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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Myopic Thyne
Shattered Paradigm Eon.Apocalypse
24
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Posted - 2014.10.02 08:26:00 -
[2851] - Quote
I run a small alliance in lowsec, this change basically cripples us. I'm both a dread pilot and a JF pilot, with this change I can no longer afford to use my dread as I would completely shut off access to supplies being brought in in bulk (unless you're seriously suggesting flying a normal freighter through 10 jumps of lowsec, in which case, give me whatever hallucinogens you're on!)
... Except that my home is too far into lowsec. I can't reach it with a jump freighter anymore. There's no system that's close enough to reach high-sec adjacent positions now. The only way we could get supplies this "far out" is if we could field a protective force to secure incoming supplies, but any entity larger than us is just going to kill any attempts at that. Lowsec is supposed to be accessible, but clearly is now intended to be harder to reach than many points in nullsec. This is absurd.
CCP why are you attacking small player groups? If w had dedicated JF pilots, I wouldn't be worried, but we're small, people have to double up on roles. If we were larger, we could defend moving stuff out here, but that's not possible either. |
bigman111222
Internet Terrorists SpaceMonkey's Alliance
7
|
Posted - 2014.10.02 08:26:00 -
[2852] - Quote
Selexid wrote:baltec1 wrote:PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then? Its a good thing because if you want to supply 1000 megas you need 10 dudes or more as opposed to 2-3. So if you want to be big you will have to work a bit more. The little guy will be able to supply his 100 megas easier. @ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort.
Have you ever seen the CFC changing staging system. Effort aint a thing. Also a JF dnt hold 1000s of megas.
I see a future were we have multiple JF alts.
|
Strom Crendraven
Threat Condition Delta Acquisition Of Empire
83
|
Posted - 2014.10.02 08:27:00 -
[2853] - Quote
Because swiss cheese wormholes and nulltards posting "adapt or die", enjoy your turn in the barrel crybabies. |
Selexid
Imperial Shipment Amarr Empire
21
|
Posted - 2014.10.02 08:28:00 -
[2854] - Quote
Dave Stark wrote:Selexid wrote:@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort. well we know that's not true. you can fit 1 mega in a jump freighter, but you can't fit 1000 megas in a jump freighter. so moving 1000 requires more time and effort as you have to make multiple trips. i mean, i hate to see facts get in the way of a good whine but yeah...
Fair enough; then you can haul 16 megas just as easy as 1 mega and its still better for the guy who has to haul less.
So in a way it is nerfing the blob, unless the blob will employ more logistics, which they should since they have the manpower. And the other blob wont be able to jump them with caps all the time:)
Overall, EvE wins. |
Weston Doshu
Imperial Shipment Amarr Empire
4
|
Posted - 2014.10.02 08:29:00 -
[2855] - Quote
All i see in this 143 page threadnaught is the guys that ruined our game complaining about a good change. You won't be missed. |
CA Ambraelle
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.10.02 08:30:00 -
[2856] - Quote
CCP, have you taken into account the costs in terms of fuel consumption for JF-logistics?
As far as I understand the changes your main intent is to increase travel times. And you say you do not want to nerv logistics too heavy by introducing that role bonus.
But lets have a look at a logistics route I am flying on a regular base. Currently it consists of 3 jumps in an almost straight line over a distance of 27 ly consuming 30k of helium isotopes.
Using the dotlan calculator setting jdc to 0 I calculated the route I would have to fly after those changes. Because there are gaps that I can not cross with a 5 ly max range I will not be abley to fly in a straight line any more. Instead I have to fly a big detour resulting in my new route covering a distance of 54 ly consuming 60k of helium isotopes thus doubling the cost for that logistics operation.
I do not mind the changes and I can live with the longer travel times and all that. But that cost-factor in my opinion IS the heavy nerv you wrote you would want to avoid.
Is it intended or have you just overseen that fact? Maybe reduce the fuel consumption amount for JF as part of the changes or instead of giving them the currenly planned role bonus give them a range extending role bonus? |
Selexid
Imperial Shipment Amarr Empire
21
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Posted - 2014.10.02 08:31:00 -
[2857] - Quote
Dave Stark wrote:Selexid wrote:Dave Stark wrote:Selexid wrote:Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved. so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts? They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3.... well you're the one that told him it should only work if the jfs are owned by different people (as if that matters in the slightest) so we're kind all wondering what you're whining about, actually.
Lets not deviate this awesome thread form the point: solutions are out there, some ppl will just have to work a big harder for them. And the hard working ppl will be the blobbers on BOTH sides. |
Tyby
Little Willies Out of Sight.
0
|
Posted - 2014.10.02 08:31:00 -
[2858] - Quote
Marc Durant wrote:baltec1 wrote:Marc Durant wrote:
Why not, because it won't be able to keep the status quo? That's the point!
Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.
Feel free to try to get a freighter from high sec to to outer edges of null through hostile space. It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine. I thought you folks liked the HTFU idea? No?
effort? do you even know what's the meaning of that word? for all these retards saying this will help "the little guy" becose of "freighter convoys" let me ask you something: when was the last time you did 100 AU in a freighter? do you even know that a warp speed for a freighter today it's several times slower that it was years ago? how the hell will a small gang be abble to protect a freighter moving thru a hostile alliance space when you need hours to move it? yea hours of gate to gate warping a freighter into the middle of a hostile coalition space with a small gang for support; in the time you need to pass 2 systems you will have every red and their dog from a 30 jump radius coming for your freighter; great help for the "small guys" CCP
i am one of those "small guys"; for the last 10 years(with some small breaks) i've been living in venal. my alliance have 170 members, our blue list have 2-3 names in it; when this change hit, CCP will manage to do what no one ever did: cut off our supply routes to empire. how is that helping us CCP ?
you leave us basically 2 choices: move out or join CFC. like a said great help for the "small guy" CCP, next time you want to help us, PLS DON'T
|
Rek Seven
Probe Patrol Ixtab.
1888
|
Posted - 2014.10.02 08:32:00 -
[2859] - Quote
baltec1 wrote:Rek Seven wrote:Schmata Bastanold wrote:This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :) He's the original EVE hipster: "I started feeling fatigue before CCP implemented it" I've never known anyone who talks so much but says so little. Given that our current defensive setup has sigs located across our space in a way that means they can respond quickly to any attack on our sov and dont need to rely upon capitals or jump bridges I would say yea, we are going to be just fine.
Oh so Goons are a big group with lots of sov? Thanks for telling us some **** we already know
Seriously though, we all know a sov mechanic change is coming so no double these changes will tie in nicely with that. Most likely we will see a mechanic that encourages sov holders to occupy their space, which will counter the power you guys currently wield. +1 |
ChromeStriker
0ne Percent. Odin's Call
763
|
Posted - 2014.10.02 08:32:00 -
[2860] - Quote
So can i use a gate to get a cap into hi-sec?
No Worries |
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HONSOU FERRIX
The Black Sheep. SCUM.
1
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Posted - 2014.10.02 08:32:00 -
[2861] - Quote
Hi CCP
I dont own a JF, I dont use a JF and I dont rely on anyone else with a JF but I think you them a little too hard. Apart from that good job, your success can be measured in tears. Although can you at least make it so its easier to carry fuel in a carrier now that movement time has been capped?
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Vulfen
Snuff Box
142
|
Posted - 2014.10.02 08:32:00 -
[2862] - Quote
Thinking about this CCP could you clarify a couple of things;
1. If titans can Supers can use gates will they also be allowed to dock in stations 2. If DDs work in lowsec, will certain structures be given some protection from them? i.e FW I.Hubs (worst thing that could happen in a bit entity decides to join FW and just alphas every I.Hub with DDs and due to the jump lag now no one is able to move fast enough to catch them 3. By allowing carriers to go through gates i think all of the changes you have tried to apply to the Nestor are now a complete waste, do you have anything in the pipeline to allow the Nestor to be worth it again |
Vulfen
Snuff Box
142
|
Posted - 2014.10.02 08:34:00 -
[2863] - Quote
ChromeStriker wrote:So can i use a gate to get a cap into hi-sec? No the dev blog says low sec and null only. please read everything before asking dumb questions |
PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2161
|
Posted - 2014.10.02 08:34:00 -
[2864] - Quote
baltec1 wrote:PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then? Because Eve has stagnated to ridiculous levels, so much so that subs are being lost and CCP is actually doing something.
I don't know what these changes, including the medium and long term changes alluded to in the dev blog, will do for Eve. Maybe they'll help, maybe they wont.
But, I do know that if nothing is done, eve will continue suffer as a result of this stagnation, perhaps terminally. So I'm ready to adapt to this next set of challenges. |
Alex Pier
Celestial Argonauts Gentlemen's.Club
9
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Posted - 2014.10.02 08:35:00 -
[2865] - Quote
Well the average 5-10 hour a week player is going to hurt more... If I need to move my stuff from A to B and I need 2 hours for 5 jumps with a carrier I am simply not going to do it. Also People will need to create more cyno alts for the same route, so again teh average player will not be able to cope... Not being able to do part of their gameplay people will simply leave the game.
Also how is this going to "revamp" 0.0 when traveling to and from 0.0 can take days????
I though CCP wanted to atract more players not loose the existing player base....
Well it was fun playing EvE, now it is going to become a chore to the point that lot of people will stop playing.... Pitty... |
Selexid
Imperial Shipment Amarr Empire
21
|
Posted - 2014.10.02 08:35:00 -
[2866] - Quote
bigman111222 wrote:Selexid wrote:baltec1 wrote:PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
So how is this nerf to logistics a good thing then? Its a good thing because if you want to supply 1000 megas you need 10 dudes or more as opposed to 2-3. So if you want to be big you will have to work a bit more. The little guy will be able to supply his 100 megas easier. @ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort. Have you ever seen the CFC changing staging system. Effort aint a thing. Also a JF dnt hold 1000s of megas. I see a future were we have multiple JF alts.
Which is absolutely fine.
But would be a bit easier to be a smaller entity who doesnt have to haul 1000 megas don't you think? |
Aakkonen
The 0rigin Illusion of Solitude
91
|
Posted - 2014.10.02 08:35:00 -
[2867] - Quote
Looking for more nullers quitting game more space for me Bad Jokes since -09.... Fly Safe! o7 |
knobber Jobbler
Bat Country Goonswarm Federation
437
|
Posted - 2014.10.02 08:36:00 -
[2868] - Quote
So the summary so far:
Highsec scrubs who've never been to nullsec and never will: "This is amazing, even though I don't understand what is happening, I'm just saying it because it's annoying the people in nullsec. I'm never going to move there myself anyway but that isn't the point"
Nullsec people: "Wait, what? So the future vision is gate camps online? Do you even play your game CCP?"
CSM: "We're really ******* important, even though practically no one gives a **** about us any more and we've not done our jobs. But we're still really important and we'll keep telling you this. We've not done anything important for a very long time but we're very important".
CCP: "Go away, we're busy writing applications to join Riot Games. We've left the dregs to sort out something which is above their pay grade.tia".
|
Darth Mouse
30plus Greater Western Co-Prosperity Sphere
12
|
Posted - 2014.10.02 08:37:00 -
[2869] - Quote
Quote:...it seems plausible that the general reduction in travel capabilities will lead to more localism, but we don't want to make any firm predictions in this area.
I fail to see how this will happen since you've made each "zone" have different ores and salvage and loot tables, so to be effective a corp needs to import or hold a region in each zone....
Example:
Branch is gurista land - so lots of shield mods and rail guns (lets not get into poor salvage). So a localised economy means well be forced into rare shipments of Armour / Laser stuff, and trying to build locally. Which works fine for tech 1 ... but tech 2 stuff requires different "goo" - and rigs will require some salvage that doesnt drop up here.
Non-generic economies only work when people can trade - Even with the 90% reduced nerf, trade is still having to log off and play the new Elite game after 4-5 jumps! Being able to use a gate is nice .. but considering Motherships and possibly titans can now gate camp and play gate games... thats fun.
Additionally, does this not mean massive coalitions only really need to guard the first 5ly of systems between Hi-sec and Null. Since that'll stop new people from breaking into their space, any attacks in the "deeper rear" space will need massive co-ordination... and a logistics wing that doesnt time out after 4 jumps to fuel it...
|
Selexid
Imperial Shipment Amarr Empire
21
|
Posted - 2014.10.02 08:37:00 -
[2870] - Quote
Alex Pier wrote:Well the average 5-10 hour a week player is going to hurt more... If I need to move my stuff from A to B and I need 2 hours for 5 jumps with a carrier I am simply not going to do it. Also People will need to create more cyno alts for the same route, so again teh average player will not be able to cope... Not being able to do part of their gameplay people will simply leave the game.
Also how is this going to "revamp" 0.0 when traveling to and from 0.0 can take days????
I though CCP wanted to atract more players not loose the existing player base....
Well it was fun playing EvE, now it is going to become a chore to the point that lot of people will stop playing.... Pitty...
Maybe, just maybe you were not supposed to instantly reach B if it requires 5 CYNO jumps. |
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chaosjj
The Onirvura Initiative
60
|
Posted - 2014.10.02 08:37:00 -
[2871] - Quote
When will these changes hit Singularity? |
knobber Jobbler
Bat Country Goonswarm Federation
437
|
Posted - 2014.10.02 08:38:00 -
[2872] - Quote
Aakkonen wrote:Looking for more nullers quitting game more space for me
Good luck moving your stuff out there. Unless you plan to take a JF or Carrier through a gate.
|
Squiggy Florida
Running Screaming and Panicking
1
|
Posted - 2014.10.02 08:39:00 -
[2873] - Quote
I've been playing this game on and off for a while now. Heck I remember when can-mining was the thing to do, and being an industrial pilot meant, well, you literally flew industrials around ferrying things. 15km from a gate was just they way it was. We didn't cry about it, we just dealt with it, we found a way around it just like we will with this.
Now, we are changing jumps.
CCP, please, for gods sakes listen to the few none-QQ'ers here.
If your goal is to lower projection, then lower the mass and/or number of ships a cyno can hold (you can even add skills to effect this). OR, a but more complicated, use a mass over time limit for systems. If a cyno has X mass move thru it, add a timer before X mass can be moved into it again. Make a iHUB upgrade even, so you can make that a null-sec issue, one that can be altered by the sov.
If your goal is to make the distance mean something, then, leave the timer. Heck, I think if you just said "We are adding a timer to your jumps, here is the math...." most of us would shrug and work around it. But, a timer AND limiting all ships to 5ly? Come on. I already didn't understand why you still have JDC, since you need level 4 for most caps. Leave the distances alone. Let us decide to timer/reward for the distance.
The idea of allowing us to ignore fatigue for return trip? Forget that. That's just people QQing about BLOPS. Maybe have BLOPS reduced like jf/rorq, but based on blop skill? And pass that "savings" on to thier portals. They are suppose to be used to move about quietly...one jump and done ain't gonna work for that.
As someone said, piece-mealing this is a bad idea. Maybe this will work with future changes, but as things are, it doesn't/won't work. To much, to quick. Let people adjust to the idea of a timer....then change the ranges, then move on to the next change. The idea of a 6 week cycles was for things like this, no?
REMEMBER THE MONOCLE |
Anthar Thebess
726
|
Posted - 2014.10.02 08:39:00 -
[2874] - Quote
This will be grate. People in stain are already discussing where to put local trade hub, and how we can produce stuff to supply members in weapons and ships.
Old people who waked up after long absence are laughing at "new guys" that they should try to play eve when there was no JF , Jump Bridge etc.
Logistic is already planed using WH connections , and as you can easily find in a region wh that will lead to lowsec or a higsec whole logistic will be done this way.
People will adapt easily T1 production is not the issue. The only thing that could be a problem is T2 production, as people are still checking if there will be enough resources locally to produce necessary T2 equipment.
Good part that people are talking about eve again , and not about WOT or other games.
+1 for CCP again.
The only thing to reconsider CCP is the fatigue on BO.
(and if you still remember )
Small gates that allow only cruisers class pass . This size connection from every sov space to nearest NPC Space , and at the same time this kind of connection from regions like Stain to nearest Lowsec.
I really want to see fleets escorting bunch or transport ships by the gates!
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Sentenced 1989
Quantum Anomaly Corporation
114
|
Posted - 2014.10.02 08:40:00 -
[2875] - Quote
Alex Pier wrote:Well the average 5-10 hour a week player is going to hurt more... If I need to move my stuff from A to B and I need 2 hours for 5 jumps with a carrier I am simply not going to do it. Also People will need to create more cyno alts for the same route, so again teh average player will not be able to cope... Not being able to do part of their gameplay people will simply leave the game.
Also how is this going to "revamp" 0.0 when traveling to and from 0.0 can take days????
I though CCP wanted to atract more players not loose the existing player base....
Well it was fun playing EvE, now it is going to become a chore to the point that lot of people will stop playing.... Pitty...
Have you actually considered of moving your cyno ahead while you wait for your fatigue timer to drop off? Some of us only have 1-2 cyno's available anyways, and we adopted to it
God forbid you can't get stuff from Jita every 6 hours, god forbid you actually make some stuff locally instead of hauling it back from highsec, and god forbid you actually adapt to a good change and use capitals somewhat locally. Why would they be able to cross vast space in short time. You can still react and drop them close by for defense, if you want to attack something somewhere far out, then commit them. Why would you be able to hit enemy hard and then lose **** back home since you can't just turn them around at first sign of trouble?
Adapt to it, changes will be good and fun. Hell, I should be pissed to, I've spent last 2 months perfecting blopses on 3 accounts, and now what, I can't use them to hotdrop that much, so what, **** it, still game will be better without having to worry about batphones everywhere everytime.
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bigman111222
Internet Terrorists SpaceMonkey's Alliance
7
|
Posted - 2014.10.02 08:44:00 -
[2876] - Quote
Vulfen wrote:Thinking about this CCP could you clarify a couple of things; 1. If titans can Supers can use gates will they also be allowed to dock in stations 2. If DDs work in lowsec, will certain structures be given some protection from them? i.e FW I.Hubs (worst thing that could happen in a bit entity decides to join FW and just alphas every I.Hub with DDs and due to the jump lag now no one is able to move fast enough to catch them 3. By allowing carriers to go through gates i think all of the changes you have tried to apply to the Nestor are now a complete waste, do you have anything in the pipeline to allow the Nestor to be worth it again
1 = no chance
2= Pretty sure titans cant DD structures
3= no one cares about the Nestor, Dnt think CCP Greyscale thought of that once when picking ideas out of thin air |
Danny John-Peter
Snuff Box
543
|
Posted - 2014.10.02 08:44:00 -
[2877] - Quote
knobber Jobbler wrote:So the summary so far:
Highsec scrubs who've never been to nullsec and never will: "This is amazing, even though I don't understand what is happening, I'm just saying it because it's annoying the people in nullsec. I'm never going to move there myself anyway but that isn't the point"
Nullsec people: "Wait, what? So the future vision is gate camps online? Do you even play your game CCP?"
CSM: "We're really ******* important, even though practically no one gives a **** about us any more and we've not done our jobs. But we're still really important and we'll keep telling you this. We've not done anything important for a very long time but we're very important".
CCP: "Go away, we're busy writing applications to join Riot Games. We've left the dregs to sort out something which is above their pay grade.tia".
I don't think I live in High sec.
Unless they changed something while I was sleeping. |
KanashiiKami
115
|
Posted - 2014.10.02 08:45:00 -
[2878] - Quote
come to think of it, im interested to know what sparked this change ...
in some cases, it is said CSM sat down with DEVs to discuss or exchange ideas ...
1) by explaining the spark that fired a trail of reasons leading to this change, maybe some pilots who are NOT represented by CSM can have some say for or against some ideas offered by CSM. (CSM does not represent every player, that why DEVs are discussing the change in threads so that MORE players can be involved right?)
2) while a change may not mirror what every player wants, i think the aim of a change, the idea of it should be a discussion subject, instead of the change which is decided. ie : a 500 pointer of what could be changed open to to threaded discussion, and then being sorted and maybe even voted (via per physical person count, not via in game avatar count). i think we will all understand if there is a point where CCP needs to make profits via subs.
3) we do not know how much CSM may have imposed/suggested changes that are politically motivated in game. and i think DEV should not "offer" changes due to these, but however, due to the nature of this game being already having a history of being biased, we will all never know wont we? but how would anyone know or not know if there are no lengthy discussions before opted changes?
when jump ranges are limited as such, overall strategy will favor the attacking fleet who is already amassed for offensive, defensives will now be always be at lousier odds (like they say, no more bat phone etc). so in this case, this jump drive mechanic will render more planned attacks to have success, and esp for swarms. again detrimental to small group game play. its like a change made to serve swarms. why feed the swarms even more?
WUT ??? |
Lion DaGion
Space Commodities and Wares
2
|
Posted - 2014.10.02 08:47:00 -
[2879] - Quote
It amuses me to see people in 0.0 will finally be vulnerable. You have had it safe for your logistics far too long.
I remember the days way back when there were no jump bridges, jump drives, hell eve freighters. Logistics was an actual part of everyday 0.0 life.
By all means scream and cry your tears, finally the game might be what it was meant to be instead of the this blue mess of "super coalitions"
I think you should just quit ya whining, adapt to the situation, or leave. Either way just stfu you whining, self absorbed, bunch of entitled, little p***ks.
"Whaaa whaaa they changed jump mechanics and it makes me have to do something in game, whaaaaaa mommy tell the bad man to stop"
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Alex Pier
Celestial Argonauts Gentlemen's.Club
9
|
Posted - 2014.10.02 08:48:00 -
[2880] - Quote
Sentenced 1989 wrote:Alex Pier wrote:Well the average 5-10 hour a week player is going to hurt more... If I need to move my stuff from A to B and I need 2 hours for 5 jumps with a carrier I am simply not going to do it. Also People will need to create more cyno alts for the same route, so again teh average player will not be able to cope... Not being able to do part of their gameplay people will simply leave the game.
Also how is this going to "revamp" 0.0 when traveling to and from 0.0 can take days????
I though CCP wanted to atract more players not loose the existing player base....
Well it was fun playing EvE, now it is going to become a chore to the point that lot of people will stop playing.... Pitty... Have you actually considered of moving your cyno ahead while you wait for your fatigue timer to drop off? Some of us only have 1-2 cyno's available anyways, and we adopted to it God forbid you can't get stuff from Jita every 6 hours, god forbid you actually make some stuff locally instead of hauling it back from highsec, and god forbid you actually adapt to a good change and use capitals somewhat locally. Why would they be able to cross vast space in short time. You can still react and drop them close by for defense, if you want to attack something somewhere far out, then commit them. Why would you be able to hit enemy hard and then lose **** back home since you can't just turn them around at first sign of trouble? Adapt to it, changes will be good and fun. Hell, I should be pissed to, I've spent last 2 months perfecting blopses on 3 accounts, and now what, I can't use them to hotdrop that much, so what, **** it, still game will be better without having to worry about batphones everywhere everytime.
I do not disagree with your points, but if you want to cut the amount of hotdrops and the quick move of vast cap and super cap fleets, do it by means of max cynos per system, max caps/super caps per cyno etc. to name a few ideas. There are soem good things that might come out of this, like local market hubs, that big alliacnes will manipulate and you will have to pay 3 times the real value in ISK for stuff...
I still beleive that this wasn't thought well from CCP and it will cause a lot of small time player to leave the game. I hoep I am wrong cause I love EvE and its community. |
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