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Thread Statistics | Show CCP posts - 7 post(s) |

Dinsdale Pirannha
Pirannha Corp
2371
|
Posted - 2014.03.20 17:53:00 -
[1] - Quote
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10449
|
Posted - 2014.03.20 17:56:00 -
[2] - Quote
So mining is being buffed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

The Geoman
Anarchos Syndicate
0
|
Posted - 2014.03.20 18:03:00 -
[3] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
374
|
Posted - 2014.03.20 18:06:00 -
[4] - Quote
+1 to Mining Multiboxers.
Well played.
Not only will Miners be getting more out of their ore/ice, there is substantially less minerals coming into the market from loot refinement.
So a double whammy.
Do you have a multibox mining fleet yet? No? You should probably start one. |

Marvin Narville
In Exile. Imperial Outlaws.
54
|
Posted - 2014.03.20 18:07:00 -
[5] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
...Teeeechnically also a nerf to ninja looters and such, sounds fair and balanced no? :D |

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
363
|
Posted - 2014.03.20 18:09:00 -
[6] - Quote
Ninja looters have been taking it in the butte for about 18 months now. --- |

Suned
Viziam Amarr Empire
4
|
Posted - 2014.03.20 18:09:00 -
[7] - Quote
Yes! Kill all of highsec. |

Seraph Essael
Devils Diciples League of Infamy
497
|
Posted - 2014.03.20 18:11:00 -
[8] - Quote
To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Batelle
Tymast Industries 150th
2301
|
Posted - 2014.03.20 18:15:00 -
[9] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do.
Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income.
Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 18:16:00 -
[10] - Quote
Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone...
It is precisely an attack on the mission runners. Or anyone who reprocesses modules in high sec particularly.
I called this attack on high sec for the past winter release. Guess I was off by 6 months. Now waiting for the other "balances" coming with this release to further ruin high sec for the benefit of the cartels. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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Salvos Rhoska
Pator Tech School Minmatar Republic
374
|
Posted - 2014.03.20 18:16:00 -
[11] - Quote
Seraph Essael wrote:So yeah, this is a buff to mining and refining AND a foot up the mission runners arses.
Fixed that for you. |

Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 18:18:00 -
[12] - Quote
The Geoman wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks.
Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10452
|
Posted - 2014.03.20 18:19:00 -
[13] - Quote
Well ****, looks like CCP is on the path to fixing Null industry Join Bat Country today and defend the Glorious Socialist Dictatorship |

Twenty Five Percent
School of Applied Knowledge Caldari State
5
|
Posted - 2014.03.20 18:19:00 -
[14] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Shut up crybaby nobody cares |

baltec1
Bat Country Goonswarm Federation
10452
|
Posted - 2014.03.20 18:20:00 -
[15] - Quote
Dinsdale Pirannha wrote:
Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
You do know that the best income from missions involves no looting right?
This will have no impact at all to mission runners who run missions effectively. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 18:21:00 -
[16] - Quote
Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot.
sush dinsdale does not precribe to logic There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 18:21:00 -
[17] - Quote
Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot.
What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec.
Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Bagrat Skalski
Poseidaon
1090
|
Posted - 2014.03.20 18:22:00 -
[18] - Quote
Talking about industry, why is that survey there? I predict some buff. But first goes the nerf. Edit signature? What's the point? |

Chad Wylder
Bogus Brothers Corporation Illusion of Solitude
22
|
Posted - 2014.03.20 18:23:00 -
[19] - Quote
Make a filter for loot that only returns salvage and loot that is worth more than, say 200,000 isk. (or whatever value you want.) You can take that to market without a massive list of items to go through and get pretty much all of your loot value.
For the rest of the loot, I'm sure there will be refining groups popping up that accept stuff that people don't want to refine or waste time selling these items themselves. Or the corp you're in might have someone with perfect refining skills.
If anything I'd consider this a good thing. It can make refining for others a very viable profession. And I really don't see it affecting mission runners much at all as long as they use their item filters. |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 18:23:00 -
[20] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:
Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
You do know that the best income from missions involves no looting right? This will have no impact at all to mission runners who run missions effectively.
you know i got to say i really like goons now...
used to not like because i had a hard on for Bob but now you are bob... so you can have my epeen There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 18:24:00 -
[21] - Quote
Dinsdale Pirannha wrote:Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec. Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.
how doy ou come upon the metrics that most high sec mission runners loot?
and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 18:34:00 -
[22] - Quote
MeBiatch wrote:Dinsdale Pirannha wrote:Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec. Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless. how doy ou come upon the metrics that most high sec mission runners loot? and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place.
Ummm, gee, I dunno. Based on my conversations with mission runners. Based on how the MTU works? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Abrazzar
Vardaugas Family
2761
|
Posted - 2014.03.20 18:35:00 -
[23] - Quote
A boost to mining? I don't even... Sovereignty and Population New Mining Mechanics |

Darek Castigatus
Immortalis Inc. Shadow Cartel
497
|
Posted - 2014.03.20 18:37:00 -
[24] - Quote
So Dinsdale is up in arms again about something that's nowhere near as harsh as he makes out, well there's a shock.
You know if you'd put this amount of effort into a CSM campaign you'd have pretty much ensured you got elected already, if only because everyone would know who you were and that you claim to care about highsec. Of course its far easier to take cheap shots from the peanut gallery rather than actually take a bit of responsibility isn't it  Pirates - The Invisible Fist of Darwin
you're welcome |

Pix Severus
School of Applied Knowledge Caldari State
491
|
Posted - 2014.03.20 18:40:00 -
[25] - Quote
MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place.
Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market.
In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse.
So suck it up, HTFU, adapt or die, etc etc etc. |

baltec1
Bat Country Goonswarm Federation
10455
|
Posted - 2014.03.20 18:47:00 -
[26] - Quote
Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc.
We told you it wouldn't hurt to nerf high sec slightly to fix null industry Join Bat Country today and defend the Glorious Socialist Dictatorship |

Batelle
Tymast Industries 150th
2301
|
Posted - 2014.03.20 18:48:00 -
[27] - Quote
Dinsdale Pirannha wrote: What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec.
-Nullsec, lots of battleships, single pocket, all in same system. Looting is very optimal. -Hisec, multiple mission pockets, missions spread out across constellation, payout in LP is an incentive to skip looting (looting more attractive if doing navy missions and not blitzing).
You're saying this is a nerf to hisec because both people in hisec and people in nullsec are doing it wrong. No, I don't think so. Rather this is a nerf to looting, which has gotten lots of buffs in recent years and affects some players everywhere.
Quote:Guess the MTU was to popular a module This is probably true. CCP is saying taht near-perfect scrap reprocessing is a problem on its own, but the addition of the MTU makes reprocessing more impactful than ever before. I can buy this. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 18:50:00 -
[28] - Quote
Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc.
Not sure how you are doing your math, but this is a huge huge hit. Have you seen the value of large smart bombs, 1600 mm armour plates, and 100 Mn MwD's, just for a few examples. They sell at mineral value. They are worth between 800,000 and 1 million each.
At first I thought they were taking a 27.6% nerf. Now, after re-reading the dev blog, I realize it is actually a 45% nerf. That is monstrous.
So yeah, all the propaganda by the null sec cartels was worth it to them. This is a huge hit to high sec income. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10455
|
Posted - 2014.03.20 18:54:00 -
[29] - Quote
Dinsdale Pirannha wrote:Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc. Not sure how you are doing your math, but this is a huge huge hit. Have you seen the value of large smart bombs, 1600 mm armour plates, and 100 Mn MwD's, just for a few examples. They sell at mineral value. They are worth between 800,000 and 1 million each. At first I thought they were taking a 27.6% nerf. Now, after re-reading the dev blog, I realize it is actually a 45% nerf. That is monstrous. So yeah, all the propaganda by the null sec cartels was worth it to them. This is a huge hit to high sec income.
You earn more running missions when blitzing and ignoring loot. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nariya Kentaya
Phoenix funds
1129
|
Posted - 2014.03.20 18:59:00 -
[30] - Quote
Maybe im just a complete dumbass, or maybe amarr is just a horrible market, but wasnt mission income, even in lvl 4's, about 40% bounty, 50% salvage, and 10% modules, of which 8% is meta 4 (as in not refined, sold on amrket) and the last 2% was the minerals from refined ****-tier crap?
so how is this a huge nerf to mission runners? its not even that much fo a buff for miners, especially high sec ones.
however, if i read it right, POS-based refineries are getting a slight buff maybe i think? if so, thats a HUGE +1 |
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Dinsdale Pirannha
Pirannha Corp
2372
|
Posted - 2014.03.20 19:01:00 -
[31] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc. Not sure how you are doing your math, but this is a huge huge hit. Have you seen the value of large smart bombs, 1600 mm armour plates, and 100 Mn MwD's, just for a few examples. They sell at mineral value. They are worth between 800,000 and 1 million each. At first I thought they were taking a 27.6% nerf. Now, after re-reading the dev blog, I realize it is actually a 45% nerf. That is monstrous. So yeah, all the propaganda by the null sec cartels was worth it to them. This is a huge hit to high sec income. You earn more running missions when blitzing and ignoring loot.
No.
I loot as I kill rats. If I do it well, I can finish looting very shortly after killing everything, or will simply grab everything I can while killing rats, and leave the rest. So I ALWAYS make more looting than not looting.
However, that incentive was just destroyed.
The null cartels move one step closer to their objective of turning high sec into a wasteland. I wonder what other attacks on high sec we will see in the coming days. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
436
|
Posted - 2014.03.20 19:03:00 -
[32] - Quote
I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad. |

baltec1
Bat Country Goonswarm Federation
10455
|
Posted - 2014.03.20 19:03:00 -
[33] - Quote
Dinsdale Pirannha wrote:
No.
I loot as I kill rats. If I do it well, I can finish looting very shortly after killing everything, or will simply grab everything I can while killing rats, and leave the rest. So I ALWAYS make more looting than not looting.
However, that incentive was just destroyed.
The null cartels move one step closer to their objective of turning high sec into a wasteland. I wonder what other attacks on high sec we will see in the coming days.
You are not blitzing if you are killing everything.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
436
|
Posted - 2014.03.20 19:05:00 -
[34] - Quote
Nariya Kentaya wrote:Maybe im just a complete dumbass, or maybe amarr is just a horrible market, but wasnt mission income, even in lvl 4's, about 40% bounty, 50% salvage, and 10% modules, of which 8% is meta 4 (as in not refined, sold on amrket) and the last 2% was the minerals from refined ****-tier crap?
so how is this a huge nerf to mission runners? its not even that much fo a buff for miners, especially high sec ones.
however, if i read it right, POS-based refineries are getting a slight buff maybe i think? if so, thats a HUGE +1
You need to add LP income to that, it is a large percentage. 50 percent from salvage I think is a bit high. |

Dinsdale Pirannha
Pirannha Corp
2373
|
Posted - 2014.03.20 19:11:00 -
[35] - Quote
Bunnie Hop wrote:I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious  ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad.
It is indeed terrible. You say you will just blitz for LP. Well, guess what, everyone will be. And that drives down the value of your LP, and your ISK per hour.
Welcome to the Eve designed by the null sec cartels. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 19:12:00 -
[36] - Quote
baltec1 wrote:
You earn more running missions when blitzing and ignoring loot.
Which is exactly what I am going to do if they implement this, since looting is hardly worth it as it is. But holy **** 45% nerf to mission loot. Talk about shoving hi-sec mission runners/looters a big fat boot so far up their ass they can chew on the sole.
I used it to run a little ammo production on the side, now scrapmetal processing is going to become a dead weight skill that only serves to increase clone costs. Also the implant will quite possibly be a 500m+ ISK. Looking at the mining implant 1b+ seems more likely. Before you get that money back in from the bonus, you'll probably see the eve gate open again.
On the plus side, I can sell my Noctis and other loot ships, freeing some capital. |

Shizuken
Venerated Stars
211
|
Posted - 2014.03.20 19:13:00 -
[37] - Quote
Salvos Rhoska wrote:
Not only will Miners be getting more out of their ore/ice, there is substantially less minerals coming into the market from loot refinement.
This is exciting news. CCP could have given me, an industrialist/miner with months spent maxing repro skills, no better gift.
|

unidenify
Caldari Provisions Caldari State
74
|
Posted - 2014.03.20 19:13:00 -
[38] - Quote
baltec1 wrote: You earn more running missions when blitzing and ignoring loot.
few L4 mission is worth to loot (usually mission that have few npc or long distance between gate is terrible for loot/salvage)
and if you drop MTU in each room as you kill npc, they will pull for you as you work through each room thus short up time you need to loot and salvage. I usually bring Noctis with 8 Salvager because I just need to salvage all wreck that is already pull by MTU to one point.
I am not going to lost sleep over 20, 50, 39, whatever % I lost from reprocess on this nerf
I only reprocess <50k isk value items.
I could change my plan by put all junk into contract and sell to random buyer and let him worry about value later. |

Anslo
Scope Works
4540
|
Posted - 2014.03.20 19:13:00 -
[39] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:
No.
I loot as I kill rats. If I do it well, I can finish looting very shortly after killing everything, or will simply grab everything I can while killing rats, and leave the rest. So I ALWAYS make more looting than not looting.
However, that incentive was just destroyed.
The null cartels move one step closer to their objective of turning high sec into a wasteland. I wonder what other attacks on high sec we will see in the coming days.
You are not blitzing if you are killing everything. Actually Dins...he's right...man I feel dirty. Mission runners bank more by jumping in, blitzing the objective and leaving. Using the lp->isk formula you can then get the lp item thatll max your conversion. Much faster/easier than looting any day of the week.
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La Nariz
GoonWaffe Goonswarm Federation
1711
|
Posted - 2014.03.20 19:15:00 -
[40] - Quote
dinsdale tears fofofo This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
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Arthur Aihaken
Arsenite
3101
|
Posted - 2014.03.20 19:15:00 -
[41] - Quote
baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry  Excellent. When can we expect the Goon departure from high-sec? You have your null sandbox to sh*t all over, so kindly stop f**king around in ours... I am currently away, traveling through time and will be returning last week. |

Batelle
Tymast Industries 150th
2305
|
Posted - 2014.03.20 19:16:00 -
[42] - Quote
Dinsdale Pirannha wrote:baltec1 wrote: You earn more running missions when blitzing and ignoring loot.
No. I loot as I kill rats. If I do it well, I can finish looting very shortly after killing everything, or will simply grab everything I can while killing rats, and leave the rest. So I ALWAYS make more looting than not looting. However, that incentive was just destroyed.
If you can loot without significantly extending the time it takes to complete a mission as you claim, then there is always incentive to do so, even if the value of loot is moderately reduced. So the incentive is obviously not "destroyed."
Quote:The null cartels move one step closer to their objective of turning high sec into a wasteland. I wonder what other attacks on high sec we will see in the coming days.
holy hell give it a rest. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Jenn aSide
STK Scientific Initiative Mercenaries
5096
|
Posted - 2014.03.20 19:17:00 -
[43] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Man, you are like clockwork lol. |

baltec1
Bat Country Goonswarm Federation
10459
|
Posted - 2014.03.20 19:17:00 -
[44] - Quote
Arthur Aihaken wrote:baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry  Excellent. When can we expect the Goon departure from high-sec? You have your null sandbox to sh*t all over, so kindly stop f**king around in ours...
What's that?
Ice prices are rising you say? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
436
|
Posted - 2014.03.20 19:17:00 -
[45] - Quote
Dinsdale Pirannha wrote:Bunnie Hop wrote:I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious  ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad. It is indeed terrible. You say you will just blitz for LP. Well, guess what, everyone will be. And that drives down the value of your LP, and your ISK per hour. Welcome to the Eve designed by the null sec cartels.
Well if you are correct and I find it not worth my time, I have Everquest Next to look forward to and will just walk away. I usually have two MMOs active to bunny bounce between, I hope Eve will remain one of them, but I won't cry if I have to unsub due to being forced into null or into a style of play I don't like. |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:17:00 -
[46] - Quote
Anslo wrote:baltec1 wrote:Dinsdale Pirannha wrote:
No.
I loot as I kill rats. If I do it well, I can finish looting very shortly after killing everything, or will simply grab everything I can while killing rats, and leave the rest. So I ALWAYS make more looting than not looting.
However, that incentive was just destroyed.
The null cartels move one step closer to their objective of turning high sec into a wasteland. I wonder what other attacks on high sec we will see in the coming days.
You are not blitzing if you are killing everything. Actually Dins...he's right...man I feel dirty. Mission runners bank more by jumping in, blitzing the objective and leaving. Using the lp->isk formula you can then get the lp item thatll max your conversion. Much faster/easier than looting any day of the week.
Anslo, I think that the ISK/LP ratio is going to get really hammered, as everyone will blitz missions for LP, and the LP item markets will be flooded even more than they are now. Remember, we are just now starting to see the effects of the huge LP gift to the cartels with the ESS changes. When their LP hits the market, plus when virtually every mission runner stops looting and blitzes, well, LP will become next to worthless. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Lipbite
Express Hauler
1826
|
Posted - 2014.03.20 19:18:00 -
[47] - Quote
I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control. |

Caviar Liberta
Moira. Villore Accords
491
|
Posted - 2014.03.20 19:20:00 -
[48] - Quote
Bagrat Skalski wrote:Talking about industry, why is that survey there? I predict some buff. But first goes the nerf.
The old break it then fix to make them look like the hero trick right. |

Arthur Aihaken
Arsenite
3101
|
Posted - 2014.03.20 19:23:00 -
[49] - Quote
Batelle wrote:holy hell give it a rest. Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec. I am currently away, traveling through time and will be returning last week. |

Salvos Rhoska
Pator Tech School Minmatar Republic
374
|
Posted - 2014.03.20 19:24:00 -
[50] - Quote
Arthur Aihaken wrote:When can we expect the Goon departure from high-sec?
They wont.
Now they can just more easily compress the material for transit back to null from their high-sec alts, as well as reprocessing ores/ice more efficiently in null itself.
No more need to manufacture the materials into modules for transportation. Now they can not only just flat out transport the material out to null, but they can also reprocess their own ore/ice more efficiently both on the high-sec alts, as well as in null.
Though this is "good" for the free flow of material through the universe, its not so good when it means a 75% null-sec donut can now finally leverage their high-sec resource alts to fully support null efforts. |
|

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
241
|
Posted - 2014.03.20 19:30:00 -
[51] - Quote
Much approve of this change.
It's silly to be able to "reprocess" something and under certain circumstances be 110% efficient at it.
HOW MAKE OUT OF THIN AIR....
Not to mention Minerals and ice getting a nice rebalance, Always can use more stront.
Also the fact that they have touched PoS refining arrays makes me take another look at our grav sites.... Could be not worthless now
Oh and a compression array? Do we get WH indy? Is this a thing that is going to happen?
And prettying up of reprocessing? meh its nice but doesn't hold a candle to the other changes.
TLDR: Mission runners can take it and go back to blitzing, Indy is getting the CCP Luuvviinnnn https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."
|

baltec1
Bat Country Goonswarm Federation
10459
|
Posted - 2014.03.20 19:30:00 -
[52] - Quote
Arthur Aihaken wrote:Batelle wrote:holy hell give it a rest. Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec.
How dare CCP address balances issues.
Also, our POCO prices are cheaper than the NPC prices were. Your welcome. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nariya Kentaya
Phoenix funds
1129
|
Posted - 2014.03.20 19:30:00 -
[53] - Quote
Bunnie Hop wrote:Nariya Kentaya wrote:Maybe im just a complete dumbass, or maybe amarr is just a horrible market, but wasnt mission income, even in lvl 4's, about 40% bounty, 50% salvage, and 10% modules, of which 8% is meta 4 (as in not refined, sold on amrket) and the last 2% was the minerals from refined ****-tier crap?
so how is this a huge nerf to mission runners? its not even that much fo a buff for miners, especially high sec ones.
however, if i read it right, POS-based refineries are getting a slight buff maybe i think? if so, thats a HUGE +1 You need to add LP income to that, it is a large percentage. 50 percent from salvage I think is a bit high. i suppose so, but LP is long-term items, and you have to factor in buying tags that arent cheap aswell,depending on which corporation you do missions for.
either way, reward goes then bounties/LP > salvage > meta 4 >>>>>>>meta 0-3 refine, so the refine mienrals are still a VERY small portion of income |

Dinsdale Pirannha
Pirannha Corp
2374
|
Posted - 2014.03.20 19:32:00 -
[54] - Quote
Salvos Rhoska wrote:Arthur Aihaken wrote:When can we expect the Goon departure from high-sec? They wont. Now they can just more easily compress the material for transit back to null from their high-sec alts, as well as reprocessing ores/ice more efficiently in null itself. No more need to manufacture the materials into modules for transportation. Now they can not only just flat out transport the material out to null, but they can also reprocess their own ore/ice more efficiently both on the high-sec alts, as well as in null. Though this is "good" for the free flow of material through the universe, its not so good when it means a 75% null-sec donut can now finally leverage their high-sec resource alts to fully support null efforts. All that aside, I dont understand why it was necessary to nerf the reprocessing rates on non-ore/ice. I don't get that part. Seems inconsistent and superfluous to the other changes.
Ultimately, the null sec cartels are working towards turning high sec into a wasteland. A lot of new players in high sec are going to be critically hurt by this latest attack, and some will quit the game. But the cartels know that some percentage will actually move to null sec to become serfs, and increase the income of the cartel leadership. It does not matter how much it hurts the overall Eve subscription base, their personal incomes will rise. That is why they made these changes. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10459
|
Posted - 2014.03.20 19:32:00 -
[55] - Quote
Salvos Rhoska wrote:
All that aside, I dont understand why it was necessary to nerf the reprocessing rates on non-ore/ice.
I don't get that part. Seems inconsistent and superfluous to the other changes.
Buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2014.03.20 19:34:00 -
[56] - Quote
Nariya Kentaya wrote:Bunnie Hop wrote:Nariya Kentaya wrote:Maybe im just a complete dumbass, or maybe amarr is just a horrible market, but wasnt mission income, even in lvl 4's, about 40% bounty, 50% salvage, and 10% modules, of which 8% is meta 4 (as in not refined, sold on amrket) and the last 2% was the minerals from refined ****-tier crap?
so how is this a huge nerf to mission runners? its not even that much fo a buff for miners, especially high sec ones.
however, if i read it right, POS-based refineries are getting a slight buff maybe i think? if so, thats a HUGE +1 You need to add LP income to that, it is a large percentage. 50 percent from salvage I think is a bit high. i suppose so, but LP is long-term items, and you have to factor in buying tags that arent cheap aswell,depending on which corporation you do missions for. either way, reward goes then bounties/LP > salvage > meta 4 >>>>>>>meta 0-3 refine, so the refine mienrals are still a VERY small portion of income
I don't buy tags, I chose corps to mission for based on the LP store. But I never buy items that use tags (wont say what I buy though). |

Arthur Aihaken
Arsenite
3101
|
Posted - 2014.03.20 19:36:00 -
[57] - Quote
baltec1 wrote:Also, our POCO prices are cheaper than the NPC prices were. Your welcome. Yes, Goons are the greatest gift to high-secGǪ  I am currently away, traveling through time and will be returning last week. |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 19:36:00 -
[58] - Quote
What I don't get is why hi-sec gets nerfed more and more (I can't really remember a single big improvement in the past years). If the goal is to push more people into null: well, some people simply do not want to. I've been there three times, it sucked three times, hard. I've had my share.
Also some people don't like the notion of being treated like cattle in some big ass alliance. |

baltec1
Bat Country Goonswarm Federation
10459
|
Posted - 2014.03.20 19:36:00 -
[59] - Quote
Dinsdale Pirannha wrote:
Ultimately, the null sec cartels are working towards turning high sec into a wasteland. A lot of new players in high sec are going to be critically hurt by this latest attack, and some will quit the game. But the cartels know that some percentage will actually move to null sec to become serfs, and increase the income of the cartel leadership. It does not matter how much it hurts the overall Eve subscription base, their personal incomes will rise. That is why they made these changes.
No, they made these changes because right now null outposts are horrible to use for reprocessing and POS are just useless.
Risk vs reward, want the best results? then you are going to have to leave the 100% secure high sec reprocessing stations. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1711
|
Posted - 2014.03.20 19:36:00 -
[60] - Quote
I applaud this wonderful highsec nerf, its just as we discussed at our last lobbying session. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|

baltec1
Bat Country Goonswarm Federation
10459
|
Posted - 2014.03.20 19:38:00 -
[61] - Quote
Arthur Aihaken wrote:baltec1 wrote:Also, our POCO prices are cheaper than the NPC prices were. Your welcome. Yes, Goons are the greatest gift to high-secGǪ 
We just got miners another little buff to their income and a reason for them to spread to the other 75% of EVE. Your welcome. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Arsenite
3101
|
Posted - 2014.03.20 19:39:00 -
[62] - Quote
Xeronikus wrote:Also some people don't like the notion of being treated like cattle in some big ass alliance. It's why null is a wasteland. I am currently away, traveling through time and will be returning last week. |

bartos100
Living Ghost
23
|
Posted - 2014.03.20 19:41:00 -
[63] - Quote
i think a lot of suppercap builders are gona hate this as most of them use reprocessing to get a lot of minerals from high sec in form of 425mm railguns or other modules
with the change that is going to cost a lot more possebly making suppercaps go up in prise :)
or they have to change to compressed materials witch if i am correctly will still take more space thus forcing more trips
i haven't run the nummbers tho so i might be off with the nummbers |

Salvos Rhoska
Pator Tech School Minmatar Republic
376
|
Posted - 2014.03.20 19:43:00 -
[64] - Quote
Dinsdale Pirannha wrote:Ultimately, the null sec cartels are working towards turning high sec into a wasteland. A lot of new players in high sec are going to be critically hurt by this latest attack, and some will quit the game. But the cartels know that some percentage will actually move to null sec to become serfs, and increase the income of the cartel leadership. It does not matter how much it hurts the overall Eve subscription base, their personal incomes will rise. That is why they made these changes.
I dont know enough to be able to predict how the market will react when CFC starts pulling resources out of the market for direct transportation and implementation in null projects.
It depends entirely, imo, on what % of high-sec resource harvesting is actually done by alts of these null-sec entities. Those materials will no longer be passed through various "fences" and hurdles, or the market, in order to convert them to transportable materials.
Probably a rise in demand as null kicks into full production mode to take advantage of the now unimpaired transportation of materials due to compression. I expect not only will they funnel all their alts materials right out of high-sec to null, but also use the no doubt enormous ISK base they have been sitting on and unable to spend to constantly buy up and move material off the market and out there.
TLDR: I think its good for purely high-sec entities. The market will thrive on this. Miners will get fabulously rich. Multiboxers will expand their fleets from 6 to 12.
But I think its very bad for non-CFC null-sec entities, as CFC kicks into full production/growth mode.
But what do I know. I like the streamlining and trimming of loose ends this change involves. The rest is meta, and up to the players. If CFC is in a position to capitalise on this, that is their prerogative.
The one part I don't get though, is why nerf non-ore/ice reprocessing. If anything, and as has been indicated by many others, the reprocessed loot portion of ISK income in missioning and even ratting/anomaly running is quite small. Why nerf it further? I dont buy the "this will create a new profession of **** module reprocessors for an even smaller return". Makes no sense. |

Batelle
Tymast Industries 150th
2306
|
Posted - 2014.03.20 19:44:00 -
[65] - Quote
Arthur Aihaken wrote:Batelle wrote:holy hell give it a rest. Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec.
gee i dunno, how about marauders? exploration changes deployables (yes the MTU and the MD are great, i use them both extensively in hisec, dunno what your issue is) ore/ice distribution changes a huge amount of ship rebalancing, making many t1 battleships viable and rebalancing hacs etc. new ships lots of new soe lvl 4's in hisec changes to factory manager roles and personal hangar array warp speed changes graphics changes
This is just off the top of my head.
Or are you saying that he's right in that you also think that CCP Fozzie and apparently also Ytterbium are is colluding with the Mittani to make the lives of hiseccers miserable? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

baltec1
Bat Country Goonswarm Federation
10463
|
Posted - 2014.03.20 19:47:00 -
[66] - Quote
Salvos Rhoska wrote:
The one part I don't get though, is why nerf non-ore/ice reprocessing. If anything, and as has been indicated by many others, the reprocessed loot portion of ISK income in missioning and even ratting/anomaly running is quite small. Why nerf it further? I dont buy the "this will create a new profession of **** module reprocessors for an even smaller return". Makes no sense.
A little buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 19:47:00 -
[67] - Quote
baltec1 wrote:Arthur Aihaken wrote:baltec1 wrote:Also, our POCO prices are cheaper than the NPC prices were. Your welcome. Yes, Goons are the greatest gift to high-secGǪ  We just got miners another little buff to their income and a reason for them to spread to the other 75% of EVE. Your welcome.
thank you bob... you guys are awesome! There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 19:47:00 -
[68] - Quote
Arthur Aihaken wrote:Xeronikus wrote:Also some people don't like the notion of being treated like cattle in some big ass alliance. It's why null is a wasteland.
Null could house a lot more players. Easily. But unless you are in a big alliance, you won't gain good foothold in null. Being in a big alliance = you are cattle to them (not even blaming them, the game system forces this at the moment for efficiency reasons).
There's little tactic to null. Mostly just "BRING MOAR NUMBAHS". If your 100 active player alliance is in the way or could even remotely pose a future risk, you'll just be erased from null. End of story. Whatever happened to CCPs plan to inprove the nullsec experience (in terms of profit/risk ratio) for small groups of people? I never saw development in this area. That was several years ago. |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 19:48:00 -
[69] - Quote
Arthur Aihaken wrote:Xeronikus wrote:Also some people don't like the notion of being treated like cattle in some big ass alliance. It's why null is a wasteland.
yes that is why when i put on the rats killed in 24 hour filter on the map it shows nothing killed in 0.0 There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1765
|
Posted - 2014.03.20 19:49:00 -
[70] - Quote
Xeronikus wrote:Arthur Aihaken wrote:Xeronikus wrote:Also some people don't like the notion of being treated like cattle in some big ass alliance. It's why null is a wasteland. Null could house a lot more players. Easily. But unless you are in a big alliance, you won't gain good foothold in null. Being in a big alliance = you are cattle to them (not even blaming them, the game system forces this at the moment for efficiency reasons). There's little tactic to null. Mostly just "BRING MOAR NUMBAHS". If your 100 active player alliance is in the way or could even remotely pose a future risk, you'll just be erased from null. End of story. Whatever happened to CCPs plan to inprove the nullsec experience (in terms of profit/risk ratio) for small groups of people? I never saw development in this area. That was several years ago.
i dunno about you but when my small corp is active we typically ninja it in stain... no need for any foothold There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

baltec1
Bat Country Goonswarm Federation
10463
|
Posted - 2014.03.20 19:49:00 -
[71] - Quote
Xeronikus wrote:Arthur Aihaken wrote:Xeronikus wrote:Also some people don't like the notion of being treated like cattle in some big ass alliance. It's why null is a wasteland. Null could house a lot more players. Easily. But unless you are in a big alliance, you won't gain good foothold in null. Being in a big alliance = you are cattle to them (not even blaming them, the game system forces this at the moment for efficiency reasons). There's little tactic to null. Mostly just "BRING MOAR NUMBAHS". If your 100 active player alliance is in the way or could even remotely pose a future risk, you'll just be erased from null. End of story. Whatever happened to CCPs plan to inprove the nullsec experience (in terms of profit/risk ratio) for small groups of people? I never saw development in this area. That was several years ago.
CCP need to make null worth fighting for first. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 19:55:00 -
[72] - Quote
baltec1 wrote: CCP need to make null worth fighting for first.
I don't know but it appears to me you guys are fighting for your space in null quite extensively. Or are you telling me you're just doing it out of pity for the poor null space and actually need to run high-sec missions to pay for your expenses in null? |

Batelle
Tymast Industries 150th
2306
|
Posted - 2014.03.20 19:57:00 -
[73] - Quote
Salvos Rhoska wrote:The one part I don't get though, is why nerf non-ore/ice reprocessing. If anything, and as has been indicated by many others, the reprocessed loot portion of ISK income in missioning and even ratting/anomaly running is quite small. Why nerf it further? I dont buy the "this will create a new profession of **** module reprocessors for an even smaller return". Makes no sense.
Well then you're looking at it from the wrong angle and missing the big picture as a result. The point is that despite being part of the game for a long time, perfect or near perfect reprocessing on finished goods back into raw materials causes unusual phenomena in the economy, and is unrealistic or unnatural. Module compression is a symptom. Funky module sizes and variations by meta were an attempt to treat this symptom. Another symptom is the behavior of buying overproduced stock of the market to immediately scrap it the moment it drops a few % below mineral cost. If you lower reprocessing efficiency, then supplied modules will have their price get depressed as is natural, rather than having high-efficiency reprocessing serve as a relatively high ceiling on the value of modules.
The fact that this reduces income of loot is a byproduct, and its not entirely a negative one. Neither is it particularly important. Its up to players for their behavior to change to reflect changing reality. I see this as a net positive. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

MeBiatch
GRR GOONS
1766
|
Posted - 2014.03.20 20:03:00 -
[74] - Quote
Xeronikus wrote:baltec1 wrote: CCP need to make null worth fighting for first.
I don't know but it appears to me you guys are fighting for your space in null quite extensively. Or are you telling me you're just doing it out of pity for the poor null space and actually need to run high-sec missions to pay for your expenses in null?
nah they fight cuss they are bored... not because the machanics make it fun... or are you telling me gringing 100000000000000000000000000000000000000000000000000000000000000000000 worth of structure HP is fun to you. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2014.03.20 20:04:00 -
[75] - Quote
Looting is work, I'm playing a game.
Anyone ever bother to post a link to this dev blog? |

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:05:00 -
[76] - Quote
Xeronikus wrote:baltec1 wrote: CCP need to make null worth fighting for first.
I don't know but it appears to me you guys are fighting for your space in null quite extensively. Or are you telling me you're just doing it out of pity for the poor null space and actually need to run high-sec missions to pay for your expenses in null?
We run high sec missions because they pay better.
We also refine in high sec currently because its better there, which means its also better to mine there.
Industry? Its cheaper to buy from jita and ship it out than build in null.
Is it any wonder we don't see people trying to take our empty space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
376
|
Posted - 2014.03.20 20:08:00 -
[77] - Quote
Batelle wrote:[If you lower reprocessing efficiency, then supplied modules will have their price get depressed as is natural, rather than having high-efficiency reprocessing serve as a relatively high ceiling on the value of modules. But this drops the value of those items twice. Not only will they not be worth picking up for reprocessing, they will also not be worthwhile to pick up for selling directly. They become trash that never even makes it to market, but remains on wrecks.
Furthermore as less of these make it to market, either as modules or reprocessed minerals, that raises the profits of miners directly as the now only suppliers of minerals to the market.
Batelle wrote:The fact that this reduces income of loot is a byproduct, and its not entirely a negative one. Neither is it particularly important. Its up to players for their behavior to change to reflect changing reality. I see this as a net positive.
It is a negative one. Its significance has yet to be gauged depending on how much loot will instead be left in space rather than brought into market to be sold as modules or reprocessed minerals.
Yes, it is up to players up to adapt to changing reality. But this is not a reality yet, and all these changes are an artificial change to that environment, not one that is evolved from or a result of player actions.
I understand the streamlining of ore units necessary for refining. I understand the need to make compression better so as to avoid the contrived "build modules, ship em, reprocess em" dance. I understand the need to stratify station refinement %.
I dont understand the need to potentially completely remove "trash" modules from being brought to market or reprocessed. Iirc somewhere in the blog it tries to sell this as "an incentive for high-sec players to take on the role of reprocessors", but this will not happen with modules, because the efficiency has been nerfed into the ground on modules that already had very little value to begin with, either in function or as their component minerals. |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 20:10:00 -
[78] - Quote
baltec1 wrote: Is it any wonder we don't see people trying to take our empty space?
No, no one tries because it has been done and at best lasted a few weeks before being kicked out by the big guys. If it's so worthless, why bother defending your (sometimes large) unused areas? |

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:24:00 -
[79] - Quote
Xeronikus wrote:baltec1 wrote: Is it any wonder we don't see people trying to take our empty space?
No, no one tries because it has been done and at best lasted a few weeks before being kicked out by the big guys. If it's so worthless, why bother defending your (sometimes large) unused areas?
We don't want the other guy to have it. Its bufferzone. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 20:34:00 -
[80] - Quote
baltec1 wrote:Xeronikus wrote:baltec1 wrote: Is it any wonder we don't see people trying to take our empty space?
No, no one tries because it has been done and at best lasted a few weeks before being kicked out by the big guys. If it's so worthless, why bother defending your (sometimes large) unused areas? We don't want the other guy to have it. Its bufferzone.
Root of the problem why no one wants to null. Alliance blob bombs you out as soon as you settle. That's where something has to be done. You have to be able to get your ass in null and stay there without blocking your gameplay 90% of the time by huge fleets near you. This is what CCP wanted to do quite a long time ago already. They never did. Flying around for hours in null fleeing from fights you can't win (you know, the bring more numbers thing) to be able to do half of one anomaly is neither fun nor profitable. I don't have a solution to this problem. I also don't blame you guys for doing what you do (hell, who wouldn't use their power to preserve and reinforce their position). But until something is done about the core problem with null space, me and many other players will stay the hell away.
If hi-sec at some point get so nerfed that you can't do **** in one lifetime, I'd rather stop playing eve than being forced into null space as it is now. |
|

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:38:00 -
[81] - Quote
Xeronikus wrote:baltec1 wrote:Xeronikus wrote:baltec1 wrote: Is it any wonder we don't see people trying to take our empty space?
No, no one tries because it has been done and at best lasted a few weeks before being kicked out by the big guys. If it's so worthless, why bother defending your (sometimes large) unused areas? We don't want the other guy to have it. Its bufferzone. Root of the problem why no one wants to null. Alliance blob bombs you out as soon as you settle. That's where something has to be done. You have to be able to get your ass in null and stay there without blocking your gameplay 90% of the time by huge fleets near you. This is what CCP wanted to do quite a long time ago already. They never did. Flying around for hours in null fleeing from fights you can't win (you know, the bring more numbers thing) to be able to do half of one anomaly is neither fun nor profitable. I don't have a solution to this problem. I also don't blame you guys for doing what you do (hell, who wouldn't use their power to preserve and reinforce their position). But until something is done about the core problem with null space, me and many other players will stay the hell away. If hi-sec at some point get so nerfed that you can't do **** in one lifetime, I'd rather stop playing eve than being forced into null space as it is now.
Just to point out, Chribba held sov solo for a rather long time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 20:41:00 -
[82] - Quote
baltec1 wrote: Just to point out, Chribba held sov solo for a rather long time.
Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. |

baltec1
Bat Country Goonswarm Federation
10464
|
Posted - 2014.03.20 20:43:00 -
[83] - Quote
Xeronikus wrote:baltec1 wrote: Just to point out, Chribba held sov solo for a rather long time.
Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier.
Nobody likes the current sov setup.
But it is better than what we had before. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Scipio Artelius
The Vendunari End of Life
711
|
Posted - 2014.03.20 20:45:00 -
[84] - Quote
Xeronikus wrote:Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. How much of it is real knowledge and how much of it is just assumption though?
Not you specifically, just all of us. It's often written on here that gaining sov for a small group is near impossible, but when was the last time one actually tried after looking for a suitable location?
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Arthur Aihaken
Arsenite
3102
|
Posted - 2014.03.20 20:50:00 -
[85] - Quote
Batelle wrote:gee i dunno, how about marauders? exploration changes deployables (yes the MTU and the MD are great, i use them both extensively in hisec, dunno what your issue is) ore/ice distribution changes a huge amount of ship rebalancing, making many t1 battleships viable and rebalancing hacs etc. new ships lots of new soe lvl 4's in hisec changes to factory manager roles and personal hangar array warp speed changes graphics changes GÇó ExplorationGǪ the simplified scanning and scatter container game that nerfed exploration income GÇó Ore/iceGǪ players have been so happy with these GÇó RebalancingGǪ in favor of PvP GÇó SoE L4sGǪ so we could all pay more for SoE ships while Goons get them for cost GÇó Warp speedGǪ L4 mission nerf GÇó Graphics changesGǪ how does this benefit high-sec? GÇó MaraudersGǪ would you like fries with that? See warp speed changes... I am currently away, traveling through time and will be returning last week. |

Xeronikus
MARE Technology Department
3
|
Posted - 2014.03.20 20:57:00 -
[86] - Quote
Scipio Artelius wrote:Xeronikus wrote:Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. How much of it is real knowledge and how much of it is just assumption though? Not you specifically, just all of us. It's often written on here that gaining sov for a small group is near impossible, but when was the last time one actually tried after looking for a suitable location?
Last time I was in null, the "group" wasn't even that small. Held sov for a few months tops (can't remember exactly anymore) Then our neighbors decided they don't like us anymore and bombed us out in a few days time. Faced with such brittle options, I can see why no one really tries anymore. |

Batelle
Tymast Industries 150th
2307
|
Posted - 2014.03.20 21:00:00 -
[87] - Quote
Salvos Rhoska wrote:Batelle wrote:If you lower reprocessing efficiency, then supplied modules will have their price get depressed as is natural, rather than having high-efficiency reprocessing serve as a relatively high ceiling on the value of modules. But this drops the value of those items twice. Not only will they not be worth picking up for reprocessing, they will also not be worthwhile to pick up for selling directly. They become trash that never even makes it to market, but remains on wrecks. Furthermore as less of these make it to market, either as modules or reprocessed minerals, that raises the profits of miners directly as the now only suppliers of minerals to the market.
If you don't pick a module up for reprocessing, then thats a result of it being worth less. Its not a separate factor that reduces the value of the module further. Case 1) the module is now worth 50% less (or whatever) because it refines for less. There is still a hard floor on the value of the module because it can still be refined. Case 2) the price stays above this hard floor because the module is now more valuable to use on your ship than to refine because refining is less efficient, and less are available on the market because of less looting, and because meta modules are not manufactured. (they're also used for invention).
Salvos Rhoska wrote:Batelle wrote:The fact that this reduces income of loot is a byproduct, and its not entirely a negative one. Neither is it particularly important. Its up to players for their behavior to change to reflect changing reality. I see this as a net positive. It is a negative one. Its significance has yet to be gauged depending on how much loot will instead be left in space rather than brought into market to be sold as modules or reprocessed minerals. Yes, it is up to players up to adapt to changing reality. But this is not a reality yet, and all these changes are an artificial change to that environment, not one that is evolved from or a result of player actions.
I dont understand the need to potentially completely remove "trash" modules from being brought to market or reprocessed.[/quote]
Well, plenty of people actually use "trash" modules, because they're useful. Their value is already above mineral value. If less people loot, less of these will be collected, and their value will get even higher. As for everything else, it will still have value, just less value. Its not like I'm going to stop looting smartbombs because they have less value. This will affect the calculus of "to loot or not to loot" but this calculus changes all the time. Introduction of salvage, tractor beam destroyers, the noctis, salvage drones, marauders, meta0 loot removal, marauders 2.0, SOE LP in hisec, nerfing drone region compounds, mobile tractor units, rubicon marauders. All of these change the calculus. All of these changes were implemented by CCP, and are just as "artificial" as anything else. IMO if anything is artificial, its the ability to turn finished goods back into raw materials at near perfect efficiency.
Quote: Iirc somewhere in the blog it tries to sell this as "an incentive for high-sec players to take on the role of reprocessors", but this will not happen with modules, because the efficiency has been nerfed into the ground on modules that already had very little value to begin with, either in function or as their component minerals.
You're misunderstanding. The blog is referring to the fact that everyone and their mom has a character capable of perfect refines, due to the fact that the base rate of the station is additive in the refining formula, and that because of this, and implants, you don't even need level 5 skills to get perfect refines. By making perfect refines harder, they're raising the bar to give real competetive advantage to players with high skills/investment in this area. Currently a lot of those skills are pointless.
Also, its wrongheaded to think that an across-the-board adjustment to reprocessing will make scrap reprocessing pointless. There will still be a ton of stuff to "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

baltec1
Bat Country Goonswarm Federation
10466
|
Posted - 2014.03.20 21:02:00 -
[88] - Quote
Arthur Aihaken wrote: GÇó ExplorationGǪ the simplified scanning and scatter container game that nerfed exploration income GÇó Ore/iceGǪ players have been so happy with these, particularly ice fields GÇó RebalancingGǪ in favor of PvP GÇó SoE L4sGǪ so we could all pay more for SoE ships while others get them for cost GÇó New shipsGǪ like the Nestor? lol GÇó Warp speedGǪ L4 mission nerf GÇó Graphics changesGǪ how does this benefit high-sec? GÇó MaraudersGǪ would you like fries with that? See warp speed changes...
*Exploration... To get the best income out of it you must take more risk and leave high sec. * Ore/ice changes... Miners are earning more than ever before * Rebalancing... Almost every ship is now viable as opposed to the handful before the changes * SoE level 4s... Be greatful they are in high sec at all, they are the only pirate faction like this. * Nestor... A solid ship with a high pricetag, most likely to drop in price over the next six months. * Warp speed changes... Battleships can infact now warp faster than they used to thanks to these changes. * Graphics.. how did this impact any area of space? * Marauders... Even faster than BS, two slot tank for missions, immune to Ewar, can take on 40 man gangs solo and kill them all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
777
|
Posted - 2014.03.20 21:05:00 -
[89] - Quote
baltec1 wrote:Just to point out, Chribba held sov solo for a rather long time.
 You're going to point to the single most appreciated person in the game as an example of a small group being able to make it in Null? He kept his property as long as he wasn't a threat to anyone and right up until he became entertainment. So much for that.

Bob is the god of Wormholes.
That's all you need to know. |

Jenn aSide
STK Scientific Initiative Mercenaries
5097
|
Posted - 2014.03.20 21:08:00 -
[90] - Quote
Xeronikus wrote:baltec1 wrote: CCP need to make null worth fighting for first.
I don't know but it appears to me you guys are fighting for your space in null quite extensively. Or are you telling me you're just doing it out of pity for the poor null space and actually need to run high-sec missions to pay for your expenses in null?
As has been said, lots of null players have high sec alts becuase of how unbalanced high sec is (and will still be after these changes).
And don't mistake the 'Boredom Wars' for 'null is worth fighting for'. The only thing coaltions get out of these wars now is space to rent to high sec groups too young/small to take space for themselves. You can see this by how alliances take a few systems for their members to rat/mine in (knowing they don't need more than that because many of those members will be doing high sec missions/incursions, FW, NPC null missions or wormhole stuff to make isk) and put the rest up for renting.
I was dissapointed after the ESS thing (thankfully my hopes came to fruition and damn near no one uses the thing), but this change is at least a step in the right general direction. |
|

Desivo Delta Visseroff
Cataclysmic Paradox
146
|
Posted - 2014.03.20 21:13:00 -
[91] - Quote
Meh.... I haven't done a mission in about six months maybe longer (it was before the MTU). The last time I did, I fell asleep drunk and exhausted while warping into a Blockade mission. Downtime saved my pod. If I remember correctly, I would just yolo reprocess everything under 10K and then just yolo sell to the highest buy order.
This new POS module sounds awesome though. |

March rabbit
Federal Defense Union
1380
|
Posted - 2014.03.20 21:26:00 -
[92] - Quote
baltec1 wrote:CCP need to make null worth fighting for first. null-sec exists since 2003? You say players were fighting in it just for fun? And there was NEVER any reasons to fight for it at all?  The Mittani: "the inappropriate drunked joke"
|

baltec1
Bat Country Goonswarm Federation
10468
|
Posted - 2014.03.20 21:29:00 -
[93] - Quote
March rabbit wrote:baltec1 wrote:CCP need to make null worth fighting for first. null-sec exists since 2003? You say players were fighting in it just for fun? And there was NEVER any reasons to fight for it at all? 
Can you think of any reason to invade goon space other than because its goons? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xeronikus
MARE Technology Department
5
|
Posted - 2014.03.20 21:32:00 -
[94] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote:CCP need to make null worth fighting for first. null-sec exists since 2003? You say players were fighting in it just for fun? And there was NEVER any reasons to fight for it at all?  Can you think of any reason to invade goon space other than because its goons?
Not invading precisely because it's goons seems like a much more likely scenario to me. |

Batelle
Tymast Industries 150th
2307
|
Posted - 2014.03.20 21:36:00 -
[95] - Quote
baltec1 wrote: Can you think of any reason to invade goon space other than because its goons?
Deklein's pretty nice if you can multibox ishtars. Way easier than blitzing 4 missions at once at least. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Salvos Rhoska
Pator Tech School Minmatar Republic
377
|
Posted - 2014.03.20 21:36:00 -
[96] - Quote
@Batelle: Im afraid we are at an impasse. Your points in the last post do not convince me and are not rebuttals to my points, but rather just repetition of your initial position.
I can only agree to disagree with you on the matter of non-ore/ice reprocessing changes. |

Malcanis
Vanishing Point. The Initiative.
14183
|
Posted - 2014.03.20 21:38:00 -
[97] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Or they could all sell the modules to one player with those skills.
Like the large majority of them do anyway
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
14183
|
Posted - 2014.03.20 21:43:00 -
[98] - Quote
baltec1 wrote:Xeronikus wrote:baltec1 wrote: Just to point out, Chribba held sov solo for a rather long time.
Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. Nobody likes the current sov setup. But it is better than what we had before.
In the sense that solitary for life is better than being staked out over an anthill.
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 21:43:00 -
[99] - Quote
GǪexcept that it has pretty much nothing to do with highsec, and except that mission runners can earn just as much as they always did.
So no, mission runners GÇö and indeed all types of ratters GÇö can just carry on as before without being affected in the slightest, regardless of which part of space they're in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Desivo Delta Visseroff
Cataclysmic Paradox
146
|
Posted - 2014.03.20 21:45:00 -
[100] - Quote
Malcanis wrote:
Or they could all sell the modules to one player with those skills.
Like the large majority of them do anyway
Malcanis, you bust the tinfoil too quickly. I was hoping for a threadnaught of uninformed frothing rage |
|

Thead Enco
Killing is Business Get Off My Lawn
103
|
Posted - 2014.03.20 21:52:00 -
[101] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Plex>alt>Train refines
Or
Make a friend with max refine skills and throw him a few iskies
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

Chopper Rollins
Brutor Tribe Minmatar Republic
584
|
Posted - 2014.03.20 21:57:00 -
[102] - Quote
My main just finished maxing refine skills. So in the true spirit of eve i have to say: you can all go to hell. #yolo #reproswag
Goggles. Making me look good. Making you look good. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
163
|
Posted - 2014.03.20 21:58:00 -
[103] - Quote
Xeronikus wrote:baltec1 wrote: Just to point out, Chribba held sov solo for a rather long time.
Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier.
Yep, null is owned by 2 entities. Or is it 1.
Null is the lame of the game.
Hit that web site sheep, mittens needs moar rmt. |

Xeronikus
MARE Technology Department
5
|
Posted - 2014.03.20 22:14:00 -
[104] - Quote
Arsine Mayhem wrote:Xeronikus wrote:baltec1 wrote: Just to point out, Chribba held sov solo for a rather long time.
Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. Yep, null is owned by 2 entities. Or is it 1. Null is the lame of the game. Hit that web site sheep, mittens needs moar rmt.
The hell are you talking about? |

Ribor
Yordle Kingdom
9
|
Posted - 2014.03.20 22:34:00 -
[105] - Quote
Xeronikus wrote:What I don't get is why hi-sec gets nerfed more and more (I can't really remember a single big improvement in the past years). If the goal is to push more people into null: well, some people simply do not want to. I've been there three times, it sucked three times, hard. I've had my share.
Also some people don't like the notion of being treated like cattle in some big ass alliance. Umm..incursions. Most profitable thing to do in high sec for about 0% risk. Make more from those than you can hope from missions |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.20 22:34:00 -
[106] - Quote
Best solution.
Blitz and ignore loot.
Churn more missions and trade LP for all those lovely Sisters Probes and Virtual Implants and let the loot rot.
You actually make more ISK. |

Nevyn Auscent
Broke Sauce
1159
|
Posted - 2014.03.20 22:41:00 -
[107] - Quote
Not convinced by the inability to reach perfect refine for high/low sec. Once Null Sec adjusts and other balance points are also implemented this may actually end up tipping the scales too far in Null Industries favour long term. It's a very dangerous precedent to set as it says Null must be best at everything, rather than each section of space having a true identity for what it's used for.
That said, the change to favour players who have trained the skills properly rather than the current 'slap a few levels on and be at 100%' is a good change, as it makes mining & industry a more serious profession skill wise than it used to be. Just concerns it's going too far in nerfing high sec.
P.S. Yes! 50% base on all Null Outposts. Something I have been in favour of for a long time. |

Merovee
Gorthaur Legion Imperium Mordor
149
|
Posted - 2014.03.20 22:54:00 -
[108] - Quote
Every time they make the game harder they thin the herd, which is good, leaves room for talent.  -½o-+ Sauron Of_Mordor |

James Amril-Kesh
4S Corporation Goonswarm Federation
9194
|
Posted - 2014.03.20 23:00:00 -
[109] - Quote
Lipbite wrote:I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control. Nerfs ARE improvements.
You know, that's kind of why they're done. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Dinsdale Pirannha
Pirannha Corp
2394
|
Posted - 2014.03.20 23:21:00 -
[110] - Quote
James Amril-Kesh wrote:Lipbite wrote:I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control. Nerfs ARE improvements. You know, that's kind of why they're done.
Nerfs like this are a direct attack by the null sec cartels against high sec. So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement. For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Moneta Curran
Lunar Industries Ltd
288
|
Posted - 2014.03.20 23:27:00 -
[111] - Quote
Dinsdale Pirannha wrote:James Amril-Kesh wrote:Lipbite wrote:I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control. Nerfs ARE improvements. You know, that's kind of why they're done. Nerfs like this are a direct attack by the null sec cartels against high sec. So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement. For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base.
You're pathetic. Get a life.
|

Scipio Artelius
The Vendunari End of Life
713
|
Posted - 2014.03.20 23:28:00 -
[112] - Quote
Dinsdale Pirannha wrote:...it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base. Then protest in a positive way Doomsdale. Lead by example and cancel your subscription.
All this hot air is good for nothing but balloons. Real concern for highsec would involve action, not just whining. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

I Love Boobies
All Hail Boobies
1063
|
Posted - 2014.03.20 23:51:00 -
[113] - Quote
baltec1 wrote:So mining is being buffed.
Don't know many mission runners who mine though sir.  |

Kaarous Aldurald
ROC Deep Space The ROC
3255
|
Posted - 2014.03.20 23:52:00 -
[114] - Quote
La Nariz wrote:I applaud this wonderful highsec nerf, its just as we discussed at our last lobbying session.
Yep. You and I, among others, basically called it despite the efforts of the professional forum trolls to derail the thread. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Scipio Artelius
The Vendunari End of Life
714
|
Posted - 2014.03.21 00:05:00 -
[115] - Quote
I Love Boobies wrote:Don't know many mission runners who mine though sir.  Sure you do. All of them soon.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Kaarous Aldurald
ROC Deep Space The ROC
3255
|
Posted - 2014.03.21 00:08:00 -
[116] - Quote
Scipio Artelius wrote:I Love Boobies wrote:Don't know many mission runners who mine though sir.  Sure you do. All of them soon.
My thought was: "I don't know many mission runners who have heavy refining skills, either." Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Scipio Artelius
The Vendunari End of Life
714
|
Posted - 2014.03.21 00:12:00 -
[117] - Quote
Kaarous Aldurald wrote:Scipio Artelius wrote:I Love Boobies wrote:Don't know many mission runners who mine though sir.  Sure you do. All of them soon. My thought was: "I don't know many mission runners who have heavy refining skills, either." I was just kidding really. I don't see the sky falling down with this.
A lot of the discussion in the dev post is positive towards the few changes announced so far. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Sentamon
Imperial Academy Amarr Empire
1508
|
Posted - 2014.03.21 00:14:00 -
[118] - Quote
CCP should kill mission running with a hammer and turn it into something that has a real impact on the game by making it meaningful and entertaining.
Rescuing the damsel for the 85 billionth time for no particular reason belongs in a theme park and not a sandbox. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
3255
|
Posted - 2014.03.21 00:15:00 -
[119] - Quote
Scipio Artelius wrote:Kaarous Aldurald wrote:Scipio Artelius wrote:I Love Boobies wrote:Don't know many mission runners who mine though sir.  Sure you do. All of them soon. My thought was: "I don't know many mission runners who have heavy refining skills, either." I was just kidding really. I don't see the sky falling down with this. A lot of the discussion in the dev post is positive towards the few changes announced so far.
I don't see the sky falling down either. My point is that most mission runners don't bother to refine.
It only effects people who were doing it wrong in the first place, as far as mission running goes. The only other effect is to incentivize actually training refining skills, and using player infrastructure, neither of which are bad. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
557
|
Posted - 2014.03.21 00:25:00 -
[120] - Quote
As someone who mines a lot and has invested an awful lot of skill points across various characters in it, I applaud this change if it's true. |
|

Sobaan Tali
Caldari Quick Reaction Force
268
|
Posted - 2014.03.21 00:30:00 -
[121] - Quote
Well, in a positive note, those UI changes look pretty slick. Not to mention the changes to batch numbers are a welcome sight.
Not really sure what the big fuss is all about, but look on the bright side; they are nerfing something that accounts for a very small percentage of mission runner income at the most. It's not like they doing something crazy like nerfing bounties. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9194
|
Posted - 2014.03.21 00:38:00 -
[122] - Quote
Dinsdale Pirannha wrote:Nerfs like this are a direct attack by the null sec cartels against high sec. No, nerfs like this are a change in the game by made by CCP. It's not an attack against high-sec, any more than a nerf to moon goo was an attack against us (it wasn't).
Dinsdale Pirannha wrote:So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement. Why shouldn't we (all of us in the "cartels", not just the leadership) profit from infrastructure that thousands of us had to fight for, and that our alliance had to spend significant resources developing?
Dinsdale Pirannha wrote:For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base. That's pretty funny considering null sec players probably contribute more to your subscriber base, considering that these nerfs don't actually hurt you much if at all, considering some high sec players will probably stand to profit from this, and considering that game balance is important regardless of who benefits from changes intended to restore that balance. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9194
|
Posted - 2014.03.21 00:41:00 -
[123] - Quote
And they're not nullsec devs. They're devs. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Lady Areola Fappington
New Order Logistics CODE.
1228
|
Posted - 2014.03.21 00:50:00 -
[124] - Quote
James Amril-Kesh wrote:And they're not nullsec devs. They're devs.
Never really got the whole "Goonspiracy" thing, on how goons somehow "control" CCP.
It's weird cognitive dissonance. On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue....
Yet, on the other side, CCP should never ever make changes to highsec, because the vast majority of players live in highsec and changes that benefit null are worthless to most players etc.
I mean, which is it? The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Kaarous Aldurald
ROC Deep Space The ROC
3255
|
Posted - 2014.03.21 00:53:00 -
[125] - Quote
Lady Areola Fappington wrote:James Amril-Kesh wrote:And they're not nullsec devs. They're devs. Never really got the whole "Goonspiracy" thing, on how goons somehow "control" CCP. It's weird cognitive dissonance. On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue.... Yet, on the other side, CCP should never ever make changes to highsec, because the vast majority of players live in highsec and changes that benefit null are worthless to most players etc. I mean, which is it?
It's whichever one is most convenient for them to use.
It's called intellectual dishonesty. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2726
|
Posted - 2014.03.21 00:57:00 -
[126] - Quote
the terrible screeching of highsec apologists is just as gratifying as the change itself |

James Amril-Kesh
4S Corporation Goonswarm Federation
9194
|
Posted - 2014.03.21 00:58:00 -
[127] - Quote
Lady Areola Fappington wrote:On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue.... Of course the conspiracy buffs don't realize that if The Mittani actually told us to stop playing EVE, the majority of us would tell him to go **** himself and he'd probably be ousted.
Fortunately he's not going to. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Lady Areola Fappington
New Order Logistics CODE.
1228
|
Posted - 2014.03.21 01:06:00 -
[128] - Quote
James Amril-Kesh wrote:Lady Areola Fappington wrote:On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue.... Of course the conspiracy buffs don't realize that if The Mittani actually told us to stop playing EVE, the majority of us would tell him to go **** himself. Fortunately he's not going to.
Wait, so you're telling me Mittens DOESN'T command every movement made in the CFC?
My, my illusions are shattered now. I thought you guys all marched in lockstep to his RMT overlord demands.
Back on topic though, Devblog full of delicious changes. it'll be interesting to see how this all plays out. I will say, though, I'm loving the idea of leveling all the batches at 100. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Dinsdale Pirannha
Pirannha Corp
2401
|
Posted - 2014.03.21 01:29:00 -
[129] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote:Nerfs like this are a direct attack by the null sec cartels against high sec. No, nerfs like this are a change in the game by made by CCP. It's not an attack against high-sec, any more than a nerf to moon goo was an attack against us (it wasn't). Dinsdale Pirannha wrote:So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement. Why shouldn't we (all of us in the "cartels", not just the leadership) profit from infrastructure that thousands of us had to fight for, and that our alliance had to spend significant resources developing? Dinsdale Pirannha wrote:For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base. That's pretty funny considering null sec players probably contribute more to your subscriber base, considering that these nerfs don't actually hurt you much if at all, considering some high sec players will probably stand to profit from this, and considering that game balance is important regardless of who benefits from changes intended to restore that balance.
1. The moon goo changes were not a nerf for null sec per se. The amount of ISK gained by null sec did not change. It was transferred to a different moon goo. Now, the dev's, in order to give their associates in null sec something to do, DID directly attack goons with the distribution, and force them to attack Test for a moon grab. But it turns out the cartels' overall moon goo income was not nerfed at all, even after alchemy.
2. I always laugh at the sense of entitlement so many cartel members have about what they "deserve". And how it is never enough. Sounds like a typical koch brother attitude. Taking more from all other sectors of space is somehow their birthright, no matter how much CCP has already gifted them. What is really funny is how many have joined up long after goons actually did any fighting for territory, and act like they have are some battlescarred vet of years of sov warfare.
3. And cloaking another attack against high sec as some kind of inevitable balance is ridiculous. This nerf to mission runners was not warranted in any sense, given how much has been taken from them already. Oh, and it is going to be really funny for all the causal miners when they see how much more training and implants will be needed to maintain their current income levels. Wrecking the status quo in high sec for the benefit of null sec is NOT some redress against some long term flaw. There was no flaw. Only the null sec propagandists drummed up a campaign suggesting there was a flaw.
And of course, the dev's happily obliged. And yes, their actions prove precisely where their allegiances lie. Actions speak far louder than words, and what they think of high sec and null sec. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Scipio Artelius
The Vendunari End of Life
716
|
Posted - 2014.03.21 01:34:00 -
[130] - Quote
Dinsdale Pirannha wrote:The moon goo changes were not a nerf for null sec per se. And these changes aren't a nerf to highsec mission runners per se. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |
|

Dinsdale Pirannha
Pirannha Corp
2401
|
Posted - 2014.03.21 01:36:00 -
[131] - Quote
Lady Areola Fappington wrote:James Amril-Kesh wrote:And they're not nullsec devs. They're devs. Never really got the whole "Goonspiracy" thing, on how goons somehow "control" CCP. It's weird cognitive dissonance. On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue.... Yet, on the other side, CCP should never ever make changes to highsec, because the vast majority of players live in highsec and changes that benefit null are worthless to most players etc. I mean, which is it?
Tell you what. How about we play a game.
You name dev's that were hired that played a high sec casual gamestyle, and I will name dev's that were handpicked from null sec cartels.
Let's see who makes a longer list.
And yes, when the CSM riddled with null sec cartel lobbyists gets together with the dev's that just came over from the same null sec cartels, they simply are deciding how quickly to crank up the heat on the frog. Now THAT is a delicate balance: how much they can screw high sec without causing a significant dip in sub's. Bottom line, high sec is in far far worse shape today than it was 3 or 4 years ago.
I can't believe I am actually trying to converse with a griefer from the new order. This is lunacy. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Benny Ohu
Beneath the Ashes Margin of Silence
2728
|
Posted - 2014.03.21 01:38:00 -
[132] - Quote
dinsdale you realise that when module tiericide comes around mission runners'll be laughing when meta 1-3 stuff suddenly isn't total garbage |

Kaarous Aldurald
ROC Deep Space The ROC
3256
|
Posted - 2014.03.21 01:43:00 -
[133] - Quote
If you play a "highsec casual playstyle", you quite simply don't know or care enough about the game to be even remotely suited to be a dev.
It's like claiming a business is prejudiced because they don't have any gingers on their staff. Either the gingers just didn't apply, or they weren't up to snuff. Occam's Razor, yeesh. Stop trying to grab smoke to justify your hatred of the real players. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Twenty Five Percent
School of Applied Knowledge Caldari State
5
|
Posted - 2014.03.21 01:44:00 -
[134] - Quote
Dinsdale Pirannha wrote: Tell you what. How about we play a game.
You name dev's that were hired that played a high sec casual gamestyle, and I will name dev's that were handpicked from null sec cartels.
Let's see who makes a longer list.
And yes, when the CSM riddled with null sec cartel lobbyists gets together with the dev's that just came over from the same null sec cartels, they simply are deciding how quickly to crank up the heat on the frog. Now THAT is a delicate balance: how much they can screw high sec without causing a significant dip in sub's. Bottom line, high sec is in far far worse shape today than it was 3 or 4 years ago.
I can't believe I am actually trying to converse with a griefer from the new order. This is lunacy.
I believe this is a violation of the rumour-mongering clause and a good reason to ban this idiot so we dont have to see his drivel anymore. ISD you know what to do 
|

Scipio Artelius
The Vendunari End of Life
717
|
Posted - 2014.03.21 01:45:00 -
[135] - Quote
Kaarous Aldurald wrote:It's like claiming a business is prejudiced because they don't have any gingers on their staff. Either the gingers just didn't apply, or they weren't up to snuff. Occam's Razor, yeesh. Stop trying to grab smoke to justify your hatred of the real players.
Don't be prejudiced
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9195
|
Posted - 2014.03.21 01:52:00 -
[136] - Quote
Dinsdale Pirannha wrote:Tell you what. How about we play a game.
You name dev's that were hired that played a high sec casual gamestyle Maybe you should name someone who plays exclusively in highsec who's qualified to be a dev.
Dinsdale Pirannha wrote:And yes, when the CSM riddled with null sec cartel lobbyists Who are there because the players wanted them there.
Dinsdale Pirannha wrote:gets together with the dev's that just came over from the same null sec cartels Who are there because they're more passionate and knowledgeable about the game than any of your highsec casuals.
Dinsdale Pirannha wrote:they simply are deciding how quickly to crank up the heat on the frog. Now THAT is a delicate balance: how much they can screw high sec without causing a significant dip in sub's. There's absolutely no motivation for them to do so.
Dinsdale Pirannha wrote:Bottom line, high sec is in far far worse shape today than it was 3 or 4 years ago. Absolutely and blatantly false. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 01:54:00 -
[137] - Quote
Lipbite wrote:I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control.
You do know that the two "CC" of "CCP" are truly an acronym for "Crowd Control (Productions)" right? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
61
|
Posted - 2014.03.21 01:56:00 -
[138] - Quote
More proof that CCP devs only play eve on their 500m SP supertoons and haven't tried starting a new toon from scratch. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9195
|
Posted - 2014.03.21 01:59:00 -
[139] - Quote
Nolak Ataru wrote:More proof that CCP devs only play eve on their 500m SP supertoons and haven't tried starting a new toon from scratch. The vast majority of players, especially new players, will not even notice this change. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 01:59:00 -
[140] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote:CCP need to make null worth fighting for first. null-sec exists since 2003? You say players were fighting in it just for fun? And there was NEVER any reasons to fight for it at all?  Can you think of any reason to invade goon space other than because its goons?
I can't even find a reason to move out of Jita tbh. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Lady Areola Fappington
New Order Logistics CODE.
1230
|
Posted - 2014.03.21 01:59:00 -
[141] - Quote
Dinsdale Pirannha wrote:
Tell you what. How about we play a game.
You name dev's that were hired that played a high sec casual gamestyle, and I will name dev's that were handpicked from null sec cartels.
Let's see who makes a longer list.
And yes, when the CSM riddled with null sec cartel lobbyists gets together with the dev's that just came over from the same null sec cartels, they simply are deciding how quickly to crank up the heat on the frog. Now THAT is a delicate balance: how much they can screw high sec without causing a significant dip in sub's. Bottom line, high sec is in far far worse shape today than it was 3 or 4 years ago.
I can't believe I am actually trying to converse with a griefer from the new order. This is lunacy.
I accept your game! However, in order to make a reasonable decision, I'm going to need CCPs hiring decisions and rejected candidates. I've never applied to CCP, so I'm not sure if the "nullsec cartel or casual highsec player" is part of the application. SInce you are able to make these statements on CCPs hiring policies, I'm going to assume you have this information, so share.
Until then, I counter your assertion with this: your "nullsec cartel devs" come from a pool of people who are insanely devoted to EVE, hence apply for a position when one opens. The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply.
IN fact, I can go even better, I can name a dev who NEVER EVEN PLAYED EVE, till the day she was hired. Punkturis. You don't get much more non "nullsec cartel" than that.
You're doing the equivalent of saying "OMG, why does Microsoft only hire people familiar with Microsoft programming? They need to hire some Linux devs. IT'S A CONSPIRACY!"
You didn't answer my original question though...which is it, "nullsec cartels" have such a stranglehold on CCP due to ability to influence CCPs income, or CCP needs to quit working on nullsec because the majority of EVE players are highsec? The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:00:00 -
[142] - Quote
Hasikan Miallok wrote:Best solution.
Blitz and ignore loot.
Churn more missions and trade LP for all those lovely Sisters Probes and Virtual Implants and let the loot rot.
You actually make more ISK.
Sheeps all flocking to do exactly this thing will make LP drop and crash.
When it's too obvious(tm) it's a loser game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
848
|
Posted - 2014.03.21 02:03:00 -
[143] - Quote
Lady Areola Fappington wrote:
Back on topic though, Devblog full of delicious changes. it'll be interesting to see how this all plays out. I will say, though, I'm loving the idea of leveling all the batches at 100.
The pos module changes are the biggies for me. That is a huge buff to stationless dead end mining in highsec (and stationless mining in any sec). Above all else it means ore can be mined, warped to a pos, reprocced and compressed and shipped with a blockade runner. With 425mm's the BR used to shift about 450m, but it was never practical to mine the basket for 425s in any one place.
The pos modules remain blockade runner scope for yanking too - so you can deadstick a pos between sessions so it doesn't chew fuel. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
848
|
Posted - 2014.03.21 02:08:00 -
[144] - Quote
Dinsdale Pirannha wrote: And yes, when the CSM riddled with null sec cartel lobbyists gets together with the dev's that just came over from the same null sec cartels, they simply are deciding how quickly to crank up the heat on the frog. Now THAT is a delicate balance: how much they can screw high sec without causing a significant dip in sub's. Bottom line, high sec is in far far worse shape today than it was 3 or 4 years ago.
These are the most reasoned, least exploitable, least screwed up changes I have ever seen CCP contemplate. The single biggest recipient of benefit is the miner in a player corp - in any sec - which is the lowest paid profession.
Also its is now possible to efficiently mine and salvage in my system, so I can literally contemplate recruiting a miner or a low sp salvager. It is no longer ridiculously logistically infeasible for them to do so, and I can support their activities with very occasional use of the one hauler I am happy to use in null - the viator. |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:12:00 -
[145] - Quote
Lady Areola Fappington wrote: Until then, I counter your assertion with this: your "nullsec cartel devs" come from a pool of people who are insanely devoted to EVE, hence apply for a position when one opens. The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply.
It's lovely how you can square the playerbase in such precise brackets:
- Hi sec player for you (and not just you) = a poor moron who should possibly die in a fire ASAP. No knowledge of the game, no passion he's just playing EvE by random chance, in between of WoW PvE sessions. He's also a nerd, 15 old and he'll become a red neck.
- Null sec: divinity incarnated with passion and vast knowledge of thegame. Tall, blonde, and blue eyed, bound to become an Hollywood personality, girls fall on their knees as he passes by.
Did I picture it well enough?
It never occurs to you that maybe the "random hi seccer noob-should-defintely-die-young" maybe is a 3 children father who actually got a life so he has to put those as top priority instead of showing "heroic devotion"?
Now, please return to your "CODE" and spew some more verdicts on macro-categories. It fits with the organization.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 02:16:00 -
[146] - Quote
Vaerah Vahrokha wrote:Lady Areola Fappington wrote: Until then, I counter your assertion with this: your "nullsec cartel devs" come from a pool of people who are insanely devoted to EVE, hence apply for a position when one opens. The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply.
It's lovely how you can square the playerbase in such precise brackets: - Hi sec player for you (and not just you) = a poor moron who should possibly die in a fire ASAP. No knowledge of the game, no passion he's just playing EvE by random chance, in between of WoW PvE sessions. He's also a nerd, 15 old and he'll become a red neck. - Null sec: divinity incarnated with passion and vast knowledge of thegame. Tall, blonde, and blue eyed, bound to become an Hollywood personality, girls fall on their knees as he passes by. Did I picture it well enough? It never occurs to you that maybe the "random hi seccer noob-should-defintely-die-young" maybe is a 3 children father who actually got a life so he has to put those as top priority instead of showing "heroic devotion"? Now, please return to your "CODE" and spew some more verdicts on macro-categories. It fits with the organization.
Talk about your strawman. She didn't say "go die", or anything of the sort. In fact, she's easily one of the most polite people I've ever encountered in EVE.
You're just wildly grasping for something to prop up your bullshit arguments.
So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev.
It's the same reason why nullsec has more CSM chairs. Because you halfwits can't figure out how to vote, or you can't be asked.
The end. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Lady Areola Fappington
New Order Logistics CODE.
1232
|
Posted - 2014.03.21 02:19:00 -
[147] - Quote
Tauranon wrote:Lady Areola Fappington wrote:
Back on topic though, Devblog full of delicious changes. it'll be interesting to see how this all plays out. I will say, though, I'm loving the idea of leveling all the batches at 100.
The pos module changes are the biggies for me. That is a huge buff to stationless dead end mining in highsec (and stationless mining in any sec). Above all else it means ore can be mined, warped to a pos, reprocced and compressed and shipped with a blockade runner. With 425mm's the BR used to shift about 450m, but it was never practical to mine the basket for 425s in any one place. The pos modules remain blockade runner scope for yanking too - so you can deadstick a pos between sessions so it doesn't chew fuel.
I'm interested in seeing just how much more industry this change kicks up, across all secs. Minerals are almost like a psuedo currency in EVE, so anything that makes moving minerals around is going to encourage more use.
It'd be funny if the mineral market got even stronger, due to ease of moving mins to null for supercap construction. Grrr, those evil nullsec cartels, making things better for people. Grr I say! The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 02:23:00 -
[148] - Quote
Lady Areola Fappington wrote:Tauranon wrote:Lady Areola Fappington wrote:
Back on topic though, Devblog full of delicious changes. it'll be interesting to see how this all plays out. I will say, though, I'm loving the idea of leveling all the batches at 100.
The pos module changes are the biggies for me. That is a huge buff to stationless dead end mining in highsec (and stationless mining in any sec). Above all else it means ore can be mined, warped to a pos, reprocced and compressed and shipped with a blockade runner. With 425mm's the BR used to shift about 450m, but it was never practical to mine the basket for 425s in any one place. The pos modules remain blockade runner scope for yanking too - so you can deadstick a pos between sessions so it doesn't chew fuel. I'm interested in seeing just how much more industry this change kicks up, across all secs. Minerals are almost like a psuedo currency in EVE, so anything that makes moving minerals around is going to encourage more use. It'd be funny if the mineral market got even stronger, due to ease of moving mins to null for supercap construction. Grrr, those evil nullsec cartels, making things better for people. Grr I say!
I personally know several people who are slavering over this change, if only because compression blueprints were the stupidest thing ever. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:27:00 -
[149] - Quote
Kaarous Aldurald wrote: Talk about your strawman. She didn't say "go die", or anything of the sort. In fact, she's easily one of the most polite people I've ever encountered in EVE.
You're just wildly grasping for something to prop up your bullshit arguments.
So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev.
It's the same reason why nullsec has more CSM chairs. Because you halfwits can't figure out how to vote, or you can't be asked.
The end.
I have no arguments to prop up.
In ANY CASE I shall make massive money, either on the likes of her, on miners and on you.
Also, I have always voted people who are estimated, famous EvE software creators and they know EvE well enough to have reverse engineered the formulas so STFU with your own BS propaganda.
It's not because "nullsec" are more qualified or anything, it's just demographics that CCP runs and found out which playerbase to push. It's not grand player qualities like you delude yourself a category got, but large number law of paying subscribers fidelization and other marketing department material.
CCP means Crowd Control Production and you are exactly their ideal target. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 02:30:00 -
[150] - Quote
Vaerah Vahrokha wrote:Kaarous Aldurald wrote: Talk about your strawman. She didn't say "go die", or anything of the sort. In fact, she's easily one of the most polite people I've ever encountered in EVE.
You're just wildly grasping for something to prop up your bullshit arguments.
So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev.
It's the same reason why nullsec has more CSM chairs. Because you halfwits can't figure out how to vote, or you can't be asked.
The end.
I have no arguments to prop up. In ANY CASE I shall make massive money, either on the likes of her, on miners and on you. Also, I have always voted people who are estimated, famous EvE software creators and they know EvE well enough to have reverse engineered the formulas so STFU with your own BS propaganda. It's not because "nullsec" are more qualified or anything, it's just demographics that CCP runs and found out which playerbase to push. It's not grand player qualities like you delude yourself a category got, but large number law of paying subscribers fidelization and other marketing department material. CCP means Crowd Control Production and you are exactly their ideal target.
I don't speak street corner derelict, can anyone translate this for me? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
848
|
Posted - 2014.03.21 02:35:00 -
[151] - Quote
Vaerah Vahrokha wrote:
It never occurs to you that maybe the "random hi seccer noob-should-defintely-die-young" maybe is a 3 children father who actually got a life so he has to put those as top priority instead of showing "heroic devotion"?
Now, please return to your "CODE" and spew some more verdicts on macro-categories. It fits with the organization.
Its something of a strawman argument since its trivially easy to join a nullsec organisation that has no requirement for strategic level availability. ie plenty of nullbears exist, and the only thing setting them apart from a high sec player is more acceptance of ones own role in keeping ones ships safe.
CODE is mostly about AFK play, and the biggest single buff out of this is to active play, since it reduces the penalties for a highsec miner to seek a location in highsec where local isn't cluttered with neutral (ie stationless). Also reduced penalties for living more jumps away from hubs, which again translates to less cluttered local. I can't be bothered pressing d-scan every 3 seconds for safety, but have no bother at all watching local for safety - which is also a trait shared by thousands of people in this alliance.
It also again buffs the blockade runner with its covert cloak, which are very good things to encourage players to train, as they are some of the best safety tools in the game.
|

Marsha Mallow
143
|
Posted - 2014.03.21 02:36:00 -
[152] - Quote
Vaerah Vahrokha wrote:In ANY CASE I shall make massive money, either on the likes of her, on miners and on you. Which is also a form of PVP, extortion, griefing, robbery etc etc. This is why no-one likes bankers anymore, we can see you smirking. You're just using a specific niche to pirate and claiming some sort of ethical superiority, because no weapons were fired. And you were polite about it.
There are plenty of people with fingers in many aspects of the game, I've yet to see any one of them crying because highsec just got a well-deserved nerf. Actually a lot of them seemed to be furiously and gleefully spreadsheeting. In between laughing at Dinsdale & co. - |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:42:00 -
[153] - Quote
Kaarous Aldurald wrote: I don't speak street corner derelict, can anyone translate this for me?
English is my 4th tongue yet I could translate your poem. You can do the same, maybe ask a friendly blob to think for you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

MatrixSkye Mk2
Republic University Minmatar Republic
765
|
Posted - 2014.03.21 02:42:00 -
[154] - Quote
Lady Areola Fappington wrote:The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply.
Kaarous Aldurald wrote:So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev. It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game. |

Arancar Australis
Dead Sun Rising Enterprises
85
|
Posted - 2014.03.21 02:43:00 -
[155] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote:Lady Areola Fappington wrote: Until then, I counter your assertion with this: your "nullsec cartel devs" come from a pool of people who are insanely devoted to EVE, hence apply for a position when one opens. The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply.
It's lovely how you can square the playerbase in such precise brackets: - Hi sec player for you (and not just you) = a poor moron who should possibly die in a fire ASAP. No knowledge of the game, no passion he's just playing EvE by random chance, in between of WoW PvE sessions. He's also a nerd, 15 old and he'll become a red neck. - Null sec: divinity incarnated with passion and vast knowledge of thegame. Tall, blonde, and blue eyed, bound to become an Hollywood personality, girls fall on their knees as he passes by. Did I picture it well enough? It never occurs to you that maybe the "random hi seccer noob-should-defintely-die-young" maybe is a 3 children father who actually got a life so he has to put those as top priority instead of showing "heroic devotion"? Now, please return to your "CODE" and spew some more verdicts on macro-categories. It fits with the organization. Talk about your strawman. She didn't say "go die", or anything of the sort. In fact, she's easily one of the most polite people I've ever encountered in EVE. You're just wildly grasping for something to prop up your bullshit arguments. So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev. It's the same reason why nullsec has more CSM chairs. Because you halfwits can't figure out how to vote, or you can't be asked. The end.
Mate you need to breath and not do a kneejerk reaction...be calm and measured in your response.
The reason why i say this is because you assert that a high sec player do not know or care enough to be remotely qualified, but as one of the supporters of your viewpoint has stated
quote=Lady Areola Fappington]Dinsdale Pirannha wrote:
Tell you what. How about we play a game.
You name dev's that were hired that played a high sec casual gamestyle, and I will name dev's that were handpicked from null sec cartels.
IN fact, I can go even better, I can name a dev who NEVER EVEN PLAYED EVE, till the day she was hired. Punkturis. You don't get much more non "nullsec cartel" than that. [/quote]
Going by your reasoning Punkturis should not even be remotely qualified to be a Eve Dev due to the above statement.
(Dislamimer: I have no knowledge of Punturis' previous experience and i would expect that she was employed based upon merit rather than knowledge of the game and having played it previously).
Cheers,
AA |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:45:00 -
[156] - Quote
Tauranon wrote: Its something of a strawman argument since its trivially easy to join a nullsec organisation that has no requirement for strategic level availability. ie plenty of nullbears exist, and the only thing setting them apart from a high sec player is more acceptance of ones own role in keeping ones ships safe.
It's trivially easy to join a Goon satelite corp and have that maybe. They win by numbers so don't need such strict policies.
Anyone who wants different, is not going to find the same ease or the same low commitment requirements.
Oh, well, they could, but then it means they probably end in some lowly renter corp or in an alliance soon to be kicked back to NPC null or even to low sec. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
848
|
Posted - 2014.03.21 02:45:00 -
[157] - Quote
MatrixSkye Mk2 wrote:Lady Areola Fappington wrote:The "casual highsec player", being casual, and highsec, has no devotion, so doesn't apply. Kaarous Aldurald wrote:So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev. It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game.
This particular CSM has done a great job in pointing out to CCP what numbers were grossly wrong in this game, and how to fix them without inadvertently creating exploits. This is a particularly well thought out set of changes.
|

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 02:48:00 -
[158] - Quote
Marsha Mallow wrote:Vaerah Vahrokha wrote:In ANY CASE I shall make massive money, either on the likes of her, on miners and on you. Which is also a form of PVP, extortion, griefing, robbery etc etc. This is why no-one likes bankers anymore, we can see you smirking. You're just using a specific niche to pirate and claiming some sort of ethical superiority, because no weapons were fired. And you were polite about it. There are plenty of people with fingers in many aspects of the game, I've yet to see any one of them crying because highsec just got a well-deserved nerf. Actually a lot of them seemed to be furiously and gleefully spreadsheeting. In between laughing at Dinsdale & co.
I am not a banker, I am not smirking nor claiming ethical superiority. I am going to strip people off their money fair and square like I have always done, and if they don't like it, they can kiss my butt cheeks.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 02:49:00 -
[159] - Quote
Arancar Australis wrote:
Going by your reasoning Punkturis should not even be remotely qualified to be a Eve Dev due to the above statement.
(Dislamimer: I have no knowledge of Punturis' previous experience and i would expect that she was employed based upon merit rather than knowledge of the game and having played it previously).
Cheers,
AA
Bingo.
But if you're going to recruit from the playerbase? Then they'd best know what they're doing.
And like I said, the typical "highsec player" (please note the quote marks), is quite simply utterly unqualified. Dinsdale seems to think we need some kind of quota, bringing in unqualified people to be devs simply because they are from highsec.
I find that to be yet another example of highsec trying to dumb down the game. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2728
|
Posted - 2014.03.21 03:04:00 -
[160] - Quote
Vaerah Vahrokha wrote:It's lovely how you can square the playerbase in such precise brackets: lady fappington's post was mocking dinsdale's absurd labelling you great galumphing turkey
let's talk about prejudiced attitudes towards highsec content creators next |
|

Marsha Mallow
143
|
Posted - 2014.03.21 03:05:00 -
[161] - Quote
MatrixSkye Mk2 wrote:It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game. What is the casual carebear doing other than hoovering up resources and ISK other players might use to fund warfare, in a war game. Then doing nothing with it other than show off, fit ludicrous ships, tell everyone how awesome they are or fund their extortion of other players on the market. Fair enough, some want to play a friendly, co-operative game with like minded people. It's lunacy for them to label everyone else as murdering sociopaths simply because they actually want to fire their weapons against non-NPCs. Particularly as it takes a hell of a lot of trust and co-operation to run successful pvp corps in the first place.
Perhaps we should consider farmers as the capitalist pig overlords vs the socialist freedom fighter rebels to get a better idea of why the styles of gameplay are so diametrically opposed. At least the blobbers get SRP, even if that entails being a serf. Farmers are literally leeching ISK from everyone else, and throw a huge tantrum when people point out that they aren't spending it on anything worthwhile anyway.
Vaerah Vahrokha wrote:I am not a banker, I am not smirking nor claiming ethical superiority. I am going to strip people off their money fair and square like I have always done, and if they don't like it, they can kiss my butt cheeks.  Auditors, accountants and stock brokers are equally vile. Actually, we all are when we participate in an exploitative loop. Hence Engel's remarks , which you should really start paying attention to when you simultaneously prance about how much money you are making via rl trading vs your 'charitable endeavours'. "placing yourselves before the world as mighty benefactors of humanity when you give back to the plundered victims the hundredth part of what belongs to them"
 - |

Arancar Australis
Dead Sun Rising Enterprises
85
|
Posted - 2014.03.21 03:08:00 -
[162] - Quote
Kaarous Aldurald wrote:Arancar Australis wrote:
Going by your reasoning Punkturis should not even be remotely qualified to be a Eve Dev due to the above statement.
(Dislamimer: I have no knowledge of Punturis' previous experience and i would expect that she was employed based upon merit rather than knowledge of the game and having played it previously).
Cheers,
AA
Bingo. But if you're going to recruit from the playerbase? Then they'd best know what they're doing. And like I said, the typical "highsec player" (please note the quote marks), is quite simply utterly unqualified. Dinsdale seems to think we need some kind of quota, bringing in unqualified people to be devs simply because they are from highsec. I find that to be yet another example of highsec trying to dumb down the game.
I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer.
You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't.
I admit, I don't know half about this game as some others, but from my view, we should be looking at ways to make this game enjoyable for all playing styles, so that the game keeps going strong for years to come and doesn't just fade away.
Kaarous, nothing against you mate, as i enjoy your passion for the game. I may not agree with some of your points, but i like that you care enough about the game to take the time to post them, so keep posting!! (and no sarcasm in my statement)
Cheers,
AA |

Benny Ohu
Beneath the Ashes Margin of Silence
2730
|
Posted - 2014.03.21 03:19:00 -
[163] - Quote
Arancar Australis wrote:I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer.
You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't. Noone's actually making that assumption. They're making fun of Dinsdale's bad logic and insane 'highsec vs. nullsec' conspiracy theories. Noone reasonable believes in 'highsec vs. nullsec'. This thread is not at all serious. |

Benny Ohu
Beneath the Ashes Margin of Silence
2730
|
Posted - 2014.03.21 03:20:00 -
[164] - Quote
exception: 'insane carebear highsec forum warriors vs. everyone else' is most certainly a thing |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 03:21:00 -
[165] - Quote
Benny Ohu wrote:Arancar Australis wrote:I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer.
You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't. Noone's actually making that assumption. They're making fun of Dinsdale's bad logic and insane 'highsec vs. nullsec' conspiracy theories. Noone reasonable believes in 'highsec vs. nullsec'. This thread is not at all serious.
Aww, you gave it all away. They need spoiler tags for this forum. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Lady Areola Fappington
New Order Logistics CODE.
1232
|
Posted - 2014.03.21 03:23:00 -
[166] - Quote
Arancar Australis wrote:Kaarous Aldurald wrote:Arancar Australis wrote:
Going by your reasoning Punkturis should not even be remotely qualified to be a Eve Dev due to the above statement.
(Dislamimer: I have no knowledge of Punturis' previous experience and i would expect that she was employed based upon merit rather than knowledge of the game and having played it previously).
Cheers,
AA
Bingo. But if you're going to recruit from the playerbase? Then they'd best know what they're doing. And like I said, the typical "highsec player" (please note the quote marks), is quite simply utterly unqualified. Dinsdale seems to think we need some kind of quota, bringing in unqualified people to be devs simply because they are from highsec. I find that to be yet another example of highsec trying to dumb down the game. I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer. You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't. I admit, I don't know half about this game as some others, but from my view, we should be looking at ways to make this game enjoyable for all playing styles, so that the game keeps going strong for years to come and doesn't just fade away. Kaarous, nothing against you mate, as i enjoy your passion for the game. I may not agree with some of your points, but i like that you care enough about the game to take the time to post them, so keep posting!! (and no sarcasm in my statement) Cheers, AA
They just don't seem to grasp the point being made, and run straight for the strawmans. I use "casual highsec player" because our friend Dinsdale decided to divide people up that way. We can leave highsec out of it. The typical casual player is not going to be as interested in becoming an EVE dev as a devoted player would. It's that simple. I'm not saying "not qualified". Nor am I saying "not able to".
Now, we drag highsec back into it. As often stated (and disagreed with), highsec tends to be the "casual" arena in EVE. Ergo, it's a pretty safe assumption to make that the typical highsec, casual, five kids a dog and a morgage, just wants to mine player really isn't going to be applying for positions at CCP.
Nullsec players tend to be a little more dedicated to EVE. I'm not stating this as a good or a bad thing. The ones we find out who get positions at CCP, tend to be the truly dedicated ones. They're the ones willing to put up with all the BS getting a job with CCP entails.
While EVE experience is important (CCP does recruit from EVE playerbase), Punkturis shows that it's not the end-all be-all to getting hired on. There is no "shadow government" of nullsec cartels, going "Neeheehee, hire this guy, and that guy, then tomorrow, we destroy highsec!"
I'm a nurse RL, and we face similar criticism with hiring. People are constantly accusing the nursing profession of not wanting to hire/scaring off men. It's not that we don't WANT to hire guys...it's that there's so few of them actually out there. I suspect CCP has the same issue. It's not that they are actively keeping "highsec" people out of dev positions.....it's just there aren't many applying, as compared to null guys.
The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Sabriz Adoudel
Mission BLITZ
2299
|
Posted - 2014.03.21 03:24:00 -
[167] - Quote
Whilst I have one or two reservations about the new system, it has absolutely no impact on highsec mission runners who will continue to ignore every loot drop, as they have since Inferno. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Arancar Australis
Dead Sun Rising Enterprises
85
|
Posted - 2014.03.21 03:25:00 -
[168] - Quote
Kaarous Aldurald wrote:Benny Ohu wrote:Arancar Australis wrote:I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer.
You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't. Noone's actually making that assumption. They're making fun of Dinsdale's bad logic and insane 'highsec vs. nullsec' conspiracy theories. Noone reasonable believes in 'highsec vs. nullsec'. This thread is not at all serious. Aww, you gave it all away. They need spoiler tags for this forum.
Well played mate GF 
My point still stands though 
Unlike others i can accept being trolled...BTW you hide the green fur well, how much does the waxing cost you?  |

Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
249
|
Posted - 2014.03.21 03:26:00 -
[169] - Quote
Mining just became a proper profession. Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |

Kaarous Aldurald
ROC Deep Space The ROC
3259
|
Posted - 2014.03.21 03:29:00 -
[170] - Quote
Arancar Australis wrote:Kaarous Aldurald wrote:Benny Ohu wrote:Arancar Australis wrote:I am looking at an overall view of the point that was made. Irrespective of where a person comes from, whetehr they have or have not played the game, my expectaion would be that they were hired based upon their ability and their merit as a developer.
You are making an assumption that just because a person plays in high se, they have no care factor or knowledge that would make them a good developer. Yes i agree with you that having played the game, you would understand the pain points, but i would also expect that they would look for feed back even if they didn't. Noone's actually making that assumption. They're making fun of Dinsdale's bad logic and insane 'highsec vs. nullsec' conspiracy theories. Noone reasonable believes in 'highsec vs. nullsec'. This thread is not at all serious. Aww, you gave it all away. They need spoiler tags for this forum. Well played mate GF  My point still stands though  Unlike others i can accept being trolled...BTW you hide the green fur well, how much does the waxing cost you? 
It's a Dinsdale thread, mate. No one here is being serious but him. And the running theory is that he's a Goon alt for trolling anyway.
And it's scales, not fur. Much easier to keep clean, especially when I spill icecream on my supposed neckbeard. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Thead Enco
Killing is Business Get Off My Lawn
107
|
Posted - 2014.03.21 03:32:00 -
[171] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
About motherfu***** time
-á"A Lannister always pays his debts."
-áTyrion Lannister |

Benny Ohu
Beneath the Ashes Margin of Silence
2730
|
Posted - 2014.03.21 03:32:00 -
[172] - Quote
Kaarous Aldurald wrote:It's a Dinsdale thread, mate. No one here is being serious but him. And the running theory is that he's a Goon alt for trolling anyway.
And it's scales, not fur. Much easier to keep clean, especially when I spill icecream on my supposed neckbeard. according to dinsdale he's 'being a highsec zealot to counter the nullsec zealots' so he deffo doesn't believe this stuff even if he isn't a troll
i do not understand why he isn't banned for rumour-mongering |

Remiel Pollard
Stirling Iron Society A Rather Intimidating Group of Individuals
2708
|
Posted - 2014.03.21 03:37:00 -
[173] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
And this is a terrible tragedy to all of EVE because mission running is the only way to make ISK, of course. You don't scare me. I've been to Jita. |

Jenn aSide
STK Scientific Initiative Mercenaries
5099
|
Posted - 2014.03.21 03:38:00 -
[174] - Quote
Lady Areola Fappington wrote:James Amril-Kesh wrote:And they're not nullsec devs. They're devs. Never really got the whole "Goonspiracy" thing, on how goons somehow "control" CCP. It's weird cognitive dissonance. On one hand, our local conspiracy buffs will tell us that goons have so much powers over CCP, because with a snap of the finger, Mittens can force all goons to quit Eve, which would cost CCP all their revenue.... Yet, on the other side, CCP should never ever make changes to highsec, because the vast majority of players live in highsec and changes that benefit null are worthless to most players etc. I mean, which is it?
Both
http://www.livescience.com/18171-contradicting-conspiracy-theories-mistrust.html |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 04:24:00 -
[175] - Quote
Highsec can suck it. Lowsec is the one who gets hit most by this. Most Lowsec mission runners use Minerals from reprocessing to build ships with BPOs they buy with LP. Now with roughly 30% of that being taken away it amounts only to another blow to living in lowsec.
|

Kiryen O'Bannon
Thrall Nation Brave Collective
96
|
Posted - 2014.03.21 04:43:00 -
[176] - Quote
Kaarous Aldurald wrote:
So I'll spell it out for you. If you're a "highsec player" you do not know or care enough about the game to be remotely qualifed to be a dev.
It's the same reason why nullsec has more CSM chairs. Because you halfwits can't figure out how to vote, or you can't be asked.
The end.
The vast majority of players do not know or care enough about the game to be devs, regardless of what sec status they prefer. Your illusion that house's lack of unity in any way relates to this puts you in the same category as Dinsdale- pointless spleen-venting nonsense.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
848
|
Posted - 2014.03.21 04:52:00 -
[177] - Quote
Mario Putzo wrote:Highsec can suck it. Lowsec is the one who gets hit most by this. Most Lowsec mission runners use Minerals from reprocessing to build ships with BPOs they buy with LP. Now with roughly 30% of that being taken away it amounts only to another blow to living in lowsec.
eh a pair of dominixes blitzing level 5s.is worth more than 200m isk/hr. I never harp on about in balance discussions, because lowsec has sufficient risk, but its actually right up there. (and then there is FW too).
A single blockade runner trip can bring in sufficient 425s (in the curent system, and compressed ore in the future system) to build a battleship.
Also lowsec mining just got buffed, because now its far easier to export the most valuable mineral type without needing a basket, and its far easier to mine using a pos for support. |

Kyperion
119
|
Posted - 2014.03.21 04:52:00 -
[178] - Quote
Marsha Mallow wrote:MatrixSkye Mk2 wrote:It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game. What is the casual carebear doing other than hoovering up resources and ISK other players might use to fund warfare, in a war game. Then doing nothing with it other than show off, fit ludicrous ships, tell everyone how awesome they are or fund their extortion of other players on the market. Fair enough, some want to play a friendly, co-operative game with like minded people. It's lunacy for them to label everyone else as murdering sociopaths simply because they actually want to fire their weapons against non-NPCs. Particularly as it takes a hell of a lot of trust and co-operation to run successful pvp corps in the first place. Perhaps we should consider farmers as the capitalist pig overlords vs the socialist freedom fighter rebels to get a better idea of why the styles of gameplay are so diametrically opposed. At least the blobbers get SRP, even if that entails being a serf. Farmers are literally leeching ISK from everyone else, and throw a huge tantrum when people point out that they aren't spending it on anything worthwhile anyway. Vaerah Vahrokha wrote:I am not a banker, I am not smirking nor claiming ethical superiority. I am going to strip people off their money fair and square like I have always done, and if they don't like it, they can kiss my butt cheeks.  Auditors, accountants and stock brokers are equally vile. Actually, we all are when we participate in an exploitative loop. Hence Engel's remarks , which you should really start paying attention to when you simultaneously prance about how much money you are making via rl trading vs your 'charitable endeavours'. " placing yourselves before the world as mighty benefactors of humanity when you give back to the plundered victims the hundredth part of what belongs to them" 
You do realize that Socialism/Communism is responsible for killing more innocent people in the 20th century than the ***** right? Where in space are you, you ******* communist pig? |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 05:04:00 -
[179] - Quote
Kyperion wrote:Marsha Mallow wrote:MatrixSkye Mk2 wrote:It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game. What is the casual carebear doing other than hoovering up resources and ISK other players might use to fund warfare, in a war game. Then doing nothing with it other than show off, fit ludicrous ships, tell everyone how awesome they are or fund their extortion of other players on the market. Fair enough, some want to play a friendly, co-operative game with like minded people. It's lunacy for them to label everyone else as murdering sociopaths simply because they actually want to fire their weapons against non-NPCs. Particularly as it takes a hell of a lot of trust and co-operation to run successful pvp corps in the first place. Perhaps we should consider farmers as the capitalist pig overlords vs the socialist freedom fighter rebels to get a better idea of why the styles of gameplay are so diametrically opposed. At least the blobbers get SRP, even if that entails being a serf. Farmers are literally leeching ISK from everyone else, and throw a huge tantrum when people point out that they aren't spending it on anything worthwhile anyway. Vaerah Vahrokha wrote:I am not a banker, I am not smirking nor claiming ethical superiority. I am going to strip people off their money fair and square like I have always done, and if they don't like it, they can kiss my butt cheeks.  Auditors, accountants and stock brokers are equally vile. Actually, we all are when we participate in an exploitative loop. Hence Engel's remarks , which you should really start paying attention to when you simultaneously prance about how much money you are making via rl trading vs your 'charitable endeavours'. " placing yourselves before the world as mighty benefactors of humanity when you give back to the plundered victims the hundredth part of what belongs to them"  You do realize that Socialism/Communism is responsible for killing more innocent people in the 20th century than the ***** right? Where in space are you, you ******* communist pig?
I think you may be mixing up economic distribution and welfare systems with the actions of nation states that happen to make use of those systems. A similar mistake can be made with the actions of the USA and capitalism.
|

Powers Sa
971
|
Posted - 2014.03.21 05:07:00 -
[180] - Quote
Dinsdale Pirannha wrote:Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone... It is precisely an attack on the mission runners. Or anyone who reprocesses modules in high sec particularly. I called this attack on high sec for the past winter release. Guess I was off by 6 months. Now waiting for the other "balances" coming with this release to further ruin high sec for the benefit of the cartels. Nobody cares. lol |
|

Kyperion
119
|
Posted - 2014.03.21 05:21:00 -
[181] - Quote
Tauranon wrote:Kyperion wrote:Marsha Mallow wrote:MatrixSkye Mk2 wrote:It's unbelievable the superiority complex some of you have. I've been paying for playing Eve for almost 10 years as a casual carebear through thick and thin. But don't let that stop you from telling me how little "devotion" and "care" I have for this game. What is the casual carebear doing other than hoovering up resources and ISK other players might use to fund warfare, in a war game. Then doing nothing with it other than show off, fit ludicrous ships, tell everyone how awesome they are or fund their extortion of other players on the market. Fair enough, some want to play a friendly, co-operative game with like minded people. It's lunacy for them to label everyone else as murdering sociopaths simply because they actually want to fire their weapons against non-NPCs. Particularly as it takes a hell of a lot of trust and co-operation to run successful pvp corps in the first place. Perhaps we should consider farmers as the capitalist pig overlords vs the socialist freedom fighter rebels to get a better idea of why the styles of gameplay are so diametrically opposed. At least the blobbers get SRP, even if that entails being a serf. Farmers are literally leeching ISK from everyone else, and throw a huge tantrum when people point out that they aren't spending it on anything worthwhile anyway. Vaerah Vahrokha wrote:I am not a banker, I am not smirking nor claiming ethical superiority. I am going to strip people off their money fair and square like I have always done, and if they don't like it, they can kiss my butt cheeks.  Auditors, accountants and stock brokers are equally vile. Actually, we all are when we participate in an exploitative loop. Hence Engel's remarks , which you should really start paying attention to when you simultaneously prance about how much money you are making via rl trading vs your 'charitable endeavours'. " placing yourselves before the world as mighty benefactors of humanity when you give back to the plundered victims the hundredth part of what belongs to them"  You do realize that Socialism/Communism is responsible for killing more innocent people in the 20th century than the ***** right? Where in space are you, you ******* communist pig? I think you may be mixing up economic distribution and welfare systems with the actions of nation states that happen to make use of those systems. A similar mistake can be made with the actions of the USA and capitalism.
Nope, despite all its flaws, the United States of America cannot be assailed as a detriment to mankind... Socialism/Communism have only ever bred poverty, despair, and War.
Nothing is more contemptable than your modern day yuppie progressive big government closet Communist... They ******* preach and yap about the evils of Capitalism and free markets, while playing angry birds on the achievements of Capitalists and businessmen. Without Capitalism and free markets, there would be no video game industry, there would be no hollywood, there would be no mass home ownership. These ******* idiots and their Che shirts need to be ***** slapped into the ground whenever they rear their ugly, 'I want free stuff' heads. Recommended reading: "The Road to Serfdom" by Friedrich von Hayek |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 05:40:00 -
[182] - Quote
lol ... U americans and your politics are cray cray |

Jake Warbird
Republic Military School Minmatar Republic
3927
|
Posted - 2014.03.21 05:43:00 -
[183] - Quote
This thread got interesting at first, now it's just gonna be a political cesspool I guess. |

Mina Sebiestar
Mactabilis Simplex Cursus
633
|
Posted - 2014.03.21 05:43:00 -
[184] - Quote
whatever
missions belong to recycle bin anyways. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Dinsdale Pirannha
Pirannha Corp
2405
|
Posted - 2014.03.21 05:45:00 -
[185] - Quote
Jake Warbird wrote:This thread got interesting at first, now it's just gonna be a political cesspool I guess.
Typical tactics. Null sec cartel propagandists want the thread closed, so they hotdrop their thread derailers. ISD locking thread in 3....2....1. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20172
|
Posted - 2014.03.21 05:53:00 -
[186] - Quote
Dinsdale Pirannha wrote:Typical tactics. Null sec cartel propagandists want the thread closed, so they hotdrop their thread derailers. How do you derail a thread that was nonsensical from the very start? And how is it done by a group that doesn't even exist? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaivar Lancer
Garoun Investment Bank
449
|
Posted - 2014.03.21 05:56:00 -
[187] - Quote
This would be a nerf for ratters. Not that I mind. The big $$$ is in the meta 4 stuff, but now the junk will really be junk. |

Muestereate
Minions LLC
197
|
Posted - 2014.03.21 05:59:00 -
[188] - Quote
DOes this make nullbear goon ratting suck as bad as the drone regions? |

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 06:00:00 -
[189] - Quote
Kaivar Lancer wrote:This would be a nerf for ratters. Not that I mind. The big $$$ is in the meta 4 stuff, but now the junk will really be junk.
Most serious ratters are like mission runners and either blitz completely or cherry pick the high value loot and leave the rest for the ninjas.
Cherry picking loot has become even easier if you are game to use an MTU as you no longer need to cargo scan wrecks, just pull them all in, scoop the MTU, sort the can by value, and just take anything worth more than half a mill and dump the rest. |

Kyperion
119
|
Posted - 2014.03.21 06:06:00 -
[190] - Quote
Hasikan Miallok wrote:Kaivar Lancer wrote:This would be a nerf for ratters. Not that I mind. The big $$$ is in the meta 4 stuff, but now the junk will really be junk. Most serious ratters are like mission runners and either blitz completely or cherry pick the high value loot and leave the rest for the ninjas. Cherry picking loot has become even easier if you are game to use an MTU as you no longer need to cargo scan wrecks, just pull them all in, scoop the MTU, sort the can by value, and just take anything worth more than half a mill and dump the rest.
I wonder if they will eventually add a deployable salvager with similar functionality.
I have no idea how they could do it, or what it would look like but it would be nice if they refined the Salvage 'career' a little bit... give Marauders even more of a niche. Not that marauders aren't particularly useful, just think that tractor bonus is REALLY dated now. |
|

Andski
GoonWaffe Goonswarm Federation
10329
|
Posted - 2014.03.21 06:06:00 -
[191] - Quote
I'm not happy about this nerf because I do mineral compression to support our supercapital builders. But I accept that mineral compression has needed a nerf and I've personally advocated for such a nerf in the past, so I'm ultimately fine with it.
Hisec babbies that wail about every little change that affects their horribly suboptimal mission running are literally the least affected by this change Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Kyperion
119
|
Posted - 2014.03.21 06:12:00 -
[192] - Quote
Kyperion wrote:Hasikan Miallok wrote:Kaivar Lancer wrote:This would be a nerf for ratters. Not that I mind. The big $$$ is in the meta 4 stuff, but now the junk will really be junk. Most serious ratters are like mission runners and either blitz completely or cherry pick the high value loot and leave the rest for the ninjas. Cherry picking loot has become even easier if you are game to use an MTU as you no longer need to cargo scan wrecks, just pull them all in, scoop the MTU, sort the can by value, and just take anything worth more than half a mill and dump the rest. I wonder if they will eventually add a deployable salvager with similar functionality. I have no idea how they could do it, or what it would look like but it would be nice if they refined the Salvage 'career' a little bit... give Marauders even more of a niche. Not that marauders aren't particularly useful, just think that tractor bonus is REALLY dated now.
Maybe reduce the extra high slots by 1 or 2, and then add something like "Ammunition Reprocessor module" where you could take salvage/loot and directly churn it into ammunition, dunno what the paladin would do though.
OR..... you could have the Matar go full rustbucket kitchen sink, and be able to directly load salvage/loot into their cannons to shoot at people. (Pirates of the Carribean anyone?) |

Marsha Mallow
144
|
Posted - 2014.03.21 06:13:00 -
[193] - Quote
Calm down. I was ribbing VV, not you.
Dinsdale Pirannha wrote:Null sec cartel propagandists want the thread closed, so they hotdrop their thread derailers. Kicking and squealing Gucci little piggy I just hotdrop when I have assigments to do. Sorry. Don't see why I should suffer on my own. :Sociopath: - |

Lugia3
Emerald Inc. Easily Excited
888
|
Posted - 2014.03.21 06:26:00 -
[194] - Quote
Drink it in, guys. We've got 'bear tears here. "CCP Dolan is full of ****." - CCP Bettik |

Kyperion
119
|
Posted - 2014.03.21 06:27:00 -
[195] - Quote
Andski wrote:I'm not happy about this nerf because I do mineral compression to support our supercapital builders. But I accept that mineral compression has needed a nerf and I've personally advocated for such a nerf in the past, so I'm ultimately fine with it.
Hisec babbies that wail about every little change that affects their horribly suboptimal mission running are literally the least affected by this change
The only reason you 'accept' this is because you know it won't really be more than an slight inconvienence to you.... To a mission runner with a certain playstyle this essentially means the end of his/her playstyle. Which is not inherently a bad deal, I don't think this will make a huge impact on missioning as a whole, most of the good income for me has come from selling meta modules and LP. |

Kaarous Aldurald
ROC Deep Space The ROC
3264
|
Posted - 2014.03.21 06:43:00 -
[196] - Quote
Kyperion wrote:Andski wrote:I'm not happy about this nerf because I do mineral compression to support our supercapital builders. But I accept that mineral compression has needed a nerf and I've personally advocated for such a nerf in the past, so I'm ultimately fine with it.
Hisec babbies that wail about every little change that affects their horribly suboptimal mission running are literally the least affected by this change The only reason you 'accept' this is because you know it won't really be more than an slight inconvienence to you.... To a mission runner with a certain playstyle this essentially means the end of his/her playstyle. Which is not inherently a bad deal, I don't think this will make a huge impact on missioning as a whole, most of the good income for me has come from selling meta modules and LP.
Doing missions wrong isn't a playstyle. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 06:50:00 -
[197] - Quote
Kyperion wrote:Andski wrote:I'm not happy about this nerf because I do mineral compression to support our supercapital builders. But I accept that mineral compression has needed a nerf and I've personally advocated for such a nerf in the past, so I'm ultimately fine with it.
Hisec babbies that wail about every little change that affects their horribly suboptimal mission running are literally the least affected by this change The only reason you 'accept' this is because you know it won't really be more than an slight inconvienence to you.... To a mission runner with a certain playstyle this essentially means the end of his/her playstyle. Which is not inherently a bad deal, I don't think this will make a huge impact on missioning as a whole, most of the good income for me has come from selling meta modules and LP. This does not in any way "end" any play style whatsoever. It slightly reduces the already small portion of mission-running income that comes from melted low-meta modules. If those are your entire play style, missions were never the right place for you to begin with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Preceptor Stigmartyr
Thunderwaffe Goonswarm Federation
41
|
Posted - 2014.03.21 07:06:00 -
[198] - Quote
Arthur Aihaken wrote:baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry  Excellent. When can we expect the Goon departure from high-sec? You have your null sandbox to sh*t all over, so kindly stop f**king around in ours... No, I think we'll have our cake and eat it too. 4/19 NEVER FORGET-áa¦á_a¦á |

Benny Ohu
Beneath the Ashes Margin of Silence
2733
|
Posted - 2014.03.21 07:08:00 -
[199] - Quote
Dinsdale Pirannha wrote:Jake Warbird wrote:This thread got interesting at first, now it's just gonna be a political cesspool I guess. Typical tactics. Null sec cartel propagandists want the thread closed, so they hotdrop their thread derailers. ISD locking thread in 3....2....1. JENN ASIDE CREW REPRESENT PEACE OUT DUDES |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 07:21:00 -
[200] - Quote
Preceptor Stigmartyr wrote:Arthur Aihaken wrote:baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry  Excellent. When can we expect the Goon departure from high-sec? You have your null sandbox to sh*t all over, so kindly stop f**king around in ours... No, I think we'll have our cake and eat it too. After all, you can't eat a cake you don't haveGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Hasikan Miallok
Republic University Minmatar Republic
493
|
Posted - 2014.03.21 07:37:00 -
[201] - Quote
Kyperion wrote:[quote=Kyperion]
Maybe reduce the extra high slots by 1 or 2, and then add something like "Ammunition Reprocessor module" where you could take salvage/loot and directly churn it into ammunition, dunno what the paladin would do though.
The paladin could burn it all in a big steam punk furnace that drives a wibbly wobbly thing to recharge its Cap of course :D
|

Ella Echerie
Federal Defense Union Gallente Federation
6
|
Posted - 2014.03.21 07:43:00 -
[202] - Quote
"High sec Mission runners just got completely screwed by CCP"
No they didn't. You are just having a kneejerk panic attack over a very slight nerf.
This change is good for the whole game, including High Sec. 100% reprocessing was quite broken. |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 07:46:00 -
[203] - Quote
I dont understand reducing the efficiency of non-ore/ice refinement, and then hardcapping it at an efficiency below that of ice/ore.
It is correct that a mission/plex/ratter is better off blitzing and completing more missions/plexs/rats rather than wasting time on collecting low value loot that a) has little market value for function b) has little market value for refinement.
But this is not an argument for the change. It just evidences that it was crap to begin with, and will be even more crap after this change. Thiis change just makes that part of mission/plex/ratting even more unprofitable.
Result? This stuff will just be left on wrecks and never make it to market, either as is for their fitting function or refinement, nor as minerals refined by the player themselves. Meaning less minerals to market, and less modules.
Essentially amounts to making an unprofitable element, even less profitable. Nor does it incentivise player skilling into non-ore/ice refinement, because the efficiency is lower, and owing to the change, very little of the "trash" modules will ever be brought off the wrecks and to market.
I did not need nerfing. It was nerfed and crap to begin with. What is the justification for doing so? |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 08:04:00 -
[204] - Quote
Marsha Mallow wrote: What is the casual carebear doing other than hoovering up resources and ISK other players might use to fund warfare, in a war game.
They are "just" funding a good portion of the game. Little details like this matter too.
There's no explitative loop. It's called "market" and like it or not they exist even in communist areas because it's a man's foundation to relate with the others and trade.
Also, in case this was not evident enough, EvE is a cold, harsh, hyper capitalism universe simulation so Engel may safely stay under 3 feet of soil, nobody is going to miss him. Not even the Chinese. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5282
|
Posted - 2014.03.21 08:10:00 -
[205] - Quote
Salvos Rhoska wrote:I dont understand reducing the efficiency of non-ore/ice refinement, and then hardcapping it at an efficiency below that of ice/ore.
It is correct that a mission/plex/ratter is better off blitzing and completing more missions/plexs/rats rather than wasting time on collecting low value loot that a) has little market value for function b) has little market value for refinement.
But this is not an argument for the change. It just evidences that it was crap to begin with, and will be even more crap after this change. Thiis change just makes that part of mission/plex/ratting even more unprofitable.
Result? This stuff will just be left on wrecks and never make it to market, either as is for their fitting function or refinement, nor as minerals refined by the player themselves. Meaning less minerals to market, and less modules.
Essentially amounts to making an unprofitable element, even less profitable. Nor does it incentivise player skilling into non-ore/ice refinement, because the efficiency is lower, and owing to the change, very little of the "trash" modules will ever be brought off the wrecks and to market.
I did not need nerfing. It was nerfed and crap to begin with. What is the justification for doing so?
I don't play missions nor I care at all about modules.
However I have to notice how EvE now stands out as THE MMO (and RPG game in general) where when you find loot you go "oh noes, worthless junk" instead of clicking a loot button with expectation of some nice surprise. That's imo is quite dumb, MMO gaming design speaking. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 08:17:00 -
[206] - Quote
Vaerah Vahrokha wrote:I don't play missions nor I care at all about modules.
However I have to notice how EvE now stands out as THE MMO (and RPG game in general) where when you find loot you go "oh noes, worthless junk" instead of clicking a loot button with expectation of some nice surprise. That's imo is quite dumb, MMO gaming design speaking.
Depending on how much time you have and what sites you are running, it can be worth it to look through the wrecks for high-value loot. But these are generally mostly modules which have a useful function, and are sold for fitting, rather than based on their reprocessing value (with a few exceptions).
However as a result of this change, the reprocessing value of "trash" modules takes a direct nosedive, meaning less of the will be brought to market for reprocessing, and those which are, are less profitable than now.
Basically makes an already rather worthless and unprofitable activity, even less profitable and worthwhile, and for reasons that nobody has been able to explain or justify atleast to my satisfaction or understanding. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 08:19:00 -
[207] - Quote
Salvos Rhoska wrote:I dont understand reducing the efficiency of non-ore/ice refinement, and then hardcapping it at an efficiency below that of ice/ore.
It is correct that a mission/plex/ratter is better off blitzing and completing more missions/plexs/rats rather than wasting time on collecting low value loot that a) has little market value for function b) has little market value for refinement.
But this is not an argument for the change. It just evidences that it was crap to begin with, and will be even more crap after this change. Thiis change just makes that part of mission/plex/ratting even more unprofitable.
Result? This stuff will just be left on wrecks and never make it to market, either as is for their fitting function or refinement, nor as minerals refined by the player themselves. Meaning less minerals to market, and less modules.
Essentially amounts to making an unprofitable element, even less profitable. Nor does it incentivise player skilling into non-ore/ice refinement, because the efficiency is lower, and owing to the change, very little of the "trash" modules will ever be brought off the wrecks and to market.
I did not need nerfing. It was nerfed and crap to begin with. What is the justification for doing so?
The point is that the entire setup favors all goods travelling through jita as is, since minerals needed to be collected together to be compressed. This also seriously hammers mining in nullsec, because most compression is done with 425mms, which have the whole basket, which means that nullsec mins were being shipped to highsec where I'd buy them and ship them back if I wanted to build something here. The only mins available here is usually the normal excess you'd expect from people importing the railgun basket, and all miners here export to jita.
I'd also soon as possible prefer that extra mats got taken off blueprints, because they badly scale material research on BPOs.
CCP needed to make all of these changes together. Later they can choose to retune the number of drops in missions if they feel its warranted, but I bet that long term it isn't at all required, because its a portion of a portion of the income (ie meta 4s probably outweigh reproc in most peoples loot piles). |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 08:26:00 -
[208] - Quote
Vaerah Vahrokha wrote:
I don't play missions nor I care at all about modules.
However I have to notice how EvE now stands out as THE MMO (and RPG game in general) where when you find loot you go "oh noes, worthless junk" instead of clicking a loot button with expectation of some nice surprise. That's imo is quite dumb, MMO gaming design speaking.
3 weeks after an expansion, all world drops are common on the WoW market, and 6 months after an expansion, all blue world drops are being sharded, epics are hard to sell and greens are being vendored, and nobody needs the blues dropping in dungeons either- which is why they have to reset the whole game.
I have meta 4 eccms, webs, painters, sebos and other stuff I use routinely (10 years after they were put in game, they all retain some value as drops).
Also I routinely loot from entties like dewak humphries and the station at the end of the maze, and those things retain useful value many, many years after their introduction to the game. (ie dewak averages about 200m isk including his box, and I use his b-type stuff on one fit too, and still want 1 more thing off his loot table too). Those weird people that pilot shield supers buy the x-type stuff from the maze. |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 08:28:00 -
[209] - Quote
The higher efficiency on ice/ore, coupled with the compression improvement, multiplied by the naturalisation of the units of ore required for refinement (ie: generally smaller unit requirements), already in and of themselves make transporting compressed ore for refinement on POS better than 425mmproduction/reprocessing.
Furthermore if there where specific modules that where outputting too much minerals, then those are the modules which need adjusting, not a blanket and blind nerf to the mineral value of ALL modules in the entire game (as a function of a lower and hardcapped refinement efficiency).
Every single module in the game takes a nerf to its value, from a purely mineral value perspective, from this change.
I understand your point, but it is not relevant to the one I am making. I believe you are not missing my point deliberately, but there seems to be something here than I am not successfully communicating to you.
I understand the "problem" presented by the workaround solution for transporting minerals in the form of modules.
Do you understand that this net nerfs the mineral (and hence market value) of all modules in the entire game? Do you understand that this means there is even less profit and incentive in bringing "trash" modules to market? |

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 08:32:00 -
[210] - Quote
Tauranon wrote:
The point is that the entire setup favors all goods travelling through jita as is, since minerals needed to be collected together to be compressed. This also seriously hammers mining in nullsec, because most compression is done with 425mms, which have the whole basket, which means that nullsec mins were being shipped to highsec where I'd buy them and ship them back if I wanted to build something here. The only mins available here is usually the normal excess you'd expect from people importing the railgun basket, and all miners here export to jita.
I'd also soon as possible prefer that extra mats got taken off blueprints, because they badly scale material research on BPOs.
CCP needed to make all of these changes together. Later they can choose to retune the number of drops in missions if they feel its warranted, but I bet that long term it isn't at all required, because its a portion of a portion of the income (ie meta 4s probably outweigh reproc in most peoples loot piles).
It seems to me that most of what you are writing about would have been fixed by giving POS/null refineries the same rate as in high, without killing off mineral compression and mission loot.
Or not?
|
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 08:41:00 -
[211] - Quote
Barton Breau wrote:Tauranon wrote:
The point is that the entire setup favors all goods travelling through jita as is, since minerals needed to be collected together to be compressed. This also seriously hammers mining in nullsec, because most compression is done with 425mms, which have the whole basket, which means that nullsec mins were being shipped to highsec where I'd buy them and ship them back if I wanted to build something here. The only mins available here is usually the normal excess you'd expect from people importing the railgun basket, and all miners here export to jita.
I'd also soon as possible prefer that extra mats got taken off blueprints, because they badly scale material research on BPOs.
CCP needed to make all of these changes together. Later they can choose to retune the number of drops in missions if they feel its warranted, but I bet that long term it isn't at all required, because its a portion of a portion of the income (ie meta 4s probably outweigh reproc in most peoples loot piles).
It seems to me that most of what you are writing about would have been fixed by giving POS/null refineries the same rate as in high, without killing off mineral compression and mission loot. Or not?
its not killed. If I looted a railgun worth 1m, it will be worth 800k (or whatever) still, and the price will likely drift up a little bit anyway. Salvage is still salvage, and meta4s are still meta4s, LP is still LP and bounties are still bounty, and importantly for looters, tags are still tags (tag looting was always the most lucrative looting strategy - the missions I looted always were tag missions).
|

Saya Ishikari
Akagi Initiative
246
|
Posted - 2014.03.21 08:45:00 -
[212] - Quote
You know... This really is only a small hit, by comparison. And if it makes somebody elses niche a bit more viable, I'm fine with that. Roll with it, says I. |

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 08:49:00 -
[213] - Quote
Tauranon wrote:
its not killed. If I looted a railgun worth 1m, it will be worth 800k (or whatever) still, and the price will likely drift up a little bit anyway. Salvage is still salvage, and meta4s are still meta4s, LP is still LP and bounties are still bounty, and importantly for looters, tags are still tags (tag looting was always the most lucrative looting strategy - the missions I looted always were tag missions).
I doubt it, there are not many sought after modules that have their worth without mineral value taken into account. So your gun will now be 550k , not 1m, if you are blitzing or fw it will not change much, but low mission runners will loose a big chunk of money. And mineral compression still gone. |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 08:57:00 -
[214] - Quote
Saya Ishikari wrote:You know... This really is only a small hit, by comparison.
Its an unnecessary one with no direct feasible benefit.
The "problem" of people sidestepping mineral shipping difficulties across secs by moving masses of certain specific modules with skewed mineral refinement output is already fixed by the changes specific to ore/ice refinement efficiency at POS and the compression.
The additional change to non-ore/ice refinement efficiency is quantitatively too deep, and seems to not recognise that not only does it further de-incentivise people bringing trash loot from wrecks to market, it also reduces the mineral value of every single non-ice/ore refinable item in the game, hence devaluing them. As a result of this, it makes skilling into non-ice/ore refinement efficiency a dead profession because a) nobody will be bringing trash modules to market for you to refine and profit off of with a small margin b) you are better off skilling and then buying/refining ore/ice.
Its a "bad" change, with far greater negative impacts than may be immediately apparent, and which is unneccessary to fix the "425mm" shipping issue as that is already corrected by the ice/ore/compression efficiency changes themselves. |

Malcanis
Vanishing Point. The Initiative.
14195
|
Posted - 2014.03.21 08:59:00 -
[215] - Quote
Ella Echerie wrote:"High sec Mission runners just got completely screwed by CCP"
No they didn't. You are just having a kneejerk panic attack over a very slight nerf.
This change is good for the whole game, including High Sec. 100% reprocessing was quite broken.
Don't be silly. This is the end of the world man, THE END.
Starving mission runners will be dying in the streets. We will be stepping over their emaciated corpses, tutting sadly to ourselves about how we let this tragedy come to pass?
How on earth could these magnificent, noble creatures ever have been expected to survive on only their mission rewards, completion bonuses, bounty, special items, faction tags, meta 4 loot, LP store income and only 55% of the mineral value of the trash loot.
Only now, at this late hour, do we realise what we have done 
1 Kings 12:11
|

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 09:04:00 -
[216] - Quote
@ Malcanis: This is not the time or place for hyperbolic and misplaced sarcasm, though I know you love that.
Nor did his post warrant it. It was matter of fact and not worthy of ridiculing.
This kind of aggressive posting just lends itself to the impression that you have a vested interest in destroying discussion on this topic, or that you are having a bad day and looking to vent on someone. Both of which I would hope are not the case. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 09:05:00 -
[217] - Quote
Barton Breau wrote:Tauranon wrote:
its not killed. If I looted a railgun worth 1m, it will be worth 800k (or whatever) still, and the price will likely drift up a little bit anyway. Salvage is still salvage, and meta4s are still meta4s, LP is still LP and bounties are still bounty, and importantly for looters, tags are still tags (tag looting was always the most lucrative looting strategy - the missions I looted always were tag missions).
I doubt it, there are not many sought after modules that have their worth without mineral value taken into account. So your gun will now be 550k , not 1m, if you are blitzing or fw it will not change much, but low mission runners will loose a big chunk of money. And mineral compression still gone.
There is no way a module will halve when you remove a demand component that is entirely irrelevant to its price. ie the module price would have to have an outlook where it occasionally swings to mineral price for that to change its average price - ie this might affect meta3 modules that sell for 5-10% above mineral and swing to mineral, but its not going to affect any of the midslot modules that sell for 1m that have 20k of minerals in them.
Any reduction of looting is however going to positively swing those modules for people that do still loot.
Mineral compression is not gone either, its just lossy.
|

Barton Breau
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 09:14:00 -
[218] - Quote
Tauranon wrote:
There is no way a module will halve when you remove a demand component that is entirely irrelevant to its price. ie the module price would have to have an outlook where it occasionally swings to mineral price for that to change its average price - ie this might affect meta3 modules that sell for 5-10% above mineral and swing to mineral, but its not going to affect any of the midslot modules that sell for 1m that have 20k of minerals in them.
Any reduction of looting is however going to positively swing those modules for people that do still loot.
Mineral compression is not gone either, its just lossy.
We will see, as i said i doubt it.
However you are still shy of answering my question whether this may not be fixed more gently with good pos and nullsec refining, or do you think "Well, it will not destroy it completely" is a answer?
Because all we have established is that the nerf may not be 45%, but just 10-20% which i no way explains why it was needed.
EDIT: and by "not gone, just lossy" can be applied to null industry, "not impossible, just harder", doublestandards much? :) |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 09:21:00 -
[219] - Quote
Tauranon wrote: ie this might affect meta3 modules that sell for 5-10% above mineral and swing to miner
Its not a question of "might". It concretely will, because the value of that item in minerals is directly dropped as a result of reduced refinement efficiency.
Tauranon wrote:but its not going to affect any of the midslot modules that sell for 1m that have 20k of minerals in them.
Yes, it will not. Because the value of those items is in their function, not in their mineral value. Hence, its irrelevant to the change and the topic at hand.
Tauranon wrote:Any reduction of looting is however going to positively swing those modules for people that do still loot.
You are confusing the issue. This is specifically about the looting of modules for their mineral value. A reduction in looting of trash for its mineral value does not reduce or affect people looting modules for their functional fitting value. People will still loot the modules which have a value vested in function, however they will not loot modules which have a value vested in mineral content.
This change essentially kills the non-ore/ice refinement profession. A) Because there will be much less refinable modules on the market, and for smaller margins of profit. B) Because the same skill time is better spent training ore/ice refining instead, because it has a systematically higher efficiency and the influx of ice/ore will not decrease as a result of the changes (infact it will increase until the market becomes saturated with capable ore/ice refiners). |

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
434
|
Posted - 2014.03.21 09:28:00 -
[220] - Quote
Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone...
for those of us that can not click on the big " DEV BLOGS " button on the top right of this very page
also i suggest folks read ALL the way through rather than read the first paragraph then " TO THE FORUMS!!!"
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
 |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 10:40:00 -
[221] - Quote
Salvos Rhoska wrote:Tauranon wrote: ie this might affect meta3 modules that sell for 5-10% above mineral and swing to miner
Its not a question of "might". It concretely will, because the value of that item in minerals is directly dropped as a result of reduced refinement efficiency. Tauranon wrote:but its not going to affect any of the midslot modules that sell for 1m that have 20k of minerals in them.
Yes, it will not. Because the value of those items is in their function, not in their mineral value. Hence, its irrelevant to the change and the topic at hand. Tauranon wrote:Any reduction of looting is however going to positively swing those modules for people that do still loot.
You are confusing the issue. This is specifically about the looting of modules for their mineral value. A reduction in looting of trash for its mineral value does not reduce or affect people looting modules for their functional fitting value. People will still loot the modules which have a value vested in function, however they will not loot modules which have a value vested in mineral content. This change essentially kills the non-ore/ice refinement profession. A) Because there will be much less refinable modules on the market, and for smaller margins of profit. B) Because the same skill time is better spent training ore/ice refining instead, because it has a systematically higher efficiency and the influx of ice/ore will not decrease as a result of the changes (infact it will increase until the market becomes saturated with capable ore/ice refiners).
Who cares, as long as you are not holding that capital in modules during the changeover, you can redirect that capital to whatever you choose to use it for. its not like owning a rattlesnake which has devalued to nothing and been nerfed to death trying to bring the domi/Ishtar back into the envelope.
One imagines the lowends -> compressed lowends market will be at least as big, and carry margin because the optimal method is probably to cart a pos in an orca and run the region tending to your region wide orders in much the same way you might have done pickup with a freighter for regionwide reproc orders
|

Oxide Ammar
80
|
Posted - 2014.03.21 10:42:00 -
[222] - Quote
baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry 
Like you ever care about null sec indy at all. |

Helicity Boson
Immortalis Inc. Shadow Cartel
657
|
Posted - 2014.03.21 10:48:00 -
[223] - Quote
I'm going to go out on a limb here and say something people might not expect given my predilection for turning the lives of miners into a wasteland of despair at irregular intervals but...
Good.
This change will result in mining being more profitable, both for the hardcore multiboxing miner and the just-starting-newbie in his Venture.
Mining needs to have a lower break-even threshold of profitability vs. time investment so that mining is not -entirely- relegated to multiboxing madmen and the (far less scrupulous) filth macro miners, and this is a good start.
Now all we need is an interesting minigame or other way to allow actual player interaction with the mining process to discourage afk-multibox-mining over actually playing the game and we're good to go.
|

Anomaly One
Royal Amarr Institute Amarr Empire
28
|
Posted - 2014.03.21 10:53:00 -
[224] - Quote
wait.. mining got buffed? so it's no longer a minimum wage job?
Helicity Boson wrote: Now all we need is an interesting minigame or other way to allow actual player interaction with the mining process to discourage afk-multibox-mining over actually playing the game and we're good to go.
oh the day CCP does something to differentiate between active and afk miners will be a glorious day! hell for the forums though. Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |

Trii Seo
Sabotage Incorporated Executive Outcomes
549
|
Posted - 2014.03.21 10:54:00 -
[225] - Quote
While I'm not a miner, I highly approve of this change.
More profit from mining equals more miners.
More miners equals more targets - if mining in hostile space is given some love as well, it'll lead to more gangs etc etc.
And that is good.
Glory to Arsto- erm, Nullcartelland? Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Salvos Rhoska
Pator Tech School Minmatar Republic
379
|
Posted - 2014.03.21 10:57:00 -
[226] - Quote
Tauranon wrote:Who cares, as long as you are not holding that capital in modules during the changeover, you can redirect that capital to whatever you choose to use it for
True.
But it does not answer why the change should be made in the first place.
Ive already demonstarted the negative effects: -Looters will no longer bring in modules valued only for refinement.
-A categoric and universal reduction in the mineral value (base value) of ALL non-ore/ice refinement items, from modules to ships. (This one cannot be overstated. ALL non-ice/ore refinement items in the game will have their base value reduced by this change)
-Death of the non-ore/ice refining profession, for the two stacking reasons outlined above. Lack of materials brought to market for refinement AND the reduced value of every single on of those items in refinement mineral outcome.
-Further excacerbated by the fact that instead of skilling for non-ice/ore refinement into an market devoid of refinable items and all at reduced value, the dame time can be spent to skill into ice/ore refinement instead, for which the market will provide plenty of unrefined materials and of which there is likely to be an net increase of in volume.
What is the reason/justification that is beneficial to the game, for causing the above?
The Dev Blog does not provide one either directly or by implication.
Infact it tries to claim that this will encourage the non-ice/ore refining profession for skilling, which is unfortunately completely false for the reasons I have demonstrated above. It infact does the exact opposite of what they propose, and kills that niche profession which already today is a very tight margin business.
WHY is this change being made? |

Kyperion
121
|
Posted - 2014.03.21 11:10:00 -
[227] - Quote
Malcanis wrote:Ella Echerie wrote:"High sec Mission runners just got completely screwed by CCP"
No they didn't. You are just having a kneejerk panic attack over a very slight nerf.
This change is good for the whole game, including High Sec. 100% reprocessing was quite broken. Don't be silly. This is the end of the world man, THE END. Starving mission runners will be dying in the streets. We will be stepping over their emaciated corpses, tutting sadly to ourselves about how we let this tragedy come to pass? How on earth could these magnificent, noble creatures ever have been expected to survive on only their mission rewards, completion bonuses, bounty, special items, faction tags, meta 4 loot, LP store income and only 55% of the mineral value of the trash loot. Only now, at this late hour, do we realise what we have done 
whether or not I agree with you, reading this post was a good time |

Cynar Pappotte
University of Caille Gallente Federation
0
|
Posted - 2014.03.21 11:10:00 -
[228] - Quote
Maybe this is a backdoor corp recruiting tool?
Looking at it from a carebear angle I can't see it having much effect. Unless I'm in a bad section of space probanly 90% salvage / loot from High-sec mission running is stuff that can be sold directly on the marketplace anyway. Any real high-value stuff only comes from any PvP remains I'm lucky enough to stumble acroos when transiting lo-sec.
Where it is going to hurt (if I understand it correctly) is people who are salvaging in null but reprocessing at NPC stations. To reprocess in Null means starting up your own POS or using somebody elses. I don't think this change is necessarily intended to screw over high-sec, but to screw over non-corp players operating in null. Either way the big corps / alliances are going to be the winners. |

War Kitten
Panda McLegion
5158
|
Posted - 2014.03.21 11:42:00 -
[229] - Quote
Dinsdale Pirannha wrote: 1. The moon goo changes were not a nerf for null sec per se. The amount of ISK gained by null sec did not change. It was transferred to a different moon goo. Now, the dev's, in order to give their associates in null sec something to do, DID directly attack goons with the distribution, and force them to attack Test for a moon grab. But it turns out the cartels' overall moon goo income was not nerfed at all, even after alchemy.
2. I always laugh at the sense of entitlement so many cartel members have about what they "deserve". And how it is never enough. Sounds like a typical koch brother attitude. Taking more from all other sectors of space is somehow their birthright, no matter how much CCP has already gifted them. What is really funny is how many have joined up long after goons actually did any fighting for territory, and act like they have are some battlescarred vet of years of sov warfare.
3. And cloaking another attack against high sec as some kind of inevitable balance is ridiculous. This nerf to mission runners was not warranted in any sense, given how much has been taken from them already. Oh, and it is going to be really funny for all the causal miners when they see how much more training and implants will be needed to maintain their current income levels. Wrecking the status quo in high sec for the benefit of null sec is NOT some redress against some long term flaw. There was no flaw. Only the null sec propagandists drummed up a campaign suggesting there was a flaw.
And of course, the dev's happily obliged. And yes, their actions prove precisely where their allegiances lie. Actions speak far louder than words, and what they think of high sec and null sec.
Oh snap, an epic Dinsdale whine thread and I'm late to the party!
1) You're wrong. The moon goo changes drastically reduced null sec income such that coalitions that never would've considered having renters now have huge renter networks to bolster their income. Stop being bad at math with imaginary numbers that you don't even have.
2) Sense of entitlement must come naturally for you - being the casual highsec mission runner demanding to keep such risk-free income. How dare CCP take part of your cookie away from you! You deserve that cookie don't you?! The whole cookie dammit! GRR Goons!
3) Casual miners are getting a boost from this. The ore they sell will be worth more. Casual miners don't train for refining you see, only min-maxing miners do, and they'll be fine because they'll see the benefit of owning a POS they always wanted anyway and use it to refine or compress. Again, you're just wrong.
P.S. When pluralizing a noun, one does not add an apostrophe before the 's'.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

ACE McFACE
The Scope Gallente Federation
1775
|
Posted - 2014.03.21 11:47:00 -
[230] - Quote
A Dinsdale thread? I have to post in this. You should be notified if someone quotes your post so you can continue the argument! |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
849
|
Posted - 2014.03.21 12:04:00 -
[231] - Quote
Salvos Rhoska wrote:
Infact it tries to claim that this will encourage the non-ice/ore refining profession for skilling, which is unfortunately completely false for the reasons I have demonstrated above. It infact does the exact opposite of what they propose, and kills that niche profession which already today is a very tight margin business.
WHY is this change being made?
The business of running regional buy orders and collecting up the reprocs got a huge buff, you are now able to directly expose yourself to a significant proportion of the titan building business. That business comes to you by a kick in the nuts for the 425mm railgun producers who now need to become mobile to get to the locations where the ore is uncompressed.
As far as the claim goes, CCP claim the whole reproc business became more important, after they renamed everything in refining to reproc for the purposes of this patch. It is not an unreasonable claim, though I could understand someone who doesn't have English as their first language not understanding the subtlety (even though it was laboriously spelled out). |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1227
|
Posted - 2014.03.21 12:11:00 -
[232] - Quote
Seraph Essael wrote:
Link to devblog please...
It was at the top of the devblog list, here
It's affecting a reasonable chunk of the playerbase, regardless of where they are based.
If you don't refine stuff, then I expect it will only affect you indirectly due to the probable price changes this might cause.
|

Notorious Fellon
Republic University Minmatar Republic
279
|
Posted - 2014.03.21 12:50:00 -
[233] - Quote
I don't object to this change when considered inside an isolated box. However, I fail to see why this change was more important than nerfing blitzing. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
92
|
Posted - 2014.03.21 12:51:00 -
[234] - Quote
Tavin Aikisen wrote:Mining just became a proper profession.
All they need to do now is add a mini-game so you can't AFK mine and make even more ISK while watching Netflix. |

Salvos Rhoska
Pator Tech School Minmatar Republic
380
|
Posted - 2014.03.21 13:00:00 -
[235] - Quote
English is my second language out of four, but it is the language of all my tuition and education in life, as well as the one I comprehend and speak best.
I am not linguistically impaired from understanding your English.
425 manufacturers are not directly connected to reprocessors. They are in competition with other manufacturers over minerals, not over the reprocessable materials that are delivered to market.
Your post completely missed the point and impetus of mine, as well as its central question.
Whether that is due to you not linguistically understanding it, not comprehending it, or doing so deliberately is unclear but with each subsequent post I find the benefit of the doubt eroding on the two former and indicating the remaining latter option.
425 manufacturers can simply manufacture other goods after the change. They need to diversify their products, but they still carry the same skill set which is not affected in anyway directly by the changes. All that will happen, is 425 demand for purposes of transporting minerals to null sec will become void.
Reprocessor efficiency, and the associated skill set, however, is centrally changed.
Nothing you, anyone else, or the Devs have said, justifies or explains the need to make the change which results in the negative effects I have already demonstrated and outlined in two previous posts.
This thread, and my points, are specific to the reduction on reprocessing efficiency on ALL non-ore/mine refinables in the game, and the subsequent repercussions.
I ask once again, what is the justification for this?
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1227
|
Posted - 2014.03.21 13:12:00 -
[236] - Quote
Notorious Fellon wrote:I don't object to this change when considered inside an isolated box. However, I fail to see why this change was more important than nerfing blitzing.
That's easily resolved by making missions require that all npc's are dealt with. however this thread isn't about that.
if you want to discuss nerfing blitzing (the how and why) make a thread in F&ID
and i'll pop along and not troll you in it.
|

Victor Andall
Complexes and Abaddons
287
|
Posted - 2014.03.21 13:16:00 -
[237] - Quote
Uhhhh...I was supposed to actually loot missions instead of just blaze through for the bounties/LP/Rewards?
Awkward. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

admiral root
Red Galaxy Disband.
986
|
Posted - 2014.03.21 13:17:00 -
[238] - Quote
Salvos Rhoska wrote:@ Malcanis: This is not the time or place for hyperbolic and misplaced sarcasm, though I know you love that.
This kind of aggressive posting just lends itself to the impression that you have a vested interest in destroying discussion on this topic, or that you are having a bad day and looking to vent on someone. Both of which I would hope are not the case.
Think of it more as him speaking to muppets in a language they might understand.  No, your rights end in optimal+2*falloff |

Salvos Rhoska
Pator Tech School Minmatar Republic
381
|
Posted - 2014.03.21 13:27:00 -
[239] - Quote
Victor Andall wrote:Uhhhh...I was supposed to actually loot missions instead of just blaze through for the bounties/LP/Rewards?
Awkward.
What little reason there might have been for doing that, when it comes to modules that have value only as reprocessed minerals, will be made even less worthwhile by this.
And not only is this the case for missioners, but for ratters and anomaly/sig runners as well, AND, most importantly for non-ore/ice Reprocessing skilled players who bought what they brought in inorder to reprocess into minerals for a small proft margin.
Why? I have no idea, and no player or Dev seems to be able or willing to explain the reasoning or justification for that. |

Robert Caldera
Caldera Trading and Investment
739
|
Posted - 2014.03.21 13:29:00 -
[240] - Quote
nerf? If there is less minerals on market, price will rise accordingly to nerfed mineral influx -> in the long term nothing will change at all.
On the opposite, the silly module compression is nerfed and perfect refining skills finally get some purpose, which is a huge win IMO. |
|

Dinsdale Pirannha
Pirannha Corp
2411
|
Posted - 2014.03.21 13:38:00 -
[241] - Quote
Salvos Rhoska wrote:@ Malcanis: This is not the time or place for hyperbolic and misplaced sarcasm, though I know you love that.
This kind of aggressive posting just lends itself to the impression that you have a vested interest in destroying discussion on this topic, or that you are having a bad day and looking to vent on someone. Both of which I would hope are not the case.
Look, it turns out he is just like the rest of the griefers, who gets off ruining the game play for others. The game is littered with them, and the CSM has about a dozen that consider it a great day when they can ruin high sec play in some way.
It is really sad. The last few months I had actually considered him a standup guy. I can only shudder at what else lies in store for high sec in the coming days as more assaults on it are announced. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Salvos Rhoska
Pator Tech School Minmatar Republic
381
|
Posted - 2014.03.21 13:45:00 -
[242] - Quote
Robert Caldera wrote:nerf? If there is less minerals on market, price will rise accordingly to nerfed mineral influx -> in the long term nothing will change at all.
As a result of this extraneous change, every non-ice/ore refinable in the item gets a net nerf in base value due to the reduced efficiency of minerals you can get out of them.
Anyone who potentially profits from bringing in loot from wrecks is negatively affected by this, as are the non-ice/ore reprocessors who make their trade off what they bring in.
You would have to be insane or stupid to skill into non-ore/ice refining after this change, because all you will get for that is a market with less materials on hand to refine and a further reduced profit from doing so. Compare this to instead skilling for ice/ore refining, where you will instead have a market full of materials from which refine at better yields.
The change is categorically stupid and superfluous. It doesnt "fix" anything, and instead kills the non-ore/ice refinement profession as well as unnecessarily reducing the trash yield both as pure ISK on market as well as for personal use from refinement into minerals for your own manufacture processes.
It has no justification or explanation and all its ramifications result in a negative outcome for professions that where already only marginally benefitting from it. The profits where already so low that most mission/rat/plex runners didn't even bother bringing that trash back out of the wrecks. And the only thing keeping even that trash at any value, was the willingness of reprocessors to make a small profit from them. Post change, that will all collapse, for no rational or justified reason. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
74
|
Posted - 2014.03.21 13:54:00 -
[243] - Quote
Yep and if you think about it, it's still a nerf to miner requiring the implant which won't be worth it due to those that gank the least profitable profession in the game and having it require max skills before it's considered a buff "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Jenn aSide
STK Scientific Initiative Mercenaries
5100
|
Posted - 2014.03.21 13:58:00 -
[244] - Quote
Dinsdale hypocrisy, best hypocrisy.
When we were discussing the 5% nerf that came bundled with the disastrous ESS thing, what did you (and very many other high sec zealots) say about that I wonder?
Oh yea, I remember now, it was "CCP has the numbers", meaning that CCPs has access to the data that shows them that null (and only null) bounties needed that 5% nerf.
So Dinsdale, did CCP suddenly , magically lose those same numbers whenever it comes to balancing things that affect high sec? |

Malcanis
Vanishing Point. The Initiative.
14199
|
Posted - 2014.03.21 14:05:00 -
[245] - Quote
Dinsdale Pirannha wrote:Salvos Rhoska wrote:@ Malcanis: This is not the time or place for hyperbolic and misplaced sarcasm, though I know you love that.
This kind of aggressive posting just lends itself to the impression that you have a vested interest in destroying discussion on this topic, or that you are having a bad day and looking to vent on someone. Both of which I would hope are not the case. Look, it turns out he is just like the rest of the griefers, who gets off ruining the game play for others. The game is littered with them, and the CSM has about a dozen that consider it a great day when they can ruin high sec play in some way. It is really sad. The last few months I had actually considered him a standup guy. I can only shudder at what else lies in store for high sec in the coming days as more assaults on it are announced.
I have never been anything but 100% truthful with you.
I did exactly what I said I would. This is part of an industry rebalance that is years overdue. It is simply not possible to claim that 0.0 industry and hi sec industry are remotely balanced. Hi-sec industry isn't going to be destroyed, no one is going to be "forced" to move to 0.0. When the discussion turned to ideas like simply disallowing production of certain items in hi-sec, I was absolutely and irrevocably opposed to that.
What's going to happen is that the thousands of industrial players who really were "forced" to move - to hi-sec - are going to be given the realistic and viable option to conduct production activity in 0.0
If that's what you want to call "destroying" hi-sec, so be it. But it's not an honest label and in your heart of hearts, you know it.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
14200
|
Posted - 2014.03.21 14:08:00 -
[246] - Quote
Salvos Rhoska wrote:@ Malcanis: This is not the time or place for hyperbolic and misplaced sarcasm, though I know you love that.
This kind of aggressive posting just lends itself to the impression that you have a vested interest in destroying discussion on this topic, or that you are having a bad day and looking to vent on someone. Both of which I would hope are not the case.
I'm sorry that a plain statement of the facts sounds sarcastic. If my characterisation of the consequences sounds hyperbolic, why don't you level the same criticism at the people who are saying similar things with genuine sincerity
1 Kings 12:11
|

Kuni Oichi
GoonWaffe Goonswarm Federation
173
|
Posted - 2014.03.21 14:12:00 -
[247] - Quote
Malcanis wrote:
I did exactly what I said I would. This is part of an industry rebalance that is years overdue. It is simply not possible to claim that 0.0 industry and hi sec industry are remotely balanced. Hi-sec industry isn't going to be destroyed, no one is going to be "forced" to move to 0.0. When the discussion turned to ideas like simply disallowing production of certain items in hi-sec, I was absolutely and irrevocably opposed to that.
What's going to happen is that the thousands of industrial players who really were "forced" to move - to hi-sec - are going to be given the realistic and viable option to conduct production activity in 0.0
If that's what you want to call "destroying" hi-sec, so be it. But it's not an honest label and in your heart of hearts, you know it.
I'm sure you know by now that: Anything which can in any way be construed as a buff to null-sec is, in Dinsdale world, the cartel devs working for their paymasters in null. Anything which can in any way be construed as a nerf to high sec is, in Dinsdale world, the cartel devs working for their paymasters in null. Anything which is an outright nerf to null sec is, in Dinsdale world, CCP being reasonable and fair and how could anyone have a problem with it. Anything which is an outright buff to high sec is, in Dinsdale world, CCP being reasonable and fair and how could anyone have a problem with it. |

MatrixSkye Mk2
Republic University Minmatar Republic
765
|
Posted - 2014.03.21 14:20:00 -
[248] - Quote
Kaarous Aldurald wrote:Doing missions wrong isn't a playstyle. Not that I disagree with the changes; in fact, I think they'll end up doing good in the long run, but your comment above is just baseless rhetoric. Because a mission runner chooses to loot his missions and bypass 'blitzing' does not mean he's mission running wrong. |

Salvos Rhoska
Pator Tech School Minmatar Republic
382
|
Posted - 2014.03.21 14:25:00 -
[249] - Quote
@Malcanis: Because if I and everyone else responded to every idiot and troll on their own level and terms, it would only serve their purpose of derailing and destroying the thread from its actual topic.
That is not my goal, and I would hope not yours either. |

Vaerah Vahrokha
Vahrokh Consulting
5283
|
Posted - 2014.03.21 14:51:00 -
[250] - Quote
Tauranon wrote:Vaerah Vahrokha wrote:
I don't play missions nor I care at all about modules.
However I have to notice how EvE now stands out as THE MMO (and RPG game in general) where when you find loot you go "oh noes, worthless junk" instead of clicking a loot button with expectation of some nice surprise. That's imo is quite dumb, MMO gaming design speaking.
3 weeks after an expansion, all world drops are common on the WoW market, and 6 months after an expansion, all blue world drops are being sharded, epics are hard to sell and greens are being vendored, and nobody needs the blues dropping in dungeons either- which is why they have to reset the whole game. I have meta 4 eccms, webs, painters, sebos and other stuff I use routinely (10 years after they were put in game, they all retain some value as drops). Also I routinely loot from entties like dewak humphries and the station at the end of the maze, and those things retain useful value many, many years after their introduction to the game. (ie dewak averages about 200m isk including his box, and I use his b-type stuff on one fit too, and still want 1 more thing off his loot table too). Those weird people that pilot shield supers buy the x-type stuff from the maze.
It does not work like that.
In EvE your ECMs are still working past 10 years because in EvE we don't get gear reset. Otherwise they'd get over-abundant and obsolete by the next 3 weeks as well.
But that's just because those ECMs are never replaced not because they are inherently good / long standing by their own, as you seem to imply.
Also, WoW follows another gear, loot and economy strategy so your side by side comparison is not meaningful. WoW enforces gear reset, that does not make the drops inherently bad, they just come with an expiration date.
What you do get in other games is the "awesome" moment. Yes maybe in 3 months the same item that gives you awe today will be junk, but emotively speaking the developers gratified you today. And in 3 months there will be something else to awe you again.
In EvE "general" and even "blue" drops have never been all that fantastic but they were useful in the form of materials. This aspect is being eroded since several years. In the beginning and for some years I campaigned myself to stop having L4 missioneers out-mine miners but that does not mean this nerf spree has to continue forever.
What I can see - and be worried about - is that we are slowly assisting to a "space divide".
You either find a way in the "Just and Good Guys" which usually means Goons or another super-huge null sec corp or you are doomed to be a piece of rubbish whose only reason to exist is to pay a sub, with NOTHING else given back.
Whereas nullsec needed rebalance since a long while, the stigma, hatred and distain shown for years towards those who don't want to conform to the One Thought is unbearable.
What I expecially feel is, that EvE is moving towards a theme park, where you are MEANT and FORCED to follow a guided path. From level 1 missions that really reward nothing at all to doing some mining-quasi-botting to some "was good" L4 and then slowly advance at a nerfed rate. Or you can go the Politically Correct, White man way and immediately join the guided, rosy path to Where You Are Meant To Go Next and end up being a rich null sec citizen.
All you had to do was to give up on freedom of choice. What somebody still considers the most priceless value.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:03:00 -
[251] - Quote
Dinsdale Pirannha wrote:Look, it turns out he is just like the rest of the griefers, who gets off ruining the game play for others. You know that people who do that get banned, right? Also, could you please explain how making the gameplay more balanced counts as GÇ£griefingGÇ¥?
Quote:I can only shudder at what else lies in store for high sec in the coming days as more assaults on it are announced. GÇ£MoreGÇ¥? What others have there been so far?
Salvos Rhoska wrote:Now lets all please retuen to the actual topic, which is the non-ore/ice refining efficiency nerf, and its ramifications and lacking justifications. But that part is so trivial that it doesn't really evoke any kind of long-winded posting. Its ramifications are that people doing killing rats for the least worth-while reason imaginable will have even less reason to do so (i.e. minute) and that mineral compressors will have a far easier time going about their business than before (also minute). The biggest ramification is that it will be ever so slightly more cumbersome to get large volumes of minerals into nullGǪ
The justifications are more than adequate: mineral compression in its current incarnation is a downright silly mechanism when the game has actual compression already, and the silly overefficiency of scrap refining has completely obsoleted that mechanic. Also, for scrap and ore alike, it's absolutely ridiculous that any dilettante with next to zero investment can get the exact same output as someone who has spent ages and fortunes to get squeeze every last per mill out of the game GÇö this change gives that training and equipment value again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
5101
|
Posted - 2014.03.21 15:05:00 -
[252] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Doing missions wrong isn't a playstyle. Not that I disagree with the changes; in fact, I think they'll end up doing good in the long run, but your comment above is just baseless rhetoric. Because a mission runner chooses to loot his missions and bypass 'blitzing' does not mean he's mission running wrong.
It does if his goal is to make the most isk in the least amount of time. If his goal is to build stuff, or gain standings for other reasons, or just for fun because he likes to see what kind of loot he can get out of mission wrecks, then clearing and salvaging/looting are fine.
If he's running missions for isk, intentionally lowering his isk/hr is the exact opposite of what he should be doing, better known as 'doing it wrong'.
It's not just missions, people do that across the board. I had a buddy I used to run anomalies and complexes with a few years ago. I'd chain anoms as fast as i could, for the isk from bounties but also because each site has a chance to escalate of produce a commander spawn. He'd do a couple, come back, loot and salvage with the same character, the reship and do some more.
We were both doing anoms to fund our pvp, he struggled to keep up with his loses, I didn't because I'd get escalation and though most of those sites didn't drop much, every once in a while you get a super drop (3+ bil one time from a DED 6/10). At the end of the day i spent less time having to do PVe and more time shooting at real people. He wasn't committing a crime doing things the way he was, he was just picking a sub-optimal way of doing it.
Sub-Optimal way of doing things, aka "doing it wrong" lol.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
386
|
Posted - 2014.03.21 15:09:00 -
[253] - Quote
And more hyperbole and derailment.
Please, people, is it really so difficult to stay ontopic?
Why is scrap refining efficiency being nerfed below ore/ice refining?
The problem of moving minerals (in one form or another) from high sec to null is alresdy resolved by the double whanny of compression changes and greater null refining efficiency. It is indisputable this is a null buff, not only in that it makes transport of high sec resources easier, but it also directly makes null sec mining more efficient (so null can, atleast presumably, begin doing its own mining in its own space). That is however NOT the topic of this thread, nor a reason to justify what the topic of this thread is asking.
But why the scrap refinement efficiency nerf?
This affects all sectors (because the efficency is flat), and reduces the base value of all refinable items be they ships or modules and be they player produced or looted from wrecks throughout the universe.
This to the result that whatever small incentive there was to bringing trash back to market from missions/rats/plexes is further reduced, and the margins of scrap reprocessors directly reduced not only the impending reduction of available reprocessable materials briught back to market which they purchase to reprocess for a small profit, but also by the VALUE of that reprocessable trash being directly suppressed by the lower efficency.
WHY?
Nobody has answered this. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:13:00 -
[254] - Quote
Salvos Rhoska wrote:But why the scrap refinement efficiency nerf? See above.
Quote:Nobody has answered this. No, it has been answered quite a few times now.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Vaerah Vahrokha
Vahrokh Consulting
5285
|
Posted - 2014.03.21 15:15:00 -
[255] - Quote
Helicity Boson wrote:I'm going to go out on a limb here and say something people might not expect given my predilection for turning the lives of miners into a wasteland of despair at irregular intervals but...
Good.
This change will result in mining being more profitable, both for the hardcore multiboxing miner and the just-starting-newbie in his Venture.
Mining needs to have a lower break-even threshold of profitability vs. time investment so that mining is not -entirely- relegated to multiboxing madmen and the (far less scrupulous) filth macro miners, and this is a good start.
Now all we need is an interesting minigame or other way to allow actual player interaction with the mining process to discourage afk-multibox-mining over actually playing the game and we're good to go.
As someone having a vast experience in many things all around mining, I can safely say you are missing a link.
The link is, the more you make it profitable, the more the multiboxers will spread and grow a bigger cancer than they already are.
This will - once gain - deepen the "space divide". The guy in a Retriever is going to get all of 2 mining cycles at ice before it's all depleted. It's easy to see this every day even now, imagine once it becomes even more profitable.
This is bad, because having played MMOs since early 2000 I have seen what happens when a "divide" happens.
The game becomes all in the hands of the "Elite" who were established before the big changes and the game worsens a lot for the newcomers till they start trickling down to null. Natural turnover which also affects (in a smaller portion) those established players does the rest and the game slowly fades out.
Annedoctal proof: EvE has become the great game it is without "space divides". Let's change the factors that made EvE great and see what happens. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salvos Rhoska
Pator Tech School Minmatar Republic
386
|
Posted - 2014.03.21 15:15:00 -
[256] - Quote
Tippia wrote:Salvos Rhoska wrote:But why the scrap refinement efficiency nerf? See above. Quote:Nobody has answered this. No, it has been answered quite a few times now.
Please, sincerely, direct me to where that has happened.
Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. |

Ramona McCandless
The McCandless Clan Turing Tested
2362
|
Posted - 2014.03.21 15:16:00 -
[257] - Quote
Tippia wrote:Salvos Rhoska wrote:But why the scrap refinement efficiency nerf? See above. Quote:Nobody has answered this. No, it has been answered quite a few times now.
Maybe but I have to admit I too have missed those in the midst of all the Dinsdale gibbering and the righteous replies to his gibbers. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:20:00 -
[258] - Quote
Salvos Rhoska wrote:Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. Again, see above. Getting 100% back from what's been produced is a moronic mechanic and obsoletes existing mechanics that are supposed to provide the same functionality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Vaerah Vahrokha
Vahrokh Consulting
5286
|
Posted - 2014.03.21 15:23:00 -
[259] - Quote
Dinsdale Pirannha wrote: It is really sad. The last few months I had actually considered him a standup guy.
He stopped being "super partes" more or less by the time he removed his former, epic signature. Since then he became just a +1 null sec going with the mainstream politically correct stream, like almost everybody else.
When you see every forum and all the threads with an One Thought, One Way with no real discussion (the 2-3 who dare speak are submerget in flames and worse) then it's a bad sign for the game. Because with no contradictory, mistakes can be made and nobody will dare say the train is going to crash. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Twenty Five Percent
School of Applied Knowledge Caldari State
8
|
Posted - 2014.03.21 15:25:00 -
[260] - Quote
Nerf Dinsdale |
|

Barton Breau
University of Caille Gallente Federation
1
|
Posted - 2014.03.21 15:32:00 -
[261] - Quote
Tippia wrote:Salvos Rhoska wrote:Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. Again, see above. Getting 100% back from what's been produced is a moronic mechanic and obsoletes existing mechanics that are supposed to provide the same functionality.
What other mechanics provide the functionality to get 100% back from what has been produced? |

Salvos Rhoska
Pator Tech School Minmatar Republic
392
|
Posted - 2014.03.21 15:35:00 -
[262] - Quote
Tippia wrote:Salvos Rhoska wrote:Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. Again, see above. Getting 100% back from what's been produced is a moronic mechanic and obsoletes existing mechanics that are supposed to provide the same functionality.
But this is false and besides the point. You are not grasping the real issue at hand here.
The market for reprocessing trash is not related to compression in anyway shape or form, except in the pre-patch incarnation where 425mm shipments had to be first manufcatured in high sec from extant materials, and then REPROCESSED in null for the minerals they require. THAT is what was silly. That you could manufacture 425mms in high, and move them to Null for not only 100% efficiency in REPROCESSING them but also with less volume required. Null entities argue this was necessary because they feel, for one reason or another, that that was better than meeting their own mineral needs from the space they have availqble to themout there.
This is no longer the case as a result of the other elements of this change, namely compression changes and higher null refinement efficiency of ores themselves. There is no longer a need for the 425mm trick. Null can compress ores for purposes of shipment, and leverage those at their own high efficiency installations as well as their own local ores.
You are confusing two unrelated issues.
The proposed additional non-ice/ore refinement change results in a flat, universal, sec irrelevant reduction in the value of ALL refinable items such as ships and modules. A 100% efficiency was indeed silly, but the proposed change takes it to BELOW that of ice/ore refinement with no recourse to improving it based on station or sec.
Why would anyone skill into scrap refining now? Not only will there be less refinable materials brought in from wrecks, because they are worth less and players simply wont bother to loot and transport them to market, but the base value of those refinable items themselves is depressed by the reduction in efficiency in refining them.
Net result: Nobody will bring int trash anymore. And nobody will skill non-ice/ore refinement, because not only is the market devoid of materials to refine but the value of those items is in and of itself also depressed to where if instead you bought and refined ore/ice, you would be laughing.
Do you understand what I am saying? |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:51:00 -
[263] - Quote
Barton Breau wrote:What other mechanics provide the functionality to get 100% back from what has been produced? GÇ£The same mechanicGÇ¥ being mineral compression to facilitate materials logistics.
Salvos Rhoska wrote:But this is false and besides the point. It's not false, and it answers your question, which makes it on as on point as can be.
Quote:The market for reprocessing trash is not related to compression in anyway shape or form The market for reprocessed trash will adjust and is pretty irrelevant on the whole GÇö it's just gun mining, which should be nuked to tiny bits anyway. It relates to compression because reprocessing is currently the mechanism used to compress minerals, so it is related in every shape and form. Since mineral compressionGÇönot refining of GÇ£scrapGÇ¥GÇöis supposed to provide the mechanism thatGǪ you knowGǪ compresses minerals, the ability to go through the scrap process needs to be shot in the knees until it really hurts.
I'm not confusing two unrelated issue; you're confused by not seeing how they (very obviously) relate.
Quote:Why would anyone skill into scrap refining now? Because the skills are still useful for other purposes and because it gives you more minerals from your scrap, and people will still bring that in by the bucketload as using their Noctium and GÇ£loot allGÇ¥ buttons. Oh, and some modules will still provide better (volume) compression than going through the proper mechanism, so there will still be a market for them.
If people are really upset that their crap is less worh looting now (and it was never worth it to begin with), they can ask CCP to up the mineral content to compensateGǪ It doesn't change the fact that scrap reprocessing offered exactly zero margins for real compression and that to provide such a margin, it needed to be reduced a whole lot. It's much the same problem as with all the benefits highsec industry currently offer, really. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Barton Breau
University of Caille Gallente Federation
1
|
Posted - 2014.03.21 16:01:00 -
[264] - Quote
Malcanis wrote:
What's going to happen is that the thousands of industrial players who really were "forced" to move - to hi-sec - are going to be given the realistic and viable option to conduct production activity in 0.0
Unfortunately this is not "just an option to move back to null", it also creates the same problem you have percieved with compression in the reverse, the ore will not be snailed to high to get refined and mineral compressed, it will flow compressed to null, be refined and minerals snailed to high. You know how people are about "15% extra".
Not even talking about what i do care about, reprocessing and mineral compression...
The problem in general is that that the overhaul has too many goals, does not seem to achieve them, so they look just like excuses so that whenever anyone points out that goal A can hardly be achieved someone (like you? :) is able to say "but but but goal B!"
Example, intentionally a neutral one:
"104+% (old) refine from POS refineries with skills 0 does not motivate people to skill refining!" "But but but we NEED to give POS refineries a advantage!"
|

Salvos Rhoska
Pator Tech School Minmatar Republic
392
|
Posted - 2014.03.21 16:03:00 -
[265] - Quote
@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged.
I will express my dissent by withdrawing from this discussion. Have it "your" way. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1228
|
Posted - 2014.03.21 16:15:00 -
[266] - Quote
Items that are manufactured by players, are valued by the materials and process required to make them. What they refine into is a non issue as far as pricing goes.
Meta1-3 Items afaik have always had 2-3 uses Invention Mutators Cheap/Disposable Fitting Options Refining
By reducing the amount of minerals recovered from the reprocessing of mission loot, it shifts the emphasis towards Mining as a source of minerals .... go figure, who'd have thought that mining was a source of minerals, *gasp, shock, the horror*
SOV space needing to either mine locally, or ship the raw ore/minerals in as ore/minerals ... I'd call that a good change as well.
|

Ramona McCandless
The McCandless Clan Turing Tested
2364
|
Posted - 2014.03.21 16:21:00 -
[267] - Quote
Hmmm I really am missing where people are going for this 100% reprocessing :( *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 16:23:00 -
[268] - Quote
Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged. Riiight. Try not moving the goal posts as much and maybe the answer will be less GÇ£evasive". Since you can't express what's been missed, the stonewalling is all yours.
In the meantime, the simple fact of the matter remains: scrap refining obsoletes existing, purpose-built mechanics, and nothing that really matters is affected by introducing a margin (through an efficiency reduction) that give those mechanics room to breathe. If you don't want to discuss this actual issue, you don't get to accuse others of not taking any other, ill-defined, marginal, or even imagined issues into account. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
392
|
Posted - 2014.03.21 16:29:00 -
[269] - Quote
As is in your sig, I dont care enough to argue on decisions that have already been made outside my purview, with vested individuals who demonstrably have on intent to discuss objectively.
This is all a farce and I want no part in it. You are free to dig your own hole. I will not waste time or effort preventing you from doing so. |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 16:39:00 -
[270] - Quote
Salvos Rhoska wrote:As is in your sig, I dont care enough to argue on decisions that have already been made outside my purview, with vested individuals who demonstrably have no intent to discuss objectively. You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"?
Yes, the discussion becomes a bit farcical at that pointGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

War Kitten
Panda McLegion
5160
|
Posted - 2014.03.21 16:44:00 -
[271] - Quote
Twenty Five Percent wrote:Nerf Dinsdale
This isn't necessary at all.
He's not the least bit effective and could probably stand to have certain attributes buffed.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
852
|
Posted - 2014.03.21 16:46:00 -
[272] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. Again, see above. Getting 100% back from what's been produced is a moronic mechanic and obsoletes existing mechanics that are supposed to provide the same functionality. But this is false and besides the point. You are not grasping the real issue at hand here. The market for reprocessing trash is not related to compression in anyway shape or form, except in the pre-patch incarnation where 425mm shipments had to be first manufcatured in high sec from extant materials, and then REPROCESSED in null for the minerals they require. THAT is what was silly. That you could manufacture 425mms in high, and move them to Null for not only 100% efficiency in REPROCESSING them but also with less volume required. Null entities argue this was necessary because they feel, for one reason or another, that that was better than meeting their own mineral needs from the space they have availqble to themout there. This was indeed silly, but its the null entities prerogative to do so, since it was indeed possible. The system allowed them to ship minerals, in the form of 425mms, with reduced volume, for a 100% efficiency payout upon arrival. By all means not an unequitable solution, but definately silly. This is no longer the case as a result of the other elements of this change, namely compression changes and higher null refinement efficiency of ores themselves. There is no longer a need for the 425mm trick. Null can compress ores for purposes of shipment, and leverage those at their own high efficiency installations as well as their own local ores.
They don't want perfect refine on modules or hulls. Get over it already. Loss is good for the game, and making mistakes and massively overproducing before tieracide should not be rewarded with perfect escape options or minerals that didn't exist before.
Quote:
For better or worse, the above is not the matter of dispute or the point of this thread. All speculation and derailment aside, this is unrelated to the *insignificant* additional and superfluous non-ice/ore refinmenet efficiency change. This separate issue is not at all insignificant, it infact has universal ramifications across all secs, in that it categorically reduces the base value of all refinable non-ore/ice materials EVERYWHERE. This affects both player made and looted items. The cost of production is not increased, but the value of all such items is depressed by their reduced reprocessing yield.
You are confusing two unrelated issues.
We are not confusing unrelated issues. CCP is defining the "processing" and "reprocessing" business in a way you don't like.
Quote:
The proposed additional non-ice/ore refinement change results in a flat, universal, sec irrelevant reduction in the value of ALL refinable items such as ships and modules. A 100% efficiency was indeed silly, but the proposed change takes it to BELOW that of ice/ore refinement with no recourse to improving it based on station or sec.
Why would anyone skill into non-ice/ore refining now? Not only will there be less refinable materials brought in from wrecks, because they are worth less and players simply wont bother to loot and transport them to market, but the base value of those refinable items themselves is depressed by the reduction in efficiency in refining them.
Net result: Nobody will bring int trash anymore. And nobody will skill non-ice/ore refinement, because not only is the market devoid of materials to refine but the value of those items is in and of itself also depressed to where if instead you bought and refined ore/ice, you would be laughing.
Do you understand what I am saying?
I own a near full set of gallente subcap hull BPOs + various other popular hulls. As it turns out, hulls don't compress minerals very well (and in any case it was never sensible to haul too many hulls at once because of ganking), so as a highsec producer of subcaps I had ample ballast capacity in freighter runs between hub and production line to haul minerals instead of compressed ore if it so turns out minerals are cheaper on any given day. I used to buy 3b+ of minerals in a day. Hull builders (probably largest consumers anyway) will still buy minerals.
People will still grab modules that are now worth half a million isk, and those minerals still make up the vast majority of the minerals derived from looting. ie someone ignores 10 x objects with 15k isk value of minerals (current system), and takes the meta 425mm railgun that has (current system) 1mil of minerals then they will still be bringing back most of the minerals in the new system.
Yes it will be worth less, but at the same time people playing this game (ie picking up all the reproc from all the minor mission hubs), got whole new stacks of orders they can run (for raw minerals to compress). ie you just got reasons for being able to compress or refine minerals, in lieu of reduced need for scrap metal refining. Its all fine if you (as CCP does), define the profession as covering the spectrum, instead of the one subset that you want to.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
395
|
Posted - 2014.03.21 16:50:00 -
[273] - Quote
Compression is unrelated to people refining minerals from ships/modules either produced by players or brought in from wrecks.
Compression means nothing to a mission/ratter/plexer when he decides whether to bring back the trash he finds or not. It also means nothing to a non-ore/ice refiner who is buying what those players bring back in order to turn a small profit by reselling the minerals.
Compression also means nothing to the fact that this change concretely reduces the base value of ALLl non-ice/ore refinables, as a factor of their mineral yield when refined.
This whole compression issue is a null sec concern, and as I already demonstrated, the prime silliness was null entities shipping 425mms with lower volume for a high mineral reprocessing on arrival.
You are again confusing two separate issues.
The former was already corrected twofold in the proposed change due to improvements to compression and higher refinement efficiency in null sec. The latter, the actual topic of this thread, of the additional nerf of non-ice/ore refining to the point where nobody will bring back trash and nobody will skill for refining them, is as of yet still unanswered and unjustified. |

Erotica 1
Krypteia Operations CODE.
4440
|
Posted - 2014.03.21 16:51:00 -
[274] - Quote
I am looking forward to the GD forum threads this summer. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2677
|
Posted - 2014.03.21 16:52:00 -
[275] - Quote
Salvos Rhoska wrote:As a result of this extraneous change, every non-ice/ore refinable in the item gets a net nerf in base value due to the reduced efficiency of minerals you can get out of them.
Anyone who potentially profits from bringing in loot from wrecks is negatively affected by this, as are the non-ice/ore reprocessors who make their trade off what they bring in. While I agree it's a reduction in the income from scrap, that was never really a profession anyway. Mission runners make more isk from LP rewards and mission blitzing than from the loot, and will still be the main source of salvage.
If you look at it from the mining point of view, miners were previously getting screwed because on-the-side income from missioners was directly affecting the mineral price. On top of that, ore compression was utterly pointless as modules existed to do that job better instead. That has now been turned into a viable tradeskill.
Then you have the effect on industry. Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing. If you mess up and you build 2 million units of something and they won't sell, you either have to take the hit or keep pushing sales. You can't just effectively undo your manufacture and try something else.
And speaking objectively, if you look at this from the point of view of someone brand new, so not involved in any side of the debate, they way it will work is balanced. You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad". The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 16:52:00 -
[276] - Quote
Tauranon wrote: They don't want perfect refine on modules or hulls. Get over it already. Loss is good for the game, and making mistakes and massively overproducing before tieracide should not be rewarded with perfect escape options or minerals that didn't exist before.
GǪin fact, this lets them scale downGÇöor even eliminate completelyGÇömany of the GÇ£additional materials" requirements introduced by tiercude ahead if time and without waiting for old stockpiles to be depleted. This rather simplifies things for manufacturers since we can start going back to just one single materials consumption stat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
395
|
Posted - 2014.03.21 16:56:00 -
[277] - Quote
Lucas Kell wrote:You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad".
I do not generate my isk through this method. So your conclusion is false.
However I can objectively recognise that there is even less incentive to bring trash back from wrecks, and that the base value of all non-ore/ice refinables is reduced universally as a factor of their now reduced mineral yield, and that the tiny margins currently possible for trash refiners will be squeezed out of existence by this change.
This essentially kills the trash refining profession. The margins are no longer profitable. And as OP points out, it is a direct nerf to mission/ratters/plexers, no matter how small or "wrong" their activities might have been.
The reduction of efficiency to below ore/ice efficiency is unnecessary. The problem posed by 425mm shipping was not related to this, and has already been resolved in the other two core aspects of the change, namely compression and higher yields in null facilities. Nerfing the base mineral value of all non-ice/ore items is superfluous to that, and solves nothing. It has no justification. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2678
|
Posted - 2014.03.21 16:57:00 -
[278] - Quote
Salvos Rhoska wrote:The latter, the actual topic of this thread, of the additional nerf of non-ice/ore refining to the point where nobody will bring back trash and nobody will skill for refining them, is as of yet still unanswered and unjustified. Of course they will. People will still be bringing in salvage and it's no big step to pick up the modules. Some of those will still sell for > refine value, since they are useful modules (meta 3 and 4 usually), leaving you the stuff you normal just refine because it's too much of a pain to sell. That one small subset of the overall income is being reduced by 27%, it's not all mission income being nerfed.
Not to mention, that up until recently, half of you didn't even fetch the loot since it was a pain in the ass to do! A cheap mobile structure now automates that loot collection for you. I'd be willing to bet that the increase in loot collected due to the mobile tractor unit far outweighs the reduction in value of meta 1 and 2 modules refine values. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Erotica 1
Krypteia Operations CODE.
4440
|
Posted - 2014.03.21 16:59:00 -
[279] - Quote
The only certainty I see from this whole thing is that the compressed ore margin scam will be much less attractive.
That, and my stacks of millions of low value mission loot I bought in market will change in price. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2678
|
Posted - 2014.03.21 16:59:00 -
[280] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad". I do not generate my isk through this method. So your conclusion is false. So you aren't talking from experience, you are speculating on the effect on an income stream you are not actually part of?
Good job at just ignoring the rest of the points though.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 17:00:00 -
[281] - Quote
Salvos Rhoska wrote:Compression is unrelated to people refining minerals from ships/modules either produced by players or brought in from wrecks. GǪaside from being the same mechanic and aside from those modules being used as compression units.
Quote: Compression means nothing to a mission/ratter/plexer when he decides whether to bring back the trash he finds or not. It also means nothing to a non-ore/ice refiner who is buying what those players bring back in order to turn a small profit by reselling the minerals. GǪand the reasons looters do or don't pick up loot are of no consequence to the absolute necessity to create a margin of compression effectiveness in favour of actual mineral compression over the use of modules.
Quote: You are again confusing two separate issues. You are still confused by not understanding or even seeing the very obvious connection between the two. And again, people will bring back the trash because it is still valuable (and still for the same reasons) and because it requires no additional effort to do so. If you think that people will forego extra money for zero extra work, you're being a bit sillyGǪ
The answers and justifications for why this is needed have been provided. Just because you just don't like the answer doesn't mean it's not there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2738
|
Posted - 2014.03.21 17:02:00 -
[282] - Quote
Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged.
I will express my dissent by withdrawing from this discussion. Have it "your" way. hahaha no
the amount of loot coming from refined meta mods is probably insignificant next to mining, but having the main reason to pick up loot shouldn't be to refine it. one, because the mods should have a value to the player determined by how useful they are, and two, because everyone prefers minerals come from miners, which is why gun mining has been nerfed so much in the last few years
as i said before in this thread, when module metacide comes around (after ship rebalancing) mission looters'll be laughing when the garbage they're pulling out of cans is suddenly not useless
i'm fully aware of how much of a newbie's income came from looting missions and reprocessing - i did it before the meta 0 removal |

March rabbit
Federal Defense Union
1382
|
Posted - 2014.03.21 17:02:00 -
[283] - Quote
baltec1 wrote:March rabbit wrote:baltec1 wrote:CCP need to make null worth fighting for first. null-sec exists since 2003? You say players were fighting in it just for fun? And there was NEVER any reasons to fight for it at all?  Can you think of any reason to invade goon space other than because its goons? i dunno about goons....
but in 2011-2012 pretty huge part of 0.0 sec changed owners: Rogue Drone regions, angel regions, Delve, Querious....
According to your comment these wars never happened (there was no reasons to fight for 0.0 sec space) The Mittani: "the inappropriate drunked joke"
|

Salvos Rhoska
Pator Tech School Minmatar Republic
395
|
Posted - 2014.03.21 17:04:00 -
[284] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote:You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad". I do not generate my isk through this method. So your conclusion is false. So you aren't talking from experience, you are speculating on the effect on an income stream you are not actually part of? Good job at just ignoring the rest of the points though.
First you contrive that I am self-interested and therefore not objective. Then when I inform you that I am not self-interested and trying to be objective, you accuse me of being incapable of being objective because I am not self-interested. Then you accuse me of ignoring other points, all of which where contingent on the previous contrivances.
This is exactly the kind of deliberate stonewalling and sabotage of discussion I was talking about earlier.
Kindly allow me the dignity of withdrawing from this discussion without throwing aspersions at my back as I rescind. I already said I am not concerned enough to invest time and effort in resisting the already decided and vested changes.
You can have it "your" way. I am walking away. Let me do so. |

Vaerah Vahrokha
Vahrokh Consulting
5287
|
Posted - 2014.03.21 17:05:00 -
[285] - Quote
Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged.
I will express my dissent by withdrawing from this discussion. Have it "your" way.
Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Erotica 1
Krypteia Operations CODE.
4440
|
Posted - 2014.03.21 17:06:00 -
[286] - Quote
Everyone relax and take a deep breath. Everything will be okay. Trust me. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Barton Breau
University of Caille Gallente Federation
2
|
Posted - 2014.03.21 17:08:00 -
[287] - Quote
Tippia wrote:You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"?
Wait, removing industry skill involved compression in favor of a (nearly) skilless one so that a handful of people have a incentive to train refining to high levels to use exclusively in null seems logical to you? |

Benny Ohu
Beneath the Ashes Margin of Silence
2739
|
Posted - 2014.03.21 17:12:00 -
[288] - Quote
Vaerah Vahrokha wrote:Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged.
I will express my dissent by withdrawing from this discussion. Have it "your" way. Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves. not too firm a grasp, it blocks off blood flow and reduces pleasure |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 17:15:00 -
[289] - Quote
Barton Breau wrote:Tippia wrote:You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"? Wait, removing industry skill involved compression in favor of a (nearly) skilless one so that a handful of people have a incentive to train refining to high levels to use exclusively in null seems logical to you? Providing highsec with a mechanism to compress minerals that does not involve the use of scraps is logical, yes. Whether it should require high-SP requirements to do so (especially in relation to mobile compression) is more a matter of balance than logic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 17:17:00 -
[290] - Quote
Vaerah Vahrokha wrote:
Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves.
Better than a gang of know-nothings randomly gibbering 50 different lies like it used to be.
But, yeah, wheres this 100% currently? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |
|

Vaerah Vahrokha
Vahrokh Consulting
5288
|
Posted - 2014.03.21 17:18:00 -
[291] - Quote
Lucas Kell wrote:While I agree it's a reduction in the income from scrap, that was never really a profession anyway.
You could do billions a month with this "non profession". Call it "hobby" then 
Lucas Kell wrote: Mission runners make more isk from LP rewards and mission blitzing than from the loot, and will still be the main source of salvage.
This creates "space-divide". Who has top skills and ships CAN blitz with great success, but who's newer is royally screwed. They have to slowly and painfully chew through the NPCs, their tank can't even dream affording a room agro (to blitz to the gate / objective). Some also made side ISK by mining the roids in the instances. All of this is getting nerfed.
So who starts anew has disadvantage, old-bies have all the advantags.
Lucas Kell wrote: If you look at it from the mining point of view, miners were previously getting screwed because on-the-side income from missioners was directly affecting the mineral price. On top of that, ore compression was utterly pointless as modules existed to do that job better instead. That has now been turned into a viable tradeskill.
This stopped being true since a year of two.
Lucas Kell wrote: Then you have the effect on industry. Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing.
This is correct and alright.
Lucas Kell wrote: And speaking objectively, if you look at this from the point of view of someone brand new, so not involved in any side of the debate, they way it will work is balanced.
No, who is new will struggle taking off. The last loot changes have been mostly about making harder to start from zero and easier to make ISK for those playing since years.
Changing module names to dumber names is not going to be more newbie friendly than making like a crap and basically force newbs into mining or pay $10 to belong to the Forum Of Justs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5288
|
Posted - 2014.03.21 17:20:00 -
[292] - Quote
Benny Ohu wrote:Vaerah Vahrokha wrote:Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged.
I will express my dissent by withdrawing from this discussion. Have it "your" way. Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves. not too firm a grasp, it blocks off blood flow and reduces pleasure
I see you like to take matters in your hands, eh?  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5288
|
Posted - 2014.03.21 17:22:00 -
[293] - Quote
Ramona McCandless wrote:Vaerah Vahrokha wrote:
Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves.
Better than a gang of know-nothings randomly gibbering 50 different lies like it used to be. But, yeah, wheres this 100% currently?
No, forum noise is a lesser evil compared to have only one Line Of Authorized Thought.
Anyone who lived in a country where this was enforced, knows how bad it can be. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Grath Telkin
Sniggerdly Pandemic Legion
2329
|
Posted - 2014.03.21 17:24:00 -
[294] - Quote
Vaerah Vahrokha wrote:
Welcome to the "new" and CAOD-ized GD, where a squadron of group-thinkers holds a firm grasp on everything that moves.
Sorry, but some of us have done literally everything, I have lived in wormholes, I own 2 miners an orca/rorq and a cloaky hauler dedicated to the task of mining (let me tell you how dusty those are) I have done t2 and t3 invention i have ran missions of all levels for just about every agent I've done incursions to the tune of knocking one fully out in 5 hours when it settled in our home system while we were attacking an enemy.
Pretty much the only thing I dont know how to do in EVE is PI and those 4 miners are currently training to max PI skills since I'm out of other things to train on them.
In short, we know what the **** we're talking about when we talk, sorry that doesn't fit your narrative but we've been around for a while and probably will be around for a while longer.
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
595
|
Posted - 2014.03.21 17:24:00 -
[295] - Quote
15 pages of tears...
Well done , CCP.
Fact: with 100% refine rate, almost all mission loot is worth more as minerals than on the market, even the really good stuff like 1600mm Rolled Tungsten Plates and Large lasers.
Fact: getting 100% refine rate in hisec has been retardedly easy forever. This has not followed the risk vs reward paradigm.
Fact: Easy-mode high income hisec is getting a nerf relative to nulsec, which is as it should be. More risk, more reward.
Anoms are not good looting. Belts are much better looting. I was able to make as much isk/hr in a Noctis salvaging and looting belts in Period Basis as running anoms in a BS, and the Noctis was a lot cheaper and easier to skill into, and belts are a hell of a lot easier to run than anoms. Not to mention the possibility of regular faction spawns and sometimes even officers.
With the possibility of 60% refineries in nulsec and a huge nerf to gun mining, the demand for Compressed Veldspar of all 3 varieties should increase. Set up a hisec compression service.
Free Ripley Weaver! |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 17:28:00 -
[296] - Quote
Vaerah Vahrokha wrote:
No, forum noise is a lesser evil compared to have only one Line Of Authorized Thought.
Anyone who lived in a country where this was enforced, knows how bad it can be.
You are confusing dicatorships with science
I suppose that's what you like about science, that there's no one right answer? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 17:29:00 -
[297] - Quote
Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Barton Breau
University of Caille Gallente Federation
2
|
Posted - 2014.03.21 17:30:00 -
[298] - Quote
Tippia wrote:Barton Breau wrote:Tippia wrote:You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"? Wait, removing industry skill involved compression in favor of a (nearly) skilless one so that a handful of people have a incentive to train refining to high levels to use exclusively in null seems logical to you? Providing highsec with a mechanism to compress minerals that does not involve the use of scraps is logical, yes.
How so? Indulge me, i want to know whether you will be arguing the new status quo ("coz reprocessing will be nerfed to 55%"), a opinion ("mineral compression is stupid and unbelievable, ore compression is much better and believable") or something else.
Tippia wrote:Whether it should require high-SP requirements to do so (especially in relation to mobile compression) is more a matter of balance than logic.
"Lets wage war on america, we will work out the details later, like where to get an army."
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2678
|
Posted - 2014.03.21 17:35:00 -
[299] - Quote
Salvos Rhoska wrote:First you contrive that I am self-interested and therefore not objective. Then when I inform you that I am not self-interested and trying to be objective, you accuse me of being incapable of being objective because I am not self-interested. Then you accuse me of ignoring other points, all of which where contingent on the previous contrivances.
This is exactly the kind of deliberate stonewalling and sabotage of discussion I was talking about earlier.
Kindly allow me the dignity of withdrawing from this discussion without throwing aspersions at my back as I rescind. I already said I am not concerned enough to invest time and effort in resisting the already decided and vested changes.
You can have it "your" way. I am walking away. Let me do so.
@Benny Ohu: I hope you are right. Actually, I stated SEVERAL reasonable points, and lastly concluded that your views were coming from that of a person who is doing the missioning, and not from any other point of view. I wrongly assumed you were the person who's shoes you were standing in and for that I apologise.
You still however refused to even acknowledge any of the other points. As you did with Tippia, you picked a single point you disagreed with and focused entirely on that, as if another further was stated.
If you want to withdraw from the conversation, that's your choice, but it's plain to see it has nothing to do with us "stonewalling and sabotaging", it's because you refuse to respond to the arguments opposing yours. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
395
|
Posted - 2014.03.21 17:39:00 -
[300] - Quote
Lucas Kell wrote:it's because you refuse to respond to the arguments opposing yours.
That is exactly my perception of you and Tippia also.
Now kindly let me leave and you can have your way unabated. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:48:00 -
[301] - Quote
Vaerah Vahrokha wrote:You could do billions a month with this "non profession". Call it "hobby" then  If you made billions in a month in loot that you refined, then you will have made orders of magnitude more from loot that was too valuable to refine, salvage material, LP rewards, bounty isk and mission rewards. It's still a small fraction of the total income of a missioner, and that small fraction is being reduced by 27%. That doesn't mean mission income is reduced by 27%. Being incredibly generous and saying that 20% of the income was from refined modules (I'd doubt it's even half that), that would mean an overall mission income reduction of ~5%.
Vaerah Vahrokha wrote:This creates "space-divide". Who has top skills and ships CAN blitz with great success, but who's newer is royally screwed. They have to slowly and painfully chew through the NPCs, their tank can't even dream affording a room agro (to blitz to the gate / objective). Some also made side ISK by mining the roids in the instances. All of this is getting nerfed.
So who starts anew has disadvantage, old-bies have all the advantage. See above, this is a small reduction. Add onto this that newer players wouldn't have been refining at 100% to start with.
Vaerah Vahrokha wrote:This stopped being true since a year of two. The impact was reduced, not stopped entirely. The addition of the mobile tractor unit increased the impact of mission loot on mining too, since so many people were just abandoning wrecks favoring more LP.
Vaerah Vahrokha wrote:No, who is new will struggle taking off. The last loot changes have been mostly about making harder to start from zero and easier to make ISK for those playing since years.
Changing module names to dumber names is not going to be more newbie friendly than making like a crap and basically force newbs into mining or pay $10 to belong to the Forum Of Justs. See the first and second points. A reduction to a single small part of the mission income which wouldn't be fully exploited by new players right now anyway is getting a reduction in value. That doesn't force anything on newbs. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:50:00 -
[302] - Quote
Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2679
|
Posted - 2014.03.21 17:53:00 -
[303] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:it's because you refuse to respond to the arguments opposing yours. That is exactly my perception of you and Tippia also. Now kindly let me leave and you can have your way unabated. Actually I responded directly to your post. I quoted and everything. Refusing to agree is no the same as refusing to respond. If you read back to all of your responses to my posts in this thread, every single one of them has ignored that actual points made in my posts and focused on telling me how I'm "sabotaging". Seriously, you can respond to one to the points, or all of the points if you wish. Look at VV's post for an example of how to constructively respond.
But anyway... Thanks, bye! The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 17:55:00 -
[304] - Quote
The best part of all of this is that the best income levels from missions involve no looting at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
596
|
Posted - 2014.03.21 17:56:00 -
[305] - Quote
Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how?
Dude, do you even refine? Go to a station with a refinery. Train some skills. Run some missions. Voila. By the time you're done with skills, you'll have standings.
Free Ripley Weaver! |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 17:57:00 -
[306] - Quote
Lucas Kell wrote:Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals.
Ok then I and my friend who does it often must be missing something.
Ive never seen a 100% return of materials from any object, and the only "perfect" result Ive seen is a zero wastage and zero commission reprocess at stations where you have high standings, unless thats what you mean, rather than a 100% return on the materials used to make it? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Karen Galeo
Sin Factory Infinite Anarchy
16
|
Posted - 2014.03.21 18:01:00 -
[307] - Quote
Dinsdale Pirannha wrote: Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
I would just like to take a moment out from the forum flaming to point out that CCP is a business. CCP wants players. CCP sells fun, and you don't make things fun by hating your customers.
This was an area of the game that they felt needed to be rebalanced, just like the changes to drone assist, the ship rebalancing, and so on. It means that people who *want* to make reprocessing and salvaging their Eve career can get ahead, and the mission-loot-salvage-reprocessed is a small fraction of the total income of mission running. Author of the Karen 162 blog. Karen Galeo is running for CSM9! |

Vaerah Vahrokha
Vahrokh Consulting
5288
|
Posted - 2014.03.21 18:01:00 -
[308] - Quote
Grath Telkin wrote: Sorry, but some of us have done literally everything, I have lived in wormholes, I own 2 miners an orca/rorq and a cloaky hauler dedicated to the task of mining (let me tell you how dusty those are) I have done t2 and t3 invention i have ran missions of all levels for just about every agent I've done incursions to the tune of knocking one fully out in 5 hours when it settled in our home system while we were attacking an enemy.
Pretty much the only thing I dont know how to do in EVE is PI and those 4 miners are currently training to max PI skills since I'm out of other things to train on them.
In short, we know what the **** we're talking about when we talk, sorry that doesn't fit your narrative but we've been around for a while and probably will be around for a while longer.
I have done all of the above plus mined in every sec plus have had 118 PI planets including factories planets.
Your (and not just yours) talk is easily proved biased by one simple consideration: WHs are riskier than sov null sec yet NOBODY of your opinion has mentioned they should get better refine than any null sec.
Why? Self interest much?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:06:00 -
[309] - Quote
Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2680
|
Posted - 2014.03.21 18:06:00 -
[310] - Quote
Ramona McCandless wrote:Lucas Kell wrote:Ramona McCandless wrote:Soldarius wrote: Fact: getting 100% refine rate in hisec has been retardedly easy forever
Where/how? ... Everywhere? Do you really not know how to get a 100% refine rate? You barely need SP invested to do it. You'll actually have to train refining skill while already above perfect refine just to use T2 mining crystals. Ok then I and my friend who does it often must be missing something. Ive never seen a 100% return of materials from any object, and the only "perfect" result Ive seen is a zero wastage and zero commission reprocess at stations where you have high standings, unless thats what you mean, rather than a 100% return on the materials used to make it? You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.
Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.
EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Vaerah Vahrokha
Vahrokh Consulting
5289
|
Posted - 2014.03.21 18:08:00 -
[311] - Quote
Also, my "narrative" comes from the point of view of someone who has done everything in EvE except reactions (never found them fun or highly profitable enough) and now is sort of "pensioneer" with no active interest in EvE any more except trading.
That is, all these changes are fairly neutral to me, I don't have anything to GAIN saying A instead of B.
Where I am not neutral is, I have had terrible past MMO experiences when the developers started catering to only a portion of the player base, that is the loudest and most established. They invariably tanked over time, as new players would find themselves hit by a "wealth divide" that prevented them from growing "powerful" at a good rate like the others could.
Considering EvE has become great without wealth divides, I don't like the idea of seeing what happens when they get implemented. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 18:09:00 -
[312] - Quote
Karen Galeo wrote:Dinsdale Pirannha wrote: Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
I would just like to take a moment out from the forum flaming to point out that CCP is a business. CCP wants players. CCP sells fun, and you don't make things fun by hating your customers. This was an area of the game that they felt needed to be rebalanced, just like the changes to drone assist, the ship rebalancing, and so on. It means that people who *want* to make reprocessing and salvaging their Eve career can get ahead, and the mission-loot-salvage-reprocessed is a small fraction of the total income of mission running.
You are clearly mathematically challenged. Under optimal conditions, every salvager/ reprocessor just received a 45%, nerf to their income. And guess what, loot is far far from a "small percentage of mission income".
Propagandists keep throwing around lies trivializing loot, but that is part of the campaign. If you get enough people lying the same lie, repeatedly, eventually many will believe it. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Vaerah Vahrokha
Vahrokh Consulting
5289
|
Posted - 2014.03.21 18:10:00 -
[313] - Quote
Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent
So, let's REMOVE IMMEDIATELY local chat.
Deal?     
* Millions of scared sov null seccers cries suddenly were heard across the whole universe * Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salvos Rhoska
Pator Tech School Minmatar Republic
398
|
Posted - 2014.03.21 18:13:00 -
[314] - Quote
What the **** is wrong with you? You won't let me walk away and leave you to have your way?
You keep claiming that I ignored your "good points" as an excuse to keep pulling me back into this.. I will therefore now address them under the implicit understanding that thereafter you leave me out of this, as I have already several times stated I have no wish to remain in this discussion.
Lucas Kell wrote:While I agree it's a reduction in the income from scrap, that was never really a profession anyway. Mission runners make more isk from LP rewards and mission blitzing than from the loot, and will still be the main source of salvage. It is and was a "real" profession. Whether you think so or not is not relevant to that. Nobody has disputed that they make more ISK from blitzing. This is also true of Combat Signature runners. But the loot on the wrecks is a core component of those activities that though unremarkable uptil now, is even further reduced after the proposed change.
Lucas Kell wrote:If you look at it from the mining point of view, miners were previously getting screwed because on-the-side income from missioners was directly affecting the mineral price. On top of that, ore compression was utterly pointless as modules existed to do that job better instead. That has now been turned into a viable tradeskill. The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. Its not relevant to this day and age, and the decisions at hand.
Lucas Kell wrote:Then you have the effect on industry. Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing. If you mess up and you build 2 million units of something and they won't sell, you either have to take the hit or keep pushing sales. You can't just effectively undo your manufacture and try something else.
Nobody is disputing that 100% reprocessing was silly. If you think that, you are barking up the wrong tree and have completely misunderstood the nature of the contention here. Infact the primary abusers of that 100% reprocessing rate, are the null sec entities who used it to transport minerals in the form of 425mms as low volume units into null for perfect refinement into their constituent minerals. This is no longer necessary or the case in the proposed changes, again which are NOT in dispute in this thread or by myself.
Lucas Kell wrote:And speaking objectively, if you look at this from the point of view of someone brand new, so not involved in any side of the debate, they way it will work is balanced. You are upset as your current method of isk generation will require a rethink, as will many others. You're not being objective by saying "this is how it affects me, therefore this is bad".
You contradict yourself. You speak of "speaking objectively" and then disqualify that by identifying yourself as brand new. Then you somehow try to argue that as some sort of justification for your view that "the way it will work is balanced", whereas that is no basis or proof of the "the way it will work" being balanced whatsoever. Makes no goddam sense. Following that comes the false assumption that I generate my isk from reprocessing, and the false accusation that I am therefore not objective.
There. Now you have your "response to your good points". That is what you wanted. I however, do not want your response to these. I want you to let me walk away from this discussion without being incessantly forced back by aspersions thrown at my back.
You can have "your" way.
I do not wish to continue this discussion and would thank you kindly to not address me again. |

Anabella Rella
Gradient
1605
|
Posted - 2014.03.21 18:16:00 -
[315] - Quote
baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all.
So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play.
By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore. When the world is running down, you make the best of what's still around. |

baltec1
Bat Country Goonswarm Federation
10500
|
Posted - 2014.03.21 18:16:00 -
[316] - Quote
Vaerah Vahrokha wrote:Grath Telkin wrote: Sorry, but some of us have done literally everything, I have lived in wormholes, I own 2 miners an orca/rorq and a cloaky hauler dedicated to the task of mining (let me tell you how dusty those are) I have done t2 and t3 invention i have ran missions of all levels for just about every agent I've done incursions to the tune of knocking one fully out in 5 hours when it settled in our home system while we were attacking an enemy.
Pretty much the only thing I dont know how to do in EVE is PI and those 4 miners are currently training to max PI skills since I'm out of other things to train on them.
In short, we know what the **** we're talking about when we talk, sorry that doesn't fit your narrative but we've been around for a while and probably will be around for a while longer.
I have done all of the above plus mined in every sec plus have had 118 PI planets including factories planets. Your (and not just yours) talk is easily proved biased by one simple consideration: WHs are riskier than sov null sec yet NOBODY of your opinion has mentioned they should get better refine than any null sec. Why? Self interest much?
They don't invest 60 billion in upgrades or have to deal with taking on enemy fleets involving tens of trillions of isk in defence of said stations. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
5102
|
Posted - 2014.03.21 18:17:00 -
[317] - Quote
Vaerah Vahrokha wrote:Also, my "narrative" comes from the point of view of someone who has done everything in EvE except reactions (never found them fun or highly profitable enough) and now is sort of "pensioneer" with no active interest in EvE any more except trading.
That is, all these changes are fairly neutral to me, I don't have anything to GAIN saying A instead of B.
Where I am not neutral is, I have had terrible past MMO experiences when the developers started catering to only a portion of the player base, that is the loudest and most established. They invariably tanked over time, as new players would find themselves hit by a "wealth divide" that prevented them from growing "powerful" at a good rate like the others could.
Considering EvE has become great without wealth divides, I don't like the idea of seeing what happens when they get implemented.
EVE has had a wealth divide since day 2, and that divide is very stark now compared to the past. EVE succeeds IMO because it doesn't attract MMO players who care about such things and relative wealth, 'leveling' and being able to 'catch up'. It repels traditional MMO players for the most part and thank the Icelandic Gods for that.
CCP isn't catering to anyone, they are making good faith changes they believe (rightly or not) will make the game better. If they were 'catering' to people (such as null sec), the forsaken hub nerf, the ESS, the systems upgrades nerf, the NPC AI changes, the warp speed changes and the old DED plex nerfs would have never ever happened. All those nerfs heavily affected null sec which ccp didn't intend but that just how it shook out. |

Notorious Fellon
Republic University Minmatar Republic
279
|
Posted - 2014.03.21 18:17:00 -
[318] - Quote
Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent
I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).
WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.
Don't even try to claim null is anywhere close to WH space. |

Jenn aSide
STK Scientific Initiative Mercenaries
5102
|
Posted - 2014.03.21 18:20:00 -
[319] - Quote
Anabella Rella wrote:baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all. So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play. By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.
That leap of logic is too far. Baltec never said anything about taking away loot. He said that the best income come from blitzing. Since you don't care about the best isk/hr, what he said has nothing to do with you.
|

baltec1
Bat Country Goonswarm Federation
10502
|
Posted - 2014.03.21 18:20:00 -
[320] - Quote
Anabella Rella wrote:baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all. So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play. By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.
If you are going to whine about losing income you cannot say my point does not count.
You dont want to lose this isk yet you refuse to do missions in a way that would produce even greater isk. Its your logic that is wonky here. You either do not care about isk income in which case there is no issue or you do do them for isk in which case you should be blitzing them in which case there is no issue.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:20:00 -
[321] - Quote
Lucas Kell wrote:You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.
Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.
EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings.
Oh Im not suggesting any trolling here, this is 100% (excuse the pun) genuine.
Yes, all of that is in place, perhaps its the 50% thats confusing me.
But if I take say a 150mm Rail I and have all of those things as you describe (I dont but my friend does), then I get the same minerals out as went in to make it?
Of course, I just had a though. If my freind was using BPCs rather than BPs to do the comparison that would have the effect of it seeming like it wasnt returning what it should.
But then
If you made a 150mm Rail 1 with a max researched BPC and then reprocessed it, would you get more minerals back than you put in? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Twenty Five Percent
School of Applied Knowledge Caldari State
10
|
Posted - 2014.03.21 18:24:00 -
[322] - Quote
Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space.
I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets. |

Ramona McCandless
The McCandless Clan Turing Tested
2367
|
Posted - 2014.03.21 18:25:00 -
[323] - Quote
Well that gets my vote!
Notorious Fellon wrote: I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).
WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.
Don't even try to claim null is anywhere close to WH space.
No, Null has no safe place to dock. Anyone can pop up a POS in a WH and with no more than half a dozen folk run that WH with no problem at all.
Lack of local is GOOD, not bad. It means they dont know you are there.
And I dont have 250 supers, so yeah, Null is somewhat more dangerous to me than any WH Ive ever been in.
Stations in NPC Null are death traps and I cant dock at stations in Sov Null, so please tell me again how a trip to Venal is safer than C1-4.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Notorious Fellon
Republic University Minmatar Republic
279
|
Posted - 2014.03.21 18:28:00 -
[324] - Quote
Twenty Five Percent wrote:Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space. I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets.
Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets. |

Twenty Five Percent
School of Applied Knowledge Caldari State
10
|
Posted - 2014.03.21 18:43:00 -
[325] - Quote
Notorious Fellon wrote:Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.
But Gevlon Goblin told me WH are full of zombie PVE farmers and AFK leadership, how risky could it be? The dude is never wrong about anything..
|

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:47:00 -
[326] - Quote
Notorious Fellon wrote:
Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.
You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.
When was the last time you had a deadzoned WH, trapping trillions of assets in it?
When was the last time you saw a WH fight involving a trillion isk in ship losses? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Real Serious PVPer
Imperial Academy Amarr Empire
10
|
Posted - 2014.03.21 18:48:00 -
[327] - Quote
What's all this got to do with PVP ? -áSerious about being serious- Putting the "P "into PVP one fight at a time. -áMUFC |

Kaivar Lancer
Biological Mechanical Unlimited
450
|
Posted - 2014.03.21 18:53:00 -
[328] - Quote
This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies. |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 18:57:00 -
[329] - Quote
Kaivar Lancer wrote:This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies.
I have a t1 caracal blitzing level 2s that provides enough income for a few faction frigs + t2 fittings every day. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Carmen Electra
The Scope Gallente Federation
314
|
Posted - 2014.03.21 19:05:00 -
[330] - Quote
Little PSA for everyone advocating blitizing over full loot/salvage. I used to be a 100% blitzer, but I've discovered that the marauder rebalance in combination with MTUs changes this dynamic quite a bit. I take a hybrid approach now. |
|

Winchester Steele
443
|
Posted - 2014.03.21 19:10:00 -
[331] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.
Posting in a Dinsdale tinfoil thread.
o/ Hi Mom! This game is built around the likes of us. It's not the assholes that are playing the wrong game. - James Amril-Kesh. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2680
|
Posted - 2014.03.21 19:12:00 -
[332] - Quote
Dinsdale Pirannha wrote:You are clearly mathematically challenged. Under optimal conditions, every salvager/ reprocessor just received a 45%, nerf to their income. And guess what, loot is far far from a "small percentage of mission income".
Propagandists keep throwing around lies trivializing loot, but that is part of the campaign. If you get enough people lying the same lie, repeatedly, eventually many will believe it. How, in the name of all that is holy, did you come to that conclusion? Please explain your perfect math behind a 45% nerf to their income from a 27% reduction in the value of a single type of their loot.
Dude mission income is comprised of: 1. Mission Reward 2. Mission Bonus 3. Bounties 4. LP reward 5. Salvaged materials 6. Loot to list for sale 7. Loot to process
The only one being changed is number 7, and that is by 27%.
Now we all know that rewards and LP make up the majority of a missions value, but lets for arguments sake equally split those, so each is worth 100% / 7 of the reward. That means each component is worth 14.3% of the total mission income. Now if the last part of that is being nerfed to 73% of it's old value (100-27) that means it will now be worth (relative to the old 100%) 10.4%. That means the total mission loot is nerfed by 14.3-10.4 = 3.9%. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Jenn aSide
STK Scientific Initiative Mercenaries
5104
|
Posted - 2014.03.21 19:17:00 -
[333] - Quote
Lucas Kell wrote: That means the total mission loot is nerfed by 14.3-10.4 = 3.9%.
And yet the 5% nerf to null bounties (and only null bounties) was "nothing to complain about" according to the poster you replied to be "CCP has the numbers and knows what needs to be done" lol.
So much faith he has in CCP until it's some part of high sec getting rebalanced lol. |

Kiryen O'Bannon
Thrall Nation Brave Collective
96
|
Posted - 2014.03.21 19:24:00 -
[334] - Quote
baltec1 wrote:Anabella Rella wrote:baltec1 wrote:The best part of all of this is that the best income levels from missions involve no looting at all. So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play. By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore. If you are going to whine about losing income you cannot say my point does not count. You dont want to lose this isk yet you refuse to do missions in a way that would produce even greater isk. Its your logic that is wonky here. You either do not care about isk income in which case there is no issue or you do do them for isk in which case you should be blitzing them in which case there is no issue.
Except that "you should be blitzing them" is based on the ability to blitz missions, and the current state of affairs wherein not everyone blitzes them.
A) Not everyone has enough time in a block to effectively blitz missions. When I used to run highsec missions, it was becuase I could sneak in a mission and a salvage run of that mission before work. I couldn't effectively do 2 missions back-to-back blitz-style unless I happened to be very lucky with the missions, getting easily-blitzed ones, or ones that were short and easily completed. Thankfully I've been able to change my play habits and avoid highsec missions altogether since then, but "just blitz missions" was never practical for me. If I DID have time to blitz them, I went and did Incursions instead.
B) If no one (or even just very, very few people) looted missions, those components from the mission loot and salvage would... become much more rare. That would (via supply and demand) cause their value to rise; especially those modules that are already in demand such as meta 3 and 4 damage controls, most forms of meta 4 EWAR modules, and some other ones.
C) Simultaneously, if everyone blitzed missions all the time, there would be a lot more loyalty point stuff on the market and thus its price would fall.
Now, the upshot of this is that Dinsdle hasn't bothered to consider this effect either - if looting has suddenly become worth a lot less, fewer people will do it, supply will drop, prices will rise, and income from looting missions will trend back towards where it originally was.
Still, you and the rest of this "we did all this research, and blitzing highsec missions produces all this income!" crowd are either not thinking all the way through the ramifications of claiming people are "doing it wrong" by looting missions and what the potential effects would be of everyone starting to do it "right". You're also not considering different play habits.
I by no means think this change is a bad thing; I can certainly see the benefits of it to the overall game, but really, it's one of two things- you guys are deliberately letting the second-and-third-order effects remain unstated hoping no one will notice, or you just can't be assed to think them all the way through because you're looking for a way to confirm what you believe about relative income rather than doing research with a "find the facts first" mentality. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2680
|
Posted - 2014.03.21 19:24:00 -
[335] - Quote
Salvos Rhoska wrote:Reprocessing wreck loot is and was a "real" profession. Whether you think so or not is not relevant to that. Nobody has disputed that the players who bring that loot to market make more ISK from blitzing. This is also true of Combat Signature runners. But the loot on the wrecks is a core component of those activities that though unremarkable uptil now, is even further reduced after the proposed change. But you are wrongly grouping the loot that is being changged with loot that isn't. You don't go to a wreck, selectively choose only the parts that don't sell for a decent value as is and take them to reprocess. You take the whole lot.
Salvos Rhoska wrote:The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. Its not relevant to this day and age, and the decisions at hand. If anything consideration of miners point of view back then, supports the contention that this change makes trash reprocessors an extinct species in a very similar way that mission loot threatened miners back then. Which collapses your argument and supports the opposition. How is it outdated? Gun mining still affects the mineral index which directly affects miners income. And they won't be extinct, they'll simply have reduced income from 1 part of their loot.
Salvos Rhoska wrote:Nobody is disputing that 100% reprocessing was silly. If you think that, you are barking up the wrong tree and have completely misunderstood the nature of the contention here. Infact the primary abusers of that 100% reprocessing rate, are the null sec entities who used it to transport minerals in the form of 425mms as low volume units into null for perfect refinement into their constituent minerals. This is no longer necessary or the case in the proposed changes, again which are NOT in dispute in this thread or by myself. So if you aren't complaining about the proposed changes, what are you complaining about? It certainly seems the problem is the proposed changes.
Salvos Rhoska wrote:I mean you had the outrageous audacity to twice claim I am not objective, first by claiming I am "generating my isk through reprocessing and am therefore self-interested and not objective" and once I said I do not, you then converted your argument to say that "you are not even involved in the generation of isk reprocessing, and therefore not self-interested and therefore not objective" and then you expect ME to believe that you are speaking objectively, based on the fact you are a new player, and that I should accept your view that "the way it will work is balanced" based on that? Circular logic. Utterly. It certainly seems like you have a bug up your ass about something. Maybe you're just terrible at getting across what your point is, but from the way you come across, you are upset that the reprocessing of meta 1 and 2 items will be nerfed. I'm not sure why anyone not involved directly in that would be even remotely phased by it.
Salvos Rhoska wrote:I however, do not want your response to these. I want you to let me walk away from this discussion without being incessantly forced back by aspersions thrown at my back Like I give a flying **** whether you want my opinion or not. You'll get it all the same. If you don;t want to be involved, stop posting. Simples. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2681
|
Posted - 2014.03.21 19:35:00 -
[336] - Quote
Ramona McCandless wrote:Lucas Kell wrote:You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.
Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.
EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings. Oh Im not suggesting any trolling here, this is 100% (excuse the pun) genuine. Yes, all of that is in place, perhaps its the 50% thats confusing me. But if I take say a 150mm Rail I and have all of those things as you describe (I dont but my friend does), then I get the same minerals out as went in to make it? Of course, I just had a though. If my freind was using BPCs rather than BPs to do the comparison that would have the effect of it seeming like it wasnt returning what it should. But then If you made a 150mm Rail 1 with a max researched BPC and then reprocessed it, would you get more minerals back than you put in? Yes, BPO/BPC levels would affect it. You would have to get a completely perfect BPO to do it with 0 loss, which with the railgun I would be at ML 491, way past the point of being worth it. To see the prefect amounts look up the BPO here. Realistically, you are always going to have tiny losses due to it being pointless to research a blueprint for years to save on a few hundred tritanium.
At the absolute perfect ML and ME skill, you'd get back exactly 100% of what you put in under the current system. You could never refine more mineral than you put in.
But to see your yield, if in a reprocess window it says 0 wasted and 0 taken as tax, that's a perfect refine. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Andski
GoonWaffe Goonswarm Federation
10330
|
Posted - 2014.03.21 19:37:00 -
[337] - Quote
imagine if dinsdale provided reasoned arguments rather than tinfoil hattery about nullsec cartels that work with the prime minister of canada to destroy hisec or something Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Ramona McCandless
The McCandless Clan Turing Tested
2368
|
Posted - 2014.03.21 19:38:00 -
[338] - Quote
Lucas Kell wrote:]Yes, BPO/BPC levels would affect it. You would have to get a completely perfect BPO to do it with 0 loss, which with the railgun I would be at ML 491, way past the point of being worth it. To see the prefect amounts look up the BPO here. Realistically, you are always going to have tiny losses due to it being pointless to research a blueprint for years to save on a few hundred tritanium. At the absolute perfect ML and ME skill, you'd get back exactly 100% of what you put in under the current system. You could never refine more mineral than you put in. But to see your yield, if in a reprocess window it says 0 wasted and 0 taken as tax, that's a perfect refine.
Oh gotcha
Yeah I see where I was going wrong, my data set for comparisons was the entirely wrong stats.
My friend will be very pleased to know he has been doing it at the best possible level all along.
He will be very unpleased to find he's going to take a small hit in that, but meh thats cool.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Kaarous Aldurald
ROC Deep Space The ROC
3279
|
Posted - 2014.03.21 19:39:00 -
[339] - Quote
Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months.
Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 19:40:00 -
[340] - Quote
Kiryen O'Bannon wrote:
A) Not everyone has enough time in a block to effectively blitz missions.
If you dont have time to blitz missions in minutes you will not have time to do a single mission that takes 20-30 min.
Kiryen O'Bannon wrote: B) If no one (or even just very, very few people) looted missions, those components from the mission loot and salvage would... become much more rare. That would (via supply and demand) cause their value to rise; especially those modules that are already in demand such as meta 3 and 4 damage controls, most forms of meta 4 EWAR modules, and some other ones.
So you wont be refining them will you?
Kiryen O'Bannon wrote: C) Simultaneously, if everyone blitzed missions all the time, there would be a lot more loyalty point stuff on the market and thus its price would fall.
Most already do blitz missions.
[/quote]
Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2681
|
Posted - 2014.03.21 19:43:00 -
[341] - Quote
baltec1 wrote:Kiryen O'Bannon wrote:A) Not everyone has enough time in a block to effectively blitz missions. If you dont have time to blitz missions in minutes you will not have time to do a single mission that takes 20-30 min. "What are you doing?"
"Reading a load of books, but not knowing what it is"
"Why's that?"
"Don't have time to read titles!" The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

ashley Eoner
299
|
Posted - 2014.03.21 19:44:00 -
[342] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Not only that but it further rewards the blitzers lol |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1043
|
Posted - 2014.03.21 19:45:00 -
[343] - Quote
Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. Not really no. For every change there is more and more evidence that what is good for the game is not something everyone can agree on.
|

Kaarous Aldurald
ROC Deep Space The ROC
3279
|
Posted - 2014.03.21 19:55:00 -
[344] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. Not really no. For every change there is more and more evidence that what is good for the game is not something everyone can agree on.
You can replace the words "high sec" in the sentences I bolded with N3/PL, and it's precisely the same thing everyone else was telling them during the war. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2739
|
Posted - 2014.03.21 20:03:00 -
[345] - Quote
Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. difference is unlike the highsec-identifying forums crazies blubbing about nullsec he put effort into making a reasonable argument on a subject he actually has knowledge on and experience with and got it published
the 'drones don't cause extra lag' bit was silly though |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1044
|
Posted - 2014.03.21 20:07:00 -
[346] - Quote
Kaarous Aldurald wrote:You can replace the words "high sec" in the sentences I bolded with N3/PL, and it's precisely the same thing everyone else was telling them during the war. And relevantly, he was free to disagree and had reasoning for doing so. You don't agree with a number of people on what is best for the game, but they may well be just as sure of their positions as you are about unrestricted drone assist.
|

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:09:00 -
[347] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. Not really no. For every change there is more and more evidence that what is good for the game is not something everyone can agree on.
Sorry, I think you are a tad confused there. This assault is not good for the game, but very good for null sec, again. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Benny Ohu
Beneath the Ashes Margin of Silence
2740
|
Posted - 2014.03.21 20:11:00 -
[348] - Quote
Dinsdale Pirannha wrote:Sorry if you were sorry, you'd stop posting this garbage |

baltec1
Bat Country Goonswarm Federation
10505
|
Posted - 2014.03.21 20:12:00 -
[349] - Quote
Dinsdale Pirannha wrote:
Sorry, I think you are a tad confused there. This assault is not good for the game, but very good for null sec, again.
So why do you think you should get the same rewards for less risk, less isk spent and less risk? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2681
|
Posted - 2014.03.21 20:13:00 -
[350] - Quote
Dinsdale Pirannha wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. Not really no. For every change there is more and more evidence that what is good for the game is not something everyone can agree on. Sorry, I think you are a tad confused there. This assault is not good for the game, but very good for null sec, again. I'm still waiting on that math explaining your magic 45% nerf. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Kaarous Aldurald
ROC Deep Space The ROC
3282
|
Posted - 2014.03.21 20:16:00 -
[351] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:You can replace the words "high sec" in the sentences I bolded with N3/PL, and it's precisely the same thing everyone else was telling them during the war. And relevantly, he was free to disagree and had reasoning for doing so. You don't agree with a number of people on what is best for the game, but they may well be just as sure of their positions as you are about unrestricted drone assist.
Nope.
This instance, and Dinsdale's crying now, are both just someone trying to hold onto their golden goose. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:22:00 -
[352] - Quote
Lucas Kell wrote:Dinsdale Pirannha wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:Grath Telkin wrote:
*Snip*
Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.
Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months. Not really no. For every change there is more and more evidence that what is good for the game is not something everyone can agree on. Sorry, I think you are a tad confused there. This assault is not good for the game, but very good for null sec, again. I'm still waiting on that math explaining your magic 45% nerf.
Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Desivo Delta Visseroff
Cataclysmic Paradox
147
|
Posted - 2014.03.21 20:26:00 -
[353] - Quote
Desivo Delta Visseroff wrote:Malcanis wrote:
Or they could all sell the modules to one player with those skills.
Like the large majority of them do anyway
Malcanis, you bust the tinfoil too quickly. I was hoping for a threadnaught of uninformed frothing rage 
Looks like dreams do come true. The raging threadnaught is alive and I am committing quote-ception.
Don't stop the tears! I Brought my cup |

baltec1
Bat Country Goonswarm Federation
10506
|
Posted - 2014.03.21 20:26:00 -
[354] - Quote
Dinsdale Pirannha wrote:
Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not a nerf to all mission loot. Its only the stuff not worth selling which makes up 3.7% of the total earning from your average level 4 which is 1.3% lower than the nerf null sec just saw to anom income.
You were all in favour of that nerf. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1044
|
Posted - 2014.03.21 20:27:00 -
[355] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:You can replace the words "high sec" in the sentences I bolded with N3/PL, and it's precisely the same thing everyone else was telling them during the war. And relevantly, he was free to disagree and had reasoning for doing so. You don't agree with a number of people on what is best for the game, but they may well be just as sure of their positions as you are about unrestricted drone assist. Nope. This instance, and Dinsdale's crying now, are both just someone trying to hold onto their golden goose. Dunno, after reading grath's article and posts on the subject, I'm inclined to believe otherwise in his case, but I can certainly say accusations of crying aren't doing much to sway me. |

Kaarous Aldurald
ROC Deep Space The ROC
3282
|
Posted - 2014.03.21 20:29:00 -
[356] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:Tyberius Franklin wrote:Kaarous Aldurald wrote:You can replace the words "high sec" in the sentences I bolded with N3/PL, and it's precisely the same thing everyone else was telling them during the war. And relevantly, he was free to disagree and had reasoning for doing so. You don't agree with a number of people on what is best for the game, but they may well be just as sure of their positions as you are about unrestricted drone assist. Nope. This instance, and Dinsdale's crying now, are both just someone trying to hold onto their golden goose. Dunno, after reading grath's article and posts on the subject, I'm inclined to believe otherwise in his case, but I can certainly say accusations of crying aren't doing much to sway me.
It wasn't aimed at you. If you can't see the hilarious hypocrisy of it... then you weren't the target audience. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Ranger 1
Ranger Corp
5378
|
Posted - 2014.03.21 20:31:00 -
[357] - Quote
Yes, because it's so hard to make money in EVE..... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2681
|
Posted - 2014.03.21 20:33:00 -
[358] - Quote
Dinsdale Pirannha wrote: Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not all mission loot, its only some of it. So a flat 45% reduction to income it is not. A 45% reduction to the loot that's low enough in value that the only option is to reprocess.
To be honest i don't know why people still respond to your tinfoil battery. It's always well into the realm of exaggeration. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1016
|
Posted - 2014.03.21 20:40:00 -
[359] - Quote
Now we need a "firesale" button that sells everything to the current station's highest buy order without asking for any confirmation everything you have currently selected in the current window. Because all those piles of different items are pissing me off. I don't care if someone is making market ass-hatterry and I get a bit less money total, I just want less clicks. |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:42:00 -
[360] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:
Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not a nerf to all mission loot. Its only the stuff not worth selling which makes up 3.7% of the total earning from your average level 4 which is 1.3% lower than the nerf null sec just saw to anom income. You were all in favour of that nerf.
Love the numbers you pull out of thin air.
And hate to break it to you, but I have a whole hangar full of meta 4 stuff that will actually be reprocessed, because much of the stuff sells for mineral value now. Have a look at, oh, I dunno, large smartbombs, 1600 mm plates, 100 MwD Ab's and MwD's, just for a start.
So yeah, the MAJORITY of the value of my loot hangar is going to be reprocessed. Sure, the Balmer's and medium meta 4 shield extenders will of course be sold off. But they are so rare to start, they make up a tiny amount of stuff pulled out of a mission.
I really don't know why I respond to a goon. Even when you simply exhale, you spin fantasies. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2682
|
Posted - 2014.03.21 20:42:00 -
[361] - Quote
Frostys Virpio wrote:Now we need a "firesale" button that sells everything to the current station's highest buy order without asking for any confirmation everything you have currently selected in the current window. Because all those piles of different items are pissing me off. I don't care if someone is making market ass-hatterry and I get a bit less money total, I just want less clicks. contract it to me from anywhere in highsec at 60% of the evepraisal jita price then. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:44:00 -
[362] - Quote
Lucas Kell wrote:Dinsdale Pirannha wrote: Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not all mission loot, its only some of it. So a flat 45% reduction to income it is not. A 45% reduction to the loot that's low enough in value that the only option is to reprocess. To be honest i don't know why people still respond to your tinfoil battery. It's always well into the realm of exaggeration.
You can stop posting any time now. I give you leave to stop posting in my thread, if it causes you so much discomfort.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2682
|
Posted - 2014.03.21 20:45:00 -
[363] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote:
Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not a nerf to all mission loot. Its only the stuff not worth selling which makes up 3.7% of the total earning from your average level 4 which is 1.3% lower than the nerf null sec just saw to anom income. You were all in favour of that nerf. Love the numbers you pull out of thin air. And hate to break it to you, but I have a whole hangar full of meta 4 stuff that will actually be reprocessed, because much of the stuff sells for mineral value now. Have a look at, oh, I dunno, large smartbombs, 1600 mm plates, 100 MwD Ab's and MwD's, just for a start. So yeah, the MAJORITY of the value of my loot hangar is going to be reprocessed. Sure, the Balmer's and medium meta 4 shield extenders will of course be sold off. But they are so rare to start, they make up a tiny amount of stuff pulled out of a mission. I really don't know why I respond to a goon. Even when you simply exhale, you spin fantasies. so when you mission, you never get salvage, bounties, rewards, lp, nothing like that no? And if most of your hangar is being refined, you ar valuing wrongly or the unluckiest guy ever. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

admiral root
Red Galaxy Disband.
993
|
Posted - 2014.03.21 20:46:00 -
[364] - Quote
Yes, GTFO, Lucas. Facts have no place here - this is a tinfoil thread and you keep ruining it. No, your rights end in optimal+2*falloff |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2682
|
Posted - 2014.03.21 20:47:00 -
[365] - Quote
Dinsdale Pirannha wrote:Lucas Kell wrote:Dinsdale Pirannha wrote: Maybe you should read the dev blog before posting then. I had to reread it to realize it was not a 27.6% nerf to all mission loot, but a 45%-50% nerf.
But its not all mission loot, its only some of it. So a flat 45% reduction to income it is not. A 45% reduction to the loot that's low enough in value that the only option is to reprocess. To be honest i don't know why people still respond to your tinfoil battery. It's always well into the realm of exaggeration. You can stop posting any time now. I give you leave to stop posting in my thread, if it causes you so much discomfort. no thanks. I always like to see how much **** people like you can spew. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:49:00 -
[366] - Quote
admiral root wrote:Yes, GTFO, Lucas. Facts have no place here - this is a tinfoil thread and you keep ruining it.
Yet here you are, following around my posting as well. If this thread was so ludicrous, why do you waste your time posting after me?
Surely you must have better uses of your time. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

admiral root
Red Galaxy Disband.
993
|
Posted - 2014.03.21 20:50:00 -
[367] - Quote
Dinsdale Pirannha wrote:admiral root wrote:Yes, GTFO, Lucas. Facts have no place here - this is a tinfoil thread and you keep ruining it. Yet here you are, following around my posting as well. If this thread was so ludicrous, why do you waste your time posting after me? Surely you must have better uses of your time.
Dinsdale tears, fofofofofofofofofofo. No, your rights end in optimal+2*falloff |

Dinsdale Pirannha
Pirannha Corp
2425
|
Posted - 2014.03.21 20:55:00 -
[368] - Quote
admiral root wrote:Dinsdale Pirannha wrote:admiral root wrote:Yes, GTFO, Lucas. Facts have no place here - this is a tinfoil thread and you keep ruining it. Yet here you are, following around my posting as well. If this thread was so ludicrous, why do you waste your time posting after me? Surely you must have better uses of your time. Dinsdale tears, fofofofofofofofofofo.
Well, sorry to disappoint you, but I have a exec summary to write up now for a technical issue at work, then making dinner, then likely hitting the pub.
You will have to find something else on the internet to gain some gratification from for a while. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 20:59:00 -
[369] - Quote
Dinsdale Pirannha wrote:admiral root wrote:Dinsdale Pirannha wrote:admiral root wrote:Yes, GTFO, Lucas. Facts have no place here - this is a tinfoil thread and you keep ruining it. Yet here you are, following around my posting as well. If this thread was so ludicrous, why do you waste your time posting after me? Surely you must have better uses of your time. Dinsdale tears, fofofofofofofofofofo. Well, sorry to disappoint you, but I have a exec summary to write up now for a technical issue at work, then making dinner, then likely hitting the pub. You will have to find something else on the internet to gain some gratification from for a while. so you're feeding the dog then drinking alone. Gotcha. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Harry Forever
SpaceJunkys
1054
|
Posted - 2014.03.21 21:07:00 -
[370] - Quote
by increasing minerals gained from reprocessing ices and ores, they will flood the market with oversupply of the end product and therefore damage the price for ice and ore... YouTube - Tumblr - Facebook - Twitter |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
402
|
Posted - 2014.03.21 21:08:00 -
[371] - Quote
Lucas Kell wrote:so you're feeding the dog then drinking alone. Gotcha.
What the **** is this.
Get a life yourself before you concern yourself with that of others. |

baltec1
Bat Country Goonswarm Federation
10507
|
Posted - 2014.03.21 21:09:00 -
[372] - Quote
Harry Forever wrote:by increasing minerals gained from reprocessing ices and ores, they will flood the market with oversupply of the end product and therefore damage the price for ice and ore...
You have not read the dev blog right. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 21:24:00 -
[373] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:so you're feeding the dog then drinking alone. Gotcha. What the **** is this. Get a life yourself before you concern yourself with that of others. lol, generally people who feel the need to tell people the super important stuff they have to do are doing nothing. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
402
|
Posted - 2014.03.21 21:27:00 -
[374] - Quote
Lucas Kell wrote:lol, generally people who feel the need to tell people the super important stuff they have to do are doing nothing.
There was nothing super important about any of it. Just mundane stuff that most people do on a day to day basis.
Whats your excuse? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 21:40:00 -
[375] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:lol, generally people who feel the need to tell people the super important stuff they have to do are doing nothing. There was nothing super important about any of it. Just mundane stuff that most people do on a day to day basis. Whats your excuse? ooh nasty the "i know you are so what am i". I quiver in fear awaiting your next response. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 21:51:00 -
[376] - Quote
Lucas Kell wrote:ooh nasty the "i know you are so what am i". I quiver in fear awaiting your next response.
You do realise that this game is 95% male with an average age of 28, right?
Are you have difficulty adjusting and fitting in accordingly into an environment with this kind of population? Because it frankly seems that you might be. |

Slade Trillgon
Brutor Force Federated
2627
|
Posted - 2014.03.21 21:55:00 -
[377] - Quote
baltec1 wrote:So mining is being buffed.
Again. And I like it!
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 21:58:00 -
[378] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:ooh nasty the "i know you are so what am i". I quiver in fear awaiting your next response. You do realise that this game is 95% male with an average age of 28, right? Are you have difficulty adjusting and fitting in accordingly into an environment with this kind of population? Because judging from your posts, it frankly seems that you might be. yes, i am aware. I'm also aware there's a huge segment of entitled neck beards that like to cry on the forum every time ccp announce any change. Nice though. Keep telling me how much of an adult you are. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1181
|
Posted - 2014.03.21 22:00:00 -
[379] - Quote
I like to run missions and have no problem with the new changes discussed in the dev blog.
plus, sexy new refining ui. Good work ccp. Dumbing down of Eve Online will result in it's destruction... |

Slade Trillgon
Brutor Force Federated
2627
|
Posted - 2014.03.21 22:02:00 -
[380] - Quote
Oh, and another slight boost for Tech 1 producers if no one has mentioned it in this threadnaught. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 22:04:00 -
[381] - Quote
Lucas Kell wrote:yes, i am aware. I'm also aware there's a huge segment of entitled neck beards that like to cry on the forum every time ccp announce any change. Nice though. Keep telling me how much of an adult you are.
Yeah. I know what you are now. No wonder you are so frustrated. Pretty transparent and oooh sooo bitcheeey  |

Tippia
Sunshine and Lollipops
20176
|
Posted - 2014.03.21 22:13:00 -
[382] - Quote
Barton Breau wrote:How so? Because mineral compression exists for a reason, in and out of highsec. So far, the mechanic that has been supposed to provide that functionality has been restricted, stupidly SP-demanding, and completely overshadowed by production/recycling as a means of transporting minerals in bulk.
Removing mineral compression is not going to happen GÇö again, it already exists and for good reason. Removing production/recycling compression from highsec alone without replacing would be stupid since that's where compression is being used the most GÇö again for good reason. Taking p/r-compression away from the industrialists and giving it as a completely separate mechanic to materials logistics people means the two can now be treated, balanced, modified, and made available separately.
Salvos Rhoska wrote:What the **** is wrong with you? You won't let me walk away and leave you to have your way? If you want to walk away, walk away. Don't try to blame others for your unwillingness to do so.
Quote:The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. You are a disgusting person.
Quote:You contradict yourself. You speak of "speaking objectively" and then disqualify that by identifying yourself as brand new. No, there is no contradiction between speaking objectively and taking on the perspective of someone with no stakes in the matter. From that perspective, there will be balance. He's also not identifying himself as anything.
Slade Trillgon wrote:Oh, and another slight boost for Tech 1 producers if no one has mentioned it in this threadnaught. Of course not. That doesn't match the supposed problem that highsec (and in particular new players) are being screwedGǪ somehowGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 22:14:00 -
[383] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:yes, i am aware. I'm also aware there's a huge segment of entitled neck beards that like to cry on the forum every time ccp announce any change. Nice though. Keep telling me how much of an adult you are. Yeah. I know what you are now. No wonder you are so frustrated. Pretty transparent and oooh sooo bitcheeey  Good on bro. I didn't see that coming or anything, honest.
Is this really all you are reduced to now? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 22:18:00 -
[384] - Quote
Lucas Kell wrote:Good on bro. I didn't see that coming or anything, honest.
Is this really all you are reduced to now?
Tell me, do you have a cute little lisp when you speak?
Whats wrong? You like to dish it out but can't take it in return? |

dexington
Caldari Provisions Caldari State
1122
|
Posted - 2014.03.21 22:19:00 -
[385] - Quote
Just sell the items, instead of reprocessing, if that gives a better value... I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Herzog Wolfhammer
Sigma Special Tactics Group
4475
|
Posted - 2014.03.21 22:23:00 -
[386] - Quote
Not just high sec mission running - any non-megaBLOC nullsec groups are screwed too.
The proposed changes to reprocessing modules is a massive kick in the nuts for Hub Zero, in one change to the game CCP have cut our mineral production by close to 50%. This means that we become a lot more inefficient at building ships then we were before and it was not exactly fast before hand. The method of belt ratting, salvaging and looting was at the lower end of income generation in null, however it enabled you to be a lot harder to kill if you use our strategies and tactics.
This just might be a slobbing the nullsec blob knob move. Bring back DEEEEP Space! |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 22:24:00 -
[387] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Good on bro. I didn't see that coming or anything, honest.
Is this really all you are reduced to now? Tell me, do you have a cute little lisp when you speak? Whats wrong? You like to dish it out but can't take it in return? Find out. Ill be at fanfest. We can grab a drink.
and no i just find it amusing that you cried about the change despite saying the change is fine, failed to make a point, ragequit the thread, then came back witch schoolyard insults in defense of dinsdale of all people. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Victoria Sin
Center for Advanced Studies Gallente Federation
557
|
Posted - 2014.03.21 22:24:00 -
[388] - Quote
Two points to make here (well, 1 a question):
1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression.
2. I use A LOT of meta items in invention. The market for meta 3-4 (depends on the module) will still be lively I'm sure.
|

Tippia
Sunshine and Lollipops
20176
|
Posted - 2014.03.21 22:30:00 -
[389] - Quote
Victoria Sin wrote:1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression. They're not obsolete, though, so why would you throw them away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2683
|
Posted - 2014.03.21 22:31:00 -
[390] - Quote
Victoria Sin wrote:Two points to make here (well, 1 a question):
1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression.
2. I use A LOT of meta items in invention. The market for meta 3-4 (depends on the module) will still be lively I'm sure.
keep the bpos. Theyll disappear and be replaced with isk when the changes roll out. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 22:47:00 -
[391] - Quote
Lucas Kell wrote:Find out. Ill be at fanfest. We can grab a drink.
Drink with you? Under no circumstances. Are you somehow socially impaired that you apparently have not yet understood that I have only abject contempt of you?
Lucas Kell wrote:and no i just find it amusing that you cried about the change despite saying the change is fine, failed to make a point, ragequit the thread, then came back witch schoolyard insults in defense of dinsdale of all people.
The compression change is fine. The stratification of ore/ice refinement efficiency according to sec is fine. The superfluous additional change that reduces non-ice/ore refinement efficiency below ice/ore, with no recourse for increasing that cap, is not fine, for reasons I outlined. It is neither my problem or my responsibility that you seemingly where either incapable of comprehending that DIFFERENCE in changes, and that specific one as the point of my contention, or perhaps suffer from some kind of reading impairment.
I ragequitted your incessant and repetitive stupidity which forced me to address you when I have no wish to even recognise that you exist. I asked you to stop pestering me, but like the bitchey persona you are, you just don't know when to stop.
As to schoolyard insults, oh the irony. Go back and look at what you wrote to Dinsdale yourself first when he merely said he has some work to finish off, to cook dinner and maybe go to the pub afterwards. Perfectly normal mundane activities shared by millions of normal people on a daily basis. Then look at what you make out of that.
Again, I am forced to ask. What is wrong with you? Do you have somekind of condition we should know about? |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:01:00 -
[392] - Quote
Salvos Rhoska wrote:The compression change is fine. [GǪ] The superfluous additional change that reduces non-ice/ore refinement efficiency below ice/ore, with no recourse for increasing that cap, is not fine How can you still not comprehend that these two are the same thing? You really have to make up your mind on this one GÇö either it's fine or it isn't. Either it's justified or it isn't.
As long as you keep trying to separate the two, you have fundamentally not understood the issue at hand and why it desperately needs GÇö and is being GÇö fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:03:00 -
[393] - Quote
hilariously, this change is part of what's intended to make what they're trying to do worth the effort |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 23:09:00 -
[394] - Quote
Tippia wrote:As long as you keep trying to separate the two, you have fundamentally not understood the issue at hand and why it desperately needs GÇö and is being GÇö fixed.
Then please explain it to me so that I might understand.
Because all I see coming out of it atm, is a net devaluing of all non-ice/ore refinables in the universe due to lower mineral yield when reprocessed, lower incentive for anyone to bring trash back from wrecks to market, and the further narrowing of the already narrow margins of the reprocessors who made their trade on that. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:10:00 -
[395] - Quote
Salvos Rhoska wrote:I ragequitted your incessant and repetitive stupidity which forced me to address you when I have no wish to even recognise that you exist. I asked you to stop pestering me, but like the bitchey persona you are, you just don't know when to stop. mate. you kept posting 'stop responding to me i want the last word in this argument'. if he has something to say he's allowed to say it. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 23:14:00 -
[396] - Quote
Benny Ohu wrote:mate. you kept posting 'stop responding to me i want the last word in this argument'. if he has something to say he's allowed to say it.
I didn't want the last word except as to say "I no longer wish to discuss this matter with you".
But this is one of those ****s that continues shouting at your back even as you attempt to walk away. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:19:00 -
[397] - Quote
Salvos Rhoska wrote:Then please explain it to me so that I might understand. Recycling must not be allowed to return 100% of the composition of items, or those items can (and will) be used in a way that obsoletes existing mechanics that are meant to provide the same functionality.
To give that functionality space to breathe, a margin (that sits well below perfect refining) must exist.
Quote:Because all I see coming out of it atm, is a net devaluing of all non-ice/ore refinables in the universe No, only of some, and even then the change is marginal on the scale of things. If anything, this allows those items to return to their proper usage GÇö cheap fits and invention mutators GÇö without intruding on mining any more.
Refining is still completely viable as a way of extracting cash from these items, in exactly the same way (and for exactly the same reasons) as before: because you want to do bulk sales of a mass consumable rather than point sales of a myriad of individual obscure items. You get less for it (unless you convince CCP that you should get moreGǪ good luck with that one) but that's such a marginal change that it is completely overruled by the need to fix compression.
Quote:I didn't want the last word except as to say "I no longer wish to discuss this matter with you". If you don't want to discuss it, don't discuss it. It's really that simple. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:19:00 -
[398] - Quote
Salvos Rhoska wrote:Benny Ohu wrote:mate. you kept posting 'stop responding to me i want the last word in this argument'. if he has something to say he's allowed to say it. I didn't want the last word except as to say "I no longer wish to discuss this matter with you". I already stated that he can have it his way as far as I was concerned, and my only interest is disengaging from the discussion. But this is one of those ****s that continues shouting at your back even as you attempt to walk away. no, you've been posting arguments and then trying to tell him to stop responding
you walk away by not doing that |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 23:27:00 -
[399] - Quote
Tippia wrote:Refining is still completely viable as a way of extracting cash from these items, in exactly the same way (and for exactly the same reasons) as before: because you want to do bulk sales of a mass consumable rather than point sales of a myriad of individual obscure items.
Explain please why someone would skill non-ore/ice refining post change?
For what purpose and profit?
Benny Ohu wrote:no, you've been posting arguments and then trying to tell him to stop responding
you walk away by not doing that
You have the sequence of events confused.
I stopped posting arguments before I asked to please be let to walk away. I furthermore clearly stated that he can have it his way, and that all I want, is out.
Instead of doing that he started haranguing me that I hadn't answered his stupid and irrelevant earlier "points" which though directed at me, where not pertinent to what I was talking about, as he had either misunderstood or misread what I was actually talking about.
Do you know the kind of ****? The one who yells insults at you as you try to walk away from a situation you don't want to be in? |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:29:00 -
[400] - Quote
Salvos Rhoska wrote:Explain please why someone would skill non-ore/ice refining post change? For the same reason as before.
Why do you believe that the answers will change just because you didn't want to listen the first time and keep repeating them?
Quote:I stopped posting arguments before I asked to please be let to walk away. No-one is keeping you here. If you want to walk away, walk away. Apparently you don't want to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:30:00 -
[401] - Quote
yeh whatever |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:30:00 -
[402] - Quote
Benny Ohu wrote:hilariously, this change is part of what's intended to make what they're trying to do worth the effort
Care to explain how that is? This change is a direct nerf to scavenger production. There is no other way to take it. It benefits Mining, and mining alone. Period.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:34:00 -
[403] - Quote
Mario Putzo wrote:Care to explain how that is? not to you, no. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.21 23:36:00 -
[404] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Find out. Ill be at fanfest. We can grab a drink. Drink with you? Under no circumstances. Are you somehow socially impaired that you apparently have not yet understood that I have only abject contempt of you? Lucas Kell wrote:and no i just find it amusing that you cried about the change despite saying the change is fine, failed to make a point, ragequit the thread, then came back witch schoolyard insults in defense of dinsdale of all people. The compression change is fine. The stratification of ore/ice refinement efficiency according to sec is fine. The superfluous additional change that reduces non-ice/ore refinement efficiency below ice/ore, with no recourse for increasing that cap, is not fine, for reasons I outlined. It is neither my problem or my responsibility that you seemingly where either incapable of comprehending that DIFFERENCE in changes, and that specific one as the point of my contention, or perhaps suffer from some kind of reading impairment. I ragequitted your incessant and repetitive stupidity which forced me to address you when I have no wish to even recognise that you exist. I asked you to stop pestering me, but like the bitchey persona you are, you just don't know when to stop. As to schoolyard insults, oh the irony. Go back and look at what you wrote to Dinsdale yourself first when he merely said he has some work to finish off, to cook dinner and maybe go to the pub afterwards. Perfectly normal mundane activities shared by millions of normal people on a daily basis. Then look at what you make out of that. Again, I am forced to ask. What is wrong with you? Do you have somekind of condition we should know about? I don't hate people on forums for a game. Maybe that's just me but i don't take it all so seriously.
as for the argument, from square one you babbled inconsistent nonsense then simply stated "sabotage!" at every response.
and with dinsdale hes a well known plebian. Id be very surprised if someone that states some of the things he states would involve anything other than a broom. And insulting his is generally expected The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:38:00 -
[405] - Quote
Benny Ohu wrote:Mario Putzo wrote:Care to explain how that is? not to you, no.
Because you are full of **** maybe?
"Hey guys its easier to move minerals around! This change is right up your alley! "
(as he ignores them talking about losing 50% of their production capacity from scavenging and reprocessing.) |

Sephira Galamore
Inner Beard Society Affirmative.
301
|
Posted - 2014.03.21 23:39:00 -
[406] - Quote
Lucas Kell wrote:so when you mission, you never get salvage, bounties, rewards, lp, nothing like that no? You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners? Funnily enough, afaik a lot of nullsec newbies do that, so I don't exactly get Dinsdale's GrrGoons here.
A fix would be to add some addiitonal extra scrap metal (or something else) to the loot tables to make up for the loss. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 23:40:00 -
[407] - Quote
Tippia wrote:Salvos Rhoska wrote:Explain please why someone would skill non-ore/ice refining post change? For the same reason as before. Why do you believe that the answers will change just because you didn't want to listen the first time and keep repeating them?
Those same reasons are no longer pertinent or profitable.
A) Because the 425mm situation will no longer exist. B) The reduction in efficiency means all (both player and loot derived) non-ice/ore refinable items have their base value reduced. C) There will be less trash for reprocessing on the market, cos fewer will bother bringing it in from wrecks. D) The margins of reprocessors drop below sustainability as the low amount of available purchaseable materials drops, and their own refining efficiency is now lower as well.
These are the repercussions. These are the concrete results.
Only an idiot/****** would choose to skill into non-ice/ore refining and a market devoid of materials for reprocessing for profit and at a reduced efficiency with no means to improve it, when they can instead use the same time to skill into ice/ore refining and into a market filled with materials.
You are not correctly anticipating the results of this. It is not in dispute that refining should be reduced, however the proposed magnitude of that nerf, is too great.
Tippia wrote:No-one is keeping you here. If you want to walk away, walk away. Apparently you don't want to. I dont know where you come from, or who you are, but where I come from, its not possible to walk away when some c*** is shouting insults at your back. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:40:00 -
[408] - Quote
Lucas Kell wrote:and with dinsdale hes a well known plebian. Id be very surprised if someone that states some of the things he states would involve anything other than a broom. And insulting his is generally expected I'd like him if he wasn't playing this 'highsec victim' thing all the time. He'll scream at anything that affects missions or highsec incursions. Suprisingly when he's not pulling that act, he posts very well and has good ideas  |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:42:00 -
[409] - Quote
Sephira Galamore wrote:Lucas Kell wrote:so when you mission, you never get salvage, bounties, rewards, lp, nothing like that no? You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners? Funnily enough, afaik a lot of nullsec newbies do that, so I don't exactly get Dinsdale's GrrGoons here. (why can't we tractor yellow wrecks that'd be so great for the salvager profession)
e: oh right, carebears'd have a fit  |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.21 23:45:00 -
[410] - Quote
Salvos Rhoska wrote:Tippia wrote:Refining is still completely viable as a way of extracting cash from these items, in exactly the same way (and for exactly the same reasons) as before: because you want to do bulk sales of a mass consumable rather than point sales of a myriad of individual obscure items. Explain please why someone would skill non-ore/ice refining post change? For what purpose and profit? Benny Ohu wrote:no, you've been posting arguments and then trying to tell him to stop responding
you walk away by not doing that You have the sequence of events confused. I stopped posting arguments before I asked to please be let to walk away. I furthermore clearly stated that he can have it his way, and that all I want, is out. Instead of doing that he started haranguing me that I hadn't answered his stupid and irrelevant earlier "points" which though directed at me, where not pertinent to what I was talking about, as he had either misunderstood or misread what I was actually talking about. Do you know the kind of ****? The one who yells insults at you as you try to walk away from a situation you don't want to be in? So to be clear, when you decide an argument is over you can say whatever you want and we have to stop responding because you said so? We're not allowed to counter, even just for other people to continue. Your word is final yeah? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.21 23:49:00 -
[411] - Quote
Salvos Rhoska wrote:Those same reasons are no longer pertinent or profitable.
A) Because the 425mm situation will no longer exist. B) The reduction in efficiency means all (both player and loot derived) non-ice/ore refinable items have their base value reduced. C) There will be less trash for reprocessing on the market, cos fewer will bother bringing it in from wrecks. D) The margins of reprocessors drop below sustainability as the low amount of available purchaseable materials drops, and their own refining efficiency is now lower as well.
These are the repercussions. These are the concrete results.
Only an idiot/****** would choose to skill into non-ice/ore refining and a market devoid of materials for reprocessing for profit and at a reduced efficiency with no means to improve it, when they can instead use the same time to skill into ice/ore refining and into a market filled with materials. reprocessing meta 1-4 mods is already terrible and noone sane should be doing it. mining in a t1 barge'd get more isk. (e: i mean, opposed to processing your own mission loot) there's only one non-ore/ice skill anyway. this isn't a 'profession' (what there is of it) worth saving.
i hope that there will be a place for someone to buy ore and reprocess in a starbase or something, though. that's something that doesn't exist currently and has a good chance of being created. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.21 23:51:00 -
[412] - Quote
Lucas Kell wrote:I don't hate people on forums for a game. Maybe that's just me but i don't take it all so seriously. Well, I genuinely do hate you for how you've conducted yourself towards me in this thread. I'm not joking. I mean that quite seriously.
Lucas Kell wrote:as for the argument, from square one you babbled inconsistent nonsense then simply stated "sabotage!" at every response. You misread and misunderstood what I had written. That is clear to me from how you couldn't differentiate between what I was "fine" with and what I was "crying" about. I'm not surprised by that. You don't strike me as a particularly smart person or one who pays attention to details like that anyways.
Lucas Kell wrote:And insulting his is generally expected Pretty reprehensible attitude. He may be a plebian, but atleast he's not a sheeple like you. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:51:00 -
[413] - Quote
Sephira Galamore wrote:You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners? GǪand they can keep doing that.
Salvos Rhoska wrote:Those same reasons are no longer pertinent or profitable. Incorrect. The only one that isn't profitable is the that that is very explicitly and deliberately removed GÇö production compression. The rest work the same as they ever did. The reasons for training the skill are the same as ever.
B) Is nonsensical; relies on a complete ignorance of the market; and has been proven false before it was even suggested. T1 items are not affected in the slightest since their value is derived from the production cost, not the recycling value. If you for an instant think that this is not the case, please revisit the price changes that have happened in the wake of tiercide, where GÇö as one would expect, and completely predictably GÇö the prices adjusted to the production value even though the recycling value was less. C) The people bothering with it now will keep bothering with it since not doing so means giving up profits for no rational reason. D) Reprocessors will do what reprocessors always do GÇö pick up stuff that sells for GÇ£too littleGÇ¥ and resell them at their proper price.
So no, those are not GÇ£repercussionsGÇ¥ GÇö they're alarmist claptrap overreactions to things that going to go on as before with the one exception of the particular usage that needed to be shot in the face. That one is being shot in the face, and it's all good.
Quote:I dont know where you come from, or who you are, but where I come from, its not possible to walk away when some c*** is shouting insults at your back. Yeah no. That's just you, and if you have those kinds of problems, there's help to be had. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.21 23:58:00 -
[414] - Quote
Benny Ohu wrote:Salvos Rhoska wrote:Those same reasons are no longer pertinent or profitable.
A) Because the 425mm situation will no longer exist. B) The reduction in efficiency means all (both player and loot derived) non-ice/ore refinable items have their base value reduced. C) There will be less trash for reprocessing on the market, cos fewer will bother bringing it in from wrecks. D) The margins of reprocessors drop below sustainability as the low amount of available purchaseable materials drops, and their own refining efficiency is now lower as well.
These are the repercussions. These are the concrete results.
Only an idiot/****** would choose to skill into non-ice/ore refining and a market devoid of materials for reprocessing for profit and at a reduced efficiency with no means to improve it, when they can instead use the same time to skill into ice/ore refining and into a market filled with materials. reprocessing meta 1-4 mods is already terrible and noone sane should be doing it. mining in a t1 barge'd get more isk. (e: i mean, opposed to processing your own mission loot) there's only one non-ore/ice skill anyway. this isn't a 'profession' (what there is of it) worth saving. i hope that there will be a place for someone to buy ore and reprocess in a starbase or something, though. that's something that doesn't exist currently and has a good chance of being created.
People don't do it for the isk champ. They rat for the isk smash mods for the ore. Come on guy if you are going to act intelligent at least use your noodle. But hey lets destroy a profession that has people out in space doing stuff, and create one that encourages sitting in a station/starbase buying and crushing ore. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:59:00 -
[415] - Quote
Mario Putzo wrote:People don't do it for the isk champ. The rat for the isk smash mods for the ore. GǪand what's the ore for?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
378
|
Posted - 2014.03.22 00:00:00 -
[416] - Quote
Tippia wrote:Mario Putzo wrote:People don't do it for the isk champ. The rat for the isk smash mods for the ore. GǪand what's the ore for? Building ships and mods...to use.
God its like some of y'all were fed from a trough as kids. |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.22 00:02:00 -
[417] - Quote
You will see that I am right Tippia, and the plethora of threads related to this specific element of the proposed changes are all supportive of my view on it. Many others see the same impending results and I fully expect that the magnitude of the nerf on non-ore/ice refinement will be contested many times still before it goes live.
I don't know why you so vociferously try to contrive and whitewash the repercussions and ramifications of this change. Pervasively almost. Its almost like you are afraid of objective discussion on it, and try to derail and evade it as much as possible.
I honestly no longer care what your opinion or excuses for it are. I don't find any of your explanations or justifications for it either valid or actually even RELEVANT to it.
Nothing will be the same in the non-ore/ice refinement profession after this change.
There will be only a fraction of loot brought in that is now. The margins for re-processors will be so small and elusive that it will become all but extinct.
Only an absolute idiot would choose to skill it instead of ore/ice refining. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:04:00 -
[418] - Quote
Salvos Rhoska wrote:There will be only a fraction of loot brought in that is now. The margins for re-processors will be so small and elusive that it will become all but extinct. for a short period before it becomes actually extinct when metacide comes through and prices rise above reprocessing value
no real loss, i've no pity at all  |

Salvos Rhoska
Pator Tech School Minmatar Republic
403
|
Posted - 2014.03.22 00:05:00 -
[419] - Quote
Benny Ohu wrote:for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price no real loss, i've no pity at all 
Speculation. Citation needed. |

Victoria Sin
Center for Advanced Studies Gallente Federation
557
|
Posted - 2014.03.22 00:05:00 -
[420] - Quote
Another point: I was actually thinking the other week how silly it was that you had to compress minerals for transport by building guns, bastion modules and so on. So after this change you won't have to? That's a big improvement I think. If you're going to compress, make compression "a thing". |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:07:00 -
[421] - Quote
Salvos Rhoska wrote:Benny Ohu wrote:for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price no real loss, i've no pity at all  Speculation. Citation needed. nah we know it's being strongly considered and it's the next logical step after ship rebalancing
one day i might even fit t2 ecm |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:11:00 -
[422] - Quote
i mean it's pretty damned odd that the only use for meta 1-3 garbage is its refining value when the only reason it's so cheap is that it's so bloody useless in its actual role
think about how strange it is when people aren't complaining that the mods are so useless they're primarily used as garbage, they're complaining that the mods are even more useless as garbage by 50% |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:11:00 -
[423] - Quote
Victoria Sin wrote:Another point: I was actually thinking the other week how silly it was that you had to compress minerals for transport by building guns, bastion modules and so on. So after this change you won't have to? That's a big improvement I think. If you're going to compress, make compression "a thing".
You didn't have to, it was just easier and less skill intensive than training up a Rorqual pilot and moving Ore to Lowsec to get compressed. It really had no impact on gameplay at all, except for the fact Rorquals were essentially useless since you could accomplish the same by just taking the 425s to Nullsec in that same JF.
So what better to make the Rorqual useful than making a Compression pos module! That could deploy in HS! |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:13:00 -
[424] - Quote
Mario Putzo wrote:Building ships and mods...to use. Why not just buy them?
Salvos Rhoska wrote:You will see that I am right Tippia Highly unlikely, since you don't even understand how the market works and since, as mentioned, you've already been proven wrong before you started.
Quote:I don't know why you so vociferously try to contrive and whitewash the repercussions and ramifications of this change. Because you have to have something to make yourself upset over. Or, more accurately, that's why you try to paint it as something it is not. All I'm doing is not buying the unfounded, unreasoned, and counterfactual panicking being presented GÇö especially since the paranoid-delusional conspiracy general is leading the charge.
See, that is a vociferous dismissal. What I write about what's happening, on the other hand, is based on dispassionate historical fact.
Quote:I don't find any of your explanations or justifications for it either valid or actually even RELEVANT to it. That's because you refuse to understand the actual problem at hand.
Quote:Nothing will be the same in the non-ore/ice refinement profession after this change. GǪaside from, you know, the actual profession. Also, I like how you keep referring to people who want to squeeze out a bit more profit as GÇ£absolute idiotsGÇ¥. That's a really interesting approach to business, I must say. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:14:00 -
[425] - Quote
Salvos Rhoska wrote:Benny Ohu wrote:for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price no real loss, i've no pity at all  Speculation. Citation needed. That's rich, coming from you.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarlan Zhar
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
2
|
Posted - 2014.03.22 00:14:00 -
[426] - Quote
TL;DR = "Waaah, waaah waaah, I suck at EVE. CCP should nerf everyone who doesn't play like I do and make my life easy" |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:17:00 -
[427] - Quote
Benny Ohu wrote:i mean it's pretty damned odd that the only use for meta 1-3 garbage is its refining value when the only reason it's so cheap is that it's so bloody useless in its actual role
think about how strange it is when people aren't complaining that the mods are so useless they're primarily used as garbage, they're complaining that the mods are even more useless as garbage by 50%
Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right.
Tippia wrote:Mario Putzo wrote:Building ships and mods...to use. Why not just buy them?
Not everyone has the personal logistics to both enter highsec and move large ships out of highsec. Such is the life of a Pirate. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:19:00 -
[428] - Quote
Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:20:00 -
[429] - Quote
Tippia wrote:Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here.
Its cute that you think that, but most salvagers/reprocessors are newbs. |

Salvos Rhoska
Pator Tech School Minmatar Republic
405
|
Posted - 2014.03.22 00:21:00 -
[430] - Quote
Tippia wrote:That's rich, coming from you. 
The details of the reprocessing changes are already issued. No speculation involved. No such details for "metacide" habe been issued, though I dont doubt much they will eventually get around to it.
So nice try, but you missed. |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:21:00 -
[431] - Quote
Mario Putzo wrote:Benny Ohu wrote:i mean it's pretty damned odd that the only use for meta 1-3 garbage is its refining value when the only reason it's so cheap is that it's so bloody useless in its actual role
think about how strange it is when people aren't complaining that the mods are so useless they're primarily used as garbage, they're complaining that the mods are even more useless as garbage by 50% Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. if you care about the salvaging/looting profession then you should support metacide which'd make loot worth more than its reprocessing value was ever worth |

Vaerah Vahrokha
Vahrokh Consulting
5293
|
Posted - 2014.03.22 00:22:00 -
[432] - Quote
baltec1 wrote:They don't invest 60 billion in upgrades or have to deal with taking on enemy fleets involving tens of trillions of isk in defence of said stations.
Yeah with all the options for doing so they have got!
Oh wait, they can't.
I'd create a POS reprocessing lab that only works on WHs and gives better yeld than 0.0. Why? Because they deserve it and because they can't crash the economy with it anyway, WH logistics make sure of that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:23:00 -
[433] - Quote
Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing..
That's the core flaw of this entire complaint: the absurd exaggeration that GÇ£lessGÇ¥ somehow means GÇ£noneGÇ¥.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:23:00 -
[434] - Quote
Salvos Rhoska wrote:Tippia wrote:That's rich, coming from you.  The details of the reprocessing changes are already issued. No speculation involved. No such details for "metacide" habe been issued, though I dont doubt much they will eventually get around to it. So nice try, but you missed.
They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. |

Mario Putzo
Welping and Dunking.
379
|
Posted - 2014.03.22 00:25:00 -
[435] - Quote
Tippia wrote:Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing.. That's the core flaw of this entire complaint: the absurd exaggeration that GǣlessGǥ somehow means GǣnoneGǥ.
Yet there is absolutely no reason to even touch reprocessing. At all. Zero reason to do so. It didn't impact mining/production before, yet it will have a negative effect after. Change for change sake is not good. |

Vaerah Vahrokha
Vahrokh Consulting
5293
|
Posted - 2014.03.22 00:25:00 -
[436] - Quote
Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space.
Unsurprisingly no one of your null sec "colleagues" added any Like. Take my one.
It's really all one groupthink and no care even for those in a similar (or harder) situation. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:25:00 -
[437] - Quote
Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc
and they've always said that if it comes it'll be after all the ships are done |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:28:00 -
[438] - Quote
Mario Putzo wrote:Yet there is absolutely no reason to even touch reprocessing. GǪaside from the ones that exist right now: because it makes the market part of the equation less of a burden.
Quote:Name me one reason why reprocessing is poor for the game. Why should I give reasons for someone else's stance?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Vaerah Vahrokha
Vahrokh Consulting
5293
|
Posted - 2014.03.22 00:29:00 -
[439] - Quote
Twenty Five Percent wrote:Notorious Fellon wrote:Ramona McCandless wrote:Vaerah Vahrokha wrote: WHs are riskier than sov null sec
lolno they really arent I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe). WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either. Don't even try to claim null is anywhere close to WH space. I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets.
Maybe they lost so much because sov let them amass that much to begin with? Maybe they lost 59 titans and change, because in there you CAN make those ridicolous amounts of wealth? (But of course it's the EBIL hi seccer buying a faction Raven who HAS to DIE in a nerf flame!).
WHers don't have the luxury of that. That's why they will never be able to amass 59 titans.
WHers are the real end gamers. Those who don't need training wheels like local.
Null sec will forever be a joke with instant inbounds notification, this relic "feature" would be seen as a shame on much less blasoned games than EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mario Putzo
Welping and Dunking.
380
|
Posted - 2014.03.22 00:29:00 -
[440] - Quote
Benny Ohu wrote:Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc and they've always said that if it comes it'll be after all the ships are done
And the ships have never been done they have been rebalancing ships for years. Meta issues have been around for years. Do you not think it is much quicker and easier to say hey ALL the T2 stuff should function better than the Meta 4 stuff. They started tweaking some things, stopped, went on to something else, stopped.
Its a clusterfuck of unfocused changes for the sake of changes.
Case in point.
2013 Lets buff drone use and damps. OOOPS 2014 Lets nerf drone use and damps.
Maybe we can get by adding .01 mass to the Caracal in 1.3 and call it a balance pass. Ya we did cruisers in late 2012 maybe no one will notice though. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
405
|
Posted - 2014.03.22 00:31:00 -
[441] - Quote
Tippia wrote:Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing.. That's the core flaw of this entire complaint: the absurd exaggeration that GǣlessGǥ somehow means GǣnoneGǥ. Salvos Rhoska wrote:The details of the reprocessing changes are already issued. No speculation involved. GǪwhich was obviously what I was referring to, and not your unsubstantiated speculation about the doom that will follow. 
They are not unsubstantiated :)
The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably.
What little margin there was for purchasing/gathering items for reprocessing into minerals for profit, will narrow to where it is no longer feasible, especially not when compared to simply skilling into ore/ice refinement instead.
In common internet parlance, "this kills the reprocessing profession". |

Mario Putzo
Welping and Dunking.
380
|
Posted - 2014.03.22 00:32:00 -
[442] - Quote
Tippia wrote:Mario Putzo wrote:Yet there is absolutely no reason to even touch reprocessing. GǪaside from the ones that exist right now: because it makes the market part of the equation less of a burden. Quote:Name me one reason why reprocessing is poor for the game. Why should I give reasons for someone else's stance?
There are no issues. You can't even name one. Such a joke.
At least you could have said it prevents things like making 425's for mineral transport. Which is now rectified because it is easier to stick it into a pos and compress it in HS and ship it out that way.
There is no reason to change reprocessing at all. Other than for the sake of making a change. CCP at their best.
Nothing wrong here guys so we are going to come in and change a bunch of **** for no reason other than we can. Enjoy! |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:35:00 -
[443] - Quote
Mario Putzo wrote:Benny Ohu wrote:Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc and they've always said that if it comes it'll be after all the ships are done And the ships have never been done they have been rebalancing ships for years. Meta issues have been around for years. Do you not think it is much quicker and easier to say hey ALL the T2 stuff should function better than the Meta 4 stuff. They started tweaking some things, stopped, went on to something else, stopped. Its a clusterfuck of unfocused changes for the sake of changes. Case in point. 2013 Lets buff drone use and damps. OOOPS 2014 Lets nerf drone use and damps. Maybe we can get by adding .01 mass to the Caracal in 1.3 and call it a balance pass. Ya we did cruisers in late 2012 maybe no one will notice though. hahaha on the one hand you say 'just make all t2 better than meta 4' leaving aside meta 1-3 till later then you complain they're analysing and reiterating their previous work
no it's not faster just to make unconsidered changes, that's how ccp's historically screwed up big time
|

Vaerah Vahrokha
Vahrokh Consulting
5293
|
Posted - 2014.03.22 00:39:00 -
[444] - Quote
Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE.
EvE is made of:
Sov null sec.
NPC Null sec
WHs
Low sec and Hi sec. I put them together because they consider low sec just as a joke of nature.
All bow to sov null sec overlords, THE TRUE ONE AND ONLY Right Way To Play The Game For Professionals. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mario Putzo
Welping and Dunking.
383
|
Posted - 2014.03.22 00:39:00 -
[445] - Quote
Benny Ohu wrote:Mario Putzo wrote:Benny Ohu wrote:Mario Putzo wrote:They have been saying they will get around to it for years. Just another tater from CCP to be honest, Rise will quit eventually and the next guy who thinks he is hot **** will take the wheel and lead us back through another cyclical ship and weapon rebalance. the rebalancing team is ytterbium, tallest, fozzie and rise iirc and they've always said that if it comes it'll be after all the ships are done And the ships have never been done they have been rebalancing ships for years. Meta issues have been around for years. Do you not think it is much quicker and easier to say hey ALL the T2 stuff should function better than the Meta 4 stuff. They started tweaking some things, stopped, went on to something else, stopped. Its a clusterfuck of unfocused changes for the sake of changes. Case in point. 2013 Lets buff drone use and damps. OOOPS 2014 Lets nerf drone use and damps. Maybe we can get by adding .01 mass to the Caracal in 1.3 and call it a balance pass. Ya we did cruisers in late 2012 maybe no one will notice though. hahaha on the one hand you say 'just make all t2 better than meta 4' leaving aside meta 1-3 till later then you complain they're analysing and reiterating their previous work no it's not faster just to make unconsidered changes, that's how ccp's historically screwed up big time
Meta 1-3 are balanced to Meta 4 though. They have never been a problem. Training into T2 mods should be better overall statistically, unless they can not be fit where you give up stats for fittings. Not that hard to implement changes there.Such as LSE II offered the same protection as the Meta 4 variant with more fitting costs. That was addressed. Or Rolled Tungsten and T2 Plates.
Why does the Phase Muon still out perform the Sensor Damp II? Same bonus, same benefits, better fitting, less cap consumption.
Fix some things leave others. "we will get around to it guys!" In the meantime here is a bunch of deployables. Check out the MTU its awesome it makes cleaning loot after missions so easy...btw we are nerfing the value of mission loot enjoy using the MTU guys! |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:44:00 -
[446] - Quote
Mario Putzo wrote:Meta 1-3 are balanced to Meta 4 though. They have never been a problem. nah noone uses them
meta 0 - used by the noobiest of newbies (less than a week old) and t2 production, otherwise completely useless meta 1 to 3 - useless except for guns where meta 4 is often too expensive, and prop mods meta 4 - only used for fitting or if you haven't trained t2 meta 5 - standard
faction/officer - guns are useless. some faction are useless, and let's not talk about cosmos
non-t1 meta 0 - wtf is this |

Vaerah Vahrokha
Vahrokh Consulting
5293
|
Posted - 2014.03.22 00:44:00 -
[447] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here. Its cute that you think that, but most salvagers/reprocessors are newbs.
And most looters are newbies who can't affort neither the ship nor the tank to survive rooms aggro for the blitzing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:46:00 -
[448] - Quote
Salvos Rhoska wrote:The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably. GǪand the doom and gloom you paint as a consequence of this remains unsubstantiated.
Mario Putzo wrote:There are no issues. You can't even name one. Oh, you meant GÇ£no reason to touchGÇ¥ that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills. As for issues with reprocessing, I have already described one. Feel free to respond to it rather than pretend it doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
385
|
Posted - 2014.03.22 00:47:00 -
[449] - Quote
Benny Ohu wrote:Mario Putzo wrote:Meta 1-3 are balanced to Meta 4 though. They have never been a problem. nah noone uses them meta 0 - used by the noobiest of newbies (less than a week old) and t2 production, otherwise completely useless meta 1 to 3 - useless except for guns where meta 4 is often too expensive, and prop mods meta 4 - only used for fitting or if you haven't trained t2 meta 5 - standard faction/officer - guns are useless. some faction are useless, and let's not talk about cosmos non-t1 meta 0 - wtf is this
no one uses them but hey guys here is a list of where and when people use them!
Come on guy. Ive argued with walls who are more consistent than you.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:48:00 -
[450] - Quote
Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong  |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 00:50:00 -
[451] - Quote
Mario Putzo wrote:Come on guy. Ive argued with walls who are more consistent than you.
find yourself alone a lot? |

Mario Putzo
Welping and Dunking.
387
|
Posted - 2014.03.22 01:00:00 -
[452] - Quote
Tippia wrote:Salvos Rhoska wrote:The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably. GǪand the doom and gloom you paint as a consequence of this remains unsubstantiated. Mario Putzo wrote:There are no issues. You can't even name one. Oh, you meant Gǣno reason to touchGǥ that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills. But if you mean that there's no reason to change how reprocessing works, then I have already described one. Feel free to respond to it rather than pretend it doesn't exist.
What that the market part is a burden. Only if you want it to be. It doesn't impact people who crush loot scooped from missions and use it to make ships made from BPC's bought with LP from missions. Lots of people do this. - Well this isn't going to change anything other than lowering the price and demand for these mods. Market will still be involved, people will still buy them/sell them, smash them and use them. No change after this.
Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Or is your complaint about people making components to transport ore from HS to NS withouth needing compression because it is nonexistant in HS. - New pos mod fixes that.
So what is your reason hun? You got a real gripe that has caused a serious issue with the game when people loot missions and smash the ore? Got a miner who lost out on 10M in the construction of an Astero because some guy looted his Angel Extravaganza? Got a Production alt who is angry that they can't find a 425 BPC because the evil null guys are using them all to run Trit from HS?
Where did the mean scavenger his "insignificant profession" touch you?
(Did I miss any of the complaints or did I catch them all?) |

Salvos Rhoska
Pator Tech School Minmatar Republic
406
|
Posted - 2014.03.22 01:02:00 -
[453] - Quote
Tippia wrote:Salvos Rhoska wrote:The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably. GǪand the doom and gloom you paint as a consequence of this remains unsubstantiated.
It is a fact :)
The mineral value of every single non-ore/ice refinable item in the entire game, whether made by players or dropped as loot, is devalued directly by this change.
Do you understand that?
This directly means there is less profit (from the already tiny amount) in bothering to bring loot back from wrecks. This means there are less reprocessable items brought to market for purchase for reprocessing for a small profit in minerals. But not only are there LESS brought to market, but you also MAKE LESS from every item brought to market.
Do you understand this?
The trash loot went from crap to ******. And the profession of reprocessing them, from niche to dead. |

Mario Putzo
Welping and Dunking.
387
|
Posted - 2014.03.22 01:02:00 -
[454] - Quote
Benny Ohu wrote:Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong 
By whose standards? Yours?
He is really going to be doing it wrong when he takes a 30%+ Blow to his production capacity. But hey he can cart ore from HS now all compressed from his HS Pos he probably can't get too. |

Zappity
Stay Frosty.
857
|
Posted - 2014.03.22 01:05:00 -
[455] - Quote
Dinsdale, are you going to run for CSM? Zappity's Adventures for a taste of lowsec. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 01:12:00 -
[456] - Quote
Mario Putzo wrote:Benny Ohu wrote:Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong  By whose standards? Yours? anyone with a calculator |

stoicfaux
4241
|
Posted - 2014.03.22 01:13:00 -
[457] - Quote
So based on the loot and mineral numbers here in the spreadsheet from here. We're looking at a ~40% loot nerf. (The items that sell for more than their mineral value prevent it from being a straight 50% nerf.)
So at 800 isk/LP, the normalized assets earned per hour goes from 87M/hour to 80M/hour, or an 8% drop.
Meh.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:14:00 -
[458] - Quote
Mario Putzo wrote:What that the market part is a burden. No, that's the reason why the skill will still be used and trained.
Quote:So what is your reason hun? Have you tried reading my posts where I describe the problem with reprocessing? It'll be a more accurate way of finding the answer than trying to invent your ownGǪ
Quote:Did I miss any of the complaints or did I catch them all? You missed it all.
Salvos Rhoska wrote:It is a fact No, the doom and gloom is still as unsubstantiated as ever. Just because you say it isn't doesn't suddenly change that.
Quote:This directly means there is less profit (from the already tiny amount) in bothering to bring loot back from wrecks. This means there are less reprocessable items brought to market for purchase for reprocessing for a small profit in minerals. But not only are there LESS brought to market, but you also MAKE LESS from every item brought to market. GǪand the first won't matter since it's still more profit than choosing not to do so, so people will keep doing it. As a result, the second won't happen, and the third one is just a pointless tautology. Not to mention the very simple fact that reprocessed mineral value doesn't matter for manufactured items.
Oh, and all of what you just said is speculation. So it's still rich that you, of all people, get all uppety about speculations. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ranamar
Valkyries of Night Of Sound Mind
31
|
Posted - 2014.03.22 01:14:00 -
[459] - Quote
Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
I'm not Tippia, but it is ridiculous that people think it's a better idea to melt meta 1-3 items for minerals instead of melting ore for minerals. It's even more immersion-breaking for me (if I had any left after going bittervet with several alts) that people build 425mm Railguns or Bastion modules to move minerals around, as opposed to, you know, compress ore and use that to move things around. EVE has always tried to be a somewhat organic universe, and moving compressed ore around has a lot more versimilitude than moving battleship parts as a packing mechanism. (Or, for another example, building or buying capitals, jumping them into nullsec, and then reprocessing them for the parts because it was less effort than building the parts yourself. I wonder how many supers are effectively made by running bunches of carriers through a chop-shop.)
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect. |

Mario Putzo
Welping and Dunking.
388
|
Posted - 2014.03.22 01:16:00 -
[460] - Quote
Benny Ohu wrote:Mario Putzo wrote:Benny Ohu wrote:Vaerah Vahrokha wrote:Shaddup! Those guys like in NPC null sec (where I still have a some of my stuff by the way).
You don't undestand the game, as they say you know NOTHING about EvE. please don't post like a ****. and that poster's talking about belt/anom gunmining for building so it's safe so say he's Doing It Wrong  By whose standards? Yours? anyone with a calculator
And who gives a **** what he does with his time? Do you pay his sub? |
|

Mario Putzo
Welping and Dunking.
388
|
Posted - 2014.03.22 01:19:00 -
[461] - Quote
Ranamar wrote:Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.
Ahh a good complaint!
Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?
Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs?
Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that
We are almost at the core of the answer we might make it before I get off work! |

Zifrian
Licentia Ex Vereor Black Core Alliance
1425
|
Posted - 2014.03.22 01:21:00 -
[462] - Quote
Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:22:00 -
[463] - Quote
Mario Putzo wrote:Now I must ask why do the costs of ships have to increase? What is the reasoning behind that? Why after balancing ships MUST CCP Increase the cost of said ships? Because the alternative would have been to reduce every other cost, and that would have broken things even more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2741
|
Posted - 2014.03.22 01:22:00 -
[464] - Quote
Mario Putzo wrote:And who gives a **** what he does with his time? Do you pay his sub? seeing him complaining about changes that are being made for his benefit because he can't recognise the value is pretty hilarious, yeah |

dexington
Caldari Provisions Caldari State
1122
|
Posted - 2014.03.22 01:24:00 -
[465] - Quote
Mario Putzo wrote:Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?
The old ship tiers had different build cost, and when the tiers was removed that price was adjusted. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Salvos Rhoska
Pator Tech School Minmatar Republic
407
|
Posted - 2014.03.22 01:24:00 -
[466] - Quote
Tippia, my dear, you can argue till you are blue in the face and your already puffy eyeballs extrude, that these are not "substantiated", but that is only because the change has not gone live yet. If that is your best argument, its not a relevant one.
You are merely arguing that they have not been substantiated (read: made real in the literal sense of the word) YET. But you have not successfully argued that my observations of the concrete results of these changes are not infact substantiated by the parameters and content of the change itself, which they are.
Answer me this.
Do you acknowledge that the change reduces the mineral base value of ALL non-ice/ore refinables in the entire game? |

Ranamar
Valkyries of Night Of Sound Mind
32
|
Posted - 2014.03.22 01:26:00 -
[467] - Quote
Mario Putzo wrote:Ranamar wrote:Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect. Ahh a good complaint! Now I must ask why do the costs of ships have to increase? What is the reasoning behind that? Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs? Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that We are almost at the core of the answer we might make it before I get off work!
The ships needed to increase in cost because they were no longer pieces of ****. The Caracal, to pick a favorite example of mine, gained two low slots. It needed them to be anything other than a joke compared to T2 ships. The Condor, that scourge of FW plexes gained, IIRC, a mid *and* a low. (I remember flying a 1-lowslot condor as a newbie; it was completely ******* useless.) Heck, even the non-tier-3 battleships gained a ton of minerals because they were buffed up to tier-3 effectiveness, at least in theory, and the intent was to have them cost similar resources to produce as a result.
It used to be that first you flew a cheap, crappy cruiser and then a non-crappy cruiser, or, really, just went straight for BCs because T1 cruisers were almost all crappy. (Hurricanes and Drakes online, remember?) When they changed it for ships to have niches rather than being strictly better or worse despite doing completely different things, they needed to make the former "cheap, crappy" ships not as cheap, because they weren't as crappy, either. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:27:00 -
[468] - Quote
Salvos Rhoska wrote:Tippia, my dear, you can argue till you are blue in the face and your already puffy eyeballs extrude, that these are not "substantiated" GǪand until you manage to prove any of them (which will be hard since your core arguments are a) counter-factual, and b) assumes irrational behaviour), I will be right.
Quote:You are merely arguing that they have not been substantiated (read: made real in the literal sense of the word) YET. No. I'm also arguing that the basis for your assumptions are all kinds of silly and broken, and that one of them have already been tested and proven to not work the way you think it works.
Quote:Do you acknowledge that the change reduces the mineral base value of ALL non-ice/ore refinables in the entire game? Nope. See tiercide.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.22 01:31:00 -
[469] - Quote
Salvos Rhoska wrote:Well, I genuinely do hate you for how you've conducted yourself towards me in this thread. I'm not joking. I mean that quite seriously. Oh no, my feels. A random on the internet hates me. However will I sleep.
Salvos Rhoska wrote:You misread and misunderstood what I had written. That is clear to me from how you couldn't differentiate between what I was "fine" with and what I was "crying" about. I'm not surprised by that. You don't strike me as a particularly smart person or one who pays attention to details like that anyways. Uh no, it's quite plain. On one hand you say the change is fine. On the other you are complaining that people will be stripped of their entire careers, which has been show to be not the case, under any circumstance.
Salvos Rhoska wrote:Pretty reprehensible attitude. He may be a plebian, but atleast he's not a sheeple like you. Oh no! Another one!
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
407
|
Posted - 2014.03.22 01:40:00 -
[470] - Quote
It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change. So there goes that argument of yours out the window.
It is also irrational to waste time on bringing trash to market after this change. So there goes that argument out the window.
It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window.
I am reminded of the scene in Blade Runner where Batty ecxlaims to Deckard: "That was irrational of you. Not to mention unsportsmanlike". |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.22 01:43:00 -
[471] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here. Its cute that you think that, but most salvagers/reprocessors are newbs. Any newb that is reprocessing is unlikely to be doing it anywhere close to 100% efficiency. By the time they are, if they haven't switched professions, they are losing out, even now. And the majority of their income will be in salvage and sold items. The reprocessed minerals are only a small portion of the income.
Salvos Rhoska wrote:This change foreseeably kills the loot/item reprocessing business for mineral yield. Even by Goons, this is acknowledged humorously, as a "slight buff to mining". It is a small buff to mining. That's the idea. Gun mining has always been something CCP have been looking to reduce in favour of regular mining. This change will give a reason for people to specialise in refining, as well as opening up a whole new compression mechanic previously restricted to roquals.
Sure, there's an effect on loot income, but it is tiny in comparison to the rest of the combat income that goes directly with it. Not to mention that very same income was recently given a massive boost with the implementation of MTUs, which improves the efficiency of gathering the loot by a staggering amount.
But yeah, it's perfectly fine to nerf null bounties, but buffing then mildly nerfing mission income in high sec to create a new viable profession? How dare they! The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:43:00 -
[472] - Quote
Salvos Rhoska wrote:It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change. How is it irrational to get more minerals?
Quote:It is also irrational to waste time on bringing trash to market after this change. How is it irrational to get more for the same amount of work?
Quote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. GǪexcept that none of the base values are being changed other than for mined products, where they go up. Moreover, the mineral value of anything produced is whatever is used in the production GÇö what you get out when refining the item does not affect its value. This is fundamental market understanding and knowledge that you're failing hereGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.22 01:45:00 -
[473] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing.. That's the core flaw of this entire complaint: the absurd exaggeration that GǣlessGǥ somehow means GǣnoneGǥ. Yet there is absolutely no reason to even touch reprocessing. At all. Zero reason to do so. It didn't impact mining/production before, yet it will have a negative effect after. Change for change sake is not good. Name me one reason why reprocessing is poor for the game. How about: Manufacture: Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing. If you mess up and you build 2 million units of something and they won't sell, you either have to take the hit or keep pushing sales. You can't just effectively undo your manufacture and try something else. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
388
|
Posted - 2014.03.22 01:45:00 -
[474] - Quote
Ranamar wrote:Mario Putzo wrote:Ranamar wrote:Mario Putzo wrote: Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals. -What is different about people buying up a bunch of Ore and smashing it for minerals
Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect. Ahh a good complaint! Now I must ask why do the costs of ships have to increase? What is the reasoning behind that? Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs? Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that We are almost at the core of the answer we might make it before I get off work! The ships needed to increase in cost because they were no longer pieces of ****.The Caracal, to pick a favorite example of mine, gained two low slots. It needed them to be anything other than a joke compared to T2 ships. The Condor, that scourge of FW plexes gained, IIRC, a mid *and* a low. (I remember flying a 1-lowslot condor as a newbie; it was completely ******* useless.) Heck, even the non-tier-3 battleships gained a ton of minerals because they were buffed up to tier-3 effectiveness, at least in theory, and the intent was to have them cost similar resources to produce as a result. It used to be that first you flew a cheap, crappy cruiser and then a non-crappy cruiser, or, really, just went straight for BCs because T1 cruisers were almost all crappy. (Hurricanes and Drakes online, remember?) When they changed it for ships to have niches rather than being strictly better or worse despite doing completely different things, they needed to make the former "cheap, crappy" ships not as cheap, because they weren't as crappy, either.
So the answer is because
And there you have it I wasn't sure we would reach it. But you got it pretty quick.
There was no reason to change the cost. "Better" is relative. Your Caracal is countered by many ships even in its own weight class, heck even under its weight class! Basing cost increase on ship performance is an arbitrary change. Just as the change to processing is an arbitrary change. Change for the sake of change, grounded in no factual reasoning other than change. That is it.
But here is the kicker. The price of a Caracal is based on the mineral cost input + premium. If you go buy caracals on the market and crush them for minerals you lose money. Sure you may evade the mining of ore, but you lose on an ISK cost ratio every single time. Such is the beauty of a self correcting economy.
So no the change has nothing to do with the cost increases of ships, because people who buy ships for minerals are doing so at a loss, its cheaper to buy the ore and smash it if you are after ore. The only reason one would buy product for minerals is to transport it. But that issue was remedied with the changes to compression announced, and has nothing to do with reprocessing of scrap.
Ultimately it is change for change sake. Just as CCP didn't have to change costs of ships, they don't have to change % of scrap processing. They do so simply because they have decided to. It has no bearing on the markets, it has no impact on mining, it has no impact on mass production, it is an arbitrary change.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
2935
|
Posted - 2014.03.22 01:47:00 -
[475] - Quote
Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it?
Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard.
Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

dexington
Caldari Provisions Caldari State
1122
|
Posted - 2014.03.22 01:53:00 -
[476] - Quote
Khanh'rhh wrote:Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them.
I don't think you understand how much isk is needed to fully officer fit a mission running raven, if you did you would understand why this is a really big issue! I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2684
|
Posted - 2014.03.22 01:55:00 -
[477] - Quote
Salvos Rhoska wrote:Tippia, my dear, you can argue till you are blue in the face and your already puffy eyeballs extrude, that these are not "substantiated", but that is only because the change has not gone live yet. If that is your best argument, its not a relevant one.
You are merely arguing that they have not been substantiated (read: made real in the literal sense of the word) YET. But you have not successfully argued that my observations of the concrete results of these changes are not infact substantiated by the parameters and content of the change itself, which they are.
Answer me this.
Do you acknowledge that the change reduces the mineral base value of ALL non-ice/ore refinables in the entire game? The issue you are having is you are going from "small amount of loot is going to be reduced in mineral value" to "entire market will reduce in value for all non-ore items" which is ********. Most item values aren't based off of their mineral reprocessing values, that's meta 1-3 items mainly (which will be getting changed). You are taking a tiny bit of information, then leaping about 300 miles away to a completely unfounded conclusion and calling that fact. Go learn about the market then come back. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
388
|
Posted - 2014.03.22 01:56:00 -
[478] - Quote
Khanh'rhh wrote:Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard. Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd.
There is no net buff to reprocessing changes. it is a drastic nerf. But spin it however you want.
As for Mining processes yes, if done properly HS folks should see about a 10% increase compared to current profits.
But no scrap reprocessing is getting a massive nerf numbers don't lie and 30%+ is a big step back. No amount of koolaid can make that turn into a buff friend. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2685
|
Posted - 2014.03.22 02:02:00 -
[479] - Quote
Salvos Rhoska wrote:It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change. So there goes that argument of yours out the window. Except it will still be an "as well as" rather than an "over", since the skills are linked. Not to mention that the skills for scrap reprocessing will have less effect, so an untrained player is closer to a trained player in terms of reprocess amount.
Salvos Rhoska wrote:It is also irrational to waste time on bringing trash to market after this change. So there goes that argument out the window. Why? You're already bringing all the other loot to the market. Are you really going to sit in space and avoid looting all of the meta 1-3s? No. You'll still bring it in, just that portion of your income will be reduced. And in the lifecycle of a mission, that's a very small subset of income.
Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 02:04:00 -
[480] - Quote
Tippia wrote:How is it irrational to get more minerals? You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing.
Tippia wrote:How is it irrational to get more for the same amount of work? It is not the same amount of work. It takes longer to loot than it takes not to loot. If the potential yield of that loot is reduced (as it directly is by this change) that time is increasingly better spent by moving to the next combat activity. Hence it would be irrational to spend the same amount of work looting reduced value loot, rather than moving to next activity.
Tippia wrote:GǪexcept that none of the base values are being changed other than for mined products, where they go up. Moreover, the mineral value of anything produced is whatever is used in the production GÇö what you get out when refining the item does not affect its value. This is fundamental market understanding and knowledge that you're failing hereGǪ
The reprocessed mineral base value of ALL non-ice/ore refinable items is reduced in the change. ALL of them. Whereas ice/ore refining has greater efficiency. What you get out of an item on reprocessing is INTRINSIC to the items value, post production. This is a fundamental market understanding and knowledge YOU are utterly failing in here. It does not entirely define it, but it is a significant influence upon it. Consider if there was no reprocessing value for **** modules. They would be worth exactly 0 then. Consider if there was no reprocessing value for 425mms in the games current incarnation. Hmm? Do you see the point with your puffy eyes?
And what is the most ridiculous and self-defeating part of that claim you make above, since you claim reprocessing value has no bearing on the value of an item, consider if NO item had a reprocessing value. Then there would be no ******* reprocessing profession at all, would there. No wonder you dont understand the issues at hand here since you seem capable of actually thinking that would be reasonable. |
|

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:06:00 -
[481] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too.
Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed.
It is a direct nerf to reprocessing. I suggest you go read the dev blog again.
Lucas Kell wrote:Salvos Rhoska wrote:It is also irrational to waste time on bringing trash to market after this change. So there goes that argument out the window. Why? You're already bringing all the other loot to the market. Are you really going to sit in space and avoid looting all of the meta 1-3s? No. You'll still bring it in, just that portion of your income will be reduced. And in the lifecycle of a mission, that's a very small subset of income.
Its not hard.
Drop MTU Sort by Value take anything worth your time scoop MTU back to cargo leave the rest. Not sure how intense you think looting is. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2685
|
Posted - 2014.03.22 02:07:00 -
[482] - Quote
Mario Putzo wrote:Khanh'rhh wrote:Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard. Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd. There is no net buff to reprocessing changes. it is a drastic nerf. But spin it however you want. As for Mining processes yes, if done properly HS folks should see about a 10% increase compared to current profits. But no scrap reprocessing is getting a massive nerf numbers don't lie and 30%+ is a big step back. No amount of koolaid can make that turn into a buff friend. It's not that big a step, especially when you take into account that MTUs increased the efficiency of gathering that very same loot. You can now just dump an MTU and go back later to scoop the loot. That's far more efficient than a lone tractor beam or flying between wrecks. And again, it only affects junk loot, not marketable loot, not salvage, not bounties or rewards or LP. So it's not the blanket nerf that most people seem to be complaining about.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2685
|
Posted - 2014.03.22 02:08:00 -
[483] - Quote
Mario Putzo wrote:Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too. Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed. It is a direct nerf to reprocessing. I suggest you go read the dev blog again. Right. And since when is the market for ALL ITEMS based on their reprocess value?
By the way, did you miss this one. It answers your "why do it" question. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:11:00 -
[484] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too. Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed. It is a direct nerf to reprocessing. I suggest you go read the dev blog again. Right. And since when is the market for ALL ITEMS based on their reprocess value?
I didn't say anything about Market value and neither did he, he said mineral value. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:13:00 -
[485] - Quote
Lucas Kell wrote:Mario Putzo wrote:Khanh'rhh wrote:Zifrian wrote:Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it? Most of the people complaining are in highsec, and have little, if no, actual understanding of how this change affects them. Most of them don't even realise that in 6months it will be a net buff to if they adapted, but will instead just scream and cry and wail because understanding things is too hard. Remember: this is basically the echo chamber of "no but the minerals I mine are free" crowd. There is no net buff to reprocessing changes. it is a drastic nerf. But spin it however you want. As for Mining processes yes, if done properly HS folks should see about a 10% increase compared to current profits. But no scrap reprocessing is getting a massive nerf numbers don't lie and 30%+ is a big step back. No amount of koolaid can make that turn into a buff friend. It's not that big a step, especially when you take into account that MTUs increased the efficiency of gathering that very same loot. You can now just dump an MTU and go back later to scoop the loot. That's far more efficient than a lone tractor beam or flying between wrecks. And again, it only affects junk loot, not marketable loot, not salvage, not bounties or rewards or LP. So it's not the blanket nerf that most people seem to be complaining about.
You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2685
|
Posted - 2014.03.22 02:15:00 -
[486] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Salvos Rhoska wrote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. So there goes that argument out the window. How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too. Its a roughly 30% reduction to base reprocessing amount. The most you can get at max is 55% of the value of minerals in an item. So yes it will affect ALL items that can be reprocessed. It is a direct nerf to reprocessing. I suggest you go read the dev blog again. Right. And since when is the market for ALL ITEMS based on their reprocess value? I didn't say anything about Market value and neither did he, he said mineral value. Which mean what? What is your complaint? That an item that nobody is ever going to reprocess because it is too valuable to reprocess will produce less minerals when reprocessed? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2685
|
Posted - 2014.03.22 02:16:00 -
[487] - Quote
Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here.
And nice avoidance on the fact that MTUs boosted income significantly. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 02:20:00 -
[488] - Quote
This guys not very smart.
Seems to get confused by implications of his own making rather than reading what is actually being said. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:22:00 -
[489] - Quote
Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly.
Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick.
And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 02:25:00 -
[490] - Quote
Salvos Rhoska wrote:You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing. GǪwhich doesn't preclude you from also going for scrap refining, and since more minerals is better than less minerals, that's all the rationale you need to train the skill.
Tippia wrote:It is not the same amount of work. Yes it is. You loot to get the good stuff. Separating the wheat from the chaff takes far more effort than just clicking GÇ£loot allGÇ¥ GåÆ apply filter GåÆ refine, so with the good stuff, you also get the GÇ£badGÇ¥ stuff, which you want to transform into something that is effortless to put on the market (read: turn into minerals). Again, more minerals is better than less minerals, and more profit is better than less profit, so that's all the rationale you need to get the junk loot as well.
Quote:The reprocessed mineral base value of ALL non-ice/ore refinable items is reduced in the change GǪwhich is something completely different from the base mineral value. Moreover, the reprocessed value is completely irrelevant to the value of produced items since the value there depends on the actual base content, which does not change.
If producing Gizmo A requires 100 units, and it refines into 50 units, will a rational manufacturer or trader then: A) Price it at a value corresponding to 100 units of trit + manufacturing costs + markup? 2) Price it at a value corresponding to 50 units of trit? iii) Laugh when you try to claim that it's not worth more than 50 units of trit? Gêå) Make huge oodles of cash from people selling it at a loss for less than the value of 100 units of trit?
Quote:consider if NO item had a reprocessing value. It would then still be worth the production cost, as demonstrated by the multitude of items that exhibit this exact property. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:28:00 -
[491] - Quote
Tippia wrote:Salvos Rhoska wrote:You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing. GǪwhich doesn't preclude you from also going for scrap refining, and since more minerals is better than less minerals, that's all the rationale you need to train the skill. .
Anyone who trains this skill if this change goes live as it is, is a ******. Functional pants on head ******. It is literally a waste of weeks of training time better spent in numerous other ways.
Sucks if you trained for the skill, I am glad I didn't. Think of all those poor souls who trained for the Rorqual that is only useful as an extra jump clone generator.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2686
|
Posted - 2014.03.22 02:30:00 -
[492] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly. Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick. And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) OK, I really don't know how you don't get this.
I'll say it nice and slow. The value of most items is not related to their reprocess value.
Get that? So if the amount of minerals they reprocess into changes, what will change? Nothing. People aren't going to suddenly start selling Abaddons 45% undervalued because that's what they reprocess into. So their reprocess value means precisely **** all.
So why do you keep banging on about the "reprocess value" since it's a value that literally nobody will even bother calculating for most items? What is your complaint? You can't just keep going "ZOMG all items reprocess value is going to be down and that BAAAAAAAD", you have to explain why an insignificant number changing is going to be bad.
And MTUs increased the rate at which you can gather loot, thus increasing overall loot income. So you are totally happy with that massive buff to income, but any nerf and you fly off the handle?
By the way, did you miss this one. It answers your "why do it" question. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 02:31:00 -
[493] - Quote
Mario Putzo wrote:Anyone who trains this skill if this change goes live as it is, is a ******. How is it stupid to earn more cash rather than less cash from your stuff and your time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 02:33:00 -
[494] - Quote
Tippia wrote:Tippia wrote:It is not the same amount of work. Yes it is. slow down there  |

dexington
Caldari Provisions Caldari State
1122
|
Posted - 2014.03.22 02:35:00 -
[495] - Quote
Tippia wrote:Mario Putzo wrote:Anyone who trains this skill if this change goes live as it is, is a ******. How is it stupid to earn more cash rather than less cash from your stuff and your time?
I think the market price will stabilize at a minimum around the value of the reprocessed materials, so i can't really see the point in training the skill, unless you are actually interested in getting the materials. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2686
|
Posted - 2014.03.22 02:36:00 -
[496] - Quote
Mario Putzo wrote:Anyone who trains this skill if this change goes live as it is, is a ******. Functional pants on head ******. It is literally a waste of weeks of training time better spent in numerous other ways. Not if they want to actually get into reprocessing both ore and loot) as a profession, which is kinda the point.
Mario Putzo wrote:Sucks if you trained for the skill, I am glad I didn't. Think of all those poor souls who trained for the Rorqual that is only useful as an extra jump clone generator. Except, you know, being by far the best fleet mining booster the game has to offer, plus the ability to run compression without having to keep a POS with the compression module in it. Still sounds pretty useful, and it's not even been rebalanced yet.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:36:00 -
[497] - Quote
Benny Ohu wrote:Tippia wrote:Tippia wrote:It is not the same amount of work. Yes it is. slow down there  Yes, yes. Fine. That should teach me to re-use existing quote tags rather than insert my own. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2686
|
Posted - 2014.03.22 02:39:00 -
[498] - Quote
dexington wrote:Tippia wrote:Mario Putzo wrote:Anyone who trains this skill if this change goes live as it is, is a ******. How is it stupid to earn more cash rather than less cash from your stuff and your time? I think the market price will stabilize at a minimum around the value of the reprocessed materials, so i can't really see the point in training the skill, unless you are actually interested in getting the materials. That's pretty much the way it is now. It's just faster to reprocess and sell 7 stacks instead of 100. I'll be interested to see which meta modules are in use, so when their price drops they are kept at a level above reprocessing value due to demand. I'd imagine a fair few meta 3s will fall into this category.
It's also going to be a question of - do you reprocess/sell, or do you hold out for the meta rebalance? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:39:00 -
[499] - Quote
dexington wrote:I think the market price will stabilize at a minimum around the value of the reprocessed materials, so i can't really see the point in training the skill, unless you are actually interested in getting the materials. It's such a minimal bit of extra training if you're already going down the materials processing road, and you get more stuff and a larger basket of goods to choose from. More is more, so why give up the extra cash?
Lucas Kell wrote:That's pretty much the way it is now. It's just faster to reprocess and sell 7 stacks instead of 100. I'll be interested to see which meta modules are in use, so when their price drops they are kept at a level above reprocessing value due to demand. I'd imagine a fair few meta 3s will fall into this category.
It's also going to be a question of - do you reprocess/sell, or do you hold out for the meta rebalance? Also, it'll be interesting to see if any of them can finally filter back into invention mutators at any volume if the prices should ever match the rather insignificant changes in probability. Of course, that would be another (or an additional) way of doing the meta rebalancing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 02:39:00 -
[500] - Quote
Tippia wrote:Benny Ohu wrote:Tippia wrote:Tippia wrote:It is not the same amount of work. Yes it is. slow down there  Yes, yes. Fine. That should teach me to re-use existing quote tags rather than insert my own. other forums get rich text editing :( |
|

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 02:42:00 -
[501] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly. Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick. And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) OK, I really don't know how you don't get this. I'll say it nice and slow. The value of most items is not related to their reprocess value. Get that? So if the amount of minerals they reprocess into changes, what will change? Nothing. People aren't going to suddenly start selling Abaddons 45% undervalued because that's what they reprocess into. So their reprocess value means precisely **** all. So why do you keep banging on about the "reprocess value" since it's a value that literally nobody will even bother calculating for most items? What is your complaint? You can't just keep going "ZOMG all items reprocess value is going to be down and that BAAAAAAAD", you have to explain why an insignificant number changing is going to be bad. And MTUs increased the rate at which you can gather loot, thus increasing overall loot income. So you are totally happy with that massive buff to income, but any nerf and you fly off the handle? By the way, did you miss this one. It answers your "why do it" question.
Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force.
Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to PVP. It sucks let me tell you.
But no its not about income, these **** items and their mineral returns don't generate sfa for income. But keep assuming thats why people are pissed off. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 02:44:00 -
[502] - Quote
Tippia wrote:which doesn't preclude you from also going for scrap refining, and since more minerals is better than less minerals, that's all the rationale you need to train the skill. It would be irrational, as that time is better spent skilling further ore refinement, for again, more minerals owing to the better scaling and higher cap on that (as well as the far more robust market of available ore/ice).
Tippia wrote: Claiming somehow looting takes less time and effort than not looting HURR .
What. This doesn't even make sense. It takes less time to not loot, than it takes time to loot. It takes more work to loot, than it takes to not loot. Furthermore some activities are restricted by cargo space. All of this arbitrary and irrelevant to the concrete fact that the lower the reprocessing value of ALL loot, as is the direct result of the change, the less worthwhile it is to spend time looting at all in the first place. (which then ofc has the chain effect that the market therefore has less trash brought in, which then marginalises reprocessors even further).
Tippia wrote:Claiming reprocessing value of an item has no bearing on its actual value There are many items of which the only value is in their reprocessing.
Tippia wrote:It would then still be worth the production cost, as demonstrated by the multitude of items that exhibit this exact property. Not to a Reprocessor it wouldnt. Which is exactly the crux of this issue.
This change has no rational reason or justification.
Its well and fine for CCP to lower the efficiency to allow themselves some space for future developments, but the magnitude of the current change is estranged from the realities of the actual profession. The margins are small already as they are now, today. This change eliminates them and essentially kills the Reprocessor as a profession (and additionally makes it an irrational choice compared to skilling ice/ore refining instead). |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
853
|
Posted - 2014.03.22 02:49:00 -
[503] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:You're right it is actually bigger if you maxed out all the skills you go from 100% Reprocess with max skills/standings to MAX 55% so it is 30-45% reduction to minerals yielded during reprocessing based on skills. And it affects ALL ITEMS. Not just Meta 1-3 and its not limited only to HS, but covers all space.
Are you sure you know what reprocessing is? Yes, I know what reprocessing is. Are you saying your reprocess ALL ITEMS? If you do, I can already see where the problem is here. And nice avoidance on the fact that MTUs boosted income significantly. Im not sure what you are arguing now. You say it doesn't affect all items but it does. Regardless of if you break them or not, it is still a nerf TO ALL reprocessing there aren't any special cases, but nice attempt at a nitpick. And I ignored the MTU factor because it is irrelevant to the discussion. Minerals attained from reprocessing are insignificant to market valuation of items. Period. (which you eluded to yourself when you tried to put words in that other dudes mouth.) OK, I really don't know how you don't get this. I'll say it nice and slow. The value of most items is not related to their reprocess value. Get that? So if the amount of minerals they reprocess into changes, what will change? Nothing. People aren't going to suddenly start selling Abaddons 45% undervalued because that's what they reprocess into. So their reprocess value means precisely **** all. So why do you keep banging on about the "reprocess value" since it's a value that literally nobody will even bother calculating for most items? What is your complaint? You can't just keep going "ZOMG all items reprocess value is going to be down and that BAAAAAAAD", you have to explain why an insignificant number changing is going to be bad. And MTUs increased the rate at which you can gather loot, thus increasing overall loot income. So you are totally happy with that massive buff to income, but any nerf and you fly off the handle? By the way, did you miss this one. It answers your "why do it" question. Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP. And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to play the game. It sucks let me tell you. But no its not about income, these **** items and their mineral returns don't generate sfa for income. But keep assuming thats why people are pissed off.
because apparently you can't foster the existence of some local miners, and you can't use a blockade runner to go fetch 450m of minerals in 1 almost uninterceptable flight, and if you have local miners, then the 1 blockade runner trip will probably round out an 800m ship building basket in 10 minutes.
that's all completely impossible and you could never possibly adapt. I see.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2686
|
Posted - 2014.03.22 02:51:00 -
[504] - Quote
Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP. OK, so what you are saying is you reprocess all of your loot? So you are oblivious to the fact that many items you can sell for a value higher than the reprocess value, then buy minerals with that isk which leaves you with more minerals than you would have had through reprocessing. That sounds like your problem.
Mario Putzo wrote:And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. So get better at being self sufficient. Learn new ways to keep yourself in ships.
Mario Putzo wrote:Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to play the game. It sucks let me tell you. Yup, it's not like I'm an industrialist and a trader at all is it? I just pop over to the goons and say "isk please" and march away all cheery. The fact is, I make a lot of isk, and I do a lot of refining, manufacturing and trading, and when they hit with a nerf, I just adapt my play to figure out's what's best for me. I mean ****, I was in drone space when they nuked the ever living hell out of the drone loot, leaving us with a massive mineral void. I adapted to the situation. It sounds like if you did the same, there would be no issues. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:54:00 -
[505] - Quote
Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. Have you ever considered not being inefficient?
Salvos Rhoska wrote:It would be irrational, as that time is better spent skilling further ore refinement, I'll ask again: how is earning more irrational?
Try reading what I white instead of relying on strawman fallacies. Oh, and: how is earning more irrational?
Quote:There are many items of which the only value is in their reprocessing. GǪand none of them are player-produced goods, where the reprocessed value is irrelevant. You didn't answer the question, by the way.
Quote:Not to a Reprocessor it wouldnt GǪand as luck would have it, they are not the arbiters of how much stuff is worth. Oh, and for the items where the reprocessed value was never relevant, the reprocessor can still take advantage of the same old incompetence in others to score more minerals than they're actually paying for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 02:56:00 -
[506] - Quote
Salvos Rhoska wrote:What. This doesn't even make sense. It takes less time to not loot, than it takes time to loot. It takes more work to loot, than it takes to not loot. Furthermore some activities are restricted by cargo space. All of this arbitrary and irrelevant to the concrete fact that the lower the reprocessing value of ALL loot, as is the direct result of the change, the less worthwhile it is to spend time looting at all in the first place. (which then ofc has the chain effect that the market therefore has less trash brought in, which then marginalises reprocessors even further). OK so situation 1: I open a wreck, It has just the loot I want. I click loot all.
Situation 2: I open a wreck, it has all the loot I want and some junk loot. I click loot all.
How is that any different?
And again, stop talking about the reprocess value f ALL loot, since you shouldn't be reprocessing ALL loot. If you are then these changes are the least of your problems.
Salvos Rhoska wrote:Not to a Reprocessor it wouldnt. Which is exactly the crux of this issue. So a reprocessor just mindlessly reprocesses everything in your mind? Even if it's got order for twice it's reprocess value, they only reprocess it?
Salvos Rhoska wrote:This change has no rational reason or justification. Wrong. Not only have we explained this, it's on the bloody dev blog. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:03:00 -
[507] - Quote
It will kill the reprocessing profession.
And for no real reason at all. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 03:04:00 -
[508] - Quote
Salvos Rhoska wrote:It will kill the reprocessing profession.
And for no real reason at all. Nope and nope, in roughly that order. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:08:00 -
[509] - Quote
Only a moron would skill into it instead of investing that time into ice/ore refining. Both for the higher mineral yields and for the more robust market.
Wheras any idiot stupid enough to waste even a second skilling into reprocessing instead, will be faced with a market empty of reprocessable goods due to players no longer bringing in their loot, due to the universal reduction in their effective mineral value as a factor of the reduced efficiency in reprocessing them. And even if they find a few items to reprocess, their own yield will be so small they might as well go sell nude pictures of themselves at Jita for mineral handouts.
No incentive for it, whatsoever, and perhaps that is a good thing so that mission/rat/plex runners can finally stop worrying about trash loot and instead just focus on the higher earning elements of their activities.
But all of this is happening on the grave of the Reprocessing profession. Stone cold dead. |

Andski
GoonWaffe Goonswarm Federation
10330
|
Posted - 2014.03.22 03:09:00 -
[510] - Quote
Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force.
Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to PVP. It sucks let me tell you.
But no its not about income, these **** items and their mineral returns don't generate sfa for income. But keep assuming thats why people are pissed off.
yeah no doubt when I see somebody relying solely on minerals from reprocessing to build their own ships the first thought that crosses my mind is "boy they must be a lean mean PvP machine" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:09:00 -
[511] - Quote
Lucas Kell wrote:Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP. OK, so what you are saying is you reprocess all of your loot? So you are oblivious to the fact that many items you can sell for a value higher than the reprocess value, then buy minerals with that isk which leaves you with more minerals than you would have had through reprocessing. That sounds like your problem. Mario Putzo wrote:And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. So get better at being self sufficient. Learn new ways to keep yourself in ships. Mario Putzo wrote:Not everyone scukles on the Teet of the Goons for SRP fed by passive moon goo income. Sorry bud, but some of us actually have to PVE to play the game. It sucks let me tell you. Yup, it's not like I'm an industrialist and a trader at all is it? I just pop over to the goons and say "isk please" and march away all cheery. The fact is, I make a lot of isk, and I do a lot of refining, manufacturing and trading, and when they hit with a nerf, I just adapt my play to figure out's what's best for me. I mean ****, I was in drone space when they nuked the ever living hell out of the drone loot, leaving us with a massive mineral void. I adapted to the situation. It sounds like if you did the same, there would be no issues.
1) Not allowed in HS 2) Have no issue with keeping ships, I just like having a variety of options that take some time to get together, 3) Never claimed you weren't just said that being in a Coalition that lives on Moon Goo lets you forget the rest of the game.
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:11:00 -
[512] - Quote
Salvos Rhoska wrote:Only a moron would skill into it instead of investing that time into ice/ore refining. You know that this isn't a class-based game right? That picking one path does not preclude you from picking another as wellGǪ?
Quote:Wheras any idiot stupid enough to waste even a second skilling into reprocessing instead, will be faced with a market empty of reprocessable goods due to players no longer bringing in their loot, due to the universal reduction in their effective mineral value as a factor of the reduced efficiency in reprocessing them. Why would people choose to earn less instead of more?
Quote:No incentive for it GǪaside from earning more instead of less. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Andski
GoonWaffe Goonswarm Federation
10330
|
Posted - 2014.03.22 03:14:00 -
[513] - Quote
I mean if I played this game without PvP loss reimbursement from my alliance I'd pursue activities that yield good ISK like FW, l4 blitzing, incursions or wormhole PvE and turn that ISK into ships through the magic of the Jita market but clearly I've got it all wrong and I would be better off looting wrecks in missions and turning trash modules into ships Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:17:00 -
[514] - Quote
Tippia wrote:You know that this isn't a class-based game right? That picking one path does not preclude you from picking another as wellGǪ? Yes. :) But picking Reprocessing is like picking your nose with the same finger you just picked your arse with. Feel free to do so, Tippia. Go ahead. Pick away.
Tippia wrote:Why would people choose to earn less instead of more? Yes :) Thats why people won't choose to earn less with Reprocessing when they can earn more with Refining! Thanks for proving my point!
Tippia wrote:GǪaside from earning more instead of less. Yes, you earn more as a Refiner than a Reprocessor! Again, thanks for proving my point! |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:19:00 -
[515] - Quote
Andski wrote:I mean if I played this game without PvP loss reimbursement from my alliance I'd pursue activities that yield good ISK like some combination of FW, l4 blitzing, incursions, scams, freighter ganking and wormhole PvE and turn that ISK into ships through the magic of the Jita market but clearly I've got it all wrong and I would be better off looting wrecks in missions and turning trash modules into ships
Why bother doing any of that when you can just loot the ships you kill and let other pilots pay for the production of new ones? I think you take PVE to seriously. It is very very ****. Of course id love to see you make the run from Jita to Aridia in a Mach with a criminal tag. Fraps it will ya!
Edit: A criminal tag is what you get when you actually PVP and not spend time waiting on timers and jabber pings to go to the next blob. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 03:22:00 -
[516] - Quote
Mario Putzo wrote:1) Not allowed in HS 2) Have no issue with keeping ships, I just like having a variety of options that take some time to get together, 3) Never claimed you weren't just said that being in a Coalition that lives on Moon Goo lets you forget the rest of the game.
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec. 1) Use alts. 2) Congrats. Still use alts. 3) Not even remotely. I have active characters in almost all areas of space (WH ops have been down while CFC have been at war as it's too time heavy).
The idea for the change is for it to be a big enough hit to stop gun mining from being as feasible as it is, allow room for change on item costs, prevent item based compression and easy industry copouts. Any chunk of lowsec that is hit so hard by it, I'm sorry to say is doing it wrong. It's not even remotely efficient to rely purely on reprocessed loot even in it's current state. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:24:00 -
[517] - Quote
Then don't make ignorant claims about how you have to do one instead of the other.
Answer the question: why would people choose to earn less instead of more?
Quote:Yes, you earn more as a Refiner than a Reprocessor! GǪand you earn even more as both. So why would people choose to earn less instead of more? By what means do you come to the conclusion that there is no incentive to earn more?
Your points can't be proven because they have no connection with reality, so drop the strawman fallacies. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:26:00 -
[518] - Quote
Lucas Kell wrote:Mario Putzo wrote:1) Not allowed in HS 2) Have no issue with keeping ships, I just like having a variety of options that take some time to get together, 3) Never claimed you weren't just said that being in a Coalition that lives on Moon Goo lets you forget the rest of the game.
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec. 1) Use alts. 2) Congrats. Still use alts. 3) Not even remotely. I have active characters in almost all areas of space (WH ops have been down while CFC have been at war as it's too time heavy). The idea for the change is for it to be a big enough hit to stop gun mining from being as feasible as it is, allow room for change on item costs, prevent item based compression and easy industry copouts. Any chunk of lowsec that is hit so hard by it, I'm sorry to say is doing it wrong. It's not even remotely efficient to rely purely on reprocessed loot even in it's current state.
Ah but gun mining isn't that feasible as a marketable income (you have said so yourself). Production based reprocessing yes. But materials from loot have a very inconsequential effect on the market. I don't think being able to build something see it isn't selling reprocessing and building something else is good, but I also don't think making something from loot is bad. 45% is to heavy and 0% is to light. If only there were numbers between the two extremes.
Also I love the "just use more characters" cop out.
I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. |

Batelle
Tymast Industries 150th
2327
|
Posted - 2014.03.22 03:28:00 -
[519] - Quote
Mario Putzo wrote: Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
You HAVE to spend 40% more time doing PVE because refining loot is the ONLY way you can acquire pvp ships? Be serious here.
Significantly lowering module refines is a necessary step to quash mineral compression via module manufacturing. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:29:00 -
[520] - Quote
Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Hasikan Miallok
Republic University Minmatar Republic
497
|
Posted - 2014.03.22 03:34:00 -
[521] - Quote
It is worthpointing out that the market price for low meta items is usually what they are worth for reprocessing because there is no good reason to fit low meta items unless nothing else is available.
The exception is the base item (1MN Afterburner I etc) especially in systems near schools because new players do not know any better.
Otherwise the low meta market price is what recylclers are prepared to pay for them. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:35:00 -
[522] - Quote
Tippia wrote:Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone.
youdon'tsay.jpg |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 03:36:00 -
[523] - Quote
Mario Putzo wrote:Ah but gun mining isn't that feasible as a marketable income (you have said so yourself). Production based reprocessing yes. But materials from loot have a very inconsequential effect on the market. I don't think being able to build something see it isn't selling reprocessing and building something else is good, but I also don't think making something from loot is bad. 45% is to heavy and 0% is to light. If only there were numbers between the two extremes. If they use too low a number, it won't give them enough scope for material reshuffles during rebalance. Some ships already have nearly half their cost as extra materials due to this.
Mario Putzo wrote:Also I love the "just use more characters" cop out.
I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't, but if you choose to live in low sec and make it impossible to go to high sec, then you are going to be restricted to what low sec has to offer. Do you build 100% of what you use? T2s and all? I find it hard to believe that you have absolutely no ability to trade into and out of high sec.
But really your situation is your choice. I could try to live in a wormhole with no POS and with no probe launcher. It clearly would be a bad situation to be in but that's a choice I could make.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:36:00 -
[524] - Quote
Tippia wrote:Then don't make ignorant claims about how you have to do one instead of the other. You dont have to! You can be an idiot and do the less profitable one instead if you prefer! Hows that for ignorant!
Tippia wrote:Answer the question: why would people choose to earn less instead of more? They wouldn't! Hence, they will choose Refinement over Reprocessing!
Tippia wrote:GǪand you earn even more as both. So why would people choose to earn less instead of more? By what means do you come to the conclusion that there is no incentive to earn more? By the wonderful magic of SP and skilling requiring actual time! Maybe you haven't heard the news? And why waste resources on aquiring Reprocessable goods at a low efficiency, when you can invest those same resources into aquiring Refinable goods at high efficiency! Maybe it is unclear to you that if you invest a certain amount ISK into ore and refine it at a higher efficiency than an equivalent amount of ISK invested into reprocessables at a lower efficiency, you will earn more on the Refinement! What glorious wizardry!
Tippia wrote:Your points can't be proven because they have no connection with reality, so drop the strawman fallacies. My dear Tippia, you have almost managed to convince me you are actually a woman! |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 03:37:00 -
[525] - Quote
Hasikan Miallok wrote:It is worthpointing out that the market price for low meta items is usually what they are worth for reprocessing because there is no good reason to fit low meta items unless nothing else is available.
The exception is the base item (1MN Afterburner I etc) especially in systems near schools because new players do not know any better.
Otherwise the low meta market price is what recylclers are prepared to pay for them. At the moment for meta 1 and 2 and some of meta 3, yes. But they are due to balance out meta items and make them more useful.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:38:00 -
[526] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone. youdon'tsay.jpg GǪso none of your problems are actual problems. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
853
|
Posted - 2014.03.22 03:40:00 -
[527] - Quote
Mario Putzo wrote:
the change as is is stupid, and redundant. There is no issue in the game a 30-45% (skill dependant) nerf fixes. None at all. I can see reducing it from 100% (because yes it is stupid you can reprocess everything) but as much as they are saying they will is flat out ******** and is going to kill off a huge chunk of lowsec.
Then again, CCP has never cared much for lowsec.
They've just given miners a comprehensive reason for owning a blockade runner and either temporarily or permanently running a pos (which is simplified in lowsec because no standings).
They've reduced highsec supply of middle tier minerals (from missionlootmelt), and they've made it straightforward to mine 1 ore, compress it to railgun standard and export it, 400m isk at a time with a viator, something that was chronically difficult before because of the need to have the requisite mineral baskets to export efficiently that probably aren't able to be mined in your vicinity. Now they can literally dump from mackinaw into compressor without even risking the docking ring, or even necessarily having a station.
IMO lowsec is far more healthier if a range of playertypes live there, and whether the miners that sell ore on your hub or the miners that sell ore on someone you don't likes hub dies a lot more, may in fact matter to you in the future. Especially if you are building your own ships.
I would expect that the squeeze on middle tier minerals that will naturally occur through reduced mission melt ought to raise the prices of jaspet and the 2 H's.
If you can hire a -good- miner, then you should need to do no more than occasionally buy minerals from them, and maybe defend a reinforced pos once in a while - one that there is no real problem pulling up and moving frequently anyway, so it shouldn't happen that much (I presume you are the main reinforcer of poses in your locality anyway, ie it was always devils children reinforcing **** when I lived in solitude). They should be happy because midtier lowsec mins should be reasonably valuable after the patch.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:44:00 -
[528] - Quote
Aaah the delicious duplicitous irony of null sec proponents now vociferously claiming that Reprocessing absolutely has to be severely nerfed, because even though they where the ones exploiting its efficiency to the nines with untold amounts of 425s conveniently reprocessed for their pleasure at near 100% efficiency (rather than mining their own belts), now, they no longer need to!
So now, ofc, its ok for Reprocessing to die, and for nobody else to have any use of it, because they no longer need it for exploiting!
Glorious! 7o |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:44:00 -
[529] - Quote
Salvos Rhoska wrote:You dont have to! So don't make claims to that effect.
Quote:They wouldn't! Hence, they will choose Refinement over Reprocessing! No, that's still choosing to earn less. Why would people do that? You haven't answered the question.
Quote:And why waste resources on aquiring Reprocessable goods at a low efficiency, when you can invest those same resources into aquiring Refinable goods at high efficiency! You're not wasting any resources, nor are the goods low-efficiency. Unless your usage of them as mineral sources compete with some other functionality, you'll get the same bang for the buck GÇö possibly more if you can leverage people's inability to do maths (which is what reprocessing has always been about).
If you can get 100 units of trit for 400 ISK, or 100 units of trit for 400 ISK, which one is more efficient? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 03:48:00 -
[530] - Quote
Lucas Kell wrote:Mario Putzo wrote:Ah but gun mining isn't that feasible as a marketable income (you have said so yourself). Production based reprocessing yes. But materials from loot have a very inconsequential effect on the market. I don't think being able to build something see it isn't selling reprocessing and building something else is good, but I also don't think making something from loot is bad. 45% is to heavy and 0% is to light. If only there were numbers between the two extremes. If they use too low a number, it won't give them enough scope for material reshuffles during rebalance. Some ships already have nearly half their cost as extra materials due to this. Mario Putzo wrote:Also I love the "just use more characters" cop out.
I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't, but if you choose to live in low sec and make it impossible to go to high sec, then you are going to be restricted to what low sec has to offer. Do you build 100% of what you use? T2s and all? I find it hard to believe that you have absolutely no ability to trade into and out of high sec. But really your situation is your choice. I could try to live in a wormhole with no POS and with no probe launcher. It clearly would be a bad situation to be in but that's a choice I could make.
The thing about ship prices is CCP didn't need to change them to require extra minerals. That change was as arbitrary as a 45% reduction to reprocessing yield. For what is supposed to be a player driven economy CCP certainly has been mucking about in it quite a lot of late.
Perhaps thats because of the fallout of their poor implementation of several previous muckups. Such as the removal of drone ore. Definitely didn't have the desired increase to Nullsec mining, apart from bots in the former Solar Empire granted I am sure there are still plenty of bots in null sec hoovering up space dust.
Fact is ultimately this is a piggy back change for the sake of a change.
If CCP REALLY wanted to fix the issue with mineral volumes they would skip rebalancing subcap ships and figure out what they want to do with Capitals, Supers and Titans. The game heavily gravitated to Mineral heavy ships, and now they wonder why there is an issue with people trying to farm as much Trit as they can. B-R didn't help the issue with minerals much either.
If CCP REALLY wanted to fix the issue they would nerf passive income source in Nullsec (namely PI and Moongoo) and force those players to have to PVE more to stay solvent. Instead of being able to hide under the skirt of what is it now double SRP in the CFC?
If CCP REALLY wanted to fix the issue they would reseed more veldspar to appear in nullsec alleviating the bottle neck that is transporting it from HS to NS.
Instead they opted to go with an arbitrary change, that ultimately band aids the current issue. Once again at the cost of LS and HS missioners. (and NPC Nullsec as well). All to appease the ever growing thirst of Capital and Super Capital production that NS already holds the monopoly on.
If they wanted to change things they would fix the problem, instead of applying another arbitrary bandaid (see Ship Cost increase) and kicking the can down the road until the next time they need to deal with it. Assuming they actually want to fix the actual problem.
But good luck getting what 80% of the CSM? To agree to nerfing their passive incomes and forcing their pilots that elected them to actually play the game outside of Jabber Pings for Timer fights. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 03:52:00 -
[531] - Quote
Tippia wrote:So don't make claims to that effect. I didn't say it was not possible to do so. I said it was stupid to do so. Reading comprehension please!
Tippia wrote:No, that's still choosing to earn less. Why would people do that? You haven't answered the question. Why would people choose to earn less by investing time and ISK into Reprocessing, when they can instead invest time and ISK into Refining for better yields in a more robust market?
Tippia wrote:You're not wasting any resources, nor are the goods low-efficiency. Unless your usage of them as mineral sources compete with some other functionality, you'll get the same bang for the buck GÇö possibly more if you can leverage people's inability to do maths (which is what reprocessing has always been about). False :) You are operating under the old efficiency sets. This is no longer the case after the change, where reprocessing becomes less efficient than refining. You are assuming them to be equal. They are not.
Tippia wrote:If you can get 100 units of trit for 400 ISK, or 100 units of trit for 400 ISK, which one is more efficient? Why, my dear bug-eyed Tippia, They are both as efficient! I'm glad I could answer this question for you since it seems you yourself could not.
Now tell me, what is more efficient. get 50 units of trit from Reprocessing 400 ISK of materials, or get 100 units of trit from Refining 400 ISK of materials? |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:53:00 -
[532] - Quote
Mario Putzo wrote:The thing about ship prices is CCP didn't need to change them to require extra minerals. They pretty much did. With the tiers removed, the price differences had to go as well since they were part of that ill-advised tiering structure. Massively reducing the value of Gàö of the ships already in the game was not a viable way to go, whereas having a ramp-up mechanism to bridge the gap to a higher base value was actually feasible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:58:00 -
[533] - Quote
Salvos Rhoska wrote:I didn't say it was not possible to do so. I said it was stupid to do so. How is it stupid to earn more?
Quote:Why would people choose to earn less by investing time and ISK into Reprocessing, when they can instead invest time and ISK into Refining for better yields in a more robust market? Why can't you answer the question: why would people choose to earn less by doing what your'e suggesting?
Quote:False :) You are operating under the old efficiency sets. Nope. You see, this is not a matter of GÇ£efficiency setsGÇ¥ but about the pricing of mineral sources.
Quote:They are both as efficient! So why do you claim that one is low-efficient?
Quote:Now tell me, what is more efficient. get 50 units of trit from Reprocessing 400 ISK of materials, or get 100 units of trit from Refining 400 ISK of materials? Why would you buy it for 400 ISK when it's worth 200? Why do you choose to earn less? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
3292
|
Posted - 2014.03.22 04:02:00 -
[534] - Quote
Salvos Rhoska wrote:It will kill the reprocessing profession.
And for no real reason at all.
It will kill the really halfassed people doing reprocessing based on exploiting a design flaw, yeah.
Everyone who actually does it for real, with skills worth a damn, will be fine. Oh, and they won't have to cart around compression blueprints anymore. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:03:00 -
[535] - Quote
Tippia wrote:Mario Putzo wrote:The thing about ship prices is CCP didn't need to change them to require extra minerals. They pretty much did. With the tiers removed, the price differences had to go as well since they were part of that ill-advised tiering structure. Massively reducing the value of Gàö of the ships already in the game was not a viable way to go, whereas having a ramp-up mechanism to bridge the gap to a higher base value was actually feasible.
They didn't need to touch the pricing at all. They wouldn't have massively reduced the prices of anything. They changed the stats of the ships, they didn't need to touch the cost of the ships. This was the very definition of an arbitrary change. It was completely unrequired. They could have done all the changes they made without impacting cost.
You do know how a self correcting economy works right? No of course you don't otherwise you wouldn't be under some false pretense that they HAD TO change the cost of anything. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:05:00 -
[536] - Quote
Mario Putzo wrote:They didn't need to touch the pricing at all. Since the pricing difference was one of the core element of the tier structure, and the tier structure had to go, they really did have to do thatGǪ
It's about as far away from arbitrary as it gets: it was, in fact, the entire point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:06:00 -
[537] - Quote
Tippia wrote:Mario Putzo wrote:They didn't need to touch the pricing at all. Since the pricing difference was one of the core element of the tier structure, and the tier structure had to go, they really did have to do thatGǪ It's about as far away from arbitrary as it gets: it was, in fact, the entire point.
heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. |

Kaarous Aldurald
ROC Deep Space The ROC
3293
|
Posted - 2014.03.22 04:10:00 -
[538] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:They didn't need to touch the pricing at all. Since the pricing difference was one of the core element of the tier structure, and the tier structure had to go, they really did have to do thatGǪ It's about as far away from arbitrary as it gets: it was, in fact, the entire point. heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do.
Self correcting economy or not, there is a massive imbalance in this video game that is discouraging player built manufacturing infrastructure. To fix that, NPC controlled infrastructure must be pared down to a reasonable level.
This is a good start to that. Not the end, oh no. But a good start. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 04:11:00 -
[539] - Quote
Tippia wrote:How is it stupid to earn more? It is stupid to earn less, which is what you are proposing.
Tippia wrote:Why can't you answer the question: why would people choose to earn less by doing what your'e suggesting? They earn more by doing what I suggested, than by what you suggested.
Tippia wrote:Nope. You see, this is not a matter of GÇ£efficiency setsGÇ¥ but about the pricing of mineral sources. And the yield efficiency of the mineral source that is all non-ice/ore reprocessable items just took a nose dive due to the efficiency reduction. Thanks for proving my point yet again!
Tippia wrote:So why do you claim that one is low-efficient? I didn't? Are you claiming that 100 trit from 400 ISK is less efficient than 100 trit from 400 ISK? That was your question, if you recall.
Tippia wrote:Why would you buy it for 400 ISK when it's worth 200? I wouldn't. Would you? Are you that stupid? Because that is exactly what you are doing if you invest into Reprocessibles instead of Refinables.
Why do you choose to earn less, Tippia? |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:13:00 -
[540] - Quote
Mario Putzo wrote:heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. Just one problem: we do not have the necessary means to alter the manufacturing process. So no, they pretty much had to, and again, this arbitrary differentiation was exactly what they wanted to remove since it had ultimately failed to do any good. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 04:16:00 -
[541] - Quote
i think we all know who the real victims of this change are
the margin trade scammers using the 'too many units of compressed ore' variant
with more compressed ore on the market this variant won't be possible |

Benny Ohu
Beneath the Ashes Margin of Silence
2742
|
Posted - 2014.03.22 04:22:00 -
[542] - Quote
it's a bloody outrage |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:24:00 -
[543] - Quote
Salvos Rhoska wrote:It is stupid to earn less Good. So why do you say that it's stupid to pick up the skill that lets you earn more?
Quote:They earn more by doing what I suggested, than by what you suggested. How do they earn more with less minerals? Or do you not understand how refining and reprocessing works? That would explain a lotGǪ
Quote:And the pricing of the mineral source that is all non-ice/ore reprocessable items just took a nose dive due to the efficiency reduction. GǪwhich means the prices you were trying to use were incorrect. Also, you do understand how supply and demand works, right?
Quote:Are you claiming that 100 trit from 400 ISK is less efficient than 100 trit from 400 ISK? No, you are, actually. You just don't understand the market and its mechanics well enough to see that it is exactly what you're suggesting.
GǪand yet, there you are, suggesting that you buy something for twice its value. Why did you make that suggestion if it's not something you would do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:29:00 -
[544] - Quote
Tippia wrote:Mario Putzo wrote:heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. Just one problem: we do not have the necessary means to alter the manufacturing process. So no, they pretty much had to, and again, this arbitrary differentiation was exactly what they wanted to remove since it had ultimately failed to do any good.
No they didn't. Because the cost is impartial to ones ability to reclaim the minerals.
Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip"
Go read the announcement about it. None of the minerals cost they added was impacted by ability to reprocess. Ergo it was an arbitrary change ABOVE and BEYOND the scope of the normal economy.
Which is why this current change is just as Arbitrary. If not more so when based on the premise of reclamation of materials.
They didn't need to adjust the prices and did so because they could.
Here: https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread
CCPRise wrote:The primary goal of tiericide is to eliminate any explicit power difference between ships within a class. If the power within a class is more or less level across all ships (which it is after the rebalance), the price should also be level.
So then, if prices are to be more level, where should this new price line be set? The obvious answer would be to just average the cost of all battleships and then set the prices at that average - top tier prices would come down, and bottom would go up. Unfortunately, with battleships, this was not possible. Top tier battleships represent an enormous amount of mineral consumption in EVE at their current costs. That means that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.
That means we are to have prices more equal, but also, we can't lower the prices of the top tier ships significantly. This felt a bit uncomfortable at first, causing certain Devs to say "OMGWTFZFBFBFBB!!" when they saw the proposal, but we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster, and even new players should have no trouble enduring the bump in cost. On top of this, inflation provides room for cost increase as well.
No reason other than we could do it.
Now run along and tell me what the prices on ships look like. Notice anything funky? Mega 150M? But Hype is 200M? Thats not very equal. Why they have retained their pre Tiericide pricing gaps. Sam applies to every "relevant" and "good" ship.
Prices are made by the players. In effect everything became more expensive because the economy of the game allowed it to become more expensive. Not because it HAD to. Prices were increased arbitrarily because CCP Rise decided they should be raised. They didn't need to be raised. He just felt that if Ships were going to be balanced, then they should cost a similar amount.
All it amounted to was a price jump for all players, and unrecoverable mineral sinks. Welcome to bandaid balance. |

Salvos Rhoska
Pator Tech School Minmatar Republic
408
|
Posted - 2014.03.22 04:30:00 -
[545] - Quote
Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence than this. Is that how you are used to "winning"? By boring your antagonist to death? |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:35:00 -
[546] - Quote
Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships.
The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job.
Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
390
|
Posted - 2014.03.22 04:44:00 -
[547] - Quote
Tippia wrote:Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships. The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job. Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. Salvos Rhoska wrote:[evasion tactics] Why can't you answer a simple question? Why is it stupid to pick a skill that lets you earn more? How do you earn more with less minerals? What makes you think that a unit of trit will be worth anything other than a unit of trit?
So the price gaps dictated by players in current ships are arbitrary then? Not the price increase on all ships imposed by CCP?
Come on now you can't be this slow? Well you can but on a public forum!
The only reason prices were increased was because CCP wanted them to be. That is it. Players have once again dictated the cost of ships through demand, as they always have. If they were mechanically required to be the same price there wouldn't be glaring price range gaps.
Rokh 200M > Scorpion 120M? Abaddon 215M> Apoc/Geddon 160M All the minmatar ones sit around 160M I wonder why that is?
Death to arbitrary player driven pricing!
Down was certainly an option. But it wasn't the one Rise took. He opted to go up. Then again he could have done nothing to the price and let nature take its course, as it has since he implemented all the price balancing...which is nonexistant anymore in any ship class. Go go economics!
(im off work now, bye!) |

Kyperion
123
|
Posted - 2014.03.22 05:02:00 -
[548] - Quote
The obvious solution (For missioners) here is to cease the dropping of loot in missions and do something to make Salvaging a complex and unique system :-)
The rest of you can just **** off     |

Kyperion
123
|
Posted - 2014.03.22 05:06:00 -
[549] - Quote
ORRR.... add some hacking or whatever the hell people do in exploration sites to all missions... maybe make all gates locked and you have to hack it to get through or something.
Could replace the timed bonus with a bonus room with a "New Order ELITE NPC champion of highsec Spawn" which spewed hate and discontent about the player being a bot-aspirant in local. .... the Irony of being a repetitive broken record being lost on the poor guy  |

Anomaly One
Royal Amarr Institute Amarr Empire
28
|
Posted - 2014.03.22 05:10:00 -
[550] - Quote
lol that's not a bad idea, having missions based on the New Order would be fun! (include both sides) Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |
|

Scipio Artelius
The Vendunari End of Life
726
|
Posted - 2014.03.22 05:18:00 -
[551] - Quote
Kyperion wrote:Could replace the timed bonus with a bonus room with a "New Order ELITE NPC champion of highsec Spawn" ...]
Great idea.
It could be replaced with an Erotica 1 bonus room. Takes a bit longer, but if you make it to the end, you get 5x the reward.
That sounds like it would make even Dinsdale happy.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

baltec1
Bat Country Goonswarm Federation
10517
|
Posted - 2014.03.22 06:13:00 -
[552] - Quote
Salvos Rhoska wrote:Aaah the delicious duplicitous irony of null sec proponents now vociferously claiming that Reprocessing absolutely has to be severely nerfed, because even though they where the ones exploiting its efficiency to the nines with untold amounts of 425s conveniently reprocessed for their pleasure at near 100% efficiency (rather than mining their own belts), now, they no longer need to!
So now, ofc, its ok for Reprocessing to die, and for nobody else to have any use of it, because they no longer need it for exploiting!
Glorious! 7o
Why are you getting worked up over a nerf to the thing that earns the least isk when running missions? Chances are you wont even notice the difference and the best way to earn isk from missions involves no looting at all.
This also just happens to be a nice little buff to miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Helicity Boson
Immortalis Inc. Shadow Cartel
657
|
Posted - 2014.03.22 07:33:00 -
[553] - Quote
Vaerah Vahrokha wrote:Helicity Boson wrote:I'm going to go out on a limb here and say something people might not expect given my predilection for turning the lives of miners into a wasteland of despair at irregular intervals but...
Good.
This change will result in mining being more profitable, both for the hardcore multiboxing miner and the just-starting-newbie in his Venture.
Mining needs to have a lower break-even threshold of profitability vs. time investment so that mining is not -entirely- relegated to multiboxing madmen and the (far less scrupulous) filth macro miners, and this is a good start.
Now all we need is an interesting minigame or other way to allow actual player interaction with the mining process to discourage afk-multibox-mining over actually playing the game and we're good to go.
As someone having a vast experience in many things all around mining, I can safely say you are missing a link. The link is, the more you make it profitable, the more the multiboxers will spread and grow a bigger cancer than they already are. This will - once gain - deepen the "space divide". The guy in a Retriever is going to get all of 2 mining cycles at ice before it's all depleted. It's easy to see this every day even now, imagine once it becomes even more profitable. This is bad, because having played MMOs since early 2000 I have seen what happens when a "divide" happens. The game becomes all in the hands of the "Elite" who were established before the big changes and the game worsens a lot for the newcomers till they start trickling down to null. Natural turnover which also affects (in a smaller portion) those established players does the rest and the game slowly fades out. Annedoctal proof: EvE has become the great game it is without "space divides". Let's change the factors that made EvE great and see what happens.
I did place a remark, at the bottom of my post, about discouraging multiboxers and such, I guess you didn't see that.
|

Loraine Gess
Confedeferate Union of Tax Legalists
164
|
Posted - 2014.03.22 08:10:00 -
[554] - Quote
Salvos Rhoska wrote:Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence and integrity than this. Is that how you are used to "winning"? By boring your antagonist to death?
Is that before or after you evaded every question and ran around screaming blatant lies?
PS ad hom isn't permitted either, gg |

Vaju Enki
Secular Wisdom
1254
|
Posted - 2014.03.22 08:35:00 -
[555] - Quote
I though this thread was Niagara Falls, but it's just tears from two digit IQ themepark carebears. The Tears Must Flow |

Dave Stark
4536
|
Posted - 2014.03.22 08:50:00 -
[556] - Quote
is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"? |

baltec1
Bat Country Goonswarm Federation
10526
|
Posted - 2014.03.22 08:59:00 -
[557] - Quote
Dave Stark wrote:is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"?
More or less. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:15:00 -
[558] - Quote
Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships.
"You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!"
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 09:18:00 -
[559] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!"
Working with others is more rewarding than going solo, and now for the weather. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4536
|
Posted - 2014.03.22 09:26:00 -
[560] - Quote
baltec1 wrote:Dave Stark wrote:is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"? More or less.
i might have to go back and read it all, i bet the tears are pure and delicious. |
|

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:28:00 -
[561] - Quote
Salvos Rhoska wrote:Tippia, is this a usual thing for you? I mean is this like the best you've got? Your "A"-game?
This kind of endless repetitions and variations of circular logic, littered with little inconsistencies and smatterings of discursive dishonesty?
You realise, I hope, that this kind of conduct would be absolutely unacceptable in an actual debate?
I have to say its very tiresome and rather uninspired. I had hope you had more intelligence and integrity than this. Is that how you are used to "winning"? By boring your antagonist to death?
Have you noticed how "she" avoids to quote me and vice versa?
Because she lives on this, 18/7. Like a very good lawyer but not sponsored by RL money. But the circuarity and repetition are a feature YOU can choose to be:
- victim of - ignore - exploit at your advantage.
The best is 3, you can use those features to create your own Tippia-driven self repeating spam machine to spread your ideas. You have just to manipulate a bit.
You can pick 2 too and just consider it as a circling, self repeating background noise you may safely ignore like everyone else.
Just don't do 1, it shows you can't deal with ideology whistle-blowers, "I live on a forum for +1 like" personalities and similar EvE forum underwood. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:31:00 -
[562] - Quote
baltec1 wrote:Salvos Rhoska wrote:Aaah the delicious duplicitous irony of null sec proponents now vociferously claiming that Reprocessing absolutely has to be severely nerfed, because even though they where the ones exploiting its efficiency to the nines with untold amounts of 425s conveniently reprocessed for their pleasure at near 100% efficiency (rather than mining their own belts), now, they no longer need to!
So now, ofc, its ok for Reprocessing to die, and for nobody else to have any use of it, because they no longer need it for exploiting!
Glorious! 7o Why are you getting worked up over a nerf to the thing that earns the least isk when running missions? Chances are you wont even notice the difference and the best way to earn isk from missions involves no looting at all. This also just happens to be a nice little buff to miners.
Blitzing should be nerfed till people need to start thinking about which of the two is best for a given situation.
EvE should NEVER provide a vastly evident WoW-alike canned path to sure and safe success. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:35:00 -
[563] - Quote
Helicity Boson wrote:I did place a remark, at the bottom of my post, about discouraging multiboxers and such, I guess you didn't see that.
I see the remarks and they are cool, but things don't happen because you put a remark. They happen with tangible solutions done about it. In example, they could forbid *warping* (the technology is already here) to 1.0 sec mining fields to Orcas and freighters so that new players are not gang-*aped since their first day in EvE. Similar concept for highest available sec ice fields. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:39:00 -
[564] - Quote
Anomaly One wrote:lol that's not a bad idea, having missions based on the New Order would be fun! (include both sides)
You probably don't recall, but there has been a nice PvP guild who created missions for players.
That is, you accomplished a PvP "quest" (like in true PvP MMOs) and they'd reward you like they were NPCs.
I'd totally love for player created missions to be supported and encouraged. That would make EvE much more lively and foster all sorts of players interactions! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 09:41:00 -
[565] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!" Working with others is more rewarding than going solo, and now for the weather.
This is true even today (and yesterday).
Find me a "solo" who had those 59 titans when they lost them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bedwyr McNobbler
Republic Military School Minmatar Republic
10
|
Posted - 2014.03.22 09:59:00 -
[566] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines.
So go mining, either rocks or the market. Even with a 90% nerf to the amount of materials that come from recycling mission drops it is still free ore. Players will still get enough materials to keep themselves ticking over with T1 ammo from loot drops.
Want to build that shiney ship? then you are going to have to mine it yourself because the prices are likely to go up which is a good thing for me :)
|

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 10:12:00 -
[567] - Quote
Addition to my reply to Baltec1
On the contrary, a rational approach to game balance (including this expansion) would be totally different.
a) Slowly phase out unnatural, "fake smelling" factors like Concord etc. etc. outside of starter systems and slowly transform EvE into a true sandbox experience. With mechanics to still favor solo / less "hard core" game play in the Empires. Possibly human driven ones (i.e. players based Concord or similar. With "honor points" that reward "Concord players" who honor their job, don't get bribed into "looking away" and so on ).
Since a) is too ambitious for the current CCP and probably for the playerbase (null sec "I am forced to play alts in hi sec" players at FIRST spot):
b) Implement a concept of True Risk vs True Reward. Aka "risk sec". Low sec POSes and NPC / soc null sec backwater systems should not yield the same reprocessing efficiency than riskier places.
c) The danger scale would not be the current one. It would be:
1) WHs (maybe make the kind of star also affect the risk sec). In particular hi sec connected ones, C6 (they require commitment and team play).
2) Non backwater NPC null sec without a station in the nearest 2 jumps. Non backwater low sec.
3) Not backwater Sov null sec systems.
4) Other WHs.
5) Backwater low sec and null sec
6) 0.5 sec systems, at POS
7) Less and less reward for higher sec.
"Reward" would be anoms, missions (ofc PvE stuff only where applicable), roids (pretty well implemented already) and also reprocessing.
A corp dealing with:
- Having to team play a lot and often (that is, no slack allowed).
- Having to deal with the harshest logistics
- Having to deal with complete absence of free intel tools (local chat).
- Having to setup their own cap fleet all in a restricted and unforgiving place.
- Having to live at a POS for their whole life. With all the crap this involves in the day by day routine (yeah I have ugly memories!)
should definitely get the best of everything, including reprocessing / refining. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:27:00 -
[568] - Quote
We used to be able to tank concord. There is a very good reason why we cant do this anymore. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sentamon
Imperial Academy Amarr Empire
1511
|
Posted - 2014.03.22 10:33:00 -
[569] - Quote
baltec1 wrote:We used to be able to tank concord. There is a very good reason why we cant do this anymore.
Lack of time to make NPCs with even the most mundane AI? ~ Professional Forum Alt -á~ |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 10:39:00 -
[570] - Quote
@Baltec1: I just think the efficency drop is too great. I dont have any numbers to back it up, but the price of junk modules is I think one fairly accurate indicator of what kinds of narrow margins reprocessors are currently working within.
I quite possibly, infact probably, am failing to appreciate some current glaring loophole that absolutely needs to be plugged, but I figured the compression changes and higher efficiency in null already in and of themselves corrected atleast the most glaring ones.
But to me, the additional great reduction on non-ice/ore reprocessing efficiency is understated for what it will result in. Namely a universal reduction in the aftermarket mineral value of all loot and player reprocessables, even less incenrive to bring junk in, and the narrowing of the profit margin of reprocessing from slim to none.
Furthermore, its change to efficiency in all sectors. There is no sector recourse to incresse the efficiency, so the drop in mineral efficiency from reprocessables, affects everyone involved with them throughout all space and every mission/rat/plex runner (regardless of whether they actuallyneven brought thatnstuff in currently, the potential for it is still lost).
It articifically reduces the mineral value of every single existing reprocessable item in the game. |
|

Menio Kouvo
EVE University Ivy League
4
|
Posted - 2014.03.22 10:46:00 -
[571] - Quote
Dave Stark wrote:is there basically 28 pages of "it's unfair that meta module refining is getting nerfed yet again after being handed the glory that is MTUs"?
sshhh, it's better if more and more mission runners believe the loot is worthless.
|

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 10:52:00 -
[572] - Quote
Salvos Rhoska wrote:@Baltec1: I just think the efficency drop is too great. I dont have any numbers to back it up, but the price of junk modules is I think one fairly accurate indicator of what kinds of narrow margins reprocessors are currently working within.
I quite possibly, infact probably, am failing to appreciate some current glaring loophole that absolutely needs to be plugged, but I figured the compression changes and higher efficiency in null already in and of themselves corrected atleast the most glaring ones.
But to me, the additional great reduction on non-ice/ore reprocessing efficiency is understated for what it will result in. Namely a universal reduction in the aftermarket mineral value of all loot and player reprocessables, even less incenrive to bring junk in, and the narrowing of the profit margin of reprocessing from slim to none.
Furthermore, its change to efficiency in all sectors. There is no sector recourse to incresse the efficiency, so the drop in mineral efficiency from reprocessables, affects everyone involved with them throughout all space and every mission/rat/plex runner (regardless of whether they actuallyneven brought thatnstuff in currently, the potential for it is still lost).
It articifically reduces the mineral value of every single existing reprocessable item in the game.
Refining junk is already the lowest isk earner in missions, this nerf is not going to impact anyone badly because you earn more just blitzing. The people who ship trit around as 425s arnt even going to miss it thanks to the compressing changes.
Its not even 5% of income to mission runners who do loot everything. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tear Jar
The Conference Elite CODE.
20
|
Posted - 2014.03.22 10:55:00 -
[573] - Quote
Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone...
Mission runners should get more per hour than miners, as mission running is a lot more work than mining. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 10:59:00 -
[574] - Quote
baltec1 wrote:Refining junk is already the lowest isk earner in missions, this nerf is not going to impact anyone badly because you earn more just blitzing. The people who ship trit around as 425s arnt even going to miss it thanks to the compressing changes.
Its not even 5% of income to mission runners who do loot everything.
I agree entirely. Nor do I have any issue with this small loss in potential profits from those activities,because, as we all know, the profit from them is so small (and hence also the margins for reprocessors), and that though people may choose to harvest them for personal use, that is not really ISK/time efficient.
But that is only one symptom of the change.
It still de-values all the reprocessable items in the universe, as a function of reprocessing them. Not because the price of minerals has changed, but because the efficiency of reprocessing them is reduced.
Again, the question arrises "why" implement this change, when as you yourself correctly observe, the 425 phenomenon is already corrected by the other two core changes.
Why this one additionally? |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 11:07:00 -
[575] - Quote
Tear Jar wrote:Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone... Mission runners should get more per hour than miners, as mission running is a lot more work than mining.
Not in minerals they shouldnt. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 11:16:00 -
[576] - Quote
Mario Putzo wrote:The thing about ship prices is CCP didn't need to change them to require extra minerals. That change was as arbitrary as a 45% reduction to reprocessing yield. For what is supposed to be a player driven economy CCP certainly has been mucking about in it quite a lot of late.
Perhaps thats because of the fallout of their poor implementation of several previous muckups. Such as the removal of drone ore. Definitely didn't have the desired increase to Nullsec mining, apart from bots in the former Solar Empire granted I am sure there are still plenty of bots in null sec hoovering up space dust.
Fact is ultimately this is a piggy back change for the sake of a change.
If CCP REALLY wanted to fix the issue with mineral volumes they would skip rebalancing subcap ships and figure out what they want to do with Capitals, Supers and Titans. The game heavily gravitated to Mineral heavy ships, and now they wonder why there is an issue with people trying to farm as much Trit as they can. B-R didn't help the issue with minerals much either.
If CCP REALLY wanted to fix the issue they would nerf passive income source in Nullsec (namely PI and Moongoo) and force those players to have to PVE more to stay solvent. Instead of being able to hide under the skirt of what is it now double SRP in the CFC?
If CCP REALLY wanted to fix the issue they would reseed more veldspar to appear in nullsec alleviating the bottle neck that is transporting it from HS to NS.
Instead they opted to go with an arbitrary change, that ultimately band aids the current issue. Once again at the cost of LS and HS missioners. (and NPC Nullsec as well). All to appease the ever growing thirst of Capital and Super Capital production that NS already holds the monopoly on.
If they wanted to change things they would fix the problem, instead of applying another arbitrary bandaid (see Ship Cost increase) and kicking the can down the road until the next time they need to deal with it. Assuming they actually want to fix the actual problem.
But good luck getting what 80% of the CSM? To agree to nerfing their passive incomes and forcing their pilots that elected them to actually play the game outside of Jabber Pings for Timer fights. So to be clear. in you mind every change they make is arbitrary, everything in high sec should stay as is and they should nuke null to no end, just cos you don't like null?
I disagree. The rebalance of ships is required, part of that is the assesment of ship build costs, which requires this change. Not only that but the 100% reprocess has always been stupid. It's too easy to turn modules into materials with no loss which is bad for trade, especially when the mineral maker is moving on low margin items.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

baltec1
Bat Country Goonswarm Federation
10529
|
Posted - 2014.03.22 11:17:00 -
[577] - Quote
Salvos Rhoska wrote:baltec1 wrote:Refining junk is already the lowest isk earner in missions, this nerf is not going to impact anyone badly because you earn more just blitzing. The people who ship trit around as 425s arnt even going to miss it thanks to the compressing changes.
Its not even 5% of income to mission runners who do loot everything. I agree entirely. Nor do I have any issue with this small loss in potential profits from those activities,because, as we all know, the profit from them is so small (and hence also the margins for reprocessors), and that though people may choose to harvest them for personal use, that is not really ISK/time efficient. But that is only one symptom of the change. What little incentive there was to bring back that junk, just got even lower. And the value of that junk just dropped concretely, because so did the mineral yield from them, meaning not only are reprocessors faced with market depleted of junk to reprocess, what little there is, yields less. This is a twofold negative effect on their profit margins which where slim to begin with. This effectively kills the profession as an isk maker, and relegates it to a weird correctional function of reprocessing your own items, at a huge loss compared to your own minerals invested in creating them, to correct for mistakenly producing the wrong stuff. It still de-values all the reprocessable items in the universe, as a function of reprocessing them. Not because the price of minerals has changed, but because the efficiency of reprocessing them is reduced. And as less items reprosessed, this invariably leads to inflation, because there is no margin for profit unless some idiot lists items at well below their reprocessible yield, which just now took a nosedive. Again, the question arrises "why" implement this change, when as you yourself correctly observe, the 425 phenomenon is already corrected by the other two core changes. Why this one additionally?
Its solves other issues like gun compressing. Also if CCP need to alter build costs of a ything in the fure they dont have to do what they did with the cruisers and battleships to stop people from reprocessing them into free minerals from thin air. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 11:22:00 -
[578] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!" Of all people to say stupid **** like that, I was not expecting it to be you. Surely you off all people understand that be more efficient with your income stream is a positive thing. It's got **** all to do with joining null. Looting then reprocessing everything is stupidly inefficient, so the complaint is "If I continue to play is a stupidly inefficient way, I won't get as many minerals".
And just for the record, even when I lose ships, I rarely claim SRP. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 11:28:00 -
[579] - Quote
baltec1 wrote:Its solves other issues like gun compressing. Also if CCP need to alter build costs of a ything in the fure they dont have to do what they did with the cruisers and battleships to stop people from reprocessing them into free minerals from thin air.
But we have already agreed that reprocessable loot, including gun mining, constitute only a tiny % of a mission/rat/plex runners potentialincome, and have established that a sensible person "doing it right" does not even bother with them.
There is an inherent contradiction here.
Either looting is a tiny % of income, as a factor of current reprocessing for mission/rat/plex runners income, and as we agree something a sensible player doing it "right" does not even bother with.
Or that tiny % of income constitutes a significant enough yield in minerals currently that players actually SHOULD be looting and reprocessing because it is infact not tiny at all.
Which is it?
They cant both be true.
I think everyone can agree that a reduction in efficiency is warranted. However I argue the magnitude of the nerf is too great.
As to gun compression, this is already addressed by the compression and higher ore refinement efficiency. Everyone already agreees those 2 changes already in and of themselves retire the 425 trick. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 11:33:00 -
[580] - Quote
Salvos Rhoska wrote:It still de-values all the reprocessable items in the universe, as a function of reprocessing them. No, it still only de-values the items that act as mineral sources GÇö for everything else, the value remains determined by the actual production cost, which does not change.
Quote:And as less items reprosessed, this invariably leads to inflation, because there is no margin for profit unless some idiot lists items at well below their reprocessible yield, which just now took a nosedive. Yeah, no. You might want to look up what inflation actually means. A change that makes some (or all, according to you) items less valuable does not constitute an increase in the overall price level.
Quote:Again, the question arrises "why" implement this change, when as you yourself correctly observe, the 425 phenomenon is already corrected by the other two core changes.
Why this one additionally? For all the reasons already mentioned: GÇó It provides a sufficiently large margin where ore compression is strictly better than build-compression. GÇó It conceptually creates a clear separation between production and logistics. GÇó It offers a proper fix to replace the kludge that was GÇ¥extra materialsGÇ¥ and to solve any similar issues that might arise in the future. GÇó It further reduces the viability of gun-mining. GÇó (Conditionally) it returns the functionality of meta goods as invention mutators and genuine fitting options. GÇó It means you have to commit to the production of an item when you build it.
All of that, and it doesn't even negatively affect anything that matters on the scale of things, and you have every reason to go through with it and no reason not to. It makes for a cleaner, more robust, and more varied game as well as a better foundation for future changes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
854
|
Posted - 2014.03.22 11:36:00 -
[581] - Quote
Salvos Rhoska wrote:@Baltec1: I just think the efficency drop is too great. I dont have any numbers to back it up, but the price of junk modules is I think one fairly accurate indicator of what kinds of narrow margins reprocessors are currently working within.
Margins don't change. This I don't understand why you keep harping on about. If the item reprocs for 55% of what it used to, the reproccers are going to offer 55% of what they used to, and they'll make up their absolute market size reduction issue by redirecting 50% of their capital towards ore processing tasks (allowing for some reduction in looting).
The only fail would be holding reproc modules over the changeover but you might be able to escape some deals by spotting some old orders too and you might be able to do some tight trades when the deadline becomes close too.
Ample time to farm up standings if you think highsec pos drops will be required for the broader business, but basically compression, and reproc require people to get out there and make region orders, so the 2 jobs will be naturally suited to the same type of player.
Also I don't get why you think reproc had bad margins. When I ran orders in cat, all the competitors tended to hover around the 30% gross margin, and we'd arrange (silently without actually talking to each other) to not compete tooooooo strongly over every module type. The margin was only ever bad if you bought your dross in jita. |

Dave Stark
4538
|
Posted - 2014.03.22 11:55:00 -
[582] - Quote
Tear Jar wrote:Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone... Mission runners should get more per hour than miners, as mission running is a lot more work than mining.
hahahahahahah. no.
they're exactly the same. ctrl+click, f1. repeat until you realise you're wasting your life. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 12:07:00 -
[583] - Quote
Tippia wrote:No, it still only de-values the items that act as mineral sources GÇö for everything else, the value remains determined by the actual production cost, which does not change.
No, it devalues the reprocessing value of ALL reprocessable items. Whether the perceived value of the item is higher due to function, is irrelevant to that. Underneath that market value, its mineral value is reduced. Furthermore, the value of an iem is not only determined by the mineral cost of its production, but also by the esisting demand and supply of that item. Since the margin for profitting in reprocessig those items drops substantially, so does the existing supply increase, which mesns the ISK value of those items decreases as there are less items leaving the market by process of reprocessing.
Tippia wrote:yeah, no. You might want to look up what inflation actually means. A change that makes some (or all, according to you) items less valuable does not constitute an increase in the overall price level. In this specific instance, it does, because the reduced yield from reprocessing now falls far behind the cost of production. Meaning it is more profitable in almost all cases simply to manufacture a new item or use an existing one, than it is to reprocess that item. The margins where always narrow, as it is obvious that the reprocessing value cannot rationally exceed the production cost of an item, or people will simply stop producing it.
Tippia wrote:For all the reasons already mentioned: GÇó It provides a sufficiently large margin where ore compression is strictly better than build-compression. GÇó It conceptually creates a clear separation between production and logistics. GÇó It offers a proper fix to replace the kludge that was GÇ¥extra materialsGÇ¥ and to solve any similar issues that might arise in the future. GÇó It further reduces the viability of gun-mining. GÇó (Conditionally) it returns the functionality of meta goods as invention mutators and genuine fitting options. GÇó It means you have to commit to the production of an item when you build it. -False. That is already accounted for in the compression changes themselves. This is furthermore false in the sense that every manufactured goods constitutes an appreciation in value as a factor of production expenses, over the constituent components. It is more efficient IRL to ship a freighter full of processed silicone chips, than it is to ship the silicate required to manufacture them. -Wat? Pseudo-economics much? Are we creating "conceptuality" here? -Extra materials are not a result of reprocessing efficiency. They are a result of stupidly artificially adding them to dommodities that should have been allowed to be determined by the market and considered in the design of those eaelier releases. -We have already established that the % of mineral income from looting through reprocessing is tiny, and that sensible players shouldnt so it. Are you reneging on that and now claiming that sensible player SHOULD be looting and that infsct the % is suddenly now not tiny anymore? Get your storynstraight. -Wat. The function of those goods in that capacity is unaffected by their reprocessing value. -It also means that that is subsequently the only actual use for reprocessing, namely correcting your own stupid production plans
Tippia wrote:All of that, and it doesn't even negatively affect anything that matters on the scale of things, and you have every reason to go through with it and no reason not to. It makes for a cleaner, more robust, and more varied game as well as a better foundation for future changes.
Lol. It negatively affects the reprocessed mineral value of every single reprocessible item in the entire universe. Hows that for "doesnt even negatively affect anything that matters on the scale of things"? Every single players current stockpiles of modules that have value only for reprocessing, take a direct nerf to their value.
The magnitude of the change is too great. Nobody is disputing that no item should reprocess into more minerals than is their manufacturing requirement. But the extent to which this nerfs the efficiency, is out of proportion.
Reprocessing is not a threat to mining or the economy. Its an opportunistic sink for reprocessables to exit the market, and though it thereby returns minerals to the market, it in no way shape or form threatens the position of miners as primary mineral producers. We have already agreed to a consensus that the % of income in the form of reprocessed minerals garnered from mission/rat/plex runners is so tiny as to make it inefficient for those players to even do so.
Should reprocessing efficiency be reduced? Yes. Should it be reeuced as much as proposed? Absolutely NOT.
|

baltec1
Bat Country Goonswarm Federation
10530
|
Posted - 2014.03.22 12:12:00 -
[584] - Quote
Salvos Rhoska wrote:baltec1 wrote:Its solves other issues like gun compressing. Also if CCP need to alter build costs of a ything in the fure they dont have to do what they did with the cruisers and battleships to stop people from reprocessing them into free minerals from thin air. But we have already agreed that reprocessable loot, including gun mining, constitute only a tiny % of a mission/rat/plex runners potentialincome, and have established that a sensible person "doing it right" does not even bother with them. There is an inherent contradiction here. Either looting is a tiny % of income, as a factor of current reprocessing for mission/rat/plex runners income, and as we agree something a sensible player doing it "right" does not even bother with. Or that tiny % of income constitutes a significant enough yield in minerals currently that players actually SHOULD be looting and reprocessing because it is infact not tiny at all. Which is it? They cant both be true. I think everyone can agree that a reduction in efficiency is warranted. However I argue the magnitude of the nerf is too great. As to gun compression, this is already addressed by the compression and higher ore refinement efficiency. Everyone already agreees those 2 changes already in and of themselves retire the 425 trick.
You need to reread what l said because that had nothing to do what what you quoted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 12:14:00 -
[585] - Quote
baltec1 wrote:We used to be able to tank concord. There is a very good reason why we cant do this anymore.
That's one point in favor to my idea of making Concord a player driven entity. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 12:20:00 -
[586] - Quote
Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!" Of all people to say stupid **** like that, I was not expecting it to be you. Surely you off all people understand that be more efficient with your income stream is a positive thing. It's got **** all to do with joining null. Looting then reprocessing everything is stupidly inefficient, so the complaint is "If I continue to play is a stupidly inefficient way, I won't get as many minerals". And just for the record, even when I lose ships, I rarely claim SRP.
You got close but did a nearly miss.
It's not about playing "efficient" but about freedom of choice. In a sandbox MMO no style should be evidently better than another else we get the "theme park" effect.
I know for many there should be an "obvious path": hi sec => low => null sec.
But that's not "sandbox", this is a canned path and tbh there are better "canned path" MMOs out there than EvE nor EvE became EvE because of canned paths.
Also, hi sec => low sec => null sec is actually a path "sold" by certain self serving null sec entities, whereas they forget WHs and truly "skip" low sec from all considerations when talking about improvements and buffs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 12:24:00 -
[587] - Quote
baltec1 wrote:You need to reread what l said because that had nothing to do what what you quoted.
From my reading you raise two points as reasons for the change.
1) Gun Compression: On this point I refer to your eaelier statement:
baltec1 wrote:Refining junk is already the lowest isk earner in missions, this nerf is not going to impact anyone badly because you earn more just blitzing. The people who ship trit around as 425s arnt even going to miss it thanks to the compressing changes..
Here you state that the reprocessing rate is actually superfluous to the gun compression 425 activity, and that the compression changes alone already are sufficient remedy for that to the point where "they wont even miss" the current reprocessing rate.
2) That CCP needs leeway for the future: I agree entirely. But I disagree on the magnitude of the efficiency reduction. As long as the minerals required for the manufacture of an item outweigh those gained from reprocessing it, that leeway exists. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 12:28:00 -
[588] - Quote
Salvos Rhoska wrote:No, it devalues the reprocessing value of ALL reprocessable items. GǪwhich is irrelevant for the vast majority of items, and does not devalue the items themselves in any way. You can try to fudge the semantics all you like GÇö a reduction in the reprocessing value does not devalue the item unless its only value lies in reprocessing, and that only ever holds true for ores, which won't get that treatment. It devalues a small portion of items that currently only exists as mineral sources; it has absolutely no effect on the value of the vast majority of items since they do not get their value from the reprocessing end but rather from their production process. This is handily demonstrated by the items that have no reprocessing at all and by the changes made in tiercide.
Quote:In this specific instance, it does, because the reduced yield from reprocessing now falls far behind the cost of production. That still doesn't entail an overall increase in prices. Some items (the aforementioned mineral sources) will go down in value; everything else remains the same since, you know, the basis for their value doesn't change. Oh, and if it's a better solution to just produce more, it means there will be a supply increase, which will lower prices. No matter how you try to push it around, there will be no general price increase.
Quote:1) False 2) Wat? Pseudo-economics much? Are we creating "conceptuality" here? 3) Extra materials are not a result of reprocessing efficiency. 4) We have already established that the % of mineral income from looting through reprocessing is tiny 5) Wat. 6) It also means that that is subsequently the only actual use for reprocessingGǪ 1. No, it's not false. It is, in fact, the entire reason for the change: you can alter the actual compression as much as you like, but without a margin for it work within, it will still be unused. This change creates the margin to give the compression mechanics room to breathe and a reason to exist. It's balancing 101: you can change functionality as much as you like, but if pre-existing functionality B already does it at 100% efficiency, A remains as pointless as ever. You can't turn A into a strictly better option without altering B as well.
2. It's has nothing to do with economics. It has to do with game design: one mechanic serves one purpose; a different mechanic serves a different one. Production is a separate entity from logistics and should therefore not be served by the same mechanic.
3. No-one said they were. Stop inventing strawman arguments. Extra materials were introduced as a fix to ensure that immense amount of value wasn't created out of thin air when build requirements changed. By removing the complete reversibility of production, that kludge is no longer needed GÇö much larger changes can be made in build requirements without creating much of a problem, and the old change can be rolled back in favour of this new, much cleaner mechanism.
4. GǪand that doesn't change the fact that gun mining is conceptually bad design, and therefore could (and should) be reduced further, even to the point of outright removal. Moreover, just because it's a small percentage of the individual income doesn't mean it's not a problem on a systemic level.
5. By reducing their value as mineral sources, their original function as mutators and fitting options has a (very tiny, but still) chance of coming back to the surface.
6. No, the use is the same as it always was: to have an end-of-life for produced goods and to extract minerals from the mineral sources. The fact that you could use it to undo history was just bad design.
Quote:Lol. It negatively affects the reprocessed mineral value of every single reprocessible item in the entire universe. Hows that for "doesnt even negatively affect anything that matters on the scale of things"? Because for the vast majority of items in the game, the reprocessed mineral value is irrelevant since they derive their value form the production process, not the end-of-life process.
Quote:Should reprocessing efficiency be reduced? Yes. Should it be reeuced as much as proposed? Yes, or it won't give the mineral compression mechanics the room needed to breathe and to have a very clear and uncontested purpose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 12:41:00 -
[589] - Quote
Tippia, repeating your fallacies and stonewalling may work on your bf and idiots, but not on me.
By all means, continue to do so if you wish, but I will not be reading or responding to any further posts that demonstrate this kind of behavior from you. I already went 5 rounds of this kind of circular and discursively dishonest posting with you where you contradict yourself and repeat yourself in the hopes of catching me eventually saying even one word "wrong" and I have no interest or patience for this kind of vested disruption of constructive discussion, all the while ignoring your own contradictions or taking responsibility for them, and not reciprocating answers to opposing and valid arguments.
You had your chance, but I have no interest in playing your silly game. Persist if you wish, but without my participation. Im done with you, for my part. Find someone else to play that with. |

Dave stark
4538
|
Posted - 2014.03.22 12:42:00 -
[590] - Quote
Salvos Rhoska wrote:Tippia, repeating your fallacies and stonewalling may work on your bf and idiots, but not on me.
you say that, but you were the guy a few days ago telling me it took big fleets of mining ships hours to empty an ice anom in high sec, then got rather upset when i proved you wrong with some basic mathematics that most school children can do.
not that i'm trying to suggest that you may be wrong again. |
|

baltec1
Bat Country Goonswarm Federation
10531
|
Posted - 2014.03.22 12:43:00 -
[591] - Quote
Salvos Rhoska wrote:baltec1 wrote:You need to reread what l said because that had nothing to do what what you quoted. From my reading you raise two points as reasons for the change. https://forums.eveonline.com/default.aspx?g=posts&m=4373731#post43737311) Gun Compression: On this point I refer to your eaelier statement: baltec1 wrote:Refining junk is already the lowest isk earner in missions, this nerf is not going to impact anyone badly because you earn more just blitzing. The people who ship trit around as 425s arnt even going to miss it thanks to the compressing changes.. Here you state that the reprocessing rate is actually superfluous to the gun compression 425 activity, and that the compression changes alone already are sufficient remedy for that to the point where "they wont even miss" the current reprocessing rate. 2) That CCP needs leeway for the future: I agree entirely. But I disagree on the magnitude of the efficiency reduction. As long as the minerals required for the manufacture of an item outweigh those gained from reprocessing it, that leeway exists. We all agree that the mineral income % into the market from mission/rat/plex is already tiny. We even go so far as to agree that it is so tiny, thatna sensible efficient player will not even bother with it. This being the consensus, it is not an argument for reducing the the mineral influx of that tiny % even further.
425s are just one of the ways to transport large amounts of minerals around. With this change there can be no possibility of anything being able to do a better job of compressing minerals. It will be fixed forever.
It also means that things like refining entire fleets of ships when CCP make changes to their build cost or if the market drops a ship to below its build cost that plays cannot just refine the ship for free minerals which hurts miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 12:49:00 -
[592] - Quote
Dave Stark wrote: you say that, but you were the guy a few days ago telling me it took big fleets of mining ships hours to empty an ice anom in high sec, then got rather upset when i proved you wrong with some basic mathematics that most school children can do.
not that i'm trying to suggest that you may be wrong again.
You are dissembling.
I said the belts I frequent in high sec take hours to deplete. Which is true, owing to a lower amount of multiboxers than in more populated areas.
Nor did I "get upset". Rather it was you yelling "LIAR" and expressing your emotional discontent, as being upset.
Only thing I was wrong about that you corrected me on, was the rate of mining on Mackinaws, and I reciprocally admitted and accepted that, as well as correcting my subsequent calculations on them. |

Dave Stark
4538
|
Posted - 2014.03.22 12:53:00 -
[593] - Quote
Salvos Rhoska wrote:Dave Stark wrote: you say that, but you were the guy a few days ago telling me it took big fleets of mining ships hours to empty an ice anom in high sec, then got rather upset when i proved you wrong with some basic mathematics that most school children can do.
not that i'm trying to suggest that you may be wrong again.
You are dissembling. I said the belts I frequent in high sec take hours to deplete. Which is true, owing to a lower amount of multiboxers than in more populated areas. Nor did I "get upset". Rather it was you yelling "LIAR" and expressing your emotional discontent, as being upset. Only thing I was wrong about that you corrected me on, was the rate of mining on Mackinaws, and I reciprocally admitted and accepted that, as well as correcting my subsequent calculations on them.
you must be mistaking me for some one else; we weren't discussing belts. we were discussing ice anomalies. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 12:55:00 -
[594] - Quote
Salvos Rhoska wrote:Tippia, repeating your fallacies and stonewalling may work on your bf and idiots, but not on me. Just one problem: they're not fallacies. And your dismissing facts out of hand without any supporting reasoning and arugment may work on your bf and idiots, but not on me.
Those are the reasons why this is a good change. You have shown that you don't understand those reasons, or indeed game design in general, but that doesn't make the reasons bad nor does it make them go away.
Quote:I already went 5 rounds of this kind of circular and discursively dishonest posting with you where you contradict yourself and repeat yourself What's dishonest and contradictory about it? I understand that there are a lot of things you don't understand here GÇö action economies, item valuation, separation of mechanics, fauceting and sinking of goods, just to name the ones you were struggling with in those six points GÇö but that's ok. Just ask if you don't get it, and just accept that your narrow perspective and limited experience might not cover the entirety of the subject.
If one activity is supposed to fulfil a purpose, any other activity doing the same needs to have its efficiency reduced to make room for it. Separation of functionality is good game design since it allows for more granular approaches to fixing all kinds of balance problems. Having to include economy-saving exceptions to the production process of anything you change means that something is fundamentally broken in how the production process works, and that it needs to be fixed. Being able to completely reverse old decisions makes the decisions meaningless.
Those are the key points here GÇö if you don't want to (or just can't) argue them, then you don't get to dismiss the many reasons why this is a very good change, much less make the idiotic claim that no reasons exist at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 13:01:00 -
[595] - Quote
baltec1 wrote:425s are just one of the ways to transport large amounts of minerals around. With this change there can be no possibility of anything being able to do a better job of compressing minerals. It will be fixed forever.
It also means that things like refining entire fleets of ships when CCP make changes to their build cost or if the market drops a ship to below its build cost that plays cannot just refine the ship for free minerals which hurts miners.
Do you have absolute confidence that the reprocessing efficiency nerf is set at a correct value?
I agree with what should be fixed in your post, as well as that they should be fixed "forever", but is it certain that the nerf has the lowest possible magnitude to ensure that?
Do you however recognise what this change does to the base mineral yield of all reprocessable items in the game, and its repercussions to the margins of the reprocessing profession and skill set? In my perception, it effectively kills it as an isk making activity, amd relegates it to a correctional role for manufacturers who find they for one reason or another need to reprocess their own production in order to reapply it at a loss for a more lucrative production venture. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 13:04:00 -
[596] - Quote
Dave Stark wrote:you must be mistaking me for some one else; we weren't discussing belts. we were discussing ice anomalies.
I see, then it must be you mistaking me for someone else, because I was discussing Ice Belts (which is their actual ingame nomenclature). |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 13:04:00 -
[597] - Quote
Salvos Rhoska wrote:In my perception, it effectively kills it as an isk making activity, amd relegates it to a correctional role for manufacturers who find they for one reason or another need to reprocess their own production in order to reapply it at a loss for a more lucrative production venture. The ability to pick up goods for less than their mineral value and either relisting them at a proper price or just extracting the minerals out of them does not go away with this change. The volumes may change; the activity itself does not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2433
|
Posted - 2014.03.22 13:07:00 -
[598] - Quote
I simply cannot fathom why CCP continues to ruin the gaming experience for mission runners and new player miners who don't have the refine skills, nor money for implants, to mitigate the devastation being wrought by these changes.
CCP truly must hate a large percentage of their own subscription base, which is fiscal insanity. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:09:00 -
[599] - Quote
Salvos Rhoska wrote:baltec1 wrote:425s are just one of the ways to transport large amounts of minerals around. With this change there can be no possibility of anything being able to do a better job of compressing minerals. It will be fixed forever.
It also means that things like refining entire fleets of ships when CCP make changes to their build cost or if the market drops a ship to below its build cost that plays cannot just refine the ship for free minerals which hurts miners. Do you have absolute confidence that the reprocessing efficiency nerf is set at a correct value? I agree with what should be fixed in your post, as well as that they should be fixed "forever", but is it certain that the nerf has the lowest possible magnitude to ensure that? Do you however recognise what this change does to the base mineral yield of all reprocessable items in the game, and its repercussions to the margins of the reprocessing profession and skill set? In my perception, it effectively kills it as an isk making activity, amd relegates it to a correctional role for manufacturers who find they for one reason or another need to reprocess their own production in order to reapply it at a loss for a more lucrative production venture.
I wouldnt back it if it was flawed.
This change is good for the game and will not impact much if at all anyone trying to make isk in missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 13:10:00 -
[600] - Quote
Dinsdale Pirannha wrote:I simply cannot fathom why CCP continues to ruin the gaming experience for mission runners and new player miners who don't have the refine skills, nor money for implants, to mitigate the devastation being wrought by these changes. Largely because it doesn't particularly ruin or devastate anything GÇö it slightly reduces a very marginal part of their income that they will quickly be able to leave behind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

BrundleMeth
Caldari Provisions Caldari State
73
|
Posted - 2014.03.22 13:11:00 -
[601] - Quote
Dave Stark wrote:Tear Jar wrote:Seraph Essael wrote:To be fair, there's a mission runner in my corp who loots and refines his mission loot... He actually gets more from that per hour that a dedicated miner friend of his... So yeah, this is a buff to mining and refining not a foot up the mission runners arses.
Link to devblog please... Stupid search function gone kaput on me damn phone... Mission runners should get more per hour than miners, as mission running is a lot more work than mining. hahahahahahah. no. they're exactly the same. ctrl+click, f1. repeat until you realise you're wasting your life. Close... You are Horribly wasting it lolol... |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 13:16:00 -
[602] - Quote
baltec1 wrote:I wouldnt back it if it was flawed.
This change is good for the game and will not impact much if at all anyone trying to make isk in missions.
Do you have some additional sources at hand as to what methodology was used to determine and to set the magnitude of the proposed reprocessing efficiency nerf?
The Dev blog does not elaborate on those, and neither does the associated thread to my reading of it.
I also added a small edit to my previous post regarding the importance of Reprocessing of as a profession to the game that you may have missed or wish to comment on, as the issue is wider than merely affecting the potential income of mission/rat/plex runners, on whom we can all agree the change has only a small effect, but an effect nonetheless. |

Good Posting
Posting with my Mind
131
|
Posted - 2014.03.22 13:23:00 -
[603] - Quote
I run missions, anomalies and combat sites but i never loot. Blitzing is more efficient, at least for me. Now with the MTU i pick stuff like 1600 meta plates or meta guns, and not always. LPs is where the money is.
Maybe this change is a cool buff to other guys with refine/indy skills, but i don't see how this is ruining mission running. Also, i agree with the different refining percentages between low and high sec stations because eve is suppossed to be a game where the risks have more rewards and to be honest i rarely see this, so probably this is a good step forward. |

Salvos Rhoska
Pator Tech School Minmatar Republic
410
|
Posted - 2014.03.22 13:25:00 -
[604] - Quote
Good Posting wrote:Also, i agree with the different refining percentages between low and high sec stations because eve is suppossed to be a game where the risks have more rewards and to be honest i rarely see this, so probably this is a good step forward.
Reprocessing of loot remains flat throughout the universe, and all stations. The efficiency stratification is only for ore/ice refining. |

Good Posting
Posting with my Mind
132
|
Posted - 2014.03.22 13:27:00 -
[605] - Quote
Oh, i see. Thanks for the info then. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
855
|
Posted - 2014.03.22 13:39:00 -
[606] - Quote
Salvos Rhoska wrote: Do you have absolute confidence that the reprocessing efficiency nerf is set at a correct value?
after looking at the extra materials on my dominix BPO I'd say yes it is (the old tier 1, tech 1 BS are probably the source of the upper bound on the number they could choose).
|

baltec1
Bat Country Goonswarm Federation
10532
|
Posted - 2014.03.22 13:50:00 -
[607] - Quote
Salvos Rhoska wrote:baltec1 wrote:I wouldnt back it if it was flawed.
This change is good for the game and will not impact much if at all anyone trying to make isk in missions. Do you have some additional sources at hand as to what methodology was used to determine and to set the magnitude of the proposed reprocessing efficiency nerf? The Dev blog does not elaborate on those, and neither does the associated thread to my reading of it. I also added a small edit to my previous post regarding the importance of Reprocessing of as a profession to the game that you may have missed or wish to comment on, as the issue is wider than merely affecting the potential income of mission/rat/plex runners, on whom we can all agree the change has only a small effect, but an effect nonetheless.
If you find that you have built something bad then you are just going to have to suck it up and take the loss. Next time do better research.
At any rate I am looking at moving some of my production into null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 13:55:00 -
[608] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:So get better at being self sufficient. Learn new ways to keep yourself in ships. "You are meant to join your nearest null sec alliance, biomass your brain but get your precious free SRP ships!" Of all people to say stupid **** like that, I was not expecting it to be you. Surely you off all people understand that be more efficient with your income stream is a positive thing. It's got **** all to do with joining null. Looting then reprocessing everything is stupidly inefficient, so the complaint is "If I continue to play is a stupidly inefficient way, I won't get as many minerals". And just for the record, even when I lose ships, I rarely claim SRP. You got close but did a nearly miss. It's not about playing "efficient" but about freedom of choice. In a sandbox MMO no style should be evidently better than another else we get the "theme park" effect. I know for many there should be an "obvious path": hi sec => low => null sec. But that's not "sandbox", this is a canned path and tbh there are better "canned path" MMOs out there than EvE nor EvE became EvE because of canned paths. Also, hi sec => low sec => null sec is actually a path "sold" by certain self serving null sec entities, whereas they forget WHs and truly "skip" low sec from all considerations when talking about improvements and buffs. I never stated there should be a fixed path. But CCP should not hold back on changes that are good for balancing the entire game, as well as revitalising a whole profession in ore refining and compression just because there are some people who play the game badly. Why should they bend over backwards to protect one set of people who play inefficiently, and continue to spit in the face of others?
At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2687
|
Posted - 2014.03.22 14:03:00 -
[609] - Quote
Dinsdale Pirannha wrote:I simply cannot fathom why CCP continues to ruin the gaming experience for mission runners and new player miners who don't have the refine skills, nor money for implants, to mitigate the devastation being wrought by these changes.
CCP truly must hate a large percentage of their own subscription base, which is fiscal insanity. That's because they don't. You get yourself all riled up in your mind and believe these things but they are not true. Missioners had an absolutely enormous buff to their efficiency with the introduction of the MTUs This is now a small nerf that most people will barely notice. That is a far cry from ruining the game experience. Take your head out of your ass.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Vaerah Vahrokha
Vahrokh Consulting
5294
|
Posted - 2014.03.22 15:31:00 -
[610] - Quote
Lucas Kell wrote:At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right?
By setting the obvious best place in sov null sec:
- they falsely set the objective to an area which is NOT where the highest risk is.
- they set the objective. It becomes "just in the natural order of things" to need to move towards the "best place".
Since you talk about "people playing inefficently"... blitzing L4 is the efficient path and you label who does not follow it as inefficient.
So, how do you label those who won't want to move to null sec to get the best efficiency?
The next meme will be: "lol dude go SOV null sec else you are playing wrong".
And there you go, you just achieved the theme park, the canned path, the anti-EvE.
If only sov null sec even deserved the best efficiency. No, there are riskier places but no, sov players are using their political influence to brainwash everybody into thinking THEY have to have the best rewards despite others live in more dangerous places AND also have to play organized like they do. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Kaarous Aldurald
ROC Deep Space The ROC
3300
|
Posted - 2014.03.22 15:37:00 -
[611] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right? By setting the obvious best place in sov null sec: - they falsely set the objective to an area which is NOT where the highest risk is. - they set the objective. It becomes "just in the natural order of things" to need to move towards the "best place". Since you talk about "people playing inefficently"... blitzing L4 is the efficient path and you label who does not follow it as inefficient. So, how do you label those who won't want to move to null sec to get the best efficiency? The next meme will be: "lol dude go SOV null sec else you are playing wrong". And there you go, you just achieved the theme park, the canned path, the anti-EvE. If only sov null sec even deserved the best efficiency. No, there are riskier places but no, sov players are using their political influence to brainwash everybody into thinking THEY have to have the best rewards despite others live in more dangerous places AND also have to play organized like they do.
And everything you just said can be easily summed up as: "Waah! Highsec isn't the best place for everything now!"
Well, suck it. Nullsec has had hideous issues with their economy, and compression and refining has been broken for years. They deserve to get out of that, they deserve to have a reason to produce their own stuff, and this is part of that.
The only thing that is actually effected negatively is a "playstyle" that consists of doing missions wrong.
Guess what, no one cares. The only people who give a damn are you highsec zealots. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Jayem See
Perkone Caldari State
2437
|
Posted - 2014.03.22 15:40:00 -
[612] - Quote
I would be interested to see the figures on how much extra loot/minerals have been introduced since MTU.
It smells like a "oops we made it so that players can obtain materials too easily" knee jerk.
My opinion on whether it's a good idea remains divided. Aaaaaaand relax. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2688
|
Posted - 2014.03.22 15:42:00 -
[613] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right? By setting the obvious best place in sov null sec: - they falsely set the objective to an area which is NOT where the highest risk is. - they set the objective. It becomes "just in the natural order of things" to need to move towards the "best place". Where exactly did I say anything about sov null? This is a balance to all loot, including sov null. It opens up ore compression from rorqual pilots to anyone with access to a pos. It boost pos refining efficiency. If any place gets the biggest boost from this it's WH space. Stop making assumptions that everything is about sov null just because I'm in a null group. You are the one with the issue there making everything about sov null.
Vaerah Vahrokha wrote:Since you talk about "people playing inefficently"... blitzing L4 is the efficient path and you label who does not follow it as inefficient. That's not what I'm saying at all. Reprocessing ALL LOOT with no differentiation between reprocess and sale value is inefficient. It's not about blitzling, its about not being a moron.
Vaerah Vahrokha wrote:So, how do you label those who won't want to move to null sec to get the best efficiency? Null isn't the best efficiency so.... And again your banging on about sov null again. What's your problem? You won;t be happy until sov null is the peasant land while entitled highsec players are rolling in isk, yet you want to claim it's us being bullies. Honestly mate I used to have a lot of respect for you, but this thread has made me realise how one sided your views on this game are.
Vaerah Vahrokha wrote:The next meme will be: "lol dude go SOV null sec else you are playing wrong".
And there you go, you just achieved the theme park, the canned path, the anti-EvE.
If only sov null sec even deserved the best efficiency. No, there are riskier places but no, sov players are using their political influence to brainwash everybody into thinking THEY have to have the best rewards despite others live in more dangerous places AND also have to play organized like they do. Again, this is what YOU are saying. Nobody else here has been talking about it . Nobody is saying "long live sov null". You're projecting your own insecurities. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2688
|
Posted - 2014.03.22 15:44:00 -
[614] - Quote
Jayem See wrote:I would be interested to see the figures on how much extra loot/minerals have been introduced since MTU.
It smells like a "oops we made it so that players can obtain materials too easily" knee jerk.
My opinion on whether it's a good idea remains divided. It's not just that. Modules for a long time have been treated like ore. That's not what they are for. Their value should lie in their usefulness, not in their mineral to volume ratio. They've been trying to reduce gun mining for years and have made several changes to affect it, not least of which the drone loot changes. This was an obvious next step. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
395
|
Posted - 2014.03.22 16:16:00 -
[615] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:At the end of the day, all they are doing is changing reprocessing of modules so they can't be treated like ore. There's nothing "canned path" about that. When they've done the same for null sec, like when they nuked drone loot or when they decreased bounties, the same people that are screaming and crying now were cheering. So it's fine as long as the only people negatively affected are in null right? By setting the obvious best place in sov null sec: - they falsely set the objective to an area which is NOT where the highest risk is. - they set the objective. It becomes "just in the natural order of things" to need to move towards the "best place". Since you talk about "people playing inefficently"... blitzing L4 is the efficient path and you label who does not follow it as inefficient. So, how do you label those who won't want to move to null sec to get the best efficiency? The next meme will be: "lol dude go SOV null sec else you are playing wrong". And there you go, you just achieved the theme park, the canned path, the anti-EvE. If only sov null sec even deserved the best efficiency. No, there are riskier places but no, sov players are using their political influence to brainwash everybody into thinking THEY have to have the best rewards despite others live in more dangerous places AND also have to play organized like they do. And everything you just said can be easily summed up as: "Waah! Highsec isn't the best place for everything now!"
It never has been. It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS, and it is safer to do all these things in NS.
If that hasn't been your experience, you aren't doing it right. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 16:23:00 -
[616] - Quote
Mario Putzo wrote:It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS GǪas long as you do a like-for-like comparison with everything else remaining constant. The trouble is, of course, that they are not the same and that both availability and interruptions drastically cut into the long-term profitability of almost all of them when compared to the universal and uninterrupted availability you get in highsec. And that doesn't even touch the added costs of logistics and development costs, neither of which even exist in highsec since it's all available for free.
Oh, and if you can't do them safer in high than in null, you're not so much doing things wrong, as utterly and completely incompetent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
396
|
Posted - 2014.03.22 16:30:00 -
[617] - Quote
Tippia wrote:Mario Putzo wrote:It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS GǪas long as you do a like-for-like comparison with everything else remaining constant. The trouble is, of course, that they are not the same and that both availability and interruptions drastically cut into the long-term profitability of almost all of them when compared to the universal and uninterrupted availability you get in highsec. And that doesn't even touch the added costs of logistics and development costs, neither of which even exist in highsec since it's all available for free. Oh, and if you can't do them safer in high than in null, you're not so much doing things wrong, as utterly and completely incompetent.
Free is quite relative. But hey lets ignore how NS has higher profit margins for EVERYTHING across the board. Filthy HS folks getting stuff for free.
Sorry friend, but NS has ALWAYS been more profitable than HS. 272% More profitable as a miner even before these changes. That of course doesn't include the small cost of having to jump stuff into HS to sell, so lets call it an even 250%. But now NS is getting a 20% bonus so about 300% more after the changes.
Roughly 3 times the profit for doing the exact same thing.
Dang HS folk always wanting to be the best!. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 16:38:00 -
[618] - Quote
Mario Putzo wrote:Free is quite relative. But hey lets ignore how NS has higher profit margins for EVERYTHING across the board. Filthy HS folks getting stuff for free. Indeed, since they don't have anything to eat into their margins.
Quote:Roughly 3 times the profit for doing the exact same thing. GǪwhich is then counteracted by not being doing it to the same extent.
Quote:Door swings both ways. It is far safer to operate in NS than HS most because you are allowed to shoot first. If Profit was based on Risk/Reward. LS would be the most profitable space in the game. But profit is based on Time/Reward, which is why NS is leagues ahead of anything in HS or LS. I prefer to view it as effort/reward, and again, the higher rewards of null have a nasty habit of still not being worth the additional effort. But yes, lowsec should be abundant with riches for all the hoops you have to jump through to secure them.
Quote:We talked about it yesterday....this is an arbitrary change for the sake of making a change. Still no GÇö it's a very directed and purposeful change for the sake of fixing all kinds of imbalances in gameplay and to finally fix some pretty horrible design decisions that have been made in the past and which have proven not to do what they were supposed to do. It fixes arbitrary choices, and benefits the game greatly by removing those errors and oddities. The fact that it doesn't particularly break anything is just an added bonus. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
411
|
Posted - 2014.03.22 16:47:00 -
[619] - Quote
Honestly, who is this person even.
Endless, meaningless, empty repetitive and circular blahblahblahblah. |

Mario Putzo
Welping and Dunking.
398
|
Posted - 2014.03.22 16:48:00 -
[620] - Quote
Tippia wrote: which is then counteracted by not being doing it to the same extent.
What is stopping them?
Quote: I prefer to view it as effort/reward, and again, the higher rewards of null have a nasty habit of still not being worth the additional effort. But yes, lowsec should be abundant with riches for all the hoops you have to jump through to secure them.
If rewards in NS were not worth the Effort or time invested, then why do people bother with them? Of course this is ignoring such things as the Crystal Army that has no more :effort: put on their backs than your average HS mission runner. Perhaps a spokesman for BL. can come explain the profitable living space that Venal offers in servitude the illustrious Guristas Empire.
No ultimately it is Sov space holders who complain, and demand that they get every expanding increases into already very wide income gaps, while giving nothing up. Like I said yesterday if CCP really wanted to fix this non-issue they would be nerfing this **** out of passive income stream that is MoonGoo.That is why people in Sov Null don't do anything PvE related or bother maximizing (like HS folks do). They don't need to because Passive Moongoo pays for everything related to holding Sov. Rat for a Plex, and stay docked until the next timer fight.
And yes LS should be shitting rainbows and buckets of Gold. But CCP hates LS.
|
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Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 17:23:00 -
[621] - Quote
Mario Putzo wrote:What is stopping them? Other players.
Quote:If rewards in NS were not worth the Effort or time invested, then why do people bother with them? To a large extent, they don't. They provide a little content for a few for short spurts of time. They don't have the near-infinitely expandable and universal availability that their NPC-provided highsec counterparts have to offer.
Quote:No ultimately it is Sov space holders who complain, and demand that they get every expanding increases into already very wide income gaps, while giving nothing up. GǪexcept, of course, that the income gaps aren't really there; that what's there is very limited in how many people it can support; that they have to give up on things again and again; that they even argue for the removal of some of their benefits; and that they only really demand that their efforts actually get compensated, even on an individual level. Asking that something you have to work and pay for is at least on par with what's effortlessly available for free is hardly excessive.
it's pretty ridiculous that NPC-run space in many cases offers more player freedom than player-run space.
Quote:Like I said yesterday if CCP really wanted to fix this non-issue they would be nerfing this **** out of passive income stream that is MoonGoo. What non-issue are you referring to and how would it be helped by further nerfing moon goo? Oh, and claiming that nullseccers don't PvE or maximise their profit is just so outrageously nonsensical that I don't know whether to laugh or cry at the sheer absurdity of it.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 17:45:00 -
[622] - Quote
Mario Putzo wrote:Free is quite subjective. But hey lets ignore how NS has higher profit margins for EVERYTHING across the board. Filthy HS folks getting stuff for free. Are you playing the same game as the rest of us? The profit on most null activities is considerably lower, and for sov null costs billions to upkeep the space.
Mario Putzo wrote:Sorry friend, but NS has ALWAYS been more profitable than HS. 272% More profitable as a miner even before these changes. That of course doesn't include the small cost of having to jump stuff into HS to sell, so lets call it an even 250%. But now NS is getting a 20% bonus so about 300% more after the changes. What is your source on these figures? Null ore sure as **** isn't worth 3x highsec ore, and that's before factoring in logistics costs. These look like "out of my ass" figures to me.
Mario Putzo wrote:Door swings both ways. It is far safer to operate in NS than HS most because you are allowed to shoot first. If Profit was based on Risk/Reward. LS would be the most profitable space in the game. But profit is based on Time/Reward, which is why NS is leagues ahead of anything in HS or LS already and always has been. Most high sec players aren't feasibly ganked, that's why its mainly people in pimped out ships getting ganked. In low sec you can also shoot first.
Mario Putzo wrote:We talked about it yesterday....this is an arbitrary change for the sake of making a change. It doesn't benefit anything, and the only downside for anyone is Scrap reprocessing, which shouldn't have been 100% anyway, but 55% is even more laughable. But it's not. You think it is because you are so blinded by your own self interest you can;t see how the whole game benefits from this change. You took your MTU buff with a big thumbs up and you took the null bounty nerf with a smile on your face, and now they are going to reduce one small piece of your profit you are up in arms.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 17:49:00 -
[623] - Quote
Salvos Rhoska wrote:Honestly, who is this person even.
Endless, meaningless, empty repetitive and circular blahblahblahblah. lol, and who the **** are you? Some random entitled newbie that suddenly feels like his opinion is more relevant that any others. You came in, spouted a few nonsense arguments, then have spent the rest of the time screaming about how everyone that disagree with you is stonewalling and sabotaging.
Guess what buddy, this change is happening because it needs to happen to correct issues that have caused imbalances for years. If you don't like it, the door is that way --> The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Vaerah Vahrokha
Vahrokh Consulting
5295
|
Posted - 2014.03.22 18:00:00 -
[624] - Quote
Kaarous Aldurald wrote: And everything you just said can be easily summed up as: "Waah! Highsec isn't the best place for everything now!"
Well, suck it. Nullsec has had hideous issues with their economy, and compression and refining has been broken for years. They deserve to get out of that, they deserve to have a reason to produce their own stuff, and this is part of that.
The only thing that is actually effected negatively is a "playstyle" that consists of doing missions wrong.
Guess what, no one cares. The only people who give a damn are you highsec zealots.
I am not surprised seeing you have skipped all my risk classification, have skipped me putting hi sec at the bottom and most of all have skipped Worm Holes.
Another sov null sec mouthpiece?
As for me I have been and have stuff everywhere so I am more neutral than you'll ever dream to aspire to be.
Also, I permanently live and play in the markets, where there does not exist "hi sec". There's the only true and purest PvP possible, with no NPCs, no sentinels, no structures to shoot, no cynos nothing.
So don't come preach me your superiority, because you have none. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5295
|
Posted - 2014.03.22 18:09:00 -
[625] - Quote
Mario Putzo wrote:Tippia wrote: which is then counteracted by not being doing it to the same extent.
What is stopping them? Quote: I prefer to view it as effort/reward, and again, the higher rewards of null have a nasty habit of still not being worth the additional effort. But yes, lowsec should be abundant with riches for all the hoops you have to jump through to secure them.
If rewards in NS were not worth the Effort or time invested, then why do people bother with them? Of course this is ignoring such things as the Crystal Army that has no more :effort: put on their backs than your average HS mission runner. Perhaps a spokesman for BL. can come explain the profitable living space that Venal offers in servitude the illustrious Guristas Empire.
Agree.
Also, actually "effort/reward" is a bad way to balance a game.
It just fosters "grinding".
Being a brilliant strategist / being hugely effective with the least expense and effort should be the driver, not being a patient farmer hiring blobs of farmers.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5295
|
Posted - 2014.03.22 18:24:00 -
[626] - Quote
Lucas Kell wrote:Where exactly did I say anything about sov null?
You mention it in your quoted text.
Lucas Kell wrote: This is a balance to all loot, including sov null. It opens up ore compression from rorqual pilots to anyone with access to a pos. It boost pos refining efficiency. If any place gets the biggest boost from this it's WH space. Stop making assumptions that everything is about sov null just because I'm in a null group. You are the one with the issue there making everything about sov null.
I really want to see how those so boosted WHs are going to get droves of players hopping in them and dwarfing everywhere else's activity. 
As for making "everything about sov null", it's not me who is hammering the forums since years exactly about this. It's all a continuation of past stuff and it's always them wanting improvements (understandable) at the expense of everybody else (less understandable). They DO NOT mention WHs or low sec in their pleas, always and only themselves.
Lucas Kell wrote: That's not what I'm saying at all. Reprocessing ALL LOOT with no differentiation between reprocess and sale value is inefficient. It's not about blitzling, its about not being a moron.
Reprocessing details, along with hi sec in general, are things I am not talking about. Might have quoted you thinking you were one of those talking about efficiencies as in blitzing vs looting.
Lucas Kell wrote: Honestly mate I used to have a lot of respect for you, but this thread has made me realise how one sided your views on this game are.
I am sorry, I don't value group-thinks, I don't value being all on the same boat, I am all about diversity and complete freedom. If you don't value who has a different opinion than yours, then I am sorry, I value MORE those with a different opinion than those who have the same. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Benny Ohu
Beneath the Ashes Margin of Silence
2746
|
Posted - 2014.03.22 18:38:00 -
[627] - Quote
Vaerah Vahrokha wrote:I am sorry, I don't value group-thinks, I don't value being all on the same boat, I am all about diversity and complete freedom. If you don't value who has a different opinion than yours, then I am sorry, I value MORE those with a different opinion than those who have the same. basically your opinion's founded on what someone else's isn't
so clever |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 18:42:00 -
[628] - Quote
Vaerah Vahrokha wrote:Sperg Look, I really can't be bothered to get into a whole heap of multi-quoting about this. At no point anywhere have I stated that sov null should be the forefront of anything. At no point have I said high sec should be nerfed to hell. This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing.
There's no point even trying to discuss it with you, since you've made up your mind and nothing anyone says will change that. Regardless, it's going to happen. So either quit crying about it and adapt or continue to flood this thread with your tears about how null sec is taking over. Either way is fine. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
412
|
Posted - 2014.03.22 18:59:00 -
[629] - Quote
@Lucas Kell: Neither you nor Tippia is doing the proposed changes or discussion of them any good. You actively attack and harangue players with differing opinions in an altogether offensive manner.
Fortunately Baltec1 has been around to answer concerns in a concise and non-personal manner. Thanks to his posts I got the answers I needed, and some degree of reassurances of what this entails for the game overall. He furthermore has an admirable capacity to simply express the results of complex systems without resorting to enormous quote posts of back and forth bickering. He is furthermoe respectful of other posters, and hence invites respectful treatment back, which is essential to civilised and constructive discussion. You would do well to take a page out of his book and demenour.
Mario provides a necessary and valuable opposition position, and though he walks a fine line on between being witty and offensive, I find his input as an antagonist to inform the discussion and helps raise possible problems to light. This is necessary, as no system or solution is ever perfect and there are always extended ramifications.
I find some peoples "accepted" treatment of Dinsdale to be more demeaning of yourselves, than it is of him. Shameful really.
But you and Tippia? Ill just as soon skip reading your posts. Both of you have demonstrated sufficiently you really have nothing of interest to me, to say, and just foster and perpetuate needless bickering and petty forms of argumentation.
Anyways, thanks to the other constructive posters in this thread. You do credit to the community, on both sides of the issues. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 19:11:00 -
[630] - Quote
Salvos Rhoska wrote:@Lucas Kell: Neither you nor Tippia is doing the proposed changes or discussion of them any good. You actively attack and harangue players with differing opinions in an altogether offensive manner. You're confusing us with yourself. Have you actually read your own posts?
No, we've simply answered the question of why this change is needed GÇö a question that curiously arose in spite of it being answered in full in the dev blog. We then have had to explain those reasons over and over again because some posters have not accepted (or have not been aware of) some pretty basic design principles that make for a good game.
Your problem is that you didn't like those answers so you started being abusive and hostile, and was treated accordingly. You failed to answer simple questions; you were factually wrong about numerous things; and you failed to present any kind of supporting evidence or reasoning for your assertions. So obviously, your misconceptions and glaring mistakes were corrected, and rather than try to understand why you were wrong (in spite of it being explained many times), you chose to take personal offence.
Quote:I find some peoples "accepted" treatment of Dinsdale to be more demeaning of yourselves, than it is of him. That's probably because you haven't seen what he has written. Dindin has a very long and well-established history ofGǪ wellGǪ batshit insanity, tbh, raving up and down about all kinds of mysterious collusions and conspiracies and about how people are out to run whatever part of the game he cares for at the moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
412
|
Posted - 2014.03.22 19:14:00 -
[631] - Quote
Thanks for proving my observations correct. |

Vaerah Vahrokha
Vahrokh Consulting
5296
|
Posted - 2014.03.22 19:17:00 -
[632] - Quote
Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing.
The change is good per se but it is "directed" to benefit the most a target which is not the most deserving.
All the rest you type is a reflection of what you want to read in my words. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5296
|
Posted - 2014.03.22 19:19:00 -
[633] - Quote
Benny Ohu wrote:Vaerah Vahrokha wrote:I am sorry, I don't value group-thinks, I don't value being all on the same boat, I am all about diversity and complete freedom. If you don't value who has a different opinion than yours, then I am sorry, I value MORE those with a different opinion than those who have the same. basically your opinion's founded on what someone else's isn't so clever
I don't found my opinions on anyone elses nor on anyone not elses.
I found them on my ideas which might be impopular but I don't lose a sleep over that. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 19:28:00 -
[634] - Quote
Salvos Rhoska wrote:Thanks for proving my observations correct. Your observations were correct; they were just misapplied. You were talking about yourself, whether you like to admit it or not.
You were disrespectful, bickering, uncivilised, dismissive, and did not in any way invite any kind of respectful treatment since you spat at any attempt at doing so. After a few rounds of this, the gloves came off and you only have yourself to blame so don't even try to point your finger at others.
Had you tried to say on topic, to discuss the issues at hand, to answer question rather than go all out on ad hominems and strawman fallacies, to argue the merits of your ideas, and tried to offer any kind of supporting evidence or reasoning rather than just assert without basis how things would be (and then hypocritically dismiss other people's claims as mere speculations), or even thought to actually read the many many explanations given to you rather than wilfully misinterpreted them, you might have fared better. Instead, you chose to act the troll. That's entirely your problem.
That you now choose to passive-aggressively hurl insults at people because your ideas were proven to be complete nonsense just further proves that you GÇ£really you dont have what it takesGÇ¥ (and can't even mask it well). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2746
|
Posted - 2014.03.22 19:30:00 -
[635] - Quote
baltec was saying things that you'd already been told and mario is a deliberately antagonistic oppositional troll |

Benny Ohu
Beneath the Ashes Margin of Silence
2746
|
Posted - 2014.03.22 19:33:00 -
[636] - Quote
Vaerah Vahrokha wrote:I don't found my opinions on anyone elses nor on anyone not elses.
I found them on my ideas which might be impopular but I don't lose a sleep over that. allowing others to dictate what you think, yes |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 20:06:00 -
[637] - Quote
Salvos Rhoska wrote:@Lucas Kell: Neither you nor Tippia is doing the proposed changes or discussion of them any good. You actively attack and harangue players with differing opinions in an altogether offensive manner.
Fortunately Baltec1 has been around to answer concerns in a concise and non-personal manner. Thanks to his posts I got the answers I needed, and some degree of reassurances of what this entails for the game overall. He has an admirable capacity to simply express the results of complex systems without resorting to enormous quote posts of back and forth bickering. He is furthermoe respectful of other posters, and hence invites respectful treatment back, which is essential to civilised and constructive discussion. You would do well to take a page out of his book and demenour.
Mario provides a necessary and valuable opposition position, and though he walks a fine line on between being witty and offensive, I find his input as an antagonist to inform the discussion and helps raise possible problems to light. This is necessary, as no system or solution is ever perfect and there are always extended ramifications.
I find some peoples "accepted" treatment of Dinsdale to be more demeaning of yourselves, than it is of him. Shameful really.
But you and Tippia? Ill just as soon skip reading your posts. Both of you have demonstrated sufficiently you really have nothing of interest to me, to say, and just foster and perpetuate needless bickering and petty forms of argumentation. I have no confidence in either of you being either intelligent or informed enough to constructively discuss these issues. I think that exactly why you resort to attacks and dishonest discursive methods: to mask that really you dont have what it takes.
Anyways, thanks to the other constructive posters in this thread. You do credit to the community, on both sides of the issues. L O L Coming from you that is hilarious. From the moment this began, rather than actually explaining what your issue is you simply attacked everyone that responded to you by claiming they are trying to sabotage you.
Honestly, I couldn't care less about how you, a random nobody on the internet, feels about my opinions. It was clear from the getgo that you had barely an understanding of the mechanics being changed, yet still you felt the need to continue on. you babbled utterly incoherent nonsense which had no relation to the changes, then attacked people who question it. Then there's the whole "I'm leaving, but I'm not, but I'm leaving! but I'm not" bullshit. You won't ignore my posts or Tippia's. You'll continue to read them every single time, and you know it.
You need to grow up my friend. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 20:08:00 -
[638] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing. The change is good per se but it is "directed" to benefit the most a target which is not the most deserving. All the rest you type is a reflection of what you want to read in my words. How is it? Let's be clear, who is this target that is not the most deserving? And who would you say is the most deserving? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Jenn aSide
STK Scientific Initiative Mercenaries
5119
|
Posted - 2014.03.22 20:22:00 -
[639] - Quote
Tippia wrote:
You were disrespectful, bickering, uncivilised, dismissive, and did not in any way invite any kind of respectful treatment since you spat at any attempt at doing so. After a few rounds of this, the gloves came off and you only have yourself to blame so don't even try to point your finger at others.
You should read the above again Salvos. As I read this thread, you started the uncivil ball rolling.
You didn't deal with being incorrect properly (ie you were too bound by your opinion to allow for the fact that it could be wrong) and kept doubling down, being mad at the people who were demonstrating correct points is childish.
The important thing is the truth, not wheter of not people are nice to you or not when telling you the truth. |

Jenn aSide
STK Scientific Initiative Mercenaries
5119
|
Posted - 2014.03.22 20:24:00 -
[640] - Quote
Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing. The change is good per se but it is "directed" to benefit the most a target which is not the most deserving. All the rest you type is a reflection of what you want to read in my words. How is it? Let's be clear, who is this target that is not the most deserving? And who would you say is the most deserving?
You can't really argue with a prejudiced person and the person you are replying to is extremely prejudiced against null sec players. |
|

Mario Putzo
Welping and Dunking.
399
|
Posted - 2014.03.22 20:29:00 -
[641] - Quote
Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 20:37:00 -
[642] - Quote
Mario Putzo wrote:Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed. LS is not getting the shaft though, so everything's fine! Yay! The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Jenn aSide
STK Scientific Initiative Mercenaries
5120
|
Posted - 2014.03.22 20:41:00 -
[643] - Quote
Mario Putzo wrote:Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed.
This is why prejudice is bad. You obvioulsy don't understand how things work or how people react.
Swapping Ls and NS moons simply mean null allainces invade low sec even more than they do now. My very 1st fight as a member of a Raiden Alliance corp was a fight over a low sec moon (got on 72 kill mails my 1st day in raiden, 13 final kills and 4 solo kills inculded in that total).
Do you think some magical wall exists that will keep null from taking the low sec moons? Swapping the moons simply means people like me because your new low sec overlords, which you for one should welcome (lol).
And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol). |

Mario Putzo
Welping and Dunking.
400
|
Posted - 2014.03.22 20:55:00 -
[644] - Quote
Jenn aSide wrote:Mario Putzo wrote:Lots of petty personal attacks going on here, and we were finding out so much to.
I wonder what CCP thinks about swapping LS and NS moon and roid minerals around. Since LS is the one getting shaft again.
Forces more null players to use their space. Gives more income generation to LS where it is needed. This is why prejudice is bad. You obvioulsy don't understand how things work or how people react. Swapping Ls and NS moons simply mean null allainces invade low sec even more than they do now. My very 1st fight as a member of a Raiden Alliance corp was a fight over a low sec moon (got on 72 kill mails my 1st day in raiden, 13 final kills and 4 solo kills inculded in that total). Do you think some magical wall exists that will keep null from taking the low sec moons? Swapping the moons simply means people like me because your new low sec overlords, which you for one should welcome (lol). And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol).
Its no prejudice, it is balance. After all why should LS and even HS bear the nerfs so NS can get increasingly wealthy? It is more profitable in every fashion. Not mechanics fault Null Alliances don't maximize the profit.
Come to Lowsec. You won't have a good time. Park your super caps at home though we don't need another Asakai. LS is more dangerous, more risky and should be reflected in ISK making potential for that.
Must be nice to spend all your isk on multiple plexes for multiple accounts. I wish I got double SRP backed by Passive income sources so I didn't have to replace my PVP ships. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 21:07:00 -
[645] - Quote
Mario Putzo wrote:Its no prejudice, it is balance. After all why should LS and even HS bear the nerfs so NS can get increasingly wealthy? It is more profitable in every fashion. Not mechanics fault Null Alliances don't maximize the profit.
Come to Lowsec. You won't have a good time. Park your super caps at home though we don't need another Asakai. LS is more dangerous, more risky and should be reflected in ISK making potential for that.
Must be nice to spend all your isk on multiple plexes for multiple accounts. I wish I got double SRP backed by Passive income sources so I didn't have to replace my PVP ships. How exactly does this make NS increasingly wealthy? The effect will be on null loot too. Not to mention that the last income change made was a direct nerf to nullsec bounties. And the one prior to that was the MTU change which increased loot income efficiency across the board. This change only reduces that efficiency across the board again, but without going back to the "don't bother looting" thing it used to be.
EDIT: By the way, it's only more dangerous because less people live there and the groups that do live there fight rather than cooperate. Low sec space itself isn't inherently riskier than null. NPC null in fact is pretty much identical but with harder hitting rats. If a null blob chose to live in lowsec it would be the same as a null group living out of NPC null. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Adunh Slavy
1345
|
Posted - 2014.03.22 21:15:00 -
[646] - Quote
Mission running and ratting should have never produced minerals in the first place. This change doesn't go far enough. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Mario Putzo
Welping and Dunking.
400
|
Posted - 2014.03.22 21:23:00 -
[647] - Quote
Lucas Kell wrote:Mario Putzo wrote:Its no prejudice, it is balance. After all why should LS and even HS bear the nerfs so NS can get increasingly wealthy? It is more profitable in every fashion. Not mechanics fault Null Alliances don't maximize the profit.
Come to Lowsec. You won't have a good time. Park your super caps at home though we don't need another Asakai. LS is more dangerous, more risky and should be reflected in ISK making potential for that.
Must be nice to spend all your isk on multiple plexes for multiple accounts. I wish I got double SRP backed by Passive income sources so I didn't have to replace my PVP ships. How exactly does this make NS increasingly wealthy? The effect will be on null loot too. Not to mention that the last income change made was a direct nerf to nullsec bounties. And the one prior to that was the MTU change which increased loot income efficiency across the board. This change only reduces that efficiency across the board again, but without going back to the "don't bother looting" thing it used to be. EDIT: By the way, it's only more dangerous because less people live there and the groups that do live there fight rather than cooperate. Low sec space itself isn't inherently riskier than null. NPC null in fact is pretty much identical but with harder hitting rats. If a null blob chose to live in lowsec it would be the same as a null group living out of NPC null.
We want to keep the passive moongoo generator in nullsec for the safety of low sec not because we are dependent upon it to avoid having to PVE to Play the game like everyone else.
When was the last time you were able to bubble camp lowsec? When was the last time you could cyno jam a system in lowsec?
Null is entirely safer to play in, and generate income in. But lowsec thanks you for your concern. Stop by sometime! |

Emuar
Vak'Atioth War Veterans
7
|
Posted - 2014.03.22 21:23:00 -
[648] - Quote
Jenn aSide wrote:
And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol).
so sov owners refuse use they space but still we have a lot renters who pay to get chance to use that terrible space. that's a bit confusing, isn't it?
to what level we need buff sov space, that those who own it would start using it?
i don't mind that loot reprocessing will be changed though it hurt people who bother to loot wreks (not only high sec mission runners) but why do outposts get the best refine rates?
i think Vaerah arguaging about that The mind is a constant. Unfortunately the number of people increases every year.... |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 21:26:00 -
[649] - Quote
Adunh Slavy wrote:Mission running and ratting should have never produced minerals in the first place. This change doesn't go far enough. While true, being able to get at least some value back from a module that you are unable to sell is important, so reducing it to nothing would be problematic for that.
Hopefully, once meta modules are rebalanced, the usefulness of the actual modules will change so more modules will have more value than just as junk. I should imagine that is what CCP will be shooting for. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Malcanis
Vanishing Point. The Initiative.
14229
|
Posted - 2014.03.22 22:56:00 -
[650] - Quote
Emuar wrote:Jenn aSide wrote:
And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol).
so sov owners refuse use they space but still we have a lot renters who pay to get chance to use that terrible space. that's a bit confusing, isn't it? to what level we need buff sov space, that those who own it would start using it? i don't mind that loot reprocessing will be changed though it hurt people who bother to loot wreks (not only high sec mission runners) but why do outposts get the best refine rates? i think Vaerah arguaging about that
That's an excellent question, although possibly not in the sense you meant it.
1 Kings 12:11
|
|

Dinsdale Pirannha
Pirannha Corp
2440
|
Posted - 2014.03.22 23:09:00 -
[651] - Quote
Malcanis wrote:Emuar wrote:Jenn aSide wrote:
And you can't "force" anyone to do anything. Time and time again it's been demonstrated that if you nerf null, people just adapt with alts, which is why many of us have high sec, faction warfare and wormhole isk making alts. Every change CCP has made to try to get people to "use" sov null resulted in an alt exodus (like the anom nerf that had the result of making high sec incursion wait lists longer lol).
so sov owners refuse use they space but still we have a lot renters who pay to get chance to use that terrible space. that's a bit confusing, isn't it? to what level we need buff sov space, that those who own it would start using it? i don't mind that loot reprocessing will be changed though it hurt people who bother to loot wreks (not only high sec mission runners) but why do outposts get the best refine rates? i think Vaerah arguaging about that That's an excellent question, although possibly not in the sense you meant it.
So when does the null sec cartel get NPC manufacturing slots in high sec (and likely low sec) wiped out? I mean, even after the hammer comes down on high sec industrialists with this latest assault, there are still going to be a lot who refuse to become a null sec serf and hand over a chunk of their income every month to you and your kind. You guys won't be able to force them out of high sec, or the game, until they the slots are removed or NPC slot costs are raised several orders of magnitude.
Unless, of course, you are going the other way and giving control of the high sec stations to the cartels by making the stations conquerable.
It looks like you guys are just taking James315's campaign platform from last year and implementing it in stages. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20188
|
Posted - 2014.03.22 23:11:00 -
[652] - Quote
Dinsdale Pirannha wrote:So when does the null sec cartel get NPC manufacturing slots in high sec (and likely low sec) wiped out? What makes you think that this will ever happen or is even a goal? Also, how is it ever going to happen, seeing as how NPC installations aren't destructible? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.22 23:13:00 -
[653] - Quote
Dinsdale Pirannha wrote:So when does the null sec cartel get NPC manufacturing slots in high sec (and likely low sec) wiped out? I mean, even after the hammer comes down on high sec industrialists with this latest assault, there are still going to be a lot who refuse to become a null sec serf and hand over a chunk of their income every month to you and your kind. You guys won't be able to force them out of high sec, or the game, until they the slots are removed or NPC slot costs are raised several orders of magnitude.
Unless, of course, you are going the other way and giving control of the high sec stations to the cartels by making the stations conquerable.
It looks like you guys are just taking James315's campaign platform from last year and implementing it in stages. So now you are claiming it's high sec industrialists being hit? How exactly did you come to that conclusion? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

admiral root
Red Galaxy Disband.
1005
|
Posted - 2014.03.22 23:18:00 -
[654] - Quote
Lucas Kell wrote: How exactly did you come to that conclusion?
The voices, man. They speak to me. No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Deep Space The ROC
3335
|
Posted - 2014.03.22 23:20:00 -
[655] - Quote
admiral root wrote:Lucas Kell wrote: How exactly did you come to that conclusion? The voices, man. They speak to me.
Sanity is for the weak. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2440
|
Posted - 2014.03.22 23:40:00 -
[656] - Quote
Kaarous Aldurald wrote:admiral root wrote:Lucas Kell wrote: How exactly did you come to that conclusion? The voices, man. They speak to me. Sanity is for the weak.
You know, it is a pretty simple equation. If I am insane, and my posts are the ravings of a madman, then why don't you sadly shake your head at the loon, and ignore the entire thread, instead of constantly opposing me and insulting me?
I would think ignoring a thread should hasten it's passage from the 1st page of threads.
Yet here you are, adding to 30 some odd pages of intense arguments.
Maybe, just maybe, you realize that perhaps you have to add your voice to the mod to discredit me. otherwise some people on the fence might just decide "hey, Dinsdale is right, and CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Deep Space The ROC
3336
|
Posted - 2014.03.22 23:43:00 -
[657] - Quote
Dinsdale Pirannha wrote:Kaarous Aldurald wrote:admiral root wrote:Lucas Kell wrote: How exactly did you come to that conclusion? The voices, man. They speak to me. Sanity is for the weak. You know, it is a pretty simple equation. If I am insane, and my posts are the ravings of a madman, then why don't you sadly shake your head at the loon, and ignore the entire thread, instead of constantly opposing me and insulting me? I would think ignoring a thread should hasten it's passage from the 1st page of threads. Yet here you are, adding to 30 some odd pages of intense arguments. Maybe, just maybe, you realize that perhaps you have to add your voice to the mod to discredit me. otherwise some people on the fence might just decide "hey, Dinsdale is right, and CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base".
That, or it's a Warhammer 40K, Dawn of War reference... Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

admiral root
Red Galaxy Disband.
1006
|
Posted - 2014.03.22 23:43:00 -
[658] - Quote
Dinsdale Pirannha wrote: "hey, Dinsdale is right, and CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base".
You realise that said "largest segment" includes an awful lot of nullsec alts, right? No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
20190
|
Posted - 2014.03.22 23:58:00 -
[659] - Quote
Dinsdale Pirannha wrote:If I am insane, and my posts are the ravings of a madman, then why don't you sadly shake your head at the loon, and ignore the entire thread, instead of constantly opposing me and insulting me? Because you may infect others.
Quote:CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base Do you have anything to support this nonsense GÇö either the paranoid parts or the supposition that highsec is the home of the largest segment of the player base? What makes you think that anyone wants to wipe out the highsec manufacturing slots? What makes you even think that there is such a thing as a GÇ£nullsec cartelGÇ¥, and what on earth does it even consist of? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2443
|
Posted - 2014.03.22 23:59:00 -
[660] - Quote
admiral root wrote:Dinsdale Pirannha wrote: "hey, Dinsdale is right, and CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base". You realise that said "largest segment" includes an awful lot of nullsec alts, right?
Well, so the null sec cartels say. Maybe it is true. CCP can tell looking at chars on accounts and IP's, but I can't. What I will enjoy is when CCP and the cartels actually DO wreck high sec completely, what will CCP do when a number of these so-called high sec alts are suddenly not being plexed every month.
If null sec is so poor, and every smart null sec player has high sec alts to support their null sec lifestyle, there is going to be a fairly decent segment of redundant high sec characters, where the null sec main already can do what the high sec char can do. Maybe not in mining and manufacturing, but in ratting and exploration most certainly.
Further, when high sec becomes the wasteland so wished for by the cartels and clearly CCP, suddenly all the griefer alts parked in high sec won't have any targets to fulfill the sociopathic fantasies of the null sec mains. That means even more subs dropped.
Yeah, the more I think about it, CCP is going to find out how ecosystems work very soon, and the cartels will just point and laugh at the dev's who merrily went along with this assault. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

admiral root
Red Galaxy Disband.
1006
|
Posted - 2014.03.23 00:00:00 -
[661] - Quote
Dude, I love Orwell, too, but you've been reading far too much of his stuff. No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
20190
|
Posted - 2014.03.23 00:02:00 -
[662] - Quote
Dinsdale Pirannha wrote:Well, so the null sec cartels say. Who? You keep bringing this GÇ£cartelGÇ¥ up at every opportunity but you have never been able to explain what or who it even is.
Quote:What I will enjoy is when CCP and the cartels actually DO wreck high sec completely What makes you think that anything of the kind will ever happen or that it is a goal to do so?
Quote:If null sec is so poor, and every smart null sec player has high sec alts to support their null sec lifestyle, there is going to be a fairly decent segment of redundant high sec characters, where the null sec main already can do what the high sec char can do. Maybe not in mining and manufacturing, but in ratting and exploration most certainly. What makes them redundant when they can just keep doing what they're doing?
Quote:Yeah, the more I think about it, CCP is going to find out how ecosystems work very soon, and the cartels will just point and laugh at the dev's who merrily went along with this assault. What assault?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.23 00:07:00 -
[663] - Quote
Dinsdale Pirannha wrote:You know, it is a pretty simple equation. If I am insane, and my posts are the ravings of a madman, then why don't you sadly shake your head at the loon, and ignore the entire thread, instead of constantly opposing me and insulting me?
I would think ignoring a thread should hasten it's passage from the 1st page of threads.
Yet here you are, adding to 30 some odd pages of intense arguments.
Maybe, just maybe, you realize that perhaps you have to add your voice to the mod to discredit me. otherwise some people on the fence might just decide "hey, Dinsdale is right, and CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base". So if it's so simple, explain it. How have you ow come to the conclusion that high sec industrialists are being nerfed? The whole topic of this post is that it was mission runners. Now it's industrialists. Your lunacy isn't even consistent.
By the way, the reason people respond is that while it's insane tinfoil hattery, it is very entertaining to watch crazy people being crazy. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Emuar
Vak'Atioth War Veterans
11
|
Posted - 2014.03.23 00:18:00 -
[664] - Quote
Malcanis wrote:
That's an excellent question, although possibly not in the sense you meant it.
i am really curious, that was honest question.
how more profitable it must be?
why do renters pay isk for that space?
why so many years refining in sov null was not on pair with npc stations and now it must be plain better than in npc null, WH, lowsec?
If we talking about buffing sov null industry:
null imports large part of low end minerals and high end ore already was buffed with low end minerals - from that buff we can make prediction that CCP want them to be more self sustainable, i am wrong?
now from new dev blog we see that CCP is tweaking ore compressions rates and volumes to compensate lose of minerals compression through modules - so CCP understand and don't mind that null depends on minerals import from high sec trade hubs - So this time nothing about self sustainability, i am wrong?
The mind is a constant. Unfortunately the number of people increases every year.... |

Marsha Mallow
147
|
Posted - 2014.03.23 00:42:00 -
[665] - Quote
Dinsdale Pirannha wrote:Well, so the null sec cartels say. The bullsec cartels are full of ****, and when you tinfoil hat like this you lend them way more credit than they deserve. They only grouped together because they are brain damaged from handbagging each other on kugu. Cartels such as OTEC/GAYLORD only exist because people like you gave them the idea in the first place. They are far too dim/busy touching each other manfully to think this **** up. Take some responsibility! Talk to any alliance leader for longer than 2 minutes and you might start to notice their inability to count beyond 5. There's only goonnoobscrubs with an effective Finance director, and tbh the finstats a lot of the rest produce are so diabolical I'm suprised people don't fall over laughing reading them.
Dinsdale Pirannha wrote:What I will enjoy is when CCP and the cartels actually DO wreck high sec completely -bullshit- Further, when high sec becomes the wasteland so wished for by the cartels and clearly CCP, suddenly all the griefer alts parked in high sec won't have any targets to fulfill the sociopathic fantasies of the null sec mains. . Might look like this. Not that rampant avarice, cowardice, extortion and selfishness is a virus to be eradicated. Nothing wrong with shooting zombies though, is there? - |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.23 00:45:00 -
[666] - Quote
Emuar wrote:i am really curious, that was honest question.
how more profitable it must be? The space itself could never be profitable enough to force people to use it without it breaking the economy. And if it were used a lot more, it would only attract masses of pirates out for easy kills.
Emuar wrote:why do renters pay isk for that space? Renters pay isk as the space is more scalable for groups. It's easier for a group to base out of rented space and all profit rather than competing with others over public systems. Remember though that all sov costs isk, whether it's paid to a player or not, so all sov space is rented technically speaking. People that rent off of null groups merely pay a premium for someone else to deal with the high level warfare and the upkeep, as well as whatever other benefits they give (JBs, etc).
Emuar wrote:why so many years refining in sov null was not on pair with npc stations and now it must be plain better than in npc null, WH, lowsec? It's only better if you pay the billions it costs to upgrade a station. It's like 50-80b to upgrade a single station, and at best, it's 6% better than a POS. And the change there is to boost null industry which is in decline and is pretty dire.
Emuar wrote:If we talking about buffing sov null industry:
null imports large part of low end minerals and high end ore already was buffed with low end minerals - from that buff we can make prediction that CCP want them to be more self sustainable, i am wrong? Actually, if you look at the way compression is being buffed, the increased refine rate and the ease of compressing ore in high sec will lead to a better profit rate for compression, and more opportunity to ship from high to null. Remember if a null group can refine at a 6% better rate, they will be likely to pay 6% more for ore compressed in hgih sec and shipped down, so high sec players will benefit from their refine rate without refining.
Emuar wrote:now from new dev blog we see that CCP is tweaking ore compressions rates and volumes to compensate lose of minerals compression through modules - so CCP understand and don't mind that null depends on minerals import from high sec trade hubs - So this time nothing about self sustainability, i am wrong? Exactly, the prosed changes just push compression as a standalone profession rather than being a side job for a manufacturer. The need to ship bulk materials from high to null will still be there and will just be better supported. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.23 00:48:00 -
[667] - Quote
Marsha Mallow wrote:Dinsdale Pirannha wrote:Well, so the null sec cartels say. The bullsec cartels are full of ****, and when you tinfoil hat like this you lend them way more credit than they deserve. They only grouped together because they are brain damaged from handbagging each other on kugu. Cartels such as OTEC/GAYLORD only exist because people like you gave them the idea in the first place. They are far too dim/busy touching each other manfully to think this **** up. Take some responsibility! Talk to any alliance leader for longer than 2 minutes and you might start to notice their inability to count beyond 5. There's only goonnoobscrubs with an effective Finance director, and tbh the finstats a lot of the rest produce are so diabolical I'm suprised people don't fall over laughing reading them. Lol, rage much? You do sound like such the intellectual though. Please continue to tell us how dumb everyone else is.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Marsha Mallow
147
|
Posted - 2014.03.23 00:53:00 -
[668] - Quote
That was pretty tame **** taking tbh. You'll know when I'm really annoyed  - |
|

ISD Ezwal
ISD Community Communications Liaisons
1022

|
Posted - 2014.03.23 01:16:00 -
[669] - Quote
Thread temp locked for cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.23 03:04:00 -
[670] - Quote
@Lucas Kell
thank you for constructive answer but there are some contradictions:
"The space itself could never be profitable enough to force people to use it without it breaking the economy. And if it were used a lot more, it would only attract masses of pirates out for easy kills"
"Renters pay isk as the space is more scalable for groups. It's easier for a group to base out of rented space and all profit rather than competing with others over public systems. Remember though that all sov costs isk, whether it's paid to a player or not, so all sov space is rented technically speaking. People that rent off of null groups merely pay a premium for someone else to deal with the high level warfare and the upkeep, as well as whatever other benefits they give (JBs, etc)."
space not profitable enough to force people to use it... so what renters do there? how using the space will breaking economy? are you saying that there is no profit when renting out that space? i understand that renters pay for protection, but that means they have enough profit, do you agree?
these renters are people, legitimate players as i and you, so they can be part of sov owning alliance, no? if they join sov owning alliance that space automatically will be not profitable?
"It's only better if you pay the billions it costs to upgrade a station. It's like 50-80b to upgrade a single station, and at best, it's 6% better than a POS. And the change there is to boost null industry which is in decline and is pretty dire."
if you think 60+b is a lot of isk then look here someone already made nice spreadsheet and your math a bit wrong because new 86+% refine in reality will be 100% (max possible)
"Remember if a null group can refine at a 6% better rate, they will be likely to pay 6% more for ore compressed in hgih sec and shipped down, so high sec players will benefit from their refine rate without refining."
do you really believe it? are we playing the same game? buy as low as you can and sell as high as you can - that is eve market. The mind is a constant. Unfortunately the number of people increases every year.... |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2692
|
Posted - 2014.03.23 03:27:00 -
[671] - Quote
Emuar wrote:@Lucas Kell
thank you for constructive answer but there are some contradictions:
"The space itself could never be profitable enough to force people to use it without it breaking the economy. And if it were used a lot more, it would only attract masses of pirates out for easy kills"
"Renters pay isk as the space is more scalable for groups. It's easier for a group to base out of rented space and all profit rather than competing with others over public systems. Remember though that all sov costs isk, whether it's paid to a player or not, so all sov space is rented technically speaking. People that rent off of null groups merely pay a premium for someone else to deal with the high level warfare and the upkeep, as well as whatever other benefits they give (JBs, etc)."
space not profitable enough to force people to use it... so what renters do there? how using the space will breaking economy? are you saying that there is no profit when renting out that space? i understand that renters pay for protection, but that means they have enough profit, do you agree? I mean it''s not profitable enough to make it worth it for people working as individuals. A group of moderate size focussing on a single venture can use a system better. Alliances though are usually varied as a matter of necessity. To make it worthwhile for a large alliance to full utilise the space it would need to be more individually profitable.
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
Emuar wrote:"It's only better if you pay the billions it costs to upgrade a station. It's like 50-80b to upgrade a single station, and at best, it's 6% better than a POS. And the change there is to boost null industry which is in decline and is pretty dire." if you think 60+b is a lot of isk then look here someone already made nice spreadsheet and your math a bit wrong because new 86+% refine in reality will be 100% (max possible) That spreadsheet just sows how much ore would need to be refined. So to pay for the upgrade, 284b isk of ore would need to be refined to pay for a minmatar outpost upgrade. That's still an upfront cost that someone has to decide to pay, which is tied to the sov of the system, which you have to pay upkeep on. It's not like the reprocessing fairly is flying around null sprinkling free upgrades and sov bills.
Emuar wrote:"Remember if a null group can refine at a 6% better rate, they will be likely to pay 6% more for ore compressed in hgih sec and shipped down, so high sec players will benefit from their refine rate without refining."
do you really believe it? are we playing the same game? buy as low as you can and sell as high as you can - that is eve market. Yes I do, because even now, the price of most refinables is equal to or above the total value of those minerals, especially when it comes to compressed modules now which are sold at a premium by the producers. There's no reason to think that will suddenly stop and the price will reduce to below the mineral value once the change is in place. People pay for convenience. It won't be that people will be paying high on purpose, it's that people will be selling high, and null industrialists will pay for it since its a product they require.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 03:36:00 -
[672] - Quote
Lucas Kell wrote: And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP is bad? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 03:38:00 -
[673] - Quote
Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.
More like the little reward doesn't justify the risk. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 03:47:00 -
[674] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. More like the little reward doesn't justify the risk.
There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.
"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace." |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
859
|
Posted - 2014.03.23 03:57:00 -
[675] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. More like the little reward doesn't justify the risk. There is no risk if you have a security force baby sitting you miners. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS. "Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."
Not only are you *literally* complaining about security through co-operation in a multiplayer game, come patch day any highsec miner will be able to drop a pos in a dead end, enjoy the same empty (and thus useful) local that comprises the majority of the *actual* protection in nullsec and dump straight to the compressor from their mack, and fly the compressed ore in a viator, which is almost uninterceptable in highsec if you can manage to make undocking and docking instas.
Presuming that you set yourself a 1B limit on your freighter to avoid economic ganking, the viator actually hauls *more* compressed ore because of how damn fast it is, and small pos, compressor and viator is a lot cheaper than a freighter. You only need the pos online when compressing so not even fuel is a bother. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 03:58:00 -
[676] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. More like the little reward doesn't justify the risk. There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS. "Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."
Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 04:02:00 -
[677] - Quote
Tauranon wrote: Not only are you *literally* complaining about security through co-operation in a multiplayer game, come patch day any highsec miner will be able to drop a pos in a dead end, enjoy the same empty (and thus useful) local that comprises the majority of the *actual* protection in nullsec and dump straight to the compressor from their mack, and fly the compressed ore in a viator, which is almost uninterceptable in highsec if you can manage to make undocking and docking instas.
Presuming that you set yourself a 1B limit on your freighter to avoid economic ganking, the viator actually hauls *more* compressed ore because of how damn fast it is, and small pos, compressor and viator is a lot cheaper than a freighter. You only need the pos online when compressing so not even fuel is a bother.
I haven't complained once about security. I said security is how you deal with pirate threats, and that security is easier to apply to threats in 0.0 than any other region of space. Sorry if you were confused by what I said. |

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 04:07:00 -
[678] - Quote
Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec.
Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec.
If CCP truly wanted to increase Nullsec mining/production, they would nerf Moons into oblivion. Or flip said moons with the ones in Lowsec, as it should be considering risk/reward and all that. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:08:00 -
[679] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec. Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec. If CCP truly wanted to increase Nullsec mining/production, they would nerf Moons into oblivion. Or flip said moons with the ones in Lowsec, as it should be considering risk/reward and all that.
You do realize that, despite how you may blow and bluster, the Goons moongoo doesn't even pay all their sov bills? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 04:12:00 -
[680] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec. Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec. If CCP truly wanted to increase Nullsec mining/production, they would nerf Moons into oblivion. Or flip said moons with the ones in Lowsec, as it should be considering risk/reward and all that. You do realize that, despite how you may blow and bluster, the Goons moongoo doesn't even pay all their sov bills?
It pays so their members don't need to. Passively. |
|

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:13:00 -
[681] - Quote
Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 04:15:00 -
[682] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too?
It most certainly does. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:17:00 -
[683] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too? It most certainly does.
Yeah, you don't care about the truth, clearly. The total income of every R64 on the map isn't enough to cover their SRP.
Grr, g/m(oons), I guess. You have fun with that. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 04:21:00 -
[684] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too? It most certainly does. Yeah, you don't care about the truth, clearly. The total income of every R64 on the map isn't enough to cover their SRP. Grr, g/m(oons), I guess. You have fun with that.
I didn't say they covered their whole SRP I said it provides into it PASSIVELY so their members don't have to. Thus they don't NEED to use the space they have/
Do you not know what the word passive means? Or just a hard time with basic English? |

Toshiro Ozuwara
Brave Newbies Inc. Brave Collective
379
|
Posted - 2014.03.23 04:23:00 -
[685] - Quote
TIL
Nullsec is less profitable than hisec. Sov nullsec is very dangerous CCP loves Goonswarm
They thought they could get away.-áNot today, it's not the way that this kid plays. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:24:00 -
[686] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote: It pays so their members don't need to. Passively.
And....? I suppose you are going to claim their SRP comes out of that, too? It most certainly does. Yeah, you don't care about the truth, clearly. The total income of every R64 on the map isn't enough to cover their SRP. Grr, g/m(oons), I guess. You have fun with that. I didn't say they covered their whole SRP I said it provides into it PASSIVELY so their members don't have to. Thus they don't NEED to use the space they have/ Do you not know what the word passive means? Or just a hard time with basic English?
It doesn't matter how passive it is, if it's not enough money.
Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
859
|
Posted - 2014.03.23 04:29:00 -
[687] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote: Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.
In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.
The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec.
After you divide equally including the mysterious security force that I've never seen. After you take up time spent docked because there was a threat the mysterious security force couldn't deal with anyway ?
Where did you pull the number from anyway ?
|

Caleb Seremshur
Capital Storm. The Storm Collective
212
|
Posted - 2014.03.23 04:31:00 -
[688] - Quote
certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? LP store weapon cost rebalance |

Kyperion
124
|
Posted - 2014.03.23 04:32:00 -
[689] - Quote
Nullbears stop derailing this thread about High Security missioning you ******* dicks!  |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:35:00 -
[690] - Quote
Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure?
What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way.
Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:41:00 -
[691] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period
There isn't a problem with it in the first place.
Nullsec has few enough incentives as it is, it won't be fixed by taking more away, but only by more being added and made viable. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Kyperion
124
|
Posted - 2014.03.23 04:43:00 -
[692] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period
I also think they could expand on the Tech 3 ships... leave them massively Overpowered, but have them, like capitals, outlawed in Empire Space.... there is your Nullbear industry right there, and makes not only Sov important but Wormhole space too.
Tech 3 ships (Leave T3 cruisers alone, but the new Tech 3 battleships) which could only be produced in specialized POS built in nullsec. |

Kyperion
124
|
Posted - 2014.03.23 04:45:00 -
[693] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period There isn't a problem with it in the first place. Nullsec has few enough incentives as it is, it won't be fixed by taking more away, but only by more being added and made viable.
Let's get this Framed folks.... the New Order, DEFENDING passive gameplay.... good ******* ****!!!!   |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:47:00 -
[694] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period There isn't a problem with it in the first place. Nullsec has few enough incentives as it is, it won't be fixed by taking more away, but only by more being added and made viable. Let's get this Framed folks.... the New Order, DEFENDING passive gameplay.... good ******* ****!!!!  
It's not passive "gameplay". Much like how we really have no issue with researchers and the like, they aren't AFK in open space while they are doing what they do.
Order of magnitude's difference. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Kyperion
124
|
Posted - 2014.03.23 04:49:00 -
[695] - Quote
Kaarous Aldurald wrote: It's not passive "gameplay". Much like how we really have no issue with researchers and the like, they aren't AFK in open space while they are doing what they do.
Order of magnitude's difference.
MMMHHHMMM..... excuses.
Whatever your defense, having moon mining as a specialization part of Planetary Interaction, 1.) makes a whole lot more ******* sense than what it is currently. and 2.) Would be a ******* **** ton more interesting! |

Dinsdale Pirannha
Pirannha Corp
2446
|
Posted - 2014.03.23 04:50:00 -
[696] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period There isn't a problem with it in the first place. Nullsec has few enough incentives as it is, it won't be fixed by taking more away, but only by more being added and made viable. Let's get this Framed folks.... the New Order, DEFENDING passive gameplay.... good ******* ****!!!!  
Gee, kinda makes you wonder how many of these high sec griefers are null sec alts?
No, that can't be right. No way null sec players would create alts whose sole purpose was to ruin high sec. I mean, if that was true, the logical extension would be that these same null sec players are creating forum warrior alts to grief high sec through the forums, where they can inflict far more pain and tears if they are successful in a campaign.
No, that can't be possible.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 04:53:00 -
[697] - Quote
Kyperion wrote:Kaarous Aldurald wrote: It's not passive "gameplay". Much like how we really have no issue with researchers and the like, they aren't AFK in open space while they are doing what they do.
Order of magnitude's difference.
MMMHHHMMM..... excuses. Whatever your defense, having moon mining as a specialization part of Planetary Interaction, 1.) makes a whole lot more ******* sense than what it is currently. and 2.) Would be a ******* **** ton more interesting!
It's not an excuse.
"Gameplay" means playing the game. Being logged off while your PI cycles, for example, is different from being afk in an ice belt for hours on end.
One of which is not logged into the game, one of which is.
It's really rather easy.
Oh, and with your suggestion? It would make moon mining as an income source, unable to be attacked, like PI is unable to be attacked. The POS setup at least can be destroyed or siphoned. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Kyperion
124
|
Posted - 2014.03.23 04:56:00 -
[698] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote: It's not passive "gameplay". Much like how we really have no issue with researchers and the like, they aren't AFK in open space while they are doing what they do.
Order of magnitude's difference.
MMMHHHMMM..... excuses. Whatever your defense, having moon mining as a specialization part of Planetary Interaction, 1.) makes a whole lot more ******* sense than what it is currently. and 2.) Would be a ******* **** ton more interesting! It's not an excuse. "Gameplay" means playing the game. Being logged off while your PI cycles, for example, is different from being afk in an ice belt for hours on end. One of which is not logged into the game, one of which is. It's really rather easy. Oh, and with your suggestion? It would make moon mining as an income source, unable to be attacked, like PI is unable to be attacked. The POS setup at least can be destroyed or siphoned. Player owned Customs offices can now be attacked and Destroyed...
and a patient Covert Ops cloak gang could ambush and take the whole pinata when the Sov owners docked up at the Moon Customs office to get their ****!!!!
AKA a HELLUVA lot more reason to be active in Nullsec!! Hell, even an enterprising Solo pilot could Ninja a **** ton of profit from a nullsec alliance that got too complacent. |

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 05:00:00 -
[699] - Quote
Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships and passive moon income supports this to a large extent.
But hey lets support a system that encourages people to not play the game unless they get a jabber ping! |

Kyperion
124
|
Posted - 2014.03.23 05:02:00 -
[700] - Quote
Kaarous Aldurald wrote:"Gameplay" means playing the game. Being logged off while your PI cycles, for example, is different from being afk in an ice belt for hours on end.
One of which is not logged into the game, one of which is.
It's really rather easy.
.... Logging out and still making **** in game, can hardly be described as 'better' than actually risking your vessel by parking by a space rock.
And really, its hard to argue that you ever 'stop' playing EVE as long as you have game time. Your character continues to grow even if you are not 'at' the keyboard... there really is no logical distinction between AFK and logging off. |
|

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 05:02:00 -
[701] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships.
Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition?
Kyperion wrote:Player owned Customs offices can now be attacked and Destroyed...
and a patient Covert Ops cloak gang could ambush and take the whole pinata when the Sov owners docked up at the Moon Customs office to get their ****!!!!
AKA a HELLUVA lot more reason to be active in Nullsec!! Hell, even an enterprising Solo pilot could Ninja a **** ton of profit from a nullsec alliance that got too complacent.
The same thing is true about how they transport moon goo, knucklehead. It doesn't just appear in Jita by magic. Once again, a lot of work, for no real change, to a problem that exists only in the minds of a few "have-nots". Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 05:04:00 -
[702] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships. Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition?
Its not if you held space proportionate to what you can maintain. SRP allows groups to hold far more space then they would be otherwise capable of holding, and its backbone is passive income. |

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 05:06:00 -
[703] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships. Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition? Its not if you held space proportionate to what you can maintain. SRP allows groups to hold far more space then they would be otherwise capable of holding, and its backbone is passive income.
Yeah, nerf the entirely meta concept of a reimbursement program, apparently? Or is this another one of those, "Grr having friends" things?
It's backbone is not passive income. The passive income doesn't even pay their sov bills. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2446
|
Posted - 2014.03.23 05:06:00 -
[704] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.Thread reopened.
Why do you even bother?
I will say something insightful, brilliant, and speaks to the truth of what is happening to Eve. Null sec cartel apologists and propagandists, terrified the truth will come out, will make every attempt to derail the message, until their comments reach such levels of hyperbole that you are instructed or feel the need to step in.
The cycle is endless, in thread after thread. Don't you feel your efforts are fruitless? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 05:09:00 -
[705] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote: Necessary expenses > Passive income. By a huge margin. So who gives a rat's ass?
SRP is not a necessary expense. It is an optional expense in place so pilots don't have to PVE to replace ships. Did you actually just tell me than a functional SRP is not necessary for a sov holding coalition? Its not if you held space proportionate to what you can maintain. SRP allows groups to hold far more space then they would be otherwise capable of holding, and its backbone is passive income. Yeah, nerf the entirely meta concept of a reimbursement program, apparently? Or is this another one of those, "Grr having friends" things? It's backbone is not passive income. The passive income doesn't even pay their sov bills.
Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
|

Kaarous Aldurald
ROC Deep Space The ROC
3340
|
Posted - 2014.03.23 05:13:00 -
[706] - Quote
Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types.
Oh, and your statement did not even attempt to answer my point.
The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
401
|
Posted - 2014.03.23 05:18:00 -
[707] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types. Oh, and your statement did not even attempt to answer my point. The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere.
Fruitless arguing someone who is clearly unable to hold a conversation. Moongoo mining is ok guys Goons told us so nothing to see here. Its funny when nullsec apologists go to endless lengths to defend their poorly designed income streams, while telling us all how the game will be so much better off when HS and LS income streams get nerfed.
"Drone assist fleets are bad guys they don't let people push F1 on their own, but Moongoo and PI are good passive mechanics because they let alliances hold more space then they reasonably could other wise!"
you need better talking points friend.
|

Kaarous Aldurald
ROC Deep Space The ROC
3342
|
Posted - 2014.03.23 05:25:00 -
[708] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types. Oh, and your statement did not even attempt to answer my point. The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere. Fruitless arguing someone who is clearly unable to hold a conversation. Moongoo mining is ok guys Goons told us so nothing to see here. Its funny when nullsec apologists go to endless lengths to defend their poorly designed income streams, while telling us all how the game will be so much better off when HS and LS income streams get nerfed. "Drone assist fleets are bad guys they don't let people push F1 on their own, but Moongoo and PI are good passive mechanics because they let alliances hold more space then they reasonably could other wise!" you need better talking points friend.
I'm not a Goon, and I live in a wormhole. Our corp just moved into a C5, in fact.
You need better retorts. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
403
|
Posted - 2014.03.23 05:31:00 -
[709] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:[ Half the alliances in CFC and N3 would not be sov holding alliances if it were not for the combined pools of SRP. Moongoo and PI mechanics are poor for the game, allowing people to generate income by not playing is bad design, and is the reason that entities like CFC and N3 exist. But keep trying to deny this. It is humourous.
Yeah, nerf mining. Making money by not playing the game is bad design. Alternatively, we could add loot spew to mining of all types. Oh, and your statement did not even attempt to answer my point. The Goons' combined income from all their moongoo does not even pay for all of their sov bills. Their SRP apparently, according to you, just popped up out of nowhere. Fruitless arguing someone who is clearly unable to hold a conversation. Moongoo mining is ok guys Goons told us so nothing to see here. Its funny when nullsec apologists go to endless lengths to defend their poorly designed income streams, while telling us all how the game will be so much better off when HS and LS income streams get nerfed. "Drone assist fleets are bad guys they don't let people push F1 on their own, but Moongoo and PI are good passive mechanics because they let alliances hold more space then they reasonably could other wise!" you need better talking points friend. I'm not a Goon, and I live in a wormhole. Our corp just moved into a C5, in fact. You need better retorts.
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical. |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 05:40:00 -
[710] - Quote
Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Kaarous Aldurald
ROC Deep Space The ROC
3342
|
Posted - 2014.03.23 05:43:00 -
[711] - Quote
Mario Putzo wrote: Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
"the level that it does"? It doesn't even manage to pay their sov bills. Even a highly profitable moon is roughly equivalent to one guy, mining ice.
That's not that much income.
And if you can't support "making income while offline" then you're all for heavy nerfs to manufacturing and research, right? Because it's not just straight income, it's a product that they have to sell. Just like moon goo.
There's literally no difference between them. Well, except that since highsec NPC stations are so overpowered, you can't attack research and manufacturing, unlike the POS based moon system. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dave Stark
4547
|
Posted - 2014.03.23 06:36:00 -
[712] - Quote
baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then.
Please tell me you've tried setting up PI.
for how much of an absolute pain in the arse it is to set up a planet, it better damn well be as passive as it is. |

Shizuken
Venerated Stars
215
|
Posted - 2014.03.23 06:42:00 -
[713] - Quote
Dave Stark wrote:baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then. Please tell me you've tried setting up PI. for how much of an absolute pain in the arse it is to set up a planet, it better damn well be as passive as it is.
It's not that bad. You spend an hour or two thinking what to make and setting up 4-6 planets then just spend a few minutes a day maintaining it. You don't even need to move stuff around every day if you don't want to. |

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 06:44:00 -
[714] - Quote
Dave Stark wrote:
Please tell me you've tried setting up PI.
for how much of an absolute pain in the arse it is to set up a planet, it better damn well be as passive as it is.
Never fancied it.
I like passivly building ships and researching my BPOs. My spreadsheets are getting rather big and complicated now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4547
|
Posted - 2014.03.23 06:47:00 -
[715] - Quote
baltec1 wrote:Dave Stark wrote:
Please tell me you've tried setting up PI.
for how much of an absolute pain in the arse it is to set up a planet, it better damn well be as passive as it is.
Never fancied it. I like passively building ships and researching my BPOs. My spreadsheets are getting rather big and complicated now.
can't say i blame you. setting up planets is easily one of the most tedious and frustrating things to do in eve. although once you've endured it the upkeep of a planet is very minimal.
although if you're doing extraction, you don't really need any spreadsheets. |

Mag's
the united SCUM.
16872
|
Posted - 2014.03.23 06:54:00 -
[716] - Quote
I've not done PI either, mostly because of :Efffort: and RL time constraints.
As far as the changes are concerned, I like them. It's been a long time coming and needed change. I also hope it's only just the start of a boost, that low so badly needs. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Vaerah Vahrokha
Vahrokh Consulting
5297
|
Posted - 2014.03.23 08:00:00 -
[717] - Quote
Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing. The change is good per se but it is "directed" to benefit the most a target which is not the most deserving. All the rest you type is a reflection of what you want to read in my words. How is it? Let's be clear, who is this target that is not the most deserving? And who would you say is the most deserving?
You might have missed the exact list I have said some pages ago. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5297
|
Posted - 2014.03.23 08:04:00 -
[718] - Quote
Benny Ohu wrote:Vaerah Vahrokha wrote:I don't found my opinions on anyone elses nor on anyone not elses.
I found them on my ideas which might be impopular but I don't lose a sleep over that. allowing others to dictate what you think, yes
My "old" post linked in the post above proves you wrong. You won't find anyone else stating the same things. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5298
|
Posted - 2014.03.23 08:15:00 -
[719] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Caleb Seremshur wrote:certainly passive income sources need to be restrained. What kind of empire should be allowed to exist that does no real work on it's own infrastructure? What kind of empire can there be if infrastructure is de-incentivized? There's little point building manufacturing and research infrastructure when highsec is automatically better in every way. Hows about a middle road, and make Moon mining look a lot like PI, with active management of cycles yeilding a lot better results.... actually, how about just making moon mining into a specialized segment of PI period There isn't a problem with it in the first place. Nullsec has few enough incentives as it is, it won't be fixed by taking more away, but only by more being added and made viable.
They could flood null sec with money, it would still be grabbed by the alliance brass and "stored" whereas the grunts would still spend years crying high injustice against everybody (except their brass of course) on the forums.
It's an old thing, null sec is made to provide copious amounts of money from the top down, but the "top" only let it trickle it down.
You'll forever demand more money, never noticing how when a big alliance dies (that is, they lost, that is they are passing the worst moment) it still gets found out how they had huge mounds of billions worth of stuff given to directors to "hold". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Deep Space The ROC
3343
|
Posted - 2014.03.23 08:19:00 -
[720] - Quote
Vaerah Vahrokha wrote:
They could flood null sec with money, it would still be grabbed by the alliance brass and "stored" whereas the grunts would still spend years crying high injustice against everybody (except their brass of course) on the forums.
It's an old thing, null sec is made to provide copious amounts of money from the top down, but the "top" only let it trickle it down.
You'll forever demand more money, never noticing how when a big alliance dies (that is, they lost, that is they are passing the worst moment) it still gets found out how they had huge mounds of billions worth of stuff given to directors to "hold".
Not sure why you believe that a conspiracy theory is more likely than nullsec just being broken. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Vaerah Vahrokha
Vahrokh Consulting
5298
|
Posted - 2014.03.23 08:27:00 -
[721] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote:
They could flood null sec with money, it would still be grabbed by the alliance brass and "stored" whereas the grunts would still spend years crying high injustice against everybody (except their brass of course) on the forums.
It's an old thing, null sec is made to provide copious amounts of money from the top down, but the "top" only let it trickle it down.
You'll forever demand more money, never noticing how when a big alliance dies (that is, they lost, that is they are passing the worst moment) it still gets found out how they had huge mounds of billions worth of stuff given to directors to "hold".
Not sure why you believe that a conspiracy theory is more likely than nullsec just being broken.
I and my alts lived in there in 3 different alliances for 2 years, the only broken thing was that it was boring to tears. In one of my corps, our SRP even covered fitted capitals, people did not even *need* to make money.
Actually, the lack of need to play made living in there very dull, only 20 out of 300 in corp were online for the majority of the day, everybody else did not bother, they had PvP (the only thing they cared to do) free and waiting for them every evening.
It's also why (and there are posts of this in this very thread) some say: "in null sec you risk having to sit in station / POS because of unknown inbound hostiles. When you just have a fraction playing because they don't need to, makes for these "holes" in online guarding personnel. Plus notice how they picture as "downside" the fact they KNOW there are inbound hostiles.
Whereas other, living in locations deserving more income (like Wormholes), don't even have the spoiled child luxury of having NPC granted instant intel. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kaarous Aldurald
ROC Deep Space The ROC
3343
|
Posted - 2014.03.23 08:34:00 -
[722] - Quote
Vaerah Vahrokha wrote: Whereas other, living in locations deserving more income (like Wormholes), don't even have the spoiled child luxury of having NPC granted instant intel.
Wormholes don't have cynos. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
10543
|
Posted - 2014.03.23 08:40:00 -
[723] - Quote
Kaarous Aldurald wrote:Vaerah Vahrokha wrote: Whereas other, living in locations deserving more income (like Wormholes), don't even have the spoiled child luxury of having NPC granted instant intel.
Wormholes don't have cynos.
Or have to fight fleets consisting for several hundreds supers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kyperion
124
|
Posted - 2014.03.23 09:34:00 -
[724] - Quote
baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So are you against PI then ?
The people to whom you should propose that questions are James 315 and his New Order folks. |

Dave Stark
4548
|
Posted - 2014.03.23 09:50:00 -
[725] - Quote
Kyperion wrote:baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So are you against PI then ? The people to whom you should propose that questions are James 315 and his New Order folks.
the difference is, mining isn't an activity designed to be done while walking the dog or doing your grocery shopping. PI is. |

Kyperion
124
|
Posted - 2014.03.23 11:10:00 -
[726] - Quote
Dave Stark wrote:Kyperion wrote:baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So are you against PI then ? The people to whom you should propose that questions are James 315 and his New Order folks. the difference is, mining isn't an activity designed to be done while walking the dog or doing your grocery shopping. PI is.
Considering the Cycle slider of the extracter yeilds the most at only two minutes more than the cycle of a strip miner, that is clearly not the case.... Both are examples of gameplay mechanics whose very DESIGN includes inherent ability to walk away while doing them
.... In other words, all these **** tards pissed off at AFK miners, AFK Missioners, and AFK in general... are on the whole, ignorant bastards |

Ramona McCandless
The McCandless Clan Turing Tested
2375
|
Posted - 2014.03.23 11:15:00 -
[727] - Quote
Kyperion wrote: .... In other words, all these **** tards pissed off at AFK miners, AFK Missioners, and AFK in general... are on the whole, ignorant bastards
No one is pissed off at them
They make easy targets and thats good
Its the AFK folk who get pissed off and believe that there should be some sort of special protection against being killed while you are away from your computer but insist on staying in space. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Scipio Artelius
The Vendunari End of Life
789
|
Posted - 2014.03.23 11:18:00 -
[728] - Quote
Kyperion wrote:.... In other words, all these **** tards pissed off at AFK miners, AFK Missioners, and AFK in general... are on the whole, ignorant bastards
+1 to what Ramona wrote.
They aren't pissed off at them at all. AFK miners, haulers and autopiloting pilots helps the NO agents and knights in their play. Why would they be pissed off about them? eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

afkboss
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.23 11:21:00 -
[729] - Quote
Dinsdale Pirannha wrote:Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec. Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.
Vast majority of null sec anom ratters DO LOOT. I keep 10 in my paladin and drop one in every site, I can easily make more in minerals than a solo miner can as well as 80 mill an hour in bounties.
Gun mining is stupid broken as it is and needs heavy nerf even if i do lose 40 mill an hour.
|

Tippia
Sunshine and Lollipops
20191
|
Posted - 2014.03.23 11:22:00 -
[730] - Quote
Dinsdale Pirannha wrote:No way null sec players would create alts whose sole purpose was to ruin high sec. What makes you think that anyone is out to GÇ£ruin highsecGÇ¥?
Quote:Why do you even bother? Because there's always the vain hope that someday, you'll learn to articulate an actual argument and provide supporting evidence rather than just troll as hard as possible and spew vitriol over other players just because you don't like their play style. Maybe you'll notice the pattern that every time you post one of your paranoia rants, it ends up the same.
Quote:I will say something insightful, brilliant, and speaks to the truth of what is happening to Eve. That would be nice. When will you do that because it would be a welcome change from the blind, ignorant, and blatant lies you usually come up withGǪ
Quote:Null sec cartel apologists and propagandists Who? What are these supposed GÇ£null sec cartelsGÇ¥ you blame all your woes on? Have you considered the possibility that your threads get heavy GM attention because you invite it with your incessant trolling? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Hasikan Miallok
Republic University Minmatar Republic
498
|
Posted - 2014.03.23 11:30:00 -
[731] - Quote
Kyperion wrote: Considering the Cycle slider of the extracter yeilds the most at only two minutes more than the cycle of a strip miner, that is clearly not the case.... The only thing that allows a P.I. player to be 'more' AFK than a Miner is the fact that they don't even have to undock.
Do not need to undock and do not even need to be in the same region.
You can monitor your PI and reset extractors and change production from your Jita trade clone or your mission hub or wherever you want really even if the planets are in null or lowsec. Not sure about WH planets do not have any.
You just need a jump clones nearby to pop in system in a covops occasionally and upload stuff to the POCO.Evry few weeks when the POCO is full you take in an Epithal, but most of the work is done remotely.
As far as the original post, i do not see the issue. My highsec mission alt makes far more ISK blitzing and cherry picking the odd good item and ignoring the low value loot you recycle. The change will only effect new missioners. |

Kyperion
124
|
Posted - 2014.03.23 11:30:00 -
[732] - Quote
Tippia wrote:Dinsdale Pirannha wrote:No way null sec players would create alts whose sole purpose was to ruin high sec. What makes you think that anyone is out to Gǣruin highsecGǥ? Quote:Why do you even bother? Because there's always the vain hope that someday, you'll learn to articulate an actual argument and provide supporting evidence rather than just troll as hard as possible and spew vitriol over other players just because you don't like their play style. Maybe you'll notice the pattern that every time you post one of your paranoia rants, it ends up the same. Quote:I will say something insightful, brilliant, and speaks to the truth of what is happening to Eve. That would be nice. When will you do that because it would be a welcome change from the blind, ignorant, and blatant lies you usually come up withGǪ Quote:Null sec cartel apologists and propagandists Who? What are these supposed Gǣnull sec cartelsGǥ you blame all your woes on? Have you considered the possibility that your threads get heavy GM attention because you invite it with your incessant trolling?
I think, even if I agreed with your arguments, I would bee annoyed because of the 'Too many quotes' limitation of the forums. |

Kyperion
124
|
Posted - 2014.03.23 11:32:00 -
[733] - Quote
Hasikan Miallok wrote:Kyperion wrote: Considering the Cycle slider of the extracter yeilds the most at only two minutes more than the cycle of a strip miner, that is clearly not the case.... The only thing that allows a P.I. player to be 'more' AFK than a Miner is the fact that they don't even have to undock.
Do not need to undock and do not even need to be in the same region. You can monitor your PI and reset extractors and change production from your Jita trade clone or your mission hub or wherever you want really even if the planets are in null or lowsec. Not sure about WH planets do not have any. You just need a jump clones nearby to pop in system in a covops occasionally and upload stuff to the POCO.Evry few weeks when the POCO is full you take in an Epithal, but most of the work is done remotely. As far as the original post, i do not see the issue. My highsec mission alt makes far more ISK blitzing and cherry picking the odd good item and ignoring the low value loot you recycle. The change will only effect new missioners.
being about Highsec missioning was never the destiny of this thread  |

Tippia
Sunshine and Lollipops
20192
|
Posted - 2014.03.23 11:39:00 -
[734] - Quote
Kyperion wrote:I think, even if I agreed with your arguments, I would bee annoyed because of the 'Too many quotes' limitation of the forums. WeeellGǪ the limit would have to be increased to the hundreds to deal with Dindin's delusions point by point, so one has to work with what one's got.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2693
|
Posted - 2014.03.23 11:59:00 -
[735] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Mario Putzo wrote:Lucas Kell wrote:[quote=Emuar]@Lucas Kell And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.
You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS. More like the little reward doesn't justify the risk. There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS. "Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace." Where are you getting this 272% number from? Because it's wrong. I't looks like you are basing of of mercoxit which is really dumb, since that's not scalable.
And as for "security", this is a game mate. People shouldn't have to sit around in a PvP **** doing nothing but waiting for PVE players to finish PVEing just in case people arrive, and that's what would happen if any non-concord area of space increased to highsec levels in activity. Doing what null alliances do now, taking more space and spreading out, that is security. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2693
|
Posted - 2014.03.23 12:10:00 -
[736] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing. The change is good per se but it is "directed" to benefit the most a target which is not the most deserving. All the rest you type is a reflection of what you want to read in my words. How is it? Let's be clear, who is this target that is not the most deserving? And who would you say is the most deserving? You might have missed the exact list I have said some pages ago. That doesn't really answer the question. Plain, simple and clear: when you say "it is "directed" to benefit the most a target which is not the most deserving", what target group are you talking about? Since a lot of people benefit from this change here are a lot of people you could mean and I don't want to jump to conclusions. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 13:29:00 -
[737] - Quote
baltec1 wrote:Kaarous Aldurald wrote:Vaerah Vahrokha wrote: Whereas other, living in locations deserving more income (like Wormholes), don't even have the spoiled child luxury of having NPC granted instant intel.
Wormholes don't have cynos. Or have to fight fleets consisting for several hundreds supers.
Nor they have moons to help them nor they have the number of players to man them.
I felt due diligence to remind that things to both ways. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 13:31:00 -
[738] - Quote
Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:This is a good and needed change for the whole game. If you want to plonk on your tinfoil hat and claim that the entire universe will collapse due to these changes be my guest. For a supposed expert in speculation you seem to be taking what is a small change and blowing it up into some huge thing. The change is good per se but it is "directed" to benefit the most a target which is not the most deserving. All the rest you type is a reflection of what you want to read in my words. How is it? Let's be clear, who is this target that is not the most deserving? And who would you say is the most deserving? You might have missed the exact list I have said some pages ago. That doesn't really answer the question. Plain, simple and clear: when you say "it is "directed" to benefit the most a target which is not the most deserving", what target group are you talking about? Since a lot of people benefit from this change here are a lot of people you could mean and I don't want to jump to conclusions.
Who are the "drivers" pushing since years?
Cui prodest? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

ImYourMom
Republic University Minmatar Republic
24
|
Posted - 2014.03.23 13:32:00 -
[739] - Quote
 |

Ramona McCandless
The McCandless Clan Turing Tested
2377
|
Posted - 2014.03.23 13:34:00 -
[740] - Quote
Dinsdale thread collapses into completely inpenetrable gibberish.
This just in: Water still wet.
Film at 11 *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 13:40:00 -
[741] - Quote
Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Non-beneficiaries: -Reprossecors. -Mission/rat/plex runners -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. |

Dinsdale Pirannha
Pirannha Corp
2448
|
Posted - 2014.03.23 13:41:00 -
[742] - Quote
Ramona McCandless wrote:Dinsdale thread collapses into completely inpenetrable gibberish.
This just in: Water still wet.
Film at 11
Hey, not my problem. I keep my message clear and concise.
Null sec cartels have conspired to ruin any profitability in high sec for:
1. Their own personal gain as players are forced to be null sec serfs to scratch out any kind of income in Eve. 2. The twisted enjoyment of ruining the gaming experience for anyone who refuses to accept their vision of how Eve should be played.
I can't help it if the Tippia's of the world hijack the thread with their walls of text of "logic". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 13:44:00 -
[743] - Quote
Vaerah Vahrokha wrote:
Nor they have moons to help them nor they have the number of players to man them.
I felt due diligence to remind that things to both ways.
Hence why they risk less. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan Turing Tested
2377
|
Posted - 2014.03.23 13:45:00 -
[744] - Quote
Sorry Mr P I cant take seriously anything written by someone who regards Orwell as anything but a crackpot *shrug*
Good luck with your quest to save the universe though. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Tippia
Sunshine and Lollipops
20193
|
Posted - 2014.03.23 13:46:00 -
[745] - Quote
Dinsdale Pirannha wrote:Hey, not my problem. I keep my message clear and concise. You also keep them detached from reality. That's the main problem.
Who?
Quote:have conspired to ruin any profitability in high sec What makes you think that anyone is doing this or that it is even a goal to do so? Do you have anything to support it happening in any way, shape, or form?
Salvos Rhoska wrote:Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. GÇó Entities dependent on what ratters bring in will be using far more efficient means of filling that dependency than low-level loot. GÇó Industrialists aren't being affected since they have far better things to do than mess around with low-level materials manipulation. If anything, they will now benefit from the increased efficiency of getting materials from the market. GÇó Miners' raw output will be the same as ever.
That leaves the first two, of which the ratters will only be affected at very lowest end, and reprocessors are only affected by volume. Their basic business of relisting goods at their proper market values remains. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:03:00 -
[746] - Quote
Those are true, if subjectively interpreted and not entirely representative, but true enough.
However they do not disprove that they are the ones who stand to lose from the proposed changes, infact they merely reinforce that they are. |

Tippia
Sunshine and Lollipops
20194
|
Posted - 2014.03.23 14:06:00 -
[747] - Quote
Salvos Rhoska wrote:However they do not disprove that they are the ones who stand to lose from the proposed changes, infact they merely reinforce that they are. It rather disputes that any actual loss will occur. Refocusing maybe, but hardly loss. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:11:00 -
[748] - Quote
Tippia wrote:It rather disputes that any actual loss will occur. Refocusing maybe, but hardly loss.
They are losses, from the subjective perspective of those individuals, and objectively from the perspective of the game.
That you think the loss is mitigated by resultant player refocusing into other activities as a result of the change, does not change the fact that the reason they are doing so is a result of the changes causing them a loss in their current activities.
That is what prompts the "refocusing" as you put it. Otherwise there would be no impetus to "refocus". |

Ramona McCandless
The McCandless Clan Turing Tested
2378
|
Posted - 2014.03.23 14:13:00 -
[749] - Quote
We need some anti-semantics in here STAT *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2693
|
Posted - 2014.03.23 14:15:00 -
[750] - Quote
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. Lol, and this is exactly the problem. You are so blinded by "everything must be for null and anti-highsec" that you bealieve this utter nonsense. The biggest gain will be by WH groups, who will be able to refine at a higher rate than NPC stations, and will be able to move in compressed minerals, which previously wasn't possible.
High sec industrialists will now have an option of compressing and selling their ore directly, which was previously restricted to manufacturers with a lot of spare lines and fully researched blueprints or people with rorquals.
Null entities will also lose their ability to reprocess modules, meaning that if a doctrine changes, they can't just reprocess and remanufacture the new modules. they also won't gain as many minerals from their loot, of which there is plenty.
Seriously guy, you seem to have barely an understanding of the mechanics, and your judgement is so clouded by your anti-null attitude that you can't actually comprehend the impact of the changes. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1055
|
Posted - 2014.03.23 14:16:00 -
[751] - Quote
Dinsdale Pirannha wrote:Ramona McCandless wrote:Dinsdale thread collapses into completely inpenetrable gibberish.
This just in: Water still wet.
Film at 11 Hey, not my problem. I keep my message clear and concise. Null sec cartels have conspired to ruin any profitability in high sec for: 1. Their own personal gain as players are forced to be null sec serfs to scratch out any kind of income in Eve. 2. The twisted enjoyment of ruining the gaming experience for anyone who refuses to accept their vision of how Eve should be played. I can't help it if the Tippia's of the world hijack the thread with their walls of text of "logic".
I've met drunk and insane homeless people who are able to give me their message clearly and concisely.
I believe their message was that the government was spying on their brain waves using the owls, and that mustard was used for mind control.
Just because you communicate clearly doesn't mean you have anything sensible to communicate. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Tippia
Sunshine and Lollipops
20195
|
Posted - 2014.03.23 14:17:00 -
[752] - Quote
Salvos Rhoska wrote:They are losses, from the subjective perspective of those individuals.
That you think the loss is mitigated by resultant player refocusing into other activities as a result of the change, does not change the fact that the reason they are doing so is a result of the changes causing them a loss in their current activities. But that's just it: they're not other activities. They're the same activities with the same skill sets, now actually given a clear an specific purpose rather than just existing in the gaps of other people's failures at maths.
Reprocessors can now be reprocessors, by trade, rather than mere two-stage resellers. They don't particularly lose anything, and gain a gameplay and game-mechanical purpose and niche in the overall ecosystem. The rest is just market adaptation, which is universal and happens with every rebalancing patch.
e: GǪand as Lucas Kell points out, you've missed perhaps both the biggest beneficiaries and the biggest losers in your list. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:18:00 -
[753] - Quote
You can by all means add your points to the lists, but none of them disprove any of the existing items on the list. The list was by no means "complete", but the items on it, are not incorrect.
I don't have a null bias. Infact I am actively and constantly looking for opportunity to involve myself in null.
As to the rest of the ad hominem, that you would engage in that reflects more on you than it does on me.
@Tippia: Go ahead and analyse the list of beneficiaries as well.
Or are you seriously trying to posit that very change to the game does not result in a net gain and loss for specific activities? |

Tippia
Sunshine and Lollipops
20195
|
Posted - 2014.03.23 14:23:00 -
[754] - Quote
Salvos Rhoska wrote:@Tippia: Go ahead and analyse the list of beneficiaries as well.
Or are you seriously trying to posit that very change to the game does not result in a net gain and loss for specific activities? I'm saying that the losses you list don't really exist except in one small and transient case: low-end ratters soon become medium- and high-end ratters, and the losses during that low-end phase are so small as to be meaningless on the scale of things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2694
|
Posted - 2014.03.23 14:25:00 -
[755] - Quote
Salvos Rhoska wrote:You can by all means add your points to the lists, but none of them disprove any of the existing items on the list. The list was by no means "complete", but the items on it, are not incorrect.
I don't have a null bias. Infact I am actively and constantly looking for opportunity to involve myself in null.
As to the rest of the ad hominem, that you would engage in that reflects more on you than it does on me. Honestly, is there any point even discussing this with you? You are sure you are right, and you don;t need to back anything up with any of those pesky facts that people talk about. Probably my favourite part is the idea that a high sec industrialist is going to collapse to the floor crying about how a null sec industrialist will have better margins, which clearly means you haven't taken logistics costs, which are substantial, into account.
But either way, it doesn't matter. The change is going to happen and no amount of your tears will stop that, because it's a change that's good for the whole game, even if you can't see that. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:26:00 -
[756] - Quote
Are you claiming that nobody stands to lose and nobody stands to gain from the changes?
@Lucas Kell: Feel free to compile your own list of who stands to lose and who stands to gain. Go ahead, write one up. I double dare you. Seriously. If mine is bad, show me yours. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:27:00 -
[757] - Quote
Salvos Rhoska wrote:Are you claiming that nobody stands to lose and nobody stands to gain from the changes? Learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:28:00 -
[758] - Quote
Tippia wrote:Salvos Rhoska wrote:Are you claiming that nobody stands to lose and nobody stands to gain from the changes? Learn to read.
Its a simple question. You have repeatedly said that I don't answer questions. I have now put a direct question to you. Are you saying you will not answer it? |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:29:00 -
[759] - Quote
Salvos Rhoska wrote:Its a simple question. GǪand the answer was equally simple. It will not change just because you don't like it and decide to repeat the question in hopes that it will yield a new one.
Quote:Are you saying you will not answer it? I'm saying I already have. Live with the answer, or better yet, respond to it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:31:00 -
[760] - Quote
Tippia wrote:Salvos Rhoska wrote:Its a simple question. GǪand the answer was equally simple. It will not change just because you don't like it and decide to repeat the question in hopes that it will yield a new one.
Sorry, can you please link me where you answered the question? I dont see where you did so.
"Are you claiming that nobody stands to lose and nobody stands to gain from the changes?"
A simple yes or no will suffice, followed by elaboration if you so wish. |
|

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:32:00 -
[761] - Quote
Salvos Rhoska wrote:Sorry, can you please link me where you answered the question? https://forums.eveonline.com/default.aspx?g=posts&m=4377498#post4377498 GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:33:00 -
[762] - Quote
Tippia wrote:Salvos Rhoska wrote:Sorry, can you please link me where you answered the question? https://forums.eveonline.com/default.aspx?g=posts&m=4377498#post4377498
So am I then correct in understanding that you think nobody stands to lose and nobody stands to gain from these changse? |

Ramona McCandless
The McCandless Clan Turing Tested
2379
|
Posted - 2014.03.23 14:33:00 -
[763] - Quote
Tipps, he's just going to go on anfd on till he makes you admit a 5 isk loss is a loss and then he can jump up and down and go "Haha told you so a loss see I was right."
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:33:00 -
[764] - Quote
Ramona McCandless wrote:Tipps, he's just going to go on and on till he makes you admit a 5 isk loss is a loss and then he can jump up and down and go "Haha told you so a loss see I was right."
Not my intention, but it would be correct, wouldn't it. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:33:00 -
[765] - Quote
Salvos Rhoska wrote:So am I then correct in understanding that you think nobody stands to lose and nobody stands to gain from these changse? Nope. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:34:00 -
[766] - Quote
Tippia wrote:Salvos Rhoska wrote:So am I then correct in understanding that you think nobody stands to lose and nobody stands to gain from these changse? Nope.
Ok.
So then who stands to lose and who stands to gain from these changes? |

baltec1
Bat Country Goonswarm Federation
10546
|
Posted - 2014.03.23 14:41:00 -
[767] - Quote
Ramona McCandless wrote:Tipps, he's just going to go on and on till he makes you admit a 5 isk loss is a loss and then he can jump up and down and go "Haha told you so a loss see I was right."
Hes doing the same thing in the official thread.
Long story short he doesnt want to have to go outside of highsec to get the best results out of refining. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1056
|
Posted - 2014.03.23 14:42:00 -
[768] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:So am I then correct in understanding that you think nobody stands to lose and nobody stands to gain from these changse? Nope. Ok. So then who stands to lose and who stands to gain from these changes?
The point being made was where there were gains they are significant and where there are losses they are immaterial. The number of people who are "losers" is so small and what they lose is so small that the change is a good one.
There are always winners and losers with change, that doesn't mean the change shouldn't happen. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:43:00 -
[769] - Quote
Inquisitor Kitchner wrote:
The point being made was where there were gains they are significant and where there are losses they are immaterial. The number of people who are "losers" is so small and what they lose is so small that the change is a good one.
There are always winners and losers with change, that doesn't mean the change shouldn't happen.
Yes. I agree completely.
But who concretely are the winners and who are the losers? |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 14:43:00 -
[770] - Quote
Salvos Rhoska wrote:Can you elaborate on what you mean by "nullsec war planners"? The ones who can no longer count on being able to (near)instantly reconfigure existing doctrines and T/E into whatever matches the latest meta, and instead have to include economical and logistical limitations and delays as new equipment is being procured. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:47:00 -
[771] - Quote
Tippia wrote:Salvos Rhoska wrote:Can you elaborate on what you mean by "nullsec war planners"? The ones who can no longer count on being able to (near)instantly reconfigure existing doctrines and T/E into whatever matches the latest meta, and instead have to include economical and logistical limitations and delays as new equipment is being procured.
I see.
But the reduction in the mineral value of wreck loot does not constitute a loss to players who reprocess those? |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 14:49:00 -
[772] - Quote
Salvos Rhoska wrote:I see.
But the reduction in the mineral value of wreck loot does not constitute a loss to players who reprocess those? Only if they choose to produce less minerals, which seems like a pretty silly choice to make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 14:50:00 -
[773] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:Can you elaborate on what you mean by "nullsec war planners"? The ones who can no longer count on being able to (near)instantly reconfigure existing doctrines and T/E into whatever matches the latest meta, and instead have to include economical and logistical limitations and delays as new equipment is being procured. I see. But the reduction in the mineral value of wreck loot does not constitute a loss to players who reprocess those?
You earn more by blitzing missions and not looting at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2701
|
Posted - 2014.03.23 14:52:00 -
[774] - Quote
Salvos Rhoska wrote:Inquisitor Kitchner wrote:
The point being made was where there were gains they are significant and where there are losses they are immaterial. The number of people who are "losers" is so small and what they lose is so small that the change is a good one.
There are always winners and losers with change, that doesn't mean the change shouldn't happen.
Yes. I agree completely. But who concretely are the winners and who are the losers? The winners are WH dwellers. The losers are people who rely solely on junk loot for income.
The thing is those losers are the losers now too, since the reason the income is low is because it's a bad choice. It's like a trader who trades solely in skillbooks for skills that pilots start with by default. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 14:56:00 -
[775] - Quote
Good. I'm glad we can finally agree then that there are those who stand to gain, and those who stand to lose from the changes.
Tippia thinks everyone except null war planners is gaining. Lucas thinks only WH dwellers gain, and only junk looters are the losers. My list was already submitted earlier.
All three perspectives contradict each other fundamentally Fair enough. |

Ramona McCandless
The McCandless Clan Turing Tested
2380
|
Posted - 2014.03.23 14:57:00 -
[776] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:Can you elaborate on what you mean by "nullsec war planners"? The ones who can no longer count on being able to (near)instantly reconfigure existing doctrines and T/E into whatever matches the latest meta, and instead have to include economical and logistical limitations and delays as new equipment is being procured. I see. But the reduction in the mineral value of wreck loot does not constitute a loss to players who reprocess those?
I have a friend who does WH and reprocesses.
He runs a Salvage operation.
He was disappointed in the reduction of HS repro but elated in the Refining Array and Compression changes.
His net is gain.
If you can find someone who ONLY makes their money from reprocessing drops then you can have a cookie and you win. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 14:58:00 -
[777] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Nor they have moons to help them nor they have the number of players to man them.
I felt due diligence to remind that things to both ways.
Hence why they risk less.
No, they have less intel and no "buffer" systems before their "core" system.
They risk *less absolute ISK* but their degree of risk is superior. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 15:00:00 -
[778] - Quote
Salvos Rhoska wrote:Good. I'm glad we can finally agree then that there are those who stand to gain, and those who stand to lose from the changes. GÇ£FinallyGÇ¥ just means you were mistaken from the very start. This is why I've kept telling you to lay off the fallacies GÇö they lead your mind astray. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:01:00 -
[779] - Quote
Ramona McCandless wrote:He was disappointed in the reduction of HS repro .
One correction. Reprocessing is flat throughout the universe. Not sector stratified.
And yes, I appreciate your summation of his situation. He is fortunate that his personal gain and loss from the changes, results in a net benefit for him. And I am also glad to see that you also agree that each change results in gains and losses for different players. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:02:00 -
[780] - Quote
Tippia wrote:Salvos Rhoska wrote:Good. I'm glad we can finally agree then that there are those who stand to gain, and those who stand to lose from the changes. GÇ£FinallyGÇ¥ just means you were mistaken from the very start. This is why I've kept telling you to lay off the fallacies GÇö they lead your mind astray.
No, it means you came at me trying to claim there was no loss or gain for these individuals.
I kindly refer you to Lucas' post on who gains and who losses. In his opinion, only WH dwellers gain, and only junk looters lose.
You have not addressed his list as fallacious. Will you do so now? |
|

baltec1
Bat Country Goonswarm Federation
10547
|
Posted - 2014.03.23 15:03:00 -
[781] - Quote
Vaerah Vahrokha wrote:
No, they have less intel and no "buffer" systems before their "core" system.
They risk *less absolute ISK* but their degree of risk is superior.
They can also dump triage carriers on invaders without fear of getting dumpstered on by titan drivebys. They don't have the same risks as a sov holding entity Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan Turing Tested
2380
|
Posted - 2014.03.23 15:08:00 -
[782] - Quote
Salvos Rhoska wrote:Ramona McCandless wrote:He was disappointed in the reduction of HS repro . One correction. Reprocessing is flat throughout the universe. Not sector stratified. And yes, I appreciate your summation of his situation. He is fortunate that his personal gain and loss from the changes, results in a net benefit for him. And I am also glad to see that you also agree that each change results in gains and losses for different players.
My point was that the theoretical player who loses is just that: Theoretical
Im putting forward that I dont believe that such a player exists.
If that player does not exist, then there is no player who loses due to the change.
And it is sector stratified.
HS repro can be made 100%
I cannot get 100% with BL or CoT or NC etc etc etc *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:11:00 -
[783] - Quote
Ramona McCandless wrote:If that player does not exist, then there is no player who loses due to the change. The player you used as an example presumably exists, assuming you wheren't lying. He gains from some elements of the change, and loses from others. His net situation as a result of those, fortunately for him, results in a net gain. Just as there are others for whom some elements of the change result in more losses than gains, resulting in a net loss.
Ramona McCandless wrote:And it is sector stratified. HS repro can be made 100% I cannot get 100% with BL or CoT or NC etc etc etc I am unfamiliar with those other abbreviations. Was I incorrect in thinking you where talking about high-sec reprocessing of loot junk? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2701
|
Posted - 2014.03.23 15:12:00 -
[784] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:Good. I'm glad we can finally agree then that there are those who stand to gain, and those who stand to lose from the changes. GÇ£FinallyGÇ¥ just means you were mistaken from the very start. This is why I've kept telling you to lay off the fallacies GÇö they lead your mind astray. No, it means you came at me trying to claim there was no loss or gain for these individuals. I kindly refer you to Lucas' post on who gains and who losses. In his opinion, only WH dwellers gain, and only junk looters lose. You have not addressed his assessment of gainers and losers, though it is contradictory to yours. Will you do so now? Please don't misrepresent my post. Those are the people who gain most, and lose most relative to their overall position, that is all. If you read one of my earlier posts, I state the exact group Tippia is suggesting as losing some.
There are hundreds of possible paths people take and combinations of those paths, and a plethora of different ways to approach those. To build a conclusive list of who will gain and who will lose would bee impossible even after the changes are made. But it's clear that the majority of the playerbase will benefit from these changes more than they will lose, and the changes are a definite requirement and in fact are years late for implementation.
Every change will have people that gain and lose, even though in cases like this the people who are losing are doing so through their own bad choices. But what we are going against here is the idea that somehow null groups are gaining huge amounts while everyone else is being nerfed. That's an absolute ludicrous claim backed by no evidence. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2380
|
Posted - 2014.03.23 15:14:00 -
[785] - Quote
Salvos Rhoska wrote:Ramona McCandless wrote:If that player does not exist, then there is no player who loses due to the change. The player you used as an example presumably exists, assuming you wheren't lying. He gains from some elements of the change, and loses from others. His net situation as a result of those, fortunately for him, results in a net gain. There are others for whom that same net situation results in a net loss. Ramona McCandless wrote:And it is sector stratified. HS repro can be made 100% I cannot get 100% with BL or CoT or NC etc etc etc I am unfamiliar with those other abbreviations. Was I incorrect in thinking you where talking about high-sec reprocessing of loot junk?
Yes my friend does exist; but Im saying that I dont believe the player who ONLY reprocesses gray loots from rats (the only playstyle that has a net loss) actually exists.
The abbreviations are Nulliances. I was simply pointing out that there is stratification depending which area of the universe you repro in. High can be made uniform if the player so wishes. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:16:00 -
[786] - Quote
Lucas: No, my list is accurate. Not complete, but correct in those items it does list.
Tippia claimed everyone else gains, with only null war preppers losing. You claimed WH dwellers gain (as the only listed gainer), and loot junkers lose (again, as the only listed loser).
Those are as contradictory to each other, as they are to mine.
If you don't like my list, fine. But yours is neither more complete, correct, accurate or less contradictory to mine and Tippia's, than ours are to yours. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2701
|
Posted - 2014.03.23 15:21:00 -
[787] - Quote
By the way Salvos, you've told us that you are in fact not in the group that is losing, so you are here defending a group you couldn't even identify a member of from these changes. So when they nerfed drone loot, where were you to defend people then? When they altered ship build costs and nuked some industrialists profits into the ground, where were you? When they blanket reduced null sec did you leap to their defense?
What is it about this particular change that suddenly makes you want to leap in as some kind of irrational superhero? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2701
|
Posted - 2014.03.23 15:26:00 -
[788] - Quote
Salvos Rhoska wrote:Lucas: No, my list is accurate. Not complete, but correct in those items it does list. I disagree. For starters, I disagree with your idea that null industrialists will be a threat to high sec industrialists. Shipping isn't free and certainly isn't quick.
Salvos Rhoska wrote:Tippia claimed everyone else gains, with only null war preppers losing. You claimed WH dwellers gain (as the only listed gainer), and loot junkers lose (again, as the only listed loser).
Those are as contradictory to each other, as they are to mine.
If you don't like my list, fine. But yours is neither more complete, correct, accurate or less contradictory to mine and Tippia's, than ours are to yours. I never stated mine was a complete list, in fact I stated clearly it wasn't. What I am stating though is that the overall game gains from the change by a huge margin, and the people that gain nothing and only lose do so because they made bad choices already. "Reproecessing" isn't a viable path right now. It's side income for several other paths.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 15:27:00 -
[789] - Quote
Salvos Rhoska wrote:No, it means you came at me trying to claim there was no loss or gain for these individuals. Incorrect. I merely pointed out that the ones you listed were not losers in the deal. You then went off to construct one of your usual straw men from this statement, rather than trying to actually respond to it.
Quote:You have not addressed his assessment of gainers and losers, though it is contradictory to yours. His assessment didn't contradict mine, though.
Quote:Lucas: No, my list is accurate. Not complete, but correct in those items it does list.
Tippia claimed everyone else gains, aside from null war preppers. No, your list isn't very accurate since the ones on that list don't really lose anything (in fact, many of them gain from this change). My claim is that everyone gains, but that null strategist lose some flexibility in their planning. You're (incorrectly) assuming that the two are mutually exclusive. Junk looters don't really lose anything GÇö they lose right now; their position is unchanged. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:30:00 -
[790] - Quote
I don't need to be a "member" of a group to argue for or against a change that affects them.
Is that the premise you are operating under?
If so that would mean that everything you are saying here, is motivated purely by your partisanship. Is that the case for you? If so, that makes your entire participation in this discussion utterly suspect.
Lucas Kell wrote:What is it about this particular change that suddenly makes you want to leap in as some kind of irrational superhero?
First of all, "irrational superhero"? Why do you even add such ad hominem crap to your post?
Second of all, I wasn't actively playing nor posting during those previous changes. Is participation in all of them some kind of pre-requisite for participation in any subsequent discussion?
Third, once I have cleared that extraneous and unnecessary garbage out of your post, I am neither for or against the change. I am simply interested in discussing it. Is there something wrong with that? |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2702
|
Posted - 2014.03.23 15:36:00 -
[791] - Quote
Salvos Rhoska wrote:I don't need to be a "member" of a group to argue for or against a change that affects them.
Is that the premise you are operating under?
If so that would mean that everything you are saying here, is motivated purely by your partisanship. Is that the case for you? If so, that makes your entire participation in this discussion utterly suspect. Erm no, but it does help you actually understand what you are saying, which it's clear you don't.
Salvos Rhoska wrote:Lucas Kell wrote:What is it about this particular change that suddenly makes you want to leap in as some kind of irrational superhero? First of all, "irrational superhero"? Why do you even add such ad hominem crap to your post? It's not an ad hominem. You present yourself as some kind of campaigner for the rights of a group which doesn't really exist, then you argue with incredibly irrational arguments, which can basically be boiled down to "grr nullsec". When pushed for actual evidence you simply tell people they are stonewalling, or just repeat yourself like the second time around it will mean more.
Salvos Rhoska wrote:Second of all, I wasn't actively playing nor posting during those previous changes. Is participation in all of them some kind of pre-requisite for participation in any subsequent discussion? Not at all, it just seems strange that this particular group of people you aren't a part of matters to you while others didn't.
Salvos Rhoska wrote:Third, once I have cleared that extraneous and unnecessary garbage out of your post, I am neither for or against the change. I am simply interested in discussing it. Is there something wrong with that? You've claimed to be against this, and claimed to be fore the change, now you claim to be neither, yet you still argue that you think null sec players are winning and high sec is getting screwed. Honestly, if you don't even know your stance, how do you expect other people to respond in a way that you can relate to?
And no, there's no point in discussing it. It's happening. Deal with it. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.23 15:36:00 -
[792] - Quote
Ramona McCandless wrote: If that player does not exist, then there is no player who loses due to the change.
And it is sector stratified.
HS repro can be made 100%
I cannot get 100% with BL or CoT or NC etc etc etc
Sure you can you chose not to.
Likewise if you are that concerned about reprocessing, there are a number of NPC owned null stations.
....I'll tell you now it won't be worth the jump fuel to get there. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 15:37:00 -
[793] - Quote
Salvos Rhoska wrote:I don't need to be a "member" of a group to argue for or against a change that affects them. Is that the premise you are operating under? The thing is that you're aligning yourself with a very partisan group in your argumentation.
Quote:Third, once I have cleared that extraneous and unnecessary garbage out of your post, I am neither for or against the change. I am simply interested in discussing it. Is there something wrong with that? Mainly the claim that you're only interested in discussing it. It doesn't particularly match with how you've been whining up and down this thread and others, dismissing facts, being hostile and abusive to people who correct your mistakes, and being rather adamant in your opposition to a vast improvement on the game on the (false) basis that there is no justification or reasoning for it.
Like your supposed non-partisanship, what you've written so far doesn't match the reasons you claim you haveGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 15:37:00 -
[794] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
No, they have less intel and no "buffer" systems before their "core" system.
They risk *less absolute ISK* but their degree of risk is superior.
They can also dump triage carriers on invaders without fear of getting dumpstered on by titan drivebys. They don't have the same risks as a sov holding entity
I have lived both in NPC null, sov null and WHs. Even NPC null is more dangerous and more hideous living than sov sec.
WH? Have an happy life living at a POS like any lowly renter, PRAY that your directors don't do garbage (I have zillions of horror stories) including silly errors like "wake up and change POS (full of ships) password just because" and many more.
Oh, also have an happy life ferrying your stuff outside, detecting inbound hostiles and sooner or latter forgetting probes.
The fact you can get "titans drive bys" is not a factor of risk, you can have them too. A WH citizen can't have local magic intel, he can't slap down a station, he can't have renters. He can't have moons.
All of this to me it means they deserve even more than the buff they are getting. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2702
|
Posted - 2014.03.23 15:38:00 -
[795] - Quote
Salvos Rhoska wrote:Returning to the actual topic and the list I submitted, it is accurate and correct, though not complete or entirely comprehensive. No, it is not "accurate and correct". It's your opinion, it's clearly anti-null biased, and it's based on no facts. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2702
|
Posted - 2014.03.23 15:41:00 -
[796] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Vaerah Vahrokha wrote:
No, they have less intel and no "buffer" systems before their "core" system.
They risk *less absolute ISK* but their degree of risk is superior.
They can also dump triage carriers on invaders without fear of getting dumpstered on by titan drivebys. They don't have the same risks as a sov holding entity I have lived both in NPC null, sov null and WHs. Even NPC null is more dangerous and more hideous living than sov sec. WH? Have an happy life living at a POS like any lowly renter, PRAY that your directors don't do garbage (I have zillions of horror stories) including silly errors like "wake up and change POS (full of ships) password just because" and many more. Oh, also have an happy life ferrying your stuff outside, detecting inbound hostiles and sooner or latter forgetting probes. The fact you can get "titans drive bys" is not a factor of risk, you can have them too. A WH citizen can't have local magic intel, he can't slap down a station, he can't have renters. He can't have moons. All of this to me it means they deserve even more than the buff they are getting. Safety in sov null is not inherent to the system though. It takes a lot of people working together to build the infrastructure and protocols to ensure their safety. The same protocols are used in WH space and in NPC null by the groups that ensure their safety.
And a WH citizen can collapse all wormholes but their statics. There are many groups that seal themselves into wormholes for added safety. Then if a lone scout does slip in, they still have to get their entire group in to pose a real threat. A single covops ship in null can result in a 250 man fleet appearing within seconds.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2380
|
Posted - 2014.03.23 15:43:00 -
[797] - Quote
Onictus wrote:Ramona McCandless wrote: If that player does not exist, then there is no player who loses due to the change.
And it is sector stratified.
HS repro can be made 100%
I cannot get 100% with BL or CoT or NC etc etc etc
Sure you can you chose not to. Likewise if you are that concerned about reprocessing, there are a number of NPC owned null stations. ....I'll tell you now it won't be worth the jump fuel to get there.
Im not sure what that has to do with the point Im making, but it supports my point that there is stratifiction.
Also, I don't choose whether Nulliances like me or not lol. Otherwise I'd be Queen of the Blood Raiders now. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
414
|
Posted - 2014.03.23 15:44:00 -
[798] - Quote
I am not partisan with any group. If forced to choose a side, I side with whatever improves the game overall.
My participation in this thread is motivated simply for discussion the change, as I perceive it, and its ramifications.
If you disagree with my opinions on it, fine. We can discuss those civilly and constructively. I am not operating under the premise that I am "right", nor am I against or for the changes. As is obvious to all of us, none of us are in a position to control these changes, all we can do, is discuss them.
This is my assessment of the gainers and losers from the proposed changes as the stand now:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits.
As I said, feel free to submit your own lists, and to disagree if you so wish. But this is my assessment of the situation and I stand by it till I have cause to think otherwise, which I am certainly open to doing if I have overlooked something. This list is not meant to indicate any kind of partisanship or subjective value on whether this spread of gain and loss is "good" or "bad", or for whom. Its my assesment of the overall ramifications of the changes. |

Dinsdale Pirannha
Pirannha Corp
2451
|
Posted - 2014.03.23 15:52:00 -
[799] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:Vaerah Vahrokha wrote:
No, they have less intel and no "buffer" systems before their "core" system.
They risk *less absolute ISK* but their degree of risk is superior.
They can also dump triage carriers on invaders without fear of getting dumpstered on by titan drivebys. They don't have the same risks as a sov holding entity I have lived both in NPC null, sov null and WHs. Even NPC null is more dangerous and more hideous living than sov sec. WH? Have an happy life living at a POS like any lowly renter, PRAY that your directors don't do garbage (I have zillions of horror stories) including silly errors like "wake up and change POS (full of ships) password just because" and many more. Oh, also have an happy life ferrying your stuff outside, detecting inbound hostiles and sooner or latter forgetting probes. The fact you can get "titans drive bys" is not a factor of risk, you can have them too. A WH citizen can't have local magic intel, he can't slap down a station, he can't have renters. He can't have moons. All of this to me it means they deserve even more than the buff they are getting.
WH players have always had the toughest game to play, and on an individual level, the most capable. They have to be to survive in a wh pocket.
I spent over a year in wh's when Apochrypha first hit. The problem with wormhole life is in the end, it gets boring, as the list of things to do there is rather small to other areas, especially if you are not part of a large group. That being said, I figure that is what I will eventually go back to, if I can find a group that does not mind having a bullseye painted on them by having this char in their group.
That is of course, until the null sec cartels set their eyes on those income streams, and get CCP to alter the game mechanics so the cartel leaders can profit from wormholes as they do with null sec. Actually, I figure when the T3 dismantling starts, that is really going to hurt the wh groups. Once again, courtesy of the null sec cartels. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 16:01:00 -
[800] - Quote
Lucas Kell wrote:And a WH citizen can collapse all wormholes but their statics. There are many groups that seal themselves into wormholes for added safety. Then if a lone scout does slip in, they still have to get their entire group in to pose a real threat. A single covops ship in null can result in a 250 man fleet appearing within seconds.
WH citizens can't seal themselves in a system forever, they need to go do anoms in other WHs and this usually meets less than... popularity with that WH denizens nor they can seal the entrance they use to go to and from the other WH. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2702
|
Posted - 2014.03.23 16:01:00 -
[801] - Quote
Salvos Rhoska wrote:As I said, feel free to submit your own lists, and to disagree if you so wish. The list is not complete or comprehensive, but from my perspective and opinion, it is accurate inso far as the items it does include. So the fact that I've already disagreed means nowt? Since you are doing your usual selective responses... Let's see though:
Salvos Rhoska wrote:-Null entities capable of financing the refinery efficiency installations Only if they choose to use the minerals from ore in their space for manufacture. Remember, that ORE will be compressed after the change, not MINERALS. So to ship large volumes to high sec for sale, which is where the income is, null groups will no longer be able to compress it to modules and reprocess it for 100%. They will have to compress the ore and use high sec facilities to refine at it's destination or ship it uncompressed.
Salvos Rhoska wrote:-Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. This isn't anything that couldn't be happening right now. The reason it doesn't is that the sheer volume of minerals in large batches that null requires isn't really possible for miners to produce to order. The changes won;t change that.
Salvos Rhoska wrote:Beneficiary: -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Stand to lose: -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space Logistics costs will ensure that the small margin between the two section of space doesn't affect a high sec industrialist at all. It would cost more for a null sec player to build and ship products from null to high.
Salvos Rhoska wrote:-Reprossecors.
-Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in.
(Reprocessors) This group doesn't really exist, and those few that do are already losing out.
(Mission runners and dependants) Most of their income is from other portions of their path. The part that is affected is by far the smallest part. So while I agree that they will lose out, the loss will be miniscule. Based on things I've seen for Pro Synergy, the loss will be just shy of 4%, which is less than the null bounty reduction, and considerably less than the amount added when the MTU was introduced. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:02:00 -
[802] - Quote
Dinsdale Pirannha wrote:That is of course, until the null sec cartels Who?
Quote:set their eyes on those income streams, and get CCP to alter the game mechanics so the cartel leaders can profit from wormholes as they do with null sec. Why would CCP alter the game mechanics? Why would they need to be altered to be profited from?
Quote:that is really going to hurt the wh groups. Once again, courtesy of the null sec cartels. Why makes you think that anyone wants to hurt the WH groups, or that there is a goal to do so?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2702
|
Posted - 2014.03.23 16:04:00 -
[803] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:And a WH citizen can collapse all wormholes but their statics. There are many groups that seal themselves into wormholes for added safety. Then if a lone scout does slip in, they still have to get their entire group in to pose a real threat. A single covops ship in null can result in a 250 man fleet appearing within seconds.
WH citizens can't seal themselves in a system forever, they need to go do anoms in other WHs and this usually meets less than... popularity with that WH denizens nor they can seal the entrance they use to go to and from the other WH. No, but they can seal up holes that lead to anywhere dangerous, and they still don't have to worry about force projection. WH space can be as safe as sov null if the group in it has the right infrastructure and protocols. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:07:00 -
[804] - Quote
Most of your rebuttals are addressed in my other posts here: https://forums.eveonline.com/default.aspx?g=posts&m=4377080#post4377080 https://forums.eveonline.com/default.aspx?g=posts&m=4377172#post4377172 https://forums.eveonline.com/default.aspx?g=posts&m=4377217#post4377217
I'd appreciate it if you would, for your part, write out a list as I did, of who gains and who loses from the change as you see it.
Feel free to make it as elaborate, comprehensive and detailed as you wish, including as many considerations as you feel are pertinent.
It would help me understand and perceive more systematically what your expectations on the results of the proposed changes are.
Are you familiar with what a SWOT analysis is? That would also be a very useful expression for me to better understand how you perceive the ramifications of the changes.
I'm also still available for voice comms as we discussed in mail. |

Ramona McCandless
The McCandless Clan Turing Tested
2380
|
Posted - 2014.03.23 16:09:00 -
[805] - Quote
Lucas Kell wrote: WH space can be as safe as sov null if the group in it has the right infrastructure and protocols.
Far safer, actually.
I really dont know where this idea that WH is more dangerous than null comes from. None of the arguments for that position hold any water at all. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2706
|
Posted - 2014.03.23 16:13:00 -
[806] - Quote
Actually, that appears to e a single rebuttal 3 times over. And that is based on the idea that compressed ore in high sec will be sold at the price of the minerals it could produce in high sec, which it clearly wouldn't. High sec players are not going to compress ore for free, and demand will further keep the price up. It also completely ignores the cost of shipping that ore down to null.
But thanks for once again simply sidestepping the conversation because you have no realistic prospects of countering the points. I get it though, you are basing your information of of what others have told you. You should really learn these mechanics first hand before trying to put forward outrageous claims. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2706
|
Posted - 2014.03.23 16:20:00 -
[807] - Quote
Salvos Rhoska wrote:I'd appreciate it if you would, for your part, write out a list as I did, of who gains and who loses from the change as you see it. I'd appreciate it if you didn;t sidestep every issue you can't counter and provided sources for you many "facts" we are supposed to take at face value.
Salvos Rhoska wrote:I'm also still available for voice comms as we discussed in mail. I honestly can't think of anything I'd want to do less than listen to you talk at me. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:20:00 -
[808] - Quote
Lucas Kell wrote:Actually, that appears to e a single rebuttal 3 times over. And that is based on the idea that compressed ore in high sec will be sold at the price of the minerals it could produce in high sec, which it clearly wouldn't. High sec players are not going to compress ore for free, and demand will further keep the price up. It also completely ignores the cost of shipping that ore down to null.
No, because you are forgetting to include the better refining yield of those ores/ice, when brought compressed to null. Most null entities already have their own compression facilities in high, so they can freely either purchase raw ore/ice and compress it themselves for transport, or buy it ready compressed at a small mark-up. In either case, it cannot outstrip the 20% yield bonus for those ores/ice when brought home to null. Shipping costs are not anymore a problem post change, than they where before the change in the form of 425 transportation. Except now you can transport the ice/ore compressed directly, and enjoy the 20% yield.
Lucas Kell wrote:But thanks for once again simply sidestepping the conversation because you have no realistic prospects of countering the points. I get it though, you are basing your information of of what others have told you. You should really learn these mechanics first hand before trying to put forward outrageous claims.
Thanks again for the ad hominem, hyperbole and uncivil conduct.
|

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:28:00 -
[809] - Quote
Salvos Rhoska wrote:No, because you are forgetting to include the better refining yield of those ores/ice, when brought compressed to null. GǪneither of which will make the compressed ore sell for the price of the minerals alone, nor will they reduce demand or eliminate the shipping cost. So your assumption about the prices are still way off.
Quote:Thanks again for the ad hominem, hyperbole and uncivil conduct. There was no ad hominem, hyperbole or lack of civility in those suggestions, though. You are basing your claims on what others have told you; you keep side-stepping the conversation; and you really need to learn the mechanics involved before making any claims about them.
Quote:To pass the deliberate gish gallop, my list, once again: GǪwhich has been addressed and demonstrated to lack any connection with reality by, oh, roughly everyone by now. How about you try to actually address the point being made against it rather than trying to side-step them and hope that just by reposting your mistakes, they'll somehow become reality? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:33:00 -
[810] - Quote
Tippia wrote:GǪneither of which will make the compressed ore sell for the price of the minerals alone, nor will they reduce demand or eliminate the shipping cost. So your assumption about the prices are still way off.
There is no way the ore/ice price in high-sec can exceed the mineral value of that same ice/ore when brought to null for refining at 20% better yield. It is not possible.
TippiaThere was no ad hominem, hyperbole or lack of civility in those suggestions, though. You [i wrote:are[/i] basing your claims on what others have told you; you keep side-stepping the conversation; and you really need to learn the mechanics involved before making any claims about them.
The paragraph to which that was addressed was entirely ad hominem, hyperbole and lack of civility. Nor did it include even one "suggestion". You really need to pay more attention to what you are quoting and in what context. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2706
|
Posted - 2014.03.23 16:33:00 -
[811] - Quote
Salvos Rhoska wrote:No, because you are forgetting to include the better refining yield of those ores/ice, when brought compressed to null. Most null entities already have their own compression facilities in high, so they can freely either purchase raw ore/ice OR MINE IT THEMSELVES and compress it themselves for transport, or buy it ready compressed at a small mark-up. In either case, that overhead cannot outstrip the 20% yield bonus for those ores/ice when brought home to null. Shipping costs are not anymore a problem post change, than they where before the change in the form of 425 transportation. Except now you can transport the ice/ore compressed directly, and enjoy the 20% yield without mitigation. Of course they are more of a problem if you are saying that null groups will manufacture MORE to ship to high sec. Because to make MORE they need to ship MORE. I can absolutely guarantee you that when the margins are all taken into account, null sec industry will not provide anywhere close to a competition to high sec industry.
Salvos Rhoska wrote:Thanks again for the ad hominem, hyperbole and uncivil conduct. Again, it's not an ad hominem. I'm simply stating it the way it is. You don't like it, that's your problem, but it's not a personal attack.
Salvos Rhoska wrote:The more you engage in these deliberate tactics of destroying discourse, the more obvious you make your agenda on the issue.
Its colloquially called "over playing your hand". You are making it glaringly apparent what your purpose here is. You are STILL avoiding the actual topic at hand. It's plain to see that you have very little experience with the topic you are discussing. You overestimate the increase in null refine, you underestimate the price of the compressed ore, and you underestimate the cost of logistics. Of course with that many fallacies your conclusion will be flawed. Go grab a calculator, eve-marketdata and dotlan and work it out properly.
Salvos Rhoska wrote:You won't submit your own list of analysis of the gain/loss to the game or players, you wont agree to civil and unilateral discussion on the objective topic at hand, you constantly resort to ad hominem and various paltry transparent Schopenhauer tricks to destroy discussion and now you even reject the opportunity to discuss the matter in voice though you agreed in mail that it would be helpful to understanding each others position. Why should I bow down and post up little lists the way you want them presented? I've presented my arguments, and you've once again chosen to ignore them. Again, that's YOUR problem, not mine. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2382
|
Posted - 2014.03.23 16:40:00 -
[812] - Quote
Salvos Rhoska wrote: I'd appreciate it if you would, for your part, write out a list as I did, of who gains and who loses from the change as you see it.
So far its pretty clear the list this thus;
Gain - Everyone
Loss - A theoretical profession that doesnt exist in isolation. (ie no one) *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:44:00 -
[813] - Quote
This is how it will pan out.
Null buys or mines high-sec ice/ore, either raw or compressed, or compresses it themselves.
This is brought back to null for refining at 20% yield above that of what any high-sec industrialist can extract from the equivalent amount of ore/ice.
The transport costs of this compressed ice/ore do not exceed that of what was the cost previously of 425mm, and is in all ways more efficient.
Null manufactures from this, to the result of a "surplus" volume of product that is greater than any high-sec industrialist can produce from the same amount of initial investment in ice/ore, because they refine MORE minerals out of that same amount of ice/ore (bought at the same price as high-sec industrialists are buying it).
This larger amount of final product derived from the same initial investment in ice/ore, as compared to a highsec industrialist who is buying the same ice/ore for the same price but getting LESS minerals out of it, is then shipped back upstream and put to market in high-sec. Due to the larger amount of final product the null-industrialist got from the same initial investment in the ice/ore required to manufacture it, they subsequently get more profit from total sales, and also have a bit of leverage for price controlling.
This is ALL FINE.
I have no problem with any of this. Null should be a more lucrative manufacturing and refining base than high-sec is.
But this is how it will play out. The same has already been corroborated by posts from Goon industrialists.
I HAVE NO PROBLEM WITH THIS, but make no mistake, this will be the result of these changes. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:45:00 -
[814] - Quote
Salvos Rhoska wrote:There is no way the ore/ice price in high-sec can exceed the mineral value of that same ice/ore when brought to null for refining at 20% better yield. GǪand yet, the price compressed ore can and will exceed the mineral value of the same ice/ore after refining differences have been taken into account. Because, again, people will not do the compression for free, and logistics cost sill have to be paid for.
Quote:The paragraph to which that was addressed was entirely ad hominem, hyperbole and lack of civility. No. It was just facts: you are doing those things, and you need to start correcting your misconceptions if your ideas are to have any relevance or value. If you didn't spot the suggestion, you weren't reading so any claim that it was GÇ£entirelyGÇ¥ anything is based on pure speculation on your part. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan Turing Tested
2383
|
Posted - 2014.03.23 16:46:00 -
[815] - Quote
And the invisible hand of the Nulluminutty is spoken of again.
How rational. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:49:00 -
[816] - Quote
Tippia wrote:GǪand yet, the price compressed ore can and will exceed the mineral value of the same ice/ore after refining differences have been taken into account. Because, again, people will not do the compression for free, and logistics cost sill have to be paid for. A) You think compressed ice/ore will cost 20% more than raw? lol No. B) Almost all null entities are fully capable of doing their own ore compression. It was possible even with 425mms, and is even easier now with ice/ore.
Tippia wrote:No. It was just facts
Factually the paragraph was filled with ad hominem, hyperbole and lack of civility. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2706
|
Posted - 2014.03.23 16:50:00 -
[817] - Quote
Salvos Rhoska wrote:Rambling inaccurate nonsense Really? That's amazing. Please tell me more made up conclusions.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
415
|
Posted - 2014.03.23 16:51:00 -
[818] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:Rambling inaccurate nonsense Really? That's amazing. Please tell me more made up conclusions.
Thats all you have left? Guess that means I win.
Thanks for playing. |

Ramona McCandless
The McCandless Clan Turing Tested
2383
|
Posted - 2014.03.23 16:54:00 -
[819] - Quote
Twas the night after Dev Notes
And all through GD
Not a sustainable fact was showing
Not even from me *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2707
|
Posted - 2014.03.23 16:56:00 -
[820] - Quote
Salvos Rhoska wrote:A) You think compressed ice/ore will cost 20% more than raw? lol No. Demand will keep the price up, as will the cost of keeping a POS to compress the ore. It may not be 20% more, but if it's even 5% more, that makes your 20% increase into a 15% increase, and still before logistics costs.
Salvos Rhoska wrote:B) Almost all null entities are fully capable of doing their own ore compression. It was possible even with 425mms, and is even easier now with ice/ore. Possibly, but not at zero cost. You'd be surprised though how many 425s are outsourced to third parties for convenience though. That will still happen, probably more so since a high sec POS is more of a pain to get set up.
Salvos Rhoska wrote:Factually the paragraph was filled with ad hominem, hyperbole and lack of civility. Wrong.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2707
|
Posted - 2014.03.23 16:57:00 -
[821] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Salvos Rhoska wrote:Rambling inaccurate nonsense Really? That's amazing. Please tell me more made up conclusions. Thats all you have left? Guess that means I win. Thanks for playing. You win the internet by talking such complete and utter drivel that in an entire post I found no statements with enough fact in them to respond to. Good job buddy! Print out the post and your mum can stick it on the fridge. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:07:00 -
[822] - Quote
Salvos Rhoska wrote:The transport costs of this compressed ice/ore do not exceed that of what was the cost previously of 425mm, and is in all ways more efficient. No. The compression rates are pretty much the same but no longer match the general mineral basket since we're only talking about individual ores rather than a module that contains the full spectrum of minerals at very appropriate ratios. Thus, the efficiency remains the same, at best, and likely goes down in many instances.
Quote:Null manufactures from this, to the result of a "surplus" volume of product that is greater than any high-sec industrialist can produce from the same amount of initial investment in ice/ore, because they refine MORE minerals out of that same amount of ice/ore (bought at the same price as high-sec industrialists are buying it). GǪbut no-one will be shipping ore back and forth GÇö it will be compressed, yielding the same output from the same input no matter what. At no point will more minerals suddenly appear out of nowhere unless you choose to be really inefficient in your mineral procurement, in which case that inefficiency eats up all benefits of the higher yield, and then some.
Salvos Rhoska wrote:A) You think compressed ice/ore will cost 20% more than raw? lol No. B) Almost all null entities are fully capable of doing their own ore compression. It was possible even with 425mms, and is even easier now with ice/ore. a) It will cost a bit above their mineral value, as opposed to raw ice and ore will will cost a bit below that valueGǪ b) GǪand the compressors will still not work for free.
Quote:Factually the paragraph was filled with ad hominem, hyperbole and lack of civility. Only if you think reality is really insulting, uncivil, and inconsistent with itself. So no. It was just plain old facts. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:07:00 -
[823] - Quote
Lucas and Tippia, my dear sir and madame, (whom btw begin to resemble each other more and more with each post as possibly the same person)
Is it news to you that one of the core purposes of these changes is to increase the value of null as an industrial base?
That's what all this is about. Didn't you get the memo?
Its achieved threefold. -First by removing gun compression as a silly exploit of a broken system to feed nulls mineral needs. This is achieved through the reprocessing change.
-Second of all, null installations (as player run) needed some kind of incentive to make them superior to NPC alternatives. This is achieved by the better refinement efficiency now possible in advanced installations.
-Third of all, and in conjunction with the two above, is the POS compression of ore/ice. This is necessary to facilitate the movement of minerals in a non-product form, not just to null, but everywhere else in the universe.
Net result?
Null improved as a manufacturing and refining sector, which is THE WHOLE POINT.
These changes fix various inconsistencies throughout the game, with many other results and ramifications, but one of the CORE purposes, is fixing them where they where most broken, which was in null.
If you can't grasp that, I don't know what planet you live on.
These changes are all well and fine. They do what they are supposed to do. But if you don't understand that they are specifically related to improving null, then you've really missed the boat on this one. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2707
|
Posted - 2014.03.23 17:16:00 -
[824] - Quote
Salvos Rhoska wrote:Lucas and Tippia, my dear sir and madame,
Is it news to you that one of the core purposes of these changes is to increase the value of null as an industrial base?
That's what all this is about. Didn't you get the memo?
Its achieved threefold. -First by removing gun compression as a silly exploit of a broken system to feed nulls mineral needs. This is achieved through the reprocessing change.
-Second of all, null installations (as player run) needed some kind of incentive to make them superior to NPC alternatives. This is achieved by the better refinement efficiency now possible in advanced installations.
-Third of all, and in conjunction with the two above, is the POS compression of ore/ice. This is necessary to facilitate the movement of minerals in a non-module form, not just to null, but everywhere else in the universe.
Net result?
Null improved as a manufacturing and refining sector, which is THE WHOLE POINT.
These changes fix various inconsistencies throughout the game, with many other results and ramifications, but one of the CORE purposes, is fixing them where they where most broken, which was in null.
If you can't grasp that, I don't know what planet you live on.
These changes are all well and fine. They do what they are supposed to do. But if you don't understand that they are specifically related to improving null, then you've really missed the boat on this one. Well it's not "the whole point", it's one point. And nobody is saying that null industry won;t receive a boost. But it won;t receive such a boos that manufacturing in null then shipping product to high will be competitive with highsec industry. It's for null to be able to produce more for null players to use. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:19:00 -
[825] - Quote
Salvos Rhoska wrote:Lucas and Tippia, my dear sir and madame, That's GÇ£dear sirsGÇ¥ to you.
Quote:-First by removing gun compression as a silly exploit of a broken system to feed nulls mineral needs. This is achieved through the reprocessing change. Actually, it is achieved through a combination of POS changes, outpost changes, compression changes, and reprocessing changes. On its own, reprocessing wouldn't fix build-compression.
Quote:Net result? Null improved as a manufacturing and refining sector, which is THE WHOLE POINT. Manufacturing isn't being particularly improved by this since the the industrial stations are not the same as the reprocessing stations, and the main blockage against null industry (availability) is still there.
Quote:These changes are all well and fine. They do what they are supposed to do. But if you don't understand that they are specifically related to improving null, then you've really missed the boat on this one. GǪand this is just yet another of your strawman arguments (which, hilariously, exposes yet more of your unfamiliarity with the topic at hand).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:20:00 -
[826] - Quote
Lucas Kell wrote:But it won;t receive such a boos that manufacturing in null then shipping product to high will be competitive with highsec industry. It's for null to be able to produce more for null players to use.
That's where you are wrong. And that is the whole point of it.
To bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec.
And RIGHTLY SO, because their manufacture and refinement happens in space that is both more expensive to live in, and more dangerous (atleast superficially).
Null has always had the latent capacity to resource and manufacture its own materials for its own use. Its sitting on enormous swathes of virgin rock and ice fields that nobody can touch without their explicit permission.
The reasons this has not been done, are because there was no incentive to procure those materials in null, when instead you could procure them in high-sec instead. These changes go some way to mitigate that.
Go read the dev post. You will see there repeated concrete posts by leading Goons industrialists of what they have planned for this. And they are, imo, perfectly entitled to those plans. Null should be a more profitable and lucrative space for manufacture than high-sec is. This is beginning to happen with the inception of these changes. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:26:00 -
[827] - Quote
Tippia wrote:That's GÇ£dear sirsGÇ¥ to you. You have a female avatar. You have chosen to portray yourself as female, and I will address you as such.
Tippia wrote:Actually, it is achieved through a combination of POS changes, outpost changes, compression changes, and reprocessing changes. On its own, reprocessing wouldn't fix build-compression.
All of which I ACTUALLY included in my considerations and post, literally. ACTUALLY.
Tippia wrote:Manufacturing isn't being particularly improved by this since the the industrial stations are not the same as the reprocessing stations, and the main blockage against null industry (availability) is still there.
The main blockage to manufacture, is resource availability. No resources. No manufacture. Lots of resources, lots of manufacture. Nothing you have said here discounts, disproves or adds anything that I haven't already said.
Its quite possible that at some future date, also manufacturing efficiency/duration will be improved for null. But for today, being able to have 20% more minerals to mess around with means a definite benefit to manufacturing.
Tippia wrote:GǪand this is just yet another of your strawman arguments (which, hilariously, exposes yet more of your unfamiliarity with the topic at hand).
HERPADERPA DERRR
So you are claiming that one of the core purposes of these changes is NOT improving null? Careful what you say now. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2708
|
Posted - 2014.03.23 17:27:00 -
[828] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:But it won;t receive such a boos that manufacturing in null then shipping product to high will be competitive with highsec industry. It's for null to be able to produce more for null players to use. That's where you are wrong. And that is the whole point of it. To bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec. And RIGHTLY SO, because their manufacture and refinement happens in space that is both more expensive to live in, and more dangerous (atleast superficially). Null has always had the latent capacity to resource and manufacture its own materials for its own use. Its sitting on enormous swathes of virgin rock and ice fields that nobody can touch without their explicit permission. The reasons this has not been done, are because there was no incentive to procure those materials in null, when instead you could procure them in high-sec instead. These changes go some way to mitigate that. Go read the dev post. You will see there repeated concrete posts by leading Goons industrialists of what they have planned for this. And they are, imo, perfectly entitled to those plans. Null should be a more profitable and lucrative space for manufacture than high-sec is. This is beginning to happen with the inception of these changes. Sigh... How many times are we going to go round in the same circles? Clearly you must know more than everyone else right? So what are they going to make logistics costs non-existent? And please indicate what the margins for null sec industry will consist of once the changes go live. Please also let me know exactly how much a compressed batch of ore will go for.
You have no clue what you are talking about and the fact that the dev blog states other reasons for the change, as does every thread on the matter yet you still like to keep saying "the whole point" furthers that. I'm honestly tired of arguing with you. You clearly know better than everyone so why don't you just run for CSM and do us all the favour of bestowing your wisdom upon us all.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:28:00 -
[829] - Quote
Salvos Rhoska wrote:That's where you are wrong. And that is the whole point of it. To bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec. The mineral procurement changes does not GÇ£enableGÇ¥ that GÇö it only (slightly) mitigates one of the many inhibiting factors that make null manufacturing unable to compete with highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:28:00 -
[830] - Quote
Contact a Goon industrialist. Ask for yourself. |
|

Dave Stark
4549
|
Posted - 2014.03.23 17:29:00 -
[831] - Quote
fun fact; extra minerals mean nothing when all of the production slots are full. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:31:00 -
[832] - Quote
Tippia wrote:The mineral procurement changes does not GÇ£enableGÇ¥ that
Oh so if it does not enable it, then it actually disables it? Its one or the other. Either it enables it, or disables it.
STOP THE PRESS.
The mineral procurement changes are going to DISABLE nulls mineral aquisition!
HOW DID WE MISS THIS? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2708
|
Posted - 2014.03.23 17:31:00 -
[833] - Quote
Salvos Rhoska wrote:Contact a Goon industrialist. Ask for yourself. How about I just contact a CFC industrialist. Hey self, how are you going to eliminate the logistics costs of shipping product to high sec so you can stand at a competitive level with high sec industrialists?
The answer is, I'm not. Null industry will still be for null. the only time you'll see high sec get hit with product is when there's a permanent doctrine change since we can't undo manufacture after the change.
Thanks self. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2708
|
Posted - 2014.03.23 17:32:00 -
[834] - Quote
Salvos Rhoska wrote:Tippia wrote:The mineral procurement changes does not GÇ£enableGÇ¥ that Oh so if it does not enable it, then it actually disables it? Its one or the other. Either it enables it, or disables it. STOP THE PRESS. The mineral procurement changes are going to DISABLE nulls mineral aquisition! HOW DID WE MISS THIS? Binary logic in a ternary situation. Good job buddy. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:36:00 -
[835] - Quote
Salvos Rhoska wrote:You have a female avatar. You have chosen to portray yourself as female, and I will address you as such. Oooochigoochigooo. Whooo's a cuuuute boy? You! Ohhhh soooooo cute. Want some milk?
(Sorry, I'm just addressing you as the child you've chosen to portray yourself asGǪ). That's GǣsirGǥ to you, kiddo, unless you want your hypocrisy thrown in your face yet again.
Quote:All of which I ACTUALLY included in my considerations and post, literally. ACTUALLY. No. You separated them into individual points that did different things. This has been your problem all along: you see them as separate rather than interconnected, where each point relates to all components. You actually claimed that gun compression is removed through the reprocessing change. This is incorrect. It is removed through a combination of POS changes, outpost changes, compression changes, and reprocessing changes.
Quote:Nothing you have said here discounts, disproves or adds anything that I haven't already said. GǪaside from your claim that a result of the mineral procurement change is an improvement to null manufacturing, when it doesn't actually affect manufacturing at all.
Acting the fool doesn't change the fact that it was a strawman argument, same as your inane question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:36:00 -
[836] - Quote
Lucas Kell wrote:Thanks self.
Whether you choose to manufacture for domestic use or export back to high sec market is your own choice. Doesn't change that you will have up to a 20% better margin of minerals to play around with, which outstrips that of a high-sec industrialist.
Stark raises a good point on manufacturing slots. But that just slows you down, doesn't stop you from capitalising the same profit eventually if you so wish, and for domestic use and war purposes, that has not been decreased by the change anyways. Takes just as long to manufacture now as it will post-change. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:37:00 -
[837] - Quote
Salvos Rhoska wrote:Oh so if it does not enable it, then it actually disables it? No.
Quote:Its one or the other. No. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:38:00 -
[838] - Quote
Lucas Kell wrote:Binary logic in a ternary situation. Good job buddy.
What is the ternary of enables and disables?
Lets go back to school: en-+a-+ble (-ò-n-üGǦb+Öl) tr.v. en-+a-+bled, en-+a-+bling, en-+a-+bles 1. a. To supply with the means, knowledge, or opportunity; make able: a hole in the fence that enabled us to watch; techniques that enable surgeons to open and repair the heart. b. To make feasible or possible: funds that will enable construction of new schools. 2. To give legal power, capacity, or sanction to: a law enabling the new federal agency. 3. To make operational; activate: enabled the computer's modem; enable a nuclear warhead.
My use of the term was appropriate. Tippia is just grasping for straws.
Also.
GUYS, STOP THE PRESS! ACCORDING TO LUCAS AND TIPPIA THIS IS ACTUALLY A NULL NERF! HOW CAN THIS HAPPEN?! |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:40:00 -
[839] - Quote
Salvos Rhoska wrote:What is the ternary of enables and disables? The passive middle choice: it does nothing.
Quote:GUYS, STOP THE PRESS! ACCORDING TO LUCAS AND TIPPIA THIS IS ACTUALLY A NULL NERF! HOW CAN THIS HAPPEN?! I really must ask at this point, do you make a living as a straw salesman? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:44:00 -
[840] - Quote
Tippia wrote:The fact that you leave out the passive middle choice: it does nothing.
Oh, so its a "fact" that 20% better refining efficiency does nothing to enable or disable Null manufacturing? Interesting position you have there. Completely false and delusional, but if that floats your boat, go ahead.
My god the depths of intellectual dishonesty and dissembling you are prepared to plumb.
And all this because you actually falsely perceive me as anti-null, when infact I think these changes are good and warranted.
I'm just not stupid enough not to recognise the benefits the changes concretely result in for null. You can deny them till you are blue in the face, but its ridiculous to think or perceive otherwise.
Answer me this. Do these changes benefit null or not? Yes/No. |
|

Ramona McCandless
The McCandless Clan Turing Tested
2387
|
Posted - 2014.03.23 17:46:00 -
[841] - Quote
I cant believe I didnt think this thread would give me a sad when I first saw it :( *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2709
|
Posted - 2014.03.23 17:48:00 -
[842] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Thanks self. Whether you choose to manufacture for domestic use or export back to high sec market is your own choice. Doesn't change that you will have up to a 20% better margin of minerals to play around with, which outstrips that of a high-sec industrialist. Stark raises a good point on manufacturing slots. But that just slows you down, doesn't stop you from capitalising the same profit eventually if you so wish, and for domestic use and war purposes, that has not been decreased by the change anyways. Takes just as long to manufacture now as it will post-change. I will STILL have logistics costs where highsec players have none, and that 20% is assuming I can get compressed ore at exactly the price of the highsec reprocessed minerals, which is not going to happen. Stop stating the same thing over and over again as if it's suddenly going to be correct one of these days. It's still a massive massive under-simplification of the situation. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:49:00 -
[843] - Quote
Salvos Rhoska wrote:Oh, so its a "fact" that 20% better refining efficiency does nothing to enable or disable Null manufacturing? Yes. 20% better refining efficiency enables more ready access to local ores (if you can live with the logistics). It does not enable null manufacturing, nor does it enable null manufacturing to be competitive with highsec. Far more than just minerals (or even a few more minerals) is needed for that to happen.
So here's your homework for today: look up the words GÇ£necessaryGÇ¥ and GÇ£sufficientGÇ¥.
Quote:I'm just not stupid enough Doubtful. Oh, sorry, interrupting people like that is bad mannersGǪQuote:not to recognise the benefits the changes concretely result in for null. You can deny them till you are blue in the face, but its ridiculous to think or perceive otherwise. GǪbut that's just yet another one of your straw arguments, and unless you want to keep being a target of ridicule, you really should stop using those. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2709
|
Posted - 2014.03.23 17:50:00 -
[844] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Binary logic in a ternary situation. Good job buddy. What is the ternary of enables and disables? Lets go back to school: en-+a-+ble (-ò-n-üGǦb+Öl) tr.v. en-+a-+bled, en-+a-+bling, en-+a-+bles 1. a. To supply with the means, knowledge, or opportunity; make able: a hole in the fence that enabled us to watch; techniques that enable surgeons to open and repair the heart. b. To make feasible or possible: funds that will enable construction of new schools. 2. To give legal power, capacity, or sanction to: a law enabling the new federal agency. 3. To make operational; activate: enabled the computer's modem; enable a nuclear warhead. My use of the term was appropriate. Tippia is just grasping for straws. Also. GUYS, STOP THE PRESS! ACCORDING TO LUCAS AND TIPPIA THIS IS ACTUALLY A NULL NERF! HOW CAN THIS HAPPEN?! Enable/disable is binary, sure. But a change can enable, disable, or neither enable nor disable null industry. For example, if they put in a change to put a blue star Jita's background somewhere, that change would neither enable or disable null sec industry.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
406
|
Posted - 2014.03.23 17:53:00 -
[845] - Quote
baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then.
Yes I am. I am against anything that generates potential income while on is not actively logged in and playing the game. This includes PI in HS, LS, NS, and Moons in LS and NS.
But if they are to stay then they need to be rebalanced to better reflect the risk value. IE. Moving all the High Ends to Low Sec and moving the mid ends to Null Sec. Everyone knows that Moons and Planet defense is harder in Low Sec, and that the safety of pilots in system is much lower than anywhere else in space (aside from Worm Holes.) |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 17:54:00 -
[846] - Quote
Aah, so Tippia and Lucas both agree its a nerf to null then.
Sorry, I was wrong! The changes infact do not benefit null in anyway shape or form!
*waits for enormous groundswell of nullites to resist the impending nerf* *not one raises a finger*
Its funny that your vociferous and pathological resistance to any and all anti-null commentary has come full circle to the point that you perceive even objective assessment and support of the benefits of a change to null, as being anti-null. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2710
|
Posted - 2014.03.23 17:56:00 -
[847] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Never said you were a goon, and you don't need to live in nullsec to be a nullsec apologist. There is no reason for passive income to exist on the level it does (and mining is not passive sorry). Supporting making income while off line and not playing is quite comical.
So you are against PI then. Yes I am. I am against anything that generates income while on is not actively logged in and playing the game. This includes PI in HS, LS, NS, and Moons in LS and NS. But if they are to stay then they need to be rebalanced to better reflect the risk value. IE. Moving all the High Ends to Low Sec and moving the mid ends to Null Sec. Everyone knows that Moons and Planet defense is harder in Low Sec, and that the safety of pilots in system is much lower than anywhere else in space (aside from Worm Holes.) So you are against manufacture, research and the entire market system too?
And the risk in lowsec is not inherent, it occurs due to the type of players that play there. If it's rewards were increased it would attract different players and would be identical to NPC null. If anything, low sec is inherently safer since sentry guns exist which stop frigates freely aggressing at gates and stations. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2710
|
Posted - 2014.03.23 17:58:00 -
[848] - Quote
Salvos Rhoska wrote:Sorry, I was wrong! Tippia and Lucas have shown that the changes infact do not benefit null in anyway shape or form!
*waits for enormous groundswell of nullites to resist the impending nerf* *not one raises a finger*
Its funny that your vociferous and pathological resistance to any and all anti-null commentary has come full circle to the point that you perceive even objective assessment and support of the benefits of a change to null, as being anti-null.
The entire impetus of these changes is for improving null, yet you are arguing against that. Madness. Wow, you are getting to the bottom of the stupid barrel with this one. Please state where EITHER OF US stated that it's a null nerf.
Let me be absolutely clear, since basic English appears to be beyond you. YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2388
|
Posted - 2014.03.23 18:00:00 -
[849] - Quote
Salvos Rhoska wrote:Sorry, I was wrong! Tippia and Lucas have shown that the changes infact do not benefit null in anyway shape or form!
*waits for enormous groundswell of nullites to resist the impending nerf* *not one raises a finger*
Its funny that your vociferous and pathological resistance to any and all anti-null commentary has come full circle to the point that you perceive even objective assessment and support of the benefits of a change to null, as being anti-null.
The entire impetus of these changes is for improving null, yet you are arguing against that, as if it was not so. Madness.
I have no idea how you came to any of the above conclusions.
I am assuming you are either;
a) Reading threads from an alternate universe
b) Operating on a binary system
c) Failing skill checks
At any rate, you need to take five minutes and have a breather because you already have done half the things you've accused the others of.
So please
Pretty please
With Sugar on top
Clean the ******* car *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
416
|
Posted - 2014.03.23 18:00:00 -
[850] - Quote
Lucas Kell wrote:YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec.
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits.
@Ramona McCandless: It was sarcasm. I'm not very good at these games that Lucas and Tippia play. I prefer saying what I mean and meaning what I say. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2710
|
Posted - 2014.03.23 18:04:00 -
[851] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec.
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. @Ramona McCandless: It was sarcasm. I'm not very good at these games that Lucas and Tippia play. I prefer saying what I mean and meaning what I say. Are you serious? You are just going to repost your incorrect list which CLEARLY STATES the aboslute opposite to what I just posted as if that somehow clears things up?
At this point it clear you are just a troll. Go back to your bridge and come back when you either have half a clue about what you are talking about or the desire to engage in an actual discussion on the subject rather than just spamming us with your little list.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:06:00 -
[852] - Quote
Lucas Kell wrote:]Are you serious? You are just going to repost your incorrect list which CLEARLY STATES the aboslute opposite to what I just posted as if that somehow clears things up?
It states exactly what you said, but in more detail.
However, since you agree that these changes buff null, please provide your own list of how it does infact buff null.
Go ahead. Do it. Lets see how many points your list disagrees with mine on. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:06:00 -
[853] - Quote
Salvos Rhoska wrote: @Ramona McCandless: It was sarcasm. I'm not very good at these games that Lucas and Tippia play. I prefer saying what I mean and meaning what I say.
Salvos Rhoska wrote: HERPADERPA DERRR.
Yeah, well I'd stop with that childishness for a start then. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Jenn aSide
STK Scientific Initiative Mercenaries
5128
|
Posted - 2014.03.23 18:06:00 -
[854] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec.
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. @Ramona McCandless: It was sarcasm. I'm not very good at these dishonest games that Lucas and Tippia play. I prefer saying what I mean and meaning what I say.
That's a cop out, they arne't being dishonest, they are telling you the truth as they see it and yo are too emotionally invovled to understand that.
I serioulsy dislike seeing people have the "you must be trolling me" reaction when people disagree with them. It means that in your mind you think you are important enough for someone to lie to you, when in fact you are not (none of us are). |

stoicfaux
4248
|
Posted - 2014.03.23 18:08:00 -
[855] - Quote
Mario Putzo wrote: Yes I am. I am against anything that generates potential income while one is not actively logged in and playing the game. This includes PI in HS, LS, NS, and Moons in LS and NS.
Uhm... does that include market orders? Because, you know, they work even if don't login for 90 days.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2710
|
Posted - 2014.03.23 18:09:00 -
[856] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:]Are you serious? You are just going to repost your incorrect list which CLEARLY STATES the aboslute opposite to what I just posted as if that somehow clears things up? It states exactly what you said, but in more detail. How does it? In what possible way does:
Lucas Kell wrote:YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec. and
Salvos Rhoska wrote:-High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space. Say even remotely the same thing?
Seriously, how do you even manage to get through life with this attitude? You assume everything you state is fact then assume that when people say the opposite, what they really mean is what you said, thus they validate you. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:09:00 -
[857] - Quote
Jenn aSide wrote:I serioulsy dislike seeing people have the "you must be trolling me" reaction when people disagree with them. It means that in your mind you think you are important enough for someone to lie to you, when in fact you are not (none of us are).
Yes, I agree completely.
That applies perfectly to Tippia and Lucas, who have done the "you must be trolling" reaction thing because they disagree more times than I can count already.
@Lucas Kell: Still waiting on that list. Not going to put your money where your mouth is?
Produce a list of what you perceive as benefits to null from these changes. We can then crossreference it with mine and see just how "wrong" my list was. |

EI Digin
Sniggerdly Pandemic Legion
1879
|
Posted - 2014.03.23 18:09:00 -
[858] - Quote
Is this what winning feels like? |

Dagar Bly
EvE Character Portrait REDUX
7
|
Posted - 2014.03.23 18:11:00 -
[859] - Quote
Jenn aSide wrote:Salvos Rhoska wrote:[quote=Lucas Kell]YES, null industry will be buffed, but NO null industry will not be buffed to the point of being competitive with high sec.
[quote=Salvos Rhoska] I serioulsy dislike seeing people have the "you must be trolling me" reaction when people disagree with them. It means that in your mind you think you are important enough for someone to lie to you, when in fact you are not (none of us are).
So much this, knock it off, who really wants to be the best at neckbeard online anyway? |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:13:00 -
[860] - Quote
Salvos Rhoska wrote:Sorry, I was wrong! Tippia and Lucas have shown that the changes infact do not benefit null in anyway shape or form! Incorrect.
Quote:Its funny that your vociferous and pathological resistance to any and all anti-null commentary has come full circle to the point that you perceive even objective assessment and support of the benefits of a change to null, as being anti-null. Strawman.
Quote:The entire impetus of these changes is for improving null, yet you are arguing against that Incorrect.
Sorry, that's a mirror you're talking to. We're over here GåÆ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:15:00 -
[861] - Quote
I just... Im done
*jams fork in leg* *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:19:00 -
[862] - Quote
Tippia and Lucas:
Please, take a moment and outline to us what you perceive as the benefits to null from these changes? |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:21:00 -
[863] - Quote
Salvos Rhoska wrote:Tippia and Lucas: Please, take a moment and outline to us what you perceive as the benefits to null from these changes? Please learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2711
|
Posted - 2014.03.23 18:21:00 -
[864] - Quote
Ramona McCandless wrote:I just... Im done
*jams fork in leg* Yeah I'm pretty much there too. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2711
|
Posted - 2014.03.23 18:23:00 -
[865] - Quote
Salvos Rhoska wrote:Tippia and Lucas:
Please, take a moment and outline to us what you perceive as the benefits to null from these changes? No. I'm done with you. No matter what is said you repeat the same thing over and over. I've said over and over what it is I believe and still you repeat the same thing.
I get it, you think null is going to be super amazing and hugely benefit and kick high sec out. You're wrong. If you don't like it, that's your problem. I'm done listening to your repetitive unsupported points on a subject you have no experience in. Grow up. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.23 18:23:00 -
[866] - Quote
Kaivar Lancer wrote:CCP basically gave null sec an ISK printing press.
More isk for you, null bears.
Oh yeah, ever move a capital in and out of null? 900isk per isotope times 20-60 thousand depending on routing.
There is a reason that there isn't a lot of industry going on. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:25:00 -
[867] - Quote
So there we have it.
Both Tippia and Lucas refuse to outline what they perceive as the benefits to null from these proposed changes.
Its a simple request, and since they both prodess themselves as experts on the matter, youd think they would be glad to provide their own analysis of what benefits these changes provide to null. But no. They wont. Not what they are paid for it seems. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:27:00 -
[868] - Quote
Salvos Rhoska wrote:Both Tippia and Lucas refuse to outline what they perceive as the benefits to null from these proposed changes. Incorrect.
Quote:Its a simple request GǪthat has been fulfilled long ago, but since it didn't offer anything you could twist or contort with your strawman fallacies, you now have to resort to red herrings in a failed attempt to distract from the fact that you were unable to respond to them.
Quote:Not what they are paid for it seems. It certainly isn't, especially since we have no obligation to do so. And yet we did. Fancy that. And yet could only respond with fallacies. Fancy that tooGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:29:00 -
[869] - Quote
Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing.
Pockets or not, it makes no difference. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Sentamon
Imperial Academy Amarr Empire
1517
|
Posted - 2014.03.23 18:29:00 -
[870] - Quote
Kaivar Lancer wrote:CCP basically gave null sec an ISK printing press.
More isk for you, null bears.
I free Titan in every soup bow! ~ Professional Forum Alt -á~ |
|

Jake Warbird
Republic Military School Minmatar Republic
3932
|
Posted - 2014.03.23 18:31:00 -
[871] - Quote
Salvos Rhoska wrote:So there we have it.
Both Tippia and Lucas refuse to outline what they perceive as the benefits to null from these proposed changes.
Its a simple request, and since they both prodess themselves as experts on the matter, youd think they would be glad to provide their own analysis of what benefits these changes provide to null. But no. They wont. Not what they are paid for it seems. That...um... Well....
I'm not even mad, that's amazing! Good work, mate. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.23 18:31:00 -
[872] - Quote
Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference.
Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you.
Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2714
|
Posted - 2014.03.23 18:32:00 -
[873] - Quote
Mario Putzo wrote:Manufacturing is probably the worst of the bunch, but it does require people play the game regularly, its probably the hardest to change overall though. Market System isn't a mechanic to make income...and if you are using it to make income it means you are actively buying and flipping product so while the game consists of refreshing market windows, you are logged in playing it. Research has recently been kicked in the nuts, but it should also be cut down to more play required in order to receive a reward. The actually making money part of marketing though happens while offline. It's like to make money from PI, you have to set up the planet and ship products to the market, it doesn't generate isk with no input, just low input. Trading generates more income with lower effort.
Mario Putzo wrote:It would hardly be identical to NPC null. NPC null has Pirate Factions, they have the ability to bubble camp their systems, they get 0.0 related anoms, faction rats, plexes. It would be LIKE NPC null, but it all ready currently is. Furthermore there is nothing wrong with attracting people to Low Sec. Not sure if you have been to Low Sec outside of FW zones, hell even FW zones are dead depending on the nature of the war.
Sentry guns are largely irrelevant. Easily tanked, easily evaded. Frigates are actually probably the best at doing this, and are used frequently by ~Good~ pilots to tackle ships that come through gates or undock from stations. Interesting though you brought up sentry guns, but ignore the sec status hit you take when you engage and receive them. Of course it's like npc null, its the same damn thing. You can dock in all the stations, and shoot people preemptively when they arrive. Sentry guns prevent single fast tackle being able to lock down a target and call in backup with ease. They also provide added DPS for an aggressor to tank on top of their enemies DPS.
Mario Putzo wrote:Did you know that in order to kill an enemy Pos or Poco you HAVE to take a sec status hit you don't get a choice. A sec status hit for every pos module. Twic. A sec status hit every time you engage in LS against the vast majority of players in EVE you take a sec status hit. Unlike protecting ones space in WH or NS at the end of the day LS folks get further and further away from going to HS. Pretty much requiring everyone in LS to have one or more alts just to facilitate logistics, and sustainability. Yes, I did know that, but who cares about sec status when you're not living in high sec? Not to mention, low sec also provides the best means to regain security status through tags, which can also provide income. And don't forget, that goes for your enemies too. They have to take a sec status hit to engage, so it's more likely someone will choose not to engage in low sec if they aren't there hunting. Null sec often provides people targets of opportunity and there's no downside to killing them.
Mario Putzo wrote:You know very little of lowsec. It is the most unsafe region, and you sacrifice the most to be able to defend what is yours or take what you want. If this game is to be balanced around risk/reward the its time to buff the **** out of LS at the cost of both HS and NS. Oh bullshit. You live in lowsec so you want to fap about it and such, that doesn't mean the space is inherently risky. Theres nothing about the actual space that makes in dangerous.
Mario Putzo wrote:"I don't like this change because it will generate more content for Low Sec, and that is bad!" ~ LucasKell Lol, thanks for the absolutely made up quote. I honestly couldn't give a **** what they do to low sec space. If they made it so it was the best place for income though you can be damn sure people like you would be kicked the **** out, then you'd be sitting somewhere else whining about how life isn't fair.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:33:00 -
[874] - Quote
Onictus wrote:
Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you.
Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions.
Yeah, we are definately NOT talking about the same subject lol *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Mario Putzo
Welping and Dunking.
406
|
Posted - 2014.03.23 18:36:00 -
[875] - Quote
Onictus wrote:Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference. Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you. Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions.
Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential.
Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer! |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2714
|
Posted - 2014.03.23 18:39:00 -
[876] - Quote
Mario Putzo wrote:Onictus wrote:Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference. Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you. Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions. Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential. Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer! Are you ever going to let me know where you got that 272% from or is that going to remain on of those "out of my ass" figures.
And will you ever stop crying about null? If it's so good, move there. If not, shut the **** up. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:40:00 -
[877] - Quote
Lucas Kell wrote:Mario Putzo wrote:
Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential.
Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer!
Are you ever going to let me know where you got that 272% from or is that going to remain on of those "out of my ass" figures. And will you ever stop crying about null? If it's so good, move there. If not, shut the **** up.
Yeah Im pretty sure he was being sarcastic *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:43:00 -
[878] - Quote
ITT: Various talking heads denying utterly and completely that the proposed changes benefit Null in anyway, shape or form. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:48:00 -
[879] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:ITT: Various talking heads denying utterly and completely that the proposed changes benefit Null in anyway, shape or form. Please quote where I have stated that.
http://www.youtube.com/watch?v=jaRBHQlEu-o *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:50:00 -
[880] - Quote
Oh! And another "individual" taking it to have been addressed to them. I guess if the shoe fits...
Please list how the proposed changes benefit null. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2714
|
Posted - 2014.03.23 18:51:00 -
[881] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Please quote where I have stated that. I didn't specifically mention you, but since you inferred that it was directed at you: Please list how the proposed changes benefit null. I tell you what, even though it's been stated at least 10 times, just to humour you, here's the main one: By allowing a better refine rate in null.
Please proceed with your next inevitable logical fallacy where you try to twist that into meaning that null sec will be competitive with high sec. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:51:00 -
[882] - Quote
Salvos Rhoska wrote:Oh! And another "individual" taking it to have been addressed to them. Nope. Just someone who notices you saying pretty ridiculous things without being able to back it up.
So, where's that proof? Who's denying it?
Quote:Please list how the proposed changes benefit null. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:53:00 -
[883] - Quote
Salvos Rhoska wrote:
I'm not ok with people denying that it is infact so.
I thought you were bothered that some people were losing out but were having a hard time knowing who or why? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 18:54:00 -
[884] - Quote
Lucas Kell wrote: tell you what, even though it's been stated at least 10 times, just to humour you, here's the main one: By allowing a better refine rate in null.
Hey! Guess what! That was on my list too! What a coincidence! |

Ramona McCandless
The McCandless Clan Turing Tested
2389
|
Posted - 2014.03.23 18:58:00 -
[885] - Quote
Salvos Rhoska wrote:Ramona McCandless wrote:I thought you were bothered that some people were losing out but were having a hard time knowing who or why? You thought wrong. .
So you were lying then? cool. Thats pretty much sorted that out for me.
BTW your 1m isk CSPA charge is so adorable *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:00:00 -
[886] - Quote
Salvos Rhoska wrote:Thats not a list or relevant to the proposed changes. No, it is a hint that you should go back and re-read the posts that contain the answer you received before even asking the question.
So: learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2715
|
Posted - 2014.03.23 19:00:00 -
[887] - Quote
Salvos Rhoska wrote:Lucas Kell wrote: tell you what, even though it's been stated at least 10 times, just to humour you, here's the main one: By allowing a better refine rate in null. Hey! Guess what! That was on my list too! What a coincidence! Except on your lists it was incorporated into incorrect information stating that it would make null sec competitive with high sec.
That's like saying "A guy called Dave will win the lottery", then when a guy called Gary wins saying "I said that! See! A guy won it!".
And then further to that, what is your point? What is the reason for asking me to restate something that has not only been stated and is not only obvious but was actually written on the dev blog. Come on, hurry up and get it out. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:03:00 -
[888] - Quote
Ramona McCandless wrote:So you were lying then? cool. Thats pretty much sorted that out for me. BTW your 1m isk CSPA charge is so adorable
You misreading or misunderstanding my intent does not make me a liar. Just makes you wrong.
Aah. I accidentally left CSPA up the other day in hopes that Mandarine, the resident psychopath, would accidentally send me another enraged flame mail for me to cash in. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2715
|
Posted - 2014.03.23 19:08:00 -
[889] - Quote
Salvos Rhoska wrote:Ramona McCandless wrote:So you were lying then? cool. Thats pretty much sorted that out for me. BTW your 1m isk CSPA charge is so adorable You misreading or misunderstanding my intent does not make me a liar. Just makes you wrong. Aah. I accidentally left CSPA up the other day in hopes that Mandarine, the resident psychopath, would accidentally send me another enraged flame mail for me to cash in. You know you don't get the CSPA charge right?
Salvos Rhoska wrote:@Lucas: Here is the list again: Salvos Rhoska wrote:Beneficiaries of the change are: -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. Point out where on the list it says that " it would make null sec competitive with high sec", as you claim? List filtered as requested. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:12:00 -
[890] - Quote
Salvos Rhoska wrote:Point out where on the list it says that " it would make null sec competitive with high sec", as you claim? It's right there in the first line, since you claim it will GÇ£bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec.GÇ¥
Now, where's your proof? Who's denying it will benefit null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2715
|
Posted - 2014.03.23 19:14:00 -
[891] - Quote
Tippia wrote:Salvos Rhoska wrote:Point out where on the list it says that " it would make null sec competitive with high sec", as you claim? It's right there in the first line, since you claim it will GÇ£bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec.GÇ¥ Now, where's your proof? Who's denying it will benefit null? Just to add to Tippia's response, here is the link the the post in which you state this yourself: https://forums.eveonline.com/default.aspx?g=posts&m=4378130#post4378130
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:15:00 -
[892] - Quote
Lucas Kell wrote:You know you don't get the CSPA charge right? Brainfart :/ Well, atleast she would have been out a mil.
Thanks for pointing out what parts in the list you "think" meant what you implied from them.
But if you read them carefully they do infact not specifically say what you claim they do, nor even imply it, nor is it my intention to imply it. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2718
|
Posted - 2014.03.23 19:18:00 -
[893] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:You know you don't get the CSPA charge right? Brainfart :/ Well, atleast she would have been out a mil. Thanks for pointing out what parts in the list you "think" meant what you implied from them. But if you read them carefully they do infact not specifically say what you claim they do, nor even imply it, nor is it my intention to imply it. A null industrialist who leverages the 20% yield is perfectly capable of being competitive in high-sec markets. Whether you choose to do so or not, is your own choice. As long as you don't take those pesky "facts" into account, sure. Realistically, logistics costs and actual purchase prices will take your 20% and trash the eve living hell out of it.
Or maybe I'm lying! That's it! Careful high sec manufacturers, I'm gonna hijack the whole Damage Control I market.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:18:00 -
[894] - Quote
Salvos Rhoska wrote:But if you read them carefully they do infact GǪtie directly into your claim that they do, and even imply it themselves.
Anyway, where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
406
|
Posted - 2014.03.23 19:18:00 -
[895] - Quote
Lucas Kell wrote:Mario Putzo wrote:Onictus wrote:Ramona McCandless wrote:Onictus wrote: No you chose not to, Delve has an NPC pocket, there is nothing stopping you.
Likewise EVERYONE rents, null sucks when you are trying to jam 1700 into a couple constilations, for a corp of 5-6 its a unending money maker. The difference is that renter systems are usually off limits to the alliance that is renting them out. So there is a fraction of the competition for resourses.
This is the scalability issue that is discussed all of the time.
I dont think you and I are talking about the same thing. Pockets or not, it makes no difference. Its not like you can get locked out of the systems, if you go to 319 right now I'd wager that there are about 15-20 neutrals there running missions or ship spinning or what have you. Where or not you are blue with the current residents of delve or not is of no matter, a lot of players spend most of their time in NPC null harassing whomever lives next door, or simply running missions. Ya if you don't like that Null now has an arbitrary 20% bonus to refining, on top of its already 272% more profitable minerals, alongside its #1 Moon Mining Income, PI, Plex/Anom, Ratting, Exploration, Ship Building potential. Just move there. See CCP doesn't block you out guys. Just move to NPC Null. Ya you don't get the bonus for having the upgraded services, but PC Null being more safe than NPC Null, and Low Sec deserve it! Just move out to null guys thats the answer! Are you ever going to let me know where you got that 272% from or is that going to remain on of those "out of my ass" figures. And will you ever stop crying about null? If it's so good, move there. If not, shut the **** up.
Those numbers are based on the current price of the #1 Isk/m3 Nullsec ore, vs the number 1 isk/m3 high sec ore. (refining those ores gets even crazier lopsided to even before this change goes live)
Alternatively the #2 NS Arkanor ore will net you 187% more Isk/m3, and the #3 Ore Bistot, will net you 163%...again Refining these only ramps these numbers up higher (especially in the case of Arkanor)
Assuming you target all three types in NS you will generate an average 196% more isk/m3 than mining Veldspar. 197% more if you are mining Veldspar AND Scrodite, and 213% more if you are mining Veldspar, Scrodite AND Pyrox.
Farming and refining the 3 NS materials gives you all the items you need to manufacture meaning you only need to import if you are over producing vs your mining capacity. Where as HS MUST import Merc/Arkanor to provide Megacyte and Morphite.
All though you would have known this if people in Null needed to use their systems to generate personal income and didn't rely on passive incomes in Moongoo to backbone SRP programs.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:20:00 -
[896] - Quote
My list remains accurate in as far as the items it contains:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits.
These are the respective parties who stand to benefit or lose from the changes.
Nothing anyone here has said disproves or discounts any of them. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:23:00 -
[897] - Quote
Salvos Rhoska wrote:My list remains accurate in as far as the items it contains Nope. The GÇ£loseGÇ¥ section remains pretty much entirely inaccurate as previously demonstrated.
Now, where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:29:00 -
[898] - Quote
Nobody has disproven that reprocessors lose. Nobody has disproven that mission/rat/plex runners lose Nobody has disproven that those dependant on what they bring in lose. Nobody has disproven that high sec mindustrialists nownhave to compete with nulls 20%incressed mineral yield Nobody has disproven (and infact Baltec1 has confirmed it in Dev thread) that miners without refining or access to a refinery lose out.
Tippia, you have done none of those things ;) Not one, but keep repeating your stonewalling, and I will just continue repeating the list till you do. That is not a problem for me and each time the list comes uo, I know you **** your pants that someone might read it and you try to gish it under again. Wont work! :D
The funny thing though, is there is nothing shameful or that needs "hiding" in the list. Its just an assessment of the repercussions of the changes. I am not disputing that the changes should be made, and that is up to CCP anyways, who's judgement I atleast superficially trust in (else I wouldn't be playing).
Just let it be Tippia. The list is "fine". No need to get your knickers in a mix that someone might actually read it and recognise what the changes actually entail. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2718
|
Posted - 2014.03.23 19:33:00 -
[899] - Quote
Mario Putzo wrote:Those numbers are based on the current price of the #1 Isk/m3 Nullsec ore, vs the number 1 isk/m3 high sec ore. (refining those ores gets even crazier lopsided to even before this change goes live)
Alternatively the #2 NS Arkanor ore will net you 187% more Isk/m3, and the #3 Ore Bistot, will net you 163%...again Refining these only ramps these numbers up higher (especially in the case of Arkanor)
Assuming you target all three types in NS you will generate an average 196% more isk/m3 than mining Veldspar. 197% more if you are mining Veldspar AND Scrodite, and 213% more if you are mining Veldspar, Scrodite AND Pyrox.
Farming and refining the 3 NS materials gives you all the items you need to manufacture meaning you only need to import if you are over producing vs your mining capacity. Where as HS MUST import Merc/Arkanor to provide Megacyte and Morphite.
All though you would have known this if people in Null needed to use their systems to generate personal income and didn't rely on passive incomes in Moongoo to backbone SRP programs. OK, so by #1, you mean mercoxit, and that's not at all scalable.
I'm also not entirely sure where you got your figures from, because from the market data it works out to be ~150% ark to veld. veldspar is also one of the lowest tier ores, so you are comparing the highest possible ore in null with one of the the lowest possible ores in high? It doesn't surprise me you are getting a large gap. It certainly doesn't translate directly to income though, since the resulting materials need to be shipped for sale.
Stop having such a fit about passive income. If you don't like it, leave. Stop crying that because you picked a choice which actively goes against using passive income that you are so hard done by.
The only thing SRP covers is my wartime ships by the way. The reason I'm rolling in isk is because I put in the effort to actually learn my trade and do things right. Bear in mind that has happened since well before I was a member of a nullsec group. I still actively run and fund operations in both high and low sec space. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:34:00 -
[900] - Quote
Salvos Rhoska wrote:Nobody has disproven that reprocessors lose. Incorrect. It was extensively discussed and disproven.
Quote:Nobody has disproven that mission/rat/plex runners lose It was proven to be irrelevant.
Quote:Nobody has disproven that those dependant on what they bring in lose. Incorrect, it was extensively discussed and disproven.
Quote:Nobody has disproven that high sec mindustrialists nownhave to compete with nulls 20%incressed mineral yield GǪwhich was never in question. What was in question was whether they stood to lose something, which has been extensively discussed and disproven.
Quote:Nobody has disproven (and infact Baltec1 has confirmed it in Dev thread) that miners without refining or access to a refinery lose out. Not only has it been discussed and disproven; it is disproven by the actual devblog and the main design goal that ore will yield the same output as before.
I even took part in doing all of those, and you fully acknowledged and accepted my answers.
Now, stop stonewalling and answer my questions: Where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:36:00 -
[901] - Quote
Tippia wrote:Where's your proof? My proof is in the proposed changes.
Tippia wrote:Who's denying it will benefit null? You are. If not, present a list of how the changes benefit null. Right now. If you don't, there is no proof that you do not deny it.
Tippia wrote:Why were you so insistent on finding out who's losing out if it didn't bother you? I'm not bothered by the changes.I already know who's losing out. My list clearly shows that :)
Tippia wrote:Reposting your wholly disproven list does not answer those questions. No, but I just answered them above. Check mate!
And again, the list of which you have not disproven even ONE entry:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:36:00 -
[902] - Quote
Salvos Rhoska wrote:Sorry Tippia, did you say something? Yes Where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you?
Reposting your wholly disproven list does not answer those questions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2719
|
Posted - 2014.03.23 19:38:00 -
[903] - Quote
Salvos Rhoska wrote:Nobody has disproven that reprocessors lose. Nobody has disproven that mission/rat/plex runners lose Nobody has disproven that those dependant on what they bring in lose. Nobody has disproven that high sec mindustrialists nownhave to compete with nulls 20%incressed mineral yield Nobody has disproven (and infact Baltec1 has confirmed it in Dev thread) that miners without refining or access to a refinery lose out.
Tippia, you have done none of those things ;) Not one, but keep repeating your stonewalling, and I will just continue repeating the list till you do. That is not a problem for me and each time the list comes uo, I know you **** your pants that someone might read it and you try to gish it under again. Wont work! :D
The funny thing though, is there is nothing shameful or that needs "hiding" in the list. Its just an assessment of the repercussions of the changes. I am not disputing that the changes should be made, and that is up to CCP anyways, who's judgement I atleast superficially trust in (else I wouldn't be playing).
Just let it be Tippia. The list is "fine". No need to get your knickers in a mix that someone might actually read it and recognise what the changes actually entail. lol, and that;s your problem. As far as you are concerned people need to provide you evidence against these things, which you actually bother to read and accept. And it's your decision as to whether or not those points are valid. In the meantime you have to provide no evidence, in fact you've not even provided evidence that such a group as "reprocessors" even exist as a standalone path.
Your list is both inaccurate and incomplete. I really couldn't care less whether or not you agree.
And yeah, you're right. These changes will happen anyway. So why all the tears? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
406
|
Posted - 2014.03.23 19:40:00 -
[904] - Quote
Lucas Kell wrote:OK, so by #1, you mean mercoxit, and that's not at all scalable.
I'm also not entirely sure where you got your figures from, because from the market data it works out to be ~150% ark to veld. veldspar is also one of the lowest tier ores, so you are comparing the highest possible ore in null with one of the the lowest possible ores in high? It doesn't surprise me you are getting a large gap. It certainly doesn't translate directly to income though, since the resulting materials need to be shipped for sale.
Stop having such a fit about passive income. If you don't like it, leave. Stop crying that because you picked a choice which actively goes against using passive income that you are so hard done by.
The only thing SRP covers is my wartime ships by the way. The reason I'm rolling in isk is because I put in the effort to actually learn my trade and do things right. Bear in mind that has happened since well before I was a member of a nullsec group. I still actively run and fund operations in both high and low sec space.
Im talking about profitability. Veldspar has the highest profitability of all ores in this game. It is for all intents and purposes the measuring stick of what constitutes valuation in mining and production. Its Isk/m3 is the best overall value in HS, just as Merc is the best overall value in NS. NS mining has a higher overall profitability than HS by an average of 213% assuming you are clearing out all the highends vs that of all the lowends in HS.
Personally I don't care what YOU do. It is the other 100K dudes who don't use the space they have. Thousands of unused systems, every single day, and yet despite CCP making NS the most profitable region of space for every single activity, no one uses the space. Why. They don't need to. As long as SRP pays pilots ways then they don't need to farm to replace what they lose. SRP backbone is in Passive income sources of Moon and Planets.
If CCP wants people to mine/refine/produce in NS then they need to fix the actual bottle neck...which is essentially free "income" streams from passive sources. People don't have to mine, or PVE at all in NS to get by. So they don't.
(unless getting by is generating enough belt rat bounty to plex their accounts) |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:44:00 -
[905] - Quote
Tippia wrote:Where's your proof? My proof is in the proposed changes.
Tippia wrote:Who's denying it will benefit null? You are. If not, present a list of how the changes benefit null. Right now. If you don't, there is no proof that you do not deny it.
Tippia wrote:Why were you so insistent on finding out who's losing out if it didn't bother you? I'm not bothered by the changes.I already know who's losing out. My list clearly shows that :)
Tippia wrote:Reposting your wholly disproven list does not answer those questions. No, but I just answered them above. Check mate!
@Lucas: I don't see any evidence there disproving any of part of the list.
And again, the list of which you have not disproven even ONE entry:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1059
|
Posted - 2014.03.23 19:46:00 -
[906] - Quote
Salvos Rhoska wrote:Nobody has disproven that reprocessors lose. Nobody has disproven that mission/rat/plex runners lose Nobody has disproven that those dependant on what they bring in lose. Nobody has disproven that high sec mindustrialists nownhave to compete with nulls 20%incressed mineral yield Nobody has disproven (and infact Baltec1 has confirmed it in Dev thread) that miners without refining or access to a refinery lose out.
Tippia, you have done none of those things ;) Not one, but keep repeating your stonewalling, and I will just continue repeating the list till you do. That is not a problem for me and each time the list comes uo, I know you **** your pants that someone might read it and you try to gish it under again. Wont work! :D
The funny thing though, is there is nothing shameful or that needs "hiding" in the list. Its just an assessment of the repercussions of the changes. I am not disputing that the changes should be made, and that is up to CCP anyways, who's judgement I atleast superficially trust in (else I wouldn't be playing).
Just let it be Tippia. The list is "fine". No need to get your knickers in a mix that someone might actually read it and recognise what the changes actually entail.
Here's an idea: You prove that they lose, and lose a material ammount not "this guy loses 6 isk an hour", and then I'll take you seriously. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:49:00 -
[907] - Quote
Salvos Rhoska wrote:My proof is in the proposed changes. Eh, no. They don't prove anything of the kind. Hell, you don't even know what they're supposed to prove any more because you've got so tangled up in trying to dance around the question.
Prove it (I'll save you some trouble, though: you can't. Because nothing of the kind has ever been said other than by you in one of your innumerable strawman arguments.)
Quote:I'm not bothered by the changes.I already know who's losing out. So why were you so insistent on finding out?
Quote:No, but I just answered them above. Not really, no. Or well, yes, you provided answers. They were incorrect, incomplete, or completely irrelevant though. Some proper answers would be really nice.
Quote:I don't see any evidence there disproving any of part of the list. You know that you explicitly acknowledge and accepted it the first time it happened, right, and that you're just lying now? Also, you understand that your list is false by default since you have not been able to prove any part of it correct, right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2719
|
Posted - 2014.03.23 19:50:00 -
[908] - Quote
Mario Putzo wrote:Im talking about profitability. Veldspar has the highest profitability of all ores in this game. It is for all intents and purposes the measuring stick of what constitutes valuation in mining and production. Its Isk/m3 is the best overall value in HS, just as Merc is the best overall value in NS. NS mining has a higher overall profitability than HS by an average of 213% assuming you are clearing out all the highends vs that of all the lowends in HS. And I disagree with your measurements. As far as I can see it's a vastly inflated figure.
Mario Putzo wrote:Personally I don't care what YOU do. It is the other 100K dudes who don't use the space they have. Thousands of unused systems, every single day, and yet despite CCP making NS the most profitable region of space for every single activity, no one uses the space. Why. They don't need to. As long as SRP pays pilots ways then they don't need to farm to replace what they lose. SRP backbone is in Passive income sources of Moon and Planets. If null is so unused, why are the top 10 systems for NPC kills in the past 24 hours all in null: 1.Z-M5A1 (Period Basis)24977 2.NC-N3F (Deklein)21461 3.MVUO-F (Period Basis)19430 4.1M7-RK (Cobalt Edge)17384 5.S-DN5M (Deklein)17338 6.RO-AIQ (Oasa)16661 7.89-JPE (Etherium Reach)16141 8.30-D5G (Tenal)15406 9.UVHO-F (Querious)14631 10.P3X-TN (Malpais)14212
SRP only covers war losses for most groups. And if null groups were forced into smaller spaces, they'd only attract more attackers. Spreading out is a method of ensuring security, and is a choice that null alliances can make. If you don;t like it, go kick them out. But you can't You'd rather cry and cry until CCP come and kick people out of their space so you can live in a bit of your own. And you know what would happen? We'd kick you out and you'd be back to crying.
And if passive income was removed, we'd just have increased taxes and push for more renters, and the list above shows why we would continue to thrive without a problem. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2719
|
Posted - 2014.03.23 19:52:00 -
[909] - Quote
Salvos Rhoska wrote:Tippia wrote:Where's your proof? My proof is in the proposed changes. Tippia wrote:Who's denying it will benefit null? You are. If not, present a list of how the changes benefit null. Right now. If you don't, there is no proof that you do not deny it. Tippia wrote:Why were you so insistent on finding out who's losing out if it didn't bother you? I'm not bothered by the changes.I already know who's losing out. My list clearly shows that :) Tippia wrote:Reposting your wholly disproven list does not answer those questions. No, but I just answered them above. Check mate! @Lucas: I don't see any evidence there disproving any of part of the list. And again, the list of which you have not disproven even ONE entry: I've given as much evidence against your list as you have given for it. Then on top of that, I have first hand knowledge of the subject matter, while you do not.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 19:58:00 -
[910] - Quote
Still not a single item disproven:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. |
|

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:00:00 -
[911] - Quote
Salvos Rhoska wrote:Still not a single item disproven: Still incorrect. Now, would you like to have a second go at providing proper answers to those questions? I mean, the second one is easy GÇö you can just admit that you were wrong, but #1 and #3 remain. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Arduemont
The State of War. Vendetta Mercenary Group
3142
|
Posted - 2014.03.23 20:00:00 -
[912] - Quote
This change has been a long time coming. Its a buff to more or less everyone but people refining their loot, which has always been a horrible injustice for the industrial guys and has needed needing since forever.
I whine about CCPs choices fairly regularly, but they're doing a good thing here by everyone. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2720
|
Posted - 2014.03.23 20:02:00 -
[913] - Quote
No matter how many times you spam your list, it will not suddenly be validated. Do you not see the hypocrisy in your providing a list based on know evidence and not even first hand knowledge, then claiming that others must disprove it by providing evidence of the effect of changes that will happen in the future?
Post constructively or don't post. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:03:00 -
[914] - Quote
Arduemont wrote:This change has been a long time coming. Its a buff to more or less everyone but people refining their loot, which has always been a horrible injustice for the industrial guys and has needed needing since forever.
Ironically, the industrial guys where using the same reprocessing efficiency as a tool to recycle their own products though. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:03:00 -
[915] - Quote
Salvos Rhoska wrote:Arduemont wrote:This change has been a long time coming. Its a buff to more or less everyone but people refining their loot, which has always been a horrible injustice for the industrial guys and has needed needing since forever. Ironically, the industrial guys where using the same reprocessing efficiency as a tool to recycle their own products though. That's not really ironic, so much as a problem that was in dire need of fixing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Arduemont
The State of War. Vendetta Mercenary Group
3142
|
Posted - 2014.03.23 20:09:00 -
[916] - Quote
Lucas Kell wrote:No matter how many times you spam your list, it will not suddenly be validated. Do you not see the hypocrisy in your providing a list based on know evidence and not even first hand knowledge, then claiming that others must disprove it by providing evidence of the effect of changes that will happen in the future?
Post constructively or don't post.
As someone who has spent a great deal of their time working in and studying research science, it has always annoyed me when people throw around the words 'proof' and 'evidence' when they clearly don't know what they mean. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:10:00 -
[917] - Quote
Lucas Kell wrote:Is there a single thing you won't argue?
I bet you are sitting there beaming from ear to ear every time you post, right? "Look at how amazing I am! I'm posting on the interwebs!".
And yet another example of irony.
You completely overlook, conveniently, the fact that it was Tippia who began arguing my use of the word "ironic", and attack me for it instead.
1-2 combo, eh? |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:15:00 -
[918] - Quote
Salvos Rhoska wrote:The term "ironic" fits it perfectly. GǪaside from the lack of irony. It is exactly what you'd expect them to do since it benefitted them just as much as, or even more than, others. Their using it doesn't remove the injustice of having their domain intruded upon by all and sundry.
Quote:And please, stop with the like farming with alts. I'd have to start before I'd be in a position to stop.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2720
|
Posted - 2014.03.23 20:16:00 -
[919] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Is there a single thing you won't argue?
I bet you are sitting there beaming from ear to ear every time you post, right? "Look at how amazing I am! I'm posting on the interwebs!". And yet another example of irony. You completely overlook, conveniently, the fact that it was Tippia who began arguing my use of the word "ironic", and attack me for it instead. 1-2 combo, eh? It wasn't an attack. Yet again you see attacks where there are none. It's a simple statement of the facts presented.
And Tippia was simply stating that it's not irony that the change affected industry reporcessing, it's actually one of the intended changes. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Emuar
Vak'Atioth War Veterans
16
|
Posted - 2014.03.23 20:16:00 -
[920] - Quote
Tippia is pamphleteer. We all know this.
Great that we have ignore option in game...
The mind is a constant. Unfortunately the number of people increases every year.... |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:17:00 -
[921] - Quote
Arduemont wrote:As someone who has spent a great deal of their time working in and studying research science, it has always annoyed me when people throw around the words 'proof' and 'evidence' when they clearly don't know what they mean.
I agree completely.
Yet these two idiots try to ask for proof for the repercussions of a changes that have not even happened yet. Its like asking someone to prove what the weather is like tomorrow. You can't. You can only predict with a margin of error.
Then when the weatherman explains this to them, they yell YOU ARE WRONG, without being able to disprove the projection themselves, anymore than the meteorologist can prove it until the next day actually arrives and the weather does indeed behave as he predicted. |

Shizuken
Venerated Stars
218
|
Posted - 2014.03.23 20:20:00 -
[922] - Quote
I keep checking in the hope that this thread will just die. But again I am disappointed.  |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:20:00 -
[923] - Quote
Lucas Kell wrote:And Tippia was simply stating that it's not irony that the change affected industry reporcessing, it's actually one of the intended changes.
It is both an intended change, but it is also ironic in the context it was expressed in. She argued that. You then accused me of arguing when it was her who had done so.
Sequence of events and proper assignment of responsibility. How does it work. I know she's your tag-mate, but you don't have to make it so bloody obvious. |

Mario Putzo
Welping and Dunking.
406
|
Posted - 2014.03.23 20:21:00 -
[924] - Quote
Lucas Kell wrote:Mario Putzo wrote:Im talking about profitability. Veldspar has the highest profitability of all ores in this game. It is for all intents and purposes the measuring stick of what constitutes valuation in mining and production. Its Isk/m3 is the best overall value in HS, just as Merc is the best overall value in NS. NS mining has a higher overall profitability than HS by an average of 213% assuming you are clearing out all the highends vs that of all the lowends in HS. And I disagree with your measurements. As far as I can see it's a vastly inflated figure. Mario Putzo wrote:Personally I don't care what YOU do. It is the other 100K dudes who don't use the space they have. Thousands of unused systems, every single day, and yet despite CCP making NS the most profitable region of space for every single activity, no one uses the space. Why. They don't need to. As long as SRP pays pilots ways then they don't need to farm to replace what they lose. SRP backbone is in Passive income sources of Moon and Planets. If null is so unused, why are the top 10 systems for NPC kills in the past 24 hours all in null: 1.Z-M5A1 (Period Basis)24977 2.NC-N3F (Deklein)21461 3.MVUO-F (Period Basis)19430 4.1M7-RK (Cobalt Edge)17384 5.S-DN5M (Deklein)17338 6.RO-AIQ (Oasa)16661 7.89-JPE (Etherium Reach)16141 8.30-D5G (Tenal)15406 9.UVHO-F (Querious)14631 10.P3X-TN (Malpais)14212 SRP only covers war losses for most groups. And if null groups were forced into smaller spaces, they'd only attract more attackers. Spreading out is a method of ensuring security, and is a choice that null alliances can make. If you don;t like it, go kick them out. But you can't You'd rather cry and cry until CCP come and kick people out of their space so you can live in a bit of your own. And you know what would happen? We'd kick you out and you'd be back to crying. And if passive income was removed, we'd just have increased taxes and push for more renters, and the list above shows why we would continue to thrive without a problem.
I could run a list of entire regions that show several used systems and dozens of unused systems I did so the other day in the Dev comments thread discussing this very thing here. As a member of the CFC I am sure you see first hand the increase and decrease in numbers during wartime and off war time. Everyone in EVE can see it so I am sure it is easy for you. Why is that? Because people don't have to worry about paying their own way. As long as they show up they get their ships covered and in the case of GSF double reimbursement! Make money dying space friends.
As for forcing null groups into smaller spaces the only negative aspect is more people will come fight them?
Its funny that you accuse me of crying and crying to kick CFC out of their space. I could care less who owns the space that I use daily to plex/anom in because it is empty. Infact having the CFC in the state it is has been nothing but beneficial to my wallet. I romp and run all over Tribute and Vale farming in the most profitable space. If Null groups were forced to hold only space they could reasonably control then this would be a big detractor to me personally, and numerous other people who live in lowsec who make all their money in unused nullsec space.
Fact is Passive income allows Alliances to far exceed their realistic control range. This is bad game mechanics. Allowing groups like CFC to project across 3/4 of EVE when under realistic ACTIVE participation in the game they would not be able to do so. Heck most of the alliances in CFC and N3 would not be capable of holding space on their own without the big hitters supporting them, and the only reason they can do that is because of passive mechanics.
Defending passive income mechanics because "we might get shot at" is a very very poor defense, especially when you crow about Risk/Reward being the important balancing metric.
If that was the important balancing metric LowSec groups would be shitting bricks of Gold. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:23:00 -
[925] - Quote
Salvos Rhoska wrote:I agree completely. GǪand yet you throw around the words without understanding them. You demand that things be GǣdisprovenGǥ when you have yet to prove them. You equate assumption with fact. You equate supposition with proof. You even try to use negative evidence.
Quote:Yet these two idiots try to ask for proof for the repercussions of a changes that have not even happened yet. Yeah, no. We are asking you for something to disprove since you keep asking us to disprove things.
We then tell you that you're wrong when you assert your baseless speculations as truth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1059
|
Posted - 2014.03.23 20:24:00 -
[926] - Quote
Salvos Rhoska wrote:Tippia wrote:That's not really ironic, so much as a problem that was in dire need of fixing. The term "ironic" fits it perfectly. But its clear words have a weird and mutable meaning in Lady Tippia's Lalaland. Yet another example of irony right there. That you are extremely critical and literal of the specific words and definitions others use, but absolutely and completely refuse to accept responsibility for the words YOU use yourself. I'd think it almost a result of some kind of brain damage, if I didn't know that it is deliberate for purposes of destroying discourse. Cheap and dirty trick really. Suits you. And please, stop with the like farming with alts. I mean really, try to have some standards atleast.
No what's ironic is that you keep asking people to prove how a certain set of people don't lose out but when I've asked you to provethey lose out in a material way (i.e. a serious detriment to their gameplay) you have totally ignored my request. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:25:00 -
[927] - Quote
Let me rephrase, my dear Tippia.
These are my PREDICTIONS of the results of the change:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2720
|
Posted - 2014.03.23 20:27:00 -
[928] - Quote
Salvos Rhoska wrote:Arduemont wrote:As someone who has spent a great deal of their time working in and studying research science, it has always annoyed me when people throw around the words 'proof' and 'evidence' when they clearly don't know what they mean. I agree completely. Yet these two idiots try to ask for proof for the repercussions of a changes that have not even happened yet. Its like asking someone to prove what the weather is like tomorrow. You can't. You can only predict with a margin of error. Then when the weatherman explains this to them, they yell YOU ARE WRONG, without being able to disprove the projection themselves, anymore than the meteorologist can prove it until the next day actually arrives and the weather does indeed behave as he predicted. Except you are not the weatherman. You're the homeless guy standing in the street screaming. You've stated yourself that you have no experience with the subject, so why when neither side has evidence is what you say automatically correct? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:27:00 -
[929] - Quote
Salvos Rhoska wrote:Let me rephrase, my dear Tippia.
These are my PREDICTIONS of the results of the change: GǪand they are lacking in sound reasoning or basis, as has been demonstrated. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 20:30:00 -
[930] - Quote
Tippia wrote:Salvos Rhoska wrote:Let me rephrase, my dear Tippia.
These are my PREDICTIONS of the results of the change: GǪand they are lacking in sound reasoning or basis, as has been demonstrated.
Actually his predictions are pretty spot on. Again ignoring the production aspect as that will remain relatively unchanged. If anything we might see more LowSec production come from the changes, but that is doubtful as well. HS will always be the producer. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:33:00 -
[931] - Quote
Tippia predicted everyone gains, and only null war preppers lose. --This was proven categorically false by the fact that alone that mission/rat/plex runners lose in potential profits.
Lucas's list had only the following to say: -WH dwellers gain. -Junk looters lose. ---Yeah. Ok man. If you say so!
We are clearly dealing with two intellectual giants here who have an extensive and informed understanding of the repercussions of these changes.
Instead, here is my list: Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits.
Any and all readers can decide for themselves which one they find they most agree with. And then to post their own. Certainly they can't be more pathetic and misleading that Tippias or Lucas ones provided at the top. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2720
|
Posted - 2014.03.23 20:33:00 -
[932] - Quote
Mario Putzo wrote:I could run a list of entire regions that show several used systems and dozens of unused systems I did so the other day in the Dev comments thread discussing this very thing here. As a member of the CFC I am sure you see first hand the increase and decrease in numbers during wartime and off war time. Everyone in EVE can see it so I am sure it is easy for you. Why is that? Because people don't have to worry about paying their own way. As long as they show up they get their ships covered and in the case of GSF double reimbursement! Make money dying space friends. As for forcing null groups into smaller spaces the only negative aspect is more people will come fight them? Its funny that you accuse me of crying and crying to kick CFC out of their space. I could care less who owns the space that I use daily to plex/anom in because it is empty. Infact having the CFC in the state it is has been nothing but beneficial to my wallet. I romp and run all over Tribute and Vale farming in the most profitable space. If Null groups were forced to hold only space they could reasonably control then this would be a big detractor to me personally, and numerous other people who live in lowsec who make all their money in unused nullsec space. Fact is Passive income allows Alliances to far exceed their realistic control range. This is bad game mechanics. Allowing groups like CFC to project across 3/4 of EVE when under realistic ACTIVE participation in the game they would not be able to do so. Heck most of the alliances in CFC and N3 would not be capable of holding space on their own (including SMA) without the big hitters supporting them, and the only reason they can do that is because of passive mechanics. Defending passive income mechanics because "we might get shot at" is a very very poor defense, especially when you crow about Risk/Reward being the important balancing metric. If that was the important balancing metric LowSec groups would be shitting bricks of Gold. Bear in mind that lowsec also has passive income. You just choose not to use it.
To be honest all I'm hearing here is that you hate passive income because some people get it and you don't. It really doesn't matter to us, since the vast majority of our income is from renters. Go ahead CCP, nuke moon goo. Let's see who's complaining when null groups harvest T2 materials for their own production only and T2 modules and ships become rare. Our SRP will still remain since renters don't make the vast majority of their profit from passive income.
I'm not going to get into another of these "Sov holders should be forced to use their space!" discussions, since they all end up with people trying to mechanically restrict the game to force people to play a certain way. I'll keep the sandbox thanks. If it bugs you so much, come and make us defend our space. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 20:35:00 -
[933] - Quote
Inquisitor Kitchner wrote:Salvos Rhoska wrote:Tippia wrote:That's not really ironic, so much as a problem that was in dire need of fixing. The term "ironic" fits it perfectly. But its clear words have a weird and mutable meaning in Lady Tippia's Lalaland. Yet another example of irony right there. That you are extremely critical and literal of the specific words and definitions others use, but absolutely and completely refuse to accept responsibility for the words YOU use yourself. I'd think it almost a result of some kind of brain damage, if I didn't know that it is deliberate for purposes of destroying discourse. Cheap and dirty trick really. Suits you. And please, stop with the like farming with alts. I mean really, try to have some standards atleast. No what's ironic is that you keep asking people to prove how a certain set of people don't lose out but when I've asked you to provethey lose out in a material way (i.e. a serious detriment to their gameplay) you have totally ignored my request.
When one group has up to a 20% bonus I think it is quite obvious that there is a gap. What more proof do you need then that?
When reprocessing of scrap takes a 45% nerf then I think it is pretty evident that there is going to be a large gap. What more proof do you need then that?
Come on guy the proof of have and have not changes are in the dev blog it clearly states who is getting an advantage, and where in the current economy that advantage is being taken from. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:39:00 -
[934] - Quote
Mario Putzo wrote:Actually his predictions are pretty spot on. His predictions contradict the actual mechanics described in the blog; assumes irrational behaviour on behalf of ratters and their dependents; ignores significant boosts in play styles; and relies on misconceptions about how null industry works and what it's used for. He also completely missed the really big negative effect from the change GÇö the prediction that should be blatantly obvious.
So no, they're pretty horrid overall.
Salvos Rhoska wrote:Tippia predicted everyone gains, and only null war preppers lose. --This was proven categorically false and inadequate by the fact that alone that mission/rat/plex runners lose in potential profits. You don't understand what GÇ£provenGÇ¥ or GÇ£categoricalGÇ¥ means, I take it. And no, that is not my prediction. Once again, be it by being wantonly imprecise or by wilfully ignorant, you've created a strawman.
Quote:Lucas's list had only the following to say: -WH dwellers gain. -Junk looters lose. ---Yeah. Ok man. If you say so! So? He's entirely correct. You're also misrepresenting what he actually said.
Quote:Certainly they can't be more pathetic and misleading that Tippias or Lucas ones provided at the top. They certainly can if they lack reasoning or factual basisGǪ like yours do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 20:39:00 -
[935] - Quote
Lucas Kell wrote:Mario Putzo wrote:I could run a list of entire regions that show several used systems and dozens of unused systems I did so the other day in the Dev comments thread discussing this very thing here. As a member of the CFC I am sure you see first hand the increase and decrease in numbers during wartime and off war time. Everyone in EVE can see it so I am sure it is easy for you. Why is that? Because people don't have to worry about paying their own way. As long as they show up they get their ships covered and in the case of GSF double reimbursement! Make money dying space friends. As for forcing null groups into smaller spaces the only negative aspect is more people will come fight them? Its funny that you accuse me of crying and crying to kick CFC out of their space. I could care less who owns the space that I use daily to plex/anom in because it is empty. Infact having the CFC in the state it is has been nothing but beneficial to my wallet. I romp and run all over Tribute and Vale farming in the most profitable space. If Null groups were forced to hold only space they could reasonably control then this would be a big detractor to me personally, and numerous other people who live in lowsec who make all their money in unused nullsec space. Fact is Passive income allows Alliances to far exceed their realistic control range. This is bad game mechanics. Allowing groups like CFC to project across 3/4 of EVE when under realistic ACTIVE participation in the game they would not be able to do so. Heck most of the alliances in CFC and N3 would not be capable of holding space on their own (including SMA) without the big hitters supporting them, and the only reason they can do that is because of passive mechanics. Defending passive income mechanics because "we might get shot at" is a very very poor defense, especially when you crow about Risk/Reward being the important balancing metric. If that was the important balancing metric LowSec groups would be shitting bricks of Gold. Bear in mind that lowsec also has passive income. You just choose not to use it. To be honest all I'm hearing here is that you hate passive income because some people get it and you don't. It really doesn't matter to us, since the vast majority of our income is from renters. Go ahead CCP, nuke moon goo. Let's see who's complaining when null groups harvest T2 materials for their own production only and T2 modules and ships become rare. Our SRP will still remain since renters don't make the vast majority of their profit from passive income. I'm not going to get into another of these "Sov holders should be forced to use their space!" discussions, since they all end up with people trying to mechanically restrict the game to force people to play a certain way. I'll keep the sandbox thanks. If it bugs you so much, come and make us defend our space.
No SOME of lowsec has passive moon income. Not all of it. You can only farm moons in .3 and lower. PI is there, and it is used. (stop by LS some time). It is still a poor game mechanic regardless of where it is located though.
No I hate passive income because it is a poor metric for the game, why should you be able to generate income while not playing the game at all? I know you brought up some other passive income variables and they too should be changed.
If you are not playing the game. Why should you earn anything in the game?
Your defense for this is because we wouldn't have as much space and people might shoot us. What a great reason to have poor game mechanics in place.
In a sand box you have to move the sand to make your castles, you don't just lie down have a nap and let it build itself. Passive income generators are poor for the game, and poor for the sandbox. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:40:00 -
[936] - Quote
Hey look. Its the guy who thinks the ramifications from these changes amounted to the following: -WH dwellers gain -Junk looters lose
Yeah.
This guy clearly really gets it. I mean I am in awe at such cutting understanding of the implications for players all across the universe of EVE.
Oh and its that chick who did that amazing analysis of the result of the changes!
Let me try to recall it in all of its magnificence. Aaah yes, I remember now. Here it is.
"Everyone gains and only null war preppers lose"
ASTOUNDING! AMAAGADDD! |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:41:00 -
[937] - Quote
Salvos Rhoska wrote:Hey look. Its the guy who thinks the ramifications from these changes amounted to the following: -WH dwellers gain -Junk looters lose No, that's not what he thinks GÇö that's just some strawman you've invented because you can't respond to his points. Why is it you have to lie and be abusive instead of actually addressing what people write?
Quote:Oh and its that chick who did that amazing analysis of the result of the changes!
Let me try to recall it in all of its magnificence. Aaah yes, I remember now. Here it is.
"Everyone gains and only null war preppers lose" Everything you just was incorrect, and you know it. Why do you have to lie? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2720
|
Posted - 2014.03.23 20:41:00 -
[938] - Quote
Salvos Rhoska wrote:I must have taken all of 2seconds to think up and produce these exhaustive and convincing projections of what the changes will mean to the players of EVE. That reflects in their quality.
I posted counters to the majority of your points anyway, which you then chose to ignore so you could go on telling us how we are stonewalling. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:44:00 -
[939] - Quote
What if we combine their lists into a superlist.
Lets see what happens! How exciting!
Lady Tippias+Lucas Change Predictions Combined in Monstrous Offspring Act 1:
Gainers: -Everyone -WH Dwellers
Losers: -Nulll war preppers -Junk looters
OOOOMMMMGGGGG WWWOOOOOWWW
My head can't handle it. The analysis is so brilliant and enlightened. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:45:00 -
[940] - Quote
Salvos Rhoska wrote:What if we combine their lists into a superlist. If it's the lists you invented, you end up with a superlie. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:47:00 -
[941] - Quote
Don't make me go dig up where you submitted the above as your list.
If you really are in this for the discussion, then take the time and please submit a proper and as comprehensive as possible listing of who you see as gaining and losing from these changes.
Just stop driveling around and do so. If you really think mine is so terrible and false, then provide your own and better one.
Same goes for Lucas. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:49:00 -
[942] - Quote
Salvos Rhoska wrote:Don't make me go dig up where you submitted the above as your list. Please do, since you'll hopefully be able to spot your error then.
Quote:If you really think mine is so terrible and false, then provide your own and better one. Done and done. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2721
|
Posted - 2014.03.23 20:49:00 -
[943] - Quote
So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 20:50:00 -
[944] - Quote
Stop messing around and just produce a list of who you see as gaining or losing from the proposed changes. It doesn't need to be a complete list, nor a perfect one, nobody expects that.
Just a "good" one as you yourself define it, and as opposed to mine being a "bad" one as you repeatedly exclaim.
You are both sitting there at your PCs anyways and this has already gone on for hours. Just write up your versions of a list, and get it over with. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 20:52:00 -
[945] - Quote
Tippia wrote:Mario Putzo wrote:Actually his predictions are pretty spot on. His predictions contradict the actual mechanics described in the blog; assumes irrational behaviour on behalf of ratters and their dependents; ignores significant boosts in play styles; and relies on misconceptions about how null industry works and what it's used for. He also completely missed the really big negative effect from the change GÇö the prediction that should be blatantly obvious.
Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
That is the only negative at face value.
HS can recoup their difference with :effort: LS can recoup their difference with :effort: NS gets a direct benefit + interest with :effort:
If you don't want to put in effort
HS loses some capacity LS loses some capacity NS gets a direct benefit
Only losers are people who used loot reprocessing to make ships, and they lose this all over New Eden.
If you are taing anything else out of the Dev Blog you are kidding yourself. If you put in :effort: this is a net gain for everyone, except the guys whose playstyles are being pretty much eliminated. |

Falin Whalen
GoonWaffe Goonswarm Federation
604
|
Posted - 2014.03.23 20:54:00 -
[946] - Quote
This entire thread. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 20:57:00 -
[947] - Quote
Pretty much. Except everyone is accusing each other of being wrong! It will be awesome when we find out who is right. (hint: me) |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 21:00:00 -
[948] - Quote
Mario Putzo wrote:Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining. EhGǪ slight modification: if you are a pilot sustaining yourself on looted minerals alone, you are now have to loot more to remain self-sustaining through these means.
That is a far cry from having your playstyle eliminated.
As for the effort involved in recouping the difference, much of it is just market adaptation or redirecting the same amount of effort to a slightly different kind of work, so I'm rather sceptical that much in the way of additional effort is needed at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 21:00:00 -
[949] - Quote
Lucas Kell wrote:So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining.
Oh nice calling someone a kid. When you know you have lost an argument its always best to call someone a kid on the internet to confirm it.
Jeez guy. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 21:01:00 -
[950] - Quote
Tippia wrote:Salvos Rhoska wrote:Don't make me go dig up where you submitted the above as your list. Please do, since you'll hopefully be able to spot your error then. Ok. Here it is:
Tippia wrote:Salvos Rhoska wrote:So then who stands to lose and who stands to gain from these changes? Winners: pretty much everyone; losers: mainly nullsec war planners. Evidence provided. Egg on your face.
As for Lucas as well:
Lucas Kell wrote:The winners are WH dwellers. The losers are people who rely solely on junk loot for income.
Evidence provided. These are your actual answers when asked about who stands to gain or lose from the changes.
Unless these seriously are the best analysis you are capable of regarding how these changes will affect the players of EVE, take a few minutes and write up proper ones. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2721
|
Posted - 2014.03.23 21:02:00 -
[951] - Quote
Salvos Rhoska wrote:Stop messing around and just produce a list of who you see as gaining or losing from the proposed changes. It doesn't need to be a complete list, nor a perfect one, nobody expects that.
Just a "good" one as you yourself define it, and as opposed to mine being a "bad" one as you repeatedly exclaim.
You are both sitting there at your PCs anyways and this has already gone on for hours. Just write up your versions of a list, and get it over with. Why? Why do I need a list? To satisfy you?
I don't think there's enough information to build an even remotely plausible list. It would be stab in the dark speculation, so I'm not going to write a list. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2721
|
Posted - 2014.03.23 21:03:00 -
[952] - Quote
Salvos Rhoska wrote:Evidence provided. These are your actual answers when asked about who stands to gain or lose from the changes.
Unless these seriously are the best analysis you are capable of regarding how these changes will affect the players of EVE, take a few minutes and write up proper ones. And in neither case was that a full list. You misrepresent the context of the posts. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 21:03:00 -
[953] - Quote
Tippia wrote:Mario Putzo wrote:Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining. EhGǪ slight modification: if you are a pilot sustaining yourself on looted minerals alone, you are now have to loot more to remain self-sustaining through these means. That is a far cry from having your playstyle eliminated. As for the effort involved in recouping the difference, much of it is just market adaptation or redirecting the same amount of effort to a slightly different kind of work.
Um no you have to be able to take and hold POS in all regions of space to maximize your potential. If you can not do that then you will not be able to recoup the difference. There is more effort than just playing on the market spread sheet.
As for scrap reprocessing, yes it is eliminated. It is now infinitely more profitable to just spend you isk on buying minerals from the market and getting them delivered. There is no reason at all to loot wrecks any more, and if people do then they are just ******* a plastic bag in a wind storm. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2721
|
Posted - 2014.03.23 21:05:00 -
[954] - Quote
Mario Putzo wrote:Lucas Kell wrote:So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining. Oh nice calling someone a kid. When you know you have lost an argument its always best to call someone a kid on the internet to confirm it. Jeez guy. So go back and read his posts and tell me they aren't the type of behaviour you would expect from a 12 year old.
I get it though. He agrees with you thus you must agree with everything he says and hate me and Tippia. Good job buddy! The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:06:00 -
[955] - Quote
Salvos Rhoska wrote:Ok. Here it is: Tippia wrote:Winners: pretty much everyone; losers: mainly nullsec war planners. So it's actually not at all what you claimed. You misrepresented my stance. You lied.
Quote:As for Lucas as well: Lucas Kell wrote:The winners are WH dwellers. The losers are people who rely solely on junk loot for income. GǪand nothing to suggest that it's all it would amount to (since you conveniently skipped over the part where he said that it wasn't). So again, you misrepresented his stance. You lied. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2721
|
Posted - 2014.03.23 21:08:00 -
[956] - Quote
Mario Putzo wrote:As for scrap reprocessing, yes it is eliminated. It is now infinitely more profitable to just spend you isk on buying minerals from the market and getting them delivered. There is no reason at all to loot wrecks any more, and if people do then they are just ******* a plastic bag in a wind storm. It has always been infinitely more profitable to just buy minerals than to reprocess all of them from loot.
And yes, there still is a reason, or are you saying that all loot will have 0 value after this change, no matter what it is or what meta level it is? Since all you have to do is dump an MTU at the start of the mission it doesn't even take effort to do. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:11:00 -
[957] - Quote
Mario Putzo wrote:Um no you have to be able to take and hold POS in all regions of space to maximize your potential. If you can not do that then you will not be able to recoup the difference. Sure you can. Use your existing skills and assets to get a leg-up in the new markets and new demand patterns that will appear.
Quote:As for scrap reprocessing, yes it is eliminated. It is now infinitely more profitable to just spend you isk on buying minerals from the market and getting them delivered. There is no reason at all to loot wrecks any more, and if people do then they are just ******* a plastic bag in a wind storm. It's not eliminated. It's rendered less effective as a source of minerals and can be compensated for by getting more loot. It is also not an entire playstyle GÇö just a support mechanism to a larger set of activities GÇö and the self-sustaining players you speak of can easily gain access to other sources and still remain self-sustaining. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Goldiiee
Bureau of Astronomical Anomalies
960
|
Posted - 2014.03.23 21:11:00 -
[958] - Quote
Mario Putzo wrote:If you are not playing the game. Why should you earn anything in the game?
You mean besides Skill Points, Manufactured items, Appreciation on investments, PI production, or the latest great investment of buy a PLEX and wait >30 days (or less) to bank a percentage.
This is EVE everyone can earn passive income risk free by essentially not playing; Isn't in-game inflation great?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Mario Putzo
Welping and Dunking.
407
|
Posted - 2014.03.23 21:11:00 -
[959] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:So just so I understand where we've got to, Salvos has suddenly turned 12 and his list is still entirely unsubstantiated crap based off of no experience?
These EVE forums sure are entertaining. Oh nice calling someone a kid. When you know you have lost an argument its always best to call someone a kid on the internet to confirm it. Jeez guy. So go back and read his posts and tell me they aren't the type of behaviour you would expect from a 12 year old. I get it though. He agrees with you thus you must agree with everything he says and hate me and Tippia. Good job buddy!
I don't agree with everything he says, he is right about stuff, although only partially, he is ignoring the benefits of :effort: as I explained to Tippa if you put in effort you recoup the losses, if you don't you don't NS is just being given a handout, and if they put in effort they get an added bonus. He hasn't said anything wrong, he is just focusing solely on the negative aspects of the change, instead of the potential positives.
That being said not everyone has the capacity to have a POS which is now required in all security levels. If you can't have a pos than yes this is a big kick in the junk for you. Except in PC NS where it remains irrelevant as you still get the bonus (either applied as the nerf to NPC stations, or as the increase to Starbase benefits.)
If you feel I hate you, grow a spine. I don't hate anyone, I think you and Tippa have had some good points, but for the most part you guys are tag teaming someone who is right, even if he is ignoring benefits of :effort:.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:18:00 -
[960] - Quote
Mario Putzo wrote:I don't agree with everything he says, he is right about stuff, although only partially, he is ignoring the benefits of :effort: as I explained to Tippa if you put in effort you recoup the losses, if you don't you don't NS is just being given a handout, and if they put in effort they get an added bonus. He hasn't said anything wrong, he is just focusing solely on the negative aspects of the change, instead of the potential positives.
That being said not everyone has the capacity to have a POS which is now required in all security levels. If you can't have a pos than yes this is a big kick in the junk for you. Except in PC NS where it remains irrelevant as you still get the bonus (either applied as the nerf to NPC stations, or as the increase to Starbase benefits.)
If you feel I hate you, grow a spine. I don't hate anyone, I think you and Tippa have had some good points, but for the most part you guys are tag teaming someone who is right, even if he is ignoring benefits of :effort:.
But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff. Swapping doctrines is going to be a real pain now since we won;t be able to reprocess the old mods to build the new ones.
Overall, from a null sec perspective it's a pretty "meh" change. It's swings and roundabouts. Some parts will benefit, other parts won't. It's definitely needed though, since for a long time, the reprocessing thing has been used as a cop out for commitment from industrialists to a product and as a detrimental alternative to mining. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
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Mario Putzo
Welping and Dunking.
408
|
Posted - 2014.03.23 21:20:00 -
[961] - Quote
Goldiiee wrote:Mario Putzo wrote:If you are not playing the game. Why should you earn anything in the game?
You mean besides Skill Points, Manufactured items, Appreciation on investments, PI production, or the latest great investment of buy a PLEX and wait >30 days (or less) to bank a percentage. This is EVE everyone can earn passive income risk free by essentially not playing; Isn't in-game inflation great?
Yes to all those things. SP should be rewarded based on your activity in game. Passive SP has always been a pathetic form of progression.
And market flipping isn't passive. Yout Overview is the market spreadsheet, and you are armed with a donchain channel. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:23:00 -
[962] - Quote
Mario Putzo wrote:Yes to all those things. SP should be rewarded based on your activity in game. Passive SP has always been a pathetic form of progression. That wou;d create more arguments for what activity is worth more or less SP.
Mario Putzo wrote:And market flipping isn't passive. Yout Overview is the market spreadsheet, and you are armed with a donchain channel. I beg to differ. I put more time and in game interaction into PI that I do into trading, as do most traders. If trading isn't passive, then neither is PI.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
408
|
Posted - 2014.03.23 21:23:00 -
[963] - Quote
Lucas Kell wrote:Mario Putzo wrote:I don't agree with everything he says, he is right about stuff, although only partially, he is ignoring the benefits of :effort: as I explained to Tippa if you put in effort you recoup the losses, if you don't you don't NS is just being given a handout, and if they put in effort they get an added bonus. He hasn't said anything wrong, he is just focusing solely on the negative aspects of the change, instead of the potential positives.
That being said not everyone has the capacity to have a POS which is now required in all security levels. If you can't have a pos than yes this is a big kick in the junk for you. Except in PC NS where it remains irrelevant as you still get the bonus (either applied as the nerf to NPC stations, or as the increase to Starbase benefits.)
If you feel I hate you, grow a spine. I don't hate anyone, I think you and Tippa have had some good points, but for the most part you guys are tag teaming someone who is right, even if he is ignoring benefits of :effort:.
But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff.
Nullsec is getting at maximum a 20% increase to refining efficiency over everyone else. I don't understand what else you can call it other than a leg up over everyone else. No one else is going to be able to do refining as well as a maximum PC Null Sec player.
20% is a pretty big difference.
IE. A big buff to NS. |

Sentamon
Imperial Academy Amarr Empire
1517
|
Posted - 2014.03.23 21:24:00 -
[964] - Quote
Mario Putzo wrote: Yes to all those things. SP should be rewarded based on your activity in game. Passive SP has always been a pathetic form of progression.
Yes, mindlessly killing the same pointless NPC a billion times like in other MMOs is soooooo much better.  ~ Professional Forum Alt -á~ |

stoicfaux
4253
|
Posted - 2014.03.23 21:25:00 -
[965] - Quote
Mario Putzo wrote: The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
Okay, let's put some perspective on gun-mining. My 'kill all' Vargur numbers show that I was getting about ~560K units of trit per hour of mission running. (~5.1M units of trit over 9 hours.) Post reprocessing nerf, that will drop to ~280K units of trit per hour.
According to EFT, a solo Hulk, can mine up to ~278K units of trit per hour: (1,547 Veldspar ore per minute * (1000 trit / 333 ore) * 60 minutes / hour = ~278k trit per hour.
To Recap:
- Vargur: 560K units of trit per hour
- Vargur Post Nerf: 280K units of trit per hour
- Hulk: 278K units of trit per hour
So yes, gun miners will see a reduction in mineral income. However, that's probably not a bad thing. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kaarous Aldurald
ROC Deep Space The ROC
3348
|
Posted - 2014.03.23 21:26:00 -
[966] - Quote
Sentamon wrote:Mario Putzo wrote: Yes to all those things. SP should be rewarded based on your activity in game. Passive SP has always been a pathetic form of progression.
Yes, mindlessly killing the same pointless NPC a billion times like in other MMOs is soooooo much better. 
EVE's skill system was designed to circumvent precisely that same hideous mechanic. "Grind to win" is just awful. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:28:00 -
[967] - Quote
Mario Putzo wrote:Nullsec is getting at maximum a 20% increase to refining efficiency over everyone else. I don't understand what else you can call it other than a leg up over everyone else. No one else is going to be able to do refining as well as a maximum PC Null Sec player.
20% is a pretty big difference.
IE. A big buff to NS. Assuming you put in the EFFORT to get it. And assuming you are able to actually do something with it. All you end up with after your 20% (which again, I'm not sure where that figure is since it's 14% between an NPC station and a max null station, and 9% between a POS and a max null station) is a bunch of minerals. That's not profit at that point. You still need to do something, most of which costs a lot of isk to do, which is why null industry is dead right now. It costs too much and takes considerably more time to go from minerals to isk. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 21:31:00 -
[968] - Quote
Lucas Kell wrote: But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff. Swapping doctrines is going to be a real pain now since we won;t be able to reprocess the old mods to build the new ones.
Good! This is finally getting somewhere now.
Howver, Null can leverage the 20% extra yield for sale of products back upstream. It remains to be seen where the logistic costs even out and what actually happens to the price of compressed ore/ice, so the margins are as of yet unclear. Regardless of those though it is deducible that with 20% better yield, it will in anycase be more possible than it currently is.
The cost of swapping doctrines is included in my list as implicit in the "Reprocessor" item. The universal nerf to looters is also included in my list.
The "exageration" you speak of, is in your own reading and head. Not in my list. I didnt mean to exaggerate anything. You seem to be convinced Im anti-null, and it is coloring your reading of what my actual position is.
WH was not adequately considered in my list, but I have repeated that it is not complete, but I do think it is accuratenon those items it does contain.
I dont think are positions on this are really thatndifferent than you seem to be perceiving them as, for one reason or another. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:31:00 -
[969] - Quote
Mario Putzo wrote:Nullsec is getting at maximum a 20% increase to refining efficiency over everyone else. I don't understand what else you can call it other than a leg up over everyone else. No one else is going to be able to do refining as well as a maximum PC Null Sec player.
20% is a pretty big difference.
IE. A big buff to NS. Assuming you put in the EFFORT to get it. It's not just a matter of effort, though.There's also the matter of availability and space and ROI and opportunity cost.
If you have no space for that minny outpost, no joy. If you have no mass (and I mean mass) production, to repay the installations, no joy. And remember that the new arrays already provide a means for everyone to close that gap to all but the most blinged-out outposts (which will tend to need those spots for more valuable services). Even the minny outposts might not benefit from squeezing that last percentage out of their fitting space. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
408
|
Posted - 2014.03.23 21:33:00 -
[970] - Quote
stoicfaux wrote:Mario Putzo wrote: The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
Okay, let's put some perspective on gun-mining. My 'kill all' Vargur numbers show that I was getting about ~560K units of trit per hour of mission running. (~5.1M units of trit over 9 hours.) Post reprocessing nerf, that will drop to ~280K units of trit per hour. According to EFT, a solo Hulk, can mine up to ~278K units of trit per hour: (1,547 ore per minute * (1000 trit / 333 ore) * 60 minutes / hour = ~278k trit per hour. To Recap:
- Vargur: 560K units of trit per hour
- Vargur Post Nerf: 280K units of trit per hour
- Hulk: 278K units of trit per hour
So yes, gun miners will see a reduction in mineral income. However, that's probably not a bad thing.
45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole.
|
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:39:00 -
[971] - Quote
Salvos Rhoska wrote:Lucas Kell wrote: But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff. Swapping doctrines is going to be a real pain now since we won;t be able to reprocess the old mods to build the new ones. Good! This is finally getting somewhere now. Howver, Null can leverage the 20% extra yield for sale of products back upstream. It remains to be seen where the logistic costs even out and what actually happens to the price of compressed ore/ice, so the margins are as of yet unclear. Regardless of those though it is deducible that with 20% better yield, it will in anycase be more possible than it currently is. The cost of swapping doctrines is included in my list as implicit in the "Reprocessor" item. The universal nerf to looters is also included in my list. The "exageration" you speak of, is in your own reading and head. Not in my list. I didnt mean to exaggerate anything. You seem to be convinced Im anti-null, and it is coloring your reading of what my actual position is. WH was not adequately considered in my list, but I have repeated that it is not complete, but I do think it is accuratenon those items it does contain. I dont think our positions on this are really that different as you seem to be perceiving them as, for one reason or another. Im not "against" the changes, simply assessing their repercussions. I have been, and remain, somewhat concerned about the % of the reprocessing nerf though. But if it hasindeed fully been set and determined with due diligence, then I defer to CCPs judgement that that is the rate it should be at. Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:41:00 -
[972] - Quote
Mario Putzo wrote:45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole. Because miners never need to avoid pirates or anything, right? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Vaerah Vahrokha
Vahrokh Consulting
5299
|
Posted - 2014.03.23 21:43:00 -
[973] - Quote
Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:And a WH citizen can collapse all wormholes but their statics. There are many groups that seal themselves into wormholes for added safety. Then if a lone scout does slip in, they still have to get their entire group in to pose a real threat. A single covops ship in null can result in a 250 man fleet appearing within seconds.
WH citizens can't seal themselves in a system forever, they need to go do anoms in other WHs and this usually meets less than... popularity with that WH denizens nor they can seal the entrance they use to go to and from the other WH. No, but they can seal up holes that lead to anywhere dangerous, and they still don't have to worry about force projection. WH space can be as safe as sov null if the group in it has the right infrastructure and protocols.
"Can" and "if" mean that they can be as "safe" as sov null IF they put in additional effort.
To me this means they deserve more reward. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 21:43:00 -
[974] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote: But it's only beneficial to null sec industry for sale in null sec. It's a nerf to all the null players that loot their anoms in the same way it is to mission runners. It's this exaggerated idea that null sec is gaining hugely compared to everyone else, especially while WH space is going to have such an enormous relative buff. Swapping doctrines is going to be a real pain now since we won;t be able to reprocess the old mods to build the new ones. Good! This is finally getting somewhere now. Howver, Null can leverage the 20% extra yield for sale of products back upstream. It remains to be seen where the logistic costs even out and what actually happens to the price of compressed ore/ice, so the margins are as of yet unclear. Regardless of those though it is deducible that with 20% better yield, it will in anycase be more possible than it currently is. The cost of swapping doctrines is included in my list as implicit in the "Reprocessor" item. The universal nerf to looters is also included in my list. The "exageration" you speak of, is in your own reading and head. Not in my list. I didnt mean to exaggerate anything. You seem to be convinced Im anti-null, and it is coloring your reading of what my actual position is. WH was not adequately considered in my list, but I have repeated that it is not complete, but I do think it is accuratenon those items it does contain. I dont think our positions on this are really that different as you seem to be perceiving them as, for one reason or another. Im not "against" the changes, simply assessing their repercussions. I have been, and remain, somewhat concerned about the % of the reprocessing nerf though. But if it hasindeed fully been set and determined with due diligence, then I defer to CCPs judgement that that is the rate it should be at. Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information.
We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:47:00 -
[975] - Quote
Vaerah Vahrokha wrote:Lucas Kell wrote:Vaerah Vahrokha wrote:Lucas Kell wrote:And a WH citizen can collapse all wormholes but their statics. There are many groups that seal themselves into wormholes for added safety. Then if a lone scout does slip in, they still have to get their entire group in to pose a real threat. A single covops ship in null can result in a 250 man fleet appearing within seconds. WH citizens can't seal themselves in a system forever, they need to go do anoms in other WHs and this usually meets less than... popularity with that WH denizens nor they can seal the entrance they use to go to and from the other WH. No, but they can seal up holes that lead to anywhere dangerous, and they still don't have to worry about force projection. WH space can be as safe as sov null if the group in it has the right infrastructure and protocols. "Can" and "if" mean that they can be as "safe" as sov null IF they put in additional effort. To me this means they deserve more reward. How so? Sov null is only safe through effort too. Sov null is not safe by default, it's safe because time and effort goes into developing the infrastructure and protocols to make it safe and the individuals abide by those protocols. In my mind, the effort to maintain safety is on par between the 2 types of space, and the downsides to WH space with reduced intel are countered by the upsides or restricted force projection. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 21:47:00 -
[976] - Quote
Lucas Kell wrote:sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information.
Where have I said they are zero? You imply it, though I have not said it or meant to imply any such thing. In anycase, the logistics costs dont change the 20% yield difference, only how effectively that can be leveraged.
Its very convenient to imply holes in my list, when you dont reciprocate one yourself. I havent deliberately left anything out. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:51:00 -
[977] - Quote
Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right?
The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 21:53:00 -
[978] - Quote
Lucas Kell wrote:Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane
Ok. Then what is your assessment of logistics costs? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 21:54:00 -
[979] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. Where have I said they are zero? You imply it, though I have not said it or meant to imply any such thing. In anycase, the logistics costs dont change the 20% yield difference, only how effectively that can be leveraged. Its very convenient to imply holes in my list, when you dont reciprocate one yourself. I haven't deliberately left anything out. You act like it's zero. You act like a null sec player WILL be able to compete with a high sec industrialist. You are incapable of understanding why that won't be the case.
If you want to go ahead and do a proper breakdown rather than just chucking this 20% around though, by all means let me know. Out of curiosity, where did the 20% come from btw? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 21:54:00 -
[980] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate.
Yes it is practically free. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:00:00 -
[981] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane Ok. Then what is your assessment of logistics costs? 20-30m per direction with max skills and a cheap fuel source. That's if you have your own JF. You can double that if you don't. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 22:04:00 -
[982] - Quote
Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote:Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane Ok. Then what is your assessment of logistics costs? 20-30m per direction with max skills and a cheap fuel source. That's if you have your own JF. You can double that if you don't.
No wonder you are so defensive of your passive moon income. I would be to if I was getting gouged by my space "friends". |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:05:00 -
[983] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate. Yes it is practically free. 35M round trip from Jita to VFK Breaking the bank! Oh ok, so since 35M is the same as nothing, then stop crying about them devaluing a tiny piece of loot. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:07:00 -
[984] - Quote
Mario Putzo wrote:Lucas Kell wrote:Salvos Rhoska wrote:Lucas Kell wrote:Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane Ok. Then what is your assessment of logistics costs? 20-30m per direction with max skills and a cheap fuel source. That's if you have your own JF. You can double that if you don't. No wonder you are so defensive of your passive moon income. I would be to if I was getting gouged by my space "friends". JF runs have a considerable risk along with them, and most people aren't max skilled as it takes a long time. And show me where I'm defensive of moon income. Nuke moongoo for all I care. It will be quite hilarious to watch people like you crying over the price of a T2 if they do. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 22:08:00 -
[985] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Sigh... OK so because YOU can't work out logistics costs, they must be zero for the purposes of your calculations thus null is up 20%. Yes, I understand why you think that, you don't need to keep stating it. It's still wrong though because you are actively leaving out information. We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99% Yeah, it's practically free right? The amount of exaggeration you put into this is pretty insane. If we are to believe you, people in null leave trails of isk as they fly around, while in low sec, you have to work 24/7 to build a T1 frigate. Yes it is practically free. 35M round trip from Jita to VFK Breaking the bank! Oh ok, so since 35M is the same as nothing, then stop crying about them devaluing a tiny piece of loot.
I gave you .01% of each ore you reprocess that should cover your 300K+ m3 trip both ways what more do you want? |

stoicfaux
4253
|
Posted - 2014.03.23 22:12:00 -
[986] - Quote
Mario Putzo wrote: 45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole.
No disagreements here. I think it just points out that: a) gun-mining probably shouldn't be better than mining just on general game principles, (granted comparing a Vargur to a Hulk is a bit apples and oranges,) b) safety is critical. Meaning, I wouldn't be running level 4s in a Vargur in low/null by myself, c) safety requires people, e.g. scouts, people on gate camps, etc., d) extra people doing security cuts into profits, and e) null PvE also has the problem of not being very scalable compared to missions.
Combine all that, and yeah, I can see why people tend to call for high-sec nerfs and/or null sec buffs.
IMHO, if you want to balance null versus high, then security is the key issue. If security is too low (e.g. low-sec) then industry is too expensive to thrive. If security is too high (e.g. high-sec) then min-maxing (e.g. all gank/mining mods and no tank) tends to make up for any advantages that less secure space (low/null) have. If security is too expensive, (e.g. locking down null with gate camps or preventing backdoor wormholes) then it's probably too frustrating in terms of player enjoyment to make industry work despite any bonuses or advantages.
tl;dr - We should probably look at why the British Empire or the US today was/is such an economic powerhouse. Or why North Korea has (more or less) developed nuclear weapons despite being so weak economically. And then incorporate those enabling principles into EVE's null-sec game mechanics.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 22:13:00 -
[987] - Quote
Lucas Kell wrote:You act like it's zero. You act like a null sec player WILL be able to compete with a high sec industrialist. You are incapable of understanding why that won't be the case.
Jesus, man... This is why I've been trying to get you on voice comm. You have a perception of me that is not accurate either on my intent or even on what I have written.
I'm not "acting" like anything.
I've never said its 0, nor have I ever thought its 0. Do you understand that? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:13:00 -
[988] - Quote
Mario Putzo wrote:Lucas Kell wrote:Yes it is practically free. 35M round trip from Jita to VFK Breaking the bank! Oh ok, so since 35M is the same as nothing, then stop crying about them devaluing a tiny piece of loot. I gave you .01% of each ore you reprocess that should cover your 300K+ m3 trip both ways what more do you want?[/quote]Lol, what do I want? You to stop crying, that's not goign to happen.
Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:16:00 -
[989] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:You act like it's zero. You act like a null sec player WILL be able to compete with a high sec industrialist. You are incapable of understanding why that won't be the case. Jesus, man... This is why I've been trying to get you on voice comm. You have a perception of me that is not accurate either on my intent or even on what I have written. I'm not "acting" like anything. I've never said its 0, nor have I ever thought its 0. Do you understand that? Yes, I understand.
Null industry will NOT BE ABLE to compete with high sec industry. Do you understand? If you want to argue that point then go a and do it. Get some experience in what you are discussing. Stop acting like you are some goddamn oracle. I don;t want to talk to you on voice comms, because frankly you sound like a prick. I don't want some high and mighty random talking at me on voice comms while I'm supposed to sit there and listen and nod.
If you have some facts, bring them. If not, **** off. I'm done listening to your bullshit. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 22:23:00 -
[990] - Quote
Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself.
The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics.
Basic math proves once again to be a massive hurdle for a denizen of the Internet. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 22:25:00 -
[991] - Quote
Lucas Kell wrote:Stop acting like you are some goddamn oracle. I don;t want to talk to you on voice comms, because frankly you sound like a prick. I don't want some high and mighty random talking at me on voice comms while I'm supposed to sit there and listen and nod.
If you have some facts, bring them. If not, **** off. I'm done listening to your bullshit.
Again with this preoccupation with how people are "acting".
People are just discussing and assessing proposed changes to the game. Nothing more, nothing less.
I'm not anything like what you seemingly imagine me as. I have no intention of pedantically talking down to you in voice, nor am I even in any position to do so. But you would very quickly realise that the impression of me that your imagination has painted of me, is quite false. I'm not like that at all.
Barring that, I'm fine with your refusal. Far as I am concerned we can unilaterally agree to never address or refer to each other ever again.
My list is my best projection and assessment of who stands to win and who stands to lose as a result of the changes. Nothing more, nothing less. No agenda. Just how I see it. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:31:00 -
[992] - Quote
Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. So "basic math" means there is no difference between 0 and 35 million? Where did you go to school? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:33:00 -
[993] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Stop acting like you are some goddamn oracle. I don;t want to talk to you on voice comms, because frankly you sound like a prick. I don't want some high and mighty random talking at me on voice comms while I'm supposed to sit there and listen and nod.
If you have some facts, bring them. If not, **** off. I'm done listening to your bullshit. Again with this preoccupation with how people are "acting". People are just discussing and assessing proposed changes to the game. Nothing more, nothing less. I'm not anything like what you seemingly imagine me as. I have no intention of pedantically talking down to you in voice, nor am I even in any position to do so. But on voice you would very quickly realise that the impression of me that your imagination has painted of me, is quite false. I'm not like that at all. I also doubt that you actually talk to people on voice as you feel free here to write to them. Atleast I would hope you don't. Barring that, I'm fine with your refusal. Far as I am concerned we can unilaterally agree to never address or refer to each other ever again. No skin off my nose, and our current interchanges have netted me no information of value, just constant annoyance at having to jump unnecessary discursive hurdles that aren't even relevant to the topic at hand. My list is my best projection and assessment of who stands to win and who stands to lose as a result of the changes. Nothing more, nothing less. No agenda. Just how I see it. Oh yes, we're just discussing. It's not that you are just repeating yourself over and over again and will continue to do so until people either leave of agree with you right? You've got no idea what you are talking about. The changes are coming, if you don't like them quit. No further discussion is required. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 22:35:00 -
[994] - Quote
Lucas Kell wrote:The changes are coming, if you don't like them quit. No further discussion is required.
This shows you really are not reading what I am writing to you.
I've repeatedly said I have no problem with the changes.
If you don't want to actually discuss the changes, then why are you even in this thread. |

Benny Ohu
Beneath the Ashes Margin of Silence
2761
|
Posted - 2014.03.23 22:36:00 -
[995] - Quote
how to win an argument: misrepresent what the other side is saying, then argue against that. claim you won the argument pages ago. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:39:00 -
[996] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:The changes are coming, if you don't like them quit. No further discussion is required. This shows you really are not reading what I am writing to you. I've repeatedly said I have no problem with the changes. If you don't want to actually discuss the changes, then why are you even in this thread. Uhh this thread is about high sec missioners. Read the topic.
You're the one hijacking it by demanding people write lists predicting the future claiming yours is the superior list. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.23 22:40:00 -
[997] - Quote
Mario Putzo wrote:
We all know that it costs **** all to bounce JF's back and forth between Nullsec and Highsec. No need to pretend like its an extraordinary cost. But to be fair lets call it 19.99%
600 isk a unit in high 900 a unit in low for fuel, and the cost varies wildly depending on where you are going. |

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 22:40:00 -
[998] - Quote
Lucas Kell wrote:Uhh this thread is about high sec missioners. Read the topic. You're the one hijacking it by demanding people write lists predicting the future claiming yours is the superior list. My list explicitly includes high sec missioners as well. I haven't hijacked anything.
Lucas Kell wrote:The changes are coming, if you don't like them quit. No further discussion is required. Then why are you in this thread, discussing those changes. If you think no further discussion is required, kindly **** off then. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 22:43:00 -
[999] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. So "basic math" means there is no difference between 0 and 35 million? Where did you go to school?
No it means that logistics costs have no bearing on the bonus NS gets at all. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2722
|
Posted - 2014.03.23 22:45:00 -
[1000] - Quote
Salvos Rhoska wrote:Lucas Kell wrote:Uhh this thread is about high sec missioners. Read the topic. You're the one hijacking it by demanding people write lists predicting the future claiming yours is the superior list. My list explicitly includes high sec missioners as well. I haven't hijacked anything. Lucas Kell wrote:The changes are coming, if you don't like them quit. No further discussion is required. Then why are you in this thread, discussing those changes. If you think no further discussion is required, kindly **** off then. Great, but the thread is still not "The make a list thread".
To be honest, why are you still here? You left this thread like 5 or 6 times already. You were all like, "I'm gonna be the bigger man and walk away!", then you kept coming back. Pathetic really. This is how it's done.
/thread. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
417
|
Posted - 2014.03.23 22:55:00 -
[1001] - Quote
I wanted to leave the thread much earlier, but like the yapping little poodle you are you just couldn't stop barking at my back. So I came back. Don't complain.
These are my PREDICTIONS of the results of the change:
Salvos Rhoska wrote:Beneficiaries of the change are: -Null entities capable of financing the refinery efficiency installations -Null sec entitites with renters who now have some degree of added incentive to mine, refine and provide resources to null domestically. -Those renters, to some degree, depending on how sov owners adjust their rent, access to facilities, protection and possivle incenrive programs to ensure a greater flow of minerals from null domestically. -POS owners with compression capability throughout the universe. -Null sec entitites with the infrastructure to manufacture and sell products both to high sec markets, and also some null markets.
Those who stand to lose from the changes are: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits.
Bolded as relevant to thread.
Or, we can niggle over the false implication that someone said that logistics cost 0, when nobody did. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 22:57:00 -
[1002] - Quote
stoicfaux wrote:Mario Putzo wrote: 45% number is the bad thing. I totally agree it should be reduced, especially given recent changes in the game. But your comparison involves sitting in HS running missions, not those who are in LS or NS doing belts or anoms or what have you.
How many times did you need to run your Vargur out of the mission because you saw a local pirate gang show up in local next door? Or competition for anoms/rats by friends and enemies. Looking at things in the vacuum of missioning is hardly a testament to the normal functions of the game as a whole.
No disagreements here. I think it just points out that: a) gun-mining probably shouldn't be better than mining just on general game principles, (granted comparing a Vargur to a Hulk is a bit apples and oranges,) b) safety is critical. Meaning, I wouldn't be running level 4s in a Vargur in low/null by myself, c) safety requires people, e.g. scouts, people on gate camps, etc., d) extra people doing security cuts into profits, and e) null PvE also has the problem of not being very scalable compared to missions. Combine all that, and yeah, I can see why people tend to call for high-sec nerfs and/or null sec buffs. IMHO, if you want to balance null versus high, then security is the key issue. If security is too low (e.g. low-sec) then industry is too expensive to thrive. If security is too high (e.g. high-sec) then min-maxing (e.g. all gank/mining mods and no tank) tends to make up for any advantages that less secure space (low/null) have. If security is too expensive, (e.g. locking down null with gate camps or preventing backdoor wormholes) then it's probably too frustrating in terms of player enjoyment to make industry work despite any bonuses or advantages. tl;dr - We should probably look at why the British Empire or the US today was/is such an economic powerhouse. Or why North Korea has (more or less) developed nuclear weapons despite being so weak economically. And then incorporate those enabling principles into EVE's null-sec game mechanics.
Personally I think Automated Concord should be abolished to be quite honest and it should be a player supported service. - Player Joins Concord. Is awarded with a Police Ship that can not jump gates. (police vehicles available in all supported systems) - Players Earn Concord Standing, Isk and LP for dealing with criminals. (Isk/LP is rewarded based on standings) - Players get notified by on screen popup when Concordable offense has taken place. (Window that offers WARP TO option) - Concord Police Ships are fitted with their "super" modules, these ships can not be refitted, and the modules can not be removed. (keeps the ability to kill the police out of the game) - Players in Concord can not take missions with other factions. (because they are the police not missioners) - Players get dropped from Concord if their security standing falls below 0.00 (how can you be a criminal and a cop!) - Players can not engage Rats or Other players while in a concord vessel(unless a PC has flagged Concord punishment).
*Sec status is not altered at while flying a Concord Police vessel* This way "security" is still established in HS but it also is dependent on Human response times, and awareness. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
861
|
Posted - 2014.03.23 23:02:00 -
[1003] - Quote
Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet.
6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita.
Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost.
|

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 23:05:00 -
[1004] - Quote
Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost.
The only time a JF costs you financially is when you buy it, or you lose it,
You even quoted it, come on now. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.23 23:30:00 -
[1005] - Quote
Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost. The only time a JF costs you financially is when you buy it, or you lose it,You even quoted it, come on now.
.......so yeah like he said 6 billion up front.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
861
|
Posted - 2014.03.23 23:32:00 -
[1006] - Quote
Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost. The only time a JF costs you financially is when you buy it, or you lose it,You even quoted it, come on now.
Every day that I have 6 billion isk less to buy raw materials with costs between 300m and 600m isk in the opportunity cost of not transforming that material into more valuable materials. That is opportunity cost, and yes, people reading this thread understand opportunity cost, even if you don't.
|

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.23 23:33:00 -
[1007] - Quote
Onictus wrote:Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Lucas Kell wrote: Seriously, this tinfoil hattery is hilarious, but it's tiring to respond to people like you. You are absolutely adamant that you are so ******* hard done by. And it's your own doing. You choose what you want to do, then you make up all sorts of bullshit figures and then you cry about them. **** off back to WoW and grind for your XP if that's what you want. If not, HTFU.
Its not tinfoil hattery at all. JF logistics is practically cost free, and if you are smart and bring stuff back to null you are already rolling the cost of fuel into the items you brought back (whether you contract them or market them.) If you are operating JF services at a loss you are only doing that to yourself. The only time a JF costs you financially is when you buy it, or you lose it, and since its next to impossible to lose a JF (unless you are mentally handicapped) then it is a costless means of logistics. Basic math proves once again to be a massive hurdle for a denizen of the Internet. 6 billion isk of opportunity cost is not free. Literally to justify owning a JF over just building stuff in highsec with the isk, requires the JF to produce 300m+ of isk a day, and no the risks associated with it are not trivial, and to manage them requires 2 pilots that can fly it because I can assure you I cannot safely gate into highsec with this account in a JF. For reference the combination of opportunity cost, risk, fuel, pilot and alt account time sees the alliance service charge 200 or 300 isk/m3 for haul to/from jita. Honestly you can't complain about basic maths if you don't understand such a basic accounting principle as opportunity cost. The only time a JF costs you financially is when you buy it, or you lose it,You even quoted it, come on now. .......so yeah like he said 6 billion up front.
Which still has no bearing on the bonus NS gets. Absolutely nothing forcing you to take those refined minerals to HS. Nothing preventing you from running them out in haulers. You spend 6B to avoid the risk of running 20 systems in a Badger, not because YOU HAVE to.
Logistics services have no bearing at all on the increased bonus PC Null gets over any other space. At all. |

Jacabon Mere
Capital Storm. The Storm Collective
62
|
Posted - 2014.03.23 23:52:00 -
[1008] - Quote
stoicfaux wrote:Mario Putzo wrote: The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
Okay, let's put some perspective on gun-mining. My 'kill all' Vargur numbers show that I was getting about ~560K units of trit per hour of mission running. (~5.1M units of trit over 9 hours.) Post reprocessing nerf, that will drop to ~280K units of trit per hour. According to EFT, a solo Hulk, can mine up to ~278K units of trit per hour: (1,547 Veldspar ore per minute * (1000 trit / 333 ore) * 60 minutes / hour = ~278k trit per hour. To Recap:
- Vargur: 560K units of trit per hour
- Vargur Post Nerf: 280K units of trit per hour
- Hulk: 278K units of trit per hour
So yes, gun miners will see a reduction in mineral income. However, that's probably not a bad thing.
Your veld mining is off by a factor of 10. It's 1547 m3 of veld. That's 15470 units of veld per cycle. A hulk can mine 2,780,000 per hour assuming no bonuses. Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net |

La Nariz
GoonWaffe Goonswarm Federation
1725
|
Posted - 2014.03.24 00:28:00 -
[1009] - Quote
Has this whole thread been a bunch of tears over much need balance and highsec nerfs? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Ralph King-Griffin
Var Foundation inc.
421
|
Posted - 2014.03.24 00:33:00 -
[1010] - Quote
La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one.
Dinsdale Pirannha for csm9!!!!! If in doubt...do...excessively. |
|

Dinsdale Pirannha
Pirannha Corp
2452
|
Posted - 2014.03.24 01:04:00 -
[1011] - Quote
Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!!
Thought about it. I have posted why I would not run before.
Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game.
It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur.
By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.24 01:19:00 -
[1012] - Quote
Mario Putzo wrote:
Which still has no bearing on the bonus PC NS gets. Absolutely nothing forcing you to take those refined minerals to HS. Nothing preventing you from running them out in haulers. You spend 6B to avoid the risk of running 20 systems in a Badger, not because YOU HAVE to.
Logistics services have no bearing at all on the increased bonus PC Null gets over any other space. At all.
There is, the simple fact that I can book out a production station by myself. So all of the minerals mean jack and **** without a means to use them. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
862
|
Posted - 2014.03.24 01:51:00 -
[1013] - Quote
Dinsdale Pirannha wrote:Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!! Thought about it. I have posted why I would not run before. Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game. It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur. By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth.
None of that has anything to do with a very CCP originated desire to negatively impact reproc which comes from very CCP originated desire to ensure that mistakes by players = loss of minerals, and that extant piles of T1 battleships don't turn into free minerals.
nullsec has had to deal with 55% reproc on dominixes (extra materials) or haul them for months now if deployment areas change, recompressing them has been a very expensive choice (to the point where its better to try consume them to get rid of excess). CCP didn't choose these numbers out of thin air.
Also the design of highsec remains capable of supporting 100 people system online, and 1000 people per system population, where as nullsec supports online and total population numbers at 10% of that livably, and only 5% of that comfortably, ie there is no structural reason in this game that highsec cannot have the single largest alliance in the game, and likewise there is no structural reason that highsec can't own all the highsec pocos.
|

Dinsdale Pirannha
Pirannha Corp
2452
|
Posted - 2014.03.24 01:58:00 -
[1014] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!! Thought about it. I have posted why I would not run before. Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game. It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur. By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth. None of that has anything to do with a very CCP originated desire to negatively impact reproc which comes from very CCP originated desire to ensure that mistakes by players = loss of minerals, and that extant piles of T1 battleships don't turn into free minerals. nullsec has had to deal with 55% reproc on dominixes (extra materials) or haul them for months now if deployment areas change, recompressing them has been a very expensive choice (to the point where its better to try consume them to get rid of excess). CCP didn't choose these numbers out of thin air. Also the design of highsec remains capable of supporting 100 people system online, and 1000 people per system population, where as nullsec supports online and total population numbers at 10% of that livably, and only 5% of that comfortably, ie there is no structural reason in this game that highsec cannot have the single largest alliance in the game, and likewise there is no structural reason that highsec can't own all the highsec pocos.
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

stoicfaux
4254
|
Posted - 2014.03.24 02:06:00 -
[1015] - Quote
Jacabon Mere wrote:stoicfaux wrote:Mario Putzo wrote: The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining.
Okay, let's put some perspective on gun-mining. My 'kill all' Vargur numbers show that I was getting about ~560K units of trit per hour of mission running. (~5.1M units of trit over 9 hours.) Post reprocessing nerf, that will drop to ~280K units of trit per hour. According to EFT, a solo Hulk, can mine up to ~278K units of trit per hour: (1,547 Veldspar ore per minute * (1000 trit / 333 ore) * 60 minutes / hour = ~278k trit per hour. To Recap:
- Vargur: 560K units of trit per hour
- Vargur Post Nerf: 280K units of trit per hour
- Hulk: 278K units of trit per hour
So yes, gun miners will see a reduction in mineral income. However, that's probably not a bad thing. Your veld mining is off by a factor of 10. It's 1547 m3 of veld. That's 15470 units of veld per cycle. A hulk can mine 2,780,000 per hour assuming no bonuses. Thanks for catching that. I've updated my original post.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Moonlit Raid
State War Academy Caldari State
164
|
Posted - 2014.03.24 02:22:00 -
[1016] - Quote
Dinsdale Pirannha wrote:[quote=Seraph Essael] Now waiting for the other "balances" coming with this release to further ruin high sec for the benefit of the cartels. Pretty much this mate. The big alliances with the majority of accounts have the biggest say, almost in an identical way to shareholders do in a plc. If you can get over that then just find what you're happy with doing. If you don't like the majority shareholder having their way sell your shares [quit the game] and leave eve.
I partially blame newer guys for this issue because if there wasn't so much plex around many of these alliances would be much smaller in number, as their members wouldn't be willing to front their own cash for that extra cap pilot, or extra logistics pilot. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
862
|
Posted - 2014.03.24 02:28:00 -
[1017] - Quote
Dinsdale Pirannha wrote:
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you.
Because I want "extra materials" on my BPOs said nobody ever.
The net effect of this change is basically equivalent to formalizing extra materials on every single BPO, except that now at least when they fix the numbers on them to get rid of the extra materials our research will apply to all the materials so returning power that extra materials take away from research, but this affect is being applied to every BPO, instead of just tieracide hull BPOs now.
That is based on the observation that consumption of materials is what keeps the game afloat - excess isk is far less critical to the game, since we only bid to get rid of the other bidder and then we stop, where as item flooding above any possible consumption trends the item to nil. I doubt very much its coming from CSM members. |

Dinsdale Pirannha
Pirannha Corp
2452
|
Posted - 2014.03.24 03:02:00 -
[1018] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you.
Because I want "extra materials" on my BPOs said nobody ever. The net effect of this change is basically equivalent to formalizing extra materials on every single BPO, except that now at least when they fix the numbers on them to get rid of the extra materials our research will apply to all the materials so returning power that extra materials take away from research, but this affect is being applied to every BPO, instead of just tieracide hull BPOs now. That is based on the observation that consumption of materials is what keeps the game afloat - excess isk is far less critical to the game, since we only bid to get rid of the other bidder and then we stop, where as item flooding above any possible consumption trends the item to nil. I doubt very much its coming from CSM members.
That is not what you said.
You said with certainty that this was a CCP idea. How would you know unless someone in CCP or the CSM told you?
Not that I am surprised that inside information is being leaked. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
863
|
Posted - 2014.03.24 03:16:00 -
[1019] - Quote
Dinsdale Pirannha wrote:Tauranon wrote:Dinsdale Pirannha wrote:
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you.
Because I want "extra materials" on my BPOs said nobody ever. The net effect of this change is basically equivalent to formalizing extra materials on every single BPO, except that now at least when they fix the numbers on them to get rid of the extra materials our research will apply to all the materials so returning power that extra materials take away from research, but this affect is being applied to every BPO, instead of just tieracide hull BPOs now. That is based on the observation that consumption of materials is what keeps the game afloat - excess isk is far less critical to the game, since we only bid to get rid of the other bidder and then we stop, where as item flooding above any possible consumption trends the item to nil. I doubt very much its coming from CSM members. That is not what you said. You said with certainty that this was a CCP idea. How would you know unless someone in CCP or the CSM told you? Not that I am surprised that inside information is being leaked.
http://community.eveonline.com/community/csm/meeting-minutes/
Perhaps you should direct your attention to CCP and get the last year and a half published and that way you can know for sure that everyone is out to get you, and that Mynnna is personally removing your income sources, one by one, tick tock.
Hint : I'd like them published too.
|

Dinsdale Pirannha
Pirannha Corp
2452
|
Posted - 2014.03.24 03:21:00 -
[1020] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:Tauranon wrote:Dinsdale Pirannha wrote:
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you.
Because I want "extra materials" on my BPOs said nobody ever. The net effect of this change is basically equivalent to formalizing extra materials on every single BPO, except that now at least when they fix the numbers on them to get rid of the extra materials our research will apply to all the materials so returning power that extra materials take away from research, but this affect is being applied to every BPO, instead of just tieracide hull BPOs now. That is based on the observation that consumption of materials is what keeps the game afloat - excess isk is far less critical to the game, since we only bid to get rid of the other bidder and then we stop, where as item flooding above any possible consumption trends the item to nil. I doubt very much its coming from CSM members. That is not what you said. You said with certainty that this was a CCP idea. How would you know unless someone in CCP or the CSM told you? Not that I am surprised that inside information is being leaked. http://community.eveonline.com/community/csm/meeting-minutes/Perhaps you should direct your attention to CCP and get the last year and a half published and that way you can know for sure that everyone is out to get you, and that Mynnna is personally removing your income sources, one by one, tick tock.  Hint : I'd like them published too.
Way to evade the question. 2012 minutes are utterly irrelevant. You said that was this was a CCP, not CSM hatched idea. How do you know that unless someone told you?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
863
|
Posted - 2014.03.24 03:22:00 -
[1021] - Quote
Dinsdale Pirannha wrote:Tauranon wrote:Dinsdale Pirannha wrote:Tauranon wrote:Dinsdale Pirannha wrote:
How would you know where the idea was hatched from, unless someone on the CSM broke the NDA and told you.
Because I want "extra materials" on my BPOs said nobody ever. The net effect of this change is basically equivalent to formalizing extra materials on every single BPO, except that now at least when they fix the numbers on them to get rid of the extra materials our research will apply to all the materials so returning power that extra materials take away from research, but this affect is being applied to every BPO, instead of just tieracide hull BPOs now. That is based on the observation that consumption of materials is what keeps the game afloat - excess isk is far less critical to the game, since we only bid to get rid of the other bidder and then we stop, where as item flooding above any possible consumption trends the item to nil. I doubt very much its coming from CSM members. That is not what you said. You said with certainty that this was a CCP idea. How would you know unless someone in CCP or the CSM told you? Not that I am surprised that inside information is being leaked. http://community.eveonline.com/community/csm/meeting-minutes/Perhaps you should direct your attention to CCP and get the last year and a half published and that way you can know for sure that everyone is out to get you, and that Mynnna is personally removing your income sources, one by one, tick tock.  Hint : I'd like them published too. Way to evade the question. 2012 minutes are utterly irrelevant. You said that was this was a CCP, not CSM hatched idea. How do you know that unless someone told you?
http://community.eveonline.com/news/dev-blogs/csm8-meeting-minutes-published/
try those. ie hint: hint you are the one with the crackpot theory, not me. |

admiral root
Red Galaxy Disband.
1009
|
Posted - 2014.03.24 08:23:00 -
[1022] - Quote
Dinsdale Pirannha wrote:Not that I am surprised that inside information is being leaked.
[email protected]
Except you have no proof, so you won't. No, your rights end in optimal+2*falloff |

Benny Ohu
Beneath the Ashes Margin of Silence
2765
|
Posted - 2014.03.24 08:25:00 -
[1023] - Quote
La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? why, are you surprised? |

Sarah McKnobbo
McKnobbo Universal Traders
113
|
Posted - 2014.03.24 09:21:00 -
[1024] - Quote
Dinsdale Pirannha wrote:Not that I am surprised that inside information is being leaked.
I'm going to need to upgrade to a 2-ply tin foil hat 
|

Salvos Rhoska
Pator Tech School Minmatar Republic
418
|
Posted - 2014.03.24 09:27:00 -
[1025] - Quote
Sarah McKnobbo wrote:Dinsdale Pirannha wrote:Not that I am surprised that inside information is being leaked. I'm going to need to upgrade to a 2-ply tin foil hat 
Well lets be real here. Ofc info is being leaked and ofc people are leveraging change towards their own interests.
I mean this is EVE afterall, not to mention its no different in any other area of human interaction.
No need for a tinfoil hat for that. Infact denying it happens is tinfoil hattery in and of itself. |

Sarah McKnobbo
McKnobbo Universal Traders
113
|
Posted - 2014.03.24 09:32:00 -
[1026] - Quote
Salvos Rhoska wrote:Sarah McKnobbo wrote:Dinsdale Pirannha wrote:Not that I am surprised that inside information is being leaked. I'm going to need to upgrade to a 2-ply tin foil hat  Well lets be real here. Ofc info is being leaked and ofc people are leveraging change towards their own interests. I mean this is EVE afterall, not to mention its no different in any other area of human interaction. No need for a tinfoil hat for that. Infact denying it happens is tinfoil hattery in and of itself.
Why of course? I'm not siding either way, it's just a bit drastic to state out right that that is what's happening, don't you think.
Yes i'm sure, even hope, that people (assuming you mean the CSM) are leveraging it towards thier own interests as that is usually what they are elected on. |

Katran Luftschreck
Royal Ammatar Engineering Corps
2403
|
Posted - 2014.03.24 09:35:00 -
[1027] - Quote
Moonlit Raid wrote:Pretty much this mate. The big alliances with the majority of accounts have the biggest say, almost in an identical way to shareholders do in a plc. If you can get over that then just find what you're happy with doing. If you don't like the majority shareholder having their way sell your shares [quit the game] and leave eve.
The majority shareholder is the hisec playebase, and the numbers prove it. However, they are of an independent mindset and would, for the most part, like for things to remain as they are, because with the exception of the mining barge changes last year every new expansion has only brought changes that make their gaming experience less enjoyable.
The reason for this, as everyone knows, is that the CSM are all nullsec powerblock flacks, and they've got the biggest mouths & the best liars on their side. Their goal is to make everyone in EvE either kneel before their ego-driven internet empires or quit the game entirely, and they don't even try to hide this fact. Whether or not the game actually survives this mass exodus is of no concern to them.
Therefore making any allegories to EvE's development process having anything to do with democracy or shareholders are sarcasm at best and farcical at worst. The "majority shareholders," as you call them, are the minority of the playerbase. Just as in real life, a powerful minority holds all the actual power and yet the sham facade of democracy - which no one believes is any way fair or honest - continues to persist.
In the end what we have in these dev notes is that yes, mission runners, ratters, and anyone who does a lot of looting are going to get royally screwed. More economic power is going to be handed on a plate to the nullblock powers, but that's just par for the course (see above).
What I find interesting is this: CCP has outsmarted everyone. In the guise of doing their usual fellating of Mittani & Friends Inc they have actually unveiled another pork ridden patch that ultimately serves to pad their own pockets by forcing people to waste even more months of training time just to stay exactly where they were before, and we all know that Moar Training Team = Moar Money for CCP. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 09:56:00 -
[1028] - Quote
Sarah McKnobbo wrote:Why of course? I'm not siding either way, it's just a bit drastic to state out right that that is what's happening, don't you think.
Yes i'm sure, even hope, that people (assuming you mean the CSM) are leveraging it towards thier own interests as that is usually what they are elected on.
I have no issue with the CSM system. Nor with info being leaked or interests being leveraged. CSM is afterall merely an advisory counsel, no actual authority or power. Having said that, insider info exploitaiton is the bigger risk than "influencing" CCP. Its arbitrary whether anyone can sway CCP. But the insider info is always extremely valuable.
It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base).
If it was up to me, Id disband the CSM in any term where less than 50-51% of the player base has voted. Thats not up to me, and since CSM have no direct power or authority, its not as important.
But it cannot be said that they represent the majority interests of players, even combined throughout the entire panel. Thats just a cold hard fact. And it would be naive to think insider info is not leveraged for personal interests, or that counsel to CCP would not be motivated by self interest. No tinfoil hat required on that one and as I said, claiming otherwise is infact tinfoil hattery in and of itself. |

Tippia
Sunshine and Lollipops
20215
|
Posted - 2014.03.24 10:13:00 -
[1029] - Quote
Salvos Rhoska wrote:It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base). Sure they can. In fact, that's exactly how sampling works. You can get representativeness from as little as 1%. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Katran Luftschreck
Royal Ammatar Engineering Corps
2406
|
Posted - 2014.03.24 10:41:00 -
[1030] - Quote
Tippia wrote:No, it's not, unless you can demonstrate that the voters are not a representative sample of the community as a whole.
Allow me to direct you to here:
Malcanis wrote:14% of the electorate voted.
So according to one of our own actual nullsec empire flacks CSMs, the CSM currently only represents 14% of the playerbase.
I'm sure that's not he meant to say, but even an accidental confession still counts in my book.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 10:44:00 -
[1031] - Quote
Tippia wrote:Sure they can. In fact, that's exactly how sampling works. You can get representativeness from as little as 1% You are confusing sampling with elective representation. In sampling studies there is a meticulous scientific process for selecting a sample group that is representative of the whole, proportionately. It is not "elected". CCP no doubt uses and has used representative sample groups in stages of its develooment cycle, but CSM are categorically not such a grouping.
Tippia wrote:No, it's not, unless you can demonstrate that the voters are not a representative sample of the community as a whole. You cannot prove that it is, therefore there is no onus for disproving it. By the sheer fact that up to 90% of the player population is not represented in the voting of these individuals it is directly deducible that these individuals represent only the xonstituency that has actually voted for them. For example, I cant stand up and say that I represent the entirety of the EVE player base. I have no means to prove that. In the same way any given CSM can only claim to represent those who have voted for him/her. Those are the people who have, by casting their vote, put forth that they entrust their representation to that individual. |

Tippia
Sunshine and Lollipops
20215
|
Posted - 2014.03.24 10:51:00 -
[1032] - Quote
Salvos Rhoska wrote:You are confusing sampling with elective representation. Nope. I'm saying that representation is representation, and a representative sample can yield elected representation that is so close to full election as to make no difference.
In sampling studies there is a meticulous scientific process for selecting a sample group that is representative of the whole, proportionately. It is not "elected". CCP no doubt uses and has used representative sample groups in stages of its develooment cycle, but CSM are categorically not such a grouping.
Quote:You cannot prove that it is, therefore there is no onus for disproving it. I'm not trying to prove it. I'm asking you to prove what you said, and like you say, you can't. Until you do (which will never happen) it is not GÇ£just a cold hard factGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 11:06:00 -
[1033] - Quote
By means of example:
Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that, because you claim that your vote for me is not necessary in order for me to claim to represent your interests.
You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Both of which are sepaeate from each other and peform functions completely extraneous to each other.
Even a basic understanding of political science, as well as a high school understanding of the scientific process avails a person to differentiate on and discuss these matters.
Anyone I have not voted for, has no claim to represent me. |

Avon
188
|
Posted - 2014.03.24 11:06:00 -
[1034] - Quote
Tippia wrote:Salvos Rhoska wrote:It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base). Sure they can. In fact, that's exactly how sampling works. You can get representativeness from as little as 1%. Quote:But it cannot be said that they represent the majority interests of players, even combined throughout the entire panel. Thats just a cold hard fact. No, it's not, unless you can demonstrate that the voters are not a representative sample of the community as a whole.
Tippia, was that an intentional misrepresentation of the significance that can be attributed to sampling, or did you just accidentally overlook the importance of the sample being random?
A statistical sample from a 1% group can be significant so long as it is a random sample. Voters are members of a subset we could call "people who can be arsed to vote". There is no indication that the subset is representative of the group as a whole (or a random sample from that group) and as such we have to discount extrapolation on the grounds of bias.
The disenfranchised (willful or not) are not represented (nor could they be) and any presumption of their views is exactly that. You can't make a legitimate statistical extrapolation from a subset. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:17:00 -
[1035] - Quote
Salvos Rhoska wrote:Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that Yes I do: I simply notice that you don't and say GÇ£no, you don'tGÇ¥. And that's entirely your logic, not mine because I have no idea where on earth you got that idea from.
Quote:You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Nope. You simply fail to understand what representativeness means and make generalisations from one (assumed) situation. You are also (as always) confusing yourself by trying to squeeze out more straw men out of what I say rather than read what I actually write. I'd also venture to guess that you are confusing your modal auxiliary verbs, and that you're attributing the wrong modalities to themGǪ
14% of a population of 450,000 is more than enough to have a representative sample that can produce a fully representative council. Have a look at your TV the next time there's an election where you live, and you'll see this in practice. Thus, the representatives can very easily both represent and be said to represent the interests of those who did not vote, and since they can elicit and pass on comments from everyone, they can equally easily both represent and be said to represent the interests of those who did not vote for them, specifically.
Avon wrote:Tippia, was that an intentional misrepresentation of the significance that can be attributed to sampling, or did you just accidentally overlook the importance of the sample being random? Nope. It was a rejection of the categorical statement that a small sample absolutely cannot be representative. In fact, there is no indication in either direction, so the claim that they do not represent any given group is just as much speculation as a claim saying that they definitely do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 11:20:00 -
[1036] - Quote
Tippia wrote:Salvos Rhoska wrote:Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that Yes I have: I simply notice that you don't and say GÇ£no, you don'tGÇ¥. And that's entirely your logic, not mine because I have no idea where on earth you got that idea from. Quote:You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Nope. You simply fail to understand what representativeness means and make generalisations from one (assumed) situation. You are also (as always) confusing yourself by trying to squeeze out more straw men out of what I say rather than read what I actually write. 14% of a population of 450,000 is more than enough to have a representative sample that can produce a fully representative council. Have a look at your TV the next time there's an election where you live, and you'll see this in practice. Thus, the representatives can very easily both represent and be said to represent the interests of those who did not vote, and since they can elicit and pass on comments from everyone, they can equally easily both represent and be said to represent the interests of those who did not vote for them, specifically. Avon wrote:Tippia, was that an intentional misrepresentation of the significance that can be attributed to sampling, or did you just accidentally overlook the importance of the sample being random? Nope. It was a rejection of the categorical statement that a small sample absolutely cannot be representative.
Good try, but you missed the important bit. To be fair though, at least you went to the effort of using a lot of words to hide the fact.
Until 51% of the eve population post here to disagree with me we will just have to assume that they do agree. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:21:00 -
[1037] - Quote
Avon wrote:Good try, but you missed the important bit. Nope. But nice try making it appear as if I did without offering anything to support your claim.
Actually, no. It was a pretty feeble attempt. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 11:25:00 -
[1038] - Quote
Tippia wrote:Avon wrote:Good try, but you missed the important bit. Nope. But nice try making it appear as if I did without offering anything to support your claim. Actually, no. It was a pretty feeble attempt.
I don't have to support my claim, it is perfectly clear that your reply did not address the key point.
Also, my post got a like, so I shall extrapolate that to mean everyone agrees with me and no-one agrees with you. Seems legit. |

Hasikan Miallok
Republic University Minmatar Republic
501
|
Posted - 2014.03.24 11:26:00 -
[1039] - Quote
meh ... politics
You know all I get out of this change is the feeling that CCP intend to do some pretty massive increases in mats for T3s and Pirate ships when they rebalance them and this is a neat way of stopping people cashing in without adding another batch of "extra materials" to the BPCs. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:26:00 -
[1040] - Quote
Avon wrote:I don't have to support my claim Wrong. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Avon
188
|
Posted - 2014.03.24 11:28:00 -
[1041] - Quote
Tippia wrote:Avon wrote:I don't have to support my claim Wrong.
Are you trying to hold me to a higher standard than yourself?
Seems a touch unfair. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:28:00 -
[1042] - Quote
Avon wrote:Are you trying to hold me to a higher standard than yourself? Nope.
Ok, I'll be nice to you: your key point was besides the point because it presumed I was making a different point than you thought I was making (GǪthat's a lot of points). My response was that no, that was not the point I was making. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 11:31:00 -
[1043] - Quote
Tippia, I hereby claim to represent you.
What are you gonna do about it? |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:32:00 -
[1044] - Quote
Salvos Rhoska wrote:Tippia, I hereby claim to represent you. You don't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 11:33:00 -
[1045] - Quote
Tippia wrote:Avon wrote:Are you trying to hold me to a higher standard than yourself? Nope. Ok, I'll be nice to you: your key point was besides the point because it presumed I was making a different point than you thought I was making (GǪthat's a lot of points). My response was that no, that was not the point I was making.
Okay, you win
https://www.ma.utexas.edu/users/mks/statmistakes/biasedsampling.html
"Drawing a conclusion from a biased sample is one form of extrapolation: because the sampling method systematically excludes certain parts of the population under consideration, the inferences only apply to the subpopulation which has actually been sampled." |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 11:34:00 -
[1046] - Quote
Tippia wrote:Salvos Rhoska wrote:Tippia, I hereby claim to represent you. You don't.
Then neither does any CSM represent anyone who did not vote for them.
Checkmate. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:36:00 -
[1047] - Quote
GǪand just because samples can be biased doesn't mean they must be. The question is always GÇ£is the sample biased?GÇ¥ Presuming that it is is just as wrong as presuming that it is not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 11:37:00 -
[1048] - Quote
Tippia wrote:GǪand just because samples can be biased doesn't mean they must be. The question is always Gǣis the sample biased?Gǥ Presuming that it is is just as wrong as presuming that it is not.
I even went to the effort of addressing that for you, but once again for the hard of thinking:
"Drawing a conclusion from a biased sample is one form of extrapolation: because the sampling method systematically excludes certain parts of the population under consideration, the inferences only apply to the subpopulation which has actually been sampled." |

Avon
188
|
Posted - 2014.03.24 11:46:00 -
[1049] - Quote
Tippia wrote:Sure it can. After all, that's the whole point of sampling and of representativeness.
Ah, I see the source of your confusion. You are mixing up statistical representation with elected representatives.
You could probably even fool some people with that. Clever bit of sophism there. |

Flashbang Thereal
S0utherN Comfort Against ALL Authorities
11
|
Posted - 2014.03.24 11:47:00 -
[1050] - Quote
I tried to read the devblog, but i got completly lost :-/ Im affraid of what this change wil mean for my new alt. Its a industry/mission alt. My gameplay on that alt use alot of reprossesing, due to the fact that i build everything i need for mission/mining. When i unlock lev4 missions, i wil buy a bpc for a mission battleship. Mine all the minerals i need to build it, and reprosess loot from lev3 missions to get the minerals i cant mine in highsec. I have done this from day 1 on this alt grinding rocks for a retriver with the tiny venture, building cruiser and battlecruiser for lev 2/3 missions. Its already hard as f... doing all this. And now ccp wil make it even harder?? |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 11:48:00 -
[1051] - Quote
Tippia wrote:Salvos Rhoska wrote:Education. Its a wonderful thing. Proven once again. I know. Modality does wonders to language.
From someone who thinks sampling in this context is the same as standing at a supermarket cheese sampling stand, that just further proves my point.
By your logic, Putin/Obama/Random African dictator all can lay claim to represent your interest. Your ignorance is staggering. Im already planning and funding my trip to next years Fanfest just to see who you really are
@Flashbang. Dont skill it. Find someone with existing skill set to do it for you. Also in terms of ice/ore, you can use POS to circumvent skill requirements for comparable efficiency in future. . |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:56:00 -
[1052] - Quote
Avon wrote:Ah, I see the source of your confusion. You are mixing up statistical representation with elected representatives.
You could probably even fool some people with that. Clever bit of sophism there. Actually, what I'm saying is this:
The 14% that vote can be a fully representative cross-section of the entire EVE population. The council they vote for therefore can end up representing the entire population just on that basis alone GÇö even the parts that didn't vote for whatever reason. On top of that, the members can set their GÇ£affiliationGÇ¥ (for the lack of a better term) aside and collect and represent the voices of those who didn't vote for them, specifically. So yes, the CSM can indeed represent everyone, including the disenfranchised and those who voted in opposition of the final council. Categorically saying that they cannot is spectacularly false.
Again, the can/must/is differentiation is key here.
Can they do all that? Of course. Must it be the case that they do all that? Of course not. Is it the case that all of that happens? Who knowsGǪ we have to study the sample and the actions of everyone involved to find out.
What we can't do is dismiss it all out of hand. I'm not confused, nor am I employing sophism. If anything, I'm being overly precise at which point Salvos GÇö as always GÇö gets all tangled up in his own imprecisions, misrepresentations, and straw men.
Salvos Rhoska wrote:From someone who thinks sampling in this context is the same as standing at a supermarket cheese sampling stand, that just further proves my point. Good thing, then, that it's not from someone like that.
Stop attributing your logic (or, more accurately, lack thereof) to other people. Also, stop relying on strawmen, ad hominems, red herrings, and all the other fallacies you spew all over the place. Instead, learn to read and learn to respond to the actual posts people make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2768
|
Posted - 2014.03.24 11:58:00 -
[1053] - Quote
while we're making bonkers arguments with as little evidence as possible:
while csm voting included the option to abstain, less than one percent of voters chose to abstain with the number decreasing each year
since the vote is voluntary, the people who abstained surely must dislike the csm
therefore the other ninety-nine percent surely do not dislike the csm's representation?
as i said. while we're making unsubstantiated claims, i'll make mine, too |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:00:00 -
[1054] - Quote
@Tippia: Prove the CSM council elected by 14% of the population, represents the entire population. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:02:00 -
[1055] - Quote
Salvos Rhoska wrote:@Tippia: Prove the CSM council elected by 14% of the population, represents the entire population. Why should I? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2768
|
Posted - 2014.03.24 12:02:00 -
[1056] - Quote
does an elected representative have a mandate to represent the non-voting population
why the hell does this matter anyway |

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:04:00 -
[1057] - Quote
Benny Ohu wrote:does an elected representative have a mandate to represent the non-voting population
why the hell does this matter anyway
It matters because Grr, Goons. At least, that's as far as I can tell. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2768
|
Posted - 2014.03.24 12:04:00 -
[1058] - Quote
oh christ on a bike this derail began with 'let's assume a csm is leaking info because because, guys'
how about the insane idiot who made that claim proves it before we start demanding anyone proves anything
OH RIGHT IT WAS DINSDALE |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:05:00 -
[1059] - Quote
Benny Ohu wrote:does an elected representative have a mandate to represent the non-voting population Very often, yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:06:00 -
[1060] - Quote
Benny Ohu wrote:oh christ on a bike this derail began with 'let's assume a csm is leaking info because because, guys'
how about the insane idiot who made that claim proves it before we start demanding anyone proves anything
OH RIGHT IT WAS DINSDALE
Yeah, who needs proof when you can make vague insinuations that you never have to back up with facts? That's the best part of conspiracy theories, silly Benny. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:07:00 -
[1061] - Quote
Tippia wrote:Salvos Rhoska wrote:@Tippia: Prove the CSM council elected by 14% of the population, represents the entire population. Why should I?
Then there is no grounds to claim that it does.
Checkmate again. |

Avon
188
|
Posted - 2014.03.24 12:07:00 -
[1062] - Quote
Tippia wrote: Actually, what I'm saying is this:
The 14% that vote can be a fully representative cross-section of the entire EVE population.
I know what you are saying, I'm just pointing out that you are wrong.
All they can be is representative of the subset group "people who vote". It's just basic statistics.
HOWEVER,
If you said: "Under a democratic system of elected representatives which accepts a 14% turnout as a legitimate threshold, the views of the representatives are an indication of the mindset of the electorate as a whole." I would agree. That's democracy.
Any link between the two is a fallacy.
Politics and statistics are two very different things. The truth is mathematics; fortunately politics is not about truth.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2770
|
Posted - 2014.03.24 12:08:00 -
[1063] - Quote
Kaarous Aldurald wrote:Benny Ohu wrote:oh christ on a bike this derail began with 'let's assume a csm is leaking info because because, guys'
how about the insane idiot who made that claim proves it before we start demanding anyone proves anything
OH RIGHT IT WAS DINSDALE Yeah, who needs proof when you can make vague insinuations that you never have to back up with facts? That's the best part of conspiracy theories, silly Benny. vOv little does he know CCP is just a CIA false front that accidentally became succesful |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:09:00 -
[1064] - Quote
Salvos Rhoska wrote:Then there is no grounds to claim that it does. GǪwhich I never did. This is why your insistence on using straw men instead of actual arguments, and on relying on hope rather than actually reading what people write, continuously leads you astray.
Avon wrote:I know what you are saying, I'm just pointing out that you are wrong.
All they can be is representative of the subset group "people who vote". GǪexcept that they can be representative of everyone, depending on the representativeness of that subset and depending on how they then go about collecting issues for consideration. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 12:10:00 -
[1065] - Quote
Tippia wrote:Salvos Rhoska wrote:@Tippia: Prove the CSM council elected by 14% of the population, represents the entire population. Why should I?
Heh, what did I say before about holding other people to a higher standard?
Go on, indulge us. Post your proof. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:12:00 -
[1066] - Quote
Avon wrote:Heh, what did I say before about holding other people to a higher standard?
Go on, indulge us. Post your proof. That's just it: I never claimed that they did represent the entire population, only that they can. Exactly how that can be done has already been explained, and you can indulge in it at will. So my response to what you said about higher standards still stands.
Can Gëá must Gëá is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:13:00 -
[1067] - Quote
You claim that the CSM, which was elected by only 14% of the population CAN represent the entirety of the population.
Prove it. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:15:00 -
[1068] - Quote
Salvos Rhoska wrote:You claim that the CSM, which was elected by only 14%, of the population CAN represent the entirety of the population.
Prove it. Already done. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
188
|
Posted - 2014.03.24 12:16:00 -
[1069] - Quote
Tippia wrote:Avon wrote:Heh, what did I say before about holding other people to a higher standard?
Go on, indulge us. Post your proof. That's just it: I never claimed that they did represent the entire population, only that they can. Exactly how that can be done has already been explained, and you can indulge in it at will. So my response to what you said about higher standards still stands. Can Gëá must Gëá is.
And, once more, you are wrong.
It isn't a case of Can Gëá must Gëá is; just can't.
Your extrapolation can only ever apply to the subset sampled.
It isn't even a complicated point. |

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:16:00 -
[1070] - Quote
Salvos Rhoska wrote:You claim that the CSM, which was elected by only 14%, of the population CAN represent the entirety of the population. Prove it.
To disprove a *can* statement, you basically have to empirically prove that it cannot.
It is within the realm of possibility, you must admit. Otherwise the burden of proof is on you to disprove such a reasonable statement. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

arabella blood
Revenant Tactical
197
|
Posted - 2014.03.24 12:16:00 -
[1071] - Quote
Malcanis wrote:We represent you all, whether you want us to or not.
But it seems you aren't happy with your current set of representatives, for what I'm sure you try and tell youtself are evidence-based reasons, so I have once again used my CSM time machine and persuaded CCP to hold a yearly event where everyone who cares enough to participate gets a say in who the reps are going to be for the following year.
All you have to do is have your say, and maybe even spend some time encouraging people who agree with you to do the same.
And since there are 14 representatives, you only have to make the 14th most popular choice to get a guy elected. If your demographic is only the 15th most popular amongst people who care, then maybe you're not such an important group after all?
We got you worried eh? Good. After this year of failed CSM i hope all your time is coming to an end.
Troll for hire. Cheap prices. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:17:00 -
[1072] - Quote
Tippia wrote:Salvos Rhoska wrote:You claim that the CSM, which was elected by only 14%, of the population CAN represent the entirety of the population.
Prove it. Already done. Learn to read.
I see no proof anywhere.
Nowhere have you proven that a body elected by only 14% of the population, CAN represent the entirety of the population. |

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:18:00 -
[1073] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:You claim that the CSM, which was elected by only 14%, of the population CAN represent the entirety of the population.
Prove it. Already done. Learn to read. I see no proof anywhere. Nowhere have you proven that a body elected by only 14% of the population, CAN represent the entirety of the population.
See, by saying that, you're implying that someone elected by a nullsec group, will represent that group and that group alone, and no other viewpoint or impartiality, whatsoever.
Which quite simply isn't correct. NONE of the CSM toe the party line to anywhere near that degree. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:20:00 -
[1074] - Quote
Kaarous Aldurald wrote:---
Im not implying anything. You are the one deriving implications.
I asked for proof that a body elected by 14% of the population to represent them, CAN represent the entirety of the population. There is no implication there. Its simply a request for proof of her claim. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:21:00 -
[1075] - Quote
Avon wrote:And, once more, you are wrong.
It isn't a case of Can Gëá must Gëá is; just can't. Prove it. Demonstrate how it is in every way impossible for the sample to be representative. Not just GÇ£it is likely that there is a systematic bias in the subsetGÇ¥ but that it is impossible for the subset to be unbiased.
Quote:Your extrapolation can only ever apply to the subset sampled. GǪand the subset sampled can be representative of the population as a whole. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:22:00 -
[1076] - Quote
Tippia wrote: Demonstrate how it is in every way impossible for the sample to be representative.
You have not proven that it is possible. Therefore there is no onus to disprove what you could not, and have not, proven to begin with. |

Avon
188
|
Posted - 2014.03.24 12:22:00 -
[1077] - Quote
Tippia wrote:Avon wrote:And, once more, you are wrong.
It isn't a case of Can Gëá must Gëá is; just can't. Prove it. Demonstrate how it is in every way impossible for the sample to be representative. Not just GÇ£it is likely that there is a systematic bias in the subsetGÇ¥ but that it is impossible for the subset to be unbiased. Quote:Your extrapolation can only ever apply to the subset sampled. GǪand the subset sampled can be representative of the population as a whole. Salvos Rhoska wrote:I see no proof anywhere. Then learn to read.
Yeah, and the flying spaghetti monster *may* get elected to the next CSM.
If we are moving from statistics to probability I am well up for that. You may want to take a quick 101 first though. Get back to me when you are ready. |

Benny Ohu
Beneath the Ashes Margin of Silence
2770
|
Posted - 2014.03.24 12:23:00 -
[1078] - Quote
Salvos Rhoska wrote:Tippia wrote: Demonstrate how it is in every way impossible for the sample to be representative. You have not proven that it is possible. Therefore there is no onus to disprove what you could not, and have not, proven to begin with. might need to look back at the thread to see which claim was made first there |

Benny Ohu
Beneath the Ashes Margin of Silence
2770
|
Posted - 2014.03.24 12:24:00 -
[1079] - Quote
Salvos Rhoska wrote:Well lets be real here. Ofc info is being leaked and ofc people are leveraging change towards their own interests.
Salvos Rhoska wrote:Sarah McKnobbo wrote:Why of course? I'm not siding either way, it's just a bit drastic to state out right that that is what's happening, don't you think.
Yes i'm sure, even hope, that people (assuming you mean the CSM) are leveraging it towards thier own interests as that is usually what they are elected on. I have no issue with the CSM system. Nor with info being leaked or interests being leveraged. CSM is afterall merely an advisory counsel, no actual authority or power. Having said that, insider info exploitaiton is the bigger risk than "influencing" CCP. Its arbitrary whether anyone can sway CCP. But the insider info is always extremely valuable. It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base). If it was up to me, Id disband the CSM in any term where less than 50-51% of the player base has voted. Thats not up to me, and since CSM have no direct power or authority, its not as important. But it cannot be said that they represent the majority interests of players, even combined throughout the entire panel. Thats just a cold hard fact. And it would be naive to think insider info is not leveraged for personal interests, or that counsel to CCP would not be motivated by self interest. No tinfoil hat required on that one and as I said, claiming otherwise is infact tinfoil hattery in and of itself.
|

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:24:00 -
[1080] - Quote
Salvos Rhoska wrote:Kaarous Aldurald wrote:--- Im not implying anything. You are the one deriving implications. I asked for proof that a body elected by 14% of the population to represent them, CAN represent the entirety of the population. There is no implication there. Its simply a request for proof of her claim.
Uh, no.
When you're suggesting that a statement like "it is possible that elected representatives of 14% of the population can represent everyone" (notice how "represent everyone equally" is not part of it) requires proof, I'm not implying anything.
You know what? This has gotten pedantic to the extreme. In before lock. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:25:00 -
[1081] - Quote
Benny Ohu wrote:might need to look back at the thread to see which claim was made first there
This claim was made by her here:
Tippia wrote:The 14% that vote can be a fully representative cross-section of the entire EVE population. She has not proven this to be true. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:31:00 -
[1082] - Quote
Salvos Rhoska wrote:You have not proven that it is possible. I already have, and even if I hadn't, the onus is still on you to prove your initial claim correct. Until you do, I don't have to do anything but have kindly done so anyway because I don't operate on pure speculation like you do.
Quote:I have not suggested anything. Incorrect. You have suggested that it is impossible for the CSM to represent the entire EVE population. You have yet to provide anything to support this other than speculation and fallacies. You have also suggested that the onus is on me to offer proof in response to something you have yet to prove.
Avon wrote:Yeah, and the flying spaghetti monster *may* get elected to the next CSM. Yes, but he's in an NPC corp so it's highly unlikely. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
189
|
Posted - 2014.03.24 12:32:00 -
[1083] - Quote
Salvos Rhoska wrote:This claim was made by her here: Tippia wrote:The 14% that vote can be a fully representative cross-section of the entire EVE population. She has not proven this to be true.
For the assertion to be true a total of 0 players out of the entire playerbase must hold views not represented For the assertion to be false a total of 1 player out of the entire playerbase must hold views not represented
|

Benny Ohu
Beneath the Ashes Margin of Silence
2770
|
Posted - 2014.03.24 12:32:00 -
[1084] - Quote
Salvos Rhoska wrote:Benny Ohu wrote:might need to look back at the thread to see which claim was made first there This claim was made by her here: Tippia wrote:The 14% that vote can be a fully representative cross-section of the entire EVE population. She has not proven this to be true. you made the claim first that "since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them" |

Avon
189
|
Posted - 2014.03.24 12:34:00 -
[1085] - Quote
Tippia wrote:Avon wrote:Yeah, and the flying spaghetti monster *may* get elected to the next CSM. Yes, but he's in an NPC corp so it's highly unlikely.
I didn't say it was likely, just that it was a possibility. Much in the way you justify what you say. |

Avon
190
|
Posted - 2014.03.24 12:40:00 -
[1086] - Quote
Benny Ohu wrote:Salvos Rhoska wrote:I simply state that no CSM that I do not vote for, represents me. As I am part of that full representation, if I make the assertion that any of the CSM do not represent me, I have negated the possibility for that body to represent the full population of EVE.
With this simple act, I have refuted the possibility of this "can" situation ever occuring, or ever being true.
It CANNOT be true, as long as I do not acknowledge that I am fully represented. i think in that situation you're being represented by darius iii
oh snap |

Benny Ohu
Beneath the Ashes Margin of Silence
2770
|
Posted - 2014.03.24 12:43:00 -
[1087] - Quote
even if everyone voted one person could still be dissatisfied so that's not a difference between 100% and 14% of the vote ? |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:44:00 -
[1088] - Quote
Kaarous Aldurald wrote:Whether you voted or not, the CSM represent the playerbase at large to CCP. That is their function. Your elected representatives represent you, whether you took part in the process or not.
Nobody can represent me, who I have not empowered to do so.
The means whereby I would empower them is formally by voting, or informally by acknowledging that that person is empowered by me to represent my interests.
Nobody can represent me without my explicit consent.
As long as I with-hold that consent. it cannot be said that the CSM CAN ever be fully representative of the entirety of EVEs population. |

Kaarous Aldurald
ROC Deep Space The ROC
3352
|
Posted - 2014.03.24 12:46:00 -
[1089] - Quote
Salvos Rhoska wrote:Kaarous Aldurald wrote:Whether you voted or not, the CSM represent the playerbase at large to CCP. That is their function. Your elected representatives represent you, whether you took part in the process or not. Nobody can claim to represent me, who I have not empowered to do so. The means whereby I would empower them is formally by voting, or informally by acknowledging that that person is empowered by me to represent my interests. Nobody can claim to represent me without my explicit consent. As long as I with-hold that consent. it cannot be said that the CSM CAN ever be fully representative of the entirety of EVEs population.
That's just splitting hairs, literally.
Are you honestly telling me that we do not have a representative player council so long as even one player is not satisfied with the election results? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:46:00 -
[1090] - Quote
Avon wrote:For the assertion to be true a total of 0 players out of the entire playerbase must hold views not represented For the assertion to be false a total of 1 player out of the entire playerbase must hold views not represented
That would be the case if I had said that they are a fully representative cross-section. What I said is that they can be.
Yes, it relies on us having an unbiased sample (and this is the real thing that will trip up the GÇ£canGÇ¥ bit), but at 14% of the total population, the odds are actually fairly good that it's all there and that the margin of error is suitably small. But at that point we're discussing voter behaviour rather than actual percentages.
Quote:I didn't say it was likely, just that it was a possibility. Much in the way you justify what you say. Oh, I know. This is why I'm ribbing Salvos over the modalities involvedGǪ  Well, that, and his faulty generalisation of specific cases.
Salvos Rhoska wrote:She has not proven this claim. Yes I have. You're just assuming that the claim is one of actual fact rather than possibility, but again, can Gëá must Gëá is.
Quote:It CANNOT be true, as long as I do not acknowledge that I am fully represented. GǪand that's just it: GÇ£as long asGÇ¥. It can be true just fine, given the right circumstances. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Faenir Antollare
University of Caille Gallente Federation
207
|
Posted - 2014.03.24 12:48:00 -
[1091] - Quote
Salvos Rhoska wrote:Kaarous Aldurald wrote:Whether you voted or not, the CSM represent the playerbase at large to CCP. That is their function. Your elected representatives represent you, whether you took part in the process or not. Nobody can claim to represent me, who I have not empowered to do so. The means whereby I would empower them is formally by voting, or informally by acknowledging that that person is empowered by me to represent my interests. Nobody can claim to represent me without my explicit consent. As long as I with-hold that consent. it cannot be said that the CSM CAN ever be fully representative of the entirety of EVEs population.
I never voted for New Labour and Tony Blair et-al back in the day, still see the damage reaked and do you know what ? ..they represented me whether I liked it or not, just a life lesson that also applies to EvE.
|

Benny Ohu
Beneath the Ashes Margin of Silence
2773
|
Posted - 2014.03.24 12:51:00 -
[1092] - Quote
Kaarous Aldurald wrote:That's just splitting hairs, literally.
figuratively |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:52:00 -
[1093] - Quote
Tippia wrote:The 14% that vote can be a fully representative cross-section of the entire EVE population.
Where have you proven this? Nowhere.
Furthermore, you cannot prove it, because I, as one part of the entire EVE population, do not recognise and have not empowered any member of the CSM panel as representative of me. Infact, this disproves your claim perfunctorily, without any need for proof to your statement itself.
What you claim to be true, cannot be true, as long as I exist as part of the entire EVE population. You cannot prove the opposite, because you cannot eliminate my choice in this matter, as a part of the entire EVE population. |

Kaarous Aldurald
ROC Deep Space The ROC
3353
|
Posted - 2014.03.24 12:54:00 -
[1094] - Quote
Benny Ohu wrote:Kaarous Aldurald wrote:That's just splitting hairs, literally.  figuratively
No, I genuinely imagined him bent over a desk with one of those jeweler's eyepieces and a monofilament knife. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 12:58:00 -
[1095] - Quote
Kaarous Aldurald wrote:No, I genuinely imagined him bent over a desk with one of those jeweler's eyepieces and a monofilament knife.
The imagination is a wonderful thing. As you often exercise with imagined implications, suggestions etc that the other person has not actually or objectively expressed.
Like having a discussion with an imaginary person, rather than the actual person.
I understand why you do it. But its in your own head, not actually something that I am, have done, or am responsible for. |

Faenir Antollare
University of Caille Gallente Federation
208
|
Posted - 2014.03.24 13:02:00 -
[1096] - Quote
Faenir Antollare wrote:I never voted for New Labour and Tony Blair et-al back in the day, still see the damage reaked and do you know what ? ..they represented me whether I liked it or not, just a life lesson that also applies to EvE.
They are empowered by their office to make decisions for you, by a majority of voters. But they do not represent you. Furthermore, as is distinct in CSM, the body has no actual power or authority, whereas Parliament is, it is true, empowered to act on the behalf of the majority, they are also responsible to the minority, whether they are empowered by that minorities vote or note.[/quote]
Guessing politics is not your forte, to be responsible is to represent, whether or not you cast your vote in that direction.
|

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 13:02:00 -
[1097] - Quote
Salvos Rhoska wrote:Where have you proven this? In the discussion starting from where you made the claim that it was impossible and onwards. Again, the problem is that you're expecting proof that they do, when what I said is that they can. You're not seeing it because you're assuming the wrong modality.
Quote:Furthermore, you cannot prove it, because I, as one part of the entire EVE population, do not recognise and have not empowered any member of the CSM panel as representative of me. GǪand your showing that they don't in this particular case does not disprove that it is impossible for them to do so.
Quote:What you claim to be true, cannot be true, as long as I exist as part of the entire EVE population. GǪand once that condition is removed, it once again can be true. Can Gëá must Gëá is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
190
|
Posted - 2014.03.24 13:11:00 -
[1098] - Quote
Tippia wrote:Salvos Rhoska wrote:Where have you proven this? In the discussion starting from where you made the claim that it was impossible and onwards. Again, the problem is that you're expecting proof that they do, when what I said is that they can. You're not seeing it because you're assuming the wrong modality..
Actually you should be using the modal verb "could" rather than "can" as you are expressing a possibility rather than an ability. You aren't saying they are currently able to fully represent the whole playerbase, just that the situation is possible.
Added: Unless your assertion is that they *do* fully represent the playerbase, in which case "can" would be the correct usage. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 13:13:00 -
[1099] - Quote
Avon wrote:Actually you should be using the modal verb "could" rather than "can" as you are expressing a possibility rather than an ability. That's a fair point. Although I'd probably argue that it's both GÇö after all, they do have the ability in much the same way as it is a possibility. Of course, actually living up to that ability would require a lot more work than they're likely to want to put into the whole affair. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:15:00 -
[1100] - Quote
Tippia wrote:The 14% that vote can be a fully representative cross-section of the entire EVE population.
You cannot prove this, because of my refusal to acknowledge that I am represented, nor provide consent or empowerment to that effect, and as I am a part of that entire EVE population.
Tippia wrote:GǪand once that condition is removed, it once again can be true. Can Gëá must Gëá is. Then you have to prove that once I am removed, nobody else will likewise block the first claim from being true.
Again, you cannot. |
|

E-2C Hawkeye
State War Academy Caldari State
533
|
Posted - 2014.03.24 13:16:00 -
[1101] - Quote
Tippia wrote:Avon wrote:Actually you should be using the modal verb "could" rather than "can" as you are expressing a possibility rather than an ability. Although I'd probably argue Yes this is 100% established and documented. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:17:00 -
[1102] - Quote
Salvos Rhoska wrote:You cannot prove this, because of my refusal to acknowledge that I am represented, and as I am a part of that entire EVE population. Your refusal does not make it impossible.
Quote:Then you have to prove that once I am removed, nobody else will likewise block the first claim from being true. No. I just have to show that there is a set of conditions where it is will happen (which has been done, btw). That's the funny thing: even if it never happens, it'll still be true that it canGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
190
|
Posted - 2014.03.24 13:18:00 -
[1103] - Quote
Could |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:20:00 -
[1104] - Quote
Tippia wrote:That's the funny thing: even if it never happens, it'll still be true that it canGǪ 
Its not funny.
Its stupid, illogical and false.
You cannot prove that it will ever happen. Therefore there is no proof that it can happen. Typical Tippia circle-logic.
You cannot prove that there will not always be someone, even just one person, who does not acknowledge that they, as a part of the entire EVE community, are represented by the CSM elected by a mere 14% of the entire population. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:22:00 -
[1105] - Quote
Salvos Rhoska wrote:Its not funny. Yes it is. Ok. The fact itself might not be funny, but the way the pattern-matching machine on top of people's necks get all tripped up by probabilities and possibilities really is.
Quote:You cannot prove that it will ever happen. GǪnor is that the claim.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:24:00 -
[1106] - Quote
Tippia wrote:nor is that the claim.
Then where is your proof that it CAN happen? |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:25:00 -
[1107] - Quote
Salvos Rhoska wrote:Then where is your proof that it CAN happen? In the set of conditions that makes it possible.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
534
|
Posted - 2014.03.24 13:26:00 -
[1108] - Quote
What tippia can and will do is derail a thread by arguing over anything stupid. The more obtuse the better. Then the thread becomes locked and thatGÇÖs mission accomplished. She/he also hopes it becomes locked at the point where tippia has the last post so it gives the appearance of getting the last word in. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:27:00 -
[1109] - Quote
Tippia wrote:In the set of conditions that makes it possible.
You have not proven that that set of conditions can ever be possible.
Your position is very much like claiming: "Pigs CAN one day learn to fly, in the set of conditions that makes it possible" But you can never prove that that set of conditions will ever become possible.
Its an empty statement with no bearing or wherewithal to anything of substance or consequence. It is neither false nor true. Just stupid.
You might as well claim that: "Ghandi CAN one day pilot a Catalyst and gank miners, in the set of conditions that makes it possible". |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:28:00 -
[1110] - Quote
Salvos Rhoska wrote:You have not proven that that set of conditions can ever be possible. The conditions kind of do that in and of themselves, you knowGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Avon
191
|
Posted - 2014.03.24 13:29:00 -
[1111] - Quote
Let's just agree that the situation *could* arise with a probability of 1/(total number of actual players) and be done with it.
It *could* happen, it is just bloody unlikely.
Importantly, it isn't the case right now and any assertion to the contrary would need to be backed up. The very minimum would be a bar graph but extra merit will be awarded for a pie chart made from actual pie and sent to my home address. |

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:32:00 -
[1112] - Quote
Even that claim to a tiny margin of "can/could" has no evidence to support that it actually ever "can/could".
Its an empty claim, with no method of proof. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:32:00 -
[1113] - Quote
Avon wrote:Let's just agree that the situation *could* arise with a probability of 1/(total number of actual players) and be done with it.
It *could* happen, it is just bloody unlikely.
Importantly, it isn't the case right now and any assertion to the contrary would need to be backed up. The very minimum would be a bar graph but extra merit will be awarded for a pie chart made from actual pie and sent to my home address. Yup. I especially approve of the pie delivery condition. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
865
|
Posted - 2014.03.24 13:33:00 -
[1114] - Quote
Tippia wrote:Avon wrote:Actually you should be using the modal verb "could" rather than "can" as you are expressing a possibility rather than an ability. That's a fair point. Although I'd probably argue that it's both GÇö after all, they do have the ability in much the same way as it is a possibility. Of course, actually living up to that ability would require a lot more work than they're likely to want to put into the whole affair. Convincing people that their voices are actually carried on to the meeting room seems like the biggest obstacle given Salvos' reticenceGǪ
he can read the summit and meeting notes to determine if the CSM actually didn't represent his interests (though he may need to wait given CCPs historical tardiness on releasing those), and given that he's got such a bee in his bonnet over the reproc amount, he can infact look up existing CSM members and see whether one or more will represent his interests in the *next* discussion of this feature with CCP.
ie he has not even proven yet that his interests haven't been represented to CCP, or can't be represented to CCP. if his individual pet hate was taken up with CCP in that manner, he'd probably have proven that the existing CSM was quite capable of disproportionately representing his interests if he actually lobbied them to do it.
Though given how far he seems to misunderstand the business of running orders for melt, (ie when I pointed that I've actually run that business, and his margins were way off, and that the other new businesses (refining, compression, dovetail nicely with melt collecting) I don't really remember him doing anything other than stamp foot about the devaluation of a skill.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
419
|
Posted - 2014.03.24 13:33:00 -
[1115] - Quote
Tippia wrote:The conditions kind of do that in and of themselves, you knowGǪ
You have not proven that those conditions can/could ever come to pass. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:36:00 -
[1116] - Quote
Tauranon wrote:Though given how far he seems to misunderstand the business of running orders for melt, (ie when I pointed that I've actually run that business, and his margins were way off, and that the other new businesses (refining, compression, dovetail nicely with melt collecting) I don't really remember him doing anything other than stamp foot about the devaluation of a skill. Speaking of whichGǪ I've seen it mentioned a few times here and there but can't find it in any dev comment or in the blog, but has there been anything to suggest that the ore compression skill will be removed?
Salvos Rhoska wrote:You have not proven that those conditions can/could ever come to pass. Learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
421
|
Posted - 2014.03.24 13:41:00 -
[1117] - Quote
Tippia wrote:Learn to read. Its fairly apparent I am literate, or else I would not be able to post here, not to mention I would infact be incapable of reading you telling me to "learn to read", which makes it doubly stupid even if you actually believe that.
Ad hominem aside, no. You have not proven that that set of circumstances can/could ever come to pass. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:46:00 -
[1118] - Quote
Salvos Rhoska wrote:Its fairly apparent I am literate When considering how often you skip over whole sections, completely misconstrue other people's points and arguments, and make incorrect claims about what has and hasn't been said, I'm not so sure it's as apparent as you'd like it to beGǪ
Quote:You have not proven that that set of circumstances can/could ever come to pass. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Avon
193
|
Posted - 2014.03.24 13:47:00 -
[1119] - Quote
Salvos Rhoska wrote:Even that claim to a tiny margin of "can/could" has no evidence to support that it actually ever "can/could". Its an empty claim, with no method of proof.
It is just statistics mate:
1/(Total number of individual players) is the probability of the CSM fully representing the entire playerbase. It doesn't require proof of method, it is self contained.
I would agree that the inherent unlikelihood makes the modal verb "could" more appropriate than "can" and that the use of the second variant puts a misleading amount of weight on the possibility.
Has it happened? Very unlikely Could it happen? Very unlikely Can it happen? Well, yes there a defined probability = very unlikely.
By using a modal verb which implies a positive outcome to an unlikely event the argument was cleverly skewed, but regardless the probability remains the same (i.e. bugger all) |

Sable Moran
Moran Light Industries
356
|
Posted - 2014.03.24 13:52:00 -
[1120] - Quote
Dinsdale Pirannha wrote:This is a huge hit to high sec income.
Wrong. This is not a general nerf to high sec, this is a specific nerf to those missions runners who bother to loot.
There's a world of difference there. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
421
|
Posted - 2014.03.24 13:55:00 -
[1121] - Quote
@Tippia:
Its a simple question.
Its ironic when you reply "learn to read" to it, when it is infact you who are not capable apparently of reading the question put to you.
You can/could not prove that that set of circumstaces can/could ever come to pass.
Checkmate again. I almost feel bad about all this. Its is like chastising a delinquent school kid, instead of teaching them to learn from their mistakes.
I'm sorry Tippia, but you just aren't smart enough for these kinds of games. Out of your league. Go back to stonewalling those those even less intellectually fortunate than yourself, whom your puerile tactics might still manage to sucker punch once in awhile for the gratification you need. |

Mario Putzo
Welping and Dunking.
409
|
Posted - 2014.03.24 13:56:00 -
[1122] - Quote
CSM is a useless popularity contest and pretty much entirely irrelevant to this thread topic. Frankly it should be abolished. It amounts to nothing more than a lobbyist panel which is not healthy for games overall.
Has CSM done good things, in some places yes, in other places no. Has CSM been REQUIRED. Not at all.
Lets get back to making fun of 0.0 guys dependency on Moongoo and their false assumptions on risk/reward!
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
865
|
Posted - 2014.03.24 13:56:00 -
[1123] - Quote
Tippia wrote:Tauranon wrote:Though given how far he seems to misunderstand the business of running orders for melt, (ie when I pointed that I've actually run that business, and his margins were way off, and that the other new businesses (refining, compression, dovetail nicely with melt collecting) I don't really remember him doing anything other than stamp foot about the devaluation of a skill. Speaking of whichGǪ I've seen it mentioned a few times here and there but can't find it in any dev comment or in the blog, but has there been anything to suggest that the Ore Compression skill will be removed?
Not sure if I know that skill. The existing BPOs don't have it as a prereq, the rorq doesn't have it as a prereq, and the industrial core doesn't have it as a prereq. My alt is 1 day or so out of a rorq, has all the processing skills bar the industrial core one and doesn't seem to have it. It may have been victim to the cleanup of skills.
|

Sanara Estidal
Pro Synergy
0
|
Posted - 2014.03.24 13:57:00 -
[1124] - Quote
Salvos Rhoska wrote:Even that claim to a tiny margin of "can/could" has no evidence to support that it actually ever "can/could". Its an empty claim, with no method of proof. I am a high sec player (and a salvager at that).
I did not vote for the CSM.
I feel that the CSM have represented my needs from reading the CSM minutes and seeing the changes that have occurred.
Therefore, without me voting the CSM have represented me and as such this is proof that they can represent me. |

Tippia
Sunshine and Lollipops
20221
|
Posted - 2014.03.24 14:00:00 -
[1125] - Quote
Salvos Rhoska wrote:Its a simple question. GǪthat has been answered in full. It has even been expanded on and explained further by people on Gǣyour sideGǥ.
You refuse to read these answers and keep lying about how no such answer exists, keep employing fallacies to hide the fact that you are wrong, and just generally keep the topic from moving forward. To this, I can now only respond GÇ£learn to readGÇ¥. I tried GÇ£don't use fallaciesGÇ¥ but it was proven hopelessly na+»ve of meGǪ
Tauranon wrote:Not sure if I know that skill. The existing BPOs don't have it as a prereq, the rorq doesn't have it as a prereq, and the industrial core doesn't have it as a prereq. My alt is 1 day or so out of a rorq, has all the processing skills bar the industrial core one and doesn't seem to have it. It may have been victim to the cleanup of skills. Good point. I should probably check on the GÇ£publishedGÇ¥ flag before tearing through the skill DB.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
421
|
Posted - 2014.03.24 14:01:00 -
[1126] - Quote
Avon wrote:It is just statistics mate:
Even in statistics, there exists such a quantity (or lack thereof) as 0 (zero).
Somethings can never happen, no matter what contrived circumstances you set as a premise for them to do so. Nor does that eliminate the onus to prove that that set of circumstances can ever actually come to pass, no matter with how small a margin of likelihood. |

Avon
196
|
Posted - 2014.03.24 14:03:00 -
[1127] - Quote
If the CSM works anything like Tippia and myself then it doesn't really matter exactly how many people they represent.
We had opposing points of view.
We thrashed it out.
We established a common ground around the subject of pie.
That, dear readers, is what politics is all about. |

Avon
196
|
Posted - 2014.03.24 14:07:00 -
[1128] - Quote
Salvos Rhoska wrote:Avon wrote:It is just statistics mate: Even in statistics, there exists such a quantity (or lack thereof) as 0 (zero). Somethings can never happen, no matter what contrived circumstances you set as a premise for them to do so. Nor does that eliminate the onus to prove that that set of circumstances can ever actually come to pass, no matter with how small a margin of likelihood.
You are mathematically contradicting your own argument.
If you claim that the CSM can't represent everyone then you establish that at least 1 person must not be represented. You have defined that it is a non-zero sum, therefore the probability is as I stated. |

Sarah McKnobbo
McKnobbo Universal Traders
114
|
Posted - 2014.03.24 14:13:00 -
[1129] - Quote
Salvos Rhoska wrote: It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base).
Granted, but people should take the chance to cast thier vote. If someone can't take the small amount of time to do this then they really shouldn't complain, nor should this be used against the CSM. The amount of forum rage around changes that are made suggests to me that there are lots of people who do just this, taking into account the 14% turnout Malcanis stated. |

MeBiatch
GRR GOONS
1773
|
Posted - 2014.03.24 14:15:00 -
[1130] - Quote
wow this thread really did make it to 55 pages... just wow. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:18:00 -
[1131] - Quote
Avon wrote:You are mathematically contradicting your own argument.
If you claim that the CSM can't represent everyone then you establish that at least 1 person must not be represented. You have defined that it is a non-zero sum, therefore the probability is as I stated.
She cannot prove the probability that the conditions she stipulated can/could occur. With no proof that it can/could occur, the probability remains at zero.
As to the 1 person not being represented, that is sufficient, in current context, to evidence that the CSM does not represent the entirety of the EVE population. And there is no proof that there will not always be that 1 person sufficient to disprove those conditions in future. |

Avon
197
|
Posted - 2014.03.24 14:21:00 -
[1132] - Quote
Salvos Rhoska wrote:Avon wrote:You are mathematically contradicting your own argument.
If you claim that the CSM can't represent everyone then you establish that at least 1 person must not be represented. You have defined that it is a non-zero sum, therefore the probability is as I stated. She cannot prove the probability that the conditions she stipulated can/could occur. With no proof that it can/could occur, the probability remains at zero. As to the 1 person not being represented, that is sufficient, in current context, to evidence that the CSM does not represent the entirety of the EVE population. And there is no proof that there will not always be that 1 person sufficient to disprove those conditions in future.
I'm not absolutely sure that you understand what mathematical probability means. |

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:21:00 -
[1133] - Quote
I'm not complaining. Just stating the obvious and true, which is that a CSM body elected by only 14% of the population, does not represent the interests of the entire population. No vote. No mandate or empowerment of representation.
In order for them to do so, it would require a full 100% of the EVE population to participate and vote for a CSM candidate.
The system is what it is. Thats fine and beyond my purview to change. It is not, however, representative of the interests of the entire population of EVE. |

Sanara Estidal
Pro Synergy
1
|
Posted - 2014.03.24 14:22:00 -
[1134] - Quote
Salvos Rhoska wrote:Avon wrote:You are mathematically contradicting your own argument.
If you claim that the CSM can't represent everyone then you establish that at least 1 person must not be represented. You have defined that it is a non-zero sum, therefore the probability is as I stated. She cannot prove the probability that the conditions she stipulated can/could occur. With no proof that it can/could occur, the probability remains at zero. As to the 1 person not being represented, that is sufficient, in current context, to evidence that the CSM does not represent the entirety of the EVE population. And there is no proof that there will not always be that 1 person sufficient to disprove those conditions in future. Everyone could quit leaving only 1 player who is represented by the CSM though, which would mean the whole playerbase is represented. It's not likely to happen, but it is a possibility so it can. I think that's why everyone's arguing. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:22:00 -
[1135] - Quote
Salvos Rhoska wrote:As to the 1 person not being represented, that is sufficient, in current context, to evidence that the CSM does not represent the entirety of the EVE population. GǪin that one instance. But the fact that you have now assigned an GÇ£agree/don't agreeGÇ¥ variable to people, we can trivially establish that there is a non-zero probability that everyone ticks the GÇ£agreeGÇ¥ box at once and that their opinion is therefore represented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
865
|
Posted - 2014.03.24 14:23:00 -
[1136] - Quote
Salvos Rhoska wrote:Tippia wrote:The conditions kind of do that in and of themselves, you knowGǪ You have not proven that those conditions can/could ever come to pass. @Tauranon: You are misrepresenting or misunderstanding my positions. I can understand why you think those are my positions, but they are not. I state that matter of factly, and it is ofc up to you to determine whether my saying so sways your perspective on me or not, but why would I lie when I say so. Furthermore, I'd appreciate it if you spoke to me directly rather than in the 3rd person, so that I can address your misunderstanding/misrepresentation of my position personally. Afterall, who better to elaborate and explain the actuality of what my position is, than myself. And again, I have no motive to lie or dissemble. Your perception of me is a misunderstanding, I hope you will accept that when I say it sincerely.
it was a post directed to Tippia. For good reason as I see you've ignored the substance of it anyway.
The substance remains, that you have not verified whether or not the CSM has represented your interests to CCP, nor have you verified whether or not if you ask them, will they or will they not represent your interests to CCP. Step 1 has plainly been done by CCP and CSM (publishing their plan well in advance so you can see to see how it lies with respect to your interest), step 2 is in your court, because plainly since despite having done the scrap metal position, and living in a prime gunmining location, I am not going to do that legwork for you (because I'm not at all convinced its a bad idea).
I'm sure that CSMs will find the scrap 55% number interesting, and I'm sure that CCP would be willing to explain it.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:23:00 -
[1137] - Quote
Avon wrote:I'm not absolutely sure that you understand what mathematical probability means.
Calculate and prove to me then the realistic probability of the CSM panel representing the entirety of the EVE population. |

Avon
197
|
Posted - 2014.03.24 14:25:00 -
[1138] - Quote
Salvos Rhoska wrote:Avon wrote:I'm not absolutely sure that you understand what mathematical probability means. Calculate and prove to me then the realistic probability of the CSM panel representing the entirety of the EVE population.
1 / (total number of individual players) |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:27:00 -
[1139] - Quote
Salvos Rhoska wrote:Calculate and prove to me then the realistic probability of the CSM panel representing the entirety of the EVE population. You're moving the goalposts.
The probability that all 450,000(ish) TQ accounts randomly agree on a matter is 1:2^450,000(ish) (or, more accurately, the probability that they hold any one or more opinion(s) on the matter, to the power of 450,000). This is a non-zero value. If they all agree, the opinion they all hold on the matter is represented on the CSM. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:29:00 -
[1140] - Quote
Avon wrote:1 / (total number of individual players) I see.
So in your opinion the likelihood of Obama representing 100% of the US population is 1/317,493,212?
Now calculate the likelihood of 100% of the US population actually voting for Obama, or voting at all. |
|

Avon
197
|
Posted - 2014.03.24 14:30:00 -
[1141] - Quote
Tippia wrote:Salvos Rhoska wrote:Calculate and prove to me then the realistic probability of the CSM panel representing the entirety of the EVE population. You're moving the goalposts. The probability that all 450,000(ish) TQ accounts randomly agree on a matter is 1:2^450,000(ish) (or, more accurately, the probability that they hold at least one opinion on the matter, to the power of 450,000). This is a non-zero value. If they all agree, the opinion they all hold on the matter is represented on the CSM.
Even if they disagree, so long as at least one member of the CSM holds the same viewpoint they are still represented
|

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:31:00 -
[1142] - Quote
All it takes, is one dissenter.
You cannot prove that there will not always be one dissenter. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:33:00 -
[1143] - Quote
Salvos Rhoska wrote:All it takes, is one dissenter. Nope. That just invalidates that particular case, not the probability itself.
Avon wrote:Even if they disagree, so long as at least one member of the CSM holds the same viewpoint they are still represented Oh, absolutely GÇö I'm just trying to push it as far into the realm of impossibility as it can ever goGǪ and it's still non-zero. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:36:00 -
[1144] - Quote
Tippia wrote:Salvos Rhoska wrote:All it takes, is one dissenter. Nope. That just invalidates that particular case, not the probability itself
You have not invalidated that particular case always being the case, however.
You might as well try to argue that the chance gravity will magically turn off is 1/X. There is no figure small enough to represent that probability. That is called 0. |

Avon
197
|
Posted - 2014.03.24 14:40:00 -
[1145] - Quote
Salvos Rhoska wrote:Tippia wrote:Salvos Rhoska wrote:All it takes, is one dissenter. Nope. That just invalidates that particular case, not the probability itself You have not invalidated that particular case always being the case, however. You might as well try to argue that the chance gravity will magically turn off is 1/X. There is no figure small enough to represent that probability. That is called 0.
You would have to define the parameters of magic before we could calculate the probability. |

Salvos Rhoska
Pator Tech School Minmatar Republic
422
|
Posted - 2014.03.24 14:41:00 -
[1146] - Quote
Avon wrote:Remember, if the CSM / Government takes your interests into consideration, they are representing you whether you voted for them or not.
That part I do not agree on, and that is the division between us. We will have to agree to disagree.
Avon wrote:You would have to define the parameters of magic before we could calculate the probability. Feel free to set whatever parameter you wish for magic. The result of the equation will be just as magical. |

Avon
197
|
Posted - 2014.03.24 14:43:00 -
[1147] - Quote
Salvos Rhoska wrote:Avon wrote:Remember, if the CSM / Government takes your interests into consideration, they are representing you whether you voted for them or not. That part I do not agree on, and that is the division between us. We will have to agree to disagree.
Fortunately facts don't require your agreement to remain true. |

Sanara Estidal
Pro Synergy
1
|
Posted - 2014.03.24 14:46:00 -
[1148] - Quote
Salvos Rhoska wrote:Avon wrote:they are representing you whether you voted for them or not. That part I do not agree on, and that is the division between us. We will have to agree to disagree. So do you deny that the CSM represents me, a non-voter? I feel they represent me quite well. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 14:46:00 -
[1149] - Quote
Avon wrote:Fortunately facts don't require your agreement to remain true. It is not a fact that if someone happens to hold views similar to my own, that they are representative of me or my views, and much less that they are empowered to represent me or my views.
Sanara Estidal wrote:So do you deny that the CSM represents me, a non-voter? I feel they represent me quite well. I do not deny it. You are free to feel whatever you want. That is your prerogative. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:46:00 -
[1150] - Quote
Salvos Rhoska wrote:You have not invalidated that particular case always being the case, however. Yes I have, and to a far higher degree and precision than you've been able to demonstrate that it will always be the case. Statistics GÇö it's like magic, only not. And again, what happens in practice doesn't actually invalidate the probability.
Quote:There is no figure small enough to represent that probability. That is called 0. You need to look up the rules of divisions and limes calculations. It's not called GÇ£0GÇ¥ by the way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
228
|
Posted - 2014.03.24 14:49:00 -
[1151] - Quote
Salvos Rhoska wrote: Nobody can claim to represent me, who I have not empowered to do so.
The means whereby I would empower them is formally by voting, or informally by acknowledging that that person is empowered by me to represent my interests.
Nobody can claim to represent me without my explicit consent.
As long as I with-hold that consent. it cannot be said that the CSM CAN ever be fully representative of the entirety of EVEs population.
"Your elected representatives represent you, whether you took part in the process or not." I did not elect them. They are not my elected representative. Just as it cannot be said that even if I did vote, the person who I did NOT vote for, can claim to be representative of me. He cannot. I did not vote for him.
Actually, by refusing to empower someone to represent you, you empower everyone else to by default. It doesn't matter if you don't stand behind them, since you are not standing against them. Refusing to take part in the process does not invalidate the legitimacy of the process, you just remove any ability on your part to influence it.
I always laugh when groups push for a "voting boycott". They argue that their refusal to vote renders the results illegitimate, when the truth is, they were in the minority, they always knew they were in the minority, so their boycott is just a juvenile attempt to not be seen as losing.
|

Sanara Estidal
Pro Synergy
2
|
Posted - 2014.03.24 14:50:00 -
[1152] - Quote
Tippia wrote:Salvos Rhoska wrote:You have not invalidated that particular case always being the case, however. Yes I have, and to a far higher degree and precision than you've been able to demonstrate that it will always be the case. Statistics GÇö it's like magic, only not. And again, what happens in practice doesn't actually invalidate the probability. I think this is the infinite monkeys writing Shakespeare issue. Some people believe that it's still impossible as they've not seen a monkey type the complete works of Shakespeare despite it being proven mathematically that it must be a possibility no matter how small. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 14:51:00 -
[1153] - Quote
You cannot prove that the conditions you speculate can ever come to pass. Thus there is no way to assign a figure higher than 0 to the likelihood of it ever coming to pass. |

Mario Putzo
Welping and Dunking.
410
|
Posted - 2014.03.24 14:51:00 -
[1154] - Quote
Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:53:00 -
[1155] - Quote
Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Don't have to because it doesn't matter. The probability is non-zery anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 14:56:00 -
[1156] - Quote
There are many probabilities which are zero. This is one of them.
Just as it is zero probability that in the next 5mins you will shut up and agree that I am infact correct on all of this. |

Sanara Estidal
Pro Synergy
2
|
Posted - 2014.03.24 14:57:00 -
[1157] - Quote
Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Thus there is no way to assign a figure higher than 0 to the likelihood of it ever coming to pass. It has been proven. It's a mathematical impossibility for the likelihood to be 0. If you were to line up ever possible combination of players in a line of infinite length, with each player having a a state of "represented" and "not represented" for an indeterminate number of players (0 to infinity), then every combination of states must be possible. So no players being represented is a possibility, all players being represented is a possibility, as is every single ratio of represented:not represented in between.
Feel free to ask any professional mathematician the same question and they will concur.
|

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:59:00 -
[1158] - Quote
Salvos Rhoska wrote:There are many probabilities which are zero. Prove it.
Quote:This is one of them. Prove it.
The only way for it to even begin to have a probability that might be zero is if you cannot represent yourself, and in that case, you are disqualified from even having an opinion on the topic because you fundamentally don't understand the words being used. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2457
|
Posted - 2014.03.24 15:01:00 -
[1159] - Quote
Mario Putzo wrote:Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses.
Sorry, CSM does not represent all players. Are they an elected body, of course.
But to put in a real world context, ask the majority of the Iraqi populace if ****** *******'s Ba'ath Party represented them. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Erotica 1
Krypteia Operations CODE.
4483
|
Posted - 2014.03.24 15:01:00 -
[1160] - Quote
Aralyn Cormallen wrote:Salvos Rhoska wrote: Nobody can claim to represent me, who I have not empowered to do so.
The means whereby I would empower them is formally by voting, or informally by acknowledging that that person is empowered by me to represent my interests.
Nobody can claim to represent me without my explicit consent.
As long as I with-hold that consent. it cannot be said that the CSM CAN ever be fully representative of the entirety of EVEs population.
"Your elected representatives represent you, whether you took part in the process or not." I did not elect them. They are not my elected representative. Just as it cannot be said that even if I did vote, the person who I did NOT vote for, can claim to be representative of me. He cannot. I did not vote for him.
Actually, by refusing to empower someone to represent you, you empower everyone else to by default. It doesn't matter if you don't stand behind them, since you are not standing against them. Refusing to take part in the process does not invalidate the legitimacy of the process, you just remove any ability on your part to influence it. I always laugh when groups push for a "voting boycott". They argue that their refusal to vote renders the results illegitimate, when the truth is, they were in the minority, they always knew they were in the minority, so their boycott is just a juvenile attempt to not be seen as losing.
If boycotts are not Goon schemes, they should be! See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
|

Ralph King-Griffin
Var Foundation inc.
421
|
Posted - 2014.03.24 15:02:00 -
[1161] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses. Sorry, CSM does not represent all players. Are they an elected body, of course. But to put in a real world context, ask the majority of the Iraqi populace if ****** *******'s Ba'ath Party represented them. Bad analogy dude. If in doubt...do...excessively. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:02:00 -
[1162] - Quote
You just proved it for me.
You did not shut up and agree I was right within the last 5minutes.
Nor is that any surprise, because the probability of it occuring was zero. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 15:04:00 -
[1163] - Quote
Salvos Rhoska wrote:You just proved it for me. Prove it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
410
|
Posted - 2014.03.24 15:05:00 -
[1164] - Quote
Sanara Estidal wrote:Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Thus there is no way to assign a figure higher than 0 to the likelihood of it ever coming to pass. It has been proven. It's a mathematical impossibility for the likelihood to be 0. If you were to line up ever possible combination of players in a line of infinite length, with each player having a a state of "represented" and "not represented" for an indeterminate number of players (0 to infinity), then every combination of states must be possible. So no players being represented is a possibility, all players being represented is a possibility, as is every single ratio of represented:not represented in between. Feel free to ask any professional mathematician the same question and they will concur.
Thats pretty false actually. It can very well be 0. If no one runs that is a 0% chance of representation. If CCP eliminates the CSM that is a 0% chance of representation.
If you want to talk about statistical probability there are literally dozens of elements that can make probability 0%. Infact there are probably more realistic probable outcomes where the % of variance becomes 0% then it does trending to 100%.
|

Mario Putzo
Welping and Dunking.
412
|
Posted - 2014.03.24 15:07:00 -
[1165] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Jesus.
Y'all are terrible people.
First off, CSM represents all players. Regardless if they share your opinion or not they are the elected representation of the player body, period. Secondly, I wish a pox upon you and all your houses. Sorry, CSM does not represent all players. Are they an elected body, of course. But to put in a real world context, ask the majority of the Iraqi populace if ****** *******'s Ba'ath Party represented them.
Yes it did. Just as Democrats represent Republican voters in Blue States, and Republicans represent Democrats in Red States.
Just because you don't agree with the position taken by the majority elected body doesn't mean they are not there representing you.
No wonder democracy is a dying form of government, people these days don't even know how it works. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:11:00 -
[1166] - Quote
http://en.wikipedia.org/wiki/Representation_%28politics%29 Is now required reading for participation in this thread. |

Mario Putzo
Welping and Dunking.
412
|
Posted - 2014.03.24 15:13:00 -
[1167] - Quote
Salvos Rhoska wrote:http://en.wikipedia.org/wiki/Representation_%28politics%29 Is now required reading for participation in this thread.
For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. |

Tippia
Sunshine and Lollipops
20223
|
Posted - 2014.03.24 15:14:00 -
[1168] - Quote
Salvos Rhoska wrote:http://en.wikipedia.org/wiki/Representation_%28politics%29 Is now required reading for participation in this thread. GǪand you realise the absurdity of effectively claiming that you can't represent yourself, I hope? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 15:15:00 -
[1169] - Quote
Mario Putzo wrote:Sanara Estidal wrote:Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Thus there is no way to assign a figure higher than 0 to the likelihood of it ever coming to pass. It has been proven. It's a mathematical impossibility for the likelihood to be 0. If you were to line up ever possible combination of players in a line of infinite length, with each player having a a state of "represented" and "not represented" for an indeterminate number of players (0 to infinity), then every combination of states must be possible. So no players being represented is a possibility, all players being represented is a possibility, as is every single ratio of represented:not represented in between. Feel free to ask any professional mathematician the same question and they will concur. Thats pretty false actually. It can very well be 0. If no one runs that is a 0% chance of representation. If CCP eliminates the CSM that is a 0% chance of representation. If you want to talk about statistical probability there are literally dozens of elements that can make probability 0%. Infact there are probably more realistic probable outcomes where the % of variance becomes 0% then it does trending to 100%. There are dozens of circumstances in which the CSM could represent 0% of the population, sure. But that will still not ever make the probability 0%. That is simply adding more cases in which the outcome would be 0% representation. That doesn't change the fact that circumstances for 100% representation also exist, therefore the probability is never 0%.
ed - I think the problem you have here is you are mixing up "representation: 0%" in a given case with "probability: 0%" when looking at all possible cases. I think this is the problem Salvos has too. Do you agree that while the CSM could be disbanded resulting in 0% representation, it's also possible that people who aren't represented are banned from the game leaving 100% of people represented? |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:17:00 -
[1170] - Quote
Mario Putzo wrote:For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn.
They represent those who have voted for them. Without votes, you cannot claim to represent anyone.
Just as I cannot claim to represent you, unless you vote for me. (Well, I can claim to, but for all I know, you absolutely hate me and everything I stand for)
The link I put in just to inform discussion. I didn't imply any more or less by adding it. Wasn't directed to anyone in particular. |
|

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 15:20:00 -
[1171] - Quote
Salvos Rhoska wrote:Mario Putzo wrote:For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. They represent those who have voted for them. Without votes, you cannot claim to represent anyone. Just as I cannot claim to represent you, unless you vote for me. The link was provided just to inform discussion. I didn't imply any more or less by adding it. Wasn't directed to anyone in particular. This I have proven wrong categorically as I am represented by the CSM and I have never voted. |

La Nariz
GoonWaffe Goonswarm Federation
1730
|
Posted - 2014.03.24 15:21:00 -
[1172] - Quote
Dinsdale Pirannha wrote:Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!! Thought about it. I have posted why I would not run before. Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game. It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur. By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth.
Well dinsdale that real life problem possibly wouldn't be a problem if you showed solidarity with us when we were arguing against it in the feedback thread for the CSM. We can pretty much solely lay the blame for that at your feet, you were too busy screaming your tinfoil encrusted head off about conspiracies we are involved with instead of doing things that actually mattered.
Perhaps you should reevaluate if you really need all of that tinfoil. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Sarah McKnobbo
McKnobbo Universal Traders
115
|
Posted - 2014.03.24 15:22:00 -
[1173] - Quote
Salvos Rhoska wrote:I'm not complaining. Just stating the obvious and true, which is that a CSM body elected by only 14% of the population, does not represent the interests of the entire population. No vote. No mandate or empowerment of representation. In order for them to do so, it would require a full 100% of the EVE population to participate and vote for a CSM candidate. The system is what it is. Thats fine and beyond my purview to change. It is not, however, representative of the interests of the entire population of EVE.
For an election for something such as a position of government, referendum, etc, yes I would agree. But for an internet spaceships game, if 14% of the people can be bothered to vote, on something that isn't new and is well known, then I don't have a problem with it. Not that that matters as CCP deem it ok! |

Dramaticus
GoonWaffe Goonswarm Federation
482
|
Posted - 2014.03.24 15:23:00 -
[1174] - Quote
There is some space trash in this thread I wouldn't mind reprocessing The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Mario Putzo
Welping and Dunking.
412
|
Posted - 2014.03.24 15:24:00 -
[1175] - Quote
Salvos Rhoska wrote:Mario Putzo wrote:For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. They represent those who have voted for them. Without votes, you cannot claim to represent anyone. Just as I cannot claim to represent you, unless you vote for me. The link was provided just to inform discussion. I didn't imply any more or less by adding it. Wasn't directed to anyone in particular.
Um yes you can. Ask the Ukrainians and Tartars how abstaining from the vote in Crimea worked out for them. Instead of 60% of the country wanting to leave, 96% decided to leave. Just because you don't vote doesn't mean the process stops....and assuming no one votes at all, in democratic process the incumbent automatically retains their position.
You can most certainly CLAIM to represent me, and in the eyes of CCP you WOULD represent me. That is how democracy works, that is how representative politics works. Just because you don't vote, or you lost a vote doesn't mean you are now unrepresented. Its people like you that think this way that have caused governments in places like Belgium and the USA to cease up and accomplish nothing.
My god man.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:24:00 -
[1176] - Quote
Sanara Estidal wrote:This I have proven wrong categorically as I am represented by the CSM and I have never voted. No, you've just proven that you feel that you are represented by a CSM though you never voted for anyone.
Thats your prerogative. Feel that all you want. Seriously. If you feel like that, good for you. I'm happy for you. |

Jake Warbird
Republic Military School Minmatar Republic
3934
|
Posted - 2014.03.24 15:29:00 -
[1177] - Quote
Would like to add Jester and Malcanis, the guys who I voted for last CSM, represented the **** out of me. |

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 15:34:00 -
[1178] - Quote
Salvos Rhoska wrote:Sanara Estidal wrote:This I have proven wrong categorically as I am represented by the CSM and I have never voted. No, you've just proven that you feel that you are represented by a CSM though you never voted for anyone. Thats your prerogative. Feel that all you want. Seriously. If you feel like that, good for you. I'm happy for you. But you stated that for a player to be represented they had to vote and that a player who didn't vote cannot be represented. I am a clear example of that not being the case. I can approach the CSM with questions or concerns like a player that voted and they will take them forward. The way they conduct themselves is to ensure players, including me, continue to enjoy the game. I am represented.
Also I note that you stepped over the posts describing in detail how 100% representation is mathematically a possibility. Do we take that to mean you concede in that regard? |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:42:00 -
[1179] - Quote
You can vote for whoever you wish. You can refuse to vote (as you did) all you want. You can feel happy and represented all you want by whatever choice or outcome that results from any of those.
You can feel that I represent you, if you wish. You can feel that your cat represents you, if you wish.
I feel that if I have not voted for someone, they do not have the mandate to represent me. Do you have a problem with that?
I did not step over the posts describing mathematical probability. I answered them with my own views, which it would seem you have actually stepped over since you think I did not address them. |

Mario Putzo
Welping and Dunking.
414
|
Posted - 2014.03.24 15:44:00 -
[1180] - Quote
Salvos Rhoska wrote:You can vote for whoever you wish. You can refuse to vote (as you did) all you want. You can feel happy and represented all you want by whatever choice or outcome that results from any of those. You can feel that I represent you, if you wish. You can feel that your cat represents you, if you wish. I feel that if I have not voted for someone, they do not have the mandate to represent me. Do you have a problem with that? I did not step over the posts describing mathematical probability. I answered them with my own views, which it would seem you have actually stepped over since you think I did not address them.
You would be wrong then. They do have a mandate to represent you. Sorry friend, but that is how it works. Even if you voted against them, they have a mandate to represent you.
It doesn't matter what you feel, because what you feel is not how the system works. |
|

Dinsdale Pirannha
Pirannha Corp
2457
|
Posted - 2014.03.24 15:44:00 -
[1181] - Quote
La Nariz wrote:Dinsdale Pirannha wrote:Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!! Thought about it. I have posted why I would not run before. Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game. It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur. By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth. Well dinsdale that real life problem possibly wouldn't be a problem if you showed solidarity with us when we were arguing against it in the feedback thread for the CSM. We can pretty much solely lay the blame for that at your feet, you were too busy screaming your tinfoil encrusted head off about conspiracies we are involved with instead of doing things that actually mattered. Perhaps you should reevaluate if you really need all of that tinfoil.
I don't have a single clue what you are talking about.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 15:48:00 -
[1182] - Quote
Salvos Rhoska wrote:I did not step over the posts describing mathematical probability. I answered them with my own views, which it would seem you have actually stepped over since you think I did not address them. So you've responded to this? https://forums.eveonline.com/default.aspx?g=posts&m=4381887#post4381887
I can't see any responses to it. Did the response get pruned, as the thread seems to be shrinking?
|

Mario Putzo
Welping and Dunking.
415
|
Posted - 2014.03.24 15:49:00 -
[1183] - Quote
if i was ISD trimming this thread id just lock it. it has run its course. |

Tippia
Sunshine and Lollipops
20224
|
Posted - 2014.03.24 15:50:00 -
[1184] - Quote
Must. Resist. Urge. To correctly misquote. DindinGǪ ARGH!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

La Nariz
GoonWaffe Goonswarm Federation
1730
|
Posted - 2014.03.24 15:52:00 -
[1185] - Quote
Dinsdale Pirannha wrote:La Nariz wrote:Dinsdale Pirannha wrote:Ralph King-Griffin wrote:La Nariz wrote:Has this whole thread been a bunch of tears over much need balance and highsec nerfs? yup, its been a while since Dinsdale put out a good one. Dinsdale Pirannha for csm9!!!!! Thought about it. I have posted why I would not run before. Don't need people griefing me in real life. Don't need my name associated with a video game forever, because not all future employers are understanding about getting so wrapped up in a hobby. (Eve is not a game for many, that is clear.) And the most important reason I will not state here, because it would most certainly be used to get me banned from posting, possibly the game. It really does not matter much anymore. The cartels will surely steamroll high sec, until every drop of wealth has been transferred into their hands, al la the PoCo's, etc. It is clear that not enough high sec players care enough to read the dev blogs. The only way they tell CCP how devastating all the various assaults are (this is just the latest), is by quietly quitting the game, and that impact is never felt until months after the nerfs occur. By then, the cartel leaderships have consolidated yet another income stream into their growing torrent of wealth. Well dinsdale that real life problem possibly wouldn't be a problem if you showed solidarity with us when we were arguing against it in the feedback thread for the CSM. We can pretty much solely lay the blame for that at your feet, you were too busy screaming your tinfoil encrusted head off about conspiracies we are involved with instead of doing things that actually mattered. Perhaps you should reevaluate if you really need all of that tinfoil. I don't have a single clue what you are talking about.
CCP made a thread for player feedback about the CSM and while many sane people were pointing out why the RL connection is dumb you were busy ranting about goonspiracies. Basically its literally your fault RL is still involved with the CSM and you have no one to blame but, yourself. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Mario Putzo
Welping and Dunking.
417
|
Posted - 2014.03.24 15:54:00 -
[1186] - Quote
La Nariz wrote: CCP made a thread for player feedback about the CSM and while many sane people were pointing out why the RL connection is dumb you were busy ranting about goonspiracies. Basically its literally your fault RL is still involved with the CSM and you have no one to blame but, yourself.
Why not talk about it in that thread then? This one is **** enough without the Goon Platoon trolling Dinsdale in it. |

Salvos Rhoska
Pator Tech School Minmatar Republic
423
|
Posted - 2014.03.24 15:55:00 -
[1187] - Quote
Mario Putzo wrote:Even if you voted against them, they have a mandate to represent you. It doesn't matter what you feel, because what you feel is not how the system works.
I agree. And I would encourage everyone to vote for exactly those reasons.
Yes, I addressed the same issue earlier here: https://forums.eveonline.com/default.aspx?g=posts&m=4381702#post4381702 |

La Nariz
GoonWaffe Goonswarm Federation
1730
|
Posted - 2014.03.24 15:59:00 -
[1188] - Quote
Mario Putzo wrote:La Nariz wrote: CCP made a thread for player feedback about the CSM and while many sane people were pointing out why the RL connection is dumb you were busy ranting about goonspiracies. Basically its literally your fault RL is still involved with the CSM and you have no one to blame but, yourself.
Why not talk about it in that thread then?
It's relevant to this thread.
Mario Putzo wrote:This one is **** enough without the Goon Platoon trolling Dinsdale in it.
Dinsdale Pirannha wrote:I don't have a single clue what you are talking about. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 16:00:00 -
[1189] - Quote
That's factually inaccurate though, and was written before I wrote my post. |

Herzog Wolfhammer
Sigma Special Tactics Group
4477
|
Posted - 2014.03.24 16:00:00 -
[1190] - Quote
Mario Putzo wrote:Salvos Rhoska wrote:Mario Putzo wrote:For what purpose? The CSM is player elected representation. Just because you don't like the people chosen does not mean they do not represent the player body.
God damn. They represent those who have voted for them. Without votes, you cannot claim to represent anyone. Just as I cannot claim to represent you, unless you vote for me. The link was provided just to inform discussion. I didn't imply any more or less by adding it. Wasn't directed to anyone in particular. Um yes you can. Ask the Ukrainians and Tartars how abstaining from the vote in Crimea worked out for them. Instead of 60% of the region wanting to leave, 96% decided to leave. Just because you don't vote doesn't mean the process stops....and assuming no one votes at all, in democratic process the incumbent automatically retains their position. You can most certainly CLAIM to represent me, and in the eyes of CCP you WOULD represent me. That is how democracy works, that is how representative politics works. Just because you don't vote, or you lost a vote doesn't mean you are now unrepresented. Its people like you that think this way that have caused governments in places like Belgium and the USA to cease up and accomplish nothing. My god man. EDIT: There is a huge difference between Representing you (as a person). And representing your opinion (as an ideology). Don't confuse the two.
Democracy is a form of collectivism. Show me where in human history this form of collectivism actually had a good outcome?
With voting, everybody has to live in fear of what someone else thinks. Pick the worst of the worst imbeciles you ever met, or the blackest of the blackest little souls, and know that they can vote for "representatives" who pass laws and those laws are enforced at the barrel of a gun. In the game, thankfully, the "laws" are enforced at the barrel of mechanics.
Do you, leet nullsec PVPers, want to live under any "laws" voted for by people who think non-consensual PVP should be removed from the game? Do you, highsec carebear, want to be subject to the opinions of people so hooked up on their stats that every other topic to come out of them is all about how CCP should funnel everybody into their gate camp?
The only votes that ever mattered, to this game and in RL, are the votes you cast with your feet and with your wallet. Those are the only votes that matter. Ever.
(there is a "third" vote, cast with bullets - that only happens in RL and it's only after they've taken your money and got you cornered)
Bring back DEEEEP Space! |
|

La Nariz
GoonWaffe Goonswarm Federation
1730
|
Posted - 2014.03.24 16:05:00 -
[1191] - Quote
You sound eerily similar to the bad guy in Liam Nesson's most recent movie. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Sanara Estidal
Pro Synergy
3
|
Posted - 2014.03.24 16:10:00 -
[1192] - Quote
Sanara Estidal wrote:That's factually inaccurate though, and was written before I wrote my post. Let me just clarify this as this is unhelpful. It's impossible for a player to have the possible states of "represented" and "not represented" then to have a infinite combination of players and not achieve every possible combination. Since each individual player can be represented or not represented, it absolutely is possible for all players to be in the "represented" state. Therefore it is not a 0% probability. |

Batelle
Tymast Industries 150th
2339
|
Posted - 2014.03.24 16:11:00 -
[1193] - Quote
Herzog Wolfhammer wrote:Democracy is a form of collectivism. Show me where in human history this form of collectivism actually had a good outcome? Oh jesus, go stand on a street-corner somewhere.
Herzog Wolfhammer wrote:With voting, everybody has to live in fear of what someone else thinks. Pick the worst of the worst imbeciles you ever met, or the blackest of the blackest little souls, and know that they can vote for "representatives" who pass laws and those laws are enforced at the barrel of a gun. In the game, thankfully, the "laws" are enforced at the barrel of mechanics.
Well, most countries with democracies also have laws to protect the minority from the majority. You're still at the mercy of the vast majority, but not so much from the 51%. Some countries don't have such minority protections explicitly codified (the UK?).[/quote]
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Salvos Rhoska
Pator Tech School Minmatar Republic
426
|
Posted - 2014.03.24 16:13:00 -
[1194] - Quote
Sanara Estidal wrote:Let me just clarify this as this is unhelpful. It's impossible for a player to have the possible states of "represented" and "not represented" then to have a infinite combination of players and not achieve every possible combination. Since each individual player can be represented or not represented, it absolutely is possible for all players to be in the "represented" state. Therefore it is not a 0% probability.
You didn't vote. |

Mario Putzo
Welping and Dunking.
421
|
Posted - 2014.03.24 16:16:00 -
[1195] - Quote
Vote for me and all your wildest dreams will come true.
https://www.youtube.com/watch?v=BEJFWoAVJz4
<<<<420 Blaze it.
GDI who gave me that extra like. |

Sanara Estidal
Pro Synergy
5
|
Posted - 2014.03.24 16:20:00 -
[1196] - Quote
Salvos Rhoska wrote:Sanara Estidal wrote:Let me just clarify this as this is unhelpful. It's impossible for a player to have the possible states of "represented" and "not represented" then to have a infinite combination of players and not achieve every possible combination. Since each individual player can be represented or not represented, it absolutely is possible for all players to be in the "represented" state. Therefore it is not a 0% probability. You didn't vote. Your point? Even if we ignore the fact that I am represented, again you are confusing a single scenario with mathematical probabilities (which encompass all outcomes for all scenarios for a given set of parameters). If you flip a coin once and it's tails, then you stop flipping, that doesn't mean the probability of a coin landing on heads is 0%. That's a single scenario. |

Mario Putzo
Welping and Dunking.
421
|
Posted - 2014.03.24 16:24:00 -
[1197] - Quote
Sanara Estidal wrote:Salvos Rhoska wrote:Sanara Estidal wrote:Let me just clarify this as this is unhelpful. It's impossible for a player to have the possible states of "represented" and "not represented" then to have a infinite combination of players and not achieve every possible combination. Since each individual player can be represented or not represented, it absolutely is possible for all players to be in the "represented" state. Therefore it is not a 0% probability. You didn't vote. Your point? Even if we ignore the fact that I am represented, again you are confusing a single scenario with mathematical probabilities (which encompass all outcomes for all scenarios for a given set of parameters). If you flip a coin once and it's tails, then you stop flipping, that doesn't mean the probability of a coin landing on heads is 0%. That's a single scenario.
http://imgur.com/gallery/CakjE |

Malcanis
Vanishing Point. The Initiative.
14250
|
Posted - 2014.03.24 16:26:00 -
[1198] - Quote
Salvos Rhoska wrote:By means of example:
Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that, because you claim that your vote for me is not necessary in order for me to claim to represent your interests.
You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Both of which are sepaeate from each other and peform functions completely extraneous to each other.
Even a basic understanding of political science, as well as a high school understanding of the scientific process avails a person to differentiate on and discuss these matters.
Anyone I have not voted for, has no claim to represent me.
Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles.
My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required.
Furthermore, you're going to be represented whether you wish to be or not. Don't like that? Oh, that's too bad 
So you have some options in front of you:
1) Continue sulking and whining and denying the plain facts of the situation, essentially keeping the status quo ante forever. AKA the "Cry more" option.
2) Drop the baseless ad hominems and Big Lie bullshit and engage with the people who are actually working on your behalf. AKA the "Deal with it" option.
3) Organise you and the people who agree with you, and start making yourself known and start giving other people enough reasons to trust you enough to vote for you that you get elected so you can do a much better job than horrible sellout null RMT bloc whores like me/ AKA the "Do something about it" option.
So tl;dr: Cry more, deal with it, or do something about it - it's your call.
1 Kings 12:11
|

Mario Putzo
Welping and Dunking.
422
|
Posted - 2014.03.24 16:31:00 -
[1199] - Quote
Malcanis wrote:Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles. My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required. Furthermore, you're going to be represented whether you wish to be or not. Don't like that? Oh, that's too bad  So you have some options in front of you: 1) Continue sulking and whining and denying the plain facts of the situation, essentially keeping the status quo ante forever. AKA the "Cry more" option.
2) Drop the baseless ad hominems and Big Lie bullshit and engage with the people who are actually working on your behalf. AKA the "Deal with it" option.
3) Organise you and the people who agree with you, and start making yourself known and start giving other people enough reasons to trust you enough to vote for you that you get elected so you can do a much better job than horrible sellout null RMT bloc whores like me/ AKA the "Do something about it" option.So tl;dr: Cry more, deal with it, or do something about it - it's your call.
And this is why they CSM should be removed. |

Nick Bete
The Scope Gallente Federation
246
|
Posted - 2014.03.24 16:31:00 -
[1200] - Quote
Herzog Wolfhammer wrote: ...The only votes that ever mattered, to this game and in RL, are the votes you cast with your feet and with your wallet. Those are the only votes that matter. Ever. ...
Quite right. I hope that the people who are negatively impacted by the reprocessing nerf will finally wake up and understand that the only to make their opinions known is to vote with their wallets. Unsubscribe. Let CCP know in no uncertain terms that you're unhappy.
Forget the phony CSM and forget responding to surveys or forum threads. The only way to get CCP's attention is by falling revenue due to unhappy people leaving Eve. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
5131
|
Posted - 2014.03.24 16:32:00 -
[1201] - Quote
Malcanis wrote:Salvos Rhoska wrote:By means of example:
Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that, because you claim that your vote for me is not necessary in order for me to claim to represent your interests.
You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Both of which are sepaeate from each other and peform functions completely extraneous to each other.
Even a basic understanding of political science, as well as a high school understanding of the scientific process avails a person to differentiate on and discuss these matters.
Anyone I have not voted for, has no claim to represent me. Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles. My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required. Furthermore, you're going to be represented whether you wish to be or not. Don't like that? Oh, that's too bad  So you have some options in front of you: 1) Continue sulking and whining and denying the plain facts of the situation, essentially keeping the status quo ante forever. AKA the "Cry more" option.
2) Drop the baseless ad hominems and Big Lie bullshit and engage with the people who are actually working on your behalf. AKA the "Deal with it" option.
3) Organise you and the people who agree with you, and start making yourself known and start giving other people enough reasons to trust you enough to vote for you that you get elected so you can do a much better job than horrible sellout null RMT bloc whores like me/ AKA the "Do something about it" option.So tl;dr: Cry more, deal with it, or do something about it - it's your call.
They choose option D: Do option A but pretend like they are doing options B and C 
|

Mike Mulder
Imperial Phoenix Legion
25
|
Posted - 2014.03.24 16:34:00 -
[1202] - Quote
Thanks to MTU's and salvage drones, I still loot most of my missions because my industry alt makes rigs and ammo, and I will continue to do so. I can't say I'm happy about this change, but it probably is currently too easy to get perfect refine and scrap processing without max skills. I guess if fewer people are looting and salvaging after this change, I'll be able to sell my stuff for more, so it will probably balance out or close to it in the end. |

Mario Putzo
Welping and Dunking.
422
|
Posted - 2014.03.24 16:34:00 -
[1203] - Quote
Jenn aSide wrote:They choose option D: Do option A but pretend like they are doing options B and C 
There is no option A,B or C. |

Malcanis
Vanishing Point. The Initiative.
14258
|
Posted - 2014.03.24 16:38:00 -
[1204] - Quote
Mario Putzo wrote:Malcanis wrote:Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles. My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required. Furthermore, you're going to be represented whether you wish to be or not. Don't like that? Oh, that's too bad  So you have some options in front of you: 1) Continue sulking and whining and denying the plain facts of the situation, essentially keeping the status quo ante forever. AKA the "Cry more" option.
2) Drop the baseless ad hominems and Big Lie bullshit and engage with the people who are actually working on your behalf. AKA the "Deal with it" option.
3) Organise you and the people who agree with you, and start making yourself known and start giving other people enough reasons to trust you enough to vote for you that you get elected so you can do a much better job than horrible sellout null RMT bloc whores like me/ AKA the "Do something about it" option.So tl;dr: Cry more, deal with it, or do something about it - it's your call. And this is why they CSM should be removed.
Thank you for choosing option 1)
By making sure that your opinions are irrelevent and your interests go unheard, you have thereby allowed your share of the CSM's attention to be claimed by someone who actually cares about participating. I'm sure you have reasons that seem good to you for acting in this way, however obscure they might be to those of us who prefer to get things done than engage in forum sulking tantrums.
Please remember to look in the mirror when you're looking for someone to blame the next time the CSM does something you don't like. Because it's not going to be removed because of your sulking. That tactic doubtless worked a treat on your mum; the rest of the world not so much.
1 Kings 12:11
|

Salvos Rhoska
Pator Tech School Minmatar Republic
426
|
Posted - 2014.03.24 16:40:00 -
[1205] - Quote
@Malcanis:
You don't represent me. You can claim you do all you want, but you don't. I did not vote for you. I have not mandated, entitled or empowered you in anyway shape or form to represent me.
As to the rest of your post, you are taking offense and getting defensive on issues that I am not even opposed to you on. The only point I contend, is you do not represent me. |

Weaselior
GoonWaffe Goonswarm Federation
6758
|
Posted - 2014.03.24 16:42:00 -
[1206] - Quote
Malcanis wrote: Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles.
My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required.
I voted for Malcanis specifically because of his unwillingness to suffer fools and every time I see fools complaining that he is not suffering them, I know I voted well. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Malcanis
Vanishing Point. The Initiative.
14258
|
Posted - 2014.03.24 16:43:00 -
[1207] - Quote
Tippia wrote:Malcanis wrote:So tl;dr: Cry more, deal with it, or do something about it - it's your call. Was it really necessary to give him that first option. 
You should be aware of a simple little social engineering tactic, which I call The Worse Alternative, but probably has other names.
When you want someone to do something, first give them the option or ask them to do something they'd dislike even more. Then offer them a "concession" - the thing you actually want them to do.
It almost always works, especially on people who know they're too smart to be socially engineered.
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20227
|
Posted - 2014.03.24 16:44:00 -
[1208] - Quote
Salvos Rhoska wrote:You don't represent me. You can claim you do all you want, but you don't. I did not vote for you. I have not mandated, entitled or empowered you in anyway shape or form to represent me. GǪand yet he does until you take steps to ensure that your own voice is carried in a way you approve of, because that's just how the system works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
422
|
Posted - 2014.03.24 16:44:00 -
[1209] - Quote
For the love of god ISD Kill this thread. |

Batelle
Tymast Industries 150th
2341
|
Posted - 2014.03.24 16:44:00 -
[1210] - Quote
Salvos Rhoska wrote:@Malcanis:
You don't represent me. You can claim you do all you want, but you don't. I did not vote for you. I have not mandated, entitled or empowered you in anyway shape or form to represent me.
As to the rest of your post, you are taking offense and getting defensive on issues that I am not even opposed to you on. The only point I contend, is you do not represent me.
Congratulations for arguing semantics even after everyone else pointed out how "representation" works. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Nick Bete
The Scope Gallente Federation
248
|
Posted - 2014.03.24 16:46:00 -
[1211] - Quote
Don't waste your time talking to the omnipotent and omniscient Malcanis. It's his world and we are just peasants renting space in it.
Again, I call for all who are unhappy with these changes to VOTE WITH YOUR WALLETS. Don't try engaging the phony CSM with your grievances. TAKE REAL ACTION THAT CCP WILL NOTICE. UNSUBSCRIBE. Only through declining player numbers and revenues will CCP ever take your concerns seriously. |

Jenn aSide
STK Scientific Initiative Mercenaries
5133
|
Posted - 2014.03.24 16:46:00 -
[1212] - Quote
Herzog Wolfhammer wrote:
Democracy is a form of collectivism. Show me where in human history this form of collectivism actually had a good outcome?
With voting, everybody has to live in fear of what someone else thinks.
It's called "civilization" and because civilization must be organized to function, that means that as an individual you don't always get your way.. You are using a product of civilization right now (the device you used to post that, which also allows you to play a game that would not exists without organizaed civilization also). I marvel at the double standards of anarchists types who at the very same time are enjoying the fruits of the organized society they despise.
Sane people know that anything above minimal collectivism is a bad thing, but the thing that is worst than that is NO organization at all. Ask Somalia about how great anarchy is.
Quote: Pick the worst of the worst imbeciles you ever met, or the blackest of the blackest little souls, and know that they can vote for "representatives" who pass laws and those laws are enforced at the barrel of a gun. In the game, thankfully, the "laws" are enforced at the barrel of mechanics.
Spoken like a true felon lol. When I don't like the laws I campaign against them (effectively, the City council and school board in my city know me by name) as opposed to the people who seem to think "screw it, I can't win so why even try".
Quote: Do you, leet nullsec PVPers, want to live under any "laws" voted for by people who think non-consensual PVP should be removed from the game? Do you, highsec carebear, want to be subject to the opinions of people so hooked up on their stats that every other topic to come out of them is all about how CCP should funnel everybody into their gate camp?
The only votes that ever mattered, to this game and in RL, are the votes you cast with your feet and with your wallet. Those are the only votes that matter. Ever.
(there is a "third" vote, cast with bullets - that only happens in RL and it's only after they've taken your money and got you cornered)
I always tell people to vote with their actions, AS WELL AS their votes. Voting doesn't guaruntee positive results (which is why a lot of people don't vote, because "my vote doesn't mean anything" which is stupid), it demonstrates that you had your say by the agreed upon rules. As an IRL example, voting (as a form of action) is the difference between an effective political movement that many people disagree with but that was still able to get some people elected at least in the short term (Tea Party) and an ineffective poltical movement that went down in history as an impotent, disorganized and futile joke (Occupy).
|

Sanara Estidal
Pro Synergy
7
|
Posted - 2014.03.24 16:47:00 -
[1213] - Quote
Mario Putzo wrote:And this is why they CSM should be removed. Because they state your options quite clearly? |

Salvos Rhoska
Pator Tech School Minmatar Republic
429
|
Posted - 2014.03.24 16:47:00 -
[1214] - Quote
He can sit on the council and claim "I represent Salvos Rhoska" all he wants. Just as I can sit at a bar and proudly exclaim I represent every one in EVE, including Malcanis.
Neither will be true. |

Sanara Estidal
Pro Synergy
7
|
Posted - 2014.03.24 16:50:00 -
[1215] - Quote
Nick Bete wrote:Don't waste your time talking to the omnipotent and omniscient Malcanis. It's his world and we are just peasants renting space in it.
Again, I call for all who are unhappy with these changes to VOTE WITH YOUR WALLETS. Don't try engaging the phony CSM with your grievances. TAKE REAL ACTION THAT CCP WILL NOTICE. UNSUBSCRIBE. Only through declining player numbers and revenues will CCP ever take your concerns seriously. Please by all means do this. Go ahead, I'll wait.
Oh whats that, you still haven't unsubscribed? What a shocker. |

Tippia
Sunshine and Lollipops
20229
|
Posted - 2014.03.24 16:51:00 -
[1216] - Quote
Salvos Rhoska wrote:He can sit on the council and claim "I represent Salvos Rhoska" all he wants. Just as I can sit at a bar and proudly exclaim I represent every one in EVE, including Malcanis.
Neither will be true. GǪand yet he represents you on that council until you make your voice heard through other means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
5133
|
Posted - 2014.03.24 16:52:00 -
[1217] - Quote
Nick Bete wrote:Don't waste your time talking to the omnipotent and omniscient Malcanis. It's his world and we are just peasants renting space in it.
Again, I call for all who are unhappy with these changes to VOTE WITH YOUR WALLETS. Don't try engaging the phony CSM with your grievances. TAKE REAL ACTION THAT CCP WILL NOTICE. UNSUBSCRIBE. Only through declining player numbers and revenues will CCP ever take your concerns seriously.
A perfect example of what malcanis was talking about lol. Malcanis didn't make you a powerless peasant, you did.
What always amazes me is how people can get so caught up in a game that they actually advocate people stop having fun over some fringe issue that isn't the end of the world, hell it isn't even the end of a virtual world.
Freaking ingrates, you are basically saying "lets economically hurt the game that has given all of us thousands upon thousands of hours of enjoyment and pinch the actual real world wallets of the great human being who brought us the game (and use the money they make bringing us this wonderful experience to feed their families) because they changed a variable in a database they own and now we're made!!!!!".
On behalf or actual decent people (including the fine folks at CCP), I say "screw you" to anyone who thinks like this. |

Malcanis
Vanishing Point. The Initiative.
14261
|
Posted - 2014.03.24 16:54:00 -
[1218] - Quote
Salvos Rhoska wrote:@Malcanis:
You don't represent me. You can claim you do all you want, but you don't. I did not vote for you. I have not mandated, entitled or empowered you in anyway shape or form to represent me.
As to the rest of your post, you are taking offense and getting defensive on issues that I am not even opposed to you on. The only point I contend, is you do not represent me.
Too bad, chuckles, because I'm one of your representatives for another month or so no matter how much you hold your breath. "Contend" away if it makes you happy, but it won't change the fact that CCP consult me and the other CSMs on matters that affect you one tiny bit.
Let's just have that again, to make see if making it all caps, bolded, underlined and centred gets it through that reality filter behind your retinae:
IT IS A FACT THAT CCP ROUTINELY CONSULTS ME AND THE OTHER CSM REPS ON MATTERS THAT AFFECT YOU
And then of course pretty soon you're gonna get a new set of CSMs who will similarly represent you to CCP, again with or without your agreement.
The only way you can stop this representation is to vote or unsub.
Alternatively you can engage with the process, or you can run for election yourself.
1 Kings 12:11
|

Jenn aSide
STK Scientific Initiative Mercenaries
5133
|
Posted - 2014.03.24 16:54:00 -
[1219] - Quote
Salvos Rhoska wrote:He can sit on the council and claim "I represent Salvos Rhoska" all he wants. Just as I can sit at a bar and proudly exclaim I represent every one in EVE, including Malcanis.
Neither will be true.
While you are sitting in that bar, please provide a list of all the people who voted for you to be there representing EVE....you know, like Malcanis can because thousands of us voted for him.
That kind fo sums up your whole posting history lol, other people have reason and logic on their side and you have....the ability to type words that are lies. |

Malcanis
Vanishing Point. The Initiative.
14267
|
Posted - 2014.03.24 16:56:00 -
[1220] - Quote
Nick Bete wrote:Don't waste your time talking to the omnipotent and omniscient Malcanis. It's his world and we are just peasants renting space in it.
Again, I call for all who are unhappy with these changes to VOTE WITH YOUR WALLETS. Don't try engaging the phony CSM with your grievances. TAKE REAL ACTION THAT CCP WILL NOTICE. UNSUBSCRIBE. Only through declining player numbers and revenues will CCP ever take your concerns seriously.
"Don't try engaging the phony CSM with your grievances."
I have to laugh when I see people say things like this. It's like you'd rather be angry than have your say.
What do you think that implies about your opinion of your own opinions?
1 Kings 12:11
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
5138
|
Posted - 2014.03.24 16:56:00 -
[1221] - Quote
Weaselior wrote:Malcanis wrote: Au contraire, I have an excellent claim to represent you to CCP: I have been elected by due process to the CSM, and that claim is backed up by CCP themselves. Whether you like it or not, they do consult me and the other 13 CSMs with respect to your interests, and believe it or not we represent you to the best of our ability and according to our beliefs and principles.
My claim to be your representative on the CSM (player advisory council to CCP) isn't a matter of opinion or debate: it's the simple truth. I am. Your consent or agreement is not required.
I voted for Malcanis specifically because of his unwillingness to suffer fools and every time I see fools complaining that he is not suffering them, I know I voted well.
+1. I spit soda when i read this. This makes you a bad person because it made me do something in real life  |

Malcanis
Vanishing Point. The Initiative.
14267
|
Posted - 2014.03.24 16:58:00 -
[1222] - Quote
Salvos Rhoska wrote:He can sit on the council and claim "I represent Salvos Rhoska" all he wants. Just as I can sit at a bar and proudly exclaim I represent every one in EVE, including Malcanis.
Neither will be true.
One of us is in daily communication with CCP
One of is isn't.
1 Kings 12:11
|

Salvos Rhoska
Pator Tech School Minmatar Republic
429
|
Posted - 2014.03.24 17:03:00 -
[1223] - Quote
Malcanis wrote: One of us is in daily communication with CCP
One of is isn't.
Good for you! I hope you make the best of your opportunity.
But you don't represent me. |
|

ISD Ezwal
ISD Community Communications Liaisons
1022

|
Posted - 2014.03.24 17:05:00 -
[1224] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tippia
Sunshine and Lollipops
20232
|
Posted - 2014.03.24 17:06:00 -
[1225] - Quote
Salvos Rhoska wrote:Good for you! Good for all of us, since he's a pretty darn good representative for the community.
Quote:But you don't represent me. GǪother than by being an elected representative of the community towards CCP.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mag's
the united SCUM.
16878
|
Posted - 2014.03.24 17:06:00 -
[1226] - Quote
Salvos Rhoska wrote:Malcanis wrote: One of us is in daily communication with CCP
One of is isn't.
Good for you! I hope you make the best of your opportunity. But you don't represent me. You can't post without an active account, so he actually does. Even though you may not like it.  Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Sanara Estidal
Pro Synergy
8
|
Posted - 2014.03.24 17:08:00 -
[1227] - Quote
Salvos Rhoska wrote:Malcanis wrote: One of us is in daily communication with CCP
One of is isn't.
Good for you! I hope you make the best of your opportunity. But you don't represent me. I'm not entirely sure you understand what that word means at this point. Clearly he does represent you, and no matter how you stamp your feet that won't change. The only way he would not represent you is if you were to no longer play EVE. All the time you are a player, he represents you. |

Salvos Rhoska
Pator Tech School Minmatar Republic
429
|
Posted - 2014.03.24 17:10:00 -
[1228] - Quote
Why are so many of you angered by this?
He can claim he represents me all he wants. And even believe it, if he wants.
Doesn't change that I have not signed a paper anywhere empowering, mandating or consenting to him representing me.
To me, he's just some random guy somewhere in the world who means absolutely nothing to me, who got votes from a small population of the game and gets to chat with CCP.
Do I care? No lol. Does he represent me? No. |

Mag's
the united SCUM.
16878
|
Posted - 2014.03.24 17:10:00 -
[1229] - Quote
Salvos Rhoska wrote:Why are so many of you angered by this? Who's angered apart from you? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Tippia
Sunshine and Lollipops
20236
|
Posted - 2014.03.24 17:10:00 -
[1230] - Quote
Salvos Rhoska wrote:Why are so many of you angered by this? One (you) is not GÇ£manyGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Nick Bete
The Scope Gallente Federation
252
|
Posted - 2014.03.24 17:11:00 -
[1231] - Quote
Jenn aSide wrote:...A bunch of insults and spurious arguments...
I'm simply taking action and urging others to do the same as is my right. Good to see how you null bigots and big alliance shills feel on open display for all to see. You just can't stand anyone with a differing opinion can you?
Hypocrite. |

Jenn aSide
STK Scientific Initiative Mercenaries
5140
|
Posted - 2014.03.24 17:13:00 -
[1232] - Quote
Salvos Rhoska wrote:Why are so many of you angered by this?
He can claim he represents me all he wants. And even believe it, if he wants.
Doesn't change that I have not signed a paper anywhere empowering, mandating or consenting to him representing me.
To me, he's just some guy who got votes from a small population of the game and gets to chat with CCP.
Do I care? No lol. Does he represent me? No.
Because your behavior is reprehensible and your views are incorrect. |

Nick Bete
The Scope Gallente Federation
252
|
Posted - 2014.03.24 17:15:00 -
[1233] - Quote
By the way, ISD, you have a member of the CSM aggressively trolling and flaming the very players he's supposed to be representing. Are you going to moderate him as well? |

Salvos Rhoska
Pator Tech School Minmatar Republic
429
|
Posted - 2014.03.24 17:15:00 -
[1234] - Quote
Jenn aSide wrote:Because your behavior is reprehensible and your views are incorrect.
Deal with it.
Not that any of that is true in the first place. |

Sanara Estidal
Pro Synergy
16
|
Posted - 2014.03.24 17:17:00 -
[1235] - Quote
Nick Bete wrote:Jenn aSide wrote:...A bunch of insults and spurious arguments... I'm simply taking action and urging others to do the same as is my right. Good to see how you null bigots and big alliance shills feel on open display for all to see. You just can't stand anyone with a differing opinion can you? Hypocrite. It is your right. So hurry up and leave. If you legitimately feel that is the way you can express your opinion, and you don't think the existing methods of getting your views across to CCP are effective, you are well within your right to leave.
I would point out however that telling others the only way to make a change is to leave, then not leaving yourself makes you a hypocrite. You are telling other people to stand by their convictions and make themselves heard by quitting, yet not doing so yourself. Is that because you are not convinced that is actually the best course of action (and are in fact simply trying to use scare tactics), or is it because you lack the willpower to leave the game behind? |

Jenn aSide
STK Scientific Initiative Mercenaries
5144
|
Posted - 2014.03.24 17:18:00 -
[1236] - Quote
Nick Bete wrote:Jenn aSide wrote:...A bunch of insults and spurious arguments... I'm simply taking action and urging others to do the same as is my right. Good to see how you null bigots and big alliance shills feel on open display for all to see. You just can't stand anyone with a differing opinion can you? Hypocrite.
I wasn't making any commnet about null. I was commenting about how idiotic it is to suggest to people that they hurt the real life people who make EVE and the entire EVe community because CCP makes a change to the game that isn't in any way any kind of big deal.
I've seen real people lose real money in the stock market, or lose their jobs unfairly, or get hurt due to a criminal act who didn't respond as childishly as you are to CCP swapping a few 1s and 0s in a game they own and produce.
Recently CCP introduced an item (the ESS) that nerfed my null income by 5%. I posted that I thought it was a bad idea and....that's all. I didn't bat phone Alliance leaders demanding they encourage their 90,000 members to unsub lol. Why didn't I?
Because I'm an adult who can keep a video game in context. Don't get mad at me because you can't son. |

Sanara Estidal
Pro Synergy
16
|
Posted - 2014.03.24 17:19:00 -
[1237] - Quote
Nick Bete wrote:By the way, ISD, you have a member of the CSM aggressively trolling and flaming the very players he's supposed to be representing. Are you going to moderate him as well? I'm sure if he broke a forum rule, he would be moderated. Telling a member of the player base he represents that they are represented and giving valid options to deal with their dislike of the situation however is not against the rules. |

Mag's
the united SCUM.
16880
|
Posted - 2014.03.24 17:20:00 -
[1238] - Quote
Salvos Rhoska wrote:Jenn aSide wrote:Because your behavior is reprehensible and your views are incorrect. Deal with it. Jenn is by pointing out you are wrong. Not that it needs much pointing out tbh.
Salvos Rhoska wrote:Take a chill pill. Your anger levels are not healthy, or justified. Irony? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Jenn aSide
STK Scientific Initiative Mercenaries
5144
|
Posted - 2014.03.24 17:20:00 -
[1239] - Quote
Salvos Rhoska wrote:Jenn aSide wrote:Because your behavior is reprehensible and your views are incorrect. Deal with it. Not that any of that is true in the first place. Take a chill pill. Your anger levels are not healthy, or justified.
Who said i was angry. I was explaining to you how your own actions created the results you were questioning. You don't seem to be able to take resonjsibility for yourself or your actions, which I find sad...but amusing lol. Thank you for creating forum content, you General Discussion Emergent gameplayer you  |

Salvos Rhoska
Pator Tech School Minmatar Republic
430
|
Posted - 2014.03.24 17:21:00 -
[1240] - Quote
I think your taking a game a little too seriously.
Might be time to stop typing and take a short walk. |
|

Weaselior
GoonWaffe Goonswarm Federation
6761
|
Posted - 2014.03.24 17:21:00 -
[1241] - Quote
Salvos Rhoska wrote:Why are so many of you angered by this?
He can claim he represents me all he wants. And even believe it, if he wants.
Doesn't change that I have not signed a paper anywhere empowering, mandating or consenting to him representing me.
To me, he's just some random guy somewhere in the world who means absolutely nothing to me, who got votes from a small population of the game and gets to chat with CCP.
Do I care? No lol. Does he represent me? No. the sense in which he represents you is not the sense in which you would need to sign a paper for
perhaps english is not your first language. perhaps you have a bizzarely legalistic and limited view of what 'represent' means. perhaps you said a dumb thing and are struggling for excuses to not be wrong
one thing is sure, however: malcanis does represent you whether you like or or not and whether you understand what represent means or not Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Salvos Rhoska
Pator Tech School Minmatar Republic
430
|
Posted - 2014.03.24 17:23:00 -
[1242] - Quote
Weaselior wrote:one thing is sure, however: malcanis does represent you whether you like or or not and whether you understand what represent means or not
He represents me about as much as a waiter does in a restaurant, and in much the same capacity. |

Sanara Estidal
Pro Synergy
16
|
Posted - 2014.03.24 17:25:00 -
[1243] - Quote
Salvos Rhoska wrote:I think your taking a game a little too seriously. Might be time to stop typing and take a short walk. Since you trimmed the quote and neither of the posts I posted would be considered "too serious" I'm not sure what you are referring to. Either way, it's quite amusing coming from you and your defiant claims that you are not represented, contrary to clearly laid out fact that you are, demanding others take a "chill pill" while you are clearly one of the only two people here who are angry.
|

Jenn aSide
STK Scientific Initiative Mercenaries
5144
|
Posted - 2014.03.24 17:25:00 -
[1244] - Quote
This is why Malcanis should run for CSM 9. I say we all go picket on Malc's street to he gives in and runs.
Without him, who will generate such....love.... from the less mentally stable among us? |

Weaselior
GoonWaffe Goonswarm Federation
6767
|
Posted - 2014.03.24 17:27:00 -
[1245] - Quote
Salvos Rhoska wrote: He represents me about as much as a waiter does in a restaurant, and in much the same capacity.
I'm here enjoying the service of the game, and if he wants to take my choices to the chefs in the kitchen, sure.
i am unsure why you have chosen to be so aggressively wrong on such a simple issue of what words mean, but it is rapidly becoming apparent you must have said something extremely dumb, and once called on it realized you were wrong and are seeking to try to find increasingly tortured explanations for why you are actually right instead of clearly wrong
i suggest a humble, honest and frank admission you were wrong and have realized that. you will find you will almost always be thought of more highly, and that such an admission will be less embarrassing than a desperate attempt to avoid admitting something everyone already knows. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Tippia
Sunshine and Lollipops
20238
|
Posted - 2014.03.24 17:27:00 -
[1246] - Quote
Salvos Rhoska wrote:He represents me about as much as GǪeveryone else on the CSM: fully, until you make your voice heard through some other means. Oh, and just so you know, this is not one of those old 8-bit score boards: you can't go back to not being wrong by being wrong so many times it rolls over from 255 to 0.
Quote:I'm here enjoying the service of the game Sure doesn't seem like it.
Jenn aSide wrote:Edit, Malcanis AND Tippia for CSM 9, 10 if it's too late for 9. You are an awful person. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Batelle
Tymast Industries 150th
2345
|
Posted - 2014.03.24 17:28:00 -
[1247] - Quote
Salvos Rhoska wrote:He represents me about as much as a waiter does in a restaurant, and in much the same capacity.
You've very clearly made your point that you don't understand how representation works. Continuing to show that you don't get it by posting additional invalid comparisons does not contribute to the conversation. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Malcanis
Vanishing Point. The Initiative.
14270
|
Posted - 2014.03.24 17:32:00 -
[1248] - Quote
Weaselior wrote:Salvos Rhoska wrote: He represents me about as much as a waiter does in a restaurant, and in much the same capacity.
I'm here enjoying the service of the game, and if he wants to take my choices to the chefs in the kitchen, sure.
i am unsure why you have chosen to be so aggressively wrong on such a simple issue of what words mean, but it is rapidly becoming apparent you must have said something extremely dumb, and once called on it realized you were wrong and are seeking to try to find increasingly tortured explanations for why you are actually right instead of clearly wrong i suggest a humble, honest and frank admission you were wrong and have realized that. you will find you will almost always be thought of more highly, and that such an admission will be less embarrassing than a desperate attempt to avoid admitting something everyone already knows.
What's the betting that he's also a "Sovereign Citizen"? His rhetoric is right alongside theirs.
1 Kings 12:11
|

Jake Warbird
Republic Military School Minmatar Republic
3936
|
Posted - 2014.03.24 17:32:00 -
[1249] - Quote
This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now. |

Salvos Rhoska
Pator Tech School Minmatar Republic
430
|
Posted - 2014.03.24 17:32:00 -
[1250] - Quote
I do not recognise or acknowledge that he represents me in anyway shape or form.
If you think that is stupid, wrong, not understanding what "representation" means or anything else for that matter, that is your prerogative to think so.
Doesn't change my position on the matter one bit.
To me, he is just some random guy somewhere in the world who means about as much to me as any other random guy somewhere in the world.
Good for him that he has CCP's ear. Even better if he actually has the communities unilateral interests at heart.
My relationship with CCP is determined by the EULA, the law and the money I pay to enjoy their service.
Malcanis or his soapbox doesn't enter into that relationship in the least bit. |
|

Mario Putzo
Welping and Dunking.
426
|
Posted - 2014.03.24 17:33:00 -
[1251] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
Please kill this abomination of a thread. Its not even remotely close to being on topic anymore. |

Malcanis
Vanishing Point. The Initiative.
14270
|
Posted - 2014.03.24 17:34:00 -
[1252] - Quote
Jake Warbird wrote:This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now.
It's tempting, but I'm honestly finding time constraints are a problem, what with all this representing that I'm not doing.
1 Kings 12:11
|

Batelle
Tymast Industries 150th
2345
|
Posted - 2014.03.24 17:35:00 -
[1253] - Quote
Mario Putzo wrote: Please kill this abomination of a thread. Its not even remotely close to being on topic anymore.
Plus I think I slam-dunked the OP on page 1, so yeah we're done here. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Tippia
Sunshine and Lollipops
20238
|
Posted - 2014.03.24 17:35:00 -
[1254] - Quote
Salvos Rhoska wrote:I do not recognise or acknowledge that he represents me in anyway shape or form. GǪand yet he does.
Quote:Doesn't change my position on the matter one bit. Your position doesn't matter. What matters is what you do. Did you make your voice heard through other means? No? Then he represents you by default.
Quote:My relationship with CCP is determined by the EULA, the law and the money I pay to enjoy their service. Malcanis or his soapbox doesn't enter into that relationship in the least bit. GǪand part of that agreement is that he is your representative on the CSM unless you make your voice heard through other means.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jake Warbird
Republic Military School Minmatar Republic
3938
|
Posted - 2014.03.24 17:38:00 -
[1255] - Quote
Malcanis wrote:Jake Warbird wrote:This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now. It's tempting, but I'm honestly finding time constraints are a problem, what with all this representing that I'm not doing. Welp, we'll probably have a No Macanis for CSM campaign. Judging from this thread it will still be reasonably successful I think. |

La Nariz
GoonWaffe Goonswarm Federation
1734
|
Posted - 2014.03.24 17:38:00 -
[1256] - Quote
Nick Bete wrote:By the way, ISD, you have a member of the CSM aggressively trolling and flaming the very players he's supposed to be representing. Are you going to moderate him as well?
Look who doesn't know what trolling is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
20241
|
Posted - 2014.03.24 17:42:00 -
[1257] - Quote
Malcanis wrote:Jake Warbird wrote:This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now. It's tempting, but I'm honestly finding time constraints are a problem, what with all this representing that I'm not doing. What if we promise to only vote a little so you don't have to attend as much?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
430
|
Posted - 2014.03.24 17:43:00 -
[1258] - Quote
Tippia wrote:GǪand part of that agreement and the services they provide is that he is your representative on the CSM unless you make your voice heard through other means.
Citation needed. |

Sanara Estidal
Pro Synergy
18
|
Posted - 2014.03.24 17:43:00 -
[1259] - Quote
Salvos Rhoska wrote:Weaselior wrote:one thing is sure, however: malcanis does represent you whether you like or or not and whether you understand what represent means or not He represents me about as much as a waiter does in a restaurant, and in much the same capacity. I'm here enjoying the service of the game, and if he wants to take my choices to the chefs in the kitchen, sure. No, he represents you as mush as an elected representative of the people represents the people, since that's what he actually is. He has been voted to represent the players of EVE and that's what he does. All the time you play EVE, he represents you. Deal with it. |

Sanara Estidal
Pro Synergy
21
|
Posted - 2014.03.24 17:49:00 -
[1260] - Quote
Salvos Rhoska wrote:Sanara Estidal wrote:All the time you play EVE, he represents you. Deal with it. He's a random bloke somewhere in the world with a soapbox as a reward for a tiny % of the populations vote. You deal with that ;) It really doesn't matter how much you kick and scream, and tell people they are wrong, the defining attribute of a CSM member is that they represent EVE players. So if you play EVE, you are represented. This is a fact. |
|

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 17:50:00 -
[1261] - Quote
Salvos Rhoska wrote:Uhm no. No mention of him representing me in the EULA or that link. Learn to read. He still represents you, and that representation is part of the service you're paying for.
Want to change that? Then make your voice head through other means, or he will get it by default. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
428
|
Posted - 2014.03.24 17:51:00 -
[1262] - Quote
La Nariz wrote:Nick Bete wrote:By the way, ISD, you have a member of the CSM aggressively trolling and flaming the very players he's supposed to be representing. Are you going to moderate him as well? Look who doesn't know what trolling is.
I don't agree with this post. Get out of my head! |

Sanara Estidal
Pro Synergy
21
|
Posted - 2014.03.24 17:51:00 -
[1263] - Quote
Salvos Rhoska wrote:Uhm no. No mention of him legally representing me in the EULA or that link. And yes, I pay for the service. But I don't pay Malcanis, I pay CCP. I have a relationship with CCP. Malcanis is just some random with a soapbox. Citation still missing. Try again! CCP wrote:The Council of Stellar Management (CSM) is a player-elected council who represent the views of the members of the EVE Online community to CCP. Really? It seems like that link does state it pretty clearly. You are a member of the EVE community, hence your ability to post, therefore he is one of your elected representatives. |

Mag's
the united SCUM.
16884
|
Posted - 2014.03.24 17:52:00 -
[1264] - Quote
Salvos Rhoska wrote:Uhm no. No mention of him legally representing me in the EULA or that link. And yes, I pay for the service. But I don't pay Malcanis, I pay CCP. I have a relationship with CCP. Malcanis is just some random with a soapbox. Citation still missing. Try again! Erm first line reads as follows....
Quote:The Council of Stellar Management (CSM) is a player-elected council who represent the views of the members of the EVE Online community to CCP.
lol? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Malcanis
Vanishing Point. The Initiative.
14276
|
Posted - 2014.03.24 17:53:00 -
[1265] - Quote
Jake Warbird wrote:Malcanis wrote:Jake Warbird wrote:This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now. It's tempting, but I'm honestly finding time constraints are a problem, what with all this representing that I'm not doing. Welp, we'll probably have a No Macanis for CSM campaign. Judging from this thread it will still be reasonably successful I think.
How about a "Don't make me run again. Because this time it'll really hurt." campaign.
1 Kings 12:11
|

Batelle
Tymast Industries 150th
2346
|
Posted - 2014.03.24 17:53:00 -
[1266] - Quote
Salvos Rhoska wrote: Uhm no. No mention of him legally representing me in the EULA or that link.
No one EVER said that being represented on the CSM constituted legal representation of any kind, as that would obviously be ludicrous. You should lie down for awhile.
As a player, you're represented by the CSM. This is both objectively true and legally meaningless. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
428
|
Posted - 2014.03.24 17:54:00 -
[1267] - Quote
If you going to use that "first line" then Salvos is right. |

Sanara Estidal
Pro Synergy
21
|
Posted - 2014.03.24 17:56:00 -
[1268] - Quote
Batelle wrote:Salvos Rhoska wrote: Uhm no. No mention of him legally representing me in the EULA or that link.
No one EVER said that being represented on the CSM constituted legal representation of any kind, as that would obviously be ludicrous. You should lie down for awhile. As a player, you're represented by the CSM. This is both objectively true and legally meaningless. Ohhh he's one of those people. I see it now. He is adamant he is right, even if he has to keep moving goalposts until it fits. This will all end with him stating that he meant he didn't represent him in a court of law, and of course he represents him in game and we should have known from the start so he was always correct. |

Salvos Rhoska
Pator Tech School Minmatar Republic
431
|
Posted - 2014.03.24 18:00:00 -
[1269] - Quote
Random guy somewhere in the world with a soapbox as a reward for a tiny % of votes.
Yeah, this guy really represents me. |

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 18:00:00 -
[1270] - Quote
Mario Putzo wrote:If you going to use that "first line" then Salvos is right. Go on. Tell us how it says "views", which despite meaning exactly the same thing means that he is right. "Haha! Victory!" Sound about right?
The problem being we all know they mean the exact same damn thing. If he tries to wiggle out with that one it's clear he's conceding defeat and trying to save face as much as possible. |
|

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 18:01:00 -
[1271] - Quote
Salvos Rhoska wrote:Random guy somewhere in the world with a soapbox as a reward for a tiny % of votes.
Yeah, this guy really represents me. Yes, yes he does. I'm glad you finally admit it.
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2927

|
Posted - 2014.03.24 18:01:00 -
[1272] - Quote
I have removed a post discussing moderation. If you have an issue with the way moderation is being performed, you are welcome to file a petition on the matter via the petition system. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
431
|
Posted - 2014.03.24 18:04:00 -
[1273] - Quote
Little reminder btw:
"CSM REPRESENTATIVE CONDUCT Any behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow."
http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf |

Mario Putzo
Welping and Dunking.
429
|
Posted - 2014.03.24 18:05:00 -
[1274] - Quote
Sanara Estidal wrote:Mario Putzo wrote:If you going to use that "first line" then Salvos is right. Go on. Tell us how it says "views", which despite meaning exactly the same thing means that he is right. "Haha! Victory!" Sound about right? The problem being we all know they mean the exact same damn thing. If he tries to wiggle out with that one it's clear he's conceding defeat and trying to save face as much as possible.
Well his views aren't represented. He might be as a player but his views aren't. That isn't the CSMs fault though, I am sure if he made a post regarding something and asked any of the CSM to check it out they would.
But by stating that he is being represented because his views are, is false. He is represented, but not his opinion.
Don't confuse the two. They are not one in the same. They are infact two very different forms of representation, and it falls upon the individual to seek to have his views represented, not the CSM member.
I am a nitpicker its what I do. |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:05:00 -
[1275] - Quote
Salvos Rhoska wrote:Random guy somewhere in the world with a soapbox as a reward for a tiny % of votes.
Yeah, this guy really represents me. Yup. By very definition of his appointment. At least unless you have made your voice heard through other means, in which case, guess what? You're still being represented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
431
|
Posted - 2014.03.24 18:09:00 -
[1276] - Quote
Tippia wrote:Yup. By very definition of his appointment.
You might want to look up the difference between elected and being appointed btw.
Tippia fail #258 |

Mag's
the united SCUM.
16885
|
Posted - 2014.03.24 18:09:00 -
[1277] - Quote
Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf What relevance does this have to anything here? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Avon
199
|
Posted - 2014.03.24 18:10:00 -
[1278] - Quote
This thread sure has been derailed from the important concept of someone delivering me some pie.
Quite disappointed.
Now, enough of all the silly "he said, she said" - it should be clear by now which people consider thinking optional and they should be left to stew in their own juices rather than being continually grilled .... oh, bugger, I'm thinking about pie again, aren't I? |

Salvos Rhoska
Pator Tech School Minmatar Republic
431
|
Posted - 2014.03.24 18:10:00 -
[1279] - Quote
Mag's wrote:Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf What relevance does this have to anything here?
Has to do with watching your mouth while on your precious little soapbox. |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:11:00 -
[1280] - Quote
Salvos Rhoska wrote:You might want to look up the difference between elected and being appointed btw. He's elected to a position on the CSM and thereby appointed to a very specific job.
That being to represent you (unless you've made your voice heard through other means, which would mean you're represented anyway). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:12:00 -
[1281] - Quote
Salvos Rhoska wrote:Tippia wrote:Yup. By very definition of his appointment. You might want to look up the difference between elected and being appointed btw. Tippia fail #258
He had to be voted in, if you didn't vote to bad. Sorry friend but that is how it works.
Also WTF does Tippa have a Blue standings cross for? I haven't given standings. |

Mag's
the united SCUM.
16885
|
Posted - 2014.03.24 18:12:00 -
[1282] - Quote
Salvos Rhoska wrote:Mag's wrote:Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf What relevance does this have to anything here? Has to do with watching your mouth while on your precious little soapbox. So what relevance does it have to do with anything here? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Malcanis
Vanishing Point. The Initiative.
14277
|
Posted - 2014.03.24 18:13:00 -
[1283] - Quote
Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf
Telling people facts that they don't want to hear isn't against the EULA.
If you want to join the select group of people who have petitioned me because I made their ridiculous arguments look ridiculous, then by all means be my guest. I suggest you start with a poorly reasoned and formatted post in Jita Park Forum complaining about me. The last one got 14 pages of replies, I believe.
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:13:00 -
[1284] - Quote
Mario Putzo wrote:Also WTF does Tippa have a Blue standings cross? I haven't given standings. Standard forum hiccup. It occurs with some (lack of) frequency. vOv
For a while, I apparently had the entire dev team as -10.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:14:00 -
[1285] - Quote
Tippia wrote:Mario Putzo wrote:Also WTF does Tippa have a Blue standings cross? I haven't given standings. Standard forum hiccup. It occurs with some (lack of) frequency. vOv For a while, I apparently had the entire dev team as -10. 
Ahh kk I was going to say, I am friends with no one!
Also SCUM. is still around I thought they died in like 2009. |

La Nariz
GoonWaffe Goonswarm Federation
1740
|
Posted - 2014.03.24 18:14:00 -
[1286] - Quote
Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf
Look at the space lawyering. You lost the argument so now you are trying to get one of the winners banned. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Darek Castigatus
Immortalis Inc. Shadow Cartel
507
|
Posted - 2014.03.24 18:19:00 -
[1287] - Quote
Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POPCORN, ITS NICE AND HOT, FRESHLY SALTED WITH THE TEARS OF A SPACE LAWYER AND MAN WHO DOESN'T UNDERSTAND HOW REPRESENTATION WORKS AMONGST MANY OTHER THINGS!!
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS so your link is irrelevant. Pirates - The Invisible Fist of Darwin
you're welcome |

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:20:00 -
[1288] - Quote
Darek Castigatus wrote:Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POCORN, ITS LUVERLEE
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS.
You should go back to W&T this thread is already at its maximum allowable troll limit. I should know I got in on the ground floor. |

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:21:00 -
[1289] - Quote
La Nariz wrote:Salvos Rhoska wrote:Little reminder btw: " CSM REPRESENTATIVE CONDUCTAny behavior or actions considered being a material breach of the EULA or TOS by a CSM Representative is grounds for immediate dismissal and permanent exclusion from all pending and future participation in the council. There are no exceptions, regardless of the infraction. Representatives are not only expected to uphold the social contract that all society members are held accountable to, but should also set a behavior standard for everyone else to follow." http://web.ccpgamescdn.com/communityassets/pdf/csm/CSMSummary.pdf Look at the space lawyering. You lost the argument so now you are trying to get one of the winners banned.
Rules are Rules |

Salvos Rhoska
Pator Tech School Minmatar Republic
432
|
Posted - 2014.03.24 18:21:00 -
[1290] - Quote
Tippia wrote:That being to represent you unless you've made your voice heard through other means.
Tippia, mon cher, Im making my voice heard all the time here :)
Furthermore, I hereby absolve all CSM of the burden of representing me (not that I ever gave consent or empowerment to it in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void.
There! Thats done with. And there is nothing you can do about it.
And no. Nowhere in the EULA does it state that any individual other than myself has any right to claim to represent me. |
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
507
|
Posted - 2014.03.24 18:23:00 -
[1291] - Quote
Mario Putzo wrote:Darek Castigatus wrote:Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POCORN, ITS LUVERLEE
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS. You should go back to W&T this thread is already at its maximum allowable troll limit. I should know I got in on the ground floor.
But hes so cute, can I keep him?? Pirates - The Invisible Fist of Darwin
you're welcome |

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:25:00 -
[1292] - Quote
Darek Castigatus wrote:Mario Putzo wrote:Darek Castigatus wrote:Sorry, was busy over in W&T
-sets up stall-
POPCORN, GETCHA POCORN, ITS LUVERLEE
Also telling someone who is acting like a moron that they are acting like a moron is not against the EULA or the TOS. You should go back to W&T this thread is already at its maximum allowable troll limit. I should know I got in on the ground floor. But hes so cute, can I keep him??
Which one? Everyone but me is wrong and a moron. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
510
|
Posted - 2014.03.24 18:28:00 -
[1293] - Quote
I think if I had to chose I'd go for Salvos, that combination of arrogance, stubborness and stupidity is just dreamy  Pirates - The Invisible Fist of Darwin
you're welcome |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:29:00 -
[1294] - Quote
Salvos Rhoska wrote:Tippia, mon cher, Im making my voice heard all the time here :) Here isn't where it matters. You can either choose to not be part of the community or to take an active part in being represented on the CSM. If you don't your representation will be the default one. Either way, you're being represented.
Quote:Nowhere in the EULA does it state that any individual other than myself has any right to claim to represent me. GǪbut that was never the question, now was it? That's just another one of you attempts at squirming your way around the facts of the matter GÇö that you're represented GÇö through the use of an avalanche of fallacies.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
432
|
Posted - 2014.03.24 18:31:00 -
[1295] - Quote
Malcanis wrote:Soapbox rant
That wont matter soon, will it. Enjoy it while it lasts!
And dont let the door slam you on the way out. Any more butthurt might be irrepairable.
Thanks for your representation of me, for the added effort of which I had to not raise even a finger. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
510
|
Posted - 2014.03.24 18:33:00 -
[1296] - Quote
Salvos Rhoska wrote:Malcanis wrote:Soapbox rant That wont matter soon, will it. Enjoy it while it lasts! And dont let the door slam you on the way out. Any more butthurt might be irrepairable. Thanks for your representation of me, for the added effort of which I had to not raise even a finger.
well its nice you finally admitted it, only took 50 odd pages Pirates - The Invisible Fist of Darwin
you're welcome |

Dinsdale Pirannha
Pirannha Corp
2458
|
Posted - 2014.03.24 18:34:00 -
[1297] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
If you were going to keep this "on-topic", you would have wiped out about 10 pages on who the CSM does or does not represent.
Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec. And I have not even begun to get into the havoc wreaked in low skill miners. Noisy Gamer has a good analysis on training times. Naturally, the cartels will say "good, everyone outside of sov null sec deserves a nerf, because we are special, and should be treated so." Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
514
|
Posted - 2014.03.24 18:38:00 -
[1298] - Quote
Dinsdale Pirannha wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. If you were going to keep this "on-topic", you would have wiped out about 10 pages on who the CSM does or does not represent. Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec. And I have not even begun to get into the havoc wreaked in low skill miners. Noisy Gamer has a good analysis on training times. Naturally, the cartels will say "good, everyone outside of sov null sec deserves a nerf, because we are special, and should be treated so."
You know repeating something that's already been proven wrong doesn't magically make it right don't you? Pirates - The Invisible Fist of Darwin
you're welcome |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:39:00 -
[1299] - Quote
Dinsdale Pirannha wrote:Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec GǪexcept that mission runners are hardly touched at all and that the biggest negative effect will be on the nullsec war machine.
Also, what is this GÇ£assault on highsecGÇ¥ you keep stammering about?
Quote:And I have not even begun to get into the havoc wreaked in low skill miners. You mean GÇ£very littleGÇ¥ since mining is not up for any kind of nerf and is very specifically being adjusted to compensate GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:40:00 -
[1300] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec GǪexcept that mission runners are hardly touched at all and that the biggest negative effect will be on the nullsec war machine. Also, what is this Gǣassault on highsecGǥ you keep stammering about?
No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort.
Only negative is scrap reprocessing, and that impacts everyone in EVE not just HS. |
|

Malcanis
Vanishing Point. The Initiative.
14279
|
Posted - 2014.03.24 18:41:00 -
[1301] - Quote
Salvos Rhoska wrote:Tippia wrote:That being to represent you unless you've made your voice heard through other means. Tippia, mon cher, Im making my voice heard all the time here :) Furthermore, I hereby absolve all CSM of the burden of representing me (not that I ever gave consent or empowerment to it in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void. There! Thats done with. And there is nothing you can do about it.
ha ha! I'm representing you to CCP right now, actually.
Admittedly, I'm representing you to them as a figure of fun who should by no means be taken seriously on anything you say ever and, more seriously, as a justification as to why a group of legally accountable people prepared to invest their real life identities is a valuable resource for them, but there it is. We all have our parts to play.
In your own special way, like it or not, you've helped strengthen the process just a fraction.
Thank you for your contribution to the CSM process, EVE Sovereign Citizen Salvos Rhoska
1 Kings 12:11
|

Batelle
Tymast Industries 150th
2347
|
Posted - 2014.03.24 18:42:00 -
[1302] - Quote
Dinsdale Pirannha wrote:Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec. And I have not even begun to get into the havoc wreaked in low skill miners.
Allow me to go back to page 1, before any off-topicness happened.
Let's see... Oh guess what? you're still wrong.
If this hurts anyone in hisec, its manufacturers, not mission runners.
If you're a miner, the refining formula changes only hurt if you don't have access to a max-refine character, which has always been true. Oh, and that will all still be equally true if you're in hisec or in a fully upgraded nullsec station. Skills will count. (Plus, you know, there's that whole "market" thing where you can sell ore if you don't have a perfect refine, not to mention needing zero skills to get better-than-empire at a pos, which many hisec miners have). "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
514
|
Posted - 2014.03.24 18:44:00 -
[1303] - Quote
Malcanis wrote:Salvos Rhoska wrote:Tippia wrote:That being to represent you unless you've made your voice heard through other means. Tippia, mon cher, Im making my voice heard all the time here :) Furthermore, I hereby absolve all CSM of the burden of representing me (not that I ever gave consent or empowerment to it in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void. There! Thats done with. And there is nothing you can do about it. ha ha! I'm representing you to CCP right now, actually. Admittedly, I'm representing you to them as a figure of fun who should by no means be taken seriously on anything you say ever and, more seriously, as a justification as to why a group of legally accountable people prepared to invest their real life identities is a valuable resource for them, but there it is. We all have our parts to play. In your own special way, like it or not, you've helped strengthen the process just a fraction. Thank you for your contribution to the CSM process, EVE Sovereign Citizen Salvos Rhoska
Wheres that so much win picard pic when I need it, oh well have a like instead.
Pirates - The Invisible Fist of Darwin
you're welcome |

Guttripper
State War Academy Caldari State
442
|
Posted - 2014.03.24 18:45:00 -
[1304] - Quote
Trying to make sense of this thread is probably parallel to CCP ever fixing their POS spaghetti code - its a cluster that has spiraled out of control. |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:49:00 -
[1305] - Quote
Mario Putzo wrote:No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort. That's such a minute change to an even smaller portion of the playerbase. Losing the ability to near-instantly reconfigure entire fleet doctrines affects all of null.
The former can pretty trivially compensate for this small loss; the latter are entirely unable to (and that's kind of the point of the change). Some say that manufacturers get a bit of a shaft; I disagree since their wares will now be in much higher demand than if everything can just be transmorphed into anything else. It requires a bit more forethought on their part, I supposeGǪ but meh.
Either way, though, mission runners are most definitely not getting screwed and highsec is most definitely not a specific target for the change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
432
|
Posted - 2014.03.24 18:52:00 -
[1306] - Quote
Malcanis wrote:In your own special way, like it or not, you've helped strengthen the process just a fraction.
Yes. As have you by not running in the next elections.
Thanks! |

Malcanis
Vanishing Point. The Initiative.
14280
|
Posted - 2014.03.24 18:53:00 -
[1307] - Quote
Mario Putzo wrote:Malcanis wrote:Salvos Rhoska wrote:Tippia wrote:That being to represent you unless you've made your voice heard through other means. Tippia, mon cher, Im making my voice heard all the time here :) Furthermore, I hereby absolve all CSM of the burden of representing me (not that I ever gave consent or empowerment to it in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void. There! Thats done with. And there is nothing you can do about it. ha ha! I'm representing you to CCP right now, actually. Admittedly, I'm representing you to them as a figure of fun who should by no means be taken seriously on anything you say ever and, more seriously, as a justification as to why a group of legally accountable people prepared to invest their real life identities is a valuable resource for them, but there it is. We all have our parts to play. In your own special way, like it or not, you've helped strengthen the process just a fraction. Thank you for your contribution to the CSM process, EVE Sovereign Citizen Salvos Rhoska Reported for Trolling and Harassment, keep the toxic posts to yourself Malcanis.
This is the thanks I get for trying to be nice to people and having the manners to say thank you
Well now I don't even know if i want to be nice any more 
1 Kings 12:11
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
516
|
Posted - 2014.03.24 18:54:00 -
[1308] - Quote
heres an attempt at a tldr
Typical dinsdale tinfoil at the beginning then after a few pages of the same old back and forth it takes a turn into 50 pages of Salvos Rhoska not understanding things despite several people trying patiently to explain them in small words with charts and a random request for pie. Dinsdale has now reappeared and is trying to pretend he wasnt totally wrong despite that being proven in the first two pages.
Also here is a list of some of the things Salvos Rhoska does not understand - statistics - representation - Maths in general - how an election works - How the EULA and TOS work - Why Malcanis is an awesome CSM rep Pirates - The Invisible Fist of Darwin
you're welcome |

Malcanis
Vanishing Point. The Initiative.
14280
|
Posted - 2014.03.24 18:54:00 -
[1309] - Quote
Salvos Rhoska wrote:Malcanis wrote:In your own special way, like it or not, you've helped strengthen the process just a fraction. Yes. As have you by not running in the next elections. Thanks!
There you see, we can agree!
Hugs?
1 Kings 12:11
|

Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:55:00 -
[1310] - Quote
Tippia wrote:Mario Putzo wrote:No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort. That's such a minute change to an even smaller portion of the playerbase. Losing the ability to near-instantly reconfigure entire fleet doctrines affects all of null. The former can pretty trivially compensate for this small loss; the latter are entirely unable to (and that's kind of the point). Either way, though, mission runners are most definitely not getting screwed and highsec is most definitely not a specific target for the change.
Why is it trivial for one group and not the other? The same change applies all over new Eden. It is either trivial for everyone, or it isn't. The reprocess change doesn't play favorites in any security space. So which is it?
Is it trivial? Or Is it excessive?
Just because 1000 individuals are affected separately, doesn't mean 1000 individuals affected collectively take a harder hit. Its the same costs associated, same total numbers. Its a blanket nerf for everyone, so stop trying to make it out to be something it isn't. Literally playing the Dinsdale card on behalf of Nullsec doesn't make it any less moronic. |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
432
|
Posted - 2014.03.24 18:55:00 -
[1311] - Quote
Hugs! |

Malcanis
Vanishing Point. The Initiative.
14280
|
Posted - 2014.03.24 18:59:00 -
[1312] - Quote
Hugs!
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 18:59:00 -
[1313] - Quote
Mario Putzo wrote:Why is it trivial for one group and not the other? Because one can compensate and the other cannot.
Quote:The reprocess change doesn't play favorites in any security space. It has nothing to do with security space, but with use cases. It's pretty much coincidence that the use case where it has a really huge effect happens to be in null. Fleet builders in high will have the same problem, but the fleets are much smaller (and they have more immediate access to replacements) so the impact isn't as great.
Quote:Is it trivial? Or Is it excessive? It is trivial for some and entirely correct for others. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 19:01:00 -
[1314] - Quote
Mario Putzo wrote:Sanara Estidal wrote:Mario Putzo wrote:If you going to use that "first line" then Salvos is right. Go on. Tell us how it says "views", which despite meaning exactly the same thing means that he is right. "Haha! Victory!" Sound about right? The problem being we all know they mean the exact same damn thing. If he tries to wiggle out with that one it's clear he's conceding defeat and trying to save face as much as possible. Well his views aren't represented. He might be as a player but his views aren't. That isn't the CSMs fault though, I am sure if he made a post regarding something and asked any of the CSM to check it out they would. But by stating that he is being represented because his views are, is false. He is represented, but not his opinion. Don't confuse the two. They are not one in the same. They are infact two very different forms of representation, and it falls upon the individual to seek to have his views represented, not the CSM member. I am a nitpicker its what I do. But his views are represented, at last any he makes public or directs at a CSM. Just because the decisions made aren't in favour of his views doesn't mean they aren't represented. |

Marvin Narville
In Exile. Imperial Outlaws.
58
|
Posted - 2014.03.24 19:06:00 -
[1315] - Quote
Salvos Rhoska wrote:Tippia wrote:That being to represent you unless you've made your voice heard through other means. Furthermore, I hereby absolve all CSM of the burden of representing me (not that I ever gave consent or empowerment to it in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void. There! Thats done with. And there is nothing you can do about it.
I hereby absolve President Obama from all burden of representing me (not that I participated in the last elections in the first place). Any claim to represent me made by any other individual aside from myself is to be considered false, null and void.
I also plan to stop paying taxes henceforth and immediately relieve myself of any burden prescribed by laws, rules or regulations of aforementioned person and related government organizations.
There! Thats done with. Now i'mma go get me a double McCheeseburger damn I love 'Murica. |

Mario Putzo
Welping and Dunking.
433
|
Posted - 2014.03.24 19:07:00 -
[1316] - Quote
Tippia wrote:Mario Putzo wrote:Why is it trivial for one group and not the other? Because one can compensate and the other cannot. Quote:The reprocess change doesn't play favorites in any security space. It has nothing to do with security space, but with use cases. It's pretty much coincidence that the use case where it has a really huge effect happens to be in null. Fleet builders in high will have the same problem, but the fleets are much smaller (and they have more immediate access to replacements) so the impact isn't as great. Quote:Is it trivial? Or Is it excessive? It is trivial for some and entirely correct for others.
Nah its a 45% nerf EVERYWHERE. It doesn't impact anyone anymore than anyone else. You can try and argue this but really it is just a waste of time and effort on your part.
Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". Both producers take a 45% hit on return meaning they only get back 550 ships worth of material regardless of if it is in HS or LS. You can not make the argument that 1 person building 1000 ships in null, takes a bigger hit than 1 building 1000 ships in high. They lose the EXACT same amount in reprocessing.
That is why it is a blanket nerf. It impacts EVERY Person in this game, equally.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
432
|
Posted - 2014.03.24 19:07:00 -
[1317] - Quote
Sanara Estidal wrote:But his views are represented, at last any he makes public or directs at a CSM. Just because the decisions made aren't in favour of his views doesn't mean they aren't represented.
You didn't even vote. Why are you even continuing discussing this. |

Mario Putzo
Welping and Dunking.
433
|
Posted - 2014.03.24 19:09:00 -
[1318] - Quote
Salvos Rhoska wrote:Sanara Estidal wrote:But his views are represented, at last any he makes public or directs at a CSM. Just because the decisions made aren't in favour of his views doesn't mean they aren't represented. You didn't even vote. Why are you even continuing discussing this.
Just let it die dude, you are being trolled into the ground. |

Marvin Narville
In Exile. Imperial Outlaws.
58
|
Posted - 2014.03.24 19:11:00 -
[1319] - Quote
I think we are all losing sight of what is actually important here. We've successfully derailed a Dinsdale thread thoroughly enough to mitigate any damage it may have caused, chalk one up to the good guys  |

Tippia
Sunshine and Lollipops
20245
|
Posted - 2014.03.24 19:14:00 -
[1320] - Quote
Mario Putzo wrote:Nah its a 45% nerf EVERYWHERE. Again, it's not a matter of location, but of use case.
Quote:It doesn't impact anyone anymore than anyone else. GǪother than that some can trivially compensate for this loss whereas others cannot because their respective use cases differ.
Quote:Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". GǪand in one case, they don't need the same scale of reconfigurations and have a more ready access to both materials and production services, whereas the other operates on a much larger scale and has less access. Thus the impacts will differ even though the numerical change is the same.
Quote:That is why it is a blanket nerf. It impacts EVERY Person in this game, equally. GǪif they use the mechanic to begin with and if we just look at the nerf itself without taking the mechanical application into account.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 19:16:00 -
[1321] - Quote
Malcanis wrote:Salvos Rhoska wrote:Malcanis wrote:In your own special way, like it or not, you've helped strengthen the process just a fraction. Yes. As have you by not running in the next elections. Thanks! There you see, we can agree! Hugs? Malcanis, you should run again. You'll get my 10 votes. |

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 19:18:00 -
[1322] - Quote
Salvos Rhoska wrote:Sanara Estidal wrote:But his views are represented, at last any he makes public or directs at a CSM. Just because the decisions made aren't in favour of his views doesn't mean they aren't represented. You didn't even vote. Why are you even continuing discussing this. Because I have the right to do so. I don't have to stop discussing things just because you've been proven wrong and are sad about it. |

Mario Putzo
Welping and Dunking.
433
|
Posted - 2014.03.24 19:25:00 -
[1323] - Quote
Tippia wrote:Mario Putzo wrote:Nah its a 45% nerf EVERYWHERE. Again, it's not a matter of location, but of use case. Quote:It doesn't impact anyone anymore than anyone else. GǪother than that some can trivially compensate for this loss whereas others cannot because their respective use cases differ. Quote:Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". GǪand in one case, they don't need the same scale of reconfigurations and have a more ready access to both materials and production services, whereas the other operates on a much larger scale and has less access. Thus the impacts will differ even though the numerical change is the same. Quote:That is why it is a blanket nerf. It impacts EVERY Person in this game, equally. GǪif they use the mechanic to begin with and if we just look at the nerf itself without taking the mechanical application into account.
You can take whatever you want to into account doesn't change anything. A guy building 1K ships in HS loses just as much as a guy making 1K ships in NS if both need to repurpose. Arguing that NS guy needs to repurpose more is subjective. He doesn't HAVE TO. He CHOOSES to.
Neither of them need to reconfigure at all, they can both stick them on market and contracts and let the market do its job. Or they can both bite the bullet and take a loss. This is like the argument yesterday about factoring in JF costs to the bonus NS gets. You don't HAVE TO have a JF. People CHOOSE to have one.
You can't include situational objectiveness into a blanket discussion because it is not a variable when discussing blanket changes. Now if Null was getting a 45% nerf and HS was only getting a 30% nerf then you could discuss the merits of situational change, as it stands within the announcement EVERYONE is getting the same treatment. |

Weaselior
GoonWaffe Goonswarm Federation
6770
|
Posted - 2014.03.24 19:29:00 -
[1324] - Quote
Mario Putzo wrote: You can take whatever you want to into account doesn't change anything. A guy building 1K ships in HS loses just as much as a guy making 1K ships in NS if both need to repurpose. Arguing that NS guy needs to repurpose more is subjective. He doesn't HAVE TO. He CHOOSES to.
nope, since to dump a finished product you bring it to jita and the NS guy has much higher transport costs to jita than the HS guy, the inability to reprocess battleships en masse hurts us more than highsec
that said, we lost that already with tiercide so w/e Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6770
|
Posted - 2014.03.24 19:32:00 -
[1325] - Quote
Mario Putzo wrote: You can take whatever you want to into account doesn't change anything. A guy building 1K ships in HS loses just as much as a guy making 1K ships in NS if both need to repurpose. Arguing that NS guy needs to repurpose more is subjective. He doesn't HAVE TO. He CHOOSES to.
Neither of them need to reconfigure at all, they can both stick them on market and contracts and let the market do its job. Or they can both bite the bullet and take a loss. This is like the argument yesterday about factoring in JF costs to the bonus NS gets. You don't HAVE TO have a JF. People CHOOSE to have one.
You can't include situational objectiveness into a blanket discussion because it is not a variable when discussing blanket changes. Now if Null was getting a 45% nerf and HS was only getting a 30% nerf then you could discuss the merits of situational change, as it stands within the announcement EVERYONE is getting the same treatment.
you strike me as the sort of person who doesn't get the joke when people say "The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Sanara Estidal
Pro Synergy
22
|
Posted - 2014.03.24 19:35:00 -
[1326] - Quote
Mario Putzo wrote:You can take whatever you want to into account doesn't change anything. A guy building 1K ships in HS loses just as much as a guy making 1K ships in NS if both need to repurpose. Arguing that NS guy needs to repurpose more is subjective. He doesn't HAVE TO. He CHOOSES to.
Neither of them need to reconfigure at all, they can both stick them on market and contracts and let the market do its job. Or they can both bite the bullet and take a loss. This is like the argument yesterday about factoring in JF costs to the bonus NS gets. You don't HAVE TO have a JF. People CHOOSE to have one.
You can't include situational objectiveness into a blanket discussion because it is not a variable when discussing blanket changes. Now if Null was getting a 45% nerf and HS was only getting a 30% nerf then you could discuss the merits of situational change, as it stands within the announcement EVERYONE is getting the same treatment. I'm a HS player and even I can see the glaring issue here. If someone in HS needs to repurpose, he can easily sell the ships. In null, if they changed ships, who's going to buy the spares? |

La Nariz
GoonWaffe Goonswarm Federation
1741
|
Posted - 2014.03.24 20:10:00 -
[1327] - Quote
I don't see anywhere in any of the CCP documents that "saying something I don't like in a cordial manner" is against the TOS. Perhaps all of you space lawyers should open a petition and ask a GM about it. Highsec deserves another nerf solely for this abomination of a thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Nick Bete
The Scope Gallente Federation
258
|
Posted - 2014.03.24 20:20:00 -
[1328] - Quote
Sanara Estidal wrote: It is your right. So hurry up and leave. If you legitimately feel that is the way you can express your opinion, and you don't think the existing methods of getting your views across to CCP are effective, you are well within your right to leave...
I intend to shill just as soon as I can gather enough others who feel the same to do so as well. Then you, your null zealot pals and your alts can have this travesty of a game.
Leaving will be on my timetable not that of some anonymous internet tough guy. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
399
|
Posted - 2014.03.24 20:32:00 -
[1329] - Quote
It was never logical to be able to reprocess something for the same it was built for to begin with and now they are laying down a platform for making the different security spaces have better intrinsic value.
It's a step in the right direction. Enjoy. Primary Test Subject GÇó SmackTalker Elite |

Batelle
Tymast Industries 150th
2349
|
Posted - 2014.03.24 20:49:00 -
[1330] - Quote
Agreed with the above. Reprocessing something for its full mineral value is dumb and has introduced all kinds of problems. Getting rid of it lets CCP fix/improve all sorts of things. Getting into a "these players vs these other players" is missing the point.
Mario Putzo wrote: That is why it is a blanket nerf. It impacts EVERY Person in this game, equally.
Does that even mean anything in a game that is arguably zero-sum such as this one? It clearly directly affects people that rely on reprocessing mods for 100% value. If you don't do that a lot, then at most you'll be indirectly affected by the changes to the manufacturing landscape, prices, etc.
Nick Bete wrote:Sanara Estidal wrote: It is your right. So hurry up and leave. If you legitimately feel that is the way you can express your opinion, and you don't think the existing methods of getting your views across to CCP are effective, you are well within your right to leave...
I intend to shill just as soon as I can gather enough others who feel the same to do so as well. Then you, your null zealot pals and your alts can have this travesty of a game. Leaving will be on my timetable not that of some anonymous internet tough guy.
Comedy gold. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|
|

ISD Ezwal
ISD Community Communications Liaisons
1023

|
Posted - 2014.03.24 21:10:00 -
[1331] - Quote
Thread temporarily locked for some thorough cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Ralph King-Griffin
Var Foundation inc.
422
|
Posted - 2014.03.25 00:59:00 -
[1332] - Quote
and now, the mighty ISD Ezwal shall slumber. i still don't think its that big of a deal. really. (the refining changes i mean) If in doubt...do...excessively. |

Kaarous Aldurald
ROC Deep Space The ROC
3361
|
Posted - 2014.03.25 01:04:00 -
[1333] - Quote
Ralph King-Griffin wrote:and now, the mighty ISD Ezwal shall slumber. i still don't think its that big of a deal. really.
Yeah, gotta give him a round of applause on that. 30 pages... Good Lord. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2462
|
Posted - 2014.03.25 01:07:00 -
[1334] - Quote
Flashbang Thereal wrote:I tried to read the devblog, but i got completly lost :-/ Im affraid of what this change wil mean for my new alt. Its a industry/mission alt. My gameplay on that alt use alot of reprossesing, due to the fact that i build everything i need for mission/mining. When i unlock lev4 missions, i wil buy a bpc for a mission battleship. Mine all the minerals i need to build it, and reprosess loot from lev3 missions to get the minerals i cant mine in highsec. I have done this from day 1 on this alt grinding rocks for a retriver with the tiny venture, building cruiser and battlecruiser for lev 2/3 missions. Its already hard as f... doing all this. And now ccp wil make it even harder??
Your style of play is now completely unviable. You are faced with at best, 45% of your loot income wiped out. You can thank the null sec cartels, as they strike another blow for the "little guy". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
2462
|
Posted - 2014.03.25 01:11:00 -
[1335] - Quote
Kaarous Aldurald wrote:Ralph King-Griffin wrote:and now, the mighty ISD Ezwal shall slumber. i still don't think its that big of a deal. really. Yeah, gotta give him a round of applause on that. 30 pages... Good Lord.
Why? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Deep Space The ROC
3361
|
Posted - 2014.03.25 01:13:00 -
[1336] - Quote
Dinsdale Pirannha wrote:Kaarous Aldurald wrote:Ralph King-Griffin wrote:and now, the mighty ISD Ezwal shall slumber. i still don't think its that big of a deal. really. Yeah, gotta give him a round of applause on that. 30 pages... Good Lord. Why?
Because it took him a hell of a while to do it? Considering these guys don't get paid, yeah, that deserves some big props. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Tippia
Sunshine and Lollipops
20246
|
Posted - 2014.03.25 01:15:00 -
[1337] - Quote
Dinsdale Pirannha wrote:Your style of play is now completely unviable. What play style is that? It certainly can't be missions or any other form of ratting, since the mineral content of loot is such an utterly minute part of it. Nor can it be mining since it is tweaked to remain pretty much the same. So you're obviously not talking about his play style, but rather something completely different.
His play style remains largely untouched. He just has to do a bit more mining and a bit less mission-running for his minerals (which is how it should be).
Quote:You are faced with at best, 45% of your loot income wiped out. That just means you can now switch to doing something far more productive and worth-while with your time and actually start earning some proper money. Loot minerals were always fool's gold (and a pretty silly intrusion on mining) and anything that leads people away from it is a good thing
Quote:You can that the null sec cartels Who?
Quote:as they strike another blow for the "little guy". How does this in any way affect the GÇ£little guyGÇ¥ and what makes you think that there are any plans or any goal to strike a blow against them? And who's interested in doing that anyway? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2462
|
Posted - 2014.03.25 01:22:00 -
[1338] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote:Kaarous Aldurald wrote:Ralph King-Griffin wrote:and now, the mighty ISD Ezwal shall slumber. i still don't think its that big of a deal. really. Yeah, gotta give him a round of applause on that. 30 pages... Good Lord. Why? Because it took him a hell of a while to do it? Considering these guys don't get paid, yeah, that deserves some big props.
Sorry, we are not allowed to discuss moderation, or I would have some very choice words about the intent of this moderation. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20246
|
Posted - 2014.03.25 01:24:00 -
[1339] - Quote
Dinsdale Pirannha wrote:Sorry, we are not allowed to discuss moderation, or I would have some very choice words about the intent of this moderation. Such as GÇ£bravoGÇ¥, GÇ£it really needed a clean-upGÇ¥, and GÇ£long time comingGÇ¥? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Marsha Mallow
150
|
Posted - 2014.03.25 01:26:00 -
[1340] - Quote
Dinsdale Pirannha wrote:Why? Because it's a tough job shuffling about with a mop and bucket, watching the drivileged talk **** and smear it upon everything they touch. I deliberately took a cleaning job as a teenager and earned my Scrubber certificiate (and badge). Have to say the lower orders were unanimous in agreeing that the overlords should spend at least a year scrubbing toilets, preferably with someone (not their parents) shouting abuse behind them.
Having said that, I for one quote enjoy an Ezwal scrubbing. HANDS UP, ISDS INCOMING etc - |
|

Kaarous Aldurald
ROC Deep Space The ROC
3361
|
Posted - 2014.03.25 01:32:00 -
[1341] - Quote
Dinsdale Pirannha wrote: Sorry, we are not allowed to discuss moderation, or I would have some very choice words about the intent of this moderation.
How very odd. Considering what an issue you have with the rumor mongering rule, I would have felt you'd have no issue with "choice words". Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dramaticus
GoonWaffe Goonswarm Federation
486
|
Posted - 2014.03.25 01:44:00 -
[1342] - Quote
All those posts lost, like trash in space. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Sirikar Nakasoroki
Greyskulls
0
|
Posted - 2014.03.25 02:16:00 -
[1343] - Quote
Love the logic behind all this..
People don't use current compression methods such as rorqual to transport minerals..CCP's fault.
solution nerf refine on modules to prevent a certain part of the player base using a module in the way its not intended, in this case using modules to compress minerals.
At the same time cut mission runners loot refines by 45% as a knock on effect should they collect the loot, knock on effect will probably be more mission blitzing and possibly a increase in price on salvage materials considering if people won't bother looting in missions they probably won't bother salvaging either, be interesting to see the numbers on how much salvage materials come from high sec mission loot.
instead why not just fix the compression problem with the rorqual and null sec stations, the reprocessing change is not even needed.
|

Mario Putzo
Welping and Dunking.
445
|
Posted - 2014.03.25 02:38:00 -
[1344] - Quote
wrong thread remove pls |

Muestereate
Minions LLC
202
|
Posted - 2014.03.25 02:46:00 -
[1345] - Quote
You had your chance, the ax man's sleeping |

Shizuken
Venerated Stars
220
|
Posted - 2014.03.25 03:25:00 -
[1346] - Quote
Sirikar Nakasoroki wrote:Love the logic behind all this..
People don't use current compression methods such as rorqual to transport minerals..CCP's fault.
solution nerf refine on modules to prevent a certain part of the player base using a module in the way its not intended, in this case using modules to compress minerals.
At the same time cut mission runners loot refines by 45% as a knock on effect should they collect the loot, knock on effect will probably be more mission blitzing and possibly a increase in price on salvage materials considering if people won't bother looting in missions they probably won't bother salvaging either, be interesting to see the numbers on how much salvage materials come from high sec mission loot.
instead why not just fix the compression problem with the rorqual and null sec stations, the reprocessing change is not even needed.
Except this isn't the only problem. The other one being fixed is the fact that levels4-5 of all Resource Processing skills are marginally useful.
|

Mocam
EVE University Ivy League
431
|
Posted - 2014.03.25 03:32:00 -
[1347] - Quote
Tippia wrote:Quote:You are faced with at best, 45% of your loot income wiped out. That just means you can now switch to doing something far more productive and worth-while with your time and actually start earning some proper money. Loot minerals were always fool's gold (and a pretty silly intrusion on mining) and anything that leads people away from it is a good thing
Let me see if I've got this straight...
So this style of game play, reprocessing these assets to resources - which you state is LESS INCOME - takes a hit and this is good?
A large portion of mission runners have been using this reprocessing as a source of income - you state it's a poor source of income. This change will remove it as viable to many... That converts play to clear and blitz styles for pure faucet income.
How is pushing people to stop relying on lesser income sources in highsec over to cookie-cutter, faucet income a good thing for *ANYONE* in the game?
I always assumed more focus on wealth transfer and sinks vs faucet income was a good thing. Silly me.
Yes let's force players to stop wasting their time paying processing and sales fees vs just getting at those bounties and mission payouts! It'll be the best thing for the economy! |

Kaarous Aldurald
ROC Deep Space The ROC
3363
|
Posted - 2014.03.25 03:48:00 -
[1348] - Quote
Mocam wrote:Tippia wrote:Quote:You are faced with at best, 45% of your loot income wiped out. That just means you can now switch to doing something far more productive and worth-while with your time and actually start earning some proper money. Loot minerals were always fool's gold (and a pretty silly intrusion on mining) and anything that leads people away from it is a good thing Let me see if I've got this straight... So this style of game play, reprocessing these assets to resources - which you state is LESS INCOME - takes a hit and this is good? A large portion of mission runners have been using this reprocessing as a source of income - you state it's a poor source of income. This change will remove it as viable to many... That converts play to clear and blitz styles for pure faucet income. How is pushing people to stop relying on lesser income sources in highsec over to cookie-cutter, faucet income a good thing for *ANYONE* in the game? I always assumed more focus on wealth transfer and sinks vs faucet income was a good thing. Silly me. Yes let's force players to stop wasting their time paying processing and sales fees vs just getting at those bounties and mission payouts! It'll be the best thing for the economy!
Ah, E-Uni posting hasn't changed, it seems.
Firstly, yes, it's a good thing. In fact it's a great thing, because the easy availablity of minerals from loot drops with minimal refining skills pushed out plenty of legit uses for the skill, and in fact made it rather pointless to level up the Refining set of skills up.
Secondly, a tiny minority of people mission precisely this wrong way. They'll be happier just making more money.
Thirdly, yes, this will push them to LP sources of income instead of mineral sources. That is also a good thing, mineral inflation is a bad thing, especially when it just pops up from killing NPCs. That's why they nerfed drone mineral drops, too. This is just an extension of that same policy.
Fourth, it's a good thing for almost everyone, as it helps diversify the industrial landscape. Refining will actually become a thing now. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mara Pahrdi
The Order of Anoyia
681
|
Posted - 2014.03.25 06:02:00 -
[1349] - Quote
ISD Ezwal wrote: Ezwal walks outside for a much needed break and a smoke, gazes at the stars....relaxes.....ah the tranquillity.....

21 pages deleted from 45 .
That break is well deserved . Remove insurance. |

Kaarous Aldurald
ROC Deep Space The ROC
3363
|
Posted - 2014.03.25 06:07:00 -
[1350] - Quote
Mara Pahrdi wrote:ISD Ezwal wrote: Ezwal walks outside for a much needed break and a smoke, gazes at the stars....relaxes.....ah the tranquillity.....
 21 pages deleted from 45  . That break is well deserved  .
45? It was well over 50 when he locked it, I thought? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|
|

Tippia
Sunshine and Lollipops
20248
|
Posted - 2014.03.25 06:39:00 -
[1351] - Quote
Dinsdale Pirannha wrote:I was in the UNI a long tme. I know how many new players use mission loot as a major source of their income. I know how many times new players would trail along behind an older player who mas generous enough not to loot their site. I also know how many of those new players have not particularly great refining skills, but will certainly mine to make some coin. I used to help out with mining ops with new players. UNIstas would show up in a belt and go nuts.
These players all just got killed in their income. No, all those players just got a reason to learn how to make a good income rather than a horrid one. If they actually adapt to the new changes, their income will shoot up.
Quote:It does not matter how CCP and the null sec cartels Who?
Quote:those new players are all faced with a huge drop in their income. No, it's not a particularly huge drop since minerals stopped being a big portion of what you get a long time ago. Everything that actually earns them money GÇö high-value loot, salvage, pure ISK rewards, bounties, and LP GÇö is still there. The fact that they didn't have great refining skills or standings means they never got a lot of minerals out of the little loot as it was; this change only reduces that already very small source.
Quote:Yet this is supposed to improve the new player experience. Says who? This is supposed to remove a downright idiotic mechanism that nullifies choice, makes entire skills pointless, offers no incentive to move beyond NPC services, devalues mining, and muddies the water for industrialists, and at the same time, it creates a new career path (mainly in highsec). It also removes the need for the fugly extra-materials kluge whenever manufactured items get rebalanced and it sets a proper stage for future module metacide efforts.
It thereby improves the game for pretty much everyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
3363
|
Posted - 2014.03.25 06:43:00 -
[1352] - Quote
Benny Ohu wrote:Dinsdale Pirannha wrote:ALL those new players just got creamed.
hot Kaarous Aldurald wrote:Mara Pahrdi wrote: 21 pages deleted from 45  . That break is well deserved  . 45? It was well over 50 when he locked it, I thought? When i saw he was going to clean the thread I reported his post saying 'you'll need to sweep 30 pages off, not even Hercules could clean this'. Hercules was merely a demigod, Ezwal is ISD
The thing that still astonishes me is that they aren't paid for this. In the sense that he just chainsawed 30+ pages of this thread to keep it going, instead of just locking it and calling it a day.
And for free.
Now THAT is dedication to the community. ISD Ezwal for CSM 9. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Mara Pahrdi
The Order of Anoyia
682
|
Posted - 2014.03.25 06:46:00 -
[1353] - Quote
Kaarous Aldurald wrote:Mara Pahrdi wrote:ISD Ezwal wrote: Ezwal walks outside for a much needed break and a smoke, gazes at the stars....relaxes.....ah the tranquillity.....
 21 pages deleted from 45  . That break is well deserved  . 45? It was well over 50 when he locked it, I thought? Well, I guess I was late to the show then . Remove insurance. |

Kaarous Aldurald
ROC Deep Space The ROC
3364
|
Posted - 2014.03.25 06:48:00 -
[1354] - Quote
Mara Pahrdi wrote:Kaarous Aldurald wrote:Mara Pahrdi wrote:ISD Ezwal wrote: Ezwal walks outside for a much needed break and a smoke, gazes at the stars....relaxes.....ah the tranquillity.....
 21 pages deleted from 45  . That break is well deserved  . 45? It was well over 50 when he locked it, I thought? Well, I guess I was late to the show then  .
It escalated quickly. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2732
|
Posted - 2014.03.25 07:48:00 -
[1355] - Quote
Sirikar Nakasoroki wrote:Love the logic behind all this..
People don't use current compression methods such as rorqual to transport minerals..CCP's fault.
solution nerf refine on modules to prevent a certain part of the player base using a module in the way its not intended, in this case using modules to compress minerals.
At the same time cut mission runners loot refines by 45% as a knock on effect should they collect the loot, knock on effect will probably be more mission blitzing and possibly a increase in price on salvage materials considering if people won't bother looting in missions they probably won't bother salvaging either, be interesting to see the numbers on how much salvage materials come from high sec mission loot.
instead why not just fix the compression problem with the rorqual and null sec stations, the reprocessing change is not even needed. But that's not the only reason for the change. It's also to stop industrialists being able to just change their mind and refine their product back to material. It's also to allow CCP to be able to change BPO materials when they balance things without having to hack in "extra materials" to prevent magic minerals appearing.
And prior to MTUs, a lot fewer people looted. MTUs increased efficiency by an absolutely huge amount. This change reduces only the junk loot portion of mining, which by estimates from the people that know their loot is around 4% reduction in overall income, less than the null bounty reduction and certainly not reducing missioning efficiency to pre-MTU rates. People like the OP are just having a knee-jerk reaction to the change without realistically calculating it. They keep just saying "ooh, 45%" like the overall reduction to missioning will be that. It's not even close. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2404
|
Posted - 2014.03.25 07:58:00 -
[1356] - Quote
Oh god is this thread still open?
See, this is why censorship can be a force for good. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2734
|
Posted - 2014.03.25 08:18:00 -
[1357] - Quote
Ramona McCandless wrote:Oh god is this thread still open?
See, this is why censorship can be a force for good. I know right? Took me a minute to realise it's the same thread with the overhaul though :p I kinda wish they'd given us shorter notice on the change. Like the day before or something. Since now we are gonna have to deal with the same thing over and over until the summer. Then when it rolls around 99% of the complainers will go "oh, is that all it's doing?" and plod along merrily. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2404
|
Posted - 2014.03.25 08:19:00 -
[1358] - Quote
Lucas Kell wrote:Ramona McCandless wrote:Oh god is this thread still open?
See, this is why censorship can be a force for good. I know right? Took me a minute to realise it's the same thread with the overhaul though :p I kinda wish they'd given us shorter notice on the change. Like the day before or something. Since now we are gonna have to deal with the same thing over and over until the summer. Then when it rolls around 99% of the complainers will go "oh, is that all it's doing?" and plod along merrily.
I know right.
Plus, it also breaks into the "Nerf/buff High/Null" territory of that other horrible never-ending thread *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
435
|
Posted - 2014.03.25 08:21:00 -
[1359] - Quote
Ramona McCandless wrote:Oh god is this thread still open? See, this is why censorship can be a force for good.
Perhaps. Particularly on the part of a few hired whitewashers, spindoctors, stonewallers and associated like-farming alts.
All that aside, it is objectively true that these changes nerf certain activities. No escaping that fact, though individuals may perceive the significance differently.
(Inb4 but but muh benefits!! Dey r plaing wrung!! etc) |

baltec1
Bat Country Goonswarm Federation
10572
|
Posted - 2014.03.25 08:27:00 -
[1360] - Quote
Salvos Rhoska wrote:Ramona McCandless wrote:Oh god is this thread still open? See, this is why censorship can be a force for good. Perhaps. Particularly on the part of a few hired whitewashers, spindoctors, stonewallers and associated like-farming alts. All that aside, it is objectively true that these changes nerf certain activities. No escaping that fact, though individuals may perceive the significance differently. (Inb4 but but muh benefits!! Dey r plaing wrung!! etc)
Its a dinsdale thread.
He will continue to bounce up and down foaming at the mouth over this less than 5% drop in income to mission runners forever. His last rage-a-thron over Marauders got shot down by a Dev with some juicy server numbers all showing Marauders being more healthy after the changes but he still went on. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Ramona McCandless
The McCandless Clan Turing Tested
2404
|
Posted - 2014.03.25 08:28:00 -
[1361] - Quote
Is he supposed to be boss-eyed?
I feel Im trolling to point it out, but I feel he's trolling to make an AV who need to wear corrective lenses. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Salvos Rhoska
Pator Tech School Minmatar Republic
435
|
Posted - 2014.03.25 08:35:00 -
[1362] - Quote
Ramona McCandless wrote:Is he supposed to be boss-eyed?
I feel Im trolling to point it out, but I feel he's trolling to make an AV who need to wear corrective lenses.
Who? What?
|

Dinsdale Pirannha
Pirannha Corp
2463
|
Posted - 2014.03.25 08:59:00 -
[1363] - Quote
baltec1 wrote:Salvos Rhoska wrote:Ramona McCandless wrote:Oh god is this thread still open? See, this is why censorship can be a force for good. Perhaps. Particularly on the part of a few hired whitewashers, spindoctors, stonewallers and associated like-farming alts. All that aside, it is objectively true that these changes nerf certain activities. No escaping that fact, though individuals may perceive the significance differently. (Inb4 but but muh benefits!! Dey r plaing wrung!! etc) Its a dinsdale thread. He will continue to bounce up and down foaming at the mouth over this less than 5% drop in income to mission runners forever. His last rage-a-thron over Marauders got shot down by a Dev with some juicy server numbers all showing Marauders being more healthy after the changes but he still went on.
Yeah, another one of your lies. Tell that to the incursion community that I was in that died after the Paladin's web bonus was removed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20249
|
Posted - 2014.03.25 09:03:00 -
[1364] - Quote
Dinsdale Pirannha wrote:Yeah, another one of your lies. How is it a lie? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salvos Rhoska
Pator Tech School Minmatar Republic
435
|
Posted - 2014.03.25 09:07:00 -
[1365] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Yeah, another one of your lies. How is it a lie? CALLING SPINCONTROL UNITS, STAT!
Give it a rest, Tippia. Please. |

Adrie Atticus
Unicorn Love Hurts
45
|
Posted - 2014.03.25 09:18:00 -
[1366] - Quote
Dinsdale Pirannha wrote:
Tell that to the incursion community that I was in that died after the Paladin's web bonus was removed.
Could have swapped to Vindicators? |

Mallak Azaria
GoonWaffe Goonswarm Federation
4742
|
Posted - 2014.03.25 09:18:00 -
[1367] - Quote
Dinsdale Pirannha wrote:Yeah, another one of your lies. Tell that to the incursion community that I was in that died after the Paladin's web bonus was removed.
Oh no YOUR incursion community was unable to adapt unlike everyone else & ultimately died. This is outrageous! How dare CCP make awesome changes.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Kaarous Aldurald
ROC Deep Space The ROC
3366
|
Posted - 2014.03.25 09:21:00 -
[1368] - Quote
Dinsdale Pirannha wrote: Tell that to the incursion community that I was in that died after the Paladin's web bonus was removed.
The moment I'd have realized that I'd been associated with you, I'd have jumped ship, too. Hell, I'd have biomassed the character and then gotten in my shower in the fetal position. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
10572
|
Posted - 2014.03.25 09:29:00 -
[1369] - Quote
Dinsdale Pirannha wrote:
Yeah, another one of your lies. Tell that to the incursion community that I was in that died after the Paladin's web bonus was removed.
You mean the one that is doing more incursions now than before the changes?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2738
|
Posted - 2014.03.25 10:17:00 -
[1370] - Quote
Salvos Rhoska wrote:Tippia wrote:Dinsdale Pirannha wrote:Yeah, another one of your lies. How is it a lie? CALLING SPINCONTROL UNITS, STAT! Give it a rest, Tippia. Please. Isn't it funny how you are allowed to respond to people in whatever way you wish, but when other people respond to question comments directed at them, they are spinning, stonewalling and should shut up. Why are you so important to the community that your word should be final? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Tippia
Sunshine and Lollipops
20253
|
Posted - 2014.03.25 10:23:00 -
[1371] - Quote
Salvos Rhoska wrote:Give it a rest, Tippia. Please. If you want me to stop, then keep dindin from being wrong about everything he says. Good luck.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 10:33:00 -
[1372] - Quote
This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2738
|
Posted - 2014.03.25 10:36:00 -
[1373] - Quote
Afk Moon Goo wrote:This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? Null ratting was nerfed very recently. I'm not sure removing all isk from ratting would be a good thing though, in any section of space. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Tippia
Sunshine and Lollipops
20253
|
Posted - 2014.03.25 10:45:00 -
[1374] - Quote
Lucas Kell wrote:Afk Moon Goo wrote:This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? Null ratting was nerfed very recently. I'm not sure removing all isk from ratting would be a good thing though, in any section of space. It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 10:59:00 -
[1375] - Quote
Tippia wrote:Lucas Kell wrote:Afk Moon Goo wrote:This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? Null ratting was nerfed very recently. I'm not sure removing all isk from ratting would be a good thing though, in any section of space. It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do.
That's true to a certain extent but right now bounty money is a big part of the inflation, in my opinion you shouldn't be able to pve without creating content for others, seems fair right? For example if fw was more interesting CCP could put most of the lp store stuff fw-only and introduce mission running in hs while being a wt, if they don't want to go to the warzone let the warzone come to them. As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle.
But all this would require good design, so it's not happening.
|

baltec1
Bat Country Goonswarm Federation
10574
|
Posted - 2014.03.25 11:02:00 -
[1376] - Quote
Afk Moon Goo wrote:Tippia wrote:Lucas Kell wrote:Afk Moon Goo wrote:This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? Null ratting was nerfed very recently. I'm not sure removing all isk from ratting would be a good thing though, in any section of space. It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do. That's true to a certain extent but right now bounty money is a big part of the inflation, in my opinion you shouldn't be able to pve without creating content for others, seems fair right? For example if fw was more interesting CCP could put most of the lp store stuff fw-only and introduce mission running in hs while being a wt, if they don't want to go to the warzone let the warzone come to them. As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle. But all this would require good design, so it's not happening.
Black ops dont need any help. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2738
|
Posted - 2014.03.25 11:04:00 -
[1377] - Quote
Afk Moon Goo wrote:That's true to a certain extent but right now bounty money is a big part of the inflation, in my opinion you shouldn't be able to pve without creating content for others, seems fair right? For example if fw was more interesting CCP could put most of the lp store stuff fw-only and introduce mission running in hs while being a wt, if they don't want to go to the warzone let the warzone come to them. As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle.
But all this would require good design, so it's not happening. No, it would require kicking half the playerbase in the nuts and mechanically forcing them to play a certain way, which is why it's not happening.
And inflation really isn't much of a problem at the moment. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2411
|
Posted - 2014.03.25 11:05:00 -
[1378] - Quote
Afk Moon Goo wrote: As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle.
But all this would require good design, so it's not happening.
WTF is wrong with Blops?! They are insanely good already. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 11:13:00 -
[1379] - Quote
Lucas Kell wrote:Afk Moon Goo wrote:That's true to a certain extent but right now bounty money is a big part of the inflation, in my opinion you shouldn't be able to pve without creating content for others, seems fair right? For example if fw was more interesting CCP could put most of the lp store stuff fw-only and introduce mission running in hs while being a wt, if they don't want to go to the warzone let the warzone come to them. As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle.
But all this would require good design, so it's not happening. No, it would require kicking half the playerbase in the nuts and mechanically forcing them to play a certain way, which is why it's not happening. And inflation really isn't much of a problem at the moment.
No it wouldn't because "normal" pve is still available it's just less rewarding and inflation seems to be a problem for CCP and after looking at the market I tend to believe them.
Ramona McCandless wrote: WTF is wrong with Blops?! They are insanely good already.
baltec1 wrote: Black ops dont need any help.
Yes but the point is it's not viable to blops everytime to gank nullbears unless they only rat in carriers, especially if you live in lowsex. They should make it more viable for people in solo/small gang to gank bears in null without having to commit to null/wormholes, more content, emergent gameplay, risk, reward all that. 
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2741
|
Posted - 2014.03.25 11:23:00 -
[1380] - Quote
Afk Moon Goo wrote:Lucas Kell wrote:Afk Moon Goo wrote:That's true to a certain extent but right now bounty money is a big part of the inflation, in my opinion you shouldn't be able to pve without creating content for others, seems fair right? For example if fw was more interesting CCP could put most of the lp store stuff fw-only and introduce mission running in hs while being a wt, if they don't want to go to the warzone let the warzone come to them. As for null well maybe make blops an even more mobile small gang platform because honestly unless you live in wormholes/null ganking nullbears is a hassle.
But all this would require good design, so it's not happening. No, it would require kicking half the playerbase in the nuts and mechanically forcing them to play a certain way, which is why it's not happening. And inflation really isn't much of a problem at the moment. No it wouldn't because "normal" pve is still available it's just less rewarding and inflation seems to be a problem for CCP and after looking at the market I tend to believe them. OK, explain to me where inflation is a serious problem then?
And PVE players would be forced to PVE in other areas to be able to compete on the level with anyone else. You'd be favouring PVP over PVE substantially for isk generation. That would give people the option of joining in or not bothering, since there would be no way for them to catch up.
The end result would be a whole bunch of people quitting, then the market crashing, since all of those things that there's a bunch of people happy to grind all day for wouldn't be provided. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
|

Ramona McCandless
The McCandless Clan Turing Tested
2411
|
Posted - 2014.03.25 11:25:00 -
[1381] - Quote
Afk Moon Goo wrote:
Yes but the point is it's not viable to blops everytime to gank nullbears unless they only rat in carriers, especially if you live in lowsex.
wat
Blops bridge a wing of manticores all over that nullgate and bomb the dickens out of it, kill the Hyperion with two Widows, jump out again for tea and medals. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 11:43:00 -
[1382] - Quote
Lucas Kell wrote:OK, explain to me where inflation is a serious problem then?
And PVE players would be forced to PVE in other areas to be able to compete on the level with anyone else. You'd be favouring PVP over PVE substantially for isk generation. That would give people the option of joining in or not bothering, since there would be no way for them to catch up.
The end result would be a whole bunch of people quitting, then the market crashing, since all of those things that there's a bunch of people happy to grind all day for wouldn't be provided.
Look at most of the stuff that comes from hs lp, plex price is a good indication too.
As for favoring pvp over pve it's already the case with fw mission that pays waaaaaaaay more than any hs stuff, the point is : - people don't want to go to lowsec - people don't want to fight in plex All this is OKAY, why? Because going to lowsec expose you to people already living there hence terrible pvp (gatecamps, blobs, etc), if you could run those missions while being in hs you could provide content, get good isk and also be able to jump into pvp easily. Or you could continue to do plain pve in your 4200 dps xXxXXBLING MaChArIELXxXXxX and hate fun forever.
Ramona McCandless wrote: wat
Blops bridge a wing of manticores all over that nullgate and bomb the dickens out of it, kill the Hyperion with two Widows, jump out again for tea and medals.
Dude I agree with that but imagine you don't live in null, it's simply not worth it to blops let's say a single bear bs in null, which is dumb you shouldn't have to commit to null to gank in null. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2741
|
Posted - 2014.03.25 11:58:00 -
[1383] - Quote
Afk Moon Goo wrote:Look at most of the stuff that comes from hs lp, plex price is a good indication too. Yes, and with the exception of plex I don't see anything spectacular. Plex prices are a bad indicator, since their price is so driven by demand which can fluctuate from external factors. Like right now plex has just shot up, but that's not inflation that's caused it, it's demand due to fanfest.
Now that's not to say that there isn't a level of inflation in the economy, there is, and there pretty much has to be to drive the economy, but I would not say there is a problem with inflation at all, and certainly nothing that could be solved by alienating PVE players.Afk Moon Goo wrote:As for favoring pvp over pve it's already the case with fw mission that pays waaaaaaaay more than any hs stuff, the point is : - people don't want to go to lowsec - people don't want to fight in plex All this is OKAY, why? Because going to lowsec expose you to people already living there hence terrible pvp (gatecamps, blobs, etc), if you could run those missions while being in hs you could provide content, get good isk and also be able to jump into pvp easily. Or you could continue to do plain pve in your 4200 dps xXxXXBLING MaChArIELXxXXxX and hate fun forever. It's not fun for YOU. It's fun for them. It's clear from what you are saying about blops that what you want is the ability to gank people. So you want peopel to expose themselves to ganks more. But you having fun at their expense doesn't mean fun for them.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2411
|
Posted - 2014.03.25 12:00:00 -
[1384] - Quote
Afk Moon Goo wrote: Dude I agree with that but imagine you don't live in null, it's simply not worth it to blops let's say a single bear bs in null, which is dumb you shouldn't have to commit to null to gank in null.
I dont live in null.
"Worth it" is arbitrary friend, its worth it if I see a Retriever, Mack or Hulk explode. Its worth it if the Inties on the gate camp pop and its double worth it to see a Hyper in flames
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Hasikan Miallok
Republic University Minmatar Republic
504
|
Posted - 2014.03.25 12:08:00 -
[1385] - Quote
Tippia wrote: It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do.
Are you saying my station spinning rare ship collection is a bad thing for the game ?
I pretend they are an investment, does that help ? |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 12:15:00 -
[1386] - Quote
Lucas Kell wrote:Yes, and with the exception of plex I don't see anything spectacular. Plex prices are a bad indicator, since their price is so driven by demand which can fluctuate from external factors. Like right now plex has just shot up, but that's not inflation that's caused it, it's demand due to fanfest.
Now that's not to say that there isn't a level of inflation in the economy, there is, and there pretty much has to be to drive the economy, but I would not say there is a problem with inflation at all, and certainly nothing that could be solved by alienating PVE players.
Sure but the plex price started to rise before all those external factors, you are really delusional if you can't see the inflation, hell the devs are making changes in that way for a reason, don't you think? Or maybe you should go and mail CCP and explain them that inflation is not real (despite having the market data right in front of you). People are getting rich too easily, thanks to risk averse pve, I wouldn't care if that wouldn't mean less content for me.
Lucas Kell wrote: It's not fun for YOU. It's fun for them. It's clear from what you are saying about blops that what you want is the ability to gank people. So you want peopel to expose themselves to ganks more. But you having fun at their expense doesn't mean fun for them.
If it's fun, they aren't doing it for the isk anyway so what's the problem? People that like pve will still be able to pve, people that want more isk will have to deal with risk. How is this not fair, since you deny inflation are you making fun of me with sarcasm?
Ramona McCandless wrote: I dont live in null.
"Worth it" is arbitrary friend, its worth it if I see a Retriever, Mack or Hulk explode. Its worth it if the Inties on the gate camp pop and its double worth it to see a Hyper in flames
Yep dude, I'm sure you and your boys setup blops to gank retrievers all day (that's why nobody mines in null anymore right, right?    ) that's 100% relevant to the point that ganking bears in null is way too much of a hassle compared to any other sec for no good reason at all except flawed design.
|

Ramona McCandless
The McCandless Clan Turing Tested
2413
|
Posted - 2014.03.25 12:18:00 -
[1387] - Quote
What?
What are you talking about? We agreed that Blops were awesome, I dont see how opening a bridge to null is in anyway hard and I didnt say I did it all the time, I said it was possible.
What did I say that deserved the attitude, buddy? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Afk Moon Goo
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.25 12:30:00 -
[1388] - Quote
Ramona McCandless wrote:What? What are you talking about? We agreed that Blops were awesome, I dont see how opening a bridge to null is in anyway hard and I didnt say I did it all the time, I said it was possible. What did I say that deserved the attitude, buddy?
m8 isn't this supposed to be a sarcasm-fest where we throw objectivity out of the window to shill for our playstyle/alliance? 
But ye I agree with that totally, the point is ganking nullbears is objectively way too much of a hassle compared to any other sec for no good reason. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2744
|
Posted - 2014.03.25 13:32:00 -
[1389] - Quote
Afk Moon Goo wrote:Sure but the plex price started to rise before all those external factors, you are really delusional if you can't see the inflation, hell the devs are making changes in that way for a reason, don't you think? Or maybe you should go and mail CCP and explain them that inflation is not real (despite having the market data right in front of you). People are getting rich too easily, thanks to risk averse pve, I wouldn't care if that wouldn't mean less content for me. People have complained about the problem of inflation for years, and still nothing drastic has been done and the economy is still standing. In fact last I saw the mineral index was pretty much showing that there was no issues at all. Tritanium is way down from last year. I'm not saying inflation doesn't exist, I'm simply saying it's not a problem.
Afk Moon Goo wrote:If it's fun, they aren't doing it for the isk anyway so what's the problem? People that like pve will still be able to pve, people that want more isk will have to deal with risk. How is this not fair, since you deny inflation are you making fun of me with sarcasm? Sure it's fun, but progression is fun too. Having that stripped away so you can either be far behind or submit yourself as chow for the PVPers isn't. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Ramona McCandless
The McCandless Clan Turing Tested
2428
|
Posted - 2014.03.25 13:36:00 -
[1390] - Quote
Afk Moon Goo wrote: ganking nullbears
Its ok, I know your feels, but I think the above is reason enough. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |
|

Rex Steal
Hedion University Amarr Empire
2
|
Posted - 2014.03.25 14:07:00 -
[1391] - Quote
It would seem that CCP supports players with multiple accounts and not the single player accounts. Everyone already knows there's a two tier system in play in Eve. Those that have and use 15+ accounts to farm and those that have 1 account.
Just saying |

Chinwe Rhei
Tribal Liberation Force Minmatar Republic
78
|
Posted - 2014.03.25 14:09:00 -
[1392] - Quote
I run missions sometimes and never mine but i don't see the problem, minerals should only really come from mining, it's the only way for that profession to be even remotely viable, it should've been done years ago.
|

Dramaticus
GoonWaffe Goonswarm Federation
489
|
Posted - 2014.03.25 15:00:00 -
[1393] - Quote
CCP has taken a hammer to 'gun mining' over the past 2 years and of all the changes so far this is pretty small. The only reason a stink is being made about this is because someone has a hard on for GoonFleet and paranoia. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Abla Tive
Serpent.Sisters.of.Eve
34
|
Posted - 2014.03.25 15:32:00 -
[1394] - Quote
Dramaticus wrote:CCP has taken a hammer to 'gun mining' over the past 2 years and of all the changes so far this is pretty small.
This goes way deeper than simply 'gun mining'. It fundamentally changes how stuff works in EVE.
In the past, you could melt stuff down and remake things if circumstances changed. Now, you will pay a huge penalty to change your mind.
Quite frankly, the Devs are being cowardly by not directly discussing the reasons for this deep change to the economy. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2746
|
Posted - 2014.03.25 15:41:00 -
[1395] - Quote
Abla Tive wrote:Dramaticus wrote:CCP has taken a hammer to 'gun mining' over the past 2 years and of all the changes so far this is pretty small. This goes way deeper than simply 'gun mining'. It fundamentally changes how stuff works in EVE. In the past, you could melt stuff down and remake things if circumstances changed. Now, you will pay a huge penalty to change your mind. Quite frankly, the Devs are being cowardly by not directly discussing the reasons for this deep change to the economy. How so? The changes they are making are for good reason. Sure, it goes beyond gun mining, but being able to do a 180 if you made a bad industry decision was always stupid. The inability for CCP to increase mineral cost of items also caused issues with balancing effectively. Honestly, the only question I have is why scrap reprocessing ever got you a 100% return in the first place (though that question doesn't need answering since the answer would be irrelevant now they are fixing it). The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Abla Tive
Serpent.Sisters.of.Eve
34
|
Posted - 2014.03.25 15:51:00 -
[1396] - Quote
Lucas Kell wrote: Sure, it goes beyond gun mining, but being able to do a 180 if you made a bad industry decision was always stupid. The inability for CCP to increase mineral cost of items also caused issues with balancing effectively.
Decisions that were good can turn out to be bad when circumstances (beyond your control) change.
What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).
Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.
Speculation of possible 'other reasons' rapidly leads to tinfoil hat territory and reduces confidence in the stewardship capability of CCP.
|

Fey Ivory
Center for Advanced Studies Gallente Federation
193
|
Posted - 2014.03.25 16:20:00 -
[1397] - Quote
@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol |

Dlareme
Short Stop Exports
0
|
Posted - 2014.03.25 16:37:00 -
[1398] - Quote
Because mission running is soooooo fun to begin with (insert sarcasm). It also has a much higher chance to blow your ship up as opposed to mining. If we go for risk v reward, wouldn't it make sense that the people going out and risking their lives to protect the good citizens of new eden get more money?
If we go for trying to make mission running EQUAL to mining, then I suppose the Nerf makes sense. Then everyone can just shoot asteroids all day instead of NPCs. I would suggest against this course of action, as trying to make everyone receive the same amount of pay for different jobs has never really worked in the past.
In the end, whatever comes, I'll adapt and continue to play. |

Fey Ivory
Center for Advanced Studies Gallente Federation
193
|
Posted - 2014.03.25 16:42:00 -
[1399] - Quote
Dlareme wrote:Because mission running is soooooo fun to begin with (insert sarcasm). It also has a much higher chance to blow your ship up as opposed to mining. If we go for risk v reward, wouldn't it make sense that the people going out and risking their lives to protect the good citizens of new eden get more money?
If we go for trying to make mission running EQUAL to mining, then I suppose the Nerf makes sense. Then everyone can just shoot asteroids all day instead of NPCs. I would suggest against this course of action, as trying to make everyone receive the same amount of pay for different jobs has never really worked in the past.
In the end, whatever comes, I'll adapt and continue to play.
never said it was "fun", just saying that making it ewen more boring isent smart lol... Must be some kind of new kind of inovative progress ! |

Dlareme
Short Stop Exports
0
|
Posted - 2014.03.25 16:48:00 -
[1400] - Quote
Fey Ivory wrote:Dlareme wrote:Because mission running is soooooo fun to begin with (insert sarcasm). It also has a much higher chance to blow your ship up as opposed to mining. If we go for risk v reward, wouldn't it make sense that the people going out and risking their lives to protect the good citizens of new eden get more money?
If we go for trying to make mission running EQUAL to mining, then I suppose the Nerf makes sense. Then everyone can just shoot asteroids all day instead of NPCs. I would suggest against this course of action, as trying to make everyone receive the same amount of pay for different jobs has never really worked in the past.
In the end, whatever comes, I'll adapt and continue to play. never said it was "fun", just saying that making it ewen more boring isent smart lol... Must be some kind of new kind of inovative progress !
I agree with you. I think it's a bad idea. |
|
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2928

|
Posted - 2014.03.25 17:38:00 -
[1401] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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baltec1
Bat Country Goonswarm Federation
10577
|
Posted - 2014.03.25 17:47:00 -
[1402] - Quote
Fey Ivory wrote:@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol
Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess.
Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Batelle
Tymast Industries 150th
2366
|
Posted - 2014.03.25 17:54:00 -
[1403] - Quote
Abla Tive wrote: What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).
Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.
You seem to have the impression CCP is being secretive about this big announcement they just made. Obviously its way deeper than just gun-mining, the nerf to module reprocessing is just one of the easier changes to understand and explain. The change is fundamental and elegant, and splitting up reprocessing and compressing will certainly enrich the game and the economy. I don't think CCP has been secretive at all about their reasons. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
456
|
Posted - 2014.03.25 18:05:00 -
[1404] - Quote
Batelle wrote:Abla Tive wrote: What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).
Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.
You seem to have the impression CCP is being secretive about this big announcement they just made. Obviously its way deeper than just gun-mining, the nerf to module reprocessing is just one of the easier changes to understand and explain. The change is fundamental and elegant, and splitting up reprocessing and compressing will certainly enrich the game and the economy. I don't think CCP has been secretive at all about their reasons.
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE. |

baltec1
Bat Country Goonswarm Federation
10577
|
Posted - 2014.03.25 18:07:00 -
[1405] - Quote
Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How?
We will have the exact same amount of minerals on the market if not more. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
456
|
Posted - 2014.03.25 18:22:00 -
[1406] - Quote
baltec1 wrote:Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How? We will have the exact same amount of minerals on the market if not more.
No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.
YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.
|

baltec1
Bat Country Goonswarm Federation
10577
|
Posted - 2014.03.25 18:26:00 -
[1407] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How? We will have the exact same amount of minerals on the market if not more. No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts. YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this. I know I know, just move to Sov Null or High Sec and everything will be ok!
You will mine and refine EXACTLY the same amount of minerals come summer as you do do now in high sec. If anything there will be even more minerals on the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
456
|
Posted - 2014.03.25 18:30:00 -
[1408] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
How? We will have the exact same amount of minerals on the market if not more. No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts. YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this. I know I know, just move to Sov Null or High Sec and everything will be ok! You will mine and refine EXACTLY the same amount of minerals come summer as you do do now in high sec. If anything there will be even more minerals on the market.
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand? |

baltec1
Bat Country Goonswarm Federation
10578
|
Posted - 2014.03.25 18:38:00 -
[1409] - Quote
Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations.
Its not going to be an issue, if anything we will see more minerals on the market. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lfod Shi
Lfod's Ratting and Salvage
192
|
Posted - 2014.03.25 18:52:00 -
[1410] - Quote
I get all my Megacyte from melting loot and/or melting items purchased for less than their Megacyte content value. I know I'm not the only one who does this. Things will change in Hi.
I hate it then love it then hate it then love it again. Damn game. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2746
|
Posted - 2014.03.25 18:58:00 -
[1411] - Quote
Mario Putzo wrote:No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.
YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.
I know I know, just move to Sov Null or High Sec and everything will be ok! Again though, this is because you are choosing to be inefficient. Even right now, pre-change that method is incredibly inefficient. It would be better to either mine minerals directly or aim for isk/hour and buy minerals.
And the net manufacture will go up. You could reduce gun mining to zero and still 20% increase in mining materials would push the overall volume of minerals pushing through the market up, because gun mining is horribly inefficient.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2746
|
Posted - 2014.03.25 18:59:00 -
[1412] - Quote
Lfod Shi wrote:I get all my Megacyte from melting loot and/or melting items purchased for less than their Megacyte content value. I know I'm not the only one who does this. Things will change in Hi.
I hate it then love it then hate it then love it again. Damn game. That won't change... People will still sell things underpriced, you'll just need to buy twice the items to get the same value.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 18:59:00 -
[1413] - Quote
baltec1 wrote:Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations. Its not going to be an issue, if anything we will see more minerals on the market.
The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.
If you reduce the amount of material gained from gun mining, you now force producers who rely on this source of minerals to buy from the market in order to maintain production. The 45% reduction to minerals is either going to be made up by them buying more minerals (less net minerals on the market) or reduce production by an equal 45% (less product on market).
As for the "bonus" it is hardly a bonus. First there is a direct reduction in refining amount, and the POS and NS benefits are in place to make up the difference in the proposed change to bring it back to 100%. There is no added bonus, everything is a net reduction, and with :effort: you can refine at a similar rate as you can now.
Since there is no new net increase to minerals entering the market(refine changes), and a net increase in minerals leaving the market (reprocess changes), you either need more people mining, or you need less people producing.
This isn't ******* rocket science man. It is simple math.
IF 80% of all production survives on mined minerals and 20% survives on Reprocessed minerals you end up having 89% on Mined minerals and 11% on Reprocessed minerals after these changes. To keep the status quo. This is of course ignoring the net reduction in availability of Low End Minerals as HS is getting a nerf to its total refine efficiency, and at best it is being taken to NS reprocessed at the old rate HS had, and brought back...for at best a net equality. Moreover this puts even further strain on mid and high end minerals sourced from LS and NS mining, which is going to put even more strain on the market.
In the end you are putting 45% of gunmining mineral requirement into a mineral market that is seeing a net 10% reduction (across all space bonuses included).
You need more people mining, or less production. That is it. At the end of the day this is bad overall for all industry, including NS.
|

samualvimes
Quantum Cats Syndicate Repeat 0ffenders
209
|
Posted - 2014.03.25 19:01:00 -
[1414] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations. Its not going to be an issue, if anything we will see more minerals on the market. The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.
Minerals I mine are free right?
If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:03:00 -
[1415] - Quote
samualvimes wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations. Its not going to be an issue, if anything we will see more minerals on the market. The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product. Minerals I mine are free right?
Not sure what this has to do with anything I said.
|

baltec1
Bat Country Goonswarm Federation
10578
|
Posted - 2014.03.25 19:08:00 -
[1416] - Quote
Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value.
Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Batelle
Tymast Industries 150th
2380
|
Posted - 2014.03.25 19:11:00 -
[1417] - Quote
Mario Putzo wrote:Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
There's obviously going to be less production if people retire their legions of 425mm railgun manufacturers. How can you possibly think that's a bad thing?
Or are you sad that you can't build 10bn isk of the wrong module and then press the big "whoops" button to undo everything?
You think the loss of minerals will hurt the nullsec market, but it also opens up huge opportunities for those same people, as there is more incentive to build in null than before. Or are you shocked that CCP is doing something that makes miners more valuable? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:15:00 -
[1418] - Quote
baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.
Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes.
Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%.
There is no math in the world that makes this remain at the current status quo...let alone a net increase. |

baltec1
Bat Country Goonswarm Federation
10578
|
Posted - 2014.03.25 19:19:00 -
[1419] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything. Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes. Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%. There is no math in the world that makes this remain at the current status quo...let alone a net increase.
What 10% reduction?
You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything.
And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:20:00 -
[1420] - Quote
Batelle wrote:Mario Putzo wrote:Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand? There's obviously going to be less production if people retire their legions of 425mm railgun manufacturers. How can you possibly think that's a bad thing? Or are you sad that you can't build 10bn isk of the wrong module and then press the big "whoops" button to undo everything? You think the loss of minerals will hurt the nullsec market, but it also opens up huge opportunities for those same people, as there is more incentive to build in null than before. Or are you shocked that CCP is doing something that makes miners more valuable?
I didn't say it is a bad thing, I said that the market will not be the same as it is now in terms of mineral abundance or production capacity (one or both will suffer). I agree the undo button is silly. But pretending that everything is going to be the same is delusional the math does not support it.
It will most certainly hurt the NS market, and the LS market, and the HS market. Unless of course you suddenly convince people to start mining regularly in LS and NS. Once again this doesn't make miners more valuable, it leave miners at best equal in their current state, that is the design of it. The only way a miner is going to become more valuable is if production remains the same, and no new miners enter the workforce, which will put a net drag on production capacity in EVE.
|
|

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:35:00 -
[1421] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything. Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes. Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%. There is no math in the world that makes this remain at the current status quo...let alone a net increase. What 10% reduction? You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything. And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area.
The 10% net reduction in refined minerals is the average refining amount in New Eden, across HS, LS and NS. The economy of the game is not just restricted to specific security in encompasses everything. There isn't a region in space that experienced a reduction. At best you are pushing refine numbers to what they were in HS, LS and NPC Null, into one place Sov Null where you will at best break even with todays market.
When you take 37% from 100% and only put 8% back that is not net gain, it is a net loss. HS, LS and NPC Null will all refine at a net loss, with Sov Nulls bonus pulling that net loss across all space to 10% instead of the 19% or so it would normally sit at. Unless all refining is done in Sov Null. (highly unlikely).
Less Minerals entering the market.
Reducing minerals from reprocessing by 45% means those people who build on reprocessed minerals now buy from the market.
More mineral demand from the market.
Less Supply + More Demand =/= Maintaining the status quo.
Go ask Mynnna what supply and demand is and how reducing net supply and increasing net demand produces a net reduction in market capacity. |

samualvimes
Quantum Cats Syndicate Repeat 0ffenders
209
|
Posted - 2014.03.25 19:38:00 -
[1422] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Not sure what this has to do with anything I said.
Those "free" minerals still have a value. Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything. Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes. Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%. There is no math in the world that makes this remain at the current status quo...let alone a net increase. What 10% reduction? You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything. And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area. The 10% net reduction in refined minerals is the average refining amount in New Eden, across HS, LS and NS. The economy of the game is not just restricted to specific security in encompasses everything. There isn't a region in space that experienced a reduction. At best you are pushing refine numbers to what they were in HS, LS and NPC Null, into one place Sov Null where you will at best break even with todays market. When you take 37% from 100% and only put 8% back that is not net gain, it is a net loss. HS, LS and NPC Null will all refine at a net loss, with Sov Nulls bonus pulling that net loss across all space to 10% instead of the 19% or so it would normally sit at. Unless all refining is done in Sov Null. (highly unlikely). Less Minerals entering the market. Reducing minerals from reprocessing by 45% means those people who build on reprocessed minerals now buy from the market. More mineral demand from the market. Less Supply + More Demand =/= Maintaining the status quo. Go ask Mynnna what supply and demand is and how reducing net supply and increasing net demand produces a net reduction in market capacity.
so you're saying mining will be worth more meaning more people will go do it?
kind of like supply and demand?
Edit: causing market forces to do their thing If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:43:00 -
[1423] - Quote
samualvimes wrote: so you're saying mining will be worth more meaning more people will go do it?
kind of like supply and demand?
Edit: causing market forces to do their thing
No thats the beauty of it, only way mining becomes profitable is if it starts happening in NS. I mean ya it will be "profit" but for the individual the ISK/HR will be far below just grinding missions. |

baltec1
Bat Country Goonswarm Federation
10578
|
Posted - 2014.03.25 19:45:00 -
[1424] - Quote
Mario Putzo wrote:
The 10% net reduction in refined minerals is the average refining amount in New Eden, across HS, LS and NS. The economy of the game is not just restricted to specific security in encompasses everything. There isn't a region in space that experienced a reduction. At best you are pushing refine numbers to what they were in HS, LS and NPC Null, into one place Sov Null where you will at best break even with todays market.
When you take 37% from 100% and only put 8% back that is not net gain, it is a net loss. HS, LS and NPC Null will all refine at a net loss, with Sov Nulls bonus pulling that net loss across all space to 10% instead of the 19% or so it would normally sit at. Unless all refining is done in Sov Null. (highly unlikely).
Less Minerals entering the market.
Reducing minerals from reprocessing by 45% means those people who build on reprocessed minerals now buy from the market.
More mineral demand from the market.
Less Supply + More Demand =/= Maintaining the status quo.
Go ask Mynnna what supply and demand is and how reducing net supply and increasing net demand produces a net reduction in market capacity.
Go read the dev blog again, miners will be mining more so the is infact no change. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:46:00 -
[1425] - Quote
baltec1 wrote: Go read the dev blog again, miners will be mining more so the is infact no change.
You don't think I included that in my calculations? Something so important as to an increase in mining yield would have slipped my mind?
God damn son. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 19:52:00 -
[1426] - Quote
The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place) |

baltec1
Bat Country Goonswarm Federation
10581
|
Posted - 2014.03.25 20:17:00 -
[1427] - Quote
Mario Putzo wrote:The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place)
There is no loss for the rest of EVE.
Everyone gains from there being a reason to leave high sec for miners, refiners and industrialists. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2747
|
Posted - 2014.03.25 20:20:00 -
[1428] - Quote
Mario Putzo wrote:I didn't say it is a bad thing, I said that the market will not be the same as it is now in terms of mineral abundance or production capacity (one or both will suffer). I agree the undo button is silly. But pretending that everything is going to be the same is delusional the math does not support it.
It will most certainly hurt the NS market, and the LS market, and the HS market. Unless of course you suddenly convince people to start mining regularly in LS and NS. Once again this doesn't make miners more valuable, it leave miners at best equal in their current state, that is the design of it. The only way a miner is going to become more valuable is if production remains the same, and no new miners enter the workforce, which will put a net drag on production capacity in EVE.
Mario Putzo wrote:You don't think I included that in my calculations? Something so important as to an increase in mining yield would have slipped my mind?
God damn son. Mario Putzo wrote:The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place) I am 100% certain you have no idea what you are talking about. It looks like you are just jamming a few random figures together I've seen thrown about by idiots in other threads.
The short of it is that there are very few people using gun mining to manufacture anything and those that do aren't manufacturing much, since it's so horribly inefficient to do. The overall volume of minerals refined in high sec won't go down much, since to compensate for their reduction in refining amount the overall amount of minerals in ore has been increased, so to suggest a net decrease on minerals is pretty ridiculous.
If you can show me evidence that you have information on volumes of minerals from gun mining vs regular mining and have put some actual math together to show how you arrived at your conclusion, by all means present it. Until then I'll continue to believe it's just a knee jerk jump to a conclusion. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 20:28:00 -
[1429] - Quote
baltec1 wrote:Mario Putzo wrote:The only benefit to this whole change is Sov Nullsec Mining and Production.
Not that there is anything wrong with it getting some love. But stop pretending that its some great thing for all of EVE, it is a net reduction for all of EVE, to benefit an industry that is nonexistent as is.
(and that is assuming the Sov has the proper starbase in place) There is no loss for the rest of EVE. Everyone gains from there being a reason to leave high sec for miners, refiners and industrialists.
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
|

baltec1
Bat Country Goonswarm Federation
10582
|
Posted - 2014.03.25 20:37:00 -
[1430] - Quote
Mario Putzo wrote:
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots.
There is no loss to production, they will have just as much if not more minerals as they do now. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 20:39:00 -
[1431] - Quote
baltec1 wrote:Mario Putzo wrote:
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now.
272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
866
|
Posted - 2014.03.25 20:43:00 -
[1432] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard.
Explain the 272% maths again to me.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2748
|
Posted - 2014.03.25 20:43:00 -
[1433] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready! You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. Especially when it's your math and it's wrong. Well done. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mag's
the united SCUM.
16895
|
Posted - 2014.03.25 20:47:00 -
[1434] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready!
You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. 272% you say? How do you arrive at this figure? Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 20:51:00 -
[1435] - Quote
Lucas Kell wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready! You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. Especially when it's your math and it's wrong. Well done.
Easy math friend go check the isk m3 prices and punch the numbers up for yourself. Or would you prefer the 192% average isk/m3 mining all the things. Null Sec is better in every way for mining (but not refining in terms of sov null). But w/e recycled arguments are a waste of time. This change results in less overall production capacity for an increase to Sov mining potential.
So wooopdeee doo. Grrr Goons and all that.
The math isn't hard 19% combined reduction across HS, LS, NS, and an added ~20% in Sov NS =/= status quo. Unless of course all refining is done in Sov Null...but of course we know that isn't going to happen.
This of course ignores the unquantifiable 45% reduction to reprocessing which is a blanket nerf across all space and will dip into markets in HS, LS and NS equally. Which equates to a net reduction in materials available for production, meaning more people will have to mine, or less people will have to produce.
All to benefit a nonexistent mining industry. |

baltec1
Bat Country Goonswarm Federation
10585
|
Posted - 2014.03.25 21:01:00 -
[1436] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Whatever you need to tell yourself, it was already more profitable to do all these things in NS. If people didn't want to leave before this probably isn't going to encourage them to leave either.
But lets keep playing the imagination game.
I get it though, you want to down play the "Grr Goon" Folks. I think its great Sov Null is getting indy love, but you need to stop telling blatant falsities. This is a net loss in production capacity, and NS is the only one getting an added gain.
Hope you guys got mining lasers ready! You have already been told dozens of times that it is currently not more profitable to mine in null, hence why high sec has the vast bulk of both players and bots. There is no loss to production, they will have just as much if not more minerals as they do now. 272% more isk/m3 max mining in null than HS is a considerable income advantage, I get it though math is hard. Especially when it's your math and it's wrong. Well done. Easy math friend go check the isk m3 prices and punch the numbers up for yourself. Or would you prefer the 192% average isk/m3 mining all the things. Null Sec is better in every way for mining (but not refining in terms of sov null). But w/e recycled arguments are a waste of time. This change results in less overall production capacity for an increase to Sov mining potential. So wooopdeee doo. Grrr Goons and all that. The math isn't hard 19% combined reduction across HS, LS, NS, and an added ~20% in Sov NS =/= status quo. Unless of course all refining is done in Sov Null...but of course we know that isn't going to happen. This of course ignores the unquantifiable 45% reduction to reprocessing which is a blanket nerf across all space and will dip into markets in HS, LS and NS equally. Which equates to a net reduction in materials available for production, meaning more people will have to mine, or less people will have to produce. All to benefit a nonexistent Sov Null mining industry. But hey im sure you are right, why would people not jump all over 20% more refining yield when they left 192% isk/m3 sitting there all these years.
This is nothing but tosh.
You manage to blow your own arguments out of the water posting rubbish like this. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2749
|
Posted - 2014.03.25 21:02:00 -
[1437] - Quote
Mario Putzo wrote:Easy math friend go check the isk m3 prices and punch the numbers up for yourself. Or would you prefer the 192% average isk/m3 mining all the things. Null Sec is better in every way for mining (but not refining in terms of sov null). But w/e recycled arguments are a waste of time. This change results in less overall production capacity for an increase to Sov mining potential.
So wooopdeee doo. Grrr Goons and all that.
The math isn't hard 19% combined reduction across HS, LS, NS, and an added ~20% in Sov NS =/= status quo. Unless of course all refining is done in Sov Null...but of course we know that isn't going to happen.
This of course ignores the unquantifiable 45% reduction to reprocessing which is a blanket nerf across all space and will dip into markets in HS, LS and NS equally. Which equates to a net reduction in materials available for production, meaning more people will have to mine, or less people will have to produce.
All to benefit a nonexistent Sov Null mining industry. OK, so your 272% is comparing Mercoxit isk/m3 to Veldspar isk/m3. So you are comparing the highest isk/m3 to the 2nd lowest.
You also seem to think that isk/m3 = income, which it doesn't. Mercoxit yields are considerably lower than a regular ore (you knew that right?) so pulling the same m3 of Mercoxit vs Veldspar takes a considerably longer time. Mercoxit also comes in smaller amounts meaning the income is not scalable, so you can't just average it out. Imaigne if I took the highest drop I've seen in a high sec anom (just over 200m isk) and used that to determine the value of high sec anoms. It's the same idea.
You then go on to miss out that it's a fairly regular occurrence to see Hedbergite and Hemorphite in high sec, which are the 2nd and 3rd highest isk/m3 (in income terms are higher value than Mercoxit due to yield).
Finally, you miss out the relative safety of the mining operation, meaning a highsec mining operations can operate uninterrupted for long periods of time (in theory, infinite amounts of time), while nulllsec mining operations can be frequently interrupted.
So please, continue to give me math lessons. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mag's
the united SCUM.
16898
|
Posted - 2014.03.25 21:02:00 -
[1438] - Quote
Mario Putzo wrote:
Easy math friend go check the isk m3 prices and punch the numbers up for yourself. Or would you prefer the 192% average isk/m3 mining all the things. Null Sec is better in every way for mining (but not refining in terms of sov null). But w/e recycled arguments are a waste of time. This change results in less overall production capacity for an increase to Sov mining potential.
So wooopdeee doo. Grrr Goons and all that.
The math isn't hard 19% combined reduction across HS, LS, NS, and an added ~20% in Sov NS =/= status quo. Unless of course all refining is done in Sov Null...but of course we know that isn't going to happen.
This of course ignores the unquantifiable 45% reduction to reprocessing which is a blanket nerf across all space and will dip into markets in HS, LS and NS equally. Which equates to a net reduction in materials available for production, meaning more people will have to mine, or less people will have to produce.
All to benefit a nonexistent Sov Null mining industry. But hey im sure you are right, why would people not jump all over 20% more refining yield when they left 192% isk/m3 sitting there all these years.
So is it 272% or 192% and how did you arrive at that figure? (figures) Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 21:25:00 -
[1439] - Quote
Mag's wrote:So is it 272% or 192% and how did you arrive at that figure? (figures) Depends, are you looking for MAX Profit? Or just mining everything?
If you are looking at max profitability you are comparing Mercoxit to Veldspar, if you are looking at mining everything then you need to average out the profitability for everything.
On a one to one case basis everything in NS is more profitable than everything in HS in terms of profitibility. Even Gneiss (which is only about 30% more profitable.)
You could make the argument that measuring against veld is misleading, but it is the best selling HS ore in terms of making cash now instead of later due to its singular mineral type, just like Merc. Since it is better to move minerals from Point A-B it is easier to buy the best Mineral volume for your buck...which is mostly always NS ores, exception being of course, Trit from Veldspar.
So for max mining in Null you target Mercoxit vs Max mining HS Veldspar for 272% more isk/m3 and for just mining anything in your belt you net 192% more isk/m3 in NS vs HS.
NS mining is and always has been more profitable than anything you can do in HS. Mostly because NS mining is non existant and the market is very demand heavy not supply heavy (keeping prices high.) |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2749
|
Posted - 2014.03.25 21:27:00 -
[1440] - Quote
Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Mario Putzo
Welping and Dunking.
457
|
Posted - 2014.03.25 21:34:00 -
[1441] - Quote
Lucas Kell wrote:Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct.
Ya when you bring up risk/reward when we are discussing how NS has a clear advantage in isk/m3 mining profitability (due to its risk/reward i am sure) It kinda seems redundant.
Would you like a gold dish to go with your gold spoon? Or would you just toss it aside and complain that so and so's bronze dish is better? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2749
|
Posted - 2014.03.25 21:36:00 -
[1442] - Quote
Mario Putzo wrote:Lucas Kell wrote:Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct. Ya when you bring up risk/reward when we are discussing how NS has a clear advantage in isk/m3 mining profitability (due to its risk/reward i am sure) It kinda seems redundant. Would you like a gold dish to go with your gold spoon? Or would you just toss it aside and complain that so and so's bronze dish is better? Did you even read my previous post? Which points out several enormous flaws in your "math"? Since you seem to have just dumped the same figure down without addressing a single one of the points and without showing any method of reaching your heavily flawed result.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 21:56:00 -
[1443] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Tee hee, I think someone has me on their ignore list! Either that or he thinks repeating something that's terribly wrong makes it more correct. Ya when you bring up risk/reward when we are discussing how NS has a clear advantage in isk/m3 mining profitability (due to its risk/reward i am sure) It kinda seems redundant. Would you like a gold dish to go with your gold spoon? Or would you just toss it aside and complain that so and so's bronze dish is better? Did you even read my previous post? Which points out several enormous flaws in your "math"? Since you seem to have just dumped the same figure down without addressing a single one of the points and without showing any method of reaching your heavily flawed result.
Half of it is irrelevant. Ships m3 doesn't change just because you are mining something else. if you have 5Km3 mining Veld, you have 5km3 mining Merc. You are limited by your space in total value you can carry. 5km3 of Merc is going to still be 272% higher than 5km3 of Veld.
Now you can cycle time faster on a MSM2 + VC, but you are only gaining about 175% m3/cycle vs a DCML2 each Cycle. So ultimately if you want to include time into isk/m3 you are looking Still looking at 107% more isk/m3 profitability over a time comparison, and I suppose I should have included time into the equation as well but eh it makes no difference real ultimately.
Thus you are still coming out way ahead every load of Merc is = to 2 loads of veld.
This of course doesn't apply to any other NS ore of course because they can also use MSM2 + Crystals. So you were right its not a straight up 272% advantage, it is a 107% advantage, and a 149% advantage when mining everything in Isk/m3/Time.
So NS is still far and away the best mining space. As it should be since you can be shot at with more frequency. |

Mag's
the united SCUM.
16913
|
Posted - 2014.03.25 21:58:00 -
[1444] - Quote
Mario Putzo wrote:Mag's wrote:So is it 272% or 192% and how did you arrive at that figure? (figures) Depends, are you looking for MAX Profit? Or just mining everything? If you are looking at max profitability you are comparing Mercoxit to Veldspar, if you are looking at mining everything then you need to average out the profitability for everything. On a one to one case basis everything in NS is more profitable than everything in HS in terms of profitibility. Even Gneiss (which is only about 30% more profitable.) You could make the argument that measuring against veld is misleading, but it is the best selling HS ore in terms of making cash now instead of later due to its singular mineral type, just like Merc. Since it is better to move minerals from Point A-B it is easier to buy the best Mineral volume for your buck...which is mostly always NS ores, exception being of course, Trit from Veldspar. So for max mining in Null you target Mercoxit vs Max mining HS Veldspar for 272% more isk/m3 and for just mining anything in your belt you net 192% more isk/m3 in NS vs HS. NS mining is and always has been more profitable than anything you can do in HS. Mostly because NS mining is non existant and the market is very demand heavy not supply heavy (keeping prices high.) If you have actual figures to post, I would have thought it easy to post the maths that led you to them. Rather than telling me your theory. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. Kimmi's Thinking Cosy. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 22:03:00 -
[1445] - Quote
Mag's wrote:Mario Putzo wrote:Mag's wrote:So is it 272% or 192% and how did you arrive at that figure? (figures) Depends, are you looking for MAX Profit? Or just mining everything? If you are looking at max profitability you are comparing Mercoxit to Veldspar, if you are looking at mining everything then you need to average out the profitability for everything. On a one to one case basis everything in NS is more profitable than everything in HS in terms of profitibility. Even Gneiss (which is only about 30% more profitable.) You could make the argument that measuring against veld is misleading, but it is the best selling HS ore in terms of making cash now instead of later due to its singular mineral type, just like Merc. Since it is better to move minerals from Point A-B it is easier to buy the best Mineral volume for your buck...which is mostly always NS ores, exception being of course, Trit from Veldspar. So for max mining in Null you target Mercoxit vs Max mining HS Veldspar for 272% more isk/m3 and for just mining anything in your belt you net 192% more isk/m3 in NS vs HS. NS mining is and always has been more profitable than anything you can do in HS. Mostly because NS mining is non existant and the market is very demand heavy not supply heavy (keeping prices high.) If you have actual figures to post, I would have thought it easy to post the maths that led you to them. Rather than telling me your theory.
https://www.fuzzwork.co.uk/ore/
you will have to do the movement volume yourself by checking it in the market. The differences in moving volume between the ores vs market volume will determine your profitability margin for a particular ore. Then you take that ore and compare it to the one you want to compare it to.
As of today at noon EST, Veldspar was still the best HS mover while merc still remains far and away the most profitable. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2750
|
Posted - 2014.03.25 22:10:00 -
[1446] - Quote
Mario Putzo wrote:Half of it is irrelevant. Ships m3 doesn't change just because you are mining something else. if you have 5Km3 mining Veld, you have 5km3 mining Merc. You are limited by your space in total value you can carry. 5km3 of Merc is going to still be 272% higher than 5km3 of Veld.
Now you can cycle time faster on a MSM2 + VC, but you are only gaining about 175% m3/cycle vs a DCML2 each Cycle. So ultimately if you want to include time into isk/m3 you are looking Still looking at 107% more isk/m3 profitability over a time comparison, and I suppose I should have included time into the equation as well but eh it makes no difference real ultimately.
Thus you are still coming out way ahead every load of Merc is = to 2 loads of veld.
This of course doesn't apply to any other NS ore of course because they can also use MSM2 + Crystals. So you were right its not a straight up 272% advantage, it is a 107% advantage, and a 149% advantage when mining everything in Isk/m3/Time.
So NS is still far and away the best mining space. As it should be since you can be shot at with more frequency. But why does m3 matter? m3 isn't the measure of income rate. Since Mercoxit is at most 60% the yield of any other ore, it's value over time is lower. It is worth less to mine.
Then you are comparing it to veld, the 2nd lowest ore, and ignoring that high sec miners have access to hedbergite and hemorphite. You claim that you have to use veld as it's the one that simplest to work out. That's bullshit. You compare it to veldspar because it's the one that makes your figures look the way you want them.
Your percentages may as well be random, since they are not based on fact. They are based on what seems to be a very limited understanding of mining combined with figures you hand pick to make your result look higher. You state your percentages like that's supposed to mean that NS players earn that % more, but you fail to take half of the relevant information into account, and heavily skew the other half. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2750
|
Posted - 2014.03.25 22:12:00 -
[1447] - Quote
Mario Putzo wrote:https://www.fuzzwork.co.uk/ore/
you will have to do the movement volume yourself by checking it in the market. The differences in moving volume between the ores vs market volume will determine your profitability margin for a particular ore. Then you take that ore and compare it to the one you want to compare it to.
As of today at noon EST, Veldspar was still the best HS mover while merc still remains far and away the most profitable. Actually, you'll generally sell all ore in mineral form and all of the minerals will have enough movement to be relevant.
So let's see, taking into account relative yield so we can get actual income/hour rates... Looks to me like the highest high sec ore is Hedbergite. And it looks like the highest NS ore is... Hedbergite. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Batelle
Tymast Industries 150th
2417
|
Posted - 2014.03.25 22:16:00 -
[1448] - Quote
Mario Putzo wrote: No thats the beauty of it, only way mining becomes profitable is if it starts happening in NS. I mean ya it will be "profit" but for the individual the ISK/HR will be far below just grinding missions.
With compression being move to ore, hisec ores can now be shipped to nullsec refineries. All that matters is the ore, not whether you're in hisec or nullsec. The stuff that hisec miners produce is made more valuable by ability to purchase it, ship it in compressed form, and refine it at better-than-empire rates.
Quote:For the economy as a whole, you will need more people mining (keeping the price the same) or less people producing (keeping the price the same).
What in the world makes you think that prices will be the same? That's just... absurd. Large stockpiles of materials in all their various forms will ensure that the economy flows smoothly.
PS mario how can you talk about t1 manufacturers reliant on reprocessed loot and then turn around and talk about mining for max profit in the same breath? I kind of see a contradiction there. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 22:24:00 -
[1449] - Quote
Lucas Kell wrote:But why does m3 matter? m3 isn't the measure of income rate. Since Mercoxit is at most 60% the yield of any other ore, it's value over time is lower. It is worth less to mine.
Then you are comparing it to veld, the 2nd lowest ore, and ignoring that high sec miners have access to hedbergite and hemorphite. You claim that you have to use veld as it's the one that simplest to work out. That's bullshit. You compare it to veldspar because it's the one that makes your figures look the way you want them.
Your percentages may as well be random, since they are not based on fact. They are based on what seems to be a very limited understanding of mining combined with figures you hand pick to make your result look higher. You state your percentages like that's supposed to mean that NS players earn that % more, but you fail to take half of the relevant information into account, and heavily skew the other half.
Um because when you mine you need to have someplace to put the minerals. You are limited to the size of your hold. Once you hit the top m3 thats where you top off.
Percentages aren't random at all they are based on the marketable rate of the items, you can easily find this rate by looking at the market window. This is where you get isk/m3 from (Isk per unit / number of units per m3.) You get your profitable margin from looking at the amount of product on market vs the amount of product that has mover. This is your profitability.
Isk/m3 vs Profitability.
While Veldspar is a weak ism/m3 unit, it moves faster than any other ore in the game, giving it higher profitability than other HS minerals, despite it having a lower isk/m3 ratio.
If you want you could just as easily compare it to any of the HS values it doesn't matter NS mining is always going to trump HS mining because the isk/m3 value vs profitability. The only place this is not entirely true is in the case of Spod whose heavy Trit component torpedoes its overall marketable value because Veldspar provide more Trit/Isk spent. But even then as a whole it is still more profitable than Veldspar, but not nearly as much as Crokite, or Mercoxit, or Arkonor.
Im sorry if you don't like the way the market works. But that is how it works.
Mind you if NS had a mining industry remotely as large as HS these numbers would be a lot smaller. But that is how the numbers work. Each m3 of NS or is on average 192% (145% factored for time) more valuable than a load of HS ore (assuming just mining everything.)
You can check it yourself if you want. Find your moving average of your ore of choice, then compare that to another ore, then factor in the isk/m3 and see where you sit. I promise you NS ore wins everytime.
And so it should, Risk/Reward and all that.
|

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 22:35:00 -
[1450] - Quote
Batelle wrote:Mario Putzo wrote: No thats the beauty of it, only way mining becomes profitable is if it starts happening in NS. I mean ya it will be "profit" but for the individual the ISK/HR will be far below just grinding missions.
With compression being move to ore, hisec ores can now be shipped to nullsec refineries. All that matters is the ore, not whether you're in hisec or nullsec. The stuff that hisec miners produce is made more valuable by ability to purchase it, ship it in compressed form, and refine it at better-than-empire rates. Quote:For the economy as a whole, you will need more people mining (keeping the price the same) or less people producing (keeping the price the same). What in the world makes you think that prices will be the same? That's just... absurd. Large stockpiles of materials in all their various forms will ensure that the economy flows smoothly. PS mario how can you talk about t1 manufacturers reliant on reprocessed loot and then turn around and talk about mining for max profit in the same breath? I kind of see a contradiction there.
I didn't say it would stay the same Baltec did. I have said that the status quo will be forced to change. Unless more people start mining or less people are manufacturing.
Also the value of ore in terms of moving it to NS to refine and ship back isn't changing. Sov NS is the new HS in terms of refining. Everything else is getting nerfed to sub 100% Sov null is getting buffed to 100%. The value only is an increase if you have access to the Sov Null refineries. If you don't it is a net nerf. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2751
|
Posted - 2014.03.25 22:36:00 -
[1451] - Quote
Mario Putzo wrote:Um because when you mine you need to have someplace to put the minerals. You are limited to the size of your hold. Once you hit the top m3 thats where you top off.
Percentages aren't random at all they are based on the marketable rate of the items, you can easily find this rate by looking at the market window. This is where you get isk/m3 from (Isk per unit / number of units per m3.) You get your profitable margin from looking at the amount of product on market vs the amount of product that has mover. This is your profitability. No, that is not your profitability. Isk/m3 is what you use to measure which ore out of a given set of ores you want to target for maximum gain. But profitability is a rate over time. There are a lot more variables to profitability than you are willing to consider, and that's because you don't really want the reality.
Mario Putzo wrote:While Veldspar is a weak ism/m3 unit, it moves faster than any other ore in the game, giving it higher profitability than other HS minerals, despite it having a lower isk/m3 ratio.
If you want you could just as easily compare it to any of the HS values it doesn't matter NS mining is always going to trump HS mining because the isk/m3 value vs profitability. The only place this is not entirely true is in the case of Spod whose heavy Trit component torpedoes its overall marketable value because Veldspar provide more Trit/Isk spent. But even then as a whole it is still more profitable than Veldspar, but not nearly as much as Crokite, or Mercoxit, or Arkonor. Well ores are generally valued by their mineral content and sold as minerals, so measuring their ore sales isn't going to get you accurate figures. Then again, like I pointed out the highest isk/hour ore is already available in high sec, and that's Hedbergite. So if you were to compare that with the highest ore in nullsec, which is also Hedbergite, then you get a 0% increase in profitability.
Mario Putzo wrote:Im sorry if you don't like the way the market works. But that is how it works. But it's not how it works. It's how you've worked it out, but it's not even close to how it works.
Mario Putzo wrote:You can check it yourself if you want. Find your moving average of your ore of choice, then compare that to another ore, then factor in the isk/m3 and see where you sit. I promise you NS ore wins everytime. I can indeed check it, and it will show me that you are incorrect. Of course if I look at it wrongly, I might get to your figures like you have. You don't have much experience in mining or industry do you? It really really shows. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 22:38:00 -
[1452] - Quote
Whatever dude, go punch the numbers up. Prove me wrong. Ive given you the numbers, Ive told you how to calculate it, now go out and prove to everyone that NS ore is not more profitable than HS ore.
And sure have fun maximising isk/hr hunting down all this ore in HS sites. Or just go to null and get the sure thing. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2753
|
Posted - 2014.03.25 22:49:00 -
[1453] - Quote
Mario Putzo wrote:Whatever dude, go punch the numbers up. Prove me wrong. Ive given you the numbers, Ive told you how to calculate it, now go out and prove to everyone that NS ore is not more profitable than HS ore. And sure have fun maximising isk/hr hunting down all this ore in HS sites. Or just go to null and get the sure thing. And I've given you the numbers too. And the blatant reasoning why you comparing Mercoxit to Veldspar is absolutely moronic. You need to take into account what a miner could make in isk/hour based on what actually would be available, not based on what the highest theoretical isk/m3 you could cram in would be if ore were infinite.
As for the Hedbergite, that's a bit old that data, since that's pre the grav changes and they are nto uncommon to see. But then I'm not stating that Hedbergite is the core of high sec mining, but since Mercoxit isn't the core of null sec mining and you don't seem to give a **** about that, then I may as well just go with what's available eh?
If you had even half a clue about mining, you'd know the ridiculous figures you are throwing out are totally off, and to be honest, anyone with half a braincell can see that. No wonder you live in the ass end of lowsec and fail to make isk so badly that you resort to chowing down on junk. Maybe if you stopped feeling sorry for yourself and learned some game mechanics rather than spewing out nonsense headline figures on the forum you might actually accomplish something.
EDIT: Oh, and I'm not saying NS ore isn't more profitable, I'm saying it's not measured in hundreds of percent more profitable, and it certainly isn't able to be sustained at the rates you imply. CCP have people that actually gauge this stuff based on actual server figures to ensure they aren't making things too out of balance. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 23:09:00 -
[1454] - Quote
Hammer out the deets and preach them to the peeps. If you want to disprove me, have at it.
Or are we already jumping to the personal insults.
"Hey guys don't buy what Mario is selling, he lives in low sec and fails at eve because he uses junk he loots to build ships he buys with LP. What a Scrub! look how bad he feels about himself"
And it is good you can admit that NS ore is more profitable, I was worried that we would be arguing about NS ore being inferior to HS ore tomorrow too. As for CCP's take on NS ore, why do you think they are increasing Sov refining. Ill give you a hint, its not to bring Veld to NS to take back to HS. Its because Moving NS ore to HS to refine is a pain in the ass and this will now allow NS miners to move it much easier by refining at home this is called closing up the gap in ore price between HS, LS and NS.
Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2756
|
Posted - 2014.03.25 23:11:00 -
[1455] - Quote
Here, I even made you a nice table. Just using the fuzzworks values and the average pull of a max skilled Mackinaw, based on Hedbergite for null, Pyroxeres (the highest valued sustainable high sec ore) and your precious Veldspar (just because I thought you might has a sad if I didn't).
You'll see that Hedbergite has a 34% increase over Pyroxeres, so a miner looking to go for maximum profitability on sustainable ore in high sec is nowhere close to as dire as you make out. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 23:17:00 -
[1456] - Quote
Lucas Kell wrote:Here, I even made you a nice table. Just using the fuzzworks values and the average pull of a max skilled Mackinaw, based on Hedbergite for null, Pyroxeres (the highest valued sustainable high sec ore) and your precious Veldspar (just because I thought you might has a sad if I didn't). You'll see that Hedbergite has a 34% increase over Pyroxeres, so a miner looking to go for maximum profitability on sustainable ore in high sec is nowhere close to as dire as you make out.
Great and what about volume sold? Or are we just sticking our Minerals on the market and calling that profit? Or is determining profitability to hard for you?
There is a reason I used veld. It is the FASTEST selling ore. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2756
|
Posted - 2014.03.25 23:20:00 -
[1457] - Quote
Mario Putzo wrote:And it is good you can admit that NS ore is more profitable, I was worried that we would be arguing about NS ore being inferior to HS ore tomorrow too. As for CCP's take on NS ore, why do you think they are increasing Sov refining. Ill give you a hint, its not to bring Veld to NS to take back to HS. Its because Moving NS ore to HS to refine is a pain in the ass and this will now allow NS miners to move it much easier by refining at home this is called closing up the gap in ore price between HS, LS and NS. Ore never had to be moved to HS to refine, you can get 100% refine rate pretty much anywhere, includeing null sec. The reason minerals were compressed into gun and shipped to null is for the exact opposite reason. When you factor in ease and safety of multiboxing and mining for huge periods of time, high sec mining was easier and not far off on profitability than null, so it was cheaper to let high sec miners do the mining and ship it down to null.
Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all. Sure it might increase a little bit, but mining systems with a decent refine are likely to be camped to hell making it harder to capitalise on it, and big fleets always attract attackers.
The change this will have is that high sec miners will be able to sell compressed ore at a rate over their high sec refine value, so people with a POS in high sec will profit well. Low sec indeed makes out well on the mining front since they will be able to ship compressed ore of a higher value. The guys gaining the most though will be wormhole players who will now have a viable means of self sustaining their industry wing and will be able to ship out compressed high value ore without having to build a rorqual. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2756
|
Posted - 2014.03.25 23:23:00 -
[1458] - Quote
Mario Putzo wrote:Lucas Kell wrote:Here, I even made you a nice table. Just using the fuzzworks values and the average pull of a max skilled Mackinaw, based on Hedbergite for null, Pyroxeres (the highest valued sustainable high sec ore) and your precious Veldspar (just because I thought you might has a sad if I didn't). You'll see that Hedbergite has a 34% increase over Pyroxeres, so a miner looking to go for maximum profitability on sustainable ore in high sec is nowhere close to as dire as you make out. Great and what about volume sold? Or are we just sticking our Minerals on the market and calling that profit? Or is determining profitability to hard for you? There is a reason I used veld. It is the FASTEST selling ore. So in your world, minerals don't sell for the mineral index prices? And if we're only looking at ore sales, then what do you think the null ore market looks like?
I hate to be the one to break this to you mate, but the value of ore is the combined price of it's minerals based on the mineral index prices. You are specifically going out of your way to specify methods of measurement that no sane person uses because it works out in your favour. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 23:24:00 -
[1459] - Quote
Lucas Kell wrote:Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all.
Thank you that is what I have been saying for two days. People are not mining in NS now when it is more profitable, they certainly won't be after the changes.
God damn. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2757
|
Posted - 2014.03.25 23:26:00 -
[1460] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all. Thank you that is what I have been saying for two days. People are not mining in NS now when it is more profitable, they certainly won't be after the changes. God damn. I'm not really sure where you put that but I'm fairly sure I didn't see it. Did it get deleted?
And what's your point anyway? Why all the screaming about vastly incorrect null mining figures? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.25 23:54:00 -
[1461] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Guess what. It is a nerf to NS mining, because anyone who knows anything about mining knows NS ore is the holy grail of mining and has been making bank off it for years. Enjoy eating without a golden spoon. A while after changes LS ore will be the most profitable....as it should be. I'd be surprised if it changes null mining much at all. Thank you that is what I have been saying for two days. People are not mining in NS now when it is more profitable, they certainly won't be after the changes. God damn. I'm not really sure where you put that but I'm fairly sure I didn't see it. Did it get deleted? And what's your point anyway? Why all the screaming about vastly incorrect null mining figures?
No you just don't read conversations. Granted I said it to your friend Baltec, but I said it numerous times yesterday as well.
Also FYI since you want to compare to something other than Veld
Hed > movement today 87K units @ 706 isk/ea for total market value of 66,000,000 isk Ark > movement today 37K units @ 3300 isk/ea for a total market value of 125,000,000 isk.
Less than half the units sold, yet over double the market value. Strange NS ore sucks eh.
125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B
Veld vs Ark today was at about 212% which is a little higher than average. But there is a lot of 4K+ sales of Ark pushing up the price a bit. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2758
|
Posted - 2014.03.26 00:07:00 -
[1462] - Quote
Mario Putzo wrote:No you just don't read conversations. Granted I said it to your friend Baltec, but I said it numerous times yesterday as well. The thing I saw you saying to him was that production would decrease, which is unlikely. I try to read it all but since you will literally argue with everything people say, it does get tedious.
Mario Putzo wrote:Also FYI since you want to compare to something other than Veld
Hed > movement today 87K units @ 706 isk/ea for total market value of 66,000,000 isk Ark > movement today 37K units @ 3300 isk/ea for a total market value of 125,000,000 isk.
Less than half the units sold, yet over double the market value. Strange NS ore sucks eh. Great! And still ore is not valued that way. The only people selling ore are people who can't get max refine for whatever reason. Go ask in science and industry, and they will tell you quite clearly that the method of measuring ore value is by the refined minerals you get from it.
And have you looked at the ore size? Hedbergite at 706/unit is 235isk/m3, which is lower than it's mineral value. You'd also only get like 120k units on a jump freighter to ship it unless you used compression which is currently lossy and requires fuel to do. This is why it would not be sold as ore.
Arkonor would work out at 206isk/m3 based on your values there in ore form, which again is below mineral value.
Mario Putzo wrote:125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B What is this calculation even trying to do? You are working out the difference in total sales of Arkonor and Hedbergite? How does that relate to anything at all? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.26 00:13:00 -
[1463] - Quote
Lucas Kell wrote: And have you looked at the ore size? Hedbergite at 706/unit is 235isk/m3, which is lower than it's mineral value. You'd also only get like 120k units on a jump freighter to ship it unless you used compression which is currently lossy and requires fuel to do. This is why it would not be sold as ore.
Arkonor would work out at 206isk/m3 based on your values there in ore form, which again is below mineral value.
Lol So now it doesn't count because its not the most efficient way to do it! Go study up on what marketable profitability is then come back and have a discussion. |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.26 00:22:00 -
[1464] - Quote
Lucas Kell wrote:Mario Putzo wrote:125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B What is this calculation even trying to do? You are working out the difference in total sales of Arkonor and Hedbergite? How does that relate to anything at all?
No I am looking at the total market value generated by Arkonor and Hed. If I wanted to look at total sales I would look at the amount of movement.
Arkonor made 189% more isk, despite moving 57.5% less units. I wonder, which is more profitable today. Truth be told Ark is even higher than 189% factoring in the movement its around 212% But I shant divulge all my secrets. Otherwise how would I make Isk. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2758
|
Posted - 2014.03.26 00:24:00 -
[1465] - Quote
Mario Putzo wrote:Lucas Kell wrote: And have you looked at the ore size? Hedbergite at 706/unit is 235isk/m3, which is lower than it's mineral value. You'd also only get like 120k units on a jump freighter to ship it unless you used compression which is currently lossy and requires fuel to do. This is why it would not be sold as ore.
Arkonor would work out at 206isk/m3 based on your values there in ore form, which again is below mineral value.
Lol So now it doesn't count because its not the most efficient way to do it! Go study up on what marketable profitability is then come back and have a discussion. What? Seriously I don't understand what you even want me to look up.
The value of ore is it's mineral content. That is it's value, it's price, thus it's profitability will be base off of that. the crazy part is, if you do it your way, it works out at a LOWER value for NS ore, so it goes even more against what you are stating as the figures, because the volume of NS ore is considerably higher.
How about you give me a list of Velspar, Hedbergite and Pyroxeres, and you tell me what YOU think their "profitability" values are, and how you reached them and perhaps I can have an insight into what you are thinking. By all means, go into Science and Industry though and ask them how they value up mining. They will confirm that the hourly value is - (ValueOfMinerals / BatchVolume) * m3/hour. Or going by fuzzworks where some of it is precalculated, it's isk/m3 * m3/hour. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2758
|
Posted - 2014.03.26 00:29:00 -
[1466] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:125/66*100 = 189% difference
I don't even want to compare it to Veld, looks like it was a nice day for NS materials, Veld had a good day today to 91M for 1.3B What is this calculation even trying to do? You are working out the difference in total sales of Arkonor and Hedbergite? How does that relate to anything at all? No I am looking at the total market value generated by Arkonor and Hed. If I wanted to look at total sales I would look at the amount of movement. Arkonor made 189% more isk, despite moving 57.5% less units. I wonder, which is more profitable today. Truth be told Ark is even higher than 189% factoring in the movement its around 212% But I shant divulge all my secrets. Otherwise how would I make Isk. Firstly, it may be less units, but Arkonor is over 5 times the size of Hedbergite, so you get <1/5 of the units per cycle. You know that ores aren't all the same volume, yes?
Secondly, how does the total market movement of Arkonor vs Hedbergite factor into anything? I'm beginning to think you don't even know how the markets work. Seriously, go get a 2nd opinion if you want, but the way you are calculating your figures is absolutely wrong. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.26 00:47:00 -
[1467] - Quote
baltec1 wrote:Fey Ivory wrote:@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess. Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on.
When i do LV4s in my rattler... the combined net from Mission reward, LPs, bounty, M4s and finaly minerals from procsing, can be more then 50mil a hour, usually it isent, it depends what Missions you get... Gone Beserk, Damsel in Distress, Worlds colide, Angel Extravaganza and Dread Pirate Scarlet, to name a few... can all really being alot of isks, due to what mods that drop... and high target rats... ((Edit and im slow compared to Nvus and Hel in their rattlers, since they pack about 1400dps, while i prefer to run my 250k ehp tank and only 900dps))
But normally its under 50mil, but as said it warries, alot more, as your alot more dependent on random factors... this said...
Its true that Miners will relativly get a buff from this... but its done in a stupid way... add tons of more Missions to add more variety before you implement this "nerf", turning sometihng that works and point things towards, "grinding" is just plain deevolution...
And main point is... as you say its still Better to blitz... but most dont do it... couse its so utterly boring ! |

baltec1
Bat Country Goonswarm Federation
10684
|
Posted - 2014.03.26 00:51:00 -
[1468] - Quote
Fey Ivory wrote:but most dont do it... couse its so utterly boring !
Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.26 00:53:00 -
[1469] - Quote
Lucas Kell wrote: Secondly, how does the total market movement of Arkonor vs Hedbergite factor into anything? I'm beginning to think you don't even know how the markets work. Seriously, go get a 2nd opinion if you want, but the way you are calculating your figures is absolutely wrong.
Movement is everything!
ISK/HR doesn't stop when you fill your cargo hold. If you drop something on market without factoring in the movement your stuff could sit there for hours on end. Meanwhile someone like me can be mining something completely different cleaning up because of the difference in volume.
This is why
1) Veldspar is the best benchmark comparison It always moves at a stable price 2) Averaging regional ores movement/price is important
Just mining the same thing all day everyday will not net you strong market profitability, outside of Veldspar. Its why things like Arkonor can sell 57% less units yet make 189% more isk. Its why on average nullsec ores will give you 192% more isk (145% time/isk) than HS ores.
Market Volume, Market Movement and Isk/m3 must all be taken into consideration. ISK/HR is a benchmark, not a guarantee.
I promise you, if you spend a day mining Null Ore you will make more ISK than spending a day mining HS Ore. It is simple simple math.
|

Hasikan Miallok
Republic University Minmatar Republic
505
|
Posted - 2014.03.26 00:53:00 -
[1470] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess. Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on. When i do LV4s in my rattler... the combined net from Mission reward, LPs, bounty, M4s and finaly minerals from procsing, can be more then 50mil a hour, usually it isent, it depends what Missions you get... Gone Beserk, Damsel in Distress, Worlds colide, Angel Extravaganza and Dread Pirate Scarlet, to name a few... can all really being alot of isks, due to what mods that drop... and high target rats... But normally its under 50mil, but as said it warries, alot more, as your alot more dependent on random factors... this said... Its true that Miners will relativly get a buff from this... but its done in a stupid way... add tons of more Missions to add more variety before you implement this "nerf", turning sometihng that works and point things towards, "grinding" is just plain deevolution... And main point is... as you say its still Better to blitz... but most dont do it... couse its so utterly boring !
Actually blitz plus cherry picking is probably optimal. You can cherry pick either by knowing which named ships might drop pricey mods like 20 mill implants, only looting large wrecks close to you or, more recently, using a MTU and sorting for mods worth over a particular figure (generlly half a mill for my mission alt) and abandon the rest. In no cases is it worthwhile collecting cheap mods that need reprocessing.
|
|

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.26 00:58:00 -
[1471] - Quote
baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems
yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null |

John XIII
Northstar Cabal Tactical Narcotics Team
134
|
Posted - 2014.03.26 01:02:00 -
[1472] - Quote
Type this in local: "Any newbros want to come salvage my missions?"
Doing this is very rewarding. It may hurt your ISK/hr but helping show the new guys the ropes and chatting with them about EvE more than makes up for it.
|

Mario Putzo
Welping and Dunking.
458
|
Posted - 2014.03.26 01:02:00 -
[1473] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null
People typically blits for the LP/standings not the mission isk rewards |

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.26 01:05:00 -
[1474] - Quote
Hasikan Miallok wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:@Baltec1 & Tippia
Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.
Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?
When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...
So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess. Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on. When i do LV4s in my rattler... the combined net from Mission reward, LPs, bounty, M4s and finaly minerals from procsing, can be more then 50mil a hour, usually it isent, it depends what Missions you get... Gone Beserk, Damsel in Distress, Worlds colide, Angel Extravaganza and Dread Pirate Scarlet, to name a few... can all really being alot of isks, due to what mods that drop... and high target rats... But normally its under 50mil, but as said it warries, alot more, as your alot more dependent on random factors... this said... Its true that Miners will relativly get a buff from this... but its done in a stupid way... add tons of more Missions to add more variety before you implement this "nerf", turning sometihng that works and point things towards, "grinding" is just plain deevolution... And main point is... as you say its still Better to blitz... but most dont do it... couse its so utterly boring ! Actually blitz plus cherry picking is probably optimal. You can cherry pick either by knowing which named ships might drop pricey mods like 20 mill implants, only looting large wrecks close to you or, more recently, using a MTU and sorting for mods worth over a particular figure (generlly half a mill for my mission alt) and abandon the rest. In no cases is it worthwhile collecting cheap mods that need reprocessing.
yes, you can optimice this ewen more... i do it more couse it is abit of fun sorting all mods, and alot of M3 go to CAS effort to blow up scrap buckets in Null... i give alot of them away with T1ships, for when rookies go splat in space...
The point is just blitzing through the few Missions, is boring, and for me its not about what best really... i still like to be paid for my time, so while what i do now is viable and almost as good as blitzing... turning it into mindless grinding, ower and ower ... then you can as well shoot rocks, its just as repetetive... YaY was this about fun ? |

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.26 01:08:00 -
[1475] - Quote
John XIII wrote:Type this in local: "Any newbros want to come salvage my missions?"
Doing this is very rewarding. It may hurt your ISK/hr but helping show the new guys the ropes and chatting with them about EvE more than makes up for it.
Nha, you invite them let them follow, share everything from bounty to loot... most mods they get are upgrades early, and they cant do LV4s when they start, while i can solo all level 4s in my sleep... so yes its a loss, but EvE is about social, having fun, and they need the ISKs for ships, so they can blow them up in null when we go roaming... shooting Goons :D
I still want to earn something, my good will goes along way... but... ewen i want to earn something... ! |

baltec1
Bat Country Goonswarm Federation
10687
|
Posted - 2014.03.26 01:09:00 -
[1476] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null
When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
459
|
Posted - 2014.03.26 01:10:00 -
[1477] - Quote
baltec1 wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items.
Assuming all you care for is LP/HR. |

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.26 01:11:00 -
[1478] - Quote
baltec1 wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items.
Well id say your research is theory, and like most theory it might not be right when put in practise, how about you put your theory in practise ;P... |

baltec1
Bat Country Goonswarm Federation
10687
|
Posted - 2014.03.26 01:18:00 -
[1479] - Quote
Fey Ivory wrote:
Well id say your research is theory, and like most theory it might not be right when put in practise, how about you put your theory in practise ;P...
We do.
Thats why we earn more running level 3s than many people on these forums running level 4s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hasikan Miallok
Republic University Minmatar Republic
505
|
Posted - 2014.03.26 01:18:00 -
[1480] - Quote
Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:baltec1 wrote:Fey Ivory wrote:but most dont do it... couse its so utterly boring ! Most do infact do blitzing or leave the loot after killing the ships, this is why you find scrappers lurking in most mission systems yes some blitz... id still say more loot, just couse its almost as valuable, and gives alot more variation... people are playing for Fun after all... im curious though... you seem to know alot of this... do you do alot of LV4s, or is in a chat daily where people discuss doing Missions, or ask for help ?... etc... you know, i am , we in CAS are very active, both in high sec and in Null When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items. Well id say your research is theory, and like most theory it might not be right when put in practise, how about you put your theory in practise ;P...
I would say it should work well if you had a selection of lvl IV agents available and could afford to reject any non-blitzable missions. It is a bit less practical if you are wanting to run something like just SOE IVs and you only have the one local agent. |
|

baltec1
Bat Country Goonswarm Federation
10690
|
Posted - 2014.03.26 01:20:00 -
[1481] - Quote
Hasikan Miallok wrote:
I would say it should work well if you had a selection of lvl IV agents available and could afford to reject any non-blitzable missions. It is a bit less practical if you are wanting to run something like just SOE IVs and you only have the one local agent.
Get your social skills up and you can blitz off one agent forever. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
868
|
Posted - 2014.03.26 01:58:00 -
[1482] - Quote
Mario Putzo wrote:Lucas Kell wrote: Secondly, how does the total market movement of Arkonor vs Hedbergite factor into anything? I'm beginning to think you don't even know how the markets work. Seriously, go get a 2nd opinion if you want, but the way you are calculating your figures is absolutely wrong.
Movement is everything! ISK/HR doesn't stop when you fill your cargo hold. If you drop something on market without factoring in the movement your stuff could sit there for hours on end. Meanwhile someone like me can be mining something completely different cleaning up because of the difference in volume. This is why 1) Veldspar is the best benchmark comparison It always moves at a stable price 2) Averaging regional ores movement/price is important Just mining the same thing all day everyday will not net you strong market profitability, outside of Veldspar. Its why things like Arkonor can sell 57% less units yet make 189% more isk. Its why on average nullsec ores will give you
Ark is 16m/3 a unit, and veld is 0.1m3 a unit, miners pull ore down regardless of type in the same m3. There is no maths trick there, a jetcan full of ark is worth barely more than a jetcan full of veld and they take the same time to extract.
afaik there are 2 systems falling into the "H6" category for belt mercoxit in the whole 60 system PBLRD area in Vale.
ie I would need to hold sufficient indy index to spawn the larger ihub mining anoms to get mercoxit, and those need to be fully mined out to respawn (and to get/keep the index), which means mining the basket most of the time. Mercoxit can't be snipe mined ignoring everything else for most of null.
Also the value of all ores, is currently less than the price offered to me for jump freighter haulage, even mercoxit needs to be compressed for it to be worth hauling and unlike most of nullsec, I'm actually quite close to jita - ~23 jumps.
I can get pyrox close to hubs in highsec, where haulage is trivial.
Quote:
Market Volume, Market Movement and Isk/m3 must all be taken into consideration. ISK/HR is a benchmark, not a guarantee.
I promise you, if you spend a day mining Null Ore you will make more ISK than spending a day mining HS Ore. It is simple simple math.
no actually I wouldn't. I have to move it to a station, compress it (which currently means I need fairly representive baskets), and ship it to jita to sell - which right now is painful due to lack of matar outposts near me. As we discussed last time, the net pricing for a jumpfreighter to me is 300isk/m3, to ship raw ark to jita would actually cost me about 30% more than I could sell it for, and lol at sticking it on a nullsec market.
2014.03.20 00:00:00001.04 ISK1.04 ISK1.04 ISK 2014.03.21 00:00:00001.04 ISK1.04 ISK1.04 ISK 2014.03.22 00:00:00001.04 ISK1.04 ISK1.04 ISK 2014.03.23 00:00:001121.05 ISK1.05 ISK1.05 ISK 2014.03.24 00:00:00001.05 ISK1.05 ISK1.05 ISK 2014.03.25 00:00:00001.05 ISK1.05 ISK1.05 ISK 2014.03.26 01:48:07001.05 ISK1.05 ISK1.05 ISK
look at that awesome movement of ark in carebear dominated Vale. its flying out the door 
and is the megacyte (refined product) better you ask,
2014.03.18 00:00:0016,539957.00 ISK957.00 ISK957.00 ISK 2014.03.19 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.20 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.21 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.22 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.23 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.24 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.25 00:00:0000957.00 ISK957.00 ISK957.00 ISK 2014.03.26 01:54:2900957.00 ISK957.00 ISK957.00 ISK
nope.
Quote:
EDIT: This is assuming you are not doing something ******** like just filling buy orders of course.
No - go see ore.cerlestes.de which lets you do the ore to mineral transformations and price transformations, set it to jetcan sized amounts of ore, and you will see the relationship in ore prices very clearly. ark is worth a bit 6.1m a jetcan, pyrox is worth 5.3m a jetcan right now. |

Mario Putzo
Welping and Dunking.
473
|
Posted - 2014.03.26 02:23:00 -
[1483] - Quote
Now hear this Now hear this.
The Vale of the Silent, Is now a central market hub and the foremost benchmark for pricing on EVE.
|

Cassandra Banes
ANZIC Overlord's
0
|
Posted - 2014.03.26 02:26:00 -
[1484] - Quote
Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way. |

Mario Putzo
Welping and Dunking.
477
|
Posted - 2014.03.26 02:33:00 -
[1485] - Quote
Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way.
It hasn't been done yet.
There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss.
CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
868
|
Posted - 2014.03.26 02:33:00 -
[1486] - Quote
Mario Putzo wrote:Now hear this Now hear this.
The Vale of the Silent, Is now a central market hub and the foremost benchmark for pricing on EVE.
I gave you an example of a carebear region + I gave you ore.cerlestes.de which has the highsec hubs indexed via the underlying mineral prices (and you can't for the moment believe that under the current mineral oriented system the mineral prices aren't the dominant factor).
If you'd like to show me a cut and paste out of a nullsec region with a healthy trade in ark and mega, then by all means go find it and present it.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
5043
|
Posted - 2014.03.26 02:41:00 -
[1487] - Quote
Mario Putzo wrote:For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. Have you ever considered that this is the reason for the change and is fully intended? I do believe that this was what happened when "drone poop" was removed and that CCP was rather satisfied with the results (even though prices for everything rose drastically). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Mario Putzo
Welping and Dunking.
494
|
Posted - 2014.03.26 03:10:00 -
[1488] - Quote
ShahFluffers wrote:Mario Putzo wrote:For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. Have you ever considered that this is the reason for the change and is fully intended? I do believe that this was what happened when "drone poop" was removed and that CCP was rather satisfied with the results (even though prices for everything rose drastically).
Could very well be the end goal, or it could be an oversight.
Would actually be cool to see the numbers on produced goods from scrap reprocessing, I know it is a big thing in LS and NPC Null, probably not so much in HS. |

Aiwha
Trans Secunda Nulli Secunda
727
|
Posted - 2014.03.26 03:14:00 -
[1489] - Quote
:WHMASTERACE:
You will all assimilate. We're winning the war if it says so on CAOD! -á
|

Cassandra Banes
ANZIC Overlord's
0
|
Posted - 2014.03.26 03:24:00 -
[1490] - Quote
I can see that they're trying to put more cash in the hands of producers (construction / mining) than mission runners (who simply blow things up, loot (mabey) rinse and repeat).
I think it's more of a promotion of a concept than a slap in the face of mission runners, I think there's some people taking it a bit more personally than i believe they should.
I do agree that the reduction is probably more than is required (perhaps some more balancing is needed at CCP's end) but in saying that, the developers can speculate on a change and put forward their best projections, but until it hits the servers and they're given some time to see how it affects things they're not going to really know.
Neither are any of us really, all we can do is speculate.
I'm not for one way or the other, I'm just going to find it interesting seeing what does actually happen post deployment and see if I can make isk out of it.
I hope you all do to :) |
|

Dinsdale Pirannha
Pirannha Corp
2467
|
Posted - 2014.03.26 03:41:00 -
[1491] - Quote
Mario Putzo wrote:Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way. It hasn't been done yet. There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard.
The cartels pulled the numbers on minerals from looters, made their calculations, and have decided on how much high and low sec income they could divert to null sec without having the investors and accountants step in. And yes, this is a done deal. Read the cartels' statement. There is no equivocation, no room for movement.. They are turning the heat up on the frog big time with this release. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
869
|
Posted - 2014.03.26 03:53:00 -
[1492] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way. It hasn't been done yet. There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard. The cartels pulled the numbers on minerals from looters, made their calculations, and have decided on how much high and low sec income they could divert to null sec without having the investors and accountants step in. And yes, this is a done deal. Read the cartels' statement. There is no equivocation, no room for movement.. They are turning the heat up on the frog big time with this release.
If you like, you can apply to my corp and try nullsec, tax free, safe from gewns. I can assure you that with almost 1200 dps and perpetual battleship spawners, I can make more wrecks with a dominix than a highsec marauder can missioning, with a better ratio of large turret type loots and given that loot is pre-compressed, its a pretty tasty material.
ie you can come see what nullsec is losing in this very CCP oriented change if you like.
|

Dinsdale Pirannha
Pirannha Corp
2471
|
Posted - 2014.03.26 03:58:00 -
[1493] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:Mario Putzo wrote:Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way. It hasn't been done yet. There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard. The cartels pulled the numbers on minerals from looters, made their calculations, and have decided on how much high and low sec income they could divert to null sec without having the investors and accountants step in. And yes, this is a done deal. Read the cartels' statement. There is no equivocation, no room for movement.. They are turning the heat up on the frog big time with this release. If you like, you can apply to my corp and try nullsec, tax free, safe from gewns. I can assure you that with almost 1200 dps and perpetual battleship spawners, I can make more wrecks with a dominix than a highsec marauder can missioning, with a better ratio of large turret type loots and given that loot is pre-compressed, its a pretty tasty material. ie you can come see what nullsec is losing in this very CCP oriented change if you like.
**** you and all your kind. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Abla Tive
Serpent.Sisters.of.Eve
34
|
Posted - 2014.03.26 04:06:00 -
[1494] - Quote
baltec1 wrote: When running level 4s you want to get as much LP as possible as that is where the isk is. We goons do a lot of research into whatever we do and this is the best way to go about missions. Idealy you want to finish missions by killing as few ships as possible in the quickest time you can manage. The only thing you loot are the mission items.
See, that is why I could never be a goon.
They think that there can *be* such a thing as the "best" way to do missions.
ISK / hour means very little to me. I run missions for enjoyment (really!)
LP is meaningless. I think I cash in my LP only when I need to upgrade my implants (or get a new jump clone).
Shooting, Looting, salvaging, reprocessing and building stuff from my reprocessed loot is what gives me enjoyment. There is a lot of variety in all the various steps and I enjoy the different aspects of play. I also enjoy building everything that I use up from stuff that I mostly collected. If I run short of mexallon to build my next mission running BS, I am much more likely to break out the retriever and zap some kernite than I am to grab my fenrir and load up in Jita.
Perhaps I would have a larger number in my wallet at the end of the month if I did everything "optimally" but the size of my wallet does not reflect the size of my enjoyment.
By nerfing my reprocessing gains, CCP is driving me towards a very restricted type of "optimal" mission grinding where things like ISK / hour are important.
I suspect that this will make the game less enjoyable for me.
Finally, note that as a high sec carebear I have very few unavoidable expenses. There is the bling I can put on my mission ship, but that is purely optional stuff.
When the high sec POCO's came out, I could not be arsed enough to determine if the alliance that owned the POCOs in my local space were deserving of my tax money, so I stopped doing PI. (And I was certainly not going to fund undeserving people, giving taxes to NPCs and giving taxes to PCs are completely different things in my books).
That made the game narrower for me.
Now, I am being boxed in my mission and industrial play style and I fear for my enjoyment.
Since I have no actual expenses, I can stop any activity at any time and try something else.
If my actual enjoyment *is* affected by this proposed change, I hope that I can find something else to entertain me.
Are incursions any fun? |

Flaming Forum Spammer
Imperial Academy Amarr Empire
5
|
Posted - 2014.03.26 04:24:00 -
[1495] - Quote
well, I'll admit, I'm a missioner atm. I work full time, have family, go out and spend weekends productively. I don't do much in the way of group ops -most of my corp seems to be like me with only 10 hours or less a week for eve. I am more likely to buy a plex or two when the chips are down than go out mining, but not every missioner buys 2 plex a month.
Nerfing refining isn't going to seriously affect me. Do what's necessary to build up and reward people playing as groups -F* Multiboxers; Multiboxing is like Sibel's multiple personalities getting together for a rave... still just some lonely prick pretending at MP. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2762
|
Posted - 2014.03.26 07:19:00 -
[1496] - Quote
Mario Putzo wrote:Lucas Kell wrote: Secondly, how does the total market movement of Arkonor vs Hedbergite factor into anything? I'm beginning to think you don't even know how the markets work. Seriously, go get a 2nd opinion if you want, but the way you are calculating your figures is absolutely wrong.
Movement is everything! ISK/HR doesn't stop when you fill your cargo hold. If you drop something on market without factoring in the movement your stuff could sit there for hours on end. Meanwhile someone like me can be mining something completely different cleaning up because of the difference in volume. This is why 1) Veldspar is the best benchmark comparison It always moves at a stable price 2) Averaging regional ores movement/price is important Just mining the same thing all day everyday will not net you strong market profitability, outside of Veldspar. Its why things like Arkonor can sell 57% less units yet make 189% more isk. Its why on average nullsec ores will give you 192% more isk (145% time/isk) than HS ores. Market Volume, Market Movement and Isk/m3 must all be taken into consideration. ISK/HR is a benchmark, not a guarantee. You are incorrect. You method of measuring the market is incorrect. The volume of sales doesn't come into the value of the ore. All you are doing in your method is using a convoluted way of getting differences in average price PER UNIT, then you are comparing them like they mean a damn thing. Veldspar is not the benchmark for anything. It's what you are choosing because it suits you. The benchmark is the mineral price index.
Mario Putzo wrote:I promise you, if you spend a day mining Null Ore you will make more ISK than spending a day mining HS Ore. It is simple simple math.
EDIT: This is assuming you are not doing something ******** like just filling buy orders of course. Yes, you will, but you will not get 192% more isk. That is FLAWED MATH. I honestly can't believe that you can't see the clear errors you are putting into your calculations. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
535
|
Posted - 2014.03.26 11:37:00 -
[1497] - Quote
Dinsdale Pirannha wrote:Tauranon wrote:Dinsdale Pirannha wrote:Mario Putzo wrote:Cassandra Banes wrote:Customarily when there's a change in the game I either use it to my advantage if I can, or do something else...
Makes patching a lot less frustrating...
And yes I run level IV missions quite often, and yes I do salvage from those missions. I'll take a hit from this too, but you know what?
I'm not gonna get emotional about it.
Eve is a game, if you're taking it so seriously that you're going to have a hardcore rant about a nominal loss in minerals from processing waste loot.... Then perhaps the issue isn't the change made in the game, it's your reliance on a rule within a game that is flexible, dynamic and prone to change.
I'm not trying to be rude, and I'm not trying to be flippant, I just think that the focus need to change from "I can't believe they did this" to "ok this has been done, how do I benefit/deal with it".
I intend to have fun either way. It hasn't been done yet. There is still time for CCP to see the folly in their intent. For a patch meant to help increase productivity it is actually going to detract from it. I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. The 45% reduction to them is going to come directly off the market, and with refine changes, this is a net loss. CCP is either banking on a lot of new miners, or CCP is banking on a lot of people abandoning production. Otherwise the economy is going to get its nuts kicked booted hard. The cartels pulled the numbers on minerals from looters, made their calculations, and have decided on how much high and low sec income they could divert to null sec without having the investors and accountants step in. And yes, this is a done deal. Read the cartels' statement. There is no equivocation, no room for movement.. They are turning the heat up on the frog big time with this release. If you like, you can apply to my corp and try nullsec, tax free, safe from gewns. I can assure you that with almost 1200 dps and perpetual battleship spawners, I can make more wrecks with a dominix than a highsec marauder can missioning, with a better ratio of large turret type loots and given that loot is pre-compressed, its a pretty tasty material. ie you can come see what nullsec is losing in this very CCP oriented change if you like. **** you and all your kind.
Just one of many reasons why no-one takes you seriously Dindin. If you actually gave as much of a damn as you claim you'd have jumped at the chance to get some hard numbers that might back up your position. I mean god forbid they show you've been talking out of your ass this entire time.
Pirates - The Invisible Fist of Darwin
you're welcome |

Dinsdale Pirannha
Pirannha Corp
2472
|
Posted - 2014.03.26 13:48:00 -
[1498] - Quote
Darek Castigatus wrote: Just one of many reasons why no-one takes you seriously Dindin. If you actually gave as much of a damn as you claim you'd have jumped at the chance to get some hard numbers that might back up your position. I mean god forbid they show you've been talking out of your ass this entire time.
Oh yeah, first I will be a hypocrite and join the goon cult. Second, I am supposed to trust a goon cultist that "this time is different, and on the level, and it is not scam. In fact, we don't even want a security deposit, and will even move all your stuff into null for you free".
Sure.
Oh, and BTW, I lived in ****** null sec space, AFTER the anom nerf, with PL and others roaming up and down the pipe. I made tons more than I do now. And that was BEFORE the blue blanket, the NIP's, NAP's, and rental agreements, plus the enormous gift the second iteration of the ESS has become. (the 1st iteration was unfair, but CCP was quickly told so, and they meekly fixed it and then offered the cartels even more features with it as an apology. Have to keep the cartels happy, or else.) Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
538
|
Posted - 2014.03.26 13:52:00 -
[1499] - Quote
And yet you still don't see how imbalanced it is compared to highsec in certain areas.
So you're either willfully ignorant or just plain unobservant, neither of which speaks well of you. Pirates - The Invisible Fist of Darwin
you're welcome |

Sarah McKnobbo
McKnobbo Universal Traders
116
|
Posted - 2014.03.26 16:51:00 -
[1500] - Quote
Mario Putzo wrote:I think CCP severely underestimates the volume of production done by scrap reprocessed minerals.
I highly doubt that, surely you don't honestly believe that? Knowing the amount of data that CCP have available, I would imagine they know exactly how much comes from reprocessing. |
|

Enkill Eridos
Draconian Enforcers Available To Hire
13
|
Posted - 2014.03.26 17:26:00 -
[1501] - Quote
Cassandra Banes wrote:I can see that they're trying to put more cash in the hands of producers (construction / mining) than mission runners (who simply blow things up, loot (mabey) rinse and repeat).
I think it's more of a promotion of a concept than a slap in the face of mission runners, I think there's some people taking it a bit more personally than i believe they should.
I do agree that the reduction is probably more than is required (perhaps some more balancing is needed at CCP's end) but in saying that, the developers can speculate on a change and put forward their best projections, but until it hits the servers and they're given some time to see how it affects things they're not going to really know.
Neither are any of us really, all we can do is speculate.
I'm not for one way or the other, I'm just going to find it interesting seeing what does actually happen post deployment and see if I can make isk out of it.
I hope you all do to :)
I would rather get materials to build the ships I want from running missions than mining. Mission Runners that simply blow things up, we do more than just sit in front of rocks waiting for them to blow up. Your statement which basically says Mission Runners are not producers I am kind of offended by. I run missions for the loot which I reprocess all of it to make ammo, ships, and other things. Of course with the drones nerf, I used to be able to make bs and below. Now all that is feasible for me to make is frigates and rigs. Trys to put more cash in the hands of producers my eye. This kind of thing forces producers to be construction/miner. As opposed to mission runner/construction, saying that producers can only be contruction/miners. Is trying to force other people to play as you do. There are many ways to get the minerals to make things, with each iteration of EVE Online that statement becomes less and less true.
I like to think outside of the box, I like being able to build things without having to shoot at rocks at all. You play your way I play mine. But please do not assume that everyone that does a thing (in this case mission running/ratting) all does a thing for the same reasons. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. EVE mail me for more details. |

Dinsdale Pirannha
Pirannha Corp
2472
|
Posted - 2014.03.26 17:40:00 -
[1502] - Quote
Sarah McKnobbo wrote:Mario Putzo wrote:I think CCP severely underestimates the volume of production done by scrap reprocessed minerals. I highly doubt that, surely you don't honestly believe that? Knowing the amount of data that CCP have available, I would imagine they know exactly how much comes from reprocessing.
The null sec cartels knew precisely how damaging this was to mission runners while calculating how massive a devastation to implement.
I must also laugh at the propagandists who say, "just blitz for LP", which will just trash the LP market, further wrecking mission running. But that is all part of the plan, right? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20274
|
Posted - 2014.03.26 17:47:00 -
[1503] - Quote
Dinsdale Pirannha wrote:The null sec cartels Who?
Quote:knew precisely how damaging this was to mission runners while calculating how massive a devastation to implement. What makes you there is any plan on or intention to damage mission runners? And if there is, why would they use a process that affects completely different parts of the game far more than it does mission runners?
Quote:But that is all part of the plan, right? What plan?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Enkill Eridos
Draconian Enforcers Available To Hire
14
|
Posted - 2014.03.26 18:53:00 -
[1504] - Quote
Tippia wrote:[quote=Dinsdale Pirannha]The null sec cartels
Who?
The Alliances currently controlling null sec
Quote:knew precisely how damaging this was to mission runners while calculating how massive a devastation to implement.
What makes you there is any plan on or intention to damage mission runners? And if there is, why would they use a process that affects completely different parts of the game far more than it does mission runners?
This makes being self sustainable without getting into a mining ship that much harder. Which still affects those that run missions to be self sustainable, less so. My definition of self sustainable is being able to build what you want to fly and what you want to fit on that ship, without relying on the market. Which makes null sec easier to live in, the times I lived in null sec people made things but then sold those on the market in high sec, making most null sec markets a joke.
Quote:But that is all part of the plan, right?
What plan?
The plan on making high sec mission running the least profitable thing you can do. (According to the OP of the original quote.) Blitzing missions leads to more lp which would tank the lp market, which is already tanking because incursions gets you lp that you can transfer anywhere. The more mission runners blitz missions for lp, the less of a transfer rate for the LP cost of a item. If LP is very easy to get the faction items that are bought with lp can be sold cheaper. Which makes faction items a little more cheaper. Did you not pay attention to the ranting of the person you quoted at all? There are other ways to make isk that make more, but people like the person originally quoted does not want to do those things. Unless you were being sarcastic because you think such a thing is impossible.
The quoted OP's Conspiracy Theory is plausible. Let me tell you why.
1.) CCP Devs have non CCP alts they play with, many of these alts are in null sec alliances. This was admitted to over the years by CCP employees.
2.) Making ways to make ISK in high-sec would be strategically sound for the null sec alliances that want to keep the monopoly they have over null sec systems. I stopped playing eve in 2013 for personal reasons. Came back now looked at the sovergnty map and see that most of the really big alliances that were in null sec before, have gotten much bigger.
If there is any conspiracy involving null sec alliances trying to make high sec the least profitable place to live, thus getting more people to want to pick a side in their wars against each other. It would be to cripple how an alliance can make money in high sec and you cripple a new alliance to be able to rise up become just as big in numbers and take over. It protects their monopoly if it is economically unfeasible for an alliance that starts out in high sec to try and take a null sec system/constellation and be able to have the ships to hold it against what they can throw at it. Even if said constellation/system is "unclaimed". If there was a conspiracy involving the null sec alliances that would be the reason said conspiracy existed. The easiest way to do that is to start crippling one of the more lucrative ways to make money, or develop assets. The two ways to do that mission running and mining. You start nerfing the amount of minerals an alliance can reprocess or refine and you nerf the amount of ships they can make. Thus lessening the threats that could come from high sec.
As well as limiting the amount of money a null sec alliance with many members having high sec alts can make in high sec to help fund opposition of a particular monopoly system. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. EVE mail me for more details. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2791
|
Posted - 2014.03.26 19:06:00 -
[1505] - Quote
Enkill Eridos wrote:This makes being self sustainable without getting into a mining ship that much harder. Which still affects those that run missions to be self sustainable, less so. My definition of self sustainable is being able to build what you want to fly and what you want to fit on that ship, without relying on the market. Which makes null sec easier to live in, the times I lived in null sec people made things but then sold those on the market in high sec, making most null sec markets a joke. Anyone trying to be self sustaining relying on minerals from junk loot is doing it wrong. Even now it's the most peasant way of sustaining yourself and could be beaten by simply buying the minerals with mission isk or mining veldspar then trading it up.
Enkill Eridos wrote:The quoted OP's Conspiracy Theory is plausible. Let me tell you why.
1.) CCP Devs have non CCP alts they play with, many of these alts are in null sec alliances. This was admitted to over the years by CCP employees. Firstly, Citation needed. SEcondly, that would imply that no CCP devs play in any other section of space, since a change doesn;t just need a single dev to think "this is a good idea"
Enkill Eridos wrote:2.) Making ways to make ISK in high-sec would be strategically sound for the null sec alliances that want to keep the monopoly they have over null sec systems. I stopped playing eve in 2013 for personal reasons. Came back now looked at the sovergnty map and see that most of the really big alliances that were in null sec before, have gotten much bigger.
If there is any conspiracy involving null sec alliances trying to make high sec the least profitable place to live, thus getting more people to want to pick a side in their wars against each other. It would be to cripple how an alliance can make money in high sec and you cripple a new alliance to be able to rise up become just as big in numbers and take over. It protects their monopoly if it is economically unfeasible for an alliance that starts out in high sec to try and take a null sec system/constellation and be able to have the ships to hold it against what they can throw at it. Even if said constellation/system is "unclaimed". If there was a conspiracy involving the null sec alliances that would be the reason said conspiracy existed. The easiest way to do that is to start crippling one of the more lucrative ways to make money, or develop assets. The two ways to do that mission running and mining. You start nerfing the amount of minerals an alliance can reprocess or refine and you nerf the amount of ships they can make. Thus lessening the threats that could come from high sec.
As well as limiting the amount of money a null sec alliance with many members having high sec alts can make in high sec to help fund opposition of a particular monopoly system. Pure tinfoil hattery. If anything this will make a high sec market for compressed ores, raising the isk transfer from null to high sec players. Overall mission income will only be reduced by 4%, since junk loot is only a small portion of the income from a mission. Considering a few months ago a lot of people abandoned most if not all of their loot as it was a pain to collect, then the MTUs were brought in which made loot collection trivial, it would seem to me that in the past few changes the overall trend is for mission income to increase, not decrease, even when factoring in the reprocess changes. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Tippia
Sunshine and Lollipops
20275
|
Posted - 2014.03.26 19:23:00 -
[1506] - Quote
Enkill Eridos wrote:The Alliances currently controlling null sec GǪwho are not developing, publishing, or running this game.
Quote:This makes being self sustainable without getting into a mining ship that much harder. Which still affects those that run missions to be self sustainable, less so. OkGǪ so where's the intent to damage or bring devastation to mission runners? And more importantly, where is the damage and devastation? For a mission runner, this change is in lower single-figure percent in terms of effect, and only if they already run missions inefficiently. And if it makes the very narrow niche of Gǣself-sufficiency without using mining shipsGǥ a bit harder, so what? The reason for mining to exist is to create minerals. That's all it is for. If that role gets strengthened and less intruded upon by unrelated activities, why is that a bad thing?
Quote:The plan on making high sec mission running the least profitable thing you can do. (According to the OP of the original quote.) Ok. Let me rephrase. What GÇ£planGÇ¥? What on earth is there to even suggest that something that silly exists? If it exists, what on earth is there to suggest that this change (which has pretty much zero impact on mission running compared the things it actually does affect) is part of this GÇ£planGÇ¥? Finally, if that is the plan, why does this change push people into running missions more efficiently and earning more money from it? If the plan is to make mission running less profitable, why aren't they making a change that makes mission-running less profitable instead of a change that fixes obvious mechanical errors and does very nasty things to the nullsec war machine?
Quote:The quoted OP's Conspiracy Theory is plausible. Let me tell you why.
1.) CCP Devs have non CCP alts they play with, many of these alts are in null sec alliances. This was admitted to over the years by CCP employees. 2.) Making ways to make ISK in high-sec would be strategically sound for the null sec alliances that want to keep the monopoly they have over null sec systems. Neither of these make it plausible that there is a plan to hurt either highsec or mission-running. Not only does this change hurt null more than it does highsec; the highsec income sources are pretty much untouched GÇö especially the high-end ones that you'd need to build up a strategic reserve. Furthermore, it does not match the fact that null has gotten large-scale income nerf after large-scale income nerf. The OP's conspiracy theory is like all conspiracy theories: it is only plausible if you completely reject any and all reality and instead cherry-pick bits and pieces that have no connection with each other, inventing and ignoring facts where needed.
Oh, and the notion that they're trying to GÇ£limit the threat of highsecGÇ¥ is nonsensical because highsec cannot threaten null. It's mechanically impossible. There is no reason to try to limit it. To threaten null, you have to start in lowsec at least, and preferably in NPC null. There's a reason why everyone involved in nullsec warfare wants those kinds of limitations removed, and that is to allow more threats to evolve.
Again, the conspiracy relies on ignoring what is actually going on and lying through your teeth to cover up the gaps in reality that are required for the theory to remain even remotely coherent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Benny Ohu
Beneath the Ashes Margin of Silence
2783
|
Posted - 2014.03.27 00:34:00 -
[1507] - Quote
Abla Tive wrote:By nerfing my reprocessing gains, CCP is driving me towards a very restricted type of "optimal" mission grinding where things like ISK / hour are important.
I suspect that this will make the game less enjoyable for me.
When the high sec POCO's came out, I could not be arsed enough to determine if the alliance that owned the POCOs in my local space were deserving of my tax money, so I stopped doing PI. (And I was certainly not going to fund undeserving people, giving taxes to NPCs and giving taxes to PCs are completely different things in my books).
That made the game narrower for me.
Now, I am being boxed in my mission and industrial play style and I fear for my enjoyment. you're making the game narrower for you |

Cassandra Banes
ANZIC Overlord's
0
|
Posted - 2014.03.27 00:41:00 -
[1508] - Quote
Enkill Eridos wrote:Cassandra Banes wrote:I can see that they're trying to put more cash in the hands of producers (construction / mining) than mission runners (who simply blow things up, loot (mabey) rinse and repeat).
I think it's more of a promotion of a concept than a slap in the face of mission runners, I think there's some people taking it a bit more personally than i believe they should.
I do agree that the reduction is probably more than is required (perhaps some more balancing is needed at CCP's end) but in saying that, the developers can speculate on a change and put forward their best projections, but until it hits the servers and they're given some time to see how it affects things they're not going to really know.
Neither are any of us really, all we can do is speculate.
I'm not for one way or the other, I'm just going to find it interesting seeing what does actually happen post deployment and see if I can make isk out of it.
I hope you all do to :) I would rather get materials to build the ships I want from running missions than mining. Mission Runners that simply blow things up, we do more than just sit in front of rocks waiting for them to blow up. Your statement which basically says Mission Runners are not producers I am kind of offended by. I run missions for the loot which I reprocess all of it to make ammo, ships, and other things. Of course with the drones nerf, I used to be able to make bs and below. Now all that is feasible for me to make is frigates and rigs. Trys to put more cash in the hands of producers my eye. This kind of thing forces producers to be construction/miner. As opposed to mission runner/construction, saying that producers can only be contruction/miners. Is trying to force other people to play as you do. There are many ways to get the minerals to make things, with each iteration of EVE Online that statement becomes less and less true. I like to think outside of the box, I like being able to build things without having to shoot at rocks at all. You play your way I play mine. But please do not assume that everyone that does a thing (in this case mission running/ratting) all does a thing for the same reasons.
I didn't say what I said to be offensive, and you are right, people do play different ways. So if I have given offense I do apologise, I like to run missions but for different reasons, I don't manufacture ships or weapons, I produce minerals for trade (any way i can) so perhaps my view is skewed more toward my own play style as you say.
The point was trying to make is that this change affects everyone regardless of our play styles( You have less materials to work with and I have less materials for trade). One of the issues with any and all MMO's seems to be that "Majority Rules" which often makes for pain in the ass decisions being made by developers who are trying to make "everyone" happy.
The thing that does strike me however is, they've taken with one hand, but are they giving anything back with the other?
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
873
|
Posted - 2014.03.27 00:53:00 -
[1509] - Quote
Dinsdale Pirannha wrote:Darek Castigatus wrote: Just one of many reasons why no-one takes you seriously Dindin. If you actually gave as much of a damn as you claim you'd have jumped at the chance to get some hard numbers that might back up your position. I mean god forbid they show you've been talking out of your ass this entire time.
Oh yeah, first I will be a hypocrite and join the goon cult. Second, I am supposed to trust a goon cultist that "this time is different, and on the level, and it is not scam. In fact, we don't even want a security deposit, and will even move all your stuff into null for you free".
I have a battleship from all 4 races here, and an Ishtar, why would I make you import one, and if you needed one that is not here, why wouldn't I just import one of the right type and then avoid the necessity of derigging it and sending it back. I was only ever expecting that you'd come try some stuff in my vanity corp, prove to the universe that you make billions per hour and then go back to your vanity corp. Surely Dinsdale the character is not an awoxer and can be trusted with a ship ?
Quote:
Oh, and BTW, I lived in ****** null sec space, AFTER the anom nerf, with PL and others roaming up and down the pipe. I made tons more than I do now. And that was BEFORE the blue blanket, the NIP's, NAP's, and rental agreements, plus the enormous gift the second iteration of the ESS has become. (the 1st iteration was unfair, but CCP was quickly told so, and they meekly fixed it and then offered the cartels even more features with it as an apology. Have to keep the cartels happy, or else.)
Well you have a whole bunch of things to try now - low end null, ess, gunmining etc, and you can get an idea of the scope of how much that nerfs gunmining in null. (hint its far more effective at nerfing null than it is low). |
|

ISD Ezwal
ISD Community Communications Liaisons
1032

|
Posted - 2014.03.27 01:37:00 -
[1510] - Quote
I have removed some rule breaking posts and those quoting them.
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Lady Katherine Devonshire
Royal Ammatar Engineering Corps
276
|
Posted - 2014.03.27 05:47:00 -
[1511] - Quote
Actually, after reading the developer notes, I would say that OP has it backward. I say this patch is, as unbelievable as it sounds, an attack on the null-sec blocks.
Consider:
1) Recently they had a historic landmark battle that destroyed a new record number of super-capital class ships. These ship will now have to be replaced, which in turn means that the null-sec blocks are experiencing a massive spike in their mineral import needs.
2) When it comes to mining minerals, null-sec blocks are known to only employ one of two attitudes. The former being that it is best done by bot fleets, but this can apparently be completely disrupted by something called a "cloaky neut." The second being that it is easier for them to just exploit their high income spawns for ISK and then buy the required minerals in high security space (read: Jita) and then import them back home.
3) The preferred method for importing minerals from Jita was not to actually buy or move the minerals themselves, but instead to exploit game mechanics by purchasing large numbers of various tech one modules, importing those, and reprocessing them at a high skill level. Apparently a finished module takes up far less space than the minerals required to make it, and with a high enough skill level said modules could be reprocessed at either 100% efficiency or a number so close to it as to make no difference.
Thus finished goods were being used an alternative form of ore compression via current reprocessing rules.
4) You may notice that Rorqual ore compression rules are also being handled in the same patch. Coincidence?
Conclusion: Nerfing reprocessing is actually meant to force the null-sec blocks to either waste more money trying to hoover up all of the minerals out of the high-sec block (which, ironically, they claim serves no real purpose) or force them to do the unthinkable and actually spend some time in mining barges themselves.
As far as high-sec is concerned, overall this will actually mean more ISK coming in because the null-sec blocks (who have all the ISK) will be forced to spend more to buy more things from you in order to get the same amount of minerals. Not to mention the overall spike in mineral prices for exporting to the null-sec blocks whom are, obviously, high-sec's biggest customers (not that they would ever admit to this, of course). The sound of the Amarrian heart |

Mario Putzo
Welping and Dunking.
673
|
Posted - 2014.03.27 06:09:00 -
[1512] - Quote
Lady Katherine Devonshire wrote:Actually, after reading the developer notes, I would say that OP has it backward. I say this patch is, as unbelievable as it sounds, an attack on the null-sec blocks.
Consider:
1) Recently they had a historic landmark battle that destroyed a new record number of super-capital class ships. These ship will now have to be replaced, which in turn means that the null-sec blocks are experiencing a massive spike in their mineral import needs.
2) When it comes to mining minerals, null-sec blocks are known to only employ one of two attitudes. The former being that it is best done by bot fleets, but this can apparently be completely disrupted by something called a "cloaky neut." The second being that it is easier for them to just exploit their high income spawns for ISK and then buy the required minerals in high security space (read: Jita) and then import them back home.
3) The preferred method for importing minerals from Jita was not to actually buy or move the minerals themselves, but instead to exploit game mechanics by purchasing large numbers of various tech one modules, importing those, and reprocessing them at a high skill level. Apparently a finished module takes up far less space than the minerals required to make it, and with a high enough skill level said modules could be reprocessed at either 100% efficiency or a number so close to it as to make no difference.
Thus finished goods were being used an alternative form of ore compression via current reprocessing rules.
4) You may notice that Rorqual ore compression rules are also being handled in the same patch. Coincidence?
Conclusion: Nerfing reprocessing is actually meant to force the null-sec blocks to either waste more money trying to hoover up all of the minerals out of the high-sec block (which, ironically, they claim serves no real purpose) or force them to do the unthinkable and actually spend some time in mining barges themselves.
As far as high-sec is concerned, overall this will actually mean more ISK coming in because the null-sec blocks (who have all the ISK) will be forced to spend more to buy more things from you in order to get the same amount of minerals. Not to mention the overall spike in mineral prices for exporting to the null-sec blocks whom are, obviously, high-sec's biggest customers (not that they would ever admit to this, of course).
Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2798
|
Posted - 2014.03.27 08:00:00 -
[1513] - Quote
Mario Putzo wrote:Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all. Sigh...
The loss of those T1 modules will be replaced with ore compression, which is the same damn thing. They were never really part of the "production" potion, they were just compressing the minerals which were later decompressed. Production will not go down.
Hilariously, if production did go down or mining did go up, there would not be a spike in minerals, there would be a drop. I think it's pretty clear from your method of measuring value that your knowledge of the market is limited. The part of the change you are talking about here just means that value will be transferred to compressed or instead of a handful of random T1 modules. Is it possible that production will decrease? Sure it is, but it's just as viable that production will increase, since moving minerals about will be considerably easier now. Industry will actually be possible in wormholes, where previously the cap for reprocessing and refining meant you had to ship in uncompressed minerals to manufacture anything. In what possible way is giving their mining value and making them able to refine at a competitive rate a net nerf?
Don't worry about answering, I can already tell you your response will be condescending, illegible and wrong. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Ramona McCandless
The McCandless Clan Turing Tested
2630
|
Posted - 2014.03.27 08:06:00 -
[1514] - Quote
Surely if reprocessing is nerfed everywhere but in mobile arrays then those who choose to use them wont get a net nerf as they arent being nerfed at all?
Some people so use them for various reasons. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Batelle
Tymast Industries 150th
2467
|
Posted - 2014.03.27 13:05:00 -
[1515] - Quote
Enkill Eridos wrote:This makes being self sustainable without getting into a mining ship that much harder. Which still affects those that run missions to be self sustainable, less so.
Being self-sustainable has never been an important game design goal, ESPECIALLY in hisec, where there is zero reason to be self sustainable. In null, its never been possible to be self sustainable, at least not if you like t2 things. If you think building ship hulls and ammo from loot makes you self sustainable, well, then you can still do that.
Quote:The plan on making high sec mission running the least profitable thing you can do. (According to the OP of the original quote.) Blitzing missions leads to more lp which would tank the lp market, which is already tanking because incursions gets you lp that you can transfer anywhere.
Except there are steep penalties for transfering LP to a high-value LP corporation. Incursions aren't a new thing either. Which LP market specifically is tanking?
Quote: Also it would limit high sec players from being able to resist the big alliances if they ever decided to come to high sec enmasse and start ganking everybody. If you can't afford to keep buying ships and fight back, they will have no reason to stop.
lol WTF are you smoking. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Tymast Industries 150th
2467
|
Posted - 2014.03.27 13:11:00 -
[1516] - Quote
Mario Putzo wrote: Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all.
CCP hates us because they made miners more valuable? wtf? Nullsec blocks are going to buy compressed ore instead of 425mm railguns. If they weren't mining before they certainly won't have to do so now. Production will meet demand, and mining will pick up to meet the demand for materials. All motivated by either spiking or gradually shifting prices, depending on speculation, and occuring over a period of months. I don't know why you think this such a terrible thing. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
676
|
Posted - 2014.03.27 13:56:00 -
[1517] - Quote
Batelle wrote:Mario Putzo wrote: Slow Clap someone else gets it thank the lord.
More miners, or less production to maintain the status quo. Without one or the other there will be a price spike on minerals...thus changing the status quo.
This is a net nerf to everyone not just HS refining. So abloo blooo blooo CCP hates us all.
CCP hates us because they made miners more valuable? wtf? Nullsec blocks are going to buy compressed ore instead of 425mm railguns. If they weren't mining before they certainly won't have to do so now. Production will meet demand, and mining will pick up to meet the demand for materials. All motivated by either spiking or gradually shifting prices, depending on speculation, and occuring over a period of months. I don't know why you think this such a terrible thing.
You keep saying this like it changes anything related to production and available market minerals. The math doesn't support you position.
Oh right I forgot, Gun mining producers don't exist. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:09:00 -
[1518] - Quote
Mario Putzo wrote:You keep saying this like it changes anything related to production and available market minerals. The math doesn't support you position.
Oh right I forgot, Gun mining producers don't exist. As a relevantly sized market, they don't. And you've demonstrated your math, needless to say your math and the math that actually portrays the situation are strikingly different. If you aren't willing to actually understand basic game mechanics, even when they are explained to you, you'll continue to wrongly assume people are making terrible points, just like you'll continue to assume that your choice to grind up junk to sustain yourself is the best one available.
See where the problem lies here? I'll be clear: it's not the changes, it's your lack of understanding and bad choices. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
687
|
Posted - 2014.03.27 15:23:00 -
[1519] - Quote
Lucas Kell wrote:Mario Putzo wrote:You keep saying this like it changes anything related to production and available market minerals. The math doesn't support you position.
Oh right I forgot, Gun mining producers don't exist. As a relevantly sized market, they don't. And you've demonstrated your math, needless to say your math and the math that actually portrays the situation are strikingly different. If you aren't willing to actually understand basic game mechanics, even when they are explained to you, you'll continue to wrongly assume people are making terrible points, just like you'll continue to assume that your choice to grind up junk to sustain yourself is the best one available. See where the problem lies here? I'll be clear: it's not the changes, it's your lack of understanding and bad choices.
Does Gun Mining based production EXIST or does it NOT exist? Yes or no question. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:28:00 -
[1520] - Quote
Mario Putzo wrote:Does Gun Mining based production EXIST or does it NOT exist? It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Mario Putzo
Welping and Dunking.
688
|
Posted - 2014.03.27 15:31:00 -
[1521] - Quote
Lucas Kell wrote:Mario Putzo wrote:Does Gun Mining based production EXIST or does it NOT exist? It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"?
With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:33:00 -
[1522] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Does Gun Mining based production EXIST or does it NOT exist? It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"? With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No? Sigh... yes. But since 45% of "next to nothing" is still not a market impacting volume your point is? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
688
|
Posted - 2014.03.27 15:34:00 -
[1523] - Quote
Lucas Kell wrote: With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No?
Sigh... yes. [/quote]
So more minerals will be leaving the market on average then they do today. Yes or No?
|

Darth Bladius
MASS A SLIGHT ANNOYANCE
5
|
Posted - 2014.03.27 15:35:00 -
[1524] - Quote
Can someone explain what is going on, please? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:36:00 -
[1525] - Quote
Mario Putzo wrote:Lucas Kell wrote:With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No? Sigh... yes. So more minerals will be leaving the market on average then they do today. Yes or No?[/quote]In theory, yes, but again not by a noticeable amount. Are you going to be getting to your point any time soon?
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:37:00 -
[1526] - Quote
Darth Bladius wrote:Can someone explain what is going on, please? He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
693
|
Posted - 2014.03.27 15:37:00 -
[1527] - Quote
Lucas Kell wrote:In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? |

Darth Bladius
MASS A SLIGHT ANNOYANCE
5
|
Posted - 2014.03.27 15:39:00 -
[1528] - Quote
Lucas Kell wrote:Darth Bladius wrote:Can someone explain what is going on, please? He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.
Can you point up that nerf? I did not find anything significant in latest dev blog posts. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
874
|
Posted - 2014.03.27 15:42:00 -
[1529] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Does Gun Mining based production EXIST or does it NOT exist? It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"? With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No?
Depends if they seek to move to better gunmining locations to try continue their businesses.
I am rather amused by your mining figure mistakes, so I'd be equally interested in finding out what you gunmine and what you shoot with.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:42:00 -
[1530] - Quote
Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
874
|
Posted - 2014.03.27 15:43:00 -
[1531] - Quote
Darth Bladius wrote:Lucas Kell wrote:Darth Bladius wrote:Can someone explain what is going on, please? He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered. Can you point up that nerf? I did not find anything significant in latest dev blog posts.
Read the reprocessing changes. Scrap metal will be base only, so will top out at 55% or thereabouts. So if you reprocced modules for a living, that market will fall in absolute value, and if you collected loot to reprocess, your mineral collection rate will fall.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 15:45:00 -
[1532] - Quote
Darth Bladius wrote:Lucas Kell wrote:Darth Bladius wrote:Can someone explain what is going on, please? He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered. Can you point up that nerf? I did not find anything significant in latest dev blog posts. It's the reprocessing change. Basically this guy lives in low sec and grinds up modules to make ships rather than just importing minerals which any sensible person does. From this he's come to the conclusion that when you take into account gains and losses, everyone is going to be worse off after the change. He's now trying to base it off of something to do with the mineral market, which his understanding of is way beyond limited (go back and find out how he works out ore prices based solely off of ore sales history, it's a hilarious read). The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
693
|
Posted - 2014.03.27 15:58:00 -
[1533] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.
333 Veld = 1000 Trit Old Base 100 Veld = 415 Trit New Base
1381 Trit in equal batch sizes @ base
Do you agree with these numbers, yes or no?
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 16:04:00 -
[1534] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners. 333 Veld = 1000 Trit Old Base 100 Veld = 415 Trit New Base 1381 Trit in equal batch sizes @ base Do you agree with these numbers, yes or no? Yup. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
693
|
Posted - 2014.03.27 16:12:00 -
[1535] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:In theory, yes So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no? No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners. 333 Veld = 1000 Trit Old Base 100 Veld = 415 Trit New Base 1381 Trit in equal batch sizes @ base Do you agree with these numbers, yes or no? Yup.
Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 16:17:00 -
[1536] - Quote
Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
693
|
Posted - 2014.03.27 16:19:00 -
[1537] - Quote
Lucas Kell wrote:Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.
is 45% larger than 18% Yes or No? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 16:23:00 -
[1538] - Quote
Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake. is 45% larger than 18% Yes or No? Facepalm. Yes. Is that really your argument?
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Mario Putzo
Welping and Dunking.
693
|
Posted - 2014.03.27 16:32:00 -
[1539] - Quote
Lucas Kell wrote:Mario Putzo wrote:Lucas Kell wrote:Mario Putzo wrote:Perfect. So lets continue.
1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos
1381 * .72 = 994 Trit 1381 * .78 = 1007 Trit 1381 * .86 = 1187 Trit.
At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No? Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake. is 45% larger than 18% Yes or No? Facepalm. Yes. Is that really your argument?
So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).
THUS in order to maintain the CURRENT Market, More miners or Less Production is required.
No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.
The numbers. Do not add up. Sorry.
It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 16:47:00 -
[1540] - Quote
Mario Putzo wrote:So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).
THUS in order to maintain the CURRENT Market, More miners or Less Production is required.
No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.
The numbers. Do not add up. Sorry.
It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets. Except your math is wrong, since you are applying it to both sides equally, which means you are assuming that gun mining account for 50% of the minerals in the game, which it does not. Last time CCP released the figures from that, gun mining accounted for 10% of the minerals in the game. (Ed - Before you start cheering in your seat screaming "we're a relevant portion", remember that the majority of that is people simply refining their junk loot and selling it because it's more profitable or just a pain to sell individually. That doesn't mean 10% of the production done in the game is by dumb people that don't realise how inefficient they are)
So let's break that down in nice and easy primary school math. Say I have 90 gallons of water and you have 10 gallons of water. The total amount of water between us is 100 gallons right? (90+10).
Now let's do our percentages, so you're goes down to 55%, and might goes up to 118%. So yours becomes 10 * 0.55 = 5.5 gallons. Mine becomes 90 * 1.18 = 106.2 gallons. Now you can see that the amount of water between us is 111.7 gallons (106.2 + 5.5), or a net increase of 11.7%.
Then on top of all of that, even if your figures were fact, how does more mining mean that it's a net nerf to the game? A whole new section of mining will have been opened up in the form of WH mining and industry which was previously very difficult and very lossy. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Mario Putzo
Welping and Dunking.
697
|
Posted - 2014.03.27 16:54:00 -
[1541] - Quote
Lucas Kell wrote:Mario Putzo wrote:So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).
THUS in order to maintain the CURRENT Market, More miners or Less Production is required.
No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.
The numbers. Do not add up. Sorry.
It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets. Except your math is wrong, since you are applying it to both sides equally, which means you are assuming that gun mining account for 50% of the minerals in the game, which it does not. Last time CCP released the figures from that, gun mining accounted for 10% of the minerals in the game. So let's break that down in nice and easy primary school math. Say I have 90 gallons of water and you have 10 gallons of water. The total amount of water between us is 100 gallons right? (90+10). Now let's do our percentages, so you're goes down to 55%, and might goes up to 118%. So yours becomes 10 * 0.55 = 5.5 gallons. Mine becomes 90 * 1.18 = 106.2 gallons. Now you can see that the amount of water between us is 111.7 gallons (106.2 + 5.5), or a net increase of 11.7%. Then on top of all of that, even if your figures were fact, how does more mining mean that it's a net nerf to the game? A whole new section of mining will have been opened up in the form of WH mining and industry which was previously very difficult and very lossy.
And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2801
|
Posted - 2014.03.27 17:02:00 -
[1542] - Quote
Mario Putzo wrote:And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?
Hey look guys my one 1 batch of Veldspar bought me 1 block of fuel to get it to the refinery I am making bank brah! No, but a large amount of it will be, in the same way that large volumes of compressed minerals get shipped down now. And even if high sec did half the ore refining in the game without a POS, the overall yield would be 3.3% up (ed - that is 3.3% after you factor in the 45% of the 10% gun mining. So where it says 11.7% above).
The 45% nerf is utterly irrelevant to the majority of the game, since it's worth less than 5% of a missioners income, and is worth zero to anyone that doesn't loot wrecks (so blitzers, miners, producers, traders, etc). The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dinsdale Pirannha
Pirannha Corp
2482
|
Posted - 2014.03.28 03:57:00 -
[1543] - Quote
Well, I just swallowed my own vomit, and went to the failed lawyer's web site. Read the null sec cartel's take on the this assault on high sec.
It is worse than even I imagined. The gloating in the comments and the post is sickening. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Antisocial Malkavian
Antisocial Malkavians
348
|
Posted - 2014.03.28 05:59:00 -
[1544] - Quote
Dinsdale Pirannha wrote:The Geoman wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks. Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
They should look to a game called Mechwarrior Online to see how well showing your hatred of your players works out for you lol http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Antisocial Malkavian
Antisocial Malkavians
348
|
Posted - 2014.03.28 06:02:00 -
[1545] - Quote
Bunnie Hop wrote:I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious  ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad.
This. I only refine **** thats worth less than a certain amount of ISK anyways (IE 500k, 1 mil). Refining nerf means **** http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Mallak Azaria
GoonWaffe Goonswarm Federation
4777
|
Posted - 2014.03.28 07:19:00 -
[1546] - Quote
Any change to highsec is just CCP intentionally ******* with Dinsdale because the result is highly amusing. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Ramona McCandless
The McCandless Clan Turing Tested
2673
|
Posted - 2014.03.28 07:36:00 -
[1547] - Quote
I cant believe I come into this thread now for a break *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5100
|
Posted - 2014.03.28 07:46:00 -
[1548] - Quote
Lucas Kell wrote:The 45% nerf is utterly irrelevant to the majority of the game, since it's worth less than 5% of a missioners income, and is worth zero to anyone that doesn't loot wrecks (so blitzers, miners, producers, traders, etc).
Loot is worth significantly more than 5% of a missioner's income, closer to about 20%. Missions like Mordus Headhunters pay out 12-20M ISK in loot and salvage, the variability is due to the number and type of good modules being dropped. I'm not interested in quibbling about the details, but as a professional salvager and mission runner I can assure you that mission loot is a lot more than 5% of my income!
The reprocessing change is a blow to the income of people who rely on mission loot for income. There's no question about that. It will especially degrade the incomes of people like Pro Synergy who specialise in salvaging missions. All this means is that some people earn a little less ISK than they used to. They'll have to learn to diversify.
Dinsdale is just being his usual Chicken Little self. He recognises that there is a problem, then proceeds to bark up the wrong tree.
The only issue I have with the reprocessing changes is allowing outposts to have a better refine efficiency than POSes.
Day 0 advice for new players: Day 0 Advice for New Players |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2808
|
Posted - 2014.03.28 08:03:00 -
[1549] - Quote
Mara Rinn wrote:Lucas Kell wrote:The 45% nerf is utterly irrelevant to the majority of the game, since it's worth less than 5% of a missioners income, and is worth zero to anyone that doesn't loot wrecks (so blitzers, miners, producers, traders, etc). Loot is worth significantly more than 5% of a missioner's income, closer to about 20%. Missions like Mordus Headhunters pay out 12-20M ISK in loot and salvage, the variability is due to the number and type of good modules being dropped. I'm not interested in quibbling about the details, but as a professional salvager and mission runner I can assure you that mission loot is a lot more than 5% of my income! Loot is, yes, but what portion of loot is junk to be refined? Data from individuals and groups that work with it (including Pro Synergy) shows that it's around 8% of the overall income of a mission.
So when you think that only that 8% is being reduced, while the rest of the loot and income remains the same, that means an overall reduction in missioner income of less than 4%. I nudged that number up a percent to account for edge cases.
Mara Rinn wrote:The reprocessing change is a blow to the income of people who rely on mission loot for income. There's no question about that. It will especially degrade the incomes of people like Pro Synergy who specialise in salvaging missions. All this means is that some people earn a little less ISK than they used to. They'll have to learn to diversify. Indeed, but the reduction is not at the scale that some are stating, it's around the sames a the null bounty nerf. Not to mention that MTUs made looting shockingly more efficient, so in comparison to pre-MTU efficiency, missioners will still be up.
Mara Rinn wrote:The only issue I have with the reprocessing changes is allowing outposts to have a better refine efficiency than POSes. Why would that not be the case? A null outpost costs billions to set up and billions to keep running in sov bills. If a POS could do it better, that would be one hell of a blow, not to mention that it would make wormholes even more lucrative than they already will become. It would also remove the intentional difference they are putting in between null and high, by allowing a POS anywhere to refine at the highest possible rate. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
874
|
Posted - 2014.03.28 08:26:00 -
[1550] - Quote
Mario Putzo wrote:
And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?
Hey look guys my one 1 batch of Veldspar bought me 1 block of fuel to get it to the refinery I am making bank brah!
There are at least 2 minmatar outposts 1 JF jump from Jita.
|
|

Dinsdale Pirannha
Pirannha Corp
2483
|
Posted - 2014.03.28 12:48:00 -
[1551] - Quote
Tauranon wrote:Mario Putzo wrote:
And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?
Hey look guys my one 1 batch of Veldspar bought me 1 block of fuel to get it to the refinery I am making bank brah!
There are at least 2 minmatar outposts 1 JF jump from Jita.
Yup.
And T1 ship mfg in high sec will be wiped out because of it. The CSM goon posted on the failed lawyer's web site that building a BS will be around 17% cheaper in null than high when you factor in the huge refining efficiency bonus null sec was just handed.
So the null sec cartels will now be able to jump out compressed ore, jump back with 7 BS hulls. mynnna stated on goon Pravda that null sec now has a 25-30M advantage over high sec, per hull. So net profits, worst case scenario, are in the 120-180 M range. round trip.
Bye bye high sec T1 ship mfg near a major high sec hub.
So not only do mission runners and low skilled miners in high sec get killed, T1 ship manufacturers in high sec are also ruined. (and of couse, so are any capital ship manufacturers in low sec. I used to build Archons, Moros, and Thanatos near Jita, bu those days are over as well.)
And all this does not even factor in all the other "big changes" coming by June, that at least 3 CSM members have stated are coming. Just like in the real world, in Eve the huge profits and income is in the manufacturing of finished products. The countries that only provide raw materials, and provide no added value, are impoverished.
Which is what high sec just became, a provider of raw materials and nothing more.
Oh, and I say that knowing that at the moment, according to the null sec propagandists, null sec does not make T2 products, but provides the raw materials and intermediate products. I expect that T2 manufacturing in high sec will be ruined soon as well with either an outright nerf to high sec, or a massive buff to T2 mfg in null sec, or both. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Deep Space The ROC
3991
|
Posted - 2014.03.28 13:15:00 -
[1552] - Quote
Dinsdale tears! Fo fo fo!
Am I doing it right? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2483
|
Posted - 2014.03.28 13:17:00 -
[1553] - Quote
Kaarous Aldurald wrote:Dinsdale tears! Fo fo fo!
Am I doing it right?
Hey, when you live to see high sec destroyed, like you clearly do, I guess this kind of thing does get you off. You and erotica1 good buds? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20293
|
Posted - 2014.03.28 13:23:00 -
[1554] - Quote
Dinsdale Pirannha wrote:Yup.
And T1 ship mfg in high sec will be wiped out because of it. No, it won't. The costs are prohibitively high and the volumes are too low to ever make that happen. You do realise there's a pretty significant difference between Minny outposts and Amarr outposts, right? And you realise that they can't exist in the same system?
Quote:So not only do mission runners and low skilled miners in high sec get killed, T1 ship manufacturers in high sec are also ruined. GǪexcept, of course, that mission-running and low-skilled mining is still around and won't be particularly affected, and that T1 ship manufacturing will still be done in highsec because the logistics of it are simply better and because that's where the market is still.
Quote:and of couse, so are any capital ship manufacturers in low sec. I used to build Archons, Moros, and Thanatos near Jita, bu those days are over as well Why? Nothing changes in that regard. You can't blame your own choices on changes in irrelevant game mechanics.
Quote:Which is what high sec just became, a provider of raw materials and GǪof all kinds of manufactured goods, and of ISK, and of trading opportunities. Kind of like how it is now.
Quote:Hey, when you live to see high sec destroyed What makes you think that will ever happen? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4819
|
Posted - 2014.03.28 13:24:00 -
[1555] - Quote
Kaarous Aldurald wrote:Dinsdale tears! Fo fo fo!
Am I doing it right?
Guess who I saw playing world of tanks? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Anomaly One
Royal Amarr Institute Amarr Empire
101
|
Posted - 2014.03.28 13:24:00 -
[1556] - Quote
Yay now we can get back to this thread! HI DINSDALE!! Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497
you want content in highsec? vote Monk |

Mallak Azaria
GoonWaffe Goonswarm Federation
4822
|
Posted - 2014.03.28 13:26:00 -
[1557] - Quote
Dinsdale Pirannha wrote:Kaarous Aldurald wrote:Dinsdale tears! Fo fo fo!
Am I doing it right? Hey, when you live to see high sec destroyed, like you clearly do, I guess this kind of thing does get you off. You and erotica1 good buds?
Keep the tinfoil alive & well. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Jenn aSide
STK Scientific Initiative Mercenaries
5591
|
Posted - 2014.03.28 13:27:00 -
[1558] - Quote
I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4822
|
Posted - 2014.03.28 13:32:00 -
[1559] - Quote
Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say.
Sometimes conspiracy is a good source of inspiration. I'm going to suggest that our CSM representitives make it their mission to make CCP bring in only changes that will directly affect Dinsdale in a negative way. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Tippia
Sunshine and Lollipops
20294
|
Posted - 2014.03.28 13:35:00 -
[1560] - Quote
Mallak Azaria wrote:Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say. Sometimes conspiracy is a good source of inspiration. I'm going to suggest that our CSM representitives make it their mission to make CCP bring in only changes that will directly affect Dinsdale in a negative way. It also works as an excellent reverse smell test: if Dindin is against it and believes it to be a conspiracy against him, it's probably at least a 90% good change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
874
|
Posted - 2014.03.28 14:08:00 -
[1561] - Quote
Dinsdale Pirannha wrote:
Yup.
And T1 ship mfg in high sec will be wiped out because of it. The CSM goon posted on the failed lawyer's web site that building a BS will be around 17% cheaper in null than high when you factor in the huge refining efficiency bonus null sec was just handed.
So the null sec cartels will now be able to jump out compressed ore, jump back with 7 BS hulls. mynnna stated on goon Pravda that null sec now has a 25-30M advantage over high sec, per hull. So net profits, worst case scenario, are in the 120-180 M range. round trip.
I think the JFs are just going to go back 1 jump with mins for production line capacity reasons (and profit for JF pilot reasons).
Quote:
Bye bye high sec T1 ship mfg near a major high sec hub.
So not only do mission runners and low skilled miners in high sec get killed, T1 ship manufacturers in high sec are also ruined. (and of couse, so are any capital ship manufacturers in low sec. I used to build Archons, Moros, and Thanatos near Jita, bu those days are over as well.)
nope. Highsec will be fine.
Can see how the cap business in low might be hard. but given you have to move mins in nullsec, moving them to a non-capturable station in low instead, isn't really any different imo. You might actually need to form a business relationship with someone to secure you mins. How terrible would that be.
Quote:
And all this does not even factor in all the other "big changes" coming by June, that at least 3 CSM members have stated are coming. Just like in the real world, in Eve the huge profits and income is in the manufacturing of finished products. The countries that only provide raw materials, and provide no added value, are impoverished.
Australia would be impoverished if we weren't exporting so much iron ore. Should see the wobbles the place gets whenever the price drops. You also have no idea what the changes are.
Quote:
Which is what high sec just became, a provider of raw materials and nothing more.
Oh, and I say that knowing that at the moment, according to the null sec propagandists, null sec does not make T2 products, but provides the raw materials and intermediate products. I expect that T2 manufacturing in high sec will be ruined soon as well with either an outright nerf to high sec, or a massive buff to T2 mfg in null sec, or both.
You have no idea what the changes are.
|

Silvetica Dian
Manson Family Advent of Fate
877
|
Posted - 2014.03.28 17:36:00 -
[1562] - Quote
Scipio Artelius wrote:Xeronikus wrote:Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier. How much of it is real knowledge and how much of it is just assumption though? Not you specifically, just all of us. It's often written on here that gaining sov for a small group is near impossible, but when was the last time one actually tried after looking for a suitable location?
Just FYI we are in the process of trying. It is hard work but we are making ground. Also living in npc null and ratting in sov space owned by people that won't undock with a red in local is super easy. Cloaky camping, running all their sigs and forcing them to constantly batphone their coalition to defend their POCO/POS against a group they heavily outnumber on their own. There numbers drop daily and we own the POS on their TCU in their form up system atm (also their only tech moon).
This isn't buffer we are trying to take though. It is their heartland. Maybe we will never take it but it is fun trying and we are making life hell for their ratters, their pvpers and their miners. We haven't started actually hitting the sov itself yet but it is defacto ours over a large part of the region as they don't dare use it any more.
Anyway ignoring the normal Dinsdale tinfoil i wanted to address the "i tried living in null and hated it thing" npc null corps are usually pvp/ pve hybrids and often have very little CTA /red pen BS and just roam for fun. renter corps tend to have plenty of pve and usually no CTA at all. no one invades proviblock except to have funs. the sov gets left alone. other people are out here solo or in very small groups doing PI, exploration, mining based out of POS's , pirate missions etc There are so many null lifestyle options and trying a big alliance and hating it just means you hate the big alliance lifestyle rather than every version.
Finally if some people stop looting and some move to other space then the price of meta 4 modules (esp guns) will rise offsetting the loss of reprocesing income. Having more people move out of high sec and creating more ecological niches in eve is a good thing. chain running incursions, missions or mining as a playstyle must get old and creating incentives for people to try something more exciting (even if it is doing the same in different space) must be a good thing.
hopefully i will see a few more of you at the far end of my gunsights. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Hasikan Miallok
Republic University Minmatar Republic
517
|
Posted - 2014.03.28 17:41:00 -
[1563] - Quote
Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say.
Eve really does need more cowbell. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5106
|
Posted - 2014.03.28 20:00:00 -
[1564] - Quote
Lucas Kell wrote:Mara Rinn wrote:The only issue I have with the reprocessing changes is allowing outposts to have a better refine efficiency than POSes. Why would that not be the case? A null outpost costs billions to set up and billions to keep running in sov bills. If a POS could do it better, that would be one hell of a blow, not to mention that it would make wormholes even more lucrative than they already will become. It would also remove the intentional difference they are putting in between null and high, by allowing a POS anywhere to refine at the highest possible rate.
Sure, an outpost costs tens of billions of ISK to set up and upgrade, almost as much as a single titan. The advantage that outpost has in refining efficiency will pay for the entire outpost in a few months of reprocessing. So you can stop crying your crocodile tears right there. Nevermind that outposts can't be destroyed so you'll never actually lose the materials you leave behind when someone captures it (just capture it back, or stay in the outpost so you can ship stuff out). Capturing back an outpost is a whole lot easier than taking back a POS that has been destroyed.
There are different refineries available for low/null which are more efficient than the hi sec ones. You need to read the devblog.
Other advantages that an outpost has over a POS:
- Unlimited storage space
- Many more activity lines
- No fuel
You can't dock a thousand carriers and dreadnoughts at a POS. So the advantages of an outpost are already worth the fees otherwise people wouldn't deploy and upgrade them.
The advantage of unlimited storage space will turn up again when CCP start talking about manufacturing lines.
Day 0 advice for new players: Day 0 Advice for New Players |

Dinsdale Pirannha
Pirannha Corp
2486
|
Posted - 2014.03.28 20:41:00 -
[1565] - Quote
Mara Rinn wrote:Lucas Kell wrote:Mara Rinn wrote:The only issue I have with the reprocessing changes is allowing outposts to have a better refine efficiency than POSes. Why would that not be the case? A null outpost costs billions to set up and billions to keep running in sov bills. If a POS could do it better, that would be one hell of a blow, not to mention that it would make wormholes even more lucrative than they already will become. It would also remove the intentional difference they are putting in between null and high, by allowing a POS anywhere to refine at the highest possible rate. Sure, an outpost costs tens of billions of ISK to set up and upgrade, almost as much as a single titan. The advantage that outpost has in refining efficiency will pay for the entire outpost in a few months of reprocessing. So you can stop crying your crocodile tears right there. Nevermind that outposts can't be destroyed so you'll never actually lose the materials you leave behind when someone captures it (just capture it back, or stay in the outpost so you can ship stuff out). Capturing back an outpost is a whole lot easier than taking back a POS that has been destroyed. There are different refineries available for low/null which are more efficient than the hi sec ones. You need to read the devblog. Other advantages that an outpost has over a POS:
- Unlimited storage space
- Many more activity lines
- No fuel
You can't dock a thousand carriers and dreadnoughts at a POS. So the advantages of an outpost are already worth the fees otherwise people wouldn't deploy and upgrade them. The advantage of unlimited storage space will turn up again when CCP start talking about manufacturing lines.
Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20300
|
Posted - 2014.03.28 21:24:00 -
[1566] - Quote
Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too. No. Just reducing the number of free and universally available lines to sensible levels and rewarding those who invest in creating lines of their own and/or increasing the number of lines you get for making those investments. Most likely, both will happen (largely since both need to happen). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
820
|
Posted - 2014.03.28 23:08:00 -
[1567] - Quote
Tippia wrote:Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too. No. Just reducing the number of free and universally available lines to sensible levels and rewarding those who invest in creating lines of their own and/or increasing the number of lines you get for making those investments. Most likely, both will happen (largely since both need to happen).
Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand.
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Tippia
Sunshine and Lollipops
20302
|
Posted - 2014.03.28 23:17:00 -
[1568] - Quote
Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
820
|
Posted - 2014.03.28 23:24:00 -
[1569] - Quote
Tippia wrote:Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay.
Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh).
You are either going to have more market competition as "gun miners" go to market to maintain current production. Or you are going to have less production as "gun miners" take 45% longer to gain required production minerals.
You simply CAN NOT, have one without the other. It is mathematically impossible.
Either less production, or more miners.
Or Market inflation.
Im not sure what you and Lucas find so hard about this. Unless of course you really think that Minerals reprocessed from missions/ratting/plexing/PVP Loot never reach the market as raw minerals or as produced goods. Use your head.
And clearly you do not know what market inflation is. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5108
|
Posted - 2014.03.28 23:31:00 -
[1570] - Quote
Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too.
I'm a hisec carebear and I've been "crying tears" over the ubiquity and stupidly low costs of hi sec manufacturing lines for quite some time. Anyone who currently has any kind of assembly line in a hi sec POS is doing it wrong. It should not be this way.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Benny Ohu
Beneath the Ashes Margin of Silence
2783
|
Posted - 2014.03.28 23:36:00 -
[1571] - Quote
Mara Rinn wrote:Lucas Kell wrote:Mara Rinn wrote:The only issue I have with the reprocessing changes is allowing outposts to have a better refine efficiency than POSes. words Sure, an outpost costs tens of billions of ISK to set up and upgrade, almost as much as a single titan. The advantage that outpost has in refining efficiency will pay for the entire outpost in a few months of reprocessing. So you can stop crying your crocodile tears right there. Nevermind that outposts can't be destroyed so you'll never actually lose the materials you leave behind when someone captures it (just capture it back, or stay in the outpost so you can ship stuff out). Capturing back an outpost is a whole lot easier than taking back a POS that has been destroyed. I think everyone wants to be able to blow up outposts in the future, and if these changes are on the road to making nullsec more livable and redoing the sov system (I think they are), that's probably the plan. The biggest issue with destructible outposts was over what to do with people's assets left inside.
I think that making outposts useful as more than just as a place to dock is what has to come first, though. I'm hoping that's what's going on. |

Benny Ohu
Beneath the Ashes Margin of Silence
2783
|
Posted - 2014.03.28 23:38:00 -
[1572] - Quote
continuing to draw attention towards our efforts will leave us no choice but to advance our schedule. |

Domanique Altares
Rifterlings Point Blank Alliance
2558
|
Posted - 2014.03.28 23:40:00 -
[1573] - Quote
Benny Ohu wrote:continuing to draw attention towards our efforts will leave us no choice but to advance our schedule.
lol Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5109
|
Posted - 2014.03.28 23:44:00 -
[1574] - Quote
Benny Ohu wrote:I think everyone wants to be able to blow up outposts in the future, and if these changes are on the road to making nullsec more livable and redoing the sov system (I think they are), that's probably the plan. The biggest issue with destructible outposts was over what to do with people's assets left inside.
I think that making outposts useful as more than just as a place to dock is what has to come first, though. I'm hoping that's what's going on.
A destructible outpost is still a lower risk investment than a POS. More hit points to start with, and you'll be facing bigger fleets since outposts are more important to everyone in the alliance.
Outposts already have more value than a POS due to material logistics. When CCP gets around to rebalancing manufacturing lines, you'll see outposts becoming even more valuable simply because you have so much more storage capacity than a POS. Outposts don't need an advantage in game mechanics to support their value. They're already worth everything alliances pay for them, otherwise alliances wouldn't build them.
Day 0 advice for new players: Day 0 Advice for New Players |

Dinsdale Pirannha
Pirannha Corp
2486
|
Posted - 2014.03.28 23:50:00 -
[1575] - Quote
Mara Rinn wrote:Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too.
I'm a hisec carebear and I've been "crying tears" over the ubiquity and stupidly low costs of hi sec manufacturing lines for quite some time. Anyone who currently has any kind of assembly line in a hi sec POS is doing it wrong. It should not be this way.
So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted?
I love how I see who knows how many null sec cartel propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Marsha Mallow
151
|
Posted - 2014.03.28 23:53:00 -
[1576] - Quote
Dinsdale, if everyone is indeed a sockpuppet of the nullsec cartels controlled by mind beams from their toasters, how do we know you aren't one of them? How do you? - |

Tippia
Sunshine and Lollipops
20302
|
Posted - 2014.03.29 00:00:00 -
[1577] - Quote
Mario Putzo wrote:Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh). Eh. What? You're mixing up a whole lot of different and unrelated things here.
No, mineral availability is not being reduced. It's really as simple as that. Frankly, I'd be surprised if we are even in the double digits as far as percentage of mineral extraction potential goes at the moment. The demand is there and the market will respond; the minerals will be trivially be available in the same quantities as before. Will there be a slight hiccup during the switch-over? Sure. Will it rebound? Of course.
Quote:Im not sure what you and Lucas find so hard about this. Probably the fact that you seem to think it will somehow increase unless the ratio of minerals produced and manufacturing lines available remains the sameGǪ and the fact that you seem to think that, for no particular reason, you assume that mineral availability will go (way) down, in spite of the fact that the change includes measures to ensure that it doesn't and in spite of the massive amounts of surplus ore available in the universe.
The overproduction capacity of the EVE universe is immense. There are ridiculously large margins left untapped at the moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5109
|
Posted - 2014.03.29 00:02:00 -
[1578] - Quote
Dinsdale Pirannha wrote:So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted?
If you want to convert blueprints into items, specialise in manufacturing. If you don't, why should you be able to manufacture things just as well as the capsuleer with level 5 in the appropriate manufacturing skills?
So yes, you should be losing out on efficiency if you aren't trained to manufacture efficiently. This is not a black and white scenario, you can choose to manufacture at low efficiency and simply take a hit on the profit (who cares how inefficient you are at manufacturing combat scanner probes? the profit comes from the LP side of the sisters combat scanner probes).
Dinsdale Pirannha wrote:I love how I see who knows how many null sec cartel propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed.
When those manufacturing lines are removed and replaced by POS based manufacturing lines, you'll simply have to buddy up with an industrialist who runs a POS. Ideally CCP will allow us to rent POS based activity lines to people who aren't in our corporation or alliance.
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
20302
|
Posted - 2014.03.29 00:03:00 -
[1579] - Quote
Dinsdale Pirannha wrote:So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted? Who said they should? Mara certainly didn'tGǪ
Quote:I love how I see who knows how many null sec cartel Who?
Quote:propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed. Yeah, seeGǪ that's the thing: they won't be removed, only reallocated to a more meaningful and balanced form. The only one saying that they will be removed is you, which I suppose makes you the GÇ£cartel propagandistGÇ¥. I mean, it only makes sense: outright removing them would benefit you directly, but not the game as a whole. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2486
|
Posted - 2014.03.29 00:20:00 -
[1580] - Quote
Mara Rinn wrote:Dinsdale Pirannha wrote:So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted? If you want to convert blueprints into items, specialise in manufacturing. If you don't, why should you be able to manufacture things just as well as the capsuleer with level 5 in the appropriate manufacturing skills? So yes, you should be losing out on efficiency if you aren't trained to manufacture efficiently. This is not a black and white scenario, you can choose to manufacture at low efficiency and simply take a hit on the profit (who cares how inefficient you are at manufacturing combat scanner probes? the profit comes from the LP side of the sisters combat scanner probes). Dinsdale Pirannha wrote:I love how I see who knows how many null sec cartel propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed. When those manufacturing lines are removed and replaced by POS based manufacturing lines, you'll simply have to buddy up with an industrialist who runs a POS. Ideally CCP will allow us to rent POS based activity lines to people who aren't in our corporation or alliance.
I DO have perfect manufacturing skills, or good enough that I am satisfied with the loss of minerals. I am not talking about inefficiencies in skills. I am talking about the lack of slots to actually manufacture anything.
And as for partnering up with someone, that is ridiculous beyond the pale. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Tippia
Sunshine and Lollipops
20302
|
Posted - 2014.03.29 00:27:00 -
[1581] - Quote
Dinsdale Pirannha wrote:I DO have perfect manufacturing skills, or good enough that I am satisfied with the loss of minerals. I am not talking about inefficiencies in skills. I am talking about the lack of slots to actually manufacture anything. GǪso again, the one who'd benefit from an actual reduction would be you. Is that why you keep claiming (wishing?) that it'll happen?
Quote:And as for partnering up with someone, that is ridiculous beyond the pale. How so?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
4019
|
Posted - 2014.03.29 00:31:00 -
[1582] - Quote
Mallak Azaria wrote:Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say. Sometimes conspiracy is a good source of inspiration. I'm going to suggest that our CSM representitives make it their mission to make CCP bring in only changes that will directly affect Dinsdale in a negative way.
See, there have been a few times where I almost think that you guys did something just because Dinsdale claimed you were going to, and you all thought "hey, that is a good idea!".
And now I'm getting my own tinfoil, I suppose. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Falin Whalen
GoonWaffe Goonswarm Federation
606
|
Posted - 2014.03.29 00:50:00 -
[1583] - Quote
Dinsdale Pirannha wrote:And as for partnering up with someone, that is ridiculous beyond the pale. Dinsdale "I do it myself" Pirannha, folks. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Darkblad
Hilfe is like Free Entertainment
159
|
Posted - 2014.03.29 00:58:00 -
[1584] - Quote
Dinsdale Pirannha wrote:And as for partnering up with someone, that is ridiculous beyond the pale. Yeah, a Sandbox also should support those MSOrpg players ... EVE Infolinks -+-áOld and new-áPortraits |

Alesha Kalishi
Amarr Corp 1969j131200
2
|
Posted - 2014.03.29 00:59:00 -
[1585] - Quote
Knew I trained Scrap Metal Processing to 5 for a reason. :)
|

Faux Sho
Umbra Victoria
0
|
Posted - 2014.03.29 01:09:00 -
[1586] - Quote
As a new player who is running high sec missions, i'm not sure what to think. While I do run the missions and loot/salvage sometimes; i do not believe that I am going to miss much with teh changes.
Sure it's nice to refine that stuff that's less than 100k, but I'm not playing this game to nickle and dime my way through. The little amount of ISK I get from refining now isn't going to be missed in the larger picture; at least for me. |

Kaarous Aldurald
ROC Deep Space The ROC
4029
|
Posted - 2014.03.29 01:33:00 -
[1587] - Quote
Darkblad wrote:Dinsdale Pirannha wrote:And as for partnering up with someone, that is ridiculous beyond the pale. Yeah, a Sandbox also should support those MSOrpg players ...
Oh, so very much this.
Far too many of the carebear oriented suggestions come from people who, judging by what they're asking for, are asking to have a single player game.
The answer is basically "you're playing the wrong game". Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
876
|
Posted - 2014.03.29 01:45:00 -
[1588] - Quote
Dinsdale Pirannha wrote:Mara Rinn wrote:Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too.
I'm a hisec carebear and I've been "crying tears" over the ubiquity and stupidly low costs of hi sec manufacturing lines for quite some time. Anyone who currently has any kind of assembly line in a hi sec POS is doing it wrong. It should not be this way. So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted? I love how I see who knows how many null sec cartel propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed.
Dinsdale, I looked last night over Vale of the Silent, at all the production lines available to me via alliance.
Guess what. 4 stations had lines in use, and only one had more than 5 lines in use. ie when we talk about nerfing highsec manufacturing, we are literally talking about nerfing a location where 95%+ of all manufacturing is done. it is -that- badly out of balance.
I have about 20 spaceships in Vale now, and they all came from the same place. Jita. As did every module that isn't deadspace.
ie right now, the table is impossibly tilted against null production, and as and when a problem arises with highsec production as a result of these changes, CCP can reconsider the balance again.
Right now, this really, needs to be done.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2905
|
Posted - 2014.03.29 01:52:00 -
[1589] - Quote
Mara Rinn wrote:Sure, an outpost costs tens of billions of ISK to set up and upgrade, almost as much as a single titan. The advantage that outpost has in refining efficiency will pay for the entire outpost in a few months of reprocessing. So you can stop crying your crocodile tears right there. Nevermind that outposts can't be destroyed so you'll never actually lose the materials you leave behind when someone captures it (just capture it back, or stay in the outpost so you can ship stuff out). Capturing back an outpost is a whole lot easier than taking back a POS that has been destroyed. There are different refineries available for low/null which are more efficient than the hi sec ones. You need to read the devblog. Other advantages that an outpost has over a POS:
- Unlimited storage space
- Many more activity lines
- No fuel
You can't dock a thousand carriers and dreadnoughts at a POS. So the advantages of an outpost are already worth the fees otherwise people wouldn't deploy and upgrade them. The advantage of unlimited storage space will turn up again when CCP start talking about manufacturing lines. So are you purposely ignoring sov costs? You can't hold an outpost without them. Sov bills are their fuel.
Also, they are supposed to be better than a POS, always have. You'll just have to deal with that. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2905
|
Posted - 2014.03.29 01:58:00 -
[1590] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay. Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh). You are either going to have more market competition as "gun miners" go to market to maintain current production. Or you are going to have less production as "gun miners" take 45% longer to gain required production minerals. You simply CAN NOT, have one without the other. It is mathematically impossible. Either less production, or more miners. Or Market inflation. Im not sure what you and Lucas find so hard about this. Unless of course you really think that Minerals reprocessed from missions/ratting/plexing/PVP Loot never reach the market as raw minerals or as produced goods. Use your head. And clearly you do not know what market inflation is. We discussed this. At length, remember? You spewed a lot of flawed math and overestimated by a massive margin the number of minerals from gun mining.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5109
|
Posted - 2014.03.29 02:02:00 -
[1591] - Quote
Lucas Kell wrote:So are you purposely ignoring sov costs? You can't hold an outpost without them. Sov bills are their fuel.
Also, they are supposed to be better than a POS, always have. You'll just have to deal with that.
Do you need to pay sov costs for the outpost, or for the sovereignty?
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
4599
|
Posted - 2014.03.29 02:36:00 -
[1592] - Quote
I don't think I've posted in this thread yet.
I don't really have anything to contribute since I can't even remember the last time I ran a mission. But it bumps this to the top and helps remove all those locked threads off page one, so there's that.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

admiral root
Red Galaxy Disband.
1057
|
Posted - 2014.03.29 02:37:00 -
[1593] - Quote
Mr Epeen wrote:I don't think I've posted in this thread yet.
I don't really have anything to contribute since I can't even remember the last time I ran a mission. But it bumps this to the top and helps remove all those locked threads off page one, so there's that.
TBH, locked threads beat the ravings of one of the world's leading conspiracy theorists any day.  No, your rights end in optimal+2*falloff |

Benny Ohu
Beneath the Ashes Margin of Silence
2784
|
Posted - 2014.03.29 03:28:00 -
[1594] - Quote
Mara Rinn wrote:Benny Ohu wrote:I think everyone wants to be able to blow up outposts in the future, and if these changes are on the road to making nullsec more livable and redoing the sov system (I think they are), that's probably the plan. The biggest issue with destructible outposts was over what to do with people's assets left inside.
I think that making outposts useful as more than just as a place to dock is what has to come first, though. I'm hoping that's what's going on. A destructible outpost is still a lower risk investment than a POS. More hit points to start with, and you'll be facing bigger fleets since outposts are more important to everyone in the alliance. Outposts already have more value than a POS due to material logistics. When CCP gets around to rebalancing manufacturing lines, you'll see outposts becoming even more valuable simply because you have so much more storage capacity than a POS. Outposts don't need an advantage in game mechanics to support their value. They're already worth everything alliances pay for them, otherwise alliances wouldn't build them. Maybe they'll be better targets (less timers) or more desirable targets than now if they were destructible. I don't know and I don't really want to speculate, I just wanted to bring up the possibility that changes to the risk of operating in outposts may be planned |

Mario Putzo
Welping and Dunking.
833
|
Posted - 2014.03.29 03:51:00 -
[1595] - Quote
Lucas Kell wrote:Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay. Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh). You are either going to have more market competition as "gun miners" go to market to maintain current production. Or you are going to have less production as "gun miners" take 45% longer to gain required production minerals. You simply CAN NOT, have one without the other. It is mathematically impossible. Either less production, or more miners. Or Market inflation. Im not sure what you and Lucas find so hard about this. Unless of course you really think that Minerals reprocessed from missions/ratting/plexing/PVP Loot never reach the market as raw minerals or as produced goods. Use your head. And clearly you do not know what market inflation is. We discussed this. At length, remember? You spewed a lot of flawed math and overestimated by a massive margin the number of minerals from gun mining.
You agreed to all the math. Shall we go back through it step by step.
The only thing we don't agree on is the amount of minerals involved in industry (be it market or production) from Reprocessing (note: Not just mission loot).
So you argue your arbitrary lowball, ill argue my arbitrary highball, and at best we meet in the middle, where we still don't have enough minerals to go around.
Next! |

Dealth Striker
Striker Ltd
26
|
Posted - 2014.03.29 04:26:00 -
[1596] - Quote
Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Striker Out!! |

baltec1
Bat Country Goonswarm Federation
10918
|
Posted - 2014.03.29 04:57:00 -
[1597] - Quote
Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already.
Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2487
|
Posted - 2014.03.29 15:21:00 -
[1598] - Quote
baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing.
It was never anything like you say. Jester posted a graph, albeit 3 mission nerfs ago, that shows gun mining provided up to 70% of some minerals. But you keep on spouting off these idiotic numbers. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ramona McCandless
The McCandless Clan Turing Tested
2770
|
Posted - 2014.03.29 15:23:00 -
[1599] - Quote
[quote=Dinsdale Pirannha
It was never anything like you say. Jester posted a graph, albeit 3 mission nerfs ago, that shows gun mining provided up to 70% of some minerals. But you keep on spouting off these idiotic numbers.[/quote]
This is of course, complete nonsense
And has no citation.
Vaccinate your kids. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Inspiration
132
|
Posted - 2014.03.29 15:26:00 -
[1600] - Quote
Bagrat Skalski wrote:Talking about industry, why is that survey there? I predict some buff. But first goes the nerf.
Maybe I was not the only one seeing the need for large changes needed with respect to refining/recycling. I proposed it slightly different, but the core idea's stuck. Many more must have hat the same core ideas!
I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|
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Kyperion
175
|
Posted - 2014.03.29 15:27:00 -
[1601] - Quote
baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two.
That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical. |

baltec1
Bat Country Goonswarm Federation
10956
|
Posted - 2014.03.29 15:34:00 -
[1602] - Quote
Kyperion wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two. That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical.
No pvp arenas. It does not fit in with EVE and would massivly damage the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan Turing Tested
2770
|
Posted - 2014.03.29 15:34:00 -
[1603] - Quote
baltec1 wrote:
No pvp arenas. It does not fit in with EVE and would massivly damage the game.
Just say no to tourneys, kids *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

baltec1
Bat Country Goonswarm Federation
10956
|
Posted - 2014.03.29 15:36:00 -
[1604] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. It was never anything like you say. Jester posted a graph, albeit 3 mission nerfs ago, that shows gun mining provided up to 70% of some minerals. But you keep on spouting off these idiotic numbers.
You say I use idiotic numbers while using numbers from several years ago before the removal of meta 0 loot... Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hasikan Miallok
Republic University Minmatar Republic
520
|
Posted - 2014.03.29 15:43:00 -
[1605] - Quote
Kyperion wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two. That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical.
You have a PvP arena.
it is called SISI
it even has access to new stuff that has not made it to game yet
no one bothers
|

Kyperion
175
|
Posted - 2014.03.29 15:57:00 -
[1606] - Quote
baltec1 wrote:Kyperion wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two. That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical. No pvp arenas. It does not fit in with EVE and would massivly damage the game. Well, Missions are pretty lame, it makes absolutely NO logical sense that we do the same exact mission over and over and over and over and over and over and over and over..... .......and if the 'New player experience' consisted of PVP and only PVP I think you'd find a lot more people in low/nullsec |

Kyperion
175
|
Posted - 2014.03.29 16:00:00 -
[1607] - Quote
baltec1 wrote:Kyperion wrote:baltec1 wrote:Dealth Striker wrote:Not sure about "completely" screwed. It will definitely change game play for some. CCP must have decided that they can survive on the money coming in from mid and long term players. There is no way that most new players are going to survive these changes plus the ones that have been dealt in the past. To think of all the time and resources spent on trying to get and hold on to new players - imo, a vast amount of that will have been wasted once these changes come out if not already. Its a drop of 3.7% in a mission runners income if they loot. If they blitz missions (which earns you more isk) then they lose nothing. Missioners are probably half of the retention losses in EVE.... I know its the reason I've walked away a time or two. That whole system needs to be scrapped and replaced with a pure PVP 'fight club/arena' system, similar to a certain other game's 'arena' system..... or something equally radical. No pvp arenas. It does not fit in with EVE and would massivly damage the game. And just how in the hell would PVP tournaments 'damage' the game???????? That makes no sense. |

Minty Aroma
Nisroc Angels The Obsidian Front
18
|
Posted - 2014.03.29 16:04:00 -
[1608] - Quote
Does anyone actually loot anymore in highsec - blitzing SoE missions makes tons more than looting ever does- why would you bother? |

baltec1
Bat Country Goonswarm Federation
10960
|
Posted - 2014.03.29 16:08:00 -
[1609] - Quote
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kyperion
175
|
Posted - 2014.03.29 16:12:00 -
[1610] - Quote
baltec1 wrote:
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it.
Oh, like all those other MMO's that have way more subscribers??
Or other PVP MMO's that are entirely based on arena combat? World of tanks, World of Warplanes, Mech Warrior Online, League of Legends, War Thunder, etc etc etc....
A good Arena system would do nothing but enhance PVP, while also increasing subscriptions! |
|

baltec1
Bat Country Goonswarm Federation
10961
|
Posted - 2014.03.29 16:17:00 -
[1611] - Quote
Kyperion wrote:baltec1 wrote:
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it.
Oh, like all those other MMO's that have way more subscribers?? Or other PVP MMO's that are entirely based on arena combat? World of tanks, World of Warplanes, Mech Warrior Online, League of Legends, War Thunder, etc etc etc.... A good Arena system would do nothing but enhance PVP, while also increasing subscriptions!
It would suck all pvp into it in ever greater numbers. There is not a single case where arenas have not killed pvp outside of them.
EVE will never have arenas. They do not fit and they will gut the game. I will keep this game which, unlike all of those other games, has done nothing but grow for over decade. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kyperion
179
|
Posted - 2014.03.29 16:36:00 -
[1612] - Quote
baltec1 wrote:Kyperion wrote:baltec1 wrote:
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it.
Oh, like all those other MMO's that have way more subscribers?? Or other PVP MMO's that are entirely based on arena combat? World of tanks, World of Warplanes, Mech Warrior Online, League of Legends, War Thunder, etc etc etc.... A good Arena system would do nothing but enhance PVP, while also increasing subscriptions! It would suck all pvp into it in ever greater numbers. There is not a single case where arenas have not killed pvp outside of them. EVE will never have arenas. They do not fit and they will gut the game. I will keep this game which, unlike all of those other games, has done nothing but grow for over decade.
Most of those games haven't been around for a decade, and expansion/contraction are normal periods in most businesses.
The rate of 'growth' of EVE has been a very slow crawl. |

stoicfaux
4325
|
Posted - 2014.03.29 17:16:00 -
[1613] - Quote
EVE is supposed to be about empire building, not mindless gutter fights.
The only difference between random PvP and backyard Hobo fights is that one breaks the ToS and one doesn't.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Hasikan Miallok
Republic University Minmatar Republic
521
|
Posted - 2014.03.29 21:49:00 -
[1614] - Quote
stoicfaux wrote:EVE is supposed to be about empire building, not mindless gutter fights.
Maybe but of late there is a lot of people pushing a multiple short engagement PvP attitude that dates all the way back to Quake, UT, Tribes and Counterstrike. |

Fey Ivory
Center for Advanced Studies Gallente Federation
195
|
Posted - 2014.03.29 22:00:00 -
[1615] - Quote
As noted and as what been said, there will allways be changes in one or the other direction, some will like it, others will not. but either way, i can only show my discontent with this upcomming change, and have of now canceled my subscription, i am only one person, and im just a carebear, so im sure its no loss ;P
That said i have a billions in isk that i can use to fuel my play free with plex... but point is, i wont pay my real money for a game that will take away the platform I ENJOY. we pay for what we like ! |

Malcanis
Vanishing Point. The Initiative.
14844
|
Posted - 2014.03.29 22:01:00 -
[1616] - Quote
So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic?
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20306
|
Posted - 2014.03.29 22:04:00 -
[1617] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Isn't that a bit unfair a question? I can't think of anything more heterogenous than highsec mission runners, so I seriously doubt they even exist as any kind of aggregate demographic to begin withGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Grookshank
Dondrinesoft
7
|
Posted - 2014.03.29 22:06:00 -
[1618] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? It does not hurt them all. It hurts people that used to loot/salvage. It does not hurt the ones that blitz. |

Dinsdale Pirannha
Pirannha Corp
2488
|
Posted - 2014.03.29 22:19:00 -
[1619] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic?
You are asking this question, why? Of course it is going to affect mission runners, big time.
It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP.
You then have the 3 legs to mission running, and can build a simple pie chart.
But there is zero chance this will happen, because it would punch holes in oh so many platforms to wreck high sec. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Faux Sho
Umbra Victoria
3
|
Posted - 2014.03.29 22:24:00 -
[1620] - Quote
Minty Aroma wrote:Does anyone actually loot anymore in highsec - blitzing SoE missions makes tons more than looting ever does- why would you bother?
Yes some do; I do.
I've yet to run SOE missions. Never really appealed to me.
I'm just trying to get setup on running level 4's with close by jump clones to feed my future pvp fun. |
|

Tippia
Sunshine and Lollipops
20307
|
Posted - 2014.03.29 22:35:00 -
[1621] - Quote
Dinsdale Pirannha wrote:You are asking this question, why? Because there's very little to suggest that it'll affect mission runners as an aggregate demographic. Simply because there are so many ways in which it will completely pass by vast portions of that demographic.
Quote:It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. GǪand how does any of that show that mission-runners, as a whole, would be seriously affected by this change? Most of what you listed don't even have anything to do with it, and the one thing that does is left so devoid of context and meaning that it tells us nothing either. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Faux Sho
Umbra Victoria
3
|
Posted - 2014.03.29 22:38:00 -
[1622] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic?
I don't see it affecting me much at all. I do not blitz because I do not have the skills yet. Once I do have the skills most of my time will be spent Shadow Creeping Goon space. Loot and salvage are nice at this point, but getting 50k Isk compared to 25k isk for the same minerals isn't going to affect me in the long run.
If anything, it's the travel time to get a decent price that is more detrimental to my very sorry isk/hr at this time. But hey, it's a pvp game, why not pvp isk/hr? |

Deunan Tenephais
93
|
Posted - 2014.03.30 00:30:00 -
[1623] - Quote
As I see it mission runners will be less affected than looters/salvagers, like the Pro-Sinergy guys. Refining low meta stuff may have been a small part of their income but it was still part of it, and the profession does not pay so well that it must be made more unglamorous.
But the problem does not lie in the low value of refined meta 0/1/2/3 modules, but in their lack of usefulness in fitting. Seriously, beside strange stats artifacts or cheap frigate/dessie fitting, why would someone not use a meta 4 ?
These modules need to be made useful, and their value will go up accordingly. |

Benny Ohu
Beneath the Ashes Margin of Silence
2787
|
Posted - 2014.03.30 00:40:00 -
[1624] - Quote
baltec1 wrote:
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it.
in city of heroes arenas were only used for erotic roleplay |

Kaarous Aldurald
ROC Deep Space The ROC
4199
|
Posted - 2014.03.30 00:50:00 -
[1625] - Quote
Benny Ohu wrote:baltec1 wrote:
Same way they have killed pvp in every single other MMO that added them. If you want arena pvp you go play one of those other countless MMOs that has it.
in city of heroes arenas were only used for erotic roleplay
*shudder* Can we get back to the topic, if you please? That being Dinsdale tears. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1192
|
Posted - 2014.03.30 00:51:00 -
[1626] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who it actually hurts are the corps who found emergent game play around providing a looting & salvaging service to mission runners who just wanted to blitz. Is this worth the other aspects of this change? I don't know. But it does hurt people pushing emergent game play which is a bad aspect. |

Sarah McKnobbo
McKnobbo Universal Traders
121
|
Posted - 2014.03.30 00:52:00 -
[1627] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? You are asking this question, why? Of course it is going to affect mission runners, big time. It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. You then have the 3 legs to mission running, and can build a simple pie chart. But there is zero chance this will happen, because it would punch holes in oh so many platforms to wreck high sec.
And where is the plain, hard evidence to back up your argument? Wild conspiricies, accusations and name calling is all I can see so far.
|

Zari Otoshi
Research Industry Mining and Support Gatekeepers Universe
2
|
Posted - 2014.03.30 01:29:00 -
[1628] - Quote
Sarah McKnobbo wrote:Dinsdale Pirannha wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? You are asking this question, why? Of course it is going to affect mission runners, big time. It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. You then have the 3 legs to mission running, and can build a simple pie chart. But there is zero chance this will happen, because it would punch holes in oh so many platforms to wreck high sec. And where is the plain, hard evidence to back up your argument? Wild conspiricies, accusations and name calling is all I can see so far.
The plain hard evidence was given to you by CCP. They are nerfing mod melting by a significant %. ANYONE who rats in high sec, if they have a brain loots and salvages. You make isk from selling salvage. You make isk from getting minerals from rat loot. My salvage/refiner alt that cleaned up my missions netted me 500m+ a day alone. When I moved to null, just running anoms in non drone space made me billions with melted rat loot. Cant tell you how many carriers and BS'es were made with melted mods out in null. Im not complaining mind you, im fine with these changes as my gameplay has evolved from just mission running and ratting in anoms. Just answering your question by telling you the fact that CCP has stated they are nerfing MCH and loot melting IS your evidence. |

Mario Putzo
Welping and Dunking.
855
|
Posted - 2014.03.30 01:30:00 -
[1629] - Quote
Tippia wrote:Dinsdale Pirannha wrote:You are asking this question, why? Because there's very little to suggest that it'll affect mission runners as an aggregate demographic. Simply because there are so many ways in which it will completely pass by vast portions of that demographic. Quote:It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. GǪand how does any of that show that mission-runners, as a whole, would be seriously affected by this change? Most of what you listed don't even have anything to do with it, and the one thing that does is left so devoid of context and meaning that it tells us nothing either.
While I think Dinsdale if over estimating the amount of ISK generated for mission runners, the fact that reprocessed loot does provide a significant amount of minerals for the market (be it direct to the market or minerals not being bought off existing market) is of serious concern.
CCP should give us some detailed information on just where and in what quantities minerals are coming from. I am going to say around 30% of all minerals in the game are sourced from loot reprocessing, especially mid-high tier minerals that are not as common due to their source locations being unpopular mining regions (lowsec/nullsec).
To somewhat quantify Dinsdales numbers though, around half of all my mission income comes from loot (about 80m/hr total atm), and this is from me doing nonstop missions and cleaning up on my alt. Could I make more blitzing, yes, but my current skills don't allow me to blitz most of the missions. |

Sarah McKnobbo
McKnobbo Universal Traders
121
|
Posted - 2014.03.30 01:49:00 -
[1630] - Quote
Zari Otoshi wrote:The plain hard evidence was given to you by CCP. They are nerfing mod melting by a significant %.....................................Im not complaining mind you, im fine with these changes as my gameplay has evolved from just mission running and ratting in anoms. Just answering your question by telling you the fact that CCP has stated they are nerfing MCH and loot melting IS your evidence.
Sorry if it wasn't clear, what i I was referring to is: How is it going to affect HS missioners in the apocolyptic ways suggested, not the nerf in general.
Zari Otoshi wrote:ANYONE who rats/missions in high sec, if they have a brain loots and salvages. You make isk from selling salvage. You make isk from getting minerals from rat loot.
Well not really, you make more ISK blitzing than salvaging.
Zari Otoshi wrote: My salvage/refiner alt that cleaned up my missions netted me 500m+ a day alone. When I moved to null, just running anoms in non drone space made me billions with melted rat loot. Cant tell you how many carriers and BS'es were made with melted mods out in null.
I'd have to say this doesn't really fall under the 'mission-runner' banner. That is a dedicated looter/salvager, whilst obviously this is where the biggest hit will be felt, I don't think that it can be attributed to the majority of mission runners. |
|

Kyperion
193
|
Posted - 2014.03.30 02:15:00 -
[1631] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who gives a damn, what missioning needs is some fresh gameplay.... and to NOT have to do the same ******* thing over and over and over again.
They need some real, dynamic, gameplay mechanic changes to missions.
The problem with EVE is too many people are afraid of changing anything, so we have a 'status quo' of gameplay that is disgustingly outdated! |

Kaarous Aldurald
ROC Deep Space The ROC
4207
|
Posted - 2014.03.30 02:27:00 -
[1632] - Quote
Kyperion wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who gives a damn, what missioning needs is some fresh gameplay.... and to NOT have to do the same ******* thing over and over and over again. They need some real, dynamic, gameplay mechanic changes to missions. The problem with EVE is too many people are afraid of changing anything, so we have a 'status quo' of gameplay that is disgustingly outdated!
It's basically wasted content. EVE is not about PVE. Especially missions, which are pretty much the "living wage" of EVE Online.
Now, sigs? Those might be worth working on. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kyperion
194
|
Posted - 2014.03.30 02:30:00 -
[1633] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who gives a damn, what missioning needs is some fresh gameplay.... and to NOT have to do the same ******* thing over and over and over again. They need some real, dynamic, gameplay mechanic changes to missions. The problem with EVE is too many people are afraid of changing anything, so we have a 'status quo' of gameplay that is disgustingly outdated! It's basically wasted content. EVE is not about PVE. Especially missions, which are pretty much the "living wage" of EVE Online. Now, sigs? Those might be worth working on. Sandbox, EVE is about whatever CCP puts in the sandbox, and PVE is a ******* huge part friend
Mining and industry serve as the foundation of the economy.
and as you said, missioning is the 'living wage'
So it is most definitely NOT wasted content... except in how archaic and boring the mechanics are |

Kaarous Aldurald
ROC Deep Space The ROC
4207
|
Posted - 2014.03.30 02:33:00 -
[1634] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who gives a damn, what missioning needs is some fresh gameplay.... and to NOT have to do the same ******* thing over and over and over again. They need some real, dynamic, gameplay mechanic changes to missions. The problem with EVE is too many people are afraid of changing anything, so we have a 'status quo' of gameplay that is disgustingly outdated! It's basically wasted content. EVE is not about PVE. Especially missions, which are pretty much the "living wage" of EVE Online. Now, sigs? Those might be worth working on. Sandbox, EVE is about whatever CCP puts in the sandbox, and PVE is a ******* huge part friend Mining and industry serve as the foundation of the economy. and as you said, missioning is the 'living wage' So it is most definitely NOT wasted content... except in how archaic and boring the mechanics are

Yeah, it basically is wasted content. It was outdated when it first came out, by the way.
Ah, the "You can't play without miners!" comment. I was waiting for that one. Firstly, mining pretty much got buffed by this change, since the amount of minerals available elsewhere is now rather curtailed. Secondly, thanks to the miracle of capitalism, if a bunch of miners quit because they aren't appreciated, the market compensates. So it truly, truly doesn't matter. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kyperion
196
|
Posted - 2014.03.30 03:03:00 -
[1635] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Who gives a damn, what missioning needs is some fresh gameplay.... and to NOT have to do the same ******* thing over and over and over again. They need some real, dynamic, gameplay mechanic changes to missions. The problem with EVE is too many people are afraid of changing anything, so we have a 'status quo' of gameplay that is disgustingly outdated! It's basically wasted content. EVE is not about PVE. Especially missions, which are pretty much the "living wage" of EVE Online. Now, sigs? Those might be worth working on. Sandbox, EVE is about whatever CCP puts in the sandbox, and PVE is a ******* huge part friend Mining and industry serve as the foundation of the economy. and as you said, missioning is the 'living wage' So it is most definitely NOT wasted content... except in how archaic and boring the mechanics are  Yeah, it basically is wasted content. It was outdated when it first came out, by the way. Ah, the "You can't play without miners!" comment. I was waiting for that one. Firstly, mining pretty much got buffed by this change, since the amount of minerals available elsewhere is now rather curtailed. Secondly, thanks to the miracle of capitalism, if a bunch of miners quit because they aren't appreciated, the market compensates. So it truly, truly doesn't matter. I'm not complaining about the change, or saying you can't have a game based only on PVP, MechWarrior online, and War Thunder when it comes to NA PS4 servers will be two of my mainstays besides eve.
What I am saying is it is COMPLETELY worth their time to invest in fundamental changes in Mission gameplay. |

Sarah McKnobbo
McKnobbo Universal Traders
122
|
Posted - 2014.03.30 03:05:00 -
[1636] - Quote
Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one.
But to be fair, it is true.
|

Kyperion
196
|
Posted - 2014.03.30 03:06:00 -
[1637] - Quote
Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true. Not really, if they completely took out missioning, and mining... they could still have a successful business model and force everybody to be a form of pirate...
They would just have to change the PVP to mean A LOT less than it currently does. |

Kyperion
196
|
Posted - 2014.03.30 03:08:00 -
[1638] - Quote
Kyperion wrote:Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true. Not really, if they completely took out missioning, and mining... they could still have a successful business model and force everybody to be a form of pirate... They would just have to change the PVP to mean A LOT less than it currently does. And the game would have far far less depth to it, because all of a sudden supply/logistics mean almost nothing. No POS fuel, no P.I. no moon goo etc.
Pure PVP, yeah lets go there and see how that works for EVE lmao. |

Mr Epeen
It's All About Me
4733
|
Posted - 2014.03.30 03:12:00 -
[1639] - Quote
I don't know exactly what the changes are. As I said, I haven't run a mission in years.
But in general I'd say change is good. It keeps things from stagnating.
And let's face it missions are boring. And easily AFKed. But a good percentage of the population uses them either as primary enjoyment or needed income.
In either case making them less predicable and more fun could only be a good thing. It doesn't need to be a buff. Just something that injects some interest into the mechanic. There are worse things CCP could invest development time into.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kyperion
196
|
Posted - 2014.03.30 03:18:00 -
[1640] - Quote
Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years. But in general I'd say change is good. It keeps things from stagnating. And let's face it missions are boring. And easily AFKed. But a good percentage of the population uses them either as primary enjoyment or needed income. In either case making them less predicable and more fun could only be a good thing. It doesn't need to be a buff. Just something that injects some interest into the mechanic. There are worse things CCP could invest development time into. Mr Epeen  Or something radical, like replacing Missioning with Small scale Arena PVP, providing income based upon performance/win/loss.
Just an Idea, but the more radical change to missioning (without just nerfing it into the ground, real actual change, or real actual alternatives to provide income for the Non elite miner gankers among us) ... the better off EVE will be |
|

Kaarous Aldurald
ROC Deep Space The ROC
4209
|
Posted - 2014.03.30 03:24:00 -
[1641] - Quote
Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true.
In theory, yes. In practice, no. Not even close. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Sarah McKnobbo
McKnobbo Universal Traders
123
|
Posted - 2014.03.30 03:26:00 -
[1642] - Quote
Kaarous Aldurald wrote:Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true. In theory, yes. In practice, no. Not even close.
Well if not the economy would be borked.
Either miners or mission runners would need to supply the minerals, niether seem overly popular lol
|

Kaarous Aldurald
ROC Deep Space The ROC
4212
|
Posted - 2014.03.30 03:30:00 -
[1643] - Quote
Sarah McKnobbo wrote:Kaarous Aldurald wrote:Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true. In theory, yes. In practice, no. Not even close. Well if not the economy would be borked. Either miners or mission runners would need to supply the minerals, niether seem overly popular lol
Once again, in theory, if they all disappeared the economy would be ****ed.
In practice, not all of them will ever quit over anything, even the so called persecution that Dinsdale sees everywhere he looks. If enough of them do quit to have an effect on mineral prices, then the miracle of capitalism kicks in, and more people are incentivized to do it, thereby balancing out the supply again.
Yay, economics. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mr Epeen
It's All About Me
4733
|
Posted - 2014.03.30 03:34:00 -
[1644] - Quote
Kaarous Aldurald wrote:Sarah McKnobbo wrote:Kaarous Aldurald wrote:Sarah McKnobbo wrote:Kaarous Aldurald wrote:Ah, the "You can't play without miners!" comment. I was waiting for that one. But to be fair, it is true. In theory, yes. In practice, no. Not even close. Well if not the economy would be borked. Either miners or mission runners would need to supply the minerals, niether seem overly popular lol Once again, in theory, if they all disappeared the economy would be ****ed. In practice, not all of them will ever quit over anything, even the so called persecution that Dinsdale sees everywhere he looks. If enough of them do quit to have an effect on mineral prices, then the miracle of capitalism kicks in, and more people are incentivized to do it, thereby balancing out the supply again. Yay, economics.
Agreed.
So why not make it interesting since a certain percentage of the player base will always be doing it.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kyperion
196
|
Posted - 2014.03.30 03:39:00 -
[1645] - Quote
Mr Epeen wrote:Agreed. So why not make it interesting since a certain percentage of the player base will always be doing it. Mr Epeen  This.
My argument doesn't have anything to do with the "rewards" of mission gameplay, but with the actual gameplay mechanics themselves.
Make them interesting, and you can skew the Rewards EVEN MORE in favor of PVP, because by default more people will play interesting PVE content... therefore more targets for the PVP crowd |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 03:51:00 -
[1646] - Quote
Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.
|

Kyperion
196
|
Posted - 2014.03.30 03:54:00 -
[1647] - Quote
Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. Thats fine, but being as this is a not locked thread where the OP is about mission running, I want to continue to advocate for radical change to the gameplay mechanics of Missions... if not for an entirely alternative system of gaining income. |

Mr Epeen
It's All About Me
4736
|
Posted - 2014.03.30 03:55:00 -
[1648] - Quote
Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.
Thanks for the heads up. Since I do dabble in the building industry, I guess I should hit the dev blogs and see what's in the pipe.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Deep Space The ROC
4214
|
Posted - 2014.03.30 04:02:00 -
[1649] - Quote
Mr Epeen wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. Thanks for the heads up. Since I do dabble in the building industry, I guess I should hit the dev blogs and see what's in the pipe. Mr Epeen 
Mynna had an exceptional article about it on TMC. Full analysis and everything. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 04:04:00 -
[1650] - Quote
Mr Epeen wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. Thanks for the heads up. Since I do dabble in the building industry, I guess I should hit the dev blogs and see what's in the pipe. Mr Epeen 
Basically just buffing Sov Null refining. It will be about 18% better than every where else in the game. HS, LS, NPC NULL will all remain the same. (assuming you have skills and pos). Refine rates go down, but Batch volumes required are also dropping to balance it out.
The big issue is the 45% reduction to reprocessed mineral amounts, which I think represents a large portion of the mineral market (25-30%) be it direct minerals on market, or producers using said minerals for direct production (thus not needing market minerals).
Also adding ore compression to Posses without need of a Rorqual.
|
|

Dinsdale Pirannha
Pirannha Corp
2489
|
Posted - 2014.03.30 04:04:00 -
[1651] - Quote
Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.
It will be more than that, at least in any missions I run. I run in Amarr space, and get a ton of rich loot missions.
Like I said, CCP could crunch the numbers and tell us precisely what the impact is, but there is zero chance the cartels will let that information get out. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Katran Luftschreck
Royal Ammatar Engineering Corps
2413
|
Posted - 2014.03.30 04:08:00 -
[1652] - Quote
baltec1 wrote:EVE will never have arenas. They do not fit and they will gut the game.
So hey, who won the Alliance Tournament?
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 04:19:00 -
[1653] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. It will be more than that, at least in any missions I run. I run in Amarr space, and get a ton of rich loot missions. Like I said, CCP could crunch the numbers and tell us precisely what the impact is, but there is zero chance the cartels will let that information get out.
Eh Maybe but not much more. I currently peak out at about 80M/hr running SOE stuff, and Id say maybe 30M or so comes from loot/Salvage. I also don't loot every mission, If I did maybe Id see about 40M.
I use my mission loot strictly for ship production. It is pretty close to 1:1 as in the amount of missions I run nets me enough LP to buy a ship BP and the amount of loot from those missions lets me build that ship. After the changes this will no longer be the case, even if I did loot every single mission.
Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.
|

Sarah McKnobbo
McKnobbo Universal Traders
125
|
Posted - 2014.03.30 04:25:00 -
[1654] - Quote
Katran Luftschreck wrote:baltec1 wrote:EVE will never have arenas. They do not fit and they will gut the game. So hey, who won the Alliance Tournament?
Totally different things, don't use obvious misdirection, it doesn't help your case 
Mario Putzo wrote:Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.
Given the huge stockpiles that are lying around i'd say it would be a long time before an impact would be seen, other than the inevitable blip caused by speculation trading. |

Kyperion
199
|
Posted - 2014.03.30 04:41:00 -
[1655] - Quote
Sarah McKnobbo wrote:Katran Luftschreck wrote:baltec1 wrote:EVE will never have arenas. They do not fit and they will gut the game. So hey, who won the Alliance Tournament? Totally different things, don't use obvious misdirection, it doesn't help your case  Mario Putzo wrote:Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss. Given the huge stockpiles that are lying around i'd say it would be a long time before an impact would be seen, other than the inevitable blip caused by speculation trading. The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...
There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league' |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
877
|
Posted - 2014.03.30 05:35:00 -
[1656] - Quote
Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.
What exactly do you think happened when gun-mining of drones was removed altogether ?
(note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is). |

Sarah McKnobbo
McKnobbo Universal Traders
125
|
Posted - 2014.03.30 05:39:00 -
[1657] - Quote
Kyperion wrote:The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...
There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league'
No, no it wouldn't be at all. How is a setting, with predefined rules that is designed to test the best pilots head-to-head, a good precedent for an open ended sandbox game?
Also, more and more 'scripting' and confinement would in no way foster emergent gameplay.
Or
Sarcasm and i'm too tired at the end of a night-shift to tell! |

Kyperion
199
|
Posted - 2014.03.30 05:42:00 -
[1658] - Quote
Sarah McKnobbo wrote:Kyperion wrote:The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...
There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league' No, no it wouldn't be at all. How is a setting, with predefined rules that is designed to test the best pilots head-to-head, a good precedent for an open ended sandbox game? Also, more and more 'scripting' and confinement would in no way foster emergent gameplay. Or Sarcasm and i'm too tired at the end of a night-shift to tell! Can you imagine what could happen with CCP's current ground rules on scamming, and a 'fight club' like mechanic... there would be remakes of every boxing/mafia movie all over New Eden! |

Barbara Nichole
Cryogenic Consultancy
543
|
Posted - 2014.03.30 05:51:00 -
[1659] - Quote
Only a scammer or Obama apologist would try to sell a loot nerf as a buff to anything.. Sorry but I will wait to see the real impact on mineral prices before I pronounce this as any kind of a buff at all. What I suspect will happen is there will be more miners hitting the belts...and holding back any kind of bump to prices. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 06:05:00 -
[1660] - Quote
Tauranon wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. What exactly do you think happened when gun-mining of drones was removed altogether ? (note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).
Prices all across new eden went up... |
|

Kaarous Aldurald
ROC Deep Space The ROC
4224
|
Posted - 2014.03.30 06:07:00 -
[1661] - Quote
Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. What exactly do you think happened when gun-mining of drones was removed altogether ? (note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is). Prices all across new eden went up...
To be fair, you must admit that was largely because, at the time, less people mined than simply farmed drones.
This meant that a lot of the pathway to the supply dried up overnight.
Such a thing is not the case here. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1195
|
Posted - 2014.03.30 06:08:00 -
[1662] - Quote
Barbara Nichole wrote:Only a scammer or Obama apologist would try to sell a loot nerf as a buff to anything.. Sorry but I will wait to see the real impact on mineral prices before I pronounce this as any kind of a buff at all. What I suspect will happen is there will be more miners hitting the belts...and holding back any kind of bump to prices. We could easily see mineral prices fall. Null gains nearly 20% extra reprocessing for the same Ore. So it's actually profitable for them to buy ore in highsec, compress, ship to null, refine, then ship back to high sec. Compared to the same ore being refined in High sec despite the extra logistics it's cheaper for null. Or null could just use their cheaper minerals to destroy high sec industry by price wars if they really want.
Expect to see high end minerals in high sec become pricier as more get used in null though.
Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.
Basically it's fine when Null wins, but high sec can never win according to them.
The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad. |

Kaarous Aldurald
ROC Deep Space The ROC
4224
|
Posted - 2014.03.30 06:13:00 -
[1663] - Quote
Nevyn Auscent wrote: Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.
Basically it's fine when Null wins, but high sec can never win according to them.
The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad.
First, if they were blitzing, they weren't looting.
Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched.
Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!".  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 06:16:00 -
[1664] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Tauranon wrote:Mario Putzo wrote:Mr Epeen wrote:I don't know exactly what the changes are. As I said, I haven't run a mission in years.
Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand. What exactly do you think happened when gun-mining of drones was removed altogether ? (note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is). Prices all across new eden went up... To be fair, you must admit that was largely because, at the time, less people mined than simply farmed drones. This meant that a lot of the pathway to the supply dried up overnight. Such a thing is not the case here.
We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.
You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.
This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.
Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon. |

Kyperion
200
|
Posted - 2014.03.30 06:19:00 -
[1665] - Quote
Kaarous Aldurald wrote:Nevyn Auscent wrote: Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.
Basically it's fine when Null wins, but high sec can never win according to them.
The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad.
First, if they were blitzing, they weren't looting. Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched. Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!".  yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....
And no one complains about it enough. |

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 06:20:00 -
[1666] - Quote
Kyperion wrote: yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....
And no one complains about it enough.
Incursions and DED sites.
While not strictly missioning, I believe the point stands nonetheless. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kyperion
200
|
Posted - 2014.03.30 06:22:00 -
[1667] - Quote
Kaarous Aldurald wrote:Kyperion wrote: yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....
And no one complains about it enough.
Incursions and DED sites. While not strictly missioning, I believe the point stands nonetheless. Neither of which have anything to do with the actual profession of missioning, which is as you said previously the 'living wage' of EVE....
As in the CORE of missioning, needs a complete overhaul, not just tertiary distractions. |

Nevyn Auscent
Broke Sauce
1195
|
Posted - 2014.03.30 06:23:00 -
[1668] - Quote
Kaarous Aldurald wrote:First, if they were blitzing, they weren't looting. Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched. Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!".  Seriously, learn to read.
Firstly, even a blitzing mission runner can use the services of the emergent game play loot & salvage corps that operate. Meaning even blitzing mission runners can/will be affected by this change because they will get far lower income.
Secondly as has been posted a number of times with figures, a lot of people who do mission get a reasonable percentage of their actual income from mission loot. Exactly how big a nerf on average this is, only CCP can say, and they are refusing to, which suggests the figures aren't insignificant.
Thirdly, yes, Null sec has needed industrial incentives, but guess what, you just got massive ones in the last year already. You do not need BETTER refining with perfect skills than highsec has, not when you already have better ores, moon goo, better PI, better POS costs due to POS fuel discounts with Sov, etc. Especially not when you have complained that the 2% difference assuming perfect skills has left Null Sec unable to compete, yet now that it is nearly 20% discount, TEN TIMES THE DIFFERENCE, somehow it's fair, just because it is in Null Sec's favour. I'm on board with the general change to refining making it so perfect skills are needed in high sec, I am on board with POS refining getting a benefit since POS's require upkeep. However an Outpost does in and of itself not require any upkeep. Sov bills are for the whole system not just the outpost, and you gain massive benefits for those sov bills already. You did not need additional benefits beyond equality to high sec for refining. |

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 06:23:00 -
[1669] - Quote
Mario Putzo wrote:
We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.
You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.
This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.
Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon.
No, but those among the community who already live there might see some value in getting into industry. Especially if the higher end minerals get choked out as badly as you seem to believe may be the case.
Increased diversity of economic incentives across different areas of space is awesome, is all I'm saying. Lowsec is probably still borked, but at least there are some steps being made. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 06:26:00 -
[1670] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote: yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....
And no one complains about it enough.
Incursions and DED sites. While not strictly missioning, I believe the point stands nonetheless. Neither of which have anything to do with the actual profession of missioning, which is as you said previously the 'living wage' of EVE.... As in the CORE of missioning, needs a complete overhaul, not just tertiary distractions.
I only used the term "living wage" because, while I meant Social Security and all the negative connotations that go with it, the "living wage" term is far more common in other areas of the world.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
|

Kyperion
200
|
Posted - 2014.03.30 06:27:00 -
[1671] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:
We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.
You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.
This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.
Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon.
No, but those among the community who already live there might see some value in getting into industry. Especially if the higher end minerals get choked out as badly as you seem to believe may be the case. Increased diversity of economic incentives across different areas of space is awesome, is all I'm saying. Lowsec is probably still borked, but at least there are some steps being made. Meanwhile; in space... the damsel is in inexplicable distress for the ******* **** damn ******* time again... ******* ***** won't learn.... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3145
|
Posted - 2014.03.30 06:33:00 -
[1672] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines. Um... good. 
|

Kyperion
200
|
Posted - 2014.03.30 06:35:00 -
[1673] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Kaarous Aldurald wrote:Kyperion wrote: yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....
And no one complains about it enough.
Incursions and DED sites. While not strictly missioning, I believe the point stands nonetheless. Neither of which have anything to do with the actual profession of missioning, which is as you said previously the 'living wage' of EVE.... As in the CORE of missioning, needs a complete overhaul, not just tertiary distractions. I only used the term "living wage" because, while I meant Social Security and all the negative connotations that go with it, the "living wage" term is far more common in other areas of the world. It is also one of the more convienent ways to provide steady income to fun PVP adventures.... and one of the primary target generators for pirates... making it interesting is in everyone's interests. <----- is that a pun? |

Kyperion
200
|
Posted - 2014.03.30 06:36:00 -
[1674] - Quote
Kyperion wrote:Kaarous Aldurald wrote:Mario Putzo wrote:
We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.
You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.
This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.
Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon.
No, but those among the community who already live there might see some value in getting into industry. Especially if the higher end minerals get choked out as badly as you seem to believe may be the case. Increased diversity of economic incentives across different areas of space is awesome, is all I'm saying. Lowsec is probably still borked, but at least there are some steps being made. Meanwhile; in space... the damsel is in inexplicable distress for the ******* **** damn ******* time again... ******* ***** won't learn.... This can be seen as my response to this entire thread.... |

Benny Ohu
Beneath the Ashes Margin of Silence
2788
|
Posted - 2014.03.30 06:54:00 -
[1675] - Quote
Nevyn Auscent wrote: We could easily see mineral prices fall. Null gains nearly 20% extra reprocessing for the same Ore. So it's actually profitable for them to buy ore in highsec, compress, ship to null, refine, then ship back to high sec.
doubt anyone wants to ship uncompressed minerals back to highsec |

baltec1
Bat Country Goonswarm Federation
10980
|
Posted - 2014.03.30 07:12:00 -
[1676] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:First, if they were blitzing, they weren't looting. Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched. Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!".  Seriously, learn to read. Firstly, even a blitzing mission runner can use the services of the emergent game play loot & salvage corps that operate. Meaning even blitzing mission runners can/will be affected by this change because they will get far lower income. Secondly as has been posted a number of times with figures, a lot of people who do mission get a reasonable percentage of their actual income from mission loot. Exactly how big a nerf on average this is, only CCP can say, and they are refusing to, which suggests the figures aren't insignificant. Thirdly, yes, Null sec has needed industrial incentives, but guess what, you just got massive ones in the last year already. You do not need BETTER refining with perfect skills than highsec has, not when you already have better ores, moon goo, better PI, better POS costs due to POS fuel discounts with Sov, etc. Especially not when you have complained that the 2% difference assuming perfect skills has left Null Sec unable to compete, yet now that it is nearly 20% discount, TEN TIMES THE DIFFERENCE, somehow it's fair, just because it is in Null Sec's favour. I'm on board with the general change to refining making it so perfect skills are needed in high sec, I am on board with POS refining getting a benefit since POS's require upkeep. However an Outpost does in and of itself not require any upkeep. Sov bills are for the whole system not just the outpost, and you gain massive benefits for those sov bills already. You did not need additional benefits beyond equality to high sec for refining.
When high sec needs to pay 64 billion to put up a station and billions a month to keep it running as well as having to defend it against other powers with trillions in ship costs you can talk about high sec being on par with null outposts.
As for missions. If you kill and loot everything in missions you stand to lose 3.7% in your income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20308
|
Posted - 2014.03.30 07:42:00 -
[1677] - Quote
Mario Putzo wrote:While I think Dinsdale if over estimating the amount of ISK generated for mission runners, the fact that reprocessed loot does provide a significant amount of minerals for the market (be it direct to the market or minerals not being bought off existing market) is of serious concern. It's only of serious concern if it's true, and the least time they provided any numbers on it, repro:d minerals included compression GÇö i.e. it wasn't actually any new minerals added to the economy. But yes, if reprocessed loot indeed still provides even remotely near a significant amount, it is a serious concern GÇö mainly because it shouldn't. They should be looking into reducing that amount significantly.
Quote:To somewhat quantify Dinsdales numbers though, around a third of all my mission income comes from loot (about 80m/hr total atm), and this is from me doing nonstop missions and cleaning up on my alt. How much of that is from loot that is sellable and how much is from minerals?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Nevyn Auscent
Broke Sauce
1195
|
Posted - 2014.03.30 08:06:00 -
[1678] - Quote
baltec1 wrote:
When high sec needs to pay 64 billion to put up a station and billions a month to keep it running as well as having to defend it against other powers with trillions in ship costs you can talk about high sec being on par with null outposts.
As for missions. If you kill and loot everything in missions you stand to lose 3.7% in your income.
In the main thread on the reprocessing a single industrialist proved the maths that he could recover that initial capital investment in less than three months SOLO thanks to the advantages it gives. Across an alliance that capital investment is trivial. It also has zero costs per month. Sov bills are for the system, not for the outpost, and it costs you nothing more to have an outpost in the system. Additionally you already get massive benefits for having Sov. And those trillions in ship costs are also all about Sov, not outposts.
Stop trying to pretend like the costs matter. It's either recovered in weeks for an alliance, or covered by the general sov costs that already give you massive benefits.
As for your 3.7% figure, what basis do you derive that on? And even if it is a 'mere' 3.7% loss, that is still a significant loss on the scale we are talking about. If the benefits of the reprocessing scrap metal change out weigh the down sides, that's a different question. But trying to pretend like a significant number people are not taking a nerf is just silly. |

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 08:11:00 -
[1679] - Quote
Nevyn Auscent wrote:baltec1 wrote:
When high sec needs to pay 64 billion to put up a station and billions a month to keep it running as well as having to defend it against other powers with trillions in ship costs you can talk about high sec being on par with null outposts.
As for missions. If you kill and loot everything in missions you stand to lose 3.7% in your income.
In the main thread on the reprocessing a single industrialist proved the maths that he could recover that initial capital investment in less than three months SOLO thanks to the advantages it gives. Across an alliance that capital investment is trivial. It also has zero costs per month. Sov bills are for the system, not for the outpost, and it costs you nothing more to have an outpost in the system. Additionally you already get massive benefits for having Sov. And those trillions in ship costs are also all about Sov, not outposts. Stop trying to pretend like the costs matter.
Compared to... free? Yes they matter.
Especially when until recently, there was absolutely zero incentive to actually do it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1195
|
Posted - 2014.03.30 08:14:00 -
[1680] - Quote
Kaarous Aldurald wrote:
Compared to... free? Yes they matter.
Especially when until recently, there was absolutely zero incentive to actually do it.
Massive long term advantage for relatively minuscule initial capital investment. I'm sorry but it doesn't balance out. The costs do not justify the proposed advantage. |
|

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 08:16:00 -
[1681] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Compared to... free? Yes they matter.
Especially when until recently, there was absolutely zero incentive to actually do it.
Massive long term advantage for relatively minuscule initial capital investment. I'm sorry but it doesn't balance out. The costs do not justify the proposed advantage.
CCP disagrees. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

baltec1
Bat Country Goonswarm Federation
10984
|
Posted - 2014.03.30 08:16:00 -
[1682] - Quote
Nevyn Auscent wrote:baltec1 wrote:
When high sec needs to pay 64 billion to put up a station and billions a month to keep it running as well as having to defend it against other powers with trillions in ship costs you can talk about high sec being on par with null outposts.
As for missions. If you kill and loot everything in missions you stand to lose 3.7% in your income.
In the main thread on the reprocessing a single industrialist proved the maths that he could recover that initial capital investment in less than three months SOLO thanks to the advantages it gives. Across an alliance that capital investment is trivial. It also has zero costs per month. Sov bills are for the system, not for the outpost, and it costs you nothing more to have an outpost in the system. Additionally you already get massive benefits for having Sov. And those trillions in ship costs are also all about Sov, not outposts. Stop trying to pretend like the costs matter. It's either recovered in weeks for an alliance, or covered by the general sov costs that already give you massive benefits. As for your 3.7% figure, what basis do you derive that on? And even if it is a 'mere' 3.7% loss, that is still a significant loss on the scale we are talking about. If the benefits of the reprocessing scrap metal change out weigh the down sides, that's a different question. But trying to pretend like a significant number people are not taking a nerf is just silly.
If high sec offers exactly the same as null then everything will happen in high sec. This is the exact problem CCP is trying to fix. There is no logic in the safest area of EVE offering the same reward as the most dangerous/
As for the missions, 3.7% drop in income isnt going to be noticed and you wont even see that drop if you blitz. Minerals should be coming from the miners, not mission runner. Plus this change will also be fixing other issues such as compressing mats into mods for transport. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20311
|
Posted - 2014.03.30 08:18:00 -
[1683] - Quote
Nevyn Auscent wrote:Massive long term advantage for relatively minuscule initial capital investment. I'm sorry but it doesn't balance out. The costs do not justify the proposed advantage. True. They justify far bigger onesGǪ but then we haven't really gotten to a proper industry revamp yet so more is probably to come. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5135
|
Posted - 2014.03.30 08:20:00 -
[1684] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic?
I do. A significant proportion of hi sec mission runners gain income from loot & salvage in some way. Some do it themselves, some only loot the more valuable wrecks, some contract out to corporations like Pro Synergy.
Whether the reduction in income is "good" or "evil" is a value judgement. For me the fact that NPCs still drop meltable loot after the drone alloys were removed and a significant rebalance of NPC loot was already done, is the problem. Mission runners wouldn't be getting upset if CCP had done the job properly the first time around ;)
Day 0 advice for new players: Day 0 Advice for New Players |

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 08:22:00 -
[1685] - Quote
Tippia wrote:Nevyn Auscent wrote:Massive long term advantage for relatively minuscule initial capital investment. I'm sorry but it doesn't balance out. The costs do not justify the proposed advantage. True. They justify far bigger onesGǪ but then we haven't really gotten to a proper industry revamp yet so more is probably to come.
Bingo. His entire problem is his assumption that highsec in any way merits being above, or equal to, far more dangerous areas that have more overhead. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 08:23:00 -
[1686] - Quote
Mara Rinn wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? I do. A significant proportion of hi sec mission runners gain income from loot & salvage in some way. Some do it themselves, some only loot the more valuable wrecks, some contract out to corporations like Pro Synergy.
So, you actually have those numbers, right? You're not just assuming that to try and put weight of numbers behind your opinion? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Nevyn Auscent
Broke Sauce
1195
|
Posted - 2014.03.30 08:27:00 -
[1687] - Quote
baltec1 wrote:
If high sec offers exactly the same as null then everything will happen in high sec. This is the exact problem CCP is trying to fix. There is no logic in the safest area of EVE offering the same reward as the most dangerous/
As for the missions, 3.7% drop in income isnt going to be noticed and you wont even see that drop if you blitz. Minerals should be coming from the miners, not mission runner. Plus this change will also be fixing other issues such as compressing mats into mods for transport.
Except High Sec does not offer the same as null even if the refine rates are equal. Null Sec has better ores, better PI, Moon Goo, faster production lines in the stations. Just to list a few of the basic industry advantages they have. If every single aspect of Null Sec is better, Null Sec gets a massive cumulative advantage, which is of course what you are busy lobbying for, but it will break the game in straws on the camels back till it all goes in one sudden break. Then you will of course blame it all on the high sec scrubs & pubbies for being whiny, rather than admitting to yourselves that you kept demanding & demanding till it was well & truly broken.
Currently Null Sec has a disadvantage refining. Agreed that this is a problem, but swapping the disadvantage is not the solution. Equality in the basic standards of 'living' with advantages for flying in space in the wilds is the answer. Not higher basics and advantages for flying in space. |

baltec1
Bat Country Goonswarm Federation
10984
|
Posted - 2014.03.30 08:32:00 -
[1688] - Quote
Nevyn Auscent wrote: Except High Sec does not offer the same as null even if the refine rates are equal. Null Sec has better ores, better PI, Moon Goo, faster production lines in the stations. Just to list a few of the basic industry advantages they have. If every single aspect of Null Sec is better, Null Sec gets a massive cumulative advantage, which is of course what you are busy lobbying for, but it will break the game in straws on the camels back till it all goes in one sudden break. Then you will of course blame it all on the high sec scrubs & pubbies for being whiny, rather than admitting to yourselves that you kept demanding & demanding till it was well & truly broken.
Currently Null Sec has a disadvantage refining. Agreed that this is a problem, but swapping the disadvantage is not the solution. Equality in the basic standards of 'living' with advantages for flying in space in the wilds is the answer. Not higher basics and advantages for flying in space.
PI has nothing to do with refining Moon goo has nothing to do with refining Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null.
The safest area of space has no right to also get the same or better reward as the most dangerous. People will not take on the higher risks if there is no reward. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5135
|
Posted - 2014.03.30 08:35:00 -
[1689] - Quote
Kaarous Aldurald wrote:Mara Rinn wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? I do. A significant proportion of hi sec mission runners gain income from loot & salvage in some way. Some do it themselves, some only loot the more valuable wrecks, some contract out to corporations like Pro Synergy. So, you actually have those numbers, right? You're not just assuming that to try and put weight of numbers behind your opinion?
Go and sit out the front of a mission hub. Watch how many of the mission runners come back from a mission then head out in a noctis. Then join Pro Synergy and see how many mission runners contract their salvage to the contract salvagers. Observe how many mission runners deploy MTUs in missions (they might not salvage anything, which means that the loot being worth less is going to reduce their income more).
Sure, I don't have hard numbers, but I figure somewhere around a third of the mission runners in hubs like Lanngisi, Apanake or the hi sec part of Black Rise are at least looting their missions, if not salvaging them. I'll point out there that about 90% of the value of a mission comes from the battleship wrecks, so if someone in a marauder is only looting & salvaging the battleship wrecks, they're part of this corpus of missioners whose income will be reduced.
I'm not trying to put "weight of numbers behind my opinion". I'm just trying to communicate that there will be a lot of angry mission runners who don't follow the forums who will be getting a nasty surprise when the change hits. CSM will have a better idea than me, since they're privy to details that CCP is willing to share thanks to the NDA. CCP should also have some idea of what portion of the player base click through the announcements on the launcher or at least read the dev blogs.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5135
|
Posted - 2014.03.30 08:36:00 -
[1690] - Quote
baltec1 wrote:Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null.
Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita  Day 0 advice for new players: Day 0 Advice for New Players |
|

baltec1
Bat Country Goonswarm Federation
10985
|
Posted - 2014.03.30 08:36:00 -
[1691] - Quote
Mara Rinn wrote:Kaarous Aldurald wrote:Mara Rinn wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? I do. A significant proportion of hi sec mission runners gain income from loot & salvage in some way. Some do it themselves, some only loot the more valuable wrecks, some contract out to corporations like Pro Synergy. So, you actually have those numbers, right? You're not just assuming that to try and put weight of numbers behind your opinion? Go and sit out the front of a mission hub. Watch how many of the mission runners come back from a mission then head out in a noctis. Then join Pro Synergy and see how many mission runners contract their salvage to the contract salvagers. Observe how many mission runners deploy MTUs in missions (they might not salvage anything, which means that the loot being worth less is going to reduce their income more). Sure, I don't have hard numbers, but I figure somewhere around a third of the mission runners in hubs like Lanngisi, Apanake or the hi sec part of Black Rise are at least looting their missions, if not salvaging them. I'll point out there that about 90% of the value of a mission comes from the battleship wrecks, so if someone in a marauder is only looting & salvaging the battleship wrecks, they're part of this corpus of missioners whose income will be reduced. I'm not trying to put "weight of numbers behind my opinion". I'm just trying to communicate that there will be a lot of angry mission runners who don't follow the forums who will be getting a nasty surprise when the change hits. CSM will have a better idea than me, since they're privy to details that CCP is willing to share thanks to the NDA. CCP should also have some idea of what portion of the player base click through the announcements on the launcher or at least read the dev blogs.
They wont even notice. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10985
|
Posted - 2014.03.30 08:39:00 -
[1692] - Quote
Mara Rinn wrote:baltec1 wrote:Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null. Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita 
Why not?
Do industry players not deserve greater rewards for taking on greater risks? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20311
|
Posted - 2014.03.30 08:40:00 -
[1693] - Quote
Nevyn Auscent wrote:Except High Sec does not offer the same as null even if the refine rates are equal. Null Sec has better ores, better PI, Moon Goo, faster production lines in the stations. Just to list a few-áthe only of the basic industry-áresource advantages they have. If every single aspect of Null Sec is better GǪthen it is as it should be: player-controlled space that demands more engagement and higher costs also provides more player freedom and offers more rewards for that effort.
The problem is the same as it always were: highsec industry is free, completely safe, logistically trivial, 100% efficient, and universally available. There is no way to make null offer the better deal it should offer without first creating a margin where that GÇ£betterGÇ¥ state can exist. Better than free would require them to introduce legal duping, as would better than 100% efficient; better than universally available makes no difference and is a meaningless measure; better than completely safe can't be done (nor should it); better than trivial logistics breaks the game in horrible ways.
So the first order of business to have a balanced game GÇö one where actually putting some effort into it yields suitable rewards GÇö is to bring that baseline down a notch or eleven. Some of it can't be fixed because it's just inherent to highsec, but that's ok, those can be the specific advantages highsec do offer. The others, however, will then have to be skewed towards different parts of space to provide an equally large advantage for those areas. All this change does is fiddle a little with the logisticsGǪ
Mara Rinn wrote:Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita Why not? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5135
|
Posted - 2014.03.30 08:52:00 -
[1694] - Quote
baltec1 wrote:Do industry players not deserve greater rewards for taking on greater risks?
LOL. What risks are you taking by manufacturing in an outpost rather than Jita?
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
10985
|
Posted - 2014.03.30 08:58:00 -
[1695] - Quote
Mara Rinn wrote:baltec1 wrote:Do industry players not deserve greater rewards for taking on greater risks? LOL. What risks are you taking by manufacturing in an outpost rather than Jita?
The loss of your BPOs, Your supply ships getting blown up, your goods getting blown up when transporting them to market.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
4226
|
Posted - 2014.03.30 09:00:00 -
[1696] - Quote
Mara Rinn wrote:baltec1 wrote:Do industry players not deserve greater rewards for taking on greater risks? LOL. What risks are you taking by manufacturing in an outpost rather than Jita?
Because you mostly only die in highsec if you're stupid? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

March rabbit
Federal Defense Union
1404
|
Posted - 2014.03.30 09:10:00 -
[1697] - Quote
baltec1 wrote:Mara Rinn wrote:baltec1 wrote:Do industry players not deserve greater rewards for taking on greater risks? LOL. What risks are you taking by manufacturing in an outpost rather than Jita? ...Your supply ships getting blown up, your goods getting blown up when transporting them to market. the same happens every day in high-sec
just passed Njaria (or how is name of a 0.5 system between Jita and Amarr) and found lots of CONCORD ships on both gates.....
On the other hand i have spent like 6 or more months manufacturing outpost in DroneLand back in 2011. Used 3 outposts to build needed parts. Used 3 systems to do intensive PI. Visiting 6*3*3 planets in 3 systems every day to collect/drop materials, restart factories, etc... Orca from start Freighter on parts build stage
And i haven't lost any ship doing this. The Mittani: "the inappropriate drunked joke"
|

Tippia
Sunshine and Lollipops
20311
|
Posted - 2014.03.30 09:14:00 -
[1698] - Quote
March rabbit wrote:On the other hand i have spent like 6 or more months manufacturing outpost in DroneLand back in 2011. Used 3 outposts to build needed parts. Used 3 systems to do intensive PI. Visiting 6*3*3 planets in 3 systems every day to collect/drop materials, restart factories, etc... Orca from start Freighter on parts build stage
And i haven't lost any ship doing this. On the other hand what? How many have you lost in highsec? How much did (or would) it cost people to create those losses for you? How many systems do you need to do the same in high? What are the chances of losing all your BPOs when doing it in high? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10985
|
Posted - 2014.03.30 09:20:00 -
[1699] - Quote
March rabbit wrote: the same happens every day in high-sec
just passed Njaria (or how is name of a 0.5 system between Jita and Amarr) and found lots of CONCORD ships on both gates.....
On the other hand i have spent like 6 or more months manufacturing outpost in DroneLand back in 2011. Used 3 outposts to build needed parts. Used 3 systems to do intensive PI. Visiting 6*3*3 planets in 3 systems every day to collect/drop materials, restart factories, etc... Orca from start Freighter on parts build stage
And i haven't lost any ship doing this.
only the very stupid die in high sec. There is literally no way you should ever lose your BPOs in high sec. In 8 years I have had one gank attempt made on one of my haulers and it failed.
Null on the other hand you have to deal with blops gangs, bombers, bubble camps, fuel costs, titan drivebys etc etc all without having concord to protect you and a station that can be attacked, taken and block you from ever accessing your BPO cash and other assets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan
2777
|
Posted - 2014.03.30 09:23:00 -
[1700] - Quote
Just checking in, everything ok here?
Everyone got tea, coffee?
Anyone need a pillow?
No?
Good good carry on *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
877
|
Posted - 2014.03.30 09:29:00 -
[1701] - Quote
Mara Rinn wrote:Kaarous Aldurald wrote:Mara Rinn wrote:Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? I do. A significant proportion of hi sec mission runners gain income from loot & salvage in some way. Some do it themselves, some only loot the more valuable wrecks, some contract out to corporations like Pro Synergy. So, you actually have those numbers, right? You're not just assuming that to try and put weight of numbers behind your opinion? Go and sit out the front of a mission hub. Watch how many of the mission runners come back from a mission then head out in a noctis. Then join Pro Synergy and see how many mission runners contract their salvage to the contract salvagers. Observe how many mission runners deploy MTUs in missions (they might not salvage anything, which means that the loot being worth less is going to reduce their income more).
I just decided to trial this, bearing in mind I have only 1 race to play with (gurista). I used a 1190 dps dominix to shoot 1 hour of ports, I wound up with 60mil bounties (something like 45 BS wrecks), and it took me 33 minutes to clean up the 7 wreck fields, for 27mil of loot, including 13.5m of meta4s and salvage. ie in 1.5hrs I produced ~13.5m of melt.
Almost nobody shoots continuous 60m/hr bounties in highsec, and a drake would be lucky to shoot 15m bounties in a hour, and will literally have quarter the wrecks. In case of gurista, the single most valuable pile was salvage - tripped power circuits.
My experience with other races says they get more melt and more salvage value, but my experience with other races in missions is you don't shoot 60m worth of wrecks in an hour in highsec very often either. All the extra warps, the stargate jumps and the smaller field sizes conspire to bring it well down - the compensation being LP.
Quote:
Sure, I don't have hard numbers, but I figure somewhere around a third of the mission runners in hubs like Lanngisi, Apanake or the hi sec part of Black Rise are at least looting their missions, if not salvaging them. I'll point out there that about 90% of the value of a mission comes from the battleship wrecks, so if someone in a marauder is only looting & salvaging the battleship wrecks, they're part of this corpus of missioners whose income will be reduced.
Given the above, who the hell is looting in black rise where they'll likely get gurista wrecks, over getting more LP.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2967
|
Posted - 2014.03.30 09:52:00 -
[1702] - Quote
Tauranon wrote:I just decided to trial this, bearing in mind I have only 1 race to play with (gurista). I used a 1190 dps dominix to shoot 1 hour of ports, I wound up with 60mil bounties (something like 45 BS wrecks), and it took me 33 minutes to clean up the 7 wreck fields, for 27mil of loot, including 13.5m of meta4s and salvage. ie in 1.5hrs I produced ~13.5m of melt.
Almost nobody shoots continuous 60m/hr bounties in highsec, and a drake would be lucky to shoot 15m bounties in a hour, and will literally have quarter the wrecks. In case of gurista, the single most valuable pile was salvage - tripped power circuits.
My experience with other races says they get more melt and more salvage value, but my experience with other races in missions is you don't shoot 60m worth of wrecks in an hour in highsec very often either. All the extra warps, the stargate jumps and the smaller field sizes conspire to bring it well down - the compensation being LP. Tauranon. If you still have that loot, can you work how how much value is in salvage and items that are more valuable for sale directly over reprocessing, and how much is the actual junk? Remember, items that are being sold on the market or actual salvage components are not being changed in value, it's only the junk that is too cheap to sell that gets reprocessed, so meta 1 and 2 and half of the meta 3s essentially. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Malcanis
Vanishing Point. The Initiative.
14871
|
Posted - 2014.03.30 10:31:00 -
[1703] - Quote
Mara Rinn wrote:baltec1 wrote:Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null. Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita 
Why?
1 Kings 12:11
|

Kyperion
207
|
Posted - 2014.03.30 10:39:00 -
[1704] - Quote
Kyperion wrote:Kyperion wrote:Meanwhile; in space... the damsel is in inexplicable distress for the ******* **** damn ******* time again... ******* ***** won't learn.... This can be seen as my response to this entire thread.... Nothing else matters. |

Ramona McCandless
The McCandless Clan
2782
|
Posted - 2014.03.30 10:41:00 -
[1705] - Quote
Kyperion wrote:Kyperion wrote:Kyperion wrote:Meanwhile; in space... the damsel is in inexplicable distress for the ******* **** damn ******* time again... ******* ***** won't learn.... This can be seen as my response to this entire thread.... Nothing else matters.
Terrible song *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
877
|
Posted - 2014.03.30 12:16:00 -
[1706] - Quote
Lucas Kell wrote:Tauranon wrote:I just decided to trial this, bearing in mind I have only 1 race to play with (gurista). I used a 1190 dps dominix to shoot 1 hour of ports, I wound up with 60mil bounties (something like 45 BS wrecks), and it took me 33 minutes to clean up the 7 wreck fields, for 27mil of loot, including 13.5m of meta4s and salvage. ie in 1.5hrs I produced ~13.5m of melt.
Almost nobody shoots continuous 60m/hr bounties in highsec, and a drake would be lucky to shoot 15m bounties in a hour, and will literally have quarter the wrecks. In case of gurista, the single most valuable pile was salvage - tripped power circuits.
My experience with other races says they get more melt and more salvage value, but my experience with other races in missions is you don't shoot 60m worth of wrecks in an hour in highsec very often either. All the extra warps, the stargate jumps and the smaller field sizes conspire to bring it well down - the compensation being LP. Tauranon. If you still have that loot, can you work how how much value is in salvage and items that are more valuable for sale directly over reprocessing, and how much is the actual junk? Remember, items that are being sold on the market or actual salvage components are not being changed in value, it's only the junk that is too cheap to sell that gets reprocessed, so meta 1 and 2 and half of the meta 3s essentially.
it was maybe 1m ,12.5m was salvage.
That ratio is hard to break (for gurista) I'd imagine. ie 60m bounties, 13m salvage, 13m melt, random saleables. Doesn't actually matter how slow you are either, all that happens is being really slow means the pickup part takes less time relatively.
Each other race probably has its own ratio - ie drones 60m bounties, 20m salvage, 0m melt etc, and one imagines that Mario would have to be in a location whos rats have more melt (ie a full hour and a half on gurista gave me a vexors worth of melt), and lowsec doesn't have ihubs to insta replace the anomalies either. |

Deunan Tenephais
93
|
Posted - 2014.03.30 12:41:00 -
[1707] - Quote
Malcanis wrote:Mara Rinn wrote:baltec1 wrote:Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null. Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita  Why? Because it's normal that you make better deals at the main trade hub of the whole game, that's why; another way would mean no profit margin for trading and the end of it. |

Ramona McCandless
The McCandless Clan
2784
|
Posted - 2014.03.30 12:43:00 -
[1708] - Quote
Deunan Tenephais wrote:Malcanis wrote:Mara Rinn wrote:baltec1 wrote:Faster production lines means nothing if it is still cheaper to buy in jita and import than to build in null. Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita  Why? Because it's normal that you make better deals at the main trade hub of the whole game, that's why; another way would mean no profit margin for trading and the end of it.
The Trade Hub did not exist before market forces caused it to exist.
It is only a hub while it is useful for it to be so.
If there was a better place to do business, the trade would move there.
There is no reason to arbitrarily say that Jita should always be the place to go.
A lot of people these days stay away from it in fact *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Ramona McCandless
The McCandless Clan
2786
|
Posted - 2014.03.30 12:55:00 -
[1709] - Quote
Deunan Tenephais wrote: Don't pretend you misunderstood, Jita itself is irrelevant, the important part is "main trade hub". Main trade hub = better deals in the whole game due to bleeding edge competition.
Its VERY hard for me not to be rude at you
Why should ANYWHERE be placed as an arbitrary trade hub?
The trade goes where its beneficial for the market.
If Null Sec trade hubs start because of this change, then its proof that that market functions properly *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Tippia
Sunshine and Lollipops
20319
|
Posted - 2014.03.30 12:55:00 -
[1710] - Quote
Deunan Tenephais wrote:Because it's normal that you make better deals at the main trade hub of the whole game, that's why; another way would mean no profit margin for trading and the end of it. No, the profit margins would not change since you'd sell the same stuff at the same price. It would still be a trade hub because it's where you go to get everything purchased and sold.
And what's arbitrarily designated as GÇ£normalGÇ¥ does not excuse what is essentially and fundamentally unbalanced gameplay.
So again, why? Why should nullsec producers not be able to compete? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Deunan Tenephais
93
|
Posted - 2014.03.30 13:15:00 -
[1711] - Quote
Ramona McCandless wrote:Its VERY hard for me not to be rude at you I do not care, and if you cannot control yourself then I advise you stop posting on this forum, or on any forum.
But after such words this discussion is over.
Tippia wrote:And what's arbitrarily designated as GÇ£normalGÇ¥ does not excuse what is essentially and fundamentally unbalanced gameplay.
So again, why? Why should nullsec producers not be able to compete? There is no reason, if they become competitive then the main trade hub could be moved to sov space for all I care, but it's unlikely because of the central position of empire space.
The only problem I see is lore-wise: the null alliances are young compared to NPC empires, they simply can't have the same level of infrastructures in a credible way, unless CCP retcon/state some things. |

Ramona McCandless
The McCandless Clan
2787
|
Posted - 2014.03.30 13:26:00 -
[1712] - Quote
Deunan Tenephais wrote:Ramona McCandless wrote:Its VERY hard for me not to be rude at you I do not care, and if you cannot control yourself then I advise you stop posting on this forum, or on any forum. But after such words this discussion is over..
Its not my fault if you cant do things that are hard.
I gave you the benefit of a reply when you were rude, and if this is the best you can do I suggest you take some time and have a think about why people disagree with you and you get wound up about it.
My point stands as it is. Trade Hubs are NOT arbitrary, they go to where the money is to be made.
If you have no further comment then I shall assume you agree and I accept your apology. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Deunan Tenephais
93
|
Posted - 2014.03.30 13:36:00 -
[1713] - Quote
Please stop, you are embarassing yourself and you're making me feel bad about myself for having to point it to you, so please stop. |

Tippia
Sunshine and Lollipops
20320
|
Posted - 2014.03.30 13:40:00 -
[1714] - Quote
Deunan Tenephais wrote:There is no reason Good.
Quote:The only problem I see is lore-wise: Lore is in every way utterly and completely irrelevant GÇö even more so if it gets in the way of balanced gameplay.
So: null certainly should be buffed to the point where it's cheap enough to produce there and JF stuff for sale (at a profit) in Jita.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ramona McCandless
The McCandless Clan
2787
|
Posted - 2014.03.30 13:42:00 -
[1715] - Quote
Deunan Tenephais wrote:Please stop, you are embarassing yourself and you're making me feel bad about myself for having to point it to you, so please stop.
Good comeback Garth
Please, if you cannot have a discussion like an adult, stop with the random poorly thought out insults.
They demean you and the non-Amarr races as a whole *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

baltec1
Bat Country Goonswarm Federation
10988
|
Posted - 2014.03.30 13:47:00 -
[1716] - Quote
Deunan Tenephais wrote: The only problem I see is lore-wise: the null alliances are young compared to NPC empires, they simply can't have the same level of infrastructures in a credible way, unless CCP retcon/state some things.
Britain holds the biggest minerals market, she is the worlds oldest industrial powerhouse. She mines very little.
Minerals like platinum are mined and refined in South Africa.
Iron ore in Australia.
Gold in Indonesia.
It makes perfect sense to have the infrastructure in newer nations from an RP point of view. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan
2787
|
Posted - 2014.03.30 13:56:00 -
[1717] - Quote
baltec1 wrote:Deunan Tenephais wrote: The only problem I see is lore-wise: the null alliances are young compared to NPC empires, they simply can't have the same level of infrastructures in a credible way, unless CCP retcon/state some things.
Britain holds the biggest minerals market, she is the worlds oldest industrial powerhouse. She mines very little. Minerals like platinum are mined and refined in South Africa. Iron ore in Australia. Gold in Indonesia. It makes perfect sense to have the infrastructure in newer nations from an RP point of view.
Pretty much what I said too +1 *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Deunan Tenephais
93
|
Posted - 2014.03.30 14:03:00 -
[1718] - Quote
Tippia wrote:Quote:The only problem I see is lore-wise: Lore is in every way utterly and completely irrelevant GÇö even more so if it gets in the way of balanced gameplay. It's irrelevant to you and some other people, but it does not mean it is to everyone. It's not even about the actual lore, what is asked is for the lore of the game to be coherent and have a minimal depth, other than that it can be whatever CCP want or deems necessary. That's why if CCP want the rag-tag pirates to have better production capacities than entrenched and old empires they will have to explain it; if the explanation is sound and solid, then why not. |

Ramona McCandless
The McCandless Clan
2787
|
Posted - 2014.03.30 14:06:00 -
[1719] - Quote
Deunan Tenephais wrote: rag-tag pirates
Ah I see
The problem is you dont have a clear idea of what a lot of the Nullainces are really like.
They are certainly NOT rag-tag pirates.
They are Empires in their own right, at the very least like the East India Company was in the 19th century *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Tippia
Sunshine and Lollipops
20323
|
Posted - 2014.03.30 14:07:00 -
[1720] - Quote
Deunan Tenephais wrote:It's irrelevant to you and some other people, but it does not mean it is to everyone. It is irrelevant to everyone because lore does never ever excuse imbalances and poor gameplay. A bad game with good lore is a bad game made even worse by the fact that effort has been wasted on irrelevancies.
Trying to use lore as an excuse means you've run out of excuses and that the change should have happened so long that it borders on the silly. (And let's not even get into the fact that there's no lore reason against this change eitherGǪ). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 14:11:00 -
[1721] - Quote
Ramona McCandless wrote:Deunan Tenephais wrote: Don't pretend you misunderstood, Jita itself is irrelevant, the important part is "main trade hub". Main trade hub = better deals in the whole game due to bleeding edge competition.
Its VERY hard for me not to be rude at you Why should ANYWHERE be placed as an arbitrary trade hub? The trade goes where its beneficial for the market. If Null Sec trade hubs start because of this change, then its proof that that market functions properly
LOL main trade hubs will NEVER EVER be in null sec. No trader with a single working brain cell will place his/her stock in a station that can be taken over at any time and have its access refused to anyone who wants to use it . There will always be profit in buying in high sec and transporting to null for sale. |

baltec1
Bat Country Goonswarm Federation
10988
|
Posted - 2014.03.30 14:13:00 -
[1722] - Quote
Deunan Tenephais wrote:Tippia wrote:Quote:The only problem I see is lore-wise: Lore is in every way utterly and completely irrelevant GÇö even more so if it gets in the way of balanced gameplay. It's irrelevant to you and some other people, but it does not mean it is to everyone. It's not even about the actual lore, what is asked is for the lore of the game to be coherent and have a minimal depth, other than that it can be whatever CCP want or deems necessary. That's why if CCP want the rag-tag pirates to have better production capacities than entrenched and old empires they will have to explain it; if the explanation is sound and solid, then why not.
Us ragtag pirates control an empire as large or larger than the high sec empires. We have hundreds of systems under our banners with thousands of planets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Deunan Tenephais
93
|
Posted - 2014.03.30 14:20:00 -
[1723] - Quote
baltec1 wrote:Deunan Tenephais wrote: The only problem I see is lore-wise: the null alliances are young compared to NPC empires, they simply can't have the same level of infrastructures in a credible way, unless CCP retcon/state some things.
Britain holds the biggest minerals market, she is the worlds oldest industrial powerhouse. She mines very little. Minerals like platinum are mined and refined in South Africa. Iron ore in Australia. Gold in Indonesia. It makes perfect sense to have the infrastructure in newer nations from an RP point of view. But do highseccers mine very little ? Asteroids cannot be mined out in EVE, and the roids are strictly tiered per sec rating, which make sense gameplay-wise but is totally unrealistic. If ores asked for different levels of skill to be refined (veldspar the easiest, mercoxit the hardest) due to decreasing familiarity in refining strangest and strangest ores it would make sense for highsec equipement to be worse than others, because it would be enough to correctly refine local ores, but it's not the case.
Frankly, highseccers/lowseccers/nullseccers/wormholers can have it all if they want, but EVE rules seems to become more and more abstract all in the name of balance, be it perceived or real, and I find it less and less interesting because of that.
I simply don't think playing in a purely mathematical environment is very fun. |

Tippia
Sunshine and Lollipops
20323
|
Posted - 2014.03.30 14:25:00 -
[1724] - Quote
Deunan Tenephais wrote:Frankly, highseccers/lowseccers/nullseccers/wormholers can have it all if they want, but EVE rules seems to become more and more abstract all in the name of balance Good. Balance and good gameplay trumps everything, especially in a game where the story is created by the players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10988
|
Posted - 2014.03.30 14:29:00 -
[1725] - Quote
Deunan Tenephais wrote: But do highseccers mine very little ? Asteroids cannot be mined out in EVE, and the roids are strictly tiered per sec rating, which make sense gameplay-wise but is totally unrealistic. If ores asked for different levels of skill to be refined (veldspar the easiest, mercoxit the hardest) due to decreasing familiarity in refining strangest and strangest ores it would make sense for highsec equipement to be worse than others, because it would be enough to correctly refine local ores, but it's not the case.
Frankly, highseccers/lowseccers/nullseccers/wormholers can have it all if they want, but EVE rules seems to become more and more abstract all in the name of balance, be it perceived or real, and I find it less and less interesting because of that.
I simply don't think playing in a purely mathematical environment is very fun.
And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.
No matter which argument you try here there is no reason at all to have high sec on par with null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan
2790
|
Posted - 2014.03.30 14:36:00 -
[1726] - Quote
Prt Scr wrote: LOL main trade hubs will NEVER EVER be in null sec. No trader with a single working brain cell will place his/her stock in a station that can be taken over at any time and have its access refused to anyone who wants to use it . There will always be profit in buying in high sec and transporting to null for sale.
Can I quote you on that when GoonEcom1 goes active? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 14:37:00 -
[1727] - Quote
baltec1 wrote:Deunan Tenephais wrote: But do highseccers mine very little ? Asteroids cannot be mined out in EVE, and the roids are strictly tiered per sec rating, which make sense gameplay-wise but is totally unrealistic. If ores asked for different levels of skill to be refined (veldspar the easiest, mercoxit the hardest) due to decreasing familiarity in refining strangest and strangest ores it would make sense for highsec equipement to be worse than others, because it would be enough to correctly refine local ores, but it's not the case.
Frankly, highseccers/lowseccers/nullseccers/wormholers can have it all if they want, but EVE rules seems to become more and more abstract all in the name of balance, be it perceived or real, and I find it less and less interesting because of that.
I simply don't think playing in a purely mathematical environment is very fun.
And we are back to it making no sense to reward the safest areas of space the same as the most dangerous. No matter which argument you try here there is no reason at all to have high sec on par with null.
Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita
If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault  |

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 14:39:00 -
[1728] - Quote
Ramona McCandless wrote:Prt Scr wrote: LOL main trade hubs will NEVER EVER be in null sec. No trader with a single working brain cell will place his/her stock in a station that can be taken over at any time and have its access refused to anyone who wants to use it . There will always be profit in buying in high sec and transporting to null for sale.
Can I quote you on that when GoonEcom1 goes active?
Yes i will be camping the station exit with my cyno ships and we will buttfuck ever undocking freighter . Grow a brain cell and use it. Where would you gank if Jita 4/4 was in null sec? |

Deunan Tenephais
93
|
Posted - 2014.03.30 14:41:00 -
[1729] - Quote
baltec1 wrote:And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.
No matter which argument you try here there is no reason at all to have high sec on par with null. But the rewards are not the same, it's only that nullseccers refuse to take the risk to reap the rewards. Stop refusing to take the risk and wanting security above all else, low risk and low reward are for highsec, high risk and high reward are for nullsec but only if nullseccers want to take that risk, and many do not, or else they would not be farming high sec.
The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's.
Face it, if you do not want to take risks then your place is not in nullsec but in highsec, because you have a carebear mentality and do not truly want to lose the certainty of security, you only want to pretend that there is risk in what you do.
The donut is a lie. |

Ramona McCandless
The McCandless Clan
2791
|
Posted - 2014.03.30 14:44:00 -
[1730] - Quote
Prt Scr wrote:Ramona McCandless wrote:Prt Scr wrote: LOL main trade hubs will NEVER EVER be in null sec. No trader with a single working brain cell will place his/her stock in a station that can be taken over at any time and have its access refused to anyone who wants to use it . There will always be profit in buying in high sec and transporting to null for sale.
Can I quote you on that when GoonEcom1 goes active? Yes i will be camping the station exit with my cyno ships and we will buttfuck ever undocking freighter . Grow a brain cell and use it. Where would you gank if Jita 4/4 was in null sec?
Hmm yes Im sure the entirity of the GSF membership all shop at Jita, and wouldnt shop at a closer cheaper hub if they could.
And Im sure that you would be able to get within 4 jumps of any Null Hub safely *sarcasm*
Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.
Also, "brain cells" arent what help in deductive reasoning.
That's synapses you are thinking of. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |
|

stoicfaux
4332
|
Posted - 2014.03.30 14:45:00 -
[1731] - Quote
baltec1 wrote:
And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.
No matter which argument you try here there is no reason at all to have high sec on par with null.
One exception. If an entity cannot secure null sec well enough to benefit from null's advantages, then that entity would want high sec to be on par with null.
So if an entity actively campaigns for null's rewards to buffed in line with null's increased risks, then that entity believes that they can secure null well enough to take advantage of null's increased rewards.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 14:47:00 -
[1732] - Quote
Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.
lol heavy dictor or bubble on exit noob |

Tippia
Sunshine and Lollipops
20327
|
Posted - 2014.03.30 14:53:00 -
[1733] - Quote
Deunan Tenephais wrote:The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's. No, the problem lies in the mechanical impossibility to make nullsec on par with highsec in many areas.
People would accept the risks just fine if there was something to balance them out. There isn't. In pretty much every way that nullsec could potentially offer some kind of improvement, highsec is already as good as it gets. With no margins for other parts of space to be better, there is no room for and no rationale to not operate in highsec. To fix that problem, those margins have to be created. Only then, if the problem actually persists, do you have a pointGǪ but at the moment, you're just trying to shift blame away from the real problem and trying to blame people who have actually done the maths (and the empirical testing) on what does and does not work. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 14:53:00 -
[1734] - Quote
Also, "brain cells" arent what help in deductive reasoning.
That's synapses you are thinking of.
i am truely sorry, you need 2 brain cells for a single synapse |

admiral root
Red Galaxy Disband.
1060
|
Posted - 2014.03.30 14:54:00 -
[1735] - Quote
Prt Scr wrote:If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault 
Then it's a good thing no-one credible is trying to force anyone to go anywhere. No, your rights end in optimal+2*falloff |

Ramona McCandless
The McCandless Clan
2793
|
Posted - 2014.03.30 14:58:00 -
[1736] - Quote
Prt Scr wrote:Also, "brain cells" arent what help in deductive reasoning.
That's synapses you are thinking of.
i am truely sorry, you need 2 brain cells for a single synapse
Yes, so growing a "brain cell" as you say wouldnt actually help.
Prt Scr wrote:Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.
lol heavy dictor or bubble on exit noob
Bubbles cant be deployed that close to a station, noob.
And you think a heavy dictor will last for more 3/4ths of a second outside? Or even be allowed to arrive in a NullHub in the first place?
Also, L2quotes *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 15:04:00 -
[1737] - Quote
Ramona McCandless wrote:Prt Scr wrote:Also, "brain cells" arent what help in deductive reasoning.
That's synapses you are thinking of.
i am truely sorry, you need 2 brain cells for a single synapse Yes, so growing a "brain cell" as you say wouldnt actually help. Prt Scr wrote:Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.
lol heavy dictor or bubble on exit noob Bubbles cant be deployed that close to a station, noob. And you think a heavy dictor will last for more 3/4ths of a second outside? Or even be allowed to arrive in a NullHub in the first place? Also, L2quotes
OK bubbles catch the incoming jump freighters and yes heavy dictors will last forever, because there wont just be 1, if any major alliance set up a trade hub to rival jita 4/4 (even if it was only 1/10th as active) all the other alliances and pvp groups and any day old noob who wants a kill would be sitting on the undock. |

Ramona McCandless
The McCandless Clan
2794
|
Posted - 2014.03.30 15:07:00 -
[1738] - Quote
Prt Scr wrote:
OK bubbles catch the incoming jump freighters and yes heavy dictors will last forever, because there wont just be 1, if any major alliance set up a trade hub to rival jita 4/4 (even if it was only 1/10th as active) all the other alliances and pvp groups and any day old noob who wants a kill would be sitting on the undock.
Why would it be EASIER for them to get there in that instance than it is for them to go anywhere in enemy territory now?
Incoming JFs? The ones that Bamph onto station and instantly dock?
Yes I see how you could bubbles would in some way be relevant there.......
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Prt Scr
569th Freelancers Eternal Evocations
24
|
Posted - 2014.03.30 15:07:00 -
[1739] - Quote
and cant be arsed to L2quote |

baltec1
Bat Country Goonswarm Federation
10988
|
Posted - 2014.03.30 15:28:00 -
[1740] - Quote
Prt Scr wrote:Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault 
Nobody is going to force them into null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
877
|
Posted - 2014.03.30 16:30:00 -
[1741] - Quote
Deunan Tenephais wrote:baltec1 wrote:And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.
No matter which argument you try here there is no reason at all to have high sec on par with null. But the rewards are not the same, it's only that nullseccers refuse to take the risk to reap the rewards. Stop refusing to take the risk and wanting security above all else, low risk and low reward are for highsec, high risk and high reward are for nullsec but only if nullseccers want to take that risk, and many do not, or else they would not be farming high sec. The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's.
No the root of the problem is that a few professions that deal with scarcity (namely complex running, and miniprof cherry picking), make good isk. That completely fails to map to strategic power. ie 50 goons per system come home from a war, and 49 of those characters per system are ratting anoms, because that is all that works for any serious population.
Quote:
Face it, if you do not want to take risks then your place is not in nullsec but in highsec, because you have a carebear mentality and do not truly want to lose the certainty of security, you only want to pretend that there is risk in what you do.
The donut is a lie.
No, the inherent flipside of risk in EVE is not earning anything, and more than anyone else, people that PVP kinda lack time to deal with random number skinnerbox based income, with non availability of content and with the tendency of all PVPers to need to PVE at the same time.
In anycase, this is thread is not even about those people, its about the fact that nullsec industry is broken, and that CCP is making many decisions that will fix it, but they are also making sure that they kill more minerals in the process, because as I've pointed out in several threads before, excess gold won't kill a game, but excess resources certainly can and does.
|

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 16:56:00 -
[1742] - Quote
baltec1 wrote:Prt Scr wrote:Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault  Nobody is going to force them into null.
Exactly.
Hence why this change is going to **** on production.
Or is Goonswarm investing in a miner wing now loool. |

Tippia
Sunshine and Lollipops
20333
|
Posted - 2014.03.30 17:00:00 -
[1743] - Quote
Mario Putzo wrote:Exactly.
Hence why this change is going to **** on production. This change does not really affect production. At most, it affects logistics, but only for the better. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 17:04:00 -
[1744] - Quote
Tippia wrote:Mario Putzo wrote:Exactly.
Hence why this change is going to **** on production. This change does not really affect production. At most, it affects logistics, but only for the better.
It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that. |

baltec1
Bat Country Goonswarm Federation
10989
|
Posted - 2014.03.30 17:21:00 -
[1745] - Quote
Mario Putzo wrote:
And more will be bought off the market in order to facilitate current production.
Spin it how ever you want, you can not remove 15% of all minerals in this game, without it impacting production.
the 3.7% drop in mission runner income from minerals is swallowed up by the up to 20% increase from null sec plus all of the POS which also provide more than we get now from refining.
There will be no reduction in mineral supply, it is simply shifting a little more from mission runners to miners. If anything there will be even MORE minerals on the markets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 17:21:00 -
[1746] - Quote
baltec1 wrote:Mario Putzo wrote:
And more will be bought off the market in order to facilitate current production.
Spin it how ever you want, you can not remove 15% of all minerals in this game, without it impacting production.
the 3.7% drop in mission runner income from minerals is swallowed up by the up to 20% increase from null sec plus all of the POS which also provide more than we get now from refining. There will be no reduction in mineral supply, it is simply shifting a little more from mission runners to miners.
Its not about income dipshit. It is the minerals people refine from the **** loot.
God damn. |

Tippia
Sunshine and Lollipops
20335
|
Posted - 2014.03.30 17:24:00 -
[1747] - Quote
Mario Putzo wrote:Except removing 12-15% of ALL minerals in the game will impact mineral availability. GǪa figure based on, what, exactly? And since, again, there's nothing to suggest that there will be any less minerals available on the market, the effect on production will be nil (aside from the boosts to availability of facilities and logistics that is).
Quote:Its not about income dipshit. It is the minerals people refine from the **** loot. GǪand how much is that (and based on what)? Also, when compensated for by the increase in mining across the entire galaxy, how much (if any at all) does that equate to in terms of lowered total mineral availability? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10989
|
Posted - 2014.03.30 17:24:00 -
[1748] - Quote
Mario Putzo wrote:
Its not about income dipshit. It is the minerals people refine from the **** loot.
God damn.
Which is so small damn near nobody is going to notice. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marsha Mallow
158
|
Posted - 2014.03.30 17:25:00 -
[1749] - Quote
Mario Putzo wrote:Except removing 12-15% of ALL minerals in the game will impact mineral availability. Or was basic math to hard for you in school? Similar arguments were made about drone poop, turned out to be twaddle.
Please, please don't make remarks like this to Trippia. It's basically a robot with a godawful pyramid quoting fetish - and much like my mother, it's almost always right. Don't make it subject us to 15 pages of bludgeoning you over the head until you shrivel. No offense, Trippia ;)
- |

Vaerah Vahrokha
Vahrokh Consulting
5311
|
Posted - 2014.03.30 18:09:00 -
[1750] - Quote
Marsha Mallow wrote: Similar arguments were made about drone poop, turned out to be twaddle.
It's basically a robot with a godawful pyramid quoting fetish - and much like my mother, it's almost always right. Don't make it subject us to 15 pages of bludgeoning you over the head until you shrivel. No offense, Trippia ;)
Awesome and appropriate definition. +1! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tippia
Sunshine and Lollipops
20336
|
Posted - 2014.03.30 18:26:00 -
[1751] - Quote
Marsha Mallow wrote:Similar arguments were made about drone poop, turned out to be twaddle. To put this into perspective, at one point, drone goo represented 23% of all the minerals coming into the game, including such standouts as 40% of all zyd and 51% of all nocx. When that source was removed, what happened? Not much. Harvesters shifted source, producers kept producing, and everyone was much happier with gunmining taking the lung-shot it so desperately needed.
If this change were to somehow generate a 15% drop in mineral influx (and I would really like to see a authoritative source that demonstrates how meta-1/2 drops somehow represent a quarter of the minerals being harvested in the game), then not only will things go on pretty much as normal, just like last time, but it also means that gunminng had survived far to long wheezing along with its remaining lung and that a second lung-shot is in orderGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Seabhran Sihdrail
Scorpio Rising Collective
1
|
Posted - 2014.03.30 18:42:00 -
[1752] - Quote
It sounds reasonable and realistic that most of the industrial "prima mater" comes from regular mining and prospecting.
Don't get me wrong. I love to recycle my trash, too. But I think these changes are pretty reasonable. |

Marsha Mallow
159
|
Posted - 2014.03.30 18:42:00 -
[1753] - Quote
Stage II - remove all loot from mission drops Stage III - move level 4s to lowsec Stage V - remove docking rights to certain stations if you don't have faction standings Stage VI - remove Concord and let players form their own Police force
It'll be fine, nobody panic!
 - |

Marsha Mallow
159
|
Posted - 2014.03.30 18:44:00 -
[1754] - Quote
Still considering IV >.> I'll go back and slip it in - |

Prince Kobol
1607
|
Posted - 2014.03.30 18:53:00 -
[1755] - Quote
Marsha Mallow wrote:Stage II - remove all loot from mission drops Stage III - move level 4s to lowsec Stage V - remove docking rights to certain stations if you don't have faction standings Stage VI - remove Concord and let players form their own Police force It'll be fine, nobody panic! 
I would no issue with stage II and V |

Tippia
Sunshine and Lollipops
20338
|
Posted - 2014.03.30 18:54:00 -
[1756] - Quote
Marsha Mallow wrote:Still considering IV >.> I'll go back and slip it in Mandatory wardecs! GǪsomehowGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Falin Whalen
GoonWaffe Goonswarm Federation
606
|
Posted - 2014.03.30 19:02:00 -
[1757] - Quote
Marsha Mallow wrote:Stage II - remove all loot from mission drops Stage III - move level 4s to lowsec Stage V - remove docking rights to certain stations if you don't have faction standings Stage VI - remove Concord and let players form their own Police force It'll be fine, nobody panic!  Stage II: Actually make each meta item have a unique advantage/disadvantage, so that some are not relegated to the recycle bin by default. Stage III: Take off your tinfoil hat. Stage V: Doesn't affect my higsec alt, as he has positive standings to all Empire Factions.  Stage VI: Goons running a Jita police and customs inspection force. I like you. Now pull over and prepare for our customs and safety "inspection". "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 19:30:00 -
[1758] - Quote
Tippia wrote:Marsha Mallow wrote:Similar arguments were made about drone poop, turned out to be twaddle. To put this into perspective, at one point, drone goo represented 23% of all the minerals coming into the game, including such standouts as 40% of all zyd and 51% of all nocx. When that source was removed, what happened? Not much. Harvesters shifted source, producers kept producing, and everyone was much happier with gunmining taking the lung-shot it so desperately needed. If this change were to somehow generate a 15% drop in mineral influx (and I would really like to see a authoritative source that demonstrates how meta-1/2 drops somehow represent a quarter of the minerals being harvested in the game), then not only will things go on pretty much as normal, just like last time, but it also means that gunminng had survived far to long wheezing along with its remaining lung and that a second lung-shot is in orderGǪ
Ya they just started gun mining. Have you ever actually produced anything for any
You do know that loot at one point represented nearly half of all minerals entering the game right. Outside of Trit and Pyrite Gun Mining made up the majority source of the remainder for a long time. This has nothing to do with gun mining lasting to long, and everything to do with people not wanting to risk mining in LS and NS where the mid-high tier minerals are.
When drones died, people just moved to HS and started running LV4's and shipping that loot back out to DR for production minerals. Mining when drones were a thing made up a very tiny portion of mid-high range minerals, and it still makes up a tiny portion of them.
Production doesn't live on Trit and Pyrite alone, and if people haven't been risking their **** for superior isk/hr in LS or NS already, they definitely won't be after this change that essentially requires them to have a POS in order to maintain "the status quo". |

Tippia
Sunshine and Lollipops
20339
|
Posted - 2014.03.30 19:36:00 -
[1759] - Quote
Mario Putzo wrote:Ya they just started gun mining. No. It's been going on for quite some time, and they've been cutting down on it step by step for quite some time as well.
Quote:Have you ever actually produced anything for any It's how I make my ISK.
Quote:You do know that loot at one point represented nearly half of all minerals entering the game right. Do you have an actual source for this?
Quote:When drones died, people just moved to HS and started running LV4's and shipping that loot back out to DR for production minerals. Mining when drones were a thing made up a very tiny portion of mid-high range minerals, and it still makes up a tiny portion of them. GǪand for this? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 19:38:00 -
[1760] - Quote
http://jestertrek.com/eve/blog/2012/mineralcompo.png (from a 2008 source acording to Ripard)
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. |
|

Tippia
Sunshine and Lollipops
20339
|
Posted - 2014.03.30 19:40:00 -
[1761] - Quote
Mario Putzo wrote:http://jestertrek.com/eve/blog/2012/mineralcompo.png
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. GǪand the source for that is? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcanis
Vanishing Point. The Initiative.
14877
|
Posted - 2014.03.30 19:45:00 -
[1762] - Quote
Mario Putzo wrote:http://jestertrek.com/eve/blog/2012/mineralcompo.png (from a 2008 source acording to Ripard)
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops.
You do realise that a few things have changed since that graph was produced?
1 Kings 12:11
|

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 19:46:00 -
[1763] - Quote
Tippia wrote:Mario Putzo wrote:http://jestertrek.com/eve/blog/2012/mineralcompo.png
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. GǪand the source for that is?
Some miner site from like 2008, as for the reduced % those are based on the % reductions to loot, and the removal of meta 0 items that have happened since this graph was made. |

Tippia
Sunshine and Lollipops
20342
|
Posted - 2014.03.30 19:49:00 -
[1764] - Quote
Mario Putzo wrote:Malcanis wrote:You do realise that a few things have changed since that graph was produced? Yes hence why I didn't say the average amount of Minerals produced by gun mining is 50-55% but about half of that (based on changes CCP has made since then.) GǪbut again, that's not what the numbers actually represent. You have no way of separating gun mining from the numbers CCP provided as a source for the graph. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 19:57:00 -
[1765] - Quote
Tippia wrote:Mario Putzo wrote:Malcanis wrote:You do realise that a few things have changed since that graph was produced? Yes hence why I didn't say the average amount of Minerals produced by gun mining is 50-55% but about half of that (based on changes CCP has made since then.) GǪbut again, that's not what the numbers actually represent. You have no way of separating gun mining from the numbers CCP provided as a source for the graph.
the numbers in that chart represent where minerals came from and are based on some Dev blog from 2008. Since then Drone Poo is gone, and Gun mining has seen around a 50% reduction to what it was. Following both instances prices rose on all products due to reduced supply of mid - high tier minerals.
People do not mine the ore that produces these minerals in any real quantity, Zydrine, Noxcium, Mexellon, and Megacyte, are all needed for production, I would wager at present the vast majority if those minerals come from loot reprocessing not mining, simply due to the fact, people do not mine the ores that those minerals come from in quantities that support demand.
Trit, Pyrite, and Isogen are common from ore in HS, the rest are not, and these changes are not going to entice people to start flocking to LS and NS to start mining. If they aren't chasing the better isk/hr now, they won't in the future. |

Tippia
Sunshine and Lollipops
20342
|
Posted - 2014.03.30 20:04:00 -
[1766] - Quote
Mario Putzo wrote:the numbers in that chart represent where minerals came from and are based on some Dev blog from 2008. The number in that chart represent two distinct and one very broad category of reprocessing. It is based on this dev post.
The three categories are: minerals reined from ore, minerals refined from drone poo, minerals refined from anything and everything else (which means it includes minerals counted twice since it includes mineral compression). The fact that it includes compressed minerals explains why it has such a huge portion of trit and pye and while it includes a measurable amount of morphite.
There is no way to separate or even guesstimate the influence of gun mining from those stats other than the drone poo part.
Quote:Since then Drone Poo is gone, and Gun mining has seen around a 50% reduction to what it was. What is that number based on?
Quote:People do not mine the ore that produces these minerals in any real quantity, Zydrine, Noxcium, Mexellon, and Megacyte, are all needed for production, I would wager at present the vast majority if those minerals come from loot reprocessing not mining, simply due to the fact, people do not mine the ores that those minerals come from in quantities that support demand. What is this assumption based on? Especially since, you know, zydrine, megacyte, and even mexallon were commonly sourced from ore even back when mining didn't matter. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 20:27:00 -
[1767] - Quote
Maybe you are a robot, maybe not, but I see the point has entirely eluded you.
>>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
I don't care if mining produces 50% and Loot 50%. Taking 45% of that 50% leaves a gap. If Mining was as big a to do as you make it out to be, then minerals from loot wouldn't have a place in the game. The fact CCP is nerfing that means they do have an impact in industry vs mining.
Removing that without incentive to mine said ore is going to leave a gap in the availability. Do you understand how supply and demand works? Do you understand what Supply Push and Demand Pull inflation is? |

Marsha Mallow
166
|
Posted - 2014.03.30 20:37:00 -
[1768] - Quote
Mario Putzo wrote: >>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
You both answered your own question AND rammed your foot right in the gob. When gameplay changes happen - people notice. Shout loud enough and they REALLY notice. Then they play, game continues, etc
- |

Tippia
Sunshine and Lollipops
20343
|
Posted - 2014.03.30 20:39:00 -
[1769] - Quote
Mario Putzo wrote:You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability. Since it's such a small portion of the total supply, it's very easy to do so without any effect GÇö after all, other activities can trivially make up for the minute shortfall.
I know it is. The counter-point, which you seem to have problems grasping, is that you don't know how large a portion of the overall mineral production this 45% repro nerf will actually affect.
The 12GÇô15% number you like to throw about is based on a misreading (or complete ignorance) of data, mixed in with pure presumption about the reconfiguration of a different percentage. Or, to use a short an pithy phrase, GÇ£no basis in realityGÇ¥. So let's use the 3-+% number instead since it actually does have some basis, and note that this is a pretty darn small number that other activities can compensate for with ease.
Quote:If Mining was as big a to do as you make it out to be, then minerals from loot wouldn't have a place in the game. Sure it would. Unless the market is completely overs-aturated (and it never is), there's always room for more, especially if it's a very small portion to begin with.
Quote:The fact CCP is nerfing that means they do have an impact in industry vs mining. No, it just means that they don't want reprocessed goods to be a good source of minerals GÇö in particular, they don't want produced goods to be immediately reconfigurable into anything you need at no loss. It will have an impact, sure: it will make production a lot easier since there will be more lines available now that they're no longer clogged with compression jobs. But that is pretty much the opposite of the four-letter word you chose to describe the effects. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10993
|
Posted - 2014.03.30 20:42:00 -
[1770] - Quote
Mario Putzo wrote:Maybe you are a robot, maybe not, but I see the point has entirely eluded you.
>>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
I don't care if mining produces 50% and Loot 50%. Taking 45% of that 50% leaves a gap. If Mining was as big a to do as you make it out to be, then minerals from loot wouldn't have a place in the game. The fact CCP is nerfing that means they do have an impact in industry vs mining.
Removing that without incentive to mine said ore is going to leave a gap in the availability. Do you understand how supply and demand works? Do you understand what Supply Push and Demand Pull inflation is?
They aren't.
The numbers you are spouting are nonsense. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 20:43:00 -
[1771] - Quote
Marsha Mallow wrote:Mario Putzo wrote: >>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
You both answered your own question AND rammed your foot right in the gob. When gameplay changes happen - people notice. Shout loud enough and they REALLY notice. Then they play, game continues, etc
Well of course the game continues. But lets at least call this what it really is. A direct nerf to HS/LS/NS production, so Sov NS can pretend to be a cog in the wheel of Industry which it isn't and will never be.
Essentially anyone who doesn't take part in the Sov game is going to experience a reduction in production capacity and thats all this boils down to.
I think it is quite possible to buff Sov Null production without nerfing all other production at the same time, don't you? Do you honestly think people are going to take all ore out to Sov NS refine it and bring it back? Give me a break.
I have no issue with increasing the rate of Sov NS productivity, I take issue when every other region of space gets negatively impacted in order to facilitate that change.
The majority of the people who play this game don't play in Sov NS, and the majority of people in Sov NS don't play unless they are being pinged to blob a timer. |

baltec1
Bat Country Goonswarm Federation
10993
|
Posted - 2014.03.30 20:47:00 -
[1772] - Quote
Mario Putzo wrote:Marsha Mallow wrote:Mario Putzo wrote: >>>>You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability.<<<<< ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is the point. If I could draw little arrows pointing to it over and over I would
You both answered your own question AND rammed your foot right in the gob. When gameplay changes happen - people notice. Shout loud enough and they REALLY notice. Then they play, game continues, etc Well of course the game continues. But lets at least call this what it really is. A direct nerf to HS/LS/NS production, so Sov NS can pretend to be a cog in the wheel of Industry which it isn't and will never be. Essentially anyone who doesn't take part in the Sov game is going to experience a reduction in production capacity and thats all this boils down to. I think it is quite possible to buff Sov Null production without nerfing all other production at the same time, don't you? Do you honestly think people are going to take all ore out to Sov NS refine it and bring it back? Give me a break. I have no issue with increasing the rate of Sov NS productivity, I take issue when every other region of space gets negatively impacted in order to facilitate that change. The majority of the people who play this game don't play in Sov NS, and the majority of people in Sov NS don't play unless they are being pinged to blob a timer.
The people in high sec will see no nerf at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20344
|
Posted - 2014.03.30 20:49:00 -
[1773] - Quote
Mario Putzo wrote:Essentially anyone who doesn't take part in the Sov game is going to experience a reduction in production capacity and thats all this boils down to. EhmGǪ no. If anything, production capacity in highsec goes up with this change since slots are not longer wasted on compression jobs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2508
|
Posted - 2014.03.30 21:04:00 -
[1774] - Quote
Mario Putzo wrote: Many facts
Mario, give it up. Baltec and Tippia are professional trolls and propagandists.
They would argue that black is white, if it helps the null sec cartel agenda.
You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started.
Watch for announcements in the coming days about high sec mfg slots.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10993
|
Posted - 2014.03.30 21:09:00 -
[1775] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started. Watch for announcements in the coming days about high sec mfg slots.
Because quoting something vague from six years ago now counts as facts in what is happening this summer...
A 3.7% drop in some mission runners income is not a huge nerf. After all, you were positively giddy with the 5% nerf to all null sec anom runners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
20345
|
Posted - 2014.03.30 21:09:00 -
[1776] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. He should indeed give up trying to invent GÇ£factsGÇ¥ that have no basis in reality. if he wants to show some adverse or bad effects, he should try to dig up something that actually supports his case rather than make it up whole cloth.
Just because you like the unproven and baseless nonsense he makes up does not mean it is GÇ£factGÇ¥. It just means you are biased and have a distinct dislike for reality.
Quote:Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You understand that demonstrating that someone's argument doesn't hold up does not qualify as GÇ£trollingGÇ¥, right? And you understand that my agenda is to improve the game, even if it is detrimental to myself, rather than trying to invent excuses to maintain unbalanced and broken gameplay? Also, who are these GÇ£cartelsGÇ¥ you keep being paranoid about?
Quote:This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. How is this massive improvement to industry and insignificant alteration of ratting GÇö across all types of space GÇö a GÇ£huge highsec nerfGÇ¥?
Quote:The cartels are just getting started. Who? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

stoicfaux
4334
|
Posted - 2014.03.30 21:38:00 -
[1777] - Quote
What's the process for getting the relevant statistics from CCP? Petition the CSM?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
20347
|
Posted - 2014.03.30 21:44:00 -
[1778] - Quote
stoicfaux wrote:What's the process for getting the relevant statistics from CCP? Petition the CSM? It seems to occasionally work. Also, even after Diagoras quit, it's possible to poke them enough over twitter to get a random stat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

WouldYouEver HaveSexWith aGoat
Imperial Academy Amarr Empire
10
|
Posted - 2014.03.30 21:53:00 -
[1779] - Quote
Posting to confirm Tippia is in fact a robot.
Also posting to confirm it is logical for the most powerful player-run entities to have the best industrial potential considering we're in a game that is supposed to be very much player-run.
Also posting to confirm it is so easy to make absurd amounts of profit in this game in high-sec that a nerf of 5% or 10% or 15% is irrelevant. You will now only have 250bil to hoard instead of 300bil. Do you see my point? |

Mag's
the united SCUM.
16979
|
Posted - 2014.03.30 22:21:00 -
[1780] - Quote
Dinsdale Pirannha wrote:This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. How is this in any way, a huge nerf to low sec?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Ramona McCandless
The McCandless Clan
2838
|
Posted - 2014.03.30 22:33:00 -
[1781] - Quote
I have yet to see one real reason why the situation that DP fears is a bad thing
*** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Mr Epeen
It's All About Me
4771
|
Posted - 2014.03.30 22:34:00 -
[1782] - Quote
Mag's wrote:Dinsdale Pirannha wrote:This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. How is this in any way, a huge nerf to low sec?
Just because, man. Just because.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Dinsdale Pirannha
Pirannha Corp
2511
|
Posted - 2014.03.30 22:35:00 -
[1783] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started. Watch for announcements in the coming days about high sec mfg slots. Because quoting something vague from six years ago now counts as facts in what is happening this summer... A 3.7% drop in some mission runners income is not a huge nerf. After all, you were positively giddy with the 5% nerf to all null sec anom runners.
Sorry, another one of your lies. I argued that it was actually unfair in the 1st iteration. The 2nd iteration, however, swung the pendulum way too far the other way.
One of your fearless leaders and CSM member actually posted a troll comment about my support.
So if you are going to lie, you best at least try to get some basis of reality beneath you. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Marsha Mallow
169
|
Posted - 2014.03.30 23:07:00 -
[1784] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote:Many facts Mario, give it up. Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started. Watch for announcements in the coming days about high sec mfg slots. I'm semi pro. And my toaster told me to say: you are completely right, and it wants your crumpets. But it also said mean things so I glared at it. I like the fact you can take the **** taking. I like the fact sometimes you are right. I like your exuberance. If you can take it, you can say what you bloody well want, rawr  (Altho, failed goon lawyer is a bit harsh. No one likes them, but c'mon - don't turn into the thing you despise)
The nullsec cartel leaders [as I mentioned before Ezwal violated me with his brushes] are collectively brain damaged from their erotic encrounters and screaming competititons. (ps no one gives a toss what they say anyway, it's more a matter of uhuhuhmm) But anyway, doesn't hurt to call them names etc - maybe the flunkies deserve it more - just do it properly.
I have further things to say about your experiences with griefers and nasties, which you may ignore - or are you playing? - |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 23:29:00 -
[1785] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You are just wasting electrons. This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. The cartels are just getting started. Watch for announcements in the coming days about high sec mfg slots. Because quoting something vague from six years ago now counts as facts in what is happening this summer... A 3.7% drop in some mission runners income is not a huge nerf. After all, you were positively giddy with the 5% nerf to all null sec anom runners.
This isn't about income at all, christ how many times do I need to say that? Nothing I have said has anything to do with income from missions. It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. |

Tippia
Sunshine and Lollipops
20349
|
Posted - 2014.03.30 23:34:00 -
[1786] - Quote
Mario Putzo wrote:This isn't about income at all It is if you ask Dindin.
Quote:Nothing I have said has anything to do with income from missions. GǪand he wasn't addressing you either so that turns out fine.
Quote:It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. GǪbased on numbers you concocted out of misunderstandings, ignorance, and pure assumptions. In actuality, there's very little to suggest that anything of the kind will actually happen, and the one thing we do know is that production capacity will increase as a direct result of compression being moved away from the production sphere.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
856
|
Posted - 2014.03.30 23:37:00 -
[1787] - Quote
Tippia wrote:Mario Putzo wrote:This isn't about income at all It is if you ask Dindin. Quote:Nothing I have said has anything to do with income from missions. GǪand he wasn't addressing you either so that turns out fine. Quote:It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. GǪbased on numbers you concocted out of misunderstandings, ignorance, and pure assumptions. In actuality, there's very little to suggest that anything of the kind will actually happen, and the one thing we do know is that production capacity will increase as a direct result of compression being moved away from the production sphere.
He was specifically addressing me when he said "quoting something from six years ago" Sorry Robot lady but it seems you need to be reprogrammed in how to understand basic English, in addition to basic math. |

Tippia
Sunshine and Lollipops
20350
|
Posted - 2014.03.30 23:42:00 -
[1788] - Quote
Mario Putzo wrote:He was specifically addressing me when he said "quoting something from six years ago" GǪbecause you said it was Gǣhuge nerfGǥ, which is what he disputed by mentioning the 3.7% reduction? No wait, that was Dindin.
He was addressing what you said to refute Dindin's claim that you had offered anything that resembled GÇ£factsGÇ¥.
I'm sorry that you can't follow this very basic structure of GÇ£Dindin says X; baltec1 responds with YGÇ¥. So yes, it's about income, because that's what Dindin's rants are (pretty much) always about. It is also about Dindin only approving facts fiction that supports his wilfully ignorant doomsday proclamations. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Prt Scr
569th Freelancers Eternal Evocations
25
|
Posted - 2014.03.31 00:13:00 -
[1789] - Quote
stoicfaux wrote:What's the process for getting the relevant statistics from CCP? Petition the CSM?
The best source of stats. will be at the relevant meetings at fanfest. There is normaly a good economy presentation with graphs and pictures for the hard of hearing |

Dagar Bly
EvE Character Portrait REDUX
24
|
Posted - 2014.03.31 00:24:00 -
[1790] - Quote
Ramona McCandless wrote:I have yet to see one real reason why the situation that DP fears is a bad thing
Its bad for him? http://eveportraitcontest.webs.com |
|

Kaivar Lancer
Biological Mechanical Unlimited
493
|
Posted - 2014.03.31 05:14:00 -
[1791] - Quote
Probably just repeating myself.
This nerf will affect newbies the most since they lack the SP to blitz, and thus need to salvage & loot for their ISK (from missions and ratting). On the otherhand, the reprocessing buff to null sec benefits the players that need the buff the least (veteran high SP null sec players who already have access to other ISK-printing activities in null sec). |

Dinsdale Pirannha
Pirannha Corp
2517
|
Posted - 2014.03.31 05:23:00 -
[1792] - Quote
Kaivar Lancer wrote:Probably just repeating myself.
This nerf will affect newbies the most since they lack the SP to blitz, and thus need to salvage & loot for their ISK (from missions and ratting). On the otherhand, the reprocessing buff to null sec benefits the players that need the buff the least (veteran high SP null sec players who already have access to other ISK-printing activities in null sec).
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Deep Space The ROC
4242
|
Posted - 2014.03.31 05:25:00 -
[1793] - Quote
Dinsdale Pirannha wrote:Kaivar Lancer wrote:Probably just repeating myself.
This nerf will affect newbies the most since they lack the SP to blitz, and thus need to salvage & loot for their ISK (from missions and ratting). On the otherhand, the reprocessing buff to null sec benefits the players that need the buff the least (veteran high SP null sec players who already have access to other ISK-printing activities in null sec). You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Especially since it's a lie, after all.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
878
|
Posted - 2014.03.31 05:58:00 -
[1794] - Quote
Mario Putzo wrote:
This isn't about income at all, christ how many times do I need to say that? Nothing I have said has anything to do with income from missions. It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall.
Which nobody cares about in the slightest.
Since hulls consume the most minerals and sink the minerals out of game, all that happens is the playerbase occasionally performs class substitution to economise on minerals, combined with making mining a bit more lucrative so a bit more worth doing, means that the overall supply vs demand will not be as stark as you want to make it out to be.
Tieracide + removal of alloys moved the vexor from 4.5m to 10m, but I don't see new players not being able to afford a vexor. Making it 11 instead of 10 is kinda trivial in comparison.
Also for any new player that goes out and mines, it makes little difference, because it takes however long it takes to mine a vexors worth of minerals and only changing the BPO influences that.
Also for anyone that wants to mine in nullsec, as it turns out one thing that is in abundance is F, H, J, G and K class (and 1s) systems all of which basically have lowsec belts - if there is peaking of lowsec ore values, then a miner that wants to have some sort of progression path to low or null, just got it.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2970
|
Posted - 2014.03.31 07:24:00 -
[1795] - Quote
There's really no need to argue with people like Dinsdale and Mario. Their arguments are clearly flawed in a multitude of ways, and beyond us being able to see that CCP can see it, so the change is coming now matter how much they kick and scream. Once it arrives and nothing changes, they'll go back to being largely irrelevant (and thankfully silent) until the next time they see a change they feel like kicking up a fuss about.
Just let useless people continue to be useless. They aren't willing to learn and they aren't willing to look at changes rationally and without bias, and that's their problem. It affects the rest of us to the sum of zero. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2850
|
Posted - 2014.03.31 07:28:00 -
[1796] - Quote
Dinsdale Pirannha wrote:
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Again: why is The Cartel system bad?
*** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Tanuki Kittybeta
Garoun Investment Bank Gallente Federation
35
|
Posted - 2014.03.31 11:00:00 -
[1797] - Quote
Sup guys what's going on in this thread |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2869
|
Posted - 2014.03.31 11:02:00 -
[1798] - Quote
Tanuki Kittybeta wrote:Sup guys what's going on in this thread
Dino has a problem with the NWO taking over the universe and is upset that his vast stock of minerals saved for Armageddon is being nerfed to specificly get him
The rest of most posters are crunching the numbers using facts
The minority are in here to get a sit down and a glass of milk to rest from the great Puritans Vs Libertarians argument raging elsewhere *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

baltec1
Bat Country Goonswarm Federation
10995
|
Posted - 2014.03.31 11:06:00 -
[1799] - Quote
Kaivar Lancer wrote:Probably just repeating myself.
This nerf will affect newbies the most since they lack the SP to blitz, and thus need to salvage & loot for their ISK (from missions and ratting). On the otherhand, the reprocessing buff to null sec benefits the players that need the buff the least (veteran high SP null sec players who already have access to other ISK-printing activities in null sec).
Newer players have zero issues with blitzing missions and this nerf to reprocessed loot will be barely noticeable. The buff is most definitely needed for null because right now it is impossible to build in null sec and match let alone beat imports from jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kyperion
208
|
Posted - 2014.03.31 11:52:00 -
[1800] - Quote
Ramona McCandless wrote:Dinsdale Pirannha wrote:
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming? |
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2869
|
Posted - 2014.03.31 12:00:00 -
[1801] - Quote
Kyperion wrote: Because not everyone wants to be an F1 goon lemming?
What can I say, losers like to be on the losing side. *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

Kaarous Aldurald
ROC Deep Space The ROC
4262
|
Posted - 2014.03.31 12:00:00 -
[1802] - Quote
Kyperion wrote:Ramona McCandless wrote:Dinsdale Pirannha wrote:
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming?
Have you ever actually encountered them? You know, fought them, fought with them, had a chat with any of them besides headbutting the wall on the forums?
Or are you just taking that talking point from people who appear to align with you as a "highsec player"?
My point is, did you ever bother to find out for yourself? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tippia
Sunshine and Lollipops
20362
|
Posted - 2014.03.31 12:16:00 -
[1803] - Quote
Kyperion wrote:Ramona McCandless wrote:Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming? Non sequitur. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kiritu
Brutor Tribe Minmatar Republic
4
|
Posted - 2014.03.31 12:26:00 -
[1804] - Quote
The Geoman wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks.
Mission loot has always sucked. |

March rabbit
Federal Defense Union
1406
|
Posted - 2014.03.31 12:35:00 -
[1805] - Quote
Kaarous Aldurald wrote:Kyperion wrote:Ramona McCandless wrote:Dinsdale Pirannha wrote:
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming? Have you ever actually encountered them? You know, fought them, fought with them, had a chat with any of them besides headbutting the wall on the forums? Or are you just taking that talking point from people who appear to align with you as a "highsec player"? My point is, did you ever bother to find out for yourself? Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer. The Mittani: "the inappropriate drunked joke"
|

Kaarous Aldurald
ROC Deep Space The ROC
4265
|
Posted - 2014.03.31 12:37:00 -
[1806] - Quote
March rabbit wrote:Kaarous Aldurald wrote:Kyperion wrote:Ramona McCandless wrote:Dinsdale Pirannha wrote:
You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction.
Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming? Have you ever actually encountered them? You know, fought them, fought with them, had a chat with any of them besides headbutting the wall on the forums? Or are you just taking that talking point from people who appear to align with you as a "highsec player"? My point is, did you ever bother to find out for yourself? Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1.... I don't see any reasons to meet them closer.
That'd be a "no", then.
Almost sounds like the Red Scare to me, to be perfectly honest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2873
|
Posted - 2014.03.31 12:40:00 -
[1807] - Quote
March rabbit wrote: Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer.
You are a member of Something Awful, are you?
And I dont know where this E1 support you are talking about is, all I have seen from the majority is E1 hate.
Plus, who cares about any of that if they are winning? *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Facebook would never tolerate that behaviour we are talking about" - Big Lynx |

baltec1
Bat Country Goonswarm Federation
10999
|
Posted - 2014.03.31 17:06:00 -
[1808] - Quote
Ramona McCandless wrote:March rabbit wrote: Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer.
You are a member of Something Awful, are you? And I dont know where this E1 support you are talking about is, all I have seen from the majority is E1 hate. Plus, who cares about any of that if they are winning?
We were pointing out issues around banning E1 while not banning others who had also broken the EULA in the same event. They have, once again, mistaken this for us supporting E1 and everything they did. This is not however the right place for such issues asthis thread is about mission runners and the upcomming 3.7% nerf to their income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

March rabbit
Federal Defense Union
1406
|
Posted - 2014.03.31 17:15:00 -
[1809] - Quote
Kaarous Aldurald wrote:March rabbit wrote:Kaarous Aldurald wrote:Kyperion wrote:Ramona McCandless wrote: --- Dinsdale Pirannha: You will be drowned out by the cartel propagandists who don't want those inconvenient facts to gain any traction. ---
Again: why is The Cartel system bad?
Because not everyone wants to be an F1 goon lemming? Have you ever actually encountered them? You know, fought them, fought with them, had a chat with any of them besides headbutting the wall on the forums? Or are you just taking that talking point from people who appear to align with you as a "highsec player"? My point is, did you ever bother to find out for yourself? Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1.... I don't see any reasons to meet them closer. That'd be a "no", then. congratulations. you are right here.
It's like RL terrorists or USA soldiers: they can be really nice and cool people. And maybe it would be great to be in their team. But it just happens that every time you meet them you are their target.
The same with goons in Eve: most of players only see bad side of them. And it is not other people's fail. When you only nice to your teammates don't blame others for hate towards you. The Mittani: "the inappropriate drunked joke"
|

Kaarous Aldurald
ROC Deep Space The ROC
4272
|
Posted - 2014.03.31 17:17:00 -
[1810] - Quote
March rabbit wrote:
congratulations. you are right here.
It's like RL terrorists or USA soldiers: they can be really nice and cool people. And maybe it would be great to be in their team. But it just happens that every time you meet them you are their target.
The same with goons in Eve: most of players only see bad side of them. And it is not other people's fail. When you only nice to your teammates don't blame others for hate towards you.
Lol. I'll need a minute to see if there's a more inappropriate metaphor you could have used. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
|

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 17:23:00 -
[1811] - Quote
baltec1 wrote:Ramona McCandless wrote:March rabbit wrote: Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer.
You are a member of Something Awful, are you? And I dont know where this E1 support you are talking about is, all I have seen from the majority is E1 hate. Plus, who cares about any of that if they are winning? We were pointing out issues around banning E1 while not banning others who had also broken the EULA in the same event. They have, once again, mistaken this for us supporting E1 and everything they did. This is not however the right place for such issues asthis thread is about mission runners and the upcomming 3.7% nerf to their income.
Just keep chucking out that 3.7 % crap. It is actually 37.0%.
You moved the decimal. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20370
|
Posted - 2014.03.31 17:25:00 -
[1812] - Quote
Dinsdale Pirannha wrote:Just keep chucking out that 3.7 % crap. It is actually 37.0%.
You moved the decimal. What's that number based on? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10999
|
Posted - 2014.03.31 17:25:00 -
[1813] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Ramona McCandless wrote:March rabbit wrote: Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer.
You are a member of Something Awful, are you? And I dont know where this E1 support you are talking about is, all I have seen from the majority is E1 hate. Plus, who cares about any of that if they are winning? We were pointing out issues around banning E1 while not banning others who had also broken the EULA in the same event. They have, once again, mistaken this for us supporting E1 and everything they did. This is not however the right place for such issues asthis thread is about mission runners and the upcomming 3.7% nerf to their income. Just keep chucking out that 3.7 % crap. It is actually 37.0%. You moved the decimal.
Ok this should be fun.
How did you get that number for the total isk income from melting down junk for mission runners? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 17:27:00 -
[1814] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:baltec1 wrote:Ramona McCandless wrote:March rabbit wrote: Looking at their forum posts.... Looking at Mittani.... Looking at wide support for E1....
I don't see any reasons to meet them closer.
You are a member of Something Awful, are you? And I dont know where this E1 support you are talking about is, all I have seen from the majority is E1 hate. Plus, who cares about any of that if they are winning? We were pointing out issues around banning E1 while not banning others who had also broken the EULA in the same event. They have, once again, mistaken this for us supporting E1 and everything they did. This is not however the right place for such issues asthis thread is about mission runners and the upcomming 3.7% nerf to their income. Just keep chucking out that 3.7 % crap. It is actually 37.0%. You moved the decimal. Ok this should be fun. How did you get that number for the total isk income from melting down junk for mission runners?
From the same place you got your 3.7%. I just am better at math than you.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20370
|
Posted - 2014.03.31 17:31:00 -
[1815] - Quote
Dinsdale Pirannha wrote:From the same place you got your 3.7%. I just am better at math than you. Obviously not. So where did it come from? If you have anything to support that number, please provide it.
OhGǪ and good luck. Not even in the heyday of drone-poo were there missions where the this change would have reduced the income from even that single mission by 37% GÇö much less do it for the entire mission-runner population as a whole.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 17:44:00 -
[1816] - Quote
Tippia wrote:Dinsdale Pirannha wrote:From the same place you got your 3.7%. I just am better at math than you. Obviously not. So where did it come from? If you have anything to support that number, please provide it. OhGǪ and good luck. Not even in the heyday of drone-poo were there missions where the this change would have reduced the income from even that single mission by 37% GÇö much less do it for the entire mission-runner population as a whole.
I can, and do say , why don't you provide numbers supporting your ridiculous claim of 3.7%. My number holds as much validity as yours.
In fact, more so, since you and the other liar claim to only blitz missions. I, on the other hand, have hangars of loot from missions, so I may have just a tad more experience than you in this area.
Not that won't phase you with some huge meandering trail of posts that say nothing.
I won't get sucked into that with you. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10999
|
Posted - 2014.03.31 17:49:00 -
[1817] - Quote
Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:From the same place you got your 3.7%. I just am better at math than you. Obviously not. So where did it come from? If you have anything to support that number, please provide it. OhGǪ and good luck. Not even in the heyday of drone-poo were there missions where the this change would have reduced the income from even that single mission by 37% GÇö much less do it for the entire mission-runner population as a whole. I can, and do say , why don't you provide numbers supporting your ridiculous claim of 3.7%. My number holds as much validity as yours. In fact, more so, since you and the other liar claim to only blitz missions. I, on the other hand, have hangars of loot from missions, so I may have just a tad more experience than you in this area. Not that won't phase you with some huge meandering trail of posts that say nothing. I won't get sucked into that with you.
Considering that total loot from missions does not provide 37% of income I would say your claim that we will see a 37% drop in mission runners total income due to the nerf to refined junk to be laughable. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 17:53:00 -
[1818] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Tippia wrote:Dinsdale Pirannha wrote:From the same place you got your 3.7%. I just am better at math than you. Obviously not. So where did it come from? If you have anything to support that number, please provide it. OhGǪ and good luck. Not even in the heyday of drone-poo were there missions where the this change would have reduced the income from even that single mission by 37% GÇö much less do it for the entire mission-runner population as a whole. I can, and do say , why don't you provide numbers supporting your ridiculous claim of 3.7%. My number holds as much validity as yours. In fact, more so, since you and the other liar claim to only blitz missions. I, on the other hand, have hangars of loot from missions, so I may have just a tad more experience than you in this area. Not that won't phase you with some huge meandering trail of posts that say nothing. I won't get sucked into that with you. Considering that total loot from missions does not provide 37% of income I would say your claim that we will see a 37% drop in mission runners total income due to the nerf to refined junk to be laughable.
Just a laughable as your claim of 3.7% Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20370
|
Posted - 2014.03.31 17:54:00 -
[1819] - Quote
Dinsdale Pirannha wrote:I can, and do say , why don't you provide numbers supporting your ridiculous claim of 3.7%. My number holds as much validity as yours. GǪexcept yours doesn't seem to have any empirical backing behind it and is, in fact, outrageous just on the face of it. You're trying to suggest that across every mission-runner in the game, the mineral content of just the refinables alone equates to more than Gàö of their total income. Mission rewards, bonuses, bounties, LP, salvage, actually valuable loot GÇö all of it must be absolute peanuts compared to the immense value of repro:d minerals if your number is to be even remotely true.
I don't have to provide anything to support someone else's numbers. You, however, have to provide something to support your own, especially when GÇö as in this case GÇö they are so beyond the realm of believability.
Quote:In fact, more so, since you and the other liar claim to only blitz missions. We do? Prove it.
Quote:I won't get sucked into that with you. I know you won't be suckered into providing any kind of data to support your case, for the simple reason that you don't have any. You're making it up as you go along without stopping for a second to even think about whether your fabrications seem reasonable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcanis
Vanishing Point. The Initiative.
14915
|
Posted - 2014.03.31 18:08:00 -
[1820] - Quote
Well in a few months we'll know for sure anyway.
Hahaha not that the actual facts will change anyone's minds either way. Srs tho, make a place for Steve Ronuken on your ballot; he's this year's champion of the 3rd party community, and the sooner CCP start exposing more data through the CREST project, the sooner we can have some real, relatively current data to support our preformed conclusions!
1 Kings 12:11
|
|

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 18:22:00 -
[1821] - Quote
Malcanis wrote:Well in a few months we'll know for sure anyway.
Hahaha not that the actual facts will change anyone's minds either way. Srs tho, make a place for Steve Ronuken on your ballot; he's this year's champion of the 3rd party community, and the sooner CCP start exposing more data through the CREST project, the sooner we can have some real, relatively current data to support our preformed conclusions!
Malcanis, why is it so hard for CCP to pull out some hard data? CCP can turn this 50 page "he said, she said" back and forth into 10 pages real quick, by simply pulling the relevant data for the last 6 months, aggregating it, and presenting a simple pie chart.
You give me a day to brush up on my old SQL skills, and another day getting up to speed on the CCP database, and I could pull out hard numbers. I imagine a SQL pro could get the numbers in a couple hours.
I KNOW they won't, because it will defeat the cartels' constant propaganda about this being a minor hit to mission running, but I wish CCP had the balls to back up their game mechanic changes with numbers.
I mean, CCP MUST have previously run numbers to come up with all the odd little ones they have on refine and this 50% re-process nerf. or was just a simple one at the pub where the cartel guys said, "hey, let's cut reprocess in half"?
Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Malcanis
Vanishing Point. The Initiative.
14919
|
Posted - 2014.03.31 18:29:00 -
[1822] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:Well in a few months we'll know for sure anyway.
Hahaha not that the actual facts will change anyone's minds either way. Srs tho, make a place for Steve Ronuken on your ballot; he's this year's champion of the 3rd party community, and the sooner CCP start exposing more data through the CREST project, the sooner we can have some real, relatively current data to support our preformed conclusions! Malcanis, why is it so hard for CCP to pull out some hard data? CCP can turn this 50 page "he said, she said" back and forth into 10 pages real quick, by simply pulling the relevant data for the last 6 months, aggregating it, and presenting a simple pie chart. You give me a day to brush up on my old SQL skills, and another day getting up to speed on the CCP database, and I could pull out hard numbers. I imagine a SQL pro could get the numbers in a couple hours. I KNOW they won't, because it will defeat the cartels' constant propaganda about this being a minor hit to mission running, but I wish CCP had the balls to back up their game mechanic changes with numbers. I mean, CCP MUST have previously run numbers to come up with all the odd little ones they have on refine and this 50% re-process nerf. or was just a simple one at the pub where the cartel guys said, "hey, let's cut reprocess in half"? Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is.
Realtalk: CREST is still alive, but it has been pushed down the priority list for a variety of reasons. You can directly ask CCP for more work on CREST, but - at no cost to yourself - you can also help hi-sec manufacturer Steve Ronuken get onto the CSM, where he can put the case face-to-face with the relevent devs, and also provide personal expertise to assist CCP in doing so.
Naturally Steve is a sockpuppet of the Nullsec RMT cartels, but then, who isn't?
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
20372
|
Posted - 2014.03.31 18:31:00 -
[1823] - Quote
Dinsdale Pirannha wrote:I KNOW they won't, because it will defeat the cartels' constant propaganda about this being a minor hit to mission running, but I wish CCP had the balls to back up their game mechanic changes with numbers.
I mean, CCP MUST have previously run numbers to come up with all the odd little ones they have on refine and this 50% re-process nerf. or was just a simple one at the pub where the cartel guys said, "hey, let's cut reprocess in half"? It is curiously close to the amount of materials added to the base amounts in the ships most affected by tiercideGǪ
Quote:Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is. We know you invented it. We also know that you have no idea about what Gǣthe truthGǥ is since you keep attributing the number to me. Oh, and we know you're a liar because you just now tried to claim that the reward level for all mission runners is closer to 67% than it is to 6.7%. In other words, you're saying that at least 37% of global mission income comes from recyclable lootGǪ do you honestly believe this is even remotely true? Do you honestly think that bounties + agent rewards + LP + sellables + salvage only accounts for 60% of the value mission-runners generate?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2518
|
Posted - 2014.03.31 18:50:00 -
[1824] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:Malcanis wrote:Well in a few months we'll know for sure anyway.
Hahaha not that the actual facts will change anyone's minds either way. Srs tho, make a place for Steve Ronuken on your ballot; he's this year's champion of the 3rd party community, and the sooner CCP start exposing more data through the CREST project, the sooner we can have some real, relatively current data to support our preformed conclusions! Malcanis, why is it so hard for CCP to pull out some hard data? CCP can turn this 50 page "he said, she said" back and forth into 10 pages real quick, by simply pulling the relevant data for the last 6 months, aggregating it, and presenting a simple pie chart. You give me a day to brush up on my old SQL skills, and another day getting up to speed on the CCP database, and I could pull out hard numbers. I imagine a SQL pro could get the numbers in a couple hours. I KNOW they won't, because it will defeat the cartels' constant propaganda about this being a minor hit to mission running, but I wish CCP had the balls to back up their game mechanic changes with numbers. I mean, CCP MUST have previously run numbers to come up with all the odd little ones they have on refine and this 50% re-process nerf. or was just a simple one at the pub where the cartel guys said, "hey, let's cut reprocess in half"? Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is. Realtalk: CREST is still alive, but it has been pushed down the priority list for a variety of reasons. You can directly ask CCP for more work on CREST, but - at no cost to yourself - you can also help hi-sec manufacturer Steve Ronuken get onto the CSM, where he can put the case face-to-face with the relevent devs, and also provide personal expertise to assist CCP in doing so. Naturally Steve is a sockpuppet of the Nullsec RMT cartels, but then, who isn't?
I have used his web site for mfg info many times, so I suppose I do owe him a vote. As for him being a high sec manufacturer as he claims, I just don't know.
But it does not answer my original question, why CCP can't provide us with numbers NOW to justify assault on mission runners? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20372
|
Posted - 2014.03.31 18:53:00 -
[1825] - Quote
Dinsdale Pirannha wrote:I have used his web site for mfg info many times, so I suppose I do owe him a vote. As for him being a high sec manufacturer as he claims, I just don't know.
But it does not answer my original question, why CCP can't provide us with numbers NOW to justify assault on mission runners? Possibly because they don't see it as any kind of assault on mission runners, nor anything that needs to be justified. After all, there's very little to suggest that they'll be massively affected by the change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2974
|
Posted - 2014.03.31 18:56:00 -
[1826] - Quote
Dinsdale Pirannha wrote:I have used his web site for mfg info many times, so I suppose I do owe him a vote. As for him being a high sec manufacturer as he claims, I just don't know.
But it does not answer my original question, why CCP can't provide us with numbers NOW to justify assault on mission runners? They don't need to provide you numbers since you mean nothing to them. They are too busy tending to our needs, you know? Us, the null sec cartels who own this game. It's our game and it will stay that way all the time we can ensure the CSM members are majority voted by our member base and installed specifically to push our agenda.
Edit: Whoops! The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

baltec1
Bat Country Goonswarm Federation
10999
|
Posted - 2014.03.31 22:18:00 -
[1827] - Quote
Tippia wrote:Dinsdale Pirannha wrote:I have used his web site for mfg info many times, so I suppose I do owe him a vote. As for him being a high sec manufacturer as he claims, I just don't know.
But it does not answer my original question, why CCP can't provide us with numbers NOW to justify assault on mission runners? Possibly because they don't see it as any kind of assault on mission runners, nor anything that needs to be justified. After all, there's very little to suggest that they'll be massively affected by the change.
We already have the numbers anyway. We have known for years exactly how much isk is in every single mission and how it is disperced between LP, bounty, mission payment, salvage, loot and refineable junk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
882
|
Posted - 2014.03.31 23:16:00 -
[1828] - Quote
Dinsdale Pirannha wrote:
Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is.
So when I spent an hour shooting BS in lowsec style anomolies the other day, I made 60m of bounties, 13.5m of melt, and 13.5m of salvage/saleables, ie melt was 15% of the income. Actual mission runners have LP, mission reward and bonus on top of that too, and actual mission runners have to occasionally deal with drones that have no loot, and tag missions where the loot is all tags.
You can't break the bounty/melt relationship. It is what it is for each race in the game. ie the actual reduction for a typical mission runner that loots might well be 7.5% and half of the mission runners don't loot, ie I could see some logical chain of reasoning that could arrive at 3.7% over the population, but I can't see any logical derivation for 37%
|

Hasikan Miallok
Republic University Minmatar Republic
522
|
Posted - 2014.03.31 23:28:00 -
[1829] - Quote
Tauranon wrote:Dinsdale Pirannha wrote:
Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is.
So when I spent an hour shooting BS in lowsec style anomolies the other day, I made 60m of bounties, 13.5m of melt, and 13.5m of salvage/saleables, ie melt was 15% of the income. Actual mission runners have LP, mission reward and bonus on top of that too, and actual mission runners have to occasionally deal with drones that have no loot, and tag missions where the loot is all tags. You can't break the bounty/melt relationship. It is what it is for each race in the game. ie the actual reduction for a typical mission runner that loots might well be 7.5% and half of the mission runners don't loot, ie I could see some logical chain of reasoning that could arrive at 3.7% over the population, but I can't see any logical derivation for 37%
You might get 37% for a new player running some of the hisec level ones. It does not take much in level 1 missions for the salvage to exceed all else combined.
It would only happen in Level IV in the very very rare low/bounty/LP mission where there was a lucky drop of a 20 mill plus implant but thats not ISK from reprocessed salvage anyway. |

Onictus
Silver Snake Enterprise Mordus Angels
875
|
Posted - 2014.03.31 23:31:00 -
[1830] - Quote
Hasikan Miallok wrote:
It would only happen in Level IV in the very very rare low/bounty/LP mission where there was a lucky drop of a 20 mill plus implant but thats not ISK from reprocessed salvage anyway.
Damsel and Gone Berserk both push 15mil or so in loot, before melting, with 5 and 10 mil in bounty receptively. Without the hyperlink of course. |
|

stoicfaux
4334
|
Posted - 2014.04.01 01:42:00 -
[1831] - Quote
I hate you people. Err, I mean, I have some statistically insignificant numbers for a given edge case: https://forums.eveonline.com/default.aspx?g=posts&m=4217001
At 800 isk/lp, loot was 19.6% of income. At 1000 isk/lp, 18.7% At 2000 isk/lp, 15.3% At 3000 isk/lp, 13.0%
For missions such as AE, Damsel, Gone Berserk, and Mordus Headhunters, the loot was 45 to 49% of income for that mission at 800 isk/lp (and I left a lot on the field for Mordus.)
Of that, the mineral value of the loot was 135M versus the estimated loot value of 185M (i.e. meta 4s.) So... 50M for the loot selling above mineral value, so post reprocessing ner, that's 135M * 45% = 61M in minerals. (50+61)/185 = 60%. So an expected 40% drop in loot income post reprocessing nerf.
So... I imagine for the people who use a Noctis to clean up after missions, loot income is a non-trivial and the reprocessing nerf will be noticeable.
/Lies,_damn_lies,_and_statistics.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
882
|
Posted - 2014.04.01 02:08:00 -
[1832] - Quote
Hasikan Miallok wrote:Tauranon wrote:Dinsdale Pirannha wrote:
Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is.
So when I spent an hour shooting BS in lowsec style anomolies the other day, I made 60m of bounties, 13.5m of melt, and 13.5m of salvage/saleables, ie melt was 15% of the income. Actual mission runners have LP, mission reward and bonus on top of that too, and actual mission runners have to occasionally deal with drones that have no loot, and tag missions where the loot is all tags. You can't break the bounty/melt relationship. It is what it is for each race in the game. ie the actual reduction for a typical mission runner that loots might well be 7.5% and half of the mission runners don't loot, ie I could see some logical chain of reasoning that could arrive at 3.7% over the population, but I can't see any logical derivation for 37% You might get 37% for a new player running some of the hisec level ones. It does not take much in level 1 missions for the salvage to exceed all else combined.
I'd suggest the terms melt and salvage for clarity.
I tried a "no market", "no agent" startup recently on an alt - ie I'd buy skills and BPs from market, but otherwise not interact.
Level 1 missions do not load large plates, large guns or large RRs or other large sources of mins, (nor do anomoly or belt rats in highsec, which was what I was using).
Things that caused tooltip value blowouts for me.
meta mapc from bloods muon disruptors from serps fleeting propulsion inhibitor from anyone.
Quote:
It would only happen in Level IV in the very very rare low/bounty/LP mission where there was a lucky drop of a 20 mill plus implant but thats not ISK from reprocessed salvage anyway.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
882
|
Posted - 2014.04.01 02:20:00 -
[1833] - Quote
stoicfaux wrote:I hate you people. Err, I mean, I have some statistically insignificant numbers for a given edge case: https://forums.eveonline.com/default.aspx?g=posts&m=4217001At 800 isk/lp, loot was 19.6% of income. At 1000 isk/lp, 18.7% At 2000 isk/lp, 15.3% At 3000 isk/lp, 13.0% For missions such as AE, Damsel, Gone Berserk, and Mordus Headhunters, the loot was 45 to 49% of income for that mission at 800 isk/lp (and I left a lot on the field for Mordus.) Of that, the mineral value of the loot was 135M versus the estimated loot value of 185M (i.e. meta 4s.) So... 50M for the loot selling above mineral value, so post reprocessing ner, that's 135M * 45% = 61M in minerals. (50+61)/185 = 60%. So an expected 40% drop in loot income post reprocessing nerf. So... I imagine for the people who use a Noctis to clean up after missions, loot income is a non-trivial and the reprocessing nerf will be noticeable. /Lies,_damn_lies,_and_statistics.
So tell me, how much do you think the marauder, mtu and salvage drone combo has buffed collection whilst missioning, and how much of a negative effect do you think that combo is on mining. ie it appears that combo raises your income, where switching to a noctis, lowers my rate of asset/isk generation - despite the almost perfect fields I left behind for the noctis (7 pockets with about twice as many wrecks as a mission pocket). |

stoicfaux
4334
|
Posted - 2014.04.01 03:29:00 -
[1834] - Quote
Tauranon wrote: So tell me, how much do you think the marauder, mtu and salvage drone combo has buffed collection whilst missioning,
It feels considerable. Previously, it was 2 tractors and a salvager (35% chance of success.) Nowadays it's 4 tractor beams and the five salvage drones between them have a 44% chance of being successful at IV (or 50% at Salvage Drone Operation V.) Plus the MTU and Salvage Drones means less time lost over micromanaging tractors+salvagers.
Quote:and how much of a negative effect do you think that combo is on mining. No idea. Without some solid numbers from CCP, it's just idle speculation. But since anecdotal evidence is best evidence, I use refined loot to provide the minerals for LP BPCs.
Quote:ie it appears that combo raises your income, where switching to a noctis, lowers my rate of asset/isk generation - despite the almost perfect fields I left behind for the noctis (7 pockets with about twice as many wrecks as a mission pocket). You made 60M isk in an hour in bounties or 1M isk/minute (and that 1M isk/minute would be higher if you didn't bother with the Noctis.) You salvaged 27M in loot+salvage or 0.45M isk/minute? How much time did you spend in the Noctis and in the combat ship?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
882
|
Posted - 2014.04.01 05:30:00 -
[1835] - Quote
stoicfaux wrote: You made 60M isk in an hour in bounties or 1M isk/minute (and that 1M isk/minute would be higher if you didn't bother with the Noctis.) You salvaged 27M in loot+salvage or 0.45M isk/minute? How much time did you spend in the Noctis and in the combat ship?
1hr shooting, 33 minutes after that in the noctis. The bounties were only 60m, because I was using the widely avaliable in lowsec port encounter, since I was trying to get a feel for how much melt Mario can generate. I could shoot at 75m/hr if I used hubs, and I can also compress the number of encounters (and thus reduce warps etc) if I used named hubs that have more battleships and waves.
Bear in mind that stopping to loot and not continuing to do encounters is delaying the escalations too - which is why I haven't been in any hurry to try this.
|

Judas Isu
Caldari Provisions Caldari State
1
|
Posted - 2014.04.23 22:37:00 -
[1836] - Quote
I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. |

Solecist Project
Center for Advanced Studies Gallente Federation
781
|
Posted - 2014.04.23 22:51:00 -
[1837] - Quote
This thread reminds me of the good old times in Deltole, at the FON station, when one could make 30-40 Million ISK an hour killing the FONs and looting the wrecks.
Makes me wonder... ################################
|

Hasikan Miallok
Republic University Minmatar Republic
621
|
Posted - 2014.04.23 22:51:00 -
[1838] - Quote
Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first.
Only if you loot.
Which basically means lower level missions and lower bounty missions for low LP/ISK corps.
SOE level IVs in the 0.5 mission systems pay roughly 20 mill per mission for cashed in LP. You get more ISK/hour ignoring the small loot and doing more missions unless its one of the particularly loot filled mission scenarios mentioned above.
Its simple math, an extra 50% longer looting everything generally picks up at the most 10 or 15 mill in reprocessed loot. Meanwhile blitzing gets you halfway to another 20 mill of LP and 10 to 30 mill of bounty. Over a period of time you make more blitzing.
|

Slade Trillgon
Brutor Force Federated
2751
|
Posted - 2014.04.23 22:52:00 -
[1839] - Quote
Lipbite wrote:I like how nerf is called "significant improvements" in the article.
CCP is practically a government. At least they use the same methods of crowd control. I see what you did there, but I am struggling to see if you see what you did there Oh and unfortunately I feel this post is way too late to attract the attention of the poster  |

Tippia
Sunshine and Lollipops
21180
|
Posted - 2014.04.23 22:52:00 -
[1840] - Quote
Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. What is shocking, though, is this level of necro-posting and how rarely mission-runners are hit by any nerfs at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Solecist Project
Center for Advanced Studies Gallente Federation
782
|
Posted - 2014.04.23 22:58:00 -
[1841] - Quote
Tippia wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. What is shocking, though, is this level of necro-posting and how rarely mission-runners are hit by any nerfs at all. Now now... I remember at least TWO nerfs to mission runners in the last four years!!!!!1111oneoneone
lol ################################
|

Hasikan Miallok
Republic University Minmatar Republic
621
|
Posted - 2014.04.23 23:02:00 -
[1842] - Quote
Solecist Project wrote:Tippia wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. What is shocking, though, is this level of necro-posting and how rarely mission-runners are hit by any nerfs at all. Now now... I remember at least TWO nerfs to mission runners in the last four years!!!!!1111oneoneone lol
You mean like Marauders ... pretty much designed to wipe mission rooms with no effort ... or the Domi ... or the MTU or for that matter salvage drones which are also new.
Yep lots of Mission nerfing gone on in recent years :D |

Scipio Artelius
The Vendunari End of Life
1341
|
Posted - 2014.04.23 23:03:00 -
[1843] - Quote
Thread necro seems to be really catching on. Cura is a visionary. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
|

ISD Ezwal
ISD Community Communications Liaisons
1193

|
Posted - 2014.04.23 23:56:00 -
[1844] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Rhes
GoonWaffe Goonswarm Federation
829
|
Posted - 2014.04.23 23:58:00 -
[1845] - Quote
Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Hasikan Miallok
Republic University Minmatar Republic
625
|
Posted - 2014.04.24 05:37:00 -
[1846] - Quote
Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them.
There is zero risk in any PvE activity that is done correctly. |

I Accidentally YourShip
My Other Capital Ship is Your Mom
202
|
Posted - 2014.04.24 05:43:00 -
[1847] - Quote
Hasikan Miallok wrote:Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them. There is zero risk in any PvE activity that is done correctly.
There is no such thing as a 100% PvE activity involving a ship in space in eve. The heroes we know as suicide gankers, awoxers and others of noble pursuits provide that small, non-zero risk.
Riskier than a PL hotdrop in low.
|

Dave Stark
5015
|
Posted - 2014.04.24 06:03:00 -
[1848] - Quote
I Accidentally YourShip wrote:Hasikan Miallok wrote:Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them. There is zero risk in any PvE activity that is done correctly. There is no such thing as a 100% PvE activity involving a ship in space in eve. The heroes we know as suicide gankers, awoxers and others of noble pursuits provide that small, non-zero risk. Riskier than a PL hotdrop in low.
yeah but the activity itself provides 0 risk, it's the bits of the game that aren't the mission you're running that provide any risk.
so they're correct when they say that missions involve no risk. |

arabella blood
Deep Core Mining Inc. Caldari State
269
|
Posted - 2014.04.24 06:35:00 -
[1849] - Quote
Dave Stark wrote:I Accidentally YourShip wrote:Hasikan Miallok wrote:Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them. There is zero risk in any PvE activity that is done correctly. There is no such thing as a 100% PvE activity involving a ship in space in eve. The heroes we know as suicide gankers, awoxers and others of noble pursuits provide that small, non-zero risk. Riskier than a PL hotdrop in low. yeah but the activity itself provides 0 risk, it's the bits of the game that aren't the mission you're running that provide any risk. so they're correct when they say that missions involve no risk.
So what are those bits? By that logic pvp is also 0 risk...its the bits of the game that aren't pvp that provide any risk.
You can not seperate the activity from its surroundings.
And you forgot the chance to die from the rats. Troll for hire. Cheap prices. |

March rabbit
Federal Defense Union
1454
|
Posted - 2014.04.24 06:52:00 -
[1850] - Quote
Dave Stark wrote:I Accidentally YourShip wrote:Hasikan Miallok wrote:Rhes wrote:Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. That's fine. Level 4 missions provide way too much income for how little risk there is in running them. There is zero risk in any PvE activity that is done correctly. There is no such thing as a 100% PvE activity involving a ship in space in eve. The heroes we know as suicide gankers, awoxers and others of noble pursuits provide that small, non-zero risk. Riskier than a PL hotdrop in low. yeah but the activity itself provides 0 risk, it's the bits of the game that aren't the mission you're running that provide any risk. so they're correct when they say that missions involve no risk. travelling in 0.0 in T1 industrial full of PLEXes won't kill you by itself
So they correct when they say that travelling in 0.0 is 100% safe? The Mittani: "the inappropriate drunked joke"
|
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3303
|
Posted - 2014.04.24 07:29:00 -
[1851] - Quote
"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Sgt Smeagol
Viziam Amarr Empire
0
|
Posted - 2014.04.24 07:42:00 -
[1852] - Quote
Arthur Aihaken wrote:Batelle wrote:holy hell give it a rest. Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec.
the reason for the loot changes was to force a change away from 425 rail guns being used to refine back into mins. thank all who used that exsploit for these loot refine changes. I'm still waiting for gameplay improvements to highsec also. the last few have been **** storms and there's more coming.
|

Salvos Rhoska
1164
|
Posted - 2014.04.24 07:46:00 -
[1853] - Quote
Sgt Smeagol wrote:the reason for the loot changes was to force a change away from 425 rail guns being used to refine back into mins. thank all who used that exsploit for these loot refine changes.
This, pretty much, from the player side of things. ------------ |

Tippia
Sunshine and Lollipops
21187
|
Posted - 2014.04.24 07:58:00 -
[1854] - Quote
Sgt Smeagol wrote:Arthur Aihaken wrote:Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec. the reason for the loot changes was to force a change away from 425 rail guns being used to refine back into mins. thank all who used that exsploit for these loot refine changes. I'm still waiting for gameplay improvements to highsec also. the last few have been **** storms and there's more coming. There will never be any patch that really focuses on highsec gameplay because there is pretty much no gameplay that is specific to highsec. Crimewatch 2.0 is as close as it get since it's really the only unique part.
Everything else will be general gameplay improvements that affect highsec as well as other parts of space. Things like improved exploration, ship balancing, POCOs, deployables, and the upcoming industry improvements. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
5021
|
Posted - 2014.04.24 08:04:00 -
[1855] - Quote
arabella blood wrote:So what are those bits? By that logic pvp is also 0 risk...its the bits of the game that aren't pvp that provide any risk.
You can not seperate the activity from its surroundings.
And you forgot the chance to die from the rats.
everything that isn't a level 4 mission, as i said. is reading hard?
no, calling pvp and l4 missions the same thing is the most ******** thing i've heard all day.
also there is no chance to die from rats with a properly fit ship, that's the point. |

Dave Stark
5021
|
Posted - 2014.04.24 08:05:00 -
[1856] - Quote
March rabbit wrote:So they correct when they say that travelling in 0.0 is 100% safe? sure but jumping gate to gate has 0 reward, unlike missions. |

Dave Stark
5021
|
Posted - 2014.04.24 08:13:00 -
[1857] - Quote
oh by the way guys, when making comparisons can we make sure they're valid before we start hitting post? it's appreciated. |

Salvos Rhoska
1164
|
Posted - 2014.04.24 08:24:00 -
[1858] - Quote
It would seem that the expansion will achieve the end of making Null, nominally, more profitable in just about all aspects of the game.
Im ok with that.
People can still profit in high-sec just fine. You can still play the game just fine in ones chosen sector. Profits may not be nominally as high, but that is inline with the reduced risk insured by NPC control. Its a fair trade, in that regard.
Nonetheless, hopefully, thereafter, once that is out of the way, proper attention can be applied to fixing Null risks to match those rewards.
Null is too stable atm. Yes, in part, due to the efforts of players to have made it so. But that does not contravene or trump that Null Sov and security mechanics need revising. Everyone has to be prepared to accept some sacrifices, if it is for the good of the game, overall. ------------ |

Dave Stark
5021
|
Posted - 2014.04.24 08:26:00 -
[1859] - Quote
Salvos Rhoska wrote:Hopefully, thereafter, once that is out of the way, proper attention can be applied to fixing Null risks to match those rewards.
the risk is already there, that's why the reward is being adjusted. |

Salvos Rhoska
1164
|
Posted - 2014.04.24 08:36:00 -
[1860] - Quote
Dave Stark wrote:Salvos Rhoska wrote:Hopefully, thereafter, once that is out of the way, proper attention can be applied to fixing Null risks to match those rewards. the risk is already there, that's why the reward is being adjusted.
I agree it i was and is necessary to increase all nominal profit in Null above that of high. This expansion largely does that, in those elements that remained.
But that does not contravene the Sov and security problems in Null which have resulted, time and time again, in a blue doughnut. Risk can only be said to be at the right standard, once conflict and risk is properly present in Null, to the result that there is never again a blue doughnut.
This is about game mechanics, not personal preference or privilege.
Now that Null has its nominal profits increased above those of High, it will be time to finally bite the bullet and ensure with subsequent changes that Null is never, ever, again secured by a blue doughnut.
Its existance is a constant indicator and proof, that the mechanics of Null, are not enforcing the risk they should be. ------------ |
|

March rabbit
Federal Defense Union
1455
|
Posted - 2014.04.24 09:27:00 -
[1861] - Quote
Dave Stark wrote:March rabbit wrote:So they correct when they say that travelling in 0.0 is 100% safe? sure, wildly out of context comment is wildly out of context but i'll say yes anyway because why not. but jumping gate to gate has 0 reward, unlike missions. ok. let's talk about anomalies and escalations.
I'm i right that 'done properly 0.0 sec anomalies and escalations present no risk'? Does it mean that they should not be rewarded better than high-sec lvl1 missions? The Mittani: "the inappropriate drunked joke"
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3304
|
Posted - 2014.04.24 09:46:00 -
[1862] - Quote
Salvos Rhoska wrote:But that does not contravene the Sov and security problems in Null which have resulted, time and time again, in a blue doughnut. Risk can only be said to be at the right standard, once conflict and risk is properly present in Null, to the result that there is never again a blue doughnut. No matter what you change, unless you force inherent risk through sandbox breaking mechanics, people will always find ways of working together to overcome risk, and so the "blue doughnut" will continue to form. Then when you look at it the other way, high sec players not only can work alone, but can actually gain rewards while alt tabbed. There's a reason most null sec players have high sec alts, it's because the risk and effort free isk is better than risk/reward ratio in null.
Salvos Rhoska wrote:Now that Null has its nominal profits increased above those of High, it will be time to finally bite the bullet and ensure with subsequent changes that Null is never, ever, again secured by a blue doughnut.
Its existance is a constant indicator and proof, that the mechanics of Null, are not enforcing the risk they should be. Completely impossible. There's no way to "enforce risk" without mechanically constraining the game, which turns EVE from a sandbox game into every other MMO. What you are talking about is forcing people to not work together to mitigate risk.
And even if they did decide to put a sledgehammer to the whole idea behind EVE and force people into splitting up, people would still work outside of the game to find ways to work together. If null gained so much inherent mechanical risk that it was impossible to mitigate, we'd just move into low and boot everyone out. Null would pretty much be dead at that point, since if it is too risky for a well organised group to survive, small groups and solo players would have no chance.
As usual, the whole idea breaks down to small groups of players saying "I don't like it that a large group or organised players outperforms me, force them to change". The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3304
|
Posted - 2014.04.24 09:50:00 -
[1863] - Quote
March rabbit wrote:Dave Stark wrote:March rabbit wrote:So they correct when they say that travelling in 0.0 is 100% safe? sure, wildly out of context comment is wildly out of context but i'll say yes anyway because why not. but jumping gate to gate has 0 reward, unlike missions. ok. let's talk about anomalies and escalations. I'm i right that 'done properly 0.0 sec anomalies and escalations present no risk'? Does it mean that they should not be rewarded better than high-sec lvl1 missions? They aren;t risk free though. Even done perfectly, theres always he off chance that a rat will scram you at just the wrong moment, or an interceptor will get in and get a lock before you can get out.
In high sec, nobody is going to come kill you unless you paint a massive bullseye on yourself by fling in a 60b blinged mission ship, which would be an error in fitting. In both cases, done right there's no mechanical risk, but in null there's inherent player driven risk. In high sec, concord mitigates that risk. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Salvos Rhoska
1165
|
Posted - 2014.04.24 10:13:00 -
[1864] - Quote
Lucas doesnt get that Null Sov and risk mechanics are broken, which is what results in a blue doughnut.
The very existance of the doughnut, is proof positive of that fact. ------------ |

Dave Stark
5026
|
Posted - 2014.04.24 10:13:00 -
[1865] - Quote
March rabbit wrote:Dave Stark wrote:March rabbit wrote:So they correct when they say that travelling in 0.0 is 100% safe? sure, wildly out of context comment is wildly out of context but i'll say yes anyway because why not. but jumping gate to gate has 0 reward, unlike missions. ok. let's talk about anomalies and escalations. I'm i right that 'done properly 0.0 sec anomalies and escalations present no risk'? Does it mean that they should not be rewarded better than high-sec lvl1 missions?
let's just get it out the way before you spew more idiotic posts.
solo pve activities in eve present 0 risk. the risk comes from them being in eve and exactly 0% of any risk in eve comes from a pve activity. in eve, pve activities have been that heavily documented that there are 0 unknown variables and therefore 0 risk will be present if you have at least one brain cell.
there's a difference between "the activity has 0 risk" and "doing the activity has 0 risk". learn that difference before you post again. |

March rabbit
Federal Defense Union
1455
|
Posted - 2014.04.24 10:33:00 -
[1866] - Quote
Dave Stark wrote:March rabbit wrote:Dave Stark wrote:March rabbit wrote:So they correct when they say that travelling in 0.0 is 100% safe? sure, wildly out of context comment is wildly out of context but i'll say yes anyway because why not. but jumping gate to gate has 0 reward, unlike missions. ok. let's talk about anomalies and escalations. I'm i right that 'done properly 0.0 sec anomalies and escalations present no risk'? Does it mean that they should not be rewarded better than high-sec lvl1 missions? let's just get it out the way before you spew more idiotic posts. solo pve activities in eve present 0 risk. the risk comes from them being in eve and exactly 0% of any risk in eve comes from a pve activity. in eve, pve activities have been that heavily documented that there are 0 unknown variables and therefore 0 risk will be present if you have at least one brain cell. there's a difference between "the activity has 0 risk" and "doing the activity has 0 risk". learn that difference before you post again. you are too angry, little child. Keep calm - soon your mother will feed you with some milk
And now we got to the point where we see: activity itself provides no risk. Ok. Nice. So when we speak about rewards vs risk we actually speak about risk provided by... players!
And now the next question: how would you balance ISK reward (completely computable) with player driven risk (unpredictable)?
The Mittani: "the inappropriate drunked joke"
|

Salvos Rhoska
1168
|
Posted - 2014.04.24 10:40:00 -
[1867] - Quote
March has a point. PvE, no matter whether in high, or low, carries only so much systemic risk as the AI and design involved in it. It is a finite and negatable risk, in so far as the encounter does not change. There is, in EVE, no dynamic AI response. PvE encounters, throughout the history of gaming, can be made riskless, by knowledge of how to beat them.
Even in the worst of WoW raids, it is not the Boss that creates the real risk, it is your other raid members who infariably end up fking it up.
This is an unfortunate, but for now, real fact of PvE encounters, until such a point where PvE has AI which is properly dynamic in every engagement, and responds with different behavior to each input, rather thanthe same, over and over.
So ironic as it sounds, and as much as I hate to use WoW as an example, it is nonethrless illustrative of the limitations currently of PvE systems. Arguably, even the hardest boss, is actually, in a very real sense, a PvP engagement, because the Boss itself is a predictable system, whereas it is your own co-players who end up defeating you by standing in the fire etc.
Rabbits point was a good one however, if abstract. PvE in Null carries no more risk, in and of itself, than PvE in high.
The actual risk is provided by other players, and that is the quintessential quality of EVE, and as such, also what labels the Doughnut as such an abomination.
It boils down to two arguments: -The diughnut was earned by CFC. -The doughnut is made possible by flawed game mechanics.
The overlap, and distinction from each other, of these two arguments, highlights the obvious, and doesnt contradict either one.
That is that Null mechanics are not fulfilling their function. The doughnut, though always a goal, should not be achievable
Yes, CFC earned and made the doughnut, but it did so, only because the broken and incomplete mechanics themselves made that possible.
Null, is broken. There is no way around that. ------------ |

Dave Stark
5026
|
Posted - 2014.04.24 10:42:00 -
[1868] - Quote
March rabbit wrote:And now the next question: how would you balance ISK reward (completely computable) with player driven risk (unpredictable)?
easily.
let's go for missions as the obvious starting point.
take a base payout for your missions, adjust it depending on what level missions (so obviously, level 4s pay more than 3s which pay more than 2s etc). for other activities instead of the nice neat "this is a level x mission" simply scale the rewards based on barriers to entry, in the same way incursion hq sites pay out more than assaults or vanguards because you've got to organise more players or whatever the specifics are irrelevant.
then adjust the payouts based on the level of security [which is a perfectly adequate variable to use as a judge of how 'risky' something should be] this way we end up with a nice system where level 4s in low or null pay more than the same level 4s in high sec.
generally the level of difficulty of pve activities in eve is uniform, and that uniform is "hit f1 every so often" it's a terrible way to award payouts. the payouts should be based on the barriers to entry and the part of space you're sent to.
you're never going to have good risk/reward when you reward different amounts because a mission says "level 4" rather than "level 2" when they both involve mindlessly pressing f1 for a few mins until it says "mission complete".
|

Dinsdale Pirannha
Pirannha Corp
2772
|
Posted - 2014.04.24 10:54:00 -
[1869] - Quote
Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end.
You are a liar. Plain and simple, you are a liar.
Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie.
CCP knows it to, but won't put out the data because they know what the backlash will be. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Jenn aSide
STK Scientific Initiative Mercenaries
6168
|
Posted - 2014.04.24 12:17:00 -
[1870] - Quote
Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be.
Have you run enough missions yet to understand that NOS is an engineering mod and not EWAR like you thought it was a week ago? Given your demonstrate lack of PVE knowledge I don't see why you think you are an authority on any of it.
|
|

Dinsdale Pirannha
Pirannha Corp
2772
|
Posted - 2014.04.24 12:19:00 -
[1871] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be. Have you run enough missions yet to understand that NOS is an engineering mod and not EWAR like you thought it was a week ago? Given your demonstrate lack of PVE knowledge I don't see why you think you are an authority on any of it.
Clearly, you are in la la land, grasping whatever straws you can. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dave Stark
5026
|
Posted - 2014.04.24 12:20:00 -
[1872] - Quote
wrote:Jenn aSide I don't see why you think you are an authority on any of it.
probably because if you spend a weekend doing missions the chance you'll have seen every possible mission (multiple times) is practically 1. |

Kaarous Aldurald
ROC Deep Space The ROC
5304
|
Posted - 2014.04.24 12:29:00 -
[1873] - Quote
Missions have risk like hauling has risk.
Only if you're doing it wrong. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Dinsdale Pirannha
Pirannha Corp
2772
|
Posted - 2014.04.24 12:33:00 -
[1874] - Quote
Dave Stark wrote: wrote:Jenn aSide I don't see why you think you are an authority on any of it.
probably because if you spend a weekend doing missions the chance you'll have seen every possible mission (multiple times) is practically 1.
Pretty much this. I guess I have only run, oh I dunno, likely 10,000 missions in almost 6 years. Let's see, I have the following corp standings:
10.00 with one corp 9.99 with 2 corps better than 9.0 with 10 other corps
But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3305
|
Posted - 2014.04.24 12:47:00 -
[1875] - Quote
Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be. Oh so you've run a mission, wow. That doesn't mean you inability to do basic math is any less flawed.
OK, so lets say that the average mission is made up from the following components: 1. Bounties 2. Mission Reward ISK 3. Bonus Reward ISK 4. LP 5. Valuable loot (loot that doesn't or can't get reprocessed and is sold whole, meta 3 + 4) 6. Junk loot (reprocessable modules and ammo) 7. Salvage
Now the part that is being reduced is number 6, everything else will be remaining the same. Please indicate to me what percentage of income from a mission comes from each one of those categories. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Jenn aSide
STK Scientific Initiative Mercenaries
6170
|
Posted - 2014.04.24 12:51:00 -
[1876] - Quote
Dinsdale Pirannha wrote:Dave Stark wrote: wrote:Jenn aSide I don't see why you think you are an authority on any of it.
probably because if you spend a weekend doing missions the chance you'll have seen every possible mission (multiple times) is practically 1. Pretty much this. I guess I have only run, oh I dunno, likely 10,000 missions in almost 6 years. Let's see, I have the following corp standings: 10.00 with one corp 9.99 with 2 corps better than 9.0 with 10 other corps But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not.
OMFG lol, so you're bad a math too? I thought Canada had a good school system.....
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3305
|
Posted - 2014.04.24 12:55:00 -
[1877] - Quote
Dinsdale Pirannha wrote:But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not. See. You ability to perform basic math is flawed. Firstly if you only had 1 storyline mission, that means you could have run up to 31 missions, since if you ran 31 missions starting from 0 on your storyline counter, you'd only encounter 1 storyline mission.
Now the second part I leave to you. think about a 3.7% reduction in overall income and why that wouldn't mean that your 50m of loot means 1.35b in payout. It's pretty simple, but I think it speaks volumes as to why you are so confused. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3306
|
Posted - 2014.04.24 13:05:00 -
[1878] - Quote
Salvos Rhoska wrote:Lucas doesnt get that Null Sov and risk mechanics are broken, which is what results in a blue doughnut.
The very existance of the doughnut, is proof positive of that fact.
The inherent false attitude of entitlement in his posts, is no different, whatsoever, from those of the worst high-sec carebear whiners. No, that is not proof of anything except that an organised group can function in a more efficient way than the unorganised masses. You want to destroy the sandbox by forcing mechanics in to break up the "blue doughnut", which even if CCP would go against the core values of EVE to do, would make no difference, since we'd still work together to maintain efficiency.
I get it though, rather than actually look at the game you'd rather go along with the tinfoil hattery, screaming about cartels and blue doughnuts without a clue. There's a reason most null players have high sec alts you know. It's because the majority of income sources in null are either completely shite or non-scalable. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dinsdale Pirannha
Pirannha Corp
2772
|
Posted - 2014.04.24 13:13:00 -
[1879] - Quote
Lucas Kell wrote:Dinsdale Pirannha wrote:But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not. See. You ability to perform basic math is flawed. Firstly if you only had 1 storyline mission, that means you could have run up to 31 missions, since if you ran 31 missions starting from 0 on your storyline counter, you'd only encounter 1 storyline mission. Now the second part I leave to you. think about a 3.7% reduction in overall income and why that wouldn't mean that your 50m of loot means 1.35b in payout. It's pretty simple, but I think it speaks volumes as to why you are so confused.
Yah, here is the thing. I had never run standard missions for that group. I had picked up a lot of standings for them based on the fact that in the past other corps had directed me to run storylines for this corp, so my standings were damn high to start with. I only needed a few missions to put me over the top. I know how many missions I ran, and it was far less than 16.
So yes, your 3.7% reduction is a lie. A 50% reduction in loot is hugely more than 3.7% overall reduction, and every mission runner knows that. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3306
|
Posted - 2014.04.24 13:18:00 -
[1880] - Quote
Dinsdale Pirannha wrote:Lucas Kell wrote:Dinsdale Pirannha wrote:But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not. See. You ability to perform basic math is flawed. Firstly if you only had 1 storyline mission, that means you could have run up to 31 missions, since if you ran 31 missions starting from 0 on your storyline counter, you'd only encounter 1 storyline mission. Now the second part I leave to you. think about a 3.7% reduction in overall income and why that wouldn't mean that your 50m of loot means 1.35b in payout. It's pretty simple, but I think it speaks volumes as to why you are so confused. Yah, here is the thing. I had never run standard missions for that group. I had picked up a lot of standings for them based on the fact that in the past other corps had directed me to run storylines for this corp, so my standings were damn high to start with. I only needed a few missions to put me over the top. I know how many missions I ran. So yes, your 3.7% reduction is a lie. A 50% reduction in loot is hugely more than 3.7% overall reduction, and every mission runner knows that. lol, if you "know" then you wouldn't need to state that you only had one storyline mission, you would simply state how many missions it was.
As for the income, look up at my other post, and give me what you think is the breakdown of mission income across each section. Give me what you think is a realistic breakdown of how much income each part of a mission is worth. If you want to be taken seriously, you need to provide serious responses. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
|

Luca Lure
Obertura
26
|
Posted - 2014.04.24 13:46:00 -
[1881] - Quote
Dinsdale Pirannha wrote:Bunnie Hop wrote:I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious  ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad. It is indeed terrible. You say you will just blitz for LP. Well, guess what, everyone will be. And that drives down the value of your LP, and your ISK per hour. Welcome to the Eve designed by the null sec cartels.
I am doing hisec missions myself since 2011. Till about 3 months ago I would not even reprocess loot. I was selling the high value stuff and storing the low value stuff. I did it for years and didn't give a rats bud. I think many people don't give a poop. So, just because you will loose 1% of your income, it's all hell loose. Please. Move to low sec if you need the ISK, because the more risk, the more profit. Logical. GÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇò The essence of the independent mind lies not in what it thinks, but in how it thinks.
|

Yim Sei
Watchers of Tartarus
134
|
Posted - 2014.04.24 13:49:00 -
[1882] - Quote
what the hell is wrong with you people?
I mean can't you have any king of civilised discussion without constantly insulting each other?
Most of the replies are not even relevant to the post they are directed at. Words are constantly twisted to support your own arguments.
Please remember that any constructive discussion takes as least as much listening (in this case reading) as talking (...or in most cases in this thread, spouting nonsense).
I bet most of you cant even remember what the original post was about.
I would suggest most of you take a breath step back and at least read a post you intend to reply to TWICE before replying.
Consider yourselves thoroughly chastised.
Post with my main? This is my main - I just overtrain and overplay my alts. |

Relettov
I N E X T R E M I S Circle-Of-Two
5
|
Posted - 2014.04.24 14:19:00 -
[1883] - Quote
Yim Sei wrote:what the hell is wrong with you people?
...
Consider yourselves thoroughly chastised.
Here's your honorary badge. |

Dinsdale Pirannha
Pirannha Corp
2774
|
Posted - 2014.04.24 14:26:00 -
[1884] - Quote
Lucas Kell wrote:Dinsdale Pirannha wrote:Lucas Kell wrote:Dinsdale Pirannha wrote:But yeah, I know nothing about missions. I ran a bunch with one last week to get above 6.67 Pulled out over 50M in meta 3 or lower loot in 2 days. If that was this 3.7% of my total payout, that means i picked up 1.35 billion in mission payout. Given I ran less than 16 missions (I only had one storyline), that means the average mission was worth in excess of 80 milllion ISK, which of course, it was not. See. You ability to perform basic math is flawed. Firstly if you only had 1 storyline mission, that means you could have run up to 31 missions, since if you ran 31 missions starting from 0 on your storyline counter, you'd only encounter 1 storyline mission. Now the second part I leave to you. think about a 3.7% reduction in overall income and why that wouldn't mean that your 50m of loot means 1.35b in payout. It's pretty simple, but I think it speaks volumes as to why you are so confused. Yah, here is the thing. I had never run standard missions for that group. I had picked up a lot of standings for them based on the fact that in the past other corps had directed me to run storylines for this corp, so my standings were damn high to start with. I only needed a few missions to put me over the top. I know how many missions I ran. So yes, your 3.7% reduction is a lie. A 50% reduction in loot is hugely more than 3.7% overall reduction, and every mission runner knows that. lol, if you "know" then you wouldn't need to state that you only had one storyline mission, you would simply state how many missions it was. As for the income, look up at my other post, and give me what you think is the breakdown of mission income across each section. Give me what you think is a realistic breakdown of how much income each part of a mission is worth. If you want to be taken seriously, you need to provide serious responses.
I am not wasting any more time with a liar. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

admiral root
Red Galaxy Disband.
1150
|
Posted - 2014.04.24 14:33:00 -
[1885] - Quote
Dinsdale, given how much you seem to hate Eve, CCP, imaginary cartels, etc, I've got to ask - why are you still here? If I disliked a game that much I'd simply quit. No, your rights end in optimal+2*falloff |

Organic Lager
Devils Diciples League of Infamy
39
|
Posted - 2014.04.24 14:54:00 -
[1886] - Quote
Lucas Kell wrote:Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be. Oh so you've run a mission, wow. That doesn't mean you inability to do basic math is any less flawed. OK, so lets say that the average mission is made up from the following components: 1. Bounties 2. Mission Reward ISK 3. Bonus Reward ISK 4. LP 5. Valuable loot (loot that doesn't or can't get reprocessed and is sold whole, meta 3 + 4) 6. Junk loot (reprocessable modules and ammo) 7. Salvage Now the part that is being reduced is number 6, everything else will be remaining the same. Please indicate to me what percentage of income from a mission comes from each one of those categories.
Sorry buddy but it's simply not. I have been running missions for a very long time and keep a detailed spreadsheet that breaks down my profits by bounties, isk rewards, lp and loot (includes salvage, meta 4s and junk for reprocessing).
Of the missions i choose to loot/salvage (only the best based on isk/min) loot makes up 15-30% of the reward. Of that 15-30% at least half is going to be meta 3-4, implants and salvage. From that we get a very generous 7.5-15% in melt loot and we are taking a 40% nerf with the up coming patch. It will lower my isk/hour by 3-6%.
The people the nerf will really hurt are those with a salvage alt, pro synergy and loot thieves. The average mission runner will see no substantial change. |

Dave Stark
5039
|
Posted - 2014.04.24 15:02:00 -
[1887] - Quote
the average mission runner is probably doing his weekly shopping while his bot program finishes rescuing the damsel.
or am i just being cynical? |

Jack Lennox
Killing With a Smile
85
|
Posted - 2014.04.24 15:08:00 -
[1888] - Quote
Dinsdale Pirannha wrote:The Geoman wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks. Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
No, I think CCP just hates you. I was talking to CCP earlier and they were throwing the idea around wondering if they should do it and I was like, "Idk guys, Dinsdale Pirannha might not like that so much," and then they were all like, "Oh word, **** that guy, we'll do it for sure now," then they made that dev blog and then we all went out and got pizza and ice cream and hung out with Batman and went to the movies and had so much fun and you weren't invited.
On a slightly more serious note, if you really think this is "terrible for highsec" (spoiler: it's really not) why not leave? Go to WH space, or maybe null sec, both are significantly better for moneymaking, which seems to be what you're interested in. This is a balance (a pretty decent one in my humble opinion) designed to help nullsec industry, not nerf highsec.
You know what was actually "terrible for highsec?" The safety button. Soooo many missed opportunities, everyone should just roll red, all the time (I'm looking at you, mission runners and carebears) Been ganked? Robbed? Space feelings hurt?-á Now there's something you can do! Fill out a Customer Service Comment Card!-á EIther that or contact everyone's favorite Space Detective for an instant ban! |

Jenn aSide
STK Scientific Initiative Mercenaries
6178
|
Posted - 2014.04.24 15:23:00 -
[1889] - Quote
admiral root wrote:Dinsdale, given how much you seem to hate Eve, CCP, imaginary cartels, etc, I've got to ask - why are you still here? If I disliked a game that much I'd simply quit.
That would seem the ...sane... response :) .
But at the risk of doing some internet psycologizing (lol), i think that some people just need an enemy to rail against, in games and in real life. Without that all powerful 'other' messing everything up, how will people like that measure themselves?
And some people just need to see things 'change' no matter if that change is needed or not. The funny thing is that if things do change like they say thiey want, the quickly get bored with the situation and more on to 'fix' something else that needs changing. As it is with the Dinsdales of EVE, it is with the ex-girlfriends of real life 
I'm like you, if I just needed a space game but couldn't stand all the things that poster routinely complains about I'd be playing Star Trek Online, a game that takes a harsh stand against 'griefers' and has no non-consensual anything at all (I do play STO part time still, it's not a bad game and and i hate for my Klingon Lt. General to go to waste lol).
|

Utremi Fasolasi
La Dolce Vita
369
|
Posted - 2014.04.24 17:44:00 -
[1890] - Quote
Toshiro Ozuwara wrote:Ninja looters have been taking it in the butte for about 18 months now.
Seriously what a mesa things has been made eh. |
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3309
|
Posted - 2014.04.24 18:22:00 -
[1891] - Quote
Organic Lager wrote:Lucas Kell wrote:Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be. Oh so you've run a mission, wow. That doesn't mean you inability to do basic math is any less flawed. OK, so lets say that the average mission is made up from the following components: 1. Bounties 2. Mission Reward ISK 3. Bonus Reward ISK 4. LP 5. Valuable loot (loot that doesn't or can't get reprocessed and is sold whole, meta 3 + 4) 6. Junk loot (reprocessable modules and ammo) 7. Salvage Now the part that is being reduced is number 6, everything else will be remaining the same. Please indicate to me what percentage of income from a mission comes from each one of those categories. Sorry buddy but it's simply not. I have been running missions for a very long time and keep a detailed spreadsheet that breaks down my profits by bounties, isk rewards, lp and loot (includes salvage, meta 4s and junk for reprocessing). Of the missions i choose to loot/salvage (only the best based on isk/min) loot makes up 15-30% of the reward. Of that 15-30% at least half is going to be meta 3-4, implants and salvage. From that we get a very generous 7.5-15% in melt loot and we are taking a 40% nerf with the up coming patch. It will lower my isk/hour by 3-6%. The people the nerf will really hurt are those with a salvage alt, pro synergy and loot thieves. The average mission runner will see no substantial change. So 3.7%, on average, sounds about right then. Since that was taken from a breakdown of supposedly thousands of missions, which worked out that just over 8% of mission income is reprocessing loot.
And sure, people who choose to go after only one section of missioning will lose out more, but since missions are balanced as a whole, the overall change will be small. Considering how much more efficient loot gathering is following the introduction of the MTU, it won't even come close to as bad as it was before, when people would leave fields of loot behind constantly. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3309
|
Posted - 2014.04.24 18:23:00 -
[1892] - Quote
Dinsdale Pirannha wrote:I am not wasting any more time with a liar. So in short, you can't prove your ridiculous claims of this being some huge world changing nerf. That in fact does not surprise me. Now ask yourself if perhaps there is a reason that nobody listens to you when you come in screaming and demanding changes.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Tippia
Sunshine and Lollipops
21200
|
Posted - 2014.04.24 18:24:00 -
[1893] - Quote
Dinsdale Pirannha wrote:I am not wasting any more time with a liar. Where's the lie? All I see is you evading a very simple question. You claim that the reduction in income will be huge. Everyone who has presented actual large-scale data show that it is not. You don't have a leg to stand on, and no, anecdotal evidence and screaming does not count.
Quote:I have run enough missions to know that statement of yours is a complete lie. No, you have either run enough missions to have completely lost track of where your income comes from (hint: melted loot is not an important part of it), or you've run so few missions that you have yet to learn how to run them efficiently (hint: melted loot is no part of it).
Quote:This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base. What majority is that? And how does constant improvements constitute a death by a thousand cuts?
Quote:CCP knows it to, but won't put out the data because they know what the backlash will be. Yeah, seeGǪ here's the contradiction: you claim (without evidence) that CCP has the data, and you are very fond of claiming (without evidence) that CCP is just a bunch of goon puppets. So why is it so hard for you to believe that maybe the goons have the right data if the two are so closely linked? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malthuras
1
|
Posted - 2014.04.24 19:03:00 -
[1894] - Quote
I picked the absolute perfect time to drop 2 grand on a new rig and set up a 15 account mining fleet while playing FFXIV on the side...miner power! kekekeke |

Nalelmir Ahashion
Omegon 42nd Core
293
|
Posted - 2014.04.24 19:42:00 -
[1895] - Quote
I used to run L4s...
this entire reprocessing shenanigans is utter useless.
1. main income is LPs + bounties!! some missions I used to get 20-40 mill bounties doing pretty much nothing but shooting stuff which couldn't kill me while I was 100km away. 2. Loot wise the loot which you reprocess is cheap trash items... so trash the total value of those items (if u trash anything cheaper then 100k) is 2% of your loot table from L4s. 3. if you loot with noctis and salvage the wrecks after missions you make so much isk its ridiculous.
The practice was get pimped BS, snipe in 100 km radius.. once in an hour do noctis patrol on saved bookmarks. I did pretty much 100s of millions in matter of less then 72 hours time frame....
thing is mission running is bad boring sucks. I even prefer mining over mission running. mission running creates magical pocket of resources which you harvest via brain dead ai killing.. it's so utter boring I couldn't take it any longer :x "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Organic Lager
Devils Diciples League of Infamy
39
|
Posted - 2014.04.24 20:01:00 -
[1896] - Quote
Lucas Kell wrote:Organic Lager wrote:Lucas Kell wrote:Dinsdale Pirannha wrote:Lucas Kell wrote:"Done correctly" missions are 100% safe. If you get ganked, you didn't do them correctly.
Anyway, we're talking about a 3.7% decrease in income, which is nowt compared to the increase in income given by the introduction of MTUs, and less than the null bounty nerf. Considering the upside is fixing and incredibly broken system that holds back development of changes and lead to the introduction of "extra"" minerals on ships, I'd say it's a pretty worthwhile change.
But as with literally any change they make, people will still complain right up until it gets put in, then their complaints will die down when the realise the world didn't end. You are a liar. Plain and simple, you are a liar. Losing mission loot is way way way more than 3.7% of total mission payouts. I have run enough missions to know that statement of yours is a complete lie. CCP knows it to, but won't put out the data because they know what the backlash will be. Oh so you've run a mission, wow. That doesn't mean you inability to do basic math is any less flawed. OK, so lets say that the average mission is made up from the following components: 1. Bounties 2. Mission Reward ISK 3. Bonus Reward ISK 4. LP 5. Valuable loot (loot that doesn't or can't get reprocessed and is sold whole, meta 3 + 4) 6. Junk loot (reprocessable modules and ammo) 7. Salvage Now the part that is being reduced is number 6, everything else will be remaining the same. Please indicate to me what percentage of income from a mission comes from each one of those categories. Sorry buddy but it's simply not. I have been running missions for a very long time and keep a detailed spreadsheet that breaks down my profits by bounties, isk rewards, lp and loot (includes salvage, meta 4s and junk for reprocessing). Of the missions i choose to loot/salvage (only the best based on isk/min) loot makes up 15-30% of the reward. Of that 15-30% at least half is going to be meta 3-4, implants and salvage. From that we get a very generous 7.5-15% in melt loot and we are taking a 40% nerf with the up coming patch. It will lower my isk/hour by 3-6%. The people the nerf will really hurt are those with a salvage alt, pro synergy and loot thieves. The average mission runner will see no substantial change. So 3.7%, on average, sounds about right then. Since that was taken from a breakdown of supposedly thousands of missions, which worked out that just over 8% of mission income is reprocessing loot. And sure, people who choose to go after only one section of missioning will lose out more, but since missions are balanced as a whole, the overall change will be small. Considering how much more efficient loot gathering is following the introduction of the MTU, it won't even come close to as bad as it was before, when people would leave fields of loot behind constantly.
Yes correct, i replied to the wrong post :). I was trying to support the fact that it is an insignificant nerf to mission runners and I have the data in excel to prove it.
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3311
|
Posted - 2014.04.24 20:07:00 -
[1897] - Quote
Organic Lager wrote:Yes correct, i replied to the wrong post :). I was trying to support the fact that it is an insignificant nerf to mission runners and I have the data in excel to prove it. :D It happens.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dealth Striker
Striker Ltd
30
|
Posted - 2014.04.25 00:55:00 -
[1898] - Quote
Their game. Their rules. My money! Striker Out!! |

Flex Carter
Caldari Independant Mining Association
117
|
Posted - 2014.04.25 03:33:00 -
[1899] - Quote
Another good reason why I give Leadership the "Bird" when they demand I stop leaving cans all over our constellation... Plus I hear it helps balance the server out when there are blobs in other regions. |

Pestilen Ratte
Artimus Ratte
0
|
Posted - 2014.05.04 17:11:00 -
[1900] - Quote
The attraction of any game lies in discovering the complex methods of solving problems.
And picking on the weak, for the mentally disturbed. But leaving bully fantasies to one side for a moment, a game is a game because it presents problems and ways to solve them.
Having read a significant part of this thread, the biggest "problem" in Eve just now seems to be the entrenched power of the large alliances in NullSec. It seems to be a problem, because it isn't changing. It isn't chaining because.....
So why isn't this situation changing?
Why are the power brokers in NullSec so secure in their tenure?
Why is life in NullSec one of obedience to established powers?
I don't know, but it does seem weird that these people are so powerful, for so long, in a game where changing circumstances are supposed to present new problems to be solved.
It is also highly unrealistic. If four Empires exist, dominated by established cultures of law and order, why would they allow childish alliances to remain secure in such vast expanses of space?
A possible way to bring back the challenge for the Nullbears would be for the Empires to begin demonstrating imperial mandates.
For example, it would be both realistic and interesting if the major empires started recruiting expeditionary forces to go and "clear" certain neighbouring null sec regions. Such expeditions would be temporary, for the most part, and the aim would be to stop essentially lawless and barbarian organisations to flourish nearby. Because that is what Empires do. It is sort of their business model.
If the major empires were to begin these "clearance" missions into null sec, it would give the high sec bears a way of engaging in fleet war without becoming the cattle of the null bear elite.
It would also force the Nullbears to fight for their space, instead of inheriting it from groups of null bears they have successfully sucked up to. As all we hear from the null bears are that they live to fight, they should embrace the cause.
If the Gallente Empire made a call to clear out an alliance of null bears from a given region of space, I would jump at that chance.
Not because I think Nullbears are cowards who prey on the weak and who think being territorial about digital space is good fun. Rather, I want to share the joy of problem solving, as it forms the basis of all games.
The null bear elite have had their day in the sun, and they are boring the pants of the rest of us. The back story of eve is paralysed, and the empires are not acting as empires should.
Please consider, nothing is as absurd as the notion that the goons are more powerful than the Gallente. Or the Ammar. Or any backstory empire, whose story covers thousands of generations.
Let the Empires man up, and make life interesting in Null sec. |
|

Penguinizer Illat
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.05.04 18:35:00 -
[1901] - Quote
How exactly would it let highsec players engage in warfare like you claim? Turn it into faction warfare space temporarily? I don't really understand how it'd work as far as gameplay mechanics go. How would it not turn out like the last live event, where the highsec players got torn to shreds by organized pvp fleets?
As for lore, I can't really speak either way about that. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3899
|
Posted - 2014.05.04 18:43:00 -
[1902] - Quote
Pestilen Ratte wrote:The attraction of any game lies in discovering the complex methods of solving problems.
And picking on the weak, for the mentally disturbed.
First point +10
Second point -100
Confirmed, wolves lions and sharks are "mentally disturbed"
As are military strategists "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Dave Stark
5248
|
Posted - 2014.05.04 19:37:00 -
[1903] - Quote
Ramona McCandless wrote:Pestilen Ratte wrote:The attraction of any game lies in discovering the complex methods of solving problems.
And picking on the weak, for the mentally disturbed. First point +10 Second point -100 Confirmed, wolves lions and sharks are "mentally disturbed" As are military strategists
TIL, only the mentally disturbed take advantage of opportunities when they present themselves. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1110
|
Posted - 2014.05.06 18:40:00 -
[1904] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:
Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
You do know that the best income from missions involves no looting right? This will have no impact at all to mission runners who run missions effectively.
You can know everything in the universe, if you don't have the skills already trained it will effect you.
You can know everything in the universe and if you don't enjoy blitzing missions it will effect you.
If you are running mining bots it will positively effect you.
Yes, a change that helps bots, hurts noobs and people who play the game for fun, and will increase PLEX prices thereby effecting everyone.
Yeah, sounds like another CCP **** move to me. Check eve-offline.net for mor info on CCP **** moves.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3970
|
Posted - 2014.05.06 18:42:00 -
[1905] - Quote
Hoshi Sorano wrote: If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.
We tend to expect more from humans than we do animals.
Confirmed, you think Military Strategists arent human
Thats an interesting and completely wierd point of view. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
839
|
Posted - 2014.05.06 19:47:00 -
[1906] - Quote
Ramona McCandless wrote:Hoshi Sorano wrote: If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.
We tend to expect more from humans than we do animals.
Confirmed, you think Military Strategists arent human Thats an interesting and completely wierd point of view. I agree I tend to think of them as enemies or ambulatory assholes that somehow emulate speech through rhythmic farting |

March rabbit
Federal Defense Union
1468
|
Posted - 2014.05.07 06:34:00 -
[1907] - Quote
Ramona McCandless wrote:Hoshi Sorano wrote: If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.
We tend to expect more from humans than we do animals.
Confirmed, you think Military Strategists arent human Thats an interesting and completely wierd point of view. they are.
because they mostly plan to kill humans to make some other people richer. And 'making some already rich people richer' is the only REAL reason to any war to be started. Only kids can think otherwise The Mittani: "the inappropriate drunked joke"
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9585
|
Posted - 2014.05.07 06:35:00 -
[1908] - Quote
Man Dinsdale you're so convinced CCP wants to ruin highsec, the one thing I can't figure out is why you think they haven't done so already. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Tuttomenui II
Aliastra Gallente Federation
233
|
Posted - 2014.05.07 08:18:00 -
[1909] - Quote
Mission loot and bounties are good and all for entry lvl missioning but once you stop going after the loot and just focus on lp you tend to make more so the change wont really hurt missioning much. It will just make it easier for people to ween them selves off the loot teets and discover the deliciousness of lp. |

baltec1
Bat Country Goonswarm Federation
11361
|
Posted - 2014.05.07 08:27:00 -
[1910] - Quote
Cipher Jones wrote:baltec1 wrote:Dinsdale Pirannha wrote:
Yeah, I was. This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base.
You do know that the best income from missions involves no looting right? This will have no impact at all to mission runners who run missions effectively. You can know everything in the universe, if you don't have the skills already trained it will effect you. You can know everything in the universe and if you don't enjoy blitzing missions it will effect you. If you are running mining bots it will positively effect you. Yes, a change that helps bots, hurts noobs and people who play the game for fun, and will increase PLEX prices thereby effecting everyone. Yeah, sounds like another CCP **** move to me. Check eve-offline.net for mor info on CCP **** moves.
Its a less than 5% drop in income to people who kill and loot everything. It is a lower nerf to income that was seen to null anoms a few months back, yet I didnt see you against that nerf. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Tar'z
Pator Tech School Minmatar Republic
4
|
Posted - 2014.05.07 08:54:00 -
[1911] - Quote
This thread is still alive eh?
I'm honestly not quite sure how people struggle to make ISK. In that, I don't understand how anyone can complain about a 5% or 10% nerf or whatever rather small number it is.
To ask CCP to cater changes that affect the entirety of industry to a group of players who want to solo run high-sec missions and loot their goods after is a bit selfish. While that group of players is quite large in numbers, I reckon they also make up one of the larger groups of players that quit the game after a year or two.
I'm losing 8% mining yield with the new changes personally (more like others are gaining 8% while I get nada) and I haven't complained once about it because it's balanced and makes sense for the general health of the game.
If you really want your choice of PVE buffed I ask angry mission runners suggest a higher drop multiplier for loot, which in itself wouldn't affect the rest of industry too drastically since blitzing is still the logical choice anyways. |

Yim Sei
Watchers of Tartarus
146
|
Posted - 2014.05.07 09:37:00 -
[1912] - Quote
Pestilen Ratte wrote:The attraction of any game lies in discovering the complex methods of solving problems.
And picking on the weak, for the mentally disturbed. But leaving bully fantasies to one side for a moment, a game is a game because it presents problems and ways to solve them.
Having read a significant part of this thread, the biggest "problem" in Eve just now seems to be the entrenched power of the large alliances in NullSec. It seems to be a problem, because it isn't changing. It isn't chaining because.....
So why isn't this situation changing?
Why are the power brokers in NullSec so secure in their tenure?
Why is life in NullSec one of obedience to established powers?
I don't know, but it does seem weird that these people are so powerful, for so long, in a game where changing circumstances are supposed to present new problems to be solved.
It is also highly unrealistic. If four Empires exist, dominated by established cultures of law and order, why would they allow childish alliances to remain secure in such vast expanses of space?
A possible way to bring back the challenge for the Nullbears would be for the Empires to begin demonstrating imperial mandates.
For example, it would be both realistic and interesting if the major empires started recruiting expeditionary forces to go and "clear" certain neighbouring null sec regions. Such expeditions would be temporary, for the most part, and the aim would be to stop essentially lawless and barbarian organisations to flourish nearby. Because that is what Empires do. It is sort of their business model.
If the major empires were to begin these "clearance" missions into null sec, it would give the high sec bears a way of engaging in fleet war without becoming the cattle of the null bear elite.
It would also force the Nullbears to fight for their space, instead of inheriting it from groups of null bears they have successfully sucked up to. As all we hear from the null bears are that they live to fight, they should embrace the cause.
If the Gallente Empire made a call to clear out an alliance of null bears from a given region of space, I would jump at that chance.
Not because I think Nullbears are cowards who prey on the weak and who think being territorial about digital space is good fun. Rather, I want to share the joy of problem solving, as it forms the basis of all games.
The null bear elite have had their day in the sun, and they are boring the pants of the rest of us. The back story of eve is paralysed, and the empires are not acting as empires should.
Please consider, nothing is as absurd as the notion that the goons are more powerful than the Gallente. Or the Ammar. Or any backstory empire, whose story covers thousands of generations.
Let the Empires man up, and make life interesting in Null sec.
This is just the kind of thing I was trying to propose in this thread:
https://forums.eveonline.com/default.aspx?g=posts&m=4556479#post4556479&_ga=1.259470154.1752186656.1396867879
A landscape of changing sec status allowing players to move around sec, giving CBs access to higher value regions and Criminals access to high er sec if the security 'slips'
Post with my main? This is my main - I just overtrain and overplay my alts. |

Hoshi Sorano
Federal Navy Academy Gallente Federation
38
|
Posted - 2014.05.07 17:21:00 -
[1913] - Quote
Ramona McCandless wrote:Hoshi Sorano wrote: If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.
We tend to expect more from humans than we do animals.
Confirmed, you think Military Strategists arent human Thats an interesting and completely wierd point of view.
Military strategists of modern, civilized nations go to extreme lengths to focus on military/combatant targets and to limit civilian casualties. As such, including them in your list didn't really support your point to begin with. When they "target the weak," it is not done simply "for the lulz," so I suggest you quit with the asinine comparisons.
Of course, there are some military strategists in the world who do take delight in causing harm to the weak, and I would most definitely classify them as mentally disturbed. But this quality is not unique to these select military strategists; as any observation of the human condition will tell you that there are those among us in all walks of life who are less than stable mentally. EVE players are no exception to this. |

Josef Djugashvilis
Acme Mining Corporation
2355
|
Posted - 2014.05.09 18:24:00 -
[1914] - Quote
Dinsdale Pirannha wrote:Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec. Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.
I know many, many hi-sec mission runners and none of them who have been running missions more than a few days bother looting.
Blitz missions, convert isk to pvp ships, lose pvp ships, run missions, rinse repeat. This is not a signature. |

Malcanis
Deep Core Mining Inc. Caldari State
15423
|
Posted - 2014.05.09 18:28:00 -
[1915] - Quote
Josef Djugashvilis wrote:Dinsdale Pirannha wrote:Batelle wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines. Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do. Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income. Guess who it doesn't nerf at all? hisec mission blitzers that don't loot. What you say is true, but for the fact is that vast majority of null sec anom runners don't loot. And most mission runners do loot in high sec. Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless. I know many, many hi-sec mission runners and none of them who have been running missions more than a few days bother looting. Blitz missions, convert isk to pvp ships, lose pvp ships, run missions, rinse repeat.
There are a few missions it's worth looting, especially the faction tag ones where you have to loot the tags anyway so you might as well get the rest. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4035
|
Posted - 2014.05.09 18:28:00 -
[1916] - Quote
Hoshi Sorano wrote:
Military strategists of modern, civilized nations go to extreme lengths to focus on military/combatant targets and to limit civilian casualties. As such, including them in your list didn't really support your point to begin with. When they "target the weak," it is not done simply "for the lulz," so I suggest you quit with the asinine comparisons.
Of course, there are some military strategists in the world who do take delight in causing harm to the weak, and I would most definitely classify them as mentally disturbed. But this quality is not unique to these select military strategists; as any observation of the human condition will tell you that there are those among us in all walks of life who are less than stable mentally. EVE players are no exception to this.
Of course, you were the one who attempted to rationalize behavior as acceptable by equating the motives behind it with that of beasts, so I guess we can draw some conclusions as to your frame of reference for what constitutes normal and stable behavior.
Not only are you able to put words in my mouth, but you claim to know my state of mind.
Fascinating.
Im sure you pay for the most expensive item rather than the cheapest?
And you attack where the enemy has his strong points and not the soft spots in his defense?
You shoot at Blood Raiders with kinetic do you?
Stop being so obtuse and listen to yourself.
Your attempt to attack my character has nothing to do with the fact that you stated that people who take the easy sensible path are some how deficient as human beings.
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Josef Djugashvilis
Acme Mining Corporation
2355
|
Posted - 2014.05.09 18:41:00 -
[1917] - Quote
Some missions drop faction tags?
Dear me, shows how often I loot them :( This is not a signature. |

Pubbie Spy
GoonWaffe Goonswarm Federation
54
|
Posted - 2014.05.09 19:27:00 -
[1918] - Quote
Just checking in to confirm goons are behind every nerf to highsec. |

Josef Djugashvilis
Acme Mining Corporation
2355
|
Posted - 2014.05.09 19:28:00 -
[1919] - Quote
Pubbie Spy wrote:Just checking in to confirm goons are behind every nerf to highsec.
No, they just wish that they had that level of influence on CCP  This is not a signature. |

Nalelmir Ahashion
Omegon 42nd Core
430
|
Posted - 2014.05.09 19:35:00 -
[1920] - Quote
Some missions are worth looting, check on eve survival. If you got a noctis with ORE industrial to 4 and T2 tractor beams u got 100km +- range on your tractors. drop in middle of the pocket and pull everything inside.
Some missions got implants\named loot\meta 4 items which worth decent amount of cash, in some missions it's so easy (1 pocket) to loot and the loot will double your bounties income it's sin to leave it there.
When I do missions I just toss all the trash worth less then 100k into "junk" hangar container and I'll donate it someday to newbie corp or something, all other stuff I'll sell when I'll get the time and get bored. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
|

Barbara Nichole
Cryogenic Consultancy
591
|
Posted - 2014.05.09 19:51:00 -
[1921] - Quote
baltec1 wrote:So mining is being buffed. relevance? -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy
591
|
Posted - 2014.05.09 20:00:00 -
[1922] - Quote
Tuttomenui II wrote:Mission loot and bounties are good and all for entry lvl missioning but once you stop going after the loot and just focus on lp you tend to make more so the change wont really hurt missioning much. It will just make it easier for people to ween them selves off the loot teets and discover the deliciousness of lp. I think your false characterization is out right stupid. There should be more that people do to make money not less... and no one "sucks at the tit" of loot for all their earnings (by the way out right disgusting imagery- yes I know you are not the first to portray gaming function that way ..but it's no less disgusting when applied to other activities other than actual nursing). I'm not happy with the loot nerf completely either..yes, I think the op has a point. maybe I'm not as worried as he is.. but like I've said all along, at the point where you cannot play the game well enough in high sec to make it worth doing people will leave the game.. not because they are enraged but because it's just not worth while. Many have no place in null sec....and not from lack of trying to find a spot. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 05:27:00 -
[1923] - Quote
Barbara Nichole wrote:baltec1 wrote:So mining is being buffed. relevance?
Less mins from junk means more isk for mins from miners. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 06:11:00 -
[1924] - Quote
Quote:Its a less than 5% drop in income to people who kill and loot everything. It is a lower nerf to income that was seen to null anoms a few months back, yet I didnt see you against that nerf.
In the 5 years I've played, inflation well is over 100%.
There's Darwinism and there's suicide, I'm a fan of the former, not the latter. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dave Stark
5469
|
Posted - 2014.05.10 06:18:00 -
[1925] - Quote
Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 06:24:00 -
[1926] - Quote
Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source?
When I started flying megathrons they cost 80 mil for the hull...
The extra mineral costs dont make up the bulk of the extra cost. I can belive that inflation is resposible for 70-80% of the added cost. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
5469
|
Posted - 2014.05.10 06:30:00 -
[1927] - Quote
baltec1 wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? When I started flying megathrons they cost 80 mil for the hull... The extra mineral costs dont make up the bulk of the extra cost. I can belive that inflation is resposible for 70-80% of the added cost.
and when you started flying megathrons the game was probably also flooded with drone alloys.
edit: look at robotics, between the start of 2011 and now, it has had peaks and troughs but generally hasn't exhibited an upwards trend that you could associate with inflation. it's easy to scream "oh noes inflation" when you cite things that have had their supply/demand constantly ****** with the past few years. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 06:44:00 -
[1928] - Quote
Dave Stark wrote:baltec1 wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? When I started flying megathrons they cost 80 mil for the hull... The extra mineral costs dont make up the bulk of the extra cost. I can belive that inflation is resposible for 70-80% of the added cost. and when you started flying megathrons the game was probably also flooded with drone alloys. edit: look at robotics, between the start of 2011 and now, it has had peaks and troughs but generally hasn't exhibited an upwards trend that you could associate with inflation. it's easy to scream "oh noes inflation" when you cite things that have had their supply/demand constantly ****** with the past few years.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 06:50:00 -
[1929] - Quote
Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source?
Market, PLEX as gold standard. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dave Stark
5472
|
Posted - 2014.05.10 06:51:00 -
[1930] - Quote
Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? Market, PLEX as gold standard.
supply and demand =/= inflation. |
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 07:23:00 -
[1931] - Quote
Dave Stark wrote:Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? Market, PLEX as gold standard. supply and demand =/= inflation. also, i just cited the market as proof that there is no inflation. so unless you've got more evidence than "market" i'm going to have to conclude that you agree with me, there is no inflation. also this graph shows that the only time an index goes up or down is when there's a change to the game, otherwise the price indexes are pretty stationary.
You can candy coat it anyway you want, inflation is up and subs are down. Your chart is nice but fails to illustrate the trillions of ISK tied up in things that don't come from production or minerals. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dave Stark
5472
|
Posted - 2014.05.10 07:31:00 -
[1932] - Quote
Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? Market, PLEX as gold standard. supply and demand =/= inflation. also, i just cited the market as proof that there is no inflation. so unless you've got more evidence than "market" i'm going to have to conclude that you agree with me, there is no inflation. also this graph shows that the only time an index goes up or down is when there's a change to the game, otherwise the price indexes are pretty stationary. You can candy coat it anyway you want, inflation is up and subs are down. Your chart is nice but fails to illustrate the trillions of ISK tied up in things that don't come from production or minerals.
i haven't candy coated anything, i just flat out proved you wrong. you've yet to provide a source for inflation. also, source for subs being down?
if you're going to make absurd claims, you're going to have to back them up with something. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 07:31:00 -
[1933] - Quote
Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:Dave Stark wrote:Cipher Jones wrote:In the 5 years I've played, inflation well is over 100%. source? Market, PLEX as gold standard. supply and demand =/= inflation. also, i just cited the market as proof that there is no inflation. so unless you've got more evidence than "market" i'm going to have to conclude that you agree with me, there is no inflation. also this graph shows that the only time an index goes up or down is when there's a change to the game, otherwise the price indexes are pretty stationary. You can candy coat it anyway you want, inflation is up and subs are down. Your chart is nice but fails to illustrate the trillions of ISK tied up in things that don't come from production or minerals.
Last info we got showed subs are growing still.
I am also interested in what inflation has to do with what I stated. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2988
|
Posted - 2014.05.10 07:54:00 -
[1934] - Quote
baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates.
Secondly, CSM votes:
2012: 59 K 2013: 49K 2014: 31K
I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rhes
GoonWaffe Goonswarm Federation
906
|
Posted - 2014.05.10 07:58:00 -
[1935] - Quote
Dinsdale Pirannha wrote:baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates. Secondly, CSM votes: 2012: 59 K 2013: 49K 2014: 31K I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait. Why do you think the number of people voting has anything to do with the number of active subscriptions?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 08:08:00 -
[1936] - Quote
Chribba told me and Hilmar confirmed it.
No seriously, is there anyone that started playing post Incarna that needs it explained? Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dinsdale Pirannha
Pirannha Corp
2988
|
Posted - 2014.05.10 08:11:00 -
[1937] - Quote
Rhes wrote:Dinsdale Pirannha wrote:baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates. Secondly, CSM votes: 2012: 59 K 2013: 49K 2014: 31K I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait. Why do you think the number of people voting has anything to do with the number of active subscriptions?
Oh, here we go....because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively. If I am wrong, CCP can make me look like a fool, and publish the sub numbers from today and 12 months ago.
But hey, in the meantime, you get your spin doctors all revv'ed up. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Rhes
GoonWaffe Goonswarm Federation
906
|
Posted - 2014.05.10 08:14:00 -
[1938] - Quote
Dinsdale Pirannha wrote:Oh, here we go....because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively. If I am wrong, CCP can make me look like a fool, and publish the sub numbers from today and 12 months ago.
But hey, in the meantime, you get your spin doctors all revv'ed up. You put way more faith in high sec pubbies caring about the CSM than I do apparently.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Dave Stark
5473
|
Posted - 2014.05.10 08:25:00 -
[1939] - Quote
Dinsdale Pirannha wrote:Oh, here we go....because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively. If I am wrong, CCP can make me look like a fool, and publish the sub numbers from today and 12 months ago.
no it isn't, especially when the csm notes were both late, and intentionally useless. couple that with ccp's recent addiction to posting every change in an F&I sticky, effectively bypassing the CSM... easy to see why nobody gives a **** about them. |

baltec1
Bat Country Goonswarm Federation
11399
|
Posted - 2014.05.10 09:14:00 -
[1940] - Quote
Dinsdale Pirannha wrote:Rhes wrote:Dinsdale Pirannha wrote:baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates. Secondly, CSM votes: 2012: 59 K 2013: 49K 2014: 31K I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait. Why do you think the number of people voting has anything to do with the number of active subscriptions? Oh, here we go....because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively. If I am wrong, CCP can make me look like a fool, and publish the sub numbers from today and 12 months ago. But hey, in the meantime, you get your spin doctors all revv'ed up.
The UK has seen a 60% drop in people voting in the euro elections in the last decade. I guss that means we have hade a 60% drop in our population... Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

admiral root
Red Galaxy Disband.
1194
|
Posted - 2014.05.10 09:23:00 -
[1941] - Quote
Dinsdale Pirannha wrote:baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates. Secondly, CSM votes: 2012: 59 K 2013: 49K 2014: 31K I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait.
If you really want to go full Ripard over this you're going to need to start a blog and gather yourself a bunch of sheep followers. No, your rights end in optimal+2*falloff |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
69
|
Posted - 2014.05.10 12:08:00 -
[1942] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc. Not sure how you are doing your math, but this is a huge huge hit. Have you seen the value of large smart bombs, 1600 mm armour plates, and 100 Mn MwD's, just for a few examples. They sell at mineral value. They are worth between 800,000 and 1 million each. At first I thought they were taking a 27.6% nerf. Now, after re-reading the dev blog, I realize it is actually a 45% nerf. That is monstrous. So yeah, all the propaganda by the null sec cartels was worth it to them. This is a huge hit to high sec income. You earn more running missions when blitzing and ignoring loot.
Isn't this wrong? NOT blitzing and NOT ignoring loot requires the following;
a- Huge time investment compared to ignoring loot and blitzing b- Loot-gathering skills (salvager II, tbII, ore industrial skill, salvage drone skill, MARAUDER skill counts also, etc...) c- more combat&weapon&drone based skills, because you've to clear all possible npcs and yes, this also includes spending 5 minutes to destroy those dam'n headquarters... d- more ship skills! (a person who ignores loots may not be tempted by spending time in angel bonus room for example)
After you see obvious reasons, I am actually up for more income for regular mission runners and nerfing blitzers and loot ignorers? Hmm?
(Neverthless, thank you, you gave me an idea to light up a a thread in ideas&future baltec ) |

baltec1
Bat Country Goonswarm Federation
11406
|
Posted - 2014.05.10 12:15:00 -
[1943] - Quote
Shivanthar wrote:baltec1 wrote:Dinsdale Pirannha wrote:Pix Severus wrote:MeBiatch wrote:and if one does loot most isk comes from meta iv stuff which is crap to reprocess in the first place. Confirming this. You only reprocess the very cheap stuff (<50k ISK items) anyway, you sell the good stuff directly on the market. In reality this is an extremely small nerf, and with the amount of nullbear whining we've had over the last few months, it could've been a lot worse. So suck it up, HTFU, adapt or die, etc etc etc. Not sure how you are doing your math, but this is a huge huge hit. Have you seen the value of large smart bombs, 1600 mm armour plates, and 100 Mn MwD's, just for a few examples. They sell at mineral value. They are worth between 800,000 and 1 million each. At first I thought they were taking a 27.6% nerf. Now, after re-reading the dev blog, I realize it is actually a 45% nerf. That is monstrous. So yeah, all the propaganda by the null sec cartels was worth it to them. This is a huge hit to high sec income. You earn more running missions when blitzing and ignoring loot. Isn't this wrong? NOT blitzing and NOT ignoring loot requires the following; a- Huge time investment compared to ignoring loot and blitzing b- Loot-gathering skills (salvager II, tbII, ore industrial skill, salvage drone skill, MARAUDER skill counts also, etc...) c- more combat&weapon&drone based skills, because you've to clear all possible npcs and yes, this also includes spending 5 minutes to destroy those dam'n headquarters... d- more ship skills! (a person who ignores loots may not be tempted by spending time in angel bonus room for example) After you see obvious reasons, I am actually up for more income for regular mission runners and nerfing blitzers and loot ignorers? Hmm?
If you just said nerf mission blitzing then yes, I agree. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2996
|
Posted - 2014.05.10 14:38:00 -
[1944] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:Rhes wrote:Dinsdale Pirannha wrote:baltec1 wrote: Last info we got showed subs are growing still.
First off, nice to see that this thread has been necro'ed. Guess my prophecy resonates. Secondly, CSM votes: 2012: 59 K 2013: 49K 2014: 31K I am sure that a 48% drop in CSM votes in 24 months has zero correlation to the number of subs in the game. In fact, let's check the latest dev blog to confirm the numbers...oh wait. Why do you think the number of people voting has anything to do with the number of active subscriptions? Oh, here we go....because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively. If I am wrong, CCP can make me look like a fool, and publish the sub numbers from today and 12 months ago. But hey, in the meantime, you get your spin doctors all revv'ed up. The UK has seen a 60% drop in people voting in the euro elections in the last decade. I guss that means we have hade a 60% drop in our population...
Who said anything about the whole 48% drop being in subs? But a portion of it is attributable to it. CCP could prove me wrong in an instant, simply by releasing the numbers....
Still waiting. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dave Stark
5483
|
Posted - 2014.05.10 15:30:00 -
[1945] - Quote
Dinsdale Pirannha wrote:CCP could prove me wrong in an instant, simply by releasing the numbers.... wouldn't be surprised if they intentionally didn't release it just to watch you spit more feathers on the forums. |

Dinsdale Pirannha
Pirannha Corp
2996
|
Posted - 2014.05.10 15:47:00 -
[1946] - Quote
Dave Stark wrote:Dinsdale Pirannha wrote:CCP could prove me wrong in an instant, simply by releasing the numbers.... wouldn't be surprised if they intentionally didn't release it just to watch you spit more feathers on the forums.
Though I am the oracle of Eve, imparting truth and wisdom everywhere I go, I somehow think that CCP would do not do something that petty, even though I am hated by some of them.
What would have been much more interesting would to have been a fly on the wall when the latest numbers were handed to the investors in the Eve, the ones that can actually hire and fire the c-level people at CCP.
I have not bothered to check CCP's fiscal cycles, but I am sure the fall / winter quarterly reports are going to create Hilmar's best Fred Astaire's impression as he presents those numbers to the board of directors. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ahost Gceo
Probe Patrol Ixtab.
79
|
Posted - 2014.05.10 15:56:00 -
[1947] - Quote
Dinsdale Pirannha wrote: CCP could prove me wrong in an instant, simply by releasing the numbers....
Still waiting.
I still fail to see where CCP has to do anything for you. Everything they do from silly music videos, to cinematic trailers (make a movie already!), to just running this game and continually shaping it, are things they do for the players out of respect, love, and business incentive. If releasing numbers fits in there somewhere, you'll get them eventually.
Besides that, who the heck are you "oracle of EVE"? I have literally never heard of you until I looked at this thread for kicks and giggles. ??? |

Dave Stark
5487
|
Posted - 2014.05.10 15:57:00 -
[1948] - Quote
Dinsdale Pirannha wrote:I have not bothered to check CCP's fiscal cycles,
can't let good ol' fashion facts get in the way of your doomsaying now can we? |

Owen Levanth
Federated Deep Space Explorations
143
|
Posted - 2014.05.10 16:05:00 -
[1949] - Quote
Dinsdale Pirannha wrote:Dave Stark wrote:Dinsdale Pirannha wrote:CCP could prove me wrong in an instant, simply by releasing the numbers.... wouldn't be surprised if they intentionally didn't release it just to watch you spit more feathers on the forums. Though I am the oracle of Eve, imparting truth and wisdom everywhere I go, I somehow think that CCP would do not do something that petty, even though I am hated by some of them.
The backwards oracle: Predicts the future, but is always wrong. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 19:14:00 -
[1950] - Quote
Ahost Gceo wrote:Dinsdale Pirannha wrote: CCP could prove me wrong in an instant, simply by releasing the numbers....
Still waiting.
I still fail to see where CCP has to do anything for you. Everything they do from silly music videos, to cinematic trailers (make a movie already!), to just running this game and continually shaping it, are things they do for the players out of respect, love, and business incentive. If releasing numbers fits in there somewhere, you'll get them eventually. Besides that, who the heck are you "oracle of EVE"? I have literally never heard of you until I looked at this thread for kicks and giggles.
They don't have to. The server has an API that we can all see, and its tracked by a website daily. The server peaked in winter of 2011, and right now there are less people on average than when I started in '08 ('09 really, started on new years eve).
So while I wont really challenge their respect or love, the business incentive is failing by the universal standard of 'growing your business is good'.
Unfortunately for them, nerfing everything repeatedly pisses people off.
And I haven't read the whole thread, but they introduced the noctis into the game and revamped marauders. Then announced they were nerfing their profession. Not a brilliant decision IMHO. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
|

Xavier Higdon
Wolfbane Hauler Inc
297
|
Posted - 2014.05.10 19:44:00 -
[1951] - Quote
Cipher Jones wrote:
They don't have to. The server has an API that we can all see, and its tracked by a website daily. The server peaked in winter of 2011, and right now there are less people on average than when I started in '08 ('09 really, started on new years eve).
So while I wont really challenge their respect or love, the business incentive is failing by the universal standard of 'growing your business is good'.
Unfortunately for them, nerfing everything repeatedly pisses people off.
And I haven't read the whole thread, but they introduced the noctis into the game and revamped marauders. Then announced they were nerfing their profession. Not a brilliant decision IMHO.
Actually, the server peaked May 5th, 2013 at 19:20:42(unknown timezone, probably EvE time) with 65,303 players online. Currently there are about 45,000 players online, which is greater than at any time in 2008 or 2009. Now, there has been a recent drop in players online in the past week or so, but that is just part of the natural ebb and flow of MMOs, and has been rectified with today's numbers. I'm unsure where you're getting your information from, but it appears to be incorrect. Wolfbane Hauler Inc Looking For Combat And Industrial Pilots |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1111
|
Posted - 2014.05.10 19:47:00 -
[1952] - Quote
Xavier Higdon wrote:Cipher Jones wrote:
They don't have to. The server has an API that we can all see, and its tracked by a website daily. The server peaked in winter of 2011, and right now there are less people on average than when I started in '08 ('09 really, started on new years eve).
So while I wont really challenge their respect or love, the business incentive is failing by the universal standard of 'growing your business is good'.
Unfortunately for them, nerfing everything repeatedly pisses people off.
And I haven't read the whole thread, but they introduced the noctis into the game and revamped marauders. Then announced they were nerfing their profession. Not a brilliant decision IMHO.
Actually, the server peaked May 5th, 2013 at 19:20:42(unknown timezone, probably EvE time) with 65,303 players online. Currently there are about 45,000 players online, which is greater than at any time in 2008 or 2009. Now, there has been a recent drop in players online in the past week or so, but that is just part of the natural ebb and flow of MMOs, and has been rectified with today's numbers. I'm unsure where you're getting your information from, but it appears to be incorrect.
As I said, the API. http://eve-offline.net/?server=tranquility
There is no question that the game is stagnant. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

baltec1
Bat Country Goonswarm Federation
11418
|
Posted - 2014.05.10 20:22:00 -
[1953] - Quote
Subs are not tracked by that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jasmine Assasin
Caldari Provisions Caldari State
161
|
Posted - 2014.05.10 20:27:00 -
[1954] - Quote
holy crap, this is a long thread...nvm... |

Malcanis
Deep Core Mining Inc. Caldari State
15439
|
Posted - 2014.05.10 20:34:00 -
[1955] - Quote
So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Xavier Higdon
Wolfbane Hauler Inc
297
|
Posted - 2014.05.10 20:42:00 -
[1956] - Quote
Cipher Jones wrote:Xavier Higdon wrote:Cipher Jones wrote:
They don't have to. The server has an API that we can all see, and its tracked by a website daily. The server peaked in winter of 2011, and right now there are less people on average than when I started in '08 ('09 really, started on new years eve).
So while I wont really challenge their respect or love, the business incentive is failing by the universal standard of 'growing your business is good'.
Unfortunately for them, nerfing everything repeatedly pisses people off.
And I haven't read the whole thread, but they introduced the noctis into the game and revamped marauders. Then announced they were nerfing their profession. Not a brilliant decision IMHO.
Actually, the server peaked May 5th, 2013 at 19:20:42(unknown timezone, probably EvE time) with 65,303 players online. Currently there are about 45,000 players online, which is greater than at any time in 2008 or 2009. Now, there has been a recent drop in players online in the past week or so, but that is just part of the natural ebb and flow of MMOs, and has been rectified with today's numbers. I'm unsure where you're getting your information from, but it appears to be incorrect. As I said, the API. http://eve-offline.net/?server=tranquilityThere is no question that the game is stagnant.
Have you looked at that page? There are about 45,000 players online right now. That's greater than at any time in 2008, 2009 and 2011. How, exactly, do you infer that the game has stagnated from the information provided by that website? You say the game peaked in the winter of 2011, but the information provided there shows a decline in players online during the winter of 2011. How is that a peak? Unless you're arguing that the game's lack of active players peaked in winter of 2011, in which case you might be right. Second, like baltec1 said, the website does not track subscriptions, and so we have no means of knowing exactly how many individual people are playing, but rather just the number of accounts signed in. And finally, EvE Online's subscription numbers have been steadily increasing since the game was launched. There are over 500,000 subscribed accounts, which is counter to what you're arguing. Wolfbane Hauler Inc Looking For Combat And Industrial Pilots |

Guttripper
State War Academy Caldari State
458
|
Posted - 2014.05.10 21:00:00 -
[1957] - Quote
Xavier Higdon wrote:There are over 500,000 subscribed accounts An exact number would be how many names are engraved on their monument, minus those scratched out by others...  |

Tippia
Sunshine and Lollipops
21643
|
Posted - 2014.05.10 21:25:00 -
[1958] - Quote
If you used the API, how come you got every last statement wrong? And seeing as how you got them all wrong, what does this do to the credibility of your conclusion?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Weaselior
GoonWaffe Goonswarm Federation
7358
|
Posted - 2014.05.10 22:07:00 -
[1959] - Quote
Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
i actually missed it what was it Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Xavier Higdon
Wolfbane Hauler Inc
297
|
Posted - 2014.05.10 22:09:00 -
[1960] - Quote
Tippia wrote:If you used the API, how come you got every last statement wrong? And seeing as how you got them all wrong, what does this do to the credibility of your conclusion?
The problem is that in the version of reality he has created for himself, he got everything right. And having gotten everything right, his credibility is so great that he has declared himself the Oracle of EvE(probably to much applause and marked by Dinsdale Day... or however he imagines it). Wolfbane Hauler Inc Looking For Combat And Industrial Pilots |
|

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.10 23:50:00 -
[1961] - Quote
Weaselior wrote:Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
i actually missed it what was it
+1
which boost why when and how? "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Falin Whalen
GoonWaffe Goonswarm Federation
631
|
Posted - 2014.05.11 00:23:00 -
[1962] - Quote
Nalelmir Ahashion wrote:Weaselior wrote:Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
i actually missed it what was it +1 which boost why when and how? Don't tell them, because Dinsdale, will proclaim it a stealth nerf to higsec mission runners, and we'll have another ~50 pages of tinfoil hattery from him.
EDIT: On second thought, I need a laugh this week, please continue. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.11 00:29:00 -
[1963] - Quote
You need to train 'Forums Warrioring" to level 5 m8. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Dinsdale Pirannha
Pirannha Corp
3002
|
Posted - 2014.05.11 00:39:00 -
[1964] - Quote
Falin Whalen wrote:Nalelmir Ahashion wrote:Weaselior wrote:Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
i actually missed it what was it +1 which boost why when and how? Don't tell them, because Dinsdale, will proclaim it a stealth nerf to higsec mission runners, and we'll have another ~50 pages of tinfoil hattery from him. EDIT: On second thought, I need a laugh this week, please continue.
I also would like to know what this boost was to high sec mission runners. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
11421
|
Posted - 2014.05.11 03:42:00 -
[1965] - Quote
Dinsdale Pirannha wrote:
Who said anything about the whole 48% drop being in subs? But a portion of it is attributable to it. CCP could prove me wrong in an instant, simply by releasing the numbers....
Still waiting.
"because a 48% percent drop in players voting is ridiculous to pawn off on CSM disillusionment exclusively."
I take it you are now backtracking from that statement? Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
9696
|
Posted - 2014.05.11 03:48:00 -
[1966] - Quote
omfg we're not breaking the PCU record every day EVE is dying "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
463
|
Posted - 2014.05.11 04:18:00 -
[1967] - Quote
James Amril-Kesh wrote:omfg we're not breaking the PCU record every day EVE is dying
Nope it's not dying.
It's being killed by Goons. Especially Goon Devs ingame and Goon ISD"s on the forums.
No big deal, as Eve is becoming more boring everyday. Not bothering to sub 2 of my accounts in honor of this latest Goonie inspired "expansion".
And yeah...I'd rather be a pubbie (WTF that is I don't know and don't care) for the rest of my life then a Goonie for even an hour.
Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

baltec1
Bat Country Goonswarm Federation
11421
|
Posted - 2014.05.11 04:23:00 -
[1968] - Quote
Mistah Ewedynao wrote:James Amril-Kesh wrote:omfg we're not breaking the PCU record every day EVE is dying Nope it's not dying. It's being killed by Goons. Especially Goon Devs ingame and Goon ISD"s on the forums. No big deal, as Eve is becoming more boring everyday. Not bothering to sub 2 of my accounts in honor of this latest Goonie inspired "expansion". And yeah...I'd rather be a pubbie (WTF that is I don't know and don't care) for the rest of my life then a Goonie for even an hour. Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game.
How dare CCP reward greater risk! Join Bat Country today and defend the Glorious Socialist Dictatorship |

Beofryn Sedorak
51
|
Posted - 2014.05.11 04:24:00 -
[1969] - Quote
Mistah Ewedynao wrote:No big deal, as Eve is becoming more boring everyday. Not bothering to sub 2 of my accounts in honor of this latest Goonie inspired "expansion".
If anything is hurting EVE, It's ignorance like this.
The industry changes are for the benefit and longevity of the entire economy. Anything else is nothing more than a side effect. It's a shame you're incapable of comprehending this. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9697
|
Posted - 2014.05.11 04:33:00 -
[1970] - Quote
Mistah Ewedynao wrote:Not bothering to sub 2 of my accounts Yeah, nobody cares. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.11 04:43:00 -
[1971] - Quote
buff to mission running?
c'mon.. what it was ? :P "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Barton Breau
University of Caille Gallente Federation
30
|
Posted - 2014.05.11 05:00:00 -
[1972] - Quote
Boost, what boost? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1113
|
Posted - 2014.05.11 05:47:00 -
[1973] - Quote
Xavier Higdon wrote:Cipher Jones wrote:Xavier Higdon wrote:Cipher Jones wrote:
They don't have to. The server has an API that we can all see, and its tracked by a website daily. The server peaked in winter of 2011, and right now there are less people on average than when I started in '08 ('09 really, started on new years eve).
So while I wont really challenge their respect or love, the business incentive is failing by the universal standard of 'growing your business is good'.
Unfortunately for them, nerfing everything repeatedly pisses people off.
And I haven't read the whole thread, but they introduced the noctis into the game and revamped marauders. Then announced they were nerfing their profession. Not a brilliant decision IMHO.
Actually, the server peaked May 5th, 2013 at 19:20:42(unknown timezone, probably EvE time) with 65,303 players online. Currently there are about 45,000 players online, which is greater than at any time in 2008 or 2009. Now, there has been a recent drop in players online in the past week or so, but that is just part of the natural ebb and flow of MMOs, and has been rectified with today's numbers. I'm unsure where you're getting your information from, but it appears to be incorrect. As I said, the API. http://eve-offline.net/?server=tranquilityThere is no question that the game is stagnant. Have you looked at that page? There are about 45,000 players online right now. That's greater than at any time in 2008, 2009 and 2011. How, exactly, do you infer that the game has stagnated from the information provided by that website? You say the game peaked in the winter of 2011, but the information provided there shows a decline in players online during the winter of 2011. How is that a peak? Unless you're arguing that the game's lack of active players peaked in winter of 2011, in which case you might be right. Second, like baltec1 said, the website does not track subscriptions, and so we have no means of knowing exactly how many individual people are playing, but rather just the number of accounts signed in. And finally, EvE Online's subscription numbers have been steadily increasing since the game was launched. There are over 500,000 subscribed accounts, which is counter to what you're arguing.
FFS.
The all time graph shows the average amount of players online daily. The other Graphs show the peak. The The average on the day I started was 28.8k The last average was 28.7k.
@ baltec, yeah, I realize its not the actual number of subs. However, it directly reflects the number of people playing the game. The number of people playing the game is not growing, which is critical to their business.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Josef Djugashvilis
Acme Mining Corporation
2364
|
Posted - 2014.05.11 06:02:00 -
[1974] - Quote
Boost to hi-sec mission runners?
Do tell, as the faster I can earn isk doing them, the less time I can spend on them and the more time I can spend doing lo-sec pvp.
Although I never loot missions, I do understand the drop in the gains to be made to loot reprocessing as I assume it is to boost mining. This is not a signature. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9700
|
Posted - 2014.05.11 06:03:00 -
[1975] - Quote
omg the average daily PCU went down 0.3% eve is dying "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Josef Djugashvilis
Acme Mining Corporation
2364
|
Posted - 2014.05.11 06:12:00 -
[1976] - Quote
Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
Do share this information with us, you know, the player base you speak on behalf of.
I have a vested interest as I want hi-sec missions to be boosted  This is not a signature. |

fudface
ACME-INC
45
|
Posted - 2014.05.11 06:47:00 -
[1977] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines.
if CCP destroys the income streams for hisec. surely that means they will have to make hisec safer to preserve the risk reward balance? |

admiral root
Red Galaxy Disband.
1194
|
Posted - 2014.05.11 07:22:00 -
[1978] - Quote
Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game.
Pretty sure their mission is to ruin *our* game, not *the* game. No, your rights end in optimal+2*falloff |

March rabbit
Federal Defense Union
1470
|
Posted - 2014.05.11 08:55:00 -
[1979] - Quote
fudface wrote:Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines. if CCP destroys the income streams for hisec. surely that means they will have to make hisec safer to preserve the risk reward balance? 1. you can't 'destroy' income streams for highsec: marketing will always be present unless you move all the stuff to 0.0 and make these people trade there 2. risk/reward is totally subjective measure. you can do nothing to make all the people agree with its state at any moment The Mittani: "the inappropriate drunked joke"
|

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.11 08:57:00 -
[1980] - Quote
Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
Obligatory "wut" of the day.
"What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
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Bethan Le Troix
Krusual Investigation Agency
115
|
Posted - 2014.05.11 09:24:00 -
[1981] - Quote
Nalelmir Ahashion wrote:Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
Obligatory "wut" of the day.
I believe it's called sarcasm. Malcanis means the opposite to what he said.
sarcasm n. (use of) bitter or wounding ironic language . sarcastic adj. sarcastically adv.
I would be interesting to know Malcanis star sign for his RL birthdate to try and figure out his motivation. |

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.11 09:29:00 -
[1982] - Quote
Sarcasm will make me sad panda. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Dave Stark
5506
|
Posted - 2014.05.11 10:11:00 -
[1983] - Quote
Weaselior wrote:Malcanis wrote:So I don't know if anyone noticed but hi-sec mission runners just got a nice boost announced at fanfest.
i actually missed it what was it the ability to save 700m+ per month as you don't need to keep your noctis alt's account active. |

Kaarous Aldurald
ROC Deep Space The ROC
5968
|
Posted - 2014.05.11 10:14:00 -
[1984] - Quote
admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game.
Yes, but remember how carebears make real life threats because they can't separate the game from reality?
Same thing here. They can't separate "their game" from "the game". Because to be a carebear requires a mindset so inherently selfish that you cannot contemplate things not revolving around you.
It's all a rich tapestry. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Josef Djugashvilis
Acme Mining Corporation
2364
|
Posted - 2014.05.11 10:19:00 -
[1985] - Quote
Kaarous Aldurald wrote:admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. Yes, but remember how carebears make real life threats because they can't separate the game from reality? Same thing here. They can't separate "their game" from "the game". Because to be a carebear requires a mindset so inherently selfish that you cannot contemplate things not revolving around you. It's all a rich tapestry.
I am somewhat surprised to see you claim that Mittens is a carebear.
This is not a signature. |

BrundleMeth
Caldari Provisions Caldari State
152
|
Posted - 2014.05.11 10:30:00 -
[1986] - Quote
Dinsdale Pirannha wrote:Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec. In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 45-50% nerf (correction from the original post, the null sec lackeys were even more vicious than I first thought) to all mission loot refines. I don't care...I never mission... |

admiral root
Red Galaxy
1203
|
Posted - 2014.05.12 10:58:00 -
[1987] - Quote
Kaarous Aldurald wrote:admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. Yes, but remember how carebears make real life threats because they can't separate the game from reality? Same thing here. They can't separate "their game" from "the game". Because to be a carebear requires a mindset so inherently selfish that you cannot contemplate things not revolving around you. It's all a rich tapestry.
That's a fair point. No, your rights end in optimal+2*falloff |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
41
|
Posted - 2014.05.12 11:44:00 -
[1988] - Quote
Kaarous Aldurald wrote:admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. Yes, but remember how carebears make real life threats because they can't separate the game from reality? Same thing here. They can't separate "their game" from "the game". Because to be a carebear requires a mindset so inherently selfish that you cannot contemplate things not revolving around you. Are you saying that:
*) 'Carebears' are only the select group of players, who cannot separate the game from reality, makes death threats *and* who only ever act selfishly? IE. a player can in your world view be 100% PvE focused, while only ever staying in HiSec, yet still they are *not* a 'carebear'?
- or -
*) *Every* player, who is 100% PvE focused and only ever stays in HiSec, makes death threats, cannot separate the game from reality and only ever acts 100% selfishly? Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Kaarous Aldurald
ROC Deep Space The ROC
5993
|
Posted - 2014.05.12 11:56:00 -
[1989] - Quote
Vhelnik Cojoin wrote: *) 'Carebears' are only the select group of players, who cannot separate the game from reality, makes death threats *and* who only ever act selfishly? IE. a player can in your world view be 100% PvE focused, while only ever staying in HiSec, yet still they are *not* a 'carebear'?
This one.
Carebear isn't what you do or don't do, it's an attitude. I know several PVE players who aren't carebears, although I may call them that jokingly on occasion.
Although it isn't required to make impotent threats or strictly adhere to PvE to be a carebear, it's just a very common trait of theirs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4110
|
Posted - 2014.05.12 12:05:00 -
[1990] - Quote
Kaarous Aldurald wrote:Vhelnik Cojoin wrote: *) 'Carebears' are only the select group of players, who cannot separate the game from reality, makes death threats *and* who only ever act selfishly? IE. a player can in your world view be 100% PvE focused, while only ever staying in HiSec, yet still they are *not* a 'carebear'?
This one. Carebear isn't what you do or don't do, it's an attitude. I know several PVE players who aren't carebears, although I may call them that jokingly on occasion. Although it isn't required to make impotent threats or strictly adhere to PvE to be a carebear, it's just a very common trait of theirs.
I agree
Carebear used to mean something, but that meaning has changed.
Industrials, Miners, Marketeers and Mission Runners are not carebears due to those professional choices.
But anyone, even a PvP "expert" is a carebear when he starts with the entitlement and rage. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
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BoBoZoBo
Paragon Fury Tactical Narcotics Team
420
|
Posted - 2014.05.12 16:51:00 -
[1991] - Quote
This only impacts people who use their time ineffectively, then blame others for nerfing their ability to get ahead in life. Primary Test Subject GÇó SmackTalker Elite |

Jenn aSide
Smokin Aces.
6424
|
Posted - 2014.05.12 17:49:00 -
[1992] - Quote
BoBoZoBo wrote:This only impacts people who use their time ineffectively, then blame others for nerfing their ability to get ahead in life.
You just described at least 50% of humanity. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1114
|
Posted - 2014.05.12 18:34:00 -
[1993] - Quote
Its a strawman anyway.
If you purchase/play Eve online for entertainment, then money made over time has no bearing on how effectively you play the game whatsoever. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Hoshi Sorano
Federal Navy Academy Gallente Federation
40
|
Posted - 2014.05.12 19:26:00 -
[1994] - Quote
Ramona McCandless wrote: Not only are you able to put words in my mouth,
You're a fine one to start throwing around that particular accusation. 
Ramona McCandless wrote:but you claim to know my state of mind.
You used the behavior of wild animals to justify and rationalize the actions of human beings. Yes, I believe that speaks volumes about your thought process.
Ramona McCandless wrote:Im sure you pay for the most expensive item rather than the cheapest?
And you attack where the enemy has his strong points and not the soft spots in his defense?
You shoot at Blood Raiders with kinetic do you?
What I don't do is "attack the weak", i.e., go after the soft targets without provocation. I don't gank miners, or go after freighters, etc. There's just no challenge in it. I'm not out to pad my killboard with meaningless stats. To paraphrase Malcom Reynolds, If I shoot at you, you'll be armed and fit for PvP. Are the fights always fair? Of course not; I don't think I've ever seen a truly fair fight, whether in EVE or otherwise. But the fights are always a challenge; that's what makes them worthwhile.
Going after the easy kills is like picking on the smallest kid in the school; you may think it makes you look good to chalk up another kill, but in reality it just makes you look like a coward who won't stand up to a real fight and has to resort to cheap tactics to score empty numbers.
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James Amril-Kesh
4S Corporation Goonswarm Federation
9741
|
Posted - 2014.05.12 19:30:00 -
[1995] - Quote
Josef Djugashvilis wrote:Kaarous Aldurald wrote:admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. Yes, but remember how carebears make real life threats because they can't separate the game from reality? Same thing here. They can't separate "their game" from "the game". Because to be a carebear requires a mindset so inherently selfish that you cannot contemplate things not revolving around you. It's all a rich tapestry. I am somewhat surprised to see you claim that Mittens is a carebear. I'm sorry he's not returning your phone calls, but you really need to stop being such a stalker. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9741
|
Posted - 2014.05.12 19:32:00 -
[1996] - Quote
Hoshi Sorano wrote:To paraphrase Malcom Reynolds, If I shoot at you, you'll be armed and fit for PvP. I distinctly remember the Captain shooting a man just after said man professed to being unarmed. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4156
|
Posted - 2014.05.12 19:32:00 -
[1997] - Quote
Hoshi Sorano wrote: Going after the easy kills is like picking on the smallest kid in the school; you may think it makes you look good to chalk up another kill, but in reality it just makes you look like a coward who won't stand up to a real fight and has to resort to cheap tactics to score empty numbers.
**snerk** You obviously havent looked at my excuse for a KB
Do you long in specifically at this time every day in a vain attempt to troll me?
Toddle on, little girl. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Marlona Sky
D00M. Northern Coalition.
5157
|
Posted - 2014.05.12 20:36:00 -
[1998] - Quote
admiral root wrote:Mistah Ewedynao wrote:Congratulations CCP for helping the Goons to achieve their original goal....to ruin the game. Pretty sure their mission is to ruin *our* game, not *the* game. For thus out of the loop, here is what everyone is referring to:
http://www.wired.com/2008/01/something-awful/ The Paradox |

baltec1
Bat Country Goonswarm Federation
11453
|
Posted - 2014.05.13 19:38:00 -
[1999] - Quote
James Amril-Kesh wrote:Hoshi Sorano wrote:To paraphrase Malcom Reynolds, If I shoot at you, you'll be armed and fit for PvP. I distinctly remember the Captain shooting a man just after said man professed to being unarmed.
Its ok, he was wearing full body armour, he wasn't a moron. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ConranAntoni
Empyrean Warriors Get Off My Lawn
119
|
Posted - 2014.05.13 20:27:00 -
[2000] - Quote
This thread is all kinds of ********, kill it with cleansing fire. Empyrean Warriors - Recruiting now. Fly together, die together. |
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