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Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:48:00 -
[301] - Quote
Vaerah Vahrokha wrote:You could do billions a month with this "non profession". Call it "hobby" then  If you made billions in a month in loot that you refined, then you will have made orders of magnitude more from loot that was too valuable to refine, salvage material, LP rewards, bounty isk and mission rewards. It's still a small fraction of the total income of a missioner, and that small fraction is being reduced by 27%. That doesn't mean mission income is reduced by 27%. Being incredibly generous and saying that 20% of the income was from refined modules (I'd doubt it's even half that), that would mean an overall mission income reduction of ~5%.
Vaerah Vahrokha wrote:This creates "space-divide". Who has top skills and ships CAN blitz with great success, but who's newer is royally screwed. They have to slowly and painfully chew through the NPCs, their tank can't even dream affording a room agro (to blitz to the gate / objective). Some also made side ISK by mining the roids in the instances. All of this is getting nerfed.
So who starts anew has disadvantage, old-bies have all the advantage. See above, this is a small reduction. Add onto this that newer players wouldn't have been refining at 100% to start with.
Vaerah Vahrokha wrote:This stopped being true since a year of two. The impact was reduced, not stopped entirely. The addition of the mobile tractor unit increased the impact of mission loot on mining too, since so many people were just abandoning wrecks favoring more LP.
Vaerah Vahrokha wrote:No, who is new will struggle taking off. The last loot changes have been mostly about making harder to start from zero and easier to make ISK for those playing since years.
Changing module names to dumber names is not going to be more newbie friendly than making like a crap and basically force newbs into mining or pay $10 to belong to the Forum Of Justs. See the first and second points. A reduction to a single small part of the mission income which wouldn't be fully exploited by new players right now anyway is getting a reduction in value. That doesn't force anything on newbs. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:50:00 -
[302] - Quote
Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:53:00 -
[303] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:it's because you refuse to respond to the arguments opposing yours. That is exactly my perception of you and Tippia also. Now kindly let me leave and you can have your way unabated. Actually I responded directly to your post. I quoted and everything. Refusing to agree is no the same as refusing to respond. If you read back to all of your responses to my posts in this thread, every single one of them has ignored that actual points made in my posts and focused on telling me how I'm "sabotaging". Seriously, you can respond to one to the points, or all of the points if you wish. Look at VV's post for an example of how to constructively respond.
But anyway... Thanks, bye! The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 17:55:00 -
[304] - Quote
The best part of all of this is that the best income levels from missions involve no looting at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
596
|
Posted - 2014.03.21 17:56:00 -
[305] - Quote
Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how?
Dude, do you even refine? Go to a station with a refinery. Train some skills. Run some missions. Voila. By the time you're done with skills, you'll have standings.
Free Ripley Weaver! |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 17:57:00 -
[306] - Quote
Lucas Kell wrote:Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals.
Ok then I and my friend who does it often must be missing something.
Ive never seen a 100% return of materials from any object, and the only "perfect" result Ive seen is a zero wastage and zero commission reprocess at stations where you have high standings, unless thats what you mean, rather than a 100% return on the materials used to make it? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Karen Galeo
Sin Factory Infinite Anarchy
16
|
Posted - 2014.03.21 18:01:00 -
[307] - Quote
Dinsdale Pirannha wrote: Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
I would just like to take a moment out from the forum flaming to point out that CCP is a business. CCP wants players. CCP sells fun, and you don't make things fun by hating your customers.
This was an area of the game that they felt needed to be rebalanced, just like the changes to drone assist, the ship rebalancing, and so on. It means that people who *want* to make reprocessing and salvaging their Eve career can get ahead, and the mission-loot-salvage-reprocessed is a small fraction of the total income of mission running. Author of the Karen 162 blog. Karen Galeo is running for CSM9! |

Vaerah Vahrokha
Vahrokh Consulting
5288
|
Posted - 2014.03.21 18:01:00 -
[308] - Quote
Grath Telkin wrote: Sorry, but some of us have done literally everything, I have lived in wormholes, I own 2 miners an orca/rorq and a cloaky hauler dedicated to the task of mining (let me tell you how dusty those are) I have done t2 and t3 invention i have ran missions of all levels for just about every agent I've done incursions to the tune of knocking one fully out in 5 hours when it settled in our home system while we were attacking an enemy.
Pretty much the only thing I dont know how to do in EVE is PI and those 4 miners are currently training to max PI skills since I'm out of other things to train on them.
In short, we know what the **** we're talking about when we talk, sorry that doesn't fit your narrative but we've been around for a while and probably will be around for a while longer.
I have done all of the above plus mined in every sec plus have had 118 PI planets including factories planets.
Your (and not just yours) talk is easily proved biased by one simple consideration: WHs are riskier than sov null sec yet NOBODY of your opinion has mentioned they should get better refine than any null sec.
Why? Self interest much?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:06:00 -
[309] - Quote
Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2680
|
Posted - 2014.03.21 18:06:00 -
[310] - Quote
Ramona McCandless wrote:Lucas Kell wrote:Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals. Ok then I and my friend who does it often must be missing something. Ive never seen a 100% return of materials from any object, and the only "perfect" result Ive seen is a zero wastage and zero commission reprocess at stations where you have high standings, unless thats what you mean, rather than a 100% return on the materials used to make it? You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.
Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.
EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Vaerah Vahrokha
Vahrokh Consulting
5289
|
Posted - 2014.03.21 18:08:00 -
[311] - Quote
Also, my "narrative" comes from the point of view of someone who has done everything in EvE except reactions (never found them fun or highly profitable enough) and now is sort of "pensioneer" with no active interest in EvE any more except trading.
That is, all these changes are fairly neutral to me, I don't have anything to GAIN saying A instead of B.
Where I am not neutral is, I have had terrible past MMO experiences when the developers started catering to only a portion of the player base, that is the loudest and most established. They invariably tanked over time, as new players would find themselves hit by a "wealth divide" that prevented them from growing "powerful" at a good rate like the others could.
Considering EvE has become great without wealth divides, I don't like the idea of seeing what happens when they get implemented. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 18:09:00 -
[312] - Quote
Karen Galeo wrote:Dinsdale Pirannha wrote: Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
I would just like to take a moment out from the forum flaming to point out that CCP is a business. CCP wants players. CCP sells fun, and you don't make things fun by hating your customers. This was an area of the game that they felt needed to be rebalanced, just like the changes to drone assist, the ship rebalancing, and so on. It means that people who *want* to make reprocessing and salvaging their Eve career can get ahead, and the mission-loot-salvage-reprocessed is a small fraction of the total income of mission running.
You are clearly mathematically challenged. Under optimal conditions, every salvager/ reprocessor just received a 45%, nerf to their income. And guess what, loot is far far from a "small percentage of mission income".
Propagandists keep throwing around lies trivializing loot, but that is part of the campaign. If you get enough people lying the same lie, repeatedly, eventually many will believe it. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Vaerah Vahrokha
Vahrokh Consulting
5289
|
Posted - 2014.03.21 18:10:00 -
[313] - Quote
Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent
So, let's REMOVE IMMEDIATELY local chat.
Deal?     
* Millions of scared sov null seccers cries suddenly were heard across the whole universe * Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salvos Rhoska
Pator Tech School Minmatar Republic
398
|
Posted - 2014.03.21 18:13:00 -
[314] - Quote
What the **** is wrong with you? You won't let me walk away and leave you to have your way?
You keep claiming that I ignored your "good points" as an excuse to keep pulling me back into this.. I will therefore now address them under the implicit understanding that thereafter you leave me out of this, as I have already several times stated I have no wish to remain in this discussion.
Lucas Kell wrote:While I agree it's a reduction in the income from scrap, that was never really a profession anyway. Mission runners make more isk from LP rewards and mission blitzing than from the loot, and will still be the main source of salvage. It is and was a "real" profession. Whether you think so or not is not relevant to that. Nobody has disputed that they make more ISK from blitzing. This is also true of Combat Signature runners. But the loot on the wrecks is a core component of those activities that though unremarkable uptil now, is even further reduced after the proposed change.
Lucas Kell wrote:If you look at it from the mining point of view, miners were previously getting screwed because on-the-side income from missioners was directly affecting the mineral price. On top of that, ore compression was utterly pointless as modules existed to do that job better instead. That has now been turned into a viable tradeskill. The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. Its not relevant to this day and age, and the decisions at hand.
Lucas Kell wrote:Then you have the effect on industry. Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing. If you mess up and you build 2 million units of something and they won't sell, you either have to take the hit or keep pushing sales. You can't just effectively undo your manufacture and try something else.
Nobody is disputing that 100% reprocessing was silly. If you think that, you are barking up the wrong tree and have completely misunderstood the nature of the contention here. Infact the primary abusers of that 100% reprocessing rate, are the null sec entities who used it to transport minerals in the form of 425mms as low volume units into null for perfect refinement into their constituent minerals. This is no longer necessary or the case in the proposed changes, again which are NOT in dispute in this thread or by myself.
Lucas Kell wrote:And speaking objectively, if you look at this from the point of view of someone brand new, so not involved in any side of the debate, they way it will work is balanced. You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad".
You contradict yourself. You speak of "speaking objectively" and then disqualify that by identifying yourself as brand new. Then you somehow try to argue that as some sort of justification for your view that "the way it will work is balanced", whereas that is no basis or proof of the "the way it will work" being balanced whatsoever. Makes no goddam sense. Following that comes the false assumption that I generate my isk from reprocessing, and the false accusation that I am therefore not objective.
There. Now you have your "response to your good points". That is what you wanted. I however, do not want your response to these. I want you to let me walk away from this discussion without being incessantly forced back by aspersions thrown at my back.
You can have "your" way.
I do not wish to continue this discussion and would thank you kindly to not address me again. |

Anabella Rella
Gradient
1605
|
Posted - 2014.03.21 18:16:00 -
[315] - Quote
baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all.
So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play.
By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore. When the world is running down, you make the best of what's still around. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 18:16:00 -
[316] - Quote
Vaerah Vahrokha wrote:Grath Telkin wrote: Sorry, but some of us have done literally everything, I have lived in wormholes, I own 2 miners an orca/rorq and a cloaky hauler dedicated to the task of mining (let me tell you how dusty those are) I have done t2 and t3 invention i have ran missions of all levels for just about every agent I've done incursions to the tune of knocking one fully out in 5 hours when it settled in our home system while we were attacking an enemy.
Pretty much the only thing I dont know how to do in EVE is PI and those 4 miners are currently training to max PI skills since I'm out of other things to train on them.
In short, we know what the **** we're talking about when we talk, sorry that doesn't fit your narrative but we've been around for a while and probably will be around for a while longer.
I have done all of the above plus mined in every sec plus have had 118 PI planets including factories planets. Your (and not just yours) talk is easily proved biased by one simple consideration: WHs are riskier than sov null sec yet NOBODY of your opinion has mentioned they should get better refine than any null sec. Why? Self interest much?
They don't invest 60 billion in upgrades or have to deal with taking on enemy fleets involving tens of trillions of isk in defence of said stations. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
5102
|
Posted - 2014.03.21 18:17:00 -
[317] - Quote
Vaerah Vahrokha wrote:Also, my "narrative" comes from the point of view of someone who has done everything in EvE except reactions (never found them fun or highly profitable enough) and now is sort of "pensioneer" with no active interest in EvE any more except trading.
That is, all these changes are fairly neutral to me, I don't have anything to GAIN saying A instead of B.
Where I am not neutral is, I have had terrible past MMO experiences when the developers started catering to only a portion of the player base, that is the loudest and most established. They invariably tanked over time, as new players would find themselves hit by a "wealth divide" that prevented them from growing "powerful" at a good rate like the others could.
Considering EvE has become great without wealth divides, I don't like the idea of seeing what happens when they get implemented.
EVE has had a wealth divide since day 2, and that divide is very stark now compared to the past. EVE succeeds IMO because it doesn't attract MMO players who care about such things and relative wealth, 'leveling' and being able to 'catch up'. It repels traditional MMO players for the most part and thank the Icelandic Gods for that.
CCP isn't catering to anyone, they are making good faith changes they believe (rightly or not) will make the game better. If they were 'catering' to people (such as null sec), the forsaken hub nerf, the ESS, the systems upgrades nerf, the NPC AI changes, the warp speed changes and the old DED plex nerfs would have never ever happened. All those nerfs heavily affected null sec which ccp didn't intend but that just how it shook out. |

Notorious Fellon
Republic University Minmatar Republic
279
|
Posted - 2014.03.21 18:17:00 -
[318] - Quote
Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent
I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).
WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.
Don't even try to claim null is anywhere close to WH space. |

Jenn aSide
STK Scientific Initiative Mercenaries
5102
|
Posted - 2014.03.21 18:20:00 -
[319] - Quote
Anabella Rella wrote:baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all. So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play. By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.
That leap of logic is too far. Baltec never said anything about taking away loot. He said that the best income come from blitzing. Since you don't care about the best isk/hr, what he said has nothing to do with you.
|

baltec1
Bat Country Goonswarm Federation
10502
|
Posted - 2014.03.21 18:20:00 -
[320] - Quote
Anabella Rella wrote:baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all. So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play. By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.
If you are going to whine about losing income you cannot say my point does not count.
You dont want to lose this isk yet you refuse to do missions in a way that would produce even greater isk. Its your logic that is wonky here. You either do not care about isk income in which case there is no issue or you do do them for isk in which case you should be blitzing them in which case there is no issue.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:20:00 -
[321] - Quote
Lucas Kell wrote:You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.
Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.
EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings.
Oh Im not suggesting any trolling here, this is 100% (excuse the pun) genuine.
Yes, all of that is in place, perhaps its the 50% thats confusing me.
But if I take say a 150mm Rail I and have all of those things as you describe (I dont but my friend does), then I get the same minerals out as went in to make it?
Of course, I just had a though. If my freind was using BPCs rather than BPs to do the comparison that would have the effect of it seeming like it wasnt returning what it should.
But then
If you made a 150mm Rail 1 with a max researched BPC and then reprocessed it, would you get more minerals back than you put in? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Twenty Five Percent
School of Applied Knowledge Caldari State
10
|
Posted - 2014.03.21 18:24:00 -
[322] - Quote
Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space.
I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets. |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:25:00 -
[323] - Quote
Well that gets my vote!
Notorious Fellon wrote: I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).
WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.
Don't even try to claim null is anywhere close to WH space.
No, Null has no safe place to dock. Anyone can pop up a POS in a WH and with no more than half a dozen folk run that WH with no problem at all.
Lack of local is GOOD, not bad. It means they dont know you are there.
And I dont have 250 supers, so yeah, Null is somewhat more dangerous to me than any WH Ive ever been in.
Stations in NPC Null are death traps and I cant dock at stations in Sov Null, so please tell me again how a trip to Venal is safer than C1-4.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Notorious Fellon
Republic University Minmatar Republic
279
|
Posted - 2014.03.21 18:28:00 -
[324] - Quote
Twenty Five Percent wrote:Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space. I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets.
Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets. |

Twenty Five Percent
School of Applied Knowledge Caldari State
10
|
Posted - 2014.03.21 18:43:00 -
[325] - Quote
Notorious Fellon wrote:Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.
But Gevlon Goblin told me WH are full of zombie PVE farmers and AFK leadership, how risky could it be? The dude is never wrong about anything..
|

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:47:00 -
[326] - Quote
Notorious Fellon wrote:
Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.
When was the last time you had a deadzoned WH, trapping trillions of assets in it?
When was the last time you saw a WH fight involving a trillion isk in ship losses? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Real Serious PVPer
Imperial Academy Amarr Empire
10
|
Posted - 2014.03.21 18:48:00 -
[327] - Quote
What's all this got to do with PVP ? -áSerious about being serious- Putting the "P "into PVP one fight at a time. -áMUFC |

Kaivar Lancer
Biological Mechanical Unlimited
450
|
Posted - 2014.03.21 18:53:00 -
[328] - Quote
This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:57:00 -
[329] - Quote
Kaivar Lancer wrote:This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies.
I have a t1 caracal blitzing level 2s that provides enough income for a few faction frigs + t2 fittings every day. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Carmen Electra
The Scope Gallente Federation
314
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Posted - 2014.03.21 19:05:00 -
[330] - Quote
Little PSA for everyone advocating blitizing over full loot/salvage. I used to be a 100% blitzer, but I've discovered that the marauder rebalance in combination with MTUs changes this dynamic quite a bit. I take a hybrid approach now. |
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