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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Jasmin Fox
Light Years Ahead
5
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Posted - 2012.12.30 18:53:00 -
[1741] - Quote
I totally agree with most of my pre-writers.
The update on the AI was a good idea, but the way it was included is quite bad. If you want to make the AI of drones really more ...well ... lets say better, reduce their ability to web you down to 2m/s from 80km away and all the stuff only a gm would be able to do.
My proposal:
- Normal fittings for NPCs - Let them use the fitting everyone has to use because of the limited stuff he has to buy from market.
- No locking in seconds. It should take ages for BS to lock my drones, but its more like: "oh a drone...pew pew" - really?!?
- TD.. heh, less EWAR in missions. ATM its either TD, neuted to death, jammed till next milenium or whatever. If you would pvp there is a fleet and only 1 or maybe 2 ships are EWAR ships. Make it more real.
- no bounties for ppl with sec status above 0.0.
- remove the stupid anti-scan thing of my viator. Really sucks
- btw... 875m3 cargohold in my carrier? Are you serious?
- ...
- A drone should count as something like a highslot, as someone before wrote. I like the idea, at least for PvE. Then it would make sence to skill the list at all. Atm I got approx 6 mil SP in drones but they dont help me at all. Can I reset my skills somewhere please and re-apply them from scratch?
- ...
- ...
But it seems that it does not matter how many people give their feedback in here.
Does really someone form CCP reads this?
I doubt it. There is no comment from their side to work on some of the things we mentioned in the past 88 pages. At least 1 comment would tell us that it matters what we say. I feel a bit ignored.
Sign |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.12.31 12:55:00 -
[1742] - Quote
I was just doing a little exploration in tengu. Ran a Minor serpentis annex.
http://wiki.eveonline.com/en/wiki/Minor_Serpentis_Annex
On average i had 12 sensor damps on me for the duration of the site(which took an extra 20minutes longer than it should have). At max that I noticed it was 18 SD's. This stuck my range down to about 12-13km. The 3-4 scramblers/webbers hit me from 20-6km. Once i was in range to be able to lock these guys the locking time was over 30 seconds. Ill probably stick a sensor boost on for next one. But this seems a bit excessive. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
291
|
Posted - 2012.12.31 15:12:00 -
[1743] - Quote
Like many who posted before me, I have been "adapting".
Retribution seems, once again, to be a poorly thought out set of changes. These changes seem so illogical that I must belive that CCP has some weird hidden agenda. Other aspects of Retribution seem to be simply and inexplicably designed to bankrupt CCP by annoying and pissing off the player base.
After spending about 3 billion to redesign my PvE fleet (at one mission hub) here are some specifics + subjective comments: 1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP. 2) NPC AI - There is no consistent pattern of NPC aggro that I can identify that will allow for an aggro management strategy. I can't figure it out as it does not seem to be consistent based upon many Dev blog entries and/or player statements of functionality nor my own personal observation. The NPCs seem to randomly switch targets regardless of who is doing what or when it gets done. 3) NPC EWAR is seriously overpowered. This is not balance in any way. This has NOT increased the fun. It's only annoying as hell. 4) CCP dictates training queue priorities directly or indirectly. NPC aggro on Drones is the single factor that has almost entirely negated the entire drone skill tree. (See items 2 and 3 above). I was flying a Rattlesnake + RR Domi with sentry support. Now I'm flying a CNR + Tengu <-- some pirate mods. My beef is that I am now forced to train up skills to adequately fly those two ships, but at least the drone issues can be avoided. Also consider the BC and Desi mandate, i.e., the "train them up sooner rather than later" Dev blog. This all adds up to my training queue being dictated by CCPs changes. Of course, I am free to train anything I want. Sure ... I could have just stopped flying missions all together and ignored the benefits of training for BCs/Desis now. 5) Bounty system : engineered by morons. Who designed a system that allows frivolous bounties to be placed on anybody/everybody? There was no foresight to see that this "new and improved system" would be abused to scare noobs and could be interpreted as cyber bullying. Good job.
EvE is/was a fun game. What is no fun at all is the seemingly uninterrupted stream of changes for the sake of change that are poorly thought out and/or down right annoying. I would love to hear an objective analysis (or even an opinion) from the Dev Team with regard to exactly how all these changes have improved the game and added to the fun.
In the drive for balance, they have created imbalance. In the drive for more challenge they created layered annoyances. I don't like the direction this game has taken. There are a growing number of disincentives to sub.
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Tara Tyrael
Godsreach Ind.
26
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Posted - 2012.12.31 15:40:00 -
[1744] - Quote
Urgg Boolean wrote:1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.
I have yet to see CPP answering this one. So many complaints were made about the sound, and they ignore it. Not the best thing to go around and ignore players, in case you forgot we pay for your product. So whats with sounds then???
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Hardwick Johnson
Particle Men Industries Beyond-Repair
45
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Posted - 2012.12.31 18:47:00 -
[1745] - Quote
Tara Tyrael wrote:Urgg Boolean wrote:1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.
I have yet to see CPP answering this one. So many complaints were made about the sound, and they ignore it. Not the best thing to go around and ignore players, in case you forgot we pay for your product. So whats with sounds then???
Allow me to give you what I imagine to be CCP's response:
Quote: Dear Player: You p!ss us off with your constant bitching. Enjoy the carbon "gift" we gave you in return for your subscription. Maybe if you shut your trap we'll upgrade it to a mini monolith so you can have a handful of stars that you can stare at in wonder while waiting for the NPC jamming to cease for 2 seconds. We even gave you glitchy fireworks and snowballs and yet you still b!tch.
Well dear player, go fornicate yourself with an iron rod and give us our money. We worked hard recording iron bars dropping on the floor, doors slamming, and Jim Carey's "most annoying sound in the world" to make the alarms. All this took us about 5 mins to record and 9 months to butcher the coding for the game to integrate.
So stop your moaning already, bend over and take it like the little ho you are.
Sincerely, CCP |
Emma Knightly
3
|
Posted - 2012.12.31 21:43:00 -
[1746] - Quote
My main has been playing this game for over 4 years now and has spent quite some time training to fly ships of my (as in my mainsGÇÖ), choice.
Sadly most of these ships are now obsolete and I have a choice to make, do I at a RL age of 67 spend time re-learning to fly different ships or do I terminate my last remaining account.
I trained to fly a Drake for PVE, now defunct because of the missile nerf, I trained blockade runners, now a gank target for any passing ship, trained to fly an Orca, now scannable by anyone looking for a cheap gank target. The list goes on and on, so what happens now, lets say I stay in Eve and re-train, then 6 months down the road along comes CCP and nerfs that group of ships, when will it end?
PI was a steady income, gone with the GÇÿupgradesGÇÖ, R&D agents was a viable income, gone with FW. I have audio feedback in places where I never had it before (and donGÇÖt need it), and no feedback in places where I need it the most, why?
I thought I might try and put up a POS in low sec (I needed a change of direction and can well afford it), so pulled up some dotlan maps to check ship and pod kills etc. Well the gankers are having a field day, every gate system that leads into a low sec complex is hammered with ship and pod kills, yet there are often many empty low sec systems beyond that first system devoid of ships, players and kills, space going to waste because the few have killed the game for the many (with CCPGÇÖs blessing).
I donGÇÖt want an GÇÿI WinGÇÖ button I just want to be able to fly a ship today I used to fly last, week, month, year, in the same way as I did then, without having to revert to pyfa or some such and spend the next 6 months learning to fly a replacement I donGÇÖt like flying anyway.
Ah well Lara is back in March!
PS, Happy New 2013 to everyone. |
Jaangel
Cloak and Badgers
22
|
Posted - 2013.01.02 19:42:00 -
[1747] - Quote
i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.
it makes me laugh that carebears refuse to adapt .
CCP make many changes to the game some good some bad and some irrelevant.
the one constant is that we adapt.
yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.
now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?
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Sgt LoveDragon
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.01.03 03:20:00 -
[1748] - Quote
Jaangel wrote:i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.
it makes me laugh that carebears refuse to adapt .
CCP make many changes to the game some good some bad and some irrelevant.
the one constant is that we adapt.
yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.
now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?
People like you and i dont worry about isk apparently. But you missed that T1 ships have gotten more expensive noodlehead.
Alot of newer folks rely on missioning with a certain setup to make the isk to afford whatever it is that they do. Maybe they are having more fun now? I doubt it. I rather think if anything most people are hindered or mildly annoyed by the npc ai changes(i assume that is what you are referring to). Myself i have adapted, but it has annoyed me, and its an inconvenience. Is this a positive thing for EvE that i feel this way. I don't think so.
I'd rather think the one constant is that people don't put up with what they don't like. Not worth 'adapting' to if it takes the fun out or creates heartache. Take that how you will.
On the other hand the t1 cruiser and below revamps are brilliant. Ive not had as much fun in pvp flexibility in a long time. +10 to that. |
Texty
State War Academy Caldari State
40
|
Posted - 2013.01.03 04:47:00 -
[1749] - Quote
Tried the new salvage drones.
Apparently, to let them do stuff automatically, you have to let them "salvage" via right click menu on the "drones in local space" label before you lock anything. Rather than this behavior, I'd like to have a simple "salvage automatically" kind of command that works regardless of if you have something locked or not. It is rather sad when you have locked ten wrecks already and realize that you had forgotten to give the salvage command to the drones, and that you have to unlock all the wrecks if you want to initiate the auto-salvage feature.
Please make the "all drones: engage" keyboard shortcut work as "salvage" when you have salvage drones in space. Or at least give us a new "all drones: salvage" shortcut (since there might be rare cases that some people want combat drones and salvage drones out at the same time.)
And, thank you for your hard work, everyone at CCP. |
Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 11:14:00 -
[1750] - Quote
epsilonion wrote:I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.
now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..
STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...
All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...
Just HTFU and accept when anyone has other approach than like you. |
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Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 11:35:00 -
[1751] - Quote
Lord Thingol wrote:Dear CCP and fellow gamers
I see myself as longtime player of EVE Online and for first time ever the new patch instead of sparking new interest in the game did something opposite. I found myself disappointed not by the numerous bugs (which are really annoying, but I have got used that your beta testers are not the best) but with the changed content.
I cannot really understand your hate for Caldari race - before the patch there were 4 ships worth flying by Caldari : Tengu, Drake, Falcon and Basilisk. I have no idea what overpowered you seen in rockets or jammers, but now the ONLY usable ship is Basilisk. (of course you can use what you wish, but people will not be flying Caldari ships anytime soon). You should really buff the Caldari ships... as their ships sucks (and hybrids - long range are... lol)
Second mistake you did was nerfing pve in general, probably the nerf of rockets were to make missioning useless. Same with the drone aggro, and EWAR. The question to you is - how you plan to keep the casual gamers in the game when you destroyed their primary activity ? You think that the person who logs every 1-2 day and makes 3-4h of mission to fly pvp in the weekend (or just gather money for better ship) will start to mine, use PI, trade or move to 0.0 (or wormhole) ? I think not. I think you should cancel those changes and add some other more challenging PVE as option.
Third one are the sounds - removal of the jukebox and changing large content without even brief acceptance from community is... silly. You have large community and if you think that when only 20% of the players used jukebox it can be removed ? You even claim that the number of game clients with sound on increased from 80 to 83%, but mine question is, how it is now, and how it will be in the next month. Because if it will be under 80% it means you FAILED. Mine proposal is return the jukebox and add into it basic player capabilities like playlist and repeat.
Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.
Fifth change you did is nerfing orca (by removing unscannable hangar) and nerfing blockade runner by making them unscannable. Orca nerf made trader profession much more difficult - you can be easily ganked now (thanks to introduced T3 battlecruiser), and paper thin tank of blockade runners which will be shot on sight now. I have no idea why you are constantly buffing gankers... anyway, I think you should either return back unscannable ship hangar to orca, or make transport ships (which have proper tank) unscannable as well.
The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink. The bug I am asking you to remove, for years now are totally useless roles in corporations. If you have POS you can forget to customize roles (there are starbase operator, fuel technican and corporate - only three levels), which could be connected with corp hangar divisions and corporate titles. It should be maximum one week of work for 1-2 people to do it. But instead you change / remove the useful things.
I really donGÇÖt now what to think, as I feel ignored (and therefore not sure if there is any point in writing this post) - you are not even pretending to pay attention to this forum topic. Maybe in the future changes you should introduce voting system and do votes for some of the changes...
Best regards
+1 I agreed with your post. I dont understand CCP why trying to make harder for newbees this game, when this game need new blood refreshing. Many old players interupted their alts pay in, hard to mantain them because ISK nerfs. But just few new players come to play with Eve. This is not a good treat for new players if they will just suffer from painful gameplay instantly when they start play with Eve. They will leave this game before they starting to fun, PVP and other possible game modes. It looks to me like this is a bad business model. |
PavlikX
Shadows of the Day HeII Gate Alliance
35
|
Posted - 2013.01.03 17:01:00 -
[1752] - Quote
Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.? |
Dersen Lowery
Laurentson INC StructureDamage
291
|
Posted - 2013.01.03 17:25:00 -
[1753] - Quote
PavlikX wrote:Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.?
Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what happened when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible.
What should change about EWAR in PVP is:
1) The sheer number of ships that apply it (and the sheer number of ships generally);
2) The lock and application range, which currently bear no relation whatsoever to the ships and modules available to players.
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Sothryn Omidira
Brutor Tribe Minmatar Republic
0
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Posted - 2013.01.03 19:12:00 -
[1754] - Quote
Is anyone in charge of Evelopedia? If so, give me a way to contact them and tell them what they need to update, since some of the information is well out of date.
Third party tools work fine when I'm at home with all of my Eve tools, but when I just want to browse away from my gaming devices, I find the misinformation on that web site is irritating.
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Ribikoka
Royal Amarr Institute Amarr Empire
351
|
Posted - 2013.01.03 19:28:00 -
[1755] - Quote
Dersen Lowery wrote:PavlikX wrote:Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.? Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what happened when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible....
Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ? Need rebalancing the NPC EW too (ranges/times/cap consumption etc), not just change AI because the CCP just want to decreasing the incomes for players.
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Dersen Lowery
Laurentson INC StructureDamage
291
|
Posted - 2013.01.03 19:52:00 -
[1756] - Quote
Ribikoka wrote:Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ?
Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges. |
Seay Prime
Space CuCumbers
28
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Posted - 2013.01.04 07:53:00 -
[1757] - Quote
With what I mentioned above and with the current situation where I can't even try out a fit with a friend without even being a suspect for everyone there's a clear difference. I'm also sure people wont mind paying a stable subscription fee to play the game. So if money is the issue for ccp just remove the plex and make it a subscription based game. The lovers and addicts of eve will never mind a few bucks a month as long as they're having unlimited fun. Personally speaking I wont mind paying subscription if I'm not going to worry about in game money and can fight everyone with the risk of killboard profile only. Anyway that's all buddies... Hope you've liked it. Fly safe...
o7 |
PavlikX
Shadows of the Day HeII Gate Alliance
36
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Posted - 2013.01.04 09:28:00 -
[1758] - Quote
It's highly doubtfull that this TD/Ewar madness is a CCP attempt to change economical situation in EVE. I don't think so. And it will not work. Look - isk incoming from missions (bounties, rewards) now falling (destroyed drones, more factional or T2 amunition to fire , more time neded to finish the missions and so on). EVE have quite real economical system. If people have less isk - isk price of PLEX will fall too. And who said that CCP don't like a lot of characters, payed by PLEX on isk market? More players in game - more interest to the game entierly - moe new players cames. So, no, i think that it is simple mistake without any dark theory. Other question is - why it is stll not repaired? |
Rurod Arkdale
Royal Caldari Imperial Guard
1
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Posted - 2013.01.04 11:31:00 -
[1759] - Quote
Thanks for the update |
PavlikX
Shadows of the Day HeII Gate Alliance
36
|
Posted - 2013.01.04 11:35:00 -
[1760] - Quote
Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive |
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mictwisted
Versatech Co. Against ALL Anomalies
0
|
Posted - 2013.01.04 11:36:00 -
[1761] - Quote
can you fix the npc's. rats were able to keep me locked at 300km and the frig/destroyer sized ones where actually able to hit me at 325km. these rats were gate rats and it sure is anoying. thanks |
Lysa Riay
Pator Tech School Minmatar Republic
65
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Posted - 2013.01.04 11:37:00 -
[1762] - Quote
Rurod Arkdale wrote:Thanks for the update
Now get on and fix some of the bugs and other issues!!! Could Klang take the (now rotting) pizzas out as they leave the building plz. |
Takket Bedoure
tech-legion
1
|
Posted - 2013.01.04 11:49:00 -
[1763] - Quote
- A missing firework texture has been added - fireworks can now shine properly in all their glory.
Seriously?
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F'halan Ossiln
Republic Military School Minmatar Republic
0
|
Posted - 2013.01.04 12:07:00 -
[1764] - Quote
* A missing firework texture has been added - fireworks can now shine properly in all their glory.
Can I has new fireworks since mine where all flat-looking ? |
Turelus
Caldari Independent Navy Reserve The Fourth District
209
|
Posted - 2013.01.04 12:46:00 -
[1765] - Quote
Posting again about the NPC Tracking Disruption.
Mostly just looking for an answer from CCP now to know if this is working as intented and you're done looking into the issues or if you believe there is still room for tweaks and modifications.
Issues are: - Tracking Disruptor effects remain even when NPC's are not using modules (rumoured to be from BS Rats only) - Stacking of NPC TD's is crippling to turret based ships, with breaks of only a few seconds and multiple ships staggering their EWAR this prevents the use of turrets outside of extreme methods (LR snipers ships and MJD)
More information and feedback from players found here: https://forums.eveonline.com/default.aspx?g=posts&m=2411895 "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Dan' Ehr
Static Connection
2
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Posted - 2013.01.04 13:15:00 -
[1766] - Quote
Retribution 1.0.8
A little late, we filmed a bunch of unimpressive colored dots at New Years, which (to the pilots) was a disappointing turn out. I hope that fire works will remain seeded and available, Static Connection will team with Dark Underground Forces and Forge Ascendant alliance to attempt a hosted event for them to get a better attendance and some good footage . If we do, we will coordinate with administrators for sever load. |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.01.04 14:07:00 -
[1767] - Quote
PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive
Yeah... my thoughts exactly. |
RTouris Jovakko
Better Red Than Dead
0
|
Posted - 2013.01.04 14:57:00 -
[1768] - Quote
So i'm having this issue with Retribution, a Radeon HD 7770 and both the latest stable and beta AMD drivers (12.10 / 12.11b11) whereby whilst in an encounter if i turn the camera away from the rats firing turret / energy weapons I don't get any graphic feedback from the actual "rays" hitting my ship. On one hand this is does dreams for epilepsy, on the flipside however not knowing that you are getting hammered by the enemy can lead to unexpected results... |
Alexander Renoir
State War Academy Caldari State
24
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Posted - 2013.01.04 15:22:00 -
[1769] - Quote
Lord Thingol wrote:Dear CCP and fellow gamers
[...] Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel. [...] The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink. [...] Maybe in the future changes you should introduce voting system and do votes for some of the changes...
Best regards
THIS! THIS! and so much THIS! Sorry that I have shortened your post. You are right with your whole post but I wanted to underline your argumentation which fits perfect to my current opinion.
I do not like the crappy idea that every one who writes something CCP's official HELP -CHANNEL gets an bounty from any idiot with 100k ISK. I once was a helper in such a channel. But now I am gone. Not only gone out of the channel.. OUT OF THE GAME CCP!
The whole post from Lord Thingol can be found here. Give this guy your likes please. |
Teyyla
Ministry of War Amarr Empire
6
|
Posted - 2013.01.04 16:47:00 -
[1770] - Quote
Sgt LoveDragon wrote:PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive Yeah... my thoughts exactly.
Its nice to see that some Dev time hss been put into the fixing of the firework texture.
After all, its not as if anything important in the game needs fixing.
As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez |
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