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Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 04:35:00 -
[1] - Quote
It might be OUR OWN FAULT.
There was a time and place when industry thrived in null-sec. That place saw many many more outposts built than other places.
What were they doing right, and what might we be doing wrong?
8 letters:
NRDS .... NBSI
Don't get me wrong... I love NBSI. Every null or lowsec corp I joined was NBSI. But I also failed to be a profitable null-sec industrialist, multiple times. It was ok, though because I got good fights. I'd make that same trade-off again.
But I have to wonder if the problem is us, and we're just asking CCP to "fix" what we broke.
Opinions invited. I have no deep conviction on this, I just thought of it and am throwing it out there for discussion. |

Agnar Volta
Red Federation RvB - RED Federation
98
|
Posted - 2013.04.29 04:49:00 -
[2] - Quote
This tread again?
Let's go over the arguments one more time:
Null doesn't have all the slots it need, refining sucks, it's too dangerous, and the profits from moons is so high that you can import all the stuff for better prices then manufacturing. Any of those middle east oil exporting countries will serve as a good example.
Next expansion will bring some other resources, more slots and will nerf moon income a bit, maybe, not sure yet how the meta will settle.
So they will be more like Russia, still a big oil exporter, with some production here and there but mostly a barren empty land full of bored people doing silly things when they drink too much. |

Ryu Ibarazaki
Brave Newbies Inc.
49
|
Posted - 2013.04.29 04:58:00 -
[3] - Quote
Sigh. I facepalmed so hard it hurt. Come on OP, don't drag us thru this again.
|

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
109
|
Posted - 2013.04.29 04:59:00 -
[4] - Quote
It's not our fault. A proper industrialist is looking for the highest possible income with lowest possible expenditure (including time, effort, calculated risk, logistical diffculties and market demands) to maximize his profit. There is just no sane reason to bring out the business from highsec. If there would be more ways to find an edge on the market or in the process of manufacturing I bet most serious industrialist would bring out their business and looking for deals with low/null entities if they don't have already one. But there isn't.
If CCP want to buff low/null industry without nerfing highsec to the ground they have to add new ways, features, new levels to the low/null industry without touching the highsec industry. I hope with the theme "space colonization" they want to work towards a similar goal. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3280
|
Posted - 2013.04.29 05:17:00 -
[5] - Quote
Liz Laser wrote:There was a time and place when industry thrived in null-sec. That place saw many many more outposts built than other places.
Building outposts has actually very little to do with doing industry in Nullsec. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Liz Laser
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.04.29 05:18:00 -
[6] - Quote
Ryu Ibarazaki wrote:Sigh. I facepalmed so hard it hurt. Come on OP, don't drag us thru this again.
and here I thought I had an original thought.
oh, well. Didn't know it had been debated to death, (if that's the case). |

terzho
StarFleet Enterprises Red Alliance
263
|
Posted - 2013.04.29 05:22:00 -
[7] - Quote
post with your main |

dark heartt
I Own Four Sheep The Methodical Alliance
138
|
Posted - 2013.04.29 05:23:00 -
[8] - Quote
It really is the case. A quick search would have told you that. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:31:00 -
[9] - Quote
dark heartt wrote:It really is the case. A quick search would have told you that.
But when you're convinced you're a unique snowflake, it doesn't occur to contemplate similarities.  |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 05:34:00 -
[10] - Quote
terzho wrote:post with your main
look at my killboard, or my employment history. This *is* my main.
I've just been inactive (forums and game) recently due to way too many people throwing money at me in real life. |

Andski
GoonWaffe Goonswarm Federation
7717
|
Posted - 2013.04.29 06:09:00 -
[11] - Quote
can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Dave Stark
2989
|
Posted - 2013.04.29 06:11:00 -
[12] - Quote
how does nrds or nbsi change what ores are in null sec grav sites? |

Andski
GoonWaffe Goonswarm Federation
7717
|
Posted - 2013.04.29 06:14:00 -
[13] - Quote
Dave Stark wrote:how does nrds or nbsi change what ores are in null sec grav sites?
sandbox magic apparently mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 06:41:00 -
[14] - Quote
Andski wrote:can you tell me how we managed to reduce the number of slots in all of nullsec to a miniscule fraction of hisec's capacity through sandbox magic
because well you can't sandbox your way around hard mechanics limitations
Like I said in my OP, I have no deep conviction that my OP is right. Yours is a good point.
I imagine the NRDS crowd coveted more slots, too.
Heck, I'm sure high-sec covets more research slots.
Coveting is an essential part of Eve. |

Liz Laser
Deep Core Mining Inc. Caldari State
27
|
Posted - 2013.04.29 06:44:00 -
[15] - Quote
Dave Stark wrote:how does nrds or nbsi change what ores are in null sec grav sites?
Heck, much of the heyday of NRDS industrialism was when mining was done in BELTS.
Which might just be a cute way of me saying, uhhh I dunno.  |
|

CCP Greyscale
C C P C C P Alliance
1824

|
Posted - 2013.04.29 11:42:00 -
[16] - Quote
Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. |
|

baltec1
Bat Country
6152
|
Posted - 2013.04.29 11:54:00 -
[17] - Quote
The only time when 0.0 had good industry was back when the population was so low we had next to no demand for ships/mods/ammo ect. Fast forward to today and we find that having less slots in all of 0.0 than a single high sec system means industry simply cannot happen out in null. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.29 12:03:00 -
[18] - Quote
CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution.
Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists?
Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans. |

Lallante
Blue Republic RvB - BLUE Republic
252
|
Posted - 2013.04.29 12:19:00 -
[19] - Quote
Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores.
Prior to that point, Alliance income was multi-faceted, with t2 BPOs at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0.
After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible.
What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. |

Camios
Minmatar Bread Corporation
146
|
Posted - 2013.04.29 12:35:00 -
[20] - Quote
Lallante wrote:[...]
What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold.
[...]
Thanks for the explanation. But without the ease of logistics we have now PVP alliances would not be able to do it...
Lallante wrote: I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation
I Strongly agree. If Odissey is not successful in restoring nullsec industry a logistics nerf could actually kill nullsec. But if Odisssey is somewhat successful in this regard, then its success could be amplified afterwards by a substantial logistics nerf.
On a side note, I would have preferred to move highsec miners in nullsec rather than moving highsec ores to nullsec, but in order for this to happen there would have needed much more work than "simply" tweaking the numbers. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3316
|
Posted - 2013.04.29 12:58:00 -
[21] - Quote
A lot of it boils down to this: move 1 jump freighter from Jita to your manufacturing location with 40:1 (or higher) compressed minerals, or move 40 freighters from various mining locations around your region.
There are also issues with POS refineries being worse than useless, hisec manufacturing lines being far too abundant and cheap, and POS based manufacturing being a PITA compared to hisec NPC station manufacturing.
All of these issues were introduced into the game by CCP. Sure, non-hisec industrialists could mine, refine and manufacture entirely from POSes: but why would anyone do that to themselves? W-space denizens tend to ship out (compressed) ore rather than refine in the wormhole ('cos refining means turning everything else off for three hours).
Day 0 advice for new players: Day 0 Advice for New Players |
|

CCP Greyscale
C C P C C P Alliance
1830

|
Posted - 2013.04.29 13:22:00 -
[22] - Quote
Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this.
Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.) |
|

Wasse
Eternity INC. Goonswarm Federation
11
|
Posted - 2013.04.29 16:28:00 -
[23] - Quote
CCP Greyscale wrote:Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance. (This is my go-to example for unintended consequences in emergent design.)
Sorry, but why is tech 2 bpos = industrial alliance? That sounds more like rich/old players that have tech 2 bpos can fund an alliance; similar to how tech could.
Null sec industry died for one reason; shipping in product is easier then making it locally. Back during the last tope price spike - 10 months ago or so? When isotopes were regularlly 1k - I actually did a fair big of manufacturing in 0.0. I was out in Branch (end of the galaxy). So I mined high/mid ends. Bought up hauler spawns. And imported more low ends. And made some decent isk.
Once fuel prices plummeted again, it was hard to justify the markup. On the other hand, I do have 4 industrial alts in high-sec that make isk there. (despite my main living in 0.0).
|

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:30:00 -
[24] - Quote
CCP Greyscale wrote:Lallante wrote:Camios wrote:CCP Greyscale wrote:Nullsec industrial alliances were killed off by the addition of invention and the resulting price rises in prom/dyspro (and later tech). We're hoping that the moon rebalance in Odyssey starts to wind that back a bit, but it's not the whole solution. Could you please elaborate on that? I don't realize the link between the two things. I mean, why an increase in moon minerals price would stop nullsec industrialists? Instead I would say (perhaps naively) that the ease of logistics (jump freighters and stuff) killed nullsec industry, since it's far easier to produce in highsec (where lowend ores coming from afk mining are abundant) and move stuff in 0.0 with those overpowered mega caravans than it is to produce locally, with the chronic lack of lowend ores. Prior to that point, Alliance income was multi-faceted, with collectively owned t2 BPOs and 0.0 ratting/mining (e.g. corp and refinery taxes) at its core. Since most t2 production was used internally to the alliance, it made sense do so at least some of the production in 0.0. Ratting and mining also meant a large portion of the low end (from refined loot) and high end (from mining) minerals were already in place. After those changes not only did t2 become WAY cheaper (BPOs less profitable, internal (subsidised) alliance production less necessary), but Alliance income became largely relient on holding R64 and later Tech moons, something that industrial players were not capable of beyond the obligitory POS logistics teams (usually less than 20 people for a many thousand person alliance). At the same time, better logistics through cyno-networks, JFs, proliferation of carriers etc made moving large amounts of ships and material from Empire into 0.0 more and more feasible. What this meant was that there was no point being an industrial alliance - PvP alliances had better income by miles and could buy everything they wanted from their newfound moongold. I'm not convinced the changes will fix this problem, without some heavy nerfs to logistics to encourage localisation, but they certainly are a GREAT step in the right direction. I trust CCP to follow up on this. Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance. (This is my go-to example for unintended consequences in emergent design.)
People will definitely fight for passive income.
What I am amazed at, though, is the mechanics of it aren't automatically spread amongst the people who hold that space.
The mechanics of moon-goo seem to ASSURE that it passes from the hands of a single owner to other hands only if the owner chooses. I'm also surprised that it took a long time for populism (or feigned populism if you're a skeptic) to become emergent gameplay under such a system. While Null needs something to fight over, I'm not convinced we need KINGPINS, Nor am I convinced that leaders wouldn't emerge simply from cults of personality and successful results seen by their followers. While I have managed to find very personable benevolent dictators and enjoyed the generous SRPs of those benevolent dictators, it is curious that the "something to fight over in Null" isn't something the holders of that space would accrue just for being there or from working the space. It is parceled out by leaders in an almost feudalistic manner. Does CCP intend to ever change the leader driven bottleneck of those riches? |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:35:00 -
[25] - Quote
This is around the 5th argument from ignorance you've gone through in as many hours.
Perhaps you should just step back and realize you have no clue what you're talking about. |

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:43:00 -
[26] - Quote
Varius Xeral wrote:This is around the 5th argument from ignorance you've gone through in as many hours.
Perhaps you should just step back and realize you have no clue what you're talking about.
But I'm learning soooo much. Seriously, these dev responses in particular have been quite informative.
I don't pretend to be a genius, read my bio.
But I post about what I'm interested in. You're free to ignore it.
You're also free to troll me. Carry on. |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:48:00 -
[27] - Quote
Right, and how do reasonable people learn things? Do they walk into a room and blurt out moronic statements until people are forced to correct them?
|

Liz Laser
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.04.29 16:53:00 -
[28] - Quote
Varius Xeral wrote:Right, and how do reasonable people learn things? Do they walk into a room and blurt out moronic statements until people are forced to correct them?
There are those that agreed with some of this weekend's posts.
But, perhaps anyone who disagrees with YOU are morons?
In THIS topic's OP I specifically said I wasn't speaking from conviction, but was interested in opinions on the idea.
I've heard yours. Thanks. |

Varius Xeral
Galactic Trade Syndicate
740
|
Posted - 2013.04.29 16:56:00 -
[29] - Quote
What if we killed all illegal immigrants? Would that make our country better?
I'm interested in people's opinions here. Just trying to have a conversation, you know?
|

Mr Epeen
It's All About Me
2413
|
Posted - 2013.04.29 16:56:00 -
[30] - Quote
Thread Topic wrote: If null-sec industrialism is broken, it might not be CCP's fault
It is totally CCP's fault.
If they hadn't cracked down so hard on RMT and botting, then null industry would still be the massive ISK fountain that it used to be.
Shame on you, CCP, for destroying null sec industry.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
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