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Thread Statistics | Show CCP posts - 8 post(s) |

Nyrak
Federal Navy Academy Gallente Federation
19
|
Posted - 2013.07.21 17:00:00 -
[451] - Quote
Dear CCP,
Who is your intended target audience for these changes? If after ten plus years players can not figure out what these skills mean, then those type of players would not survive long in this game anyway. |

Oraac Ensor
School of Applied Knowledge Caldari State
271
|
Posted - 2013.07.21 19:04:00 -
[452] - Quote
Nyrak wrote:Dear CCP,
Who is your intended target audience for these changes? If after ten plus years players can not figure out what these skills mean, then those type of players would not survive long in this game anyway.
Players who have been in EVE for ten plus years won't survive long?
Eh? I don't get that. |

AstraPardus
Lightspeed Enterprises Fidelas Constans
270
|
Posted - 2013.07.21 22:20:00 -
[453] - Quote
One of the things that appealed to me about EVE from the get-go was that the skills and a lot of the naming conventions required you to learn the EVE lingo and immerse yourself that much more. With these new naming conventions, I see the devs moving away from that and supporting a simpler, more 'dumbed-down' approach.
You can't see it, but rest assured that I am frowning. Every time I post is Pardy time! :3 |

Sabriz Adoudel
Paragon Blitz
555
|
Posted - 2013.07.24 07:06:00 -
[454] - Quote
Broadly like the changes.
Dislike 'Multiple Targeting' and 'Advanced Multiple Targeting' but I have no suggestions better than what has been said.
An enemy is just a friend that you stab in the front. |

Akturous
Immortalis Inc. Shadow Cartel
180
|
Posted - 2013.07.24 07:27:00 -
[455] - Quote
Space ship piloting is a joke. Multiple Targeting should be tactical targeting and advanced tactical targeting or something, seriously what kind of illiterate 12 year olds are you trying to placate with these names, it sounds terrible.
Catalised cold gas arc jet thrusters for life. Fulmination, bloodclaw, cataclysm, terror etc for life as well, these new naming this to simplify them are awful.
Vote Item Heck One for CSM8 |

Malcanis
Vanishing Point. The Initiative.
10958
|
Posted - 2013.07.24 08:09:00 -
[456] - Quote
Nova Satar wrote:can we rename 'Gunnery' to 'Gun Shooting' please, as some people may not be aware the skills relate to the firing of the guns, rather than the appearance of the guns
I think Navigation should also be changed to "Spaceship Moving" so it's clear it relates to the movement of the ship, whereas navigation could be confused with directions and map based skills.
I like both of these ideas, I'll flag them to CCP later.
1 Kings 12:11
|

Omnathious Deninard
Novis Initiis
1356
|
Posted - 2013.07.24 08:29:00 -
[457] - Quote
Malcanis wrote:Nova Satar wrote:can we rename 'Gunnery' to 'Gun Shooting' please, as some people may not be aware the skills relate to the firing of the guns, rather than the appearance of the guns
I think Navigation should also be changed to "Spaceship Moving" so it's clear it relates to the movement of the ship, whereas navigation could be confused with directions and map based skills. I like both of these ideas, I'll flag them to CCP later. Can you lobby for space ship piloting to be changed to "I can fly this" Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Sephira Galamore
Inner Beard Society
141
|
Posted - 2013.07.24 10:39:00 -
[458] - Quote
Sabriz Adoudel wrote:Broadly like the changes.
Dislike 'Multiple Targeting' and 'Advanced Multiple Targeting' but I have no suggestions better than what has been said. A very easy fix would be... Multi-Targeting and Advanced Multi-Targeting, to get read of the "multiple".
But there have been better suggestions in this thread somewhere. |

Akturous
Immortalis Inc. Shadow Cartel
180
|
Posted - 2013.07.24 12:04:00 -
[459] - Quote
Malcanis wrote:Nova Satar wrote:can we rename 'Gunnery' to 'Gun Shooting' please, as some people may not be aware the skills relate to the firing of the guns, rather than the appearance of the guns
I think Navigation should also be changed to "Spaceship Moving" so it's clear it relates to the movement of the ship, whereas navigation could be confused with directions and map based skills. I like both of these ideas, I'll flag them to CCP later.
Are you bloody serious?!! Gun shooting, spaceship moving, it sounds like the talk of a 5 year old. CSM, stuffing **** up since the beginning. Vote Item Heck One for CSM8 |

Sephira Galamore
Inner Beard Society
141
|
Posted - 2013.07.24 15:27:00 -
[460] - Quote
Akturous wrote:Are you bloody serious?!! Gun shooting, spaceship moving, it sounds like the talk of a 5 year old. CSM, stuffing **** up since the beginning. You may have forgotten to train Advanced Reading to IV. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
641
|
Posted - 2013.07.24 16:30:00 -
[461] - Quote
Sephira Galamore wrote:Akturous wrote:Are you bloody serious?!! Gun shooting, spaceship moving, it sounds like the talk of a 5 year old. CSM, stuffing **** up since the beginning. You may have forgotten to train Advanced Reading to IV. Don't forget Sarcasm I (it's a level 1 skill .. everyone should have it trained to 1 at a minimum).
I feel that quite a number of these changes are completely dumbing down the game for no good reason. Really makes me wonder why I even bother to play sometimes. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Balzac Legazou
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.07.25 02:22:00 -
[462] - Quote
CCP Ytterbium wrote:
Targeting: for the same reasons as above, this skill has been renamed "Multiple Targeting".
Multitasking: has been renamed "Advanced Multiple Targeting" for the same reasons as above.
They sound kind of bad. Maybe "Multi-Target Locking" and "Advanced Multi-Target Locking" ?
CCP Ytterbium wrote: Spaceship Piloting: is the old Spaceship Command group, no change except with the name.
Also sounds a bit silly. If you're afraid that "Spaceship Command" might sound like a leadership skill, go with "Spaceship Control" or simply "Helm".
CCP Ytterbium wrote: Resource Processing: has all mining, harvesting skills and reprocessing skills.
I'd prefer a clearer separation between mining and refining (not just in terms of skill names, but also in terms of skill requirements for things like mining crystals, etc.). Mining and refining are different activities, in Eve just like in the real world. A miner does not need to know anything about how refineries work, or vice versa. If anything, refining is closer to manufacturing than it is to mining (both are performed at stations, both deal with ore units while mining deals with volumes, etc.).
I realise this thread isn't about the skills themselves, but in case you want to clean up the overlap between mining and refining in the future (which I hope you do), I think it would be wise to separate "Resource Harvesting" (mining) and "Resource Processing" (refining) into two separate groups straight away.
Most of the rest seems to make sense and sound good. |

Siresa Talesi
Center for Advanced Studies Gallente Federation
61
|
Posted - 2013.07.25 19:53:00 -
[463] - Quote
CCP Ytterbium wrote:Multiple Targeting and Advanced Multiple Targeting:
Agreed, it doesn't sound that great. As with Spaceship Piloting, this will be discussed internally again - some options listed in that thread sound promising, but please remember that we would ideally like skill names to be representative of what they actually do.
Again, it "doesn't sound that great," because it is grammatically incorrect English! You cannot pair an adjective (multiple) with a verb (targetting)! It sounds wrong because it is wrong! |

SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
68
|
Posted - 2013.07.26 03:30:00 -
[464] - Quote
For the period of ONE YEAR... I only ask one thing...
... PLEASE PLEASE PLEASE CCP...
... when you rename something, either put in parenthesis next to the new name, or as a cursor roll over pop-up, what the skill or category USED to be called.
So that way, older players who have been on for several years, can gradually get used to the new names, and it will keep the initial confusion of what skills are where down.
I know the new skill names are supposed to alleviate these problems but...
... there are some very silly (Google the word silly) people out there.
This little fix would keep those silly peoples' silly questions to a dull roar instead of a Blaster Cannon charge to the ear every five seconds. |

Nova Satar
Rekall Incorporated Sinewave Alliance
148
|
Posted - 2013.07.26 09:31:00 -
[465] - Quote
i think its fairly clear from this thread that everyone thinks its embarrassing and ******** |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
268
|
Posted - 2013.07.26 09:42:00 -
[466] - Quote
Omnathious Deninard wrote:Malcanis wrote:Nova Satar wrote:can we rename 'Gunnery' to 'Gun Shooting' please, as some people may not be aware the skills relate to the firing of the guns, rather than the appearance of the guns
I think Navigation should also be changed to "Spaceship Moving" so it's clear it relates to the movement of the ship, whereas navigation could be confused with directions and map based skills. I like both of these ideas, I'll flag them to CCP later. Can you lobby for space ship piloting to be changed to "I can fly this"
Whilst you are lobbying over this can you also lobby to drop all skills completely, replace the mouse interface with a console controller and change the meta description of all items to 'standard, prototype and advanced' and feature more naked ladies in the ccp advertising after all we really need these 12 year old kids in eve online like an extra hole in the arse!
Dumbing down of Eve Online will result in it's destruction... |

Goldensaver
ArTech Expeditions
204
|
Posted - 2013.07.26 18:25:00 -
[467] - Quote
Alright, my opinions on these matters.
PI should be in its own group, as it is now. Yes, it's a small group. But in that group is a list of skills that are in a vacuum from every other skill in game. They only really affect other skills in their group. You can do PI completely independant of everything else, except for getting an industrial skill to fly something to scoop. PI isn't affected by any other skills, and PI skills affect nothing else. They should be left on their own for ease of training for that specific thing.
I would almost feel for a "Harvesting" group to separate the core mining skills from the processing skills, but the group would be tiny and there is a link between the two where the processing skills let you use mining crystals. Ah well, what can be done?
Subsystems should remain independant from Rigs. You could have ship modification and ship modularization or something like that. I give no fucks what you name it. I just don't think they should both be lumped together in one big blob of skills. First of all, Subsystem skills are unique in that they are the only skill you can lose SP in if you do take all steps to keep your clone updated. You can keep your pod alive and those can still be lost. I just think those are unique in their own right and should be left for easy access to reskill again rather than hunting through rigging skills.
Perhaps you could separate out the science skills into two groups, "Science" and "Researching". You get your more basic skills, such as Advanced Laboratory Operation, Laboratory Operation, Metallurgy, Science, and possibly Research and Research Project Management in this (but those latter two would require new names), and leave the advanced skills which are required mostly only for invention in their own separate group. That way we'd have more basic science skills, like those required to research your blueprints in their own group, and invention related skills in their own group. This idea is maybe not good, I'm not sure how I feel on it, just thought I'd put it out there.
Spaceship Command needs to stay. I'm not a pilot, I'm interfacing with the ship and inputting my commands, I'm using my unique knowledge to interface with it and optimize it. I'm not just a monkey who sits in a seat and decides where to point it. |

Aleander Brunsh
EVE University Ivy League
0
|
Posted - 2013.07.27 11:25:00 -
[468] - Quote
SGT FUNYOUN wrote:So that way, older players who have been on for several years, can gradually get used to the new names, and it will keep the initial confusion of what skills are where down.
The old players will notice something's amiss. It's all the guides suddenly going obsolete what I'm more worried about. |

Ben Fenix
16
|
Posted - 2013.07.27 23:36:00 -
[469] - Quote
Please read this: Missile Skill Rename
Proposed it ages ago, might be the right time to implement it.
BF CapStream Because Cap Is Life |

Charlie Nonoke
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.07.29 00:33:00 -
[470] - Quote
Spaceship Piloting really sounds absurd. Something which an 8 year old would name.
Spaceship Command is more appropriate, and here's why I think it is:
As far as I'm aware, YOU, are the captain of the ship, and even though your ship listens to your clicks, what really happens behind the scenes is you issuing commands to the personnel, and they individually activate the ship thrusters, defense systems, etc... Here is a list of how many crew members each ship contains: http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Piloting would suggest that you alone flies the ship, with no help. As a captain, you command your crew to steer the ship.
Spaceship Command sounds more fitting. |
|

CCP Ytterbium
C C P C C P Alliance
2179

|
Posted - 2013.07.29 16:34:00 -
[471] - Quote
Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
|
|

PinkKnife
Future Corps Sleeper Social Club
380
|
Posted - 2013.07.29 17:08:00 -
[472] - Quote
CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
Aww but I liked Honeycombing, reminded me of the breakfast cereal :(
Honestly, it should be something like efficiency or lightening. Layering sounds like it would have the opposite effect of what it does. |

Sofia Wolf
Ubuntu Inc. The Fourth District
241
|
Posted - 2013.07.29 18:24:00 -
[473] - Quote
PinkKnife wrote:CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
Aww but I liked Honeycombing, reminded me of the breakfast cereal :( Honestly, it should be something like efficiency or lightening. Layering sounds like it would have the opposite effect of what it does.
How about GÇ£Armor OptimisationGÇ¥? Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Harvey James
Deep Core Mining Inc. Caldari State
376
|
Posted - 2013.07.29 20:12:00 -
[474] - Quote
How about new skills? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Chris Winter
Zephyr Corp V.A.S.T.
173
|
Posted - 2013.07.29 22:02:00 -
[475] - Quote
CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
"Armor layering" implies adding armor, which isn't what the skill does. "Armor honeycombing" implies making the armor lighter, which is exactly what the skill does.
Not sure why you need to change that one... |

Harvey James
Deep Core Mining Inc. Caldari State
377
|
Posted - 2013.07.29 22:06:00 -
[476] - Quote
Chris Winter wrote:CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
"Armor layering" implies adding armor, which isn't what the skill does. "Armor honeycombing" implies making the armor lighter, which is exactly what the skill does. Not sure why you need to change that one...
seems like wasted time and effort honeycombing is awesome name layering suggests adding who thought of this?
improving drone skills like e-war drone interfacing and adding new ones would be a better use of your time CCP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
287
|
Posted - 2013.07.29 23:18:00 -
[477] - Quote
CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
Good news for all of us ship commanders. Thank you. Dumbing down of Eve Online will result in it's destruction... |

Daniel Plain
Science and Trade Institute Caldari State
1312
|
Posted - 2013.07.30 00:05:00 -
[478] - Quote
CCP Ytterbium wrote:Small update.
- We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
- Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
- "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
- "Armor Honeycombing" has been renamed "Armor Layering".
- "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
good improvement in my opinion. the capacitor suff sounds a little awkward and i prefer the old names, but that's just personal taste at this point.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Destoya
Sniggerdly Pandemic Legion
127
|
Posted - 2013.07.30 07:59:00 -
[479] - Quote
Armor Layering is confusing with the module "Energized Armor Layering Membrane" . One solely affects armor plates while the other affects armor hitpoints regardless of whether plates have been installed.
Armor Honeycombing makes more sense, or alternatively something like Armor Plating Optimization, Armor Compositing |

Sephira Galamore
Inner Beard Society
143
|
Posted - 2013.07.30 14:56:00 -
[480] - Quote
I was always impressed how many tech and names are somehow still tied to actual tech/science. When you introduced Armor Honeycombing, that was another example. As others have said, "Armor Layering" even implies a diametrical meaning.
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