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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Alavaria Fera
GoonWaffe Goonswarm Federation
1876
|
Posted - 2012.12.10 00:47:00 -
[241] - Quote
HydroSan wrote:Dinsdale Pirannha wrote:Quite true. And this is only phase one of the plan. Phase 2 is the removal of the current loophole where the AI only attacks the 1st wave of your drones.
So how do you interpret that silence from the devs? In your interpretation, consider also that CCP has not provided hard data on PvE income for quite some time, so there is no baseline to measure any drop in PvE income with. I haven't noticed this loophole at all. Drones are dying everywhere. People are bad at EVE, I'm amazed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Lord Tempist
UnLimited Liability Corporation
0
|
Posted - 2012.12.10 04:19:00 -
[242] - Quote
So, in the meantime, while we are waiting for them to debug the full room aggro and other "adaptability" hurdles of the missions etc, my new hobby is forum trolling. I pay to be here too. When I am otherwise gainfully occupied you almost never see me here on the forums. So if you see me here, there must be something wrong, right? Looking forward to the debugging. Change is the only constant. -áI will even adapt to blatant absurdity. -áYou know who you are. |
C0ATL
DayZero Multiplanetary United
5
|
Posted - 2012.12.10 06:50:00 -
[243] - Quote
Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.
That's right... Make each mission spawn random NPCs in a certain combination of ships, all totalling to an average value, equal to what it was before. Or at the very worst, make 5 variants for each mission, where the spawns are fixed, and the random part is related to what variant you get when you accept it from agent. Such an improvement would keep things interesting, as well as committing people to adapt to the new variants of the mission (given that 'adapting' seems to be the theme here), as well as improving the overall mission difficulty, given that players will not know the spawn composition and will need to think on their feet on how to approach the situation.
Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base.
Good job. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1880
|
Posted - 2012.12.10 07:09:00 -
[244] - Quote
C0ATL wrote:Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.
[fairly reasonable suggestion]
Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base. What a burn. I'm sure someone will throw you the usual F&I forums line. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Zimmy Zeta
Paramount Commerce
3435
|
Posted - 2012.12.10 07:19:00 -
[245] - Quote
Alavaria Fera wrote:C0ATL wrote:Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.
[fairly reasonable suggestion]
Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base. What a burn. I'm sure someone will throw you the usual F&I forums line.
I was considering it.
But now I am no longer in the mood and decided just to ignore his rant....
For best results and enhanced forum experience, please read my posts in Snooki's voice |
ashley Eoner
68
|
Posted - 2012.12.10 07:39:00 -
[246] - Quote
ANyone else noticing the AI not switching targets hard when someone new warps in on you? I"m not sure but to me it seems like the AI has been tweaked some. My dps toon no longer gets complete room aggro when entering behind my first ship (which usually does get full room aggro lol). |
Remiel Pollard
Aliastra Gallente Federation
317
|
Posted - 2012.12.10 08:39:00 -
[247] - Quote
Morrigan LeSante wrote:baltec1 wrote: And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!
Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you. "turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously? That's not "turned off easy mode slightly", that is "batshit insane". Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat.
Did you train your new sensor compensation skills before you ran the assault? You don't scare me. I've been to Jita. |
Morrigan LeSante
The Lost and Forgotten Troopers
99
|
Posted - 2012.12.10 08:45:00 -
[248] - Quote
Remiel Pollard wrote:Morrigan LeSante wrote:baltec1 wrote: And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!
Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you. "turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously? That's not "turned off easy mode slightly", that is "batshit insane". Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat. Did you train your new sensor compensation skills before you ran the assault?
Please explain in detail how sensor strength is going to stop a damp. |
DeBingJos
Avalon Project Shadow Rock Alliance
479
|
Posted - 2012.12.10 08:46:00 -
[249] - Quote
Remiel Pollard wrote:Morrigan LeSante wrote:baltec1 wrote: And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!
Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you. "turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously? That's not "turned off easy mode slightly", that is "batshit insane". Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat. Did you train your new sensor compensation skills before you ran the assault? Yes because a bit higher sensor strength will help a lot when 10 ships damp you...
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Xenos van Omega
The nasty Nomads
0
|
Posted - 2012.12.10 10:31:00 -
[250] - Quote
Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) |
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Covert0ne
Sons Of 0din Dark Therapy
21
|
Posted - 2012.12.10 10:52:00 -
[251] - Quote
This thread screams "I'm bad please make the game easier for me"
Get out. http://www.dark-therapy.com Sov Holding, PvP Alliance |
Mund Richard
24
|
Posted - 2012.12.10 11:08:00 -
[252] - Quote
Lord Tempist wrote:So, in the meantime, while we are waiting for them to debug the full room aggro and other "adaptability" hurdles of the missions etc, my new hobby is forum trolling. I pay to be here too. When I am otherwise gainfully occupied you almost never see me here on the forums. So if you see me here, there must be something wrong, right? Looking forward to the debugging. Totally not why my post count for the last week/month is higher than the year before.
Sounds good! Please show us how you take your own advise. Sarcasm can be like drugs. |
Remiel Pollard
Aliastra Gallente Federation
317
|
Posted - 2012.12.10 11:15:00 -
[253] - Quote
DeBingJos wrote:Remiel Pollard wrote:Morrigan LeSante wrote:baltec1 wrote: And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!
Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you. "turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously? That's not "turned off easy mode slightly", that is "batshit insane". Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat. Did you train your new sensor compensation skills before you ran the assault? Yes because a bit higher sensor strength will help a lot when 10 ships damp you...
It helped me just fine. Only a bit? My sensor strength is doubled with my level of the skills, for Gallente ships (Magnetometric). Maybe you're missing a few skills.... You don't scare me. I've been to Jita. |
Mund Richard
25
|
Posted - 2012.12.10 11:22:00 -
[254] - Quote
Remiel Pollard wrote:It helped me just fine. Only a bit? My sensor strength is doubled with my level of the skills, for Gallente ships (Magnetometric). Maybe you're missing a few skills.... Hint #1: Damps do not affect your sensor strength in any way. Hint #2: The skill offers a maximum of what, 20% at level 5? So doubled sensor strength is probably coming from somewhere else, or you remember it wrong. Sarcasm can be like drugs. |
baltec1
Bat Country
3189
|
Posted - 2012.12.10 12:25:00 -
[255] - Quote
Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :))
Like all other advive this will be ignored by the irritated masses. |
Deja Blue
Vimana VII
10
|
Posted - 2012.12.10 13:10:00 -
[256] - Quote
Alavaria Fera wrote:Deja Blue wrote:It would appear to me that the developers are the enemy, more and more.
We all remember from Monocle-gate how they really feel about the players-base. It is as if the developers do everything possible to keep new players from even being able to play the game.
Lot to think about.
Darkfall: Unholy Wars is next week. I think I will try that. Did you unlock the hidden final boss?!
I thought Goonswarm was the final boss.
This change has the same effect as spawn camping in an FPS. I am not able to learn how the game plays what skills do what or even learn the map before I am PKd. And it is not something I can brute, or am not willing to brute force through because it takes MONTHS to train said skills. How can I trust that once I train up more skills to do something else that they are not going to make those skills irrelevant so I have to train up more skills.
All I want to do is mission and mine, and you wont have that. you would rather the game shut down than let me do my own thing over in my own little corner. Classic child psychology, you aren't playing with it but you are gonna make damned sure no one else plays with it either. How about you GrowTFU.
I have not cancelled because I am giving CCP time to fix this and time to make Gallente not be obsolete. Had I actually spent the time to learn those skills I would be livid. LIVID, and would have cancelled without question. Luckily I trained mining first but now I have to go redo my EVEMON and figure out what, if anything, I can do besides mining if and when changes are made.
As you get older you learn that time is precious, time is money. This is still a visceral knowledge, however, and the real time skill training scares the crap out of new players, let alone learning that MONTHS of TIME spent leveling skills will NOT be refunded to reallocate. One thinks that surely a company wouldn't **** off their customers and go for the easy money grab. Did CCP? Part of me says yes but the other part of me sees that they are complacent and content on maintaining the current subscriber numbers. This is completely opposite of every other company out there. Every other company tries desperately to get new players. As I have said, CCP seems to not only not care but actively implement things to prevent new players from being successful, such as this.
I have tried really hard,I mean really hard to get into this game since 2007, over several spurts of playing, CCP simply makes the process really really difficult. The game is stagnant in population. Certainly it grows ever so slowly over the years, and I have argued both way about EVE's "success" but there are several games coming to market that look to steal away EVE's thunder. Sandbox is the next big thing and EVE, one of the great innovators in the arena is not going to be able to cash in because of their stubborn ways. Adapt or die. EVE will feel the shift and your game may still have its playerbase but other games will surpass it and you will never know what awesome things could have been had EVE captured 1Million or 2 Million subs.
Some of us are here for the sandbox, damn the spaceships and damn the terrible decisions being made but the instant any and I mean any game that is a sandbox and lets new players actually learn the game.
Easy to learn difficult to master is the typical philosophy not "so difficult to learn you have to research and use an external third party program to plan out the skills you will be training for 3 months before you can even do anything, and then we will nerf it, and not refund skill points or time spent training now useless skills" and no I do not think that deploying and retrieving drones via a drop-down menu is in the category of easy to learn difficult to master.
And lets be honest here, this is clearly a strategy for a money grab, we remember monocle-gate and how those tasty hardcore tears devastated..a statue, we also remember what CCP thinks of their players, they are going to make that money somehow, they cant do it via new player assimilation and retention or well have another jita on our hands.
The social mirroring of the US social strat is astonishing. We have the rich elite Goonswarms versus the immigrants and illegal workers with mining and the average every day Joe that works with the mission runners. Lo and behold the elite rule the roost and are in bed with the developers and want the miners and missioners gone because they are not worthy, never mind that they keep the economy running, ships in production and fodder for meta gaming.
Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for. |
baltec1
Bat Country
3194
|
Posted - 2012.12.10 13:13:00 -
[257] - Quote
Deja Blue wrote:
Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for.
So in conclution your tldr is...
"CCP make missions so easy I can AFK them again." |
Morrigan LeSante
The Lost and Forgotten Troopers
99
|
Posted - 2012.12.10 13:17:00 -
[258] - Quote
baltec1 wrote:Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) Like all other advive this will be ignored by the irritated masses.
Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m.
Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes.
Do the assault, vs serpentis. Post the hilarity.
Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.
Edit: In the end I had to use a fast locking cruiser to speed tank it and pop the frigs whilst rewarping to get targets, then bring the BS back to kill the bigger fish, again rewarping all over the place to get targets. Mining was more fun.
It wasn't challenging, it was silly. |
baltec1
Bat Country
3194
|
Posted - 2012.12.10 13:20:00 -
[259] - Quote
Morrigan LeSante wrote:baltec1 wrote:Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) Like all other advive this will be ignored by the irritated masses. Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m. Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes. Do the assault, vs serpentis. Post the hilarity. Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.
What kind of battleship are you using that only has a range of 14km and a lock time greater than a titan? |
Morrigan LeSante
The Lost and Forgotten Troopers
99
|
Posted - 2012.12.10 13:20:00 -
[260] - Quote
baltec1 wrote:Morrigan LeSante wrote:baltec1 wrote:Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) Like all other advive this will be ignored by the irritated masses. Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m. Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes. Do the assault, vs serpentis. Post the hilarity. Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones. What kind of battleship are you using that only has a range of 14km?
Full room aggro vs damp spam.
Do you even know what NPC EWAR is or feels like since this patch? |
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DeBingJos
Avalon Project Shadow Rock Alliance
479
|
Posted - 2012.12.10 13:20:00 -
[261] - Quote
baltec1 wrote:Morrigan LeSante wrote:baltec1 wrote:Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) Like all other advive this will be ignored by the irritated masses. Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m. Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes. Do the assault, vs serpentis. Post the hilarity. Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones. What kind of battleship are you using that only has a range of 14km?
Damps do that to your lock range. (Assault serpentis -> lots of damps) Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Deja Blue
Vimana VII
10
|
Posted - 2012.12.10 13:21:00 -
[262] - Quote
baltec1 wrote:Deja Blue wrote:
Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for.
So in conclution your tldr is... "CCP make missions so easy I can AFK them again."
TLDR is, "So, THIS is how Iceland's financial crisis happened."
|
baltec1
Bat Country
3195
|
Posted - 2012.12.10 13:25:00 -
[263] - Quote
Morrigan LeSante wrote:
Full room aggro vs damp spam.
Do you even know what NPC EWAR is or feels like since this patch?
Because stuff doesnt lose target lock when you warp... |
Morrigan LeSante
The Lost and Forgotten Troopers
99
|
Posted - 2012.12.10 14:09:00 -
[264] - Quote
baltec1 wrote:Morrigan LeSante wrote:
Full room aggro vs damp spam.
Do you even know what NPC EWAR is or feels like since this patch?
Because stuff doesnt lose target lock when you warp...
Because NPCs care how far away you are before targetting/relocking.... |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
567
|
Posted - 2012.12.10 14:19:00 -
[265] - Quote
Guys, try to keep it on topic before this gets locked too. Realize this is precisely what the trolls in this thread want, so don't feed 'em. |
Dinsdale Pirannha
Pirannha Corp
454
|
Posted - 2012.12.10 14:41:00 -
[266] - Quote
People, it is simple.
CCP is very aware of the impact these changes have had on the game. I , among many others, tested this AI on Duality and screamed at the top of lungs at Fox Four in the test thread about how awful this was going to be.
CCP released the code anyway, with a promise to make it even harder. They plan on fixing the loophole where an NPC spawn that is on the field when you release a flight of drones will ignore the 2nd and subsequent flights of drones. After that loophole is closed, the NPC's will target any flight of drones.
The post-release issues thread is now 62 pages long, and while there have been multiple replies by devs about all sorts of issues, you can do your own investigation on how many times the dev's have commented about this. You will be very disappointed.
So it comes down to this. CCP will do one of the following:
a. Roll this back (not a chance of that happening). b. Turn the aggression way way down on the new slider, and not close the loophole. c. Turn the aggression way way down on the new slider, yet close the loophole, which still dooms all drone users, but not all mission runners. d. Introduce a separate slider for null sec, and lower the aggression on that slider, but leave the slider for high sec at gonzo levels. The only way we will know if this option is chosen is if the null sec PvE'ers suddenly stop complaining. e. Do nothing more at all, effectively wiping out many forms of PVE income.
I did run a few mission after the release in an Ishtar using the loophole, but it is just too painful to do on a regular basis. Until CCP tells us what they are planning on doing, or NOT doing if they choose option e, I for one, am just cooling my jets in station, maybe running the odd Incursion.
I have a decent pile of cash from my null sec days to tide me over for awhile. I am truly sorry for the people who don't have that luxury.
One last thing, for the deniers and propagandists, I also tested the new AI on Duality in a Vargur. For all the reasons posted a dozen times about no drones left, and NPC frigs under BS guns, I ask you to post a link to You Tube of you running Buzzkill in a BS gun boat, or a drone boat. Or WC Serps, Angels, or Sansha room 2 in a drone boat. Or any number of other missions that people have detailed here. |
Dinsdale Pirannha
Pirannha Corp
454
|
Posted - 2012.12.10 14:43:00 -
[267] - Quote
Jame Jarl Retief wrote:Guys, try to keep it on topic before this gets locked too. Realize this is precisely what the trolls in this thread want, so don't feed 'em.
So true. The ISD have locked all other GD threads on this. |
Morrigan LeSante
The Lost and Forgotten Troopers
99
|
Posted - 2012.12.10 14:49:00 -
[268] - Quote
Jame Jarl Retief wrote:Guys, try to keep it on topic before this gets locked too. Realize this is precisely what the trolls in this thread want, so don't feed 'em.
I am trying, the insane EWAR and full room aggro is a facet of the new AI - bugged or not.
There have been a few particularly vicious side effects of the drone change - a change which is actually perfectly manageable in isolation i.e. when the rest of the AI doesn't go psycho. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1886
|
Posted - 2012.12.10 15:15:00 -
[269] - Quote
Dinsdale Pirannha wrote:People, it is simple.
CCP is very aware of the impact these changes have had on the game. I , among many others, tested this AI on Duality and screamed at the top of lungs at Fox Four in the test thread about how awful this was going to be.
CCP released the code anyway, with a promise to make it even harder. It definitely seems simple, when you put it that way. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Vaerah Vahrokha
Vahrokh Consulting
2231
|
Posted - 2012.12.10 15:57:00 -
[270] - Quote
Morrigan LeSante wrote:
Full room aggro vs damp spam.
Do you even know what NPC EWAR is or feels like since this patch?
Sorry, they are too busy deriding the other players on the forum to have actually logged on and seen. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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