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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
MarekCZE
The Chosen 0nes Mildly Sober
0
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Posted - 2014.01.31 16:22:00 -
[391] - Quote
Waitingpls wtf wrote:CCP Fozzie wrote:Kadesh Priestess wrote:Will ship bonus to sentry range apply to falloff as well? No, although there will always be the option of adding drone falloff bonuses to ships/rigs/other modules in the future. CCP, sorry, but you decreased omnidirectional module efficiency above 50%. What ever scripts we apply the fact is 50% reduction. (why so drastically? I think above 15-25% decrease would be better) I have a problem to hit a cruiser on rattlesnake at 5.8km in angular 0.033 with Garde II (+ 3x omni II with tracking script!!!). And you ruined federation navy omnidirectional link totally. 53 mil is not worth 1% difference between tech II module ( 1mil cost on market. ) I think you have to change at least stats for tracking and optimal on sentries to compensate 50% loss in efficiency.
I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game... |
Bertrand Butler
Cras es Noster
156
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Posted - 2014.01.31 16:31:00 -
[392] - Quote
MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death.
adapt or perish. either is fine. |
Ace Echo
The Shadow Raiders Fleet Coordination Coalition
50
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Posted - 2014.01.31 16:48:00 -
[393] - Quote
Bertrand Butler wrote:MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death. adapt or perish. either is fine.
THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS.
However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place? |
Andrea Keuvo
Science and Trade Institute Caldari State
249
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Posted - 2014.01.31 18:05:00 -
[394] - Quote
Ace Echo wrote:Bertrand Butler wrote:MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death. adapt or perish. either is fine. THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS. However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place?
I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2. |
Ace Echo
The Shadow Raiders Fleet Coordination Coalition
50
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Posted - 2014.01.31 20:39:00 -
[395] - Quote
Andrea Keuvo wrote:Ace Echo wrote:Bertrand Butler wrote:MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death. adapt or perish. either is fine. THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS. However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place? I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2.
Hm, perhaps. And I could agree with that, yet I'm on some level thinking that sentries might be a bit more deserving of a range boost due to their oft-snipey nature.
Anyhoo, I do like these changes, and I was directly impacted by them to the fullest negative extent that a person could receive. However, I did feel sentries had quite an upper hand, so I'm accepting this sacrifice in the interests of the health of a game. I wish everyone else could too -.- |
Arthur Aihaken
Perkone Caldari State
2856
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Posted - 2014.01.31 21:45:00 -
[396] - Quote
Are the tracking links still bugged? ie: drones don't show the modified range. I am currently away, traveling through time and will be returning last week. |
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ISD Ezwal
ISD Community Communications Liaisons
815
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Posted - 2014.01.31 23:06:00 -
[397] - Quote
I have removed a rule breaking post and the one quoting it.
The rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ashley Eoner
250
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Posted - 2014.02.01 08:41:00 -
[398] - Quote
Andrea Keuvo wrote:Ace Echo wrote:Bertrand Butler wrote:MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death. adapt or perish. either is fine. THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS. However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place? I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2. Yeah he just copy pasted faction tracking computer. My federation omnilinks are loltastic and I'm sad I was unable to dump them on the market before people realize the change was coming :(
Your T1 BS is obviously a dominix and that ship is an exception as it has an OP level hull bonus.
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Batelle
Komm susser Tod
1515
|
Posted - 2014.02.01 10:59:00 -
[399] - Quote
ashley Eoner wrote: Your T1 BS is obviously a dominix and that ship is an exception as it has an OP level hull bonus.
Oh god my face when the dominix was originally rebalanced with a 10% bonus.
And lol, when they reduced it to ONLY a 7.5% bonus after it murdered people in the Alliance Tournament.
Then they smack omnis instead. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Shing Thsu
hirr RAZOR Alliance
4
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Posted - 2014.02.01 11:41:00 -
[400] - Quote
CCP Fozzie wrote:I expect this will be the long thread Hello again! This thread will cover the overhaul to Omnidirectional Tracking Links that we are planning for Rubicon 1.1 in conjunction with the Overheating Iterations. I advise reading the Heat Iterations post before this one. TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.The fact that this decreases the overall power of Omnis (especially for gaining optimal range) is intended. Sentry drones are obviously one of the more discussed weapon systems in the EVE community right now. This is not the only change we will ever make to drone mechanics, but it is a change we believe will improve the game balance. Sentries are a weapon system with strong upsides and strong downsides, which is one of the best things about them from a design perspective. We do not want to homogenize them with other weapon systems. The downsides of Sentries, foremost of which are immobility and destructibility, require the weapon system to have strong upsides as compensation. However we believe that the best primary method to balance the upsides of Sentry Drones is through the drones themselves, rather than by giving them access to a weapon upgrade that is so clearly superior to competing modules. The results of this change for Omni balance are that pilots will now need to choose between having excellent range bonuses and excellent tracking bonuses. Like Tracking Computers Omnis will now provide stronger bonuses to tracking than to range. Omnis will now provide a bonus to falloff instead of just optimal range, for the first time increasing the utility of sentry falloff in people's value judgements. The Omnis will keep their same fitting requirements (a bit higher than TCs), will have a 10s duration, and will enjoy significantly lower cap use (4 cap per activation) compared to Tracking Computers. They will use exactly the same scripts as Tracking Computers and Remote Tracking Computers. We believe that with these changes Sentry Drones will still be very viable and popular weapon systems, and that the results will be a better set of choices for players to make when fitting and flying. As I said above, these are not the only changes that we will ever make to Sentry Drones, so to assume that this means we won't be willing to touch them again sometime in the future would be a mistake. These changes will be live on SISI very soon for your testing, and we as always thank you in advance for your constructive and useful feedback. Thanks!
well are those thing working btw, i clicked info on my sentries and it doesnt matter what kind of scrip was in and if it was active or off, they had still same tracking/optimal/falloff ?! For all grammar n.a.z.i and likes n.a.z.i one word: nasra+Ñ ! |
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Internetowy Krzyzowiec
Virtual Democracy DARKNESS.
0
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Posted - 2014.02.01 17:08:00 -
[401] - Quote
almost 20 pages of well-written posts, a week of discussion and not one dev response? CCP has forsaken you, capsuleers
also, please stop hurting everybody just because your hardware cant handle your own game and dont release broken content. it took me half an hour to figure the approximate effective ranges of sentries with the new modules because their display is just not working |
Sentamon
Imperial Academy Amarr Empire
1412
|
Posted - 2014.02.01 23:58:00 -
[402] - Quote
This change just made missions more tedious for drone users.
Not only do you have to fight the clunky drone interface, now you need to fight your omnis with the tedious "right click" user interface better suited for spreadsheets, not video game combat.
The concept behind overheating and scripts is good, but the UI completely ruins it. Ideally you're watching the in-game gfx and fighting other ships, not starting at and fighting your UI nonstop. ~ Professional Forum Alt -á~ |
KickAss Tivianne
Culdesac Industries
0
|
Posted - 2014.02.02 18:03:00 -
[403] - Quote
With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed. |
Vesan Terakol
Sad Face Enterprises
35
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Posted - 2014.02.02 18:27:00 -
[404] - Quote
KickAss Tivianne wrote:With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed.
That was a weird thing to find out myself - As an active module, you can toggle auto-repeat on and off. What is weird is that the default setting is off. |
Hasikan Miallok
Republic University Minmatar Republic
264
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Posted - 2014.02.03 00:57:00 -
[405] - Quote
ashley Eoner wrote:Andrea Keuvo wrote:Ace Echo wrote:Bertrand Butler wrote:MarekCZE wrote: I have 3 in ship and its worst than ratting in dreadnought... i think they even dont work... somebody should bash up Fozzie to death... seriously and his boss too... i realy sometimes wonder where CCP hiring people who can devolution game...
OMG my omnis are nerfed, they don't work at all now in PvE because I have to get 10km closer..WTFBBQ seriously bash the developer to death. adapt or perish. either is fine. THIS so hard. The omni change nerfed 25% of my range and 25% of my tracking, forcing me from 180km to 130km. And, you know what, I'll be f***ing fine. I still have better projected DPS than some marauders in my t1 BS. However, what I AM a bit confused about is the relatively heavy nerf to FedNav Omnis. Right now they only give a 1% opt and 2% falloff bonus when scripted over t2. They do give an extra 5% tracking over t2 when scripted for that. Why can't we have a better optimal boost on the FedNavs, considering tracking was what most people were claiming was OP about sentries in the first place? I haven't checked this to be sure but my guess is the faction gun tracking mods Fozzie copied the stats from are 1%/2% better than T2. Yeah he just copy pasted faction tracking computer. My federation omnilinks are loltastic and I'm sad I was unable to dump them on the market before people realize the change was coming :( Your T1 BS is obviously a dominix and that ship is an exception as it has an OP level hull bonus.
The whole copy and paste thing is ridiculous anyway, why on earth would anyone assume "balanced" figures for gun tracking would automatically be balanced for sentry drones? Two entirely different weapon systems, used in totally different ways. |
John Ratcliffe
Sarumans Hand
267
|
Posted - 2014.02.03 15:34:00 -
[406] - Quote
I really dislike the changes, but I've adapted so I'll live. Miss the 70KM range on my Gardes though - made PVE a breeze :( Plus +ºa change, plus c'est la m+¬me chose |
Ace Echo
The Shadow Raiders Fleet Coordination Coalition
52
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Posted - 2014.02.03 16:18:00 -
[407] - Quote
KickAss Tivianne wrote:With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed.
There's a configurable setting for auto-repeat, and for some reason Omnis default to off. Just right-click your module, and turn Auto-Repeat on. |
Elfi Wolfe
University of Caille Gallente Federation
59
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Posted - 2014.02.03 16:45:00 -
[408] - Quote
John Ratcliffe wrote:I really dislike the changes, but I've adapted so I'll live. Miss the 70KM range on my Gardes though - made PVE a breeze :( On the domi with 3 OTL2 optimal range has dropped from 70 to 60, but the falloff range is up to 90 or 100. To the domi it is just a few minor adjustments. "Please point to the place on the doll where the carebear touched you." |
Waitingpls wtf
Ministry of War Amarr Empire
0
|
Posted - 2014.02.03 19:52:00 -
[409] - Quote
CCP you would like to balance guns and sentries?
Sentries are static, can't shoot when ship move ( you have to scope them and if so you can't shoot with them or you don't scope them and you lose them)
- no skills for tracking in comparing turrets - no skills for falloff in comparing turrets - no skill for rate of fire in comparing turrets - no invulnerability to damage as normal turrets
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KickAss Tivianne
Culdesac Industries
0
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Posted - 2014.02.03 21:11:00 -
[410] - Quote
Ace Echo wrote:KickAss Tivianne wrote:With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed. There's a configurable setting for auto-repeat, and for some reason Omnis default to off. Just right-click your module, and turn Auto-Repeat on.
Ah yes... I saw it on there as "Set Auto repeat on", thinking that it was on.. but it was really a question... Derp.
Thanks! |
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Batelle
Komm susser Tod
1564
|
Posted - 2014.02.04 16:12:00 -
[411] - Quote
Its time for a drone dev blog. Both to address the future of drones, and the recent changes that were offered up in Rubicon 1.1 with no explanation.
This is the kind of communications breakdown that CCP has repeatedly promised in recent years to eliminate. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Mazer Rackahm
Beta Toaster's
1
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Posted - 2014.02.04 19:39:00 -
[412] - Quote
It almost feels like I have to downgrade hulls to the domi just to maintain range. I love my Rattlesnake so I will never do that (downgrade) Adapt or perish someone said a few posts ago. I think I hear other games calling my name. Couldn't have put it any better myself @Waitingpls wtf |
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CCP Fozzie
C C P C C P Alliance
9161
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Posted - 2014.02.04 20:19:00 -
[413] - Quote
Hey everyone.
I want to officially clarify that the fact that drone attributes are not properly displaying in show info is a bug and that your Omnis are in fact applying their bonuses correctly. The issue with show info is a long standing bug that has to do with the way the client displays attributes on items that aren't your ship (or directly fitted to your ship). We're looking into getting it fixed, but it's not a simple issue.
As for the discussion on the strength of Sentry drones after this change, I will reiterate what I've said before. We don't want to make Sentries just like other weapons, the fact that they are very distinct with their own strengths, weaknesses and tactics is part of what makes them valuable to the game. We do always want to ensure that they have excellent strengths to make up for their special weaknesses. But the honest truth is that Sentries were too good relative to other comparable weapons. Their damage envelope (the combination of range, damage and tracking) is very good and was one of several contributing factors that were leading to Sentries becoming overly dominant in almost all areas of EVE. Like I said in the original post, the fact that these changes reduce the power of Omnis is completely intentional. Nerfing the base stats of sentries while leaving the incredibly effective Omnis was not going to be the best way to approach the issue, as that would leave us in a place where Sentries would have been underpowered when no Omnis are fitted and overpowered when people stack lots of them. We totally understand that bringing Omnidirectionals in line was a bitter pill to swallow for people who use Sentries a lot, but we are confident that the game is in a better place with these changes then it would be without them.
There are obviously lots of other changes we need to make to drones and the ships that use them, but the best way to approach these kinds of issues is in an iterative manner, making focused changes and watching the results carefully.
We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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stoicfaux
4007
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Posted - 2014.02.04 20:48:00 -
[414] - Quote
CCP Fozzie wrote:We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment. Change the missile range bonus to a RoF bonus, add a 5th launcher, maybe one more high slot, and top it off by adding a few mini Raven wings to the Rattlesnake model and call it a day. You can send the check to...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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MeBiatch
GRR GOONS
1705
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Posted - 2014.02.04 21:45:00 -
[415] - Quote
speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Querns
GBS Logistics and Fives Support Goonswarm Federation
198
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Posted - 2014.02.04 22:37:00 -
[416] - Quote
CCP Fozzie wrote: But the honest truth is that Sentries were too good relative to other comparable weapons. Their damage envelope (the combination of range, damage and tracking) is very good and was one of several contributing factors that were leading to Sentries becoming overly dominant in almost all areas of EVE. Like I said in the original post, the fact that these changes reduce the power of Omnis is completely intentional.
It's good that you guys are still looking at sentry drones from this angle. I can't imagine that you guys would actually see things this way, but just to be perfectly clear: I would caution to not conflate the ending of the Halloween war as calling the sentry "issue" resolved. The drawdown currently occurring in the South isn't because sentry drones fell "out of favor" due to the Omnidirectional Tracking Link change, it's because the power of sentry drones was so great that the only escalation option left to defeat massed sentry carriers supported by un-"EWAR"able supercarriers was to doomsday them off the face of the galaxy. Makes for good press, sure, but now that the press potential has been spent, I feel it's a great time to visit the sentry drones themselves again, or perhaps the carriers that use them, lest the entirety of the subcapital ship line be marginalized and a mandatory one year training time becomes the norm for entering nullsec. (The Character Bazaar will run out of pilots eventually.)
Or, to put it another way, even though my faction "won" against massed sentry drone doctrines using a non-sentry-drone counter, it's still a good idea to keep on trucking with this change. Eve will be better for it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP Fozzie
C C P C C P Alliance
9161
|
Posted - 2014.02.04 22:55:00 -
[417] - Quote
MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide.
"Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Novah Soul
82
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Posted - 2014.02.04 23:11:00 -
[418] - Quote
CCP Fozzie wrote:MeBiatch wrote:speaking of the snake when till tiericide come back? it seems all we got for 1.1 was a new ship and metacide. "Tiericide" is over, as there are no more ship tiers left in EVE. Overall ship balance work will continue as always. Is there an ETA on when the pirate hulls will gone over? I assume it will be on a class-by-class basis (frig -> cruiser -> BS) rather then a full overhaul at the same time. |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
46
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Posted - 2014.02.05 01:15:00 -
[419] - Quote
looking forward to see the drone skills + attributes overhaul~ |
IIshira
School of Applied Knowledge Caldari State
672
|
Posted - 2014.02.05 01:27:00 -
[420] - Quote
CCP Fozzie wrote: We also are aware that the Rattlesnake isn't in quite as strong of a place as many other Pirate BS right now, and that is high on our agenda at the moment.
Maybe this is a hint that they will give the RS the same bonus as the Domi?
Any comment about maybe sentry drones are OP because of the drone assist mechanics and not actually tracking links? Meaning a fast locking ship with a whole bunch of sentry drones assisted to it can insta pop anything subcap off the field. That might be the reasn they are so popular |
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