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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rise
C C P C C P Alliance
1956
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Posted - 2013.08.05 16:19:00 -
[1] - Quote
Hi Hi
I'm not even in the office today (Icelandic holidays happen approx every other day) but I'm really excited to let you guys know about this, so here you go:
For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones by one hour per level.
I can't imagine anyone will complain much, except perhaps about it coming via skill instead of flat reduction, but we will be doing it as a skill for sure. The skill will not be high rank (either rank 1 or rank 2) or super expensive (probably a little more than Informorph Psychology), so no big deal to get!
This skill should make using jump clones a lot less frustrating and it's been a long time coming.
o/ |
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CCP FoxFour
C C P C C P Alliance
2600
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Posted - 2013.08.05 16:21:00 -
[2] - Quote
Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here. Game Designer // Team True Grit http://twitter.com/regnerba |
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Sir Livingston
Quantum Cats Syndicate Samurai Pizza Cats
216
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Posted - 2013.08.05 16:22:00 -
[3] - Quote
19 hours...I guess that's okay i create videos about the EVE Universe http://www.youtube.com/JonnyPew chat channel: Club Deadspace |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
70
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Posted - 2013.08.05 16:22:00 -
[4] - Quote
Troll expert lvl 5 reached! Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Sephira Galamore
Inner Beard Society
152
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Posted - 2013.08.05 16:23:00 -
[5] - Quote
Why? |
Destoya
Sniggerdly Pandemic Legion
135
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Posted - 2013.08.05 16:24:00 -
[6] - Quote
Thanks Obam... Rise! |
Harvey James
Deep Core Mining Inc. Caldari State
419
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Posted - 2013.08.05 16:24:00 -
[7] - Quote
will this link in anyway with the 99 CSM proposals that have a couple of JC related topics? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Eliram Kahoudi
Big Red Rabbits
10
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Posted - 2013.08.05 16:24:00 -
[8] - Quote
1hr per level is so meh. Something better than nothing for sure and i do appreciate that. But would be awesome to be able to lower the jump clones to 12hrs at rank 5 instead. |
DarklordKarn
North Eastern Swat Pandemic Legion
19
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Posted - 2013.08.05 16:25:00 -
[9] - Quote
because that'll make a HUGE difference..... /facepalm |
Pinky Feldman
NO MOAR TEARS I Whip My Slaves Back and Forth
556
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Posted - 2013.08.05 16:25:00 -
[10] - Quote
Destoya wrote:Thanks Obam... Rise!
He was supposed to bring solo back..he said things would be different..
The moar you cry the less you pee |
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Takari
Brave Newbies Inc. Brave Collective
48
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Posted - 2013.08.05 16:25:00 -
[11] - Quote
Harvey James wrote:will this link in anyway with the 99 CSM proposals that have a couple of JC related topics?
They got 99 problems but Jump Clone Times are no longer one? "Roll the dice, don't think twice. This is the way of things.
Welcome to EVE." ~ CCP Falcon |
Edenmain
Euphoria Released Verge of Collapse
14
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Posted - 2013.08.05 16:27:00 -
[12] - Quote
Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones). |
DarklordKarn
North Eastern Swat Pandemic Legion
19
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Posted - 2013.08.05 16:28:00 -
[13] - Quote
Edenmain wrote: Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).
No... |
DarklordKarn
North Eastern Swat Pandemic Legion
19
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Posted - 2013.08.05 16:29:00 -
[14] - Quote
Forlorn Wongraven wrote:Troll expert lvl 5 reached!
Dev troll, best troll ?
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Harvey James
Deep Core Mining Inc. Caldari State
419
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Posted - 2013.08.05 16:29:00 -
[15] - Quote
Takari wrote:Harvey James wrote:will this link in anyway with the 99 CSM proposals that have a couple of JC related topics? They got 99 problems but Jump Clone Times are no longer one?
LOL!! that's awesome bit of song referencing Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Oliver Eels
The Scope Gallente Federation
5
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Posted - 2013.08.05 16:30:00 -
[16] - Quote
Eliram Kahoudi wrote:1hr per level is so meh. Something better than nothing for sure and i do appreciate that. But would be awesome to be able to lower the jump clones to 12hrs at rank 5 instead.
2 hrs per level would make it 14 hours to JC at max level. Much nicer, IMHO. Going from 24->19 hrs really isn't much of a difference. |
Legion40k
ZOMBIEBEACHPARTYPATROL
19
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Posted - 2013.08.05 16:31:00 -
[17] - Quote
19hrs.. alright, it helps! 12hrs would be godly <3 |
Royal Jedi
AQUILA INC Verge of Collapse
109
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Posted - 2013.08.05 16:33:00 -
[18] - Quote
Edenmain wrote: Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).
This, please. Clone vat pos module so we can switch clones in a pos? With 24 timer... or 19 i guess with this...
Thanks in advance! |
Fifth Blade
The Nyan Cat Pirates The Retirement Club
11
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Posted - 2013.08.05 16:35:00 -
[19] - Quote
This change is enough to allow me to use a learning clone some of the time. If it was a 2 hour reduction (every 14 hours) per level I could use it most of the time. If it was a 3 hour reduction (every 9 hours) I could use it all of the time.
I assume the reason it isn't a more useful amount is because of concerns regarding instantaeous travel? If so, that is unfounded in most situations. You can just death clone as much as you want. |
MeBiatch
Republic University Minmatar Republic
1199
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Posted - 2013.08.05 16:36:00 -
[20] - Quote
CCP FoxFour wrote:Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here.
well i guess one needs shoes to leave the office eh? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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Drew Solaert
Wildcard Inc.
270
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Posted - 2013.08.05 16:36:00 -
[21] - Quote
Awesome stuff Rise <3 I lied :o
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Joelleaveek
Center for Advanced Studies Gallente Federation
249
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Posted - 2013.08.05 16:38:00 -
[22] - Quote
I like the idea, but i don't see the point. 5 hours is a little weak. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1029
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Posted - 2013.08.05 16:39:00 -
[23] - Quote
DarklordKarn wrote:because that'll make a HUGE difference..... /facepalm
it actually does, if you have somewhat scheduled play-sessions you can now clonejump at the end or beginning of every session instead of having to wait another day if you last jumped at the end of a session We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Daneel Trevize
Give my 11percent back
389
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Posted - 2013.08.05 16:40:00 -
[24] - Quote
Honestly, cancel this and do it right. 5 hours isn't right, nor is it being skillpoints based for just that.
The '99 things' initative highlights that many people are happy to see a more complete solution, a separation of the teleportation potential of jump clones with their implant-saving aspect. AFAIK many are willing to have shorter JC timers if they're in the same system/station as the other clone, and understand the power projection potential problems of having the ranged jumps be more frequent. But they also shown that players don't want to be tied to yesterday's start-of-session clone choice the next day, and that's where I feel 5 hours just isn't enough.
A 10hour reduction if in the same system/station sounds much more appealing, more likely to lead to fun options to mix things up for those that have the opportunity to fly various doctrines (remember we still can't use even a fraction of our SP or wealth at once anyway). Don't make people train or plan to train a skill for this, especially if it's likely to be changed Soon. Almost as bad a 4 racial ECCM skills as a 'fix' for ECM, only hurts the new guys & those hoping for slightly varied session start-times. |
Akrasjel Lanate
Naquatech Conglomerate
1174
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Posted - 2013.08.05 16:41:00 -
[25] - Quote
Wohoo |
Kane Fenris
NWP
70
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Posted - 2013.08.05 16:42:00 -
[26] - Quote
MeBiatch wrote:CCP FoxFour wrote:Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here. well i guess one needs shoes to leave the office eh? edit. reduction of 1 hour per level is too low. (unless you are going to introduce an advanced Informorph Synchronizing which will reduce the time by an additional 1 hour per level. may i suggest 1.5 hours per level. that way with the skill at V you can jump every 16.5 hours.
wanted to say the same... make it 1,5h plz
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Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
77
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Posted - 2013.08.05 16:42:00 -
[27] - Quote
I switch my main between mining foreman mind link clone and pvp/travel clones. If I change immediately when I log on, ill be ok for the next day. But if I wait for a while first then I'm gonna have a bad next day. So yeah I'm very happy about this! Though I'm sure there could be other things that would be nice too. This doesn't just affect me jumping a few systems to a near by station. This affects people jumping from across the entire map the same. |
Kismeteer
GoonWaffe Goonswarm Federation
289
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Posted - 2013.08.05 16:43:00 -
[28] - Quote
Please consider raising this bonus to 2 hr per skill level, and maybe increase the 'rank' a bit if you're worried about it being abused. Level 3 would be fine for most casual players, for instance.
1 - 23 hr 22 hr 2 - 22 hr 20 hr 3 - 21 hr 18 hr 4- 20 hr 16 hr 5- 19 hr 14 hr
This prevents people from doing twice per 24 hour period, but makes it easier for those of us who end up with weird play times. The 1.5 mark would also be fine, but makes it hard for people to remember when it's 'up'. |
MeBiatch
Republic University Minmatar Republic
1199
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Posted - 2013.08.05 16:43:00 -
[29] - Quote
Joelleaveek wrote:I like the idea, but i don't see the point. 5 hours is a little weak.
true enough make an advanced Informorph Synchronizing skill too that will reduce an additional 5 hours. 19 is not significant but 14 is.
That is almost 2 JC a day.
make the skill like an x8 (time to train BS to V) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Smoking Blunts
ZC Industries Dark Stripes
663
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Posted - 2013.08.05 16:43:00 -
[30] - Quote
5% per level would end up with 18h, can we have that extra 1 hour at least please. OMG when can i get a pic here
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