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Chimiera
Sotken Enterprises
0
|
Posted - 2013.05.14 17:02:00 -
[1] - Quote
As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time .
With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked
With full set of implants +4s im looking at 100 million isk if i die thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp.
TL;DR clones cost to dam much if your a vet |

Vaju Enki
Secular Wisdom
649
|
Posted - 2013.05.14 17:03:00 -
[2] - Quote
It works just fine, if anything they should increase clone costs. R Tape loading error |

LHA Tarawa
Pator Tech School Minmatar Republic
646
|
Posted - 2013.05.14 17:06:00 -
[3] - Quote
So make an alt. Super cheap clone.
No one says you have to keep training your original toon. |

Riot Girl
Thundercats The Initiative.
882
|
Posted - 2013.05.14 17:06:00 -
[4] - Quote
Why are you poor, and why are you wearing +4s to PvP in if you are poor? Oh god. |

mechtech
Ice Liberation Army
376
|
Posted - 2013.05.14 17:08:00 -
[5] - Quote
100m isn't that harsh of a death penalty. That's 1-2 hours for a vet who has no good source of income, and damn near inconsequential for many 100m sp players. Honestly, I've played many "carebear" fantasy MMOs with harsher death penalties... |

Danbar Roth
No Tax Holdings
58
|
Posted - 2013.05.14 18:12:00 -
[6] - Quote
If you have been playing long enough to get over 100mill sp and you cant afford to pay for your clones your not playing eve right! |

Frostys Virpio
Lame Corp Name
391
|
Posted - 2013.05.14 18:18:00 -
[7] - Quote
Riot Girl wrote:Why are you poor, and why are you wearing +4s to PvP in if you are poor?
This is an interesting point of view. Can't wait for the answer. |

Unsuccessful At Everything
The Troll Bridge
3833
|
Posted - 2013.05.14 18:20:00 -
[8] - Quote
Has played long enough to get 100+mil sp, apparently hasnt played long enough to learn how to make isk.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Draqone an'Alreigh
EVE University Ivy League
30
|
Posted - 2013.05.14 18:26:00 -
[9] - Quote
He is probably so vet he never heard of jumpclones. take it easy on him guys. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

ian papabear
North Eastern Swat Pandemic Legion
56
|
Posted - 2013.05.14 18:27:00 -
[10] - Quote
I am not known to be mean or rude, so sorry if I come off like so
you nor anyone should not be playing eve if you cant maintain a high sp char, assuming anyone is nearing the 100mill sp or above that means you have some pretty pricey skillbooks injected, if you can afford to makes these then you can afford to upgrade a clone, if you have been around long enough to have such a high sp char then you should know how to make isk, anyone like me, can easily make a plex a day, thats 30 plex in one month http://www.youtube.com/watch?v=V_FJBdQUAO4 |

Chimiera
Sotken Enterprises
1
|
Posted - 2013.05.14 18:27:00 -
[11] - Quote
its called limited time to play or IRL things to do.
I do see every ones point about haveing 100mil sp and not haveing isk but my point is not about my personal income but the cost of clones for older players being more of a punishment for playing a long time than a reward.
Adding reduced clone costs based on faction standing for example would help. |

ian papabear
North Eastern Swat Pandemic Legion
56
|
Posted - 2013.05.14 18:29:00 -
[12] - Quote
Chimiera wrote:its called limited time to play or IRL things to do.
I do see every ones point about haveing 100mil sp and not haveing isk but my point is not about my personal income but the cost of clones for older players being more of a punishment for playing a long time than a reward.
Adding reduced clone costs based on faction standing for example would help.
sorry but you have no argument here,
im 21, FULL TIME college student, part time volunteer, soon to be police academy recruit so i have to dedicate time to excercise, and yet i can still make billions easy. http://www.youtube.com/watch?v=V_FJBdQUAO4 |

Doc Fury
Furious Enterprises
1789
|
Posted - 2013.05.14 18:32:00 -
[13] - Quote
Poasting in: "clone costs are too damn high" thread #7973428
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Yokai Mitsuhide
Smegnet Corp
4003
|
Posted - 2013.05.14 18:35:00 -
[14] - Quote
Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated. |

Riot Girl
Thundercats The Initiative.
884
|
Posted - 2013.05.14 18:37:00 -
[15] - Quote
Chimiera wrote:punishment It's not a punishment, it's a risk. Your reward for taking that risk is your participation in enjoyable PvP activities. Oh god. |

Six Six Six
Republic Military School Minmatar Republic
17
|
Posted - 2013.05.14 18:43:00 -
[16] - Quote
Yokai Mitsuhide wrote:Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated.
Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue. |

Merouk Baas
640
|
Posted - 2013.05.14 18:51:00 -
[17] - Quote
Sorry for the snark, but clone costs can be 0 for you, quite easily: just don't renew your clone after your first death, and voila 100+ million savings!!!
You lose 5 million SP's each death from ONE skill, and you only have a few skills that have that many SP's, so after you lose those you will lose a lot less than 5 million SP each death, making it better and better.
EDIT: On a more serious note, you lose 5% of the skillpoints not covered, so you also have the option of buying the 70 mil SP clone instead of the more expensive one, and then you only lose 1.5 mil SP / death. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2458
|
Posted - 2013.05.14 20:18:00 -
[18] - Quote
I'm on the fence about it. I'm looking at 150-200 mil / clone w/ implants on average. That said, I'm also pretty good at not losing the pod. Does clone cost make me more risk adverse? Maybe a little. Does my clone cost break the bank? Not really... I wouldn't mind cheaper clones, but it's not THAT big a deal. Maybe if I was a more active PvPer... Were that the case I could see how clone costs could add up quick. ...but you have to figure if you're over 100 mil SP you know a trick or two about escape.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1925
|
Posted - 2013.05.14 20:43:00 -
[19] - Quote
I completely agree with the OP; it's a pretty terrible game mechanic. To all you derpers who are calling him space-poor and bragging about your wallets, would your argument still stand if you had to pay six billion for a 90m-SP clone? Give me a break. It's obvious you draw the line somewhere, and your guiding factor is the amount of pods you lose on a regular basis. This guy might be losing five clones a day. Paying a third of a billion for something like this is completely nonsensical. It doesn't matter how cheap you find the costs; this is something that exists for the sake of interfering with pvp-oriented players' ability to do their thing, and the last thing this game needs is less pvp. Go mind some more Veldspar.
Then again, CCP has adjusted clone pricing before, so they might do it again. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Major Templar
Dreddit Test Alliance Please Ignore
36
|
Posted - 2013.05.14 21:18:00 -
[20] - Quote
They have kinda responded to this I guess by lowering the costs of clones on Sisi.
https://forums.eveonline.com/default.aspx?g=posts&t=235781
I posted about it in there. It's about 30% decrease in all medical clone costs. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1929
|
Posted - 2013.05.14 21:23:00 -
[21] - Quote
A step in the right direction but I'd go further.
How about bulk discounts for clones? Buy like ten clones and save 50% but you have to use them up within a month. Of course that's extra code so just lowering prices is simpler.
I really don't think a 100m-SP clone should cost more than 10 million ISK or so. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Zappity
Kurved Space
78
|
Posted - 2013.05.14 21:28:00 -
[22] - Quote
Excellent. I don't understand the purpose of high medical clone costs. The only thing it achieves (apart from being an isk sink) is to discourage PvP. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
970
|
Posted - 2013.05.14 21:37:00 -
[23] - Quote
just dont buy a new clone or buy a new clone and dont put implants in it.
to those saying "make it higher" its pretty high as it is, but as a 300m sp char when i get there i dont want to be paying billion or by then, trillions (lol) Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg
CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
468
|
Posted - 2013.05.14 21:38:00 -
[24] - Quote
This issue has come up several times in many different guises. I think the important thing that we all take from it is that podding your enemies is important. It balances the game and ads a level of tactical consideration that encourages combined arms fleets. And not just the occasional "hey grab that pod." But rather as common practice that is well worth devoting resources to.
Bubble the outgate and keep a couple of destroyers there and you will potentially double your ISK destroyed and efficiency scores. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Large Collidable Object
morons.
2113
|
Posted - 2013.05.14 21:49:00 -
[25] - Quote
Chimiera wrote:As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time  . With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked With full set of implants +4s im looking at 100 million isk if i die  thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp. TL;DR clones cost to dam much if your a vet
I agree on the TLDR, however, if you're between 92.5 and 120 mill SP a Tau clone costing 30 mill should suffice - moreover, last I checked a full +4 implant set should be ~100 mill, so total cost for a 92.5-120 mill clone with a full set should be around 145 mill in total.
However, this leaves the question why anyone would fly an 120 mill SP clone around in nullsec whilst having a full set of +4s plugged in. I'm just training useless skills to V out of boredom- my higher SP characters have all the skills I deem useful.
Using a full set of +4s in null and complaining about the cost at the same time? That's just dumb.
If any, you just use the two implants required for the skill you're training.
Having that said, I think clone cost should be flat.
If there's any SP adjustment, there should be a decrease in clone cost with higher SP - rewarding loyal subscribers is customary, whereas the extreme opposite curently is the case.
I can't see that changing as long as CCP see they're making money with it due to people making alts once clone costs reach unreasonable levels.
For PvP, I use a 1-year old 20 mill SP alt, because that's pretty much the sweetspot for cost-efficiency in eve's current balance. You know... morons. |

Yokai Mitsuhide
Smegnet Corp
4004
|
Posted - 2013.05.14 22:12:00 -
[26] - Quote
Six Six Six wrote:Yokai Mitsuhide wrote:Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated. Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue.
But it doesn't really add anything to the game, it's really just a nuisance. Couldn't the Minmatar Republic pay for my clones for my race with the taxes NPC corpse get? |

iskflakes
442
|
Posted - 2013.05.14 22:28:00 -
[27] - Quote
Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.
To the OP, you have many options: 1) Stop being poor 2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with 3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits 4) Quit the game
Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.
Options 1, 3 and 4 are long term solutions and are preferable. - |

Jack Miton
Aperture Harmonics K162
1846
|
Posted - 2013.05.14 22:31:00 -
[28] - Quote
Vets should know how to make ISK by now. /thread. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1937
|
Posted - 2013.05.14 22:36:00 -
[29] - Quote
iskflakes wrote:Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.
To the OP, you have many options: 1) Stop being poor 2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with 3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits 4) Quit the game
Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.
Options 1, 3 and 4 are long term solutions and are preferable. So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.
You sir, are a gentleman and a scholar. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
172
|
Posted - 2013.05.14 22:41:00 -
[30] - Quote
Chimiera wrote:As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time  . With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked With full set of implants +4s im looking at 100 million isk if i die  thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp. TL;DR clones cost to dam much if your a vet
How far you want to train your main is a decision you make. Can he already fly all the ships you want him to fly? STOP TRAINING. Use another slot for another useful char, maybe some hyper-specialised one (cap-pilot, dedicated frigate pilot, etc.).
If you really lack sth nice to train for your main, why are you still training him? If you actually WANT more skills for your main ... then you are actually building one beast of a brain. All that data needs to be transmitted when you die. Pay for it then, apparently you really need those SP for some reason. |

Danni stark
265
|
Posted - 2013.05.14 22:42:00 -
[31] - Quote
now if only training times weren't tied to clones... Ice Mining Skill Plan. |

iskflakes
442
|
Posted - 2013.05.14 22:44:00 -
[32] - Quote
Destiny Corrupted wrote:So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.
You sir, are a gentleman and a scholar.
Who said anything about grinding missions in highsec? Why would you only use bigger ships once in a blue moon? - |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1939
|
Posted - 2013.05.14 22:47:00 -
[33] - Quote
iskflakes wrote:Destiny Corrupted wrote:So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.
You sir, are a gentleman and a scholar. Who said anything about grinding missions in highsec? Why would you only use bigger ships once in a blue moon? Because not everyone is as space-rich as you are, and if they were, the intrinsic worth of those big ships would hardly be above that of the janky cruisers you deride so much. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Large Collidable Object
morons.
2113
|
Posted - 2013.05.14 22:48:00 -
[34] - Quote
Jack Miton wrote:Vets should know how to make ISK by now. /thread.
Vets know, but how is that a valid point?
How exatcy is knowing your way around a culpable act? You know... morons. |

Zhade Lezte
Merch Industrial Goonswarm Federation
111
|
Posted - 2013.05.14 22:51:00 -
[35] - Quote
I think clone costs are too high and discourage using smaller ships in certain environments such as 0.0 space (clearly you should entomb your main in a supercapital to ~adapt~!) but complaining about PVPing in +4s elevates this to "troll level". Especially when you're at a level of SP where you can endure slower training times or training an alt while your main PVPs. Learning implants are a PITA for new players, less so for vets.
The problem with high clone costs is that you have much less control over them (you can mitigate by training alts but I don't think everyone should be pushed towards multiple accounts in this way). But you choose to fight with implants or hardwirings or whatnot, and you can choose to NOT do so if you don't think the benefits are worth the cost. Not so with clones.
That being said, the decreased clone costs on SISI look nice. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 22:52:00 -
[36] - Quote
Yokai Mitsuhide wrote:Six Six Six wrote:Yokai Mitsuhide wrote:Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated. Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue. But it doesn't really add anything to the game, it's really just a nuisance. Couldn't the Minmatar Republic pay for my clones for my race with the taxes NPC corpse get?
EVE pilots (the players) are really freelance so you would expect to pay the costs, and you would factor that cost into any contracts you take on. But for simplicity it's easier just to pay the medical centre.
Things shouldn't be removed just because they make life easier, they should be removed or altered if they stop people playing an aspect of the game.
The medical facilities are useful as you can pay to change the station that your new clone will appear in. It also allows you to choose a grade of clone. So are they really that much of a nuisance, guess you might think that way if you keep forgetting to alter the grade of the clone you have. The clones are over priced at the moment but that might be changing if SiSi is anything to go by.
It doesn't really add anything to the game, well that might just be a point of view, for me it adds a reason that kind of makes sense for us having clones in the first place. So guess it's a bit of RP in away. If we were to just instantly get a new clone without it costing us anything, then I guess it would feel there is something missing, it would be a bit like instant travel in Skyrim, saves you time and money but always feels a bit lame. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1939
|
Posted - 2013.05.14 22:54:00 -
[37] - Quote
It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Zhade Lezte
Merch Industrial Goonswarm Federation
111
|
Posted - 2013.05.14 22:54:00 -
[38] - Quote
To take this conversation in somewhere I personally haven't seen it go before, what about giving sov 0.0 the ability to have a discount to clone costs similar to in lowsec FW? Podding is much more likely in null anyways thanks to bubbles, and an infrastructure upgrade to reduce clone costs really makes sense in the player-run, empire-building nature of 0.0 |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 23:05:00 -
[39] - Quote
Zhade Lezte wrote:To take this conversation in somewhere I personally haven't seen it go before, what about giving sov 0.0 the ability to have a discount to clone costs similar to in lowsec FW? Podding is much more likely in null anyways thanks to bubbles, and an infrastructure upgrade to reduce clone costs really makes sense in the player-run, empire-building nature of 0.0
Problem I see with that is it'll make strong alliances even stronger.
I think it's better to keep it as it is, but just lower the costs for everyone. |

Enris Athonille
Novation Corporation Interstellar Online Network
3
|
Posted - 2013.05.14 23:08:00 -
[40] - Quote
Ok for the sake of the argument for the bitter vet, why not have discount clones at the bitter vet starbase? He spend a lot of time building up a character so he should be rewarded for his dedication to the game. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.14 23:28:00 -
[41] - Quote
Enris Athonille wrote:Ok for the sake of the argument for the bitter vet, why not have discount clones at the bitter vet starbase? He spend a lot of time building up a character so he should be rewarded for his dedication to the game.
Why bother, if the change effects everyone then it's not a problem even for future bitter vets. |

Sakura Nihil
Stimulus Rote Kapelle
222
|
Posted - 2013.05.15 00:22:00 -
[42] - Quote
Chimiera wrote:Clone cost need to be reduced or caped to a level were its not a detriment to pvp. 1) No. 2) HTFU. 10 Thoraxes, 3 Minutes Star Fraction vs. Band of Brothers - An Inside Perspective
https://truestories.eveonline.com/ideas/940-10-thoraxes-3-minutes |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 01:42:00 -
[43] - Quote
Destiny Corrupted wrote:It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though.
Wearing expensive implants is a choice. A decision that carries benefits and liabilities.
Skilling up a PvP character to a point that is difficult to pay for is a choice. A decision that has benefits and liabilities.
If your clones are too expensive then just use the free alpha clone for a while, you will save billions. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1947
|
Posted - 2013.05.15 02:00:00 -
[44] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though. Wearing expensive implants is a choice. A decision that carries benefits and liabilities. Skilling up a PvP character to a point that is difficult to pay for is a choice. A decision that has benefits and liabilities. If your clones are too expensive then just use the free alpha clone for a while, you will save billions. Once again, just because you're space-rich, doesn't mean other people are, even if they've been playing for a long time. A player shouldn't be punished for having lots of skill points. I'm not saying he should be rewarded either, just that he shouldn't be punished.
For the love of everything nice, why would you force a player who only wants to pvp into grinding extra cash to pay NPCs for the privilege? They make up such a tiny percentage of the population as it is already, so why are you so adamant on not stopping to drive them away entirely? Can you simply not stomach the idea of pvp in EVE? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Adunh Slavy
787
|
Posted - 2013.05.15 02:10:00 -
[45] - Quote
Clone cost should be about 1 mil tops. |

Fredfredbug4
Eve Defence Force Tribal Band
951
|
Posted - 2013.05.15 02:11:00 -
[46] - Quote
I think clone costs scale pretty well. As your SP increases, it should get easier for you to make money.
By the time you hit 100 mil SP, you should have more than enough money to pod yourself several times a day for a year. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1947
|
Posted - 2013.05.15 02:14:00 -
[47] - Quote
Fredfredbug4 wrote:I think clone costs scale pretty well. As your SP increases, it should get easier for you to make money.
By the time you hit 100 mil SP, you should have more than enough money to pod yourself several times a day for a year. You're operating on a lot of assumptions there, chief. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 02:17:00 -
[48] - Quote
Destiny Corrupted wrote:Corey Fumimasa wrote:Destiny Corrupted wrote:It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though. Wearing expensive implants is a choice. A decision that carries benefits and liabilities. Skilling up a PvP character to a point that is difficult to pay for is a choice. A decision that has benefits and liabilities. If your clones are too expensive then just use the free alpha clone for a while, you will save billions. Once again, just because you're space-rich, doesn't mean other people are, even if they've been playing for a long time. A player shouldn't be punished for having lots of skill points. I'm not saying he should be rewarded either, just that he shouldn't be punished. For the love of everything nice, why would you force a player who only wants to pvp into grinding extra cash to pay NPCs for the privilege? They make up such a tiny percentage of the population as it is already, so why are you so adamant on not stopping to drive them away entirely? Can you simply not stomach the idea of pvp in EVE? For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand.
"Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!"
I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities.
The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
46
|
Posted - 2013.05.15 02:23:00 -
[49] - Quote
Agree with this. As it is, my clones currently cost around 30mil, without implants. This means that flying disposable throwaway frigates are out of the picture for me due to the low survivability of those ships for me.   
Plus I'm nowhere near as space-rich as most of you seem to be, with my wallet hovering around the 500m-1bil mark on average.
Granted, old players should have more means and more experience to make ISK in game. But for a 'casual' player like me, this means I have to spend additional time in addition to my very busy RL to grind more money to fly more expensive ships so I don't die as easily and thus leave my pod exposed in space for a longer period of time. This means it costs more to replace my losses and thus I should grind more.............
Haven't had a look at the new clone costs on SISI, but from what I'm seeing in this thread, looks like all the low SP guys here are just /jelly 
o/
|

Zappity
Kurved Space
80
|
Posted - 2013.05.15 02:23:00 -
[50] - Quote
Destiny Corrupted wrote:For the love of everything nice, why would you force a player who only wants to pvp into grinding extra cash to pay NPCs for the privilege?
Exactly. It is a bad mechanic. The point about risk in PvP being necessary is valid but I think risk is already high enough with implant and ship loss costs. And I'm allergic to grinding and refuse to do it.
High clone costs discourage PvP without providing a strong enough benefit. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1949
|
Posted - 2013.05.15 02:34:00 -
[51] - Quote
Corey Fumimasa wrote:For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand.
"Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!"
I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities.
The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Nevyn Auscent
Broke Sauce
269
|
Posted - 2013.05.15 02:39:00 -
[52] - Quote
Fredfredbug4 wrote:I think clone costs scale pretty well. As your SP increases, it should get easier for you to make money.
By the time you hit 100 mil SP, you should have more than enough money to pod yourself several times a day for a year. Pure myth. Earning power stops going up after somewhere around 10-15 Million SP. Assuming you invest that SP wisely anyway. After that, you aren't making more per hour. Because all that extra SP is generalising into multiple options. It means you are somewhat less vulnerable to a nerf of a single source of income because you have generalised and have a back up option. But a 100 Mil SP character doesn't magically make 500 Mil/hour running an incursion. They make the same 100 Mil/h (Generalised figure allowing for averages, downtime & wait list time often actually drops this) as anyone else including that 10 Mil SP person in fleet.
Anyway, clone costs have been kindly cut by 30% across the board already by CCP, with a promise of a better look at clones in general on the way. |

Zeko Rena
ENCOM Industries
664
|
Posted - 2013.05.15 02:42:00 -
[53] - Quote
Isn't this one of the few things in EVE that actually makes money vanish, I think we need more things like that, I hope they don't make it so that one day players can produce and sell clones, otherwise we are just printing money forever from rat bounties 
*sigh*
https://forums.eveonline.com/default.aspx?g=posts&t=235781&find=unread
Just found this, looks like it is being decreased anyway. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1951
|
Posted - 2013.05.15 02:47:00 -
[54] - Quote
Zeko Rena wrote:Isn't this one of the few things in EVE that actually makes money vanish, I think we need more things like that, I hope they don't make it so that one day players can produce and sell clones, otherwise we are just printing money forever from rat bounties  We're also printing minerals forever from belts and loot refining. The two faucets are in a constant relationship with each other, and both have their respective sinks. Saying that there's too much cash in the world without looking at both sides of the coin is something only an armchair economist would do.
Also in terms of sink efficiency, clone costs would probably rank all the way on the bottom, next to corp creation fees and CSPA charges. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 02:48:00 -
[55] - Quote
Destiny Corrupted wrote: Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea?
I don't care if you fight in a frigate or not. I hope that you don't actually.
You and all those like you have made a monumental mistake. You have skilled a combat pilot to a point that is uncomfortable to pay for. That is a weakness and a failure on your part. And now you want it to go away.
If you just want some easy money good fights then start a new char and join R-V-B or Brave Newbies, have all the fights that you want for short money.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1951
|
Posted - 2013.05.15 02:50:00 -
[56] - Quote
I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.
But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Vega Umbranox
Eternal Darkness. Fatal Ascension
5
|
Posted - 2013.05.15 03:02:00 -
[57] - Quote
LHA Tarawa wrote:So make an alt. Super cheap clone.
No one says you have to keep training your original toon.
not everyone likes having or even playing alts. i HATE alts i would never use one. your suggestion is horrible go home.
there needs to be an option or atleast cut clone costs. its unnecessary imo. it seems like a huge penalty for something the game encourages (pvp and skilling up) |

Liang Nuren
Heretic Army Heretic Initiative
3512
|
Posted - 2013.05.15 03:07:00 -
[58] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote: Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea?
I don't care if you fight in a frigate or not. I hope that you don't actually. You and all those like you have made a monumental mistake. You have skilled a combat pilot to a point that is uncomfortable to pay for. That is a weakness and a failure on your part. And now you want it to go away. If you just want some easy money good fights then start a new char and join R-V-B or Brave Newbies, have all the fights that you want for short money.
Nah, I'll keep going. Thanks for the concern though. <3 <3 <3 XoXoXo
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Agustice Arterius
Couch Athletics
18
|
Posted - 2013.05.15 03:11:00 -
[59] - Quote
The notion that just because somebody has a high SP toon, they will have hoards of money, is ridiculous.
The idea that in order to go back to low cost pvp, you have to create a new alt on your account/buy a new account for it, is absurd.
Maybe these things are fine in other games, but not in EVE. The game is advertised contrary to that.
It would seem CCP half-heartedly agrees, as they play with clone costs on the test server often.
I think taking jump clones in a new direction and being allowed to customize what skills a clone has access to would be a neat idea, could cut down on clone costs as well. Though I haven't fully thought it out. |

Vega Umbranox
Eternal Darkness. Fatal Ascension
5
|
Posted - 2013.05.15 03:12:00 -
[60] - Quote
iskflakes wrote:Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.
To the OP, you have many options: 1) Stop being poor 2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with 3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits 4) Quit the game
Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.
Options 1, 3 and 4 are long term solutions and are preferable.
lol god u are a tard. not everyone can play 20 hours a day 7 days a week like u and we arent as awesome as u atleast beleive u are. plz go pod yourself till u have 0 sp |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 03:13:00 -
[61] - Quote
Destiny Corrupted wrote:I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.
But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own.
The argument has already happened "kid". https://forums.eveonline.com/default.aspx?g=posts&t=200343&p=3
From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. Those factors are far more important to the long term health of the game than entitlement issues of people playing for the win but terrified of the challenge. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:28:00 -
[62] - Quote
Destiny Corrupted wrote:... A player shouldn't be punished for ... For making a choice?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:30:00 -
[63] - Quote
I suppose you're in favor of "ISK sinks" then, correct? Because we have a lot of ISK in the game, and that makes prices go up? And high clone costs will fix that?
So not only did you take that debate course, it looks like you went all the way for an economics degree too. Please tell me about all that "mudflation" while I pull my twenty-one exhumer bots out of the station and strip the local constellation of ore.
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:... A player shouldn't be punished for ... For making a choice? By NPCs, no. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Liang Nuren
Heretic Army Heretic Initiative
3514
|
Posted - 2013.05.15 03:30:00 -
[64] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.
But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own. The argument has already happened "kid". https://forums.eveonline.com/default.aspx?g=posts&t=200343&p=3From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. Those factors are far more important to the long term health of the game than entitlement issues of people playing for the win but terrified of the challenge.
People being less afraid of PVP will mean that people die more which will mean that more ships and implants are sold which will mean more market taxes which will be even more than clones!!!!!! Or something like that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:31:00 -
[65] - Quote
Liang Nuren wrote:People being less afraid of PVP will mean that people die more which will mean that more ships and implants are sold which will mean more market taxes which will be even more than clones!!!!!! Or something like that.
-Liang You lost him at "PVP." I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 03:36:00 -
[66] - Quote
Whats the best way to win a fight vs a kiter that you can't catch Liang? -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:42:00 -
[67] - Quote
Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:46:00 -
[68] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Liang Nuren
Heretic Army Heretic Initiative
3516
|
Posted - 2013.05.15 03:47:00 -
[69] - Quote
Corey Fumimasa wrote:Whats the best way to win a fight vs a kiter that you can't catch Liang?
Shooting him, generally.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5066
|
Posted - 2013.05.15 03:50:00 -
[70] - Quote
Corey Fumimasa wrote:Mudflation and power creep are both limited by very expensive clone costs. I don't know what's sadder, the fact that you can't see how clone costs are detrimental to the game or the fact that you believe this. -áMy (mostly boring) Youtube channel. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1039
|
Posted - 2013.05.15 03:50:00 -
[71] - Quote
CLONE COSTS ARE TOO DAMN HIGH!
One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:51:00 -
[72] - Quote
Destiny Corrupted wrote:Bi-Mi Lansatha wrote:Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points. Your response is confusing.
A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:52:00 -
[73] - Quote
CCP doesn't have to make clone costs rise exponentially; they choose to. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

James Amril-Kesh
4S Corporation RAZOR Alliance
5066
|
Posted - 2013.05.15 03:52:00 -
[74] - Quote
Bi-Mi Lansatha wrote:By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points. Your response is confusing.
A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. [/quote] Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? -áMy (mostly boring) Youtube channel. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1039
|
Posted - 2013.05.15 03:53:00 -
[75] - Quote
Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Bi-Mi Lansatha
The Scope Gallente Federation
130
|
Posted - 2013.05.15 03:54:00 -
[76] - Quote
Destiny Corrupted wrote:CCP doesn't have to make clone costs rise exponentially; they choose to.
Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be? You do know CCP isn't a player? |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 03:57:00 -
[77] - Quote
James Amril-Kesh wrote:Bi-Mi Lansatha wrote: Your response is confusing. A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:58:00 -
[78] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:CCP doesn't have to make clone costs rise exponentially; they choose to.
Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be? You do know CCP isn't a player? Neither is a station's medical facility.
Bi-Mi Lansatha wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote: Your response is confusing. A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 03:59:00 -
[79] - Quote
Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it.
If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:01:00 -
[80] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. Can you really not make the association that a player training a character might want to use multiple things with that character? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

OfBalance
Caldari State
466
|
Posted - 2013.05.15 04:01:00 -
[81] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.
Proof we will all eventually fly titans, amirite? |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:01:00 -
[82] - Quote
Destiny Corrupted wrote: Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type.
You have three toons for each account. I understand player want all of the advantages that come with a 200M skill point toon, but that is a choice.
There are consequecies to that choice.in EvE
|

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:03:00 -
[83] - Quote
OfBalance wrote:Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. Proof we will all eventually fly titans, amirite? If you are fly and then lose a Titan... your clone cost seems to be the least of your problems.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:03:00 -
[84] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type.
You have three toons for each account. I understand player want all of the advantages that come with a 200M skill point toon, but that is a choice. There are consequecies to that choice.in EvE Okay, well if those consequences were set by a divine power, I would accept your argument. As things are, they're set by this game's developers, and you've still provided no proof of why they should continue to be so severe. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

James Amril-Kesh
4S Corporation RAZOR Alliance
5067
|
Posted - 2013.05.15 04:04:00 -
[85] - Quote
Bi-Mi Lansatha wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote: Your response is confusing. A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. The advantage of what? The vast majority of that SP that they're unable to use? Furthermore you didn't answer my question. -áMy (mostly boring) Youtube channel. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:05:00 -
[86] - Quote
Destiny Corrupted wrote: Can you really not make the association that a player training a character might want to use multiple things with that character?
Again a player choice to make a combat/industrialist/trader/ etc all in one.
Clone cost are not secret. you know what the result is going to be... higher cost of PvP combat.
|

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:07:00 -
[87] - Quote
James Amril-Kesh wrote: The advantage of what? The vast majority of that SP that they're unable to use? Furthermore you didn't answer my question.
A. Eve punishes player for making poor choices. B. Then don't use that toon. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5067
|
Posted - 2013.05.15 04:08:00 -
[88] - Quote
The game is about risk vs. reward, not risk for absolutely no reason. A 200m SP pilot doesn't get any more reward out of flying a frigate than a 15m SP pilot with a focus towards frigates, and yet the 200m SP pilot is at significantly greater risk. The result? 200m SP pilots don't fly frigates anymore because it's not worth the risk.
This is fundamentally bad game design. -áMy (mostly boring) Youtube channel. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5067
|
Posted - 2013.05.15 04:08:00 -
[89] - Quote
Bi-Mi Lansatha wrote:James Amril-Kesh wrote: The advantage of what? The vast majority of that SP that they're unable to use? Furthermore you didn't answer my question.
A. Eve punishes player for making poor choices. B. Then don't use that toon. Training your character should not be a poor choice. That's ********. -áMy (mostly boring) Youtube channel. |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:09:00 -
[90] - Quote
Destiny Corrupted wrote: Okay, well if those consequences were set by a divine power, I would accept your argument. As things are, they're set by this game's developers, and you've still provided no proof of why they should continue to be so severe.
First, your never offered proof why they shouldn't... other than it cost you ISK
I never said they should be so severe, in fact on another thread I have supported there reduction/change. Just not for the reasons you have offered.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:09:00 -
[91] - Quote
You've told us that clone costs should be high many times now, but you still didn't give a reason as to why.
We gave you plenty of reasons of why they shouldn't be high. Now it's your turn.
Bi-Mi Lansatha wrote:First, your never offered proof why they shouldn't... other than it cost you ISK I did, and so did other people. Go and read the thread again. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Zappity
Kurved Space
81
|
Posted - 2013.05.15 04:10:00 -
[92] - Quote
Destiny Corrupted wrote:I suppose you're in favor of "ISK sinks" then, correct? Because we have a lot of ISK in the game, and that makes prices go up? And high clone costs will fix that?
So not only did you take that debate course, it looks like you went all the way for an economics degree too. Please tell me about all that "mudflation" while I pull my twenty-one exhumer bots out of the station and strip the local constellation of ore.
Mining is not an isk faucet.
But arguing that increasing clone costs will result in a greater isk sink is only true to a certain point. After that, people stop flying expensive pods in risky ways so the sink actually decreases despite increased cost.
The argument is that prices are already at that level. It is possible that decreasing clone costs will actually increase the sink due to increased pod losses. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:11:00 -
[93] - Quote
James Amril-Kesh wrote: Training your character should not be a poor choice. That's ********.
So a player can't train his toon poorly... when did that change?
|

Tippia
Sunshine and Lollipops
14273
|
Posted - 2013.05.15 04:11:00 -
[94] - Quote
Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. They are using such toons in combat because it's the toon they have. Why should they be barred from using fun ships just because they've used a single character for a long time?
Corey Fumimasa wrote:From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. No, they're not. Mudflation and power creep are kept in check by the skill system, which ensures that an increasingly small portion of your SP is relevant to the task at hand at any given point.
It doesn't matter if you have a 40M character or a 250M character, the most you can put to use in a combat cruiser is around 35M. All the increased clone cost does is push people away from fun gameplay in small ships, even though there is zero connection between total SP and the kinds of ships you can fly. In fact, it does the exact opposite of what you're believing: it creates perverse incentives for alts and for going for Gǣbigger and betterGǥ ships, which pushes up the amount of gank and tank that the character has to field to protect those SP, which increases the gank and tank everyone else has to field to combat itGǪ and there's your power creep.
DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mara Villoso
Big Box
77
|
Posted - 2013.05.15 04:12:00 -
[95] - Quote
The ship you're flying should be worth more than the cost to upgrade your clone. If it costs more to replace your clone than it does to buy and/or fit your ship, why did you train all those extra skills? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:12:00 -
[96] - Quote
Zappity wrote:Mining is not an isk faucet. Yes, I know. What I meant by that was that there are many types of faucets in the game, and players like the poster I quoted don't seem to understand that. All they can do is parrot "ISK sink" over and over again because they have no concept of economics whatsoever. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:14:00 -
[97] - Quote
Destiny Corrupted wrote: I did, and so did other people. Go and read the thread again.
You complaint is because of your choice... there are consequences and you want that changed.
It cost you ISK.
There are what some consider valid arguments on why Clone cost should remain high (ISK sinks), but I am unsure of that. |

OfBalance
Caldari State
466
|
Posted - 2013.05.15 04:14:00 -
[98] - Quote
Tippia wrote: DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
/thread
|

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:15:00 -
[99] - Quote
Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. Train up another ton problem solved. Or choose not to. Player choice. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:19:00 -
[100] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. Train up another toon problem solved. Or choose not to. Player choice. No, not having enough real-life bucks to have extra accounts going is not player choice, you royal imbecile. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:20:00 -
[101] - Quote
Tippia wrote:...It doesn't matter if you have a 40M character or a 250M character, the most you can put to use in a combat cruiser is around 35M...
So a player choosing to but more skill points into a combat toon is making a poor choice... one with the increase cost of clones will cost them.
Do you agree?
|

Tippia
Sunshine and Lollipops
14273
|
Posted - 2013.05.15 04:22:00 -
[102] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. So you agree that it's bad design, then. Game content should not be obsoleted by simply playing the game.
The point is: you are clueless about how the game works, so pipe down a bit before trying to dismiss problems with thoughtless platitudes.
Quote:Train up another toon problem solved. No, that does not solve the problem GÇö it just spawns a new one.
Quote:I have seen biiter vets tell new players they can be effective in one day to fly a Frigate. Why don't they do it? What does that have to do with anything?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:23:00 -
[103] - Quote
Tippia wrote:
DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
This I agree with. A different argument.
Game mechanics that artificially restrict/linit players from PvP should be looked at.
|

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:24:00 -
[104] - Quote
Tippia wrote:So you agree that it's bad design, then. Game content should not be obsoleted by simply playing the game.
The point is: you are clueless about how the game works, so pipe down a bit before trying to dismiss problems with thoughtless platitudes.... 
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:24:00 -
[105] - Quote
It's like saying earning more money is a poor choice because you will have to pay more taxes, and the only way to get around that is either to not earn money (train skill points) or pay taxes (pvp).
How ******* ******** do you have to be to arrive at that kind of conjecture? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:25:00 -
[106] - Quote
Tippia wrote:Quote:So a player choosing to but more skill points into a combat toon is making a poor choice. No. Why isn' it? You know clone cost are going up?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5067
|
Posted - 2013.05.15 04:25:00 -
[107] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:
DIsincentivising the use of small ships by old players is horrible design that has no upsides whatsoever.
This I agree with. A different argument. Game mechanics that artificially restrict/linit players from PvP should be looked at. So you agree with everything you were just arguing against. -áMy (mostly boring) Youtube channel. |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:28:00 -
[108] - Quote
Bi-Mi Lansatha wrote:This I agree with. A different argument.
Game mechanics that artificially restrict/linit players from PvP should be looked at. Nope. It's the actual argument. If you agree with it, then good GÇö you've realised that the clone costs are horrible design (which is probably why they're being changed).
Again, why should they be barred from using fun ships just because they've used a single character for a long time?
Quote:Why isn' it? You know clone cost are going up? Because playing the game as intended is not a poor choice GÇö rather, game mechanics that make it detrimental are inherently flawed and need to be fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Bi-Mi Lansatha
The Scope Gallente Federation
131
|
Posted - 2013.05.15 04:28:00 -
[109] - Quote
Destiny Corrupted wrote:It's like saying earning more money is a poor choice because you will have to pay more taxes, and the only way to get around that is either to not earn money (train skill points) or pay taxes (pvp).
How ******* ******** do you have to be to arrive at that kind of conjecture? Risk vs reward. All things being equal you know the cost of clones for a higher skilled toon are... higher. It is the game mechanic.
I know it cost you ISK and you don't like that, but you should know that alos before you but that toon in a frigate. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:31:00 -
[110] - Quote
Okay, I guess I'm going to have to stop flying frigates because I played this game for more than five years.
I fully realize and accept the error of my ways. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:32:00 -
[111] - Quote
Bi-Mi Lansatha wrote:Risk vs reward. GǪexcept that, by design, there is no reward.
Quote:I know it cost you ISK and you don't like that, but you should know that alos before you but that toon in a frigate. Why should you be barred from using fun ships just because you've used a single character for a long time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 04:33:00 -
[112] - Quote
James Amril-Kesh wrote:Corey Fumimasa wrote:Mudflation and power creep are both limited by very expensive clone costs. I don't know what's sadder, the fact that you can't see how clone costs are detrimental to the game or the fact that you believe this.
High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. The cost of clones dampens those advantages, in effect limiting the difference between old and new players.
To remove them would further separate old and new characters/alliances, and exacerbate the aforementioned issues of mudflation and creep. It would be like giving all players a 20% bonus to their current SP, pushing the highest skilled characters even further ahead.
There will come a point at which the newest players have no way to effect the older players, and at that point you are not playing on a single shard, rather 2 or 3 shards that are on the same server.
I for one want to have more competition, not less, even if my char wont be as ubber as I want him to be right this instant. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Liang Nuren
Heretic Army Heretic Initiative
3516
|
Posted - 2013.05.15 04:34:00 -
[113] - Quote
Mara Villoso wrote:The ship you're flying should be worth more than the cost to upgrade your clone. If it costs more to replace your clone than it does to buy and/or fit your ship, why did you train all those extra skills?
To wave my epeen in everyone's face when I kill them in a cheap meta fit T1 frigate.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 04:36:00 -
[114] - Quote
Tippia wrote:Nope. It's the actual argument.. For some it is. For example, CCP in their thread mention it as there goal... increase PvP. That is good.
But what happens if that actual result is bitter vets just save a couple of ISK. That the game needs to be modified because it is to hard for 200M skill point players. Seriously when does HTFU come into play?
Change the game for greater PvP... great. Change the game so bitter Vet can save ISK... bad.
I would like to think that is why cost are only coming down 30%. So CCP can gauge the result, and if it truly effects PVP... reduce them drastically. That would be good for the game; and if biiter vets save a some ISK it is worth it. On the other hand if PvP is unaffected, this change needs to be reconsidered. |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:36:00 -
[115] - Quote
Corey Fumimasa wrote:High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. What advantages are those?
Quote:There will come a point at which the newest players have no way to effect the older players Not really, no. The level cap already ensures this.
Bi-Mi Lansatha wrote:But what happens if that actual result is bitter vets just save a couple of ISK. That won't be the result. The people who will GÇ£just save a couple of ISKGÇ¥ are already not getting killed often enough to make it matter. The real effect comes from those who happily get blown up, but feel they need to protect their time investment by pushing the power curve upwards. They can now start flying fun ships again and stop being bitter.
Less power creep and happier players in one go GÇö there are pretty much zero downsides (and no, as an ISK sink, clones are not big enough to really matter GÇö it's less than 1% of the total ISK injected into the game and could be trivially replaced by more general sinks). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 04:37:00 -
[116] - Quote
James Amril-Kesh wrote:
So you agree with everything you were just arguing against.
I agree with improving game play... not with those claiming it isn't fair. Different animals. |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 04:38:00 -
[117] - Quote
Destiny Corrupted wrote:Okay, I guess I'm going to have to stop flying frigates because I played this game for more than five years.
I fully realize and accept the error of my ways. Another choice on your part.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1955
|
Posted - 2013.05.15 04:39:00 -
[118] - Quote
Corey Fumimasa wrote:High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. The cost of clones dampens those advantages, in effect limiting the difference between old and new players. High clone costs aren't detrimental to high-SP characters; they're detrimental to characters who pvp a lot. A high-SP character used by a total carebear who never gets out of his Hulk/CNR shares no downside re: clone costs with a high-SP character who only flies around null shooting and getting shot by stuff.
Corey Fumimasa wrote:To remove them would further separate old and new characters/alliances, and exacerbate the aforementioned issues of mudflation and creep. It would be like giving all players a 20% bonus to their current SP, pushing the highest skilled characters even further ahead.
There will come a point at which the newest players have no way to effect the older players, and at that point you are not playing on a single shard, rather 2 or 3 shards that are on the same server. No, because you can be just as efficient in a hull with a character at 30 million skill points as one with 180 million. You can only train so many skills that effect a single unified set of ships and items in the game. The only thing that more skill points gets you is diversification, and that is not a direct advantage. It just means that you can fly more stuff, not fly it better. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 04:40:00 -
[119] - Quote
Tippia wrote:IWhy should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. |

Tippia
Sunshine and Lollipops
14274
|
Posted - 2013.05.15 04:43:00 -
[120] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Why should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. GǪfor no good reason. Why should it?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 04:43:00 -
[121] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:IWhy should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. Why should it cost more to fly cheaper and weaker ships than stronger, more expensive ones? Where's that risk vs. reward thing you were talking about again? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Liang Nuren
Heretic Army Heretic Initiative
3519
|
Posted - 2013.05.15 04:44:00 -
[122] - Quote
Tippia wrote:Bi-Mi Lansatha wrote:Tippia wrote:Why should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. GǪfor no good reason. Why should it?
It costs extra because I am able to use my racial Battleship 5 skills to pilot my Condor, you dolt.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5070
|
Posted - 2013.05.15 04:47:00 -
[123] - Quote
Corey Fumimasa wrote:High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. No, they don't. The advantages they incur are a direct result of what ships they fly and what modules they fit to those ships. That determines which of their skills are applicable. SP as a whole means absolutely nothing about your ability to fly any given ship.
Corey Fumimasa wrote:The cost of clones dampens those advantages, in effect limiting the difference between old and new players. Except that a 15m SP character with focused skills could actually have better and more applicable skills towards flying an AF for example than someone with 200m SP in a whole myriad of stuff. That's the point, the higher SP level doesn't incur any advantage in and of itself.
Corey Fumimasa wrote:To remove clone costs would further separate old and new characters/alliances, and exacerbate the aforementioned issues of mudflation and creep. It would be like giving all players a 20% bonus to their current SP, pushing the highest skilled characters even further ahead. No, it won't.
Corey Fumimasa wrote:There will come a point at which the newest players have no way to effect the older players, and at that point you are not playing on a single shard, rather 2 or 3 shards that are on the same server. Do we even play the same game? This is not true at all, and clone costs being removed wouldn't affect this. -áMy (mostly boring) Youtube channel. |

OfBalance
Caldari State
466
|
Posted - 2013.05.15 04:48:00 -
[124] - Quote
Corey Fumimasa wrote: High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. The cost of clones dampens those advantages, in effect limiting the difference between old and new players.
Except we know only a certain amount of sp is going to be relavent to a given ship. The clone cost advantage is redundant and does not help new players. It only negatively affects vets.
Corey Fumimasa wrote: To remove them would further separate old and new characters/alliances, and exacerbate the aforementioned issues of mudflation and creep. It would be like giving all players a 20% bonus to their current SP, pushing the highest skilled characters even further ahead.
I'm not following this logic. In what way does reducing clone costs give any player a combat advantage? It is absolutely neutral in this regard.
Corey Fumimasa wrote: There will come a point at which the newest players have no way to effect the older players, and at that point you are not playing on a single shard, rather 2 or 3 shards that are on the same server.
In the long run we'll all have infinitely high skillpoints and will pay infinitely higher clone costs. At that point the cost disincentive is universally negative since clone prices will be much higher on everyone relative to their income. You can safely hand-wave about vets being far too wealthy to bother over clone costs when we're a minority, but when the average player is at 200m sp? I suppose you could argue inflation would negate that, but I don't think predicating game design on that premise is a good idea.
Corey Fumimasa wrote: I for one want to have more competition, not less, even if my char wont be as ubber as I want him to be right this instant.
Then you should be all for eliminating the artificial disincentive. The competition (combat) we're talking about is discouraged by this tax on veterans. It means only the vets with isk to burn will hop into a ship that would easily render them a pod-kill. In a situation where this disincentive were gone. More vets would be able to fly cheap and disposable ships (which give better odds to their newer opponents).
It's a case not of eliminating risk, but of moving risk into actual combat where it belongs.
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 04:49:00 -
[125] - Quote
Tippia wrote:Corey Fumimasa wrote:[High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. What advantages are those?
Options and wealth.
Tippia wrote:Corey Fumimasa wrote: There will come a point at which the newest players have no way to effect the older players
Not really, no. The level cap already ensures this. An alpha clone character could win a 1 v 1 vs an Omicron clone, but the Omicron wont worry much about the loss. We should all be scared of one another. Once the outcome is certain then the mystery is gone. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 04:55:00 -
[126] - Quote
Corey Fumimasa wrote:Tippia wrote:Corey Fumimasa wrote:[High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. What advantages are those? Options and wealth. Options, yes. Wealth, no. Prove to me that every veteran player is wealthy.
Corey Fumimasa wrote:Tippia wrote:Not really, no. The level cap already ensures this.
An alpha clone character could win a 1 v 1 vs an Omicron clone, but the Omicron wont worry much about the loss. We should all be scared of one another. Once the outcome is certain then the mystery is gone. The outcome of a fight is never certain. I've beaten six-year-old players with month old alts before. I've also won three-on-one fights with players who had the same amounts of SP I did.
Do you actually believe the words coming out of your own mouth? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 05:14:00 -
[127] - Quote
Tippia wrote:GǪfor no good reason. Why should it?
Who said it should? Right now it is a game mechanic... higher skill points means higher clone cost. If you choose to follow that path then... your choice.
Are you asking is it 'fair' or is it a game mechanic that is overall detrimental to game play?
That later might require an adjustment to the game.
The former requires... EvE is hard and dark and isn't 'fair'. HTFU.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 05:18:00 -
[128] - Quote
And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tom Gerard
Blue Republic RvB - BLUE Republic
1039
|
Posted - 2013.05.15 05:19:00 -
[129] - Quote
CCP should add passive income based on the amount of SP.
Ya know... or just make a flat pod cost. Possibly zero. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 05:19:00 -
[130] - Quote
Destiny Corrupted wrote: Why should it cost more to fly cheaper and weaker ships than stronger, more expensive ones? Where's that risk vs. reward thing you were talking about again?
Perhaps you misunderstood. You using a lower skilled toon in a cheaper clone is a different Risk vs Reward than using a more experience toon in a more expediencies clone (assume the same ship and load out).
Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward).
|

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 05:21:00 -
[131] - Quote
Destiny Corrupted wrote:And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" Are you saying it is not fair? |

Bi-Mi Lansatha
The Scope Gallente Federation
133
|
Posted - 2013.05.15 05:21:00 -
[132] - Quote
Tom Gerard wrote:CCP should add passive income based on the amount of SP.
Ya know... or just make a flat pod cost. Possibly zero. How about a tax (ISK sink) based on SP? 
|

Liang Nuren
Heretic Army Heretic Initiative
3520
|
Posted - 2013.05.15 05:23:00 -
[133] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Why should it cost more to fly cheaper and weaker ships than stronger, more expensive ones? Where's that risk vs. reward thing you were talking about again?
Perhaps you misunderstood. You using a lower skilled toon in a cheaper clone is a different Risk vs Reward than using a more experience toon in a more expediencies clone (assume the same ship and load out). Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward).
How do you justify the difference between my 15M SP FW alt and my 100M+ SP main characters having literally no effective difference? How do you justify 15M SP FW alts straight up outperforming industrialists with 100M+ SP?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Some Rando
University of Caille Gallente Federation
1062
|
Posted - 2013.05.15 05:24:00 -
[134] - Quote
Bi-Mi Lansatha wrote:Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward). By that reasoning, I should only have to pay for a 35mil SP clone, at most, when flying a combat cruiser since that's the maximum SP I can use while flying one. CCP has no sense of humour. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 05:24:00 -
[135] - Quote
Bi-Mi Lansatha wrote:Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward).
But my 20-million SP character will have the same skills as my 150-million SP character with regard to flying a frigate or cruiser hull, though the costs of dying will still be different. Your whole argument breaks apart at this point.
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" Are you saying it is not fair? I am saying it isn't balanced. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Xen Solarus
Inner 5phere
422
|
Posted - 2013.05.15 05:55:00 -
[136] - Quote
If you've got over 100 million skillpoints and can't afford the increased clone costs, then you're doing something wrong. Post with your main, like a BOSS! |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1958
|
Posted - 2013.05.15 05:57:00 -
[137] - Quote
Way to read the thread, Einstein. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

James Amril-Kesh
4S Corporation RAZOR Alliance
5072
|
Posted - 2013.05.15 06:14:00 -
[138] - Quote
Xen Solarus wrote:If you've got over 100 million skillpoints and can't afford the increased clone costs, then you're doing something wrong. Wrong and furthermore wholly irrelevant. -áMy (mostly boring) Youtube channel. |

Riot Girl
Thundercats The Initiative.
889
|
Posted - 2013.05.15 06:22:00 -
[139] - Quote
Ratting carriers. Oh god. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1039
|
Posted - 2013.05.15 06:26:00 -
[140] - Quote
CLONES ARE TOO DAMNED EXPENSIVE.
This is why I don't PVP outside of RVB.
This is why I go inactive during RVB third party wars.
One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Tinu Moorhsum
Random Events
159
|
Posted - 2013.05.15 06:52:00 -
[141] - Quote
mechtech wrote:100m isn't that harsh of a death penalty. That's 1-2 hours for a vet who has no good source of income, and damn near inconsequential for many 100m sp players. Honestly, I've played many "carebear" fantasy MMOs with harsher death penalties...
If you live in Nullsec then with ratting alone you'll make 20mil isk ticks (20mil every 20 min) and that's without doing anything special. With 2 toons ratting you can easily make double that or more and that's not including faction spawns or escalations.
I want to know where this guy PVP's because it sounds like he insta-dies every time he undocks (must be from Test :)). Anyway I'd like to give him a visit.
@ OP. You can certainly improve your chances. Fly logistics (you'll be behind the fleet and probably not in bubbles as often) or fly a command ship which are usually not primaried unless you're the FC and they know you because they're a hard target to kill unless you strip off some of their logistics first. That will improve your survival rate.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1960
|
Posted - 2013.05.15 07:12:00 -
[142] - Quote
And once again someone advocates saving money on clones by locking yourself out of a whole subsection of available ships.
I am seriously starting to think these people are so stupid that they forget how to breathe while typing their responses, and only when they finally notice their blue reflections in the forums' dark background do they finally, desperately gulp for air. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tinu Moorhsum
Random Events
160
|
Posted - 2013.05.15 08:30:00 -
[143] - Quote
Destiny Corrupted wrote:And once again someone advocates saving money on clones by locking yourself out of a whole subset of available ships.
I am seriously starting to think these people are so stupid that they forget how to breathe while typing their responses, and only when they finally notice their blue reflections in the forums' dark background on their monitors do they finally, desperately gulp for air.
Ah.... the smell of forum epeen in the morning. 
Looking past the passive agressive answer, the advice is solid. If the op is really worried about losing his clone then he has options. I'm pointing out some of them but he has others, such as:
- to change his game. Move to low-sec or try out FW, where losing a pod is a rarity, - likewise (as already pointed out) make a choice of ship that isn't such an easy target - rat/mine (or whatever) a little more so he doesn't have to cry about being space-poor - Learn some of the passive isk making things in the game like PI that would easily pay for all the clones he loses in exchange for an hour of tending to planets in a week - create a Jita alt and do some semi-afk trading....
... .or any number of other ideas. The game is vast, his options are many but they boil down into two main ideas:
- reduce your risk of losing the clone if it's such a big deal - make more money so the costs are in line with your income
Making ISK in this game is dead easy but if his aversion to doing so is THAT big and he wants to pvp ALL the time then it's still possible to be space rich. Many alliances pay their FC's isk (or items like PLEX) for the work they do. He's played long enough so maybe it's time for him to step up his game and sit in the big chair....
I'm just saying. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1964
|
Posted - 2013.05.15 08:54:00 -
[144] - Quote
Like all other posters arguing against this, you've provided many hows, but no whys. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 09:06:00 -
[145] - Quote
Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES |

baltec1
Bat Country
6427
|
Posted - 2013.05.15 09:16:00 -
[146] - Quote
30% reduction sounds nice. |

Blitzalpha Khurelem
Royal Amarr Institute Amarr Empire
7
|
Posted - 2013.05.15 09:19:00 -
[147] - Quote
there are some useless FC's out there who should wear the cost of some of my 150m SP clones
you know who you are |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1967
|
Posted - 2013.05.15 09:19:00 -
[148] - Quote
March rabbit wrote:Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES What kind, and what do they serve to accomplish?
Just throwing the word "consequences" at me is pretty much like blowing off a metaphysical question with a response of "it's in the bible." I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Mr LaboratoryRat
Confederation of DuckTape Lovers
18
|
Posted - 2013.05.15 09:28:00 -
[149] - Quote
confirming that i dont pvp because i need to pay 60m everytime i lose a clone
|

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 09:31:00 -
[150] - Quote
Destiny Corrupted wrote:March rabbit wrote:Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES What kind, and what do they serve to accomplish? Just throwing the word "consequences" at me is pretty much like blowing off a metaphysical question with a response of "it's in the bible." 1) (similar to new ship cost) it makes you TRY to safe your ass when in trouble instead of "f... it, i have another clone". In other games respawning makes you wait some time/until round finished. In Eve Online - it's ISK factor. 2) SP collecting. This is just another factor you HAVE to have in mind when your game is "COLLECT AS MANY SP AS I CAN". Many people say they WILL do PvP when "they have enough SP". Well, they can wait but then they WILL meet medical clone cost. At this point we have new excuse "the only thing why i don't do PvP" 
i really think it's obvious  |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1967
|
Posted - 2013.05.15 09:40:00 -
[151] - Quote
March rabbit wrote:1) (similar to new ship cost) it makes you TRY to safe your ass when in trouble instead of "f... it, i have another clone". In other games respawning makes you wait some time/until round finished. In Eve Online - it's ISK factor. 2) SP collecting. This is just another factor you HAVE to have in mind when your game is "COLLECT AS MANY SP AS I CAN". Many people say they WILL do PvP when "they have enough SP". Well, they can wait but then they WILL meet medical clone cost. At this point we have new excuse "the only thing why i don't do PvP"  i really think it's obvious  1. The most complaints about clones come from people who pvp in 0.0 and wormholes where you can't save your pod because of bubbles. This isn't player choice; it's circumstance. The alternative here is to pvp less, something that's not good for EVE.
2. ????? You typed some gibberish here that I don't understand at all, but I'll try to address it anyway...somehow.
You're basically advocating punishing older players for playing the game here it seems. This theme has been addressed by multiple people in this thread already so I really don't see why you still bring it up. The alternatives to high cone costs in this case are either to not train skills, or not pvp. Once again, this is not good for EVE.
I'm gonna go ahead and say that you're trying to play devil's advocate here, but you're not very good at it. Your arguments consist of advocating something that's entirely impossible and regurgitated statements made by people who by and large have already been defeated. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tinu Moorhsum
Random Events
161
|
Posted - 2013.05.15 10:32:00 -
[152] - Quote
baltec1 wrote:30% reduction sounds nice.
Meh... clone costs are part of doing business. An uber skilled character can do a LOT and there SHOULD be a price involved for enjoying that benefit. Nobody should get front row seats for pocket change.
And frankly, if he's space poor in this game, it's not the clone costs that are causing that....
But ok.... He does have another option..... just don't upgrade it and pay in skill points instead of ISK. Eventually it will reduce the costs of his clones down to a level that he feels more comfortable paying.
I just don't think he should have it both ways ... He wants to fly an uber skilled character in PVP and then he tells us that if he does get podded then he want's it to not hurt?
Really. QQ no way. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 10:51:00 -
[153] - Quote
Destiny Corrupted wrote:And once again someone advocates saving money on clones by locking yourself out of a whole subset of available ships. ..edited out snarky comment.... You are not "locked out" in any way shape or form. It sounds like loosing your pod would sting a little bit, that is a good thing, working as intended. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1973
|
Posted - 2013.05.15 10:53:00 -
[154] - Quote
When I lose my pod, I'm more worried about the billions of implants than the close cost. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 11:02:00 -
[155] - Quote
Destiny Corrupted wrote: I'm gonna go ahead and say that you're trying to play devil's advocate here, but you're not very good at it. Your arguments consist of advocating something that's entirely impossible and regurgitated statements made by people who by and large have already been defeated.
It only looks that way because you are tired and probably a little buzzed. After you sleep a bit and get back into Eve the cold hard reality of your poorly built combat character and the consequences of that build will still be there.
This thread will end like all the others before it; with cries of 'thats not fair!" and "its bad for Eve!" and "I didn't want to play your stupid game anyway!" -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 11:07:00 -
[156] - Quote
Destiny Corrupted wrote:When I lose my pod, I'm more worried about the billions of implants than the clone cost.
You can't seriously come and complain about 50 million ISK clone costs and then brag about how you PvP in a billion ISK implant set.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1976
|
Posted - 2013.05.15 11:09:00 -
[157] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:When I lose my pod, I'm more worried about the billions of implants than the clone cost. You can't seriously come and complain about 50 million ISK clone costs and then brag about how you PvP in a billion ISK implant set. Because I can't support an important cause if it doesn't affect me, right? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Othran
Route One
486
|
Posted - 2013.05.15 11:09:00 -
[158] - Quote
Personally I don't bother using Othran at all for solo frigate/dessie stuff.
The reason is simple - when I die there is likely to be a bubble involved and I'm ****** if I'm going to pay ten times the cost of the ship/fittings each time I get podded (podkilled).
I therefore use an alt to do it, which is frankly asinine.
Its not really a matter of being unable to afford a new medical clone, its more a case of the cost of clone relative to ship irritating the hell out of me. I could probably afford several hundred medical clones before isk became even a remote issue.
Its poor game design, simple as that. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 11:16:00 -
[159] - Quote
Destiny Corrupted wrote:Corey Fumimasa wrote:Destiny Corrupted wrote:When I lose my pod, I'm more worried about the billions of implants than the clone cost. You can't seriously come and complain about 50 million ISK clone costs and then brag about how you PvP in a billion ISK implant set. Because I can't support an important cause if it doesn't affect me, right?
I have said all along that you do not understand the issue. It doesn't surprise me that you personally are not affected by it.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:17:00 -
[160] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote: I'm gonna go ahead and say that you're trying to play devil's advocate here, but you're not very good at it. Your arguments consist of advocating something that's entirely impossible and regurgitated statements made by people who by and large have already been defeated.
It only looks that way because you are tired and probably a little buzzed. After you sleep a bit and get back into Eve the cold hard reality of your poorly built combat character and the consequences of that build will still be there. This thread will end like all the others before it; with cries of 'thats not fair!" and "its bad for Eve!" and "I didn't want to play your stupid game anyway!" So...my "build" is...bad. Okay. Because paying a sub and training my character somehow runs afoul of being efficient.
Oh, wait. I get it now. 10/10.
You had me going for a few pages there.
Corey Fumimasa wrote:I have said all along that you do not understand the issue. It doesn't surprise me that you personally are not affected by it. You should become a politician. The world needs more people to lie to our grandmothers about their retirement money.
Tippia! Tippia, where are you? You gotta see this guy. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tinu Moorhsum
Random Events
162
|
Posted - 2013.05.15 11:19:00 -
[161] - Quote
Blitzalpha Khurelem wrote:there are some useless FC's out there who should wear the cost of some of my 150m SP clones
you know who you are
so my main is now byes byes in hs all warm and cuddly
Well.... this is actually a good point. If you have an expensive clone then you might not want to always PVP with it. Lots of fleet fights are so big that the FC doesn't even know everyone in their fleet, let alone how many skill points they have or which implants or how much money they have in their wallets.
Saving an individual's expensive clone just might not be the biggest goal of that fleet. In fact, depending on orders, winning the fight might not even be the biggest goal of that fleet.
and yes, some FC's are beyond bad. I'm not naming names but I think I've flown with the best AND the worst FC's in nullsec. One of them, in particular, had a bad habit of panicking and running away during a fight, leaving his entire fleet twisting in the wind with no orders and sometimes no idea that he even ran away. Another I know of got a 100 man battleship fleet wiped out in about 5 minutes and was so upset by what was happening that he literally turned off his computer and left us all to die....
so yeah... some FC's could do better.
That said, the people who bitterly complain about FC's are often the same ones who bitterly complain about bubblers not being perfect..... they're the very people who probably don't have the balls to sit in the FC's chair or to fly a bubbler.
I'm not saying the person I quoted is one of those but his comment does point to general pattern of behaviour I see:
Those who can, do... Those who cannot, complain. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:30:00 -
[162] - Quote
Tinu Moorhsum wrote:Blitzalpha Khurelem wrote:there are some useless FC's out there who should wear the cost of some of my 150m SP clones
you know who you are
so my main is now byes byes in hs all warm and cuddly
Well.... this is actually a good point. If you have an expensive clone then you might not want to always PVP with it. Lots of fleet fights are so big that the FC doesn't even know everyone in their fleet, let alone how many skill points they have or which implants or how much money they have in their wallets. Saving an individual's expensive clone just might not be the biggest goal of that fleet. In fact, depending on orders, winning the fight might not even be the biggest goal of that fleet. So uh, if I can't pvp with my expensive clone, which clone should I pvp with? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Cipher7
Sebiestor Tribe Minmatar Republic
33
|
Posted - 2013.05.15 11:34:00 -
[163] - Quote
I support cheaper or free clones.
1. It'll funnel that money into ships and mods helping the economy 2. More ppl will use low-grade implants as an acceptable pod risk
When ppl buy a 100m clone, that money doesn't go to any manufacturer or miner, it simply leaves the game, and also makes it so ppl have to do things they don't feel like doing in order to pvp.
Pvp should always be encouraged and subsidized, you want people to lose MORE ships, not less, that's what creates the ballet of mining, manufacturing, marketing, transporting, etc that is the world of EvE.
If ppl are spending their loot on clones instead of ships, that's bad. That takes money out of the hands of miners, manufacturers, mission runners, transporters, salesmen, etc etc.
Get money into the hands of the people and let them SPEND IT. More destruction = more creation. |

Octoven
Phoenix Productions Headshot Gaming
127
|
Posted - 2013.05.15 11:39:00 -
[164] - Quote
Quite honestly, there really is no reason why you cant make a sufficient amount of ISK in game to cover these expenses. You have the skill points so use them! There are plenty of money making opportunities in game from lvl4s and 5s to incursions and even scamming ^.^ The point here is that I was a music major in college full time. Which meant I spent 8am-5pm in class, 6-9pm practicing and the rest of the night was homework...yet I still found time to play the game enough to make money, keeping in mind my toon is only 41 mil SP. If I had the SP you do hell i could make loads more. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5081
|
Posted - 2013.05.15 11:40:00 -
[165] - Quote
Octoven wrote:Quite honestly, there really is no reason why you cant make a sufficient amount of ISK in game to cover these expenses. You have the skill points so use them! There are plenty of money making opportunities in game from lvl4s and 5s to incursions and even scamming ^.^ The point here is that I was a music major in college full time. Which meant I spent 8am-5pm in class, 6-9pm practicing and the rest of the night was homework...yet I still found time to play the game enough to make money, keeping in mind my toon is only 41 mil SP. If I had the SP you do hell i could make loads more. Wrong, and besides, you used your time to make isk. Why can't they use their time to do PVP? Why must they be punished for having more SP? That's a question none of you supporters have answered. -áMy (mostly boring) Youtube channel. |

Danni stark
269
|
Posted - 2013.05.15 11:41:00 -
[166] - Quote
James Amril-Kesh wrote:Why must they be punished for having more SP? That's a question none of you supporters have answered. actions and consequences, and all that. Ice Mining Skill Plan. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 11:44:00 -
[167] - Quote
Character development is a long term game that is part of Eve. Some people choose train everything on one character. That has great benefits in terms of versatility, logistics, and time spent moving between characters. The only drawback that style has is really clone costs.
Other people have played the game for years and used all three characters on their accounts. They had to train basic skills on all three chars, and have a much trickier logistics problem to deal with. The benefit to this type of account is that you can keep your combat characters in hot spots and leave the farmers in their mines or fields or whatever.
Both strategies are good, they each have advantages and disadvantages. I think option #1 is a bit more popular because it is simpler and the main drawback is clone cost. Which has been significantly reduced over the years by inflation. In fact I wonder if the rate of inflation was accounted for when they choose a slightly accelerating curve for those costs.
At any rate if the clone cost drawback is removed then the game has been simplified. Another option for strategy and implementation has been lost. I like the complicated long game, it is part of what makes Eve interesting.
And for people like myself who maintain separate chars and come to these threads to enjoy the tears it would be very unfair if clone costs were reduced. I might have to stop playing Eve and go to highsec and cancl my alt subs, yeah I would throw a batshit crazy hissy fit and invite all the other people who were in the same boat, we would whine and cry and complain until we got something that we want.
Or maybe not. I guess I would just keep playing. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

James Amril-Kesh
4S Corporation RAZOR Alliance
5081
|
Posted - 2013.05.15 11:44:00 -
[168] - Quote
Danni stark wrote:James Amril-Kesh wrote:Why must they be punished for having more SP? That's a question none of you supporters have answered. actions and consequences, and all that. I'm asking for a logical justification, not buzzwords and rhetoric. -áMy (mostly boring) Youtube channel. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:47:00 -
[169] - Quote
Octoven wrote:Quite honestly, there really is no reason why you cant make a sufficient amount of ISK in game to cover these expenses. You have the skill points so use them! There are plenty of money making opportunities in game from lvl4s and 5s to incursions and even scamming ^.^ The point here is that I was a music major in college full time. Which meant I spent 8am-5pm in class, 6-9pm practicing and the rest of the night was homework...yet I still found time to play the game enough to make money, keeping in mind my toon is only 41 mil SP. If I had the SP you do hell i could make loads more. Posting to confirm that lots of skill points ensure a considerable increase from scamming revenue.
Octoven wrote:I was a music major in college full time. I guess that kind of explains the ignorance of your post. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:53:00 -
[170] - Quote
Corey Fumimasa wrote:Character development is a long term game that is part of Eve. Some people choose train everything on one character. That has great benefits in terms of versatility, logistics, and time spent moving between characters. The only drawback that style has is really clone costs.
Other people have played the game for years and used all three characters on their accounts. They had to train basic skills on all three chars, and have a much trickier logistics problem to deal with. The benefit to this type of account is that you can keep your combat characters in hot spots and leave the farmers in their mines or fields or whatever.
Both strategies are good, they each have advantages and disadvantages. I think option #1 is a bit more popular because it is simpler and the main drawback is clone cost. Which has been significantly reduced over the years by inflation. In fact I wonder if the rate of inflation was accounted for when they choose a slightly accelerating curve for those costs.
At any rate if the clone cost drawback is removed then the game has been simplified. Another option for strategy and implementation has been lost. I like the complicated long game, it is part of what makes Eve interesting.
And for people like myself who maintain separate chars and come to these threads to enjoy the tears it would be very unfair if clone costs were reduced. I might have to stop playing Eve and go to highsec and cancl my alt subs, yeah I would throw a batshit crazy hissy fit and invite all the other people who were in the same boat, we would whine and cry and complain until we got something that we want.
Or maybe not. I guess I would just keep playing. The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?
But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 11:55:00 -
[171] - Quote
James Amril-Kesh wrote:Danni stark wrote:James Amril-Kesh wrote:Why must they be punished for having more SP? That's a question none of you supporters have answered. actions and consequences, and all that. I'm asking for a logical justification, not buzzwords and rhetoric. No one is being punished. There are advantages and disadvantages to having 1 main character.
You only have to train core once and you don't have to move items between chars or log out and then log back in. You do have to pay clone costs for SP's that are not entirely used in a specific fight.
But even those unused skill points have an impact. They create uncertainty and allow greater flexibility when choosing a ship and weapons.
The 30 million usable SP's per ship is kind of an illusion that way. Take a ship that has no turret bonus bonus like the Myrmidon, a 100 million SP char can dock up and come back out w t2 pulse lasers or t2 artillery if the situation calls for it, that flexibility is an advantage. Those SP's are valuable even if they are not currently in use and they must be accounted for in order that the game have coherency and balance.
The 50mil for a high end clone is actually a great value.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

baltec1
Bat Country
6430
|
Posted - 2013.05.15 11:56:00 -
[172] - Quote
Tinu Moorhsum wrote:baltec1 wrote:30% reduction sounds nice. Meh... clone costs are part of doing business. An uber skilled character can do a LOT and there SHOULD be a price involved for enjoying that benefit. Nobody should get front row seats for pocket change. And frankly, if he's space poor in this game, it's not the clone costs that are causing that.... But ok.... He does have another option..... just don't upgrade it and pay in skill points instead of ISK. Eventually it will reduce the costs of his clones down to a level that he feels more comfortable paying. I just don't think he should have it both ways ... He wants to fly an uber skilled character in PVP and then he tells us that if he does get podded then he want's it to not hurt? Really. QQ no way.
We are getting a 30% reduction. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
973
|
Posted - 2013.05.15 11:57:00 -
[173] - Quote
Large Collidable Object wrote:Jack Miton wrote:Vets should know how to make ISK by now. /thread. Vets know, but how is that a valid point? How exatcy is knowing your way around a culpable act?
What the large collidable said.
A 2003 char who makes isk hauling and trading and makes bazillionz is all well and good but thats not everyone, and those that pvp spend A LOT on ships and clones in comparison and definitely do not all have their own isk fountain alt.
Why not just force a % of SP to be lost regardless of the clone, because, you know, they can afford it? no you cant because thats completely stupid.
Taxing the rich more because they are rich means they will just find ways round it, look at the states! :P Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
|

pussnheels
The Fiction Factory
1186
|
Posted - 2013.05.15 11:58:00 -
[174] - Quote
well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1981
|
Posted - 2013.05.15 11:59:00 -
[175] - Quote
Boy, that Mining Barge 5 sure does help my Taranis hit harder!
pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong We're not talking about clone upgrade costs; we're talking about clone replacement costs.
Some people are too busy fighting for your ability to farm anomalies to grind ISK for the privilege of losing money to NPCs during player-versus-player combat. Some of them lose multiple pods per day. Are you willing to cover those costs yourself? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
974
|
Posted - 2013.05.15 12:10:00 -
[176] - Quote
pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong
When has having lots of money been a primary long term goal?
Old pvpers who lose their clones and burn through isk and ships dont spend time making money they spend time networking, scheming stealing and fighting.
secondly if a char is bought with plex it has no assets or 'knowledge' of eve, is he to be punished for his investment with constant high priced clone replacements?! Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 12:11:00 -
[177] - Quote
Destiny Corrupted wrote: The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?
But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar.
Skill up a small ship pilot to 30 million points and leave him there. He will always be there sitting in a hanger in the right ship ready to go. Its not that complicated.
The arguments to do away with clone costs all come down to "Its irritating switching chars and I don't want to retrain core and I don't like it."
I personally don't actually like grinding ISK, I'm not asking that ISK be removed as a game dynamic. Its part of the game and the "work" part of getting ISK is part of what makes combat exciting and fun. To diminish the potential for loss in any way would change Eve. Perhaps my hands wouldn't shake and I wouldn't experience the great feelings of victory or success if it is made easier.
Maintaining the pain of loss in a game is perhaps CCP's greatest achievement. I like playing the game their way. Making combat cheaper so that there is more of it would make the experience of Eve combat cheaper. No reason for that. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Cipher7
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2013.05.15 12:11:00 -
[178] - Quote
pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong
Not really.
It's not like there's a "Isk Printing Level 5" skill.
You still have to either go out and rat, or sit in a market playing the 1 cent game, or PI or what have you.
After about 10 million sp you have all the same money-making options as a player with 150 million sp, the difference being they can fly all 4 races and you can fly 1 race. |

rofflesausage
State War Academy Caldari State
89
|
Posted - 2013.05.15 12:13:00 -
[179] - Quote
Octoven wrote:Quite honestly, there really is no reason why you cant make a sufficient amount of ISK in game to cover these expenses. You have the skill points so use them! There are plenty of money making opportunities in game from lvl4s and 5s to incursions and even scamming ^.^ The point here is that I was a music major in college full time. Which meant I spent 8am-5pm in class, 6-9pm practicing and the rest of the night was homework...yet I still found time to play the game enough to make money, keeping in mind my toon is only 41 mil SP. If I had the SP you do hell i could make loads more.
When you have a real job, earning real money, with a real boss breathing down your neck, and maybe even a family, come back and comment. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 12:14:00 -
[180] - Quote
Cipher7 wrote:pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong Not really. It's not like there's a "Isk Printing Level 5" skill. You still have to either go out and rat, or sit in a market playing the 1 cent game, or PI or what have you. After about 10 million sp you have all the same money-making options as a player with 150 million sp, the difference being they can fly all 4 races and you can fly 1 race.
Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1982
|
Posted - 2013.05.15 12:21:00 -
[181] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote: The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?
But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar.
Skill up a small ship pilot to 30 million points and leave him there. He will always be there sitting in a hanger in the right ship ready to go. Its not that complicated. The arguments to do away with clone costs all come down to "Its irritating switching chars and I don't want to retrain core and I don't like it." I personally don't actually like grinding ISK, I'm not asking that ISK be removed as a game dynamic. Its part of the game and the "work" part of getting ISK is part of what makes combat exciting and fun. To diminish the potential for loss in any way would change Eve. Perhaps my hands wouldn't shake and I wouldn't experience the great feelings of victory or success if it is made easier. Maintaining the pain of loss in a game is perhaps CCP's greatest achievement. I like playing the game their way. Making combat cheaper so that there is more of it would make the experience of Eve combat cheaper. No reason for that. If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.
If you truly wanted people to pvp more, then you wouldn't advocate ridiculous NPC-based barriers to entry like clone costs.
Corey Fumimasa wrote:Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race. Increased options and increased efficiency are two entirely different things as has been said and drilled into your head by many, many, many posters in this thread. Can you fly a Raven and a Hulk at the same time? Does flying a Raven increase mining yield? Does flying a Hulk make you do missions quicker? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Cipher7
Sebiestor Tribe Minmatar Republic
38
|
Posted - 2013.05.15 12:26:00 -
[182] - Quote
Corey Fumimasa wrote:Cipher7 wrote:pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong Not really. It's not like there's a "Isk Printing Level 5" skill. You still have to either go out and rat, or sit in a market playing the 1 cent game, or PI or what have you. After about 10 million sp you have all the same money-making options as a player with 150 million sp, the difference being they can fly all 4 races and you can fly 1 race. Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race.
And that pertains to making isk how exactly?
You of all people should support this, Providence aint exactly a money making hotspot, why should you waste 100m on a clone when you can spend that 100m on an Abbaddon, or implants, or what have you.
What, you think just because you ground up a bunch of alts, everybody else should be hobbled by clone costs?
Again, you of all people should understand the appeal of using a single-character.
Who wants to switch chars just to build a shield booster?
The "Eve is about planning!" thing just rots people brain where they don't understand basic things like "logging out, in, out, in" is not a fun way to play a game.
Just because you built your characters around Eve's bad design doesn't mean the design should never get better.
That's like people who trained learnings to level 5 complaining that new people don't have to go thru that crap. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
734
|
Posted - 2013.05.15 12:32:00 -
[183] - Quote
Danbar Roth wrote:If you have been playing long enough to get over 100mill sp and you cant afford to pay for your clones your not playing eve right!
Unless you pvp once a month while being log all said month this is not really true.
I'm sure my null sec poor experience and time playing is not a reference but whenever I manage to get enough time (read more than 30min) I always pvp and can loose ship+clone+implants (2x +3 and 1x1-3%) several times, and by several I mean in between 2-5 and this for as many days as I can afford to get home and play a bit (some times a couple weeks)
So yeah, it's expensive and tedious when you pvp frequently, far more tedious than get SS back after a couple bad shots :) *removed inappropriate ASCII art signature* - CCP Eterne |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
471
|
Posted - 2013.05.15 12:55:00 -
[184] - Quote
Lets look at it from another angle; clone costs are a pain that gets more painful as you skill up. This "pain" is part of what balances the equation of older players v newer ones. But it has some issues as far as game playability. So lets say clone costs get reduced (which will probably happen) and theorize about what, if anything, will replace that weight on the scale.
For instance they could start charging a fee for storage. So that older players who have accumulated more stuff would pay more.
Or they could base highsec docking rights on SP's, so that high sp chars could not dock in the highest security systems.
Or they could do nothing, just drop clone costs a bit and call it a day. The sink effect probably wouldn't change much as people get in more fights and get a bit riskier with their less expensive clones.
All three ideas are kind of bad but you get the idea. Is this balance between old and new chars important and how can it be balanced if clone costs are removed or lowered. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Amuntis
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.05.15 13:01:00 -
[185] - Quote
Destiny Corrupted wrote:If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.
So, basically, you want all the advantages of training only one character, without the disadvantages of said option? |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
975
|
Posted - 2013.05.15 13:10:00 -
[186] - Quote
Thanks for playing for so long now heres a penalty which goes against all time investment in game.
It serves no purpose other than giving a newer player something other than skills to buy at the start and a sink of isk - thats it.
scrap it completely and just have a clone button and move it to standings for recloning - thats Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
|

GreenSeed
291
|
Posted - 2013.05.15 13:11:00 -
[187] - Quote
discussion is moot now, they adjusted clone costs.
http://i.imgur.com/gFO3xXK.png
its considerable reduction, still punishing IMHO, but not as stupid as it was before. hopefully they eventually will get removed completely, not just clone cost, but medical clones entirely. they are pointless as a game mechanic.
dev thread here https://forums.eveonline.com/default.aspx?g=posts&t=235816&find=unread |

Destination SkillQueue
Are We There Yet
4975
|
Posted - 2013.05.15 13:16:00 -
[188] - Quote
Amuntis wrote:Destiny Corrupted wrote:If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock. So, basically, you want all the advantages of training only one character, without the disadvantages of said option? Is there a reason not using alts should be punished in any way? |

addelee
Low Sec Pharmacies
38
|
Posted - 2013.05.15 13:18:00 -
[189] - Quote
Training multiple characters isn't always an option though. I've two other characters setup as cyno's and therefore are no where near my main location. And plus, it's purely a workaround rather than a sensible option.
I've seen a few people saying older players should be able to afford the cost of clones. I'm still trying to work out why thats being said. Yes, you have more opportunity to earn money but pvp actively encourages grinding the pve route. Say for example, I fit out a rifter for 5mill and join a fleet. On that night, I die 5 times costing a total of 25mill. No huge loss to be honest but when you account for each clone being 30 mill that's a total loss of 175 mill. Assume there's no implants nor hardwires in place. It just seems a little silly that the cost of a ship is 6 times less than a clone.
I don't think the training of 2 characters solves the problem as when you get the core skills and then weapon and ship skill to a sensible level (i.e. lvl 5) then you have a lot of SP again and the time wasted on duplicate skill sets isn't effecient.
From my understanding, the cost of clones is purely to stop people death cloning around eve. It makes sense as CCP wouldn't want a teleportation system that didn't have some form of penalty (i.e. JC's have a 24hr cooldown).
Perhaps a solution would be to have the cost of clone related to the standing with the station you're placing the clone. For pvp in player owned space, it'd reduce the cost if you had a good standing with the station owning corp. For NPC stations, the same applies whereby if you're really concerned with the cost of the clone you can grind out the pve missions.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
734
|
Posted - 2013.05.15 13:21:00 -
[190] - Quote
There are a couple of good ideas about this clone "issue", the clone cost proportional to the required sp for the ship you were killed with, if a noob needs 1.5M sp with all 5 for a frigate the vet one can have a basillion, still doesn't need or use more than 1.5M sp.
Of a fixed amount per "X amount" SP you pay once, after paying, no matter how many times you get killed you don't pay anymore except your implants, looks interesting too. *removed inappropriate ASCII art signature* - CCP Eterne |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 13:24:00 -
[191] - Quote
Liang Nuren wrote: How do you justify the difference between my 15M SP FW alt and my 100M+ SP main characters having literally no effective difference? How do you justify 15M SP FW alts straight up outperforming industrialists with 100M+ SP?
-Liang
How do I justify a CCP game mechanics implement years ago? Why would or should I? |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 13:26:00 -
[192] - Quote
Destiny Corrupted wrote: I am saying it isn't balanced.
Explained your view of balanced?
|

Rokkos Rinah
Wholesale Merchants
1
|
Posted - 2013.05.15 13:27:00 -
[193] - Quote
Karsa Egivand wrote:How far you want to train your main is a decision you make. Can he already fly all the ships you want him to fly? STOP TRAINING. Use another slot for another useful char, maybe some hyper-specialised one (cap-pilot, dedicated frigate pilot, etc.).
If you really lack sth nice to train for your main, why are you still training him? If you actually WANT more skills for your main ... then you are actually building one beast of a brain. All that data needs to be transmitted when you die. Pay for it then, apparently you really need those SP for some reason.
This.
Use 200M skill point characters for T3, faction cruisers/battleships, captials, etc.
For T1 frig or T1 cruiser PvP, make use of a properly trained double digit mSP alt. |

Othran
Route One
486
|
Posted - 2013.05.15 13:27:00 -
[194] - Quote
Anyone advocating that alts are the way to go is frankly a ******* idiot 
Yay for gameplay where you train the same basic crap time and time and time again 
Flat rate fee for med clones is the way to do this. Simple as that.
If you want isk sinks then there are FAR better areas to look at than med clone costs, which only serve to discourage PvP.
Oh and the clone cost reductions people are linking are nice but its still crap game design. |

Amuntis
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.05.15 13:29:00 -
[195] - Quote
Destination SkillQueue wrote:Amuntis wrote:Destiny Corrupted wrote:If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock. So, basically, you want all the advantages of training only one character, without the disadvantages of said option? Is there a reason not using alts should be punished in any way?
You chose the ability to change into a better ship and being able to use all aspects of eve on a single character, instead of having to log out/in.
Since when is having to pay for things called being punished? |

Tinu Moorhsum
Random Events
162
|
Posted - 2013.05.15 13:29:00 -
[196] - Quote
Cipher7 wrote: I support cheaper or free clones.
1. It'll funnel that money into ships and mods helping the economy 2. More ppl will use low-grade implants as an acceptable pod risk
When ppl buy a 100m clone, that money doesn't go to any manufacturer or miner, it simply leaves the game, and also makes it so ppl have to do things they don't feel like doing in order to pvp.
Actually, I think that's the whole point of assigning a cost to being podded. An economy like in EVE needs currency sinks in order to function correctly and this is one of them.
To me the issue about podding is more about finding some kind of balance between risk and reward. While it's true that there is an effect of diminishing returns with continuing to train a highly skilled character, there can also be no doubt at all that a highly skilled character with better skills in gunnery, tanking, maneuverability etc. and presumably being piloted by a more experienced player, has a risk profile that diminishes over time.
In other words, they win more often, which they should.
But players who enjoy the benifits of winning more often should *also* feel the pain when they do lose, and that pain should be in proportion to the risk they ran of losing. So when you look at the "total risk" as the chance of losing mulitplied by the cost of losing then newer players have a higher chance of losing but a lower cost when podded and older players have a lower chance of losing but a higher cost. ....
I honestly think that CCP really intended this to be a "leveling" instrument so that newer players are not perpetually playing at a disadvantage, at least in terms of the normative ISK risk they run from PVP.
Is it the only way that leveling the risk/reward playing field could be approached? I don't know, but I think it is working more or less as intended.
Are the costs too high? I don't know. I don't have a pointy enough tin foil hat to see if the ISK-risk graph is level throughout the skillpoint spectrum. My feeling is that it can't be because pod costs continue to go up as PVP effectiveness levels out at higher skill point levels... but whatever compared to the amount of isk older players generally make, it seems like a drop in the bucket to me.
Do I think people are complaining about a non-issue? Yeah, pretty much. |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 13:39:00 -
[197] - Quote
Destiny Corrupted wrote: 1. The most complaints about clones come from people who pvp in 0.0 and wormholes where you can't save your pod because of bubbles. This isn't player choice; it's circumstance. The alternative here is to pvp less, something that's not good for EVE.
pvping in WH/0.0 is not a choice???  you are funny. YOU are choosing where to live and fly. By choosing space you accept CONSEQUENCES. Bubbles are the part of those consequences of living in WH/0.0.
Destiny Corrupted wrote:2. ????? You typed some gibberish here that I don't understand at all, but I'll try to address it anyway...somehow. you missed. it's ok. The more meeting practice you have the better you understand what people try to say. Time will help.
However. I wrote about those who "don't do PvP because i don't have enough skills. I will do PvP when i get it". Usually it means "all support to V, all ship/gunnery skills to V, blah-blah-blah". Medical clone costs should help those to start faster. However i'm sure those who don't PvP will not do it even if you remove learning implants, medical clone costs, JC timers, whatever. They will find another excuse and you will discuss it here and say "this is bad for Eve, let's change the game again".
|

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 13:49:00 -
[198] - Quote
Muad 'dib wrote:Thanks for collecting LOTS OF SP for so long now heres a penalty which goes against all time investment in game.
fixed for you 
Hint: collecting SP != playing the game
|

Adunh Slavy
788
|
Posted - 2013.05.15 14:05:00 -
[199] - Quote
This debate is pretty silly. Fact is, CCP should be out of the clone making business. Let players make clones. Some biomass, a few protein delicacies, some garbage, a case of quafe, a few autotrophs. There was something in PI a couple years back that didn't make it, synaptic something or others.
Let players make them on temperate planets or something. Let the market decide what a clone should cost. |

Merouk Baas
642
|
Posted - 2013.05.15 14:10:00 -
[200] - Quote
This thread is very much like the recent SWTOR "Repair costs are too high for level 55 raiders!" Huge thread, multiple people agreeing.
ISK sinks are part of MMO's, unfortunately. CCP may or may not agree, I guess we'll see in an upcoming patch, if any. |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 14:13:00 -
[201] - Quote
Adunh Slavy wrote:...CCP should be out of the clone making business. Let players make clones... 1. CCP might want the ISK sink.
2. Player made clones might not address the issue of clone cost being detrimental to PvP.
I like the idea though.
|

Some Rando
University of Caille Gallente Federation
1065
|
Posted - 2013.05.15 14:15:00 -
[202] - Quote
Merouk Baas wrote:ISK sinks are part of MMO's, unfortunately. ISK sinks are only a part of EVE Online.
The current drop is a nice change, but I'm glad to see CCP Rise saying that there will be an overhaul of the system because it really needs it. CCP has no sense of humour. |

addelee
Low Sec Pharmacies The East India Co.
40
|
Posted - 2013.05.15 14:17:00 -
[203] - Quote
Tinu Moorhsum wrote: To me the issue about podding is more about finding some kind of balance between risk and reward. While it's true that there is an effect of diminishing returns with continuing to train a highly skilled character, there can also be no doubt at all that a highly skilled character with better skills in gunnery, tanking, maneuverability etc. and presumably being piloted by a more experienced player, has a risk profile that diminishes over time.
In other words, they win more often, which they should.
In a 1v1 fight, yeah you're correct. The high SP player should win due to experience and higher skills. However, for fleets this isn't true at all and there's always the case of being caught by a random roaming gang and being plain unlucky.
In fleet battle often the role of the pilot determines if they're going to die or not. For example, bubblers and logi will have a lower survival rate than other members of a fleet purely as thats what happens. It could be countered with the arguement that a higher SP character shouldn't be used as a bubbler but sometimes, needs must as there's no one else to do it.
Training multiple characters for the same purpose is not the answer. If it is, then there's something obviously wrong with the game mechanic.
There does need to be some form of sink for clones (due to death cloning as a form of transport) but it should relate to something that can be influenced rather than penalising players just because they've been loyal and played the game for awhile. |

Adunh Slavy
788
|
Posted - 2013.05.15 14:23:00 -
[204] - Quote
Bi-Mi Lansatha wrote:Adunh Slavy wrote:...CCP should be out of the clone making business. Let players make clones... 1. CCP might want the ISK sink. 2. Player made clones might not address the issue of clone cost being detrimental to PvP. I like the idea though.
Plenty of other ways to sink ISK. One way to Sink is not have so much coming in, in the first place. But that's another debate.
2. Depends on how it is set up. |

Bi-Mi Lansatha
The Scope Gallente Federation
135
|
Posted - 2013.05.15 14:26:00 -
[205] - Quote
Adunh Slavy wrote: Plenty of other ways to sink ISK. One way to Sink is not have so much coming in, in the first place. But that's another debate.
True, and I am not convince clones is the best way to do an ISK sink, as I think it is detrimental to overall PvP.
However, if they must be there... I like this idea.
Unforgiven Storm wrote: ...I think the solution to this problem could be found by doing the opposite. Each clone upgrade to the next level should cost x more times what it costs today, then any clone replacement should cost a base fee of 1M isk. We shift the cost structure for the moment of the upgrade and that is it... |

Adunh Slavy
788
|
Posted - 2013.05.15 14:28:00 -
[206] - Quote
Bi-Mi Lansatha wrote:I think it is detrimental to overall PvP.
100% agrement there. |

Skorpynekomimi
507
|
Posted - 2013.05.15 14:44:00 -
[207] - Quote
So, fly more expensive ships, so the balance is improved! **** |

Bi-Mi Lansatha
The Scope Gallente Federation
136
|
Posted - 2013.05.15 15:00:00 -
[208] - Quote
Skorpynekomimi wrote:So, fly more expensive ships, so the balance is improved! 
That wasn't nice! Obvious retort, but not nice. 
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
473
|
Posted - 2013.05.15 15:04:00 -
[209] - Quote
This thread and the others like it have been taken up by CCP. Clone cost got a minor adjustment down and they are considering more in the near future. Removing clone costs is a terrible idea.
I spent some time writing an elevator rebutal and put it on the Dev thread here https://forums.eveonline.com/default.aspx?g=posts&m=3031935#post3031935
Please swing by and give that a thumbs up so that the devs notice it and see that there are at least a few people who enjoy the balanced game and want to see more interaction not less. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Tinu Moorhsum
Random Events
163
|
Posted - 2013.05.15 15:09:00 -
[210] - Quote
addelee wrote: In a 1v1 fight, yeah you're correct. The high SP player should win due to experience and higher skills. However, for fleets this isn't true at all and there's always the case of being caught by a random roaming gang and being plain unlucky.
Well... noobish mistakes aside I hear what you're saying.
The issue isn't staying clear when we start mixing contexts. In one context, taking away podding costs wouldn't be fair to younger players, in another context younger players benefit too much from lower podding costs.
Maybe insurance payouts for ship losses could be adjusted by ratio of the character's skillpoints to the mean. Older characters would get less reimbursed and new characters more for the same ship.
That might work to make keep the playing field level as you lose more ships while skill points are low and you're still learning the mechanics.
dunno  |

Malcanis
Vanishing Point. The Initiative.
9404
|
Posted - 2013.05.15 15:21:00 -
[211] - Quote
Tinu Moorhsum wrote:addelee wrote: In a 1v1 fight, yeah you're correct. The high SP player should win due to experience and higher skills. However, for fleets this isn't true at all and there's always the case of being caught by a random roaming gang and being plain unlucky.
Well... noobish mistakes aside I hear what you're saying. The issue isn't staying clear when we start mixing contexts. In one context, taking away podding costs wouldn't be fair to younger players, in another context younger players benefit too much from lower podding costs. Maybe insurance payouts for ship losses could be adjusted by ratio of the character's skillpoints to the mean. Older characters would get less reimbursed and new characters more for the same ship. That might work to make keep the playing field level as you lose more ships while skill points are low and you're still learning the mechanics. dunno 
Why do it by skillpoints? Why not by Net Asset Value?
1 Kings 12:11
|

addelee
Low Sec Pharmacies The East India Co.
40
|
Posted - 2013.05.15 15:26:00 -
[212] - Quote
Maybe insurance is the answer. Not in the way you described it but worth exploring.
I actually lose way more ships now than I ever did as a rookie. Rookies tend to stick to highsec (which lets face it, is safe) and avoid trouble. I still remember how I used to think of a ship as being precious but once you've lost a few ships worth a few bill you think less of them. If anything, I'm way more likely to take on a battle that is a) stacked against me or b) try some crazy fit to see if it works. Ship loss is fine, I get that but being penalised on top of that for an isk sink makes pvp expensive.
I kinda like the idea of a flat rate.
|

Riot Girl
Thundercats The Initiative.
893
|
Posted - 2013.05.15 15:37:00 -
[213] - Quote
Nevermind. Oh god. |

Mangold
Invicta.
27
|
Posted - 2013.05.15 15:51:00 -
[214] - Quote
This whole thread made me enjoy popping pods even more.
Please, do not lower clone costs. It's already way to cheap to lose a ship and pod as it is. The beauty of this game is that a loss actually mean something. I'd actually want losses to be even more expensive.
I am certain that it's already covered in the massive 11 pages in this thread but I have to say it once again: OP - it's not the game that's broken, it's you that can't play the game. If you have 100M skill points and can't make enough isk to cover the clone costs you're definately doing something wrong. |

Tinu Moorhsum
Random Events
163
|
Posted - 2013.05.15 15:53:00 -
[215] - Quote
Malcanis wrote:
Why do it by skillpoints? Why not by Net Asset Value?
Was this a serious question?
For one thing, you'd CTRL-A your hangar and contract everything to an alt before the op and cancel the contract after the op was over. There's just too many ways to get around that.
And that's aside from the fact that more than a few ships get destroyed every day and I wouldn't even want to think about what the database would have to do to calculate all that.
Actually, the more I think about it, the more I like the idea of using variable insurance rates to level the playing field. It's easy to calculate, the amount of isk sink is easy to adjust and it seems to address the issue of podding costs a little better than the current system.
Should it be coupled to skill points? dunno.... the current system is, so that's the direction I was thinking in.
|

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 15:59:00 -
[216] - Quote
Tinu Moorhsum wrote:Malcanis wrote:
Why do it by skillpoints? Why not by Net Asset Value?
Was this a serious question? For one thing, you'd CTRL-A your hangar and contract everything to an alt before the op and cancel the contract after the op was over. There's just too many ways to get around that. And that's aside from the fact that more than a few ships get destroyed every day and I wouldn't even want to think about what the database would have to do to calculate all that. Actually, the more I think about it, the more I like the idea of using variable insurance rates to level the playing field. It's easy to calculate, the amount of isk sink is easy to adjust and it seems to address the issue of podding costs a little better than the current system. Should it be coupled to skill points? dunno.... the current system is, so that's the direction I was thinking in.
The whole point of reducing clone costs is to make it easier for a greater number of people to be able to afford to PvP, there's no point reducing clone costs if you're going to shove the costs elsewhere.
If people want to lose more isk through PvP because they have too much, just fit some expensive combat implants in, and then you can be happy with your losses. |

Yokai Mitsuhide
Smegnet Corp
4010
|
Posted - 2013.05.15 16:00:00 -
[217] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.
That is a ridiculous comment. I wanna fly any and everything, just because I have a high amount of SP I shouldn't want to fly the small stuff anymore? Very poor way to look at it. |

Mangold
Invicta.
27
|
Posted - 2013.05.15 16:05:00 -
[218] - Quote
So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. |

Mangold
Invicta.
29
|
Posted - 2013.05.15 16:07:00 -
[219] - Quote
Yokai Mitsuhide wrote:Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. That is a ridiculous comment. I wanna fly any and everything, just because I have a high amount of SP I shouldn't have to give up on flying smaller ships like frigates. Very poor way of looking at things.
Who is stopping you? Just do it. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:13:00 -
[220] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game.
It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. |

Mangold
Invicta.
30
|
Posted - 2013.05.15 16:21:00 -
[221] - Quote
Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players.
I usually don't like the comparison to Hello Kitty Online, but seriously what do you want from this game? A themepark MMO where all is nice and sweet? You are entitled your own opinion, of course, but do not try to force that on everyone else.
This game was branded as a harsh environment where losses ment something. Don't change that. |

Destination SkillQueue
Are We There Yet
4975
|
Posted - 2013.05.15 16:32:00 -
[222] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. I want to be able to choose the level of risk I take when I undock and not be arbitrarily punished because I've been a loyal customers of CCP for over a half a decade. I had this option when I started playing this game and no one had or seems to have a problem with it, so why is having the same choice available for older players a problem then?
In general I want assets I risk losing to contribute to my performance and if they don't or I don't want to risk them, I want to be given the choice to remove them and replace them with something more fitting before I undock. I'm not asking for free anything nor do I want it. I want the choice of choosing what I risk and not be prevented by game mechanics from making this choice. What I want is medical clone costs, that are SP neutral and the ability to freely choose what clone I take to battle just like I can with ships and fittings. I want choice and if your vision of this game doesn't allow it, I have no use for it. |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:35:00 -
[223] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? yes, the whole thread looks like people want risk-free pvp.
|

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:38:00 -
[224] - Quote
Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? ...
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. seriously i would LOVE to have free clones, removed learning implants and all this stuff. I WOULD LOVE IT.
but you should see some perspective outside of your personal interests. This makes me stand against such "big deals for other players" |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:40:00 -
[225] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. I usually don't like the comparison to Hello Kitty Online, but seriously what do you want from this game? A themepark MMO where all is nice and sweet? You are entitled your own opinion, of course, but do not try to force that on everyone else. This game was branded as a harsh environment where losses ment something. Don't change that.
Well if you had read other threads recently, you might have realised I don't like theme parks, not much into MMO company generated content either. If this game became a theme park I wouldn't be playing it. Reduction in clone costs doesn't worry me at all in respect to theme parks as I know that has nothing to do with it. What I'd be more worried about, is the side games I've heard about, although I've not heard that much about them yet. |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:44:00 -
[226] - Quote
March rabbit wrote:Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? ...
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. seriously i would LOVE to have free clones, removed learning implants and all this stuff. I WOULD LOVE IT. but you should see some perspective outside of your personal interests. This makes me stand against such "big deals for other players"
You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs. |

Adunh Slavy
788
|
Posted - 2013.05.15 16:47:00 -
[227] - Quote
March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:50:00 -
[228] - Quote
Six Six Six wrote: You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs.
personally i seen a lot more (note: there is LOTS of threads about this). - free clones - cheap clones (cheaper than now) - 1 mil for clone - complete removing of clones - player made clones (everybody know what would it be don't we?) - many clones in one station + insta-free JC inside 1 station - etc....
so nope. Not "noone". Add here learning implants (which is too be removed as people want) and you have an idea....
|

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:51:00 -
[229] - Quote
Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. choices you have: - security of system you are in (high/low/WH/0.0) - ship you are in - fitting of your ship - purpose of your ship/fitting - your actions (past and future)
should i continue?
|

Akiyo Mayaki
196
|
Posted - 2013.05.15 16:52:00 -
[230] - Quote
The dumb thing is that this "isk sink" is forced upon people who live in nullsec. People in high and low security space really should not lose their pods.
nerf hisec No |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 16:58:00 -
[231] - Quote
March rabbit wrote:Six Six Six wrote: You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs.
personally i seen a lot more (note: there is LOTS of threads about this). - free clones - cheap clones (cheaper than now) - 1 mil for clone - complete removing of clones - player made clones (everybody know what would it be don't we?) - many clones in one station + insta-free JC inside 1 station - etc.... so nope. Not "noone". Add here learning implants (which is too be removed as people want) and you have an idea....
I think learning implants should go, they should have gone when the learning skills went. I'd rather people invest that isk saved on combat implants if they want a slight edge. At least that way you can fly what you can afford to lose, without having to consider a loss in training time when compared to PvEers. It will also mean you won't have to keep jumping back to training clones. |

Tinu Moorhsum
Random Events
163
|
Posted - 2013.05.15 17:06:00 -
[232] - Quote
I can't help but to think about the op we had last night. We were on a gate waiting for a minute while I did something and some guys started jumping through the gate in pods and shuttles.
of course we blapped them all and one of the guys calls out on comms, "BRING ME SOME BACON.... MAMMA JUST COOKED SOME EGGS!"
What some of you are still not quite getting is that (at least how I see it) part of the reason for higher pod costs for vets was to level the playing field a bit so that younger players weren't perpetually disadvantaged by the mere fact that they were younger.
So ... suppose pod costs are zero for everyone. How you get that leveling effect back in?
I suggested moving it to insurance and got the comment that it wasn't fair because vets lose more ships and they shouldn't be made to pay more or take higher risks and blah blah.....
But it's not the vets who need to "catch up"
You want to find a way to "go easy" on new players at least isk wise while they learn how the game works, don't you? Maybe going hard on vets isn't the right way to go easy on newbies but there must be some way to get to a nice balance..
|

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 17:17:00 -
[233] - Quote
Tinu Moorhsum wrote:I can't help but to think about the op we had last night. We were on a gate waiting for a minute while I did something and some guys started jumping through the gate in pods and shuttles.
of course we blapped them all and one of the guys calls out on comms, "BRING ME SOME BACON.... MAMMA JUST COOKED SOME EGGS!"
What some of you are still not quite getting is that (at least how I see it) part of the reason for higher pod costs for vets was to level the playing field a bit so that younger players weren't perpetually disadvantaged by the mere fact that they were younger.
So ... suppose pod costs are zero for everyone. How you get that leveling effect back in?
I suggested moving it to insurance and got the comment that it wasn't fair because vets lose more ships and they shouldn't be made to pay more or take higher risks and blah blah.....
But it's not the vets who need to "catch up"
You want to find a way to "go easy" on new players at least isk wise while they learn how the game works, don't you? Maybe going hard on vets isn't the right way to go easy on newbies but there must be some way to get to a nice balance..
I don't know if it needs to be, newer players will always be disadvantaged until they reach a reasonable amount of sp. New players can get around the isk problem with PLEX, but not everyone has the means to do that. If a new player goes up against a vet in a 1 to 1 the vet should win. But new players will more likely engage in group PvP at least until they feel able to solo.
There is no way to balance, it never has been balanced as far back in EVE as I can remember. It's one universe full of vets, new players and those in between. If you really want balance, then the whole game would need redesigning and I doubt any serious EVE players would want that. |

Mangold
Invicta.
30
|
Posted - 2013.05.15 17:28:00 -
[234] - Quote
Destination SkillQueue wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. I want to be able to choose the level of risk I take when I undock and not be arbitrarily punished because I've been a loyal customers of CCP for over a half a decade. I had this option when I started playing this game and no one had or seems to have a problem with it, so why is having the same choice available for older players a problem then? In general I want assets I risk losing to contribute to my performance and if they don't or I don't want to risk them, I want to be given the choice to remove them and replace them with something more fitting before I undock. I'm not asking for free anything nor do I want it. I want the choice of choosing what I risk and not be prevented by game mechanics from making this choice. What I want is medical clone costs, that are SP neutral and the ability to freely choose what clone I take to battle just like I can with ships and fittings. I want choice and if your vision of this game doesn't allow it, I have no use for it.
Then it's easy. Stop training and you wont need more expensive clones. Or just don't buy new clones and the costs of your pods will decrease over time....
Seriously, the options are there. You just need to choose. |

Mangold
Invicta.
30
|
Posted - 2013.05.15 17:29:00 -
[235] - Quote
Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice.
Have you ever had the shakes before a batlle?
Ever thought of why? |

Six Six Six
Republic Military School Minmatar Republic
18
|
Posted - 2013.05.15 17:35:00 -
[236] - Quote
Mangold wrote:Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. Have you ever had the shakes before a batlle? Ever thought of why?
Fit your ship with expensive gear and your clone with expensive combat implants, you might still be able to get those shakes still.
At the same time more people will be able to afford to PvP.
Sounds like win-win to me. |

addelee
Low Sec Pharmacies The East India Co.
41
|
Posted - 2013.05.15 17:38:00 -
[237] - Quote
Mangold wrote:
Then it's easy. Stop training and you wont need more expensive clones. Or just don't buy new clones and the costs of your pods will decrease over time....
Seriously, the options are there. You just need to choose.
If they're the two options, then it's very apparent that the current game mechanic is broken.
Tinu Moorhsum wrote: What some of you are still not quite getting is that (at least how I see it) part of the reason for higher pod costs for vets was to level the playing field a bit so that younger players weren't perpetually disadvantaged by the mere fact that they were younger.
And how exactly does raising the price of a clone actually level the playing field? It just means the longer you play eve, the longer you have to grind to get back into a fight. There's no level playing field when you're actually fighting so I suspect thats not the case.
The only reason for a clone that I can sensibly see is to prevent death cloning everywhere. |

Mangold
Invicta.
30
|
Posted - 2013.05.15 17:38:00 -
[238] - Quote
Six Six Six wrote:Mangold wrote:Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. I usually don't like the comparison to Hello Kitty Online, but seriously what do you want from this game? A themepark MMO where all is nice and sweet? You are entitled your own opinion, of course, but do not try to force that on everyone else. This game was branded as a harsh environment where losses ment something. Don't change that. Well if you had read other threads recently, you might have realised I don't like theme parks, not much into MMO company generated content either. If this game became a theme park I wouldn't be playing it. Reduction in clone costs doesn't worry me at all in respect to theme parks as I know that has nothing to do with it. What I'd be more worried about, is the side games I've heard about, although I've not heard that much about them yet.
So. What do you enjoy in this game then?
I took the time and searched your character on Battleclinic. To me it doesn't look like you're that interested in pvp, at least not in space. Market pvp perhaps?
In my opinion insurance should be removed, clones even more expensive and isk much more difficult to get. It's been ages (years actually) since I got a hate mail for podding someone or killing a ship. Losses just don't matter anymore and in my humble opinion that takes the edge out of the game. Don't get me wrong, I hate losing ships and pods aswell and it does hurt my wallet aswell. That's what makes this game special. |

Herzog Wolfhammer
Sigma Special Tactics Group
2765
|
Posted - 2013.05.15 17:49:00 -
[239] - Quote
I think the solution to this is to have an alt. Could even be on the same account, unless there is some need to have 100M SP and still need to train more.
It seems like the most logical solution given some thought. While it's nice to have a main that can fly, shoot, and tank almost everything, once you get to the realm of 50M+ SP, it occurs to you that "he who has the most SP wins" is a concept that is borrowed from "leveling" of other MMOS.
This is what makes this game unique. A lot of new players come in and complain they can't "beat the 50M+ SP vets". But the vets who are in the know, usually from the experience of thinking they needed more SP to win and finding out the hard way that this is not the case, will tell the noob that specialization of the SP is what matters more than total SP.
In practice, this concept works. I too made the mistake of thinking that more SP is better, but while I can fly just about everything up to BS, I can only fly one ship at a time and putting one each of every weapon on an omni-tanked ship is going to be an exercise in comedy at best.
A long time ago I made a same-account alt to test the new (then) character creator and perhaps interest my GF in the game. Once I did that, I simply left the alt alone, but found that some of the advice about specialization I have seen in these forums looked good. So I specifically went about putting some training time into that alt for the use of Rifters (minmatar) with small missiles and guns and speed. I have not decided on shield or armor Rifters yet - but so far I am very impressed at how much damage this alt can do with a rifter sporting missiles and small projectiles.
And we are talking only about 5M SP here.
As much as we love to hate them, the Goons are good at helping noobs be effective with proper guidance regarding SP and they deserve credit. Look to their doctrines, which inspired my tests, for further information.
So overall, the "He who has the most SP" thing is antithetical to the SP system of Eve. Yes it's nice to have a main that can just about do everything as the "goto guy", but I find it satisfying that I have an alt that I can pop into a Rifter for cheap (clones are cheap and I can supply this alt with a million Rifters with T2 weapons) fun.
So where we have seen alts for scanning, scouting, industry, and markets, I recommend that an alt be specified for a specific role regarding a certain ship. With Rifters, per my example, there are many fits for missions and a host of "pirate fits" so I would say that you decide what you will do with the alt and then train about the best fit you can find for that role. My experience has shown me that you can start being effective at around 5M SP and that's practically nothing.
It's a lot better than spending 3-4 years carebearing and hoarding ISK waiting to "have at least 50M SP before I can do anything" and then being too bored to carry on after all that.
|

Mangold
Invicta.
30
|
Posted - 2013.05.15 17:50:00 -
[240] - Quote
Six Six Six wrote:Mangold wrote:Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. Have you ever had the shakes before a batlle? Ever thought of why? Fit your ship with expensive gear and your clone with expensive combat implants, you might still be able to get those shakes still. At the same time more people will be able to afford to PvP. Sounds like win-win to me.
No, you're actually wrong. I do get the shakes and I'm all good, thank you.
It's not about people that can't afford to pvp. Every single player can afford to pvp. It's just how you choose to do it. If you don't dare undock in your ship because you have an expensive clone then it's not going to be better just to lower the clone costs. people used to whine about implants and losing them before this and then we got jump clones.
Now, lets talk about affording ships and clones. If you're doing sov warefare in 0.0 what can you do to win? Killing enemy fleets, of course, now that doesn't really hurt the players or the alliance that much. Do you seriously think a large alliance can't afford to lose hundreds of t2-fitted battleships? Just look at the killboards and evenews and look at all the faction BS people regulary use in large fleet battles. And they don't even care about losing them. Can you take sov by doing guerilla warfare and killing all their miners and ratters? Not really, people don't care of these losses. The only thing that really matters in warfare of that kind is how fast you can restock on ships and modules.
As I see it, you want to make the loss of a pod matter even less. Why should we even care about fighting then? Will it all end up about killmails? It is supposed to hurt when you lose something.
To me it looks like this game may be heading towards instant respawn in your ship and modules after death and you are one of the people pushing it in that direction. |

Six Six Six
Republic Military School Minmatar Republic
19
|
Posted - 2013.05.15 17:52:00 -
[241] - Quote
Mangold wrote: So. What do you enjoy in this game then?
I took the time and searched your character on Battleclinic. To me it doesn't look like you're that interested in pvp, at least not in space. Market pvp perhaps?
In my opinion insurance should be removed, clones even more expensive and isk much more difficult to get. It's been ages (years actually) since I got a hate mail for podding someone or killing a ship. Losses just don't matter anymore and in my humble opinion that takes the edge out of the game. Don't get me wrong, I hate losing ships and pods aswell and it does hurt my wallet aswell. That's what makes this game special.
Well my old characters are gone.
This character's skills are a bit skewed at the moment thanks to me deciding to train BC5, destroyers 5 etc ready for those changes. So stuck training perception/willpower skills at moment which I've decided I might as well continue for awhile before changing the attributes to balance things up more.
Then it'll be a matter of finding a new player corp, but present options are, merc, WHs or might go back to 0.0.
But then that's EVE not really a fast trak to anything. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2459
|
Posted - 2013.05.15 19:01:00 -
[242] - Quote
I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer.
|

Adunh Slavy
788
|
Posted - 2013.05.15 19:06:00 -
[243] - Quote
March rabbit wrote:
should i continue?
Sure go right ahead, doesn't change the fact that a clone cost 32 mil. Please BS till you're blue in the face. |

Leemi Sobo
76
|
Posted - 2013.05.15 19:10:00 -
[244] - Quote
CLONE COSTS ARE TO DAMN HIGH!
After i stopped participating in fun frig Fridays because of ~~dictors~~ and my unwillingness to pay the 65mio ISK extra free on top of the 2mio ISK frig three times a day, the workaround for that is obvious: farming anoms until hot-drop o'clock -> dock up -> undock in my precious BS -> bridge to random titan and drop the hell out of random dudes on the other side of the galaxy.
If i really need to fly small ships there's still the obviously ganking of miners and haulers in high-sec, one of the few places where i can fly fast and agile ships without to care about the ~~dictor~~ 
The extra reward on that are tears from moaning under skilled KacknoobsGäó whining on forums about unfair pvp. But until I'm able to fund a week of frigs with a single day of shooting red crosses again I'll continue to do so. 
Don't get me wrong I'd love to roam all evening in frigs and die a lot instead of shooting red crosses to pvp a bit in over sized ships. But hot-dropping and ganking is just the most time and cost efficient form of pvp for me in eves current state.
|

Six Six Six
Republic Military School Minmatar Republic
19
|
Posted - 2013.05.15 19:14:00 -
[245] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer.
People playing the game verses an isk sink,
I'd have people the playing the game personally.
Quick method to an isk sink.
Make an alt transfer billions of isk to that alt and delete that character. If you can do that you may actually really care about isk sinks. But it has to be a sum that will make a difference to you.
|

Mangold
Invicta.
33
|
Posted - 2013.05.15 19:15:00 -
[246] - Quote
Adunh Slavy wrote:March rabbit wrote:
should i continue?
Sure go right ahead, doesn't change the fact that a clone cost 32 mil. Please BS till you're blue in the face.
I agree. That is way too low. It should be much more expensive. |

OfBalance
Caldari State
467
|
Posted - 2013.05.15 20:09:00 -
[247] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer.
I used to feel the same way. Not much bother to me putting several high sp characters into new clones regularly, after all most of my ~risky~ pilots were throw-away dictor alts.
At this point; however, I have to say I'm completely on the side of reducing costs. It's only "balance," in the sense that it is a punitive action against a player who might have an advantage, but for the reasons that have been covered here (only so much sp can be relevant to the ship one is flying, there is an income plateau for most vets who aren't completely lifeless out of the game, etc.) this penalty seems ridiculous.
Much as I dislike inflation, I don't recall clone costs being -the- huge sink. Secondly, reducing their cost spurring more risky pvp would probably lead to more isk being sunk after the fact. In much the same way reducing taxes IRL has been repeatedly shown to increase revenue because it allows for more economic growth. So while I am onboard with concern about removing isk sinks arbitrarily. I think this one is demonstrably bad for pvp and bad for the game. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1993
|
Posted - 2013.05.15 20:23:00 -
[248] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer. That's a very uneducated, uninformed viewpoint. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2459
|
Posted - 2013.05.15 22:07:00 -
[249] - Quote
OfBalance wrote: I used to feel the same way. Not much bother to me putting several high sp characters into new clones regularly, after all most of my ~risky~ pilots were throw-away dictor alts.
At this point; however, I have to say I'm completely on the side of reducing costs. It's only "balance," in the sense that it is a punitive action against a player who might have an advantage, but for the reasons that have been covered here (only so much sp can be relevant to the ship one is flying, there is an income plateau for most vets who aren't completely lifeless out of the game, etc.) this penalty seems ridiculous. It's not actually giving newbs any help, but it is encouraging vets to ship-up as much as possible and avoid consistent encounters which could get them podded: "gudfites," if you will.
Granted, some of us are too wealthy to become really risk-averse, but I know plenty of vets who aren't sitting atop a heap of billions in assets. EVE isn't their job and they don't continue to earn heaps of isk while they idle or ignore EVE for a while, whilst continuing to sub.
Much as I dislike inflation, I don't recall clone costs being -the- huge sink. Secondly, reducing their cost spurring more risky pvp would probably lead to more isk being sunk after the fact. In much the same way reducing taxes IRL has been repeatedly shown to increase revenue because it allows for more economic growth. So while I am onboard with concern about removing isk sinks arbitrarily. I think this one is demonstrably bad for pvp and bad for the game.
That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. If it is significant relative to overall sinks, say 30%+ of total sinking... then I'd have to disagree with you. Much less than that and you'd turn me around on the topic.
Destiny Corrupted wrote:Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer. That's a very uneducated, uninformed viewpoint. Insightful counterargument, as usual.
volume of posts Gëá quality of posts, DC.
|

Grog Barrel
Federal Navy Academy Gallente Federation
37
|
Posted - 2013.05.15 22:36:00 -
[250] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer.
me and my wallet don't truly need an isk sink at this moment to be honest, but if it was about an isk sink being extremely needed, I wouldn't mind if CCP would just delete everyone's account 50% of the isk. In such cases percentages are way better than absolute numbers. |

Mangold
Invicta.
33
|
Posted - 2013.05.15 22:36:00 -
[251] - Quote
Destiny Corrupted wrote:Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer. That's a very uneducated, uninformed viewpoint. Mangold wrote:everything written so far You need to understand that what we're taking an issue with is not the inherent cost risk of doing pvp, but the fact that this particular risk is an NPC-based barrier to entry, and that alone. If we're to take all of your arguments at face level, then would you also be fine with implementing a system that subtracts an extra amount of ISK directly proportional to a player's skill points form his wallet after every pvp ship loss? That would make pvp "mean something" again, right?
Sure, why not? If you can find away to do that according to the Eve universe. I doubt you can that and you're probably only trolling, but go ahead.
I see that you want to make the game easier and, in my opinion, less appealing by making everything easier to come by. By your standards I suppose we should just remove clone costs all together to make it even simpler to pvp. And then what?
NPC barrier to entry. Complete BS. You could say that about all ships, modules and ammo too....and how about the skill books you need to use the stuff.... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 22:46:00 -
[252] - Quote
Because it's been explained many times already, in this thread, others, and even by CCP.
I'll summarize yet again: there are many types of "sinks" and "faucets" in the game, not just those pertaining to ISK, but also minerals, moon goo, and even Aurum. All of those sinks and faucets interact with each other, so vilifying only the creation of ISK while ignoring the creation of other things, or praising the disappearance of ISK while ignoring the disappearance of other things, is a rather harebrained endeavor.
To make two really simple examples: Let's say that there are a lot of extra ISK sinks, like you and some other players wish, so that the overall amount of ISK in the game is declining. On the other hand, the production of minerals is growing. This would make minerals drop in price significantly, and intrinsically push a lot of people out of production. Now there would be much less stuff to use in the game, and activity levels would go down, causing people to leave the game.
On the other hand, let's say that there are no more ISK sinks, but minerals are still getting destroyed at a decent rate, although growing overall. Now ships are going to be super-expensive, causing a lot of people to spend ever more time grinding for cash. The industrialists, tired of ultra-competition, would leave in droves, and activity would also decline in this case.
These are two very simplistic examples, but you should get the idea. The best possible scenario is when both ISK production and material production are positively correlated*. And for a long time, aside from a few months after incursions came out, they were. And even now, they still are. And the economy is healthy because of it. Saying that we need more ISK sinks, without looking at the whole picture, is ignorant and uneducated, because to do so would be to ignore the principles and relationships on which the EVE economy is based.
As far as ISK sinks go, clones rank so low on that list that they're not even in the top five. You can check some QENs for the stats. Much lower than market order taxes, for example. And a lot of clone purchases are mere upgrades, and not replacements.
* Preferably with a positive trend, since that would mean the game and its economy are expanding. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 22:52:00 -
[253] - Quote
Mangold wrote:Destiny Corrupted wrote:You need to understand that what we're taking an issue with is not the inherent cost risk of doing pvp, but the fact that this particular risk is an NPC-based barrier to entry, and that alone.
If we're to take all of your arguments at face level, then would you also be fine with implementing a system that subtracts an extra amount of ISK directly proportional to a player's skill points form his wallet after every pvp ship loss?
That would make pvp "mean something" again, right? (1) Sure, why not? If you can find away to do that according to the Eve universe. I doubt you can that and you're probably only trolling, but go ahead. (2) I see that you want to make the game easier and, in my opinion, less appealing by making everything easier to come by. By your standards I suppose we should just remove clone costs all together to make it even simpler to pvp. And then what? (3) NPC barrier to entry. Complete BS. You could say that about all ships, modules and ammo too....and how about the skill books you need to use the stuff.... (1) We don't need RP reasons for such a change. CCP can just make it, and call it a death tax or whatever. But as long as we're clear that you support something like this.
(2) Read my above post.
(3) I don't remember buying ships, modules, and ammunition from NPC stores. What game are you playing again? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

In Spirit
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.15 23:37:00 -
[254] - Quote
Quote:As far as ISK sinks go, clones rank so low on that list that they're not even in the top five.
So why are you even arguing about the ISK sink then?
Being able to die and come back to life with all your memories intact by way of cloning technology is a service. Services typically cost money. What's the problem?
I'm going to try your ridiculous argument the next time I buy a big steak. "WHAT DO YOU MEAN THE STEAK COST MORE THAN THE HAMBURGER?! WHY SHOULD I BE PENALIZED FOR EATING FOOD?!"
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 23:43:00 -
[255] - Quote
If clone prices were this expensive, but set by the players, then I wouldn't have a problem.
As they are right now, they're completely arbitrary in pricing. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

In Spirit
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.15 23:51:00 -
[256] - Quote
Why should clone costs be set by the players? Is there some player owned cloning service outside of a titan/Rorq that I don't know about? I would suspect that 99.9% of cloning services are provided by NPC's. You do know what that NP part of NPC's stands for right?
I'll tell you what, how about you come mow my lawn, answer my phone, wash my car and take out my garbage. When you're done I'll tell you what I'm going to pay you for the service you provided. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 23:52:00 -
[257] - Quote
What?
I want to buy ships from the market from NPC sellers for a fixed price. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

In Spirit
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.16 00:05:00 -
[258] - Quote
What?
That applies to clone cost how? For someone trash talking people's degrees, you sure have a hard time focusing. Players make ships, players set the price on those ships. NPC's provide cloning services, players should be able to tell those NPC's how much ISK they're going to pay for that service? That's what you're saying?
Since you seem to be the champion of the entitled, I'd like to only pay $1.00 for my subscriptions. Go tell CCP what you think they should make us pay. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.16 00:12:00 -
[259] - Quote
Well then I don't want players to make ships. I want NPCs to make ships, and sell them to me for ISK directly. And the more SP a ship takes to fly, the more expensive it should be. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Yokai Mitsuhide
Smegnet Corp
4011
|
Posted - 2013.05.16 00:18:00 -
[260] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning?
What brought me to this game was the fact that every single loss was permanent and a major setback. In the beginning (2003) even losing a cruiser was something that could make a grown man cry. Today people throw t3 ship after t3 ship in a fight and don't care a thing about the losses as ISK is plenty and easy to get. Pods are actually one of few losses people tend to care about especially if they have forgotten to upgrade their clone and lose skillpoints.
If you reduce the impact of a loss even more the meaning of pvp will decrease even more.
All the talk of "making people pvp more if the losses costs less" is just a step in the completely wrong direction. What the **** do you want? Evey single ship in game in your hangar spawn when you log in? Just log onto the test server instead.
Don't ****** ruin my game.
There is plenty of risk in the game without adding the need to update your clone everytime you die. You risk your ship, your implants, your fittings. Instead of getting right back out there and having fun you gotta make sure you can afford to update your clone again first. And the higher SP you have...the less likely it is you're going to want to do that. It doesn't take anything away from the game if you remove this feature. You're overreacting with the "Don't ruin my game" comment. |

In Spirit
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.16 00:19:00 -
[261] - Quote
Careful, your troll is showing.
Well thought out responses as to why you believe you should have control of NPC service pricing. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 00:24:00 -
[262] - Quote
I never said I want to control NPC pricing. I said that prices should be lower, because the overall perception between the majority of people who are in the business of losing pods on a regular basis (read: 0.0 pvpers) think they're too high for high-SP character. The whys have already been talked about in detail in the previous pages.
The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Six Six Six
Republic Military School Minmatar Republic
30
|
Posted - 2013.05.16 00:39:00 -
[263] - Quote
Destiny Corrupted wrote:The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones.
I think clones should stay as they're but at the reduced cost.
Much easier as it is, can change the clones location easily through the medical facility.
If player driven, prices will very, possibility of not being able to get a clone, transportation of the clone risky.
Which comes down to anything that stops people playing the game is not good to have in the game.
So although I'm in favour of players making most things, there are some things that need to kept out of the players manufacturing hands and I think clones is one of those things. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
483
|
Posted - 2013.05.16 00:53:00 -
[264] - Quote
Destiny Corrupted wrote:I never said I want to control NPC pricing. I said that prices should be lower, because the overall perception between the majority of people who are in the business of losing pods on a regular basis (read: 0.0 pvpers) think they're too high for high-SP character. The whys have already been talked about in detail in the previous pages.
The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones.
The majority of players with well designed and implemented character concepts think that clone costs should be higher. Cheap clones are an advantage to those who want a win and not a challenge. There's actually some other games on the market that specialize in that feeling.
Eve is an experiment in how "real" a virtual world can be made to feel. You wont get that with circus rides and kiddy shows.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 00:56:00 -
[265] - Quote
I just counted in this thread, and you're wrong. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
483
|
Posted - 2013.05.16 01:05:00 -
[266] - Quote
You speak like a consumer who demands satisfaction because you paid for a product and you are entitled to it. This mindset leads to overconsumption as people cannot ever be satisfied by passive entertainment, they continually consume in order to sate the hunger.
Try to view Eve as a great experiment, a journey, that we all have the privilege of taking together. revel in that, and soak up the possibilities that it can realize and present. You will be thinner but not so hungry perhaps. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Six Six Six
Republic Military School Minmatar Republic
30
|
Posted - 2013.05.16 01:07:00 -
[267] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I never said I want to control NPC pricing. I said that prices should be lower, because the overall perception between the majority of people who are in the business of losing pods on a regular basis (read: 0.0 pvpers) think they're too high for high-SP character. The whys have already been talked about in detail in the previous pages.
The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones. The majority of players with well designed and implemented character concepts think that clone costs should be higher. Cheap clones are an advantage to those who want a win and not a challenge. There's actually some other games on the market that specialize in that feeling. Eve is an experiment in how "real" a virtual world can be made to feel. You wont get that with circus rides and kiddy shows.
That's just plain daft, so you think clones should be higher because some people want them lower.
There is no challenge, unless you refer to the challenge of being able to pay for one. Of which of course those asking for higher prices are either trolling or have so much isk it won't even really effect them or of course they don't even do anything that risky.
Experiment in how real a virtual world can be, ok, so where did I leave my clone in the real world. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:15:00 -
[268] - Quote
Corey Fumimasa wrote:You speak like a consumer who demands satisfaction because you paid for a product and you are entitled to it. This mindset leads to overconsumption as people cannot ever be satisfied by passive entertainment, they continually consume in order to sate the hunger.
Try to view Eve as a great experiment, a journey, that we all have the privilege of taking together. revel in that, and soak up the possibilities that it can realize and present. You will be thinner but not so hungry perhaps. Oh boy...Uh, no, the bears who want guaranteed safety are the ones who feel entitled to anything. All I'm asking for is for clones to be cheaper so that I can lose more of them for the same amount of money, which would conveniently allow me to provide a lot of content for other players who are also looking for pvp. Keep in mind that clone cost is the only non-player-driven factor that influences pvp. I can save money on ships, modules, and implants, but this is something that's set in stone. It's entirely arbitrary.
Arguing against this simply means you're anti-pvp. It must benefit you somehow if less people are out there looking for fights. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 01:35:00 -
[269] - Quote
I'm good with player crafted clones. lets say a beta clone would require 3000 tritanium and a corpse, and a Phi would require 3 corpses and 6 melted nano ribbons. That would actually stop clone costs from being eroded by inflation. +1 -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
470
|
Posted - 2013.05.16 01:37:00 -
[270] - Quote
Gogela wrote: That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. If it is significant relative to overall sinks, say 30%+ of total sinking... then I'd have to disagree with you. Much less than that and you'd turn me around on the topic.
The economic premise that a lower clone cost encourages more risk-taking and thus more overall instances of isk being "sunk," really makes the argument valid either way.
Corey Fumimasa wrote:I'm good with player crafted clones. lets say a beta clone would require 3000 tritanium and a corpse, and a Phi would require 3 corpses and 6 melted nano ribbons. That would actually stop clone costs from being eroded by inflation. +1
I like this idea. In regards to inflation, in general, however; there's no stopping it when isk faucets are unlimited. (And frankly there's no way to get rid of unlimited isk faucets unless CCP is willing to pull isk from idle accounts and return it to the economy by some method. The only one that's obvious is strictly verboten, so I think that's here to stay.) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:43:00 -
[271] - Quote
It's progress, though I don't think adding corpses into the formula would be a good idea, since there aren't many to begin with, and looting them is problematic. People would end up farming throwaway alts for them anyway.
One thing I would insist upon, though, is that the formula be some kind of hyperbolic function (rises quickly and then tapers off). I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 01:46:00 -
[272] - Quote
Destiny Corrupted wrote:It's progress, though I don't think adding corpses into the formula would be a good idea, since there aren't many to begin with, and looting them is problematic. People would end up farming throwaway alts for them anyway.
One thing I would insist upon, though, is that the formula be some kind of hyperbolic function (rises quickly and then tapers off). You are actually not in a position to insist on anything. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:55:00 -
[273] - Quote
I absolutely am. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 02:03:00 -
[274] - Quote
Destiny Corrupted wrote:I absolutely am.
For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand.
"Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!"
I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities.
The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing?
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 02:16:00 -
[275] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I absolutely am. For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand. "Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!" I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities. The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
484
|
Posted - 2013.05.16 02:16:00 -
[276] - Quote
OfBalance wrote: I like this idea. In regards to inflation, in general, however; there's no stopping it when isk faucets are unlimited. (And frankly there's no way to get rid of unlimited isk faucets unless CCP is willing to pull isk from idle accounts and return it to the economy by some method. The only one that's obvious is strictly verboten, so I think that's here to stay.)
Earlier you mentioned that clones as sinks are not really affected by lowering clone costs. I think you are spot on there, lower clone costs will mean more lost clones and so the sink will stay balanced.
In fact I will go so far as to say that sinks in general aren't much of an issue. I'm sure CCP can figure out some way to pull ISK out of the game if they need to.
What clones do is help to close the power gap between high SP chars and low SP ones. It reinforces the idea of specialization and keeps everyone a bit nervous about combat.
The route that CCP seems to be taking is one of removing limitations from the top of the player base and buffing the hell out of the bottom. I would rather they heavily constrain the top and buff the bottom a bit, thats not going to happen though, too many QQ players atm.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
47
|
Posted - 2013.05.16 02:43:00 -
[277] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.
So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1997
|
Posted - 2013.05.16 02:48:00 -
[278] - Quote
Yeah, we've made that argument to these guys dozens of times in this thread already, but they don't want to hear it. They just parrot "risk vs reward" at us, without stopping to think about the cost of the hulls we're talking about here, and the reward of flying them compared to others.
Derp. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 02:49:00 -
[279] - Quote
lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
470
|
Posted - 2013.05.16 02:54:00 -
[280] - Quote
Corey Fumimasa wrote: What clones do is help to close the power gap between high SP chars and low SP ones. It reinforces the idea of specialization and keeps everyone a bit nervous about combat.
I don't think clones close the power gap at all. A trivial cost being imposed on wealthy vets and a more meaningful cost retarding the activity of less active vets doesn't really close any gaps. All it does is incentivise (as you mentioned) the affected players being more wary of combat that risks their clone.
I don't know in what way that advantages the new player because I see their greatest benefit coming from fighting other players in similar ships. The more vets that are pushed into low-risk-mode the fewer and more lop-sided fights are going to come to the rookies.
Corey Fumimasa wrote: The route that CCP seems to be taking is one of removing limitations from the top of the player base and buffing the hell out of the bottom. I would rather they heavily constrain the top and buff the bottom a bit, thats not going to happen though, too many QQ players atm.
I don't have a problem with either approach, but my contention is that clones do nothing to constrain the veteran's advantage in combat in the first place.
|

Six Six Six
Republic Military School Minmatar Republic
34
|
Posted - 2013.05.16 02:57:00 -
[281] - Quote
Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it.
If your main gripe is about shaking in your boots heading into combat, that could easily be rectified even at lower clone prices.
The old alt trick, make an alt transfer surplus funds into said alt and delete. Fit some combat implants into your clone that you can't afford to replace, then everything should be fine. |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
49
|
Posted - 2013.05.16 03:46:00 -
[282] - Quote
Corey Fumimasa wrote:The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing?
No one is whining that it's unfair or difficult. It just doesn't make any sense to have such high clone costs for higher SP players, as this essentially means that it's not worth going on a t1 suicide frigate roam for such a pilot.
As an example, if I went out in a t1 frigate roam, a full t2 fitted frigate costs around 8-10mil nowadays. My close costs are 30mil. This means that every time I lose my pod, I could have fitted and fought in 3 ships. If you didn't know, even if t1 frgates were rebalanced/buffed, they're still relatively fragile, and the chances of losing your ships is pretty high.
This is particularly true when you add in friends to the equation. Flying around in a gang means you're looking to take on gangs of similar or larger size, where often times a frigate is easily instapopped since it's almost impossible to get transversal on all 5-20 of the opposing gang.
Another issue with having multiple alts to be able to fly other ships and keep clone costs done, is, aside from the increased RL cost of maintaining such accounts, it would break the immersion factor for a lot of people. Here's my pilot, I can do many things, but can only one thing at any single moment. It feels unrealistic flying around with, for example, a falcon alt, booster alt, tackling alt, scout alt, DPS alt, ewar alt etc.
Finally, having a high SP clone doesn't automatically make you 'better' as a lot of misconceptions seem to be propagated on this basis.
I do agree that clone costs SHOULD go up as your SP rises, but as of the current costs, they may be a tad high, but I hear CCP is making changes so we shall see what those bring.
*************
On a separate issue, for the ISK sink vs ISK faucet issue, while clone costs represent a not insignificant ISK sink, I agree with another poster above that cheaper clones = more PVP = more ships/stuff lost = more market transactions = more taxes
I can't be bothered to work out which is a larger ISK sink (i.e. more market taxes vs more expensive clones), but surely you can't be suggesting nerfing ISK faucets? If you are, then yes, I agree, we should definitely nerf ISK faucets, such as Null sec ratting/high sec level 4/incursions etc. Be prepared for the **** storm following any suggestions to balancing those things though vOv |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
49
|
Posted - 2013.05.16 03:49:00 -
[283] - Quote
Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. It's a poor choice if you fly frigates EXCLUSIVELY. However, most sane people would not skill up a 150mil SP frigate pilot.
Is it a poor choice if I want to have level 5 on all my t2 ship skills and yet have the option of flying cheap disposable frigates every now and again? You're saying that it SHOULD NOT BE VIABLE for a high SP character to fly a cheap disposable frigate? Is that what you're really saying? |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 06:49:00 -
[284] - Quote
Yokai Mitsuhide wrote: That is a ridiculous comment. I wanna fly any and everything, just because I have a high amount of SP I shouldn't have to give up on flying smaller ships like frigates. Very poor way of looking at things.
Nothing is stopping a person from doing that.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:07:00 -
[285] - Quote
lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
No, I am saying knowing the game mechanic of clones, choosing to train up a 200M skill point, know the chances of being podded in a T1 during PvP is high, and still using that toon in PvP... is a choice.
It is going to cost you. You know that. I have been told over and over again that skill points mean so little (by some) or cap out at a certain (65M which makes sense), so anything else you put in your PvP character is a choice, but you aren't improving you PvP abilities and are costing yourself more ISK.
It is a choice some make and accept. Others make it and have tears... for them it is a poor choice.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:11:00 -
[286] - Quote
lollerwaffle wrote:No one is whining that it's unfair... Your statement is incorrect. Some bitter vets are shedding tears because it isn't fair.
Other are pointing out a game mechanic that might be detrimental to the game play.
Both want the same goal, but for different reasons.
|

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 07:27:00 -
[287] - Quote
lollerwaffle wrote: Finally, having a high SP clone doesn't automatically make you 'better' as a lot of misconceptions seem to be propagated on this basis.
I do agree that clone costs SHOULD go up as your SP rises, but as of the current costs, they may be a tad high, but I hear CCP is making changes so we shall see what those bring.
It isn't even a question of higher SP toons paying more, but also that the cost mostly fall on PvPers. Those toon with 200M that are industrialist suffer little with this system, yet enjoy all of the advantages of their high skill level.
I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2001
|
Posted - 2013.05.16 07:38:00 -
[288] - Quote
Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes.
That's why we get patches every once in a while. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
138
|
Posted - 2013.05.16 08:29:00 -
[289] - Quote
Destiny Corrupted wrote:Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes. That's why we get patches every once in a while. They aren't Gods! 
I haven't seen a developer explain why the system is the way it is (that is God like); of course they may have in the past and I just missed it. The only two reasons players have given is ISK sinks and PvP balancing.
1. I understand it is an ISK sink, but if that sink is hurting overall game play... is it doing more harm than good to the game 2. PvP balancing... maybe, but after a certain point 65M (? )extra skills don't help.
|

Tippia
Sunshine and Lollipops
14288
|
Posted - 2013.05.16 08:45:00 -
[290] - Quote
Gogela wrote:That's a good argument. I don't know how big of a sink clone costs are tbqh... I guess if I knew that I'd have to re-evaluate my position. About 27 billion a day last time any numbers were published. Compare this to 120bn in market fees; 180bn in LP store fees; 500bn in NPC sell orders. All in all, roughly 2 trillion ISK is injected into the game on a daily basis and 1 trillion is sunk.
...the recent BPO price hike alone is enough to cancel out the utterly minute sink that would be lost if there were no clone costs at all. The loss of ~9bn from the upcoming 30% reduction in clone costs amounts to a rounding error in the overall faucet/sink balance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

addelee
Low Sec Pharmacies The East India Co.
45
|
Posted - 2013.05.16 10:12:00 -
[291] - Quote
lollerwaffle wrote:Corey Fumimasa wrote:lollerwaffle wrote: So you're saying that a high SP player is making a poor choice when he wants to engage in some t1 frigate pvp? You're saying that high SP players should only fly bling ships, or high SP ships? Not everyone wants to sit in a cap/supercap all day, you know?
Its a poor choice to skill a frig pilot up to 150 million SP's. It was a mistake and anyone who did so is going to pay for it. It's a poor choice if you fly frigates EXCLUSIVELY. However, most sane people would not skill up a 150mil SP frigate pilot. Is it a poor choice if I want to have level 5 on all my t2 ship skills and yet have the option of flying cheap disposable frigates every now and again? You're saying that it SHOULD NOT BE VIABLE for a high SP character to fly a cheap disposable frigate? Is that what you're really saying?
It should be a viable option. I run as a bubbler a lot and it's getting expensive as the ship is paper thin and the clone costs double the amount of said ship.
Of course, we could all train multiple alts to be frigate pilots, a cruiser pilot (obviously, sheild tanking and armor tanking), BS, BC, BLOPS, logi, snipers not to mention the support skills like a miner, hauler, jf pilot. Seems a 150mill sp would need quite a few alts therefore donations are welcome to fund the accounts 
|

Ruvin
122
|
Posted - 2013.05.16 10:33:00 -
[292] - Quote
older players make more money so the cost's of theyre living/playing/dieing should be higher .
If a 5 day player in a t1 frigate gets (example) 1 million from missions and in a pvp battle looses 500k of it , he will have left 500k right ? If a 5 year player in a t1 frigate gets (example) 100 millions from missions and in pvp battle looses 500k , he will have left 99.500k like 99% , he doesnt lose anything almost AT ALL .
Im not saying a veteran must lose 50 millions , but a LOT more then a new player . Profit's grow exponentially , i mean ships dont cost 1 million 2 millions 3 millions . they cost like 500k 5 millions 50 millions 200 and so on right ?
The rewards from different activities do also grow by a LOT , so the costs should Opportunities multiply as they are seized. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2025
|
Posted - 2013.05.16 11:09:00 -
[293] - Quote
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies.
The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant.
And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
735
|
Posted - 2013.05.16 11:14:00 -
[294] - Quote
You guys blahblahing about isk syncs should actually be happy with the idea of getting clone costs removed and transfer this sync to market trading and fees, decrease trading skills effect on NPC taxes amount which would crate a higher isk sync than clones cost. But I'm sure you guys don't want this, you don't care about isk syncs which are a poor minded excuse to justify you want to keep tr+ál+ál+á grieffing tools, or those you think they are.
You're wrong all the line, as you have been all over the years with your poor troglodyte ideas who want to keep this game running under XP with graphics from the 70's etc., you can't adapt to necessary changes but you will have to.
I've got another bad news for you to prove how wrong you are again, second character training ability in the same account is ON
Clones costs and the silliness it is has to go away, it's counter productive for all areas of the game as it is for the interest in playing on the long term, brings no benefit but assets that are nothing more than pixels coming and going. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
735
|
Posted - 2013.05.16 11:23:00 -
[295] - Quote
Destiny Corrupted wrote:Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies. The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant. And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts.
I know a pure noob in my alliance about one month old having already about 80 billions isk with scams. It's his fun, scam people and cheating others but he is totally miserable at fitting ships training skills or doing anything else than scamming.
The amount of isk you can get is absolutely not proportional to your character skill points and people telling this are just unbrained birds.
Again, if CCP really wants to change the global amount of isk sync by clones for market trading/contracts NPC fees this would get more isk out of the game than clones whatever amounts. *removed inappropriate ASCII art signature* - CCP Eterne |

addelee
Low Sec Pharmacies The East India Co.
48
|
Posted - 2013.05.16 11:31:00 -
[296] - Quote
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher .
If a 5 day player in a t1 frigate gets (example) 1 million from missions and in a pvp battle looses 500k of it , he will have left 500k right ? If a 5 year player in a t1 frigate gets (example) 100 millions from missions and in pvp battle looses 500k , he will have left 99.500k like 99% , he doesnt lose anything almost AT ALL .
Im not saying a veteran must lose 50 millions , but a LOT more then a new player . Profit's grow exponentially , i mean ships dont cost 1 million 2 millions 3 millions . they cost like 500k 5 millions 50 millions 200 and so on right ?
The rewards from different activities do also grow by a LOT , so the costs should
This isn't necessarily true. Sure, traders probably have billions but clones don't effect them; or at least not in the same way. I PvP (mainly on another account) and have very little money. I have enough to kit out another Hurricane when this one dies and then I'm forced down the PvE route to earn some isk again for combat (and I've been playing since 2006). I don't even like PvE but what other options are there for combat pilots?
The clones changes (any of them) don't really effect Highsec space (highsec is already too safe imo) but come and play in low and null and you'd soon see the effect. Null's already expensive enough through combat without having to add an unnecessary isk sink.
Another thing is it might encourage people to do combat with hardwires in rather than JC'ing into an empty clone to help reduce the already large cost. Having hardwire purely for PvE is silly as PvE is already far too simple and easy in Eve. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2026
|
Posted - 2013.05.16 11:32:00 -
[297] - Quote
Furthermore, instead of creating ISK sinks, it is better for faucets to be adjusted. ISK sinks have a disproportionate tendency to affect most the players who make the least amount of money.
Think about it for a second: a mission runner earns pay and bounties, and then loses some ISK on market broker fees, and sometimes dumps some money on loyalty point store items (that he profits from anyway). Meanwhile, the pvper rapidly buys insurance and clones, and then has to pay for wars, locator agent services, quick station repairs, etc etc out of pocket. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 11:32:00 -
[298] - Quote
Destiny Corrupted wrote:Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies. The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant. And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts.
Very true, with one character in 0.0 (about 12 mill sp) I used to rat asteroid belts and half of those skills were mining/industry.
Some of these high sp people do have a mix of industry and combat. I've known people start out in industry then switch to combat. Also known people play only one high level character.
I have multiple accounts, of which 4 or 5 (at least 4 probably 5, no longer remember the details as I'm no longer using them but it doesn't matter to me). People say make an alt but there are people that don't want to make an alt even if it does mean that they could earn more efficiently in EVE. I'm actually one of those now, long gone are the days of me having alts (through choice) so it's this character or nothing come what may.
|

Tippia
Sunshine and Lollipops
14294
|
Posted - 2013.05.16 11:38:00 -
[299] - Quote
...oh, and the aforementioned 120bn/day in market fees was before the tax increase and with much lower population. It should be at least 150-180bn now before even accounting for the 20% increase in server activity, which in and of itself should translate fairly directly into a similar increase in ISK taxed.
Put in other terms, a 10% (percent, not percentage points, to a base rate of 1.65) increase in market fees would sink as much ISK as clones do, and would do it much more equitably.
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . Older players (generally) make more money because they know the game better, not because they have more SP. Penalising them on account of the latter to make up for the former is nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

addelee
Low Sec Pharmacies The East India Co.
49
|
Posted - 2013.05.16 11:49:00 -
[300] - Quote
I wouldn't mind pumping more money into the market either (and the null market is generally much higher in cost that highsec due to supply). Be it tax or whatever as at least there are sklls that help reduce these things. There are no skills to reduce clones. I actually feel like I get something out of a ship and it's fitting as I learn what works, what doesn't work, etc. The cost of the clone offsets this as you're less likely to try different things in cheaper ships. Losing a clone in a 4bill mach fit is a drop in the ocean but it isn't when the ship costs 50% less than the clone. It makes no logical sense.
Eve prides itself on every action having a reaction; the longer you play, the longer you are forced to grind. |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
51
|
Posted - 2013.05.16 12:25:00 -
[301] - Quote
Bi-Mi Lansatha wrote:No, I am saying knowing the game mechanic of clones, choosing to train up a 200M skill point, know the chances of being podded in a T1 during PvP is high, and still using that toon in PvP... is a choice.
Ok, let's say I choose NOT to dump all my ship/core/fitting/weaponry etc. skills on 1 character. Let's say I make the decision to have different characters for the different ships I fly. Bear in mind that I fly 3 races up to BS 5, and 4 races sub BS.
This means, using the new ship skill progression system, to fly all my current ships I would have to train at least 4 pilots, one for each race. Or potentially a maximum of 12 pilots (I'm merging Frigs and Cruisers since Frig 5 doesn't eat up too many skill points):
4x BS pilots 4x BC pilots (including CS 5) 4x Cruiser + Frig pilots (inc. all t2 ships)
On top of that, I would also have to train the following skills for EACH of my pilots:
Core skills: Look up core certificates, I have them at Elite, including Multitasking (LOL) Drones: Apart from frigates (and even then a lot of them can use drones) pretty need drones to 5 and related support skills Navigation Weaponry support skills: BS/BC pilots would ALSO need t2 small/medium guns to get the large t2 guns
So you're telling me this is a more viable choice? In case you haven't realized it yet, the killer isn't the ship/weapon skills, it's the SUPPORT AND OTHER CORE SKILLSpÇé To have different pilots with less SP each, I would have to train the SAME support skills a minimum of 4 times. Why?
Quote:It is going to cost you. You know that. I have been told over and over again that skill points mean so little (by some) or cap out at a certain (65M which makes sense), so anything else you put in your PvP character is a choice, but you aren't improving you PvP abilities and are costing yourself more ISK.
It is a choice some make and accept. Others make it and have tears... for them it is a poor choice.
You're saying that the applicable SP caps out, and yes it does. Anything else put on my PVP character is a choice? Ok, so would YOU train up one race of ships, or one class of ships, getting all the support skills to a certain level, then retrain those same skills on a different character, just to fly a difference race or class of ships?
Please note that the total required SP to get BS 5, BC 5, Cruiser 5, Destroyer 5, Frigate 5 for 1 race is: 5,888,000 SP.
What I put on my PVP character beyond the core skills is the option to fly multiple types of ships, which I think almost PVPer does eventually. It doesn't improve my PVP abilities (SP does not have as much of a factor compared with skill anyway, so your point is moot), but it sure does cost LESS than if I had to create different alts to fly all the different types of ships I can fly now.
Also, yes, getting podded does cost me. I don't mind losing pirate implants/hardwirings etc, but when your naked clone costs about the price of a well fitted cruiser, that cost makes it silly.
Quote:Some bitter vets are shedding tears because it isn't fair.
Other are pointing out a game mechanic that might be detrimental to the game play.
Both want the same goal, but for different reasons. Who gives a **** about crybabys?
So, someone points out a game mechanic which might be detrimental to game play, and you disagree by default because there are also crybabys whining on the same topic? Or do you merely disagree? If so, why do you constantly bring in whiners and ranters into your posts?
Actually, would you mind answering some questions for me, for the sake of discussion? 1. What's your current SP total (on your main/alt whatever)? 2. Do you PVP? If so, where? 2. Why do YOU think the current clone prices should stay as they are? 3. Do you believe that higher SP = richer pilot? |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
51
|
Posted - 2013.05.16 12:29:00 -
[302] - Quote
Bi-Mi Lansatha wrote:It isn't even a question of higher SP toons paying more, but also that the cost mostly fall on PvPers. Those toon with 200M that are industrialist suffer little with this system, yet enjoy all of the advantages of their high skill level.
I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different?
Say the industrialist wanted to try some PVP. What ship should said industrialist fly? A T1 frigate? Bigger? Better? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 13:23:00 -
[303] - Quote
lollerwaffle wrote: So, someone points out a game mechanic which might be detrimental to game play, and you disagree by default because there are also crybabys whining on the same topic? Or do you merely disagree? If so, why do you constantly bring in whiners and ranters into your posts?
Actually, would you mind answering some questions for me, for the sake of discussion? 1. What's your current SP total (on your main/alt whatever)? 2. Do you PVP? If so, where? 2. Why do YOU think the current clone prices should stay as they are? 3. Do you believe that higher SP = richer pilot?
The argument for reduced clone costs is based around increasing PVP options for high SP characters with the intent of increasing overall PvP.
This assumes that PvP is a good thing and that more of it would be better for the game. Not everyone wants to see more PvP and it hasn't ever been "proven" that the current levels and opportunities for combat are too low. I am a PvPer myself and I think the opportunities for combat are about right, maybe they could be a little higher.
However the far more limiting factor for PvP is power creep. You see this when a young corp gets wardeced by an old one. They get massacred a few times and then they dock up. The older players are pushing 3 times the DPS, tank, cap etc from the younger players just based on the compounding factors of good skills, good gear, boosters and implants. One of the few limits on the older players is the cost of their clones. To remove this will further widen the gap.
So while reducing the price of clones would open more pvp options for the highest skilled characters it would at the same time exasperate the problem of power creep. I think there would be no net gain in PvP options game wide from this change.
1. I'm not posting my SP total. I think the mean value in game of active pilots is 30 to 50 million. 2. yes, null and low. I'm terrible at getting my pods out and lose a lot of them. 2 the 2nd. Because people that skilled combat pilots to a level that is difficult to pay for have had a lot of convenience for doing so. I think clone costs are a good balance for that. Also I don't think there will be a net gain in PvP from this change, although it may look that way because sooo many players at the bottom have become completely averse to it. 3.I think that high SP pilots have more options for grinding ISK, this makes it easier to find one that is enjoyable. Where as low SP pilots tend to specialize or accept lower income along a wide range of options. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 13:29:00 -
[304] - Quote
And highSP chars already have options for small ship PvP; go fight in lowsec or wardec someone and roam highsec. Theres no bubbles so really you should not be loosing many pods. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:30:00 -
[305] - Quote
"Enjoyable grind" is an oxymoron. No method (aside maybe from scamming) of making ISK is enjoyable for its own sake, because of how shallow this game is. The players who have done nothing but pve are unaware of this fact, because they never needed to spend money on something that wasn't necessary to make more of it. We've already established that more options doesn't equate to more efficiency. Thus the extra "options" thing is of no use to a high-SP player who needs to make ISK solely for the purpose of having clones to pvp in.
Corey Fumimasa wrote:And highSP chars already have options for small ship PvP; go fight in lowsec or wardec someone and roam highsec. Theres no bubbles so really you should not be loosing many pods. Why should players who only want to create content (for themselves and for others) by seeking pvp opportunities be precluded from whole sections of space just because they don't want to spend hours sculpting their wallets in solitude? A poor player, no matter how old he is, can save money on ships and modules down to the point of them being free (rookie ships). Yet with clones, he's unable to do that because there's a pricing floor that increases with each passing day. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 13:37:00 -
[306] - Quote
Destiny Corrupted wrote:"Enjoyable grind" is an oxymoron. No method (aside maybe from scamming) of making ISK is enjoyable for its own sake, because of how shallow this game is. The players who have done nothing but pve are unaware of this fact, because they never needed to spend money on something that wasn't necessary to make more of it. We've already established that more options doesn't equate to more efficiency. Thus the extra "options" thing is of no use to a high-SP player who needs to make ISK solely for the purpose of having clones to pvp in.
Resource management is a great part of Eve, it gives meaning to combat and allows a wider range of gamer to interact. FPS console games do a much better job of presenting a straight up brawl. It seems like the players who want to see clone costs reduced would like to see more of that type of gaming in Eve. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Bi-Mi Lansatha
The Scope Gallente Federation
140
|
Posted - 2013.05.16 13:38:00 -
[307] - Quote
lollerwaffle wrote: So, someone points out a game mechanic which might be detrimental to game play, and you disagree by default because there are also crybabys whining on the same topic? ....
You may not have noticed, but I have agreed that the costs should be changed or removed totally if it is affected PvP... on this thread and the other one.
lollerwaffle wrote: Actually, would you mind answering some questions for me, for the sake of discussion? 1. What's your current SP total (on your main/alt whatever)? 2. Do you PVP? If so, where? 2. Why do YOU think the current clone prices should stay as they are? 3. Do you believe that higher SP = richer pilot?
1. 11.5M 2. 0.0 and low, but just getting started... dying. Three ships and three pods. 3. No. 4. No.
Good enough?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:42:00 -
[308] - Quote
Corey Fumimasa wrote:Resource management is a great part of Eve, it gives meaning to combat and allows a wider range of gamer to interact. FPS console games do a much better job of presenting a straight up brawl. It seems like the players who want to see clone costs reduced would like to see more of that type of gaming in Eve. Absolutely not. Am I asking for NPC sell order ships to be seeded on the market, test server-style? No. In fact, what I support is the opposite of that; removing unnecessary payments to NPCs and letting player-made goods and services pick up the slack. Every ISK that a player saves on clones is an ISK he's going to spend on something created or found by another player, and this will only serve to strengthen EVE's economy. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
140
|
Posted - 2013.05.16 13:42:00 -
[309] - Quote
lollerwaffle wrote: Say the industrialist wanted to try some PVP. What ship should said industrialist fly? A T1 frigate? Bigger? Better?
His choice, but if has 200M skill points, knows the cost of clones, but PvPs anyway and gets podded. Then complains... 
That is no different than a miner taking out a retriever untanked and losing, then complaining.
You know the game mechanics... what did you think was going to happen?
|

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 13:43:00 -
[310] - Quote
Destiny Corrupted wrote:"Enjoyable grind" is an oxymoron.
I don't know, in this game you're right but in some others it can be easy to grind the same mobs over and over for hours, it can be kind of relaxing if you find the right type of mob but you do end up in kind of a semi-state of consciousness. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:44:00 -
[311] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote: Say the industrialist wanted to try some PVP. What ship should said industrialist fly? A T1 frigate? Bigger? Better?
His choice, but if has 200M skill points, knows the cost of clones, but PvPs anyway and gets podded. Then complains...  That is no different than a miner taking out a retriever untanked and losing, then complaining. You know the game mechanics... what did you think was going to happen? You do think that pvp is a good thing for this game, right?
Because you make it sound like you don't, what with the whole "well maybe he shouldn't pvp if he thinks clones are too expensive" line of thinking. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Bi-Mi Lansatha
The Scope Gallente Federation
140
|
Posted - 2013.05.16 13:52:00 -
[312] - Quote
lollerwaffle wrote:...So you're telling me this is a more viable choice?... I am saying it is a choice... a player choice. You may not like it, but it is the choice CCP has given you.
Look at this way. How many players on this thread and the other one have said they do not PvP because they have put all of their SP in one toon? They made that choice. They could have put toon into a T1 frigate alt, but they didn't... so now they have locked themselves out of part of the game.
Which is more viable under the present game mechanics if you want to PvP in a T1 frigate... put everything in one toon and not PvP or put some in an alt and PvP?
|

Bi-Mi Lansatha
The Scope Gallente Federation
140
|
Posted - 2013.05.16 13:55:00 -
[313] - Quote
Destiny Corrupted wrote: You do think that pvp is a good thing for this game, right?
Because you make it sound like you don't, what with the whole "well maybe he shouldn't pvp if he thinks clones are too expensive" line of thinking"...
No... you are not reading, but simply complaining.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 14:00:00 -
[314] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote:...So you're telling me this is a more viable choice?... I am saying it is a choice... a player choice. You may not like it, but it is the choice CCP has given you. Look at this way. How many players on this thread and the other one have said they do not PvP because they have put all of their SP in one toon? They made that choice. They could have put toon into a T1 frigate alt, but they didn't... so now they have locked themselves out of part of the game. Which is more viable under the present game mechanics if you want to PvP in a T1 frigate... put everything in one toon and not PvP or put some in an alt and PvP? Being required to buy more accounts doesn't constitute player choice, because let's face it, even with three character slots you'll still reach a point where your clones cost sixty million each.
And thus you don't have a choice, but the illusion of choice, because your only alternative to not paying clone costs if you want to pvp is to not update your clone, which has downsides so severe that it can hardly be called rational.
It's like if you pull a hummer up to me, tag me with a fifty cal, and tell me that I can choose between giving you my sneakers and getting shot. Unless we're arguing semantics, no, that's not really a choice. It's an offer I can't refuse. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
485
|
Posted - 2013.05.16 14:02:00 -
[315] - Quote
Destiny Corrupted wrote: Why should players ...edited for space... be precluded from whole sections of space just because they don't want to spend hours sculpting their wallets in solitude? ...
For the same reason that players must train and save up ISK to buy better ships. The game environment is defined by its limits as much as by its breadth. It is frustrating not to be abble to go everywhere or to fly everything, but that frustration is exactly the thing that makes it fulfilling when you finally figure out how to get there.
Destiny Corrupted wrote: Why should players who only want to create content (for themselves and for others) by seeking pvp opportunities
I think that many of the proponents of clone cost reduction are after this exact thing. However content creation in Eve is also about destroying something that someone else built, not all of the advocates are benign.
And there are some very important balance issues with regards to Sov warfare, for large old alliances this change is a boon that will allow them to be more aggressive in future campaigns.
Its interesting that SW null got very dangerous a few days before the 30% drop! lol, let me find my tin foil hat =-P -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

To Be Me
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.16 14:04:00 -
[316] - Quote
your an idiot
nuff said |

Bi-Mi Lansatha
The Scope Gallente Federation
141
|
Posted - 2013.05.16 14:09:00 -
[317] - Quote
lollerwaffle wrote: You're saying that the applicable SP caps out, and yes it does. Anything else put on my PVP character is a choice? Ok, so would YOU train up one race of ships, or one class of ships, getting all the support skills to a certain level, then retrain those same skills on a different character, just to fly a difference race or class of ships?...
First, I am told skills cap out for PvP and I believe it.
Second, I am/planning on putting as many combat skills in my PvP toons as I can, but I don't plan on putting non-combat skills in those toons. (I have seen clone costs.)
Let me ask you a question. Suppose CCP decides that clone cost are 'odd', and decide to change them and make clones cost 1M ISK for the first 400M skill points (no one is there yet) and 10B ISK for anything above that. Then in the future player A comes to this forum and complains that his 800M skill point character can't fly T1s.
Last month a new player came to these forums complaining that he took a Procurer into lowsec and got killed by a gate camp. He knew the game mechanic: lowsec is dangerous use and lat, etc. Is complaints were the same: I shouldn't have to.... it isn't fair.. they need to change the game... etc.
Both know the game mechanic yet choose to make choices that are bad for them... by their own admission.
Do you support changing the game to protect players from themselves?
|

Bi-Mi Lansatha
The Scope Gallente Federation
141
|
Posted - 2013.05.16 14:11:00 -
[318] - Quote
Destiny Corrupted wrote: Being required to buy more accounts doesn't constitute player choice...
Interesting, because I have been told since day one... "lost a ship in lowsec to a gate camp.... did you scout?"
|

Bi-Mi Lansatha
The Scope Gallente Federation
143
|
Posted - 2013.05.16 14:18:00 -
[319] - Quote
Destiny Corrupted wrote: ... because let's face it, even with three character slots you'll still reach a point where your clones cost sixty million each...
I am told 60M skills points is the max a toon really can use for PvP. So when my PvP toon gets to that point... why would I put more skills into it? If I did, knowing that it was going to cost me more ISK... who is at fault? |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 14:32:00 -
[320] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote: You're saying that the applicable SP caps out, and yes it does. Anything else put on my PVP character is a choice? Ok, so would YOU train up one race of ships, or one class of ships, getting all the support skills to a certain level, then retrain those same skills on a different character, just to fly a difference race or class of ships?...
First, I am told skills cap out for PvP and I believe it. Second, I am/planning on putting as many combat skills in my PvP toons as I can, but I don't plan on putting non-combat skills in those toons. (I have seen clone costs.) Let me ask you a question. Suppose CCP decides that clone cost are 'odd', and decide to change them and make clones cost 1M ISK for the first 400M skill points (no one is there yet) and 10B ISK for anything above that. Then in the future player A comes to this forum and complains that his 800M skill point character can't fly T1s. Last month a new player came to these forums complaining that he took a Procurer into lowsec and got killed by a gate camp. He knew the game mechanic: lowsec is dangerous use and lat, etc. Is complaints were the same: I shouldn't have to.... it isn't fair.. they need to change the game... etc. Both know the game mechanic yet choose to make choices that are bad for them... by their own admission. Do you support changing the game to protect players from themselves?
Your PvP toons, which suggests you also have PvE ones. If you want to make the game harder for yourself why don't you just use one character. Quite a few people do only use 1 character, does it put them at a disadvantage, yeah of course it does if you compare a person with alts and a person without alts., but that's their choice.
You can make this game as hard or as easy as you like for yourself but that doesn't mean you should dictate how others play. Sure lots of subjects are open for discussion and so they should be.
Ah the Procurer, was that really last month, does not seem that long ago. The guy that was complaining about meaningless PvP because he thought he should be able to explore low-sec without being shot at. I don't think anyone really took him seriously some had a bit of fun with his comments.
Some complaints have merit and some don't, most people can tell the difference especially if they keep an open mind.
|

Mangold
Invicta.
35
|
Posted - 2013.05.16 14:52:00 -
[321] - Quote
Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp?
I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that.
I do believe that you are correct that the isk sink of clone costs are relatively small.
However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you:
- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? |

Six Six Six
Republic Military School Minmatar Republic
41
|
Posted - 2013.05.16 14:56:00 -
[322] - Quote
Mangold wrote:
Also a lot of posts
 |

Othran
Route One
494
|
Posted - 2013.05.16 15:15:00 -
[323] - Quote
Bi-Mi Lansatha wrote:I am told 60M skills points is the max a toon really can use for PvP.
You have been misinformed.
If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out. |

Tippia
Sunshine and Lollipops
14297
|
Posted - 2013.05.16 15:30:00 -
[324] - Quote
Mangold wrote:So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? No, the argument is that it's silly to penalise people for having used a character for a long time; that it's silly that GÇ£cheap funGÇ¥ is mechanically being taken away from players just because they're old; that there is an implicit (and incorrect) assumption that SP = Power and that this power needs a counter-balance in the form of completely unrelated cost increases; that it makes no sense that non-universal (but game-critical) gameplay is disincentivised with skewed penalties.
Quote:However, the major thing about this game is that losses should (in my opinion) hurt. GǪand that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses). SP does not offer any such benefits GÇö or, more accurately, the benefits are capped at very low levels GÇö and yet the costs increase for no good reason, and they do not offer that ability to contextually tailor either the costs or the benefits to your choice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
737
|
Posted - 2013.05.16 15:36:00 -
[325] - Quote
Othran wrote:Bi-Mi Lansatha wrote:I am told 60M skills points is the max a toon really can use for PvP. You have been misinformed. If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out.
With 60M skill points you can't perfectly fly all T1/T2/T3 ships up to battleship in a single race. With average skill levels yes, with perfect skills no, it's about the double. *removed inappropriate ASCII art signature* - CCP Eterne |

March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 15:37:00 -
[326] - Quote
Tippia wrote:Quote:However, the major thing about this game is that losses should (in my opinion) hurt. GǪand that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses). implants? what is implants?
learning implants are to be removed if people will whine loud enough. attribute implants? you can live without them. I would say like 10% of people use really expensive attribute implants and even less people use pirate sets. Personally i don't use any.
result? free pod. kill it at your please, i will not waste my time returning to station to take new ship
would love to have all these ideas implemented  |

Bi-Mi Lansatha
The Scope Gallente Federation
145
|
Posted - 2013.05.16 15:40:00 -
[327] - Quote
Othran wrote:Bi-Mi Lansatha wrote:I am told 60M skills points is the max a toon really can use for PvP. You have been misinformed. If you exclude capital ships then you're probably looking at around 130mill SP of relevant PvP skills - and that's not maxing everything out. It is possible... people tell me a lot of thing s on this forum.
|

Tippia
Sunshine and Lollipops
14297
|
Posted - 2013.05.16 15:42:00 -
[328] - Quote
March rabbit wrote:implants? what is implants? Things you stick in your clone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Ruvin
123
|
Posted - 2013.05.16 15:46:00 -
[329] - Quote
Every reply i readed was about "new players" being able to make lots of money ... Which wasnt the point , the point was that veteran characters , can and usually make enough money to be able to lose more and pay more . I doubt they should be taxing someone on how "good/smart" he is , but the sp or age of his character is a pretty decent indicator . Important point , its not about new player's arent able to make billions , but about OLDER players being able to make Lots/enough . Mining/manufacturing/mission the standart stuff people do , yes there are scammers , super succesful traders and so on , but lot of eve population is still normal players and they do normal stuff . So that stuff should be enough at 100m sp to buy clones Opportunities multiply as they are seized. |

Ruvin
123
|
Posted - 2013.05.16 15:52:00 -
[330] - Quote
fit a nice t2 ship to rat , or run lvl4 missions or incursions . need plenty sp . mining in a hulk with good skills for mining and refining etc etc or having a great manufacturer runing many lanes with maybe his POS All of this needs SP . The new players having billions arent "normal player base" theyre just a bit outstanding and doing better then the normal people . If you have 100m sp and you dont want to mine , do pve , do industry and only pvp , then thats youre problem not the cost of the clone . Money need to be made , and you can argue how much you want , but its easier with higher SP .
Opportunities multiply as they are seized. |

Zen Dijun
Xoth Inc Unclaimed.
17
|
Posted - 2013.05.16 15:52:00 -
[331] - Quote
Just because a player is "old" in EVE doesn't necessarily translate into lots of ISK any more than owning golf clubs means that person is a pro at Golf.
It's possible to simply let your toon train year after year without doing much of anything else. Or, such as in my case, I am an industrial toon and I don't PVP. That being said, I don't have that much time to play EVE so I don't have a lucrative income either. Yes, clone costs are a consideration for me and PVP in addition to ship/fits loss. I'll PVP when I have ISK to throw away because typically, that's what ends up happening. Replacing clones, implants, ships, modules, etc... is a pretty good hit to the wallet and a problem if your wallet isn't heaping over.
-- Zen
|

Othran
Route One
495
|
Posted - 2013.05.16 16:00:00 -
[332] - Quote
From my perspective its an annoyance as I have said elsewhere in the thread.
However the questions CCP should be asking themselves are :
Is it good game design to penalise characters with higher SP?
Is it good game design to penalise people enough that they feel they have to train the same basic crap time and again on an alt?
Is it good game design to encourage people (via penalties) to stop training a character?
I've trained so many damn alts up now that I feel no attachment to any character - Othran is nominally my "main" but that's more for forum reasons now than anything else. That is a direct result of the "alt culture" Eve game design forces upon you - and I readily acknowledge that medical clone costs are a minor part of that "alt culture". |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
737
|
Posted - 2013.05.16 17:01:00 -
[333] - Quote
Ruvin wrote:Every reply i readed was about "new players" being able to make lots of money ... Which wasnt the point , the point was that veteran characters , can and usually make enough money to be able to lose more and pay more .
Nope, it's not a matter of taxing stupidity or smartness because then taxes would be raised at 100% for everything. It's a matter of taxing activity and not the capacity of, because one exists and the other is hypothetical.
So what do we have?
Characters without implants very low skills some not even training any more after the required skills for trading, dealing and strongly impacting in the game economy, which is NOT an intended mechanic. These characters for most and because of this activity don't need implants, don't undock with expensive ships or ships at all, don't get podded and the only downside of their activity is to pay the same level of taxes than any one else that plays the game as intended.
On the other side you have skilled characters that have to reduce their activity because they're penalized for actually playing the game as it is intended, which is silly at levels beyond any reason.
So where's the real problem and the connection?
There's the SP connection and the fact SP does not mean richer, it's only a difference in economical activity, not because of some whatever idiots idea of smarter or less smarter choices.
The problem is that the economy penalizes the player on the long run SP doing anything else than log on for trading and log off to play world of tanks or planetside 2, because of this silly isk sync put in clones when it should be put on market trading and fees results in less risks taken by those players by limiting their pvp activity.
Do you understand or you don't want to understand? *removed inappropriate ASCII art signature* - CCP Eterne |

ian papabear
North Eastern Swat Pandemic Legion
69
|
Posted - 2013.05.16 17:06:00 -
[334] - Quote
I seriously cannot believe people still make these silly threads.
the solution is simple, i said it once and ill say it again.
If you are at the point where you can not maintain a high sp char , dont play the game,
if you dont know how to make isk by 100 mill sp, dont play the game.
if you dont want to die, dont put yourself in a position where you are likely to die
if you arent willing to change your playstyle, dont play the game.
you nor any other high sp char should be complaining about high clone costs, http://www.youtube.com/watch?v=nNReV76PtqM |

Six Six Six
Republic Military School Minmatar Republic
42
|
Posted - 2013.05.16 17:08:00 -
[335] - Quote
Sergeant Acht Scultz wrote:Characters without implants very low skills some not even training any more after the required skills for trading, dealing and strongly impacting in the game economy, which is NOT an intended mechanic. These characters for most and because of this activity don't need implants, don't undock with expensive ships or ships at all, don't get podded and the only downside of their activity is to pay the same level of taxes than any one else that plays the game as intended.
They don't even need to pay taxes if they make a solo corp.
Edit: They do have to pay trading costs but then so does everyone, but then maybe that's what you meant. Although their trading costs will be lower than a lot of peoples as they have the relevant skills trained. |

Destination SkillQueue
Are We There Yet
4983
|
Posted - 2013.05.16 17:19:00 -
[336] - Quote
ian papabear wrote:I seriously cannot believe people still make these silly threads.
the solution is simple, i said it once and ill say it again.
If you are at the point where you can not maintain a high sp char , dont play the game,
That's not a solution to the presented issue. That's giving up.
ian papabear wrote:if you dont know how to make isk by 100 mill sp, dont play the game.
That isn't a solution either.
ian papabear wrote:if you dont want to die, dont put yourself in a position where you are likely to die
Neither is that.
ian papabear wrote:if you arent willing to change your playstyle, dont play the game.
And another miss.
ian papabear wrote:you nor any other high sp char should be complaining about high clone costs,
Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though. |

ian papabear
North Eastern Swat Pandemic Legion
70
|
Posted - 2013.05.16 17:27:00 -
[337] - Quote
Destination SkillQueue wrote:ian papabear wrote:I seriously cannot believe people still make these silly threads.
[quote=ian papabear]you nor any other high sp char should be complaining about high clone costs, Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though.
my post may have come off as a bit immature, but looking at the op's post
"With full set of implants +4s im looking at 100 million isk if i die thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp."
lets break down the post , basically he is saying "high clone" cost's are a detriment to pvp., well where do you pvp? low/null/high/
i would say youre reasonably okay with flying 4s through low and probably okay with 4s and 5s in highsec, provided you know to warp off after a fight, i wouldnt be rocking anything above 3s in null, simply because its null(bubbles)
its a matter of changing what you do, 100mill isk should be so minuscule to a 100mill sp char, its only a small percentage of the expensive ass skills you have implanted over time.
basically, you and by you i mean anyone who complains about high clone costs have no argument.
there are only two ways you can pay for eve, youre eithering plexing or or paying with real cash, doesnt matter which of the two you are doing, if you are doing either or, you are putting in the time and effort to keep your game running and if you can do that you can afford 100 mill. http://www.youtube.com/watch?v=nNReV76PtqM |

March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 17:29:00 -
[338] - Quote
Zen Dijun wrote:It's possible to simply let your toon train year after year without doing much of anything else. Or, such as in my case, I am an industrial toon and I don't PVP....
Zen Dijun wrote:Yes, clone costs are a consideration for me and PVP in addition to ship/fits loss. so you basically just collect SP? and medical clone cost for you is not factor you need to work out but wall you see and still will blow your car of?
Looks like good business strategy  |

Angelhunter
Conquering Darkness
8
|
Posted - 2013.05.16 17:35:00 -
[339] - Quote
Clone costs are a joke, always have been. I make more than enough isk to support myself, yet i still think its completely stupid how much i have to spend on a pod when dictor bubbles have made podding the norm.
Over the past few expansions CCP has made a lot of changes to help out newer players while not much is done for older players. With as many times as threads pop up about clone costs being too high its pretty clear the majority of High Skilled players would like to see a change in this area.
|

Angelhunter
Conquering Darkness
8
|
Posted - 2013.05.16 17:38:00 -
[340] - Quote
ian papabear wrote:Destination SkillQueue wrote:ian papabear wrote:I seriously cannot believe people still make these silly threads.
[quote=ian papabear]you nor any other high sp char should be complaining about high clone costs, Maybe so, but you didn't address any of the reasoning behind the complaints or manage to provide any reasons at all why we shouldn't complain about it. Your opinion is noted though. i would say youre reasonably okay with flying 4s through low and probably okay with 4s and 5s in highsec, provided you know to warp off after a fight, i wouldnt be rocking anything above 3s in null, simply because its null(bubbles)
Therein lies one of the major issues for me, its simply too easy to get podded in both Null and W-Space. 1 bubble and you know its gonna be a quick trip home.
|

March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 17:41:00 -
[341] - Quote
Angelhunter wrote:Therein lies one of the major issues for me, its simply too easy to get podded in both Null and W-Space. 1 bubble and you know its gonna be a quick trip home. yea. and this is the thing you need to keep in mind when you choose where to live and pvp.
it's like me would do lvl4s in my pimped carebearmobile in caldari space being member of minmatar militia 
|

ian papabear
North Eastern Swat Pandemic Legion
71
|
Posted - 2013.05.16 17:43:00 -
[342] - Quote
well this is why you have features for systems that include jumber of jumps, kills, pilots docked and active, I use all this when taking routes through nullsec and what I also do is when travelining long distances in null is i stop at every few other stations and change my medical clone so if i do get caught Im not htat ar from desti and I always rock 3s in null, so sometimes the pod costs do add up but its nothing that breaks my wallet http://www.youtube.com/watch?v=nNReV76PtqM |

Angelhunter
Conquering Darkness
8
|
Posted - 2013.05.16 19:30:00 -
[343] - Quote
ian papabear wrote:well this is why you have features for systems that include number of jumps, kills, pilots docked and active, I use all this when taking routes through nullsec and what I also do is when travelining long distances in null is i stop at every few other stations and change my medical clone so if i do get caught Im not that far from desti and I always rock 3s in null, so sometimes the pod costs do add up but its nothing that breaks my wallet
if i can figure this out, so can a 100 mill sp char
All that information is great, but none of it is in real time as compared to that roaming group with a dictor who just rolled into your path. I fly with a lot more expensive implants than +3's at all times because i can afford to. I can also afford my clone costs without any issues.
My Issue is that with as much money as we already spend on our ships, mods, and implants, not too mention the amount of time and money we have given this game to get where we are, can we at least be given a break on our clone costs? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
486
|
Posted - 2013.05.16 20:04:00 -
[344] - Quote
Angelhunter wrote: All that information is great, but none of it is in real time as compared to that roaming group with a dictor who just rolled into your path. I fly with a lot more expensive implants than +3's at all times because i can afford to. I can also afford my clone costs without any issues.
My Issue is that with as much money as we already spend on our ships, mods, and implants, not too mention the amount of time and money we have given this game to get where we are, can we at least be given a break on our clone costs?
Many people in support of lowering clone costs claim to have no trouble paying for them. There's also more alts posting on the "remove clone cost BW" And the main issue often comes down to a sense of "justice" about clone costs; why are high SP characters being "punished" is a phrase that comes up a lot.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Six Six Six
Republic Military School Minmatar Republic
47
|
Posted - 2013.05.16 20:15:00 -
[345] - Quote
Corey Fumimasa wrote:Angelhunter wrote: All that information is great, but none of it is in real time as compared to that roaming group with a dictor who just rolled into your path. I fly with a lot more expensive implants than +3's at all times because i can afford to. I can also afford my clone costs without any issues.
My Issue is that with as much money as we already spend on our ships, mods, and implants, not too mention the amount of time and money we have given this game to get where we are, can we at least be given a break on our clone costs?
Many people in support of lowering clone costs claim to have no trouble paying for them. There's also more alts posting on the "remove clone cost BW" And the main issue often comes down to a sense of "justice" about clone costs; why are high SP characters being "punished" is a phrase that comes up a lot.
Alts have always posted on these forums as long as I can remember (2007) although did play from 2005 although never used to visit the forums back then.
Must admit would have liked to have played from 2003, but didn't know the game existed back then.
Yeah, clone costs are too expensive, I'm glad you recognise that fact.
So when they get reduced at least you won't be too disappointed.
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
487
|
Posted - 2013.05.16 21:06:00 -
[346] - Quote
Six Six Six wrote: Alts have always posted on these forums as long as I can remember (2007) although did play from 2005 although never used to visit the forums back then.
Must admit would have liked to have played from 2003, but didn't know the game existed back then.
Yeah, clone costs are too expensive, I'm glad you recognise that fact.
So when they get reduced at least you won't be too disappointed.
Oh I'm not going to be disappointed 6, I don't think there is a special CCP monitoring department that reads through all these threads and then makes recommendation about game direction based on the most successful/persevering posters.
I participate in the forums because you can learn a lot about other gamers here; what they like or dislike and how the game makes them feel. Just good conversation if you like games.
The alts are interesting in that it hides a bit about the person behind the keyboard, that in itself says something about the them. And the tone of their speaking along with their tendencies to group on one side or the other of an issue provide several more data points.
I don't mind the alts, in actuality most people here post with an alt, even its its just one step away from their real selves =-) -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Angelhunter
Conquering Darkness
8
|
Posted - 2013.05.16 21:23:00 -
[347] - Quote
Corey Fumimasa wrote:Angelhunter wrote: All that information is great, but none of it is in real time as compared to that roaming group with a dictor who just rolled into your path. I fly with a lot more expensive implants than +3's at all times because i can afford to. I can also afford my clone costs without any issues.
My Issue is that with as much money as we already spend on our ships, mods, and implants, not too mention the amount of time and money we have given this game to get where we are, can we at least be given a break on our clone costs?
Many people in support of lowering clone costs claim to have no trouble paying for them. There's also more alts posting on the "remove clone cost BW" And the main issue often comes down to a sense of "justice" about clone costs; why are high SP characters being "punished" is a phrase that comes up a lot.
Sometimes it does feel like a bit of a punishment, i have played since 2003, won't ever hide behind an alt, and will always speak my mind.
i like what CCP has done in terms of making the game more new player friendly, but most of the subs in this game are long term players and their alt accounts. A change as simple as lowering clone costs will only make the majority of players happy.
Perhaps if not even reducing the cost of all clones as much as say one you hit 80m or 100m SP's the clone cost doesn't go any further beyond that point? Not too mention that a say 40m SP character specialized in a ship that a 140m SP character can fly the exact same suffers less of a loss than the 140m SP player when podded. How exactly is that fair? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
487
|
Posted - 2013.05.16 22:10:00 -
[348] - Quote
Angelhunter wrote: Sometimes it does feel like a bit of a punishment, i have played since 2003, won't ever hide behind an alt, and will always speak my mind.
i like what CCP has done in terms of making the game more new player friendly, but most of the subs in this game are long term players and their alt accounts. A change as simple as lowering clone costs will only make the majority of players happy.
Perhaps if not even reducing the cost of all clones as much as say one you hit 80m or 100m SP's the clone cost doesn't go any further beyond that point? Not too mention that a say 40m SP character specialized in a ship that a 140m SP character can fly the exact same suffers less of a loss than the 140m SP player when podded. How exactly is that fair?
Its fair because the 140 million char is bringing more to the table in terms of options that the younger player will have to guess about.
For instance a 1 year old in a myrm may be pretty good, but you can make a good guess that he has good armor skills, good drones, and if he is a pvper will have auto cannons a pve guy will have rails. Thats just what he is going to have skilled up.
The 140 million char could have anything under the hood; passive shield with medium neuts, artillery, and speed mods to a straight up blaster basher x3 rep fit. This unknown is worth a lot from a tactical standpoint. And in order to balance things somewhat you need to have some kind of points, in the case of Eve it is clone costs.
Its not the best way to balance things, but its one of the few game mechanics that does. If they want to remove it I think we need to talk about other balances first.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

To Be Me
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.16 22:18:00 -
[349] - Quote
tl;dr |

OfBalance
Caldari State
473
|
Posted - 2013.05.16 22:20:00 -
[350] - Quote
The hypothetical arguments about what a vet ought to have (monetary, experience, or otherwise) don't even constitute an argument, really. Either vets (and players in general) respond to incentives and calculate their behavior based on the punitive cost adjustment of their clones, or they don't.
Even if the cost is negligible, it is still effectiely a disincentive to pvp for a portion of the population. So either disincentives don't matter and clone costs should be able to go as high as ccp wants for the purpose of pulling more isk out of the economy, or they do matter and this is a terrible place for an isk sink. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
487
|
Posted - 2013.05.16 23:24:00 -
[351] - Quote
OfBalance wrote:The hypothetical arguments about what a vet ought to have (monetary, experience, or otherwise) don't even constitute an argument, really. Either vets (and players in general) respond to incentives and calculate their behavior based on the punitive cost adjustment of their clones, or they don't.
Even if the cost is negligible, it is still effectiely a disincentive to pvp for a portion of the population. So either disincentives don't matter and clone costs should be able to go as high as ccp wants for the purpose of pulling more isk out of the economy, or they do matter and this is a terrible place for an isk sink.
Its pretty small as a sink and reduction of the cost will probably lead to more pod death anyway, so it should even out. If it were only the sink effect this could easily be removed.
The issues that I have seen with merit for keeping or raising clone cost either revolve around;
-Normalizing the feeling of risk for pilots of different skill levels. This is the hard core PvPers who want glorious kills with big numbers that will hurt. They want Eve combat to remain scary and dangerous because they enjoy it that way. That group will often point out that the cost for Eve combat has come down over the years as ever denser sources of ISK have been uncovered and pushed into the economy. So in real terms the clones and the loss of combat in general is less than it was 5 or 6 years ago.
-The cost on high level clones is one of the few balancing factors for new players v older players. Power creep and mudflation are 2 of the biggest problems in closed game worlds like Eve. CCP has kept inflation down to a dull roar. But power creep is starting to become serious despite Eves broad and fairly shallow skill tree. And players being overly distanced in terms of power levels is far more damaging to PvP than cost being a few % points off for one group or another.
The idea that clone costs are punishment is a perception, all the arguments for lowering clone cost follow this trend.
The inability of less powerful players to have an impact on more powerful ones is a quantifiable value that should be addressed before the lesser issue of percieved injustice.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
473
|
Posted - 2013.05.16 23:34:00 -
[352] - Quote
Corey Fumimasa wrote: The idea that clone costs are punishment is a perception, all the arguments for lowering clone cost follow this trend.
Punishment being your loaded substitute for disincentive, which is indeed the case. The argument doesn't change based on relative cost or your choice of words. You either have some mechanic that encourages pvp or you have something that discourages pvp. It's that simple.
|

Six Six Six
Republic Military School Minmatar Republic
47
|
Posted - 2013.05.16 23:35:00 -
[353] - Quote
Corey Fumimasa wrote:-The cost on high level clones is one of the few balancing factors for new players v older players..
I really don't even see that as a factor, balancing how?
You mean losses? Even if you are talking about losses it really won't make any difference to the newer player. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1042
|
Posted - 2013.05.16 23:39:00 -
[354] - Quote
CLONE COSTS ARE TOO DAMNED HIGH. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2040
|
Posted - 2013.05.16 23:48:00 -
[355] - Quote
Corey you make it sound like all pvp happens between the old and the young, when in fact reality is nowhere near as cut and dry like that. Everybody fights everybody, so when high clone costs financially limit the amount of pvp that some high-SP players can do, you remove their presence from both sides of the equation in any given conflict.
The only thing that high clone costs do is make less stuff get blown up; they don't magically shift the efficiency formula in favor of newbies. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Omlyn
Solyndra ECHA Heavy Industry Group
0
|
Posted - 2013.05.17 00:45:00 -
[356] - Quote
Sounds like the only issue is getting podkilled multiple times in a day. So make the the first podkill cost the full price, the second podkill cost half price, the third podkill half again. At downtime it goes back to full price. This prevents casual use of the pod express, but doesn't limit the vet from participating in the CTA multiple times without then having to carebear for a week to recover. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
489
|
Posted - 2013.05.17 01:28:00 -
[357] - Quote
OfBalance wrote: Punishment being your loaded substitute for disincentive, which is indeed the case. The argument doesn't change based on relative cost or your choice of words. You either have some mechanic that encourages pvp or you have something that discourages pvp. It's that simple.
"Punishment" isn't my word; I took that directly from several posts in these threads. It is a feeling that is held by many people who oppose the clone cost mechanic.
To me rules and limits in a game are the individual puzzle pieces that define the play area. Disincentives for certain actions and consequences for others balanced by rewards create a dynamic that makes gaming interesting.
The game is a continual process of pushing oneself past disincentives like resource depletion in order to set up the potential for victory. The threat of failure and potential loss competing with ones attention and focus as the brass ring is just coming into view is a core component of the game. Going through this process creates the feelings of dread and exultation that are so pronounced in Eve.
So disincentives are a part of the game and must not be removed. They can be balanced by greater reward if they are too strong, but to remove them would erode what is actually a very delicate and hard to attain formula for in game dynamics. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
475
|
Posted - 2013.05.17 01:40:00 -
[358] - Quote
Corey Fumimasa wrote: To me rules and limits in a game are the individual puzzle pieces that define the play area. Disincentives for certain actions and consequences for others balanced by rewards create a dynamic that makes gaming interesting.
And my argument is that they in-fact make the game less interesting. If you want to make a legitimate counter-argument, I would start with -why- you think that this disincentive makes the game interesting.
Yes, it is a consequence, but just because something is a consequence of your game actions does not validate it as a good mechanic worth preserving. AOE doomsday and old sov mechanics (not that the new sov. is much better) had a hell of a lot of consequences, but it wasn't making the game more interesting. It simply made the game more tedious.\
My point has been that it obviously discourages pvp, I believe that is the "interesting," part of the game. So your argument must be that discouraging pvp, to some degree, makes the game more interesting. And thus I really can't understand how you hold that position. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 01:41:00 -
[359] - Quote
Corey Fumimasa wrote:OfBalance wrote: Punishment being your loaded substitute for disincentive, which is indeed the case. The argument doesn't change based on relative cost or your choice of words. You either have some mechanic that encourages pvp or you have something that discourages pvp. It's that simple.
"Punishment" isn't my word; I took that directly from several posts in these threads. It is a feeling that is held by many people who oppose the clone cost mechanic. To me rules and limits in a game are the individual puzzle pieces that define the play area. Disincentives for certain actions and consequences for others balanced by rewards create a dynamic that makes gaming interesting. The game is a continual process of pushing oneself past disincentives like resource depletion in order to set up the potential for victory. The threat of failure and potential loss competing with ones attention and focus as the brass ring is just coming into view is a core component of the game. Going through this process creates the feelings of dread and exultation that are so pronounced in Eve. So disincentives are a part of the game and must not be removed. They can be balanced by greater reward if they are too strong, but to remove them would erode what is actually a very delicate and hard to attain formula for in game dynamics.
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:10:00 -
[360] - Quote
OfBalance wrote:Six Six Six wrote: You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
And thus entereth the "all vets are impossibly wealthy," fallacy again.
Not at all, just because you're a vet doesn't mean to say you have plenty of isk.
But the more isk someone has above what they need the more worthless it becomes to them. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
490
|
Posted - 2013.05.17 02:17:00 -
[361] - Quote
OfBalance wrote:
And my argument is that they in-fact make the game less interesting. If you want to make a legitimate counter-argument, I would start with -why- you think that this disincentive makes the game interesting.
Yes, it is a consequence, but just because something is a consequence of your game actions does not validate it as a good mechanic worth preserving. AOE doomsday and old sov mechanics (not that the new sov. is much better) had a hell of a lot of consequences, but it wasn't making the game more interesting. It simply made the game more tedious.\
My point has been that it obviously discourages pvp, I believe that is the "interesting," part of the game. So your argument must be that discouraging pvp, to some degree, makes the game more interesting. And thus I really can't understand how you hold that position.
Disincentives are interesting because they remind players of the risk. They set the stage for loss or victory. Like a wager at a poker table it lets you know that "the game has started, there will be a winner and a loser here." This transitional phase of forcing oneself to do something that is counter to our natures excites the fight or flight reflex which is what makes Eve exciting.
And the Idea of removing all disincentives to PvP just for the sake of PvP has no brakes, no stopping point. Once accepted then ships and mods should be free as working for them is a significant disincentive.
Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK. And even some of those players like the risk / reward system as it stands. Its tough for those people, but the mechanic would be very difficult to scale based on ISK generation, so they are stuck with a one size fits all value.
Also of note; these people have the option to move to empire space where there are no bubbles. There are plenty of fights there. Its not like this precludes all PvP because it can't be overcome, options already exist in game to mitigate clone loss. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

lollerwaffle
Clandestine Vector THE SPACE P0LICE
51
|
Posted - 2013.05.17 02:25:00 -
[362] - Quote
Between going to bed and getting into the office, seems there's been a ton of activity in this thread 
I think what most opponents of this misunderstand is:
It's not so much the arbitrary cost of clones for high SP characters. It's more to do with the costs relative to your ship.
Personally, I don't care if I get podded, unless I'm rocking a pirate set. It's an accepted risk that if I PVP, I may lose my ship, and if I lose my ship, I may get podded. The part most people (I think) are discussing is that because of this inherent risk of getting podded in a PVP situation, it does not make it financially viable to fly something disposable because your clone costs end up costing more than your ships.
The second issue is that, a lot of people automatically default to the argument that SP = power = experience = whatever. This is a fallacy as someone with 100m SP does not automatically have the experience or ability to make more than someone with 50mil SP.
Finally, there's also the issue of core/support skills. I think we can all agree, someone who PVPs a lot, would more likely than not have trained up all those skills to 5. A lot of people are saying, you can always choose to keep your clone costs low by using alts to fly different ships etc. Or training beyond X amount of skillpoints is your decision etc. However, assuming what Tippia posted is correct, i.e. applicable skills cap at around 30mil SP for a t1 cruiser, then imagine youve done up all your core support skills. If instead of flying a thorax, you wanted to fly a stabber instead. What makes more sense? Training Min Frig 4 -> Min Cruiser 5 and| Small t2 proj -> medium t2 projectiles OR training Core/Support up to a reasonable level then Min Frig 4 etc.?
e.g. A dictor pilot training up beyond the skills for his dictor means his clones cost more, and a dictor pilot is pretty guaranteed a pod loss 99% of the time. What happens when this pilot accumulates more SP over time? Is flying his dictor still a viable choice? Or if this pilot were to stop at dictors, what happens if he wants to fly something different or bigger? Train up another alt on those core skills?
Someone brought up an example of if clones costed 1M for up to 400mil SP. That's a pretty extreme example. I'd say something along the lines of, 1 mil ISK per 10mil SP?
tl;dr it's not the absolute costs but the relative costs of clones that needs to be looked at. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2044
|
Posted - 2013.05.17 02:28:00 -
[363] - Quote
Disincentives and risk/reward mechanisms are two entirely different things. A disincentive implies that there are no upsides to a particular activity. In a poker game, you're risking your money, but you also get the chance to make more than what you put in. Meanwhile, paying for my expensive clone won't make my ship more effective, or the enemies drop more loot when I kill them, than if I didn't pay for the clone and risked SP loss.
And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:30:00 -
[364] - Quote
Corey Fumimasa wrote:OfBalance wrote:
And my argument is that they in-fact make the game less interesting. If you want to make a legitimate counter-argument, I would start with -why- you think that this disincentive makes the game interesting.
Yes, it is a consequence, but just because something is a consequence of your game actions does not validate it as a good mechanic worth preserving. AOE doomsday and old sov mechanics (not that the new sov. is much better) had a hell of a lot of consequences, but it wasn't making the game more interesting. It simply made the game more tedious.\
My point has been that it obviously discourages pvp, I believe that is the "interesting," part of the game. So your argument must be that discouraging pvp, to some degree, makes the game more interesting. And thus I really can't understand how you hold that position.
Disincentives are interesting because they remind players of the risk. They set the stage for loss or victory. Like a wager at a poker table it lets you know that "the game has started, there will be a winner and a loser here." This transitional phase of forcing oneself to do something that is counter to our natures excites the fight or flight reflex which is what makes Eve exciting. And the Idea of removing all disincentives to PvP just for the sake of PvP has no brakes, no stopping point. Once accepted then ships and mods should be free as working for them is a significant disincentive. Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK. And even some of those players like the risk / reward system as it stands. Its tough for those people, but the mechanic would be very difficult to scale based on ISK generation, so they are stuck with a one size fits all value. Also of note; these people have the option to move to empire space where there are no bubbles. There are plenty of fights there. Its not like this precludes all PvP because it can't be overcome, options already exist in game to mitigate clone loss.
You will still lose a ship, implants and a clone albeit the clone at a reduced rate. So what's your problem?
Problem is in a fleet battle not everyone is equal and as such those disincentives you talk about won't effect everyone in the same way as their circumstances are different. Which kind of makes your argument kind of null and void. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 02:44:00 -
[365] - Quote
Destiny Corrupted wrote: And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread.
I'm starting to think he's just having a bit of fun trolling. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2044
|
Posted - 2013.05.17 02:50:00 -
[366] - Quote
Six Six Six wrote:Destiny Corrupted wrote: And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread.
I'm starting to think he's just having a bit of fun trolling. I knew that even before he began copy-pasting his old responses to new posts. But weak troll arguments are pretty easy to counter and at the end of the day present our side as more informed and rational, so I have no qualms about responding to them. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
490
|
Posted - 2013.05.17 02:53:00 -
[367] - Quote
Destiny Corrupted wrote:Disincentives and risk/reward mechanisms are two entirely different things. A disincentive implies that there are no upsides to a particular activity. In a poker game, you're risking your money, but you also get the chance to make more than what you put in. Meanwhile, paying for my expensive clone won't make my ship more effective, or the enemies drop more loot when I kill them, than if I didn't pay for the clone and risked SP loss.
And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread.
I tried to be clear that the act of overcoming a disincentive is what sets the stage for the risk / reward mechanism. They are very different things, and each one serves a purpose.
As far as Empire space; I brought it up because I sensed the implication somewhere that 'clone costs completely remove the option for PvP and there is no way to mitigate that.' That statement is disproved by the Empire argument even if people don't like it.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
490
|
Posted - 2013.05.17 03:02:00 -
[368] - Quote
Six Six Six wrote:
You will still lose a ship, implants and a clone albeit the clone at a reduced rate. So what's your problem?
Problem is in a fleet battle not everyone is equal and as such those disincentives you talk about won't effect everyone in the same way as their circumstances are different. Which kind of makes your argument kind of null and void.
Not everyone is equal and so it is very difficult to accurately scale reward and cost to each player. That is true of all these games, it doesn't invalidate the basic formula. Eve has always had strong disincentives to risk, it is a hallmark trait. They may change a bit, but I don't think they are going to go away.
Six Six Six wrote:
I'm starting to think he's just having a bit of fun trolling.
I'm spending some time on these posts because the ISD's went through and purged GD earlier. They left this one up which kind of surprised me. It might get a read through.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

OfBalance
Caldari State
476
|
Posted - 2013.05.17 03:11:00 -
[369] - Quote
Six Six Six wrote:OfBalance wrote:Six Six Six wrote: You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
And thus entereth the "all vets are impossibly wealthy," fallacy again. Not at all, just because you're a vet doesn't mean to say you have plenty of isk. But the more isk someone has above what they need the more worthless it becomes to them.
And thus this disincentive aimed at vets, makes no sense. It has nothing to do with removing idle isk from the economy because idle players or isk hoarders are not going to be risking their clones in pvp anyhow.
So just to sum the principle up again: Disincentive for pvp, bad isk sink, bad game machanic.
|

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 03:16:00 -
[370] - Quote
OfBalance wrote:So just to sum the principle up again: Disincentive for pvp, bad isk sink, bad game machanic.
Yep, totally agree. |

OfBalance
Caldari State
476
|
Posted - 2013.05.17 03:25:00 -
[371] - Quote
Corey Fumimasa wrote: Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK.
And that legitimizes the mechanic is anything but bad?
So we know it benefits nobody. You've implied that it is a net neutral to the supposed majority of players it affects. You have also admitted that it negatively affects some players.
By your own description this is a bad mechanic and you're doing a great job of proving that point. |

Six Six Six
Republic Military School Minmatar Republic
48
|
Posted - 2013.05.17 03:32:00 -
[372] - Quote
OfBalance wrote:Corey Fumimasa wrote: Clone costs discourage PvP for a very small but vocal part of the player base; only those players who have skilled up to very high SP levels, that still want to PvP, and have trouble earning ISK.
And that legitimizes the mechanic is anything but bad? So we know it benefits nobody. You've implied that it is a net neutral to the supposed majority of players it affects. You have also admitted that it negatively affects some players. By your own description this is a bad mechanic and you're doing a great job of proving that point.
I wouldn't bother arguing with him, he's only testing you out. He's just playing games. He pretty much said as much in a reply to one of mine earlier but I didn't take the hint at the time. |

Agustice Arterius
Couch Athletics
22
|
Posted - 2013.05.17 03:54:00 -
[373] - Quote
Corey comes off to me as the type of guy who liked when each bloodline had different stats.
I mean, this game is all about choices right? If you made a bad one when you were younger, you have to live with it. Right?
Or just make an alt. |

Tom Gerard
Blue Republic RvB - BLUE Republic
1044
|
Posted - 2013.05.17 04:06:00 -
[374] - Quote
CLONE COSTS ARE TOO DAMN HIGH One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Abigail Sagan
Active Fusion Cold Fusion.
30
|
Posted - 2013.05.17 12:54:00 -
[375] - Quote
Corey Fumimasa wrote:Lets look at it from another angle; clone costs are a pain that gets more painful as you skill up. This "pain" is part of what balances the equation of older players v newer ones.
So are you saying that EVE Online is a game, that has to become more and more painful, the more loyally you play it? I don't like the sound of that.
Instead I thought most people play games for.. what is that word... ah yes.. fun. Most people play for fun. It would be more fun to the veterans, if they could participate in a fight with a frigate, instead of not having that option because of clone costs. And it would be more fun to all PvP community, because there would be more ships to shoot at.
Corey Fumimasa wrote: But it has some issues as far as game playability. So lets say clone costs get reduced (which will probably happen) and theorize about what, if anything, will replace that weight on the scale.
For instance they could start charging a fee for storage. So that older players who have accumulated more stuff would pay more.
Oh no, no they couldn't! I don't even have an idea on how many stations I have rubbish assets in. I would go bankrupt in a moment, and I would have to stop playing. No fair!
Corey Fumimasa wrote: Or they could base highsec docking rights on SP's, so that high sp chars could not dock in the highest security systems.
Oh no, no they couldn't! Well, okay, maybe they could, but I would go bankrupt again, and would have to stop playing! No fair either!
Corey Fumimasa wrote: Or they could do nothing, just drop clone costs a bit and call it a day. The sink effect probably wouldn't change much as people get in more fights and get a bit riskier with their less expensive clones.
Oh no, no they could... wait, yes, yes they could! That sounds wonderful! I could go to fights, learn some PvP fun, lose ships & clones and buy some new ships to replace them. And sink iskies via taxes while doing so!
Corey Fumimasa wrote: All three ideas are kind of bad but you get the idea. Is this balance between old and new chars important and how can it be balanced if clone costs are removed or lowered.
Could you explain with tiny little words so that even I can understand what is 'kinda bad' about option number three? Thank you.
Have fun (or pain if that is what you prefer) and fly only what you can afford to lose!
|

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 12:56:00 -
[376] - Quote
Chimiera wrote:As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time  . With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked With full set of implants +4s im looking at 100 million isk if i die  thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp. TL;DR clones cost to dam much if your a vet
it's why ccp originally gave you 3 char slots...................better yet don't get podded. |

Tippia
Sunshine and Lollipops
14308
|
Posted - 2013.05.17 13:01:00 -
[377] - Quote
fuer0n wrote:it's why ccp originally gave you 3 char slots. GǪexcept that if the only rational answer is Gǣget an altGǥ, then that's pretty much all the proof you need that something isn't working properly.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Six Six Six
Republic Military School Minmatar Republic
56
|
Posted - 2013.05.17 13:09:00 -
[378] - Quote
fuer0n wrote:Chimiera wrote:As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time  . With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked With full set of implants +4s im looking at 100 million isk if i die  thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp. TL;DR clones cost to dam much if your a vet it's why ccp originally gave you 3 char slots...................better yet don't get podded.
That's not why you get three slots.
Most games (say most in case there's an exception) give you multiple slots. They want you to play the game as long as possible. In other games they want you to make alts because the content can be limited and spreading it over alts will mean you'll play for longer.
In EVE they don't give you so many because this game is more about character development and doesn't have the same kind of limited content as most other games. You get extra slots so that if you get bored with the character you're playing for any reason, you can just park it (or use it as an alt) and start afresh keeping you in the game longer.
If you need to have more than one character (not including games where you control multiple characters like Dragon Age) to be able to play the game then there's something wrong with the design. In EVE they encourage alts and multiple accounts but you don't need them to play EVE they just make life easier. |

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 13:29:00 -
[379] - Quote
there was nothing wrong with the design. it was built and planned that way from the start.
|

Mangold
Seems Legit. Legit.
35
|
Posted - 2013.05.17 13:31:00 -
[380] - Quote
Corey Fumimasa wrote:
-Normalizing the feeling of risk for pilots of different skill levels. This is the hard core PvPers who want glorious kills with big numbers that will hurt. They want Eve combat to remain scary and dangerous because they enjoy it that way. That group will often point out that the cost for Eve combat has come down over the years as ever denser sources of ISK have been uncovered and pushed into the economy. So in real terms the clones and the loss of combat in general is less than it was 5 or 6 years ago.
This. Couldn't have said it better myself. |

Tippia
Sunshine and Lollipops
14310
|
Posted - 2013.05.17 13:35:00 -
[381] - Quote
fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start. GǪand the reason it's fine isGǪ?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 13:40:00 -
[382] - Quote
Tippia wrote:fuer0n wrote:it's why ccp originally gave you 3 char slots. GǪexcept that if the only rational answer is Gǣget an altGǥ, then that's pretty much all the proof you need that something isn't working properly.
it was there for people who planned ahead and actually beleived in the game. anyway they encouraged coniving so 3 char slots were good. and that mean't choosing where to spend your skill points. whiny bastards who complain about pvping with an expensive toon get no sympathy from me. they want all the pluses and none of the negatives.
|

Mangold
Seems Legit. Legit.
35
|
Posted - 2013.05.17 13:45:00 -
[383] - Quote
Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me).
Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be?
I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. |

Tippia
Sunshine and Lollipops
14310
|
Posted - 2013.05.17 13:47:00 -
[384] - Quote
fuer0n wrote:it was there for people who planned ahead and actually beleived in the game. And? It still doesn't make GÇ£get an altGÇ¥ anything other than proof that something is broken. Also, [citation needed] on that claim, since it's pretty much the exact opposite to why you're given multiple slots in MMOs.
Quote:they want all the pluses and none of the negatives. Why should it be anything negative about having played a character for a long time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 13:48:00 -
[385] - Quote
fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start.
Very unlikely, if you have a character building game they are not going to force you to start another character to be able to play that game.
Having to start a PvP character along side your main to be able to afford to PvP, it may have been built that way or things have changed within the game since its release that has altered it from it original intention, but it wouldn't have been planned that way. |

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 13:51:00 -
[386] - Quote
Tippia wrote:fuer0n wrote:it was there for people who planned ahead and actually beleived in the game. And? It still doesn't make GÇ£get an altGÇ¥ anything other than proof that something is broken. Also, [citation needed] on that claim, since it's pretty much the exact opposite to why you're given multiple slots in MMOs. Quote:they want all the pluses and none of the negatives. Why should it be anything negative about having played a character for a long time?
because it widens the gap between new players and old. it's a balance an equalizer that you lot want shifted. |

Mangold
Seems Legit. Legit.
36
|
Posted - 2013.05.17 13:52:00 -
[387] - Quote
Mangold wrote:Destiny Corrupted wrote: .
- why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?
Could you please answer this question. I know we don't share the same view about this game but I would really like to know how you feel about it. |

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 13:53:00 -
[388] - Quote
Six Six Six wrote:fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start.
Very unlikely, if you have a character building game they are not going to force you to start another character to be able to play that game. Having to start a PvP character along side your main to be able to afford to PvP, it may have been built that way or things have changed within the game since its release that has altered it from it original intention, but it wouldn't have been planned that way.
umm they were after money. real money that as far as i can see they put back in. |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 13:56:00 -
[389] - Quote
fuer0n wrote:Six Six Six wrote:fuer0n wrote:there was nothing wrong with the design. it was built and planned that way from the start.
Very unlikely, if you have a character building game they are not going to force you to start another character to be able to play that game. Having to start a PvP character along side your main to be able to afford to PvP, it may have been built that way or things have changed within the game since its release that has altered it from it original intention, but it wouldn't have been planned that way. umm they were after money. real money that as far as i can see they put back in.
And how is annoying people helping them in that respect? |

Radius Prime
Tax Evading Ass.
67
|
Posted - 2013.05.17 14:04:00 -
[390] - Quote
ian papabear wrote:Chimiera wrote:its called limited time to play or IRL things to do.
I do see every ones point about haveing 100mil sp and not haveing isk but my point is not about my personal income but the cost of clones for older players being more of a punishment for playing a long time than a reward.
Adding reduced clone costs based on faction standing for example would help. sorry but you have no argument here, im 21, FULL TIME college student, part time volunteer, soon to be police academy recruit so i have to dedicate time to excercise, and yet i can still make billions easy.
What is your point? That you have a ton of free time And inspire to become an authoritarian inbred? You will never have as much free time as you do now... The OP is an adult and obviously doesn't have enough time to play.
He makes a valid point. When mechanics become disruptive to game play, they need to be revised. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Othran
Route One
497
|
Posted - 2013.05.17 14:10:00 -
[391] - Quote
fuer0n wrote:because it widens the gap between new players and old. it's a balance an equalizer that you lot want shifted.
It doesn't do anything for new players - the new player will run out of ISK long before I do.
What it does is encourage people to stop training a character.
By any standard of measure that is bloody stupid game design. |

Tippia
Sunshine and Lollipops
14311
|
Posted - 2013.05.17 14:11:00 -
[392] - Quote
fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no.
That's not a good reason to have a penalty for being old.
Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually.
It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ
GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Radius Prime
Tax Evading Ass.
67
|
Posted - 2013.05.17 14:30:00 -
[393] - Quote
Zeko Rena wrote:Isn't this one of the few things in EVE that actually makes money vanish, I think we need more things like that, I hope they don't make it so that one day players can produce and sell clones, otherwise we are just printing money forever from rat bounties  *sigh* https://forums.eveonline.com/default.aspx?g=posts&t=235781&find=unreadJust found this, looks like it is being decreased anyway.
That makes no sense whatever way one looks at it. The people with the insane amount of money who need to lose some to balance out the game are not the ones doing the PVPing and paying the absurd clone costs. All the clones do is take money away from people who already are relatively poor, this results in them pvping less cause they can't afford it which in turn results in them buying less ships and modules to pvp in which in turn hurts the whole EVE economy.
Burning money to reduce inflation only works when the people who inflate the market in the first place lose their wealth.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Radius Prime
Tax Evading Ass.
67
|
Posted - 2013.05.17 14:37:00 -
[394] - Quote
Vega Umbranox wrote:LHA Tarawa wrote:So make an alt. Super cheap clone.
No one says you have to keep training your original toon. not everyone likes having or even playing alts. i HATE alts i would never use one. your suggestion is horrible go home. there needs to be an option or atleast cut clone costs. its unnecessary imo. it seems like a huge penalty for something the game encourages (pvp and skilling up) Some people are loyal to their main character and get attached to the idea of that character. we arent all space sluts and just ***** out to 10 alt accounts and still enjoy it. I NEVER have used an alt in a game other than for market checking etc and i NEVER will. its just how i play and pushing me to change that will only ruin the freedom of an mmo
Couldn't have said it better. Your main is your baby, your pride and joy, the one you started EVE in and the game is about him jouneying through the universe and learning all there is to learn. This brings EVE down to its very essence and a player shouldn't be punished for playing EVE the way it was intended.
If people have such a problem with this, maybe CCP should just add some skills that lower clone costs, Clone Bio Engineering or something. That way the advantage goes again to high SP toons but that seems to be what low SP players want... They can keep paying the full clone costs out of principle then... Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Doc Severide
Caldari Provisions Caldari State
56
|
Posted - 2013.05.17 14:47:00 -
[395] - Quote
The whole idea of clones is stupid and unnecessary, just get rid of them completely. Just like Rigs and Implants. Why the hell not just let us remove them??? |

March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:52:00 -
[396] - Quote
Radius Prime wrote:If people have such a problem with this, maybe CCP should just add some skills that lower clone costs, Clone Bio Engineering or something. That way the advantage goes again to high SP toons but that seems to be what low SP players want... They can keep paying the full clone costs out of principle then... bad idea. Like Learning skills your "Clone Bio Engineering" will be MANDATORY for everyone. Thus there will be lots of people complain about it "I MUST TRAIN IT TO V TO UNDOCK FIRST TIME".
|

March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:55:00 -
[397] - Quote
Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 15:22:00 -
[398] - Quote
March rabbit wrote:Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums
Smart what's smart about over reacting?
Don't think anyone has mentioned free clones, they've mentioned reduced price clones which is what this is about. Can't say I've noticed anyone asking for 100% ship insurance and module cover or even a ship exactly as it was before other than Mangold who is just trying to scare monger and doing a bad job of it. Probably with the old type argument of it's this now it'll be something else later, which can happen but the EVE players wouldn't let that happen because I doubt any of us want that.
It's just about clone cost reduction shall we keep it to that.
|

fuer0n
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.17 16:32:00 -
[399] - Quote
Tippia wrote:fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no. That's not a good reason to have a penalty for being old. Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually. It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
your just butt hurt. your jsut **** and you know dust should have could have been so much better. |

fuer0n
Republic Military School Minmatar Republic
76
|
Posted - 2013.05.17 16:36:00 -
[400] - Quote
Tippia wrote:fuer0n wrote:because it widens the gap between new players and old. GǪyou mean that gap that the skill system already makes a non-issue? The gap that has nothing to do with what's being affected by the mechanic? Yeah, no. That's not a good reason to have a penalty for being old. Quote:it's a balance an equalizer that you lot want shifted. It's neither, actually. It doesn't affect anything that is a matter of balance, and since it GǣequalisesGǥ (actually, penalises) something that is not a function of what's being measured to determine that equalisationGǪ GǪnot to mention that this supposed equaliser isn't being applied in any kind of equal way.
your dead hard dumbarse and i refuse to ............... dumb i tell ye.
the only reason im still here is old aquantances. they turned out to be not what i expected. cya.
ps i s till miss real games. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 16:52:00 -
[401] - Quote
Tippia wrote:fuer0n wrote:it's why ccp originally gave you 3 char slots. GǪexcept that if the only rational answer is Gǣget an altGǥ, then that's pretty much all the proof you need that something isn't working properly.
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.
Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.
The game is working as intended with forced specialization for some activities.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:12:00 -
[402] - Quote
Corey Fumimasa wrote:
Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Part of the fun of the game is building characters into existing niches.
Ok, I'm not Tippia but,
The whole point of being able to learn all the skills is you can build your character to do what you like doesn't have to be stuck in a niche and some people don't want to have to make alts to compensate.
Part of your fun is building characters into existing niches, that's not the same for everyone.
Corey Fumimasa wrote: Pirates build themselves out of the highsec dweller niche, faction warfare pilots build themselves out of options to mission for opposing factions, and these high SP chars have built themselves out of the frig pilot niche.
Pirate and faction warfare - working as intended through player choice.
High sp character unable to play aspects of the game because of the high cost of JC is a balancing issue namely it's out of balance regarding cost which is unlikely to be intended.
Corey Fumimasa wrote: The game is working as intended with forced specialization for some activities.
There we disagree again, you wouldn't be able to train all skills if they intended to force you into specialization. If they did want specialization on main characters then they might as well have done that on character creation and hence the learning trees would be specific to the specializations. But they didn't. |

Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 17:36:00 -
[403] - Quote
Six six six.
I am still waiting for your answer. |

Tippia
Sunshine and Lollipops
14316
|
Posted - 2013.05.17 17:38:00 -
[404] - Quote
Corey Fumimasa wrote:Thats not true at all Tipia. Eve has no class restrictions but that doesn't mean that one character should learn all the skills and do everything. Actually, it rather does. In particular, it means that if you want to put all your eggs in one basket and have no redundancy or ability to do parallel tasks, you should be able to do so.
Quote:Part of the fun of the game is building characters into existing niches. Another part of the game that is really fun is to make a jack of all trades, which doesn't build itself out of any niche. The downside to doing this is that it takes a really, really long time.
Oh, and no, pirates do not build themselves out of the highsec dweller niche, nor do FW pilots build themselves out of opposing-faction-mission niches. Those are standings decisions that come out of gameplay, not the meta-game, and that have absolutely nothing to do with the character build. Those decisions are also 100% reversible at any time, should you choose to. This is not true for skills. If at any point you can build yourself out of a niche, that building system is an abject failure.
Quote:The game is working as intended with forced specialization for some activities. The skill system already provides that, so why should a character be penalised just because it's old? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 17:44:00 -
[405] - Quote
Mangold wrote:Six six six.
I am still waiting for your answer.
Hadn't read the post you refer to.
Not sure where you get the idea from that I like KBs, KBs don't interest me. |

Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 17:54:00 -
[406] - Quote
Six Six Six wrote:Mangold wrote:Six six six.
I am still waiting for your answer. Hadn't read the post you refer to. Not sure where you get the idea from that I like KBs, KBs don't interest me.
Mangold wrote:Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that. I do believe that you are correct that the isk sink of clone costs are relatively small. However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you: - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail?
Still eager to hear your answer. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
743
|
Posted - 2013.05.17 18:25:00 -
[407] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Being required to buy more accounts doesn't constitute player choice...
Interesting, because I have been told since day one... "lost a ship in lowsec to a gate camp.... did you scout?"
So, if I tell you to jump out of the window you will do it because I said so, you can't think for yourself and see what's wrong?
*removed inappropriate ASCII art signature* - CCP Eterne |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 18:37:00 -
[408] - Quote
Mangold wrote:Mangold wrote:Six Six Six wrote: a lot of posts.
Destiny Corrupted wrote: even more posts.
So. Your argument is that it's boring to grind up isk to pay for a new clone and if people don't have to do that more people would pvp? I don't believe that is correct. The costs of pvp is not what's drivning players away from it. Either you like pvp in all kinds and try to find it in a way that suits you or you don't like it and stay clear of it. Clone costs wont change that. I do believe that you are correct that the isk sink of clone costs are relatively small. However, the major thing about this game is that losses should (in my opinion) hurt. This is not a game where you respawn with all your gear when you die. That is the beauty of it. That you need to get isk to pay for a new ship or pod or whatever you just lost. I see that you don't share my opinion on this matter. I will leave it at that and just ask you: - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? Still eager to hear your answer.
Well I did actually answer that with an eye roll and a comment directed at you saying 'Also a lot of posts'.
Well you're quoting me saying 'A lot of posts' well that does not tell me what you're specifically referring to and especially as you're adding it in with Destiny's comments. So I answered in the shortest and best way possible.
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
|

Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 18:50:00 -
[409] - Quote
Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:02:00 -
[410] - Quote
Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything?
Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
|

Tippia
Sunshine and Lollipops
14318
|
Posted - 2013.05.17 19:08:00 -
[411] - Quote
Mangold wrote:You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Of course he is. Why should he defend a position he's not taking? Also, why are you assuming that losses having meaning is in any way related to the reason why people PvP?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 19:09:00 -
[412] - Quote
Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP.
That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning.
So I ask again: Why do you pvp if that and killstats are of no concern to you? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
743
|
Posted - 2013.05.17 19:19:00 -
[413] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me. Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP. That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning. So I ask again: Why do you pvp if that and killstats are of no concern to you?
Bad news for you, the majority of Eve community doesn't give a crap about RP.
This is not being rude but realist.
So why in the name of whatever space argument or stellar insult should the larger interest suffer from some minor interest masochism?
*removed inappropriate ASCII art signature* - CCP Eterne |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 19:41:00 -
[414] - Quote
Mangold wrote:Six Six Six wrote:Mangold wrote:Six Six Six wrote:
But what I will say to your comments on losses, who's losses are you worried about most, yours or the victims, I think it's the victims you just want the max hurt you can get. Because if you have more isk than you need then isk is irrelevant to you and hence so are the losses. Nobody is suggesting that this is the type of game where you get a replica of your ship given to you after yours has been destroyed that's just silly talk. It's just a reduction in the clone costs that will allow vets to participate in PvP in whatever ship they like.
Ah typical 5 quote limit rule
You're still avoiding the question. Why do you pvp if losses doesn't mean anything? Have you ever thought about fun, or even RP. I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me. Just to make one thing clear. I started out as part of the hard core RP community. I was part of the war between Ushra'Khan and CVA years before those alliances even existed, so yes, I have thought of RP. That's what I am aiming at. I want pvp to have a meaning. I don't give a crap about killstats and I can say with certainty that I way better killstats than you. I enjoy fun pvp but I want the end result of a fight to have a meaning. That's what I am aiming at and what you fail to grasp. You're either not understanding that or just ignoring it. I enjoy that if you lose a ship you need to grind missions, mine asteroids, do incursions, scamming, station trading or whatever to get isk to buy a new ship. That's RP. that's losses having a meaning. So I ask again: Why do you pvp if that and killstats are of no concern to you?
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 20:21:00 -
[415] - Quote
Six Six Six wrote: Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Six Six Six wrote:
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true.
You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Six Six Six
Republic Military School Minmatar Republic
60
|
Posted - 2013.05.17 20:24:00 -
[416] - Quote
Corey Fumimasa wrote:Six Six Six wrote: Have you ever thought about fun, or even RP.
I'm not interesting in kill stats or patting myself on the back that's all pretty much irrelevant to me.
Six Six Six wrote:
I've already told you, I can't force you accept the answer, but that is the answer.
We are only talking about reducing clone costs nothing else (although I'd get rid of learning implants too, but won't go into that here). So you will still have to grind some isk, although even that doesn't matter too much unless you want to grind the isk as you could simply buy and sell PLEX.
PvP have meaning, that depends on how you view it as an individual, I don't need material things to give meaning to it.
I think some people feel they need something to lose before they will try their best, but that's simply not true.
You don't need skills to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you. If you don't want to play the bigger game then don't play it.
Lol, where did that come from. I do wonder about your thought process Corey. |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 20:24:00 -
[417] - Quote
Corey Fumimasa wrote:You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. GǪso you agree, then, that this whole GÇ£more SP GåÆ forced higher costGÇ¥ mechanic is completely nonsensical. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Tom Gerard
Blue Republic RvB - BLUE Republic
1046
|
Posted - 2013.05.17 20:25:00 -
[418] - Quote
CLONE COSTS ARE TOO DAMNED HIGH! One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Six Six Six
Republic Military School Minmatar Republic
61
|
Posted - 2013.05.17 20:26:00 -
[419] - Quote
Tom Gerard wrote:CLONE COSTS ARE TOO DAMNED HIGH!
Agreed |

Adunh Slavy
803
|
Posted - 2013.05.17 20:32:00 -
[420] - Quote
Some of the gorillas are still trying to defend one of the worst mechanics of Eve? Get over it. CCP knows it is broken and is going to change it. Adapt. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 20:32:00 -
[421] - Quote
Tippia wrote:Corey Fumimasa wrote:You don't need 150 million skill points to go out in Eve and RP and have fun in mindless PvP. If you want to fight cheap and not be concerned about ISK then join FW. It is specifically designed for players like you.
If you don't want to play the bigger game then don't play it. GǪso you agree, then, that this whole GÇ£more SP GåÆ forced higher costGÇ¥ mechanic is completely nonsensical.
I think that it doesn't make sense to players who log in to look at their great and powerful character to feel good about themselves because their toon is all ubber. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 20:35:00 -
[422] - Quote
Corey Fumimasa wrote:I think that it doesn't make sense to players who log in to look at their great and powerful character and all their assets and feel good about themselves because their toon is all ubber. GǪnor does it make sense to (or for) the remaining players, but perhaps for different reasons.
The point is, what you just said: GÇ£If you don't want to play the bigger game then don't play itGÇ¥ GÇö it's an option that is being mechanically denied people for no useful, rational, sensible, or adequately explained reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 20:50:00 -
[423] - Quote
Tippia wrote:
The point is, what you just said: GÇ£If you don't want to play the bigger game then don't play itGÇ¥ GÇö it's an option that is being mechanically denied people for no useful, rational, sensible, or adequately explained reason.
Its being "denied" to them because its something that they are not interested in. They want a smaller simpler game.
They feel good about themselves while ship spinning and looking over their fits. Then they undock and get blasted by someone who is here to play the whole game. They then QQ because the act of grinding all that ISK back shatters the illusion that they have created something of value. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2074
|
Posted - 2013.05.17 20:57:00 -
[424] - Quote
Mangold wrote:Mangold wrote:Destiny Corrupted wrote:. - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? Could you please answer this question. I know we don't share the same view about this game but I would really like to know how you feel about it. I'd feel pretty terrible if pvp losses were entirely meaningless. In fact, I'd probably stop playing.
But in the context of this discussion, we have to remember that the player-driver market that CCP has created for this game ensures that pvp will never be meaningless, unless you only ever do it in rookie ships. In fact, CCP has been moving to make the market more player-driven over time, not less. That's why stuff like shuttles and POS mods is all player-made now. Meanwhile, clones aren't. All they do is create a barrier to entry for older players to use smaller, less-survivable ships. Which, by the way, works exactly against the "equalizing versus noobies" argument Corey is trying to make. If you're going to have a newb vs. vet situation, wouldn't you rather have the vet in something smaller and less survivable? High clone costs prevent this from happening.
Meaningless pvp can't exist in this game because of the market. All that clones do is take money that could circulate between players and strengthen the economy, and donate it to an NPC entity. The ISK sink argument is irrelevant here as well. If you (ignorantly) want there to be less ISK in the game without providing reasons of why that would be a good thing, then maybe you should advocate cutting rat bounties by 5% instead.
Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:00:00 -
[425] - Quote
Corey Fumimasa wrote:Its being "denied" to them because its something that they are not interested in. [citation needed]
Or, hell, let's just say it the way it is: nope! Not even close. It's being denied to them because it is being mechanically made impossible. They are very interested in it, but the game applies penalties that renders it impossible for no useful, rational, sensible, or adequately explained reason.
You really need to stop presuming to know everyone's wants and intentions like that because all it does it make your reasoning completely fallacious, at which point none of your conclusions are trustworthy. Not that they were to begin with since you offer nothing to support them to begin with.
Again, they don't want to play the bigger game, but the game forces them to. This is bad game design GÇö especially in a game where player choice is the key feature. Notice how the failed analogy you tried earlier has this as a clear distinction: the player can choose to engage in FW or piracy, and can then choose not to. You can't GÇ£un-chooseGÇ¥ your skills or your character age. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:05:00 -
[426] - Quote
Destiny Corrupted wrote:Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire.
Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve.
*Fear not, they usually recover.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Mangold
Seems Legit. Legit.
38
|
Posted - 2013.05.17 21:08:00 -
[427] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire. Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve. *Fear not, they usually recover.
pretty much this. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:09:00 -
[428] - Quote
Tippia wrote: Notice how the failed analogy you tried earlier has this as a clear distinction: the player can choose to engage in FW or piracy, and can then choose not to. You can't GÇ£un-chooseGÇ¥ your skills or your character age.
Sure they can, just start flying in an alpha grade clone, they will save billions. This is a very harsh solution, but as was pointed out earlier it takes a loooong time to get good at everything. Those characters had plenty of time to see it coming. And like digging out of a bad faction hole it takes effort and work and sacrifice.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:19:00 -
[429] - Quote
Corey Fumimasa wrote:Sure they can, just start flying in an alpha grade clone, they will save billions. Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.
Quote:but as was pointed out earlier it takes a loooong time to get good at everything. GǪwhich means it's self-balancing as it is GÇö there is no problem to begin with that justifies this kind penalty, especially when combined with the skill system that already completely separates total SP from any kind of meaning beyond an age marker and an arbitrary trigger for clone costs.
SoGǪ again: why should you be penalised just because you're older? Why should the game mechanically lock you out of fun gameplay just because you keep playing?
Quote:And like digging out of a bad faction hole it takes effort and work and sacrifice. You mean GÇ£unlikeGÇ¥, I presume, since repairing faction standing takes none of that GÇö especially not sacrifice (and especially especially not a sacrifice of the one thing you can never earn back: time). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2074
|
Posted - 2013.05.17 21:21:00 -
[430] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire. Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve. *Fear not, they usually recover. How do you recover if you can't undock anymore? Start with a Velator and work your way up like you did in '04?
How can that possibly be good game design for pvp? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:29:00 -
[431] - Quote
Destiny Corrupted wrote: How can that possibly be good game design for pvp?
It might not be the best design for a game that revolves around pvp. But for a sandbox it is perfect.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:31:00 -
[432] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:How can that possibly be good game design for pvp? It might not be the best design for a game that revolves around pvp. But for a sandbox it is perfect. On that note, how is it perfect for a sandbox that simply playing the game GÇö not player choice GÇö cuts you off from gameplay? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:32:00 -
[433] - Quote
Tippia wrote:]Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.
They could just admit failure and start over. Failure is still an option in Eve isn't it? -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Tippia
Sunshine and Lollipops
14321
|
Posted - 2013.05.17 21:37:00 -
[434] - Quote
Corey Fumimasa wrote:They could just admit failure and start over. Failure is still an option in Eve isn't it? If by GÇ£theyGÇ¥ you mean CCP, then yes. That's why they've decided to try to figure out how to make it work properly.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Six Six Six
Republic Military School Minmatar Republic
62
|
Posted - 2013.05.17 21:38:00 -
[435] - Quote
Corey Fumimasa wrote:Tippia wrote:]Yeah, no. Maybe you should read up on what actually happens if you use an inadequate clone. It's pretty much the opposite of choosing what to do.
They could just admit failure and start over. Failure is still an option in Eve isn't it?
Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:42:00 -
[436] - Quote
Tippia wrote:Corey Fumimasa wrote:They could just admit failure and start over. Failure is still an option in Eve isn't it? If by GÇ£theyGÇ¥ you mean CCP, then yes. That's why they've decided to try to figure out how to make it work properly. I always wondered if you really liked Eve. Or if you just stayed because of PLEX or whatever. -áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
492
|
Posted - 2013.05.17 21:43:00 -
[437] - Quote
Six Six Six wrote: Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?
No.
-áKick ass soundtrack and Eve Pewpew http://www.youtube.com/watch?v=Gvc4KljpRGI |

Six Six Six
Republic Military School Minmatar Republic
63
|
Posted - 2013.05.17 21:50:00 -
[438] - Quote
Corey Fumimasa wrote:Six Six Six wrote: Are you of those player's that would rather play PvP where your character is actually terminated and you have to start all over?
No.
Ok, just wondered.
Well I know one thing, nobody will alter your view no matter what's said.
Still you are a character. |
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