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Thread Statistics | Show CCP posts - 37 post(s) |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
33
|
Posted - 2014.01.24 17:02:00 -
[2101] - Quote
Javajunky wrote:Don't want to do the real work and fix pos code so we'll just tinker with a bunch of stuff. Should I pass the weak sauce? Oh wait I see you already have plenty.
^^^ |

Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
33
|
Posted - 2014.01.24 17:05:00 -
[2102] - Quote
I hope this release has some solution for the huge spike in TiDi (aka server side lag) that has been caused by the previous release of mobile deployables. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
209
|
Posted - 2014.01.24 18:10:00 -
[2103] - Quote
I did log into sisi again to try the latest build of this.
I'm sorry I still don't see how this adds to the game. This is going to be another item that is rarely used. Only those with high security and large roaming defence fleets will bother. ie: the rich get richer
Not only that but the game mechanic itself has zero fun value. This does not make me want to play more, in fact if deployed would make me play less. It is not interactive....provides zero group play fun...does zero to address POS or SOV issues.
If your going to spend time on these new modules CCP the I suggest you look at them from that point of view.
For example create a scanning enhancement module...it would give a boost to core scanner probes to find those ultra rare sites or special ghost sites. Make these sites super hard with tons of rats that require group play.
In addition it would boost combat scanners to find ships so people teamed up in these rare sites could be found quickly. As well as allowing combat probes to seek out cloaked ships. Make it easily destroyed and take some time to deploy and 'warm up. Make a couple versions with increasing cost to boost ratio. Easily destroyed and expensive. But put good loot in the rare sites. Risk....Reward.
That is something new....that is something that could bring small groups/teams together. ESS is simply changes to an existing mechanic that nobody asked for. I won't say ratting is fun...but it does help all sizes of corps and alliances afford the ships and resources to do the pvp fun things that we love.
Even with the recent changes to ESS ... It is better than it was but still is no fun...changes nothing and probably adds to your code maintenance issues.
On this I still vote no.
|

Tarsas Phage
Freight Club
245
|
Posted - 2014.01.24 19:42:00 -
[2104] - Quote
Tahnil wrote: Especially with regards to Navy ships, demand is a variable. In fact I remember that in the past some large nullsec alliances used doctrines involving Navy battleships, and I think one problem was supply. Whenever a large fight went south, they needed to replace a large amount of ships fast. If there is not enough supply, prices rise. Or the doctrine dies.
Yes, the prices do rise. Temporarily. When TEST/PL introduced Foxcats during the Querious/Delve campaign against RA and -A-, Napoc prices went up. They went back down even before the conflict ended and the doctrine was put on ice. The same thing happened with more sporadic faction BS doctrines - Navy Domis and Fleet 'pests in particular. Their high ride on the sellers market was rather fleeting (pun intended.) To that end, I've never seen a large alliance discontinue a doctrine because hull supply was too low. The doctrines almost always die early because they just didn't pan out as hoped or something better came along. |

Ecoskii
Penal Servitude
5
|
Posted - 2014.01.24 23:14:00 -
[2105] - Quote
I don't get how CCP are so naive regarding human nature - this is a dumbass module that will always get blown up on sight particularly until they finally extract a digit and fix afk cloaking. |

Tahnil
Sirius Fleet
44
|
Posted - 2014.01.24 23:35:00 -
[2106] - Quote
...by removing local chat! I totally agree!   |

Rommiee
Mercury Inc.
681
|
Posted - 2014.01.24 23:47:00 -
[2107] - Quote
Danalee wrote:Loving the deployables overall and the newest addition in particular  The ESS will rock some nullbear socks for sure (look at them squirming... oh noes, we might not be 100% safe ratting in null anymore). For me it looks like the first small step towards enforcing to hold only the space you are willing/capable to defend. We need more things like this, really. D. 
You're an idiot. |

Jenn aSide
STK Scientific Initiative Mercenaries
4463
|
Posted - 2014.01.25 03:16:00 -
[2108] - Quote
Ecoskii wrote:I don't get how CCP are so naive regarding human nature - this is a dumbass module that will always get blown up on sight particularly until they finally extract a digit and fix afk cloaking.
In CCP's defense, they aren't the only one's naive about human nature, plenty of people think in terms of what they think people should do, rather than thinking about what people will really do. You can see that here with people who think the ESS is a good idea lol.
|

Monsieur Leon
Lopht Heavy Industries
9
|
Posted - 2014.01.25 10:20:00 -
[2109] - Quote
Vald Tegor wrote:I'm still wondering why this thing needs to siphon 20% of the bounties in the first place. I get that you want thieves to convert them into "ISK tags". They are then expected to die with them in the cargo for the loot fairy to create another ISK sink. But overall, this is going to be an insignificant amount.
If ISK faucets are really too much for the health of the game, go ahead and nerf bounties by 5%. All bounties across the game, as an initiative that is separate from this deployable. It will still hit null the hardest of the regions, but will not feel as arbitrary and targeted.
Then forget the bounty siphon idea and pay out the full, globally reduced bounty to each ratter, whether the ESS is deployed or not. Store 100% of this new LP incentive inside the active ESS instead of granting it directly to the characters on bounty ticks. Let the "fight" happen over the LP stored in the ESS. This actually makes some sense and it feels like an interesting new feature. One that can later be potentially expanded to higher security space without as many abuse cases.
If the player is to risk more personal funds in the process, increase the cost of the module and/or design them to die more frequently. That will also increase the sink of it coming from npc buy orders, without needing "ISK tags". Other locals will still have incentive to come defend it, as they have personal LP at stake inside. This reduces the impact of it as a blue griefing tool and will prevent large alliances from considering banning it.
There is still another issue with it being racial. One per system means someone else can deploy one for a faction who's LP others in system don't care for. This will likewise create friction among friendly ratters over already scarce territory. This leads to some people potentially not joining the formup, in an attempt to let an unwanted ESS get killed. It is counter-productive to the small gang design goal of this module. You want it to bring people together. This can be alleviated by making it uniform LP of one particular store. That could be concord, SoE, or whatever other corporation is chosen or created. If a new one is created, it could further allow exchange to a limited subset of LP stores similar to concord LP. The amount granted can be scaled to balance, based on the quality of the LP being awarded.
As a future expansion of the module, higher meta versions could be created for higher LP payout (sink) at significantly higher ISK cost (sink).
First off the idea of balancing is great if it is implemented correctly. But we are talking about CCP I dont think they know what a balance scale is much less what it looks like.
Some time ago CCP nerfed the drones lands rats by taking away the drone goo because people were bitching that if affected the market prices. So while all other sites in Null sec enjoy wrecks with loot and on occasion faction drops. The drone lands do not. It is quite an imbalance that they have yet to fix
HINT HINT
So if you wanted this module nerfed and all the null sec regions balanced you would not only need to drop the bounties, but also make all wrecks empty and remove any chance of faction drops.
|

Nolak Ataru
Incursion Osprey Replacement Fund LLC
57
|
Posted - 2014.01.25 15:36:00 -
[2110] - Quote
CCP Soniclover announces the ESS, threadnaught ensues!
In unrelated news, bidding for CCP Soniclover's corpse hits 500b isk, with top bidder The Mittani. News at 11. |

L iriel
YA SQUAD Northern Associates.
7
|
Posted - 2014.01.25 16:03:00 -
[2111] - Quote
CCP SoniClover wrote:Qoi wrote:Where will you be able to convert ISK tags into ISK? The empire fleets stations (Federation Navy stations, etc.).
I live in null.....there are no "faction" stations or agents around how is this a good thing again? I have no motivation to use this deployable. I automatically loose ratting isk because of the changes.
But on the plus side I get:
a deployable that any red in system can destroy a delay to access my lost isk a warp bubble to prevent me from snatch and grab if a red does jump in to system LP that I can't use....because I live in null...there are no LP stores out here isk tags that I can't redeem because there are no faction stations out here oh, and let's not forget, that you will automatically loose any portion of the isk that is below the smallest tag (10k i believe)
and can someone please explain these two statements from the dev blog
Destroying or scooping the ESS will not affect the system-wide pool. That is only affected by successfully accessing the ESS and choosing to Share or Take all. The system wide-pool stays intact and becomes available again when another ESS is deployed.
GÇó The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.
|

thowlimer
Roprocor Ltd
16
|
Posted - 2014.01.25 21:06:00 -
[2112] - Quote
L iriel wrote:CCP SoniClover wrote:Qoi wrote:Where will you be able to convert ISK tags into ISK? The empire fleets stations (Federation Navy stations, etc.). I live in null.....there are no "faction" stations or agents around how is this a good thing again? I have no motivation to use this deployable. I automatically loose ratting isk because of the changes. But on the plus side I get: a deployable that any red in system can destroy a delay to access my lost isk a warp bubble to prevent me from snatch and grab if a red does jump in to system LP that I can't use....because I live in null...there are no LP stores out here isk tags that I can't redeem because there are no faction stations out here oh, and let's not forget, that you will automatically loose any portion of the isk that is below the smallest tag (10k i believe) and can someone please explain these two statements from the dev blog Destroying or scooping the ESS will not affect the system-wide pool. That is only affected by successfully accessing the ESS and choosing to Share or Take all. The system wide-pool stays intact and becomes available again when another ESS is deployed. GÇó The payout level of an ESS is reset if it is destroyed, scooped or when it is accessed and the system-wide pool is distributed.
First, you only get tags if someone hits the share all option, so that is at least one les hassle for the ratter and more headache for the red trying to steal your isk.
As for those two statements an ESS will give increased payout/rat over time it is this time that is reset, ie if a 800k rat gives 200k payout just after deployment it will give(not sure but think it was in the ballpark of 5% more) after 2 hours which would come to 210k. so after being destroyed and redeployed it would be back down to 200k, but you could still retrieve the isk earnt during those two hours as long as noone used the share/take all optione before destroying it
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2597
|
Posted - 2014.01.25 21:48:00 -
[2113] - Quote
thowlimer wrote:
First, you only get tags if someone hits the share all option, so that is at least one les hassle for the ratter and more headache for the red trying to steal your isk.
I'm sure this is just a typo.
Take option, not share option, to get tags. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Jenn aSide
STK Scientific Initiative Mercenaries
4470
|
Posted - 2014.01.25 21:53:00 -
[2114] - Quote
thowlimer wrote:
First, you only get tags if someone hits the share all option, so that is at least one les hassle for the ratter and more headache for the red trying to steal your isk.
As for those two statements an ESS will give increased payout/rat over time it is this time that is reset, ie if a 800k rat gives 200k payout just after deployment it will give(not sure but think it was in the ballpark of 5% more) after 2 hours which would come to 210k. so after being destroyed and redeployed it would be back down to 200k, but you could still retrieve the isk earnt during those two hours as long as noone used the share/take all optione before destroying it
A great example of why people won't use the thing, and how even though it will see little "freindly" use it constitutes a signifigant nerf to null sec.
If you do use it successfully and make a whopping 5% more than you can now (fat chance), it turns into a massive TIME sink. Either you have to fly (or jump) to empire to redeem the Lp or tags. That's time you don't rat. Or you could jump clone, which means 19 to 24 hours you aren't in null to rat, or it means death cloninig out and back, which means sinking isk into clone upgrades. Either way, you end up making less isk.
It's worse with hostiles because they can plant the thing forcing you to destroy it before you can rat (and that's if they leave, which they won't). The time taken to shoot it is time you aren't ratting.
What is most likely is that it won't get used much (like that awesomely useless cyno inhibitor) execpt to grief and null sec PVErs will jsut have to swallow that 5% reduction. That means that ratting mach that was making 105 mil per hour (35 mil per tick under ideal condictions) will make 99.75 mil an hour.
Meanwhile i'll be flying my mach in empire protected by CONCORD making 100 to 135 mil an hour doing sisters or trust partners missions(for now, CCP about to introduce yet another Sisters item that's going to fluff up the values of sisters probes and lanauchers and implants), 120 to 180 mil an hour flying in a shiney incursion fleet (not even having to shoot anything, a scimitar pilot ain't gonna make that kind of isk anywhere else lol) or joining FW to make the truly amazing isk with throwaway Drakes or Caracals.
Why there is no one at CCP who can understand why this is bad is beyond me. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
125
|
Posted - 2014.01.26 01:08:00 -
[2115] - Quote
Jenn aSide wrote: It's worse with hostiles because they can plant the thing forcing you to destroy it before you can rat (and that's if they leave, which they won't). The time taken to shoot it is time you aren't ratting.
The only reason I see to shoot it is : a) you want LP from a different faction b) you want to 'move' the ESS to a different grid to remove hostile perch bookmarks c) ability to scoop it and dock, hoping they didn't bring one of their own to try to steal the money stored in system.
You can just rat with an enemy one in space, hit share when done and log off leaving it there.
Jenn aSide wrote:Why there is no one at CCP who can understand why this is bad is beyond me. This this deployable is: - Rubicon lore of "capsuleers flip off concord" being shoved down our throat with unnecessarily complicated mechanics. - A forced isk faucet nerf that CCP is refusing to have any discussion on or provide feedback.
I dare say more people moving away from null ratting and going to high sec may have been an objective of this project, as a means of further reducing the amount of isk injected into the economy by null sec. Furthermore, that reduction is likely to be a high level metric to determine further iteration on the project. So more people going to run missions instead = null isk faucet down. ISK faucet down? Working as intended, leave it be.
If anything, as a form of protest we should start mass ratting as much as possible. You know what affects the market far more than +/-5% changes to overall null ratting bounties? Tripling the ratting population.
That's why CCP has no interest in bringing high sec income alts back to rat in null. It just can't happen without blowing inflation out of control with current mechanics. Which is why, as I proposed, the ESS should pool LP instead of ISK and pay out bonus LP instead of bonus ISK. It makes the flow of the ISK faucet more constant and easier to manage. It also makes it easier to iterate on null pve without having to revisit this module specifically for a full overhaul. If it proves successful, we can start talking about other options for the footmen of null to make non-raw ISK income. Because encouraging them to live in the space they own is going to be a far better conflict driver, than deployables with gimmicky mechanics.
But none of this is going to change at this point. There is no more time to iterate on this before launch. It's the weekend. They will probably spend the weekend on QA of the already locked in final build, as it will be released on Tuesday. Once it's live, there will be less room for major changes around the general concept. This thing should really be pushed back to Rubicon 1.2 so it can get at least one more iteration cycle. And get a F&I thread, as it should have had from the start. |

Gunner
Rage and Terror Against ALL Authorities
11
|
Posted - 2014.01.26 02:42:00 -
[2116] - Quote
1. Spam ESS all over your enemies ratting systems, park a covert cyno alt next to each ESS 2. Make sure your BO team is in jump range. 3. Profit. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
126
|
Posted - 2014.01.26 03:35:00 -
[2117] - Quote
Gunner wrote:1. Spam ESS all over your enemies ratting systems, park a covert cyno alt next to each ESS 2. Make sure your BO team is in jump range. 3. Profit. We've been over this
1. Park covert cyno alts all over your enemies ratting systems 2. Make sure your BO team is in jump range. 3. Profit.
The ESS doesn't enter the equation, because the neut in local means no one undocks in the first place. And hey, you don't have to spend 25 mil * systems to get blown up if they happen to form up more than you can chew. |

Falkor1984
The Scope Gallente Federation
48
|
Posted - 2014.01.26 09:23:00 -
[2118] - Quote
Vald Tegor wrote:Gunner wrote:1. Spam ESS all over your enemies ratting systems, park a covert cyno alt next to each ESS 2. Make sure your BO team is in jump range. 3. Profit. We've been over this 1. Park covert cyno alts all over your enemies ratting systems 2. Make sure your BO team is in jump range. 3. Profit. The ESS doesn't enter the equation, because the neut in local means no one undocks in the first place. And hey, you don't have to spend 25 mil * systems to get blown up if they happen to form up more than you can chew.
Yup. It is funny how these people think ESS will acomplish anything. Sadly CCP seems to think it as well. Maybe they should play their own game more often (or at all). |

Mag's
the united SCUM.
16595
|
Posted - 2014.01.26 10:31:00 -
[2119] - Quote
I have asked 2 simple questions in the comments thread, of the new blog on these. They have been ignored.
They have no intention on discussing these devices and it makes no difference what we say.
Quote:Meet the new boss. Same as the old boss.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Nevyn Auscent
Broke Sauce
966
|
Posted - 2014.01.26 11:32:00 -
[2120] - Quote
Mag's wrote:I have asked 2 simple questions in the comments thread, of the new blog on these. They have been ignored.
They have no intention on discussing these devices and it makes no difference what we say.
Or possibly they answered the first of your questions in the Dev Blog already. And the second has been answered here repeatedly.
So.... Stupid/Useless questions don't receive answers, well done CCP.
Only risk to using ESS now. LP Market fluctuations & initial 30 mil cost. Potential gain. 25% profit overall.
If you are going to whine, at least do it on real facts. Not raging over out of date information. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
961
|
Posted - 2014.01.26 11:51:00 -
[2121] - Quote
I was hoping that we would have had a statement from the power blocs of null, along the lines of 'all members are forbidden to purchase or deploy this device, the penalty for doing so is expulsion etc' until this horrible mechanic is significantly changed or removed from the game. Dumbing down of Eve Online will result in it's destruction... |

Gunner
Rage and Terror Against ALL Authorities
11
|
Posted - 2014.01.26 13:07:00 -
[2122] - Quote
Vald Tegor wrote:Gunner wrote:1. Spam ESS all over your enemies ratting systems, park a covert cyno alt next to each ESS 2. Make sure your BO team is in jump range. 3. Profit. We've been over this 1. Park covert cyno alts all over your enemies ratting systems 2. Make sure your BO team is in jump range. 3. Profit. The ESS doesn't enter the equation, because the neut in local means no one undocks in the first place. And hey, you don't have to spend 25 mil * systems to get blown up if they happen to form up more than you can chew.
I don't believe you. 8) |

thowlimer
Roprocor Ltd
16
|
Posted - 2014.01.26 13:23:00 -
[2123] - Quote
Steve Ronuken wrote:thowlimer wrote:
First, you only get tags if someone hits the share all option, so that is at least one les hassle for the ratter and more headache for the red trying to steal your isk.
I'm sure this is just a typo. Take option, not share option, to get tags.
Quite right, got them turned around, the ratting(share) is isk, the grief/thief(take) is tags
|

Kusum Fawn
State War Academy Caldari State
425
|
Posted - 2014.01.26 18:17:00 -
[2124] - Quote
Vald Tegor wrote:Jenn aSide wrote: It's worse with hostiles because they can plant the thing forcing you to destroy it before you can rat (and that's if they leave, which they won't). The time taken to shoot it is time you aren't ratting.
The only reason I see to shoot it is : a) you want LP from a different faction b) you want to 'move' the ESS to a different grid to remove hostile perch bookmarks c) ability to scoop it and dock, hoping they didn't bring one of their own to try to steal the money stored in system. You can just rat with an enemy one in space, hit share when done and log off leaving it there. Jenn aSide wrote:Why there is no one at CCP who can understand why this is bad is beyond me. This this deployable is: - Rubicon lore of "capsuleers flip off concord" being shoved down our throat with unnecessarily complicated mechanics. - A forced isk faucet nerf that CCP is refusing to have any discussion on or provide feedback. I dare say more people moving away from null ratting and going to high sec may have been an objective of this project, as a means of further reducing the amount of isk injected into the economy by null sec. Furthermore, that reduction is likely to be a high level metric to determine further iteration on the project. So more people going to run missions instead = null isk faucet down. ISK faucet down? Working as intended, leave it be. If anything, as a form of protest we should start mass ratting as much as possible. You know what affects the market far more than +/-5% changes to overall null ratting bounties? Tripling the ratting population. That's why CCP has no interest in bringing high sec income alts back to rat in null. It just can't happen without blowing inflation out of control with current mechanics. Which is why, as I proposed, the ESS should pool LP instead of ISK and pay out bonus LP instead of bonus ISK. It makes the flow of the ISK faucet more constant and easier to manage. It also makes it easier to iterate on null pve without having to revisit this module specifically for a full overhaul. If it proves successful, we can start talking about other options for the footmen of null to make non-raw ISK income. Because encouraging them to live in the space they own is going to be a far better conflict driver, than deployables with gimmicky mechanics. But none of this is going to change at this point. There is no more time to iterate on this before launch. It's the weekend. They will probably spend the weekend on QA of the already locked in final build, as it will be released on Tuesday. Once it's live, there will be less room for major changes around the general concept. This thing should really be pushed back to Rubicon 1.2 so it can get at least one more iteration cycle. And get a F&I thread, as it should have had from the start.
I just hope that everyone here realizes that this is a win for CCP either way that you look at it though its still terrible for the game
1. People move to hisec -> less nullsec isk added to game, working as intended
2. People protest rat without using module -> Increased player population in Nullsec and chances for pvp, working as intended
3. People do nothing different -> not enough information to say its a bad idea, who can really say its not working as intended
4. People rat with the module -> people like the new Module, Workign as intended Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Warmistress Severine
Blue Republic RvB - BLUE Republic
55
|
Posted - 2014.01.26 19:16:00 -
[2125] - Quote
Megacrap....
Now Ratters get Empire Navy LP. Because.... Ratters in 0.0 live in empire and they all have positive sec status... And it's megafun to do 30-40 jumps to collect this ****. And because we don't get mission-dogtags we can buy the cool stuff there... Like Ammo and implants....
Do you Dev's actually play this game?
This thing is crap. Now you "listened" to the 3 guys (2 of 'em prolly Dev alts) that actually liked this **** and "changed" it a little and made it even more crap then before.
And best of all.... No-one in 0.0 will ever use it.
So man up, cancel this crap and do something useful with your devtime. |

Marlin Kusoni
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.26 21:17:00 -
[2126] - Quote
Just adding my few thoughts, they might partially repeat other thoughts being already said here, but still:
- bounty payouts are valueable not just bcs they are huge or not, but bcs it's (almost) immediate ISK w/o needs to go somewhere and sell something and (probably) grind something else, like faction tags.
- LP itself doesn't have a fixed value, it is a variable.
- Inflation of Navy LPs wouldn't only hit hi-sec lvl 4 grinders who are so hated by most other players, but also it will affect significantly n00bs doing lvl 3s, bcs there are lvl 3 mission hubs in game which got 2 agents per station and 2-3 per system, all from Navy corps, and getting 2-3 missions before you actually fly to complete 'em, notably increases your performance and can be better than doing 1 mission per docking cycle for a Indi/R&D/SoE corp. Especially those who don't have yet a Noctis alt will feel it.
- Lvl 5s are already not worth doing besides you already got a setup more suitable for those than for multi-grinding lvl 4s. Ok, let's just burrow them under the hi-sec fence.
- Due to ESS offering higher ISK w/ higher risk involved (in theory), it is more likely to be used by large alliances who got plenty of connected systems under their control and thus, where there is much less risk to get it dropped by hostiles. Excuse me my language, but it appears like wiping arses of ultra-large coalitions once again, while making the situation for smaller ones more difficult.
- time needed to travel and/or cash the gained LPs doesn't bring you more ISK, it's the time you have to spend to get those you already grinded in hand. That time you have to spend, decreases your ISK/hr ratio.
- "Early null comers" will hate the system, bcs in most cases it's the straightforward nerf to their income. How do you imagine a lonely Caracal w/ skills @3 is going to fight a black-drop? Ok, 5 underskilled Caracals are not making much sense either.
The idea itself looks interesting - in theory, but it doesn't fit the current game at all. Pls, either postpone the introduction of it or deny it at all, bcs I smell a huge drama-lama coming if you ignore all the early feedback. |

Jenn aSide
STK Scientific Initiative Mercenaries
4475
|
Posted - 2014.01.26 23:00:00 -
[2127] - Quote
Kusum Fawn wrote:
I just hope that everyone here realizes that this is a win for CCP either way that you look at it though its still terrible for the game
1. People move to hisec -> less nullsec isk added to game, working as intended
It means other things as well. More competiton in high sec missions and incursions. With missions is means less profit for the real high sec missions runners, for incursions in means worse. More people waiting to get in fleets, or making new communities (thus more competetions in sites or more drama ending up in incursions closed quickly). If this stuff starts happening, the real missions and incursion runners wil let CCP know (the same way they let CCP know after the 1st anom nerf).
Less ratters in null also means fewer ratting ships needing to be replaced, which everyone form ship builders to tech 2 mod makers to explorers (some of those ratting ships have deadspace mods on that sometimes need replacing) feeling it eventually.
Quote: 2. People protest rat without using module -> Increased player population in Nullsec and chances for pvp, working as intended
Don't see this happening. Not for long, people aren't going to choose to make less isk for long, especially when the PLEX clock starts ticking.
Quote: 3. People do nothing different -> not enough information to say its a bad idea, who can really say its not working as intended
IMO people doing nothing different is the only possible win for CCP and the game. Also not likely imo.
Quote: 4. People rat with the module -> people like the new Module, Workign as intended
Least likely of all. Most people don't read forums, come wednesday many many many pve players (ratters and high sec mission runners) are gonna know what has happened and suddenly discover the forums (like with any change. CCPs forum mod crews are going to get worked hard lol, and CCP is gonna learn (yet again.....) why making broad and seperate patches of their customers ticked off is bad business.
The double whammy is going to be the guy who rats in null sec with a domi when he discovers both his income has been nerfed and his omnidirectional links need cap LOL. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
961
|
Posted - 2014.01.26 23:04:00 -
[2128] - Quote
Don't forget the additional element of the guys in Highsec who grind Navy Missions for LP, they feel cheated that the players in null can now access their loyalty point stores without having to work at it like they do. This module might have been a fun idea in a dev's head once but absolutely no one outside of that one person's mind likes it.
Dumbing down of Eve Online will result in it's destruction... |

Nevyn Auscent
Broke Sauce
969
|
Posted - 2014.01.27 03:11:00 -
[2129] - Quote
Sorry, but you guys are delusional now screaming no-one likes it. Other than market fluctuations you loose no income using the ESS now no matter what happens, and you stand to gain 25% income. |

Monsieur Leon
Lopht Heavy Industries
11
|
Posted - 2014.01.27 22:25:00 -
[2130] - Quote
Nevyn Auscent wrote:Sorry, but you guys are delusional now screaming no-one likes it. Other than market fluctuations you loose no income using the ESS now no matter what happens, and you stand to gain 25% income.
First off I'm not making s**t. My Sov bill is 5 Billion a month, plus the cost of ships for ratting (over 1 bil) , the cost of jump fuel, POSes, etc etc.
Now I'm going to make 5% less because of some fictitious bullshit back story CCP dreamed up. Funny that is only effects null...
where the is no concord presence, where I literally pay for everything out of my own pocket. Where is my Concord SOV discount?
CCP doesn't care or have a clue what its like to live in null. They are sitting and writing code in a vacuum. Its just another way to screw with players who can generate enough isk to pay for their subscriptions thats it.
They want everyone to pay a subscription, that is their goal and also the reason that this crap module will be deployed no matter how much we complain or how valid the arguments. |
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