| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1845
|
Posted - 2015.10.04 18:16:55 -
[781] - Quote
t1 BCs are allowed, command ships are not.
I saw the gurista base a few times the other day, declined it because the rewards were still at/near base level. Also I haven't yet picked up the mods to run it. Plus it is kinda low paying and takes a while to run, so I might just keep declining it.
@ChainsawPlankto
|

Arec Bardwin
1872
|
Posted - 2015.10.04 21:13:22 -
[782] - Quote
Thanks. I haven't picket up any gear to start running it either. Might be interesting to do a BC fit for a change. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.04 22:10:06 -
[783] - Quote
Jori McKie wrote:Pirate Burner setups - All fittings work with Meta4/T2 mods but sometimes fitting mods/rigs for CPU/grid are needed, so i optimized them for soloing the Burner with some faction/deadspace stuff (No booster was used). - All stats are with an EFT All V char - Time to kill is with overheated guns from activating acceleration gate until the Burner is killed. - All fittings are adjusted for more tank to get a better margin of error for bad pilots ;). - Unified Daredevil can be used vs 4 different Burner including 2 of the Team Burner. See Team BurnerNotes: Centii A-Type Small Armor Repairer = Corpii A-Type Small Armor Repairer, same stats Coreli A-Type Small Armor Repairer, sligthly less rep but also less cap needed All armor faction Hardeners have the same stats Shadow Serpentis = True Sansha = Dark Blood XXX Hardener Burner Dramiel Time to kill: 45sec DPS 393 Void+hot ~2:30min NEW Unified Daredevil[quote][Daredevil, Burner Dramiel] Corpii A-Type Small Armor Repairer Shadow Serpentis Armor Explosive Hardener Magnetic Field Stabilizer II Core B-Type Armor Explosive Hardener Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Fleeting Propulsion Inhibitor I Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Hey, Got my first Angel Burner and tried the above fitting against the Dramiel. And it did not work out for me i didnt manage to maintain the tank so was wondering if the fitting was outdated since i saw the timestamp? Or it should be working or there is some other tactics involved. (The fitting i used below.)
[Daredevil, Daredevil - Angel Burner] Magnetic Field Stabilizer II True Sansha Armor Explosive Hardener Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Nanobot Accelerator I Small Auxiliary Nano Pump I
Void S x3200 Navy Cap Booster 400 x11
|

Anize Oramara
The Arch Dashing Dashers
438
|
Posted - 2015.10.04 22:11:53 -
[784] - Quote
Did you overheat the hardeners and the guns? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.04 22:49:47 -
[785] - Quote
I heat the guns and keep range at 1,000m. Minimize tracking problems, and max dps. often I kill it before I need to cap inject.
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.05 10:20:45 -
[786] - Quote
Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
|

Anize Oramara
The Arch Dashing Dashers
439
|
Posted - 2015.10.05 10:31:45 -
[787] - Quote
Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks). When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever.
OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.05 13:31:52 -
[788] - Quote
Anize Oramara wrote:Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks) this means that that one module can be OH longer than normal. The more modules you OH in the same rack the faster they burn out. When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever. OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works.
I will take you up on that .. trying some easier missions to get the hang of OH .. The repair nanite you need a module to fit that in take takes up a slot or you can just put the nanite in cargo right click item and repair ?
Thanks
|

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.05 13:36:56 -
[789] - Quote
Nanite repair paste just needs to be in your cargo hold. You can't OH a module while repairing another module at the same time. Repair paste is used mostly on roams in pvp where you dont necessarily have time or access to stations to repair modules or in WH space. That said the only burner mission where paste *can* be used effectively would be the Serpentis base mission where you have a bit of time between each Talos as you slowboat from the one to the other to repair guns for example or to repair MWD as you fight each Talos. I don't do it myself though. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.05 17:33:40 -
[790] - Quote
additionally hardeners have a long cycle time and don't generate much heat, so I often will overheat one hardener. And if needed I'll heat the rep, although watch it because the rep will generate more heat.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 03:57:23 -
[791] - Quote
Burner Cruor Time to kill: 3:15min DPS: 306 Fusion, Nova Note: Use Fusion because range is 0.8+9km, slow boat straight away and a webbed Cruor should stay at ~3.7km (Best DPS is always in 1/3 of falloff).
Quote:[Wolf, Burner Cruor] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermic Plating
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Just sent the Wolf against the Cruor and didn't pay attention to my guns and they burned out. I only got her down to 90% armor or so...
Lesson learned.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 04:07:10 -
[792] - Quote
I'm on my 5th wolf and have #6 in hangar. Looking on the bright side at least #4 was to a disconnect 
I usually leave the heat off the guns till the target is somewhere between 30-50% armor. the lower the better as I have less chance of burning out, and overall time doesn't change much.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 04:12:26 -
[793] - Quote
Chainsaw Plankton wrote:I'm on my 5th wolf and have #6 in hangar. Looking on the bright side at least #4 was to a disconnect  I usually leave the heat off the guns till the target is somewhere between 30-50% armor. the lower the better as I have less chance of burning out, and overall time doesn't change much.
Well, I got on her pretty quick and started to slowboat away. Her neut was really powerful cause my cap booster couldn't keep up with the neuts and I was concentrating on that and the armor rep that I didn't see my guns burn out. I then just turned everything else off and let her have the victory. That was a 70m Wolf that I lost, and that hurt.
I think I will wait a bit more before I do that again.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 04:58:35 -
[794] - Quote
imo the cap booster isn't really suppose to keep up with the neuts. I usually just heat the rep and activate the cap booster and rep when my armor drops below 70%. Usually finish after using 4-5 cap boosters. and when I'm not clicking other stuff I keep my mouse over the guns to watch the heat, usually turn the heat off ~74% just to be extra safe.
also I keep range at 6km, not perfect technique but one less thing to think about. maybe 4km would be better, as in the post about the mission it says ~3.7km, and I've had times where either I or the npc bounce into the structure and then range gets messed up. But I usually am at ~3.7km
also it would be wolf 6&7 but I suicided a t1 frig on an alt the last time I burned my guns
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 06:01:36 -
[795] - Quote
Chainsaw Plankton wrote:imo the cap booster isn't really suppose to keep up with the neuts. I usually just heat the rep and activate the cap booster and rep when my armor drops below 70%. Usually finish after using 4-5 cap boosters. and when I'm not clicking other stuff I keep my mouse over the guns to watch the heat, usually turn the heat off ~74% just to be extra safe.
also I keep range at 6km, not perfect technique but one less thing to think about. maybe 4km would be better, as in the post about the mission it says ~3.7km, and I've had times where either I or the npc bounce into the structure and then range gets messed up. But I usually am at ~3.7km
also it would be wolf 6&7 but I suicided a t1 frig on an alt the last time I burned my guns
Then it has to be my experience since that was my first time. I do have decent frig and small turret skills but the drain from her neuts was horrible. I think I used up 4 of them before I lost my ship.
But at 70m a pop, I won't be doing that again for a while. 70m is a lot to me.
Just something about me...
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1849
|
Posted - 2015.10.06 06:33:56 -
[796] - Quote
with most of the burners it is just learning the timing of stuff, and reacting to whatever happens. I pretty much know what to heat and when, also when to cap boost, or cycle reps to avoid using an extra cap booster. if you have an alt might be a good idea to keep it near by with a suicide ecm frig.
also hope you got your wreck back and salvaged it.
can always go try the missions on sisi. they have a copyships command which copies your TQ ships to a station in the main test system. not sure how close it is to any agents, but can always fit up a few and try them out. and use the boost standings command so you can run for any agent anywhere.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 07:26:01 -
[797] - Quote
Chainsaw Plankton wrote:with most of the burners it is just learning the timing of stuff, and reacting to whatever happens. I pretty much know what to heat and when, also when to cap boost, or cycle reps to avoid using an extra cap booster. if you have an alt might be a good idea to keep it near by with a suicide ecm frig.
also hope you got your wreck back and salvaged it.
can always go try the missions on sisi. they have a copyships command which copies your TQ ships to a station in the main test system. not sure how close it is to any agents, but can always fit up a few and try them out. and use the boost standings command so you can run for any agent anywhere.
I did get my wreck after I quit the mission, thankfully the coreli armor rep did drop. I think I might have to go do some testing on Sisi. Where can I find some of these commands that you talk about in your last paragraph. I have actually never been to Sisi.
Just something about me...
|

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 08:30:10 -
[798] - Quote
Heh yea, I've lost my fair share of frigates (nearly lost my gila one time) but have been pretty lucky with my shinies dropping for the most part. That said since one burner agent mission is worth 35mill, I'm able to make the money back in 15min, give or take. High risk, high reward. It's a 'mistake = loss' environment rather than a 'could never win regardless of what you did' environment before some PvP crusader gets twitchy at the mention of high risk, high reward.  |

Nova Artcursis
Anthelmintics
6
|
Posted - 2015.10.06 16:28:49 -
[799] - Quote
Having recently returned to EVE I see I have my research cut out for me where burner missions are concerned. Looking forward to losing a few frigates. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1856
|
Posted - 2015.10.06 20:58:53 -
[800] - Quote
general forum thread with resources. also check out the topics in that forum, sometimes there is something interesting https://forums.eveonline.com/default.aspx?g=posts&t=386377&find=unread
Wiki post on sisi, how to connect and some general info https://wiki.eveonline.com/en/wiki/Singularity
wiki post with player commands, sometimes they add stuff, sometimes remove. https://wiki.eveonline.com/en/wiki/Singularity_player_commands
@ChainsawPlankto
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
416
|
Posted - 2015.10.07 14:38:34 -
[801] - Quote
How do you test the recommended fits on Sisi when you can't purchase the necessary faction modules?
I'm losing a lot of DPS without Caldari Navy Ballistic Controls. Also a lot of fits depend on faction webs. |

Lady Rift
What Shall We Call It
227
|
Posted - 2015.10.07 14:52:38 -
[802] - Quote
Shiloh Templeton wrote:How do you test the recommended fits on Sisi when you can't purchase the necessary faction modules?
I'm losing a lot of DPS without Caldari Navy Ballistic Controls. Also a lot of fits depend on faction webs.
you get the mods than wait till the next mirror. or you buy the mods as soon as the new mirror goes up. |

Nova Artcursis
Anthelmintics
6
|
Posted - 2015.10.07 19:05:08 -
[803] - Quote
Awesome Thank You. |

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.08 18:24:29 -
[804] - Quote
Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold  still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur
@Ploing
Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ?
What tactics you use when engaging
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.08 21:57:38 -
[805] - Quote
Xorce wrote:Ploing wrote:for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough. also give a short list of used ships for frig burner missions to give any ideas. gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo. sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold blood burner. jaguar passive shield tank, ac with 207 dps cold  still my worst ship. serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold. angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole. all teamburners. polarized rocket garmur @Ploing Curious about your Succubus fitting, could you elaborate? I started fitting a Succubus against it but it hit me the cap will be drained pretty fast and you had no cap booster? Could you show me your fitting? ive done as far as below havent yet put any rigs on either. You used EM, EXP rigs ? Do i need the Fed Web or a Dread is sufficint ? What tactics you use when engaging [Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Dread Guristas EM Ward Field Small Shield Booster II Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
@ploing
I found a post where you was showing the Succubus fit so now i fitted as per below.. but im still hesitating going in :) do you think this will make it?
Res EM 55 / 82 EXP DPS 283
All modules active cap lasts 1:12min .. shield booster draining :)
I go in OH guns i assume !
[Succubus, Xorce's Succubus] Heat Sink II Heat Sink II Heat Sink II
Gistii B-Type 1MN Afterburner Fleeting Propulsion Inhibitor I Pithi A-Type Small Shield Booster Pithum C-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II [Empty High slot] Small Focused Pulse Laser II
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II |

Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.08 22:38:12 -
[806] - Quote
@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
19
|
Posted - 2015.10.08 23:15:02 -
[807] - Quote
Guys, need a little advice about a fit for Serpentis base burner. I used to do it in a Deimos with a rather expensive fit posted in this forum. Unfortunately this isn't an option anymore, because a) I can't use Deimos character anymore and b) I don't want to use an expensive fit.
So I have a char who is skilled in Caldari with good gunnery skills and t2 blasters or Hams. I was thinking to try this burner with Beagle or Cerberus with Hams.
[Eagle, beagle serpentis base burner]
Internal Force Field Array I Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Y-T8 Compact Microwarpdrive Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Kinetic Deflection Field II Dread Guristas Thermic Dissipation Field
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Collision Accelerator I Medium Hybrid Burst Aerator I
This fit cost around 226 mils (stated in EFT) wich is very important, because I am doing those missions in rather hostile area. 2 shield boosters are used not constantly. When large booster is recharging, I can use a medium booster and tank 830 DPS.
What do you think about it ? Also I can use Cerberus. I was thinking about this fit
[Cerberus, burner talos]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
50MN Microwarpdrive II Large Ancillary Shield Booster, Navy Cap Booster 200 Medium Ancillary Shield Booster, Navy Cap Booster 100 Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Warrior II x3 |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.09 00:44:25 -
[808] - Quote
The requirements for he serpentis base is rather simple, need to go fast and tank occasional back to back 1k wrecking hits (thats with 77/81 therm/kin resists) The vagabond does this really, really good. 3km/s cold. The beagle goes HALF that. You need to travel well over what, 450km?
The Deimos made up for lack of speed by blaster dps.
That said because the Vaga is one of my fav ships I really haven't so much as thought of alternatives. Let us know how it goes. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1879
|
Posted - 2015.10.09 02:14:09 -
[809] - Quote
with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.
also I use t1 drones as they go for the drones very often.
as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.
[Eagle, beagle serpentis base burner] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
50MN Cold-Gas Enduring Microwarpdrive Large Shield Booster II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Auxiliary Thrusters II Medium Auxiliary Thrusters II
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
2
|
Posted - 2015.10.09 09:39:52 -
[810] - Quote
Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all.
Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?
what distance will the burner be at webbed? or wants to be at |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 51 :: one page |
| First page | Previous page | Next page | Last page |