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Thread Statistics | Show CCP posts - 37 post(s) |

Markius Proxim
Deadspace Knights
2
|
Posted - 2014.01.15 12:59:00 -
[631] - Quote
Sorry to only read the first 5 pages....
But ignoring the fact that it's a silly mechanic given the power of interceptor fleets which has been said many times....
Lets say i'm ratting and this mechanic is working as intended. My buddy picks to share. 40 Secs go buy, tags show in my inventory. ut-oh my inventory was full =(.
Lost isk.
Fail? |

Igor Nappi
Perkone Caldari State
29
|
Posted - 2014.01.15 13:01:00 -
[632] - Quote
95%? So basically nobody would ever anchor one of these anywhere near their systems? |

Shvak
The Warp Core Stabilizers Tactical Narcotics Team
22
|
Posted - 2014.01.15 13:01:00 -
[633] - Quote
War Kitten wrote:Shvak wrote:I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are? I do not care what alliance you are from, no one in their right mind would think this was a good idea.
I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.
I'm betting not.... "Whenever a ship warps to the ESS, a broadcast is made in local informing everyone in the system that player X is in the vicinity of the ESS. This triggeres even if the approaching ship is cloaked." The more likely interpretation of the above statement is that the alarm goes off once you're in range, not every time you hit the warp button. You could be right but that is even worse almost zero warning for an interceptor. He will be in and collecting money while everyone is trying to scramble. |

RumpenII
87
|
Posted - 2014.01.15 13:05:00 -
[634] - Quote
"The bounties in Nullsec are lowered by 5%" Why should I spend 5% more of his time to achieve the same result?
I am totally against the introduction of this innovation in its current state! |

Turelus
Caldari Independent Navy Reserve The Fourth District
782
|
Posted - 2014.01.15 13:05:00 -
[635] - Quote
TigerXtrm wrote:The tears in this thread a delicious  I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things. Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens. This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.
If using them as an ISK blocking tool was the entire point of the module then why all the "benefits" of more income? If it was designed purely and a ISK disruption tool that would be fine, the issue is they have tried to make a beneficial items to a ratter which is so far from beneficial that its only worthwhile use is being a greifing item.
The other thing you forget is no one is going to come an PVP you if you come and drop one, because no one makes ISK with reds around any way so they will just sit in station/POS wait for you to be far away then go and start grinding it down just to resume making money.
There is also the gripe that CCP is planning to add a penalty of income to all systems in NullSec with the only reason being they're making a new module they want people to use. Everyone used all the other deployable even with risks because they offered benefits worth the risks, rebalance the ESS to have enough benefits to gamble on the risks and people might use them. Don't go and say "hey we took 5% of your bounty rewards away because we have this new module we want you to use to solve that, but the new module is flawed and will probably only reduce your personal income even more."
100% standard, ESS lowers to 80% individual income and takes 20% (as is now) can be built upto 30%. It's a gamble if you want more but it's not a nerf to anyone who doesn't want that gamble.
EVE ONLINE IS ABOUT CHOICES, PUSHING US TO USE SOMETHING BY ADDING PENALTIES FOR NOT SANDBOX GAMEPLAY!
Make the thing worth the gamble and don't penalise anyone who doesn't want to gamble on it. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Silmas Feanarius
iFly Holdings Greater Western Co-Prosperity Sphere
23
|
Posted - 2014.01.15 13:14:00 -
[636] - Quote
The thing looks useless. I'll write some ideas to improve it Apologies if this has been said earlier, but after reading the first 10 pages i stopped :D
- 40sec is too little for any defense fleet to form, even for ratters who have pvp ships sitting in their stations. Make it 3-4 minutes and more importantly make it so that the ship who intiates the "Take All" must stay on grid with the ESS, else the action is cancelled (and the payout not reinitialized). This would mean an uncacthable interceptor shouldn't be able to steal tags if the residents put up any resistance at all, but a gang should.
- [addendum:] Even then, i doubt it can create content in the way it is supposed to. What could happen is hostile comes in system, warps to the ESS and starts the "Take All" process, locals refit to pvp ships and drive him away, hostile refuses to fight and flees. Net result, hostile lost his time for no gain at all, local ratters lost their time too and the bounties they could collect. No one fights no one, everyone loses their time and isk. Until a deployable personal sentry gun is introduced (which would be awesome btw), the ESS has little to offer in terms of content.
- 5% is too little of a payout for the risk involved: Make it 10 or 15%, for the same global reduction.
- Make it a sov structure, invulnerable while sov holds. This way it can't be used to harass actively, but would work as intended by increasing ratters' (and null alliances) income at the risk of it being stolen by meaningful, organized hostile effort (as opposed to the current lone interceptor warping there and stealing stuff unchecked even with 10 active locals online).
CCP, the thing isn't out yet. You have the opportunity to fix it before it causes even more damage. Ship scale model maker needs our support: https://forums.eveonline.com/default.aspx?g=posts&m=3656438#post3656438
Cunnu 'e mamma tua bagassa limpia. |

Shvak
The Warp Core Stabilizers Tactical Narcotics Team
22
|
Posted - 2014.01.15 13:26:00 -
[637] - Quote
Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot? |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
627
|
Posted - 2014.01.15 13:26:00 -
[638] - Quote
Harrassment isn't a bad thing, but the reality is I won't deploy one, and I'll wait till enemy doesn't have local superiority to either destroy theirs, start ratting or engage. ie nothing will change about my personal engagements.
Although part of what I'm doing out here is -surviving with one account- I have a perfectly good cyno alt with a velator for 'poosh butan', as does waaaaaaay too many people living in null, and making ratting "optimal with cyno alt" seems to be yet again terrible game design. its really dull to see that turn up again. Lowsec exploration was optimal with 2 accounts. Level 5 missions were optimal with 2 accounts. Space trucking with a JF is basically a 2 account job. Nullsec roaming probing is optimal with 2 accounts, and now ratting is going to be optimal with 2 accounts.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
627
|
Posted - 2014.01.15 13:27:00 -
[639] - Quote
Shvak wrote:Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot?
Vote to share is normal isk straight to the wallet as far as I read it.
|

Anariasis
Boris Johnson's Love Children
38
|
Posted - 2014.01.15 13:28:00 -
[640] - Quote
Shvak wrote:Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot? DevBlog says you get ISK if you share directly transferred to the players. Tags only if you choose to take all. |

Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 13:34:00 -
[641] - Quote
TigerXtrm wrote:The tears in this thread a delicious  I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things. Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens. This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.
Force the enemies hand to do what, flee to empire to make isk like the 1st anom nerf. I can see why CCP develops in a vacuum like this (ie developing as if players have no choice but to rat because high sec incursions, sisters/thukker missions and faction warfare farming in frigs somehow don't exist), because their customers are similarly short sighted.
I got out while the getting was good and now make the same or better isk than I could ratting doing things in safer space. I had some hope that CCP would do something to let me return my isk making to null sec, but instead they are making it worse. Oh well, I've dealt with long waitlists to get into incursion fleets before,I'll get used to it again....
But damn this is stupid.
|

Andrea Keuvo
Science and Trade Institute Caldari State
88
|
Posted - 2014.01.15 13:38:00 -
[642] - Quote
TigerXtrm wrote:The tears in this thread a delicious  I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things. Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens. This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.
Are you seriously this thick? Have you ever even been to nullsec? Let me explain to you how it will work:
Fleet rolls into a highly populated ratting space, deploys ESS, everyone docks up. Fleet sits here hoping system owners will do something about it but instead they stay docked and go do something else or tab over to an alt in another system. After 15 minutes waiting the fleet gets bored and moves on. Ratters undock and warp dominix fleet to this and blap it. The only tears will be yours over your wasted time and isk.
Let's call this thing out for what it is - a 5% nullsec ratting income nerf disguised as a deployable that is so flawed and useless that it will never be used. Therefore CCP gets what it wants (5% income nerf) but can deflect criticism by saying the nerf is the players fault because we don't want to interact with their obtuse, poorly designed deployable.
This is bad on a WiS level, and the fact that it made it as far as an announced feature for rubicon 1.1 shows some people at CCP are just as out of touch with their player base as they were then. Seriously, if this kind of crap is the type of content we can expect in the future please start using the F&I forum to vet your ideas before any real dev time is spent on them. |

Hasala Xi
Raumpatrouille Orion Avaricious Cartel
0
|
Posted - 2014.01.15 13:41:00 -
[643] - Quote
Is there a log file in the ESS, to look who took isk/tags?
I don't like things like the ESS ... in the last months, PvP gets stronger and stronger in EVE ... yeah, i know, now you call me carebear, but that's not the fact. There is more than ONE way to play EVE, but after Interceptor-Nullifiing, ESS and the announcement to kill the local intel (and more...), I don't see the PvE-Part in the development ... only pushing PvP.
CCP, if you don't want PvE in 0.0, so kill all rats and all asteroids in the nullsec and we PvE-player will go back to highsec ... or quit.
I'm frustrated. |

Shvak
The Warp Core Stabilizers Tactical Narcotics Team
22
|
Posted - 2014.01.15 13:46:00 -
[644] - Quote
CCP SoniClover wrote:Ali Aras wrote:Asking questions here so I don't have to assume the answers are NDA'd...
What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement? There is a few second "cooldown" on the notification so it doesn-¦t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat. I am going to laugh at this because it deserves it. A single ship can steal all the isk the ESS contains so that makes a single ship just as much of a threat as a fleet.
This is a nullsec roaming nulified ceptor pilots dream |

Marian Devers
Rage and Terror Against ALL Authorities
35
|
Posted - 2014.01.15 13:52:00 -
[645] - Quote
Selnix wrote:All hail the newest meta in Interceptors online!
[Malediction, suicide cyno] Micro Auxiliary Power Core II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Warp Disruptor II
Cynosural Field Generator I [empty high slot] [empty high slot]
Small Cargohold Optimization I Small Cargohold Optimization I
So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.
With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.
TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).
Thank you Super Friends!
P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.
Simply Beautiful
|

Rek Seven
Probe Patrol Polarized.
1297
|
Posted - 2014.01.15 14:08:00 -
[646] - Quote
Shvak wrote:CCP SoniClover wrote:Ali Aras wrote:Asking questions here so I don't have to assume the answers are NDA'd...
What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement? There is a few second "cooldown" on the notification so it doesn-¦t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat. I am going to laugh at this because it deserves it. A single ship can steal all the isk the ESS contains so that makes a single ship just as much of a threat as a fleet. This is a nullsec roaming nulified ceptor pilots dream
By "discerning the threat" to probably mean look at local to see if a lone ceptor is going to be waiting for you at the EES or a 20 man fleet. +1 |

Jake Lanks
Stillwater Corporation
31
|
Posted - 2014.01.15 14:13:00 -
[647] - Quote
ESS is a epic fail... Angels...are never far |

Udonor
Native Freshfood Minmatar Republic
48
|
Posted - 2014.01.15 14:14:00 -
[648] - Quote
I applaud any feature that make PVE less attractive and increase PVP opportunities. And yes the reduction in ISK income is graat from two aspects (1) quell inflation in market and ships actually flown into PVP and (2) ensuring EVE profitiability.
Unlike some I realize that features that cause a few more people have to occasionally buy PLEX to replace ships - results in CCP being able to introduce better game play features and the less likely EVE is to die. Quit whining and pay up -- or get the hell out of our game cheapskate carebear. |

Dinsdale Pirannha
Pirannha Corp
1935
|
Posted - 2014.01.15 14:19:00 -
[649] - Quote
Udonor wrote:I applaud any feature that make PVE less attractive and increase PVP opportunities. And yes the reduction in ISK income is graat from two aspects (1) quell inflation in market and ships actually flown into PVP and (2) ensuring EVE profitiability.
Unlike some I realize that features that cause a few more people have to occasionally buy PLEX to replace ships - results in CCP being able to introduce better game play features and the less likely EVE is to die. Quit whining and pay up -- or get the hell out of our game cheapskate carebear.
Oh, so you are encouraging the play to win model...brilliant. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tahnil
Sirius Fleet
21
|
Posted - 2014.01.15 14:23:00 -
[650] - Quote
This is a 5 percent BUFF to nullsec anomaly income.
I really donGÇÿt understand the anger by nullbears in this thread.
You get a new structure which allows ratters to boost their income by 5 percent. All you need to do is deploy this structure, place a low skilled alt within operation range, and push the button once roaming gangs are reported in intel channels, or once they enter local.
Of course it takes 20 seconds for the transmission to begin. You might lose the ship in the bubble to an interceptor. If you got at least some minimal tank, your extra income is safe.
In the beginning roaming gangs might shoot your ESS, but soon they might realize that itGÇÿs not worth bothering at all. Because if nullbear pushes the button frequently, itGÇÿs no fun at all to shoot a 400mm plated magnate and a battleship tanked ESS for a million bucks.
Also you donGÇÿt have to keep ESS up all day long. You can deploy it when you start ratting, and scoop it to your cargohold an hour later, when you stop ratting.
I really donGÇÿt get it. Nullbears place dozens of large warp disruptors (T1 and even T2) at gates. I have seen gates in 0.0 with so many warp disruptors, you could buy a marauder for this sum of ISK. So why care about a single 30m structure? Ridiculous.
My problem with ESS is of a different nature: I donGÇÿt like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.
This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I donGÇÿt know.
But what I do know is that the rage in this thread is silly. ItGÇÿs a 5 percent income boost for nullbears, for godGÇÿs sake! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1076
|
Posted - 2014.01.15 14:23:00 -
[651] - Quote
I just think the values are tooo small will not be attractive. 90% ad 110% probably would trigger a wide usage. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Tahnil
Sirius Fleet
22
|
Posted - 2014.01.15 14:28:00 -
[652] - Quote
Selnix wrote:All hail the newest meta in Interceptors online!
[Malediction, suicide cyno] Micro Auxiliary Power Core II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Warp Disruptor II
Cynosural Field Generator I [empty high slot] [empty high slot]
Small Cargohold Optimization I Small Cargohold Optimization I
So why, you might ask, am I posting such a thing in this feedback thread? To put it simply, CCP are giving us an Easter Egg, a hidden gift that is shiny and good. While the ability to cyno fit an interceptor that can disregard bubbles has been around for a while now, the ability to act as a slow interdictor is just around the corner.
With the above cargo expansion fit you will now be able to warp onto that pesky ratting carrier, point them and drop your ESS deployable bubble while scooting out to a respectable distance that puts you just out of neut range with your cap stable point for the nice short 60 second activation timer. Naturally, dropping cyno is your single most vulnerable moment while bringing in the cavalry so having the fiend stuck well within a bubble as your cyno vessel is rendered to spacedust is quite beneficial. The baiting and drag bubbling options that it opens up are also nice.
TL:DR = Super Friends have created a mobile deployable bubble with comparable range to a medium T2, smaller cargo volume requirements, around triple the raw EHP, half the onlining time without the need to stick around to anchor it, a vast skill requirement reduction to Anchoring II, a beacon that will allow your friends to warp in on the target even if you were to be explodified, and a shiny notification to let you know when there is someone inbound to it (mother of drag bubbles).
Thank you Super Friends!
P.S. CCP Fozzie - Please give us those mobile drug labs you mentioned.
GǪor you could simply kill the carrier with your 10 dudes roaming fleet. Instead of this ridiculously complicated maneuver. What a silly idea. Then again, youGÇÿre a PL dude. Cyno, hotdrop, supercarriers GÇô-áthatGÇÿs your game. |

FaulEnza N00bist
The Squad Yulai Federation
2
|
Posted - 2014.01.15 14:30:00 -
[653] - Quote
Sean Decker, former EA Executive, now with CPP, enter CCP headquarter: Emplyee: "Is that you or it is getting dumber in here?" Decker: " "
Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds.
Prediction: there will be no more rage quits, we will see more reason quits. |

Mila Black
Epidemic. Spaceship Samurai
3
|
Posted - 2014.01.15 14:39:00 -
[654] - Quote
I like the creativity in the idea. Instead of a base nerf or buff, a mechanic is introduced. Meaning it can be both depending on the player(s).
In general I dont like this messing with nullsec bounties. I believe it will lead to more of us switching to incursions and less targets for hunting gangs. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8436
|
Posted - 2014.01.15 14:42:00 -
[655] - Quote
FaulEnza N00bist wrote:Sean Decker, former EA Executive, now with CPP, enter CCP headquarter: Emplyee: "Is that you or it is getting dumber in here?" Decker: "  " Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds. Prediction: there will be no more rage quits, we will see more reason quits. Reason quit is a nuclear option. I'm only prepared to use it if I know a lot of people are going to follow me. This is frustrating but it's nowhere near that bad. My EVE Videos |

Eram Fidard
Republic Military School Minmatar Republic
680
|
Posted - 2014.01.15 14:45:00 -
[656] - Quote
I think I may have a handle on the process that spawned this trash idea.
*tinfoil*
9 Months ago (pre-interceptors online and pre-warp speed changes)
CCP: Hey, we have an idea to make it so you have to fight for a percentage of what you earn in null.
CSM: OK, seems cool, but null residents wouldn't like it...maybe you should add a way of increasing rewards?
CCP: Alrighty then, let's make it like the i-hub upgrades that we promised to iterate on, it will gradually make you more isk
CSM: Wait, so anyone can warp to and take from this thing? How will that work? Won't it be too easy for people to run in and scoop your hard work?
CCP: Fair Point. OK, we'll put a bubble around the thing and make it so there's a system-wide notification when someone lands on it. Oh, and make whoever is trying to steal the things wait 40 seconds. That's plenty of time to dock your battleship and go out and fight for it....right?
CSM: Sounds good, it's not as though battleships take almost a minute just to accelerate and decelerate, or interceptors are immune to bubbles or anything...
*/tinfoil*
I'd really like to know if this feature was indeed discussed at the summer summit. If it was, and got shelved, did team superfriends/CCP really think that tacking all these extra conditions onto a flawed concept was going to make it work?
I'd like to reiterate from a previous post: If this wasn't the idea that got shelved, what could possibly have been worse? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Snoodaard Thrasy
Yulai Guard Yulai Federation
30
|
Posted - 2014.01.15 14:51:00 -
[657] - Quote
Hmm. That is an interesting thought.
How about the following notion: a station upgrade (read: some special bounty office) that buffs bounty payout in system (let's say 10%), but is hackable and can yield the 10% bonus that all ratters in system have received but not gotten paid out yet. The bounty bonus pays out ever hour rather than 20 minutes so there is potentially a lot of ISK in there, worth defending, worth hacking. Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach The Scriptures, Amarr Askura 10:3 |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
396
|
Posted - 2014.01.15 14:54:00 -
[658] - Quote
Well I can see some fun with this.
I am in a smart bombing BS cloaked off of ESS. An interceptor comes in ratting system and warps to ESS hoping to get some free tags.
I uncloak when he lands & smart bomb him back home.  R.I.P. Vile Rat |

Jaz Antollare
Deadly Loneliness
79
|
Posted - 2014.01.15 14:58:00 -
[659] - Quote
Like I see the main reason for the ESS, its not worthless, it annoys people and generates tension (it generates it on the forum in such amount, I dunno what will happen IN game). If you dont like it , dont use it, if you dont like that somebody else uses it, just shoot it, dont see a real problem here.
DEVs you have my support on this new structures! |

MasterAsher
Sons of The Forge SpaceMonkey's Alliance
7
|
Posted - 2014.01.15 15:02:00 -
[660] - Quote
Tahnil wrote:This is a 5 percent BUFF to nullsec anomaly income.
I really donGÇÿt understand the anger by nullbears in this thread.
You get a new structure which allows ratters to boost their income by 5 percent. All you need to do is deploy this structure, place a low skilled alt within operation range, and push the button once roaming gangs are reported in intel channels, or once they enter local.
Of course it takes 20 seconds for the transmission to begin. You might lose the ship in the bubble to an interceptor. If you got at least some minimal tank, your extra income is safe.
In the beginning roaming gangs might shoot your ESS, but soon they might realize that itGÇÿs not worth bothering at all. Because if nullbear pushes the button frequently, itGÇÿs no fun at all to shoot a 400mm plated magnate and a battleship tanked ESS for a million bucks.
Also you donGÇÿt have to keep ESS up all day long. You can deploy it when you start ratting, and scoop it to your cargohold an hour later, when you stop ratting.
I really donGÇÿt get it. Nullbears place dozens of large warp disruptors (T1 and even T2) at gates. I have seen gates in 0.0 with so many warp disruptors, you could buy a marauder for this sum of ISK. So why care about a single 30m structure? Ridiculous.
My problem with ESS is of a different nature: I donGÇÿt like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.
This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I donGÇÿt know.
But what I do know is that the rage in this thread is silly. ItGÇÿs a 5 percent income boost for nullbears, for godGÇÿs sake!
The ess resets every time you empty it....it takes 1 person 6+ hours to get it back to 5% extra. A few people ccp said it will take about 30mins or so...you dont get the bonus from the rats until the bonus ticks up already. So it will never be a 5% boost. Not to mention having to empty it often because you know reds roam through your space all the time. Plus that alt you are wasting to watch the ess could be use to rat...earning double instead of 5% more.
There is no reason to ever use this. As a roamer why waste 30m on a unit that no one will come to fight you over...only after you have already left will they deal with this.
If ccp is gonna do this make it so every sec gets this upgrade so everyone gets equally annoyed. Otherwise it would just be better to nerf anoms by 5% and forget this idea ever existed, because that's all this module is doing anyway.
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