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Dinsdale Pirannha
Pirannha Corp
1828
|
Posted - 2014.01.07 15:51:00 -
[1] - Quote
Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Daichi Yamato
Xero Security and Technologies
1001
|
Posted - 2014.01.07 17:15:00 -
[2] - Quote
sounds like a risk free site where u get 'valuable' items. except there is so little risk and the items are so easy to get their value plummets immediately. may as well make it hi-sec only then.
Dinsdale Pirannha wrote:
Large areas, thousands of km across, where fleets can hide
exactly why this would be a terrible idea.
edit- i feel i should make the distinction:
with the new MSI u know that someone else has put it there, and that it has a life of 2 hours. U also may know if the MSI is hiding a site (might still be on HUD)
Ur idea sounds like its meant to be a natural phenomena that occurs randomly and lasts for days potentially. if one pops up in ur WH, it would have to be physically checked at regular intervals to see if there are baddies in. thats assuming things show up on ur overview once ur in. There are no vets in EVE. Only varying levels of Noobery. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1251
|
Posted - 2014.01.07 17:34:00 -
[3] - Quote
I'm totally for meaningful exploration and totally against perfect safety.
Wanna hide fleet keep it on call until covert cyno lights up. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Deacon Abox
Justified Chaos
281
|
Posted - 2014.01.07 21:22:00 -
[4] - Quote
Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. |

Dinsdale Pirannha
Pirannha Corp
1830
|
Posted - 2014.01.07 21:44:00 -
[5] - Quote
Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to.  The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. 
Indeed......imagine something 5000 km across. At 900 m/s, you can traverse it in about 90 minutes in a straight line. So it would never be possible to get hopelessly lost.
But would make things interesting if there was a few kick ass sites in there to be found, or some rich belts, buried deep. And you would have to devise methods of finding the sites, and use your brains and friends.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Malcanis
Vanishing Point. The Initiative.
13506
|
Posted - 2014.01.07 22:06:00 -
[6] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
This.
Is a god damb
Amazing
Idea.
1 Kings 12:11
|

mynnna
GoonWaffe Goonswarm Federation
2771
|
Posted - 2014.01.07 22:06:00 -
[7] - Quote
I like this idea.  Member of the Goonswarm Economic Warfare Cabal |

Malcanis
Vanishing Point. The Initiative.
13506
|
Posted - 2014.01.07 22:10:00 -
[8] - Quote
Srs man, flesh this idea out, use this as a guideline and let's make this happen.
1 Kings 12:11
|

Sort Dragon
Resilience. DARKNESS.
84
|
Posted - 2014.01.07 22:20:00 -
[9] - Quote
Decent idea I like it. Take Malc's advice and run with it. :) |

Mag's
the united SCUM.
16425
|
Posted - 2014.01.07 22:27:00 -
[10] - Quote
One of the best ideas ever posted imho. +1
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Silent Rambo
State Protectorate Caldari State
69
|
Posted - 2014.01.07 22:35:00 -
[11] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
+1 Dinsdale has gone up in my book. Great idea. +1 again. +1... another +1. Alright that's all you get.
|

Domanique Altares
Rifterlings Point Blank Alliance
2275
|
Posted - 2014.01.07 22:38:00 -
[12] - Quote
Dinsdale Pirannha wrote:Given that CCP ...
Why do you always do this kind of thing, and make me have to agree with you?
+1 to this idea, for sure. Let's have some actual exploration please, CCP. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Vesan Terakol
Sad Face Enterprises
30
|
Posted - 2014.01.07 22:41:00 -
[13] - Quote
Reminds me of the nebula from Freespace 2 - no lock-on missiles, messed up sensors, EMP bursts... well, even without those it will still be really nice place to get lost in, wander around, find something shiny, and then...
A BLOODY DREADNOUGHT BUMPS STRAIGHT IN YOUR FACE!
P.S. Did i forgot to say it straight - me wants it ASAP! |

Dinsdale Pirannha
Pirannha Corp
1837
|
Posted - 2014.01.07 22:43:00 -
[14] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. +1 Dinsdale has gone up in my book. Great idea. +1 again. +1... another +1. Alright that's all you get.
I suddenly feel like Sally Fields at the Oscars a few years ago. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1837
|
Posted - 2014.01.07 22:45:00 -
[15] - Quote
Malcanis wrote:Srs man, flesh this idea out, use this as a guideline and let's make this happen.
Very well. I believe you are not trolling me.
I will flesh it out. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

FT Diomedes
The Graduates RAZOR Alliance
280
|
Posted - 2014.01.07 22:48:00 -
[16] - Quote
I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds. |

Domanique Altares
Rifterlings Point Blank Alliance
2275
|
Posted - 2014.01.07 22:55:00 -
[17] - Quote
FT Diomedes wrote:I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds.
They could show up as scannable signatures, and have a deadsapce-esque effect. You always land on the 'edge' when warping to it (or trying to warp to someone inside it). Only instead of the acceleration gate, you're just presented with the pocket to fly into manually.
They could despawn/respawn and shift about just like other signatures do. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3344
|
Posted - 2014.01.07 23:07:00 -
[18] - Quote
This sounds like it could be interestingly coupled with the Mobile Micro-Jump Unit. Especially if the MMJU could be configured to jump you more than 100 km's.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8191
|
Posted - 2014.01.07 23:11:00 -
[19] - Quote
Wow. What happened to Dinsdale? My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8191
|
Posted - 2014.01.07 23:13:00 -
[20] - Quote
Let's make exploration MEAN something.
Combine this with procedural generation... My EVE Videos |
|

Dinsdale Pirannha
Pirannha Corp
1839
|
Posted - 2014.01.07 23:16:00 -
[21] - Quote
FT Diomedes wrote:I like the idea, but I have some questions and thoughts.
I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you could not cloak inside it.
Content should be varied and random. I'm envisioning an area very large where there could be: data cans, relic cans, gas clouds, ice fields, pirate installations, ghost site areas... Initial exploration might be an interceptor flying through it to find a lucrative mining field, then leading a fleet of hulks back inside. Or perhaps a T3 with a range of mods and a mobile depot. The point being, it would be unpredictable and random. It would require real effort.
It should not be a static location. Or should it? If it does, it should not have a predictable refresh/respawn. Perhaps CCP could use this to replace some of the random installations and complexes that are currently spread around space?
It could have WH effects in certain grids. Gas clouds, asteroid belts, damage clouds. It could even sometimes have a WH entrance inside of it.
The possibilities are almost endless.
You are typing faster than I am. I am building a larger post based on Malcanis template. But the fundamental concept would be of "the unknown", and working for rewards, and dealing with the inherent risk of whatever form of exploration and PvP that would evolve around these areas.
CCP is looking to expand the Eve universe by creating new star systems. That is fine, but they could also create a new "system within a system" with these areas, and if some of the basic game mechanics we rely on now, like dscan, and warping, are disabled, essentially a new game meta can evolve in these areas. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

mynnna
GoonWaffe Goonswarm Federation
2772
|
Posted - 2014.01.07 23:16:00 -
[22] - Quote
James Amril-Kesh wrote:Wow. What happened to Dinsdale? Squirrel and lost nuts. Or broken clock, if you prefer. Member of the Goonswarm Economic Warfare Cabal |

Nevyn Auscent
Broke Sauce
877
|
Posted - 2014.01.07 23:29:00 -
[23] - Quote
Yep. this is exactly the direction I think EVE should go. More systems are meaningless when they simply thin things out. More content inside a system, especially this sort of content adds density which creates interactions & possibilities. |

Daichi Yamato
Xero Security and Technologies
1004
|
Posted - 2014.01.08 00:13:00 -
[24] - Quote
Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to.  The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. 
indeed, i am thinking of fleets that can build up in WH's with free cloaks on all their ships. like:
Inty warps into nebula and then MWD's to just within the boundary. Fleet warps to inty and then slowboats into the nebula where it cannot be scanned or probed. The anomaly spans several grids, so u have no chance of finding the fleet even if u knew it was there. Then when the fleet is ready, it can slow boat it back out the nebula and is free to warp away.
if the nebula sucks u in if u try to warp nearby it would alleviate this problem at least. and making the warp in point change location within the nebula at intervals might mix things up. There are no vets in EVE. Only varying levels of Noobery. |

Dinsdale Pirannha
Pirannha Corp
1839
|
Posted - 2014.01.08 00:18:00 -
[25] - Quote
Daichi Yamato wrote:Deacon Abox wrote:Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to.  The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record.  indeed, i am thinking of fleets that can build up in WH's with free cloaks on all their ships. like: Inty warps into nebula and then MWD's to just within the boundary. Fleet warps to inty and then slowboats into the nebula where it cannot be scanned or probed. The anomaly spans several grids, so u have no chance of finding the fleet even if u knew it was there. Then when the fleet is ready, it can slow boat it back out the nebula and is free to warp away. if the nebula sucks u in if u try to warp nearby it would alleviate this problem at least. and making the warp in point change location within the nebula at intervals might mix things up.
Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Silent Rambo
State Protectorate Caldari State
70
|
Posted - 2014.01.08 01:01:00 -
[26] - Quote
Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
I really doubt that it could move, as we don't even have planets and moons that move. Locations inside a system are basically static at this point, and so are bookmarks. A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance.
From what I've noticed, the EVE engine doesn't do much besides have things be drawn in static location, so I don't think there is a lot of room for dynamic moving content really anywhere in space till the engine is fixed to support it. Changing a bookmark location server side constantly would be the only way I see to fake it. |

Legion40k
Boris Johnson's Love Children
60
|
Posted - 2014.01.08 02:31:00 -
[27] - Quote
I like this idea =D A couple of ideas just to explore (no pun intended oh god my bad)
> limited overview range based on ship lock range? you can only see what your ship sensors can target
> Mobile Micro Jump Units could make artificial corridors to get to where your fleet needs to get to. Imagine if someone screwed up and launched in a wrong direction..lost..scared..suddenly alone [I remember something like that in Battlestar Galactica..to suddenly lose your fleet on a bad jump. The atmosphere and terror would be amazing]
okay i *really* like this idea |

Omnathious Deninard
Novis Initiis
2110
|
Posted - 2014.01.08 02:57:00 -
[28] - Quote
A fun though would be to add WH style effects to the nebulas also.
What kind of shiney could be in these though, to make some one want to enter them for an extended peroid of time? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Mike Azariah
DemSal Corporation DemSal Unlimited
769
|
Posted - 2014.01.08 03:48:00 -
[29] - Quote
Very neat idea.
I like the concept and the thought behind it
m Mike Azariah-á CSM8 |

FT Diomedes
The Graduates RAZOR Alliance
280
|
Posted - 2014.01.08 03:51:00 -
[30] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance.
I like the idea of different entrances.
|
|

SKINE DMZ
Stay Frosty.
311
|
Posted - 2014.01.08 05:08:00 -
[31] - Quote
+1 Awesome idea. Truly get lost in space. I disagree |

Lyra Gerie
Garoun Investment Bank Gallente Federation
16
|
Posted - 2014.01.08 06:08:00 -
[32] - Quote
+1 |

Dinsdale Pirannha
Pirannha Corp
1844
|
Posted - 2014.01.08 06:20:00 -
[33] - Quote
OK, using Malcanis' template, I have sent him am email with my rough concept.
It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2. He can do with it as he sees fit.
Bottom line, the idea is , for a real world analogy, you are a warrior/hunter/explorer heading into a great forest at the beginning of the 20th century. You have some decent weapons, but no GPS, no satellite phones, and no infrared gear. You will have explore/hunt with good navigational skills and smarts.
Who knows what you may find in the forest. Perhaps great riches. Perhaps someone who has already found great riches, and are looking for an way out, without an armed escort. Perhaps a group that does not take kindly to be being found.
By limiting some of the basic game mechanics we use today, you can create a new meta around these zones, be it PvE or PvP. A far larger and complex mini-game than the exploration sites CCP introduced in the last 2 releases, but a still a "game within the game of Eve".
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Robert Caldera
Caldera Trading and Investment
691
|
Posted - 2014.01.08 09:05:00 -
[34] - Quote
fleets get lost in in? You mean they would have to selfdestruct then? sounds like a fun feature. |

Sato Page
Corporation 1057
8
|
Posted - 2014.01.08 09:32:00 -
[35] - Quote
+1 I fully endorse this product. |

Samillian
Angry Mustellid
408
|
Posted - 2014.01.08 09:38:00 -
[36] - Quote
This is a very interesting idea, I anticipate your expanded post with interest.
Supported. NBSI shall be the whole of the Law |

Mangala Solaris
Red Federation RvB - RED Federation
832
|
Posted - 2014.01.08 09:59:00 -
[37] - Quote
Supporting this, seriously DInsdale, put more work into fleshing it out and lets see what happens.
The idea of effects in space like this, and potentially so many others, especially in any potential new space excites the explorer in me. Mangala Undocked |

D'ni Pyremere
Blackwater Academy. Against ALL Anomalies
0
|
Posted - 2014.01.08 10:13:00 -
[38] - Quote
This makes me think of nebula in Freelancer. I think a great way to combat the issue of this just providing safe areas to get good loot would be to make these nebula risky.
What if some of these nebula had pockets of explosive elements? These could be randomly dispersed throughout the nebula. If a ship ran into one it would deal massive damage. Enough to instantly pop a frigate while dealing large damage to other ships. Perhaps on the level of the damage found in ghost sites currently. They would not show up on the overview or anything, however they would be slightly different in color to the surrounding nebula so they could be spotted and avoided as long as you were paying attention.
Another option would be pirate bases. Naturally pirates would find nebula to be a great place to hide a base of operations. Players could accidentally stumble into these heavily defended bases and with no way to warp out be forced to run, or if they are to slow to do so, fight. This could be a source of good loot however would be a very difficult fight.
Or how about ancient minefields from wars long past? Imagine massive mines larger than frigates rising out of the dense gloom of the nebula like old lurking ghosts. With spiny barbs reaching out to detect nearby vessels. These mines would do MASSIVE damage. Even more then the gas pockets mentioned above. More on the level of instantly popping most ships smaller than battlecruisers while killing battlecruisers and battleships in 2-4 blasts. The minefield could be riddled with the wrecks of ancient ships full of valuable technology, but be careful reaching them, lest you join them.
Better yet? Just make all of the above possibilities. In these nebula you may be safe from being scanned. But you are far from "safe". |

Old Phill
Republic University Minmatar Republic
44
|
Posted - 2014.01.08 10:53:00 -
[39] - Quote
+1 exploration needs a bit of a new spin |

Malcanis
Vanishing Point. The Initiative.
13510
|
Posted - 2014.01.08 10:54:00 -
[40] - Quote
Dinsdale Pirannha wrote:OK, using Malcanis' template, I have sent him am email with my rough concept.
It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2.
It's fine. Post it. Split it into 2 if need be.
1 Kings 12:11
|
|

Debora Tsung
The Investment Bankers Guild
836
|
Posted - 2014.01.08 11:14:00 -
[41] - Quote
Malcanis wrote:
This.
Is a god damb
Amazing
Idea.
Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? 
But yeah, I like that Idea, could be quite cool.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Xe'Cara'eos
A Big Enough Lever
53
|
Posted - 2014.01.08 11:44:00 -
[42] - Quote
I'd love to see a bit more detail, could the servers handle shifting boundaries? maybe have it take up several grid squares, and those grids flicker 'on/off' with nebula-effects would be easier for servers |

Kujun Nashja
WE FIGHT
12
|
Posted - 2014.01.08 11:46:00 -
[43] - Quote
This sounds awesome. It would have been a worthy addition to an exploration based expansion like Odyssey. Imo if these areas are designed cleverly you can even make them static.
This would have been a nice and actually sensible replacement for static lowsec plexes for example. Because of the random nature the content would not be farmable.
Of course when you enter them or scan them down and then warp to them you would have to land at a random position within its vicinity. Also the grid system might be a problem here. The easiest way to implement them would probably be to handle them as "mini-systems" running in an own instance which is not ideal of course.
But i really, really like this. |

Travasty Space
Pilots of Epic
56
|
Posted - 2014.01.08 11:50:00 -
[44] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
I really doubt that it could move, as we don't even have planets and moons that move. Locations inside a system are basically static at this point, and so are bookmarks. A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance. From what I've noticed, the EVE engine doesn't do much besides have things be drawn in static location, so I don't think there is a lot of room for dynamic moving content really anywhere in space till the engine is fixed to support it. Changing a bookmark location server side constantly would be the only way I see to fake it.
Two things on this: A - Wormholes can move(or so I keep getting told :D ) B - Hic bubbles, make it like a hic bubbles and have the 'hic' point move at a random speed and direction and if objects inside fall out then they explode, maybe due to exotic static build up because of being in it for so long?
Anyways awesome idea and first thing I thought of? Hansel and Gretel and a trail of can crumbs. |

Daichi Yamato
Xero Security and Technologies
1005
|
Posted - 2014.01.08 12:08:00 -
[45] - Quote
Travasty Space wrote: a trail of can crumbs.
very free lancer 2 lol There are no vets in EVE. Only varying levels of Noobery. |

Valuial
Asocial Club
5
|
Posted - 2014.01.08 13:04:00 -
[46] - Quote
Signed. |

Sura Sadiva
Entropic Tactical Crew
1010
|
Posted - 2014.01.08 13:13:00 -
[47] - Quote
Very cool idea, signed. If developed properly an Apcrypha II could be built around it.
|

Corraidhin Farsaidh
Hello-There
79
|
Posted - 2014.01.08 13:39:00 -
[48] - Quote
+1 from me for some real exploration. Also this has the makings of some very funny 'Oh *expletive deleted*' moments when the disruption drops after a random time reveling several fleets in close proximity...run? fight? race for the revealed cans?
This idea could easily be used to introduce new story arc threads too. |

Dinsdale Pirannha
Pirannha Corp
1857
|
Posted - 2014.01.08 15:14:00 -
[49] - Quote
OIK, Malcanis and I exchanged some emails, and he has suggested I take my email and split so it fits. So, using his template on how to present an idea to the CSM:
Issues to solve: Real space is actually quite messy. Yes, most of it is vast expanses of nothingness. But when you get nearer the core of the galaxy, or near a star, weird things happen, most of them em based. Have a look what happens to our telecoms when the sun gets a little too energetic.
Eve, at the moment, does not have an area that represents that messiness. Everything is crystal clear, from the electro-magnetic wave perspective. If "Eve is Real", why not represent real space a bit better. Why not have areas that blind many of your sensors, where exploration is far more difficult, but the rewards may be equally more lucrative. Unless, of course, you run across some group bent on mayhem, or perhaps you run across some group that does not want to be found.
Game specific reasons: 1. Exploration: I think many would agree that Eve exploration has lost a bit of its cachet with the last few go-arounds of changes. I am not talking about the quality of the various sites (I have not even found a ghost site yet, so no way I can comment on it). I am talking about the actual "art of exploration". Those pilots of circa 2008/2009 remember the old old system where we sat waiting for the cycle to end...forever. That was soul-crushing.
Then the new system came along, I think with Apochrypha. Exploration, while "easier" in the speed it took to explore, also had tremendous excitement injected into it, and more than a little real life skill to do it well. Exploration became easier to do, but harder to master. I think that this concept of "mastery" is slipping away. Read Tiger Ears' blog and her comments about the discovery scanner to get a feel for what I speak of.
2. PvP in Eve comes in a dozen different flavours, but fundamentally, you know your adversary is there, unless they are cloaked, and they can't hurt you if they are cloaked. But I truly think that Eve is missing a large element of "cat and mouse" PVP, where the hunt is more difficult than the fight, and perhaps more satisfying. Why not add that element to the game, by making scanning non-functional? Consider it in terms of a hunter heading into the forest, or a fisherman wading into a river. There may be prey there, there may not be. Finding them is part of the thrill. And from the prey's perspective, what if there were lucrative items to find, to balance the risk/reward we hear so much about?
3. While incursions are group PvE, and CCP wants to encourage more group work, I would suggest that after running incursions for the 100th day, gets more than a little boring. This would be a new form of group PvE that would require all kinds of different skills, ingame and out of game.
(2) Propose a solution Create a non-scannable zone inside existing star systems. For a real world analogy, I would suggest these would be the equivalent of a hunter/explorer heading into a great forest in the early 20th century, with some decent weapons, but no GPS, no satellite phones, no infrared gear.
They should likely be :
a. Randomized locations, that stick around for 3-5 days. (maybe longer if they are quite large) b. Various sizes, running from 5,000 - 20,000 km in diameter. The size is a big deal. Assuming a spherical shape, something 1,000 km across has a volume of over 4 BILLION cu km). 20,000 km across is likely too crazy. c. Contain rare belts/anoms/gas sites, sites of significant value. d. Traditional scanning equipment, including dcan, does not work in them. You can't scan out, nor someone on the outside scan in. Perhaps a new scanner would be needed, something that works with a significant penalty to existing ones. e. Jump drives, standard warp movement (not talking MwD's here, will need that to traverse the distances), nothing like that works. f. Cloaking I would suggest, at first glance, does not work. g. Aligning to a fleet mate does not work. Other methods of trailblazing must be used. Perhaps dropping beacons, like breadcrumbs. Or very specific navigational instructions. To find someone who has gone before, you must "move at 1000 m /s for 75 seconds. Then execute a 45 degree turn." (a neat trick in a place with no visible landmarks). h. One I like, but think many won't: Anyone in this non-scannable zone also does not show up in local. g. As cool as I think it would be for groups to be able to set up POS's, since there are no moons, doubt that will work, but Yurts will. h. I would think a standard grid should be about 200 km (distance the oveview works). That means am interceptor moving at 4,000 m/s can view a "tunnel" about 500,000 cu km every second. That is just a working number, to start.
The PvP value of being able to hid entire fleets would be invaluable, so no point discussuing incentives from a PvP point of view. But from a PvE point of view, there would be a TON of exploration needed to possibly find something. The rewards at any given site would have to be quite high to maintain the interest of explorers, given they may look for an hour, or a day, or 3 days, and find nothing, if they are not lucky or smart.
Basically, you warp next to a void. You enter. You start looking around. Perhaps you find something of value. Perhaps you bump into a fleet of Nyx's, hiding. Perhaps you happen upon a group of miners who just cleared out a belt of high end moon goo, with no combat escort. I think something this large would only work with a highly co-ordinated manner among a group. One person flying alone could never know for sure how much territory they cover, but a group, working together, dropping beacons perhaps, and being really smart, could cover a lot of territory using just the overview. New meta's would likely evolve on how to PvE and PvP in such a space. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1857
|
Posted - 2014.01.08 15:14:00 -
[50] - Quote
Reserved. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Dinsdale Pirannha
Pirannha Corp
1857
|
Posted - 2014.01.08 15:16:00 -
[51] - Quote
Reserved Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1857
|
Posted - 2014.01.08 15:22:00 -
[52] - Quote
Debora Tsung wrote:Malcanis wrote:
This.
Is a god damb
Amazing
Idea.
Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? 
Yeah, weird is it not? That being said, it is not the first time. I reached out to him about getting the dev's to do some godwork so we could test Marauders on Sisi with the new Bastion skill. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Notorious Fellon
Republic University Minmatar Republic
93
|
Posted - 2014.01.08 15:43:00 -
[53] - Quote
Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.
Yummy conflict. |

Dinsdale Pirannha
Pirannha Corp
1860
|
Posted - 2014.01.08 15:54:00 -
[54] - Quote
Notorious Fellon wrote:Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.
Yummy conflict.
Actually, I figure something like that is a given. I did not put it in the original concept, but I would suggest that these zones when they spawn, have equal value in goodies, no matter where they spawn, be it wh's, high sec, low, or null.
BUT..... each area would be treated with the same security status as deep null or wh's, meaning no Concord, no Customs, nothing.
I am a high sec guy, and like the protection, such as it is, of high sec. But to see this big ominous cloud suddenly pop up in a 0.8 system, with bright neon letters say "Here be Dragons...oh yeah, and big time loot", would be pretty alluring.
And no, gankers could NOT rush into one of these clouds to avoid Concord. That would be treated the same was as it is if they duck into a wormhole, which is harshly.
Basically, wormholes and these areas would have a lot in common. There is the opportunity for great wealth, but you have to work hard for it, and there are risks, big risks. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Notorious Fellon
Republic University Minmatar Republic
93
|
Posted - 2014.01.08 16:04:00 -
[55] - Quote
I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.
So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped. |

Dinsdale Pirannha
Pirannha Corp
1860
|
Posted - 2014.01.08 16:10:00 -
[56] - Quote
Notorious Fellon wrote:I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.
So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped.
Perhaps. This is just a concept. Who knows how it would finally work, and what coding issues CCP would come up against.
The one question I guess is if Concorde chases someone inside, is Concorde subject to the same sensor blindness, or are they still omniscient? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Notorious Fellon
Republic University Minmatar Republic
93
|
Posted - 2014.01.08 16:14:00 -
[57] - Quote
Dinsdale Pirannha wrote:Notorious Fellon wrote:I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.
So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped. Perhaps. This is just a concept. Who knows how it would finally work, and what coding issues CCP would come up against. The one question I guess is if Concorde chases someone inside, is Concorde subject to the same sensor blindness, or are they still omniscient?
Considering CCP strongly discourages running from Concorde as a base rule, I feel that if you try and flee Concorde into a cloud you should be subject to the same abuse. Concorde should retain god powers there until their target is destroyed. Then they can GTFO.
I would prefer that if Concorde is trained into a cloud they do not go on a rampage on all those in cloud; otherwise it would be ripe for abuse.
--Just my opinion |

Malcanis
Vanishing Point. The Initiative.
13510
|
Posted - 2014.01.08 17:00:00 -
[58] - Quote
Dinsdale Pirannha wrote:Notorious Fellon wrote:Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.
Yummy conflict. Actually, I figure something like that is a given. I did not put it in the original concept, but I would suggest that these zones when they spawn, have equal value in goodies, no matter where they spawn, be it wh's, high sec, low, or null. BUT..... each area would be treated with the same security status as deep null or wh's, meaning no Concord, no Customs, nothing. I am a high sec guy, and like the protection, such as it is, of high sec. But to see this big ominous cloud suddenly pop up in a 0.8 system, with bright neon letters say "Here be Dragons...oh yeah, and big time loot", would be pretty alluring. And no, gankers could NOT rush into one of these clouds to avoid Concord. That would be treated the same was as it is if they duck into a wormhole, which is harshly. Basically, wormholes and these areas would have a lot in common. There is the opportunity for great wealth, but you have to work hard for it, and there are risks, big risks.
As you describe them, these "forbidden zones" would be an absolutely ideal example of what I was groping to describe in my hi-sec manifesto: a chance for convenience players to access high-end high-risk gameplay.
I would suggest that as evading CONCORD is by definition an exploit that they would follow a player in there if they had a CONCORD flag, but that they wouldn't be concerned about crimes committed within them.
Possibly the hi-sec "forbidden zones" might have a lo-sec style mechanism where you don't get CONCORDed within them, but if you emerge from them into hi-sec before your 15 minutes are up, then you get the dokken. That would lead to some interesting situations...
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
13510
|
Posted - 2014.01.08 17:02:00 -
[59] - Quote
Debora Tsung wrote:Malcanis wrote:
This.
Is a god damb
Amazing
Idea.
Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha?  But yeah, I like that Idea, could be quite cool. 
Several other CSMs too!
1 Kings 12:11
|

big'n hairy
Interplanetary Trade Federation
1
|
Posted - 2014.01.08 17:02:00 -
[60] - Quote
Dinsdale Pirannha wrote:OK, using Malcanis' template, I have sent him am email with my rough concept.
It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2. He can do with it as he sees fit.
Bottom line, the idea is , for a real world analogy, you are a warrior/hunter/explorer heading into a great forest at the beginning of the 20th century. You have some decent weapons, but no GPS, no satellite phones, and no infrared gear. You will have explore/hunt with good navigational skills and smarts.
Who knows what you may find in the forest. Perhaps great riches. Perhaps someone who has already found great riches, and are looking for an way out, without an armed escort. Perhaps a group that does not take kindly to be being found.
By limiting some of the basic game mechanics we use today, you can create a new meta around these zones, be it PvE or PvP. A far larger and complex mini-game than the exploration sites CCP introduced in the last 2 releases, but a still a "game within the game of Eve".
obviously inside this area of disruption local wont work either.
+1 dins |
|

Corraidhin Farsaidh
Hello-There
80
|
Posted - 2014.01.08 17:10:00 -
[61] - Quote
I think ships would need to be able to warp to fleet member inside the cloud (since they could provide absolute x/y/z plane co-ords relative to the fleet member) or use an mjd deployable (this has no warp co-ords, just throws you a specified distance like a mini-acceleration gate. All other warp actions would not work as the ship sensors cannot get a fix on anything to calculate warp co-ords.
This would be necessary for mining belts in the cloud since if the cloud is 5000Km diameter and a belt is at the centre? A mining barge would take forever to get there at ~100m/s, and then would have to crawl back out again.
A fleet ship would need to be stationed (or get to) the cloud edge to guide the rest of the fleet out. This would lead to a specialist Pathfinder role developing within fleets.
Similarly 'Save Location' would still work on any mjd deployables you stumble across as your ship navcom would record relative x/y/z co-ords inside the region. Could be fun having people jumping around into the unknown... |

PotatoOverdose
Handsome Millionaire Playboys
817
|
Posted - 2014.01.08 17:12:00 -
[62] - Quote
It would be nice to have some decent exploration for once. Exploration as in exploring a.k.a. wandering around an uncharted area with he potential for cool sights to be seen and rewards. Not exploration as in playing the same minigame over and over and over again. |

big'n hairy
Interplanetary Trade Federation
1
|
Posted - 2014.01.08 17:19:00 -
[63] - Quote
Dinsdale Pirannha wrote:Notorious Fellon wrote:I would expect Concorde could chase a criminal from normal space into a cloud, but I think Concorde should be blind to any conflict that is happening inside one.
So while inside, if I shoot someone, I still acquire all flags normally, but Concorde will not respond unless I am dumb enough to leave the cloud. I would need to remain inside until my flag dropped. Perhaps. This is just a concept. Who knows how it would finally work, and what coding issues CCP would come up against. The one question I guess is if Concorde chases someone inside, is Concorde subject to the same sensor blindness, or are they still omniscient?
concord does not chase. faction police chase. both i would think would be too smart to go inside this area of disruption. |

Michael Loney
Skullspace Industries
160
|
Posted - 2014.01.08 17:30:00 -
[64] - Quote
Great Idea! Many +1's
General ideas - Different clouds hamper certain sensor types of the four races so you should cross train / work with others or fit compensation modules. ( Rats can be hampered as well ) - Should spawn at least 1AU away from other things as not to block all warp routes away from a celestial / Gate - When warping through one, it should drop you ~5-50 km inside the cloud, like skidding in. (neat PvP Trap) ~OR~ you should drop 15KM away from the edge because your ship saw it coming and e-stopped. ( easy to run away) - Cloaks should be allowed, but random decloaks happen (5 - 45 mins) - NPC ambushes based on the size of your fleet ( or ships within 30km of each other) - The small damage bubbles should knock out the shields on most frigates and insta-pop drones. - New short range, high power module adds ~500km to the D-scan - E-warp does not work, no logging off in the cloud ( maybe...) - Corrosive areas that put out 10-50 DPS you must tank ( fast vs tanky )
The Mobile jump unit ( coming soon ) - You can line them up like a chain to get slow moving ships around fast. - Everyone else use it too unless you defend certain points or leave a trail to an ambush ( player or NPC ) - Someone can destroy your route out if they want ( see defense above )
Adding ISK to the 'Cloud' - Add random spawn Officer NPC's inside with 5x bounty and chance of officer module drops - Higher chance of Tags4Sec rats appearing - Bounty placed on NPC structures - * My favorite * Add NPC Ship maintenance arrays with pirate faction ships to steal ( Heavily defended of course ) - Random Ice belts of all types ( maybe based on racial sensor dampening above ) - NPC Structures can drop high value goods ( PI, Research, Moon goo, etc ) - Black ops agents that offer short time frame missions in the cloud - Escort/Rescue mission to take Civilian NPC's out of the cloud ( damaged ship etc )
Make is so people WANT to go in to the cloud for glory and riches and shiny shiny loot
Make it so even a large well organized group has to be careful not to pile too many in at once or a large NPC counter fleet may appear to fight you.
Make it so to explore in a fast / safe manner, you need to drop your combat effectiveness ( Ie module based )
Make it so you need to have multi-race support so fleet doctrines will make a massive difference in clouds
The more I type the more I LOVE this idea! EvE needs this, it needs something that cannot be mapped, planned or documented. EvE-Survival will have to write guides, not reports on what to expect.
One more +1 for luck
|

Dinsdale Pirannha
Pirannha Corp
1861
|
Posted - 2014.01.08 17:33:00 -
[65] - Quote
Corraidhin Farsaidh wrote:I think ships would need to be able to warp to fleet member inside the cloud (since they could provide absolute x/y/z plane co-ords relative to the fleet member) or use an mjd deployable (this has no warp co-ords, just throws you a specified distance like a mini-acceleration gate. All other warp actions would not work as the ship sensors cannot get a fix on anything to calculate warp co-ords.
This would be necessary for mining belts in the cloud since if the cloud is 5000Km diameter and a belt is at the centre? A mining barge would take forever to get there at ~100m/s, and then would have to crawl back out again.
A fleet ship would need to be stationed (or get to) the cloud edge to guide the rest of the fleet out. This would lead to a specialist Pathfinder role developing within fleets.
Similarly 'Save Location' would still work on any mjd deployables you stumble across as your ship navcom would record relative x/y/z co-ords inside the region. Could be fun having people jumping around into the unknown...
Hmmmm...you make a good point about slowboating....how about this:
You are allowed to jump, but there is a risk associated with it. Some percentage chance that you don't get warped to the right spot. (Could be 1%, could be 10%, only extensive testing would produce a fair number).
Call it "EM interference caused a mis-alignment of co-ordinates to the warp drive navigation", and you end up a few hundred km, or perhaps more, from your destination, if you roll snake eyes when you gambled on a warp. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

big'n hairy
Interplanetary Trade Federation
1
|
Posted - 2014.01.08 17:43:00 -
[66] - Quote
could i suggest that like the environment in recon part 3, some areas of this "briar patch" causes damage by virtue of you being there, death being the result should you go afk and allow your pod to die too. |

Dinsdale Pirannha
Pirannha Corp
1865
|
Posted - 2014.01.08 18:54:00 -
[67] - Quote
big'n hairy wrote:could i suggest that like the environment in recon part 3, some areas of this "briar patch" causes damage by virtue of you being there, death being the result should you go afk and allow your pod to die too.
Why not. This zone should have some dangerous areas where the unwise, or unlucky, founder.
I mean, if CCP wants to add some more PvE content, then they can start putting existing game mechanics together. Imagine some relic or ghost site, or whatever site you like, where escalating damage makes your success cutting through the mini-game time sensitive.
But CCP does not need a whole new zone to do that. They can do that by simply creating new PVE anoms or missions. But I digress. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nikk Narrel
Moonlit Bonsai
3859
|
Posted - 2014.01.08 18:55:00 -
[68] - Quote
This may be an odd spin, but why not have currents?
We are already using aquatic type physics in many ways with the ships.
Call it a stellar wind, or any fancy preferred name, but designate areas where all ships and objects inside it are treated to a movement modifier in a specific direction.
Example: Bob is in his ship, and enters a current's path. His ship immediately has it's relative speed modified to include a 200 m/s motion directed from point A to point B, length and width of current depending on circumstance.
Any ship within the range of this current being also affected, targeting systems would need to compensate out this motion, and slower ships not capable of moving fast enough would be effectively blocked from moving 'upstream'.
A big enough path of such currents could prove a challenging obstacle, as well a dangerous trap for ships ending up where the currents dump them, where something nasty might be waiting to ambush visitors.
Just a thought. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Batelle
Komm susser Tod
1170
|
Posted - 2014.01.08 19:18:00 -
[69] - Quote
Horry sheet a dinsdale post that isn't filled with both paranoia and whine. I love it.
Synergizes well with the new mobile MJD structures as well, don't you think?
I have no idea what content should be there, or even what should be allowed to be there, regarding risk/reward/balance etc, but it could be very cool.
+1 "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mara Pahrdi
The Order of Anoyia
624
|
Posted - 2014.01.08 19:31:00 -
[70] - Quote
+1 for an awesome idea.
Remove insurance. |
|

Dinsdale Pirannha
Pirannha Corp
1871
|
Posted - 2014.01.08 20:08:00 -
[71] - Quote
Batelle wrote:Horry sheet a dinsdale post that isn't filled with both paranoia and whine. I love it.
Synergizes well with the new mobile MJD structures as well, don't you think?
I have no idea what content should be there, or even what should be allowed to be there, regarding risk/reward/balance etc, but it could be very cool.
+1
The more I think about it, the more I think the content there could, and should be "almost anything". I am not talking about jamming a bazillion sites into some huge cloud.
I am talking about the POTENTIAL menu that could be in there should be very long. Whether a zone should have 5, 10, or 100 sites, I have no clue. But I think that an explorer, and any PvP'ers, would have to be prepared for anything. OK, maybe not Sleepers, but perhaps a new equivalent NPC.
The human pilots will add plenty of combat options themselves. That end of things is always taken care of. CCP would have to create a construct that will attract the PvE'ers with enough potential reward to risk the predators that will naturally follow them in. And then who knows who follows the killers in, to kill the predators?
In essence, Eve has a lot of these constructs already built. Low sec, wh's, and null sec are supposed to work this way already, and do. What this new zone adds is a new level of difficulty, for everyone concerned. The only way such a zone should be created is if it offers something new, that existing areas do not. And that would be the heavily limited scanning meta, which opens up all kinds of possibilities. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Vaju Enki
Secular Wisdom
1207
|
Posted - 2014.01.08 22:36:00 -
[72] - Quote
+1 The Tears Must Flow |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
777
|
Posted - 2014.01.09 02:50:00 -
[73] - Quote
To circumvent the Concord issue, perhaps make these a "jump" on warp marker. Such that you get sent to a new server area that way you can kill local and stop conord without opening up new exploits or unforseen consequences. |

Mr D Williams
School of Applied Knowledge Caldari State
13
|
Posted - 2014.01.09 05:18:00 -
[74] - Quote
best.idea.ever.  |

Kiryen O'Bannon
Thrall Nation Brave Collective
41
|
Posted - 2014.01.09 05:42:00 -
[75] - Quote
Excellent idea; +1. I don't think cloaking should totally not work, though. Maybe expand the decloak radius from 2500m to 25km or something? No cloaks at all would mean certain ships couldn't really be used in conjunction with the feature at all, and would be too limiting. |

Corraidhin Farsaidh
Hello-There
81
|
Posted - 2014.01.09 09:57:00 -
[76] - Quote
Kiryen O'Bannon wrote:Excellent idea; +1. I don't think cloaking should totally not work, though. Maybe expand the decloak radius from 2500m to 25km or something? No cloaks at all would mean certain ships couldn't really be used in conjunction with the feature at all, and would be too limiting.
You would have to be at the centre of a 5000Km site to not be de-cloaked instantly. Maybe better to allow cloaks to work but they 'flicker' in and out so that people can see they are present in local space (i.e. in the menu list of targets/objects) but can't lock them without quartering the area to de-cloak them. Would really keep people on their toes and think of the tension when another ship appears intermittently in the list... |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1254
|
Posted - 2014.01.09 10:12:00 -
[77] - Quote
After seeing whole idea me likey, me likey a lot so +1 for ya Dinsdale.
Now, how many years we would have to wait before CCP gets around implementing 10% of it? Can any CSM comment on how this idea correlates with current "5 year roadmap"? Of course without stepping into area of that precious NDA you signed :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Debora Tsung
The Investment Bankers Guild
836
|
Posted - 2014.01.09 10:23:00 -
[78] - Quote
I actually do not see a problem with cloaking in those sites.
Every non cloaky exlorer could use his MWD to zip around an find his sites, while the fastest cloaked covops frigate (the cheetah) can reach only speeds of roughly 400 - 500 m/s with activated cloak. So it either has to slowboat around and hope to find something, or it's zipping around, too but very visibile to everyone else.
Bombers are a lot slower, and everything else with an activated cloak is even slower.
And lets not forgett, the main reason why lots of people do not like cloaks is the possibility of a cyno gang just waiting to jump the unsuspecting victim and if I got the concept right that possibility should not exist with the Dinsdale Phenomenon cloud.
Also, if it were possible to populate that kind of space, especially the places were the nuggets and exitement would be found, with all sorts of rock clutter collidable structures etc. in a way that a cloaked ship would have to plot a far more complicated course to it's target (just to stay cloaked) than a non cloaked ship, that might further increase the game play experience for everyone rather than jus flat out deny certain ships or ship configurations access to that sites.
I hope I wrote all that in a remotely understandable way, cheers.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
85
|
Posted - 2014.01.09 14:43:00 -
[79] - Quote
I like the idea of clutter around the area, that would make *everyone* much more careful about how they approach the area and is an already existing mechanic, no coding required. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1044
|
Posted - 2014.01.09 14:48:00 -
[80] - Quote
Corraidhin Farsaidh wrote:I like the idea of clutter around the area, that would make *everyone* much more careful about how they approach the area and is an already existing mechanic, no coding required.
But probably the devs handlign server performance might not like it.
The general concept it good. PRoblem is how ccp can implement it without costign too much to be worth doing. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Debora Tsung
The Investment Bankers Guild
837
|
Posted - 2014.01.09 15:00:00 -
[81] - Quote
Kagura Nikon wrote: But probably the devs handlign server performance might not like it.
The general concept it good. PRoblem is how ccp can implement it without costign too much to be worth doing.
Lets not spoil visions of awesome and win with petty concerns about performance.
Where there's a will, there's a way.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
85
|
Posted - 2014.01.09 15:01:00 -
[82] - Quote
I don't think it would need too much clutter to be a pain, the standard debris fields we have already in some missions would be fine if the goal object was in the middle of it...also not all sites would have it meaning explorers have to choose whether to go for the awkward to get goodies they have found or go look for easier pickings... |

Corraidhin Farsaidh
Hello-There
85
|
Posted - 2014.01.09 15:03:00 -
[83] - Quote
Debora Tsung wrote:Kagura Nikon wrote: But probably the devs handlign server performance might not like it.
The general concept it good. PRoblem is how ccp can implement it without costign too much to be worth doing.
Lets not spoil visions of awesome and win with petty concerns about performance. Where there's a will, there's a way. 
Capsuleer's will: I hereby leave all of my worldly goods, chattels, and stipends to me...again...
|

Dinsdale Pirannha
Pirannha Corp
1880
|
Posted - 2014.01.09 15:10:00 -
[84] - Quote
Debora Tsung wrote:Kagura Nikon wrote: But probably the devs handlign server performance might not like it.
The general concept it good. PRoblem is how ccp can implement it without costign too much to be worth doing.
Lets not spoil visions of awesome and win with petty concerns about performance. Where there's a will, there's a way. 
One of the CSM's has told me he is trying to get some momentum behind the concept. That is as much as anyone can ask, or expect, from the CSM regarding pushing a new concept to CCP.
It CCP likes the idea, and thinks it can be done, and fits within their vision of Eve, it will happen. If they don't, the only way we will know CCP rejected the idea is from summit notes, or if we are really lucky, CCP actually addresses a thread. But I don't think anyone should hold out great hope for any kind of immediate response and action.
Just let the wheels turn, and let's see what happens. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nikk Narrel
Moonlit Bonsai
3859
|
Posted - 2014.01.09 15:27:00 -
[85] - Quote
Debora Tsung wrote:...Dinsdale Phenomenon cloud. I think that should be the official name. It feels right.
Kagura Nikon wrote:Corraidhin Farsaidh wrote:I like the idea of clutter around the area, that would make *everyone* much more careful about how they approach the area and is an already existing mechanic, no coding required. But probably the devs handlign server performance might not like it. The general concept it good. PRoblem is how ccp can implement it without costign too much to be worth doing. I think CCP can worry about server load.
They are a creative bunch, and know a few tricks to make things happen. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Silvetica Dian
Manson Family Advent of Fate
554
|
Posted - 2014.01.09 15:29:00 -
[86] - Quote
could i suggest that dscan does work but only to about 500km so that you can get direction to friends /foes if you are very close but not accross the whole thing. would add to your cat and mouse thing. otherwise i see no problems. evading concord by flying in = exploit. no concord spawning inside and no suspect or criminal flags gained inside either. limited engagement timers as normal. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

Deacon Abox
Justified Chaos
282
|
Posted - 2014.01.09 15:56:00 -
[87] - Quote
I'm not sure anything should be anchorable in these. The ships coordinate systems being affected for one reason. Maybe some new deployable that anchors to your ship via a tractor and follows around with your ship.
The idea of being able to warp to fleet mates inside would break this I think (some miner guy suggested it). It should be something a group of miners enter together (in the faster beefier barges and haulers, can't remember the names) and with some repairing ships and dps support. Trully group play with varied roles to perform. And the idea of breadcrumb jet cans is fine as long as your realize the currents can shift (or npc or pc minotaurs notice and consume/destroy them).
These thing must move as a whole. So that they don't become like being in a wormhole without a scanner and bookmarks. Eventually if you sit in one place long enough your ship will plop out. I suppose normal log off mechanics could work. So that would be an option (with whatever timer makes sense) if you get rl agro or simply get tired of whatever pursuit you entered the thing with. That way you could log off and then come back the next night or few hours and find yourself outside of the thing.
Along the lines of effects a la wormholes, have some of these or some areas within these disable all mwds but not abs, cause heat damage to these mods, or ignite the surrounding cloud to do aoe damage (server load problems?).
Of course the coding for all this sounds rather complex. And I'm concerned about the client side lag from gas cloud visuals (or was that fixed recently?). Anyway, this idea has endless possibilities, and does not appear to be farmable. Or only "farmable" in the sense that you would need humans at computers. Because any group of entrants is not assured of any strategic advantage no matter what they entered with. E.g. the intys/hacs with mwds finding them disabled unpredictably and suddenly those tech I ab frigates or cruisers are looking rather good, etc. |

Corraidhin Farsaidh
Hello-There
86
|
Posted - 2014.01.09 16:28:00 -
[88] - Quote
Deacon Abox wrote:
...snip...
The idea of being able to warp to fleet mates inside would break this I think (some miner guy suggested it).
I feel oddly sullied being labeled a miner guy...I only do it a bit now :D
My point was that not being able to warp at all would be impractical as to travel even 1000Km at 100m/s (for simple maths) would take 10x1000 seconds to get there. That's about 2 hrs 45 mins, then you would have to slow boat back out again...only way this would work with new ore deposits containing high-end ore, very small but isk dense so you would take a frig/dessie/cruiser fitted with miners which may actually be better as it would make the mining side much more dynamic which fits better with the explo idea.
Mining the 'belt' in this instance would be more like a group of leafcutter ants taking a chunk and running back with it along the pathfinders route. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
113
|
Posted - 2014.01.09 16:47:00 -
[89] - Quote
+1, I love everything exploration-related that doesn't include loot spew. |

Legion40k
Boris Johnson's Love Children
60
|
Posted - 2014.01.09 16:48:00 -
[90] - Quote
some mining ships can go fast xD
weeeeeeeeeeeeeeeeeeeee |
|

Gnadolin
Space Pioneers Greater Western Co-Prosperity Sphere
21
|
Posted - 2014.01.09 18:22:00 -
[91] - Quote
Ever watched the Odyssee trailer and thought: looks awesome, but doesnt look like Eve? Here is your answer. This is exactly what Odyssee should have been. Although there should be a way to get Caps in, other then slowboating. Maybe capturable cyno beacons. To support operations in the null zone with approquiate ships, imagine a Rorqual using its other bonuses outside of a forcefield. Or blasting Pirate Fortresses, wich are equipped to actually are a threat to Dreadnoughts. With this in mind, think of capital prop-mods. |

Twikki
The Rusty Muskets Lost Obsession
5
|
Posted - 2014.01.09 18:44:00 -
[92] - Quote
+1 great idea
rely purely on ship scanner for direction and distance, to any given site or ship within the area no probes no warping no cloaks no mirco jump drive no cyno's of any kind
As for the comment by one of the csm's, i think combat within these should be treated like null anything goes. therefore upon leaving no concord action however still keep an aggression timer so you can still engage if the battle leaves the sphere |

Deacon Abox
Justified Chaos
283
|
Posted - 2014.01.09 18:44:00 -
[93] - Quote
I'm fine with caps being impractical for these due to lack of prop mods. Caps have plenty of areas of the game to reign supreme in. In a way caps sorta ruin wormholes for me. I play in FW and cap use is rather limited. Subcaps are way more fun imo. |

Corraidhin Farsaidh
Hello-There
89
|
Posted - 2014.01.09 20:37:00 -
[94] - Quote
I like the idea of these regions being for smaller faster ships also...fits with the whole direction of Rubicon and exploration. Should be all the more dynamic for it. |

Travasty Space
Pilots of Epic
57
|
Posted - 2014.01.10 02:07:00 -
[95] - Quote
I like the idea that once inside to can warp to fleet mates but due to the cloud you land at a random location, maybe the further you have to warp the greater the distance/chance of landing away from your fleet mates. |

Dinsdale Pirannha
Pirannha Corp
1884
|
Posted - 2014.01.10 07:14:00 -
[96] - Quote
Gnadolin wrote:Ever watched the Odyssee trailer and thought: looks awesome, but doesnt look like Eve? Here is your answer. This is exactly what Odyssee should have been. Although there should be a way to get Caps in, other then slowboating. Maybe capturable cyno beacons. To support operations in the null zone with approquiate ships, imagine a Rorqual using its other bonuses outside of a forcefield. Or blasting Pirate Fortresses, wich are equipped to actually are a threat to Dreadnoughts. With this in mind, think of capital prop-mods.
Yeah, moving caps is problematic, at best.
And for a PvP perspective, if you are hiding a fleet, at first glance, it is a huge waste of space to have the fleet hanging on the periphery of the cloud. But looking at it from the other side of the equation, I think that adding creating cap prop mods is getting into dangerous territory, as then we are adding modules to the game that may unbalance the normal space that exists today.
I think that in my opinion, I am cycling back to some kind of warp mechanism, but with a risk factor built in, where if you decide to warp/jump to a fleet mate/cyno, there is a percentage chance you end up some distance from your destination.
I think the key to something like a zone like this is NOT to add new modules to the game, but to limit / remove specific game mechanisms that exist today. Simplicity is the key. Reuse existing sites, minimize the use of new modules or mechanisms (other than randomizing some things).
Keep it is a simple as possible. Now that being said, beefing up Sleepers or Sanshas to capital class status as you suggested is reasonable, though the capital escalation Sleeper BS spawns are pretty potent as is.
Now, as stated before, I thing the list of potential encounters in such a zone should be myriad, so no one can game the system. Maybe you find a belt of ore guarded by Sleeper class BS's. 1000 km away, you run across some Sansha 10/10. 500 km from that, maybe a quiet pocket of CFC Nyx's waiting for a jump command, and unknownst to each other, an N3 Slowcat fleet at the other of the zone. Next time someone enters the same size cloud they find in high sec, they run into Guristas and Angel NPC's and The United, camping some lucrative site, waiting for prey.
No one should be able to say, "OK, this fleet comp/ fits will win the day today", because you have no clue what is in there, until it is thoroughly explored, and that should be damn difficult.
The biggest trick is the balance to attracting enough PvE'ers (prey) so the predators will also be interested. That ventures into the expected ISK / hour, and I am steering way clear of that discussion. I hate the term "risk / reward", but in a zone like this, it is truly appropriate. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
266
|
Posted - 2014.01.10 10:35:00 -
[97] - Quote
Good and fun idea that can bring some new stuff to the game. Let say that you have your enemy on the overview only when it is on the same grid.
Create big gas cloud ... where you can find gas spots spawning. Endless ice belt ... where you can find all types of ice / asteroid rocks.
Add there possibility to anchor POS - yes POS ! on some locations. ( or conquerable structures - aka stations with 1 ref timer?)
Make it unable to warp inside this field , jump in etc ( in both directions). No ability to put cyno there.
2h of flight for a ceptor...
1 this kind of "system" in every NPC Nullsec space :)
First find spots for this poses , THEN supply them , when you have to escort your indy for 2hours to get some of the supplies.
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Corraidhin Farsaidh
Hello-There
92
|
Posted - 2014.01.10 11:22:00 -
[98] - Quote
I think the OP envisioned these as temporary regions so a POS wouldn't be much use or anchorable here. Large ice belts/ore belts would be against the idea of exploring the unknown I think.
I initially thought I'd like to be able to warp to fleet mates but that was because of using miners, if high density expensive ore or compounds like fullerenes etc were here instead then a mining barge won't be necessary.
I find myself leaning towards this being a n area that strips things don't to raw basic exploration. You want to search it? then you'd better have a solid search plan to quarter the area, and be patient. It would be a null like free-for all as the disruption to sensor and warp would also stop CONCORD knowing what the hell is going on inside.
Cloaks should still work, but an 'unknown' response should flicker in and out of the overview when in the same grid.. Imagine the paranoia that would induce :]
For the region to be large enough there may need to be an outer sphere of warp disruption that you have to traverse and then normal warp space areas but with internal warp disruption regions of 1-3000Km around the objects of interest. This would mean you need to be patient to find the goodies but can set warp to points for re-group. This would also mean the space would not get over-congested too rapidly and could lead for some very funny moments when two fleets hit the same warp stable spot on their way around.
I see these being like automated (in game generation terms) events where it's a free for all. It would be a little pocket of null space popping up anywhere in new eden...and would also be the perfect place for semi-permanent defended ghost sites to pop up too.
I definitely think that any capital ship should be impractical here, these regions should require speed, benefit from co-operation, and require skill to reap the rewards. Besides...the more small ships flitting around in there, the more chance of sudden surprises...
|

Debora Tsung
The Investment Bankers Guild
843
|
Posted - 2014.01.10 11:40:00 -
[99] - Quote
Corraidhin Farsaidh wrote:
Cloaks should still work, but an 'unknown' response should flicker in and out of the overview when in the same grid.. Imagine the paranoia that would induce :]
The more I think about that the more I like it. ^^
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
92
|
Posted - 2014.01.10 12:00:00 -
[100] - Quote
I was careful how I put this idea. I am not against afk cloaking, perfectly valid tactic, but in these regions I think that nothing should be without risk. The 'unknown' return on the overview should not have a range either since the sensors can't lock, they just know *something* is there'
Imagine how spooked people would become seeing a flicker on the overview, then you could have WWII anti-sub tactics come into play to try to hunt and de-cloak the unknown. This would become a mini-game in itself except with real pilots trying to outwit each other. Hunting the cloak guy to keep him away from the can would also give the support guys something to do whilst the hacker cracks any cans.
Maybe cans should be invisible to sensors unless you get within say 250Km of them. This would allow for fleets to set up a defensive cordon, but also for others to see from player behavior (which of course could be a decoy) where objects of interest are. |
|

H2O Hairey
Federal Defense Union Gallente Federation
23
|
Posted - 2014.01.10 12:11:00 -
[101] - Quote
A big fat +1 for this.
After the posts and blogs about the plateau of accounts that had logged in to eve-online, at a average that hovered around 30,000 for the past four and a half years; http://www.ninveah.com/2014/01/blog-banter-52-other-side.html
This (or something els) is that "something" that eve-online NEEDS or it will die slowly over the next years http://heavysteel-inc.blogspot.nl/ |

Galdrak
Interplanetary Trade Federation
9
|
Posted - 2014.01.10 14:38:00 -
[102] - Quote
+1 this should engage new players and bitter vets.
|

fudface
ACME-INC
9
|
Posted - 2014.01.10 14:51:00 -
[103] - Quote
brilliant, i fully endorse this idea and urge ccp to look into it.
the "dinsdale disruption cloud" (DDC) named for the man who found it. could be a huge boon to new and old players looking for prey and prey looking to hide.
i fully expect to spend hours hunting through the area searching for my targets.
bring it on i say.
ps i like the idea of the environment trying to kill you. toxic cloud areas.
+1 |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1256
|
Posted - 2014.01.10 15:07:00 -
[104] - Quote
This thread is so full of great ideas that there is no way CCP will ever implement them :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Corraidhin Farsaidh
Hello-There
94
|
Posted - 2014.01.10 15:08:00 -
[105] - Quote
How about toxic cloud areas that you can extract fullerenes (or something similar) from. You risk destruction for gain...time your cycle wrong and you get nothing, get it right and you escape with a hold of goodies...
All the while being spooked by the 'Farsaidh' phenomenon you are seeing in your overview where you see the unknown vessel somewhere nearby in your overview.
Any idea incorporated should be named after the proposer XD |

Nikk Narrel
Moonlit Bonsai
3862
|
Posted - 2014.01.10 15:16:00 -
[106] - Quote
Here is your Concord / exploit solution, for those concerned these clouds could become unintended means to avoid being dokkened...
Concord has positioned an artificial frontier surrounding these areas, which stops players ships with a pop up warning that they are leaving protected space. (Secondary effect being that "wanted" ships are detained for Concord interaction) This would not be a bottleneck normally, as no single point in space would be specific as an entry, but rather the entire event horizon in every direction surrounding it.
What happens in the Dinsdale Phenomenon Cloud, stays in the DPC. Don't go in, if you don't want to party.
 Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Redspot Hita
Hello-There
0
|
Posted - 2014.01.10 18:52:00 -
[107] - Quote
Wow, very nice idea!
How many +1 can I give? :) --- Smile! You are on the interwebs! |

Corraidhin Farsaidh
Hello-There
105
|
Posted - 2014.01.10 19:11:00 -
[108] - Quote
We were discussing this idea in corp and one of the guys pointed out that the Eve gate area already implements many of the mechanics discussed here. Could be a good starting point, and in lore terms the warp storms around the gate could be spreading... |

Dinsdale Pirannha
Pirannha Corp
1905
|
Posted - 2014.01.10 19:31:00 -
[109] - Quote
Corraidhin Farsaidh wrote:We were discussing this idea in corp and one of the guys pointed out that the Eve gate area already implements many of the mechanics discussed here. Could be a good starting point, and in lore terms the warp storms around the gate could be spreading...
If CCP can reuse code, so much the better. I posted earlier, but I think it bears repeating. I believe the trick is to keep it as simple as possible, and reuse as many existing game mechanics as possible, and create this environment by turning off the ones that need to be turned off to make it happen.
Now, that said, if CCP wants to create new content for these zones, that's great. I think a simple construct for Sisi that could consist of a dog's breakfast of existing sites and game constructs, while turning off a few key ones, just to see how the general concept works, would be the way to start. If it looked promising, and the player feedback good, then CCP might commit more resources to new content for it.
It is always simpler to add stuff, rather than subtract.
I remember that before Apochrypha, my old crew spent 4 weeks on Sisi, screwing around with understanding how it all came together in wormholes. I would suggest that something like this would require a ton of player testing and feedback to strike a correct balance of risk, reward, and most importantly, fun, before it could be dropped on TQ. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
105
|
Posted - 2014.01.10 19:59:00 -
[110] - Quote
Agreed, sounds like we already have the following:
* Warp and sensor disabling region (Eve Gate) * Damaging localized effects (Recon mission) * Data/Relic sites (just use the standard ones with different/enhanced loot drops) * Ore sites (maybe with new ore types, but simply use morphite as the test ore)
Stitch them together as a starting point and use scale and lack of warp to make the region unsuitable for anything above a fast cruiser. Then maybe look at including some of the new mechanics proposed by various folks in the thread. |
|

Tykari
Co-operative Resource Extraction
157
|
Posted - 2014.01.10 20:00:00 -
[111] - Quote
A definite +1 for this one. It has so much potential and new possibilities. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
636
|
Posted - 2014.01.11 13:42:00 -
[112] - Quote
Really love this idea, it gives the opportunity for real exploration.
Stick with the early 20th century explorer as a concept.
One of the core roles of an explorer was to find locations to exploit, some by himself but mostly to sell the results to others to exploit.
There would need to be a mapping or breadcrumb system of bookmarking he could sell to others, and return to. So some degree of persistance would be required within the anomoly (even though with time the BM might wander but stay in grid) . Better astrometric pinpointing skills, the more accurate and stable the breadcrumb bookmark? Possibly using the wormhole mechanic where the entry point changes and needs to be scanned out ?
Definately agree no moons or POS structures other than mobile depots.
Possibly it might be possible to microjump between each bookmark in the anomoly once mapped? But the explorer has to initially do it the hard way?
Once a site is exploited, it would despawn but persistant for 10 days after discovery.
In terms of mechanics, almost like a completely different kind of wormhole, no dscan, I like the idea of a flickering local for cloaky ships on grid, restricted range, and the explorer having no idea what he might find.
Avoid difficuilty for it's own sake though, we want to encourage new explorers, and keep players, let skills, persistance, and experience provide the rewards, and stupidity and impatience provide the risks.
Fabulous idea,lets keep to the core concept, and don't poison it too much with the eve is hard mentality.
Regarding PvP let smart mice avoid the cats, and let smart cats catch the careless mice.
We neither need to nail the mouses foot to the floor or put a bell on the cat.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Vaerah Vahrokha
Vahrokh Consulting
5231
|
Posted - 2014.01.11 15:20:00 -
[113] - Quote
I like this.
I like it even more considering CCP has ruined any feeling of challenge / self reward for exploration, now transformed in some cheap "point and click => warp" menial thing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Corraidhin Farsaidh
Hello-There
108
|
Posted - 2014.01.11 16:10:00 -
[114] - Quote
I think my favourite aspect of this idea is that it's not the structures, environment, rewards, rats or whatever else is already in missions/explo that will make this great. It's the player interactions that will come from it, do you co-operate? Just shoot the opposition? Wait cloaked for them to pop the can and then steal some loot as it flies out? Go hunt other players? Go hunt other players who are hunting other players?...The possibilities are huge. |

Saberlily Whyteshadow
Novum Matutinus Interstellar ConVicts
37
|
Posted - 2014.01.11 16:19:00 -
[115] - Quote
Silent Rambo wrote:Dinsdale Pirannha wrote: Sure, why not? A Gas cloud can be a fluid thing, made up of electromagnetic swirls and eddies. So why would a bookmark be expected to be static. Or perhaps the bookmark is a static location, and the gas cloud ebbs and flows around it. Suddenly a bookmark 2 km off the edge is 50 km inside 4 hours later. I don't know if CCP can code boundaries like that, but who knows?
I really doubt that it could move, as we don't even have planets and moons that move. Locations inside a system are basically static at this point, and so are bookmarks. A way to make different entrances would be to make them sort of like districts on a planet. This would most likely be the easiest way of opening different ways to enter the "null void" instead of just a single entrance. From what I've noticed, the EVE engine doesn't do much besides have things be drawn in static location, so I don't think there is a lot of room for dynamic moving content really anywhere in space till the engine is fixed to support it. Changing a bookmark location server side constantly would be the only way I see to fake it.
I think this can be done, like using layers in photoshop.
You can have many differently designed anomaly "pieces." Each piece can have a random lifetime of a few hours so they can despawn them selves. All the server has to do is spawn these pieces randomly so they overlap each other in layers.
Outer layers can be smaller pieces and have shorter lifetimes so it looks like its always changing. Inner layers can be bigger pieces and have longer lifetimes so its effects are more persistent.
When done right, it can look like its alive. |

Ralph King-Griffin
Var Foundation inc.
214
|
Posted - 2014.01.11 16:54:00 -
[116] - Quote
+1
If in doubt...do...excessively. |

Dinsdale Pirannha
Pirannha Corp
1909
|
Posted - 2014.01.11 17:24:00 -
[117] - Quote
Corraidhin Farsaidh wrote:I think my favourite aspect of this idea is that it's not the structures, environment, rewards, rats or whatever else is already in missions/explo that will make this great. It's the player interactions that will come from it, do you co-operate? Just shoot the opposition? Wait cloaked for them to pop the can and then steal some loot as it flies out? Go hunt other players? Go hunt other players who are hunting other players?...The possibilities are huge.
For me, the myriad of possibilities is key. If CCP ever incorporates something like this into the game, it has to be something that cannot be repeated and industrialized. The idea of the unknown, whether it is PvP or PvE oriented, you HAVE to always be thinking "what human lurks nearby, and will they be friend or foe?"
Another issue that is important for me, and unfortunately, can derail this whole thing, is the ISK thing.
There will be a subset of players (think RvB on steroids), who will enter these areas just for the thrill of the hunt and combat. That group needs no ISK incentive, but they are a small subset I would believe. There are also PvP groups that will incorporate zones like this into their existing tactics. (hiding a supercap fleet from prying eyes, deep in hostile territory, has its advantages). They also need no fiscal incentive.
But to get the larger percentage of PvP'ers involved in this, you first have to attract a critical mass of bodies into the zones. That means PvE rewards, and they would have to be substantial to justify the effort, co-ordination, and time of exploring, plus the additional risk. Balancing that takes more wisdom than Solomon, and I don't think anyone can dare step into those waters until the parameters of the actual construct are nailed down, and how much "risk" is involved with such a zone. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.11 19:59:00 -
[118] - Quote
Dinsdale Pirannha wrote: There will be a subset of players (think RvB on steroids), who will enter these areas just for the thrill of the hunt and combat. That group needs no ISK incentive, but they are a small subset I would believe. There are also PvP groups that will incorporate zones like this into their existing tactics. (hiding a supercap fleet from prying eyes, deep in hostile territory, has its advantages). They also need no fiscal incentive.
But to get the larger percentage of PvP'ers involved in this, you first have to attract a critical mass of bodies into the zones. That means PvE rewards, and they would have to be substantial to justify the effort, co-ordination, and time of exploring, plus the additional risk. Balancing that takes more wisdom than Solomon, and I don't think anyone can dare step into those waters until the parameters of the actual construct are nailed down, and how much "risk" is involved with such a zone.
This balance is precisely the most important part. The PVE content inside should not require billion ISK ships to run. The primary risk should come from players, but the rats should still present a challenge because the presence of hostile players cannot be guaranteed. Think small NPC gangs or individual ships that can be taken down by PVP fits. Rats you have to warp scramble in order to kill. NPC spawns that increase depending on how many players are on grid and what kind of ships they are flying. I think this was partially done with WH's, but not implemented as well as it should have been. |

buyer Bedala
Republic Military School Minmatar Republic
6
|
Posted - 2014.01.11 20:22:00 -
[119] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
Edit: Expanded thoughts:
I don't really want to dive into specifics with this initial post, that is covered on page 3 of this thread. I want to discuss general theme.
In my opinion, a whole lot of older players are looking for the "next horizon" within Eve. They have done pretty much all that Eve has to offer, at least on a superficial level. They are waiting for something new, hence the excitement about CCP opening up new territory with player jump gates.
But what if they can have that new experience within the confines of existing star systems? What if they could experience a different type of Eve, where the game is played a little differently, where things are more claustrophobic, where things are a little more random, the risks higher, and the rewards also higher, where tried and true methods of PvE and PvP operation have to be altered, or thrown out the window?
On a different tack, Eve players are notorious for being way too smart for their own good. We quickly industrialize every PvE concept, or even PvP mechanism that CCP hands us. Does not matter if it is high sec incursions, or wormhole C6 combat sites, or FW plexes, or null sec sov moon goo. The players will take a mechanism and will test and optimize the risk/return ratio.
But what if they faced a section of space where the rules are changed? Where things are so random, or so varied in possibilities that no group could optimize for any particular circumstance. Where industrialization of sites was impossible, where bad people could be anywhere? Where exploration and finding riches or prey was significantly more difficult than today, and the rewards matched?
This is the type of zone that I would like to see CCP create, and by removing some of the existing game mechanics as described later, where you are partially blinded, you don't know what you are facing. PvE sites and PvP situations can be so much closer together, since you can't see them, until you are virtually on top of them. Whole new meta's on how to play will be created.
The happiest time I had in Eve was when Apochrypha came out. My old crew, within Eve UNI, has our 1st POS up in wh space 5 hours after Apochrypha was released. We stayed for over a year, constantly upgrading our home, from a C3 to a C4 to a C5 with a C6 static. The sense of the unknown, the learning of new game mechanics, the heightened risk of no local, all made for a great experience.
I think something like what I am proposing could bring back that wonder and excitement level, and it would be oh so easy for all to access, as these zones could spawn anywhere. And if done properly, and if CCP jams enough variation of sites and potential combat situations into a zone, then it would be very difficult to optimize for anything. I am not talking about quantity of sites being in a zone. I am talking about variation of POTENTIAL sites. If one does not know what they will find any given day, the game becomes very interesting.
My primary concern would be how this interacts with local. The obvious strategy in this zone would be to just warp out or cloak if you see someone in local. This eliminates much of the risk in these zones. When doing exploration, its already common practice to cloak or leave the site if someone shows up in local. The only area these zones could work in is wormholes. And even then, you can be fairly safe by having someone watch the entrances. |

Corraidhin Farsaidh
Hello-There
108
|
Posted - 2014.01.12 01:09:00 -
[120] - Quote
My view is that no ship larger than a cruiser should be able to fly in (gravitational forces putting too much stress on higher mass ships or something). This would mean a site could not be camped with a fleet of supercaps and then farmed. It would keep combat and exploration fast and fluid. It would also mitigate somewhat ag+áinst local since it could still be worth your time to inve-ºtigate given that ghose in the DDC will have exactly the same advantages and disadvantages.
I would be happy for ships to disappear from local upon entering the cloud though. Then anyone already in wouldn't know if the player left system or entered the cloud...more paranoia in this case can only be a good thing... |
|

Nikk Narrel
Moonlit Bonsai
3877
|
Posted - 2014.01.12 01:53:00 -
[121] - Quote
Corraidhin Farsaidh wrote:My view is that no ship larger than a cruiser should be able to fly in (gravitational forces putting too much stress on higher mass ships or something). This would mean a site could not be camped with a fleet of supercaps and then farmed. It would keep combat and exploration fast and fluid. It would also mitigate somewhat ag+áinst local since it could still be worth your time to inve-ºtigate given that ghose in the DDC will have exactly the same advantages and disadvantages.
I would be happy for ships to disappear from local upon entering the cloud though. Then anyone already in wouldn't know if the player left system or entered the cloud...more paranoia in this case can only be a good thing... If you put in a movement element, like my described currents, then slower ships would be unable to reach certain areas.
Ref currents from this post in this thread.
Now, if they compromised their fits to overcome the currents, then they would likely to be balanced reaching such areas too.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

elitatwo
Congregatio
195
|
Posted - 2014.01.12 02:57:00 -
[122] - Quote
+1 from me!
And +1 for adding those 'Recon 3/3 Toxic Gas Clouds' area of effect damage, that tries to murder your boat in a 'pocket' of that cloud around 100km- but in what direction??
Corraidhin Farsaidh wrote:My view is that no ship larger than a cruiser should be able to fly in (gravitational forces putting too much stress on higher mass ships or something). ..
No but maybe the battleship size would be the 'largest' possible entity to enter those clouds in highsec and lowsec.
Now I have to take all that bad things back that I said about the Nestor, you accidentely made this a good ship. Now she only needs two less turret hardpoints and a 125% laser damage bonus and she will be good to go.
Capital class ships in nullsec and wh clouds.
Maybe there could even be pirate occupation that takes place according to 'where' the clouds are located, say
- Guristas in Caldari highsec, lowsec, nullsec - Serpentis in Gallente highsec, lowsec, nullsec - Sanshas in Amarr highsec, lowsec, nullsec - Angel in Minmatar highsec, lowsec, nullsec,
but with the 'twist' that you don't know for sure, since you could run into a Blood Raider Haven by accident in Gallente space.
- Navigation 'beacons' should decay after two hours, like jetcans, so you will have to do all the scouting again, if you decide to go back later - Microjump beacons could 'stay' longer in those clouds but may jump you into one of those 'toxic clouds' -oops - maybe pods could warp to a celestial outside of the cloud after you lost your ship but not back in signature |

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.12 03:41:00 -
[123] - Quote
elitatwo wrote: - maybe pods could warp to a celestial outside of the cloud after you lost your ship but not back in
This is a decent proposal.
|

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.12 03:50:00 -
[124] - Quote
As I think more about it, these could be done best as small WH pockets, rather than complexes inside an existing system. When I say small I mean about 10,000 km across. DScan would not work. There would be no local. You could only warp to spots where you had already placed a warp beacon. |

Grayland Aubaris
Ocellus Technology
6
|
Posted - 2014.01.12 11:27:00 -
[125] - Quote
+1 to this. I can imagine vast areas that would take days to explore so you would need to use any resources that you take with you sparingly - such as conserving ammo / drones. You would have to fit a ship properly for exploration rather than fitting a ship to do one job, refitting then doing something else.
A few ideas I have about this:
How about allowing mobile depots to be anchored in them in certain areas, so you can setup a home base from which you can explore- but they decay more quickly if left unattended.
Also I like the idea of being able to drop 'beacons' which you can use like a breadcrumb trail to lead you back out / or to something you found the day before. When you drop a beacon you can either drop it for You / Corp / Everyone, they decay after 14 days. They are not warpable to but you can see them on the overview and align to them to move towards them. However you can only see a beacon up to 250km, so you would have to drop multiple ones if you are doing a long trip.
When in this unscannable location you can only see items on your overview that are within your targeting range - except beacons as described above. This would allows a group of people to employ proper scout ships that are optimized for targeting range.
Ships / Items other things outside your targeting range by up to 50% occasionally flash on your overview for a few seconds as a weak signal - you get no information about it - just say something like 'Unknown'. This would be sig radius based, so bigger ships would show up more frequently, smaller ships would be harder to see.
- You could shadow someone by following them outside their targeting range :)
- when in the unscannable area you can't see the local channel, and you can't see anything on the overview that's outside this area, such as stations or stargates.
|

Drakast
Native Freshfood Minmatar Republic
1
|
Posted - 2014.01.12 19:14:00 -
[126] - Quote
+1 for anything that puts the random back into hunting.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
914
|
Posted - 2014.01.12 23:40:00 -
[127] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
Edit: Expanded thoughts:
I don't really want to dive into specifics with this initial post, that is covered on page 3 of this thread. I want to discuss general theme.
In my opinion, a whole lot of older players are looking for the "next horizon" within Eve. They have done pretty much all that Eve has to offer, at least on a superficial level. They are waiting for something new, hence the excitement about CCP opening up new territory with player jump gates.
But what if they can have that new experience within the confines of existing star systems? What if they could experience a different type of Eve, where the game is played a little differently, where things are more claustrophobic, where things are a little more random, the risks higher, and the rewards also higher, where tried and true methods of PvE and PvP operation have to be altered, or thrown out the window?
On a different tack, Eve players are notorious for being way too smart for their own good. We quickly industrialize every PvE concept, or even PvP mechanism that CCP hands us. Does not matter if it is high sec incursions, or wormhole C6 combat sites, or FW plexes, or null sec sov moon goo. The players will take a mechanism and will test and optimize the risk/return ratio.
But what if they faced a section of space where the rules are changed? Where things are so random, or so varied in possibilities that no group could optimize for any particular circumstance. Where industrialization of sites was impossible, where bad people could be anywhere? Where exploration and finding riches or prey was significantly more difficult than today, and the rewards matched?
This is the type of zone that I would like to see CCP create, and by removing some of the existing game mechanics as described later, where you are partially blinded, you don't know what you are facing. PvE sites and PvP situations can be so much closer together, since you can't see them, until you are virtually on top of them. Whole new meta's on how to play will be created.
The happiest time I had in Eve was when Apochrypha came out. My old crew, within Eve UNI, has our 1st POS up in wh space 5 hours after Apochrypha was released. We stayed for over a year, constantly upgrading our home, from a C3 to a C4 to a C5 with a C6 static. The sense of the unknown, the learning of new game mechanics, the heightened risk of no local, all made for a great experience.
I think something like what I am proposing could bring back that wonder and excitement level, and it would be oh so easy for all to access, as these zones could spawn anywhere. And if done properly, and if CCP jams enough variation of sites and potential combat situations into a zone, then it would be very difficult to optimize for anything. I am not talking about quantity of sites being in a zone. I am talking about variation of POTENTIAL sites. If one does not know what they will find any given day, the game becomes very interesting.
I was expecting something else, but I really like this idea. Dumbing down of Eve Online will result in it's destruction... |

Travasty Space
Pilots of Epic
58
|
Posted - 2014.01.13 14:00:00 -
[128] - Quote
Bumping as this shouldn't leave page 1 |

King KLoWn
BlackWatch Industrial Group Brothers of Tangra
0
|
Posted - 2014.01.13 15:09:00 -
[129] - Quote
+1
I think given all the Ideas I have seen I should add No Cynos or Bridges in this field also (Standard or Covert). The idea of getting lost and no way out has to have Negatives and Positives. Basically This anomaly has to jam Cynos and bridges so there is no get out of jail free card, or get in here easily fleet.
I love the Idea of if you get into the Anom you fade from local. |

Corraidhin Farsaidh
Hello-There
110
|
Posted - 2014.01.13 15:20:00 -
[130] - Quote
There should definitely be no warping in or out of the anomaly by any means, still not sure whether warp to fleet member internal to the anomaly should be allowed, but if larger ships cannot enter due to mass restrictions this wouldn't be such an issue as smaller ships will be faster under sub-warp power.
It should be like being in a dense spatial fog...no reference points, dulled senses...vague impressions of others nearby...then bingo! Found something...instant panic trying to crack the can/mine the roid/kill the rats/salvage the Terran wreck before anyone else happens by... |
|

Grayland Aubaris
Ocellus Technology
6
|
Posted - 2014.01.13 15:43:00 -
[131] - Quote
Corraidhin Farsaidh wrote:...all the while watching the overview for any flickering unknown responses showing you may be being shadowed/hunted by a cloaky ship nearby...
Also D-Scan should only work out to your targeting range as well.
Edit: Or just not work at all "Interference from the local area is preventing your scanner from working" |

Corraidhin Farsaidh
Hello-There
111
|
Posted - 2014.01.13 16:02:00 -
[132] - Quote
I prefer none...visual and overview information only, will really give a sense of foreboding to anyone flying through... |

Dinsdale Pirannha
Pirannha Corp
1918
|
Posted - 2014.01.13 16:09:00 -
[133] - Quote
Grayland Aubaris wrote:Corraidhin Farsaidh wrote:...all the while watching the overview for any flickering unknown responses showing you may be being shadowed/hunted by a cloaky ship nearby... Also D-Scan should only work out to your targeting range as well. Edit: Or just not work at all "Interference from the local area is preventing your scanner from working"
Actually, what I envisioned originally was even dscan can't work. And further, I would hope for a compressed grid. If a current grid edge is 200 km from an object, and I think in some cases it is more like 400 km, I would like to see if CCP could cut in half the diameter of the grid.
You are operating with your overview, primarily, and I think with the cut down grid size, exploration has to become a team sport, with a lot of co-ordination and out of game brain work.
The logic is something like this:
The reason of the smaller grid size is not to make it too easy for an interceptor to race through a no-scan zone, mapping the whole thing. Imagine the zone is a block of cheese, and the inty a mouse, burrowing through the cheese. If the diameter of the hole is 400 km in diamater (200 km all sides from the inty), that pilot can cover a lot of territory. Put together 5 inties, flying just on the edge of the grid from each other (200 km), now they are viewing a "slice" roughly 1200 km across, and 400 km deep. At 5 km/ sec, they can chew through a non-scan zone fast.
Now, if the edge of the grid was 100 km from an object, they are looking at a "slice" about 600 km x 200 km, or about 4 times smaller.
I think that smaller size works better, plus allows for more interesting tactics whjen dropping "breadcrumbs", or beacons, or whatever works.
I don't know if CCP can alter the standard grid size for something like this while maintaining the existing grid size that we have in normal space. I created a thread in GD asking that question, but it got quickly buried. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dredkeeper
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.01.13 16:19:00 -
[134] - Quote
Sounds great, not sure if someone has added this but maybe different Nebs/location have different effects that counter/lower/ dps of certain weapon types, as in Lasers dont function in a certain cloud otherwise it would ignite the entire cloud and kill everything in it.
Or maybe one that slowly damages drones and or hull/shield unless a certain resistance is met. |

Corraidhin Farsaidh
Hello-There
111
|
Posted - 2014.01.13 16:41:00 -
[135] - Quote
Dust would certainly ruin laser efficiency, larger objects that are no threat to shielded hulls could certainly deflect and scatter solid shot and missiles...not a bad idea.
Initially I'd stick with the simple stuff that already exists in game (or could be re-used with minimal tweaks) to get the idea up and running first. Then if it works other effects could be worked in too...maybe sites should become more environmentally lethal the longer they have been in system...just to intensify the race to plunder it... |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
199
|
Posted - 2014.01.13 18:13:00 -
[136] - Quote
GORRAMIT DINSDALE!!!!
Why oh why did it have to be you to come up with the perfect most sublime new feature for EvE?
This literally is the best feature to merge PvE and PvP together.
+1 for this If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Dinsdale Pirannha
Pirannha Corp
1921
|
Posted - 2014.01.13 23:37:00 -
[137] - Quote
samualvimes wrote:GORRAMIT DINSDALE!!!!
Why oh why did it have to be you to come up with the perfect most sublime new feature for EvE?
This literally is the best feature to merge PvE and PvP together.
+1 for this
Though I may champion high sec these days, and PvE, I don't think people realize that I spent over a year in wormholes, only coming out for resupply and to sell stuff we extracted/made inside, plus I spent quite some time fighting PL and the DRF in Pure Blind, and other null areas. I also have spent most of my online time the last couple days in low sec exploring.
So I am not completely out of tune with the non high sec game.
Anyway, I communicated with one of the CSM, and was told that this concept will be brought to CCP's attention, but no one should hold out any hope for any grand announcement on something like this anytime soon, or ever. But the CSM member also told me that the more people who comment in this thread, the better.
So tell your friends to comment whether good or bad. I don't care about any +1's or accolades, but I would like CCP to see that there is indeed a groundswell behind the concept. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
259
|
Posted - 2014.01.14 02:25:00 -
[138] - Quote
I had actually suggested something very similar myself regarding empty space in general, as there seem to be very little happening out in the void.
https://forums.eveonline.com/default.aspx?g=posts&m=3955116#post3955116
The only thing I have problems with is setting things up so that going into such places would be worth the risk-reward, and not just create another farm-able space instance for well organized groups.
Imagine a group that could setup an ambush in a energy cloud that interferes with shield systems but not armour systems, or a region of high energy space that messes navigation for smaller ships/drones but not larger things like Battleship and above with more powerful and shielded hardware.
The possibilities are endless, the trick is finding reasons for those regions to exist, and be somewhere people would want to go, and even just setting up a home would be a valid starting reason these days, the problem is that players are VERY clever with numbers and balancing would be a real headache, but yea, these are neat ideas. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Dredkeeper
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.01.14 05:56:00 -
[139] - Quote
Could we also get this content BEFORE 2015... I can guarantee I can stick around long enough for you guys to develop a content counter to Star Citizen.............. |

samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
200
|
Posted - 2014.01.14 07:42:00 -
[140] - Quote
Dinsdale Pirannha wrote:samualvimes wrote:GORRAMIT DINSDALE!!!!
Why oh why did it have to be you to come up with the perfect most sublime new feature for EvE?
This literally is the best feature to merge PvE and PvP together.
+1 for this Though I may champion high sec these days, and PvE, I don't think people realize that I spent over a year in wormholes, only coming out for resupply and to sell stuff we extracted/made inside, plus I spent quite some time fighting PL and the DRF in Pure Blind, and other null areas. I also have spent most of my online time the last couple days in low sec exploring. So I am not completely out of tune with the non high sec game. Anyway, I communicated with one of the CSM, and was told that this concept will be brought to CCP's attention, but no one should hold out any hope for any grand announcement on something like this anytime soon, or ever. But the CSM member also told me that the more people who comment in this thread, the better. So tell your friends to comment whether good or bad. I don't care about any +1's or accolades, but I would like CCP to see that there is indeed a groundswell behind the concept.
A good idea is a good idea is a good idea. The thing I like about this one is that you risk what you are comfortable with and all dangers are unpredictable.
The word shall be spread!
If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |
|

STush T
Capital Sin
6
|
Posted - 2014.01.14 08:03:00 -
[141] - Quote
+1 for CSM jumping on board and publicly voicing their support of a great idea.
Not sure if this was mentioned yet, but have certain modules not work in them, things like tractor beams, boosts, WEBS AND POINTS, and other projecting effects. Obviously different effects for different clouds, but some clouds should be so dense that the effect one ship has on another is limited to only physical objects (slugs, molten metal, missiles, and i guess lasers, but just because you kind of have to for balance).
|

Dredkeeper
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.01.14 08:27:00 -
[142] - Quote
STush T wrote:+1 for CSM jumping on board and publicly voicing their support of a great idea.
Not sure if this was mentioned yet, but have certain modules not work in them, things like tractor beams, boosts, WEBS AND POINTS, and other projecting effects. Obviously different effects for different clouds, but some clouds should be so dense that the effect one ship has on another is limited to only physical objects (slugs, molten metal, missiles, and i guess lasers, but just because you kind of have to for balance).
I like this idea but maybe 1 step further?
Like make it so a particular effect doesn't allow warping, so suddenly having a point equipped is pointless..... unintentional pun is unintentional........
or maybe tractors are not needed because in certain nebula's/effects your hull becomes magnetized and the wrecks slowly(Half tractor speed) come to you, which could be a tactic used to uncloak cloaked ships lurking about..... ok maybe that's not possible with the coding...... but you could make it so there were obstacles that moved about randomly that could de cloak the cloaked ships. |

Jori McKie
Friends Of Harassment
116
|
Posted - 2014.01.14 09:09:00 -
[143] - Quote
Consider this as core mechanics: - All WH mechanics should be applied and i mean it literally. Make the this new area like a WH without a Wormhole to enter. - No Dscan, no probing at all in or out, just overview - No "warp to possible", if you want to travel fast with a/many slow ship/s use the MMJU - Pods can warp out but not in. - Bookmarks are possible, but as no "warp to" is possible they are kind of personal beacons.
Add this: Any grid inside this area is random mass limited but the player has no way to check it. (A WH in a WH) And/or use acceleration gates with ship restrictions and random mass limit. Why is that needed? Without an unknown random mass limit all bigger alliances/corps be it RvB, CFC, N3 etc etc. can just bring 50, 100, 200 players into this area and farm it without any trouble at all. The unknown mass limit is working in both directions, if the orginal explorer want to abuse it to shut down the grid in case he found something shiny to farm, he won't know when the mass limit is reached and can't be sure he can enter the grid after the xth time.
PvE Aspect: Fill in randomly any PvE stuff Eve has to offer, always use the highest difficult and reward level. Again i mean it literally, if you enter the area you can't be sure what to expect, could be a zerozero LvL1 to LvL 5 mission kind of difficulty or anything else.
PvP Aspect Again use the WH mechanics, nothing more to add. |

Genseric Tollaris
SniggWaffe WAFFLES.
7
|
Posted - 2014.01.14 09:36:00 -
[144] - Quote
+1 Great idea, hope CCP looks into it. |

Grayland Aubaris
Ocellus Technology
7
|
Posted - 2014.01.14 10:10:00 -
[145] - Quote
Jori McKie wrote:[ Without an unknown random mass limit all bigger alliances/corps be it RvB, CFC, N3 etc etc. can just bring 50, 100, 200 players into this area and farm it without any trouble at all.
I think based on how people would like these to work that they would be quite unfarmable. Since you have no idea what could be inside them. Even if you did get 200 guys in there you still need to slowboat your way through looking for potential targets and if you make them huuuuge they would be forced to split up. Making them more vulnerable.
I really like this idea, mainly as to be effective in small groups you would have to create diverse fleets that support one another whilst in them.
Also, I think that these should be semi-permanent, perhaps lasting for a couple of months so that you have chance to really explore them. |

Corraidhin Farsaidh
Hello-There
113
|
Posted - 2014.01.14 10:31:00 -
[146] - Quote
I prefer the idea of them being around 2-3 days at most, with more environmentally damaging regions spawning internally over time.
In lore terms these could be a spill over of the warp space around Eve gate. What if the turbulence there isn't because of the gate collapse, but because someone (or something) is trying to re-open it? Terran forces could be a nice new NPC faction... |

Gimme more Cynos
Science and Trade Institute Caldari State
120
|
Posted - 2014.01.14 11:48:00 -
[147] - Quote
I like this idea a lot (wish I could +1 it endlessly), but:
how do you prevent that a cloaked alt outside of the sphere provides intel for those in it? Especially concerned about 0.0, where corpies might abuse their alts to farm those things with relative safety (someone shows up on local --> alt outside of the sphere reports it via Convo or Corp/shared Chat-channels). |

Jori McKie
Friends Of Harassment
116
|
Posted - 2014.01.14 11:59:00 -
[148] - Quote
Grayland Aubaris wrote:Jori McKie wrote:[ Without an unknown random mass limit all bigger alliances/corps be it RvB, CFC, N3 etc etc. can just bring 50, 100, 200 players into this area and farm it without any trouble at all.
I think based on how people would like these to work that they would be quite unfarmable. Since you have no idea what could be inside them. Even if you did get 200 guys in there you still need to slowboat your way through looking for potential targets and if you make them huuuuge they would be forced to split up. Making them more vulnerable.
Because you have no idea what is inside a fleet of 100 has all advantages, no challenge, just farm the PvE. Slowboating is not the problem even if you don't allow the MMJU to be used. You have to restrict the PvE in some way, what you could do is make the rewards depending on how many ships are on grid like in Incursions but i think that would be more difficult to code than mass limits.
Gimme more Cynos wrote:I like this idea a lot (wish I could +1 it endlessly), but:
how do you prevent that a cloaked alt outside of the sphere provides intel for those in it? Especially concerned about 0.0, where corpies might abuse their alts to farm those things with relative safety (someone shows up on local --> alt outside of the sphere reports it via Convo or Corp/shared Chat-channels).
Intel from outside is not worthless but of limited use, because you don't know how many player, what kind of ships are inside (no local, no dscan if you are in this new area) and where. |

Corraidhin Farsaidh
Hello-There
113
|
Posted - 2014.01.14 12:02:00 -
[149] - Quote
The cloaked person doesn't know if the guy in local just passed through or is also cloaked and heading into the region.. If they cloaky guy sees people coming in? He can warn the corpies someone else is on the way but once the new folks enter the DDC all bets are off. The people who just entered system also know that there is someone else there (the cloaky guy still shows up in local if he is outside the region) so know to be prepared. If anything the cloaky guy actually warns the new entrees that someone is already in the DDC
Want to mess with the cloaky guys head but not interested in the DDC this time? fly in and out of the system a few times and nip around a bit :D |

Gimme more Cynos
Science and Trade Institute Caldari State
120
|
Posted - 2014.01.14 12:11:00 -
[150] - Quote
Ofcourse I know that alts outside are of limited use, just want to note it as it might be a little problem if some "sitting on station/cloaked at gate-alt" reports that 150 neuts entered a system and might be heading towards the sphere :)
|
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Corraidhin Farsaidh
Hello-There
113
|
Posted - 2014.01.14 13:04:00 -
[151] - Quote
It think if the regions are implemented correctly it will cut both ways, you know that a large fleet is inbound and can prepare...hit and run guerilla tactics would work very well here to whittle down or drive off a larger force and could change what you expected to be an exploration trip into frenzied purist combat...Meanwhile the large fleet that is confident in its numerical superiority could be in for a *very* nasty surprise... |

Jori McKie
Friends Of Harassment
116
|
Posted - 2014.01.14 15:01:00 -
[152] - Quote
Some problems that had to be solved: - log out/in and the resulting emergency warp - actually a way out without wasting hours of flying in one direction
Possible solutions: - log out/in and the resulting emergency warp After log out you emergency warp into normal space when you log in you won't warp back into the new area. There still has to be some sort of penalty so you can't use it as gtfo option. Especially if this new area will be in highsec too. Maybe a suspect timer can be added even if you weren't engaged in combat with NPCs or a player.
- actually a way out without wasting hours of flying in one direction No really idea how to handle it without adding too many gtfo options. Maybe we need a new module here, very specialized like a self cyno (works only in this area, and only if you have no timer at all) which teleports you to a random spot in system but does not work with any player on grid and has a cooldown of 4h on your pod to be used again. |

Nikk Narrel
Moonlit Bonsai
3880
|
Posted - 2014.01.14 15:09:00 -
[153] - Quote
samualvimes wrote:Dinsdale Pirannha wrote:samualvimes wrote:GORRAMIT DINSDALE!!!!
Why oh why did it have to be you to come up with the perfect most sublime new feature for EvE?
This literally is the best feature to merge PvE and PvP together.
+1 for this Though I may champion high sec these days, and PvE, I don't think people realize that I spent over a year in wormholes, only coming out for resupply and to sell stuff we extracted/made inside, plus I spent quite some time fighting PL and the DRF in Pure Blind, and other null areas. I also have spent most of my online time the last couple days in low sec exploring. So I am not completely out of tune with the non high sec game. Anyway, I communicated with one of the CSM, and was told that this concept will be brought to CCP's attention, but no one should hold out any hope for any grand announcement on something like this anytime soon, or ever. But the CSM member also told me that the more people who comment in this thread, the better. So tell your friends to comment whether good or bad. I don't care about any +1's or accolades, but I would like CCP to see that there is indeed a groundswell behind the concept. A good idea is a good idea is a good idea. The thing I like about this one is that you risk what you are comfortable with and all dangers are unpredictable. The word shall be spread! The consensual element of comfortable risk is something very attractive here.
It creates an environment where players with less time can find the competition so often denied them, since they don't have the time needed for typical longer events. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Corraidhin Farsaidh
Hello-There
114
|
Posted - 2014.01.14 15:15:00 -
[154] - Quote
These sites could also be very easily used to lead into other actual live event through seeding cans/sites with details of other locations, new items, story details etc |

Dinsdale Pirannha
Pirannha Corp
1927
|
Posted - 2014.01.14 15:24:00 -
[155] - Quote
Corraidhin Farsaidh wrote:It think if the regions are implemented correctly it will cut both ways, you know that a large fleet is inbound and can prepare...hit and run guerilla tactics would work very well here to whittle down or drive off a larger force and could change what you expected to be an exploration trip into frenzied purist combat...Meanwhile the large fleet that is confident in its numerical superiority could be in for a *very* nasty surprise...
Agreed. The risk cuts both ways.
The more I think about it, the more I think it should be zero warp ability, but MJD drives and MJD deployable units should work, but with limitations.
Assume the cloud is 5000 km across (smallest I see being useful, and 20,000 km across just being too damn big). To get to the center, you would need a maximum of 25 jumps. Assume a perfect chain of them. If I understand the specs that Fozzie has drawn up for them, a pilot can activate 5 per minute = 500 km / minute. That would mean that a ship, like say an Orca, could get to anywhere in the cloud in 5 minutes.
Now, these MJD units act also like breadcrumbs to any bad person who might happen across them. It is unwise to leave a trail of raw steaks from some place in the forest to your campsite, if there are bears around. So there is the risk if leaving out that trail for your friendlies.
But even with that inherent risk, I think no ship should be able to move at 500 km /minute through this kind of area, under any circumstances. The only viable thing I can think of are:
a. To either have some kind of mechanism in place that limits the spoolup times of these units (adds complexity and might not even be possible code-wise) b. Some mechanism in place that limits the range of the MJD's (same problem as above) c. A new version of the MJD that only works in these clouds, which has a longer spoolup time, and/or significantly less range
I don't like any of these options particularly, since the idea was to keep it as simple as possible, and new modules is not "keeping it simple". But I think option c is the lesser of the evils. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Seranova Farreach
600
|
Posted - 2014.01.14 15:48:00 -
[156] - Quote
Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in.
Edit: Expanded thoughts:
I don't really want to dive into specifics with this initial post, that is covered on page 3 of this thread. I want to discuss general theme.
In my opinion, a whole lot of older players are looking for the "next horizon" within Eve. They have done pretty much all that Eve has to offer, at least on a superficial level. They are waiting for something new, hence the excitement about CCP opening up new territory with player jump gates.
But what if they can have that new experience within the confines of existing star systems? What if they could experience a different type of Eve, where the game is played a little differently, where things are more claustrophobic, where things are a little more random, the risks higher, and the rewards also higher, where tried and true methods of PvE and PvP operation have to be altered, or thrown out the window?
On a different tack, Eve players are notorious for being way too smart for their own good. We quickly industrialize every PvE concept, or even PvP mechanism that CCP hands us. Does not matter if it is high sec incursions, or wormhole C6 combat sites, or FW plexes, or null sec sov moon goo. The players will take a mechanism and will test and optimize the risk/return ratio.
But what if they faced a section of space where the rules are changed? Where things are so random, or so varied in possibilities that no group could optimize for any particular circumstance. Where industrialization of sites was impossible, where bad people could be anywhere? Where exploration and finding riches or prey was significantly more difficult than today, and the rewards matched?
This is the type of zone that I would like to see CCP create, and by removing some of the existing game mechanics as described later, where you are partially blinded, you don't know what you are facing. PvE sites and PvP situations can be so much closer together, since you can't see them, until you are virtually on top of them. Whole new meta's on how to play will be created.
The happiest time I had in Eve was when Apochrypha came out. My old crew, within Eve UNI, has our 1st POS up in wh space 5 hours after Apochrypha was released. We stayed for over a year, constantly upgrading our home, from a C3 to a C4 to a C5 with a C6 static. The sense of the unknown, the learning of new game mechanics, the heightened risk of no local, all made for a great experience.
I think something like what I am proposing could bring back that wonder and excitement level, and it would be oh so easy for all to access, as these zones could spawn anywhere. And if done properly, and if CCP jams enough variation of sites and potential combat situations into a zone, then it would be very difficult to optimize for anything. I am not talking about quantity of sites being in a zone. I am talking about variation of POTENTIAL sites. If one does not know what they will find any given day, the game becomes very interesting.
https://forums.eveonline.com/default.aspx?g=posts&t=310620&find=unread
Mobile scan inhibitor. nuff said. _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Corraidhin Farsaidh
Hello-There
114
|
Posted - 2014.01.14 17:04:00 -
[157] - Quote
Dinsdale Pirannha wrote:
a. To either have some kind of mechanism in place that limits the spoolup times of these units (adds complexity and might not even be possible code-wise) b. Some mechanism in place that limits the range of the MJD's (same problem as above) c. A new version of the MJD that only works in these clouds, which has a longer spoolup time, and/or significantly less range
The only option I could come up with for limited warp capability would be to other fleet members. The DDC region could be populated with warp inhibiting areas (where the good stuff is) that you cannot warp into or out of in any way shape or form. Once outside of them however you could warp to fleetmate within the DDC but still could not warp anyone inside the DDC from outside or vice versa.
These warp hotspots would become very contentious ares of space and whilst control of one could help your fleet it by no means prevents other explorers simply flying through the clouds in a speed rigged exploration boat.
This is the area I am least sure about and think it would bear testing both ways should the idea ever be implemented.
I still stand by my view that nothing bigger than a cruiser (at most) should be able to navigate the area. Anything more would make it too easy for a fleet to control and then farm the area. These regions should be driven by small craft interactions, with speed and guile being more important than guns in some ways. |

Stami Baby
Anomalous Existence Surely You're Joking
7
|
Posted - 2014.01.14 17:32:00 -
[158] - Quote
I'm just gonna +1 that! |

Yun Kuai
Justified Chaos
89
|
Posted - 2014.01.14 17:43:00 -
[159] - Quote
I like the idea as it creates a new style of gameplay. It actually makes exploration feel more like exploring and it provides an area that would could be profitable, but very difficult to be farmable. Also, the idea of having these spawn in all areas of space is good as some others mentioned earlier it provides a "safer" way to experience the more dangerous bits of EvE since you don't have to pass the hundreds of gate camps looking for easy kills.
However, I do have some concerns and suggestions. 1) the idea of having to manually burn for hours (maybe less, but also maybe more) to find something (potentially) is kind of mind numbing. The initial idea that pirates would set up on-the-fly bases inside the nebulas is a good one, but there needs to be some other means of finding content besides lucky guessing and MWD inties. That being said, having pirate preset up gates or MJDU's that would randomly warp you 100km-10,000km would be ideal. These launch points wouldn't necessarily lead you to anything or anywhere in particular, but would help make starting points for further exploration. These areas would also lead to player interaction spots as you would have "known" xyz coordinates. To further iterate: -randomly generated acceleration gates or MJDU's placed around the nebulas -these launch points jump you 100-10,000km (predetermined, but randomly generated for each nebula) -launch points can lead to no where, near another launch point, at a content site (PVE, hacking, etc), lead to a trap, a toxic cloud, a dead end zone (imagine the return launch point decayed), etc. Again, all of these are predetermined, but randomly generated for each nebula -launch points provide an area where content outside of exploring (PVP) can occur
2) for those opposed to using premade launch points, there is always the option of manually setting off into the unknown. You would be able to just manually fly into a direction and hope for the best. Again I don't really like that feeling, while in its essence it is pure exploration but in a game there needs to be content. There needs to be some way to be able to accurately lead your friends or be able to return to your site or if you're PVP minded to set a trap. The ideal is simple, have a new item in game that could only be used inside the nebulas (lore it up to them being coated in a special polymer that withstands the nebulas environment but is nonfunctioning in known space and decays instantly) that acts as a direction signal. These would allow for hunting to become more viable due to smaller grids and no d-scan and adds the interesting question: do you prepare a ship for a long haul or make a route that makes you more vulnerable to getting caught? To further iterate: -these would be anchorable "arrows" similar to a airfield runway lights -would require anchoring lvl 1 to use -there would be 3 variants to anchor in space: green, yellow, and red (each player would have their own code to take the correct route) -able to position in any direction on a 3-D plane (not sure if coding for this is possible?) -able to stack signals on top of each other to create patterns like: >< or >|< or + -extremely small m3 so that can carried and used frequently -low ehp so that they can be destroyed by any players who manage to stumble upon them
2.1) updating the on board system map and d-scanner (press f12 in game and you'll know what I'm talking about) so that we can have cardinal directions and coordinates to help with navigating these new nebulas.
3) the issue of where the nebula resides in space needs to be address. Under the current proposal, the nebula would be in one system so you would know exactly who came in and out of it. That is static and boring, especially if the nebula spawns In a desolate system. The workaround would be to create a nebula similar to bridge WH's. Essentially, you would have the nebula span across multiple systems, constellations, and regions. To further iterate: -nebulas would have a "jump" feature to enter the nebula itself (this feature could allow for players to jump and spawn in relation to where they entered/exited; I jump into the nebula with a fleet mate who is 5km from me. He also jumps. When we load inside the nebula he is still 5km from me...also, dat coding ) -nebulas would have multiple system entry points -nebulas act similar to bridge WH's so you can have highsec to nullsec and any combination in between -would have restrictions to prevent capitals from jumping into highsec
Anyways, this idea has a lot of potential but I fear from a programming and coding standpoint a lot of things that would make this awesome are just not feasible or doable. But here's to hoping something good can come from this
|

Grayland Aubaris
Ocellus Technology
7
|
Posted - 2014.01.14 19:10:00 -
[160] - Quote
Jori McKie wrote:Some problems that had to be solved: - log out/in and the resulting emergency warp - actually a way out without wasting hours of flying in one direction
Possible solutions: - log out/in and the resulting emergency warp After log out you emergency warp into normal space when you log in you won't warp back into the new area. There still has to be some sort of penalty so you can't use it as gtfo option. Especially if this new area will be in highsec too. Maybe a suspect timer can be added even if you weren't engaged in combat with NPCs or a player.
- actually a way out without wasting hours of flying in one direction No really idea how to handle it without adding too many gtfo options. Maybe we need a new module here, very specialized like a self cyno (works only in this area, and only if you have no timer at all) which teleports you to a random spot in system but does not work with any player on grid and has a cooldown of 4h on your pod to be used again.
Emergency warp should work as it does now, and returns you to where you disconnected (it should ignore the warping rule) - not sure?!
Getting out instead of having to spend hours burning in a random direction: I suggest that these locations are seeded with local wormholes. Some take you to near the edge, some may take you deeper into space. I suggest that they have a short life span, perhaps an hour and then respawn somewhere else in the area, so there are always a few floating around. To make life easier they could be some way to detect these at longer distances - perhaps some special probe?
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Bertrand Butler
Cras es Noster
138
|
Posted - 2014.01.14 21:54:00 -
[161] - Quote
Let these types of anomalies be in HighSec too, but disable concord inside them. BOOM, the best training ground for newbie PvP...XD |

Dinsdale Pirannha
Pirannha Corp
1932
|
Posted - 2014.01.14 22:01:00 -
[162] - Quote
Bertrand Butler wrote:Let these types of anomalies be in HighSec too, but disable concord inside them. BOOM, the best training ground for newbie PvP...XD
It was a given that they would spawn in all zones, and that Concord would be non-existent. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Bertrand Butler
Cras es Noster
138
|
Posted - 2014.01.14 22:07:00 -
[163] - Quote
That would be very good indeed. It would offer a slice of true EvE to newbie players, provide a mentality change to HighSec PvE and PvP, boost new account retention and generate user driven content in the same amounts as Apocrypha did.
Also, the idea is meshing remarkably well with the player used mobile structures Rubicon brought us.
Hell, I cannot think of a drawback to this idea, we need this! This is what ******* Odyssey should have been! Your idea is even shown in the damn splash image...XD http://www.mmogames.com/wp-content/uploads/2013/03/sandbox-mmo-games-eve-online-odyssey-expansion-background-1.jpg |

Dinsdale Pirannha
Pirannha Corp
1932
|
Posted - 2014.01.15 00:03:00 -
[164] - Quote
Bertrand Butler wrote:That would be very good indeed. It would offer a slice of true EvE to newbie players, provide a mentality change to HighSec PvE and PvP, boost new account retention and generate user driven content in the same amounts as Apocrypha did. Also, the idea is meshing remarkably well with the player used mobile structures Rubicon brought us. Hell, I cannot think of a drawback to this idea, we need this! This is what ******* Odyssey should have been! Your idea is even shown in the damn splash image...XD http://www.mmogames.com/wp-content/uploads/2013/03/sandbox-mmo-games-eve-online-odyssey-expansion-background-1.jpg
Holy moly...I had never seen that image. Yeah, that would be a perfect screen shot of what this could look like. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

STush T
Capital Sin
6
|
Posted - 2014.01.15 06:28:00 -
[165] - Quote
"Training ground for newbies in hi sec", potentially a pretty brutal training ground. Maybe have static ones in the starter systems that are milder, maybe a simple mechanic of no locking ships and no bombs. Correctly if im wrong but that would make it safe from pvp while still keeping it a learning ground of the cloud mechanics. Then outside of starter systems, the clouds would be the normal lost lawless space. |

Debora Tsung
The Investment Bankers Guild
849
|
Posted - 2014.01.15 07:45:00 -
[166] - Quote
STush T wrote:"Training ground for newbies in hi sec", potentially a pretty brutal training ground. Maybe have static ones in the starter systems that are milder, maybe a simple mechanic of no locking ships and no bombs. Correctly if im wrong but that would make it safe from pvp while still keeping it a learning ground of the cloud mechanics. Then outside of starter systems, the clouds would be the normal lost lawless space. But... why would training grounds for newbs be safe from pvp? Wouldn't that be the opposite of training?
EDIT: Oh wait, You were talking about starter systems only... I still don't get it tbh. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 10:38:00 -
[167] - Quote
The DDC should apperar in any level system I think, the starter system events would have little of worth in them though to stop older players even bothering going there. Or Concord/empire vessels could patrol the DDC making it much harder for anyone to gank the starters. Could be a very fertile recruiting ground for corps actually. |

Dinsdale Pirannha
Pirannha Corp
1936
|
Posted - 2014.01.15 14:27:00 -
[168] - Quote
Corraidhin Farsaidh wrote:The DDC should apperar in any level system I think, the starter system events would have little of worth in them though to stop older players even bothering going there. Or Concord/empire vessels could patrol the DDC making it much harder for anyone to gank the starters. Could be a very fertile recruiting ground for corps actually.
I understand the concept of making things easier, as a learning area, for new players. I am mainly a high sec player, so that should be right in my wheel house.
But I think the idea of creating a zone with different conditions, and different anom's, than the original one, is asking a lot of CCP. Walk first, don't run.
If CCP buys into the concept at all, get the zone working. Keep tweaking it on Sisi, and likely TQ, until it is working as well as it can. Then look to add an easier zone for new player systems.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nikk Narrel
Moonlit Bonsai
3891
|
Posted - 2014.01.15 14:33:00 -
[169] - Quote
Dinsdale Pirannha wrote:Corraidhin Farsaidh wrote:The DDC should apperar in any level system I think, the starter system events would have little of worth in them though to stop older players even bothering going there. Or Concord/empire vessels could patrol the DDC making it much harder for anyone to gank the starters. Could be a very fertile recruiting ground for corps actually. I understand the concept of making things easier, as a learning area, for new players. I am mainly a high sec player, so that should be right in my wheel house. But I think the idea of creating a zone with different conditions, and different anom's, than the original one, is asking a lot of CCP. Walk first, don't run. If CCP buys into the concept at all, get the zone working. Keep tweaking it on Sisi, and likely TQ, until it is working as well as it can. Then look to add an easier zone for new player systems. This.
New players can be easily warned away, with "Here be dragons" types of warnings.
They will be curious what is in Pandora's box, at some point, and hop in a disposable ship to take a look... Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 14:59:00 -
[170] - Quote
my thinking was that in the 1.0 training systems the loot available would eb tuned to make it less worthwhile for the older players, the environmental difficulties would be exactly the same. However on the other hand if they are just the same as anywhere else it'll be all the more enticing to the new starters...
edit: thinking back to when I started I can imagine just how happy I would have been if I had gotten to run away from something like that with a chunk of morphite :D Treat 'em mean and keep 'em keen... |
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Bertrand Butler
Cras es Noster
138
|
Posted - 2014.01.15 15:24:00 -
[171] - Quote
Dinsdale Pirannha wrote:Holy moly...I had never seen that image. Yeah, that would be a perfect screen shot of what this could look like.
Check this out man. http://www.youtube.com/watch?v=9kmUf3fflrA
Quote:"Training ground for newbies in hi sec", potentially a pretty brutal training ground. A lot less brutal than dying to a hi-lo gatecamp as your first experience. And a lot closer to going in a WH for the first time. The important thing to understand is that ideas like the one in the OP provide a mentality change to HighSec PvE and PvP, and newbie players are the easiest to absorb that. |

Grayland Aubaris
Ocellus Technology
7
|
Posted - 2014.01.15 16:36:00 -
[172] - Quote
This video was one of the reasons I re-subbed. I was slightly disappointed when exploration turned out to look nothing like it was depicted in the video. This is EXACTLY what these non-scannable areas should look / feel like. |

Dinsdale Pirannha
Pirannha Corp
1937
|
Posted - 2014.01.15 17:26:00 -
[173] - Quote
Grayland Aubaris wrote:This video was one of the reasons I re-subbed. I was slightly disappointed when exploration turned out to look nothing like it was depicted in the video. This is EXACTLY what these non-scannable areas should look / feel like.
Wow...simply yeah.
I don't watch the Eve trailers that much, but yes, that is the precise "feel" this zone should have. I simply can't fathom how it all went so wrong.
Clearly, there must be several (or many) at CCP who came up with a concept similar to mine, well before I ever did, just by looking at that video. I would love to know exactly happened at CCP between the concept phase for Odyssey and final implementation. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 17:35:00 -
[174] - Quote
simple answer: Project Managers...
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1277
|
Posted - 2014.01.15 17:40:00 -
[175] - Quote
Dinsdale Pirannha wrote:I would love to know exactly happened at CCP between the concept phase for Odyssey and final implementation.
I guess usual clash between devs ideas and aspirations and management corp rats seeing nothing except their Excel sheets. I suspect devs in general have good ideas and want to make Eve great but they cannot go against chain of command and things like Odyssey or Dust happen: big hype, mediocre results, common disappointment among players. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Dredkeeper
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.01.15 21:12:00 -
[176] - Quote
STush T wrote:"Training ground for newbies in hi sec", potentially a pretty brutal training ground. Maybe have static ones in the starter systems that are milder, maybe a simple mechanic of no locking ships and no bombs. Correctly if im wrong but that would make it safe from pvp while still keeping it a learning ground of the cloud mechanics. Then outside of starter systems, the clouds would be the normal lost lawless space.
could put the zones in almost every system, base the difficulty off the sec status, and keep the newbies out by adding a navigation skill that requires other skills such as Acceleration control to 4 as a pre req that's just for these zones, like propulsion stabilization. which reduces the effects of nebula eddy's that push pilots out of a nebula.
then for nebula's that are corrosive to a hull/shield add a skill that negates that effect which also has high requirements to train. Similar to skill "Armor layering" for worm whole mass.
would also like to see people drop off local when they go in as well, could make some interesting hiding places for high sec wars. |

Marsan
Caldari Provisions
198
|
Posted - 2014.01.16 02:27:00 -
[177] - Quote
I think you need to be able to align to fleet mates and bookmarks, but not warp in. Of course a mechanism to drift bookmark or object in the cloud. I know wormholes already drift a fair bit... Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Lemmih AI
Hart Industries Nexus Fleet
0
|
Posted - 2014.01.16 03:47:00 -
[178] - Quote
If there must be warping, require cynos (but disruption due to the cloud prevents lock-on from other systems, or even outside a thousand km or so) as navigational beacons. Anyone within range to see it could warp to it, so the risk of warping is that you're letting the enemy know where you are. Bookmarks should be useless. On a related note, every system has a huge navigational beacon that should be lockable even under disruption-- the sun: You can take the easy way out, but it's likely camped. E-warp shouldn't work; you'd just disappear after a timer.
On the subject of small grids and such, I don't see why. Simply cull any object more than a certain distance from the overview and visible space (maybe factor in the size of the object for the range) and don't mess with the interaction grids (they're dynamically created anyway, so I don't see how your idea would work well). You could also have a distance where objects show up generically, because they aren't fully identified: frigate, cruiser, structure, debris, etc., though that would of course be harder to implement.
As for dealing with the vastness and finding the goodies, perhaps use that (currently) useless thing that pops up when you jump into system to show nearby signals (again, range limited), but you can never scan them down; it just shows the general direction to travel. Perhaps if there's enough player ship mass on the same grid, it would show up as a sig if you're close enough.
As for local, such communications use quantum entanglement, so I don't see any lore friendly reason that you would suddenly disconnect from the system communication hub. |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.16 10:15:00 -
[179] - Quote
This would be new Lore concerning a previously unknown phenomenon so anything is possible here. These really would be 'Here be Dragons' spots in every sense.
In terms of warp or no warp it depends on the scale of the region. If warp is required to get around then my favoured idea would be a warp disrupting bubble around the region so you have to fly in manually, and then have random warp disruptive regions within the outer sphere that leaves warp to points where you can jump to fleet mates or bookmarked positions. This would lead to interesting moments when 2 or more fleets pass through the same warp spot... |

STush T
Capital Sin
7
|
Posted - 2014.01.17 03:36:00 -
[180] - Quote
because of CSM support I am more then willing to bump this for further . . .likes i guess. |
|

Ivan Malik
Viziam Amarr Empire
0
|
Posted - 2014.01.18 04:20:00 -
[181] - Quote
Lemmih AI wrote:If there must be warping, require cynos (but disruption due to the cloud prevents lock-on from other systems, or even outside a thousand km or so) as navigational beacons..
No to warp, yes to cyno. Using a cyno as a beacon so that everyone in system can see the marked location inside of a DDC would make things interesting. Remove the ability to warp to them when they are lit inside a DDC, either have it dump you out just outside or just flat out refuse the jump, but keep the light up to everyone in system via overview. If you try and warp to them from outside the DDC via overview then your warp is interrupted at the edge of it and you fall out of warp just inside. This way there is a system to alert folks to others that are in a DDC, adding risk, and a reason to draw fleet fights together inside these things. As awesome as it is to have a huge space where everyone is sensor blind, having no focal points is going to make them seem very empty even if they are chalk full of folks.
Have other beacons that individual ships can drop to mark a path as well, breadcrumb idea again, but they disappear on once off grid. So there are two options, a boat load of beacons (that probably should take up a bit of space so that people cant walk around with thousands of them) that are hidden unless stumbled upon or a cyno that everyone can see. |

Corraidhin Farsaidh
Hello-There
123
|
Posted - 2014.01.18 11:16:00 -
[182] - Quote
This is the trickiest aspect of balancing this to my mind. Allow warp and people can bring large ships in fleet and effectively farm the location by saturating grids to deny access to others without a large enough fleet to dislodge them..This would effectively lock out lone explorers.
Disallow warp and suddenly the area has an intrinsic size limitation otherwise it takes too long to explore. This was my reasoning for the region being destructive to anything above a cruiser (gravitational effect or whatever). One way or another ships will need to cover the distance within the region and anything bigger than cruiser class (maybe even less) would just take and control the region.
This are would need to be tested in many ways I think to find the correct balance.
Just a though, the region could be like the mouth of a wormhole on that certain mass restrictions are in place, maybe these are wormholes trying to form, but failing to bridge to the parent system (which could be anywhere, even the other side ov Eve Gate :) ) |

Nikk Narrel
Moonlit Bonsai
3901
|
Posted - 2014.01.18 14:28:00 -
[183] - Quote
Corraidhin Farsaidh wrote:This is the trickiest aspect of balancing this to my mind. Allow warp and people can bring large ships in fleet and effectively farm the location by saturating grids to deny access to others without a large enough fleet to dislodge them..This would effectively lock out lone explorers.
Disallow warp and suddenly the area has an intrinsic size limitation otherwise it takes too long to explore. This was my reasoning for the region being destructive to anything above a cruiser (gravitational effect or whatever). One way or another ships will need to cover the distance within the region and anything bigger than cruiser class (maybe even less) would just take and control the region.
This are would need to be tested in many ways I think to find the correct balance.
Just a though, the region could be like the mouth of a wormhole on that certain mass restrictions are in place, maybe these are wormholes trying to form, but failing to bridge to the parent system (which could be anywhere, even the other side ov Eve Gate :) ) You are referring to a static area, which is used in EVE precisely because it makes bookmarks possible.
Make the cloud area something filled with currents instead. Ref currents from this post in this thread.
Slower ships would be unable to reach any area surrounded by currents moving faster than they were able.
Next step: Deny all warp into points inside the region. Yes, it would be possible to fly towards a static point by slowboating, but only a live orientation point can reliably bring you to your fleet mates, instead of a now empty spot where they had been earlier. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Corraidhin Farsaidh
Hello-There
123
|
Posted - 2014.01.18 15:52:00 -
[184] - Quote
Could be worth trying that out also, see which works best on the test server...also make the damaging clouds come and go randomly...then where someone previously thought was a safe spot is now a radioactive ball of gradual death...
Only problem with currents is that they need coding and not sure how tricky that would be, whereas a fixed region that you cannot warp into and that you can only warp to fleetmate/cyno in is much more easy to code. |

Dinsdale Pirannha
Pirannha Corp
1979
|
Posted - 2014.01.18 16:44:00 -
[185] - Quote
Corraidhin Farsaidh wrote:Could be worth trying that out also, see which works best on the test server...also make the damaging clouds come and go randomly...then where someone previously thought was a safe spot is now a radioactive ball of gradual death...
Only problem with currents is that they need coding and not sure how tricky that would be, whereas a fixed region that you cannot warp into and that you can only warp to fleetmate/cyno in is much more easy to code.
I think simplicity is the key. Said it before, will say it again.
For something like this to work, it has to be "walk before you run, or even, crawl before you walk".
If CCP actually incorporates this idea in any form, I would hope that they would tell the sub base "OK, we are fooling with a new concept that may take some time to flesh out. We are dumping the most basic construct on Sisi, and we will keep overhauling this "sandbox within a sandbox" over an extended period of time, testing what works, and what doesn't. We NEED your help to figure it out, so test it, and tell your friends to test it."
When I was living on the Sisi server in wormholes pre-Apochrypha, I can't remember how many times we had a POS up one day in a wh pocket, only to find the wh was wiped clean the next day as CCP overwrote the whole environment. And we were totally cool with it, because we understood CCP was working hard to get it right.
That is how CCP should approach this concept, if they do it all.
Further, I would suggest this:
IF CCP can figure out the coding, just dump the cloud/zone/whatever you want to call it, ON TRANQUILITY, but ONLY the very bare bones. Do this in parallel with more elaborate Sisi tetsing. Imagine these clouds start randomly appearing in systems. There is nothing, and I mean NOTHING, in them. Just an area where d-scan does not work, where warping does not work. There is no PvE incentive to go in there, and the only reason to go into one is to hide ships. The only people initially using them would be PvPe'rs, for whatever reason. I imagine some would go in just for the trill of hunting each other.
Then slowly, over time, the conditions in there might change, as CCP overwrites the code, and starts adding PvE incentive, and tweaks the environment conditions, based on Sisi feedback.
This whole concept the more I think about it, no matter how simple I would like to see it stay, can never be expected to be perfect and whole out of the box immediately. CCP HAS to take it slow, with small iterative steps. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
125
|
Posted - 2014.01.18 16:49:00 -
[186] - Quote
Dinsdale Pirannha wrote:
...snip...
IF CCP can figure out the coding, just dump the cloud/zone/whatever you want to call it, ON TRANQUILITY, but ONLY the very bare bones. Do this in parallel with more elaborate Sisi tetsing. Imagine these clouds start randomly appearing in systems. There is nothing, and I mean NOTHING, in them. Just an area where d-scan does not work, where warping does not work. There is no PvE incentive to go in there, and the only reason to go into one is to hide ships. The only people initially using them would be PvPe'rs, for whatever reason. I imagine some would go in just for the trill of hunting each other.
Then slowly, over time, the conditions in there might change, as CCP overwrites the code, and starts adding PvE incentive, and tweaks the environment conditions, based on Sisi feedback.
This whole concept the more I think about it, no matter how simple I would like to see it stay, can never be expected to be perfect and whole out of the box immediately. CCP HAS to take it slow, with small iterative steps.
I think you summarized far more eloquently than I could exactly what I was trying to say, create a region you cannot warp into, next create damaging environmental regions within that region, now add some room style areas with debris etc (from existing mission rooms) and so on, iteratively adding in new features with each working pass. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1298
|
Posted - 2014.01.18 17:13:00 -
[187] - Quote
One more +1 from me Dinsdale for that last post, that could be awesome to have just bare bones cloud on TQ while Sisi would be evolving, more and more fleshed out version of it. And I bet pvp crowd would love those clouds for hiding effect alone. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

JamnOne
Jammin Corp
15
|
Posted - 2014.01.18 17:22:00 -
[188] - Quote
How about a cloud nebula that pulls you out of warp when you fly through it? That would be cool. Have a couple of different types of clouds. One that does damage parts of your ship. One that has hidden treasures or rewards - if you are configured correctly to find them. One that just sits there to **** you off. You're warping between gates and this floating cloud slows your ass down until you maneuver out of it. |

Dinsdale Pirannha
Pirannha Corp
1982
|
Posted - 2014.01.18 18:18:00 -
[189] - Quote
JamnOne wrote:How about a cloud nebula that pulls you out of warp when you fly through it? That would be cool. Have a couple of different types of clouds. One that does damage parts of your ship. One that has hidden treasures or rewards - if you are configured correctly to find them. One that just sits there to **** you off. You're warping between gates and this floating cloud slows your ass down until you maneuver out of it.
Yeah, I thought that having these work as a giant warp bubble would also be a possibility (that has to be VERY VERY carefully considered, because the original thrust was to create a dangerous environment that people chose to participate in, not get dragged into) , even in high sec, but that is not something that should be considered on the 1st iteration.
The majority of the Eve sub base does not read the forums. If a giant warp bubble started appearing randomly in any security zone, especially high sec, the outcry would be insane, and not a good kind of insane.
On the other hand, people start seeing this giant rather benign cloud randomly appearing, players will start picking up on the fact that there is a new mechanism in town, and will start learning about it. And if some time in the future it does start having more impact, players are more aware. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Meyr
SiN Corp Black Core Alliance
260
|
Posted - 2014.01.18 23:49:00 -
[190] - Quote
I need to quote a commentator from a past Alliance Tournament "This is goddamned awesome!"
As a part of the Eve Uni group that explored wormholes, I have to agree with Dinsdale's description of that as one of my favorite times in Eve. New areas, new possibilities, the unknown.
Please, PLEASE start a group looking into how to integrate existing code into this concept, and get a cludged-up version onto Sisi so we can see if it will be workable!
Great idea, Dins! |
|

Meyr
SiN Corp Black Core Alliance
273
|
Posted - 2014.01.19 16:32:00 -
[191] - Quote
Bump! |

Alternative Splicing
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.19 20:16:00 -
[192] - Quote
Just want to say this is an awesome idea and would do much for many, many aspects of the game.
A few mini-ideas to explore if I may:
1)Should make them anomalies that jump you to a subsystem, not clouds contained within one system. Couple people suggested thing like this, but if it's localized within one system you have a pretty good idea who is there, which limits the novelty. Instead, have anomalies spawning in all types of space that lead to the same area. Also, letting the entrances be anomalies rather than signatures lowers the hassle, etc, as scanning skills wouldn't even be of use inside. Once inside, you would have to find an exit by sight.
2)Possibly put them into tiers Spatial tear, rip, rift, abyss, graveyard, etc. Spatial Tears would only allow frigate class. etc. Also, some have bizarre effects; you can't see who is piloting a particular ship, or your standings toward her/him (until there is a KM exchange) on the overview, for example. Fleets are not allowed - subspace prevents ship-to-ship recognition.
The whole 'single shard' aspect of EvE is sometimes fails to play out, as you get quite accustomed to your neighbors and their behaviors. If you took your people into a tear, you have no idea who you'd be facing, or the circumstances, just perhaps the ship classes. Roams would be re-invigorated.
This idea is fantastic. |

STush T
Capital Sin
8
|
Posted - 2014.01.20 04:59:00 -
[193] - Quote
On the topic of warping
TL:DR Warping warps you randomly, "Warp To" only works if your close enough.
I agree that as soon as you have a "warp to" option, then it will get farmed. But slowboating isnt a real option for most larger ships. Although this would be an excellent use for the marauders new MJD bonus. What if you can warp, but only small distances, so if you were close to your fleet, then you could warp to. This could be something that is balanced over trial and error and easily adjustable. Large fleets would sit on the edge of the space, so that allies could jump to them, but still be hidden (could make the waiting game more fun for the fleet if the space moves). Maybe a new option to just warp, without a destination. This would warp you a random distance, to a random location. Warping this way could warp you out of it, or just as likely warp you to a new part of the (insert name of feature). This way you wouldnt be stuck in it, but you wouldnt have an easy out. Balance it with chance to warp out vs chance to warp to other part of same cloud. Doing it this way would make it impossible to explore thoroughly, but gives you an option besides slowboating, but slowboating would still be a safer and more thorough way of exploration. Maybe some sites could only be found by slowboating to encourage it. |

Herzog Wolfhammer
Sigma Special Tactics Group
4152
|
Posted - 2014.01.20 07:17:00 -
[194] - Quote
deep, dark, mysterious space.
Lots of people want that.
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1300
|
Posted - 2014.01.20 07:55:00 -
[195] - Quote
Hopefully some of those people can make decisions in CCP. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Grayland Aubaris
Ocellus Technology
9
|
Posted - 2014.01.20 12:57:00 -
[196] - Quote
I would be really interested to hear CCP's take on this - on how technically feasible it it, or how it fits into their long term plans for the game.
If this was to be implemented then I would have no money - as I would be giving it all to CCP. |

Corraidhin Farsaidh
Hello-There
128
|
Posted - 2014.01.20 13:21:00 -
[197] - Quote
I think from the discussion here most of the key elements for the actual regions already exist to lash together in a rough mock up.
Scan and warp inteference regions? Check (Eve gate, mission areas etc) Damaging environmental effects? Check (from missions) Debris fields to hamper navigation? Check (again from missions) Nutcases willing to fly into who knows what hell awaits them? Check Check Check (recursive.....)
Still not sold on the ability to warp inside the DDC. This may be better governed by the use of the new mobile jump drive units. Anyone can find them in space and use them to jump any direction. This would mean that groups of explorers could perform an organized search by aligning with objects and jumping in a known direction. This would allow for someone skilled to lay down a network of named units (via save location) that they can align to to activate the mjdu's. Others can still use them but are flying into the unknown even more when they jump in a random direction.
I would certainly figure out how to access the test server to play with this environment should a POC be built. |

M1k3y Koontz
Thorn Project Surely You're Joking
532
|
Posted - 2014.01.20 13:32:00 -
[198] - Quote
I like the general idea, gigantic deadspace-like areas of space with all kinds of amazing rewards is what exploration needs.
I do have a few concerns though. Without the ability to warp out of the gas cloud any kind of mining would be severely limited. Unless miners set up hoards of Depots and stashed their minerals in those until the site despawned (not very practical given the volume of ore) there would be no way of hauling minerals out, as mining barges and Orcas are notoriously slow.
Hiding fleets in them would be impractical for the same issue, though MMJUs may change that.
I also have some concerns about logging off in these sites, since escaping them to log off would be impractical given their large size, and not everyone has several hours of warning to escape the sites before they may have to log off.
All in all, very good idea, I'm glad the CSM has taken note.
Edit: One last thing: if the sites are to have cloud effects like some missions and harvestable gas sites do, what effect would that have on performance? I understand the importance of the unknown, but those clouds cause my computer to freak out in missions, even on the lowest settings. Since it would be impossible to zoom out to shrink the size of the cloud, it would be like zooming all the way in on one, which does raise issues of performance. How much herp could a herp derp derp if a herp derp could herp derp. |

Debora Tsung
The Investment Bankers Guild
861
|
Posted - 2014.01.20 13:46:00 -
[199] - Quote
M1k3y Koontz wrote:I do have a few concerns though. Without the ability to warp out of the gas cloud any kind of mining would be severely limited. Unless miners set up hoards of Depots and stashed their minerals in those until the site despawned (not very practical given the volume of ore) there would be no way of hauling minerals out, as mining barges and Orcas are notoriously slow.
Hidden mineral depots, with an energy reservoir that lasts no longer than 12 hours after the Dinsdale Phenomenon Cloud has dissolved into the mysterious nothingness from which it came, after that everyone can scan it down and steal your precious hard earned mineral treasures. 
Well that or ventures. Really, I can only think of something like the venture when someone talks about mining in such a hazzardous location. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
129
|
Posted - 2014.01.20 13:48:00 -
[200] - Quote
How about the effect making warping impossible as the pilot has to use the warp drive to keep them stable within the region. Thus the warp drive cannot be used to power a jump as it's warp field controlling gizmo's are occupied with stopping your ship being ejected from the region. Any loss of pilot control (disconnect etc) ejects the vessel in a random direction in the usual log off manner.
With regards to mining I proposed early on the ship size should be limiited to maintain the speed of the site and exploration aspect. Orcas and mining barges would allow for farming.. Any ore should be in highly dense nuggets of new or rare ore/materials (fullerenes etc maybe) that can be reasonably gathered by a smaller vessel with mining lasers. It would be like striking gold in the Yukon when you find one...then mad panic to get it mined and run away before someone else finds you... |
|

M1k3y Koontz
Thorn Project Surely You're Joking
532
|
Posted - 2014.01.20 13:52:00 -
[201] - Quote
Cynos should definitely be a no-go, even covert cynos, due to disruption by spatial phenomenon or something like that ;)
Ruined stations or wrecked ships (broken Naglfars, chunks of Revelations, supercarrier and Titan wrecks as well) could be part of the site as either just eye candy or as part of the site that contains goodies.
Travasty Space wrote:I like the idea that once inside to can warp to fleet mates but due to the cloud you land at a random location, maybe the further you have to warp the greater the distance/chance of landing away from your fleet mates.
That's a good idea. Being able to warp to fleet members once inside the cloud, but you don't land where you wanted to, instead landing somewhere on grid with your intended landing point.
How much herp could a herp derp derp if a herp derp could herp derp. |

Dinsdale Pirannha
Pirannha Corp
2038
|
Posted - 2014.01.20 13:54:00 -
[202] - Quote
Grayland Aubaris wrote:I would be really interested to hear CCP's take on this - on how technically feasible it it, or how it fits into their long term plans for the game.
If this was to be implemented then I would have no money - as I would be giving it all to CCP.
I KNOW that CCP will be hearing about this at the summit. That has been told to me by an extremely reliable source. Another source has told that apparently more than a few dev's have already looked at the suggestion, and this person has no real reason to lie to me.
But any way you cut it, CCP will or does know about the concept. But for something like this to be moved on, it will take time, lot's of time, IF, CCP decides to move forward with the idea at all.
Realistically, no matter how much some of us like the idea, you have to accept the fact that most ideas die a quiet death. CCP has a ton on their plate. Whether I agree with the directions they seem to be taking the game in is irrelevant, I do accept the fact that they are really busy, and likely really stressed.
So I am just chilling regarding this concept.
But the more ideas people throw at it, the better, as long as they don't stray too far from the KISS principle. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dirala
Rim Collection RC Sorry We're In Your Space Eh
1
|
Posted - 2014.01.20 14:55:00 -
[203] - Quote
I absolutly LOVE this idea!
I can imagine so much fun to be had just exploring those things.
There is one big Problem I see though.
If you cant warp at all in them the only chance to get out is by flying.
This basicly means, everytime you loose your ship you need to POD out, or wait 20hours to slowboat your pod out. In WH you can at least warp out and get a new ship at the POS or something like that. And you only need to POD when you totally screwed up. But in those things you always need to POD out.
Maybe an effekt that automatically hurls your POD out when you sit in it. For example the space in the anomaly is so much shifting around that a small mass like the POD is not stable enouph to hold position and is hence catapulted in a random direction outside. (Like POS password change catapulting only to PODs) That way a small fleet which is lost could also find the nearest direction for the exit by sacrificing one fleetmember and watch where the POD is going. :)
It would need to be forbidden to exit the ship while beeing in there than. Otherwise you would be catapulted out, and the ship would stay. hehe, hm, when thinking about it... But than nobody would ever be able to board it. The effekt would be basicly no POD kills in it.
Another thing I could imagine with them:
When they are not permanent and appearing randomly it could be possible to have them envolope a gate or a POCO. So people will need to enter to get to there destinatin. Although I would beleave this should only be possible in 0.0sec.
|

Nikk Narrel
Moonlit Bonsai
3903
|
Posted - 2014.01.20 15:02:00 -
[204] - Quote
Dirala wrote:I absolutly LOVE this idea!
I can imagine so much fun to be had just exploring those things.
There is one big Problem I see though.
If you cant warp at all in them the only chance to get out is by flying. I would expect it would be more in line with existing areas, where warping out is no big deal, but you can only warp to the entrance area rather than anything inside the place itself. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Meyr
SiN Corp Black Core Alliance
274
|
Posted - 2014.01.20 15:05:00 -
[205] - Quote
Honestly, I think I'd rather it worked like a wormhole - either you get help to get your pod out (hey, bring me a ship in that Orca, or, since you have no implants, let me borrow yours), or take the Pod Express.
All part of the risk/reward.
Still loving this concept! |

Corraidhin Farsaidh
Hello-There
131
|
Posted - 2014.01.20 15:08:00 -
[206] - Quote
I think my earlier idea of needing a frigate sized warp core or above to keep you stanle in the region would solve the pod issue ad well as the DC warp out issue. No controlling pilot with a functioning warp core and you get ejected from the region. |

Dirala
Rim Collection RC Sorry We're In Your Space Eh
1
|
Posted - 2014.01.20 15:49:00 -
[207] - Quote
Nikk Narrel wrote:Dirala wrote:I absolutly LOVE this idea!
I can imagine so much fun to be had just exploring those things.
There is one big Problem I see though.
If you cant warp at all in them the only chance to get out is by flying. I would expect it would be more in line with existing areas, where warping out is no big deal, but you can only warp to the entrance area rather than anything inside the place itself.
To be honest, I am imagining this as a gigantic Warp disruption / Scan disruption /WH Effekt /... Bubble. With hundrets of Grids and for navigation purposis the ability to use the deployable Micro Jump Structure to move larger ships around fast. Without a specific entry point. Which would mean, local inside would be the same as outside.
Using Micro Jump Structures actually give PVPer the possiblity if they happen to stumble across one to kill it effektivly disrupting the marked way out. The one how laid the way down would need to get help by an interceptor or something fast to lay down a new way out.
When you have an enrty point it will be camped or guarded or watched. Which defeats the purpose of the whole thing.
Capitals should be able to enter, but because they cant use the Micro Jump drives, they would never be able to enter more deeply. Unless they want to slowboat the way.
|

Grayland Aubaris
Ocellus Technology
12
|
Posted - 2014.01.20 16:52:00 -
[208] - Quote
Dirala wrote: Using Micro Jump Structures actually give PVPer the possiblity if they happen to stumble across one to kill it effektivly disrupting the marked way out. The one how laid the way down would need to get help by an interceptor or something fast to lay down a new way out.
I think this would be the perfect use for the new deployable MJ Structure - to be able to scout an area and use those to move bigger ships / industrial / miners etc more quickly.
|

Dinsdale Pirannha
Pirannha Corp
2043
|
Posted - 2014.01.20 17:14:00 -
[209] - Quote
Grayland Aubaris wrote:Dirala wrote: Using Micro Jump Structures actually give PVPer the possiblity if they happen to stumble across one to kill it effektivly disrupting the marked way out. The one how laid the way down would need to get help by an interceptor or something fast to lay down a new way out.
I think this would be the perfect use for the new deployable MJ Structure - to be able to scout an area and use those to move bigger ships / industrial / miners etc more quickly.
Yes, I posted earlier in the thread about using the MJD deployable as a possibility, but that also has drawbacks. If my calculations are correct, a player group could string them out at 100 km intervals, and if the 12 second spoolup number I read about is accurate, players can move 500 km / minute, or as fast as a tricked out interceptor. That is too fast, way too fast for most ships.
Granted, there is the cost of laying down the deployables, and the risk that someone with bad intents may follow your breadcrumbs of MJD's, but overall. something would have to be done to slow down the speed these provide.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nikk Narrel
Moonlit Bonsai
3904
|
Posted - 2014.01.20 17:29:00 -
[210] - Quote
Dinsdale Pirannha wrote:Grayland Aubaris wrote:Dirala wrote: Using Micro Jump Structures actually give PVPer the possiblity if they happen to stumble across one to kill it effektivly disrupting the marked way out. The one how laid the way down would need to get help by an interceptor or something fast to lay down a new way out.
I think this would be the perfect use for the new deployable MJ Structure - to be able to scout an area and use those to move bigger ships / industrial / miners etc more quickly. Yes, I posted earlier in the thread about using the MJD deployable as a possibility, but that also has drawbacks. If my calculations are correct, a player group could string them out at 100 km intervals, and if the 12 second spoolup number I read about is accurate, players can move 500 km / minute, or as fast as a tricked out interceptor. That is too fast, way too fast for most ships. Granted, there is the cost of laying down the deployables, and the risk that someone with bad intents may follow your breadcrumbs of MJD's, but overall. something would have to be done to slow down the speed these provide. More than just a chance.
With no consequences to status or worry over Concordokken, the person finding these inside the DPC will have a trail to follow. If they see profit and probable success by attacking whoever is at the other end, why wouldn't they?
The balance point for this ability, in my view, is the risk of PvP being able to find that target easily, since they marked their trail so well. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
|

Dirala
Rim Collection RC Sorry We're In Your Space Eh
1
|
Posted - 2014.01.20 17:34:00 -
[211] - Quote
Dinsdale Pirannha wrote:
Yes, I posted earlier in the thread about using the MJD deployable as a possibility, but that also has drawbacks. If my calculations are correct, a player group could string them out at 100 km intervals, and if the 12 second spoolup number I read about is accurate, players can move 500 km / minute, or as fast as a tricked out interceptor. That is too fast, way too fast for most ships.
Granted, there is the cost of laying down the deployables, and the risk that someone with bad intents may follow your breadcrumbs of MJD's, but overall. something would have to be done to slow down the speed these provide.
Yes, you got a point. But I think if those MMJD were too powerfull speedwise in this Phenomenon it is too powerfull outside.
Or you could just increase the size of the Dinsdale Phenomenon Cloud. |

Nikk Narrel
Moonlit Bonsai
3904
|
Posted - 2014.01.20 17:43:00 -
[212] - Quote
Rather than just having this as a limited event inside of a system, why don't we instead say this cloud effect is what surrounds all of the systems?
We already have blocks against bookmarks being made too far off the grid, so to speak.
The Dinsdale Phenomenon Cloud could be the space which surrounds the systems itself. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1304
|
Posted - 2014.01.20 18:21:00 -
[213] - Quote
Let's move Eve to THE CLOUD :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Dinsdale Pirannha
Pirannha Corp
2044
|
Posted - 2014.01.20 18:44:00 -
[214] - Quote
Nikk Narrel wrote:Rather than just having this as a limited event inside of a system, why don't we instead say this cloud effect is what surrounds all of the systems?
We already have blocks against bookmarks being made too far off the grid, so to speak.
The Dinsdale Phenomenon Cloud could be the space which surrounds the systems itself.
So you are suggesting the "clear-space" in each system is roughly a volume of space surrounded by a shell of indeterminate thickness where d-scan does not work and other weird stuff happens? And this shell of odd space starts, what, maybe 20 AU from the last object that defines the edge of "clear-space"?
Sure, why not? It is certainly as good an idea as many of the others. The real trick would be how to get to the beginning of the shell. I also think that CCP would have a lot of balancing issues, because they are essentially introducing a permanent zone with "modified null sec zone rules" into every system, but that is not a terrible thing either. People can avoid the area if they don't want to participate.
I think the key is test test test, and start small. If CCP ever tries this, I would think they would start with a randomly appearing cloud, figure out the mechanics that work, then look at expanding it. What you suggest would sure scare the hell out of a lot of people in the game, and entice a lot others, if it was a shell surrounding every system in the game.
It would kind of like be "the place that Reavers come from".
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Josef Djugashvilis
Acme Mining Corporation
1969
|
Posted - 2014.01.20 19:32:00 -
[215] - Quote
I started playing Eve almost seven years ago as the idea of exploring the mysteries of the universe really appealed to me.
Exploration as it is now, is just puerile.
Dinsdale, you have restored my faith in the whole concept of Eve Online space exploration.
Also, credit to Malcanis for supporting you with this idea.
CCP make it happen. This is not a signature. |

Corraidhin Farsaidh
Hello-There
131
|
Posted - 2014.01.20 20:25:00 -
[216] - Quote
Dinsdale Pirannha wrote:
It would kind of like be "the place that Reavers come from".
More like the place that reavers go to... |

Nikk Narrel
Moonlit Bonsai
3905
|
Posted - 2014.01.20 20:29:00 -
[217] - Quote
Corraidhin Farsaidh wrote:Dinsdale Pirannha wrote:
It would kind of like be "the place that Reavers come from".
More like the place that reavers go to... They say, "When your only tool is a hammer, every problem looks like a nail".
I don't know what tool a Reaver prefers... but to them we all look like bacon.
 Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Dinsdale Pirannha
Pirannha Corp
2046
|
Posted - 2014.01.21 00:14:00 -
[218] - Quote
Corraidhin Farsaidh wrote:Dinsdale Pirannha wrote:
It would kind of like be "the place that Reavers come from".
More like the place that reavers go to...
Sorry, you are correct. Where they came from, where they live now, different places. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
131
|
Posted - 2014.01.21 11:33:00 -
[219] - Quote
I like the idea of this being a deep space phenomenon, but also like the idea that it is still within system where people can stumble across it and think 'Holy *insert chosen expletive* what the *choose another expletive* is that???'
I still think the level of reward for entering these phenomenon needs to be balanced with the sec-status of the area it occurs in otherwise new players will avoid like the plague since older more powerful players will simply own the areas. If the reward is relatively low then older players won't bother and the newer players will at least have a chance and hopefully become more involved.
If the rewards are always high then the region will simply look like a giant null-sec gate camp to newer players who will then avoid them like the plague. |

Nikk Narrel
Moonlit Bonsai
3905
|
Posted - 2014.01.21 15:13:00 -
[220] - Quote
Corraidhin Farsaidh wrote:I like the idea of this being a deep space phenomenon, but also like the idea that it is still within system where people can stumble across it and think 'Holy *insert chosen expletive* what the *choose another expletive* is that???'
I still think the level of reward for entering these phenomenon needs to be balanced with the sec-status of the area it occurs in otherwise new players will avoid like the plague since older more powerful players will simply own the areas. If the reward is relatively low then older players won't bother and the newer players will at least have a chance and hopefully become more involved.
If the rewards are always high then the region will simply look like a giant null-sec gate camp to newer players who will then avoid them like the plague. I believe we can avoid bottlenecks being forced onto us, and still be able to find targets in the deep space aspect.
I think that the fringes of the deep space aspect, (Dinsdale Deep Space perhaps, DDS for short), could be low value items that players do not need to create obvious tell-tales to investigate. (No easily scannable deployable jump items needed for the lower reward parts)
The bookmarking ability, should be only able to get you to the outermost safe point still inside a system. You either slow boat or use the warp assist deployables to get you farther in.
The deployables are the tell-tales for those going for greater risk / rewards. The ability to go farther out this way also lets people find and follow you, so be prepared for dinner guests.
Some players will exclusively hunt the explorers. People are like that, so expect it. They will scan the outer edges of a system, and try to find either ships or the deployable jump items.
I believe that other players are the ultimate balance aspect for players, and this allows both groups to get onto the field together, in a fashion limited enough to still feel comfortable enough to play. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
|

JamnOne
Jammin Corp Jammin Mad
15
|
Posted - 2014.01.21 22:25:00 -
[221] - Quote
With this cloud need to remove the idea of not only scanners but targeting as well. Let it be fun trying to "shoot from the hip." |

Herzog Wolfhammer
Sigma Special Tactics Group
4165
|
Posted - 2014.01.22 01:35:00 -
[222] - Quote
JamnOne wrote:With this cloud need to remove the idea of not only scanners but targeting as well. Let it be fun trying to "shoot from the hip."
Ahh - locked position turret firing - why don't we have that already? I can think of something like that as a crude counter to ECM, a 'better than nothing" measure. Can't lock so the turrets and missiles can track? Point your ship at the target... not sure if that can be implemented well or how well that could work but it sure would add a much wanted layer of twitch to the game.
This thread has good ideas, but the only way we are going to see them is if the NPE improves. They cannot arbitrarily protect noobs with invisible barriers or "flagged PVP" rules or something like that, so it's going to be up to us, the players who want to see how far this game develops, to make it a game that people play and not "Oh I tried it once for a few hours" which is all I hear about this game.
There is so much rich content potential in the Dinsdale Cloud Effect (let's hope they call it that) that the development time might exceed the life of the game.
|

Herzog Wolfhammer
Sigma Special Tactics Group
4165
|
Posted - 2014.01.22 01:37:00 -
[223] - Quote
By the way, since we are referencing some other sci fi, anybody remember that Voyager episode where they ended up in a totally black void? |

corporal hicks
The Council
23
|
Posted - 2014.01.22 01:44:00 -
[224] - Quote
Great idea. |

Tran Tuyen
Amadio Family Enterprises
3
|
Posted - 2014.01.22 02:08:00 -
[225] - Quote
Tbh this sounds like more fun than anything in the actual game right now. |

STush T
Capital Sin
9
|
Posted - 2014.01.25 02:37:00 -
[226] - Quote
(keeping this thread near the top)
To avoid complexity, anyone want to sum up key feature of the "D-Cloud"?
like -Large area off the grid, off overview -Off local -Cant warp to -and so on
What are the biggest features that attract people to it? For me its going to be the hide and seek aspect. Im thinking submarines. . .
If CCP asked you to propose a absolutely bare bones overview of it, what would it look like? Another way to put it, whats the minimum of this idea that you would be happy to get? |

Dinsdale Pirannha
Pirannha Corp
2080
|
Posted - 2014.01.25 04:23:00 -
[227] - Quote
STush T wrote:(keeping this thread near the top)
To avoid complexity, anyone want to sum up key feature of the "D-Cloud"?
like -Large area off the grid, off overview -Off local -Cant warp to -and so on
What are the biggest features that attract people to it? For me its going to be the hide and seek aspect. Im thinking submarines. . .
If CCP asked you to propose a absolutely bare bones overview of it, what would it look like? Another way to put it, whats the minimum of this idea that you would be happy to get?
Are you talking initial attempt, or finished product?
Initial attempt, installed on TQ and SiSi simultaneously:
a. A cloud, minimum 5000 km across, roughly spherical, that shows up randomly in potentially any system in the game, and hangs around for 3-7 days. b. No scanning equipment works, including d-scan. c. No warping of any kind works, but MjD's of some kind will likely be necessary in early iterations. The cloud also cannot act like a warp bubble and drag ships out of warp, at least at first. d. Contains nothing of value.
Then, as time passes, players/ CCP co-operate to find what ideas work on the Sisi version. Slowly, over multiple iterations, PvE opportunities are added to Sisi, tested, and strenuously re-tested and then added to the TQ cloud. At the same time, various "cloud conditions and mechanics" are as equally strenuously tested on Sisi, and iteratively added to the TQ cloud.
Player feedback is completely crucial in both the PvE and cloud mechanics, and slow iteration. A "game within a game" is being created, and throwing a whole bunch of mechanics and PvE situations into this cloud at once is a recipe for abuse and player distaste.
This whole concept is about trying to create an environment that cannot be industrialized, not documented in some manual about "you shall do this to maximize income". And it has to be an environment where all have equal footing, where a small group of smart players may actually stand a chance against the largest entities in the game, if they use their wits, design some good tactics, and get lucky. Where no one has in-game intel channels telling everyone who is exactly where, where predators have to work hard to catch their prey, and the prey have to act equally hard to to find some PvE rewards, before they may be hunted down.
Where exploration is a thrill again, because everything is unknown, because you can't drop out scanners and say "OK, I will pick and choose what I go after", because everything is randomized and hidden in a swirling soup of gases.
In the final analysis, I would like to see a long list of potential PvE sites that the randomizer chooses from when creating the cloud, and the game mechanics, whatever they finally are, allows a very very lucky solo player, or better, a small group working together to achieve some decent wealth. But it has to take significant time, effort, and risk to achieve that. Not just warp in and be gone in 30 minutes. The predators have to have time to find their prey, or set traps. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Gal Mart
14
|
Posted - 2014.01.25 08:24:00 -
[228] - Quote
M1k3y Koontz wrote:Cynos should definitely be a no-go, even covert cynos, due to disruption by spatial phenomenon or something like that ;) Ruined stations or wrecked ships (broken Naglfars, chunks of Revelations, supercarrier and Titan wrecks as well) could be part of the site as either just eye candy or as part of the site that contains goodies. Travasty Space wrote:I like the idea that once inside to can warp to fleet mates but due to the cloud you land at a random location, maybe the further you have to warp the greater the distance/chance of landing away from your fleet mates. That's a good idea. Being able to warp to fleet members once inside the cloud, but you don't land where you wanted to, instead landing somewhere on grid with your intended landing point. Edit: I think the OP's version of the site is likely the best so far, the idea of different versions of these sites I'm hesitant about. Damaging clouds seem unnecessary and actually harmful to the sites, since Frigates would be the primary ship used given their large size. Hindering certain weapon types or sensor types also aren't particularly great ideas imho.
They could use the newly designed capital wrecks that they are working on now. |

Corraidhin Farsaidh
Hello-There
140
|
Posted - 2014.01.25 09:30:00 -
[229] - Quote
Would be a nice place to have them start showing up, and a nice salvageable capital wreck would be a different reward to find too |

Drakast
Native Freshfood Minmatar Republic
5
|
Posted - 2014.01.25 13:32:00 -
[230] - Quote
how about a word from ccp on this.
a thumbs up we like it type thing. |
|

Dinsdale Pirannha
Pirannha Corp
2083
|
Posted - 2014.01.25 14:43:00 -
[231] - Quote
Drakast wrote:how about a word from ccp on this.
a thumbs up we like it type thing.
I have been assured by one source that this concept is being brought up at the CSM Summit, and another source has sold me that several, or many, dev's have already read this thread.
But remember, there is no love lost between me and many of the dev team, if you have read any of my other posts on the forums. I would be very surprised to see some dev who I have screamed at many times post up, "gee, we really like this idea".
Besides, I am quite certain that I am not the 1st person , especially within CCP, to think up something along these lines. There may be technical reasons why this concept has been kicked around at CCP, and then discarded. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
25
|
Posted - 2014.01.26 20:15:00 -
[232] - Quote
+1 to a brilliant idea.
I have seen lots of similar posts in the past in features and ideas forum, but this time we have the new deployable structure telling us that this is "doable" with the use of present mechanics.
I love the idea of denial of information (and maybe some other effects and rewards) in limited areas of space, where if you wanna know whats going on you have to go and peek inside risking to lose your own head in the process of discovering things you might not be able to handle. I feel that if we push for a simple implementation of this it may actually happen
This and remove local and we have a game with entirely new rules in our hands :]
-Gio |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
25
|
Posted - 2014.01.26 20:34:00 -
[233] - Quote
Sov intel channel: -Intruders spotted near station system -How many? Who are they? What are they in? -We don't know for sure boss.. They are hiding in the Nebula as they come, we can't tell how long has this been going on for. We have lost count -You! Rookie! Go in the Clouds and see whats going on! NOW! ***mumble grumble*** why does it always have to be me..
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
962
|
Posted - 2014.01.27 00:37:00 -
[234] - Quote
Plus how about no or very limited concord response within the nebula as they'd presumably have difficulty monitoring it. This might mean that some high sec systems could have areas of space that are not only unscannable but are equivalent to low sec or null sec depending on the intensity of the nebula. Dumbing down of Eve Online will result in it's destruction... |

Herzog Wolfhammer
Sigma Special Tactics Group
4207
|
Posted - 2014.01.27 04:08:00 -
[235] - Quote
Little Dragon Khamez wrote:Plus how about no or very limited concord response within the nebula as they'd presumably have difficulty monitoring it. This might mean that some high sec systems could have areas of space that are not only unscannable but are equivalent to low sec or null sec depending on the intensity of the nebula.
With the aggro rules around new deployables construing a movement towards adding "nullsec-like conflict elements" to highsec, this would certainly be a good idea. Sometimes it looks like CCP wants to blur the lines between the different zones.
|

Arthur Aihaken
State Protectorate Caldari State
2835
|
Posted - 2014.01.27 04:17:00 -
[236] - Quote
+100x! This is such an awesome idea, kudos! I am currently away, traveling through time and will be returning last week. |

Dinsdale Pirannha
Pirannha Corp
2112
|
Posted - 2014.01.27 07:41:00 -
[237] - Quote
Little Dragon Khamez wrote:Plus how about no or very limited concord response within the nebula as they'd presumably have difficulty monitoring it. This might mean that some high sec systems could have areas of space that are not only unscannable but are equivalent to low sec or null sec depending on the intensity of the nebula.
Actually, my original concept for this was that anything goes in the cloud. There is NO Concord.
This is a place like null, or wormholes in that regard. I mentioned in one earlier post that the whole idea would be, at least in the case when one of these pops up in a high sec system, that the smart players would REALLY learn quickly, and CCP would advertise it, that in bright neon letters "Here be Dragons" would flash, metaphorically speaking of course.
People in high sec could ignore the cloud, and it would not interfere with their day to day actions. But if they choose to go in, to explore for riches, there would be a high risk, and would require real effort and intelligence, or a lot of luck, to find a PvE site.
We are talking sites just as valuable as anything in the game. But they are not easy to find. You HAVE to explore, old school. Solo players might get lucky and find something, but I had this more in mind for small groups working really well together. And further, you cannot predict what you will find.
One of these pops up in say, high sec Gurista space, but you might find a 10/10 Blood Raider site, or a sleeper class site found in a C5 or 6, or the richest null sec grav belt or gas cloud, or NOTHING.
No one has any way to industrialize the PvE income, because what you find is so random. And naturally, if PVE'ers head in, predators are sure to follow. But as hard a time the PvE'er have finding a site, so do the predators have finding prey.
Consider this:
Assuming a cloud 5,000 km across, you are looking at over 62 billion cu kilometers. That is a lot of space. Does a cloud hold 5 PvE sites, or 10, or 100? I have no idea at this point, because it has to be tested like crazy on Sisi. Hence my "initial start" a few posts above.
Now, getting into the nitty-gritty mechanics is what makes or breaks this thing. Too easy to examine the volume if space, and the whole thing degenerates into a race for riches and juicy targets. Too difficult to find anything, or anyone, and the concept dies because it is too hard and boring.
The game mechanics, like anything else, make or break a concept.
Example: I asked on one of the other forums about if the standard grid size can be altered by CCP from system to system. Naturally, the trolls, and eventually, the ISD derailed the thread, without me getting an answer. The reason I asked is because I think the standard grid size we have today is too large for something like this. If the grid in the cloud case extended only 100 km from your ship, or any object you dropped in space, a this point I think it would be a good starting point. If someone can see say, 400 km in any direction (I have seen stations 400 km from my ships), then it gets way too easy to find stuff, and to also see trouble coming, or to find prey. But can CCP code a special size grid inside the cloud while have the traditional size grid outside of the cloud, I have no idea.
And that is just one example.
Because we are essentially talking about a new game within a game, this has to be built very carefully, and slowly, to make sure it is works properly. I think the design and testing phase of Apochrypha would be a good template. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Gliese Casserres
Confused Bunnies Inc CAStabouts
4
|
Posted - 2014.01.27 12:07:00 -
[238] - Quote
+1
I have noticed that current graphics engine struggles with clouds, even with a decent computer. Performance issues should also be considered. With that in mind, this is a brilliant idea!
An idea regarding to cloaking came to my mind. It has been suggested that the cloak has a chance to decloak etc, but how about make it oscillate between being fully cloaked, partially cloaked and decloaked? Partially cloaked would mean that your ship's signature would for a moment be so small that locking your ship takes significantly longer, because the partial cloak interferes with locking. For example T3 cruiser with partial cloak would take as long to lock as a frigate from sensor dampened battleship, and the next moment it could change again to either direction.
|

Corraidhin Farsaidh
Hello-There
149
|
Posted - 2014.01.27 13:54:00 -
[239] - Quote
I suggested a while back that cloaks still work, but an 'Unknown' entity would flicker in and out in the overview list. No ship class, no distance, just the inference of a vessel as your sensors note a hole in the white noise saturating them.
In reference to this being a cloud it doesn't need to be in the physical sense, more that it's a cloud like region of space where sensors are utterly screwed except for close in. More of an electromagnetic cloud that messes with your systems but doesn't show up visually.
In terms of how this would show up in scan I would suggest it is an anomaly that anyone can warp to (along the lines of low level combat/ore anomalies). However when you warp to location you land at a random location around the outer edge of the region. This is a true anomaly that your sensors cannot get any fix on other than the localized area. The landing point from warp would have to be random so that it can't be landing point camped by the first to find the anomaly |

Debora Tsung
The Investment Bankers Guild
886
|
Posted - 2014.01.27 14:21:00 -
[240] - Quote
Dinsdale Pirannha wrote: Example: I asked on one of the other forums about if the standard grid size can be altered by CCP from system to system. Naturally, the trolls, and eventually, the ISD derailed the thread, without me getting an answer. The reason I asked is because I think the standard grid size we have today is too large for something like this. If the grid in the cloud case extended only 100 km from your ship, or any object you dropped in space, a this point I think it would be a good starting point. If someone can see say, 400 km in any direction (I have seen stations 400 km from my ships), then it gets way too easy to find stuff, and to also see trouble coming, or to find prey. But can CCP code a special size grid inside the cloud while have the traditional size grid outside of the cloud, I have no idea.
I wouldn't try to change the grid size itself.
How about the distance of items shown on the overview was linked directly to sensor strength?
That way both, the big slow battleships with high sensor strength and the very fast frigattes with very low sensor strength could have a place in exploring that D-Cloud.
For Example, once on site, battleships could even be used as some kind of early warning system, while smaller ships clean out the site your gang just found... or something liek that. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
|

Nikk Narrel
Moonlit Bonsai
3919
|
Posted - 2014.01.27 14:37:00 -
[241] - Quote
Debora Tsung wrote:Dinsdale Pirannha wrote: Example: I asked on one of the other forums about if the standard grid size can be altered by CCP from system to system. Naturally, the trolls, and eventually, the ISD derailed the thread, without me getting an answer. The reason I asked is because I think the standard grid size we have today is too large for something like this. If the grid in the cloud case extended only 100 km from your ship, or any object you dropped in space, a this point I think it would be a good starting point. If someone can see say, 400 km in any direction (I have seen stations 400 km from my ships), then it gets way too easy to find stuff, and to also see trouble coming, or to find prey. But can CCP code a special size grid inside the cloud while have the traditional size grid outside of the cloud, I have no idea.
I wouldn't try to change the grid size itself. How about the distance of items shown on the overview was linked directly to sensor strength? That way both, the big slow battleships with high sensor strength and the very fast frigattes with very low sensor strength could have a place in exploring that D-Cloud. For Example, once on site, battleships could even be used as some kind of early warning system, while smaller ships clean out the site your gang just found... or something liek that. Making sensors a factor in sensing things, rather than the much lower priority detail it is now... that would make the trade offs so much more important.
The sensor frigate suddenly becomes the eyes of the group, rather than the pointless tag a long. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Ruskarn Andedare
Lion Investments
409
|
Posted - 2014.01.27 14:52:00 -
[242] - Quote
Nikk Narrel wrote:Debora Tsung wrote:Dinsdale Pirannha wrote: Example: I asked on one of the other forums about if the standard grid size can be altered by CCP from system to system. Naturally, the trolls, and eventually, the ISD derailed the thread, without me getting an answer. The reason I asked is because I think the standard grid size we have today is too large for something like this. If the grid in the cloud case extended only 100 km from your ship, or any object you dropped in space, a this point I think it would be a good starting point. If someone can see say, 400 km in any direction (I have seen stations 400 km from my ships), then it gets way too easy to find stuff, and to also see trouble coming, or to find prey. But can CCP code a special size grid inside the cloud while have the traditional size grid outside of the cloud, I have no idea.
I wouldn't try to change the grid size itself. How about the distance of items shown on the overview was linked directly to sensor strength? That way both, the big slow battleships with high sensor strength and the very fast frigattes with very low sensor strength could have a place in exploring that D-Cloud. For Example, once on site, battleships could even be used as some kind of early warning system, while smaller ships clean out the site your gang just found... or something liek that. Making sensors a factor in sensing things, rather than the much lower priority detail it is now... that would make the trade offs so much more important. The sensor frigate suddenly becomes the eyes of the group, rather than the pointless tag a long.
A whole new version of scouting, yes!
Rather late to this thread but this, this is what Odyssey should have been about, actual exploration with mysteries to solve.
+1, thanks Dinsdale |

SKINE DMZ
Stay Frosty.
311
|
Posted - 2014.01.28 22:32:00 -
[243] - Quote
Needs more attention. I disagree |

Dinsdale Pirannha
Pirannha Corp
2150
|
Posted - 2014.01.29 00:30:00 -
[244] - Quote
Nikk Narrel wrote:Debora Tsung wrote:Dinsdale Pirannha wrote: Example: I asked on one of the other forums about if the standard grid size can be altered by CCP from system to system. Naturally, the trolls, and eventually, the ISD derailed the thread, without me getting an answer. The reason I asked is because I think the standard grid size we have today is too large for something like this. If the grid in the cloud case extended only 100 km from your ship, or any object you dropped in space, a this point I think it would be a good starting point. If someone can see say, 400 km in any direction (I have seen stations 400 km from my ships), then it gets way too easy to find stuff, and to also see trouble coming, or to find prey. But can CCP code a special size grid inside the cloud while have the traditional size grid outside of the cloud, I have no idea.
I wouldn't try to change the grid size itself. How about the distance of items shown on the overview was linked directly to sensor strength? That way both, the big slow battleships with high sensor strength and the very fast frigattes with very low sensor strength could have a place in exploring that D-Cloud. For Example, once on site, battleships could even be used as some kind of early warning system, while smaller ships clean out the site your gang just found... or something liek that. Making sensors a factor in sensing things, rather than the much lower priority detail it is now... that would make the trade offs so much more important. The sensor frigate suddenly becomes the eyes of the group, rather than the pointless tag a long.
I like the idea of aligning sensor strength with overview range, be it stronger strength = longer range, or the inverse of that. Either way has merits.
But the key is the same thing that these ideas run up against: the KISS principle. How difficult are ANY of these ideas for a CCP coder to handle?
None of us have a real answer to that. And I just don't know how many resources CCP has to throw at something like this entire concept. It may take years before we even hear the first inkling of it, if we ever hear anything at all.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
2150
|
Posted - 2014.01.29 00:31:00 -
[245] - Quote
SKINE DMZ wrote:Needs more attention.
I find it heartening that pirates and PvE'ers alike seem to like the idea. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Sister of Pain
Ze DoucheWaffe
4
|
Posted - 2014.01.29 00:52:00 -
[246] - Quote
I like this idea A LOT. Stick to the purest definition of the word "Explore". No bookmarking for farming, and no indications of what may or may not be in there. Scan probes in, and scan probes to get out. 5000km is pretty small for a fast explo ship. Make the area giant, and take it off the normal 'disk'.
Put things in these areas that are worth finding, and make them hard to scan out. Good sites that have decent drops, rare ore and ice belts, oddball (read ancient) structures that you need to navigate thru that may or may not have something worth putting in your cargo. If a combat type site, then ramp up the rats(new and scary rats, not the usual one shot wonders) according to the ships that are brought in. (a scanner, a bc and a bs walk into a bar sort of thing.)
Think about killing combat probes in these areas to make any intervention between two or more ships totally by chance. (That could be interesting.) Think about taking the security down a couple notches from the surrounding system. (.3 in a .5)
Most importantly, give it the true feel of isolation. Some people like this from time to time. Make it so you WILL need to use the tools and skills you have at hand to save yourself. No clicking the sun and spamming warpto, etc. You want out, get yourself out. Either with your ship and goodies, or by pod express. Pain is inevitable, but the suffering is optional. |

Abdul 'aleem
Sumiko Yoshida Corporation
162
|
Posted - 2014.01.29 06:36:00 -
[247] - Quote
+1 OP
I like the idea. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
640
|
Posted - 2014.01.30 01:24:00 -
[248] - Quote
I actually think the idea of LIMITED farming of these systems could actually work.
Back to the original post there was an example of explorers in the deep forest at the beginning of the 20th century. Often apart from hunting game, these explorers sought out ancient tombs, gold and other precious minerals.
They didn't just load up their backpack and come home.
They made maps, and they came back and either fitted for an expedition or they sold the map to another to exploit.
We should be able to make bookmarks and routes to these hidden gems, and they should persist long enough to plunder. Once gone they are gone forever.
Of course others can also find these prizes and wait with other intentions..............
Once a book mark trail is made then one should be able to return reasonably swiftly.
but the finding is slow and full of risk and challenges, just the dangers can be avoided next time, just like the explorers of old did.
Instead of mountain passes there will be asteroids and sleepers and other challenges to map a way through.
Keep it simple, the original post is superb, and lots of good ideas since, The mechanic can actually be incredibly simple, due to the disruption effects and the limited intelligence provided by the space, It limits exploitation due to the changing nature of un-bookmarked areas. Of course others have to explore from scratch. PVP will find it's own way to happen, it always does.
Mapping a way through is the core of what will make this work rather than just getting lost for it's own sake.
let the discovery of Dinsdale's new space commence. There is one EvE. Many people. Many lifestyles. WE are EvE |

Ryann Padecain
Center for Advanced Studies Gallente Federation
18
|
Posted - 2014.01.31 14:21:00 -
[249] - Quote
tops idea |

Dinsdale Pirannha
Pirannha Corp
2178
|
Posted - 2014.01.31 14:44:00 -
[250] - Quote
epicurus ataraxia wrote:I actually think the idea of LIMITED farming of these systems could actually work.
Back to the original post there was an example of explorers in the deep forest at the beginning of the 20th century. Often apart from hunting game, these explorers sought out ancient tombs, gold and other precious minerals.
They didn't just load up their backpack and come home.
They made maps, and they came back and either fitted for an expedition or they sold the map to another to exploit.
We should be able to make bookmarks and routes to these hidden gems, and they should persist long enough to plunder. Maybe even for a few days, Different sites different timers. But Once gone they are gone forever.
Of course others can also find these prizes and wait with other intentions..............
Once a book mark trail is made then one should be able to return reasonably swiftly.
But the finding is slow and full of risk and challenges, Real exploring. Just that the dangers can be avoided next time, just like the explorers of old did.
Yes, no doubt folks will have to develop methods of coming back to what they find. Someone much earlier suggested that a new profession as a "pathfinder" may grow organically out of such an area.
And yes, as you said, the key is simplicity. No new modules to make life easier. No new deployables with an "I-WIN" button.
The allure of such an area must be the difficulty level and danger, balanced with the potential wealth, just like wormholes were when they were new. The biggest difference I see between wh life and this the mechanic that randomizes the PvE situations. In a C5 or C6, there are manuals describing every single PvE scenario you will come across. In my idea, because of the vast smorgasboard of potential sites, you cannot roll in with specialized ships and fits.
You have to search, prepare, and think, a lot more. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

STush T
Capital Sin
10
|
Posted - 2014.01.31 16:18:00 -
[251] - Quote
Wormholes degrade with time and use, so there is a mechanic already, time degradation. With that in mind, how about, you can bookmark locations, but the more time that passes, the further away from that bookmark you will land.
I imagine it would work something like this, "pathfinder" (small fast frigate) explores the nebula, finds something interesting. Bookmarks it, warps out and back to station to reship. But since it took him a (insert an amount of time) to reship and warp back to bookmark, due to cloud shifts, the closest he can warp to bookmark is (insert range to be decided with testing). Combine that with random warp in points (anywhere within a sphere with a radius of [insert range] from the bookmark), and low visibility (reduced overview), and i think hat would take care of it being farmed. |

Nikk Narrel
Moonlit Bonsai
3932
|
Posted - 2014.01.31 16:38:00 -
[252] - Quote
From simplicity arises greatness.
In my opinion, the best solution to this would be denial of bookmarking ability outside the existing system sphere. Not just bookmarks inside the area, the ability to use bookmarks at all when in the cloud.
The Reason: Bookmarks rely on a grid and coordinate system, which require specific points of reference. These points of reference are simply not available beyond the established system boundaries, nor can they be utilized within a cloud that obscures needed telemetry.
Therefore, while you would be able to place bookmarks outside the boundary of this cloud's border, that will be the last truly known point of reference players would have upon entering the system. They would only be able to proceed from one sensor beacon / waypoint to the next, afterwards, until they again exited the Dinsdale Cloud and could reestablish the reference points.
Like a blindfolded player trying to pin the tale on the donkey, or strike a pinata, they must guess and hope they are on the right track. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Grayland Aubaris
Ocellus Technology
15
|
Posted - 2014.01.31 16:44:00 -
[253] - Quote
Nikk Narrel wrote:From simplicity arises greatness.
In my opinion, the best solution to this would be denial of bookmarking ability outside the existing system sphere. Not just bookmarks inside the area, the ability to use bookmarks at all when in the cloud.
The Reason: Bookmarks rely on a grid and coordinate system, which require specific points of reference. These points of reference are simply not available beyond the established system boundaries, nor can they be utilized within a cloud that obscures needed telemetry.
Therefore, while you would be able to place bookmarks outside the boundary of this cloud's border, that will be the last truly known point of reference players would have upon entering the system. They would only be able to proceed from one sensor beacon / waypoint to the next, afterwards, until they again exited the Dinsdale Cloud and could reestablish the reference points.
Like a blindfolded player trying to pin the tale on the donkey, or strike a pinata, they must guess and hope they are on the right track.
I reckon that the best way would be - deny bookmarks, allow the dropping of 'beacons' - these beacons drift over time and eventually degrade then vanish. |

Corraidhin Farsaidh
Hello-There
156
|
Posted - 2014.01.31 17:17:00 -
[254] - Quote
My take on this was to allow bookmarks but only when save location is on another vessel in your fleet. If that vessel leaves the cloud you lose the bookmarks associated with it.
This would be implemented (in game terms) by sharing absolute co-ordinates as reference points. You would point at the target vessel, then calculate an x-y-z point based on it's current location and then warp to there. Without the pathfinders travel log you can't back-track to where it has been.
In code terms these are standard save points but tied to the vessel they are created on. If it leaves the area the save points are removed. |

Corraidhin Farsaidh
Hello-There
167
|
Posted - 2014.02.06 10:04:00 -
[255] - Quote
Another quick thought I had on this:
Comms are difficult into and out of the cloud...how about if you are podded inside you will lose any sp accrued during your stay in the cloud.. There could be a (sentience ejection pod) module to counter this, but that would then take up a precious fitting slot on the chance you will be podded, and would auto-pod you to make sure you get out with your SP intact (shiny pod kill mail for the aggressor, saved SP points for the victim.
The risk of losing SP introduces real risk to the region, meaning you either fit the safety pod and risk nasty killmails, take the risk and possibly lose SP, or manage your time inside with regular exits from the cloud to 'bank' SP, thus impeding your exploration efficiency. |

Zappity
Kurved Space
802
|
Posted - 2014.02.06 11:50:00 -
[256] - Quote
Bump for a collection of good ideas. Just what Odyssey should have been.
The main thing this thread is missing is a blue tag. Zappity's Adventures for a taste of lowsec. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1369
|
Posted - 2014.02.06 12:00:00 -
[257] - Quote
I prefer to not see anything from devs than read another "we would like to but :legacy code:" note.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Debora Tsung
The Investment Bankers Guild
917
|
Posted - 2014.02.06 12:23:00 -
[258] - Quote
Actually I just thought that concept could be expanded to planetary rings.
Those things already are huge, thousands of km wide, not quite as deep but still enough.
You could fly to a planetary ring, with your mining barge fly around at the fringes and well, mine stuff and if you really want to be the brave explorer you could always "dive" into the ring, were the light of the local star can't quite reach you because of all the dust and debris and asteroids drifting around, were you can't warp out because of all the interference.
That way getting into and out of the area would still be quite the piece of work but at the same you can discern a general direction for the fastest way out as the ring would not be as deep as it is wide.
And (I really like that part) it wouldn't just vanish after a few days, you could actually stay in there, there could be small structures that a player would attach to an asteroid (of sufficient size), to further mask it's signature and create a little base of operations and if you want to bring your corp mates those could attach/anchor their own structures to asteroids nearby (yes I know, space city clich+¬)...
For some reason that picture won't leave my head, you're there with your little manticore or even Astero exploring the ring, the light is all diffuse and yellowish because of all the dirt and dust in the area, you navigate around a particular large asteroid when suddenly you stumble about something that almost resembles a little capsuleer city, haulers slowboating around between all those little micro bases, micro production facilities are active, producing ammo, ships and whatnot else for the local market and you look around a little bit and notice their capsuleer made jumpgate as it flashes and a few cruisers and maybe even battleships arrive on grid, returning from some roam or some anomaly to repair and restock on ammo.
The base had been well hidden, away from the main entry routes and the most ore ich areas, surrounded by enough sensor impairing debris and every structure attached to a bigger asteroid to mask its signature, you only found it by accident. Jackpot! 
Now it's only a matter of bringing your buddies, and enough of them, to get what you want from them. But they'll have guards (no not THE guard), it's a concorde free zone after all, no one to interfere, no one between you and them... Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 14:20:00 -
[259] - Quote
Schmata Bastanold wrote:I prefer to not see anything from devs than read another "we would like to but :legacy code:" note.
I have it on good authority that this concept was presented at the CSM. Where it goes after this, is anyone's guess.
The general thought conveyed to me was that bits of the idea may be folded into some other idea already on the table. That is typically how things like this work.
I would not expect this concept to show up as a whole, independent mechanism. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
167
|
Posted - 2014.02.06 14:23:00 -
[260] - Quote
Any of the more agreed upon ideas presented would be good additions to the exploration aspects of Eve I think, and the better rounded the ideas the more likely to be considered. This has definately been one of the better threads here with people actually trying to be constructive rather than just shoot ideas down! |
|

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 14:23:00 -
[261] - Quote
Debora Tsung wrote:Actually I just thought that concept could be expanded to planetary rings. Those things already are huge, thousands of km wide, not quite as deep but still enough. You could fly to a planetary ring, with your mining barge fly around at the fringes and well, mine stuff and if you really want to be the brave explorer you could always "dive" into the ring, were the light of the local star can't quite reach you because of all the dust and debris and asteroids drifting around, were you can't warp out because of all the interference. That way getting into and out of the area would still be quite the piece of work but at the same you can discern a general direction for the fastest way out as the ring would not be as deep as it is wide. And (I really like that part) it wouldn't just vanish after a few days, you could actually stay in there, there could be small structures that a player would attach to an asteroid (of sufficient size), to further mask it's signature and create a little base of operations and if you want to bring your corp mates those could attach/anchor their own structures to asteroids nearby (yes I know, space city clich+¬)... For some reason that picture won't leave my head, you're there with your little manticore or even Astero exploring the ring, the light is all diffuse and yellowish because of all the dirt and dust in the area, you navigate around a particular large asteroid when suddenly you stumble about something that almost resembles a little capsuleer city, haulers slowboating around between all those little micro bases, micro production facilities are active, producing ammo, ships and whatnot else for the local market and you look around a little bit and notice their capsuleer made jumpgate as it flashes and a few cruisers and maybe even battleships arrive on grid, returning from some roam or some anomaly to repair and restock on ammo.
The base had been well hidden, away from the main entry routes and the most ore ich areas, surrounded by enough sensor impairing debris and every structure attached to a bigger asteroid to mask its signature, you only found it by accident. Jackpot! 
Now it's only a matter of bringing your buddies, and enough of them, to get what you want from them. But they'll have guards (no not THE guard), it's a concorde free zone after all, no one to interfere, no one between you and them...EDIT: Grrr, now I can't stop thinking about that and how cool it would be. Thank you very much Dinsdale. 
Baby steps...simplicity first. But yeah, the possibilities based on the base concept are quite a few.
Frankly, I always thought that asteroid belts should generate a ton of interference. They mess up our physical movement now. Messing up our electronics would be a natural extension. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Debora Tsung
The Investment Bankers Guild
917
|
Posted - 2014.02.06 14:27:00 -
[262] - Quote
Dinsdale Pirannha wrote: Baby steps...simplicity first. But yeah, the possibilities based on the base concept are quite a few.
Frankly, I always thought that asteroid belts should generate a ton of interference. They mess up our physical movement now. Messing up our electronics would be a natural extension.
Yeah, actually what I described was more or less what I expected when I jumped to an asteroid belt for the very first time.
I left quite disapointed.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1370
|
Posted - 2014.02.06 14:37:00 -
[263] - Quote
Dinsdale Pirannha wrote:I have it on good authority that this concept was presented at the CSM. Where it goes after this, is anyone's guess.
The general thought conveyed to me was that bits of the idea may be folded into some other idea already on the table. That is typically how things like this work.
I would not expect this concept to show up as a whole, independent mechanism.
Yes, I have faith in devs too. After all they answered to "do something for null to make our lives better" with ESS. 
Your cloud concept is cool but I don't believe we will ever see anything even close to what you started and others expanded upon. And sad fact is that main problem standing in a way is far away from actual implementation and technical details.
In general I am changing my stance to "yeah well whatever" regarding anything CCP promises to do or teases us about with bits and trolls and stuff that is not on TQ. As long as I can continue to murder newbies using my advantage of skills, wallet and experience I don't really care about how miserable other gameplay areas are. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Dinsdale Pirannha
Pirannha Corp
2218
|
Posted - 2014.02.06 14:40:00 -
[264] - Quote
Corraidhin Farsaidh wrote:Any of the more agreed upon ideas presented would be good additions to the exploration aspects of Eve I think, and the better rounded the ideas the more likely to be considered. This has definately been one of the better threads here with people actually trying to be constructive rather than just shoot ideas down!
Yeah, I have kept my "other" theories away from the this read, and so has everyone else. I think that pretty much everyone can envision benefits or expansions for whatever playstyle they enjoy has a lot to do with it staying positive. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Debora Tsung
The Investment Bankers Guild
949
|
Posted - 2014.02.14 12:12:00 -
[265] - Quote
Bump for greatness, great justice and a lot of other great things! Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Corraidhin Farsaidh
Hello-There
188
|
Posted - 2014.02.14 12:29:00 -
[266] - Quote
I saw in another post that gates can be used to determine the size of a fleet jumping through, would be nice if the same mechanic could be applied to rat bases inside the region, have a triger distance from the base and a larger assessment range to base the number/type of rats on...could give a nasty surprise to someone unaware of a fleet 150 Km away but still in range for the base threat assessment...
P.S. please don't ban stupidity, that's the one skill I started with at lvl V... |

Zepheros Naeonis
TinklePee
3
|
Posted - 2014.02.15 18:22:00 -
[267] - Quote
buyer Bedala wrote:My primary concern would be how this interacts with local. The obvious strategy in this zone would be to just warp out or cloak if you see someone in local. This eliminates much of the risk in these zones. When doing exploration, its already common practice to cloak or leave the site if someone shows up in local. The only area these zones could work in is wormholes. And even then, you can be fairly safe by having someone watch the entrances.
I think this is where the 'multiple entrances/exits', if not possibly unlimited would come into play. These DDC's could almost be seen as giant mazes with potential entrances bringint you to a dead end, or a trap. There may be a dozen safe entrances in one DDC and only 2 in another. It needs to be possible to completely randomize these sites while being able to reproduce them in such a way that isn't terribly hard to code (sounds contradicting).
As far as local goes, I think it could work in the same manner that cloaking has been suggested in these areas with the overview flickering to make you aware of a presence, or that the flickering of a player in local over a period of time could be a sign that they are actively in a DDC at the moment. Or simply just remove the player from local as if they exited the system. You wouldn't know unless you visually watched them enter the DDC.
Corraidhin Farsaidh wrote:My view is that no ship larger than a cruiser should be able to fly in (gravitational forces putting too much stress on higher mass ships or something). This would mean a site could not be camped with a fleet of supercaps and then farmed. It would keep combat and exploration fast and fluid. It would also mitigate somewhat ag+áinst local since it could still be worth your time to inve-ºtigate given that ghose in the DDC will have exactly the same advantages and disadvantages.
I don't think it should necessarily be limited, but restricted based on the strenghth of the force within the DDC. Have it vary wildly so ships of all sizes could join in OR potentially make a ships size a contributing factor to finding your way through a DDC. If the gravitational force exerted wasn't harmful to ship of a certain mass(cruiser), but maybe to a BC that weighed sufficiently more and it started to take damage, you would know you were off the path or going the wrong way.
Jori McKie wrote:A BS with 100,000,000 kg is able to enter but after that the grid shuts down for anybody else. (Capitals and Supercapitals allowed to enter are not a problem as the travel time to another grid would be hilarious, in case someone is going to abuse it make so that only the outer grids aka "warp in grids" are enterable for Capitals and Supercapitals ) Why is that needed? Without an unknown random mass limit all bigger alliances/corps be it RvB, CFC, N3 etc etc. can just bring 50, 100, 200 players into this area and farm it without any trouble at all. The unknown mass limit is working in both directions, if the orginal explorer want to abuse it to shut down the grid in case he found something shiny to farm, he won't know when the mass limit is reached and can't be sure he can enter the grid after the xth time.
I don't think a mass limit would be the solution, but more like a weight scale. The more mass that enters a region of the DDC, the larger the side effects on the ships. Maybe the gravitational force becomes too excessive and causes damage to larger ships until the mass limit is reduced or even have it reduce permanently as a result of poor decision making on the players part. Now the mass limit has excluded carriers and larger from entering due to instability. You could have other effects outside of mass/gravity as well such as increased electronic interference, NPC rats spawn as a spring trap, electromagnetic storms, etc.
As far as the other concerns brought up...
- warping I agree that warping shouldn't be plausible. I also don't feel pods should have the ability to warp out for any particular reason. You enter this area of space knowing full well what the consequences can be. I think that MMJD's can be used effectively without presenting an 'OP' factor for bigger ships that would normally be slow-boating it. Maybe the MMJD has interference caused by the intensity level of certain DDC's? Maybe its calibration gets thrown off and you only 30km instead of 100km? Maybe your ship's warp core isn't as stable as you thought and you need extra WC stabs in the lows to compensate for effective use of a MMJD? (would give another reason for stabs to exist).
On that note, maybe allow MJD's to be used but with side effects. They don't jump as far due to interference or gravitational limitations. Maybe the ship equipped with one needs more stabs to stabilize for use. Or the delay to reactivate it increased significantly to limit the pace at which a large ship can traverse a DDC.
These are just some ideas and would help to negate the other complaint of the initial size of these DDC's. The bigger the better, IMO. Don't make these small.
- gate camping entrances I did address this briefly earlier up in my post with multiple entrances or a lack thereof of actual entrances/exits and rather having safe zones to enter that wouldn't cause the possible destruction of your ship. So that scouts truly need to navigate safe zones for other ships. This way the increased size of said DDC can negate 'campers' from having an effective means to stop players from entering through the only way when they themself do not know how many entrances there are.
(haven't fully read through, will later. Absolutely love this discussion.) |

Zepheros Naeonis
TinklePee
3
|
Posted - 2014.02.15 18:58:00 -
[268] - Quote
More thoughts I had while working...
Back onto MMJD/MJD, I think they could have tactical advantages/disadvantages. For example, you may have helped scout out a path to the prize which is guarded by ships beyond your potential. So you deployed some MMJD along the way for your friends. Well along the way your friend comes across 2 MMJD's 15km away from each other. Now they have a dilemma and a potentially risky choice to make. Which do they use? One will probably lead them to you while the other is unknown. It may be a trap. There could be a gravitational effect at the end of one MMJD that absolutely tears your friend's BS apart, after which an Anathema decloaks and loots the wreck. Unaffected by the grav. since the mass of his ship is so much smaller.
Same could be said for ships with MJD's. If there is no course plotted, they could MJD in a random direction if they so choose. It could be a big risk or a potential life saver if they were being pursued.
As far as DDC size and scalability goes I don't think there should be any center point to warp in a DDC from. If two ships jumped to the DDC from completely different sides of the solar system, they should both land on the edge of the DDC based on the intended path of their warp. This would negate any initial "camping" from players, like what can happen with anomalies. Now obviously once a safe entrance was scouted out, it could be bookmarked for friends/allies to jump too. I agree with what Dinsdale said about not being dragged out of warp because of the DDC, but if you are warping TO it, I do think you should land according to your path and not a central point. |

Jasmine Panzer
State War Academy Caldari State
1
|
Posted - 2014.02.15 19:22:00 -
[269] - Quote
+1 awesome idea!
An idea for the goodies to be found inside: abbandoned ships!
Make it so any single ship in the game can be found, including caps, supercaps, titans, hell why not super rare tourney ships, too? Naturally, the more precious, the less likely they'll spawn. CCP could even add a new ship or two that could only be found here.
Why ships? Because 'somebody' got lost in the nebula and never got out alive! And all that remains is the cool ship he/she was flying...
Also: EVE players love spaceships. Spaceships are the ultimate reward. Any other reward is just something to convert to ISK to get... spaceships!
Also, make it so the only way to claim these ships is ejecting from your own ship and boarding it in space! Lucky sub-cap pilot finds an Aeon? Good, now he needs to find someone capable of flying and Aeon and figure out how to get something out of this without getting scammed...
Finally, ejecting from your ship means that someone else that comes along and missed the 'shiny' can get your ship as a consolation prize (if its worth it)!
Just imagine these sites littered with abbandoned ships, both game-spawned and player owned... So cool!
(also, it would be nice if unmanned ships were invulnerable in the nebula, even though i can imagine this could be exploited...) |

Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
678
|
Posted - 2014.02.17 08:15:00 -
[270] - Quote
Jasmine Panzer wrote:+1 awesome idea!
An idea for the goodies to be found inside: abbandoned ships!
Make it so any single ship in the game can be found, including caps, supercaps, titans, hell why not super rare tourney ships, too? Naturally, the more precious, the less likely they'll spawn. CCP could even add a new ship or two that could only be found here.
Why ships? Because 'somebody' got lost in the nebula and never got out alive! And all that remains is the cool ship he/she was flying...
Also: EVE players love spaceships. Spaceships are the ultimate reward. Any other reward is just something to convert to ISK to get... spaceships!
Also, make it so the only way to claim these ships is ejecting from your own ship and boarding it in space! Lucky sub-cap pilot finds an Aeon? Good, now he needs to find someone capable of flying and Aeon and figure out how to get something out of this without getting scammed...
Finally, ejecting from your ship means that someone else that comes along and missed the 'shiny' can get your ship as a consolation prize (if its worth it)!
Just imagine these sites littered with abbandoned ships, both game-spawned and player owned... So cool!
(also, it would be nice if unmanned ships were invulnerable in the nebula, even though i can imagine this could be exploited...) Could make it so that a ship's self-destruct mechanism malfunctions in the cloud, forcing pilots to eject and sd the pod if they get lost. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1429
|
Posted - 2014.02.17 08:25:00 -
[271] - Quote
Some variant of THE CLOUD could have visible timer counting down from some time (10 min / 1 hour / 2 days / whatever) to 0. When it hits 0 your ship and pod explodes. It resets every time you leave THE CLOUD and starts again when you come back.
Few guys in ceptors go in one at the time leaving trail of MMJDs or cans as a way points for following ships and if/when one of them finds something rest of fleet (players/alts/whatever) is jumping in and do whatever is needed.
So no hiding there forever, you gotta move, grab what you can be that site, rats, wrecks or players and GTFO.
But I still don't believe it will ever happen... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Dinsdale Pirannha
Pirannha Corp
2264
|
Posted - 2014.02.17 08:56:00 -
[272] - Quote
Schmata Bastanold wrote:Some variant of THE CLOUD could have visible timer counting down from some time (10 min / 1 hour / 2 days / whatever) to 0. When it hits 0 your ship and pod explodes. It resets every time you leave THE CLOUD and starts again when you come back.
Few guys in ceptors go in one at the time leaving trail of MMJDs or cans as a way points for following ships and if/when one of them finds something rest of fleet (players/alts/whatever) is jumping in and do whatever is needed.
So no hiding there forever, you gotta move, grab what you can be that site, rats, wrecks or players and GTFO.
But I still don't believe it will ever happen...
We just don't know if CCP will implement even a small portion of the concepts people have been throwing around. But it won't happen soon, that is for sure.
That being said, I would think if CCP WAS gung-ho about the idea, they could fairly quickly set up randomized clouds where nothing is in them, and the only effect is no D-Scan, pretty much identical to the modular unit except for the size and randomized locations, and dump that on Sisi. That would be signal that they were messing with the idea. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

SKINE DMZ
Stay Frosty.
317
|
Posted - 2014.02.17 20:34:00 -
[273] - Quote
So how come there is no response on this awesome idea yet? The least CCP could do is give a response (really, this thread deserves a response more than most threads CCP give a response to), even if they think the idea does not fit with their long term plan. I disagree |

Dinsdale Pirannha
Pirannha Corp
2270
|
Posted - 2014.02.17 21:16:00 -
[274] - Quote
SKINE DMZ wrote:So how come there is no response on this awesome idea yet? The least CCP could do is give a response (really, this thread deserves a response more than most threads CCP give a response to), even if they think the idea does not fit with their long term plan.
I talked with someone in the CSM. I don't think I am breaking any personal trust to tell you that the concept was presented to CCP at the last CSM summit. What CCP does with it though, that is anyone's guess. But given all the other stuff on their plate at this time, I just don't think we can expect a response from CCP.
I don't know if there are many concepts that are directly presented to CCP via the CSM, and I am grateful that was even done. So I guess I am pretty sanguine about any progress on it right now, or acknowledgment from CCP. They know about it.
If you want to get REALLY FUNKY about this, take it one step further: Tie it into Valkyrie.
Now, you are inside the ship, actually seeing everything through headset you are wearing, You have a HUD that shows whatever this area is limited to.
Imagine this:
You are in an asteroid belt, hundreds of km long, where scanning does not work, maybe warp does not work, cloaking may or may not work, or is intermittent at best, and you physically cannot see from one end of the belt to the other because of the physical cloud. Now imagine you are in a frigate, trying to hunt down some miners, OR you are in a frigate, running picket duty for said miners. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Sable Moran
Moran Light Industries
343
|
Posted - 2014.02.18 14:03:00 -
[275] - Quote
Finally had time to read the whole thread and what can I say? I wholeheartedly agree that this needs to be implemented post haste.
Eve currently is quite predictable, PvE content much more so. This feature would make space what it should be, vast and unknown. Unknown is what makes people think and put the available tools to new ingenious uses. Some of the stuff that people have come up with here is just pure awesome.
Can't wait to plunge in to one of these Dinsdale Clouds.
+1 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1435
|
Posted - 2014.02.18 14:12:00 -
[276] - Quote
I will believe when I see it on TQ.
I really hope for such "chaotic" system that can't be analyzed and documented on eve-survival but chances are if we ever will get anything it will be another type of cans exploding when timer reaches zero with new color of cloud effect that will kill half of players with boredom and another half with their GPUs melting down.
Prove me wrong CCP :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Harvey James
The Sengoku Legacy
649
|
Posted - 2014.02.18 17:28:00 -
[277] - Quote
im not sure from a physics point of view why these would disappear and reappear somewhere else randomly ...
static nebula clouds would make more sense.. people could even live in there ... maybe massive permanent gas clouds would be the main pve.. perhaps some sleepers hibernating in there could be disturbed .. only ships moving appear on overview.. perhaps nebula samples could have some value if given to NPC stations .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Herzog Wolfhammer
Sigma Special Tactics Group
4345
|
Posted - 2014.02.18 20:05:00 -
[278] - Quote
About "turret locking" from not being able to lock on:
I would hope that one thing we should be able to do with a ship, whether unable to lock on in a "Dinsdale Cloud Effect Phenomenon" (heh) or just plain jammed by ECM, is to be able to fire our weapons with locked turrets and bays.
We can already see a demonstration in the Stealth Bomber, the bomb launcher, of a weapons system that does not require a lock and shoots straight forward. If all turrets and bays could do this, that at least would be a working "last resort" for the situation prescribed in this thread and being jammed. If the effect is to simply be "unable to lock and then just sit there like you were reloading rapid missile launchers and watching your ship die to smart bombs and scream" then these clouds will be avoided like the plague.
(or the only ship you will see in them will be stealth bombers) Bring back DEEEEP Space! |

Nikk Narrel
Moonlit Bonsai
3955
|
Posted - 2014.02.18 20:11:00 -
[279] - Quote
Herzog Wolfhammer wrote:About "turret locking" from not being able to lock on:
I would hope that one thing we should be able to do with a ship, whether unable to lock on in a "Dinsdale Cloud Effect Phenomenon" (heh) or just plain jammed by ECM, is to be able to fire our weapons with locked turrets and bays.
We can already see a demonstration in the Stealth Bomber, the bomb launcher, of a weapons system that does not require a lock and shoots straight forward. If all turrets and bays could do this, that at least would be a working "last resort" for the situation prescribed in this thread and being jammed. If the effect is to simply be "unable to lock and then just sit there like you were reloading rapid missile launchers and watching your ship die to smart bombs and scream" then these clouds will be avoided like the plague.
(or the only ship you will see in them will be stealth bombers) Don't forget the Auto-Targeting varieties of missiles, to go along with the fixed fire turret scheme...
It would certainly create an unusual dynamic, with ships aiming themselves at each other directly in order to crudely target...
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Liam Inkuras
Mafia Redux Phobia.
838
|
Posted - 2014.02.18 20:34:00 -
[280] - Quote
I love it. +1 I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
|

SFM Hobb3s
Vanguard Frontiers Black Legion.
67
|
Posted - 2014.02.18 22:33:00 -
[281] - Quote
if no one's already mentioned it...make the effects of the phenomenon remove you from local... |

Malcanis
Vanishing Point. The Initiative.
13943
|
Posted - 2014.02.24 11:26:00 -
[282] - Quote
Everyone I have shown this thread to has been inspired by it.
1 Kings 12:11
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1447
|
Posted - 2014.02.24 12:02:00 -
[283] - Quote
Inspiration is futile when not backed up by means to act on it. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Malcanis
Vanishing Point. The Initiative.
13946
|
Posted - 2014.02.24 14:36:00 -
[284] - Quote
Schmata Bastanold wrote:Inspiration is futile when not backed up by means to act on it.
Whiny cynicism is meaningless noise when not backed up by the will to even try and attempt change.
1 Kings 12:11
|

Corraidhin Farsaidh
Hello-There
214
|
Posted - 2014.02.24 14:46:00 -
[285] - Quote
What has set this thread apart from many others is the fact it has been almost exclusively positive. Almost every post has been supportive, with a great many adding or trying to expand upon the ideas already proposed. That in itself should make CCP take notice (as we have been told it has) and hopefully many of these ideas will find there way into future releases. |

Arya Regnar
Darwins Right Hand
365
|
Posted - 2014.02.24 14:49:00 -
[286] - Quote
If there were such areas the number of systems where this could appear should be very limited to prevent scatter effects.
EvE-Mail me if you need anything.
|

Dinsdale Pirannha
Pirannha Corp
2298
|
Posted - 2014.02.24 15:03:00 -
[287] - Quote
Corraidhin Farsaidh wrote:What has set this thread apart from many others is the fact it has been almost exclusively positive. Almost every post has been supportive, with a great many adding or trying to expand upon the ideas already proposed. That in itself should make CCP take notice (as we have been told it has) and hopefully many of these ideas will find there way into future releases.
Yes, I think there has been pretty much universal acceptance of the general concept across all playstyles, at least I hope there has been.
But as with pretty much anything, the devil is in the details. But as I said before, this is something that could be very iterative, and slowly fleshed out on Sisi long before it goes into production. But I have also said, if CCP was serious about doing something like this, it should be relatively simple to create the very basic cloud, which contains absolutely nothing, and operates just as the new deployable will, except the size is obviously larger, and the locations randomized.
Does this skeleton add any new playstyle? Not really, since there is nothing in the cloud (large PvP fleets may argue that it does change something to the game). But it initiates the process, which would be a good signal. Every skyscraper starts with a big hole in the ground. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1448
|
Posted - 2014.02.24 15:07:00 -
[288] - Quote
Malcanis wrote:Schmata Bastanold wrote:Inspiration is futile when not backed up by means to act on it. Whiny cynicism is meaningless noise when not backed up by the will to even try and attempt change.
So, where are those devs inspired by this thread?
Oh yes, they are responding to bullsh!t on GD.
Thing is Dinsdale managed to create a thread and idea with basically only positive responses and feedback from people all over Eve. Null, lowsec, hisec, pvp, pve - everybody comes here to say "omg, yes please twice". And what? Not a hint of blue badge anywhere near it.
That is why I am cynical about anybody capable to put even 1% of this idea into actual code and feature knows about this thread or recognizes its significance. Either that or there is simply no way it could be implemented even as a prototype in constraints of current Eve implementation. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Anna Karhunen
Inoue INEXP
243
|
Posted - 2014.02.24 15:51:00 -
[289] - Quote
I love this idea. It has all sort of stuff that I wanted for a long time.
Now, I think that it might be good if these were handled by their own server(s) and the edge of the DDC would act in a fashion similar to the jump gate. Thus the TIDI on the system would not be hampering the cloud and vice versa. And in further iterations of the cloud they could indeed start tampering with TIDI on purpose to spice up the cloud.
I recall at the alliance tournament there had been talk about how exciting it might be to have a sped up place. Before DDC there was no excuse, but one could even say that "strange things happen in DDC" and use that as excuse for having 10 times sped up cloud every once in a while. You might even have hard time staying in the cloud if you flew too fast. Of course once you exited the cloud, you would not be able to re-enter until 10 times the time you spent in the cloud had gone by. Or... you could, but if you then engaged the similar looking ship with same name as yours, you would only pop each other. Or if you did not shoot, you'd just merge in short while, or something. Just ideas that came to my mind after thinking about TIDI tampering.
Regarding concoord, if the DDC was placed on its own server, trying to cross the edge of the cloud could trigger event where player would get just blown up, while anyone outside the cloud would see a concoord ship slowing down outside the cloud and shooting high energy beam inside the cloud. There might be even quick and temporary light flicker all over the cloud so people inside would know that someone, somewhere, tried to run from concoord only to get blown into smithereens. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |

Sephira Galamore
Inner Beard Society
279
|
Posted - 2014.03.03 12:33:00 -
[290] - Quote
Could this be a first implementation...? https://www.youtube.com/watch?v=O_GZQzrBaKA |
|

Torijace
Aliastra Gallente Federation
9
|
Posted - 2014.03.03 21:17:00 -
[291] - Quote
Overall I really like this idea just a few thoughts and questions on it though:
For it to work and not be lame:
1)Clouds need to be unpredictable - pve content could include anything from sleepers to 1/10 complex sites. I think it should also be unpredictable on the amount of time it lasts. Say anywhere from 1-30 days before the DDC dissipates but maybe with the bell curve of the timeline on the 4 day mark.
2) Must hinder warping IMO to include emergency warp like a wormhole hole you should prepare to not necessarily have an easy way out
3) Should come with reduced ability to sense danger.. removal of local while in field.. remove or reduce d-scan and if possible reduces gridsize so you really need to look around instead of just staring at D-scan
4) Should not include limits to mass / shiptype etc.. Because its just lame game mechanics..
5) Could potentially include wormhole effects. environmental effects. Sensor distortions, no cloaking mechanics..
Questions:
How does this DDC look from outside and how does a person get into it? |

Dinsdale Pirannha
Pirannha Corp
2315
|
Posted - 2014.03.03 22:04:00 -
[292] - Quote
I have no idea what that was. It does have the effects of Recon 3, and is most certainly death for small ships. I guess the larger question is how long that effect has been on Sisi for. That would give some answers. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
2315
|
Posted - 2014.03.03 22:18:00 -
[293] - Quote
Torijace wrote:Overall I really like this idea just a few thoughts and questions on it though:
For it to work and not be lame:
1)Clouds need to be unpredictable - pve content could include anything from sleepers to 1/10 complex sites. I think it should also be unpredictable on the amount of time it lasts. Say anywhere from 1-30 days before the DDC dissipates but maybe with the bell curve of the timeline on the 4 day mark.
2) Must hinder warping IMO to include emergency warp like a wormhole hole you should prepare to not necessarily have an easy way out
3) Should come with reduced ability to sense danger.. removal of local while in field.. remove or reduce d-scan and if possible reduces gridsize so you really need to look around instead of just staring at D-scan
4) Should not include limits to mass / shiptype etc.. Because its just lame game mechanics..
5) Could potentially include wormhole effects. environmental effects. Sensor distortions, no cloaking mechanics..
Questions:
How does this DDC look from outside and how does a person get into it?
1. Yes, all sites would indeed be completely unpredictable, so no one can industrialize the zone. As for how long it lasts, I really don't know what would be a good length. It would depend on a few factors, one being the amount of PvE sites in the zone, plus the potential value as a strictly PvP arena. If a number of players decide that it is really fun place for a different form of PvP, even after the sites have been exhausted, then the length of duration should be longer.
2. Yes, personally I think that warp operations should be not functional, but that functionality is debatable. There are good reasons on both sides of the argument.
3. The whole premise is built on d-scan not working, and I tried to get an answer from dev's in another thread if the Eve game engine allowed for different standard grid sizes in the same system, but that thread was derailed by trolls.
4. Yes, agreed that any size ship should be allowed in the zone. You may not WANT to take certain ships in, based on the various game mechanics that can be applied, but you should not be restricted. One of the proposed uses was that capital ship and supercap fleets could hide in one.
5. The potential environmental effects are wide open, and really limited by the imagination of the dev's and programming limitations of the underlying existing game engine. What effects are fun and interesting, and what is not, well, that I hope would be the deciding factor.
6. Getting into and out of the zone is up for grabs right now. But I would expect it to be no different than getting in or out of a warp bubble today. Hopefully, you could enter at any position. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Caleb Seremshur
Capital Storm. The Storm Collective
206
|
Posted - 2014.03.04 05:57:00 -
[294] - Quote
Why not just re fit wormholes to be less predictable. Such as respawning rats if the players leave. Yhe precedent already exists in several l4 missions. LP store weapon cost rebalance |

Oxide Ammar
78
|
Posted - 2014.03.04 06:20:00 -
[295] - Quote
Vesan Terakol wrote:Reminds me of the nebula from Freespace 2 - no lock-on missiles, messed up sensors, EMP bursts... well, even without those it will still be really nice place to get lost in, wander around, find something shiny, and then...
A BLOODY DREADNOUGHT BUMPS STRAIGHT IN YOUR FACE!
P.S. Did i forgot to say it straight - me wants it ASAP!
Salute from Freespace 2 hardcore player to another o7. |

Callic Veratar
586
|
Posted - 2014.03.04 21:20:00 -
[296] - Quote
My favourite implementation of this idea is one akin to hyperspace in shows like Babylon 5. Jump drive launches you into *other* space where very little works correctly. No local, no scanners, no probes, no d-scan. The only thing that can guide you is cynos. It could fix the other recent topic of slowing down cap movement, by requiring time spent in hyperspace to move.
Mix this with anomalies where hyperspace leaks into kspace we've got something to work with. |

M'ahal D'ownrinium
Arcanum Industry Disturbed Acquaintance
0
|
Posted - 2014.03.14 14:01:00 -
[297] - Quote
Xe'Cara'eos wrote:I'd love to see a bit more detail, could the servers handle shifting boundaries? maybe have it take up several grid squares, and those grids flicker 'on/off' with nebula-effects would be easier for servers
can we have CUBED grid please? -notroll- 2d space exploration isnt fun we need that on 3d. |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
182
|
Posted - 2014.03.14 14:29:00 -
[298] - Quote
Logged in purely to express strong support for this idea, and the idea of expanded (and true) exploration being a PvE development priority.
EVE needs alot more "great black unknown" in it's space, as for many of us veterans, it's all same old same old static.
Less static, more exploration content, more mystery, more unknown, more brave frontier.
So +1 to the OP and +1 to my friend Malcanis for his strong (and appropriate) support for this concept being explored further. |

M'ahal D'ownrinium
Arcanum Industry Disturbed Acquaintance
1
|
Posted - 2014.03.14 14:45:00 -
[299] - Quote
Notorious Fellon wrote:Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.
Yummy conflict. new module, anomaly short range scaner, makes you go suspect. when used, is your eyes and ears, short ranged only, ofc. no need for concord then. faction police? an AOE on landing in or out of the site that "web" anything giving the npc police time to land there and not anywhere inside the site, lore is safe. concord too. |

Debora Tsung
The Investment Bankers Guild
958
|
Posted - 2014.03.24 14:09:00 -
[300] - Quote
Bump for great justice.
Awesome ideas need awesome discussions.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
|

Debora Tsung
The Investment Bankers Guild
979
|
Posted - 2014.04.22 09:00:00 -
[301] - Quote
bump Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
22
|
Posted - 2014.04.22 18:34:00 -
[302] - Quote
One of the best ideas I have heard in a long time! Many +1's And as for the devs responding, either they are working in secret and we will hear of Dinsdales idea at fanfest, or well...they just have not responded. Which is a pure shame. This idea is unbelievably fresh!
Good job Dinsdale!
NOTE: This is a good indication they may be taking it seriously and working on it in secret: https://www.youtube.com/watch?v=O_GZQzrBaKA
Fly with your hair on FIRE! |

Grayland Aubaris
Ocellus Technology Tiger Cats
40
|
Posted - 2014.04.22 19:26:00 -
[303] - Quote
Benar Ellecon wrote:One of the best ideas I have heard in a long time! Many +1's And as for the devs responding, either they are working in secret and we will hear of Dinsdales idea at fanfest, or well...they just have not responded. Which is a pure shame. This idea is unbelievably fresh! Good job Dinsdale! NOTE: This is a good indication they may be taking it seriously and working on it in secret: https://www.youtube.com/watch?v=O_GZQzrBaKA
Space tornadoes have been spotted before in eve - check out 3:15 in this video from 2009 (I think the actual video is even older than this by several years).
http://www.youtube.com/watch?v=e5LdPf2J_hs |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
22
|
Posted - 2014.04.22 19:48:00 -
[304] - Quote
Grayland Aubaris wrote:Benar Ellecon wrote:One of the best ideas I have heard in a long time! Many +1's And as for the devs responding, either they are working in secret and we will hear of Dinsdales idea at fanfest, or well...they just have not responded. Which is a pure shame. This idea is unbelievably fresh! Good job Dinsdale! NOTE: This is a good indication they may be taking it seriously and working on it in secret: https://www.youtube.com/watch?v=O_GZQzrBaKA
Space tornadoes have been spotted before in eve - check out 3:15 in this video from 2009 (I think the actual video is even older than this by several years). http://www.youtube.com/watch?v=e5LdPf2J_hs
True, I have heard of the effect before. But the latest video was from March of this year on SiSi...just leads me to believe that there may be a possibility, if ever remote, they may be working on something like this idea. It would be rather refreshing and something you could actually call a feature in the "expansion".
If anything I find it a good idea to keep this thread alive and kicking in the hopes we could get a Dev opinion on it soon(TM). Fly with your hair on FIRE! |

Mazzara
Gale Force Contractors
8
|
Posted - 2014.04.22 23:11:00 -
[305] - Quote
This is one of the best ideas I've ever read in this form. +1.
I am wondering why no comment from a dev yet? It would be nice to know what's possible? No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Dinsdale Pirannha
Pirannha Corp
2748
|
Posted - 2014.04.23 03:08:00 -
[306] - Quote
Benar Ellecon wrote:Grayland Aubaris wrote:Benar Ellecon wrote:One of the best ideas I have heard in a long time! Many +1's And as for the devs responding, either they are working in secret and we will hear of Dinsdales idea at fanfest, or well...they just have not responded. Which is a pure shame. This idea is unbelievably fresh! Good job Dinsdale! NOTE: This is a good indication they may be taking it seriously and working on it in secret: https://www.youtube.com/watch?v=O_GZQzrBaKA
Space tornadoes have been spotted before in eve - check out 3:15 in this video from 2009 (I think the actual video is even older than this by several years). http://www.youtube.com/watch?v=e5LdPf2J_hs True, I have heard of the effect before. But the latest video was from March of this year on SiSi...just leads me to believe that there may be a possibility, if ever remote, they may be working on something like this idea. It would be rather refreshing and something you could actually call a feature in the "expansion". If anything I find it a good idea to keep this thread alive and kicking in the hopes we could get a Dev opinion on it soon(TM).
The more time that goes by, the more I think if CCP integrates this into any game, it will be more likely in Valkyrie. I think it would be a better fit. As for dev's posting in this thread, I would not bet on it. One of the CSM's presented it to the dev's, and they said they were aware of it. That was some months ago. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Phaade
Perimeter Defense Systems Templis CALSF
161
|
Posted - 2014.04.23 05:01:00 -
[307] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp disruption field in place.
Large areas, thousands of km across, where fleets can hide, or even get lost in. Put items/sites of value in in them though, where people REALLY have to explore, where you operate by your wits, overview and luck.
Some place that while it is easy to hide in, be it someone with evil or benign intentions, but also makes it very difficult to hunt someone down in the cloud.
I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. This. Is a god damb Amazing Idea.
It frightens me that none of you have thought of this yet............. |

Joe Boirele
Lords 0f Justice Lords Of Stars
25
|
Posted - 2014.04.23 05:55:00 -
[308] - Quote
+1
Perfect intel and the inability to hide anywhere is a bit annoying. Enemies are just friends who stab you in the front.
Might makes right! |

Debora Tsung
The Investment Bankers Guild
981
|
Posted - 2014.04.23 06:22:00 -
[309] - Quote
Phaade wrote:It frightens me that none of you have thought of this yet.............
I chose to believe that Dinsdale was the first to dare to put this idea on the forums. 
And quite honestly, it's good that he did it, if his OP had been written badly that idea might just have been trolled to death and burried under mountains of flames. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Grayland Aubaris
Ocellus Technology Tiger Cats
41
|
Posted - 2014.04.23 12:48:00 -
[310] - Quote
If anyone from this thread is going to fanfest I demand that you find the nearest dev and then RUN at him/her - rugby tackle them to the ground then proceed to administer intense psychological warfare, for example by making them watch ten minutes of Britain's Got Talent - or thirty seconds of the 'X-Factor' until they agree to return to the office and make this happen.
|
|

Corraidhin Farsaidh
Hello-There
387
|
Posted - 2014.04.23 12:56:00 -
[311] - Quote
Grayland Aubaris wrote:If anyone from this thread is going to fanfest I demand that you find the nearest dev and then RUN at him/her - rugby tackle them to the ground then proceed to administer intense psychological warfare, for example by making them watch ten minutes of Britain's Got Talent - or thirty seconds of the 'X-Factor' until they agree to return to the office and make this happen.
Go for maximum effect though, make them watch a montage of the sob-story acts... |

Debora Tsung
The Investment Bankers Guild
985
|
Posted - 2014.04.23 12:59:00 -
[312] - Quote
Corraidhin Farsaidh wrote:Go for maximum effect though, make them watch a montage of the sob-story acts...
I think we might be crossing a line there... 
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1590
|
Posted - 2014.04.23 13:01:00 -
[313] - Quote
Reported for instigating of RL violence against devs.
To be clear: I reported it to Ripard since he is astoundingly effective in countering psychological torture attempts. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Corraidhin Farsaidh
Hello-There
387
|
Posted - 2014.04.23 13:02:00 -
[314] - Quote
Debora Tsung wrote:Corraidhin Farsaidh wrote:Go for maximum effect though, make them watch a montage of the sob-story acts... I think we might be crossing a line there... 
You might be right, they still need to be able to work afterwards no point having a gibbering wreck doing IT work...oh wait...I just described myself... |

Nikk Narrel
Moonlit Bonsai
4138
|
Posted - 2014.04.23 13:21:00 -
[315] - Quote
Corraidhin Farsaidh wrote:Debora Tsung wrote:Corraidhin Farsaidh wrote:Go for maximum effect though, make them watch a montage of the sob-story acts... I think we might be crossing a line there...  You might be right, they still need to be able to work afterwards no point having a gibbering wreck doing IT work...oh wait...I just described myself... Being lactose intolerant, it was many years before I realized my mind was the "Have you seen me?" lost soul advertised on the side of the milk cartons... Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dinsdale Pirannha
Pirannha Corp
2753
|
Posted - 2014.04.23 13:31:00 -
[316] - Quote
Debora Tsung wrote:Phaade wrote:It frightens me that none of you have thought of this yet............. I chose to believe that Dinsdale was the first to dare to put this idea on the forums.  And quite honestly, it's good that he did it, if his OP had been written badly that idea might just have been trolled to death and burried under mountains of flames.
Actually, it was. At least with the 1st post. I think a 2nd flame post may have been deleted by the poster as well, but my memory is hazy on that. I think about the 5th post Malcanis stepped up and gave his endorsement and the tide turned, and I went back to the original post and edited to basically a theme, as opposed to deep specifics.
Malcanis and I are polar opposites when it comes to the current state and future of Eve, but I do have to give him props for stepping up and I believe getting other CSM members to endorse it.
It is also nice to see people keep resurrecting the thread, but my cynicism leads me to believe the longer CCP goes without even discussing this openly with the community, the less chance we will ever see it implemented. CCP clearly has a lot of things they have prioritized over this concept, and they only have so many game designers and developers. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1591
|
Posted - 2014.04.23 13:51:00 -
[317] - Quote
They cannot tell us anything they are working on because you know, people could get excited about game they pay for and there is no place for excitement and/or fun in Eve. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Delhaven
Summit Innovative Equipment
25
|
Posted - 2014.04.23 16:09:00 -
[318] - Quote
I read enough of this to realize this is a bloody brilliant idea. As someone said earlier, this is what exploration should have looked like all along.
Eve tends to be really linear and formulaic. Something like this, with a huge pile of random stuff that could happen, would be an amazing addition.
I have these images in my head:
A week-old noob in a frigate sees this pop up on the screen. After jumping in, he/she has a pants-crapping moment while successfully outmaneuvering and evading a gang of T3s that are out hunting. Then runs into a random structure and pulls out an item worth a small fortune. Then spends an hour trying to get out again while dodging NPCs, players, and a hostile environment. A legend is started.
Or, a four-year-old player in a Command Ship flies around and finds a really nasty area of space with vicious NPCs, huge environmental damage, and a lone jetcan in the middle. He/she fights through and barely survives, opens the can, and finds a piece of scrap metal. The glorious, glorious tears.
Those are the kind of stories I'd want to hear about. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1601
|
Posted - 2014.04.23 16:15:00 -
[319] - Quote
Do not forget to watch live stream tomorrow to not hear about anything even slightly similar to this feature. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
22
|
Posted - 2014.04.24 19:13:00 -
[320] - Quote
The least they could do is comment in this thread and say how they feel about it. It has been up for quite a while with no replies from the devs; maybe that says it all? Fly with your hair on FIRE! |
|

Jeremiah Saken
State Protectorate Caldari State
32
|
Posted - 2014.04.24 20:12:00 -
[321] - Quote
Finally!!! a true exploration!!! endless possibilties, both PvE and PvP.
Dinsdale Pirannha wrote:It is also nice to see people keep resurrecting the thread, but my cynicism leads me to believe the longer CCP goes without even discussing this openly with the community, the less chance we will ever see it implemented. CCP clearly has a lot of things they have prioritized over this concept, and they only have so many game designers and developers.
Doesn't mean its not worth to try. Bacon tastes so much better when it's marinated in vegan tears.-á |

Tengu Grib
Maniacal Laughter Ltd.
54
|
Posted - 2014.04.25 01:04:00 -
[322] - Quote
Personally what I would love to see if this came about, would be that while you are inside the cloud, local does not work. While you are in system outside the cloud, you can see everyone in local, including the people inside the cloud. This would leave you with the question, are they cloaked somewhere? Are they in the cloud? FML do I go in there looking for them? With the multiple exits / entrances mentioned, it's not like you could 'camp' them inside, they can simply come out a different location and warp away with you completely unaware (except maybe seeing them on D-scan when they come out).
My reasoning for this is that it would encourage PVP'ers to enter the clouds looking for their wartargets / gank targets.
Everything else about this, I love. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Mazzara
Gale Force Contractors
8
|
Posted - 2014.05.02 13:49:00 -
[323] - Quote
Bump No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Nikk Narrel
Moonlit Bonsai
4195
|
Posted - 2014.05.02 14:10:00 -
[324] - Quote
Supported. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

1c3crysta1
Autarky The Autonomy
28
|
Posted - 2014.05.02 15:43:00 -
[325] - Quote
This idea would bring a new depth to every area, from high-sec to w-space. A strong +1 |

Kate Blaze
True Power Capsuleers
2
|
Posted - 2014.05.02 16:30:00 -
[326] - Quote
Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you. |

Topher Basquette Dusch-shur
Montana Freedom Fighters
10
|
Posted - 2014.05.02 18:25:00 -
[327] - Quote
Kate Blaze wrote:Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you.
As someone who makes all of my money in hi sec, I agree. The only issue that I could see if if someone takes their mission gate and it drops them in this. As long as there was some way to prevent that from happening I would love it. If I want to wander into that mess on my own I should expect people to try to kill me the same as 0.4 and lower.
Give me a reason to whip out a HAC in hi sec other than Buzz Kill or Recon. |

Dinsdale Pirannha
Pirannha Corp
2886
|
Posted - 2014.05.02 19:07:00 -
[328] - Quote
Topher Basquette Dusch-shur wrote:Kate Blaze wrote:Great idea, but it needs to be null space even in hi sec locations. Makes no sense that concord would suddenly fly inside and shoot you. As someone who makes all of my money in hi sec, I agree. The only issue that I could see if if someone takes their mission gate and it drops them in this. As long as there was some way to prevent that from happening I would love it. If I want to wander into that mess on my own I should expect people to try to kill me the same as 0.4 and lower. Give me a reason to whip out a HAC in hi sec other than Buzz Kill or Recon.
The whole concept would be the null sec rules. Imagine wh space, with no dscan, no warp capabilities. Maybe reduced visual range (100km maybe?). Micro Jump Drives...maybe.
And a dog's breakfast of "stuff" in them. Maybe 2/10's, or maybe a C6 capital escalation. Maybe the richest ore belt you can imagine, or maybe a high sec quality ice belt.
The whole idea would be that the content's of each cloud would be unique, and completely randomized. No one could game the system.
You might find billions of ISK of stuff, just waiting for an enterprising group to gather in. Or it might be a trap, with a bunch of nasty players just waiting for someone to fall into their web. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
125
|
Posted - 2014.05.02 20:04:00 -
[329] - Quote
Isn't this what cloaking devices are for? Hiding ships?
But, if you take this idea and spin it:
The location shows as an anomaly on sensors so it can be warped to. Ships can be detected via probes, but with reduced strength - the interference. The nebulas cause reduced range and tracking. Lock times increased
Random chance for roids and gas appropriate for that area. Maybe smaller random chance for some ice in limited quantities. Presence or consumption of which have no effect on the duration of this nebula. Given the sensor disruption, pirates may be present.
|

King Fu Hostile
Imperial Collective Unsettled.
76
|
Posted - 2014.05.02 20:11:00 -
[330] - Quote
Dinsdale some of your posts are absolutely pantsonhead ********, but this one is easily among the best ideas in F&I ever, and surprisingly complete.
+1
|
|

Mazzara
Gale Force Contractors
9
|
Posted - 2014.05.05 00:51:00 -
[331] - Quote
This should apply to all space, WH, Low, Null and High. No concord responce, maybe your overview works only as far as your targeting range. Unless someone shoots at you, than you would only see a unknown ship in your overview untill you got within your locking range. This could also have some strong pirate npcs hidden... man it really has endless possibility's. And if it works it unlocks the ground work to true exploration.
No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Mazzara
Gale Force Contractors
9
|
Posted - 2014.05.05 00:58:00 -
[332] - Quote
This could really open up some fun pvp ideas No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Corraidhin Farsaidh
Hello-There
461
|
Posted - 2014.05.05 01:59:00 -
[333] - Quote
Petrified wrote:Isn't this what cloaking devices are for? Hiding ships?
But, if you take this idea and spin it:
The location shows as an anomaly on sensors so it can be warped to. Ships can be detected via probes, but with reduced strength - the interference. The nebulas cause reduced range and tracking. Lock times increased
Random chance for roids and gas appropriate for that area. Maybe smaller random chance for some ice in limited quantities. Presence or consumption of which have no effect on the duration of this nebula. Given the sensor disruption, pirates may be present.
My earlier suggestion was for cloaking to work as far as visible vloaking/ non-targeting whilst cloaked but the ship would flicjer in and out of the overview, a ghost image in your scan showing unknown ship and range. Think of it as an absence of white noise in the cloud but impossible to pin down, your sensors infer its presence dou to the lack of interference...
|

Arthur Aihaken
Erebus Solia
3462
|
Posted - 2014.05.05 02:09:00 -
[334] - Quote
Still think this is a great idea! I am currently away, traveling through time and will be returning last week. |

Corraidhin Farsaidh
Hello-There
461
|
Posted - 2014.05.05 02:11:00 -
[335] - Quote
Arthur Aihaken wrote:Still think this is a great idea!
An even better idea ig ccp are bringing out a range of exploration ships with the prospector being the first... |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
23
|
Posted - 2014.05.06 14:08:00 -
[336] - Quote
Need to keep this visible because it has so much potential! Waiting for some Dev comentary! Fly with your hair on FIRE! |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
24
|
Posted - 2014.05.07 13:46:00 -
[337] - Quote
Since this is one of the best ideas for exploration, PvP, PvE all rolled up into one with a mystique that is sorely missing from the game right now, I say we need to yell a little LOUDER so we can get some attention to this thread!
We shall NOT let this fade into the back pages of the F&I...
For one, how often does Dinsdale have anything good to say, and how many ideas are this awesome?
To me this is a win/win all the way around...so...TO THE TOP! Fly with your hair on FIRE! |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
57
|
Posted - 2014.05.07 14:39:00 -
[338] - Quote
These places should be very hard to find... Can you think of this?
Hahahaha! A horror film in high-sec!
- It is a common day for you, taking your ship to a mission. - While warping to a mission area with a ship, suddenly, your warp become disrupted. But, warp is slowing down a waaaay more slower than usual (like a capital freighter coming out of warp) - The common eve notification voice become bold/distorted while saying "something unknown disrupted your warp" (reminds me of homeworld cataclysm infected ship or a starcraft infested terran speech) - You start to get our of warp, the background nebula is going plain black at first. You're on void. - You got out of warp, local is gone, system name, closest station, overview, everything... is gone.. all empty - You dbl click on somewhere in plain horror feeling and your ship starts to move in that direction. - WHAT! Another player! Red flashing.. Must be a pirate! Visible on grid, but not overview, cannot lock each other, then you loose sight... Phew.... - Hmm, visibility is limited to what? 20km? Crap... Let's go straight - You go straight... - You go straight... - A nice cloud formation appears - A corpse passes by... - You get terribly sweaty and just want to get out of this thing safe. - SUDDENLY, a gang of pirates appear on 20km, got locked.. OMG help! - A wormhole appears on the horizon. - Let's get to it.. I need to escape! - Go to wormhole, - Crap, now I'm in the middle of nowhere with my Marauder. What? In the middle of null! Wormhole collapses after you... - WHOA! You wake up in sweat, noticing that all of this was just a dream...
Exciting ^_^ |

monkfish2345
The Knights of Spamalot The Methodical Alliance
160
|
Posted - 2014.05.07 14:50:00 -
[339] - Quote
I guess one potential problem to work around is the omnipotent local chat. so for the purpose of hiding a fleet etc or being 'off the grid' being within this area would also have to remove you from local (i'd suggest 2-way removal so you are hidden but blind) otherwise it would take an enemy a minute or two to figure out your hiding.
overall I like the concept, but finding a way that it can be implemented in a way that isn't just a cloak spot will be interesting to figure out.
i guess one of the key point of using the area would be that you could not just warp out to any celestial as you can current in deadspace, so if you commit to going in, you are commiting to the risk of attack without an easy warp out as an escape.
another thing which might be interesting for the idea of becoming lost in these areas and for discovery would be to have far smaller grids in these spaces. so you really will be stumbling upon things rather than just burn end to end in a ceptor and see what pops up.
i dunno the more i think about it the more things i see that you would need to change. but also the more cool things you could probably do with a mechanic like this. |

Corraidhin Farsaidh
Hello-There
464
|
Posted - 2014.05.07 17:28:00 -
[340] - Quote
monkfish2345 wrote:I guess one potential problem to work around is the omnipotent local chat. so for the purpose of hiding a fleet etc or being 'off the grid' being within this area would also have to remove you from local (i'd suggest 2-way removal so you are hidden but blind) otherwise it would take an enemy a minute or two to figure out your hiding.
overall I like the concept, but finding a way that it can be implemented in a way that isn't just a cloak spot will be interesting to figure out.
i guess one of the key point of using the area would be that you could not just warp out to any celestial as you can current in deadspace, so if you commit to going in, you are commiting to the risk of attack without an easy warp out as an escape.
another thing which might be interesting for the idea of becoming lost in these areas and for discovery would be to have far smaller grids in these spaces. so you really will be stumbling upon things rather than just burn end to end in a ceptor and see what pops up.
i dunno the more i think about it the more things i see that you would need to change. but also the more cool things you could probably do with a mechanic like this.
Most previous posts early on agreed that there should be no local, it should be nullsec equivalent without concord and warp should be extremely limited and definitely not out of the cloud. There was discussion about whther there should be any warp at all, just the mmjd's or some means to warp to fleet member inside the cloud but nothing else creating a pathfinder role for fast intercepor/explorer ships.
The general consensus was once you go in there is no easy way out, you disappear from everything in the system the nebula is in, warp is feeble at best, d-scan is fooked, cloak works visibly but an 'unknown' report shows up for ship class and range (you know 'something' is on grid, could be a helios, could be a T3 closing to blaster range). Rewards available should be random and worthwhile irrespective of area since the nebula itself is a little bit of null in your own back spaceyard.
I think that's a fair summary but feel free to correct anywhere |
|

Bohneik Itohn
Periphery Bound
86
|
Posted - 2014.05.07 18:38:00 -
[341] - Quote
I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated incursion sites.
People will still game the system though, scouting these things out with 15-20 km/s Dramiels, Daredevils and soon Succubus', then coming back and cherry picking the sites with appropriately fitted ships, assuming there is enough isk to be made to make it worth their while. So long as you can enter the site from the same direction reliably it won't be hard to map it out unless the events within the site literally drift around.
Something else needs to be done to take this scenario a step further mechanic-wise to keep it from just being a variant of high sec incursions, and I likely won't come up with anything decent.
So get to work. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
60
|
Posted - 2014.05.08 10:23:00 -
[342] - Quote
Bohneik Itohn wrote:I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated incursion sites.
People will still game the system though, scouting these things out with 15-20 km/s Dramiels, Daredevils and soon Succubus', then coming back and cherry picking the sites with appropriately fitted ships, assuming there is enough isk to be made to make it worth their while. So long as you can enter the site from the same direction reliably it won't be hard to map it out unless the events within the site literally drift around.
Something else needs to be done to take this scenario a step further mechanic-wise to keep it from just being a variant of high sec incursions, and I likely won't come up with anything decent.
So get to work.
For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) |

Debora Tsung
The Investment Bankers Guild
1013
|
Posted - 2014.05.08 10:27:00 -
[343] - Quote
Shivanthar wrote:For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;)
Why would it not? did I miss something? Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

monkfish2345
The Knights of Spamalot The Methodical Alliance
164
|
Posted - 2014.05.08 10:28:00 -
[344] - Quote
Shivanthar wrote:Bohneik Itohn wrote:I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated incursion sites.
People will still game the system though, scouting these things out with 15-20 km/s Dramiels, Daredevils and soon Succubus', then coming back and cherry picking the sites with appropriately fitted ships, assuming there is enough isk to be made to make it worth their while. So long as you can enter the site from the same direction reliably it won't be hard to map it out unless the events within the site literally drift around.
Something else needs to be done to take this scenario a step further mechanic-wise to keep it from just being a variant of high sec incursions, and I likely won't come up with anything decent.
So get to work. For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;)
or you could just make the landing area from warp variable. so mapping with a smaller ship would be pointless as you initial point of reference would be different when you came back.
|

cynomakinggirl
No Risk No ISK
6
|
Posted - 2014.05.08 10:40:00 -
[345] - Quote
Bohneik Itohn wrote:I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated incursion sites.
People will still game the system though, scouting these things out with 15-20 km/s Dramiels, Daredevils and soon Succubus', then coming back and cherry picking the sites with appropriately fitted ships, assuming there is enough isk to be made to make it worth their while. So long as you can enter the site from the same direction reliably it won't be hard to map it out unless the events within the site literally drift around.
Something else needs to be done to take this scenario a step further mechanic-wise to keep it from just being a variant of high sec incursions, and I likely won't come up with anything decent.
So get to work.
How about having the gas slow your ship down? It would be like going through water, much harder to go through. Acceleration of ships will be slower too = more time needed to start a warp. If the ship is too big and massive, attaining enough speed to initiate a warp could require hours, if not months, making you truly stranded. The warp drive will also be much slower due to EM interference from the cloud, requiring more careful thus slower navigation. Initiating a warp could also require more capacitor. Requiring you to do multiple warps in order to get in-out of the cloud. Another thing I have in mind is a rotating cloud, transporting you around with it. Maybe a cloud around a WH... ahaha "The internet is a reliable source of information." - Abraham Lincoln |

Corraidhin Farsaidh
Hello-There
465
|
Posted - 2014.05.08 11:40:00 -
[346] - Quote
Debora Tsung wrote:Shivanthar wrote:For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) Why would it not? did I miss something?
No warp drive available due to interference... |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
60
|
Posted - 2014.05.08 11:43:00 -
[347] - Quote
Debora Tsung wrote:Shivanthar wrote:For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) Why would it not? did I miss something?
Your're right. I read the Piranha's post while coding at work... I misinterpreted "5,000km" as 5,000 (trimmed the zeros after coma) = 5km to 200km radius, which made me thought that all kinds of warp modules should be disabled. At least that was the intention I got somehow. My bad, sorry. |

Corraidhin Farsaidh
Hello-There
465
|
Posted - 2014.05.08 11:47:00 -
[348] - Quote
I originally proposed that only up to cruiser sized hulls should be allowed due to warp disruption causing damage to larger vessels to limit farming chances for these areas and keep those ships engaged as fast and furious combats. Others preferred being able to ide fleets, bring barges etc. I still prefer option a) buthow about the damage is actually physicalized? Frigates and destroyers are fine due to low mass, cruisers take reasonable armour damage over time, BC/BS/Barge etc take armour and hull damage.
This would make for some interesting fitting choices if someone wants to bring larger vessels and somewhat limits combat capability of the larger boats too. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
60
|
Posted - 2014.05.08 11:48:00 -
[349] - Quote
Corraidhin Farsaidh wrote:Debora Tsung wrote:Shivanthar wrote:For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) Why would it not? did I miss something? No warp drive available due to interference...
No, no. I double checked the original post and template post of piranha's. Yes, there is an interference, but that interference is meant to be "warp bubble interference", causing your warp drive to malfunction, but not mwd.
Otherwise, navigating through one would take forever if you cannot take out your ship. |

Corraidhin Farsaidh
Hello-There
465
|
Posted - 2014.05.08 11:51:00 -
[350] - Quote
Whether to allow warp or not was something being discussed last time I read this thread. I preferred the idea of no warp into or out of the bubble, and only warp to a fleet mate within the bubble or the mjjd's to lay a 'breadcrumb' trial.
Imagine how nerve wracking slower travel would be not knowing who's going to pop up in your grid at any moment whilst trying to quarter and search an area for interesting stuff... |
|

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
60
|
Posted - 2014.05.08 11:52:00 -
[351] - Quote
monkfish2345 wrote:Shivanthar wrote:Bohneik Itohn wrote:I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated incursion sites.
People will still game the system though, scouting these things out with 15-20 km/s Dramiels, Daredevils and soon Succubus', then coming back and cherry picking the sites with appropriately fitted ships, assuming there is enough isk to be made to make it worth their while. So long as you can enter the site from the same direction reliably it won't be hard to map it out unless the events within the site literally drift around.
Something else needs to be done to take this scenario a step further mechanic-wise to keep it from just being a variant of high sec incursions, and I likely won't come up with anything decent.
So get to work. For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) or you could just make the landing area from warp variable. so mapping with a smaller ship would be pointless as you initial point of reference would be different when you came back.
Yep, there would be tons of choices. Since WH's have the ability to change behavior of the systems, the game mechanic supports altering everything already. Piranha, you have created an idea, which has boundaries of void, yet, possibilities of null, low and high-sec. Dynamic alterations are another mechanic that can be implemented. "Floating mapped altered mechanic clouds"... Sounds interesting. |

Debora Tsung
The Investment Bankers Guild
1014
|
Posted - 2014.05.08 12:45:00 -
[352] - Quote
lol, I want 25km/s Dramiels scout the Dinsdale Phenomenon, I want fleets of Battleships slowboating behind them to secure a perimeter at the sites they found so their partners can loot teh hell out of them, I want hidden pirate and capsuleer bases (or pirate capsuleer) bases inside the phenomenon, ultra rich ore veins deep inside or worthless junk guarded by Sleeper drones, want them to be fleeting as just a big gas cloud on a random spot in a star system and permanent like a Ring around a planet.
I want to enter the staging area and have it look like in the Odysee trailer, areas were random elemental damage occurs or those that are silent as the eye of a huge cosmic storm... hidden currents that deter your ship from it's set course debris fields that only the smallest ships can pass or those with the toughest armor.
Oh man, Everytime I just think aout the possibilities I get excited like a little child just before christmas. ^_^ Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Dinsdale Pirannha
Pirannha Corp
2957
|
Posted - 2014.05.08 14:13:00 -
[353] - Quote
Yeah, some folks have to remember that the theme is more important than the details when talking about this construct.
Now, of course, he devil IS in the details, so those details, the game mechanics, are of course crucial. And for that reason I think the whole cloud construct should be taken dead slow, if and when CCP decides to comment on this thread.
When I say dead slow, I am suggesting the first thing that happens, and the simplest thing, is CCP creates the randomized cloud to appear potentially in any system. Just the cloud. Nothing in it. Just a big old spot that appears out of nowhere, hangs around for a few days, and is gone. Use the wormhole mechanic for this. That cloud would warp disrupt, and kill dscan, and that's it
Then start fiddling with mechanics. See what would happen if there is NO local, not even delayed like womrholes. Then test it with different variations of that. Test the concept of dscan only be partially working, versus totally not working. Test having line of sight reduced from the standard grid to various sizes. (personally, I think 100 km in any direction is pretty good).
In fact, test whatever the players and CCP can come up with. It would be a true sandbox, and no one can complain about some other group having entrenched interests being serviced. Keep testing, and tweaking, until the players are happy, both PvE and PvP.
The lore behind it is that man has started fooling with time and space so much (player built startgates, or the new covert research NPC plexes, perhaps?) , that a totally new phenomenon is randomly appearing, where "normal" rules of space and time are being twisted.
Now, on to the PvE stuff, the stuff that will draw the prey in for the predators. These spaces can suck in items and NPC's from anywhere in the Eve universe because of this twisting of time and space described above, hence allowing a 2/10 high sec plex to be parked maybe 500 km from a Sleeper capital escalation.
And here, CCP HAS to go REAL slow. Start with small stuff, only a few items in a cloud, whatever the size of cloud it is. Yes, it will not entice much prey in at the start, making these things kind of boring. But the quality of sites can be ramped up pretty quick, once all the other constructs are sorted out, because you know that once PvE sites start showing up in there, player groups will try to build methods to max min the zones. That is where CCP has to be able to change the constructs to stop that max / min'ing in its tracks.
So like I said, we focus on the theme, the add details slowly, tweaking as we go. Further, this 6 week turnaround CCP is would mesh nicely with the iterative process I am suggesting.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

admiral root
Red Galaxy Disband.
1190
|
Posted - 2014.05.09 03:27:00 -
[354] - Quote
Please stop making me like your posts. I have my reputation to think about. No, your rights end in optimal+2*falloff |

Mazzara
Gale Force Contractors
10
|
Posted - 2014.05.09 03:55:00 -
[355] - Quote
Bump No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Dinsdale Pirannha
Pirannha Corp
2962
|
Posted - 2014.05.09 04:57:00 -
[356] - Quote
admiral root wrote:Please stop making me like your posts. I have my reputation to think about.
Sorry. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
2962
|
Posted - 2014.05.09 05:02:00 -
[357] - Quote
Shivanthar wrote:Corraidhin Farsaidh wrote:Debora Tsung wrote:Shivanthar wrote:For the "15-20km/s Dramiels, Daredevils and soon Succubus" part, consider that mwd is not functioning within this void ;) Why would it not? did I miss something? No warp drive available due to interference... No, no. I double checked the original post and template post of piranha's. Yes, there is an interference, but that interference is meant to be "warp bubble interference", causing your warp drive to malfunction, but not mwd. Otherwise, navigating through one would take forever if you cannot take out your ship.
Every concept would have to be play tested. No way my original template could be perfect on the first attempt. Lots of ideas floating about.
But like I have said before, the more I think about this, the more I think that if CCP ever implements something like this, it is within Valkyrie. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
122
|
Posted - 2014.05.09 22:28:00 -
[358] - Quote
Harvey James wrote:im not sure from a physics point of view why these would disappear and reappear somewhere else randomly ...
static nebula clouds would make more sense.. people could even live in there ... maybe massive permanent gas clouds would be the main pve.. perhaps some sleepers hibernating in there could be disturbed .. only ships moving appear on overview.. perhaps nebula samples could have some value if given to NPC stations ..
I would also like to see fixed anomalies like this, but I think temporary ones could and should exist too. The deadspace sites that currently exist already have some of the aspects we want to see here, so some precedent exists in the lore, and New Eden is full of interesting and bizarre phenomena that could temporarily disrupt all kinds of systems. |

Darin Vanar
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.05.10 06:04:00 -
[359] - Quote
That sounds interesting. Would you also limit the overview?
How about removing overview listing altogether? You would have to interact with only what you are able to see on screen or have appropriately fitted sensors that identify targets, and thus replacing the local sensor overlay while in those sites.
It would point out ores, riches, even enemies, so you don't have to pixel hunt for them but not just have them line up on the overview like sardines. That would defeat the purpose of exploration, I think. Go out there, find them, on the screen! The space in EVE is beautiful, we should be encouraged to look at it more when hunting and exploring.
The other idea I had to expand on this sensor overlay that would replace the overview settings and the default sensor overlay that would otherwise scan for anomalies and other sites when not in this *nebula* type of room that you can get lost in - you could have a skill for it like Astrometrics (for any Star Trek - Voyager fans) and depending how skilled you are, you can increase the range of onscreen detection - this can allow you to get the drop on your opponents, or if you are outmatched, try to devise a quick escape before they detect you. |

Dinsdale Pirannha
Pirannha Corp
2988
|
Posted - 2014.05.10 07:26:00 -
[360] - Quote
Darin Vanar wrote:That sounds interesting. Would you also limit the overview?
How about removing overview listing altogether? You would have to interact with only what you are able to see on screen or have appropriately fitted sensors that identify targets, and thus replacing the local sensor overlay while in those sites.
It would point out ores, riches, even enemies, so you don't have to pixel hunt for them but not just have them line up on the overview like sardines. That would defeat the purpose of exploration, I think. Go out there, find them, on the screen! The space in EVE is beautiful, we should be encouraged to look at it more when hunting and exploring.
The other idea I had to expand on this sensor overlay that would replace the overview settings and the default sensor overlay that would otherwise scan for anomalies and other sites when not in this *nebula* type of room that you can get lost in - you could have a skill for it like Astrometrics (for any Star Trek - Voyager fans) and depending how skilled you are, you can increase the range of onscreen detection - this can allow you to get the drop on your opponents, or if you are outmatched, try to devise a quick escape before they detect you.
All valid points.
Only way to know what works and what does not work is testing testing testing. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Gonder Jaan
Aliastra Gallente Federation
1
|
Posted - 2014.05.11 13:20:00 -
[361] - Quote
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) Creates interesting new niches for solar Systems and therefore creates more diversity (besides industrial or mining hubs, low-sec gate Systems ...) Would be good in High Sec also. But no CONCORD in there, and no recording of security Status Drops possible. It would be an entry point into PVP, where the pray and the hunterare more on similar grounds |

Adunh Slavy
1392
|
Posted - 2014.05.11 13:35:00 -
[362] - Quote
Neat idea. I would suggest allowing people to approach these fields from any direction, when you warp to it, just land at the nearest edge. Make them large enough that it takes literally a day to get across it.
Allow players to set up a POS any place inside one of these things with two exceptions.POS must be at least 2000km inside from the edge. POS must be at least 1000 km from any other POS.
Have these fields persist for about two weeks and then move. Perhaps only one per constellation.
They do not need to be filled with the most fabulous riches, nothing different from what would be found in that system normally, just a higher density of stuff, random belts of gas, rocks, density increasing as one gets closer to the center.
In the center, perhaps some new kind of resource. Maybe some organic goop used for these new lore based implants to justify Legion and Valkyrie. Could be used in all implant manufacturing, or some other new industry all together.
In short, a new type of "space" in existing space, that requires adventurism, frontier-ism, temporary homesteading, etc.
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Alia Ravenswing
DARK HAT
8
|
Posted - 2014.05.11 16:29:00 -
[363] - Quote
+1
I have been playing with this capability for a couple of years. You can do some of this in deadspace. There have been many situations where my attack fleet enters into deadspace of a staging system, then we slowboat off the warp in point several thousand kilometers. We wait there until it's time to Cyno to our final target.
Anybody else the locates us within the system can only warp to the accelerator gate, and slow boat to our fleet. Manuvering, speed and other tactics come into play. It's a complete game changer in a good way.
Warp drive is great, but it's far too easy to use to get away, and there needs to be more situations (than there currently are) that warp can't or shouldn't be used. |

Benar Ellecon
Card games on MOTORCYCLES
24
|
Posted - 2014.05.16 12:29:00 -
[364] - Quote
Well, time to move this back up to the top. Still think it is a great idea and something that would add a new angle of excitement to the game.
Hopefully we can get a dev to at least say something, anything, about this thread... Fly with your hair on FIRE! |

Benar Ellecon
Card games on MOTORCYCLES
25
|
Posted - 2014.05.22 14:30:00 -
[365] - Quote
Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.
Hey DEVS anybody reading this?
Back to the ever diminishing space on the first page! Fly with your hair on FIRE! |

Dinsdale Pirannha
Pirannha Corp
3061
|
Posted - 2014.05.22 15:54:00 -
[366] - Quote
Benar Ellecon wrote:Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.
Hey DEVS anybody reading this?
Back to the ever diminishing space on the first page!
I figure at this point it is over. Malcanis made a point of pointing the dev's to this thread when he was on the CSM, and explicitly pointed them to it when he was at the CSM summit. The dev teams are well aware of this thread and ideas in it.
But it is also readily apparent that whether they will incorporate some of or all of these ideas, or not, they have no plans on acknowledging it in this thread. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Corraidhin Farsaidh
Hello-There
490
|
Posted - 2014.05.22 15:57:00 -
[367] - Quote
Dinsdale Pirannha wrote:...they have no plans on acknowledging it in this thread.
They *do* have reputations to consider remember  |

Benar Ellecon
Card games on MOTORCYCLES
25
|
Posted - 2014.05.22 16:38:00 -
[368] - Quote
Dinsdale Pirannha wrote: I figure at this point it is over. ...
It never hurts to keep trying!  Fly with your hair on FIRE! |

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
107
|
Posted - 2014.05.22 16:46:00 -
[369] - Quote
I love the concept of this.
One of the issues is grid though, i want it to feel like exploration. It would be cool if there was a way that your ship had limited visibility so you couldn't see stuff like 75km / 100km away. This would add the element of baiting people in 'It's just a mining barge, easy kill' then running into a combat ready fleet. Different Ships could have different visibility levels, for instance scanning frigs could see the furthest (say like 130km as a sort of test number), then everything else would be able to see less, forcing players to build a balanced 'expedition force' and opening ways for new bros to participate.
On the finding of these things i'm not 100% on a scanning anom, i think it should be something more, like a global event / solar storm/ whatever that spawns and can be tracked, there needs to be a 'here be treasure warning' like 'Your ships sensors seem to be picking up XYZ strong signals' when you are in the same constellation as one of these.
Navigation wise it'd be cool if you could drop warpable beacons for traps and easier navigation, each area could spawn with some already. It'd be cool if there was a sort of geography to them too, like mining sites on the outside, getting more valuable stuff closer to the centre, the rarest stuff right at the centre so you have a focus point of people trying to find the valuable stuff.
Overall one of the coolest ideas i've read on F&I.
+1 support! |

Delhaven
Vicis Inter Astrum I'd Rather Be Roaming
45
|
Posted - 2014.05.22 18:21:00 -
[370] - Quote
'Civilizing it' by scouting and charting it in advance would, to me, get rid of some of the magic of the unknown. So, when people warp to the cloud, every arrival point could be at a different random place in the cloud. Fleet warping would land everyone at the same place, but trying to warp to someone already in it would put them at a different place.
Still the best idea I've seen in a long, long time. |
|

Mazzara
Gale Force Contractors
11
|
Posted - 2014.05.30 19:19:00 -
[371] - Quote
I feel this could use a new bump No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Mazzara
Gale Force Contractors
11
|
Posted - 2014.05.30 19:28:00 -
[372] - Quote
Too good of and idea the let fall by the way side No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Benar Ellecon
Card games on MOTORCYCLES
25
|
Posted - 2014.05.30 19:32:00 -
[373] - Quote
Yes, we should not let this go at least until we can get a comment from a Dev in here!
To the (shrinking) top of the first page!!!! Fly with your hair on FIRE! |

Dramaticus
GoonWaffe Goonswarm Federation
571
|
Posted - 2014.05.30 19:35:00 -
[374] - Quote
No matter where you go, GS Black Ops is there. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.06.30 16:05:00 -
[375] - Quote
Ok, it has been too long for this thread to not be back on top. Would be nice to have a Dev respond to this with something.
A great idea with many positive responses and additions.
Back in the limelight this goes!
Never let a good idea fade away and die! Fly with your hair on FIRE! |

Mazzara
Gale Force Contractors
11
|
Posted - 2014.06.30 16:29:00 -
[376] - Quote
give this a quick bump No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Alvatore DiMarco
Capricious Endeavours Ltd
2295
|
Posted - 2014.06.30 16:33:00 -
[377] - Quote
Bumping is prohibited in this subforum...
...but that doesn't mean we can't post to voice our continued support for this idea.
+1, Liked, etc. |

Dinsdale Pirannha
Pirannha Corp
3180
|
Posted - 2014.06.30 16:42:00 -
[378] - Quote
Alvatore DiMarco wrote:Bumping is prohibited in this subforum...
...but that doesn't mean we can't post to voice our continued support for this idea.
+1, Liked, etc.
Unfortunately, I think the whole concept is DOA. It seems CCP has way too many other things that they think will give them more bang for the buck. Otherwise, some dev would have posted by now.
Plus, I am quite certain my acrimonious relationship with many of the dev's also comes into play. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.06.30 20:40:00 -
[379] - Quote
Dinsdale Pirannha wrote:Alvatore DiMarco wrote:Bumping is prohibited in this subforum...
...but that doesn't mean we can't post to voice our continued support for this idea.
+1, Liked, etc. Unfortunately, I think the whole concept is DOA. It seems CCP has way too many other things that they think will give them more bang for the buck. Otherwise, some dev would have posted by now. Plus, I am quite certain my acrimonious relationship with many of the dev's also comes into play.
Does not mean we can't keep voicing our opinion on what we find to be an excellent idea sir.
That is why I cannot, and will not, drop the ball on this one until we at least get the post of doom from the devs... Fly with your hair on FIRE! |

Saisin
State War Academy Caldari State
80
|
Posted - 2014.07.01 03:42:00 -
[380] - Quote
Catching up!! And many +1 for this new space type... Would be awesome! "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
|

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.07.01 14:54:00 -
[381] - Quote
Gonder Jaan wrote:+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) ... Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it.
Ideas anyone? Fly with your hair on FIRE! |

Dinsdale Pirannha
Pirannha Corp
3184
|
Posted - 2014.07.01 15:15:00 -
[382] - Quote
Benar Ellecon wrote:Gonder Jaan wrote:+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) ... Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it. Ideas anyone?
CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.07.01 18:33:00 -
[383] - Quote
Dinsdale Pirannha wrote:Benar Ellecon wrote:Gonder Jaan wrote:+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) ... Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it. Ideas anyone? CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on.
So the default 1,000,000 Km woould end up being outside the cloud from the first presentation of the possible cloud size, so I would imagine you would warp back to the cloud on your heading to the original location and then the warp would be disrupted as you entered?
I think that would work. Fly with your hair on FIRE! |

Karash Amerius
Sutoka
182
|
Posted - 2014.07.01 18:55:00 -
[384] - Quote
Space weather would be pretty dynamic. Karash Amerius Operative, Sutoka |

Dinsdale Pirannha
Pirannha Corp
3187
|
Posted - 2014.07.02 04:16:00 -
[385] - Quote
Benar Ellecon wrote:Dinsdale Pirannha wrote:Benar Ellecon wrote:Gonder Jaan wrote:+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?) ... Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it. Ideas anyone? CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on. So the default 1,000,000 Km woould end up being outside the cloud from the first presentation of the possible cloud size, so I would imagine you would warp back to the cloud on your heading to the original location and then the warp would be disrupted as you entered? I think that would work.
Yeah, pretty much.
Say you crashed / had to head to work. You log off, you just stay in place for whatever existing timer mechanism keeps you on grid. Then you simply drop from the game.
When you log back in, as you said, you warp from 1,000,000 km (pre-determined by the original calculation, even though you never warped there) in a straight line to where you actually dropped from the game, and yes, the cloud would stop you on the periphery of the cloud.
Not perfectly immersive, but functional. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.07.02 15:13:00 -
[386] - Quote
Well, if we can't get CCP Fozzy to reply at least one time to this thread, then you must be correct in assuming that it is a dead idea even though it garnered a ton of support for it.
It is a sad day when something this great comes along like this and it gets pushed back into the cesspools of ignored ideas.
Well, all in all Dinsdale, I have to say it is one of the best ideas for exploration and PvP with an air of mystery to it that I have seen in the 1+ year I have been scouring the forums.
Kudos to you sir, especially for getting as much support (even from the CSM's).
Maybe in the near future we can pull it out from the closet and get it into the limelight...
Fly with your hair on FIRE! |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2061
|
Posted - 2014.07.02 15:21:00 -
[387] - Quote
Kil2 played this game and would probably be all over this thread. CCP Rise logs in only when there is camera pointed at him. And rest of devs doesn't seem to play either. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Benar Ellecon
Card games on MOTORCYCLES
28
|
Posted - 2014.07.02 15:26:00 -
[388] - Quote
Schmata Bastanold wrote:Kil2 played this game and would probably be all over this thread. CCP Rise logs in only when there is camera pointed at him. And rest of devs doesn't seem to play either.
That is a damn shame. Fly with your hair on FIRE! |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
817
|
Posted - 2014.07.02 16:00:00 -
[389] - Quote
Dinsdale Pirannha wrote:Benar Ellecon wrote:Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.
Hey DEVS anybody reading this?
Back to the ever diminishing space on the first page! I figure at this point it is over. Malcanis made a point of pointing the dev's to this thread when he was on the CSM, and explicitly pointed them to it when he was at the CSM summit. The dev teams are well aware of this thread and ideas in it. But it is also readily apparent that whether they will incorporate some of or all of these ideas, or not, they have no plans on acknowledging it in this thread.
Don't lose hope, you never know, maybe you have described core functions of CCP's new space, causing much spluttering and anguish that the secret may be out! 
The idea is just so good, that I really cannot imagine it being ignored.
Keep the faith. There is one EvE. Many people. Many lifestyles. WE are EvE |

Mazzara
Gale Force Contractors
11
|
Posted - 2014.07.08 20:39:00 -
[390] - Quote
I'm not letting a great idea die, bump again No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |
|

Rayzilla Zaraki
Tandokuno
237
|
Posted - 2014.07.08 21:55:00 -
[391] - Quote
Excellent idea.
Some thoughts:
1. "Zone" these clouds similar to wormholes. Outer layer is equivalent to C1 and center is C6.
2. To discourage hiding fleets, give the clouds gravity that sucks ships toward their centers.
3. Going somewhat with 1 and 2, make cloaking less effective on the outer edges and pretty much impossible in the centers due to density of the clouds.
4. Allow D-Scan and overview to "flash" periodically to give players a look at potential carrots and dangers in the cloud. This could serve to keep players interested enough to not give up when lost. I know if I spent an hour or so just seeing a cloud, I'd get frustrated and/or bored. That flash would be enough to keep me going.
5. I like the idea that CONCORD can pursue a suspect into the cloud but they cannot provide any enforcement to anything happening within the clouds.
6. Allow clear eddies in the cloud. This would give you the Wrath of Khan feel you initially mentioned. In these eddies, overview would show everything outside of the cloud.
7. As a casual, solo player, I'd like a method to at least get out at the end of my session. Allow warp out. Maybe drop a warpable beacon to save progress but I can see how this would be exploited so could live with out it.
8. High-intensity D-Scan module that has a very short range and puts alignable objects onto the overview for 30 seconds per "ping". The downside is that the pinging ship shows up on everyone else's overview for that amount of time, too. Range 500km? This would provide for a really cool "Run Silent, Run Deep"/"Hunt for Red October" feeling style of game play. Very cat and mouse and very much in keeping with risk v reward.
Gate campers are just Carebears with anger issues. |

Mazzara
Gale Force Contractors
13
|
Posted - 2014.07.11 18:37:00 -
[392] - Quote
I think your scan range or what you see should only be as far as you can lock onto targets. No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

fudface
ACME-INC
52
|
Posted - 2014.08.04 11:11:00 -
[393] - Quote
CCPs silence on this topic does not indicate that this is a dead idea.
on the contrary i believe their silence is more indicative of his idea being similar to an idea already in the works. moreover, if this was a dead idea then the thread would be locked, as it is its still active and still attracting comments.
my 2 isk worth |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3526
|
Posted - 2014.08.04 11:15:00 -
[394] - Quote
we got a deployable in the spirit of the thread, remember. =][= |

Fer'isam K'ahn
None Of One
287
|
Posted - 2014.08.04 11:23:00 -
[395] - Quote
fudface wrote:CCPs silence on this topic does not indicate that this is a dead idea.
on the contrary i believe their silence is more indicative of his idea being similar to an idea already in the works. moreover, if this was a dead idea then the thread would be locked, as it is its still active and still attracting comments.
my 2 isk worth Look, I haven't reported the thread to be locked - therefore it can be concluded that the thread itself is of value and that I agree with it as well.   
What kind of logic is that  Are you sure your issues aren't elsewhere ?! |

Debora Tsung
The Investment Bankers Guild
1198
|
Posted - 2014.08.04 11:44:00 -
[396] - Quote
I still liek that thread, mainly because... WHO WOULD LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning!  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Fer'isam K'ahn
None Of One
287
|
Posted - 2014.08.04 12:08:00 -
[397] - Quote
Debora Tsung wrote:I still lik+¬ that thread, mainly because... WHO WOULDN'T LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning!  If you are referring to me ... I was just dismissing the logic of the assumption, not the thread. I actually support one of the more defined offspring threads of this where Planets mass and radiation shadows create hard to scan areas that technically can make certain things unprobeable and distort d-scan to just a mass and lacking further specification. Are you sure your issues aren't elsewhere ?! |

Debora Tsung
The Investment Bankers Guild
1198
|
Posted - 2014.08.04 12:39:00 -
[398] - Quote
Fer'isam K'ahn wrote:Debora Tsung wrote:I still lik+¬ that thread, mainly because... WHO WOULDN'T LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning!  If you are referring to me ... I was just dismissing the logic of the assumption, not the thread. I actually support one of the more defined offspring threads of this where Planets mass and radiation shadows create hard to scan areas that technically can make certain things unprobeable and distort d-scan to just a mass and lacking further specification. Heh, I wasn't referring to you directly, no. I just felt like I had to state my continued support for that Idea.  Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Mazzara
Gale Force Contractors
21
|
Posted - 2014.09.02 20:30:00 -
[399] - Quote
about time to resurrect this
Come alive Non-Scannable locations in space No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
1061
|
Posted - 2014.09.03 01:43:00 -
[400] - Quote
I would still love to see this eventually!
Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...
 "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
17
|
Posted - 2014.09.03 13:09:00 -
[401] - Quote
Meaningful exploration? Yes please.
+1 |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
43
|
Posted - 2014.09.03 13:09:27 -
[402] - Quote
Meaningful exploration? Yes please.
+1 |

Debora Tsung
The Investment Bankers Guild
1291
|
Posted - 2014.09.03 16:39:00 -
[403] - Quote
Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.-
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Debora Tsung
The Investment Bankers Guild
1319
|
Posted - 2014.09.03 16:39:10 -
[404] - Quote
Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.-
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance.
|

Mazzara
Gale Force Contractors
21
|
Posted - 2014.09.09 15:41:00 -
[405] - Quote
Debora Tsung wrote:Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.-
I know right? I love this idea! No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Mazzara
Gale Force Contractors
22
|
Posted - 2014.09.09 15:41:08 -
[406] - Quote
Debora Tsung wrote:Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.-
I know right? I love this idea!
No matter how much you scrub, how hot of water you use,-áyou can't wash shame!
|

Dinsdale Pirannha
Pirannha Corp
3425
|
Posted - 2014.09.09 18:00:00 -
[407] - Quote
Mazzara wrote:Debora Tsung wrote:Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.- I know right? I love this idea!
The thread has been up for 9 months now, and no official response from CCP. Now, they of course respond to "what is your favourite name", or "what is the best looking ship in Eve", but nope, nothing here.
But I do know that the one of previous CSM members did take the idea directly to CCP at the summit, and they said "yeah, we have seen the thread".
So chances of this happening are really slim. |

Dinsdale Pirannha
Pirannha Corp
3447
|
Posted - 2014.09.09 18:00:35 -
[408] - Quote
Mazzara wrote:Debora Tsung wrote:Uriel Paradisi Anteovnuecci wrote:I would still love to see this eventually! Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...  Dangit, everytime someone ressurrects this thread I can't help but think how awesome this would be... For two friggin'g days and then I get all sad because I fear it'll never happen. -.- I know right? I love this idea!
The thread has been up for 9 months now, and no official response from CCP. Now, they of course respond to "what is your favourite name", or "what is the best looking ship in Eve", but nope, nothing here.
But I do know that the one of previous CSM members did take the idea directly to CCP at the summit, and they said "yeah, we have seen the thread".
So chances of this happening are really slim. |

Mazzara
Gale Force Contractors
22
|
Posted - 2014.11.05 21:28:05 -
[409] - Quote
Figured with Halloween last weekend its time to resurrect this idea... maybe if I say there is free pie and chips we'll get a dev response
Free PIE & CHIPS
No matter how much you scrub, how hot of water you use,-áyou can't wash shame!
|

James Baboli
Ferrous Infernum
214
|
Posted - 2014.11.05 21:45:44 -
[410] - Quote
Mazzara wrote:Figured with Halloween last weekend its time to resurrect this idea... maybe if I say there is free pie and chips we'll get a dev response
Free PIE & CHIPS I believe dev bait is beer and light up ice-cubes. That said, while I kinda like the idea, I can't see any workable implementation of this except as a live event.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|
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FT Diomedes
The Graduates Forged of Fire
776
|
Posted - 2015.01.04 00:51:40 -
[411] - Quote
Still wondering if/when this is going to happen.
The Greatest Ship Ever. Credit to Shahfluffers.
|

McChicken Combo HalfMayo
The Happy Meal
190
|
Posted - 2015.01.04 02:58:14 -
[412] - Quote
It would be neat if Caroline's star was leading to this.
~ Bookmarks in overview
~ Fleet improvements
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
201
|
Posted - 2015.01.04 03:08:18 -
[413] - Quote
heh... maybe the site is so strange then that you cannot warp into it or out of it. Once you cross into such a site it interferes with warp and jump stability to the point that you can only exit it by piloting out of the edge of it and back into normal space.
Such a place will experience a higher POD loss than normal I expect. Such a restriction would justify any 'richness' to the site. Interdiction nullification would not work in such a site as it's effects are very much like an infi-point from a HIC.
The grid size might be problematic. Would there be a central warp in point to enter the site much like warping to any other celestial? Would book marks even work properly around the edges of a site like this? |

Mario Putzo
Welping and Dunking.
1004
|
Posted - 2015.01.04 03:23:03 -
[414] - Quote
Maybe they already exist but since we can't scan for them no one has found any yet? |

Mantish Maca
CORPHUM FARMING Patriot Alliance
1
|
Posted - 2015.01.04 11:02:19 -
[415] - Quote
I like this idea,sounds good.
About the hiding, maybe you it should work as that you can see the fleet on d-scan, but cannot lock them with scaner probes so you cant warp to them. But you can warp to the mystery fog cloud and wait,or go in and try bump to them, and since inside the fog they canot see out and inside is visible I dunno for 100km etc... :-)
Also idea of lot of variations of what the cloud is hiding sound cool. Huge pyle of rich expensive minerals?Pirate gang?Pos?Some pve event? Vision of fleet running out of combat and hiding in cloud where they bump to Drone titan with swarm of drones around sounds funny :D And outside you will see just lighting clouds and hear thundering and explosions (something like when clouds are storming inside when raining) you know theyr doomed and wait for srvivors....
Hmmmm... :-) |

Mantish Maca
CORPHUM FARMING Patriot Alliance
1
|
Posted - 2015.01.04 11:18:24 -
[416] - Quote
Petrified wrote:heh... maybe the site is so strange then that you cannot warp into it or out of it. Once you cross into such a site it interferes with warp and jump stability to the point that you can only exit it by piloting out of the edge of it and back into normal space.
Such a place will experience a higher POD loss than normal I expect. Such a restriction would justify any 'richness' to the site. Interdiction nullification would not work in such a site as it's effects are very much like an infi-point from a HIC.
The grid size might be problematic. Would there be a central warp in point to enter the site much like warping to any other celestial? Would book marks even work properly around the edges of a site like this?
I think something like random warp sounds better.if you will follow someone you hunting and warp after him,you should land somewhere else then him.Will you find him?Will you bump something else?Are you close to him or far? |
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