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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 10:08:09 -
[811] - Quote
Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at
yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard.
the dram will try to orbit you at 600m.
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Arec Bardwin
1875
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Posted - 2015.10.09 14:25:11 -
[812] - Quote
Chainsaw Plankton wrote:with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.
also I use t1 drones as they go for the drones very often.
as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.
[Eagle, beagle serpentis base burner] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Cold-Gas Enduring Microwarpdrive Large Shield Booster II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Auxiliary Thrusters II Medium Auxiliary Thrusters II I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1880
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Posted - 2015.10.09 17:41:47 -
[813] - Quote
Arec Bardwin wrote:I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal. And the switch from valks to warriors seems to drop that even more.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 21:59:39 -
[814] - Quote
guys, how much faster is a ship with 310 dps em/th vs 375 th/kin at the worm burner ?
cant test it atm on paper it has a OH speed at 5300 and 320 kin tank. vs my enyo it has nearly the same tank amount and double shield buffer but fires with a loss of ~ 65 less into the reshole.
looks good on paper. worth to try it ? |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1882
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Posted - 2015.10.09 22:11:49 -
[815] - Quote
the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 22:14:14 -
[816] - Quote
Chainsaw Plankton wrote:the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.
think it would be 2 cycles.
whats your time for completion with the devil chainsaw ? |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1883
|
Posted - 2015.10.09 22:31:51 -
[817] - Quote
looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.
03:22:44 ] (None) Jumping 03:23:30 ] (notify) Please wait... 03:23:33 ] (combat) 03:25:05 ] (combat) 03:25:51 ] (None) Jumping
00:36:25 ] (notify) Please wait... 00:38:06 ] (combat)
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 22:39:57 -
[818] - Quote
Chainsaw Plankton wrote:looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.
03:22:44 ] (None) Jumping 03:23:30 ] (notify) Please wait... 03:23:33 ] (combat) 03:25:05 ] (combat) 03:25:51 ] (None) Jumping
00:36:25 ] (notify) Please wait... 00:38:06 ] (combat) k thats pretty fast thanks
perhaps it can beat em |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1883
|
Posted - 2015.10.09 23:43:43 -
[819] - Quote
The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.10 00:17:19 -
[820] - Quote
Chainsaw Plankton wrote:The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.
for the dram i got also the ~45 secs .
1, 2 or 3 cycles are huge and can be a massive improvement on some burners |
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Arec Bardwin
1876
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Posted - 2015.10.10 11:28:12 -
[821] - Quote
Chainsaw Plankton wrote:the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close. Could you post your daredevil fit for the Guristas Worm please. I'm getting tired of burning out my mwd on my cheap Enyo fit |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1884
|
Posted - 2015.10.10 16:43:52 -
[822] - Quote
the one linked in the op.
@ChainsawPlankto
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Garrett Osinov
Center for Advanced Studies Gallente Federation
19
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Posted - 2015.10.10 23:39:43 -
[823] - Quote
Did Serpentis base burner with this fit today :
[Cerberus, burner talos]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
50MN Cold-Gas Enduring Microwarpdrive Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Anti-Kinetic Screen Reinforcer I Medium Capacitor Control Circuit I
Warrior II x3
This fit and ship cost only 209 mils, so it is a good fit if you do those base burners in 0.0. Profit from this base burner is around 100 mils. It is a bit slower then pimped out Deimos fit, but it is a very good alternative especialy if you don't fly Vagabond, Deimos or Ishtar.
It is capstable with average skills. |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.11 15:24:44 -
[824] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard. the dram will try to orbit you at 600m.
Thanks Ploing got the job done !
Worked as you mentioned the Burner following me drawing hits... got nervous at first since i didnt seem to make any dmg on him but once he was aligned and following me the hits started piling up. pwew!
Objective Destroy the Angel Cartel Burner (Dramiel)
Killtime : 1:10 min
Fitting and Damage https://www.dropbox.com/s/6qwumy8fom11vhi/Angel%20Burner%20Succubus.png?dl=0
Burner Pop https://www.dropbox.com/s/12gyzmo7l19ezc8/Angel%20Burner%20pop.png?dl=0 |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.11 17:01:59 -
[825] - Quote
nice.
next time try to stay inside optimal. |
Xorce
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.10.11 20:38:57 -
[826] - Quote
For anyone interested
Objective Destroy the Hawk
Team burner Hawk
Cheap fitting https://www.dropbox.com/s/xccmjxo9szyovwu/Burner%20Hawk%20Team%20fit.png?dl=0
Orbit Hawk at 30km, take out logistics. Then close in on Hawk think webbing range is 13km but i stayed at around 19km just incase
Not a scratch on my Enyo.. |
Ix Method
Brutor Tribe Minmatar Republic
475
|
Posted - 2015.10.15 11:10:03 -
[827] - Quote
Probably a little late but the Team Frig Garmur fits on here seem really spendy.
[Garmur, Burner Team Rocket]
Co-Processor II Ballistic Control System II Ballistic Control System II
1MN Afterburner II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II Sensor Booster II, Targeting Range Script
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Ionic Field Projector I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II
177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days.
Travelling at the speed of love.
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Anize Oramara
The Arch Dashing Dashers
466
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Posted - 2015.10.15 12:37:34 -
[828] - Quote
Ix Method wrote:Probably a little late but the Team Frig Garmur fits on here seem really spendy. [Garmur, Burner Team Rocket] Co-Processor II Ballistic Control System II Ballistic Control System II 1MN Afterburner II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II Sensor Booster II, Targeting Range Script Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Small Ionic Field Projector I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II 177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days. If you drop the ECM to metas you can even swap the Co-Pro for a Guidance enhancer and use T1 rigs, but they'll get rebalanced one day and I'm lazy If you have max skills you don't need to rely on the sometimes random nature of ecm. a TP and guidence comps allow you to have better range control and application. That said, not using faction ammo I feel is a waste considering how much burners pay out. |
Estella Osoka
Perkone Caldari State
821
|
Posted - 2015.10.15 13:33:12 -
[829] - Quote
Or you can just pimp it a little.
[Garmur, burner]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii A-Type 1MN Afterburner BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Ionic Field Projector I Small Core Defense Field Extender II
243 DPS / 285 OH |
Ix Method
Brutor Tribe Minmatar Republic
475
|
Posted - 2015.10.15 16:12:15 -
[830] - Quote
Anize Oramara wrote:If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out. Tbh I found the logi occasionally ended up outside of Faction range, lots of dancing around trying not to die. ECM is dodgy though, was gonna give damps a whirl but not got around to it. Smashing through the reps sounds like it'd take ages but It's worth a crack
Travelling at the speed of love.
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Ginger Longrun
Caldari Provisions Caldari State
6
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Posted - 2015.10.15 16:23:39 -
[831] - Quote
Ix Method wrote:Anize Oramara wrote:If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out. Tbh I found the logi occasionally ended up outside of Faction range, lots of dancing around trying not to die. ECM is dodgy though, was gonna give damps a whirl but not got around to it. Smashing through the reps sounds like it'd take ages but It's worth a crack
with perfect skills (my case) in both ecm and rockets i find the fastest possible way to go is polarized rocket launchers with 2 guid comp 1 tp mwd |
Valacus
Shattered Silver
1
|
Posted - 2015.10.15 20:07:45 -
[832] - Quote
The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth. |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 20:28:16 -
[833] - Quote
Valacus wrote:The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth.
just skip the ecm part and bring moar dmg.
when they only need one cycle back to full something is wrong.
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
417
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Posted - 2015.10.15 20:59:26 -
[834] - Quote
Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
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Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 21:43:56 -
[835] - Quote
Shiloh Templeton wrote:Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
think most will bring more dmg ships on burner. for teamburners some choice an ecm frig as partner but depends. |
Hasikan Miallok
Republic University Minmatar Republic
1569
|
Posted - 2015.10.15 22:24:25 -
[836] - Quote
Ploing wrote:Valacus wrote:The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth. just skip the ecm part and bring moar dmg. when they only need one cycle back to full something is wrong.
Also watch range with an ECM fit. If the logi get focused on repping each other and end up some distance away (returning to spawn point?) you can often take out the team burner before they can get back to him and ignore the logi altogether.
However, that said, I am personally going to swap to a non-ECM rocket fit now that I have better skills for rockets. |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 23:11:13 -
[837] - Quote
Hasikan Miallok wrote:
Also watch range with an ECM fit. If the logi get focused on repping each other and end up some distance away (returning to spawn point?) you can often take out the team burner before they can get back to him and ignore the logi altogether.
However, that said, I am personally going to swap to a non-ECM rocket fit now that I have better skills for rockets.
yeah i know that, cause was flying a lml ecm garmur before.
anyway good decision. |
Garrett Osinov
Center for Advanced Studies Gallente Federation
19
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Posted - 2015.10.15 23:37:38 -
[838] - Quote
Shiloh Templeton wrote:Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
I do team burners in Griffin + Worm (to speed things up I have 4 racial fit Griffins) Anomic agents : Angel (Dramiel) in Harpy + Worm Serpentis (Daredevil) in Harpy + Worm Blood (Cruor) in Wolf + Worm Sansha (Succubus) in Wolf + Worm Guristas (Worm) in Daredevil (you need a very fast ship to catch Worm) + Worm
Anomic base against Serpentis I do in Cerberus Anomic base against Angels I do in Vigilant and skip the rest. |
Mikes Praxon
Carpe Diem Respice Finem
0
|
Posted - 2015.10.18 02:18:57 -
[839] - Quote
o7
Did CCP change something about the team burner missions ? Last time I played - 3 months ago - I was able to do every mission and now I can't manage to kill the Navitas into the Enyo pocket.
Here's the fit of the ship I was using/I'm using atm :
[Harpy, Burner - Enyo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Capacitor Power Relay II
Pithi A-Type Small Shield Booster Gist C-Type Kinetic Deflection Field Gistum B-Type Thermic Dissipation Amplifier Cap Recharger II
Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun Shadow Serpentis 150mm Railgun
Small Capacitor Control Circuit II Small Hybrid Metastasis Adjuster II
Federation Navy Antimatter Charge S x8000
(198 dps @ 20km optimal - 27 fallof)
Last time I played, I did'nt need to overload my guns and now, I can't kill the logis even with heat bonus. It seems like I can't touch them as well as before. Any Idea ?
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Eliador Daerie
Daerie Inc.
0
|
Posted - 2015.10.18 10:00:39 -
[840] - Quote
Just did the Serpentis anomic base with this fit in ~8min
[Cerberus, AMS - SerpKiller] Damage Control II Capacitor Flux Coil II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pith B-Type Kinetic Deflection Field Pith B-Type Thermic Dissipation Field Pithi A-Type Small Shield Booster Cap Recharger II Domination 50MN Microwarpdrive
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hornet II x3 Scourge Javelin HAM
Approach Talos with highest transversal. When at approx 50km set orbit to 20km and launch drones. Full DPS. When armor at ~50% set keep at rang 1km, kill it, loot, approach next talos the same way, etc (don't forget to get drones back in).
Talos will target drones so you won't be disrupted in case you need to warp out quickly (missionning in lowsec for example or you messed up the transversal approach).
You can keep MDW active or not (fit is cap stable) when orbitting, that's your choice. Works both ways.
Cheers ! |
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