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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Balmer Banshot
Strange Energy Gentlemen's Agreement
5
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Posted - 2013.07.04 03:35:00 -
[121] - Quote
I think some CCP employees have too much time on their hands. How about spending it on something besides name changing? There are plenty of in-game mechanics that need looked at, lots of additional features that your playerbase has been looking for....and you pull out Thesaurus 101. gg ccp. |

Kumduh
Dreddit Test Alliance Please Ignore
9
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Posted - 2013.07.04 03:36:00 -
[122] - Quote
I would leave Weapon Upgrades and AWU in Gunnery since their primary/secondary stats are more in line with that group. They would be the only ones in the new Engineering group that would be Perception/Willpower. |

Branorr
Dreddit Test Alliance Please Ignore
1
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Posted - 2013.07.04 03:46:00 -
[123] - Quote
All the skill names are just so confusing. You should really dumb everything down such that there is no imagination or flavor involved anymore. New player confusion will be immediately fixed this way. Suggestions:
Frequency Modulation -> EW Falloff Improvement Sensor Linking -> Sensor Module Capacitor Use Signal Dispersion -> ECM Strength Energy Pulse Weapons -> Smartbombs Tactical Shield Manipulation -> Low Shield Armor Protection AWU -> Weapon Powergrid Usage Controlled Bursts -> Turret Capacitor usage Gunnery -> Turret Damage Sharpshooter -> Turret Optimal Range Surgical Strike -> Advanced Turret Damage
I could keep going, but you get the idea. Dumb everything down to take the flavor out.
Also, I suggest changing all ship names to their ship class and a number, it's way too hard to remember all those ships. for example, Amarr Frigate I, II, III. Or you could do Amarr Light Cruiser, Amarr Heavy Cruiser, Amarr EW Cruiser. This would help a lot.
Remember, the goal is to prevent any confusion or learning for new players. Gotta focus on that.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
11
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Posted - 2013.07.04 03:54:00 -
[124] - Quote
Sarkelias Anophius wrote:These changes are moronic and cater to people too illiterate and incapable to be playing this game to begin with. I do not approve of any of these changes and hope they are withdrawn.
This smells of the homogenization and nerfing that has sent every other MMO into the dirt. This game is what it is because it requires attention and some reading skills. I do not want to lose this to the crybaby masses.
Stomping your feet and crying 'I want 10 years ago", doesn't seem to separate you much from those crybaby masses you so seem to hate.
1. it takes a lot of money to properly develop a video game long term, CCP has failed at this and that is why this game feels so "10 years old", when other games have done a much better job of keeping up with the times because they have the financial resources to do it.
2. As CCP brings in outside management talent i can assure you it isn't because they felt like they were on the right path with their past development ideology and resultant cash flow problem and small player base (no, i dont have access to CCPs financial records but i do understand the concept of 'lost opportunity costs' and CCP has lost out on millions if not tens or even hundreds of millions of dollars they could have used to keep this now antiquated game current).
3. The only hope this game has for a better tomorrow doesn't lie in the hands of players or developers that would shun casual players so stomp your feet and huff and puff all you like but we casuals will win because there are more of us in the gaming world and we have a lot more money to offer CCP if it plays to our desires and in the final analysis investors don't care if you like the changes or not they care about their quarterly profits and that is precisely what we casuals will give them. |

Zhilia Mann
Tide Way Out Productions
1348
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Posted - 2013.07.04 03:56:00 -
[125] - Quote
Daniel Plain wrote:this is eve online, where we fit Alumel Omni ECCM Sensor Array to our ships. a little less clarity in the name of a skill is a fair price to pay for not feeling like an idiot while talking about it. multiple targeting sounds like multiple sclerosis and has to go away.
QFT.
I can't get too worked up about these changes because they aren't that big a deal but I can't shake the feeling that this is a lot of effort that could have gone into things that are actually broken. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
2
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Posted - 2013.07.04 04:13:00 -
[126] - Quote
Maldiro Selkurk wrote:Sarkelias Anophius wrote:These changes are moronic and cater to people too illiterate and incapable to be playing this game to begin with. I do not approve of any of these changes and hope they are withdrawn.
This smells of the homogenization and nerfing that has sent every other MMO into the dirt. This game is what it is because it requires attention and some reading skills. I do not want to lose this to the crybaby masses. Stomping your feet and crying 'I want 10 years ago", doesn't seem to separate you much from those crybaby masses you so seem to hate. 1. it takes a lot of money to properly develop a video game long term, CCP has failed at this and that is why this game feels so "10 years old", when other games have done a much better job of keeping up with the times because they have the financial resources to do it. 2. As CCP brings in outside management talent i can assure you it isn't because they felt like they were on the right path with their past development ideology and resultant cash flow problem and small player base (no, i dont have access to CCPs financial records but i do understand the concept of 'lost opportunity costs' and CCP has lost out on millions if not tens or even hundreds of millions of dollars they could have used to keep this now antiquated game current). 3. The only hope this game has for a better tomorrow doesn't lie in the hands of players or developers that would shun casual players so stomp your feet and huff and puff all you like but we casuals will win because there are more of us in the gaming world and we have a lot more money to offer CCP if it plays to our desires and in the final analysis investors don't care if you like the changes or not they care about their quarterly profits and that is precisely what we casuals will give them. 4. btw, this response is appropriate to about 10 other respondents that are wondering why CCP cannot seem to keep up with necessary changes to their game, its simple EVE has been mismanaged and until the management starts making some serious changes CCPs financial constraints will have this game falling farther and farther behind other games in terms of its development.
masterfully trolled. Or searingly ignorant. Either way, you go, girl.
Edit: Or possibly much too aware of the truth and not interested in trying to change the course of things. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
11
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Posted - 2013.07.04 04:21:00 -
[127] - Quote
Branorr wrote:All the skill names are just so confusing. You should really dumb everything down such that there is no imagination or flavor involved anymore. New player confusion will be immediately fixed this way. Suggestions:
[SBVP]
Remember, the goal is to prevent any confusion or learning for new players. Gotta focus on that.
We could also focus on players that refuse to evolve along with a game. The irony of an advanced civilization game where a huge chunk of the player base cannot seem to evolve along with the game just kills me. |

Ilaister
Task Force Proteus
5
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Posted - 2013.07.04 04:24:00 -
[128] - Quote
Defiant Blessings wrote:- Spaceship Command +1
- Target Acquisition / Advanced Target Acquisition +1
- Subsystem skills independent category +1
- Planetary Interaction skills independent category +1
My personal thoughts: Thanks alot, I just started a video series using all these old names. 
Nail and head. Right there.
Emphatically no.1. Brings this to mind : http://www.imdb.com/title/tt0091059/ ...not the understanding, commanding, maintaining, and maneuvering of multiple-kilometre dimensioned starships of increasing complexity and size.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
11
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Posted - 2013.07.04 04:27:00 -
[129] - Quote
Sarkelias Anophius wrote:
masterfully trolled. Or searingly ignorant. Either way, you go, girl.
Edit: Or possibly much too aware of the truth and not interested in trying to change the course of things.
1. Thanks for the edit, that was quite decent of you.
2. I don't post troll, if i post it i believe it to be true (although you are entitled to disagree as you see fit)
3. um....why am i a girl?
4. I am very keenly interested in changing the face of EVE, just not in the direction you apparently prefer. |

Techno36
Fweddit I Whip My Slaves Back and Forth
3
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Posted - 2013.07.04 04:38:00 -
[130] - Quote
Multiple targeting and spaceship piloting sound dumb. |
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Geminimixer
Science and Trade Institute Caldari State
0
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Posted - 2013.07.04 04:40:00 -
[131] - Quote
Yeah,,, do not want. Old system is fine |

Celedris
Stimulus Rote Kapelle
2
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Posted - 2013.07.04 04:43:00 -
[132] - Quote
I would rename the Electronic System group to Electronic Warfare
Then change the electronic warfare skill to "Counter Measure Harmonizing" or something else which sounds ECM-specific.
I would also move cloaking out of this group and put it in to either engineering or scanning, as cloaking clearly doesn't belong with the rest of the offensive electronic warfare skills. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
11
|
Posted - 2013.07.04 04:47:00 -
[133] - Quote
Kumduh wrote:I would leave Weapon Upgrades and AWU in Gunnery since their primary/secondary stats are more in line with that group. They would be the only ones in the new Engineering group that would be Perception/Willpower.
The problem with them remaining where they are under gunnery is that WU and AWU both apply to missiles as well and as someone that started the game as a missile pilot i didnt know these skills even existed until one day someone asked a question about them in English help chat, really a player shouldnt have to rely on help chat to find missile skills when there is a category dedicated to missiles.
One possible solution would be a skill split with WU-turrents, WU-missiles, AWU-turrets and AWU-missiles but as a CSM pointed out they are actually fitting skills and he argued that made them fit best under engineering, so perhaps they will just have to change the supporting stats if they go with their current idea. |

Malcanis
Vanishing Point. The Initiative.
10522
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Posted - 2013.07.04 04:52:00 -
[134] - Quote
There is no rule that says all skills in a group have to have the same stats. In the groups we have now, spaceship command, subsystems, science, corporation management - allow have variation in stats.
1 Kings 12:11
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Bardos Skylifter
Solarise Flares Get Off My Lawn
1
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Posted - 2013.07.04 04:58:00 -
[135] - Quote
"Spaceship Command" is much more aligned with the lore, for as a capsuleer, you are not piloting the ship in the traditional sense. Instead, you're actually controlling it will your will, you literately command the vessel with your mind.
Also, Missile Launcher Operation sounds better |

Brie DeMarllene
University of Caille Gallente Federation
14
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Posted - 2013.07.04 05:09:00 -
[136] - Quote
Branorr wrote:All the skill names are just so confusing. You should really dumb everything down such that there is no imagination or flavor involved anymore. New player confusion will be immediately fixed this way. Suggestions:
Frequency Modulation -> EW Falloff Improvement Sensor Linking -> Sensor Module Capacitor Use Signal Dispersion -> ECM Strength Energy Pulse Weapons -> Smartbombs Tactical Shield Manipulation -> Low Shield Armor Protection AWU -> Weapon Powergrid Usage Controlled Bursts -> Turret Capacitor usage Gunnery -> Turret Damage Sharpshooter -> Turret Optimal Range Surgical Strike -> Advanced Turret Damage
I could keep going, but you get the idea. Dumb everything down to take the flavor out.
Also, I suggest changing all ship names to their ship class and a number, it's way too hard to remember all those ships. for example, Amarr Frigate I, II, III. Or you could do Amarr Light Cruiser, Amarr Heavy Cruiser, Amarr EW Cruiser. This would help a lot.
Remember, the goal is to prevent any confusion or learning for new players. Gotta focus on that.
I've heard all employees at CCP have switched to drinking Coors Light as well. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
2
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Posted - 2013.07.04 05:18:00 -
[137] - Quote
Maldiro Selkurk wrote:Sarkelias Anophius wrote:
masterfully trolled. Or searingly ignorant. Either way, you go, girl.
Edit: Or possibly much too aware of the truth and not interested in trying to change the course of things.
1. Thanks for the edit, that was quite decent of you. 2. I don't post troll, if i post it i believe it to be true (although you are entitled to disagree as you see fit) 3. um....why am i a girl? 4. I am very keenly interested in changing the face of EVE, just not in the direction you apparently prefer.
It's true, I don't prefer it. I enjoyed WoW for awhile and then this happened to it and ruined the elitist aspects I personally find most enjoyable. It's only natural that I would react defensively.
I do see that you're interested in changing the face of the game. As I said I don't like it, but my opinion isn't likely to be relevant in the end. I'm keenly aware of it.
Also, you're a girl because it's a churlish and petty way of being offensive on the internet, obviously. Or in grade school. They're the same thing, anyway.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
11
|
Posted - 2013.07.04 05:40:00 -
[138] - Quote
Sarkelias Anophius wrote:
It's true, I don't prefer it. I enjoyed WoW for awhile and then this happened to it and ruined the elitist aspects I personally find most enjoyable. It's only natural that I would react defensively.
I do see that you're interested in changing the face of the game. As I said I don't like it, but my opinion isn't likely to be relevant in the end. I'm keenly aware of it.
Also, you're a girl because it's a churlish and petty way of being offensive on the internet, obviously. Or in grade school. They're the same thing, anyway.
Perhaps we are both asking for to much, how about we split servers, you guys keep tranquility and we casuals migrate to Carebear Candyland. |

Nick Ahashion
In Exile. Imperial Outlaws.
1
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Posted - 2013.07.04 05:49:00 -
[139] - Quote
Rayzilla Zaraki wrote:marVLs wrote:Cool but "Spaceship Piloting" ? Spaceship Command sounds better I'm with this guy. "Spaceship Piloting" is a little too limp-wristed.
Although Spaceship Piloting makes sense, I feel the same way. I Attribute Spaceship Command to the inherent nature of eve, to be bold, to be brave, and to Push every ship I fly beyond its limits. Not simply pilot it.
Everything else looks great, keep up the good work CCP. |

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
38
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Posted - 2013.07.04 06:05:00 -
[140] - Quote
its about time the skill tree gets some love but the names....
"multiple targeting" nah, keep it as "Targeting" multiple makes it just sound ********. for "multitasking" calling it "Advanced Targeting" would sound better and give the idea that this extends the targeting skills just like advanced lab operations extends the number of labs.
"Spaceship piloting" that just doesnt work, makes it sound like we are just doodling around with the ships, "Spaceship Command" is more fitting for the immortal demigods we are commanding the most powerful machines ever built =)
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Vanchelon
Aurum Aquila
10
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Posted - 2013.07.04 06:17:00 -
[141] - Quote
Defiant Blessings wrote:- Spaceship Command +1
- Target Acquisition / Advanced Target Acquisition +1
- Subsystem skills independent category +1
- Planetary Interaction skills independent category +1
 Agreed with the above! |

Ugly Eric
Fistful of Finns Confederation of xXPIZZAXx
8
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Posted - 2013.07.04 06:19:00 -
[142] - Quote
basis are good, but why rename spaceship command to piloting? Its just ******** for old players, as anyone keep talking of it as spaceship command in anycase. Why change missile launcher operation to missiles?
But even more I keep this as a waste of time, as there would be much more important things to do. The corp management skills are outdated really badly. Starbase defence management having to have anchoring V as prereq, the skill itself being x7, it giving control to only 1 gun per level. They may have been good in the ye old days, but in modern eve, when ppl siege a pos, you need to have control of LOT of guns to be any use at all.
also the attributes certain skills require are bit .. interesting atleast. Once again I mention the starbase defence management as charisma skill, the lack of training to full year in the times of remapping for example navigations, leaderships, drones to mention few. |
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Chribba
Otherworld Enterprises Otherworld Empire
8801
|
Posted - 2013.07.04 06:25:00 -
[143] - Quote
I hope you can give us a SDE of the final structure before it actually goes live so we can make the needed changes...
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Radgette
New Eden Renegades
37
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Posted - 2013.07.04 06:45:00 -
[144] - Quote
Not only does this confuse matters, some of the names just sound really dumb.
Spaceship Command is much better than piloting don't change it. Also Missile Launcher Operation is a much better name.
This is almost as stupid as when you changed Akemons 8% armoUr implant to a Noble Upgrades as if it was common and normal.
The current skill groups are separated in the most part by what attributes you need to train them.
This change completely jumbles that up and lumps per/will skills in the same sub section as int/mem.
You might not be "dumbing" the game down by changing all these names BUT and this is a big BUT your taking all the falour out of it.
The idiosyncracies and weird stuff ADDs to the game not detracts and taking 2minutes to read the "show info" tab if you dont know what a skill does is a GOOD thing |

Ottersmacker
Genos Occidere
383
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Posted - 2013.07.04 06:45:00 -
[145] - Quote
"You are about to become what all men should fear. You will roam the heavens, commanding the most powerful machines ever built."
*commanding* them machines, screw piloting -.- i just locked an open door.. strange, yet symbolically compelling. |

Vigilanta
S0utherN Comfort Test Alliance Please Ignore
28
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Posted - 2013.07.04 07:02:00 -
[146] - Quote
I may be in the distinct minority here, hell probably am,
Do you really hate your long time subscribers this much? Alot of the changes you have done in the last year year and a half have been pretty good, but the renaming of stuff is getting a bit nuts. The game is literally becoming more confuseing because alot of us have learned to expect thiss name, and/or this skill to be here under this group. The undock button to be on this section of the screen ect. You are literally going agianst in some peoples cases 10 years of muscle memory.
If you want to reorganize some of the stuff thats clearly in the wrong category ./ make new ones and move a few skill in there the clean up the skill tree okay, but renaming skills and categories is so MEH.
I know this is a big whine but, this time around i felt like sharing.
EDIT: Also agreeing 100% Spaceship Piloting sounds incredibly gay, like even a dude from san fransico that was EXTREMELY flamboyant would be like, oh you got to be kidding me. Stick with Spaceship Command, which sounds authoritative |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
194
|
Posted - 2013.07.04 07:04:00 -
[147] - Quote
- Spaceship Piloting sounds lame. Revert it to Spaceship Command.
- Leave Targeting skill as is and rename Multitasking > Adv. Targeting. - Leave Engineering and Electronics skills as is. + Nanite Control > Neurotoxin Control is a reasonable change. Having base skill of a group same name as group name makes it easy to understand for new players.
* Name of Guided Missile Precision skill makes no sense anymore because of recent changes. Suggestion: Rename it to either Missile Precision or Missile Detonation Precision (the latter makes it easy to understand function of this skill). * Also Armor Honeycombing skill sounds silly and not sci-fi-ish while Armor (Plating) Management/Distribution will be much better imo. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Tau Cabalander
Retirement Retreat Working Stiffs
1976
|
Posted - 2013.07.04 07:13:00 -
[148] - Quote
- Armor - Seems good, but how about calling it "Armor and Hull Systems".
- Electronic System - How about calling it "Electronic Systems" and leaving the "Electronics" skill alone. Tactical Logistics Reconfiguration seems out of place here.
- Engineering - How about calling it "Engineering Systems" and leaving the Engineering skill alone.
- Missiles - Seems okay.
- Neural Enhancement - I like!
- Production - How about calling it "Manufacturing"
- Resource Processing - How about calling it "Material Processing"
- Ship Modification - I don't like subsystems being in this group.
- Scanning - How about calling it "Exploration". I don't like the planet skills moving here; keep them on their own, or move them into manufacturing (see above).
- Science - How about renaming it "Research".
- Shields - How about calling it "Shield Systems"
- Spaceship Piloting - PLEASE OH PLEASE DON'T CALL IT THIS!
- Targeting - Seems okay.
I'd be tempted to rename "Gunnery" group to "Turrets". |

Akrasjel Lanate
Naquatech Conglomerate
1168
|
Posted - 2013.07.04 07:14:00 -
[149] - Quote
I would say... it's logical |

Nix Anteris
Bite Me inc Bitten.
64
|
Posted - 2013.07.04 07:20:00 -
[150] - Quote
Missiles -> Missile Command
Have to chime in with the resounding chorus of "If it aint broke, don't fix it". You're trying to make it more newbie friendly, and at the same time confusing your existing players. Not really a good trade-off in my opinion.
If it's really going ahead, agree with most of the above.
- Keep Spaceship Command
- Keep Missile Launcher Operation
- Keep PI skills together
- Keep Subsystems in their own group
- Electronics -> Electronic Warfare makes more sense.
- Pick better names for targeting and multitasking
- Rename Biology as people are suggesting
- Don't mix up skills with different attribute requirements - this adds much more confusion.
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