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Author |
Thread Statistics | Show CCP posts - 42 post(s) |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 10:07:00 -
[4711] - Quote
i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

baltec1
Bat Country Goonswarm Federation
11748
|
Posted - 2014.05.30 10:23:00 -
[4712] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
Turn off the AB when you need better agility. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 10:31:00 -
[4713] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
And what you expect to be the advantage of that AB bonus? TO pursue vagabonds?
YOu have a moretately long weapon range with large pulses. Youa re not goign to use the NM to orbit at 3 km anything. IT can go very well with its current agility when you think on the engagement envelope it shall work on. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 11:29:00 -
[4714] - Quote
baltec1 wrote:Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Turn off the AB when you need better agility.
naturally .. but its base agility is about 5 secs less than the mach Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

elitatwo
Congregatio
232
|
Posted - 2014.05.30 12:01:00 -
[4715] - Quote
Harvey James wrote:i see the NM has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus??
I am a little more concerned with the capacitor management on the Nightmare. Using Scorch L, even only with four turrets and active tanking her puts a ton of stress on the capacitor.
I found myself dying in that beautiful Sansha boat because I did use her turrets with Scorch and Conflag while under fire. signature |

Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.30 12:30:00 -
[4716] - Quote
After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 12:43:00 -
[4717] - Quote
Egravant Alduin wrote:After some thinking and messing with eft I think vindicator bonuses must change.The range for webbers is too low so getting effectiveness bonuses is not right.I would prefer bonus to range of webbers or/and some better fall off /optimal to weapons so you are able to use neutron blaster cannons really effective.I think from the changes and compared to machariel,rattlesnake ,nightmare is the only ship that will stay really behind and won t be as good as them.
I agree with you, remove the web strength (or nerf it), 5-7,5% would be more than enought. Vindi already do most DPS and have a tracking bonus on top of that! |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 12:54:00 -
[4718] - Quote
For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:01:00 -
[4719] - Quote
Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again.
I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:06:00 -
[4720] - Quote
Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused.
That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs.
That argument has been made, and then some. Nevermind that it's pure hyperbole.
CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now.
So can we please knock off the tearful advocacy in this thread already? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
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Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 13:10:00 -
[4721] - Quote
the range on some faction webs are clearly OP ... 15km .. come on.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:15:00 -
[4722] - Quote
Harvey James wrote:the range on some faction webs are clearly OP ... 15km .. come on..
Do you actually have a clue what you're talking about?
Faction webs are *supposed* to be an upgrade from Tech 2. You know, unlike guns.
Notably the True Sansha web has 55% velocity penalty, while a T2 web has a 60%. It's trading effectiveness for range. Which is why it's a good use for a Vindi, because the Vindi will hit the web cap regardless, so the extra range is helpful. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:18:00 -
[4723] - Quote
Kaarous Aldurald wrote:Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs. That argument has been made, and then some. Nevermind that it's pure hyperbole. CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now. So can we please knock off the tearful advocacy in this thread already?
There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance... |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:22:00 -
[4724] - Quote
Joraa Starkmanir wrote: There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
No one said any of those things.
It has a 90% web because it's a pirate ship, and that is it's unique niche. That's what pirate ships do.
This is just another example of people thinking their personal experience with something is the defining experience for everyone else too. But it's not. Unlike you, CCP has the math, and they made their choice. If it were anywhere close to as overpowered as people would like to claim, it would have more of an effect than it really does. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:29:00 -
[4725] - Quote
Kaarous Aldurald wrote:Joraa Starkmanir wrote: There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus.
Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
No one said any of those things. It has a 90% web because it's a pirate ship, and that is it's unique niche. That's what pirate ships do. This is just another example of people thinking their personal experience with something is the defining experience for everyone else too. But it's not. Unlike you, CCP has the math, and they made their choice. If it were anywhere close to as overpowered as people would like to claim, it would have more of an effect than it really does.
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does. |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:33:00 -
[4726] - Quote
Joraa Starkmanir wrote: If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than 50% of the dps a Vindi does.
Yeah, Large Blasters are awesome. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 13:34:00 -
[4727] - Quote
Joraa Starkmanir wrote:
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does.
It's the 2nd most. TFI's do more paper DPS. (It's a bit harder to apply the damage though.) |

Joraa Starkmanir
Republic Military School Minmatar Republic
4
|
Posted - 2014.05.30 13:47:00 -
[4728] - Quote
Cassandra Aurilien wrote:Joraa Starkmanir wrote:
If the Vindi was introduced today, without the web bonus 99% of the people advocating to keep the web strenght would come in the pants for this new powerfull ship. Its the highest DPS subcap ship, its only 1 ship that does more dps and can still dock, even those (dread) need to be siege to do more than dps than a Vindi does.
It's the 2nd most. TFI's do more paper DPS. (It's a bit harder to apply the damage though.)
T2 weapons+faction dmg mods (t2 for drones), and i somehow have Vindi 300ish DPS above |

Kaarous Aldurald
ROC Deep Space The ROC
6583
|
Posted - 2014.05.30 13:51:00 -
[4729] - Quote
Joraa Starkmanir wrote: T2 weapons+faction dmg mods (t2 for drones), and i somehow have Vindi 300ish DPS above
You're doing something wrong then. You may wish to check your skills.
No subcapital ship has as much paper dps as a TFI. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4899
|
Posted - 2014.05.30 14:15:00 -
[4730] - Quote
Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
edit: Whoops, Vindi is still on top if you add drone DDAs. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Kaarous Aldurald
ROC Deep Space The ROC
6585
|
Posted - 2014.05.30 14:18:00 -
[4731] - Quote
stoicfaux wrote:Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
My assumption with that statement was that they were talking about EFT, since they said they had the Vindi at 300 dps above the TFI.
The Kronos Rattlesnake, while it will have enormous paper DPS, isn't out just yet. Only a few more days though. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

afkalt
Republic Military School Minmatar Republic
95
|
Posted - 2014.05.30 14:21:00 -
[4732] - Quote
From memory I seem to remember (to my surprise) a madcap navy domi getting higher, but that might have been a strictly T2 fit.
Though there's no denying the vindi is a properly scary machine. |

Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 15:09:00 -
[4733] - Quote
stoicfaux wrote:Kronos Rattlesnake with Torps and Heavy Drones. Granted, there are fitting, damage application, and damage projection issues to consider.
edit: Whoops, Vindi is still on top if you add drone DDAs.
Yes. I did a bit of playing around in EFT (I don't normally EFT warrior), looks like the Vindi is actually capable of beating the TFI without implants with both in LOL fits. It's really close (50 DPS with both in pure Tech 2 using overheat). With implants (5%), the TFI comes out a bit ahead on overheat.
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Kaarous Aldurald
ROC Deep Space The ROC
6588
|
Posted - 2014.05.30 15:11:00 -
[4734] - Quote
Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4899
|
Posted - 2014.05.30 15:24:00 -
[4735] - Quote
Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up? Well, if you like sitting on stargates, this almost works:
DPS: 1,935 overheated Range: <21.9km Web: 50% out to 19.5km overheated Tank: 91k overheated, 1,074 shield boost overheated for ~38 seconds. TPs: 2.54 x target_sig, overheated.
Between the TPs and the Web, I'm thinking that Rage torps would actually work against a lot of things...
[Rattlesnake, Summer 33 torps] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Stasis Webifier Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo Torpedo Launcher II, Inferno Rage Torpedo [empty high slot]
Large Hydraulic Bay Thrusters I Large Hydraulic Bay Thrusters I Large Processor Overclocking Unit I
Ogre II x2 WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Cassandra Aurilien
Imperial Academy Amarr Empire
152
|
Posted - 2014.05.30 15:30:00 -
[4736] - Quote
Kaarous Aldurald wrote:Lol, this is educational, I have to say.
I wonder what other lol fits we can conjure up?
There are plenty. 
It's getting a bit off topic though. To the original point, the Vindi has awesome DPS, but it's designed to fight at extremely close range.
All of the pirate battleships have a role, and the Vindi's role is to melt things at close range. The web bonus works extremely well in tandem with that. I don't consider it unbalanced, as the solution is not to get close to it under any circumstance.
Mach's have speed and agility bonuses which are just as powerful for their role as skirmishers. We'll have to see if the NM's AB bonus makes it as desirable. (The NM's powergrid allows some unusual fittings, if you play with it.) Projecting a 1000 DPS at 40-50 KM is nothing to laugh at. |

Tommy Knife
0
|
Posted - 2014.05.30 15:32:00 -
[4737] - Quote
I fukt up a mordu BS as a nub. He jumped, I warped. I had my probes out. Easy as fuk. Gojira |

baltec1
Bat Country Goonswarm Federation
11752
|
Posted - 2014.05.30 16:06:00 -
[4738] - Quote
Joraa Starkmanir wrote:Kaarous Aldurald wrote:Joraa Starkmanir wrote:Kaarous Aldurald wrote:For the Vindicator, if you're worried about range I would make sure to use a faction web. It's pricetag justifies the increased price of a faction module, especially a web.
I think True Sansha is the best. You can overheat it to get close to 20km range.
But please, oh please do not start the "I hate bonused webs!" thing again. I have nothing against bonused webs, but I do have something against a single strength bonused web beeing stronger than 4 unbonused. That's what bonused webs are, so don't try and be disingenuous about it. You do have a problem with bonused webs. That argument has been made, and then some. Nevermind that it's pure hyperbole. CCP's answer is "too bad, it stays". It's even hit the patch notes, for that matter, it's not changing now. So can we please knock off the tearful advocacy in this thread already? There are no good reason to have so strong bonus on webs, if Vindi NEED 90% webs to be usefull there i NO other battleship thats usable with hybrids! It already have to strongest dmg bonus (not counting "marauder" 4guns/100% dmg) on 8 turrets along with the strongest tracking bonus. Vindicater keeping 90% web strenght is just another case of devs not playing the game they try to balance...
It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
171
|
Posted - 2014.05.30 16:30:00 -
[4739] - Quote
baltec1 wrote:It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Oddly enough it is at its most fearsome when sheild fit. Indeed..
It kills anything within 20km.. and can do nothing about anything beyond that.. It's also neut sensitive.. So there are lots of counters..
It will be OP when swarms of Vindi's are killing everything in low and nullsec :p But they aren't.. they are useful only in some situations, fewer yet where it is isk efficient to commit **** an expensive ship. But it's no more OP than a Mach always being able to dictate range, a Bhaal killing your cap, or anything else. It's just powerful, but not the end of Eve. |

Kaarous Aldurald
ROC Deep Space The ROC
6590
|
Posted - 2014.05.30 16:36:00 -
[4740] - Quote
Sniper Smith wrote:baltec1 wrote:It is perfectly balanced.
realistically the webs are only a threat from 20km at most and you have to remember the ship is using large blasters. This ship is ment to be the most dangerous in your face brawler isk can buy. The best counter is to simply keep range. Oddly enough it is at its most fearsome when sheild fit. Indeed.. It kills anything within 20km.. and can do nothing about anything beyond that.. It's also neut sensitive.. So there are lots of counters.. It will be OP when swarms of Vindi's are killing everything in low and nullsec :p But they aren't.. they are useful only in some situations, fewer yet where it is isk efficient to commit **** an expensive ship. But it's no more OP than a Mach always being able to dictate range, a Bhaal killing your cap, or anything else. It's just powerful, but not the end of Eve.
Bingo, the numbers simply don't support the narrative the "nerf webs!" people claim.
The only thing broken about it is that someone in a Vindi slapped down their "leet solo PvP with links and snakes" frigate somewhere, and they think they shouldn't have died. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
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