Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 .. 15 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:43:00 -
[271] - Quote
It's progress, though I don't think adding corpses into the formula would be a good idea, since there aren't many to begin with, and looting them is problematic. People would end up farming throwaway alts for them anyway.
One thing I would insist upon, though, is that the formula be some kind of hyperbolic function (rises quickly and then tapers off). I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 01:46:00 -
[272] - Quote
Destiny Corrupted wrote:It's progress, though I don't think adding corpses into the formula would be a good idea, since there aren't many to begin with, and looting them is problematic. People would end up farming throwaway alts for them anyway.
One thing I would insist upon, though, is that the formula be some kind of hyperbolic function (rises quickly and then tapers off). You are actually not in a position to insist on anything. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:55:00 -
[273] - Quote
I absolutely am. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 02:03:00 -
[274] - Quote
Destiny Corrupted wrote:I absolutely am.
For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand.
"Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!"
I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities.
The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing?
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 02:16:00 -
[275] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I absolutely am. For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand. "Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!" I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities. The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 02:16:00 -
[276] - Quote
OfBalance wrote: I like this idea. In regards to inflation, in general, however; there's no stopping it when isk faucets are unlimited. (And frankly there's no way to get rid of unlimited isk faucets unless CCP is willing to pull isk from idle accounts and return it to the economy by some method. The only one that's obvious is strictly verboten, so I think that's here to stay.)
Earlier you mentioned that clones as sinks are not really affected by lowering clone costs. I think you are spot on there, lower clone costs will mean more lost clones and so the sink will stay balanced.
In fact I will go so far as to say that sinks in general aren't much of an issue. I'm sure CCP can figure out some way to pull ISK out of the game if they need to.
What clones do is help to close the power gap between high SP chars and low SP ones. It reinforces the idea of specialization and keeps everyone a bit nervous about combat.
The route that CCP seems to be taking is one of removing limitations from the top of the player base and buffing the hell out of the bottom. I would rather they heavily constrain the top and buff the bottom a bit, thats not going to happen though, too many QQ players atm.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
47
|
Posted - 2013.05.16 02:43:00 -
[277] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.
So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1997
|
Posted - 2013.05.16 02:48:00 -
[278] - Quote
Yeah, we've made that argument to these guys dozens of times in this thread already, but they don't want to hear it. They just parrot "risk vs reward" at us, without stopping to think about the cost of the hulls we're talking about here, and the reward of flying them compared to others.
Derp. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 02:49:00 -
[279] - Quote
lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
470
|
Posted - 2013.05.16 02:54:00 -
[280] - Quote
Corey Fumimasa wrote: What clones do is help to close the power gap between high SP chars and low SP ones. It reinforces the idea of specialization and keeps everyone a bit nervous about combat.
I don't think clones close the power gap at all. A trivial cost being imposed on wealthy vets and a more meaningful cost retarding the activity of less active vets doesn't really close any gaps. All it does is incentivise (as you mentioned) the affected players being more wary of combat that risks their clone.
I don't know in what way that advantages the new player because I see their greatest benefit coming from fighting other players in similar ships. The more vets that are pushed into low-risk-mode the fewer and more lop-sided fights are going to come to the rookies.
Corey Fumimasa wrote: The route that CCP seems to be taking is one of removing limitations from the top of the player base and buffing the hell out of the bottom. I would rather they heavily constrain the top and buff the bottom a bit, thats not going to happen though, too many QQ players atm.
I don't have a problem with either approach, but my contention is that clones do nothing to constrain the veteran's advantage in combat in the first place.
|

Six Six Six
Republic Military School Minmatar Republic
34
|
Posted - 2013.05.16 02:57:00 -
[281] - Quote
Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it.
If your main gripe is about shaking in your boots heading into combat, that could easily be rectified even at lower clone prices.
The old alt trick, make an alt transfer surplus funds into said alt and delete. Fit some combat implants into your clone that you can't afford to replace, then everything should be fine. |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
49
|
Posted - 2013.05.16 03:46:00 -
[282] - Quote
Corey Fumimasa wrote:The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing?
No one is whining that it's unfair or difficult. It just doesn't make any sense to have such high clone costs for higher SP players, as this essentially means that it's not worth going on a t1 suicide frigate roam for such a pilot.
As an example, if I went out in a t1 frigate roam, a full t2 fitted frigate costs around 8-10mil nowadays. My close costs are 30mil. This means that every time I lose my pod, I could have fitted and fought in 3 ships. If you didn't know, even if t1 frgates were rebalanced/buffed, they're still relatively fragile, and the chances of losing your ships is pretty high.
This is particularly true when you add in friends to the equation. Flying around in a gang means you're looking to take on gangs of similar or larger size, where often times a frigate is easily instapopped since it's almost impossible to get transversal on all 5-20 of the opposing gang.
Another issue with having multiple alts to be able to fly other ships and keep clone costs done, is, aside from the increased RL cost of maintaining such accounts, it would break the immersion factor for a lot of people. Here's my pilot, I can do many things, but can only one thing at any single moment. It feels unrealistic flying around with, for example, a falcon alt, booster alt, tackling alt, scout alt, DPS alt, ewar alt etc.
Finally, having a high SP clone doesn't automatically make you 'better' as a lot of misconceptions seem to be propagated on this basis.
I do agree that clone costs SHOULD go up as your SP rises, but as of the current costs, they may be a tad high, but I hear CCP is making changes so we shall see what those bring.
*************
On a separate issue, for the ISK sink vs ISK faucet issue, while clone costs represent a not insignificant ISK sink, I agree with another poster above that cheaper clones = more PVP = more ships/stuff lost = more market transactions = more taxes
I can't be bothered to work out which is a larger ISK sink (i.e. more market taxes vs more expensive clones), but surely you can't be suggesting nerfing ISK faucets? If you are, then yes, I agree, we should definitely nerf ISK faucets, such as Null sec ratting/high sec level 4/incursions etc. Be prepared for the **** storm following any suggestions to balancing those things though vOv |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
49
|
Posted - 2013.05.16 03:49:00 -
[283] - Quote
Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. It's a poor choice if you fly frigates EXCLUSIVELY. However, most sane people would not skill up a 150mil SP frigate pilot.
Is it a poor choice if I want to have level 5 on all my t2 ship skills and yet have the option of flying cheap disposable frigates every now and again? You're saying that it SHOULD NOT BE VIABLE for a high SP character to fly a cheap disposable frigate? Is that what you're really saying? |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 06:49:00 -
[284] - Quote
Yokai Mitsuhide wrote: That is a ridiculous comment. I wanna fly any and everything, just because I have a high amount of SP I shouldn't have to give up on flying smaller ships like frigates. Very poor way of looking at things.
Nothing is stopping a person from doing that.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:07:00 -
[285] - Quote
lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
No, I am saying knowing the game mechanic of clones, choosing to train up a 200M skill point, know the chances of being podded in a T1 during PvP is high, and still using that toon in PvP... is a choice.
It is going to cost you. You know that. I have been told over and over again that skill points mean so little (by some) or cap out at a certain (65M which makes sense), so anything else you put in your PvP character is a choice, but you aren't improving you PvP abilities and are costing yourself more ISK.
It is a choice some make and accept. Others make it and have tears... for them it is a poor choice.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:11:00 -
[286] - Quote
lollerwaffle wrote:No one is whining that it's unfair... Your statement is incorrect. Some bitter vets are shedding tears because it isn't fair.
Other are pointing out a game mechanic that might be detrimental to the game play.
Both want the same goal, but for different reasons.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:27:00 -
[287] - Quote
lollerwaffle wrote: Finally, having a high SP clone doesn't automatically make you 'better' as a lot of misconceptions seem to be propagated on this basis.
I do agree that clone costs SHOULD go up as your SP rises, but as of the current costs, they may be a tad high, but I hear CCP is making changes so we shall see what those bring.
It isn't even a question of higher SP toons paying more, but also that the cost mostly fall on PvPers. Those toon with 200M that are industrialist suffer little with this system, yet enjoy all of the advantages of their high skill level.
I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2001
|
Posted - 2013.05.16 07:38:00 -
[288] - Quote
Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes.
That's why we get patches every once in a while. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 08:29:00 -
[289] - Quote
Destiny Corrupted wrote:Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes. That's why we get patches every once in a while. They aren't Gods! 
I haven't seen a developer explain why the system is the way it is (that is God like); of course they may have in the past and I just missed it. The only two reasons players have given is ISK sinks and PvP balancing.
1. I understand it is an ISK sink, but if that sink is hurting overall game play... is it doing more harm than good to the game 2. PvP balancing... maybe, but after a certain point 65M (? )extra skills don't help.
|

Tippia
Sunshine and Lollipops
14288
|
Posted - 2013.05.16 08:45:00 -
[290] - Quote
Gogela wrote:That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. About 27 billion a day last time any numbers were published. Compare this to 120bn in market fees; 180bn in LP store fees; 500bn in NPC sell orders. All in all, roughly 2 trillion ISK is injected into the game on a daily basis and 1 trillion is sunk.
...the recent BPO price hike alone is enough to cancel out the utterly minute sink that would be lost if there were no clone costs at all. The loss of ~9bn from the upcoming 30% reduction in clone costs amounts to a rounding error in the overall faucet/sink balance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

addelee
Low Sec Pharmacies The East India Co.
45
|
Posted - 2013.05.16 10:12:00 -
[291] - Quote
lollerwaffle wrote:Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. It's a poor choice if you fly frigates EXCLUSIVELY. However, most sane people would not skill up a 150mil SP frigate pilot. Is it a poor choice if I want to have level 5 on all my t2 ship skills and yet have the option of flying cheap disposable frigates every now and again? You're saying that it SHOULD NOT BE VIABLE for a high SP character to fly a cheap disposable frigate? Is that what you're really saying?
It should be a viable option. I run as a bubbler a lot and it's getting expensive as the ship is paper thin and the clone costs double the amount of said ship.
Of course, we could all train multiple alts to be frigate pilots, a cruiser pilot (obviously, sheild tanking and armor tanking), BS, BC, BLOPS, logi, snipers not to mention the support skills like a miner, hauler, jf pilot. Seems a 150mill sp would need quite a few alts therefore donations are welcome to fund the accounts 
|

Ruvin
122
|
Posted - 2013.05.16 10:33:00 -
[292] - Quote
older players make more money so the cost's of theyre living/playing/dieing should be higher .
If a 5 day player in a t1 frigate gets (example) 1 million from missions and in a pvp battle looses 500k of it , he will have left 500k right ? If a 5 year player in a t1 frigate gets (example) 100 millions from missions and in pvp battle looses 500k , he will have left 99.500k like 99% , he doesnt lose anything almost AT ALL .
Im not saying a veteran must lose 50 millions , but a LOT more then a new player . Profit's grow exponentially , i mean ships dont cost 1 million 2 millions 3 millions . they cost like 500k 5 millions 50 millions 200 and so on right ?
The rewards from different activities do also grow by a LOT , so the costs should Opportunities multiply as they are seized. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2025
|
Posted - 2013.05.16 11:09:00 -
[293] - Quote
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies.
The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant.
And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
735
|
Posted - 2013.05.16 11:14:00 -
[294] - Quote
You guys blahblahing about isk syncs should actually be happy with the idea of getting clone costs removed and transfer this sync to market trading and fees, decrease trading skills effect on NPC taxes amount which would crate a higher isk sync than clones cost. But I'm sure you guys don't want this, you don't care about isk syncs which are a poor minded excuse to justify you want to keep tr+ál+ál+á grieffing tools, or those you think they are.
You're wrong all the line, as you have been all over the years with your poor troglodyte ideas who want to keep this game running under XP with graphics from the 70's etc., you can't adapt to necessary changes but you will have to.
I've got another bad news for you to prove how wrong you are again, second character training ability in the same account is ON
Clones costs and the silliness it is has to go away, it's counter productive for all areas of the game as it is for the interest in playing on the long term, brings no benefit but assets that are nothing more than pixels coming and going. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
735
|
Posted - 2013.05.16 11:23:00 -
[295] - Quote
Destiny Corrupted wrote:Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies. The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant. And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts.
I know a pure noob in my alliance about one month old having already about 80 billions isk with scams. It's his fun, scam people and cheating others but he is totally miserable at fitting ships training skills or doing anything else than scamming.
The amount of isk you can get is absolutely not proportional to your character skill points and people telling this are just unbrained birds.
Again, if CCP really wants to change the global amount of isk sync by clones for market trading/contracts NPC fees this would get more isk out of the game than clones whatever amounts. *removed inappropriate ASCII art signature* - CCP Eterne |

addelee
Low Sec Pharmacies The East India Co.
48
|
Posted - 2013.05.16 11:31:00 -
[296] - Quote
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher .
If a 5 day player in a t1 frigate gets (example) 1 million from missions and in a pvp battle looses 500k of it , he will have left 500k right ? If a 5 year player in a t1 frigate gets (example) 100 millions from missions and in pvp battle looses 500k , he will have left 99.500k like 99% , he doesnt lose anything almost AT ALL .
Im not saying a veteran must lose 50 millions , but a LOT more then a new player . Profit's grow exponentially , i mean ships dont cost 1 million 2 millions 3 millions . they cost like 500k 5 millions 50 millions 200 and so on right ?
The rewards from different activities do also grow by a LOT , so the costs should
This isn't necessarily true. Sure, traders probably have billions but clones don't effect them; or at least not in the same way. I PvP (mainly on another account) and have very little money. I have enough to kit out another Hurricane when this one dies and then I'm forced down the PvE route to earn some isk again for combat (and I've been playing since 2006). I don't even like PvE but what other options are there for combat pilots?
The clones changes (any of them) don't really effect Highsec space (highsec is already too safe imo) but come and play in low and null and you'd soon see the effect. Null's already expensive enough through combat without having to add an unnecessary isk sink.
Another thing is it might encourage people to do combat with hardwires in rather than JC'ing into an empty clone to help reduce the already large cost. Having hardwire purely for PvE is silly as PvE is already far too simple and easy in Eve. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2026
|
Posted - 2013.05.16 11:32:00 -
[297] - Quote
Furthermore, instead of creating ISK sinks, it is better for faucets to be adjusted. ISK sinks have a disproportionate tendency to affect most the players who make the least amount of money.
Think about it for a second: a mission runner earns pay and bounties, and then loses some ISK on market broker fees, and sometimes dumps some money on loyalty point store items (that he profits from anyway). Meanwhile, the pvper rapidly buys insurance and clones, and then has to pay for wars, locator agent services, quick station repairs, etc etc out of pocket. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 11:32:00 -
[298] - Quote
Destiny Corrupted wrote:Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies. The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant. And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts.
Very true, with one character in 0.0 (about 12 mill sp) I used to rat asteroid belts and half of those skills were mining/industry.
Some of these high sp people do have a mix of industry and combat. I've known people start out in industry then switch to combat. Also known people play only one high level character.
I have multiple accounts, of which 4 or 5 (at least 4 probably 5, no longer remember the details as I'm no longer using them but it doesn't matter to me). People say make an alt but there are people that don't want to make an alt even if it does mean that they could earn more efficiently in EVE. I'm actually one of those now, long gone are the days of me having alts (through choice) so it's this character or nothing come what may.
|

Tippia
Sunshine and Lollipops
14294
|
Posted - 2013.05.16 11:38:00 -
[299] - Quote
...oh, and the aforementioned 120bn/day in market fees was before the tax increase and with much lower population. It should be at least 150-180bn now before even accounting for the 20% increase in server activity, which in and of itself should translate fairly directly into a similar increase in ISK taxed.
Put in other terms, a 10% (percent, not percentage points, to a base rate of 1.65) increase in market fees would sink as much ISK as clones do, and would do it much more equitably.
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . Older players (generally) make more money because they know the game better, not because they have more SP. Penalising them on account of the latter to make up for the former is nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

addelee
Low Sec Pharmacies The East India Co.
49
|
Posted - 2013.05.16 11:49:00 -
[300] - Quote
I wouldn't mind pumping more money into the market either (and the null market is generally much higher in cost that highsec due to supply). Be it tax or whatever as at least there are sklls that help reduce these things. There are no skills to reduce clones. I actually feel like I get something out of a ship and it's fitting as I learn what works, what doesn't work, etc. The cost of the clone offsets this as you're less likely to try different things in cheaper ships. Losing a clone in a 4bill mach fit is a drop in the ocean but it isn't when the ship costs 50% less than the clone. It makes no logical sense.
Eve prides itself on every action having a reaction; the longer you play, the longer you are forced to grind. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |