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Falin Whalen
GoonWaffe Goonswarm Federation
337
|
Posted - 2013.04.29 20:36:00 -
[91] - Quote
Mara Rinn wrote:The problem with a game full of competitive minmaxers is that everything has to be balanced to five nines otherwise something will be overpowered. Five decimal places? My god, how can you stand such waste? You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Danni stark
3
|
Posted - 2013.04.29 20:49:00 -
[92] - Quote
Caviar Liberta wrote:Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? overwhelming firepower? you protect your sov/resources/members/friends etc
covetors, and cloaked cyno ship.
solution to afk cloakers. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 20:56:00 -
[93] - Quote
Liz Laser wrote:But passive income moon-goo rich null-seccers talking about industrial balance?
One has nothing to do with the other.
Also, if moongoo is so "passive", how come you don't have any?
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3325
|
Posted - 2013.04.29 20:59:00 -
[94] - Quote
Varius Xeral wrote:Also, if moongoo is so "passive", how come you don't have any?
If datacores are so passive, why doesn't everyone collect them?
Day 0 advice for new players: Day 0 Advice for New Players |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:01:00 -
[95] - Quote
Mara Rinn wrote:If datacores are so passive, why doesn't everyone collect them?
Because it wasn't worth their time to arrange.
Are you saying a tech moon isn't worth your time to drop a pos on? That's all that's holding you back?
|

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:01:00 -
[96] - Quote
Danni stark wrote:Caviar Liberta wrote:Liz Laser wrote:Caviar Liberta wrote:Agnar Volta wrote:it's too dangerous I say nonsense. My first time around eve about 3 years ago I was ice mining in providence with a mackinaw on my first account and was never really in danger with the intel you had about those that moved in and out of your area. I'm not disagreeing with your past experience, but how will that translate to post-odyssey when ice might actually be valuable and rare enough to be controllable, and experienced ice monopolists are also very experienced in 23/7 cloaky camping to suppress people's ability to grind in null-sec? overwhelming firepower? you protect your sov/resources/members/friends etc covetors, and cloaked cyno ship. solution to afk cloakers.
If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and that would be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. |

Danni stark
4
|
Posted - 2013.04.29 21:05:00 -
[97] - Quote
Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining.
almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice.
ice is valuable Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3326
|
Posted - 2013.04.29 21:07:00 -
[98] - Quote
Varius Xeral wrote:Mara Rinn wrote:If datacores are so passive, why doesn't everyone collect them? Because it wasn't worth their time to arrange. Are you saying a tech moon isn't worth your time to drop a pos on? That's all that's holding you back?
Getting yourself into the position of having the POS on the moon is irrelevant, since CCP Soundwave doesn't believe rep grinding and skill training should figure in effort/reward figures for datacores. Datacores are entirely passive, they just magically appear in Jita 4-4 with no effort, didn't you know? Day 0 advice for new players: Day 0 Advice for New Players |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:11:00 -
[99] - Quote
Varius Xeral wrote:Liz Laser wrote:But passive income moon-goo rich null-seccers talking about industrial balance? One has nothing to do with the other. Also, if moongoo is so "passive", how come you don't have any?
There are lots of things I don't have in eve. I'm a casual player.
But there have been times that I have richly enjoyed the bountiful benefits of moon-goo riches showered upon me by those who had it.
Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec.
I just hope these changes make null more fun. But you'll never get me to say that industry is unbalanced in high-sec's favor.
The notion is simply laughable. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:12:00 -
[100] - Quote
Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable
Cool.
Maybe ice can be the new "thing worth fighting for". |

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:14:00 -
[101] - Quote
Liz Laser wrote:Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec.
Please describe the nature of this "industrial balance" as you understand it.
If you're suggesting that it is the "total value extracted from a security space", then you are talking about something completely different than what advocates for an industrial balancing of nullsec are.
|

Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:15:00 -
[102] - Quote
Mara Rinn wrote:Getting yourself into the position of having the POS on the moon is irrelevant, since CCP Soundwave doesn't believe rep grinding and skill training should figure in effort/reward figures for datacores. Datacores are entirely passive, they just magically appear in Jita 4-4 with no effort, didn't you know?
Keep whacking those strawmen, champ.
Next time just spare the rest of us the show. |

Danni stark
4
|
Posted - 2013.04.29 21:16:00 -
[103] - Quote
Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for".
if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:19:00 -
[104] - Quote
Varius Xeral wrote:Liz Laser wrote:Having it, or not having it in my hangar doesn't change the fact that its existence has tilted the industrial balance of the game heavily towards null-sec. Please describe the nature of this "industrial balance" as you understand it. If you're suggesting that it is the "total value extracted from a security space", then you are talking about something completely different than what advocates for an industrial balancing of nullsec are.
If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of high-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter.
late edit, I meant high-sec, not null-sec |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:22:00 -
[105] - Quote
Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it.
But if it is NEEDED, the tears factor alone won't be enough to deny it from enemies? :-)
I dunno, you might be right. Null can get real static, sometimes. Until it isn't.
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Varius Xeral
Galactic Trade Syndicate
744
|
Posted - 2013.04.29 21:23:00 -
[106] - Quote
Liz Laser wrote:If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of null-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter.
You didn't answer the question. You're making up an argument, and then "laughing heartily" at your own invented argument.
How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity?
|

Danni stark
4
|
Posted - 2013.04.29 21:25:00 -
[107] - Quote
Liz Laser wrote:Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it. But if it is NEEDED, the tears factor alone won't be enough to deny it from enemies? :-) I dunno, you might be right. Null can get real static, sometimes. Until it isn't.
i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:31:00 -
[108] - Quote
Varius Xeral wrote:Liz Laser wrote:If Malcanis wants to suggest he was merely talking about a sliver of the industrial picture when he brought up balance, that would be eminently fair.
But if anyone (you, Malc, or others) is willing to say that industrial balance as a whole is imbalanced in favor of null-sec, not only will I be laughing heartily, but I'll soon know which of my co-workers read the forums based on their laughter. You didn't answer the question. You're making up an argument, and then "laughing heartily" at your own invented argument. How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity?
I'm not going to play mathematician for you.
Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:33:00 -
[109] - Quote
Danni stark wrote: i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners.
Quit making sense.  |

Danni stark
5
|
Posted - 2013.04.29 21:35:00 -
[110] - Quote
Liz Laser wrote:Danni stark wrote: i'd be surprised if any alliances could field enough miners to keep a decent proportion of their ice sites on a respawn timer. null sec isn't known for it's abundance of miners. Quit making sense. 
yeah, sorry. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Varius Xeral
Galactic Trade Syndicate
745
|
Posted - 2013.04.29 21:38:00 -
[111] - Quote
Liz Laser wrote:Varius Xeral wrote:How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity? I'm not going to play mathematician for you. Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good.
Right, it is a good used in industry. So what's the rate of exchange on industrial capacity and industrial goods extracted? All of this, of course, dependent on your completely unsubstantiated assertion that a greater overall value of industrial goods are extracted in nullsec than hisec.
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Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:40:00 -
[112] - Quote
Danni stark wrote:Liz Laser wrote:Danni stark wrote:Liz Laser wrote:If ice becomes truly valuable *and* organizations see it as essential, they may very well work as a group and your strategy would indeed be how it gets handled.
But a lone guy simply monitoring intel along the pipe will just be a great old-school story to tell while you're mining. almost 700k isk/unit ice. 150 blocks of ice per hour with a hulk in odyssey. that's around 100m/hour mining ice. ice is valuable Cool. Maybe ice can be the new "thing worth fighting for". if i'm reading garpa right, it looks relatively evenly spread around 0.0. every one will have some and nobody will really be that interested in fighting for it.
You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years. |

Murk Paradox
Red Tsunami Moon Warriors
330
|
Posted - 2013.04.29 21:42:00 -
[113] - Quote
Almost makes you wonder how unbloated things would seem if it wasn't so easy to plex so many separate accounts.
False positives and what not for slot allotment and actual demand.
With the huuuge amount of "fake" accounts, there has got to be a nice sized amount of double dipping going on. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Danni stark
5
|
Posted - 2013.04.29 21:45:00 -
[114] - Quote
Xython wrote:You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years.
i have no doubt that will happen. however, there's a difference between hotdropping miners and fighting for a resource. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:46:00 -
[115] - Quote
Murk Paradox wrote:Almost makes you wonder how unbloated things would seem if it wasn't so easy to plex so many separate accounts.
False positives and what not for slot allotment and actual demand.
With the huuuge amount of "fake" accounts, there has got to be a nice sized amount of double dipping going on.
Oh yes, I would pay good money to see CCP do a check to show just how many "highsec" players are Nullsec alts. They could easily do so via comparing IPs and via comparing email addresses. That would probably change the dynamics of the discussion about highsec vs nullsec, I would think.
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Tippia
Sunshine and Lollipops
13965
|
Posted - 2013.04.29 21:47:00 -
[116] - Quote
Liz Laser wrote:I just hope these changes make null more fun. But you'll never get me to say that industry was unbalanced in high-sec's favor.
The notion is simply laughable. So you're basically saying that you have decided to ignore facts and figures and that no amount of data or people (or even devs) telling you what's going on in the game will persuade you to abandon something you have made up, and which you will not make any effort to actually see if it's true?
The question posed earlier is quite interesting and I'd like to hear you actually answer it: please describe the nature of this "industrial balance" as you understand it.
Quote:I'm not going to play mathematician for you. It's not a matter of playing mathematician GÇö it's about checking your facts before you make any claims, and certainly before you dismiss the claims of those who have checked their facts and done the maths.
The only conceivable reason for saying that an imbalance in highsec's favour is laughable is that you simply haven't bothered to look and are just going by baseless assumptions that you refuse to accept as anything but true. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:49:00 -
[117] - Quote
Danni stark wrote:Xython wrote:You may be reading GARPA right, but you are missing the point.
Ice Anoms will bring even small groups of miners, which will bring gank fleets, which will bring defense fleets, which will actually cause small scale PVP to be a thing again. It's been called the "Nullsec Ecosystem," and it was killed because entitled bot miners browbeat CCP into making Highsec the only place to do all but the most specialized of industrial crap for the past few years. i have no doubt that will happen. however, there's a difference between hotdropping miners and fighting for a resource.
Eeeh, not really. I don't see there ever being a day when say, Goonswarm decides to push someone else out of an area because there's good tradeskill materials in said area.
That would require there be an entire re-balancing basically of the entire game, and frankly I don't think CCP has it in them. They can't even tell the Bot Miners in Highsec "No" or "HTFU" anymore. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:52:00 -
[118] - Quote
EvilweaselSA wrote:CCP Greyscale wrote: Yup, pretty much this. It used to be that you could be strong but poor (PvP alliance) or weak but rich (industrial alliance), because making lots of money and being militarily strong required fundamentally different internal cultures/structures, and every alliance had to decide where it wanted to fall on that spectrum. With the advent of supermoons, being strong and being rich fed into each other, and suddenly there was no upside to being an industrial alliance.
(This is my go-to example for unintended consequences in emergent design.)
I really can't begin to describe how wrong this is. What you are describing is alliances being rich because they owned t2 bpos, which is not the same as the alliance being rich because it is an industrial alliance. It means that alliances were rich because they were, essentially, lucky. It was never possible to take a t2 bpo away from an industrial alliance or make it stop spigoting money for them (because they could build it in highsec). No alliance could "decide to be" an industrial alliance because they couldn't decide to have a t2 bpo (unless, of course, they were BoB). "Industrial alliances" did not earn money off the backs of their industrial members: they earned money by having a t2 bpo and having one or two people run it. It didn't mean people needed to mine, it didn't mean people needed to build, it just meant "this alliance has lots of money because it has a t2 bpo". An alliance having a t2 money spigot didn't mean it was weak or strong; it was entirely irrelevant (hence Bob, the prototypical elitePvP alliance also being stupid wealthy). This is really, really wrong on a fundamental level and I really hope this isn't the basis of game design post-oddessy. It's just such a botched view of what an industrial alliance even is and what eve's history is.
I just want to bring this back to the forefront of the discussion, because when I read CCP Greyscale's words I spit soda all over my monitor. Holy cripes, :ccp:. |

Liz Laser
Deep Core Mining Inc. Caldari State
45
|
Posted - 2013.04.29 21:55:00 -
[119] - Quote
Varius Xeral wrote:Liz Laser wrote:Varius Xeral wrote:How is the incentive to manufacture in a space tied to the value of materials extracted in that space? How are you measuring each of them? How are you comparing the relative values to decide how much extraction value is worth how much properly-incentivized industrial capacity? I'm not going to play mathematician for you. Suffice it to say if null-seccers didn't highly prize those moon-goo riches they could simply sortie out of high-sec into null-sec to play our PvP reindeer games. The fact that null-seccers sit on the moon-goo means it has succeeded as becoming the "something worth fighting for" CCP strives for. If it were eye candy, or something else without industrial use you'd have a point. But it is an industrial good. Right, it is a good used in industry. So what's the rate of exchange on industrial capacity and industrial goods extracted? All of this, of course, dependent on your completely unsubstantiated assertion that a greater overall value of industrial goods are extracted in nullsec than hisec.
If you're going to put words in my mouth, my actual unsubstantiated assertion is that the overall value of industrial goods extracted in null sec PER INDUSTRIALIST is vastly wildly in null-sec's favor, even when you add in industrialists like me who were doing it wrong.
That there are more people who aren't PvPers is the case in almost all MMOs, even where the death penalties are minimal and the economy isn't a factor.
*IF* high-sec extracts more total value, it is only because most players don't enjoy PvP, not because high-sec is such a great place for industry. If you made mining ships free and clone replacement after mining ship destruction free and even paid players to die, I still think you'd find most players aren't going to come out to and die for our enjoyment.
I'm rambling, but my point is, that in my opinion the way to weigh the balance is by the overall value of industrial goods extracted in PER INDUSTRIALIST. |

Xython
Merch Industrial Goonswarm Federation
1101
|
Posted - 2013.04.29 21:57:00 -
[120] - Quote
Liz Laser wrote:*IF* high-sec extracts more total value, it is only because most players don't enjoy PvP, not because high-sec is such a great place for botting. If you made mining ships free and clone replacement after mining ship destruction free and even paid players to die, I still think you'd find most players aren't going to come out to and die for our enjoyment.
FIxed that for ya.
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