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Thread Statistics | Show CCP posts - 14 post(s) |
Lo3d3R
Implant Liberation Front
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Posted - 2006.08.30 11:03:00 -
[421]
Originally by: Gift Just make a warp-in 5km from the gate & remove all bm's from the game.
no its the same as having free insta's, in other words : ABSURD AND GAME BREAKING. ___________________
Eating Chopped Bear: |
Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 11:13:00 -
[422]
Edited by: Chewan Mesa on 30/08/2006 11:12:59
Originally by: Matthew
Originally by: Lemoning Lemming Edited by: Lemoning Lemming on 30/08/2006 08:46:38 Originally by: Chewan Mesa This absolutely doesnt make any sense "in-character" nor OOC. How do you justify waiting 2mins to jump into an empty 0.0 system just because it has the bad luck on being on a node with Jita? How do you justify 20 people losing their ships because a hostile fleet ganked them as they couldnt jump?
How do you justify letting 20 people jump, if it's going to cause massive problems for 600+ players on the destination node, inlcuding the 20 that just jumped?
It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But now it is not even possible to avoid blobbing and lagging with using small gangs anymore, as we as well suffer from the lag...how do you justify that?
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.30 11:15:00 -
[423]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
No wonder there is an inhouse misunderstanding... it took me 3 re reads of your post to understand what you meant exactly...
As far as restoring the way its meant to work properly... can we have a little more precision then just soonÖ ??? This is rather critical and I think you can appreciate the concern of the community on this issue and the fact we'd rather the fix not be forgotten till february 2008...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |
AKULA UrQuan
Caldari
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Posted - 2006.08.30 11:16:00 -
[424]
Edited by: AKULA UrQuan on 30/08/2006 11:16:39
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
If I read that right. Target locks will still go through and finish if the ship cloaks. Just with the patch tomorrow the cloaker will have a more direct clue on when he's been locked via his ship uncloaking. Or are the cloaks going to end up working as they did pre-dragon? I'm counfused now.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.30 11:23:00 -
[425]
Originally by: Arvo Henderson
Originally by: "Chewan Mesa"
The patch that fixes Cov Ops back to Pre-dragon is gonna come soon :)
I hope you're wrong with that :(. Sincerely, and without acrimony.
Yeah but he's right... i think... if my 'understanding incompetent dev communication' decoder is on right... I think that's what CCP dev's are attempting to tell us...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |
Chain Gang
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Posted - 2006.08.30 11:24:00 -
[426]
Edited by: Chain Gang on 30/08/2006 11:27:16
Please remove the queue system .....
Honestly it like shooting fish in a barrel .....
Find a busy system, sit at the gate and wait for war targets ...
Target bounces off Gate .... Shoot ..
next
Target bounces off Gate .... Shoot ..
next
Target bounces off Gate .... Shoot ..
It makes PvP easy but its not fun ...
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.30 11:26:00 -
[427]
Originally by: Kerfira . Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc.
Ever played or read any Starfire? That's exactly how warp point assaults work in that game/universe (except the jumping ship gets its sensors temporarily scrambled too!). So you have to either charge through in single file - which gets expensive! - or else you go through in a simultaneous jump and lose 20% of your force to interpenetration collisions.
Of course if we did go down this road in Eve, we'd also want the countermeasure they then developed. Jump-capable robot missile platforms which could be jumped en masse to obliterate any defenders in range on the other side. Might be one solution to gatecamps... LoL
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Pabs Sco
Caldari Ecosse
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Posted - 2006.08.30 11:33:00 -
[428]
Edited by: Pabs Sco on 30/08/2006 11:34:10 My 2isk worth
Queue System- Good for load balancing, terrible for fleet operations.
BM Nerf - This will ruine the game for new players, a simple fix would be to remove the 15km warp to make it 0,2 or 3km. No skill needed for accuracy as atm the ship does randomly place you. Removing the 15km makes BMs usless for gate to gate travel, there is already a system in place to catch BM insta gate jumps, the mighty bubbles, so PvP'ers can still use these against travelers..all in all I think everyone would be happier.
Cloak Bug/Nerf - Kills the Cov-ops ship class, simple really, makes then useless for anything
Remember we are the customer please listen to us. ------ Eve-O Recruitment thread
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ElweSingollo
Starlancers Confederation of Independent Corporations
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Posted - 2006.08.30 11:45:00 -
[429]
Originally by: Lucre
Originally by: Tuxford However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
Good answer, thanks for that. One down (if with fingers crossed), two to go...
Originally by: Tuxford
It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
That's ... worrying. Kind of implies the patch notes went out without first being checked over by the relevant devs? That surely can't be a good idea?
First thank you for clarifying that this is indeed a bug that will be fixed Tuxfod, secondly would agree with Lucre it is a tad concerning that whichever relevant Dev checked this did not figure out that in the first place.
Would have save angering myself and a lot of other Cov Ops pilots on this thread.......
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 11:45:00 -
[430]
Originally by: Pabs Sco Edited by: Pabs Sco on 30/08/2006 11:34:10 My 2isk worth
Queue System- Good for load balancing, terrible for fleet operations.
BM Nerf - This will ruine the game for new players, a simple fix would be to remove the 15km warp to make it 0,2 or 3km. No skill needed for accuracy as atm the ship does randomly place you. Removing the 15km makes BMs usless for gate to gate travel, there is already a system in place to catch BM insta gate jumps, the mighty bubbles, so PvP'ers can still use these against travelers..all in all I think everyone would be happier.
Cloak Bug/Nerf - Kills the Cov-ops ship class, simple really, makes then useless for anything
Remember we are the customer please listen to us.
queue system should be fixed once CCP gets the new RAMSAN in place
BM - 20 at a time would be ok just means peeps are going to have to stop afk copying but should speed up overall copying so as long as u set aside an hour give 3 ppl copies then ge them to copy no biggie.
Covert ops - sharkbait looking at it but looks like no fix before kali
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Damien Smith
Turbulent
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Posted - 2006.08.30 11:51:00 -
[431]
Originally by: Arvo Henderson
Originally by: "Chewan Mesa"
The patch that fixes Cov Ops back to Pre-dragon is gonna come soon :)
I hope you're wrong with that :(. Sincerely, and without acrimony.
Are you for real Arvo? Are you saying that an un-sensorboosted battleship can start a lock on a covert ops (say for instance a silly lock time like 30 secs off the top of my head), then as the battleship reaches 25 secs remaining the covert ops frig cloaks and you want the battleship to be able to sit there, targeting a cloaked ship for the next 25 seconds and then as soon as the lock completes the frig is suddenly uncloaked? That's just retarded.
That kind of situation would gimp the nemesis and the arazu too, as their strength is being able to make their enemies lock time so long that they can attack and recloak without the enemy being able to retaliate in time. With your idea all the ship has to do is wait until the bomber or recon cloaks, and then some arbitrary time later, they somehow manage to complete a lock on a cloaked ship.
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too. ----------- Join channel 'Turby' or die! (bring pie) Mission running carebears drop good loot. Probe one out today! |
Ginger Magician
Minmatar OctoberSnow Corp
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Posted - 2006.08.30 11:57:00 -
[432]
LOL.Well this is gona be interesting. I have always said from the day they were introduced that I didnt like covert ops ships and look at the trouble they are now causing.Making certain ships invunerable to attack and then beefing them up even more was a big mistake. If I was CCP I would remove covert cruisers and only allow frig class vessels to cloak. The copying of bookmarks has been untenable for some time but this sort of half-arsed fix is unacceptable and unfair to new players. Either allow copying and instsa as before or remove them from the game altogether.There is no halfway house with this iussue.
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 12:00:00 -
[433]
Think about this, if EC-P8R was to be repeated, they wouldn't need bubbles or people guarding the gate... cos the queue would be full and no one could jump in anyway.
Makes you think what might happen in the future... |
Caerleus
Board of Twenty
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Posted - 2006.08.30 12:05:00 -
[434]
Edited by: Caerleus on 30/08/2006 12:07:13
Originally by: Ginger Magician
If I was CCP I would remove covert cruisers and only allow frig class vessels to cloak.
No disrespect Ginger, but if you were CCP, every ship would have 1000 sig radius, announce themselves politely that they were warping into where you were camping and then suffer warp drive failure when they uncloak. They would also auto jettison all their cargo and none of the modules would be destroyed when they go pop.....
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |
Zodiaq
Gallente
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Posted - 2006.08.30 12:12:00 -
[435]
About BMs - why these can't be in files? Even back two month when I tried to copy like 30 bms I had to wait 10mins... now these are almost disabled... well, if we could store these in files we could easly exchange them...
this is what I propose: user created bookmarks are put in special dir in game, and subdirs are like expanded groups now in game... each file has bookmark name and bookmark's internal data holds position in binary form (not easly editable). The only problem - does manual editing of bookmark could lead to any ingame problems or exploiting vulnerabilities?
Zodiaq |
Cpt Roberts
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Posted - 2006.08.30 12:24:00 -
[436]
Hello and again to the Cloak Bug or ccp says: future
This is my official last pettention at ccp
Manticore and other covertops ships
last days im post already a thread about bug in cloak device ccp says now it¦s a future *lol*
Ok im understand it right ? when im cloaking they can lock me, and iem then a free target ok ok, it¦s break the cloak
Claking need eta 0.33 s to full cloak, or what ever ? where i can read this crap?
so my prob is, im jump in to blocked by hostiles system, after that yu by gate cloaked. iem set move, and while that cloak my ship, it worked super, never popped, in manti but what to hell is that, they cann never set a lock on me in that time! while i was uncloaked, that are 0.00003 s ???? ok i saw my ship cloaked, eve system told me: after the fired ( i hate 5 sekonds, befor im popped) YU CANNT FIRE A CRUSIE MISSILE WHILE YU CLOAKED !
IM LOST already five more ships on yur bugs CCP
FIrst, nice bug Ultra New Scorp with full of t2
warped maked BM (Safespot) bUt here was a bug that dont lies me close peapole and places windows, the UI was faked ! hostile fleet popped me...
pettention: CCP answer, there nothing in logs....
Ship 2 Ultra HIGH eagle, flyed arround, saw 3 Pirate NPC¦s in 0.5 system, attacked they, what do concord ? shot my ass down answe ccp : there nothing in logs... 5 mins later. instant message like dt: user! be carefull concord shot everyone in empire space , dont undock while we fixing it Ship3 ship4 ship5.,.,..
yu will be ganked in empire while yu transport yur items, they able to loss the ships, and some other noob comes and steal yur loot! nice iem not crying like carebear, but im sitting day for day, and work for my iSk, pay for that tha i can earn isk can play, wtf ? i hope, ccp doesent forgett we begann with 2k on users
Good day
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MI Maelstrom
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Posted - 2006.08.30 12:26:00 -
[437]
re Gate Queues: As you can see from previous posts this has a major impact on nearly everyone that plays the game. I understand the need for it however we need some sort of warning that this is going to happen BEFORE we arrive at the gate and realise we are stuck at a gate with hostiles around it!
re BM Copying: Again I understand the reason for the change however you are producing an unfair playing field. Those already with instas have an immediate advantage over those newer to the game, surely this is what you want to avoid!? My suggestion as an alternative - don't allow bookmarks to be placed in the hold at all. Therefore the only place you can copy / load to people and placed bookmarks is when your docked. I can't see any real need for the ability to copy bookmarks whilst in space.
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Gunship
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.30 12:30:00 -
[438]
My corp of 100+ R/L players could do presures little last night do to the jump bugs.
Also tried to a jump a carrier, but after repeated attempts and running out of ozone we gave up on that as well....
If any DEV's are comming to the London meetup they might have to buy the drinks rather than the other way around
Could we fix the BM issue by simply moving all the gates to a new location? Then it would be the same for everyone, including myself and my 10K bm folder. I would prefer the warp to 0km option tho and 15k for autopilot, but I only play the game, so who am i to talk.
So you want to join us? |
Price Watcher
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Posted - 2006.08.30 12:31:00 -
[439]
Constructively, I would like to say that it is time to stop adding new features.
No new features until every last bug is dead and buried.
The last few "upgrade/patch"s have gone very badly.
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DriveCrash
Malium Imperium
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Posted - 2006.08.30 12:44:00 -
[440]
Done and Done.
The cloaking thing is apparently a graphical bug? But someone dropped the ball and told the players the wrong thing.. now everyone is in an uproar. Bad play CCP. You should really spell check next time =/
Gate ques are dumb. I haven't gotten ganked yet, but the first time i got stuck on a gate I went "$*(&@" knowing i would be easy prey.
However. What does me in is the 5bm limit. Not only is this ineffective at solving the problem you are supposivly trying to fix.. it's a half $*& attempt at it. You guys (devs) need to take a few days off, think this thing through and come back to work. Whens the last time you guys HAD a day off? i mean all the server crashing crap has had to be takeing a toll on you guys. Take away gate ques for now, fix whatever with cloaking ships.. LEAVE BOOKMARKS ALONE.. and we'll all happily play on the laggy server till you guys figure it out.
** The people that used BM's to lag a system, will only do the same thing agian by transfering massive amounts of assembled items from corp dock to personal dock. This is what lags the system. Not the CREATION of bookmarks. I mean hello? Do not put the 5-limit on bm copying, please.
If this patch does go live, I'll wait two weeks for it to get cleared up and fixed in a correct manner.. I respect CCP and the Devs very much.. up till this week. I'm haveing SOE / Eq1 flashbacks. I'm going to need therapy again.
and yes this is a gamebreaker patch for me. If the 5bm limit still exsists and the gate ques aren't fixed when my 5 accounts expire, I'll be looking into some newer MMO's, permenatly. and I wont be paying for my 5 friends accounts so they can play either. (i have poor friends =P )
-DCO
./~Malium Imperium~\. |
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.30 12:47:00 -
[441]
Originally by: Kerfira
Originally by: Matthew The queues are part of a problem that has no good solution. Yes, there's the problem of "I got ganked while queueing", but there's the other side of it too - the "I got ganked due to lag from too many people jumping in". You're going to inconvenience less people by holding new arrivals in a queue than by letting them jump in and cause lag for the whole node-full of people.
There is a big difference between these two: Fleet jumping into other fleet + lag = Everyone is lagged, meaning a battle that's more or less evenly balanced. Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc. Old system was WAY better. At least it made it possible to have fleet engagements with jump-ins. With the new system not many fleet commanders will do so.
The trouble is that fleet battle is not the only thing going on on that node. As was seen with Oveur posts on the XZH (or whatever it's called) battles, one fleet battle has the potential to lag up 5 constellations, not just the system it's happening in. The old system certainly wasn't way better for all the other people in those constellations who randomly lagged up and died due to a fleet battle they probably weren't aware of, nor particularly care about.
Originally by: Chewan Mesa It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But the fleet won't be the only thing on that node. None of the other players on that node chooses to be on the same node as your fleet battle.
Tbh it's past time that fleet ops were forced to recognise that they're not the only thing on the server, and they do not have the right to dump all over the server and force the rest of us to cope with the consequences. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Caleb Paine
Infinite Technologies
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Posted - 2006.08.30 12:47:00 -
[442]
Edited by: Caleb Paine on 30/08/2006 12:48:49 I'm normally not someone who cries foul all the time or starts whining when he feels things might change for the worse but this whole thing... I dunno... I have faith the in the effort and honest intent of CCP staff but I'm not blind to what has been happening.
I can understand that with the whole increased workload due to the new China server (you can't tell me it did not increase the pressure on CCP one bit), server upgrades, new patches, a fekking HUGE backlog on petitions (although that's not neccesarily CCP's fault, idiots will petition anything), the whole Kali thing, fanfests, EVE-TV and the huge increase in playerbase and all the problems stemming from that things are kinda hectic atm.
Ofcourse one of the problems comes from the phased introduction of Kali, they HAD to move to the new code BUT not everything is ready for the next step. This means that when problems arise from that code they can't just mend it easily, they're using a roadmap and that roadmap just doesn't allow for serious mishaps, that's inherit to a phased long term introduction, might sound illogical but think of it as chaos theory; one little thing goes wrong somewhere at the start and that creates a whole crapload of problems later on. You can't just simply change stuff but you have to wait for the next step to happen because it might hold the solution for the imminent problems. That's why you see the "small fix which will be followed by an actual fix at a later date" thing.
I envision CCP staff frantically trying to run from problem to problem to try and keep their attention on what's important, doing their best but not quite making it. I read on the fact that they're hiring more people atm and that can only be a good thing. It's like being in an ER and they're doing their best to keep a fataly wounded patient alive, but atm it seems like they're using chainsaws to try and operate on the patient hoping to save his leg while they fail to acknowledge more dangerous problems like an imminent heart failure. I can't look into how CCP are doing things and what effort they put in (I KNOW they put in tons of effort, I just don't know if it's focussed effort atm) so it's a bit easy for anyone to comment on it but what I DO know that any business in such a situation needs a firm hand, harsh but thought out decisions and a clear view of where they need to go. To me, the best thing right now is for the senior manager to step up and just put things straight.
- Just put everything not directly related to the game itself in the freezer, don't implement any new steps until you're back on track (contracts and all that, great stuff but right now it's NOT what the game needs atm).
- On the whole petition thing; It's not something that will go away, if you allow for people to petition the wierdest stuff they WILL make use of it. Best thing IMO; Just make it official that ANY and ALL shiploss petitions will not be handled at all and will even be removed. All petitions involving ingame scamming (non GTC/account) will be removed. Put up a point system where anyone filing a number of petitions that are removed due to those reasons will result is some action. Not sure what but that might keep people from petitioning crap stuff.
- Stop the trial accounts for a while, it won't hurt your wallet a whole lot and one thing that EVE doesn't need atm is more players.
Harsh decisions... yes, will you meet opposition to them... hell yes! BUT it's a clear statement and it frees up manhours for things that are a problem RIGHT NOW. I'd rather have those harsh decisions and feel the pain of those for a little while BUT at the same time having a more focussed CCP staff working on REAL problems.
Death smiles at us all, all a man can do is smile back. |
ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 12:51:00 -
[443]
I think that everyone has lost all hope in CCP on patches, because of how the bad the server has gotten, but i do have to agree CCP before adding new features & bugs with a new patch, i would rather have all this cloaking, queues and other stuff fixed first. Then maybe after we have one entire day where i don't get kicked off because of some issue or locked at a gate in 0.0 with zero people in system with a queue of 12. or die from some cloaking bug then i would not mind to see new content.
For the BM issiue i know its to stop spamers from coppying the bms but if you made them client side and did check sums or some sort of parady checks or somthing on them insted of server side i think it would help the lag issiue.
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.08.30 12:51:00 -
[444]
I am ASTOUNDED that Oveur replied to a thread complaining about petition times, and said that he has a dev blog on these issues coming.
And that he didn't advise people in this thread, or the queue specific thread.
Think about it. He answers a question on petition lengths? Yet not a word in here to tell us the answers are coming, just hold on a couple more hours?
The Australasian PvP Championships |
Zhaine
B e l l u m
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Posted - 2006.08.30 12:53:00 -
[445]
Well the feedback on the clocking issue is good, and it's nice to see that things will be returned to normality and sanity.
Unprofessional? Yes, Fairly.
Temporarily annoying to cloak users? Yup.
But also understandable in the arena of software development and something that people can get over? Yes, that too.
So people in this thread can stop whining about any permanent nerfing of clockers now, 'cos it ain't happening.
Now to the other issues. . . we've been promised two Dev Blogs in another thread (linked above) if I recall correctly, so I think it's now a case of wait and see what is said. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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XandarTheCruel
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Posted - 2006.08.30 12:54:00 -
[446]
Edited by: XandarTheCruel on 30/08/2006 12:56:44 Just give us warp to 0km, and disable the making of bookmarks within 100km of a stargate. So we can finally move past those annoying bookmarks discusions...
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PKlavins
Caldari 3rdlane Industries
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Posted - 2006.08.30 12:54:00 -
[447]
Edited by: PKlavins on 30/08/2006 12:56:45
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
THANK YOU now just tell us when you'll be doing that, as well as removing jump queues
but on a positive note...is it only me who has noticed that map loading time is less? as well as market? cause if it is...its a GOOD CHANGE OMG
I make sigs/banners 5mill each, convo/evemail for details
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Kerfira
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Posted - 2006.08.30 12:54:00 -
[448]
Originally by: Lucre
Originally by: Kerfira . Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc.
Ever played or read any Starfire? That's exactly how warp point assaults work in that game/universe (except the jumping ship gets its sensors temporarily scrambled too!). So you have to either charge through in single file - which gets expensive! - or else you go through in a simultaneous jump and lose 20% of your force to interpenetration collisions.
Of course if we did go down this road in Eve, we'd also want the countermeasure they then developed. Jump-capable robot missile platforms which could be jumped en masse to obliterate any defenders in range on the other side. Might be one solution to gatecamps... LoL
I've read all of David Webers books, and enjoy them enormously :-) They're definitely recommended reading for all EVE fans. TBH, interpenetration and sensor degradation on jump-in would be fun to have *evil grin*, but probably not too popular in the game.
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 12:59:00 -
[449]
Originally by: Matthew
Originally by: Chewan Mesa It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But the fleet won't be the only thing on that node. None of the other players on that node chooses to be on the same node as your fleet battle.
Tbh it's past time that fleet ops were forced to recognise that they're not the only thing on the server, and they do not have the right to dump all over the server and force the rest of us to cope with the consequences.
Don't you realize that the queueing-system goes exactly against what you just said?
The queue thing hits those people that try to avoid Hubs and Fleetbattles, as it hits remote 0.0-systems because they are on a node with a high-traffic system. Maybe you should read what I said in that quote completely, cause I agree with you. A fleet-battle that causes lag shouldnt influence everyone else, and it should be avoidable...but it isnt anymore, cause you can get stuck BECAUSE of a fleet-battle or being on a node with Jita, although you try to avoid it.
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Infinity Ziona
Sebiestor tribe
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Posted - 2006.08.30 13:01:00 -
[450]
5 bookmarks at a time is completely reasonable and fine. If they are THAT important to you then you wont mind doing the work to get them rather then leaving them to the server and lagging the rest of the node and the players out.
Go cry rivers.
As for the cloaking? Who cares. I use an Arazu. Usually I cloak when theres no one around and then go hunting. Its not supposed to be a travel immunity device (seems travel immunity devices are super popular hey?) and shouldnt provide 100% invulnerability to anyone. Anyway its apparently a bug so shush.
Ginger Magician theres no reason a recon should be nerfed or removed, they are okay ships but in no way overpowered. Vs Snipers they are extremely useful but Snipers themselves are also extremely useful so it evens out.
As for the queues, seem fine with me. Not sure really about the big capitals but cant you jump your fleet into a system in a mother ship for fleet battles? Would be good if could gang jump ships through cyno fields as well along with dreads and carriers after they open the field.
All in all I am very happy with the patch.
Click Me
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