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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Darkblad
517
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Posted - 2016.05.29 11:26:20 -
[2521] - Quote
Another attempt:
Make this work right from within the client.
NPE-ISD-Übersetzt!
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Floris Saucus
Armilies Corporation Rabble Alliance
2
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Posted - 2016.05.30 08:50:36 -
[2522] - Quote
In stations, you can use the 'Personal Assets' window to View Contents on your ships from anywhere. Please also allow us to do this if the ship is in a citadel. |
KIller Wabbit
The Scope Gallente Federation
939
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Posted - 2016.06.04 00:08:35 -
[2523] - Quote
Suggestion: Either a global setting or defaulted selection of "Show Text Only" in conversation UI Keywords: ui, chat, convo, converstation, PIA Note: Something that has to be turned off in every conversation to conserve space. The "Head" at each line is redundant to person list for the majority of convo's. |
Somal Thunder
V0LTA WE FORM V0LTA
34
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Posted - 2016.06.11 19:38:13 -
[2524] - Quote
I don't know if you realize this but localhost just means "this computer"... |
Bienator II
madmen of the skies
3537
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Posted - 2016.06.11 20:22:01 -
[2525] - Quote
UI little thing: make the offline module dialog box supressable.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3053
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Posted - 2016.06.13 14:20:24 -
[2526] - Quote
In the fleet composition window, could we have the ability to see who is docked in citadels as well? Currently doesn't show that status like it would show for someone in a station. |
Regan Rotineque
The Scope Gallente Federation
392
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Posted - 2016.06.13 22:49:50 -
[2527] - Quote
colored mining laser/strippers when crystals are used
also a "module has run out of charges" notification when your crystal blows in the stripper
cheers
~R~ |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
785
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Posted - 2016.06.15 05:14:43 -
[2528] - Quote
Skill Queue and Plex/Injector/MCT Donations
In regards to the skill queue please allow us to not have to STOP training on another character on an account in order to rearrange another characters skill queue and inject skills on said character.
In regards to donations. Please allow us the ability to donate Injectors or MCTs the same as plexs and also to have a list of players we have previously donated too so that we dont have to search or constantly reenter their names all the time but can just select their name from a list and apply 1 or more plex, etc too.
Just handy changes. Thanx for reading.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Cade Windstalker
Donohue Enterprises Ad-Astra
435
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Posted - 2016.06.15 19:26:53 -
[2529] - Quote
CCP Karkur, can we get overview hotkeys working with watchlist and broadcasts? Maybe have clicking on someone in Watchlist/clicking their broadcast select them in space or something, which should allow the existing systems to take over at this point.
Would make using both Watchlist and Broadcasts *hugely* more usable, than they are currently, which relies on right-clicking or the radial menu (love the new radial menu, but I like my hotkeys) and harkens back to the days before we even had hotkeys. |
Gadget Helmsdottir
Gadget's Workshop
148
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Posted - 2016.06.17 14:29:53 -
[2530] - Quote
Hello all,
This may have come up before, but here's an idea I saw posted that probably needs to be addressed at some point.
Income to a corp automatically goes to the Corp Master Wallet. While you can manually move sums of ISK to different wallet divisions, there's no way (that I know of) to have different sources automatically divert to different wallet divisions.
As far as I can tell, I can set an outgoing payment to be automatically taken out of a specific wallet division, but not an incoming payment.
I'm not sure if this is a 'Little Thing" or not for implementation - I'm no code monkey - but I do believe that this is something that should be addressed soon... especially with the recent focus on Citadels and new structures.
Thanks,
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Helene Fidard
CTRL-Q
44
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Posted - 2016.06.18 21:11:40 -
[2531] - Quote
Suggestion: change the unit of angular velocity in the overview from radians/s to milliradians/s Keywords: tracking, weapon accuracy score, overview Note: after tracking speed turned into 'weapon accuracy score', angular velocity is now expressed in the wrong order of magnitude
The old tracking speed formula wasn't terribly hard to explain: you can hit ships of size moving at an angular velocity of tracking speed, where size is approximately the signature radius of ships of your class. With the introduction of the Weapon Accuracy Score the signature resolution of all turrets was increased to 40km, scaling the tracking speed of subcapital weapons by 100 to 1000 times. These numbers are so large that they are no longer meaningful.
However, when angular velocity is expressed in mrad/s (also scaling it by 1000) the WAS is immediately more useful: for frigate-sized targets the WAS can be compared to angular velocity directly, for cruiser-sized targets mentally divide angular velocity by 3, for battleships divide it by 10. This is a lot easier than trying to move several decimal places at once, possibly while being shot at.
If signature resolution isn't actually going to be on a sensible order of magnitude, we can at least simulate it.
Hey! I don't know about you
but I'm joining CTRL-Q
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James Zimmer
Oasis Freeport Wormhole Citadel
46
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Posted - 2016.06.19 16:17:14 -
[2532] - Quote
Make 1 unit of x gas the same size 1 unit of any other type of gas, and adjust the amount required for processes to compensate (so industry doesn't get impacted). It's a gas, so it makes sense that you could have standardized volumes. Right now it just needlessly increases the complexity of figuring out what something is worth. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
50
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Posted - 2016.06.23 15:44:29 -
[2533] - Quote
Suggestion: Resize courier contract 'days to complete' box Keywords: contracts, UI Note: The box is too small and only 1 1/2 digits are visible.
This contracts is set to 365 days https://i.gyazo.com/eaa8ab04b8516e64421066baa6d5c636.png
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Gadget Helmsdottir
Gadget's Workshop
158
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Posted - 2016.06.25 17:12:44 -
[2534] - Quote
Suggestion: Move LP store BUY button to the left. Keywords: LP store, LP, UI Note: The button to actually purchase anything from the LP store is hidden by default unless the window is resized. One of the most common question in the Help channel... for those who ask. Others won't know to ask, and may think something is wrong, get frustrated, and quit.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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idoru trader
Grey Toxic Sword Kids With Guns Alliance
0
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Posted - 2016.06.26 16:02:38 -
[2535] - Quote
Suggestion: add shortcut for fighters Keywords: shortcut Note: plz add them to the fighters
same way as we have in moduls http://imgur.com/GXGJ8xT
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Aebe Amraen
Dreddit Test Alliance Please Ignore
207
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Posted - 2016.06.27 11:05:29 -
[2536] - Quote
- Suggestion: Create WTB contract from clipboard
- Keywords: contracts
- Note: Creating a WTB contract with many items is currently quite tedious
---
Multibuy from clipboard is amazingly awesome. I would love to see a similar method to create WTB contracts, which currently take many clicks to set up. |
Geritan Makitos
Tule Industrial and Mining Enterprises
0
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Posted - 2016.06.29 00:50:41 -
[2537] - Quote
Suggestion: Make citadels searchable in Assets Keywords: assets, asset search, search in stations Note: There's no easy way to filter and find specific assets you have in citadels
__
Currently, to find specific things you have in citadels, you have to check every citadel with any assets using one of the other items tabs and filter through the list manually. Making assets in citadels searchable would be another useful next step for traders along the lines of the 118.6 additions to set destination directly to citadels, in-citadel trade, and citadel contracting. |
Cerian Alderoth
Cult of the Black Monolith
23
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Posted - 2016.06.29 01:22:14 -
[2538] - Quote
- Suggestion: Static background (wallpaper) optional in stations
- Keywords: ui, station, ship, docked, docking, background, static, disabled, settings, preferences, cpu, temperature
- Note: Option to disable all background animations in stations when docked. I suggest a greyed-out, static background to reduce CPU load (and notebook/pc temperature) when no interaction with the docked ship is intended at all.
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Dante Graydon
Lineark
5
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Posted - 2016.06.29 13:59:57 -
[2539] - Quote
Suggestion: When setting up a buy/sell order you get the options for immediate, 1 day, 3 days (I think) etc up to 3 months. Would it be possible for us to either manually stack those options in an order that we prefer, or increase the size of the option box to cover all options from immediate to 3 months without having to scroll, this is especially valid for people like me who only ever use immediate or 3 months .
Keywords: Market, Orders, buy, Sell
Notes: Please either make the window big enough to see all options without scrolling or enable us the stack the options in an order that we prefer (does anyone actually put something up for sale for 1 day for example) |
Sarah Mercatora
Das Raumfahrer Syndikat The Volition Cult
0
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Posted - 2016.07.07 10:26:09 -
[2540] - Quote
Suggestion: pls expand size for ingame notes
Keywords: Notes
Note: 3900 is way to low ---
I use notes to copy / paste market data & calculation of price modification amount; the Auto links for the products are bursting character number
Suggestion: add secific copy paste options
Keywords: Market, copy/ paste
Note: a way to select whats copied from the market windows ---
a way to preselect whats to be copied by pressing Ctrl + C; a way to copy a whole columne from the market browser
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Sarah Mercatora
Das Raumfahrer Syndikat The Volition Cult
0
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Posted - 2016.07.07 11:28:52 -
[2541] - Quote
Suggestion: Option to send notes via mail Keywords: Notes Note: u can`t drag & drop note sheets into mails ---
This idea links to my other post; u can drag & drop notes into a new mail, but the recipient isn-Št able to open them; the link appears in a kind of burnt orange; u can click it but aside from the notepad opening, nothing happens. the problem with copy & paste is that the auto links have to be reinitilized |
Corvald Tyrska
Valknetra
123
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Posted - 2016.07.10 23:03:16 -
[2542] - Quote
- Suggestion: Better resize options for People and Places window
- Keywords: People and Places, bookmarks, agents, contacts
- Note: Currently the window has a large minimum size due to header section and layout of Contacts tab
---
The People and Places window has a very large minimum size when compared to most other UI windows and is one that is very common to keep open in space to have bookmarks handy. Allowing the search section of the People and Places window to be minimised completely would help as would rearranging the layout of the Contacts tab so that it can be resized like the other tabs.
I have never actually tried to use the search for bookmarks myself and would be happy if the Places tab could be completely split off into its own window but I understand that it would be best to keep it in that window if the search does work for bookmarks (does anyone know if it does?). |
Zuzmaw
Yamagata Syndicate Circle-Of-Two
33
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Posted - 2016.07.11 18:38:19 -
[2543] - Quote
So we have the share-able over view. What about expanding this into the customization of the UI?
Share themes, and overall layouts of the UI by clicking a link and adding it into a local file. It would scale with resolution and all the technical info from the client.
It would make it easier when I make a new alt or client to share the same UI in the same screen. |
Oliver Ward
Signal Cartel EvE-Scout Enclave
39
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Posted - 2016.07.12 10:28:32 -
[2544] - Quote
Suggestion: Allow copying (via CTRL+C) of the Jobs tab in the Industry window. Keywords: ui, science, industry
Having the ability to copy the wallet journal can be very handy. It would be similarly handy to be able to copy the data in the Jobs tab of the Industry window, especially once you start getting more characters (and, for a corp, more people) involved in industry. |
Jurius Doctor
EVE University Ivy League
2
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Posted - 2016.07.12 16:01:30 -
[2545] - Quote
CCP karkur wrote:We are of course not the only dev team, so we are not quite your only hope (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time)
Thank you for that, by the way.
A couple of the small things I'd like to thank you (and the greater CCP) for are the little audio cue that have fairly recently been added. Specifically the ore hold full 'ding'.
One of my fellow Unistas jokingly said, "the first time I heard it I damn near [had to scoop out my drawers]. I thought I had been podded while looking at a spreadsheet." (quote edited for content)
It gave me an idea, though, and one I thought I'd pass on after shopping it around other Unistas for feedback.
Something which I feel would add valuable content to the game, and fits in nicely with the Upwell developments in Citadels and other structures, is a small deployable passive threat-detection sensor array. I had the idea when I first heard the above-mentioned audio cue, and there is a real-world parallel currently in use along the US-Canada border.
The idea is, you have a deployable about the same size and dimensions (volume) as a Mobile Depot. It doesn't store anything. It has no combat value. It's easy to blow up, but not overly expensive to replace. However, it ties into your ship's sensor and communications arrays and provides an audio cue.
That's all it does. It creates an audio cue.
However, what it creates the audio cue for is what's important.
It has two settings: war targets, and criminals. You set it for the one, or the other.
You deploy it in a system, like a choke point, set it for which detection you're looking for, and then you leave. You're able to receive from it to a maximum range determined by your 'Remote Sensing' skill.
Then, if that selected type of threat enters the system (or perhaps the maximum scan range in AU of the deployable) it sends an audio cue. Maybe an alarm, or a tone. It also doesn't tell you if they're docked up, or in space. It just emits the tone when they're there. One tone for the YES/NO value of "is this thing present?"
That's it.
It doesn't tell you where it came from if you have more than one deployed. Just that one of your beacons, somewhere, has detected a threat (if you have more than one deployed).
Applications:
- AFK Mining
- Hi-Sec PVP
- Trap Baiting
- Perimeter Defense in Sov-Null
The deployable is just as easy to scan down as a mobile depot, can be destroyed, etc.
The Pirate faction version of this device should have the added benefit of being able to enter the name of a specific character, and if that character's ship signature enters the scan radius, it emits the audio cue. This is specifically for bounty-hunting.
I'm open to feedback. |
Gadget Helmsdottir
Gadget's Workshop
197
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Posted - 2016.07.12 16:44:15 -
[2546] - Quote
Jurius Doctor wrote: Idea...
I'd like to see discussion on this, JD, but this isn't the place for it. Repost it as it's own thread, please.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Jurius Doctor
EVE University Ivy League
2
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Posted - 2016.07.12 16:54:02 -
[2547] - Quote
Gadget Helmsdottir wrote:I'd like to see discussion on this, JD, but this isn't the place for it. Repost it as it's own thread, please.
Done. Reposted it here. |
Alexander Otium
Oasis Freeport Wormhole Citadel
33
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Posted - 2016.07.14 18:35:03 -
[2548] - Quote
Ability to show items with buy orders, but no sell orders. We can already filter for items with sell orders.
being able to show items with buy orders but no sell orders would be very useful for places like Oasis, where there are traders and haulers trying to bring goods in to seed the market. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
9
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Posted - 2016.07.19 14:19:01 -
[2549] - Quote
CCP karkur wrote:Jerome en Bauldry wrote:Allow an option to have already selected the value written by default in the field where the cursor is placed, for example when opening "place buy order". Is this not the case already? I'm pretty sure I changed it a while back, but if it's not fixed, please let me now the specific place where this is an issue.
Thanks for the response. When placing an advanced buy order, the mouse cursor is indeed in the value field, but the value itself is not selected; hence, if I write something, it starts writing after the last decimal digit (which is useless). |
TheSmokingHertog
Julia's Interstellar Trade Emperium
407
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Posted - 2016.07.19 17:07:36 -
[2550] - Quote
Alexander Otium wrote:Ability to show items with buy orders, but no sell orders. We can already filter for items with sell orders.
being able to show items with buy orders but no sell orders would be very useful for places like Oasis, where there are traders and haulers trying to bring goods in to seed the market.
Maybe use the crest api for this?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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