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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1087
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Posted - 2014.01.16 16:18:00 -
[31] - Quote
Warde Guildencrantz wrote:as long as my ishtar can volley with bouncers from 150k still, okay
with bouncers.. yes but less effectively (more within falloff). With curators you wont snipe that far anymore. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Tarmo theGreat
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
0
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Posted - 2014.01.16 16:32:00 -
[32] - Quote
wtb new ccp workers, whose work would not nerf old stuff every month, but making new stuff.and more fun. |
Dominionix
GoonWaffe Goonswarm Federation
58
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Posted - 2014.01.16 16:35:00 -
[33] - Quote
These values would be fine if sentry drone range / tracking was more in-line with turrets and a single person wasn't able to pull the trigger for an entire fleet of ships at exactly the same time (in turn achieving perfect alpha) every four seconds or so... Unfortunately, they can, so all you've done is increase the close-range tracking of an already disgustingly broken mechanic. Now not even the interceptors will escape. Thanks Fozzie. |
Kadesh Priestess
Scalding Chill
379
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Posted - 2014.01.16 16:40:00 -
[34] - Quote
Will ship bonus to sentry range apply to falloff as well? |
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CCP Fozzie
C C P C C P Alliance
8939
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Posted - 2014.01.16 16:42:00 -
[35] - Quote
Kadesh Priestess wrote:Will ship bonus to sentry range apply to falloff as well?
No, although there will always be the option of adding drone falloff bonuses to ships/rigs/other modules in the future. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Scuzzy Logic
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.01.16 16:44:00 -
[36] - Quote
mynnna wrote:Kagura Nikon wrote:I jsu think it will make the current problem WORSE> because now with trackign scripts the thing will track even BETTER.
I think the range and track bonus should be inverted inrelation to the track comptuer ones. But they have to pick range or tracking, not both. Granted, range will be the no-brainer nine times out of ten because sentries already track better than guns at almost any given range, but that's a separate issue.
A separate issue that really needs to be adressed. Buff my turrets! |
Alx Warlord
SUPERNOVA SOCIETY Last Resort.
553
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Posted - 2014.01.16 16:45:00 -
[37] - Quote
The big question: Can we still use these to increase the tracking speed of our heavy drones to chew up small ships? Now more then EVER? Please read these! > New POS system > New SOV system |
Omnathious Deninard
Novis Initiis
2118
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Posted - 2014.01.16 16:47:00 -
[38] - Quote
CCP Fozzie, are there considerations on implementing rogue drone faction mods as well as federation navy and imperial navy drone mods?
Rogue drone mods for drone complexes and sites. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
TruExXx
Mafia Redux Phobia.
19
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Posted - 2014.01.16 16:49:00 -
[39] - Quote
I think that this will be an overall good change. It will create a new piloting and fitting meta for drone boats. Thanks Fozzie :) |
Dinsdale Pirannha
Pirannha Corp
1942
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Posted - 2014.01.16 16:54:00 -
[40] - Quote
CCP Fozzie wrote:Sephira Galamore wrote:Weaselior wrote:Gilbaron wrote:exact values plz :) He said them: exactly the same as the same meta tracking computer. So.. - 25% optimal, 25% tracking turns to either - 7.5% optimal, 15% falloff, 15% tracking - 15% optimal, 30% falloff - 30% tracking Correct? So the range difference depends on the optimal vs. falloff now. On first glance It looks like a buff for Bouncers and okay for the rest. Ofc you can overheat now, so there's that. This is correct for Tech 2.
So what you are saying is that my Garde II's are now getting killed on optimal in my mission boats, plus I now have to deal with cap issues. Man, do you ever hate high sec mission runners, and love the goon whiners.
Your allegiances could not be more transparent. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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Kaarous Aldurald
ROC Academy The ROC
2112
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Posted - 2014.01.16 16:56:00 -
[41] - Quote
What is their reload speed? Not posting on my main, and loving it.-á Because free speech.-á |
Omnathious Deninard
Novis Initiis
2119
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Posted - 2014.01.16 16:58:00 -
[42] - Quote
Your garde IIs will be murder machines even more so than before. You lose about 3km optimal, but will still be able to hit to 60km easily. Then switch to a tracking script and obliterate close things also. Edit that's with one omni Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Dinsdale Pirannha
Pirannha Corp
1943
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Posted - 2014.01.16 17:18:00 -
[43] - Quote
Omnathious Deninard wrote:Your garde IIs will be murder machines even more so than before. You lose about 3km optimal, but will still be able to hit to 60km easily. Then switch to a tracking script and obliterate close things also. Edit that's with one omni
I fit 2 Fed Navy Omni's to my Proteus for low sec exploration work. My Garde II's currently have a range of 49 km optimal + 12 km falloff.
With these changes, my effective DPS at ships orbiting me at 50 km (many NPC BS's) is hugely screwed. Plus I now have much larger cap issues. I could not run a cap stable ship before, but it was good for 7-8 minutes. Now, that time is hugely hammered.
Of course, the T3 is on this guy's chopping block anyway, so I might as well sell it off now.
Can't wait until this guy starts wrecking my Ishtar again. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Weaselior
GoonWaffe Goonswarm Federation
6100
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Posted - 2014.01.16 17:25:00 -
[44] - Quote
"every time I use an overpowered flavor of the month ship it gets nerfed" "this must be a conspiracy against me, not that overpowered flavor of the months always get nerfed eventually" "I can hire one-half of the working class to kill the other half." |
Janeway84
Aliastra Gallente Federation
71
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Posted - 2014.01.16 17:27:00 -
[45] - Quote
Hey Fozzie!
Nice ideas with new drone features / rebalancing, but is there a chance that you guys could add some deadspace drone mods too?
And like i said in the main post prob would be sweet if you could overheat your drone dmg mods to squieeze more dps out of your drones? So a drone boat could increase it dps the same like a turret ship could |
Diivil
Magellanic Itg Goonswarm Federation
233
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Posted - 2014.01.16 17:29:00 -
[46] - Quote
Weaselior wrote:"every time I use an overpowered flavor of the month ship it gets nerfed" "this must be a conspiracy against me, not that overpowered flavor of the months always get nerfed eventually"
If it only were so but unfortunately only certain overpowered flavor of months get nerfed and some stay overpowered for years (cough cough bombers cough).. |
Chron X
Ixion Defence Systems Insidious Empire
13
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Posted - 2014.01.16 17:33:00 -
[47] - Quote
Jesus, this is utterly stupid. Why would you make it a scripted active module? Just nerf the percentages a notch or two, or give drone users a low slot inactive module like a TE. Let's nerf all the things in ways that don't really affect anyone but high sec players.
Rubicon 1.1. It's like walking in stations, but affects gameplay, and doesn't fix any of the underlying issues: drone assign is just a dumb mechanic, tidi makes the game unplayable in most fights, and node crashes. |
Sephira Galamore
Inner Beard Society
248
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Posted - 2014.01.16 17:44:00 -
[48] - Quote
Hmm, can we get a skill that increases drone falloff? |
Blackfin Arbosa
New Eden Order Sev3rance
24
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Posted - 2014.01.16 17:57:00 -
[49] - Quote
Between this and the sentry nerf might as well sell that Domi I just bought |
Von Brawn
My Highsec Backbone
6
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Posted - 2014.01.16 18:10:00 -
[50] - Quote
Kagura Nikon wrote:I jsu think it will make the current problem WORSE> because now with trackign scripts the thing will track even BETTER.
I think the range and track bonus should be inverted inrelation to the track comptuer ones.
This seems like a good change to me. Now instead of blapping interdictors 5km away from you AND a battleship fleet 120km off you have to make a choice between tracking or range. Good stuff. |
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Von Brawn
My Highsec Backbone
6
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Posted - 2014.01.16 18:16:00 -
[51] - Quote
Omnathious Deninard wrote:Your garde IIs will be murder machines even more so than before. You lose about 3km optimal, but will still be able to hit to 60km easily. Then switch to a tracking script and obliterate close things also. Edit that's with one omni
But in heavy tidi swapping scripts and activating/deactivating modules take ages and sometimes bug out completely where you have to drag another module on top of another to get it to quit cycling red. Most if not all weapon systems come in a tracking/high Dmg or long range/lesser damage flavor and sentries should be no different. |
Dinsdale Pirannha
Pirannha Corp
1948
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Posted - 2014.01.16 18:24:00 -
[52] - Quote
CCP Fozzie wrote:Sephira Galamore wrote:Weaselior wrote:Gilbaron wrote:exact values plz :) He said them: exactly the same as the same meta tracking computer. So.. - 25% optimal, 25% tracking turns to either - 7.5% optimal, 15% falloff, 15% tracking - 15% optimal, 30% falloff - 30% tracking Correct? So the range difference depends on the optimal vs. falloff now. On first glance It looks like a buff for Bouncers and okay for the rest. Ofc you can overheat now, so there's that. This is correct for Tech 2.
While you geniuses in the "kill high-sec" dept are high-fiving each and giggling about your latest attack, can you at least not forget to alter the Fed Navy modules? Or are they going to undergo a total obliteration as you "forget" to alter the stats and they are the same as a T2 module?
Does the Fed Navy module go to 18% optimal, 36% falloff (Fed Navies are 20% better than T2 Omni's) or: (and this is the one I am betting on, given how much fozzie hates high sec), it gets the Shadow Serp TC bonus of 16 / 32%?
Either way, it is part of a QUADRUPLE nerf to them. They now have:
a. reduced optimal b. never before cap issues c. stacking issues d. a huge nerf in base stat effectiveness if the Serp/Fed Navy tracking computer stats are applied. e. huge huge loss in tracking if in range mode
Assuming the worst (which is always safe when dealing with this dev), using Garde II's:
One Module Now: 39 km optimal + 12 km falloff
One Module, post fozzie mayhem: 34.8 km optimal + 15.84 km falloff
Shooting anything beyond 40 km just took on a huge nerf in effective damage. I don't even want to get involved in calculating 2 modules, but the effective nerf is much much worse.
I wonder if fozzie flies the PL flag at his cubicle, or if it is just at home and on his T-shirts? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Grarr Dexx
Snuff Box
307
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Posted - 2014.01.16 18:27:00 -
[53] - Quote
So hey, while we're talking about sentries, is there a reason why drone assist doesn't work in lowsec against neutrals? Are we pirates not allowed to play all of EVE or what? I like these starting nerfs to sentries though. |
Dinsdale Pirannha
Pirannha Corp
1948
|
Posted - 2014.01.16 18:27:00 -
[54] - Quote
Sephira Galamore wrote:Hmm, since falloff will be more relevant now, can we get a skill that increases drone falloff?
//Edit: Did some math that tells me Dinsdale looses about 15% DPS in his special scenario(2 Faction OTL, Garde II, 50km range), -10% DPS if he overheats.
It is not so special actually. The same losses apply in L4 missions. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
1948
|
Posted - 2014.01.16 18:36:00 -
[55] - Quote
Weaselior wrote:"every time I use an overpowered flavor of the month ship it gets nerfed" "this must be a conspiracy against me, not that overpowered flavor of the months always get nerfed eventually"
Love how you guys are completely losing your **** over a 5% nerf (which I am on record as saying is completely stupid and unfair), but I am complaining about something that is OP.
Not too much hypocrisy there. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Stinky WizzleteatsJr
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.01.16 18:56:00 -
[56] - Quote
I do find it rather stupid that you making the omnis scripts for range to "bring them in line with turrets" without making a drone tracking enhancer to "bring them in line with turrets". Rather hypocritical don't you think? |
Destoya
Sniggerdly Pandemic Legion
225
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Posted - 2014.01.16 18:57:00 -
[57] - Quote
Good change to address some of the range issues with sentries, though i'm pretty concerned about the tracking on gardes/faction drones with overheated, scripted TC's on 37.5% bonused ships |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
11
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Posted - 2014.01.16 19:04:00 -
[58] - Quote
Are you going to do something about the Ishtar and Domi 37.5% bonus to optimal range and tracking? Because no amount of these new nerfed Omnidirectionals are able to replicate that. |
Tiberizzle
GoonWaffe Goonswarm Federation
39
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Posted - 2014.01.16 19:05:00 -
[59] - Quote
Can you guys think of some way to do this that doesn't cement another bias against shield caps into the game?
Almost nobody uses shield caps because you guys clearly fukken hate them. There are no viable shield tacklers, 2-3 of the 4 carriers can't really do a fleet-viable buffer in shield.
Now shield fits will have to turn off the omnis to switch on hardeners -- 10 seconds is too long, you're already dead to the dread volley that initiated your refitting event.
Armor has no compromise between tank and untimed DDAs, and no time-sensitive / survival-dependent midslot refittings. |
Sephira Galamore
Inner Beard Society
251
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Posted - 2014.01.16 19:34:00 -
[60] - Quote
Dinsdale Pirannha wrote:Sephira Galamore wrote:Hmm, since falloff will be more relevant now, can we get a skill that increases drone falloff?
//Edit: Did some math that tells me Dinsdale looses about 15% DPS in his special scenario(2 Faction OTL, Garde II, 50km range), -10% DPS if he overheats. It is not so special actually. The same losses apply in L4 missions. I'm sure it applies to pirate L4s, too. And some nullsec sites. It certainly applies to me, too. In fact I can't wait for the EFT data files on this so I can see how exactly I can handle ranged sleepers now. So far it felt pretty OP actually, dealing full damage at range and still blapping MWDing frigs at <20km. |
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