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Arec Bardwin
1897
|
Posted - 2015.10.18 16:38:24 -
[841] - Quote
Eliador Daerie wrote: Medium Core Defense Field Purger II Medium Core Defense Field Purger II
This has to be a typo!
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Nala Exino
Viziam Amarr Empire
0
|
Posted - 2015.10.18 17:41:01 -
[842] - Quote
Very cheap way to beat it the Guristas burner base with a Prophecy, total cost with the fit is around 70-80 mil. Perfect skills with no implants or boosters:
[Prophecy, Guristas Burner Base] Medium Armor Repairer II Reactive Armor Hardener Armor EM Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II X5 Prototype Engine Enervator X5 Prototype Engine Enervator Cap Recharger II
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Medium Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Acolyte II x5
It has no problems tanking but takes a while to kill the Mantis fighters since you can't get in range to web them. Next time I'll probably swap one of the webs for a TP, but doubt it would help that much.
Also, don't bother with medium drones - Infiltrator IIs couldn't even hit the dual-webbed Dragonflies (these tend to sometimes pop a drone instantly, so make sure to bring 10-15 Accolyte IIs just in case).
Finally, the NOS is there because I wanted to test if it works on the fighters (as far as I can tell, it doesn't). It may be better to replace it with an auto cannon or something. |

Hasikan Miallok
Republic University Minmatar Republic
1572
|
Posted - 2015.10.19 05:32:42 -
[843] - Quote
I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 11:15:01 -
[844] - Quote
Hasikan Miallok wrote:I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? I doubt I have even near enough data but I don't think so. I've been running in both minmatar and caldari space for two different factions and corps. Haven't noticed a specfic pattern (that would make sense regarding regional pirate groups). All burner missions are available regardless where and for whom you run though I can't speak towards certain burners being offered more than others. You'd need a data set of 1000s of burner missions to really start seeing patterns. |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 12:55:21 -
[845] - Quote
Anize Oramara wrote:Heh Time to kill on the bling Orthrus (cost is around 120 mill cheaper than the bling 3min Gila) is 3min 40seconds. Neither the 3min Gila nor the Orthrus 'spent time' picking up the 7mill guaranteed loot. That said the tank wasn't as strong as I remember from last time I ran it. However that's most likely because I lacked Caldari navy shield extenders and had to make do with meta 4 ones and used a gist instead of pith ward. I did record it and will upload at some point. I'd like to run a few more on sisi though to iron out any tank issues. Fit for reference: Quote:[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) X-Large Ancillary Shield Booster, Cap Booster 400 Gistum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier (Replace with Pithum C-type)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Going through the logs it looks like the ashimu for some reason was just absolutely mauling me with penetrating and smashing hits. I have absolutely no idea why though. Not only is the Orthrus faster than the Gila, but it has a much smaller sig (by 50). A larger shield pool will help against this. Oh, I only reloaded the ASB once and used all of 12 cap charges. Additionally I only lost 2 hornets. Here's the cheap one, bonus for having a tractor beam on it: Quote:[Orthrus, Ashimu Burner cheap] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II
Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
https://youtu.be/FEWJwv6CO88
https://forums.eveonline.com/default.aspx?g=posts&t=451065
Quote:Reduce damage bonus to +15% per level

Planned Winter update. This change will completely shoot the T2 fit in the foot. Dammit and it's ripping through the ashimu burner so well too. It's still a bit better than the Cerb fit (I think, will only know when the changes go live).
There's also this
Quote:Gila: -1 Lowslot, -20 CPU It a bit of nerf on the Gila's tank. This will effect the ashimu burner as well for people running the Gila.
Man, at this rate, with it being one of only two burners giving reduced rewards I might just decline it form now on :/ |

Hasikan Miallok
Republic University Minmatar Republic
1574
|
Posted - 2015.10.19 22:43:34 -
[846] - Quote
Anize Oramara wrote:Hasikan Miallok wrote:I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? I doubt I have even near enough data but I don't think so. I've been running in both minmatar and caldari space for two different factions and corps. Haven't noticed a specfic pattern (that would make sense regarding regional pirate groups). All burner missions are available regardless where and for whom you run though I can't speak towards certain burners being offered more than others. You'd need a data set of 1000s of burner missions to really start seeing patterns.
That was my impression which is why I asked. I built a Gila thinking I would get a reasonable number of Angel Base Burners in Minmatar space but actually very few have dropped at all, it will take a while to pay for itself.
As for the Gila changes I currently fly a variant of the generic passive shield RLML version of the Gila in these forums (cost me about 330 mill ISK to knock up):
4 x RLML
3 x LSE II 2 x EM Ward Amp II 1x Thermic Dissip Amp II
3 x DDA II 1 x Shield Power Relay
3 x Medium Core Defense Field Purger II
... but its actually overtanked and I will have Caldari V soon anyway, so the slot loss and dropping the Shield Power Relay will not effect me that much.
I seem to have plenty of spare CPU with the generic T2 fit so the -20 CPU will not be a big issue.
Most people seem to use a Ballistic Control instead of the Shield Power Relay in which case you would lose maybe 35 to 45 DPS. Annoying but not a game breaker. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1923
|
Posted - 2015.10.19 23:05:29 -
[847] - Quote
I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
Burner type IDs, so if you wanted to crawl through API data to find out what you go up against most this would be how to look it up. I feel like in caldari/amarr space I see a lot the cruor burner, but then I won't see it for a few days. I'll go take a look and report back with what I see 34141 Burner Dramiel 34142 Burner Worm 34143 Burner Daredevil 34144 Burner Cruor 34145 Burner Succubus 34154 Burner Burst 34155 Burner Jaguar 34182 Burner Bantam 34183 Burner Hawk 34184 Burner Inquisitor 34185Burner Vengeance 34186Burner Navitas 34187Burner Enyo 34783Burner Talos 34785Burner Ashimmu 35646Burner Sentinel 36846Burner Dragonfly 36847Burner Mantis 36848Burner Antero 35679Burner Clone Soldier Transport 35689Burner Escort Dramiel
*edit* no I won't it is a pain in the arse to sort through. maybe if I am really curious at some later point
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
34
|
Posted - 2015.10.19 23:18:22 -
[848] - Quote
Chainsaw Plankton wrote:I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
36848Burner Antero
whoo a new one 
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1936
|
Posted - 2015.10.20 00:22:31 -
[849] - Quote
Ploing wrote:Chainsaw Plankton wrote:I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
36848Burner Antero
whoo a new one  that is the code for the super carrier, have fun taking that out 
there was a mysterious serpentis burner cruiser one *insert magic crystal ball stuff*
34592817Serpentis Burner Cruiser"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.
This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death."11200000112000480180
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1584
|
Posted - 2015.10.21 22:46:37 -
[850] - Quote
Nala Exino wrote:Very cheap way to beat it the Guristas burner base with a Prophecy, total cost with the fit is around 70-80 mil. Perfect skills with no implants or boosters:
[Prophecy, Guristas Burner Base] Medium Armor Repairer II Reactive Armor Hardener Armor EM Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Cap Recharger II X5 Prototype Engine Enervator X5 Prototype Engine Enervator Cap Recharger II
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Medium Diminishing Power System Drain I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Acolyte II x5
It has no problems tanking but takes a while to kill the Mantis fighters since you can't get in range to web them. Next time I'll probably swap one of the webs for a TP or missile guidance computer with precision script.
Also, don't bother with medium drones - Infiltrator IIs couldn't even hit the dual-webbed Dragonflies (these tend to sometimes pop a drone instantly, so make sure to bring 10-15 Accolyte IIs just in case).
Finally, the NOS is there because I wanted to test if it works on the fighters (as far as I can tell, it doesn't). It may be better to replace it with an auto cannon or something.
As for loot, one of the containers dropped a stack of Guirstas light missiles, so there is probably a chance for something shinier.
I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently. |
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Arec Bardwin
1898
|
Posted - 2015.10.22 11:15:05 -
[851] - Quote
Hasikan Miallok wrote: I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?
|

Hasikan Miallok
Republic University Minmatar Republic
1601
|
Posted - 2015.10.29 22:23:54 -
[852] - Quote
Arec Bardwin wrote:Hasikan Miallok wrote: I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?
I am treating this as exercise in doing the job with a T2 ship.
The Mantis seem to orbit at 18km whereas your web range is 10km or 13km with overheat. However the tank is borderline and the sig bloom from an MWD and losing a damage mod will probably push it over the edge even with the faster orbit. An MJD and sentries may work against the mantis but I doubt you have time to kill more than one before they start orbiting and cannot be hit.
I have been experimenting on SISI and a couple of observations:
- I generally only lose drones if they are out while closing on a new group, once orbiting drones seem safe. - the Dragonfly kinetic damage is minimal compared to thermal and explosive - it is not 100% clear Acolytes (hit resist hole but only 10% lower resists) are better than Warriors (optimal tracking) against the unwebbed mantis
I am considering dropping the two EANM and running EM, EXP and Thermal hardeners for potentially better tank and experimenting with Integrated Warrior for even better tracking.
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Anize Oramara
The Arch Dashing Dashers
489
|
Posted - 2015.10.30 03:50:18 -
[853] - Quote
I'm trying out the Gurista Base burner too now.
So far it has not gone well.
At all.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1953
|
Posted - 2015.10.30 05:07:43 -
[854] - Quote
my fit and tips if you are interested, note I haven't tried it on TQ yet. been busy with stuff, plus the LP reward isn't quite there yet, and it is the longest burner out there, so I'm not too tempted to try yet. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439 and some notes from earlier on sisi https://forums.eveonline.com/default.aspx?g=posts&m=6066884#post6066884
fighters are very heavy on thermal, with some explosive, and bombers are pretty much all EM. A RAH seems like it could be very strong, but could be vulnerable while it is shifting, and I'm not sure if it is worth the cap use?
Sniping can work, but they have very small sigs, so speed/transversal matching has to be near perfect. took me like an hour to do it with an oracle. navy omen might be better thanks to medium gun tracking, but I haven't tried it, and it is lower dps than rail vigilant anyways.
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1953
|
Posted - 2015.10.30 05:15:54 -
[855] - Quote
Anize Oramara wrote:I'm trying out the Gurista Base burner too now. So far it has not gone well. At all. Edit: With this mission it feels like CCP is slipping back into making the old grind kind of missions, just now with more limits and harder ships. The bounty on them is about what a battleship would give and it takes about as long to kill one. Theres waves and waves of them so any smart flying (overheat), interesting short term PvP type fit choice (ASB, Cap booster, Buffer, ECM) that is used to overcome other burners can't really be used. I mean I can beat it sure, but it's a long, annoying and painful grind. The exact opposite of what all the other burners have been so far. So far I'm really disappointed in this one 
you edited while I was responding, but yea... pretty much. from the sisi thread: "I'm thinking 18 fighters is just too many. Mission felt pretty long." Almost a typical lv4 go here and shoot stuff till your brain turns off mission 
Edit: Oh yea and my ship/setup is pretty much the first ship I thought of and refined the fit a few times. I was kinda hoping someone would show up with a better fit or make it a bit better. Probably just keep declining it for now
Edit 2: by "refined" I mostly mean got the hardeners right. and I suppose eventually learning where they orbit and going rails duh.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
490
|
Posted - 2015.10.30 05:17:06 -
[856] - Quote
Ok so this is what I've been testing on the test server so far. (I've gone through Vigilant, Vaga, Huginn, Rook, Prophecy, Orthrus to name but a few)
Quote:[Cerberus, Burner Gurista 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Large Shield Booster II Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Capacitor Control Circuit II
Acolyte II x3
Now the good thing is this can tank everything in this site (so long as you're orbiting something) and kill the dragonflies. The bad thing is that it can't kill the mantis, ever. The reason for that is because of the absolutely bonkers defender missiles they have. Also yes, even withh all of the sig related gear on that ship, you're still not applying maximum damage. The sigs on these things is beyond stupid. These are smaller than shoebox type sigs. It's dumb.
Interestingly if you put a Hydraulics rig on there right, the missiles are just fast enough to get past the defender, wooh! But you're no longer cap stable, or even able to tank a single wave of mantis, boo!
So that's where this fit comes in.
Quote:[Cerberus, Burner Gurista 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Gist C-Type Large Shield Booster Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Hydraulic Bay Thrusters II
Acolyte II x3
The Faction ballistics aren't required (haven't tested them yet but I hope it'll help with another problem). but the Gist is so that you can actually tank the mantis. Now this fit has a paint instead of a web. I haven't tested the paint instead of web against dragonflies. Worst case scenario you drop a depo and refit every time a new wave comes out.
I'll continue testing tonight when I get back from work. I need to pick up the gist booster from a station as well as the 3 faction ballistics.
ps. My test server character is very close to being all V with regards to missile skills. I have serious doubts if this is possible without max/near max missile skills.
pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Hasikan Miallok
Republic University Minmatar Republic
1602
|
Posted - 2015.10.30 06:00:24 -
[857] - Quote
Anize Oramara wrote: pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit).
Drone aggro is a bit random, they seemed to pretty much ignore augmented acolytes on SISI the one time I tried them (lost 2) but they are way too expensive to risk 5 at a time on TQ.
I was almost tempted to bookmark near the gate and attempt to warp out between each wave and refit. |

atomic killer
Yaro Corporation
12
|
Posted - 2015.10.30 11:16:53 -
[858] - Quote
Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 12:08:59 -
[859] - Quote
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 13:45:51 -
[860] - Quote
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. |
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Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 13:50:21 -
[861] - Quote
Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. Good thing there's zero penalty for declining it then. Chuck it in the bin labeled '0 player interaction' along with cosmos 
But hay, that's the right direction right? 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 14:11:32 -
[862] - Quote
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 15:47:15 -
[863] - Quote
I'm all for missions that require team play but what justification is there to run content with others if at best you're making half (generally less than half) of what you would running solo? They'd need to double the rewards for any content they require two people to run. However all that will happen is people will run them solo anyways (but with an alt) and make double the rewards.
Yea it's stupid but as always, you can't force players to do something they don't want to do, see; Nullsec, WH space, Drifter incursions, all of Eve.
Also RLML Caracal can technically *DO* Gurista base, the grind is just not worth it. 15 minutes to kill 3 waves (Effectively Max skilled).
With 3 waves left to go. No thanks, into the bin you go.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

atomic killer
Yaro Corporation
12
|
Posted - 2015.10.30 17:27:18 -
[864] - Quote
Anize Oramara wrote:The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii
I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb. |

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 17:48:28 -
[865] - Quote
atomic killer wrote:Anize Oramara wrote:The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb. Dual webs wasn't enough to get 650mm arties to apply any damage and the dragonflies scram and web so you wont catch them with ACs with just 2 webs. They also do not use MWDs so scrams wont slow them down.
Chainsaw Plankton has the right idea with the vigilant I think. 90% webs because everything goes stupidly fast, blasters because of the stupid amount of EHP you have to burn through. The resists are pretty good and as a bonus he uses the Angel base vigilant fit for a lot of it so you don't have to buy another ship.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1955
|
Posted - 2015.10.30 18:15:39 -
[866] - Quote
Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day.
Estella Osoka wrote:Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area.
and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission 
atomic killer wrote:Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 18:42:48 -
[867] - Quote
These things have redonk tiny sigs and a lot of HP and shield rep. I had my precision mjolniers down to 15 sig radius and still got increased damage with a paint on them. The web also made a huge difference. The problem is they don't die in a single clip so you have to wait the reload for each one, sometimes twice. So it's a lot of just, waiting.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 18:49:11 -
[868] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day. Estella Osoka wrote:Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area. and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission  atomic killer wrote:Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.
I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1955
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Posted - 2015.10.30 19:22:21 -
[869] - Quote
Estella Osoka wrote:I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
I've seen people say that, but never seen a source. I remember fozzie saying he could solo them in t2 ships. Also the devblog very heavily suggests that they can be countered through fitting. "When agents give you one of these missions, they will provide you with extensive information about what you can expect to face. These instructions allow you to design and build a ship fitting that effectively counters the Burner." http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/
there is also a bit about them being part of the normal lv4 pool so they wouldn't be too farmable, but well we've clearly worked around that.
One of the things I've been working on in signal cartel is exactly that, getting newer players into burner missions in small groups. did a few runs the other night, and am working on moving ships/stuff out to a mission location to hopefully expand the group, and get more runs in.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
849
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Posted - 2015.10.30 19:45:50 -
[870] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
I've seen people say that, but never seen a source. I remember fozzie saying he could solo them in t2 ships. Also the devblog very heavily suggests that they can be countered through fitting. "When agents give you one of these missions, they will provide you with extensive information about what you can expect to face. These instructions allow you to design and build a ship fitting that effectively counters the Burner." http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/ there is also a bit about them being part of the normal lv4 pool so they wouldn't be too farmable, but well we've clearly worked around that. One of the things I've been working on in signal cartel is exactly that, getting newer players into burner missions in small groups. did a few runs the other night, and am working on moving ships/stuff out to a mission location to hopefully expand the group, and get more runs in.
Sorry mixing up the Drifters with burners. Should have said you are welcome to bring them along. I wonder what kind of LP you could rack up with about 3-5 pilots exclusively pulling burner missions? Considering each person in the gang could pull L4 missions.
And yes, they are definitely farmable. |
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