Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 63 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 39 post(s) |

Haifisch Zahne
Hraka Manufacture GmbH
128
|
Posted - 2012.12.06 20:22:00 -
[901] - Quote
CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again. |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.06 20:35:00 -
[902] - Quote
There are clowns putting 100,000 isk bounties on everyone in sight. Now if someone wants to take shots at me so be it; it's EVE, there is no 100% safety anywhere. But the whole point of bounties is undermined if EVERYONE has one on them. That's just nonsense. I think CCP have a bit more refining to do on the new system. |

Lunarstorm95
Apex Overplayed Coalition Fatal Ascension
2
|
Posted - 2012.12.06 20:41:00 -
[903] - Quote
Fleet Hanger changes. Horrible. Removing divisions, HORRIBLY horrible. Yeah that bad. Make it optional?
Im hopping this doesn't turn into the game trying to please the noobs (if they cant withstand the current learning curve they shouldn't play the game) Don't ruin the game for us. Don't follow WOW
My 2 cents...
Nice UI changs, seems more realistic, idk if its just me but its hard to see the pics of the ship your shooting. Im picky but maybe a hint of brightness on those images would be nice:) |

Oraac Ensor
School of Applied Knowledge Caldari State
90
|
Posted - 2012.12.06 20:56:00 -
[904] - Quote
Totally Wasted Blonde wrote:For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on Soundless Please explain to the rest of us how we use this tool to remove only the annoying pointless sounds and leave the useful ones. |

No Alibi
Sometimes Here
0
|
Posted - 2012.12.06 20:58:00 -
[905] - Quote
Ehdward Spengler wrote:There are clowns putting 100,000 isk bounties on everyone in sight. Now if someone wants to take shots at me so be it; it's EVE, there is no 100% safety anywhere. But the whole point of bounties is undermined if EVERYONE has one on them. That's just nonsense. I think CCP have a bit more refining to do on the new system. At least let the issuer remove it. Kind dumb that you can bounty yourself also... I fly by the seat of my pants, No wonder my-áass is always on fire! |

Arch Convivitor
The Scope Gallente Federation
6
|
Posted - 2012.12.06 20:59:00 -
[906] - Quote
Some more thoughts on the bounty system:
First, I understand what the new system was meant to resolve, and also how it is supposed to make bounty-hunting more plausible as a career choice.
But the current implementation makes no sense from a science-fiction universe realism standpoint.
In our world, you can have a bounty on a wanted criminal, an escaped prisoner, someone who jumped bail, etc.
But you canGÇÖt place a bounty on your neighbor or business competitor just because heGÇÖs ticking you off. You can hire a GÇÿhitGÇÖ on your business competitor, but that is obviously a highly illegal and risky undertaking.
The new system, in effect, makes hiring a hit on a completely law-abiding citizen perfectly legal.
To look at it from another angle GÇô my industrialist char has been a peaceful miner in Eve for about a month. Now he has a big red wanted sign on him and a 2 mil bounty. I am not concerned about the bounty. Someone will need a good enough ship to get through my rokh-miner tank, and then face Concord because I chiefly mine in hisec. It isnGÇÖt worth it to them.
However, if I want to start a carebear mining corp, I have a problem because to a complete rookie that wanted notice & reward makes me look like some kind of wasteland gangster. It is a real liability from a recruitment standpoint, and I didnGÇÖt do anything in-game to deserve being hindered that way.
ItGÇÖs like hanging a sign on the door of your local shopkeeper, GÇ£Feel free to mess this guy up GÇô weGÇÖll pay you.GÇ¥ No one thinks that should be legal. Law-abiding citizens of New Eden should have similar protections. Like the shopkeeper, they are providing a service. (Yes, pvp-ers, carebear miners are providing a service.)
Maybe you want to differentiate between GÇ£taking out a hitGÇ¥ on a character (an illegal act) and setting up a bounty on a wanted criminal. Incorporate a GÇÿhitGÇÖ option in contracts, with possible repercussions for the one hiring. (You could make GÇÿblack-market contractingGÇÖ a skill, if you want.) Taking out a bounty, on the other hand, should be perfectly legal and tied to security status.
It would certainly do more towards further sci-fi realism in the Eve universe. No one wants to play in an arbitrary, nonsensical world where random hit notices are the norm.
|

Elaine' du'pont
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.06 21:08:00 -
[907] - Quote
I just tried the salvage drones with a corpmate in fleet, ..and i have one word to say to you dev' people: diabolic. So i can only use drones automated to salvage my own wreck's not a corp member wreck's in same fleet ..even if they are blue/white to me. So if i am in a mision and try to salvage the rats will insta agro and kill them...and if i go with an alt in fleet after me leaving the room to ..clean up, still useless because it's not practical my wreck. So what are salv drone's good for?...give a man an idea and then just bulsh^&%^ his hopes, dreams. And to think i was thinking i just migh like the word...salvage, with the idea of automated drone salvage. Im very very disappointed with this. Not bad enough you screw up the heavy missile dps on my tengu...now i got to train gunnery/ ans bs class ships..i loved the ideea of mobility, now i will loose couple of months with gunnery skils then a couple more skiling for a flying brick..to suck less. In one dev post it was mentioned that the point of nerf the heavy missile was to make people more pvp oriented making a player more aware of ammo types with different targets., well some people dont have time or don't like pvp, maybe some people like just exploring space in peace and quiet or missioning ...not runnig desperately like ragging rabbit's in 00 space ...with a nevrotic ceo who scream's in TS. Not my ideea of ..fun, after all a game's purpose it's to..relax..no?! |

Riazal
SKULLDOGS Unclaimed.
27
|
Posted - 2012.12.06 21:16:00 -
[908] - Quote
Haifisch Zahne wrote:CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again.
pax ammaria part 2
|

Syri Taneka
Dopehead Industries Republic Alliance
15
|
Posted - 2012.12.06 21:40:00 -
[909] - Quote
Wigster Atild wrote:...bunch of text...
Dude, I checked your bio in game, your bounty is WAY too small to bother suicide ganking you. Now, if you had a bounty in the 1B+ range, then maybe, MAYBE it would be worth it... if you fly ships which cost that much. (Basically, nothing you could fly that would be gankable in something costing less than your current total bounty is going to cost enough to pay out that full bounty. Unless, ya know, you go afk in space in an officer-fit interceptor or something.)
|

Little Dragon Khamez
Guardians of the Underworld
15
|
Posted - 2012.12.06 21:42:00 -
[910] - Quote
Riazal wrote:Haifisch Zahne wrote:CCP must let us know *NOW* wht the Christmas present(s) will be. If any, this year I suspect a lump of coal.
If the present isn't something absolutely spectacular, my subscription dies now, and they don't even get the benefit of one extra month. However, just to be clear, the subscription will be cancelled.
This just gives them an additional month of income during which their devs can find new jobs, as I suspect there will be a huge number of cancelled subscriptions. Again. pax ammaria part 2 
At Christmas time everyone must dilligently read and reflect upon their copies of Pax Ammaria. I certainly value and treasure mine... |
|

Cindy Starr
Universal Freelance CONSORTIUM UNIVERSALIS
3
|
Posted - 2012.12.06 21:52:00 -
[911] - Quote
-Jukebox
-Jukebox
-Jukebox
Please let me choose whether I want location awareness music or the previous jukebox where I can choose my own music as well. |

Syri Taneka
Dopehead Industries Republic Alliance
16
|
Posted - 2012.12.06 22:09:00 -
[912] - Quote
Nene Ryuseika wrote:5 drones on level 3 ..
20 minutes.. should be able to do it IMHO
god remiel would argue gallente space ain't green if I said so
SALVAGE DRONES ARE BROKEN
and trolls who have to counter every single thing people say won't change that
This thread is twice as long as it needs to be because of Remiel Pollard
Can we get some new posting rules. :P
Let's see.. Salvage drones with level 5 skill have, if I'm understanding this right, 13% "access difficulty" (whatever that really means). Pilot with Salvager I and level 2 Salvaging skill has 15% access difficulty. I'm not sure where the thresholds are, but chew on that a little. At level 2 SDO skill, your drones are equivalent to a t2 salvager with no levels in the Salvaging skill. |

ValentineMichael Smith
Black Adder Dynamic The Lost Accord
0
|
Posted - 2012.12.06 22:11:00 -
[913] - Quote
Nene Ryuseika wrote: ...and trolls who have to counter every single thing people say won't change that
This thread is twice as long as it needs to be because of Remiel Pollard
Can we get some new posting rules. :P
Yes, this guy seems to get off on being an ass. I don't understand why he is reading the forum if he doesn't want to hear anyone's complaints. Get a life.
|

Bianca Byun
Carebears Fate
0
|
Posted - 2012.12.06 22:14:00 -
[914] - Quote
TBH, this patch ruined Eveonline for me. There are several things that I use to do for fun, that were exciting, that are no longer possible. It is hard to swallow that we cannot afk level 4s, let alone many of our missions ships are nearly worthless since they cant be used in the same application. I considered going out to nullsec and carrier ratting for isk. But wait, now rats will **** up my fighters. It is a great idea that I can sit in my faction bs and die from a single warp scramming frig. Its not as if we trained all of this **** to defend against that. CCP, if you wanted to drop everything I liked about this game, why not spread it out in a few patches? You failed hard if you ask me. I have played eve for about 3 years now and I think this isnt even the same game that I knew. I am in shock at how strange the choices you have made. I got the impression that you were trying to make Eve more "safe" for noobs. It seems to me that nullsec and low are safer now. Consider the first day how many people got popped and didnt even understand it. This patch sucks and ruined a fun game. I will look at other games to fill the void. |

Galmas
United System's Commonwealth R.E.P.O.
26
|
Posted - 2012.12.06 22:20:00 -
[915] - Quote
these little arrows around the brackets are covering so much of the actual ship model that i am not able to tell what ship by looking at it from a natural zoom level. it was possible with the old brackets. maybe remove these little arrows again? don't see what benefit they give.
but most disturbing certainly is the disco lights when you hover over a module... everything starts blinking and stuff... almost as annoying as the lot of agression sounds when activating mods on something... horrible |

Xylorn Hasher
Sumiyoshi-Kai
53
|
Posted - 2012.12.06 22:21:00 -
[916] - Quote
Loki textures are bugged. Front of the ship has old textures, the rest new one which occur in strange behaviour when ship cloak after jumping gate. To be more specific only the front of the ship is transparent rest is simply gone.
All my posts are made shortly after Marihuana-áconsumption. |

Vlad Kuha
The 0rigin The Paganism Alliance
0
|
Posted - 2012.12.06 22:26:00 -
[917] - Quote
Sansha Tracking Disruptors have become incredibly effective. Tried "Sansha Vigil" in Harbinger with Tracking Computer and medium pulse lasers......was disrupted by 3 NPCs and was unable to hit a battlecruiser at 5km range with no transversal.
As it stands turrets are now uselss against TD sanshas,
|

Sizzle Anburn
Squaredeal Enterprises Silent Infinity
0
|
Posted - 2012.12.06 22:28:00 -
[918] - Quote
Lunarstorm95 wrote:idk if its just me but its hard to see the pics of the ship your shooting.
Same here. CCP, please consider making them clearer and more distinct. |

Galmas
United System's Commonwealth R.E.P.O.
26
|
Posted - 2012.12.06 22:28:00 -
[919] - Quote
Oraac Ensor wrote:Totally Wasted Blonde wrote:For those having such a hard time with bleeps, bing, buzzes of in game sounds.... I present this revolutionary in game add on Soundless Please explain to the rest of us how we use this tool to remove only the annoying pointless sounds and leave the useful ones.
I hope CCP is by now aware of the fact that there are actually a lot of useful sounds (e.g. gate activation) that you cannot really turn off if you want to keep situation awareness.
I hope CCP also realizes that sounds like when you agress something are totally obsolete. they are like the "are you sure you you want to delete this" after you just clicked "delete", of course i am sure... dumb ass... i also turned the safety to "red" just before to be able to "delete" this...  |

Webvan
State War Academy Caldari State
175
|
Posted - 2012.12.06 22:52:00 -
[920] - Quote
Over the past couple years I've made lots of ambient, drone and dark electronic music because of the EVE Jukebox, fitting music for EVE that I often play while engrossed in game play. I fear CCP has destroyed the motivation to keep producing new music of the sort by removing the jukebox. The jukebox was a good feature for a sandbox, not only for motivating creativity by various artists, but giving players the ability to add to their individual experience and tastes within this sandbox experience. Now we have a choice of a narrow view of music for our sandbox experience (which doesn't seem very sandboxy) or turn off the music all together. So now the music of simply off. Return the jukebox before EVE becomes horribly boring. |
|

Angsty Teenager
Broski North Black Legion.
82
|
Posted - 2012.12.06 23:08:00 -
[921] - Quote
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. |

Rayray Xiang
Rayray Xiang Corporation
0
|
Posted - 2012.12.06 23:13:00 -
[922] - Quote
Well I don't have much time because I need to go back to work in a few minutes, but I read through the first few pages of replies and never saw anything on this.
I'm a new eve player, and as soon as retribution hit, a guy put a 10,000,000 million bounty on me and started to demand ransom money in a private chat. I honestly don't have anything to give because I started a few days ago so I don't know what he was thinking. I kind of made fun of him a little bit for that, so he put a 210,000,000 isk bounty on me because I guess he was mad. But I did the math and figured out that I could lose everything I have over 30 times and still not be rid of the bounty lol. So it's pretty much guaranteed I'm stuck with a bounty for at least a few months.
I understand that this game wants to protect its "sandbox" but you need stronger protections on legitimate new players for this kind of stuff, seriously. Maybe the first character created on an account cannot have a bounty placed on them until a certain number of skill points? I mean, I don't care about the bounty personally, but a loooooot of people would just quit in my situation. You guys gotta watch your design more carefully.
~ and more importantly, the veteran players need to stop whining and let CCP actually make some smart design decisions for the sake of their game. I've seen a lot of selfish and narrow minded "demands" in just the first 10 pages of this thread.
-Brandon Alexander
Vancouver Film School Game Design Program |

Bianca Byun
Carebears Fate
1
|
Posted - 2012.12.06 23:35:00 -
[923] - Quote
Yea, the bounty idea is fail also. Everyone in Eve has one. I use to blow up haulers in HS often enough and I never got one, the first day of the patch, I got a personal bounty. Oh also how about killrights? Dont even get me started! |

GaiusAlexander
Abacus House
6
|
Posted - 2012.12.06 23:48:00 -
[924] - Quote
I know a lot of people are upset about the new AI, but Some ninja just jumped into my mission and got arg by half the room. Including a warp jam frig. I laughed my ass off as his poor ship was blown up. Kinda made my day.  |

Toi Algaert
Culling Legion
12
|
Posted - 2012.12.06 23:48:00 -
[925] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
Good luck with the CCP responding they ****** up they know this and there ignoring people who asks questions like yourself. Well my subs are now canceled and ive left the fuckta... i mean CCP my resons for canceling.

|

Cygnet Lythanea
World Welfare Works Association Independent Faction
172
|
Posted - 2012.12.06 23:49:00 -
[926] - Quote
Give me back my damn jukebox! What the hell were you people thinking! Do you have ANY IDEA how MADDENING it is to listen to the same two tracks over and over and over when you spend any amount of time in game working on something?????
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.06 23:55:00 -
[927] - Quote
Webvan wrote:Over the past couple years I've made lots of ambient, drone and dark electronic music because of the EVE Jukebox, fitting music for EVE that I often play while engrossed in game play. I fear CCP has destroyed the motivation to keep producing new music of the sort by removing the jukebox. The jukebox was a good feature for a sandbox, not only for motivating creativity by various artists, but giving players the ability to add to their individual experience and tastes within this sandbox experience. Now we have a choice of a narrow view of music for our sandbox experience (which doesn't seem very sandboxy) or turn off the music all together. So now the music of simply off. Return the jukebox before EVE becomes horribly boring.
Just make a playlist in your audio player of choice. I suspect a lot of people did that anyway and didn't bother with the dated jukebox. You can't play Spotify in the jukebox for example. It simply didn't offer anything you can't get from any one of the hundreds of audio players/services out there. I understand that you may have liked the control inside the client and that was certainly handy but it was so crusty and keeping it up to scratch seems like a bit of a waste of development resources. |

Kheirozen
White Cross Militia
2
|
Posted - 2012.12.06 23:59:00 -
[928] - Quote
Overall it's fine
The only thing that is a pain in the ass now is the NPC AI when running missions.
I've ran several missions to try it and not base this post on a single experience.
Everytime i get my drones out, they get aggroed and die really fast. So when i'm in a mission with a lot of frigates, i can't even kill them because if there's 20 frigates and i get the drones out, 15 of them target the drones and they just die....
They should switch target a bit less. Or maybe just less against drones ? It's all good if they switch as soon as an other ship is in.... But it just made the drone totally worthless in missions, and frigates really hard to kill in L4s |

Ehdward Spengler
Diplomatic Immunization
0
|
Posted - 2012.12.07 00:04:00 -
[929] - Quote
Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this.
I mostly like the new UI but I do agree with you on the contrast and ease of reading what is going on at a quick glance. They kind of blend together for me as well. It's not impossible to read and I've done fine with it but it wouldn't hurt to either make the separation of the various bars better or use different colors for shield/armour/hull (actually, that wouldn't be a bad idea for the main ship display). I see what they are trying to do by making the damage for enemy ships match the pilot's HUD but it needs more refinement. |

HD 249075
Tenebrae Lux Domo
0
|
Posted - 2012.12.07 00:04:00 -
[930] - Quote
So far, I'm enjoying the update. My only gripe is the needless deletion of the jukebox.
I like the idea of situational music, but I desperately desire the option to skip the battle music that starts when I use any gate in missions.
I like the OST, I like the update, but please, let me skip the goofy battle music somehow. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 63 :: one page |
First page | Previous page | Next page | Last page |