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Benny Ohu
Chaotic Tranquility Casoff
1063
|
Posted - 2013.04.29 18:41:00 -
[61] - Quote
Lallante wrote:Personally, I'd also remove jump drives from jump freighters or BRILLIANT
 |

Varius Xeral
Galactic Trade Syndicate
742
|
Posted - 2013.04.29 18:43:00 -
[62] - Quote
mynnna wrote:Varius Xeral wrote:None of these represent any movement towards a fundamental change in how organizations and power functions in nullsec. And for another thing, yes, it is a movement towards a fundamental change, because from an incremental perspective, you need to get the supply/demand balance tweaked to where it actually should be so you can be sure it settles out to the price balance you want, before you go and just fundamentally change the whole supply side.
A fundamental change in how organizations and power functions in nullsec? I don't think so.
Even a massive shift in nullsec-destined industry from hisec to nullsec will do little to change how organizations and power functions in nullsec. Moreover, it will have even less of a chance of producing a place for the mythical "little guy" that so many people who bleat about ringmining, etc seem to be advocating for. Better industry infrastructure is a boost to the day to day gameplay of the average member and a better moon system is a boost to the organizational conflict drivers, that's all.
My point is that these changes are about making existing nullsec better based on how it runs now, not changing the very fundamentals of how it runs, and even less so towards something where smaller and weaker organizations will have a better chance of surviving and thriving. |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:49:00 -
[63] - Quote
EvilweaselSA wrote:Lallante wrote: Sorry, wrong. There were many region-holding "industrial" alliances including XETIC Federation, Coalition of Free Stars, Fountain Alliance and later Ascendant Frontier. None of them were rich "because" they owned t2 BPOs, they mostly owned t2 BPOs BECAUSE they were rich from mining 6000isk/unit Megacyte and 4000 isk/unit Zydrine in huge corp or alliance wide mining ops and refinery taxes. Industry also drove the various "open to all" 0.0 player owned stations that have existed from time to time.
All of them were known to hire mercenaries for protection, indeed mercenary work was far more common, again due to the "PVP alliance = poor" paradigm.
Yes there were hybrids and exceptions (like BoB) but that hardly defeats the point, in fact in many ways it reinforces it. BoB had vassal industrial alliances that did their building for them.
That's nonsense. Those were broken by the drone regions making mining worthless, not "oh look a side effect of invention". The utter collapse of the highend minerals that made 0.0 mining a joke half a decade ago is the problem there, and the drone regions didn't create this unstoppable pvp juggernaut. They are also not industrial alliances, they're nothing more than today's spacelords renting to ratting bots instead of mining bots. Endless supplies of mega and zyd do not create local industry, they just created local resource harvesting. Today, that's ratting instead of mining, mostly, thanks to years of minerals being completely borked. The "open to all" player owned stations were largely the result of people trying to force an ideology into a game that doesn't support it (the laughable collapse of the goonswarm libertarian free-trade-zone for example) and getting crushed because it turns out it just doesn't work as a paradigm in this game. Much of the difference between early eve and current eve is also not fundamental mechanics changes but just the process of learning how to play the 0.0 sov game, the increasing number of people in 0.0, and the vicious evolutionary process winnowing out bad forms of alliances. With t2 bpos, the "can be rich and powerful" still existed, it was just you had to be lucky enough to have some t2 bpos. Then, not only did you have an endless isk spigot but you had one that could never be taken away from you. That was going to create the same crowding out, just in a different way.
I don't really understand what I've said that you disagree with here.
The Industrial alliances had mostly died before the drone regions were even introduced in the Revelations expansion in winter 2006. You seem to be conflating 2003-2006 whereas the industrial alliances' hayday was a 2 year period from late 2003/early 2004 (XETIC, FA, CFS) to late 2006 (ASCN). All of them were dead by the time the drone regions came online. The drone regions may have killed mining, but it cant be said to have killed 0.0 industrial alliances.
They were true industrial alliances - they were literally the only entities capable of putting down significant numbers of 0.0 outposts at the time and the only entities with significant 0.0 production chains. I remember Curse Alliance having "protection" contracts with XETIC Federation which required XETIC to supply a certain number of built battleships to a border station each month. Later, with other alliances, this relationship changed to t2 ships, ammunition, ice products, etc.
It might be a nice ego boost for current alliances to think of themselves as the pinacles of eve evolution purely as a result of "getting it right", but the reality is the fishpond has changed dramatically from those early, heady days.
PS: XETIC etc were all powerful industrial alliances before t2 BPOs became a major income source.
|

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:53:00 -
[64] - Quote
EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining.
Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
|

Khaim Khal
Valkyries of Night Of Sound Mind
8
|
Posted - 2013.04.29 18:54:00 -
[65] - Quote
EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining.
What about the massive buff of nullsec low-end mining? It still won't allow null to self-supply, but it's going to help a lot. |

Lallante
Blue Republic RvB - BLUE Republic
268
|
Posted - 2013.04.29 18:54:00 -
[66] - Quote
EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me.
Does anyone else struggle to follow exactly what it is he is trying to say? |

Liz Laser
Deep Core Mining Inc. Caldari State
40
|
Posted - 2013.04.29 18:55:00 -
[67] - Quote
Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area.
I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.29 19:01:00 -
[68] - Quote
There is absolutely zero point to ******* with import/export processes or compression bring back images |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:04:00 -
[69] - Quote
Lallante wrote: Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
I am fine with 0.0 being self-sufficent but I am very aware ccp is not fine with nerfing highsec into the ground by ending demand for their lowend minerals. Consequently, I operate on the assumption that empire must export finished goods, or their lowends. To the extent you nerf mineral compression you just make it more likely that we start importing finished goods instead.
|

Lallante
Blue Republic RvB - BLUE Republic
269
|
Posted - 2013.04.29 19:09:00 -
[70] - Quote
EvilweaselSA wrote:Lallante wrote: Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
I am fine with 0.0 being self-sufficent but I am very aware ccp is not fine with nerfing highsec into the ground by ending demand for their lowend minerals. Consequently, I operate on the assumption that empire must export finished goods, or their lowends. To the extent you nerf mineral compression you just make it more likely that we start importing finished goods instead. Please explain how your argument against nerfing mineral compression applies following the ore changes in null. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:12:00 -
[71] - Quote
Lallante wrote: I don't really understand what I've said that you disagree with here.
The Industrial alliances had mostly died before the drone regions were even introduced in the Revelations expansion in winter 2006. You seem to be conflating 2003-2006 whereas the industrial alliances' hayday was a 2 year period from late 2003/early 2004 (XETIC, FA, CFS) to late 2006 (ASCN). All of them were dead by the time the drone regions came online. The drone regions may have killed mining, but it cant be said to have killed 0.0 industrial alliances.
I do not really care about the pre-july 2005 0.0 because an 0.0 without dreads sovereignty, industry without freighters, and mining without cloaked ships is sort of...irrelevant to any discussion of what killed industrial alliances in 0.0 because we're barely even discussing the same game.
Greyscale identifies the introduction of invention as the death of the industrial alliance. If you're arguing it was already dead at that point, well whatever we're talking about different types of industrial alliances. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:14:00 -
[72] - Quote
Lallante wrote: Please explain how your argument against nerfing mineral compression applies following the ore changes in null.
please explain how your argument that it needs to be nerfed applies if 0.0 is self sufficent, given your assumptions
you'll quickly see why |

Falin Whalen
GoonWaffe Goonswarm Federation
335
|
Posted - 2013.04.29 19:16:00 -
[73] - Quote
Lallante wrote:EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining. Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production. No you haven't done the math. The ore changes do not make 0.0 wholly self sufficient. It helps with T1 production yes, but the grav sites are still high end heavy, and not able to support heavy industry in the low end volumes required. There will still be importation. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:17:00 -
[74] - Quote
eh you probably won't bother so here: it is highly unlikely that 0.0 actually becomes self-sufficient for lowends (and ccp is explicit they do not want it to be) so if it becomes self-sufficient it will be nerfed
if 0.0 is self-sufficient a mineral compression nerf is entirely unneeded and pointless, if a mineral compression nerf is doing anything, then 0.0 is not self-sufficient and you are incentivizing importing finished products |

Danni stark
2
|
Posted - 2013.04.29 19:20:00 -
[75] - Quote
even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

EvilweaselSA
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.04.29 19:22:00 -
[76] - Quote
Danni stark wrote:even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. I mean that's fine (they don't need to be compressed) but then mining in empire becomes so unprofitable ccp is forced to take action. |

Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:28:00 -
[77] - Quote
Lallante wrote:
Personally, I'd also remove jump drives from jump freighters or at the very least ban them from empire. **** those things tbh.
Wouldn't it make more sense to equalise opportunity between 0.0 and hi-sec, so that JFing everything up from hi-sec becomes increasingly moot? Shouldn't 0.0 regions be able to easily trade with each other? Why should 0.0 have its throat cut before this is achieved?
Seriously, you're trying to cure a broken leg by banning bandages and plaster.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:29:00 -
[78] - Quote
EvilweaselSA wrote:Danni stark wrote:even under the assumption 0.0 becomes self sufficient, it'll always overproduce high end minerals. it has to. I mean that's fine (they don't need to be compressed) but then mining in empire becomes so unprofitable ccp is forced to take action.
No, he means that hi-sec will always have a comparitive advantage in producing low-ends, so there will still be trade between hi-sec and 0.0. It's just that the trade won't be so massively unequal.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
8994
|
Posted - 2013.04.29 19:31:00 -
[79] - Quote
Lallante wrote:EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me. Does anyone else struggle to follow exactly what it is he is trying to say?
If you cut 0.0's ability to import trit/pyer, then hi-sec loses it's main market. Thus the cost of trit/pyer tanks and hi-sec mining becomes worthless.
1 Kings 12:11
|

Liz Laser
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.04.29 19:56:00 -
[80] - Quote
Malcanis wrote:Lallante wrote:EvilweaselSA wrote:That's why you should nerf importation of finished products (you can't nerf it completely because we still gotta import tons of ice highsec mines even under the 80% max plan, and export tons of moon mats) and buff the everliving **** out of mineral compression, not continue to believe that 0.0 should be mining its own lowends
or i mean let us do that in a reasonable way, I am all in favor of nerfing highsec into the ground but ending even their ability to mine for scraps is a little vicious even for me. Does anyone else struggle to follow exactly what it is he is trying to say? If you cut 0.0's ability to import trit/pyer, then hi-sec loses it's main market. Thus the cost of trit/pyer tanks and hi-sec mining becomes worthless.
High-sec industrialists will need to sponsor more hulk-a-thons.
Just kidding, you've made a good point there. |

Malcanis
Vanishing Point. The Initiative.
9003
|
Posted - 2013.04.29 20:01:00 -
[81] - Quote
It's worth remembering that, after the proposed changes, 0.0 will still only produce a few percent of the low ends required to use up all the Zydrine & Megacyte. The other 95% or more will have to be imported from empire, and presumably will be paid for with surplus Zyd/Mega.
In practice, the amount of low ends 0.0 imports won't decrease much, nor will the amount of high ends it exports, and hi-sec will remain the dominant location for industry for a long time to come, barring far more radical changes than this.
1 Kings 12:11
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mynnna
GoonWaffe Goonswarm Federation
941
|
Posted - 2013.04.29 20:06:00 -
[82] - Quote
Lallante wrote:EvilweaselSA wrote:the "end importation and mineral compression" is an obviously nonsense idea, though it keeps coming up.
Here's the thing: most mineral loss occurs in 0.0. Most lowend minerals are mined in highsec. Somehow, either those minerals, or the finished products, have to make their way to 0.0. Or you just nerf highsec into the ******* ground and make it supply only itself with lowends (we will assume this isn't an option for now). It's one or the other, either the finished products or the raw materials come out. So when you advocate killing mineral compression you're advocating we retain the "import all finished products from jita, death to 0.0 industry" paradigm. Because that's the only option, no matter how high you jack up the import cost, short of the massive nerf into the ground of highsec veld mining. Evidently you haven't done the maths on the ore changes. 0.0 being wholly self-sufficient is now a very real possibility (at least as far as t1 production goes). The yields on 0.0 exploration mining sites are now pretty much proportional to the demand for minerals in t1 production.
Hi. Evidently, you haven't done the math on the ore changes either.
http://i.imgur.com/P1NWgon.png
The numbers for each site are the number of times you have to mine out that site to get the minerals for the given item(s). Since I forgot to label it, the minerals go left to right, mega/zyd/nocx/isogen/mex/pyerite/trit.
So, it's an improvement by means of raw volume available to be sure, but lets not go and pretend that the ratios are actually proportional to T1 mineral demand. Member of the Goonswarm Economic Warfare Cabal |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
150
|
Posted - 2013.04.29 20:06:00 -
[83] - Quote
Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations
The bottleneck in slots is the 11 slot of char maximum, which for a fresh t2 alt take 70-80 days to start using with all the other skills needed. How many really have trouble finding slots.
Slots is only one factor as well. Being close to jita means less hauling expense. It means a liquid market to absorb your output, endless supply of inventory that you can operate a just-in-time system to tie up less capital. Being in the forge means a prod alt can do buying and selling rather than wasting a char on a jita alt. Pos assets are not at risk.
Who in their right mind is going to do manufacture as an isk maker in null. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3324
|
Posted - 2013.04.29 20:18:00 -
[84] - Quote
Malcanis wrote:At the moment, hi-sec gets 3 massive "cost" advantages
1) A huge amount of free invulnerable, inalienable slots, often in the same station as you can easily get perfect refines, loads of office slots, research slots etc., etc.
2) CONCORD protection 24/7 at zero cost, which hugely reduces the overhead of moving finished products and materials.
3) A massive local supply of low-end minerals; it's much cheaper, logistically speaking, to move the high ends to where the low ends are than vice versa.
Now the Odessey ore changes will go some way to redressing cost 3, but hi-sec cost advantages 1 & 2 are left largely intact.
Until such time as either 0.0 stations get an efficiency advantage equivalent to those cost advantages, or else hi-sec stations charge "realistic" amounts for the use of their slots, very little industry will take place in 0.0; ammo, cap boosters, cyno frigates, etc.
I look forward to hearing a consensus opinion from CSM8 about what can and should be done to create a level playing field for all industrialists. Will this opinion include measures such as drastically reducing the quantity of NPC manufacturing slots while increasing their cost: thus maintaining the possibility of bootstrapping EVE economy should the game ever be reset for any reason, while putting the pressure on industrialists to run their own POSes for maximal profit. Will this opinion include reworking all refineries (NPC station, Outpost and POS) to be activity lines taxable by installation and hourly charges?
Perhaps I just don't know what I am talking about. Even then, I would like to hear CSM8 opine about how much I should just shut up :)
Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
9003
|
Posted - 2013.04.29 20:19:00 -
[85] - Quote
Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
1 Kings 12:11
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3324
|
Posted - 2013.04.29 20:25:00 -
[86] - Quote
Malcanis wrote:Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
The problem with a game full of competitive minmaxers is that everything has to be balanced to five nines otherwise something will be overpowered. Day 0 advice for new players: Day 0 Advice for New Players |

Ghazu
573
|
Posted - 2013.04.29 20:27:00 -
[87] - Quote
oh hey a NRDS plea from some scrub highseccer, go to Providence then. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
150
|
Posted - 2013.04.29 20:31:00 -
[88] - Quote
Well if you want to make null competative and support alliances from the bottom up then 11 slot ceiling per char should be lifted when using slots in null. Maybe then a corp/alliance could actually support itself from industry without 90 percent of members being alts. Never made sense anyway, when a business grows it gets a bigger factory, not cloning yourself to start all over again. |

Caviar Liberta
Moira. Villore Accords
111
|
Posted - 2013.04.29 20:31:00 -
[89] - Quote
Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec?
overwhelming firepower? you protect your sov/resources/members/friends etc |

Liz Laser
Deep Core Mining Inc. Caldari State
44
|
Posted - 2013.04.29 20:33:00 -
[90] - Quote
Malcanis wrote:Seven Koskanaiken wrote: Who in their right mind is going to do manufacture as an isk maker in null.
Yes, that's kind of the point. One might almost say that it's a good indicator that the situation is unbalanced.
as long as null-sec has the high-end passive income moon-goo, null-sec is never allowed to discuss industrial "balance". 
I'm only half kidding, and seriously don't mean it quite as obnoxiously as it sounds, but the fact that I couldn't make industrialism work without jump drives...
was a very small trade-off...
for all the free ships showered on me by my moon-goo rich corps and alliances.
Buffing null-sec industrialism may make it more convenient to be a null-seccer (including for the PvPers who don't do industry). It might even make for more good fights (which would be really really cool).
But moon-goo rich null-seccers talking about industrial balance?
That's like watching a fatman talking (with his mouth full) about famine. |
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