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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Cinnander
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Posted - 2006.08.30 00:14:00 -
[211]
Sorry if this has already been mentioned:
Quote: If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Was just discussing this change with a few people on TS and and it occurred to me that it has potentially broken stealth bombers in teh face.
I don't mean 'broken stealth bombers' as in how they're broken now (Step 1: ZOMG SHOOTBANGFIRE PEW PEW Step 2: die), I mean broken as in 'Why even fit a cloak'?
Let's ignore jumping in to a system for now as it's a whole can of worms but also one that I'm sure has been addressed elsewhere in the thread as it affects the common garden Covert Ops too.
So a stealthbomber or group thereof warps in on - let's soppose - a small gatecamp of people, and cloaks. 6 seconds later (at best) he is decloaked and swiftly destroyed (being as they are essentially an overweight cruise-firing T1 frigate with no survival instincts). Now, you might say, big deal, he'd get greased when he uncloaked to fire anyway, however let us not forget that a stealth bomber can also play the part of a scout, except that they can't anymore, because they're only invisible for about 6 seconds.
So:- Can't fit decently
- Can't tank or at the very least absorb damage
- Can't do much damage
- Can't go anywhere quickly
- Hated by 82% of kittens*
Please, stealth bomber love.
* Based on a study of 271 kittens. -x-
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Angela Deth
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Posted - 2006.08.30 00:15:00 -
[212]
Originally by: Miss Overlord CCP also stated its a short term fix till they can get to it (if they left covert ops broken or half fixed no one would use em and CCP dont watn that)
Im not quite sure which part of this is a fix.
I think you need play a little more, this breaks coverts, not fixes them.
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Airdorn
Gallente SniggWaffe
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Posted - 2006.08.30 00:15:00 -
[213]
I Did some testing with my main in an Arazu, and an alt.
The cloak FUBAR basically boils-down to two issues:
1. Cloaking before a lock cycle completes no longer breaks the lock routine, and the cloaking ship uncloaks immediately as a result.
2. The cloaking player *thinks* they are cloaked because of a graphical bug.... the ship *appears* cloaked, and the cloak icon flashes green. (Clues that you are actually *NOT* cloaked are yellow/red brackets around the ship that locked you, and lack of that errie 'while cloaked" sound)
Further, if you cloak your ship and move to within 2000m of any object, you uncloak as expected, but you will never know it because you still appear cloaked (the green flashing cloak icon stops flashing, though)
#1 above ruins covert ops frigs and force recon cruisers. They no longer have any significant use. Sure, you can still warp them around cloaked, but you are DEAD MEAT if you jump into a solar system at a gate camp or near a fleet. No more scouting at all. The blob wars are BACK in full force, ala 2004!
#2 is just bad news and obviously a bug that will be fixed thursday, if I correctly read that disjointed patch note and subsequent Kieron comment that was VAGUE.
"If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
When did they hire 4th graders to write patch notes? That makes no sense at all. I wish someone would clarify things a little and maybe even talk about what's in store for cloaking.
BOO CCP -- you're usually very open about problems and what's being done but all the tight-lipped secrecy about this cloaking issue is just terrible.
If you intend to leave #1 above as a new game feature, then BOO again. WORST IDEA EVER.
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DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.08.30 00:19:00 -
[214]
Ok, i'm just gonna toss my two cents into the matter.
First, I'm going to give CCP the benifit of a doubt with the covert ops changes in this patch. I'm hoping that it will eith a) not be as bad as people think, or b) a temp mesaure if it is as bad as people think so they can focus on fixing whatever it is they want to fix with them. I can live with this issue if it is phase 1 of a bigger fix that will improve the CO ships on whole.
Second, I'm more then happy with the BM copy limit. I think all bm's should be removed and a nbew system be put into place for warping to the gates and for keeping track of your special places.
Thrid, I'm hoping that the patch is going to correct the issues people in 0.0 are having with the jump waits, however i do agree that the notes on this issue are a tad vague. If it was already hot fixed then why you adding a fix to the patch?
We have top realize that kali is going to have major changes in it. For all we know the covert ops 'nerf' may actually be a buff in the long run. If they need to change some things to figure out why something is not working the way it should then they have to. They are not saying 'screw you scouts!' they are saying we have an issue and the only way to figure out why the hell this issue is here is to track it down by eliminating a glitch or something. Give them a bit before you go jumping down there throats about the patch. I do agree a bit of clarification would be nice, but in my 2.5 years exsperence i have learned that usually a nerf or a correction to something leads usually to it being better. If the covert ops ship sucks in a month or two then you can go after ccp. till then have paticence.
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Freada
Gallente Mackinaw Industries
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Posted - 2006.08.30 00:20:00 -
[215]
I am sorry if I just can't grasp the wording but is there anyone that thinks in full english sentences at CCP that could explain the cloaking thing?
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FeralShadow
M. Corp Lotka Volterra
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Posted - 2006.08.30 00:20:00 -
[216]
Well, what more is there to say? Everything's been said already, some things a million times. Gate queues ruin gang/fleet ops, and cov ops cloaking is gimped so can't even use a scout while you're waiting in the queue to jump through. yay. 
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PKlavins
Caldari 3rdlane Industries
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Posted - 2006.08.30 00:20:00 -
[217]
Originally by: Mistress Suffering If the single shard solution cannot support this many players, then open a second shard.
Queues are by no means an acceptable solution.
see...the server CAN support us on one shard...its been doin for 3 damn years...
WHY did you put in this godforsaken queue system?!?! REMOVE IT!!! 
I make sigs/banners 5mill each, convo/evemail for details
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 00:24:00 -
[218]
3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
---{24th member of the 23}---
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Eevul Bunnzor
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Posted - 2006.08.30 00:26:00 -
[219]
I have been playing for 3 months, enough to see how instas are neccessary to travel, survive and so on, at least with the current game mechanics and the fact that everyone else with brains has them.
Myself, I have instas for 2 regions so far. Since copying whole region will now take hours of manual clicking, I guess that as a newer player, I don't deserve to get any more region bookmarks and should never move into 0.0. To further follow this path, IMO you should increase training time of some the advanced skills by x50, like all T2 skills. Those who have them are fine, but new players should not be given this unfair advantage!
Instas are a problem, but leaving them as they are for old players and basically preventing newer players from getting them is just ridiculous. |

Gift
Amarr Loot
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Posted - 2006.08.30 00:28:00 -
[220]
Originally by: Eevul Bunnzor Instas are a problem, but leaving them as they are for old players and basically preventing newer players from getting them is just ridiculous.
I agree completely young one.
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Stephar
Amarr Viziam
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Posted - 2006.08.30 00:31:00 -
[221]
Originally by: Hasham Abbas
That sums up the BM changes nicely.
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Contralia
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Posted - 2006.08.30 00:44:00 -
[222]
CCP Wants a constructive post? I'll provide one right here.
1. Gamebreaker: Covops Nerf. 2. Gamebreaker: Insta Nerf. 3. Gamebreaker: Jump Queues.
I've been in EVE since the beta, and these are the most destructive patches I've ever seen. This patch, should any of these things be left permanent, has the potential to utterly annihilate 0.0, and all PVP in EVE. Do not implement this patch.
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Agama
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.08.30 00:47:00 -
[223]
This has to be a joke surely?
The Cloak bug...I mean fix is borked Jump Queues = instant death BM Copy's...with the current system as is it will take me several hours to copy a smaller region bm set. Personally I ONLY have the sets I must have in the region I am operating in just because of this. Its just to painful to aquire them as is.
Now this!!! Are you freakin kiddin. It only gives more power to the vets (March 05 myself). How in the lords name are you trying to get more people into low sec/0.0 when it is getting more and more difficult due to the three big issues that are a "fix".
Oh well..... most my mates are leaving Eve now due to one issue after another. Time to review the sub.
'Death solves all problems- no man, no problem' J.V. Stalin, 1918
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HotSeat
White Wolves Defence league E.R.A
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Posted - 2006.08.30 00:47:00 -
[224]
No working cloaks and no BM's = no 0.0
Not being mean... but I think you have lost touch with your players, that live in 0.0
Many of us can't stand empire, and I say this as a NEW player (5 months)
I also have to ask... how we ever going to get new guys into 0.0?
No BM = DEAD
I understand the lag issue with BM's, RA does it all the time, but combined with no working cloaks just can not happen.... period!
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 00:48:00 -
[225]
reading and scanning this post and a few others about this patch, i think i counted over 100 or so people selling their covert ops ships, stealth bombers, covert scout chars, and recon ships because how pointless they are now, i would like to hear a Dev statement telling us why this nerf was put in place and the reason behind it, because I spent like 3 months training up cloaking covert ops and recon to 5 so that i can fly these ships, and now they are worthless.
If cloaking is so over powered i think there should be a module or something fitted to a ship that would search for cloaking ships and allow you to find a cloaked ship with in so far of range.
i hope this gets solved and maybe some of our questions answered from a dev on why they did this.
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Dave White
Beagle Corp
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Posted - 2006.08.30 00:49:00 -
[226]
Edited by: Dave White on 30/08/2006 00:53:21 I have no problem with BM's getting nerfed, but not coming up with a solution, such as being able to warp to a gate at 0 km, is just mad tbh.
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Liet Traep
Minmatar Black Lance Dusk and Dawn
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Posted - 2006.08.30 00:50:00 -
[227]
Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
This is very bad. If you live in 0.0 you need instas to get around. the distances are too vast otherwise. If instas are causing too much lag then let us warp from gate to gate. Problem solved. That is by far the main reason for bm's and thew reason for bm sellers. BM sellers don't sell thousands of instadocks or safespots. They sell gate to gate bm's by the thousands because people need to get around. With interdictors pvpers still have ways to catch targets so that's not a problem. let us warp gate to gate so we can stop NEEDING gto have thousands of instas.
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ElweSingollo
Starlancers Confederation of Independent Corporations
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Posted - 2006.08.30 00:51:00 -
[228]
Have to say normally I am pretty defensive of CCP and the patch day blues but this time I cannot bring myself to defend a patch that has lost me a zealot (which I am sure your logs will show nothing and hence will be lost for good) and which now forces me to face up to the fact the the 200 odd million I spent on Pilgrim and fittings is as much good as a ****ing that isk down the drain.
Urgent clarification needs to be forthcoming on what is happening with the "bigger fix" your talking about in regards to Cloaking are you going to reset things back the way the were previous to the dragon patch or are you talking about changing the way cloaks operate.
/signed one very unhappy customer
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Ruyter
Digital Horizons Unbrella Alliance
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Posted - 2006.08.30 00:51:00 -
[229]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
signed...(I hate those signed threads, but this patch.. .)
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Turiya Flesharrower
Beagle Corp
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Posted - 2006.08.30 00:52:00 -
[230]
1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns? -----
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Venzon 2003
Caldari Beach Boys R i s e
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Posted - 2006.08.30 00:57:00 -
[231]
Originally by: Rabbitgod 3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
Can I have your stuff?
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Gift
Amarr Loot
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Posted - 2006.08.30 01:01:00 -
[232]
Originally by: Venzon 2003 Can I have your stuff?
contribute?
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Dave White
Beagle Corp
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Posted - 2006.08.30 01:01:00 -
[233]
Originally by: Rabbitgod 3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
WFT Supression.
Your topic has been deleted  
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Villiger
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Posted - 2006.08.30 01:07:00 -
[234]
Originally by: Turiya Flesharrower 1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns?
You said it brother...
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PanzerGrenadier
Caldari Templars of Space CORE.
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Posted - 2006.08.30 01:10:00 -
[235]
Edited by: PanzerGrenadier on 30/08/2006 01:10:56 Edited by: PanzerGrenadier on 30/08/2006 01:10:19
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
CCP, please give us an answer
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Drunken Claptrap
Ganksters Paradise
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Posted - 2006.08.30 01:11:00 -
[236]
I see unhappy people.....and lots of them.
Ganksters Paradise Website |

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 01:17:00 -
[237]
Originally by: Gift
Originally by: Venzon 2003 Can I have your stuff?
contribute?
Try reading comprehension. It's for one, 1, uno, i, month. Why would I give you my stuff when CCP never deletes characters?
I'm being pretty stright forward. Stop whining start acting. $15 x 1000 accounts = $15,000 to deploy a patch. You don't even need to cancel your main just cancel your second, third, ect account(s) for a month.
---{24th member of the 23}---
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Amphira
The Golden Goose
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Posted - 2006.08.30 01:19:00 -
[238]
The current patchnotes makes me cry. 
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truefranco
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Posted - 2006.08.30 01:21:00 -
[239]
The sad think is that none of the Dev say nothin. Say some think please ,we need it. 
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Helplessandlost
Minmatar CHOSEN FATE
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Posted - 2006.08.30 01:22:00 -
[240]
Wow, this truly is the worst idea yet...
"Don't take life too seriously, nobody gets out alive!"
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