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Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 17:55:00 -
[1] - Quote
Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty |
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 18:07:00 -
[2] - Quote
I think you raise an important issue... all i did during my forst couple of month was earning isk through all possible means to afford a character at the bazar.
I have thought about the issue but i don't see any solution to the problem because on the other hand SP are a huge part of the gameplay and it requires planning and patience to build a good character, i like that aspect. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 18:16:00 -
[3] - Quote
It is a great aspect you are right there. But it has been grocely expanded.
Out of 5 people in my experience 4 quit. That's a really bad number. I love this game but few people are going to drop big $ to buy a pilot in the bazaar.
This has to be the biggest issue in the game right now. If dealt with the game could MASSIVELY expand... Once more if you misread MASSIVELY expand.
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Admiral Adamsgate
V.E.X.T.
0
|
Posted - 2013.03.03 18:27:00 -
[4] - Quote
Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 18:57:00 -
[5] - Quote
Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE.
Really?
Lets analyze what you just said. Friends mean everything. All of mine quit.
Skill points mean nothing. The reason why my friends quit.
Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never...
Please this is a "mature" discussion. Troll posts like that make you look really stupid.
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Orlacc
276
|
Posted - 2013.03.03 19:02:00 -
[6] - Quote
Eve has more subs than ever.
Unlike some folks here I will not try and convince you to stay. It just sounds like EVE is not the game for you. Go play with your friends. |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
214
|
Posted - 2013.03.03 19:07:00 -
[7] - Quote
Hefty TheFirst wrote: Just to be slightly effective it takes about 1.5 years of training.
This isn't even remotely true. |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
214
|
Posted - 2013.03.03 19:10:00 -
[8] - Quote
Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. Troll posts like that make you look really stupid.
I'm willing to bet your friends quit because the combat system is lacking. In half a year you can be flying dessies and T2 frigs highly effectively, or have rushed T1 battlecruisers and flying them at rank V with appropriate weapons skills. Or have rushed BSs and flying them well enough to be doing lv 4 missions solo.
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Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 19:22:00 -
[9] - Quote
To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs.
Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick".
Also you aren't getting the jest of this post. I only had three real questions in my post. You answered non of them. I just assume you are really young and can't understand or fathom discussions. Thanx for the free bump though :D |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 19:25:00 -
[10] - Quote
Inkarr Hashur wrote:Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. Troll posts like that make you look really stupid. I'm willing to bet your friends quit because the combat system is lacking. In half a year you can be flying dessies and T2 frigs highly effectively, or have rushed T1 battlecruisers and flying them at rank V with appropriate weapons skills. Or have rushed BSs and flying them well enough to be doing lv 4 missions solo.
I will repeat... I only have three real questions and you answered non of them.
Also face it dessies are nothing but cute. T2 frigs are for pvp which cost isk new players probably won't have.
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Jacob Holland
Weyland-Vulcan Industries
128
|
Posted - 2013.03.03 19:36:00 -
[11] - Quote
The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs... |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
214
|
Posted - 2013.03.03 19:40:00 -
[12] - Quote
Hefty TheFirst wrote:Inkarr Hashur wrote:Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. Troll posts like that make you look really stupid. I'm willing to bet your friends quit because the combat system is lacking. In half a year you can be flying dessies and T2 frigs highly effectively, or have rushed T1 battlecruisers and flying them at rank V with appropriate weapons skills. Or have rushed BSs and flying them well enough to be doing lv 4 missions solo. I will repeat... I only have three real questions and you answered non of them. Also face it dessies are nothing but cute. T2 frigs are for pvp which cost isk new players probably won't have.
You know the secret to a new player making isk hand over fist? Double wrap a unit of trit, autopilot with it around EVE in a free frigate looking like you're an idiot with a PLEX, then sell the resulting killrights when you get popped for 5 to 10M. Takes like 15 minutes for someone to bite the bait.
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Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 20:08:00 -
[13] - Quote
Jacob Holland wrote:The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs...
I am somewhat impressed that you were able to answer some of the questions.
1-2 years of training would put you into a capital ship yes. Core skills? NO. Now go ask some one that has a capital ship. They will say it's suicide.
Now I can see your angle but I nowhere near stated that I'm butthurt because I can't fly a Titan. Half a million vs 100m that was funny... Really funny. There you are talking about some who knows the game in and out. Probably an alt flying with the 500k SP. So the main account is the real player not the 500k SP.
Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Pirating in lowsec to minimise clone cost with low SP. That isn't even a sentence. If you can't afford your clone cost you are doing something very wrong with all that "A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...".
You look incredibly stupid right now. I don't even really want to post this reply but you asked for it. |
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 20:08:00 -
[14] - Quote
That's like the most random way to make isk ever ...
Back on the topic a reasonnable timeframe for "doing things" in EVE would be like 3-6 months and after a couple of year you should be able to do whatever you want if your training is focused enough. I don't like the fact that players almost need to have multiple accounts (i am not talking about supers or Titan pilot but rather the hauling/trader/logi... alt) but that's one downside or a great system. |
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 20:11:00 -
[15] - Quote
Hefty TheFirst wrote: I am somewhat impressed that you were able to answer some of the questions.
1-2 years of training would put you into a capital ship yes. Core skills? NO.
Hefty TheFirst wrote:
Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY.
Hefty TheFirst wrote: You look incredibly stupid right now. I don't even really want to post this reply but you asked for it.
Hey ! How about you try to not sound like a child when you reply ? kk thx. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 20:13:00 -
[16] - Quote
Inkarr Hashur wrote:Hefty TheFirst wrote:Inkarr Hashur wrote:Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. Troll posts like that make you look really stupid. I'm willing to bet your friends quit because the combat system is lacking. In half a year you can be flying dessies and T2 frigs highly effectively, or have rushed T1 battlecruisers and flying them at rank V with appropriate weapons skills. Or have rushed BSs and flying them well enough to be doing lv 4 missions solo. I will repeat... I only have three real questions and you answered non of them. Also face it dessies are nothing but cute. T2 frigs are for pvp which cost isk new players probably won't have. You know the secret to a new player making isk hand over fist? Double wrap a unit of trit, autopilot with it around EVE in a free frigate looking like you're an idiot with a PLEX, then sell the resulting killrights when you get popped for 5 to 10M. Takes like 15 minutes for someone to bite the bait.
THIS POST IS FOR NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Not wrapping your tritanium inside of a package. I didn't even know looney bins give access to the internet for their retards, clearly I was wrong with my assumption.
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Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 20:21:00 -
[17] - Quote
Oh look someone mad on the internet. |
Elena Thiesant
Sun Micro Systems
209
|
Posted - 2013.03.03 20:21:00 -
[18] - Quote
Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs.
To take all 6 of the core certs to standard takes a brand new character (with no skill remaps or implants) less than 2 months (54 days, 5 hours to be precise).
What goal do you have that requires 1-2 years to get started on?
I've been playing roughly 10 months (you can check my employment history if you want), I can fly battlecruisers, cruisers, destroyers and T2 frigates, I can go on lowsec roams, I can do highsec and lowsec exploration if I want, I can make just about anything except T3 cruisers and supercapitals and I have a lot of fun doing all of those things. In a year I'll be better at all of them for sure and probably be doing other things too, but I can do them all now and I've been doing most of them for the last 6 months.
The problem, IMHO isn't needing 2 or more years of skills, it's people who think they need 2 of more years worth of skills to have fun. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 20:24:00 -
[19] - Quote
Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro! |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
214
|
Posted - 2013.03.03 20:26:00 -
[20] - Quote
It takes 8M to max out core skills to V, and I'm being very generous by throwing armor and shield tanking skills into the same mapping. Most rational people don't take these skills to V until after they are flying the ships they like a lot, and have been playing half a year to a year. Taking these skills to IV is 2.4 M SP |
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Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
214
|
Posted - 2013.03.03 20:28:00 -
[21] - Quote
Debra Tao wrote:Hefty TheFirst wrote: I am somewhat impressed that you were able to answer some of the questions.
1-2 years of training would put you into a capital ship yes. Core skills? NO.
Hefty TheFirst wrote:
Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY.
Hefty TheFirst wrote: You look incredibly stupid right now. I don't even really want to post this reply but you asked for it.
Hey ! How about you try to not sound like a child when you reply ? kk thx.
Report and hide his posts in the future I guess. This guy's completely irrational. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 20:38:00 -
[22] - Quote
Elena Thiesant wrote:Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs. To take all 6 of the core certs to standard takes a brand new character (with no skill remaps or implants) less than 2 months (54 days, 5 hours to be precise). What goal do you have that requires 1-2 years to get started on? I've been playing roughly 10 months (you can check my employment history if you want), I can fly battlecruisers, cruisers, destroyers and T2 frigates, I can go on lowsec roams, I can do highsec and lowsec exploration if I want, I can make just about anything except T3 cruisers and supercapitals and I have a lot of fun doing all of those things. In a year I'll be better at all of them for sure and probably be doing other things too, but I can do them all now and I've been doing most of them for the last 6 months. The problem, IMHO isn't needing 2 or more years of skills, it's people who think they need 2 of more years worth of skills to have fun.
You didn't answer any of the questions but getting core skills to "standard" core skills as in all the skills needed to fly a ship not core on the cert tab takes longer than 2 years. Go add all of the skills in evemon or which ever tool you want to use. It's way over 2 years. Those are just STANDARD skills. Yes you can fly all of those and you are approaching the year mark. The worst is behind you. There is a light at the end of your tunnel. I'm sure 9/10 people don't even get there. I am here to discuss why so many people don't get there.
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Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 20:42:00 -
[23] - Quote
Debra Tao wrote:Oh look someone mad on the internet.
Using caps to get people onto the post subject isn't me getting mad. It's helping blind nerds get onto the subject. But clearly the internet is to broken to discuss a simple matter. That is why I clearly stated who can I speak to in one of my questions. |
Zhilia Mann
Tide Way Out Productions
1023
|
Posted - 2013.03.03 21:02:00 -
[24] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
No, it isn't. It never was. You never made a case and you're just trying to yell louder rather than have an honest conversation based in reality.
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces?
What problem? You've described a situation based on personal anecdote and made-up statistics and decided you have a universal, problematic situation. Make a better case for there being a problem and maybe someone will help you figure it out.
Hefty TheFirst wrote:Who can I talk to about this to make it apparent?
Not yourself, which is what this thread has been so far. Try engaging with your critics rather than yelling over their heads.
Hefty TheFirst wrote:This game is truly great but how does any new player have a chance at experiencing that greatness?
By, I don't know, playing it? Same as we all did.
When I started six years ago I thought I'd never catch up and be able to fly T2 ships like all those nasty pirates out to get me in low sec. But it turns out, there are only five levels of each skill and once you have them, you're maxed out. And I caught up. And so can anyone else.
Hefty TheFirst wrote:Will Hefty prevail in finding the answers on the broken internet!?
Maybe it's not the internet that's broken? |
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 21:13:00 -
[25] - Quote
Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
Like Zhilia has explained i am not sure that this is a problem in the first place. You can have fun after a couple of weeks and be effective in fleet, lire really useful, after roughly one month.
Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
There is a Features&Ideas discussion on this forum, if you have a specific suggestion in mind go ahead and post there. Apart from that i am not really sure what you are expecting... you are not a game designer, you don't have access to the same data CCP has so you are, like me, totally incompetent to even say that this is "a huge problem".
Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
I think the best course of action for a new player is to join a group of player that will take him on fleets and teach him how to play the game. Eve university is probably a great corporation, several alliances in nullsec are also willing to take newbies and teach them. |
Elena Thiesant
Sun Micro Systems
209
|
Posted - 2013.03.03 21:13:00 -
[26] - Quote
Hefty TheFirst wrote:You didn't answer any of the questions but getting core skills to "standard" core skills as in all the skills needed to fly a ship not core on the cert tab takes longer than 2 years.
What ship? All the skills needed and recommended to fly a frigate to V will not take 2 years. All the skills to fly every single ship in the game, yeah that'll take a while. That's a long term goal that you can work on in time, it's not something you need to do to play.
Let's see... Caldari frigate Merlin, all required skills and recommended certificates total at under 5 days. Minmatar destroyer Thrasher, all required skills and recommended certificates total at just over 6 days Gallente cruiser Thorax all required skills and recommended certificates total at a little over 10 days Amarr battlecruiser Prophecy, all required skills and recommended certificates total at 75 days. Getting large, but haven't hit 6 months yet. Caldari battleship Raven, all required skills and recommended certificates total at about 80 days, though you probably want more skills than that to fly a battleship
Again, what is your goal that you need to wait 1-2 years to *start*? You're avoiding that question.
Quote:Yes you can fly all of those and you are approaching the year mark. The worst is behind you.
The worst? Light at the end of the tunnel? What tunnel? I've had fun the whole way through that year.
So I can't fly a battleship perfectly yet, point is, I don't need to, there's nothing that compels me to fly a battleship, nothing where it's 'fly a battleship or log off' (and to be honest I prefer smaller ships at the moment)
What you and probably your friends seem to be missing is that there's no skill requirement for fun. You can play and have fun from the first minute, as long as you don't get stuck in the mentality of 'I have to have 50 million skill points to undock' |
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 21:19:00 -
[27] - Quote
Elena Thiesant wrote:I have to have 50 million skill points to undock
That seems risky, better wait to up that Acceleration Control skill. It can make the difference.
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Elena Thiesant
Sun Micro Systems
209
|
Posted - 2013.03.03 21:21:00 -
[28] - Quote
Debra Tao wrote:Elena Thiesant wrote:I have to have 50 million skill points to undock That seems risky, better wait to up that Acceleration Control skill. It can make the difference.
I know, I know, and that extra 5% hull hp might make all the difference with that nasty piwate waiting outside the station. |
Paindeer
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.03 21:24:00 -
[29] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? No.
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? What you're talking about is not a huge problem.
Hefty TheFirst wrote:Who can I talk to about this to make it apparent? This is the place to talk about it.
Hefty TheFirst wrote:but how does any new player have a chance at experiencing that greatness? By playing the game.
In school, I made a friend that was into gaming, much like myself. And there was a game that he could literally speak about for hours. EvE Online. He spoke of giant ships, epic battles, modules and heists. He was so enthusiastic and there was just a glow of passion in his eyes whenever he spoke of it. I had never even heard of this crazy space-game before, so I decided to try it out.
I bought it on my third day of trial.
Within the first month I had decided what I was going to do to fund my playing, and decided a semi-long term goal, that I reached after about 8 months of play and a long term one, that I've still to reach. But oh, the satisfaction of setting a goal, work hard for it, and reach it. It was something I had never felt in a game ever before. Can't wait for the day that I'm going to reach my second goal (I'm about a fifteen months away)..
It'll be magnificent.
Hefty TheFirst wrote:I have come to like more "mature" MMOS and eve struck me as one of the best.
THIS is was maturity is.
WORKING for what you want. Having PATIENCE and realizing that there are LOADS and LOADS of fun things to do, while you wait for that long-term goal. The very fact that glorious things take a long time to accomplish means they'll be so much more rewarding! If CCP were to dumb it down to the level you want it, then those glorious things would mean nothing! It'd not be glorious!
It'd be boring!
It is NOT a huge problem that newbs are newbs when they are new to EvE Online. If they find something they want to do, and are willing to work for it, there is no problem! There is only a problem if they find something want to do, but can't be arsed to work for it! THAT is the problem. NOT the game! This answers the second and fourth question quoted in this post. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 21:26:00 -
[30] - Quote
Zhilia Mann wrote:Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls. No, it isn't. It never was. You never made a case and you're just trying to yell louder rather than have an honest conversation based in reality. Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? What problem? You've described a situation based on personal anecdote and made-up statistics and decided you have a universal, problematic situation. Make a better case for there being a problem and maybe someone will help you figure it out. Who can I talk to about this to make it apparent? Not yourself, which is what this thread has been so far. Try engaging with your critics rather than yelling over their heads. Hefty TheFirst wrote:This game is truly great but how does any new player have a chance at experiencing that greatness? By, I don't know, playing it? Same as we all did. When I started six years ago I thought I'd never catch up and be able to fly T2 ships like all those nasty pirates out to get me in low sec. But it turns out, there are only five levels of each skill and once you have them, you're maxed out. And I caught up. And so can anyone else. Hefty TheFirst wrote:Will Hefty prevail in finding the answers on the broken internet!? Maybe it's not the internet that's broken?
You never answered any of my questions. All I see is character assassination.
If my statistics are so off. In my group we are 5. 4 have left eve on account of the SP wall. I would have left but paid $ so that I wouldn't have to wait 1.5 years to play the game. Now I play the game and love it. I just wish my friends could see what there is in the game. But the not so special stuff that I am doing such as WH's in example are too far away for them to wait and train.
So lets look at other stats since mine are "made up". Go over to twitch.tv There are people who hand out 21 day trials. Very few of the people sub past the second month. Why is that? Well they discus it and it's always the same reason. Can we guess what it is folks? Thank you for your energy it's a nice bump.
Hopefully soon my evil plans to take over the internet will get CCP attention and they can pay me off for their safety :D
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Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 21:28:00 -
[31] - Quote
Hefty TheFirst wrote: Go over to twitch.tv There are people who hand out 21 day trials. Very few of the people sub past the second month.
Where can we see that stat ? Sounds more solid than a ****** statistic over a 5 persons sample. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 21:30:00 -
[32] - Quote
Debra Tao wrote:Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
Like Zhilia has explained i am not sure that this is a problem in the first place. You can have fun after a couple of weeks and be effective in fleet, lire really useful, after roughly one month. Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
There is a Features&Ideas discussion on this forum, if you have a specific suggestion in mind go ahead and post there. Apart from that i am not really sure what you are expecting... you are not a game designer, you don't have access to the same data CCP has so you are, like me, totally incompetent to even say that this is "a huge problem". Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
I think the best course of action for a new player is to join a group of player that will take him on fleets and teach him how to play the game. Eve university is probably a great corporation, several alliances in nullsec are also willing to take newbies and teach them.
I am not a game designer? Hehehe that's exactly what I am. If you knew who I really was you'd actually help.
But you and your kids already help me <3 |
Frank Millar
116
|
Posted - 2013.03.03 21:31:00 -
[33] - Quote
Epic troll.
Would read again.
If I had nothing better to do.
Like training skills.
I think, in maybe 3 years time, I'll be able to finally play this game.
Happy times are upon us.
|
Debra Tao
Perkone Caldari State
63
|
Posted - 2013.03.03 21:32:00 -
[34] - Quote
Hefty TheFirst wrote: I am not a game designer? Hehehe that's exactly what I am. If you knew who I really was you'd actually help.
They totally need advice from random people that do statistic over a 5 people sample. It's not like their game is successful, after all EVE is dying (2 friends told me that, so that's like 100% sure). |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
215
|
Posted - 2013.03.03 21:32:00 -
[35] - Quote
Hefty TheFirst wrote:Debra Tao wrote:Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
Like Zhilia has explained i am not sure that this is a problem in the first place. You can have fun after a couple of weeks and be effective in fleet, lire really useful, after roughly one month. Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
There is a Features&Ideas discussion on this forum, if you have a specific suggestion in mind go ahead and post there. Apart from that i am not really sure what you are expecting... you are not a game designer, you don't have access to the same data CCP has so you are, like me, totally incompetent to even say that this is "a huge problem". Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
I think the best course of action for a new player is to join a group of player that will take him on fleets and teach him how to play the game. Eve university is probably a great corporation, several alliances in nullsec are also willing to take newbies and teach them. I am not a game designer? Hehehe that's exactly what I am. If you knew who I really was you'd actually help. But you and your kids already help me <3 Btw r u a girl? ;) <3
Btw I'mma grill ;P
This thread needs serious locking.
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 21:44:00 -
[36] - Quote
Elena Thiesant wrote:Hefty TheFirst wrote:You didn't answer any of the questions but getting core skills to "standard" core skills as in all the skills needed to fly a ship not core on the cert tab takes longer than 2 years. What ship? All the skills needed and recommended to fly a frigate to V will not take 2 years. All the skills to fly every single ship in the game, yeah that'll take a while. That's a long term goal that you can work on in time, it's not something you need to do to play. Let's see... Caldari frigate Merlin, all required skills and recommended certificates total at under 5 days. Minmatar destroyer Thrasher, all required skills and recommended certificates total at just over 6 days Gallente cruiser Thorax all required skills and recommended certificates total at a little over 10 days Amarr battlecruiser Prophecy, all required skills and recommended certificates total at 75 days. Getting large, but haven't hit 6 months yet. Caldari battleship Raven, all required skills and recommended certificates total at about 80 days, though you probably want more skills than that to fly a battleship Again, what is your goal that you need to wait 1-2 years to *start*? You're avoiding that question. Quote:Yes you can fly all of those and you are approaching the year mark. The worst is behind you. The worst? Light at the end of the tunnel? What tunnel? I've had fun the whole way through that year. So I can't fly a battleship perfectly yet, point is, I don't need to, there's nothing that compels me to fly a battleship, nothing where it's 'fly a battleship or log off' (and to be honest I prefer smaller ships at the moment) What you and probably your friends seem to be missing is that there's no skill requirement for fun. You can play and have fun from the first minute, as long as you don't get stuck in the mentality of 'I have to have 50 million skill points to undock'
Again character assassination and avoiding the actual post discussion.
The pilot I bought is over 2 years old with just missile and projectile skills. So for 2 years of training I can now fly Min BS and Tengu with less than standard skills. Now keep in mind this toon was carefully planned for just those 2 roles. Only 2 roles I can do effectively after 2 years of training. It would be much better if after 2 years of playing the game I could do better than that.
You need to turn off all your main accounts and see just what I am talking about from a new player perspective. Not my point of view not your point of view. Make a trial account. Forget about the contacts you have made over the long periods of time that you have been playing. With no help from anyone like a normal new player will be exposed too, go see just how useless you truely are in the first few months to a year of eve. Who would ever want to feel that way... All I am saying is the SP wall just keeps getting bigger and something needs to be done. A discussion of some sorts. |
Debra Tao
Perkone Caldari State
65
|
Posted - 2013.03.03 21:51:00 -
[37] - Quote
http://eveboard.com/pilot/Peter_Pacis
This pilot (the one you bought) may be two years old but he has only one year of training, i bought myself a much better pilot for a lot less isk. Also wanting to fly both Tengu and a faction BS with only 20mil SP (Mach requires cross training btw) is really ********. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 21:58:00 -
[38] - Quote
Paindeer wrote:Hefty TheFirst wrote:Am I speaking the wrong language? No. Hefty TheFirst]So all I am asking is what is being done about this huge problem EVE faces? What you're talking about is not a huge problem. Hefty TheFirst wrote:Who can I talk to about this to make it apparent? This is the place to talk about it. Hefty TheFirst wrote:but how does any new player have a chance at experiencing that greatness? By playing the game. In school, I made a friend that was into gaming, much like myself. And there was a game that he could literally speak about for hours. EvE Online. He spoke of giant ships, epic battles, modules and heists. He was so enthusiastic and there was just a glow of passion in his eyes whenever he spoke of it. I had never even heard of this crazy space-game before, so I decided to try it out. I bought it on my third day of trial. Within the first month I had decided what I was going to do to fund my playing, and decided a semi-long term goal, that I reached after about 8 months of play and a long term one, that I've still to reach. But oh, the satisfaction of setting a goal, work hard for it, and reach it. It was something I had never felt in a game ever before. Can't wait for the day that I'm going to reach my second goal (I'm about a fifteen months away).. It'll be magnificent. Hefty TheFirst wrote:I have come to like more "mature" MMOS and eve struck me as one of the best. THIS is was maturity is. WORKING for what you want. Having PATIENCE and realizing that there are LOADS and LOADS of fun things to do, while you wait for that long-term goal. The very fact that glorious things take a long time to accomplish means they'll be so much more rewarding! If CCP were to dumb it down to the level you want it, then those glorious things would mean nothing! It'd not be glorious! It'd be boring! It is NOT a huge problem that newbs are newbs when they are new to EvE Online. If they find something they want to do, and are willing to work for it, there is no problem! There is only a problem if they find something want to do, but can't be arsed to work for it! THAT is the problem. NOT the game! This answers the second and fourth question quoted in this post.
You had some one with great eve experience guide you through eve. Very few new players can say that. "THIS is was maturity is." Sorry I don't speak Walmart.
I am that dedicated player you speak of. The second day of my trial account I accidentally found a WH and inside of that WH I found 2 mag sites with no sleepers. I analyzed the cans and opened them. Went to the second site I found and did the same. Didn't even know what I just did was virtually impossible. I have never heard of that happen. Made 170M from those 2 sites on my second day of playing eve with no one helping me. I cannot describe to you just how intense that was for me and wanted my friends to join me. But now they are gone. All completely different from each other all quit for the same reason. I even spoke to them individually to make sure my data on why they quit wasn't group based.
Thanx for your time and it's great that you defend the game. But still not seeing this from a new players perspective that doesn't have the help we did. |
Elena Thiesant
Sun Micro Systems
210
|
Posted - 2013.03.03 21:59:00 -
[39] - Quote
Hefty TheFirst wrote:Make a trial account. Forget about the contacts you have made over the long periods of time that you have been playing. With no help from anyone like a normal new player will be exposed too, go see just how useless you truely are in the first few months to a year of eve..
*Looks at less than year old main character*. Nope, not feeling useless today. Didn't feel useless in the first week I played (and yes, I do remember that, it wasn't that long ago), didn't feel useless in the first month either. A month old character is far from useless unless the player's convinced they can't do anything without a year of training.
And no, go back and read what I wrote, with all your talk of 'character assassinations', you ignored everything but the last sentence.
You bought a character that probably has been specifically designed to be a perfect battleship and Tengu pilot (full T2 fit most likely) and do nothing else, that's what's done on the character bazaar, train and sell characters with very narrow specialisations, that's not how one would typically train or fly for the first 2 years of their main and 2 years are not required to fly a battleship at a good competency level, nor would it be something where you're sitting useless in station until the training's finished.
Train frigates, fly frigates, they're loads of fun (ask the RvB guys). Maybe train destroyers or maybe skip them for cruisers. Fly cruisers, they can also be loads of fun too. Get a battlecruiser, or maybe go straight for T2 frigates, etc, etc. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:06:00 -
[40] - Quote
Debra Tao wrote:http://eveboard.com/pilot/Peter_Pacis
This pilot (the one you bought) may be two years old but he has only one year of training, i bought myself a much better pilot for a lot less isk. Also wanting to fly both Tengu and a faction BS with only 20mil SP (Mach requires cross training btw) is really ********.
Again just character assassination. Since you love doing it here is a tip for you. You are a nerd pretending to be a girl. How cool are you!? Buhahahah
Also you bought a toon on the bazaar. We are talking about new players. Since you did the same thing I did which is buy a better toon all your posts are pointless. Can you see that my discussion is about new players and the SP wall that they face. Yet you bring up your garbage character assassination. We both cheated thats the point. In a game you aren't suppose to have multiple alts or buy toons so that you can avoid that wall.
I don't fly a mach. To do so you need to do it in style. I don't have 4-6B for a shiny. |
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:10:00 -
[41] - Quote
Elena Thiesant wrote:Hefty TheFirst wrote:Make a trial account. Forget about the contacts you have made over the long periods of time that you have been playing. With no help from anyone like a normal new player will be exposed too, go see just how useless you truely are in the first few months to a year of eve.. *Looks at less than year old main character*. Nope, not feeling useless today. Didn't feel useless in the first week I played (and yes, I do remember that, it wasn't that long ago), didn't feel useless in the first month either. A month old character is far from useless unless the player's convinced they can't do anything without a year of training. And no, go back and read what I wrote, with all your talk of 'character assassinations', you ignored everything but the last sentence. You bought a character that probably has been specifically designed to be a perfect battleship and Tengu pilot (full T2 fit most likely) and do nothing else, that's what's done on the character bazaar, train and sell characters with very narrow specialisations, that's not how one would typically train or fly for the first 2 years of their main and 2 years are not required to fly a battleship at a good competency level, nor would it be something where you're sitting useless in station until the training's finished. Train frigates, fly frigates, they're loads of fun (ask the RvB guys). Maybe train destroyers or maybe skip them for cruisers. Fly cruisers, they can also be loads of fun too. Get a battlecruiser, or maybe go straight for T2 frigates, etc, etc.
Narrow specializations is a huge advantage. Something a new player won't have.
|
Debra Tao
Perkone Caldari State
65
|
Posted - 2013.03.03 22:10:00 -
[42] - Quote
There is so much wrong in your post. Also please read carefully my posts, i have mentioned that i bought a char on my first post but that doesn't make "all my posts are pointless". Again, basic logic. |
Frank Millar
117
|
Posted - 2013.03.03 22:15:00 -
[43] - Quote
Quote:character assassination You like to use that phrase a lot, don't you?
Quote:The second day of my trial account I accidentally found a WH and inside of that WH I found 2 mag sites with no sleepers. I analyzed the cans and opened them. Went to the second site I found and did the same. Didn't even know what I just did was virtually impossible. Not only did you accidentally find a WH, you also found 2 mag sites with no sleepers! On your 2nd day no less!
I'd like to learn more! Please continue. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:17:00 -
[44] - Quote
It's funny just how broken the internet is. Here I wanted to discuss how punishing this game is for new players. Talk to the right person. All I got is a bunch off butthurt nerds.
This isn't about me or you. This is about all the new players that feel useless. If CCP showed you the stats of actual players in EVE, you would see just how few people there is. Very few people only have one account. Allot of people I spoke to have an average of 2-5 accounts. You should speak to miners. They have so many accounts. My stat of unique players being 30-50% of the population is probably not even off by much. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:20:00 -
[45] - Quote
Debra Tao wrote:There is so much wrong in your post. Also please read carefully my posts, i have mentioned that i bought a char on my first post but that doesn't make "all my posts pointless". Again, basic logic.
You have mentioned buying a char, it happens that in the process you displays basic error in your choice. Errors that are linked to understanding what matters in skill training.
Sorry you don't make much sense. That last sentence read it.
So this post is about new players and how punishing the game is for them. We both cheated. That means we saw the SP wall and paid $ to bulldoze over it. You prove just what my post is about get it? |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.03 22:20:00 -
[46] - Quote
You can buy SP in form of a toon from bazaar but you cannot buy game knowledge and experience. And you are clear proof of that.
Everyone of us started lost and without SP needed to fly shinies and do cool stuff.
Chill da frakk down, keep playing or GTFO. Why would anybody play the game he hates? That's just like most st00pid thing you can do with your time and money. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Frank Millar
117
|
Posted - 2013.03.03 22:25:00 -
[47] - Quote
Hefty TheFirst wrote:It's funny just how broken the internet is. Here I wanted to discuss how punishing this game is for new players. Talk to the right person. All I got is a bunch off butthurt nerds.
This isn't about me or you. This is about all the new players that feel useless. If CCP showed you the stats of actual players in EVE, you would see just how few people there is. Very few people only have one account. Allot of people I spoke to have an average of 2-5 accounts. You should speak to miners. They have so many accounts. My stat of unique players being 30-50% of the population is probably not even off by much. Yes. Fascinating, isn't it? |
Debra Tao
Perkone Caldari State
65
|
Posted - 2013.03.03 22:26:00 -
[48] - Quote
Hefty TheFirst wrote: That means we saw the SP wall and paid $ to bulldoze over it.
I didn't pay with real money or PLEX, but with isk i earned. Big difference in what you are saying.
There is a minor problem about new players getting into the game, i don't deny it. I consider it part of the "grinding" that happens in all MMO and in EVE that with that initial grinding comes game knowledge, i think that i had enough knowledge to not make mistake with a higher level of SP. That's not because i bought a char that i have to think that SP are a huge problem for new player, yeah that's annoying but you can still have a lot of fun. That's not a big issue, you don't need to talk about this with a Dev and your stats are worth nothing. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:26:00 -
[49] - Quote
Frank Millar wrote:Quote:character assassination You like to use that phrase a lot, don't you? Quote:The second day of my trial account I accidentally found a WH and inside of that WH I found 2 mag sites with no sleepers. I analyzed the cans and opened them. Went to the second site I found and did the same. Didn't even know what I just did was virtually impossible. Not only did you accidentally find a WH, you also found 2 mag sites with no sleepers! On your 2nd day no less! I'd like to learn more! Please continue.
That single moment is why I love the game so much. Freelancer is one of my top 5 games.
You see without that big moment I would still be stuck doing stupid stuff like grinding lvl2 missions. My 2 month old account can't even use the isk I made 2 months ago. If making this post doesn't help I could just physically go to CCP for an interview since I like this game so much. I just want to speak to the right people. Too many new players can't see the great things that are hidden behind that SP wall. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.03 22:33:00 -
[50] - Quote
Schmata Bastanold wrote:You can buy SP in form of a toon from bazaar but you cannot buy game knowledge and experience. And you are clear proof of that.
Everyone of us started lost and without SP needed to fly shinies and do cool stuff.
Chill da frakk down, keep playing or GTFO. Why would anybody play the game he hates? That's just like most st00pid thing you can do with your time and money.
I am clear proof. Proof of what exactly? I have been playing this game for 2 months and for that amount of time I have played and what I have accomplished I'm pretty proud. See this post isn't about me but the high rate of new players that quit. As far as a new player goes I think I did very well. Can you say that you made 170m on your second day of trial? No help, no guidance from friends? |
|
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
217
|
Posted - 2013.03.03 23:35:00 -
[51] - Quote
Hefty TheFirst wrote:
Again just character assassination.
Inigo Montoya wants a word with you. |
Debra Tao
Perkone Caldari State
65
|
Posted - 2013.03.03 23:39:00 -
[52] - Quote
Hefty TheFirst wrote: As far as a new player goes I think I did very well. Can you say that you made 170m on your second day of trial? No help, no guidance from friends?
Oh this is amazing, now you are taking credits for a lucky event ?
P.S. this isn't intended as an assassination, please talk to my lawyer if this message has hurt your honor. We can settle this in a duel, undock, Jita 4-4. |
Jack Miton
Aperture Harmonics K162
1453
|
Posted - 2013.03.04 00:10:00 -
[53] - Quote
this is sh*t. there's a ton of stuff to do in eve for brand new players.
you DONT need all skills at 5 to be effective. skills at 4 are, generally, 90-95% as effective as skills at 5 for anything a new player is likely to be doing. |
Tau Cabalander
Retirement Retreat Working Stiffs
1621
|
Posted - 2013.03.04 01:52:00 -
[54] - Quote
Hefty TheFirst wrote:This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. I think it takes under 2 hours to fit a warp disruptor so you can head out and start hero-tackling.
There are several large entities that accept 0-day characters too, if you have some time in their community, for example dreddit / fweddit have gotten people into the mix in lowsec and nulsec within about 2 hours.
Hefty TheFirst wrote:My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. You weren't playing EVE then, that's a common first mistake.
Hefty TheFirst wrote:So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game. Sounds like mistakes 2 and 3 there. You developed SP greed instead of having fun, and you bought a character without knowledge of how to use it.
Hefty TheFirst wrote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? Unlike WoW though, in EVE you don't need endgame level to have fun though.
I hated being forced to grind 5-10 levels every WoW expansion just to be able to have fun. I was a Paladin main tank (and guild officer) in a raiding guild (#3 on server), and saw all of WoW and done all the personal and raid achievements, up to Uldum which is when I quit, because I had been made redundant by dual talent specs and new classes. I wasn't the only one it seems, as my guild apparently dissolved about a month later I later learned.
I came to EVE where I started having fun from day one, and bought a full year subscription the same day.
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? I think first you have to convince people there is a problem. It seems more like the tutorials system could be better, to guide people like you and your friends into having fun from day one, and not worrying about skills.
Skills should be looked at as making you better at something you already have fun at, rather than roadblocks to having fun.
|
RavenPaine
raven alliance
363
|
Posted - 2013.03.04 02:02:00 -
[55] - Quote
My 2 cents:
First off, I played Freelancer too. I was an admin on 2 different servers and had some global stats there. Awesome game, but it was so small compared to EVE. Small solar systems, small community. NO payed accounts. And I could literally log in and fly the best ship in the game 5 hours later.
With EVE being a payed subscription, I do NOT want new players to be able to do what I do in a short amount of time. I have payed, played, and learned almost everything the hard way. When I see a multi-year veteran player, I have to respect that he has done the same. Hopefully when you have played for some time, you will feel the same.
As for new players haveing fun? Fun is a state of mind. A good group of players can lose every ship and still have fun. A bad group of players can win everything in EVE, and still log off mad.
As for friends. Keep your RL friends seperate from your EVE friends.
As for skills: I have like,, 130 skills at level V. They do not save my ship when I make a mistake. They do not make me have 'more fun'. But they do give me some milestones, goals, intermitent achievements. And I earned every one. I am still learning things all the time, that are not in any skill book. |
Zhilia Mann
Tide Way Out Productions
1025
|
Posted - 2013.03.04 02:32:00 -
[56] - Quote
Inkarr Hashur wrote:Hefty TheFirst wrote:
Again just character assassination.
Inigo Montoya wants a word with you.
I was gonna link the video, but hey, that works too. |
DarthNefarius
Minmatar Heavy Industries
658
|
Posted - 2013.03.04 02:57:00 -
[57] - Quote
Orlacc wrote:Eve has more subs ALTS than ever.
FIXED
Ripard Teg-á for CSM 8 |
Debra Tao
Perkone Caldari State
65
|
Posted - 2013.03.04 05:42:00 -
[58] - Quote
Tau Cabalander wrote: You weren't playing EVE then, that's a common first mistake.
Maybe the OP is dumb but he raises a couple of good point, one being that a new player cannot do much in the first couple of months. You cannot realistically pvp all day long and as you mentioned most of the large entities that accept day 1 toon are community-based.
So they have to fill their day with pve and pve in EVE is horrible, lvl1 missions are really easy but some lvl2s missions will be tricky/impossible to run with poor skills in a cruiser, even with a good fit. I ended up after my first week wondering what i could do... Yes new players can mine and it's even easier now with the venture but that's a very specific gameplay, i would define it as "boring as f*ck". An active new player, that don't like mindless grinding and wants to play Eve maybe 1-2 hours per day just won't have much to do.
Over time the problem solves itself, players are able to do pvp with being podded in the first few seconds, and to run missions/rats/explore effectively. Myself i just went all-in with trading while learning about the community and the game but then again trading is a very specific type of gameplay.
I am not saying that this is a "huge problem" nor do i want newbies to be effective in high-end ships quickly but i think there is room for content here and CCP should work on that. Ofc you can find a charitable carebear that will let you salvage and loot some wrecks in lvl4s... that's not really fun either and you are left with the impression to clean the dishes. And a game that relies on vets'kindness to provide content to newbies... isn't that a flawed design ? |
Candy Oshea
Techfree Investment Group
141
|
Posted - 2013.03.04 06:30:00 -
[59] - Quote
Debra Tao wrote:pve in EVE is horrible
Needs more expletives. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
Zappity
Federal Defense Union Gallente Federation
5
|
Posted - 2013.03.04 10:48:00 -
[60] - Quote
OP, I'm having more fun in this 1.5m SP character than I have ever had in my PvE mains. In fact, I think of Zaps as my main now since my high SP characters just seem stale in comparison.
One of the most important things you can learn about EVE is that the skill point journey is very enjoyable. Sure, my four year old thinks I need to 'get a bigger ship so I can get the baddies' but I realise that small ship PvP is fantastic:
1. Cheap (let's you learn by lots of mistakes) 2. Very fun 3. Arguably harder than large ship PvP due to the short time frame
Remember that skill points does not equate to skill. I can guarantee that a noob who buys a high SP character will die in lots of expensive explosions. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
|
StoneCold
House of Sparrows
76
|
Posted - 2013.03.04 12:07:00 -
[61] - Quote
I can comprehend the issue with the "skillpoint wall" for you. But that sight only causes the inexperience you still "stuck" in.
Of course it-¦s a "makes me game-quitting"-problem if the goal of your 4 pals and you is to mine togehter in maxed out hulks with maxed out orca-support. EvE is a sandbox, the way is goal. You never realy reach the finish line (and none realy will make 1st place).
My first thought after reading the inital post was "not that one again" (topic). 2nd thought was "Buy a time-machine and go back to 2003 and start paying your sub like some of us did".
On more serious thought the grass in 2003 wasnt more green then EvE is today. Out of my experience EvE was by a LOT more inconvinient to play then nowadays. Autopilot? Something you can dream about. Mining barges? Earning isk with mining? A balance between shipclasses (splash damage on torpedos was enough to pop frigs!). Anyone remember the "Bring your own minerals"-deals? A rifter, throw-away-good of today, was like 1m a hull. My first thorax cost 12m.
Life in eve was hard. So it-¦s today - but it-¦s different. Low skillpoints but you know what to do and how to do it? There are plenty corps out there who accept new players with open arms. You can join a mining corp and participate in large mining gangs, for pvp there are plenty of options (from "clean" RvB-perma-war in highsec over lowsec piracy (or faction warfare) to nullsec entities) and wormhole-corps (there are a few corps out there who run the low-class-holes with drake-gangs).
No matter how many skillpoints you have, there will always be that "why didn-¦t i skill this one"-moments.
Keep your personal fun up.
As you don-¦t answer the question on what exactly you want to train for (1-1.5 years) before you can start to actually playing the game here a last note refering to pvp experience.
You want to fly a deimos in pvp? Buy a thorax, fit it like you would fit your deimos. Now buy the thorax and the modules 10 times. Fit them, use them, lose them. After you lost your 10th ship remember how much fun it was to lose those ships (and actually getting experience for the same price). A good thorax pilot anhilates a bad deimos-pilot every day.
TL;DR: HTFU Disclaimer: All depicted violent acts relate only (and exclusively) on ingame events. |
Darius Brinn
Iberians Iberians.
251
|
Posted - 2013.03.04 14:12:00 -
[62] - Quote
Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
That's absurd. Precisely because it's THE OTHER WAY ROUND.
In WoW and similar games, someone at a lower "lower" level has nothing to do against "max level" characters.
In EvE, a 30 days player can consistently DESTROY a veteran player at EVERYTHING. Be it business success, commanding other players or simply 1vs1 PvP.
In EvE, your success is determined by your numbers, talent and preparation, and MUCH LESS BY TIME SPENT SUBSCRIBED than in ANY other games out there.
|
Tom Hagen
Twilight Empire Blazing Angels Alliance
117
|
Posted - 2013.03.04 14:35:00 -
[63] - Quote
I agree that the SP system is broken! But I don't recognize what Hefty describes. I have been around for some time now, and every now and then some noob (less then 4 years) comes by and shoots me down .
How is this possible? I mean I most likely have more SP then him, I think it would only be fair if, whenever someone initiate combat a SP check was made. The person with lower SP should get a x% miss chance depending on how big the difference in SP is...
It's only fair to us old timers! |
Prekaz
the gentlemen's corporation
34
|
Posted - 2013.03.04 15:55:00 -
[64] - Quote
Hefty TheFirst wrote:
Just to be slightly effective it takes about 1.5 years of training.
This statement is completely untrue, but it is definitely the case that this perception exists.
That's a marketing problem more than a game mechanics problem, though. They definitely should do more to address the erroneous belief that you need 1.5 years of training to be slightly effective.
I am curious: What is it that you/your friends were interested in doing that simply could not be done without 1.5 years of training? Someone else asked you this on the first page, and you didn't really furnish a response. |
Eternal Error
Immortalis Inc. Shadow Cartel
380
|
Posted - 2013.03.04 16:07:00 -
[65] - Quote
This isn't the game for you. |
Velarra
200
|
Posted - 2013.03.04 16:40:00 -
[66] - Quote
After reading & skimming this thread, Dr. E's comment regarding 50m SP in one of the Eve quarterly reports comes to mind. |
Ravenal
The Fated E.Y
6
|
Posted - 2013.03.04 17:13:00 -
[67] - Quote
Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
There are two sides to this problem - like people have already hinted at. The first aspect is goal and the second is the journey.
If people see the goal as amassing skill points to get into the big ships without there being anything worth doing in between then yes, that's a huge problem. Some people might even see that there is fun stuff to do before they get the skill points to do the 'big' stuff. The character bazaar is the solution for those people. Yes, it's costly and as such not the 'best' solution. Is there a different and better solution to allow new people quickly get to that point? Maybe, by removing the prerequisite skills so that you could train titan (or whatever) right from the start. Well, they could but it'd just be compromising the 'feel' of a skill system. You know how to fly a titan but not a frigate ... what's wrong with you?
So the answer to this question: - There is value to taking the time to train ... represented by skill points - There is stuff you can do for fun while you attain your skill point goals, the character bazaar is an alternative for those that don't want to wait.
Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
Forums, run for CSM. CCP does listen to the community. If you have an alternative solution and support that's the best route to success.
Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
Yes - like I said before. No, you will never get a new character into the skill point heights of the older characters. But the skill point system also levels out. Put my character in an assault frigate against a 10m skill point character and there could be no discernible difference in the number of EFFECTIVE skill points. Sure, I could jump into a t3 cruiser, carrier, or something and have a lot more effective skill points. I'm just saying - once you pick a ship to fly you are leaving a LOT of skill points behind.
The only difference between a new player and an old player are options. You say that it takes too long to acquire some options and you might be absolutely correct. But I say there is also value in having those kinds of options. I've gone through the phase where there isn't anything really the 'need' for anything new to train. This, in my opinion is worse than having long term skill training options.
|
Katarina Reid
Deep Core Mining Inc. Caldari State
261
|
Posted - 2013.03.04 18:08:00 -
[68] - Quote
Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
There is no problem but there is things being done to help new guys like tiericide so t1 ships are nearly as good as t2
Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
CSM
Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
Specialization dont try to do everything. Join a new player friendly corp.
I build characters to sell and aslong as you dont try to do everyting with one character you dont have to train to long. janna pw 123 thats a 6 months tengu i did.
evemon plans download
freighter 32 days tengu 111 days cap 6months manifacture/research 60 days P.I. 45days
The cap character is the basic you need but the rest are solid. My 3m sp alt karma kills hulks fine kills . My trader alt only has 3m sp and my pve alt that i was using only had 10m sp and i made loads of isk running ded sites.
|
Ravenal
The Fated E.Y
6
|
Posted - 2013.03.04 18:37:00 -
[69] - Quote
As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps. |
Eve Amada
Lightspeed Enterprises Fidelas Constans
7
|
Posted - 2013.03.04 19:22:00 -
[70] - Quote
OP, go back to WoW.
This game is not for you, it is only for MATURE players :P |
|
Tau Cabalander
Retirement Retreat Working Stiffs
1625
|
Posted - 2013.03.04 19:40:00 -
[71] - Quote
Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps. My PvP alt stopped training at 15m SP, and he doesn't even have perfect skills in anything. That's roughly 7 months of training though. |
Vin King
State War Academy Caldari State
64
|
Posted - 2013.03.04 19:42:00 -
[72] - Quote
I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. 315 4 CSM 8 |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 19:47:00 -
[73] - Quote
Debra Tao wrote:Tau Cabalander wrote: You weren't playing EVE then, that's a common first mistake.
Maybe the OP is dumb but he raises a couple of good point, one being that a new player cannot do much in the first couple of months. You cannot realistically pvp all day long and as you mentioned most of the large entities that accept day 1 toon are community-based. So they have to fill their day with pve and pve in EVE is horrible, lvl1 missions are really easy but some lvl2s missions will be tricky/impossible to run with poor skills in a cruiser, even with a good fit. I ended up after my first week wondering what i could do... Yes new players can mine and it's even easier now with the venture but that's a very specific gameplay, i would define it as "boring as f*ck". An active new player, that don't like mindless grinding and wants to play Eve maybe 1-2 hours per day just won't have much to do. Over time the problem solves itself, players are able to do pvp with being podded in the first few seconds, and to run missions/rats/explore effectively. Myself i just went all-in with trading while learning about the community and the game but then again trading is a very specific type of gameplay. I am not saying that this is a "huge problem" nor do i want newbies to be effective in high-end ships quickly but i think there is room for content here and CCP should work on that. Ofc you can find a charitable carebear that will let you salvage and loot some wrecks in lvl4s... that's not really fun either and you are left with the impression to clean the dishes. And a game that relies on vets'kindness to provide content to newbies... isn't that a flawed design ?
Three pages later and we have finally come to the post discussion. Since the game has progressed with so many expansions the "SP wall" just gets bigger and bigger. For new players to experience the great thing's in eve they need to make that wall smaller. Then new players won't be so discouraged and quit. Throw a dog a bone... |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 19:57:00 -
[74] - Quote
Candy Oshea wrote:Debra Tao wrote:pve in EVE is horrible Needs more expletives. On topic, Games like WoW have an entry barrier for there end game content, which is "gear", "gear" takes alot of time to gather & is a grind, before players are exposed to the end game content (raids) You don't just join WoW as a noob & do endgame content straight away, you have spend time "leveling" & "gear grinding. Fanatical players will rush & spend countless days grinding fast to acheive "geared". for instance my first WoW character took me 2 months to level, and about 3-4 months to gear. to be ready for end-game. there's fanatics that do it in a week. You can't do that in EVE, the faster you grind isk/mine/LP by missions or w/e, has no correlation between isk & skillqueue. And that's the key issue, players come from fast paced games where "grind" means "skill" & expect eve to be the same, well it isn't.
This is a very valid point. But the SP wall that I am talking about is really damaging the beauty of eve. For new players this game is very complex. Most new people spend allot of time studying the game. When they finally connect the dots and find out what they want to do they see the wall and get discouraged. Until I bought a character at the bazaar the game had the same effect on me. So much that I wanted to do but I was a year or two away. Would be great to give some attention for the new players. Most of eve's population are vets... They are so far past that wall they can't even imagine how it feels. Alt pilots prove my point. This is the only game I have come across where it's normal to have 2-5 accounts. That screams that something is the matter. CCP makes their $ off those people and loose serious $ to new players that quit.
|
Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 19:59:00 -
[75] - Quote
Vin King wrote:It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes.
Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do.
Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do. |
Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 20:00:00 -
[76] - Quote
Hefty TheFirst wrote:Candy Oshea wrote:Debra Tao wrote:pve in EVE is horrible Needs more expletives. On topic, Games like WoW have an entry barrier for there end game content, which is "gear", "gear" takes alot of time to gather & is a grind, before players are exposed to the end game content (raids) You don't just join WoW as a noob & do endgame content straight away, you have spend time "leveling" & "gear grinding. Fanatical players will rush & spend countless days grinding fast to acheive "geared". for instance my first WoW character took me 2 months to level, and about 3-4 months to gear. to be ready for end-game. there's fanatics that do it in a week. You can't do that in EVE, the faster you grind isk/mine/LP by missions or w/e, has no correlation between isk & skillqueue. And that's the key issue, players come from fast paced games where "grind" means "skill" & expect eve to be the same, well it isn't. This is a very valid point. But the SP wall that I am talking about is really damaging the beauty of eve. For new players this game is very complex. Most new people spend allot of time studying the game. When they finally connect the dots and find out what they want to do they see the wall and get discouraged. Until I bought a character at the bazaar the game had the same effect on me. So much that I wanted to do but I was a year or two away. Would be great to give some attention for the new players. Most of eve's population are vets... They are so far past that wall they can't even imagine how it feels. Alt pilots prove my point. This is the only game I have come across where it's normal to have 2-5 accounts. That screams that something is the matter. CCP makes their $ off those people and loose serious $ to new players that quit.
I still seriously want to hear about what, exactly, your friends wanted to do that simply REQUIRED 1.5 years of training. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:00:00 -
[77] - Quote
Zappity wrote:OP, I'm having more fun in this 1.5m SP character than I have ever had in my PvE mains. In fact, I think of Zaps as my main now since my high SP characters just seem stale in comparison.
One of the most important things you can learn about EVE is that the skill point journey is very enjoyable. Sure, a four year old thinks you need to 'get a bigger ship so I can get the baddies' but I realise that small ship PvP is fantastic:
1. Cheap (let's you learn by lots of mistakes) 2. Very fun 3. Arguably harder than large ship PvP due to the short time frame
Remember that skill points does not equate to skill. I can guarantee that a noob who buys a high SP character will die in lots of expensive explosions.
This is true... But that is an alt of yours. All the skill that you have acquired playing the game greatly magnifies the 1.5m SP. This post is about the new players that don't know 99% of what you do sir. Not to mention the fact that new players get scammed to shambles and don't get protected by CCP. |
Hulk Miner
SKOOKUM TUMTUM
5
|
Posted - 2013.03.04 20:02:00 -
[78] - Quote
OP: I dont want to skill my character.
Hulk Miner: [with a small wave of my hand] You don't need to skill your character.
OP: I dont need to skill my character.
Hulk Miner: This isn't the game you're looking for.
OP: This isn't the game i am looking for.
Hulk Miner: You can go about your business elsewhere.
OP: I can go about my business elsewhere.
Hulk Miner: Goodbye.
OP: Goodbye... Goodbye.
On a serious note I have played this fine game for near 8 years now and it still gets better with all the expansions. Along with the servers and support this is where the money gets put towards.
I myself have only subbed for around 12 months of this time and have several accounts. I do admit it was no where near the price of today but as somebody has already mentioned with the current price of GTC's, ISK is made more easily than years gone by. All you need is a focus in the game on what you want to achieve and the skillpoints will follow, but they are not the most important aspects of your character that was created.
Heres to another 8 years of pixel shooting. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:24:00 -
[79] - Quote
StoneCold wrote:I can comprehend the issue with the "skillpoint wall" for you. But that sight only causes the inexperience you still "stuck" in.
Of course it-¦s a "makes me game-quitting"-problem if the goal of your 4 pals and you is to mine togehter in maxed out hulks with maxed out orca-support. EvE is a sandbox, the way is goal. You never realy reach the finish line (and none realy will make 1st place).
My first thought after reading the inital post was "not that one again" (topic). 2nd thought was "Buy a time-machine and go back to 2003 and start paying your sub like some of us did".
On more serious thought the grass in 2003 wasnt more green then EvE is today. Out of my experience EvE was by a LOT more inconvinient to play then nowadays. Autopilot? Something you can dream about. Mining barges? Earning isk with mining? A balance between shipclasses (splash damage on torpedos was enough to pop frigs!). Anyone remember the "Bring your own minerals"-deals? A rifter, throw-away-good of today, was like 1m a hull. My first thorax cost 12m.
Life in eve was hard. So it-¦s today - but it-¦s different. Low skillpoints but you know what to do and how to do it? There are plenty corps out there who accept new players with open arms. You can join a mining corp and participate in large mining gangs, for pvp there are plenty of options (from "clean" RvB-perma-war in highsec over lowsec piracy (or faction warfare) to nullsec entities) and wormhole-corps (there are a few corps out there who run the low-class-holes with drake-gangs).
No matter how many skillpoints you have, there will always be that "why didn-¦t i skill this one"-moments.
Keep your personal fun up.
As you don-¦t answer the question on what exactly you want to train for (1-1.5 years) before you can start to actually playing the game here a last note refering to pvp experience.
You want to fly a deimos in pvp? Buy a thorax, fit it like you would fit your deimos. Now buy the thorax and the modules 10 times. Fit them, use them, lose them. After you lost your 10th ship remember how much fun it was to lose those ships (and actually getting experience for the same price). A good thorax pilot anhilates a bad deimos-pilot every day.
TL;DR: HTFU
My point is this...
As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |
Debra Tao
Perkone Caldari State
66
|
Posted - 2013.03.04 20:26:00 -
[80] - Quote
Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.
That's how you prefer playing, by minimizing the risk but that's definitely not a "fact". I know countless number of player that prefer optimizing their character, training new skills and getting into shiny ships. Also your clone cost doesn't appear on the killboard while it may be a concern when you have 100mil+ SP one would expect you to be able to make isk really easily with that number of SP. |
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:29:00 -
[81] - Quote
Darius Brinn wrote:Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? That's absurd. Precisely because it's THE OTHER WAY ROUND. In WoW and similar games, someone at a lower "lower" level has nothing to do against "max level" characters. In EvE, a 30 days player can consistently DESTROY a veteran player at EVERYTHING. Be it business success, commanding other players or simply 1vs1 PvP. In EvE, your success is determined by your numbers, talent and preparation, and MUCH LESS BY TIME SPENT SUBSCRIBED than in ANY other games out there.
This is the most absurd thing I have ever read. A new player in eve barely understands game mechanics. What you are talking about is a vet that made an alt with low SP into one specific role to outplay some one. In other MMOS all you have to get is gear. After that you can do anything you want. You don't have to spend month to learn how to wear a pair of boots.
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :). |
Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 20:33:00 -
[82] - Quote
Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:33:00 -
[83] - Quote
Tom Hagen wrote:I agree that the SP system is broken! But I don't recognize what Hefty describes. I have been around for some time now, and every now and then some noob (less then 4 years) comes by and shoots me down . How is this possible? I mean I most likely have more SP then him, I think it would only be fair if, whenever someone initiate combat a SP check was made. The person with lower SP should get a x% miss chance depending on how big the difference in SP is... It's only fair to us old timers!
It's an honor to meet some one that has been playing for so long. But that time has gotten you so far away from that wall that I don't think you would understand what I mean. Earlier I had a reply about an example that I made about roles and why it's so punishing for new players. Go read it, quite interesting. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:36:00 -
[84] - Quote
Prekaz wrote:Hefty TheFirst wrote:
Just to be slightly effective it takes about 1.5 years of training.
This statement is completely untrue, but it is definitely the case that this perception exists. That's a marketing problem more than a game mechanics problem, though. They definitely should do more to address the erroneous belief that you need 1.5 years of training to be slightly effective. I am curious: What is it that you/your friends were interested in doing that simply could not be done without 1.5 years of training? Someone else asked you this on the first page, and you didn't really furnish a response.
My point is this... ( the 1.5 years that I am talking about )
As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:39:00 -
[85] - Quote
Eternal Error wrote:This isn't the game for you.
You didn't understand the whole reason about this post. I am past the wall that I am talking about. I love the game because I am now able to do things anyone with less than a year of training can't dream of.
So again this post isn't about me. I am not butthurt in any way. I am not complaining in anyway that I can't do anything or feel useless. This post is about new players and the SP wall that they face.
Here is my example.
As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |
Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 20:41:00 -
[86] - Quote
Hefty TheFirst wrote:...blather...
You did not answer the question. Here, allow me to try a different presentation.
You said in your OP:
Quote:Just to be slightly effective it takes about 1.5 years of training... So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away.
1. Slightly effective at WHAT? 2. What SPECIFIC ACTIVITY/ACTIVITIES did they want to engage in that was "years of training away"? |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:45:00 -
[87] - Quote
Ravenal wrote:Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces?
There are two sides to this problem - like people have already hinted at. The first aspect is goal and the second is the journey. If people see the goal as amassing skill points to get into the big ships without there being anything worth doing in between then yes, that's a huge problem. Some people might even see that there is fun stuff to do before they get the skill points to do the 'big' stuff. The character bazaar is the solution for those people. Yes, it's costly and as such not the 'best' solution. Is there a different and better solution to allow new people quickly get to that point? Maybe, by removing the prerequisite skills so that you could train titan (or whatever) right from the start. Well, they could but it'd just be compromising the 'feel' of a skill system. You know how to fly a titan but not a frigate ... what's wrong with you? So the answer to this question: - There is value to taking the time to train ... represented by skill points - There is stuff you can do for fun while you attain your skill point goals, the character bazaar is an alternative for those that don't want to wait. Hefty TheFirst wrote: Who can I talk to about this to make it apparent?
Forums, run for CSM. CCP does listen to the community. If you have an alternative solution and support that's the best route to success. Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness?
Yes - like I said before. No, you will never get a new character into the skill point heights of the older characters. But the skill point system also levels out. Put my character in an assault frigate against a 10m skill point character and there could be no discernible difference in the number of EFFECTIVE skill points. Sure, I could jump into a t3 cruiser, carrier, or something and have a lot more effective skill points. I'm just saying - once you pick a ship to fly you are leaving a LOT of skill points behind. The only difference between a new player and an old player are options. You say that it takes too long to acquire some options and you might be absolutely correct. But I say there is also value in having those kinds of options. I've gone through the phase where there isn't anything really the 'need' for anything new to train. This, in my opinion is worse than having long term skill training options.
Perfect you get the jest of my posts. New players have very few option and it makes the game boring and leads them to the "great SP wall" Now I am not saying make it easy for new players to get a Titan. But the wall right now give less and less options for new players. They either are stuck at training for one path to be good at it or wait for months of training to finish so that they can finally pick up that other role they wanted to play. Then they only have the "good basics" of the one role not even the optimal skills. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:49:00 -
[88] - Quote
Katarina Reid wrote:Hefty TheFirst wrote: So all I am asking is what is being done about this huge problem EVE faces? There is no problem but there is things being done to help new guys like tiericide so t1 ships are nearly as good as t2 Hefty TheFirst wrote: Who can I talk to about this to make it apparent? CSM Hefty TheFirst wrote: This game is truly great but how does any new player have a chance at experiencing that greatness? Specialization dont try to do everything. Join a new player friendly corp. I build characters to sell and aslong as you dont try to do everyting with one character you dont have to train to long. janna pw 123 thats a 6 months tengu i did. evemon plans downloadfreighter 32 days tengu 111 days cap 6months manifacture/research 60 days P.I. 45days The cap character is the basic you need but the rest are solid. My 3m sp alt karma kills hulks fine kills . My trader alt only has 3m sp and my pve alt that i was using only had 10m sp and i made loads of isk running ded sites.
When a new player gets stuck with only one role the game gets very boring. As the other great aspects of eve are a different role and months of training away. New players have a MASSIVE "SP wall" they have to climb. When your MMO goes on for as long as EVE has something needs to be done to fix the way skills scale in training time. With each passing patch and new skills added the wall just gets bigger and bigger for new players.
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:52:00 -
[89] - Quote
Eve Amada wrote:OP, go back to WoW.
This game is not for you, it is only for MATURE players :P
Good one. Note that this post is about new players and not myself. If all you gathered was that I am butthurt because I can't fly a Titan your reply has backfired and you should feel bad. Wow was an example... Jou dom vokken poes. |
Sexy Cakes
Have A Seat
215
|
Posted - 2013.03.04 20:53:00 -
[90] - Quote
Ravenal wrote:The only difference between a new player and an old player are options.
This.
I will concede that the first 6 months of EVE you are pretty scrubbish. Not today spaghetti. |
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:53:00 -
[91] - Quote
Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.
This post is about new players not PVP and the cost of expensive clones. Hahahah new players will never get to feel the cost of an expensive clone.
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 20:56:00 -
[92] - Quote
Tau Cabalander wrote:Ravenal wrote:As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps. My PvP alt stopped training at 15m SP, and he doesn't even have perfect skills in anything. That's roughly 7 months of training though.
Thats an alt... 7 months and you can only fly basic pvp ships and have one role. Now that you do pvp and have a pvp skilled pilot how are you going to pay for that PVP? That's right with your main... That means you have multiple accounts that surpass the wall that I speak of. Also with each alt account the roles you can play greatly increase. Here is an example....
My point is this...As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |
Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 21:01:00 -
[93] - Quote
Oof. I give up.
Thread summary: Dunning-Kruger poster-child has all the answers, will copy+paste them until you agree. |
Vin King
State War Academy Caldari State
64
|
Posted - 2013.03.04 21:04:00 -
[94] - Quote
Prekaz wrote:Vin King wrote:It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do. Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do.
I knew at the time I wrote that that I should probably clarify what I meant by direction a little better. No, I am not advocating a clear path for everything. Trying to figure out progression in certain things can be very very unclear, and a process of trial and error that ends with you doing a week's worth of training only to find out you still don't have enough of some skill you weren't aware of that prevents you from doing it. 315 4 CSM 8 |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:05:00 -
[95] - Quote
Vin King wrote:I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes.
Thank you Sir I really need posts like yours to explain my whole idea. You need months of training before you can fit those modules because of CPU and PG. Now after months you can finally fit those t2 guns but now you want to try something new. Guess what? You just waited for months of training for one role. The next role that has your interest that's another couple of months to wait. This isn't even advanced roles that I am talking about.
If we had a system where we could train for two roles at once new players would rejoice. Then they could for example still mine and use that isk to PVP. Since now they can train mining which is one role and weapon skills etc which is the total opposite. Mining has nothing to with PVP and that's a totally different role. If I just started playing the game and I got to the "great SP wall" and some one said " hey you can train for two roles so you aren't stuck with mining". That would be great and allot of people wouldn't quit. This is an example BTW. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:10:00 -
[96] - Quote
Prekaz wrote:Vin King wrote:It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do. Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do.
This game would so great with a role system. It would make thing allot easier for new players to help them with the "SP wall". Imagine you could train 2 roles at once. If they place skills in roles and you could do 2 at a time EVE would be great. That's why people have so many ALTS. One alt is a miner the other PVP for example. You know a game is broken when people have to pay for 2-5 accounts just to have their monthly fun. There would be more players sticking around to make $ off of instead of banking in of the hooked vets. Since they know the game is great and have multiple accounts to do different roles. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:11:00 -
[97] - Quote
Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall".
Since you missed it. This is the wall that I speak of. My point is this...
As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.
I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.04 21:18:00 -
[98] - Quote
Prekaz wrote:Oof. I give up.
Thread summary: Dunning-Kruger poster-child has all the answers, will copy+paste them until you agree. Oooh I like you very much. |
Prekaz
the gentlemen's corporation
38
|
Posted - 2013.03.04 21:19:00 -
[99] - Quote
Hefty TheFirst wrote:Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". Since you missed it. This is the wall that I speak of. My point is this... As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger. I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense.
I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you don't understand that you are, in fact, incompetent.
This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems.
As an example: You clearly have yet to grasp that the fact that the opportunity costs inherent in the skill system is a major driving force behind the functionality of the Eve economy.
Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. Needing something from other people is the source of an economy so tell us: what does that leave us with?
And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter. |
Filip Amatin
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.04 21:31:00 -
[100] - Quote
OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon) |
|
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:44:00 -
[101] - Quote
Filip Amatin wrote:OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon)
You can do almost anything? There is so many roles in eve if you trained to be able to do "everything" in 3 months you have one terrible skill list. You might be able to mine or pvp that doesn't mean it's worth the amount of time you spend. To be effective at even one role it takes a few months of training. Then you are for example a 5/10 effective logistics support. That's only one role to be a 5/10 and it would take months. |
Hefty TheFirst
Wormhole Industries Conglomerate
0
|
Posted - 2013.03.04 21:49:00 -
[102] - Quote
Prekaz wrote:Hefty TheFirst wrote:Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". Since you missed it. This is the wall that I speak of. My point is this... As the game progresses the "SP wall" keeps on getting bigger. When you play a game you don't want to stick to one specific role and tunnel vision it to be good. You want to experience multiple roles and see different sides of everything. In eve you simply cannot do that. Mining for new players is the worst thing I could imagine for them... Sitting there mining with low skills when they are simply fueling the bigger players. To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills. That's 2 totally different skill paths that makes the wall even bigger. Now this is only an example... So say this new player gets sick of mining. Guess what? You are stuck with mining since it would open up a third path where you have to now start training. That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger. I guess I should have explained my post better but it would have been the biggest wall of text ever. I really hope that I am making sense. I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you lack even the vaguest notion of the depths of that incompetence. This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems. As an example: You clearly have yet to grasp the fact that the opportunity cost inherent in the skill system is a major driving force behind the functionality of the Eve economy. Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. If it's trivial for me train a combat-miner-industrial pilot, why the **** wouldn't I do that? And once I've done that, why would I ever buy minerals on the market? Or ships for that matter? I can mine on my own. I can build on my own. I can fight on my own. What do I need an economy for, now? The "problem" you are complaining about is a feature upon which the ENTIRE rest of the game is completely reliant. It is, literally, a requirement that not everyone gets to participate in every role on a whim. It was built that way, ON PURPOSE, and you - some arrogant, know-nothing scrub with a bought character - are sitting here trying to tell us that, for the good of the game, it must be changed to suit you and your impatient friends, without even a moment's consideration for why it was built that way, or what impact such a change would have outside of the tiny, insignificant portion of the game you're familiar with. And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter. Earlier, I was humoring you. I'm quite certain that, short of hopping in a capital ship, whatever the **** your friends wanted to do, it would not have taken them "years" of training to do it. Had you furnished an actual reply to the question (instead of copy-pasting the same ignorant, uninformed drivel over and over and over again), I probably could have given you realistic time estimates, as well as a host of intermediate activities for fun and profit to be done along the way.
I didn't have to read the second sentence to realize that you don't understand the whole reason for my post. The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason. Either you are trailer trash or have no friends. Since you took the cat out of the bag and started with the insults. They were new players not old eve geysers... Please get with the fact that this post is for new players. Jou dom vokken poes. |
Prekaz
the gentlemen's corporation
39
|
Posted - 2013.03.04 21:52:00 -
[103] - Quote
Hefty TheFirst wrote:
I didn't have to read the second sentence to realize that you don't understand the whole reason for my post. The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason. Either you are trailer trash or have no friends. Since you took the cat out of the bag and started with the insults. They were new players not old eve geysers... Please get with the fact that this post is for new players. Jou dom vokken poes.
That it's "for" new players does not make you competent or qualified to have an opinion on what should be done for them. You demonstrably have little-to-no understanding of what you're talking about, and no interest in learning.
You feel like we're all misunderstanding you, because you don't understand that, to the rest of us, you're the functional equivalent of someone emphatically insisting that, e.g., 2+2 = ponies.
|
Katarina Reid
Deep Core Mining Inc. Caldari State
261
|
Posted - 2013.03.04 21:53:00 -
[104] - Quote
well if you want to do everything perfect it will take you around 20 years to train |
Zappity
Federal Defense Union Gallente Federation
5
|
Posted - 2013.03.04 21:54:00 -
[105] - Quote
You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Orlacc
278
|
Posted - 2013.03.04 21:57:00 -
[106] - Quote
Zappity wrote:You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription.
Let's end this thread as there is no hope. |
Filip Amatin
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.04 21:59:00 -
[107] - Quote
Hefty TheFirst wrote:Filip Amatin wrote:OP is just unexperienced player.
I started playing 3 months ago and I don't feel that there is any "SP wall"
I have fun, can do almost anything and I haven't even joined corp yet. (Will do soon) You can do almost anything? There is so many roles in eve if you trained to be able to do "everything" in 3 months you have one terrible skill list. You might be able to mine or pvp that doesn't mean it's worth the amount of time you spend. To be effective at even one role it takes a few months of training. Then you are for example a 5/10 effective logistics support. That's only one role to be a 5/10 and it would take months.
This.
Katarina Reid wrote:well if you want to do everything perfect it will take you around 20 years to train |
Memrox
Ministry of War Amarr Empire
93
|
Posted - 2013.03.04 22:02:00 -
[108] - Quote
All it takes is a little research and a couple of weeks of training and you can do ALOT. All these noobs need is a good corporation and voila.............. success for their chosen career!
Failing that google helps as well. |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.04 22:05:00 -
[109] - Quote
Orlacc wrote:Zappity wrote:You're right OP. No helpful ideas in the last six pages at all, it's all hopeless, might as well give up now and cancel my subscription. Let's end this thread as there is no hope. I reported this thread for lack of hope a long time ago. Apparently moderators are asleep or still clinging to hope or something. |
Bridgette d'Iberville
Better Killing Through Chemistry
156
|
Posted - 2013.03.04 22:20:00 -
[110] - Quote
I'm not the only one hoping this is a really dedicated trolling thread, am I?
<- 4.8M SPs (half of those dedicated to the Destroyer/Battlecruiser changes) having the time of my life in FW Plexes while I skill up for actual PVP Lighting a cyno to my ladyparts, jump on in! |
|
Vin King
State War Academy Caldari State
65
|
Posted - 2013.03.04 22:26:00 -
[111] - Quote
While I disagree that it takes over a year and a half to begin doing anything, which is the OPs assertion, I do believe that the skill system is one of the most confusing parts about being new in the game. I don't know what I'd recommend to change it, because I still don't know why I can't fit all my T2 blasters on my gank cats. 315 4 CSM 8 |
Scynner
GRUMPS RESEARCH TEAM Army of Dark Shadows
3
|
Posted - 2013.03.04 22:36:00 -
[112] - Quote
I'm a new player (3million'ish SP) who just renewed my 2nd month sub. I love and hate the skill system. As a casual player I love that I'm skilling up offline. I hate how long some of the skills take. For me to get T2 medium guns will take around 18 more days (plus all the time already put in). It almost feels like i'm paying $15 to get my gun skill up and have to wait a month to do it. |
Candy Oshea
Techfree Investment Group
142
|
Posted - 2013.03.04 23:19:00 -
[113] - Quote
HI again OP,
I started with the floating in space tutorial, so it was even worse back then.
But at 2.9m SP, i grew a set & settled a C1 WH with HS static. (my mate dragged me into it, was very tentative at first, but he paid for the set-up pos so why not)
Was using a t1 fit harbinger with t1 drones BC was at level 2, gunnery was all level 1's, paid for by Mining.
Took us(my and a RL mate who i started with) about 30 minutes per site. but we mined gas, the ORE's were amazing, there was hacking etc, it was a nice little cocoon, the money we got from the sleepers paid for the fuel, & with alot of sitting and doing nothing i took to the forums for information.
SP is only perception, gradually the Harby became a t2 pulse fit, but the SP didn't make anything other than shooting "rats" Slightly faster. As i'm flying past players all the time, i don't know, nor care what SP they are, only if they are having fun. (and buying my crap in jita) I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
Tau Cabalander
Retirement Retreat Working Stiffs
1627
|
Posted - 2013.03.04 23:21:00 -
[114] - Quote
Vin King wrote:I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes. Basically confirming what I stated earlier about improving tutorials, though the day-to-day life of capsuleers could be improved too.
Example: a virtual fitting window like EFT, so you can fiddle in-game with ships and modules.
|
Haulie Berry
225
|
Posted - 2013.03.04 23:29:00 -
[115] - Quote
Hefty TheFirst wrote: The four friends that I mentioned are all gone. All took different roles. All played differently. All quit and gone because of one reason.
That one reason: They, incorrectly, determined that it would take years to do what they wanted to do.
Since everything you have said about this subject is predicated on this false premise, how much credence do you feel your position deserves? |
Storm Novah
SASN Mining Corp.
3
|
Posted - 2013.03.05 05:22:00 -
[116] - Quote
Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs. Actually I just did a training queue doing full standard certs for core comp, def and up to battleship class gunnery... 94d 17h 54m 18s without implants or remap. Getting into T2 stuff... that will take you to a total of 190d 19h 47m 2s... again without implants or remap. Thats concentrating on a single race of ships. So thats a bit more than 3 months without the T2 weapon skills. With T2 its shy of 7 months... not the 1.5 years you are claiming it to be. Find a skill planner like the one in EveMon or EveHQ and figure out the time it REALLY takes to train.
Hefty TheFirst wrote:Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick". Nothing wrong with having alts here but not EVERYONE has them. I for one have this character only although I have considered making an alt acct. If I do make an alt its not to train a different skill path... it would be for factional warfare only(which this toon is perfectly capable of doing). I simply choose not to mess up my standing with other factions.
Also... go try a few more MMOs... I have been playing MMOs for years and while some restrict your account allowance to one; many do not. I played one mmo for which i had more than a dozen accounts and the info for logging in more than 50 others (all friends accounts and their alts) as I wished or needed to for helping out my guild.
As for your initial questions:
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? I see no huge problem... the game continues to grow and its not just because of people making alts.
Hefty TheFirst wrote:Who can I talk to about this to make it apparent? You are making your case now and I assure you devs do read the posts and as they would be the ones to deal with a change like that its probably all you can do (although I doubt they would consider it).
Hefty TheFirst wrote:This game is truly great but how does any new player have a chance at experiencing that greatness? Its called perseverance. Nothing is handed to you in Eve past the tutorials. Focus your skill training and you will be a competent pilot in a few months. Within 6 months you should have the ability to make enough isk to pay for your subscription with in game currency. I know this personally as I and my husband both did it. Greatness shouldn't be handed to new players... it needs to be earned. Eve is considered a hardcore MMO for a reason. CCP once made a music video that you can find here: http://www.youtube.com/watch?v=S5xvkAPXB9c and its something new players need to learn. I dont like everything that goes on this game but I know its part of the game, accept it and move on. The game is what it is... nobody should be given a shortcut just because they start later. Sorry. |
Velarra
200
|
Posted - 2013.03.05 05:44:00 -
[117] - Quote
Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? I can imagine it. An experience like that would be great. The game would be what you made of it, it'd be all about your journey, with content all along the way up to level 90, and hopefully beyond lvl 90 by the time you reached it.
Quote:So all I am asking is what is being done about this huge problem EVE faces? Nothing.
Quote:Who can I talk to about this to make it apparent? Give yourself time. There's no one you can really talk to about changing one of the fundamental aspects of the game.
Quote:This game is truly great but how does any new player have a chance at experiencing that greatness? It really depends on how you define that "great"ness. What your expectations are and how much patience you have when you sit down to play an mmo.
Quote:I truly want to see this game grow so help me talk to the right people. Perhaps the "right people" are your friends? As much as yourself? Eve's a game that gives back as much as you put into it. It's like a garden that takes care, seasons, & yes, -years- to grow it into something -you- will enjoy. For the most part it's a cruel, harsh and consequence laden garden. It's equally a game where player skill, and social connections between players, - will be deciding factors in whether you enjoy the experience potential Eve makes possible.
And yet, i'll go as far as say you're roughly 50% valid in being let down and dejected. Except the issue isn't precisely an absolutely "new" player issue. it's one that resides in the 6-9 month play period and beyond. Yet to be fair, you seem to scrape at that notion in your initial post.
What you're missing? Is reading through QEN_Q3-2010. |
Jensaro Koraka
Serenity Prime Kraken.
21
|
Posted - 2013.03.05 06:35:00 -
[118] - Quote
You don't need SP to have fun in Eve. Many a blinged out ship driven by a bittervet has fallen to a bunch of newbies in T1 frigates. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |
Frank Millar
117
|
Posted - 2013.03.05 11:18:00 -
[119] - Quote
This is from another thread, but it shows the OP is terribly wrong:
Veda Idama wrote:Ok, you win...
I've been having an unbeleive time!
Just as i was thinking of leaving, i made a quick and cheap incursus fit and flew into low sec for some plexing.
This time, i ran just before getting killed burning ship intact! I warped to a nearby station in the panic and managed to find some player wrecks to loot :)
finally, in my panic, I found myself in what I think was Caldari high sec space where I got podded and found out about kill rights :) Hopefully someone will buy mine!
I'm all subbed up and I got a plex (although I don't quite have the funds to sell it yet!) and I think i've realised a lot of what you all have been saying. This is a game of investing time. If i want a quick blast, i can go to sc2 for that. This is more about playing YOUR game and building up to what you want to do. I kept feeling it was all a grind to the next big thing but that's all part of the journey
I'm finding the certificates helpful and i'm having a surprising amount of fun working the Markets as well.
A little over the initial learning curve and the horizon is in sight
Thanks again
Veda Bolded certain part for clarity. See, there are newbs who "get it". |
Zan Shiro
Alternative Enterprises
117
|
Posted - 2013.03.05 12:49:00 -
[120] - Quote
Frank Millar wrote:Bolded certain part for clarity. See, there are newbs who "get it".
proves nothing. The player couldn't do pro mining and refining and run a pro logistics 5 basi....which apparently makes him useless. Of course...there'd be medium to high sp players who apparently are useless. I am only logi 4. I don't have a strong desire or need atm to run a carrier. Ergo I don't have a strong reason to train the logi 5. I don't need to triage and on pvp ops and roams my repping duties go as far as running an offline mod in highs to run as needed. knee deep in enemy space and you rep your armour tanked mate after getting beat down to 10% armour with an pos repper in that high....he will call you anything but useless at that point. It ain't a logi...but its not a death sentence for him the next person he meets either.
Not sure if OP is baiting or serious. Hope its the former. . Either way I could say I started pvp 1 month and some change in 0.0 running inty scout detail. Quite a few battleships and such did not land in bubbles on my watch (I sometimes did that in the rough nights for them and gave the intel report of what was on gate before podding lol) . And he'd probably counter thats not what a noob may not want to do. And I'd give him that.
With the caveat there is no point to saying low sp can't do anything based on what is available to them they don't want to do it. Options liked or not liked are still options. Take em or leave....but don't say they are not there. |
|
Malcanis
Vanishing Point. The Initiative.
7972
|
Posted - 2013.03.05 14:09:00 -
[121] - Quote
Hefty TheFirst wrote:
I am that dedicated player you speak of. The second day of my trial account I accidentally found a WH and inside of that WH I found 2 mag sites with no sleepers. I analyzed the cans and opened them. Went to the second site I found and did the same. Didn't even know what I just did was virtually impossible. I have never heard of that happen. Made 170M from those 2 sites on my second day of playing eve with no one helping me. I cannot describe to you just how intense that was for me and wanted my friends to join me. But now they are gone. All completely different from each other all quit for the same reason. I even spoke to them individually to make sure my data on why they quit wasn't group based.
Thanx for your time and it's great that you defend the game. But still not seeing this from a new players perspective that doesn't have the help we did.
Your own anecdote completely proves that you don't need to wait 2 years before you start having fun.
Your friends seem to have had the idea that they did, though. From whom did they get that idea? Someone they all knew who stubbornly insisted that they needed 45M SP to start playing.
Who can the mystery villain be?
Who is he? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
IIshira
School of Applied Knowledge Caldari State
97
|
Posted - 2013.03.05 14:57:00 -
[122] - Quote
Okay to fix this we could give every new player _____ mil SP...
On the upside CCP would make tons of money because all the sudden you would get day old players would need to buy PLEX for ships they couldn't even dream of flying before. To top it off they wouldn't have a clue how to fly them so they would pop faster than popcorn and that would mean more PLEX. Not to mention new accounts because of this.
On the downside most players that have been in the game for more than a year would unsub. This loss would be much less than the PLEX sales and new accounts so CCP would see gains. About six to nine months later all these noobs would get bored flying around in expensive ships and tired of buying PLEX to replace them. This would cause a subscription drop. After a year or so subscription numbers and income for CCP would be much lower than before the change.
Of course all this is just my opinion and could be totally wrong.
Here's why I like the current SP system
My first thought when I saw those post is aghh another thread complaining about having to work your way up from the bottom in Eve.
Then I remembered myself at a month old... I had the exact same opinion as many new players when I was one. I thought "This game sucks... This is just BS that some 3 year old player can warp to me in a battlecruiser and blow up my destroyer.... Wait what?? He stole my mods too!!! How can I PVP when I don't stand a chance against someone like that"
Then I realized this wasn't a solo game. Numbers are power! I got with some group of people... They called it a "Corporation" and mentioned something about an "Alliance".... Now I had power! I would hold those nasty pirates down with my tackle ship while more experienced pilots came to destroy them! I have since read many skill books and learned about things like transversal and angular velocity. Now I am one of those more experienced pilots flying advanced tech 2 ships. I have new pilots under my wing and I'm teaching them just like someone taught me.
The learning is not over for me though... Both in game skill books and game play. I'm reading books about capital ship navigation... Once day I will fly..... The story never ends!
What keeps me interested in a game is achieving something better. If I had all the skills at day one as I have now I wouldn't be playing Eve today.
To close I will quote CCP "working as intended"
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Roxy Heart
Paladin Order Fidelas Constans
0
|
Posted - 2013.03.05 15:51:00 -
[123] - Quote
As a 3 week old noobie I would say there isn't a problem with SP. I got lucky and found a null sec corp willing to take me in and train me on day 1. From what I've gathered this is not a unique thing. Last night I flew in my first alliance destroyer roam. I lost a couple of ships worth maybe 4 million isk but was part of a kill on 20 misk ship and I had a blast doing it.
The common misconception ( I held it too ) , seems to be that a low SP pilot will be useless for PVP fleet actions. What could probably be made clearer is just how useful a rookie in a cheap fast tackle frigate can actually be.
Sure I would love to flying a mile long juggernaut of doom, and in time I will, but for now I can have a great time participating in battles zipping around in my Condor. I would suggest changing your focus from " I want to fly a huge ship and kill things" to "I want to join in and help my fleet to victory".
EVE is a long game, with long goals, long consequences and a really long lifetime. I imagine changing this would only diminish if not destroy the very reason we all play it. There's no shame in admitting a game isn't for you and moving on. |
M'pact
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.03.05 19:44:00 -
[124] - Quote
We interrupt your regularly scheduled program to bring you Breaking News...
OP wants to flip the switch to turn EVE from 'earn your way into ships/modules/etc' mode into 'instant gratification' mode as the default.
Video at eleven.
We now return you to your regularly scheduled program.
--
All I will say is "BAD IDEA." The reasons have already been mentioned by many people in the thread. |
Bud Austrene
Republic Military School Minmatar Republic
17
|
Posted - 2013.03.05 20:23:00 -
[125] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
As for what is being done, I have no clue CCP is rather close-lipped or vague about whether anything is being done.
All you can do is keep bringing it up and try to gather a following. The more players agreeing with your views, the more likely CCP will hear you.
I have two Mains that are both about 1 1/2 years old. I have had a blast with them the whole time.
Every time i would get a new skill trained to a point that it opened new options of play it is like Christmas. The first time i could do cruisers, then battle-cruisers, then battleships, T2 guns, and a month or two ago strategic cruisers, it was a bit of a rush . In fact, the rush still has not worn off on the strategic cruiser. I love my Cloaky Lokis.
There are so many things to do in EVE that by buying an avatar, you are missing a lot of the content. This is not like WOW where the game is played only at the top level. There is no endgame for you to become part of.
And without the experience that goes with the skill points, you could be mistaken for someone that knows what you are doing and led others astray. That would not be good for wanting to keep new players. Yes I am an alt. I see no reason to make it easy for bullies and greifers |
Orlacc
284
|
Posted - 2013.03.05 20:50:00 -
[126] - Quote
Some folks are never happy. Unless they are complaining. |
Sable Moran
Moran Light Industries
127
|
Posted - 2013.03.05 20:58:00 -
[127] - Quote
Posting in a stealth 'Reset skill points!' thread. Malcanis for CSM 8 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.06 01:42:00 -
[128] - Quote
OP has valid points - the SP wall is an annoying one, and most new players quit because of it. EvE is probably the most noob-unfriendly game on the market, and the SP-wall is part of the reason. Ofcourse Noobs tend to go early, what do you expect if they have to wait forever and have to do a crapton of reading before they can enjoy the sandbox to its fullest? Do you seriously expect they stay? Starting a game should be easy and should offer a reasonable progression. Eve can't provide this, period.
Yes, you might be able to do reasonable frigate PvP in 2 weeks of training ( then you need to get the isk, which you don't have as a noob usually), then you train to BC's to earn isk, then you train a battleship to earn more isk, then you want incursions and you have to start to train for either logi (atleast 50 days) or a faction-BS (in worst case you have to train weapons aswell).
Just put all that skills into EvEmon and even the most ******** idiot can see that it takes ridiculous ammounts of time from the view of a noob. (This is just one example of progression, there are others following the same scheme) - in other games, I can lv up a char to max in 2-3 weeks of casual playing because there are catch-up mechanisms. Those do not exist in EvE and guess what, it's just not the lacking catch-up mechanism, you are constantly "loosing" SP till you get your hands on +5 imps AND you probably have to train skills you can't support with best attributes aswell - after all, a crushing combo for noobs.
Seriously, how can someone still argue that this is good, common sense should scream "YOU'RE WRONG!"
Few words to the OP, in all seriousness:
OP, stop arguing with forumwarriors - you can't make eve a better place for noobs cause vets will cry over "beeing forced to grind" (aka loosing their SP advantage, "which does not exist", but why are they affraid of the SP grind if SP does not offer an advantage?!?!). At the moment, those vets still have a reasonable voice and their tears can drown Iceland as a whole in 1 day of forum posting - you can't keep up with that.
Finally, EvE-forums are not about making sense, it's about flaming everything you don't like.
|
Orlacc
286
|
Posted - 2013.03.06 01:46:00 -
[129] - Quote
The game is designed to be hard so scrubs will leave. EVE has more subs (alts or not) than ever. Go play an easy game. CCP is on the cusp of ruining the game as they bend over for the slow crowd. |
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.06 02:32:00 -
[130] - Quote
Prekaz wrote:
I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you lack even the vaguest notion of the depths of that incompetence.
This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems.
As an example: You clearly have yet to grasp the fact that the opportunity cost inherent in the skill system is a major driving force behind the functionality of the Eve economy.
Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. If it's trivial for me train a combat-miner-industrial pilot, why the **** wouldn't I do that? And once I've done that, why would I ever buy minerals on the market? Or ships for that matter? I can mine on my own. I can build on my own. I can fight on my own. What do I need an economy for, now?
I loled at that one. There is no opportunity cost in SP. Players won't do mining just because they can do it. 90% of the playerbase had the time to train mining allready. This is completely unrelated to SP - it's related to the income mining can provide - recent history (mining barge changes) proofs you wrong.
The driving factors here are time and what you want to do with the time you're actually having. Most of the players would prefer buying stuff at the place they are, just because they don't want to spend the time traveling to jita 4-4 to get it cheaper. Even if everyone could do mining because they got the skills for free, most of the players would still prefer to buy their stuff on the market instead of mining the mins and building it, just because mining and industry are boring. I can't see how a smart person like you can make an awful comment like this. Do you actually believe it? (saying yes would make me lol again btw)
Quote: The "problem" you are complaining about is a feature upon which the ENTIRE rest of the game is completely reliant. It is, literally, a requirement that not everyone gets to participate in every role on a whim. It was built that way, ON PURPOSE, and you - some arrogant, know-nothing scrub with a bought character - are sitting here trying to tell us that, for the good of the game, it must be changed to suit you and your impatient friends, without even a moment's consideration for why it was built that way, or what impact such a change would have outside of the tiny, insignificant portion of the game you're familiar with.
He is only suggesting options for a problem CCP has acknowledged aswell. Noobs do have it hard and CCP is unable to fix this. I can't see a problem with him trying to point on this problem. He has some valid points (although his idea is.. crap). As I said earlier, common sense would tell you that SP is a problem for noobs. Yes, it resolves after some time, but the average player does not want to wait months before he can do what he likes, and a sane publisher like CCP shouldn't expect this either.
Quote: And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter.
I loled again - Numbers are high so we must have tons of new players aswell (!!) - nice one :D Here's a hint for free: Even CCP does not know how many individual players they have. How can you know it? Right, you can't. Please biomass yourself before you make another terribad comment like this.
Quote: Earlier, I was humoring you. I'm quite certain that, short of hopping in a capital ship, whatever the **** your friends wanted to do, it would not have taken them "years" of training to do it. Had you furnished an actual reply to the question (instead of copy-pasting the same ignorant, uninformed drivel over and over and over again), I probably could have given you realistic time estimates, as well as a host of intermediate activities for fun and profit to be done along the way.
I think you posted a lot more nonsense than he did. |
|
Prekaz
the gentlemen's corporation
47
|
Posted - 2013.03.06 02:40:00 -
[131] - Quote
Grombutz wrote:As I said earlier, common sense would tell you that SP is a problem for noobs. Yes, it resolves after some time, but the average player does not want to wait months before he can do what he likes, and a sane publisher like CCP shouldn't expect this either.
Except... it's not. There is an initial appearance that that is the case, but it's entirely illusory and the smarter folks figure that out pretty quickly. The preternaturally stupid ones who can't figure it out head to the forums to complain.
The list of things you can't do without "months of training" is extremely short, which is why I've repeatedly asked the OP to specifically state what it is he and his friends were unable to do without "years" worth of SP.
Remarkably, he has yet to actually furnish a response to that question, opting instead to copy+paste the same drivel over and over and over again.
|
Prekaz
the gentlemen's corporation
48
|
Posted - 2013.03.06 03:09:00 -
[132] - Quote
And for funsies, here's a big list of stuff you can do in Eve:
http://swiftandbitter.com/eve/wtd/eve-wtd.jpg
I'm having difficulty finding things on it that I couldn't do inside of one month. T3 production... I could have a newb building subsystems in ~41 days with +3 implants.
And that's a highly specialized, top-tier sort of role. Now, a real "newb" won't have the know-how or the capital to dive right into that, but that's not an imaginary-SP-Wall problem - that's a funding and learning-curve problem.
Training for any sort of combat makes a whole bunch of other roles into very tiny lateral moves. If you have a mission pilot, you're only a few hours away from being able to do exploration, too. Once you can do that, presto - wormholes are an option, too. Throw prop jamming in there and now you're a PvP pilot. Feeling brave? Because you're already equipped to go ninja belt rats out in null sec, if you want.
I made the bulk of my isk early on through trade. I have 100,000 SPs in trade skills - less than two days of training with even semi-optimal attributes.
Seriously, unless your one and only goal is to ring the Hot Drop O'clock dinner bell, it's just not that hard to break into most activities in this game as long as you're not stuck in the mindset that you need millions of SPs to do it. |
Mariko Ishii
Brotherhood Without Banners
0
|
Posted - 2013.03.06 05:54:00 -
[133] - Quote
In some ways I agree with the OP, as the boredom of level one mission running caused me to throw in the towel a little over a year ago, after only about a month of gameplay and training. But I picked the game up again about two months ago and just threw myself into it in any way I could. And now I'm having an absolute blast with my 4.5 mil SP player.
In fact, I clearly remember the day I quit playing a year ago. I spent most of my hard-earned ISK on a Celestis, fit it for exploration, and proceeded to take it out to low sec sans any sort of cloaking device. No need to explain what happened - you can easily figure it out. But what I've realized now that I'm back in the game is that my SP had nothing to do with that or any other debacle. I lost that ship and quit because I didn't understand a damned thing about fitting, the right ship for the right job, life in low sec, and of course EVE Rule Number One.
Yes, Eve has a treacherous learning curve. It's hard. If that's not for you, there are plenty of games that will hold your hand and let you use end-game equipment in a few hours. Personally I love games that challenge me and don't try to hold my hand until I'm a capped level god with uber equipment fighting a bunch of equally-fit 13 year olds who obtained their god-characters after a week of playing.
I'm now a full-time explorer living in low sec space, and I'm there about 90% of the time, other than the occasional trading run to sell my loot. I can't fly any T2 ship. I can't use T2 guns. In fact, only about 50% of my modules at best are T2, and that includes drones. In the past month alone I've pulled down in excess of 1 billion ISK without losing a single ship to pvp. In fact, the only ship I've lost was a LOLfit exploration Thorax, which is nearly as funny an image as the exploration Celestsis (Note to budding explorers: Don't try to solo a low sec 4/10 with a gimped Thorax wielding t1 guns and a cloak/salvager/probelauncher/codebreaker/analyzer. it is spectacularly bad).
Anyway, I've learned that surviving and thriving in EVE is far more about understanding the environment than it is about having the best equipment. I've learned about creating safe spots, and the cloak/MWD method of giving the finger to gate camps, and (thank the good lord) the d-scan button. I've made friends with some locals, and we exchange intelligence about our low sec patch. I'm at the point now where I laugh at some of the idiot "pirates" trying to scan me down, and have almost as much fun taunting them into a game of cat-and-mouse than I do actually making ISK. And if it backfires and one of these jokers pops me? Oh well. next time I won't make that mistake.
And finally, one point that that I don't think I've seen anyone make in this thread yet - if you gimp down the SP requirements for new players to get into more ships and professions, you might make it more noob-friendly and gain subscriptions on the front end, but how many veteran players will you lose? "From Noob to Titan in 66 days!!!" Great. What do I do on day 67 when I'm already tired of battles between fleets of titans (and only titans) in every freaking system, all piloted by 13 year olds? oh yeah, I quit and find something else to do with my time. You have to bring in new players, sure, but you also have to keep the vets engaged and interested. These are the things that make this game great.
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Candy Oshea
Techfree Investment Group
153
|
Posted - 2013.03.06 06:01:00 -
[134] - Quote
Its a bit of worry if they ever change things drastically. what sort of players would it attract, wow like self-entitled prats -_- & 12 year olds. fortunately the games complexity weeds them out now, but.... things change!
I know many pilots on the other side of the coin, "well .... what do i train next".
Pretty delicate balance. iCandy - Bonds. - I have accidently swallowed some Scrabble tiles, my next **** could spell disaster! iCandy Custom Corp Creation & Corp boosting service |
Karak Bol
Crepuscular
64
|
Posted - 2013.03.06 06:05:00 -
[135] - Quote
I have trained new players for a lowsec PvP Corp in the last months. They started PvP after about 1 week, had their first kills a few days later, organized their first WH raid without veteran help after 2 weeks and asked "Are we going to kill something?" after 3 weeks.
Yes, Eve is hard... |
Texty
State War Academy Caldari State
49
|
Posted - 2013.03.06 06:38:00 -
[136] - Quote
Grombutz wrote:Do you seriously expect they stay? Starting a game should be easy and should offer a reasonable progression The NPE is doing a pretty good job. Of course the information provided is only a fraction of what you can do in EVE but at least it's easy and gives you a fair amount of ISK. As to them not staying in the game, well some people always won't, but some will, and those who do stay seem to stay in the game for quite a long time. IMO, it's mostly because of EVE being a sandbox rather than the SP-walls that some of them get turned off. Some people simply don't enjoy wading through the vast ocean of possibilities. Instead, they prefer simply fulfilling concrete and often competitive goals given to them by the developers like done in typical themepark MMOs. I have nothing against those kind of players or MMOs. It's what they like and that's perfectly fine, but it's just not something you can expect in EVE. You can't blame the new players but you can't blame CCP either. An MMO can't be a sandbox and a themepark at the same time (I think.)
Grombutz wrote:Yes, you might be able to do reasonable frigate PvP in 2 weeks of training ( then you need to get the isk, which you don't have as a noob usually), Doing all the tutorials and the subsequent SoE epic arc missions gives you 30m to 40m ISK depending on how you manage your loot / salvage. I think that's a pretty decent amount of ISK to get started.
Grombutz wrote:Just put all that skills into EvEmon and even the most ******** idiot can see that it takes ridiculous ammounts of time from the view of a noob. Well yes, an idiot would probably despair at the amount of time needed to cap your SP and quit (which makes sense because this game is for nerds but not short-sighted idiots), but people like you and me who are hopefully not idiots understood fairly easily that you don't have to max out SPs at all, and that even if you were all-level 5, you wouldn't be that super powerful compared with all-level 4 toons. Whether you think the time to fly a given ship too long or not is rather subjective but overall I think the times are fairly reasonable. When I was playing a themepark PvE MMO, being a casual player, it took me 2 years to grind my way up to the level cap, and gear-wise I was still super crappy. No ships in EVE take that long to be able to fly it decently as long as I have the few minutes to throw things into my skill queue.
Now, I'm not saying everything in this game is perfect as it is. CCP could probably change many things to help the new players understand how different EVE is from other MMOs, but they shouldn't just change the system so that it becomes faster for new players to gain SP. That's something you just have to be patient and PAY MONEY for (very important for CCP), and even if you did gain SP fast, a level 5 skill itself doesn't actually expand what you can do in EVE that much (except some skills unlocking some ships / modules) so it really doesn't help new players that much. When you take the time and do get some of your skills to level 5, you'll get this tiny advantage over level 4ers (of course that adds up in the long run), and also this tiny amount of satisfaction, that's all you get. EVE is a sandbox so whether you value that is also up to you. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 10:21:00 -
[137] - Quote
Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.
There's a ton of half-assed 'solutions' to the problem of EVE's SP system scaring away noobs, that are no solutions at all.
Let's please have a look at the newb that finished his trial, MAYBE his first month of play, got a nice impression of the game and just ran into the SP wall, because he learned about EVEmon and skill plans, i.e. WHY did he run into that wall?
1.) Forget about what role and fun he could have in CORPS, especially PvP corps. IF we are talking about a mature player, maybe he just wants to be somewhat AUTONOMOUS before he starts looking for a corp he actually FITS in. (WoW had to introduce all kinds of in-game incentives - guild perks - to more or less FORCE people to start actively looking for guilds to join, as a ton of people were happy playing solo and occasionally teaming up with others!)
2.) Keep in mind that the player will look at financing his playtime via PLEX med- to longterm. The system is there, therefore there's a good chance one of the reasons the player chose to try out EVE is because of that.
3.) There's a good chance the player will want to do what he is most familiar with at that point from the tutorials, i.e. mission running. He will probably have set his eyes on a battleship of his choice (because of 2.)) - and once he figures out a plan in EVEmon to fly that ship well, THAT is when he will run straight into the SP-wall-of-QUIT-GAME.
1-3. will probably not apply to the hard-core PvPers that are happy with being the tackle monkey (and don't mind paying for their 'fun' either), nor the people with a trader or miner mindset, but I sincerely believe that they apply to the majority of new players out there.
Now the question is...do we really want to ONLY play with PvP maniacs and die-hard economists, plus a few regular people who stuck with the game against all odds or do we want our game to offer a perspective for more people than that minority?
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Malcanis
Vanishing Point. The Initiative.
7984
|
Posted - 2013.03.06 10:46:00 -
[138] - Quote
Chi'Nane T'Kal wrote:Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.
The reason people are "bashing" him is that:
(1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply.
(2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play.
He is quite literally the very problem that he's complaining about.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Jensaro Koraka
Serenity Prime Kraken.
28
|
Posted - 2013.03.06 11:11:00 -
[139] - Quote
Grombutz wrote:Starting a game should be easy and should offer a reasonable progression. Nothing worth doing is ever easy. I do agree though that new accounts should get double training speed for the first month or something. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |
Debra Tao
Perkone Caldari State
69
|
Posted - 2013.03.06 11:11:00 -
[140] - Quote
Chi'Nane T'Kal wrote: the hard-core PvPers that are happy with being the tackle monkey
Would you describe the juicy tengus as "bananas" ? I think it fits well personally. |
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Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 11:17:00 -
[141] - Quote
Debra Tao wrote:Chi'Nane T'Kal wrote: the hard-core PvPers that are happy with being the tackle monkey
Would you describe the juicy tengus as "bananas" ? I think it fits well personally.
No objections from me there :) |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 11:43:00 -
[142] - Quote
Malcanis wrote:Chi'Nane T'Kal wrote:Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.
The reason people are "bashing" him is that: (1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply. (2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play. He is quite literally the very problem that he's complaining about.
Yes, the 2 years were possibly an exagerration unless they were aiming for flying capitals well while NOT training them as a pure alt, while maintaining a healthy progression via (skilled) BC and BS.
On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy - those 2 years are not that far off. I'd really like to read the outrage in WoW's forums if they set a somewhat similar obstacle. Srsly, I would. I'd need tons of popcorn for that, though ;).
Honestly, I ran into a similar SP wall pretty early, when all plans for nice ships ended up taking a year or longer. I might have quit then, if I - didn't enjoy making and optimizing skill plans all the time (this is NOT for everyone) - hadn't found a leisurely corp via a response on participating in the eveger forum (again participating in forums is NOT for everyone) - hadn't had 2 accs to play with when my wife found EVE was not for her (again, creating more than one acc is NOT for everyone) - hadn't been willing to spend a few months of subscription money to take the pressure off generating ISK (again, NOT everyone is willing or even in a position to spend this money)
So..remove all the things that are not for everyone and you'd have a newbie quitting before the trial is over - unless he didn't even find out about EVEmon and basic game mechanisms by then, in which case he would be exactly the player type the majority does NOT want in their corp. |
Carniflex
StarHunt
43
|
Posted - 2013.03.06 13:57:00 -
[143] - Quote
Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.
After you can do lev 4 missions you are in essence a fully fledged EVE player. Sure, you will have a long road ahead of you but you can take care of yourself and fund the fun part of the game, whatever happens to be the fun for you. I use lev 4 here as a "measuring stick" as null sec anomalies are a bit easier than level 4 missions.
Now all thats left is to find some friends. If you are able to join established corporation that can be very helpful as well. EVE can be quite complex game and its good to have experienced people around who can tell you up front which is not that good idea. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Malcanis
Vanishing Point. The Initiative.
7985
|
Posted - 2013.03.06 14:20:00 -
[144] - Quote
Chi'Nane T'Kal wrote:Malcanis wrote:Chi'Nane T'Kal wrote:Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.
The reason people are "bashing" him is that: (1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply. (2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play. He is quite literally the very problem that he's complaining about. Yes, the 2 years were possibly an exagerration unless they were aiming for flying capitals well while NOT training them as a pure alt, while maintaining a healthy progression via (skilled) BC and BS.
If it was an exaggeration, it's one that he's been very tenacious about defending. Review his posts; where do you get the idea he's exaggerting from, because to my eyes, he's pretty adamant about that timescale.
Chi'Nane T'Kal wrote:On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy...
It's a terrible analogy, because EVE isn't structured anything like WoW. Although come to think of it, it wouldn't surprise me if that's what he has in mind.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 14:23:00 -
[145] - Quote
Carniflex wrote:Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.
It's a question of tolerance for low standards, i suppose. If someone told me to sit in a BS with 3M SP i would probably tell him to STFU and L2P.
Please define acceptable speed. Again a question of accepting low standards, i suppose.
Yet you forget another major point: The SP system bases on the concept of attribute mappings. The skills for flying and fitting a ship usually span at least 2 mappings (usually int/mem and per/wil) so in order to not gimp my overall speed at long term catchup, the best I should be able to come up with without burning too many valuable bonus remaps is dividing those 2 mapping periods over my first year plan, investing 1 bonus remap in the process. That in itself will either prevent me from flying (OR from flying it well, i.e. fitting) any worthwhile ship for multiple months. The only way to avoid that is making yet another foul tasting compromise (for example mapping to per/int for the first year). |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 14:27:00 -
[146] - Quote
Malcanis wrote:Chi'Nane T'Kal wrote:On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy... It's a terrible analogy, because EVE isn't structured anything like WoW. Although come to think of it, it wouldn't surprise me if that's what he has in mind.
Why is that a terrible analogy?
The quota of actual (successful) progress raiders in WoW is probably not larger than that of capital pilots in EVE. Both are somewhat prestigious with people aspiring towards it - especially those young or new enough to be unaware of the implicit consequences.
And why should a new player be aware of those? You're usually coming from a plethora of other space games out there where the rule about ships is "the bigger, the better". Even after knowing the drawbacks I still took a look at supercarriers for their sheer awesomeness :). (Not planning to ever fly one, mind) |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 14:29:00 -
[147] - Quote
Chi'Nane T'Kal wrote:Carniflex wrote:Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.
It's a question of tolerance for low standards, i suppose. If someone told me to sit in a BS with 3M SP i would probably tell him to STFU and L2P. Please define acceptable speed. Again a question of accepting low standards, i suppose. Yet you forget another major point: The SP system bases on the concept of attribute mappings. The skills for flying and fitting a ship usually span at least 2 mappings (usually int/mem and per/wil) so in order to not gimp my overall speed at long term catchup, the best I should be able to come up with without burning too many valuable bonus remaps is dividing those 2 mapping periods over my first year plan, investing 1 bonus remap in the process. That in itself will either prevent me from flying (OR from flying it well, i.e. fitting) any worthwhile ship for multiple months. The only way to avoid that is making yet another foul tasting compromise (for example mapping to per/int for the first year).
New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 14:32:00 -
[148] - Quote
Prekaz wrote:
New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.
Yeah right, and that's why veteran players are not given any remaps. Oh wait... |
Bereza Mia
Trade Federation of EVE
0
|
Posted - 2013.03.06 15:19:00 -
[149] - Quote
Just my 2 cents (I apologize in advance for my bad English, it's not my native language).
I am a casual player and I play not every day just for several hours. I started playing Eve 9 months ago. And I have to say that Eve quite tolerant to such players as I do. More tolerant than many MMO RPG games. 1st month of the game - I started doing lvl 4 missions solo. 3rd month - I began to do these missions effectively. 9th month - I'm flying to almost perfect BS, mastered missioning completely, and I can choose the next type of ingame activities. To master it (PvP, exploring, mining, industry etc.), I need no more than six months. This is not too long.
However, I must admit that the game may not so tolerant to the hardcore players. Who can spend for 16 hours every day in the game, and who going to reach a "level cap" within a month. But for these players there exist a character bazaar.
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Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 15:45:00 -
[150] - Quote
Chi'Nane T'Kal wrote:Prekaz wrote:
New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.
Yeah right, and that's why veteran players are not given any remaps. Oh wait...
New characters are given BONUS remaps for precisely that reason. Note the emphasis on "bonus". Everyone else gets an annual remap, with the occasional bonus doled out as holiday gifts.
At this point you've essentially asserted that you want to be able to train a variety of skills at an optimal sp/hr at all times, and not have to spend any of your "valuable" bonus remaps to do it. |
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Drake Doe
SVER True Blood Unclaimed.
56
|
Posted - 2013.03.06 16:05:00 -
[151] - Quote
Well I'm actually having plenty of fun playing eve and I'm below 10mil sp and the first year mark, I'm even pretty sure I've killed much more in isk than I've lost |
Nalelmir Ahashion
ROC Academy The ROC
3
|
Posted - 2013.03.06 16:26:00 -
[152] - Quote
I'm a new player myself and I must tell you that under 1 mil sp I joined my corp mates for L3 missions and had a blast.
you need to understand that there are tons of possilbe builds which ar there to aid you in conjuction with your skills as a player. 1. you need to choose which role you want to play.. let's say soldier. 2. then you need to choose which faction you want to fly which is a sub-choice of which weapon you wish to use! 2.1 let's say you want to play Amarr like me for L4Z0rs and such. 3. now you need to plan... first if you just started don't rush to fly cruisers and battleships ! it's madness... train your frigate\destroyer skills. you choose amar? stick to gunnery as weapon system and choose support skills which helps with armor tanking and other skills which you may find helpful. 4. last tip is to check your current skill training time, certification is great for e-peen strocking but if I have 10 awsome skills which gives me 5% bonus to 10 different systems or one great skill which gives me 10% bonus to a single system I'll train the 10 short time skills first then I'll train the long time one.
one more thing... on one point or another you'll need drones.. if you don't have a ship in mind which you'll want to flyy and you know it don't have a drone bay you should train drones to V asap (5 days) and some support skills for drones.
and one more which I forgot... check which attributes are used for your skills of choice and remap them accordingly. do some low level missions like career agent hubs for easy isk and get a +3 implant set asap (around 50mil isk).. you'll save so much time in training you'll thanks me later.
good luck! |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 16:27:00 -
[153] - Quote
I feel exactly the same way, i was having quite a bit of fun till i hit a huge wall that prevents me from moving forward either in PVP or PVE. The wall known as skill points. I do copious amounts of research to be effective at PVP and PVE. Oh wait, i need a ridiculous amount of skill points to compete in the solo arena and a ridiculous amount of skill points to even run level 4 missions, ive been running the hell out of level 3 missions for little to no reward. I guess i could AFK mine that's always exhilarating. I've tried numerous excursions into low-sec and null sec, only to be obliterated by those who have higher skill points and better ships than me. To say we are on even playing field is stupid, I can outfit a Jaguar and still be decimated because i don't have all the skills necessary to make that ship completely effective. Roughly 18 days of training just to fly it, than lets see another month of skills to be effective, this goes for most other (regular) frigates as well. You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 16:51:00 -
[154] - Quote
Hun Wei Loww wrote:I've tried numerous excursions into low-sec and null sec, only to be obliterated by those who have higher skill points and better ships than me.
You were obliterated by people who know more about the game - not by their SPs or their "better" ships. As an aside, I would enjoy hearing what, specifically, makes their ships "better" than yours.
Quote: To say we are on even playing field is stupid, I can outfit a Jaguar and still be decimated because i don't have all the skills necessary to make that ship completely effective. Roughly 18 days of training just to fly it, than lets see another month of skills to be effective, this goes for most other (regular) frigates as well. You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill.
Have you considered, even for a moment, that you just don't know what you're doing? I understand the impulse to place the blame for your failures on external factors that you don't control, but have you even stopped to think that maybe it's you?
Have you gone to friends/corp mates/the forums and said, "Hey, every time I go out to low or null sec, I get owned pretty badly. Here's the ship and fitting I'm using. Is there something I should be doing differently?"
Eve is not a terribly intuitive game, but a little bit of advice can go a long way. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 17:24:00 -
[155] - Quote
Prekaz wrote:Chi'Nane T'Kal wrote:Prekaz wrote:
New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.
Yeah right, and that's why veteran players are not given any remaps. Oh wait... New characters are given BONUS remaps for precisely that reason. Note the emphasis on "bonus". Everyone else gets an annual remap, with the occasional bonus doled out as holiday gifts.
Just because i didn't say BONUS remaps doesn't mean i meant the anual remap. It's pretty clear from context what i meant.
I can't say for sure since i'm no veteran, but i'm pretty sure everyone got those 2 bonus remap a new char gets these days. Even if not, people back in the days got christmas bonus remaps and 'CCP thinks we should get another remap'-remaps and whatnot.
Quote:At this point you've essentially asserted that you want to be able to train a variety of skills at an optimal sp/hr at all times, and not have to spend any of your "valuable" bonus remaps to do it.
Try reading, try thinking and then comprehending.
Well, maybe i'm asking for too much.
I said that even WITH burning one of only 2 bonus remaps i realistically expect to have in my lifetime, I'm looking at 2 mapping periods within my first year. To spend those 2 mapping periods efficiently means each of them will have to be at least a few months (i.e. I will have to learn a few skills i might not need IMMEDIATELY, but i will want to have after that year. because I won't be seeing the same remap until the year is over - even longer for the 2nd remap period). So the minimum time spent we're looking at is my complete first remap period + the immediately useful skills from my 2nd remap period.
Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise, even if the minimum skills for that ship alone would be less than 100 days. Simply because I have to train 50 days of skills that have no immediate benefit in that ship, but have potential benefits in a ship i may wish to use LATER. (Numbers are arbitrary to give an idea what i'm talking about)
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 17:31:00 -
[156] - Quote
Prekaz wrote:Hun Wei Loww wrote:You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill. This suggests that, if I were to roll a new character and begin training it right now, I would be hopelessly outmatched by, say... You. Do you actually think that's the case?
Of course you could always AVOID a fight, but assuming you actually WANT to fight, with skills in the IIIs you would ALWAYS be outmatched by someone in a similar or better ship with skills in the Vs.
Unless of course you fly a clear rock to their scissors. But if both of you bring a random ship that's somewhat unlikely. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 17:31:00 -
[157] - Quote
Chi'Nane T'Kal wrote:
I said that even WITH burning one of only 2 bonus remaps i realistically expect to have in my lifetime, I'm looking at 2 mapping periods within my first year. To spend those 2 mapping periods efficiently means each of them will have to be at least a few months (i.e. I will have to learn a few skills i might not need IMMEDIATELY, but i will want to have after that year. because I won't be seeing the same remap until the year is over - even longer for the 2nd remap period). So the minimum time spent we're looking at is my complete first remap period + the immediately useful skills from my 2nd remap period.
Yeah, you're not actually doing anything to dispel the notion that you want to have your cake and eat it, too. Like I said before: Personal problems.
Quote:Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise
...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 17:44:00 -
[158] - Quote
Prekaz wrote:Chi'Nane T'Kal wrote: Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise
...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max.
No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.
Not min/maxing and thus reaching my long term goals even later would definitely increase my appreciation of the SP system, you're probably right. Or maybe not... |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 18:06:00 -
[159] - Quote
Chi'Nane T'Kal wrote:Prekaz wrote:Chi'Nane T'Kal wrote: Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise
...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max. No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.
There is no infinite advantage. It exists in your head because you erroneously believe that SP is everything.
http://eveboard.com/pilot/Dr_Caymus
This guy has a well over double my SPs. By your logic, I would be simply powerless against him. In reality, the fact that he can only use a tiny fraction of those SPs at any given time means that, once we're undocked, there's almost no appreciable difference in utilized SPs, despite the difference in the total.
He can totally stomp me in reprocessing spodumain, though. |
Eve Amada
Lightspeed Enterprises Fidelas Constans
9
|
Posted - 2013.03.06 18:17:00 -
[160] - Quote
This thread has so many tears of I can't play game if I don't have 100 mil skill points. It is getting a little sad to say the least.
So, What I propose is that CCP gives all new players 100 million free skill points to use where they want too.
This probably still wouldn't stop the whining because these new players wouldn't know what to do with all the skill points.
But at least this same old whine & thread which comes up every other week would change to a new whine fest.
Please, CCP give new players 100 million skill points to start game with. |
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Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 18:56:00 -
[161] - Quote
Eve Amada wrote:This thread has so many tears of I can't play game if I don't have 100 mil skill points. It is getting a little sad to say the least.
So, What I propose is that CCP gives all new players 100 million free skill points to use where they want too.
This probably still wouldn't stop the whining because these new players wouldn't know what to do with all the skill points.
But at least this same old whine & thread which comes up every other week would change to a new whine fest.
Please, CCP give new players 100 million skill points to start game with.
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 19:01:00 -
[162] - Quote
Hun Wei Loww wrote:
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore.
I'll ask again: If more SP = instant win, if I roll a newb right now and train it for, say, two weeks, would the fact that you have more SP than my newb equate to an "instant win" for you? |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 19:03:00 -
[163] - Quote
Prekaz wrote:Hun Wei Loww wrote:
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore.
I'll ask again: If more SP = instant win, if I roll a newb right now and train it for, say, two weeks, would the fact that you have more SP than my newb equate to an "instant win" for you?
Pretty sure I could beat a guy who's only registered kill is against an imparior who had been playing 2+ years. Stop talking like your some knowledgeable source in PVP. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 19:04:00 -
[164] - Quote
Hun Wei Loww wrote:Prekaz wrote:[quote=Hun Wei Loww]
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore. I'll ask again: If more SP = instant win, if I roll a newb right now and train it for, say, two weeks, would the fact that you have more SP than my newb equate to an "instant win" for you?
Pretty sure I could beat a guy who's only registered kill is against an imparior who had been playing 2+ years. Stop talking like you're some knowledgeable source in PVP. Not saying i am the best, but the fact you want admit skill points play some role is laughable. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 19:09:00 -
[165] - Quote
Hun Wei Loww wrote:Prekaz wrote:Hun Wei Loww wrote:
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore.
I'll ask again: If more SP = instant win, if I roll a newb right now and train it for, say, two weeks, would the fact that you have more SP than my newb equate to an "instant win" for you? Pretty sure I could beat a guy who's only registered kill is against an imparior who had been playing 2+ years. Stop talking like your some knowledgeable source in PVP.
So you're asserting that, yes, your SP would equate to an instant win for you against a two week old pilot?
How about a month old one?
Two months?
Really, this idea of yours is fascinating to me. :D |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 19:13:00 -
[166] - Quote
Prekaz wrote:Hun Wei Loww wrote:Prekaz wrote:Hun Wei Loww wrote:
Nah then the old players would quit, because they be too mad that their 400 years played doesn't equate instant win anymore.
I'll ask again: If more SP = instant win, if I roll a newb right now and train it for, say, two weeks, would the fact that you have more SP than my newb equate to an "instant win" for you? Pretty sure I could beat a guy who's only registered kill is against an imparior who had been playing 2+ years. Stop talking like your some knowledgeable source in PVP. So you're asserting that, yes, your SP would equate to an instant win for you against a two week old pilot? How about a month old one? Two months? Really, this idea of yours is fascinating to me. :D
Certain skill points = More damage, More Speed and More everything. It gives a large buffer to those who can afford a mess up and quicker kills, there is no cutthroat PVP in this. Why not make the Frigate to max out skills for it take a day? Not 45? You have to reach a certain threshold to actually PVP effectively otherwise you will get squashed. The higher the ship you fly the more skill points it takes. BTW beautiful kill on the Imparior bet that noob didn't see your one shot coming. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 19:16:00 -
[167] - Quote
You did not answer the question. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 19:22:00 -
[168] - Quote
Yeah i guess you are a little slow on the uptake. Deciphering is hard. How often when you are in null sec and low sec do you encounter a new pilot? Pretty damn rare, everyone i see has been playing 2+ years. Basically by saying this you have furthered my point. I am not allowed to take on a pilot that has been playing 2+ years because he just stomps me, because his ship has better fittings and his trained skills aren't sub-par like mine, if he has the same exact ship as me. If he has a different one than he still has a distinct advantage and may even be able to beat me in a rock,paper,scissors match even if i had scissors and he has paper. Why not make the training time less severe for starting out? Are people scared what a noob will do while playing on a level playing field, everyone talks big but has nothing to show for it. If skill points don't equate to anything than why not let people just have them to a certain extent its already what they are doing its just time invested. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 19:33:00 -
[169] - Quote
Quote:Yeah i guess you are a little slow on the uptake. Deciphering is hard. How often when you are in null sec and low sec do you encounter a new pilot? Pretty damn rare, everyone i see has been playing 2+ years. Basically by saying this you have furthered my point. I am not allowed to take on a pilot that has been playing 2+ years because he just stomps me, because his ship has better fittings and his trained skills aren't sub-par like mine, if he has the same exact ship as me.
If I were to stomp you with my main, you would blame it on my skillpoints, regardless of the role they actually played. You would feel your point had been proven. More SPs = win, Eve is unfair to new players, whinewhinewhine.
My assertion is that you simply do not know what you are doing, so I'm offering to reverse the roles in the SP-equation. What happens if you lose then? You can't very well blame it on the SP discrepancy anymore, right?
Quote:If skill points don't equate to anything than why not let people just have them to a certain extent its already what they are doing its just time invested.
No one said they don't equate to anything - what was said is that they don't do what you are personally claiming that they do. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 19:46:00 -
[170] - Quote
Prekaz wrote:Quote:Yeah i guess you are a little slow on the uptake. Deciphering is hard. How often when you are in null sec and low sec do you encounter a new pilot? Pretty damn rare, everyone i see has been playing 2+ years. Basically by saying this you have furthered my point. I am not allowed to take on a pilot that has been playing 2+ years because he just stomps me, because his ship has better fittings and his trained skills aren't sub-par like mine, if he has the same exact ship as me. If I were to stomp you with my main, you would blame it on my skillpoints, regardless of the role they actually played. You would feel your point had been proven. More SPs = win, Eve is unfair to new players, whinewhinewhine. My assertion is that you simply do not know what you are doing, so I'm offering to reverse the roles in the SP-equation. What happens if you lose then? You can't very well blame it on the SP discrepancy anymore, right? Quote:If skill points don't equate to anything than why not let people just have them to a certain extent its already what they are doing its just time invested. No one said they don't equate to anything - what was said is that they don't do what you are personally claiming that they do.
Pretty sure you said they don't equate to anything, that your 2 week character could easily beat a 5 year old character, thus making skill points null. So basically you are back-stepping hard. Well the fact of the matter is, the PVP is not overly difficult nor are the builds, there are flavor of the month ships, flavor of the month builds like many MMO's. The fact that you see EVE as its own separate unique entity with multitudes of builds is pretty funny . I mean you can swap out a couple things here and there but the bulk is rather the same you take a role and perform it like in any MMO. However in this MMO, you have to train months on end to get these skills, you aren't given the same skills as your comrades thus making it an un-even playing field, based on what skills they have. Usually in an MMO everyone is given the same damage modifiers (besides gear) the talents are the same. This one you can get them but they take months on end of training thus meaning skill points have a high regard to value in the success of PVP. The PVP in this game is not hard, you think because it requires some basic math that its the ultimate PVP challenge, its different but not challenging. I player can easily grasp it in a 1-2 week time span. That said if everyone has the same grasp what does this boil down to? Im glad you asked, it boils down to skill points and the level of fittings you have, which oddly enough is based on skill points as well. If you watch videos of some of the most successful pvpers they are not doing anything overly complex, watching angular velocity, managing capacitor outputs and the damage they are applying. However, very rarely do i see these successful pilots flying a rifter in all t1 fittings, with level 1-3 skills. |
|
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 19:53:00 -
[171] - Quote
Hun Wei Loww wrote: Pretty sure you said they don't equate to anything, that your 2 week character could easily beat a 5 year old character, thus making skill points null. So basically you are back-stepping hard.
A 5 year old character with an incompetent behind the wheel? Yes. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 20:01:00 -
[172] - Quote
I like the fact that you think this PVP is overly difficult. it isn't for anyone who does any research on the topic. Yet you cant say anything on the fact that someone who hits twice as hard as you, goes twice your speed, has twice your tracking and twice your effective tanking does not have a distinct advantage on you. I don't care who you are with these factors you will be hard pressed to win. You cannot blame everything on ineptness and say the game is perfectly balanced and that skill points play no substantial role. You have to train for a month or two even before you can start PVP and be on a level playing field which i find to be ridiculous. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 20:03:00 -
[173] - Quote
In that case, you should be able to simply state that my 2 week/1 month/2 month old character would stand no chance against you.
Is Eve PvP so simplistic that the player's actions are functionally irrelevant? Yes, says you. Does this mean that SPs are the only thing that matters? Yes, says you. Would you have more SP than any character I rolled today? Yes, obviously.
So why do you keep responding to a simple yes/no question with this tedious expositions? |
Eve Amada
Lightspeed Enterprises Fidelas Constans
9
|
Posted - 2013.03.06 20:05:00 -
[174] - Quote
Hun Wei Loww wrote:You have to train for a month or two even before you can start PVP and be on a level playing field which i find to be ridiculous.
This thread is really going nowhere.
You didn't like my idea of giving new players 100 mil skill points to start with.
So here is my new proposal in that it makes all the new players happy & might even make the older players happy too.
CCP, just give everyone max skills in everything. That's right just level 5 in every skill when you begin a new character & also give everyone in this game level 5 skills.
Now would this make you happy? Probably not because some whiners only know how to whine. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 20:14:00 -
[175] - Quote
Prekaz wrote:In that case, you should be able to simply state that my 2 week/1 month/2 month old character would stand no chance against you.
Is Eve PvP so simplistic that the player's actions are functionally irrelevant? Yes, says you. Does this mean that SPs are the only thing that matters? Yes, says you. Would you have more SP than any character I rolled today? Yes, obviously.
So why do you keep responding to a simple yes/no question with this tedious expositions?
Way to take what i said out of context, wildly out of context. And to answer your question which i have several times before only you are too blunt to actually notice. Yes, but this is void of my point. I do not encounter week old pilots in low and null sec. if it was so easy why isn't everyone on new characters running around decimating people? Why is everyone on their main? You also are taking what I am saying as that OH GUY WITH 2 BIL SKILL POINTS BEAT GUY WITH 1 BIL. Which is not at all what I am saying, you reach a threshold where you are on even ground all +5 skills that relate to your ship, there now you are even, skill,fittings and ships determine the victor not skill points. But to reach this point requires months of training, that is what I am saying. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 20:18:00 -
[176] - Quote
Hun Wei Loww wrote:Prekaz wrote:In that case, you should be able to simply state that my 2 week/1 month/2 month old character would stand no chance against you.
Is Eve PvP so simplistic that the player's actions are functionally irrelevant? Yes, says you. Does this mean that SPs are the only thing that matters? Yes, says you. Would you have more SP than any character I rolled today? Yes, obviously.
So why do you keep responding to a simple yes/no question with this tedious expositions? Way to take what i said out of context, wildly out of context. And to answer your question which i have several times before only you are too blunt to actually notice. Yes, but this is void of my point.
Cool. Post your main, and whenever I get a break in my training queue, I'll come find you with a two week old character. :) |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 20:20:00 -
[177] - Quote
This is my main, your turn. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 20:29:00 -
[178] - Quote
It's... quite clearly not, which pretty obviously demonstrates that you know your own position is bunk, and don't want to have to demonstrated it you. |
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 20:38:00 -
[179] - Quote
Guess the same can be said for you. |
Prekaz
the gentlemen's corporation
50
|
Posted - 2013.03.06 20:50:00 -
[180] - Quote
Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main? You: no, U!
You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll.
You're totally right, guy. SP is everything and you will always be bad because you started late. |
|
Hun Wei Loww
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.06 21:54:00 -
[181] - Quote
Prekaz wrote:Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main? You: no, U! You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll. You're totally right, guy. SP is everything and you will always be bad because you started late.
So i win, your round-about universal examples have ran out. Use some more they are a clear example of someone who doesn't know crap. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 21:57:00 -
[182] - Quote
Prekaz wrote:Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main? You: no, U! You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll. You're totally right, guy. SP is everything and you will always be bad because you started late.
Why duel? If you want to prove your point, beat him at what his main is good at.
If that's PvP by all means duel. If it's mining, beat him at ISK/h, likewise if it's mission running.
If you can do that with your 2 week old character, then and only then will you have proven your point. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 22:11:00 -
[183] - Quote
Eve Amada wrote: [..blabla..] Please, CCP give new players 100 million skill points to start game with.
What a great contribution to the discussion. Very mature.
How about something constructive, though? In another thread someone (a veteran even, iirr) came up with a list of skills that should be baseline. A possible approach to think about.
Alternatively, something i'd appreciate more: Give new original players a baseline mapping of +10 on ALL stats for a fixed amount of time, so they won't have to worry about remaps for that time.
Again alternatively or combined with the above: Give new players double training speed for a time (cerebral accelerator used to do that AFAIK).
Anything of that should help out newer players considerably without taking the edge out of the game. |
M'pact
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.03.06 22:17:00 -
[184] - Quote
Even if CCP decided to give new accounts All Level V skills and a 500 billion ISK wallet, newbies would still get their azzes handed to them in combat. They wouldn't have the first clue how to use those skill points and ISK to get what they want out of the game, and would soon be broke and extremely frustrated. There would be cries of cheating and haxxorz ... after all, how can a character with All Level V skills be beaten by a character with only 10 or 20 or 30 or 40 million SP? You know ... somebody who actually earned those skill points over time while playing the game and learning all about it?
Earning skill points over time gives new players a chance to learn more about the game. This makes it so character skill doesn't out-progress player knowledge/skill.
And to the poster who requested a one-month double boost to skill points earned for new accounts? They tried that already. People complained bitterly when their boosted time was up, even though it was quite clearly stated that it was for a limited time only. You could even combine the boost with a Cerebral Accelerator to REALLY get that learning going. The complaining about what amount of time the boosts should be for led to CCP taking it out of the game. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 22:24:00 -
[185] - Quote
And another mastermind who thinks the game is rocket science.
Yes, there are some mechanisms that definitely need getting used to. Yes, creating routines is useful.
No, this doesn't take years unless you are extremely slow. As in paralyzed. |
Orlacc
292
|
Posted - 2013.03.06 22:36:00 -
[186] - Quote
All I am seeing is excessive use of the word "give."
Sorry high-sec is already far too easy. There are some things not everyone can do. I hope CCP keeps EVE this way. |
Prekaz
the gentlemen's corporation
51
|
Posted - 2013.03.06 22:36:00 -
[187] - Quote
Hun Wei Loww wrote:Prekaz wrote:Me: Hey guy who thinks SP is everything, I'll duel you with a 2 week old character and we'll see if you're right. Who's your main? You: no, U! You're not even making sense at this point. I'm just going to file you under dunning-kruger poster-troll. You're totally right, guy. SP is everything and you will always be bad because you started late. So i win, your round-about universal examples have ran out. Use some more they are a clear example of someone who doesn't know crap.
Where we're at right now is that you've unambiguously confessed that you do not believe that your skillpoint advantage would offer you a substantial advantage over a newer character. I guess that constitutes winning in your world.
Quote:Why duel? If you want to prove your point, beat him at what his main is good at.
Because he his original statement was that he could not compete with older characters in combat. Try to keep up.
Quote:If that's PvP by all means duel. If it's mining, beat him at ISK/h, likewise if it's mission running.
If you can do that with your 2 week old character, then and only then will you have proven your point.
My assertion is, specifically, that he is incompetent with respect to PvP in Eve, and that is why he gets obliterated by other players. Were he not incompetent, he would, most assuredly, still lose to older players. He'd still lose to younger players, too, which is something that happens every day in Eve, contrary to the nonsensical claims contained in whine threads like this one.
I can't really speak to his competence in mining or mission running. Nobody is claiming that there is no quantitative advantage to having higher skills.
The claim is that a character with lower skills can still be competitive. I sure as **** can compete with an older miner, within a matter of weeks, with respect to ore yield. Surpass, on average? Maybe not. But that's not the same thing as not being competitive at all. |
M'pact
Federal Navy Academy Gallente Federation
12
|
Posted - 2013.03.06 22:40:00 -
[188] - Quote
Chi'Nane T'Kal wrote:And another mastermind who thinks the game is rocket science.
Yes, there are some mechanisms that definitely need getting used to. Yes, creating routines is useful.
No, this doesn't take years unless you are extremely slow. As in paralyzed. lol Wow. Troll much? Or are you getting mad for no reason whatsoever?
The "mechanisms" that need getting used to don't stop after a certain amount of time.
For mission-running, there's the transition from L1 to L2 missions, from L2 to L3 missions, from L3 to L4 missions, and learning that some missions within the same level are much harder than others. Then there's the epic arcs and COSMOS missions.
Other parts of the game are similar, with thresholds to pass at various points.
The game isn't rocket science. It's spreadsheets. Not everyone gets spreadsheets. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 22:54:00 -
[189] - Quote
M'pact wrote:Chi'Nane T'Kal wrote:And another mastermind who thinks the game is rocket science.
Yes, there are some mechanisms that definitely need getting used to. Yes, creating routines is useful.
No, this doesn't take years unless you are extremely slow. As in paralyzed. lol Wow. Troll much? Or are you getting mad for no reason whatsoever? The "mechanisms" that need getting used to don't stop after a certain amount of time. For mission-running, there's the transition from L1 to L2 missions, from L2 to L3 missions, from L3 to L4 missions, and learning that some missions within the same level are much harder than others. Then there's the epic arcs and COSMOS missions. Other parts of the game are similar, with thresholds to pass at various points.
Oh we're talking PVE now? I thought we were talking about 'leet' PvP skills, my bad.
So yes, you're right it takes about 1 day to cover all there is to know about mission running. Can i please get the skills i need to fit me a Machariel so i can apply that knowledge? Thanks.
The mechanisms i was refering to are stuff like bubbles and avoiding them, how to use dscan and such, stuff that really needs a bit of practise.
The 'skills' needed for that _might_ not stop progressing, but it certainly doesn't take years to develop enough routine to compete.
Quote: The game isn't rocket science. It's spreadsheets. Not everyone gets spreadsheets.
Please. Everyone worth mentioning does get the basic principles a LOT quicker than his pilot gets SP. |
Minty Aroma
Low Sec Pharmacies ProtoStar Federation
0
|
Posted - 2013.03.06 23:01:00 -
[190] - Quote
Obvious troll is obvious.
If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement. |
|
IIshira
School of Applied Knowledge Caldari State
97
|
Posted - 2013.03.06 23:11:00 -
[191] - Quote
Minty Aroma wrote:Obvious troll is obvious.
If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement.
You might be right on the troll but maybe not... Many new players have this opinion till they either figure out how the game is played or rage quit.
As with flying a frigate with goonswarm.. What if he want's to fly a Titan in highsec for mining belts??? Come on CCP get with the program... Give him his highsec Titan and 100 mil SP now! |
Bloodmyst Ranwar
The Pilots Who Say Ni
11
|
Posted - 2013.03.06 23:28:00 -
[192] - Quote
Hefty TheFirst wrote:Schmata Bastanold wrote:You can buy SP in form of a toon from bazaar but you cannot buy game knowledge and experience. And you are clear proof of that.
Everyone of us started lost and without SP needed to fly shinies and do cool stuff.
Chill da frakk down, keep playing or GTFO. Why would anybody play the game he hates? That's just like most st00pid thing you can do with your time and money. I am clear proof. Proof of what exactly? I have been playing this game for 2 months and for that amount of time I have played and what I have accomplished I'm pretty proud. See this post isn't about me but the high rate of new players that quit. As far as a new player goes I think I did very well. Can you say that you made 170m on your second day of trial? No help, no guidance from friends?
Hey, thought I'd chime in....
First off I start with, you are a very ignorant. Just looking at some of your replies makes me cringe.
Guess what, I'm a 2 month old pilot and I certainly don't feel that I'm being hindered by the "skill barrier." I bet your just some kid who has played in many other various MMO's or FPS games, downloaded cheats and was given everything on a silver platter!
Take the time to realise that this game requires "work" to get rewards. The sooner you realise that, the sooner you'll be better off. If you don't like it, find another game to play.
Stop whining.
EDIT: 1 1/2 years...... lol what a joke. What kinda skill plan you go there? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 23:30:00 -
[193] - Quote
Minty Aroma wrote:Obvious troll is obvious.
If you want to be of some use with <1 mil sp, join one of the huge nullsec corps (like goonswarm) and become a tackler in pvp! They'll replace the lost ships, which are very cheap anyway, and you have an extremely crucial role in the fleet - without you there would be no engagement.
To be useful, all you need is:
Racial Frig 3 (for a decent t1 frig hull) Racial Weapons 1 (so you can have a small sting) - get this for free Spaceship Command 1 - get this for free Electronics 3 Propulsion Jamming 1 Navigation 3 Afterburner 3 High Speed Manoeuvring 1
and tank skills,
Armour Tank (recommended due to midslots being used for tackling) -
Hull Upgrades 1 Mechanics 1 - get this for free
All that will take you less than a day to train, and you will be useful. All you need is a willingness to learn!
If you had read more than the last post, you would have seen that being the tackle monkey was indeed conceded as one of the few valid career paths for newbs. It was even followed up with a banana joke to increase visibility.
Weirdly, there has never been a period in my life where i thought: "Hey, let's go find a game where i can be that totally important guy that holds the victim, so the guys with actual skills i'm flying around with can kill him."
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.06 23:35:00 -
[194] - Quote
Bloodmyst Ranwar wrote: Take the time to realise that this game requires "work" to get rewards.
Can i please have your job? You seem to get paid for breathing. On the other hand..no thanks, I can't imagine that gets paid well.
This is a discussion about SP generation. The only requirement for that is maintaining a subscription. Which is a weird definition of 'work'.
|
Haulie Berry
227
|
Posted - 2013.03.07 00:13:00 -
[195] - Quote
Ore yield of a retriever with 3 MLU IIs, T2 strips, and all 5s: 1184/m, 1496/m w/ drones.
Ore yield of a retriever with 3 MLU Is, T1 meta 0 strips, and the bare minimum skills to get in it and make it go: 900/m, 916 w/ 1x drone (T1) (I said min skills, right?).
Training time, no remapping, no implants: 9d, 22h. Training time, +3 implants: 8d, 19h
With Drones 5, mining drones 5, drone interfaces 4: 1181/m No implants: 29d 9h Implants: 26d 1h
Conclusion: http://www.gongumenn.com/images/t2tissue.jpg
J/k, you probably don't have the 5s to use those yet. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.07 00:25:00 -
[196] - Quote
Haulie Berry wrote:Ore yield of a retriever with 3 MLU IIs, T2 strips, and all 5s: 1184/m, 1496/m w/ drones. Ore yield of a retriever with 3 MLU Is, T1 meta 0 strips, and the bare minimum skills to get in it and make it go: 900/m, 916 w/ 1x drone (T1) (I said min skills, right?). Training time, no remapping, no implants: 9d, 22h. Training time, +3 implants: 8d, 19h With Drones 5, mining drones 5, drone interfaces 4: 1181/m No implants: 29d 9h Implants: 26d 1h Conclusion: http://www.gongumenn.com/images/t2tissue.jpgJ/k, you probably don't have the 5s to use those yet.
Yes, mining was part of the things conceded as being possible for newbies. Your point?
Again, how many people do you think are going through the world saying "Man, i REALLY need to find a game where i can fly a ship into a belt of asteroids and check every 3 minutes if i need to restart my mining lasers."
That said, I DID actually learn enough mining skills for 1000m3/h to both Alts when the new AI came up and my tank+DPS scheme stopped working for lvl4 missions, so i'd have a basic emergency fallback option. But then I was already invested into the game at that point.
However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.
|
Haulie Berry
227
|
Posted - 2013.03.07 00:33:00 -
[197] - Quote
Chi'Nane T'Kal wrote:
However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.
The way you move the goalposts around indicates that this is not a discussion or a debate - it is the whining of a child who will accept nothing less than the full and unqualified agreement that he should be granted everything he wants, and more, on a whim. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
49
|
Posted - 2013.03.07 09:09:00 -
[198] - Quote
Haulie Berry wrote:Chi'Nane T'Kal wrote:
However, starting the game with the prospect of being limited to mining for reliable ISK generation for 150+ days (a realistic period for the initial int/mem mapping for basic skill coverage IMO)? Not something I'd expect to hook a lot of new players to the game.
The way you move the goalposts around indicates that this is not a discussion or a debate - it is the whining of a child who will accept nothing less than the full and unqualified agreement that he should be granted everything he wants, and more, on a whim.
That's complete bull. I'm already past the steepest climb in the SP wall, and if you actually READ my post, you would have realized that i'm also willing to temporarily put up with mining as an alternative ISK generator.
We're talking about new players who - as I clearly outlined above - will often automatically set their eyes on a lvl4 mission running battleship and are likely to quit once they realize their goal is so far removed.
And what's worse: the more desirable players - those with half a brain who are able to optimize an EVEmon skillplan with a balance of short-term and long term goals - will be desillusioned MORE than the morons who just skill whatever they fancy right now without worrying about remaps.
Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.
Telling the same player he could be the tackle monkey for a bunch of PvP maniacs, so THEY can have their fun seems borderline psychotic. It would also be news to me, if the nullsec alliances searching for new players that serve as tacklers are willing to finance the PLEX for those players each month, but i'm more than willing to stand corrected there if i'm wrong. |
Malcanis
Vanishing Point. The Initiative.
7995
|
Posted - 2013.03.07 09:56:00 -
[199] - Quote
Chi'Nane T'Kal wrote:
Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.
Agreed, that would be terrible advice. There are far better, more fun, more lucrative ways, much less SP-intensive ways for this aspiring pilot to make his ISK.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7995
|
Posted - 2013.03.07 10:01:00 -
[200] - Quote
Chi'Nane T'Kal wrote:Prekaz wrote:Chi'Nane T'Kal wrote: Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise
...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max. No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier. Not min/maxing and thus reaching my long term goals even later would definitely increase my appreciation of the SP system, you're probably right. Or maybe not...
I think the "elitest jerks" are the ones with so little faith in the people who are new players. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|
Grimm Griefer
M.I.M.M.S The Watchmen.
7
|
Posted - 2013.03.07 13:39:00 -
[201] - Quote
CCP have listened, in an upcoming patch (if they haven't done it already) they are making same radical changes to ship skilling so that getting to certain classes won't be as terribad as it used to (skiffs and orcas) this will then give new pilots slightly more options at start than is current which is admittedly pretty horrible. Saying that getting into a good corp helps a lot as the advice they can offer can offset that 'wall' somewhat. want to do lvl 4 missions but can only fly a cruiser. No worries we will form a fleet, get a logi on you we fly the big ships, you shoot targets, we keep you alive you reap the iskie rewards and standings that come your way. If they are really good corp they also have freebie ships for you to take out and use.. next thing you know you are passed that initial hurdle, enjoying the game and not looking back. but that first period without any guidance can be daunting. Other MMO's though you can usually pick the game up in hours, then start the lvling grind. EvE just takes a bit longer, but the rewards are far more satisifying. |
Haulie Berry
230
|
Posted - 2013.03.07 14:23:00 -
[202] - Quote
Quote:Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.
I didn't suggest this. Somewhere along the way you said something like, "WHY DUELING? WHAT ABOUT MINING?"
And that got me interested, so I ran the numbers and then pointed out that your question was idiotic. ******* math, right? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 16:20:00 -
[203] - Quote
Haulie Berry wrote:Quote:Telling an aspiring battleship pilot to spend half a year mining as one of only a few ways to generate the ISK needed for playing speaks of a severe lack of empathy on your part, bordering on sociopathy.
I did not suggest this. Somewhere along the way you said something like why dueling, what about mining, what if that guy is a miner?
Well, you did not state the intention of your post anywhere, so i had to guess. Communication skills ftw.
I wanted to get away from the misleading idea, that being competitive is only about a direct PvP duel.
Quote: And that got me interested, because I have never mined before. so I ran the numbers and then pointed out that your question was idiotic, and that it is even easier to be a competitive miner than a competitive combat pilot. ******* math, right?
Basic math tells me that 1000 > 900. So your aspiring miner loses against the competitor. Also you're comparing retriever vs. retriever, while you should compare mackinaw vs. retriever.
There the difference is further increased, which you're ignorant of due to your lack of understanding. You're listing the retriever with mining drones, which is just stupid, as the solo mining barges are lacking the drone bay to bring mining drones AND combat drones, yet they need a set of combat drones in order to not be forced from the belt if rats show up. (Theoretically the procurer can ignore rats and thus use mining drones, but the ship has other issues making it less efficient and comfortable than the retriever)
So in reality we're looking at something like 1500 vs. 1000 m3/h , which means any kind of competition would be lost hands down.
That's a bit beside the point though, as I somewhat doubt the OP's friends were planning a mining career, which plateaus rather quickly, so there is no real SP-wall-of-QUIT there.
|
RavenPaine
raven alliance
366
|
Posted - 2013.03.07 16:38:00 -
[204] - Quote
forums ate my post |
Haulie Berry
230
|
Posted - 2013.03.07 16:49:00 -
[205] - Quote
forumnomnom |
Haulie Berry
230
|
Posted - 2013.03.07 16:49:00 -
[206] - Quote
Chi'Nane T'Kal wrote:
Basic math tells me that 1000 > 900. So your aspiring miner loses against the competitor. Also you're comparing retriever vs. retriever, while you should compare mackinaw vs. retriever.
There the difference is further increased, which you're ignorant of due to your lack of understanding.
It is a very marginal yield increase (1%/exhumer skill) at a very large cost increase. What the mackinaw primarily offers over the retriever is additional tank, but that has no particular effect in high security, and is still too little to be adequate anywhere else. This is why the retriever is, far and away, the preferred mining platform at the moment for children of all ages.
Quote:You're listing the retriever with mining drones, which is just stupid, as the solo mining barges are lacking the drone bay to bring mining drones AND combat drones, yet they need a set of combat drones in order to not be forced from the belt if rats show up.
Yes I am aware, and I chose mining drones for the mockup to provide the most benefit to YOUR position - not mine. If you look carefully you will notice that the majority of the yield difference between our experienced pilot and our newbie is a result of the drones - not the strip miners.
With a realistic solo fit utilizing a flight of combat drones, the veteran has even less of a yield advantage. You did see the no-drone numbers listed right along side the others, I assume?
But then, you do have a demonstrated habit of ignoring that which is inconvenient.
Quote:So in reality we're looking at something like 1500 vs. 1000 m3/h , which means any kind of competition would be lost hands down.
Since you didn't want drones involved (despite the fact that they actually work in your favor, not mine :D), a Mackinaw with 3x MLU IIs and a 2 modulated strips pulls 1339 with all 5s and T2 mining crystals.
Your idea of competitive seems to be "matches or exceeds".
Again, this rather illustrates that what I am dealing with is a petulant child, and not someone with a reasoned opinion. Our new miner is able to achieve about 80% of the effectiveness of our veteran with 20% or less of the labor.
Quote:That's a bit beside the point though, as I somewhat doubt the OP's friends were planning a mining career, which plateaus rather quickly, so there is no real SP-wall-of-QUIT there.
You brought up mining. I just pointed out why you were stupid for doing so. |
Gizznitt Malikite
Agony Unleashed Agony Empire
1866
|
Posted - 2013.03.07 17:07:00 -
[207] - Quote
I understand the SP frustration... as I too found it daunting when I started planning to get into big ships...
But to be honest, when I first started playing, I focused on learning skills (thank god those were removed). Then I focused on core skills and skills that allowed me to explore EvE... In this game you don't need perfect skills to be competent... and I'm sorry if you feel that way.
You can very quickly get to level 4 skills.... you can cheaply buy meta 1 & 2 items to use... ^^ Sure, that means you're not zooming around in a t2 ship with t2 fittings, but SO WHAT....
When I first started PvPing... several years ago, I flew ships like the tristen, merlin, and eventually the all-powerful rifter. I couldn't fly a BS, I couldn't use t2 guns, and my typical combat fit cost about 700k to 1m isk, including the SHIP. I took it out specifically fit to gank interceptors, often flying solo through every conceivable area of nullsec looking for targets.
While that might not sound like fun to you, most things in EvE are very accessible at a low-SP level.... and developing the skillset to fly your ship when you are not the "most skilled" is what makes a good pilot in the end.
Seriously, scanning, exploration, manufacturing, mining, missioning, PvP, .... none of these require "huge" amounts of SP to get into... Sure, it's not instant, but its not years or even months to enter into these professions. At most, it takes a few weeks, and often it takes only a couple of days.
I think EvE's skill system is actually ingenious, with it taking a very short time to become capable, but much longer to become "maxed". |
Haulie Berry
230
|
Posted - 2013.03.07 17:33:00 -
[208] - Quote
Gizznitt Malikite wrote:
I think EvE's skill system is actually ingenious, with it taking a very short time to become capable, but much longer to become "maxed".
Yes. Exactly. If you want to be a pretty good miner, you can do that, easily. If you want to be a pretty good combat pilot, you can do that, easily. If you want to be a pretty good miner and a pretty good combat pilot, even that isn't too hard.
That is not enough for the instant-gratification kids. No, it has to be easy to be both a perfect combat pilot and a perfect miner at the same time. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 17:48:00 -
[209] - Quote
Haulie Berry wrote:
Yes I am aware, and I chose mining drones for the mockup to provide the most benefit to YOUR position - not mine.
You keep repeating that but it just shows your lack of understanding.
The Mackinaw can bring a flight of mining drones PLUS combat drones. The retriever can NOT bring mining drones, because without combat drones it would be even less efficient as it would have to flee whenever rats appear.
Every miner worth his salt I've been talking to uses the Mackinaw unless there is a gank risk or he can't afford it.
So the comparison IS between the Mackinaw WITH mining drones and the Retriever without, with my 1500 vs 1000 comparison i was already rounding in your favor. Strongly, actually.
Quote:You are complaining about the last tiny bit, essentially asserting that, while it's trivially easy for any new player to be almost-as-good in very, very little time, it's "unfair" that they can't be exactly as effective as the older player unless they also make the exact same time investment.
50% is a tiny bit? You must be out of your mind. People are investing billions into implants that give them 6% instead of 4% bonus.
Quote: That you feel this does not constitute "competitive" rather illustrates, again, that what I am dealing with is a petulant child, and not someone with a reasoned opinion based on facts.
Again, you focused on mining from an offhand commentary i made.
Even with your apparent lack of understanding regarding basic principles, you SHOULD be able to realize what YOUR definition of competition would mean in a PvP situation. One ship explodes, the other doesn't. ALWAYS the same player's ship.
|
Haulie Berry
230
|
Posted - 2013.03.07 18:01:00 -
[210] - Quote
Quote:Every miner worth his salt I've been talking to uses the Mackinaw unless there is a gank risk or he can't afford it.
Cool, we're lying now. :D
Quote:The Mackinaw can bring a flight of mining drones PLUS combat drones. The retriever can NOT bring mining drones, because without combat drones it would be even less efficient as it would have to flee whenever rats appear.
People fly this hull because they can turn it on and go away until it's full. As an ardent supporter of minerbumping, I've spent a lot of time around miners. Retrievers are, by vast margin, the preferred platform, and nobody is dicking around with drone management. Solo, they pack combat. In groups with an orca, the orca packs combat and the rest pack mining.
Chi'Nane T'Kal wrote:Quote:You are complaining about the last tiny bit, essentially asserting that, while it's trivially easy for any new player to be almost-as-good in very, very little time, it's "unfair" that they can't be exactly as effective as the older player unless they also make the exact same time investment. 50% is a tiny bit? You must be out of your mind. People are investing billions into implants that give them 6% instead of 4% bonus.
Relative to the time investment? You betcha, especially when we ignore the fictional ATK miner.
Quote:One ship explodes, the other doesn't. ALWAYS the same player's ship.
Also a lie. |
|
Namdor
Imperial Shipment Amarr Empire
0
|
Posted - 2013.03.07 18:04:00 -
[211] - Quote
Quote:One ship explodes, the other doesn't. ALWAYS the same player's ship.
I guess if you're the kind of really bad player who hits orbit and turns their guns on, this might be true.
Are you that bad? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 18:08:00 -
[212] - Quote
Haulie Berry wrote:Gizznitt Malikite wrote:
I think EvE's skill system is actually ingenious, with it taking a very short time to become capable, but much longer to become "maxed".
Yes. Exactly. If you want to be a pretty good miner, you can do that, easily. If you want to be a pretty good combat pilot, you can do that, easily. If you want to be a pretty good miner and a pretty good combat pilot, even that isn't too hard. That is not enough for the instant-gratification kids. No, it has to be easy to be both a perfect combat pilot and a perfect miner at the same time.
Always the stupid 'instant gratification' commentaries.
Noone wants that and the SP system as SUCH is a pretty good system IMO (especially since it strikes my min/max nerve quite strongly).
It is strongly lopsided though.
Becoming a perfect miner? No problem. Perfect trader? No problem.
Perfect scanner? Seemingly not a problem until you realize that we're actually talking about a T3 pilot here, nowadays.
Acceptable PVE combat pilot? Minimum battleship with all-IV skills. Acceptable PvP pilot? Most corps worth mentioning want Command ship + all IV, some skills at V.
Capital pilot? Only for dedicated Alts.
Now imagine you are a potential new player who heard about that awesome space MMO. Are you attracted to it because you can become a competitive miner or trader? Yeah, thought so.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 18:10:00 -
[213] - Quote
Namdor wrote:Quote:One ship explodes, the other doesn't. ALWAYS the same player's ship. I guess if you're the kind of really bad player who hits orbit and turns their guns on, this might be true. Are you that bad?
Weird, how everyone assumes his opponent is a complete idiot.
If we're both equally skilled, he who does 20% more damage and can also tank 20% more damage will consistently win. |
Haulie Berry
230
|
Posted - 2013.03.07 18:21:00 -
[214] - Quote
Quote:Acceptable PVE combat pilot? Minimum battleship with all-IV skills.
That is not exactly a strenuous training plan.
It's also completely unnecessary, unless your definition of "PvE combat" is limited to "running level 4 missions". I've belt ratted in 0 in assault frigates. You can do WHs and low-sec DED plexes in a battlecruiser. Again, you like to ignore that which is inconvenient.
Quote:Acceptable PvP pilot? Most corps worth mentioning want Command ship + all IV, some skills at V.
Couple questions.
#1: How did you come by the delusion that command ships are a common recruiting requirement? #2: Why is your definition of "acceptable PvP pilot" contingent on corporate recruiting?
Now imagine you are a potential new player who heard about that awesome space MMO. Are you attracted to it because you can become a competitive miner or trader? Yeah, thought so.
You do know there are people who play this game and really only engage in economic activity, right?
I spend the vast majority of my time on S&I and trading. Every now and then, I shoot something for funsies. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 19:00:00 -
[215] - Quote
Haulie Berry wrote:Quote:Acceptable PVE combat pilot? Minimum battleship with all-IV skills. That is not exactly a strenuous training plan. It's also completely unnecessary, unless your definition of "PvE combat" is limited to "running level 4 missions". I've belt ratted in 0 in assault frigates. You can do WHs and low-sec DED plexes in a battlecruiser. Again, you like to ignore that which is inconvenient.
No, we are talking about newbies here that leave the game after their first deeper foray into EVEmon or similar.
Is it possible to do other things than lvl4 missions in a battleship? Certainly. is it relevant in the context of our discussion? Not in the least!
Because people are leaving when they realize it takes ages to sufficiently fit and fly the ship they laid their eyes on while being clueless newbs! Which is with good probability a Machariel, Nightmare, Vargur or the like, because everyone and their mother are flying such and they see those ships undocking all the time.
Quote:
Now imagine you are a potential new player who heard about that awesome space MMO. Are you attracted to it because you can become a competitive miner or trader? Yeah, thought so.
You do know there are people who play this game and really only engage in economic activity, right?
I spend the vast majority of my time on S&I and trading. Every now and then, I shoot something for funsies.
Yes and it's awesome that it's possible to have a successful career with economic activity in EVE.
However, what is CCP mosst strongly advertising with? Massive space battles. What will be most likely attracting your regular gamer? The strong market economics?
Are there people that drive pink cars? Definitely. What color do cars in TV spots normally have? |
Haulie Berry
230
|
Posted - 2013.03.07 19:16:00 -
[216] - Quote
Quote:Is it possible to do other things than lvl4 missions in a battleship? Certainly. is it relevant in the context of our discussion? Not in the least!
-Economic activities don't count, they're not fun. -PvP doesn't count, you have to able to fly command ships or carriers before you can do that ****. -PvE? It's not relevant that there is a huge variety of PvP newer players can engage in, because... because... just because. No, all that matters are the L4 missions (which do not take that long to train for, anyway).
What did I say earlier?
Quote:...i am pretty sure that if people keep explaining how a new player can quickly become competitive in a given role, you will keep inventing reasons why that role should be ignored for the sake of this argument and pretty soon the only "role" left will be titan pilot and then you finally get to be right for once, because that **** could definitely take a couple of years.
We seem to be rapidly approaching that point, now.
Quote:Because people are leaving when they realize it takes ages to sufficiently fit and fly the ship they laid their eyes on while being clueless newbs! Which is with good probability a Machariel, Nightmare, Vargur or the like, because everyone and their mother are flying such and they see those ships undocking all the time.
*Ahem*...
Quote:Always the stupid 'instant gratification' commentaries.
"Newbies quit the game because they can't fly a Machariel right out of the gate, but this isn't about instant gratification so don't say that!"
Quote:However, what is CCP mosst strongly advertising with? Massive space battles.
And? You can totally engage in those right out of the gate.
Hell, that's basically the entire notion behind Fweddit. Eve-Uni does it, as well.
If you assert that newer players cannot engage in PvP, you're not merely wrong. It's a demonstrably false statement, so saying otherwise nothing more than an unmitigated act of deceit. |
Untanas Volmyr
Running with Knives Nexus Fleet
0
|
Posted - 2013.03.07 19:19:00 -
[217] - Quote
I've only been playing a few months. Although it takes forever to get to the big stuff at the end. It only exists as incentive towards a reward for investing your time. I realize I have a long way to go before I can even consider myself at a standard. Im fine with that. Some people want to rush to the end game. Which never truly exists for long anyway. So may as well enjoy the content that has already been implemented if you decide you truly enjoy the game and want to take part in its community and production. Or maybe there should also be pvp games for begginers which provide decent rewards however. The first time I played wow I found battlegrounds. Solo'd to 60 and covered myself in pvp gear. And I knew nothing about pve. I was an endgame epic level noob in that way. So maybe it would be smart for Eve to compensate some fast paced action packed t1 games. Just focus on the newcomers for now. I noticed faction warfare. Haven't had time to jump in there yet. Looking forward to it. |
Novakovic
Caldari Provisions Caldari State
0
|
Posted - 2013.03.07 19:28:00 -
[218] - Quote
This thread is hilarious.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.07 19:31:00 -
[219] - Quote
Haulie Berry wrote:Quote:Is it possible to do other things than lvl4 missions in a battleship? Certainly. is it relevant in the context of our discussion? Not in the least! So, let's review your position, in aggregate, now: -Economic activities don't count, they're not fun. -PvP doesn't count, you have to able to fly command ships or carriers before you can do that ****. -PvE? Level 4s or bust. It's not relevant that newer players can engage in comparably rewarding PvE mechanisms, because... because... just because. What did I say earlier?
Again, you don't seem to be able to grasp WHY those arguments are irrelevant.
We're talking about the newbies that quit the game / are reluctant to even START the game because of the huge SP barrier preventing them from doing the things they would deem attractive.
As an outsider (a 2 weeks old newb is effectively an outsider too, exceptions apply).
As someone who may have some experience with other space games, where you spend the majority of your time in or commanding the biggest ships.
If we are LUCKY, after 2 weeks an interesting game mechanism or a memorable event will have HOOKED them to the game enough to put up with the immense skill times - or as an incentive to make them look for alternatives or workarounds.
If not - and chances of that are terribly high - they will be lost and that is why your arguments are irrelevant, because they simply won't have an AUDIENCE.
|
Haulie Berry
230
|
Posted - 2013.03.07 19:33:00 -
[220] - Quote
Chi'Nane T'Kal wrote: If not - and chances of that are terribly high - they will be lost and that is why your arguments are irrelevant, because they simply won't have an AUDIENCE.
"EVE IS DYING!" |
|
Solaris Ecladia
High Flyers Unclaimed.
52
|
Posted - 2013.03.07 19:34:00 -
[221] - Quote
In regards to PvP, SP doesnt matter that much. I had 3m SP (about 2 months) and was in the top 10 killers of my alliance. What matters more than SP is your willingness to try and fly what you can rather than go for that battleship right off the bat like oh so many people do. |
Malcanis
Vanishing Point. The Initiative.
8017
|
Posted - 2013.03.07 19:41:00 -
[222] - Quote
Chi'Nane T'Kal wrote:Haulie Berry wrote:Quote:Is it possible to do other things than lvl4 missions in a battleship? Certainly. is it relevant in the context of our discussion? Not in the least! So, let's review your position, in aggregate, now: -Economic activities don't count, they're not fun. -PvP doesn't count, you have to able to fly command ships or carriers before you can do that ****. -PvE? Level 4s or bust. It's not relevant that newer players can engage in comparably rewarding PvE mechanisms, because... because... just because. What did I say earlier? Again, you don't seem to be able to grasp WHY those arguments are irrelevant. We're talking about the newbies that quit the game / are reluctant to even START the game because of the huge SP barrier preventing them from doing the things they would deem attractive.
Because of their misperception that there is an SP barrier.
You can help by explaining that misperception and not perpetuating it.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Haulie Berry
231
|
Posted - 2013.03.07 19:43:00 -
[223] - Quote
Quote:We're talking about the newbies that quit the game / are reluctant to even START the game because of the huge SP barrier preventing them from doing the things they would deem attractive.
The barrier is a lie, though. Your repeated insistence that it exists doesn't actually make it true. I know the conventional wisdom is that if you are going to lie, lie big, and repeat it often, but in this case, it's an obvious enough lie that it doesn't really work.
If they find PvP attractive, there is no skill barrier preventing them from engaging in PvP on day one. If they find mining attractive, there is no skill barrier preventing them from mining on day one. If they find PvE attractive, there is no skill barrier preventing them from running missions on day one. If they find industry attractive, there is no skill barrier preventing them from doing that on day one. If they find trading attractive, there is no skill barrier preventing them from doing that ton day one.
If the only thing they find attractive is flying a pirate BS or capital ship, I'm comfortable with their being disappointed by the inability to do that on day one.
On average, though, it's like Malcanis said earlier: Idiots telling new players that they can't do anything without 25 million SPs are a problem, yes. The ability to actually do things? Not so much. |
Gizznitt Malikite
Agony Unleashed Agony Empire
1867
|
Posted - 2013.03.07 20:00:00 -
[224] - Quote
Chi'Nane T'Kal wrote:Namdor wrote:Quote:One ship explodes, the other doesn't. ALWAYS the same player's ship. I guess if you're the kind of really bad player who hits orbit and turns their guns on, this might be true. Are you that bad? Weird, how everyone assumes his opponent is a complete idiot. If we're both equally skilled, he who does 20% more damage and can also tank 20% more damage will consistently win.
My First Solo Kill - A raptor
flying a Tristan which is shortly lost thereafter...
I didn't have t2 guns, I couldn't use a t2 armor repper, I had level 4 skills in most core skills.... My opponent had much higher skills... yet I still killed him while taking fire from other ships...
We all acknowledge, in a straight up punch for punch, kick for kick, stamina to stamina brawl the more SP you have over the other player the more likely you are to win (although not 100% as damage is RNG based). This is NOT how PvP in EvE functions though... There are no "straight up" fights...
In PvP, pilots typically fit differently, use different tactics, engage under different circumstances, and so on and so forth... These details have a FAR larger impact on determining the outcome of a fight than raw SP.
|
Namdor
Imperial Shipment Amarr Empire
0
|
Posted - 2013.03.07 20:05:00 -
[225] - Quote
Chi'Nane T'Kal wrote:Namdor wrote:Quote:One ship explodes, the other doesn't. ALWAYS the same player's ship. I guess if you're the kind of really bad player who hits orbit and turns their guns on, this might be true. Are you that bad? Weird, how everyone assumes his opponent is a complete idiot. If we're both equally skilled, he who does 20% more damage and can also tank 20% more damage will consistently win.
The type of simplistic, direct-exchange-of-damage slugout you are describing is pretty rare, even in 1v1.
I suspect you do not actually PvP. |
Gizznitt Malikite
Agony Unleashed Agony Empire
1867
|
Posted - 2013.03.07 20:13:00 -
[226] - Quote
Haulie Berry wrote:Quote:We're talking about the newbies that quit the game / are reluctant to even START the game because of the huge SP barrier preventing them from doing the things they would deem attractive. The barrier is a lie, though. Your repeated insistence that it exists doesn't actually make it true. I know the conventional wisdom is that if you are going to lie, lie big, and repeat it often, but in this case, it's an obvious enough lie that it doesn't really work.
Let's be a little more realistic:
- If they find PvP attractive, there is no skill barrier preventing them from engaging in PvP on day one.
-- I'd give it 4 days to a week honestly.... most of that time should be spent understanding flight control, PvP mechanics, etc... After 1 week, you can be a very effective member of a fleet... and might even be able to solo in a frigate if you read up on how to do it. On day 1, I'd be very shocked if you solo anyone other than newbs in the newb system...
- If they find mining attractive, there is no skill barrier preventing them from mining on day one.
-- This is a day 1 activity...
- If they find PvE attractive, there is no skill barrier preventing them from running missions on day one.
-- This is a day 1 activity...
- If they find industry attractive, there is no skill barrier preventing them from doing that on day one.
-- If you want to do industry for profit, this is probably a day 2 activity.... If you are starting down the industry career, your two biggest hurdles will be PE V, capital, and/or research BP ME. That will take a week to a month.
- If they find trading attractive, there is no skill barrier preventing them from doing that on day one.
This is a day 1 activity...
|
Drew Solaert
Wildcard Inc.
263
|
Posted - 2013.03.07 21:18:00 -
[227] - Quote
Frig 3-4 Prop Jamming 3-4 AB 3 / High Speed 3
there you go, PvP ready., in about half a day, which gives you just enough time to do the tutorial agent missions at a lesiurely pace. Just bring friends. I lied :o
|
Haulie Berry
233
|
Posted - 2013.03.07 21:25:00 -
[228] - Quote
Quote:-- I'd give it 4 days to a week honestly.... most of that time should be spent understanding flight control, PvP mechanics, etc... After 1 week, you can be a very effective member of a fleet... and might even be able to solo in a frigate if you read up on how to do it. On day 1, I'd be very shocked if you solo anyone other than newbs in the newb system...
Oh, no doubt there are learning curve issues, but the claim is that there is some ridiculous "skill point wall" that one must climb over before they can play the game.
If you can fit scram, guns, and prop, you can PvP. |
Stazzmo
Dave's Tax Shelter
1
|
Posted - 2013.03.07 21:57:00 -
[229] - Quote
Hefty TheFirst wrote:Jacob Holland wrote:The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs... I am somewhat impressed that you were able to answer some of the questions. 1-2 years of training would put you into a capital ship yes. Core skills? NO. Now go ask some one that has a capital ship. They will say it's suicide. Now I can see your angle but I nowhere near stated that I'm butthurt because I can't fly a Titan. Half a million vs 100m that was funny... Really funny. There you are talking about some who knows the game in and out. Probably an alt flying with the 500k SP. So the main account is the real player not the 500k SP. Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Pirating in lowsec to minimise clone cost with low SP. That isn't even a sentence. If you can't afford your clone cost you are doing something very wrong with all that "A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...". You look incredibly stupid right now. I don't even really want to post this reply but you asked for it.
What an arrogant reply to a thoughtful answer. And because of your first line and the last two i think you deserve every "character attack" thrown at you in this thread.
Sure they could make certain skills and activities easier to get into but they won't because that's not the kind of game this is. I'm going to train to be able to fly an Ishtar, and with my skills that's a month away plus whatever time it takes to fit it right. And i don't care about how long that will be. Your friends did and went elsewhere. That is the point of a trial, what is your issue with that?
I think the funniest thing you said in your OP was "...how does any new player have a chance at experiencing that greatness?" By being patient. And how do you define greatness? Awhile ago i wanted to become proficient at mining, not The Awesomest Miner in the Universe, but proficient enough to lend a hand in fleet ops and be able to solo. Goal, plan, execution and now my character can do exactly what i wanted him to be able to do. And more importantly I as a player know what to do because i learned how to do it and there was no "skill wall" that stopped me.
So you said you want to see the game grow, grow into what? What would be your alternative or your fix? Maybe you said it somewhere but unfortunately i was too distracted by your d-bag replies to really care about what else you had to say.
|
Malcanis
Vanishing Point. The Initiative.
8029
|
Posted - 2013.03.07 22:15:00 -
[230] - Quote
Haulie Berry wrote: Idiots telling new players that they can't do anything without 25 million SPs are a problem, yes.
People who do this are literally the worst kind of griefers. The punishment for doing this should be the same as that for can baiting in noob systems.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
232
|
Posted - 2013.03.07 23:57:00 -
[231] - Quote
Malcanis wrote:Haulie Berry wrote: Idiots telling new players that they can't do anything without 25 million SPs are a problem, yes. People who do this are literally the worst kind of griefers. The punishment for doing this should be the same as that for can baiting in noob systems. Then there's people telling newbies to train all their core skills to V. That's pretty bad too. Heck, most cheap frig or dessie fits don't even require electronics or engineering 5 to fit. Last I checked. The advice should be just "weigh all options, choose what seems like the best one". |
Ark Destroyer
Neutral Talent
280
|
Posted - 2013.03.08 00:22:00 -
[232] - Quote
I had a good business idea for CCP for some of the older players/toons, mostly to people that may have taken a break here and there...
They could have plexes as a means to fill in the "missing" SP (to a maximum) of skill points that *could* have been trained on the account. I.e. if you trained all of your eve career except say 6 months, you could use 2 plex to get unallocated SP to fill in that game.
This of course has nothing to do with the OP, but it reminded me of something I wanted to jot down awhile back for those of us that have played since beta and may have taken a break here and there :P Neutral Talent CEO Specializing in "complete" super-capital packages
Complete supercapital packages |
Haulie Berry
234
|
Posted - 2013.03.08 00:41:00 -
[233] - Quote
Ark Destroyer wrote:
...if you trained all of your eve career except say 6 months, you could use 2 plex to get unallocated SP...
So your idea is that, if someone actually plays the game, they should get 1 month's worth of SP in exchange for a 1 month subscription.
If someone does not actually play the game, they should get 3 months worth of SP for a 1 month subscription.
... |
Officer Nyota Uhura
312
|
Posted - 2013.03.08 01:27:00 -
[234] - Quote
Holy batmother are you guys still baiting this same troll? Or did this thread get a life of its own at some point? |
Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
232
|
Posted - 2013.03.08 01:34:00 -
[235] - Quote
Officer Nyota Uhura wrote:Holy batmother are you guys still baiting this same troll? Or did this thread get a life of its own at some point?
I don't think the idiot's posted in like, 8 pages. Shame the moderators decided to let the thread live, as I don't think we've actually generated worthwhile discussion anyway. But it is what it is. |
Idicious Lightbane
Angry Mustellid Iron Oxide.
41
|
Posted - 2013.03.08 09:00:00 -
[236] - Quote
Hefty TheFirst wrote:Elena Thiesant wrote:Hefty TheFirst wrote:Make a trial account. Forget about the contacts you have made over the long periods of time that you have been playing. With no help from anyone like a normal new player will be exposed too, go see just how useless you truely are in the first few months to a year of eve.. *Looks at less than year old main character*. Nope, not feeling useless today. Didn't feel useless in the first week I played (and yes, I do remember that, it wasn't that long ago), didn't feel useless in the first month either. A month old character is far from useless unless the player's convinced they can't do anything without a year of training. And no, go back and read what I wrote, with all your talk of 'character assassinations', you ignored everything but the last sentence. You bought a character that probably has been specifically designed to be a perfect battleship and Tengu pilot (full T2 fit most likely) and do nothing else, that's what's done on the character bazaar, train and sell characters with very narrow specialisations, that's not how one would typically train or fly for the first 2 years of their main and 2 years are not required to fly a battleship at a good competency level, nor would it be something where you're sitting useless in station until the training's finished. Train frigates, fly frigates, they're loads of fun (ask the RvB guys). Maybe train destroyers or maybe skip them for cruisers. Fly cruisers, they can also be loads of fun too. Get a battlecruiser, or maybe go straight for T2 frigates, etc, etc. Narrow specializations is a huge advantage. Something a new player won't have.
You know that on any 1 ship someone is flying those 10's of millions of extra SP in lvl 5's are just 2% here, 5% there more than someone who has the skills to level 4 right? at level 4 skills (with a few exceptions such as prereq and fitting skills which are all low rank) you are extremely effective, in most situations those last 5's won't make any difference to the outcome. |
Roseline Penshar
Enlightened Academy
2
|
Posted - 2013.03.08 09:38:00 -
[237] - Quote
most Lv 5 skills are for those who seek perfection |
Zappity
Kurved Space
6
|
Posted - 2013.03.08 09:45:00 -
[238] - Quote
Idicious Lightbane wrote:You know that on any 1 ship someone is flying those 10's of millions of extra SP in lvl 5's are just 2% here, 5% there more than someone who has the skills to level 4 right? at level 4 skills (with a few exceptions such as prereq and fitting skills which are all low rank) you are extremely effective, in most situations those last 5's won't make any difference to the outcome.
I certainly don't want to encourage the general whinge of this thread but level 4 vs 5 definitely adds up. "2% here, 5% there" is more than just raw DPS since it also affects DPS application from the support skills. Take a crude example here of an Incursus fit (don't care if it's good or not):
[Incursus] Magnetic Field Stabilizer II Small Armor Repairer II Adaptive Nano Plating II Damage Control II
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator I
DPS of an all Level 4 character is 147 vs 179 for all Level 5. So already a 22% difference in DPS under perfect conditions. But the real difference appears when the support skills become relevant. Take a situation where there is a bit of transversal and non-optimal range:
- At 4 km range with transversal DPS is now 28 vs 38, a 36% difference. - Add another 500m and it is now 19 vs 27 DPS, a 42% difference. - And you get the picture.
So maybe neither pilot would slug it out under those conditions in an Incursus but the results are directly applicable to other ships. I think people say "Only the 5s count" for a reason. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Mongoose Ellecon
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.03.08 11:45:00 -
[239] - Quote
yeah bring back learning skills.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
50
|
Posted - 2013.03.08 12:34:00 -
[240] - Quote
Zappity wrote:Idicious Lightbane wrote:You know that on any 1 ship someone is flying those 10's of millions of extra SP in lvl 5's are just 2% here, 5% there more than someone who has the skills to level 4 right? at level 4 skills (with a few exceptions such as prereq and fitting skills which are all low rank) you are extremely effective, in most situations those last 5's won't make any difference to the outcome. I certainly don't want to encourage the general whinge of this thread but level 4 vs 5 definitely adds up. "2% here, 5% there" is more than just raw DPS since it also affects DPS application from the support skills. Take a crude example here of an Incursus fit (don't care if it's good or not): [Incursus] Magnetic Field Stabilizer II Small Armor Repairer II Adaptive Nano Plating II Damage Control II Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Small Hybrid Collision Accelerator I DPS of an all Level 4 character is 147 vs 179 for all Level 5. So already a 22% difference in DPS under perfect conditions. But the real difference appears when the support skills become relevant. Take a situation where there is a bit of transversal and non-optimal range: - At 4 km range with transversal DPS is now 28 vs 38, a 36% difference. - Add another 500m and it is now 19 vs 27 DPS, a 42% difference. - And you get the picture. So maybe neither pilot would slug it out under those conditions in an Incursus but the results are directly applicable to other ships. I think people say "Only the 5s count" for a reason.
Oh, a voice of reason.
I'm positively surprised, so thank you!
|
|
Tsukino Stareine
EVE University Ivy League
29
|
Posted - 2013.03.08 14:09:00 -
[241] - Quote
I have 15 million SP 7m of which is in spaceship command and not even played for 9 months. I earn enough isk to plex 2 accounts (alt is for trading and industry) mainly by level 4 mission running and trading with the alt.
I have Battlecruisers V, tech 2 cruisers and frigates and could easily get into battleships in a few days if I wanted.
The mistake the OP is making is this:
EVE is not designed to be a game you play solidly for months on end before you clear all the content like other MMOs. The way the training system is designed actively ENCOURAGES you to take breaks from the game. I didn't play EVE for a month, just updating my skill queue and updating my trade orders and I came back and had BC V and access to tech 2 cruisers.
Game instantly became really exciting again and I played for another month or so then took another short break.
Just spread your time out |
Mocam
EVE University Ivy League
246
|
Posted - 2013.03.08 14:38:00 -
[242] - Quote
Debra Tao wrote:Hefty TheFirst wrote: I am not a game designer? Hehehe that's exactly what I am. If you knew who I really was you'd actually help.
They totally need advice from random people that do statistic over a 5 people sample. It's not like their game is successful, after all EVE is dying (2 friends told me that, so that's like 100% sure).
I do like that.
I also get a kick out of something I saw early on too -- a lot of folks around here do come across like the plant from little shop of horrors -- "feed me Seymore!"
So - statistical info you can look at that has a bit more of a foundation to it than what you see and hear. I think I might be able to help a bit on this score.
Let's first start off with this: I am not going to waste a great deal of time trying to convince you of things you don't understand. Instead, I'm going to *NOT* answer you directly but instead point you at data so you can get your own answers.
Real info - that *YOU* have to dig through so you can see for yourself vs my telling you "bullshit" -- just see for yourself.
First I'll need an example victim to get you started: (my apologies to him but I picked him off the KB's from recent NC action)
https://gate.eveonline.com/Profile/Valince%20Olacar -- February start date.
His Killboard history so far: http://killfeed.eveuniversity.org/?a=pilot_detail&plt_id=44252
he's new and still learning so don't expect to see a ton of stuff. First he had to get fittings that would work, etc.
A related killmail showing one of the fights he was in: http://killfeed.eveuniversity.org/?a=kill_related&kll_id=72047
14 uni attackers vs 1 defender/victim -- *splat* and podded. welcome to PvP in EVE. "fair fight" -- what's that?
-- There's your 1 "gimmie" starter. You go searching for the rest. It shouldn't be hard to find them on your own. Just browse that board a bit looking at the kills and losses and you'll find the newbies involved in them.
Losses and such are also commented so people can try to understand what the hell happened - so that should help you understand better.
I've been in a fleet with a member who lost 2 ships but got 8 kills in 1 big battle -- they'd been playing EVE for 3 weeks and if you check, I'm sure you'll find plenty of others like that.
People aren't lying to you when they say the SP isn't all of it. It is a bit of bunk when they imply you can go it alone from the get-go and do fine PvP'ing in this game - and if that's what you expect, this probably won't be a fun game for you.
"Friends" is also a bit much around here unless you bring RL friends with you.
It's more acquaintances and associations but friendships do come about - this place is a tad brutal for the use of the word "friends" too early on. Way too many backstabbing types that get their jollies out of trashing any and everyone they can -- but it can and does work if you put forth a bit of effort getting to know folks.
If EVE has a problem, it's brutalizing new people and warning them so severely that they aren't willing to trust anyone to offer real help and advise.
Hell, even your "talk to your victimizer, he'll be glad to explain!" types tend to speak after you've been gutted and slapped around -- their old "HTFU" logic from the get-go doesn't work well for getting new people into the game far enough, with enough support, to actually find it worth while to stick around.
THAT is a different issue than SP. Seriously - the basics... First you need to know the basics - *AND* get hands-on experience with them. *THEN* you'll find expanding options to be more desirable. Not knowing and losing it all... Not a good way to keep folks so slow and steady is better than "be there *NOW*" - way too much to learn getting there.
|
Haulie Berry
235
|
Posted - 2013.03.08 15:43:00 -
[243] - Quote
Quote:I think people say "Only the 5s count" for a reason.
"Trolling newbs is hilarious," is a reason. |
Iggys
Justified Chaos
3
|
Posted - 2013.03.09 08:32:00 -
[244] - Quote
Hefty TheFirst wrote:Jacob Holland wrote:The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs... I am somewhat impressed that you were able to answer some of the questions. 1-2 years of training would put you into a capital ship yes. Core skills? NO. Now go ask some one that has a capital ship. They will say it's suicide. Now I can see your angle but I nowhere near stated that I'm butthurt because I can't fly a Titan. Half a million vs 100m that was funny... Really funny. There you are talking about some who knows the game in and out. Probably an alt flying with the 500k SP. So the main account is the real player not the 500k SP. Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Pirating in lowsec to minimise clone cost with low SP. That isn't even a sentence. If you can't afford your clone cost you are doing something very wrong with all that "A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...". You look incredibly stupid right now. I don't even really want to post this reply but you asked for it.
Well this is exactly your problem. You are to stubborn to figure out eve. I thought the same way you did for a very long time. I persisted and was eventually able to fly a battleship capable of soloing level 4 missions. However, I realized that wasn't exactly what I thought it would be. I then looked into the pvp aspect of the game, and found a home in faction warfare. I have made more money from pvp and had more fun than I could have ever imagined.
In short, a 2 month old character can excel in faction warfare and many other areas of the game. Find something on the game that you like or go play another one.
|
Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
59
|
Posted - 2013.03.09 09:43:00 -
[245] - Quote
Iggys wrote:Well this is exactly your problem. You are to stubborn to figure out eve.
No, it goes beyond stubborn and lands firmly in the lap of lazy.
OP sounds like a former WoW player, or some other game where it's possible to level grind to max out in a month or two. He couldn't do that in Eve, so he bought a toon to bypass the level grind, and is still pissed that there is no instant gratification in Eve. There's no I WIN button. His former guild mates already said **** this ****, we're outta here...but since he laid down the cash, he has a vested interest in staying.
Pro tip: Sell the toon you bought and go play SWTOR. It's more your style. Caldari Militia -áGÿ£GÿàGÿP Psychotic Monk for CSM8 |
Nitrogen Isotopes
State War Academy Caldari State
0
|
Posted - 2013.03.09 16:36:00 -
[246] - Quote
edit |
Tsukino Stareine
EVE University Ivy League
31
|
Posted - 2013.03.09 17:12:00 -
[247] - Quote
Kane Alvo wrote:Iggys wrote:Well this is exactly your problem. You are to stubborn to figure out eve. No, it goes beyond stubborn and lands firmly in the lap of lazy. OP sounds like a former WoW player, or some other game where it's possible to level grind to max out in a month or two. He couldn't do that in Eve, so he bought a toon to bypass the level grind, and is still pissed that there is no instant gratification in Eve. There's no I WIN button. His former guild mates already said **** this ****, we're outta here...but since he laid down the cash, he has a vested interest in staying. Pro tip: Sell the toon you bought and go play SWTOR. It's more your style.
you're an ass and toxic to the community. Why are you doing your best to alienate new players from the game? People like you are part of the reason why EVE isn't growing as fast as it should.
If you've got nothing positive or useful to post then go to reddit or 4chan where nobody cares.
Yes the OP may be lazy or formed bad habits and have false expectations from previous experiences. Does it give you the right to berate and insult him so he's got even more reason to quit and tell everyone he knows that EVE houses asshats like you?
I'll let you figure that last one out by yourself, good day to you sir. |
Orlacc
299
|
Posted - 2013.03.09 17:51:00 -
[248] - Quote
Has anyone noticed the OP is long gone? |
celebro
Confederate States of Eve
53
|
Posted - 2013.03.10 10:26:00 -
[249] - Quote
Orlacc wrote:Has anyone noticed the OP is long gone?
That's great news :P
What OP does not realise is this is a real life simulation set in in the future , space ships is just part of the game making much more interesting of course. This sets EVE apart from all other mmo's out there in a unique way that has become attractive to many and that is not going to change. So read your books go do something you enjoy ingame or out for that matter, the SP will come, no need to grind it. |
IIshira
School of Applied Knowledge Caldari State
97
|
Posted - 2013.03.10 16:10:00 -
[250] - Quote
Iggys wrote:Hefty TheFirst wrote:Jacob Holland wrote:The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs... I am somewhat impressed that you were able to answer some of the questions. 1-2 years of training would put you into a capital ship yes. Core skills? NO. Now go ask some one that has a capital ship. They will say it's suicide. Now I can see your angle but I nowhere near stated that I'm butthurt because I can't fly a Titan. Half a million vs 100m that was funny... Really funny. There you are talking about some who knows the game in and out. Probably an alt flying with the 500k SP. So the main account is the real player not the 500k SP. Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Pirating in lowsec to minimise clone cost with low SP. That isn't even a sentence. If you can't afford your clone cost you are doing something very wrong with all that "A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...". You look incredibly stupid right now. I don't even really want to post this reply but you asked for it. Well this is exactly your problem. You are to stubborn to figure out eve. I thought the same way you did for a very long time. I persisted and was eventually able to fly a battleship capable of soloing level 4 missions. However, I realized that wasn't exactly what I thought it would be. I then looked into the pvp aspect of the game, and found a home in faction warfare. I have made more money from pvp and had more fun than I could have ever imagined. In short, a 2 month old character can excel in faction warfare and many other areas of the game. Find something on the game that you like or go play another one.
So harsh! You're probably one of those mean pirates that blew up my officer fitted raven I was trying to autopilot though lowsec... Can't you just try to be nice! We have feelings here!!!
|
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Singulaer
Science and Trade Institute Caldari State
4
|
Posted - 2013.03.11 16:07:00 -
[251] - Quote
Hefty TheFirst wrote:See this post isn't about me but the high rate of new players that quit.
You're wrong. This thread is about you. And you have one thing in common with the people who quit. What do you want CCP to do? Give free SP to new players? Write a manual for having fun in this game? If that's the case you missed the point of the entire game. This game is intended to be a niche. Grow up or don't - your choice. "Do not attempt to live without vanity, since this is impossible, but choose the right audience from which to seek admiration." - Bertrand Russell |
Ronan Huren
Red Federation RvB - RED Federation
0
|
Posted - 2013.03.11 19:20:00 -
[252] - Quote
I can completely understand where the OP is coming from. It is hard to get into Eve and it is frustrating how long it takes to train up skills. I think a simple fix could be giving players under say 5 mill SP a skill modifier.If the player was smart this would allow the effective use of Cruisers etc a bit quicker and would help new players out while not really changing anything for older players.
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IIshira
School of Applied Knowledge Caldari State
98
|
Posted - 2013.03.12 03:13:00 -
[253] - Quote
I want my 100 mil SP and 1 billion ISK now! Gimmmeeeee! |
Philpip
T.R.I.A.D
58
|
Posted - 2013.03.12 07:46:00 -
[254] - Quote
OP, just think how much you could have learnt about the game in the time you spent being 'assassinated' by people who were giving straight and factual answers (just not the answers you wanted to hear).
I don't think it is broken.
IRL I spent 2 years at college (UK) to train for my chosen career. I didn't wake up and expect to have acquired that knowledge by magic. I went and found where I could learn this, from people who already knew about it.
I then wanted to further my career, so back to college I went for a further 3 years (night school).
I have progressively covered about 20 courses over the last 15 years including a 3 day course on EMC last week because I needed to learn it.
Stop expecting to have everything handed to you on a plate. Accept the fact that you have to build up in stages.
If you don't know or understand something, find out. Eve has some of the best player developed apps and manuals I have seen for any game (Python, EveMon, EFT, Eve Uni Wiki). Or join a corp and make use of the experience in there.
3 months into the game I was running with a WH Corp who advised me on my skill queue to be effective, they walked me through what I needed to know and even gave me my first BC (fitted) which I couldn't afford isk wise myself.
3 years later, I am in a position and happy to help newer players in the same way thanks to this experience. |
March rabbit
No Name No Pain
588
|
Posted - 2013.03.12 17:00:00 -
[255] - Quote
Hefty TheFirst wrote: This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
can you provide any skill training plane with length of 1.5 years which is NEEDED to new player to even start?
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.12 20:50:00 -
[256] - Quote
March rabbit wrote: can you provide any skill training plane with length of 1.5 years which is NEEDED to new player to even start?
While I think this discussion has run its course as long as CCP refrains from giving even the tiniest bit of input, a statement of this dimension of ridicule can't be left uncommented.
Please provide ANY skill that is strictly NEEDED to play the game. You could easily play the game by sitting in a station all day doing nothing. Wouldn't be much fun, but it would be playing the game..after a fashion. |
Kazrael Starseeker
Tleilax Foundation
30
|
Posted - 2013.03.13 06:57:00 -
[257] - Quote
Eve unfolds over time. I enjoyed its skill system when I first started. It meant every week I could fly new ships and use new modules. It was exciting as a new player to log on and try something new. |
Mashie Saldana
BFG Tech
617
|
Posted - 2013.03.13 09:30:00 -
[258] - Quote
I started to PVP after a month or so.
You definitely don't need 1.5 years of skill training. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 11:07:00 -
[259] - Quote
Kazrael Starseeker wrote:Eve unfolds over time. I enjoyed its skill system when I first started. It meant every week I could fly new ships and use new modules. It was exciting as a new player to log on and try something new.
I think the problem comes up only when you set your eyes on a goal that is too far off.
Again, I concede that it MAY be a communication problem i.e. it's a problem for new players that set their eyes on a shining long term goal without being (MADE) aware of potential short term goals that are fun enough until their long term goal can be reached.
People keep saying it's not CCP's or the community's responsibility but the new player's. This is only partly true.
It's in CCP's interest as a business company not to needlessly scare away potential customers. The tutorials - while improving - are still quite unsuited to showing a new player a reliable way towards a steady income in the region of 1Plex/month other than lvl4 mission running in a battleship.
The community should have a vested interest in an influx of new blood, as stagnation means death - feel free to joke about EVE dying, but it definitively IS my feeling that both the quota of alts and of sociopaths are ..well, at least not declining.
Also i personally feel that a catch-up mechanism for newer players - in a game that heavily centered on PvP - should have been incorporated from the beginning. It's a lot harder to sell to the bitter vets now, which is probably the predominant reason that CCP is still not taking any serious steps in that direction. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 11:09:00 -
[260] - Quote
Mashie Saldana wrote:I started to PVP after a month or so.
You definitely don't need 1.5 years of skill training.
How long until you could play via ISK/PLEX and spend the majority of your time PvP-ing? You'd have to be a hugely successful pirate to achieve that after a month. |
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Malcanis
Vanishing Point. The Initiative.
8127
|
Posted - 2013.03.13 11:34:00 -
[261] - Quote
Chi'Nane T'Kal wrote:Mashie Saldana wrote:I started to PVP after a month or so.
You definitely don't need 1.5 years of skill training. How long until you could play via ISK/PLEX and spend the majority of your time PvP-ing? You'd have to be a hugely successful pirate to achieve that after a month.
Keep on raising that bar!
What's next? Has to be capable of personally funding the ship replacement program for his entire corp to count as "a successful PvPer"? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Vin King
State War Academy Caldari State
80
|
Posted - 2013.03.13 12:03:00 -
[262] - Quote
I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them. 315 4 CSM 8 |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 12:48:00 -
[263] - Quote
Vin King wrote:I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them.
It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat.
What do you expect when people come to a game that is advertised as being playable via in-game earnings? Would you expect them to settle for paying a subscription until they found out enough about the game and earned enough SP (within their limited understanding) to pay via playing OR would you maybe expect them to move on to one of thousands of competitors out there?
You have 2 weeks - MAYBE 51 days if they are buddied - to convince them the game is so much better than the competition (something i'm not completely convinced of after about a year - I do like the game, mind, but i don't know all of the competitors) it's worth paying for OR help them realize ways to earn their ISK with a limited amount of SP. |
Paikis
Red Federation RvB - RED Federation
696
|
Posted - 2013.03.13 13:21:00 -
[264] - Quote
Chi'Nane T'Kal wrote:Also i personally feel that a catch-up mechanism for newer players - in a game that heavily centered on PvP - should have been incorporated from the beginning. It's a lot harder to sell to the bitter vets now, which is probably the predominant reason that CCP is still not taking any serious steps in that direction.
Firstly, I don't care about your feelings. Welcome to EVE.
Secondly there is a catch up mechanism already. Rank IV skills are only just less effective than rank Vs, yet take only 20% of the training time. Stop looking at rank Vs as the only things worth having. A character with IVs can quite easily kill a character with all Vs if they fly right and/or have the right ship/fitting. Also, there are only so many skills that apply to any one ship. great, you have 16million skill points in leadership. But you're solo so none of them do anything. Oh, you have 23.5million SP in drones? but you're flying a Merlin, so they don't do anything.
The newbie problems are these:
1. EVE has a learning CLIFF, not a learning curve. There is no way around this other than for people to join a newbie friendly corp and get some advice. 2. They see bigger ships as better ships. Someone needs to tell them that frigates can kill battleships, bigger is not better, it is just bigger. 3. IVs are good enough at the start. Vs are what you do when everything for the ship you're flying is at IV. 4. Friends is the best skill you can train. A couple of week-1 guys in frigates will kill a 7-year veteran in a pimped out pwnmobile if they know what they are doing.
These demands for 'catch up' are based on ignorance and a prevailing instant-gratification culture. you can't have that in EVE. We don't want that in EVE. EVE is for patient people. If that isn't you, then please make sure the door hits you on the way out.
Stop trying to break my game because you don't have any patience. |
Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
7
|
Posted - 2013.03.13 14:03:00 -
[265] - Quote
Hefty TheFirst wrote:
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
The game is punishing on new players, but I am only 6 months old and can run L4 effectively. I am getting started into some mild lowsec (PI) and 0.0 stuff (Rats). I am hoping to die in some T1 frigate battles soon in 0.0. My industry abilities don't exist... maybe this summer.
This is a great time so many options... so much to look forward to.
So, please define 'anything special'.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 14:20:00 -
[266] - Quote
Paikis wrote: Rank IV skills are only just less effective than rank Vs, yet take only 20% of the training time
Now that's complete BS.
Even on frigate level, rank V is the difference between flying a purifier or a sacrilege/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).
Try beating that scorch pulse setup with your regular pulse lasers.
Even for non PvP skills: I trained salvager to V just the other day and my Noctis almost feels like a different ship.
Quote: A character with IVs can quite easily kill a character with all Vs if they fly right and/or have the right ship/fitting. Also, there are only so many skills that apply to any one ship. great, you have 16million skill points in leadership. But you're solo so none of them do anything. Oh, you have 23.5million SP in drones? but you're flying a Merlin, so they don't do anything.
Why do people always assume that their target does NOT fly right?
I'm sure for every anecdotal evidence of a new pilot shooting down an older pilot there's 20 times as much to the contrary. And I'm probably being conservative there.
And yes, at the point the ship you're flying is completely skilled AND there is no potential upgrade for that ship to fill that particular role ANd you can use all the drugs and implants your opponent brings, you're on even ground. How often does that happen?
Quote: 1. EVE has a learning CLIFF, not a learning curve. There is no way around this other than for people to join a newbie friendly corp and get some advice. 2. They see bigger ships as better ships. Someone needs to tell them that frigates can kill battleships, bigger is not better, it is just bigger.
1. is really exaggerated (IMO, anyway). Of course some people have trouble learning, but the people I want playing the game should not have a problem with a tiny bit of maths - the peculiarity of some intuitive mechanics comes with time.
People that have problems with even the simplest fittings are NOT our target audience here. For one thing, they are largely unaware of the SP wall and even IF they are - they are quite obviously tolerant to suffering, so they are a lot less likely to leave the game.
It's the min/maxxers - i.e. those people the game is quite obviously tailored towards and that make up the bulk of the veteran players in relevant positions - that are driven away by the SP-wall-of-Quit.
2. is the communication problem I mentioned earlier.
It is still correct after a fashion, as the Battleship you're able to fly (and the income it generates) allows you to fly that frigate with abandon, or allows you to fly a T2 ship instead, or a slave set. All of that DOEs make a difference.
Quote: 3. IVs are good enough at the start. Vs are what you do when everything for the ship you're flying is at IV. 4. Friends is the best skill you can train. A couple of week-1 guys in frigates will kill a 7-year veteran in a pimped out pwnmobile if they know what they are doing.
3. The pro PvP corps won't even talk to you unless you have the relevant Vs or really good connections. At least according to their looking for member ads.
3. Works both ways. Why again the assumption that the 7-year old veteran - with 7 years worth of making contacts - has no friends?
Quote: These demands for 'catch up' are based on ignorance and a prevailing instant-gratification culture.
We don't want that in EVE. EVE is for patient people.
Stop trying to break my game because you don't have any patience.
It's not a demand, it's a recommendation. And you can call me a lot of things, but ignorant about the mechanisms of EVE is certainly not one of those.
Please define 'instant'. A catch up mechanism that doubled SP generation for a certain time would hardly qualify as instant.
And who sounds like a petulant child here? 'We don't want' 'my game' etc.
P.S. stupid limit of 5 quotes :( |
Namdor
Imperial Shipment Amarr Empire
3
|
Posted - 2013.03.13 14:24:00 -
[267] - Quote
Chi'Nane T'Kal wrote:
Even on frigate level, rank V is the difference between flying a purifier or a sacrilege/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).
What in the absolute **** are you on about, here?
The purifier is a bomber, the sacrilege is a HAC, and the vengeance is an assault frigate. All of them will require frigate 5 under the current pre-requisites, so, no, rank 5 is not the difference between any of those ships.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 14:29:00 -
[268] - Quote
Namdor wrote:Chi'Nane T'Kal wrote:
Even on frigate level, rank V is the difference between flying a purifier or a sacrilege/vengeance. Or the difference between being locked out by a falcon or laughing about a blackbird (or even alpha-ing it).
What in the absolute **** are you on about, here? The purifier is a bomber, the sacrilege is a HAC, and the vengeance is an assault frigate. All of them will require frigate 5 under the current pre-requisites, so, no, rank 5 is not the difference between any of those ships.
You're right, I mixed up some names above. Corrected the mistake. I'm not good with names, I usually prefer to work with categories instead.
I should not have given the example on frig level I guess. |
Vin King
State War Academy Caldari State
80
|
Posted - 2013.03.13 15:37:00 -
[269] - Quote
Chi'Nane T'Kal wrote:Vin King wrote:I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them. It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat. What do you expect when people come to a game that is advertised as being playable via in-game earnings? Would you expect them to settle for paying a subscription until they found out enough about the game and earned enough SP (within their limited understanding) to pay via playing OR would you maybe expect them to move on to one of thousands of competitors out there? You have 2 weeks - MAYBE 51 days if they are buddied - to convince them the game is so much better than the competition (something i'm not completely convinced of after about a year - I do like the game, mind, but i don't know all of the competitors) it's worth paying for OR help them realize ways to earn their ISK with a limited amount of SP.
I've been playing for just over a month. My problems with the skills have been fun and exciting to the point that I'm still not expecting to be able to plex either of my accounts in the next few days when my sub comes up. The advertisements I saw, and took advantage of, were the buy another alt ones. That was a bit of fun and excitement I had to run into because I tried to make an alt that would do something other than the industry I'm focused on, only to find out you can only have one character per account despite the three character boxes you see during login.
The biggest problem for new players that I've ran into is having no idea what you want to be when you grow up, and no clue how to get there. To be honest, I've learned more from my ganking buddies and from trying to figure out what I need to do in order to gank more effectively than I have from any of the in game information, or from the EvE Wiki. EveMON, EFT, and HighSec miner gankers are far more effective for figuring out SP than anything I've seen, and that's a pretty big problem.
New players aren't going to immediately hear about those resources sometimes, and when you have to deal with the constant corp s(p/c)ams you see in the newbie corps, it can be hard to find a group of people that will help you do more than be a mining conscript. 315 4 CSM 8 |
Orlacc
318
|
Posted - 2013.03.13 16:00:00 -
[270] - Quote
Chi'Nane T'Kal wrote:Vin King wrote:I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them. It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat. What do you expect when people come to a game that is advertised as being playable via in-game earnings? .
Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point.
Look you keep kicking this dead horse. You wonder why CCP is not responding. You cite bad info like bombers. This topic has been beaten flogged and stomped many times over the years.
You can not have home runs in football!
"Measure Twice, Cut Once." |
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Jensaro Koraka
Serenity Prime Kraken.
61
|
Posted - 2013.03.13 16:15:00 -
[271] - Quote
Chi'Nane T'Kal wrote:I think the problem comes up only when you set your eyes on a goal that is too far off.
Again, I concede that it MAY be a communication problem i.e. it's a problem for new players that set their eyes on a shining long term goal without being (MADE) aware of potential short term goals that are fun enough until their long term goal can be reached. I think the key is having multiple sets of goals. When I started this account I had several goals.
Very short term: Be able to fly a tackle condor. (achieved)
Somewhat short term: Be able to belt rat in 0.0 and find a corp. (achieved)
Medium term: Be able to do anomalies in 0.0. (Almost there.)
Somewhat long term: Be able to use T2 stuff so I can fly the doctrine naga in fleets.
Very long term: Be able to fly command ships and dictors. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |
Elena Thiesant
Sun Micro Systems
228
|
Posted - 2013.03.13 16:48:00 -
[272] - Quote
Vin King wrote: That was a bit of fun and excitement I had to run into because I tried to make an alt that would do something other than the industry I'm focused on, only to find out you can only have one character per account despite the three character boxes you see during login.
You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.
You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 17:46:00 -
[273] - Quote
Orlacc wrote:Chi'Nane T'Kal wrote:Vin King wrote:I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them. It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat. What do you expect when people come to a game that is advertised as being playable via in-game earnings? . Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point.
Almost any main stream media article I read mentioned that the game can be played via PLEX.
How do you suppose people predominantly learn about this game, from CCP's trailers? |
Leetha Layne
71
|
Posted - 2013.03.13 19:30:00 -
[274] - Quote
Chi'Nane T'Kal wrote:Orlacc wrote:Chi'Nane T'Kal wrote:Vin King wrote:I'm with Malcanis on this one. There are issues around the skill system for new players, but PLEXing ones account shouldn't be listed as one of them. It's most likely one of the main reasons why a lot of people quit, though. Which is the theme of this threat. What do you expect when people come to a game that is advertised as being playable via in-game earnings? . Where the hell is that advertisement??????? So now the game is F2P??? I wish you would find someone who know what they are talking about to make your point. Almost any main stream media article I read mentioned that the game can be played via PLEX. How do you suppose people predominantly learn about this game, from CCP's trailers?
You said advertisements. Why do you keep saying incorrect things then get snippy when corrected? Your veracity is near nil. And please reference a "main stream media" article where it says the goal is to play for free. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 19:51:00 -
[275] - Quote
Leetha Layne wrote: You said advertisements. Why do you keep saying incorrect things then get snippy when corrected? Your veracity is near nil. And please reference a "main stream media" article where it says the goal is to play for free.
I never said anything about official announcementss from CCP.
A positive media article about EVE is nothing but an advertisement, even IF it wasn't lanced by CCP. Could be language barrier, cos a positive review translates straight to advertisement over here.
I'm not even sure if the 'goal' part is just nitpicking or plain stupidity. I wrote it's _mentioned_ there.
|
Vin King
State War Academy Caldari State
80
|
Posted - 2013.03.13 19:59:00 -
[276] - Quote
Elena Thiesant wrote:You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.
You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.
A new player, like myself, who can barely tell what skills he might need to pick his nose isn't really well served with any of that. Pausing training on your main as a new character isn't anywhere near desirable. In another MMO, I might try a warrior, a thief, a mage, a belly dancer, whatever, and get a feel for what options are there. In EvE, there's no template, which is fine, but there's also no clue as to what you might need to progress towards whatever yardline you've determined your goal to be.
For example, I want to stick some T2 blasters on my Catalyst. Currently, my gank alt cannot do this at all. I trained to the requirements, Small Blaster Specialization, but whoops, I can't fit them. Not enough smurf berries. No clue in the game as to what I need to have enough smurf berries. Most of the pilots I ask forget what skills they learned that gave them enough smurf berries.
Thankfully, EveMon and EFT let me mess around long enough to realize that I'm going to need a skill I've never heard of called Advanced Weapon Upgrades to 3, along with the prereqs and one or two other skills, in order to have enough smurf berries. With my implants and what have you, that'll take 15 days, the majority of which is tied up in Weapon Upgrades V. I want some T2 blasters on my Cat so I can kerplowie more stuff, so I have no problem with this plan.
My problem is how hard it can be to figure out these plans in the first place. As a new player, tying up two weeks of training is about a third of my total account age to date. If I had only one character, that's a long time of not being able to progress. For me, a minimum of two accounts is almost needed simply to get a feel for what I might want to do when I grow up, because the game is very poor at helping you figure out what it might take to do things. 315 4 CSM 8 |
Elena Thiesant
Sun Micro Systems
228
|
Posted - 2013.03.13 20:11:00 -
[277] - Quote
Vin King wrote:Elena Thiesant wrote:You can have 3 characters per account. Only one can be logged in at a time, only one can be training skills at a time, but you can have 3.
You can pause training on your main and train up a alt for a couple of days for PI, trading, market checking, etc. You can transfer a character from another account once trained to your satisfaction, etc.
A new player, like myself, who can barely tell what skills he might need to pick his nose isn't really well served with any of that.
No one said that a new character is. General rule for an alt, if you don't know why you need one or what you would do with one, then you don't need one. The fact remains, you can have 3 characters on an account, not the one you stated and there are good uses for them, even if not for brand new players.
Quote:For example, I want to stick some T2 blasters on my Catalyst. Currently, my gank alt cannot do this at all. I trained to the requirements, Small Blaster Specialization, but whoops, I can't fit them. Not enough smurf berries. No clue in the game as to what I need to have enough smurf berries. Most of the pilots I ask forget what skills they learned that gave them enough smurf berries.
Any half-way competent pilot can advise you about the fitting skills, which include the two weapon upgrade skills. You can also check the certificates (weapon upgrades is part of the Core Fitting certificate at standard, which itself is part of the Core Competency certificate at standard, advanced weapon upgrades is part of the Core Fitting at improved level), see what's recommended and suggested for any particular ship. The help channels, including rookie help, are a good source of info about skills, certificates and requirements, and the core certificates are recommended there daily, if not hourly, as are more experienced pilots in your corp. Finally reading the descriptions of the skills is a good way to get familiar with what does what.
Oh, and T2 blasters won't give you that much more DPS than meta-4 T1 blasters, unless you have the specialisation skill trained higher than what they blasters require and you are using T2 ammo. |
Mashie Saldana
BFG Tech
618
|
Posted - 2013.03.13 21:37:00 -
[278] - Quote
Chi'Nane T'Kal wrote:Mashie Saldana wrote:I started to PVP after a month or so.
You definitely don't need 1.5 years of skill training. How long until you could play via ISK/PLEX and spend the majority of your time PvP-ing? You'd have to be a hugely successful pirate to achieve that after a month. Dunno, been subbed for 7 years.
I don't see where this F2P entitlement is coming from, EVE has never been F2P. The only reason we have PLEX at all was a workaround to fight ISK sellers. That it as a side effect let people doing nothing but playing EVE play for free is good. It was however never intended for everyone to use as a means to play the game and will never be. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Neurotic Cat
Helping Hand Acceptance Corporation
1
|
Posted - 2013.03.13 22:55:00 -
[279] - Quote
Dear Noob,
You are doing it wrong.
Skill points do not make this game fun. Being able to fly the biggest ship in game will not be fun for you.
Flying with good pilots in a good corp will make this game fun no matter what ship you fly. I'd trade all my skill points to be able to fly with my first corp mates again.
The 'skill point wall' is in your head.
-NC
/me wonders if the OP is somehow mistaking skill point count for ***** size?
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 23:00:00 -
[280] - Quote
Mashie Saldana wrote: I don't see where this F2P entitlement is coming from, EVE has never been F2P.
I'm not convinced 'entitlement' is the right word here.
Companies are competing for the attention of potential players and F2P is a flourishing concept right now.
You can't seriously be surprised that in the light of said competition there is a _perception_ among newer players that there's supposed to be a choice between F2P via plex and the - more leisurely - subscription model.
(I'm subscribed btw.) |
|
Namdor
Imperial Shipment Amarr Empire
6
|
Posted - 2013.03.13 23:02:00 -
[281] - Quote
Neurotic Cat wrote:Dear Noob,
You are doing it wrong.
Skill points do not make this game fun. Being able to fly the biggest ship in game will not be fun for you.
Flying with good pilots in a good corp will make this game fun no matter what ship you fly. I'd trade all my skill points to be able to fly with my first corp mates again.
The 'skill point wall' is in your head.
-NC
/me wonders if the OP is somehow mistaking skill point count for ***** size?
Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills. |
Neurotic Cat
Helping Hand Acceptance Corporation
1
|
Posted - 2013.03.13 23:12:00 -
[282] - Quote
Namdor wrote:Neurotic Cat wrote:Dear Noob,
stuff
Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.13 23:13:00 -
[283] - Quote
Neurotic Cat wrote: The 'skill point wall' is in your head.
I already conceded that - while i maintain there IS a bit of truth in it , which makes it dangerous- the predominant effect is of a psychological nature here.
The predominant REACTION to that effect though is not dealing with the consequences but denying its existence, or giving reaons why it SHOULD not exist.
Namdor wrote:Chi'nane will probably be along soon to tell us how you can't even have any friends in this game until you've spent at least 2 months training your social skills.
Sorry mate, failing to see the humor there. Would maybe be a bit funnier if your punchline didn't hint at a deep misunderstanding not only of my posts but also of my motives. |
Namdor
Imperial Shipment Amarr Empire
6
|
Posted - 2013.03.13 23:18:00 -
[284] - Quote
Chi'Nane T'Kal wrote:
Sorry mate, failing to see the humor there. Would maybe be a bit funnier if your punchline didn't hint at a deep misunderstanding not only of my posts but also of my motives.
I'll add Nonsensical Whining to my training queue.
You'll make more sense once I've mastered that. |
IIshira
School of Applied Knowledge Caldari State
101
|
Posted - 2013.03.14 00:42:00 -
[285] - Quote
Neurotic Cat wrote:Dear Noob,
/me wonders if the OP is somehow mistaking skill point count for ***** size?
E-peen erectile dysfunction is no laughing matter... It can cause deep mental scars that take years of therapy to get over. Someone get this guy a subscription to WoW before it's too late! |
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 01:44:00 -
[286] - Quote
Bi-Mi Lansatha wrote:Hefty TheFirst wrote:
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
The game is punishing on new players, but I am only 6 months old and can run L4 effectively. I am getting started into some mild lowsec (PI) and 0.0 stuff (Rats). I am hoping to die in some T1 frigate battles soon in 0.0. My industry abilities don't exist... maybe this summer. This is a great time so many options... so much to look forward to. So, please define 'anything special'.
Yeah, and now imagine that you are a noob, want to sustain your account with plex (cause you've read that you can) and, while trying to figure out how long till it takes to fly a proper ship to do that, you see that it takes 2 1/2 months from now on. Would you stay?
Yes, a lot of guys do, but the majority does not. Personaly, I've tried Eve the first time in 2007, and the skillque and the long waiting times to make proper progress was just a kind of pita I couldn't come over - I quitted till 2009, and stayed with a buddy (who had the SP (yes, SP not ressources!) to carry me through the start). I stayed, and I enjoy EvE from time to time.
Bottom line is, there IS indeed a barrier, wheter it's psychological or theoritcal. Average Joe can live with having no clue or/and without learning a super-complex theory (which isn't needed anyway, and not even there) , but he needs to have progress in the game on a reasonable level. Yes, you can make ISK fast, but all the ISK is pretty worthless if you can't really use it. To spend it on stuff you want to fly - you need skills.
This isn't the only problem with noobs - lack of PvE content (because only a small fraction of players never use PvE) is another big one, but solving the SP-Issue could help a lot. Oh, and a skillpoint multiplier isn't enough either - it should be linked to playing the game, and not to paying the account.
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players while beeing arround for 10 long years should be an indicator that it doesn't really evolve. Something that is bad. Yeah, you can argue that you love this game how it is - I like it how it is too, but that doesn't mean it could'nt be better. Bringing more Noobs to the game is good, as it populates the world, provides opportunities and makes it possible to make the game better - and we should think of solutions for this instead of arguing to "keep it how it is". |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 09:41:00 -
[287] - Quote
Thank you Grombutz.
It's so nice to finally see someone getting the point. |
Malcanis
Vanishing Point. The Initiative.
8136
|
Posted - 2013.03.14 10:53:00 -
[288] - Quote
Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"?
Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Roseline Penshar
Enlightened Academy
2
|
Posted - 2013.03.14 11:25:00 -
[289] - Quote
actually for a game that have lasted for 10 years it's very high number of player. you may don't know but a game that have stayed long enough will have player that retired and thus it will be very low.
be patience, this game need it no need to rush things out. you can start with something suitable for you, even a frigate have their function |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 12:03:00 -
[290] - Quote
Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs
Sorry to burst your illusions but it's usually listed in the second tier (<1M). That's not even taking the sub/person ratio into account.
Interesting post here: https://forums.eveonline.com/default.aspx?g=posts&m=2729254#post2729254 |
|
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 12:11:00 -
[291] - Quote
Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs
Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.
Oh and, ofcourse this game is 10 years old and players do retire cause of it getting boring. Yes - EvE does grow by a tiny margin, but that is likely related to the offers targeting Multiboxing instead of actual new players.
Someone would ask why, and it's pretty simple - this game doesn't want to catch newbs and involve them, thus players have to figure it out on themselves - this is why other games offer catch-up mechanisms, giving reasonable progress. I haven't said we need to rush things either, but a change of mind into "let's try to figure out what CCP could do to attract new players" would be more of a benefit. All of this "I don't want changes!!" which is going on for quite a few years is just not helpful, IMHO.
|
Malcanis
Vanishing Point. The Initiative.
8136
|
Posted - 2013.03.14 13:33:00 -
[292] - Quote
Grombutz wrote:Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that.
Name 3.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 13:48:00 -
[293] - Quote
Malcanis wrote:Grombutz wrote:Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that. Name 3.
Aion , DC Universe and SW:TOR are all >1M.
|
Haulie Berry
268
|
Posted - 2013.03.14 15:27:00 -
[294] - Quote
Idiotic notions now contained in this thread:
-Eve has a F2P mode, but it's not available to people without enough SPs.
Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person.
-All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too.
I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( ) - is, in any way, a useful measure of financial health.
Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses.
SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's?
-It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit).
All we actually know for a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off.
*Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though. |
Haulie Berry
268
|
Posted - 2013.03.14 15:49:00 -
[295] - Quote
Chi'Nane T'Kal wrote:Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs Sorry to burst your illusions but it's usually listed in the second tier (<1M). That's not even taking the sub/person ratio into account. Interesting post here: https://forums.eveonline.com/default.aspx?g=posts&m=2729254#post2729254
That post is interesting if you were once forcibly lobotomized. Anyone who wasn't might think something to the effect of, "Hmmm.... I wonder what that chart is actually tracking?"
The answer to which is, "The percentage of global internet users who visit eveonline.com."
So, in conclusion: This is a chart that shows that the rate of growth in the number of global internet users exceeds the rate of growth of visitors to Eveonline.com. Not exactly surprisingly or worthwhile information, given that the fastest growth in internet use is taking place in underdeveloped countries where $15 represents a small fortune.
Alternatively: This is a chart showing us that Africa has the internet, now. |
Leetha Layne
72
|
Posted - 2013.03.14 16:23:00 -
[296] - Quote
Haulie Berry wrote:Idiotic notions now contained in this thread: -Eve has a F2P mode, but it's not available to people without enough SPs. Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person. -All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too. I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( ) - is, in any way, a useful measure of financial health. Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses. SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's? -It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit). All we actually know f or a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off. *Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though.
QFT
I just hope CCP never bends to the gimme gimme now crowd. By the way SWTOR is bleeding money F2P or not...
|
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 16:35:00 -
[297] - Quote
Haulie Berry wrote:Idiotic notions now contained in this thread: -Eve has a F2P mode, but it's not available to people without enough SPs. Eve does not have a F2P mode of any kind. Plex are not, in any way, comparable to F2P game models. At best they could be described as alternate payment - a way of convincing another player to pay your subscription for a month. Reality is that, outside of a handful of special offers, for every month an account is subscribed to Eve, someone is paying ~$15. This bears no resemblance to F2P models, wherein the ability to access the game is completely independent of any payment by any person. -All MMOs share identical economic models, so if one MMO goes F2P at a given number of subscribers, other ones should, too. I am sure CCP is dying to take business advice from people who think revenue - in a vacuum, absent any information about other petty financial concerns, such as "expenses" ( ) - is, in any way, a useful measure of financial health. Games don't go F2P because their subscriber numbers are under some arbitrary value - they go F2P because their subscriber numbers are so low that the revenue generated by subscriptions does not exceed their operating expenses. SW:TOR had a development cost of something like $150 million. Their financial expectations were geared toward WoW-like numbers. You do understand what effect this has on operating expenses... right? Do you think theirs were at all comparable to Eve's? -It's not fair to say Eve's numbers are climbing because multiboxers! On the other hand, it's totally fair to say that they're actually falling because (some tedious anecdote about how your friend, Tommy, came over from WoW and spent a week shooting spacerocks before he quit). All we actually know f or a fact is that the sub count and the peak concurrent users have fairly consistently* grown, and even with the caveat regarding multiple account holders, it is a fact that trumps your personal observations many times over, so in this particular regard, fact up or **** off. *Amusingly, the most noteworthy PCU dip that the game has ever endured was when it began making movements in the general direction of the microtransactional revenue model. It is only, just now, recovering from that particular action. Don't let that stop you from asserting that Eve is dying, and the only thing that can save it is by making it more like other games, though.
1.) You can argue about the F2P, this is true - you can achieve F2P on a personal level though - this is a fact. ;)
2.) Noone ever said that EvE isn't different, or that it shares the same economic basics like other MMO's - If a game should go F2P or not is ofcourse related to financial expectations - but here is the CRUX:
CCP tried to increase the revenue with the most stupidest move ever - the NEX-Store. What is this telling you? They would like to have an increase in Dollars (who would not?!). They also said many, many times that new-players quitting the game is sad, and latest moves proof that they want to change it (hello, reworked tutorial!).
With that in mind, even YOU should be able to see that there is room for improvement. Ofcourse the way and the arguments of the OP were.. bad. But this is a threat which should tell .. no, it should scream directly to your face that something could be improved.
3.) Ofcourse it is fair to say that the tiny increase in players is related to Multiboxing. Yes, a fraction of it will be new players, but really - do you really think it's all brand-new players? I'm going to say something that you might not like - I think the latest increase in players is related to the mining-barge rework, and the fact that mining is worthy (leading to more new miners, to increase the personal revenue). Ofcourse I can't proof it, but you can't proof that the increase is related to new players either. In this context, it is fair to make assumptions.
Cause after all, that it is all that can be made about those numbers. Yes, you can't argue about the number growing, and that is not what I did, I questioned the "where do they come from"-question. Saying a game is perfect as it is because numbers are growing, while the publisher is obviously not happy with the income.. this dear friend, is utterly ******** - oh, and you know that ;)
4. I don't want to argue over and over again. All I'm saying is that I can see room for improvement (or some problems with EvE), and that we as the community should think about how to make it better. Yes, I do make a lot of assumptions, and - why shouldn't I? I do have invited friends to the game, some of them quitted and I do know why. I'm actually having experience on this point, so why shouldn't I share it?
|
Haulie Berry
270
|
Posted - 2013.03.14 16:48:00 -
[298] - Quote
Quote:1.) You can argue about the F2P, this is true - you can achieve F2P on a personal level though - this is a fact. ;)
...and the minerals I mine myself are free, too, right?
No, actually, it's not a fact, unless your time has, literally, zero value. If a plex costs 500 million isk, and you go incursion running at a rate of 75m an hour to buy a plex, it will take you about 6.67 hours to earn one.
You're not "playing for free" - you're paying for it with a part-time job that pays about $2.25/hour.
Quote:2.) Noone ever said that EvE isn't different, or that it shares the same economic basics like other MMO's - If a game should go F2P or not is ofcourse related to financial expectations - but here is the CRUX:
Backpedal faster.
Quote:CCP tried to increase the revenue with the most stupidest move ever - the NEX-Store. What is this telling you? They would like to have an increase in Dollars (who would not?!). They also said many, many times that new-players quitting the game is sad, and latest moves proof that they want to change it (hello, reworked tutorial!).
With that in mind, even YOU should be able to see that there is room for improvement. Ofcourse the way and the arguments of the OP were.. bad. But this is a threat which should tell .. no, it should scream directly to your face that something could be improved.
I don't think anyone has argued against doing more to change the incorrect perception that there is a skill wall. What is being argued against is that the skill system needs to be made "easier" to accommodate that incorrect perception. The solution is to fix the incorrect perception - the fact that it's incorrect illustrates that it is the problem, not the skill system itself.
Let's start by shouting down the idiots who tell new players that they're worthless without 25m skillpoints.
Quote:3.) Ofcourse it is fair to say that the tiny increase in players is related to Multiboxing. Yes, a fraction of it will be new players, but really - do you really think it's all brand-new players? I'm going to say something that you might not like - I think the latest increase in players is related to the mining-barge rework, and the fact that mining is worthy (leading to more new miners, to increase the personal revenue). Ofcourse I can't proof it, but you can't proof that the increase is related to new players either. In this context, it is fair to make assumptions.
What I said was that, even WITH the caveat for multiboxing, the fact that the game enjoys sub-growth trumps your unfounded, wholly anecdotal and contrary to all actual evidence that it is LOSING subscribers at a rate faster than it is gaining them. We can see that is obviously false.
I very specifically allowed that, even with the consideration of multiboxing, you're still full of ****. The only thing we can say, for a certainty, is that the numbers continue to grow. The "why" of it is speculative, but we don't NEED the why to illustrate that the very basis of your claim is garbage. Like I said before: Fact-up or **** off.
You are little more than the latest in a long line of, "Eve is obviously dying, but take heart, for I have the solutions! Do as I say and Eve shall be saved!" trolls. Those of us who have been here for more than a minute have been rolling our eyes at this kind of **** for years. |
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 17:04:00 -
[299] - Quote
Quote:
...and the minerals I mine myself are free, too, right?
No, actually, it's not a fact, unless your time has, literally, zero value. If a plex costs 500 million isk, and you go incursion running at a rate of 75m an hour to buy a plex, it will take you about 6.67 hours to earn one.
Free 2 play refers to games who can be played without paying sub-fees. What your time is worth is completely irrelevant. F2P can be achieved on a personal level. No, minerals aren't free, but this completely unrelated either.
Please quote me on where I said that EvE is the same like every other MMO. I Just said what other MMO's did.
Quote: I don't think anyone has argued against doing more to change the incorrect perception that there is a skill wall. What is being argued against is that the skill system needs to be made "easier" to accommodate that incorrect perception. The solution is to fix the incorrect perception.
Let's start by shouting down the idiots who tell new players that they're worthless without 25m skillpoints.
First smart words you said in here. I would like to see that happen too, but well - it's not going to happen.
Quote: What I said was that, EVEN WITH THE CAVEAT ON MULTIBOXING, the fact that the game enjoys sub-growth trumps your idiotic, unfounded, wholly anecdotal and contrary to all actual evidence that it is LOSING subscribers.
I very specifically allowed that, even with the consideration of multiboxing, you're still full of ****. The only thing we can say, for a certainty, is that the numbers continue to grow. The "why" of it is speculative, but we don't NEED the why to illustrate that your "eve is dying because no newbs!" position is utter horse ****.
Quote where I said or implied that EvE is dying or it's loosing numbers to backup your ******-posting, ty. |
Haulie Berry
271
|
Posted - 2013.03.14 17:10:00 -
[300] - Quote
Quote:Free 2 play refers to games who can be played without paying sub-fees. What your time is worth is completely irrelevant. F2P can be achieved on a personal level.
Actually, no, it's not. I cannot play Eve without SOMEONE paying a subfee. It doesn't make it "F2P on a personal level" if someone else pays it.
I can go sign up for a Nexon game right now and play it... or not play it. Without ANY input of ANY kind on my part, that F2P subscription can be maintained indefinitely.
Paying with a different form of currency is not "free" - it is, literally, PAYING with a different form of currency.
Quote:No, minerals aren't free, but this completely unrelated either.
It's hilarious that you think they are. |
|
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 17:18:00 -
[301] - Quote
Free 2 play refers to games which can be played without you having to pay sub-fees. For this, it doesn't matter if someone else paid it. Yes, some dudes might think every minute of their life equals some dollars, and with that view, you are totally right - but here is a hint - some people do enjoy living without worrying about how much dollars they lost by watching a movie at the cinema. I think this is the majority too. ;)
Anyway, this can be an endless discussion. Important is that I can't see a quote from me saying EvE is dying. |
Namdor
Imperial Shipment Amarr Empire
8
|
Posted - 2013.03.14 17:24:00 -
[302] - Quote
Today I learned that paying with different currency makes something free.
I shall switch to pesos at once. |
Haulie Berry
271
|
Posted - 2013.03.14 17:27:00 -
[303] - Quote
Grombutz wrote: Anyway, this can be an endless discussion. Important is that I can't see a quote from me saying EvE is dying.
You do understand that it's possible to say something in an implicit fashion, right?
Your breathless whining about how something must be done to accommodate new players makes it pretty apparent that you're a garden-variety "eve is dying" troll, regardless of whether or not you actually use the phrase "eve is dying".
Your assertion that something must be done, coupled with your spurious claims that Eve is losing new players, carries an identical implication. |
Grombutz
Treasures Collectors Solar Citizens
50
|
Posted - 2013.03.14 17:56:00 -
[304] - Quote
Haulie Berry wrote:Grombutz wrote: Anyway, this can be an endless discussion. Important is that I can't see a quote from me saying EvE is dying.
You do understand that it's possible to say something in an implicit fashion, right? Your breathless whining about how something must be done to accommodate new players makes it pretty apparent that you're a garden-variety "eve is dying" troll, regardless of whether or not you actually use the phrase "eve is dying". Your assertion that something must be done, coupled with your spurious claims that Eve is losing new players, carries an identical implication.
I can't help you if you can't see a difference between thinking about improvements and whining. I don't have the patience to explain that to brain-damaged monkeys. Just let me say it's just not a claim that EvE can't really catch new players, it's a problem even CCP has acknowledged, yet you do refuse it. |
Haulie Berry
271
|
Posted - 2013.03.14 18:23:00 -
[305] - Quote
Grombutz wrote:Just let me say it's just not a claim that EvE can't really catch new players, it's a problem even CCP has acknowledged, yet you do refuse it.
What CCP has acknowledged is that they can't catch them as fast as they would like. This effectively goes without saying, by virtue of the fact that they are a business and invariably want more money.
This is markedly different than your claim that there's just no keeping newbs.
What they have definitely learned is that doing things that fundamentally **** with the game causes them to hemorrhage older players MUCH faster than it causes them to retain new ones, and what's being asked for here are fundamental changes to the core of the game. |
Zappity
Kurved Space
16
|
Posted - 2013.03.14 18:25:00 -
[306] - Quote
I think the long training times actually help player retention. You get invested more in a character that you have built up over a long period of time and are likely to keep coming back after breaks. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Neurotic Cat
Helping Hand Acceptance Corporation
2
|
Posted - 2013.03.14 19:54:00 -
[307] - Quote
I don't see how Eve could be considered 'Free to Play'.
If you mining, or building, or ransoming n00bs to raise ISK to buy PLEX then you are "working".
How is whoring for isk in exchange for a 15 dollar subscription fee any different than being a Chinese Gold Farmer for WoW? Those guys get paid for their work. You get paid for your work in PLEX. I don't care how you value your time - if you exchanged it for money that counts as work not play.
No, Eve is not 'Free to Play'
Now stop complaining about skill points and get out there and have fun in whatever you can fly today.
|
Ryuu Shi
School of Applied Knowledge Caldari State
21
|
Posted - 2013.03.14 20:47:00 -
[308] - Quote
Sure EvE's free-to-play.... just send me an email and I'll send you a 21 day free trial.... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 20:54:00 -
[309] - Quote
While you consider playing to pay PLEX work, some people don't. Since I know more than one such, this is an undisputable FACT.
At the same time there are people whose RL income does NOT scale linearly with time invested but plateaus somewhere. Once you reach that plateau - and have enough spare time left - even IF you accept the fact that you can call the time spent playing to earn PLEX work, it is still the only way they can play without sacrificing something else they can (or have to) buy for their RL money.
There is effectively no difference between an actual F2P game and the F2P equivalent EVE offers via PLEX for those people.
Why is the existing ALT quota relevant?
It's glaringly obvious that CCP is incentivizing people to create alts. How do you suppose the amount of new alts created scales with the existing alt quota? I would say we can safely assume that a pool of 20 accounts in the hands of 20 players is MORE likely to generate NEW alt accounts than the same 20 accounts held by only 5 people. |
Haulie Berry
273
|
Posted - 2013.03.14 21:48:00 -
[310] - Quote
Chi'Nane T'Kal wrote:While you consider playing to pay PLEX work, some people don't. Since I know more than one such, this is an undisputable FACT.
The fact that you know people whose financial acumen is hilariously naive is neither surprising nor particularly significant. If you're paying for it, it isn't free, regardless of the currency. |
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 21:53:00 -
[311] - Quote
Haulie Berry wrote:Chi'Nane T'Kal wrote:While you consider playing to pay PLEX work, some people don't. Since I know more than one such, this is an undisputable FACT.
The fact that you know people whose financial acumen is hilariously naive is neither surprising nor particularly significant. If you're paying for it, it isn't free, regardless of the currency.
Wow.
You're either a very professional troll or competing for dumbest person alive. Either way, i'm impressed.
|
Haulie Berry
274
|
Posted - 2013.03.14 22:11:00 -
[312] - Quote
Chi'Nane T'Kal wrote:Haulie Berry wrote:Chi'Nane T'Kal wrote:While you consider playing to pay PLEX work, some people don't. Since I know more than one such, this is an undisputable FACT.
The fact that you know people whose financial acumen is hilariously naive is neither surprising nor particularly significant. If you're paying for it, it isn't free, regardless of the currency. Wow. You're either a very professional troll or competing for dumbest person alive. Either way, i'm impressed.
ITT: Understanding the difference between "free" and "not free" makes one a troll.
Here, let's try the crayola version of this:
What happens to your account if you do not, through some effort or expense on your part, attempt to fund it?
Does it remain open indefinitely?
No?
Then it's not free.
The fact that you know people who are so patently stupid as to believe that expending effort, instead of money, makes something "free" does not change this.
I know people who are so patently stupid as to believe that mining their own minerals makes the ships they build "free". They didn't have to expend ISK on it, so it's "free". It's the same notion, and it's stupid for the same reasons.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 22:19:00 -
[313] - Quote
Looks like my edit was too late. Maybe reading it will still make you understand.
Quote: If you do not understand this, you are an economic incompetent. Fact.
I'll try to make it as simple for you as possible.
Someone gives you a cookie. He requires as payment for the cookie, that you EAT it. You like eating cookies, so the restriction doesn't actually restrict you and you're not too full to eat it.
Would you SERIOUSLY claim that cookie is not free because there is a restriction attached to it? |
Haulie Berry
274
|
Posted - 2013.03.14 22:25:00 -
[314] - Quote
Chi'Nane T'Kal wrote:Looks like my edit was too late. Maybe reading it will still make you understand. Quote: If you do not understand this, you are an economic incompetent. Fact.
I'll try to make it as simple for you as possible. Someone gives you a cookie. He requires as payment for the cookie, that you EAT it. You like eating cookies, so the restriction doesn't actually restrict you and you're not too full to eat it. Would you SERIOUSLY claim that cookie is not free because there is a restriction attached to it?
That's not even remotely analogous to how PLEX work, although I suppose the fact that it is completely non-representative makes sense, given that it was devised by an economic incompetent.
You're missing some fairly key details, specifically:
1. The third party, who actually paid legal tender for the cookie.
and
2. The store of value that you transfer to the third party in exchange for their cookie.
|
Haulie Berry
275
|
Posted - 2013.03.14 22:34:00 -
[315] - Quote
Oh, and then, to put your whinging in context:
Eve learns that Alice can get one of The Baker's cookies for "free", via Bob, by cleaning Bob's house.
Eve isn't very good at cleaning houses, though, and when she can't get Bob's house clean, he won't give her a cookie.
Eve doesn't like this, and logs onto the Baker's forum to loudly complain that she heard this bakery had a Free2Eat mode, and she can't participate in it because she's only just learning how to clean houses, and that's NOT FAIR! She deserves a cookie! |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 22:37:00 -
[316] - Quote
Haulie Berry wrote:
That's not even remotely analogous to how PLEX work, although I suppose the fact that it is completely non-representative makes sense, given that it was devised by an economic incompetent.
You're missing some fairly key details, specifically:
1. The third party, who actually paid legal tender for the cookie.
Yes, as soon as noone buys Plex to sell for ISK anymore, the F2P equivalent stops working. Noone denied that, we're referring to the status quo.
Quote: 2. The alternate store of value that you transfer to the third party in exchange for their cookie.
Irrelevant in our context, since we're not looking at the whole picture, but only at the situation for the player playing via PLEX. Yes, we are basing that on the assumption that SOMEONE is selling plex on the market for ISK.
Quote: The actual scenario is closer to:
Bob buys a cookie from the baker. Bob offers to give Alice his cookie if she cleans his house. Alice agrees, cleans Bob's house, and receives his cookie.
That Alice does not find cleaning houses to be completely abhorrent doesn't change the fact that she is exchange a store of value for the cookie.
So, where was I? Oh, right. Incompetent.
That's the scenario for my 2nd example, i.e. someone who DOES consider it work, but doesn't have good options to exchange additional time for money in RL.
The cookie example with eating however was for the person who has fun while generating plex - which was the example you disputed. |
Haulie Berry
275
|
Posted - 2013.03.14 22:44:00 -
[317] - Quote
"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 22:48:00 -
[318] - Quote
Haulie Berry wrote:Oh, and then, to put your whinging in context: Eve learns that Alice can get one of The Baker's cookies for "free", via Bob, by cleaning Bob's house. Eve isn't very good at cleaning houses, though, and when she can't get Bob's house clean, he won't give her a cookie. Eve doesn't like this, and logs onto the Baker's forum to loudly complain that she heard this bakery had a Free2Eat mode, and she can't participate in it because she's only just learning how to clean houses, and that's NOT FAIR! She deserves a cookie!
Actually Eve DID try to get the house clean and she has the potential to be as proficient as Alice.
However, Bob only gives the cookie to the one who cleans his house faster and Alice may use a vacuum cleaner for the sole reason that she has been cleaning the house longer. Eve may only use a toothbrush.
Of course Alice had to start with a toothbrush too years ago, so she considers the competition fair. What she ignores is, that she only had to compete with other toothbrush cleaners back then. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 22:53:00 -
[319] - Quote
Haulie Berry wrote:"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent.
Bad comparison stays bad comparison. Let's see if you can find your mistake.
What would be required to make your miner comparison WORK for the example of 'player considers EVE a F2P equivalent because he enjoys generating plex'?
|
Haulie Berry
276
|
Posted - 2013.03.14 22:54:00 -
[320] - Quote
Chi'Nane T'Kal wrote:
Actually Eve DID try to get the house clean and she has the potential to be as proficient as Alice.
So you're saying Eve wasn't able to generate enough value to exchange for Bob's cookie?
So the cookie has a price after all, despite the fact that Alice is a badass house-cleaner who happens to love her work, and doesn't really consider it "work"?
You mean it's... it's not FREE? |
|
Haulie Berry
276
|
Posted - 2013.03.14 22:58:00 -
[321] - Quote
Chi'Nane T'Kal wrote:Haulie Berry wrote:"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent. Bad comparison stays bad comparison. Let's see if you can find your mistake. What would be required to make your miner comparison WORK for the example of 'player considers EVE a F2P equivalent because he enjoys generating plex'?
It's actually a direct 1:1 mapping. It works perfectly.
Miner enjoys generating minerals, minerals are "free". Economic incompetent enjoys generating plex, plex is "free".
Convincing stupid people that something is "free" is actually a tested-and-proven method of extracting value from them. Hell, that's Facebook's (large swaths of the web, in fact) entire business model. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 23:02:00 -
[322] - Quote
Haulie Berry wrote:Chi'Nane T'Kal wrote:Haulie Berry wrote:"The minerals I mine are free because I like mining, so it isn't *really* work," said the economic incompetent. Bad comparison stays bad comparison. Let's see if you can find your mistake. What would be required to make your miner comparison WORK for the example of 'player considers EVE a F2P equivalent because he enjoys generating plex'? It's actually a direct 1:1 mapping. It works perfectly. Miner enjoys generating minerals, minerals are "free". Economic incompetent enjoys generating plex, plex is "free".
I knew you'd fail to see the missing link.
The miner's minerals have a market value. He ignores the opportunity cost.
The time spent plexing only has a market value if our test subject finds someone who is willing to pay him for doing something he enjoys as much as plexing. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.14 23:09:00 -
[323] - Quote
Haulie Berry wrote:Chi'Nane T'Kal wrote:
Actually Eve DID try to get the house clean and she has the potential to be as proficient as Alice.
So you're saying Eve wasn't able to generate enough value to exchange for Bob's cookie? So the cookie has a price after all, despite the fact that Alice is a badass house-cleaner who happens to love her work, and doesn't really consider it "work"? You mean it's... it's not FREE?
Since we're in case 2, noone disputed that it is considered work. The fact that you stress how Alice loves the work just shows that you have trouble separating the two different cases i gave.
The F2P equivalent in that case derived from the fact that the currency paid (time) is de facto worthless insofar as it cannot be reasonably exchanged into RL currency - that was the explicit condition applied to case 2.
EVE in our case 2 is the equivalent of F2P, because it has the same accessability i.e. it is not completely denied him due to his financial situation. |
Haulie Berry
276
|
Posted - 2013.03.14 23:15:00 -
[324] - Quote
Chi'Nane T'Kal wrote:
I knew you'd fail to see the missing link.
The miner's minerals have a market value. He ignores the opportunity cost.
The time spent plexing only has a market value if our test subject finds someone who is willing to pay him for doing something he enjoys as much as plexing.
http://tinyurl.com/bjmmv22
You just reduced quantitative valuation to a qualitative comparison based exclusively on which action is more fun.
It's like we're playing checkers and you just asked me to king you. |
hellcane
Never Back Down
1
|
Posted - 2013.03.14 23:56:00 -
[325] - Quote
This is a long troll thread. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.15 00:22:00 -
[326] - Quote
You're getting more ridiculous by the minute. The ONLY reason the discussion is being dragged into detail after detail is because YOU, the preservationist faction didn't accept the simple FACT that there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall.
So we gave examples of WHY SP make a DIFFERENCE - i.e. why for people who wish to compete based on THEIR skills as a PLAYER, the situation MIGHT be problematic.
Your answer was denial of the FACT that SP make not a minimal, but actually a HUGE difference. So we had to go through the hassle of proving it.
We further theorized WHY the perception of a SP wall might exist among new or potential players based on the FACT that the information about PLEX is out there, there are valid reasons to AIM towards playing via PLEX and the most obvious path towards that goal involves skilled battleships.
You went into further denial of facts because they don't fit into your concept of how people SHOULD approach the game.
And THIS is at the core of it.
Haulie Berry wrote: And that's what's really important here, right? Your predetermined conclusion that Eve is unfair to new players.
It shows how deep your lack of understanding is, because the majority of this threat was aimed at showing WHERE the existing PERCEPTION among a lot of new players, that EVE is unfair to new players, is COMING FROM.
Denial of the fact that the perception exists does NOT help. Denial of the reasons that we SPECULATED could be at the core of that perception does NOT help. Dragging arguments out of context does NOT help.
Accusing me of underlying motives helps even LESS. It may not have occured to you given your brain damage and all, but I am quite obviously NOT a player who quit, as you would not be able to troll me, if I had.
|
Namdor
Imperial Shipment Amarr Empire
9
|
Posted - 2013.03.15 00:25:00 -
[327] - Quote
People are still responding to this whinebot as if it were a real person?
Really?
Update: Wanted free rent; attempted to pay in expired hot dogs.
Landlord unpleased.
Will try sour milk, next. |
Vin King
State War Academy Caldari State
82
|
Posted - 2013.03.15 00:49:00 -
[328] - Quote
I'm on the side of there are problems with the skill system for new players, mostly because I'm a month old player who has problems with the skill system. With that said, I don't believe it's a problem of how much SP it takes to do something or how I'll never catch a ten year old toon in SP. In fact, not too long ago, I was happily bumping someone in my Stabber Fleet Issue, when they decided to complain at me about how they had 100 mil sp. I responded by bumping them out of mining range with my measly month old toon. I get that low sp characters can still have use.
My problem is that the skill system is arcane and esoteric to the point new players have a hard time figuring out what they want to do. The mission system could probably use better progression to help guide new characters into career paths. 315 4 CSM 8 |
Grendel Sickswitch
3
|
Posted - 2013.03.15 04:12:00 -
[329] - Quote
Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. EDIT: No personal attacks, please - ISD Tyrozan
why not just enjoy the skill points you have instead of grinding away and telling yourself you won't enjoy the game for a year or two? i'm only playing a few weeks and having a blast, plenty of things to do. in a few more weeks i'll have a few more things to do. progressive enjoyment. |
Orlacc
320
|
Posted - 2013.03.15 05:07:00 -
[330] - Quote
Some folks just seem to enjoy feeling like victims. Their life's work. "Measure Twice, Cut Once." |
|
Oobydoo Banoobi
State War Academy Caldari State
0
|
Posted - 2013.03.15 14:38:00 -
[331] - Quote
Hefty TheFirst wrote: This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
Bull...
Take this character as an example, a very young character with just less than 800k SP. I am currently training Gunnery 5 to start the Large Hybrid Turrents skill so I can fly my battleship into Level 3 missions (which I already have access to). I have enough secondary skills so that I won't be popped straight away which is what you OP are on about.
However, you seem to be one of those players that wants to be doing "end game" a month after starting playing without putting the time in. EVE is not the game for you, go play WoW or one of the myriad of other instant gratification games.
|
Nelran Estemaire
No Spoon Inc
18
|
Posted - 2013.03.15 15:50:00 -
[332] - Quote
Hefty TheFirst wrote:
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
I assume these are the three questions you talk about.
1: From the rest of you post i am assuming you talk about this "SP Brick Wall" you mentioned. Now from my point of view, being a 1.5 years old noob this is not a problem at all; I still do not have the skills do what i wanted to do when I picked up this game, but to me the goal was not so crucial as the way to that goal, speaking in your term I enjoy the game from 1 to 90 too. If you feel that the wait is too long just take a break and keep the skill que running in the meantime.
2: You are talking to the people you need to make this aparent already, you can always try F+I forums but the guy there are smart too, so you should prepare a bit if you really think a feature like SP, which has been in this game for 10 years, are ruining the game.
3: From what ive read this is the problem for you and your friends: You didnt have a gameplan, sure, titans are nice, but no successful business have ever gone straight to sucess, planning how you are gonna reach your goal and what to do in the meantime defines those who stay and those who dont in this game.
I hope this answered your questions well enough for you to not attack me personally. |
Eve Amada
Lightspeed Enterprises Fidelas Constans
19
|
Posted - 2013.03.15 17:29:00 -
[333] - Quote
I am a 80 mil skill point player & I do not think it is fair that a 79 mil skill point player can kill me :P |
Malcanis
Vanishing Point. The Initiative.
8170
|
Posted - 2013.03.15 18:18:00 -
[334] - Quote
Chi'Nane T'Kal wrote:Malcanis wrote:Grombutz wrote:Malcanis wrote:Grombutz wrote:
Ofcourse this is a matter of opinion, everyone got one, but the fact that a game is still having a low number of players
500k subscriptions is "low"? Obviously WoW has more, but EVE is certainly in the front rank of subscription MMOs Yes, 500k Subscriptions is low in the gaming industry, a lot of subscription-based MMO's have changed to F2P with more than that. Name 3. Aion , DC Universe and SW:TOR are all >1M.
SW:TOR is F2P now, isn't it? And so is Aion, I believe.
TOR was certainly well under "1M" when it went F2P. I vaguely recall it went under 250k. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
AZENBRAKEN
Caldari Deep Space Academy
0
|
Posted - 2013.03.15 19:19:00 -
[335] - Quote
I know this has long been a troll thread, but the core concept on the original post was legit.
Problem: The skill system has a high learning curve that new players feel helpless to climb.
Reason: So many skills, so many things the new pilot wants to do, so many skill interactions with other skills.
Possible solution #1: Instead of certificates, when you hit show info on a ship it will have a tab called "Newbie Guide". The newbie clicks that and it shows a very basic fit for Missioning and for PvP and a list of skills you need to fit and fly that ship and a quick example of what that ship may be good at. It should also show a advised alternate. Like if you hit Newbie guide on a Battleship it will say. "You should probably look over the frigates first and train and have fun in them"
Possible solution #2: This one will get flamed, but... you can't fly higher rank ships until you have enough skills the effectively fly the class under that one. So until you can fit T2 mods on your Merlin, No flying a Destroyer. People may hate it, but really the only difference in skilling between classes is the weapon systems and those don't take long to learn. |
Haulie Berry
280
|
Posted - 2013.03.15 19:29:00 -
[336] - Quote
AZENBRAKEN wrote: Problem: The skill system has a high learning curve that new players feel helpless to climb.
Reason: So many skills, so many things the new pilot wants to do, so many skill interactions with other skills.
I... what?
This, in no way, resembles the core concept of the OP.
The OP had absolutely nothing to do with the learning curve, and had everything to do with the simple time consumption involved in increasing skills.
I mean seriously, did you even read it?
Here's the "core concept" of the OP, with all of the bullshit removed:
Quote:This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training ... So I dropped a huge load of $ to buy a pilot that could actually play the game.
He is not describing a scenario where, gosh, I just don't know what skills are important and what I should train and it's all so overwhelming. He's literally saying, "Gosh, you just can't do anything in this game without 20 million SPs".
|
Richard TheBig
PROMETHEUS INTERGALACTIC INDUSTRYS
0
|
Posted - 2013.03.15 19:49:00 -
[337] - Quote
Chi'Nane T'Kal wrote:
...there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall...
It sounds like you agree that there really is no SP wall.
Since newbies can be effective in any chosen profession with low sp, the solution is to teach them how to be effective with low sp in their chosen profession and change this perception. The solution is not to change the skill system.
If you want your friends to play the game, then change their perception by teaching them how to use the tools they have. If you want all newbies (who have this perception) to play the game, then start a corp with the sole purpose of training newbies to use the tools they have... eve-kindergarten. |
Inkarr Hashur
Sine Nobilitatis
249
|
Posted - 2013.03.15 20:00:00 -
[338] - Quote
There is a certain level of filtering that I would argue is necessary for the community of this game. By and large the people playing this game show a level of intelligence greater than I have found in other online games. I'm fairly certain this is because EVE requires a higher amount of neuron zappiness in your head meats, in order to play. You don't need to be Mensa level by any means, but you at least have to have functioning grey matter. If someone new walks away from the game for any reason, including but not limited to:
- Fear of blowing up and losing money
- Overwhelmed by a large number of skills to sort through
- Inability to "grind" their way to "max level"
- Unwillingness to fly smaller ship classes or T1 variants before accessing bigger or T2 hulls
- Inability to weigh or process opportunity costs between hulls or weapon systems
Then it is entirely possible (but of course, not a certainty) this is a person you wouldn't want in the game. The tutorials can still be made better, but they are pretty great as they are now, honestly. Newbie chat also seemed to work very well, or at least it did when I was a newbie and could access it.
Now some of you have friends that have walked away from this game. You may feel angry that I've indirectly insulted these people. Oh well, deal with it. What, were you expecting me to placate you right there? Ha! |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.15 20:35:00 -
[339] - Quote
Richard TheBig wrote:Chi'Nane T'Kal wrote:
...there ARE newbies who quit because they see a (subjectively) unsurmountable SP wall...
It sounds like you agree that there really is no SP wall.
I DO agree that it's not as high as a newbie will likely perceive it. However, I also gave reasons why it's quite natural for a newbie to perceive it that way.
Quote: Since newbies can be effective in any chosen profession with low sp, the solution is to teach them how to be effective with low sp in their chosen profession and change this perception. The solution is not to change the skill system.
Not any, but enough. The difference is, that IMO it's the responsibility of CCP to communicate this via ingame mechanisms and better tutorials, not the community's. I also think CCP should invest more effort into hooking players to the game during the critical first 2, max. 3 weeks.
I maintain that a newbie will not be able to go toe to toe with a PvP veteran. Yes he can bring friends, but so can the veteran. Yes he can outsmart the veteran, but assuming same player skill it won't happen more than vice versa.
Quote: If you want your friends to play the game, then change their perception by teaching them how to use the tools they have. If you want all newbies (who have this perception) to play the game, then start a corp with the sole purpose of training newbies to use the tools they have... eve-kindergarten.
I still have some small hope with a few friends, but I've given up on the elite PvPers.
Those guys DO want a challenge, but they want it from the skill of their opponents, not from an artificial ingame advantage (which coincidentally they also would not like to HAVE - unlike 90% of Eve's bittervets).
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.15 20:52:00 -
[340] - Quote
Malcanis wrote:Chi'Nane T'Kal wrote:
Aion , DC Universe and SW:TOR are all >1M.
SW:TOR is F2P now, isn't it? And so is Aion, I believe. TOR was certainly well under "1M" when it went F2P. I vaguely recall it went under 250k.
SW:TOR's sub numbers apparently qent up quite a bit with F2P, last official number i found was 1.3M.
I couldn't find concrete numbers for Tera and TSW, only that their subscriber numbers multiplied after going F2P. They might be in the 1M category as well.
This is all evidence that the perception a game is free is a strong lure.
SW:TOR is also an excellent example of doing something RIGHT, btw. They invested a lot more effort into the game experience for NEW players (first 20 levels are awesome, while the rest of the game is pretty MEH - almost enough to overlook the fact it's a technically insufficient WoW clone) than in the rest of the game.
Thus the game had a very high conversion rate from trial to finished product but could not maintain subscriptions over a longer period.
This is one of the reasons why i feel so strongly about CCP failing to sink the hook into new players to make them play long enough until they can see how awesome the game is beyond the initial eye candy. And why the SP-wall-of-Quit driving away potential new players is such a terrible thing.
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Inkarr Hashur
Sine Nobilitatis
249
|
Posted - 2013.03.15 20:55:00 -
[341] - Quote
SW:TOR being called an example of doing things "right" makes me see red. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.15 21:07:00 -
[342] - Quote
Inkarr Hashur wrote:SW:TOR being called an example of doing things "right" makes me see red.
Only in the sense that making the part that players were seeing before buying the game (90% of beta players never went past 20 and the few who warned that the initial level of storytelling would not be kept up were shouted down in the forum) so much better than the rest was good enough to make people BUY the game. |
Inkarr Hashur
Sine Nobilitatis
249
|
Posted - 2013.03.15 21:17:00 -
[343] - Quote
Chi'Nane T'Kal wrote:Inkarr Hashur wrote:SW:TOR being called an example of doing things "right" makes me see red. Only in the sense that making the part that players were seeing before buying the game (90% of beta players never went past 20 and the few who warned that the initial level of storytelling would not be kept up were shouted down in the forum) so much better than the rest was good enough to make people BUY the game. Right. So SW:TOR was a poorly developed cash grab without a respectable amount of substance provided to the players. In fact, it could be said the game itself is an insult to the consumer and industry as a whole. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.15 21:48:00 -
[344] - Quote
Inkarr Hashur wrote:Chi'Nane T'Kal wrote:Inkarr Hashur wrote:SW:TOR being called an example of doing things "right" makes me see red. Only in the sense that making the part that players were seeing before buying the game (90% of beta players never went past 20 and the few who warned that the initial level of storytelling would not be kept up were shouted down in the forum) so much better than the rest was good enough to make people BUY the game. Right. So SW:TOR was a poorly developed cash grab without a respectable amount of substance provided to the players. In fact, it could be said the game itself is an insult to the consumer and industry as a whole.
Pretty much.
Now imagine the success EVE would have if CCP just learned from the only lesson that can be learned from the SW:TOR fiasco. |
DSpite Culhach
Sebiestor Tribe Minmatar Republic
81
|
Posted - 2013.03.16 06:55:00 -
[345] - Quote
I'm going to have a go here.
Looking at the entire EVE skill tree and saying "It will take me years to do things" is a little excessive.
Most MMO's have classes. So you pick "Ranger" and everything you get is Ranger related. This would be no different then picking say Caldari, going all out on missile ships, starting at frigs, moving up, and fully fitting T2 on Ravens after a few months; I mean, Battleships are the largest stuff you can really fly on your own anyway.
Wanting also to be Black-Op's, and Logistics and ECM is no different then saying "well, I also want to be a Thief, Healer and Mage", well, good luck with that. Most MMO's will either NOT let you at all, or penalize your XP for trying. EVE just makes you train for it.
To have fun, you don't need T2 stuff. Tech 2/Deadspace/officer gear and special ammo is sort of like having Artifacts in Fantasy MMO. It will give you an edge, and will make you "optimal" for things like Incursions or running in Wormholes, but players that know optimal ranges and can manage overheating and know how ships handle and what they can and can't track with the guns they see will still kick your ass, because they can look at your ship, do a bit of mental math and say "I can take that on", rather then simply hope that they can.
In a normal MMO, three low level characters can;t really even hurt a single high level one. In EVE, 3 well prepared idiots in frigates can ambush, scramble, and shut down a blingy battleship and blow it up.
EVE is rather unique. Comparing it to other games (I tried) is very difficult. All I can say is that I did whack into the wall, and then did my best to work around it, and I have to admit, I don't actually mind it now.
I think most people look at the really big stuff and think "I'll never fly that" rather then "this is what I have, what can I blow up with it right now".
I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
Zoyx Ruhroh
A-OK Logistics and Fabrication StoneGuard Alliance
1
|
Posted - 2013.03.17 15:02:00 -
[346] - Quote
Swtor was a disaster through and through. But this thread was going places right from the moment the OP compared it to wow. It's just a different mentality... one where you cannot bring your grind-to-max-level-in-a-week strategy. I'm glad to be done with the grind reset every two years. |
True Sight
Deep Freeze Industries SpaceMonkey's Alliance
138
|
Posted - 2013.03.17 15:17:00 -
[347] - Quote
1) You can be a perfect mining character in just over 1 month 2) You can Do level 4 missions in less than 2 months 3) You can join Incursions in a Frigate in your first month 4) You can join FW in a frigate in your first month 5) You can gank people in low-sec in a thorax in your first month 6) You can join an alliance and tackle people, or fly a Tier3 BC inside of 2 months
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Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.17 16:16:00 -
[348] - Quote
Didn't we have all that before? You even expand the denial by coming up with implausible myths.
True Sight wrote:1) You can be a perfect mining character in just over 1 month
108 days without implants and that's only maximum ore gain, no fitting skills and no refining.
(Still irrelevant to 90% of newbs this thread is about, but shows just how off you are here.)
Quote: 2) You can Do level 4 missions in less than 2 months
Slowly, but in principle yes. Maelstrom with skills in the 4s should be possible in a bit over 2 months. Of course you'll have to fly the thing fitted like a loot pinata.
Quote: 3) You can join Incursions in a Frigate in your first month
What? Are you planning to replace a scimitar or a machariel with your frigate?
Quote: 4) You can join FW in a frigate in your first month 5) You can gank people in low-sec in a thorax in your first month 6) You can join an alliance and tackle people, or fly a Tier3 BC inside of 2 months
Not everyone's cup of tea for the risk involved or the necessity to have some connections, but yes, i'll concede you can do that.
(Only irrelevant to about 60% newbs, too, so yay)
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Krax As
Silent Tears in Space
10
|
Posted - 2013.03.17 17:04:00 -
[349] - Quote
i read the first 7 pages of the thread, then the last two i think.
first of all: I will, as others did before me in this thread, feed the troll.
this toon is rather old, but only has about 30 mill SP. why ? because i quit 3 times i think and always came back. no other game has had that long lasting grip on me and believe me, i played quiet a bit MMO-¦s.
when i started , we rushed into cruisers and battleships and fitted MINING LASERS on them, and snuck into 0.0 space. it was much more deserted that time (yes at least in my memories...) and of corse i was killed plenty of times by players with bigger ships and better skills.
this toon is a jack of all trades . he does some stuff well, some not so. but the whole point of a skill wall ist just plain nonsense.
when i asked in my first pvp corp what i could do they said: "tackle is always needed"
or "frig ? perfect. scout for us.... mr leeroy :-)"
i dont know where the attitude that one has to be able to do everything right from the start comes from ?? i didnt have that experience in NO mmo i ever played. i remember standing in my virtual appartment in the game "Neocron" back in the days for literally days to manufacture psi-boosters. it was a pain in the ass and sloow money, but highly skilled players depended on those boosters and paid good money for them. so i built them. and i didnt feel little or "used".
it was a natural stepping stone in an MMO " career "....
what the OP is proposing is a system where nobody has to work for anything, can reach everything within a matter of days. or are days too much waiting time, too ??
also: copy & paste of the same text over and over is rude, annoying and should get you mocked. on another note: i think anyone too much in the OP-¦s side in this thread is either an alt or has not read the stupid and sometimes plain insulting posts in this thread |
RavenPaine
raven alliance
371
|
Posted - 2013.03.17 17:07:00 -
[350] - Quote
First off: Why would any veteran player want a noob to be his equal? A PvP pilot wouldn't A miner wouldn't for sure. A trader wouldn't
Second: Most noobs wiil lose EVERY SHIP THEY FLY for the first 50 to 100 fights. Skill books have nothing to do with that. Experience and guidance does. Are you proposing to put them in more expensive ships so they can take bigger losses? THAT would probably be game breaking.
The game has a well thought out progression rate. Level 1's-Make some isk, learn to pilot, skill for ships n weapons Level 2's-Better isk, harder rats, skills are coming along Level 3's-Isk is getting serious, skills are starting to be cohesive, first venture into a BC Level 4's-Your income is as high as you want it. More time = more isk. Skills need improvement but you can pick and choose what you want perfected.
Third: People keep mentioning mining and pvp in the same posts... This has bothered me from the start. It would be bad coaching to ask an aspiring PvP pilot to learn mining skills. Just as it would be bad coaching to have them go 108 days without implants. I can see why people would quit if this is what happened.
And Last: (for now) EVE is a PAY to PLAY game! Comparing it to free games is unrealistic. It's like comparing a gun to an arrow, a 60 year old to a 20 year old, free poker to real no limit hold 'em, a walker to Golds Gym, pee wee football to the NFL, etc. etc. |
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Grombutz
The Scope Gallente Federation
50
|
Posted - 2013.03.17 23:27:00 -
[351] - Quote
Krax As wrote: it was a natural stepping stone in an MMO " career "....
what the OP is proposing is a system where nobody has to work for anything, can reach everything within a matter of days. or are days too much waiting time, too ??
Starting a new game should be about trying it out, not about getting forced into a direction from day one. This might be Ok for the average "all I want to do is Peveepe"-player, but is not exactly appealing to players who do expect a little more. A game needs to catch it's players in the first days, unless you want the noob to leave.
EvE can't do this, because it has many, many, many options but you can't really try them out because you have to wait some time everytime you want to try something different. Yes, you can (as example) start building frigs a few hours after you decided you want to give it a try, but building a frig with day one skills is in no way trying out the industry-profession. In other games, you can have reasonable progess in a few hours of gaming - and while you can start to do different stuff after a few hours in Eve too, trying out multiple things will still take some time, and is barely scratching the whole profession(s).
In Addition, waiting for the progress given by time is in no way as appealing as earning the progress on yourself. ;)
However, I totally agree with you that the OP's suggestions are a huge load of crap, but there are things which could be improved.
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Gizznitt Malikite
Agony Unleashed Agony Empire
1920
|
Posted - 2013.03.18 09:51:00 -
[352] - Quote
Let's play a game: Who should win:
The links were already available to me from an internal contest we had as a corp.... The unlinked kills exist if I could be asked to hunt them down...
Rifter vs Wolf Rifter vs Stabber Rifter vs Drake Rifter vs Raven
Taranis vs Wolf Taranis vs Sabre Taranis vs Rupture Taranis vs Hurricane Taranis vs Rapier Taranis vs Vagabond
Helios vs Taranis Helios vs Slicer Helios vs Auto Wolf Helios vs Arty Wolf Helios vs Jaguar Helios vs Harpy Helios vs Thrasher Helios vs Sabre
Vexor vs Cynabal Vexor vs SFI Vexor vs Raven Vexor vs Maelstrom
You don't need max skillpoints, or several years of skills to fly a ship... that's a straight up lie...
Another Example: The Brave Newbies, Inc consists of mostly very new players that go out an PvP quite successfully. Many don't use t2 weapons or t2 drones, and they don't whine how skillpoints prevent them from winning... they go out and shoot stuff, despite their lack of skillpoints, and still have a lot of success.
In general, skillpoints give you a leg up on "close" matches... like in a Vexor vs a common FW SFI: skillpoints would generally determine the winner when it's not determined by OGBs. Most fights the winner is determined by your fitting choices, and the terms of the engagement. A Helios wins because it uses ewar to neutralize it's opponent... The rifter and taranis win because they use its small sig size & speed to negate incoming dps. The Vexor wins because its a massive brick with guns.
You can be competitive in industry easily, within a month... You can be competitive in trading within a day... You can be competitive at mining within a week or two... You can be competitive at hauling within a month or less.... You can be competitive at PvP within a week... and you can be a competitive soloer within a month...
You don't NEED massive amounts of skillpoints to be competitive in this game.. Skillpoints open doors, true... but you don't need amazing skills... What you need is an understanding of game mechanics and ships, an understanding of your prey, and a willingness to go at it.
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Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.18 10:17:00 -
[353] - Quote
Wow anekdotal evidence again. And bad one at that.
Your first link already is a pilot with 3k kills going up against someone with 23 kills. I'd say even the assumption that the losing pilot has more SP in relevant skills here just because he flies the T2 is a bold one to make. I didn't really feel like checking the other kills after that, sorry. Even if the other examples are better, they would still be anecdotal evidence.
Your example Brave Newbies Inc. have a loss quota of almost 90%. That may be motivating for SOME people...
We all conceded that someone with half a brain can win against an idiot who has an SP advantage. The fact that I can not with good conscience say will ALWAYS win should give you a moment of thought. It also bothers me, that people always seem to assume their opponent is an idiot.
And you're right, more SP give an advantage in close matches. You know there's another word for that? "Good fight". People are always moaning there are less and less "good fights" to be had and it's often the same people that defend the very system that prevents those. Lack of a decent catch up mechanism. |
Gizznitt Malikite
Agony Unleashed Agony Empire
1920
|
Posted - 2013.03.18 11:30:00 -
[354] - Quote
Chi'Nane T'Kal wrote:Wow anekdotal evidence again. And bad one at that. Your first link already is a pilot with 3k kills going up against someone with 23 kills. I'd say even the assumption that the losing pilot has more SP in relevant skills here just because he flies the T2 is a bold one to make. I didn't really feel like checking the other kills after that, sorry. Even if the other examples are better, they would still be anecdotal evidence.
Yes, I've been PvP'ing for a long time, and have lots of kills..... many pages back Iinked one of my first kills from many years ago, before I had the skills to use t2 guns and stuff. It was Tristan vs a Raptor...
The point of my post was not that my opponent did or did not have more SP than I. The point is most of those kills happened because of my knowledge of game mechanics, and skillpionts were NOT a deciding factor.
The Wolf vs the Rifter.... was over 2 years ago, when the wolf had a double damage bonus and no tracking bonus. He was using 200mm autocannons which also have poor tracking. In comparison, my rifter had a tracking bonus, and I was using 150's which track decent. By orbiting really close, I negated a ton of his damage allowing me to win the fight...
The whole point of that list: Skillpoints were NOT some magical deciding factor. If you look at the ships, the winner was determined by tactics, not by ship class, and not by skillpionts.
If EvE was a simple game, where tactics didn't matter, then the ships on the right should have one every single engagement.
Chi'Nane T'Kal wrote: We all conceded that someone with half a brain can win against an idiot who has an SP advantage. The fact that I can not with good conscience say will ALWAYS win should give you a moment of thought. It also bothers me, that people always seem to assume their opponent is an idiot.
Do you think all those links above were me vs some idiot... or determined by some skillpoint advantage? They weren't... The outcome was determined by tactics... Sure, EvE tactics don't always result in a win, but so what! Sometimes people are fit unexpectedly, which throws a wrench in the plan and results in a loss. Look at the Helios Kills.... Every single opponent looked at the helios as a non-threat; just an easy gank... and when they get neutralized and decimated that's the wrench in the plan.
Most fights in EvE are determined by three things: A.) Most importantly, your friends. --- Bringing friends to the fight is the most assured way to win... B.) How you fit your ship. -- How you fit leaves you with strengths and weaknesses.... C.) How you choose to engage. -- Where you caught off guard, did you engage from range, from close, how are you mittigating damage, etc...
Skillpoints are much, much farther down on the list of importance!
Chi'Nane T'Kal wrote: And you're right, more SP give an advantage in close matches. You know there's another word for that? "Good fight". People are always moaning there are less and less "good fights" to be had and it's often the same people that defend the very system that prevents those. Lack of a decent catch up mechanism.
Good Fights has many definitions: To some, a good fight means a really close fight... To me, a good fight is where both parties come to the fight thinking they're are going to win. Other times, a good fight is when I can suicide myself into an opponent and still take a bunch of them down. (this is the same as above, I just have a broad definition of win, such that "surviving with my ship" is not necessary.)
And skillpoints have NOTHING to do with the lack of "good fights" in EvE. The risk-adverse playerbase that uses ECM and Logistics to ensure not a single ship is lost.... that's the reason for few "good fights".
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Velicitia
Arma Artificer
1249
|
Posted - 2013.03.18 12:15:00 -
[355] - Quote
Grombutz wrote: Starting a new game should be about trying it out, not about getting forced into a direction from day one. This might be Ok for the average "all I want to do is Peveepe"-player, but is not exactly appealing to players who do expect a little more. A game needs to catch it's players in the first days, unless you want the noob to leave.
EvE can't do this, because it has many, many, many options but you can't really try them out because you have to wait some time everytime you want to try something different.
Well, lessee ...
WOW and wanting to try out a healer (or any other class)-- roll new toon and have at it. oh, but you can't go out with your L35 mates, because you're L1. go find newbs to run with.
EVE and wanting to try out a logi (or any other "class") -- set Remote Armor Repair Systems (or Shield Emission Systems) to train L1 ... should take about 20 minutes or so. Grab a T1 logi frig or cruiser, fly with your mates.
The trouble becomes "I can do anything and everything on this toon ... so, I wanna do everything!" and the broken thinking that it'll then take 2 years to get "good enough" at everything to do anything.
As for the talking about some PvP skills with mining, it's good advice -- a balanced approach will help for the inevitable war that an industrial corp will find themselves in.
Right now -- Brand New 0 SP test toon in Evemon with no implants or anything will take 10-11 days to fit a venture beyond "yep, I can sit in it":
Venture(venture) Damage Control II Medium F-S9 Regolith Shield Induction [Empty Medium Slot] [Empty Medium Slot] Miner II Miner II [Empty High Slot] [Empty Rig Slot] [Empty Rig Slot] [Empty Rig Slot] Mining Drone I Hobgoblin I
Skills in EVEMon: Mining Frigate lv 1-4 -> 2d 2h Mining 3 & 4 -> 1d Shield Upgrades 1-4; Hull Upgrades 1-4, Drones 1-2, Mining Drones 1-4, and Scout Drone Operation 1-4 take another week.
Obviously, the new miner doesn't _have_ to get the skills for the tank modules or the drones ... but they will help down the road (in general, and in the barges). This fit also assumes that someone wanted to take everything to level 4 as part of their "trying it out". The fit could be taken down to Meta modules, and you'd be fitting it within a few hours at the most... though I haven't checked for the "absolute minimum skill levels needed" for the fit (e.g. "Shield Upgrades II, because you need the reduction in CPU usage"). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
True Sight
Deep Freeze Industries SpaceMonkey's Alliance
138
|
Posted - 2013.03.18 13:42:00 -
[356] - Quote
Chi'Nane T'Kal wrote:Didn't we have all that before? You even expand the denial by coming up with implausible myths.
108 days without implants and that's only maximum ore gain, no fitting skills and no refining.
(Still irrelevant to 90% of newbs this thread is about, but shows just how off you are here.)
Slowly, but in principle yes. Maelstrom with skills in the 4s should be possible in a bit over 2 months. Of course you'll have to fly the thing fitted like a loot pinata.
What? Are you planning to replace a scimitar or a machariel with your frigate?
Not everyone's cup of tea for the risk involved or the necessity to have some connections, but yes, i'll concede you can do that.
(Only irrelevant to about 60% newbs, too, so yay)
Well, what would the motivation be for people sticking to it, if they can 'reach end game' and do everything as well as a 7 year vet in 3 months of playing? the whole point of eve is that it IS different to other games, its not like WoW or similar MMORPGs where you spend a few weeks to reach the level cap, then can bash heads and do everything some guy who played 8 years can do.
The point I was making is that any new player can get involved in any of the different 'professions' or aspects of eve, of course they aren't going to do it as well as someone with all the secondary/support skills trained as well, but it doesn't mean they can't do it in the first place. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.18 14:16:00 -
[357] - Quote
True Sight wrote: Well, what would the motivation be for people sticking to it, if they can 'reach end game' and do everything as well as a 7 year vet in 3 months of playing?
What's the motivation for people for having a decided advantage over the 3 months old player just because they played longer? Apart from the advantage experience with the game mechanics gives them already, which CAN be compensated somewhat by an intelligent player via adapting quickly.
The problem i have with convincing friends to try out EVE is that they are all pretty intelligent people who are usually in the top ranks of games after a short time. They are fine with their opponent having an edge through player experience, because they expect (probably rightly so) to catch up quickly. But when they compete they want to compete with the best and not with the bottom of the PvP barrel.
And they won't be able to compete with the best because with those guys, they will not have a tactical advantage. The maximum they can expect is a similar tactic ability. And under those circumstances their opponent will have a decisive advantage through any combination of broader ship selection, better kiting ability or better damage projection.
And it's a bit hard to sell that the only reason for having that advantage is longer subscription, not better player skills. |
Krax As
Silent Tears in Space
11
|
Posted - 2013.03.18 14:27:00 -
[358] - Quote
Chi'Nane T'Kal wrote:Wow anekdotal evidence again. And bad one at that. Your first link already is a pilot with 3k kills going up against someone with 23 kills. I'd say even the assumption that the losing pilot has more SP in relevant skills here just because he flies the T2 is a bold one to make. I didn't really feel like checking the other kills after that, sorry. Even if the other examples are better, they would still be anecdotal evidence. Your example Brave Newbies Inc. have a loss quota of almost 90%. That may be motivating for SOME people...
well i think getting ripped apart and having a blast while doing it beats having a 90% efficient killboard but having to take part in CTA "or get the hell out of the alliance" or some other bullshi every day.
gatecamping with the right people and the right spirit but failing miserably doing it, mining with several frigs and an industrial and having barely the yield of two barges is more enjoyable then clearing belts with hulks and orcas but doing it on your own.
someone said it best pretty early on in this thread: as this is a sandbox game, it cannot be "won". its more of what and how and mainly with whom you do stuff then how good, how "efficient" or successfull you do it.
and not even 100Mill SP will give you that feeling. it might make you think that you know it all, can do it all and therefore it all is more fun, but dont get too disappointed when the experience just doesnt change.. its only the ships that got bigger or the modules that got more expensive |
True Sight
Deep Freeze Industries SpaceMonkey's Alliance
138
|
Posted - 2013.03.18 14:30:00 -
[359] - Quote
Chi'Nane T'Kal wrote:What's the motivation for people for having a decided advantage over the 3 months old player just because they played longer? Apart from the advantage experience with the game mechanics gives them already, which CAN be compensated somewhat by an intelligent player via adapting quickly.
The same as.. pretty much everything in the world and how it works
- People who've been in jobs longer are generally more experienced and tend to get promotions over newer people - most normal progression mmo's still notably reward those who have played longer, be it those with superior items, rare recipes, reputations with factions/races/whatever that give them additional benefits
Chi'Nane T'Kal wrote:The problem i have with convincing friends to try out EVE is that they are all pretty intelligent people who are usually in the top ranks of games after a short time. They are fine with their opponent having an edge through player experience, because they expect (probably rightly so) to catch up quickly. But when they compete they want to compete with the best and not with the bottom of the PvP barrel.
EVE isn't for everyone and if they changed how the game worked to get 'as many people as possible' to subscribe, eve would loose a great deal of its character and favour. Ultimately you can't please everyone and the arguement that 'some people don't like this so it should be changed', if applied to everything would basically ruin everything. I don't like like certain other mmo's for various reasons, it just means they aren't suited for me, rather than me stepping up and saying 'they should change their game so that I like it'
Chi'Nane T'Kal wrote:And they won't be able to compete with the best because with those guys, they will not have a tactical advantage. The maximum they can expect is a similar tactic ability. And under those circumstances their opponent will have a decisive advantage through any combination of broader ship selection, better kiting ability or better damage projection.
And it's a bit hard to sell that the only reason for having that advantage is longer subscription, not better player skills.
Even if the odd complaint of 'this skill system sucks' deserved attention and changes to the game, I'm yet to really see any honest suggestion that wouldn't entirely destroy the game. Think of how many of those 500k subscribers are bitter vets BECAUSE they know they have a 100m SP advantage over everyone else? their opinions and desire to continue to play eve are just as important as new people coming in. |
Velicitia
Arma Artificer
1252
|
Posted - 2013.03.18 14:50:00 -
[360] - Quote
Chi'Nane T'Kal wrote: ... they want to compete with the best and not with the bottom of the PvP barrel.
And they won't be able to compete with the best because with those guys, they will not have a tactical advantage. The maximum they can expect is a similar tactic ability. And under those circumstances their opponent will have a decisive advantage through any combination of broader ship selection, better kiting ability or better damage projection.
And it's a bit hard to sell that the only reason for having that advantage is longer subscription, not better player skills.
1 - 3 months, and you can have every skill that applies to frigates at L4. You'r 80-90% as effective as anyone who has L5 skills across the board (at another 2 weeks-month or so of training time per skill).
As the ships get bigger, the training time per skill gets longer ... but the support skill time is effectively nil, so it's essentially the same time. There's no "medium guns tracking speed" skill -- it's just "Motion Prediction", and once you have it, you have it for everything.
Yeah, you can train into the "biggest and baddest" ships in a week or two (same dead newb toon from my venture example shows it taking nine days to get to the position of "sit my ass in a Rokh") ... but you're going to suck because you don't have the Capacitor, Shields, Armour, Hull, Fitting Skills, etc that someone else has. This same newb toon with all the recommended certificates only takes 80 days to finish the plan. This fits (more or less) with the progression of "1 month per ship class" since the progression is still "Frig -> Cruiser -> BS".
Now, let's say one of your friends has started a brand new character in WOW (or other MMO of their choice). Not getting any handouts from their other characters, friends, etc; how long would it take for them to get the necessary gear to fight in one of the "PVP Arenas" (or PVP effectively on one of the PVP shards) against someone who is at max level? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
|
Namdor
Imperial Shipment Amarr Empire
17
|
Posted - 2013.03.18 15:35:00 -
[361] - Quote
Oh, come on. She's basically crying about the fact that an RPG has character progression. Guys, it does not get much more obvious than this. |
Inkarr Hashur
Sine Nobilitatis
252
|
Posted - 2013.03.18 16:10:00 -
[362] - Quote
Namdor wrote:Oh, come on. She's basically crying about the fact that an RPG has character progression. Guys, it does not get much more obvious than this.
And yet mods refused to lock the thread and revoke posting privileges. |
Eve Amada
Lightspeed Enterprises Fidelas Constans
20
|
Posted - 2013.03.18 16:54:00 -
[363] - Quote
Please CCP for once locked a thread that is:
No Content Trolling Off Subject
or just make all the whiners (players with fewer skills than others that complain about it over & over) happy by giving them max skills in everything.
This thread needed to die 19 pages ago :P |
Velicitia
Arma Artificer
1253
|
Posted - 2013.03.18 17:43:00 -
[364] - Quote
Eve Amada wrote:Please CCP for once locked a thread that is:
No Content Trolling Off Subject
or just make all the whiners (players with fewer skills than others that complain about it over & over) happy by giving them max skills in everything.
This thread needed to die 19 pages ago :P
I'd agree ... but then they'll whine that they just got their blinged avatar destroyed by a bunch of people in noobships in 0.4 somewhere... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Prisoner No14
The Random Tangent
17
|
Posted - 2013.03.18 18:40:00 -
[365] - Quote
i think the easy fix would not be being able to train 1 char in 2 different specializations. Maybe being able to train 2 chars per account would work? but then again for someone like me i would just train a char up to sell as my second char as i already have 3 accounts. I agree that it took me some time to get this char up to par on my standards. Hey good things come to those that wait and have big pockets. I see no reason why you should not be able to train 2 chars at once on any given account it is not like you can play both at the same time anyways. ccp will never make this change because they get half or more of their revenue from alt accounts. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
52
|
Posted - 2013.03.18 19:17:00 -
[366] - Quote
Namdor wrote:Oh, come on. She's basically crying about the fact that an RPG has character progression. Guys, it does not get much more obvious than this.
Lol, you're really too dimwitted to get even the basics.
People are complaining that character progression is based on subscription time ALONE (modulo mappings/implants) and that the most efficient way of skilling a character to a specific goal is by NOT playing.
Personally I'm only annoyed by the fact that I'm forced into a discussion with a halfwit like you, who eats all the lies that they are fed about an 'automatic catch up' mechanism via the non-linear SP requirements or profession plateauing. The math disputing the former has already been presented (https://forums.eveonline.com/default.aspx?g=posts&m=2717029#post2717029) but of course a halfwit wouldn't understand the mechanisms.
As for the later, anyone who considers more than a year a reasonable time limit for plateauing a SPECIALIZED profession as PART of character progression must be living behind some moon where there is no competition over player attention.
|
Inkarr Hashur
Sine Nobilitatis
252
|
Posted - 2013.03.18 19:24:00 -
[367] - Quote
I wasn't aware the size of your wallet or your hangar was no longer considered an aspect of character progression.
I guess I should just stop logging in. |
Namdor
Imperial Shipment Amarr Empire
23
|
Posted - 2013.03.18 19:29:00 -
[368] - Quote
Chi'Nane T'Kal wrote:WHAAAAAAAAAAA!!!!!!!!!
There, there. Can I get you some warm milk? |
Frank Millar
No Self Esteem Malefic Aspects
124
|
Posted - 2013.03.18 22:20:00 -
[369] - Quote
Velicitia wrote:WOW and wanting to try out a healer (or any other class)-- roll new toon and have at it. oh, but you can't go out with your L35 mates, because you're L1. go find newbs to run with.
EVE and wanting to try out a logi (or any other "class") -- set Remote Armor Repair Systems (or Shield Emission Systems) to train L1 ... should take about 20 minutes or so. Grab a T1 logi frig or cruiser, fly with your mates. Good post.
I was just playing around in Evemon to see what it would take a new Amarr character to get in a T1 fitted Augoror.
No Attribute remap, no Attribute enhancing Implants, following the Certificates: slightly less than 5 days and 18 hours.
You'll need that time to get the few millions of isk for the Books, Ship and Modules anyway.
And then build from there. |
Ryuu Shi
School of Applied Knowledge Caldari State
22
|
Posted - 2013.03.18 23:30:00 -
[370] - Quote
This thread is REALLY going places....
die thread...just DIE already... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|
Velicitia
Arma Artificer
1260
|
Posted - 2013.03.19 00:14:00 -
[371] - Quote
Frank Millar wrote:Velicitia wrote:WOW and wanting to try out a healer (or any other class)-- roll new toon and have at it. oh, but you can't go out with your L35 mates, because you're L1. go find newbs to run with.
EVE and wanting to try out a logi (or any other "class") -- set Remote Armor Repair Systems (or Shield Emission Systems) to train L1 ... should take about 20 minutes or so. Grab a T1 logi frig or cruiser, fly with your mates. Good post. I was just playing around in Evemon to see what it would take a new Amarr character to get in a T1 fitted Augoror. No Attribute remap, no Attribute enhancing Implants, following the Certificates: slightly less than 5 days and 18 hours. You'll need that time to get the few millions of isk for the Books, Ship and Modules anyway. And then build from there.
and that's jumping into cruisers ... if you stick with the Inquisitor, you can jump in it in a few hours from being a freshly minted capsuleer (as you'll need the mechanic prereqs, but still you're getting them anyway). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Kara Books
Deal with IT.
455
|
Posted - 2013.03.19 05:15:00 -
[372] - Quote
OMG how did I miss the first 3 pages of this EPIC topic, WHY did not a single person mail me or say anything.... Gawd lol |
Frank Millar
No Self Esteem Malefic Aspects
126
|
Posted - 2013.03.19 09:03:00 -
[373] - Quote
Velicitia wrote:Frank Millar wrote:Velicitia wrote:WOW and wanting to try out a healer (or any other class)-- roll new toon and have at it. oh, but you can't go out with your L35 mates, because you're L1. go find newbs to run with.
EVE and wanting to try out a logi (or any other "class") -- set Remote Armor Repair Systems (or Shield Emission Systems) to train L1 ... should take about 20 minutes or so. Grab a T1 logi frig or cruiser, fly with your mates. Good post. I was just playing around in Evemon to see what it would take a new Amarr character to get in a T1 fitted Augoror. No Attribute remap, no Attribute enhancing Implants, following the Certificates: slightly less than 5 days and 18 hours. You'll need that time to get the few millions of isk for the Books, Ship and Modules anyway. And then build from there. and that's jumping into cruisers ... if you stick with the Inquisitor, you can jump in it in a few hours from being a freshly minted capsuleer (as you'll need the mechanic prereqs, but still you're getting them anyway). Indeed. Still, I was pleasantly surprised. |
Velicitia
Arma Artificer
1263
|
Posted - 2013.03.19 11:05:00 -
[374] - Quote
Frank Millar wrote:Indeed. Still, I was pleasantly surprised.
you learn to EFT warrior like a boss when you fly with rookies... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Juone Bang
Ministry of War Amarr Empire
0
|
Posted - 2013.03.19 11:32:00 -
[375] - Quote
What I would like to see thought about is making Engineering IV the requirement for Thermodynamics I. It's a huge 4 day wall if a new player wants to pvp right away. |
Antillie Sa'Kan
Forging Industries Silent Infinity
22
|
Posted - 2013.03.20 02:49:00 -
[376] - Quote
Juone Bang wrote:What I would like to see thought about is making Engineering IV the requirement for Thermodynamics I. It's a huge 4 day wall if a new player wants to pvp right away.
I have it on good authority that a great many people PvP without having ever trained Thermodynamics at all. Silly I know, but they seem to do fine none the less. |
Nexas Alduin
TriFlexure Void-Legion
1
|
Posted - 2013.03.20 08:35:00 -
[377] - Quote
I like how I've been playing less than 6 months and likely have more WH experience than the OP's purchased character likely does. Threads like this make me happy I was able to see that there was a lot more to Eve than SP. Between knowledge (thanks EveUni), experience (thanks asshats that taught me the value of warp stabs and d-scan), and risk (thanks risk/reward investment philosophy and portfolio management?) I think I've not only learned to become a better pilot in Eve but have also taken a different approach to the real world as well. |
IIshira
School of Applied Knowledge Caldari State
102
|
Posted - 2013.03.20 13:18:00 -
[378] - Quote
Antillie Sa'Kan wrote:Juone Bang wrote:What I would like to see thought about is making Engineering IV the requirement for Thermodynamics I. It's a huge 4 day wall if a new player wants to pvp right away. I have it on good authority that a great many people PvP without having ever trained Thermodynamics at all. Silly I know, but they seem to do fine none the less.
Yea most of the people I know started to PVP long before they got Thermodynamics. It helps but so does every other skill in the game. The biggest problem with new players starting PVP in Eve is they try to do it solo. You can solo but with the support and knowledge of other players your experience will be much better.
The life cycle of many new Eve players...
Downloads game and starts playing. After a day or so buys the most expensive ship that they can get into but don't have skills to fly. Fits it with random modules. Jumps into lowsec... Wait... What's going on?? What does "Clone Activated" mean? How did i die so fast??? My ship had Hull, Armor, and Shield tank! This game is so unfair! Rage quits and goes back to WoW!... Smiles thinking "I may die but I rez in the graveyard and I still has my stuff!" |
Kodama Ikari
Concordiat Spaceship Samurai
34
|
Posted - 2013.03.20 14:13:00 -
[379] - Quote
Chi'Nane T'Kal wrote: People are complaining that character progression is based on subscription time ALONE (modulo mappings/implants) and that the most efficient way of skilling a character to a specific goal is by NOT playing.
But this has been a defining feature of the game since launch, and appeals to new players and old alike. Sorry there's no level cap that you can hit in 2 days so you can start the 'gear grind' over again.
And I wasn't aware that logging in hurt your sp/hour. Some first-hand PI tips |
Namdor
Imperial Shipment Amarr Empire
31
|
Posted - 2013.03.20 15:34:00 -
[380] - Quote
Kodama Ikari wrote:Chi'Nane T'Kal wrote: People are complaining that character progression is based on subscription time ALONE (modulo mappings/implants) and that the most efficient way of skilling a character to a specific goal is by NOT playing.
But this has been a defining feature of the game since launch, and appeals to new players and old alike. Sorry there's no level cap that you can hit in 2 days so you can start the 'gear grind' over again. And I wasn't aware that logging in hurt your sp/hour.
But... but it's not fair!
Some people have been here for a long time, so they've already trained a bunch of stuff. How can new players possibly be expected to spend the same amount of time training the same stuff? It's preposterous!
I mean, good for Mr. BetaPlayer, spending the last 10 years accumulating 200 million skillpoints, but he has them now, and I don't, and it's not fair that he gets to have things that I don't have, so obviously the only solution is to just give me stuff so I don't quit. |
|
Orlacc
332
|
Posted - 2013.03.20 16:58:00 -
[381] - Quote
Chi'Nane T'Kal wrote:Namdor wrote:Oh, come on. She's basically crying about the fact that an RPG has character progression. Guys, it does not get much more obvious than this. Lol, you're really too dimwitted to get even the basics........ but of course a halfwit wouldn't understand the mechanisms.
I thought name calling was grounds for thread lock. "Measure Twice, Cut Once." |
Signal11th
The Retirement Club
932
|
Posted - 2013.03.20 17:00:00 -
[382] - Quote
Go someone lock this thread please.
OP Please just go play something else, I actually enjoy the fact that with my limited time I have to play I can still keep my SP in line with some neckbeard nerd who can bash buttons all fecking day long because he has no life no girlfriend and and has shares in Kleenex.
You can be useful in EVE in less than a week ask that of any "other" MMO.
I personally couldn't give a monkies that 4 out of 5 new players quit, that just saves me from having to block another 4 idiots in local.
*Goes off muttering to himself* God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Aglais
Liberation Army
190
|
Posted - 2013.03.20 21:19:00 -
[383] - Quote
The thing was though that battlecruisers were so outrageously OP compared to everything else that they were the only thing worth using. Due to the tiericide effort, especially now that it's effectively clipped the wings of battlecruisers and given them more defined roles (though completely smacking the Drake's utility- It only has anything resembling DPS if it's using kinetic missiles) people are using cruisers, which need less SP investment to fly, and also frigates more AFAIK. The game shouldn't have needed you to be in battlecruisers in order to get ahead. But that's been lessened again by tiericide.
I do think there's a problem however with how little money you can possibly make with a frigate; you should be able to, when your skills are good, take much riskier missions with frigates that will net good money. Unless this already exists as faction warfare or something. |
Josef Djugashvilis
Acme Mining Corporation
1088
|
Posted - 2013.03.20 21:51:00 -
[384] - Quote
However few skill points you have, there is always something enjoyable to do in Eve.
Just use your skill points to have some fun. This is not a signature. |
Malcanis
Vanishing Point. The Initiative.
8239
|
Posted - 2013.03.21 07:59:00 -
[385] - Quote
Josef Djugashvilis wrote:However few skill points you have, there is always something enjoyable to do in Eve.
Just use your skill points to have some fun.
How can I have fun when I know there are people with more skillpoints than me???? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.21 10:33:00 -
[386] - Quote
Kodama Ikari wrote:Chi'Nane T'Kal wrote: People are complaining that character progression is based on subscription time ALONE (modulo mappings/implants) and that the most efficient way of skilling a character to a specific goal is by NOT playing.
But this has been a defining feature of the game since launch, and appeals to new players and old alike. Sorry there's no level cap that you can hit in 2 days so you can start the 'gear grind' over again.
It would have been the same defining feature if someone had invested a little bit of brains towards future developments (like, say, the game being around for 7 years...) and implemented a limited catch up mechanism.
Different approaches that come to mind:
- from the start for every potential 1M SP without any mapping bonus (i.e. worst possible rate a player then could have had) they should have moved x% into a speed up pool for pilots newly created. You could then define ways to access that speed up pool, be it via double SP generation and/or via specific in-game achievements and/or specific missions until that pool is used up. Obviously i'd prefer the more active approach via achievements or missions.
- round out the tutorial (at increased difficulty) by giving baseline skills once certain checkpoints are reached. For example something slightly above the size of the lvl1 epic arc could give you electronics V. This could be combined with a specialist missions/achievement set where you chose ONE specialist profession and at the end of the achievement/mission set (something in the timeframe of 1 month at 2h daily invested, minimum) you end up with Vs in the defining skills for that set (for example scanning skills). To make this less of a free give away, part of it could be in low sec.
Quote: And I wasn't aware that logging in hurt your sp/hour.
I didn't write login, i wrote PLAYING.
There's a major difference between a capital pilot you can raise with only logging in to fill the skill queue and one that is played actively flying subcaps and making ISK and thus has to learn necessary skills for fitting requirements when they are needed, not when the (then 100% efficient) mapping is opportune. That can easily cost 50-100 days relative to the final goal.
|
Velicitia
Arma Artificer
1273
|
Posted - 2013.03.21 12:49:00 -
[387] - Quote
Chi'Nane T'Kal wrote: - from the start for every potential 1M SP without any mapping bonus (i.e. worst possible rate a player then could have had) they should have moved x% into a speed up pool for pilots newly created. You could then define ways to access that speed up pool, be it via double SP generation and/or via specific in-game achievements and/or specific missions until that pool is used up. Obviously i'd prefer the more active approach via achievements or missions.
- round out the tutorial (at increased difficulty) by giving baseline skills once certain checkpoints are reached. For example something slightly above the size of the lvl1 epic arc could give you electronics V. This could be combined with a specialist missions/achievement set where you chose ONE specialist profession and at the end of the achievement/mission set (something in the timeframe of 1 month at 2h daily invested, minimum) you end up with Vs in the defining skills for that set (for example scanning skills). To make this less of a free give away, part of it could be in low sec.
Because this wouldn't be exploited at all ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.21 13:16:00 -
[388] - Quote
Velicitia wrote:Chi'Nane T'Kal wrote: - from the start for every potential 1M SP without any mapping bonus (i.e. worst possible rate a player then could have had) they should have moved x% into a speed up pool for pilots newly created. You could then define ways to access that speed up pool, be it via double SP generation and/or via specific in-game achievements and/or specific missions until that pool is used up. Obviously i'd prefer the more active approach via achievements or missions.
- round out the tutorial (at increased difficulty) by giving baseline skills once certain checkpoints are reached. For example something slightly above the size of the lvl1 epic arc could give you electronics V. This could be combined with a specialist missions/achievement set where you chose ONE specialist profession and at the end of the achievement/mission set (something in the timeframe of 1 month at 2h daily invested, minimum) you end up with Vs in the defining skills for that set (for example scanning skills). To make this less of a free give away, part of it could be in low sec.
Because this wouldn't be exploited at all ...
How could it even be exploited?
Variant 1 would give you a x%*75M SP (roughly 7*365*2h*1200SP/h) buffer to be used up over time, either actively or passively depending on implementation for a character created today. (Retroactive implementation might be discussion-worthy up to a limit, buffer would have to be lower due to the very nature of it) Since there are already players with 200M SP out there you can see how conservative the approach already is, even independent of x, which could easily be as small as 10-20% and still make a difference for newbs.
Variant 2 would give a very specific boost that can be finetuned by the developers easily. Also, for the first time it would give truth to the concept that you can really catch up within a realistic time frame by specializing. By the active nature alone, how would it be exploitable?
|
Namdor
Imperial Shipment Amarr Empire
31
|
Posted - 2013.03.21 15:22:00 -
[389] - Quote
Don't forget money, and stuff in general, either.
I mean, Entity has been snapping up rares since day one. Did I ever have a chance at an imperial apocalyps? NO. And how am I supposed to compete with someone who has been enjoying the power of compound interest for the last decade?
This is why Eve is dying. |
Antillie Sa'Kan
Forging Industries Silent Infinity
24
|
Posted - 2013.03.21 15:31:00 -
[390] - Quote
Chi'Nane T'Kal wrote:- from the start for every potential 1M SP without any mapping bonus (i.e. worst possible rate a player then could have had) they should have moved x% into a speed up pool for pilots newly created. You could then define ways to access that speed up pool, be it via double SP generation and/or via specific in-game achievements and/or specific missions until that pool is used up. Obviously i'd prefer the more active approach via achievements or missions.
This would let people train opposite mapped skills at perfect speed without using a remap. That's bad. You should have to choose between perfect training speeds in one area vs reasonable training speed in all areas. Unless you are taking lots of high rank skills to 5 right off the bat general remaps work just fine for the first few months. Only when you start going for T2 ships and weapons do specialized remaps really start to matter.
Chi'Nane T'Kal wrote: - round out the tutorial (at increased difficulty) by giving baseline skills once certain checkpoints are reached. For example something slightly above the size of the lvl1 epic arc could give you electronics V. This could be combined with a specialist missions/achievement set where you chose ONE specialist profession and at the end of the achievement/mission set (something in the timeframe of 1 month at 2h daily invested, minimum) you end up with Vs in the defining skills for that set (for example scanning skills). To make this less of a free give away, part of it could be in low sec.
There are already too many scanning alts, market alts, freighter alts, mission alts, FW alts, and research alts. We don't need people who are able to play for 14+ hours a day churning out 5 more a week per person.
Any game mechanic that allows you to gain SP faster by completing quests or otherwise spending time logged in is bad mkay? If people want to be able to grind skills they can and should go play WoW. The fact that this makes EVE have less mass market appeal is what what makes EVE a good game. New toons are perfectly capable of contributing to pretty much any situation. The early days of Goonswarm and more recently the success of Brave Newbies Inc prove that handily. |
|
RavenPaine
raven alliance
376
|
Posted - 2013.03.21 15:35:00 -
[391] - Quote
I looked up 'fun' online.
Google listed thousands of links and I read them for several hours. I found links to: Dating over 50 Rock bands Defensive driving courses Celery Knitting Fishing etc. etc. I could not find 'skill points' listed or connected in any way to the word 'fun'.
If you want more skill points, buy a character from the character bazaar. You have that opportunity from day 1. I guarantee that more skill points does not = more fun.
|
Antillie Sa'Kan
Forging Industries Silent Infinity
24
|
Posted - 2013.03.21 15:37:00 -
[392] - Quote
Namdor wrote:Don't forget money, and stuff in general, either. I mean, Entity has been snapping up rares since day one. Did I ever have a chance at an imperial apocalypse? NO. And how am I supposed to compete with someone who has been enjoying the power of compound interest for the last decade? This is why Eve is dying. I'm willing to bet that that Imperial Apocalypse would die to a couple of T2 fit Megathrons or a small gang of T1 cruisers with a few T1 logistic ships. Bling may matter in one on one fights but in a gang it just makes you the first to die cause everyone likes killmails with big numbers in them. |
Namdor
Imperial Shipment Amarr Empire
31
|
Posted - 2013.03.21 15:47:00 -
[393] - Quote
Antillie Sa'Kan wrote:Namdor wrote:Don't forget money, and stuff in general, either. I mean, Entity has been snapping up rares since day one. Did I ever have a chance at an imperial apocalypse? NO. And how am I supposed to compete with someone who has been enjoying the power of compound interest for the last decade? This is why Eve is dying. I'm willing to bet that that Imperial Apocalypse would die to a couple of T2 fit Megathrons or a small gang of T1 cruisers with a few T1 logistic ships. Bling may matter in one on one fights but in a gang it just makes you the first to die cause everyone likes killmails with big numbers in them.
No, sorry, I refuse to be receptive to your paltry facts.
If I can't have the very bestest and mostest stuff in the game there is simply no point in playing. It's not fair. |
Antillie Sa'Kan
Forging Industries Silent Infinity
24
|
Posted - 2013.03.21 15:50:00 -
[394] - Quote
Namdor wrote:No, sorry, I refuse to be receptive to your paltry facts.
If I can't have the very bestest and mostest stuff in the game there is simply no point in playing. It's not fair. Can I have your stuff? |
Namdor
Imperial Shipment Amarr Empire
31
|
Posted - 2013.03.21 15:55:00 -
[395] - Quote
Yes. I will contract my sarcasm tags over to you at once. |
Antillie Sa'Kan
Forging Industries Silent Infinity
25
|
Posted - 2013.03.21 15:58:00 -
[396] - Quote
Namdor wrote:Yes. I will contract my sarcasm tags over to you at once. Excellent. I have been running low on those for a while now. |
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.21 17:15:00 -
[397] - Quote
Antillie Sa'Kan wrote:Chi'Nane T'Kal wrote:- from the start for every potential 1M SP without any mapping bonus (i.e. worst possible rate a player then could have had) they should have moved x% into a speed up pool for pilots newly created. You could then define ways to access that speed up pool, be it via double SP generation and/or via specific in-game achievements and/or specific missions until that pool is used up. Obviously i'd prefer the more active approach via achievements or missions.
This would let people train opposite mapped skills at perfect speed without using a remap. That's bad. You should have to choose between perfect training speeds in one area vs reasonable training speed in all areas. Unless you are taking lots of high rank skills to 5 right off the bat general remaps work just fine for the first few months. Only when you start going for T2 ships and weapons do specialized remaps really start to matter.
I'm not sure where your cross mapping comes into play. In my variant the speed up buffer would be calculated without attributes in order to base it on (a percentage of) the worst possible SP gain a subscribed player could have had at that time.
The SP would still be gained based on the new player's mapping, just on an increased speed via the buffer. The speed increase would either be constant and passive or spiky and active, but always be a multiple of your regular SP/h based on your mapping.
Quote:Chi'Nane T'Kal wrote: - round out the tutorial (at increased difficulty) by giving baseline skills once certain checkpoints are reached. For example something slightly above the size of the lvl1 epic arc could give you electronics V. This could be combined with a specialist missions/achievement set where you chose ONE specialist profession and at the end of the achievement/mission set (something in the timeframe of 1 month at 2h daily invested, minimum) you end up with Vs in the defining skills for that set (for example scanning skills). To make this less of a free give away, part of it could be in low sec.
There are already too many scanning alts, market alts, freighter alts, mission alts, FW alts, and research alts. We don't need people who are able to play for 14+ hours a day churning out 5 more a week per person. Any game mechanic that allows you to gain SP faster by completing quests or otherwise spending time logged in is bad mkay?
Not mkay?
As long as we're talking about reasonable weekly limits spending time logged in is called 'playing'. Combined with some skill requirement it's called 'effort' and everyone so far agreed that effort should be rewarded. Weirdly the defensive faction confused 'effort' with 'subscription time' despite the clear difference in spelling..
Also the only effect on your 14+ hour people would be that their alts have slightly more SP - it might even be less efficient for these people, as their ISK/h might suffer from being forced into specific activity for skills, thus reducing the number of single purpose alts they can afford.
Quote: If people want to be able to grind skills they can and should go play WoW. [...] The fact that this makes EVE have less mass market appeal is what what makes EVE a good game.
People would be disappointed about the lack of skills you can grind in WoW. As in..zero.
Your 'fact' primarily makes EVE a less successful game and a game with less money for developers to remove the glaring flaws the game still has.
There's no proof (or even reasonable evidence) that making the game more accessible to new and/or more players has to result in a decline of quality - especially in the light of EVE's segregation into different sectors of space and implicitely different difficulty levels. |
Namdor
Imperial Shipment Amarr Empire
35
|
Posted - 2013.03.21 21:25:00 -
[398] - Quote
I'm sure they'll take your ideas under advisement, Chi'nane.
If there's one lesson CCP took away from the Incarna deployment, it's that dicking around with the core of Eve can really only help subscription numbers.
Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there? |
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.21 22:10:00 -
[399] - Quote
Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again.
Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.
|
Namdor
Imperial Shipment Amarr Empire
35
|
Posted - 2013.03.21 22:31:00 -
[400] - Quote
Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.
Nope, pretty sure it's the whiny gits decrying having to play by the same rules as everyone else as "unfair".
|
|
Juone Bang
Red Federation RvB - RED Federation
1
|
Posted - 2013.03.21 23:14:00 -
[401] - Quote
IIshira wrote:Antillie Sa'Kan wrote:Juone Bang wrote:What I would like to see thought about is making Engineering IV the requirement for Thermodynamics I. It's a huge 4 day wall if a new player wants to pvp right away. I have it on good authority that a great many people PvP without having ever trained Thermodynamics at all. Silly I know, but they seem to do fine none the less. Yea most of the people I know started to PVP long before they got Thermodynamics. It helps but so does every other skill in the game. The biggest problem with new players starting PVP in Eve is they try to do it solo. You can solo but with the support and knowledge of other players your experience will be much better. The life cycle of many new Eve players... Downloads game and starts playing. After a day or so buys the most expensive ship that they can get into but don't have skills to fly. Fits it with random modules. Jumps into lowsec... Wait... What's going on?? What does "Clone Activated" mean? How did i die so fast??? My ship had Hull, Armor, and Shield tank! This game is so unfair! Rage quits and goes back to WoW!... Smiles thinking "I may die but I rez in the graveyard and I still has my stuff!"
Sorry, but I really doubt this actually happens. I'm one month old, but I had a basic concept of high, low and null sec before the download was even finished. Every 5 hour old toon is capable of googling a fitting for a ship and also googling what is a good ship for a beginner. It's not like EVE is the only game that needs some theorycrafting, any (competitive) gamer will easily adapt.
You're right of course in terms of solo pvp, that is something that is really hard to get into (what makes eve great, I agree, but to many I guess it hasn't got the same appeal), you just can't 1v1 anything if you are a low SP player. I am over a month old now, I can confidently fly into every Level 3 Mission in a Drake and come out alive, no problem, but I will not win a frig duel, even if I hold optimal range and kite like a baws vs an older player with Tech 2 Guns and Thermodynamics. That's not skill, it will just take me about 3 weeks (I guess) to start winning in THAT frig, with THAT kind of guns.
The amount of specialization needed to be competitive in PvP is very harsh on new players, but I am not saying it should change. You just get free cookies if you stay long enough and then spot a new born on grid.
|
Orlacc
332
|
Posted - 2013.03.21 23:15:00 -
[402] - Quote
It's a game for grownups. Deal with it. "Measure Twice, Cut Once." |
RavenPaine
raven alliance
377
|
Posted - 2013.03.22 00:03:00 -
[403] - Quote
I am going straight to my local auto dealer and demand a new Shelby Mustang, because, you know, a Focus is just not fair!
I will then drive to my local bank, and demand a new 4000 sqare foot home. (with a pool!) because renting this tiny apartment is just bull****.
|
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.22 08:50:00 -
[404] - Quote
Namdor wrote:Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex. Nope, pretty sure it's the whiny gits decrying having to play by the same rules as everyone else as "unfair".
Yeah, I thought you would. That's why i placed a restriction on my statement. |
Signal11th
The Retirement Club
933
|
Posted - 2013.03.22 09:06:00 -
[405] - Quote
Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.
Why is it unfair?? I have invested lets say for argument sake 4 more years playing and training than you have...hum I'd expect to be able to kill you (note I really don't think skill-points have anything to do with pvp it's more a mindset)
You wouldn't expect to kill a soldier trained in hand to hand combat in your first day of hand to hand combat training would you?
If anything I think the longer you train for in EVE the less relevance it actually has on your ability to kill stuff. I was crap at pvp when I started and now I have all subcap skills pretty much to lvl 5 I'm still crap at pvp.
All skill-points really do is allow you to do stuff but not really do it any better maybe apart from speed. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Allister Reed
State War Academy Caldari State
0
|
Posted - 2013.03.22 09:30:00 -
[406] - Quote
I'm also new, I don't mind the SP wall, but the ISK wall.
First character I had - I thought I need ISK, so I trained as a miner and got a Retriever, I can make 4-5 million ISK an hour afk mining in high sec. Compared to doing T1 missions, I'm rich. But I am not interested in mining. So, now I started to train a PVP pilot, but also need a mining alt to buy the ships. And I don't have time to play one, then another, so I started this character as a mining/trading/making ISK (I hope) alt. Don't know if it will pay off, or I'm better with one account.
Maybe the T4 missions I heard about will allow my PVP pilot to get more ISK, so I won't need an alt.
It's easy to say "fit a Rifter and have fun". Without my Retriever alt, can't really buy so many Rifters. Maybe I'm too noob and don't know how to make ISK :)
I understand why I can't train 2 pilots on the same account, it's too useful, new players would feel obliged to do it. And this is a problem. I suggest - allow training 2 pilots on the same account after 1 year of play?
|
Chi'Nane T'Kal
Ministry of War Amarr Empire
54
|
Posted - 2013.03.22 10:41:00 -
[407] - Quote
Signal11th wrote:Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex. Why is it unfair??
The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business.
Fair/unfair in the large picture is a lot less relevant than fair/unfair in the small picture, i.e. that 1v1 the aspiring PvPer might be theorycrafting and realizing it would be hopelessly imbalanced. Unrealistic as the scenario might be to someone with 5 years experience under his belt.
(For the context: 1v1 is the BENCHMARK for balance in almost every game out there - even in WoW most complaints stem from a 1v1 imbalance that might be largely irrelevant as - opposed to EVE - 1v1 is a concept WoW does not even include in competitive PvP)
Allister Reed wrote:I'm also new, I don't mind the SP wall, but the ISK wall.
The difference is, that the speed that ISK wall can be overcome depends on the player's ability.
|
Velicitia
Arma Artificer
1281
|
Posted - 2013.03.22 11:37:00 -
[408] - Quote
Allister Reed wrote:I'm also new, I don't mind the SP wall, but the ISK wall.
First character I had - I thought I need ISK, so I trained as a miner and got a Retriever, I can make 4-5 million ISK an hour afk mining in high sec. Compared to doing T1 missions, I'm rich. But I am not interested in mining. So, now I started to train a PVP pilot, but also need a mining alt to buy the ships. And I don't have time to play one, then another, so I started this character as a mining/trading/making ISK alt. Don't know if it will pay off, or I'm better with one account.
Maybe the T4 missions I heard about will allow my PVP pilot to get more ISK, so I won't need an alt.
It's easy to say "fit a Rifter and have fun". Without my Retriever alt, can't really buy so many Rifters. Maybe I'm too noob and don't know how to make ISK :)
Getting into a PVP corp might help here -- lotsa times there will be free replacement stuff you lose on roams. Alternatively, if they're not big on the "free stuff" paradigm (because they're newbies too, or still a space-poor corp), you can tag along with the missioners to their L2/3/4 missions and share in the rewards.
The ISK will be "slowish" still -- but the real benefit on tagging along is that with a handful of L3/4 missions, you can usually get enough standings to run your own L2/3 missions. The "Connections" skill really helps here (IIRC, if you have it to L3, you need only run a few missions* for a corp to jump to L2 missions)
*I don't know the exact number, maybe one set of 16.
Allister Reed wrote:I understand why I can't train 2 pilots on the same account, it's too useful, new players would feel obliged to do it. And this is a problem. I suggest - allow training 2 pilots on the same account after 1 year of play?
This will just get abused.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Signal11th
The Retirement Club
933
|
Posted - 2013.03.22 12:13:00 -
[409] - Quote
Chi'Nane T'Kal wrote:Signal11th wrote:Chi'Nane T'Kal wrote:Namdor wrote: Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?
Weird again. Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex. Why is it unfair?? The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business. Fair/unfair in the large picture is a lot less relevant than fair/unfair in the small picture, i.e. that 1v1 the aspiring PvPer might be theorycrafting and realizing it would be hopelessly imbalanced. Unrealistic as the scenario might be to someone with 5 years experience under his belt. (For the context: 1v1 is the BENCHMARK for balance in almost every game out there - even in WoW most complaints stem from a 1v1 imbalance that might be largely irrelevant as - opposed to EVE - 1v1 is a concept WoW does not even include in competitive PvP) Allister Reed wrote:I'm also new, I don't mind the SP wall, but the ISK wall.
The difference is, that the speed that ISK wall can be overcome depends on the player's ability.
Again that's what I mentioned previously, skillpoints really don't have much to do with "decent pvp'ers" I have all the skillpoints under the sun and I'm still shite at pvp, decent pvp'ers will be decent no matter how little skillpoints they have. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Leetha Layne
74
|
Posted - 2013.03.22 14:51:00 -
[410] - Quote
I'll take "A" Alex! |
|
Haulie Berry
297
|
Posted - 2013.03.22 15:19:00 -
[411] - Quote
Chi'Nane T'Kal wrote:High volume ship-toasting
...yeah, let's tank the entire Eve economy just so some idiot who has never done any quantity of PvP doesn't have to suffer through the erroneous perception that someone else has a significant advantage over her.
That's sure to do wonders to the sub numbers. |
Kodama Ikari
Concordiat Spaceship Samurai
37
|
Posted - 2013.03.22 20:30:00 -
[412] - Quote
Chi'Nane T'Kal wrote:Not mkay?
As long as we're talking about reasonable weekly limits spending time logged in is called 'playing'. Combined with some skill requirement it's called 'effort' and everyone so far agreed that effort should be rewarded. Weirdly the defensive faction confused 'effort' with 'subscription time' despite the clear difference in spelling..
Also the only effect on your 14+ hour people would be that their alts have slightly more SP
Ok, so it would be exactly like the WoW gear/reputation/daily-quest grind, except for new players only. Brilliant. Seriously though, there's enough forces and people on new players telling them the best this and the most efficient that. Telling them they'll actually lose out on skillpoints by not engaging in certain activities is absurd.
Can't we just be happy that there's no more learning skills AND we have a skill queue? Besides, the new players I talk to make more isk in their first two weeks that I ever did in my first 6 months, the ships they have access to have a stronger place in the metagame than ever before, the skill requirements for many t2 modules as well as things like cloaking, overheating, and t2 ships have been reduced/will be reduced, the tutorials are better than ever and provide everything a new player needs to get off the ground. Plus they have SP accelerators for new accounts, right? A new player can't outspecialize a veteran character or beat them 1v1 via superior sp. This does not mean sp is gamebreaking, because eve is not a zero-sum game.
In terms of individual ship performance I do believe that the diminishing returns of lvl 5 support skills are an important factor. It varies ship to ship, but once the rookie can use the same t2 fit and has his appropriate lvl 4 skills, the performance difference between him and teh veteran does shrink considerably. Besides, its these skills, the surgical strike 5's and AWU 5's and drone interfacing 5's that make the difference, not basic stuff like electronics 5.
These suggestions for CCP to break one of the foundational rules of the game are less than worthless. You're suggesting gimmicky, abusable exceptions to the design philosophy to address the stated problem. CCP acknowledges the problem and have chosen to address it through multiple avenues. Some first-hand PI tips |
Leetha Layne
79
|
Posted - 2013.03.22 21:16:00 -
[413] - Quote
Enough with the elf role playing clerk at Best Buy/Verizon business plans.....SP ARE EVE.
I could be rude and say GTFO but I won't. Sheesh already. |
Templar Dane
Amarrian Vengeance 24eme Legion Etrangere
53
|
Posted - 2013.03.23 12:34:00 -
[414] - Quote
I had more fun as a noob than I do now. Once you get all the isk and all the skills, there's nothing fresh left except new content or ingame hobbies [I heart you comedy killmails]
Was I jealous of the pros back when I was a noob? Yeah.
But what I lacked in skillpoints I made up in ambition. |
Makavelia
Sebiestor Tribe Minmatar Republic
29
|
Posted - 2013.03.23 15:50:00 -
[415] - Quote
My advice to any new eve player:
AFK farm LP in faction war.
Meanwhile, train for T3
Once in T3, take your pick:
Incursion drone bunny High sec ded exploration Wormhole corp
I can't realy give advice on what you spend your billions of fortune on. But send some my way if you like.
|
NEONOVUS
Saablast Followers
407
|
Posted - 2013.03.25 14:58:00 -
[416] - Quote
Personally I think the better plan would be to hand them a free clone's worth of unallocated sp and let them obtain skills that way. This being that a free clone either grants you basic everything so you can try it all or grants you a minor proficiency in one area. The whole sp buys wins is mostly untrue, while the sp isnt everything crowd needs to look up the reqs on ships and mods. It takes me 2 weeks to cruiserize an alt to just usable levels, and a month to get it to battle ready status (ie not popping when sneezed at)
The idea should be that meta 0 access should be pratically rained upon your character as a right, while increasing meta value is an earned privilege you work for. Dust has the right idea with their militia variants being abundant free and usable with practice. |
Govind
Parity Labs
12
|
Posted - 2013.03.26 00:09:00 -
[417] - Quote
Chi'Nane T'Kal wrote:The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business.
I'll be worried about the players it's keeping away when I can consistently do business in Jita in the evening without it being at player cap. Subscriptions continue to increase so I expect that keeping up with the technological challenges of supporting that many players will be a bigger challenge than attracting new blood. CCP is doing well, and would be foolish to drastically disturb key elements of their successful model.
Anyhow, CCP has already made several changes in the past to ease skill training woes for new players. They removed the learning skills which essentially were a prerequisite for anyone who intended to efficiently train skills long-term. They added the ability to re-map player attributes. Recent and upcoming changes to ship roles and training requirements will ultimately have the effect of getting players into a ship for their desired role sooner. A new player, for instance, can mine effectively far more quickly than they could when I first started playing.
You can keep asking for more minor perks to make things smoother or easier on new players, and CCP will likely continue to strive towards this (even as critics ignore their windfalls and ask for more.) That said, there is a line to be drawn. The responses on this thread should make it clear that any plan to significantly bridge the difference in SP between new and veteran players is NOT going to fly. At the end of the day, some people will enjoy that about EvE and some will not. |
Sebastion Heorod
State Protectorate Caldari State
6
|
Posted - 2013.03.26 03:38:00 -
[418] - Quote
Who remembers learning skills I remember learning skills I remember having to train up 10 attribute skills I remember having to train up to the current starting attributes I remember training up 5 million skill points I remember training for 1.5 months I remember training just so my character would train as fast as a current starting character
The answer op is nothing It has already been addressed It was addressed with the Incursion patch This happened at the beginning of 2011 Your main problem is that you don't understand the game |
Signal11th
The Retirement Club
949
|
Posted - 2013.03.26 08:30:00 -
[419] - Quote
Sebastion Heorod wrote:Who remembers 10 Learning Skills I remember 10 Learning Skills I remember having to train up all 5 attributes I remember having to train up to the current starting attributes I remember partially training up to millions of skill points I remember training for 1.5 months I remember training just so my character would train as fast as a current starting character
The answer op is nothing It has already been addressed It was addressed with the Incursion patch This happened at the beginning of 2011 Your main problem is that you don't understand the game
Yep this, I remember also having to train for over a month just to get the SP speed training you get from day one. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Arthur Zolo
Zolo Ltd
1
|
Posted - 2013.03.26 12:04:00 -
[420] - Quote
I personally like and support the "skill wall"
This cleans and purifies the EVE environement in a Darwinist way
Please CCP focus in the areas that needs work...no need to break what is a distinctive characteristic of EVE
Yours
Z |
|
Velicitia
Arma Artificer
1296
|
Posted - 2013.03.26 12:24:00 -
[421] - Quote
Signal11th wrote:Sebastion Heorod wrote:Who remembers 10 Learning Skills I remember 10 Learning Skills I remember having to train up all 5 attributes I remember having to train up to the current starting attributes I remember partially training up to millions of skill points I remember training for 1.5 months I remember training just so my character would train as fast as a current starting character
The answer op is nothing It has already been addressed It was addressed with the Incursion patch This happened at the beginning of 2011 Your main problem is that you don't understand the game Yep this, I remember also having to train for over a month just to get the SP speed training you get from day one.
upside was we did get to modify where our points were (Caldari Achura research alt, anyone? )
But yes, training right now is in a very good place.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
1797
|
Posted - 2013.03.26 12:28:00 -
[422] - Quote
you invited 4 friends too the game that all paid their sub you have 2 billion isk in your account, buy a higher SP character and go have fun! Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
|
Frank Millar
128
|
Posted - 2013.03.26 13:55:00 -
[423] - Quote
Sebastion Heorod wrote:Who remembers 10 Learning Skills I remember 10 Learning Skills I remember having to train up all 5 attributes I remember having to train up to the current starting attributes I remember partially training up to millions of skill points I remember training for 1.5 months I remember training just so my character would train as fast as a current starting character I was there.
Eve is real. |
Prekaz
The Gentlemen's Corporation
62
|
Posted - 2013.03.26 19:29:00 -
[424] - Quote
I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5. |
Baggo Hammers
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.26 19:56:00 -
[425] - Quote
Prekaz wrote:I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5.
Why would they? Most will pick a racial and stick to it. Those playing now have the chance to get all for minimum time due to the changes being made. Realistically and practically, who needs to fly all race's BCs?
|
Seraph IX Basarab
Hades Effect
131
|
Posted - 2013.03.26 20:23:00 -
[426] - Quote
Eve is a game about humility and humility is finding your role. You have to specialize. You can't do everything at once. You can do one thing very well within several months of training and until then everyone has their purpose. Don't be so entitled. |
Kamden Line
Serenity Prime Kraken.
144
|
Posted - 2013.03.27 02:06:00 -
[427] - Quote
I remember getting up at 3 in the morning one time to train a skill. You young'ins have no idea how good you have it.
|
Signal11th
The Retirement Club
949
|
Posted - 2013.03.27 09:22:00 -
[428] - Quote
Prekaz wrote:I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5.
Yep a new breed of moaners complaining how us old players have it sooo easy.... God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Malcanis
Vanishing Point. The Initiative.
8318
|
Posted - 2013.03.27 10:21:00 -
[429] - Quote
Prekaz wrote:I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5.
This is one thing I don't like at all about the skill change.
Ytterbium should have reduced racial Cruiser to rank 4 and racial Battlecruiser to rank 5 with the battlecruiser split IMO Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |
Velicitia
Arma Artificer
1302
|
Posted - 2013.03.27 11:23:00 -
[430] - Quote
Malcanis wrote:Prekaz wrote:I, for one, am looking forward to watching the new players of tomorrow slog their way through getting four racial BCs to 5. This is one thing I don't like at all about the skill change. Ytterbium should have reduced racial Cruiser to rank 4 and racial Battlecruiser to rank 5 with the battlecruiser split IMO
yeah, that'd help out in the long run ... though keeping them "hard" helps force specialization. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
|
Destructor1792
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2013.03.27 13:22:00 -
[431] - Quote
To the Op - answers to each part of your post:
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
Eve is certainly one of the best & unfortunate you lost your friends but that's part and parcel of life.. Maybe the game just didn't suit their playstyle?
Hefty TheFirst wrote:This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
- What are you training that takes 1.5 years??
- Some of the basics and can't do anything??? What are you trying to do?
- Eve is like a game of chess - it takes alot of time, patience, tactics & well thought out plans. Some people have it, some don't.
EVE is not a "GO, GO, GO" game where everything has to be rushed through. Once the player understands that, they normally do just fine. It's the same with most games, some prefer certain games to other. You can't please everyone. And it was your choice to use the character bazaar, no-one elses. SP doesn't mean everything, Gaming Experience counts for alot more, so even with your new shiny character, you're gonna get r*ped as you haven't taken the time to learn how each mod works, piloting each ship, understanding the drawbacks of certain fits, ect, ect (could go on for ages with the list).
Hefty TheFirst wrote:I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
- You're trying to compare two completely different games. WoW has a level cap & is defined by end game. EVE is not. (look up "Sandbox")
- And again with the SP comment (I'm starting to think you don't like the SP side of this game)
- Now unique players in the game? CCP states over 500k subscribers. Unique subscribers? Probably more in the 10-25k region, may be pushing 30k-40k on a good month so that point I partly agree with you on.
Hefty TheFirst wrote:So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
- And another SP comment (noticing a pattern here)
- BC's are still a huge win for new players (suggest you read up about the upcoming skill changes and how they affect you)
Hefty TheFirst wrote:So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
- What huge problems? Please be more specific
- There are two forum catagories where you can post concerns (Assembly Hall) or ideas (Features and idea discussions)
- Greatness you ask? That needs to be earnt in this game - SO time and patience are your friend
- Talk to the right people? You are (sort of). The player base has a big influence on the way this game evolves (good or bad)
- Sorry, but the last comment of yours.. heard it all before. Players will only stick around if they enjoy the type of game they are playing. Plain and Simple.
Reading your whole post though, it seems you have a really big issue with SP!! You seem to want to have it all whilst putting in the least amount of time and effort to get that result & then by trying to justify that lots of friends have left the game!
Sorry, but that's not Eve. Yes, there are a few shortcuts to be had but "EXPERIENCE" is the big thing in this game, not "SP". |
Baggo Hammers
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.03.27 21:47:00 -
[432] - Quote
OP is long gone. Thread was hijacked by sensitive elf person then they left as well. Apparently every visit to skills forum requires posting in this thread. |
IIshira
School of Applied Knowledge Caldari State
103
|
Posted - 2013.03.28 02:48:00 -
[433] - Quote
OP has made a hasty retreat back to WoW... The day is saved! |
Hoinus
Duty Free Exchange
0
|
Posted - 2013.03.28 07:42:00 -
[434] - Quote
This is coming from someone who's account didn't see action for over 1000 days. There really isn't that many new skills. There are only that many skills that will affect the specific things you want to do. CCP already made it easier for people by removing all the learning skills and I had the advance ones to mostly 5. |
Drundory
Caldari Provisions Caldari State
0
|
Posted - 2013.03.28 14:37:00 -
[435] - Quote
Seraph IX Basarab wrote:Eve is a game about humility and humility is finding your role.
This. Because it is in human nature to grab and plan big when in it is not really possible some players think that starting small is not good. They just have to comprehend and accept that small is not bad. In EvE we have seen many many times that small is better.
When new players learn this they will be cool and happy. My first advice would be go small go effective ... then when you master small stuff move on. But as i said about human nature ... we do not accept easily to start small.
Because we are humans.
|
Joceline
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2013.03.28 21:29:00 -
[436] - Quote
Eve actually provides ways to skip a lot of the years of SP learning through the character bazaar. While it takes some effort, you CAN do things like trading with low SP characters and make enough ISK to buy a good pvp pilot. And if you are ambitious enough to do that, you shouldn't have much problem learning to pvp. Or if you are rich you can just buy plex and get a character.
The amount of time it takes to learn to fly something well is definitely less then the amount of time it takes to train the SP. Maybe not for the first 10mil or so, but definitely after that. At first this seems harsh, until you realize that there are ways like I pointed out above to get ahead.
That's one of the things I love about this game. It's not easy, but even for new players there are ways to put yourself at the top of whatever you want to do in a rather short time period.
One of my favorite examples is Brave Newbies Inc. A guy that is new to the game comes in and within a short time period has one of the largest corps in eve. Regardless of what you think of the corp, he is now well known and probably has contacts with some of the largest alliances in the game. He can pretty much write his own ticket now wherever he goes in eve.
If you treat this game like any other game, and don't take the time to understand how different a real sandbox game actually is, you will probably end up leaving the game after a rather short time period. And sometimes it takes people several tries before it clicks. I tried eve no less then 3-4 times over a 5 year period before it stuck. |
Ace Uoweme
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.29 10:21:00 -
[437] - Quote
IIshira wrote:OP has made a hasty retreat back to WoW... The day is saved!
Some of us came from WoW to play EvE, considering they have played games even more grueling games (MuDs or some old Asian grinders anyone?). So generalizations don't fit.
The OP has mentioned some things that are in fact a pain, that even the dinosaur MuDs have changed over the years (as EvE has, like removing the learning skills...remember?).
As EvE gets to the point that it's playerbase either ages more or more players come to the game there will be changes, as the time sinks of old are no longer needed (take for example corpse runs and equipment binds...they went the way of the Dodo, as it's timesink purpose no longer was needed).
EvE will always be a skills based game (nice), but there is a problem keeping players beyond two months, when the skills no longer can be leveled in a day, and it becomes 19+ days per skill. Just saying "get used to it" doesn't do much to attract and keep newer players (who learn they'll never catch up with the vets, a royal turnoff right at the gate). Somehow and somewhere some interesting mechanic would help keep those long waits bearable (i.e., perhaps some points that can be used to purchase something, so the player can see it's worthwhile to wait 19+ days for one skill to level).
The skill time doesn't need to change in itself, just some tangible reward that's worth the wait....5% off a setback is pretty difficult to wait on even for older grinder vets (and seeing the toons for sale too many just go the level 4 route [miner toons are true with this, unless they're a refiner...level 4 on ore processing right down the line. Why level when a 5% implant takes care that?).
So even in EvE folks take shortcuts to skill up, as it's pretty difficult to sit for 6 months in a dock (even veteran character sellers are interested in making some isk in their lifetime). |
Neer Nolani
State War Academy Caldari State
0
|
Posted - 2013.03.29 12:10:00 -
[438] - Quote
>Focus less on SP >Get a ship >Enjoy the game >Before you know it, you haz moar SP!1!! :3 |
Govind
Parity Labs
13
|
Posted - 2013.03.29 16:33:00 -
[439] - Quote
Ace Uoweme wrote:The skill time doesn't need to change in itself, just some tangible reward that's worth the wait....5% off a setback is pretty difficult to wait on
The problem there sounds more like OCD. It's a diminishing return for which each player must make a cost-benefit analysis of if it is worth training. You don't NEED to train all of your skills to 5 even for your primary role. If as you said the reward of training something to 5 seems like it may not be worth it then DON'T, save it for when you feel you have nothing better to train.
The only changes I see as benefiting the EvE training system is simply more education for new players about prioritizing their skill training plans. If, as you mentioned, a two month player is training a lot of 19+ day skills they are not prioritizing well and are only holding themselves back. |
Demica Diaz
The Scope Gallente Federation
3
|
Posted - 2013.03.29 19:16:00 -
[440] - Quote
CCP Needs to make Skill Bazaar where people can buy and sell skills.
|
|
Ace Uoweme
Republic Military School Minmatar Republic
3
|
Posted - 2013.03.30 01:23:00 -
[441] - Quote
Govind wrote:Ace Uoweme wrote:The skill time doesn't need to change in itself, just some tangible reward that's worth the wait....5% off a setback is pretty difficult to wait on The problem there sounds more like OCD. It's a diminishing return for which each player must make a cost-benefit analysis of if it is worth training. You don't NEED to train all of your skills to 5 even for your primary role. If as you said the reward of training something to 5 seems like it may not be worth it then DON'T, save it for when you feel you have nothing better to train. The only changes I see as benefiting the EvE training system is simply more education for new players about prioritizing their skill training plans. If, as you mentioned, a two month player is training a lot of 19+ day skills they are not prioritizing well and are only holding themselves back.
You do need to have the skills to level 5 or pay for it with a steady stream of losses.
A skills based game is about more skills = being more powerful. A level 1 skilled player is going to be blown out of the water by a level 5 skilled player.
The reward is the skills.
I don't want the length of the skill grind to change (when WoW changed Blacksmithing to easy leveling @ 90 that's when I quit. Tired of making that easy and having little to show for hard work [or in EvE the wait]). But this new generation of gamer isn't going to wait, they have a steady diet of 8hr games, and staying inflexible isn't helping attract *and retain* more players.
"5mil SP required!"
"10mil SP required!"
Says, yeah, SP does matter.
Just need a way for players to see the benefits of the wait, not be told either sink or swim (why would they want to sink when 10001 other games cater to them, anyway?). When the market changes, games have to change with it, not bury their heads in the sand with meme defenses.
Do you want ISBox to be the way to play EvE? Or having 50,000 more real humans playing? I prefer the latter and hope they'll stay. |
Leetha Layne
86
|
Posted - 2013.03.30 01:34:00 -
[442] - Quote
Bigger Swords. |
Seraph IX Basarab
Hades Effect
132
|
Posted - 2013.03.30 05:02:00 -
[443] - Quote
Getting from level 1 to 4 takes less time than it does from 4 to 5....you'll be alright. |
GreenSeed
258
|
Posted - 2013.03.30 13:11:00 -
[444] - Quote
SP is fine, l2play. |
Korvus Falek
Depraved Corruption
60
|
Posted - 2013.03.31 01:00:00 -
[445] - Quote
Hefty TheFirst wrote:It is a great aspect you are right there. But it has been grocely expanded.
Out of 5 people in my experience 4 quit. That's a really bad number. I love this game but few people are going to drop big $ to buy a pilot in the bazaar.
This has to be the biggest issue in the game right now. If dealt with the game could MASSIVELY expand... Once more if you misread MASSIVELY expand.
EvE is not for everyone. Im happy with a 20% retention rate if it means getting quality over quanity in my fellow players.
Edit:
To clarify more; SP does matter, but not to the extent that some people are making it out to be. The required sp levels (5mSP, 10mSP ect) are the same as level requirements in other MMOs (level 40, 50, 60, ect). Also, Im not going to link it, but CCP has mentioned once or twice that training to level 5 for a skill should be specilization in that skill rather than just training to 5 to have it. Level 3 is average, level 4 skills are above average and 5 skills are specilist level skills.
With this in mind, you dont NEED every skill to level 5, not even close. You can be a competent pilot with only a few hours of training skillpoints. What matters most, IMO, is you willingness to seek out knowledge of the game, in game and out. Gaining this knowledge by scouring forums, fitting tools, and youtube videos to see what people are doing right and wrong and adapting those things to your own playstyle.
Adaptation is extremely important, and by training many skills to level 3 or 4 will leave you much better able to adapt than training only a few skills to 5 in the same amount of time. Again, IMO, EvE is all about adaptation. |
Leetha Layne
88
|
Posted - 2013.03.31 01:37:00 -
[446] - Quote
Just reading this thread, I've gotten to level 5 in Gunnery. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
55
|
Posted - 2013.03.31 11:53:00 -
[447] - Quote
Korvus Falek wrote:Hefty TheFirst wrote:It is a great aspect you are right there. But it has been grocely expanded.
Out of 5 people in my experience 4 quit. That's a really bad number. I love this game but few people are going to drop big $ to buy a pilot in the bazaar.
This has to be the biggest issue in the game right now. If dealt with the game could MASSIVELY expand... Once more if you misread MASSIVELY expand.
EvE is not for everyone. Im happy with a 20% retention rate if it means getting quality over quanity in my fellow players.
Well, it doesn't, unless you count patience as the predominant quality among players.
The success of (really ridiculous) scammers alone shows a lot about the playerbase...
Quote: To clarify more; SP does matter, but not to the extent that some people are making it out to be. The required sp levels (5mSP, 10mSP ect) are the same as level requirements in other MMOs (level 40, 50, 60, ect).
I agree to some extend. And where would WoW be, if you needed 1 month for lvl 10, 3 months for lvl 20...and 2 years for lvl 90? They would have retained 90% of their first year subsribers (at a lower scale than they were then, because less would have been willing to suffer that), simply because people would hesitate to give up their 'investment' or the advantage they have over everyone newer - at the cost of negligible growth. Hint: The majority of WoW's growth came with the 2nd and 3rd expansion...
Quote: Also, Im not going to link it, but CCP has mentioned once or twice that training to level 5 for a skill should be specilization in that skill rather than just training to 5 to have it. Level 3 is average, level 4 skills are above average and 5 skills are specilist level skills.
That's a totally empty statement if you have a playerbase where a sizeable number of players is old enough that they have simply trained skills to 5, because they had everything else trained already - not because they wanted to 'specialize' in that activity.
To put things in perspective: With a fixed max amount of SP (achievable in a realistic timeframe), calling 5 specialist skills would indeed make sense, since you would have to give up something else for that specialization. (Comparable to the old WoW talent trees, where you had to optimize to some extend - especially if you went somewhat exotic)
|
Korvus Falek
Depraved Corruption
60
|
Posted - 2013.03.31 15:24:00 -
[448] - Quote
Your comparing apples to oranges. In WoW, you gain levels by the amount of time you put in grinding XP. In EvE, you gain SP as long as you have a skill in the queue. In WoW, when you die, you dont lose anything other than a few seconds. In EvE, when you die, there are consequences. WoW has also been in decline for a few years, while EvE has had continued growth every single year (with the exception of Incarna debacle). I dont hear Blizzard or WoW devs talking about their game "in the coming DECADE", like CCP has laid plans for EvE in such a way. CCP is planning for even more growth over the next 10 years, while WoW is only planning for the next year of developement and in five years, going into maintence mode the same way EQ1 did.
People need to stop looking only at the small % of boosts a level 5 skill gives over a level 4 skill. On paper, it might seem like alot, but in actual practice, its entirely more likely that the person with more level 3 and 4 skills spread out will win over the person who train thed same amount of time to get a few skills to 5. Thats the trade off that everyone refuses to see. The extra training time IS specialization when you can train more general skills in the same time as that one skill training to 5.
I dont want a fixed max amount of SP. I want to have an ungainable amount of SP so it forces me to make choices in what to train with consequences for training or not training certain things. Having the ability to get everything and do everything at maxed out skills with one character is rediculous and always has been to me. Make alts if you want to do it all. Its a choice with a consequence.
Also, I hate your WoW comparisons because I dont want a WoW clone in space, let alone ANY game that even tries to copy WoW at all. Every game that has done so has failed in trying to capture lightning in a bottle again. If anything, developers need to copy EvE instead of catering to every ADHD numbnuts idiot calling themselves a gamer. |
ScoRpS
0utbreak Outbreak.
63
|
Posted - 2013.03.31 17:24:00 -
[449] - Quote
From a PVP point of view.
I would advise a new player that specialising earlier is actually the best way.
I can imagine that new players are overwhelmed at the sheer diversity in Eve and could be forgiven for wanting to try a bit of everything. Then they will end up in a state of mediocrity from where they don't really shine for quite some time. Not a good experience.
I guess deciding earlier on what they want to do leads to a more fulfilling experience. This is largely because specialisation is capped much lower. For example you can, with 15-20 mil well planned sp, take on much higher sp'd players with a decent chance of success. If of course they have the right ship and fit for the job.
- Decide on which ship and role takes your fancy and why.
- Learn tactics and fits and more importantly viable target types. This is not intuitive and one will suffer losses learning.
- Work out a skill plan to accommodate it.
- Become proficient in its use and repeat for another ship.
Knowing you have maxed a certain ship type is gratifying, boosts confidence and does not take as long as you may think. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
55
|
Posted - 2013.03.31 18:11:00 -
[450] - Quote
ScoRpS wrote:From a PVP point of view. I would advise a new player that specialising earlier is actually the best way. I can imagine that new players are overwhelmed at the sheer diversity in Eve and could be forgiven for wanting to try a bit of everything. Then they will end up in a state of mediocrity from where they don't really shine for quite some time. Not a good experience. I guess deciding earlier on what they want to do leads to a more fulfilling experience. This is largely because specialisation is capped much lower. For example you can, with 15-20 mil well planned sp, take on much higher sp'd players with a decent chance of success. If of course they have the right ship and fit for the job.
- Decide on which ship and role takes your fancy and why.
- Learn tactics and fits and more importantly viable target types. This is not intuitive and one will suffer losses learning.
- Work out a skill plan to accommodate it.
- Become proficient in its use and repeat for another ship.
Knowing you have maxed a certain ship type is gratifying, boosts confidence and does not take as long as you may think.
Fine in theory, but it conflicts heavily with the attribute mapping concept of EVE.
I.e. it's a sound plan after covering ALL the I/M based basic skills OR at the tradeoff of having a lot worse growth long term
I'm biting the bullet with my FW char, where i'm applying that concept, just so I could hop straight in, but i'm constantly aware of and annoyed at the less than optimal SP gain. |
|
Winter Archipelago
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.03.31 20:26:00 -
[451] - Quote
Hefty TheFirst wrote:Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
Hah. I've been having loads of fun with a <900k SP Rifter pilot. Made a new account, capping out the PvP char's skills at about 898k SP (free clone for life!) and am putting the SP into the other two slots for PI alts.
It may take a year to a year-and-a-half of training to get your char well-skilled with a capital ship, but if that is the only thing you want to do, well, it takes time to get to Level 80 and all the best gear in WoW, too.
You can be a tackler in a day, a passable frig pilot in a week, a good frig pilot in a month, and a solid cruiser pilot in two months. Solid character skills with battlecruisers and battleships will come in 4- to 8-months' time.
The specialty ships -- logi to black ops and everything inbetween -- will take 6 months to a year, during which you'll have quite a bit available in the lower classes of ships (which you should indeed put to use, just so you know what you're doing when you get up to your billion- and multi-billion-ISK ships and fittings).
A year to a year-and-a-half? Sure, go ahead, keep on believing that. My "don't-give-a-****" <900k SP PvP char took 16 days to train up (using only a single one of the three remaps available to new chars), and I'm having a blast with it. |
Kahega Amielden
Rifterlings Point Blank Alliance
686
|
Posted - 2013.04.02 19:25:00 -
[452] - Quote
Quote:The specialty ships -- logi to black ops and everything inbetween -- will take 6 months to a year, during which you'll have quite a bit available in the lower classes of ships (which you should indeed put to use, just so you know what you're doing when you get up to your billion- and multi-billion-ISK ships and fittings).
Blacks ops, maybe...but ewar, logi, etc actually takes significantly less time to train for than equivalent combat ships. T2 cruisers are just another ~month or so.
|
digitalwanderer
DF0 incorporated
184
|
Posted - 2013.04.03 02:42:00 -
[453] - Quote
Now that i'm fast approaching the 200 million skill point mark( and playing for 10 years straight), I actually have no challenges left in the game to speak of, as I've done pretty much everything that is possible to do in the game, so if anything, I actually want more skills to train in the game.
This is a game that has always required patience to get anywhere, and many of the younger players are lucky since CCP made the game considerably easier to both train skills faster and earning isk much more quickly than they did when the game was launched when I started.
No lvl 4 missions. No attribute implants. No double speed training to 1.6 million SP. No battleship spawns on any kind( even in 0.0 space). One was lucky if he/she could make 5 million isk a day in those early days. No anomalies. No officer spawns. No T2 of any kind, be it modules or ships. No sleeper space at all. Roughly 70 skills to train initially. No hardwires. No drugs( AKA boosters) of any kind. No capital ships. No GTC's to make isk by selling them on the eve market after having bought them from CCP( shame on you CCP to implement a pay to win scheme like this, even if there's skills to still train up). No POS's or outposts in 0.0, so we were always fighting for the same NPC stations in 0.0 space, fountain being at the top of the list since it was a small region with only 3 entry points( easy to defend basically), but with a lot of NPC stations and awesome minerals. Server crashed or was rebooted 2~3 times a day on average.
Game had serious issues with balance and module stacking and no penalty to it like an Armageddon with 7 damage mods, or ships with multiple MWD's or battleships with incredible lock times, tracking no sig radius penalty and torpedos that did full damage to frigates....The list can go on and on, but if some here think the game is screwed up now, you should have seen how it was in the early stages of it's release. |
Angelique Duchemin
Serenity Prime Kraken.
390
|
Posted - 2013.04.05 00:54:00 -
[454] - Quote
Skill points is one part of the equation. It works well with the existing learning curve.
For example you can take Evemon and put in a Carrier and add all skills required to master it and you will end up with a plan of a little over 1000 days but that doesn't mean you sit in the station for 1000 days and train skills.
You start with a regular combat fit frigate. Then learn a T1 logistic ship
After about 3-4 months you move on to a T2 logistic ship. This is the same skill path as the Carrier and the same type of work as well. You will be able to fly the Carrier "okay" after about a year, fly it well after 2 years and master it in about 3 years.
Chances are that you will branch off in any number of direction on the way like drone boats, Nagas, drakes, cov ops or even some mining.
Or take Dreadnoughts for example. Turrets or launchers come from cruisers and then go with you all the way. It's a massive learning curve and rarely are you better as a pilot than the skills your character possess.
When I first started EvE about... 5 years ago I believe. First thing I did was a buy a 70 mill Carrier pilot. I literally went from Ibis to Thanatos in like 2 weeks. And I was a crap Carrier pilot because I knew nothing of the skills or the piloting that made up what being a Carrier pilot was. I only played the game for about a year and was mostly away for the later 9 months of that.
I returned to the game recently. Sold the pilot I had bought and started over properly. Doing it right from the start and I have no complaints about the skill training time. I'd be lucky if my own skills advance to match the in game skills in speed. We miss you Saede. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
55
|
Posted - 2013.04.05 08:19:00 -
[455] - Quote
Angelique Duchemin wrote: [..skilling for carrier..] So after about a year to a year and a half from your starting point you mastered the T2 logi. This is all the same skill path as the Carrier and the same type of work as well.
Flying a T2 logistics on the way adds about 25 days to your skillplan for every race yo wish to fly because of raciel cruiser V. (You should be IN/ME mapped at that point of your skillplan, if carrier is the goal)
Quote: Chances are that you will branch off in any number of direction on the way like drone boats, Nagas, drakes, cov ops or even some mining.
Thus exaggerating the difference and introducing attribute mapping problems.
The point remains that if you can afford to skill up your capital pilot as an ALT that is never played until finished, he will be finished a whole lot earlier. That's just terrible, terrible game design.
Quote: It's a massive learning curve and rarely are you better as a pilot than the skills your character possess.
I cannot stress enough how overrated i find the often quoted 'learning curve'.
There are a few mechanisms that are a bit counterintuitive, but once those are learned everything is pretty much a question of paying attention, common sense/basic math and patience.
|
Lost True
Paradise project
2089
|
Posted - 2013.04.05 12:07:00 -
[456] - Quote
Hefty TheFirst wrote:[first post] So what do you think will keep the noobs in game? Actual ideas?
Because they're boosting the noobs every year, but looks like it's just making the game easier while the noobs still quit.
the solution IS SIMPLE, BUT NOT EASY.
Make this game interesting, fun for the newbies. Well, for example there could be more INTERESTING PvE content, some are combat-oriented, some are not.
So the newbies will have good time for the longer time. And not just the newbies, i'd like to do something new too :)
It's not about SP... Anyway, you can still find the fun if you are a low-sp. Find a friendly, or a good newbie corp an you'll be fine!!! If you think that you need 2 years of training to have some fun, or the "real game" is there and right now you have to wait... You will be very dissapointed because after those 2 years and a few mastered ships there will be no big difference. Yes, you'll be very happy to sit in the cool ship with finall all skills for it at 5... But only for some time, maybe the month... How boring is this... |
Oska Rus
Solar Storm Insidious Empire
11
|
Posted - 2013.04.05 23:36:00 -
[457] - Quote
Oce you get the grip of some game mechanics youll realize taht training alt to perform one particullar task can be done in quite short time. Problem is that aquiring knowledge about that some game mechanics takes a year or two... |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2167
|
Posted - 2013.04.06 04:52:00 -
[458] - Quote
I'm going to throw in my 2 cents here (which will most certainly be lost in all the rabble here)...
Ace Uoweme wrote:You do need to have the skills to level 5 or pay for it with a steady stream of losses. No... you don't. This is an outright lie.
Keep in mind that...
- only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
- getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply).
What this means is that if you simply train up all the skills within a specialty to level 4, you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty (provided they are at level 5... which is not always the case).
Ace Uoweme wrote:A skills based game is about more skills = being more powerful. A level 1 skilled player is going to be blown out of the water by a level 5 skilled player. Yes and no.
If the low and high skilled players are flying identical ships with the same fittings then yes... the person with superior skills will win. But that almost never happens because things are not decided strictly by skillpoints alone. There is always something... a ship, weapon, mod, or external circumstance that will put the odds more in favor of one side or the other.
Ace Uoweme wrote:I don't want the length of the skill grind to change (when WoW changed Blacksmithing to easy leveling @ 90 that's when I quit. Tired of making that easy and having little to show for hard work [or in EvE the wait]). But this new generation of gamer isn't going to wait, they have a steady diet of 8hr games, and staying inflexible isn't helping attract *and retain* more players. Then that's a problem with the players then... not the game. Why should something have to cater to the lowest common denominator in the name of "profit?" A line has to be drawn somewhere.
Ace Uoweme wrote:"5mil SP required!"
"10mil SP required!"
Says, yeah, SP does matter. Corps that do this are one of two things.
1. They are (falsely) using SP as a metric for how long you have played... not how effective you are. Basically they want people who have played the game and understand its mechanics to apply... which they assume skillpoints is indicative of (but doesn't).
2. They are bad corps and shouldn't be applied to
If a corp is doing the first point then a player can easily get around SP restrictions by directly talking with the diplomats/recruiters and showing that he/she is competent.
Ace Uoweme wrote:Just need a way for players to see the benefits of the wait, not be told either sink or swim (why would they want to sink when 10001 other games cater to them, anyway?). When the market changes, games have to change with it, not bury their heads in the sand with meme defenses. By that logic... every singer out there should try to be more like Justin Bieber because he (or is it "she") sells tens of millions of records more than any other vocalist. Or that all Mexican restaurants should be like Chipotle or Chevvy's because they have more patrons than "traditional" Mexican restaurants.
Personally speaking... the market, while in many ways, is sometimes a terrible thing as it lowers the overall quality of a product or interest that people find popular for that moment. And when the market moves on to something else... said product or interest is often a shadow of its former self for the people that were originally invested in it. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Jonah Gravenstein
Khalkotauroi Defence Labs
7860
|
Posted - 2013.04.08 00:00:00 -
[459] - Quote
OP has long gone, thank god, now if only the rest of the people that think like him would follow.
Newbies have it considerably easier now than they have at any time in the past, the only things that SP bring are variety and expensive clones. A 3 month old alt, with an experienced player behind it, that has specialised in frigates is more than capable of taking on someone with 80 million SP in a similar ship, because 95% of the 80 million SP his opponent has will be irrelevant to the ship he's flying.
Level V skills are a toss up between how much time you wish to invest vs the minimal gains you get. The only level V skills that any of my characters have are the ones required to progress onto T2 weapons and ships.
Actually I lie, I've taken advantage of the upcoming skill changes to put all 3 of my characters in the position of gaining the 4 racial BC skills at level V, for the time investment of the current BC skill at level V, because it would be silly not to, for me the gain outweighs the opportunity cost.
In the case of my Amarr Trade/Indy character I did it because a laser Rokh/Cane is hilariously funny, not to mention bad and being able to fly a BC on that character will let me gain faction standings slightly quicker, which helps with refine rates etc.
TL;DR there is no skill wall, there is a learning cliff, but there are plenty of tools out there to help people climb it. If Eve was easy, I'd have gotten bored of it 3 years ago.
A war hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |
Fairren
Red Federation RvB - RED Federation
33
|
Posted - 2013.04.08 02:42:00 -
[460] - Quote
digitalwanderer wrote: No lvl 4 missions. No attribute implants. No double speed training to 1.6 million SP. No battleship spawns on any kind( even in 0.0 space). One was lucky if he/she could make 5 million isk a day in those early days. No anomalies. No officer spawns. No T2 of any kind, be it modules or ships. No sleeper space at all. Roughly 70 skills to train initially. No hardwires. No drugs( AKA boosters) of any kind. No capital ships. No GTC's to make isk by selling them on the eve market after having bought them from CCP( shame on you CCP to implement a pay to win scheme like this, even if there's skills to still train up). No POS's or outposts in 0.0, so we were always fighting for the same NPC stations in 0.0 space, fountain being at the top of the list since it was a small region with only 3 entry points( easy to defend basically), but with a lot of NPC stations and awesome minerals. Server crashed or was rebooted 2~3 times a day on average. 3000 people logged in on average, and 4000 to 5000 on weekends, so you were on your own most of the time given the 5000 systems in eve( not counting sleeper space of course).
Did they have learning skills then?
|
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Malcanis
Vanishing Point. The Initiative.
8597
|
Posted - 2013.04.08 13:45:00 -
[461] - Quote
Fairren wrote:digitalwanderer wrote: No lvl 4 missions. No attribute implants. No double speed training to 1.6 million SP. No battleship spawns on any kind( even in 0.0 space). One was lucky if he/she could make 5 million isk a day in those early days. No anomalies. No officer spawns. No T2 of any kind, be it modules or ships. No sleeper space at all. Roughly 70 skills to train initially. No hardwires. No drugs( AKA boosters) of any kind. No capital ships. No GTC's to make isk by selling them on the eve market after having bought them from CCP( shame on you CCP to implement a pay to win scheme like this, even if there's skills to still train up). No POS's or outposts in 0.0, so we were always fighting for the same NPC stations in 0.0 space, fountain being at the top of the list since it was a small region with only 3 entry points( easy to defend basically), but with a lot of NPC stations and awesome minerals. Server crashed or was rebooted 2~3 times a day on average. 3000 people logged in on average, and 4000 to 5000 on weekends, so you were on your own most of the time given the 5000 systems in eve( not counting sleeper space of course).
Did they have learning skills then?
Yes, and you had to train the basic learning skills to 5 before you could start the advanced learnings. Please vote for me for CSM8-áhere
My recommended voting list |
digitalwanderer
DF0 incorporated
187
|
Posted - 2013.04.10 02:24:00 -
[462] - Quote
Fairren wrote:digitalwanderer wrote: No lvl 4 missions. No attribute implants. No double speed training to 1.6 million SP. No battleship spawns on any kind( even in 0.0 space). One was lucky if he/she could make 5 million isk a day in those early days. No anomalies. No officer spawns. No T2 of any kind, be it modules or ships. No sleeper space at all. Roughly 70 skills to train initially. No hardwires. No drugs( AKA boosters) of any kind. No capital ships. No GTC's to make isk by selling them on the eve market after having bought them from CCP( shame on you CCP to implement a pay to win scheme like this, even if there's skills to still train up). No POS's or outposts in 0.0, so we were always fighting for the same NPC stations in 0.0 space, fountain being at the top of the list since it was a small region with only 3 entry points( easy to defend basically), but with a lot of NPC stations and awesome minerals. Server crashed or was rebooted 2~3 times a day on average. 3000 people logged in on average, and 4000 to 5000 on weekends, so you were on your own most of the time given the 5000 systems in eve( not counting sleeper space of course).
Did they have learning skills then?
Yup, but only the basic learning skills, as the advanced ones didn't exist either( not in 2003 anyway) and for the record, when I started playing, it was with 8000 SP and a velator frigate, which took me a month of hard core mining to get into a vexor cruiser, and then another 3 months mining in groups with other players that were still in the starting NPC corp, to get into my first battleship( Armageddon).
This game was so much harder in the early days and I loved every second of it. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
57
|
Posted - 2013.04.10 08:48:00 -
[463] - Quote
digitalwanderer wrote: Yup, but only the basic learning skills, as the advanced ones didn't exist either( not in 2003 anyway) and for the record, when I started playing, it was with 8000 SP and a velator frigate, which took me a month of hard core mining to get into a vexor cruiser, and then another 3 months mining in groups with other players that were still in the starting NPC corp, to get into my first battleship( Armageddon).
IMO that's actually an argument FOR doing something about the SP system.
Back in the early days SP generation and ISK generation were somewhat on par. However, the speed of ISK generation was increased considerably - to a degree that it doesn't even compare. SP generation was also increased up but by a negligible margin in comparison.
Quote: This game was so much harder in the early days and I loved every second of it.
Was the game really harder or just had a clumsier UI and less information available on the interwebs?
When you have to sit down for an hour to come up with a strategy to beat a given obstacle, that's hard. When the same thing that takes 1 min today took 5 mins back then, that's not hard it's just slow.
The PvP aspect of the game doesn't even scale that way. If everyone is subject to the same clunky UI, difficulty neither increases nor decreases with unclunking it. Or with anyrthing else that makes the game 'easier' or 'harder', as long as everyone has access to it.
What PvP DOES scale with though is the power difference (and a big chunk of that is SP difference) between players. In that vein, the game today is a lot harder for new players and a LOT easier for veterans. |
Ezoran DuBlaidd
Native Freshfood Minmatar Republic
0
|
Posted - 2013.04.12 18:48:00 -
[464] - Quote
Hefty TheFirst wrote:
INSERT OP HERE
Regards: Hefty
for every time throughout this thread that you've stated you're a game programmer and/or that you could just apply to ccp for a job - do it, or do not ever mention it again. same thing for "o if you only knew who i was, you'd be killing yourself to help me." - move on. you have no idea who most of these posters are in this thread - NONE.
so, for starters - get off your high horse that on ANY level, you are better than ANYONE online - ever. you are what you show yourself to be, online. would your mother be proud of your behaviour in just this one thread? not if she were a lady.
you keep going on about your three questions in the op, yet you continue to deviate from those to rant about everything under the sun. awesome.
So all I am asking is what is being done about this huge problem EVE faces?
you mean things like getting rid of all of the learning skills?
i guess about the same thing that's being done about having to lvl to 90+ in wow, grinding out faction/reputation with 30 or 40 different groups to max (new ones with every expansion), running a crapton of "starter" max level dungeons in order to get a piece of "starter" dungeon gear every half a dozen runs and then after getting all that taken care of, AND (and this part is completely a mandatory) being part of a GUILD; then, you can start on the larger "end game" dungeons, until the next expansion... then get 5 more levels, rinse/repeat all the above.
is this huge problem because you can't simply powergame in a month, to max level? i wouldn't call that a problem.
all MMOs (with few exceptions) talk about the need to belong to a group; in SOME mmos - being group/friend-LESS is far more of a detriment than in other mmos. aren't eve university, and other similar corps, still around? people who spend a lot of time teaching the ins and outs of the game?
this huge problem. how many space games are there out there, mmo-wise? star wars is pretty wow-ish - and been sucking wind since day one. how about star trek online? you can powerlevel through both of those in a few weeks/couple of months time AND do it solo pretty much.
Who can I talk to about this to make it apparent?
have you done any searches on the forums, for pretty much THIS topic, and variations thereof? after you HAVE so done, do you really feel this is a valid question? failing the search - have you contacted the staff at ccp? you know, those people you've mentioned you could easily get a job with...
This game is truly great but how does any new player have a chance at experiencing that greatness?
idk. ask goonswarm. didn't they ALL start as noobs? wasn't it a something awful kinda thing, them starting eve online and all? yet, how many of them, if any, felt the need to go and purchase toons, vs playing the game with what they had just created?
how do you experience it? you play THIS massively multiplayer game AS it was intended - you play with a massive amount of people.
OR you bide your time and you learn the game on your own and pick the skills that better help you with whatever project you're working on.
OR you find a corp that takes in new folks and takes the time to teach them.
you're not coming from some place higher than the rest of us, where you, in your limited experience in/with THIS game, know a ton more than all the people replying in this thread.
YOU might be surprised, and groveling, if you knew the real life people behind a number of posters in this thread.
this thread was 100% |
Ezoran DuBlaidd
Native Freshfood Minmatar Republic
0
|
Posted - 2013.04.12 21:39:00 -
[465] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2138425#post2138425
randomly taken from eve university's recruitment thread. |
digitalwanderer
DF0 incorporated
187
|
Posted - 2013.04.13 16:36:00 -
[466] - Quote
Chi'Nane T'Kal wrote:
Was the game really harder or just had a clumsier UI and less information available on the interwebs?
When you have to sit down for an hour to come up with a strategy to beat a given obstacle, that's hard. When the same thing that takes 1 min today took 5 mins back then, that's not hard it's just slow.
Well i'll give you an example....When CCP introduced the castor expansion, which was the first one after the initial release in 2003, they added NPC battleships in 0.0 space which was a boon to isk earning but far more dangerous than the 6 ship spawns we see today.
They used to be 15 to 20 ships warping in almost point blank(15~20 kms away) and had both webber and warp scrambler support along with a fair amount of cruisers and 5~6 battleships and more than enough to destroy anyone trying to do them solo.....At the time we had to make our own bookmarks 100+ kms away from the spawn site and shoot in groups of 4 ships( usually battleships), and that's not considering that the NPC ships spawned faster over time to the point where a fresh group of 15~20 ships spawned in less than 5 minutes after the last spawn was destroyed.....Eventually, we couldn't keep up and had to retreat to another belt and start it all over again....
Many lost their ships destroyed repeatedly and stated it was just simply too hard and I had my own ships in hull and on fire on many occasions( more than I can remember), and I was eventually busted down to a cruiser and had to work for nearly 2 months to not only get a battleship back into 0.0 space, but also a second one that stays in high sec empire as a fall back plan, which is a practice that I learned the hard way back then, and still use even today, especially with the insurance program having been seriously nerfed for the larger ships.
Quote: What PvP DOES scale with though is the power difference (and a big chunk of that is SP difference) between players. In that vein, the game today is a lot harder for new players and a LOT easier for veterans.
It's all relative since in those days, fleets and gangs were seriously smaller than they are today and and took days to organize such an operation( there were only 4000 people logged in the game), so it was rare to see a fleet that had more than 50 ships and most of those were cruisers so each player was more on his own....Yes the SP difference counts, but if there's several dozen ships focusing fire on me in a large scale fight that has several hundred ships on either side, i'm just as screwed as the guy that started playing the game right now, so it's all relative to the type of fighting you do....Small scale, ambushes on gates, roving gangs with cheap and easy to replace ships, large fleet battles for territorial conquest....There's many ways to PVP here and with different end goals. |
Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.14 10:03:00 -
[467] - Quote
Hefty TheFirst wrote:Just to be slightly effective it takes about 1.5 years of training. It takes about 1.5 years of personal training to become slightly effective at playing EVE. By then your character can be more than prepared to absolutely rule at something very important. In some ways, EVE's skill point training happens too fast, because very few humans can keep up with it. Mittani, where have you gone to? I miss you :( |
Kaalika
State War Academy Caldari State
0
|
Posted - 2013.04.14 10:15:00 -
[468] - Quote
Chi'Nane T'Kal wrote: What PvP DOES scale with though is the power difference (and a big chunk of that is SP difference) between players. In that vein, the game today is a lot harder for new players and a LOT easier for veterans.
This. Had a friend start on buddy trial and join FW after almost a week of training for a noob pvp frigate fit and finishing all his tutorials. I was told FW was a great start for new players so I didn't discourage him from it. Maybe that was my mistake.
His first two experiences were: losing a ship to a 3-4 ship pirate ambush. Losing another ship to a pirate that hit him from 30 km where he couldn't even shoot them back ONCE before the ship popped. At least he was smart enough not to get podded, still. He said that's the worst experience he's ever had in any game ever.
Lost 5 mil in less than 2 hours as his first experience in the game. I had to talk him out of quitting right then. And I haven't enough isk to lend him much more so if he doesn't start making isk somehow and not losing ships every 20 minutes of playtime just because he has so much less sp than the enemies do, he's going to quit and I'm not going to be able to talk him out of it next time.
So how do you have fun in pvp with a week old character when all the enemies are way more sp? I'm going to need to be able to tell him something the next time he loses another ship... which he will... probably within 20 minutes after he logs in again and buys a new ship and fittings... |
Chi'Nane T'Kal
Interminatus Aeterna Anima
63
|
Posted - 2013.04.14 11:03:00 -
[469] - Quote
Kaalika wrote:Chi'Nane T'Kal wrote: What PvP DOES scale with though is the power difference (and a big chunk of that is SP difference) between players. In that vein, the game today is a lot harder for new players and a LOT easier for veterans.
This. Had a friend start on buddy trial and join FW after almost a week of training for a noob pvp frigate fit and finishing all his tutorials. I was told FW was a great start for new players so I didn't discourage him from it. Maybe that was my mistake. His first two experiences were: losing a ship to a 3-4 ship pirate ambush. Losing another ship to a pirate that hit him from 30 km where he couldn't even shoot them back ONCE before the ship popped. At least he was smart enough not to get podded, still. He said that's the worst experience he's ever had in any game ever.Lost 5 mil in less than 2 hours as his first experience in the game. I had to talk him out of quitting right then. And I haven't enough isk to lend him much more so if he doesn't start making isk somehow and not losing ships every 20 minutes of playtime just because he has so much less sp than the enemies do, he's going to quit and I'm not going to be able to talk him out of it next time. So how do you have fun in pvp with a week old character when all the enemies are way more sp? I'm going to need to be able to tell him something the next time he loses another ship... which he will... probably within 20 minutes after he logs in again and buys a new ship and fittings...
The problem is..your friend's issues are lack of experience, not lack of SP. In both cases lack of experience caused him to not avoid (or get away from) a fight he should not have taken in the first place.
The SP problem sets in later, when you have the experience but cannot access the ship/setup you KNOW you would need to beat a certain objective or pvp opponent where you already figured out setup and usual strategy.
|
Tsukino Stareine
EVE University Ivy League
66
|
Posted - 2013.04.14 15:17:00 -
[470] - Quote
Kaalika wrote:Chi'Nane T'Kal wrote: What PvP DOES scale with though is the power difference (and a big chunk of that is SP difference) between players. In that vein, the game today is a lot harder for new players and a LOT easier for veterans.
This. Had a friend start on buddy trial and join FW after almost a week of training for a noob pvp frigate fit and finishing all his tutorials. I was told FW was a great start for new players so I didn't discourage him from it. Maybe that was my mistake. His first two experiences were: losing a ship to a 3-4 ship pirate ambush. Losing another ship to a pirate that hit him from 30 km where he couldn't even shoot them back ONCE before the ship popped. At least he was smart enough not to get podded, still. He said that's the worst experience he's ever had in any game ever.Lost 5 mil in less than 2 hours as his first experience in the game. I had to talk him out of quitting right then. And I haven't enough isk to lend him much more so if he doesn't start making isk somehow and not losing ships every 20 minutes of playtime just because he has so much less sp than the enemies do, he's going to quit and I'm not going to be able to talk him out of it next time. So how do you have fun in pvp with a week old character when all the enemies are way more sp? I'm going to need to be able to tell him something the next time he loses another ship... which he will... probably within 20 minutes after he logs in again and buys a new ship and fittings...
yeah im pretty sure same thing would have happened (albeit a bit slower) even if he bought a character with 50m sp |
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Chi'Nane T'Kal
Interminatus Aeterna Anima
63
|
Posted - 2013.04.14 16:54:00 -
[471] - Quote
Tsukino Stareine wrote:
EDIT:
It's the same with any game. Take WoW for example, the most spoonfeeding, non-consequential one of the lot. You sign up for a battleground when you hit level 10 and you don't have the "heirloom" gear (items you can only obtain with a max level character and traded to alts) you will get crapped on, most likely 2 hit before you can even respond.
However I did play a few alts without heirloom gear (like I had a choice, I moved servers) and you actually can outplay people sometimes if you know exactly how to counter them.
That's quite true, but it's not such a great problem, because a solution (leveling a char, getting heirloom gear for your pvp Alt, if you insist on low lvl pvp) can be had in a realistic timeframe. I.e. weeks, not months/years.
The 'outplaying' thing is the same as in Eve: you can always outplay morons, but not the pro with heirloom gear while you're in quest greens. |
RavenPaine
RaVeN Alliance
384
|
Posted - 2013.04.14 19:56:00 -
[472] - Quote
I knew from the beginning that this was some how going to be a stealth WoW thread. |
IIshira
School of Applied Knowledge Caldari State
106
|
Posted - 2013.04.14 20:31:00 -
[473] - Quote
I can just see if they gave SP away to new players...
Chat in local
"How do I dock this Avatar?" "Let me help you... You need a cyno...I'll light one for you" "Oh thanks you're the greatest!" "Wait oh no.... What's going on here?" "Oh crap now I have to buy more PLEX for a new Avatar!... This game is so unfair to newer players!" |
Chi'Nane T'Kal
Interminatus Aeterna Anima
63
|
Posted - 2013.04.15 08:12:00 -
[474] - Quote
RavenPaine wrote:I knew from the beginning that this was somehow, going to be, a stealth WoW thread.
I have yet to see a serious discussion where there is no reference to a common baseline. |
Anna Djan
Banana Corp
6
|
Posted - 2013.04.15 12:09:00 -
[475] - Quote
This is a fair point I suppose.
I just bought my latest account and I have 8 months of training preplanned at it consists of:
1. Destroyer 5, Battlecruiser 5 (plus all frigs/cruisers to 3/4 2. Core skills
But I'm an old player who likes min-maxing. This exact reason is the main reason I can't get friends to play and I do recommend they purchase a character from the the forum to skip the core skill grind.
I do like the skill system, but it's difficult for new players. |
Airatt
DeathRattlers
0
|
Posted - 2013.04.15 12:28:00 -
[476] - Quote
From a business point.. Cut skill time by 50% across the board = double of the population = more $$ for ccl |
Velicitia
Nex Exercitus
1377
|
Posted - 2013.04.15 13:08:00 -
[477] - Quote
Chi'Nane T'Kal wrote:
That's quite true, but it's not such a great problem, because a solution (leveling a char, getting heirloom gear for your pvp Alt, if you insist on low lvl pvp) can be had in a realistic timeframe. I.e. weeks, not months/years.
Dead-new Evemon "fake" character. No implants or remaps. 4-6 weeks, and you're L4 across the board in frigates. 3-5 weeks from there for every ship class larger (for L4 skills across the board).
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
Ezoran DuBlaidd
Native Freshfood Minmatar Republic
2
|
Posted - 2013.04.15 14:22:00 -
[478] - Quote
Chi'Nane T'Kal wrote:Tsukino Stareine wrote:
EDIT:
It's the same with any game. Take WoW for example, the most spoonfeeding, non-consequential one of the lot. You sign up for a battleground when you hit level 10 and you don't have the "heirloom" gear (items you can only obtain with a max level character and traded to alts) you will get crapped on, most likely 2 hit before you can even respond.
However I did play a few alts without heirloom gear (like I had a choice, I moved servers) and you actually can outplay people sometimes if you know exactly how to counter them.
That's quite true, but it's not such a great problem, because a solution (leveling a char, getting heirloom gear for your pvp Alt, if you insist on low lvl pvp) can be had in a realistic timeframe. I.e. weeks, not months/years. The 'outplaying' thing is the same as in Eve: you can always outplay morons, but not the pro with heirloom gear while you're in quest greens. Again, it's all about the time frame, in WoW the glaring imbalances are a minor problem for people with a brain, because they can be overcome in..2-3 weeks? Of course WoW has other issues...
this isn't fussing at you, it's just kinda pointing out what all else IS involved in wow grinds.
in 2-3 weeks time, you might could go from lvl 1-90
but you won't have either ranked pvp gear (which takes a TON of wins in pvp battles, and time), or tier XYZ dungeon gear (which takes tons of dungeon runs through dungeon a, then b, then c, then d, then e, f, g, h, etc, and time), and have completed your reputation grin with all the factions that have a trinket, or ring, or helmet that you need for that next dungeon or pvp gear build.....
wow doesn't have one thing you can 'conquer' of consequence. there's no huge islands that you can take over and build your castle and sail your ships out of, while gathering super rare ore/flowers/etc for those epic craftables. where YOU build and maintain any type of infrastructure.
if you've leveled from 1-90 in 2 weeks... did you enjoy ANY of the content at all? or did you just rush to the end to start grinding dungeons and raids?
plus, you don't have to be part of a wow guild leveling, not really until you hit max level, and then only for the nonstop dungeon/raid grinds... and you won't REALLY have any ill effects in wow pvp / open world - vs, if you refuse to join a corp until you've got 20 million sp+, you will probably have issues in pvp / open world stuffs.
plus... if i'm doing my dungeon/raid grind in wow -- can someone else just pop into that "instance" and jack me? how many safe areas are there like that in eve? that's the whole point of all the grinding happening in 'instances' - total safety.
the only comparison i make is that to get ALL the shinies - you have a LOT to do in wow aside from leveling - reputation grinds, dungeon grinds, raid grinds, much less to get all the groovy mounts (the baron's skeletal horse much?), pets, battle pets, upgraded farm... you simply AREN'T going to be competitive in rated pvp if you're solo/pug, and without getting great gear, which you don't just BOOM you got it - and heirloom gear isn't "hey i did stuff on my max level character for a couple of days and here's an entire set of heirloom gear". no. that's another HUGE timesink. and yes, a full set of heirloom gear CAN take weeks/months, easily.
if you do grind out from 1-90 in 2-3 weeks AND you have heirloom gear - you need to count all the time and effort and frustration that went into obtaining that set of heirloom gear (or even just the one or two pieces you picked up)... THEN, you have to count all the time grinding to get to tier X pvp / dungeon gear. then, are you one of the classes that makes up half your guild population? and you only have two groups "geared" for the next dungeon? how long DOES it take for you to progress from one tier dungeon gear to the next?
what aren't they fixing/addressing all those problems in wow?
if i'm not competitive in eve for a few months; that's the same as in wow EXCEPT that at a couple of months, i actually CAN go on the "big raids" in eve... vs waiting in line and having to replay dungeon X a couple dozen times, whenever i can actually get a group from my guild (if i'm not stuck pugging)...
wow is something to compare to, just for the sake that a LOT of western folks play/have played wow. and a lot of them seem to forget ALL the grinds involved in getting to max level AND the appropriate gear in order TO do the next dungeon/raid... or all the grind involved in getting one piece of heirloom gear, much less an entire set.
wow is nothing BUT timesinks.
again - compare that to day 1 characters, literally, being able to join a nullsec corp and their entire experience being out THERE... |
Tsukino Stareine
EVE University Ivy League
68
|
Posted - 2013.04.15 16:01:00 -
[479] - Quote
Ezoran DuBlaidd wrote:lots of stuff
not sure when the last time you played wow was but when I was still playing it when Pandas were released none of what you said is true.
1-90 takes a week, 2 weeks if you're first time wow player.
Max level dungeon and raid gear you can obtain instantly if you know the right people, they can just sit you in their raid group and clear everything even with 1 person down (in some cases the better guilds can clear a heroic raid with 18 out of the 25 suggested people).
PvP gear is the same, you can get "boosted" in arena and get huge amounts of points to buy gear that way.
Heirloom gear takes a day to obtain unless you're talking about getting ALL the pieces. They changed daily caps to points into weekly caps: you can get all your points in one day for the entire week.
And even if you don't do any of that, the looking for raid system means you can get raid level gear which is slightly weaker than normal raid level.
Can you do something similar in eve? No because there's no levels, even if a nice corp did take you on a C6 capital escalation and you made a few billion, what on earth would your measly 900k sp do with it? Someone donates you a fully fitted tengu, what on earth would you do with it?
If you join a nullsec corp on day one, what realistically could you do? Train a hauler and move things? They have jump freighters for that. Fit a tackle frigate and join in fleet ops? They probably have dedicated inty pilots and/or interdictors for that purpose.
In wow if someone hands you an epic shiny world drop, as long as you meet the level requirement you can wear it. Being competitive in wow simply means you have some common sense and are at max level, even arena isn't hard.
One thing you did get right is the rep grinds: those are horrible in the current expansion.
Apart from that though, WoW doesn't have that many "required" timesinks. Sure there's a ton of optional timesinks like achievements, mounts and pokemon training; but you never actually have to do any of those to become a gladiator or down the final raid boss on heroic.
EVE has a giant timesink and that's the skill training. Your progress is throttled by the training queue and it's an extremely effective way to do it, however it only works for this game. If any other game tried to do something similar I would expect it to crash and burn.
But getting back on topic: even after all of this, when you begin a game as a fresh face, be it WoW or EVE you're going to get stomped on by those who have more experience and gear than you and that's a fact of life in general. People who have invested more time than you will inevitably be better than you, just in WoW the time spent is much less than in EVE.
The difference between a 1 week and 1 month character in EVE is very little, in WoW it's like a giant chasm but also the limit to how much further ahead you can be is also very small. Once you get that end level gear there's nothing else to separate you from the rest. In EVE, nobody has managed to train every single skill so that limit has yet to be reached. |
Alexei Gregorvski
Federation Navy Assembly Group LLC
0
|
Posted - 2013.04.16 15:40:00 -
[480] - Quote
Hefty TheFirst wrote:Out of 5 people in my experience 4 quit.
Should have been 5/5.
/thread |
|
Baggo Hammers
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.04.16 16:25:00 -
[481] - Quote
WoW is a game for kids. You know, impatient, I know everything and deserve everything kids.
In fact their target demo has dropped each year. With the pandas it is now 12yo-18yo. |
Bugsy VanHalen
Society of lost Souls
548
|
Posted - 2013.04.16 21:03:00 -
[482] - Quote
EVE is not WOW, yet many new players expect it to be.
Can you grind your way thru to lvl 90 in WOW in a week? Yes you can. Can you grind in EVE? No you can not. But the differences go far beyond that.
EVE is not just another MMO game. It is a virtual world where you can go where you want, when you want, and do what ever you want. EVE has removed the skill/exp grind. This is a good thing.
Yet buying a high skilled character off the bazaar will not unlock much more of the game for you that you can not do with a new character. Sure you can not jump into EVE and be flying a Titan a few weeks later. But that is not just a skill point issue. EVE is far deeper than that. To enjoy EVE you must learn to look beyond the skill points. Some of the best PVP in this game is at the frigate/cruiser level. Sure the giant capital fleet battles of null sec look fun, but I have been there. Blob warfare is not that fun. In large fleets you get lag, you get Fleet Commanders screaming at you to do what they say, you can not do your own thing but have to follow fleet doctrine or you will die very fast.
Even if you had the skill points what would you do? In EVE unlike most main stream MMO's when your ship gets destroyed it is gone, no respawn with all your gear intact. When you get podded you respawn in a clone with nothing but your skill points intact. If you started EVE and got a Boost to 10 million skill points the first day what would you be able to do you can not do with a 100,000 skill point character? Fly a battleship? Not without isk.
A battleship costs upwards of 300 million isk to buy and fit properly, and it can get destroyed 5 seconds after undocking it. then you need to buy another. A new player will lose many many ships in their first few weeks Playing EVE, regardless of how many skill points they have. Skill point progression is slow because it has to be. You are just expecting to go raiding a few weeks after starting, and that mentality dos not work in EVE. Are you going to spend a couple thousand dollars in real money buying PLEX to buy the ships and gear to learn the game at the battleship level with your purchased high Skill Point character?? Not unless you are an idiot.
The average veteran can make easily 60 million isk per hour. In NULL sec you can make far more. A new player will make if they are lucky 1 million isk/hr. But starting, playing, and learning, this will go up quickly.
EVE is a virtual world. You are new to that world. By the time you learn how that world works you will have the skill points to fly the ships you can afford to use. The first rule of EVE is "do not fly what you can not afford to lose." You can spend your first couple months getting into a battleship as quickly as possible, but when you finally can afford to buy and fit it, Can you afford to lose it? Chancse are the first time you undock in a battleship you will lose it in your first fight. I ask again, can you afford to lose it? Because you will lose it.
There are many veteran players in EVE that enjoy PVP in frigates. Their advantage over a new player flying the same ship is minimal. All those skill points they have allowing them to fly a Titan means nothing when they are sitting in a frigate. Their experience is what gives them the advantage. Changing how quickly you get skill points will not change how quickly you gain knowledge of the game, and how to not die. If you do manage to kill that veteran in his frigate he loses much more than you do. His high skill points mean his clone costs many times more than yours. if you die you lose a few hundred thousand isk worth of equipment. If he dies he loses the same equipment but also a 20-30 million isk clone if he was a titan pilot.
If you are new to EVE stick to the small ships until you know what you are doing. You can be flying T2 frigates in only a few weeks. these ships are considered elite to many veteran PVPers. You will be able to fly the ships before you can afford to lose them. EVE can be just as much fun as a new player as it can for a veteran. In fact I miss the days when I was new and every time I jumped through a gate I saw something new. Every mission was a new experience.
Do not set you goals for something that is over 1 year away in skill training time. set your goals for what you can do. Make your first million isk, then your first 10 million. get up to running level 3 missions, learn to scan and start running exploration sites. These are not wasted goals, infact you will need this experience and skills to move on to the greater goals you set down the road. You need to learn to walk before you can learn to run. Character progression in EVE is based on isk and how much you can make, not how many skill points you have. More skill points may open up opportunities to make more isk/hr but also make you lose much more when you die. and you will die, a lot. EVE is a world with a living economy. You can chose to live in that world as a warrior, as a resource collector, as a trader, as a builder,as a pirate, as an explorer, or any combination of these. Yet the knowledge and isk you need to do these things without going broke takes longer than getting the skill points trained.
The single greatest thing about EVE, at least for me is the skill point training system. There is no experience grind. The advantage a veteran hardcore player has over a new casual player is the experience and knowledge of how the game works, and the piles of isk they made, not the skill-points they have. This is not WOW, and if you try to play it like you played WOW you will only get frustrated and quit. WOW is made for kids, EVE is not. Perhaps this type of game is not for you. There is a reason most EVE players are in the 20-30 years old bracket with many even older. There is also a reason why EVE has continued to grow for 10 years while many others faded and died.There is no end game in EVE, it is a ever changing, growing, world. |
Untanas Volmyr
Running with Knives Nexus Fleet
9
|
Posted - 2013.04.16 22:42:00 -
[483] - Quote
My first mmo was 10six. Now known as project visitor. It was the very first mmo ever launched and it sadly failed due to to many technical bugs. That game had a tricky learning curb once you unlocked your gate security. Eve has nothing to do with wow. Today when you choose a game its either run around and chop things, crawl around and snipe stuff or play angry birds. With eve you get to 'insert list of things to do here'. And the only thing that stops you is you. Or that squad of space ninjas camping the gate by the trade hub. /shakefist |
digitalwanderer
DF0 incorporated
189
|
Posted - 2013.04.17 02:16:00 -
[484] - Quote
Bugsy VanHalen wrote:
The single greatest thing about EVE, at least for me is the skill point training system. There is no experience grind. The advantage a veteran hardcore player has over a new casual player is the experience and knowledge of how the game works, and the piles of isk they made, not the skill-points they have. This is not WOW, and if you try to play it like you played WOW you will only get frustrated and quit. WOW is made for kids, EVE is not. Perhaps this type of game is not for you. There is a reason most EVE players are in the 20-30 years old bracket with many even older. There is also a reason why EVE has continued to grow for 10 years while many others faded and died.There is no end game in EVE, it is a ever changing, growing, world.
A bit of a correction here since the extra skill points can unlock extra capabilities in the ship you fly......Let's say you like to fly minmatar ships, which are the most diversified race in eve, and some of their ships do require high skills in projectiles and missiles and drones( i'm looking at you typhoon...).
Like it or hate it, that's a lot of training to get the best out of the ship, and i'm ignoring that some minmatar ships are shield tankers and some are armor tankers to add even more variability to the mix....They're a pain in the butt to train up, but awesome when they are.
So the race you choose also makes a lot of difference in the difficulty training up, as if you take an Amarr ship, it'll be a laser boat with an armor tank so it's easier to skill up, or a caldari ship and it's shields and missiles all the way barring a few cases, or a gallente ship which is a rail or drone boat and an armor tank.
|
Mrchafe
Knights of the Old Code Unclaimed.
1
|
Posted - 2013.04.17 02:34:00 -
[485] - Quote
I fully agree that the starting sp is to low for new players to really jump in and get a feel for the game I believe the starting sp for a new character is 56k the first month or so gets them to about 800k my vote for helping new players without breaking the game is have them start with 500k sp 56k base and 444k unalocated that way everyone in game can get the boost. It as I said its not game breaking by any standards while still making the game fun for new players.
For the record across my accounts I've handed out a total of 7 extended trials. Only one of them purchased game time at the end of the trial and has then quit. |
Tsukino Stareine
EVE University Ivy League
71
|
Posted - 2013.04.17 03:39:00 -
[486] - Quote
i've got 17mil sp after 10 months, if you're only getting 800k per month you're doing something wrong. |
Mrchafe
Knights of the Old Code Unclaimed.
1
|
Posted - 2013.04.17 04:02:00 -
[487] - Quote
One of my alts has lvl5 implants first thing trained it took me 1year and 7months to get 18m sp. I'd love to know go you did it in 10months! |
Tsukino Stareine
EVE University Ivy League
71
|
Posted - 2013.04.17 04:08:00 -
[488] - Quote
I have +4s and i remapped twice and trained int/mem for about 5months and now currently in perception/will for the last 4 months |
Chi'Nane T'Kal
Interminatus Aeterna Anima
65
|
Posted - 2013.04.17 08:12:00 -
[489] - Quote
Tsukino Stareine wrote:I have +4s and i remapped twice and trained int/mem for about 5months and now currently in perception/will for the last 4 months
What did you do in those 5 months you couldn't fly anything useful?
Bugsy VanHalen wrote:[wall of text]
You forgo the TL/DR: Eve is sooooo hard and also i'm a really slow learner.
Yes, I already conceded that the SP system is perfect for somewhat sluggish minds.
Is it REALLY necessary for CCP to aim so low instead of trying to make the game attractive for an intelligent NEW player who for some reason is not unscrupulous enough to simply buy his main toon off the char bazaar? |
Gizznitt Malikite
Agony Unleashed Agony Empire
2028
|
Posted - 2013.04.17 16:26:00 -
[490] - Quote
Lets see... How long until you can be in a competent PvP Frigate:
[Atron, CheapMetaRanis] Small 'Accommodation' Vestment Reconstructer I F85 Peripheral Damage System I Gauss Field Balancer I
Experimental 1MN Afterburner I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Small 'Knave' Energy Drain Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Hybrid Burst Aerator I Small Hybrid Metastasis Adjuster I
1-2 Weeks and you'll have average skills to fly this, and you'll be deadly with it.
Add 2 more weeks, and you'll have the average skills to fly this:
[Thorax, Noob Thrax] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead I x5
If you just aim for the basic certificates... it takes 5 days to get into the atron, and 8 days to get into the thorax. Sure, PvP'ing with low skills, in cheap-fit ships means you aren't using them to their fullest potential, but so what. You don't need to train 5 months to become viable at PvP.... you need to quit bitching and accept that perfection is NOT quickly achieved. And unlike other MMO's, you don't NEED perfect skills to wtfbbqpwn your opponent... instead you need general game knowledge on how to engage, or you need friends. |
|
Bugsy VanHalen
Society of lost Souls
551
|
Posted - 2013.04.17 21:13:00 -
[491] - Quote
digitalwanderer wrote:Bugsy VanHalen wrote:
The single greatest thing about EVE, at least for me is the skill point training system. There is no experience grind. The advantage a veteran hardcore player has over a new casual player is the experience and knowledge of how the game works, and the piles of isk they made, not the skill-points they have. This is not WOW, and if you try to play it like you played WOW you will only get frustrated and quit. WOW is made for kids, EVE is not. Perhaps this type of game is not for you. There is a reason most EVE players are in the 20-30 years old bracket with many even older. There is also a reason why EVE has continued to grow for 10 years while many others faded and died.There is no end game in EVE, it is a ever changing, growing, world.
A bit of a correction here since the extra skill points can unlock extra capabilities in the ship you fly......Let's say you like to fly minmatar ships, which are the most diversified race in eve, and some of their ships do require high skills in projectiles and missiles and drones( i'm looking at you typhoon... ). Like it or hate it, that's a lot of training to get the best out of the ship, and i'm ignoring that some minmatar ships are shield tankers and some are armor tankers to add even more variability to the mix....They're a pain in the butt to train up, but awesome when they are. So the race you choose also makes a lot of difference in the difficulty training up, as if you take an Amarr ship, it'll be a laser boat with an armor tank so it's easier to skill up, or a caldari ship and it's shields and missiles all the way barring a few cases, or a gallente ship which is a rail or drone boat and an armor tank. Even so, battleships is not a reasonable goal for a new player. A new player should be setting goals like making my first 10 mil isk. perfecting cruiser skills, etc. you can have a lot of fun with cruisers within the first weeks of playing. you need about 10 mil skill points to be effective with a battleship. Yet most of the support skills you will need for that battleship are equally beneficial to the cruiser you can be flying in you first month.
Do all the tutorials, run the sisters of EVE epic arc, decide which cruiser you want to focus on and get very good with it. A well skilled and well fitted cruiser can fly level 3 missions easily. That is a good goal to start with. By the time you are established and have enough isk to start losing battleships you will not be far of skill wise from flying them. Getting the skills to sit in a battleship as quickly as possible does you no good if you do not have the support skills to actually fly it. You will lose it, and chances are if you were not ready to fly it, you can not afford to replace it either.
"Do not fly, what you can not afford to lose." learn it, and live it, or you will get nothing but frustration from EVE. |
Bugsy VanHalen
Society of lost Souls
551
|
Posted - 2013.04.17 21:25:00 -
[492] - Quote
Chi'Nane T'Kal wrote:Tsukino Stareine wrote:I have +4s and i remapped twice and trained int/mem for about 5months and now currently in perception/will for the last 4 months What did you do in those 5 months you couldn't fly anything useful? Bugsy VanHalen wrote:[wall of text] You forgo the TL/DR: Eve is sooooo hard and also i'm a really slow learner. Yes, I already conceded that the SP system is perfect for somewhat sluggish minds. Is it REALLY necessary for CCP to aim so low instead of trying to make the game attractive for an intelligent NEW player who for some reason is not unscrupulous enough to simply buy his main toon off the char bazaar? LOL, EVE is made for intelligent players.
The mentality of powering through to end game as fast as possible is not what intelligent players do.
That is a complete lack of patience, and a sign of immaturity, not intelligence.
Having the skill points to fly a battleship does you no good if you do not know how to make enough isk to replace it every time you undock. A new player does not have the experience to survive in a battleship, or the experience to make enough isk that they can afford to lose a battleship. The skillpoint system is an effective method of holding you back from jumping into something you are not ready for. I know players that have played for over two years and have still not flown a battleship. Not because they could not train into it in that time, but because they enjoy the fast paced action of cruisers and frigates. Battleships are big, slow, and made for fleet battles.
As i said before this is not WOW. You can not power your way up to max level and then take the time to learn.
How well would you do in WOW if you lost all your gear every time you died in a raid?
Power leveling your way to max level would not work well then would it. you would not be able to afford new gear every time you die. You would need to take it slow, and learn the game, before you get to the point where you need that expensive gear.
|
Gizznitt Malikite
Agony Unleashed Agony Empire
2034
|
Posted - 2013.04.17 21:47:00 -
[493] - Quote
It takes 90-100 days for a brand new character to achieve BS IV and the standard certificates recommended to fly an Amarr BS. Similar training times for any other race...
Is that a long time: Perhaps. But there are many ships you can fly competently much earlier, and if you really want to streamline the training process, you can get into the hull much, much earlier. CCP revamped all frigates and cruisers to be very capable combat vessels, enjoy them! |
Tsukino Stareine
EVE University Ivy League
72
|
Posted - 2013.04.17 21:54:00 -
[494] - Quote
Chi'Nane T'Kal wrote:Tsukino Stareine wrote:I have +4s and i remapped twice and trained int/mem for about 5months and now currently in perception/will for the last 4 months What did you do in those 5 months you couldn't fly anything useful? Bugsy VanHalen wrote:[wall of text] You forgo the TL/DR: Eve is sooooo hard and also i'm a really slow learner. Yes, I already conceded that the SP system is perfect for somewhat sluggish minds. Is it REALLY necessary for CCP to aim so low instead of trying to make the game attractive for an intelligent NEW player who for some reason is not unscrupulous enough to simply buy his main toon off the char bazaar?
so 5+4=9 so I had 1 month where I was in my standard remap training for random things because I had no idea what I was doing :D
I was in a myrmidon by the end of that month with tech 1 armour modules but at least I had tech 2 drones by then. |
IIshira
School of Applied Knowledge Caldari State
109
|
Posted - 2013.04.17 23:39:00 -
[495] - Quote
Bugsy VanHalen wrote:EVE is not WOW, yet many new players expect it to be.
The single greatest thing about EVE, at least for me is the skill point training system. There is no experience grind. The advantage a veteran hardcore player has over a new casual player is the experience and knowledge of how the game works, and the piles of isk they made, not the skill-points they have. This is not WOW, and if you try to play it like you played WOW you will only get frustrated and quit. WOW is made for kids, EVE is not. Perhaps this type of game is not for you. There is a reason most EVE players are in the 20-30 years old bracket with many even older. There is also a reason why EVE has continued to grow for 10 years while many others faded and died.There is no end game in EVE, it is a ever changing, growing, world.
Well spoken! Eve can be a fun game but takes patience. I think many kids start playing and quit before the 14 day trial because they want instant gratification. I'm glad they do because I enjoy the mostly mature player base of Eve. I still remember WoW and kids trying to make lame sex jokes with in game items... I so wanted to say "are you 10 years old or something???" but I'm sure the response would have been YES... |
Agondray
Criterion. The Laughing Men
7
|
Posted - 2013.04.18 03:47:00 -
[496] - Quote
I got a co worker into the game about 4 months ago, he now flies a maelstrom t2 tank and hes on lvl 4 guns training up to t2 with lvl 5 bs in only 4 months, making a couple hundred million isk with me in just a few days, if you want to mine, another friend of mine was maxed on mining in just 6 months. so look at skills before yet another person decides will i have to stay docked for 1.5 to 2 years before im of use. while you stay docked the rest of them will be getting flying experience because you cant just sit there and push a bunch of buttons all the time like wow |
Tsobai Hashimoto
Hard Knocks Inc.
127
|
Posted - 2013.04.18 08:35:00 -
[497] - Quote
Hefty TheFirst wrote:It's funny just how broken the internet is. Here I wanted to discuss how punishing this game is for new players. Talk to the right person. All I got is a bunch off butthurt nerds.
This isn't about me or you. This is about all the new players that feel useless. If CCP showed you the stats of actual players in EVE, you would see just how few people there is. Very few people only have one account. Allot of people I spoke to have an average of 2-5 accounts. You should speak to miners. They have so many accounts. My stat of unique players being 30-50% of the population is probably not even off by much.
You sound like a butt hurt nerd....but to the point,
though feeding the troll is never a good idea
If you want pvp, frig V with T2 guns and basic skills is all you need, you also can near millions of isk an hour doing FW in said frig, while getting PVP
In FW i have seen pilots as new as a week in it, and pilots at 3 or 4 weeks old getting kills and having fun being blown up while learning and earning isk
so stfu and go play eve or go play with your friends that are playing wow, or whatever it is |
Bugsy VanHalen
Society of lost Souls
553
|
Posted - 2013.04.18 13:39:00 -
[498] - Quote
Gizznitt Malikite wrote: It takes 90-100 days for a brand new character to achieve BS IV and the standard certificates recommended to fly an Amarr BS. Similar training times for any other race...
Is that a long time: Perhaps. But there are many ships you can fly competently much earlier, and if you really want to streamline the training process, you can get into the hull much, much earlier. CCP revamped all frigates and cruisers to be very capable combat vessels, enjoy them!
Yes, but most new players are not making enough isk after only 3-4 months to afford to lose a 400-500M isk ship. And a decent battleship is 400-500M isk fully fitted with T2 mods. Hell I have T1 battleships worth well over 1 Billion.
EVE has no skill point or experience grind. The grind is isk. when you die you lose everything you had with you. You need the isk to replace your equipment every time you die. No other MMO does this. If you could get into a fully fit battleship within two weeks of starting the game player retention would me much lower, as most new players would lose there ships long before they could afford to replace them. A new player would work very hard to get that first battleship, as many do.
However, without the knowledge of how the game works they would lose it very soon after undocking it. Grinding 500 Million isk running level 2 missions, or mining with a venture would drive many players away, as they could not compete with the veteran player with loads of isk. New players would be in an even worse position then they are now.
Many complain that EVE does it wrong, that EVE needs to get with the times. Yet EVE is one if not the only MMO game that has not only lasted 10 years without dieing, but seen an increase in their player base with each passing year. Sure there are other games that have been around for 10 years or more. Games like EverQuest, but even EverQuest is only a shadow of what it once was. EVE has grown with each year.
Even WOW while still having far more subscriptions than EVE has diminished rapidly in the last two years, it is dieing. They are not near the 6 million subscribers they had 5 years ago. But are on the downward spiral ever other MMO has seen when players just get bored of leveling up new characters and being stuck at that max level with the best gear,with no where to go. New expansions ad a few weeks of content but take many months to arrive.
With EVE there is no end game. there is always something else to reach for, some thing new to try, some thing you have not done or trained yet. The available skills currently in EVE would take over 20 years to train every skill to level 5. Not every skill is of interest to every player. But there is not end game where you have nowhere else to go. Even getting into a Titan is not the end. You can lose it, and even if you have the isk and/or resources to replace it they take months to build. Not only has EVE survived for 10 years, but there are players who were here for the beta that are still playing. EVE is a sand box, a virtual world where you can do what ever you want. It is what you make of it, not some liner story you play to the end, then role a new character of another class to play through again |
Boe Harknes
Etherneal-Dragons
0
|
Posted - 2013.04.18 18:08:00 -
[499] - Quote
Hefty TheFirst wrote:Debra Tao wrote:http://eveboard.com/pilot/Peter_Pacis
This pilot (the one you bought) may be two years old but he has only one year of training, i bought myself a much better pilot for a lot less isk. Also wanting to fly both Tengu and a faction BS with only 20mil SP (Mach requires cross training btw) is really ********. Again just character assassination. Since you love doing it here is a tip for you. You are a nerd pretending to be a girl. How cool are you!? Buhahahah Also you bought a toon on the bazaar. We are talking about new players. Since you did the same thing I did which is buy a better toon all your posts are pointless. Can you see that my discussion is about new players and the SP wall that they face. Yet you bring up your garbage character assassination. We both cheated thats the point. In a game you aren't suppose to have multiple alts or buy toons so that you can avoid that wall. I don't fly a mach. To do so you need to do it in style. I don't have 4-6B for a shiny.
What are your three questions? I read your original post and I only see one. You want to know what CCP is doing about the fact that as the game continues the gap in skill points between new and old players will continue to increase. You believe that this makes it hard to have fun.
I myself am a new player and I'll tell you what CCP did. They continue to support a game that doesnt allow you to max a character out in 6 months constantly waiting to do regurgitated content where everybody wins. Thats what they are doing. Eve is a hard game. I joined a small corp and right now we are having fun learning the game and building our characters. Don't know what else to tell you. |
IIshira
School of Applied Knowledge Caldari State
109
|
Posted - 2013.04.18 21:07:00 -
[500] - Quote
I have a question....
Why do so many who hates the basic mechanics of EVE... Skill Points and the fact that you lose your stuff when you die keep an active account to post in the forms?
This leads me to wonder is it just trolls?
Yes I can gripe about many things CCP is doing... I don't like some of the ship changes... I hate the upcoming tracking enhancer nerf etc but these are just factors in a big picture... If I disliked the basic concept of skill points and how the game is played I would have quit a long time ago!
Yes I will admit there was a short period of time when I was a newer player I thought about how this game was so unfair but that was only a breif moment when I was being raped in PVP..
I quickly realized I was playing the game completely wrong because I was in the WoW mindset of solo questing. I joined a corporation and saw the big picture of the game. Years later I'm so happy I didn't let my first impression cause me to quit. Would I start over from day one with a new player today? Absolutely!
TLDR
If so many people dislike the basic concept of Eve why are they still paying for an account to post here? Are they just trolling or maybe they just haven't figured out the big picture of Eve yet?
|
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digitalwanderer
DF0 incorporated
189
|
Posted - 2013.04.19 02:06:00 -
[501] - Quote
Bugsy VanHalen wrote: Even so, battleships is not a reasonable goal for a new player. A new player should be setting goals like making my first 10 mil isk. perfecting cruiser skills, etc. you can have a lot of fun with cruisers within the first weeks of playing. you need about 10 mil skill points to be effective with a battleship. Yet most of the support skills you will need for that battleship are equally beneficial to the cruiser you can be flying in you first month.
Do all the tutorials, run the sisters of EVE epic arc, decide which cruiser you want to focus on and get very good with it. A well skilled and well fitted cruiser can fly level 3 missions easily. That is a good goal to start with. By the time you are established and have enough isk to start losing battleships you will not be far of skill wise from flying them. Getting the skills to sit in a battleship as quickly as possible does you no good if you do not have the support skills to actually fly it. You will lose it, and chances are if you were not ready to fly it, you can not afford to replace it either.
"Do not fly, what you can not afford to lose." learn it, and live it, or you will get nothing but frustration from EVE.
True, but the same also applies to minmatar cruisers too, where a fair amount are a mix of projectile/ missile and drone capabilities, so training for those is still longer than more traditional designs with the amarr or caldari.
The main reason why after having been playing the game now for 10 years is that minmatar have the most even balanced ships in the game, given their ability to do all damage types with projectiles or autocannons, the same applies for missiles and you can add FOF missiles even when hostiles have you locked and ECM'd, and also use drones yourself, which can be the ECM variety to jam other targets.
I few everything in game and have nearly 100 million skill points in ship command alone and yes, the 200 million mark is coming by late next month, and while every race has excellent ships in their own right, they come up a little short in versatility in a variety of environments and it's a quality that doesn't translate in a DPS chart and is up to the pilot to have a setup that can handle a variety of situations effectively. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
65
|
Posted - 2013.04.19 08:07:00 -
[502] - Quote
IIshira wrote: TLDR
If so many people dislike the basic concept of Eve why are they still paying for an account to post here? Are they just trolling or maybe they just haven't figured out the big picture of Eve yet?
I love the SP concept in general.
But since I'm a rational person, I can still see a few shortcomings - especially for new players - that could and should be addressed.
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Rocketfeller
Pator Tech School Minmatar Republic
67
|
Posted - 2013.04.19 15:13:00 -
[503] - Quote
In case anyone makes it this far into the thread, I'll give a low-SP newbie's opinion.
EVE definitely is not for everyone, so I wouldn't expect everyone who starts a trial to become a long term player. If I started with five friends and they all quit, I wouldn't take that as evidence that something is wrong with the game.
You can be an effective T1 frigate pilot in under a week. Within a month you can be dangerous. Now you may not consider flying a T1 frigate to be your ultimate goal, but it is the soul of the game, and it's what newbies should be doing. Hell, it's what everyone should be doing at least some of the time.
The time it takes to train skills serves a purpose. That purpose is to allow you to accumulate game experience before you move into bigger ships. If you cut that short, you might have a lot of SP, but you won't be worth a damn as a pilot.
Flying a T1 frigate with level 3 skills instead of level 5 gives you more real flying experience. Everything you do as a pilot is more critical. And losses are not failures if you learn from them.
In short, if you are not having fun in EVE because you are waiting for more SP, then you are doing it terribly wrong.
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Fourthfalcon
Falcon's Folly
0
|
Posted - 2013.04.19 16:05:00 -
[504] - Quote
I have found one of the keys to enjoying eve as a relatively low SP character was knowing when to ignore the advice of some veteran players. Many people will tell you that you need near perfect skills to do a thing or that thing is not worth doing at all. They are almost always wrong.
I was told I needed at least 10 million SP to fly a battleship in level 4 missions effectively. I was making enough money in level 4s to buy two plex a month and all the ships I wanted starting at around 4.5 million SP. I still don't have 10 Million skill points. Yes I lost ships early on, but I cannot imagine it would have been better to just sit in level 3s until I had BS 5 and T2 guns.
In PvE the only real solid advice was don't put all your money in one ship, and get T2 drones before flying battleships.
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Phillip Jokar
The Scope Gallente Federation
0
|
Posted - 2013.04.19 21:24:00 -
[505] - Quote
SP only matters if you think it does.
If you want to go do something but have it stuck in you're head that you have to train forever to do it, then YOU'RE limiting yourself, not the game.
If some action in the game interests you, it usually takes a max of a month to be able to dive headfirst into it and not look back. But for some reason people let themselves walk into things with the mindset of "I have to train for this this this this this this this to be effective" **** YOUR 10% BONUS TO DOING SOMETHING RELATED TO THE AREA OF INTEREST, JUST GO DO IT.
Yes, you can train SP that will make things EASIER, but you don't need those to do things in the first place.
Dive in you pansy. |
Harald Heminwe
DTS.Trainingscamp
0
|
Posted - 2013.04.20 00:47:00 -
[506] - Quote
I am a new player. I have one account. One Charcter. About 2.5 mil Skillpoint and about 1.2 bil isk in cash and assets. short below of 2 months gaming.
I would assume that puts me in the category "bloody noob".
I would like to address 3 things about the "skillwall"
what i can do after 2 months (which i would also see as the determined casual lvlgrind time for maxleveling a WoW char)
skillwise to do exploring scanning down everything in highsec and could probaly scan down a lot in low and nul (with increased risk of course as i need a scan frig to get to my scan strenght) Basic PI fly ships up to battlecruisers of one race with halfways reasonable gear fly a noctis (skillwise and own one) rat in nulsec participate in frig-gang pvp in the roles of DD, tackler and logi i have rudimentary tradeskills to sell my loot at my own price tag i can do lvl 3 security missions and fly DED 4 sites theoretically i can do minor mining and minor hauling with the tutorial ships iteron/venture. i can easily replace any of my ships and implants (+4s)
i think that is not so bad for one month. In pvp i can do tackle, ewar, logi and dd.
unlike my WoW Mage that could only do DD and crowd control and crafting. the time spent grinding levels, skills and gear still was much much more to get to a usable point than in eve to get to this.
Sure i do not have really big shinies but i can participate in bigger operations as as tackler small scale logi or ewarsupporter Unlike WoW where you can forget that with anything less than a max out char with good gear. you have 0 impact on high end chars as a newb.
while in wow thats the end of leveling and the start of endless farming in eve there ist still much "uncharted land" to go.. systemwise, skillwise and pathwise.
I'm sorry for you that your friends left but i do not feel like them. I climb a molehill and see much land to go and a new hill on the horizon, knowing behind that a chain of mountains will be at the next horizon with more land in between.
Sure i'm not a pro in my stuff, but thats making stuff interesting making ends meet. I recall i was absolutely new und untrained in explo and i asked around looked at ships and modules to get as much strenght to my core probes as i could. practising on my routes to take it up against all the competition in scanfrigs, drakes and tengus vying for the same sites as i did. Hitting signatures and beeing up at 98% and then trying to squeeze the final 2% out of my 5 probes. The process of scanning will not be the ame when i skilled the skills and easily scan down stuff..the intrigue will be lost doing the process. even if i can run more sites than now.
Scanning for Radars and finding DED/4 in highsec selling and/or give away the positions to older players who could run them got me some nice acquintances looting/salvaging with my little frig behind them financed my noctis. After a day it was paid for itself. Seeing the rotating buttons of the tractors and salvagers sucking isk out of the wreckage the first time just woah. Small stuff, small successes which may not mean anything to you anymore can still be a lot of fun to newbs. At one day scanning, salvaging, etc will be routine doing incursion vanguards in 8min tact will be routine to get isk once ive got my shiney. But never will i forget 3 spider tanking frigs doing scouts or my myrmidon joining in in an vanguard crew "we dont lose ships" actually surviving learning a day later, armor comp skills what is that?
OP, i think and i might be wrong with that, you were to impatient with them. You should have started a plain new char rather than buying a new and show your friends the little stuff you can only enjoy as an innocent newb and possibly re-discover it for yourself. Beeing a newb is something special - you are only once. and when you stop beeing it you will never be it again (in this game).
After all skilling through all skills takes about 17 years with max implants from day one so i'd surmise even day 1 - vets have quite a bit "skillwall" ahead of them. But we have that feat in this game that we can skill multiple characters afk.
One point i concede though. I find it dickish of CCP that only one skillqueue per account be active. And for your "problem" i would think would be the simplest solution. with this people without money to pay for multiple accounts or time to farm billions isk for alt accounts and beeing able to reach specialisation in more career paths.
2 c from a newb.
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digitalwanderer
DF0 incorporated
189
|
Posted - 2013.04.20 13:04:00 -
[507] - Quote
Harald Heminwe wrote:
After all skilling through all skills takes about 17 years with max implants from day one so i'd surmise even day 1 - vets have quite a bit "skillwall" ahead of them. But we have that feat in this game that we can skill multiple characters afk.
Mathematically speaking what you stated is quite true, but what if the char in question isn't interested in maxing out every skill available?
See I started out with the basic premise that CCP has been pushing ever since the game was launched in 2003...."This is above all else, a space ship game", so while there are other activities that have been implemented or expanded since the game was launched like marketing skills, research, production, social skills and corporation skills when talking at the highest levels( meaning forming aliances here), I have no interest in these at all and that greatly reduces the amount of skills needed to train and I am a 10 year old char here that's not far from getting 200 skills to lvl 5 as it is.
So what I seek is even nuttier challenges that put even the most seasoned veteran in a pause, be it because of the prices involved or the crazy training times that makes training and maxing a titan skill tree look easy by comparison, and I do realize that it's by making the game easier that you might attract new players, but don't forget those who have been here since the start and were key( with their subscriptions) to get the game to where it is today, even if we're a small minority of the overall player base.
In my particular case, i'll have all the skills i'm interested in maxed within the next 2 years( about 260 skills), by which time the char should reach roughly 250 million SP, and while I realize that if CCP releases content aimed for the older crowd, the younger players will complain that it increases the skill point gap between the newer and older players even further, but the bottom line is that a lot of the older players have either quit already or only log in to train skills......The game has no new challenges left for the veteran players, and doing the same things hundreds of times eventually gets boring, and we've done them all over the past 10 years( be it ships for specific roles, missions, PVP, aliances, mining, exploration, sleeper space, incursions, etc..), so it's time for some seriously new content for the old farts of the game here. |
trevormax
Adhocracy Incorporated Adhocracy
8
|
Posted - 2013.04.20 16:17:00 -
[508] - Quote
Hefty TheFirst wrote:Hi,
1. So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
2. This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training.
3. Then you have some of the basics and can still not do anything special.
4. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics.
5. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away
6. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
7. I am sure the long SP training ques are CCP's way of "milking" $ out of us.
8. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is.
9. Now this isn't a troll or whining thread.
10. If CCP truly wanted to make more $ something needs to be done about SP.
11. The longer the game progresses the more useless new players become.
12. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
13. So this is as constructive as a new player can get. I am not mad in any way.
14. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall.
15. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
16. So all I am asking is what is being done about this huge problem EVE faces?
17. Who can I talk to about this to make it apparent?
18. This game is truly great but how does any new player have a chance at experiencing that greatness?
19. I truly want to see this game grow so help me talk to the right people.
20. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
1. Make new friends in EVE. There are no rules against making new friends.
2. This is your opinion. However this is not fact.
3. again, opinion. Not fact.
4. My opinion here is that you were doing it wrong. Maybe if you'd actually tried played the game instead of reading up on things you might have actually learned something.
5. So when they go to college, do they moan and complain after a month because they are not masters of whatever they are studying? Some things take time. Part of the reward of EVE is accomplishing something or completing a skill that lets you do something new. If that doesn't sound like your thing and you want stuff handed to you on a silver platter, go back to WOW. EVE is not meant to be easy.
6. What happened? did you learn that SP are not the be all and end all of this game? player skill is just as important as SP.
7. You are of course an expert. You have been playing for a couple months. Why you could probably write a number of books detailing everything there is to know about EVE and CCP.
8. Well I guess you are wrong again. I know plenty of people with only one account. Players that have been around for years.
9. I beg to differ
10. Yes, because the game hasn't been going for almost a decade already. CCP should hurry or it might not last another decade.
11. More opinions from our new expert EVE player.
12. So are you suggesting here that new players should start with 100mil SP? It sound a lot like you are. Maybe they should also get a free titan.
13. Yes you are
14. No you don't. You are just moaning about something you know nothing about instead of trying to learn how to play the game properly.
15. How exactly? They are making the battle cruiser skill a racial skill. You can still hop in to a BC in the same amount of time. Some might say they are making it easier for you to get in to a BC.
16. Nothing because nothing needs to be done.
17. Features and Ideas sub-forum. But maybe you should be more specific when you post there. Post exactly what you are trying to skill up for, how you are doing it, how long it takes, what your goal is etc etc. Don't just pluck random numbers and rubbish assumptions out of your backside.
18. Undock, do some epic arc missions, speak to people in the game, join a training corp like RvB or EVEUni, go to lowsec and have a fight. In other words, PLAY THE GAME.
19. If you truly want to see it grow, stick around. When you have an actual idea about how the game works, then think about how exactly it can be improved. Post your suggestion in the correct forum and don't act like a child when people say things you dont like.
20. You sound like you think you know what you are talking about but you don't. CCP know their game. If you start demanding changes when you obviously dont know anything about the game, do you really think they will listen to you?
There. I think I answered your questions. No doubt you will not read what I wrote and just say "You have not answered my questions blah blah blah. |
digitalwanderer
DF0 incorporated
191
|
Posted - 2013.04.20 23:30:00 -
[509] - Quote
The whole skill brick wall argument has been in use for the last 9 years now.....Basically ever since I only had 10 million skill points and new players back then were starting out fresh, yet they still complain about it even today, despite these changes:
1: Players start out with 800K sp. 2: They train double speed to 1.6 million SP. 3: There's no advanced learning skills to train up. 4: There's learning implants and the ability to make isk to easily afford them. 5: There a learning remap right from the start.
I'm not even mentioning the speed at which it's possible to make isk or simply buy plexes from CCP and sell them on the market, so players don't have to effectively do anything but use their real world wallet for all their in game isk needs, which I happen to think is wrong and a large contributor for why there's far too many super capitals in game as they can easily be bought by players....They simply don't have to work at it in game, which is a huge contrast when compared to when I started playing the game.
There's a lot still screwed with the game balance and content wise, but skill points aren't it as this has never been an instant gratification game to begin with, such as things like the mineral prices being totally screwed up with the cheapest mineral being one of the most profitable to mine(WTF???), or the second most expensive mineral in the game( Zidrine) being far too cheap.
There's the ever lagging introduction of more T3 ships, which the current cruisers are 2 years old already and there's no sign of when more will be released.....At this pace, i'll die of old age in real life before i'll actually see all classes in game, and the initial plan for those who don't know was for the game to have 5 classes of ships( yup, tech 1 thru tech 5).....Back in 2003 i'd never imagine we'd be lagging this far behind after 10 years to be honest.
Storyline wise the game hasn't evolved much as we still don't know anything more about the jove( the possibility was mentioned for players to eventually become jove in time), or the other ancient races, or the story with sleeper space, or any attempts to open the eve gate and see if earth still exists on the other side, or if they remember those that passed thru the gate after 20 000 years have gone by, or perhaps they now have a massive technical lead even when compared to jove standards......The game has gotten stale and needs a good kick in the ass IMO. |
Vega Makutu
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.23 00:02:00 -
[510] - Quote
If all your friends quit, go meet more people in game.
Also, the phrase "don't fly what you can't afford to lose" comes to mind. Most likely, the guys who can fly all the high class tech II ships won't - they'll be coming at you in a tech I frigate because the loss of that ship won't hurt much.
EVE is a game of lies and bluffs, imo. Example: I came up on a venture who was mining, he bolted. I left his wrecks alone, because maybe he went to go get a different ship, maybe he had friends; I didn't feel like replacing my thrasher at that point. ;) But maybe he left because *I* was the scary one.
I just started a week ago, on my own. This game is really only limited by the individuals that play it - get out there and be scary. :) |
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Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 00:50:00 -
[511] - Quote
Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs.
Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick".
Also you aren't getting the jest of this post. I only had three real questions in my post. You answered non of them. I just assume you are really young and can't understand or fathom discussions. Thanx for the free bump though :D
Certificates are irrelevant. REally irrelevant they mean nothign and are nto even useful as a guide to what players shoudl train. THey were just an excuse of a feature to add so a certai nexpansion would not have ZERO new things.
If you even look at them.. you are doing WRONG |
digitalwanderer
DF0 incorporated
191
|
Posted - 2013.04.23 13:36:00 -
[512] - Quote
Kagura Nikon wrote:
Certificates are irrelevant. REally irrelevant they mean nothign and are nto even useful as a guide to what players shoudl train. THey were just an excuse of a feature to add so a certai nexpansion would not have ZERO new things.
If you even look at them.. you are doing WRONG
That's the general idea I get from CCP with regards to the general direction that the game has been going for the last few years, basically confusing the trees for the forest....They add specific features to bolster certain aspects that matter to a specific portion of the player base, but don't concentrate at all in aspects where being an new player or an old player with lots of SP, or rich doesn't matter at all and that would mean evolving EVE's storyline in a very global way that affects everyone.
Seriously, does anyone care about Dust 514 when we've been concentrating on space based combat for the last 10 years and controlling the resources from that environment?, that it actually matters what happens on the surface of a planet?....The only way I could see it matter is if controlling a planet mattered to the sovereignty of the entire system, and when enough planets are under control, then control of the entire solar system becomes possible....
It would unite those that play EVE the space game with those that play EVE the ground combat game in common cause, but given the huge amount of planets in eve, it would require a huge amount of players if every planet in the eve cluster was conquerable, so I say only the temperate ones should be fought for, since their atmosphere and temperatures don't require people to put on special suits, and allow them to colonize the planet and turn it into a civilization in time.
This is just an example, and there's many more to expand upon, but I want to keep the message short...
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Anthar Thebess
REPUBLIKA ORLA C0VEN
92
|
Posted - 2013.04.23 13:52:00 -
[513] - Quote
For me every new char after a month of playing should receive a possibility to get a pre-designed skill pattern. LVL 5 on choosed race frigate LVL 4 support skills LVL 5 gunnery/missiles ( 1 small weapon) LVL 4 support skills
If someone already trained some of those skills - all skill points that don't ave to be applied - will go to unallocated queue.
From my perspective this is nothing - truly nothing form perspective of someone who played a long time. On the other hand. New player having a possibility to use T2 Frigate / and T2 Guns - this will be priceless for him and to be honest - for a minor beginning skill buff - you can keep a bigger number of players that after first: "OMG EVE IS GRATE" get to the point "OMG I CANNOT USE/FLY ANY THING USEFULL FOR THE NEXT 3 MONTHS."
It takes time to understand that you have this "second" feeling for few next years :)
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Velicitia
Nex Exercitus
1417
|
Posted - 2013.04.23 14:23:00 -
[514] - Quote
digitalwanderer wrote: Seriously, does anyone care about Dust 514 when we've been concentrating on space based combat for the last 10 years and controlling the resources from that environment?, that it actually matters what happens on the surface of a planet?....The only way I could see it matter is if controlling a planet mattered to the sovereignty of the entire system, and when enough planets are under control, then control of the entire solar system becomes possible....
That's kinda the plan
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
RavenPaine
RaVeN Alliance
386
|
Posted - 2013.04.23 15:19:00 -
[515] - Quote
2 quick points:
First off, if EVERYONE could get some *new accelerated skillpoint bonus* then they would all be exactly equal would't they. More or less they would have no advantage over any other new player. So in reality, they wouldn't *gain* anything. They would in fact, LOSE more expensive ships and fittings.
Second, I NEVER felt like I was useless. I knew what my strengths and limiltations were, and I did the best with what I had. I knew that training was all I needed and each goal was motivational to me. My point is: ( I have stated it before) Fun is a state of mind. Skill points are not the main ingredient for fun. They are not required at all tbh. If you are the type of person that is NEVER SATISFIED, then all the skill points in EVE will not fix you.
Ninja Edit Here. I cannot believe I am still following this thread |
digitalwanderer
DF0 incorporated
191
|
Posted - 2013.04.23 15:33:00 -
[516] - Quote
Velicitia wrote:digitalwanderer wrote: Seriously, does anyone care about Dust 514 when we've been concentrating on space based combat for the last 10 years and controlling the resources from that environment?, that it actually matters what happens on the surface of a planet?....The only way I could see it matter is if controlling a planet mattered to the sovereignty of the entire system, and when enough planets are under control, then control of the entire solar system becomes possible....
That's kinda the plan
It not mattering in the big scheme of things or it never gets further developed?
I mean we all saw the videos where a dreadnaught fires on the planet surface almost 2 years ago, and now we have to settle with using destroyers and special ammo when the ships have to remain at 300~400 kms above the surface of a planet to avoid entering the atmosphere as gravity is a pain and tritanium explodes in contact with oxygen, the ships don't have that kind of locking range nor do the small guns they use have the firing range either.
It's an operation made in heaven for a dreadnaught because it can lock and fire from those ranges with no special ammo needs, and we're not getting what was shown, so CCP should be ashamed of itself for releasing half done content like this....It's one of the reasons why the game has become a chat channel with graphics for me and I hardly play it these days. |
OfBalance
Caldari State
440
|
Posted - 2013.04.26 21:20:00 -
[517] - Quote
Thanks for injecting more PLEX into the system so old bastards like me can play free of, meaningful, charge.
On Topic: Sell more PLEX. |
Gallowmere Rorschach
The Scope Gallente Federation
0
|
Posted - 2013.04.27 09:03:00 -
[518] - Quote
I'll start this by saying that I am a new player myself. I just started in late July of this past summer. So, you want someone to give answers to precisely your three questions? Here we go.
So all I am asking is what is being done about this huge problem EVE faces? There is no problem. People have gotten too used to games giving them the "golden carrot" within a few months. It's refreshing to have a game out there that still makes you either wait, or pay out the ass to bypass the training time.
Who can I talk to about this to make it apparent? Try pestering actual CCP employees, like Dolan or Soundwave.
This game is truly great but how does any new player have a chance at experiencing that greatness? I moved to nullsec, and was flying in 200+ man fleets when my character was roughly a month old. Was I in the doctrine ships? Of course not. However, EWAR frigs and tackle ships can be effectively flown by a day one character. They don't need to be in anything bigger (and more expensive) until they've improved their playing skills (not just SP).
To close: Hell, my sp training isn't even specialized. I went wide instead of deep, and after 8 months, I can fly any T1 subcap. Throw the certs out the window, find out what you need to train to get you into the ship you want (with meta weapons as needed). Some skills are relatively pointless to take to L5 anyway, unless you are out of other useful stuff to train. Tactical Shield Manipulation is a good example. You hit L4 to use T2 hardeners, and you're pretty much done with that skill for now. Cloaking is another good example. |
Karig'Ano Keikira
State War Academy Caldari State
24
|
Posted - 2013.04.27 10:35:00 -
[519] - Quote
training system is one of things that makes EVE what it is - break it and you get something, but that won't be EVE anymore...
however, saying that you _need_ huge amount of SP is simply not true, let's check what you can (efficiently) do with up to two weeks of training: - fly frigs in pve and pvp (and yes, you will pull your weight in pvp) - scan things down, therefore do exploration - sit in noctis and collect > 30m of loot/h (of course you will need someone to make wrecks) - mine - do PE - trade - be (decent) bait in pvp - lead a corporation. play fleet commander (and basically anything of that sort - you pretty much need 0 SP for that, only proper RL management skills)
to fly BS effectively, you will need a lot longer ofc (but who wants to fly bs anyway? :) ), same goes for caps; battlecruisers have much lower entry level, as do cruisers and both will earn you good place in any low-sec pvp (perhaps 0.0 as well); yu can train up for decent industrial skills within a month, and you can even join wh runs or equivalent with less then that if you accept role as scout, prober, salvager or something else then main combat pilot. So I strongly disagree that you NEED ton of SP to play EVE, if anything playing with lower SP will teach you stuff while losing lot less ISK due to silly mistakes (and you will do those, everyone does)
just stop thinking about 'end-game', flying capital ships and similar and you will be fine (in these aspects, EVE is much different then typical MMO - things that typical MMO consider 'end-game' either do not exist or are arguably dumbest and most boring part of EVE)
also, you can play alone or in small group (although having mentorship of player with significant knowledge of EVE (and not in SP) will help you a lot - in EVE, meta game >> game mechanics, many things are not as one would expect from game-mechanics (or even as they are 'designed' to be) |
Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
55
|
Posted - 2013.04.27 13:03:00 -
[520] - Quote
The gap only goes so far. Because there are only so many skills which can effect the ship you are in. After a certain point, you are mainly just polishing some very small details.
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Bugsy VanHalen
Society of lost Souls
585
|
Posted - 2013.04.30 14:02:00 -
[521] - Quote
digitalwanderer wrote: True, but the same also applies to minmatar cruisers too, where a fair amount are a mix of projectile/ missile and drone capabilities, so training for those is still longer than more traditional designs with the amarr or caldari.
The main reason why after having been playing the game now for 10 years is that minmatar have the most even balanced ships in the game, given their ability to do all damage types with projectiles or autocannons, the same applies for missiles and you can add FOF missiles even when hostiles have you locked and ECM'd, and also use drones yourself, which can be the ECM variety to jam other targets.
I few everything in game and have nearly 100 million skill points in ship command alone and yes, the 200 million mark is coming by late next month, and while every race has excellent ships in their own right, they come up a little short in versatility in a variety of environments and it's a quality that doesn't translate in a DPS chart and is up to the pilot to have a setup that can handle a variety of situations effectively.
I totally agree with you that skill points are needed to round out and really take full advantage of any ship. My point is that most new players can have the skill points to fly a battleship long before they can afford to lose it. Sure a player like yourself with vast knowledge of EVE can start a new character and make good isk very quickly. But someone new to EVE will have a much harder time getting the isk to flow. In your last post you mentioned how skill intensive the Typhoon is. Yes I know, it is one of my favorite ships. I like the mirco that goes along with needing to use 3 weapon systems to get the most out of the ship. But that is not a realistic goal for a new player.
My main character only has about 50 million skill points, and I have a long way to go to reach my long term goals. I can easily make 60 million isk/hr with one account. But losing a battleship still hurts my wallet.
When I think back to when I first started EVE I was excited to make my first million isk. I took me about a week. 10 million was a couple weeks later. But I was playing for about 4 months before I bought my first battleship. I tried to run level 4 missions with it, I only did 3 or 4 missions before I lost it. I had no where near enough isk to replace it. I could have rage quit at this point and blamed EVE for not being a new player friendly environment. but I did not. I ended up going back to my Cane for a couple months and polishing up my support skills and earning the isk to buy another battleship. My next battleship I had for months before losing it, but at first many level 4 missions took me over 1 hour to complete.
Now at 50M SP I can run level 4 missions in about 20 min, I rarely find my self in danger of losing my ship, and can easily afford to replace it. I am not yet ready to pursue capital ships although I do meet the perquisites for the skills. If I had the isk to buy the skill books and the ship I could be in a dread or carrier in only a few weeks. But I would need to scape together every isk I had and liquidate most of my assets just to buy one. The I could lose int within minutes of undocking it. I certainly do not have the isk to replace it as I could barely afford to buy it.
Here lies the basics of what I am trying to get across. SP wise I could easily be into a capital ship within a few weeks, or a month at most. But I can not afford to lose a capital ship, So I am not ready to fly one. Just like a new player can have the skill points to fly a battleship long before they can afford to lose one. Skill Points are not the limiting factor here, isk is. Sure I could join a null sec alliance and they could supply me with the ships, Just as a new player can join a corp tat will help them get established. But in these situations how much fun you have depends on you participation, not your skill points. The corp or alliance knows what you are ready for better than you do. they will teach you what you need to know, and help you set and reach your goals.
The only time skill points become a choke point for a new player is if they spend a crap load of real money buying PLEX to sell and start the game with way more isk than they know what to do with. I am sure we will both agree that a NEW player that uses PLEX to buy a high skill point character, and the isk needed to get them in a shiny ship is doing it wrong. They will only lose there ship and everything they bought, ending up bitter and ready to rage quit like the OP. you can not buy your way up in EVE, you need the experience and knowledge acquired through working your way up from the bottom to survive in the more expensive ships. |
Choc talar
The Sp00n WHYS0 Expendable
9
|
Posted - 2013.04.30 21:12:00 -
[522] - Quote
Lets try to answer you questions sincerely and honestly from the view point of the community shall we.
No CCP should not nerf the SP issue (ie make them shorter and or quicker) that would simply destroy the game mechanics. Besides this the average MMO today is in complete dumb down mode to make the game . . . more accessible . . . and all they ever end up doing is angering the old guards in the various communities and destroying the game.
The fact of the matter is that you can easily be an effective pilot in EVE much quicker than 1.5-2 years time. If you want to mine mine and you can easily be an a completely outfitted and effective tanked Hulk in 3-4 months with the right planning. Don't want to mine that's fine work into a frigate. It takes a few weeks to effectively fly a rifter fit for PvP as a speed tank and a tackle (which every fleet in EVE uses regularly.
While it is nice you brought some RL friends into the game with you the fact is that you need to also makes friends within EVE who you can fly with regularly. Join a corp or faction warfare and no matter what ship you can currently fly you will find a place to fit in and make a home. There are kinds of ships you can eventually work your way into, but yes it takes time and commitment. If you think it should be quick and easy to just come into EVE and fly something like a carrier in a few months than your in the wrong game. SP is also a way that forces a player to hopefully gain experience before they jump into the expensive ships so hopefully they won't just lose them. Keep in mind however that no matter the experience it is always possible to lose a ship in PvP.
I am no where near the ships I would love to fly and I have been playing off and on for quite awhile (taking breaks to deploy to such wonderful **** holes as Iraq periodically) but I love the game for what it is and still work towards my end goals. However, once to where I want to be I often change my mind and go towards something new.
Take a moment to think about the anger that would arise if you have been playing EVE for quite sometime and have worked to earn the SP, the ships, and the notoriety only to find out that CCP was now going to change EVE so that all of your work meant nothing and any noob could suddenly fly everything you worked hard towards in a few weeks or months. That would be a complete slap in the face to everyone, like you, who had worked hard and earned it.
Lets set a few things straight shall we. EVE is the only MMO who has continued to grow every year since its inception and that's quite a feat. It doesn't matter if they grew because of new players or existing players alts, money is money either way and facts are facts: those facts are that EVE is different from any other cookie cutter MMO out there and those who start playing and remain do so because they begin to love EVE for what EVE is, and that it is completely different. The game is not full of 8-12 year old WOW heads that play by button mashing and have the ability to deeply understand only that a game is pretty or easy enough for their mentality. EVE is however full of mature adults who can appreciate putting time and effort into accomplishing things in a game that are not possible in any other game (whether they are mature 15 year olds or 50 year olds). EVE players have the ability and the mentality to stay the course and eventually build something that means well . . . something, whether that is complete sov over a null system to a complete region that they are dedicated in defending and keeping.
The question I would have to ask you is what exactly is it that you are hoping to or dreaming of flying that is going to take you 1.5-2 years to learn. If it is something like a capital ship than yes it will take you awhile; to put it in a classic CCP montra its working as intended. Train levels in cybertech and buy implants to boost stats, they go a long way in reducing training time as skills are associated with a particular stat or stats. Trust me, even the lower end implants can reduce training times considerably. |
Zedutchman
Bluewater Industries Gold Star Alliance
0
|
Posted - 2013.05.01 00:26:00 -
[523] - Quote
I honestly Have no idea what it would take 1.5 years to learn..... I could fly a Titan In 8 months of training......
You can be effective in almost any ship you want in a month or two. Which I understand is frustrating, but hardly over-the-top. If your looking to Tech II every slot and every rig then yes it WILL take a while, but that's a bonus in most situations rather than a necessity. |
DeLindsay
Galaxies Fall
68
|
Posted - 2013.05.01 08:19:00 -
[524] - Quote
There are way too many pages to read so I will reply to the OP and his initial comments. Firstly I have played on/off since 2006 but I have at least 2 friends who never stopped training in all that time and have more than double my SP. One of those friends STILL cannot fly a single Capitol Ship, the other has the training but only pulls out his Carrier. So after 7 years you would think that the Capitol Pilot wins Eve and the sub cap pilot is useless, making me and my SP even more useless right? Wrong, and here's why. SP means a whole lot of nothing (for the most part). The skills YOU gain while playing and tactics YOU employ may give you an edge over a player that's been here since day 1.
As an example, there used to be a T1 only Frigate PvP University near my home area some time ago. Their rules were simple, they took anyone and taught them how to PvP but you had to use a T1 Frigate with nothing better than T2 modules on it (no Faction/Deadspace/Officer). You had to listen to the FC (Fleet Commander) and you could leave at any time. I attended it for a short time not because I was new but because it seemed fun (my PvP alt). It was CRAZY fun and to watch a pack of T1 Frigates killing BATTLESHIPS was amazing!! The point is no matter what ship you fly, if you learn to fly it well, you WILL be effective.
Quote:Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
Not true, you can be VERY effective in ships up to and including Battleships in < 1yr. You can even get into Incursions with a BS in just over 1 month (not wise but there are fleets that take in newer players this way to teach them). You can be EXTREMELY effective in ANY Frigate sized ship (there are sooo many choices) in less than 3 months. Most newer players completely over look Frigate sized hulls but I'm here to tell you they can be VERY deadly.
Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
I also played Wow for almost 5 years (sorry Eve peeps, don't hate me) and this is EXACTLY what you have to do. To be fair, WoW has a LOT higher "grind" than Eve does. You literally CANNOT compete with ANY level 90 if you are level 89 or less. Even if that level 90 has only been 90 for a month, the stats/abilities are skewed soo horribly against anything not max level. In Eve a 2-6 month old toon can and do on a regular basis destroy ships/pods of players who have been around for YEARS. It's all about timing/tactics and just like any other MMO, who has the most on their side.
Quote:Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
They're not being taken away, the training is actually shorter than before for a single race's BC. Since it takes longer to train for additional Races, this is not a nerf/kick in the bawlz to anyone with any amount of SP. Trust me,
Most new players seem to think they just have to get into a Battleship as soon as possible because that's the "end game" of Eve and they can't do anything of any value without said BS. This couldn't be farther from the truth. Hell I'd wager real money that there are players with 50+ mil SP that can't even SIT in a single BS due to being Trade/Mining/Industrial/Builder/etc types. I know a guy in game who spent nearly 2 years just maxing out everything for Frigates, and all types of Frigates cause he loved flying them so much and was soo effective in them.
Quote:I am sure the long SP training ques are CCP's way of "milking" $ out of us.
Don't even insult the Eve community with this comment until you have played WoW and dealt with the REAL money pirates of MMMO's. Blizzard charges for every damn thing in that game. CCP charges for very little and you can even play the game for free with a little bit of time invested. The long SP ques are to keep older players from capping out. Even still some must be close by now. Check out my post about some Drone lovin: Proposed Drone Improvement |
Indigo Balmora
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.02 09:03:00 -
[525] - Quote
New player here, quit the game when I realized I needed two accounts or more just to fly around and do a novice plex in faction warfare. Returning now because my buddy who invited me said she'd give me a plex if I did train that hauler alt after all.
Talk about hand holding... I can't do even a "novice" plex by myself, because non-novices in faction ships can enter and simply kill me from further away than I can shoot. I can't go through a gate by myself. Every time my corp went on roam they'd end up giving me isk after my ship blew up and I couldn't participate more because I didn't have a logistics chain to replace my ship every 10 seconds for however long I'd be online for that day.... it wasn't the isk. It was the frustration of not. being. able. to. DO. anything.
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
When I say I can't do anything, I mean I can't do anything without feeling like I'm wearing diapers and being spoonfed.
Told my corp I'd be training a hauler alt so I could replace my ships, seems they kicked me a few days ago. Whatever. If not for my buddy I wouldn't be playing at all. |
Nagnor
The Happy Shooters
11
|
Posted - 2013.05.02 10:34:00 -
[526] - Quote
Indigo Balmora wrote:
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
You're upset because you can't keep on spending ISK/ships (in armed conflict) without having proper income What do you do in Real Life? Are you a kid living of your parents or somebody living of social welfare?
HTFU. Get your income side in order before going on spending streak! You could try variants which have little risk of losses, like mining or mission running. Again don't go immediately for the top, but start with lvl 2/3. You might actually learn something, like running them without losing ships and developing experience which enable you to minimize losses when you go FW or on corp roam. |
Maynard J Keenan
Republic University Minmatar Republic
0
|
Posted - 2013.05.02 10:42:00 -
[527] - Quote
Indigo Balmora wrote:New player here, quit the game when I realized I needed two accounts or more just to fly around and do a novice plex in faction warfare. Returning now because my buddy who invited me said she'd give me a plex if I did train that hauler alt after all.
Talk about hand holding... I can't do even a "novice" plex by myself
Learn to use the scanner to avoid fights you don't want, its really easy to take novice plexes, hell i've taken a small in a rookie ship before.
My character is three months old and earns all his cash through faction warfare and can afford t2 fit frigates with plenty of money to spare flying solo or with one or two others. Anyone with 1mil sp can join a fw corp and help out, learn the ropes of pvp and earn money through plexes, hell if you are really that strapped for cash train cloaking and be one of those douchebags who cloak up when people come into the plex.
Also dont play minmatar fw, amarr suck too bad for a new player to earn cash plexing, there are like 2 places to plex in. |
Abaroth Charmar
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.02 13:09:00 -
[528] - Quote
Bugsy VanHalen wrote: I can easily make 60 million isk/hr with one account. But losing a battleship still hurts my wallet.
This is terrible. Do not say this as if it were a good thing.
Bugsy VanHalen wrote: I can run level 4 missions in about 20 min.
You're never going to get space rich running 4s, ever.
Bugsy VanHalen wrote: If I had the isk to buy the skill books and the ship I could be in a dread or carrier in only a few weeks. But I would need to scape together every isk I had and liquidate most of my assets just to buy one. The I could lose int within minutes of undocking it. I certainly do not have the isk to replace it as I could barely afford to buy it.
50 mill SP, 2 year old character that needs to liquidate almost everything for a Carrier (roughly 2 bill fully fit)?
You're doing Eve wrong. |
Indigo Balmora
Native Freshfood Minmatar Republic
0
|
Posted - 2013.05.02 16:45:00 -
[529] - Quote
Nagnor wrote:Indigo Balmora wrote:
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
You're upset because you can't keep on spending ISK/ships (in armed conflict) without having proper income What do you do in Real Life? Are you a kid/adolescent leeching of your parents or somebody leeching of social welfare?
No, I'm upset because I can't do it myself via combat, as I was told. People keep saying it's about the isk, it's not. My corpmates gave me isk. I just couldn't EARN it myself! What's adolescent about wanting to be able to make your own income? You just trolling?
Will have to start a boring pve alt or take a month to learn better skills in order to make isk to replace ships when I was told faction warfare was lots of isk and easy for a 3-day new pilot to replace their ships! I trained for a week thought that would be better than 3 days but I guess not!
I did use the scanner, doesn't help against gatecamps or tacklers that hold you down for their 3 buddies to come gank you, or well skilled pilots that can scram you literally in the last second before you get away because they can do it from 30km. At that point I didn't even know ships could shoot that far... my ship hit 6km? lol
Do you even remember what it's like to be new? Dude. |
Haulie Berry
584
|
Posted - 2013.05.02 17:14:00 -
[530] - Quote
Indigo Balmora wrote:Nagnor wrote:Indigo Balmora wrote:
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
You're upset because you can't keep on spending ISK/ships (in armed conflict) without having proper income What do you do in Real Life? Are you a kid/adolescent leeching of your parents or somebody leeching of social welfare? No, I'm upset because I can't do it myself via combat, as I was told. People keep saying it's about the isk, it's not. My corpmates gave me isk. I just couldn't EARN it myself! What's adolescent about wanting to be able to make your own income? You just trolling?
Uh... why not?
Quote:Do you even remember what it's like to be new? Dude.
I do! I did a bunch of things early on for money (and it was harder, back in 2005 - there were fewer options, and fewer instructional resources available. FW didn't exist, so farming that was right out).
After the tutorial, I jumped into level 1 missions. They were okay. Did that for a day or two. Started tinkering with the market and noticed that, if I had a big enough ship, I could buy some stuff in one place, fly it somewhere else, and sell it for more money, so I took a few hours and trained up for a bestower. Did that for a little bit, but man was it painful flying that pig 15 km from to the gate every jump.
Trained for a cruiser and bought an omen. Was pretty damn unimpressed with it. Took my bestower and slapped a mining laser on it, went and shot at kernite for a bit. Decided that was too slow, packed some GSCs into my bestower, anchored them in the ice field, put some mining lasers on my omen, and did it that way.
That lasted for a day or two before I decided mining just wasn't going to work for me. Traded in my Omen for a Maller after I made it to cruiser 3 because surely more expensive means more-better, right?!?
Around here I started in on level 2 missions. Didn't take long before I decided I didn't care for them. Went exploring (and by this I mean, "flew from system to system to see what was out there", not Exploration with probes) and came across a "Rogue Drone Asteroid Infestation". Hmmm. Went on in, killed some drones, found some loot can, got a shadow serpentis kinetic armor hardener out of it - whoa, what's that? To the forums! What's this thing worth?
I forget how much it was - 20 million maybe - but it was enough that I was, from my perspective, basically SPACERICH! I sold it via the Escrow system and reveled in my newfound wealth before I decided to go find another one of those things because I needed to be even more space-rich (and, to this day, I have not seen another faction drop from a RDAI plex). Decided I needed a way to farm them faster - those medium lasers were bull **** for shooting drones. Refit my trusty maller with small lasers and went back to work. Still didn't like it much, which was when I decided that, hey, these things like to rush in and orbit me at point blank range, so maybe what I really need is...
...smartbombs. Lots and lots of smartbombs. Smartbombs, and cap rechargers, yes, that's the ticket.
Surprisingly, this adventure did not end in CONCORDOKKEN, but I inevitably got frustrated with the lack of good loot (and downtime), so I ventured out to look for more and different complexes. I wandered into low-sec at some point and, while tinkering with d-scan, saw a "True sansha somethingorother" (once upon a time, rats showed on d-scan). So, I flew around looking for this thing and eventually found it and what the hell is a low-grade slave epsilon??? Oh man, and here I thought I was spacerich before!
And so on and so forth.
I roll my eyes whenever I hear a new player complaining that they can't do anything. That's not because I don't remember what it was like to be a newb. It's because I DO remember what it was like to be a newb.
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Boe Harknes
Peoples Capitalist Liberation Front Virtue of Selfishness
7
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Posted - 2013.05.03 13:22:00 -
[531] - Quote
Indigo Balmora wrote:Nagnor wrote:Indigo Balmora wrote:
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
You're upset because you can't keep on spending ISK/ships (in armed conflict) without having proper income What do you do in Real Life? Are you a kid/adolescent leeching of your parents or somebody leeching of social welfare? No, I'm upset because I can't do it myself via combat, as I was told. People keep saying it's about the isk, it's not. My corpmates gave me isk. I just couldn't EARN it myself! What's adolescent about wanting to be able to make your own income? You just trolling? Will have to start a boring pve alt or take a month to learn better skills in order to make isk to replace ships when I was told faction warfare was lots of isk and easy for a 3-day new pilot to replace their ships! I trained for a week thought that would be better than 3 days but I guess not! I did use the scanner, doesn't help against gatecamps or tacklers that hold you down for their 3 buddies to come gank you, or well skilled pilots that can scram you literally in the last second before you get away because they can do it from 30km. At that point I didn't even know ships could shoot that far... my ship hit 6km? lol Do you even remember what it's like to be new? Dude.
So basicly you are upset at your lack of knowledge and skill in the game. This is understandable becuase i was very frustrated with fitting my ships. Basicly there was too much for me to process at once. I think you need to take a time out practice and train your character up. Run some level 2/3 missions to get a feel for where you are more comfortable fighting at. Get use to managing your tanks and positioning your ship.
To answer what is adolescent about wanting to earn your own income is you are raging and asking for other people to tell you what to do instead of trying something else.Trying to make alot of money through PVP as a new pilot does not sound easy at all. Lack of patients is your biggest issue. I have 70 days left of training before I am even thinking about PVP and that is just to get my certs to standard for firgates and there respective tanks and weapon types.
If you really wanna continue your path of PVP i recomend investing in a PLEX so you have 510mil isk to support your growing pains. PVP frigs can be fit properly for about 4-7 mill from what I have read. so with one plex you should be able to get blown up quite a few times as you learn. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2090
|
Posted - 2013.05.03 15:26:00 -
[532] - Quote
Indigo Balmora wrote:Nagnor wrote:Indigo Balmora wrote:
As a new player who doesn't have vast game knowledge and experience to make up for the lack of skillpoints, my options for making isk and getting new ships are: have my corp hold my hand, or have my friends hold my hand.
You're upset because you can't keep on spending ISK/ships (in armed conflict) without having proper income What do you do in Real Life? Are you a kid/adolescent leeching of your parents or somebody leeching of social welfare? No, I'm upset because I can't do it myself via combat, as I was told. People keep saying it's about the isk, it's not. My corpmates gave me isk. I just couldn't EARN it myself! What's adolescent about wanting to be able to make your own income? You just trolling? Will have to start a boring pve alt or take a month to learn better skills in order to make isk to replace ships when I was told faction warfare was lots of isk and easy for a 3-day new pilot to replace their ships! I trained for a week thought that would be better than 3 days but I guess not! I did use the scanner, doesn't help against gatecamps or tacklers that hold you down for their 3 buddies to come gank you, or well skilled pilots that can scram you literally in the last second before you get away because they can do it from 30km. At that point I didn't even know ships could shoot that far... my ship hit 6km? lol Do you even remember what it's like to be new? Dude.
Your in FW! Capture a plex and get 10k LP.... which is approximately 10m isk! You also get LP for every opponent you kill, and you can collect tags from NPC rats you must kill in enemy plexes, too (some of which are worth 1m a piece). Finally, don't get me started on FW mission, which are also a major source of income to anyone in a SB. In short, if you can't make isk in FW, you're just not trying to. Now, I understand you can spend isk wildly, and if you'll have the tendency to lose more ships as you learn the ropes, so be frugal while you learn. I just don't believe you can't "earn isk yourself" in FW.
And the scanner is to help you scout while in system. It helps you locate ships in space, which is very useful for avoiding enemies and finding targets. I'll admit that using the dscanner in lowsec, with more POS trash and ships in general, is more difficult because of the amount of stuff on scan can be overwhelming, but learning to set appropriate scan ranges, overview filters, and when/where to narrow the scan angle allows you to use the dscanner to get very useful intel.
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Oylpann Kumamato
Me Solum Relinquatis
9
|
Posted - 2013.05.04 01:30:00 -
[533] - Quote
This character has a little over 17m sp and I did start from scratch, with no help and no other friends already playing game because they are too scared to give it a try, mainly because Eve has this repuatation that everyone is going to blow your **** up and steal your first born as soon as you log into the game.
In my opinion, the "skillpoint wall" is not an issue. I did get stuck after about two months due to not having the isk to buy a 50mil battlecruiser and my cruiser wasnt cutting it in level 3 missions. I bought a plex and took care of that. Thats the only time I've been "stuck" in this game not being able to do something. Eve has a STEEP learning curve but thats also what makes it fun, challenging and truly rewarding.
I cant see OP friends leaving in a short time due to the "skillpoint wall" unless they just watched one too many youtube videos before hand and though zomg! Carriers and fleet battles as soon as I log in!
More likely they got upset when they got blown up and rage quit after they realized you dont "respawn" with everything you had prior to getting shot. |
Nometh Xergent
GLU CANU Open Space Consultancy
162
|
Posted - 2013.05.04 10:16:00 -
[534] - Quote
I love the SP - i think the SP makes EVE a little more special than other games. Simply because of how you 'train' forwards your goal or what you want to fly. 1. You train your skills to have access to the module, the ship or the actions you want to make. 2. You train yourself how to fly your ship, your strategies, e.t.c. I mean you can't master any one else imo, you can master yourself with your skills about how to do things your way.
I mean, the game is a little intern i would say, and if you dont like the gameplay or the actions, just take a break and think over or start another game. I Mean it's bullshit you have to train 1 year or more to be a "decent" player, aslong as you think you are good with what your doing thats what matters in my honest opinion.
With great responsibility comes great DPS.-á |
Aivo Dresden
State War Academy Caldari State
0
|
Posted - 2013.05.05 12:07:00 -
[535] - Quote
This is my character, it's like 2 weeks old (EVEboard). I have great fun with it. I have done the Sisters of EVE epic arc, I have trained up some exploration skills and I'm going to have a look at this tonight or so.
I've done some PvP in a little Condor, I tried minig but it wasn't really my think. Next I'll go check out Planetary Interaction.
I think there's a lot of jealousy and SP-greed in this thread, just play the game. If you think the game will suddenly be THAT much more awesome when you have another 10 mill SP and a few more ships to pick from, you are so wrong. |
xHank
State War Academy Caldari State
0
|
Posted - 2013.05.05 13:42:00 -
[536] - Quote
Whats the big problem about beeing new?
Within 1-2 month u can fly perfect t2 frigate and u can compete with 100mil + SP chars..
Ofcoarse many noobs wanna fly big ships.. Well thats not gonna work. First learn to fly in the small ships, u can always go to bigger ships later on. Also in beginning u wont have the isk to buy a big ship.. Always remember dont fly something u cant afford to lose.
Also dont waste any SP into big ships when ur noob, spent all ur SP into one single t2 frig and pewpew.. Pretty easy bro ^^ |
Vega Makutu
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2013.05.07 00:16:00 -
[537] - Quote
I don't have even 2mil skill points yet.
But I can fly a frigate and tackle big ships so that the rest of the fleet can kill them.
I can scout ahead and warn my fleet of gate camps along our route.
I can cover our trail so another fleet can't sneak up behind us.
I can go cloak in a dangerous solar system and provide Intel to my corp, or alliance.
I can zip around and be a pirate and/or salvager of wrecks for decent isk. * I don't even want a battleship yet. At best, my goal is to train for covert ops frigates, starting with the cheetah or the hound. Being able to warp while cloaked makes me so much harder to find, and opens up new possibilities.
I am not going to wait around in station until I reach some magic number of skill points, not when I can go out and cause trouble right now. ;) |
xPredat0rz
Grey Templars Fidelas Constans
25
|
Posted - 2013.05.07 02:38:00 -
[538] - Quote
Yeah not understanding your complaints. I have 12 accounts. Trained all them up to do what i want with each one. I have a carrier account for each race(plus some extra) a Super capable pilot(too lazy to commit to coffin yet) 4 mining accounts a few freighter accounts and some odds and ends stuff.
My newest account is less then 4 months old and already runs level 3 missions that I grinded the standings for within a week.(Train Connections to 3. profit)
Eve is complicated. I use multiple income streams to plex all of my accounts and still pvp. I played this game for a month before i decided to sub 2 more accounts. Yes you need alts, not to play properly, but to expiriance as much as possible. I have been playing for 3 years nowish. I can fly both armor and shield tank have t2 large lasers and hybrids t2 missile skills(all but cruise) Can fly all races Battleships and maruaders and Black ops for amarr. I have perfect Jump drive skills can fly amarr dreads and carrier with rep and drone skills.
Can fly 2 races T3 cruisers, Recons, HACs, Hictors, Logis
Can fly 3 races T2 Frigates EAF, Ceptors, SB/Cov Ops, AF
So in double the time to play this game as you say i have maxed out skills to fly about half the ships in the game.
Capital skills, BS 5 the large guns to 5, jump skills, and the t2 BS ships account for most of that extra year or so.
Most people consider this to be end game type content.
So tell me how you need 1.5 years just to have fun?
I killed my first ship less then 2 weeks into the game. Was during hulkageddon and we suicide ganked some hulks. Decided from there i was going to pvp. |
OfBalance
Caldari State
445
|
Posted - 2013.05.07 03:01:00 -
[539] - Quote
xPredat0rz wrote:Yeah not understanding your complaints. I have 12 accounts.
I actually hate the OP, but this is the most idiotic post ITT. |
Vega Makutu
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2013.05.07 04:21:00 -
[540] - Quote
Quote:No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.
So, say you had a character with max skillpoints in everything. Your big giant awesome ship is still limited by game mechanics. You can still die to a pack of rifters.
Then you and people like you will come here to the forums and whine and complain about how broken the game is, and us "elitists jerks" will only hope that ccp doesn't cave in and become blinded by dollar signs.
I am telling you, and people like you, that SKILLPOINTS AREN'T A PROBLEM HERE.
Stop thinking that we are being elitist jerks for trying to steer this game away from the mainstream attitude of instant gratification and everyone wins even if you lost.
I don't want the skillpoints to change, i don't want the mechanics to change, i think those things are fine. What i want to have changed is the attitude that MMO's must be able to be played solo with ease.
If you think the game is too hard for new players, then help them! Hang out in rookie chat and give advice and explain things. Start a corp dedicated to teaching new players how the game works. And STOP telling yourself that you or someone else are unable to play the game because X. |
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Kyril Bonfiglioli
School of Applied Knowledge Caldari State
5
|
Posted - 2013.05.07 04:39:00 -
[541] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
***Depends on if you understand what people here are trying to tell you...
*** Judging by some of your abusive responses to people making reasonable suggestions, I am starting to wonder who the troll is here.
*** Your first question... What people here are trying to tell you is that they don't see it as a problem. Most people are able to enjoy the game without huge skill points. I have seen very very young characters kill characters that have been purchased on the Character Bazaar because the inexperienced purchaser didn't know how to play the game. Your best bet is to hook up with a corp that can teach you how to play the game. There is awesome fun to be had out there, you just need to be open to it without abusing others for giving you the advice you are asking for.
*** Your second question... Given that most players don't see this as a problem, then it isn't necessary to talk to anyone about it. If you do want to talk to someone about it, try talking to a Dev.
*** Your third question... If you read my answer to your first question, then this really answers itself doesn't it. Maybe you need to just throttle back on your ambitions, be open to what people are telling you and enjoy all the aspects of this game. |
Zor'katar
Matari Recreation
57
|
Posted - 2013.05.07 12:35:00 -
[542] - Quote
Why are so many people still addressing the OP? He hasn't posted in this thread in 2 months, or in the forums at all in the last month and a half.
(Hint: If you can't be bothered to read through a long thread before posting, at least read the last couple of pages to get an idea of who's actually still participating.) |
Chi'Nane T'Kal
Interminatus Aeterna Anima
77
|
Posted - 2013.05.07 13:36:00 -
[543] - Quote
For some reason I didn't get subscription notifications for new posts in this threat. Pls bear with me while I'm trying to accumulate a few interesting points and address them.
Bugsy VanHalen wrote: I totally agree with you that skill points are needed to round out and really take full advantage of any ship. My point is that most new players can have the skill points to fly a battleship long before they can afford to lose it.
Let me translate that for you: 'I am TERRIBLE at making ISK and players like me have no problem with the speed of SP generation, since it is faster than our horrible ISK generation speed. '
Yes, I already conceded that before. The SP system is catering to people who are bad at basic maths (which is, quite frankly, all you need to make ISK in EVE).
Boe Harknes wrote: So basicly you are upset at your lack of knowledge and skill in the game. [...] I have 70 days left of training before I am even thinking about PVP and that is just to get my certs to standard for firgates and there respective tanks and weapon types.
So, you're not actually questioning his skills in the game, but in the META game instead. I.e. the fact that a new player in factional WARfare can only make money by AVOIDING EVERY SINGLE FIGHT vs. another player, running as soon as anyone appears on D-Scan. Because due to that player's likely SP advantage our new player will not be able to beat him under any circumstances. (Not taking into account that our aggressor might be a complete moron)
The guy was told he can make ISK via PvP when in truth he can only make them via avoiding PvP, doesn't sound a bit odd to you?
Vega Makutu wrote:Quote:No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier. So, say you had a character with max skillpoints in everything. Your big giant awesome ship is still limited by game mechanics. You can still die to a pack of rifters. Then you and people like you will come here to the forums and whine and complain about how broken the game is
Looks like you're quoting me (quote= would help, you know), which means that's a bold assumption you're making there.
Whatever made you come to that conclusion? And wherever did the 'giant awesome ship' come from?
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Gizznitt Malikite
Agony Unleashed Agony Empire
2098
|
Posted - 2013.05.07 16:01:00 -
[544] - Quote
Chi'Nane T'Kal wrote: Let me translate that for you: 'I am TERRIBLE at making ISK and players like me have no problem with the speed of SP generation, since it is faster than our horrible ISK generation speed. '
Yes, I already conceded that before. The SP system is catering to people who are bad at basic maths (which is, quite frankly, all you need to make ISK in EVE).
Plenty of people plex their accounts for isk... Plenty of new players make massive amounts of money by in game means (market, exploration, scamming, etc). You don't need SP to make isk.
Chi'Nane T'Kal wrote:Boe Harknes wrote: So basicly you are upset at your lack of knowledge and skill in the game. [...] I have 70 days left of training before I am even thinking about PVP and that is just to get my certs to standard for firgates and there respective tanks and weapon types.
So, you're not actually questioning his skills in the game, but in the META game instead. I.e. the fact that a new player in factional WARfare can only make money by AVOIDING EVERY SINGLE FIGHT vs. another player, running as soon as anyone appears on D-Scan. Because due to that player's likely SP advantage our new player will not be able to beat him under any circumstances. (Not taking into account that our aggressor might be a complete moron) The guy was told he can make ISK via PvP when in truth he can only make them via avoiding PvP, doesn't sound a bit odd to you?
A new player can kill an older player simply by employing appropriate tactics. Once you achieve a certain "minimum" SP cease to make much difference in the outcome of a fight unless you both employ the exact same fits and fight in the exact same manner... which rarely happens.
Isk in FW is earned by accruing LP. LP is primarily earned by capturing plexes and/or running missions. Sure, some LP for kills exists, but, in general, it's small compared to LP from the other sources. Fighting is for fun, and a solo new player can beat asolo older player by being smart. Unfortunately, FW is also plagued with OGBs, which tip the scale towards the player with an OGB Alt giving their fleetmates many obnoxious boosts (35% more EHP, 35% more speed, 70% more Rep, 35% more effective EWAR, etc)...
In the end, EvE SP system is what's keeping this game alive, not ruining it. The inability to fly everything under the sun, at max skills, within a week of joining the game ensures a diversity of opponents. It doesn't cater to the instant gratification crowd, but they generally grow bored with games very quickly and don't stay anyway. Please explain to me how the SP system is truly holding you back???
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Chi'Nane T'Kal
Interminatus Aeterna Anima
77
|
Posted - 2013.05.07 21:11:00 -
[545] - Quote
Gizznitt Malikite wrote: A new player can kill an older player simply by employing appropriate tactics.
The only reliable tactics is to bring higher numbers, everything else would require prior knowledge of your opponent's setup to be able to create a counter fitting - which seems somewhat unlikely. (Also the veteran is more likely to have an OGB alt, since you brought them up.)
Quote: In the end, EvE SP system is what's keeping this game alive, not ruining it. The inability to fly everything under the sun, at max skills, within a week of joining the game ensures a diversity of opponents. It doesn't cater to the instant gratification crowd, but they generally grow bored with games very quickly and don't stay anyway. Please explain to me how the SP system is truly holding you back???
The SP system is a nice idea in general, especially when it comes to diversification and making choices between weapon systems and racial ships or profession paths.
I already adressed the main flaws though:
Where there is no diversivication - i.e. for the BASIC skills, that 95% of the players will have at some point within their first 2 years - it's just a HUGE and unnecessary time sink. It's not forcing choice at all, because there is no realistic choice.
There is no reward AT ALL for playing actively versus passively skilling an alt that is never logged in. To the contrary, the active player is even penalized, either by not being able to use a perfect attribute mapping or skill choices being dictated by the active mapping or being forced to invest into skills that have a shortterm use but will be worthless longterm.
I'm also frankly quite sick of every critical word being attributed to the 'instant gratification crowd', whatever that is even supposed to be, definitions seem to fluctuate wildly. Even with the IMO necessary changes, creating a decent specialist character would still take many months - you may wish too look up 'instant'.
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Gizznitt Malikite
Agony Unleashed Agony Empire
2101
|
Posted - 2013.05.07 22:15:00 -
[546] - Quote
Chi'Nane T'Kal wrote:Gizznitt Malikite wrote: A new player can kill an older player simply by employing appropriate tactics.
The only reliable tactics is to bring higher numbers, everything else would require prior knowledge of your opponent's setup to be able to create a counter fitting - which seems somewhat unlikely. (Also the veteran is more likely to have an OGB alt, since you brought them up.)
Stolen from another thread: I was out killing more experienced pilots, in "better ships" before I ever had an SP advantage over my opponents:
Merlin vs Rifter Merlin vs Claw Merlin vs Crow Merlin vs Raptor Merlin vs Crusader (loss mail to show my fit) Merlin vs Taranis (loss mail to show my fit) Merlin vs Taranis Tristan vs Crow Tristan vs Malediction
I could go on and on with examples, where my low-SP, cheap fit t1 frigates took on higher SP characters in T2 fit t2 ships. Most of the time, SP doesnt' matter nearly as much as combat tactics.
I had an idea how my opponents were fit before the engagements do to common fits and tactics. I fit up my ship to target specific ship types (speed tanking interceptors). These wins wer from purposely fitting a ship with a tactic in mind, then going out and keeping in mind what to engage, how to engage, and when to engage, which is far, far more relevant than the SP totals of me or my opponents.
Fitting up a ship to counter an opponent is not some impossible thing requiring a crystal ball! The truth is, most ships are fitup in one or two very common and predictable manners, with mild variations.
As for OGBs.... they have a much, much larger imbalancing effect on the game than SP. SP give you a 2-10% bonus, while an OGB will give you 30%+ more speed, 30%+ more EHP, 60%+ more tanking, 30%+ longer EWAR range & strengths, etc... OGB's are a bane on game balance, and while they are more accessible to older players (thanks to skilled alts, corp mates, etc), their effect on game is a completely different issue than High SP vs Low SP balance.
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Pitrolo Orti
Caldari Provisions Caldari State
55
|
Posted - 2013.05.08 02:37:00 -
[547] - Quote
I know I posted somewhere in this thread.
Anyways to address the point of the OP. Just sub in the game play the skill queue for 2 years. Then come back and see how much u can do. Price is what you pay. Value is what you get.
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Lady Immortal
Tornado Developments
1
|
Posted - 2013.05.08 04:08:00 -
[548] - Quote
Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE.
TBH: This.
It's how the game works, Skill points do give you options; but none that new players really need.
The first few million skill points are the most hilarious to play with. Your still pretty new if you feel like skill points mean much of anything i'm sorry to say and I don't mean it rudely at all.
Running around in a T1 frig in a small gang of friends that are like minded is honestly one of my favourite things to do in this game, ideally with characters sub 500k sp else the kills feel a bit hollow to me now. |
GreenSeed
278
|
Posted - 2013.05.08 04:33:00 -
[549] - Quote
Should CCP ever care to read this whine fest, id like to leave this here:
please CCP don't chance the SP system, there's nothing wrong with it and the perception of inequality helps new players realize the importance of group play.
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Vintah
Dissent.
6
|
Posted - 2013.05.08 13:06:00 -
[550] - Quote
This thread inspired this idea:
https://forums.eveonline.com/default.aspx?g=posts&m=2993873
Take your time to read and suggest how to improve the system. |
|
Adeleine
Sateenvarjo
1
|
Posted - 2013.05.09 21:04:00 -
[551] - Quote
You arent meant to do everything like that. I can do everything but I cant benefit from it because I am forced to one role at time. Eve is a team based game. Getting new friends to replace the ones that quit is the key to success.
Just look at the skills. You need little to use a module, then the rest after that is like 5% increases to meaningless stats. And why go for tight fits. It isnt a beauty contest; 10 fockers in **** fits shoot one princess anyways. It doesnt matter if he does 55% more damage.
sandbox = kindergarden sandbox = more friends, the better. Lonely kids toys get stolen and broken. No matter how shiny. |
Major 'Revolver' Ocelot
GRU Special Forces
79
|
Posted - 2013.05.11 21:43:00 -
[552] - Quote
EVE's SP system is like Marmite. Personally I love both :) I love to reload during a battle!-áThere's nothing like the feeling of slamming a long silver missile into a well greased chamber... |
Rita May
State War Academy Caldari State
30
|
Posted - 2013.05.11 22:00:00 -
[553] - Quote
Hefty TheFirst wrote: a lot
First I have to apologize: I couldn't get myself reading past page 5 Second i consider myself with about 1,5 years play- and training time a new (noob) player with a toon that can fly anything up to T2 BCs effectively and just recently finished the gunnery skills for the last T2 guns. It did take me this long because I branched out in science and industries and I tried out a bunch of stuff.
You, sir, made up some stuff, whine about it on the forum with a bunch of weird assumptions while accusing everyone criticizing to not answer your made up questions as you dodge any questions that try to clarify your vague formulations.
Oh, and I won't bother to even try and discuss with you, there were enough people trying to do it.
cu |
AlphaOperative Altren
Alternative Rendition
0
|
Posted - 2013.05.12 11:15:00 -
[554] - Quote
Hmmm, im with you in some respects buddy but theres plenty to do very early on. You're right in that you cant just jump in and be one of the most powerful players in the game but you can make an impact after just a couple of weeks.
I went through a similar feeling around a year ago and got a bit jaded with the whole thing. For me i bought a few Frigs and Cruisers joined RvB and just had fun losing them! Got a good few kills along the way too. I think the thing that sticks with a lot of people is the assumption that only level 5 skills are worth having, its just not the case & if you just get stuck in with the different options in Eve you'll find your niche. I would definitely suggest loading up a few frigs and going suicide in RvB you'll learn a lot and have fun meeting people along the way.
Just out of curiosity what is it you want to do that is going to take 18months before you can do it?
Edited to add: If you say start up a profitable 20 man corp based on manufacturing, pirating, mercing, mining or any other area then i'll say it will take you 18 months regardles of skills. Eve just isnt that easy :-) |
Toxin Nostromo
Next Era Dawn
0
|
Posted - 2013.05.12 20:31:00 -
[555] - Quote
While the Original Poster may be trolling a bit, some of what he stated does hold truth. But itGÇÖs because in the last five years other MMOGÇÖs have provided instant gratification and coming in green to EVE itGÇÖs a bit taxing on the requirements from what some are accustom too.
I can understand that.
HereGÇÖs my EVE experience as a whole, what IGÇÖve learned, identified and the direction it lead me too.
I started my first character; what do I enjoy in any game? I enjoy PVP and hard PVE content. This was back when training learning skills was a big part of EVE. It was quite overwhelming for me starting off, impatient and waiting to get in to the action. I lasted three to five months, made another account for mining and hauling which I discovered interest in something IGÇÖve never had before. To this day I discover more things I havenGÇÖt before, which is wonderful.
Now I had three accounts. I did that for about a year. Sold all the characters I had and bought a GÇ£biggerGÇ¥ one that had a little bit of everything but quite good at all of them.
I made tons and tons of isk ( for a soloist) from PVP, and industry I had some set backs but in the long run I really accumulated a lot. In the end I had my logistics covered; own Jump Freighter, everything sorted for sneaking in to plex in 0.0 and blowing people up. I experienced most aspects of the game to identify what I enjoyed doing the most. Pretty much the same thing going in to it. PVP and Exploration for harder PVE content with small hand in smaller interests later discovered on my journey. I created a new account with a goal. +5 implant it, define a two year skill training list for max efficiency, and donGÇÖt play it until complete.
Around this time real life caught up and IGÇÖve had a really busy year. I had to study and obtain eight certifications this year, along with moving 500miles (twice) and now starting on my first house. I have no time to play, still! I stopped my Subscription on my main toon, while I kept this one active the entire duration of my absence so far.
Any other MMO IGÇÖd of been left behind, level caps and restrictions. I would be at the bottom of the food chain again with a large time investment before me getting caught up to current content. By the time I accomplish that a new expansion is coming out and I have to start over again.
I havenGÇÖt played a single game in over a year. WhatGÇÖs my position being away from EVE so long and realistically another six months before I can get back in to it?
IGÇÖm doing excellent in EVE! I have a little over 27M skill points. 15.5m in guns. All race guns from small to large to 5, all gun support skills to 5. Spaceship command I have 10.5, all race combat ships Frigate, destroyer, cruiser, battle cruiser currently at 5. All race battleships will be at 4 beginning tomorrow and I start them to 5.
In a yearsGÇÖ time being AFK I can sit in any race combat ship, use any race gun with the skills to back it up (minus tank and support skills).
Perception is at 29, Willpower at 29 IGÇÖm almost done and ready to remap to train for Tank and support skills. By the time I reach the two year mark for my projected plan I will be exactly where I want, no limitations on what I want out of EVE. No other MMO can I do that that. To me that speaks volumes and has value.
I can take a break and not let real life sacrifices impact my gaming experience. It only welcomes me back with more to play with and learn.
When your 18-30 age bracket itGÇÖs easier to dedicate big chunks of time gaming, I speak from experience! Once you get up there in the years, itGÇÖs just not possible anymore. ItGÇÖs nice to have something that can work around that.
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Chi'Nane T'Kal
Interminatus Aeterna Anima
81
|
Posted - 2013.05.13 12:05:00 -
[556] - Quote
Toxin Nostromo wrote: Any other MMO IGÇÖd of been left behind, level caps and restrictions. I would be at the bottom of the food chain again with a large time investment before me getting caught up to current content. By the time I accomplish that a new expansion is coming out and I have to start over again.
True enough. But catching up would be a question of days, not months. That's not a large time investment by far, in comparison with EVE standards. It could even be fun, as you would do that catch up while _playing_ a game you must have started at some point, because you considered it fun?
Also..you wouldn't have had to pay a subscription during your break, while not playing!
Quote: I havenGÇÖt played a single game in over a year. WhatGÇÖs my position being away from EVE so long and realistically another six months before I can get back in to it?
IGÇÖm doing excellent in EVE! I have a little over 27M skill points. 15.5m in guns. All race guns from small to large to 5, all gun support skills to 5. Spaceship command I have 10.5, all race combat ships Frigate, destroyer, cruiser, battle cruiser currently at 5. All race battleships will be at 4 beginning tomorrow and I start them to 5.
So basically you have a char that is pretty much useless until you're done with your primary skill goal, remapped to and skilled all those missing support skills? I suppose you'll cover them in those six months, though, so no big deal.
Once you did that, you will actually be better off than a person who played during those 1.5 years, as there's no way he could realistically have postponed all of his fitting skills to the end of the long term queue. Doesn't that strike you as a bit odd?
|
RavenPaine
RaVeN Alliance
392
|
Posted - 2013.05.13 15:08:00 -
[557] - Quote
Chi'Nane T'Kal wrote:Quote: I havenGÇÖt played a single game in over a year. WhatGÇÖs my position being away from EVE so long and realistically another six months before I can get back in to it?
IGÇÖm doing excellent in EVE! I have a little over 27M skill points. 15.5m in guns. All race guns from small to large to 5, all gun support skills to 5. Spaceship command I have 10.5, all race combat ships Frigate, destroyer, cruiser, battle cruiser currently at 5. All race battleships will be at 4 beginning tomorrow and I start them to 5.
So basically you have a char that is pretty much useless until you're done with your primary skill goal, remapped to and skilled all those missing support skills? I suppose you'll cover them in those six months, though, so no big deal. Once you did that, you will actually be better off than a person who played during those 1.5 years, as there's no way he could realistically have postponed all of his fitting skills to the end of the long term queue. Doesn't that strike you as a bit odd?
So: You think 26 million SP in ships and guns = useless? And you think that not playing will make him a better player than an active pilot would have been?
Surely your post is a troll. I recomend it, and this whole thread be locked, for it is surely 28 pages of zero content.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
81
|
Posted - 2013.05.14 11:36:00 -
[558] - Quote
RavenPaine wrote: You think 26 million SP in ships and guns = useless?
As part of a charcter's progression? Certainly not.
If the char was to 'fit' and fly a ship in his current unfinished state? Definitely.
You probably never heard of it, but there are skill categories like navigation, engineering and electronics that offer very useful skills.
Quote: And you think that not playing will make him a better player than an active pilot would have been?
He won't be missing anything that 2 weeks of google, reading guides and practice won't fix. Only scrubs who can't find and use information believe in the 'steep learning curve' myth. |
Toxin Nostromo
Next Era Dawn
0
|
Posted - 2013.05.15 01:03:00 -
[559] - Quote
Quote: Any other MMO IGÇÖd of been left behind, level caps and restrictions. I would be at the bottom of the food chain again with a large time investment before me getting caught up to current content. By the time I accomplish that a new expansion is coming out and I have to start over again.
True enough. But catching up would be a question of days, not months. That's not a large time investment by far, in comparison with EVE standards. It could even be fun, as you would do that catch up while _playing_ a game you must have started at some point, because you considered it fun?
Also..you wouldn't have had to pay a subscription during your break, while not playing!
Quote: I havenGÇÖt played a single game in over a year. WhatGÇÖs my position being away from EVE so long and realistically another six months before I can get back in to it?
IGÇÖm doing excellent in EVE! I have a little over 27M skill points. 15.5m in guns. All race guns from small to large to 5, all gun support skills to 5. Spaceship command I have 10.5, all race combat ships Frigate, destroyer, cruiser, battle cruiser currently at 5. All race battleships will be at 4 beginning tomorrow and I start them to 5.
So basically you have a char that is pretty much useless until you're done with your primary skill goal, remapped to and skilled all those missing support skills? I suppose you'll cover them in those six months, though, so no big deal.
Once you did that, you will actually be better off than a person who played during those 1.5 years, as there's no way he could realistically have postponed all of his fitting skills to the end of the long term queue. Doesn't that strike you as a bit odd?
[/quote] |
Argel OTF2
Federal Defense Union Gallente Federation
2
|
Posted - 2013.05.15 07:48:00 -
[560] - Quote
Honestly I do think as a new player that it is insanely hard to compete in pvp against toons that are a year or two old. I try to do my homework, change my fit and only engage when I think its possible to win, yet I still get turned over by characters with a few months extra training...
I've never complained about it because frankly you can see how entrenched some people are in their view that any kind of critique of the system is 'whining', but the 9 people I joined the game with have all left because rabbiting FW plexes or dying 5 or 6 times a day and not once getting a legitimate kill is just crap. I'm probably in for the long haul, but I have to FW plex for ISK - while avoiding pvp - in order to fund my 2 accounts for the time it will take to become competitive.
That seems... 'wrong' isn't the word... its just a big reason why a lot of people look at the game and when the magnitude of how many sp they need to catch up hits home, and they die for the 10th time that day... obviously even people who would've enjoyed the game leave.
It's a shame that the attitudes of veterans suggests that many can't see past the end of their own noses. |
|
Tsukino Stareine
EVE University Ivy League
181
|
Posted - 2013.05.15 08:23:00 -
[561] - Quote
Argel OTF2 wrote:Honestly I do think as a new player that it is insanely hard to compete in pvp against toons that are a year or two old. I try to do my homework, change my fit and only engage when I think its possible to win, yet I still get turned over by characters with a few months extra training...
I've never complained about it because frankly you can see how entrenched some people are in their view that any kind of critique of the system is 'whining', but the 9 people I joined the game with have all left because rabbiting FW plexes or dying 5 or 6 times a day and not once getting a legitimate kill is just crap. I'm probably in for the long haul, but I have to FW plex for ISK - while avoiding pvp - in order to fund my 2 accounts for the time it will take to become competitive.
That seems... 'wrong' isn't the word... its just a big reason why a lot of people look at the game and when the magnitude of how many sp they need to catch up hits home, and they die for the 10th time that day... obviously even people who would've enjoyed the game leave.
It's a shame that the attitudes of veterans suggests that many can't see past the end of their own noses.
you honestly expect your "homework" and 1 month of actual combat experience can compare to a 2 year vet possibly with boosts, pvp implants and drugs?
It's not a SP issue, please stop trying to make it into one. |
Argel OTF2
Federal Defense Union Gallente Federation
2
|
Posted - 2013.05.15 09:49:00 -
[562] - Quote
Well first of all I have a main alt that is 4-5 months old, which should (imo) be enough to learn the basics to a decent standard, but whatever the issue is, it's incredibly disheartening whether you choose to acknowledge it or not. Besides which I think it is incredibly naive and narrow-minded to suggest that SP has nothing to do with it. We all accept that the game has a learning curve, but when that curve can be measured in years, not months, it is extremely hard to convince people to invest the time and money necessary to win.
As this thread shows, there are plenty of people who do consider there to be a minimum skill barrier to PVP for new players. There is also a thriving marketplace for experienced characters, which suggests that even if you don't believe SP matters, others do. It's one thing to say that it isn't the be all and end all (I would agree) but another thing to say that SP has nothing to do with it, because it certainly does.
The combination of experience and SP is the big barrier, and expecting people to play through - or skill up a character without playing - for over a year just to be competitive is what cost 9 players who genuinely enjoyed the game for a few months. They didn't expect instant success, but they didn't expect the scales to be tipped so far against them after 3-4 months. |
Velicitia
Nex Exercitus
1539
|
Posted - 2013.05.15 12:33:00 -
[563] - Quote
I remember getting into a war with you at one point ... or maybe we were just chasing you around Erstet/Enden... was good times One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
William Wei
The Scope Gallente Federation
0
|
Posted - 2013.05.15 23:06:00 -
[564] - Quote
Hefty TheFirst wrote:Darius Brinn wrote:Quote:Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right? That's absurd. Precisely because it's THE OTHER WAY ROUND. In WoW and similar games, someone at a lower "lower" level has nothing to do against "max level" characters. In EvE, a 30 days player can consistently DESTROY a veteran player at EVERYTHING. Be it business success, commanding other players or simply 1vs1 PvP. In EvE, your success is determined by your numbers, talent and preparation, and MUCH LESS BY TIME SPENT SUBSCRIBED than in ANY other games out there. This is the most absurd thing I have ever read. A new player in eve barely understands game mechanics. What you are talking about is a vet that made an alt with low SP into one specific role to outplay some one. In other MMOS all you have to get is gear. After that you can do anything you want. You don't have to spend month to learn how to wear a pair of boots. I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
I think your definition of having fun is getting involved in null sec PvP wars only, because plenty of people have fun doing high agent missions/mining/simple trading tasks - which is what the game herds you towards int the beginning anyways - that's probably 80% of the game playing population on eve. You don't have to do this, the grind is there if you're too "scared" to do anything else.
Then there is the nullsec side that everyone gets excited about. You DO NOT NEED HIGH SP to be successful in this world. Just go ahead and apply for any nullsec PvP corp and say you're a noobie, plenty and plenty of corps would hire an extra gun after a background check.
I remember 5 years ago the Goonswarm v. BOB fights, when they would literally recruit hundreds of new pilots with almost zero skill point and no knowledge of how to play the game, throw them in a couple weeks into t1 frigates and thoraxes, and suicide them into massively upgraded tech2 cruisers and Battleships.
If your friends are obsessed with null sec PvP, you should've helped them get assimilated by lending them each some ISK and recruiting all of them together into a merc or PvP nullsec corp. They can all just grab a cheap frigate and within a month fly a pretty freaking solid tackling t1 frigate. in 3 months you're talking about an interceptor or assault frigate that kicks serious butt.
A well flown interceptor usually takes about the same amount of time to max out as a t1 cruiser, those are the two initial choices of new players: t2 frigates including assault ships and interceptors, or a specialized t1 cruiser. That's like half the freaking ships in the game. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2116
|
Posted - 2013.05.16 00:06:00 -
[565] - Quote
Argel OTF2 wrote:Well first of all I have a main alt that is 4-5 months old, which should (imo) be enough to learn the basics to a decent standard, but whatever the issue is, it's incredibly disheartening whether you choose to acknowledge it or not. Besides which I think it is incredibly naive and narrow-minded to suggest that SP has nothing to do with it. We all accept that the game has a learning curve, but when that curve can be measured in years, not months, it is extremely hard to convince people to invest the time and money necessary to win.
As this thread shows, there are plenty of people who do consider there to be a minimum skill barrier to PVP for new players. There is also a thriving marketplace for experienced characters, which suggests that even if you don't believe SP matters, others do. It's one thing to say that it isn't the be all and end all (I would agree) but another thing to say that SP has nothing to do with it, because it certainly does.
The combination of experience and SP is the big barrier, and expecting people to play through - or skill up a character without playing - for over a year just to be competitive is what cost 9 players who genuinely enjoyed the game for a few months. They didn't expect instant success, but they didn't expect the scales to be tipped so far against them after 3-4 months.
I'm sorry, how much PvP experience did you and your 9 buddies have outside/away from FW? ^^ This is extremely relevant because FW has a major, major issue that significantly unbalances PvP: Off Grid Boosters. OFB's can give every ship in fleet 30% more speed, 30% more tackle range, 30% more EHP, 70% better Rep ability, etc... To put this in perspecitve, the raw advantages a high skill point character has over low skillpoint character will typically be 2-10%, which is easily overcome by tactics.
This Link (to my post a few pages back) outlines my early experiences in PvP: Mainly hunting interceptors in cheap fit, lowish SP frigate hulls. I had good success (as well as plenty of deaths). Applying these old tactics to FW is fairly problematic though, as off grid boosting completely shifts the scales of fits.
I feel like your attributing your losses because of skillpoint disadvantages, when it was more likely disadvantages because your opponents had OGBs. |
Haulie Berry
725
|
Posted - 2013.05.16 01:32:00 -
[566] - Quote
Quote:I've never complained about it because frankly you can see how entrenched some people are in their view that any kind of critique of the system is 'whining', but the 9 people I joined the game with have all left because rabbiting FW plexes or dying 5 or 6 times a day and not once getting a legitimate kill is just crap.
And this is completely the game's fault - specifically owing to your lack of SP - and there's no way that perhaps you were simply doing it wrong, yes? |
Argel OTF2
Federal Defense Union Gallente Federation
2
|
Posted - 2013.05.16 06:34:00 -
[567] - Quote
But I've not said it is all to do with sp? Of course my crappy tactics will play a part, as will my fumbling over my modules like Jill Dando with her house keys. Nobody has ever said that isn't the case...
But...
SP does come into the equation, it limits my dps, my tank, my fitting and my speed to a level that is insurmountable at this stage. Maybe in 2 years time I'll look back and say 'I just needed the experience', but the main thing I'm getting at is that the game is really compelling to new players until they realise the massive differential between themselves and the majority of their opponents. Some people like myself will keep trying to improve, but others will grow weary even when they are initially spending a massive amount of time in game.
I understand there is a status quo that will never go away, but its tough to mentally write off your first year as a growing pain. Not sure what can be done anyway so this discussion is largely irrelevant. |
Ronix Aideron
Shockwave Innovations Shockwave Sovereign Industries
96
|
Posted - 2013.05.16 12:32:00 -
[568] - Quote
I am a new player. The key to overcoming the skill imbalance is to maximize what your contributions can be. It will take you a while to be the toon that brings the DPS. But PvP is more than just bringing the DPS. You can be the tackle, the bait, EWAR or even T1 logi.
I have not read the whole thread but, I would say anyone who feels inadequate because they are new just needs to find how they can contribute with what they have. http://eveboard.com/pilot/Ronix_Aideron |
Namdor
Section 3
51
|
Posted - 2013.05.16 13:47:00 -
[569] - Quote
Argel OTF2 wrote:
SP does come into the equation, it limits my dps, my tank, my fitting and my speed to a level that is insurmountable at this stage.
This is not correct. That last bit, I mean, about it being insurmountable.
It WILL limit your stats to a degree, but that *usually* isn't such a big deal, because most fights are not straight up exchanges of maximum EFT DPS.
|
Antillie Sa'Kan
Forging Industries Silent Infinity
32
|
Posted - 2013.05.16 15:53:00 -
[570] - Quote
Namdor wrote:This is not correct. That last bit, I mean, about it being insurmountable.
It WILL limit your stats to a degree, but that *usually* isn't such a big deal, because most fights are not straight up exchanges of maximum EFT DPS. This.
Just because I can fly around in perfectly skilled AF doesn't mean that some noob in a Vexor can't kick my ass in a fight. |
|
Gizznitt Malikite
Agony Unleashed Agony Empire
2118
|
Posted - 2013.05.16 17:31:00 -
[571] - Quote
Argel OTF2 wrote:But I've not said it is all to do with sp? Of course my crappy tactics will play a part, as will my fumbling over my modules like Jill Dando with her house keys. Nobody has ever said that isn't the case...
But...
SP does come into the equation, it limits my dps, my tank, my fitting and my speed to a level that is insurmountable at this stage. Maybe in 2 years time I'll look back and say 'I just needed the experience', but the main thing I'm getting at is that the game is really compelling to new players until they realise the massive differential between themselves and the majority of their opponents. Some people like myself will keep trying to improve, but others will grow weary even when they are initially spending a massive amount of time in game.
I understand there is a status quo that will never go away, but its tough to mentally write off your first year as a growing pain. Not sure what can be done anyway so this discussion is largely irrelevant.
The SP gap between two players has a SMALL role in the outcome of a fight... certainly nothing even remotely close to an "insurmountable gap".
You mentioned before your experience is in FW. Are you aware of Fleet Booster Mechanics and how FW is plagued with them? Please realize that OFB's are FAR FAR more imbalancing than any skillpiont gaps you have, and your losses in a FW zone are probably heavily colored by their use!
Go read my previous post.... |
Tsukino Stareine
EVE University Ivy League
188
|
Posted - 2013.05.16 18:44:00 -
[572] - Quote
Especially when were talking about turrets in pvp in terms of DPS, luck plays a huge factor in there as well so that 5% DPS you didn't get from training small projectiles 5 might just be completely ignored with a few lucky shots.
|
Barbelo Valentinian
Justified Chaos
355
|
Posted - 2013.05.19 01:22:00 -
[573] - Quote
I think CCP would make a bob or two out of premade characters: e.g. generic industrial with some discretionary sp., generic militia with some discretionary sp, etc. Or even blanks - all sp discretionary. But this might be too much and too free, so premades, yeah.
Mainly because peoples' names are sometimes important to them, and it would be worth it to them to be able to buy a reasonably capable pilot they could name themselves.
By this stage, I don't think they'd be losing out too much on people not grinding the early stages of the game, it's still necessary for people to build tailor-made toons from scratch, and vets have a long time-view in this game.
But for newbies it would be very attractive and worth the extra cost, if reasonable.
All MMOs reach this stage, where the bulk of the player is at "endgame" and newbies face a desert of levelling before they get there. It was all cool and fun when the population was all doing it together, but for newbies it can be a disheartening experience.
The equivalent to the levelling desert in this game is being incapable of starting off being able to fit and fly fairly well, so you can get into a corp that does fun stuff sooner.
This forcing newbies to go through a long grind before becoming capable of contributing (native abilities held constant) is getting a bit hoary now, a bit doctrinaire. I question whether it's necessary to be forced down that route now. |
IIshira
School of Applied Knowledge Caldari State
114
|
Posted - 2013.05.19 01:31:00 -
[574] - Quote
If CCP were to give away or sell SP other than to reimburse for downtime it would ruin the concept of the game.
This isn't WoW. If you want something for nothing or be at "level 90" in a week Eve isn't the game for you. Please cancel your subscription and give away your stuff. It's the best thing you can do for everyone. |
Forum Clone 77777
State War Academy Caldari State
95
|
Posted - 2013.05.19 12:36:00 -
[575] - Quote
This thread is ******* terrible and needs to die. The fact that I just bumped it makes me sad. |
Brick Walls
SQUIDS.
0
|
Posted - 2013.05.19 20:41:00 -
[576] - Quote
Just dropping by to give my point of view: 3 months into the game, been having fun no huge brick walls blocking me from doing what i want. I started clueless, but set some goals, joined a corp and made some nice friends and enemies. My progress: killboard
I know I still have a long time until I have perfected my skills but there are so many milestones to look forward to, like getting assault ships skill that is now 4 days away. I wouldn't want the journey taken away from me just to get to the destination faster.
That's my two cents.
-Brick |
Haulie Berry
741
|
Posted - 2013.05.20 02:56:00 -
[577] - Quote
Brick Walls wrote:Just dropping by to give my point of view: 3 months into the game, been having fun no huge brick walls blocking me from doing what i want. I started clueless, but set some goals, joined a corp and made some nice friends and enemies. My progress: killboardI know I still have a long time until I have perfected my skills but there are so many milestones to look forward to, like getting assault ships skill that is now 4 days away. I wouldn't want the journey taken away from me just to get to the destination faster. That's my two cents. -Brick
My favorite part is the fact that you have quite a few 1v1 (or 1+npc V. 1) kills in there.
You must be cheating, because I've been told by highly experienced authorities that it's simply impossible for a 3 month old character to participate competitively in PvP. Why, you should need another 9 months of training before you even THINK about undocking! |
Bel Rick
ANZAC ALLIANCE Unclaimed.
4
|
Posted - 2013.05.20 08:51:00 -
[578] - Quote
Yep the guy is right.
A new player needs SP to dabble in things like mining or research or mission running or industry.
That in itself is a lot of SP needed, by the end of which they will discover. "mining is boring, industry is elitist and mission running really repetitive, ok ill try pvp"
Wait, all these pvp have what requirements / doctrines? 1 years worth of training????
Ok ill solo pvp...
Yeah that works for new players...
The current system keeps players out of the game which is a tragedy because eve does have a lot to offer.
20+ days for a lv5 research is rediculous made worse by the fact that a player cannot speed that up all the while unable to join in with corpmates doing fun things like stealth bombing or blackop dropping etc.
AND they also need to devote SP to ISK earning such as PVE.
So yeah, not a perfect system. |
Bel Rick
ANZAC ALLIANCE Unclaimed.
4
|
Posted - 2013.05.20 08:55:00 -
[579] - Quote
Gizznitt Malikite wrote:Chi'Nane T'Kal wrote:Gizznitt Malikite wrote: A new player can kill an older player simply by employing appropriate tactics.
The only reliable tactics is to bring higher numbers, everything else would require prior knowledge of your opponent's setup to be able to create a counter fitting - which seems somewhat unlikely. (Also the veteran is more likely to have an OGB alt, since you brought them up.) Stolen from another thread: I was out killing more experienced pilots, in "better ships" before I ever had an SP advantage over my opponents: Merlin vs RifterMerlin vs ClawMerlin vs CrowMerlin vs RaptorMerlin vs Crusader (loss mail to show my fit) Merlin vs Taranis (loss mail to show my fit) Merlin vs TaranisTristan vs CrowTristan vs MaledictionI could go on and on with examples, where my low-SP, cheap fit t1 frigates took on higher SP characters in T2 fit t2 ships. Most of the time, SP doesnt' matter nearly as much as combat tactics. I had an idea how my opponents were fit before the engagements do to common fits and tactics. I fit up my ship to target specific ship types (speed tanking interceptors). These wins wer from purposely fitting a ship with a tactic in mind, then going out and keeping in mind what to engage, how to engage, and when to engage, which is far, far more relevant than the SP totals of me or my opponents. Fitting up a ship to counter an opponent is not some impossible thing requiring a crystal ball! The truth is, most ships are fitup in one or two very common and predictable manners, with mild variations. As for OGBs.... they have a much, much larger imbalancing effect on the game than SP. SP give you a 2-10% bonus, while an OGB will give you 30%+ more speed, 30%+ more EHP, 60%+ more tanking, 30%+ longer EWAR range & strengths, etc... OGB's are a bane on game balance, and while they are more accessible to older players (thanks to skilled alts, corp mates, etc), their effect on game is a completely different issue than High SP vs Low SP balance. Your char goes back to 2009, what BS are you trying to pull??? |
Tsukino Stareine
EVE University Ivy League
208
|
Posted - 2013.05.20 09:50:00 -
[580] - Quote
Bel Rick wrote:Yep the guy is right.
A new player needs SP to dabble in things like mining or research or mission running or industry.
That in itself is a lot of SP needed, by the end of which they will discover. "mining is boring, industry is elitist and mission running really repetitive, ok ill try pvp"
Wait, all these pvp have what requirements / doctrines? 1 years worth of training????
Ok ill solo pvp...
Yeah that works for new players...
The current system keeps players out of the game which is a tragedy because eve does have a lot to offer.
20+ days for a lv5 research is rediculous made worse by the fact that a player cannot speed that up all the while unable to join in with corpmates doing fun things like stealth bombing or blackop dropping etc.
AND they also need to devote SP to ISK earning such as PVE.
So yeah, not a perfect system.
No level 5s that you absolutely HAVE to train are longer than 5 days. |
|
Frank Millar
191
|
Posted - 2013.05.20 15:25:00 -
[581] - Quote
... And here we go again. Page 30 incoming. |
RavenPaine
RaVeN Alliance
393
|
Posted - 2013.05.20 16:04:00 -
[582] - Quote
Why has no body linked any lyrics to 'The Wall' yet?
"All in all, were all just bricks in, the wall"
|
Gizznitt Malikite
Agony Unleashed Agony Empire
2119
|
Posted - 2013.05.20 17:17:00 -
[583] - Quote
Bel Rick wrote:Gizznitt Malikite wrote:Chi'Nane T'Kal wrote:Gizznitt Malikite wrote: A new player can kill an older player simply by employing appropriate tactics.
The only reliable tactics is to bring higher numbers, everything else would require prior knowledge of your opponent's setup to be able to create a counter fitting - which seems somewhat unlikely. (Also the veteran is more likely to have an OGB alt, since you brought them up.) Stolen from another thread: I was out killing more experienced pilots, in "better ships" before I ever had an SP advantage over my opponents: Merlin vs RifterMerlin vs ClawMerlin vs CrowMerlin vs RaptorMerlin vs Crusader (loss mail to show my fit) Merlin vs Taranis (loss mail to show my fit) Merlin vs TaranisTristan vs CrowTristan vs MaledictionI could go on and on with examples, where my low-SP, cheap fit t1 frigates took on higher SP characters in T2 fit t2 ships. Most of the time, SP doesnt' matter nearly as much as combat tactics. I had an idea how my opponents were fit before the engagements do to common fits and tactics. I fit up my ship to target specific ship types (speed tanking interceptors). These wins wer from purposely fitting a ship with a tactic in mind, then going out and keeping in mind what to engage, how to engage, and when to engage, which is far, far more relevant than the SP totals of me or my opponents. Fitting up a ship to counter an opponent is not some impossible thing requiring a crystal ball! The truth is, most ships are fitup in one or two very common and predictable manners, with mild variations. As for OGBs.... they have a much, much larger imbalancing effect on the game than SP. SP give you a 2-10% bonus, while an OGB will give you 30%+ more speed, 30%+ more EHP, 60%+ more tanking, 30%+ longer EWAR range & strengths, etc... OGB's are a bane on game balance, and while they are more accessible to older players (thanks to skilled alts, corp mates, etc), their effect on game is a completely different issue than High SP vs Low SP balance. Your char goes back to 2009, what BS are you trying to pull???
And so do those kills...
You can be very successful at PvP if you use your brain before engaging. That's what those kills are about, where a cheap fit, t1 frigate that typically didn't have t2 modules was able to destroy t2 fit t2 frigs using tactics. SP's were irrelevant to the outcome of most of those fights.
|
Hamatitio
Aperture Harmonics K162
108
|
Posted - 2013.05.20 23:50:00 -
[584] - Quote
I have lots of skill points, I routinely die to people with less skill points than myself.
As a matter of fact, I would go so far as to say that 95%+ of my deaths are to people with less skillpoints than myself.
Also, because of the whining about skillpoints i have made a completely unrelated alt, given him no isk, and am enjoying being a noob in this game again. Enjoying that feeling you get when you have trained a week to get into a ship, or to fit a new gun. Saving up isk for meta modules, or just sacrificing where its due.
People just play the game wrong. |
Luis Alejandro Flores
SniggWaffe YOUR VOTES DON'T COUNT
0
|
Posted - 2013.05.21 01:25:00 -
[585] - Quote
OP needs to join FW or Brave Newbies. |
Deych
State Protectorate Caldari State
0
|
Posted - 2013.05.21 01:51:00 -
[586] - Quote
On this character i started learning solo PVP. So i have about 2mil SP now Eveboard
And u know what? Its possible to kill things :)
Harpy Hawk
Also there is some kills in 1vGang situation. like this
And many others - check my KB link
So just do it! |
Maximillian German
Spectres Syndicate
0
|
Posted - 2013.05.24 15:14:00 -
[587] - Quote
I've only been around for about 6 months, but I've had fun the entire time. There is no reason for your skill points to hold you back from getting into pvp. I've been a part of killing everything from frigates to capital ships and I've lost my fair share of ships as well.
Hell, in my first month I even got in on a loki kill http://eve-kill.net/?a=kill_detail&kll_id=15378710
Eve is an MMO. If you want to get the most out of it, you have to join a corp. I was lucky enough to get picked up by a great bunch of guys who showed me that I could enjoy those huge ship battles i'd been dreaming about even without having a 20mil skillpoint character. Want to beat veterans? SPECIALIZE. That's all ya gotta do.
Step 1) Pick a ship you love, preferably battlecruiser or below Step 2) Train up the specific skills that will make that ship more effective(hint: the recommended skills part of the ship info is helpful for this) Step 3) PvP with this ship and lose it many times. Learn at least one thing each time you lose. Put it into practice the next time Step 4) Start winning.
this is a good resource http://flight-of-dragons.blogspot.com/2011/02/plan-or-how-to-learn-to-solo-pvp-in-new.html
If you have done all of this and you still cant enjoy yourself, try a new profession. Maybe incursions or production are more your thing. For this entire thread, people have been nothing but helpful to you. Sure, some people express it in a slightly more angry way than others, but they have offered you tons of advice which your are either to ignorant or stubborn to accept. It always surprises me just how helpful this community is, even if they don't want to admit it. So stop snubbing your nose at their advice and try some of the ideas suggested. Otherwise GTFO. This community does not need you.
|
Ireland VonVicious
Vendetta Syndicate
135
|
Posted - 2013.05.24 15:39:00 -
[588] - Quote
OP IS WRONG.
Highly effective pilots can be trained up in 3 months. Including low and null sec needs.
I can see why his friends left. I couldn't stand reading wall of text everyday either.
This thread is just a bunch of tears about self inflicted issues. |
Andski
GoonWaffe Goonswarm Federation
7985
|
Posted - 2013.05.24 15:52:00 -
[589] - Quote
Oh boy, this thread. This isn't a game about instant gratification. mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Vega Umbranox
Eternal Darkness. Fatal Ascension
11
|
Posted - 2013.05.25 05:10:00 -
[590] - Quote
seems like all your friends want instant gratification and wanna be uber pwnage straight away with no effort, think real life getting a new job at a company "WHAT your saying i wont be appointed CEO on the 1st few weeks!? i quit!" or better yet sports leagues etc... there are SO many things to do with low sp, i made do with 1 friend as a newbie and even we found loads of fun things to do until we skilled up enough for other more exciting ventures. not to attack but if your friends and you cant find anything to do with FIVE of you (i WISH i had 5 people i knew to play with itd be amazing even now!) then they are SERIOUSLY lacking in imagination.
what other people are saying is very true with knowledge being more valuable than sp. get your 5 friends in frigates, find a lone cruiser in lowsec or lone frig and go to town! even if u all die u will have fun (once u find one =P)
get your friends back for another month, mail me or someone else and come pvp or focus on some other venture. and as im sure other people have said if u specialize u can catch up to 200mil sp characters in no time at all.
the way you speak u seem to think its "max skillz or go home" when skill points can be defeated if you use your head. 1v1 is when sp matters most imo for pvp and even then u could work around it
also, i do not use alts and i do fine |
|
Squibly Xadi
0
|
Posted - 2013.05.25 05:29:00 -
[591] - Quote
Jack Miton wrote:this is sh*t. there's a ton of stuff to do in eve for brand new players.
you DONT need all skills at 5 to be effective. skills at 4 are, generally, 90-95% as effective as skills at 5 for anything a new player is likely to be doing.
I agree with this. Also reading your OP it seems to me you are planning to far ahead without thinking of setting out a set of small goals/steps to reach this 1.5 year place you seem to want to be at. Tip for news players to EVE is to specalize in a couple things. For example assault ships and standard cruisers. Take you about 6 months tops to get really efficient with them imo. Doing this will quickly bridge the gap between you and a 6 your old player of EVE. Why? because there is a finite amount of skills that can be brought to effect any one ship or POS or BPO or Production thing you want to do. Just because a 6 your old characture has a bunch more skills in science or armor than you counts for nothing if bothe of you are attacking each other in a shield/missile caracal that you have specialized in. |
DooDoo Gum
Center for Advanced Studies Gallente Federation
40
|
Posted - 2013.05.25 10:01:00 -
[592] - Quote
i dont mean to be rude, but you really need to learn your place, the eve experience is the journey, not the destination, i am sad to hear you missed the whole point... |
Majindoom Shi
We the Gankers
2
|
Posted - 2013.05.25 19:14:00 -
[593] - Quote
Because we all were not new players at some point lol. Just think about the tears if they still had learning skills hahaha. |
digitalwanderer
DF0 incorporated
192
|
Posted - 2013.05.27 00:25:00 -
[594] - Quote
DooDoo Gum wrote:i dont mean to be rude, but you really need to learn your place, the eve experience is the journey, not the destination, i am sad to hear you missed the whole point...
With me being almost a decade old in this game( 2 months away), the journey was there at one point in time, especially for the first several years, but now that everything the game allows has been acheived, be it isk, implants, hardwires, skill points, flying all ships in game and did all professions till i'm ready to throw up, it's becoming a very aimless thing until there's more content specifically aimed at the old farts of the game.
I know and agree that the content over the last few years, has been aimed to make the game wider and easier for the newer players, in order to ensure it's long term survival and we're at a point where people will like the game or hate it, so CCP did all they could do and going even further risks watering the game even more than it already is.
So it's time to go deeper rather than wider for the next few patches and add content for those that have been with the game practically since the start, since without us sticking with the game for this long, putting up with all the exploits, crashes and game balance issues( especially in the first couple of years), it wouldn't be where it is today, so it's time for some attention to add deeper content to strive for that would be hard to acheive even for the old players of eve, otherwise you'll just see more of the old guys leave the game out of sheer boredom and having nothing to aim for. |
Susurrus Synaesthesia
Empyrean Guard Tactical Narcotics Team
1
|
Posted - 2013.05.27 13:05:00 -
[595] - Quote
Hefty TheFirst wrote:
Just to be slightly effective it takes about 1.5 years of training.
I have no idea where you got this from. Effective at what? Building battleships and blitzing incursions? I trained up to a T2 tengu in about my first three months and could solo L4s, C1s, C2s and could join incursion runs. Then I got bored of highsec and moved to low, where I greatly enjoyed running a SB for fights and scouting. My second char got on a carrier kill when she was three weeks old because she lit the cyno, admittedly died and reshipped, but came back in a t1 Rifter for the glory...
Make friends, join a corp. Low SP will prevent some activities, yes, but you have to work your way up just like everyone else. The game would be boring if you could fly a Nyx two months in, and then you'd probably cry when you lost your $900 ship to a small gang because you didn't know what the **** you were doing. |
Alexandria Nero
Polaris Rising Gentlemen's Agreement
7
|
Posted - 2013.05.28 02:27:00 -
[596] - Quote
I recently had 3 friends join in the game. 1 of them quit after a week due to the fact that the only the only thing he wanted to fly was a carrier/dread, and that would take too long time. The other 2 have acctually came to their senses and are training for frigs, destroyers and cruisers. After 7 days of training and with alittle money help from me ( for now) doing roams and missions without much help. Im guessing loads of new players dont join newb-friendly corps either so they dont have any help when they start and then dont know what they should train for diferent skills which then wastes their time. This will make them take longer time until they can fly the ships they want to use, and thry will get bored |
Revrend Uncle Ruckus
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.28 03:28:00 -
[597] - Quote
Alexandria Nero wrote:I recently had 3 friends join in the game. 1 of them quit after a week due to the fact that the only the only thing he wanted to fly was a carrier/dread, and that would take too long time. The other 2 have acctually came to their senses and are training for frigs, destroyers and cruisers. After 7 days of training and with alittle money help from me ( for now) doing roams and missions without much help. Im guessing loads of new players dont join newb-friendly corps either so they dont have any help when they start and then dont know what they should train for diferent skills which then wastes their time. This will make them take longer time until they can fly the ships they want to use, and thry will get bored
Well I am new and recently joined the game, but I guess I read enough to know that big ships are off the menu for a long time.
I'm thrilled to find out about the stuff I can do as a new player, although I haven't found a corp to settle in with yet, but I will admit that it isn't the easiest thing to get information about. From what I have read and experienced so far the bulk of what's written in guide format takes for granted a lot of skillpoints and in many cases a second account. That isn't to say all of it is that way or that there are no work-around, but yeah; if you only take a cursory glance at what's hot in the game then you might easily come to the conclusion that you are excluded until you have been training for many months.
I guess at this point I must conclude, personally, that skills don't feel gamebreaking. I found out where I can fight in a cheap frigate without much problem and I am slowly learning about places where I can earn some income to recoup those losses. The fact that none of my actions impacts how fast I train honestly feels like a perk. It's very refreshing coming from other games where they have engineered a constant treadmill you feel obligated to get on each day in order to catch up. In EVE I don't feel like I am catching up. I'm simply joining in on the action. Now, I want everybody to find the nearest minmatar and lay hands on him. But first, make sure your hand is balled up in a fist so you can beat the black outta his soul. God smiles when you hate blackness so you beat that matar in the name of the Almighty! |
Infinity Ziona
Cloakers
30
|
Posted - 2013.05.28 16:53:00 -
[598] - Quote
I sort of agree. Some of the skills are just stupid. I just came back after 3 years out of game. I have jump drive operation trained. I buy a MJD and try fit it. Nope. Then Im sitting 100 km from a target waiting for it to get to 92km to shoot it because my battleship cant lock it till then. I have to fit a sensor booster which requires me to train more skills to lock a ship thats only 100km away. Then my drones cant attack it. I have to fit a rig which requires more training or a drone module which requires more training.
If the Gallante guys came from earth their tech really went downhill because we can send a cruise missile 500km with its on board guidance system following terrain and these guys cant design a battleship that can lock another battleship 100km away in a straight line. Skills are a bit excessive in number and time for newbs.
Im a 2003 player and admit that. |
Antillie Sa'Kan
Forging Industries Silent Infinity
34
|
Posted - 2013.05.28 20:01:00 -
[599] - Quote
So you mean that flying a very specific and specialized role such as 100km+ sentry drone sniper requires specialized fittings and training focused in that area? Incredible. |
Infinity Ziona
Cloakers
32
|
Posted - 2013.05.29 11:35:00 -
[600] - Quote
Antillie Sa'Kan wrote:So you mean that flying a very specific and specialized role such as 100km+ sentry drone sniper requires specialized fittings and training focused in that area? Incredible. You know what I mean you're simply being a sarcastic jerk.
I'll explain it in novice for you. I mean that flying a battleship after training level 5 in that battleship, level 5 in targeting, and all the support skills as well as all the level 5 drone skills should give the pilot the ability to lock a target at 100km in a straight line.
The addition requirements are excessive and make subscribing and training all those skills a bit too much imo.
|
|
Antillie Sa'Kan
Forging Industries Silent Infinity
34
|
Posted - 2013.05.29 15:39:00 -
[601] - Quote
Infinity Ziona wrote:Antillie Sa'Kan wrote:So you mean that flying a very specific and specialized role such as 100km+ sentry drone sniper requires specialized fittings and training focused in that area? Incredible. You know what I mean you're simply being a sarcastic jerk. I'll explain it in novice for you. I mean that flying a battleship after training level 5 in that battleship, level 5 in targeting, and all the support skills as well as all the level 5 drone skills should give the pilot the ability to lock a target at 100km in a straight line. The addition requirements are excessive and make subscribing and training all those skills a bit too much imo. You know what I mean you are just whining.
Battleships are balanced around a default targeting range of about 75-95km after max skills not 100km+ after max skills. That's just how CCP designed the game.
100km+ is very long range for any BS and if you want to engage effectively at that range you will need specialized sniper training and fittings. Deal with it. You are expecting a general purpose combat ship to also act as a dedicated sniper without having to put any work or specialization into it. Boo hoo.
In fact if you had trained long range targeting 4 (rank 2), combat drone operation 5 (rank 2), and drone sharpshooting 5 (rank 1) instead of Gal BS 5 you would have had your 100km+ sentry drone sniper Domi in far less time than it took to get Gal BS from 4 to 5. It's not CCP's fault if you don't know how to read module and skill descriptions and make a training plan that trains your toon to do what you want to do.
Wait, you said that you already trained all those things. So I guess you just don't know how to fit a ship then? |
Infinity Ziona
Cloakers
35
|
Posted - 2013.05.30 06:01:00 -
[602] - Quote
I am making a comment on this thread not whining. Im a 2003 character. I'm currently sitting in a Vindi one shotting npcs from 200k. I have nothing to whine about for myself. Im speaking of new players and the excessive training they have to go through. |
Antillie Sa'Kan
Forging Industries Silent Infinity
34
|
Posted - 2013.05.30 14:58:00 -
[603] - Quote
Infinity Ziona wrote:I am making a comment on this thread not whining. Really?
Infinity Ziona wrote:Im speaking of new players and the excessive training they have to go through. I fail to see how long range targeting 4 (rank 2), combat drone operation 5 (rank 2), and drone sharpshooting 5 (rank 1) is excessive training when talking about a very specialized role. That's what, about two weeks? That's less time than it takes to be able to fly a cruiser competently. Especially when you consider that you should already have the first two before you even step into a Dominix. |
Airto TLA
Puppeteers of Doom
44
|
Posted - 2013.05.30 22:44:00 -
[604] - Quote
Antillie Sa'Kan wrote:Infinity Ziona wrote:I am making a comment on this thread not whining. Really? Infinity Ziona wrote:Im speaking of new players and the excessive training they have to go through. I fail to see how long range targeting 4 (rank 2), combat drone operation 5 (rank 2), and drone sharpshooting 5 (rank 1) is excessive training when talking about a very specialized role. That's what, about two weeks? That's less time than it takes to be able to fly a cruiser competently. Especially when you consider that you should already have the first two before you even step into a Dominix.
Cute but you missed a whole bunch of skills, Drone interfacing, Sentrry drones, Drone durabiility, Electronic warefare drones, etc.
This is what vets tend to forget, the massive number of skills that add some benefit to a ships combat performance, the funny thing is half them will then jump into a thread where someone complains about a ship and tell him he missing a long list of skills that take a minimum of 6 months to complete.
I am not necessarily saying dumb the game down, but the fact that some players do not like playig a game where they are restricted from being on an equal footing within a reasonable time, bothers them until they quit. In some cases equal footing may be two or more years. |
Antillie Sa'Kan
Forging Industries Silent Infinity
35
|
Posted - 2013.05.30 22:57:00 -
[605] - Quote
All of which are not strictly needed to get a sentry domi to shoot stuff at 100km aside from sentry drone interfacing 1. They are all things you certainly should have though, although not necessarily at 5, before you step into a drone focused BS. And the previous poster claimed to have "all the drone skills" already anyway.
Also getting those skills, even all to 5, isn't going to take 6 months. |
Antillie Sa'Kan
Forging Industries Silent Infinity
35
|
Posted - 2013.05.30 22:59:00 -
[606] - Quote
double post. I fail. |
Solutio Letum
Terpene Conglomerate
111
|
Posted - 2013.05.31 03:34:00 -
[607] - Quote
This post is a fail i wont take the time of reading all hes points because i know things he does not realize
I made a new account with a 21 days trial before i re activate this account within 5 days i was doing lowsec roams and killing npcs making millions, by following the rule of choosing a ship the size of your skills, i beat within 21 days if i did some FW i could of had a plex and paid a new account without problems
Noobs are stupid and dont know what ship to drive and dont know how to drive them, they need to learn why they blow up but they think bigger = better
I remember having a dominix has a noob about 2 months in, it had like 300 dps or so, now that i think about it ifi would of trained for a AF i would of had about the same amount of dps and ALLOT more effective tank by that i mean i could tank level 4s, i could just not do level 4s for some reasons
The fact is smaller ships are better for new players because it learns them how to fly and they are easier to train for. Any arguments are invalid for me because its easy to get into eve if you know what to do
If CCP put into the tutorial why to not fly big ships and train for a small T2 ship instead it would leave lots of good players (btw i am pretty sure i had my dominix within 1 month now that i think about it) |
Chi'Nane T'Kal
Interminatus Aeterna Anima
86
|
Posted - 2013.05.31 08:57:00 -
[608] - Quote
Solutio Letum wrote:This post is a fail [...]
Very accurate self assessment.
So noobs are stupid inexperienced? Why did noone notice that before you?
So what if there is a way for an experienced player to get by with low SP by concentrating on stuff that is highly efficient at low SP? That's completely irrelevant unless you can put all that information in an easily accessible tutorial or at least guide for new players.
And even then, maybe you were just lucky? For everyone making millions in low sec, there is a host of people who try and fail miserably, because low sec requires a different mindset than highsec.
You have 2-3 weeks MAXIMUM to communicate to a new player - in an environment where players are specifically warned not to be too trusting (i.e. you're not just trying to lure them into low sec to shoot them) - that there is an alternative to running lvl4 missions in a pirate faction BS or Marauder with perfect skills, before they start finding out about EFT and Evemon, see what flying those ships _efficiently_ requires and leave the game in disgust.
For potential null sec wannabees replace mission BS with capitals, because that's what the shiny battle reports out there advertise. |
Drago Shouna
Royal Amarr Institute Amarr Empire
18
|
Posted - 2013.05.31 18:24:00 -
[609] - Quote
So you bought an acc and are whining..thats what this thread amounts to...The skill grind is what makes this game for me. Because I can kick the crap out of players that are cashers like you..thing is this..you buy the acc but not the skills to use it.
Yes player retention is an issue, do you think this thread is helping that? |
Xuixien
Elysium Dominion
330
|
Posted - 2013.05.31 20:02:00 -
[610] - Quote
SP is not game breaking. It's game making.
1. So all I am asking is what is being done about this huge problem EVE faces?
- Nothing. SP is not a "problem" and CCP is not going to "fix" it. They've altered and improved skills so they make more sense but they are not removing SP.
2. Who can I talk to about this to make it apparent?
- No one.
3. This game is truly great but how does any new player have a chance at experiencing that greatness?
- By meeting other players.
4. I truly want to see this game grow so help me talk to the right people.
- Don't worry, EVE grows in players each year.
5. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
No one is listening and no one cares. EVE is not a game for everyone. That's really all there is to it. vOv
OP, your problem isn't SP, your problem is your attitude. Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |
|
Drago Shouna
Royal Amarr Institute Amarr Empire
18
|
Posted - 2013.05.31 20:31:00 -
[611] - Quote
Just wondering where in the world you live...I do have a reason for asking as well. |
Lysander Fairewell
State Protectorate Caldari State
11
|
Posted - 2013.06.01 07:49:00 -
[612] - Quote
Skill Training Complete. : : - These Burning Lights - : : - The adventures and thoughts of a newbie in EVE Online.
http://burninglightseve.blogspot.com/ |
Tsunamicom
KnightWolf Corporation
0
|
Posted - 2013.06.01 13:09:00 -
[613] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
When you ask what CCP is doing to make this better, just look at the next patch.
The next patch will be more new-player friendly regarding getting the ships you want by reducing the time it takes to train for a specific ship or set of ships overall, and cutting out extra train garbage that doesn't make sense. They are removing tiered training and replacing it with function specific training. This will allow your new players and friends to change their train plan to be more effective earlier for the specific task they want to complete.
Ref: http://community.eveonline.com/news/dev-blogs/the-great-skill-change-of-blessed-2013/
I'm sorry your friends all left you, and you had to 'buy' a character to feel important in the game. Maybe this game wasn't for them, or even you for that matter. I'd like to think that a sandbox game can be for anyone, but when you say you want a 'Mature' MMO you have to think of what makes this game mature. Is it the player base? I'd say that's a huge part of it. I'd also like to think that 'mature' players also recognize that you don't get anything for free and it takes time and investments to make your goals a reality.
I have a RL buddy who I play a large variety of games with, but I know EvE isn't for him because he wants to be the top of the charts "right now". FPS games are more his style because most of them you don't have to 'level up' persay to be effective. I've realized that and took that into consideration when figuring out what games to play with him.
If your friends just want an out-of-the-box shoot-em up, go with an FPS. But if they REALLY want the golden apple of fun and excitement, see if they stick to EvE.
Then again, one of my favorite quotes from the 'mature' players: "When a player leaves EvE for a game like WoW, the average IQ of both games increases."
Good Luck in your travels.
-Tsunamicom |
Isonda
suspended animations DOT None Of The Above
5
|
Posted - 2013.06.01 13:46:00 -
[614] - Quote
My kid wanted to test out eve, so we did the 21 day trial account. After 21 days he got a plex and could fly a mining barge, hauler and a mean rifter after 22 days.
Given that my kid does not read english, the game is somewhat hard, but, that is nothing compared to the 2003 players, having typically have to play for months to get their first battleship. Today, it is just a few USD and you get a plex, and that will fund you for a damn long time.
And the pilots at the bazars, they generally cost about as much as the skills+plex invested by the previous owner. If you want to play with a 10 month old char, just buy 10 plex, sell them for isk, buy a pilot and you have skipped over 9 months of eve training. |
Remeruse
The Combine Honnete Omber Advancer Mercantiles
0
|
Posted - 2013.06.01 18:30:00 -
[615] - Quote
After reading through the first 3 pages of this topic I (and quite a few tears in local about the same subject) I have the following to contribute.
*I will not be quoting anything specific.
(1) How much easier do new players want it? Tech I cruiser balances have made low sp dominated gangs more than viable. My main lives in low sec full time and I quite often see small gangs running around in frigs/cruisers with T1 Logi/ECM suppourt. You dont need to be in Black Ops ships with carrier suppourt to have fun fights....in fact you get much better and more frequent fights in cruiser/BC gangs.
(2) As mentioned by previous posters, the SP gap that the OP continues to harp on about does not exist. Every "fun" fleet requires tackle, scouts and every pilot can be useful with mid level cruiser skills. Yes ofc a 100 mil SP char has more options (read as ships and fit variations) than a 2 month old toon but ultimately its the pilot that makes the difference not the SP.
(3) Saying that it requires 1.5 - 2 years of training to be effective is plain wrong. That sort of perception has plagued Eve for years, at least you dont have to train learning skills :) .....but seriously I have flown and trained many pilots that think being in a Tech II ship means that they will win every engagement or discover some secret only shared with players that reach 20 mil sp.
(4) Eve is about small steps, skill wise and exprience wise but when it comes to plain fun its not called a MMO for no reason. Get 5 new players together that know nothing of the game and I predict 80% of them will quit :) Reason being is that Eve requires more experienced players to pass on knowledge and experience to extract the maximum ammount of fun from the game.
(5) I played Call of Duty once, didnt like the way everyone had better guns than me so I complained on a forum. After 5 pages of responses telling me I was wrong and this wasnt the game for me I decided that I was wrong and this game wasnt for me. Formed a suppourt group and moved on.
Oh and btw if anything it should be the older players complaining about how easy it is now for new players to get into cruiser gangs suppourted by Tech 1 Logi and EWAR cruiser and gank thier shiny Tech II ships (With HG Slaves fitted).
roger out. |
Korah Arnelle
University of Caille Gallente Federation
4
|
Posted - 2013.06.03 16:52:00 -
[616] - Quote
I think the OP is missing some critical points being made which I myself have done on more than one occasion throughout my gaming life in EVE. Firstly, the bigger the ship isn't the better the ship. I know I love my Megathron's badass look, but in reality I can't fly that thing worth the risk to fly it even in PVE. So, I'll fly my Myrmidon and sometimes my Dominix since I have my drone skills up to scratch for the most part (especially for Myrmidon, I don't have T2 sentries yet... Q_Q). Secondly, the real challenge in EVE is to find what you love doing and finding others who want to do it with you. If you can't get past that hurdle, no amount of SP will matter unless you're skilling up characters for PLEX. Which then have fun playing the markets, but if you don't like doing that then you're doing it wrong. Just sayin'. |
Dray
Euphoria Released Verge of Collapse
39
|
Posted - 2013.06.04 09:59:00 -
[617] - Quote
I've been playing the game for 10 years now though atm I'm not active beyond using an alt to help some newb friends get mission running standings and skill training.
In general terms the OP is correct, we can argue the point as much as we like over the time it takes to become effective or merely useful all day but no one can deny the difficulty of the game compared to others.
My newb friends are falling by the way side and there's only 2 left who are grinding it out but they are not having fun, even with my help in guiding them and to a lesser extent, funding them, most of them understood that Eve is a slow burner and they see the potential but they struggle at times.
All of them including the 2 who are left were impressed with the game, but the punishing learning curve took its toll more than the skill training, it's hard to justify paying for a game, even though you can see whats on offer, if you are simply not having enough fun.
There are 2 things that have stayed with me regarding new players leaving, firstly they realized the game wasn't for them and secondly and more importantly they weren't having fun, this along side the fact they could see the potential is, in 10 years of playing, the single most important factor in my opinion.
I wish there was a way to make it easier but without a fundamental change to the game, which could break it, I can't see it happening, but for all its difficulty the game has grown steadily and for the people who have stuck with it the pleasure it brings is immense, rewards are all the sweeter when there is a tangible risk attached. This is Eve, this is its challenge, it will never be for everyone, it's cruel and punishing, it is unforgiving, it takes a gigantic dump on your breakfast, and laughs at you while eat it, but the flip side of that coin make it the single best MMO out there bar none.
No game has consistently given me great gaming moments like Eve, don't get me wrong other games, single and multi-player, have given me a lot of pleasure but none have done it better than Eve or anywhere near as often.
To all the new players out there struggling all I can say is stick with it, find a corp that suits you and keep at it, maybe in the future CCP will find a way to balance the early game difficulty against the long term pleasure, but either way it's worth it.
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IbanezLaney
The Church of Awesome Caldari State Capturing
408
|
Posted - 2013.06.04 12:35:00 -
[618] - Quote
It only takes a short time to become effective.
When I started this toon - I had no idea what to do and I felt the same way you do. Also learning skills were around then. It was way worse once for new players.
When I started an alt a few years later - Learning skills had been removed, I knew what to train and head toward and it was effective within a few weeks. Specializing is slower but to get a good pvp frigate or dessy going isn't too time consuming.
Don't make the mistake of thinking you need to fly the biggest ships with the biggest weapons to enjoy eve. Another problem is people want to do everything at 1st. Indy, pvp, mining, manufacture, get the big ships they see at undock when your Eve toon should have a focus/profession.
Don't try to be a 'jack of all trades' (unless you've already trained everything you need).
Fix this **** See Sea Pea. |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
22
|
Posted - 2013.06.04 13:03:00 -
[619] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
with good guidance you can fullfill a role in combat in hours to a few days it is not that hard this aint WoW do research and maybe join a unversity it helps enough people that help out and teach you basics in the sea of skills and ships
you just all think you can be a titan pilot in a month wake up and welcome to eve
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
HEAVEE D
Lord Industries Panda Cave
0
|
Posted - 2013.06.05 00:11:00 -
[620] - Quote
If this was a huge problem CCP would've changed it.
If CCP really wanted yours and everyone elses money that badly they would've changed it.
CCP has already taken into account the turnaround for whether new players subscribe or not and they are happy with things as they are or they would have changed it.
I've had a few RL friends who have played this game and none of them do now, but that doesn't bother me at all. They had similar reasons and they all started the same way I did, with nothing.
I think you realise early on if this is the game for you and the trial is usually long enough for that. I think if you have to raise these same issues that have been raised for years and nothing has been done then clearly there isn't a problem that needs to be fixed.
All in all, either you play or you don't. The OP spent cash to buy a char where some people actually spent alot of real effort getting to where they are today, you clearly want everything handed to you from the start or you wouldn;t have shelled out that cash.
Why should we listen to someone who can't even be bothered to play the game normally, took a huge shortcut and then still complains about it? If you want what seems to me like you thought would be "pay 2 win" then keep putting more cash in and buy another char it won't make the slightest bit of difference but I'm sure it'll shave all those years off you're so concerned about.
Nothing's gonna change any time soon - and even if it did, well you've just spent all that cash on a char for nothing haven't you?
|
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Goran Konjich
Ten Thousand Years Shinjiketo
60
|
Posted - 2013.06.05 08:17:00 -
[621] - Quote
Just sayin' ... new players "have" to understand that this is game with not small steps to progress. Actually mini steps.
If they do not comprehend in the first plex period, 1 or 3 respectively then this is not clearly game for that individual.
Simple but difficult to comprehend in some way. -+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+ |
Zor'katar
Matari Recreation
72
|
Posted - 2013.06.05 12:54:00 -
[622] - Quote
Beginning the fourth month of the OP's absence from this thread (over 2 months absent from the forums at all), and people are still replying directly to him. This is actually becoming sort of impressive. |
Antillie Sa'Kan
Forging Industries Silent Infinity
37
|
Posted - 2013.06.05 14:49:00 -
[623] - Quote
Zor'katar wrote:Beginning the fourth month of the OP's absence from this thread (over 2 months absent from the forums at all), and people are still replying directly to him. This is actually becoming sort of impressive. Indeed.
This is the thread that never ends. Yes it goes on and on my friends. Some people, started posting in it not knowing what it was, and they keep on posting in it forever just because... This is the thread that never ends..... |
Moredrehl Dakaan
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.05 17:36:00 -
[624] - Quote
OP is long gone ... but felt I needed to post as a new player myself
This is my third attempt @ Eve
The first two times, like the OP, I got frustrated with the perceived "sp wall" and as well as poor choices as to what to do in the game. The fact that I was heavily invested in other MMO's at the time made it easy to walk away from Eve.
This time around ...
I am not involved in any other MMO's
I have reassessed the "SP wall" and can rationally view it no differently than starting as a new subscriber/player in any other established MMO. For example, I never played Age of Conan. I wouldn't expect to be doing end game content in AoC as a brand new player within my first 2-3 months of that game ... and I shouldn't be expecting any differently in Eve.
I have firmly grounded my expectations, that for the first 6 months to perhaps even a year ... that my time spent in Eve will be no different than the time spent leveling a new character in any other MMO. The fact that Eve is a sandbox I think fools many players, that lack of direction (ie quest hubs etc of Theme Park MMOs) leaves them feeling they should be able to jump into a capital ship their first week and be pew pewing people.
Instead, they should always keep in mind that to compare themselves as a brand new player to a capsuler with 50-100mil SP is folly. It should be no different than comparing a level 1 toon in WoW to a level 90 End Game raider who has played religiously since launch. The SP's earned over time are no different than a combination of your level and gear in any other MMO.
This time around, I've come to the realization that my enjoyment of Eve will be based on the goals I set for myself rather than the envy I may have of other players.
|
Ace Uoweme
Republic Military School Minmatar Republic
194
|
Posted - 2013.06.06 04:53:00 -
[625] - Quote
Hefty TheFirst wrote:It is a great aspect you are right there. But it has been grocely expanded.
Out of 5 people in my experience 4 quit. That's a really bad number. I love this game but few people are going to drop big $ to buy a pilot in the bazaar.
This has to be the biggest issue in the game right now. If dealt with the game could MASSIVELY expand... Once more if you misread MASSIVELY expand.
Training time is an issue, as well as if you do train too much, it costs a mint every time you're podded.
So folks just raise specialty alts instead. Next thing you know, you have a farm of narrowly trained alts.
It's a mess, as it doesn't reward character progression. It rewards making more alts to specialize, then quit their training before it's too expensive to even play. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Haulie Berry
909
|
Posted - 2013.06.06 05:43:00 -
[626] - Quote
Ace Uoweme wrote: Training time is an issue, as well as if you do train too much, it costs a mint every time you're podded.
So folks just raise specialty alts instead. Next thing you know, you have a farm of narrowly trained alts.
It's a mess, as it doesn't reward character progression. It rewards making more alts to specialize, then quit their training before it's too expensive to even play.
You spend a lot of time speaking authoritatively about things that you don't understand very well.
I have a small farm of "narrowly trained alts" and that has ****-all to do with either training time or medclone costs (and really, I don't care how many SPs you have, if your medclone is a major expense to you, you're utterly inept). It revolves more around logistics and basic capacity than anything else.
Logistically, I'm not about to keep my combat pilot in the same region as my POS to plug in jobs around the clock. That would be silly. I'm not going to fly him to Jita every time I need to move some merchandise, either.
Capacity-wise, a given character is limited to, at most, 11 lab slots and 11 manufacturing slots. This is a fraction of what I actually need for an efficient operation. This has nothing to do with training time, it's a hard limitation.
Same goes for PI, market slots, etc.
TL;DR version: Please stop shiptoasting so much. |
General Sadistis
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2013.06.06 06:04:00 -
[627] - Quote
Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs.
Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick".
Also you aren't getting the jest of this post. I only had three real questions in my post. You answered non of them. I just assume you are really young and can't understand or fathom discussions. Thanx for the free bump though :D
"Also the whole reason why people have alts is to train different skill paths." Not quite, I and MANY friends have alts for the effectiveness of them. cyno alts, scouting alts, plus its nice when you can roll out half your fleets logi with one person.
"This is the only game I have ever come across that people have this many alts." its the only game I can think of where you can get an actual advantage from having alts. You can train different things at different times and do things more efficiently. |
Drago Shouna
Royal Amarr Institute Amarr Empire
22
|
Posted - 2013.06.06 09:20:00 -
[628] - Quote
General Sadistis wrote:Hefty TheFirst wrote:To get the core skills to an OK-ish level takes about 1.5 years. That's like STANDARD level certs.
Also "subs are at an all time high". You mean everyone has like 1-5 alts. Speak to some miners and find out how many alts they have...
I would estimate 30-50% of subs are unique players. Also the whole reason why people have alts is to train different skill paths. This is the only game I have ever come across that people have this many alts. I mean CCP promotes it. "start your sidekick".
Also you aren't getting the jest of this post. I only had three real questions in my post. You answered non of them. I just assume you are really young and can't understand or fathom discussions. Thanx for the free bump though :D "Also the whole reason why people have alts is to train different skill paths." Not quite, I and MANY friends have alts for the effectiveness of them. cyno alts, scouting alts, plus its nice when you can roll out half your fleets logi with one person. "This is the only game I have ever come across that people have this many alts." its the only game I can think of where you can get an actual advantage from having alts. You can train different things at different times and do things more efficiently.
This game is far from unique in the fact that people have alt accounts for different things..
I have 6 accounts on Dofus still simply because it was easier to run dungeons with my own team rather than rely on others who might screw up the run. It also got me a nice set of different skills to do it.
Also you could only learn 3 professions on a character so with 6 I could max all of them out and not have to find someone in game to make something for me.
No matter which mmo you play you'll see the same similarities in every game. |
Ace Uoweme
Republic Military School Minmatar Republic
201
|
Posted - 2013.06.06 10:19:00 -
[629] - Quote
Haulie Berry wrote:You spend a lot of time speaking authoritatively about things that you don't understand very well.
I speak very clearly, thank you for noticing. It sure brings out the hypocrits as well.
Haulie Berry wrote:I have a small farm of "narrowly trained alts" and that has ****-all to do with either training time or medclone costs (and really, I don't care how many SPs you have, if your medclone is a major expense to you, you're utterly inept). It revolves more around logistics and basic capacity than anything else.
It revolves around the issue if you do have plenty of SP invested in a toon, you're not going to use that character too often, as it does get a tad expensive if podded. Well, too those who aren't "whales" or living on some blue doughnut payout, ya know?
Which is why folks make an army of alts that specialize. Get podded it's cheap to replace...bonus if there's no implants (because not everyone can get them replaced cheaply, right?).
Your logistics doesn't change that fact.
P.S. - Oh, and have a nice day. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Haulie Berry
920
|
Posted - 2013.06.06 16:09:00 -
[630] - Quote
Ace Uoweme wrote:
It revolves around the issue if you do have plenty of SP invested in a toon, you're not going to use that character too often, as it does get a tad expensive if podded. Well, too those who aren't "whales" or living on some blue doughnut payout, ya know?
Yeah... this is a complete fabrication, now. There are no characters going unused because it's just too expensive to pay the medclone costs. They're just not THAT expensive. At 106 million SPs, mine are on the expensive end of the spectrum at 21 million. I PvP with two +4s plugged in, bringing my total podding expense to about 60 million. I don't really consider myself among the spacerich, and this is entirely affordable.
Maybe try an argument that involves lying less?
Most alts tend to be cyno alts, trade alts, manufacturing alts, supercap holding alts, etc. I don't think I've ever heard of an, "I just can't afford to PvP on my main," alt. |
|
Gizznitt Malikite
agony unleashed Agony Empire
2190
|
Posted - 2013.06.06 16:24:00 -
[631] - Quote
Haulie Berry wrote:Ace Uoweme wrote:
It revolves around the issue if you do have plenty of SP invested in a toon, you're not going to use that character too often, as it does get a tad expensive if podded. Well, too those who aren't "whales" or living on some blue doughnut payout, ya know?
Yeah... this is a complete fabrication, now. There are no characters going unused because it's just too expensive to pay the medclone costs. They're just not THAT expensive. At 106 million SPs, mine are on the expensive end of the spectrum at 21 million. I PvP with two +4s plugged in, bringing my total podding expense to about 60 million. I don't really consider myself among the spacerich, and this is entirely affordable. Maybe try an argument that involves lying less?
I could have wrote this about myself...
I'm not space rich, and don't plex for isk.
Clone costs do NOT limit my game play. I too have the same clone grade as Haulie (which cost 30m before this week) and fly with two +4 implants, and I regularly take risky engagements I'm not favored to win, in nullsec, in/around bubbles. In an average month I lose a pod a week, and that's affordable (although sometimes I have to take an isk-earning vacation).
|
Ace Uoweme
Republic Military School Minmatar Republic
203
|
Posted - 2013.06.06 16:42:00 -
[632] - Quote
Gizznitt Malikite wrote: Clone costs do NOT limit my game play. I too have the same clone grade as Haulie (which cost 30m before this week) and fly with two +4 implants,
Which new player is going to have 30mil ISK?
Don't know about you, but even if I did rat in null, or was into moon goo, 30mil ISK is still a lot. To you it may not be, but get podded 2x, and that's nearly 1/5 of a PLEX.
Can you see the issue now -- 1/5 of a PLEX getting podded just twice? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Gizznitt Malikite
agony unleashed Agony Empire
2191
|
Posted - 2013.06.06 16:55:00 -
[633] - Quote
Ace Uoweme wrote:Gizznitt Malikite wrote: Clone costs do NOT limit my game play. I too have the same clone grade as Haulie (which cost 30m before this week) and fly with two +4 implants,
Which new player is going to have 30mil ISK? Don't know about you, but even if I did rat in null, or was into moon goo, 30mil ISK is still a lot. To you it may not be, but get podded 2x, and that's nearly 1/5 of a PLEX. Can you see the issue now -- 1/5 of a PLEX getting podded just twice?
A new player doesn't have a 30m isk clone... (which is now 21m btw). Can they afford to play in 2x +4's? Probably not initially, but so what. They can afford +1's and +2's while they are learning, and that's completely reasonable!
I had < 100m isk when I first started PvP'ing, couldn't fly a BS, and had someone give me the BC I used to run missions with. At that time, when I first started PvPing, I would go out in +1's & +2's (cause those were cheap), PvP'ing in cheap fit frigates which cost about <1m isk per frigate (although its about 2m isk given today's prices) designed to gank interceptors. I made my first 100m isk by looting and salvage those ships.
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Haulie Berry
926
|
Posted - 2013.06.06 16:56:00 -
[634] - Quote
Ace Uoweme wrote:Gizznitt Malikite wrote: Clone costs do NOT limit my game play. I too have the same clone grade as Haulie (which cost 30m before this week) and fly with two +4 implants,
Which new player is going to have 30mil ISK?
....which new player is going to need 30 mil Isk (21, now) to cover an up-to-120m SP clone? Seriously starting to suspect you are a Tom Gerard alt. |
Vaju Enki
Secular Wisdom
830
|
Posted - 2013.06.06 17:35:00 -
[635] - Quote
Haulie Berry wrote:Ace Uoweme wrote:Gizznitt Malikite wrote: Clone costs do NOT limit my game play. I too have the same clone grade as Haulie (which cost 30m before this week) and fly with two +4 implants,
Which new player is going to have 30mil ISK? ....which new player is going to need 30 mil Isk (21, now) to cover an up-to-120m SP clone? Seriously starting to suspect you are a Tom Gerard alt.
He's a themeparker that crashlanded in EvE Online. he's clueless about anything to do with sandbox mmo-rpg games. The Tears Must Flow |
Haulie Berry
932
|
Posted - 2013.06.06 20:00:00 -
[636] - Quote
Also, this:
Quote:Don't know about you, but even if I did rat in null, or was into moon goo, 30mil ISK is still a lot. To you it may not be, but get podded 2x, and that's nearly 1/5 of a PLEX.
...rather nicely underscores what I suggested earlier about your general level of knowledge about the game.
I don't rat in null, and I don't mine moon goo, and somehow, my clone costs are still inconsequential to me. How can this be?!?
Moon mining is good organizational income. Ratting in null is far from top tier. Neither make good examples for the point you were trying to make.
I expect you've never actually participated in "high level" Eve content, because you keep making arguments premised on fabrications. It's pretty obvious that you spend a lot of time reading the forum, and you've cobbled together this imagined alternate Eve universe from bits and pieces that you've gleaned, but you've done so preferentially, and completely ignore just about any information that doesn't fit into your rather dystopian personal rendition of the game.
Your reasoning for why people typically use alts, for instance, is objectively wrong. You seem to have taken two different data points...
1. Lots of people have lots of alts. and 2. Some people complain about medclone costs being too high.
...and fallaciously cobbled these two typically-unrelated matters into a causal relationship, which you've then used as the basis for a number of decidedly false statements. |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
8
|
Posted - 2013.06.06 22:01:00 -
[637] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
Most of the answers are pretty spot on. You can be in an effective t2 frigate pretty quick. You don't need most skills past level 4 to be effective. Only train Level 5's for those that you need to get a specific module or a specific ship. I trained Caldari BS V because I run in a Caldari BS all the time. That was 27 ish days. I couldv'e trained a ton of skills to level 3 in that timeframe. Once you start training from level 3-5, especially 4-5 your time to gain ratio is really high.
By the way the certificate skills are not all that great at giving you an actual idea of what you need. Find out what modules you need to run and get the minimum to run Tech 2 variants.
I was soloing level 4's in a couple months on this toon, missile boats are crazy easy to get into fast.
I have tried to bring friends into this game as well. It really appeals only to a niche audience. It is not for everyone, and most people don't understand the mechanics well enough and quite. Nothing really beats the adrenaline rush you can get during pvp, especially if your solo. I tried it a couple times on this toon recently and got owned. It was still fun. My other toon has done some roams in low sec. Pretty fun as well. The game is mostly about the chase. Once you engage even the slightest error will allow you victory or gain you a loss. I personally enjoy null sec anom ratting, I do it on my second monitor between activities on other games on my main screen.
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GimmieCash
Sigma-Six Aegis Solaris
0
|
Posted - 2013.06.07 12:17:00 -
[638] - Quote
long training time is a good thing. this isnt wow where you can be the best at everything in less than 3 months. the long training seperates the real players from the nubs who wont learn about the game and quit after 3 months. ive been playing this game for quite a long time and im still learning new things about it. i love this game and id say never cut down the training time. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
87
|
Posted - 2013.06.07 13:17:00 -
[639] - Quote
GimmieCash wrote:long training time is a good thing. this isnt wow where you can be the best at everything in less than 3 months. the long training seperates the real players from the nubs who wont learn about the game and quit after 3 months. ive been playing this game for quite a long time and im still learning new things about it. i love this game and id say never cut down the training time.
While this is true (always learning things), the system also elevates the mediocre player, who simply happened to start the game earlier, over the good player who found the game later - to an extend that the game loses appeal to a lot of decent players.
Your comment about nubs is quite untrue. Just take a look at some killboards or spend a millisecond in the great hubs' chat and you realize there are scores of morons around and a lot of them are not new players.
Quite to the contrary, the SP system as currently implemented promotes noobism, as after a few years of patience, the clueless veteran will be indistinguishable from a new mediocre player, as long as he is capable of following very few very basic rules.
At the same time, being clueless, he will not ever have been subject to the frustration inherent in not being able to use an optimal skill plan, since he has no idea what that is. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2194
|
Posted - 2013.06.07 18:18:00 -
[640] - Quote
Chi'Nane T'Kal wrote:GimmieCash wrote:long training time is a good thing. this isnt wow where you can be the best at everything in less than 3 months. the long training seperates the real players from the nubs who wont learn about the game and quit after 3 months. ive been playing this game for quite a long time and im still learning new things about it. i love this game and id say never cut down the training time. While this is true (always learning things), the system also elevates the mediocre player, who simply happened to start the game earlier, over the good player who found the game later - to an extend that the game loses appeal to a lot of decent players. Your comment about nubs is quite untrue. Just take a look at some killboards or spend a millisecond in the great hubs' chat and you realize there are scores of morons around and a lot of them are not new players. Quite to the contrary, the SP system as currently implemented promotes noobism, as after a few years of patience, the clueless veteran will be indistinguishable from a new mediocre player, as long as he is capable of following very few very basic rules. At the same time, being clueless, he will not ever have been subject to the frustration inherent in not being able to use an optimal skill plan, since he has no idea what that is.
I don't understand the point of your post:
Why do we need to distinguish between a "clueless vet" and a mediocre Noob? A smart player can defeat either one, regardless of SP!
The major counter-point of this thread is that: A low-sp character can kill an older player, which is a major improvement over other MMO's (where a low level character can't do jack to a high level character). Sure, they may not be able to win the mirror match, but EvE PvP rarely centers around mirror matches. A "decent player" should find this very appealing, not the contrary!
Now, who does this "lose appeal to"? The Power Gamer!!!
A power gamer will probably be frustrated because they can't fit the "absolute best" with "perfect skills" quickly, but who cares about them. These are the players that EXPECT their perfectly-skilled BS to take on 10 newbs in dessies and live, and that's simply NOT how EvE functions! Frankly, I don't want CCP to cater to this mentality!
I realize some highly-OCD players probably get frustrated too, but if started catering to their whims, every ship would have to be symmetrical, every prop mod would have to go in midslot #1, and you'd have to click three times to target an object!
|
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Amadeus3
New Eden Order Sev3rance
3
|
Posted - 2013.06.07 18:48:00 -
[641] - Quote
Everything I wanted to do being 1.5-2yrs away was the REASON I kept subbing. |
Lost True
Paradise project
2335
|
Posted - 2013.06.08 06:06:00 -
[642] - Quote
This topic is still on the first page? Jees, shut up already... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Gotta Hairball
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.08 06:10:00 -
[643] - Quote
GimmieCash wrote:long training time is a good thing. this isnt wow where you can be the best at everything in less than 3 months. the long training seperates the real players from the nubs who wont learn about the game and quit after 3 months. ive been playing this game for quite a long time and im still learning new things about it. i love this game and id say never cut down the training time.
I agree. My gaming friends all, sadly, play WoW and Star Wars. It seems every few months they max out a character and start over with a new one. I have never subbed to one of those games, it seems pointless to me. Eve on the other hand, is full of possibilities and I love knowing that I'll never "max out" my character. There will always be something new to try and another skill to train.
To me, it seems the OP was the true troll here. He expected all his questions to be answered without any clarification on his part as to what he or his friends wanted/expected.
I have a feeling I'm going to be playing Eve for a long time and I'm really looking forward to it! I'm not saying you did it, I'm just saying I'm blaming you. |
Lost True
Paradise project
2335
|
Posted - 2013.06.08 06:19:00 -
[644] - Quote
Amadeus3 wrote:Everything I wanted to do being 1.5-2yrs away was the REASON I kept subbing. My current SP and my 2700 SP/Hour is the ONLY REASON why my accounts are always active. Although i've trained up everything i need 4 years ago. I'm actually playing 2 months in a year, and i love to watch my character grow.
So the day when there won't be passive SP gain will be the last day i pay and play.
Of course, the game itself without sp is cool, but there's always a time when you're not enjoying anymore. In most cases that means unsubbing and forgetting about the game. In eve, the game is just going to RL - you're still "playing", training the character, you just doing RL stuff instead of flying starships for now.
I'm not sure that even CCP actually realizes how brilliant the idea of passive training is, both for their income and for players. Considering the previous paragraph. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Lost True
Paradise project
2335
|
Posted - 2013.06.08 06:33:00 -
[645] - Quote
Gotta Hairball wrote:GimmieCash wrote:long training time is a good thing. this isnt wow where you can be the best at everything in less than 3 months. the long training seperates the real players from the nubs who wont learn about the game and quit after 3 months. ive been playing this game for quite a long time and im still learning new things about it. i love this game and id say never cut down the training time. I agree. My gaming friends all, sadly, play WoW and Star Wars. It seems every few months they max out a character and start over with a new one. I have never subbed to one of those games, it seems pointless to me. Eve on the other hand, is full of possibilities and I love knowing that I'll never "max out" my character. There will always be something new to try and another skill to train. To me, it seems the OP was the true troll here. He expected all his questions to be answered without any clarification on his part as to what he or his friends wanted/expected. I have a feeling I'm going to be playing Eve for a long time and I'm really looking forward to it! As i agree with that eve is long and this is good, i'd like to say something about those other games...
I'm playing one of those "short" games now. Star Trek Online. Yes, it's takes some days get the max level, but there's sill many things to achieve. I've played it for 6 months already, with one character, and i still have much to do. The level cap now seems to me like 5% of everything else. There's a cannons that i'd like to install on my ship, and some of the other very rare mods... but i'm not sure that i'll get them because i'm tired for now and taking a break from it. It's very much like getting a 5% boost from 30-day long skill. BUT it's much harder, because i can't just wait for it... And that's sad - i can wait a long skill in eve - not a problem, who cares. But it's sucks to spend days sitting in the game to finnaly achieve something...
I don't understand why there's some whinners about this... Or no, i can - there's alwys the whinners, no matter what.
I never had a problems with the skills. Of course i was happy to finnaly train Command Ships to V (my first T2 ship), but i was doing OK without it... So maybe tou guys just suck, and trying to blame SP system in that? in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Douglas Whyte
WhyteKream
7
|
Posted - 2013.06.08 17:53:00 -
[646] - Quote
The problem with eve, skills, and new players, is not the skills or eve, but the new players. WHY? because allot of them are migrating from the death of their beloved and looking for something to fill the void. The problem is not with eve, but the behavior that's been taught to players.
GET TO MAX THEN HAVE FUN
Does getting all the core skills take over a year, yes. Do you need all the core skill at 5? no... do you even need ALL of them at 4?.... no. Yet to new players, they look at the cert's as a progression bar, or achievement, and think that's what I HAVE to have. Without ever thinking, oh hey I can take on a BS with a frig, with less then a week training.
Eve's end game starts as soon as you create you character. Unlike other MMO's, that advertise story, this starts YOUR's as soon as your game loads. The very moment you begin playing you're beginning a story. A story of a new pilot, with little skills, a big aspirations, embarking on a journey to discover their destiny.
It literally forces you to walk that journey, to focus on it instead of the destination. Because in eve, that end is only as possible as the person who's there now. The community changes how you can interact in this game so much, that there is no end game. The end game is when jove's say "**** these barbarians" and kill us all in our sleep (downtime).
I can understand planning for what you want to do, to fly the ship you want to fly with the stats you want. I'm there too. I can understand planning to have everything and realizing it'll take 2-3years... to which I can understand the reaction of **** this. I myself though WTH, I can barely plan what I want to do over the next year in life, yet here I am planning for it in a game?.
That's when I realize, always... because I always seem to find my way back to planning :P..., that I need to log in and play. I need to think what can I do now, I need to talk to people, I need to expand my mentality. I need to just play the game.
Then I find something to do, that's really profitable, and go hell yeah. What now?. |
Troezar
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.06.08 20:40:00 -
[647] - Quote
EVE where the destination is life and living is all that matters... |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2013.06.09 11:17:00 -
[648] - Quote
Without going through all the posts after the first one, I think I can contribute. In response to the first post: There's lots to do without elite skills. The alts prove that (most alts don't have many SP). This is not a game where it all begins when you have the best possible skills. The skills are secondary, knowing how to fly the skills you have against others (PVE and PVP) is more important. You don't need maxed out DPS and HP etc to have a chance, you just need to know which fit and abilities other ships have and tailor your fit to that. You'll lose a lot of ships before you fit your ships in accordance with reality, not some fantasy we have about how other ships are fit, but you will gain SP as you lose ship after ship and learn to fit your choice of ships for all their purposes. By the time you are elite at fitting your ships and flying your ships, you have excellent skills to accompany you. But you will have to chose what skills you do not need, you won't train it all, that's the point. Only by specializing can you be the best at one task. |
Malcanis
Vanishing Point. The Initiative.
9988
|
Posted - 2013.06.09 12:27:00 -
[649] - Quote
Lost True wrote:Amadeus3 wrote:Everything I wanted to do being 1.5-2yrs away was the REASON I kept subbing. My current SP and my 2700 SP/Hour is the ONLY REASON why my accounts are always active. Although i've trained up everything i need 4 years ago. I'm actually playing 2 months in a year, and i love to watch my character grow. So the day when there won't be passive SP gain will be the last day i pay and play. Of course, the game itself without sp is cool, but there's always a time when you're not enjoying anymore. In most cases that means unsubbing and forgetting about the game. In eve, the game is just going to RL - you're still "playing", training the character, you just doing RL stuff instead of flying starships for now. I'm not sure that even CCP actually realizes how brilliant the idea of passive training is, both for their income and for players. Considering the previous paragraph.
I think they're pretty well aware.
1 Kings 12:11
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Anna Djan
Banana Corp
6
|
Posted - 2013.06.09 21:09:00 -
[650] - Quote
For a start you're making up numbers.
It takes a char with + 3 implants 145 days (less than half a year) to get MAX core skill certificate.
Followed by the skills you want for a specific ship.
e.g. Rockets+lm to 5 + destroyer to 4 is less than 1 month
or a drake and heavy missile specialisation is less than a month.
I agree it's difficult to get started, but we have a friend who's been playing 1 month and he's out pvping, missioning, station trading.
Just because you're clueless don't blame everything else., |
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Omnathious Deninard
The Scope Gallente Federation
1142
|
Posted - 2013.06.10 08:44:00 -
[651] - Quote
Most if not all you should read this thread. https://forums.eveonline.com/default.aspx?g=posts&m=3115080#post3115080 Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Idont Getitatall
State War Academy Caldari State
2
|
Posted - 2013.06.10 12:50:00 -
[652] - Quote
Theres no such thing as SP wall, in other games it takes 4-6 months to level and gear up for DECENT gear playing semi casual, gear that will be obsolete in the next expansion you have to PAY for. My cruiser V from 2010 is still valid, my purple gear from 2010 in other mmorpg`s isnt.
You can of course powerlevel in other mmorpg`s but you can powerlevel in EVE too by grinding ISK and buy a good character if you think SP is everything. Or you can choose to buy 4 plexes (in most games you have to buy the game + expansions, so game + 4 plexes isnt that hard on the wallet considering), thats over 2BIL and gets you a nice 10-15 mil SP character right from the start.
Or you can just stop staring at the SP and start playing, set some skills to go III-IV and blast things to pieces with the friends you made while learning the game. |
Garek Zosimo
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.06.10 20:20:00 -
[653] - Quote
Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE.
That in itself is bull, because 95% of all corp that recruit use SP amount as a main requirement for applying to their corp. |
Nylith Empyreal
Federal Defense Union Gallente Federation
324
|
Posted - 2013.06.10 21:46:00 -
[654] - Quote
Honestly the only thing SP gain hurts is old players restarting or w/e else, I have restarted many times after having well my way into any t2 hull and capitals. That being said all it is is a tedious wait, and I learn more and more with each reset, honestly people waste so much sp in ships they like but never fly, so much sp they could've spent perfecting the one ship they use the most or the set of ships they use the most, what a waste.
This is the game about research what ccp should is add more information in regards to what ships do what and what follows along a play style you want, as opposed to being led blindly into different ships that are fotm, or look cool but don't do **** for what you want. Now I'm not saying jack of all trades is a bad thing it's nice to have diversity, but in the beginning trying to go for every new ship you find will spread you so thin that after a year you still can't properly fly anything.
I personally, don't like the transition between frigates to battleships, honestly I think it'd be better to start in the middle at cruisers and then let them diverge to the different hulls from there. Strictly imho; going from mid to faster or to more bulkier. But I don't see that happening ever given the current charts and given the price scaling.
Who's the more foolish the fool or the fool who replies to him? |
Haulie Berry
1015
|
Posted - 2013.06.11 01:04:00 -
[655] - Quote
Garek Zosimo wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. That in itself is bull, because 95% of all corp that recruit use SP amount as a main requirement for applying to their corp.
Very few worthwhile corps use that as anything more than a means to filter out the undesirables (e.g., people who whine about not having enough SPs to do anything).
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Bruce Kemp
Brutor Tribe Minmatar Republic
45
|
Posted - 2013.06.11 03:59:00 -
[656] - Quote
Been playing eve 9 years, yeah its tough at the start but that's what made me want to play eve more.
Eve rewards to committed not the people who want a quick fix.
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Ark Katar
Blackland Incorporated
0
|
Posted - 2013.06.11 06:37:00 -
[657] - Quote
It actually only takes like 2-5 months to become reasonably effective, depending on what you want to do.
Missioning is especially easy to get into.
It's a lot of work to reach a high level of effectiveness with one thing, usually 2-3 more, but no where near 1.5 years.
I have about 1.5 years of training time worth of SP on this character now, and I'm highly effective at:
Running all kinds of missions up to L4 and L5's in groups
Mining, as I can fly Exhumers with T1 gear
Being a mining foremen (I'm like 19 days from perfect orca skills)
Hauling
Trading
Basic ore refining
Social
Leadership (not that I ever really use my high skill investment here heh).
and unfortunately'; planetary management.
I'm actually just 3 months away from polishing off essentially every skill I ever wanted to max when I started playing the game.
I think I got into a battle cruiser like 3 months in, and a battle ship 4 months in.
Honestly, this game isn't for everyone, it costs a lot of money over a long period of time, and it's pretty brutal, but that's how it is.
Oh, and I have 0 alt accounts. |
Sacu Shi
Thorcrest's Hammershedders
1
|
Posted - 2013.06.12 08:20:00 -
[658] - Quote
Hefty TheFirst wrote:Elena Thiesant wrote:Hefty TheFirst wrote:You didn't answer any of the questions but getting core skills to "standard" core skills as in all the skills needed to fly a ship not core on the cert tab takes longer than 2 years. What ship? All the skills needed and recommended to fly a frigate to V will not take 2 years. All the skills to fly every single ship in the game, yeah that'll take a while. That's a long term goal that you can work on in time, it's not something you need to do to play. Let's see... Caldari frigate Merlin, all required skills and recommended certificates total at under 5 days. Minmatar destroyer Thrasher, all required skills and recommended certificates total at just over 6 days Gallente cruiser Thorax all required skills and recommended certificates total at a little over 10 days Amarr battlecruiser Prophecy, all required skills and recommended certificates total at 75 days. Getting large, but haven't hit 6 months yet. Caldari battleship Raven, all required skills and recommended certificates total at about 80 days, though you probably want more skills than that to fly a battleship Again, what is your goal that you need to wait 1-2 years to *start*? You're avoiding that question. Quote:Yes you can fly all of those and you are approaching the year mark. The worst is behind you. The worst? Light at the end of the tunnel? What tunnel? I've had fun the whole way through that year. So I can't fly a battleship perfectly yet, point is, I don't need to, there's nothing that compels me to fly a battleship, nothing where it's 'fly a battleship or log off' (and to be honest I prefer smaller ships at the moment) What you and probably your friends seem to be missing is that there's no skill requirement for fun. You can play and have fun from the first minute, as long as you don't get stuck in the mentality of 'I have to have 50 million skill points to undock' Again character assassination and avoiding the actual post discussion. The pilot I bought is over 2 years old with just missile and projectile skills. So for 2 years of training I can now fly Min BS and Tengu with less than standard skills. Now keep in mind this toon was carefully planned for just those 2 roles. Only 2 roles I can do effectively after 2 years of training. It would be much better if after 2 years of playing the game I could do better than that. You need to turn off all your main accounts and see just what I am talking about from a new player perspective. Not my point of view not your point of view. Make a trial account. Forget about the contacts you have made over the long periods of time that you have been playing. With no help from anyone like a normal new player will be exposed too, go see just how useless you truely are in the first few months to a year of eve. Who would ever want to feel that way... All I am saying is the SP wall just keeps getting bigger and something needs to be done. A discussion of some sorts.
New player here. (well, 3 or 4 months) - Currently running lvl 4's solo with a CNR. Making enough ISK to pay for my plex and then some. Used EVEMoN to see how long it would take me to be able to sit in every subcap ship ingame - 524 days. Not even 2 years! Probably just over 2 years to be able to fly them ALL effectively, but Iv been having fun from day 1, planning, skilling, missioning, getting killed, etc.
Srsly, join a corp, hang out with others, play the game instead of throwing $ at it. Make your goals REALISTIC rather than 'I wanna fly a cap within 2 weeks...waaaaaah I can't do it *tantrum* *ragequit*
Its a game. |
Gilhelmi
Top Snipe's School of Engineering R.E.P.O.
8
|
Posted - 2013.06.12 09:35:00 -
[659] - Quote
Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. EDIT: No personal attacks, please - ISD Tyrozan
Admiral Adamsgate is right. A T1 ship with T1 fittings might not be great, but in a group, can still put up a very good fight. Especially, if they are well fit ships.
I have played this game for 5 years, in that time I have not once gotten a killmail that was not a corp practice session. I have over 72million SP. Fighting is only one aspect of a larger whole.
Really though, this game does requires you to join a corp with seasoned players to go with you on a combat run. So find a corp that will train you in fighting. SP is not everything, tactics and brains help alot |
Dokten Ral
Interstellar Brotherhood of Gravediggers Get Off My Lawn
5
|
Posted - 2013.06.14 19:05:00 -
[660] - Quote
TLDR
My 20m SP alt could wreck my 50m SP main in a toe to toe fight, so I disagree with OP. Also, this quote is from someone who really gets the point of having friends in EVE:
Quote:Havin' a crew ain't about fightin' fair! It's about overwhelmin' force!
-Thugnificent
Second, EVE is hugely reliant on player skill. You can very often defeat or escape from an opponent simply by being more clever than them despite an arguably worse set of ship, skills, and modules. And having the best **** isn't everything, I've made that mistake. As I started to get into pvp one of the first things was switch back to flying cheap, small T1 ships with T1 modules - because I saw I was not going to be any more effective with T2 than T1 until I learned how to fight.
And 'Skillbook - How to Fight' is, crazy enough, not on the market or on contracts.
Remember that time you logged in for the first time in a couple months, hopped into your favoritest most shiniest ratting/missioning/plexing ship and blew it up in the first room cause you forgot how to fly it right? I sure do, Maybe you forgot to orbit your sentries, didn't micromanage your cap usage, or just plain forgot that complex had a smartbomb. It didn't matter that you had all your skills to V and had faction mods equipped - you play wrong, you die. And it's a razor's edge between life and death at every moment my friends.
If you ask me, being a successful pilot is maybe 10% ships/mods/implants/etc, 15% skillpoints, and 75% player skill. And I love it. While the waits for new ship classes and such have at times been frustrating, I've noticed that the time it takes for skill training complete for the fancy ships with the big pricetags has given me the time as a player to do some research or testing or EFTwarrioring etc. to learn how to fly it. Then it blows up anyway and I learn more.
So maybe look to your capsuleer, always training, always learning, never ceasing to expand their knowledge of New Eden and how to operate within it. Every day they inexorably becoming a little more adept than they were the previous day. You need your character to be constantly training and learning to be able to keep up in EVE, yes, but just the same your character needs you to train and learn about New Eden just the same. Otherwise they're just so much biomass floating in the vacuum. |
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Nalelmir Ahashion
ROC Academy The ROC
7
|
Posted - 2013.06.14 23:20:00 -
[661] - Quote
played SWTOR for total of 6 months. out of the 8 classes I got 6 to max level (55), with my guild I finished ALL 100% game content (except 2 classes story). on swtor style games you need to get into max level in order to do group end game content but not only that you also need to get very high end gear in order to grind for more high end gear in to no purpose at all. in conclusion this type of game gets boring an extremely repetitive.
With eve after 1 day finishing the tutorials agent I can: Trade, craft, pvp, pve, mine, explore and many more things without being limited by skills. Eve skills method allows players to get more options for their gameplay beside kill X amount of static npcs like other games. Actually I find myself enjoying the company of other players and the fact we play together in pve missons, incursions, pvp wars with other corps etc is much better then "level up" for no reason just for e-peen sake. Also Eve is sandbox which is best thing ever, I can do whatever I want where in SWTOR style games I am limited by the game mechanics... I mean as maxed level character on swtor with group of 20 people why I can't invade and burn the opposing side city? on eve I can.
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Caa Zhjick
Fungus Eye Enterprises
4
|
Posted - 2013.06.20 10:09:00 -
[662] - Quote
Referencing the original post, I have to be honest as well:
The first month was fantastic, completely overwhelmed by the options and it was a blast learning the mechanics and becoming involved in the game on multiple levels. Then came the second month - the awkward middle ground between the initial "shine" of the game bringing the fun, and the realization that in order to achieve anything worthwhile, it takes a bare minimum of a year leveling.
I work in sales, and CCP has a solid business model. It's based entirely on time, and the less time player spend training, the less money CCP makes. Pushing for alts and charging PLEX (2, really?) to transfer a character, or charging money to train more than one character at once, seems more like a business ploy than a favor for the community.
It seems nowadays the only "fun" I get out of the game is reading about the stories other players have, particularly those with the years of experience to fly decent ships. Of course you can fly cheap frigates, but you'll never reach a competitive level and be able to participate in the grand schemes that make EVE so attractive to new players.
Just like the original post, I had a group of 5 friends playing the game - all quit after the first month. It's incredibly frustrating knowing that abilities are limited by the time (and by extension, money) you've invested in the game rather than skill or short-term investments.
Again, not bashing the game, I'm still here and want it to get better. But my game experience at this point consists mainly of sitting and waiting for skills to complete rather than actively doing things. In my opinion, the game is intimidating for new players not because of the learning curve, but because to train the BARE MINIMUM skills (e.g. standard certificates) you're look at several hundred dollars investment and at least a year.
I look forward to the day when EVE veterans can send out 5 invitations, and 5 of them keep playing. |
Signal11th
The Retirement Club
1051
|
Posted - 2013.06.20 10:11:00 -
[663] - Quote
Caa Zhjick wrote:Referencing the original post, I have to be honest as well:
The first month was fantastic, completely overwhelmed by the options and it was a blast learning the mechanics and becoming involved in the game on multiple levels. Then came the second month - the awkward middle ground between the initial "shine" of the game bringing the fun, and the realization that in order to achieve anything worthwhile, it takes a bare minimum of a year leveling.
I work in sales, and CCP has a solid business model. It's based entirely on time, and the less time player spend training, the less money CCP makes. Pushing for alts and charging PLEX (2, really?) to transfer a character, or charging money to train more than one character at once, seems more like a business ploy than a favor for the community.
It seems nowadays the only "fun" I get out of the game is reading about the stories other players have, particularly those with the years of experience to fly decent ships. Of course you can fly cheap frigates, but you'll never reach a competitive level and be able to participate in the grand schemes that make EVE so attractive to new players.
Just like the original post, I had a group of 5 friends playing the game - all quit after the first month. It's incredibly frustrating knowing that abilities are limited by the time (and by extension, money) you've invested in the game rather than skill or short-term investments.
Again, not bashing the game, I'm still here and want it to get better. But my game experience at this point consists mainly of sitting and waiting for skills to complete rather than actively doing things. In my opinion, the game is intimidating for new players not because of the learning curve, but because to train the BARE MINIMUM skills (e.g. standard certificates) you're look at several hundred dollars investment and at least a year.
I look forward to the day when EVE veterans can send out 5 invitations, and 5 of them keep playing.
The sad thing is when you actually get the ability to fly the shiny ships you will spend more time in the basic ships because they are more fun. Powered by Reath Filter V1.23 "All posts by this pilot are personal held views and not representitive of RKK or Retirement Club views or policies. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2214
|
Posted - 2013.06.20 13:23:00 -
[664] - Quote
Caa Zhjick wrote:Referencing the original post, I have to be honest as well:
The first month was fantastic, completely overwhelmed by the options and it was a blast learning the mechanics and becoming involved in the game on multiple levels. Then came the second month - the awkward middle ground between the initial "shine" of the game bringing the fun, and the realization that in order to achieve anything worthwhile, it takes a bare minimum of a year leveling.
I work in sales, and CCP has a solid business model. It's based entirely on time, and the less time player spend training, the less money CCP makes. Pushing for alts and charging PLEX (2, really?) to transfer a character, or charging money to train more than one character at once, seems more like a business ploy than a favor for the community.
It seems nowadays the only "fun" I get out of the game is reading about the stories other players have, particularly those with the years of experience to fly decent ships. Of course you can fly cheap frigates, but you'll never reach a competitive level and be able to participate in the grand schemes that make EVE so attractive to new players.
Just like the original post, I had a group of 5 friends playing the game - all quit after the first month. It's incredibly frustrating knowing that abilities are limited by the time (and by extension, money) you've invested in the game rather than skill or short-term investments.
Again, not bashing the game, I'm still here and want it to get better. But my game experience at this point consists mainly of sitting and waiting for skills to complete rather than actively doing things. In my opinion, the game is intimidating for new players not because of the learning curve, but because to train the BARE MINIMUM skills (e.g. standard certificates) you're look at several hundred dollars investment and at least a year.
I look forward to the day when EVE veterans can send out 5 invitations, and 5 of them keep playing.
While I appreciate your perspective, I disagree that the issue is the skill training. I think there is a major misconception (especially from other games) that you NEED a certain "base level" of skills to be competitive. While it is true that you gain an advantage, or level the playing field once you ascertain some mythical base level, EvE functions in such a manner that "winning" and being competitive is more a matter of player knowledge, situational awareness, and teammates than character skills.
|
Chi'Nane T'Kal
Interminatus Aeterna Anima
95
|
Posted - 2013.06.20 13:59:00 -
[665] - Quote
Gizznitt Malikite wrote: While I appreciate your perspective, I disagree that the issue is the skill training. I think there is a major misconception (especially from other games) that you NEED a certain "base level" of skills to be competitive. While it is true that you gain an advantage, or level the playing field once you ascertain some mythical base level, EvE functions in such a manner that "winning" and being competitive is more a matter of player knowledge, situational awareness, and teammates than character skills.
You DO need a certain level of skills to avoid making a lof of compromise on ship fittings. Being forced to make compromises is terribly annoying, especially when you are aware of the fact that others won't have to make them.
Compromise is the ugly little step sister of perfection. |
Bruce Kemp
Brutor Tribe Minmatar Republic
46
|
Posted - 2013.06.21 11:10:00 -
[666] - Quote
So you have been playing 2 months and you are telling the devs how the game should be?
try playing for 10 years, THEN tell the devs how EVE should be, |
Tak Amaruu
WASP Inc
0
|
Posted - 2013.06.22 12:55:00 -
[667] - Quote
I consider myself a new player. Even though I've had my first go at Eve back in 2006 or so. And this character was created about 1,5 year ago. I only recently gave Eve more than a 1 month shot.
What makes Eve so great, and at the same time so daunting, is the fact that it does take a lot to get loads of SP. In that way it mimics real life. Sure, it might take a year or more to get the SP to do the huge stuff that a lot of people want to do so badly. But does that mean the stuff that takes less SP is less fun?
Is real life only interesting if you're managing Coca Cola? Or controlling a seafaring battleship? I'm having loads of fun running my own business, driving my own car. They're no Apple, or Bugatti Veyron, but does that define fun?
Just like in real life, to me in Eve, the fun is everywhere. |
Velarra
246
|
Posted - 2013.06.23 01:41:00 -
[668] - Quote
Source: CCP's QEN_Q3_2010 (pg 10.). Graphs & further context exist on earlier pages.
Quote:Assuming around 20 million skill points per year, these numbers would suggest that it would take the average player around 2 years in order to become competitive in null security space, but that once they have reached that level they are fully competitive with other players.
Context:
Quote:What is noticeable right away is the fact that characters with a lower total number of skill points account for a higher portion of lost ships. What is also noticeable is that a majority of all final kills in null security space is made by players with more than 50 million skill points. This is in stark contrast to low and high security space, where less than 40% of the final kills are scored with characters that have 50 million skill points or more. As an example, only 35% of all kills in low security space are made by players with more than 50 million skill points and only 35% of all kills in high security space are made by players in this same category. The distribution shows clearly how characters progress within EVE, where pilots move from high security space to low security space and then finally into null security space as their skills and experience grow. Assuming around 20 million skill points per year, these numbers would suggest that it would take the average player around 2 years in order to become competitive in null security space, but that once they have reached that level they are fully competitive with other players. |
IIshira
School of Applied Knowledge Caldari State
117
|
Posted - 2013.06.23 02:03:00 -
[669] - Quote
Velarra wrote:Source: CCP's QEN_Q3_2010 (pg 10.). Graphs & further context exist on earlier pages. Quote:Assuming around 20 million skill points per year, these numbers would suggest that it would take the average player around 2 years in order to become competitive in null security space, but that once they have reached that level they are fully competitive with other players. Context: Quote:What is noticeable right away is the fact that characters with a lower total number of skill points account for a higher portion of lost ships. What is also noticeable is that a majority of all final kills in null security space is made by players with more than 50 million skill points. This is in stark contrast to low and high security space, where less than 40% of the final kills are scored with characters that have 50 million skill points or more. As an example, only 35% of all kills in low security space are made by players with more than 50 million skill points and only 35% of all kills in high security space are made by players in this same category. The distribution shows clearly how characters progress within EVE, where pilots move from high security space to low security space and then finally into null security space as their skills and experience grow. Assuming around 20 million skill points per year, these numbers would suggest that it would take the average player around 2 years in order to become competitive in null security space, but that once they have reached that level they are fully competitive with other players.
More skill points means the person has been playing longer so of course lower SP pilots will have more losses. From personal experience and watching others most newer player deaths have nothing to do with SP and everything to due with lack of understanding on how to play.
The notion that it takes two years to be "competitive" in nullsec is ridiculous. |
Velarra
246
|
Posted - 2013.06.23 02:06:00 -
[670] - Quote
IIshira wrote:The notion that it takes two years to be "competitive" in nullsec is ridiculous.
So you're suggesting that CCP's own numbers & results are incorrect? |
|
Havohej
Ten Thousand Years Shinjiketo
7
|
Posted - 2013.06.23 06:24:00 -
[671] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a flamebait discussion started by a troll. I saw you made this typo, so I cleared it up for you.
Certs are meaningless (seriously CCP). I've got 42m sp, barely any certs, and am well-skilled (as a player and in SP on the character sheet) to fly several T2 hulls across three races (fu caldari ships, don't need you).
The thing about skills is that they only go to level five. A 3 month old toon with frigate skills (including small guns of his race, etc.) trained to level five is on equal footing with a 3 year old toon in a frigate hull... at that point, it becomes a matter of player experience/skill.
It's good to see this thread after being away in prison for three years - it tells me CCP has been smart enough not to change its system overmuch. Strike us like matches, 'cause everyone deserves the flames. [email protected] - OOC Forums for EVE's RP Community |
IIshira
School of Applied Knowledge Caldari State
119
|
Posted - 2013.06.23 14:42:00 -
[672] - Quote
Velarra wrote:IIshira wrote:The notion that it takes two years to be "competitive" in nullsec is ridiculous. So you're suggesting that CCP's own numbers & results are incorrect?
I'm saying from my own experience. I know many pilots that are with less than two years. Can you link the article where CCP posted this. If you linked it before my apologies. |
IIshira
School of Applied Knowledge Caldari State
119
|
Posted - 2013.06.23 15:04:00 -
[673] - Quote
Havohej wrote:
The thing about skills is that they only go to level five. A 3 month old toon with frigate skills (including small guns of his race, etc.) trained to level five is on equal footing with a 3 year old toon in a frigate hull... at that point, it becomes a matter of player experience/skill.
Like this poster said it depends on what you want to fly. Naturally it takes a lot less time to be effective in smaller ships than larger ones. While if one wants to pilot a Titan it's going to take a few years but it doesn't take that long in a Battlecruiser or smaller.
Most PVP is situational so if you put yourself in a bad situation no amount of SP will save you. This is where older pilots will do better because they have more experience understanding of how to play the game. Of course newer pilots die more often. "Why can't I run level 4's during war?... You don't know what you're talking about! They can't find me". A few hours later "That jerk killed me for no reason! This game is so unfair that a two year old player can destroy my Battleship in a cruiser!" |
Havohej
Ten Thousand Years Shinjiketo
8
|
Posted - 2013.06.23 16:00:00 -
[674] - Quote
Velarra wrote:IIshira wrote:The notion that it takes two years to be "competitive" in nullsec is ridiculous. So you're suggesting that CCP's own numbers & results are incorrect? I think IIshira was suggesting more that CCP's supposition that the kill:death ratio of low SP and high SP players in nullsec has to do with SP itself misses entirely the point that players who've been around long enough to have high sp have a lot of player knowledge and player skill.
Me having such a decent killboard record isn't because I've got 40m+ sp, it's because I L2P early on by reading forums and watching pvp vids and seeing "how it's done". Garmon tought me about 30% of what I know with his vids, for example.
But even before watching his stuff, I was flying a T2 fitted Rifter in lowsec hunting turret-based cruisers... I knew not to toy with Caracals, Vexors or Arbitrators, but everybody else was a victim :yar: Moved on to hunting BCs and newbie BS pilots in my Wolf. When I got tired of killing people that way, I was hitting Battlecruisers lvl 4 so it was time for solo pvp in lowsec with a Hurricane.
The real problem these whiney kids have is not being able to grind at the keyboard for instant rewards. I mean wow... 6 months to play th entirety of an MMO? Thanks for letting me know NOT to try SWTOR!
Also, they just can't handle the thought of losing their precious pixels. If getting blown up just meant ghosting back to your corpse and picking up where you left off, the whole experience would be pretty worthless. Like that other game all these people or better-suited to but oh, so bored with.
I know "because of falcon" is pass+¬, but can we still say gb2wow? Or is it gb2swtor now? Strike us like matches, 'cause everyone deserves the flames. [email protected] - OOC Forums for EVE's RP Community |
Velarra
246
|
Posted - 2013.06.23 18:19:00 -
[675] - Quote
Havohej wrote:Velarra wrote:IIshira wrote:The notion that it takes two years to be "competitive" in nullsec is ridiculous. So you're suggesting that CCP's own numbers & results are incorrect? I think IIshira was suggesting more that CCP's supposition that the kill:death ratio of low SP and high SP players in nullsec has to do with SP itself misses entirely the point that players who've been around long enough to have high sp have a lot of player knowledge and player skill. Me having such a decent killboard record isn't because I've got 40m+ sp, it's because I L2P early on by reading forums and watching pvp vids and seeing "how it's done". Garmon tought me about 30% of what I know with his vids, for example. But even before watching his stuff, I was flying a T2 fitted Rifter in lowsec hunting turret-based cruisers... I knew not to toy with Caracals, Vexors or Arbitrators, but everybody else was a victim :yar: Moved on to hunting BCs and newbie BS pilots in my Wolf. When I got tired of killing people that way, I was hitting Battlecruisers lvl 4 so it was time for solo pvp in lowsec with a Hurricane. The real problem these whiney kids have is not being able to grind at the keyboard for instant rewards. I mean wow... 6 months to play th entirety of an MMO? Thanks for letting me know NOT to try SWTOR! Also, they just can't handle the thought of losing their precious pixels. If getting blown up just meant ghosting back to your corpse and picking up where you left off, the whole experience would be pretty worthless. Like that other game all these people or better-suited to but oh, so bored with. I know "because of falcon" is pass+¬, but can we still say gb2wow? Or is it gb2swtor now?
You're pretty much spot on here, - yet i do think that with enough time and experience, one can be prone to underrate SP. To presume player skill really is > SP. I'll certainly acknowledge that player skill may give you tactics to overcome the ignorant mistakes of younger and older players alike, and avoid fights you very likely can't win (regardless of SP differentials).
I think when people complain about this issue, some of it IS justified. That it's not all purely player skill, that over time, thousands of fights between pilots of various skill & SP levels, in various regions of space, that at the very least, SP creates something of a buffer for error. In all cases? Hardly. But enough that it's not a blind complaint. That you get those kinds of numbers reported in the QEN.
Worse yet, is there an absolute solution? That'd level the playing field? No. Eve is horrifically harsh. Of all the various suggestions solutions that come up, - respecs, plex for SP, etc..etc, They'd break Eve. Consequence would lose meaning. you'd rapidly approach an environment not unlike SiSi.
At best one can probably accept, adapt and move forward. Even if the complaint really is partially valid. |
Thanatos Marathon
Black Fox Marauders
2
|
Posted - 2013.06.24 17:30:00 -
[676] - Quote
From a newbs perspective SP does matter quite a bit, but part of the joy is watching that skill count down and getting ready to fit a T2 Blaster, tank, etc. On the other hand, there is plenty of pew pew to be had by low SP characters and it can be an absolute blast. Just running from a small gang chasing you can be fun and helps you get better (dscan skills, learning the map, etc.). |
Majindoom Shi
We the Gankers
5
|
Posted - 2013.06.25 05:02:00 -
[677] - Quote
Why is this thread still going? Let's all start trolling to get it shut down |
Karash Amerius
Sutoka
111
|
Posted - 2013.06.25 18:47:00 -
[678] - Quote
I think the whole definition of "Winning" and "Losing" should be tossed out when discussing Eve. If you already think in these terms, then I pity you as a player...there is plenty of "win" a new player can achieve, but you must be bold and have goals worthy of a challenge.
Skills are just options. Be focused in your pursuit of a goal. Once that goal is obtained, your skill tree will naturally be at a point to pursue another...if in fact you actually need arbitrary skills to "win" in your mind. Karash Amerius Operative, Sutoka |
Twulf
Void.Tech FreiTek Heavy Industries
95
|
Posted - 2013.06.25 20:17:00 -
[679] - Quote
I can see both sides, unlike most bitter Vets it seems.
I just hit 10m SP on this my main toon. SP matters, it matters a whole lot. To say other wise is just silly. At 10m SP I still lack Skills to fit my ships correctly and that means I will lose most battles as Fitting your ships is one of the most important factors in EVE.
I see ship fitting links in Corp chat all the time, I click on them and I can fit most of it but one or two things I cannot fit, those one or two things makes a huge difference when out PVP. HUGE.
It is fitting the ships correctly that is the make or break part of EVE, you can lose a fight before you even undock if you are not fitted correctly and that is where SP matters.
I can fit most of my ship just like the corp or FC wants but the one or two things I cannot fit due to SP reason puts me at a disadvantaged the second I undock. Since I am a new player anyways with less knowledge then most, then we add in the best I can do ship fittings, I die more then I kill, that can be fun for a bit but after awhile it makes me personally want to avoid PVP until I have the Right SP to fit my ships correctly which goes back to the point of this thread.
Yes SP matters, it matters more then most Vets want to admit. Yes Fitting your ships correctly before undocking is very important (SP again) Knowing how to counter certain ships and their fits comes with time and experience, not SP.
So a new player has to battle both lack of SP and lack of Knowledge, when you combine those two factors, that is why I would say 90% of all new players quit. It is not that EVE is not the game for them, it is that they feel they have no chance unless they wait or spend RL monehy. |
Thanatos Marathon
Black Fox Marauders
3
|
Posted - 2013.06.25 20:31:00 -
[680] - Quote
I'm ok with 90% of gamers leaving EvE. It seems like there are still more then enough players and enough new ones trickling in that stick to keep things rockin.
I have something like 12 mil sp (thanks to the split of destroyers and BCs) and I do just fine in pvp for my experience level I think. Even when I die it is still a blast (unless I get smart bombed...that gets old, but doesn't happen much). |
|
Azlin kenjui
Desertus Caterva Sanctuary Pact
0
|
Posted - 2013.06.25 21:01:00 -
[681] - Quote
I feel for you but then again I don't. You yourself said you like more mature MMO games. Well Eve is it and a mature player would realize that it takes time and patience to really develop a character you will enjoy. The big issue with most mmo titles is they hold your hand all the way through the game. Eve doesn't it says here is a platform to play on go crazy do what ever you want, I'm brand new to eve and love every aspect of it. I do mining in my barge and when I get bored I take my destroyer out on missions. I also found a good corp that supports newer players like myself they organize group mining ops in high and low sec space. They also help with info and training for PvP encounters. Sp helps but it's still you as a player the way you outfit your ship to your strategy in combat.
As for milking money, uhm plex my friend. They put a feature in that allows you play for free really so you pay a sub fee for a few months then you buy plex at 500mill isk.
Take your friends and run missions as a fighter group or mine together in low sec with drones guarding you. Eve is what you yourself make it and if jumping to end game content is what you want play a different game. |
Marianne Pollard
University of Caille Gallente Federation
42
|
Posted - 2013.06.26 13:49:00 -
[682] - Quote
Hefty TheFirst wrote:
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training.
Stopped reading there.
Absolute garbage. I make billions per month on one character that has 5m sp.
I know you're new, but I can't let this kind of bull go unchallenged. |
Zor'katar
Matari Recreation
94
|
Posted - 2013.06.26 14:28:00 -
[683] - Quote
Marianne Pollard wrote:I know you're new, but I can't let this kind of bull go unchallenged. Unchallenged? You're responding to post 1 of a 35-page (and counting) thread. |
Daniel Plain
Science and Trade Institute Caldari State
1232
|
Posted - 2013.06.26 16:07:00 -
[684] - Quote
can we please let this terrible thread rest in peace?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Acidictadpole
Lethal Dosage. Violent Society
4
|
Posted - 2013.06.26 17:37:00 -
[685] - Quote
Hefty TheFirst wrote: Really?
Lets analyze what you just said.
Friends mean everything. All of mine quit.
Make new ones in the game.
Hefty TheFirst wrote:
Skill points mean nothing. The reason why my friends quit.
Teach them about point #1.
Hefty TheFirst wrote:
Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never...
My 10 day old character is doing exploration sites with ease. He's also helped in mining ops with his industry corp. 1-2 years away from what you want to do means you're planning to do things that take 1-2 years. It's like starting up any other MMO and saying you want to be kitted in the best stuff in a month.
Pick something more reasonable to aim for, other than flying a titan or carrier.
|
Zor'katar
Matari Recreation
95
|
Posted - 2013.06.26 17:45:00 -
[686] - Quote
Daniel Plain wrote:can we please let this terrible thread rest in peace? Apparently not. |
Xander Det89
ROC Academy The ROC
6
|
Posted - 2013.06.26 18:12:00 -
[687] - Quote
To an extent I felt the same as you when I started, but mainly because I dreamt of shiny capitals and big BS brawls... but hey, then i realised you can have fun in frigs/cruisers with low end skills and still be effective. Just find the right corp, get involved, fleet up and have some fun. Skills will come over time, then you can fly the shiny stuff. |
Radius Prime
Tax Evading Ass.
77
|
Posted - 2013.06.27 22:08:00 -
[688] - Quote
Game as it is works perfectly, keeps the kiddies out. Most people responding here are NOT 10 year old vets. We all started years after the first generation and we all had to go through the newb phase training skills and actually learning to play the game and game mechanics. You are meant to grow from ship to ship, start a small corp that through superior management can grow into the leading corp within a huge alliance. Take that away and you destroy EVE.
You could send a petition but don't expect any response or change since the game is working as intended. Your changes would only ruin the game with 1 month olds flying Titans and without any further goals quitting shortly after.
BTW, buying that toon is your biggest mistake. It will get you excluded from certain alliances, it will never be you, you don't have the skill to fly it, its killboard ain't yours and it will forever be known as some1 elses toon.
Eve has gotten a lot more accessible over the years, most of all by removing learning skills and by adding remaps. You are one month old, you know nothing and yet you are complaining and telling people who have been around for years what should be changed and done. My guess is you are very young with little experience of how the real world works. If you want to play adult games then learn to act like one in the first place.
By weeding out the bad seeds EVE has managed to grow and develop as a game for over 10 years now. Compare this to the fast rise and even faster fall of your standard MMO and you will see it is exactly the way toons grow over time that supports this model.
Don't ever compare EVE to WOW, if you want WOW go play it. But know that WOW is way simpler then its game ancestors and has since launch been simpler and simpler to the point a dog can play it and it no longer challenges anyone. Do not wish/force the same fate upon one of the last MMOS actually worth playing and slightly challenging. Aren't you tired of playing these simpleminded games like made by big developers that are pale shadows from what their predecessors were. Just look at what Blizzard has done to Diablo 3, simply ruined one of the best games ever, the mother of all action MORPHs. Look at the last SIMCITY installment, so ****** I threw it out and went back to SC4 after 3 days. At the same time all legendary strategy titles that actually were fun and challenging are disappearing because of bad promotion and not being compatible with the current game console market. The new generation doesn't even know these titles anymore. This trend is destroying the industry. Could go on ranting for a decade...
Guess you get the message, hands off youngling, play some other games and come back to EVE when you are ready..
If you stick to EVE welcome and you wont regret it, if not, was nice meeting you,
Radius
Edit: Sorry for dragging this terrible thread. Had no idea it was this long already. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Rhodopsin Pserad
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.07.07 12:55:00 -
[689] - Quote
The skill point system isn't a problem for me - the loss of my last remnants of hope for humanity...
Well...
Einstein and Eisenhower would be pleased regarding the kind of argument this game provides against the current course of our political, military and economic systems. "Does the Eagle know what is in the pit, Or wilt thou go ask the Mole? Can Wisdom be put in a silver rod, Or Love in a golden bowl?"-á"Above all, you can believe in Providence in either of two ways, either as thirst believes in the orange, or as the ass believes in the whip." |
Blue Absinthe
Fur Industries
11
|
Posted - 2013.07.07 21:48:00 -
[690] - Quote
Gotta say, I didn't read every post but as a pretty new player I thought I'd chip in. I actually agree with the OP but it's not as bad as you think it is....
The game has no mechanic for newer players to catch up to older players. That's just a fact. CCPs latest attempt to address this ('specialization' in the ship skills) involved them injecting 6 million new skill points into the game. Personally I think they couldn't see the wood for the trees when they came up with that plan. I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress').
However I think it's not as bad as the OP thinks it is since if you focus your skill training on what you want to do then you can do it pretty quickly (the trick is to do what you want to do and not think 'oh I'll do this when I have these skills'). Mining, missioning, pvp? All doable quite quickly, you just need to know where to seek your content. After a couple of months my killboard was 140:25, so PvP is possible with very few SP. The issue (for me) is that I can't go to low sec and PvP since I'm just totally and utterly outclassed there (ships, SPs etc). I think it's a shame for older players that they don't get the injection of newer players into low sec, it's why it's so dead (a symptom of the SP issue in my opinion). |
|
Tau Cabalander
Retirement Retreat Working Stiffs
1985
|
Posted - 2013.07.07 23:00:00 -
[691] - Quote
Blue Absinthe wrote:The game has no mechanic for newer players to catch up to older players. That's just a fact. CCPs latest attempt to address this ('specialization' in the ship skills) involved them injecting 6 million new skill points into the game. Personally I think they couldn't see the wood for the trees when they came up with that plan. I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress'). More skill points = more diversity
Those 6m extra SP are meaningless, because one cannot pilot all the ships at the same time. |
Zor'katar
Matari Recreation
118
|
Posted - 2013.07.08 00:54:00 -
[692] - Quote
Blue Absinthe wrote:The game has no mechanic for newer players to catch up to older players. That's just a fact. Not really. For any given ship and fitting, there are a finite number of skills that help improve a character's performance. Once someone reaches level 5 in all those skills, he can no longer improve through the skill system, therefore anyone still training that role is in fact "catching up". At a more incremental level, say you have two characters, one of whom has all the relevant skills at level 4, the other at level 3. If both players are pouring all their SP into the same role, the level 3 character is going to see incremental improvements in his performance much faster than the level 4 character, thus closing the gap.
Blue Absinthe wrote:I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress'). See this thread for discussion on that topic. |
Frank Millar
228
|
Posted - 2013.07.08 06:51:00 -
[693] - Quote
I was hoping this thread would finally drop off the first page and be forgotten.
Alas, it is not to be.
Page 36 incoming. |
RavenPaine
RaVeN Alliance
450
|
Posted - 2013.07.08 07:01:00 -
[694] - Quote
Frank Millar wrote:I was hoping this thread would finally drop off the first page and be forgotten.
Alas, it is not to be.
Page 36 incoming.
I was thinking of making a bunch of trolls, comments, necro posts, etc. Just to bump this back a couple pages. |
Zor'katar
Matari Recreation
118
|
Posted - 2013.07.08 11:22:00 -
[695] - Quote
Yeah, sorry to have contributed (again), but I was supremely bored last night. |
Dargon Swift
BOTCH INC.
0
|
Posted - 2013.07.08 14:03:00 -
[696] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
Yet, you call people who respond to you "idiots". It seems to me that you're only looking for those who agree with you.
The fact is, you can have fun in this game at any skill level. That is the bottom line. If you're too impatient to achieve the skills needed to reach more advanced game play, than that is a your deficiency, not the game's. The game allows you to "level up" when you're not even playing, and part of the fun of Eve is achieving the goal of flying that next ship. I can fly every non-titan ship in Eve, use every t2 weapon and so on. Yet, I found the game more engaging when I was skilling for that next ship I wanted to fly.
If you and your friends had stuck together and formed a competent fleet you could have killed any single pilot with 10x your combined SP. Eve rewards gangs of well organized fleets over any amount of SP. You and your friends failed to leverage your true strength. Numbers and camaraderie.
I have trained and mentored dozens of new pilots. You can be in a competently fitted battlecruiser in 2-3 months, so I find most of your "facts" to be incorrect. Most core Eve vets like that impatient ignorant gamers leave Eve early.
The SP system isn't broken. Your play-style is. |
Biff Ekpyrion
Solar Storm Insidious Empire
0
|
Posted - 2013.07.08 17:38:00 -
[697] - Quote
I only just started playing about six months ago, and this is my first time on the forums. I agree to an extent to the points OP made, althought not with his presentation.
Now these are my opinions:
On the one hand, this is truly a game that "keeps the kiddies" out. No child have the herculean patience needed to reach end-game (whatever that means) without buying a character. It's also, I suppose, a fact that you can have fun/be effective from day 1, and everyone don't need to fly battleships.
On the other hand, I personally have found this system of simply waiting for skills to complete quite annoying and arbitrary, because I can't effect it. Sure, I can purchase implants and remap my attributes. But that chips away only a fraction. Althought that's beside the point; there's no way to actively do something to reach the goal faster. And yea, call me impatient if you will, but such a system is not fun to me. There's little incentive to actually log in if I don't like to fly T1 frigates all day.
Now, I've done about 6 months now so I'm starting to be able to fly battle cruisers and stuff effectively. But to be honest, those six months were quite boring from time to time. I can certainly understand why people would give up before that. I had two friends with me that both got tired pretty much right away and quit. I stayed on simply because I wanted to play with my brother who was way ahead of me in SP and doing the whole null-sec thing. I've mostly just logged in to update my queue and then played other games. At least I shouldn't be charged full price until 15 mill SP or so.
I guess a better system would be one where you can somehow speed up your training by using that skill, up to 25 % or so. I don't know.
The thing is, if most EVE players like this system, fine, don't change it. There's nothing inherently evil about it. All I am saying is I can certainly see how it could severely limiting new players from joining.
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Freighdee Katt
Center for Advanced Studies Gallente Federation
251
|
Posted - 2013.07.08 18:55:00 -
[698] - Quote
Acidictadpole wrote:It's like starting up any other MMO and saying you want to be kitted in the best stuff in a month. To be fair, in a lot of other MMOs, and especially the recent ones, you can have one toon pretty dang well close to "the best stuff" in a month, assuming you can grind away 23x7 on it. In two or three months you can definitely have one toon fully geared in the typical modern theme park like SWTOR.
The trend now is for games to make maxing out one character take a relatively short but fixed amount of calendar time. So progression is throttled with dailies and weekly token caps and raid locks, to ensure that nobody can blow through the grind in one week instead of eight or twelve. The hardcore grinders then have to turn to grinding many alts at once in order to keep going, but the grind is structured so that no one alt can be "done" in less than a certain minimum number of subscription periods.
Even so, the minimum time from zero to EPIC is an order of magnitude shorter for modern games compared with the old school grinders. The "typical" time to level cap in SWTOR for an ordinary casual player is around 200 hours /played. And people were hitting the original level cap, pre-ROTHC, within 55 hours /played during the double XP weekends. That's less than one ordinary full-time work week for most North American adults. In older MMOs, the /played time to level cap could easily top 2,000 hours, especially for a poor and always struggling first toon. Even if it takes you another 100-200 hours of /played to do the gear grind in SWTOR, you're still far, far short of they typical year-long struggle that older games required to max out.
It's true that you can do a lot without being anywhere near "maxed out" in EvE. Then again, you're competing with people who are maxed out, and in EvE everything is PvP, so assuming equal levels of player skill, you are going to lose out more often with low SP than you will with high SP. And maxing out does take a long, long time in EvE, no matter how you cut it. It didn't seem long ten years ago, but most games from ten years ago have long gone away, or putter along today on legacy servers with a couple thousand grouchy old bittervets who won't log off until they turn the lights out.
EvE suffers a bit in comparison today because it is still going strong and actually does attract a lot of new players, and the basis for comparison among those players has shifted a long way in a decade.
On the other hand the fact that it takes a long time to max out is offset by the fact that you don't have to "do" anything to get there, other than log in once every couple days (once every couple months, eventually). In that sense EvE is a great game to play when you're not actually playing it, because you can do something else entirely (like play a whole other game), and you wind up with just as much new SP at the end of a year as the person who was logged in 23x7. While it's not a great game for those who need instant gratification, it's an excellent game for people who like to be rewarded for doing almost nothing. |
Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.09 08:44:00 -
[699] - Quote
As a low SP player myself (15mill SP) I understand the frustrations of the poster. However I disagree:
Yes, it might be frustrating, I mean if I have to look at the things I 'need' to train still it gives me a slight headache how long it would still take. And I keep saying to myself... what if I could just buy one of those 100mill+ toons from the character bazaar? I could fly all those wonderfull things etc.
Then I can't help but feel that I am still a stupid little newbie in a expensive clone and I hardly know how to play the game properly. So I keep getting to the same point, I think it's designed well, with your limited SP you are able to do things limited and far from optimal, however by doing all kinds of things you learn so much about EVE and you will start to see the benefits of upgrading certain skills much more then when you just buy a 100M+ character and start learning from there.
Just my thoughts on the matter.
Regards |
Mr Morita
Calamitous-Intent
36
|
Posted - 2013.07.09 18:26:00 -
[700] - Quote
HTFU? It's better to live one day as a lion than a hundred years as a sheep.
|
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Jamwara DelCalicoe Ashley
Luna Wolf Industries Dark Tide Federation
4
|
Posted - 2013.07.11 14:24:00 -
[701] - Quote
Debra Tao wrote:http://eveboard.com/pilot/Peter_Pacis
This pilot (the one you bought) may be two years old but he has only one year of training, i bought myself a much better pilot for a lot less isk. Also wanting to fly both Tengu and a faction BS with only 20mil SP (Mach requires cross training btw) is really ********.
**** like this makes my day
bless ya |
Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 08:01:00 -
[702] - Quote
Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced.
The character is close to a year old now but I think the result speak for itself. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 08:51:00 -
[703] - Quote
Alpheias wrote:Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced. The character is close to a year old now but I think the result speak for itself.
That character is a very good example WHY the SP system in its current implementation is broken.
I'm pretty certain that you did not fly that character for the whole year and skilled whatever was necessary, else you could never have those SP/h.
Further evidenced by the fact that you skilled medium energy and hybrid to V and didn't touch T2 specs. |
Klymer
Hedion University Amarr Empire
328
|
Posted - 2013.07.12 09:48:00 -
[704] - Quote
I'm too lazy to read through this crapnaught, so are we for or against SP is broken at this point? |
Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 11:15:00 -
[705] - Quote
Chi'Nane T'Kal wrote:Alpheias wrote:Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced. The character is close to a year old now but I think the result speak for itself. That character is a very good example WHY the SP system in its current implementation is broken. I'm pretty certain that you did not fly that character for the whole year and skilled whatever was necessary, else you could never have those SP/h. Further evidenced by the fact that you skilled medium energy and hybrid to V and didn't touch T2 specs.
Making assumptions much? I bought a bunch of skills and within a week, I was in a rifter, doing small gang pewpew. :)
I wanted to make a character that was really focused on assault frigates because when CCP announced that they were changing the assault frigates into potent little combat ships, I simply couldn't resist the urge so all I did was to wait for another power of two offer to show.
Anything else that I have trained are, what I think are, just logical steps. CCP announces the changes to destroyers and battlecruiser because I just love free SP. Don't you?
As for the lack of medium specializations, I believe it is wiser if I trained them first to V. I then inject the specialization skills, jump to large and train those to IV before finishing off the medium specialization skills.
By the same logic I went with leaving the gunnery and missile support skills at IV.
Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 11:32:00 -
[706] - Quote
Alpheias wrote: Making assumptions much? I bought a bunch of skills and within a week, I was in a rifter, doing small gang pewpew. :)
Since i can't know for certain, all i have left is to assume :).
I think where i erred was in forgetting that eveboard oversimplifies SP/h and the free SP messed that up badly. Sorry.
Quote: As for the lack of medium specializations, I believe it is wiser if I trained them first to V. I then inject the specialization skills, jump to large and train those to IV before finishing off the medium specialization skills.
Doesn't make too much sense, but this isn't the place to discuss that. :) |
Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 12:02:00 -
[707] - Quote
Chi'Nane T'Kal wrote:
Doesn't make too much sense, but this isn't the place to discuss that. :)
I admit, the logic might be a bit flawed because I am pretty much ignoring the DPS boost by not training them so I'll expand on my reasoning; I fly frigates ten times out of times and therefore training medium specializations is a bit daft at this point in time. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 16:45:00 -
[708] - Quote
Alpheias wrote:Chi'Nane T'Kal wrote:
Doesn't make too much sense, but this isn't the place to discuss that. :)
I admit, the logic might be a bit flawed because I am pretty much ignoring the DPS boost by not training them so I'll expand on my reasoning; I fly frigates ten times out of times and therefore training medium specializations is a bit daft at this point in time.
True, but if the short term goal was large weapons, med V was a lot of overkill too, before the need arises as a stepstone via med spec towards large spec. There's really only one convincing reason to skill med V, which is med spec.
Again, not the place, though :) |
Toros Revoke
21
|
Posted - 2013.07.14 16:06:00 -
[709] - Quote
Pffft, some of you new players don't know you're born! When I started, the tutorial went along the lines of "here is space, off you go", and we didn't have shoes! Anyway... Lack of sp isn't a problem if you don't make it one, you have to specialise early and don't try to do everything, which is a trap a lot of people fall into. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
109
|
Posted - 2013.07.14 16:39:00 -
[710] - Quote
Toros Revoke wrote: Lack of sp isn't a problem if you don't make it one, you have to specialise early and don't try to do everything, which is a trap a lot of people fall into.
You have to admit, it's not really specializing, it is limiting yourself to only doing one thing to the exclusion of everything else.
Even IF you decided to skill perfectly into your 'specialty', you can be sure that there's a legion of players out there who also skilled your 'specialty' to the same level, simply as a subset of their skills.
The reward in TRUE specialization lies in the knowledge that concentration on one thing results in excellence over generalists and specialists in other domains.Which is far from true in EVE, where the veteran generalist's only 'accomplishment' is having stumbled over EVE a few years prior. |
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Toros Revoke
22
|
Posted - 2013.07.14 23:09:00 -
[711] - Quote
Feel free to impose your own limits, but I'm not really seeing your point. Once you've gotten good at one easily achievable thing, either continue to get better at it by adding complementary skills to your existing portifolio, or move onto something else. I would generally encourage new players to try to get into assault frigates, as it's not too long winded and it's better and cheaper to be a good af pilot than a mediocre [Insert bigger spendier ship here] pilot. |
Seraphim Kensai
STC Interstellar Industries
0
|
Posted - 2013.07.15 00:56:00 -
[712] - Quote
I really don't see the way it is as a problem, everyone starts somewhere and they grow from it.
It emulates real life to an extent, you build experience at absolutely everything you do in life and you generally get better at it or can do more complex things later. Sure there's a plateau where after that things either stall out or start going downhill, but that's imposed upon us do to our mortality (failing bodies and minds). An example would be a newborn baby, they start off with three skills: eat, sleep and ****, and they only have them trained to lvl 1. As they live each day they grow and get better at stuff and inject more skills ie. teething, and starting to eat solid foods, sleeping through the night, and learning to wipe their own asses. New skills come along the way like putting the cube shaped block in the square opening, speech, etc.
Eventually they cook for themselves, are doing their own laundry, driving cars, getting jobs, etc.
If you want everything just handed do you in game, why not in life too? Isn't that a bit much for a sense of self-entitlement?
Personally, its ok to work for what you get in life and game, and in-game skills aren't the be all end all of the game. I remember when I was new, I was in awe of a guy teaching me some stuff because he had ships worth a billion or so isk, and here I was with maybe 4 million isk, told mining was the best way at a low sp levels to make isk. Then I warp jammed a charon and was paid 800 mil because I was flying point in my condor for an imaginary fleet of cloaked stealth bombers and t3's. Not bad for my 4th day playing Eve.
So maybe if you and they are having problems with having low sp, try a different approach. Your approach of buying a new character might work but is it enough? What happens when you want to fly a ship that your new account can't handle, do you buy a new character, or actually train for it? |
Tibo Paralian
Phoibe Enterprises
2
|
Posted - 2013.07.15 01:48:00 -
[713] - Quote
Seraphim Kensai wrote:I really don't see the way it is as a problem, everyone starts somewhere and they grow from it.
It emulates real life to an extent, you build experience at absolutely everything you do in life and you generally get better at it or can do more complex things later.
So, what you're saying is that, EVE is real? |
Seraphim Kensai
STC Interstellar Industries
0
|
Posted - 2013.07.15 01:54:00 -
[714] - Quote
Tibo Paralian wrote:
So, what you're saying is that, EVE is real?
It was an example to show correlation between the similarities of the game itself and life drawing to an old saying I remember: "Wish in one hand, and defecate in the other; and see which one feels up first." which relates to having to work for what you want as opposed to sitting there hoping someone else will do the work for you. |
Kryttos
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2013.07.15 09:33:00 -
[715] - Quote
I prefer the SP system the way it is. This isn't WoW. Or some cheap F2P ( P2Win ).
Its the experience of playing, not stroking your E-peen. I bet same said person would complain how easy they got blown up if they got into things too fast. |
Soukesen Valdrei
CMM Enterprises Commonwealth Coalition
0
|
Posted - 2013.07.15 15:15:00 -
[716] - Quote
I don't entirely understand the complaint of the OP. As a brand new player myself, the only negative to me lies in the sheer overwhelming number of options and skills available. It's practically dizzying. After a little research, though, things become clearer and I was able to start on the path(s) I wanted to try.
As far as I can tell, it will only take me a couple of months to get into everything I want to get into to be at least somewhat effective at what I'm currently doing. I have a couple of long term goals that will take a long time to get into, but the whole "2 years just to do anything fun" doesn't ring true for me at all, and I'm one of those new players the OP was supposedly speaking for.
But this thread is over 30 pages long. I don't have time to read all of it. If the topic has shifted and made this post entirely useless to the thread, forgive me. Yo. |
Roseline Penshar
Illusory Superiority R O G U E
10
|
Posted - 2013.07.16 10:38:00 -
[717] - Quote
Soukesen Valdrei wrote:I don't entirely understand the complaint of the OP. As a brand new player myself, the only negative to me lies in the sheer overwhelming number of options and skills available. It's practically dizzying. After a little research, though, things become clearer and I was able to start on the path(s) I wanted to try.
As far as I can tell, it will only take me a couple of months to get into everything I want to get into to be at least somewhat effective at what I'm currently doing. I have a couple of long term goals that will take a long time to get into, but the whole "2 years just to do anything fun" doesn't ring true for me at all, and I'm one of those new players the OP was supposedly speaking for.
But this thread is over 30 pages long. I don't have time to read all of it. If the topic has shifted and made this post entirely useless to the thread, forgive me.
it's not useless, always inspirative and fun to see how new player manage to have fun. it's all back to how you at something, rome isn't build in 1 night |
DrElJefeMD
Tzahal
0
|
Posted - 2013.07.16 11:46:00 -
[718] - Quote
One of the things that worried me when I started playing eve was I saw a thread just like this one. The OP indicated that the skillpoint system was off putting to new players, etc etc etc.
That was the day after Christmas 2005. The more things change, the more they stay the same. |
Luke Mangeiri
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.16 21:55:00 -
[719] - Quote
One of the things that strikes me about a lot of MMO players, is the need to be "Maxed Out" before being able to do anything worthwhile in a game. As it relates to most AAA theme park style MMO's, people have been programmed to get to max elvel as quickly as possible and then to start grinding gear so they have the best of everything in the game.
Now, I have not played EVE long, nor am I a typical MMO style enthusiast, but I think there is quite a dichotomy between the way many people approach modern AAA theme-park style MMO's and the way one should approach EVE.
If you think you are going to be able to race to max everything in a short amount of time, you are going to have a miserable time. Instead, while it is important to progress your skills, the fun of EVE is not in attaining max everything, but something more fundamental that MMO style games seem to have lost recently: intrinsic enjoyment of a game.
You don't need the biggest and best things in EVE to have fun, at least that isn't the goal. The goal is to solve problems with what you have. Overcome challenges. Be part of a story or a team.
I agree that the barrier for entry into EVE looks impossibly high, and that is probably a very big deterrent to new players, but I the flip side of the coin is that you have a very extensive, deep and interesting game.
I think mindset is a big part of people taking the time to enjoy this game, and if your mindset is based on the way people currently play theme park style AAA MMO's currently, then you are going to have a hard time with EVE. That isn't necessarily te fault of the game, nor does it make the game inherently difficult to play and have fun in, even early on. |
Soukesen Valdrei
CMM Enterprises Commonwealth Coalition
2
|
Posted - 2013.07.17 15:03:00 -
[720] - Quote
^^ Exactly. For me, the biggest draw of this game WAS the fact that you didn't get maxed out within a week. That most of the endgame didn't lay in an endless grind for loot and gear that would only become obsolete with the next expansion. I've only tried a couple of themepark MMOs (one of which was WoW, naturally), and they just got so boring very quickly for me. This wasn't even the primary reason for it, but it certainly didn't help.
Eve Online is about the journey, not the destination. Enjoy the present - you're not going to skill any faster if you're just focused on things you can't do for months or years, depending on what all you're going after. And enjoy the fact that, even years on, you're still going to be able to try out new things. Yo. |
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Jigyounushi
Caldari Provisions Caldari State
0
|
Posted - 2013.07.25 19:19:00 -
[721] - Quote
skill system is just fine ....WE ALL started out with little skills some of us started with way less than what is avail now...Eve is not totally about skill points its about team work and learning...Stop trying to be what took some of us years to get to in a couple of months. Join a good corp/alliance and learn how eve really works.. |
Marcus Walkuris
Aww yeahhh
15
|
Posted - 2013.07.25 21:38:00 -
[722] - Quote
Soukesen Valdrei wrote:I don't entirely understand the complaint of the OP. As a brand new player myself, the only negative to me lies in the sheer overwhelming number of options and skills available. It's practically dizzying. After a little research, though, things become clearer and I was able to start on the path(s) I wanted to try.
As far as I can tell, it will only take me a couple of months to get into everything I want to get into to be at least somewhat effective at what I'm currently doing. I have a couple of long term goals that will take a long time to get into, but the whole "2 years just to do anything fun" doesn't ring true for me at all, and I'm one of those new players the OP was supposedly speaking for.
But this thread is over 30 pages long. I don't have time to read all of it. If the topic has shifted and made this post entirely useless to the thread, forgive me.
Yes that is exactly my sentiment. I suggested a basic skill-set earlier in this thread. So get one empires turret specific skill at 5-4 as well as frigate skill. Get people over indecisiveness by giving them a starting point to choose "before!!" entering the game. SO as to prevent people from getting all gunnery skills at lvl 3 and missiles, drones, pouring gasoline over their heads lighting a match and jumping out of a birthdaycake jetissoned from a rifter being flown by a tiny jedi in a desert(jedi??sith??amagawd so many things to choose from). That said some things might be worth looking into, like what does cybernetics really add aside from time spent training? Peace out MADAF$%BERS.
P.S. IT was a rifter don't even pull that, "it was a slicer crap" |
Tarrick Merdev
Caldari Colonial Defense Ministry Templis Dragonaors
0
|
Posted - 2013.07.26 13:11:00 -
[723] - Quote
Prekaz wrote:Hefty TheFirst wrote:Prekaz wrote:Hefty TheFirst wrote:
I will say it again this post is about new players and the 'SP wall". Go read one of my earlier replies about roles. Maybe then you will understand what I mean :).
There is no "SP wall". Since you missed it. This is the wall that I speak of. My point is this... As the game progresses the "SP wall" keeps on getting bigger. ...More ridiculous stuff... I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you lack even the vaguest notion of the depths of that incompetence. ...More awesome stuff... Would 'like' again. |
Sulliva Slake
EVE University Ivy League
18
|
Posted - 2013.07.26 17:28:00 -
[724] - Quote
Wow I read to page 6... Then I realized there was another 31 pages.. SCREW THAT..
But from the jist of what I read, I can clearly see that you have not played the game enough to realize SP doesn't really matter so much..
I thought it ment more then it did as well, (just check my prevous forum posts LOL) but within the last month or 2 since ive joined up with Eve-Uni, I have learned its more about personal skills, and not SP.
Its about picking the right fights and running from the others.
And also, this being an MMO, you have to find the right group of players to be with. Some like big fleets some like smaller gangs, and some more even just like solo.
And none of those you need 1-2 years worth SP to get involved with.
Ive been playing for 4 1/2 months now, and can fly all caldari missle boats up to the raven, but once I got into PvP I have downsized to mostly cruisers/frigates, which don't need 2 years of SP "just to fly"
I can also fill other roles as well, like:
Exploration (requires about a week of skills to start) E-war (less then a week once you have cruiser skills) Tackling & webbing frigate (a day of training?) Logistics (about a month worth SP)
So. You and your friends just don't know how to play the game. You don't need all your skills at 5 "just to play the game"
If you really want a fast paced game that you can use all the big guns right away I would not suggest this game to you. This is a game of patience. But If you have that patience the rewards are worth it. |
Sekida Katsuki
Shadowstran Enterprises
0
|
Posted - 2013.07.26 22:15:00 -
[725] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
I don't agree with your points at all. You seem to suggest, because you and your friends don't like how Eve works - therefore Eve is on the downturn.
Yet... look at the MMO's that made things easy or simplified to copy WoW... while WoW was successful at grabbing subs, every other game that simplified went F2P within 2 years.
Consider that Eve is 10 years old and still taking subs.
I also take contention that it takes 1.5 years to be effective. Define effective. I've played with 4 accounts off and on since 2008. This is my latest account. While I might have agreed in 2008 that the game was just to confusing for a new comer, today the game is much easier to accomplish goals.... Example: 1. buddy system. this time i started a new account off a buddy invite, and I got paid 250Million isk + got a ship from the guy. this was a great start 2. the carrier tutorials... each one got me a ship.
I guess the problem I have is your concept of effective. There's no bar in Eve by which to say "now i'm a success!" so how do you come to the conclusion that effectiveness is not being met? What are YOUR goals... and consider YOUR goals are not necessarily anyone else's...
I've heard some cool stories from new players, that had an "effective" experience playing an MMO... they didn't drive capital ships, but they did have fun.
The "make the game easier" can be valid, but I think in your argument's case it isn't. I also don't like your ego, in thinking CCP needs your help to survive. pretty lame. |
Zor'katar
Matari Recreation
140
|
Posted - 2013.07.27 03:44:00 -
[726] - Quote
Page 37, OP nearly 5 months absent from thread, over 4 months absent from forums in general, still being directly replied to.
This is the thread that never ends. |
Roseline Penshar
Illusory Superiority R O G U E
13
|
Posted - 2013.07.27 03:59:00 -
[727] - Quote
Zor'katar wrote:Page 37, OP nearly 5 months absent from thread, over 4 months absent from forums in general, still being directly replied to.
This is the thread that never ends.
no let it continue, now and then there's new player give some thought about it and it will encourage everyone ^^ |
Clarice Creed
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.31 19:04:00 -
[728] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
Your biased questions and your decision to ignore everyone poking holes in your two years minimum argument really stifle any discussion.
1. It's not considered a huge problem except by people that want it all now or think the game starts at the level cap. 2. You should probably go to the fan faire and talk to the devs about it. 3. By playing the game, see this thread for a player less then a year old enjoying various facets of EVE.
Bonus answer to your dilemma:
Your friends didnt like EVE and games are more fun with friends. Convince them back in, find more friends in EVE or go play what they play.
|
Zach Igunen
Enlightened Academy
0
|
Posted - 2013.08.06 14:24:00 -
[729] - Quote
You can have fun and be useful from the start. The training academy i'm in does pvp all the time. In fact with a fleet comprised almost completely of <3m SP players we just took out two CFC POCOs. Even though in reality the POCO's aren't that important it was still fun as hell and mildly useful. All with only about 1-2 weeks of skill training required to fly all the basic ships for our fleets. |
Reginald Plaude
Turalyon Plus
0
|
Posted - 2013.08.06 21:37:00 -
[730] - Quote
Fellow newbro here, and I disagree very strongly.
I'm extremely useful in both FW, Mining Ops and Fleet after spending 3 weeks on eve. The secret is to pick a role that is actually useful and obtainable *gasp*
If you try to compete with a Battle Cruiser on DPS with either a Frigate or Destroyer you're going to lose; That's just common sense. What you must do instead is play to the strengths of the ships within your immediate reach. The obvious example is tackling where a frigates high mobility shines but there are several awesome E-War and Logisitics builds for frigates out there that can be very effective in PvP.
I have chosen to specialize my Maulus in Sensor Dampner and ECMs - which means if I tag an opponent, they cannot lock for several seconds (often multiple cycles). As a frigate I can cause a cruiser to do 0 dps for several cycles. I am a completely relevant force on the battlefield no matter how you slice it.
Until you can fly a heavy DPS ship your role is not DPS, if you're one of those players that "has to be the star" or "can't support" then yeah you're going to be butthurt.
There are FW objectives that are only available to tier 1 frigates!!! get a collection of newbros and fight opponents that are required to be on your tech level!!!! What I see a lot of complaining about is people thinking they have to rush cruisers or battleships to be relevant, which is just not true. Stop going after the role that takes several months to do well and find the role that you can do RIGHT NOW!. Once you got that down you can start playing the long game.
~Regards |
|
Jegrey Dozer
Trontak Industries
0
|
Posted - 2013.08.07 22:44:00 -
[731] - Quote
As an 8 day old player, I honestly think you were gravely mislead by your imagination.
The funny thing is that I actually did the opposite of you. I warned all of my friends to not play, because I knew they would not last more than 1 day.
I am going to go ahead and say that this is probably not a game for you, just yet. You definitely burned yourself out by grinding and farming with high expectations of imminent gratification. I recommend having a more realistic approach to the game. It's too easy to be enchanted by all the stories you hear about the wild and mischievous things people have done. Take your time and find your own reasons to enjoy EVE.
The learning cliff is probably the only reason this game has stood the test of time. It makes sure that the community is strong and only welcomes those people who are really ready to become part of the EVE universe.
If you leave this game, I would say it's good on you. You acknowledged your true feelings and are about to leave us behind to find your own new world to immerse yourself into.
If you stay, I hope to see you in game...before you see me so that I can lock onto you and remind you of why you need to upgrade your clones. = D
Good luck. |
XxCamping MinerxX
Stickmen With RayGuns
2
|
Posted - 2013.08.07 23:39:00 -
[732] - Quote
All the new players that are saying that the SP system is bad, clearly don't know what the game is...
The game is not meant for the people who lacks patience, as you're already aware, the SP system takes years. Even the character the was first ever created over 10 years ago still haven't got all the skills to 5. Comparing yourself to older players is stupid. People say that frigate PVP is the best sort for 'fun', and to max out your skills in everything for frigates, you're looking at max of about 4 months, but you'll be able to effectively fly a frigate in what? 1 month at max.
Why am I using frigates as an example?
In EVE, there is always a ship that counters another ship. In this case, frigates are very effective at 'tackling' other, bigger ships such as battleships and capitals. Also, specialising in frigates allows the skillpath of interdictors, which can be fitted with a 'warp bubble' which, when ships are inside the bubble, can not warp out. Low level SP pilots can get into these and cause havoc... Of course if you have friends for the damage.
Which comes to my next point, EVE is a very difficult game to play solo, make NEW friends, learn with other new players, or join a 'noob-friendly' corporation with veterans in and they'll help you along the way.
At the end of the day, if you know the right contacts, and you're able to fly a interdictor, you're one VERY wanted pilot already. Having millions and millions of SP is not the idea of the game, just allows you to do MORE things. As people have already said, doing 1 activity at a time takes the most of about 6 months of training to max. Apart from the odd things like titan skilling, which takes well over a year. |
Catastrophe Bloom
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
2
|
Posted - 2013.08.08 16:27:00 -
[733] - Quote
Zor'katar wrote:Page 37, OP nearly 5 months absent from thread, over 4 months absent from forums in general, still being directly replied to.
This is the thread that never ends.
I'm not enthused enough to read through the entire 37 pages, but from what I did see....did the OP ever clarify what he wanted to DO so urgently that would take him two years to skill for? |
Biff Ekpyrion
Solar Storm Insidious Empire
13
|
Posted - 2013.08.09 07:31:00 -
[734] - Quote
Seraphim Kensai wrote:
If you want everything just handed do you in game, why not in life too? Isn't that a bit much for a sense of self-entitlement?
No that here is exactly what we're arguing against.
That's how the system works now: just sit and wait, and the skills will come. The only effort you really have to make is to pay money and wait.
EVE is just handing you the skills now. That's how it currently is. And that's a bit boring. |
Caesarion Prime
Blackwater Head Corporation BLACKWATER.
0
|
Posted - 2013.08.09 12:36:00 -
[735] - Quote
As a new player myself i'd love to gain some extra SP for running missions or something so people who actually play the game would have an advantage over those that don't. The way it is now the game is focused heavily on casual players. Maybe it has something to do with server costs though. |
Zor'katar
Matari Recreation
156
|
Posted - 2013.08.09 13:16:00 -
[736] - Quote
Caesarion Prime wrote:As a new player myself i'd love to gain some extra SP for running missions or something so people who actually play the game would have an advantage over those that don't. People who actually play the game have a bigger advantage over those who don't: experience. And has already been stated numerous times, SP for activity used to be a thing and was removed because it was vastly exploited.
Caesarion Prime wrote:The way it is now the game is focused heavily on casual players. Maybe it has something to do with server costs though. I'm not really sure what you mean by that. There are thankfully a few things where casual players are given a fair shake, but the bar for most of the major content is set by the hardcore folks, like any other game. |
Vatos Amigo
Royal Amarr Institute Amarr Empire
17
|
Posted - 2013.08.09 20:44:00 -
[737] - Quote
Careful you don't enter my solar system I'll have your ship popped and podded
Because I have more SP then you which makes me more superior then. Know why because I've dedicated myself to eve and learned the mechanism of this game.
the first time I could fly a harbinger with low skill in beams which I didn't know pulse was the way to go. I became a pirate with the corp I joined. To this day I am a solo pirate. Yes I have more then one alt because of it.
Now I'm a superior solo pirate that will kill you without any remorse And sale the loot you dropped.
This is my roll I chose when I started eve with low SP but Look at me now I've made billions by being an elite pirate.
LOVE THIS GAME!!!! 10/10
PIRATE FOR LIFE |
Orlacc
369
|
Posted - 2013.08.10 05:42:00 -
[738] - Quote
Zor'katar wrote:[quote=Caesarion Prime] And as has already been stated numerous times, SP for activity used to be a thing and was removed because it was vastly exploited.
When was this???? "Measure Twice, Cut Once." |
Llyona
Lead Farmers Origin Kill It With Fire
23
|
Posted - 2013.08.10 11:23:00 -
[739] - Quote
Hefty TheFirst wrote:Hi, So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players.
You're right about EVE being great! I used to play WoW when I ran into an ad for this cool looking space game 6 year ago. Since then I've never looked back. Also, I disagree with your last statement, as I believe adverisity weeds out the weak.
Hefty TheFirst wrote: Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
Alright man, let me stop you there. You've got the WoWhead mentality there man and I had it when I first joined. A Titan is not a Tier 3/High Warlord geared level 60. In EVE, bigger is not always better. In fact, most of the time bigger is actually worse.
Let me give you an example. Imagine you're in your High Warlord set on your 60 when you see a flagged level 10. You run up to him, only to miss and keep missing. Well that's annoying, right? Now all of the sudden you can no longer jump/warp because he has a spell that keeps you from being able to flee. Now all of the sudden a level 1 shows up and casts a spell that opens a massive portal bringing in all his level 30 buddies that commence casting spells and hitting you, all the while you can't even touch a single one of them.
This happens in EVE all the time. Caps and Supercaps are extremely vulnerable to smaller ships without a support fleet.
Hefty TheFirst wrote: My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics.
So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
Let me guess, you were actually training skills that allowed you to improve your PvP/PvE abilities, right?
Guess what my first 2 months were spent doing? Go ahead, I bet you'll never guess without looking it up first.
My first two months were spent learning how to learn. That's right man! 6 years ago they had "learning skills" which were skills that allowed you to learn more quickly. You want to talk about an SP wall for new players? Pardon me if I'm not all that symphathetic.
Also, I hate to say it man, but your friends had the WoWhead too and you only reinforced it with your own ignorance. Also, boo freakin hoo. Your friends tried a game and they didn't like it.
I've had about 7 people (2 brothers and 5 friends) try EVE and all of them quit. The only person that has stuck it out is my wife and she started her account with me. EVE isn't for everyone and I like that fact.
Hefty TheFirst wrote: I am sure the long SP training ques are CCP's way of "milking" $ out of us.
Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is.
Did you know that CCP is a business that has to pay for bandwidth, developers, server hardware, etc? Of course you did! So claiming a business is milking cash out of people goes without saying. They exist to take our money in exchange for a product we want (EVE Online).
Lot's of people have specialized alts. This isn't a bad idea as it allows you more flexibility in character placement for more efficient logisitics and whatever else you want.
Hefty TheFirst wrote: Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP.
The longer the game progresses the more useless new players become.
Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So all I am asking is what is being done about this huge problem EVE faces?
Who can I talk to about this to make it apparent?
This game is truly great but how does any new player have a chance at experiencing that greatness?
CCP isn't Blizzard. They aren't going to simplify this game so 12 year olds can flood it with their retardation and drive away their core veterans.
A well skilled fast tackle takes a month to train. Fast tackles are extremely useful.
Furthermore, WoW is a far more simplistic game that has a single focus: Get more gear. EVE Online is a sandbox where you enjoy the journey, instead of racing to a destination.
As for your questions: 1) CCP isn't going broke. EVE has a solid playerbase. CCP doesn't want to make EVE easy. Most players of the playerbase isn't interested in grinding for gear. With that, I'd say the only problem is your perception that ships=gear and bigger-ships=epic gear.
2) It's not going to happen. CCP has an old saying that goes along these lines "Harden The **** Up".
3) What would you consider greatness? You see, there is no specific "greatness" in EVE, other than the fact that you get to forge your own destiny in a sandbox with hundreds of thousands of players. The best thing we can do is get WoWheads to realize there is no endgame in EVE. Every other MMO focuses so much on endgame, that oftentimes new players have no idea how to handle a game that doesn't have rails EVE is an illness, for which there is no cure. |
digitalwanderer
DF0 incorporated
202
|
Posted - 2013.08.10 14:10:00 -
[740] - Quote
Llyona wrote:
As for your questions: 1) CCP isn't going broke. EVE has a solid playerbase. CCP doesn't want to make EVE easy. Most of the playerbase isn't interested in grinding for gear. With that, I'd say the only problem is your perception that ships=gear and bigger-ships=epic gear.
2) It's not going to happen. CCP has an old saying that goes along these lines "Harden The **** Up".
3) What would you consider greatness? You see, there is no specific "greatness" in EVE, other than the fact that you get to forge your own destiny in a sandbox with hundreds of thousands of players. The best thing we can do is get WoWheads to realize there is no endgame in EVE. Every other MMO focuses so much on endgame, that oftentimes new players have no idea how to handle a game that doesn't have tracks and hand rails.
Well, as a player with 210 million skill points right now, i'm the one challenging CCP for more content aimed at old players, which is something they haven't been doing in the last few years, and i have all races of combat ships completely maxed out and that includes all 4 dreads, 4 carriers and super carriers and all 4 titans and this is a ship based game above all else as there's a lot more skills relating to ships than with any other thing you can do in the game, be it research, trading, corp management, mining( **** that), etc....
Maybe CCP expects old farts like us to just go away as we've played the game extensively and did our part, so we can just **** off at this point, or they don't have the money and resources to create said content, or they don't want the flak from everyone one else should they release said content, and the capabilities between new and old players further increase.......Use your own advice and Harden the **** up CCP and i aam getting tired of seeing you guys not doing anything for those that have been with the game from the start when it was a mess and way harder and more umbalanced than it is today, not to mention the server crashing 2~3 times every day.
Here's my eve sheet to prove it
http://eveboard.com/pilot/digitalwanderer
Yeah, 6th highest in SP total on database with almost 74 000 players, and as you can see in ship command, there's not much left to train and i want T2 capital guns and missiles, and more tech 3 ships( battlecruisers, battleships) and i am trying to avoid asking for T2 capital ships, even though i'm fully ready to train for them for all 4 races..... |
|
Heritas
World Forge Industries Severasse Militarized Mining Union
0
|
Posted - 2013.08.10 23:14:00 -
[741] - Quote
I just finished reading this roller coaster ride of a thread start to finish. Firstly, I deserve a medal for extreme perseverance. Secondly, I suggest this thread be stickied so every person thinking about the "SP wall" issue can se this thread and realize that there is quite literally nothing left to say on the matter.
Thirdly, I think that, when you think about it, the best ship you can find in this game requires no SP at all and it's called friendship. I joined the game in late beta and bought it straight after launch. I've played solo for the most part or with a few RL friends whenever I trick someone into joining except my first year when i was in a couple of large corporations. And even though isk is easier to come by and alot of options are open that weren't back then, I find myself missing those times when I always had someone online to chat with. Not having the best ship and getting suboptimal SP/hr just doesn't seem like a big deal when you are having fun with other people.
If there is a problem, I think it is with the perception that the game won't be fun until you can *insert whatever activity*. I do think that the solution lies in further development of the NPE but not in changing the SP system. CCP should be given credit for how far they have come and I do not suspect they are done with it yet. I think that the whole certification system needs an overhaul for if a new player uses them to guide training he/she ends up doing alot of level V's that are in no way needed and bolster training times significantly.
Lastly, I also think that if we as a community are inviting and thoughtful when it comes to new players, ready to give advice when asked, the newcomers will see how delightful our sandbox is. |
Klymer
Hedion University Amarr Empire
366
|
Posted - 2013.08.11 00:34:00 -
[742] - Quote
Heritas I was going to give you a like for point 1. But then you made point two and ignored it, continuing on with a wall of text instead. |
Zor'katar
Matari Recreation
156
|
Posted - 2013.08.11 04:00:00 -
[743] - Quote
Orlacc wrote:Zor'katar wrote:And as has already been stated numerous times, SP for activity used to be a thing and was removed because it was vastly exploited. When was this???? Not sure. Way before my time. Early early days (maybe beta?). Only know what I've read. |
Llyona
Lead Farmers Origin Kill It With Fire
23
|
Posted - 2013.08.11 04:36:00 -
[744] - Quote
digitalwanderer wrote: [Omitted needless gloating], I'm the one challenging CCP for more content aimed at old players, which is something they haven't been doing in the last few years.
What sort of content have you been lobbying for? EVE is an illness, for which there is no cure. |
Orlacc
369
|
Posted - 2013.08.11 04:49:00 -
[745] - Quote
Zor'katar wrote:Orlacc wrote:Zor'katar wrote:And as has already been stated numerous times, SP for activity used to be a thing and was removed because it was vastly exploited. When was this???? Not sure. Way before my time. Early early days (maybe beta?). Only know what I've read.
How about never? Jeez.
"Measure Twice, Cut Once." |
Heritas
World Forge Industries Severasse Militarized Mining Union
0
|
Posted - 2013.08.11 08:07:00 -
[746] - Quote
Klymer wrote:Heritas I was going to give you a like for point 1. But then you made point two and ignored it, continuing on with a wall of text instead.
Hey! I thought EVE was about patience and finishing what you start. As such, this thread is the perfect lesson for any new player ;) |
digitalwanderer
DF0 incorporated
202
|
Posted - 2013.08.11 15:02:00 -
[747] - Quote
Llyona wrote:digitalwanderer wrote: [Omitted needless gloating], I'm the one challenging CCP for more content aimed at old players, which is something they haven't been doing in the last few years.
What sort of content have you been lobbying for?
Tech 3 battlecruisers. Tech 3 battleships. Tech 3 destroyers. Tech 3 frigates.
Tech 2 capital weapons for all races and even releasing some extra capital modules to allow more variability in setups.
Advancing the game storyline such as finally opening up the eve gate and see the origins of everyone that currently lives in the eve universe, and if they still exist or are now friendly or hostile and if their technology vastly outguns anything in eve since they do have a 20 000 year lead afterall, including even jovian technology and forces all 4 races as well as the jove, to finally work together and set aside their differences if they want to survive should humans now be hostile....
Things that have no bearing on how much SP the player has as far as the latter example is concerned, but would affect everyone and advance the game to a huge degree..... |
Konsul Pares
Hedion University Amarr Empire
1
|
Posted - 2013.08.13 13:44:00 -
[748] - Quote
I want to add my views. I have played mmorpgs for 11the yrs and just came to eve three weeks ago.I like it so far. I want to own a Damnation and it would be nice to have a utility that lets me train for it. Skill training in my opinion is crucial to success. So, I say leave it as it is and learn the skills you need to get where you want to be. |
Jegrey Dozer
Trontak Industries
2
|
Posted - 2013.08.14 16:10:00 -
[749] - Quote
The SP wall is not that intense. You only need to train a handful of specific skills to lvl 5 in order to be competative in any aspect of this game. It is sufficient to just be lvl 3 or 4 in a skill that boosts your activity in w/e way you desire.
Your point about the design of the game turning away new players is correct, in my opinion, because new players are just not aware of their capabilities. However, if they find a good corp, I think that a lot of players could be retained.
Basically, I agree that there is an issue with player retention, but not the SP wall as it's direct cause. I think it's just that the game can be painfully dull without friends to guide you and spend time with.
Also, I am saying this as a brand new player myself. Without my corp, I would have probably considered EVE to be a waste of my time and money. |
Jegrey Dozer
Trontak Industries
2
|
Posted - 2013.08.14 16:15:00 -
[750] - Quote
digitalwanderer wrote:Tech 3 battlecruisers. Tech 3 battleships. Tech 3 destroyers. Tech 3 frigates. Tech 2 capital weapons for all races and even releasing some extra capital modules to allow more variability in setups. Advancing the game storyline such as finally opening up the eve gate and see the origins of everyone that currently lives in the eve universe, and if they still exist or are now friendly or hostile and if their technology vastly outguns anything in eve since they do have a 20 000 year lead afterall, including even jovian technology and forces all 4 races as well as the jove, to finally work together and set aside their differences if they want to survive should humans now be hostile.... Things that have no bearing on how much SP the player has as far as the latter example is concerned, but would affect everyone and advance the game to a huge degree.....
^ This is a huge complaint/argument I have heard also. Well done. |
|
Stealth Manufacture
Manpower Union Origins.
3
|
Posted - 2013.08.14 16:18:00 -
[751] - Quote
Long post, I must give you that.
Hefty TheFirst wrote: This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special.
I don't quite agree with you. EVE is such a big game, that if you didn't take this time training the skills, you would simply not get to know the entire game.
I don't think that it is true that you can't do anything special before 1.5 years of training. It takes just a few days to prepare yourself for market training. A week or two to get decent frigate skills for PvP and while mastering the PvP of a frigate you can train for cruisers.
After just 2 months of gaming EVE I think you rush it a bit saying that newbies don't stand a chance. I think this is completely opposite. Good thing about this game compared to many other MMO's is that new players actually can do a difference even tho they haven't played for years. |
Torrent Talon
Boris Johnson's Love Children
11
|
Posted - 2013.08.15 13:58:00 -
[752] - Quote
Hefty TheFirst wrote:Jacob Holland wrote:The first thing I'd have to ask is simply...
What goals are you looking at which require 1-2 years of training?
In terms of straightforward goals the only ones I can think of in that range would be the high-end of capital ships - I might suggest these to be end-game content (though end-game is a little bit of a flexible term). You don't want the end-game content immediately, it would be boring.
The journey is important, quiting because you can't get a Titan on day 2 misses the point of that.
SP is a visible measure of what you're capable of, of course, but it's a deceptive one. A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...
And there is no lower limit on the number of SP it takes to have fun - I know several pilots who were pirating lowsec, ratting null or engaging in fleet battles with less than a million SPs, in some cases created specifically to minimise their clone costs... I am somewhat impressed that you were able to answer some of the questions. 1-2 years of training would put you into a capital ship yes. Core skills? NO. Now go ask some one that has a capital ship. They will say it's suicide. Now I can see your angle but I nowhere near stated that I'm butthurt because I can't fly a Titan. Half a million vs 100m that was funny... Really funny. There you are talking about some who knows the game in and out. Probably an alt flying with the 500k SP. So the main account is the real player not the 500k SP. Also this post is for NEW PLAYERS AND WHY MOST OF THEM QUIT SO EARLY. Pirating in lowsec to minimise clone cost with low SP. That isn't even a sentence. If you can't afford your clone cost you are doing something very wrong with all that "A pilot with half a million of the right SP and the knowledge and resources to leverage it properly is far better off than one with 100 million of the wrong SP, the wrong ship, the wrong situation...". You look incredibly stupid right now. I don't even really want to post this reply but you asked for it.
It really shows how little you know of PvP in eve if you think SP mean everything, I can't explain why this is in some cases true and some cases incorrect, but I have 70 million sp and I got killed by a pilot that was simply fit to counter my ship, nothing iIcould do, instead of asking something to be done maybe you should do what all EvE players that are fine with this system do, HTFU
Lastly, i think this post is a Troll |
Xatox Erata
Green Visstick High Green Rhino
0
|
Posted - 2013.08.16 11:56:00 -
[753] - Quote
As a new player id like to comment on this thread, in my opinion in order to have fun and "succeed" in this game, you should do plenty of reading before taking a certain direction in the game, and join a corp thats active and newb friendly.
I am 2 weeks into this game now, and i have 48 days of training left to fly a fully T2 fit battle cruiser and Partial T2 mining barge and T2 mining drones. Once im there, i can set new goals for myself. In my opinion thats not that much time at all. As long as you know what to aim for you can fly it fairly fast, but if you expect to do everything possible within the game in a few months well.. youll be dissapointed. |
PhantomTrojan
Impervious corporation
5
|
Posted - 2013.08.17 05:06:00 -
[754] - Quote
a 2 years content is not a very realist goal to look for in the near future, that is a huge mistake that a lot of newbs do. At least i did aim for a carrier when i was a beginner but then realized that i did not really needed a carrier at that time. that is some huge bullshit that you need one year to do anything, 1 month at most you can actually be useful in a lot of stuff. in 1 month you can easily be able to fill a role in most content: like lv4 mission, pvp, mining, market, damn pretty much everything.
It is not about doing everything, specialization is the key, pick a goal and train 1 month for it and you will be able to do it.
for the record im using my 3 months old alt as main because for my main clones are too expensive, he can actually do nice pvp . =)
|
Omar Alharazaad
ZomCom
13
|
Posted - 2013.08.17 07:06:00 -
[755] - Quote
Comparing EVE to WoW is like comparing apples to polar bears. Yes, they are both organic, but that's about as far as it goes. I wish more folks understood this when they began the game, it would help them alot in the long run. One cannot, must not think of EVE as "SpaceWoW", unless you really really enjoy pain and disappointment. EVE is harsh. EVE is challenging. EVE is vast. EVE is full of opportunities for fun and profit, excitement and loss. It is not an easy game, there's a pic that's been floating around on the internet for years graphing the learning curves of various MMO's that's hilarious and accurate.
That being said, I don't want to discourage any new players... just keep in mind that you are dealing with something entirely different. The "SP Wall" is an illusion. The reason most new players perceive it as so is because they are focusing too much on what is on the horizon rather than what's right in front of them. It's understandable, those big badass ships are very shiny and well... cool. I myself have issues with being distracted by shiny objects from time to time. My advice is to keep your options open as a newer player, work on the skills that you need like your cores, and learn to enjoy what is within your reach. Make short term goals, formulate a plan, dabble to find out what you enjoy, then follow through.
Mostly, don't get discouraged. Make some friends and see how much fun you can have NOW rather than worrying about how long it's going to take to get into that big shiny thing. Patience pays off in EVE, it really does. Fly safe. |
Demica Diaz
The Scope Gallente Federation
41
|
Posted - 2013.08.17 12:15:00 -
[756] - Quote
Its not skillpoints that breaking the new players, its the modern player attitude of "give me now and give me fast!". |
Orlacc
375
|
Posted - 2013.08.17 17:21:00 -
[757] - Quote
WoW needs to get rid of levels.
I want monkeys in cowboy suits! "Measure Twice, Cut Once." |
ExookiZ
The Dark Space Initiative Scary Wormhole People
88
|
Posted - 2013.08.18 13:29:00 -
[758] - Quote
This thread makes me laugh.
Any new player that compains this games too rough shoulda tried when I started. It was an uphill flight both ways in and out of the stations, often in heavy amounts of snow. And people before me had an even rougher new player experience. When i played you had to spend about a month and a half learning skills...that taught you how to learn just in order to feasibly train skills later on in your career.
CCP has made leaps and bounds to improve how new players get into the game. The tutorials are MUCH better, starting quests and career fields actually teach you some stuff, and giving you some very heavy hints to go find a corporation have done wonders I am sure for new player retention. Getting rid of learning skills was a great move many of you take for granted.
The goals you have set for yourself are simply too far out/too high fi your finding yourselves months before your having fun. Theres a pretty big difference between competent and perfect. You can competently have the skills to fly a crusier within a couple weeks, perfectly? yeah that may be months but you dont need lvl 5 in every related skill to fly a ship. |
Princess Bride
Corripe Cervisiam Trade Consortium
484
|
Posted - 2013.08.18 18:47:00 -
[759] - Quote
Just an observation......
This thread is 38 pages long.
OP's last reply was on page 6.
10/10 for the troll. http://eveprincessbride.wordpress.com/ |
Ellon JTC
The Fated E.Y
9
|
Posted - 2013.08.19 13:03:00 -
[760] - Quote
I really don't understand whats wrong with the current system?
You want to mine? well instead of flying a hulk fly a retriever
you want to run missions? instead of the tech II battles ship with tech II guns fly tech I stuff
you want to manufacture? make tech I ****
you can do all the activities you want from the start.
BUT if you consider yourself better than the rest, think you deserve the tech II battle ships and tech II guns NOW, make the isk and buy the character off the bazar. ( I know many players that have made big chunks of money from the very start) |
|
Ruby Pyrenne
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.08.21 11:56:00 -
[761] - Quote
I currently have 110k SP.
I'm not an alt.
I find myself being perfectly capable of doing what I can do at this stage of the game.
I have goals I wish to reach but for me to start worrying about them now seems a waste of time, I have my hands full doing the things I do now - I feel that at this pace my SP will have me ready for things I am not ready for when my 'SP goal' has numerically has been reached.
In short, I disagree with the op. |
Admiral EnderWiggin
Battlestars Ex Cinere Scriptor
0
|
Posted - 2013.08.21 20:01:00 -
[762] - Quote
I-¦d like to drop my 2 cents in here.
Firstly, I think that the "SP wall" is there when you consider solo activities mainly. In a fleet that picture is a lot different as you can help in many ways even with a new character ... the main point here being that if you solo you will have a hard time, otherwise, no.
Secondly, I do think that EVE Devs have to be careful about power creep ( http://en.wikipedia.org/wiki/Power_creep ) , because things like spliting Battleship skills into racials is what makes it take much longer to reach desired goals. I partially agree with the statement that the SP time it takes to train skills makes some new players give up on the game, but i also think that new players would enjoy the game better if there were tools to help them do what they want faster ... FW for example tries to take PvP to newer players ... the problem is teaching them how to get there and interact with it. Overall I think the game is improving with every patch. I could see a instantiated PvP arena / battleground system helping in getting players to keep playing the game. How about AT style fights for different SP level of players ? ??? ?? That would be awesome in my opinion ... I for one dream of geting in an AT team someday but I still got ways to go on learning PvP and geting Kills before geting there ... and I've been asked to train to certain levels of skills several times before joining a corp ... which makes SP a WALL to joining serious corps.
I gotta go now , but i hope my words make some sense, didn't have time to re-read it all.
Fly safe o7. |
Orlacc
379
|
Posted - 2013.08.22 00:19:00 -
[763] - Quote
Admiral EnderWiggin wrote:I-¦d like to drop my 2 cents in here. Firstly, I think that the "SP wall" is there when you consider solo activities mainly. In a fleet that picture is a lot different as you can help in many ways even with a new character ... the main point here being that if you solo you will have a hard time, otherwise, no. Secondly, I do think that EVE Devs have to be careful about power creep ( http://en.wikipedia.org/wiki/Power_creep ) , because things like spliting Battleship skills into racials is what makes it take much longer to reach desired goals. I partially agree with the statement that the SP time it takes to train skills makes some new players give up on the game, but i also think that new players would enjoy the game better if there were tools to help them do what they want faster ... FW for example tries to take PvP to newer players ... the problem is teaching them how to get there and interact with it. Overall I think the game is improving with every patch. I could see a instantiated PvP arena / battleground system helping in getting players to keep playing the game. How about AT style fights for different SP level of players ? ??? ?? That would be awesome in my opinion ... I for one dream of geting in an AT team someday but I still got ways to go on learning PvP and geting Kills before geting there ... and I've been asked to train to certain levels of skills several times before joining a corp ... which makes SP a WALL to joining serious corps. I gotta go now , but i hope my words make some sense, didn't have time to re-read it all. Fly safe o7.
Quit at "instantiated PvP." "Measure Twice, Cut Once." |
O2 jayjay
Nergal Tech Fatal Ascension
0
|
Posted - 2013.08.22 00:44:00 -
[764] - Quote
I don't think we is too harsh for new players. I made a lot of mistakes when I first started playing. It took me a month before I figured out how much damage I could do to someone. Dampening an enemy is extremely lethal and doesn't take long for a new player to skill for. Same goes with jamming which will greatly turn the battle. Numbers are the most important thing in eve. Burn Jita is a perfect example. New player need to stop flying BC and BS and stay with the frigs. Plex a few times and get the hang of PVP. That's where the real enjoyment of eve is |
Aivo Dresden
Red Federation RvB - RED Federation
10
|
Posted - 2013.08.26 09:56:00 -
[765] - Quote
SP is just fine. It literally takes a few hours to fit a frigate with guns, a web/scram and go PvPing. You can get a cruiser with medium guns in what 24h-48h? I think people complaining about this are under the impression it's the skill point difference costing them fights. .
If you are talking about PvE content, mission difficulty and standing scales well with SP gain. "Warp to me" will run incursions with new pilots, ... There are options and ways to deal with the SP system and EVE has a bit of everything if you care to go look for it.
Although if you are a brand new player and all this waiting is too much for you, go check out the character Bazaar. |
Antony E Stark
School of Applied Knowledge Caldari State
7
|
Posted - 2013.08.26 18:52:00 -
[766] - Quote
I'm an alt and have about 1m sp so far in the short time I've been here. That said, if I were new I could still be effective. A 5 year old player has little advantage over a new one in terms of combat or mission capability. Remember, skills can only go to 5 and a raven is just a raven no matter who pilots it.
The main advantage comes in terms of experience - like any game. A vet vs a newbie in a rifter, both with equal/similar skills for arguments sake are equally pit against each other. The vet will most likely win as they probably have more experience flying the ship, knowing what to do and when.
The "glass ceiling" works both ways, and even the underdog can out think and out smart someone with more skill points.
Don't be in such a rush to get into that Titan cupcake, enjoy the game along the way from frigs, cruisers, bcs, battleships and on from there. Maybe you won't go into capitals, maybe hacs, maybe not. The choice is yours. Be bold pilot ;)
|
Tekali
The Scope Gallente Federation
9
|
Posted - 2013.09.04 12:33:00 -
[767] - Quote
Just my 2 isk
a little back story, i have just returned to eve after a 5 month hiatus, and was just sitting at work figuring out my next plan of action ( just as a side not in my opinion 25-50% of even is played offline planning researching ect) now i came across this post and read every comment on every page and was left with a single point.
You played for a few days and directly went to the shops bought yourself a char and plodded along on your way to your so called "greatness"
Personally and let me make it clear this is my opinion. YOU MISSED OUT ON ALL THE GREATNESS. The greatness you talk about comes from having nothing, derives from paying your dues, beating your goals, learning the ropes, building it all up the hard way. The greatness you talk about is the journey from nothing to YOUR "something". I Came into this game with no idea what it was about, what it had to offer and 2 years later i spend a few hours everyday offline planning my next move. You talk about this game as if you were a new player struggling to find direction, or purpose - you fight for a solution to a "SP Wall" that exists only in your head. This whole game is one big wall...the moment you start playing you either decide to help build the wall, smash through the wall, or explore the wall. How you do it well that is the "GREATNESS" you talk about.
My point is, you have jumped the Que, and now fight for a cause that you yourself decided to give up on and push to the side. I once read that to learn every skill to max it would take roughly 24 Years, this almost sounds daunting and discouraging, however think of it this way... We as people are born with nothing 0sp and yes you can be born into "greatness" or you can be born with nothing...either way there is stuff to be learnt, things to face, challenges to be met, and all these things whatever they be is the SP we so preciously chase after. Having said that by skipping all the learning, all the fails, all the ganks, all the scams as almost every noob and even some veterans face you miss out on all the fundamentals of this game that actually do matter... timing, patience, planning, organization, relationships, morals. These may seem silly to you however play a large part a lot higher up in the food chain of "greatness".
Now by many players standards i am a little fish in a big ocean, with no specific role/route/career/skill set/ or even profession however i couldn't care less, each pays for his own reasons, one day i wanna light up and watch rocks get hammered by lazors and make a bit of ISK the next i might want to hop in a frig and blow someone up, the next day i might want to sit in 4-4 do a bit of trading make a few stacks of ISK. Now your right, you may not be the Bill gates or the Micheal Jordan or even steve Irwin of eve, you may just own a trash can lid and a broomstick but that does not mean you are in anyway useless or pointless, this is a assumption made up on your own judgement. its been predefined by your mentality coming into the game. What you fail to realize is that it all adds up, its those simple things, those small fights, that extra 1 mil here 2 mil there, the extra help a random guy with a mission that will help you excel and find the "greatness"
Its truly ignorant to think that you could enter a game have everything handed to you and still have a reason to play, ask yourself honestly ... if you were given everything would you still wanna stick around? half of me understands the frustrations you obviously have for a steep learning curve and somewhat staggered game progression however the other half of me says, you don't wanna work for it, you don't want to put in the weeks/months/yrs, or the real money, or the game play, or the wins and the losses... then in my eyes you don't deserve the "greatness" . I came here with one goal. "Have fun" i wouldn't waste my money if i wasn't having fun - but reality is fun for everyone is different to tell you the truth i love the fact it will take 24 yrs to learn it all, i love the fact that in 2 yrs i might actually get to see a titan on my screen, i love the fact that 5bil in my wallet is not far off, i love the fact that my skill plan is loaded up with a yrs worth of skills, i love the fact that in order to get anywhere in this game YOU ACTUALLY HAVE TO DO SOMETHING.
well most probably wont read this, i couldn't really care less however i will leave you with this OP - I've spent almost 2 yrs mostly solo playing, not because i cant match up but because i choose to challenge myself and the biggest thing I've learnt is.. ANYTHING can happen; skills change, ships are buffed or nerfed, people scam, some fights u win some you loose but in EVE everything matters. BUT until you stop cutting corners, hoping for a easier ride up ladder you will never learn how to beat your opponent with NOTHING .
oh p.s before you say "Assassination" again ...
- who can you talk to > CMS - how can you see the greatness > make the greatness happen yourself...be the greatness (as cheesy as it sounds) |
Karma Codolle
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.09.05 01:09:00 -
[768] - Quote
There's a very simple reason it takes 1.5 years of quality training to fly certain ships well.
A) They're expensive
B) They are the elite ships of the game, they shouldn't be given out quick
C) It will take 1.5 years to hammer into you that odds are you will lose that shiny ship probably in a stupid way I might add.
If you were to drop a bunch of cash and get into one of those in your first month or 2 of starting eve and then lose it. You'd be screaming at ccp to refund your ship and give it back, or probably just quit the game out of rage. Because you've only been playing for 2 months and don't understand yet they you aren't safe anywhere in the game and everything you have will potentially be lost at one point.
The training que acts as a safety buffer. Your first months in eve are spent losing worthless crap, stuff you can have fun in and learn and not worry about it going pop, because you have the isk to buy a few more. Or you joined the right corp and someone lent you some pocket change to buy a thousand more.
If your friends are quitting the game because they can't fly the biggest ship right away, then this game isn't for them. It's not a game where you go "ok played it for a few months, done everything, flown everything. lets find a new game!"
I've been playing for 3 years and i still haven't done everything in this game. Oh and all my accounts are original, never bought one. So i've never skipped ahead to buy a toon to hurry up and get in something
And i havent paid cash for a single account in over a year |
Malcanis
Vanishing Point. The Initiative.
11479
|
Posted - 2013.09.05 10:34:00 -
[769] - Quote
Orlacc wrote:Admiral EnderWiggin wrote:I-¦d like to drop my 2 cents in here. Firstly, I think that the "SP wall" is there when you consider solo activities mainly. In a fleet that picture is a lot different as you can help in many ways even with a new character ... the main point here being that if you solo you will have a hard time, otherwise, no. Secondly, I do think that EVE Devs have to be careful about power creep ( http://en.wikipedia.org/wiki/Power_creep ) , because things like spliting Battleship skills into racials is what makes it take much longer to reach desired goals. I partially agree with the statement that the SP time it takes to train skills makes some new players give up on the game, but i also think that new players would enjoy the game better if there were tools to help them do what they want faster ... FW for example tries to take PvP to newer players ... the problem is teaching them how to get there and interact with it. Overall I think the game is improving with every patch. I could see a instantiated PvP arena / battleground system helping in getting players to keep playing the game. How about AT style fights for different SP level of players ? ??? ?? That would be awesome in my opinion ... I for one dream of geting in an AT team someday but I still got ways to go on learning PvP and geting Kills before geting there ... and I've been asked to train to certain levels of skills several times before joining a corp ... which makes SP a WALL to joining serious corps. I gotta go now , but i hope my words make some sense, didn't have time to re-read it all. Fly safe o7. Quit at "instantiated PvP."
We already have it. It's called the test server.
1 Kings 12:11
|
Ressiv
The Scope Gallente Federation
24
|
Posted - 2013.09.05 12:04:00 -
[770] - Quote
Hefty TheFirst wrote:stuff
Read: This then this followed by this <= arguably, start here. and finaly this
Then delete your first post or something and go play EVE |
|
Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
14
|
Posted - 2013.09.05 22:48:00 -
[771] - Quote
In regards to PvP...
SPs only really matters for solo/small group combat. You can fight in fleets with a Celestis, Blackbird, Griffin, or Maulus quite effectively within your first month. You can then start adding in DPS boats into fleets with meta4 guns and you will only be at most 50% of a top-of-the-line T2 fit ship of the same type.
In solo/small group combat however... every little SP you have counts. Not having one level 5 skill, 5% more shields, for example is not bad. You can still pull off a win with good flying and tactics. However, you start adding up all the lvl 5 skills you don't have, Weapon Spec 5, Gunnery Support Skills 5, Navigation 5, Tanking 5.... and soon you have 10% less tank than your opponent and 25% less DPS. You'll lose every single fight that you don't completely hard counter your rival. (TD Condor vs AB Merlin)
To even have a remote chance at winning frigate fights, you need at least 2 months of SP under your belt. Need another 2 more months to start winning fights against bad fits/bad players. Only now, 6 months since I started do I have confidence to take (almost) any t1 frigate/dessie with my frigate or dessie. And I still have only a few lvl 5 support skills (and not very many lvl 4 skills for that matter)
It would make the game a LOT more accessible if people started off with just some core skills trained up. More than they are now. Maybe just a months worth of SP for new players. Have a couple pre-set combinations for new players that they can pick for their SP. Combat SP puts it into Engineering V/Electronics V and one of the guns/rockets V for their race. Mining would put a month of SP into mining skills, and so on.
It would give very little headway into the world of Eve with years and years of SP, but it would help new players get into the game a lot more easier. |
Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
15
|
Posted - 2013.09.05 22:58:00 -
[772] - Quote
Sorry for double post... but..
Aivo Dresden wrote:SP is just fine. It literally takes a few hours to fit a frigate with guns, a web/scram and go PvPing. You can get a cruiser with medium guns in what 24h-48h? I think people complaining about this are under the impression it's the skill point difference costing them fights. .
It IS the SP difference costing them fights. 5-10% DPS in terms of two Cruiser level skills or from Weapon Spec 5s will lose fights. The capacitor kicking out after 5 MWD cycles instead of being able to Permarun a MWD with long point will lose you fights/kills. The armor rep bonus on Incursii and repping 15% less than your opponent because of GalFrig 5 and Repair Systems 5 will cost you your life.
Being able to fly a Cruiser and use medium guns is not the same as being able to use a Cruiser and medium guns. A veteran pilot will be able to out-DPS you in a T1 frigate... and will probably be able to kill you even if he sits in front of you without moving.
I was in RvB for a little bit and got bored immediately. The fleets are huge and numbers of ships on both sides are really the only determining factor. I don't know if you have any experience out of RvB but you just can't go 'PvP'ing in a Thorax that's 2 days old in low/null sec and expect to kill anything. (A Venture could probably kill you)
|
Ressiv
The Scope Gallente Federation
25
|
Posted - 2013.09.05 23:07:00 -
[773] - Quote
...except that small gang pvp remains an option that is perfectly available to a bunch of 3 month old toons. |
Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
16
|
Posted - 2013.09.06 00:21:00 -
[774] - Quote
Ressiv wrote:...except that small gang pvp remains an option that is perfectly available to a bunch of 3 month old toons.
Anybody can win if they throw enough bodies at the problem. But you get even remotely close to even odds and you'll lose. Every time. |
Delt0r Garsk
Shits N Giggles
3
|
Posted - 2013.09.06 16:33:00 -
[775] - Quote
I have only played since Feb. My Wife started much later. But we both were able to do things right from the get go. I was slow to get into PvP mostly because of RL. Now Sometimes my wife and I rat in low and null sec. We have fun. We die a lot. We don't sweat it.
Recently i have been getting into bigger fleets. The single biggest factor so far in fleets is not skill book skills, but "real" how to fly/shoot/runaway type skills. You can't expect to be as good as someone who PvPs for the last 3 years in a week.
There are some things that when you first start are frustrating. For me it was finding stuff to fit my ship with. Or ammo. 10 jumps for ammo close to some of the rookie uni that i was at. That was time i didn't really like to spend. My wife was similar. But once you learn about trade hubs, that sorts itself out a bit.
As for the only 1 out of 4 stay past a trial account? Well i think you will find that is true for most MMO's. And eve is a bit different from the others. In a good way too. |
Tau Cabalander
Retirement Retreat Working Stiffs
2076
|
Posted - 2013.09.06 18:13:00 -
[776] - Quote
The first time I was in an alliance fleet, I didn't know what the heck I was doing. The only "useful" ship I could pilot was a Stealth Bomber, and we were going on a lowsec roam, i.e. I figured I'd be pretty useless.
The FC was a very patient man, made me forward scout, and answered all my noob questions on fleet comms so that everyone could learn. It was one of the most challenging jobs I've ever had in EVE.
I had an absolute blast. I think we all did. We didn't kill anything, and ended-up losing a few ships, but there was plenty of laughter and no raging on comms after the skirmishes I helped get us into.
Every ship matters. |
Ressiv
The Scope Gallente Federation
25
|
Posted - 2013.09.06 18:27:00 -
[777] - Quote
Baron' Soontir Fel wrote:Ressiv wrote:...except that small gang pvp remains an option that is perfectly available to a bunch of 3 month old toons. Anybody can win if they throw enough bodies at the problem. But you get even remotely close to even odds and you'll lose. Every time. Same goes for all5 skills, so 'even odds' in this comparisson is an illusion. If your target is an older toon, likely to have 5's where you have 4's or 3's, then dont try to outperform him in a similar fit ... adapt to his weakness.
Even odds does not mean: match my fitting and playstyle. |
Baron' Soontir Fel
Noob Mercs Monkeys with Guns.
17
|
Posted - 2013.09.06 20:20:00 -
[778] - Quote
Ressiv wrote: Same goes for all5 skills, so 'even odds' in this comparisson is an illusion. If your target is an older toon, likely to have 5's where you have 4's or 3's, then dont try to outperform him in a similar fit ... adapt to his weakness.
Even odds does not mean: match my fitting and playstyle.
Have you tried using a frigate (or higher) with low SP? Even a counter can wtfpwn you when his skills outshine your own. If three Incursus (lvl 5 peeps) came across your 6 man Merlin/Kestrel gang, they'd slaughter you. Maybe if they were facing three lvl5 Kestrels, they'd get their butts kicked in, but when you have such low SP, dps, and tank, there's no way you'd be able to do any damage whatsoever.
I don't think new pilots should be jumping into Cruisers and stuff immediately. They need to take their time and slowly get into the game as well. I just think making the initial jump of getting to PvP would be tremendously easier if they started with the core Fitting Skills (Engineering/Electronics) to V, One weapons group to V (Rockets, Hybrids, etc), and one Frigate to V. It's about one month's worth of training, but it would help people not feel entirely useless when they first start and subsequently quit.
P.S. anybody can +1 (scout low-sec). You're not doing anything but using your eyes which have no relation to your SP. |
Zor'katar
Matari Recreation
178
|
Posted - 2013.09.06 20:34:00 -
[779] - Quote
Baron' Soontir Fel wrote:P.S. anybody can +1 (scout low-sec). You're not doing anything but using your eyes which have no relation to your SP. ...so what you're saying is that people can perform useful roles with low SP while they train up for other roles? |
Ressiv
The Scope Gallente Federation
25
|
Posted - 2013.09.06 20:41:00 -
[780] - Quote
Baron' Soontir Fel wrote: Have you tried using a frigate (or higher) with low SP?
Didnt we all ?
Quote:Even a counter can wtfpwn you when his skills outshine your own. If three Incursus (lvl 5 peeps) came across your 6 man Merlin/Kestrel gang, they'd slaughter you. Maybe if they were facing three lvl5 Kestrels, they'd get their butts kicked in, but when you have such low SP, dps, and tank, there's no way you'd be able to do any damage whatsoever. So you can think of a scenario where they would all die ... does that make pcp impossible for them ? No, it means they have to learn one important skill very fast: learn to pick your fights and how to run when needed.
Quote:I just think making the initial jump of getting to PvP would be tremendously easier if they started with the core Fitting Skills (Engineering/Electronics) to V, One weapons group to V (Rockets, Hybrids, etc), and one Frigate to V. It's about one month's worth of training, but it would help people not feel entirely useless when they first start and subsequently quit.
I heard a great answer to that .. let me quote it:
Baron' Soontir Fel wrote:I don't think new pilots should be jumping into Cruisers and stuff immediately. They need to take their time and slowly get into the game as well.
Also .. throwaway alts should not be microwave ready in 10 seconds. |
|
Gizznitt Malikite
Agony Unleashed Agony Empire
2603
|
Posted - 2013.09.06 21:03:00 -
[781] - Quote
Baron' Soontir Fel wrote:Ressiv wrote: Same goes for all5 skills, so 'even odds' in this comparisson is an illusion. If your target is an older toon, likely to have 5's where you have 4's or 3's, then dont try to outperform him in a similar fit ... adapt to his weakness.
Even odds does not mean: match my fitting and playstyle.
Have you tried using a frigate (or higher) with low SP? Even a counter can wtfpwn you when his skills outshine your own. If three Incursus (lvl 5 peeps) came across your 6 man Merlin/Kestrel gang, they'd slaughter you. Maybe if they were facing three lvl5 Kestrels, they'd get their butts kicked in, but when you have such low SP, dps, and tank, there's no way you'd be able to do any damage whatsoever. I don't think new pilots should be jumping into Cruisers and stuff immediately. They need to take their time and slowly get into the game as well. I just think making the initial jump of getting to PvP would be tremendously easier if they started with the core Fitting Skills (Engineering/Electronics) to V, One weapons group to V (Rockets, Hybrids, etc), and one Frigate to V. It's about one month's worth of training, but it would help people not feel entirely useless when they first start and subsequently quit. P.S. anybody can +1 (scout low-sec). You're not doing anything but using your eyes which have no relation to your SP.
A 3 man incursus fleet should NOT slaughter a 6 man Merlin Kestrel gang, even if the Incursus were all Level 5 Pilots and the Merlins were all level 3 pilots (which they should be level 4 given the ease of reaching that level). You may have experienced this, but there is a very good reason you'd lose this fight:
a.) Fleet discipline: If your fleet didn't focus fire, came in piecemeal, and didn't unerstand combat mechanics I'd suspect you could easily lose.
b.) That 3-man incursus fleet is really a 4 or 5 man fleet, 2 members of which were in boosters. Most people that dabble in PvP, especially in lowsec FW zones, come off thinking it is their skills that are the cause of massive inbalances in ship performance. The truth is, OGB's provide more effectiveness to tanking, speed, and ewar than all your relevant skills combined!
|
Anomaly One
State War Academy Caldari State
0
|
Posted - 2013.09.07 02:42:00 -
[782] - Quote
I fully agree with the OP, but I can understand that this game appeals to a different crowd entirely, don't know which one though.
I am now a month old in EVE, and this is why i'm quitting, don't get me wrong EVE online is an AMAZING game but it's not for everyone, this is gonna be like a wall of text/story so read at your own will! :p
When I started it was great, I usually love hard games, I come from an intensive pvp background, but I mostly play anything that requires reaction/time/skill/strategy and I settled in league of legends at diamond 1 doesn't mean anything just saying that I love pvp, I get addicted to pvp games easily the harder/faster more complex they are the better.
Moving on, I chose a minmatar character and started playing, training was cool and after a while I ended up reading more than playing which wasn't a problem because I appreciated how "hard" the game is and it will take time, then so be it i'm gonna stick with it.. Even though I love combat, exploring appealed to me, it was fun cheap and great I could go with a probe and do whatever I want if I had a cloak in my ship, but ofc high sec exploration was utterly dull I wanted to do exploration because of the challenge you know cat/mouse game I wanted the thrill of it so I started "living" in low sec right after day 1 (I had done ALOT of reading and information on what I should train/fits etc.) and I got the thrill of combat, it was a blast outsmarting opponents, cloaking when someone reaches on d-scan (which I learned from getting blown up), warping right past the enemy before they lock me, it was great! even better seeing a 2007 character not able to kill 3 day old me :p
After a while it got a bit boring and my combat senses started itching, but I didn't want to get in combat ship and start blasting because let's face it with skills at level 2-3 you are utterly worthless SOLO (repeat solo people insist that a day 1 character can do so much yet they neglect that is only done in a fleet! if you play by urself you're mostly screwed) UNLESS you spend 7 hours roaming for a target in low sec picking them lesser than you meaning no challenge to kill (which is what I did later on will continue on this..)
Reading around on the forums I decided to join faction warfare, it was even better than staying in low sec! since people could blow me up in high sec which added more to the thrill I wanted, 3 mins later I lose my probe by undocking and while a fight is occuring a t2 amarr ship one hits me, it was np because I am indifferent to losses or isk, after a while losing ships I began to realize that my isk is starting to go downhill so I quit faction warfare because although losing is that much fun doing it repeatedly vs an alpha thrasher/a t2 ship isn't really that much, I made a bit of ISK though from exploration which was enough to get me going on a different path, I was advised the SOE epic arc so I bought a rifter and did it, it was great didn't lose my ship it was even better to know that most people had a harder time :) and made 30-40 mill in it IIRC, I loved doing the missions so that's what I decided that I will mission while training up for combat skills and head out to low sec again, lvl 1 missions are terrible so I went for level 2, most were easily done except for a few (blockade, mission of mercy, human cattle, data mining) but I actually was able to do them in a rifter! in fact mission of mercy is EASIER with a rifter than a cruiser even though everyone advised a cruiser but the downside was they took considerable time since I had to warp in and out, mark safespots, and cheese my way through them which was good but gets tiring after the 1000th mission of mercy, and because I played alot this soon tired (not bored) me out.
Now after a week or two you start piling up skills and you get most to level 3 and such here's where the pain begins IF your goal is combat (as I've seen on evemon anything else requires much much less training time than a combat pilot unless he's focused and selling on the bazaar) you start seeing that all your skills start taking up 17hour minimum (which was okay) to 4d, 18 hours, these are rank 1 and with +3 implants it's down to 3d 10 hours I think ? so again ended up reading more than playing.. which was fine.. 3 weeks now and I was able to access level 5 missions (yes I grinded much level 2) and traing connections, it was cool but I knew I couldn't do them and my long term goal was doing level 4s, I got bored of 2s sec missions and wanted to move on to 3s( which you needed a BC for), now I had a thrasher at this point and could easily do the minor level 3s but the others, (blockade, path of war etc.) were hell I managed to do path of war to step 4 with a thrasher! where a BS is needed! was a nice feeling, so I decided to quit level 3s since they were a no go without a bc, but I even barely had the skills trained up for it, and it would take me a bit of months to fly it without warping in and out in each mission, and doing level 2s again was out of the question as the isk sucks and I had already done them too many times, so what was a combat pilot supposed to do now?
Now that I had my skills trained up I went back again to faction warfare, and tried a slasher and about 50 rifters just to see how combat is, in fact I deliberately went into impossible outcomes so I know how much damage I can deal and take I learned alot from fighting/dying and never got podded, now after some losses you would really like a kill or a close fight "fair", and this is when I realised how "unfair" this game is, I went into an acceleration gate d-scaned a punisher and got all excited, we started fighting and I had everything on cap stable! he got me low and I got him to hull then at the last possible second he warps out and I'm like "wtfjusthappened" and realise he had stabs on, NO BIGGIE! I told him gf even thoug he was an ass in local after it and I was quite happy vs a 2007 character.. |
Anomaly One
State War Academy Caldari State
0
|
Posted - 2013.09.07 03:12:00 -
[783] - Quote
Although it was no problem not getting a kill I soon started to realize he "dark side of eve", I recalled every fight from high sec fw to low sec non/with fw, it was like this:
-one shot by a t2 alpha thrasher/cynabal with it -one shot by a legion in high sec fw -3vs1 -5vs1 -Fighting camped cloakers -If I could win, others would warp in at the last second or the person would simply run this is way more common in faction warfare since alot of people plex and fit stabs and. -Finding a fight solo took forever unless I deliberately went into to die (gate camp, cloaks, alpha thrasher etc.) I would ROAM for 7 hours and I could not find a single fight I even bought a scanning ship so I can use expanded probe launcher MOVED my probe along with my rifter to each system I would see in local "HOLY **** 50 people! better start scanning but to no avail" it was either a gatecamp, a person scanning ME and warping in with a vagabond, and everyone is docked.. -I do not care if the fight is unfair but the magnitude of people unwilling to even TRY to fight because they might lose 1 mill isk out of there supposed million of isk which I presume they have once I see a character since 2007!!! vs a month old character was outstanding. -I fought a breacher filled with t2 with my t1 rifter and had it up to hull and he warps out with stabs, and comes back with 3 other ships (saw on d-scan, warped out because the **** was getting boring)
So now what was I supposed to do again? a solo fight was out of the question since there was no challenge for them or me to find, and since I lost so much isk It was getting really tiring trying to buy a rifter and going 20 jumps each time because some idiot is selling it for 5 mill, I had no problem losing isk but the fact that I had to go 8-27 jumps to get a rifter and its equipment back each time I would die or test out my ship was incredibly annoying, and even though all this I HAD NO PROBLEM with the game..
The last part was when you try to find a fit or a guide in this game it's impossible! everyone assumes you had loads of ISK (recommends t2 fit) or that you have all skills to 4/5 , I was recommended a t1 hurricane fit with artillery, the guns alone take up my FULL powergrid I was like wtf I asked this guy for a low sp fit, there is none!
This can go on forever but i'll just leave it like this since I would never end my "rant"..
TL;DR people assume you either have alts, enough isk or the equivalent levels on skills or are flying in a fleet (which is the biggest reason why a low SP character can "do" anything if you don't fly in a fleet a low SP characters is worthless) the only reason a 100mill SP pilot would ever lose to a 1 mill SP pilot is if the other is a straight moron who has never in his life pvped which those where the ones I fought, even if they have 3 billion isk losing 1 misk to them is too much, playing eve solo without alts and if you spend alot of gaming/hours per day on it then EVE is not for you.
I really tried liking this game and it's really awesome and amazing but it's like that when you play with people and they are online, screwing up in this game by training the wrong skills at first will take you 1-2 years to recuperate which I calculated on evemon, for instance: training missiles and flying caldari is so SO much easier for missions than flying minmatar in missions that by the time you realise you screwed yourself over by having dug deep into minmatar, I even read most peoples replies saying "Man just traing the other equivalent races ships! It barely takes a month or two) I laughed, seeing on evemon If a minmatar is doing lvl 4s with a maelstrom (assuming t2 ) and wanted to try out amarr now it would take him to train the equivalent armor, and ship along with it's guns so much time that it's not even worth considering, unless you're gonna try out amarr lvl 1 missions in a punisher.
As a final note eve is not a bad game it's just not for everyone and although I would love to continue playing, having realised how much time "wasted" reading about the game other than playing is enough to be a wake up call to me I wanted a break from my summer semester than another job the , in fact eve online was my last "refuge" for online gaming since I could be anything I want and I truly can but it's a pain solo which is how I like
|
Zoyx Ruhroh
A-OK Logistics and Fabrication StoneGuard Alliance
1
|
Posted - 2013.09.16 00:05:00 -
[784] - Quote
I think the SP system is fine. In fact, that is why I came to Eve. I was so tired of the grind reset every two years. Here it is nice to see something that carries on. SP rewards veterans. |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
35
|
Posted - 2013.09.20 00:57:00 -
[785] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
I would agree with you if skills just kept going higher than level 5. Then an older player would have an advantage that a young player could never catch up to.
But skills are capped at level 5. And there are not too many to get to level 5 to get good at any one thing. To get good at all things would take many years and nobody is there yet in all things.
So yes the game takes time and is not for the instant gratification types. CCP will never gain those type of gamers until they get bored of those type games, which they do and move on to the next one quite frequently.
So I want you to notice, just once, think about how many games your friends have played over the last ten years. How many of them are still around and are still being played by as many or more players than when they started 10 years ago? Can you even think of one title? You risk doing that to eve if you change this game in any significant way? |
0mez
Republic University Minmatar Republic
0
|
Posted - 2013.09.25 13:12:00 -
[786] - Quote
I agree on some of the points made. The whole point of EVE is to do one specific thing in game otherwise it will take years to train, this is why so many people have alt characters for different aspects of the game. Personally I don't think the SP works for new players either, I too know loads of people who have quit because of the SP system.
Older players war new player corps to try and grab ISK from them, see it all the time. What CCP need to look at is players and corps who specifically try to dictate the game to low SP players, because IMO those people are the ones costing CCP more than the low SP problem they have for new players. There are too many low SP bullies in game who start wars just because someone has a different view to them (we all know who they are)... People who try to dictate and play god in game should be targeted by CCP and by this I don't mean a warning message; CCP should be making month bans on these players as they never ever take any notice of warnings.
Going back on topic; for level 4 missions it takes about 3 months to learn to have a relevant build to do that, so not that long really. For PvP I would say longer as you need to level both defense and lower ships to start with to get into PvP properly. The only low level PvP corps use frigates to teach people the basics of PvP. Frigate PvP fits can cost like 7m-20m each, so it's not really viable for new players to do PvP. I think the main thing you are stating is the war system and how low SP hinders players (and war is the main aspect of EVE). |
Rengor Elongur
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.09.25 13:22:00 -
[787] - Quote
I have to object...
Frigs dont cost 8-20 M to get into PVP...
I joined R vs. B, bought 100 Frigs (including Fittings) and started to have fun. All 100 of them together only cost less then 100M ISK, and i can have fun.
I am not fitting them with T2 gear, but I do have added 3 Rigs. I still manage to die in stupid ways (like noticing that you Need to have the ammo in your cargo hold instead of your guns when you save a fit), but i start to have fun. And when I lose a ship, i just have to fit a new one in a matter of seconds.
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Jonas Valence
Black Rise Escape Hatch Zero Hour Alliance
6
|
Posted - 2013.09.26 03:10:00 -
[788] - Quote
Just a note on needing 2 years+ as op stated. I found a need for an alt account, about a year ago. A year later he is a maxed out miner, armor logi, legion pilot, he can build anything t1 with perfect material levels, and has all core certs to elite. It just depends how you go about training and what aspects of the game you enjoy. |
Aivo Dresden
Red Federation RvB - RED Federation
49
|
Posted - 2013.09.29 10:31:00 -
[789] - Quote
I joined RvB after 3 weeks of playing. In those first 3 weeks, I did the tutorial missions, and the Sisters of EVE arc to get some ISK. You can play this game at any character age, no matter what you like, PvP mining, missions, ... |
Salome Musashi
Aura of Darkness Nulli Secunda
9
|
Posted - 2013.10.01 05:15:00 -
[790] - Quote
Bah, in my day you spent your first month just training Learning skills, before CCP came to their senses and just gave all new players those extra attribute points for free...AND you get to remap once a year.
*shakes cane at kids*
Skill training is faster than ever now...and what took 1.5 years? I was getting my first capital ship around then.... |
|
Mashie Saldana
BFG Tech
732
|
Posted - 2013.10.01 09:21:00 -
[791] - Quote
I guess CCP heard some of the cries in this thread as now they will simplify the skillpath to T2 guns greatly. Mashie Saldana Dominique Vasilkovsky
|
Frank Millar
246
|
Posted - 2013.10.01 11:10:00 -
[792] - Quote
Mashie Saldana wrote:I guess CCP heard some of the cries in this thread as now they will simplify the skillpath to T2 guns greatly. Cue whine threads about wasted skill time and points, demanding reimbursement. |
Tigerras
Smash Incorporated
2
|
Posted - 2013.10.01 21:14:00 -
[793] - Quote
Sad truth about this game is that of the 5 that start, 4 quit....
but the one that remains ends up buying 6 accounts. |
Luwc
Easy Co. Fatal Ascension
10
|
Posted - 2013.10.02 09:00:00 -
[794] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
I love debunking .
https://i.chzbgr.com/maxW500/7297537280/h68DA140A/
here comes my rage +á la "yes i am little mad bro"
"just to be slightly effective it takes about 1.5 years of training." - This is the biggest bullshit I have ever read on this forum - You can be effective in a team. EvE is very newbie friendly to players that have an IQ of at least over 80. You just have to be smart about it and make friends. If you want to play some my little pony friendly buttzone **** go back to WoW.
You can fly T2 fit battlecruisers in under a year. Which is one of the most used ships in combat operations of any size.
Butthurt dwellers like you turn this game into some happy ass brony **** . You are simply not supposed to fly anything like a T2 Battleship as a 1.5y old dude ( and even that is easily possible meanwhile )
What is left for older players like myself (5y of EvE) when you can get into most stuff within one or two months. ?
A 1 month old newbie in a proper fit tackler can make all the difference. You don't have to be in a faction battleship or likewise since you are already too new to use it properly now anyway. And that is the point.
Also . There is no milking if ... once again you are smart about it. Alt's are not a bad thing at all for you. Because alts allow you to make enough isk for PLEX. EvE is one of the very few games that let you pay actual gametime with actual ingame currency on a realistic amount.
- Bitching about not understanding it fast enough ?
create multiple "fake" trial accounts and play ... especially with newb friendly other players until you understand it. -
By all means . EvE is not hard at all. You are just too ******** to understand it.
- When i started EvE was even more unforgiving and hard to understand. Laser Moas have been lost and I learned from it. Made friends , joined corps and walked the path I choose. - It's not supposed to be easy.
|
Thufir Bezluden
Republic Military School Minmatar Republic
0
|
Posted - 2013.10.07 04:36:00 -
[795] - Quote
Just started back up 2 days ago... played from dec/2014 to dec/2007 and part of 2009/10.
I love that I don't have to do learning and adv learning skills. 2 months saved. I like this +3 uber booster going on in my noggin to boost stats. I don't like that the "Starter Pack" gave me a pretty worthless set of skills, but I wanted the cheap 3 month subscription.
It takes about 3 months for any new player to get into decent ships/guns/tanking, so why start us off with such damn low skill points when you know what the basic core should about 2.4 million SP.
I miss a bit of the old character selection where you got to go different paths toward a career; gave starting players some really nice direction. I don't mind being a newb again; well, not much. Just get newbies into the game quicker, the first 2 months of eve have always been the killer.
Yes, proper newbies can, with Ewar/Tackling, screw over the oldest toons, but that doesn't describe every newbie -not all want pvp right out the gate. |
Azrael Dinn
The 20th Legion Mildly Sober
171
|
Posted - 2013.10.07 09:16:00 -
[796] - Quote
Tigerras wrote:Sad truth about this game is that of the 5 that start, 4 quit....
but the one that remains ends up buying 6 accounts.
This is pretty much the truth on EVE. I had 3 real life friends playing the game. I'm the only one playing and I have 4 accounts plus I started a started account in steam for funs and I realized that I can't do anything with the pilot. Hes totaly useless when it comes to fitting ships / combat and if you want to get him into a corporation so you could get some new friends then comes the question battery and api checks and all maner of things that usualy ends up when you say this is and alt and I just wanna try out something else and then no one realy want you anymore because people are paranoid about meta gaming, thefts and orher things.
Also I had a cerbal booster thing for 14 days but I honestly realized that it will take months before my pilot will actualy be effective if hes alone and when you think eve and with my 7 years of experiense training a new char to get something new done and seeing how a player would start the game... the game system is just not in any way fair towards them and it's way too time consuming.
And for those who say that eve has more subcriptions that it has had before. So what... every alt in the game is a subcription. How many actual players does the game have. That the number people should be thinking about not how many subcriptions there are active. A corporation may have 30 members and it could be that is one 1 actual person using all the characters in that corporation instead of actualy having 30 real people playing the game. After centuries of debating and justifying... Break Cloaks tm |
Robbin Sund
7
|
Posted - 2013.10.08 09:42:00 -
[797] - Quote
So, you want to do the most advanced things right away, skip right into training a dreadnaught or some superheavt t3 crafting? Crying it takes to long?
If I or my friends were to start playing wow, I would actually tell them to enjoy all content they can, not just rush to level 90 "so the game can start". The whole experience is the game, not just the end-content.
"Just sitting here earning isk waitign 120 days". What about learn the frigates, learn to probe, try whatever. Everything have a counterpart in lower form.
If you want to build those huge awesome 30b machines, why not start low and work toward that goal? I think you miss the aspect of the game.
"Reading a book? Nah, I perfer to skip to the end, I mean, thats the only reason I bought it" argument.
Oh well, go read that end, buy the bazarr character and blow up horribly, losing all your isk and quit after that, go ahead. One way trip! Why dont you drive? |
Baggo Hammers
138
|
Posted - 2013.10.08 15:11:00 -
[798] - Quote
Azrael Dinn wrote:Tigerras wrote:Sad truth about this game is that of the 5 that start, 4 quit....
but the one that remains ends up buying 6 accounts. This is pretty much the truth on EVE. I had 3 real life friends playing the game. I'm the only one playing and I have 4 accounts plus I started a started account in steam for funs and I realized that I can't do anything with the pilot. Hes totaly useless when it comes to fitting ships / combat and if you want to get him into a corporation so you could get some new friends then comes the question battery and api checks and all maner of things that usualy ends up when you say this is and alt and I just wanna try out something else and then no one realy want you anymore because people are paranoid about meta gaming, thefts and orher things. Also I had a cerbal booster thing for 14 days but I honestly realized that it will take months before my pilot will actualy be effective if hes alone and when you think eve and with my 7 years of experiense training a new char to get something new done and seeing how a player would start the game... the game system is just not in any way fair towards them and it's way too time consuming. And for those who say that eve has more subcriptions that it has had before. So what... every alt in the game is a subcription. How many actual players does the game have. That the number people should be thinking about not how many subcriptions there are active. A corporation may have 30 members and it could be that is one 1 actual person using all the characters in that corporation instead of actualy having 30 real people playing the game.
So what do your 4 other accounts do? Nothing as well? Seems like a sound plan. Good luck! If you don't know where you're going, any road will take you there. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2691
|
Posted - 2013.10.08 19:08:00 -
[799] - Quote
Azrael Dinn wrote:Tigerras wrote:Sad truth about this game is that of the 5 that start, 4 quit....
but the one that remains ends up buying 6 accounts. This is pretty much the truth on EVE. I had 3 real life friends playing the game. I'm the only one playing and I have 4 accounts plus I started a started account in steam for funs and I realized that I can't do anything with the pilot. Hes totaly useless when it comes to fitting ships / combat and if you want to get him into a corporation so you could get some new friends then comes the question battery and api checks and all maner of things that usualy ends up when you say this is and alt and I just wanna try out something else and then no one realy want you anymore because people are paranoid about meta gaming, thefts and orher things. Also I had a cerbal booster thing for 14 days but I honestly realized that it will take months before my pilot will actualy be effective if hes alone and when you think eve and with my 7 years of experiense training a new char to get something new done and seeing how a player would start the game... the game system is just not in any way fair towards them and it's way too time consuming. And for those who say that eve has more subcriptions that it has had before. So what... every alt in the game is a subcription. How many actual players does the game have. That the number people should be thinking about not how many subcriptions there are active. A corporation may have 30 members and it could be that is one 1 actual person using all the characters in that corporation instead of actualy having 30 real people playing the game.
If you have 3 other accounts, you can afford to take time to train your 4th account for 2-3 months before sending him to his capital ship.
However, if you want to experience the game as a new character, then don't try to "jump to the end." EvE is about the journey, and while SP unlocks new paths for you to dabble in, you don't need a lot of SP to start heading down most paths in EvE.
|
Kregan Gadhar
Helion Production Labs Mildly Intoxicated
13
|
Posted - 2013.10.10 16:39:00 -
[800] - Quote
I always love hearing this issue. For those of use who remember the learn skills, those were dropped in favor of helping said noobs. Also during a certain period of training time in the beginning you get a quicker jump than the older chars ever did. On top of that, the ability to effect which skills you get is a lot better than it was.
So, as it stands, because of trying to gain favor with new people, my SP count got lowered. I have been playing since '06 and when learn skills got dumped, since I had them maxed, I lost in the long run. Supposedly 6 years for max learn skills to pay off, looking for the future, and new people whining brought that to an end.
Can't do anything? Have you tried joining a corp that is willing to help you out or did you start your own? When you are trying to learn a game that has as many various things to do as this one, you need experienced people to help guide you down the path that you have chosen. You can play this game solo and I am sure many do, but this place is more geared to working together.
I can't PVP, I can't fight, I can't handle null sec. I have seen 1 month old chars come into null sec and thrive. Get them into a specific role, like tackling. Quick, easy train and can be done in frigates, destroyers, and etc. Doesn't take a long time to get something like this going. It is all a matter of wanting to play the game. Just like in life, if you want to find something to nit pick and gripe about, you will find it.
They are better than me, they have more SP than me, they have more isk than me, and pretty soon we will have people saying that we need to redistribute the SP and isk to make noobs happier. Lets punish those who have played the game a long time because of other who are too impatient to work for a long term benefit. Eve isn't about short game, it is about the long game. |
|
Baggo Hammers
140
|
Posted - 2013.10.10 16:57:00 -
[801] - Quote
I hear WoW and the other elf games are getting rid of levels so you can raid from day one! Better get going! If you don't know where you're going, any road will take you there. |
ravill rivyll
Perkone Caldari State
5
|
Posted - 2013.10.10 17:40:00 -
[802] - Quote
The two weeks old character can make same money as three months old char and in near time can pvp aswell with small ships there is nothing breaking about it. Only thing that breakes game is selling characters that are already trained. People want insta action ala going to party and f*cking girls on parket while dancing .. please go kill yourself. I am sick of this attitude.. I cant play bcs of IRL I cant afford that and blah give me all cause I am so poor everybody should get the same chance. NO it shouldnt .Life is not fair nor shouldnt be this game. Personaly I thrive on those sad people who cant get their ass off to do something and if you dont want to then leave and go cry somewhere to corner how pathetic you are. I mean its not even grind you just sit and wait for skill to train up yet I see waterfalls of tears.. srsly I smell estrogen from posts like this go cut off your d*ck... |
Scyther Vrynn
State Protectorate Caldari State
0
|
Posted - 2013.10.10 18:52:00 -
[803] - Quote
Man, this game is great mainly because its a really long run, You are nothing and slowly becoming something. Eve is not for everybody and it never will be. If you want to be superhero from the start, go and play WoW or similar. |
Carmen Electra
The Scope Gallente Federation
15
|
Posted - 2013.10.10 21:40:00 -
[804] - Quote
I have not read this entire threadnaught, but I think the OP raises a very legitimate point. Here's what I'm currently running into:
I have multiple accounts, and I'm really frustrated that DESPITE the fact that I'm trying to train these toons for very different things, I still spend months and months grinding the EXACT same SP on each toon. If you're a miner or a trader, things are a little different. But if you want to truly partake in "internet spaceships" then there's just an excessive number of skills that need to be trained.
My proposal:
Remove fitting skills. EVE would still have PLENTY of hardcore to go around without WU, AWU, Energy Grid Upgrades, Electronics Upgrades, Shield Upgrades, etc. And refund the SP to those of us who trained those up. That way n00bs get playing the game faster, and I can actually take those SP and further specialize my characters. |
Frank Millar
250
|
Posted - 2013.10.11 10:03:00 -
[805] - Quote
Jezus f'ing Christ on a pogo stick. |
ravill rivyll
Perkone Caldari State
5
|
Posted - 2013.10.11 10:09:00 -
[806] - Quote
Carmen Electra wrote:I have not read this entire threadnaught, but I think the OP raises a very legitimate point. Here's what I'm currently running into:
I have multiple accounts, and I'm really frustrated that DESPITE the fact that I'm trying to train these toons for very different things, I still spend months and months grinding the EXACT same SP on each toon. If you're a miner or a trader, things are a little different. But if you want to truly partake in "internet spaceships" then there's just an excessive number of skills that need to be trained.
My proposal:
Remove fitting skills. EVE would still have PLENTY of hardcore to go around without WU, AWU, Energy Grid Upgrades, Electronics Upgrades, Shield Upgrades, etc. And refund the SP to those of us who trained those up. That way n00bs get playing the game faster, and I can actually take those SP and further specialize my characters.
Somebody put this looser out his misery please.. what about removing your multiboxing characters. Shh dont cry.. |
Tigerras
Smash Incorporated
22
|
Posted - 2013.10.11 14:04:00 -
[807] - Quote
I propose that CCP installs a button on the UI. This button instantly makes the game act like you have all skills to lvl 5 for 10 minutes. Then the button is inactive for 24 hours, during which you cannot train any actual skills (queue pauses and unpauses automatically for you). That way the newbies can get their taste of Pew Pew without having to dedicate time to subscribing to the game.
We can call it the Niwi button. Goes well with the Aura help AI. |
Carmen Electra
The Scope Gallente Federation
15
|
Posted - 2013.10.11 15:39:00 -
[808] - Quote
ravill rivyll wrote:Somebody put this looser out his misery please.. what about removing your multiboxing characters. Shh dont cry..
Actually, I'd love to get rid of my alts. If CCP could find a way to reliable way to enforce one account per person, I'd be totally supportive. Unfortunately, multi-boxing is kind of a must-have in this game. (Otherwise, why do so many people have more than one account?)
All I'm saying is that I should be able two characters to do totally different things without spending months training the exact same SP on both. |
Omar Alharazaad
ZomCom
79
|
Posted - 2013.10.12 06:40:00 -
[809] - Quote
huh. multiboxing. never really considered it a priority. seven years after creation this char still doesn't have ALL the fitting skills trained... I had other things to do and a short attention span. the funny thing is I thought I was playing the game the moment I undocked on that crappy tutorial I went through wayback, was I mistaken? those times I died in a fire while still trying to figure out what was going on... were those just the fevered imaginings of a newb who just hadn't spent the required six months grinding the necessary skills for explosive decompression? You're playing the game as soon as you decide to play the game. Seems like people are getting far too hung up on what they can't do yet instead of exploring what they can do. My suggestion is to abandon the linear escalation concept that is ingrained into nearly all other mmo's and stop trying to focus on some imagined endgame. Enjoy the journey, that's what it's really about... it ends when you decide it ends. |
ravill rivyll
Perkone Caldari State
5
|
Posted - 2013.10.12 12:04:00 -
[810] - Quote
Carmen Electra wrote:ravill rivyll wrote:Somebody put this looser out his misery please.. what about removing your multiboxing characters. Shh dont cry.. Actually, I'd love to get rid of my alts. If CCP could find a way to reliable way to enforce one account per person, I'd be totally supportive. Unfortunately, multi-boxing is kind of a must-have in this game. (Otherwise, why do so many people have more than one account?) All I'm saying is that I should be able to train two characters to do totally different things without spending months training the exact same SP on both.
Look now I will be serious. You dont have to use alts. I am 4 mil. SP char. I can make enough ISKs to pay with plex and I can buy nearly any ship I need for this stage in game. (And its my only acc...) Well I am not into industry or mining nor I dont have leadership skills but thats a part life you cant be specialized in everything. People who are multiboxing do it from some reason and can afford it. Do you want to have cyno character ? Suit yourself... Do you want pirate character ? Suit yourself... but always pay for it and dont cry that you are forced to do it. Your character is not ment to be specialized in everything. But if you want you can make another acc. Its absolutely optional. You are not creating alt you are creating another character specialized in different branch of gameplay. If you have to be multiboxing to enjoy game or be succesful then you are doing it wrong and its only your problem... |
|
Aivo Dresden
Red Federation RvB - RED Federation
62
|
Posted - 2013.10.12 12:31:00 -
[811] - Quote
This is still on going? You know what the main problem is, you have no patience. And you know what the 2nd problem is? You have the perception you need xx mill SP to do something.
You can mine at any skill level, you can pvp at any skil level, you can do ANYTHING at any skill level. You just want the best right away. Talk about instant gratification.
This character is about 5 months old, so yes I do know what you're talking about. It's not that the game or the skill system is broken, it's just that you're one of those kids who doesn't know how to play in a sandbox without being handed all the toys, shapes and little spades first. |
Omar Alharazaad
ZomCom
79
|
Posted - 2013.10.12 13:26:00 -
[812] - Quote
ravill rivyll wrote: Look now I will be serious. You dont have to use alts. I am 4 mil. SP char. I can make enough ISKs to pay with plex and I can buy nearly any ship I need for this stage in game. (And its my only acc...) Well I am not into industry or mining nor I dont have leadership skills but thats a part life you cant be specialized in everything. People who are multiboxing do it from some reason and can afford it. Do you want to have cyno character ? Suit yourself... Do you want pirate character ? Suit yourself... but always pay for it and dont cry that you are forced to do it. Your character is not ment to be specialized in everything. But if you want you can make another acc. Its absolutely optional. You are not creating alt you are creating another character specialized in different branch of gameplay. If you have to be multiboxing to enjoy game or be succesful then you are doing it wrong and its only your problem...
This. The multiboxing thing made me twitch. I have played on EQ emulator servers in the past where everyone six-boxed their characters to accomplish everything... end result was that it was impossible to find a group to participate in because... everyone had a full group of their multibox alts. I hate doing this, I mean I really really really hate doing this... as a full fledged people hating curmudgeon I have to say... play with other people instead of alts? The interaction with other players is what makes EVE go... and even as the EVE equivalent of the crazy guy living under the bench in the park I have to recognize this. When you multibox you're hurting your own chances at having fun with other people... and you're reducing their opportunities to do the same. The reason you can't do everything awesome right away is because the game is designed to make you work/play/murder with other people in order to get the really good stuff going on. As I said before, there is no endgame unless you want there to be one. The real point is to have fun, and that doesn't require skillpoints. If you doubt this, go to C&P and check out Zappity's Adventures, a fine example of a low SP character making the most of their time. Anyways, I just realized I'm building a wall. Fly safe. |
Asaryuu
Liquid Words
18
|
Posted - 2013.10.13 03:30:00 -
[813] - Quote
ravill rivyll wrote:Carmen Electra wrote:[quote=ravill rivyll]Somebody put this looser out his misery please.. what about removing your multiboxing characters. Shh dont cry.. I am 4 mil. SP char. I can make enough ISKs to pay with plex and I can buy nearly any ship I need for this stage in game.
If you don't mind me asking what do you do in game that enables you to buy a plex? |
ravill rivyll
Perkone Caldari State
6
|
Posted - 2013.10.13 23:53:00 -
[814] - Quote
Roaming nullsec relic sites can easily earn you over 100 mil. per hour if you are lucky... But the most profit comes from selling virgins and enslaving minmatars.. |
Ras Al-Gul
Red Federation RvB - RED Federation
0
|
Posted - 2013.10.19 21:32:00 -
[815] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
|
Ras Al-Gul
Red Federation RvB - RED Federation
0
|
Posted - 2013.10.19 21:34:00 -
[816] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players. Just to be slightly effective it takes about 1.5 years of training. Then you have some of the basics and can still not do anything special. My first month of eve was great... But it was all just theoretical fun. All I did was plan stuff and study about the game and it's mechanics. So I brought 4 of my friends in which all payed for 1 month + trial. They loved the first month of eve and into the seconds month they all saw just how truly pathetic they were in terms of SP. Everything they wanted to do was years of training away. I was going to quit as well until I heard of the character bazaar. So I dropped a huge load of $ to buy a pilot that could actually play the game.
I am sure the long SP training ques are CCP's way of "milking" $ out of us. Which proves a point to me. Every one that I have spoken to that plays eve has at least 1-4 alts. So that in itself proves how low the game population actually is. Now this isn't a troll or whining thread. If CCP truly wanted to make more $ something needs to be done about SP. The longer the game progresses the more useless new players become. Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So this is as constructive as a new player can get. I am not mad in any way. I actually want to help eve grow, that's the whole reason of this thread. I want to know if anything is being done about the huge SP brick wall. From what I am seeing the summer change is making it even harder for new players. Battle cruisers were a huge win for new players as it didn't take too long to fly them and now it's even taking that small win away from new players.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness? I truly want to see this game grow so help me talk to the right people. If I could talk to the right people I could really guarantee new players sticking around instead of getting discouraged and quitting.
Regards: Hefty
Hefty,
I started playing eve about a year and a half ago, I tried Eve for the same reasons most did, a love of sci-fi, exhaustion from the more "ADHD intensive" games around and also a desire for a game that you see steady progress and a wide array of choices to spend your time/efforts on.
Now to the "issues" you brought up in your post:
I believe you do not quite understand what eve offers if you are complaining about the SP system and let me explain why.
When I first started playing I went through the entire tutorial system, it provided me with my first few frigates, my first destroyer and my first industrial ship, and around 15m isk when I was done with them. This intro into what professions(generally) you could train for was great, and I decided I enjoy security missions and wanted to PvP.
I genuinely loved being able to learn and fly my first frigates well, and when I first hopped into my destroyer it felt like a huge jump.
I joined red vs blue and pvped with frigates, and did lvl 2 and 3 security missions in my destroyer until I could *properly pilot a BC or BS for lvl 4s.
What I think you are missing or choosing to ignore is that there is much to be had for any player, I am even envious of newer playersehen they first get a shiny new frigate they haven't tried before, its a great feeling.
When you conpaired this game to WoW and reaching lvl 90 you showed that you completely missed what makes eve different.
There is no end game here, there is only what you enjoy doing, and you don't need all skills lvl5 to do anything in this game.
Do skills help, obviously, but its all what you enjoy anyways, and if you are not enjoying what your doing while your skills train up......you do not get this game......
Hop in a frigate, t1, with a good fit, t2 if you can, go and shoot some stuff, explore, trade etc.
|
Arrins Uta
Valkyrie Professional Resources I Whip My Slaves Back and Forth
1
|
Posted - 2013.10.21 02:42:00 -
[817] - Quote
Asaryuu wrote:ravill rivyll wrote:Carmen Electra wrote:[quote=ravill rivyll]Somebody put this looser out his misery please.. what about removing your multiboxing characters. Shh dont cry.. I am 4 mil. SP char. I can make enough ISKs to pay with plex and I can buy nearly any ship I need for this stage in game. If you don't mind me asking what do you do in game that enables you to buy a plex?
I can plex my account as well at a little over 2 or 3 mill. Run sansha sites or what ever get bountys move to another or salvage that one then move. When I was actively hitting sites I would clear in about 14 minutes making about 10 mill a site not to mention salvage stuff. Its easy to make idk after at least the first month of skill training. Like someone else said people are to caught up on what they can't do. I was for a little bit but now im focused on frigate fw which is alot of fun lose some win some. I fly small and large cleets with my corp and play an active role in them.
People just need to enjoy each and every step of the game. Would you goto the great wall of China just to **** and moan about not walking to the other end instantly? No. |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.21 08:31:00 -
[818] - Quote
Hefty TheFirst wrote:Hi,
So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve.
This game is simply way too punishing for new players.
.........
Regards: Hefty
I wasn't whining on forums when i had to train learning skills and every day i see CCP helps even more new players. I play this game since 2007, what have you done for this company instead?
Hellokittyonline -----> that way |
Frank Millar
254
|
Posted - 2013.10.21 10:23:00 -
[819] - Quote
Guys, guys...
Hefty ain't here. He hasn't been here for a long time. |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
13
|
Posted - 2013.10.21 12:43:00 -
[820] - Quote
Verba volant scripta manent. For all who will come to this thread |
|
Mr Aurilen
Tactical Soldiers Nulli Secunda
4
|
Posted - 2013.10.21 18:36:00 -
[821] - Quote
If you and your friends can't handle the learning curve then leave. The current system is fine how it is. |
Incontinentia Deretana
Well Organized Teams are United Arete Consortium
0
|
Posted - 2013.10.22 14:55:00 -
[822] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
What you wrote about is a non-problem: intended to work this way. So many people go away early because this isn't the game for them, that's all. God bless CCP, they made a game with a strong natural selection and only the patient and motivated people remain.
|
Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
70
|
Posted - 2013.10.23 02:49:00 -
[823] - Quote
Some goals are far and hard, you need to think about the fun you can have on the way.
Cheap frigates and factionwarfare.
Unlike WOW, EVE does not start with endgame, it starts from day 1. - since 2003, bitches |
Sadatay Foont
Javalinas
0
|
Posted - 2013.10.23 21:27:00 -
[824] - Quote
I am 6 weeks old. I can run level 4s like a champ. Granted, I have friends to buy me ships, but skill-wise I am sound. http://eveboard.com/pilot/Sadatay_Foont
So can we end this. The OP has died of old age. |
Mdes Ormand
Horizon Incorporation
0
|
Posted - 2013.10.23 21:57:00 -
[825] - Quote
Sadatay Foont wrote:I am 6 weeks old. I can run level 4s like a champ. Granted, I have friends to buy me ships, but skill-wise I am sound. http://eveboard.com/pilot/Sadatay_FoontSo can we end this. The OP has died of old age.
sorry but just curious how can you run level 4s with cruisers or destroyers or frigates. i havent done any L4s but i am really wondering how can you run them with frigate level 3 destroyer level 3 or cruiser level 3? Maybe it is time i should give it a try for L4s. There are obviously older players who can understand better but i cant imagine you are doing L4s. |
Sadatay Foont
Javalinas
0
|
Posted - 2013.10.23 22:07:00 -
[826] - Quote
Mdes Ormand wrote:Sadatay Foont wrote:I am 6 weeks old. I can run level 4s like a champ. Granted, I have friends to buy me ships, but skill-wise I am sound. http://eveboard.com/pilot/Sadatay_FoontSo can we end this. The OP has died of old age. sorry but just curious how can you run level 4s with cruisers or destroyers or frigates. i havent done any L4s but i am really wondering how can you run them with frigate level 3 destroyer level 3 or cruiser level 3? Maybe it is time i should give it a try for L4s. There are obviously older players who can understand better but i cant imagine you are doing L4s.
I use a Gila. Fits vary by mission of course. The backbone is T2 sentries with lights for frigs that get in.
Within the context of this stupid thread the point is that SP are not the issue. Experience is. CCP cannot fix that. |
Enochx Kaine
Cult of War University Cult of War
4
|
Posted - 2013.10.24 21:19:00 -
[827] - Quote
Inkarr Hashur wrote:Hefty TheFirst wrote:Admiral Adamsgate wrote:Total Bull, skillpoints mean nothing. Knowledge and the friends you make is how to succeed in EVE. Really? Lets analyze what you just said. Friends mean everything. All of mine quit. Skill points mean nothing. The reason why my friends quit. Knowledge means everything.
I have knowledge of things I want to do. How far away am I to do them? 1-2 years away. Wait that long? Never... Please this is a "mature" discussion. EDIT: Personal attack quote deleted - ISD Tyrozan I'm willing to bet your friends quit because the combat system is lacking. In half a year you can be flying dessies and T2 frigs highly effectively, or have rushed T1 battlecruisers and flying them at rank V with appropriate weapons skills. Or have rushed BSs and flying them well enough to be doing lv 4 missions solo.
I only read the first page becasue....well I thats all I felt like reading...but this is true. I only have 3.5 million SP's and I am far from being usless. I can tackle.....I can run a rep boat and keep my peoples alive. I can fly a T1 battlecruiser jsut as good as anyone else. (well almost....I still need my armor up to level 5) and you know what keeps me here in the game? In a year I should be able to fly bombers, interdictors, or battleships (probably sooner than that) or maybe I will go T2 BC's orr who knows what. I am still planning, but far from being usless.
|
OllieNorth
Recidivists Incorporated
234
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Posted - 2013.10.25 03:23:00 -
[828] - Quote
It's been long established, and I mean literally for years, that the person who thinks that they can't do anything until they get 'x million SP' is exactly the person who needs to be weeded out. There are so many niches in this game that you can fill with low SP. The person who complains because they can't 'compete' with the old characters here isn't anyone I want to play with, that's for sure. |
Sable Moran
Moran Light Industries
247
|
Posted - 2013.10.25 09:46:00 -
[829] - Quote
OllieNorth wrote:the person who thinks that they can't do anything until they get 'x million SP' is exactly the person who needs to be weeded out
There's so much truth in that sentence that it bears quoting. +1
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
288
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Posted - 2013.10.25 13:05:00 -
[830] - Quote
It's just great when you're looking to recruit people, and they open the speech with *i just bought this 90mil SP toon, recruit me, you won't find anyone better!* - *Do you know what a logofftrap is?* - *No, but my carrier does 1200dps with sentries!*
...
...
Buying a senoir cap pilot: 20bn. Experience: priceless. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread - Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |
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Tibo Paralian
Dirt 'n' Glitter I Whip My Slaves Back and Forth
8
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Posted - 2013.10.25 16:28:00 -
[831] - Quote
Great turn out for yesterday's mass test, I wonder why. |
Lia Danna
Perkone Caldari State
17
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Posted - 2013.10.29 21:11:00 -
[832] - Quote
Posting in this thread is the thing to do, so I'm doing it!
Seriously though, CCP have already been addressing this in the RIGHT way. Some of the changes they have made (specifically the t1 frig/dessie/cruiser buff) have definitely been geared toward making the game less SP intensive. Personally I don't see anything wrong with that.
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Fragem666
Federal Navy Academy Gallente Federation
0
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Posted - 2013.11.04 22:35:00 -
[833] - Quote
Whine Whine Whine.
My main started in 2009 and had a hard time then quit in March 2011. Now I'm back with 20.4 million skill points. The key to having success as a new player is to stick within your means and SP. By the way I now fly a CNR with a mix of faction fit and T2 and I make about 150 million isk a day playing casually. |
Luis Alejandro Flores
GoonWaffe Goonswarm Federation
3
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Posted - 2013.11.05 19:50:00 -
[834] - Quote
EVE is fine as is. If you don't like it, please contract all of your belongings to me for safekeeping. Then biomass your character to spare yourself further humiliation. |
Marcus Walkuris
Aww yeahhh
25
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Posted - 2013.11.07 19:46:00 -
[835] - Quote
It isn't the SP that is game breaking for newbies. I feel like ppl can be elite all they want but there is the learning cliff everyone knows about. You can beat on your chest about EvE being so hardcore we are all well endowed. But the fact remains that people that try EvE have to be impressed by the surroundings and the always present danger and relaxing space mixture, vs the sheer complexity of it all. We can all act hardcore but most of us were guided by other players to understand EvE, it should be done by a serious tutorial. Even the current is still presented in somewhat of a vacuum, doesn't take into consideration unrealistic expectancies. Like people figuring if a hull has no bonuses besides drones they can just fit lasers, there are so many things out there that can shatter someone's expectancy pattern and leave them feeling stranded on an island.
Maybe a way to filter all say: Capacitor related skills, all insert category of your wish. Or update the certificates to actually offer some meaning in this. I find myself telling people that played for months about capacitor importance when they fly Amarr. Stress the importance of such things, as well as things super important but completely left out. Like the 1 second server ticks and how they affect drone dps when giving attack commands. The most important things can be overlooked so easily and for a fresh toon this can be devastating. |
Herzav
Circulus Exousias
0
|
Posted - 2013.11.07 22:54:00 -
[836] - Quote
I will be talking from the point of view from a person that has never played eve before, has just heard about it not long ago.
I first signed up for the 14 day trial, wasn't very interested in it but I slowly got hooked in, put it this way, the SP system works in a similar way to the grinding in your today cliche MMORPGS., Don't expect to be able to fly all that shiny stuff in less than a few months, gear does help in a certain way but experience is worth a lot more.
While this char is less than 1 month old, It still shares the same problems as the newbies,however, you must remember that this is not your typical solo game, while you can certainly play solo, it's a lot harder than joining up with a group of people that will help you get set up in your first initial days/weeks/months.
TLDR:Join a corp, like you, I too used to think that not being in a corp wasn't a big deal, reality check, it HELPS A LOT. TLDRR: I do not mind the SP system, you want instant gratification? go play COD or WOW.
I am a highsec bear |
Bethan Le Troix
Krusual Investigation Agency
29
|
Posted - 2013.11.10 12:52:00 -
[837] - Quote
What you are asking for is dumbing down of the game. We do not want anything like this to happen.
I think it is probably good for new pilots to specialize their skills at the start. At the moment I would suggest looking at PI (Planetary Interaction) rather than any thoughts of mining. Prices for PI are very good atm compared to most mineral prices which are down the toilet.
Combine this with training of ships in a race of your choice for combat/missions/ganking and away you go. Have fun. |
IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.10 18:40:00 -
[838] - Quote
Luis Alejandro Flores wrote:EVE is fine as is. If you don't like it, please contract all of your belongings to me for safekeeping. Then biomass your character to spare yourself further humiliation.
+1 to this. The only change would be to contract your stuff to me. I will make good use of that carrier you bought but were upset you couldn't fly |
IIshira
School of Applied Knowledge Caldari State
235
|
Posted - 2013.11.10 18:52:00 -
[839] - Quote
Herzav wrote: TLDR:Join a corp, like you, I too used to think that not being in a corp wasn't a big deal, reality check, it HELPS A LOT.
This is the best advice anyone can give. Eve is not a solo game and can't be played without the support of others. You can try to minimize this support but you're only hurting yourself.
As for the guy with no friends... If your RL friends quit Eve for one reason or another find a corp that has your interests and make in game friends. The guy that got me into Eve has the attention span of a five year old when it comes to games. He'll play a game, quit after a few weeks then find a new game. I didn't let this cause me to fail at Eve. This game isn't for everyone so if you don't like the basic concepts of the game find a game you do like. Eve will grow and change but concepts like SP and the "wild west" rules probably will always be the same. |
Thane Shimaya
Shimaya and Sons Extraction Co.
0
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Posted - 2013.11.12 16:39:00 -
[840] - Quote
The original poster sheds too many tears. The steep learning cliff has been a well established fact for many years, and any prospective player will learn that from reading even one review of the game. It is something that makes EVE unique and niche. We like it that way.
That being said, a player's amount of skill points is completely unrelated to the potential amount of fun to be had. When I first left the tutorial system, it felt just as it did when I graduated high school and got kicked out of home to make it on my own. Inexperienced, poor, unemployed, and facing a cold, harsh world that doesn't give a damn. And as in real life, I worked hard to survive, learned all that I could from friends and mentors, and I even had fun if you can believe it!
I started playing about two years ago, and I still consider myself poor and inexperienced, but I have had more fun with this game than almost any other I've gotten into. Skill points may have determined what ships I could fly and what modules I could equip, but from Day One I had a universe before me and I was determined to enjoy everything I could uncover in it.
EVE is not a game that will just give you anything or guide you by the hand like a child. Go play WoW if that interests you. If you want bigger and better things you sometimes have to *work* for it. That's something that makes EVE unique. We like it that way. Well. This changes things... |
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Propotkin
Anomalous Existence
6
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Posted - 2013.11.15 17:16:00 -
[841] - Quote
Hefty TheFirst wrote:
Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?
So your saying that "if" I want to go play wow I should start at lvl 90 straight away ? or would I be a better player by starting at lvl 1 and learning how to play my character as I advance in lvl's ?
so you bought a character off the character bazar thing ? (bad spelling) does it mean your a better player because of it ? I for one would prefer a player who knows what his skills do but only has say 10mil sp's in my fleet any day than a character who has bought his character who has 100m sp's but doesn't have a clue.
Regards proppy
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Omar Alharazaad
ZomCom
127
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Posted - 2013.11.15 18:42:00 -
[842] - Quote
Pick a direction, go with it. Warning, you will have to crawl through fire to get there. This is how the SP game works. As a rookie pilot you can pick any direction you wish, but regardless of the one you do you are still going to to have to crawl through fire to get there. Yes, it takes time. The reason for this is so that you have time to learn the basics of, or master all the nuances involved in the ship that you choose to fly. Bigger is not better; better is better... what you enjoy flying will be the most important ship you fly. If you have learned all the nuances of frigates and LOVE one of them in particular, then this is the ship for you. If you have dinked around with what modules can do for you and have developed a tactic that you LOVE to use, well then this is for you.. THERE IS NO LEVEL 90. THERE IS NO ENDGAME. The ENDGAME is WHERE YOU WANT IT TO BE..... that being said, learn to enjoy what it is, do not lament what is not, an fly safe o7. |
gozetec2002
Novus Exemplar Research and Development
0
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Posted - 2013.11.15 18:56:00 -
[843] - Quote
Well....
I really hate to sound like an old man but...geez the sense of entitlement that new players have and some young people IRL have just gets to me.
To the OP, Eve is not for everyone. And reguardless of Skill Points, Eve has a huge learning curve and it can be extremely intimidating when you look at the big picture. The biggest difference between Eve Online and other MMORPG's out there is the actual focus of the game, and you have to always keep this in mind.
For example, Eve Online's focus is to create a player experience not based on Skill Points but based on a player's actions within the game. Everything you do, wether you choose to mine ore or PVP has an impact on the game, it's economy, and other players.
On the other hand games like WoW, GW2, and throw any other XP based game into the same bucket, the main focus of those games is the end game content.
So if you start playing eve with the intention of boxing with the big boys after a few months, you're setting yourself up for failure before you even sign up. But if you start playing Eve and just start training skill points, and focusing on the things that you are able to do like frigate and cruiser ops then you'll have a lot more fun with the game. Get in game, find a big corp, and learn learn learn is the best advice I can give any new player or any player that's been out for a while.
And finally some words to set people on the right path, This is Eve Online, and not World of EveCraft. Posts like this are as old as the game, and rest assured that CCP will never, ever change that mechanic, nor will they ever offer any kind of SP boost for any kind of RL money or PLEX.
That is all... Goz |
IIshira
School of Applied Knowledge Caldari State
237
|
Posted - 2013.11.15 19:09:00 -
[844] - Quote
gozetec2002 wrote:Well....
I really hate to sound like an old man but...geez the sense of entitlement that new players have and some young people IRL have just gets to me.
I couldn't agree more. I'm not sure if it's restricted to the current youth or even youth. When I was younger some people I knew were like this. Their momma gave them everything so they acted like everything was entitled to them. Once you get in the real world you quickly realize when you run out of food you don't have moms milk to fall back on lol.
I also know some "adults" that still live in their moms house because they're unable to make it in the world. Many of those are gamers because no job or friends means lots of free time to play games. |
Marcus Walkuris
Aww yeahhh
30
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Posted - 2013.11.15 23:30:00 -
[845] - Quote
I would call that a sense of futility not entitlement. There are a lot of things wrong with todays world. |
Ria Nieyli
0
|
Posted - 2013.11.16 07:00:00 -
[846] - Quote
The skillpoint system is the main draw in this game for me. I'm not young any more, I can't play 24/7 for days on end. I have a job, etc. etc. But the skills keep training while I work, while I sleep, you get the idea. And the "level" cap is so high that you can keep going towards it indefinitely. Even people that have played 10+ years are about 1/2 of the way to max skill points or so? Sure, I won't be able to get even with them, but that's cause I just started playing, and that's ok.
After an year, I'll have pretty good skills in a chosen area of the game, I will be 100% proficient at something. Then I will turn my training towards another area. There's so much choice of what to do. Repeat ad nauseum. I really like how the character is built up in terms of what they are good at, and what they can merely do. Did I mention that I like the skillpoint system?
But anyway, having a character and developing it makes me giddy somehow, and this game is just perfect for that. |
Bo Bojangles
Reliables Inc The Unthinkables
23
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Posted - 2013.11.19 21:35:00 -
[847] - Quote
Hey OP
That cert planner thing is ok for a easy guide to show you what skills you might want for a given ship, but don't worry about following it to skill stuff up to w/e it says the recommended level is, it will keep you skilling until you die, which is it's intent. |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
45
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Posted - 2013.11.20 13:45:00 -
[848] - Quote
The obvious lack Dev posting should tell us all something... that OP is growing pearls in their tender wrinkle |
Zor'katar
Matari Recreation
207
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Posted - 2013.11.20 21:50:00 -
[849] - Quote
The OP followed this thread for a total of 28 hours... 8 months ago. Let's move on, people. |
IIshira
School of Applied Knowledge Caldari State
251
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Posted - 2013.11.20 21:54:00 -
[850] - Quote
Zor'katar wrote:The OP followed this thread for a total of 28 hours... 8 months ago. Let's move on, people.
I think this thread is waiting to be locked for "lack of new content". It's funny how some threads are locked instantly for this reason while ones like this go on and on.. and on... and on |
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Zor'katar
Matari Recreation
207
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Posted - 2013.11.20 21:57:00 -
[851] - Quote
IIshira wrote:Zor'katar wrote:The OP followed this thread for a total of 28 hours... 8 months ago. Let's move on, people. I think this thread is waiting to be locked for "lack of new content". It's funny how some threads are locked instantly for this reason while ones like this go on and on.. and on... and on I actually flagged it a while back asking for a mercy lock... no luck, though. |
Debra Tao
Perkone Caldari State
134
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Posted - 2013.11.20 22:04:00 -
[852] - Quote
I am still getting likes from posts that are 8 months old. Please don't lock this thread quite yet. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2517
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Posted - 2013.11.21 02:02:00 -
[853] - Quote
Ruling on the field is no new content on the field, thread will be closed. Thanks to those that participated.
Blows whistle. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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