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Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:53:00 -
[91] - Quote
Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.
This post is about new players not PVP and the cost of expensive clones. Hahahah new players will never get to feel the cost of an expensive clone.
|

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:56:00 -
[92] - Quote
Tau Cabalander wrote:Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps. My PvP alt stopped training at 15m SP, and he doesn't even have perfect skills in anything. That's roughly 7 months of training though.
Thats an alt... 7 months and you can only fly basic pvp ships and have one role. Now that you do pvp and have a pvp skilled pilot how are you going to pay for that PVP? That's right with your main... That means you have multiple accounts that surpass the wall that I speak of. Also with each alt account the roles you can play greatly increase. Here is an example....
My point is this...As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |

Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 21:01:00 -
[93] - Quote
Oof. I give up.
Thread summary: Dunning-Kruger poster-child has all the answers, will copy+paste them until you agree. |

Vin King
State War Academy Caldari State
64
|
Posted - 2013.03.04 21:04:00 -
[94] - Quote
Prekaz wrote:Vin King wrote:It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do. Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do.
I knew at the time I wrote that that I should probably clarify what I meant by direction a little better. No, I am not advocating a clear path for everything. Trying to figure out progression in certain things can be very very unclear, and a process of trial and error that ends with you doing a week's worth of training only to find out you still don't have enough of some skill you weren't aware of that prevents you from doing it. 315 4 CSM 8 |

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:05:00 -
[95] - Quote
Vin King wrote:I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes.
Thank you Sir I really need posts like yours to explain my whole idea. You need months of training before you can fit those modules because of CPU and PG. Now after months you can finally fit those t2 guns but now you want to try something new. Guess what? You just waited for months of training for one role. The next role that has your interest that's another couple of months to wait. This isn't even advanced roles that I am talking about.
If we had a system where we could train for two roles at once new players would rejoice. Then they could for example still mine and use that isk to PVP. Since now they can train mining which is one role and weapon skills etc which is the total opposite. Mining has nothing to with PVP and that's a totally different role. If I just started playing the game and I got to the "great SP wall" and some one said " hey you can train for two roles so you aren't stuck with mining". That would be great and allot of people wouldn't quit. This is an example BTW. |

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:10:00 -
[96] - Quote
Prekaz wrote:Vin King wrote:It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do. Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do.
This game would so great with a role system. It would make thing allot easier for new players to help them with the "SP wall". Imagine you could train 2 roles at once. If they place skills in roles and you could do 2 at a time EVE would be great. That's why people have so many ALTS. One alt is a miner the other PVP for example. You know a game is broken when people have to pay for 2-5 accounts just to have their monthly fun. There would be more players sticking around to make $ off of instead of banking in of the hooked vets. Since they know the game is great and have multiple accounts to do different roles. |

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:11:00 -
[97] - Quote
Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall".
Since you missed it. This is the wall that I speak of. My point is this...
As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.04 21:18:00 -
[98] - Quote
Prekaz wrote:Oof. I give up.
Thread summary: Dunning-Kruger poster-child has all the answers, will copy+paste them until you agree. Oooh I like you very much. |

Prekaz
the gentlemen's corporation
38
|
Posted - 2013.03.04 21:19:00 -
[99] - Quote
Hefty TheFirst wrote:Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". Since you missed it. This is the wall that I speak of. My point is this... As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger. I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense.
I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you don't understand that you are, in fact, incompetent.
This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems.
As an example: You clearly have yet to grasp that the fact that the opportunity costs inherent in the skill system is a major driving force behind the functionality of the Eve economy.
Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. Needing something from other people is the source of an economy so tell us: what does that leave us with?
And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter. |

Filip Amatin
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.04 21:31:00 -
[100] - Quote
OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon) |

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:44:00 -
[101] - Quote
Filip Amatin wrote:OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon)
You can do almost anything? There is so many roles in eve if you trained to be able to do "everything" in 3 months you have one terrible skill list. You might be able to mine or pvp that doesn't mean it's worth the amount of time you spend. To be effective at even one role it takes a few months of training. Then you are for example a 5/10 effective logistics support. That's only one role to be a 5/10 and it would take months. |

Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:49:00 -
[102] - Quote
Prekaz wrote:Hefty TheFirst wrote:Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". Since you missed it. This is the wall that I speak of. My point is this... As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger. I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you lack even the vaguest notion of the depths of that incompetence. This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems. As an example: You clearly have yet to grasp the fact that the opportunity cost inherent in the skill system is a major driving force behind the functionality of the Eve economy. Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. If it's trivial for me train a combat-miner-industrial pilot, why the **** wouldn't I do that? And once I've done that, why would I ever buy minerals on the market? Or ships for that matter? I can mine on my own. I can build on my own. I can fight on my own. What do I need an economy for, now? The "problem" you are complaining about is a feature upon which the ENTIRE rest of the game is completely reliant. It is, literally, a requirement that not everyone gets to participate in every role on a whim. It was built that way, ON PURPOSE, and you - some arrogant, know-nothing scrub with a bought character - are sitting here trying to tell us that, for the good of the game, it must be changed to suit you and your impatient friends, without even a moment's consideration for why it was built that way, or what impact such a change would have outside of the tiny, insignificant portion of the game you're familiar with. And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter. Earlier, I was humoring you. I'm quite certain that, short of hopping in a capital ship, whatever the **** your friends wanted to do, it would not have taken them "years" of training to do it. Had you furnished an actual reply to the question (instead of copy-pasting the same ignorant, uninformed drivel over and over and over again), I probably could have given you realistic time estimates, as well as a host of intermediate activities for fun and profit to be done along the way.
I didn't have to read the second sentence to realize that you don't understand the whole reason for my post. The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason. Either you are trailer trash or have no friends. Since you took the cat out of the bag and started with the insults. They were new players not old eve geysers... Please get with the fact that this post is for new players. Jou dom vokken poes. |

Prekaz
the gentlemen's corporation
39
|
Posted - 2013.03.04 21:52:00 -
[103] - Quote
Hefty TheFirst wrote:
I didn't have to read the second sentence to realize that you don't understand the whole reason for my post. The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason. Either you are trailer trash or have no friends. Since you took the cat out of the bag and started with the insults. They were new players not old eve geysers... Please get with the fact that this post is for new players. Jou dom vokken poes.
That it's "for" new players does not make you competent or qualified to have an opinion on what should be done for them. You demonstrably have little-to-no understanding of what you're talking about, and no interest in learning.
You feel like we're all misunderstanding you, because you don't understand that, to the rest of us, you're the functional equivalent of someone emphatically insisting that, e.g., 2+2 = ponies.
|

Katarina Reid
Deep Core Mining Inc. Caldari State
261
|
Posted - 2013.03.04 21:53:00 -
[104] - Quote
well if you want to do everything perfect it will take you around 20 years to train |

Zappity
Federal Defense Union Gallente Federation
5
|
Posted - 2013.03.04 21:54:00 -
[105] - Quote
You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Orlacc
278
|
Posted - 2013.03.04 21:57:00 -
[106] - Quote
Zappity wrote:You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription.
Let's end this thread as there is no hope. |

Filip Amatin
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.04 21:59:00 -
[107] - Quote
Hefty TheFirst wrote:Filip Amatin wrote:OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon) You can do almost anything? There is so many roles in eve if you trained to be able to do "everything" in 3 months you have one terrible skill list. You might be able to mine or pvp that doesn't mean it's worth the amount of time you spend. To be effective at even one role it takes a few months of training. Then you are for example a 5/10 effective logistics support. That's only one role to be a 5/10 and it would take months.
This.
Katarina Reid wrote:well if you want to do everything perfect it will take you around 20 years to train |

Memrox
Ministry of War Amarr Empire
93
|
Posted - 2013.03.04 22:02:00 -
[108] - Quote
All it takes is a little research and a couple of weeks of training and you can do ALOT. All these noobs need is a good corporation and voila.............. success for their chosen career!
Failing that google helps as well. |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.04 22:05:00 -
[109] - Quote
Orlacc wrote:Zappity wrote:You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription. Let's end this thread as there is no hope. I reported this thread for lack of hope a long time ago. Apparently moderators are asleep or still clinging to hope or something. |

Bridgette d'Iberville
Better Killing Through Chemistry
156
|
Posted - 2013.03.04 22:20:00 -
[110] - Quote
I'm not the only one hoping this is a really dedicated trolling thread, am I?
<- 4.8M SPs (half of those dedicated to the Destroyer/Battlecruiser changes) having the time of my life in FW Plexes while I skill up for actual PVP Lighting a cyno to my ladyparts, jump on in! |

Vin King
State War Academy Caldari State
65
|
Posted - 2013.03.04 22:26:00 -
[111] - Quote
While I disagree that it takes over a year and a half to begin doing anything, which is the OPs assertion, I do believe that the skill system is one of the most confusing parts about being new in the game. I don't know what I'd recommend to change it, because I still don't know why I can't fit all my T2 blasters on my gank cats. 315 4 CSM 8 |

Scynner
GRUMPS RESEARCH TEAM Army of Dark Shadows
3
|
Posted - 2013.03.04 22:36:00 -
[112] - Quote
I'm a new player (3million'ish SP) who just renewed my 2nd month sub. I love and hate the skill system. As a casual player I love that I'm skilling up offline. I hate how long some of the skills take. For me to get T2 medium guns will take around 18 more days (plus all the time already put in). It almost feels like i'm paying $15 to get my gun skill up and have to wait a month to do it. |

Candy Oshea
Techfree Investment Group
142
|
Posted - 2013.03.04 23:19:00 -
[113] - Quote
HI again OP,
I started with the floating in space tutorial, so it was even worse back then.
But at 2.9m SP, i grew a set & settled a C1 WH with HS static. (my mate dragged me into it, was very tentative at first, but he paid for the set-up pos so why not)
Was using a t1 fit harbinger with t1 drones BC was at level 2, gunnery was all level 1's, paid for by Mining.
Took us(my and a RL mate who i started with) about 30 minutes per site. but we mined gas, the ORE's were amazing, there was hacking etc, it was a nice little cocoon, the money we got from the sleepers paid for the fuel, & with alot of sitting and doing nothing i took to the forums for information.
SP is only perception, gradually the Harby became a t2 pulse fit, but the SP didn't make anything other than shooting "rats" Slightly faster. As i'm flying past players all the time, i don't know, nor care what SP they are, only if they are having fun. (and buying my crap in jita) I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Tau Cabalander
Retirement Retreat Working Stiffs
1627
|
Posted - 2013.03.04 23:21:00 -
[114] - Quote
Vin King wrote:I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Basically confirming what I stated earlier about improving tutorials, though the day-to-day life of capsuleers could be improved too.
Example: a virtual fitting window like EFT, so you can fiddle in-game with ships and modules.
|

Haulie Berry
225
|
Posted - 2013.03.04 23:29:00 -
[115] - Quote
Hefty TheFirst wrote: The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason.
That one reason: They, incorrectly, determined that it would take years to do what they wanted to do.
Since everything you have said about this subject is predicated on this false premise, how much credence do you feel your position deserves? |

Storm Novah
SASN Mining Corp.
3
|
Posted - 2013.03.05 05:22:00 -
[116] - Quote
Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs. Actually I just did a training queue doing full standard certs for core comp, def and up to battleship class gunnery... 94d 17h 54m 18s without implants or remap. Getting into T2 stuff... that will take you to a total of 190d 19h 47m 2s... again without implants or remap. Thats concentrating on a single race of ships. So thats a bit more than 3 months without the T2 weapon skills. With T2 its shy of 7 months... not the 1.5 years you are claiming it to be. Find a skill planner like the one in EveMon or EveHQ and figure out the time it REALLY takes to train.
Hefty TheFirst wrote:Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick". Nothing wrong with having alts here but not EVERYONE has them. I for one have this character only although I have considered making an alt acct. If I do make an alt its not to train a different skill path... it would be for factional warfare only(which this toon is perfectly capable of doing). I simply choose not to mess up my standing with other factions.
Also... go try a few more MMOs... I have been playing MMOs for years and while some restrict your account allowance to one; many do not. I played one mmo for which i had more than a dozen accounts and the info for logging in more than 50 others (all friends accounts and their alts) as I wished or needed to for helping out my guild.
As for your initial questions:
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? I see no huge problem... the game continues to grow and its not just because of people making alts.
Hefty TheFirst wrote:Who can I talk to about this to make it apparent? You are making your case now and I assure you devs do read the posts and as they would be the ones to deal with a change like that its probably all you can do (although I doubt they would consider it).
Hefty TheFirst wrote:This game is truly great but how does any new player have a chance at experiencing that greatness? Its called perseverance. Nothing is handed to you in Eve past the tutorials. Focus your skill training and you will be a competent pilot in a few months. Within 6 months you should have the ability to make enough isk to pay for your subscription with in game currency. I know this personally as I and my husband both did it. Greatness shouldn't be handed to new players... it needs to be earned. Eve is considered a hardcore MMO for a reason. CCP once made a music video that you can find here: http://www.youtube.com/watch?v=S5xvkAPXB9c and its something new players need to learn. I dont like everything that goes on this game but I know its part of the game, accept it and move on. The game is what it is... nobody should be given a shortcut just because they start later. Sorry. |

Velarra
200
|
Posted - 2013.03.05 05:44:00 -
[117] - Quote
Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? I can imagine it. An experience like that would be great. The game would be what you made of it, it'd be all about your journey, with content all along the way up to level 90, and hopefully beyond lvl 90 by the time you reached it.
Quote:So all I am asking is what is being done about this huge problem EVE faces? Nothing.
Quote:Who can I talk to about this to make it apparent? Give yourself time. There's no one you can really talk to about changing one of the fundamental aspects of the game.
Quote:This game is truly great but how does any new player have a chance at experiencing that greatness? It really depends on how you define that "great"ness. What your expectations are and how much patience you have when you sit down to play an mmo.
Quote:I truly want to see this game grow so help me talk to the right people. Perhaps the "right people" are your friends? As much as yourself? Eve's a game that gives back as much as you put into it. It's like a garden that takes care, seasons, & yes, -years- to grow it into something -you- will enjoy. For the most part it's a cruel, harsh and consequence laden garden. It's equally a game where player skill, and social connections between players, - will be deciding factors in whether you enjoy the experience potential Eve makes possible.
And yet, i'll go as far as say you're roughly 50% valid in being let down and dejected. Except the issue isn't precisely an absolutely "new" player issue. it's one that resides in the 6-9 month play period and beyond. Yet to be fair, you seem to scrape at that notion in your initial post.
What you're missing? Is reading through QEN_Q3-2010. |

Jensaro Koraka
Serenity Prime Kraken.
21
|
Posted - 2013.03.05 06:35:00 -
[118] - Quote
You don't need SP to have fun in Eve. Many a blinged out ship driven by a bittervet has fallen to a bunch of newbies in T1 frigates. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Frank Millar
117
|
Posted - 2013.03.05 11:18:00 -
[119] - Quote
This is from another thread, but it shows the OP is terribly wrong:
Veda Idama wrote:Ok, you win...
I've been having an unbeleive time!
Just as i was thinking of leaving, i made a quick and cheap incursus fit and flew into low sec for some plexing.
This time, i ran just before getting killed burning ship intact! I warped to a nearby station in the panic and managed to find some player wrecks to loot :)
finally, in my panic, I found myself in what I think was Caldari high sec space where I got podded and found out about kill rights :) Hopefully someone will buy mine!
I'm all subbed up and I got a plex (although I don't quite have the funds to sell it yet!) and I think i've realised a lot of what you all have been saying. This is a game of investing time. If i want a quick blast, i can go to sc2 for that. This is more about playing YOUR game and building up to what you want to do. I kept feeling it was all a grind to the next big thing but that's all part of the journey
I'm finding the certificates helpful and i'm having a surprising amount of fun working the Markets as well.
A little over the initial learning curve and the horizon is in sight
Thanks again
Veda Bolded certain part for clarity. See, there are newbs who "get it". |

Zan Shiro
Alternative Enterprises
117
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Posted - 2013.03.05 12:49:00 -
[120] - Quote
Frank Millar wrote:Bolded certain part for clarity. See, there are newbs who "get it".
proves nothing. The player couldn't do pro mining and refining and run a pro logistics 5 basi....which apparently makes him useless. Of course...there'd be medium to high sp players who apparently are useless. I am only logi 4. I don't have a strong desire or need atm to run a carrier. Ergo I don't have a strong reason to train the logi 5. I don't need to triage and on pvp ops and roams my repping duties go as far as running an offline mod in highs to run as needed. knee deep in enemy space and you rep your armour tanked mate after getting beat down to 10% armour with an pos repper in that high....he will call you anything but useless at that point. It ain't a logi...but its not a death sentence for him the next person he meets either.
Not sure if OP is baiting or serious. Hope its the former. . Either way I could say I started pvp 1 month and some change in 0.0 running inty scout detail. Quite a few battleships and such did not land in bubbles on my watch (I sometimes did that in the rough nights for them and gave the intel report of what was on gate before podding lol) . And he'd probably counter thats not what a noob may not want to do. And I'd give him that.
With the caveat there is no point to saying low sp can't do anything based on what is available to them they don't want to do it. Options liked or not liked are still options. Take em or leave....but don't say they are not there. |
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