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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Unezka Turigahl
Det Som Engang Var
109
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Posted - 2013.08.06 07:42:00 -
[241] - Quote
CCP Rise wrote:we just want to make sure that switching once a day is actually possible.
Then make it possible. Don't require us to train a skill.
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Eomar Duredain
Agony Unleashed Agony Empire
0
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Posted - 2013.08.06 08:01:00 -
[242] - Quote
If it's going to be a skill, please consider rolling the bonus into the existing Infomorph Psychology skill (especially given hints of more substantial changes to come). |

Terrorfrodo
Renegade Hobbits for Mordor
566
|
Posted - 2013.08.06 08:05:00 -
[243] - Quote
What rank do you have in mind for the skill? I hope not more than rank 3, possibly 2 or even 1. . |

sytaqe violacea
State Protectorate Caldari State
7
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Posted - 2013.08.06 08:15:00 -
[244] - Quote
I'm sad. I love collecting corpse in high-sec, especially in front of station. As you know, dozens of null-sec habitants consume clones on injecting skill, and make frozen corpses in front of station. This change seems to rob me of a modest joy. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:17:00 -
[245] - Quote
Good start but does not go far enough. Make it 2h24min/lvl (12h @lv5) and its good, people dont always play the same hours e.g. weekends/weekdays. This still limits to one jump per play session which is the point right? Also please dont give it a steep prereq. like info morph 5, lvl3 would be fine or better yet merge the two skills. Let the noobs have it too.
(edit after reading the threadnought (I also love that word) I agree with the consensus if you what to shorten timer just do it no need to add another skill we already have what it it? 12 years worth of skills we really dont need more)
Ive only wanted this for about 4 years.
EVE IS A GAME. GAME = FUN
40J THROUGH HIGHSEC TO GET TO THE FUN = NOT FUN
Thank you CCP great quality of life improvement.
To make this awesome pair it with the ability to have more than one clone per station and station clone switching with out (or with very low) timer. while we are at how about easing the standing needs for npc station jump clones.
Players have already made a work around for this so we only need to drop corp for a couple of days rather than grind our brains out.
No other mmo has such strict limitations on fast travel and with good reason, a huge game world without a way to travel it quickly is not fun.
Remember game should be fun not just a skinner box.
we already have the balancing mechanics of only a few clones allowed, you have to travel there 1st to set the clone and you cant bring any gear with you. Thats plenty, adding 24h cool down and harsh standing prereqs for npc stations is just heavy handed and always has been
Do this and you can have my 1st born to make an organic neural net blade server.
Good 1st step though |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
6953
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Posted - 2013.08.06 08:21:00 -
[246] - Quote
I like this change, thank you. |

Oxide Ammar
Equilibrium Tech Labs
12
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Posted - 2013.08.06 08:31:00 -
[247] - Quote
1 Hr is too low guys it I still have almost to wait a day to jump again unless I'm playing 24/7 and jump as soon as my clone is ready.. 1:30 - 2 hrs per level will be excellent. |

xttz
GoonWaffe Goonswarm Federation
142
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Posted - 2013.08.06 08:33:00 -
[248] - Quote
What about this.
Jumping to another clone: In the same constellation: 1 hour In the same region: 3 hours Within 30 light years OR X number of jumps: 12 hours Any another region: 24 hours
Training Informorph Synchronizing lowers the time between jumping clones by 5% per level.
This will provide a mechanic for players to swap into PVP clones and back quickly within the same play session, providing their 2 clones are close by each other. Skipping across the map is still possible, but limited.
I'd also love to see Clone Vat Bays get some love. They've been rather pointless for far too long. Some of the more obvious fixes include:
- Let players install existing jumpclones (with implants) into them, either by clonejumping while in proximity to them or transferring an existing clone from a station
- The ability to remotely install empty jumpclones into an active clone vat in the same fleet, regardless of location.
- The Clone Vat Operation skill on the destination ship would determine the available cooldown for pilots jumping to/from that ship.
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Sarmatiko
1346
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Posted - 2013.08.06 08:38:00 -
[249] - Quote
CCP Rise wrote:Glad that generally this is something people want. I'm not surprised there's different opinions on exactly how much this timer should be reduced, but for now we will stick with this time range and we can see how it fits.
How about Advanced Informorph Synchronizing skill that will decrease cooldown for another -1 hour. Training multiplier should be ridiculously high (8-14), meaning that this skill created for those who ready to spend 30-60 days of training time for 14 hours cooldown.
19 Hours for first skill is fine. -¥ |

Oxide Ammar
Equilibrium Tech Labs
12
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Posted - 2013.08.06 08:42:00 -
[250] - Quote
for the benefit and the sake of more activities in the game you really need to reduce the cool down more, you need to make sure in one way or another pilots will be able to jump on their clones more than once in day.
You don't know how many times I rejected many invites for small pvp gang roaming/camping because my JC is on cool down. |
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suid0
Habitual Euthanasia Pandemic Legion
41
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Posted - 2013.08.06 08:43:00 -
[251] - Quote
Current 1hr/level change is more than generous.. ignore the tears, they'll never be happy until they can jump every hour. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:46:00 -
[252] - Quote
Id like to add to the force projection argument (clears throat in preparation of annunciation) H. T. F. U.
remember GAMES SHOULD BE FUN.
Example
corpbro A: Fight going down get here
corpbro B: k bro, ill need to buy and fit a ship when I arrive but I can jump there seen you soon..
fight happens funtimes and splozions in space...or.......
corpbro B: ill have to travel 40J through null but ill do it cos I love my corp bros.
everyone holds there **** for an hour while they get to the fight.
which of these sounds like fun?
I am of course ignoring blops/titan/jump bridging and alts to focus the argument.
why do you think even the hardest of sci-fi writers invent some kind of FTL in there fiction? Because the alternative sucks your mamma's balls, and sucking mamma's balls is not fun. CCP knows that and so should you! |

Rek Seven
Probe Patrol Polarized.
950
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Posted - 2013.08.06 08:48:00 -
[253] - Quote
It's about time this skill was released. Good job CCP.
There have been many times in the past that i have chosen not to take part in pvp combat because i wasn't able to jump to a throw away clone, so this will help a lot of people.
One addition i would like to see is the introduction of Swap Clones. These are clones that can only be activated in a station or s POS once ever 4 hours. There are no issued with force projection, they just allow people to pick to right clone for the right job/ship. Putting work in since 2010. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
12
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Posted - 2013.08.06 08:58:00 -
[254] - Quote
Messoroz wrote:So you reduce the time to 19 hours but its effectively useless you stay awake drinking Red Bull.
Seriously, why? There's no different to waiting 24 hours besides not having a stroke from the caffeine.
quoting coz he made me laugh
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Mike Whiite
Cupid Stunts. The Wolfpack Nexus
203
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Posted - 2013.08.06 09:15:00 -
[255] - Quote
LtTrog wrote:Id like to add to the force projection argument (clears throat in preparation of annunciation) H. T. F. U.
remember GAMES SHOULD BE FUN.
For everyone that participates, part of the obsticals EVE throws at us are oppertunities for others and or choices of Players.
LtTrog wrote: Example
...or.......
corpbro B: ill have to travel 40J through null but ill do it cos I love my corp bros.
everyone holds there **** for an hour while they get to the fight.
which of these sounds like fun?
I see an oppertunity for a industrial, player/corp, though by closing down sov space you create your own scarcity, it garanties a certain safety, though you close down your markt.
LtTrog wrote: why do you think even the hardest of sci-fi writers invent some kind of FTL in there fiction? Because the alternative sucks your mamma's balls, and sucking mamma's balls is not fun. CCP knows that and so should you!
Because Sci-Fi writers write from a limited amound of people not 50.000 acounts that all need to have oppertunities to interact in several different ways.
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Bill Saisima
State War Academy Caldari State
0
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Posted - 2013.08.06 09:29:00 -
[256] - Quote
If there is room for small changes I'd rather go for remote stacking from assets ui. But this skill looks alright, will squeeze 2 or 3 levels in. |

Sable Moran
Moran Light Industries
201
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Posted - 2013.08.06 09:36:00 -
[257] - Quote
Bienator II wrote:shouldn't be a skill IMO. just make it 20h by default
This. Absolutely the easiest and the fastest way to actually do this. Change one number from 24 to 20. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Oxide Ammar
Equilibrium Tech Labs
13
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Posted - 2013.08.06 09:39:00 -
[258] - Quote
CCP Rise wrote:but for now we will stick with this time range and we can see how it fits.
2016:
Informorph Synchronizing - Increase the time between jump clones by two hours per level.
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OniLu
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.08.06 09:47:00 -
[259] - Quote
Darirol wrote:the biggest problem in eve atm is force projection in all forms, including instant travel like pod express and clone jump.
i cant see how shorten the timer for clone jumping helps to reduce this problem.
eve is allready way too small. not because we dont have enough systems, its because you can move everywhere within minutes. personaly iam against everything that speeds up travel even more.
this is one of the best points made regarding this change |

War Kitten
Panda McLegion
2499
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Posted - 2013.08.06 09:52:00 -
[260] - Quote
One hour is nice, but a little light. Especially if you weigh the days of training against that last hour.
2 hours would be nice without overdoing it IMO.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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Onslaughtor
True Slave Foundations Shaktipat Revelators
52
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Posted - 2013.08.06 09:53:00 -
[261] - Quote
Sable Moran wrote:Bienator II wrote:shouldn't be a skill IMO. just make it 20h by default This. Absolutely the easiest and the fastest way to actually do this. Change one number from 24 to 20.
I agree. I don't see why this needs to be a skill.
Remember that thing at fanfest about complexity creep? Yeah that is whats going on here. A function that should have been introduced with the mechanic does not make a good skill. It being a skill does nothing because we are all just going to train it to 4 anyway, and it just becomes another time sink for new players to waste on to get into the game proper.
Don't make skills for skills sake, do it to further the drive to specialize, not to just add more time to the clock.
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LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
13
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Posted - 2013.08.06 10:02:00 -
[262] - Quote
Mike Whiite wrote:
For everyone that participates, part of the obsticals EVE throws at us are oppertunities for others and or choices of Players.
I see an oppertunity for a industrial, player/corp, though by closing down sov space you create your own scarcity, it garanties a certain safety, though you close down your markt.
Because Sci-Fi writers write from a limited amound of people not 50.000 acounts that all need to have oppertunities to interact in several different ways.
obstacles opportunities are great, particularly when they are fun. As many have said already being able to get into the right place/clone at the right time adds content as more people are willing to get out and fight. |

William Wormhole
William Wormhole Services
2
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Posted - 2013.08.06 10:48:00 -
[263] - Quote
DarklordKarn wrote:Edenmain wrote: Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).
No...
I quess you don't even live in a WH, you're view is insignificantly irrelevant
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William Wormhole
William Wormhole Services
2
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Posted - 2013.08.06 10:49:00 -
[264] - Quote
Please introduce a POS mod for Towers that you can store and change upto a max of 3 Clones at?
I'm not asking to JC to it from empire and vise versa, just a Bay anchored to a tower so us in WH's can change clones depending on fleet comp and fighting, maybe have reset of every 12 hours? Thanks |

William Wormhole
William Wormhole Services
2
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Posted - 2013.08.06 10:51:00 -
[265] - Quote
Royal Jedi wrote:Edenmain wrote: Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).
This, please. Clone vat pos module so we can switch clones in a pos? With 24hr timer... or 19 i guess with this... Thanks in advance!
Take note CCP |

Invisusira
The Rising Stars The Initiative.
185
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Posted - 2013.08.06 11:06:00 -
[266] - Quote
I was really excited until I read how much it actually does. qqqqqqqqqqq Core Skills | EVE Music | Internet Spaceship Killboard Link |

Kwa Zulu
The Graduates RAZOR Alliance
6
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Posted - 2013.08.06 11:08:00 -
[267] - Quote
Bienator II wrote:shouldn't be a skill IMO. just make it 20h by default
This
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Terrorfrodo
Renegade Hobbits for Mordor
566
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Posted - 2013.08.06 11:13:00 -
[268] - Quote
William Wormhole wrote:Please introduce a POS mod for Towers that you can store and change upto a max of 3 Clones at?
I'm not asking to JC to it from empire and vise versa, just a Bay anchored to a tower so us in WH's can change clones depending on fleet comp and fighting, maybe have reset of every 12 hours? Thanks As a wormholer I am against this. It would just force everyone to fight with super expensive implants in fleet fights because you put yourself at a great disadvantage if you don't. The end result is that the balance of power is the same, only with more stupid clonejumping hassle and delayed form-ups.
Right now, if you want to have your overpowered slave set in a fleet fight, you also have to risk it at every other time, and that is how it should be. . |

Lidia Caderu
Cobalt Academy Catastrophic Uprising
14
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Posted - 2013.08.06 11:25:00 -
[269] - Quote
Kane Fenris wrote:MeBiatch wrote:CCP FoxFour wrote:Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here. well i guess one needs shoes to leave the office eh? edit. reduction of 1 hour per level is too low. (unless you are going to introduce an advanced Informorph Synchronizing which will reduce the time by an additional 1 hour per level. may i suggest 1.5 hours per level. that way with the skill at V you can jump every 16.5 hours. wanted to say the same... make it 1,5h plz yeah 1.5 is just optimal |

Miss Teri
Open University of Celestial Hardship
51
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Posted - 2013.08.06 11:28:00 -
[270] - Quote
As proposed (1h/lvl) it's a waste of a skill.
A better solution would be to set the default cool-down to 23h (maybe even 22h). This should help most cases of "slippage".
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