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| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.26 16:49:00 -
[1831]
Well well. wine-git (as of 12/26) doesn't need any patches...that I can tell. It loads and runs premium gfx at decent fps, but but see this attached pic for the "drat, its almost there, but not quite" stuff:
Gfx glitching
Wherever that shadow goes, objects get covered by it. (ships/station exteriors, etc.)
Scrolled out just right though, premium gfx is a thing to behold:
HDR in station
Unless I'm missing something via reg keys. I haven't played with NV_VAR under wine...where would that be place? registry? If so, how? (as in where and syntax, etc.)
This is using FBO in the registry.
Ubuntu 3d Beryl-Linux Desktop+EVE |

Lynn Skykin
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Posted - 2007.12.27 18:07:00 -
[1832]
I didn't get Wine to run EVE properly (wine-git, yesterday). It would show the login window properly, but I couldn't log in. It would just sit there doing nothing. Clicking again makes EVE something was corrupted or something ("unpleasant online experience" or whatever, I don't remember what it said exactly)
The Cedega client wouldn't even work at all. But that's maybe because I'm not running one of the supported distributions (Arch linux)
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Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.27 18:28:00 -
[1833]
Edited by: Sevarus James on 27/12/2007 18:29:21
Originally by: Lynn Skykin I didn't get Wine to run EVE properly (wine-git, yesterday). It would show the login window properly, but I couldn't log in. It would just sit there doing nothing. Clicking again makes EVE something was corrupted or something ("unpleasant online experience" or whatever, I don't remember what it said exactly)
The Cedega client wouldn't even work at all. But that's maybe because I'm not running one of the supported distributions (Arch linux)
Did you copy the arial.ttf files from msttcorefonts into the /windows/fonts directory? That is usually the numero uno problem that you are describing.
And you need to check your runnin processes. Just clicking on eve again may crap out because you have zombied processes left the from the last try.
Ubuntu 3d Beryl-Linux Desktop+EVE |

Mamede
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Posted - 2007.12.28 02:54:00 -
[1834]
I checked wine-git and the 0001-implement-BindIoCompletionCallback.patch file..and it seems the wine-git i cloned at this moment already has the patch. I'm trying to compile for the clone with no patches. Will say something about the result.
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Mamede
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Posted - 2007.12.28 03:10:00 -
[1835]
Originally by: Mamede I checked wine-git and the 0001-implement-BindIoCompletionCallback.patch file..and it seems the wine-git i cloned at this moment already has the patch. I'm trying to compile for the clone with no patches. Will say something about the result.
Yes eve premium runs fine with actual wine-git with no patch and no /etc/hosts-resolv.conf thingy.
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Mamede
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Posted - 2007.12.28 05:21:00 -
[1836]
So far no crash. Shadows off, sound off hdr off. Jumped through several systems in 0.0. Docked , undocked. Everything ok but the rendering of stations and stargates (stations only show parts, stargates only have that blue thing and no structure is seen at all)
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Suki Kamir
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Posted - 2007.12.28 08:26:00 -
[1837]
Edited by: Suki Kamir on 28/12/2007 08:27:01 I am still having problems with this even with the latest Git. I compiled wine-git using the 64bit wine installation guide on their wiki:
WineOn64bit@winewiki
It built fine, so no worries there. However, when I try and install Eve, I have to change the windows version in winecfg to win98 or I get the "Need administrator access" issue I mentioned earlier in this thread (even if it is set to winxp I get the error). Using this setting Eve installs.
I then have to switch the windows version back to winxp or Eve complains saying it needs win2k SP2 minimum to run.
However, when I try and run Eve then, I just get splash and crash with the following error in the terminal:
wine: Unhandled page fault on read access to 0x00000028 at address 0x487cd5 (thread 000d), starting debugger... paladine@main:~/.wine/drive_c/Program Files/CCP/EVE$
I am trying to get this running on a fully up to date Ubuntu Gutsy box with the latest NVidia drivers, but I just can't get past this page fault problem. If anyone has managed to get Eve running with wine-git on Ubuntu Gutsy 64bit with NVidia, please could you post what you did. Failing that if anyone has any idea how I can get past this error, I am open to suggestions.
Thanks
Suki
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Snowcrash Winterheart2
Gallente Concordia Discors
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Posted - 2007.12.28 14:48:00 -
[1838]
Suki, http://wiki.winehq.org/UsefulRegistryKeys
The ones you'll be most interested in are:
DirectDrawRenderer (set to opengl) OffscreenRenderingMode (set to fbo) VideoMemorySize (set to your video memory size)
----- Four paws... four sets of claws. |

Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.28 17:56:00 -
[1839]
Finally figured out what was happening with the clipping and blank areas. I THOUGHT I'd turned "shadows" off, but it had somehow turned back on. With shadows off, things look good with no apparent gfx issues. Will be testing some more, but this is really sweet stuff on the wine side of the house.
When .9.52 is released this is "gold", but until the issues with shadows are fixed it won't be "platinum" yet.
Ubuntu 3d Beryl-Linux Desktop+EVE |

UberL0rd
Minmatar Brotherhood of Polar Equation Insurgency
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Posted - 2007.12.28 19:59:00 -
[1840]
Heads up that the alpha channel for ships in thumbnails has been fixed in the current wine git - you'll need to clear the cache for it to have any affect though. --- I use Gentoo/Linux and Gentoo uses software I write |

Sevarus James
Minmatar Meridian Dynamics PURGE.
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Posted - 2007.12.29 12:51:00 -
[1841]
Edited by: Sevarus James on 29/12/2007 12:52:58 Some shots at the .9.52 release.
wine .9.52 was released 12/28. It will run eve premium (including the premium gfx). Just make sure to have the arial fonts in the /windows/fonts directory, use alsa for sound via winecfg and if you do run the premium gfx, make SURE to set shadows to "NONE".
Also per Snow's post, these settings should be included in the registry: DirectDrawRenderer (set to opengl) OffscreenRenderingMode (set to fbo) VideoMemorySize (set to your video memory size)
Go here to see how to set these: Wine useful registry keys page
Frame rates under initial testing are boggling my head as they are literally only small percentage under what I am seeing testing premium under native xp at this point.
Screen shot attached here: Fullscreen shot leaving station in gelfiven wine+premium gfx
A windowed shot with premium gfx in station: In station and windowed view
Settings window for premium: settings for eve
Another instation view: http://dl.eve-files.com/media/0712/windowed_premium_gfx_wine52.jpg
Last, fps view in jita undocked: 32fps+ at lag central
The only issues I'm seeing at this point is that the warp tunnel gfx is goofed up a bit, and on my particular hardware, eve voice works to listen, but it won't work via alsa or oss with the microphone. Others have indicated this works, so this is probably sound card/system related.
The only other audio issue I'm seeing here is that some UI audio is 'blank' such as warp noise/engine noise.
As a proponent of whatever works best, I, at this point say that wine is far away in the lead.
I still use eve official for eve voice stuff (corp) as we're testing that corp wide for general non fleet/pvp usage, but I'm wishing at this point Transgaming would post and at least let us know where they stand, because right now, wine is kickin' it.
Ubuntu 3d Beryl-Linux Desktop+EVE |

Kadesh Priestess
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Posted - 2007.12.29 13:18:00 -
[1842]
Edited by: Kadesh Priestess on 29/12/2007 13:21:55 Week or so ago i've compared different platforms on the same machine (P42400C HT Enabled CPU/2x512Mb RAM/GF5600FX Ultra 128Mb Video/Debian Lenny/WinXP SP2). I was running premium client with classic graphics. Route is the same for all 'platforms'. Fps: official_cedega-wrapped_client (with tweaks)/wine (offscreen renderer - pfubber)/winxp: Docked in station: 50/60/60 Outside (camera is centered on the station, moon and sun on background, couple of ships): 20/28/45 Warp: 30/40/50 Belt (3-4 NPCs; zoomed out to fit all the asteroids): 24/33/48 -- Soon i should get my new notebook, will check performance with premium graphics :P ------- EVE Online + GNU/Linux |

Sevarus James
Minmatar Meridian Dynamics PURGE.
|
Posted - 2007.12.29 13:34:00 -
[1843]
With this rig: 8800gts amd x2 3800 ubuntu 7.10 2gig ram ---running compiz fusion + extras
Premium graphics + wine.9.52
1900x1200 fulscreen AND 1400x1050 windowed (no difference to fps):
in station: average 80fps in space: 38-55fps belt with rats: 28-40fps (average: 35fps)
Ubuntu 3d Beryl-Linux Desktop+EVE |

Estrixx
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Posted - 2007.12.29 15:14:00 -
[1844]
Edited by: Estrixx on 29/12/2007 15:14:29 I remember someone on this thread laughing away eve under vmware. The fact that does vmware is java doesn't mean the virtualization layer is coded in it (itt does have a large memory footprint, however). Also, check out this link:
http://www.youtube.com/watch?v=xF_CoXsXtk4
I think D3D under vmware is viable. I honestly think virtualization is the future, given increased memory and CPU speed. Obviously, this means reduced performance, but it beats spending months/years porting and/or developing wrappers which also doesn't eliminate long development cycles for each platform.
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Malkazi
GoonFleet GoonSwarm
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Posted - 2007.12.29 17:44:00 -
[1845]
Originally by: Sevarus James With this rig: 8800gts amd x2 3800 ubuntu 7.10 2gig ram ---running compiz fusion + extras
Premium graphics + wine.9.52
1900x1200 fulscreen AND 1400x1050 windowed (no difference to fps):
in station: average 80fps in space: 38-55fps belt with rats: 28-40fps (average: 35fps)
Wine 0.9.52 was released yesterday; did you need to make any changes to the source or anything at all to get up and running? I'll be compiling and installing it later today. __________ "We demand rigidly defined values of doubt and uncertainty!" |

Suki Kamir
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Posted - 2007.12.29 18:45:00 -
[1846]
Edited by: Suki Kamir on 29/12/2007 18:45:15
Originally by: Estrixx Edited by: Estrixx on 29/12/2007 15:14:29 I remember someone on this thread laughing away eve under vmware. The fact that does vmware is java doesn't mean the virtualization layer is coded in it (itt does have a large memory footprint, however). Also, check out this link:
http://www.youtube.com/watch?v=xF_CoXsXtk4
I think D3D under vmware is viable. I honestly think virtualization is the future, given increased memory and CPU speed. Obviously, this means reduced performance, but it beats spending months/years porting and/or developing wrappers which also doesn't eliminate long development cycles for each platform.
OK here is the first laugh at this ridiculous suggestion just to make you happy.
Playing -any- game in vmware which depends on hardware 3D acceleration is just not ever going to happen. VMWare does not have access to hardware acceleration, it makes a pretend graphics card which simulates the behaviour of a graphics card but it is unlikely to ever have better than software acceleration.
Furthermore, why the hell should I pay Microsoft just to play a game that they have never even been involved with? It wreaks of extortion. I will not even run Windows in a virtual machine, I will not support a company which has been convicted on both sides of the atlantic for being a monopoly and I am not the only one.
So here we go...run Eve in VMWARE? hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha Don't be bloody ridiculous.
Suki
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Estrixx
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Posted - 2007.12.29 20:24:00 -
[1847]
Edited by: Estrixx on 29/12/2007 21:14:04 Edited by: Estrixx on 29/12/2007 20:30:24 Edited by: Estrixx on 29/12/2007 20:29:27
Originally by: Suki Kamir
OK here is the first laugh at this ridiculous suggestion just to make you happy.
Playing -any- game in vmware which depends on hardware 3D acceleration is just not ever going to happen. VMWare does not have access to hardware acceleration, it makes a pretend graphics card which simulates the behaviour of a graphics card but it is unlikely to ever have better than software acceleration.
Suki, please be civil. Anyway, you seem to have a poor understanding of virtualization. Virtualization can allow direct access to hardware. This is possible with "thin" hypervisor layers on top of the hardware. This is only possible if the operating system supports it. In fact, software such as Parallels already implements this to enable paravirtualization on the mac, and VMWare with its ESX server. Windows is implementing paravirtualization for Windows Server. Another company, XenSource, already provides Windows Paravirtualized Drivers (http://docs.xensource.com/XenServer/4.0.1/guest/ch03s02.html), so it's not like its not in the mainstream. This is obviously only meant for server tasks. But in theory, an enterprising company can explore this route for speedy gaming.
As far as your point about VMWare, I'm only making the claim is that the trend is toward paravirt, and when that happens, many of the bigger workstation VM software, such as VMWare, and Parallels will be implementing it for consumer use. Intel is already moving in that direction (http://www.intel.com/technology/itj/2006/v10i3/2-io/1-abstract.htm).
Originally by: Suki Kamir
Furthermore, why the hell should I pay Microsoft just to play a game that they have never even been involved with? It wreaks of extortion. I will not even run Windows in a virtual machine, I will not support a company which has been convicted on both sides of the atlantic for being a monopoly and I am not the only one.
That's your prerogative. I wasn't making a principled argument, I was only stating what's possible.
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Suki Kamir
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Posted - 2007.12.29 21:15:00 -
[1848]
Originally by: Estrixx Edited by: Estrixx on 29/12/2007 20:30:24 Edited by: Estrixx on 29/12/2007 20:29:27
Originally by: Suki Kamir
OK here is the first laugh at this ridiculous suggestion just to make you happy.
Playing -any- game in vmware which depends on hardware 3D acceleration is just not ever going to happen. VMWare does not have access to hardware acceleration, it makes a pretend graphics card which simulates the behaviour of a graphics card but it is unlikely to ever have better than software acceleration.
Suki, please be civil. Anyway, you seem to have a poor understanding of virtualization. Virtualization can allow direct access to hardware. This is possible with "thin" hypervisor layers on top of the hardware. This is only possible if the operating system supports it. In fact, software such as Parallels already implements this to enable paravirtualization on the mac, and VMWare with its ESX server. Windows is implementing paravirtualization for Windows Server. Another company, XenSource, already provides Windows Paravirtualized Drivers (http://docs.xensource.com/XenServer/4.0.1/guest/ch03s02.html), so it's not like its not in the mainstream. This is obviously only meant for server tasks. But in theory, an enterprising company can explore this route for speedy gaming.
As far as your point about VMWare, I'm only making the claim is that the trend is toward paravirt, and when that happens, many of the bigger workstation VM software, such as VMWare, and Parallels will implement it for linux. Intel is already moving in that direction (http://www.intel.com/technology/itj/2006/v10i3/2-io/1-abstract.htm).
Originally by: Suki Kamir
Furthermore, why the hell should I pay Microsoft just to play a game that they have never even been involved with? It wreaks of extortion. I will not even run Windows in a virtual machine, I will not support a company which has been convicted on both sides of the atlantic for being a monopoly and I am not the only one.
That's your prerogative. I wasn't making a principled argument, I was only stating what's possible.
Firstly paravirtualisation is completely non viable for gaming as it is too slow in real terms. Secondly, true virtualisation can only be done with more modern cpu's such as the AM2 AMD and D type cpu's from Intel, which support true virtualisation. But (and this is a big but) even -if- true virtualisation was being used it is highly unlikely it would work for games in linux given most gamers have the sense to buy NVidia cards and NVidia drivers will not allow multiple processes to access certain parts of the hardware at the same time. An example of this is the reason TV-In on NVidia cards in Linux is pretty much a no go. Yes there was a team put together (and endorsed by Nvidia) to try to make TV-In work in Linux but the project died about 2 years ago.
And finally, and perhaps the most important point... ESX is damned expensive, windows is damned expensive, why the hell would anyone in a domestic situation (ie playing Eve at home) invest thousands of dollars into playing a $15p/m game?
Virtualisation will never be the key to break the Linux gaming lock because virtualisation -always- has a bottleneck which has a negative effect on performance, it simply is not a viable solution from any perspective.
Suki
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Estrixx
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Posted - 2007.12.29 21:33:00 -
[1849]
Originally by: Suki Kamir
Firstly paravirtualisation is completely non viable for gaming as it is too slow in real terms.
Depends on how the layer is implemented. I wouldn't pass it off unless there is some more research done. Xen already proved that paravirt can achieve compile times close to that of bare iron OS's (CPU intensive). Parallels for Mac, when in works, can run DX8 games close to native speeds.
Originally by: Suki Kamir Secondly, true virtualisation can only be done with more modern cpu's such as the AM2 AMD and D type cpu's from Intel, which support true virtualisation. But (and this is a big but) even -if- true virtualisation was being used it is highly unlikely it would work for games in linux given most gamers have the sense to buy NVidia cards and NVidia drivers will not allow multiple processes to access certain parts of the hardware at the same time. An example of this is the reason TV-In on NVidia cards in Linux is pretty much a no go. Yes there was a team put together (and endorsed by Nvidia) to try to make TV-In work in Linux but the project died about 2 years ago.
Whether or not true virtualization is implemented, I am arguing above that paravirtualization can achieve comparable speeds. I take your point it will never reach native speeds, obviously. The point is, if, given that developers are unwilling to port to linux because of the very reasons that make this thread 62 pages long, then I would settle for 10% performance hit just to not have to reboot (paravirt on server side is something close to 98% native speed). Obviously not everyone would want this.
Originally by: Suki Kamir
And finally, and perhaps the most important point... ESX is damned expensive, windows is damned expensive, why the hell would anyone in a domestic situation (ie playing Eve at home) invest thousands of dollars into playing a $15p/m game?
Paravirtualization technology can make it into mainstream if there is consumer demand, and can also be priced accordingly. Nothing in the software makes it "expensive" other than the fact that its being marketed toward firms.
I'll refrain from further replies since I don't want to hijack this thread (I fear it may have already been hijacked).
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Suki Kamir
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Posted - 2007.12.29 21:50:00 -
[1850]
I chose not to quote so the post wouldn't be uberlong but I have a couple of points to raise which I don't see as hijacking the thread.
You passed off my earlier comment about beholding to the Microsoft tax to play a game, and really that is the most important point when it comes to discussing gaming in Linux. I am running the same platform for Linux as other people use for Windows. People who choose not to opt for Microsoft should not be penalised if they want to play a game on the same platform. I should not have to pay $200 to Microsoft to play a game that they have absolutely nothing to do with.
More importantly, software companies who write games specifically for windows using directx technology are actually supporting anti-trust activity. They are increasing Microsoft's power in the marketplace and tying themselves and their consumers into dishonest and unlawful business practises by doing so.
The only way to break that evil chain is to show software houses that there is a viable market for cross os games (remember the platform is actually the same in most cases). We have OpenGL to make this possible so there really is no excuse. Coming out with arguments that para or true virtualisation is the future for Linux gaming only serves to make matters worse. You are saying I am happy to pay $200 for windows and another $10 000 for ESX to play a game that costs $30, instead of saying "Well if you want me to pay that much money to play your game, then you can find your customers elsewhere because I am not interested."
It is like someone complaining about the heavy handed tactics of the MPAA or RIAA and then in the next moment ordering the latest top 10 cd or blockbuster DVD on Amazon. We live in a consumer market, companies rely on our wallets, if we refuse to open our wallets to them, they have to change their business practises until we do. Your argument is to remove a consumer driven market and give companies complete control over our lives.
I hope you can see that rather than just getting defensive about it.
Suki
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Alice Beeblebrox
Caldari
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Posted - 2007.12.30 01:34:00 -
[1851]
To get the thread back on topic, the BindIoCompletionCallback patch has been implemented in the mainline wine code so now 0.9.52 works out of the box. "Only wimps use tape backup: _real_ men just upload their important stuff on ftp, and let the rest of the world mirror it ;)" -Linus "... So does ***** *******. Existence is not a valid endorsement |

Dapperdrake
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Posted - 2007.12.30 11:58:00 -
[1852]
Maybe Suki and Estrixx could create a topic for this discution, and let this one for wine/cedega issues ?
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Malkazi
GoonFleet GoonSwarm
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Posted - 2007.12.30 16:57:00 -
[1853]
Edited by: Malkazi on 30/12/2007 16:57:33 To reiterate, it looks like for a lot of people Wine 0.9.52 works out of the box with no modifications needed.
For me, however, it looks like the selection box for some objects is too large, and stations and stargates are invisible - effects on stations and stargates are there (the glow effects for stargates, lights and elevators on Gallente office outposts), but the models/textures themselves are invisible for some reason. Everything else appears fine, and the client is totally stable. Is anyone else having this issue? __________ "We demand rigidly defined values of doubt and uncertainty!" |

Mamede
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Posted - 2007.12.30 20:44:00 -
[1854]
Originally by: Malkazi Edited by: Malkazi on 30/12/2007 16:57:33 To reiterate, it looks like for a lot of people Wine 0.9.52 works out of the box with no modifications needed.
For me, however, it looks like the selection box for some objects is too large, and stations and stargates are invisible - effects on stations and stargates are there (the glow effects for stargates, lights and elevators on Gallente office outposts), but the models/textures themselves are invisible for some reason. Everything else appears fine, and the client is totally stable. Is anyone else having this issue?
same thing here. Only that is not working for me now.
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Tari Telrunya
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Posted - 2007.12.31 02:48:00 -
[1855]
Originally by: Malkazi Edited by: Malkazi on 30/12/2007 16:57:33 To reiterate, it looks like for a lot of people Wine 0.9.52 works out of the box with no modifications needed.
For me, however, it looks like the selection box for some objects is too large, and stations and stargates are invisible - effects on stations and stargates are there (the glow effects for stargates, lights and elevators on Gallente office outposts), but the models/textures themselves are invisible for some reason. Everything else appears fine, and the client is totally stable. Is anyone else having this issue?
Same, the large objects not rendering correctly bug is there with the premium content, although a corp mate is having the same problem and he is running XP!.
But on the plus side I'm getting some damn good FPS (compared with vista which I am dual booting) AAAAAAND I can have eve in lovely dual screen which vista can't do (due to some weird drm thing apparently), oh and I can have compiz etc. running too!
So basically, if the large structures thing gets sorted out then we might have an app worthy of a 'platinum' rating... that is unless there is a rating for 'better than windows'  
Originally by: Tarminic CCP has a fairly large team of programmers and said personnel aren't amorphous blobs of "I MAEK CODE!"
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Mamede
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Posted - 2007.12.31 20:29:00 -
[1856]
window mode works with window, withouth virtual desktop..and!! I noticed! We can copy from game to firefox! finally !
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Kadesh Priestess
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Posted - 2008.01.02 00:00:00 -
[1857]
Copy/paste always worked with wine... both from and to game... ------- EVE Online + GNU/Linux |

Lynn Skykin
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Posted - 2008.01.02 02:06:00 -
[1858]
I can't enter my password :\
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Lynn Skykin
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Posted - 2008.01.02 02:52:00 -
[1859]
Originally by: Sevarus James Edited by: Sevarus James on 27/12/2007 18:29:21
Originally by: Lynn Skykin I didn't get Wine to run EVE properly (wine-git, yesterday). It would show the login window properly, but I couldn't log in. It would just sit there doing nothing. Clicking again makes EVE something was corrupted or something ("unpleasant online experience" or whatever, I don't remember what it said exactly)
The Cedega client wouldn't even work at all. But that's maybe because I'm not running one of the supported distributions (Arch linux)
Did you copy the arial.ttf files from msttcorefonts into the /windows/fonts directory? That is usually the numero uno problem that you are describing.
And you need to check your runnin processes. Just clicking on eve again may crap out because you have zombied processes left the from the last try.
Ah, didn't see this until now.
I didn't copy arial.ttf from msttcorefonts, what I did was:
copy all Windows *.ttf from c:\windows\fonts, copy them into my ~/.fonts. Then I created symlinks for all of those in the wine windows\fonts folder.
I don't have any EVE zombie processes.
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Zaraa
United Forces Knights Of the Southerncross
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Posted - 2008.01.03 23:43:00 -
[1860]
Originally by: Malkazi Edited by: Malkazi on 30/12/2007 16:57:33 To reiterate, it looks like for a lot of people Wine 0.9.52 works out of the box with no modifications needed.
For me, however, it looks like the selection box for some objects is too large, and stations and stargates are invisible - effects on stations and stargates are there (the glow effects for stargates, lights and elevators on Gallente office outposts), but the models/textures themselves are invisible for some reason. Everything else appears fine, and the client is totally stable. Is anyone else having this issue?
Add me to the list of peoples with this problem. It is truely a premium content problem. Classic modules are fine, but ugly :(
-------------- I'm not afraid of no ghost running Gentoo\Linux eof |
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