Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 275 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Crimsons Storm
Viziam Amarr Empire
5
|
Posted - 2014.10.04 09:56:00 -
[6421] - Quote
If changes are made to jump skills is CCP planning on reimbursing those of us that have invested massive amounts of time training them??
Its not as if the ability to efficiently travel across the galaxy come cheaply and easily JDC 5 x 4 characters JFC 5 x 4 characters JF 5 x 2 characters Carrier 5 (all bar one race on one toon, other toons are (were) training) Additional navigation skillsGǪ.to numerous and tedious to mention
and that's just me...
All of this come at a dollar value cost + time and now youGÇÖre going to short those of us that paid the cost ($ubscription + time) to move around efficiently.
I get change is needed maybe: some sort of timer , minus fatigue component some sort of traffic control on the systems themselves
LetGÇÖs be honest, this change is a shot at super blobsGǪ.maybe that were u need to focus you changes.
Logistics is hard enough as it is without these counterintuitive ideas that fail to address the elephant in the room (ie the 200 man super blob that goes from EC- to FAT in 2 mins when the batsignal goes up)
|
Prince Kobol
2279
|
Posted - 2014.10.04 09:57:00 -
[6422] - Quote
Riven Alteritus wrote:Dea Doughmaker wrote: current changes are stupid cos they increase idle time. this game has too much idle time. I wont be waiting 3 hours to get into engagement.
Actually... It decreases idle time for capitals, NOW you can take your ship out to rat without having to worry about getting dropped by 200 people. So cap pilots can now do more than just sit at a pos waiting for a fleet. As far as engagements it's good to see that over all, not everyone will be there. Decrease in power projection and liquidation of coalitions. Basically, CCP got tired of the coalition's bullcrap.
Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.
Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
|
Prince Kobol
2279
|
Posted - 2014.10.04 10:03:00 -
[6423] - Quote
Riven Alteritus wrote:Christopher Mabata wrote:
For some people its more of a "I spent 2 years training this ship, invested 3b+ into the hull and fitting alone not to mention skill books and such and im still not even perfected, and then literally overnight everything you trained it to do becomes useless, carriers were trained in most cases not to drop 300 of them on a thorax but to instead move ships over great distances where jump freighters werent viable either because of Risk or range." Its more of a huge slap in the face to capital pilots in general to pull the rug out from people like this. Im a carrier pilot yes, do i drop 300 of them ? Nope 3 at the max and thats my alts anyways, I support these changes because im settled down in a nice spot with decent jump range even at 5au and now no longer have to fear PL / BL quite as much as i did before given the fact i live a few feet from under their nose. plus the immediate benefit of low sec is no real need for extensive logistics, high sec is no more than 8 jumps away on a bad day.
Excatly... Caps were not meant to be blobed, but what did CFC, PL, BL, and the rest of the big alliances do? Exactly what caps were not meant to do. They did this to themselves, they took advantage of an exploit and abused sov space with it. Now CCP is doing something about this game breaking mechanic and unfortunately it will greatly limit the ability of jumping around a lot. But I'm sure this will be revisited and balanced out. But a door stop had to be placed on the power projection abuse taking place in TQ atm. Enough is enough.
You need to look up the definition of the word exploit.
Also this just shows how many times CCP have introduced a mechanic only to be completely turned around by the player base.
Look back over the last 5 years and with every change they have made who has benefited the most.. CFC / NC / PL
Why, because CCP are hopeless when it comes to trying to figure out what we the players will do.
People forget why Capital Fleets become the new meta.
They came about because it was the only counter to the huge Alpha Battleships that were being used at the time and they massively reduced the time it took to grind structures with millions of EHP.
Sure CCP may make changes to structures but this change does nothing to stop those huge Alpha Battleship fleets making a come back.
Only this time it will be worse.. a lot worse. |
Terminator Cindy
Science and Trade Institute Caldari State
8
|
Posted - 2014.10.04 10:04:00 -
[6424] - Quote
Mike Azariah wrote:Gonna be a bumpy ride. I will be collecting relevant comments in this small bag over here, tears in the tanker, over there. m Oh and if you are quitting may I be the first to ask for at least some of your stuff tia
I am sorry to say but this is hardly something i would expect from a CSM. You know you are supposed to represent players not enjoy if they leave and invite them to give you their stuff ? |
Momitsu
Facepalm Unlimited
8
|
Posted - 2014.10.04 10:06:00 -
[6425] - Quote
Prince Kobol wrote:
Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.
Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
And where will that lead to?
Empires will shrink because you can't defend systems far away as easy as of now. Homesystems will be more strengthened. It's more difficult to wipe out someone else completely but it leaves more space for new and smaller groups with their concentrated local force.
Mission accomplished
Regarding those alpha fleets...you will loose them to the local capital fleets. Who wants to travel every evening a lot of jumps in a fat and slow bs? Your logistics won't be able to bring unlimited replacements to every point on the map within minutes |
Riven Alteritus
Pod Repo
7
|
Posted - 2014.10.04 10:09:00 -
[6426] - Quote
Prince Kobol wrote:Riven Alteritus wrote:Dea Doughmaker wrote: current changes are stupid cos they increase idle time. this game has too much idle time. I wont be waiting 3 hours to get into engagement.
Actually... It decreases idle time for capitals, NOW you can take your ship out to rat without having to worry about getting dropped by 200 people. So cap pilots can now do more than just sit at a pos waiting for a fleet. As far as engagements it's good to see that over all, not everyone will be there. Decrease in power projection and liquidation of coalitions. Basically, CCP got tired of the coalition's bullcrap. Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite. Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
This is the problem. Everyone is looking at this in the micro scale. So what if 250 people come and attack you? What happens to the systems they left to attack in the first place? Who's gonna stop another group from attacking said undefended systems? This is no longer a 4 way fight. This will turn into a hundred way fight, so putting that into perspective, there WON'T be 250 people available to leave their systems to fight a single group, because the risk of being invaded has increased now that caps and jumping is limited. And with that coalitions might stick around, but they wont be holding as much space as before, for keeping tabs on all that space would greatly weaken their overall capability to assist each other.
And who says you cant counter a 250 man fleet? Get in good terms with your neighbor, and when you attack a system, they attack another. 125 people per system now... what happens if there's a 3rd attacker out somewhere else? 83 now.... You can hold the largest group of people in game, but with the amount of space being held, there's not enough people to defend the current sov boundaries, allowing people to move in as a group. No matter whether there's 500 people in one system, there's sure to be less at the other side.
So let's stop thinking micro scale here. With the changes there won't be 4 groups fighting for massive territories. Instead we'll see tens if not hundreds of groups fighting for their own small pocket which they are capable of defending, if not migrating sov pockets will happen as well. This will be a fresh change to the game. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
199
|
Posted - 2014.10.04 10:18:00 -
[6427] - Quote
Riven Alteritus wrote:Christopher Mabata wrote:
For some people its more of a "I spent 2 years training this ship, invested 3b+ into the hull and fitting alone not to mention skill books and such and im still not even perfected, and then literally overnight everything you trained it to do becomes useless, carriers were trained in most cases not to drop 300 of them on a thorax but to instead move ships over great distances where jump freighters werent viable either because of Risk or range." Its more of a huge slap in the face to capital pilots in general to pull the rug out from people like this. Im a carrier pilot yes, do i drop 300 of them ? Nope 3 at the max and thats my alts anyways, I support these changes because im settled down in a nice spot with decent jump range even at 5au and now no longer have to fear PL / BL quite as much as i did before given the fact i live a few feet from under their nose. plus the immediate benefit of low sec is no real need for extensive logistics, high sec is no more than 8 jumps away on a bad day.
Excatly... Caps were not meant to be blobed, but what did CFC, PL, BL, and the rest of the big alliances do? Exactly what caps were not meant to do. They did this to themselves, they took advantage of an exploit and abused sov space with it. Now CCP is doing something about this game breaking mechanic and unfortunately it will greatly limit the ability of jumping around a lot. But I'm sure this will be revisited and balanced out. But a door stop had to be placed on the power projection abuse taking place in TQ atm. Enough is enough.
Calling it an exploit is a step too far, its an applied game mechanic but it was taken to new levels CCP couldn't possibly have predicted when they created the ships years ago like titans. Yes we did this to ourselves, and in one of the trailers a narrator says, " Greed is so destructive, and creation so precious" and he had that sheeeeet on point. If you dont think so your living under a rokh ( pun pun pun )
well our greed got the best of us this time, we stifled creation so much it had to be this way and we have nobody to blame but ourselves for it either, we created the doctrines, we dropped 400 dreads, we made power projection through carriers and supers this bad.
or if you dont like blaming yourself blame Goons, because blaming goons has been the meta since BOB took an extended vacation If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Riven Alteritus
Pod Repo
7
|
Posted - 2014.10.04 10:18:00 -
[6428] - Quote
Prince Kobol wrote:Riven Alteritus wrote:Christopher Mabata wrote:
For some people its more of a "I spent 2 years training this ship, invested 3b+ into the hull and fitting alone not to mention skill books and such and im still not even perfected, and then literally overnight everything you trained it to do becomes useless, carriers were trained in most cases not to drop 300 of them on a thorax but to instead move ships over great distances where jump freighters werent viable either because of Risk or range." Its more of a huge slap in the face to capital pilots in general to pull the rug out from people like this. Im a carrier pilot yes, do i drop 300 of them ? Nope 3 at the max and thats my alts anyways, I support these changes because im settled down in a nice spot with decent jump range even at 5au and now no longer have to fear PL / BL quite as much as i did before given the fact i live a few feet from under their nose. plus the immediate benefit of low sec is no real need for extensive logistics, high sec is no more than 8 jumps away on a bad day.
Excatly... Caps were not meant to be blobed, but what did CFC, PL, BL, and the rest of the big alliances do? Exactly what caps were not meant to do. They did this to themselves, they took advantage of an exploit and abused sov space with it. Now CCP is doing something about this game breaking mechanic and unfortunately it will greatly limit the ability of jumping around a lot. But I'm sure this will be revisited and balanced out. But a door stop had to be placed on the power projection abuse taking place in TQ atm. Enough is enough. You need to look up the definition of the word exploit. Also this just shows how many times CCP have introduced a mechanic only to be completely turned around by the player base. Look back over the last 5 years and with every change they have made who has benefited the most.. CFC / NC / PL Why, because CCP are hopeless when it comes to trying to figure out what we the players will do. People forget why Capital Fleets become the new meta. They came about because it was the only counter to the huge Alpha Battleships that were being used at the time and they massively reduced the time it took to grind structures with millions of EHP. Sure CCP may make changes to structures but this change does nothing to stop those huge Alpha Battleship fleets making a come back. Only this time it will be worse.. a lot worse.
When a game mechanic is abused, it can very well be considered an exploit. So there you have it.
It's not about the metas, it's about sov space and the inability of smaller unaffiliated groups taking sov for themselves without having the lackeys pushing them back with Nk (n being a variable) man fleets and hundreds of caps at their disposal. Now moving your entire fleet to one side of the galaxy WILL have it's effects, more than likely undefended systems. Who can take advantage of that? Anyone with the ability to gather a few tens of people to bash towers for hours before the defense shows up. So big alliances will lose out on this. HARD, and that's good. Don't like it? Too f'in bad, **** just hit the fan and you're on the receiving end. |
Irya Boone
Never Surrender.
385
|
Posted - 2014.10.04 10:28:00 -
[6429] - Quote
for example do you remember what happened when all CFC was fighting in one region ..and some one decided to stab them in the back CFC just opened the checkbook ...
this will happen again and again CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Bl1SkR1N
Euphoria Released Triumvirate.
27
|
Posted - 2014.10.04 10:32:00 -
[6430] - Quote
Irya Boone wrote:for example do you remember what happened when all CFC was fighting in one region ..and some one decided to stab them in the back CFC just opened the checkbook ...
this will happen again and again you should change your corp name |
|
Christopher Mabata
Dominion Tenebrarum Reverberation Project
200
|
Posted - 2014.10.04 10:36:00 -
[6431] - Quote
Bl1SkR1N wrote:Irya Boone wrote:for example do you remember what happened when all CFC was fighting in one region ..and some one decided to stab them in the back CFC just opened the checkbook ...
this will happen again and again you should change your corp name
or consider moving to deep J-Space where locator agents dare to tread, where the light ends and the darkness wallows Watch out though i hear there are Scary Wormhole people in there If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Gregor Parud
667
|
Posted - 2014.10.04 10:39:00 -
[6432] - Quote
322 pages of "this doesn't affect us at all, but CCP really shouldn't do this because of :reasons:". |
Panther X
High Flyers The Kadeshi
3
|
Posted - 2014.10.04 10:41:00 -
[6433] - Quote
Here's something I just thought of. Maybe someone attached this to one of the 45 kajillion posts before me but there you go.
So now what if you decide its time for a break from Eve (god forbid)
Those of us who are in null who decide to leave nullsec for awhile and move our assets to lowsec/empire are basically fuckeried in the goatass. How the hell are we supposed to move our assets out now? It will take a month to get out of deep null. Letting my bare ass hang in the breeze is something I dont want to do (it does get sweaty under this robe but lets not go there)
I for one think that this huge sweeping change is one that should be tabled for a later date. Sure, I agree that changes need to be made to sov and to force projection, but this is heavy handed and ill conceived. One change at a time. Jump timers? Sure put that in now. Let us get used to that, let us learn how to deal with that mechanic before you throw a completely new mechanic like fatigue at us. This is just wrong at this point. DO NOT DO THIS
There are other ways that you can slow down force projection, but give us time to get used to it. You will alienate your biggest player group by hog tying, ball-gagging get-the-gimp-and-anal-raping capital pilots. FFS at least give us a little lube first.
|
Giribaldi
PH0ENIX COMPANY Northern Associates.
17
|
Posted - 2014.10.04 10:42:00 -
[6434] - Quote
Look, I agree with the change how ever I disagree with the implementation. Step 1 initiate a max jump fatigue.
Step 2 make the fatigue harder to accumulate.
Step 3 add a skill.
Step 4 fatigue doesn't affect the time between jumps but instead once at max fatigue you are forced to wait for your fatigue level to go down.
Step 5 make a jump timer of 5 minutes per jump so as to keep a fleet from moving to quickly through the universe as well as increase risk to super flyby.
Step 6. Keep jump freighters and rorqual jump distances as they are now. So as to not **** all logistics in the game Sept big alliances with huge infrastructure. |
Kharim Katelo
Beach Boys C0VEN
0
|
Posted - 2014.10.04 10:44:00 -
[6435] - Quote
Those changes look good, at least they caused an epic butthurt. Good luck CCP! |
Bl1SkR1N
Euphoria Released Triumvirate.
27
|
Posted - 2014.10.04 10:50:00 -
[6436] - Quote
Panther X wrote:Here's something I just thought of. Maybe someone attached this to one of the 45 kajillion posts before me but there you go. So now what if you decide its time for a break from Eve (god forbid) Those of us who are in null who decide to leave nullsec for awhile and move our assets to lowsec/empire are basically fuckeried in the goatass. How the hell are we supposed to move our assets out now? It will take a month to get out of deep null. Letting my bare ass hang in the breeze is something I dont want to do (it does get sweaty under this robe but lets not go there) I for one think that this huge sweeping change is one that should be tabled for a later date. Sure, I agree that changes need to be made to sov and to force projection, but this is heavy handed and ill conceived. One change at a time. Jump timers? Sure put that in now. Let us get used to that, let us learn how to deal with that mechanic before you throw a completely new mechanic like fatigue at us. This is just wrong at this point. DO NOT DO THIS There are other ways that you can slow down force projection, but give us time to get used to it. You will alienate your biggest player group by hog tying, ball-gagging get-the-gimp-and-anal-raping capital pilots. FFS at least give us a little lube first.
It's eve, you are going in dry ;) |
Prince Kobol
2279
|
Posted - 2014.10.04 10:50:00 -
[6437] - Quote
Momitsu wrote:Prince Kobol wrote:
Most people in null hate the current meta however this will not weaken the coalitions, it will do the opposite.
Sure you can take your small fleet out with a big decrease in risk from a Cap Fleet being drop on you, instead you will have a 250+ Subcap fleet with no way to counter it and you will not be able to get any reinforcements in time and you can't attack their home system because it is defended by a massive capital fleet.
And where will that lead to? Empires will shrink because you can't defend systems far away as easy as of now. Homesystems will be more strengthened. It's more difficult to wipe out someone else completely but it leaves more space for new and smaller groups with their concentrated local force. Mission accomplished Regarding those alpha fleets...you will loose them to the local capital fleets. Who wants to travel every evening a lot of jumps in a fat and slow bs? Your logistics won't be able to bring unlimited replacements to every point on the map within minutes
Don't you get it.. they will Capital Fleets defending their home systems |
Panther X
High Flyers The Kadeshi
3
|
Posted - 2014.10.04 10:50:00 -
[6438] - Quote
I'm not going to whine about "boo-hoo gimme back my skill points that are useless now" I will ***** a bit about how much isk I have tied up in capital assets, but you pays your money you takes your chances.
Please for the love of all things good and Amarrian, slow the F down.
If you want to put in fatigue, give us a like skill to reduce that effect. I agree with the jump timer, it should also be mitigated by skills.
If 322 pages of STOP YOURE MAKING A BIG F'IN MISTAKE haven't woken your dumb dev asses up to reality, then you better start applying to Blizzard for a dev job, because you are going to get your ass canned for NOT LISTENING. I hate to say I told you so.... no wait, I love saying that.
/me will be watching workopolis for resumes from CCP devs. |
Nevyn Auscent
Broke Sauce
1569
|
Posted - 2014.10.04 10:52:00 -
[6439] - Quote
Galmalmin wrote:So, earlier this year I had to abandon my business plan to bring minerals to 0.0 from HiSec via compression through various modules that were then recycled. I had added accounts to have an alt corp in hisec, secured a POS in hisec, populated it with the needed POS modules, secured the BPO's, researched the ME/PE for them to my liking, trained up JF pilots, added accounts and trained up my cyno chain crew, scoured the markets to get the best prices I could for minerals and freightered my purchases to the POS... CCP nerfed the compression business.
So, I adapt to now just compress raw ore at the POS (so I have to go back and start buying raw ore and ship that bulky crap) and start to ship those compressed blocks to 0.0 (never mind the multiple Billions of ISK worth of minerals I have stockpiled for the previous business plan that CCP nerfed for me) and now my cyno chain is null and void? I can not run multiple accounts of JF to haul what I need to haul in the time frame I have to haul it?
Don't tell me to work with others, this WAS my Eve and I played it the way I wanted to, not the way you or anyone else say I should play it. SANDBOX? Bull ****!!
I am done. I started EVEOnline in March of 2009.
Six accounts unsubscribed today, effective between November 16 - 17 depending which account.
Pulling POS and modules down, parking them in station.
No, the stuff is just going to rot in station, ya can't have it.
Or you could move those 6 accounts to null and mine null static belts dry daily and get that much ore with no long distance shipping. |
Panther X
High Flyers The Kadeshi
3
|
Posted - 2014.10.04 10:53:00 -
[6440] - Quote
Bl1SkR1N wrote:Panther X wrote:Here's something I just thought of. Maybe someone attached this to one of the 45 kajillion posts before me but there you go. So now what if you decide its time for a break from Eve (god forbid) Those of us who are in null who decide to leave nullsec for awhile and move our assets to lowsec/empire are basically fuckeried in the goatass. How the hell are we supposed to move our assets out now? It will take a month to get out of deep null. Letting my bare ass hang in the breeze is something I dont want to do (it does get sweaty under this robe but lets not go there) I for one think that this huge sweeping change is one that should be tabled for a later date. Sure, I agree that changes need to be made to sov and to force projection, but this is heavy handed and ill conceived. One change at a time. Jump timers? Sure put that in now. Let us get used to that, let us learn how to deal with that mechanic before you throw a completely new mechanic like fatigue at us. This is just wrong at this point. DO NOT DO THIS There are other ways that you can slow down force projection, but give us time to get used to it. You will alienate your biggest player group by hog tying, ball-gagging get-the-gimp-and-anal-raping capital pilots. FFS at least give us a little lube first. It's eve, you are going in dry ;)
Not even the courtesy of a friggin reach around either. |
|
PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2215
|
Posted - 2014.10.04 10:53:00 -
[6441] - Quote
Gregor Parud wrote:322 pages of "this doesn't affect us at all, but CCP really shouldn't do this because of :reasons:". Sums up most of the thread pretty nicely tbh. |
Vaerah Vahrokha
Vahrokh Consulting
5544
|
Posted - 2014.10.04 10:53:00 -
[6442] - Quote
Elsa Hayes wrote:Unbridled Hate wrote:Congrats CCP, you've yet again alienated the long-time players! If these changes are implemented, and turn out to be as bad as I think they are, I'm sure you'll find a lot of people un-subbing their accounts. I love capital ship warfare, but with these changes, we are highly unlikely to ever see any good capital fights. Hopefully the last 8.5 years I've spent playing wasn't for nothing! I'd hate to see CCP do something this stupid and ruin this game. You know whats funny? I browsed several web sites and forums populated by bitter vets of eve, people who left the game because of the cesspool it had become, after hearing about the changes excitement among those also long term players, some from 2003/2004 even, ran high. The general consensus was that if these changes would come through they would definitely re-sub to see at least how it plays out.
Not just 2004. I was too busy triumphing in other MMOs at the time and did not even search for something like EvE (my damn BAD ).
But in 2008 I did find EvE and - as avid PvP player - I immediately searched for a corp that would accept a 2 weeks old player who couldn't even fit a Rifter even using a MAPC .
Followed months and months of some of the most fun I ever had in a game. And strong emotions! Like when - in full Minmatar FW I turned the wrong way at Amamake with my BC and ended in Amarr system. I got chased by so many guys I still recall it today!
THAT'S EVE.
Then powerbloc happened, and my corp went to die in it, in it's hideous middle-of-the-night CTAs where the biggest diversity was pressing F2 instead of F1 when told.
If EvE returns being the EvE I loved I am going to resub my other 5 accounts and pew pew will be had! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Sayuri Nagano
Perkone Caldari State
0
|
Posted - 2014.10.04 10:56:00 -
[6443] - Quote
I'm all for these changes. But what exactly is stopping a max fleet of supers from crusading whatever they want in a certain area, leaving, and then comming back when the timers pass. (Esp if structures would be reduced in EHP to make it more compatible for smaller groups?) Remote cap transfer and rep makes this nigh untouchable. At most you can hold them up, if ur on the ball, by holding them in bubbles till they fall asleep/selfDestruct/burnBackToTheGate.
Is there any thought about changing fleet functionality (for example bigger ships take up more slots in a fleet from say maxed 256 frig fleet compared to its extreme maxed 5 titan fleet)
Overall very happy with these first set of changes, alot of people are gona have to step up their game and sadle more responsibility. o7 |
Prince Kobol
2279
|
Posted - 2014.10.04 10:59:00 -
[6444] - Quote
Riven Alteritus wrote:
When a game mechanic is abused, it can very well be considered an exploit. So there you have it.
It's not about the metas, it's about sov space and the inability of smaller unaffiliated groups taking sov for themselves without having the lackeys pushing them back with Nk (n being a variable) man fleets and hundreds of caps at their disposal. Now moving your entire fleet to one side of the galaxy WILL have it's effects, more than likely undefended systems. Who can take advantage of that? Anyone with the ability to gather a few tens of people to bash towers for hours before the defense shows up. So big alliances will lose out on this. HARD, and that's good. Don't like it? Too f'in bad, **** just hit the fan and you're on the receiving end.
Explain exactly how CFC / NC / PL "exploited" the Sov Mechanics.
Okay.. explain how smaller unaffiliated groups are going able challenge let alone take Sov from any of the aforementioned groups with these changes.
CFC / N3 / PL will still have the numbers, the isk and their Capital Fleets.
Their system will still be defended. The difference now is that they will just leave those hundreds of Capital Ships home and seed system after system with dreads and carriers.
They still can traverse a huge amount of space in little time using interceptors thanks to their bubble immunity and out right speed.
I know how fast and easy Interceptors can travel and mitigate any gate camps as I have used them on many occasions to do 40+ jumps though some of the most heavily defended areas of null sec.
You do realise that during the last war the CFC left a third of their force at home and not one group managed to anything against them.
So once again, this myth that their home systems will be undefended is just that .. a myth
|
Irya Boone
Never Surrender.
385
|
Posted - 2014.10.04 11:02:00 -
[6445] - Quote
Bl1SkR1N wrote:Irya Boone wrote:for example do you remember what happened when all CFC was fighting in one region ..and some one decided to stab them in the back CFC just opened the checkbook ...
this will happen again and again you should change your corp name
nope the name is fine ^^
by the way did you found the WMDs ? yes .. CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Panther X
High Flyers The Kadeshi
4
|
Posted - 2014.10.04 11:03:00 -
[6446] - Quote
By the way, when exactly was the last dev post?
****Update: As mentioned above, we're taking feedback and responding in the thread, so look for those blue bars. Greyscale has also created a short FAQ that will be updated as needed as the first reply to the thread.
|
Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 11:04:00 -
[6447] - Quote
Sayuri Nagano wrote:I'm all for these changes. But what exactly is stopping a max fleet of supers from crusading whatever they want in a certain area, leaving, and then comming back when the timers pass. (Esp if structures would be reduced in EHP to make it more compatible for smaller groups?) Remote cap transfer and rep makes this nigh untouchable. At most you can hold them up, if ur on the ball, by holding them in bubbles till they fall asleep/selfDestruct/burnBackToTheGate.
Is there any thought about changing fleet functionality (for example bigger ships take up more slots in a fleet from say maxed 256 frig fleet compared to its extreme maxed 5 titan fleet)
Overall very happy with these first set of changes, alot of people are gona have to step up their game and sadle more responsibility. o7
Restricting fleets by ship size just leads to multiple individual fleets under one FC, and makes it too complex for public communities that dont know how many theyre going to get or what people will bring when they say kitchen sink or armor brawlers X UP! Better to leave that as is in my opinion If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Nevyn Auscent
Broke Sauce
1569
|
Posted - 2014.10.04 11:04:00 -
[6448] - Quote
The one where Grayscale said he was signing off work and taking his weekend, that was the last Dev post. The Devs aren't required to work 24/7 you know. They actually do get personal time, they just spend it on EVE a lot of the time anyway. |
Supreme Commander
Killing is Business Get Off My Lawn
3
|
Posted - 2014.10.04 11:05:00 -
[6449] - Quote
I really like how some serious thought was put into this change, great idea. Here are some of the good points.
1. You have made Capital ships very ineffective at their job which is power projection. 2. Players can stop training for Capital ships and save their billions of isk for something else. 3. After this change Titans are pointless, great job at making the most expensive, skill intensive ship in the game a complete waste of time. No longer need to waste isk saving for one, thank you so much. 4. You have made Capital ships much less desirable to use and as such players will no longer waste a lot of their training on them.
I am sure these changes will be embraced by all, after all we enjoy changes that significantly nerf a whole class of ships. Nerf away CCP I am sure this will increase subscriptions significantly. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 11:06:00 -
[6450] - Quote
Supreme Commander wrote:I really like how some serious thought was put into this change, great idea. Here are some of the good points.
1. You have made Capital ships very ineffective at their job which is power projection. 2. Players can stop training for Capital ships and save their billions of isk for something else. 3. After this change Titans are pointless, great job at making the most expensive, skill intensive ship in the game a complete waste of time. No longer need to waste isk saving for one, thank you so much. 4. You have made Capital ships much less desirable to use and as such players will no longer waste a lot of their training on them.
I am sure these changes will be embraced by all, after all we enjoy changes that significantly nerf a whole class of ships. Nerf away CCP I am sure this will increase subscriptions significantly.
when i started reading that, #1 made sense, then i realized i was about to fall face first down the slippery slope of trollism If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 275 :: one page |
First page | Previous page | Next page | Last page |