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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Meditril
T.R.I.A.D
359
|
Posted - 2014.01.15 15:08:00 -
[661] - Quote
Tahnil wrote:My problem with ESS is of a different nature: I donGÇÿt like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For example: ESS has stored 100 million ISK, I warp to it, start "hacking", then I get one transaction (or tag, whatever) for every x seconds. For example 1 million ISK in 10 seconds. It would take a longer time to deplete the ISK pool. This would allow for defenders to form a defense fleet. At the same time it would allow the attackers to better find the "pain point" of the defenders, and force a reaction.
This is only an example. Obviously you would have to find the right formula. Maybe the structure would have to boost income much more, in order to make it attractive. And maybe this should even be a permanent feature of the iHub, not a deployable. I donGÇÿt know.
This is an excellent improvement proposal! I second that! |
Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 15:10:00 -
[662] - Quote
Jaz Antollare wrote:Like I see the main reason for the ESS, its not worthless, it annoys people and generates tension (it generates it on the forum in such amount, I dunno what will happen IN game). If you dont like it , dont use it, if you dont like that somebody else uses it, just shoot it, dont see a real problem here.
DEVs you have my support on this new structures!
This is a gross misunderstanding of the issue. The main issue being that EVE doesn't just have null sec rats. As with the 1st anomaly nerf, the most probably outcome is more people choosing safer space to make isk in rather than being in null getting shafted for 5 to 20% of their income. This is bad because having people in null being targets is so much better for the game than having those some people running missions and incursions in safety.
I'm already in high sec to make my isk because null is a lot of hassle for not much more reward. I had hope CCP would give us something to make null attractive to folks like me (people would would rather pve in null but who have high sec alts to avoid the potential interruptions of null pve).
But instead we're getting a double whammy, the Nestor (whose availability in high sec means even higher for sisters LP as people buy it instead of the probes/proble launcers and virtue implants etc etc ) and a whacked out ESS module that amounts to an across the board nerf to null sec and only null sec (at least for now).
Whatever ccp does i'll live with it, but this is seriously stupid.
|
Taram Caldar
Royal Black Watch Highlanders Northern Associates.
30
|
Posted - 2014.01.15 15:11:00 -
[663] - Quote
1Robert McNamara1 wrote:Best Renter Nerf Ever. It's bubbled, ffs, that's awesome. with a delay in how quickly I can get isk. So interceptor and nullified T3 advantage is reduced.
Wrong... you can warp in, trigger the timer, warp out... then warp back 40 seconds later, scoop the can, and warp off again. There is almost ZERO risk to someone ninjaing the isk in a nullified ship (ceptor/t3). We tested it on SISI last night.
Quote:This does not work for Renters. Renters get to suck it. Renting without an ESS is vulnerable to a cloaky scab who drops an ESS to steal your ratting income. They camp with a cov-cyno and the renter is literally powerless no matter who dropped the ESS.
Flaw in your logic: Most renters safe up the second a neut hits local. They don't continue ratting so dropping an ESS while you're in system gains you absolutely nothing. In the rare situations where renters who continue to rat but pull backup would simply warp snipers in (remember you can just use a cloaky nullified T3 to make a fast bookmark for snipers to warp to so the bubble is useless, nuke the ESS from range, and laugh at the cloaky cyno guy wasting his isk on a module that gave him no benefit.
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country." |
Alexander Stormborn
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.01.15 15:14:00 -
[664] - Quote
Fix old buggy stuffs before putting new ones. |
Cor Six
Paladin Order Fidelas Constans
4
|
Posted - 2014.01.15 15:22:00 -
[665] - Quote
I just cant understand what the ESS will be good for. The that you get to be able to protect it is way to low. You wont even be able to get pilots to reshipp in time. The bonus you get from using this module is way to low for it ever beeing worth using and if some random puts one up you just leave for a other system or blow it up with tornados from 110km range wile aligned out so you can insta warp if someone tryes to get you.
Pointless moduel that wont spawn any PVP just nerfing moer income. Seems just as usless as the siphones.
Instead of making **** moduels like this. Make a bottom up income system for alliances. Mby a ihub type installation that works kind of like the ESS? That makes it posible to tax ratting income in the system as you can tax income on a poco. But the structure costs abit, have around the same HP as a POCO and has reff timers?
Or if you feel so happy about the ESS atleast make it posible to get some PVP from it. 40 sec is just idotic. |
Tahnil
Sirius Fleet
23
|
Posted - 2014.01.15 15:26:00 -
[666] - Quote
MasterAsher wrote:Tahnil wrote:This is a 5 percent BUFF to nullsec anomaly income. The ess resets every time you empty it....it takes 1 person 6+ hours to get it back to 5% extra. A few people ccp said it will take about 30mins or so...you dont get the bonus from the rats until the bonus ticks up already. So it will never be a 5% boost. Not to mention having to empty it often because you know reds roam through your space all the time. Plus that alt you are wasting to watch the ess could be use to rat...earning double instead of 5% more. There is no reason to ever use this. As a roamer why waste 30m on a unit that no one will come to fight you over...only after you have already left will they deal with this. If ccp is gonna do this make it so every sec gets this upgrade so everyone gets equally annoyed. Otherwise it would just be better to nerf anoms by 5% and forget this idea ever existed, because that's all this module is doing anyway.
I re-examined the Devblog, and you are right:
Quote:The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.
BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.
I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.
I would say: letGÇÿs give this deployable module a fair chance. Maybe it's fun after all :-) |
The Ironfist
Nordgoetter Insidious Empire
4
|
Posted - 2014.01.15 15:30:00 -
[667] - Quote
Chitsa Jason wrote:This is definatelly going to give some goals for small gangs. For one I am happy how this feature turned out. Thank you CCP for listening in to CSM feedback.
Thanks for being a useless wast of space CSM. Calling this useful wow really? How can anyone justify wasting dev time on such a stupid feature. What about TIDI, POS Code, Corp management .. I could go on long list to go. Instead we get a useless structure and a 5% nerf to income when Drone region income is already 30% below anyone else's combined with that fact that there is no loot no faction loot no plex loot and no hacking & analyzing sites good job CCP. Really glad you use the 150 bucks I spend on subscriptions every month so well. |
Berluth Luthian
Meltdown.
173
|
Posted - 2014.01.15 15:34:00 -
[668] - Quote
Have they answered what happens if an ESS is in the middle of a print job and it is destroyed?
Also, the tags that it prints, do these always get looted? Or can the loot fairy deny them? |
Eram Fidard
Republic Military School Minmatar Republic
681
|
Posted - 2014.01.15 15:42:00 -
[669] - Quote
Tahnil wrote:
BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.
I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.
I would say: letGÇÿs give this deployable module a fair chance. Maybe it's fun after all :-)
You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it.
10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED.
In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't).
There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |
Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 15:47:00 -
[670] - Quote
Eram Fidard wrote:Tahnil wrote:
BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.
I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.
I would say: letGÇÿs give this deployable module a fair chance. Maybe it's fun after all :-)
You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it. 10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED. In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't). There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.
Let me ask you something Eram, does it sometimes feel like you're the only poster capable of doing math?
Because from here, that's what it seems like, all the people who think these things are a good idea just aren't doing the math or listening. These things will end up pushing people away for doing pve in null and that's just ridiculous.
It's like nothing was learned from the anom nerf. |
|
Eram Fidard
Republic Military School Minmatar Republic
683
|
Posted - 2014.01.15 15:49:00 -
[671] - Quote
Well there's still people officer-fitting mission ships, falling for margin scams, and selling products below mineral value, so I'd have to say there are many, many people who play this game who don't even understand what math is, nevermind how to do it.
edit: but they still feel inclined to post on math-related matters Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |
Dracvlad
Taishi Combine Pirate Nation.
317
|
Posted - 2014.01.15 15:50:00 -
[672] - Quote
CCP why don't you just adjust the modules so that it has the same affect as putting in a military upgrade in an IHUB with the grind, make it so that this will also work on top of IHUB's, and that you can have 5 of them in a system, remove the bubble and make it so that they can be hidden by that D-Scan/probe blocker. Then you will get more people in 0.0 and people like me can seed a rubbish system that others own but never use!!! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |
Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
5
|
Posted - 2014.01.15 15:51:00 -
[673] - Quote
After reading this thread and absorbing the overwhelming amount of negative reaction to the ESS, I am beginning to wonder whether CCP will listen to the vast majority of players and shelve this overly complicated, nerf to null//free, zero risk atm machine for interceptors or attempt to assert in loco parentis and force this down our throats, irrespective of logical protest.
Every once in awhile, it is both a good idea and good public relations to eat crow, admit that an idea was a good boardroom discussion but badly produced, scrap a product which the vast majority of your consumers do not want and move on. This is an excellent opportunity for CCP to gain some goodwill with the player base. I truly hope CCP seizes this opportunity instead of squandering it. |
Tahnil
Sirius Fleet
23
|
Posted - 2014.01.15 15:54:00 -
[674] - Quote
Eram Fidard wrote:Tahnil wrote:
BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.
I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.
I would say: letGÇÿs give this deployable module a fair chance. Maybe it's fun after all :-)
You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it. 10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED. In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't). There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.
If I break down your posting, I think your main concern are the numbers, not the idea behind this deployable itself. I can imagine that CCP wants to start with conservative numbers, and thatGÇÿs fine imho. When they overhauled faction war, they broke the whole system by creating an ISK bonanza, where no-skill alts earned 500 million ISK per hour out of the blue.
I would give the module a shot, and then re-balance the numbers some weeks later. After all: nobody is forced to use this module. If you do, you have at least the same income as before, plus X.
Two more thoughts:
1) If itGÇÿs really true that interceptors disturb nullbear ratting every hour, then I should immediately join some null alliance. Cause it would be very funny to wait with an insta-locking Thrasher or other Destroyer near an ESS and pop any landing interceptors.
2) I still prefer a modified design of the ESS, which will not come to pass. Instead of a single payment I would prefer a payment over time. For example 1% of the stored ISK pool every 10 seconds, either in ISK or in tags. That would force attackers to stay on grid, give defenders a chance to find a suitable response, and allow attackers to bait more efficiently by looking for the "pain point" of the defenders (when will losses start to hurt?). |
Bethan Le Troix
Krusual Investigation Agency
64
|
Posted - 2014.01.15 15:56:00 -
[675] - Quote
CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ???
Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around. |
Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 16:00:00 -
[676] - Quote
Bethan Le Troix wrote:CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ??? Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around.
This time what will go around is more null sec people in high sec because null sec income is getting a nerf. So whle you smile now with glee, you won't be smiling as more and more of us realize that ganking folk in high sec is better isk than ratting now lol.
What goes around, comes around to smack yo in the arse parts.
|
Bethan Le Troix
Krusual Investigation Agency
64
|
Posted - 2014.01.15 16:02:00 -
[677] - Quote
Jenn aSide wrote:Bethan Le Troix wrote:CCP are going to need a few more barrels to collect all these null-sec tears. Looks like people are already thinking outside the box as to how the ESS can be deployed to serve another purpose. I'm undecided as to whether the ESS is a good or bad idea. On balance I would rather see developer man/woman hours used to fix broken parts of EVE Online. Corp roles & permissions anyone ??? Not so long ago we saw a flood of tears from the introduction of POCO in high sec. What goes around comes around. This time what will go around is more null sec people in high sec because null sec income is getting a nerf. So whle you smile now with glee, you won't be smiling as more and more of us realize that ganking folk in high sec is better isk than ratting now lol. What goes around, comes around to smack yo in the arse parts.
Hehe. You're probably right. |
Alphea Abbra
Grim Determination Nulli Secunda
546
|
Posted - 2014.01.15 16:07:00 -
[678] - Quote
675 posts in the first 25 hours, that's 27 posts/hour. Not all of them are equally outraged, some posters entirely misunderstand the ESS and/or NullSec. and are positive, but most posts are somewhere between *facepalm* and "set CCP HQ on fire". I hope it will take CCP less than 23 hours to figure out how to backpedal on this one! Although I find it funny that CCP stopped posting yesterday, and has not responded AT ALL today. Makes you wonder if they know what kind of landmine they placed, turned on, and immediately jumped upon ... |
Xaerael Endiel
GoonWaffe Goonswarm Federation
50
|
Posted - 2014.01.15 16:18:00 -
[679] - Quote
Right, I've been holding off commenting on this till now, but things that have to be said, have to be said.
I get where CCP is coming from with this. Null-sec isn't as worthwhile as it should be, resulting in 90% of the time people just staying in their corners and doing their thing.
The ESS is supposed to do three things:
1: Make null more valuable for Sov holders 2: Give small gangs a reward other than loot drops 3: Cause more battles for Sov because null is more valuable.
Here's the problems with each purpose:
1: No one is going to deploy these things in their own space. They're literally not worth the risk. 2: The only way small gangs are going to benefit is by dropping their own, and possibly scooping a few thousand isk. 3: This has made Null worth less, not more.
So, what's the real reason these aren't so great at all? They're trying to do three things. They're a jack of three trades, and a master of none. I really hope that even the guys who are championing the idea realise they're more likely to see an empty Golden magnate floating in space than see one of these willingly put in space by a sane Null inhabitant.
So, how do we fix the ESS? We don't. Abort it. Go back to the drawing board and address each nullsec problem with an individual fix.
Here's some ideas!
1: Make nullsec worthwhile. Work on anomalies, make anoms that require effort (not an orbiting droneboat!) and give greater rewards. NOTE: this doesn't mean nerf the hell out of existing things like has been done before, it means making new things. 2: You want to give small gangs a goal in nullsec other than getting kills? Make some sort of special deadspace mission you start in NPC null and end in a random spot in sov null. Fluff it as supplying the resident rats with stuff to kill the sov holders. 3: You want more battles for sov? Just make null more valuable. See #1.
In short: If you're really going ahead with this? Just don't bother. Just reduce all ratting bounties by 5% and save the item database from being bloated further by 1 more object that will see no use. I totally understand that Superfriends might be disappointed by the feedback their new thing is getting, but that's life. I've worked on projects for clients and poured my heart and soul into it, and the client's thrown it back in my team's face. It happens, the best answer is to learn from it, listen to feedback and just move on. |
Zircon Dasher
320
|
Posted - 2014.01.15 16:23:00 -
[680] - Quote
CCP SoniClover wrote:The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.
Can't get on to test for the next few days. Is there a time limit on how long the ESS can be accessed without distributing the pool? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
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Eram Fidard
Republic Military School Minmatar Republic
683
|
Posted - 2014.01.15 16:23:00 -
[681] - Quote
Tahnil wrote:If I break down your posting, I think your main concern are the numbers, not the idea behind this deployable itself. The numbers are the last concern, and were the subject of that one post by me, yes. I get the feeling you didn't actually read the thread though, because I specifically stated in an earlier post that "no amount of numbers tweaking can fix a fundamentally flawed idea".
Two more thoughts:
1) If itGÇÿs really true that interceptors disturb nullbear ratting every hour, then I should immediately join some null alliance. Cause it would be very funny to wait with an insta-locking Thrasher or other Destroyer near an ESS and pop any landing interceptors.
Yep it sure would be hilarious to see you spend time and an account 'guarding' your 5% income boost against a ship that does not get pulled into bubbles (hint: they can warp at range).
2) I still prefer a modified design of the ESS, which will not come to pass. Instead of a single payment I would prefer a payment over time. For example 1% of the stored ISK pool every 10 seconds, either in ISK or in tags. That would force attackers to stay on grid, give defenders a chance to find a suitable response, and allow attackers to bait more efficiently by looking for the "pain point" of the defenders (when will losses start to hurt?).
[b]A decent proposal, which still doesn't address the question: why the hell would anyone in their right mind put one of these up in their own space?
I guess one answer to that question would be: "To prevent hostile interceptors from deploying an OP drag bubble with "idiot magnet" attached to it"
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |
seth Hendar
I love you miners
369
|
Posted - 2014.01.15 16:25:00 -
[682] - Quote
Destiven Mare wrote:After reading this thread and absorbing the overwhelming amount of negative reaction to the ESS, I am beginning to wonder whether CCP will listen to the vast majority of players and shelve this overly complicated, nerf to null//free, zero risk atm machine for interceptors or attempt to assert in loco parentis and force this down our throats, irrespective of logical protest.
how you even dare to ask? of course they'll force it down our throats.
player are happy since CSM said it was good you know, so the bazillions post in forum, even after it being released, will not be relevant in any way.
this is how CCP's working since 2 years (uni inv, rebalances: matars pilots thanks you so much!, exploration, loot bukkake, ceptors....), why should it be different now?
|
Soldarius
Deadman W0nderland Test Alliance Please Ignore
478
|
Posted - 2014.01.15 16:26:00 -
[683] - Quote
The unintended use of the ESS as a better medium bubble is completely lol-worthy. This alone should get it pulled.
The risk vs reward is totally unbalanced for ratters, especially when they can just go to hisec and run missions, incursions, or losec for FW.
And as much fun as I thought it would be to drop these in ratting systems and blops drop anyone that comes to it, the possibility of locals simply warping a covops in and establishing a perch from where they can blap it with snipers pretty much screws this idea. That being said, a lot of nul-bears are pretty dumb and/or lazy and won't think of that.
I am still curious to see how many ratting systems actually use them. Mark my words: some will.
Free Ripley Weaver! |
Gizznitt Malikite
Agony Unleashed Agony Empire
3366
|
Posted - 2014.01.15 16:27:00 -
[684] - Quote
It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft? |
Andrea Keuvo
Science and Trade Institute Caldari State
92
|
Posted - 2014.01.15 16:29:00 -
[685] - Quote
Good god, anyone who thinks this deployable will create any PvP content in nullsec is either stupid or completely ignorant of how nullsec works. Let me break it down for you:
1. PvE content in eve is such a tedious, god awful grind that tbh most days I can barely talk myself into warping to a site and pressing F1 on my drone bunny ship. So with this deployable introduced I can either accept a 5% income nerf or I can spend 30m on a deployable which must sit there for hours for me to get a return, requires additional tedious mechanics for me to print tags, requires me to babysit it, and can be looted/destroyed before I can dock/reship by any of the multitude of risk-averse interceptor gangs that come through nullsec every day. As a result, NOONE who actually resides in nullsec will use one of these. No PvP opportunities here, moving on...
2. Roaming gangs will not use this deployable because when neutrals enter a system, everyone ratting docks up. Since noone is ratting there is no reduction in income for the local residents to worry about and no isk generated by the ESS. Nullbears that do not normally engage in home defense will not start all of the sudden because the ESS exists. With the deployable generating no income and no PvP the gang can either sit there all day and camp (boring for them) or move on. If they leave the ESS behind the locals will just warp to it and destroy it as soon as they leave. No PvP opportunities here either.
The mechanics of how this deployable works do not matter one bit. This can't be played with and "fixed". There is literally no reason to use it (other than the low skill superbubble mentioned earlier) for either locals or roaming gangs. Therefore it amounts to nothing but a 5% income nerf for all nullsec ratters while accomplishing none of the "intended" outcomes of deploying the module.
Anyone on CSM who supported this - do you even play this game? Please do us all a favor and resign. |
seth Hendar
I love you miners
371
|
Posted - 2014.01.15 16:31:00 -
[686] - Quote
FaulEnza N00bist wrote:Sean Decker, former EA Executive, now with CPP, enter CCP headquarter: Emplyee: "Is that you or it is getting dumber in here?" Decker: " " Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds. Prediction: there will be no more rage quits, we will see more reason quits. if only players warned about that....oh wait.....
sorry CCP, my wallet as a brain, and he says NO, 2 account remaining, 1 expire in 4 days, the last is runing till march - april i think, don't expect me to resub. wondering if i should since last year, the answer become more clear as deadline is coming up |
Zircon Dasher
320
|
Posted - 2014.01.15 16:35:00 -
[687] - Quote
seth Hendar wrote:FaulEnza N00bist wrote:Sean Decker, former EA Executive, now with CPP, enter CCP headquarter: Emplyee: "Is that you or it is getting dumber in here?" Decker: " " Conclusion: since Decker/EA works with CCP, the total number of stupid ideas shoots through the clouds. Prediction: there will be no more rage quits, we will see more reason quits. if only players warned about that....oh wait..... sorry CCP, my wallet as a brain, and he says NO, 2 account remaining, 1 expire in 4 days, the last is runing till march - april i think, don't expect me to resub. wondering if i should since last year, the answer become more clear as deadline is coming up
Can I haz stuff? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Rommiee
Mercury Inc.
658
|
Posted - 2014.01.15 16:35:00 -
[688] - Quote
CCP SoniClover wrote:Schmata Bastanold wrote:Isn't there any legacy code that could stop you from introducing pointless stuff like ESS and/or MMJD? No, but our long term goal is to have the ESS code become a legacy code that kills good ideas 7 years down the road.
7 years lolol.....you have been giving us pointless crap like this for ages instead of fixing some of the broken stuff that has been there for years...
And you are all so smug about it.....jeez
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seth Hendar
I love you miners
371
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Posted - 2014.01.15 16:40:00 -
[689] - Quote
Alphea Abbra wrote:675 posts in the first 25 hours, that's 27 posts/hour. Not all of them are equally outraged, some posters entirely misunderstand the ESS and/or NullSec. and are positive, but most posts are somewhere between *facepalm* and "set CCP HQ on fire". I hope it will take CCP less than 23 hours to figure out how to backpedal on this one! Although I find it funny that CCP stopped posting yesterday, and has not responded AT ALL today. Makes you wonder if they know what kind of landmine they placed, turned on, and immediately jumped upon ... they did the same for unified inventory, for the jump animation, for the odyssey explo / loot spew, or.....well, you get the picture
they'll just ignore the player again, and release it more or less as it is, without any single bit of consideration for the players.
unfortunately, unless something big enought happen, without a massive protest, the'll just continue doing so..... |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
362
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Posted - 2014.01.15 16:41:00 -
[690] - Quote
I think I have to agree that the incentive to set one up isn't great enough. 105% isn't all that much for the risk considering you can just lose 5% instead.
I know people claim 20 - 25 mill ticks in null sec ratting so you're looking at an extra 4 mill a tick at the very most with the risk of losing about 5 mill from what you get from ratting now.
The increased payout should be closer to 110% or if you're going to release higher meta levels of this structure the more expensive ESS versions should push this to 110%. |
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