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Thread Statistics | Show CCP posts - 3 post(s) |

Liz Laser
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.30 02:30:00 -
[211] - Quote
EvilweaselSA wrote:Liz Laser wrote: Ok, I'm admitting ahead of time that the stuff in italics is mere supposition; I'm not a mind reader, nor do I want to force you to defend a position you don't hold. That being said, here's my reply:
And yet you have fleets..
the problem is not that we cannot get battleships; it's that just importing everything from empire is boring gameplay we are not bemoaning that we cannot afford battleships because we cannot produce them locally. we are bemoaning that importing everything is boring compared to having vibrant local industry
Fair enough. I'm glad I voted for null-sec CSMs, and I hope a side effect of vibrant local industry is more good fights.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
101
|
Posted - 2013.04.30 02:37:00 -
[212] - Quote
I've found that plenty of people on the eve-o that will agree with someone just because they're on their "side" and not because the post is well-thought out or whatnot, whether that's highsec or nullsec. You just gotta be sufficiently provocative in either a pro-highsec or pro-nullsec stance and the likes will flow (or the honorable third path of being a witty goodposter, which only a few can manage). So eh, I personally wouldn't recommend taking likes received as an indication of whether you are right, and it's certainly not a way of determining whether you are right using logic or the scientific method like you claimed to want to do. If you choose to use it to as a heuristic anyways, well, I've said my piece on that.
I feel well-served by this discussion due to what other people said . I'm just a bit surprised/confused at the debating methods you seemed to embrace given your claims in the other thread we talked in earlier today 
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
Welp, such is the nature of the eve-o forums. |

Liz Laser
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.30 02:45:00 -
[213] - Quote
I never claimed to be a genius. read my bio.
But yes, having statistics available would seem to make for better discussions than not having statistics available.
(THat's why I found Tippia's 250K man hours stat so intriguing)
And while I may have been perceived as pro-(choose-a-side), at no point did I ever suggest in any of these discussions that we should get CCP to stop their resource shake-up. So any side that would back me just for my stance isn't going to get any tangible result from that backing.
Yet you may still be right about the likes, which means I really was boring as snot during the rest of my posting career.  |

Zhade Lezte
Merch Industrial Goonswarm Federation
101
|
Posted - 2013.04.30 02:52:00 -
[214] - Quote
I, too, am a badboringposter  |

Liz Laser
Deep Core Mining Inc. Caldari State
51
|
Posted - 2013.04.30 03:07:00 -
[215] - Quote
Zhade Lezte wrote:I, too, am a badboringposter 
Love ya, anyway.
and I love your corp.
If I was ever Dorothy leaving New Eden I'd have to say, and you, Goons, I'll miss YOU most of all.
When I came to this game I started in the shallow end of the pool. I always do PvP in games, but I never dive in immediately. As I learned what's what I realized I didn't want to even swim in the deep end of the pool if it meant being around something as loathsome as BoB. Even fighting BoB didn't sound like fun, and surely BEING BoB sounded repulsive.
I like our new and improved null-sec, and being BoB-free (or at least no longer BoB-centric at the time) was what finally got me to the deep end of the pool. So thanks, Goons. Even though you did kill my high-sec afk mackinaw, once , I still owe you a debt of gratitude. |

Liz Laser
Deep Core Mining Inc. Caldari State
51
|
Posted - 2013.04.30 03:48:00 -
[216] - Quote
Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points.
I found some of those defending the resource shake-up made good points and even said so a few times.
The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing.
If they think something will just be more fun, cool, say so. Some did, and I hope they are right. |

Malcanis
Vanishing Point. The Initiative.
9016
|
Posted - 2013.04.30 04:21:00 -
[217] - Quote
Theodoric Darkwind wrote:Liz Laser wrote: Yet null DOES meet those ammo demands. I'll posit for the moment that it manages to because it spends some of it's surplus riches.
Soon it will be able to do so because we spent our political capital.
Wanting stuff so that you experience less inconvenience doesn't always mean you are on the losing side of an unbalanced system.
And one of the beauties of Eve is that Eve manages to make nearly everyone covet.
Among my crowd of friends someone occassionally mentions wanting things and my friends and I have a standard reply: "It's good to want".
My friends obviously play MMOs. :-)
We only meet our logistical demands (everything from POS fuel, to ships to ammo) because we import virtually ALL of it from highsec. One highsec system has more manufacturing slots available than several entire nullsec regions, you would literally have to seed an entire region with nothing but amarr outposts stocked with insanely expensive and craptastic upgrades to even come close to having enough slots to keep up with demand (but now your alliance is too broke to even pay sov bills). This is also the reason why nullsec alliances don't recruit industrialists, we simply don't have anywhere for them to build things. With the changes coming don't be suprised if nullsec alliances start actively recruiting miners and experienced industrialists.
5 hi-sec systems have more manufacturing that all of sov Nullsec in total.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9016
|
Posted - 2013.04.30 04:24:00 -
[218] - Quote
Liz Laser wrote:Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points. I found some of those defending the resource shake-up made good points and even said so a few times. The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing. While some of the arguments against such a stance were interesting, I just haven't read anything, yet, convincing enough for me to capitulate on that point. If people think the resource shake-up will just be more fun, cool, say so. Some did, and I hope they are right.
Moongoo fixes all problems? Maybe if you're in one of the few alliances lucky enough to have significant moon income, it fixes some financial problems, but this isn't about moon income, it's about everyday activity in alliance space. It's about the average member who has an ISK making alt being forced to keep that alt in empire. It's about the way 0.0 space is deserted except for ratters. It's about the way that alliances don't eed to use the majority of their space for anything except visiting a moon twice a month.
1 Kings 12:11
|

Nathalie LaPorte
Republic University Minmatar Republic
142
|
Posted - 2013.04.30 04:28:00 -
[219] - Quote
Liz Laser wrote: The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing.
If you think that laughing is an inarguable refutation, then you might be unhappy to learn that this sentence of yours has me laughing :(
Just slap some more moongoo on your arguments though, I hear it fixes all problems.
So, my problem is that I think moongoo's ability to fix all problems is overpowered. Can you fill me in as to exactly how moongoo will fix this problem?
|

Malcanis
Vanishing Point. The Initiative.
9019
|
Posted - 2013.04.30 05:05:00 -
[220] - Quote
It's evident that people still have wildly inflated ideas about how much the best moons are worth.
A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we?
1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour!
1 mission runner = 30M/hr (including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure.
If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum.
In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal.
"Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!"
They are.
1 Kings 12:11
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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
456
|
Posted - 2013.04.30 05:16:00 -
[221] - Quote
Captain Tardbar wrote:Varius Xeral wrote:"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent. I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer.
First off, not all moons are valuable. Some moon goo is worth just enough to pay for the fuel of the POS that mines it.
Secondly, value is relative. 5bil a month sounds awesome to a single player. To a small group of players, it will keep them all fairly comfortable. To sov holding nullsec alliance, it is a drop in the bucket and you would need a dozen of those moons to just dump into the isk sink of sov bills. |

Nathalie LaPorte
Republic University Minmatar Republic
142
|
Posted - 2013.04.30 05:23:00 -
[222] - Quote
Malcanis wrote:In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. .
Except people would still run the missions on Osmon on alts, because it's safer there and they pay zero taxes on that alt, and the nullsec coalition would have traded 600billion ISK/month for basically nothing. Other than that, you've illustrated the situation perfectly. |

Malcanis
Vanishing Point. The Initiative.
9019
|
Posted - 2013.04.30 05:37:00 -
[223] - Quote
Yep, the only real "advantage" (so far as an alliance leadership is concerned) of moongoo is that it represents a concentrated wealth source hat's easy to control and direct, rather than a diffuse source that is difficult to focus on to large scale group goals. That is of course also it's major weakness, since it's correspndingly vulnerable and attractive to other alliances.
In terms of pure wealth creation, it would be much more financially effective for a coalition like the CFC to get together a fleet of 500 guys and tell them to go farm anoms for a couple of hours and donate the money to the alliance, rather than defend and rep up a reinforced tech moon.
1 Kings 12:11
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3336
|
Posted - 2013.04.30 08:33:00 -
[224] - Quote
Seven Koskanaiken wrote:Well if you want to make null competative and support alliances from the bottom up then 11 slot ceiling per char should be lifted when using slots in null. Maybe then a corp/alliance could actually support itself from industry without 90 percent of members being alts. Never made sense anyway, when a business grows it gets a bigger factory, not cloning yourself to start all over again.
Why should nullsec get to play by different rules? All you need to do to make nullsec ultra competitive is allow everyone with manufacturing capability to actually have 11 slots to work with, and have those slots cost the same as hisec NPC station slots. This ultimately refactors to: increase the cost of hisec slots and reduce the abundance of those slots, so that NPC slots are more expensive than POS slots. Day 0 advice for new players: Day 0 Advice for New Players |

Lallante
Blue Republic RvB - BLUE Republic
280
|
Posted - 2013.04.30 08:36:00 -
[225] - Quote
It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history. |

Xython
Merch Industrial Goonswarm Federation
1102
|
Posted - 2013.04.30 09:46:00 -
[226] - Quote
Lallante wrote:It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history.
And you pretty much hit the nail on the head there. Nothing can be fixed because the second you nerf highsec, which is required for any reasonable repair unless you want to fix the problem by introducing hyperinflation, the botters will come out of the woodwork and cry bloody murder.
Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued. |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 09:49:00 -
[227] - Quote
Xython wrote:Lallante wrote:It is and always has been ridiculous that level 4 hisec agents allow you to make so much isk doing such "un MMO" gameplay in such safety.
They were a horrible idea when first introduced (and produced a HUGE amount of negative 0.0 reaction) and have steadily become more and more entrenched. Moving or heavily nerfing them now is basically unrealistic given how reliant on them a large proportion of the playerbase is.
I definitely consider level 4 hisec missions to be the worst game design failure in Eve's history. And you pretty much hit the nail on the head there. Nothing can be fixed because the second you nerf highsec, which is required for any reasonable repair unless you want to fix the problem by introducing hyperinflation, the botters will come out of the woodwork and cry bloody murder. Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued.
A perfect time for another lesson in ice mining from us wouldn't you say? |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 09:58:00 -
[228] - Quote
Liz Laser wrote:
And yet you have fleets.
All imported.
Quote: But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure.
Quote:And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners. So you think its fine that industrial players are punished by game mechanics if they move into 0.0? |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.30 10:49:00 -
[229] - Quote
It may sound completely ******** to many of you, but I would say this:
The space security scheme of EVE is naive and ill-tought (does this word exist? I'm not a native English speaker).
Safety should mainly take into consideration the activity you are doing and less the space you are doing it in.
An example: mining veldspar should be almost equally sure in all areas of space; it is mined semi AFK in highsec and it should be possible to mine it semi AFK everywhere. Activities that give great income as lvl4 missions, incursions and so on should be more dangerous and you should be attackable while doing them in highsec.
Having this high level concept applied would actually encourage most highsec dwellers to move and interact with nullsec people directly. Miners would move.
I can not blame CCP for choosing the fast route and just put lowend ores into highend minerals, but I think they lost a chance to create interaction, by moving the minerals and not the miners. |

Danni stark
11
|
Posted - 2013.04.30 11:04:00 -
[230] - Quote
if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.30 11:12:00 -
[231] - Quote
Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec.
No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.
|

Danni stark
11
|
Posted - 2013.04.30 11:26:00 -
[232] - Quote
Camios wrote:Danni stark wrote:if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec. No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.
so if i put 1 mining laser on veldspar, and 2 on arkonor. would i be afk levels of safe, or not? Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 11:27:00 -
[233] - Quote
Liz Laser wrote:But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems). GǪand is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parityGǪ but let's go with your delusion for the time being).
Mongoo does not solve any problems GÇö it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away.
Quote:Not everything I want is due to being on the weaker side of industrial imbalance GǪwhich is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance GÇö something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the GÇ£Ancient AliensGÇ¥ argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Draydin Warsong
State Protectorate Caldari State
8
|
Posted - 2013.04.30 12:04:00 -
[234] - Quote
Xython wrote:
Just wait until these ice changes go live and people can't run 23 bot accounts at once in Ice Belts for completely passive income. Or worse, when the people that ARE ice mining in highsec aren't able to come anywhere near close to meeting demand. You're going to see the forums completely come unglued.
^ This...
I think a lot of people are underestimating the effect these changes are going to have on the market. I dont mine ice myself but I do run a POS and I cant help but see this ending badly. Removing the ability of people to ISObox and/or Bot ice collection AND lowering the amount available (anyone who believes miners will go to losec is a fool and losec dwellers are too A.D.D. to mine) at the same time is a recipe for disaster.
P.S. any chance we could get some POS changes mixed in where offline POSs (there are going to be hundreds and hundreds of them) are removed after being offline for a set amount of time (sayyyyyy 7 days)? |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:11:00 -
[235] - Quote
Malcanis wrote:Liz Laser wrote:Zhade Lezte wrote:
And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv
I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points. I found some of those defending the resource shake-up made good points and even said so a few times. The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing. While some of the arguments against such a stance were interesting, I just haven't read anything, yet, convincing enough for me to capitulate on that point. If people think the resource shake-up will just be more fun, cool, say so. Some did, and I hope they are right. Moongoo fixes all problems? Maybe if you're in one of the few alliances lucky enough to have significant moon income, it fixes some financial problems, but this isn't about moon income, it's about everyday activity in alliance space. It's about the average member who has an ISK making alt being forced to keep that alt in empire. It's about the way 0.0 space is deserted except for ratters. It's about the way that alliances don't eed to use the majority of their space for anything except visiting a moon twice a month.
As I said in another post, if you are in sov null and not enjoying the benefits of moon-goo, you are involved in an INTENDED industrial imbalance between winners and losers in null-sec.
The rest of your paragraph looks like an argument for fun or convenience, both of which I agree are legitimate concerns and both of which are concerns I too have shared when I have been in null. Solving gripes like those are why I voted for null-sec CSMs. I've said before, political capital has been spent and we are going to see the results this June. |

baltec1
Bat Country
6159
|
Posted - 2013.04.30 12:14:00 -
[236] - Quote
Draydin Warsong wrote:
P.S. any chance we could get some POS changes mixed in where offline POSs (there are going to be hundreds and hundreds of them) are removed after being offline for a set amount of time (sayyyyyy 7 days)?
Just hire someone to get rid of it. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:18:00 -
[237] - Quote
Liz Laser wrote:The rest of your paragraph looks like an argument for fun or convenience Nah. It's pretty much all an argument for balance.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:26:00 -
[238] - Quote
Malcanis wrote:It's evident that people still have wildly inflated ideas about how much the best moons are worth. A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we? 1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour! 1 mission runner = 30M/hr ( including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure. If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum. In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well  , to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal. "Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!" They are.
Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product.
Also one thing I haven't heard ANYONE point out in the 4 threads I've been posting in recently is that High-sec (or SOMEWHERE) always has has to be able to generate the POWER to sally forth into null sov and shake things up. Maybe it will be stored wealth from missions, or Jita market manipulation or any of dozens of activities, but we should never make the mistake of making Null Sov so good that it becomes permanently static and stale.
I'm not saying Odyssey will do that. Nor that High-sec needs to be the place the POWER to shake up null sov is stored/held. Low-sec or NPC null might be *better* places for such power to be generated. |

Tippia
Sunshine and Lollipops
13971
|
Posted - 2013.04.30 12:34:00 -
[239] - Quote
Liz Laser wrote:Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product. GǪand his point is that it doesn't fix any problems at all, unless do that wealth conversion, in which case it no longer matters what the source of that wealth is.
The argument that moon goo fixes anything or that its value somehow balances up the massive industrial imbalance hinges on the assumption that it's very very valuable. The reality is that it's not GÇö it's about as valuable as a single L4 mission system. So again, at best, it's just parity for that one item (at worst, and in actuality, it's not even that), which means it cannot counterbalance all the other industrial disadvantages of null GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Liz Laser
Deep Core Mining Inc. Caldari State
56
|
Posted - 2013.04.30 12:36:00 -
[240] - Quote
baltec1 wrote:Liz Laser wrote:
And yet you have fleets.
All imported. Quote: But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure. Quote:And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners. So you think its fine that industrial players are punished by game mechanics if they move into 0.0?
NO. I voted for null-sec CSMs to fix my gripes about null-sec.
I'm not arguing against null getting more slots or any of Odyssey's resource shake-up.
What people can't seem to get past in this thread (and what I can't seem to capitulate on) is whether it is justified by an argument of industrial imbalance.
I say it's justified by the arguments for fun, arguments for convenience, or even the raw naked RealPolitik of we held the CSM so we're getting what we want.
I'm not opposed to the shake-up. But we've spent pages on debating one justification for the shake-up. |
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