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Murk Paradox
Red Tsunami Moon Warriors
331
|
Posted - 2013.04.30 14:55:00 -
[271] - Quote
Malcanis wrote:It's evident that people still have wildly inflated ideas about how much the best moons are worth. A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we? 1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour! 1 mission runner = 30M/hr ( including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure. If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum. In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. "Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!" They are.
You mean "in addition to" since tech moon is passive and mission running is active. Therefore, can be done at same time making that income cumulative.
Not to mention the wrecks gained from those defended fights you need 200 man fleets putting forward those 250k man hours that are needed to defend the moon, or the belts that might have been ratted int he mean time, or even the anoms in that system/neighboring system.
Don't forget those. Or the taxes associated with those bounties that also go to the coffers. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
349
|
Posted - 2013.04.30 14:56:00 -
[272] - Quote
Tippia wrote:Captain Tardbar wrote:Command and control of who produces what? And who get's what? Nope, and it's not a part of the industrial sector even if they did. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage.
It isn't something you can directly measure in isk, but it is an advantage for null sec industry.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 14:59:00 -
[273] - Quote
Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GÇ£If.GÇ¥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry.
So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 15:04:00 -
[274] - Quote
Malcanis wrote:Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. Link me one post made in the last two years by a goon that says Dominion was a good idea. I dare you. I double dog dare you.
I couldn't possibly.
That was just my way of saying that convincing CCP had zero value and Tippia would STILL need 500 million isk.
I never meant to taint the Goons the way you took that, it would be inexcusable. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:17:00 -
[275] - Quote
Tippia wrote:Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GǣIf.Gǥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Now, you are being stubborn. Politics, war, and industry go hand and hand.
You simply are acting like you believe that null-sec industrialists operate in a vacuum.
I am telling you although I participate very little in upper echelon politics that I know for a fact that neutrals are not allowed to use space for their own purposes (except for say CVA space).
This means that production facilities in these given areas of space are only allowed to be used by friendly parties.
If you cannot see that this an advantage over people where anyone, friendly or not, can simply waltz in and start making whatever they please, then I don't know if you can be convinced of how logic works.
Maybe if you clarified the following questions:
Do null sec alliances let non-friendly parties use their facilities?
Of those who get to use those facilities, do they now have less competition than if non-friendly parties could just show up and produce things?
Is having less competition an advantage for an industrialist?
If you answer yes to those three questions, then a null sec industrialist has an advantage of selling their goods diretly to their alliance. It is unlikley that a null sec industrialist would export back to hi-sec to compete there and given the choice of importing the goods versus buying it locally where they don't have to transport it, then the logical thing would be to buy it local.
And if they buy it local it means the null sec industrialist has an advantage over the hi-sec one.
If null-sec industrial output was made to be on parity to that of hi-sec, then hi would be at a disadvantage because they do not have acess to the null markets.
And I've already said once that I don't see a problem with buffing null as long as WH space output gets a buff as a viable place of industry too. Unless its impossible for you to accept that I agree with you and remain confrontational. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
331
|
Posted - 2013.04.30 15:18:00 -
[276] - Quote
Tippia wrote:Murk Paradox wrote:We went over this before in that other thread. GǪand you consistently and continually failed to GǣproveGǥ that 500 manhours spent collecting 5bn ISK was somehow not comparable to 500 manhours spent collecting 5bn ISK. Until you do, they're as comparable as two exactly similar things can be.
Seriously? You do not know the difference between passive and active incomes?
It's not a matter of one or the other when you can do both.
A=500 B=500 A+B>A A+B>B
You can decide which is which. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 15:19:00 -
[277] - Quote
One last post before I hunker down for 10 hours of delivering deliverables in real life.
I don't find an argument in differences in wealth laughable.
I'm not the only one who finds the industrial imbalance argument laughable; I'm just the one who used the most obnoxious phraseology. (If you're still arguing it when I've been away 8 hours, (or if you just look back in this thread) you'll have your proof of the previous sentence).
Yes, there are problems with null sec industry. Fixing problems can be good.
But I can just as easily state that there are CHALLENGES in null-sec industry. If I put it that way, we will be removing challenges from null-sec. Doesn't sound nearly as elite, though, does it?
And regardless, the shake-up is happening whether anyone agrees on justifications or not. I elected null-sec CSMs and I feel that I'm seeing results from that. I don't care if we got our way from your brilliant maths, or because someone is holding a dev's daughter in a russian gulag. We're getting more yummy yummy slots. Although corp/alliance leaders can STILL tell me I can't use them because there are more important uses for them.
The best argument for the resource shake-up I've heard is EvilWeasel's argument for a vibrant local economy. Sounds wonderful, and we can probably do more to make it happen.
There are still more posts above I haven't addressed yet but you'll be wrestling other posters on your industrial imbalance justification for the next 10 hours. Have fun. |

Bolow Santosi
GoonWaffe Goonswarm Federation
71
|
Posted - 2013.04.30 15:23:00 -
[278] - Quote
Mr Epeen wrote:Protection is killing the gankers before your freighter is dust not after. Concord has never provided protection for the victim, they provide consequences for the criminal. That is a huge difference. Mr Epeen 
That's odd because when I shoot something in highsec that isn't red Concord shows up in about 10 seconds and lights me up regardless if I've killed my intended target or not. It's almost like Concord functions exactly like a police force an incredibly efficient police force at that. |

Camios
Minmatar Bread Corporation
149
|
Posted - 2013.04.30 15:24:00 -
[279] - Quote
Danni stark wrote:Camios wrote:Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe. so if i put 1 mining laser on veldspar, and 2 on arkonor. would i be afk levels of safe, or not?
You completely misunderstood the point. Of course mining arkonor, or even jaspet, should be risky. But there should be the possiblity to mine lowends AFK in 0.0.
I think there should be zones in 0.0 where you have only low end available, and you can mine almost safely or have a warning long before. This should also be the case for ****-level rats and complexes in my opinion.
High level rewards should even be riskier: to go over the top, I would let all the constellation know if someone is running a 10/10 complex or if he's ratting in a Sanctum in a carrier. I repeat: safety should depend more on what are you doing and less on where part of the cluster you are in.
|

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:27:00 -
[280] - Quote
Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why.
So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Murk Paradox wrote:Seriously? You do not know the difference between passive and active incomes? Sure I do. The problem is that you don't recognise what's required to keep up a passive income, viz. many hours worth of manpower, often measured in man-hours. So in the end, you can compare the effort required to earn that GÇ£passiveGÇ¥ income quite easily to anything else that requires any kind of effort to earn an income. ISK per man-hour is ISK per man-hour is ISK per man-hour, and is trivially compared with itself since it's all just the same one thing.
Quote:It's not a matter of one or the other when you can do both. GǪwhich you can't. Or rather, you can do it just as much for both (i.e. not at all). In the end, having to spend 500 man-hours to earn 5bn is comparable to having to spend 500 man-hours to earn 5bn. There really are no two ways about it.
Liz Laser wrote:I'm not the only one who finds the industrial imbalance argument laughable Agreed. Lots of people are as laughably misinformed as you are (just look at how many have a problem realising that, in spite of its reputation, moon goo isn't that big an earner on the scale of things even after you show them the hard numbers). That doesn't mean the problem doesn't exist. There's a reason why appeal to ignorance is considered a fallacy.
The simple fact remains: there is a massive industrial imbalance between highsec and just about everywhere else. No-one has even come close to offering any kind of argument or evidence to the opposite. Suggesting that this mechanics-based imbalance is in any way created by the players GÇö like you do GÇö is downright insulting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:32:00 -
[281] - Quote
Malcanis wrote:Murk Paradox wrote:baltec1 wrote:Liz Laser wrote:
Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
By importing it all. Quote:Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
We literally cannot build and maintain a single fleet of battleships with our entire outpost infrastructure. I think a huge problem is that people are wanting 500 man battles at a much higher frequency than was originally designed. On any given day you have 5,000 people looking for a huge battle and the influx of ammo can only support 1/4 of that. The supply doesn't meet the demand sure. But lower the frequency and maybe it would. If the income levels were not so high and people were not able to trivialize such an expensive fleet at a drop of the hat, the industrial infrastructure of battle would be better suited. I'd refer to the stories of people ratting throughout the month, then staging up for a sov fight and those month long grinds happening that people don't like anymore with everyone stockpiling munitions. Now that we have large fights at a drop of a hat for no other reason than arbitrarily throwing isk out the door, of course you cannot keep up on ammo! Learn to use godamn lasers if you need lol. So you're literally saying that the problem isn't that nullsec has only 3% of the production facilities, it's that we fight too much? I just want to be clear on this one. Too many fights?
No, that people think you should provide the ammo needed for all those fights. The idea is flawed. Null industrialists are saying they should be able to to supply their constant fights with self made (in null ammo).
China does not have the same tribal wars that Africa does... compare the industry.
Null is richer as a by product to afford to import. Highsec doe snot have the caliber to have the same kind of fights null has.
Therefore it's not a "balance" to be even. But a checks and balances system. One that null tends to forget. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:33:00 -
[282] - Quote
Tippia wrote:Captain Tardbar wrote:I am pretty sure if the powers that be only let me produce goods for them and kept any old scrubs out of the system that would have made competing products as quite an advantage. Sure. GǣIf.Gǥ Fortunately for the game, that's not how it works, and if it did, it would be an effects of politics rather than industry. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
Freedom. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:34:00 -
[283] - Quote
Tippia wrote:Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
And I even spelled it out for you. Gave you three logical questions to answer and a premise of what the means if they were all true. Since you don't want to refute my argument by countering those points, then I guess that means I've won this round.
Sadly, that means I have failed in trying to teach you about command economies. That you still do not see how controlling the means of production is advantageous over a free for all market where anyone can produce willy nilly.
Also, I still see that you can't accept that I agreed with you (as long as WH becomes viable in industrial power too). "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Mathrin
Synthetic Solution Synthetic Systems
77
|
Posted - 2013.04.30 15:39:00 -
[284] - Quote
What kind of an empire can rule that cannot build an army? |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:48:00 -
[285] - Quote
Captain Tardbar wrote:And I even spelled it out for you. You spelled out a lot of things that are not industry, and things that are theoretical constructs with no basis in this game. That's nice and all, but it doesn't in any way answer my question. I'm asking for things that counterbalance highsec's massive advantage in that area.
So, again: highsec hasGǪ -+ More slots than the entire game needs, -+ GǪavailable effectively for free, -+ GǪin unconquerable stations, -+ GǪthat requires no effort or cost to erect or run, -+ GǪwith near-immediate access to trade hubs, -+ GǪthrough transport routes that are free to use, -+ GǪthat are protected by an invincible defence force, -+ GǪthat is provided for free, -+ GǪnot to mention access to massive amounts of the most in-demand materials, -+ GǪwhich are protected by the same invincible (and free) defence force.
(And so far, we're only talking about the actual manufacturing process GÇö copy-paste the same once more for research).
Aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:50:00 -
[286] - Quote
Tippia wrote:Captain Tardbar wrote:Now, you are being stubborn. No, I'm being precise. We're talking about the massive industrial imbalance between highsec and everywhere else. Some people are trying to claim that it doesn't exist but apparently can't demonstrate why. So, again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what? Murk Paradox wrote:Seriously? You do not know the difference between passive and active incomes? Sure I do. The problem is that you don't recognise what's required to keep up a passive income, viz. many hours worth of manpower, often measured in man-hours. So in the end, you can compare the effort required to earn that GǣpassiveGǥ income quite easily to anything else that requires any kind of effort to earn an income. ISK per man-hour is ISK per man-hour is ISK per man-hour, and is trivially compared with itself since it's all just the same one thing.
Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other.
Which is it?
I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety".
You seem to ignore that bit. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Cass Lie
State War Academy Caldari State
81
|
Posted - 2013.04.30 15:52:00 -
[287] - Quote
Not bringing anything new, but this lovely piece of infographic, courtesy of CCP Quant, demonstrates several points made in this discussion quite well. |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 15:53:00 -
[288] - Quote
Tippia wrote:Aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
I already told you several times. If you simply won't believe me, just tell me how random neutral scrubs use your alliance production facilities all the time and I'll accept that as a valid reason. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 15:54:00 -
[289] - Quote
Tippia wrote:[ Quote:It's not a matter of one or the other when you can do both. GǪwhich you can't. Or rather, you can do it just as much for both (i.e. not at all). In the end, having to spend 500 man-hours to earn 5bn is comparable to having to spend 500 man-hours to earn 5bn. There really are no two ways about it.
Uh yes there is. Passive versus active income.
I can actively profit from defending a moon while I rat in that same system. Therefore gaining income from 2 seperate streams. At, the, same, time. Earning MORE than 5b/month (your numbers) for the same amount of man hours.
If I get 7mil/hr from my passive and 20m/hour from ratting, I am making a total of 27m/hr. Using the same amount of TIME. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 15:55:00 -
[290] - Quote
Murk Paradox wrote:Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other. No, I'm not. So you seem to be confusing me with you about that strawman.
Quote:I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety". GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GÇ£activeGÇ¥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2294
|
Posted - 2013.04.30 15:57:00 -
[291] - Quote
Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers. The Drake is a Lie |

Danni stark
21
|
Posted - 2013.04.30 16:00:00 -
[292] - Quote
Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers.
producing locally doesn't change the price of a ship. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Velicitia
Nex Exercitus
1437
|
Posted - 2013.04.30 16:04:00 -
[293] - Quote
Malcanis wrote:Liz Laser wrote:Tippia wrote: That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.
a) maybe they did it for other reasons than your maths. b) You got the people who thought Dominion was a swell idea to agree with you. That and a small one-time security deposit of 500 million isk will get you membership into Goons. I once got my sister to lick both terminals of a 9 volt battery. I won't argue that makes me brilliant. Link me one post made in the last two years by a goon that says Dominion was a good idea. I dare you. I double dog dare you.
Now it's serious, a double-dog dare  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Captain Tardbar
NEWB ALERT
350
|
Posted - 2013.04.30 16:07:00 -
[294] - Quote
So let me get this straight.... People get into groups of 500 man fleets and just sit there and watch moon extractors all day. Surely ther are better way to spend $14.95 a month.
Surely it would be impossible for one man to watch the the extractor and everyone else go ratting. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 16:08:00 -
[295] - Quote
Captain Tardbar wrote:So let me get this straight.... People get into groups of 500 man fleets and just sit there and watch moon extractors all day. Try harder. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2294
|
Posted - 2013.04.30 16:09:00 -
[296] - Quote
Danni stark wrote:Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers. producing locally doesn't change the price of a ship.
No, but it changes the "effective price".
Most likely these mass amounts of ships they buy from highsec are gonna get brought up by JFs or freighters using JBs. The cost of maintaining hauler alts, cyno alts, fueling the POSes that run those JBs, having the jump fuel, etc etc all contributes to the effective cost of getting a ship from highsec.
This is why the blob is running rampant and why smaller alliances have a hard time getting any ground. If you aren't already insanely rich enough to shrug off all the logistic costs of getting large volumes of ships to the front line you'd have to build them yourself.
But in order to do that you have to spend half the time mining. You'll never catch up when the larger alliances have the potential output of all of highsec to fuel their ship needs. The Drake is a Lie |

Murk Paradox
Red Tsunami Moon Warriors
332
|
Posted - 2013.04.30 16:09:00 -
[297] - Quote
Tippia wrote:Murk Paradox wrote:Now you're strawmanning to find a way to win. First its 500 versus 500, now you're saying it takes MORE to do one over the other. No, I'm not. So you seem to be confusing me with you about that strawman. Quote:I fully recognize the activity needed to provide safety for the maintaining of that passive income. I'm also saying you can do more than just sit there doing nothing while providing that "safety". GǪand I'm saying that you can't. If you want to demonstrate how you go about ratting or mining or exploring or earning some other kind of GǣactiveGǥ income while you're in a fleet defending a POS, then by all means, go ahead. Until you do, I will keep ignoring your suggestion that people can be in two places at once (largely because the game doesn't actually allow that). Quote:I can actively profit from defending a moon while I rat in that same system. If you're ratting, you're not defending to moon, so there goes your moon income in a puff of smoke. In fact, if you're ratting, not only will the enemy fleet blow up the moon, but also your ratting ship, so now you've lost both your income streams. Goodie. Captain Tardbar wrote:I already told you several times. No, you've told me about things that have nothing to do with industry and which thus fail to balance out the industrial advantage highsec has over all other parts of space. You have not described any industrial activities or resources or mechanics that would offer a counter-weight to the activities, resources, and mechanics highsec offers. So again, aaaaaall of those benefits highsec industry has is balanced out by nullsec havingGǪ what?
So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right?
That would lend to believe you are insinuating that the facility is under constant attack.
What I'M saying, is that I can be in that system, or neighboring system, providing intel, roadblock, etc and rat at the same time.
There is nothing to say that being on alert means I have to sit there with my thumb up my butt (unless the FC says that heh) and make further active incomes while I am at Ready mode to warp in and help make wrecks of attackers' ships.
You seem to have blinders on to that fact apparently. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Malcanis
Vanishing Point. The Initiative.
9026
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Posted - 2013.04.30 16:09:00 -
[298] - Quote
Xercodo wrote:Yup it's all cause of moon goo.
It makes the combat heavy alliances very rich.
With all the money they can afford to buy w/e they want and have it shipped to null sec.
No industry required other than the production of supers.
Buy orders for technetium are 14k in Jita atm.
1 Kings 12:11
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Danni stark
22
|
Posted - 2013.04.30 16:12:00 -
[299] - Quote
Xercodo wrote:No, but it changes the "effective price".
Most likely these mass amounts of ships they buy from highsec are gonna get brought up by JFs or freighters using JBs. The cost of maintaining hauler alts, cyno alts, fueling the POSes that run those JBs, having the jump fuel, etc etc all contributes to the effective cost of getting a ship from highsec.
This is why the blob is running rampant and why smaller alliances have a hard time getting any ground. If you aren't already insanely rich enough to shrug off all the logistic costs of getting large volumes of ships to the front line you'd have to build them yourself.
But in order to do that you have to spend half the time mining. You'll never catch up when the larger alliances have the potential output of all of highsec to fuel their ship needs.
that still doesn't change the price of a ship. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 16:14:00 -
[300] - Quote
Murk Paradox wrote:So wait, your argument is that I cannot be in a system to defend a moon, and rat at the same time? And this is going with it takes 23/7 to defend that moon mining facility right? No. My argument is that while you're in a fight over a moon, you're not ratting or mining or exploring. This fight (including wind-up and cool-down) will take your man-hour for that month, just like it will from 499 of your alliance buddies.
Quote:That would lend to believe you are insinuating that the facility is under constant attack. GǪif by GǣconstantGǥ you mean an hour or so every month.
Quote:There is nothing to say that being on alert means I have to sit there with my thumb up my butt GǪwhich neatly matches the fact that noone is saying that you have to either. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
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