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Thread Statistics | Show CCP posts - 5 post(s) |

Orion Hellscream Chanlin
Reverberation Inc
0
|
Posted - 2013.11.05 16:34:00 -
[1] - Quote
War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers. |

Solstice Project
Red Federation RvB - RED Federation
4318
|
Posted - 2013.11.05 16:38:00 -
[2] - Quote
If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread? |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
22
|
Posted - 2013.11.05 16:49:00 -
[3] - Quote
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. |

Orion Hellscream Chanlin
Reverberation Inc
0
|
Posted - 2013.11.05 16:50:00 -
[4] - Quote
If the ISK is increased for wardecs then its been a worthwhile effort IMO.
I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.
But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time. |

March rabbit
True Horde
858
|
Posted - 2013.11.05 16:53:00 -
[5] - Quote
Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. wardec doesn't mean "lose everything". it only means someone will have rights to engage you.
As person from FW i can assure you - this is not as big problem as you think. |

Cyborg 497
State War Academy Caldari State
0
|
Posted - 2013.11.05 17:04:00 -
[6] - Quote
Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread?
I think you just proved his point about wars being too easy and too trivially declared. I agree they should up-the-ante and make it more costly to the aggressor - it should never be a money-making exercise, and it does harm the main game mechanic.
So go ahead, dec me!  |

Velicitia
Emergent Avionics
1776
|
Posted - 2013.11.05 17:08:00 -
[7] - Quote
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). |

Malcolm Shinhwa
Bad Touches
609
|
Posted - 2013.11.05 17:17:00 -
[8] - Quote
For most hisec corps or players a wardec is trivial to avoid. So if you are quitting because of them you probably aren't cut out for the rest of the nasty Eve has to offer. |

Anslo
The Scope Gallente Federation
3047
|
Posted - 2013.11.05 17:18:00 -
[9] - Quote
I thought wars DID get more expensive the longer they lasted....if they don't, then yeaaaah that should be fixed. |

Baaldor
In Igne Morim Easily Excited
161
|
Posted - 2013.11.05 17:18:00 -
[10] - Quote
Orion Hellscream Chanlin wrote:If the ISK is increased for wardecs then its been a worthwhile effort IMO.
I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.
But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time.
The WAR dec thing has already been Nerfed. Pitboss and the Privateers got a red hot poker in the ass because they were good at it.
And the whine about war decs has been around for a very long time and the whine is the same as it is today, "Players will leave, Eve will die!!"
Are we dead yet? |

Khergit Deserters
Crom's Angels
1860
|
Posted - 2013.11.05 17:21:00 -
[11] - Quote
If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus. |

Princess Bride
Corripe Cervisiam Trade Consortium
586
|
Posted - 2013.11.05 17:22:00 -
[12] - Quote
Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).
Blaming customers for their expectations, and losing them as a result, is bad for business.
If I was CCP, I would attempt to protect those players a bit more effectively than they currently are. |

Baaldor
In Igne Morim Easily Excited
161
|
Posted - 2013.11.05 17:25:00 -
[13] - Quote
Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.
Yes, lets dumb down this even more, and hold everyone's cackerybone. |

Danalee
EVE Corporation 987654321-POP The Marmite Collective
207
|
Posted - 2013.11.05 17:28:00 -
[14] - Quote
Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.
The only thing EVE and CCP with it have going for them compared to any other lalaland MMOG is just the fact it's not dumbed down and sugercoated cotton candy land... yet  Please don't take our EVE away.
D.
 |

Krixtal Icefluxor
INLAND EMPIRE Galactic
68042
|
Posted - 2013.11.05 17:31:00 -
[15] - Quote
Orion Hellscream Chanlin wrote:
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign.
Thanks for the Comic GD Ridicu-Quote of the Day. I don't even sometimes................... |

Krixtal Icefluxor
INLAND EMPIRE Galactic
68042
|
Posted - 2013.11.05 17:34:00 -
[16] - Quote
Orion Hellscream Chanlin wrote:
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
You sure expended a lot of "worry" for the past almost 11 years this has been going on without negative effect. Yup. 11 years, dude. |

Velicitia
Emergent Avionics
1777
|
Posted - 2013.11.05 17:35:00 -
[17] - Quote
Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.
CCP has always touted EVE as a dystopian universe ... nowhere in any of the ads or trailers (or news articles about "bad things" happening to people) have they even hinted at the possibility of being safe anywhere.
If someone can read/watch all of that and come to the conclusion that you can play EVE without forced (violent) interactions with other players, then their expectations were wrong in the first place. They should never have been a customer in the first place, much less a "lost" customer.
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]". |

Krixtal Icefluxor
INLAND EMPIRE Galactic
68060
|
Posted - 2013.11.05 17:39:00 -
[18] - Quote
Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued.
Great de-railer though, and most indeed. |

Khergit Deserters
Crom's Angels
1861
|
Posted - 2013.11.05 17:46:00 -
[19] - Quote
There's also the long-standing option of hiring mercs and the newer option of recruiting allies. Plus the old option of forming a "holding" corp and having everybody move into it until the wardec is over. There are some strategic options available. Real, unexpected challenges + variety of strategic and tactical options to consider = basic risk management-optimization of benefits that all living creatures have to do = interesting gameplay. |

Darth Khasei
Wavestar Business Ventures Inc.
133
|
Posted - 2013.11.05 17:50:00 -
[20] - Quote
Respect.
I mainly trade in EVE and have been known as the Merchant of Death. Clearly, war is needed in EVE for the enjoyment of some many other parties than the losing party that it cannot be ignored as integral to the survival of the game.
Those that leave over wars as called casualties and right now we have a more than acceptable casualty level in EVE.
Carry on... |

Laserak
GoonWaffe Goonswarm Federation
140
|
Posted - 2013.11.05 17:53:00 -
[21] - Quote
Leave? No. War makes me log in. If theres no war I play other games. |

Velicitia
Emergent Avionics
1777
|
Posted - 2013.11.05 18:32:00 -
[22] - Quote
Krixtal Icefluxor wrote:Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued. Great de-railer though, and most indeed.
There is no guarantee that a person downloading a song would have ever bought it in the first place, thus they cannot (by definition) be considered a "lost sale" (unless you're counting every single time someone walks past your item on the shelf as a "lost sale" ... in which case, everyone is guilty of causing serious economic harm to the *IAA and the artists they represent).
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
250
|
Posted - 2013.11.05 18:47:00 -
[23] - Quote
CCP has already done nerfs to wardecs, from increasing dec costs to allowing unlimited free allies to the defender.
Personally, the more CCP nerfs my chosen career around wars the more I am inclined to make the lives of carebears increased hell...
If you prick us, do we not bleed? If you wrong us, do we not revenge?
|

Dudley Schwartz
Magic Hamsters
109
|
Posted - 2013.11.05 18:52:00 -
[24] - Quote
Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion?
|

Nevyn Auscent
Broke Sauce
484
|
Posted - 2013.11.05 18:55:00 -
[25] - Quote
About the only issue with war decs is the fact that the cost is based on the defending corps size, not the attacking corps size. Which provides protection for the mega corps, as smaller entities struggle to pay that kind of money on a regular basis.
While if it was based on the attacking corps size, it would be easy for a swarm of piranha corps to circle a large corp/alliance with war decs, providing a check on growth for the super alliances. And make it more expensive for a large corp to grief a small corp with war decs & extortion.
Flipping that around wouldn't change most war decs though and would make a lot of the pure high sec ones cheaper (which isn't a super bad thing) |

ElQuirko
Jester Syndicate WHY so Seri0Us
2377
|
Posted - 2013.11.05 18:56:00 -
[26] - Quote
Darth Khasei wrote:I mainly trade in EVE and have been known as the Merchant of Death. By who? Your mother? |

Katsumoto Moliko
Salient Logistics Inc. The Explicit Alliance
15
|
Posted - 2013.11.05 18:57:00 -
[27] - Quote
Orion Hellscream Chanlin wrote:War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
In short, no. War does not cause players to leave the game.
Let me dispel the ambiguity between war and wardeccing for you; actual war does not need a permission slip from an NPC faction to shoot at a specific group of players who are unable or otherwise unwilling to fight back. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
597
|
Posted - 2013.11.05 18:57:00 -
[28] - Quote
Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread?
USA? Actually, our last declared war was Korea. Granted, the ONLY reason we haven't declared war since then is because there was never an armistice signed. We are actually STILL officially at war with North Korea, and NATO won't let us officially declare any other wars until we officially end that one..... which will likely never happen.
(so, yes.... that DOES mean North Korea is the victim of the worst perma-dec, in history... and we are the highsec griefers) |

Ifly Uwalk
Empire Tax Collection Agency
1037
|
Posted - 2013.11.05 18:58:00 -
[29] - Quote
Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion? I've seen some bad posts in my time here (duh, it's GD) but this one takes the cake. |

Dudley Schwartz
Magic Hamsters
109
|
Posted - 2013.11.05 19:07:00 -
[30] - Quote
Ifly Uwalk wrote:Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion? I've seen some bad posts in my time here (duh, it's GD) but this one takes the cake.
Bad post? maybe to you. I'm sure nearly all high sec industrialists in eve would agree that being griefed by PVP corps is game breaking for them (to some extent). Not got anything good to say on this topic? don't post at all =) |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
27
|
Posted - 2013.11.05 19:30:00 -
[31] - Quote
But, but, in their version of EVE, hi-sec operations are stupid and pointless and they're only trying to make everything better for the hi-sec guys. And get tears.
So anybody in hi-sec should be harassed, right? |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
396
|
Posted - 2013.11.05 19:48:00 -
[32] - Quote
Dudley Schwartz wrote:rabblerabblerabblehorribadgarbage
No, it's officially A Bad Post, and you are a Bad Poster.
Also, I don't know why carebears cry so much , I see so many in the freaking NPC starter corp that are over 5 years old.
So if you don't like getting wardecced children, stay in an NPC corp, there's a good lad, now scram, punk.
Or just move to null and bear it up there. Lotta money to be made in null I hear.
 |

Violet Crumble
Federal Navy Academy Gallente Federation
36
|
Posted - 2013.11.05 19:59:00 -
[33] - Quote
Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
Worst idea in like, ever.
No way and on your bit about choosing how to play, all players and Corps can already choose how they want to play, which includes all of the risks that exposes them too. But on this, no player owned Corp is immune from a Wardec and every player owned Corp can Wardec. Absolutely level and balanced playing field for everyone. |

Felicity Love
Caldari Provisions Caldari State
960
|
Posted - 2013.11.05 20:02:00 -
[34] - Quote
Wars are great for business... and as everyone knows, the best way to line your pockets before retirement as an elected official is to start a war somewhere and own most of the contractors involved with any of the "support" and/or "security" issues.
EVE is no different.
|

Zimmy Zeta
Dreddit Test Alliance Please Ignore
35507
|
Posted - 2013.11.05 20:06:00 -
[35] - Quote
Jarod Garamonde wrote:
USA? Actually, our last declared war was Korea.
Came to say this.
Also, I think wardecs DO drive some new players away, which is a pity. But it's not a problem of wardecs in general, the problem is that many new players are not prepared for something like this through the tutorials and quickly give up when they are confronted with a far superior enemy. It's been quite a while since I last played the tutorials, so maybe this problem has been addressed already when CCP revised them last year....
|

Baaldor
In Igne Morim Easily Excited
167
|
Posted - 2013.11.05 20:14:00 -
[36] - Quote
Zimmy Zeta wrote:Jarod Garamonde wrote:
USA? Actually, our last declared war was Korea.
Came to say this. Also, I think wardecs DO drive some new players away, which is a pity. But it's not a problem of wardecs in general, the problem is that many new players are not prepared for something like this through the tutorials and quickly give up when they are confronted with a far superior enemy. It's been quite a while since I last played the tutorials, so maybe this problem has been addressed already when CCP revised them last year....
Ok so how many left because of WAR has brought new players in because of it. |

Ishtanchuk Fazmarai
2429
|
Posted - 2013.11.05 20:18:00 -
[37] - Quote
Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).
They'd rather be giving 26 million dollars to someone else instead of CCP. |

Zimmy Zeta
Dreddit Test Alliance Please Ignore
35508
|
Posted - 2013.11.05 20:22:00 -
[38] - Quote
Baaldor wrote:
Ok so how many left because of WAR has brought new players in because of it.
No matter how hard I try, apparently I am too dumb to make any sense out of those words.
Now I have a headache. |

Erotica 1
Krypteia Operations CODE.
2115
|
Posted - 2013.11.05 20:25:00 -
[39] - Quote
Orion Hellscream Chanlin wrote: Does WAR make players leave Eve?.
Let's find out. |

Baaldor
In Igne Morim Easily Excited
168
|
Posted - 2013.11.05 20:27:00 -
[40] - Quote
Zimmy Zeta wrote:Baaldor wrote:
Ok so how many left because of WAR has brought new players in because of it.
No matter how hard I try, apparently I am too dumb to make any sense out of those words. Now I have a headache.
My bad, I was distracted, office girl was doing her filing, and did not proof what I wrote.
How many left due to the War dec Mechanic.
How many Joined due to the War dec mechanic. |

Zimmy Zeta
Dreddit Test Alliance Please Ignore
35512
|
Posted - 2013.11.05 20:33:00 -
[41] - Quote
Baaldor wrote:Zimmy Zeta wrote:Baaldor wrote:
Ok so how many left because of WAR has brought new players in because of it.
No matter how hard I try, apparently I am too dumb to make any sense out of those words. Now I have a headache. My bad, I was distracted, office girl was doing her filing, and did not proof what I wrote. How many left due to the War dec Mechanic. How many Joined due to the War dec mechanic.
Ah..thank you very much....for a moment you really had me doubting my own literacy, thanks for clearing this up. 
So, yeah, very valid question and I don't know the answer, I am not sure if even CCP has the answer. Let's just hope that more people join than leave....
|

Baaldor
In Igne Morim Easily Excited
168
|
Posted - 2013.11.05 20:39:00 -
[42] - Quote
Zimmy Zeta wrote:Baaldor wrote:Zimmy Zeta wrote:Baaldor wrote:
Ok so how many left because of WAR has brought new players in because of it.
No matter how hard I try, apparently I am too dumb to make any sense out of those words. Now I have a headache. My bad, I was distracted, office girl was doing her filing, and did not proof what I wrote. How many left due to the War dec Mechanic. How many Joined due to the War dec mechanic. Ah..thank you very much....for a moment you really had me doubting my own literacy, thanks for clearing this up.  So, yeah, very valid question and I don't know the answer, I am not sure if even CCP has the answer. Let's just hope that more people join than leave....
Well, lets look at it simply, WAR decs has been around for a long time, yet the subscriptions grow. Granted you do have attrition to burn out, sandy va jay jay's and just because EvE is just to hard. But, it is does indeed continue to grow. v0v |

Renegade Heart
The MIneral Munchers
16
|
Posted - 2013.11.05 20:46:00 -
[43] - Quote
I used to play a pretty hardcore war game where you could get ganked and lose everything you built up over and over. You only had a few days after starting before you were a fair target for everyone (no NPC corp protection there). When you left the computer to get some sleep you could still be attacked. Months of work could be lost in one night while you were sleeping! And it would take months to get it all back.
Well over time I got bored of that game, and tired of setting alarms to counter things in the small hours. So I quit. Then some dude told me about EvE, and how it was better for a casual player, since you could just dock up and all your ships would be safe, etc...
I don't understand why anyone would want to sign up to play EvE and mine all day long. I can understand mining if it's to pay for ships to fight with. But mining in itself offers very little challenge apart from avoiding getting blown up.
So, maybe these players who are leaving just don't like the challenge? Why play a game if there is no challenge? Don't give me that crap about mining with friends and chatting over teamspeak because you can do much better stuff IRL with friends if you want, than mining on EvE!
Just my thoughts I know many will disagree 
[edit]
tl;dr I joined EvE because I wanted to gank people. It's why I subbed. |

Cannibal Kane
My Little Ponies of the Apocalypse Cannibal Empire
2671
|
Posted - 2013.11.05 20:54:00 -
[44] - Quote
All I am going to do is this....  |

KnowUsByTheDead
Volition.
508
|
Posted - 2013.11.05 21:00:00 -
[45] - Quote
Cannibal Kane wrote:All I am going to do is this.... 
That's all you need to do...you have those glorious locks on your side.  
|

Kaarous Aldurald
ROC Academy The ROC
1367
|
Posted - 2013.11.05 21:42:00 -
[46] - Quote
Quote:I used to play a pretty hardcore war game where you could get ganked and lose everything you built up over and over. You only had a few days after starting before you were a fair target for everyone (no NPC corp protection there). When you left the computer to get some sleep you could still be attacked. Months of work could be lost in one night while you were sleeping! And it would take months to get it all back.
What... what game is this? Details, please, you got my hopes up and everything. |

Lugia3
Emerald Inc.
627
|
Posted - 2013.11.05 22:05:00 -
[47] - Quote
If they quit because they were wardeced, we didn't need them anyway.
WoW ---> |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
498
|
Posted - 2013.11.05 22:09:00 -
[48] - Quote
Jarod Garamonde wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread? USA? Actually, our last declared war was Korea. Granted, the ONLY reason we haven't declared war since then is because there was never an armistice signed. We are actually STILL officially at war with North Korea, and NATO won't let us officially declare any other wars until we officially end that one..... which will likely never happen. (so, yes.... that DOES mean North Korea is the victim of the worst perma-dec, in history... and we are the highsec griefers)
NATO has no power over the united states and is an organisation set up to combat the former Soviet union hence tbe USA can be at war and declare war with any nation it wants. North Korea doesn't even come into it as it has always been outside the primary area of operations of NATO that being Europe.
Returning to the topic any corporation should be free to fight any number of enemies on as many fronts as they can manage, because thats what we Europeans had to do in the second world war. So ive got no problem with a corp or alliance having 100 or more ongoing wars. |

Solstice Project
Red Federation RvB - RED Federation
4338
|
Posted - 2013.11.05 23:22:00 -
[49] - Quote
Somebody believes that not officially declaring war means that there is no war and that "bringing democracy", which means bringing weapons and killing people is not actually war ... at all ...
Yeah, right ...
Hell, there's a whole wikipedia page about all the wars that weren't declared ... http://en.wikipedia.org/wiki/Timeline_of_United_States_military_operations |

Garandras
Black Aces Against ALL Authorities
27
|
Posted - 2013.11.06 00:10:00 -
[50] - Quote
Bascially it comes down to the discussion that use to happen all the time on the WoW PvP servers...
"PvP happens on a PvP server"
If you dont like being wardec'd pay the ransom or stay in a NPC corp
|

Orion Hellscream Chanlin
Reverberation Inc
1
|
Posted - 2013.11.06 00:56:00 -
[51] - Quote
Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion?
A great idea IMO and a far more worthwhile post than some of the replies I've read on here.
OK, so the "hard-core" want Eve to stay the way it is, REGARDLESS of whether it drives people away. Meanwhile CCP make a pittance for such a high quality MMO as say World Of Warcraft makers Blizzard, who DO pander to all their customers.
In a few years to come, will this marketing strategy leave Eve with a handful of dedicated followers, wardeccing as many corps as they please, or will a "re-balancing" occur which will greatly allow EVERYONE to enjoy this sci-fi simulator?
I think saying, "If you wanna leave then you aren't cut out for Eve" is a narrow perspective - there IS room for improvement which will not affect the many who enjoy the risks and danger of Eve, while allowing more players to avoid that part within reason, and within the general concept of privateers always being at large. |

Knights Armament
24th Imperial Crusade Amarr Empire
89
|
Posted - 2013.11.06 01:46:00 -
[52] - Quote
Orion Hellscream Chanlin wrote:War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
I think the problem is its too profitable to war dec noob corps and such, so perhaps what we need is an affordable way to hire people to defend war decced corporations, I would love to have kill rights on some pirates in high sec. |

Renegade Heart
The MIneral Munchers
17
|
Posted - 2013.11.06 01:50:00 -
[53] - Quote
Knights Armament wrote:I think the problem is its too profitable to war dec noob corps and such, so perhaps what we need is an affordable way to hire people to defend war decced corporations, I would love to have kill rights on some pirates in high sec.
These noob corps you speak of have the option of allowing any other corp to join in their defense, for free. If you really want to do it, then make a new corp, and offer free help to war dec'd noobs!
Without much effort you can get free wars against many of the larger high sec merc corps out there. GL! |

Kaarous Aldurald
ROC Academy The ROC
1370
|
Posted - 2013.11.06 01:58:00 -
[54] - Quote
Noob corps lose nothing but a few million when they drop corp and reform.
At this point, wardecs need buffed more than anything. They aren't "wars", they're more like half assed dojo challenges. I take the time and spend the money, and at most I get the sign on your door, assuming you and the rest of the rats aren't fast enough to take the sign with you when you scamper away.
Yeah, buff wardecs. |

Tabra Penken
Nexus Incorporated
7
|
Posted - 2013.11.06 01:59:00 -
[55] - Quote
Jarod Garamonde wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread? USA? Actually, our last declared war was Korea. Granted, the ONLY reason we haven't declared war since then is because there was never an armistice signed. We are actually STILL officially at war with North Korea, and NATO won't let us officially declare any other wars until we officially end that one..... which will likely never happen. (so, yes.... that DOES mean North Korea is the victim of the worst perma-dec, in history... and we are the highsec griefers)
Wrong on point #1. No declaration of war was given by Congress for Korea
Wrong on point #2 NATO has no say in the USA declaring war, that's a power given only to congress.
The U.S.'s last declared war was WW2 all other have been "police actions" the legality of which from a constitutional stand point is highly questionable. |

Sheldor Amouh
8
|
Posted - 2013.11.06 02:18:00 -
[56] - Quote
Velicitia wrote:Krixtal Icefluxor wrote:Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued. Great de-railer though, and most indeed. There is no guarantee that a person downloading a song would have ever bought it in the first place, thus they cannot (by definition) be considered a "lost sale" (unless you're counting every single time someone walks past your item on the shelf as a "lost sale" ... in which case, everyone is guilty of causing serious economic harm to the *IAA and the artists they represent).
Is every dowinload a lost sale? No but some pecentage. And item on the shelf is a false analogy because the person walking by the item doesnt take it home and keep it. A closer analogy along those lines is shop lifting, the difference being in shop lifting there is tangible loss to the marketer other than the loss of sale. Because there is no direct analogy in conventional direct sales is where the grey area term comes into play. |

Good Posting
Imperial Academy Amarr Empire
11
|
Posted - 2013.11.06 02:21:00 -
[57] - Quote
The problem aren't the hi sec war decs, in my not humble opinion. The thing is, what are the benefits of being in a player run corp in hi sec? nothing that you can't do with your alt, or alone.
In null sec, being part of an alliance pays well. You can use jump bridges, have access to intel channels, JF service, more friends to pvp/pve with... etc. Of course, you have to contribute with a little effort to make the corp you are in to grow up. Nothing is free and that is understandable.
But, what about hi sec? You contribute to the group and you get nothing back. Hi sec non-pvp player corps are just player milkers. Why build diplomatic releations with a few pvp corps to protect our player and assets? I'm sure that an indy corp can offer good stuff in exchange for that. Nah, let's keep being bad and if we get war decced then it's time to play another game. The milking will continue the next week. No problem bros, just dock up or log off. |

Lazy Eagle
FUITA
18
|
Posted - 2013.11.06 02:28:00 -
[58] - Quote
The War Dec systems use; for high sec ganking without concord.
The label of "declared war" has really no point beyond this.
The example of the USA is a good analog, declared or not, war will happen.
Also ~Merica~ |

La Nariz
GoonWaffe Goonswarm Federation
1116
|
Posted - 2013.11.06 03:12:00 -
[59] - Quote
Khergit Deserters wrote:If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.
This is the misconception, you aren't powerless at all and a few simple tactics will make them go away. Train electronic warfare and get into griffins then back those up with some cheap destroyers. Its enough damage to kill them and support to make it really hard for them to do much to your destroyers. Neither is high skill either, it just takes a little bit of thinking and the motivation to do something about your situation. The miners could never figure out how to tank their ship to the point CCP buffed them all so those two might be in short supply for your average highsec person. |

Canthan Rogue
The Graduates RAZOR Alliance
3
|
Posted - 2013.11.06 05:39:00 -
[60] - Quote
Attacking WT's should give you a suspect flag and sec status hit without Concord intervention in high sec. Right now, war decs are the only mechanic where you can kill soft targets without aggression penalties and without exposing yourself to external threats (bubbles, hot drops, fleets from other corps, etc). |

Frostys Virpio
Lame Corp Name
753
|
Posted - 2013.11.06 06:05:00 -
[61] - Quote
La Nariz wrote:Khergit Deserters wrote:If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus. This is the misconception, you aren't powerless at all and a few simple tactics will make them go away. Train electronic warfare and get into griffins then back those up with some cheap destroyers. Its enough damage to kill them and support to make it really hard for them to do much to your destroyers. Neither is high skill either, it just takes a little bit of thinking and the motivation to do something about your situation. The miners could never figure out how to tank their ship to the point CCP buffed them all so those two might be in short supply for your average highsec person.
All true advice here. The real problem is not that fighting back is too hard/impossible but that a **** ton of people don't know WTF they are doing. Without someone telling you the right stuff, it's easy to get lost in the vastness of possibility the game has to offer.
Knowledge of the game will let you do lots of neat things even with the low SP level of a newbie. High SP with poor knowledge of the game will make you a big fat target. |

Frostys Virpio
Lame Corp Name
753
|
Posted - 2013.11.06 06:06:00 -
[62] - Quote
Canthan Rogue wrote:Attacking WT's should give you a suspect flag and sec status hit without Concord intervention in high sec. Right now, war decs are the only mechanic where you can kill soft targets without aggression penalties and without exposing yourself to external threats (bubbles, hot drops, fleets from other corps, etc).
You are literally paying CONCORD to close their eyes over any hostile action you commit toward the chosen entity and they should mark you as a suspect? That makes a shitload of sense man... |

ZAKURELL0 LINDA
Black Scorpions Inc Circle-Of-Two
16
|
Posted - 2013.11.06 06:36:00 -
[63] - Quote
Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are. there are already too many ways for player to avoid wardecs. and yet u still wanna nerf it......
if a simple google search and some reading is deemed too hard, EVE is probably too much for them.
PS. and he11 yea, the famous learning cliff is literally, a cliff. PS2. and yes, we r driving the bulldozer on top of the cliff, we liked it. |

Smohq Anmirorz
State War Academy Caldari State
124
|
Posted - 2013.11.06 06:42:00 -
[64] - Quote
Solstice Project wrote:
Edit: War is declared rarely in real life? Ever heard of the USA?
You want to use the biggest warmongers on the planet as 'typical'?
|

Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
243
|
Posted - 2013.11.06 07:33:00 -
[65] - Quote
Khergit Deserters wrote:If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.
nice example , wars , loosing your assets somehwere in space etc is what really show who your good corpie friends are , and most of the time you get strionger out of it maybe with less wallet lol , but still |

Amhra Rho
Accujac Elimination
164
|
Posted - 2013.11.06 10:30:00 -
[66] - Quote
A wardec just makes me spend time modeling on SiSi for a while. |

Solstice Project
Red Federation RvB - RED Federation
4345
|
Posted - 2013.11.06 10:37:00 -
[67] - Quote
Smohq Anmirorz wrote:Solstice Project wrote:
Edit: War is declared rarely in real life? Ever heard of the USA?
You want to use the biggest warmongers on the planet as 'typical'? Reread the OP.
He never said "typical". Doesn't matter, though, because for the USA it's pretty typical to invade a country and kill people.
Last i checked, when a country goes to war it usually invades the opposing side and starts killing it's people. Or, nowadays, doesn't even need to invade it and can just kill them remotely.
They just don't call it "war", they call it "bring freedom and democracy".
War is peace, obviously. |

Jake Warbird
Republic Military School Minmatar Republic
3413
|
Posted - 2013.11.06 11:30:00 -
[68] - Quote
Smohq Anmirorz wrote:Solstice Project wrote:
Edit: War is declared rarely in real life? Ever heard of the USA?
You want to use the biggest warmongers on the planet as 'typical'? War is typical. My country has one of highest rates of poverty and illiteracy in the world and still has a huge defense budget. |

Omar Alharazaad
ZomCom
94
|
Posted - 2013.11.06 11:33:00 -
[69] - Quote
We have all sorts of Freedom here in the US... Thermobaric Freedom, 5.56mm Freedom, Wire-guided Freedom, Laser-guided Freedom, Unmanned Aerial Freedom, and of course Nuclear Freedom.... so much it's just hard not to share it. Honestly I'm somewhat surprised the rest of the world hasn't collectively turned on us in self-defense yet... In EVE, however, I'm still on the fence about wardecs. I sorta see the point of those who are intimidated by them, yet I'm also not terribly comfortable with npc corps serving as refuges for players who can't manage to act in an adult manner and face the consequences of their own actions. I know not everyone who stays in these corps does so for these reasons, but there are those who do. |

Silvetica Dian
Manson Family Advent of Fate
284
|
Posted - 2013.11.06 11:36:00 -
[70] - Quote
Orion Hellscream Chanlin wrote:If the ISK is increased for wardecs then its been a worthwhile effort IMO.
I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.
But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time.
You're right. No one has noticed war decs until you brought it to our attention. Those high sec mass war dec corps are easy to avoid. They rarely move away from their farm zones. The war decs you want to worry about are from the the smaller guys that want to specifically hunt you. |

Silvetica Dian
Manson Family Advent of Fate
284
|
Posted - 2013.11.06 11:44:00 -
[71] - Quote
Jarod Garamonde wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
Edit: War is declared rarely in real life? Ever heard of the USA?
Edit2: Have you considered the incoming wardecs because of this thread? USA? Actually, our last declared war was Korea. Granted, the ONLY reason we haven't declared war since then is because there was never an armistice signed. We are actually STILL officially at war with North Korea, and NATO won't let us officially declare any other wars until we officially end that one..... which will likely never happen. (so, yes.... that DOES mean North Korea is the victim of the worst perma-dec, in history... and we are the highsec griefers)
http://en.wikipedia.org/wiki/Timeline_of_United_States_military_operations Might have been one or two you forgot about. |

Cyborg 497
State War Academy Caldari State
0
|
Posted - 2013.11.06 11:47:00 -
[72] - Quote
Omar Alharazaad wrote:We have all sorts of Freedom here in the US... Thermobaric Freedom, 5.56mm Freedom, Wire-guided Freedom, Laser-guided Freedom, Unmanned Aerial Freedom, and of course Nuclear Freedom.... so much it's just hard not to share it. Honestly I'm somewhat surprised the rest of the world hasn't collectively turned on us in self-defense yet... In EVE, however, I'm still on the fence about wardecs. I sorta see the point of those who are intimidated by them, yet I'm also not terribly comfortable with npc corps serving as refuges for players who can't manage to act in an adult manner and face the consequences of their own actions. I know not everyone who stays in these corps does so for these reasons, but there are those who do.
I'm in an NPC corp for that very reason. I get numerous offers to join player-run Corps but I decline as I know the hassle. If I wanted to fight wars then I'd join a player-run Corp. The reason I'm not fighting wars is to get ISK to be able to afford losing ships fighting them later.
So player-run Corps suffer from membership which is not what CCP intended.
|

Cannibal Kane
My Little Ponies of the Apocalypse Cannibal Empire
2674
|
Posted - 2013.11.06 11:53:00 -
[73] - Quote
Cyborg 497 wrote:Omar Alharazaad wrote:We have all sorts of Freedom here in the US... Thermobaric Freedom, 5.56mm Freedom, Wire-guided Freedom, Laser-guided Freedom, Unmanned Aerial Freedom, and of course Nuclear Freedom.... so much it's just hard not to share it. Honestly I'm somewhat surprised the rest of the world hasn't collectively turned on us in self-defense yet... In EVE, however, I'm still on the fence about wardecs. I sorta see the point of those who are intimidated by them, yet I'm also not terribly comfortable with npc corps serving as refuges for players who can't manage to act in an adult manner and face the consequences of their own actions. I know not everyone who stays in these corps does so for these reasons, but there are those who do. I'm in an NPC corp for that very reason. I get numerous offers to join player-run Corps but I decline as I know the hassle. If I wanted to fight wars then I'd join a player-run Corp. The reason I'm not fighting wars is to get ISK to be able to afford losing ships fighting them later. So player-run Corps suffer from membership which is not what CCP intended.
Weak... |

Savnire Jacitu
FRONTLiNE GRP.
196
|
Posted - 2013.11.06 12:06:00 -
[74] - Quote
If people leave because they get decced/killed by me and my friends, then I'll always remember them by the corpse I keep in my tickle closet.
Everyday I'll wake up, walk over to that frost coated meat locker with the title "Tickle Closet" scrawled in pitiful black penmanship across the door, and quietly whisper into the ears of those who quit after there untimely death, "I'm so sorry."
But no, I really don't think people quit due to this ****
Side note, I want to dec npc corps. Would be nice. |

Mythrandier
Spacelane Salvage
149
|
Posted - 2013.11.06 12:12:00 -
[75] - Quote
Orion Hellscream Chanlin wrote:
A great idea IMO and a far more worthwhile post than some of the replies I've read on here.
No its not a great idea, its trying to turn EvE into wow.
Orion Hellscream Chanlin wrote:
OK, so the "hard-core" want Eve to stay the way it is, REGARDLESS of whether it drives people away. Meanwhile CCP make a pittance for such a high quality MMO as say World Of Warcraft makers Blizzard, who DO pander to all their customers.
Please provide proof that its driving people away. Given that EvE has grown year on year since its release, you will have to some pretty amazing math-fu to back up this here fabrication. Besides, comparing EvE to Wow is akin to comparing a Fisher Price My First Electronics Kit to the Large Hardon Collider.
Orion Hellscream Chanlin wrote: In a few years to come, will this marketing strategy leave Eve with a handful of dedicated followers, wardeccing as many corps as they please, or will a "re-balancing" occur which will greatly allow EVERYONE to enjoy this sci-fi simulator?
By GÇ£re-balancingGÇ¥ you of course mean nerfing into the ground. Turning EvE into Wow will simply kill it. Go look at what happened to other niche games like RO2 when they tried to chase the GÇ£big market shareGÇ¥ of CoD and BF. To save you the trouble, its now a dead game. Then mainstream crowd tried it, then went back to CoD, while the actual fans of RO no longer had a game to play because it had been dumbed down to the point of no longer being RO.
Orion Hellscream Chanlin wrote: I think saying, "If you wanna leave then you aren't cut out for Eve" is a narrow perspective - there IS room for improvement which will not affect the many who enjoy the risks and danger of Eve, while allowing more players to avoid that part within reason, and within the general concept of privateers always being at large.
How exactly will nerfing war decs, not affect the people who enjoy war decs?! What I read here is GÇ£There IS room for improvement which will not affect the way I playGÇ¥.
The attraction of EvE for A LOT of players ( I would guess the vast majority, but that just opinion) is the risk, the sandbox and that feeling of GÇ£here goesGÇ¥ every time you click undock. Anything which detracts from that is a bad idea imo.
|

Velicitia
Emergent Avionics
1781
|
Posted - 2013.11.06 12:26:00 -
[76] - Quote
Sheldor Amouh wrote: Is every dowinload a lost sale? No but some pecentage. And item on the shelf is a false analogy because the person walking by the item doesnt take it home and keep it. A closer analogy along those lines is shop lifting, the difference being in shop lifting there is tangible loss to the marketer other than the loss of sale. Because there is no direct analogy in conventional direct sales is where the grey area term comes into play.
"Shoplifting" is a non-ideal analogy as well, because it is legitimately a lost sale for that merchant every. single. time.
Downloading a thing may or may not be a lost sale, and the issue I have with the stance of the *IAA groups is that they say "every download is a lost sale". Sure it makes for good support of their position (and rhetoric, and whatever), but it's about as true as saying every mining barge ganked is ganked by goons (grrr goons ). |

Pap Uhotih
Royal Amarr Institute Amarr Empire
25
|
Posted - 2013.11.06 12:51:00 -
[77] - Quote
Frostys Virpio wrote: All true advice here. The real problem is not that fighting back is too hard/impossible but that a **** ton of people don't know WTF they are doing. Without someone telling you the right stuff, it's easy to get lost in the vastness of possibility the game has to offer.
Knowledge of the game will let you do lots of neat things even with the low SP level of a newbie. High SP with poor knowledge of the game will make you a big fat target.
I have never known fighting back to be an option. Typically situation I have seen is twenty man corp declaring war on a hundred man corp. If the members of the larger defending corp fight then irrelevant of skills or tactics it would be pretty hard to lose a battle (obviously winning every battle in a war in Eve doesn't win the war). That also means that unless the aggressor is a little dim they wont be floating about waiting to be slaughtered. Unfortunately that means that there is nothing for you to do - you have successfully arranged a corp wide op in which nothing happened - don't expect to be applauded for that. Conversely if you do not fight in an organised fashion and just go about your daily business then your corp is pecked at as and when the aggressor chooses.
Essentially if you organise your corp to fight in a high sec war all you are doing is asking them to log into Eve and do nothing. Skipping the Eve step entirely, playing on an alt or joining an alt corp provides far more rewarding gameplay than 'fighting' in a high sec war. Skills, tactics, fittings etc. are only useful for low and null roams, they are pointless in high sec as you will never need them as there will never be anyone to shoot at so long as you are prepared to shoot back.
That is my personal experience, I don't mean to say that my experience holds true for the entire universe but I can only share my experience. I don't think it abnormal to see a spike in inactive corp members after a war, the excitement is too much for some people.
I do and have posted before that it would make sense that both parties have assets in space so that there is always something to shoot at, also that additional fighting options should be available other than the seven days of nothing happening in the name of bloodshed and glory. Straight x vs x fleet fights would seem to be what aggressors actually want when they declare their random war, I don't see how it would game breaking to have that option as well. |

To Be Me
Republic Military School Minmatar Republic
28
|
Posted - 2013.11.06 13:02:00 -
[78] - Quote
War makes players leave..
What about it now?
If you dont like the game its obvious you wont play.
Wtf is this non sense thread?
|

Princess Bride
Corripe Cervisiam Trade Consortium
586
|
Posted - 2013.11.06 13:13:00 -
[79] - Quote
Velicitia wrote:Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are. CCP has always touted EVE as a dystopian universe ... nowhere in any of the ads or trailers (or news articles about "bad things" happening to people) have they even hinted at the possibility of being safe anywhere. *snip*
EvE is a GAME about a dystopian universe. CCP is a business. Part of being in business is attempting to attract, and retain, paying customers. Ads are about painting a picture for a potential customer to draw them in. It is not a contract, nor an all-inclusive description.
Money belonging to dumb people spends just as well as money belonging to smart people. Again, meeting customer expectations is part of being in business. Some of their customers want it one way, some want it another. Making both groups happy is the goal. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1337
|
Posted - 2013.11.06 13:18:00 -
[80] - Quote
Without War, we would have very little technology. I mean technology across the board, from medicine to space tech.
In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.
War is Peace, Without war, there cannot be peace.
The War mechanics in EVE are not perfect, but they're a hell of a lot better than they were just 2 years ago.
|

Princess Bride
Corripe Cervisiam Trade Consortium
587
|
Posted - 2013.11.06 13:23:00 -
[81] - Quote
Thorn Galen wrote:
In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.
Fixed that for ya. The principle is viable in the real world, not just in EvE. Wars have been used to prop up real economics since the beginning of time and are still used for that today. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1337
|
Posted - 2013.11.06 13:26:00 -
[82] - Quote
Princess Bride wrote:Thorn Galen wrote:
In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.
Fixed that for ya. The principle is viable in the real world, not just in EvE. Wars have been used to prop up real economics since the beginning of time and are still used for that today.
Yeah for sure, I was trying to set the focus on the Op's post though, referencing EVE.
|

Velicitia
Emergent Avionics
1785
|
Posted - 2013.11.06 13:27:00 -
[83] - Quote
You make some good points here, but you're going about it wrong. You don't pull out all 100 of your dudes to fight 20 (well, you can, but they'll hide).
Here's what you (should) be doing when a war crops up:
1. no flying solo anywhere, excepting obvious things (scouts jump first). but otherwise look disorganized. 2. make your losses inexpensive (but still fit effectively) -- e.g. if a lot of your guys are goon in frigs/dessies, fly those (pilots "good" in cruisers/bc can act as heavy muscle). You can lose a lot more well-fit frigates for the same price as a poorly fit battleship 3. taking notes on who the "good" pilots are -- see if they wanna start being FCs.
Now, "being prepared for war" isn't something that should be done in the 24 hours leading up to a war, but it should be done all the time. Buying or building 30 frigates is a lot easier on resources over the course of 3 months than in 24 hours ... knowing some "generic" fits that will go onto a ship, so you can counter it (e.g. a rifter will have autocannons and an AB ... so use artillery, a long point, and kite him)... |

Mythrandier
Spacelane Salvage
150
|
Posted - 2013.11.06 13:34:00 -
[84] - Quote
Princess Bride wrote:
EvE is a GAME about a dystopian universe. CCP is a business. Part of being in business is attempting to attract, and retain, paying customers. Ads are about painting a picture for a potential customer to draw them in. It is not a contract, nor an all-inclusive description.
Money belonging to dumb people spends just as well as money belonging to smart people. Again, meeting customer expectations is part of being in business. Some of their customers want it one way, some want it another. Making both groups happy is the goal.
Which, would you say, is more important? Getting in new players or retaining the player base that has continued to grow year on year since release? Given how fickle most gamers are, I know where I would put my money if I were CEO of CCP.
Because the risk here is that if they try to make "EvE for the dumb" then the not-pants-on-head-******** existing player base will just leave. The player base that CCP has grown here is very niche and play this game simply because there is nothing out that comes close to the visceral, cold and harsh world that is EvE.
I, for one, do not want another WoW in space clone thank you so very much indeedy.
|

Clone Blank
Imperial Academy Amarr Empire
0
|
Posted - 2013.11.06 13:35:00 -
[85] - Quote
What I see is people who have played the game a lot picking on people who are new or haven't got the money to buy the ships to fight back! So I think they should make it harder for them to do that they did it b4 but it isn't right ATM. Its pretty obvious....... |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
97
|
Posted - 2013.11.06 13:40:00 -
[86] - Quote
Mythrandier wrote: ...Large Hardon Collider.

|

Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
245
|
Posted - 2013.11.06 13:44:00 -
[87] - Quote
Kaarous Aldurald wrote:Quote:I used to play a pretty hardcore war game where you could get ganked and lose everything you built up over and over. You only had a few days after starting before you were a fair target for everyone (no NPC corp protection there). When you left the computer to get some sleep you could still be attacked. Months of work could be lost in one night while you were sleeping! And it would take months to get it all back. What... what game is this? Details, please, you got my hopes up and everything.
smells like a army browser game |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
744
|
Posted - 2013.11.06 13:45:00 -
[88] - Quote
As always, the answer depends. It's a matter of perspective.
Our Alliance is always decced by a couple of other alliances. Our PVP oriented 'veterans' shrug, they are holed up in lowsec so all a wardec does is remove sentry gun mechanics. They can adopt a come at me bro stance because most wardeccing parties do not enter lowsec in the first place. To the newbie that has little experience, a war is likely more harrowing and can indeed be very frustrating, up to a point where undocking in hisec doesn't make any logical sense because the outcome is a known negative.
Pap Uhotih wrote:Essentially if you organise your corp to fight in a high sec war all you are doing is asking them to log into Eve and do nothing.
Pap Uhotih makes a good point. Act defensively when wardecced and the agressor will just keep docked, which is even more boring then going about your business as usual and get picked off. With some exeptions hisec wardeccers are usually risk averse vermin that specificly target newbies. My solution is to entice new corpmates to come fight with the wolves in lowsec (while getting some SRP because what we do actually matters to the corp) and let the hyenas in hisec go about their pointless goose chase. |

To Be Me
Republic Military School Minmatar Republic
29
|
Posted - 2013.11.06 13:49:00 -
[89] - Quote
I still dont understand the point of this thread and what are you all talking about.
The game has wars, this is how the game is.
Now do you want to play it or not its up to you. You are welcome to leave if you want.
Whats the point of this thread? |

Arduemont
The State of War.
2330
|
Posted - 2013.11.06 13:52:00 -
[90] - Quote
The problem, I think, is not with the war declaration mechanic. It is with the expectations of player corporation's members and CEOs.
It should be made clear to everyone who starts or joins a corporation, that they need to be willing to defend it or that they need to ensure their CEO has measures in place to protect their members. Potential members should be asking what protocols are in place for war times and CEO's should be putting procedures in place. I think it's a matter of education. If every person who started a corp was told that they would need a way of defending themselves then they would either join another corp (there are already too many small 2 man corps) or would put serious effort into protection. Some times, it is as simple as a CEO having another director who is willing to take control during times of war or having a sister corporation willing to aid in protection and education. I have acted as that person/corp regularly and got fantastic results.
I have been on the attacking and defending side of wars, and they can be really boring, or they can be exciting and educational. It depends entirely on the corporation's management, and frankly potential CEOs need to be aware of that. What I do agree with, is that something needs to be done. It would be nice if defending corps were given some kind of assistance. |

Mythrandier
Spacelane Salvage
151
|
Posted - 2013.11.06 14:12:00 -
[91] - Quote
Aralyn Cormallen wrote:Mythrandier wrote: ...Large Hardon Collider. 
It got you hot, admit it 
|

Omar Alharazaad
ZomCom
94
|
Posted - 2013.11.06 14:15:00 -
[92] - Quote
2 man corps? I had one of those until I caught my alt trying to AWOX me... I booted him and he ragequit. Now I have no alt. Now at least I don't have to listen to weak excuses about not being able to help with corp activities, nor do I need to worry about whether or not I'll have backup if it hits the fan. Even so, in all seriousness, I maintain a personal corp for the purposes of helping to keep me accountable for my own actions and words, in game, and on the forums. I'm an adult, or so they tell me, and I'll face the consequences of what I bring upon myself. Personally, I'm of the opinion that NPC corps should be able to be wardecced, either that or individuals should be able to be decced. EVE isn't a game for the kiddies, there are plenty of those out there. As matters stand the NPC corps serve as havens for too many screaming monkeys who don't want to face the consequences of flinging poo. This is the thing that is broken. Rampant asshattery without consequences is simply cultural decay in action. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 14:19:00 -
[93] - Quote
Mythrandier wrote:Which, would you say, is more important? Getting in new players or retaining the player base that has continued to grow year on year since release? Given how fickle most gamers are, I know where I would put my money if I were CEO of CCP.
Because the risk here is that if they try to make "EvE for the dumb" then the not-pants-on-head-******** existing player base will just leave. The player base that CCP has grown here is very niche and play this game simply because there is nothing out that comes close to the visceral, cold and harsh world that is EvE.
I, for one, do not want another WoW in space clone thank you so very much indeedy.
I would say that both kinds of customers are important, as they both represent income. You seem to be under the impression that this is a black or white choice. That is a False Dilemma.
I believe it is possible to retain the "visceral, cold and harsh world that is EvE" while providing some protection to "the other" customers who have reasonable expectations about the game they pay for. |

Mythrandier
Spacelane Salvage
151
|
Posted - 2013.11.06 14:28:00 -
[94] - Quote
Princess Bride wrote:
~words~
You seem to be under the impression that this game can be the PvP sandbox its advertised as and Hello Kitty Island Adventure at the same time. ThatGÇÖs simply not possible, there is no false dilemma here.
I honestly donGÇÖt see how it is possible to introduce yet more protection (high sec safety has been buffed so many times already) without essentially breaking the cold harsh world that is EvE.
[quote=Princess Bride]
However, if you are advocating that CCP simply ignore the economic reality that they must have a constant stream of new players to stay in business, then you are deluded. CCP MUST have new players coming in. It is absurd to pretend that it is possible to retain their entire player base indefinitely as that's just not how MMOs are. Players/customers leave. They must be replaced.
[quote]
I agree. How ever given that EvE has grown, every year since its launch (a claim no other MMO can make) you are simply creating a lovely Strawman argument. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
152
|
Posted - 2013.11.06 14:34:00 -
[95] - Quote
NO, war is fun.
|

Baaldor
In Igne Morim Easily Excited
169
|
Posted - 2013.11.06 14:34:00 -
[96] - Quote
Princess Bride wrote:Mythrandier wrote:Which, would you say, is more important? Getting in new players or retaining the player base that has continued to grow year on year since release? Given how fickle most gamers are, I know where I would put my money if I were CEO of CCP.
Because the risk here is that if they try to make "EvE for the dumb" then the not-pants-on-head-******** existing player base will just leave. The player base that CCP has grown here is very niche and play this game simply because there is nothing out that comes close to the visceral, cold and harsh world that is EvE.
I, for one, do not want another WoW in space clone thank you so very much indeedy.
I would say that both kinds of customers are important, as they both represent income. You seem to be under the impression that this is a black or white choice. That is a False Dilemma. I believe it is possible to retain the "visceral, cold and harsh world that is EvE" while providing some protection to "the other" customers who have reasonable expectations about the game they pay for.
Hold on, if you read the warning label on the box, and decide that it does not apply because you are special, and have this idea that your money means more than the others that have read, understood and accepted the conditions of the warning...how the hell does give you or any one else the right to tell everyone they are wrong.
It is like walking up to a group of people who are playing a game by the established rules and then stomping your feet wailing about screaming it is not fair and demand to change the rules in the middle of the game.
It is very simple, if you do not like the way it is played, find another game. Simple. You will be replaced by others that enjoy that type of game play and rules. |

Omar Alharazaad
ZomCom
95
|
Posted - 2013.11.06 14:44:00 -
[97] - Quote
Beer is the greatest threat to ships in hisec. Sansha's ganked my Hawk just the other day because I was too drunk to align and warp in time. Granted I was poorly fit for the mission, but I stand by my initial statement... that and if I continue to comment on this right now I will get no kaboom in today before I'm too drunk to target. That being said, hisec is pretty safe for most players to be honest. I've been back nearly a year and have been somewhat active during that time (you know, that fun time you have when you get back with your ex) and not one shot has been fired at me that I didn't sign up for in one way or another. It IS a cold harsh universe, but she puts out every time... and once you get to know her you love her for all that she is. I think the newer players are just daunted by the notion that they can actually be hurt by the fact that EVE doesn't really forgive foolishness, ignorance, or inexperience. It is and always has been something of a grinder, and if you make it without slamming your head into the keyboard repeatedly you generally end up loving the game. *shrug* I got guristas to blow up. /ramble off |

Mythrandier
Spacelane Salvage
151
|
Posted - 2013.11.06 14:45:00 -
[98] - Quote
Baaldor wrote:Princess Bride wrote:Mythrandier wrote:Which, would you say, is more important? Getting in new players or retaining the player base that has continued to grow year on year since release? Given how fickle most gamers are, I know where I would put my money if I were CEO of CCP.
Because the risk here is that if they try to make "EvE for the dumb" then the not-pants-on-head-******** existing player base will just leave. The player base that CCP has grown here is very niche and play this game simply because there is nothing out that comes close to the visceral, cold and harsh world that is EvE.
I, for one, do not want another WoW in space clone thank you so very much indeedy.
I would say that both kinds of customers are important, as they both represent income. You seem to be under the impression that this is a black or white choice. That is a False Dilemma. I believe it is possible to retain the "visceral, cold and harsh world that is EvE" while providing some protection to "the other" customers who have reasonable expectations about the game they pay for. Hold on, if you read the warning label on the box, and decide that it does not apply because you are special, and have this idea that your money means more than the others that have read, understood and accepted the conditions of the warning...how the hell does give you or any one else the right to tell everyone they are wrong. It is like walking up to a group of people who are playing a game by the established rules and then stomping your feet wailing about screaming it is not fair and demand to change the rules in the middle of the game. It is very simple, if you do not like the way it is played, find another game. Simple. You will be replaced by others that enjoy that type of game play and rules.
This man right here, he gets it. |

Khergit Deserters
Crom's Angels
1868
|
Posted - 2013.11.06 15:10:00 -
[99] - Quote
Felicity Love wrote:Wars are great for business... and as everyone knows, the best way to line your pockets before retirement as an elected official is to start a war somewhere and own most of the contractors involved with any of the "support" and/or "security" issues.
EVE is no different.
Another variation: Start a war, wreck a country. Then just happen to be the former CEO of a mega-corp that gets the multi-billion dollar no-bid government contract to rebuild the country.  |

Velicitia
Emergent Avionics
1789
|
Posted - 2013.11.06 15:20:00 -
[100] - Quote
Mythrandier wrote:Aralyn Cormallen wrote:Mythrandier wrote: ...Large Hardon Collider.  It got you hot, admit it 
EVE forums + work = embarrassing situations 
|

Pap Uhotih
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.11.06 15:21:00 -
[101] - Quote
Velicitia wrote:You make some good points here, but you're going about it wrong. You don't pull out all 100 of your dudes to fight 20 (well, you can, but they'll hide). Here's what you (should) be doing when a war crops up: 1. no flying solo anywhere, excepting obvious things (scouts jump first). but otherwise look disorganized. 2. make your losses inexpensive (but still fit effectively) -- e.g. if a lot of your guys are goon in frigs/dessies, fly those (pilots "good" in cruisers/bc can act as heavy muscle). You can lose a lot more well-fit frigates for the same price as a poorly fit battleship 3. taking notes on who the "good" pilots are -- see if they wanna start being FCs. Now, "being prepared for war" isn't something that should be done in the 24 hours leading up to a war, but it should be done all the time. Buying or building 30 frigates is a lot easier on resources over the course of 3 months than in 24 hours ... knowing some "generic" fits that will go onto a ship, so you can counter it (e.g. a rifter will have autocannons and an AB ... so use artillery, a long point, and kite him)...
I think you are failing to recognise that there needs to be something for all the participants to be doing. At best you are suggesting there is some fun in only a third of the participants having something to do, by my math that leaves two thirds of the people with nothing to do - irrelevant of ships and skills. 'You can't fight, we're at war' is far too close to being a Dr Strangelove quote.
We do about go war correctly, that is the problem, we try to fight in an armed conflict but there is nothing to shoot at. Being able to declare war and then vanish completely from the Universe when it suites you doesn't make any sense. The war system is wrong, not the people wanting to wage war. |

Anslo
The Scope Gallente Federation
3062
|
Posted - 2013.11.06 15:22:00 -
[102] - Quote
War? No. I try to look for gud fites despite them being rare. Griefing? Probably. I don't get the fun in tear collection from helpless targets. |

Velicitia
Emergent Avionics
1789
|
Posted - 2013.11.06 15:25:00 -
[103] - Quote
Omar Alharazaad wrote:2 man corps? I had one of those until I caught my alt trying to AWOX me... I booted him and he ragequit. Now I have no alt. Now at least I don't have to listen to weak excuses about not being able to help with corp activities, nor do I need to worry about whether or not I'll have backup if it hits the fan. Even so, in all seriousness, I maintain a personal corp for the purposes of helping to keep me accountable for my own actions and words, in game, and on the forums. I'm an adult, or so they tell me, and I'll face the consequences of what I bring upon myself. Personally, I'm of the opinion that NPC corps should be able to be wardecced, either that or individuals should be able to be decced. EVE isn't a game for the kiddies, there are plenty of those out there. As matters stand the NPC corps serve as havens for too many screaming monkeys who don't want to face the consequences of flinging poo. This is the thing that is broken. Rampant asshattery without consequences is simply cultural decay in action.
I'm kinda in the same boat -- but more because NPC Chat causes cancer (even outside of California!), so started this one up to free myself from that mess. Soon as I can find a proper crew to fly with, I'm out of my 1-man corp misery.
|

Velicitia
Emergent Avionics
1790
|
Posted - 2013.11.06 15:33:00 -
[104] - Quote
Pap Uhotih wrote:
I think you are failing to recognise that there needs to be something for all the participants to be doing. At best you are suggesting there is some fun in only a third of the participants having something to do, by my math that leaves two thirds of the people with nothing to do - irrelevant of ships and skills. 'You can't fight, we're at war' is far too close to being a Dr Strangelove quote.
We do about go war correctly, that is the problem, we try to fight in an armed conflict but there is nothing to shoot at. Being able to declare war and then vanish completely from the Universe when it suites you doesn't make any sense. The war system is wrong, not the people wanting to wage war.
The quote is "You can't fight in here! This is the war room!" (hilarious movie)
Why is what I said limiting the "fun things" to only 1/3 of the people in a corp? I merely posted "some" things that you could do, not all the things... care to clarify?
There's nothing stopping your corp of 100 from having a mining op during a war (just bring defense and properly tanked skiffs). There's nothing stopping your corp of 100 from continuing to mission (just fly in pairs/quads). There's nothing stopping your manufacturers and traders from doing their thing (use escorts/scouts). There's nothing stopping you from looking weak/disorganized (mining 2 jumps away from home with a "small" gang ... backup on standby).
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
645
|
Posted - 2013.11.06 15:33:00 -
[105] - Quote
Orion Hellscream Chanlin wrote:War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
We, and likely others, declare 8-10 wars exaclty because we know that for every 5 wars we declare, 3-4 will result in every single wartarget not log into the game for 1 week or dissolve corp.
If there were mechanics preventing war evasion, liek dissolving the corp, less wars would be needed....
Also too many1 person corps in this game. The 11% NPC corp tax should also apply to CORPS player owned, but be reduced by sometign like 1 % for every 3 members. THat would make peopel gather into proper CORPS. Where they can reacts, fights, learn and not simply dissolve the corp and go cry in forums.
|

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 15:48:00 -
[106] - Quote
Mythrandier wrote: You seem to be under the impression that this game can be the PvP sandbox its advertised as and Hello Kitty Island Adventure at the same time. ThatGÇÖs simply not possible, there is no false dilemma here.
I honestly donGÇÖt see how it is possible to introduce yet more protection (high sec safety has been buffed so many times already) without essentially breaking the cold harsh world that is EvE.
PvP Sandbox or Hello Kitty Island IS the false dilemma. You can't just reword a false dilemma, proclaim it to not be what it obviously is, and win.
Just because you lack vision doesn't mean there's nothing there to see. High sec safety has, as you've pointed out, already been buffed many times without breaking the game. That's a fact. The theory that one more move in that direction would be the straw that breaks the camel's back is nothing but amateur-hour conjecture and alarmist bullshit. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 15:55:00 -
[107] - Quote
Baaldor wrote: Hold on, if you read the warning label on the box, and decide that it does not apply because you are special, and have this idea that your money means more than the others that have read, understood and accepted the conditions of the warning...how the hell does give you or any one else the right to tell everyone they are wrong.
It is like walking up to a group of people who are playing a game by the established rules and then stomping your feet wailing about screaming it is not fair and demand to change the rules in the middle of the game.
It is very simple, if you do not like the way it is played, find another game. Simple. You will be replaced by others that enjoy that type of game play and rules.
The rules have been changed in the middle of the game of Eve Online, many many times. And yet, it's still here, and still growing.
It is not as simple as you would suggest. Valid concerns should be, and often are, addressed as the game evolves. The only ones around here wailing, stomping, and screaming are those that panic every time someone suggests that a change may be needed in an area they are content with. This happens all the time. Despite the predictions of the Chicken Littles, the sky still manages to hang solidly above the ground.
Are you guys really trying to say that ANY change to wardec mechanics that might help new players would result in a broken, unplayable, and unpopular game abandoned by anyone who signed up before 2013?
|

Solstice Project
Red Federation RvB - RED Federation
4358
|
Posted - 2013.11.06 16:24:00 -
[108] - Quote
Princess Bride wrote:Mythrandier wrote: You seem to be under the impression that this game can be the PvP sandbox its advertised as and Hello Kitty Island Adventure at the same time. ThatGÇÖs simply not possible, there is no false dilemma here.
PvP Sandbox or Hello Kitty Island IS the false dilemma. You can't just reword a false dilemma, proclaim it to not be what it obviously is, and win. Quote:I honestly donGÇÖt see how it is possible to introduce yet more protection (high sec safety has been buffed so many times already) without essentially breaking the cold harsh world that is EvE.
Just because you lack vision doesn't mean there's nothing there to see. High sec safety has, as you've pointed out, already been buffed many times without breaking the game. That's a fact. The theory that one more move in that direction would be the straw that breaks the camel's back is nothing but amateur-hour conjecture and alarmist bullshit. You're either deliberately leaving out an important part, or are too ignorant to see it.
It's one little step, right next to all the other small steps, right next to all the future small steps.
It's not going to end. People will complain, no matter what.
You either know that and are full of ****, or you don't and simply lack mental capacity to see the obvious. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.11.06 16:24:00 -
[109] - Quote
Velicitia wrote:Pap Uhotih wrote:
I think you are failing to recognise that there needs to be something for all the participants to be doing. At best you are suggesting there is some fun in only a third of the participants having something to do, by my math that leaves two thirds of the people with nothing to do - irrelevant of ships and skills. 'You can't fight, we're at war' is far too close to being a Dr Strangelove quote.
We do about go war correctly, that is the problem, we try to fight in an armed conflict but there is nothing to shoot at. Being able to declare war and then vanish completely from the Universe when it suites you doesn't make any sense. The war system is wrong, not the people wanting to wage war.
The quote is "You can't fight in here! This is the war room!"  (hilarious movie) Why is what I said limiting the "fun things" to only 1/3 of the people in a corp? I merely posted "some" things that you could do, not all the things... care to clarify? There's nothing stopping your corp of 100 from having a mining op during a war (just bring defense and properly tanked skiffs). There's nothing stopping your corp of 100 from continuing to mission (just fly in pairs/quads). There's nothing stopping your manufacturers and traders from doing their thing (use escorts/scouts). There's nothing stopping you from looking weak/disorganized (mining 2 jumps away from home with a "small" gang ... backup on standby).
That is a quote, I don't get why it would be relevant to what I said unless you were to include all his lines and then have a Peter Griffin like epiphany.
I think you are struggling with the logic involved. If you bring sufficient defence then there is nothing for that defence force to do. That is not fun for the defence force, no matter what they watch other people do (within the current limitations of character interaction). There is no case for bringing insufficient defence when you vastly out number the enemy.
defence -> no enemy -> nothing for the defenders to do -> boredom -> might as well have not logged on
Mining etc., pretty pointless if you have to give a sufficiently sized defence force a cut. Missions you can get away with but it is a bit of contradiction to fill your time with PvE when you are at war which should really be keeping you occupied with PvP. Trading and manufacturing isn't relevant, war can make it more irritating but doesn't stop anything as those activities largely take place in stations, wars are only a week long and it's hardly a challenge to ship something through a third party if it needs moving that badly.
Certainly you can use bait but the tactic is rooted in having a lot of people doing nothing and if you can get it to work seven days a week you must be fighting the most stupid enemy in the universe. War is at least 161 hours long, finding something that fills one of those hours is a start but I think there is still some way to go before words like thrilling or exciting can really be brought into play.
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
98
|
Posted - 2013.11.06 16:27:00 -
[110] - Quote
Mythrandier wrote:Aralyn Cormallen wrote:Mythrandier wrote: ...Large Hardon Collider.  It got you hot, admit it  I cannot tell a lie, it did make me a little wet.
|

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 16:50:00 -
[111] - Quote
Solstice Project wrote: You're either deliberately leaving out an important part, or are too ignorant to see it.
It's one little step, right next to all the other small steps, right next to all the future small steps.
It's not going to end. People will complain, no matter what.
You either know that and are full of ****, or you don't and simply lack mental capacity to see the obvious.
Personally, i think you simply say this crap because you only care about yourself and not about the game as a whole.
Wassup with that formatting bro? 80 column monitor?
What you've posted above is called the slippery slope fallacy. You are implying that unless we stop making changes with the goal of retaining new players the game will be ruined. As you presented no evidence to back up your assertion, it's a logical fallacy.
Then you launch into an ad hominem accusation that I am selfish, which makes no sense at all. Quite the opposite is true. I care about the game. I want to see it thrive, and I want to see new players stay after they try it out. New blood is good for the game. If I was selfish, I wouldn't care. Maybe you're the one who is selfish because you care more about ganking noobs than you do about the future health of the game, which requires new players to try it and STAY instead of leaving after a week.
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
68323
|
Posted - 2013.11.06 16:56:00 -
[112] - Quote
Velicitia wrote:Krixtal Icefluxor wrote:Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued. Great de-railer though, and most indeed. There is no guarantee that a person downloading a song would have ever bought it in the first place, thus they cannot (by definition) be considered a "lost sale" (unless you're counting every single time someone walks past your item on the shelf as a "lost sale" ... in which case, everyone is guilty of causing serious economic harm to the *IAA and the artists they represent).
So I can just walk into K-Mart and walk out with some window blinds and not pay, since I didn't need them and probably would not have purchased them anyway ? |

Mythrandier
Spacelane Salvage
152
|
Posted - 2013.11.06 16:58:00 -
[113] - Quote
Princess Bride wrote:Mythrandier wrote: You seem to be under the impression that this game can be the PvP sandbox its advertised as and Hello Kitty Island Adventure at the same time. ThatGÇÖs simply not possible, there is no false dilemma here.
PvP Sandbox or Hello Kitty Island IS the false dilemma. You can't just reword a false dilemma, proclaim it to not be what it obviously is, and win. Quote:I honestly donGÇÖt see how it is possible to introduce yet more protection (high sec safety has been buffed so many times already) without essentially breaking the cold harsh world that is EvE.
Just because you lack vision doesn't mean there's nothing there to see. High sec safety has, as you've pointed out, already been buffed many times without breaking the game. That's a fact. The theory that one more move in that direction would be the straw that breaks the camel's back is nothing but amateur-hour conjecture and alarmist bullshit.
Well instead of throwing ad hominem attacks at me, tell me what this great "vision" of yours is. So far you are being very vague. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 17:03:00 -
[114] - Quote
Mythrandier wrote:I honestly donGÇÖt see how it is possible...
Princess Bride wrote:Just because you lack vision doesn't mean there's nothing there to see. ...
Mythrandier wrote:Well instead of throwing ad hominem attacks at me, tell me what this great "vision" of yours is. So far you are being very vague.
I was merely referencing your self-declared lack of vision, not promising to be your messiah. |

destiny2
Perkone Caldari State
243
|
Posted - 2013.11.06 17:26:00 -
[115] - Quote
no no no, wars in eve only make people leave if they fly what they cant afford to replace. |

Cyborg 497
State War Academy Caldari State
0
|
Posted - 2013.11.06 17:29:00 -
[116] - Quote
Princess Bride wrote:Baaldor wrote: Hold on, if you read the warning label on the box, and decide that it does not apply because you are special, and have this idea that your money means more than the others that have read, understood and accepted the conditions of the warning...how the hell does give you or any one else the right to tell everyone they are wrong.
It is like walking up to a group of people who are playing a game by the established rules and then stomping your feet wailing about screaming it is not fair and demand to change the rules in the middle of the game.
The rules have been changed in the middle of the game of Eve Online, many many times. And yet, it's still here, and still growing. By your logic, anyone who has ever seen an ad for Eve has no right to even QUESTION current mechanics, or suggest changes, once they start playing because they have somehow locked themselves into a contract by trying the game even though someone said it was "hard". Quote:It is very simple, if you do not like the way it is played, find another game. Simple. You will be replaced by others that enjoy that type of game play and rules. Another false dilemma. "EVE: Love it or leave it." Classic fallacy, straight out of the examples listed in the link I already posted.It is not as simple as you would suggest. Valid concerns should be, and often are, addressed as the game evolves. The only ones around here wailing, stomping, and screaming are those that panic every time someone suggests that a change may be needed in an area they are content with. This happens all the time. Despite the predictions of the Chicken Littles, the sky still manages to hang solidly above the ground. Are you guys really trying to say that ANY change to wardec mechanics that might help new players would result in a broken, unplayable, and unpopular game abandoned by anyone who signed up before 2013?
I agree with you. CCP must be aware that new players may be deterred from being ganked or getting wardecced in their fledgling corps. CCP would be very foolish to ignore the potential threat to expanding the game to as many players as possible , without compromising the harshness of the Eve universe.
Eve has changed many times and it will continue to evolve hopefully in the right direction. |

Solstice Project
Red Federation RvB - RED Federation
4360
|
Posted - 2013.11.06 17:33:00 -
[117] - Quote
Princess Bride wrote:Wassup with that formatting bro?  80 column monitor? What you've posted above is called the slippery slope fallacy. You are implying that unless we stop making changes with the goal of retaining new players the game will be ruined. As you presented no evidence to back up your assertion, it's a logical fallacy. Then you launch into an ad hominem accusation that I am selfish, which makes no sense at all. Quite the opposite is true. I care about the game. I want to see it thrive, and I want to see new players stay after they try it out. New blood is good for the game. If I was selfish, I wouldn't care. Maybe you're the one who is selfish. You and those like you seem to care more about ganking noobs before they have a chance to learn a thing than you do about the future health of the game. The health of any MMO requires new players to try it and STAY instead of leaving after a week. Except that i don't gank noobs.
And i don't make up bullshit claims about caring about the game, while at the same time wanting to nerf it even more.
It's fine. Of course, more new players are always welcome and people who target specifically those aren't my type either, but if you believe that making the game more safe for them is what they actually want, then you just assume stuff and ignore reality.
Reality is, that the game is advertised as what it is. Reality also is that protecting people only weakens them. There are studies about this regarding children and "protective" playgrounds, which led to children only get hurt even more in the long run, because they didn't learn how to watch out for themselves, as somebody else did it.
If you really cared about the game, you would go seek out all those new players and help them learning to protect themselves. Help them to fight. Help them to defend themselves.
Instead, you want to game to be changed for people who might or might not have stayed, ignoring the long time consequences completely.
You have no actual ground for anything, tbh. EvE always had lots of new players leave early and it still works. People still join and stay.
Keep dreaming you're the good guy.
You're just the selfish ******* only believing what he wants to believe, ignoring actual reality.
If you *really* want to make more players stay, then you should go and check out what's actually wrong ... like i did. And it's not them getting killed.
New players mostly KNOW what the game is about, because it is advertised as that !
Dismissed. |

Velicitia
Emergent Avionics
1793
|
Posted - 2013.11.06 17:35:00 -
[118] - Quote
Pap Uhotih wrote:Velicitia wrote:Pap Uhotih wrote:
I think you are failing to recognise that there needs to be something for all the participants to be doing. At best you are suggesting there is some fun in only a third of the participants having something to do, by my math that leaves two thirds of the people with nothing to do - irrelevant of ships and skills. 'You can't fight, we're at war' is far too close to being a Dr Strangelove quote.
We do about go war correctly, that is the problem, we try to fight in an armed conflict but there is nothing to shoot at. Being able to declare war and then vanish completely from the Universe when it suites you doesn't make any sense. The war system is wrong, not the people wanting to wage war.
The quote is "You can't fight in here! This is the war room!"  (hilarious movie) Why is what I said limiting the "fun things" to only 1/3 of the people in a corp? I merely posted "some" things that you could do, not all the things... care to clarify? There's nothing stopping your corp of 100 from having a mining op during a war (just bring defense and properly tanked skiffs). There's nothing stopping your corp of 100 from continuing to mission (just fly in pairs/quads). There's nothing stopping your manufacturers and traders from doing their thing (use escorts/scouts). There's nothing stopping you from looking weak/disorganized (mining 2 jumps away from home with a "small" gang ... backup on standby). That is a quote, I don't get why it would be relevant to what I said unless you were to include all his lines and then have a Peter Griffin like epiphany. You mentioned Dr. Strangelove ... I just gave you the right quote from the movie... relax dude.
Pap Uhotih wrote: I think you are struggling with the logic involved. If you bring sufficient defence then there is nothing for that defence force to do. That is not fun for the defence force, no matter what they watch other people do (within the current limitations of character interaction). There is no case for bringing insufficient defence when you vastly out number the enemy.
No, there's not ... but if you know that bringing all 100 dudes in your corp will get them do dock up, don't bring all 100.
Set up smaller gangs (say 10)
- roam looking for WTs who think they're "safe" because you're a mining corp -> have killed several people this way (probed them in their mission). - if you can't probe their mission, just watch the gate(s) that they have to go through to get "home"
defence -> no enemy -> nothing for the defenders to do -> boredom -> might as well have not logged on
Pap Uhotih wrote: Mining etc., pretty pointless if you have to give a sufficiently sized defence force a cut. Missions you can get away with but it is a bit of contradiction to fill your time with PvE when you are at war which should really be keeping you occupied with PvP. Trading and manufacturing isn't relevant, war can make it more irritating but doesn't stop anything as those activities largely take place in stations, wars are only a week long and it's hardly a challenge to ship something through a third party if it needs moving that badly.
Mining -> you don't need a huge fleet to "defend". Yeah, you might need a big fleet to actually curb-stomp them, but a handful of hero tackle and griffins/falcons will let the guys mining GTFO (some miners may die to alpha, but that's what skiffs are for).
Missions -> better than ship spinning (debatable -- I'd rather ship spin).
Trade/Mfg -> happens in station yes, but can still get messed up.
I mean it seems you've got this hard limit of "no war = do whatever the hell you want" and "war = all PVP all the time". It's not like that -- wars just allow CONCORD-free combat between two parties.
Wouldn't you agree that it is more damaging to their morale (and boosting to yours) to see your corporation flipping them the bird and continuing to do whatever while still under the "duress" of a war?
|

Velicitia
Emergent Avionics
1794
|
Posted - 2013.11.06 17:39:00 -
[119] - Quote
Krixtal Icefluxor wrote:Velicitia wrote:Krixtal Icefluxor wrote:Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued. Great de-railer though, and most indeed. There is no guarantee that a person downloading a song would have ever bought it in the first place, thus they cannot (by definition) be considered a "lost sale" (unless you're counting every single time someone walks past your item on the shelf as a "lost sale" ... in which case, everyone is guilty of causing serious economic harm to the *IAA and the artists they represent). So I can just walk into K-Mart and walk out with some window blinds and not pay, since I didn't need them and probably would not have purchased them anyway ?
no.
store has 5 blinds to sell, you steal one... store has 4 blinds to sell.
*IAA has 5 [movies|songs] to sell ... you download one ... they still have 5 to sell.
I'm not saying it's "not wrong" to download the thing ... I'm just saying that the argument of the *IAA of "we lose $20 for EVERY SINGLE DOWNLOAD" is an invalid argument. |

Baaldor
In Igne Morim Easily Excited
172
|
Posted - 2013.11.06 17:41:00 -
[120] - Quote
Cyborg 497 wrote:Princess Bride wrote:Baaldor wrote: Hold on, if you read the warning label on the box, and decide that it does not apply because you are special, and have this idea that your money means more than the others that have read, understood and accepted the conditions of the warning...how the hell does give you or any one else the right to tell everyone they are wrong.
It is like walking up to a group of people who are playing a game by the established rules and then stomping your feet wailing about screaming it is not fair and demand to change the rules in the middle of the game.
The rules have been changed in the middle of the game of Eve Online, many many times. And yet, it's still here, and still growing. By your logic, anyone who has ever seen an ad for Eve has no right to even QUESTION current mechanics, or suggest changes, once they start playing because they have somehow locked themselves into a contract by trying the game even though someone said it was "hard". Quote:It is very simple, if you do not like the way it is played, find another game. Simple. You will be replaced by others that enjoy that type of game play and rules. Another false dilemma. "EVE: Love it or leave it." Classic fallacy, straight out of the examples listed in the link I already posted.It is not as simple as you would suggest. Valid concerns should be, and often are, addressed as the game evolves. The only ones around here wailing, stomping, and screaming are those that panic every time someone suggests that a change may be needed in an area they are content with. This happens all the time. Despite the predictions of the Chicken Littles, the sky still manages to hang solidly above the ground. Are you guys really trying to say that ANY change to wardec mechanics that might help new players would result in a broken, unplayable, and unpopular game abandoned by anyone who signed up before 2013? I agree with you. CCP must be aware that new players may be deterred from being ganked or getting wardecced in their fledgling corps. CCP would be very foolish to ignore the potential threat to expanding the game to as many players as possible , without compromising the harshness of the Eve universe. Eve has changed many times and it will continue to evolve hopefully in the right direction.
CCP has made a lot of changes, some good and some bad. Stating CCP has made some changes does not support or give validity to the idea of changing a fundamental part of the game.
Not only that, no one has shown proof that you have large numbers of player leaving the game.
All that has been brought forward is a bunch of "I knew this one guy who had a friend that watched his cousin rage quit because someone ganked his buddies ship...and it was just not fair."
This entire thread has been is a big social agenda sandy va jay jay rant. |

Solstice Project
Red Federation RvB - RED Federation
4361
|
Posted - 2013.11.06 17:51:00 -
[121] - Quote
Baaldor wrote:CCP has made a lot of changes, some good and some bad. Stating CCP has made some changes does not support or give validity to the idea of changing a fundamental part of the game.
Not only that, no one has shown proof that you have large numbers of player leaving the game.
All that has been brought forward is a bunch of "I knew this one guy who had a friend that watched his cousin rage quit because someone ganked his buddies ship...and it was just not fair."
This entire thread has been is a big social agenda sandy va jay jay rant. Not empty quoting.
I guess what would really help the game is kicking all the wannabe white-knights out of it. Right next to all the morons who specifically target noobs and, to make sure it's done properly, all the vets in starter corps giving new players bad advises. |

Mythrandier
Spacelane Salvage
152
|
Posted - 2013.11.06 17:54:00 -
[122] - Quote
Princess Bride wrote:Mythrandier wrote:I honestly donGÇÖt see how it is possible... Princess Bride wrote:Just because you lack vision doesn't mean there's nothing there to see. ... Mythrandier wrote:Well instead of throwing ad hominem attacks at me, tell me what this great "vision" of yours is. So far you are being very vague. I was merely referencing your self-declared lack of vision, not promising to be your messiah. I have been very clear.
No, you have merely spouted strawman arguments back up by nothing more than your opinion, hyperbole and ad hominem attacks.
But carry with your smug self importance. I find it rather amusing given your posts utter lack of content. :)
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
745
|
Posted - 2013.11.06 18:21:00 -
[123] - Quote
Pap Uhotih, +1 for you again because what you say rings so true in my ears.
We are a lowsec corp with a piratical edge. We own some POCOs and POS, in a system that has no stations. This system is quite busy, but since it's our home we have a good handle on who-is-who. We use our system to do PVE and some indy stuff, and the POCOs are a nice source of extra income thanks to an indy group of blues that uses them intensely. This is infrastructure, a real tangable objective to defend or destroy. No war party has ever entered our system to attack our infrastructure. Instead, wardeccers go for the soft targets hauling loot or running missions.
Sure, attacking the moneymakers is a valid tactic. But doing this exclusively while true strategical objectives that could truly weaken our position are being ignored, fills me with sort of a sad sympathy. To the lowsec entrepeneur, a wardec is a laughable attempt to get some high value kills. Courier contracting makes it so that we'd have to explictly commit ships to hisec in order to lose them. That's like getting pity sex. I can lose a ship whenever I feel like it, and the pirates next door are less likely to play station games.
Wardeccers have no space assets because ownership would imply the chance of losing them*. So with their ships docked the defender has literally nothing to shoot at unless he does a ton of effort setting a trap. Who was the agressor again? During war our lowsec turf offers the normal amount of entertainment, same amount of belts / anomalies / sites / gates... PI and POS projecs keep running, sometimes even mining happens. All this really helps to mitigate the effect of a wardec.It's truly the new players (and granted, lazy idiots) that get their boat blasted by a war target. I mean when you need to go flashy running logi in another corps war fleet to make your own WT's show up, it's a sad state of affairs.
* Rubicon may change this, as wardecs will become a requirement to legally agress a POCO. This means we finally get a reason to dec each other apart from blasting newbies and the ignorant. Might shine a new light on this discussion. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 18:22:00 -
[124] - Quote
Solstice Project wrote:Except that i don't gank noobs.
And i don't make up bullshit claims about caring about the game, while at the same time wanting to nerf it even more.
It's fine. Of course, more new players are always welcome and people who target specifically those aren't my type either, but if you believe that making the game more safe for them is what they actually want, then you just assume stuff and ignore reality.
Quote where I said that I want to "nerf the [game] even more." Oh that's right, you can't, because I never said it. I am simply saying there is always room to discuss whether or not changes are needed in any given area. But apparently that's not true in your opinion.
Quote: Reality is, that the game is advertised as what it is. Reality also is that protecting people only weakens them. There are studies about this regarding children and "protective" playgrounds, which led to children only get hurt even more in the long run, because they didn't learn how to watch out for themselves, as somebody else did it.
If you really cared about the game, you would go seek out all those new players and help them learning to protect themselves. Help them to fight. Help them to defend themselves.
Protecting people weakens them? That is a massive oversimplification. While I agree that OVER-protecting people can lead to them becoming over-reliant, demonizing ALL protection in ANY form for the sake of making someone stronger is nothing but your misinterpretation of Nietzsche. If what you were asserting was true, then the best thing we could do for our kids would be to throw them into a prison block with all of the sexual predators. Any who survive will be strong, and any who die, well, they were just weak. SOME protection is a "good thing", for our kids, and for the game. The matter we are discussing is how much protection new players need, not whether or not any protection is needed. Otherwise, you are advocating the removal of high and low sec space and just making the whole game 0.0 and anyone who can't handle it should be discarded as weak. Even if this was the best way to create "strong" players, it would be a disaster in terms of new player retention and as a business model for a MMO.
Quote: Instead, you want to game to be changed for people who might or might not have stayed, ignoring the long time consequences completely.
You have no actual ground for anything, tbh. EvE always had lots of new players leave early and it still works. People still join and stay.
Keep dreaming you're the good guy.
You're just the selfish ******* only believing what he wants to believe, ignoring actual reality.
If you *really* want to make more players stay, then you should go and check out what's actually wrong ... like i did. And it's not them getting killed.
New players mostly KNOW what the game is about, because it is advertised as that !
Dismissed.
LOL! Should I start with the arrogance of your last line, or the laundry list of baseless, unsupported statements working up to it? I'll just go in order from top to bottom.
* Please do not presume to know what I want. I never said I wanted a change. I am not ignoring long-term consequences. * Yes, Eve has lots of new players who leave early. Lots of new players leaving early is a good thing? From whose perspective? * You are the good guy, I am not. Got it. * I am selfish, you are not. I ignore reality, you do not. Got it. * You know what's wrong, I do not. Got it. * Everything you needed to know about survival in Eve, you learned from a 30 second promo. That's awesome bro. * What are you dismissing? Me? This thread? Change in general?
|

Oswald Bolke
Brave Newbies Inc. Brave Collective
8
|
Posted - 2013.11.06 18:24:00 -
[125] - Quote
Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.
see the thing is, im my experience as a BNI member the wardec isn't a "hey you made us mad" or "hey we wan't your system" often it's a "licence to blap" and people wardec so they can fly around anywhere and get kills. I wouldn't say it makes player leave eve, but it really can allow people to "pick on" another corp, with harassment gank tactics etc. rather than an actual somewhat even war like we saw with test and goods.
I'd love to see wardecs give money directly to the corp who was wardeced or have each kill have a fee off it to the belligerent party, as a penance for them declaring war on somebody
that would make somebody think about it more carefully |

Anomaly One
Federal Navy Academy Gallente Federation
23
|
Posted - 2013.11.06 18:27:00 -
[126] - Quote
This thread sure lasted more than it should have, exactly 7 pages more.. should have been locked even before the OP had posted it's that bad. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 18:29:00 -
[127] - Quote
Mythrandier wrote: No, you have merely spouted strawman arguments back up by nothing more than your opinion, hyperbole and ad hominem attacks.
But carry with your smug self importance. I find it rather amusing given your posts utter lack of content. :)
Hmm. No, I have not.
Making baseless statements like the one you made above requires no effort, so my reply reflects that. If you can't be bothered to back up your accusations with citations and a sound argument, then why bother to post? Were your feelings hurt or something? |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
255
|
Posted - 2013.11.06 18:29:00 -
[128] - Quote
Non consensual pew is what makes EvE special, those leaving EvE because of it mean fewer uninformed people petitioning for nerfs to the game (as has already been happening) and harming the game I love.
Additionally....
- Put war dec fees in an escrow bucket and pay it out to the defending players for aggressor ship value killed. (i.e. come at me bro!) - Increase NPC corp taxes to 50-60% to incentivize (not force) people hiding out forever in NPC corps to get into player corps - Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!) - Auto-uncloak players after 15 minutes who don't respond to a 'Stay cloaked?' prompt within 10 seconds. (i.e. see above) - Players leaving or disbanding a corp remain in corp stasis for 1 week. (i.e. you can run but you cant hide) - Put a 15-second delay on local chat, combined with the upcoming interceptor warp changes this would mean we could actually bag targets without resorting to logoffski's - Get rid of the mechanic setting a suspect flagged persons jet cans as takeable by all. The poor little bears already have a green safety setting to prevent going suspect by taking from it right? Lets get can flipping back for christs sake.
On the flipside double wardec fees, which will further make the proposed escrow fees compelling to folks fighting back.
|

Arduemont
The State of War.
2330
|
Posted - 2013.11.06 18:29:00 -
[129] - Quote
I think that corporations should revolve around war more. Now, I don't mean that I think there should be more wars, I mean that anything done in the corp UI (joining a corp, creating a corp, managing the bulletins or MoTD, etc, etc) should be a constant reminder that war is looming. That way no one is going to freak out when it happens.
The whole war issue is an issue of educating the playerbase. If you can't defending your corporation you shouldn't have made it and recruited members in the first place. If people understood this then war would be more interesting for all involved. There would be less small corps, and more corps would have measures in place for during war time, and the defenders would enjoy it more because they are prepared, and the aggressors might get the occasional fight as it should be. |

J'Poll
CDG Playgrounds
2420
|
Posted - 2013.11.06 18:32:00 -
[130] - Quote
Easy solution. Remove high-sec...problem solved. If you want complete peace, stay in NPC corp or play WoW or its clones |

Anomaly One
Federal Navy Academy Gallente Federation
23
|
Posted - 2013.11.06 18:37:00 -
[131] - Quote
Arduemont wrote:I think that corporations should revolve around war more. Now, I don't mean that I think there should be more wars, I mean that anything done in the corp UI (joining a corp, creating a corp, managing the bulletins or MoTD, etc, etc) should be a constant reminder that war is looming. That way no one is going to freak out when it happens.
The whole war issue is an issue of educating the playerbase. If you can't defending your corporation you shouldn't have made it and recruited members in the first place. If people understood this then war would be more interesting for all involved. There would be less small corps, and more corps would have measures in place for during war time, and the defenders would enjoy it more because they are prepared, and the aggressors might get the occasional fight as it should be.
EXACTLY!
when I started off I mined I stayed in NPC corps because I knew I had no way to defend myself but I had a goal to make my own corp and when I was trained sufficiently in the right skills and pvped a bit I made my own corp because I can defend it if I choose to.
I think disbanding a corp should have more consequence, wars should be something more important than what they are now. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
27
|
Posted - 2013.11.06 18:38:00 -
[132] - Quote
Velicitia wrote: You mentioned Dr. Strangelove ... I just gave you the right quote from the movie... relax dude.
Yeah, thatGÇÖs what I mean; you gave the GÇÿrightGÇÖ quote when I hadnGÇÖt in anyway attempted to quote the film which seems a strange thing to do.
Velicitia wrote: No, there's not ... but if you know that bringing all 100 dudes in your corp will get them do dock up, don't bring all 100.
Set up smaller gangs (say 10)
If you know the maximum size that the enemy force can be and can easily match it then it seems a little more than daft to bring a smaller force GÇô the aggressor chose a war against a ridiculous number of players, it isnGÇÖt the defenders duty to roll over and die in some bizarre gesture of sympathy.
I canGÇÖt say that I have read GÇÿThe art of WarGÇÖ but IGÇÖm assuming that GÇÿhave less guns than the enemyGÇÖ isnGÇÖt a quote.
Velicitia wrote: - roam looking for WTs who think they're "safe" because you're a mining corp -> have killed several people this way (probed them in their mission). - if you can't probe their mission, just watch the gate(s) that they have to go through to get "home"
ItGÇÖs generally accepted that no one that declares war in high sec leaves high sec, obviously there are places to go to do other things, but that isnGÇÖt fighting a war. We have guns, ships, ammunition and people but an aggressor that refuses to be in any way aggressive. A war system where both parties in the war go to great lengths to avoid each other for the duration is not edge of your seat game play, its boring.
Velicitia wrote:
Mining -> you don't need a huge fleet to "defend". Yeah, you might need a big fleet to actually curb-stomp them, but a handful of hero tackle and griffins/falcons will let the guys mining GTFO (some miners may die to alpha, but that's what skiffs are for).
Missions -> better than ship spinning (debatable -- I'd rather ship spin).
Trade/Mfg -> happens in station yes, but can still get messed up.
I think you are basically confirming boredom.
Velicitia wrote:
I mean it seems you've got this hard limit of "no war = do whatever the hell you want" and "war = all PVP all the time". It's not like that -- wars just allow CONCORD-free combat between two parties.
Wouldn't you agree that it is more damaging to their morale (and boosting to yours) to see your corporation flipping them the bird and continuing to do whatever while still under the "duress" of a war?
I think you mean wouldnGÇÖt it be nice if we just undocked in defenceless ships so the GÇÿl33tGÇÖ pvpGÇÖers can get their risk free kills and frankly no, we would like to shoot the enemy a lot during a war. We all have to suffer the inconvenience, so it doesnGÇÖt seem unreasonable that we should all get to shoot at them. The aggressor opted for the odds to be against them and if they are punching above their weight then they should have to suffer the consequences, there should be an element of risk for them.
War should be damaging to the corps involved.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3234
|
Posted - 2013.11.06 18:39:00 -
[133] - Quote
Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
This
If anything another player can do (within the EULA of course) can get a person to quit, then the quitter wasn't EVE stock to begin with. |

Velicitia
Emergent Avionics
1796
|
Posted - 2013.11.06 18:41:00 -
[134] - Quote
Solstice Project wrote:Baaldor wrote:CCP has made a lot of changes, some good and some bad. Stating CCP has made some changes does not support or give validity to the idea of changing a fundamental part of the game.
Not only that, no one has shown proof that you have large numbers of player leaving the game.
All that has been brought forward is a bunch of "I knew this one guy who had a friend that watched his cousin rage quit because someone ganked his buddies ship...and it was just not fair."
This entire thread has been is a big social agenda sandy va jay jay rant. Not empty quoting. I guess what would really help the game is kicking all the wannabe white-knights out of it. Right next to all the morons who specifically target noobs and, to make sure it's done properly, all the vets in starter corps giving new players bad advises.
+1 spacelike for you, good sir.
I still remember my first forays into lowsec (and dying horribly) ... and then getting convo'd by (or maybe convo'ing) the person who saved my terribly fit frigate from itself. Alas, killmail changes and new computers have destroyed the convo and record...
it boiled down to the simple things :
1. Dual tanking is bad 2. Shields on a tristan is bad 3. Try this fit, and when you get into a cruiser ... this is a nice 'rax fit. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 18:42:00 -
[135] - Quote
Jenn aSide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
This If anything another player can do (within the EULA of course) can get a person to quit, then the quitter wasn't EVE stock to begin with.
That's a wonderful perspective. Now look at the situation from the perspective of a gaming company which would, you know, kinda like to be a successful business and could use the sub money... to do stuff...and things... like pay their employees. |

J'Poll
CDG Playgrounds
2421
|
Posted - 2013.11.06 18:53:00 -
[136] - Quote
Velicitia wrote:Solstice Project wrote:Baaldor wrote:CCP has made a lot of changes, some good and some bad. Stating CCP has made some changes does not support or give validity to the idea of changing a fundamental part of the game.
Not only that, no one has shown proof that you have large numbers of player leaving the game.
All that has been brought forward is a bunch of "I knew this one guy who had a friend that watched his cousin rage quit because someone ganked his buddies ship...and it was just not fair."
This entire thread has been is a big social agenda sandy va jay jay rant. Not empty quoting. I guess what would really help the game is kicking all the wannabe white-knights out of it. Right next to all the morons who specifically target noobs and, to make sure it's done properly, all the vets in starter corps giving new players bad advises. +1 spacelike for you, good sir. I still remember my first forays into lowsec (and dying horribly) ... and then getting convo'd by (or maybe convo'ing) the person who saved my terribly fit frigate from itself. Alas, killmail changes and new computers have destroyed the convo and record... it boiled down to the simple things : 1. Dual tanking is bad 2. Shields on a tristan is bad 3. Try this fit, and when you get into a cruiser ... this is a nice 'rax fit.
To add to this:
http://eve-kill.net/?a=kill_detail&kll_id=8419886
Did I leave....nope.
I was mad when it happened. Now a days I just look at it as a very very expensive lesson learned when I was a noob. The people who leave cause of the wars, they just dont have the correct mindset for EVE in the first place. |

J'Poll
CDG Playgrounds
2421
|
Posted - 2013.11.06 18:54:00 -
[137] - Quote
Princess Bride wrote:Jenn aSide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
This If anything another player can do (within the EULA of course) can get a person to quit, then the quitter wasn't EVE stock to begin with. That's a wonderful perspective. Now look at the situation from the perspective of a gaming company which would, you know, kinda like to be a successful business and could use the sub money... to do stuff...and things... like pay their employees.
And now look at the progress of subs for EVE over the last decade, they only went up each and every year with the only significant drop around Monocle-gate. |

Cyborg 497
State War Academy Caldari State
1
|
Posted - 2013.11.06 19:09:00 -
[138] - Quote
Princess Bride wrote:Jenn aSide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
This If anything another player can do (within the EULA of course) can get a person to quit, then the quitter wasn't EVE stock to begin with. That's a wonderful perspective. Now look at the situation from the perspective of a gaming company which would, you know, kinda like to be a successful business and could use the sub money... to do stuff...and things... like pay their employees.
Too true!
Funny how some of the pro-wardec mob argue with little intelligence: If people leave then they weren't suited for Eve anyway You're selfish because you wanna help others Why is this thread still going.... I can't take it!! CCP should never take into account making the game more popular
I like listening to both sides, so if the pro-wardec mob have anything intelligent to say then say it. Don't whine and resort to bashing valid points made from other posters, just answer them with a good argument! |

Velicitia
Emergent Avionics
1799
|
Posted - 2013.11.06 19:09:00 -
[139] - Quote
Upon reading what you said again I see you weren't actually quoting the movie (I read it originally as you trying to quote the movie with "you can't fight this is war" )... but that's neither here nor there.. (pulled out the quote because "5 times per reply" rule... )
Pap Uhotih wrote:
If you know the maximum size that the enemy force can be and can easily match it then it seems a little more than daft to bring a smaller force GÇô the aggressor chose a war against a ridiculous number of players, it isnGÇÖt the defenders duty to roll over and die in some bizarre gesture of sympathy.
I canGÇÖt say that I have read GÇÿThe art of WarGÇÖ but IGÇÖm assuming that GÇÿhave less guns than the enemyGÇÖ isnGÇÖt a quote.
Who said anything about rolling over and dying? You're looking for a fight, and apparently bringing your full fleet to the party results in them hiding, so bring a smaller fleet to entice them out.
Using your numbers for attackers and defenders: ATK = 20; DEF = 100; result = no fight ATK = 20; DEF = 50; result = probably not ATK = 20; DEF = 20; result = 50/50 ATK = 20; DEF = 10; result = decent chance of a fight ATK = 20; DEF = 6; The enemy outnumbers us by a paltry three to one. (result = It's a trap!)
Seriously, I'm not saying "only have n pilots available" but that you will have a much higher chance of getting that fight you so desperately want if your whole defence plan isn't just "5:1 in our favor".
Pap Uhotih wrote: ItGÇÖs generally accepted that no one that declares war in high sec leaves high sec, obviously there are places to go to do other things, but that isnGÇÖt fighting a war. We have guns, ships, ammunition and people but an aggressor that refuses to be in any way aggressive. A war system where both parties in the war go to great lengths to avoid each other for the duration is not edge of your seat game play, its boring.
Um, I said "take the fight to them" (with the caveat of "well, if you can't probe them, then camp the return gate"). Seriously, it's not all that uncommon to see hised "wardec corps" do the dec, and then act as if nothing changes for them (because they're usually hunting mining corps who cannot or will not fight back). Got a 'cane that way once ...
Quote: I think you are basically confirming boredom.
Because I'm advocating that a corp who has been dec'd should do things to allow them to attempt to go about "normal business" ? Yeah, doing those things isn't the awesome 2,000 man engagements that happen in KW- ... but it's still better than "do nothing"
Quote: I think you mean wouldnGÇÖt it be nice if we just undocked in defenceless ships so the GÇÿl33tGÇÖ pvpGÇÖers can get their risk free kills and frankly no, we would like to shoot the enemy a lot during a war. We all have to suffer the inconvenience, so it doesnGÇÖt seem unreasonable that we should all get to shoot at them. The aggressor opted for the odds to be against them and if they are punching above their weight then they should have to suffer the consequences, there should be an element of risk for them.
War should be damaging to the corps involved.
what the ... I don't even?
Where did you come to the conclusion that I want to see people undock in only defenseless things? |

Velicitia
Emergent Avionics
1799
|
Posted - 2013.11.06 19:13:00 -
[140] - Quote
J'Poll wrote:To add to this: http://eve-kill.net/?a=kill_detail&kll_id=8419886Did I leave....nope. I was mad when it happened. Now a days I just look at it as a very very expensive lesson learned when I was a noob. The people who leave cause of the wars, they just dont have the correct mindset for EVE in the first place.
PLEX
got a good haul that time ... hope someone was able to scoop the loot (or at least the PLEX) and get them back to station...
ISD might not like the KM linking ... even though it is yours.
|

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.06 19:19:00 -
[141] - Quote
J'Poll wrote: And now look at the progress of subs for EVE over the last decade, they only went up each and every year with the only significant drop around Monocle-gate.
Then I guess that chart would match up nicely to a chart of the nerfs CCP has implemented to better protect new players. |

J'Poll
CDG Playgrounds
2421
|
Posted - 2013.11.06 19:27:00 -
[142] - Quote
Velicitia wrote:J'Poll wrote:To add to this: http://eve-kill.net/?a=kill_detail&kll_id=8419886Did I leave....nope. I was mad when it happened. Now a days I just look at it as a very very expensive lesson learned when I was a noob. The people who leave cause of the wars, they just dont have the correct mindset for EVE in the first place.  PLEX  got a good haul that time ... hope someone was able to scoop the loot (or at least the PLEX) and get them back to station... ISD might not like the KM linking ... even though it is yours. 
Well if ISD doesnt like me posting a ridiculous loss...of myself, so be it.
I used it to show that bad things happen, they way you respond to it, that tells what kind of player you are. I shrugged it off (eventually) as a stupid loss and learned never to ships stuff like that around like an idiot. And it makes a great example to new players why you shouldnt carry a PLEX and what happens if you do.
Edit:
Reported my own post to make ISD beware about the reasons why I posted the killmail. |

Velicitia
Emergent Avionics
1799
|
Posted - 2013.11.06 19:35:00 -
[143] - Quote
J'Poll wrote: Well if ISD doesnt like me posting a ridiculous loss...of myself, so be it.
yeah they're kinda "letter of the law" and not "spirit of the law" in ISD (which is unfortunate). Hopefully the won't wig out too much.
Also, next time you're gonna undock with PLEX, mind letting me know? 
|

Mythrandier
Spacelane Salvage
154
|
Posted - 2013.11.06 19:44:00 -
[144] - Quote
Princess Bride wrote:Mythrandier wrote: No, you have merely spouted strawman arguments back up by nothing more than your opinion, hyperbole and ad hominem attacks.
But carry with your smug self importance. I find it rather amusing given your posts utter lack of content. :)
Hmm. No, I have not. Making baseless statements like the one you made above requires no effort, so my reply reflects that. If you can't be bothered to back up your accusations with citations and a sound argument, then why bother to post? Were your feelings hurt or something?
Yes, yes you have.
Its not baseless at all. As I said in a previous post, I have seen what happens when a games company that produces a niche game tries to make the game mainstream. In fact, I've seen it happen twice to games I loved, Red Orchestra and SWG.
You simply chose to ignore this, as you have done with every other valid point raised.
You keep touting that CCP is a company that needs to make money, do you honestly think there is one person reading this thread who needs that pointed out to them?
Eve has survived as long as it has and done as well as it has because it offers something that no other MMO since the days of Ultima does, actual risk to you in game assets. You want to take that away an thus remove from EvE the one thing that makes me and many other keep logging in. |

Baaldor
In Igne Morim Easily Excited
172
|
Posted - 2013.11.06 19:46:00 -
[145] - Quote
Mythrandier wrote:
Eve has survived as long as it has and done as well as it has because it offers something that no other MMO since the days of Ultima does, actual risk to you in game assets. You want to take that away an thus remove from EvE the one thing that makes me and many other keep logging in.
This ^^^ a thousand times this ^^^ |

Jenn aSide
STK Scientific Initiative Mercenaries
3234
|
Posted - 2013.11.06 19:47:00 -
[146] - Quote
Princess Bride wrote:Jenn aSide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss.
This If anything another player can do (within the EULA of course) can get a person to quit, then the quitter wasn't EVE stock to begin with. That's a wonderful perspective. Now look at the situation from the perspective of a gaming company which would, you know, kinda like to be a successful business and could use the sub money... to do stuff...and things... like pay their employees.
They've been paying their employees for 10 years when many MMOs (that protected the dainty Egos of it's players by not allowing the things EVE online does) had shut their doors. CCP is still paying it's employees.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3234
|
Posted - 2013.11.06 19:52:00 -
[147] - Quote
Mythrandier wrote:Princess Bride wrote:Mythrandier wrote: No, you have merely spouted strawman arguments back up by nothing more than your opinion, hyperbole and ad hominem attacks.
But carry with your smug self importance. I find it rather amusing given your posts utter lack of content. :)
Hmm. No, I have not. Making baseless statements like the one you made above requires no effort, so my reply reflects that. If you can't be bothered to back up your accusations with citations and a sound argument, then why bother to post? Were your feelings hurt or something? Yes, yes you have. Its not baseless at all. As I said in a previous post, I have seen what happens when a games company that produces a niche game tries to make the game mainstream. In fact, I've seen it happen twice to games I loved, Red Orchestra and SWG. You simply chose to ignore this, as you have done with every other valid point raised. You keep touting that CCP is a company that needs to make money, do you honestly think there is one person reading this thread who needs that pointed out to them? Eve has survived as long as it has and done as well as it has because it offers something that no other MMO since the days of Ultima does, actual risk to you in game assets. You want to take that away an thus remove from EvE the one thing that makes me and many other keep logging in.
Perfectly well said.
These short sighted people just THINK they want to rmove these things, yet they stay playing EVE when most other games don't even have the things they ay they hate.
i think that these folks usually just look for things to make themselves feel better about failing at a video game, so they blame the game to the point of asking the developers to change it.
Which leads to the most ironic situation imaginable: If CCP were to totally change the game to cater to these weak shortsighted people, those same people would eventually leave becuase "it's not the EVE they fell in love with" while the hard core players they hate would stay and adapt.....
I just realized that changing the game the way they want would be a great thing as ti would get rid of these folks. Come on CCP, make totallysafe high sec so we can get one with it!
|

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
8
|
Posted - 2013.11.06 20:44:00 -
[148] - Quote
Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion?
So, being in this position, I can answer...
I been around a couple months now. I resisted joining a corp in hi-sec as I knew it would make me a target. Eventually, I jumped in. I think I got wardec'd the following week. I had begun EvE doing all the paranoid things a pilot should do. Making bookmarks, aligning when I mine. Fitting tanks to my barges and haulers. Using alt haulers. Being in an NPC corp made most of this completely unecessary. So I sat there. Running missions, burning rocks, building stuff. Occasionally I got myself blown up . Point is, I had my little carebear themepark. It got boring real quick.
Then the war came. Everthing changed. This man said it best:
Khergit Deserters wrote:If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.
In the opening week a guy got podded in a rookie ship. A couple T2 barges got whacked. People griped, but they learned. An enemy diplomat offered us a payoff to end the war, we said no. War continues. Losses continue. We are figuring a way to hit back, learning our, and our enemy's cababilities.
It came down to one moment for me. I was on a belt, eyes glued to local, spaming D-Scan when a war target popped into system. My heart started pounding, being aligned, I hit warp and my little barge crawled up to speed. I can still see the blinky red ship warping in on my AO just as I entered warp. All my paranoia paid off, and what a rush!!! I even got away with it a second time the same day. Though I have to say, I shouldn't have gotten away the second time. I was too slow. I said to myself it is over but they dropped the ball. No scram, no web. They either got cocky or lazy. Shame on them.
War added a whole new dimension to my game play. It makes Eve what it is. If I want to burn rocks I should be at the same risk as everyone else. Bumping. Ganking. War. Creating an inherent "safe zone" would go against everything that makes Eve what it is. Being immune to a war dec would have made me quit the game. I got away that day because I was ready. I was rewarded for my game play. I continue to be rewarded for my evolving game play.
Yours is a terrible idea, sir. |

Velicitia
Emergent Avionics
1802
|
Posted - 2013.11.06 21:17:00 -
[149] - Quote
Zheng'Yi Sao wrote: (stuff)
You will do well here. Carry on. |

Mythrandier
Spacelane Salvage
157
|
Posted - 2013.11.06 21:38:00 -
[150] - Quote
Zheng'Yi Sao wrote: ~words~
Congrats, you get EvE already. Some people have been playing for years and still have failed to attain your level of understanding. Well done that man.
As Velicitia said, you will do well here.
|

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
13
|
Posted - 2013.11.06 22:02:00 -
[151] - Quote

Appreciated.
I'm surprised people read walls of text, that was a whopper.
Let's see if you all think I am so bright when I run off and join Harry Forever.
But I won't do it on this character, would be bad for buisness. I would have to do it on another character. Which of course is not me, because I cannot claim to be myself on an alt. I think that is against the rules. So it will have to be another character who is not me, but knows me really well. Who is not me.
But I digress, carry on... |

Anomaly One
Federal Navy Academy Gallente Federation
25
|
Posted - 2013.11.06 22:09:00 -
[152] - Quote
Zheng'Yi Sao wrote: Appreciated. I'm surprised people read walls of text, that was a whopper. Let's see if you all think I am so bright when I run off and join Harry Forever. But I won't do it on this character, would be bad for buisness. I would have to do it on another character. Which of course is not me, because I cannot claim to be myself on an alt. I think that is against the rules. So it will have to be another character who is not me, but knows me really well. Who is not me. But I digress, carry on...
everyone will know your character because.. who the hell joins Harry Forever ?
I kid I kid
|

Rhea Rankin Nolen
Science and Trade Institute Caldari State
33
|
Posted - 2013.11.06 22:18:00 -
[153] - Quote
Lemme drop my 2 cents in.
Back in the day I started EVE, a few years ago, I remember joining my first player corp. Things seemed great at first. I was still learning the game, and corp activities and new friends made all seem much more fun.
Soon enough it turned out all our corporation did was grind missions and mine all day. Slowly but steadily my enthusiasm about the corp and the game itself started to wane. Is this what EVE has to offer? Endless grind?
And then we got wardecced. These guys were pro at pvp by our bear standards. Our corp leadership stayed logged out of game during the dec. A few of us that were online, we were scared stupid. But we decided to fight back. Mostly failed.
But those intense days of dodging camps, cat & mouse, attempts at evening the score, is what made me stay to this day.
Like a whole new world opened up. Suddenly there was more than missions. More than grind. They were leet, we sucked. So how to get better? How to learn more? How to be a good pvp pilot?
And instead of inactive account, these questions received an answer in the months ahead.
All thanks to a wardec.
|

ravill rivyll
Perkone Caldari State
12
|
Posted - 2013.11.06 22:24:00 -
[154] - Quote
The pussies all around makes me quit. Not war. |

J'Poll
CDG Playgrounds
2421
|
Posted - 2013.11.06 23:30:00 -
[155] - Quote
Zheng'Yi Sao wrote:Dudley Schwartz wrote:Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other? When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.
I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ). It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.
Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).
A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.
What is your opinion?
So, being in this position, I can answer... I been around a couple months now. I resisted joining a corp in hi-sec as I knew it would make me a target. Eventually, I jumped in. I think I got wardec'd the following week. I had begun EvE doing all the paranoid things a pilot should do. Making bookmarks, aligning when I mine. Fitting tanks to my barges and haulers. Using alt haulers. Being in an NPC corp made most of this completely unecessary. So I sat there. Running missions, burning rocks, building stuff. Occasionally I got myself blown up  . Point is, I had my little carebear themepark. It got boring real quick. Then the war came. Everthing changed. This man said it best: Khergit Deserters wrote:If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus. In the opening week a guy got podded in a rookie ship. A couple T2 barges got whacked. People griped, but they learned. An enemy diplomat offered us a payoff to end the war, we said no. War continues. Losses continue. We are figuring a way to hit back, learning our, and our enemy's cababilities. It came down to one moment for me. I was on a belt, eyes glued to local, spaming D-Scan when a war target popped into system. My heart started pounding, being aligned, I hit warp and my little barge crawled up to speed. I can still see the blinky red ship warping in on my AO just as I entered warp. All my paranoia paid off, and what a rush!!! I even got away with it a second time the same day. Though I have to say, I shouldn't have gotten away the second time. I was too slow. I said to myself it is over but they dropped the ball. No scram, no web. They either got cocky or lazy. Shame on them. War added a whole new dimension to my game play. It makes Eve what it is. If I want to burn rocks I should be at the same risk as everyone else. Bumping. Ganking. War. Creating an inherent "safe zone" would go against everything that makes Eve what it is. Being immune to a war dec would have made me quit the game. I got away that day because I was ready. I was rewarded for my game play. I continue to be rewarded for my evolving game play. Yours is a terrible idea, sir.
You just won EVE. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
14
|
Posted - 2013.11.07 00:38:00 -
[156] - Quote
SWEET!!!
 |

Kaarous Aldurald
ROC Academy The ROC
1375
|
Posted - 2013.11.07 00:47:00 -
[157] - Quote
Zheng'Yi Sao wrote:SWEET!!! 
Have another like on that wall of text I just got through.
It's nice to see a newbie who understands that the point of this particular MMO is not to bury your head in the sand and do your best to pretend other people don't exist. |
|

ISD Tyrozan
ISD Community Communications Liaisons
175

|
Posted - 2013.11.07 02:07:00 -
[158] - Quote
Political discussion post has been removed. |
|

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 02:12:00 -
[159] - Quote
Mythrandier wrote:Yes, yes you have.
Its not baseless at all. As I said in a previous post, I have seen what happens when a games company that produces a niche game tries to make the game mainstream. In fact, I've seen it happen twice to games I loved, Red Orchestra and SWG.
No, no I haven't. And yes, the accusations in your last post were baseless, because you didn't base them on anything.
I never said anything about trying to make Eve "mainstream." I have no desire to do that, and neither does CCP, from what I've seen. THAT is a straw man argument, which you should be familiar with, since you've accused me of it. I am arguing that there is room for discussing changes to the wardec system that might help new player retention. Your straw man is that I want Eve to be mainstream, which is a much easier to defeat argument. But it's not what I am saying.
You should stop being afraid of change based on the disappointments in your past gaming experiences. Fear of change is simply not healthy.
Quote: You simply chose to ignore this, as you have done with every other valid point raised.
No, no I haven't. We can keep going like this if you wish. But instead of "Yes you have" and "No I haven't" let's say "Wabbit Season!" and "Duck Season!" That would be much more fun. :)
Quote: You keep touting that CCP is a company that needs to make money, do you honestly think there is one person reading this thread who needs that pointed out to them?
Yes, yes I do. Not because they don't know it, but because some of them seem to forget how important that is to this discussion in their fervor to defend "their game".
Quote:Eve has survived as long as it has and done as well as it has because it offers something that no other MMO since the days of Ultima does, actual risk to you in game assets. You want to take that away an thus remove from EvE the one thing that makes me and many other keep logging in.
No, no I do not. Again, quote me when you proclaim what -I- want because -I- never said that.
But at least you finally stopped trying to tear me down personally in your last paragraph and are back on the topic of the thread. I agree that the death penalty in Eve is one of the elements of its success. However, saying that is the "only" reason for its success is a Complex Cause fallacy. CCP has done quite a few things right, other than maintaining Eve's risk factor, which have contributed to its success as a game. It could be argued that pushing back against elements that might sour the gaming experience for new players has also contributed to the game's success. All of those horrible "nerfs to high sec" throughout the years certainly didn't kill the game...as it's still here.
|

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 02:24:00 -
[160] - Quote
ravill rivyll wrote:The pussies all around makes me quit. Not war.
Cool. Fear of vaginas. Freud would get a kick out of that. Can I have your main's stuff? |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 02:31:00 -
[161] - Quote
J'Poll wrote:Zheng'Yi Sao wrote:My heart started pounding, being aligned, I hit warp and my little barge crawled up to speed. You just won EVE.
Now that he's won, can someone let him know that there's no such thing as passive aligned? |

Cambarus
The Baros Syndicate
329
|
Posted - 2013.11.07 03:42:00 -
[162] - Quote
Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 03:54:00 -
[163] - Quote
Cambarus wrote:Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels.
Straw man argument. OP never asks this.
And besides, non-consensual pvp has been changed many times over those 7 years. But again, you're off topic. |

Kaarous Aldurald
ROC Academy The ROC
1377
|
Posted - 2013.11.07 04:00:00 -
[164] - Quote
Princess Bride wrote:Cambarus wrote:Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels. Straw man argument. OP never asks this. And besides, non-consensual pvp has been changed many times over those 7 years. But again, you're off topic.
Changed, yes. It's existence is never really in question. It's a fundamental part of the game after all, randomly having your day ruined by some guy. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 04:08:00 -
[165] - Quote
Kaarous Aldurald wrote:Princess Bride wrote:Cambarus wrote:Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels. Straw man argument. OP never asks this. And besides, non-consensual pvp has been changed many times over those 7 years. But again, you're off topic. Changed, yes. It's existence is never really in question. It's a fundamental part of the game after all, randomly having your day ruined by some guy.
I agree, 100%. OP also seems to agree with this. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2243
|
Posted - 2013.11.07 04:12:00 -
[166] - Quote
I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec. |

Kaarous Aldurald
ROC Academy The ROC
1377
|
Posted - 2013.11.07 04:19:00 -
[167] - Quote
Princess Bride wrote: I agree, 100%. OP also seems to agree with this.
Where he and I diverge, however, is his assertion that wardeccing as a concept is responsible for lack of player retention.
Which is simply not true. The game has plenty of reasons for low player retention, the ludicrously complicated UI being among them, and the actions of other people can be easily discounted.
One does not enter into an MMO without being aware that people are involved, large numbers of them. And large numbers of people will mean negative interaction is basically a given.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3237
|
Posted - 2013.11.07 04:25:00 -
[168] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
and in one long as run on sentence, DC just laid out every argument every.single.high sec poster ever posted.
DC wins EVE. |

Cambarus
The Baros Syndicate
330
|
Posted - 2013.11.07 04:31:00 -
[169] - Quote
Princess Bride wrote:Cambarus wrote:Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels. Straw man argument. OP never asks this. And besides, non-consensual pvp has been changed many times over those 7 years. But again, you're off topic. I'm really not, because the op is suggesting that non-consensual pvp (or at least one of its facets) be changed from something that is done frequently and easily to something that is done as a "last resort". That's not a small change, it's a big one, and a big change to one of the things that makes eve the game that it is will be frowned upon by people who actually like the game for what it is, also known as the people currently paying CCP to keep playing their game.
What it boils down to is this: Would eve be a better game if it were safer? Eve is fairly well known for filling its server with people who would gladly say no.
It's kind of like suggesting that eve should have multiple servers. It's not that the idea itself is without merit, or that there aren't people who would like to see it happen, but were it actually implemented you'd be losing one of the core aspects of the game, and in the end it would suffer for it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5102
|
Posted - 2013.11.07 04:54:00 -
[170] - Quote
infinitesec |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 04:59:00 -
[171] - Quote
Cambarus wrote:Princess Bride wrote:Cambarus wrote:Confirming this thread has popped up every few months or so for the last 7 years, if not more.
Non-consensual pvp is one of the core aspects of the game, asking to have it changed is like asking eve to be a fantasy game, or asking to be able to grind for levels. Straw man argument. OP never asks this. And besides, non-consensual pvp has been changed many times over those 7 years. But again, you're off topic. I'm really not, because the op is suggesting that non-consensual pvp (or at least one of its facets) be changed from something that is done frequently and easily to something that is done as a "last resort". That's not a small change, it's a big one, and a big change to one of the things that makes eve the game that it is will be frowned upon by people who actually like the game for what it is, also known as the people currently paying CCP to keep playing their game.
Actually, the OP seems focused two themes: 1) He asks if wardecs cause new players to leave. 2) He suggests substantially raising the cost of wardecs. The first is a valid question. The second would indeed be a big change if implemented. However, it's also been done before, and guess what, it didn't break Eve. So I think the question of whether to raise the cost again is also a valid one.
Quote: What it boils down to is this: Would eve be a better game if it were safer? Eve is fairly well known for filling its server with people who would gladly say no.
It's kind of like suggesting that eve should have multiple servers. It's not that the idea itself is without merit, or that there aren't people who would like to see it happen, but were it actually implemented you'd be losing one of the core aspects of the game, and in the end it would suffer for it.
Whether or not Eve is full of people who would gladly support your position is irrelevant because that is argumentum ad populum. What it actually boils down to is this: Would Eve be better or worse off if the cost of wardecs went up substantially again? Would that change help new player retention without causing the loss of too many butthurt bittervets? Although the OP does use words like "last resort", he does (multiple times) reaffirm the need for wardecs and suggests upping the price as a solution (multiple times) so that's really what we're talking about here.
And sorry but no, increasing the cost of wardecs is not a core aspect of the game comparable to changing to multiple servers. That's just plain ol' exaggeration. |

Jake Warbird
Republic Military School Minmatar Republic
3436
|
Posted - 2013.11.07 05:02:00 -
[172] - Quote
Alavaria Fera wrote:infinitesec Can I mine there in peace without all these pesky gankers? |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 05:16:00 -
[173] - Quote
Kaarous Aldurald wrote:Princess Bride wrote: I agree, 100%. OP also seems to agree with this.
Where he and I diverge, however, is his assertion that wardeccing as a concept is responsible for lack of player retention. Which is simply not true. The game has plenty of reasons for low player retention, the ludicrously complicated UI being among them, and the actions of other people can be easily discounted. One does not enter into an MMO without being aware that people are involved, large numbers of them. And large numbers of people will mean negative interaction is basically a given.
I think you may be oversimplifying OP's assertion. My interpretation is that he feels that the low cost of wardecs may contribute to the lack of player retention. To me, that's worth discussing. While I agree that it may not be the only factor, I don't think it's ridiculous to consider if it's one of the factors. OP never suggests removing wardecs "as a concept" or otherwise, and reiterates the importance of wardecs to the game several times.
I also agree that negative interaction "happens" and I am not advocating the removal of all negative interactions nor of wardecs. |

Kaarous Aldurald
ROC Academy The ROC
1377
|
Posted - 2013.11.07 05:23:00 -
[174] - Quote
Princess Bride wrote:Kaarous Aldurald wrote:Princess Bride wrote: I agree, 100%. OP also seems to agree with this.
Where he and I diverge, however, is his assertion that wardeccing as a concept is responsible for lack of player retention. Which is simply not true. The game has plenty of reasons for low player retention, the ludicrously complicated UI being among them, and the actions of other people can be easily discounted. One does not enter into an MMO without being aware that people are involved, large numbers of them. And large numbers of people will mean negative interaction is basically a given. I think you may be oversimplifying OP's assertion. My interpretation is that he feels that the low cost of wardecs may contribute to the lack of player retention. To me, that's worth discussing. While I agree that it may not be the only factor, I don't think it's ridiculous to consider if it's one of the factors. OP never suggests removing wardecs "as a concept" or otherwise, and reiterates the importance of wardecs to the game several times. I also agree that negative interaction "happens" and I am not advocating the removal of all negative interactions nor of wardecs.
I would ask you then, if you feel that wardecs do not cost enough, and they should be more expensive, whether you would be in favor of removing (or de-incetivizing) dec dodging.
Because the cost of deccing someone is commensurate to how incredibly easy they are to just brush off with no consequences. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 05:45:00 -
[175] - Quote
Kaarous Aldurald wrote: I would ask you then, if you feel that wardecs do not cost enough, and they should be more expensive, whether you would be in favor of removing (or de-incetivizing) dec dodging.
Because the cost of deccing someone is commensurate to how incredibly easy they are to just brush off with no consequences.
I am not 100% sure that they should be more expensive, but I think it's a worthwhile topic of discussion. As for how incredibly easy they are to just brush off with no consequences....I'm not sure I would characterize the situation that dramatically either. The current system is better than the Decshield days. Yes, people can drop out of their corps if decced, but that can have consequences if it's a "real" corp and not just a tax shelter. If it was as easy, painless, and simple to avoid decs as you describe, then why do they cause enough grief to start threads like this one? |

Kaarous Aldurald
ROC Academy The ROC
1377
|
Posted - 2013.11.07 05:50:00 -
[176] - Quote
Princess Bride wrote:
I am not 100% sure that they should be more expensive, but I think it's a worthwhile topic of discussion. As for how incredibly easy they are to just brush off with no consequences....I'm not sure I would characterize the situation that dramatically either. The current system is better than the Decshield days. Yes, people can drop out of their corps if decced, but that can have consequences if it's a "real" corp and not just a tax shelter. If it was as easy, painless, and simple to avoid decs as you describe, then why do they cause enough grief to start threads like this one?
I'll tell you why. The same reason why miners spill out buckets of tears when you tell them that they could avoid ganking if they fitted a tank and orbited rocks.
"I shouldn't have to". One of the most dangerous mentalities found amongst humans.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2254
|
Posted - 2013.11.07 05:52:00 -
[177] - Quote
Princess Bride wrote:Whether or not Eve is full of people who would gladly support your position is irrelevant because that is argumentum ad populum. What it actually boils down to is this: Would Eve be better or worse off if the cost of wardecs went up substantially again? Would that change help new player retention without causing the loss of too many butthurt bittervets? Although the OP does use words like "last resort", he does (multiple times) reaffirm the need for wardecs and suggests upping the price as a solution (multiple times) so that's really what we're talking about here. And sorry but no, increasing the cost of wardecs is not a core aspect of the game comparable to changing to multiple servers. That's just plain ol' exaggeration. If the cost of wars goes up, then players who declare wars will band together into bigger groups to more easily afford the fees by virtue of distribution. All this will do is push the little groups of sociopath butt-buddies out of the picture. It will do NOTHING to address the actual problem of pvp happening where it SHOULDN'T. The only way to do that is to REMOVE WARS FROM HIGH-SEC ENTIRELY, like it should have been in the first place. HIGH-sec means HIGH safety, not NO safety, like the way it is now. |

Princess Bride
Corripe Cervisiam Trade Consortium
588
|
Posted - 2013.11.07 05:55:00 -
[178] - Quote
Destiny Corrupted wrote:Princess Bride wrote:Whether or not Eve is full of people who would gladly support your position is irrelevant because that is argumentum ad populum. What it actually boils down to is this: Would Eve be better or worse off if the cost of wardecs went up substantially again? Would that change help new player retention without causing the loss of too many butthurt bittervets? Although the OP does use words like "last resort", he does (multiple times) reaffirm the need for wardecs and suggests upping the price as a solution (multiple times) so that's really what we're talking about here. And sorry but no, increasing the cost of wardecs is not a core aspect of the game comparable to changing to multiple servers. That's just plain ol' exaggeration. If the cost of wars goes up, then players who declare wars will band together into bigger groups to more easily afford the fees by virtue of distribution. All this will do is push the little groups of sociopath butt-buddies out of the picture. It will do NOTHING to address the actual problem of pvp happening where it SHOULDN'T. The only way to do that is to REMOVE WARS FROM HIGH-SEC ENTIRELY, like it should have been in the first place. HIGH-sec means HIGH safety, not NO safety, like the way it is now.
2/10 |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2254
|
Posted - 2013.11.07 06:03:00 -
[179] - Quote
And yet you haven't rebutted my argument. |

Kaarous Aldurald
ROC Academy The ROC
1377
|
Posted - 2013.11.07 06:04:00 -
[180] - Quote
Destiny Corrupted wrote:And yet you haven't rebutted my argument.
You kind of don't have to bother with a rebuttal for things that have no merit. |

Cambarus
The Baros Syndicate
330
|
Posted - 2013.11.07 06:11:00 -
[181] - Quote
Princess Bride wrote: Actually, the OP seems focused two themes: 1) He asks if wardecs cause new players to leave. 2) He suggests substantially raising the cost of wardecs. The first is a valid question. The second would indeed be a big change if implemented. However, it's also been done before, and guess what, it didn't break Eve. So I think the question of whether to raise the cost again is also a valid one.
1)Getting wardecced, and later on wardeccing people, was what caused me and most of the people I know in this game to stick around. As both targets and aggressors it gave us something to work at as a group, and provided a level of incentive that simply does not exist within the pve side of the game. It may be anecdotal, but then so is claiming that new players are driven away by wardecs. There will be people who leave because of bad wardecs, absolutely, but here's the thing:
They're leaving because they don't like eve.
2)It has been done before, but not to nearly the extent suggested here. The last time ccp upped wardec costs they did so to the detriment of a very small number of corps/alliances who were essentially at war with everyone. (there have been others, but those changes were largely negligible in terms of what they did to wardeccing) The OP's suggestion would be a death sentence to the majority of the smaller wardeccing corps out there. It would kill wardeccing for smaller corps, and is therefore a terrible idea.
Princess Bride wrote:Whether or not Eve is full of people who would gladly support your position is irrelevant because that is argumentum ad populum. You're trying really, REALLY hard to sound smart. Key word here is trying. 1)Among those people are the guys who actually made this game 2)We're literally talking about what makes the game popular. If you're willing to cede that people who don't think the game should be safer are the majority in eve, then you can't really argue that it should be safer based on perceived potential losses, given that there would be equal, if not greater, potential loss if wardecs were made stupidly expensive. If you're NOT willing to cede that point with regards to this discussion, then you can't claim that it's irrelevant.
Princess Bride wrote: What it actually boils down to is this: Would Eve be better or worse off if the cost of wardecs went up substantially again? Would that change help new player retention without causing the loss of too many butthurt bittervets? Although the OP does use words like "last resort", he does (multiple times) reaffirm the need for wardecs and suggests upping the price as a solution (multiple times) so that's really what we're talking about here.
See, you're wording this question in a way to make it seem reasonable, when it really isn't. PVE in this game is boring as ****, there's literally a thread (one of many that pop up all the time) about just that on the front page of GD right now. It's not just the vets that you have to worry about losing, it's all the newer players who, without the fear of loss looming over them, have little reason to stick around. I've been playing for 7 years now, and I'd not have made it to 7 weeks if people in this game only ever wardecced corps as a last resort.
I mean come on, how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Princess Bride wrote: And sorry but no, increasing the cost of wardecs is not a core aspect of the game comparable to changing to multiple servers. That's just plain ol' exaggeration.
The main impact on sharding the server would be to massive null alliances, I actually think making small scale wardeccing prohibitively expensive would probably change how the game works for more people. |

Omar Alharazaad
ZomCom
98
|
Posted - 2013.11.07 06:24:00 -
[182] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
"If the cost of wars goes up, then players who declare wars will band together into bigger groups to more easily afford the fees by virtue of distribution. All this will do is push the little groups of sociopath butt-buddies out of the picture. It will do NOTHING to address the actual problem of pvp happening where it SHOULDN'T. The only way to do that is to REMOVE WARS FROM HIGH-SEC ENTIRELY, like it should have been in the first place. HIGH-sec means HIGH safety, not NO safety, like the way it is now."
For the love of Bacon please tell me this is a troll.  Please?  You aren't actually serious, are you?  I will feed in hopes it's just a troll... PVP'ers are not evil psychopaths for the most part.... this is a pvp game... Wars pretty much only matter in hi-sec... high security != safe... nowhere but docked in a station is truly safe, nor ever has been... I'd go on, but I think your post may have given me cancer.  |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
746
|
Posted - 2013.11.07 08:31:00 -
[183] - Quote
* cough *
* wheeze *
I'm about to be moved to first aid because of a partially collapsed lung. I blame that post. |

J'Poll
CDG Playgrounds
2423
|
Posted - 2013.11.07 08:44:00 -
[184] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
U mad bro? |

Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
334
|
Posted - 2013.11.07 08:47:00 -
[185] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
OH WOW |

J'Poll
CDG Playgrounds
2423
|
Posted - 2013.11.07 08:48:00 -
[186] - Quote
Destiny Corrupted wrote:Princess Bride wrote:Whether or not Eve is full of people who would gladly support your position is irrelevant because that is argumentum ad populum. What it actually boils down to is this: Would Eve be better or worse off if the cost of wardecs went up substantially again? Would that change help new player retention without causing the loss of too many butthurt bittervets? Although the OP does use words like "last resort", he does (multiple times) reaffirm the need for wardecs and suggests upping the price as a solution (multiple times) so that's really what we're talking about here. And sorry but no, increasing the cost of wardecs is not a core aspect of the game comparable to changing to multiple servers. That's just plain ol' exaggeration. If the cost of wars goes up, then players who declare wars will band together into bigger groups to more easily afford the fees by virtue of distribution. All this will do is push the little groups of sociopath butt-buddies out of the picture. It will do NOTHING to address the actual problem of pvp happening where it SHOULDN'T. The only way to do that is to REMOVE WARS FROM HIGH-SEC ENTIRELY, like it should have been in the first place. HIGH-sec means HIGH safety, not NO safety, like the way it is now.
And still mad.
Guess what, CCP themselfs said that High-sec is more safe, not completely safe.
So HTFU or get out. If yiu want risk free gaming...Hello Kitty Online might be for you. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
645
|
Posted - 2013.11.07 09:01:00 -
[187] - Quote
Princess Bride wrote: Are you guys really trying to say that ANY change to wardec mechanics that might help new players would result in a broken, unplayable, and unpopular game abandoned by anyone who signed up before 2013?
No, we are sayign that things are already TOO easy for them and further pushign there wil make eve losoe the veterans that made eve what it is and make the real content of the game that makes eve suyrvive and not become some meaningless game about lcick f1 and nothign else.
THings shoudl be even EASIER to make wars.
ALL players over 1 year old should be EJECTED from the NPC corps safe from war dec and NEVER allowed to come back. They shoudl be moved to a NPC corp that can be wardecced.
LEaving a corp in war shoudl make you drag your war for 1 week, same way as a corp leavign an alliance does. Erasign your corp and making a new one should contaminate the new corp with the war!
THis is a PVP game! MEchanics shoudl push for MORE pvp, not less
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
645
|
Posted - 2013.11.07 09:05:00 -
[188] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
There are almost no sociopaths in eve, there are altough a lot of IDIOTS, that cannot grasp that HIGH is not complete and that this is a PVP game.
Cowards like you that hide in a tiny 8 man corp so that you can disband it when a war comes. Peopel that should not be here degradating this game with a lackluster presence.
But we will open an exception for you... wil request for our directors to approve you for our list of "Wardec forever" |

Azzakelle
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.11.07 09:17:00 -
[189] - Quote
Destiny Corrupted wrote:Quote removed due to health concerns. Oh my, someone is asking to be wardecced or ganked. Enjoy your bounty by the way.
|

Smohq Anmirorz
State War Academy Caldari State
124
|
Posted - 2013.11.07 12:06:00 -
[190] - Quote
Solstice Project wrote:Smohq Anmirorz wrote:Solstice Project wrote:
Edit: War is declared rarely in real life? Ever heard of the USA?
You want to use the biggest warmongers on the planet as 'typical'? Reread the OP. He never said "typical". Doesn't matter, though, because for the USA it's pretty typical to invade a country and kill people. Last i checked, when a country goes to war it usually invades the opposing side and starts killing it's people. Or, nowadays, doesn't even need to invade it and can just kill them remotely. They just don't call it "war", they call it "bring freedom and democracy". War is peace, obviously.
When you bring up the country that declares war far more than anyone else, you make it sound like war is not rare because of that one country. He didn't say typical, I didn't say he said typical. I said you implied it. Drop that one country and you'll have a lot more work showing that war is not rare. |

Cyborg 497
State War Academy Caldari State
1
|
Posted - 2013.11.07 12:45:00 -
[191] - Quote
Azzakelle wrote:Destiny Corrupted wrote:Quote removed due to health concerns. Oh my, someone is asking to be wardecced or ganked. Enjoy your bounty by the way.
Proves DC was right about something, and the OP was right that wardecs are too cheap! You put public telephones out for people to use the phone, some people like the above will try to break them!
 The OP also said that they can have many wars ongoing so consider this:
A small 7-man corp wardecs about 12 large mostly mining or trading corps. With relatively little outlay they cost those 12 large corps BILLIONS in lost revenue while these wars are active.
These wars are pathetic themselves, trivial and mainly a nuisance. The 7-man "PVP" corp are rarely online. If you try to confront them, they stayed docked in a station. But you still have to abide by the general safety standards that apply to all wars, that it is not safe to mine or carry expensive freight (ofc it's never safe but during war you should cease doing those activities).
It was also stated that wardecs should not be a money-making enterprise and I think that should be why the cost should increase. Some small corps will no be able to afford to wardec?? GOOD!
These are the nuisance irrelevance corps who spoil the game, IMO. Instead, they can save up some ISK and delay their wardec till it IS affordable. They can also go to low or null sec for PVP: oh I forgot, they want to shoot you but don't wanna be shot back!
Also if people see the well constructed argument placed by others such as Princess Bride and see the validity in the conjecture that wardeccing needs to be changed to help new people get used to the game, to allow them to set up their own corps without too much, I repeat, too much hassle, then it will benefit Eve and the numbers of players will increase. |

Cyborg 497
State War Academy Caldari State
1
|
Posted - 2013.11.07 13:01:00 -
[192] - Quote
Kagura Nikon wrote:
But we will open an exception for you... wil request for our directors to approve you for our list of "Wardec forever"
You are pathetic! 
|

Clone Blank
Imperial Academy Amarr Empire
0
|
Posted - 2013.11.07 13:08:00 -
[193] - Quote
I notice 2 posters threaten to wardec someone because they didn't agree with what they wrote. Shows how childish they are and how cheap the wardec costs are that they can do that!
The wardeccers don't have an argument to justify their case so they resort to (in-game) threats!
Please CCP see the logic against the spoilers of Eve! |

Psychotic Monk
Attitude Adjustment Incorporated
1553
|
Posted - 2013.11.07 13:14:00 -
[194] - Quote
Destiny Corrupted wrote:I agree with the OP because THE GRIEFING IN THIS GAME HAS GONE ON LONG ENOUGH. It is ridiculous that players can't undock in high-sec (NOTICE THE WORD 'HIGH") without immediately getting blown to bits by basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before. EVE is DYING and if CCP doesn't do something about it soon then this game won't even last TWO YEARS. To be honest I don't get why they don't simply ban all the griefers from the game, because the game would obviously become a much better place without them. The high-sec pvp mechanics are remnants of an OLD ERA, created by CCP employees who obviously didn't have the vision and understanding of their customer base that allowed them to hold on to their jobs. GUESS WHAT, most people are well-adjusted individuals and want to create, not destroy. The few psychos out there who can't wrap their minds around that simple fact DO NOT BELONG in this game, and much less society as a whole. We should be able to play how we want, not how others want us to. Plenty of great ideas like pvp flags have been proposed, and it goes beyond my understanding why CCP won't implement something as rational as that. There's plenty of null-sec out there for players to duel other in, for those who want to. At the very least, they could make it so that wars would have to be mutually accepted, or maybe make the attackers pay the defenders for every ship they destroy. It's common sense, people. Save EVE and say NO to wars in high-sec.
I thought these were top grade tears until I saw who wrote them. Masterful troll, Destiny. |

Alt Two
Native Freshfood Minmatar Republic
63
|
Posted - 2013.11.07 13:21:00 -
[195] - Quote
What most people who say things like 'you don't belong in EVE' fail to realize is that it's mostly the highsec carebears that are paying for your game. The more paying customers who quit the less money for CCP, which ultimately leads to less dev time for EVE. Players who plex their accounts are pretty much worthless to CCP. It's the players who pay real money for their subscriptions and the players who buy plex with real money and place it on the market who are funding the game. And guess what.. Most of those players are the highsec carebears. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
99
|
Posted - 2013.11.07 13:22:00 -
[196] - Quote
Clone Blank wrote:I notice 2 posters threaten to wardec someone because they didn't agree with what they wrote. Shows how childish they are and how cheap the wardec costs are that they can do that!
The wardeccers don't have an argument to justify their case so they resort to (in-game) threats!
Please CCP see the logic against the spoilers of Eve!
How dare someone use legitimate in-game means to resolve a disagreement about the game. Especially when they could opt to use namecalling like "childish", or indeed "pathetic", instead! How vile, nay barbaric, some people are!
|

Mythrandier
Spacelane Salvage
164
|
Posted - 2013.11.07 13:32:00 -
[197] - Quote
Cyborg 497 wrote:But you can put public telephones out for people to use the phone, there will always be people like the above will try to break them!  What?
Cyborg 497 wrote: These are the nuisance irrelevance corps who spoil the game, IMO.
ThatGÇÖs nice. IMO ,they make the game the more interesting.
Cyborg 497 wrote: They can also go to low or null sec for PVP: oh I forgot, they want to shoot you but don't wanna be shot back!
I donGÇÖt think you understand wardec mechanics. You do realise that both sides can shoot each other right? Just because one side chooses not too and instead whines at CCP to change the game does not make your point valid.
Cyborg 497 wrote: wardeccing needs to be changed to help new people get used to the game, to allow them to set up their own corps without too much, I repeat, too much hassle, then it will benefit Eve and the numbers of players will increase.
Ah yes, the old MalcanisGÇÖ law. Most new players will be in NPC corps, once they leave then joining a corp that can handle a wardec is going to give them a much more fulfilling experience. Just read some of the stories posted a few pages back by some new broGÇÖs who got wardecced and loved it.
Cyborg 497 wrote:
And funniest quote of the day from Destiny Corrupted was you get griefed by: basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl before LOL!!!!
No whats funny is that his post was simply a troll. Also, its rather amusing that you think you can ascertain someoneGÇÖs age, living conditions and sexual experience based on what they think of EvE online wardec mechanics, yet you have the cheek to call others pathetic. The irony there is almost palpable.
|

Princess Bride
Corripe Cervisiam Trade Consortium
596
|
Posted - 2013.11.07 13:41:00 -
[198] - Quote
Psychotic Monk wrote: I thought these were top grade tears until I saw who wrote them. Masterful troll, Destiny.
Really? I thought obvious troll was obvious and I don't know Destiny. |

Cyborg 497
State War Academy Caldari State
5
|
Posted - 2013.11.07 14:12:00 -
[199] - Quote
Mythrandier wrote:Cyborg 497 wrote:But you can put public telephones out for people to use the phone, there will always be people like the above will try to break them!  What? Cyborg 497 wrote: They can also go to low or null sec for PVP: oh I forgot, they want to shoot you but don't wanna be shot back!
I donGÇÖt think you understand wardec mechanics. You do realise that both sides can shoot each other right? Just because one side chooses not too and instead whines at CCP to change the game does not make your point valid. And funniest quote of the day from Destiny Corrupted was you get griefed by: basement-dwelling sociopath teenagers with no lives who have never even held hands with a girl beforeLOL!!!! [quote=Mythrandier] No whats funny is that his post was simply a troll. Also, its rather amusing that you think you can ascertain someoneGÇÖs age, living conditions and sexual experience based on what they think of EvE online wardec mechanics, yet you have the cheek to call others pathetic. The irony there is almost palpable.
My first point was about wreckers, you will always have wreckers in a publicly accessible system: and we (CCP) can discourage it if they so choose.
Some one earlier said the small PVP corps would go out-of-business if wardecs were made more expensive, which would certainly not be the case as I pointed out. Yes they do make themselves a target but they deliberately wardec what they believe are soft opponents: they don't want genuine PVP against fellow PVPers. Personally I think that's "punky" and should be dissauded by higher war costs.
As for what DC said, it seemed funny to me rather than a genuine analysis as you seemed to have taken it.
Maybe it was a troll, which would make it even funnier!!!! |

Princess Bride
Corripe Cervisiam Trade Consortium
597
|
Posted - 2013.11.07 14:30:00 -
[200] - Quote
Cambarus wrote: 1)Getting wardecced, and later on wardeccing people, was what caused me and most of the people I know in this game to stick around. As both targets and aggressors it gave us something to work at as a group, and provided a level of incentive that simply does not exist within the pve side of the game. It may be anecdotal, but then so is claiming that new players are driven away by wardecs. There will be people who leave because of bad wardecs, absolutely, but here's the thing:
They're leaving because they don't like eve.
Not only is it anecdotal, and an inductive fallacy, but it does not offer any sort of rationale for maintaining the current wardec costs. The bolded part is certainly true. But on the other hand, you're back to the same tired argument that any change which would help retain new players would destroy the game. It is, however, a very cool story bro.
Quote: 2)It has been done before, but not to nearly the extent suggested here. The last time ccp upped wardec costs they did so to the detriment of a very small number of corps/alliances who were essentially at war with everyone. (there have been others, but those changes were largely negligible in terms of what they did to wardeccing) The OP's suggestion would be a death sentence to the majority of the smaller wardeccing corps out there. It would kill wardeccing for smaller corps, and is therefore a terrible idea.
How can you reach the conclusion that when no numbers have been suggested? If war decs were doubled in cost, would it "kill wardeccing for small corps?" What if it was tripled? What if it merely started at the same level but scaled up much more quickly as more corps are decced? Would any of this "kill" small corp wardeccing? I kinda doubt it. Frankly, the OP sounds like a newer player and we all know that most new players have a warped sense of what "a lot of ISK" actually means now days on Eve. Also, the OP was clear that the intent was NOT to "kill wardecs" and that he understands how imporant wardecs are to the game, so I think you are exaggerating for the purpose of making your point and derail the argument instead of viewing it practically.
Quote: You're trying really, REALLY hard to sound smart. Key word here is trying. 1)Among those people are the guys who actually made this game 2)We're literally talking about what makes the game popular. If you're willing to cede that people who don't think the game should be safer are the majority in eve, then you can't really argue that it should be safer based on perceived potential losses, given that there would be equal, if not greater, potential loss if wardecs were made stupidly expensive. If you're NOT willing to cede that point with regards to this discussion, then you can't claim that it's irrelevant.
Ah, there it is. I suppose, considering the forum, that you should be congratulated for waiting until your third post before resorting to ad hominem attacks.
Everything that follows is a straw man argument. You're switching from the specific subject of increasing wardec costs to improve new player retention to the general subject of "should we make Eve 'safer'" which of course is a platform upon which many people will side with you. We all like our "dangerous" Eve. However, what is being suggested will not turn Eve from a dangerous game to a safe game. It will not turn Eve into WoW, nor will the sky fall. In essence you are arguing that anything that makes Eve "safer" will fundamentally change the game in a bad way. That's simply not true, and the evidence that you're wrong can be found in the dev notes throughout the entire history of the game. The latest SIGNIFICANT increase in costs to wardecs, improvements to CONCORD response, making newbie systems off limits to can baiting, changes to loot mechanics, etc. etc. etc. ad nauseum. Each change was met with exactly the same kind of alarmist generalizations and predictions of failure that you're offering, and yet, here we are, 2013, and Eve is still dangerous, still running, still popular, and still very bloody.
Quote: See, you're wording this question in a way to make it seem reasonable, when it really isn't. PVE in this game is boring as ****, there's literally a thread (one of many that pop up all the time) about just that on the front page of GD right now. It's not just the vets that you have to worry about losing, it's all the newer players who, without the fear of loss looming over them, have little reason to stick around. I've been playing for 7 years now, and I'd not have made it to 7 weeks if people in this game only ever wardecced corps as a last resort.
I mean come on, how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Again, you're taking an "all or nothing" stance, which just isn't the case. Increasing the costs of wardecs does not equal turning Eve into a PVE-only game. That's just another straw man. Of course no one wants to kill PVP, so why go on a rant about how bad PVE is? How is that relevant? No one is suggesting that we remove the "fear of loss". There will still be wardecs. You're focusing on the words "last resort" to counter my argument...subjective language that I didn't use...and using that language to prop up an argument that any discussion of increasing wardec costs is toxic enough to kill the game. Sorry, but that's just not true.
Can you agree that increasing wardec costs might not necessarily be a game killer? Or is your position "OP used the words 'last resort' so we can't have this discussion at all?" |

Mythrandier
Spacelane Salvage
165
|
Posted - 2013.11.07 14:32:00 -
[201] - Quote
Cyborg 497 wrote: Some one earlier said the small PVP corps would go out-of-business if wardecs were made more expensive, which would certainly not be the case as I pointed out. Yes they do make themselves a target but they deliberately wardec what they believe are soft opponents: they don't want genuine PVP against fellow PVPers. Personally I think that's "punky" and should be dissauded by higher war costs.
What about the corps that do want to fight? Should they be punished with higher costs just because lazy highsec dwellers simply cannot be bothered to use the tools CCP has given them to defend themselves?
The reason there are soft targets in highsec has nothing to do with it being cheap, itGÇÖs a choice made by the players. They choose to not learn about aggression mechanics, wardec mechanics or how to not **** fit ships. ThatGÇÖs a choice, I donGÇÖt see why the genuine PvPers should be punished because of lazy, ignorant people.
|

Cyborg 497
State War Academy Caldari State
5
|
Posted - 2013.11.07 14:38:00 -
[202] - Quote
Mythrandier wrote:Cyborg 497 wrote: Some one earlier said the small PVP corps would go out-of-business if wardecs were made more expensive, which would certainly not be the case as I pointed out. Yes they do make themselves a target but they deliberately wardec what they believe are soft opponents: they don't want genuine PVP against fellow PVPers. Personally I think that's "punky" and should be dissauded by higher war costs.
What about the corps that do want to fight? Should they be punished with higher costs just because lazy highsec dwellers simply cannot be bothered to use the tools CCP has given them to defend themselves? The reason there are soft targets in highsec has nothing to do with it being cheap, itGÇÖs a choice made by the players. They choose to not learn about aggression mechanics, wardec mechanics or how to not **** fit ships. ThatGÇÖs a choice, I donGÇÖt see why the genuine PvPers should be punished because of lazy, ignorant people.
They are not genuine PVPers at all. If they genuinely wanted PVP they should go out to low sec on roams and the like; they'd get a far better challenge than taking on players who have little experience in that, or even miners/traders who you seem to think makes them genuine PVPers.
They are the lazy ones, too lazy to find a proper fight! |

Mythrandier
Spacelane Salvage
165
|
Posted - 2013.11.07 14:45:00 -
[203] - Quote
Cyborg 497 wrote:Mythrandier wrote:Cyborg 497 wrote: Some one earlier said the small PVP corps would go out-of-business if wardecs were made more expensive, which would certainly not be the case as I pointed out. Yes they do make themselves a target but they deliberately wardec what they believe are soft opponents: they don't want genuine PVP against fellow PVPers. Personally I think that's "punky" and should be dissauded by higher war costs.
What about the corps that do want to fight? Should they be punished with higher costs just because lazy highsec dwellers simply cannot be bothered to use the tools CCP has given them to defend themselves? The reason there are soft targets in highsec has nothing to do with it being cheap, itGÇÖs a choice made by the players. They choose to not learn about aggression mechanics, wardec mechanics or how to not **** fit ships. ThatGÇÖs a choice, I donGÇÖt see why the genuine PvPers should be punished because of lazy, ignorant people. They are not genuine PVPers at all. If they genuinely wanted PVP they should go out to low sec on roams and the like; they'd get a far better challenge than taking on players who have little experience in that, or even miners/traders who you seem to think makes them genuine PVPers. They are the lazy ones, too lazy to find a proper fight!
Again, you seem to have missed the point.
The ONLY reason said high sec players cannot PvP is choice. The tools they have available are the same that I have available.
They CHOOSE not to use them, why should the game be changed to suit such people?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2257
|
Posted - 2013.11.07 14:51:00 -
[204] - Quote
Cyborg 497 wrote:A small 7-man corp wardecs about 12 large mostly mining or trading corps. With relatively little outlay they cost those 12 large corps BILLIONS in lost revenue while these wars are active.
It was also stated that wardecs should not be a money-making enterprise and I think that should be why the cost should increase. Some small corps will no be able to afford to wardec?? GOOD! EXACTLY. The tiny grief corp can wardec dozens of industrialist corps having hundreds of players, and the miners and missioners can't do anything at all, but the griefers can play normally. THIS IS NOT BALANCE. At least when big pvp corps wardec other big industrial corps, it's an even and fair fight, so everyone knows what to expect. But when small corps do it, the big industrial corps get killed because they aren't concerned with the wars due to their massive numerical advantage that enables them to not pay attention to such trivial matters. This is a perfect example of the GRIEF TACTICS and EXPLOITATION that these small griefer corps full of antisocial wanna-be gangsters employ to break the game for everyone else. The fact that their war costs are practically free means that they can exercise unlimited predatory power over law-abiding players and there's nothing and nobody to stop them. The costs should be high enough so that these wars NEVER HAPPEN unless both parties agree to them (like training for sanctioned 0.0 pvp for example). And furthermore, only the big corps should be able to afford to declare wars because they are the only ones possessing the necessary management skills needed to organize people and capital to be successful. That's why they're big, unlike those run by bottom-feeding scumbag social rejects who will never find success in anything they do, and therefore try to take out their frustrations on well-adjusted members of the community. Seriously, have you ever seen these degenerates do anything that contributes to the game universe, like building stations, or protecting the empires from the Sansha threat? I know I haven't. I don't know whether CCP is shortsighted or simply too stupid to see what kind of negative impact this current system has on their game, but hopefully they'll wake up to the danger soon.
Alt Two wrote:What most people who say things like 'you don't belong in EVE' fail to realize is that it's mostly the highsec carebears that are paying for your game. The more paying customers who quit the less money for CCP, which ultimately leads to less dev time for EVE. Players who plex their accounts are pretty much worthless to CCP. It's the players who pay real money for their subscriptions and the players who buy plex with real money and place it on the market who are funding the game. And guess what.. Most of those players are the highsec carebears. OMG this is so perfect, I haven't even thought of it. All we have to do is stop buying PLEXes and selling them on the market, and the griefers will be forced to quit the game because the dumb kids don't have jobs anyway and can only sub by stealing and griefing. Then we can simply make ISK by selling ships and modules instead of PLEXes because there's not going to be anyone left to destroy our goods the second we undock. And CCP would get much more exposure for their game because there will be no more stories in the media about ganking and stealing that turn potential players off from the game. Subscriptions will skyrocket because everyone will be able to have fun playing this game instead of others while they wait out their war timers. I'm going to tell all my friends to do this from now on. |

Cyborg 497
State War Academy Caldari State
5
|
Posted - 2013.11.07 15:01:00 -
[205] - Quote
Mythrandier wrote:[ The ONLY reason said high sec players cannot PvP is choice. The tools they have available are the same that I have available.
They CHOOSE not to use them, why should the game be changed to suit such people?
Who said they cannot PVP? Everyone can PVP, just to varying degrees of ability.
What is currently ridiculous is my earlier point that a small corp can wardec like 12 large corps disrupting their core business (mining/trading/PI whatever) with minimal wardec costs to themselves.
They DON'T want genuine PVP as you call it. They are too lazy or too chicken-**** to find genuine PVP.
They should be deterred from exploiting the mechanic that currently allows this. The extra costs will not affect the genuine PVP corps and they will swallow it with ease. |

Princess Bride
Corripe Cervisiam Trade Consortium
597
|
Posted - 2013.11.07 15:06:00 -
[206] - Quote
Mythrandier wrote: The ONLY reason said high sec players cannot PvP is choice. The tools they have available are the same that I have available.
They CHOOSE not to use them, why should the game be changed to suit such people?
Aren't you ignoring the fact that new players face a steep learning curve, and that it takes time to learn Eve PVP? Or do you think you're living in The Matrix and new players can just "download" all of the necessary knowledge into their brains in a matter of hours? |

Princess Bride
Corripe Cervisiam Trade Consortium
598
|
Posted - 2013.11.07 15:17:00 -
[207] - Quote
Destiny Corrupted wrote: *wall*
That's a lot of *effort* to mock a position you clearly disagree with. Dedicated troll is dedicated, but what do you hope to accomplish? |

Cyborg 497
State War Academy Caldari State
6
|
Posted - 2013.11.07 15:18:00 -
[208] - Quote
Destiny Corrupted wrote:The costs should be high enough so that these wars NEVER HAPPEN unless both parties agree to them (like training for sanctioned 0.0 pvp for example). And furthermore, only the big corps should be able to afford to declare wars because they are the only ones possessing the necessary management skills needed to organize people and capital to be successful. ]
Well now I disagree there DC. Whether this is another deliberate troll or not I'll try and answer this seriously.
Eve players do not want World Of Warcraft hold-your-hand, wet nursing to the level you just stated. You need that edge to Eve, the danger=the thrill, just like driving a fast car, it might crash. If you want a nice, safe, "bubble" then play WoW.
I also do not propose that only big PVP corps could afford to wardec and smaller ones not. That's unfair!
There is a middle-ground between the sublime and the ridiculous and it's up to CCP to find the right level. Put a limit on number of wardecs at any given time for example, or make them more expensive for each additional one. That won't put small PVP corps out-of-business.
Small PVP outfits have a right to play the game the way they see fit: CCP have the duty to get the game mechanics right so it will be more popular and encourage new players to form their own corps without getting wardecced too readily. |

Mythrandier
Spacelane Salvage
165
|
Posted - 2013.11.07 15:23:00 -
[209] - Quote
Cyborg 497 wrote: Who said they cannot PVP? Everyone can PVP, just to varying degrees of ability.
What is currently ridiculous is my earlier point that a small corp can wardec like 12 large corps disrupting their core business (mining/trading/PI whatever) with minimal wardec costs to themselves.
No, what is ridiculous is that said large corps could easily (just via having numbers) kick the crap out of the smaller guys, yet they choose to not do that, but instead come to the forums and scream for nerfsGǪ its beyond belief.
Princess Bride wrote: Aren't you ignoring the fact that new players face a steep learning curve, and that it takes time to learn Eve PVP? Or do you think you're living in The Matrix and new players can just "download" all of the necessary knowledge into their brains in a matter of hours?
ArenGÇÖt you ignoring the new bros who posted above stating that wardecs were a fresh breath of air to their dull PvE worlds? Yes, yes you are.
|

Cyborg 497
State War Academy Caldari State
6
|
Posted - 2013.11.07 15:29:00 -
[210] - Quote
Mythrandier wrote: ...what is ridiculous is that said large corps could easily (just via having numbers) kick the crap out of the smaller guys, yet they choose to not do that, but instead come to the forums and scream for nerfsGǪ its beyond belief.
And you are not screaming on the forums here??!! |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2257
|
Posted - 2013.11.07 15:32:00 -
[211] - Quote
Cyborg 497 wrote:There is a middle-ground between the sublime and the ridiculous and it's up to CCP to find the right level. Put a limit on number of wardecs at any given time for example, or make them more expensive for each additional one. That won't put small PVP corps out-of-business. That was EXACTLY how wars were like before the last few expansions changed the system. And you know what? The war-limit and cost increase mechanics were brought into the game many years ago as a response to the exact same problem we have today: constant and unyielding griefing by these uncouth mongoloids. So CCP added those limits and cost increases, and then they did whatever the hell it is they did recently that made wars "more expensive" (yeah right), and the fact of the matter is that these changes are simply not enough for us normal, rational players. We don't need CCP to keep playing around with puny half-measures; we need CCP to go ALL THE WAY and remove grief-enabling mechanics from the game entirely, because nothing else will satisfy us, and allow us to play the game we expected to play when we signed up for it. We've been on the receiving end of this incompetence long enough, and we will fight TO OUR LAST BREATHS in order to secure our law-given right to not have to fight other players unless we want to. |

Princess Bride
Corripe Cervisiam Trade Consortium
598
|
Posted - 2013.11.07 15:35:00 -
[212] - Quote
Mythrandier wrote: ArenGÇÖt you ignoring the new bros who posted above stating that wardecs were a fresh breath of air to their dull PvE worlds? Yes, yes you are.
Some people who get wardecced when they are new enjoy the experience. Therefore, all new people who get wardecced enjoy the experience.
Can you see the fallacy in that? While I appreciate a cool story as much as anyone, a couple guys taken as a sample from a pool that cannot, by definition, include the players who left because they did NOT enjoy being ***raped as noobs just doesn't carry any more weight than a limited sample should. Sorry, but your position is just another fallacy. |

Mythrandier
Spacelane Salvage
166
|
Posted - 2013.11.07 15:36:00 -
[213] - Quote
Cyborg 497 wrote:Mythrandier wrote: ...what is ridiculous is that said large corps could easily (just via having numbers) kick the crap out of the smaller guys, yet they choose to not do that, but instead come to the forums and scream for nerfsGǪ its beyond belief.
And you are not screaming on the forums here??!!
Please point to single post of mine asking for a nerf. I did specify asking for nerfs.
Also, do I really come across as screaming?! Always considered myself a relatively calm person...
|

Mythrandier
Spacelane Salvage
166
|
Posted - 2013.11.07 15:40:00 -
[214] - Quote
Princess Bride wrote:Some people who get wardecced when they are new enjoy the experience. Therefore, all new people who get wardecced enjoy the experience. Can you see the fallacy in that? While I appreciate a cool story as much as anyone, a couple guys taken as a sample from a pool that cannot, by definition, include the players who left because they did NOT enjoy being ***raped as noobs just doesn't carry any more weight than a limited sample should. Sorry, but your position is just another fallacy.
Hmm, I re read my post, but I cant see where I stated that "all new people who get wardecced enjoyed the experience" You appear to by trying to create yet another strawman here.
|

Princess Bride
Corripe Cervisiam Trade Consortium
598
|
Posted - 2013.11.07 15:45:00 -
[215] - Quote
Mythrandier wrote: Hmm, I re read my post, but I cant see where I stated that "all new people who get wardecced enjoyed the experience" You appear to by trying to create yet another strawman here.
Distilling an argument to its essence is not a strawman fallacy. Your sample is too small to be meaningful. Players who may have had a very different experience are excluded, because they unsubbed, and have no forum access. Therefore, the sample was taken from an incomplete pool that should include all players who were wardecced as noobs, but does not. You asked why I don't give much weight to the newbro posts. That is why. |

Enduros
Ostian Industries Hand of Despair
67
|
Posted - 2013.11.07 15:54:00 -
[216] - Quote
Get out of hi-sec and this wardec thing becomes little more then an inconvenience that can easily be solved by invoking the fine services of corps such as Push Industries and RF freight.
If you really want to mine in peace go make a deal with some low-sec dwellers, there are plenty of groups looking to have a bunch of indy guys under their wing. Or go to 0.0, no lack of space or lack of roids, or lack of a market for that matter. Rent or sov both work equally well, up to personal preference really. You will also find that mining out there is WAY more profitable. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
100
|
Posted - 2013.11.07 16:06:00 -
[217] - Quote
Princess Bride wrote: 14th Wikipedia link of the conversation.
You are doing your high-school debating team proud. Now how about discussing the points rather than just picking the most appropriate canned arguement you can find to allow yourself to dismiss the opposing view without actually having to justify your stance? On the bright side, you would have a promising future in politics!
|

fuer0n
Republic Military School Minmatar Republic
102
|
Posted - 2013.11.07 16:08:00 -
[218] - Quote
saw something from a program i started watching recently. "calm sea do not make a good sailor" maybe dropping them in as shark bait isnt such a good idea. |

Cyborg 497
State War Academy Caldari State
6
|
Posted - 2013.11.07 16:11:00 -
[219] - Quote
Princess Bride wrote:
... If war decs were doubled in cost, would it "kill wardeccing for small corps?" What if it was tripled? What if it merely started at the same level but scaled up much more quickly as more corps are decced? Would any of this "kill" small corp wardeccing?
...how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Again, you're taking an "all or nothing" stance, which is just another way to frame the same old false dilemma. "You must choose between the current wardec system or PVE only!" Hogwash. Increasing the costs of wardecs does not equal turning Eve into a PVE-only game. Of course no one wants to kill PVP, so why go on a rant about how bad PVE is? How is that relevant? No one is suggesting that we remove the "fear of loss". There will still be wardecs.
You made some good points there. I think it's a bit insulting to the developers to say that the PVE is boring, on the contrary, for me it's what makes me want to play Eve the most.
The PVP side is the same as with any online game IMO, but without the safeguards as others which makes Eve more special.
I certainly don't want it taken away, but adapted to allow new players to start up their own corps without getting chased out by trivial griefers.
An increasing cost for multiple wardecs would be a good game balancer. |

Mythrandier
Spacelane Salvage
167
|
Posted - 2013.11.07 16:17:00 -
[220] - Quote
Princess Bride wrote:Mythrandier wrote: Hmm, I re read my post, but I cant see where I stated that "all new people who get wardecced enjoyed the experience" You appear to by trying to create yet another strawman here.
Distilling an argument to its essence is not a strawman fallacy. Your sample is too small to be meaningful. Fact. Also, players who may have had a very different experience are excluded, because they unsubbed, and have no forum access. Therefore, the sample was taken from an incomplete pool that should include all players who were wardecced as noobs, but does not. You asked why I don't give much weight to the newbro posts. That is why.
Right.
So, lets get on with the distilling... We should ignore the people saying wardecs are good and make the game more fun for them, while we should listen to the whiners because... they agree with you?
OKAY THEN. |

J'Poll
CDG Playgrounds
2425
|
Posted - 2013.11.07 16:20:00 -
[221] - Quote
WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game. |

J'Poll
CDG Playgrounds
2425
|
Posted - 2013.11.07 16:24:00 -
[222] - Quote
Cyborg 497 wrote:Princess Bride wrote:
... If war decs were doubled in cost, would it "kill wardeccing for small corps?" What if it was tripled? What if it merely started at the same level but scaled up much more quickly as more corps are decced? Would any of this "kill" small corp wardeccing?
...how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Again, you're taking an "all or nothing" stance, which is just another way to frame the same old false dilemma. "You must choose between the current wardec system or PVE only!" Hogwash. Increasing the costs of wardecs does not equal turning Eve into a PVE-only game. Of course no one wants to kill PVP, so why go on a rant about how bad PVE is? How is that relevant? No one is suggesting that we remove the "fear of loss". There will still be wardecs.
You made some good points there. I think it's a bit insulting to the developers to say that the PVE is boring, on the contrary, for me it's what makes me want to play Eve the most. The PVP side is the same as with any online game IMO, but without the safeguards as others which makes Eve more special. I certainly don't want it taken away, but adapted to allow new players to start up their own corps without getting chased out by trivial griefers. An increasing cost for multiple wardecs would be a good game balancer.
I know plenty of new players who made their own corp and never got wardecced. If you get wardecced, it means you made yourself a target one way or another. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:28:00 -
[223] - Quote
J'Poll wrote:Cyborg 497 wrote:Princess Bride wrote:
... If war decs were doubled in cost, would it "kill wardeccing for small corps?" What if it was tripled? What if it merely started at the same level but scaled up much more quickly as more corps are decced? Would any of this "kill" small corp wardeccing?
...how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Again, you're taking an "all or nothing" stance, which is just another way to frame the same old false dilemma. "You must choose between the current wardec system or PVE only!" Hogwash. Increasing the costs of wardecs does not equal turning Eve into a PVE-only game. Of course no one wants to kill PVP, so why go on a rant about how bad PVE is? How is that relevant? No one is suggesting that we remove the "fear of loss". There will still be wardecs.
You made some good points there. I think it's a bit insulting to the developers to say that the PVE is boring, on the contrary, for me it's what makes me want to play Eve the most. The PVP side is the same as with any online game IMO, but without the safeguards as others which makes Eve more special. I certainly don't want it taken away, but adapted to allow new players to start up their own corps without getting chased out by trivial griefers. An increasing cost for multiple wardecs would be a good game balancer. I know plenty of new players who made their own corp and never got wardecced. If you get wardecced, it means you made yourself a target one way or another.
why did you just make yourself a target?
|

Velicitia
Emergent Avionics
1807
|
Posted - 2013.11.07 16:28:00 -
[224] - Quote
Destiny Corrupted wrote:(stuff)]
PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs! |

J'Poll
CDG Playgrounds
2425
|
Posted - 2013.11.07 16:30:00 -
[225] - Quote
fuer0n wrote:J'Poll wrote:Cyborg 497 wrote:Princess Bride wrote:
... If war decs were doubled in cost, would it "kill wardeccing for small corps?" What if it was tripled? What if it merely started at the same level but scaled up much more quickly as more corps are decced? Would any of this "kill" small corp wardeccing?
...how many MMOs have you played where people actually make the complaint that the entirety of the game's pve is terrible, while still actively playing said game?
Again, you're taking an "all or nothing" stance, which is just another way to frame the same old false dilemma. "You must choose between the current wardec system or PVE only!" Hogwash. Increasing the costs of wardecs does not equal turning Eve into a PVE-only game. Of course no one wants to kill PVP, so why go on a rant about how bad PVE is? How is that relevant? No one is suggesting that we remove the "fear of loss". There will still be wardecs.
You made some good points there. I think it's a bit insulting to the developers to say that the PVE is boring, on the contrary, for me it's what makes me want to play Eve the most. The PVP side is the same as with any online game IMO, but without the safeguards as others which makes Eve more special. I certainly don't want it taken away, but adapted to allow new players to start up their own corps without getting chased out by trivial griefers. An increasing cost for multiple wardecs would be a good game balancer. I know plenty of new players who made their own corp and never got wardecced. If you get wardecced, it means you made yourself a target one way or another. why did you just make yourself a target? cause I laugh at wardeccers.
1. I dont mind a wardec, it spices up highsec. 2. I hardly undock myself. Mainly cause I play on my RvB characters.
|

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:31:00 -
[226] - Quote
Velicitia wrote:Destiny Corrupted wrote:(stuff)] PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs!
im lillitarate but how many languages can you speak? talk.
|

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:32:00 -
[227] - Quote
i ******* hate dumbasses
|

J'Poll
CDG Playgrounds
2425
|
Posted - 2013.11.07 16:35:00 -
[228] - Quote
But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:36:00 -
[229] - Quote
J'Poll wrote:But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him.
tell that to git.
|

Velicitia
Emergent Avionics
1807
|
Posted - 2013.11.07 16:36:00 -
[230] - Quote
fuer0n wrote:Velicitia wrote:Destiny Corrupted wrote:(stuff)] PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs! im lillitarate but how many languages can you speak? talk.
I've forgotten Spanish, Italian, and Russian from lack of usage after uni (not that I was ever any good at them anyway) ... so currently, English and a smattering of random words/phrases from the afore-mentioned languages ...
Not that I really know what that has to do with the complaint of DC using walls of text... ? |

Cyborg 497
State War Academy Caldari State
6
|
Posted - 2013.11.07 16:40:00 -
[231] - Quote
J'Poll wrote:WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game.
You ignored my example about that: when the aggressors were challenged they stayed docked up in a station. They also rarely logged in, yet decced as many corps as they could pay for, costly themselves a few 100miliion, costing the many defenders several billions!
Meanwhile the 7-man corp chuckled as they thought to themselves, "How dangerous we are, to declare war on so many!"
The balance is clearly wrong IMO and needs a neutral head of CCP to examine it.
Tip: Go play GTA yourself! |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:40:00 -
[232] - Quote
Velicitia wrote:fuer0n wrote:Velicitia wrote:Destiny Corrupted wrote:(stuff)] PARAGRAPHS! for the love of the flying spaghetti monster use paragraphs! im lillitarate but how many languages can you speak? talk. I've forgotten Spanish, Italian, and Russian from lack of usage after uni (not that I was ever any good at them anyway)  ... so currently, English and a smattering of random words/phrases from the afore-mentioned languages ... Not that I really know what that has to do with the complaint of DC using walls of text... ?
how cant you forget?
|

Princess Bride
Corripe Cervisiam Trade Consortium
599
|
Posted - 2013.11.07 16:45:00 -
[233] - Quote
Aralyn Cormallen wrote:Princess Bride wrote: 14th Wikipedia link of the conversation.
You are doing your high-school debating team proud. Now how about discussing the points rather than just picking the most appropriate canned arguement you can find to allow yourself to dismiss the opposing view without actually having to justify your stance? On the bright side, you would have a promising future in politics!
Actually, that link isn't to wikipedia, nor was any other link I provided. It sounds like you have a basic problem with me providing links and refusing to argue against points that are nothing more than logical fallacies. If people in this thread can't be arsed to present an argument in a rational manner and support it with valid evidence, then why should I have to pretend that they are?
The rules of logic are set in stone. You can't ignore them and have a rational argument any more than you can ignore them while programming and have a program that runs like it should. Garbage in, garbage out. I won't pretend it doesn't stink to accommodate the intellectually lazy.
|

J'Poll
CDG Playgrounds
2426
|
Posted - 2013.11.07 16:45:00 -
[234] - Quote
Cyborg 497 wrote:J'Poll wrote:WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game. You ignored my example about that: when the aggressors were challenged they stayed docked up in a station. They also rarely logged in, yet decced as many corps as they could pay for, costly themselves a few 100miliion, costing the many defenders several billions! Meanwhile the 7-man corp chuckled as they thought to themselves, "How dangerous we are, to declare war on so many!" The balance is clearly wrong IMO and needs a neutral head of CCP to examine it. Tip: Go play GTA yourself!
So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced. |

Velicitia
Emergent Avionics
1807
|
Posted - 2013.11.07 16:46:00 -
[235] - Quote
fuer0n wrote:
how cant you forget?
Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 semesters) -- especially when what you do know hardly constitutes as "fluent". |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:48:00 -
[236] - Quote
Princess Bride wrote:Aralyn Cormallen wrote:Princess Bride wrote: 14th Wikipedia link of the conversation.
You are doing your high-school debating team proud. Now how about discussing the points rather than just picking the most appropriate canned arguement you can find to allow yourself to dismiss the opposing view without actually having to justify your stance? On the bright side, you would have a promising future in politics! Actually, that link isn't to wikipedia, nor was any other link I provided. It sounds like you have a basic problem with me providing links and refusing to argue against points that are nothing more than logical fallacies. If people in this thread can't be arsed to present an argument in a rational manner and support it with valid evidence, then why should I have to pretend that they are? The rules of logic are set in stone. You can't ignore them and have a rational argument any more than you can ignore them while programming and have a program that runs like it should. Garbage in, garbage out. I won't pretend it doesn't stink to accommodate the intellectually lazy.
you stink. that was a given . |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:53:00 -
[237] - Quote
Velicitia wrote:fuer0n wrote:
how cant you forget?
Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 semesters) -- especially when what you do know hardly constitutes as "fluent".
**** you
get down and talk to the locals next time best advice can give you if your telling the truth |

Velicitia
Emergent Avionics
1808
|
Posted - 2013.11.07 16:54:00 -
[238] - Quote
J'Poll wrote:
So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced.
It's probably some variation of thinking "every gate in lowsec is camped" (because we all know that's true*). Although I will cede that with certain tactics (*cough*OOC alts and logon traps*cough*) there's always the possibility you'll get stomped on the undock.
Also, if you do get dec'd, I'll join in ... I'll probably do more dying in hilarious and avoidable ways than anything; but it'll be fun anyway.
*In case anyone's concerned - I know it's not. |

Baaldor
In Igne Morim Easily Excited
175
|
Posted - 2013.11.07 16:55:00 -
[239] - Quote
J'Poll wrote:Cyborg 497 wrote:J'Poll wrote:WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game. You ignored my example about that: when the aggressors were challenged they stayed docked up in a station. They also rarely logged in, yet decced as many corps as they could pay for, costly themselves a few 100miliion, costing the many defenders several billions! Meanwhile the 7-man corp chuckled as they thought to themselves, "How dangerous we are, to declare war on so many!" The balance is clearly wrong IMO and needs a neutral head of CCP to examine it. Tip: Go play GTA yourself! So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced. YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time. Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets
It has absolutley nothing to do with current mechanics. It is all about the mind set behind the key board.
Due to the fact they are deficient, in the ability to mentally deal with the situation, they want CCP to build a handicap accessible mechanic to make it fair. |

Velicitia
Emergent Avionics
1808
|
Posted - 2013.11.07 16:56:00 -
[240] - Quote
fuer0n wrote:Velicitia wrote:fuer0n wrote:
how cant you forget?
Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 semesters) -- especially when what you do know hardly constitutes as "fluent". **** you get down and talk to the locals next time best advice can give you if your telling the truth
it's quite difficult to talk to the "locals" when they're half a world away . Flights across the Atlantic are expensive...
|

J'Poll
CDG Playgrounds
2427
|
Posted - 2013.11.07 16:57:00 -
[241] - Quote
Baaldor wrote:J'Poll wrote:Cyborg 497 wrote:J'Poll wrote:WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game. You ignored my example about that: when the aggressors were challenged they stayed docked up in a station. They also rarely logged in, yet decced as many corps as they could pay for, costly themselves a few 100miliion, costing the many defenders several billions! Meanwhile the 7-man corp chuckled as they thought to themselves, "How dangerous we are, to declare war on so many!" The balance is clearly wrong IMO and needs a neutral head of CCP to examine it. Tip: Go play GTA yourself! So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced. YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time. Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets It has absolutley nothing to do with current mechanics. It is all about the mind set behind the key board. Due to the fact they are deficient, in the ability to mentally deal with the situation, they want CCP to build a handicap accessible mechanic to make it fair.
tl:dr for those carebears:
You guys want Hello Kitty Online - In Space.
Well, EVE isn't that. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 16:59:00 -
[242] - Quote
Velicitia wrote:fuer0n wrote:Velicitia wrote:fuer0n wrote:
how cant you forget?
Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 semesters) -- especially when what you do know hardly constitutes as "fluent". **** you get down and talk to the locals next time best advice can give you if your telling the truth it's quite difficult to talk to the "locals" when they're half a world away  . Flights across the Atlantic are expensive...
well deal with it. ill borrow you my bike. |

J'Poll
CDG Playgrounds
2427
|
Posted - 2013.11.07 17:02:00 -
[243] - Quote
fuer0n wrote:Velicitia wrote:fuer0n wrote:Velicitia wrote:fuer0n wrote:
how cant you forget?
Assuming you're asking "how can I forget" those languages ... well, it's kind of difficult to remember them 6+ years after you've studied them for only a brief period of time (each one approximately 2 semesters) -- especially when what you do know hardly constitutes as "fluent". **** you get down and talk to the locals next time best advice can give you if your telling the truth it's quite difficult to talk to the "locals" when they're half a world away  . Flights across the Atlantic are expensive... well deal with it. ill borrow you my bike.
Btw, fixing a stupid grammar error in your English:
In order:
1.) how cant you forget?
Should be; How can you forget?
2.) get down and talk to the locals next time best advice can give you if your telling the truth
Should be: Get down and talk to the locals next time. That's the best advice I can give if you're telling the truth
3.) well deal with it. ill borrow you my bike
Should be: Well deal with it. I'll borrow you my bike
So, don't start talking language / grammar if you suck it at yourself. Only go Grammar **** if you know what YOU'RE doing.
p.s. English is NOT my native language. |

Velicitia
Emergent Avionics
1808
|
Posted - 2013.11.07 17:32:00 -
[244] - Quote
J'Poll wrote:
Btw, fixing a stupid grammar error in your English:
(stuff)
3.) well deal with it. ill borrow you my bike
Should be: Well deal with it. I'll borrow you my bike
So, don't start talking language / grammar if you suck it at yourself. Only go Grammar **** if you know what YOU'RE doing.
p.s. English is NOT my native language.
Dunno if this is UK-English, but over here (America) one would say "I'll lend you my bike".
In either case, a bike will be terrible for crossing the Atlantic Ocean. However, enough money to purchase a plane ticket would work ... but as I said, it's expensive -- $1000 for a round-trip ticket from the local international airport to Copenhagen, Denmark --> I hear it's a beautiful city -- and this is before you consider hotel, food, transportation, etc.
BUT ANYWAY; to get back on topic ... wars are still fine, complaining about them is not fine. Solutions are numerous:
1. Learn PvP yourself (generally by losing loads of cheap frigates), either alone or when your corp gets dec'd or by joining RvB. 2. Learn PvP from classes (e.g. Agony Unleashed) 3. Learn PvP from your corpies (e.g. Brave Newbies/E-UNI) |

Toshiro Ozuwara
SniggWaffe WAFFLES.
273
|
Posted - 2013.11.07 17:38:00 -
[245] - Quote
War deccing miners isn't war. What is happening with Stain Wagon and N3 is war. |

J'Poll
CDG Playgrounds
2428
|
Posted - 2013.11.07 17:41:00 -
[246] - Quote
Toshiro Ozuwara wrote:War deccing miners isn't war. What is happening with Stain Wagon and N3 is war.
Wars come in different flavours and sizes.
RvB is also a war...but also a special type of war in itself. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 17:48:00 -
[247] - Quote
itsd dark and dry and i can see the stars im a go out for an 8 hour "walk" cant sleep mostly might as well go out. up lot suck.
please dont change what i typed or i might get more than a little annoyed. you lot suck. there i go again.
are the new bases scanable? |

Toriessian
Helion Production Labs Mildly Intoxicated
156
|
Posted - 2013.11.07 17:48:00 -
[248] - Quote
War doesn't make people quit. Sitting in stations not doing anything makes people quit.
|

Princess Bride
Corripe Cervisiam Trade Consortium
599
|
Posted - 2013.11.07 17:54:00 -
[249] - Quote
J'Poll wrote:But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him.
+1 for at least addressing the topic with your opinion.
But then you fall right into the same false dilemma so many in this thread seem to gravitate to. Contemplating changes to the wardec system which may help new player retention DOES NOT EQUAL expecting Eve to be carebear heaven. You can make changes that help noobs survive the learning curve without killing Eve. The proof is in the patch notes and dev blogs. Similar changes have been made in the past without killing the game.
Did you stop to consider that maybe the reason your friend worded his explanation so tactfully is because he didn't want you to think of him as "a whining carebear" because he's your friend? The important questions that arise in my mind when I hear a story about someone quitting before they have a chance to learn anything are:
1) Is it possible that a few changes here or there to give noobs some breathing room to learn the game might have resulted in him staying instead of quitting? 2) Should CCP be trying to make the game less exclusive, and more inclusive, so that more people can participate while preserving the essence of the game's dangerous nature?
I think a lot of the players who desperately resist ANY change that helps new players get their footing are in love with the idea that the MMO world views Eve as "hard". They tie their ego to this, and proudly proclaim to their online buddies that they're "Eve Players" as a badge of honor. Anything that threatens Eve's reputation as an absurdly difficult game weakens their own self image as people who play the hardest MMO on the net. These people are never going to listen to arguments for inclusion, because they like it being exclusive. Everyone wants to be a member of the exclusive club, no? They are proud of their "accomplishment" in surviving Eve, and the less people who do, the more impressive their accomplishment appears. So in the end, they don't want new players to make it, because the more members a club has, the less exclusive it is, and the less impressive their accomplishment appears.
|

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 17:55:00 -
[250] - Quote
wardec was conceive by ******* idiots/
simple. |

Cyborg 497
State War Academy Caldari State
8
|
Posted - 2013.11.07 17:56:00 -
[251] - Quote
J'Poll wrote:
So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced.
YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time.
Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets
You are the typical wardec numpty that CCP have already made changes to Eve because of. First off, to misquote or misrepresemt the other person's point: I clearly stated we (I) do NOT want WoW-type protection in Eve.
The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?!  It will cut out many of the frivolous wardecs made by numerous bored psuedo-PVP corps.
The other point was it was a hypothetical example: the general rule is not to mine during war: you can get around that ofc but it does mean organizing protected fleets.
And didn't you know that many PVPers do not login while they play alts who spy on their chosen opponent for vulnerable quarry? You're the kind of mug who would get caught with your trousers down, merrily mining away oblivious that they had you under observation the whole time!!
A small correction to wardecs would be a good rebalancing IMO. Greater safeguards to new players are needed to increase the revenue CCP get for this brilliant game! |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 17:58:00 -
[252] - Quote
Princess Bride wrote:J'Poll wrote:But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him. +1 for at least addressing the topic with your opinion. But then you fall right into the same false dilemma so many in this thread seem to gravitate to. Contemplating changes to the wardec system which may help new player retention DOES NOT EQUAL expecting Eve to be carebear heaven. You can make changes that help noobs survive the learning curve without killing Eve. The proof is in the patch notes and dev blogs. Similar changes have been made in the past without killing the game.
And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
There are PLENTY of corps for new players to join that know how to deal with a war. And if they make their own, they should already have read up on what a corp means, and know they can get wardecced.
And even if they made one, they only get wardecced, if they for some reason stand out as a target.
ALL you and all the other whiners do, is give some false argument regarding new players etc. but in the end all you do is yell:
CCP, FIX WARDECS SO I CAN CAREBEAR IN COMPLETE PEACE.
Quote:Did you stop to consider that maybe the reason your friend worded his explanation so tactfully is because he didn't want you to think of him as "a whining carebear" because he's your friend?
Nope. Cause I already knew he is a PvE kind of guy from my game experience with him. I also warned him about the nature of EVE. He unlike most those whiners here just sees where the issue lies. Tip: It ain't EVE or the wardec mechanism. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 17:59:00 -
[253] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote:But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him. +1 for at least addressing the topic with your opinion. But then you fall right into the same false dilemma so many in this thread seem to gravitate to. Contemplating changes to the wardec system which may help new player retention DOES NOT EQUAL expecting Eve to be carebear heaven. You can make changes that help noobs survive the learning curve without killing Eve. The proof is in the patch notes and dev blogs. Similar changes have been made in the past without killing the game. And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced). There are PLENTY of corps for new players to join that know how to deal with a war. And if they make their own, they should already have read up on what a corp means, and know they can get wardecced. And even if they made one, they only get wardecced, if they for some reason stand out as a target. ALL you and all the other whiners do, is give some false argument regarding new players etc. but in the end all you do is yell: CCP, FIX WARDECS SO I CAN CAREBEAR IN COMPLETE PEACE.
your a **** that wants free kills , like the rest.
would you know a real GG if it hit you in the face? |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:00:00 -
[254] - Quote
fuer0n wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote:But to answer the title of the thread.
No, wars dont make people leave. People leave because they find out that EVE isnt the game for them. EVE has always been a PvP centered game, if you are expecting it to be carebear heaven you will be disapointed and leave. This doesnt mean the game is wrong or at fault, it means that EVE isnt your type of game.
This actually happened to a friend of mine who tried EVE for 3 months. After that he just acknowledged that EVE wasnt for him as he was really into PvE and nothing more. But unlike all the whining carebears in this thread and generally on the forums, he did see it in the right way: The game wasnt wrong or broken, it was just not the game for him. +1 for at least addressing the topic with your opinion. But then you fall right into the same false dilemma so many in this thread seem to gravitate to. Contemplating changes to the wardec system which may help new player retention DOES NOT EQUAL expecting Eve to be carebear heaven. You can make changes that help noobs survive the learning curve without killing Eve. The proof is in the patch notes and dev blogs. Similar changes have been made in the past without killing the game. And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced). There are PLENTY of corps for new players to join that know how to deal with a war. And if they make their own, they should already have read up on what a corp means, and know they can get wardecced. And even if they made one, they only get wardecced, if they for some reason stand out as a target. ALL you and all the other whiners do, is give some false argument regarding new players etc. but in the end all you do is yell: CCP, FIX WARDECS SO I CAN CAREBEAR IN COMPLETE PEACE. your a **** that wants free kills , like the rest.
And you are an idiot. If you ever looked, you would have seen I'm not a wardeccer or anything.
But keep whining...your tears are the most tasteful I've had in times. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 18:01:00 -
[255] - Quote
i edited, answer.
haggis maybe the rest no. exept for the dof crew and they sucked. |

Tippia
Sunshine and Lollipops
17291
|
Posted - 2013.11.07 18:04:00 -
[256] - Quote
Cyborg 497 wrote:The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?! Simple: there's no reason for doing so. That makes it inherently wrong.
Figure out if there's anything even remotely resembling a problem. Then figure out what the causes of that problem are. Then figure out the myriad of solutions to those causes. Then figure out which of those solutions would have the least impact on the game overall.
Jumping straight to the end without any of the intervening steps means the proposed solution is 100% awful by default. |

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 18:06:00 -
[257] - Quote
Tippia wrote:Cyborg 497 wrote:The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?! Simple: there's no reason for doing so. That makes it inherently wrong. Figure out if there's anything even remotely resembling a problem. Then figure out what the causes of that problem are. Then figure out the myriad of solutions to those causes. Then figure out which of those solutions would have the least impact on the game overall. Jumping straight to the end without any of the intervening steps means the proposed solution is 100% awful by default.
this game is great isnt it?
|

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:08:00 -
[258] - Quote
Cyborg 497 wrote:J'Poll wrote:
So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced.
YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time.
Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets
You are the typical wardec numpty that CCP have already made changes to Eve because of. First off, to misquote or misrepresemt the other person's point: I clearly stated we (I) do NOT want WoW-type protection in Eve. The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?!   It will cut out many of the frivolous wardecs made by numerous bored psuedo-PVP corps. The other point was it was a hypothetical example: the general rule is not to mine during war: you can get around that ofc but it does mean organizing protected fleets. And didn't you know that many PVPers do not login while they play alts who spy on their chosen opponent for vulnerable quarry? You're the kind of mug who would get caught with your trousers down, merrily mining away oblivious that they had you under observation the whole time!! A small correction to wardecs would be a good rebalancing IMO. Greater safeguards to new players are needed to increase the revenue CCP get for this brilliant game!
Same response to you as the other idiot that can't do any research:
I don't wardec...Hell, I hardly undock.
But you think that increasing the money amount will hurt the wardeccers....good luck, you have even less braincells then I expected.
You do know that trading can give you billions a month as PROFIT. So, wardeccers have to get their ships from some place, guess what, the wardecs are not an income, they have alts and side jobs to provide it.
The only way a war will be fixed, if you get yourself and your lazy bum out of that mining ship / mission blingy ship and fight people.
And you do know that lots of people have MULTIPLE accounts.
PvP guys can play on their PvP guy while having an alt online to spy on you.
Same counts for you, you can mine while having an alt next door on the gate watching for War targets.
In the end, EVERY and ALL of your post can be summed down to 1 single TL:DR
*I'm a F-ing Carebear, I want risk free PvE...CCP HELP ME*
And you do know, subscription numbers are still INCREASING...which means that current system is doing just fine for new players to keep coming to the game. |

Cyborg 497
State War Academy Caldari State
8
|
Posted - 2013.11.07 18:11:00 -
[259] - Quote
Tippia wrote:Cyborg 497 wrote:The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?! Simple: there's no reason for doing so. That makes it inherently wrong. Figure out if there's anything even remotely resembling a problem. Then figure out what the causes of that problem are. Then figure out the myriad of solutions to those causes. Then figure out which of those solutions would have the least impact on the game overall. Jumping straight to the end without any of the intervening steps means the proposed solution is 100% awful by default.
Hey I agree with your point Tippia!
I see a real problem with multiple wardecs. I also see the issue that wardecs are too cheap. Making them a bit more expensive to the agressor will not stop the wardecs, but will make them consider wardeccing more selectively.
You and several others see no problem whatsoever. That's where we disagree and where CCP have to decide one way or the other.
In the end, we all want what is best for the great game that is Eve Online.
|

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 18:11:00 -
[260] - Quote
yeah fight for your right. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:13:00 -
[261] - Quote
editing atm. |

Princess Bride
Corripe Cervisiam Trade Consortium
600
|
Posted - 2013.11.07 18:13:00 -
[262] - Quote
J'Poll wrote: And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
Because many of them join player corps early. They are encouraged to do so at every turn: In the forums, in the help channels, by CCP, by other players, etc.
Quote: 1. There are PLENTY of corps for new players to join that know how to deal with a war.
2. And if they make their own, they should already have read up on what a corp means, and know they can get wardecced.
3. And even if they made one, they only get wardecced, if they for some reason stand out as a target.
1. And plenty more that do not know how to deal with a war. 2. They should, but many do not have a complete understanding of the ever-changing wardec mechanics. Maybe they read some outdated or poorly written help file. Does that make them a player we should exclude? 3. That's utter nonsense, and is akin to blaming a **** victim for wearing skimpy outfits.
Quote: ALL you and all the other whiners do, is give some false argument regarding new players etc. but in the end all you do is yell:
CCP, FIX WARDECS SO I CAN CAREBEAR IN COMPLETE PEACE.
Ad hominem and caps FTW. If you think my argument is false, prove it so. If you are unable to do so, concede the point or GTFO before you make yourself look like an idiot.
|

fuer0n
Republic Military School Minmatar Republic
103
|
Posted - 2013.11.07 18:13:00 -
[263] - Quote
Cyborg 497 wrote:Tippia wrote:Cyborg 497 wrote:The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?! Simple: there's no reason for doing so. That makes it inherently wrong. Figure out if there's anything even remotely resembling a problem. Then figure out what the causes of that problem are. Then figure out the myriad of solutions to those causes. Then figure out which of those solutions would have the least impact on the game overall. Jumping straight to the end without any of the intervening steps means the proposed solution is 100% awful by default. Hey I agree with your point Tippia! I see a real problem with multiple wardecs. I also see the issue that wardecs are too cheap. Making them a bit more expensive to the aggressor will not stop the wardecs, but will make them consider wardeccing more selectively. You and several others see no problem whatsoever. That's where we disagree and where CCP have to decide one way or the other. In the end, we all want what is best for the great game that is Eve Online.
so why these bully boy ******* ****** drop a lamb into a full pool of sharks mechanics?
i stopped running lowsecs a long time ago. 6 ships landing on 1 and ganking isnt fun. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:15:00 -
[264] - Quote
Princess Bride wrote:J'Poll wrote: And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
Because many of them join player corps early. They are encouraged to do so at every turn: In the forums, in the help channels, by CCP, by other players, etc.
I know...I'm a NCQA regular, and on that same forum there is a great guide on how to find a PROPER corp.
And a PROPER corp will help you during wardecs
They will have counter measures, tips and tricks, PvP players to defend you etc. etc. |

Tippia
Sunshine and Lollipops
17291
|
Posted - 2013.11.07 18:17:00 -
[265] - Quote
Cyborg 497 wrote:I see a real problem with multiple wardecs. What problem is that?
Quote:I also see the issue that wardecs are too cheap. How is that an issue? |

Princess Bride
Corripe Cervisiam Trade Consortium
600
|
Posted - 2013.11.07 18:18:00 -
[266] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote: And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
Because many of them join player corps early. They are encouraged to do so at every turn: In the forums, in the help channels, by CCP, by other players, etc. I know...I'm a NCQA regular, and on that same forum there is a great guide on how to find a PROPER corp. And a PROPER corp will help you during wardecs They will have counter measures, tips and tricks, PvP players to defend you etc. etc.
That's fantastic. It's too bad so many new players don't automagically know where to find the best resources. If only we had a properly updated official wiki with everything you need to know as a new player. But we don't.
|

Velicitia
Emergent Avionics
1809
|
Posted - 2013.11.07 18:18:00 -
[267] - Quote
Cyborg 497 wrote:Tippia wrote:Cyborg 497 wrote:The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?! Simple: there's no reason for doing so. That makes it inherently wrong. Figure out if there's anything even remotely resembling a problem. Then figure out what the causes of that problem are. Then figure out the myriad of solutions to those causes. Then figure out which of those solutions would have the least impact on the game overall. Jumping straight to the end without any of the intervening steps means the proposed solution is 100% awful by default. Hey I agree with your point Tippia! I see a real problem with multiple wardecs. I also see the issue that wardecs are too cheap. Making them a bit more expensive to the aggressor will not stop the wardecs, but will make them consider wardeccing more selectively. You and several others see no problem whatsoever. That's where we disagree and where CCP have to decide one way or the other. In the end, we all want what is best for the great game that is Eve Online.
Wardecs have already been made more expensive, and yet here people are whining that "hey CCP, make them more expensive and they'll go away".
historical fact time
1. Corp to corp wardecs (e.g. Emergent Avionics to CDG Playgrounds) cost 2 million. 2. Corp to alliance (or alliance to corp) cost 50 million.
These days: Corp to Corp wardec (Emergent Avionics to some dead-looking 5 man one because I wanted a moon) cost 50 million. Corp to Alliance (or Alliance to corp) -- IDK, haven't bothered with this one yet. |

Velicitia
Emergent Avionics
1809
|
Posted - 2013.11.07 18:19:00 -
[268] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote: And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
Because many of them join player corps early. They are encouraged to do so at every turn: In the forums, in the help channels, by CCP, by other players, etc. I know...I'm a NCQA regular, and on that same forum there is a great guide on how to find a PROPER corp. And a PROPER corp will help you during wardecs They will have counter measures, tips and tricks, PvP players to defend you etc. etc. That's fantastic. It's too bad so many new players don't automagically know where to find the best resources. If only we had a properly updated official wiki with everything you need to know as a new player. But we don't.
hint: you (or any EVE subscriber) can edit it. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:19:00 -
[269] - Quote
Princess Bride wrote:Quote: 1. There are PLENTY of corps for new players to join that know how to deal with a war.
2. And if they make their own, they should already have read up on what a corp means, and know they can get wardecced.
3. And even if they made one, they only get wardecced, if they for some reason stand out as a target.
1. And plenty more that do not know how to deal with a war. 2. They should, but many do not have a complete understanding of the ever-changing wardec mechanics. Maybe they read some outdated or poorly written help file. Does that make them a player we should exclude? 3. That's utter nonsense, and is akin to blaming a **** victim for wearing skimpy outfits. Quote: ALL you and all the other whiners do, is give some false argument regarding new players etc. but in the end all you do is yell:
CCP, FIX WARDECS SO I CAN CAREBEAR IN COMPLETE PEACE.
Ad hominem and caps FTW. If you think my argument is false, prove it so. If you are unable to do so, concede the point or GTFO before you make yourself look like an idiot.
1.) Sure there are ******** corps. Hence you do RESEARCH the corp before you join them. There is a great guide about that on the forums.
2.) UHM...ask...Help channel, rookie help, NCQA forums...not like there isn't a place where you can ask questions / verify the info you found etc.
3.) As I said, I know at least 8 or 9 guys that made their own corp as a new player. Of those 6 corps, 1 got wardecced, but only because he was after wardecs in the first place, as he wanted to PvP. The other 5 corps, up until now, never had a single wardec. Why, because they keep low profile.
Will they receive a wardec, sure they will, at one point. But you and the other whiners make it sound like you are wardecced the second you make a corp, which is NOT true.
--
Luckily you already showed that you are the idiot here... |

Cyborg 497
State War Academy Caldari State
9
|
Posted - 2013.11.07 18:20:00 -
[270] - Quote
J'Poll wrote:Cyborg 497 wrote:J'Poll wrote:
So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced.
YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time.
Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets
You are the typical wardec numpty that CCP have already made changes to Eve because of. First off, to misquote or misrepresemt the other person's point: I clearly stated we (I) do NOT want WoW-type protection in Eve. The changes being proposed are small; incremental increases to wardecs. What is wrong with that!?!   It will cut out many of the frivolous wardecs made by numerous bored psuedo-PVP corps. The other point was it was a hypothetical example: the general rule is not to mine during war: you can get around that ofc but it does mean organizing protected fleets. And didn't you know that many PVPers do not login while they play alts who spy on their chosen opponent for vulnerable quarry? You're the kind of mug who would get caught with your trousers down, merrily mining away oblivious that they had you under observation the whole time!! A small correction to wardecs would be a good rebalancing IMO. Greater safeguards to new players are needed to increase the revenue CCP get for this brilliant game! Same response to you as the other idiot that can't do any research: I don't wardec...Hell, I hardly undock. But you think that increasing the money amount will hurt the wardeccers....good luck, you have even less braincells then I expected. You do know that trading can give you billions a month as PROFIT. So, wardeccers have to get their ships from some place, guess what, the wardecs are not an income, they have alts and side jobs to provide it. The only way a war will be fixed, if you get yourself and your lazy bum out of that mining ship / mission blingy ship and fight people. And you do know that lots of people have MULTIPLE accounts. PvP guys can play on their PvP guy while having an alt online to spy on you. Same counts for you, you can mine while having an alt next door on the gate watching for War targets. In the end, EVERY and ALL of your post can be summed down to 1 single TL:DR *I'm a F-ing Carebear, I want risk free PvE...CCP HELP ME* And you do know, subscription numbers are still INCREASING...which means that current system is doing just fine for new players to keep coming to the game.
I like how you take my answer, and repeat it as if you said it first.
I think you're the one who needs help.... |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:20:00 -
[271] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote: And how is changing the war mechanics going to help NEW players (who start in a NPC corp, who can't be wardecced).
Because many of them join player corps early. They are encouraged to do so at every turn: In the forums, in the help channels, by CCP, by other players, etc. I know...I'm a NCQA regular, and on that same forum there is a great guide on how to find a PROPER corp. And a PROPER corp will help you during wardecs They will have counter measures, tips and tricks, PvP players to defend you etc. etc. That's fantastic. It's too bad so many new players don't automagically know where to find the best resources. If only we had a properly updated official wiki with everything you need to know as a new player. But we don't.
You do know you can help out by answering questions in NCQA or Help
You do know you can submit articles for the wiki...
Ooh wait, neither of those increas your wallet thus you are not interested in that as a carebear. |

Princess Bride
Corripe Cervisiam Trade Consortium
600
|
Posted - 2013.11.07 18:21:00 -
[272] - Quote
Velicitia wrote: hint: you (or any EVE subscriber) can edit it.
Thanks for the hint. So why haven't you added your suggested resource to it yet? |

Velicitia
Emergent Avionics
1809
|
Posted - 2013.11.07 18:22:00 -
[273] - Quote
Princess Bride wrote:Velicitia wrote: hint: you (or any EVE subscriber) can edit it.
Thanks for the hint. So why haven't you added your suggested resource to it yet?
what resource is that?
I think you're confusing me with someone else. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:23:00 -
[274] - Quote
Princess Bride wrote:Velicitia wrote: hint: you (or any EVE subscriber) can edit it.
Thanks for the hint. So why haven't you added your suggested resource to it yet?
Me personally, cause I'm too lazy to type everything out...
And don't backfire it....you brought up the outdated wiki...but YOU can also edit it.
You complained about it, not me or Velic |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.07 18:26:00 -
[275] - Quote
Velicitia wrote:
Wardecs have already been made more expensive, and yet here people are whining that "hey CCP, make them more expensive and they'll go away".
I wish some of exponents of wardecs would represent the counter argument accurately rather than exaggerate to prove a point. |

Princess Bride
Corripe Cervisiam Trade Consortium
600
|
Posted - 2013.11.07 18:27:00 -
[276] - Quote
J'Poll wrote:
1.) Sure there are ******** corps. Hence you do RESEARCH the corp before you join them. There is a great guide about that on the forums.
2.) UHM...ask...Help channel, rookie help, NCQA forums...not like there isn't a place where you can ask questions / verify the info you found etc.
3.) As I said, I know at least 8 or 9 guys that made their own corp as a new player. Of those 6 corps, 1 got wardecced, but only because he was after wardecs in the first place, as he wanted to PvP. The other 5 corps, up until now, never had a single wardec. Why, because they keep low profile.
Will they receive a wardec, sure they will, at one point. But you and the other whiners make it sound like you are wardecced the second you make a corp, which is NOT true.
--
Luckily you already showed that you are the idiot here...
1) You do realize that most new players don't read the forums right? Does this mean they are worthless players and should be excluded? 2) Help channel? LOL. More trolls there than in the forums. Is anyone who gets bad advice in the help channel a worthless player that should be excluded? 3) So the unlucky ones that get wardecced early, get frustrated, and quit are worthless players and should be excluded?
No, I am not a whiner. No, I do not make it sound like "you are wardecced the second you make a corp." And, more ad hominem please, you are just proving my point for me. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
27
|
Posted - 2013.11.07 18:29:00 -
[277] - Quote
Cyborg 497 wrote:Velicitia wrote:
Wardecs have already been made more expensive, and yet here people are whining that "hey CCP, make them more expensive and they'll go away".
I wish some of exponents of wardecs would represent the counter argument accurately rather than exaggerate to prove a point.
But then they would have to explain why declaring war on Goonswarm makes good economic sense when it really should be a pretty stupid thing to do.
|

Velicitia
Emergent Avionics
1809
|
Posted - 2013.11.07 18:29:00 -
[278] - Quote
Cyborg 497 wrote:Velicitia wrote:
Wardecs have already been made more expensive, and yet here people are whining that "hey CCP, make them more expensive and they'll go away".
I wish some of exponents of wardecs would represent the counter argument accurately rather than exaggerate to prove a point.
I'm sorry, what?
I'm pretty sure I pointed out that 'decs have been made more expensive these days. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:32:00 -
[279] - Quote
Cyborg 497 wrote:Velicitia wrote:
Wardecs have already been made more expensive, and yet here people are whining that "hey CCP, make them more expensive and they'll go away".
I wish some of exponents of wardecs would represent the counter argument accurately rather than exaggerate to prove a point.
I love how you cut the part out that proofs that Velic is right.
Wardecs are already MORE expensive then they were...please, quote that part too. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:35:00 -
[280] - Quote
Princess Bride wrote:J'Poll wrote:
1.) Sure there are ******** corps. Hence you do RESEARCH the corp before you join them. There is a great guide about that on the forums.
2.) UHM...ask...Help channel, rookie help, NCQA forums...not like there isn't a place where you can ask questions / verify the info you found etc.
3.) As I said, I know at least 8 or 9 guys that made their own corp as a new player. Of those 6 corps, 1 got wardecced, but only because he was after wardecs in the first place, as he wanted to PvP. The other 5 corps, up until now, never had a single wardec. Why, because they keep low profile.
Will they receive a wardec, sure they will, at one point. But you and the other whiners make it sound like you are wardecced the second you make a corp, which is NOT true.
--
Luckily you already showed that you are the idiot here...
1) You do realize that most new players don't read the forums right? Does this mean they are worthless players and should be excluded? 2) Help channel? LOL. More trolls there than in the forums. Is anyone who gets bad advice in the help channel a worthless player that should be excluded? 3) So the unlucky ones that get wardecced early, get frustrated, and quit are worthless players and should be excluded? No, I am not a whiner. No, I do not make it sound like "you are wardecced the second you make a corp." And, more ad hominem please, you are just proving my point for me.
1.) I know and I have already adressed that part to CCP multiple times, they should add that to the NPE. Make people aware there is a special forum for new players.
2.) Help sucks, most of the time. Rookie help and NCQA, both specially made for NEW players (which your whole argument is about) are moderated quite strict. Hell, rookie help actually auto pops up every time you log in the first 30 days.
3.) Nope, but they can ASK for help. It's a MMO after all. Plenty of helpful people around besides the deucebags. And with the current and improved wardec mechanism you even HIRE assistance to help you defend. |

Velicitia
Emergent Avionics
1810
|
Posted - 2013.11.07 18:36:00 -
[281] - Quote
Princess Bride wrote: 1) You do realize that most new players don't read the forums right? Does this mean they are worthless players and should be excluded? 2) Help channel? LOL. More trolls there than in the forums. Is anyone who gets bad advice in the help channel a worthless player that should be excluded? 3) So the unlucky ones that get wardecced early, get frustrated, and quit are worthless players and should be excluded?
No, I am not a whiner. No, I do not make it sound like "you are wardecced the second you make a corp." And, more ad hominem please, you are just proving my point for me.
1. That's unfortunate . Perhaps they should. 2. Maybe I'm in a different help channel than you ... it's usually pretty much "correct" in the advice given to people. Yes, people will give snarky answers from time to time; but I have not seen where a blatantly wrong answer was not quickly corrected. 3. Don't see "worthless" player being thrown around by anyone by you. However, the "unlucky" people to have been on the receiving end of a wardec (and getting frustrated and quitting) should have known better -- generally when I see those "unlucky souls", they have assumed that EVE corporations are just as worthless as a guild in most other MMOs (i.e. just a group with a unique banner, nothing more).
EVE is very much like RL in the sense of "what you don't know can harm you" (laws are a good example -- not knowing that you're breaking a law does not exonerate you -- the judge pretty much tells you "too bad"). |

Princess Bride
Corripe Cervisiam Trade Consortium
600
|
Posted - 2013.11.07 18:41:00 -
[282] - Quote
J'Poll wrote: And don't backfire it....you brought up the outdated wiki...but YOU can also edit it.
You complained about it, not me or Velic
So because I point out a problem means I am personally responsible for fixing it? And anyone who didn't bring it up is absolved from any responsibility? What a strange set of rules you adhere to. But either way, where the responsibility lies for the ****-poor outdated reference material isn't relative to the truth of its existence. New players have a helluva challenge before them in parsing, verifying, and learning what they need to know. They need time to undertake the task. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 18:47:00 -
[283] - Quote
Princess Bride wrote:J'Poll wrote: And don't backfire it....you brought up the outdated wiki...but YOU can also edit it.
You complained about it, not me or Velic
So because I point out a problem means I am personally responsible for fixing it? And anyone who didn't bring it up is absolved from any responsibility? What a strange set of rules you adhere to. But either way, where the responsibility lies for the ****-poor outdated reference material isn't relative to the truth of its existence. New players have a helluva challenge before them in parsing, verifying, and learning what they need to know. They need time to undertake the task.
Nope, but the moment Velic said you can edit it, you jumped in the defence by saying why Velic didn't do it yet.
But why should Velic have done it already......
And new players already have a good source of information...It's called other older players.
I can name about 10 people from the top of my head who don't mind answering any question a newbie can have. And there are actually multiple channels in EVE that if you did a little bit of research (and without research you won't get any where in EVE at all) will find that has helpful people in it.
So basically, if a new player shows a bit of interest in the game he is paying for and doesn't mind doing a little bit of reading about it, he WILL find a **** load of information and lots of helpful people.
If you are lazy and expect anything handed to you, sorry, that ain't EVE...And if you then quit, too bad, you won't be missed.
I rather have 500.000 subs of high quality then 5.000.000 and have a dressed down version of EVE where everything is handed to you on a silver platter and where 95% of the people are mindless teenagers (WoW can keep those people).
And I'm still puzzled how the whole wardec mechanism has ANYTHING to do with new player retention. yes, they can join a corp that sucks when being wardecced, does this mean the wardec mechanism is wrong, or that the corp they joined is wrong.
IMO, CCP should not change the wardec mechanism, but change the NPE in that it will include more about what a corp is, what is involved in being in a corp (little bit of info about roles, corp hangars, POS, wardecs, alliances, good and bad points about being in a corp vs NPC corp). As with the current NPE, that is something that is hardly explained. THAT would help NEW players...
Changing wars doesn't help new players, it helps risk adverse people that want high-sec to be totally risk free.
As you can say the same about scams. I often see new players leave because they got scammed and lost all their ISK. Or ganking. Because new players leave because they didn't follow rule 1: Don't fly what you can't afford to lose.
Both of those things are also fundamental things that make EVE a different MMO, and for 10 years people have dealt with them. And for 10 years EVE has grown, so they all work. |

Velicitia
Emergent Avionics
1810
|
Posted - 2013.11.07 18:58:00 -
[284] - Quote
Princess Bride wrote:J'Poll wrote: And don't backfire it....you brought up the outdated wiki...but YOU can also edit it.
You complained about it, not me or Velic
So because I point out a problem means I am personally responsible for fixing it? And anyone who didn't bring it up is absolved from any responsibility?
I believe the point J is making is that "since you saw it, how about you fix it instead of waiting for someone else to do it for you". He's already said his reasons for not updating it (i.e. "Lazy").
I barely look at the wiki, because I'm familiar enough with Eve to get myself killed without help ... though there have been times where I've seen things wrong (broken links, poorly worded explanations) and have corrected it.
Quote:They need time to undertake the task.
Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.
Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")
As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 19:15:00 -
[285] - Quote
J'Poll wrote: And new players already have a good source of information...It's called other older players.
I can name about 10 people from the top of my head who don't mind answering any question a newbie can have. And there are actually multiple channels in EVE that if you did a little bit of research (and without research you won't get any where in EVE at all) will find that has helpful people in it.
I can name about 40,000 people people by pointing you to the list of players in Jita local who would be happy to slit a newbie's throat to make a million ISK, or just for the lols. Eve is a PVP game. You can't have both the harsh, cold reality of Eve, full of sharks and scammers, and at the same time point to the player base as a primary source for valid information.
Quote: So basically, if a new player shows a bit of interest in the game he is paying for and doesn't mind doing a little bit of reading about it, he WILL find a **** load of information and lots of helpful people.
A bit of interest? A little bit of reading? I think you misplaced the **** in your sentence.
Quote: I rather have 500.000 subs of high quality then 5.000.000 and have a dressed down version of EVE where everything is handed to you on a silver platter and where 95% of the people are mindless teenagers (WoW can keep those people).
Sure, because you're a member of an "exclusive club" and you want to keep it exclusive.
Quote: And I'm still puzzled how the whole wardec mechanism has ANYTHING to do with new player retention. yes, they can join a corp that sucks when being wardecced, does this mean the wardec mechanism is wrong, or that the corp they joined is wrong.
It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.
Quote: IMO, CCP should not change the wardec mechanism, but change the NPE in that it will include more about what a corp is, what is involved in being in a corp (little bit of info about roles, corp hangars, POS, wardecs, alliances, good and bad points about being in a corp vs NPC corp). As with the current NPE, that is something that is hardly explained. THAT would help NEW players...
Changing wars doesn't help new players, it helps risk adverse people that want high-sec to be totally risk free.
As you can say the same about scams. I often see new players leave because they got scammed and lost all their ISK. Or ganking. Because new players leave because they didn't follow rule 1: Don't fly what you can't afford to lose.
Both of those things are also fundamental things that make EVE a different MMO, and for 10 years people have dealt with them. And for 10 years EVE has grown, so they all work.
And for 10 years, people have dealt with a steady increase in policies and changes that help new players become grounded before they are thrown into the shark tank. And for 10 years EVE has grown, so they all work.
As for scams, in case you haven't noticed, CCP has tightened up a bit on what kinds of scams are allowed. But we're not talking about scams atm, we're talking about wardecs.
|

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:20:00 -
[286] - Quote
Princess Bride wrote:J'Poll wrote: And new players already have a good source of information...It's called other older players.
I can name about 10 people from the top of my head who don't mind answering any question a newbie can have. And there are actually multiple channels in EVE that if you did a little bit of research (and without research you won't get any where in EVE at all) will find that has helpful people in it.
I can name about 40,000 people people by pointing you to the list of players in Jita local who would be happy to slit a newbie's throat to make a million ISK, or just for the lols. Eve is a PVP game. You can't have both the harsh, cold reality of Eve, full of sharks and scammers, and at the same time point to the player base as a primary source for valid information.
So, thanks for proving you are a ******
Cause of the **** people in Jita local, that means ALL others are the same.
You are the most stupid and ******** person in Jita I guess. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:23:00 -
[287] - Quote
Princess Bride wrote:
It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.
Guess why they start in a NPC corp.
Guess...
Come one, even you with an IQ of a peanut should be able to figure this out.
If they choose to join a corp before completing the tutorials and NPE, that's THEIR choice, the game doesn't force them to join a corp at ANY point.
Take Oraac Ensor, he has been in the game for years, and never left the NCP starter corp.
If you join a corp, that is your decision...you can't blame game mechanics for that. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 19:26:00 -
[288] - Quote
Velicitia wrote: Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.
Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")
As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.
/rant
As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:27:00 -
[289] - Quote
Princess Bride wrote:
As for scams, in case you haven't noticed, CCP has tightened up a bit on what kinds of scams are allowed. But we're not talking about scams atm, we're talking about wardecs.
Enlighten me what CCP changed about scams and what isn't allowed anymore...
Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".
And talking about changes by CCP.
You, mr Peanut-head, should read up on the changes they made regarding new players:
Any action specifically targeting new players can be seen as a violation of the NPE rules.
So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..
|

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:28:00 -
[290] - Quote
Princess Bride wrote:Velicitia wrote: Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.
Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")
As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite. /rant As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.
That is something I can live with. It will fix a lot of issue regarding wardecs vs new players who try their corp out.
Also, a reminder on creating a corp mentioning that you can be wardecced can be put in place...simple pop up with a yes/no button if you want to proceed.
This way, if they have clicked "Yes". They can't complain they didn't know, it is clearly mentioned that if you are in a corp, you can be wardecced and thus take part in PvP in EVE. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 19:31:00 -
[291] - Quote
J'Poll wrote:Princess Bride wrote:
It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.
Guess why they start in a NPC corp. Guess... Come one, even you with an IQ of a peanut should be able to figure this out. If they choose to join a corp before completing the tutorials and NPE, that's THEIR choice, the game doesn't force them to join a corp at ANY point. Take Oraac Ensor, he has been in the game for years, and never left the NCP starter corp. If you join a corp, that is your decision...you can't blame game mechanics for that.
*sigh* You do realize that ad hominem tears down YOUR credibility, right? It's also, technically, against the forum rules. If you can't win without cheating, then you only prove that I'm better at the game than you are.
Of course they are not forced to join a corp. Do you really think that anyone here needed to have that explained, or are you just trying to leverage sarcasm for the benefit of some imagined audience approval? And why are we talking about who is "to blame" for the problem? Shouldn't we be searching for solutions instead of trying to figure out who is to blame for the problem?
|

Baaldor
In Igne Morim Easily Excited
175
|
Posted - 2013.11.07 19:34:00 -
[292] - Quote
Princess Bride wrote:Velicitia wrote: Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.
Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")
As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite. /rant As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.
Negative.
You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.
You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.
Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.
And using our poor little noobs to push your agenda...shame on you.
|

Tippia
Sunshine and Lollipops
17291
|
Posted - 2013.11.07 19:37:00 -
[293] - Quote
Princess Bride wrote:Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? Are you talking about the people pointing out that newbies can make smart decisions, or the ones suggesting that they are incapable of doing so (and therefore need to be protected by mechanics that, conveniently enough, will benefit older players far moreGǪ as always)? |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 19:40:00 -
[294] - Quote
Baaldor wrote: Negative.
1. You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.
2. You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.
3. Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.
4. And using our poor little noobs to push your agenda...shame on you.
1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic. 2. Quote me where I am pushing for a change. Also, this is a game that is not to my... what? 3. I have asked for no rules changes. I'm merely attempting to discuss the issue started by the OP. 4. I am? How so? |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:41:00 -
[295] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:
It has been suggested that wardecs deprive a new player of the opportunity to learn the basics of the game before they are expected to fight competitively against those who wardec their corp. This may cause some of them to become frustrated and quit before they get a chance to become knowledgeable players.
Guess why they start in a NPC corp. Guess... Come one, even you with an IQ of a peanut should be able to figure this out. If they choose to join a corp before completing the tutorials and NPE, that's THEIR choice, the game doesn't force them to join a corp at ANY point. Take Oraac Ensor, he has been in the game for years, and never left the NCP starter corp. If you join a corp, that is your decision...you can't blame game mechanics for that. *sigh* You do realize that ad hominem tears down YOUR credibility, right? It's also, technically, against the forum rules. If you can't win without cheating, then you only prove that I'm better at the game than you are. Of course they are not forced to join a corp. Do you really think that anyone here needed to have that explained, or are you just trying to leverage sarcasm for the benefit of some imagined audience approval? And why are we talking about who is "to blame" for the problem? Shouldn't we be searching for solutions instead of trying to figure out who is to blame for the problem? However, you believe that new players should look to old players for advice, right? Would you say that a new player, in a help channel, would (most times) be advised to stay out of player corps until he knows how to pvp? Or is the usual advice to new players that they should join a corp in order to learn pvp?
What is the problem.
I have said it already.
People leave EVE because it's not the game for them, not because of a war. If a single war makes them leave, they were expecting the game to be different then what it really is. Just because a game isn't what you expect doesn't make that the game isn't good. So in the end, there is no problem, the game is working as intended. This however means that it isn't the game for everybody. That's why a lot of EVE players play it, because it takes a special type of person to play EVE. Yes, you can dumb it further down, make it much easier to get into, but you WILL lose a whole bunch of veterans by doing so, and it's those veterans who have build up EVE in the first place with all the player driven content and interaction.
Also, I already advice the following to new players about joining a corp:
1. Take your time. 2. Do some research on possible corps you like to join. 3. Use this guide: https://forums.eveonline.com/default.aspx?g=posts&t=245333&find=unread
I tell them that they only should join a corp that they have a perfect vibe with. And if they corp doesn't turn out what they expect, they can always leave and join a different corp. Nothing is forcing you to stick with 1 corp. Nobody will turn you down if you have 2 or 3 different corps in your history. |

Velicitia
Emergent Avionics
1810
|
Posted - 2013.11.07 19:46:00 -
[296] - Quote
Princess Bride wrote:Velicitia wrote: Exactly -- which is why rushing off and creating "3 man rookie corp 12,000" after a week and then bitching that CCP needs to change (list of things) to make EVE better garners so much negativity from the older players. They haven't been in game long enough to understand what it is they're doing.
Hell, a rookie in one of the public channels I'm part of did this ... myself and one of the other vets were like "WTF are you thinking!" (to which the rookie was like "meh, just a tax corp, if I get dec'd i move on, no biggie")
As far as getting in a ****** corp vs. a good corp goes, people make mistakes ... I could follow that "guide to joining a corp" to the letter and still **** it up and end up in a corp I don't fit in with that well.
Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? For the 5th time or so, your "cool story" about "this one noob I saw one time" is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.
this one time, at band camp, I took a flute and ... 
It's a bad argument from both sides really -- the so-called "anti PvP" people tout stories of a 5 man corp absolutely ruining their experience and pushing some of their corpies from the game (etc). Which are countered with the "EVE is fine (more or less)" crowd showing that the first group is wrong.
It's neither here nor there -- if you could look at the numbers (and get accurate data -- good luck there ) you'd probably see that at the end of the day it's a wash. However, the problems with collecting this kind of data pretty much center on people themselves -- we're generally loathe to say "I made a mistake".
Ganked untanked barge -> blames ganker Scammed person -> blames scammer Defending WT -> blames attacker
The thing is, in many cases it can be easily avoided:
Barge -> tank it Scam -> Read the contract twice, and then 2 more times before hitting "accept" WT -> maybe "come at me, bro" was a bad idea.
Princess Bride wrote:As for your first point about noobs who start corps too early... Are you suggesting that maybe it shouldn't be so easy to start a new corp? That's actually not a bad idea. Maybe instead of upping the cost of wardecs, they should up the cost of starting a corp.
Yes, it is too easy to start a new corp for the wrong reasons. I don't think upping the cost of forming a corp is the way to go, because you won't necessarily get to the root of the problem -- which is a lack of information/education about EVE.
Really the core of the problem is that people think of "sandbox" and "playing the way I want" like this:
_______ ..... _________ |my way| ......|your way| |______|......|_______|
(i.e. they're totally separate)
When the reality is
_____________________ |my way| conflict | your way| |______|______|_______|
(yay for ASCII venn diagrams!) |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 19:48:00 -
[297] - Quote
Tippia wrote:Princess Bride wrote:Why do people in this thread continually insist that their story about "this one time at band camp" has persuasive power? Are you talking about the people pointing out that newbies can make smart decisions, or the ones suggesting that they are incapable of doing so (and therefore need to be protected by mechanics that, conveniently enough, will benefit older players far moreGǪ as always)?
As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument. It is a logical fallacy. It has a name. That name is Hasty Generalization. In other words, no one cares about your story, fictional or fact, because I can just as easily cite another story, fact or fiction, to counter it because it reads exactly the opposite.
Do you think it is possible that "smart" newbies could make dumb decisions based on their inexperience before they get a chance to learn the ropes? Or should any new player who makes a poor choice based on lack of experience automatically be excluded?
What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:50:00 -
[298] - Quote
Princess Bride wrote:
1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic.
And I answered that twice now.
Nobody leave because of a wardec.
They leave because they don't like the way the game works, it's not just the wardec, it's general how they game is set up.
EVE is strong at it's PvP. It lacks in PvE, I will admit that. Missions get boring quickly as there is only a limited amount and thus you can learn them all.
Mining, well I won't even start.
Explorations, there is only 'x' amount of signatures, and as it is AI, it's predictable how it works.
Luckily, CCP never intended that EVE should be a PvE centered game...otherwise they would have failed horribly. They intended it to be a PvP game (as PvP is broad, market is player driven = PvP), and in that they did succeed.
This causes people who like to play PvE game to dislike EVE occasionally. This doesn't mean the game is broken or wrong, it is working as it should do. I don't like racing games, so I don't play them, I'm not complaining that Need for Speed should add FPS to their game because I like to have that...that would be wrong, in it's bare sense this is exactly the same. People complain that high-sec should be safe...well, it shouldn't, it's a PvP game. |

Karrl Tian
Beers for Tears
231
|
Posted - 2013.11.07 19:51:00 -
[299] - Quote
This thread.
Also, know a guy IRL who quit after taking his first BS into a lowsec belt and the predictable thing happened. Guess we need CONCORD everywhere besides highsec now. |

Tippia
Sunshine and Lollipops
17291
|
Posted - 2013.11.07 19:53:00 -
[300] - Quote
Princess Bride wrote:As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument. GǪwhich is no different from the posters with a Gǣsad storyGǥ about Gǣthis one noob I saw one timeGǥ.
Quote:What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me. Any and all changes to make wardecs more difficult and costly, for one. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 19:58:00 -
[301] - Quote
Princess Bride wrote:
As I clearly stated in the part of my post that you snipped: I am talking about posters with a "cool story" about "this one noob I saw one time" which is not a large enough sample to support any kind of persuasive argument. .
Then please...by the love of the Veldspar king...show me numbers that massive amounts of new players DO leave because of the wardec system that you are broken.
Let me safe you the trouble of responding...
You have no numbers, You have no case, You have nothing to proof that there is even 1 single new player that has left cause of a wardec.
*I know there are new players who leave because of it, but you have no numbers or facts either. So don't tell others that just a single case is not a large enough example for the argument, as you base your entire argument on assumptions, at least the other side has 1 actual number to support his theory* |

Baaldor
In Igne Morim Easily Excited
175
|
Posted - 2013.11.07 20:01:00 -
[302] - Quote
Princess Bride wrote:Baaldor wrote: Negative.
1. You sir have not proven squat as to how many peeps actually leave the game due to this current mechanic.
2. You are just pushing for a change from CCP because you can not mentally wrap your mind around a game that is not to your emotional and social justifications.
3. Thus you fail, and you want CCP to change the rules for you because you are challenged and can not compete.
4. And using our poor little noobs to push your agenda...shame on you.
1. And you sir have ALSO not proven squat as to how many peeps actually leave the game due to this current mechanic. It remains an unknown quantity, hence the question mark on the topic. 2. Quote me where I am pushing for a change. Also, this is a game that is not to my... what? 3. I have asked for no rules changes. I'm merely attempting to discuss the issue started by the OP. 4. I am? How so?
1. not my thread, not my burden to prove other wise, i just ask show me where you have mass casualties of unsubs due to this mechanic. You can't, you took up the banner for the OP, you own it.
2. Again, you took up the banner for the OP. And basically what I am saying is the game makes you feel bad because of your own social issues and you don't like it. And you want CCP to change it because you can't deal with it.
3. You are pushing the OP's agenda or your forum alt whichever.
4. Using the argument that new player don't wtf and it is not fair for them. |

J'Poll
CDG Playgrounds
2429
|
Posted - 2013.11.07 20:01:00 -
[303] - Quote
Tippia wrote:Quote:What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me. Any and all changes to make wardecs more difficult and costly, for one.
This.
If you don't see that making wardecs more expensive will just follow Malcanis' Law...you should really start to think about your own intelligence.
If wars were more expensive, the old guys would also be more secure and thus you are also helping them by shielding them from wars. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
20
|
Posted - 2013.11.07 20:19:00 -
[304] - Quote
We should always examine ourselves first...
EVE is a rough and tumble game which caters to a certain mindset. It has been around ten years now, so I think they have something going for them. New players who cannot adapt SHOULD leave. I don't mean to be rude, but the game is obviously not to your liking. Everyone is entitled to a pleasurable game experience, in the game that they choose. However, a game has to fit your personality. Don't ask a game to adapt to you. Bow out gracefully.
Second...
I find it interesting the polarity between Bears and Carebears. Each is determined to have their own way of life. The Bears, at least, stand up and go make the lives of Carebears more difficult. On the one hand, they are forcing their way of life onto another gamer. I think some of them can be as closed minded as the Carebears they seek to destroy.
Stay with me a moment, I'm gonna get all crazy here for a minute and talk storyline...
Reading the starting class of Freedom Fighter, I wondered how this would actually be implemented. I saw wave after wave of NPC ships and Red vs. Blue combat. After I woke up, and wiped the drool off the keyboard, I started looking for another profession. I like being a miner. It makes me happy. Bears don't like miners. It was this realization which showed me how the Freedom Fighter class goes along with the game.
It isn't the old empires which restrict my movements and my way of life, it is null sec'rs coming into hi-sec. It is other capsuleers with whom I have to contend. It is other capsuleers I must fight in order to mainatin my way of life. This goes along with the whole Rubicon theme IMO. I mean how lame is a sansha probe who pops up only to be squashed by my hobgoblins? Yawn. (wipes drool of keyboard). I have REAL pirates hunting me now, forcing me to fight back, forcing me to fight for my snuggly wuggly carebear way of life. RAWWWWRRRR (cough cough). 
I will admit, it was a little rough on our guys fighting the three T3 cruisers last night, we lost everything. I just wish they had waited for me to get home from work first ( ). Obviously it was the lack of my not-quite interceptor Atron which lost us the battle ( ). I digress. We will get one of them though, and it is gonna look so sweet on our killboard. Carebears mash T3 cruisers, pirates placed on wall of shame, news at 11!!!
I say bring it. Leave things exactly the way they are. You don't like my mining? Too bad. I'll fight for my rocks... |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 20:43:00 -
[305] - Quote
J'Poll wrote: Enlighten me what CCP changed about scams and what isn't allowed anymore...
Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".
And talking about changes by CCP.
You, mr Peanut-head, should read up on the changes they made regarding new players:
Any action specifically targeting new players can be seen as a violation of the NPE rules.
So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..
I'll answer your questions, as soon as you go back through this thread and answer all of my questions.
And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings. 
As for the new changes to the rules, link please, cause I don't believe ya. |

J'Poll
CDG Playgrounds
2430
|
Posted - 2013.11.07 20:52:00 -
[306] - Quote
Princess Bride wrote:J'Poll wrote: Enlighten me what CCP changed about scams and what isn't allowed anymore...
Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".
And talking about changes by CCP.
You, mr Peanut-head, should read up on the changes they made regarding new players:
Any action specifically targeting new players can be seen as a violation of the NPE rules.
So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..
I'll answer your questions, as soon as you go back through this thread and answer all of my questions. And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings.  As for the new changes to the rules, link please, cause I don't believe ya.
https://wiki.eveonline.com/en/wiki/Rookie_Systems
https://forums.eveonline.com/default.aspx?g=posts&m=3601872#post3601872
https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446
Hard to use a search engine...is it. |

Velicitia
Emergent Avionics
1812
|
Posted - 2013.11.07 20:53:00 -
[307] - Quote
Zheng'Yi Sao wrote:We should always examine ourselves first...
EVE is a rough and tumble game which caters to a certain mindset. It has been around ten years now, so I think they have something going for them. New players who cannot adapt SHOULD leave. I don't mean to be rude, but the game is obviously not to your liking. Everyone is entitled to a pleasurable game experience, in the game that they choose. However, a game has to fit your personality. Don't ask a game to adapt to you. Bow out gracefully.
Second...
I find it interesting the polarity between Bears and Carebears. Each is determined to have their own way of life. The Bears, at least, stand up and go make the lives of Carebears more difficult. On the one hand, they are forcing their way of life onto another gamer. I think some of them can be as closed minded as the Carebears they seek to destroy.
The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around.
Zheng'Yi Sao wrote: I say bring it. Leave things exactly the way they are. You don't like my mining? Too bad. I'll fight for my rocks...
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1. |

Baaldor
In Igne Morim Easily Excited
175
|
Posted - 2013.11.07 20:53:00 -
[308] - Quote
Princess Bride wrote:J'Poll wrote: Enlighten me what CCP changed about scams and what isn't allowed anymore...
Again, this whole thing was started by a carebear who wants riskfree bearing, under the false intention of "I want to help new players".
And talking about changes by CCP.
You, mr Peanut-head, should read up on the changes they made regarding new players:
Any action specifically targeting new players can be seen as a violation of the NPE rules.
So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates..
I'll answer your questions, as soon as you go back through this thread and answer all of my questions. And after you apologize for calling me mr. Peanut-head. Cause that hurt my feelings.  As for the new changes to the rules, link please, cause I don't believe ya.
Hahaha, nice side stepping.
Dodge and weave...dodge and weave.
|

J'Poll
CDG Playgrounds
2430
|
Posted - 2013.11.07 20:55:00 -
[309] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446
GM Spiral wrote:"One of our wartargets include some newer players. Will we get in trouble for shooting them?" Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you.
Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
21
|
Posted - 2013.11.07 21:09:00 -
[310] - Quote
Velicitia wrote:The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around.
Point taken.
Velicitia wrote:
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.
... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.
I'm not sure if that is good or bad, lol. My corp mates are gonna kill me when they start reading my posts, though it isn't like they run and hide during wartime. We did have one fall asleep at the barge, but he had his reasons 
You might have some idea why my CEO calls me the firecracker now...
|

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
21
|
Posted - 2013.11.07 21:11:00 -
[311] - Quote
I should give a shout out to Harry Forever though, he is getting something done.
My corp needs me Harry, but I am sending someone your way... |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 21:12:00 -
[312] - Quote
J'Poll wrote:Tippia wrote:Quote:What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me. Any and all changes to make wardecs more difficult and costly, for one. This. If you don't see that making wardecs more expensive will just follow Malcanis' Law...you should really start to think about your own intelligence. If wars were more expensive, the old guys would also be more secure and thus you are also helping them by shielding them from wars.
And?
Why should it be a given that any change which helps new players must not in any way benefit old players as well, or it automatically becomes a bad idea? Only in Eve would a win/win scenario be seen as defective because it's win/win.  |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 21:18:00 -
[313] - Quote
Princess Bride wrote:J'Poll wrote:Tippia wrote:Quote:What change to mechanics have we discussed in this thread that, conveniently enough, will benefit older players far more that new players? As an older player, this intrigues me. Any and all changes to make wardecs more difficult and costly, for one. This. If you don't see that making wardecs more expensive will just follow Malcanis' Law...you should really start to think about your own intelligence. If wars were more expensive, the old guys would also be more secure and thus you are also helping them by shielding them from wars. And? Why should it be a given that any change which helps new players must not in any way benefit old players as well, or it automatically becomes a bad idea? Only in Eve would a win/win scenario be seen as defective because it's win/win. 
Nope, it's just because that will break the whole point of the game...PvP.
And now you wonder why I call you Peanut-head, you are:
1.) too ignorant to see the points why wardecs are just fine and in NO way related to New player retention. 2.) too stupid to understand it.
I really do hope it's point 1 for your sake.
Also, nice way of AGAIN avoiding any proof that it's working as intended by ignoring the official CCP statement... |

Jythier Smith
Sequestration INC. Harmonic Convergence
48
|
Posted - 2013.11.07 21:22:00 -
[314] - Quote
Zheng'Yi Sao wrote:Velicitia wrote:The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around. Point taken. Velicitia wrote:
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.
... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.
I'm not sure if that is good or bad, lol. My corp mates are gonna kill me when they start reading my posts, though it isn't like they run and hide during wartime. We did have one fall asleep at the barge, but he had his reasons  You might have some idea why my CEO calls me the firecracker now...
How do you mine and fight at the same time? |

Velicitia
Emergent Avionics
1813
|
Posted - 2013.11.07 21:24:00 -
[315] - Quote
Princess Bride wrote:Why should it be a given that any change which helps new players must not in any way benefit old players as well, or it automatically becomes a bad idea? Only in Eve would a win/win scenario be seen as defective because it's win/win. 
I trust you are familiar with "Malcanis' Law" ... if you are not, the basic gist is
"Any idea touted for the benefit of new players, will invariably be more beneficial to older/more established players"
In general then, making wars more expensive (good for newbies) will be even better for older players.
"Expensive" wars (note - they already have been made 25x more expensive for inter-corporation wars ... give or take) simply mean that the poorer aren't able to dec as much.
However, since "newer" corps blatantly advertise some form of wealth (POS, Orca support, barges, whatever), they will overall remain at the top of the pile for "juicy targets" |

Velicitia
Emergent Avionics
1813
|
Posted - 2013.11.07 21:25:00 -
[316] - Quote
Jythier Smith wrote:Zheng'Yi Sao wrote:Velicitia wrote:The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around. Point taken. Velicitia wrote:
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.
... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.
I'm not sure if that is good or bad, lol. My corp mates are gonna kill me when they start reading my posts, though it isn't like they run and hide during wartime. We did have one fall asleep at the barge, but he had his reasons  You might have some idea why my CEO calls me the firecracker now... How do you mine and fight at the same time?
Generally you don't ... but if you check out Youtube, there are some vids of people doing just that.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 21:26:00 -
[317] - Quote
Jythier Smith wrote:Zheng'Yi Sao wrote:Velicitia wrote:The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around. Point taken. Velicitia wrote:
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.
... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.
I'm not sure if that is good or bad, lol. My corp mates are gonna kill me when they start reading my posts, though it isn't like they run and hide during wartime. We did have one fall asleep at the barge, but he had his reasons  You might have some idea why my CEO calls me the firecracker now... How do you mine and fight at the same time?
That's easy.
2 accounts
It's not that mining requires a whole bunch or attention.
|

Jythier Smith
Sequestration INC. Harmonic Convergence
51
|
Posted - 2013.11.07 21:29:00 -
[318] - Quote
I came here to say, War doesn't make players leave, apparently CCP Live Events do. :P |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 21:31:00 -
[319] - Quote
Jythier Smith wrote:I came here to say, War doesn't make players leave, apparently CCP Live Events do. :P
I've already seen the rage threads.
I feel sorry for ISD now, having to moderate all those threads...good luck. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
23
|
Posted - 2013.11.07 21:32:00 -
[320] - Quote
Jythier Smith wrote:How do you mine and fight at the same time?
Well, we do have one way of doing that, but I'm not giving up my secrets.
Really it is about living with, and adapting to a constant state of war. You watch your enemy, you stay at the keyboard, you watch local, you actually use D-Scan. You keep warships where you mine. Stations can be used for hiding, or they can be used to park your fly swatters. When time allows, you go on roams looking to hit back. Most people don't expect us to be able or willing to fight. This is to our advantage.
Granted, we actually are industrialists. Half my skill points are in mining and PI. We aren't exactly fearsome. Yet. Time goes on, and skill points pile up. Winning PvP seems to be a lot like learning to fight in real life. You learn by losing. You get up off the ground and have another go. Video games hurt a lot less.
Eventually, things are going to swing our way.
So, the literal, and short answer to your question is you don't. You just do things differently. |

Haedonism Bot
Viziam Amarr Empire
421
|
Posted - 2013.11.07 21:35:00 -
[321] - Quote
Do wars make people quit EVE? Absolutely. Most of those who quit, of course, are newbies who were never really cut out for EVE, and would never have subscribed for more than a few months anyway. Newbies who enjoy EVE tend to either enjoy wars or they move to places where wars don't affect them, like low,null, and hole-space.
Would doing away with wardecs or continuing to nerf them make people quit EVE? Absolutely. Most of these would be veteran players who have subscribed for years with several accounts, players who enjoy wars and seek them out.
Which group is of more value to CCP, I wonder? |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 21:39:00 -
[322] - Quote
Zheng'Yi Sao wrote:(continuing to make carebears in general look like petulant children)
I like the cut of your jib... |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 21:46:00 -
[323] - Quote
J'Poll wrote: So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates.
Quote:https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446GM Spiral wrote:"One of our wartargets include some newer players. Will we get in trouble for shooting them?" Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you. Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players. Problem solved. Thread closed. You lose.
Not exactly an elegant solution, but it does recognize that wardecs on new players is a problem that CCP is trying to address. This just proves that the answer to the question posed by the OP "Does WAR make (new) players leave EVE", according to CCP is, "Yes. That's why we are making a rule about it."
Also, in order to even know he can petition, this requires that said new player dig up a locked thread in forums that most new players never even read. Even if by some miracle he finds it, he can petition, but "in most cases" CCP will just have him drop (disband) the corp he formed. In other words, the new player gets punished for petitioning, as the only negative impact is on the new player. 
|

Baaldor
In Igne Morim Easily Excited
175
|
Posted - 2013.11.07 21:50:00 -
[324] - Quote
Princess Bride wrote:J'Poll wrote: So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates.
Quote:https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446GM Spiral wrote:"One of our wartargets include some newer players. Will we get in trouble for shooting them?" Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you. Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players. Problem solved. Thread closed. You lose. Not exactly an elegant solution, but it does recognize that wardecs on new players is a problem that CCP is trying to address. This just proves that the answer to the question posed by the OP "Does WAR make (new) players leave EVE", according to CCP is, "Yes. That's why we are making a rule about it." Also, in order to even know he can petition, this requires that said new player dig up a locked thread in forums that most new players never even read. Even if by some miracle he finds it, he can petition, but "in most cases" CCP will just have him drop (disband) the corp he formed. In other words, the new player gets punished for petitioning, as the only negative impact is on the new player. 
It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 21:51:00 -
[325] - Quote
Princess Bride wrote:J'Poll wrote: So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates.
Quote:https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446GM Spiral wrote:"One of our wartargets include some newer players. Will we get in trouble for shooting them?" Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you. Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players. Problem solved. Thread closed. You lose. Not exactly an elegant solution, but it does recognize that wardecs on new players is a problem that CCP is trying to address. This just proves that the answer to the question posed by the OP "Does WAR make (new) players leave EVE", according to CCP is, "Yes. That's why we are making a rule about it." Also, in order to even know he can petition, this requires that said new player dig up a locked thread in forums that most new players never even read. Even if by some miracle he finds it, he can petition, but "in most cases" CCP will just have him drop (disband) the corp he formed. In other words, the new player gets punished for petitioning, as the only negative impact is on the new player. 
Where does it say that there is a problem with wardecs and new players.
It says...and I will make it clear to you.
If new players doesn't like to be in a war, they should rejoin the NPC corp.
GM Spiral never said there was a problem or what so ever. The options are already there for new players.
And no, it dosn't proof that new players leave because of a war, where is that proof in that...
It proofs that CCP is getting petitions from new players who are affected by a war because they joined a corp, not that they leave EVE or what so ever. Get your facts straight, or learn to actually READ and don't make up things.
No..This is ALSO clearly linked (the rookie system / New player protection rules) in the rookie help chat...which ANY account joins when it's first created.
So again..
NONE of arguments hold... |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 21:52:00 -
[326] - Quote
Princess Bride wrote:J'Poll wrote: So if a new player after 2 days start a corp and gets wardecced by some PvP group, he can petition them. As the PvP has nothing to gain from the wardec other then grief kills of new player frigates.
Quote:https://forums.eveonline.com/default.aspx?g=posts&m=3607446#post3607446GM Spiral wrote:"One of our wartargets include some newer players. Will we get in trouble for shooting them?" Generally, no. Rookies contacting us with concerns in this regard will in most cases be directed to rejoin NPC corporations so that they may complete their tutorials and career missions in relative peace. Camping a station in a rookie system for rookie war targets may result in accidents involving other rookie pilots so we do not recommend doing so and may cause us to have a word with you. Read the underlined...I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players. Problem solved. Thread closed. You lose. Not exactly an elegant solution, but it does recognize that wardecs on new players is a problem that CCP is trying to address. This just proves that the answer to the question posed by the OP "Does WAR make (new) players leave EVE", according to CCP is, "Yes. That's why we are making a rule about it." Also, in order to even know he can petition, this requires that said new player dig up a locked thread in forums that most new players never even read. Even if by some miracle he finds it, he can petition, but "in most cases" CCP will just have him drop (disband) the corp he formed. In other words, the new player gets punished for petitioning, as the only negative impact is on the new player. 
no, CCP is just telling new players that they should leave corp if they don't want to be at war. They're saying NOTHING about "srsly older dudes, don't dec them".
they go on to say "don't chase them into the rookie systems so you don't accidentally someone else" which is fair warning. Rookie systems have been in EVE for several years now. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 21:55:00 -
[327] - Quote
I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong? |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 21:57:00 -
[328] - Quote
Baaldor wrote: It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
So in your mind, they passed a bunch of rules protecting newbies because...there was no problem. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5104
|
Posted - 2013.11.07 21:57:00 -
[329] - Quote
J'Poll wrote:I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong? You are sociopaths and bad people |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 21:58:00 -
[330] - Quote
J'Poll wrote:I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong?
It means neither. What you are suggesting is called argumentum ad populum. Read and learn.
I do love, however, how you made the fallacy jump from "3 individual people" to "the rest of Eve" to "all" in the space of 3 lines. It's like a circus act! |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:04:00 -
[331] - Quote
Princess Bride wrote:Baaldor wrote: It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
So in your mind, they passed a bunch of rules protecting newbies because...there was no problem.
You clearly did NOT read the entire GM Spiral, or you just didn't understand.
They changed the rule, cause the old rules were outdated and not clear enough.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:06:00 -
[332] - Quote
Princess Bride wrote:J'Poll wrote:I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong? It means neither. What you are suggesting is called argumentum ad populum. Read and learn. I do love, however, how you made the fallacy jump from "3 individual people" to "the rest of Eve" to "all" in the space of 3 lines. It's like a circus act!
Well, it's the rule the GM enforce...and I have had personal experience (on the proper side of the law there) with it, and the GMs at that point ruled as all 3 of us said. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 22:08:00 -
[333] - Quote
J'Poll wrote:Princess Bride wrote:Baaldor wrote: It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
So in your mind, they passed a bunch of rules protecting newbies because...there was no problem. You clearly did NOT read the entire GM Spiral, or you just didn't understand. They changed the rule, cause the old rules were outdated and not clear enough.
They EXPANDED the rule, because the old rules were not sufficient, from the starter system to EVERY system. Also, through the clarifications, he effectively added a bunch of little sub-rules, including one specifically addressing noobs who get wardecced. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:12:00 -
[334] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:Baaldor wrote: It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
So in your mind, they passed a bunch of rules protecting newbies because...there was no problem. You clearly did NOT read the entire GM Spiral, or you just didn't understand. They changed the rule, cause the old rules were outdated and not clear enough. They EXPANDED the rule, because the old rules were not sufficient, from the starter system to EVERY system. Also, through the clarifications, he effectively added a bunch of little sub-rules, including one specifically addressing noobs who get wardecced.
Yes, to which he says, the GMs will suggest that the New player drops back to NPC corp.
It NEVER says there is a problem with the system as it is. |

Baaldor
In Igne Morim Easily Excited
176
|
Posted - 2013.11.07 22:12:00 -
[335] - Quote
Princess Bride wrote:Baaldor wrote: It does not state that there is a problem, all it points out, is if the little dude is having difficulties dealing with it, maybe he should strap the training wheels back on via NPC corp until the little dude can grasp the game a bit better.
So in your mind, they passed a bunch of rules protecting newbies because...there was no problem.
It still does not state that there is a problem with the war dec as you claimed. All it is, is a common sense approach for some of more special kids that just don't get it. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 22:12:00 -
[336] - Quote
J'Poll wrote:...fancy links...
Dude, this stuff is not fancy. It's basic logic. The reason it's written in Latin is that it's old.... you know... been around pretty much forever? I'm very sorry you lack the education to follow the discussion without getting frustrated and repeatedly ignoring forum rules and embarassing yourself with ad hominem attacks. The most I can do is provide links explaining WTF I am talking about in order to help you keep up. The rest is up to you. |

Baaldor
In Igne Morim Easily Excited
177
|
Posted - 2013.11.07 22:17:00 -
[337] - Quote
Princess Bride wrote:J'Poll wrote:...fancy links... Dude, this stuff is not fancy. It's basic logic. The reason it's written in Latin is that it's old.... you know... been around pretty much forever? I'm very sorry you lack the education to follow the discussion without getting frustrated and repeatedly ignoring forum rules and embarassing yourself with ad hominem attacks. The most I can do is provide links explaining WTF I am talking about in order to help you keep up. The rest is up to you.
Actually the definition fits you and the OP quite nicely. The whole emotional claim the every one is leaving because of some supposed bad mechanic.
Quote:This fallacy is sometimes also called the "Appeal to Emotion" because emotional appeals often sway the population as a whole.
So yeah, next? |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:18:00 -
[338] - Quote
Princess Bride wrote:J'Poll wrote:...fancy links... Dude, this stuff is not fancy. It's basic logic. The reason it's written in Latin is that it's old.... you know... been around pretty much forever? I'm very sorry you lack the education to follow the discussion without getting frustrated and repeatedly ignoring forum rules and embarassing yourself with ad hominem attacks. The most I can do is provide links explaining WTF I am talking about in order to help you keep up. The rest is up to you.
You are the silly one, claiming that CCP says there is a problem, where as NOBODY else will read it like that.
Please enlighten me in the entire thread regarding the change in rookie protection where CCP says that the current wardec mechanic is a problem (as that is the purpose of this thread).
Again, let me safe you the time.
You won't find it, cause there is no problem with it.
A new player joins/starts a corp, which can be wardecced.
From here there are 2 options:
1. He stays with said corp and deals with the war. 2. He goes back to the NPC corp and doesn't have to worry about wars.
So, CCP already gives you the option to not being wardecced. If you quit over a wardec, that means you are the type of person that usually only plays FotM games and likely wouldn't have played EVE for more then 3 months any way.
But even if people leave cause of a war, there is no problem, because you already have the option to avoid wars by staying in the NPC corp.
By joining a corp you agree with the chance of being pulled into a war just as clicking the undock is you agreeing with the chance of being ganked |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.07 22:19:00 -
[339] - Quote
Orion Hellscream Chanlin wrote: I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
True. I haven't played much but I've seen a few leave.
A large part of high sec wardecs are about lamer corps scouting out weak indy, mining, new player corps and declaring war on them for easy targets. The game even has an alliance/corp for newbs to go into for training, but the lamers wardec that also. I mean really, are you that pathetic?
I've always thought EVEUNI should be immune to wardec. I was in corp chat and someone a couple of weeks old was looking for a corp, I mentioned EVEUNI, but noticed they were wardeced.
All in all, they probably do the gaming community a favor by driving players out of this game. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:20:00 -
[340] - Quote
Rekon X wrote:Orion Hellscream Chanlin wrote: I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
.
Hear-say....the best and most trusted form of gathering information... |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 22:20:00 -
[341] - Quote
Alavaria Fera wrote:J'Poll wrote:I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong? You are sociopaths and bad people
least we're not goons (grr goons)  |

Baaldor
In Igne Morim Easily Excited
177
|
Posted - 2013.11.07 22:23:00 -
[342] - Quote
Velicitia wrote:Alavaria Fera wrote:J'Poll wrote:I love how 3 individual people all read that rule in exactly the same way and you are the only person in EVE who reads it as: Yes there is a problem with the war mechanic.
Does this means we all are wrong, or you are wrong? You are sociopaths and bad people least we're not goons (grr goons) 
It is not a bad thing to be a Goon, I know far worse groups to be associated with...you know who I have not heard from for a long time..Jade Constantine.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:24:00 -
[343] - Quote
Rekon X wrote:Orion Hellscream Chanlin wrote: I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
True. I haven't played much but I've seen a few leave. A large part of high sec wardecs are about lamer corps scouting out weak indy, mining, new player corps and declaring war on them for easy targets. The game even has an alliance/corp for newbs to go into for training, but the lamers wardec that also. I mean really, are you that pathetic? I've always thought EVEUNI should be immune to wardec. I was in corp chat and someone a couple of weeks old was looking for a corp, I mentioned EVEUNI, but noticed they were wardeced. All in all, they probably do the gaming community a favor by driving players out of this game.
Why should EVEUNI be immune to wardec, they are just a player corp like any other in EVE.
And EVEUNI at least has people who can fight back, so you won't hear them complain about a wardec, and they consist mainly of new players.
Now let's take the most perfect example....
Brave Newbies Inc.
They were build by new player, had mainly new players in there, gained a lot of exposure by news articles etc.
Then they received wardecs...Did those guys all leave EVE, nope they stood up, fought and won. They manned up and showed that they were not to be ****** with...And ever since they are recognized by many as fearless PvP guys. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 22:25:00 -
[344] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote:...fancy links... Dude, this stuff is not fancy. It's basic logic. The reason it's written in Latin is that it's old.... you know... been around pretty much forever? I'm very sorry you lack the education to follow the discussion without getting frustrated and repeatedly ignoring forum rules and embarassing yourself with ad hominem attacks. The most I can do is provide links explaining WTF I am talking about in order to help you keep up. The rest is up to you. You are the silly one, claiming that CCP says there is a problem, where as NOBODY else will read it like that. Please enlighten me in the entire thread regarding the change in rookie protection where CCP says that the current wardec mechanic is a problem (as that is the purpose of this thread). Again, let me safe you the time. You won't find it, cause there is no problem with it. A new player joins/starts a corp, which can be wardecced. From here there are 2 options: 1. He stays with said corp and deals with the war. 2. He goes back to the NPC corp and doesn't have to worry about wars. So, CCP already gives you the option to not being wardecced. If you quit over a wardec, that means you are the type of person that usually only plays FotM games and likely wouldn't have played EVE for more then 3 months any way. But even if people leave cause of a war, there is no problem, because you already have the option to avoid wars by staying in the NPC corp. By joining a corp you agree with the chance of being pulled into a war just as clicking the undock is you agreeing with the chance of being ganked
Okay so, what was the point you guys were proving by bringing up that locked thread to begin with?
|

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 22:26:00 -
[345] - Quote
Baaldor wrote:
It is not a bad thing to be a Goon, I know far worse groups to be associated with...you know who I have not heard from for a long time..Jade Constantine.
yeah, they're just hte bad guys du jour ... 5 years ago it was "grrr BoB" |

Richard Ramlrez
Sebiestor Tribe Minmatar Republic
26
|
Posted - 2013.11.07 22:26:00 -
[346] - Quote
I think EVEUNI does the best possible job to keep newbies playing this game, CCP owns them a share of their profits. Still joining EVEUNI is a passport to play ship spinning for 95% of your gametime.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:28:00 -
[347] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote:...fancy links... Dude, this stuff is not fancy. It's basic logic. The reason it's written in Latin is that it's old.... you know... been around pretty much forever? I'm very sorry you lack the education to follow the discussion without getting frustrated and repeatedly ignoring forum rules and embarassing yourself with ad hominem attacks. The most I can do is provide links explaining WTF I am talking about in order to help you keep up. The rest is up to you. You are the silly one, claiming that CCP says there is a problem, where as NOBODY else will read it like that. Please enlighten me in the entire thread regarding the change in rookie protection where CCP says that the current wardec mechanic is a problem (as that is the purpose of this thread). Again, let me safe you the time. You won't find it, cause there is no problem with it. A new player joins/starts a corp, which can be wardecced. From here there are 2 options: 1. He stays with said corp and deals with the war. 2. He goes back to the NPC corp and doesn't have to worry about wars. So, CCP already gives you the option to not being wardecced. If you quit over a wardec, that means you are the type of person that usually only plays FotM games and likely wouldn't have played EVE for more then 3 months any way. But even if people leave cause of a war, there is no problem, because you already have the option to avoid wars by staying in the NPC corp. By joining a corp you agree with the chance of being pulled into a war just as clicking the undock is you agreeing with the chance of being ganked Okay so, what was the point you guys were proving by bringing up that locked thread to begin with?
You asked for links, after I said that CCP already has rules to protect new players.
So besides not being able to read, having a low IQ, you also have the memory of a goldfish and can't remember stuff for more then 3 seconds.
You can't stop to amaze me.
|

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:30:00 -
[348] - Quote
Richard Ramlrez wrote:I think EVEUNI does the best possible job to keep newbies playing this game, CCP owns them a share of their profits. Still joining EVEUNI is a passport to play ship spinning for 95% of your gametime.
IMO, there are far better teaching entities out there in EVE then EVE Uni.
Many of them who don't have a list of rules that makes the bible look like a pocket book Many of them who don't want to know where your parents were exactly 5103 days ago as a recruitment requirement Many of them where you are not a number, but rather keep the "classes" small.
But that is just me. |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.07 22:31:00 -
[349] - Quote
J'Poll wrote:Rekon X wrote:Orion Hellscream Chanlin wrote: I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
. Hear-say....the best and most trusted form of gathering information...
Such intelligence. It does confirm my theory that stupid people congregate in this game. Somehow it makes them 'feel' smarter, but stupid will always be stupid. |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.07 22:36:00 -
[350] - Quote
J'Poll wrote:Rekon X wrote:Orion Hellscream Chanlin wrote: I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
True. I haven't played much but I've seen a few leave. A large part of high sec wardecs are about lamer corps scouting out weak indy, mining, new player corps and declaring war on them for easy targets. The game even has an alliance/corp for newbs to go into for training, but the lamers wardec that also. I mean really, are you that pathetic? I've always thought EVEUNI should be immune to wardec. I was in corp chat and someone a couple of weeks old was looking for a corp, I mentioned EVEUNI, but noticed they were wardeced. All in all, they probably do the gaming community a favor by driving players out of this game. Why should EVEUNI be immune to wardec, they are just a player corp like any other in EVE. And EVEUNI at least has people who can fight back, so you won't hear them complain about a wardec, and they consist mainly of new players. Now let's take the most perfect example.... Brave Newbies Inc. They were build by new player, had mainly new players in there, gained a lot of exposure by news articles etc. Then they received wardecs...Did those guys all leave EVE, nope they stood up, fought and won. They manned up and showed that they were not to be ****** with...And ever since they are recognized by many as fearless PvP guys.
You missed the "All in all, they probably do the gaming community a favor by driving players out of this game."
So, no reason to change imo. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:44:00 -
[351] - Quote
Also. Dont get me wrong. I too think that people wardeccing newbies are lame and SHOULD pick on people that at least have a slight ability to fight back.
But I dont agree with that the wardec mechanic is broken. Its working correctly, and if you as a newb started your corp and get wardecced you can easily drop to NPC corp to get rid of it. By running a corp / or joining one, you agree to that part of the game that also includes wardecs. If that isnt your kind of gameplay, dont do it and stay in a NPC corp. Or build a corp and keep low enough profile to not make yourself a target. |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 22:44:00 -
[352] - Quote
J'Poll wrote: You asked for links, after I said that CCP already has rules to protect new players.
So besides not being able to read, having a low IQ, you also have the memory of a goldfish and can't remember stuff for more then 3 seconds.
You can't stop to amaze me.
Your original post time: #287 Posted: 2013.11.07 19:27
The time of the post quoted above: #345 Posted: 2013.11.07 22:28
Three seconds you say? Even if I do have a low IQ, and the memory of a goldfish, at least I can tell time.
What you were saying, in full, was that CCP already has rules to protect new players...FROM WARDECS. As a matter of fact, the exact wording you used was, "I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players." You went on to quote the specific situation of a wardecced noob, and that attacking a noob like that is PETITIONABLE.
And now you are saying that CCP was not addressing the subject of wardecs?! Make up your mind please, because it can't be both true and false.
(PS: One day I WILL stop to amaze you.) |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 22:50:00 -
[353] - Quote
Princess Bride wrote:J'Poll wrote: You asked for links, after I said that CCP already has rules to protect new players.
So besides not being able to read, having a low IQ, you also have the memory of a goldfish and can't remember stuff for more then 3 seconds.
You can't stop to amaze me.
Your original post time: #287 Posted: 2013.11.07 19:27 The time of the post quoted above: #345 Posted: 2013.11.07 22:28 Three seconds you say? Even if I do have a low IQ, and the memory of a goldfish, at least I can tell time. What you were saying, in full, was that CCP already has rules to protect new players...FROM WARDECS. As a matter of fact, the exact wording you used was, "I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players." You went on to quote the specific situation of a wardecced noob, and that attacking a noob like that is PETITIONABLE. And now you are saying that CCP was not addressing the subject of wardecs?! Make up your mind please, because it can't be both true and false. (PS: One day I WILL stop to amaze you.)
It is the official statement of CCP in relation to wardecs: You are not forced to be in the corp, you can always leave for the NPC corp.
Then again, if you are alone in your private corp as a newbie, the wardec can also be interpreted as being directed at you (the new player) directly, cause there is nobody else to shoot. This is then again, against the rules as those say you can not pick on a player who doesnt have a lot of knowledge of the game mechanics and that CCP will judge any case on its own.
I said CCP isnt adressing the wardecs as a problem as you state they are. Cause there is no problem with the wardec mechanics. They are adressing actions taken against new players individually (Its not against the rules to wardec any corp you want, it is against the rules to harass a new player who has no/limited knowledge of the game. Those are completely seperate and different from each other)
Your turn again. |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 22:56:00 -
[354] - Quote
Princess Bride wrote: What you were saying, in full, was that CCP already has rules to protect new players...FROM WARDECS. As a matter of fact, the exact wording you used was, "I'm quoting an official GM here. So there you go, you now have the official statement of CCP regarding wardecs vs new players." You went on to quote the specific situation of a wardecced noob, and that attacking a noob like that is PETITIONABLE.
And now you are saying that CCP was not addressing the subject of wardecs?! Make up your mind please, because it can't be both true and false.
(PS: One day I WILL stop to amaze you.)
The only "protection" rookies get is that it's a bannable offence to do most "normal EVE" things to a rookie when in the confines of the 25 "rookie systems".
CCP's stance on wardecs against new players is "you joined a corp, you can get dec'd". CCP is not "protecting" new players from wardecs. Anyone and everyone can drop corp if they get dec'd.
I suppose the "hey guys, just don't camp them into a noob system station" could be considered "protecting" them in some fashion ... but it's more a "seriously, we expect you're gonna get trigger happy and shoot the wrong guy" (or be the cause of some other confusion for the rookie, causing them to die).
|

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 23:05:00 -
[355] - Quote
Velicitia wrote: The only "protection" rookies get is that it's a bannable offence to do most "normal EVE" things to a rookie when in the confines of the 25 "rookie systems".
Not true. In the linked thread, GM Spiral said:
"Pilots found to pursue activities against new players in other areas may be subject to further restrictions as deemed necessary by CCP Games Customer Support Team." |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
24
|
Posted - 2013.11.07 23:09:00 -
[356] - Quote
I can't say I blame CCP for protecting rookies in rookie systems.
Really, it would be the height of lame to camp such people, blowing them out of the sky left and right. This would drag down the integrity of griefers and gankers everywhere. Whether you like what they do or not, at least they have a reason for doing it. But blasting and podding rookies on day one? Use your heads folks.
At least let them grow up a little before you bash their heads in.
Closest I came to trying to quit was in a Rookie system though, during the Exploration tutorial. The first few days of EVE are rough enough just standing at the bottom of the learning curve. Thirty minutes into scanning down that gas cloud and I was ready to quit. If I was being podded during this time, that would have been the end of it.
This is not an ivitation to all you old timers to whine. I realize the tutorials are sweet, give you tons of cash and a pile of ships. Not to mention you can fly around the entire galaxy and do every single one if you wish. Don't bloo bloo on me people, I know you never had tutorials. Yes, you had it harder. Yes, you walked uphill, both ways, in bare feet, in the snow. I applaud your tenacity, but I am on your lawn and you will just have to accept it. Don't disappoint me now.
(insert lawn gnome emote) |

Princess Bride
Corripe Cervisiam Trade Consortium
602
|
Posted - 2013.11.07 23:14:00 -
[357] - Quote
J'Poll wrote:*hairs being split en masse*
Your turn again.
If you want to believe CCP modified the rules to address the problem of newbies who get wardecced, but at the same time believe CCP sees no problem with newbies getting wardecced, you go right ahead and believe it. It's just a petitionable offense, after all...a point YOU brought up. But yeah, no problem.
As for me, and my participation in this tennis match of a thread, it's late, I'm tired of hitting back the weaksauce returns you are lobbing over the net, and so I bid you goodnight.
Don't forget to study your logic fallacies boys and girls. They're not just for fancy folk. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 23:15:00 -
[358] - Quote
Princess Bride wrote:Velicitia wrote: The only "protection" rookies get is that it's a bannable offence to do most "normal EVE" things to a rookie when in the confines of the 25 "rookie systems".
Not true. In the linked thread, GM Spiral said: "Pilots found to pursue activities against new players in other areasmay be subject to further restrictions as deemed necessary by CCP Games Customer Support Team."
The bold part:
MAY BE.
As in, not always. |

J'Poll
CDG Playgrounds
2431
|
Posted - 2013.11.07 23:19:00 -
[359] - Quote
Princess Bride wrote:J'Poll wrote:*hairs being split en masse*
Your turn again. If you want to believe CCP modified the rules to address the problem of newbies who get wardecced, but at the same time believe CCP sees no problem with newbies getting wardecced, you go right ahead and believe it. It's just a petitionable offense, after all...a point YOU brought up. But yeah, no problem. As for me, and my participation in this tennis match of a thread, it's late, I'm tired of hitting back the weaksauce returns you are lobbing over the net, and so I bid you goodnight. Don't forget to study your logic fallacies boys and girls. They're not just for fancy folk.
You are really ********.
attacks against a new player are petitionable offenses, as they should be.
wardecs arent, they are working fine. There is no problem with wardecs
You are mixing those two up. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.07 23:39:00 -
[360] - Quote
Wardecs are 50million right now. That's the price of a Drake, 1 BC. It's far too cheap. Here's what I would suggest:
Wardec a Corps to cost 100million a week plus 1 million per member of defending corps over 50 - ceiling limit of 500m Wardec an Alliance 200million a week plus 1m per member over 50 - same limit Double that for any subseequent wardec ongoing (not sure about this, depends on whether the hike is enough to control wild wardecs as we have today).
This would protect new player corps better and allow players to learn more about Eve before the game gets more serious.
As pointed out by one of the wardec advocates, making war is not generally a money-making enterprise. However, even with these changes, you would still have war, wardecs, ganking and the like.
Everyone is happy! 
|

Velicitia
Emergent Avionics
1817
|
Posted - 2013.11.07 23:46:00 -
[361] - Quote
Cyborg 497 wrote:Wardecs are 50million right now. That's the price of a Drake, 1 BC. It's far too cheap. Here's what I would suggest: Wardec a Corps to cost 100million a week plus 1 million per member of defending corps over 50 - ceiling limit of 500m Wardec an Alliance 200million a week plus 1m per member over 50 - same limit Double that for any subseequent wardec ongoing (not sure about this, depends on whether the hike is enough to control wild wardecs as we have today). This would protect new player corps better and allow players to learn more about Eve before the game gets more serious. As pointed out by one of the wardec advocates, making war is not generally a money-making enterprise. However, even with these changes, you would still have war, wardecs, ganking and the like. Everyone is happy! 
Wardecs used to be TWO MILLION. They were (only quite recently) raised to what they cost now; due to the carebears whining that 2m was too cheap. 18 months later (tops) they're whining (again) that they're too cheap. |

Velicitia
Emergent Avionics
1817
|
Posted - 2013.11.07 23:49:00 -
[362] - Quote
Princess Bride wrote:Velicitia wrote: The only "protection" rookies get is that it's a bannable offence to do most "normal EVE" things to a rookie when in the confines of the 25 "rookie systems".
Not true. In the linked thread, GM Spiral said: "Pilots found to pursue activities against new players in other areas may be subject to further restrictions as deemed necessary by CCP Games Customer Support Team."
Actually, that's on the "Rookie Systems" wiki page. You might want to read the whole quote. Here it is in case you don't wanna go look again.
GM Spiral wrote: "Pilots found to pursue activities against new players in other areas may be subject to further restrictions as deemed necessary by CCP Games Customer Support Team."
We understand that this is causing some level of concern. This should only ever be applicable to those that have been found to be serious repeat offenders to the overall policy. Such an individual may be directed by customer support to cease all hostilities against new players (or rookies), enforced through section 6 of the Terms of Service. "Pursuing activities against" is not the occasional gank or target of opportunity outside of rookie systems.
(emphasis added) |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
25
|
Posted - 2013.11.08 00:03:00 -
[363] - Quote
Cyborg 497 wrote:Everyone is happy! 
I was going to say no, because I am starting to think that complaining is a style of EVE play; but that would be illogical as these people would still be happy.
Cyborg 497 wins... |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 00:18:00 -
[364] - Quote
Zheng'Yi Sao wrote:Cyborg 497 wrote:Everyone is happy!  I was going to say no, because I am starting to think that complaining is a style of EVE play; but that would be illogical as these people would still be happy. Cyborg 497 wins...
Hurrah! I win!!!
Seriously, raising the cost from 50m to 100m is not going to endanger the wardec mechanic, but will make them think a little more carefully about whom and how many they do wardec!
No more frivolous wardecs!
Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
25
|
Posted - 2013.11.08 00:24:00 -
[365] - Quote
Split the difference?
75m? |

Toshiro Ozuwara
SniggWaffe WAFFLES.
277
|
Posted - 2013.11.08 00:27:00 -
[366] - Quote
J'Poll wrote:Toshiro Ozuwara wrote:War deccing miners isn't war. What is happening with Stain Wagon and N3 is war. Wars come in different flavours and sizes. Nonsense. A war dec against some mining pubbies is nothing like what is happening in Nullsec. If one of them is a war, it is the war in nullsec that involves thousands of players, capital ships, espionage, etc.
Not turtling in stations and noobs getting killed in Jita because they forgot there was a wardec.
Also, the "RvB War" isn't much of a war either. It's simply a mechanic exploited by RvB to stage scrimmages. If you've been in RvB, it is fun as heck, but the definition of inconsequential (from a meta perspective) and staged combat. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 00:33:00 -
[367] - Quote
Zheng'Yi Sao wrote:Split the difference?
75m?
Could do.... |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
25
|
Posted - 2013.11.08 00:36:00 -
[368] - Quote
Zheng'Yi Sao wrote:Split the difference?
75m?
No, but really, 50m seems fair. It is of a different order than 2m, but what is the next order of magnitude? People who don't have billions will just buy plex. One might think, who would be lame enough to spend PLEX on a war? Well, who would be lame enough to have four accounts just for mining in Hi-Sec? Both happen, I assure you.
Leave it as it is. |

Velicitia
Emergent Avionics
1817
|
Posted - 2013.11.08 00:39:00 -
[369] - Quote
Cyborg 497 wrote:Zheng'Yi Sao wrote:Cyborg 497 wrote:Everyone is happy!  I was going to say no, because I am starting to think that complaining is a style of EVE play; but that would be illogical as these people would still be happy. Cyborg 497 wins... Hurrah! I win!!! Seriously, raising the cost from 50m to 100m is not going to endanger the wardec mechanic, but will make them think a little more carefully about whom and how many they do wardec! No more frivolous wardecs! Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure.
This is the exact same argument that was used to bump 'decs from 2 million to 50 million in Inferno. Or, close enough anyway.Here's the devblog about it
Perhaps it is you who needs to adapt to things, rather than continually requesting CCP to make things "harder" for the people looking for wars?
I mean, there has already been a 25x cost increase to wars ... there's only so much that CCP can do to placate "the newbies" before they start alienating the vets (who are more or less guaranteed money, sometimes several times over because of alts).
edit --> furthermore, you're in a NPC corp and have no say on the matter. Please either post with your main or join a player corporation. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 00:56:00 -
[370] - Quote
Velicitia wrote:This is the exact same argument that was used to bump 'decs from 2 million to 50 million in Inferno. Or, close enough anyway. Here's the devblog about itPerhaps it is you who needs to adapt to things, rather than continually requesting CCP to make things "harder" for the people looking for wars? I mean, there has already been a 25x cost increase to wars ... there's only so much that CCP can do to placate "the newbies" before they start alienating the vets (who are more or less guaranteed money, sometimes several times over because of alts). edit --> furthermore, you're in a NPC corp and have no say on the matter. Please either post with your main or join a player corporation.
The past is done, the problem hasn't gone away. Wardecs are too cheap, that much is clear!
100m is a nice round number and very affordable to wardec another corp and sustain that war. It might however impact on the numerous 'joke' wardecs made by some. This will allow new corps to thrive and encourage players to leave an NPC corp.
And your last remark, that I should join a player corp, is that so you can wardec that one because you can't defend your argument? That's been a common reaction from the advocates of wardecs, to the detriment of any valid case they may have. |

ravill rivyll
Perkone Caldari State
13
|
Posted - 2013.11.08 01:13:00 -
[371] - Quote
Princess Bride wrote:ravill rivyll wrote:The pussies all around makes me quit. Not war. Cool. Fear of vaginas. Freud would get a kick out of that. Can I have your main's stuff?
I will make a vagina from your face and then I ll **** you.. |

Kaarous Aldurald
ROC Academy The ROC
1379
|
Posted - 2013.11.08 01:55:00 -
[372] - Quote
So, let's examine this.
"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.
"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.
Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.
Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?
And we really wonder why player retention sucks?
If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies. |

Velicitia
Emergent Avionics
1818
|
Posted - 2013.11.08 02:19:00 -
[373] - Quote
Cyborg 497 wrote:
The past is done, the problem hasn't gone away. Wardecs are too cheap, that much is clear!
100m is a nice round number and very affordable to wardec another corp and sustain that war. It might however impact on the numerous 'joke' wardecs made by some. This will allow new corps to thrive and encourage players to leave an NPC corp.
And your last remark, that I should join a player corp, is that so you can wardec that one because you can't defend your argument? That's been a common reaction from the advocates of wardecs, to the detriment of any valid case they may have.
Perhaps the "cost" of the wardec isn't the problem then, and if CCP were to change the cost (again) to placate the people whining that "just a little higher, and the price will be good" ... they'll just come back in a year and a half with the same whining, except now "100m isn't enough, 200m will stop the decs".
As for my join a player corp comment -- nope, just being snarky because either:
1. You're a forum alt and should sack up and post with your main. 2. You've legitimately never been in a player corp, and thus have no experience with which to make reasoned decisions about the topic at hand, and are just regurgitating the carebear "ebil ganker" rhetoric.
If I wanted to shoot you bad enough, I could always just run a locator on you (but then again ... you're probably just a forum alt and not worth the time.
And just in case you're concerned I'm an ebil ganker |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.08 02:38:00 -
[374] - Quote
Kaarous Aldurald wrote:So, let's examine this.
"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.
"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.
Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.
Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?
And we really wonder why player retention sucks?
If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies.
And everyone needs to play the game the way you want them to play.
This will probably help http://www.psychologytoday.com/conditions/narcissistic-personality-disorder |

Velicitia
Emergent Avionics
1818
|
Posted - 2013.11.08 02:40:00 -
[375] - Quote
Rekon X wrote:Kaarous Aldurald wrote:So, let's examine this.
"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.
"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.
Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.
Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?
And we really wonder why player retention sucks?
If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies. And everyone needs to play the game the way you want them to play. This will probably help http://www.psychologytoday.com/conditions/narcissistic-personality-disorder
No, but the people Kaaros is making a point of are the types who believe they should be allowed to play eve without ever having anything "bad" imposed on them (because it's not how they want to play).
That goes against the very core of EVE. |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.08 02:59:00 -
[376] - Quote
Velicitia wrote:No, but the people Kaaros is making a point of are the types who believe they should be allowed to play eve without ever having anything "bad" imposed on them (because it's not how they want to play). That goes against the very core of EVE.
You forgot GTFO.
All you fuking hisecers, leave the game now. |

Kaarous Aldurald
ROC Academy The ROC
1381
|
Posted - 2013.11.08 03:19:00 -
[377] - Quote
Rekon X wrote:Velicitia wrote:No, but the people Kaaros is making a point of are the types who believe they should be allowed to play eve without ever having anything "bad" imposed on them (because it's not how they want to play). That goes against the very core of EVE. You forgot GTFO. All you fuking hisecers, leave the game now.
Nope. I love how you over exaggerated anything I actually said in order to attack a point I didn't make, though. Oh, and I'm a sociopath, not a narcissist. Thin line, but I cling to the distinction.
What I said was, that it is my belief that player retention is harmed primarily by the extremely poor introduction people get into EVE. After the incredibly poor tutorials, they are mostly on their own with whatever questionable assistance the help channel can offer.
Thus, people who are bad examples, very poor representatives of the community of this game are the ones who end up with most of the actual raw recruits and genuine new players. Not only that, but even beyond their ****** attitudes, they are encouraged to make the two most boring parts of the game their primary focus.
So between being told that you are a poor excuse for a human being if you happen to like shooting other players, and being told that if you don't want all the rest of the rabbits to fingerpoint and shame you, that you have to do the dumbest parts of this game, it does not surprise me in the slightest that our retention is low.
For Christ's sake, the goddamn Goons are more useful in player retention than the majority of highsec.
...oh, yeah, and this:
To anyone who might be upset by "small carebear corps need to be stamped out", I'd ask you to think about something.
What are they here for? No, really. They pay their $15 a month, the same as I do, but that's about where the similarities end. They don't contribute much, they don't interact, they don't help anyone or do anything outside of their own little worlds. They have their heads in the sand, and vehemently spill out vitriol toward anyone who rattles their self built cage.
To the rest of us, they don't do anything, they're just... there. Like scenery, like NPCs. Does it genuinely surprise you then, that as far as we are concerned, the only use they have is setting their stuff on fire and laughing at how loud they howl about it? |

NightCrawler 85
Phoibe Enterprises
1075
|
Posted - 2013.11.08 04:07:00 -
[378] - Quote
I will admit i did not read the whole thread, so im sure most of this has been mentioned, and argued several times during the last 19 pages.
If war decs were removed from the game..well suddenly there would be little to no consequences for people that do live in high sec (this includes me). I like knowing that if i make a complete fool out of my self and start trash talking someone just because i can, they do have ways they can "get back at me". Knowing that my actions dosent just put me at risk, but the corp as a whole, is something that often have made me take a deep breath and count to 10 before i hit enter and say what was really on my mind. In my opinion, this is exactly how it should be. You screw up and you **** off the wrong people they have ways to get back at you. that are all within the game mechanics and can actually provide entertaining ingame content for both sides (and of course some drama ).
However, the war dec system is far from "perfect", but there is no way (that i can see) to make it "perfect" without ruining someones gameplay.
As an example... In my opinion a "good" war dec is a war dec that happened for a reason. The corp has a shiny high sec POS that is placed exactly where you want yours, the corporation is competing with you for the belts/targets/market/industry/whatever, or they just made fun of your mother in local. Even if the reason isent obvious, there is still a reason that goes beyond "ohh shiny!".
But as it stands a lot of war decs happen and you will see the same thing over and over. The war targets will camp one of the trade hubs, maybe roam the pipe between two of these trade hubs, never leave the undock and of course have plenty of neutral logistics to back them up just in case they get bumped off station. Please note that there is nothing "wrong" with this, some people simply prefer to use these tactics (and they do work i guess), but for me it seems...pointless to just war dec 100 different corporations/alliances with no reason beyond "they will go to Jita at some point!".
While the current system might be frustrating to some, it does work. And while i hope that at some point CCP will come up with something clever that will give people enough reason to war dec for something else then easy killmails, and give people a reason to use mercs on a more frequent basis so that they wont have to war dec whoever they see just to kill the boredom within their corp/alliance, i dont think it will ever eliminate the people who simply enjoy war deccing because all those shiny barges and haulers makes the KB look nice 
Now for the question in the OP. Im sure some new players leave because they got war decced and finding your self camped in a station for a week+ just dosent appeal to them and they are convinced it will always be like that. Just like im sure that some new players quit because they got suicide ganked, or lost a ship when they jumped into a WH, got scammed, lost a ship in a mission, because they are supposed to be pissed at CCP because the forums told them so, or simply because the game was not for them.
So yes, i can fully believe that some players quit because of a war dec, but i dont think the amount of players lost from this is much higher then the amounts lost for other reasons. No matter what you do, its simply not possible to make everyone happy and people will whine, be angry, threaten, and quit, while some just adapt and accept things for how they are and learn to use it to their advantage. |

Varius Xeral
Galactic Trade Syndicate
1630
|
Posted - 2013.11.08 04:13:00 -
[379] - Quote
Hisec and NPE in general are disasters. The current state of warfare in hisec is just a symptom of that, not a cause.
Hopefully CCP keeps plugging away at the problem; I'd even prioritize it above nullsec and lowsec issues. The pocos are a nice move in the right direction.
Small hisec carebear corps are a cancer on the game, and mechanics should be specifically designed around limiting their existence and influence. |

Brad314
Prospero's Island
1
|
Posted - 2013.11.08 04:16:00 -
[380] - Quote
May I ask a question? Why are we having a subjective argument with out having any facts? CCP actually does a exit survey. Personally I have to ask how do you know why people quit without access to that information? |

Kaarous Aldurald
ROC Academy The ROC
1384
|
Posted - 2013.11.08 04:37:00 -
[381] - Quote
Quote:Why are we having a subjective argument with out having any facts?
You're in general discussion and you're asking this question? |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.08 05:02:00 -
[382] - Quote
Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system. |

Kaarous Aldurald
ROC Academy The ROC
1387
|
Posted - 2013.11.08 05:09:00 -
[383] - Quote
Rekon X wrote:Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system.
Curious why you assume that they don't PvP in lowsec and such? I do that, plenty of it.
Or is this part of the whole "you're attacking carebears because you're scared of real opponents" schtick? |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.08 05:23:00 -
[384] - Quote
Kaarous Aldurald wrote:Rekon X wrote:Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system. Curious why you assume that they don't PvP in lowsec and such? I do that, plenty of it. Or is this part of the whole "you're attacking carebears because you're scared of real opponents" schtick?
Pick your targets in the safety of hisec. Scout and scan them down with npc alts in the safety of hisec. Setup a 6 domi spider tank group and gate camp in the safety of hisec. On and On.
All you need to do is look at employment history.
Yea, they would be the first to leave. |

Omar Alharazaad
ZomCom
98
|
Posted - 2013.11.08 05:24:00 -
[385] - Quote
Karrl Tian wrote:This thread.Also, know a guy IRL who quit after taking his first BS into a lowsec belt and the predictable thing happened. Guess we need CONCORD everywhere besides highsec now.
Been there, did that. Was hopping mad and made all sorts of nasty sounds. Came back later for another try, realized I had been foolish, did some reading, learned some stuff. Still learning stuff to this day. What I wonder is how many players who ragequit because they pissed on the electric fence come back later? I know I can't possibly be the only one. |

Kaarous Aldurald
ROC Academy The ROC
1390
|
Posted - 2013.11.08 05:45:00 -
[386] - Quote
Rekon X wrote:Kaarous Aldurald wrote:Rekon X wrote:Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system. Curious why you assume that they don't PvP in lowsec and such? I do that, plenty of it. Or is this part of the whole "you're attacking carebears because you're scared of real opponents" schtick? Pick your targets in the safety of hisec. Scout and scan them down with npc alts in the safety of hisec. Setup a 6 domi spider tank group and gate camp in the safety of hisec. On and On. All you need to do is look at employment history. Yea, they would be the first to leave.
That has nothing to do with what I asked you? I asked you why the tired old "go to low and do real pvp" line?
Moreso, I was curious if you could postulate as to the existence and continued re-use of this old trope? |

Mythrandier
Spacelane Salvage
168
|
Posted - 2013.11.08 09:13:00 -
[387] - Quote
Cyborg 497 wrote:
Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure.
Cool! Thats AMAZING!
I assume, of course, that you have evidence to back this statement up, or are you just spouting your opinion as fact again?
|

Velicitia
Emergent Avionics
1822
|
Posted - 2013.11.08 10:43:00 -
[388] - Quote
Mythrandier wrote:Cyborg 497 wrote:
Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure.
Cool! Thats AMAZING! I assume, of course, that you have evidence to back this statement up, or are you just spouting your opinion as fact again?
more likely the latter. |

Velicitia
Emergent Avionics
1822
|
Posted - 2013.11.08 11:32:00 -
[389] - Quote
Rekon X wrote:Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system.
Um, because they wouldn't need to bother with a dec anymore?
I like where you're going with this -- BUFF NEW EDEN, REMOVE HISEC! |

J'Poll
CDG Playgrounds
2443
|
Posted - 2013.11.08 11:56:00 -
[390] - Quote
Rekon X wrote:Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system.
HAHAHAHAHAHAHA.
Dont ever make me laugh that hard again. You couldnt be more wrong in 1 post.
The wardeccers wouldnt care, it just saves them the ISK of wardeccing as they can now PvP everywhere (you do know that PvP is their goal to have fun).
All it would do is drive ALL the carebears that now pollute EVE / Highsec away cause there is no safety involved anymore.
But personally I hope CCP does this, as carebears are a decease that should be eliminated ASAP. All they do in EVE is whine to CCP about how hard their life is and CCP is dumbing down EVE more and more to suit them (the best example...that stupid safety system that prevents you from going suspect/criminal. The only people who care about it are the brainless carebears, cause they are too lazy/dumb to think about the consequences of their actions. But instead of learning the mechanics they cried and CCP buckled) |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 12:03:00 -
[391] - Quote
Kaarous Aldurald wrote:So, let's examine this.
"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.
"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.
Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.
Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?
And we really wonder why player retention sucks?
If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies.
Parasites? Trash?
Let's denigrate the defenders more so you can justify your acts. Let's carry onusing your absurd vernacular:
Ofc, people who frivolously wardec and grief others should be given the Congressional Award of Valor! These fly-guys are HEROES and we should be paying them for clearing the spaceways of miners and their ilk.
Eve is so boring otherwise, it's so badly constructed, the developers are rubbish and the only thing to do in this crappy game is "ruin it" for others for the good of the game. Missions, yeah you shoot stuff, but it's mind-numbingly boring and so tedious, I'd rather slit my wrists, it's so badly created by CCP!!
I hate mining so much I wanna stop anyone else from doing it! And why are you carrying freight from countless jumps to make a little profit when you can be like ME and just shoot at other players all day??!"!
Yeah, right... |

J'Poll
CDG Playgrounds
2443
|
Posted - 2013.11.08 12:14:00 -
[392] - Quote
Cyborg 497 wrote:Kaarous Aldurald wrote:So, let's examine this.
"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.
"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.
Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.
Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?
And we really wonder why player retention sucks?
If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies. Parasites? Trash? Let's denigrate the defenders more so you can justify your acts. Let's carry on using your absurd vernacular:
Ofc, people who frivolously wardec and grief others should be given the Congressional Award of Valor! These fly-guys are HEROES and we should be paying them for clearing the spaceways of miners and their ilk. Eve is so boring otherwise, it's so badly constructed, the developers are rubbish and the only thing to do in this crappy game is "ruin it" for others for the good of the game. Missions, yeah you shoot stuff, but it's mind-numbingly boring and so tedious, I'd rather slit my wrists, it's so badly created by CCP!! I hate mining so much I wanna stop anyone else from doing it! And why are you carrying freight from countless jumps to make a little profit when you can be like ME and just shoot at other players all day??!"!
Yeah, right...
He is right though.
The FAIL corps in highsec are the reason new players stop.
The new players that join a good corp with a solid backbone that know more then "ARGH, We are wardecced, stay docked guys" dont leave, even if they receive a wardec. It's because the ones that join such a corp will get help on how to deal with a war, how to minimize the risk of losses etc.
The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.
I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things. |

Tippia
Sunshine and Lollipops
17299
|
Posted - 2013.11.08 12:19:00 -
[393] - Quote
Cyborg 497 wrote:Parasites? Trash? Pretty much, yes.
Small carebear corps that prey on unknowing newbies are among the worst kind of griefers this game has to offer. The only thing that really beats them is the people who haven't even started a corp and instead sit in the newbie corps spreading the same misinformation.
Parasites is a good, if blunt, way of describing them. They infest these poor newbies with all kinds of ridiculous ideas about what the game is GÇö most of which bear no resemblance to reality GÇö and suck the will to explore the vastness of opportunities presented by the game right out of them. They're trash in the same way as any other griefer is trash: something befouling the place with their mere presence and making the environment much less pleasant than it otherwise could be. They are the one that teach new players that not playing is a good option; they're the ones that make the newbies quit because they impose such ridiculous restrictions on what the newbies are GÇ£allowedGÇ¥ to do.
Would you like to make a bet on where the whole GÇ£you need X amount of SP before you do YGÇ¥ fable comes from GÇö corps that take their newbies out to do things or corps that don't? The same goes for the GÇ£can't catch upGÇ¥ myth or the GÇ£highsec is safeGÇ¥ nonsense or the myriad of cargo-cult approaches to game mechanics that float around. All of them only ever do one thing: cripple new players' ability to actually learn the game and play it well. If they quit with that kind of false education, that's hardly a surpriseGǪ
GǪbut it is not due to any mechanic or design choice, but because of those griefers who insist on lying to them at every turn.
Quote:Ofc, people who frivolously wardec and grief others should be given the Congressional Award of Valor! Good thing that no-one said they should. |

Malcanis
Vanishing Point. The Initiative.
12283
|
Posted - 2013.11.08 12:30:00 -
[394] - Quote
I wholeheartedly agree with what Tippia just said. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 12:31:00 -
[395] - Quote
J'Poll wrote:
The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.
I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things.
Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp.
The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet.
Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO!
But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have.
A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!
CCP could introduce other measures, I'm just suggesting one.
We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve. Instead of playing the game with 25,000, imagine playing Eve with a MILLION online players! |

Tippia
Sunshine and Lollipops
17302
|
Posted - 2013.11.08 12:38:00 -
[396] - Quote
Cyborg 497 wrote:A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. GǪwhich changes the game drastically, and also doesn't address the (supposed) problem of newbies leaving the game.
Quote:I still don't see why so many of you object to that increase!?! Because it serves no useful purpose.
Quote:We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve.! Ok. Ban everyone who ever suggest to a new player that docking up and not playing is a good response to a wardec. Ban everyone who sits in a n00bcorp and spreads false information about how the game works. Ban, purge, and prosecute anyone who ever mentions even a single syllable of GÇ£you must have X amount of SPGÇ¥ in anything other than a mocking manner.
That should take care of it quite nicely. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 13:00:00 -
[397] - Quote
Ban anyone who has a different opinion to you. Ban anyone who wants to look at any improvements which would increase the number of subscribers Eve has.
Your business acumen is non-existent! |

Mythrandier
Spacelane Salvage
169
|
Posted - 2013.11.08 13:04:00 -
[398] - Quote
Cyborg 497 wrote: Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp.
No, he hasnGÇÖt. You are just to stupid or closed minded to see it. He didnGÇÖt leave because of a wardec, he stayed because of a wardec. How is that, in any realm of reality, proving your point?!
Cyborg 497 wrote: The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet.
EvE has grown every year, this is the second time IGÇÖve asked you thisGǪ Where is your evidence that people leave because of wardecs? Give number, not your opinion.
Cyborg 497 wrote: Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO!
Follow what reasoning? Your opinion is not reason. Please learn this important difference.
Cyborg 497 wrote:
But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have.
New players are already protected. They will be in NPC corps. Are you sure its not yourself that you seek protection for?
Cyborg 497 wrote: A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!
War dec used to cost 2mill, the now cost 50mil. ThatGÇÖs a 25 times increase in cost, war decs still happen. Why do you think increasing them again by a factor of 2 is going to stop people from wardeccing your carebear corp?
|

Tippia
Sunshine and Lollipops
17307
|
Posted - 2013.11.08 13:08:00 -
[399] - Quote
Cyborg 497 wrote:Ban anyone who has a different opinion to you. Ban anyone who wants to look at any improvements which would increase the number of subscribers Eve has. No. Just the ones that ruin the gameplay of newbies. |

Velicitia
Emergent Avionics
1824
|
Posted - 2013.11.08 13:12:00 -
[400] - Quote
J'Poll wrote: The new players that join a good corp with a solid backbone that know more then "ARGH, We are wardecced, stay docked guys" dont leave, even if they receive a wardec. It's because the ones that join such a corp will get help on how to deal with a war, how to minimize the risk of losses etc.
I ran a (terrible) newbie-friendly corp for a while (~2 years).
First dec we get, either I or the one other vet (RL friend I dragged back in ) had this conversation with each rookie (individually if we could):
Vet - Can you fly any of the frigate fits in the corp fittings library (explain how to check). Rookie -> I can fly [some list of them] Vet - pick up to two that sound fun Rookie -> uh ... [ships] Vet - OK thank you. I expect to see you in them tomorrow - we need you in on this. Rookie I can't PVP!!! (stuff) (fear) Vet - relax. just show up tomorrow. this'll be good.
(next day) Rabble of rookies - um you said that ... Vet - check your ship hangars newbros Rookies -         Vet - we expect you to lose these. Don't **** us over and hide in station -- keep in mind, "fly safe" tho ... so don't go hero tackle someone without backup  Rookies - rabble rabble rabble vet - so our first order of business is that we know these dudes think they're free to mission in [system]. we know those agents will send them to [places]. You guys with the "late" names (V/X/S/etc) are to roam around them and find a WT (who we know are online) and report back. We'll tell you where to meet up for fireworks. (time) Rookie - Got WT in [link system]! 2x hurricanes Vet - OK PPL, we're forming up on [some gate] in [system]. Rookies who're out, meet us there. (little more time) someone - gate activation! get ready tackle! (WT decloaks) vets - GOGOGOGOGOGO (tackle, ewar, KM -- ******* ROOKIE GOT IT )
\o/
Next Dec: Rookie(s) - hey, can I try out [some other fit] instead for this one? vet - catch rookie(s) - \o/
edit --
third dec: "Rookie(s)" -- I'm gonna try this, I've got 10 of 'em vets - \o/ |

Velicitia
Emergent Avionics
1826
|
Posted - 2013.11.08 13:26:00 -
[401] - Quote
Mythrandier wrote:Cyborg 497 wrote: A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!
War dec used to cost 2mill, the now cost 50mil. ThatGÇÖs a 25 times increase in cost, war decs still happen. Why do you think increasing them again by a factor of 2 is going to stop people from wardeccing your carebear corp?
FYI -- he's a Noobcorp character. Anything he says about the "problem" with wardecs is invalid by default. |

Aida Nu
Nu Industries
98
|
Posted - 2013.11.08 13:32:00 -
[402] - Quote
What I find most funny with people like the OP is that they all use the same argument: "Change the game to my liking or EVE will loose players". Over the years its always the same thing. Some risk averse carebear will come to the forums and demand that the game changes, or players will leave EVE en masse. That it will only be a few die hard fans left blasting each other.
In hindsight we know that his is not true. Their argument has nothing to do with reality. Eve is constantly growing. There is no mass drops in subs because highsec isnt made 100% safe for the carebears.
Whats even more funny is that these guys dont understand that, if CCP bent to their will, they would make 0 ISK. Who would buy your minerals to build new ships/modules if none are destroyed? This short sightedness is mind boggling. But what can you expect from people like the OP...
|

Omar Alharazaad
ZomCom
100
|
Posted - 2013.11.08 14:09:00 -
[403] - Quote
Think I'm drunk enough to be posting in GD, not sure. Part of what's drawn me to EVE over the years, and kept me coming back was it's inherent danger. nowhere is completely safe, and I honestly love this aspect to the game. I played Earth & Beyond before EVE, at least til it went **** up... but even though it was a great deal of fun, the risk factor to the game was kind of lacking. Freelancer also, loved it, but there were mechanical issues I had with it I just could never reconcile. With EVE I get something neither of those games could actually deliver... real adrenaline, real potential for loss.
With the changes over the years to hisec it's become a 'fairly' safe place to go about your business, but not always. If you take stupid risks, if you **** someone off, you can suddenly find yourself on the receiving end of some nastiness... and this is how it should be. Without the wardec mechanic in place it would be too safe IMO, as all you would have to worry about is suicide gankers popping you for their various reasons.
While I, like many carebears, engage in primarily pve activities, I recognize that the cornerstone of EVE is pvp and always has been. I play the way I play, but I also don't for a moment expect others to do so as well. Wardecs are an important part of the game as they allow a means for hi sec corps to struggle for ascendancy within the systems they operate. Yes, some do it for lulz, but others do it for business means such as driving out the competition, or in the case of a few... for their own profit. I think that characters such as Cannibal Kane are just as much businessmen as any other industrial or mining corps out there. Their business is bloody murder instead of staring at asteroids til they start talking to you.
By decrying the system of wars in place you effectively are trying to say that the way of life of the mercenary, the terrorist, the aggressively territorial industrialists with teeth are invalid. I couldn't disagree more. If anything needs to be changed it's how NPC corporations are handled in respect to wars and older players... personally I would rather see the tax rate on NPC corps increased dramatically, or that players with 5 million sp or more be booted from them completely and flagged as "unemployed" and charged a 50% vagrancy tax by CONCORD until they find a proper corporation. But... I'm kind of an ass that way. Opinions are ubiquitous, tho, we all have one. |

J'Poll
CDG Playgrounds
2444
|
Posted - 2013.11.08 14:12:00 -
[404] - Quote
Cyborg 497 wrote:J'Poll wrote:
The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.
I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things.
Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp. The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet. Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO! But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have. A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?! CCP could introduce other measures, I'm just suggesting one. We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve. Instead of playing the game with 25,000, imagine playing Eve with a MILLION online players!
Too bad you just killed your own argument.
The wardecs are NOT the problem. The fail highsec corps are.
So the only thing CCP should fix...corps.
Make it expensive to run a corp. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
27
|
Posted - 2013.11.08 14:19:00 -
[405] - Quote
Aida Nu wrote:
Whats even more funny is that these guys dont understand that, if CCP bent to their will, they would make 0 ISK. Who would buy your minerals to build new ships/modules if none are destroyed? This short sightedness is mind boggling. But what can you expect from people like the OP...
I think people get a little wrapped up in role playing and cant quite realise that the mechanics of the game are not the same as the politics, one can only be rationally discussed without the other. As it stands there is a system that allows 13 people to 'win' a war against 13,000 without even taking a single loss. That is the sort of information that a new player can read by looking through the history's of the large alliances and it doesn't really tally with the idea of the universe being a harsh place full of risk. In fact they look through most corps history and discover that war seems to more often than not lead to nothing happening - that information wont get anyone's juices flowing. Why should that nonsense be preserved, the system fails to provide war so is a clear candidate for improvement.
One side of the debate seems determined to keep the system as is, as if some bastion of perfection, the other would like it to have some increased risk for the aggressor. Eve shouldn't have a system that protects someone from any consequence if they do something so stupid as to outnumber themselves more than a thousand to one - the system should insure that such idiocy can result in some form of penalty.
The systems of Eve are not meant to be set in stone, the initial implementations are as simplistic as they had to be, that doesn't mean that they shouldn't be expanded upon and fleshed out as and when improved technology allows it. War is a very basic system as it stands and a highly ineffective means of providing pvp. It simply would not hurt to find ways of improving it so its something people can look forward to, rather than the current 'make sure the aggressor has an advantage or they'll run away' rhetoric that really doesn't make sense in a war. |

Mythrandier
Spacelane Salvage
169
|
Posted - 2013.11.08 14:19:00 -
[406] - Quote
Omar Alharazaad wrote:
While I, like many carebears, engage in primarily pve activities, I recognize that the cornerstone of EVE is pvp and always has been. I play the way I play, but I also don't for a moment expect others to do so as well. Wardecs are an important part of the game as they allow a means for hi sec corps to struggle for ascendancy within the systems they operate. Yes, some do it for lulz, but others do it for business means such as driving out the competition, or in the case of a few... for their own profit. I think that characters such as Cannibal Kane are just as much businessmen as any other industrial or mining corps out there. Their business is bloody murder instead of staring at asteroids til they start talking to you.
If everyone had your midset, I estimate there would be a 99% reduction in the amount of pissing and moaning that happens on these forums. +1 Sir. |

RomeStar
Empire Investments Logistics
336
|
Posted - 2013.11.08 14:21:00 -
[407] - Quote
Wars dont make players leave. What makes players leave are waste of resources on crappy FPS and CCP's lack of response to issues that favor certain player groups who benefit and better games. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 14:22:00 -
[408] - Quote
To refer to all new small corps as "parasites" is a generalization and insulting, to justify the excessive number of wardecs some mickey mouse psuedo pvp corp can presently afford.
The true parasites are the gankers who loot off others IMO.
The psuedo PVP corps I call them, as they are merely high sec griefers and not serious pvpers (no matter how good at PVP they may be) are effectively a nuisance to anyone who wants to form a new corp.
What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization? It doesn't have to be good, there's no requisite for that. It's just part of the freedom allowed in Eve.
The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do.
This will allow many fledgling corps to improve and adjust therefore enlightening newcomers to the world which Eve has to offer.
And also, I find the missioning, mining and whole market interesting which has been lovingly created, so don't knock it! |

Tippia
Sunshine and Lollipops
17308
|
Posted - 2013.11.08 14:40:00 -
[409] - Quote
Cyborg 497 wrote:To refer to all new small corps as "parasites" is a generalization and insulting GǪand also not something anyone has done.
Quote:The true parasites are the gankers who loot off others IMO. Not really, no. They're just playing the PvP game that is EVE. They are not sucking the life out of other players or out of the game itself.
Quote:What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization? Nothing, if they accept the risks and responsibilities that comes with doing so.
Quote:The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do. Why? It's not a restriction; it doesn't help newbies in any way; it only protects those who should by all rights fail because they aren't prepared for the challenge ahead. It also keeps fledgling corps from improving and adjusting to the environment of EVE, thereby making newcomers less prepared for the rest of EVE. |

Omar Alharazaad
ZomCom
100
|
Posted - 2013.11.08 14:42:00 -
[410] - Quote
Cyborg 497: I've been in a 1 man corp for 4 years, no frivolous wardecs yet. I assume tho that if I do ruffle someone's feathers enough I'll eventually get one. I'm not really scary, so I don't think that is the reason. I'm beginning to think that this issue with wardecs upon small player corps you seem to have stems from your original post, that perhaps you or someone near you was an asshat and suddenly had to face the consequences of your or their actions as a result... and it didn't sit well with you. While EVE has only a few similarities to the real world, suffering consequences for behaving badly is one of them. Making wardecs more expensive wont stop them, it will simply increase the amount of ISK that your aggressor is going to demand to stop the war. Push that number high enough and you'll be facing bankruptcy in order to bring the war to a halt... oh, wait, never mind. You are in a NPC corp, so you don't have to worry about that.... carry on. Edit: Apparently I AM drunk enough to be posting in GD. |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.08 15:06:00 -
[411] - Quote
Tippia wrote:
Small carebear corps that prey on unknowing newbies are among the worst kind of griefers this game has to offer. The only thing that really beats them is the people who haven't even started a corp and instead sit in the newbie corps spreading the same misinformation.
Parasites is a good, if blunt, way of describing them. They infest these poor newbies with all kinds of ridiculous ideas about what the game is GÇö most of which bear no resemblance to reality GÇö and suck the will to explore the vastness of opportunities presented by the game right out of them. They're trash in the same way as any other griefer is trash: something befouling the place with their mere presence and making the environment much less pleasant than it otherwise could be. They are the one that teach new players that not playing is a good option; they're the ones that make the newbies quit because they impose such ridiculous restrictions on what the newbies are GÇ£allowedGÇ¥ to do.
^^ |

Velicitia
Emergent Avionics
1828
|
Posted - 2013.11.08 15:19:00 -
[412] - Quote
Omar Alharazaad wrote:Cyborg 497: I've been in a 1 man corp for 4 years, no frivolous wardecs yet. I assume tho that if I do ruffle someone's feathers enough I'll eventually get one. I'm not really scary, so I don't think that is the reason. I'm beginning to think that this issue with wardecs upon small player corps you seem to have stems from your original post, that perhaps you or someone near you was an asshat and suddenly had to face the consequences of your or their actions as a result... and it didn't sit well with you. While EVE has only a few similarities to the real world, suffering consequences for behaving badly is one of them. Making wardecs more expensive wont stop them, it will simply increase the amount of ISK that your aggressor is going to demand to stop the war. Push that number high enough and you'll be facing bankruptcy in order to bring the war to a halt... oh, wait, never mind. You are in a NPC corp, so you don't have to worry about that.... carry on. Edit: Apparently I AM drunk enough to be posting in GD.
running locators now. This weekend should be fun 
Really, the thing with "1 man" corps is that they're generally not worth the cost to dec, because you're gonna spend 50m on a dec, and they just don't show. And now you've wasted 50m.
I roll 1 man right now, because I don't want to actually CEO ... but NPC corp chat gives you cancer. I figure that if I wanted to, I could "probably" dec up to a 10 man corp and be able to have fights that aren't too terribly in their favor (unless they continually bring 10:1 odds, then I'm not getting out alive any way you look at it). However, if they're bringing 3:1 or 5:1, I should still have a chance to take 1 or 2 with me... and that's fun. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
351
|
Posted - 2013.11.08 15:25:00 -
[413] - Quote
If any intrinsic activity in EVE is causing people to leave - than they were in the wrong environment to begin with and nothing is lost.
Think of it this way - If you are a gay male and wondering why you are not having fun while having sex with women, you are in the wrong environment. |

Omar Alharazaad
ZomCom
103
|
Posted - 2013.11.08 15:27:00 -
[414] - Quote
I have sunday off work if you wanna blow each other up. I have extremely limited pvp experience so it should be comically fun. |

Mythrandier
Spacelane Salvage
171
|
Posted - 2013.11.08 15:30:00 -
[415] - Quote
Omar Alharazaad wrote:I have sunday off work if you wanna blow each other up. I have extremely limited pvp experience so it should be comically fun.
Dieing hilariously in a fire is one the all time great pass times of Internet Spacehips  |

Omar Alharazaad
ZomCom
103
|
Posted - 2013.11.08 15:35:00 -
[416] - Quote
I know. I'm only worried that I might die while flying something that's shitfit... kinda like getting hit by a bus while wearing granny panties. |

Cyborg 497
State War Academy Caldari State
10
|
Posted - 2013.11.08 15:54:00 -
[417] - Quote
Omar Alharazaad wrote:I have sunday off work if you wanna blow each other up. I have extremely limited pvp experience so it should be comically fun.
Sounds alright! Meet me outside Jita 4-4.
(If I'm not there, start without me). |

Velicitia
Emergent Avionics
1830
|
Posted - 2013.11.08 15:55:00 -
[418] - Quote
Omar Alharazaad wrote:I know. I'm only worried that I might die while flying something that's shitfit... kinda like getting hit by a bus while wearing granny panties. Edit: will make it easy for you... Oipo(sp) or Venilen are places I like to hang out near, also have bits and pieces near Hentogaira/Vasala. Currently in Amarr space, but you know... have gun, will travel. Oipo, not oimo... damn me... I blame the beer!
sounds good, if my ISP decides to stop ******* with me, I'll be there.
as for comic fun ... well, I'm terrible at PvP also .. only "expensive kills" I ever get are when I'm KM whoring. |

Omar Alharazaad
ZomCom
105
|
Posted - 2013.11.08 16:03:00 -
[419] - Quote
Cyborg 497 wrote:Omar Alharazaad wrote:I have sunday off work if you wanna blow each other up. I have extremely limited pvp experience so it should be comically fun. Sounds alright! Meet me outside Jita 4-4. (If I'm not there, start without me). I think you and I are fundamentally not getting each others' points here. I was just granted a 1 vs 1 wardec and am frankly almost as excited as if it were a blind date. I'm pretty sure I'm going to blow up repeatedly, and yet this appeals to me greatly. I've run missions since I started the game, and quit several times, seven years ago. This is a real opportunity to fight with someone who wants to, no hatred involved, and I'm really looking forward to it. Yes, I'm a dedicated carebear, but at the same time this is something different, something new. If I die in a fire I plan on doing so while cackling madly, most likely drunk while doing so. I love this game for what it is, I don't think that changing it to make it easier will make it better. |

Velicitia
Emergent Avionics
1830
|
Posted - 2013.11.08 16:20:00 -
[420] - Quote
Omar Alharazaad wrote:Cyborg 497 wrote:Omar Alharazaad wrote:I have sunday off work if you wanna blow each other up. I have extremely limited pvp experience so it should be comically fun. Sounds alright! Meet me outside Jita 4-4. (If I'm not there, start without me). I think you and I are fundamentally not getting each others' points here. I was just granted a 1 vs 1 wardec and am frankly almost as excited as if it were a blind date. I'm pretty sure I'm going to blow up repeatedly, and yet this appeals to me greatly. I've run missions since I started the game, and quit several times, seven years ago. This is a real opportunity to fight with someone who wants to, no hatred involved, and I'm really looking forward to it. Yes, I'm a dedicated carebear, but at the same time this is something different, something new. If I die in a fire I plan on doing so while cackling madly, most likely drunk while doing so. I love this game for what it is, I don't think that changing it to make it easier will make it better. Edit: and yeah, I only go to Jita when I want to unload loot... I don't really consider it a place to really stay for any period of time... sort of like Juarez, Mexico.
Drunk eve best EVE. I'll bring Jack. Too bad it's a Sunday, otherwise we could get totally wasted and try killing each other with our capsules 
EDIT -- although for one night of fun we could just throw up a duel -- still have 15 minutes after last shot fired ... so setting up several frigates with which to quickly reship should let us fight several times (without a 50m waste of ISK -- which we can use to pay for catalysts to say 'hi' to that noobcorp guy  |

Omar Alharazaad
ZomCom
105
|
Posted - 2013.11.08 16:24:00 -
[421] - Quote
I'm a beer guy, personally. Sam Adams. Best American domestic beer on the market. However, if whiskey would be better I can sport a bottle of Jameson's and we can get really freaky.... battle badgers? |

J'Poll
CDG Playgrounds
2444
|
Posted - 2013.11.08 16:30:00 -
[422] - Quote
Cyborg 497 wrote:To refer to all new small corps as "parasites" is a generalization and insulting, to justify the excessive number of wardecs some mickey mouse psuedo pvp corp can presently afford.
The true parasites are the gankers who loot off others IMO.
The psuedo PVP corps I call them, as they are merely high sec griefers and not serious pvpers (no matter how good at PVP they may be) are effectively a nuisance to anyone who wants to form a new corp.
What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization? It doesn't have to be good, there's no requisite for that. It's just part of the freedom allowed in Eve.
The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do.
This will allow many fledgling corps to improve and adjust therefore enlightening newcomers to the world which Eve has to offer.
And also, I find the missioning, mining and whole market interesting which has been lovingly created, so don't knock it! so you complain that PvP force PvE on the maggots...uhm, carebears.
yet you want the system so that PvP guys cant play their game.
but Im done reacting to someone who is to scared to post with his main / hides in the NPC start corp and then talks about wardecs, you are even worse then the people who have fail corps with perma wars.
|

Velicitia
Emergent Avionics
1830
|
Posted - 2013.11.08 16:35:00 -
[423] - Quote
Omar Alharazaad wrote:I'm a beer guy, personally. Sam Adams. Best American domestic beer on the market. However, if whiskey would be better I can sport a bottle of Jameson's and we can get really freaky.... battle badgers?
+1 on Sam Adams :)
ed -- and battle badgers too! you're goin down! lolllolol  |

Velicitia
Emergent Avionics
1830
|
Posted - 2013.11.08 16:36:00 -
[424] - Quote
J'Poll wrote:Cyborg 497 wrote:To refer to all new small corps as "parasites" is a generalization and insulting, to justify the excessive number of wardecs some mickey mouse psuedo pvp corp can presently afford.
The true parasites are the gankers who loot off others IMO.
The psuedo PVP corps I call them, as they are merely high sec griefers and not serious pvpers (no matter how good at PVP they may be) are effectively a nuisance to anyone who wants to form a new corp.
What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization? It doesn't have to be good, there's no requisite for that. It's just part of the freedom allowed in Eve.
The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do.
This will allow many fledgling corps to improve and adjust therefore enlightening newcomers to the world which Eve has to offer.
And also, I find the missioning, mining and whole market interesting which has been lovingly created, so don't knock it! so you complain that PvP force PvE on the maggots...uhm, carebears. yet you want the system so that PvP guys cant play their game. but Im done reacting to someone who is to scared to post with his main / hides in the NPC start corp and then talks about wardecs, you are even worse then the people who have fail corps with perma wars.
how about you get in on some 3-way war/duel action with me and Omar? |

Lyris Nairn
GoonWaffe Goonswarm Federation
11970
|
Posted - 2013.11.08 16:43:00 -
[425] - Quote
Orion Hellscream Chanlin wrote:War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers. I don't know or care about your empire wardecs, but a good sov war gets my blood flowing and gives cause for dozens if not hundreds or thousands of accounts to resubscribe. |

Lyris Nairn
GoonWaffe Goonswarm Federation
11970
|
Posted - 2013.11.08 16:44:00 -
[426] - Quote
#grrrrgoons
#420yoloswag4jesus |

Velicitia
Emergent Avionics
1830
|
Posted - 2013.11.08 16:45:00 -
[427] - Quote
Lyris Nairn wrote: I don't know or care about your empire wardecs, but a good sov war gets my blood flowing and gives cause for dozens if not hundreds or thousands of accounts to resubscribe.
Proof that the OP is horribly wrong -- I'm agreeing with a goon.
|

Omar Alharazaad
ZomCom
107
|
Posted - 2013.11.08 16:59:00 -
[428] - Quote
Always have found the goons to be delightfully funny personally.. the whole "lets not take this too seriously while kicking ass" approach strikes true IMO. Anyways, working on fits atm, beer not helping, but eh, wtf? And yes, OP is wrong. Detractors are wrong as well. What the rookies really need is more guidance and information as to how things really are so they can be ready for the big bad world of EVE, not more handholding and coddling. It's a mean, ****-tastic universe out there, and anyone telling them otherwise is kind of a bastard for doing so. War is a good thing, it promotes growth and development both personally and as a community... and now I KNOW I'm truly drunk enough to be posting in GD, yay me. |

Velicitia
Emergent Avionics
1831
|
Posted - 2013.11.08 17:13:00 -
[429] - Quote
Omar Alharazaad wrote:.. and now I KNOW I'm truly drunk enough to be posting in GD, yay me.
You might be bordering on "too drunk" |

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.08 17:22:00 -
[430] - Quote
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear. |

Viktor Fel
39
|
Posted - 2013.11.08 18:21:00 -
[431] - Quote
Orion Hellscream Chanlin wrote:War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.
But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.
That is when they are out-matched and unlikely to combat this wardec from a hostile corp.
I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.
In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.
The price should escalate over weeks, doubling every week.
As we see in real life, war is not declared cheaply and is done rarely.
I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.
Wars are a traditional part of EVE Online. This is not supposed to be a game of carefree existence. There are presently wars going on in 24 Countries and 121 conflicts between militias-guerrillas, separatist groups and anarchic groups throughout the world. Sounds like EVE to me. Do keep in mind as well that expensive and cheap are relative terms. A newer player or freshly minted corp with no direction is going to have a tougher time in any war than a well led and goal oriented corp. Finances are also a factor as more established players are likely to be able to field better ships and have the hard and soft skills needed to survive and thrive in an EVE war. Finally, knowing your corp personally you've had several chances to avoid war decs, but your leadership and diplomatic officers routinely fail you and make you a target. The fact that a corp member chooses to leave a corp or go dorment and play an alt is a temporary patch for carebears. Capsuleers who are dedicated to the life of violent conflict and expansion in EVE will ferret out those alts in due course. I've done it quite a few times and it isn't that hard.
While the real action is and always has been in nul-sec sometimes it is fun to mingle with the high-sec scrubs of EVE and harvest their delicious tears.  |

Velicitia
Emergent Avionics
1835
|
Posted - 2013.11.08 18:36:00 -
[432] - Quote
J'Poll wrote:And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.
think they're all in noob (or at least NPC) corps too. |

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.08 18:45:00 -
[433] - Quote
Velicitia wrote:J'Poll wrote:And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear. think they're all in noob (or at least NPC) corps too.
Nope, Mr peanut-head is in his one man corp with his own alt. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.11.08 21:56:00 -
[434] - Quote
J'Poll wrote:And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.
It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails. Its terrible for small scale pvp and at any scale it gives no easy answer for three way action. The system couldn't practically provide in a scenario where an alliance breaks up and has issues to resolve, you would need a computer science degree to work out who would have to dec who to have a civil war - that should be simpler and cheaper, at least plausible.
A Goon then pointed out their lack of care of high sec war - neglecting that their recent famed war does not show in their record, a novice would require a fair level of understanding of the game before they would understand the reasons why the wars Goons fight don't show under their war history - the war system is entirely misleading and should be renamed to save the risk of confusing it with warfare.
You then suggested their were calls to make war safe. I and others have asked for the opposite, wars with fighting, wars with loss and risk. The type of war where 1 vs 1300 isn't a good idea, very opposite to the current system.
Actually, Velicitia, a couple of pages ago, expressed a desire for limited scale squabble facility as it would better suit their needs, probably didn't realise that was a valid idea. There is no need to suffer a one size fits all solution other than this daft mantra of 'its war, we can only have 1 type of war, so long as it remains risk free', let small corps fight bigger corps but not all out - especially when there is no risk for either corp.
As for posting alts, of course, what other choice does the war system provide - I don't have any interest in you telling my corp mates what they are doing next week.
|

Velicitia
Emergent Avionics
1838
|
Posted - 2013.11.08 22:05:00 -
[435] - Quote
Pap Uhotih wrote:
It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.
well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels?
|

Pap Uhotih
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.11.08 22:13:00 -
[436] - Quote
Velicitia wrote:Pap Uhotih wrote:
It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.
well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels?
Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them, if not a year, but no one really wants to shoot at towers. Quick small and up to large scale fleet fights should be quick and easy to put in place - non of this 24 hours and then a week of nothing. Perhaps there should be an element of consent or better yet, a prize to win. We should be fighting tournaments amongst ourselves and be trying to introduce some genuine competition and ranking between high sec corps.
120 are called to arms, they should be able to fight. If 120 are not required then 120 shouldn't be called up. |

Velicitia
Emergent Avionics
1842
|
Posted - 2013.11.09 01:39:00 -
[437] - Quote
Pap Uhotih wrote: Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them,
smalls take 4-5 hours (assuming they were bad and forgot the stront and hardeners). 3-4 days if stronted (RF being 1d 16h, IIRC)
Personally, since I don't play 23/7 like you apparently do, a war is ALWAYS going to involve a lot of "wasted time" (because hell, I'm only playing 15h/week on the best of weeks as it stands) ... and even with that, 3 and change million per hour of being allowed to freely shoot an entire corp's worth of people is worth it. Maybe not necessarily when the corp is one man like this time ... but meh
If I get lucky, I'll destroy 50m isk and at least break even in the numbers (since technically, I'm down 50m in the "ISK battle" and the war hasn't even started yet) ... if I don't, then he won ... simples.
Really, I was just joking around with the locator crack (figured he'd just not sign in)-- it was a few evemails later that Omar was like "nah, seriously, I asked for it ... this sounds fun" |

Rekon X
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.11.09 01:49:00 -
[438] - Quote
Omar Alharazaad wrote:Always have found the goons to be delightfully funny personally.. the whole "lets not take this too seriously while kicking ass" approach strikes true IMO. Anyways, working on fits atm, beer not helping, but eh, wtf? And yes, OP is wrong. Detractors are wrong as well. What the rookies really need is more guidance and information as to how things really are so they can be ready for the big bad world of EVE, not more handholding and coddling. It's a mean, ****-tastic universe out there, and anyone telling them otherwise is kind of a bastard thing for doing so. War is a good thing, it promotes growth and development both personally and as a community... and now I KNOW I'm truly drunk enough to be posting in GD, yay me.
More like, oh no don't attack us, just join our coalition.
http://eve-dingo.com/coalition.php
Increases about 2k a month. |

Velicitia
Emergent Avionics
1844
|
Posted - 2013.11.09 02:26:00 -
[439] - Quote
J'Poll wrote:Velicitia wrote:J'Poll wrote:And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear. think they're all in noob (or at least NPC) corps too. Nope, Mr peanut-head is in his one man corp with his own alt.
 |

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.09 02:55:00 -
[440] - Quote
Pap Uhotih wrote:Velicitia wrote:Pap Uhotih wrote:
It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.
well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels? Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them, if not a year, but no one really wants to shoot at towers. Quick small and up to large scale fleet fights should be quick and easy to put in place - non of this 24 hours and then a week of nothing. Perhaps there should be an element of consent or better yet, a prize to win. We should be fighting tournaments amongst ourselves and be trying to introduce some genuine competition and ranking between high sec corps.120 are called to arms, they should be able to fight. If 120 are not required then 120 shouldn't be called up.
Uhm....Alliance Tournament...nuff said.
So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.
You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.
Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
26
|
Posted - 2013.11.09 05:44:00 -
[441] - Quote
J'Poll wrote:Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.
Ahem...
Oh, wait, Velicitia threw me out of the carebears.
Never mind, carry on...
|

Omar Alharazaad
ZomCom
111
|
Posted - 2013.11.09 08:13:00 -
[442] - Quote
Duels are neat and all, but they also lack the element of risk that a full blown war can cause to assets in space. I'm pretty sure the overall costs of wardecs aren't out of line actually, with the current rate of about 2.4 billion isk to dec a corp for a year. As far as prizes go, that really depends on the 'why' behind a war. If you're an indy corp looking to lock down the moons in a highsec island system that has ice anoms, then 'winning' can have a very clear definition. If you're doing it for the fun of it, well... fun is the reward. I just don't like the idea of having the ability to 'crush your enemies, see them driven before you, and hear the lamentations of the women' threatened. |

Pap Uhotih
Royal Amarr Institute Amarr Empire
29
|
Posted - 2013.11.09 10:11:00 -
[443] - Quote
J'Poll wrote:
Uhm....Alliance Tournament...nuff said.
So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.
You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.
Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.
Yes, the alliance tournament is very good but it isn't everyday. Eve wouldn't come to a standstill if that sort of fighting was available all the time, it would be useful additional functionality. I have previously said else where that it is a great showcase for the sort of feature that should be available in some form or another, ways of fighting shouldn't be locked up inside special events.
I do want consensual pvp, the only current option for it is the duel system and that system is incredibly limited. Whilst I would guess that most duel requests are turned down, freighter pilots are so boring, some of them do get accepted so there is a demonstrated desire for consensual pvp. For some unknown reason you appear desperate to equate the inclusion of consensual pvp with the removal of non consensual pvp and I have not said that and cant see why it would be necessary. If there were more combat options then perhaps they would require some form of balance or grading but only to the extent that form part of a larger pvp system.
I have said that that the aggressor should put something on the line, have assets in space. To my mind that actually makes high sec more dangerous as there is stuff that can be destroyed, a risk. I have said that daft ratios of 1300 to 1 shouldn't normally result in victory, again, I think that actually suggests a more dangerous high sec. However you are hell bent on the idea that risk and battles are something that should be avoided in high sec, because the system is primitive it must remain primitive - I think that is daft.
I don't get why, when discussing game mechanics that effect all the characters on this account that I need to post with all three for you to be able to participate in the discussion. You do know where the game ends and you begin, don't you?
Velicitia, no one plays 23/7, that is also a slight issue. We have previously been dec'd by corps that are in the wrong time zone or from the other side of the universe. Whilst I will guess that you are going to somehow spin that into some fantastic feature of PvP I think people in general would like some chance of a fight when they click the button. As ever that doesn't mean no non consensual pvp but common sense says that a fight can only happen if the both sides are in the same place at the same time - some system that provided an option to specify the where and when someone wanted a fight wouldn't end the game.
I do think that your economics are wrong, I don't think you consider the things that the war system can not count. In real terms even a fairly small industrial type corp missing a couple of mining ops because of war will cost them hundreds of isk. It would be difficult to think of a scenario where the financial impact of war would be greater for the aggressor especially since war, in my experience, involves silly player ratios. |

baltec1
Bat Country Goonswarm Federation
8499
|
Posted - 2013.11.09 10:25:00 -
[444] - Quote
In every single MMO that has added an arena we have seen all other forms of pvp quickly end.
Give people a button to press for instant pvp with even sides and they will flock to that, reducing the number of targets everywhere else so more people will go to the arenas to get their pvp and soon we have a runaway effect where the arenas suck all life from everywhere else.
Terrible idea. |

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.09 11:53:00 -
[445] - Quote
Pap Uhotih wrote:J'Poll wrote:
Uhm....Alliance Tournament...nuff said.
So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.
You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.
Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.
Yes, the alliance tournament is very good but it isn't everyday. Eve wouldn't come to a standstill if that sort of fighting was available all the time, it would be useful additional functionality. I have previously said else where that it is a great showcase for the sort of feature that should be available in some form or another, ways of fighting shouldn't be locked up inside special events. I do want consensual pvp.
1.) People fight wars to gain SOV (in case of nullwars) or to kill an enemy.
Your idea is that people only PvP for prices...which is wrong, they PvP because it's fun.
And you can already PvP everyday...cause of low and null, cause of wardecs.
I know people who will wardec on a Thursday, so they can fight over the weekend and then retract the war on Sunday. This so they can make money during the week while most people are busy with work etc.
Fighting isn't locked inside special events.
You can fight anywhere at any time already.
If you want consensual PvP...go play a different MMO.
You don't want consensual PvP, you want a risk free environment for your carebearing main.
Quote:some of them do get accepted so there is a demonstrated desire for consensual pvp. For some unknown reason you appear desperate to equate the inclusion of consensual pvp with the removal of non consensual pvp and I have not said that and cant see why it would be necessary. If there were more combat options then perhaps they would require some form of balance or grading but only to the extent that form part of a larger pvp system.
You do know that most guys who want to consensually PvP, just throw a duel...or go to low-sec / null-sec.
There are already plenty of options to fight together. |

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.09 12:04:00 -
[446] - Quote
baltec1 wrote:In every single MMO that has added an arena we have seen all other forms of pvp quickly end.
Give people a button to press for instant pvp with even sides and they will flock to that, reducing the number of targets everywhere else so more people will go to the arenas to get their pvp and soon we have a runaway effect where the arenas suck all life from everywhere else.
Terrible idea.
Wow...it happened.
I'm agreeing with someone from GSF.  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
673
|
Posted - 2013.11.09 12:07:00 -
[447] - Quote
Cyborg 497 wrote:Zheng'Yi Sao wrote:Cyborg 497 wrote:Everyone is happy!  I was going to say no, because I am starting to think that complaining is a style of EVE play; but that would be illogical as these people would still be happy. Cyborg 497 wins... Hurrah! I win!!! Seriously, raising the cost from 50m to 100m is not going to endanger the wardec mechanic, but will make them think a little more carefully about whom and how many they do wardec! No more frivolous wardecs! Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure.
Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.
No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.
Your idea is horrible and comes form someoen clueless.
The opposite shoudl be made!
THe problem is on the amssive ammount fo under 10 peopel corps in this game.
That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.
NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber! |

vextorious
Concordiat Spaceship Samurai
1
|
Posted - 2013.11.09 12:09:00 -
[448] - Quote
I certainly hope that anyone who cries about a war dec would quit the game. Haters of PVP ruin this game and probably ruin the lives of everyone around them . Pathetic :) |

Doc Severide
Caldari Provisions Caldari State
128
|
Posted - 2013.11.09 12:10:00 -
[449] - Quote
Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss. Exactly because a basic game mechanic could never never be a bad idea that needs updating. And customers leaving taking their cash with them. Pfft, what business needs customers right?
But you got to spew another knee jerk answer though...
|

J'Poll
CDG Playgrounds
2445
|
Posted - 2013.11.09 12:14:00 -
[450] - Quote
Doc Severide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss. Exactly because a basic game mechanic could never never be a bad idea that needs updating. And customers leaving taking their cash with them. Pfft, what business needs customers right? But you got to spew another knee jerk answer though... Kagura Nikon wrote:
Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.
No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.
Your idea is horrible and comes form someoen clueless.
The opposite shoudl be made!
THe problem is on the amssive ammount fo under 10 peopel corps in this game.
That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.
NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber!
You clearly need a Gibberish to English dictionary...
And another pathetic person posting with his alt detected.
Same to the others...post with your main or shut up, hiding behind an alt, those are teh people we don't need in EVE. |
|

CCP Eterne
C C P C C P Alliance
2934

|
Posted - 2013.11.11 14:32:00 -
[451] - Quote
I have cleaned up the beginning of this thread. I've called for further moderation from CCL. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Baaldor
In Igne Morim Easily Excited
190
|
Posted - 2013.11.11 14:34:00 -
[452] - Quote
CCP Eterne wrote:I have cleaned up the beginning of this thread. I've called for further moderation from CCL.
Calling for back up?
Why? we are doing just fine, let us sort it out, go fix lag or something.
|

Burning Furry
Crouching Tiger Hidden Ibis
6
|
Posted - 2013.11.11 14:58:00 -
[453] - Quote
Humans by nature will not declare war without having a reasonable assurance of victory.
Making war so easy to commit is great for those who like to wage it, but bad by definition for those declared on, as by and large they cannot hope to succeed, due to aforementioned reason.
What is their alternative? gtfo? Evolve or die? Join a better corp?
What if these are people who just want to mission/mine, in peace, with a small group of friends? The system as stands doesn't really make this possible.
I can confirm i have had friends of mine join and leave after suffering war-dec after war dec and feeling they couldn't just play their own little slice of space pixels in peace.
Answer to your question OP is "yes", as those who want peace, cannot find it as the game stands right now.
I would propose limiting war-deccing to corp member numbers being within a certain range of each other, skillpoints being within a range etc. If you want war-deccing to be so easily available, at least modify the system such that everyone has a fighting chance. |

Burning Furry
Crouching Tiger Hidden Ibis
6
|
Posted - 2013.11.11 15:03:00 -
[454] - Quote
March rabbit wrote:Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. wardec doesn't mean "lose everything". it only means someone will have rights to engage you. As person from FW i can assure you - this is not as big problem as you think.
I don't log into a game to play as i am being instructed to play.
If i'm war-decced, i can do little else but pvp. I cannot mine or mission effectively.
If i get home from work, looking forward to mining, missions, exploration etc, and find i'm war-decced, then i cannot play the game i want to play. All thats left to me is to play the game i don't want to play, or to play something else. Any game should never presume to tell, or enable others to tell me how i should play. If missions are a mainstay of the game, then missions should be freely available to me, in all conditions.
I find i bounce between peacetime eve and wartime something else. |

Jenn aSide
STK Scientific Initiative Mercenaries
3279
|
Posted - 2013.11.11 15:27:00 -
[455] - Quote
Burning Furry wrote:March rabbit wrote:Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. wardec doesn't mean "lose everything". it only means someone will have rights to engage you. As person from FW i can assure you - this is not as big problem as you think. I don't log into a game to play as i am being instructed to play. If i'm war-decced, i can do little else but pvp. I cannot mine or mission effectively. If i get home from work, looking forward to mining, missions, exploration etc, and find i'm war-decced, then i cannot play the game i want to play. All thats left to me is to play the game i don't want to play, or to play something else. Any game should never presume to tell, or enable others to tell me how i should play. If missions are a mainstay of the game, then missions should be freely available to me, in all conditions. I find i bounce between peacetime eve and wartime something else.
This is just weak.
|

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 16:55:00 -
[456] - Quote
Burning Furry wrote: What if these are people who just want to mission/mine, in peace, with a small group of friends? The system as stands doesn't really make this possible. .
Yes it does.
It's called, stay in a NPC corp and fleet up with each other.
If it's friends...make a shared chat channel, minimize corp chat, form a fleet....DONE.
Quote: If missions are a mainstay of the game, then missions should be freely available to me, in all conditions.
It is.
A war doesn't exclude you from running missions. Only retards who think they can't complain.
Why not:
Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 16:59:00 -
[457] - Quote
Burning Furry wrote:March rabbit wrote:Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. wardec doesn't mean "lose everything". it only means someone will have rights to engage you. As person from FW i can assure you - this is not as big problem as you think. I don't log into a game to play as i am being instructed to play. If i'm war-decced, i can do little else but pvp. I cannot mine or mission effectively.
As the same for all the others:
A.) You joined a corp, which means you ACCEPTED the fact that you can be wardecced.
B.) If you don't want to be wardecced, DON'T join a player corp. You can mine/mission in peace all you want, in a NPC corp.
It's either A or B.
You CAN pick, so complaining about the wardec is utterly useless, as you DO HAVE an option. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 17:01:00 -
[458] - Quote
Burning Furry wrote: Answer to your question OP is "yes", as those who want peace, cannot find it as the game stands right now.
For the 100th time:
NPC corp. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 17:03:00 -
[459] - Quote
Burning Furry wrote: I would propose limiting war-deccing to corp member numbers being within a certain range of each other, skillpoints being within a range etc. If you want war-deccing to be so easily available, at least modify the system such that everyone has a fighting chance.
That's just stupid and would be heavily exploited with extra accounts etc.
And you already have a fighting chance, get your carebear ass out of your mining ship and in a PvP ship. Or hire help, you do know that defenders can have assistance in wars and there are Mercs in EVE who join your for a little bit of ISK. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Burning Furry
Crouching Tiger Hidden Ibis
6
|
Posted - 2013.11.11 17:58:00 -
[460] - Quote
J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game.
PVP ships simply don't do as well in missioning.
The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.
It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.
This is not acceptable to me, nor should it be. |

Varius Xeral
Galactic Trade Syndicate
1661
|
Posted - 2013.11.11 18:18:00 -
[461] - Quote
Burning Furry wrote:This is not acceptable to me, nor should it be.
Except in Eve it should be. That's why we play it, that's why it's been played for ten years, that's why we keep one sub going and troll the forums even when we don't have the time to play it, and that's why we don't care when people who don't like the one game where this happens leave for one of the other 10s of thousands of games where it doesn't.
I guess the only real issue with people who don't belong in eve leaving it is that they make so much noise on the way out. Official Representative of The Nullsec Zealot Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
3282
|
Posted - 2013.11.11 18:24:00 -
[462] - Quote
Burning Furry wrote:J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game. PVP ships simply don't do as well in missioning. The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least. It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it. This is not acceptable to me, nor should it be.
The real problem is your double standard. You want to take actions in this game that affect other people (every mineral you mine or npc you kill affects the bottom line for other players), but you don't want others to be able to affect you. This is as morally wrong as you can get.
The whole point of a sandbox game is that EVERYONE can do as they please, and for some people, that means messing wuith you or other unwilling people. you can do all sorts of things to mitigate it, but you can't totally stop other than docking or logging off. If you don't like that, you are playing the wrong game.
And the most hilarious thing is this: Some people do what they do to get you to stop playing. You oblige them when you stop playing. The people who made you stop playing won. You don't get a refund from CCP saying "you stopped playing because you were war-decced so here's some cash". Being lilly livered costs money, real money lol.
I, on the other hand, am still playing as I want to with only minor changes to my mission ship fit and tactics to survive.
|

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 20:55:00 -
[463] - Quote
Burning Furry wrote:J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game. PVP ships simply don't do as well in missioning. The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least. It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it. This is not acceptable to me, nor should it be.
War isn't making people leave.
They figure out that EVE isn't the game for them that makes them leave. They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that.
Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is.
And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.
IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2447
|
Posted - 2013.11.11 20:59:00 -
[464] - Quote
Jenn aSide wrote:Burning Furry wrote:J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game. PVP ships simply don't do as well in missioning. The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least. It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it. This is not acceptable to me, nor should it be. The real problem is your double standard. You want to take actions in this game that affect other people (every mineral you mine or npc you kill affects the bottom line for other players), but you don't want others to be able to affect you. This is as morally wrong as you can get. The whole point of a sandbox game is that EVERYONE can do as they please, and for some people, that means messing wuith you or other unwilling people. you can do all sorts of things to mitigate it, but you can't totally stop other than docking or logging off. If you don't like that, you are playing the wrong game. And the most hilarious thing is this: Some people do what they do to get you to stop playing. You oblige them when you stop playing. The people who made you stop playing won. You don't get a refund from CCP saying "you stopped playing because you were war-decced so here's some cash". Being lilly livered costs money, real money lol. I, on the other hand, am still playing as I want to with only minor changes to my mission ship fit and tactics to survive.
Hammer...Nail...Head....
You just perfectly summed up EVE. And how MOST carebears fail to see that. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Burning Furry
Crouching Tiger Hidden Ibis
6
|
Posted - 2013.11.11 23:22:00 -
[465] - Quote
J'Poll wrote:Burning Furry wrote:J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game. PVP ships simply don't do as well in missioning. The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least. It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it. This is not acceptable to me, nor should it be. War isn't making people leave. They figure out that EVE isn't the game for them that makes them leave. They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that. Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is. And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you. IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.
U mad brah? Seriously, have some coffee. |

J'Poll
CDG Playgrounds
2450
|
Posted - 2013.11.11 23:37:00 -
[466] - Quote
Burning Furry wrote:J'Poll wrote:Burning Furry wrote:J'Poll wrote: Use the CORP you are in. Get together, fly a fleet of PvP fitted ships and mission together in those. Then, if a War target appears on grid, you kill him.
And this changes how i must play my game. PVP ships simply don't do as well in missioning. The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least. It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it. This is not acceptable to me, nor should it be. War isn't making people leave. They figure out that EVE isn't the game for them that makes them leave. They likely expected a PvE game like the other more known MMOs and found out that EVE isn't that. Wars have nothing to do with it, it's the lack of commitment and the thought you can carebear without risk is. And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you. IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more. U mad brah? Seriously, have some coffee.
you havent seen me mad.
Im just fed up with all the carebears that whine that highsec should be safe, that wars should be removed etc.
Go play WoW or any other kids game if you dont like the harsh world of EVE. But dont blame the game is broken just because it doesnt suit your playstyle.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
49
|
Posted - 2013.11.11 23:40:00 -
[467] - Quote
when i was new yo eve i encountered this war then another war, then another, then another thing people seem to moan about.
the corp i was in was at war for months with the same group and the corp had started too loose members, not many logged in and alot raged quit because they mined during a war... total carebears
i solved it the easy way.
i was one of the only people to go out and fight and loose ships, not loose them in a stupid way but actually fighting the people war deccing us.
i had no sp worth speaking of and didnt know what the hell i was doing, against a group of pilots who had been playing for years. After about the 4th fight, in a row, being blown up effortlessly there ceo convod me, probably expecting tears, instead i was like '**** me this is fun, lets go again'. Then we just started chatting, even some others from his corp joined the chat.
i got an invite to join them within the week and after i joined them they just seemed to leave my carebear friends alone to.
war changed my eve forever and in the best way possible. its how people respond to it that is the issue, not the current 'game mechanics' of it. if the people that cant adapt quit, then fine by me, eve isnt about getting an easy ride. |

Kaarous Aldurald
ROC Academy The ROC
1462
|
Posted - 2013.11.11 23:43:00 -
[468] - Quote
Well, this got necro'ed I see. And by CCP Eterne no less.
Now, let us continue.
If you object to "having your game changed" by people wardeccing you, an option already exists to make yourself immune to this.
NPC corps. They offer total, 100% immunity to wardecs.
So you have nothing to complain about. Not posting on my main, and loving it.-á Because free speech.-á |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.11 23:54:00 -
[469] - Quote
J'Poll wrote: you havent seen me mad.
LOL internet toughguys!
Say it again, but in an Arnie voice. C'mon, just once.... http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.12 00:17:00 -
[470] - Quote
J'Poll wrote: And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.
I kinda do. CCP kinda does, at least as far as his sub money is concerned.
Quote: IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.
Not only is that sentiment a false dilemma (love it or leave it), but the way you express it is arguably fascist and certainly angry. I hope you are not committing the sin of being "mad about a video game". http://eveprincessbride.wordpress.com/ |

Anomaly One
Imperial Academy Amarr Empire
7
|
Posted - 2013.11.12 00:24:00 -
[471] - Quote
this thread is horrible, the crybabies make it out as if wardecs end the game for them, here's a tip: it doesn't.
Quote: And this changes how i must play my game.
PVP ships simply don't do as well in missioning.
The OP's origional question was "Does WAR make players leave Eve?" and the simple answer is yes, yes it does. In my case, temporarily at least.
It's my free time, and wether or not you want to resort to ad hominen ("this is weak") the war dec mechanics as stands mean someone else has power over my free time and how i use it.
This is not acceptable to me, nor should it be.
oh god no.. |

J'Poll
CDG Playgrounds
2453
|
Posted - 2013.11.12 07:24:00 -
[472] - Quote
Princess Bride wrote:J'Poll wrote: And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.
I kinda do. CCP kinda does, at least as far as his sub money is concerned. Quote: IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.
Not only is that sentiment a false dilemma (love it or leave it), but the way you express it is arguably fascist and certainly angry. I hope you are not committing the sin of being "mad about a video game".
You think CCP values your 1 sub more then having many more leave if they make EVE a carebear heaven.
Guess again.
If CCP has to give up 1 sub to please many more...The needs of the many outweigh the needs of the few, or the one.
The crying carebears expect to be 100% safe while in their own little world they call a carebear corp. Well it ain't, the moment you set foot inside a corp, you can be wardecced. That is clearly written down in any document about corps in EVE.
If you don't want wardecs, stay in NPC. If you want benefits from a corp, join a corp, but know you can be forced to PvP through a wardec.
As CCP already stated (see quote of GM) they aren't changing the mechanic as there is already a way to not be wardecced: Go to a NPC corp Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.12 16:31:00 -
[473] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote: And luckily nobody gives a flying **** about what you find acceptable. EVE is a harsh game, build on PvP opportunities, wars are one of those. So take it or leave EVE, if the latter, most people won't miss you.
I kinda do. CCP kinda does, at least as far as his sub money is concerned. Quote: IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.
Not only is that sentiment a false dilemma (love it or leave it), but the way you express it is arguably fascist and certainly angry. I hope you are not committing the sin of being "mad about a video game". You think CCP values your 1 sub more then having many more leave if they make EVE a carebear heaven. Guess again. If CCP has to give up 1 sub to please many more...The needs of the many outweigh the needs of the few, or the one.
If you think that dropping Star Trek quotes from Mr. Spock is going to save your credibility after expressing such extremist views ("perma-ban anybody who ever complains about Eve"), guess again.
Your paraphrased Star Trek quote ("The needs of the many outweigh the needs of the few, or the one") is an expression of the philosophy of Utilitarianism. As with any philosophy, Utilitarianism is certainly not accepted as objective truth. It's just another philosophy, and is no more valid than the philosophies that counter it and the skill of the philosopher making the argument. Read this if you are interested in a counter to Utilitarianism using your Star Trek quote as context. The gist is that while ignoring the needs of the few in favor of the needs of the many may be logical, it is not always "right". Massive donations flowing in from around the world to help disaster victims is the first example of this that comes to mind. Another example is a military unit that risks its own safety to rescue one of its members who has been wounded. "Leave no man behind" flies directly in the face of Utilitarianism.
Quote: The crying carebears expect to be 100% safe while in their own little world they call a carebear corp. Well it ain't, the moment you set foot inside a corp, you can be wardecced. That is clearly written down in any document about corps in EVE.
If you don't want wardecs, stay in NPC. If you want benefits from a corp, join a corp, but know you can be forced to PvP through a wardec.
As CCP already stated (see quote of GM) they aren't changing the mechanic as there is already a way to not be wardecced: Go to a NPC corp
You are characterizing anyone who raises the question of whether the current wardec mechanics cause unnecessary strain on new player retention as "the crying carebears." I could just as easily employ the same kind of ad hominem to counter your assertion by characterizing those who refuse to debate this topic on its merits as selfish, self-serving, sadistic, skill-less, small-minded sociopaths who are more interested in preserving their "right" to drive away new players and pad their killboard with newbie kills than they are in what is best for Eve. I could make a good case for that assertion, but, that would just be falling into the same smug ad hominem logical fallacy as the one you employed.
Far from stating that "they aren't changing the mechanic", they HAVE changed the wardec mechanic several times, including a rather substantial increase in the cost of wardecs. Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?
http://eveprincessbride.wordpress.com/ |

TheGunslinger42
All Web Investigations
2636
|
Posted - 2013.11.12 16:37:00 -
[474] - Quote
Wardeccing is already too expensive, and the returns too little.
The fact that people are begging for it to be made even worse is horrific.
What war decs need in order to improve them is NOT to make them more costly to the aggressor, and NOT to make them even less interesting or effective. What war decs need is the ability to provoke actual conflict and not just docking up |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.12 16:54:00 -
[475] - Quote
TheGunslinger42 wrote:Wardeccing is already too expensive, and the returns too little. (imo)
The fact that people are begging for it to be made even worse is horrific. (imo)
What war decs need in order to improve them is NOT to make them more costly to the aggressor, and NOT to make them even less interesting or effective. (imo) What war decs need is the ability to provoke actual conflict and not just docking up (imo)
Fixed that for ya. Opinions are all well and good, but a bunch of conclusions without facts or persuasive arguments to back them up fall a bit flat. (imo) http://eveprincessbride.wordpress.com/ |

Varius Xeral
Galactic Trade Syndicate
1686
|
Posted - 2013.11.12 16:54:00 -
[476] - Quote
TheGunslinger42 wrote:Wardeccing is already too expensive, and the returns too little.
The fact that people are begging for it to be made even worse is horrific.
What war decs need in order to improve them is NOT to make them more costly to the aggressor, and NOT to make them even less interesting or effective. What war decs need is the ability to provoke actual conflict and not just docking up
Yeah, what hisec needs is an actual benefit to being in a player corp, not just a tax break. Joining a player corp should open a whole new world of gameplay, one that is worth fighting to defend. Official Representative of The Nullsec Zealot Cabal |

J'Poll
CDG Playgrounds
2466
|
Posted - 2013.11.12 17:23:00 -
[477] - Quote
Quote:Quote: IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again. If you don't like it, leave, shut the hell up and go play WoW, X Rebirth - Soon, CoD, BF or what ever suits your more.
Not only is that sentiment a false dilemma (love it or leave it), but the way you express it is arguably fascist and certainly angry. I hope you are not committing the sin of being "mad about a video game".
You think CCP values your 1 sub
Quote: The crying carebears expect to be 100% safe while in their own little world they call a carebear corp. Well it ain't, the moment you set foot inside a corp, you can be wardecced. That is clearly written down in any document about corps in EVE.
If you don't want wardecs, stay in NPC. If you want benefits from a corp, join a corp, but know you can be forced to PvP through a wardec.
As CCP already stated (see quote of GM) they aren't changing the mechanic as there is already a way to not be wardecced: Go to a NPC corp
You are characterizing anyone who raises the question of whether the current wardec mechanics cause unnecessary strain on new player retention as "the crying carebears." I could just as easily employ the same kind of ad hominem to counter your assertion by characterizing those who refuse to debate this topic on its merits as selfish, self-serving, sadistic, skill-less, small-minded sociopaths who are more interested in preserving their "right" to drive away new players and pad their killboard with newbie kills than they are in what is best for Eve. I could make a good case for that assertion, but, that would just be falling into the same smug ad hominem logical fallacy as the one you employed.
Far from stating that "they aren't changing the mechanic", they HAVE changed the wardec mechanic several times, including a rather substantial increase in the cost of wardecs. Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs? [/quote]
If you would have read the dev blogz...the last change in war mechanics was because of a loop in the mechanics that couod lock you in a wardec for ever or get you out of one for free.
And yes, all people who whine about the war mechanic are carebears. They dont whine because of new player retention. As they are NOT related. Theybare only minor related if the new player joins any of the corps that als9 houses such whiners like you.
And you are so narrowminded in the I WANT CCP TO FIX MY CAREBEAR WORLD idea that you dont even see it. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Solstice Project
Red Federation RvB - RED Federation
4484
|
Posted - 2013.11.12 18:30:00 -
[478] - Quote
Mining and running missions makes people leave the game too.
They bore themselves to death with it and leave, because they have no idea what's actually out there.
This thread is full of pointless fail.
OF COURSE does war make people leave !
JUST LIKE EVERYTHING ELSE THAT ANNOYS PEOPLE !
Welcome to reality !
|

Carebears Countdown 5-4-3-2-1
University of Caille Gallente Federation
3
|
Posted - 2013.11.12 18:43:00 -
[479] - Quote
Why people get shot down mining/hauling/mission-running during wars is beyond me.
Industrial characters should not be undocking during war. Just click your mouse 3-4 times and suddenly you're out of corp. Was that so hard?
Corps with indy pilots should have a separate chat channel set up in times of war just for this very purpose. Ones that do not deserve to be laughed at and yes, deserve to be killed while engaging in PvE.
I can't help but laugh inside (and sometimes outside) when myy current corp mates get killed in war, when my legion of indy alts have dropped corp and are mining/hauling in "safety" meanwhile. |

J'Poll
CDG Playgrounds
2466
|
Posted - 2013.11.12 19:06:00 -
[480] - Quote
Solstice Project wrote:Mining and running missions makes people leave the game too.
They bore themselves to death with it and leave, because they have no idea what's actually out there.
This thread is full of pointless fail.
OF COURSE does war make people leave !
JUST LIKE EVERYTHING ELSE THAT ANNOYS PEOPLE !
Welcome to reality !
This.
Nerf missions and mining...make people do stuff that is fun as if they mine or mission they will leave and it ruins EVE.
Bottom line: Players leave EVE because they don't like EVE, not a particular mechanic or not. They don't like the game in general. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Ghost Phius
Tribal Liberation Force Minmatar Republic
115
|
Posted - 2013.11.12 19:11:00 -
[481] - Quote
Solstice Project wrote: This thread is full of pointless fail.
Mindless and pointless fail...yes indeed mate...yes indeed. |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
28
|
Posted - 2013.11.12 19:24:00 -
[482] - Quote
Kagura Nikon wrote:No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members
Not true. I'm in a five or six man corp and we got wardec'd. Everyone vs Everyone.com They say they teach new players to pvp. Somehow this translates into blowing up our Orca with three T3 cruisers, podding people in rookie ships, and blowing up Mackinaws. I guess they are looking for a specific level of threat in their targets. I'm a noob, I seem to have misplaced my T3 cruiser.
But hey, it is what it is. I try to look at it as random violence which adds to the verisimilitude of game play. It gave me a reason to do all the things I do, and my game play has thus far kept me off the killboards. I suppose at least there is no shame in being killed by a T3 cruiser. I suppose you might want to place some on the guy killing the 4m SP noob with it, but this must be the level of challenge they are comfortable with. Who am I do dictate EvE to other people? A T3 Cruiser would look awefully nice on our killboard though.
But I digress...
I'm headed off to null sec soon for a glorious orgy of rare ore mining. I wouldn't even bring a gun if it wasn't for the rats.
Have fun with the T3 heroes of hi-sec...  |

Solstice Project
Red Federation RvB - RED Federation
4484
|
Posted - 2013.11.12 19:28:00 -
[483] - Quote
Ghost Phius wrote:Solstice Project wrote: This thread is full of pointless fail.
Mindless and pointless fail...yes indeed mate...yes indeed. I just realised not only the pointlessness of my pointless post, but also that it doesn't even necessarily make sense.
That's english for me. xD |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.12 19:41:00 -
[484] - Quote
J'Poll wrote:Princess Bride wrote: Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?
If you would have read the dev blogz...the last change in war mechanics was because of a loop in the mechanics that couod lock you in a wardec for ever or get you out of one for free. And yes, all people who whine about the war mechanic are carebears. They dont whine because of new player retention. As they are NOT related. Theybare only minor related if the new player joins any of the corps that als9 houses such whiners like you. And you are so narrowminded in the I WANT CCP TO FIX MY CAREBEAR WORLD idea that you dont even see it.
But you didn't answer my question. I didn't ask why you thought they changed the mechanics. I asked, "Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?" And now I'm asking you a second time. Care to answer, or are you just going to dodge it again?
You have called for anyone who dares to complain at all about Eve to be banned and you call me narrow-minded? That's a laugh. http://eveprincessbride.wordpress.com/ |

baltec1
Bat Country Goonswarm Federation
8547
|
Posted - 2013.11.12 19:58:00 -
[485] - Quote
They expected people to use them more.
Turns out, thanks to another change they made, it is so laughably easy to avoid a wardec that I often wonder why people bother with them at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

GordonO
iFly Holdings Greater Western Co-Prosperity Sphere
19
|
Posted - 2013.11.12 20:25:00 -
[486] - Quote
Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything.
Once wardeck'd you get 24hrs to prepare, that's plenty time to take down pos's and leave the corp and loose nothing if that is what bothers you..
. |

Herzog Wolfhammer
Sigma Special Tactics Group
3619
|
Posted - 2013.11.12 21:04:00 -
[487] - Quote
As usual there's an element of bullying that people tend to miss.
When someone has to declare war for gain or for PVP, and they do so at the best time and advantage, it does not appear to trouble anybody. Even if you are going to suck up all the rocks in a constellation because that's what you are good at, and it's not PVP, someone who wants the rocks might hire some mercs. It's par for the course.
But what we miss here is that when a corporation of experienced players decs a corporation of noobs for no apparent reason, it's a kind of bullying that, given the choice, no normal person will intentionally put up with.
"Intentionally" meaning, pay for a sub and keep playing.
Even with a host of options and methods at hand, along with ways out, the very things brought up in these forums when noobs are browbeaten with "this is a sandbox", "HTFU", etc, it's not about fear of loss, being risk averse, or cowardice.
It's simply about not wanting to "put up with" certain kinds of people, the sort that we go out of our way not to have to put up with IRL (or club like baby seals where there are no witnesses when a situation that looks like an accident is untenable).
So I think only certain kinds of wardecs will make people leave. Wardecs on noobs who have not stuck their necks out or made waves, by experienced players are pretty much it. It's even worse when, if these experienced players are asked, bath us in their sociopathy by pretending the notion of their original intent is non existent and persist in trying to gaslight the rest of us.
|

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
105
|
Posted - 2013.11.12 21:35:00 -
[488] - Quote
Did the new players give them a reason to wardec? If there's a reason, great - defend whatever you put up that made them mad.
If not, and it's just for no reason, then that really sucks and you shouldn't do it - destroying people just to destroy them is bad. |

Lyris Nairn
GoonWaffe Goonswarm Federation
12032
|
Posted - 2013.11.12 21:46:00 -
[489] - Quote
Herzog Wolfhammer wrote: It's simply about not wanting to "put up with" certain kinds of people, the sort that we go out of our way not to have to put up with IRL (or club like baby seals where there are no witnesses when a situation that looks like an accident is untenable).
:stare: Sky Captain of Your Heart |

Violet Crumble
Federal Navy Academy Gallente Federation
60
|
Posted - 2013.11.12 21:53:00 -
[490] - Quote
Burning Furry wrote:Humans by nature will not declare war without having a reasonable assurance of victory.
Where did this piece of non-wisdom come from? I may be a girl but be careful, I bite. |

Katarina Panatri
Aliastra Gallente Federation
3
|
Posted - 2013.11.13 00:17:00 -
[491] - Quote
Violet Crumble wrote:Burning Furry wrote:Humans by nature will not declare war without having a reasonable assurance of victory. Where did this piece of non-wisdom come from?
Looks like someone confused humans and logical creatures |

Burning Furry
Crouching Tiger Hidden Ibis
8
|
Posted - 2013.11.13 02:08:00 -
[492] - Quote
TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up
4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies.
Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? |

Burning Furry
Crouching Tiger Hidden Ibis
8
|
Posted - 2013.11.13 02:10:00 -
[493] - Quote
J'Poll wrote: You think CCP values your 1 sub .
You think ccp values yours?
Given that the "high-sec carebears" vastly outnumber your "l33t pvp'ers"? |

Burning Furry
Crouching Tiger Hidden Ibis
8
|
Posted - 2013.11.13 02:13:00 -
[494] - Quote
Violet Crumble wrote:Burning Furry wrote:Humans by nature will not declare war without having a reasonable assurance of victory. Where did this piece of non-wisdom come from?
Yup.
People attack people bigger than them out of habit. Uh-huh, yessiree.... |

Kaarous Aldurald
ROC Academy The ROC
1492
|
Posted - 2013.11.13 03:45:00 -
[495] - Quote
Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist?
Since they're newbies, their corp doesn't matter to them at all.
They can drop corp, and reform, and it will cost them, what, 2 million isk?
Also, "because I can" is a valid reason in a sandbox game. So if a pvp corp decs them just for fun, that is perfectly valid, and acceptable. Not posting on my main, and loving it.-á Because free speech.-á |

Col Arran
Devils Diciples League of Infamy
154
|
Posted - 2013.11.13 04:13:00 -
[496] - Quote
War is what brought me to EVE, I saw it said screw that and went to WH space. Haven't been out since.
So no it didn't make leave EVE but it made me leave New Eden. |

Burning Furry
Crouching Tiger Hidden Ibis
11
|
Posted - 2013.11.13 08:32:00 -
[497] - Quote
Kaarous Aldurald wrote:Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? Since they're newbies, their corp doesn't matter to them at all. They can drop corp, and reform, and it will cost them, what, 2 million isk? Also, "because I can" is a valid reason in a sandbox game. So if a pvp corp decs them just for fun, that is perfectly valid, and acceptable.
Of course it's valid, as in it's allowed, but does it drive newbie away from eve? absolutely. Whether that then is acceptable is another matter entirely.
It's a simple fact that people like to have ownership in the games they play. This is evident in the huge boom in indie gaming, open alphas, in the csm etc. They want to feel that what they own/do in the game matters and that they have some say in how things are run.
It's irrelevant if they can do all the same stuff in a NPC corp. If they go that route then they don't have their own little slice of new eden, they have everyone elses. How does it feel to know the only way to get around these war decs they can't possibly face, is to destroy and rebuild what they built? I can tell you it's not a nice feeling. This goes back to OP's original point. This feeling of helplessness, this feeling that your stuff matters little and less in the face of the pvp corps lulzies does and will continue to drive people and sub money away from the game. Agree or not, it happens. And lost sub money helps nobody. |

J'Poll
CDG Playgrounds
2466
|
Posted - 2013.11.13 08:57:00 -
[498] - Quote
Burning Furry wrote:J'Poll wrote: You think CCP values your 1 sub .
You think ccp values yours? Given that the "high-sec carebears" vastly outnumber your "l33t pvp'ers"?
Shows how much of this is actually just you and other carebears whining.
Im not a leet pvp player, hell in the last 1.5 years I havent undocked.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2466
|
Posted - 2013.11.13 08:58:00 -
[499] - Quote
Burning Furry wrote:Kaarous Aldurald wrote:Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? Since they're newbies, their corp doesn't matter to them at all. They can drop corp, and reform, and it will cost them, what, 2 million isk? Also, "because I can" is a valid reason in a sandbox game. So if a pvp corp decs them just for fun, that is perfectly valid, and acceptable. Of course it's valid, as in it's allowed, but does it drive newbie away from eve? absolutely. Whether that then is acceptable is another matter entirely. It's a simple fact that people like to have ownership in the games they play. This is evident in the huge boom in indie gaming, open alphas, in the csm etc. They want to feel that what they own/do in the game matters and that they have some say in how things are run. It's irrelevant if they can do all the same stuff in a NPC corp. If they go that route then they don't have their own little slice of new eden, they have everyone elses. How does it feel to know the only way to get around these war decs they can't possibly face, is to destroy and rebuild what they built? I can tell you it's not a nice feeling. This goes back to OP's original point. This feeling of helplessness, this feeling that your stuff matters little and less in the face of the pvp corps lulzies does and will continue to drive people and sub money away from the game. Agree or not, it happens. And lost sub money helps nobody.
Those 4 noobs could have read a thing or 2 about corps before forming one. As all the info regarding corps clearly states you can be wardecced.
Lets go to Vegas as you can win big money in casinos and then rage when you lose money in the process. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
708
|
Posted - 2013.11.13 09:36:00 -
[500] - Quote
Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist?
Funny as this stereotype come sso often. As someone that lives in a corp that lives for wars, I can tell you that when such a tiny corp is war declared is because one of their members was a @##!@#2 enough to deserve it.
On the rest, is very rare that corps under 30-40 members get wars.
They could undokc in cheap ships and have FUN, there is nothing madochist about it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
708
|
Posted - 2013.11.13 09:38:00 -
[501] - Quote
Kaarous Aldurald wrote:Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? Since they're newbies, their corp doesn't matter to them at all. They can drop corp, and reform, and it will cost them, what, 2 million isk? Also, "because I can" is a valid reason in a sandbox game. So if a pvp corp decs them just for fun, that is perfectly valid, and acceptable.
Just a point, droppign the corps and reformign the exact same corp to avoid a war IS petitionable. You can hoop, but not do that.
What we need are mechanics that PUSh peopel into making LARGER corps not 4 people corps.
MEchanics like NPC corp tax risen to 50% and player corp taxes at 30% with -2% per player on the corp. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
708
|
Posted - 2013.11.13 09:40:00 -
[502] - Quote
Varius Xeral wrote:TheGunslinger42 wrote:Wardeccing is already too expensive, and the returns too little.
The fact that people are begging for it to be made even worse is horrific.
What war decs need in order to improve them is NOT to make them more costly to the aggressor, and NOT to make them even less interesting or effective. What war decs need is the ability to provoke actual conflict and not just docking up Yeah, what hisec needs is an actual benefit to being in a player corp, not just a tax break. Joining a player corp should open a whole new world of gameplay, one that is worth fighting to defend.
THAT! If ccp cna manage to do that.. it would mean much more to the game than the last 4 expansions combined!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
708
|
Posted - 2013.11.13 09:45:00 -
[503] - Quote
Doc Severide wrote:Solstice Project wrote:If they leave because of a basic game mechanic, then it's no loss. Exactly because a basic game mechanic could never never be a bad idea that needs updating. And customers leaving taking their cash with them. Pfft, what business needs customers right? But you got to spew another knee jerk answer though... Kagura Nikon wrote:
Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.
No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.
Your idea is horrible and comes form someoen clueless.
The opposite shoudl be made!
THe problem is on the amssive ammount fo under 10 peopel corps in this game.
That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.
NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber!
You clearly need a Gibberish to English dictionary...
Write in portuguese, and spanish and german better than how I type in English and then you can complain. The world is far larger than a lonely island hovering over europe and that huge hat that MExico wears. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Burning Furry
Crouching Tiger Hidden Ibis
11
|
Posted - 2013.11.13 12:42:00 -
[504] - Quote
J'Poll wrote:Burning Furry wrote:J'Poll wrote: You think CCP values your 1 sub .
You think ccp values yours? Given that the "high-sec carebears" vastly outnumber your "l33t pvp'ers"? Shows how much of this is actually just you and other carebears whining. Im not a leet pvp player, hell in the last 1.5 years I havent undocked.
Does it matter to me how often you undock?
I said you were in support of the pvp'ers not that you actually are one. There is a simple language difference there. |

Burning Furry
Crouching Tiger Hidden Ibis
11
|
Posted - 2013.11.13 12:46:00 -
[505] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? Since they're newbies, their corp doesn't matter to them at all. They can drop corp, and reform, and it will cost them, what, 2 million isk? Also, "because I can" is a valid reason in a sandbox game. So if a pvp corp decs them just for fun, that is perfectly valid, and acceptable. Just a point, droppign the corps and reformign the exact same corp to avoid a war IS petitionable. You can hoop, but not do that. What we need are mechanics that PUSh peopel into making LARGER corps not 4 people corps. MEchanics like NPC corp tax risen to 50% and player corp taxes at 30% with -2% per player on the corp.
How does that help?
We already see the issues with massive power blocs in the game. Look to 0.0 and see all the empty unused space....Claimed but unused.
If people come to the game looking to play with friends and have a corp for just them, with rules (or not) that they agree on together, where is the benefit to forcing them to join larger corps where they don't get to make such decisions?
In a larger corp it's inevitably the no-life neckbeards without jobs or social lives who can give the time to become decision makers in the corp. This is hardly conducive to players with limited playtime. |

Burning Furry
Crouching Tiger Hidden Ibis
11
|
Posted - 2013.11.13 12:48:00 -
[506] - Quote
Kagura Nikon wrote: They could undokc in cheap ships and have FUN, there is nothing madochist about it.
Guaranteed loos is not fun, by any definition. Trying to call guaranteed destruction enjoyable is indeed sociopathic or sado.
It's like passion of the christ. "Oh yes, good sir, whip me more, i loves its!" |

Burning Furry
Crouching Tiger Hidden Ibis
11
|
Posted - 2013.11.13 12:50:00 -
[507] - Quote
J'Poll wrote:[quote=Burning Furry]
Those 4 noobs could have read a thing or 2 about corps before forming one. As all the info regarding corps clearly states you can be wardecced.
Lets go to Vegas as you can win big money in casinos and then rage when you lose money in the process.
Well done, you can read a manual....
You're straying away from the topic of the thread.
I have given my reasons as to why i believe that WAR drives players away (albeit a certain kind of player).
Other than simply parrot on current mechanics and how we should like it or leave it, try your hand at answering the topic.
How do you specifically believe war does NOT drive players away? |

Tippia
Sunshine and Lollipops
17374
|
Posted - 2013.11.13 12:58:00 -
[508] - Quote
Maybe it's time for this old thread again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
|
Posted - 2013.11.13 13:59:00 -
[509] - Quote
Burning Furry wrote:Kagura Nikon wrote: They could undokc in cheap ships and have FUN, there is nothing madochist about it.
Guaranteed loos is not fun, by any definition. Trying to call guaranteed destruction enjoyable is indeed sociopathic or sado. It's like passion of the christ. "Oh yes, good sir, whip me more, i loves its!"
Did you even tried? Some of the most fun PVP you can have is LOOSING a cheap t1 frigate!
Far mroe enjoyable than ALL that even can offer to you outside of PVP, increased tenfold, multiplied by the number of people in JITA. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
711
|
Posted - 2013.11.13 14:00:00 -
[510] - Quote
Burning Furry wrote:
How do you specifically believe war does NOT drive players away?
Simple.. peopel that are so abhorent of any PVP iteraction are already NOT EVE PLAYERS! So there is no eve player lost in this.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Burning Furry
Crouching Tiger Hidden Ibis
16
|
Posted - 2013.11.13 14:26:00 -
[511] - Quote
Kagura Nikon wrote:Burning Furry wrote:Kagura Nikon wrote: They could undokc in cheap ships and have FUN, there is nothing madochist about it.
Guaranteed loos is not fun, by any definition. Trying to call guaranteed destruction enjoyable is indeed sociopathic or sado. It's like passion of the christ. "Oh yes, good sir, whip me more, i loves its!" Did you even tried? Some of the most fun PVP you can have is LOOSING a cheap t1 frigate! Far mroe enjoyable than ALL that even can offer to you outside of PVP, increased tenfold, multiplied by the number of people in JITA.
That sure is some complex maths right there!
"Far mroe enjoyable than ALL that even can offer to you outside of PVP," ??
Speaky engly? |

Burning Furry
Crouching Tiger Hidden Ibis
16
|
Posted - 2013.11.13 14:27:00 -
[512] - Quote
Kagura Nikon wrote:Burning Furry wrote:
How do you specifically believe war does NOT drive players away?
Simple.. peopel that are so abhorent of any PVP iteraction are already NOT EVE PLAYERS! So there is no eve player lost in this.
Er... by playing EVE i kinda, well...am an eve player? 
You've not answered the question. |

Tippia
Sunshine and Lollipops
17376
|
Posted - 2013.11.13 14:31:00 -
[513] - Quote
Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian.
Quote:You've not answered the question. Yes he is: you're confusing a non-sale with a lost customer. Someone who wasn't interested in the product is not lost because they were never established as a customer to begin with.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

CCP Eterne
C C P C C P Alliance
2934

|
Posted - 2013.11.13 14:35:00 -
[514] - Quote
I have been asked to clarify that there are no restrictions against declaring war against any player entity. All player corporations and alliances are considered valid targets of war declarations from other player entities. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.13 14:41:00 -
[515] - Quote
CCP Eterne wrote:I have been asked to clarify that there are no restrictions against declaring war against any player entity. All player corporations and alliances are considered valid targets of war declarations from other player entities.
As it was written, so it shall be.
<3 Eterne http://eveprincessbride.wordpress.com/ |

Jenn aSide
STK Scientific Initiative Mercenaries
3313
|
Posted - 2013.11.13 14:57:00 -
[516] - Quote
Tippia wrote:Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian.
LOL
And there goes that coffee all over my keyboard again, damn it. It's like CCP added loot spew mechanics to my cup or something.
|

Znagl
Missions Mining and Mayhem Northern Coalition.
3
|
Posted - 2013.11.13 15:01:00 -
[517] - Quote
some CCP staff have released a Video on how to deal with wardecs:
http://www.youtube.com/watch?v=VgvM7av1o1Q |

March rabbit
True Horde
878
|
Posted - 2013.11.13 15:45:00 -
[518] - Quote
Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun"
Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
|

Burning Furry
Crouching Tiger Hidden Ibis
18
|
Posted - 2013.11.13 15:58:00 -
[519] - Quote
Tippia wrote:Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian. Quote:You've not answered the question. Yes he is: you're confusing a non-sale with a lost customer. Someone who wasn't interested in the product is not lost because they were never established as a customer to begin with.
There is more to eve than pvp if you haven't noticed.
Just because you don't pve/mine/explore/etc doesn't mean they don't exist.
I like those things. Those things are in eve. I login and use eve in order to play at these things. I therefore play eve. Maybe not the same eve as you, but eve nonetheless
To quote the thread title: Does WAR make players leave Eve?
By definition, if you were in the game and had paid for it, then you were a customer. Anyone who has paid money is a customer, interested or not.
If people leave due to war (going back to thread title, try to keep up) then they are a lost customer, not a non-sale. |

Anomaly One
Imperial Academy Amarr Empire
24
|
Posted - 2013.11.13 16:03:00 -
[520] - Quote
Burning Furry wrote:Tippia wrote:Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian. Quote:You've not answered the question. Yes he is: you're confusing a non-sale with a lost customer. Someone who wasn't interested in the product is not lost because they were never established as a customer to begin with. There is more to eve than pvp if you haven't noticed. Just because you don't pve/mine/explore/etc doesn't mean they don't exist. I like those things. Those things are in eve. I login and use eve in order to play at these things. I therefore play eve. Maybe not the same eve as you, but eve nonetheless To quote the thread title: Does WAR make players leave Eve? By definition, if you were in the game and had paid for it, then you were a customer. Anyone who has paid money is a customer, interested or not. If people leave due to war (going back to thread title, try to keep up) then they are a lost customer, not a non-sale.
You mistake those things for not being pvp as well. This is the problem with everyone that thinks this game is single player, here's a tip: even if you are a solo Player in EVE chances are your actions affected someone somewhere, I know that when I go mining and see 3-6 empty belts cleared out by 2 players, they affected my "income".. and that's just one simple thing of the multitude facets of pvp in EVE.
Again the people that leave because of this mechanic should not be catered for, there are other games that suit their needs, refer to Tippia's signature, the first part.
|

Tippia
Sunshine and Lollipops
17382
|
Posted - 2013.11.13 16:14:00 -
[521] - Quote
Burning Furry wrote:There is more to eve than pvp if you haven't noticed. Actually, there really isn't.
Everything in the game either is PvP, is there to support PvP, or is so filled to the brim with PvP elements that making the distinction becomes downright silly. There are really only two things you can do in EVE that is not subject to player-to-player interaction and competition: pressing the GÇ£request missionGÇ¥ button and pressing the GÇ£complete missionGÇ¥ button.
Quote:Just because you don't pve/mine/explore/etc doesn't mean they don't exist. Funnily enough, I do almost all of those because they are all examples of the varying faces of PvP that EVE has to offer. Just because you don't fully realise the interaction effects of the activities you do doesn't mean they don't exist.
Quote:To quote the thread title: Does WAR make players leave Eve? And the answer is: not really. It may make the curious sampler or tourist leave EVE, since they figure out this is not where they want to spend their money, but EVE players don't particularly get driven away by such an intrinsic component of the game they've chosen to play.
Quote:If people leave due to war (going back to thread title, try to keep up) then they are a lost customer, not a non-sale. It's nowhere near as clear-cut as that, no. They can be either of the two depending on whether or not they were actual customers to begin with. As it is, there's little to suggest that players are actually lost because of this game mechanic, but a fair amount to suggest that people figure out that this was not their kind of game to begin with.
So going back to the title: does WAR make players leave Eve? Most likely no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Herzog Wolfhammer
Sigma Special Tactics Group
3625
|
Posted - 2013.11.13 16:19:00 -
[522] - Quote
March rabbit wrote:Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun"
Someone with a kill board full of cheap ships and noob pods wants exactly that.
So staying in the dock and denying them is a perfectly valid thing to do.
My recommendation to noobs getting decced is to use wormholes to get to deep null and see if the griefers have the balls to look for them there.
|

Varius Xeral
Galactic Trade Syndicate
1692
|
Posted - 2013.11.13 16:36:00 -
[523] - Quote
Green colored cars drive away buyers who want red colored cars. Therefore no cars should ever be colored green. Official Representative of The Nullsec Zealot Cabal |

March rabbit
True Horde
881
|
Posted - 2013.11.13 16:42:00 -
[524] - Quote
Herzog Wolfhammer wrote:March rabbit wrote:Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun" Someone with a kill board full of cheap ships and noob pods wants exactly that. So staying in the dock and denying them is a perfectly valid thing to do. staying in the dock can be harmful to many play styles
Herzog Wolfhammer wrote: My recommendation to noobs getting decced is to use wormholes to get to deep null and see if the griefers have the balls to look for them there.
let's say you are noob and you did exactly this
question: what now? Your wartargets didn't follow you but.... What will YOU do there? (we speak about noobs) Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
|

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 16:58:00 -
[525] - Quote
Burning Furry wrote:J'Poll wrote:[quote=Burning Furry]
Those 4 noobs could have read a thing or 2 about corps before forming one. As all the info regarding corps clearly states you can be wardecced.
Lets go to Vegas as you can win big money in casinos and then rage when you lose money in the process. Well done, you can read a manual.... You're straying away from the topic of the thread. I have given my reasons as to why i believe that WAR drives players away (albeit a certain kind of player). Other than simply parrot on current mechanics and how we should like it or leave it, try your hand at answering the topic. How do you specifically believe war does NOT drive players away?
i answered it well before you started to whine in this thread.
people leave EVE because the game is NOT what they expected it to be.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 17:00:00 -
[526] - Quote
Kagura Nikon wrote:Burning Furry wrote:Kagura Nikon wrote: They could undokc in cheap ships and have FUN, there is nothing madochist about it.
Guaranteed loos is not fun, by any definition. Trying to call guaranteed destruction enjoyable is indeed sociopathic or sado. It's like passion of the christ. "Oh yes, good sir, whip me more, i loves its!" Did you even tried? Some of the most fun PVP you can have is LOOSING a cheap t1 frigate! Far mroe enjoyable than ALL that even can offer to you outside of PVP, increased tenfold, multiplied by the number of people in JITA.
This. Only lousy carebears consider a cheap T1 frigate loss as a loss. What is so bad about losing a ship that costs you about 2 mil. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 17:01:00 -
[527] - Quote
Kagura Nikon wrote:Burning Furry wrote:
How do you specifically believe war does NOT drive players away?
Simple.. peopel that are so abhorent of any PVP iteraction are already NOT EVE PLAYERS! So there is no eve player lost in this.
This.
EVE is a PvP game. If you dont like PvP you will likely quit anyway.
It's like joining a FPS game while you hate FPS. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 17:31:00 -
[528] - Quote
March rabbit wrote:Herzog Wolfhammer wrote:March rabbit wrote:Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun" Someone with a kill board full of cheap ships and noob pods wants exactly that. So staying in the dock and denying them is a perfectly valid thing to do. staying in the dock can be harmful to many play styles Herzog Wolfhammer wrote: My recommendation to noobs getting decced is to use wormholes to get to deep null and see if the griefers have the balls to look for them there.
let's say you are noob and you did exactly this question: what now? Your wartargets didn't follow you but.... What will YOU do there? (we speak about noobs)
Yes. Because mining an asteroid belt in empire is SO MUCH different then in nullsec. Yes. Because missions in NPC nullsec are so different then the empire ones. Yes. Because probing works in a totally different way in nullsec. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 17:34:00 -
[529] - Quote
Varius Xeral wrote:Green colored cars drive away buyers who want red colored cars. Therefore no cars should ever be colored green.
This.
But clearly mr whine-bear will find away to twist it so he can keep preaching his "CCP GIVE ME COMPLETE SAFETY" propeganda.
We have the official CCP statement twice now.
If you are in a corp, you can be wardecced and become a valid target. Period.
If you dont want it, stay in NPC corp or even better, go to low/null/W space.
The mechanic is working as intended, only the carebears dont see it like that and keep whining because EVE isnt like WoW. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 17:46:00 -
[530] - Quote
CCP Eterne wrote:I have been asked to clarify that there are no restrictions against declaring war against any player entity. All player corporations and alliances are considered valid targets of war declarations from other player entities.
Thwnks Eterne for clarifying the rules regarding wars and new players. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
29
|
Posted - 2013.11.13 18:42:00 -
[531] - Quote

I didn't just see that, that was (expletive) hilarious. I think they should add the Dihatsu as a new frigate.
Do months of darkness affect the mind? I'll just let that ride...
(honestly, it was the sunlight that made me batty) "It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
276
|
Posted - 2013.11.13 19:42:00 -
[532] - Quote
- Put war dec fees in an escrow bucket and pay it out to the defending players for aggressor ship value killed. (i.e. come at me bro!)
- Increase NPC corp taxes to 50-60% to incentivize (not force) people hiding out forever in NPC corps to get into player corps
- Players leaving or disbanding a corp remain in corp stasis for 1 week. (i.e. you can run but you cant hide)
- Put a 15-second delay on local chat, combined with the upcoming interceptor warp changes this would mean we could actually bag targets without resorting to logoffski's
- Get rid of the mechanic setting a suspect flagged persons jet cans as takeable by all. The poor little bears already have a green safety setting to prevent going suspect by taking from it right? Lets get can flipping back for christs sake.
For additional win...
- Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!)
- Auto-uncloak players after 15 minutes who don't respond to a 'Stay cloaked?' prompt within 10 seconds. (i.e. see above)
On the flipside double wardec fees, which will further make the proposed escrow fees compelling to folks fighting back.
Would you like to know more? |

Rekon X
Federal Navy Academy Gallente Federation
48
|
Posted - 2013.11.13 20:24:00 -
[533] - Quote
CCP Eterne wrote:I have cleaned up the beginning of this thread. I've called for further moderation from CCL.
Sandbox |

Zheng'Yi Sao
DIRTY MONEY INC. The Mountain Empire
29
|
Posted - 2013.11.13 20:30:00 -
[534] - Quote
Feyd Rautha Harkonnen wrote: - Put a 15-second delay on local chat, combined with the upcoming interceptor warp changes this would mean we could actually bag targets without resorting to logoffski's
We are trying to train people to watch local, not remove the benefit of doing so. What next? A delay on D-Scan? Work for it...
Feyd Rautha Harkonnen wrote: - Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!)
- Auto-uncloak players after 15 minutes who don't respond to a 'Stay cloaked?' prompt within 10 seconds. (i.e. see above)
If I want to go AFK, I dock up. I can't speak for cloakers. I need some point where I can get beer, walk the dog, have a smoke, do whatever. We are trying to train people to dock up when they go AFK. Don't penalize people for it. Who says I have to log off? CCP didn't put a logoff timer in the game.
Feyd Rautha Harkonnen wrote: On the flipside double wardec fees, which will further make the proposed escrow fees compelling to folks fighting back.
No. Fighting is what people want me to do. If they cannot catch me, they cannot fight me. If I am too slippery to fight, there is no point in wardecing me as it is simply a waste of time. Continuing buisness as usual, while thumbing my nose at the hunters is more fun. "It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti
|

MadMuppet
AirHogs Zulu People
918
|
Posted - 2013.11.13 20:36:00 -
[535] - Quote
Feyd Rautha Harkonnen wrote: - Put war dec fees in an escrow bucket and pay it out to the defending players for aggressor ship value killed. (i.e. come at me bro!)
- Increase NPC corp taxes to 50-60% to incentivize (not force) people hiding out forever in NPC corps to get into player corps
- Players leaving or disbanding a corp remain in corp stasis for 1 week. (i.e. you can run but you cant hide)
- Put a 15-second delay on local chat, combined with the upcoming interceptor warp changes this would mean we could actually bag targets without resorting to logoffski's
- Get rid of the mechanic setting a suspect flagged persons jet cans as takeable by all. The poor little bears already have a green safety setting to prevent going suspect by taking from it right? Lets get can flipping back for christs sake.
For additional win...
- Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!)
- Auto-uncloak players after 15 minutes who don't respond to a 'Stay cloaked?' prompt within 10 seconds. (i.e. see above)
On the flipside double wardec fees, which will further make the proposed escrow fees compelling to folks fighting back.
So basically you want to make corps prisons via wardecs.
Oh you forgot a rule, if you are in a war you cannot jump clone. We can't have players running to the other side of the galaxy on you can we?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |

J'Poll
CDG Playgrounds
2468
|
Posted - 2013.11.13 21:37:00 -
[536] - Quote
Feyd Rautha Harkonnen wrote: - Put war dec fees in an escrow bucket and pay it out to the defending players for aggressor ship value killed. (i.e. come at me bro!)
- Increase NPC corp taxes to 50-60% to incentivize (not force) people hiding out forever in NPC corps to get into player corps
- Players leaving or disbanding a corp remain in corp stasis for 1 week. (i.e. you can run but you cant hide)
- Put a 15-second delay on local chat, combined with the upcoming interceptor warp changes this would mean we could actually bag targets without resorting to logoffski's
- Get rid of the mechanic setting a suspect flagged persons jet cans as takeable by all. The poor little bears already have a green safety setting to prevent going suspect by taking from it right? Lets get can flipping back for christs sake.
For additional win...
- Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!)
- Auto-uncloak players after 15 minutes who don't respond to a 'Stay cloaked?' prompt within 10 seconds. (i.e. see above)
On the flipside double wardec fees, which will further make the proposed escrow fees compelling to folks fighting back.
1st: Yes. I like that idea.
2nd: Yes. It will gently push more players into player corps, making them grow. Or there will be hundreds more 1 man corps, which means that PvP guys will be too busy wardeccing others.
3rd: 1 week is a bit much, but don't make it instant.
4th: YES. Not only does it work for high-sec, but roaming null-sec will be more fun too because intel channels that cross multiple regions will become less accurate unless someone actually gets a visual on you
5th: I vote for the removal of that stupid safety system. What was wrong with the old system, where you just had to LEARN what you could and couldn't do. This is the perfect example of CCP catering the idiots.
6th / 7th: NO. For same reason already mentioned. I dock up and go AFK for a smoke or something. Or most of the time I'm docked and busy chatting in a 1001 chat channels, I don't want annoying pop ups. I already find the DT warnings annoying as hell.
8th: Mixed: Yes if point 1 is also added, otherwise no. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Burning Furry
Crouching Tiger Hidden Ibis
19
|
Posted - 2013.11.14 00:53:00 -
[537] - Quote
Feyd Rautha Harkonnen wrote: - Auto-undock players from stations after 15 minutes who don't respond to a 'Stay docked?' prompt within 10 seconds. (i.e. afk blue ballsing is not cool, your actively playing the game or your not -- logoff!)
Would this also apply to jita/amarr trading alts? Or is it only for those under war dec?
If only for those under dec, how would you prevent abuse? I.e: Deccing to give an advantage over your trading rivals? |

Burning Furry
Crouching Tiger Hidden Ibis
19
|
Posted - 2013.11.14 00:56:00 -
[538] - Quote
J'Poll wrote: 5th: I vote for the removal of that stupid safety system. What was wrong with the old system, where you just had to LEARN what you could and couldn't do. This is the perfect example of CCP catering the idiots. .
I would agree if eve had a well designed UI, which sadly it doesn't.
There are too many examples of "destroy/delete button" being placed directly beside the "use" button.
The menu bars are tiny, and if you're in a hurry and you missclick by 1/2 millimeters and this causes you to break some security rule, is this your fault or the result of bad UI design?
Improve the UI, then remove the safety system. |

J'Poll
CDG Playgrounds
2470
|
Posted - 2013.11.14 06:25:00 -
[539] - Quote
Burning Furry wrote:J'Poll wrote: 5th: I vote for the removal of that stupid safety system. What was wrong with the old system, where you just had to LEARN what you could and couldn't do. This is the perfect example of CCP catering the idiots. .
I would agree if eve had a well designed UI, which sadly it doesn't. There are too many examples of "destroy/delete button" being placed directly beside the "use" button. The menu bars are tiny, and if you're in a hurry and you missclick by 1/2 millimeters and this causes you to break some security rule, is this your fault or the result of bad UI design? Improve the UI, then remove the safety system.
Weird. Ive played for over 2 years with NO security system and NEVER I misclicked or did someone stupid.
The ones that make such a mistake....well too bad, should have be more careful.
And the UI is fine. If stuff is too small, you can increase the scale in the ESC menu.
So again, you complain that CCP should change a feature back to the good way too cater SOME players.l, namely those to stupid to read what they are clicking on.
And name me 1 single menu...only 1...where the delete and use is right under each other and where the delete one doesnt have a pop up to warn you about it. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
|
Posted - 2013.11.14 10:02:00 -
[540] - Quote
Tippia wrote:Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian. Quote:You've not answered the question. Yes he is: you're confusing a non-sale with a lost customer. Someone who wasn't interested in the product is not lost because they were never established as a customer to begin with.
Exaclty what I was trying to say, but with a different type of humor :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
|
Posted - 2013.11.14 10:03:00 -
[541] - Quote
March rabbit wrote:Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun"
Did they even try to KNOW if they have or not have chances? You might have a very low chance on the firs time you try. But if you never try .. your chances will be very low FOREVER!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
|
Posted - 2013.11.14 10:05:00 -
[542] - Quote
Burning Furry wrote:Tippia wrote:Burning Furry wrote:Er... by playing EVE i kinda, well...am an eve player?  Only in the sense that trying a salad and hating it makes you vegetarian. Quote:You've not answered the question. Yes he is: you're confusing a non-sale with a lost customer. Someone who wasn't interested in the product is not lost because they were never established as a customer to begin with. There is more to eve than pvp if you haven't noticed. Just because you don't pve/mine/explore/etc doesn't mean they don't exist. I like those things. Those things are in eve. I login and use eve in order to play at these things. I therefore play eve. Maybe not the same eve as you, but eve nonetheless To quote the thread title: Does WAR make players leave Eve? By definition, if you were in the game and had paid for it, then you were a customer. Anyone who has paid money is a customer, interested or not. If people leave due to war (going back to thread title, try to keep up) then they are a lost customer, not a non-sale.
But you are not an EVE player if you are not here for EVE> And eve is a game that includes PVP as an all encompassing activity. If you are here for mining ONLY you are not here for eve, therefore not an EVE player.
Just because I hang out with a girl, that doe snto mean I am MARRIED to her, i nee d to get into the whole package to get to be called that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

March rabbit
True Horde
881
|
Posted - 2013.11.14 10:06:00 -
[543] - Quote
J'Poll wrote:Yes. Because mining an asteroid belt in empire is SO MUCH different then in nullsec. 1) NPC rats in empire are easy to tank and kill - 0.0 rats can eat semi-tanked hulk in seconds 2) there is not many suicide gankers in empire - every "non-blue" player in 0.0 is "99% enemy" 3) CONCORD limits ships gankers will use in empire - in 0.0 people can drop titan to kill your cruiser 4) you can sell ore/minerals right in station of system you are mining - in 0.0 you can be denied to dock at all (or you can be camped so you can't undock) + what will you do with ore/minerals? It's not that local people will buy it
J'Poll wrote:Yes. Because missions in NPC nullsec are so different then the empire ones. exactly. Let's say you will lose your shiny pirate/faction BS too soon to even try
J'Poll wrote:Yes. Because probing works in a totally different way in nullsec. exactly. you see probes in space: - empire: do you see any wartargets in local? Yes: hide. No - ignore probes. - 0.0: you see probes on scan - hide immediately, go to agent and stop mission, because next time you warp there you will meet piwates
and again: we are speaking about n00bs. For them it's completely different situation than for experienced players Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
|
Posted - 2013.11.14 10:10:00 -
[544] - Quote
Herzog Wolfhammer wrote:March rabbit wrote:Kagura Nikon wrote:They could undokc in cheap ships and have FUN, there is nothing madochist about it. usually people does not consider stupid death without chances as "fun" Someone with a kill board full of cheap ships and noob pods wants exactly that. So staying in the dock and denying them is a perfectly valid thing to do. My recommendation to noobs getting decced is to use wormholes to get to deep null and see if the griefers have the balls to look for them there.
Stop with this Griefer concept. We play this PVP game to have PVP. We use wars becuase we liek small scale PVP. BAsically we have 2 types of targets, the good fight ones, that we war dec to have fun, and the flying pinnatas ones that we kill to loot and pay for our wars.
So There is not such thing as people war deccign corps with 4-5 noob that can only fly frigates. No one wastes time with that unless one of the members has pissed him.
If you do not fight back or do not fly stupidly expensive ships then you wil be very very rarely war decced, unless your behavior makes someone hate you and pay for us to war dec you.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
742
|
Posted - 2013.11.14 10:11:00 -
[545] - Quote
March rabbit wrote:J'Poll wrote:Yes. Because mining an asteroid belt in empire is SO MUCH different then in nullsec. 1) NPC rats in empire are easy to tank and kill - 0.0 rats can eat semi-tanked hulk in seconds 2) there is not many suicide gankers in empire - every "non-blue" player in 0.0 is "99% enemy" 3) CONCORD limits ships gankers will use in empire - in 0.0 people can drop titan to kill your cruiser 4) you can sell ore/minerals right in station of system you are mining - in 0.0 you can be denied to dock at all (or you can be camped so you can't undock) + what will you do with ore/minerals? It's not that local people will buy it J'Poll wrote:Yes. Because missions in NPC nullsec are so different then the empire ones. exactly. Let's say you will lose your shiny pirate/faction BS too soon to even try J'Poll wrote:Yes. Because probing works in a totally different way in nullsec. exactly. you see probes in space: - empire: do you see any wartargets in local? Yes: hide. No - ignore probes. - 0.0: you see probes on scan - hide immediately, go to agent and stop mission, because next time you warp there you will meet piwates and again: we are speaking about n00bs. For them it's completely different situation than for experienced players
And they wil lremain noobs until they face the game!
You are defending that someoen should not make sex because he/she is a virgin, locking him in an infinite failure loop. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Burning Furry
Crouching Tiger Hidden Ibis
20
|
Posted - 2013.11.14 10:40:00 -
[546] - Quote
J'Poll wrote: And name me 1 single menu...only 1...where the delete and use is right under each other and where the delete one doesnt have a pop up to warn you about it.
remove from overview and open. Thats one.
Anyway i'm out.
The OP asked a question i answered it and rather than trying to attack the post you attack the poster.
http://www.netbooknews.com/wp-content/2011/07/the-pyramid-of-debate.jpg
When you get off the bottom rung, i'll join back in the "discussion". |

J'Poll
CDG Playgrounds
2471
|
Posted - 2013.11.14 20:57:00 -
[547] - Quote
March rabbit wrote:J'Poll wrote:Yes. Because mining an asteroid belt in empire is SO MUCH different then in nullsec. 1) NPC rats in empire are easy to tank and kill - 0.0 rats can eat semi-tanked hulk in seconds 2) there is not many suicide gankers in empire - every "non-blue" player in 0.0 is "99% enemy" 3) CONCORD limits ships gankers will use in empire - in 0.0 people can drop titan to kill your cruiser 4) you can sell ore/minerals right in station of system you are mining - in 0.0 you can be denied to dock at all (or you can be camped so you can't undock) + what will you do with ore/minerals? It's not that local people will buy it J'Poll wrote:Yes. Because missions in NPC nullsec are so different then the empire ones. exactly. Let's say you will lose your shiny pirate/faction BS too soon to even try J'Poll wrote:Yes. Because probing works in a totally different way in nullsec. exactly. you see probes in space: - empire: do you see any wartargets in local? Yes: hide. No - ignore probes. - 0.0: you see probes on scan - hide immediately, go to agent and stop mission, because next time you warp there you will meet piwates and again: we are speaking about n00bs. For them it's completely different situation than for experienced players
Ergo, all your points mean that the guy is not taking precaution.
I've been in null for 2 years and NEVER lost a ship there but once because of a DC. And when I went there, I was still a noob. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.14 21:04:00 -
[548] - Quote
J'Poll wrote: I've been in null for 2 years and NEVER lost a ship there but once because of a DC. And when I went there, I was still a noob.
Null bears, worst bears. http://eveprincessbride.wordpress.com/ |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
120
|
Posted - 2013.11.14 21:13:00 -
[549] - Quote
Karrl Tian wrote:March rabbit wrote:
and again: we are speaking about n00bs. For them it's completely different situation than for experienced players
Yeah, the n00bs usually react to the war dec with excitement, "OMG we're gonna fight people," probably because up to this point even their most expensive ships are quickly replaceable. The experienced players, meanwhile, are wringing their hands about losing their prized marauders/faction BS's and their mining fleet while screaming at the n00bs not to undock and "Feed them kills" before they bail on the corp left and right.
I hate corps that tell you how to play in the sandbox. I WANT to feed them kills, how else will I learn to die? :P |

J'Poll
CDG Playgrounds
2471
|
Posted - 2013.11.14 21:18:00 -
[550] - Quote
Princess Bride wrote:J'Poll wrote: I've been in null for 2 years and NEVER lost a ship there but once because of a DC. And when I went there, I was still a noob.
Null bears, worst bears.
I agree.
I initially liked the PvP there, was a nice change of pace from the carebearing in high-sec. But in the end, blobs are meh.
So now a days...station spin it is and occasional join a roam here and there just for ***** and giggles.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2471
|
Posted - 2013.11.14 21:21:00 -
[551] - Quote
Princess Bride wrote:Kagura Nikon wrote: But you are not an EVE player if you are not here for EVE> And eve is a game that includes PVP as an all encompassing activity. If you are here for mining ONLY you are not here for eve, therefore not an EVE player.
Just because I hang out with a girl, that doe snto mean I am MARRIED to her, i nee d to get into the whole package to get to be called that.
While your analogy is funny, it's a bad one. When someone signs onto Eve, they are NOT entering into any sort of contract to play the game the way you think it should be played. Stop telling people how they're supposed to play in the sandbox.
So, stop whining about wardecs must be more expensive.
You are doing exactly the same here, forcing other to play in the way YOU want to, namely a more safe way by making wardecs harder.
You just totally shot yourself in the knee with a mortar, and as collateral damage killed yourself and anything you said here. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.14 22:00:00 -
[552] - Quote
J'Poll wrote: So, stop whining about wardecs must be more expensive.
You are doing exactly the same here, forcing other to play in the way YOU want to, namely a more safe way by making wardecs harder.
You just totally shot yourself in the knee with a mortar, and as collateral damage killed yourself and anything you said here.
LOL, no.
Throwing out a suggestion for how to improve the game is NOT the same as telling someone they are "not really an Eve player" because they only mine.
That's why I specifically avoid labeling those who want to keep wardecs at their current price as "sociopaths" who rely on skill-less noobrape kills to pad their KB (since they can't actually pvp well) so they can feel good about themselves. That would be ad hominem, attacking the presenter instead of the argument. Like telling someone they're not a real Eve player.
If you want to actually win the argument, make a good case for wardecs being perfectly priced atm and sing the praises of CCP for getting it 100% right on their first attempt to balance it.
Oh and you still haven't answered the question I have asked you directly twice now... I'll repeat it again, since it's actually on topic, and as of yet avoided like the plague:
Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?
Also, you accuse me of losing my credibility and thereby destroying any point I was making, when you're the guy who wants anyone who complains about Eve "permabanned?" I love the smell of hypocrisy in the morning. http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2471
|
Posted - 2013.11.14 22:19:00 -
[553] - Quote
Princess Bride wrote:J'Poll wrote: So, stop whining about wardecs must be more expensive.
You are doing exactly the same here, forcing other to play in the way YOU want to, namely a more safe way by making wardecs harder.
You just totally shot yourself in the knee with a mortar, and as collateral damage killed yourself and anything you said here.
LOL, no. Throwing out a suggestion for how to improve the game is NOT the same as telling someone they are "not really an Eve player" because they only mine. That's why I specifically avoid labeling those who want to keep wardecs at their current price as "sociopaths" who rely on skill-less noobrape kills to pad their KB (since they can't actually pvp well) so they can feel good about themselves. That would be ad hominem, attacking the presenter instead of the argument. Like telling someone they're not a real Eve player. If you want to actually win the argument, make a good case for wardecs being perfectly priced atm and sing the praises of CCP for getting it 100% right on their first attempt to balance it. Oh and you still haven't answered the question I have asked you directly twice now... I'll repeat it again, since it's actually on topic, and as of yet avoided like the plague: Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?Also, you accuse me of losing my credibility and thereby destroying any point I was making, when you're the guy who wants anyone who complains about Eve "permabanned?" I love the smell of hypocrisy in the morning.
Let me return the question... Show me factual HARD PROOF (by ways of an official CCP Dev or CCP GM statement) that they did increase the cost of Wardecs in the past to get rid of frivolous wardecs.
They changed the pricing of wardecs to be more accurate to CORP SIZE, so even the system CCP uses is quite clear in favour of creating bigger corps
Old system had a flat 2 mil ISK/week fee for corp and 50mil ISK/week fee for alliance.
Now a days:
Quote:How much does a wardec cost?
It costs 50 million isk, plus an additional cost for each member in the target corporation/alliance above 51. It will now start to increase with the 51st member and reach the ceiling of 500 million ISK at 2000 members.
See this system...get a corp big enough and you will likely become too expensive to dec.
This system is highly in favour of big corps.
A corp of 2000 members now cost you half a bil to wardec, opposed to the 2mil it was. So by getting a corp with numbers you are protected. If you want to be your own private army of 1, 50 mil is pocket change to a lot of people.
And you are forcing your carebearing ways on others with your whine for more expensive wars. You want all the PvP guys to have to adjust THEIR gameplay because they can't wardec YOU anymore.
That is forcing YOUR gameplay up on OTHERS. What makes you worse then anybody else on earth that plays EVE, you need to whine to CCP to change the game to make it happen, where as those PvP guys can do it with the tools given to them by CCP. They have adjusted their game play by paying 50mil to dec instead of 2mil, do you think that making it 200mil will change the thing.
All I can say, with some clever trading, a couple of bil isn't even a problem...
They just won EVE, you lost. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:01:00 -
[554] - Quote
Princess Bride wrote:J'Poll wrote:*wall of fail pyramid quotes* Fix your **** bro. Pyramid quotes are against forum rules, and yours are illegible.
Fixed it, android phone doesn't like EVE gate.
I also like how you only partially quote others so that it suits your idea instead of full quoting which gives away you are just stupid and wrong. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:03:00 -
[555] - Quote
Kagura Nikon wrote: jsut shut up dude. So whay not make wahteve activity YOU liek to do to cost 200 BILLIOn isk per hour to run? Why not that?
I would be very very happy if that happened.
lol
You sound flustered, dude. Take a deep breath, calm down for a second, and formulate a legible response.
http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:03:00 -
[556] - Quote
Princess Bride wrote:Jenn aSide wrote:Princess Bride wrote:Kagura Nikon wrote: The same way YOU think that you deserve to push the game more to the way YOU want.
I love how the posters in this thread are constantly declaring what _I_ think and what _I_ want. But anyway, of course I deserve to push the game in the direction I want it to go. That's how the marketplace of ideas works. I push for my idea, you push for yours. Player input is part of what makes Eve great. As for whether my view is the minority or majority view, who cares? If it matters, then when exactly does the popular vote on this issue take place? False equivalence bullcrap lol. ideas (like people) are inherently unequal. Some great, some terrible, most falling somewhere in between. Ideas that go counter to what EVE is, what has made EVE great for hundreds of thousands of people and that has allowed EVE to survive whole other games die are BAD ideas. Good ideas are the ones that responsibly serve the game, it's community and it's maker (CCP) AS A WHOLE. This isn't burger king and no you can't just have it your way. When CCP increased wardecs from min 2 mil to min 50 mil, was that a bad idea? If they increased wardecs from 50 mil to 100 mil min, would that be a bad idea? Answer and explain your reasoning.
Yes, because there is no NEED for it because the system they use now is working as intended.
They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
And if you really like your utterly ******** idea...go, post in F&I
See what happens with it, I can tell you the outcome. CCP will print it out and pass it through the office and will laugh at it. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:04:00 -
[557] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote:*wall of fail pyramid quotes* Fix your **** bro. Pyramid quotes are against forum rules, and yours are illegible. Fixed it, android phone doesn't like EVE gate. I also like how you only partially quote others so that it suits your idea instead of full quoting which gives away you are just stupid and wrong.
Says the guy who refuses to answer a single direct question about his opinion on the thread's topic. Besides, your idea is to remove high sec, and low sec, and just make everything nullsec....like where you live. And ban anyone who complains about ANYTHING in Eve. Then you accuse me of trying to change Eve to suit MY desires? Hilarious. http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:09:00 -
[558] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote:*wall of fail pyramid quotes* Fix your **** bro. Pyramid quotes are against forum rules, and yours are illegible. Fixed it, android phone doesn't like EVE gate. I also like how you only partially quote others so that it suits your idea instead of full quoting which gives away you are just stupid and wrong. Says the guy who refuses to answer a single direct question about his opinion on the thread's topic.
You are not just stupid and come to the forums with ******** ideas, you clearly can't read either.
I already gave the answer to the thread title well before you came here whining to CCP to fix the game for you because you can't do it yourself.
https://forums.eveonline.com/default.aspx?g=posts&m=3840922#post3840922
So again, you are just making yourself look more stupid with every reply here. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:11:00 -
[559] - Quote
J'Poll wrote: Yes, because there is no NEED for it because the system they use now is working as intended.
They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
And if you really like your utterly ******** idea...go, post in F&I
See what happens with it, I can tell you the outcome. CCP will print it out and pass it through the office and will laugh at it.
You seem to know a lot about what other people think. You know what I think. You know what every other player thinks. You know what CCP thinks.
Let's both go post our ideas in F&I.
I'll post that in my opinion, wardecs should cost a bit more.
You post your opinion that anyone who complains should be perma-banned, that high sec and low sec should be removed, and the entire game should be null sec.
Then we'll ask whose ideas got the biggest laughs around the water cooler at CCP. http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:13:00 -
[560] - Quote
And so I'll ask it again:
Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs? http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:14:00 -
[561] - Quote
Princess Bride wrote:And so I'll ask it again: Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?
As I said, to balance it so that wardeccing a big corp costs more the to wardec a small corp.
To give people a reason to be in a big corp instead of their own 1 man corp. This brings safety in numbers, this brings being able to work together and most of all, it fits with the 2nd M in MMO.... Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:16:00 -
[562] - Quote
Princess Bride wrote:J'Poll wrote: Yes, because there is no NEED for it because the system they use now is working as intended.
They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
And if you really like your utterly ******** idea...go, post in F&I
See what happens with it, I can tell you the outcome. CCP will print it out and pass it through the office and will laugh at it.
You seem to know a lot about what other people think. You know what I think. You know what every other player thinks. You know what CCP thinks. Let's both go post our ideas in F&I. I'll post that in my opinion, wardecs should cost a bit more. You post your opinion that anyone who complains should be perma-banned, that high sec and low sec should be removed, and the entire game should be null sec. Then we'll ask whose ideas got the biggest laughs around the water cooler at CCP.
I'm not against complains.
I'm against the people who whine at CCP to change the game to suit them so that they can play in the way they want to (which in 99.99% of the cases are carebears who want risk free zones). Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:16:00 -
[563] - Quote
J'Poll wrote: As I said, to balance it so that wardeccing a big corp costs more the to wardec a small corp.
To give people a reason to be in a big corp instead of their own 1 man corp.
Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 25x increase. Do you think it was to decrease the number of frivolous wardecs? If not, why do you think it was raised so substantially? Was it not working as intended before the 25x increase? If not, how exactly was it not, in your opinion? http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:18:00 -
[564] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:And so I'll ask it again: Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs? As I said, to balance it so that wardeccing a big corp costs more the to wardec a small corp. To give people a reason to be in a big corp instead of their own 1 man corp. Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 10x increase.
Wait...what
10x
Thansk for showing your stupidity.
2 x 10 =/= 50
At least not to the people CAN count.
And the cost increase was not against frivolous wardecs, and even if it was, it failed.
50 mil...that's about 1 hour of work, if you don't even put much time into it...
So in 3 hours time you have enough to wardec 3 corps for 1 week, if you do it alone If you do it with some friends and play it as a multiplayer...well I hope you got better at math, because then you can do the math yourself. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:20:00 -
[565] - Quote
J'Poll wrote: Wait...what
10x
Thansk for showing your stupidity.
2 x 10 =/= 50
At least not to the people CAN count.
Yep, you're right, I shouldn't have just quoted someone else on that without checking the math. Fixed.
So then, care to address the question? http://eveprincessbride.wordpress.com/ |

Mythrandier
Spacelane Salvage
195
|
Posted - 2013.11.15 15:21:00 -
[566] - Quote
Princess Bride wrote:
Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 25x increase. Do you think it was to decrease the number of frivolous wardecs? If not, why do you think it was raised so substantially? Was it not working as intended before the 25x increase? If not, how exactly was it not, in your opinion?
His answer, is on this very page.
J'Poll wrote: They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
Scrolling up is hard, huh? "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

J'Poll
CDG Playgrounds
2476
|
Posted - 2013.11.15 15:22:00 -
[567] - Quote
Princess Bride wrote:J'Poll wrote: Wait...what
10x
Thansk for showing your stupidity.
2 x 10 =/= 50
At least not to the people CAN count.
Yep, you're right, I shouldn't have just quoted someone else on that without checking the math. Fixed. So then, care to address the question?
They likely did it for the economical reason...everything did get more expensive, so it would be obvious to increase wardec costs.
So in about 3 or 4 years, if they again balance it to the value of ISK at that time, that's fine and normal. It took them years to change it from 2 to 50 million, so if in a while they revalue everything and make it 100mil because that's the value of ISK at that point, that's all good.
I also like the other idea opted here. Automatically make people leave the NPC corp after 6 months for something that people can wardec.
If they want safety, they should join something that knows how to defend themself. Or at least knows how to minimize the risk on a wardec.
Give me 1 example of a 2 man corp that has been wardecced for economical reasons. They are more likely wardecced for one of the following reasons:
1. They fly around on autopilot 2. They fly around in very expensive ships that look good on a killboard and can give you money. 3. They complain / whine about PvP in a PvP game. 4. They showed hostile behaviour to the person who wardecced them. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:32:00 -
[568] - Quote
J'Poll wrote:Princess Bride wrote: You post your opinion that anyone who complains should be perma-banned, that high sec and low sec should be removed, and the entire game should be null sec.
Then we'll ask whose ideas got the biggest laughs around the water cooler at CCP.
I'm not against complains.
J'Poll wrote:IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again
Which you said here in this very thread.
So, which is it? Make up your mind.
http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:35:00 -
[569] - Quote
Mythrandier wrote:Princess Bride wrote:
Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 25x increase. Do you think it was to decrease the number of frivolous wardecs? If not, why do you think it was raised so substantially? Was it not working as intended before the 25x increase? If not, how exactly was it not, in your opinion?
His answer, is on this very page. J'Poll wrote: They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
Scrolling up is hard, huh?
"Because it was not working as intended" is about as vague as you can get. HOW was it not working as intended, in his opinion, is what I was asking, obviously. The minimum price increase for ANY dec, and the scaling price increase for larger corps/alliances, are two different things. Reading comprehension, separating and addressing separate issues, all pretty hard, huh? http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 15:37:00 -
[570] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote: You post your opinion that anyone who complains should be perma-banned, that high sec and low sec should be removed, and the entire game should be null sec.
Then we'll ask whose ideas got the biggest laughs around the water cooler at CCP.
I'm not against complains. J'Poll wrote:IMO CCP should perma ban anybody who ever complains about EVE or any of the game mechanics from ever play it again Which you said here in this very thread. So, which is it? Make up your mind.
And again, partially quoting because if you fully qouted you wouldn't have a case.
And the first post, even heard about posting ON TOPIC, so related to the topic.
But please, keep posting, me and my friends are having a laugh about you. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 15:39:00 -
[571] - Quote
Princess Bride wrote:Mythrandier wrote:Princess Bride wrote:
Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 25x increase. Do you think it was to decrease the number of frivolous wardecs? If not, why do you think it was raised so substantially? Was it not working as intended before the 25x increase? If not, how exactly was it not, in your opinion?
His answer, is on this very page. J'Poll wrote: They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
Scrolling up is hard, huh? "Because it was not working as intended" is about as vague as you can get. HOW was it not working as intended, in his opinion, is what I was asking, obviously. The minimum price increase for ANY dec, and the scaling price increase for larger corps/alliances, are two different things. Reading comprehension, separating and addressing separate issues, all pretty hard, huh?
It was NOT working as intended in the old system, where small corps cost the same as large corps.
As for the price increase, ever heard of the word inflation. Same happens in real life, when value of money changes, prices on things change with it, so that they hold the same value. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Mythrandier
Spacelane Salvage
195
|
Posted - 2013.11.15 15:42:00 -
[572] - Quote
Princess Bride wrote:Mythrandier wrote:Princess Bride wrote:
Unfortunately that does NOT address the question of why the minimum was raised from 2 million to 50 million, a 25x increase. Do you think it was to decrease the number of frivolous wardecs? If not, why do you think it was raised so substantially? Was it not working as intended before the 25x increase? If not, how exactly was it not, in your opinion?
His answer, is on this very page. J'Poll wrote: They changed it from 2mil to 50mil because the old system was not working as intended. You could dec a 1 man corp for the same price as a 2000 man corp, which is weird.
Scrolling up is hard, huh? "Because it was not working as intended" is about as vague as you can get. HOW was it not working as intended, in his opinion, is what I was asking, obviously. The minimum price increase for ANY dec, and the scaling price increase for larger corps/alliances, are two different things. Reading comprehension, separating and addressing separate issues, all pretty hard, huh?
Princess Bride wrote: Why do you think CCP increased the cost of wardecs so dramatically if it was not to cut down on the number of frivolous wardecs?
Curious, I donGÇÖt see the word GÇ£howGÇ¥ in your question.
So we are now to try and guess where you questions are actually directed?
I love how thought this entire thread you have done nothing but make yourself look like a fool, yet you insist on making out that you are making others look the fool.
As JGÇÖPoll said, carry on though please, your desperate antics here amusing 
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:44:00 -
[573] - Quote
J'Poll wrote: They likely did it for the economical reason...everything did get more expensive, so it would be obvious to increase wardec costs.
So in about 3 or 4 years, if they again balance it to the value of ISK at that time, that's fine and normal. It took them years to change it from 2 to 50 million, so if in a while they revalue everything and make it 100mil because that's the value of ISK at that point, that's all good.
That means you think CCP adjusted the minimum cost of wardecs to solely address ISK inflation. While that's a fine theory, I am relatively confident that the costs of goods and services in Eve did not increase by 50 TIMES since the original wardec cost was set. I could be wrong, but if you want to claim that Eve suffered 5,000% inflation, I would like to see a cite/link for that claim.
Quote:I also like the other idea opted here. Automatically make people leave the NPC corp after 6 months for something that people can wardec.
If they want safety, they should join something that knows how to defend themself. Or at least knows how to minimize the risk on a wardec.
Give me 1 example of a 2 man corp that has been wardecced for economical reasons. They are more likely wardecced for one of the following reasons:
1. They fly around on autopilot 2. They fly around in very expensive ships that look good on a killboard and can give you money. 3. They complain / whine about PvP in a PvP game. 4. They showed hostile behaviour to the person who wardecced them.
Okay, my 2 man corp was wardecced for economical reasons. Now prove my statement false.
http://eveprincessbride.wordpress.com/ |

Mythrandier
Spacelane Salvage
195
|
Posted - 2013.11.15 15:50:00 -
[574] - Quote
Princess Bride wrote: Now prove my statement false.
Bertrand Russel would like a word with you. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 15:50:00 -
[575] - Quote
Princess Bride wrote:J'Poll wrote: They likely did it for the economical reason...everything did get more expensive, so it would be obvious to increase wardec costs.
So in about 3 or 4 years, if they again balance it to the value of ISK at that time, that's fine and normal. It took them years to change it from 2 to 50 million, so if in a while they revalue everything and make it 100mil because that's the value of ISK at that point, that's all good.
That would mean that CCP adjusted the minimum cost of wardecs to solely address ISK inflation. While that's a fine theory, I am relatively confident that the costs of goods and services in Eve did not increase by 50 TIMES since the original wardec cost was set. I could be wrong, but if you want to claim that Eve suffered 5,000% inflation, I would like to see a cite/link for that claim. Quote:I also like the other idea opted here. Automatically make people leave the NPC corp after 6 months for something that people can wardec.
If they want safety, they should join something that knows how to defend themself. Or at least knows how to minimize the risk on a wardec.
Give me 1 example of a 2 man corp that has been wardecced for economical reasons. They are more likely wardecced for one of the following reasons:
1. They fly around on autopilot 2. They fly around in very expensive ships that look good on a killboard and can give you money. 3. They complain / whine about PvP in a PvP game. 4. They showed hostile behaviour to the person who wardecced them. Okay, my 2 man corp was wardecced for economical reasons. Now prove my statement false.
Since I started playing EVE a PLEX has become near enough 6 times in value.
And where does that 50x come from, you are clearly lacking any basic form of math, which makes me think we are dealing with a 10 year old here, as anybody above that age is able to do multiplications.
Also, proof me that the wardec was for economical reasons and not just because you are stupid and an easy target.
And even if it was, why does that make the wardec frivilous.
The wardec mechanic is working as intended, I'm still waiting on your proof that they increase was to cut down the random wardecs, as you keep stating that this was the reason for the increase and that CCP should increase it even more.
Wardecs are build in the game to give those who want to PvP in high-sec the ability.
There is also counter measures:
1. Calling in allies 2. Dropping to a NPC corp 3. Surrender
Instead of using the means giving you and your fellow bears keep whining at CCP to fix the game so you all can bear in peace. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:52:00 -
[576] - Quote
Mythrandier wrote: Curious, I donGÇÖt see the word GÇ£howGÇ¥ in your question.
So we are now to try and guess where you questions are actually directed?
I am desperately trying to parse your attempts at a reply and understand what you are saying. Maybe you could clarify? http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 15:53:00 -
[577] - Quote
J'Poll wrote: Since I started playing EVE a PLEX has become near enough 6 times in value.
So how exactly does 6 times == 25 times? http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 15:54:00 -
[578] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote: They likely did it for the economical reason...everything did get more expensive, so it would be obvious to increase wardec costs.
So in about 3 or 4 years, if they again balance it to the value of ISK at that time, that's fine and normal. It took them years to change it from 2 to 50 million, so if in a while they revalue everything and make it 100mil because that's the value of ISK at that point, that's all good.
That would mean that CCP adjusted the minimum cost of wardecs to solely address ISK inflation. While that's a fine theory, I am relatively confident that the costs of goods and services in Eve did not increase by 25 TIMES since the original wardec cost was set. I could be wrong, but if you want to claim that Eve suffered 2,500% inflation, I would like to see a cite/link for that claim. Quote:I also like the other idea opted here. Automatically make people leave the NPC corp after 6 months for something that people can wardec.
If they want safety, they should join something that knows how to defend themself. Or at least knows how to minimize the risk on a wardec.
Give me 1 example of a 2 man corp that has been wardecced for economical reasons. They are more likely wardecced for one of the following reasons:
1. They fly around on autopilot 2. They fly around in very expensive ships that look good on a killboard and can give you money. 3. They complain / whine about PvP in a PvP game. 4. They showed hostile behaviour to the person who wardecced them. Okay, my 2 man corp was wardecced for economical reasons. Now prove my statement false. Since I started playing EVE a PLEX has become near enough 6 times in value. And where does that 50x come from, you are clearly lacking any basic form of math, which makes me think we are dealing with a 10 year old here, as anybody above that age is able to do multiplications. Also, proof me that the wardec was for economical reasons and not just because you are stupid and an easy target.
Empty quoting is also against forum rules. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Good Posting
Imperial Academy Amarr Empire
21
|
Posted - 2013.11.15 15:59:00 -
[579] - Quote
What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course. |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 16:00:00 -
[580] - Quote
Mythrandier wrote:Princess Bride wrote: Now prove my statement false.
Bertrand Russel would like a word with you.
I was just making a point, settle down there wikimaster. By asking for a "single example" he was requesting that I provide him with a Hasty Generalization. I thought it was funny that he was requesting proof in the form of what would be a logical fallacy, so I gave it to him, and asked him for a fallacy in return. (I guess you missed that part, since you only pointed out mine and not his.) Maybe I shouldn't make jokes during such a "srs conversation". http://eveprincessbride.wordpress.com/ |

Mythrandier
Spacelane Salvage
195
|
Posted - 2013.11.15 16:00:00 -
[581] - Quote
Princess Bride wrote:Mythrandier wrote: Curious, I donGÇÖt see the word GÇ£howGÇ¥ in your question.
So we are now to try and guess where you questions are actually directed?
I am desperately trying to parse your attempts at a reply and understand what you are saying. Maybe you could clarify?
Perhaps if you ceased with your selective to quoting in a vain, but ultimately futile, attempt to deflect the utter triviality of your posts, you would achieve understanding.
Read the post again, including your ranting that I quoted and I am sure the light of reason will make it all clear.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 16:02:00 -
[582] - Quote
Mythrandier wrote:Princess Bride wrote:Mythrandier wrote: Curious, I donGÇÖt see the word GÇ£howGÇ¥ in your question.
So we are now to try and guess where you questions are actually directed?
I am desperately trying to parse your attempts at a reply and understand what you are saying. Maybe you could clarify? Perhaps if you ceased with your selective to quoting in a vain, but ultimately futile, attempt to deflect the utter triviality of your posts, you would achieve understanding. Read the post again, including your ranting that I quoted and I am sure the light of reason will make it all clear.
Nope, your post remains an enigma. Maybe someone else could explain what his point is for him? http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 16:03:00 -
[583] - Quote
Good Posting wrote:What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course.
Wow, he used to be different? http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 16:08:00 -
[584] - Quote
J'Poll wrote: The wardec mechanic is working as intended, I'm still waiting on your proof that they increase was to cut down the random wardecs, as you keep stating that this was the reason for the increase and that CCP should increase it even more.
No, I didn't. If you disagree, please quote where I said that even once.
Quote: Instead of using the means giving you and your fellow bears keep whining at CCP to fix the game so you all can bear in peace.
You mean so WE all can bear in peace, don't you? http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 16:59:00 -
[585] - Quote
Good Posting wrote:What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course.
That side of me is reserved for people who I think that are worth my time to help. The people in this thread arent on that list.
If OP wouldnt have come across as whining how EVE is bad and wardecs are ruining the game (both which are false) but came to the forums for advice on how to deal with wardecs, what options he has and how to minimize risk. Sure, more then happy to help him. If all you can do is whine about a game mechanic that is working as it should, with plenty of options for you to minimize the risk you dont like. Why would I spent my time to try to help you. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 17:05:00 -
[586] - Quote
Princess Bride wrote:Good Posting wrote:What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course. Wow, he used to be different?
Yes. Unlike you. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 17:07:00 -
[587] - Quote
Princess Bride wrote:J'Poll wrote: The wardec mechanic is working as intended, I'm still waiting on your proof that they increase was to cut down the random wardecs, as you keep stating that this was the reason for the increase and that CCP should increase it even more.
No, I didn't. If you disagree, please quote where I said that even once.
You clearly said that CCP should increase the cost AGAIN to decrease random wardec even more.
The word again implies that you think they did it already in the past.
Then again, nobody gives a flying **** about what some solo player thinks.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Rhatar Khurin
Happy Asteroid Ltd
347
|
Posted - 2013.11.15 17:22:00 -
[588] - Quote
As the CEO of a small corp that recently got wardecced i can safely say that it has not had any negative effects on our enjoyment of EVE. If anything it has made us ever more vigilant and on the ball.
Oh and it would be even more fun if the peeps that 'decced us even remotely shared the same timezone. |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 17:29:00 -
[589] - Quote
J'Poll wrote:Princess Bride wrote:J'Poll wrote: The wardec mechanic is working as intended, I'm still waiting on your proof that they increase was to cut down the random wardecs, as you keep stating that this was the reason for the increase and that CCP should increase it even more.
No, I didn't. If you disagree, please quote where I said that even once. You clearly said that CCP should increase the cost AGAIN to decrease random wardec even more. The word again implies that you think they did it already in the past.
*looks around for the quote*
*sees no quote*
*laughs* http://eveprincessbride.wordpress.com/ |

Pew Terror
Blue Republic RvB - BLUE Republic
26
|
Posted - 2013.11.15 17:33:00 -
[590] - Quote
This question gets asked so much and is so easily solved that i decided to make my famous guide '11 successful ways of how top carebears avoid pvp' available to the public. For the small price of 79,999,999.99 ISK sent to this character it can be yours today! |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 17:37:00 -
[591] - Quote
Princess Bride wrote:J'Poll wrote:Princess Bride wrote:J'Poll wrote: The wardec mechanic is working as intended, I'm still waiting on your proof that they increase was to cut down the random wardecs, as you keep stating that this was the reason for the increase and that CCP should increase it even more.
No, I didn't. If you disagree, please quote where I said that even once. You clearly said that CCP should increase the cost AGAIN to decrease random wardec even more. The word again implies that you think they did it already in the past. *looks around for the quote* *sees no quote* *laughs*
Because I'm not going to waste my time on morons like you. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Omar Alharazaad
ZomCom
127
|
Posted - 2013.11.15 17:49:00 -
[592] - Quote
K. I mean I'm still a novice at this whole wardec thing, but seriously... 2.4 billion a year to maintain one is pretty serious scratch. I'm a casual player and as such I don't accumulate that kind of cheddar all that quickly. In order for me to accumulate this kind of money in order to maintain a vendetta I'd have to do some pretty hard work on a daily basis to keep it up. Not saying that this isn't feasible, for we all know it is, but to do so requires some dedication, or at least you know... more than one person in your corporation. As a solo corp CEO/Owner/Operator/misfit/crazy guy living under the park bench. I'm really not for the idea of making wars more expensive. I mean what if someone takes a deuce in MY sandbox? Should I be driven to bankruptcy in order to drag my arse on his best rug, to draw moustaches on the pictures of his wife, to take candid pictures of his eldest whilst they shower from the comfort of the tree outside the bathroom window? NO! By making wardecs more difficult, more expensive you don't help the n00bz, you certainly don't help me... but by golly you do help those who are spacerich and can simply write off these expenses as a daily cost of living. Speaking of Vendetta's... I recall said CCP dude mentioning that "all player entities" should be subject to war declarations... Is it possible that perhaps in the future we see individual players being considered as "player entities"? I personally would love to see a system of Vendetta, where a single player may declare a war upon another single player for transgressions they may or may not have committed, regardless of corporate or alliance affiliation. A "have at thee" that may not be dodged, avoided, or obfuscated via corp or alliance hopping. |

J'Poll
CDG Playgrounds
2477
|
Posted - 2013.11.15 17:52:00 -
[593] - Quote
Omar Alharazaad wrote:K. I mean I'm still a novice at this whole wardec thing, but seriously... 2.4 billion a year to maintain one is pretty serious scratch. I'm a casual player and as such I don't accumulate that kind of cheddar all that quickly. In order for me to accumulate this kind of money in order to maintain a vendetta I'd have to do some pretty hard work on a daily basis to keep it up. Not saying that this isn't feasible, for we all know it is, but to do so requires some dedication, or at least you know... more than one person in your corporation. As a solo corp CEO/Owner/Operator/misfit/crazy guy living under the park bench. I'm really not for the idea of making wars more expensive. I mean what if someone takes a deuce in MY sandbox? Should I be driven to bankruptcy in order to drag my arse on his best rug, to draw moustaches on the pictures of his wife, to take candid pictures of his eldest whilst they shower from the comfort of the tree outside the bathroom window? NO! By making wardecs more difficult, more expensive you don't help the n00bz, you certainly don't help me... but by golly you do help those who are spacerich and can simply write off these expenses as a daily cost of living. Speaking of Vendetta's... I recall said CCP dude mentioning that "all player entities" should be subject to war declarations... Is it possible that perhaps in the future we see individual players being considered as "player entities"? I personally would love to see a system of Vendetta, where a single player may declare a war upon another single player for transgressions they may or may not have committed, regardless of corporate or alliance affiliation. A "have at thee" that may not be dodged, avoided, or obfuscated via corp or alliance hopping.
I hope they do this...I really do.
No more hiding in NPC corps and no ways to fight the person.... Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Good Posting
Imperial Academy Amarr Empire
22
|
Posted - 2013.11.15 18:42:00 -
[594] - Quote
J'Poll wrote:Good Posting wrote:What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course. That side of me is reserved for people who I think that are worth my time to help. The people in this thread arent on that list. If OP wouldnt have come across as whining how EVE is bad and wardecs are ruining the game (both which are false) but came to the forums for advice on how to deal with wardecs, what options he has and how to minimize risk. Sure, more then happy to help him. If all you can do is whine about a game mechanic that is working as it should, with plenty of options for you to minimize the risk you dont like. Why would I spent my time to try to help you. To your questions: Nope and nope. Also, happy that you liked my posts. I still hang in NCQA to answer any question that arrises there, but lately there is less activity in NCQA. So I came to GD to alugh at the trolls and more at the whiners.
All right, i understand your point of view. Fly safe J' |
|

ISD Ezwal
ISD Community Communications Liaisons
545

|
Posted - 2013.11.16 00:38:00 -
[595] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Heavypredator Singh
We Are Not Good Talons Of Blood
0
|
Posted - 2013.11.16 12:31:00 -
[596] - Quote
If You don't want to be in war don't join player corp. Not being in war will not make You safe.
People making/joining corps should be able to defend it - if You can't You don't deserve to have a corp.
If You want to play safe this is not the game for You - this is not safe game. Play some single player game with easy option instead.
This game is already safe enough for people who don't want to pvp. I have friends who don't leave hisec, don't have any pvp encounters etc. For me hisec is boring - like playing single player game - there is no challenge.
Hisec should be only for noobs and when they are mature enough they should be pushed to the low/null sec world where You need to interact with other pople.
Make hisec a state in time not a teritory :) This is so stupid when people are afraid to go to low/null sec.
Hisec is only teaching some people that they can play it like single player game. It is not teaching people to be smart and play the sandbox. They play missions/mining that are game created content, not the player created content.
I remember small pirates game - You got small ship and You started on noob waters. But noob waters were allowed to be attacked at any time by other faction players. What happened then? Older players were defending noobs - WITH noobs. Noobs were part of faction fighting for their teritory with older players - bonding and learning.
If You can do this in eve, make noobs bond with older players to protect their teritory and themselves it would be more fun. Don't teach them running missions and mining - this is making them into pussies that are afraid to move trough the world. More player interaction at begining of the game would be great. Now when You start You are alone in what it seems empty space without interaction from other players. |

Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.16 17:14:00 -
[597] - Quote
J'Poll wrote:Princess Bride wrote:Good Posting wrote:What happened to the old J'Poll that always was giving good advices and helping new and old players? Now he's insulting back and forth and taking troll threads too seriously. Is your account under new management? Bitter vet status reached? No offense intended, of course. Wow, he used to be different? Yes. Unlike you.
You don't know me. http://eveprincessbride.wordpress.com/ |

J'Poll
CDG Playgrounds
2484
|
Posted - 2013.11.16 17:25:00 -
[598] - Quote
Heavypredator Singh wrote:If You don't want to be in war don't join player corp. Not being in war will not make You safe.
People making/joining corps should be able to defend it - if You can't You don't deserve to have a corp.
If You want to play safe this is not the game for You - this is not safe game. Play some single player game with easy option instead.
This game is already safe enough for people who don't want to pvp. I have friends who don't leave hisec, don't have any pvp encounters etc. For me hisec is boring - like playing single player game - there is no challenge.
Hisec should be only for noobs and when they are mature enough they should be pushed to the low/null sec world where You need to interact with other pople.
Make hisec a state in time not a teritory :) This is so stupid when people are afraid to go to low/null sec.
Hisec is only teaching some people that they can play it like single player game. It is not teaching people to be smart and play the sandbox. They play missions/mining that are game created content, not the player created content.
I remember small pirates game - You got small ship and You started on noob waters. But noob waters were allowed to be attacked at any time by other faction players. What happened then? Older players were defending noobs - WITH noobs. Noobs were part of faction fighting for their teritory with older players - bonding and learning.
If You can do this in eve, make noobs bond with older players to protect their teritory and themselves it would be more fun. Don't teach them running missions and mining - this is making them into pussies that are afraid to move trough the world.More player interaction at begining of the game would be great. Now when You start You are alone in what it seems empty space without interaction from other players.
Underlined the important parts that are great
Bold and underlined, that isn't just great, it's perfect and the truth. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Chin MonWang
Native Freshfood Minmatar Republic
19
|
Posted - 2013.11.16 19:13:00 -
[599] - Quote
This thread : "Does WAR make players leave EVE? "
Imo WAR does absolutely NOT make players leave!...even to the contrary, war should make it adventurous for all...& adventure is what most new players made decide to join-up. So, WAR should be an important entertaining asset of the great possibilities that EVE can (& should ) offer to us.
But in practice, it often works out the false way, I give an example that happened to me:
Some time ago I joined a corp, and when that corp received a war-dec I thought by myself: "no the fun starts. at last!" and I went attacking the other corp...& a new player also part of my corp joint me enthousiastically(!) ....so we both went in for our first fight with the other corp in high-sec....& though we were out-numbered and finally lost that fight we both stated it was real entertaining, since we both liked it! Was real fun!
But, what happened next: the corp "blaming the new player for fighting along side me" & I was more or less told "that I was not allowed to search for fights...and certainly not allowed to loose any expensive ships (my own ships!)...(since such would attract other corps to wardecs) & would also prolong the current wardec. Instead I was told to fly cheap frigates as for the duration of the wardec(???????)...so to make sure that the other corp would not benefit from any looting???!?
Next I send kind message to corp ceo (were in fact all kind people) saying I had to quit the corp because WAR was my main reason to play EVE.
So, that did not work out well...& for me it meant: "back to the impossible fights at the heavily (unfair) ganked low-sec gate entries.
In my opinion WAR is: both opponents having the possibility to fire missiles and/or turrets (& laying out tactics & strategics)...that is WAR. Any attacker should normally bear in mind that if he goes shooting at another player...that the attacked player WOULD FIGHT/SHOOT back...that is what makes WAR entertaining...the RISKS involved for BOTH.
But in practice EVE we see rules & circumstances are being succesfully bend so that for gangs there iare no risks involved anymore whatsoever: they win & know so beforehand due to the scannings, out-numberings, consulting EVEboard for player stats, Killboard-stats, using ECM, fully crippling down the other player in low sec when entering...IMO that is NOT WAR (...since there obviously is no risk involved for the other party).
So, IMO WAR is essential for real good entertainment...but please try to make it REAL WAR...i.e. risks involved for both parties...such wouild be real entertaining for all. |

Chin MonWang
Native Freshfood Minmatar Republic
19
|
Posted - 2013.11.16 21:54:00 -
[600] - Quote
And how to bring back REAL WAR back again: this can be done quite easily by making the fights in low-sec + 0-sec 'limited engagements', meaning for instance: 1 ship entering low-sec can be attacked by 2 ships as a max. Or a fleet of 2 entering low-sec can be attacked by 4 ships as a max (still leaving the gangs a considerable edge). So, gangs seeing a ship entering low-sec (+ the software automatically registering that as a solo) can dedicate 2 attack ships to battle it, as a max. And 1 ship entering low-sec (but software detecting a fleet of 2) then the gang can deploy 4 ships to attack, as a max. And when fight is over, then for say 3 minutes any new engagements will be prohibited by the timer.
This would make fightings in low-sec & 0-sec far more interesting since both parties now would have a real fighting chance based on risk-taking, bravery, cunningness, skills, tactics & strategics.
The above should NOT affect in any way the wars fought by wardec-parties, those game mechanics of course should stay unchanged. Only applied to non-wardec players going in low-sec or 0-sec.
The above change would still leave the gangs a considerable edge in the battles, however, those battles would be far more interesting then those we face now i.e. 3/4/5/6/7/8 vessels or more versus 1. Such a change would bring back 'risk-taking' & 'adventure' & 'suspense' back into the game in low-sec + 0-sec. thus such would result in far more entertaining action in low + nul. And I know even most gang-members would like to see far more action in low + 0 (..since the trend of bigger & bigger & bigger gang-alliances takes away the fun for them also).
This comment is meant as a constructive suggestion by me trying to improve & make battles far more challenging & interesting for all.
Just an idea of mine: is it worth considering? What do others think?
|

Princess Bride
Corripe Cervisiam Trade Consortium
610
|
Posted - 2013.11.17 14:45:00 -
[601] - Quote
Your thinking is too linear when it comes to gate fights. You're only thinking about jumping, and forgetting entirely about warping. What happens, in your example, when 6 people warp onto grid after one fleet has jumped in to another fleet? What are the proposed restrictions? Can they attack? Can they be attacked? There is no way to force "fair" fighting.
Also, you started your post as a suggestion of how to bring back "REAL WAR" then end it with the caveat that this will not apply to war. http://eveprincessbride.wordpress.com/ |

Chin MonWang
Native Freshfood Minmatar Republic
19
|
Posted - 2013.11.18 00:24:00 -
[602] - Quote
Princess Bride wrote:Your thinking is too linear when it comes to gate fights. You're only thinking about jumping, and forgetting entirely about warping. What happens, in your example, when 6 people warp onto grid after one fleet has jumped in to another fleet? What are the proposed restrictions? Can they attack? Can they be attacked? There is no way to force "fair" fighting.
Also, you started your post as a suggestion of how to bring back "REAL WAR" then end it with the caveat that this will not apply to war.
Yes, I concur with you: there is no 'easy solution' for it; it takes real experts (rules me out, for sure) to tackle the problems players are facing at present re ridiculous/boring/dumb gankings at low-sec gate entries; one could not even go in low-sec at present without being jumped by a gang of 3/4/5/6/7/8?! But it nevertheless is worth to keep striving for improvements? Would you not like to see active members doubling or trippling or more? I would, since EVE is no doubt unmatched whereas is comes to the potentials it has and could offer to enthousiastic SciFi-gamers.
Last time i went to low sec went as follows: I consulted the chart: 1 player in that low-sec system average 30 min...so I waited a while (20 minutes)...charts keep stating 1x player there...so I jumped in...& ...3x T3 cruisers + 1x Falcon waiting for me, lost in say 8 seconds. Even auto-destructing your own ship outside a station would provide more fun (great graphical blasts ). So, even the 'info' provided by the system-charts is 'bend' in favour of gankers? If one is in a system one can see cloaked T3's being present there...but whereas it comes to the 'charts' that info is left out? Why? These are 'Alice-in-Wonderland-Magics' that should be adjusted in my opinion, since 'magics' do not relate to REAL war conditions?
|

Scipio Artelius
The Vendunari End of Life
11
|
Posted - 2013.11.18 00:41:00 -
[603] - Quote
Chin MonWang wrote:...one could not even go in low-sec at present without being jumped by a gang of 3/4/5/6/7/8?! What? No, your experience is not the experience of most on average. There are some gates regularly camped, but they are easily avoided.
Camps in lowsec aren't that bad and tend to be a few gates only.
Quote:Last time i went to low sec went as follows: I consulted the chart: 1 player in that low-sec system average 30 min...so I waited a while (20 minutes)...charts keep stating 1x player there...so I jumped in...& ...3x T3 cruisers + 1x Falcon waiting for me, lost in say 8 seconds. Even auto-destructing your own ship outside a station would provide more fun (great graphical blasts  ). So, even the 'info' provided by the system-charts is 'bend' in favour of gankers? If one is in a system one can see cloaked T3's being present there...but whereas it comes to the 'charts' that info is left out? Why? These are 'Alice-in-Wonderland-Magics' that should be adjusted in my opinion, since 'magics' do not relate to REAL war conditions? Which system did you jump from and to?
The map is not up to the second live data for the most part. It's an indication, but not the only source of information to use. Best way is to know which gates are regularly camped and then jump off into lowsec through different gates and/or know which Corps regularly camp a gate and put their member on your watch-list so you can see when they are online/offline, etc.
There are many ways to avoid gate camps jumping from highsec to lowsec. |

Solstice Project
Red Federation RvB - RED Federation
4554
|
Posted - 2013.11.18 00:52:00 -
[604] - Quote
Chin MonWang wrote:And how to bring back REAL WAR back again: this can be done quite easily by making the fights in low-sec + 0-sec 'limited engagements', meaning for instance: 1 ship entering low-sec can be attacked by 2 ships as a max. Or a fleet of 2 entering low-sec can be attacked by 4 ships as a max (still leaving the gangs a considerable edge). That's a wonderfull idea.
Let's reduce the insanely huge amount of freedom this game offers and instead implement artificial limitations that make no sense whatsoever in a world that's all about freedom and doing whatever one wants to do.
You don't quite *get* EvE.
|

Scipio Artelius
The Vendunari End of Life
12
|
Posted - 2013.11.18 01:01:00 -
[605] - Quote
Chin MonWang wrote:This would make fightings in low-sec & 0-sec far more interesting since both parties now would have a real fighting chance based on risk-taking, bravery, cunningness, skills, tactics & strategics.
Risk-taking is in the mindset of the player, not a characteristic of the environment.
While the environment may affect the mindset, risk averse players will still be risk averse when the consequences of loss outway what they believe they will get out of a win.
To me, if you want to get players to make different risk-benefit decisions, then you need to begin right at the start of the game with the tutorials and build from there.
Currently, the tutorials enforce a stereotype that the game is a single player game as all of the tutorial missions focus on a single player completing tasks by mining, delivering items, picking things up, killing rats solo, etc; and it all happens in highsec.
So the effect is to reinforce the isolated way to play the game in a perceived 'safe' environment, where others figure out the social way to play it. What you are complaining about is not that the balance of play is against the solo player, but that the balance of play favours the socially connected player, which it should.
Unfortunately, nothing currently offered in the tutorials helps players to become connected to other players.
The tutorials should emphasise the social side of the game more and perhaps less players would be getting caught solo by small gangs, because there would be more small gangs, which would create gang-on-gang rather than 1-v-gang. |

Solstice Project
Red Federation RvB - RED Federation
4555
|
Posted - 2013.11.18 01:07:00 -
[606] - Quote
Scipio Artelius wrote:A well written, thought out post, with nice layout. You hit it pretty much spot on.
I only miss a mentioning of the vets in starter corps additionally ruining the game for new players, by telling them to mine or run missions for isk and thus underlining the single player experience, instead of actively playing with them.
Which they can't. Because they're ******* carebears. And they're spreading the disease.
Great post !
|

Alexa Coates
Federation Navy Assembly Group LLC
684
|
Posted - 2013.11.18 01:16:00 -
[607] - Quote
war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. That's a Templar, an Amarr fighter used by carriers. |

Kaarous Aldurald
ROC Academy The ROC
1528
|
Posted - 2013.11.18 01:19:00 -
[608] - Quote
Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution.
PvE player wonders why he is bored... Not posting on my main, and loving it.-á Because free speech.-á |

Solstice Project
Red Federation RvB - RED Federation
4555
|
Posted - 2013.11.18 01:23:00 -
[609] - Quote
Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. Well ... it's not the game that's boring, it's your approach towards it and the mindset you're having.
You're ruining your game all by yourself.
The only reason why you blame the game, is because you don't see who is actually at fault.
|

Solstice Project
Red Federation RvB - RED Federation
4555
|
Posted - 2013.11.18 01:25:00 -
[610] - Quote
Kaarous Aldurald wrote:Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. PvE player wonders why he is bored... Although it makes sense to generalise, there are (must be) PvE players out there who aren't actually seeking constant gratification/satisfaction.
|

Chin MonWang
Native Freshfood Minmatar Republic
19
|
Posted - 2013.11.18 04:43:00 -
[611] - Quote
Scipio Artelius wrote:Chin MonWang wrote:This would make fightings in low-sec & 0-sec far more interesting since both parties now would have a real fighting chance based on risk-taking, bravery, cunningness, skills, tactics & strategics. Risk-taking is in the mindset of the player, not a characteristic of the environment. While the environment may affect the mindset, risk averse players will still be risk averse when the consequences of loss outway what they believe they will get out of a win. To me, if you want to get players to make different risk-benefit decisions, then you need to begin right at the start of the game with the tutorials and build from there. Currently, the tutorials enforce a stereotype that the game is a single player game as all of the tutorial missions focus on a single player completing tasks by mining, delivering items, picking things up, killing rats solo, etc; and it all happens in highsec. So the effect is to reinforce the isolated way to play the game in a perceived 'safe' environment, where others figure out the social way to play it. What you are complaining about is not that the balance of play is against the solo player, but that the balance of play favours the socially connected player, which it should. Unfortunately, nothing currently offered in the tutorials helps players to become connected to other players. The tutorials should emphasise the social side of the game more and perhaps less players would be getting caught solo by small gangs, because there would be more small gangs, which would create gang-on-gang rather than 1-v-gang.
Yes, interesting reflections, ok. Though some of yr opinions I do not fully agree with:
First, I think the tutorials are as an "entrance approach" quite good: first let new players get used to the game by minings, explorings, missions, all in safe environment, mostly solo. Lots can be learned about the game that way, fast & effectively, giving them time to figure out what they favour: high/low sec & what kind of corp).
Secondly, I miss any nuance in your comment whereas it comes to "balance of play favours". You mention it as a black or white term, where are the shades of grey? I mean, there is a rich variation, such as:
...balance of play favours somewhat... ...balance of play favours... ...balance of play seriously favours.... ...balance of play ridiculously favours.... (...& Alice I do not even want mention here...)
So, what is it exactly what you mean?
Look, players like me intending from time to time to do a bit fooling around (safespots) & suicide attacking gangs in low-sec know that ships will be lost guaranteed as soon as undocking, but so what, that is the purpose of ships (...we are not in the business of some kind of stamp collecting! ). As long as it provides some entertainment and BEING ALLOWED TO SHOOT BACK IN THE PROCESS there will be sufficient reason to keep doing so. And I have no problem with the fact that the balance favours the gangs, not at all...as long as it will not get to be standard: "the balance ridiculously favours the gangs" ( for instance by misleading charts, or 60% nerfed auto-targetting-missiles...thus bend game mechanics)..so, it is all said with "right shades of grey" imo.
(you mentioned that system charts are often displaying info in a "delayed manner"? i wonder why, since all else happening in eve is non-delayed?..)
|

Caviar Liberta
Moira. Villore Accords
214
|
Posted - 2013.11.18 06:08:00 -
[612] - Quote
March rabbit wrote:Jythier Smith wrote:The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. wardec doesn't mean "lose everything". it only means someone will have rights to engage you.
In other words, people that make stupid moves in making a war dec thinking they have to pour massive amounts of isk and assets into will end up with a nasty surprise when they find themselves in a war of attrition.
It ends up costing them more than they hoped to have gained from their little private war or wars. |

J'Poll
CDG Playgrounds
2487
|
Posted - 2013.11.18 07:02:00 -
[613] - Quote
Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution.
A PvE player being bored in a PvP game. .... Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2487
|
Posted - 2013.11.18 07:04:00 -
[614] - Quote
Solstice Project wrote:Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. Well ... it's not the game that's boring, it's your approach towards it and the mindset you're having. You're ruining your game all by yourself. The only reason why you blame the game, is because you don't see who is actually at fault.
This.
EVE is about what you make of it your own. So if it is boring, YOU are making it boring for yourself and playing it wrong. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Nevyn Auscent
Broke Sauce
538
|
Posted - 2013.11.18 07:26:00 -
[615] - Quote
J'Poll wrote:
This.
EVE is about what you make of it your own. So if it is boring, YOU are making it boring for yourself and playing it wrong.
Except he's not playing it wrong. You are if you think other people are playing it wrong however. Because EVE is a Sandbox, and that means he can play his way AND you can play your way. Occasionally they will interact and have friction, but that doesn't make either of you wrong in how you personally want to play.
And lets be honest, PvE could be made far more interesting than it really is, as well as far more engaging and encourage spontaneous small fleets that happen naturally to do a sudden PvE site that appears. (Rather than the organised farming of incursions, I'm talking spontaneous things here). Instead we have a PvE system that basically everyone has to partake in due to the need for isk to do anything. I'm sure a lucky few manage to get around it somehow. And that PvE system is designed around classic MMO grind specifically names spawns that everyone has mapped to a fare thee well, and knows exactly what is needed to do any PvE. Like every other MMO, which doesn't prepare people well for PvP.
Instead if all you saw was 'Blood Raider Cruiser' and you had to use guesswork, you are more likely to pair up with a friend to do missions, in case you get a nasty set of Randomly generated ships, since you don't know exactly what spawn to kill in what order any more... And if you get rewarded for using PvP like mechanics of pointing NPC's, because that high bounty non mission objective ship warps off if you start winning, so by using a point you make more money... And if NPC's use realistic levels of eWar and sensible sized gangs against players vs having dozens of ships vs one yet loosing still..... Suddenly PvP is seamless and people slide in & out of it much faster & easier. |

J'Poll
CDG Playgrounds
2487
|
Posted - 2013.11.18 08:32:00 -
[616] - Quote
Nevyn Auscent wrote:J'Poll wrote:
This.
EVE is about what you make of it your own. So if it is boring, YOU are making it boring for yourself and playing it wrong.
Except he's not playing it wrong. You are if you think other people are playing it wrong however. Because EVE is a Sandbox, and that means he can play his way AND you can play your way. Occasionally they will interact and have friction, but that doesn't make either of you wrong in how you personally want to play..
Point me where I said he has to play it in my way...please do.
I said, if you find the game boring, it's your own damn fault and you are playiing the game wrong. As you can change how you play it and it will stop being boring.
I don't like mining, so if I start mining every day, it will be boring...I'm playing the game wrong, as I'm doing something I don't like.
If you are playing the game in the way YOU like to play it, it should not be boring to play the game. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Solstice Project
Red Federation RvB - RED Federation
4570
|
Posted - 2013.11.18 10:15:00 -
[617] - Quote
J'Poll wrote:Nevyn Auscent wrote:J'Poll wrote:
This.
EVE is about what you make of it your own. So if it is boring, YOU are making it boring for yourself and playing it wrong.
Except he's not playing it wrong. You are if you think other people are playing it wrong however. Because EVE is a Sandbox, and that means he can play his way AND you can play your way. Occasionally they will interact and have friction, but that doesn't make either of you wrong in how you personally want to play.. Point me where I said he has to play it in my way...please do. I said, if you find the game boring, it's your own damn fault and you are playiing the game wrong. As you can change how you play it and it will stop being boring. I don't like mining, so if I start mining every day, it will be boring...I'm playing the game wrong, as I'm doing something I don't like. If you are playing the game in the way YOU like to play it, it should not be boring to play the game. Please don't argue with a robotic parrot. You can't win.
Special Olympics.
|

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.18 15:36:00 -
[618] - Quote
J'Poll wrote:Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. A PvE player being bored in a PvP game. ....
Eve is a PVE and PVP game. I offer as proof of this the rather large amount of PVE content. Hundreds of missions, Incursions, Mining, Exploration, etc. Thousands of players spend thousands of hours exploring this content. Your choice of ignoring this content, and choosing to only PVP in ships, does not make it a PVP-only game. http://eveprincessbride.wordpress.com/ |

Jenn aSide
STK Scientific Initiative Mercenaries
3404
|
Posted - 2013.11.18 16:49:00 -
[619] - Quote
Princess Bride wrote:J'Poll wrote:Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. A PvE player being bored in a PvP game. .... Eve is a PVE and PVP game. I offer as proof of this the rather large amount of PVE content. Hundreds of missions, Incursions, Mining, Exploration, etc. Thousands of players spend thousands of hours exploring this content. Your choice of ignoring this content, and choosing to only PVP in ships, does not make it a PVP-only game.
No one is ignoring content. But PvP underlies everything else in EVE. A game that truly has a distinction between PvP and PvE doesn't all PvP to intrude. You can see this clearly in games that have "PvP" areas and where there is no non-consensual PvP outside of those areas.
Put another why, players CAN be exposed to PvE in EVE, but everyone IS subject to PvP in EVE, even if they don't "choose" it. Even in high sec unless docked. And even then if they trade.
On a funny side note, Incursions kind of turned EVE into more of a Non-Consensual PvE game was well in low sec and null sec because the incursion NPCs will kill you lol. There have always been rats appearing on gates in null and low, but now they have teeth if the constellation is under an incursion. |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.18 18:16:00 -
[620] - Quote
Jenn aSide wrote:Princess Bride wrote: Eve is a PVE and PVP game. I offer as proof of this the rather large amount of PVE content. Hundreds of missions, Incursions, Mining, Exploration, etc. Thousands of players spend thousands of hours exploring this content. Your choice of ignoring this content, and choosing to only PVP in ships, does not make it a PVP-only game.
No one is ignoring content. But PvP underlies everything else in EVE. A game that truly has a distinction between PvP and PvE doesn't all PvP to intrude. You can see this clearly in games that have "PvP" areas and where there is no non-consensual PvP outside of those areas. Put another why, players CAN be exposed to PvE in EVE, but everyone IS subject to PvP in EVE, even if they don't "choose" it. Even in high sec unless docked. And even then if they trade. On a funny side note, Incursions kind of turned EVE into more of a Non-Consensual PvE game was well in low sec and null sec because the incursion NPCs will kill you lol. There have always been rats appearing on gates in null and low, but now they have teeth if the constellation is under an incursion.
I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong". My feeling is that a player who is most interested in the PVE content is still "an Eve player". Such a player is entitled to express their opinion, even if that opinion can be paraphrased as, "I like to PVE. I wish people would just leave me alone to play the game as I like to play the game." I don't see anything wrong with that sentiment, and I understand where they are coming from. The reality is, of course, that these people will probably, at some point, be confronted with PVP of some kind. While the philosophy of Eve is to allow this to happen, CCP has taken quite a few steps to throttle this kind of activity to an exceptional level. Eve players who have no interest in PVP are likely to only experience PVP in a small doses, and I believe this policy does help with new player retention. Sure, these players will never be "100% safe" in Eve and demanding 100% safety in Eve is futile. Good. If that wish was granted, I imagine it would make Eve far more boring.
However, I think a case can be made for how "integral" PVE is to Eve as well. Pretty much every single Eve player was introduced to basic game mechanics through PVE. The tutorial missions, followed by mission running for NPC corps, are invaluable in their teaching role, at least for most players. It's where people learn the UI, fitting basics, ship movement, etc. Unless you are joining under the tutelage of other players, you will likely learn the basics of Eve in missions. People who rant and rave about "PVE Carebears", insult other Eve players for their choice of play-style, and demand that high sec and low sec be replaced with a 100% Nullsec environment have no more validity than a recently ganked miner demanding that high sec be made "100% safe" for them. Considering how many Eve players started with the PVE content, and the number of players who do nothing but PVE (consensually), I would bet that the number of players who have never experienced Eve PVP is larger than the number who have never experienced Eve PVE.
Also, yeah, I had to laugh when I first heard about Incursion rats camping gates in Null and "nonconsensual PVEing" nullbears to death. 10 points to CCP for the irony there.
Eve is a nice balance of PVE and PVP. http://eveprincessbride.wordpress.com/ |

Aid Bliss
University of Caille Gallente Federation
0
|
Posted - 2013.11.18 19:09:00 -
[621] - Quote
Very interesting thread. I'm a new player, focusing on pve and i imagine i will be for quite some time to come because right now it gives me time to become acquainted with, the notoriously steep, learning curve and being a bit of a lore geek i currently find checking out the npc corps and mission running quite interesting. When it comes to pvp the question that most occurs to me is 'what's the point?'. Now i realise that might provoke some rather strong reactions but i certainly don't mean it in a trolling way but rather a devil's advocate way. Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe? Fleet A beats the crap outta fleet B at the arse end of the map and what does it really matter? Does it not really just come down to who has the biggest e-peen? Doesn't that seem kinda hollow? For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole? |

Jenn aSide
STK Scientific Initiative Mercenaries
3404
|
Posted - 2013.11.18 19:17:00 -
[622] - Quote
Princess Bride wrote:[quote=Jenn aSide]
I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong".
And just who said that? |

Jenn aSide
STK Scientific Initiative Mercenaries
3405
|
Posted - 2013.11.18 19:29:00 -
[623] - Quote
J'Poll wrote:
If you are playing the game in the way YOU like to play it, it should not be boring to play the game.
For some reason, people equate "you are playing it wrong" with "you aren't playing the way I play, so you are doing it wrong". It demonstrates a very egotistical mind to imagine that someone is sitting in front of a keyboard mad as hell that you aren't smashing keys and swirling mouses in the exact same fashion they are lol.
I'm a PVE player, I have fun doing it. I can't recall anyone telling me I'm playing wrong because I don't pvp much nowadays (though I do intend to jump back in at some point, just because I can lol), mainly because:
A- I don't think my preference for PvE over PvP exempts me from the rules of EVE, one main rule being "undocking is consent to be PvP'd"
and
b- I don't ask for the game to be changed to suit my preference for PvE over PvP. Quite the contrary in fact, I have argued in the past when PvE I enjoy (null anomalies, incursions, FW button orbiting) was unbalanced. It's the danger of non-consensual pvp that makes EVE fun. If it weren't, everyone would be on the test server where loses mean nothing.
No, the people who are "doing it wrong" are people who are limiting themselves in some way, not branching out to do other things (no one says it has to be pvp) and then complaining that they are bored and CCP should give them more things to do. The people who are doing it wrong are the people who hate a non-consensual pvp based game continuing to play that game while lobbying for it to be something they would prefer. |

Lady Areola Fappington
New Order Logistics CODE.
843
|
Posted - 2013.11.18 19:34:00 -
[624] - Quote
Aid Bliss wrote: Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe?
I'll give you a quick hypothetical.
Fleet A gets stomped Corp members need ships Ships that are shipped in by haulers Carrying ships purchased in a market hub Which a market guru made a billion ISK on Because he had a spy in the losing fleet Ships he originally bought from an industrialist Who had the blueprints researched by a buddy Who almost lost the BPCs to a gate camp While, at the same time, a mining group collected the ore needed Which lost an Orca to The New Order After which they had the ore refined by a missioner Because he had perfect standings with an NPC corp .....
We can go on like this through many levels. THAT is what changes in the Eve universe, the actions of thousands of players. We are the story of New Eden, not a script dictated from on-high by the devs.
In fact, every time the devs get into the storytelling thing, stuff ends up ending badly... The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Varius Xeral
Galactic Trade Syndicate
1745
|
Posted - 2013.11.18 19:55:00 -
[625] - Quote
Aid Bliss wrote:For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole?
You are correct. One of the largest, if not the single largest, failures of implementation in this game is properly balancing risk and reward. It is generally far more rewarding, from an accumulated pixel perspective, to not PvP. The baseline from tooling around in safety is already so high, that to balance rewards for risk-taking (ie, PvPing) would probably break the game. The result is that most PvP is done for its own sake, and not as part of a coherent calculated risk/reward decision that blends seamlessly with PvE. Official Representative of The Nullsec Zealot Cabal |

Varius Xeral
Galactic Trade Syndicate
1745
|
Posted - 2013.11.18 19:57:00 -
[626] - Quote
Lady Areola Fappington wrote:
We can go on like this through many levels. THAT is what changes in the Eve universe, the actions of thousands of players. We are the story of New Eden, not a script dictated from on-high by the devs.
In fact, every time the devs get into the storytelling thing, stuff ends up ending badly...
This is a good post, but it doesn't real address the point he was making, which is best captured in the last part of his post.
Again, though, a good post on its own anyway.
Official Representative of The Nullsec Zealot Cabal |

Rekon X
Federal Navy Academy Gallente Federation
49
|
Posted - 2013.11.18 20:13:00 -
[627] - Quote
Is this thread still here? |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
132
|
Posted - 2013.11.18 20:16:00 -
[628] - Quote
Varius Xeral wrote:Aid Bliss wrote:For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole? You are correct. One of the largest, if not the single largest, failures of implementation in this game is properly balancing risk and reward. It is generally far more rewarding, from an accumulated pixel perspective, to not PvP. The baseline from tooling around in safety is already so high, that to balance rewards for risk-taking (ie, PvPing) would probably break the game. The result is that most PvP is done for its own sake, and not as part of a coherent calculated risk/reward decision that blends seamlessly with PvE.
If you make PVP more rewarding you have to make PVE less rewarding, no? |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.18 20:20:00 -
[629] - Quote
Jenn aSide wrote:Princess Bride wrote:[quote=Jenn aSide]
I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong". And just who said that?
Imply verb (used with object), im-+plied, im-+ply-+ing. 1. to indicate or suggest without being explicitly stated: His words implied a lack of faith. http://eveprincessbride.wordpress.com/ |

Varius Xeral
Galactic Trade Syndicate
1745
|
Posted - 2013.11.18 20:33:00 -
[630] - Quote
Jythier Smith wrote:If you make PVP more rewarding you have to make PVE less rewarding, no?
If you make riskier pve (higher pvp influence and effects) more rewarding, then you have to make less risky pve less rewarding.
I'll reinforce that I'm speaking in generalities here, and there are numerous exceptions. You can get extremely rich at the top of the PvP food chain, but it doesn't scale well, and those at the bottom are better off not participating at all.
Official Representative of The Nullsec Zealot Cabal |

Jenn aSide
STK Scientific Initiative Mercenaries
3408
|
Posted - 2013.11.18 20:40:00 -
[631] - Quote
Princess Bride wrote:Jenn aSide wrote:Princess Bride wrote:[quote=Jenn aSide]
I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong". And just who said that? Imply verb (used with object), im-+plied, im-+ply-+ing. 1. to indicate or suggest without being explicitly stated: His words implied a lack of faith.
So you are reading what others say and simply imagining it means something. That's the problem.
For YEARS we've watched high sec people read something and think that "implies" something that it does not, which is why I say very clearly (not implying anything here) that no one cares how you play. Some gankers pretend to simply because they know the weak players who will rage when killed like to imagine that everything is personal in that way.
There is nothing ambiguous about what I'm saying however: if you are playing a sand box game and not enjoying yourself, it's you, not the sandbox. I'm not even PvPing anymore , been playing since 2007 and still having a blast.
|

Toshiro Ozuwara
SniggWaffe WAFFLES.
290
|
Posted - 2013.11.18 22:13:00 -
[632] - Quote
Aid Bliss wrote:When it comes to pvp the question that most occurs to me is 'what's the point?'. Now i realise that might provoke some rather strong reactions but i certainly don't mean it in a trolling way but rather a devil's advocate way. Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe? It changes who controls which resources. It creates a ton of demand for ships and ammo, sov structures. It breaks down and builds new supply lines.
It rewards winners and punishes losers.
Aid Bliss wrote:Fleet A beats the crap outta fleet B at the arse end of the map and what does it really matter? Does it not really just come down to who has the biggest e-peen? Doesn't that seem kinda hollow? More hollow than running repetitive scripted missions in hisec?
Aid Bliss wrote:For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole? That is exactly what happens, but you need to leave hisec to see it. WAFFLES is recruiting thick-skinned pilots who want to fight in small gangs, learn to FC, and who look out for their bros in a 100% PvP corp. If you have what it takes, join our ingame channel - Join Sniggwaffe - and apply today! |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.18 22:31:00 -
[633] - Quote
Jenn aSide wrote:Princess Bride wrote:Jenn aSide wrote:Princess Bride wrote:[quote=Jenn aSide]
I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong". And just who said that? Imply verb (used with object), im-+plied, im-+ply-+ing. 1. to indicate or suggest without being explicitly stated: His words implied a lack of faith. So you are reading what others say and simply imagining it means something. That's the problem.
No, that would be "infer".
in-+fer [in-fur] Show IPA verb, in-+ferred, in-+fer-+ring. verb (used with object) 1. to derive by reasoning; conclude or judge from premises or evidence: They inferred his displeasure from his cool tone of voice. http://eveprincessbride.wordpress.com/ |

Jonah Gravenstein
Machiavellian Space Bastards
14590
|
Posted - 2013.11.19 01:33:00 -
[634] - Quote
Does WAR make players leave Eve? Yes, it does. So does the UI, the lack of direct control like a plane sim, the overall complexity, the first death when a 4 day old newb decides to explore lowsec and ignores the warning. War and PvP are the foundation of Eve, without them I couldn't sell ships and modules to suicide gankers and miners or in RvB locations etc.
Changing the way PvP and war works in highsec as suggested by some posters, to protect the newbies, is a ridiculous thing to ask. It's not perfect by any means, no system ever will be. CCP will certainly revisit it sometime, but I don't see the basic mechanics; especially the one where if you're logged in you are subject to the risk of PvP being inflicted upon you, changing at all.
Ways to avoid a wardec
- Anybody can remain in or drop back to an NPC corp to be immune from a war, that's poking a whole different beehive with a stick so I won't go into it.
- Close and reopen a corp: wardec drops. As far as I know this was introduced a while back when "carebears" squealed loud enough, and is still considered a legitimate move. Instant wardec nullification, and hilariously used by James 315 to point out a weakness in the wardec system.
- Stay under the radar. Shitting up the forums is a sure fire way of grabbing the rogues who make life "interesting" for carebears and like to see consequences for such things.
I'm a carebear, a poor one . I shoot crosses and everything. Sharing that name with the likes of some of the posters in here makes me ashamed to be one. They need a new name, or the likes of me and Omar do. I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
|

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.19 02:04:00 -
[635] - Quote
At least three of the major "opposing viewpoint holders" in this thread have confirmed that they are carebears.
So basically, if CCP announced that they were planning to increase the minimum cost of wardeccing <50 member corps from 100 million to 200 million, they would not be affected by the change whatsoever. I wonder if they would complain as vocally as they have in this thread. http://eveprincessbride.wordpress.com/ |

Jonah Gravenstein
Machiavellian Space Bastards
14590
|
Posted - 2013.11.19 02:12:00 -
[636] - Quote
Princess Bride wrote:At least three of the major "opposing viewpoint holders" in this thread have confirmed that they are carebears.
So basically, if CCP announced that they were planning to increase the minimum cost of wardeccing <50 member corps from 100 million to 200 million, they would not be affected by the change whatsoever. I wonder if they would complain as vocally as they have in this thread. I'll think you'll find the carebears you're talking about would be very vocally opposed to that increase, I for one would like to see it sit no higher than it's current level. We're considered carebears because we do a lot of PvE and basic industry, but make no mistake, many of us are well aware that PvP is what drives the game, and certainly don't believe in making highsec any safer. I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
|

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.19 02:22:00 -
[637] - Quote
Jonah Gravenstein wrote:Princess Bride wrote:At least three of the major "opposing viewpoint holders" in this thread have confirmed that they are carebears.
So basically, if CCP announced that they were planning to increase the minimum cost of wardeccing <50 member corps from 100 million to 200 million, they would not be affected by the change whatsoever. I wonder if they would complain as vocally as they have in this thread. I'll think you'll find the carebears you're talking about would be very vocally opposed to that increase, I for one would like to see it sit no higher than it's current level. We're considered carebears because we do a lot of PvE and basic industry, but make no mistake, many of us are well aware that PvP is what drives the game, and certainly don't believe in making highsec any safer. People who play Eve and don't want to take part in war already have an option, stay in an NPC corp and suffer the very occasional suicide gank. You're not prevented from forming a specialist interest group within it to do things with like minded players, one of the NPC corps even has an unofficial PvP wing going on roams. For the rest of us there is player corps, where the fact that we can be wardecced, or can do it to others is what keeps us playing.
Did you very vocally oppose the increase from 2 million to 50 million? Why do you feel that 50 million is the perfect number? http://eveprincessbride.wordpress.com/ |

Kaarous Aldurald
ROC Academy The ROC
1539
|
Posted - 2013.11.19 02:23:00 -
[638] - Quote
Quote:You're not prevented from forming a specialist interest group within it to do things with like minded players, one of the NPC corps even has an unofficial PvP wing going on roams.
Confirming that if you want PvP in an NPC corp, The Scope is the place to be. Not posting on my main, and loving it.-á Because free speech.-á |

Jonah Gravenstein
Machiavellian Space Bastards
14590
|
Posted - 2013.11.19 02:45:00 -
[639] - Quote
Princess Bride wrote: Did you very vocally oppose the increase from 2 million to 50 million? Why do you feel that 50 million is the perfect number?
I don't believe I was playing then, or if I was, I was a mere newbie and as such had no real idea about it. As for 50 million being an ideal number, its the current figure, why change it? The cost of a wardec is not the problem, people will indulge in them regardless of cost.
All pushing the price up will do is put the ability to wage war in the hands of the few, and you don't really want folks like goons(grrGäó) to be the only people that can afford highsec wardecs because they'd just wardec every corp in highsec, to see it burn, and to watch people like you squeal like stuck pigs about the mess you made, and the rest of us have to live with. Then those of us that got burned and didn't quit, we'd just gank every NPC corp member we see, so that they too can burn, and squeal some more.
People trying to make Eve something that it's not, will be the death of it. If CCP ever gives them more than some temporary placation and more than cursory notice, Eve is doomed. Eve doesn't need thousands of new players, it needs hundreds of better new players if it is to survive. Appealing to the great herd just won't cut it with a niche game, and Eve is definitely and very successfully niche. I am furnishing this post "as is" I do not provide any warranty whatsoever, whether express, implied, or statutory, including, but not limited to, any relevance or fitness for purpose or any warranty that the contents herein are error-free.
|

Kaarous Aldurald
ROC Academy The ROC
1539
|
Posted - 2013.11.19 02:54:00 -
[640] - Quote
Quote:Eve is definitely and very successfully niche.
Precisely. Niche gameplay is key to the survival of EVE. Changing it past what it truly is and what it represents just pisses off the people who liked it the way it was in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.19 05:19:00 -
[641] - Quote
Jonah Gravenstein wrote:Princess Bride wrote: Did you very vocally oppose the increase from 2 million to 50 million? Why do you feel that 50 million is the perfect number?
I don't believe I was playing then, or if I was, I was a mere newbie and as such had no real idea about it.
Actually, Jonah Gravenstein had existed for a year when Inferno came out.
Quote: As for 50 million being an ideal number, its the current figure, why change it? The cost of a wardec is not the problem, people will indulge in them regardless of cost. The problem is people who make or join corps without knowing about or accepting the consequences of that action. There needs to be something in the NPE or on joining and forming a player corp that explains them.
Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? As the OP mentioned, the reason to raise it a bit would be to cut down on (notice, no one is saying "to END") knee-jerk, meaningless, "for the lulz" wardecs, which may in turn increase new player retention. That's the theory. How do YOU see a reasonable increase in the minimum wardec cost (say to 100 or 200m) playing out?
Quote: All pushing the price up will do is put the ability to wage war in the hands of the few, and you don't really want folks like goons(grrGäó) to be the only people that can afford highsec wardecs because they'd just wardec every corp in highsec, to see it burn, and to watch people like you squeal like stuck pigs about the mess you made, and the rest of us have to live with. Then those of us that got burned and didn't quit, we'd just gank every NPC corp member we see, so that they too can burn, and squeal some more. And thus would Dinsdale become a true prophet, and Mittens the great Satan.
That's some seriously creative slippery slope action right there. Unfortunately, without any evidence to back the assertion, it's a logical fallacy. Same with the false dilemma about having to choose between the price as it is now (50 mil) and so high that only the largest alliance in the game can afford it. If you are so space-poor that you think only goons could afford to pay a 100m or 200m wardec minimum fee, then you're not mining the correct rocks sir.
Quote: People trying to make Eve something that it's not, will be the death of it. If CCP ever gives them more than some temporary placation and cursory notice, Eve is doomed. Eve doesn't need hundreds of thousands of new players, it needs hundreds, maybe thousands of better new players if it is to survive. Appealing to the greater herd just won't cut it with a niche game, and Eve is definitely and very successfully niche.
That's an interesting theory. I think people who are inflexible and forget how important adaptability is in Eve could just as easily be the death of it. As for how many people Eve needs, that's simple. Eve, like any other MMO, is constantly losing players. It needs new players coming in to at least equal the number of players constantly phasing out. In order to GROW it needs MORE than that coming in....and staying...instead of giving up after the trial. That's just basic business sense.
CCP has nerfed high sec danger many MANY times. In doing so it has, and will continue to, give "those people" more than temporary placation and cursory notice. And yet Eve still prospers.
But if we bump the min wardec cost up a bit, it will all come crumbling down. Yeah, I'm sure it will. 
http://eveprincessbride.wordpress.com/ |

Kaarous Aldurald
ROC Academy The ROC
1539
|
Posted - 2013.11.19 05:26:00 -
[642] - Quote
Quote:Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch?
Mostly because if you are asking for a change, it falls on you to justify it, not just say "why not?".
Not posting on my main, and loving it.-á Because free speech.-á |

Anomaly One
38
|
Posted - 2013.11.19 05:36:00 -
[643] - Quote
Quote: I think people who are inflexible and forget how important adaptability is in Eve could just as easily be the death of it.
really? are you serious? you're the one asking for CCP to raise wardec prices so you're basically talking about yourself here. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.19 05:37:00 -
[644] - Quote
Kaarous Aldurald wrote:Quote:Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? Mostly because if you are asking for a change, it falls on you to justify it, not just say "why not?".
As seen below in the full quote, I did offer a justification for it, and so did the OP.
Quote: Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? As the OP mentioned, the reason to raise it a bit would be to cut down on (notice, no one is saying "to END") knee-jerk, meaningless, "for the lulz" wardecs, which may in turn increase new player retention. That's the theory. How do YOU see a reasonable increase in the minimum wardec cost (say to 100 or 200m) playing out?
No one seems to have a problem offering up pictures of doom and gloom when we're discussing changes to the wardec system in general terms. Why would you guys want to clam up when discussing specific numbers? http://eveprincessbride.wordpress.com/ |

Princess Bride
Corripe Cervisiam Trade Consortium
611
|
Posted - 2013.11.19 05:45:00 -
[645] - Quote
Anomaly One wrote:Quote: I think people who are inflexible and forget how important adaptability is in Eve could just as easily be the death of it. really? are you serious? you're the one asking for CCP to raise wardec prices so you're basically talking about yourself here.
I think anyone who can't HTFU, and instead choose to ragequit in the face of changes that help new players are demonstrating that they are too inflexible to play Eve. Adaptability is a crucial trait when it comes to playing this game. Time and time again CCP changes things up. Those who can cope adapt. Those who cannot QQ.
Quote: It needs new players coming in to at least equal the number of players constantly phasing out. In order to GROW it needs MORE than that coming in....and staying...instead of giving up after the trial. That's just basic business sense.
And it will not attract those new players if they so much as flee at the sight of a wardec, we don't, EVE doesn't need those kind of players....[/quote][/quote]
Huh?
http://eveprincessbride.wordpress.com/ |

Kaarous Aldurald
ROC Academy The ROC
1539
|
Posted - 2013.11.19 05:52:00 -
[646] - Quote
Princess Bride wrote:Kaarous Aldurald wrote:Quote:Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? Mostly because if you are asking for a change, it falls on you to justify it, not just say "why not?". As seen below in the full quote, I did offer a justification for it, and so did the OP. Quote: Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? As the OP mentioned, the reason to raise it a bit would be to cut down on (notice, no one is saying "to END") knee-jerk, meaningless, "for the lulz" wardecs, which may in turn increase new player retention. That's the theory. How do YOU see a reasonable increase in the minimum wardec cost (say to 100 or 200m) playing out?
No one seems to have a problem offering up pictures of doom and gloom when we're discussing changes to the wardec system in general terms. Why would you guys want to clam up when discussing specific numbers?
Fair enough, I will answer you.
Your entire premise falls under a few potential arguments. I've already told you that "why not?" is unacceptable.
So, the reason is to cut down on "for the lulz wardecs", yes? Then I would ask you what exactly the problem is with those? Apparently, without cause or evidence, we have decided that wardecs are more responsible for poor player retention than any other factor in EVE? Not the hideous UI, not the (compared to other games) incredible level of complication of game mechanics, not the death penalty, and not the time based skill level?
Even if I accept your premise (and I don't) that wardecs are the primary problem with player retention, I would state that sacrificing player freedom even to a small degree is not worth theoretical retention of theoretical players. Not posting on my main, and loving it.-á Because free speech.-á |

Lady Areola Fappington
New Order Logistics CODE.
852
|
Posted - 2013.11.19 06:16:00 -
[647] - Quote
Princess Bride wrote: No one seems to have a problem offering up pictures of doom and gloom when we're discussing changes to the wardec system in general terms. Why would you guys want to clam up when discussing specific numbers?
OK, here's some specifics for you.
CCP has stated that their goal isn't to drag as many people as they can into EVE. In fact, they're on record as saying they enjoy the difficulty and pressure that new players face, as they see it as a way to weed out, and reinforce the community.
How does this apply to the wardec mechanic, you ask? Well, two ways spring to mind. For one, it makes deccing relatively easy. It's not too expensive to be out of reach for beginning corps, yet conversely, it's high enough to keep full on "I'm learning the game" people away from the system. Secondly, the relative cheapness encourages meaningful player interaction. If you start ranging higher, it stops being a "spur of the moment" dumb decision. EVE *WANTS* spur of the moment dumb decisions. Doing things in the heat of the moment generates conflict.
So, now then, we have a war system that is cheap enough for spur of the moment decisions, accessible to people who have had time to learn the basics, yet expensive enough to keep the "I just logged in yesterday" people away. Raising the price higher moves the point of access to older and older corps, doesn't do anything to "protect" younger corps, and starts chipping away at the spontaneous nature of many wardecs.
My final point on this, making a wardec more expensive isn't going to do anything to stop unwilling PVP. Lets say, we make wardecs 1bill a week to maintain. Rather than a dec, people will just start running suicide gank teams, so long as it's cheaper and generates the same kills. Now, according to what some say, suicide ganks are totally unavoidable and way OP. You also hand a ton of power at that point to the attackers. The side willing to gank can spend all the time needed to set things up, with no fear that the defenders will be able to counter. They can hit the biggest, most expensive targets. War decs prevent that in ways, because the defender can perform pre-emtpive strikes on the attacking corp. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Anomaly One
39
|
Posted - 2013.11.19 06:28:00 -
[648] - Quote
Quote: I think anyone who can't HTFU, and instead choose to ragequit in the face of changes that help new players are demonstrating that they are too inflexible to play Eve. Adaptability is a crucial trait when it comes to playing this game. Time and time again CCP changes things up. Those who can cope adapt. Those who cannot QQ.
HTFU as in, don't start a corp you can't even protect and run at the first sight of a wardec? like that HTFU? or maybe crying out to CCP to change that is true HTFU!
you say EVE needs to attract players, like this change would ever help new players who intended to stick with this game either way, I say people who quit at the sight of a wardec shouldn't QQ about it and those are not the kind of players EVE needs to attract , got it?
In fact CCP vision of wardecs were supposed to have MORE consequences and be "permanent-like" instead we got this easy way out of it, wardecs aren't cheap as it is right now and they are less viable and quite useless for most people, except for some, making a corp should be a big deal not something you do it for whimzical fun and complain when you can't maintain it.
I agree that wardecs should be changed but it's the exact opposite of what you're saying since they are pretty trivial depending on who you ask.
*~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Cannibal Kane
My Little Ponies of the Apocalypse Cannibal Empire
2747
|
Posted - 2013.11.19 08:40:00 -
[649] - Quote
Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist?
I would also like to point out that when 1 person decs your corp none of you log in. So in affect even when you outnumber somebody you still stay docked or logged off. So does not matter either way around your opinion is really irrelevant.
Well you did yesterday but for a few minutes. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Dangirdas Bachir
Federal Navy Academy Gallente Federation
11
|
Posted - 2013.11.19 08:46:00 -
[650] - Quote
Without war EVE can't exist. |

Amber Kurvora
Turalyon Plus Turalyon Alliance
103
|
Posted - 2013.11.19 08:50:00 -
[651] - Quote
Dangirdas Bachir wrote:Without war EVE can't exist.
It could, but it'd be pretty damned boring.
It's not so much war that drive people away, as the harshness of the in-game attitude of people being fair game from the moment they step in. Plus people might actually join with the dream of building something great, and then find the game mechanics don't allow for that to happen. |

seth Hendar
I love you miners
249
|
Posted - 2013.11.19 09:09:00 -
[652] - Quote
Princess Bride wrote:Velicitia wrote:Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever). Blaming customers for their expectations, and losing them as a result, is bad for business. If I was CCP, I would attempt to protect those players a bit more effectively than they currently are. no.
the BASIC mechanic of the game involves such interactions, and protecting the already overprotected carebears lead to CCP dumbing eve down more and more.
and we don't need this, look at what they did to exploration "because it was too hard for the carebears"....or the "safety" mechanism....
to play eve, you have to be cut for it, it is not for everyone, its "harsh & cold" all over the place.
there is already a relative safe area, called highsec, it doesn't mean you are 100% safe, but provided you have an iq > 2, you are
when you get wardec'd, be smart, try to fight back, i assure you will learn A LOT.
or deny the attacker any kills, trust me they won't pay for a 2nd week if they had almost nothing the first week.....
there are many ways to win a war, by the guns, or by the mind....it is up to you to choose your path.
if a corp dec you several time in a row (u pissed em off?) maybe try the meta game, diplo etc....
or hire mercs to go after them....or their alts corp which is most surely in charge of their logistic (attrition is proven effective throughout history)
or you could go guerilla on them, hunt them, wait for one to be alone and kill him with your 2-3-10 corpmates.....
there might be many other possibilitys, it's up to you to figure out how to deal with it. |

ArchenTheGreat
BRAB0 The Volition Cult
22
|
Posted - 2013.11.19 09:36:00 -
[653] - Quote
Krixtal Icefluxor wrote:Velicitia wrote:
It's the same bogus argument that the *IAA uses -- "anyone who downloads [movie|song] represents a lost sale of that [movie|song]".
This is actually a patently true statement. Such a process involves absolutely no sale or further monetary compensation towards the artist, and, sorry, that point cannot even be argued.
Wrong. If you can get Bentley for free doesn't mean you would buy it for million dollars. I t was proven many times that pirates BUY more. Digital content economy is completely different from material content economy. Some people just don't get it yet. All you can really sell in digital days is service not content. Content (because it can be copied infinite time) is basically free. You have to compete with convenience and usability of your service. And than people will come and pay for your free content. |

Arji Otsito
State War Academy Caldari State
26
|
Posted - 2013.11.19 09:42:00 -
[654] - Quote
Baaldor wrote:CCP Eterne wrote:I have cleaned up the beginning of this thread. I've called for further moderation from CCL. Calling for back up? Why? we are doing just fine, let us sort it out, go fix lag or something. One like is not enough |

J'Poll
CDG Playgrounds
2492
|
Posted - 2013.11.19 11:06:00 -
[655] - Quote
Princess Bride wrote:J'Poll wrote:Alexa Coates wrote:war doesn't make me leave. boredom makes me leave. I'm at the point right now where I can fly all sub-cap ships. The only way for me to go up is to jump into caps. and caps bore me to death.
actually all of eve bores me. I love pve more than pvp and being forced into pvp by literally everything isn't any fun.
I like the idea of eve, but not the execution. A PvE player being bored in a PvP game. .... Eve is a PVE and PVP game. I offer as proof of this the rather large amount of PVE content. Hundreds of missions, Incursions, Mining, Exploration, etc. Thousands of players spend thousands of hours exploring this content. Your choice of ignoring this content, and choosing to only PVP in ships, does not make it a PVP-only game.
Missions = pure PvE.
Incursions = You likely run against another fleet for the LP. PvE with PvP background
Mining = miners race about who can mine the rocks. PvE with PvP background
Exploration = you fight to be the first to discover the signature....pve with PvP background
And of course, hitting the undock button....you are now part of the PvP playground that is EVE Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2492
|
Posted - 2013.11.19 11:11:00 -
[656] - Quote
Princess Bride wrote:Jenn aSide wrote:Princess Bride wrote: Eve is a PVE and PVP game. I offer as proof of this the rather large amount of PVE content. Hundreds of missions, Incursions, Mining, Exploration, etc. Thousands of players spend thousands of hours exploring this content. Your choice of ignoring this content, and choosing to only PVP in ships, does not make it a PVP-only game.
No one is ignoring content. But PvP underlies everything else in EVE. A game that truly has a distinction between PvP and PvE doesn't all PvP to intrude. You can see this clearly in games that have "PvP" areas and where there is no non-consensual PvP outside of those areas. Put another why, players CAN be exposed to PvE in EVE, but everyone IS subject to PvP in EVE, even if they don't "choose" it. Even in high sec unless docked. And even then if they trade. On a funny side note, Incursions kind of turned EVE into more of a Non-Consensual PvE game was well in low sec and null sec because the incursion NPCs will kill you lol. There have always been rats appearing on gates in null and low, but now they have teeth if the constellation is under an incursion. I understand the point you are making, I truly do. I also agree with pretty much everything you have stated. However, I disagree with the implication that being a PVE-focused player on Eve is "doing it wrong". My feeling is that a player who is most interested in the PVE content is still "an Eve player". Such a player is entitled to express their opinion, even if that opinion can be paraphrased as, "I like to PVE. I wish people would just leave me alone to play the game as I like to play the game." I don't see anything wrong with that sentiment, and I understand where they are coming from. The reality is, of course, that these people will probably, at some point, be confronted with PVP of some kind. While the philosophy of Eve is to allow this to happen, CCP has taken quite a few steps to throttle this kind of activity to an exceptional level. Eve players who have no interest in PVP are likely to only experience PVP in a small doses, and I believe this policy does help with new player retention. Sure, these players will never be "100% safe" in Eve and demanding 100% safety in Eve is futile. Good. If that wish was granted, I imagine it would make Eve far more boring. However, I think a case can be made for how "integral" PVE is to Eve as well. Pretty much every single Eve player was introduced to basic game mechanics through PVE. The tutorial missions, followed by mission running for NPC corps, are invaluable in their teaching role, at least for most players. It's where people learn the UI, fitting basics, ship movement, etc. Unless you are joining under the tutelage of other players, you will likely learn the basics of Eve in missions. People who rant and rave about "PVE Carebears", insult other Eve players for their choice of play-style, and demand that high sec and low sec be replaced with a 100% Nullsec environment have no more validity than a recently ganked miner demanding that high sec be made "100% safe" for them. Considering how many Eve players started with the PVE content, and the number of players who do nothing but PVE (consensually), I would bet that the number of players who have never experienced Eve PVP is larger than the number who have never experienced Eve PVE. Also, yeah, I had to laugh when I first heard about Incursion rats camping gates in Null and "nonconsensual PVEing" nullbears to death. 10 points to CCP for the irony there. Eve is a nice balance of PVE and PVP.
I never claimed that a PvE player is not an EVE player and that they are playing the game wrong.
You are playing the game wrong if you play it in a way that is boring. It means you should play it differently so that you have fun playing it.
And you are playing the wrong game if you expect the EVE/CCP/all players should adapt to your game style. It's the opposite, you should adapt to the game. In EVE, any playstyle CAN survive, but you have to find the way. If you dont like wardecs at all and want as much peace as possible, dont expect that a player corp (specially a very small one) can offer that, staying in NPC corp might be better.
And you think that null-sec equels NO PvE content...which is WRONG. A lot of PvE activities in nullsec to be done. And if you do it smart....its actually a lot safer too. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2492
|
Posted - 2013.11.19 11:17:00 -
[657] - Quote
Aid Bliss wrote:Very interesting thread. I'm a new player, focusing on pve and i imagine i will be for quite some time to come because right now it gives me time to become acquainted with, the notoriously steep, learning curve and being a bit of a lore geek i currently find checking out the npc corps and mission running quite interesting. When it comes to pvp the question that most occurs to me is 'what's the point?'. Now i realise that might provoke some rather strong reactions but i certainly don't mean it in a trolling way but rather a devil's advocate way. Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe? Fleet A beats the crap outta fleet B at the arse end of the map and what does it really matter? Does it not really just come down to who has the biggest e-peen? Doesn't that seem kinda hollow? For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole?
Those big fleets are usually in SOV nullsec. Where player alliance control the systems. So those fights are over control of space and do impact EVE. For instance due to Cartel forming on moon minerals etc. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

Bel Tika
Dirty Rotten Scoundrel's
11
|
Posted - 2013.11.19 11:19:00 -
[658] - Quote
The thought of war brought me to eve, in all its glorious underhanded conniving sleazy backhanded treacherous ways  |

J'Poll
CDG Playgrounds
2492
|
Posted - 2013.11.19 11:24:00 -
[659] - Quote
Toshiro Ozuwara wrote:Aid Bliss wrote:When it comes to pvp the question that most occurs to me is 'what's the point?'. Now i realise that might provoke some rather strong reactions but i certainly don't mean it in a trolling way but rather a devil's advocate way. Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe? It changes who controls which resources. It creates a ton of demand for ships and ammo, sov structures. It breaks down and builds new supply lines. It rewards winners and punishes losers. Aid Bliss wrote:Fleet A beats the crap outta fleet B at the arse end of the map and what does it really matter? Does it not really just come down to who has the biggest e-peen? Doesn't that seem kinda hollow? More hollow than running repetitive scripted missions in hisec? Aid Bliss wrote:For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole? That is exactly what happens, but you need to leave hisec to see it.
This above.
Dont judge about something you havent done yourself (yet).
Without the PvP...all the highsec carebears would be broke in couple of weeks.
Ever thought who is buying up all the ships/modules/ammo the indy people build or the missions runners supply from the LP store.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2494
|
Posted - 2013.11.19 11:29:00 -
[660] - Quote
Princess Bride wrote:At least three of the major "opposing viewpoint holders" in this thread have confirmed that they are carebears.
So basically, if CCP announced that they were planning to increase the minimum cost of wardeccing <50 member corps from 100 million to 200 million, they would not be affected by the change whatsoever. I wonder if they would complain as vocally as they have in this thread.
I wouldnt.
And you call us carebears...but you are clearly unfamiliar with the term.
It is used to those that want risk free gaming...so without PvP. How can those who want wardecs to stay be carebears.
I make my money by 5 minutes every 2 days of updating trader orders. Leaves me with more then enough time for the fun part of EVE....PvP Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2494
|
Posted - 2013.11.19 11:51:00 -
[661] - Quote
Princess Bride wrote:* snipped quote * Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? As the OP mentioned, the reason to raise it a bit would be to cut down on (notice, no one is saying "to END") knee-jerk, meaningless, "for the lulz" wardecs, which may in turn increase new player retention. That's the theory. How do YOU see a reasonable increase in the minimum wardec cost (say to 100 or 200m) playing out? *snipped quote * That's some seriously creative slippery slope action right there. Unfortunately, without any evidence to back the assertion, it's a logical fallacy. Same with the false dilemma about having to choose between the price as it is now (50 mil) and so high that only the largest alliance in the game can afford it. If you are so space-poor that you think only goons could afford to pay a 100m or 200m wardec minimum fee, then you're not mining the correct rocks sir. * Snipped quote * That's an interesting theory. I think people who are inflexible and forget how important adaptability is in Eve could just as easily be the death of it. As for how many people Eve needs, that's simple. Eve, like any other MMO, is constantly losing players. It needs new players coming in to at least equal the number of players constantly phasing out. In order to GROW it needs MORE than that coming in....and staying...instead of giving up after the trial. That's just basic business sense. CCP has nerfed high sec danger many MANY times. In doing so it has, and will continue to, give "those people" more than temporary placation and cursory notice. And yet Eve still prospers. But if we bump the min wardec cost up a bit, it will all come crumbling down. Yeah, I'm sure it will. 
So, you are asking for other people to change their playstyle to suit yours. As changing the game mechanics to make wardecs harder so that people who are having fun by just wardeccing for the lulz can't do that anymore.
I think the MAJOR reason for a lot of things happening here is the lack of information.
A lot of the New Player retention can be fixed by giving them information in the NPE about what the extra options you get but also what the downsides are of joining/creating a player corp are.
If the tutorial / NPE would mention that WHEN you are in a player corp you can be wardec'd and that this includes non CONCORD fighting everywhere, it would mean that those that do join a player corp know about the 'risk' they are taking.
Also, you say increase the wardecs. I say MASSIVELY increase the costs of creating / maintaining a corporation.
ATM you only need less then 1 hour of skill + about 1.6mil to create a corp and you are done... At least the mechanics of wardec DID change... Now let's make creating a corp harder, so that those who really want a corp, know what they are doing by not making it this easy to make one.
Also, currently there is already a mechanic that an alliance has to pay monthly for the amount of corps that are part of the alliance to CONCORD. Do the same for a corp, make it have a monthly fee in regards to how big they are, as a bigger corp gets more income from their members tax, they can sustain them self more easily then a 3 man corp. And we all know that there is safety in numbers...
If you don't want to be part of a big corp and play with friends. You can still do that, you just have to work together to pay for it.
OR
You can all hang out in NPC corp and just create a private chat channel where you hang out together. You don't have to be in the same corp to do stuff together (hell, most of my activities in EVE revolve around doing public stuff with people in different corps / alliances).
Sure you will have to pay that 11% tax to the NPC corp, see that as a tax you pay to not be able to wardec'd and you can't drop a POS. Well, that is called having pros and cons on things. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

J'Poll
CDG Playgrounds
2494
|
Posted - 2013.11.19 11:59:00 -
[662] - Quote
Princess Bride wrote:Kaarous Aldurald wrote:Quote:Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? Mostly because if you are asking for a change, it falls on you to justify it, not just say "why not?". As seen below in the full quote, I did offer a justification for it, and so did the OP. Quote: Why NOT change it? It was increased by 25x in Inferno, and "yet the walls stand." It's been a while since Inferno. Why NOT bump it up a notch? As the OP mentioned, the reason to raise it a bit would be to cut down on (notice, no one is saying "to END") knee-jerk, meaningless, "for the lulz" wardecs, which may in turn increase new player retention. That's the theory. How do YOU see a reasonable increase in the minimum wardec cost (say to 100 or 200m) playing out?
No one seems to have a problem offering up pictures of doom and gloom when we're discussing changes to the wardec system in general terms. Why would you guys want to clam up when discussing specific numbers?
And from your end I am STILL missing to lines of actual proof:
1. The number of frivolous wardecs decreased when it went from 2 to 50mil...If that was the case for the increase (AS YOU CLAIMED IT WAS), please show it.
2. The numbers will decrease when it increased even more. You still fail to see that no matter how high, people will still be able to fund the wardecs.
ISK isn't really a problem in EVE, it's easily gained and most Wardeccing people have other characters to supply them with money.
Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |

seth Hendar
I love you miners
250
|
Posted - 2013.11.19 13:19:00 -
[663] - Quote
Aid Bliss wrote:Very interesting thread. I'm a new player, focusing on pve and i imagine i will be for quite some time to come because right now it gives me time to become acquainted with, the notoriously steep, learning curve and being a bit of a lore geek i currently find checking out the npc corps and mission running quite interesting. When it comes to pvp the question that most occurs to me is 'what's the point?'. Now i realise that might provoke some rather strong reactions but i certainly don't mean it in a trolling way but rather a devil's advocate way. Ultimatly what's the point of these massive fleet battles us new players hear about? what does it really change within the eve universe? Fleet A beats the crap outta fleet B at the arse end of the map and what does it really matter? Does it not really just come down to who has the biggest e-peen? Doesn't that seem kinda hollow? For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole?
i'll try to give you a few explanation.
first, eve is about player interactions. whatever you do, it goes in "pvp", this doesn't mean combat, if you mine, you most probably end selling the rocks / minerals / whatever you produced to another player. doing that, you will "fight" other players on the price tag
any activity in eve, called pve, is in fact a mean to make such interactions happen sooner or later.
now about the fight themselves.
the big fights you most probably refers, are the null ones, where various entitys fight over sov on systems / constellations / regions most of the time because of the ressources they contain.
in lowsec, same is true, most of the time on a lower scale, but the main reasons are the roughly the same: create a "safe" area to collects pve fruits.
so in the end, pve is always a mean for players to interact, one way or another
players actions, whether they are pve or pvp related, do in fact influence the game, i suggest you take a look at the gallente ice interdiction, or the status of the game when otec was live.
in a nutshell, a player driven entity managed to interdict / control one particuliar ressource, driving it's price up
this was done by pvp, and also through metagaming (alliances / non-aggresion pacts etc....)
what CCP provides us is en environment, with some pve content, and a few rules. the rest is up to us.
to go back on your comment, why does it matters?
well, if the beaten fleet was, for example, 200 dominixes, they will replaces them right? so someone, somewhere, will produce those, from material he or someone else mined.
the whole economy being player driven, CCP providing only the raw materials and some tools, means player shall do the rest, up to the point where someone will sell a dominix in jita.
same goes for everything, ships / modules / pos / ammunition / drones / fuel .....you name it
in a nutshell: why does it matters big fights occurs (in fact, fights whatever their size): this is what drives the whole economy of the game, leading you, miner or mission runner, to actually sell your minerals / loot! |

fuer0n
Republic Military School Minmatar Republic
104
|
Posted - 2013.11.21 21:49:00 -
[664] - Quote
Baaldor wrote:J'Poll wrote:Cyborg 497 wrote:J'Poll wrote:WTB Extra tank for highsec carebear tears. Current tanks are already full.
Also, if a 100 man indy corp gets wardecced by a 7 man PvP corp....wow, the odds are 100:7. But instead of fighting together in a PVP GAME, you come here to whine about EVE being unfair.
Tip: EVE isnt fair. HTFU or go play a different theme park game. You ignored my example about that: when the aggressors were challenged they stayed docked up in a station. They also rarely logged in, yet decced as many corps as they could pay for, costly themselves a few 100miliion, costing the many defenders several billions! Meanwhile the 7-man corp chuckled as they thought to themselves, "How dangerous we are, to declare war on so many!" The balance is clearly wrong IMO and needs a neutral head of CCP to examine it. Tip: Go play GTA yourself! So. The aggressors dont log on. HOW is that affecting the defenders. They cant kill you when not logged in. I have mined and missioned in the past while under a wardec. Add them to your watchlist, be on your toes when one of them is online. If they are all offline, what is different then not wardecced. YOU are exactly the kind that is wrong with EVE. Expecting a complete safe enviroment and CCPs help all the time. Let me repeat it again: CCP themself stated that highsec is NOT completely safe, just a bit safer. They dont want WoW inspace like you want. The stuff is working as intended. EVE is Darwinism at its best, adapt or die... A 100 man indy corp can wreck havoc to any PvP corp that decs them. They have numbers, they can build their own supplies. They just need a big pair of balls and tactics, but.most only care about 1 thing, their own carebearing size of their wallets It has absolutley nothing to do with current mechanics. It is all about the mind set behind the key board. Due to the fact they are deficient, in the ability to mentally deal with the situation, they want CCP to build a handicap accessible mechanic to make it fair.
what you want any what they are, just kill.
|

fuer0n
Republic Military School Minmatar Republic
104
|
Posted - 2013.11.21 21:50:00 -
[665] - Quote
ccp are mostly bads. |

fuer0n
Republic Military School Minmatar Republic
104
|
Posted - 2013.11.21 21:51:00 -
[666] - Quote
look at dust
|

fuer0n
Republic Military School Minmatar Republic
104
|
Posted - 2013.11.21 21:54:00 -
[667] - Quote
that could have been so good. |

Velicitia
Emergent Avionics
1862
|
Posted - 2013.11.22 14:47:00 -
[668] - Quote
oh good god, this thread still hasn't been locked? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Burning Furry
Crouching Tiger Hidden Ibis
21
|
Posted - 2013.11.22 17:13:00 -
[669] - Quote
Cannibal Kane wrote:Burning Furry wrote:TheGunslinger42 wrote: What war decs need is the ability to provoke actual conflict and not just docking up 4 man newbie corp gets war-decced by a 50 man l33t pvp corp for funsies. Tell me.....what else can be done bar docking up? Given that i'm not a sadomasochist? I would also like to point out that when 1 person decs your corp none of you log in. So in affect even when you outnumber somebody you still stay docked or logged off. So it does not matter either way around your opinion is really irrelevant. People complaining about being outnumbered in war will also complain if they are at war with 1 person. They will always try to justify why it should change there but reality they actually don't want it in EVE at all. Might I suggest X? Well you did log in yesterday but for a few minutes.
I have actually bought x-rebirth.
Star citizens i'm also eagerly awaiting.
It's a beautiful train-wreck of a game, broken on so many levels. Yet more fun (in my opinion) that eve pvp so i went there for the duration of the dec. No amount of patching will fix x rebirth.
Numbers aside, your killboard is scary, not a hope of competing, even with 3v1, and my wallet can't support ships on par with what you fly. |

Valandria Olgidar
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.22 17:24:00 -
[670] - Quote
deleted, made no sense at all |

Johan Civire
The Lyran Empire
706
|
Posted - 2013.11.22 17:40:00 -
[671] - Quote
Orion Hellscream Chanlin wrote:
As we see in real life, war is not declared cheaply and is done rarely.
You know the country USA ? I think that answer this question. |
|

ISD Tyrozan
ISD Community Communications Liaisons
187

|
Posted - 2013.11.22 20:49:00 -
[672] - Quote
Three spam posts were removed.
ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Alice Saki
Mind Games. Suddenly Spaceships.
100063
|
Posted - 2013.11.22 20:50:00 -
[673] - Quote
War?
Ohhhhhh HighSec woes 
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