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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 04:16:00 -
[541] - Quote
i think we all know who the real victims of this change are
the margin trade scammers using the 'too many units of compressed ore' variant
with more compressed ore on the market this variant won't be possible |

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 04:22:00 -
[542] - Quote
it's a bloody outrage |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:24:00 -
[543] - Quote
Salvos Rhoska wrote:It is stupid to earn less Good. So why do you say that it's stupid to pick up the skill that lets you earn more?
Quote:They earn more by doing what I suggested, than by what you suggested. How do they earn more with less minerals? Or do you not understand how refining and reprocessing works? That would explain a lotGǪ
Quote:And the pricing of the mineral source that is all non-ice/ore reprocessable items just took a nose dive due to the efficiency reduction. GǪwhich means the prices you were trying to use were incorrect. Also, you do understand how supply and demand works, right?
Quote:Are you claiming that 100 trit from 400 ISK is less efficient than 100 trit from 400 ISK? No, you are, actually. You just don't understand the market and its mechanics well enough to see that it is exactly what you're suggesting.
GǪand yet, there you are, suggesting that you buy something for twice its value. Why did you make that suggestion if it's not something you would do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:29:00 -
[544] - Quote
Tippia wrote:Mario Putzo wrote:heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. Just one problem: we do not have the necessary means to alter the manufacturing process. So no, they pretty much had to, and again, this arbitrary differentiation was exactly what they wanted to remove since it had ultimately failed to do any good.
No they didn't. Because the cost is impartial to ones ability to reclaim the minerals.
Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip"
Go read the announcement about it. None of the minerals cost they added was impacted by ability to reprocess. Ergo it was an arbitrary change ABOVE and BEYOND the scope of the normal economy.
Which is why this current change is just as Arbitrary. If not more so when based on the premise of reclamation of materials.
They didn't need to adjust the prices and did so because they could.
Here: https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread
CCPRise wrote:The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
No reason other than we could do it.
Now run along and tell me what the prices on ships look like. Notice anything funky? Mega 150M? But Hype is 200M? Thats not very equal. Why they have retained their pre Tiericide pricing gaps. Sam applies to every "relevant" and "good" ship.
Prices are made by the players. In effect everything became more expensive because the economy of the game allowed it to become more expensive. Not because it HAD to. Prices were increased arbitrarily because CCP Rise decided they should be raised. They didn't need to be raised. He just felt that if Ships were going to be balanced, then they should cost a similar amount.
All it amounted to was a price jump for all players, and unrecoverable mineral sinks. Welcome to bandaid balance. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 04:30:00 -
[545] - Quote
Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence than this. Is that how you are used to "winning"? By boring your antagonist to death? |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:35:00 -
[546] - Quote
Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships.
The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job.
Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:44:00 -
[547] - Quote
Tippia wrote:Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships. The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job. Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. Salvos Rhoska wrote:[evasion tactics] Why can't you answer a simple question? Why is it stupid to pick a skill that lets you earn more? How do you earn more with less minerals? What makes you think that a unit of trit will be worth anything other than a unit of trit?
So the price gaps dictated by players in current ships are arbitrary then? Not the price increase on all ships imposed by CCP?
Come on now you can't be this slow? Well you can but on a public forum!
The only reason prices were increased was because CCP wanted them to be. That is it. Players have once again dictated the cost of ships through demand, as they always have. If they were mechanically required to be the same price there wouldn't be glaring price range gaps.
Rokh 200M > Scorpion 120M? Abaddon 215M> Apoc/Geddon 160M All the minmatar ones sit around 160M I wonder why that is?
Death to arbitrary player driven pricing!
Down was certainly an option. But it wasn't the one Rise took. He opted to go up. Then again he could have done nothing to the price and let nature take its course, as it has since he implemented all the price balancing...which is nonexistant anymore in any ship class. Go go economics!
(im off work now, bye!) |

Kyperion
123
|
Posted - 2014.03.22 05:02:00 -
[548] - Quote
The obvious solution (For missioners) here is to cease the dropping of loot in missions and do something to make Salvaging a complex and unique system :-)
The rest of you can just **** off     |

Kyperion
123
|
Posted - 2014.03.22 05:06:00 -
[549] - Quote
ORRR.... add some hacking or whatever the hell people do in exploration sites to all missions... maybe make all gates locked and you have to hack it to get through or something.
Could replace the timed bonus with a bonus room with a "New Order ELITE NPC champion of highsec Spawn" which spewed hate and discontent about the player being a bot-aspirant in local. .... the Irony of being a repetitive broken record being lost on the poor guy  |

Anomaly One
Royal Amarr Institute Amarr Empire
28
|
Posted - 2014.03.22 05:10:00 -
[550] - Quote
lol that's not a bad idea, having missions based on the New Order would be fun! (include both sides) Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |
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Scipio Artelius
The Vendunari End of Life
726
|
Posted - 2014.03.22 05:18:00 -
[551] - Quote
Kyperion wrote:Could replace the timed bonus with a bonus room with a "New Order ELITE NPC champion of highsec Spawn" ...]
Great idea.
It could be replaced with an Erotica 1 bonus room. Takes a bit longer, but if you make it to the end, you get 5x the reward.
That sounds like it would make even Dinsdale happy.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:13:00 -
[552] - Quote
Salvos Rhoska wrote:Aaah the delicious duplicitous irony of null sec proponents now vociferously claiming that Reprocessing absolutely has to be severely nerfed, because even though they where the ones exploiting its efficiency to the nines with untold amounts of 425s conveniently reprocessed for their pleasure at near 100% efficiency (rather than mining their own belts), now, they no longer need to!
So now, ofc, its ok for Reprocessing to die, and for nobody else to have any use of it, because they no longer need it for exploiting!
Glorious! 7o
Why are you getting worked up over a nerf to the thing that earns the least isk when running missions? Chances are you wont even notice the difference and the best way to earn isk from missions involves no looting at all.
This also just happens to be a nice little buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Helicity Boson
Immortalis Inc. Shadow Cartel
657
|
Posted - 2014.03.22 07:33:00 -
[553] - Quote
Vaerah Vahrokha wrote:Helicity Boson wrote:I'm going to go out on a limb here and say something people might not expect given my predilection for turning the lives of miners into a wasteland of despair at irregular intervals but...
Good.
This change will result in mining being more profitable, both for the hardcore multiboxing miner and the just-starting-newbie in his Venture.
Mining needs to have a lower break-even threshold of profitability vs. time investment so that mining is not -entirely- relegated to multiboxing madmen and the (far less scrupulous) filth macro miners, and this is a good start.
Now all we need is an interesting minigame or other way to allow actual player interaction with the mining process to discourage afk-multibox-mining over actually playing the game and we're good to go.
As someone having a vast experience in many things all around mining, I can safely say you are missing a link. The link is, the more you make it profitable, the more the multiboxers will spread and grow a bigger cancer than they already are. This will - once gain - deepen the "space divide". The guy in a Retriever is going to get all of 2 mining cycles at ice before it's all depleted. It's easy to see this every day even now, imagine once it becomes even more profitable. This is bad, because having played MMOs since early 2000 I have seen what happens when a "divide" happens. The game becomes all in the hands of the "Elite" who were established before the big changes and the game worsens a lot for the newcomers till they start trickling down to null. Natural turnover which also affects (in a smaller portion) those established players does the rest and the game slowly fades out. Annedoctal proof: EvE has become the great game it is without "space divides". Let's change the factors that made EvE great and see what happens.
I did place a remark, at the bottom of my post, about discouraging multiboxers and such, I guess you didn't see that.
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Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 08:10:00 -
[554] - Quote
Salvos Rhoska wrote:Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence and integrity than this. Is that how you are used to "winning"? By boring your antagonist to death?
Is that before or after you evaded every question and ran around screaming blatant lies?
PS ad hom isn't permitted either, gg |

Vaju Enki
Secular Wisdom
1254
|
Posted - 2014.03.22 08:35:00 -
[555] - Quote
I though this thread was Niagara Falls, but it's just tears from two digit IQ themepark carebears. The Tears Must Flow |

Dave Stark
4536
|
Posted - 2014.03.22 08:50:00 -
[556] - Quote
is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"? |

baltec1
Bat Country Goonswarm Federation
10526
|
Posted - 2014.03.22 08:59:00 -
[557] - Quote
Dave Stark wrote:is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"?
More or less. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:15:00 -
[558] - Quote
Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships.
"You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!"
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 09:18:00 -
[559] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!"
Working with others is more rewarding than going solo, and now for the weather. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4536
|
Posted - 2014.03.22 09:26:00 -
[560] - Quote
baltec1 wrote:Dave Stark wrote:is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"? More or less.
i might have to go back and read it all, i bet the tears are pure and delicious. |
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Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:28:00 -
[561] - Quote
Salvos Rhoska wrote:Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence and integrity than this. Is that how you are used to "winning"? By boring your antagonist to death?
Have you noticed how "she" avoids to quote me and vice versa?
Because she lives on this, 18/7. Like a very good lawyer but not sponsored by RL money. But the circuarity and repetition are a feature YOU can choose to be:
- victim of - ignore - exploit at your advantage.
The best is 3, you can use those features to create your own Tippia-driven self repeating spam machine to spread your ideas. You have just to manipulate a bit.
You can pick 2 too and just consider it as a circling, self repeating background noise you may safely ignore like everyone else.
Just don't do 1, it shows you can't deal with ideology whistle-blowers, "I live on a forum for +1 like" personalities and similar EvE forum underwood. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:31:00 -
[562] - Quote
baltec1 wrote:Salvos Rhoska wrote:Aaah the delicious duplicitous irony of null sec proponents now vociferously claiming that Reprocessing absolutely has to be severely nerfed, because even though they where the ones exploiting its efficiency to the nines with untold amounts of 425s conveniently reprocessed for their pleasure at near 100% efficiency (rather than mining their own belts), now, they no longer need to!
So now, ofc, its ok for Reprocessing to die, and for nobody else to have any use of it, because they no longer need it for exploiting!
Glorious! 7o Why are you getting worked up over a nerf to the thing that earns the least isk when running missions? Chances are you wont even notice the difference and the best way to earn isk from missions involves no looting at all. This also just happens to be a nice little buff to miners.
Blitzing should be nerfed till people need to start thinking about which of the two is best for a given situation.
EvE should NEVER provide a vastly evident WoW-alike canned path to sure and safe success. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:35:00 -
[563] - Quote
Helicity Boson wrote:I did place a remark, at the bottom of my post, about discouraging multiboxers and such, I guess you didn't see that.
I see the remarks and they are cool, but things don't happen because you put a remark. They happen with tangible solutions done about it. In example, they could forbid *warping* (the technology is already here) to 1.0 sec mining fields to Orcas and freighters so that new players are not gang-*aped since their first day in EvE. Similar concept for highest available sec ice fields. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:39:00 -
[564] - Quote
Anomaly One wrote:lol that's not a bad idea, having missions based on the New Order would be fun! (include both sides)
You probably don't recall, but there has been a nice PvP guild who created missions for players.
That is, you accomplished a PvP "quest" (like in true PvP MMOs) and they'd reward you like they were NPCs.
I'd totally love for player created missions to be supported and encouraged. That would make EvE much more lively and foster all sorts of players interactions! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:41:00 -
[565] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!" Working with others is more rewarding than going solo, and now for the weather.
This is true even today (and yesterday).
Find me a "solo" who had those 59 titans when they lost them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bedwyr McNobbler
Republic Military School Minmatar Republic
10
|
Posted - 2014.03.22 09:59:00 -
[566] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines.
So go mining, either rocks or the market. Even with a 90% nerf to the amount of materials that come from recycling mission drops it is still free ore. Players will still get enough materials to keep themselves ticking over with T1 ammo from loot drops.
Want to build that shiney ship? then you are going to have to mine it yourself because the prices are likely to go up which is a good thing for me :)
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Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 10:12:00 -
[567] - Quote
Addition to my reply to Baltec1
On the contrary, a rational approach to game balance (including this expansion) would be totally different.
a) Slowly phase out unnatural, "fake smelling" factors like Concord etc. etc. outside of starter systems and slowly transform EvE into a true sandbox experience. With mechanics to still favor solo / less "hard core" game play in the Empires. Possibly human driven ones (i.e. players based Concord or similar. With "honor points" that reward "Concord players" who honor their job, don't get bribed into "looking away" and so on ).
Since a) is too ambitious for the current CCP and probably for the playerbase (null sec "I am forced to play alts in hi sec" players at FIRST spot):
b) Implement a concept of True Risk vs True Reward. Aka "risk sec". Low sec POSes and NPC / soc null sec backwater systems should not yield the same reprocessing efficiency than riskier places.
c) The danger scale would not be the current one. It would be:
1) WHs (maybe make the kind of star also affect the risk sec). In particular hi sec connected ones, C6 (they require commitment and team play).
2) Non backwater NPC null sec without a station in the nearest 2 jumps. Non backwater low sec.
3) Not backwater Sov null sec systems.
4) Other WHs.
5) Backwater low sec and null sec
6) 0.5 sec systems, at POS
7) Less and less reward for higher sec.
"Reward" would be anoms, missions (ofc PvE stuff only where applicable), roids (pretty well implemented already) and also reprocessing.
A corp dealing with:
- Having to team play a lot and often (that is, no slack allowed).
- Having to deal with the harshest logistics
- Having to deal with complete absence of free intel tools (local chat).
- Having to setup their own cap fleet all in a restricted and unforgiving place.
- Having to live at a POS for their whole life. With all the crap this involves in the day by day routine (yeah I have ugly memories!)
should definitely get the best of everything, including reprocessing / refining. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:27:00 -
[568] - Quote
We used to be able to tank concord. There is a very good reason why we cant do this anymore. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sentamon
Imperial Academy Amarr Empire
1511
|
Posted - 2014.03.22 10:33:00 -
[569] - Quote
baltec1 wrote:We used to be able to tank concord. There is a very good reason why we cant do this anymore.
Lack of time to make NPCs with even the most mundane AI? ~ Professional Forum Alt -á~ |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 10:39:00 -
[570] - Quote
@Baltec1: I just think the efficency drop is too great. I dont have any numbers to back it up, but the price of junk modules is I think one fairly accurate indicator of what kinds of narrow margins reprocessors are currently working within.
I quite possibly, infact probably, am failing to appreciate some current glaring loophole that absolutely needs to be plugged, but I figured the compression changes and higher efficiency in null already in and of themselves corrected atleast the most glaring ones.
But to me, the additional great reduction on non-ice/ore reprocessing efficiency is understated for what it will result in. Namely a universal reduction in the aftermarket mineral value of all loot and player reprocessables, even less incenrive to bring junk in, and the narrowing of the profit margin of reprocessing from slim to none.
Furthermore, its change to efficiency in all sectors. There is no sector recourse to incresse the efficiency, so the drop in mineral efficiency from reprocessables, affects everyone involved with them throughout all space and every mission/rat/plex runner (regardless of whether they actuallyneven brought thatnstuff in currently, the potential for it is still lost).
It articifically reduces the mineral value of every single existing reprocessable item in the game. |
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