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Thread Statistics | Show CCP posts - 13 post(s) |

Bombcrater
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Posted - 2005.12.05 09:47:00 -
[571]
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available.
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Bombcrater
DAB RAZOR Alliance
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Posted - 2005.12.05 09:47:00 -
[572]
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available. -------------------
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Alex Harumichi
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Posted - 2005.12.05 10:32:00 -
[573]
Edited by: Alex Harumichi on 05/12/2005 10:32:18
Originally by: Bombcrater
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available.
Sounds good. Could you give me a short summary of what has changed that moves bombers from "expensive paperweight" category to "nasty"? No locking delay anymore as far as I understand, but doesn't the increased ship hitpoint stuff still make then pretty weak (i.e. can't single-salvo kill ships, and low defenses)? What else, if anything, has improved?
BTW, the new high-precision cruise missiles will require t2 launchers, and those will almost certainly require loads of grid -- with the already existing grid problems on the bombers, how are we supposed to fit the t2 cruise launchers?
I'd *love* to actually use my Nemesis for something, right now it's sitting in the hangar gathering dust 
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2005.12.05 10:32:00 -
[574]
Edited by: Alex Harumichi on 05/12/2005 10:32:18
Originally by: Bombcrater
Originally by: Andrymeda I think stealth bombers should match their descriptions. They are not feared as it is now.
They will be after the patch. Get on Sisi and try them out, you may be surprised.
I took a hound into FFA last night and killed 6 ships in the space of 20 minutes, and I wasn't even really trying that hard.
The new improved bombers are going to be a nasty weapon, especially when the high-damage and high-precision cruise missiles become available.
Sounds good. Could you give me a short summary of what has changed that moves bombers from "expensive paperweight" category to "nasty"? No locking delay anymore as far as I understand, but doesn't the increased ship hitpoint stuff still make then pretty weak (i.e. can't single-salvo kill ships, and low defenses)? What else, if anything, has improved?
BTW, the new high-precision cruise missiles will require t2 launchers, and those will almost certainly require loads of grid -- with the already existing grid problems on the bombers, how are we supposed to fit the t2 cruise launchers?
I'd *love* to actually use my Nemesis for something, right now it's sitting in the hangar gathering dust 
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Bombcrater
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Posted - 2005.12.05 14:32:00 -
[575]
The fragility of the bombers doesn't really matter, IMHO, because the whole idea is never to get hit. That's where the removal of the delays, particularly the re-cloaking delay helps a lot.
Before an on-the-ball interceptor pilot or a sniping cruiser could kill you before the 30-second delay expired, now you can just cloak instantly if things look too hot (using damps to break a cruiser's lock if necessary).
Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
T2 launchers will be a pain to fit, but bombers demand great fitting skills anway. It may mean sacrificing another low slot for a MAPC, but they'll go in.
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Bombcrater
DAB RAZOR Alliance
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Posted - 2005.12.05 14:32:00 -
[576]
The fragility of the bombers doesn't really matter, IMHO, because the whole idea is never to get hit. That's where the removal of the delays, particularly the re-cloaking delay helps a lot.
Before an on-the-ball interceptor pilot or a sniping cruiser could kill you before the 30-second delay expired, now you can just cloak instantly if things look too hot (using damps to break a cruiser's lock if necessary).
Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
T2 launchers will be a pain to fit, but bombers demand great fitting skills anway. It may mean sacrificing another low slot for a MAPC, but they'll go in. -------------------
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Kyoko Sakoda
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Posted - 2005.12.05 18:50:00 -
[577]
Edited by: Kyoko Sakoda on 05/12/2005 18:50:31
Originally by: Bombcrater Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
This isn't 100% true and is why I believe you should be able to reload while cloaked. Currently with my Manticore, I load out missiles in the order: EM, Kin, Kin. If I find an Enyo or something, I won't be able to uncloak unless I want to get horribly ganked JUST because I can't switch the Kinetic for another damage type. AFs are tough nuts to *****, too, so allowing reload while cloaked won't over power the bombers (in fact it should make them perfect, especially if the other races finally get a 3rd missile slot).
I'm not saying the racial damage bonus should be changed to all missiles - but I don't see any point in disallowing reloading while cloaked to adapt to the situation.
Edit: That's not a swear word in there, that's just forum censorship being crap.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2005.12.05 18:50:00 -
[578]
Edited by: Kyoko Sakoda on 05/12/2005 18:50:31
Originally by: Bombcrater Even in the middle of a hairy battle (like FFA) it's now possible for a bomber to decloak and slam a salvo into a nearby frigate, AF or inty before the target has worked out what the heck just happened. If conditions are favourable go for a second and third salvo, if not just cloak, move off, and wait for a better moment.
This isn't 100% true and is why I believe you should be able to reload while cloaked. Currently with my Manticore, I load out missiles in the order: EM, Kin, Kin. If I find an Enyo or something, I won't be able to uncloak unless I want to get horribly ganked JUST because I can't switch the Kinetic for another damage type. AFs are tough nuts to *****, too, so allowing reload while cloaked won't over power the bombers (in fact it should make them perfect, especially if the other races finally get a 3rd missile slot).
I'm not saying the racial damage bonus should be changed to all missiles - but I don't see any point in disallowing reloading while cloaked to adapt to the situation.
Edit: That's not a swear word in there, that's just forum censorship being crap.
Learn what it means to be Caldari with Omerta Syndicate |

Calderio
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Posted - 2005.12.05 21:55:00 -
[579]
my skills arnt up to date onthe test server so i cant do any rmr testing with them, but i find that when i come up against a intercptor solo i cring, i can norminally get them down to half armor, using em kin kin, but even as i fire that first volley i cring knowing if i get tackled ill get pwned before the second volley leaves the tubes.
one thing ive had to do on tq is that ive been forced to put a small cap battery on my manticore just to be able to warp around 60 au, ive stoped my weapons upgrades 5 to train warp drive op 5, ive heard that these ships had poor warping abilitys but this is pretty bad, out in 0.0 when ur trying to keep up with the fleet haveing to warp 2-3 times to get threw a system means ur 1-2 jumps behind the fleet.
the current slow lock time is a pain but after patch camping gates with these stealth bombers and recon ships will be the win, i expect to be doing a lot of scouting and solo hunting in my stealth bomber after rmr ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RIP Kevin Wessel, Age 20, Departed April 19 2005, Baghdad |

Calderio
Caldari Black Nova Corp Band of Brothers
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Posted - 2005.12.05 21:55:00 -
[580]
my skills arnt up to date onthe test server so i cant do any rmr testing with them, but i find that when i come up against a intercptor solo i cring, i can norminally get them down to half armor, using em kin kin, but even as i fire that first volley i cring knowing if i get tackled ill get pwned before the second volley leaves the tubes.
one thing ive had to do on tq is that ive been forced to put a small cap battery on my manticore just to be able to warp around 60 au, ive stoped my weapons upgrades 5 to train warp drive op 5, ive heard that these ships had poor warping abilitys but this is pretty bad, out in 0.0 when ur trying to keep up with the fleet haveing to warp 2-3 times to get threw a system means ur 1-2 jumps behind the fleet.
the current slow lock time is a pain but after patch camping gates with these stealth bombers and recon ships will be the win, i expect to be doing a lot of scouting and solo hunting in my stealth bomber after rmr
listen to me on bob radio, heavy metal, random babbling, and live forum coverage. |

Kaell Meynn
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Posted - 2005.12.06 10:31:00 -
[581]
I still don't see anything to address the imbalance of the non-manticores. Any word on this from a dev, or any info from any testers? Or are the other 3 still useless ships?
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Kaell Meynn
Divergence
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Posted - 2005.12.06 10:31:00 -
[582]
I still don't see anything to address the imbalance of the non-manticores. Any word on this from a dev, or any info from any testers? Or are the other 3 still useless ships?
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Jon Hawkes
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Posted - 2005.12.06 12:18:00 -
[583]
Originally by: Kaell Meynn I still don't see anything to address the imbalance of the non-manticores. Any word on this from a dev, or any info from any testers? Or are the other 3 still useless ships?
Don't forget that even with Engineering 5, the Manticore has to fit at least one MAPC if it wants to carry 3 Cruise Launchers. As a result it is left with only one lowslot, and has nowhere near enough CPU to fit a BCU. The Manticore also suffers from a very poor capacitor to weight ration, meaning that it has difficulties in travelling over large hops. So while it has more firepower than the other bombers, it loses out on a number of other aspects.
Free production, refining and POS resouces site |

Jon Hawkes
The Littlest Hobos
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Posted - 2005.12.06 12:18:00 -
[584]
Originally by: Kaell Meynn I still don't see anything to address the imbalance of the non-manticores. Any word on this from a dev, or any info from any testers? Or are the other 3 still useless ships?
Don't forget that even with Engineering 5, the Manticore has to fit at least one MAPC if it wants to carry 3 Cruise Launchers. As a result it is left with only one lowslot, and has nowhere near enough CPU to fit a BCU. The Manticore also suffers from a very poor capacitor to weight ration, meaning that it has difficulties in travelling over large hops. So while it has more firepower than the other bombers, it loses out on a number of other aspects.
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000Hunter000
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Posted - 2005.12.06 12:47:00 -
[585]
Manti is caldari, so lets nerf it... yes that was sarcastic, but i think the caldari ships have been nerfed enough for a while now.
hm, i think i'm going to enjoy flying around in my manti even more now 
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000Hunter000
Gallente Magners Marauders
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Posted - 2005.12.06 12:47:00 -
[586]
Manti is caldari, so lets nerf it... yes that was sarcastic, but i think the caldari ships have been nerfed enough for a while now.
hm, i think i'm going to enjoy flying around in my manti even more now  Resized tag... again... hope this pleases the tag ninjas from ccp... again :p
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TomB

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Posted - 2005.12.06 13:03:00 -
[587]
There will be no adjusting done to these ships for upcoming patch besides the removal of targeting delay after unclocking.
But we will adress balance issues with these ships post RMR patch.
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TomB

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Posted - 2005.12.06 13:03:00 -
[588]
There will be no adjusting done to these ships for upcoming patch besides the removal of targeting delay after unclocking.
But we will adress balance issues with these ships post RMR patch.
TomB Lead Designer EVE Online . |
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CCP TomB

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Posted - 2005.12.06 13:03:00 -
[589]
There will be no adjusting done to these ships for upcoming patch besides the removal of targeting delay after unclocking.
But we will adress balance issues with these ships post RMR patch.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2005.12.06 13:04:00 -
[590]
There will be no adjusting done to these ships for upcoming patch besides the removal of targeting delay after unclocking.
But we will adress balance issues with these ships post RMR patch.
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Dahin
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Posted - 2005.12.06 13:06:00 -
[591]
Haha! Care, to fix the submit method so it doesn't double-post now?

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Dahin
Maza Nostra RAZOR Alliance
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Posted - 2005.12.06 13:06:00 -
[592]
Haha! Care, to fix the submit method so it doesn't double-post now?

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TomB

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Posted - 2005.12.06 13:24:00 -
[593]
Originally by: Dahin Haha! Care, to fix the submit method so it doesn't double-post now?

I got cheats
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TomB

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Posted - 2005.12.06 13:24:00 -
[594]
Originally by: Dahin Haha! Care, to fix the submit method so it doesn't double-post now?

I got cheats
TomB Lead Designer EVE Online . |
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CCP TomB

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Posted - 2005.12.06 13:24:00 -
[595]
Originally by: Dahin Haha! Care, to fix the submit method so it doesn't double-post now?

I got cheats
TomB Lead Designer EVE Online . |
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Liet Traep
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Posted - 2005.12.10 17:24:00 -
[596]
Originally by: Calderio my skills arnt up to date onthe test server so i cant do any rmr testing with them, but i find that when i come up against a intercptor solo i cring, i can norminally get them down to half armor, using em kin kin, but even as i fire that first volley i cring knowing if i get tackled ill get pwned before the second volley leaves the tubes.
one thing ive had to do on tq is that ive been forced to put a small cap battery on my manticore just to be able to warp around 60 au, ive stoped my weapons upgrades 5 to train warp drive op 5, ive heard that these ships had poor warping abilitys but this is pretty bad, out in 0.0 when ur trying to keep up with the fleet haveing to warp 2-3 times to get threw a system means ur 1-2 jumps behind the fleet.
the current slow lock time is a pain but after patch camping gates with these stealth bombers and recon ships will be the win, i expect to be doing a lot of scouting and solo hunting in my stealth bomber after rmr
yeah the cap on it is REALLY bad. Even with a small cap battery 2 it takes me several jumps across a big system. The manticore is an awesome ship but it has issues.
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Liet Traep
Minmatar Black Lance Against ALL Authorities
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Posted - 2005.12.10 17:24:00 -
[597]
Originally by: Calderio my skills arnt up to date onthe test server so i cant do any rmr testing with them, but i find that when i come up against a intercptor solo i cring, i can norminally get them down to half armor, using em kin kin, but even as i fire that first volley i cring knowing if i get tackled ill get pwned before the second volley leaves the tubes.
one thing ive had to do on tq is that ive been forced to put a small cap battery on my manticore just to be able to warp around 60 au, ive stoped my weapons upgrades 5 to train warp drive op 5, ive heard that these ships had poor warping abilitys but this is pretty bad, out in 0.0 when ur trying to keep up with the fleet haveing to warp 2-3 times to get threw a system means ur 1-2 jumps behind the fleet.
the current slow lock time is a pain but after patch camping gates with these stealth bombers and recon ships will be the win, i expect to be doing a lot of scouting and solo hunting in my stealth bomber after rmr
yeah the cap on it is REALLY bad. Even with a small cap battery 2 it takes me several jumps across a big system. The manticore is an awesome ship but it has issues.
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Vance Avalon
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Posted - 2006.01.30 22:00:00 -
[598]
Edited by: Vance Avalon on 30/01/2006 22:00:30
Originally by: 000Hunter000 Manti is caldari, so lets nerf it... yes that was sarcastic, but i think the caldari ships have been nerfed enough for a while now.
hm, i think i'm going to enjoy flying around in my manti even more now 
I will have to agree with you about the Manti not being nerfed. I fly a Nemesis and I know I have PG problems. Looking at the Manticore I see that it could be worse.
At first glance, the Manticore seems superiour, and it is...to a degree. The PG costs for these ships are still enormous and I am still having problems fitting things without a MAPC.
To operate a Manticore properly, one must train enormous skills to the max. So, leave the Manti as it is. If you think it is unfair...get ONE for yourself.
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Jimbo1234
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Posted - 2006.01.30 23:29:00 -
[599]
How about for the stealth bombers which have two launcher points and two turret points like the Nemesis. Remove one turret slot and give a range bonus for the one turret.
Seems the maximun range now for a 150 mm railgun II with spike ammo is around 40-50km with high skills. Give a range bonus that reaches 100-120km with high skills.
I believe this will balance with the uber manticore, yet still be different. I didn't read the whole thread yet, please forgive me if it was mentioned.
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cav00
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Posted - 2007.03.06 13:24:00 -
[600]
Originally by: M0535 Dunno if anyone has said this - as I'm too lazy to read the whole thread - but how about allowing the cov ops t2 cloak, so they can warp cloaked.
you are lazy and ugly too
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