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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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kieron

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Posted - 2006.08.29 19:56:00 -
[1]
In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Thursday, 31 August. This patch will start at 0800 GMT and is expected to last until 1500 GMT.
Patch Notes are available, and the Known Issues page has been updated to reflect the fixes and changes brought about in this patch. Please support the QA effort by logging in to Singularity and assisting with bug hunting.
We realize this is a departure from our normal Tuesday patch routine, but we feel the fixes and changes made in this patch are too important to leave for a week.
Further information on the server issues can be read in the News Item.
kieron Community Manager, EVE Online |
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 19:57:00 -
[2]
First!
No, seriously, please keep your comments constructive 
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 19:58:00 -
[3]
Second 
Remember to set long skills people :) ---
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:04:00 -
[4]
Whoa whoa WHOA
Quote: # If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
What?
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Epsilon 1
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Posted - 2006.08.29 20:07:00 -
[5]
Quote: The missing warping sound effect has returned.
Why  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Spider Kauphman
Syncore Ascendant Frontier
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Posted - 2006.08.29 20:08:00 -
[6]
Quote:
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what??
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kieron

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Posted - 2006.08.29 20:12:00 -
[7]
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
kieron Community Manager, EVE Online |
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 20:12:00 -
[8]
Edited by: Idara on 29/08/2006 20:13:33 What the @#*)?
I hope both of those are goddamn typos.
5 = 500, and Guarantees means will not let the lock under way actually lock you.
This is totally stupid.
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Caerleus
Board of Twenty
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Posted - 2006.08.29 20:12:00 -
[9]
With the cloaking, is that returning to the previous expected behaviour, that is, if you cloak whilst 'being' locked then you cloak, but if you try to cloak whilst locked you don't? The statement in the patch notes is as clear as mud.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:14:00 -
[10]
/me cries for several hours
You do realise you've just broken covops ships, right? I mean, I normally loathe forum theatrics, but... I'm struggling to see how the cloaking change isn't game-breaking for scout pilots.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 20:15:00 -
[11]
Quote: The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
you mean it will remain the same? -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 20:15:00 -
[12]
Edited by: Idara on 29/08/2006 20:15:16
Originally by: kieron
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
No, you're just nerfing instas without actually saying you're nerfing instas and introducing something to make it bearable.
And now there is no point to paying 60m for a Covops Cloak.
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 20:21:00 -
[13]
Please, be constructive.
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 20:24:00 -
[14]
Originally by: Suvetar Please, be constructive.
We are.
Nerfing instas like this is not going to be good for anybody.
Nerfing Covops without providing the entire fix right away is not good for anybody.
Not changing the system queues is not good for anybody.
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Sku1ly
STK Scientific Ascendant Frontier
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Posted - 2006.08.29 20:25:00 -
[15]
I'd appreciate a bit of clarification on the cloak thing.
Are you saying that if you are being locked whilst being hitting the cloak you will not cloak, or will you cloak the same? Even if someone has 7 seconds left to lock you?
STK-S |

Tao Han
Caldari Crucial Electronics
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Posted - 2006.08.29 20:26:00 -
[16]
Having been in action vs a certain alliance I can say that the bookmark copyprotection looks good 
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Caerleus
Board of Twenty
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Posted - 2006.08.29 20:26:00 -
[17]
Edited by: Caerleus on 29/08/2006 20:26:26
Originally by: kieron
The cloaking fix is the first part of a larger fix that will be coming in the near future.
Is this serious?? Is someone seriously trying to call this a 'fix'?
Cov ops frigs are the weakest ships in the game..not only that, they have one of the most expensive modules attached to them. If, CCP are now sticking to current, post 4557 patch method of not allowing a cloak to cloak 'whilst in the process' of being locked, then i'm sorry, you have just killed every scout in the game.
Not only that, it was also one of the only ways to haul in low sec and 0.0, by using a cloak fitted to a hauler.
The reasoning behind this complete nerf should be made public, so at least we can see what is planned for the future and see why CCP have choosen to go this route.
As it stands, this is one of the worst decisions I have seen CCP make in 17 months.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Zhaine
B e l l u m
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Posted - 2006.08.29 20:27:00 -
[18]
Originally by: kieron
The cloaking fix is the first part of a larger fix that will be coming in the near future.
Ok, fine, but that needs to be explained fully and honestly before you break the ships in question, not just dumped upon the unexpected populace (by you I mean CCP, not keiron).
The BM thing is a drag, I guess if it's necessary . But what happens to BM sales? Double 
Basically. . . Oh dear. I've never been a forum whiner or really felt the need to criticize Eve or CCP, but I've found Dragon to be a bit of a screw up with Queues, Cov Ops and now BMs.
I hate to say harsh words such as these, but recent descisions seem to come from the position of people who neither play or understand the game on any meaningful level. This isn't to say this is the case: I'm sure it's not in fact, but reasons (and in the case of Queues any warning at all) for some recent descisions haven't been given, let alone discussed by the community, and so this impression is given to players. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Bahlan
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Posted - 2006.08.29 20:27:00 -
[19]
Originally by: kieron
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
so that means, that insta's will now be extremely expensive or just non existant on the market...
Woa... better go buy some instas now, i feel sorry for the kids that doesn't get instas before this patch. because they're going down.
unless 0km warp is implanted
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Gorehound
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Posted - 2006.08.29 20:28:00 -
[20]
In order to be constructive, I suggest tabasco be included in this patch to reduce the weakness of this sauce.
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Ghen
Caldari Provisions
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Posted - 2006.08.29 20:29:00 -
[21]
Originally by: kieron
The cloaking fix is the first part of a larger fix that will be coming in the near future.
Could you give some details on this larger fix please?
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 20:31:00 -
[22]
Edited by: Idara on 29/08/2006 20:31:08
Originally by: Gorehound
In order to be constructive, I suggest tabasco be included in this patch to reduce the weakness of this sauce.
No amount of Tabasco/hot sauce will save this patch from being the weakest of the weak sauce patches.
And yes, do tell us what this coming fix will be concerning cloaks, maybe if we see what "wisdom" you're working on we'll swallow this crap a little easier. 
Pretty glad I didn't buy another Pilgrim right now.
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Callistus
Coreli Corporation
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Posted - 2006.08.29 20:31:00 -
[23]
Originally by: kieron
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
I wasn't aware cloaking needed fixing  
So to prevent some individuals exploiting you're making it all but impossible for people to transfer bookmarks to each other? --------------
[Coreli Corporation Mainfrane] |

Coasterbrian
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 20:34:00 -
[24]
Please remove jump queues in 0.0, or isolate 0.0 systems from empire ones. The jump queues make almost any kind of PvP in populated regions (or even unpopulated regions, if they happen to share a node with a large empire system) nearly impossible.
This especially applies to fleet warfare, as nobody wants to attempt fleet movements when chances of the fleet getting stuck in a queue are rather high. It also means that if an alliance (ASCN for example) can put 200 people in central systems, attack is impossible.
It also applies to small scale skirmish warfare, because getting stuck in a jump queue with half a dozen hostiles on your tail just isn't cool. One solution for this might be to give people in a jump queue some sort of invulnerability (unbreakable cloak, for example). ----------
I say what I mean, but I don't always mean what I say. |

Gen Maton
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.29 20:35:00 -
[25]
Originally by: Caerleus With the cloaking, is that returning to the previous expected behaviour, that is, if you cloak whilst 'being' locked then you cloak, but if you try to cloak whilst locked you don't? The statement in the patch notes is as clear as mud.
Right now, if you are being locked as you cloak, there are times when the cloaking breaks the lock and other times when it does not. I have heard of an instance where someone was being locked, and cloaked. His view showed him cloaked, but the other player still had a lock and could see him. Once the other player fired a shot, the cloaked player de-cloaked on his machine.
To me, this is is currently saying that if you are being locked when cloaking, it will break the cloak and you will notice it, as opposed to seeing yourself cloaked while the other players can still see you.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:36:00 -
[26]
Edited by: Joerd Toastius on 29/08/2006 20:37:22 I assume the fix that's coming is the oft-called for and largely pointless "cyno field" fix, which allows you to advertise the position of your 200m+ isk ship to the entire system :P
/notbitteratall 
I disagree with the person saying that CCP aren't in touch with the game. I think that's unfair. What I do think is coming out here, if you'll forgive me for being totally honest, is that things are happening in a manner which is not entirely controlled. I don't mean to say that CCP are slacking or not trying hard enough or anything, I'm just getting a mild impression that Dragon, while a good thing in the medium- and long-run, is having knock-on effects which it's going to take CCP a few patches to bring in check. Meh.
{edit} I'm making a conscious effort to try and avoid turning into a Grumpy Forumer here. Please slap me if I start sounding like one :)
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.29 20:38:00 -
[27]
OK......
The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
So, how the HELL are we supposed to know when this is going to happen? We don't know when a node is at 95% cpu, and its going to be EXPOLITABLE!
0.0 is TOTALLY BORKED UP NOW AS IT IS! Your saying we have to LIVE with this?
I am waiting for ships lost as it is because of your stupid queues that we were NOT SUPPOSED TO GET TO START WITH!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Armaege
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Posted - 2006.08.29 20:38:00 -
[28]
Well thank you for issuing this patch to help fix some of the problems that have been occuring on TQ. I'm just interested to know if two specific things will be addressed in the upcoming patch.
1) System Queues - I really don't mind in high-sec, Empire space, to help balance the tutorial load and the general traffic that can occur in systems such as Jita, but no doubt you know that in low-sec and 0.0 space this can lead to many-a-petitions about people losing ships because of the queue. 2) Corporate Research - As I understand it, people can output the result of a blueprint research to a different hangar than the BP started in. This heavily limits the ability of corp members to do research, and restricting the output of the research to the same hangar would solve the problem and would be a boon to all corporations.
Also, on the Patch Notes page, it states that, "The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ." This sounds like a good system, but what exactly is a 'node' for how many systems? One node = 1 system? One node = 1 constellation? One node = 1 region? One node = Aardvark to Copenhagen systems?
And what exactly does the queue queue? Once the queue counts down, how many people can be in a 3-minute jump-in queue (on the same node? same system?) at the same time?
---
I agree, a timeline for fixing CovOps ships would be appreciated, and the BM copy limit does sound like a good plan, but perhaps allowing more than 5 copies in certain locations would ease the inevitable whining. Such as if you're docked at an npc station you can copy up to, say, 50 BM's.
Armaege
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 20:39:00 -
[29]
Originally by: Idara
We are.
Nerfing instas like this is not going to be good for anybody.
Nerfing Covops without providing the entire fix right away is not good for anybody.
Not changing the system queues is not good for anybody.
I meant to refer to the posts only saying "What?" and "Why?" ... apologies for the confusion.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 20:41:00 -
[30]
Originally by: Suvetar I meant to refer to the posts only saying "What?" and "Why?" ... apologies for the confusion.
Couldn't think of anything more to say which would have made my point any clearer, sorry :P I was angling for "whoops, that's a typo", TBH...
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alpheon
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.29 20:46:00 -
[31]
Instas and bookmarks have needed work for a while, and I'm glad to see CCP addressing the lag-exploits in the game, but you fail to realize something...
I'm guessing that people already have 100000 book marks in their cargo holds, so theirs no need to copy them out each time the cheap asses who do this, want to lag out their opponents.
So... great, it now will take the legit users forever to copy book marks, and the exploiters with cargo holds full of bookmarks will continue to wreak havoc.
I *WANT* CCP to really honestly truly fix instas/bookmarks and how warp travel works, but this does very little to fix the problem, unless you want to go through and destroy any instas found in cargo holds during the next downtime... cause that would make you a lot more friends.
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Jaguar Dragon
Blood Association of Dragons
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Posted - 2006.08.29 20:55:00 -
[32]
this node queing is crap,, and bm's a joke why should systems that don't have high trafic be effected. your messing up alot of systems that have never had troubles..
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Hakera
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Posted - 2006.08.29 20:56:00 -
[33]
is it possible to detect which bookmarks are instas? add a warp to 0km option temporarily and delete those bookmarks?
i assume the transaction logs, item database are the biggest along with the bookmarks db, one other feature that could be nice is remote refine, remote trash as well.
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Aramendel
Amarr Queens of the Stone Age
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Posted - 2006.08.29 21:00:00 -
[34]
Originally by: kieron The cloaking fix is the first part of a larger fix that will be coming in the near future.
Some elaboration would be nice here..because with that "fix" you can easily kill *any* covops which jumps into a system easily since it will apear on the overview for one sec.
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Rahn Sohwant
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Posted - 2006.08.29 21:00:00 -
[35]
Do you anticipate that the bookmark copying fix will reduce CPU loads enough that the occurence of queues will be much rarer?
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Hakera
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Posted - 2006.08.29 21:02:00 -
[36]
Edited by: Hakera on 29/08/2006 21:05:30 "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
eh what?

Have you seen the price of cloaks? Their production tree? (an issue I have raised constantly) Have to say that's a God awful change. Bad Tux! No beer for you!
edit: i hope for some clarity on whether this is once a lock is established rather than the current bug of locks completing after someone as cloaked.
if this is as I fear (and I hope it isnt) it is a real kick in the nuts for cloak users, not only for the broken production tree and prices they are forced to pay but no to lose their ships constantly to the ever present dictor gate camps after the last patch.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:04:00 -
[37]
You know what'd make the cloaking change a lot easier to deal with? Give covops ships, just until things are "back to normal", the same maneuverability as inties. Problem solved.
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BobZumda
Amarr Viziam
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Posted - 2006.08.29 21:06:00 -
[38]
This is the worst patch I have seen for an MMO in a long time. That saying something as I was previously an Everquest II addict.
Cloaking ships are permascrewed now. All you need is some dude to sit at any gate you camp with a double boosted frigate and a 20k scram. Recons are screwed since they align so poorly. For all intents and puposes Covops Cloaking Device IIs are no better than Prototype cloaks anymore. How exactly are covops supposed to scout through hostile camps now?
And these gate queues may have been a great idea when you were having trouble in Jita, Oursulaert, etc... but boy are they terrible for those of us who live in 0.0. Nothing like being the BS that gets blown up because he was the last in the queue and the fleet is in the other system, or the support guy who got blown up because he was first in the queue and his gang are all still waiting.
Bravo. I've had 2 accounts in this game since the week I started last December and and have loved the game ever since, but if these are the kind of changes we can expect I suppose I will have to become acclimated to being unhappy. |

Khatred
Lacuna Viators
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Posted - 2006.08.29 21:10:00 -
[39]
I wish I read it wrong but if jump queues are here to stay, you'd better reimburse every loss that occurs due to the inability of an attacked player to jump. And not in 1 month but in 2-3 days max. And no "logs don't show" bs. _______________________________________________
CCP please hold my hand. I suck at Eve and I can't compete with other players in a multiplayer environment. |

Spyder1226
Pod Squad GoonSwarm
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Posted - 2006.08.29 21:11:00 -
[40]
"The cloaking fix is the first part of a larger fix that will be coming in the near future."
Ok this is a major problem I have, Covert ops ships are very weak... the only thing keeping them alive was the ability to cloak before people had a chance to lock them. Why even bother to put cloaking devices on ships when you are warping from gate to gate if when you are cloaking you can be decloaked instantly and killed?
IMHO The decision to make covert ops cloaks so useless is not something I would make permanent. Covert ops in this latest patch is practically useless. Please guys speak out and do something about this.
I have talked with a number of my corpmates and friends that play eve and they think that this will completely ruin the eve-online gameplay for those who choose to specialize in covert ops, or recon ships.
Thank you for hearing my opinion and I encourage all of you to make the same on this thread.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.29 21:11:00 -
[41]
Cov't ops is nerfed BIG TIME
They cant even escape thru a gate when seen because of a goddamn queue.
Cov't ops - a thing to be wary of in fleet battles
NOT A PROBLEM NOW!
Good job CCP, you have destroyed pvp, fleet battles, 0.0 travel, wars, and peoples' trust.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 21:15:00 -
[42]
A small survey was done here: http://www.eve-tribune.com/index.php?no=4&page=7 about whether people play with soound on or off. According to the survey, 44% of the time people turned off their sounds because of the warping noise. When the warping noise was gone I turned my sound on for the first time in almost a year, and I enjoyed it. Now the warping noise is coming back, it's back to quiet Eve. At least give us an option to remove that one sound!
And not to mention the kick in the teeth for Cov Ops, and the insta stealth nerf. I recommend anyone interested in real insta solutions look here: http://oldforums.eveonline.com/?a=topic&threadID=385178 The first real solution in a long time.
Rabble rabble
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Doc Brown
Gallente Tyrell Corp Curse Coalition
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Posted - 2006.08.29 21:15:00 -
[43]
Edited by: Doc Brown on 29/08/2006 21:15:27
Originally by: kieron
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
The cloaking fix is the first part of a larger fix that will be coming in the near future.
I wonder why even put this in the patch notes because it is not a fix from the previously known issue.
_________________________________________________
There are no bad ideas, only bad implementations. |

Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.29 21:15:00 -
[44]
Gate queues don't just stink in 0.0. Took over 5 minutes to jump into a 0.4 - whilst praying desperately that what was a clear gate when I started the jump would still be clear when it finished. How many people in system? 8...
Queues for busy systems people might just about accept as the price of taking the highways. Queues for deserted systems because they're "on the same node" just make the game unplayable as there's no way people can predict this.
Kill the gate queues now - before they kill Eve. Because this is a potential gamebreaker.  
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Kenz Rider
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Posted - 2006.08.29 21:20:00 -
[45]
"If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement. - - - -- - - - -- - - - -- - - - Little known fact: If DS had RL money, he would have lost it in Enron. |

Verus Potestas
Caldari Fiat Mort
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Posted - 2006.08.29 21:20:00 -
[46]
Covert ops cloaking ships made useless as scouts. New players screwed over, because everyone else already has instas.
Really nice going, guys.
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 21:21:00 -
[47]
Cov op's zooooom BOOM BM's zooooom BOOM Queue's ZOOOOM BOO00M
Commander..fire the nuke's..
Serious tho.. Who hired SOE? Patch sucks.. didnt you read that we hate the queues? That your wrecking cov ops..
n1... pfft
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:23:00 -
[48]
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
I'm reading it as saying that if somebody starts targetting you, and you cloak, you will be uncloaked again. That seems to be the only coherent explanation, particularly given kieron's reply. The only other reading I can see is that if you're already locked and you try to cloak, you will decloak again, which seems strange given that you should not be able to cloak while you're already locked in the first place, and the fix would be to prevent people cloaking rather than locked rather than to "decloak" them at any point. That is, unless serious changes have been made to cloaking in the last patch which nobody has noticed.
The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.08.29 21:25:00 -
[49]
Originally by: Spyder1226 "The cloaking fix is the first part of a larger fix that will be coming in the near future."
Ok this is a major problem I have, Covert ops ships are very weak... the only thing keeping them alive was the ability to cloak before people had a chance to lock them. Why even bother to put cloaking devices on ships when you are warping from gate to gate if when you are cloaking you can be decloaked instantly and killed?
IMHO The decision to make covert ops cloaks so useless is not something I would make permanent. Covert ops in this latest patch is practically useless. Please guys speak out and do something about this.
I have talked with a number of my corpmates and friends that play eve and they think that this will completely ruin the eve-online gameplay for those who choose to specialize in covert ops, or recon ships.
Thank you for hearing my opinion and I encourage all of you to make the same on this thread.
This isn't picking on you, you're just the latest person to say this. :)
I, for one, am glad cloaks are getting nerfed a bit. As they are now, they make it far too easy to get around in any ship. They make it ridiculous easy to get into a system being held against you or through a camp.
The way it will be with this change is that you can't just slip into an enemy system using a cloak. Using a covops ship cloaked and warping around is still powerful and can be used to plant people on top of a sniper or recon a fleet.
That said, covops ships are too fragile, and the cloaks too pricey. The price may come down with everyone whining about it, but it'll still be non-negligible. Give covert ships a bit of durability OR speed (speed seems more appropriate) so they can bug out if they get caught. Remove the ridiculous chain-of-need to build cloaks.
|

Ab Initio
Evolution Band of Brothers
|
Posted - 2006.08.29 21:26:00 -
[50]
Edited by: Ab Initio on 29/08/2006 21:26:50 The only thing the BM changes will accomplish, is yet more people using macros in the EVE. This will continue, as long as things that people see as a requirement for them to play, are made painful and tedious to acquire.
If you're going to remove instas, remove them.. If you're going to nerf them, do it universally. This change puts newer players at a disadvantage by limiting access to something the vets already have (and I say this as someone who has played for awhile and has a large bm collection).
|
|

Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.08.29 21:27:00 -
[51]
This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
|

Ad Miraal
|
Posted - 2006.08.29 21:28:00 -
[52]
So Thursday eh? That means I'm stuck with my crappy agent, who doesn't refer me to the agent he's supposed to refer me to, 30 % of the playtime I bought after the trial. Is that common for this game and is it something I 'should get used to'?
A disappointed player
|

Coran Ordus
Ominous Corp Ethereal Dawn
|
Posted - 2006.08.29 21:28:00 -
[53]
Originally by: Joerd Toastius The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
I think your interpretation was right, I can't imagine how anything else makes much sense.
And the known issue was that for the cov-ops pilot, it looked to them like they were still graphically cloaked, when they weren't. At least that's how I read it. |

Azerrad
|
Posted - 2006.08.29 21:28:00 -
[54]
Originally by: Idara No, you're just nerfing instas without actually saying you're nerfing instas and introducing something to make it bearable.
Lets be clear, they're only nerfing instas for the new players who don't already have full region sets for every gate.
|

Ozzie Asrail
Hybrid Syndicate
|
Posted - 2006.08.29 21:29:00 -
[55]
Why is that covops change in place?
So even if a 20+ second locking battleship starts a lock like 0.5 seconds before i cloak he will still get a lock??
It's going to be bad for covops but this will make stelth bombers totally pointless seeing as they can't warp cloaked at all... -----
|

clone 1
Caldari The Short Bus Squad
|
Posted - 2006.08.29 21:30:00 -
[56]
I think it was Redundancy who said that people have a way of reacting to the smallest bit of info in patch notes and blowing it way out of proportion, and remembering this usually has saved me from some embarrasing posts because I would refain from posting until I saw the end result. in which case I would no longer need to post as my concerns were unfounded.
But this month, has seen a HUGELY worrying trend towards lack of playabilty, and game changing/breaking patches. The jump queue system is totally unacceptable. These changes to the way the covert ops work is equally unacceptable.
"The cloaking fix is the first part of a larger fix that will be coming in the near future."
What kind of statement is that?
Do you mean that it will fix recons so we can fit coverts and cyno generators? Is it a fix towards making cyno generating ships vunerable to attack? You really should know at this stage that we require more information.
I do think that lately a lot of people are on edge especially with the last months TQ performance, and patches like these are just another reason to hold on resubscribing.
clone 1
|

Gift
Amarr Loot
|
Posted - 2006.08.29 21:31:00 -
[57]
Edited by: Gift on 29/08/2006 21:32:35 Wow, I'm so glad I spec'd for force recons.

Good thing I can always fall back on my amarr spec...oh wait
HAPPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|

Imode
Band of Builders Inc. Firmus Ixion
|
Posted - 2006.08.29 21:31:00 -
[58]
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
And even if it does, big deal?
Cov ops frigates are usually fast enough to warp off from a gate on jump in without getting scrambled, cloak or no cloak.
If you happen to get uncloaked as you come out of warp, then you should be screwed anyway :P ____________________________ Sig removed, lacks Eve-related content - Cortes |

clone 1
Caldari The Short Bus Squad
|
Posted - 2006.08.29 21:35:00 -
[59]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Quoted as this needs a reply. I really hope CCP understands the importance on the outcome of this patch, because nearly everyone posting here certainly does.
|

Mortok Tristan
|
Posted - 2006.08.29 21:36:00 -
[60]
I dont understand the 5 bmcopy restriction, whats next ? will i need to wait 10 mins before i can send a mail.. will fitting a mod go on a queue, will warping in general go on queue,
Lately, i see a lot of restrictions and queue's beeing put into place to work around resource management problems...
|
|

JFxSummoner
|
Posted - 2006.08.29 21:37:00 -
[61]
as much as i hate when "reds" insta to gates nerfing the bm's this harshly is far from the answer and i pray it does not make peeps leave the game,thankfully i got my fullset for the area my alliance lives but i feel for the poor guys that join and have to get out there.........doesnt everyone sides the carebears want more peeps in 0.0 this is not gonna help at all maybe even reduce the number.
|

Cmdr Sy
EUROPEANS
|
Posted - 2006.08.29 21:37:00 -
[62]
I got PVP burnout yet again a couple of months ago, and took time out to carebear.
With this queue system, I don't see a reason to go back even when I am ready once again. Great news for clueless hauler pilots. Not great news for me.
I quite like the camaraderie of small Empire wars, but now mobility is nerfed, people sit exposed on gates, and small gangs must accept a suicidal risk of being split. Don't get me wrong, I love EVE PVP, but throw booby-trapped gates into the fray, and I lose interest.
Off to grind missions until gates work properly again.
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.08.29 21:39:00 -
[63]
Originally by: Coran Ordus
Originally by: Joerd Toastius The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
I think your interpretation was right, I can't imagine how anything else makes much sense.
And the known issue was that for the cov-ops pilot, it looked to them like they were still graphically cloaked, when they weren't. At least that's how I read it.
That makes sense as the target fix, yes.
|

insanebe
Caldari carebear Corp
|
Posted - 2006.08.29 21:40:00 -
[64]
Originally by: Vandervecken Smith A small survey was done here: http://www.eve-tribune.com/index.php?no=4&page=7 about whether people play with soound on or off. According to the survey, 44% of the time people turned off their sounds because of the warping noise. When the warping noise was gone I turned my sound on for the first time in almost a year, and I enjoyed it. Now the warping noise is coming back, it's back to quiet Eve. At least give us an option to remove that one sound!
And not to mention the kick in the teeth for Cov Ops, and the insta stealth nerf. I recommend anyone interested in real insta solutions look here: http://oldforums.eveonline.com/?a=topic&threadID=385178 The first real solution in a long time.
Rabble rabble
heh he that sound reminds me of finger nails down the school blackboard "screeeeeeech"
knowledge is power.... guard it well |

Sorja
E X O D U S Imperial Republic Of the North
|
Posted - 2006.08.29 21:40:00 -
[65]
The covert ops is not acceptable, IMHO.
Now, there is no point flying a cov ops ship, all you need is cloaking 1 and an interceptor with a proto cloak, a MWD and nanofibers.
If you have to change how cov ops work, at least modify the agility of those ships before you have your final patch ready. That would maybe allow to fly a Buzzard without a cap battery, for a change 
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

JOSEPHx
Caldari Mercenary Forces
|
Posted - 2006.08.29 21:41:00 -
[66]
I must admit, the cloak change and the queue have me a little worried (wow, my first whine in 2.5 years!)
---
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.29 21:42:00 -
[67]
Way i see it . Some Devs thought Wow were gna hit 30k at once online .. Some peeded off moddy dev wanted to screw it and thought pfft how can i wreck eve ..
only possible reason for the waste of a patch .. BETA any one ?
|

Vincent Gaines
|
Posted - 2006.08.29 21:42:00 -
[68]
er, 5 bookmarks at a time? will it still take 5 minutes each?
so a 30-route bookmark copy process will take what, almost a half hour?
how does this solve the insta process? I understand that bookmark copying has been exploited, but even though you're fixing one problem, you're creating another.
without a jump to 0 option, 0.0 will never become as populated as CCP wants it to be.
with Jump queuing by the node and not by the system, pirates will have a field day.
I can imagine haulers being stuck at the gate, unable to escape a persuing wolfpack... nice. I can imagine an enemy fleet blobbing a system to 96% capacity, leaving any opposition unable to jump in to engage, except 1 at a tme.
so now POS warfare hasn't even been fixed to any extent, instead it's been given a boost.
So if you want to take over 0.0, just spam POSs.
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.08.29 21:42:00 -
[69]
Originally by: Imode
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
And even if it does, big deal?
Cov ops frigates are usually fast enough to warp off from a gate on jump in without getting scrambled, cloak or no cloak.
If you happen to get uncloaked as you come out of warp, then you should be screwed anyway :P
But they're not, which is the whole problem. Covops frigs are too chuggy and slow to rely on speed to escape - the only things that can run blockades like that are shuttles, inties and some T1 frigs - and that's before you throw bubblecamps into the mix. If this is part of a concerted effort to de-power covops ships then, well, meh, I guess. I don't see that it's necessary. However, this sounds more like it's just a short-term issue, which is less of a pain in the long run but is still going to cause headaches until the rest of the fix arrives.
|

Azerrad
|
Posted - 2006.08.29 21:43:00 -
[70]
Given the accuracy of the patch notes for the last patch, what else can we expect to find in this "fix"? I hate to say it, but this is getting ridiculous.
|
|

Pehova Mindtriq
Celestial Apocalypse
|
Posted - 2006.08.29 21:43:00 -
[71]
Couldn't you change the bookmark copying so it can only be done in a NPC station or something? 5 bms limit just sounds like you have sit active for hours dragging and dropping the bms just to copy them.
Celes vs Xelas |

lizen
|
Posted - 2006.08.29 21:43:00 -
[72]
instas just seem like such a pain for everyone, all the time.
why not make it so you can warp to 2km of stationary objects, and leave the min warp distance at 15km for mobile objects?
|

DOGNOSH
Minmatar SKULLDOGS
|
Posted - 2006.08.29 21:43:00 -
[73]
oh dear CCP this is not good
========================================== stop moaning,give CCP a break
|

Zhaine
B e l l u m
|
Posted - 2006.08.29 21:44:00 -
[74]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
This just about sums it all up. QFT. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
|

Pestillence
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.29 21:44:00 -
[75]
To sum it up
pathetic
|

Gift
Amarr Loot
|
Posted - 2006.08.29 21:44:00 -
[76]
Originally by: kieron If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs
Ok, I've calmed down. Please explain what this means exactly.
|

Winter Solstice
|
Posted - 2006.08.29 21:45:00 -
[77]
I'm all for the 5BM copy limit, if it prevents intentional node crashing and improves EVE performance in general.
Although I hear the real performance hit from BM's isn't necessarily the copying, but moreso the constant queries from server to client on each bookmark - multiplied times thousands per client per jump, etc.
If I had a choice between bookmarks and a gargantuan increase in server performance globally - i'll take the performance boost any day of the week.
|

Sensemann
Minmatar eXceed Inc.
|
Posted - 2006.08.29 21:45:00 -
[78]
Great patch, now its offical that Stealthbombers are useless since it seems that its been stripped of its only defance and usefullness. Well there is a very very very slim chance that i(and the above posters) missunderstand the "fix". if not, well you managed to destroy a very intersting part of the game.
*goes and vents his anger*
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2006.08.29 21:45:00 -
[79]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
This is the most constructive post made yet. CCP, you need to answer these issues. ---- AUS Corp Lead Megalomanic |

Kyguard
LFC 3rd Front Alliance
|
Posted - 2006.08.29 21:47:00 -
[80]
You have nerfed cov ops, but what matters is that you have destroyed force recons. I don't see what the point of flying a force recon is now, just fly the combat ones. ===
God is on the side with the best artillery. |
|

Helison
Gallente Times of Ancar R i s e
|
Posted - 2006.08.29 21:51:00 -
[81]
Just a notice: The current patch patch on Sisi (4560) has a major bug, when you are using the German translation: It¦s impossible to open your character-sheet, your assets, Peoples&Places and so on. Bugreport for this is sent already.
|

Chewan Mesa
Beagle Corp
|
Posted - 2006.08.29 21:52:00 -
[82]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT.
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.29 21:53:00 -
[83]
Originally by: Chewan Mesa
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT.
SIGNED! 
|

Emsigma
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.29 21:53:00 -
[84]
The covert ops cloak bug was bad enough and renders force recons and covert ops pilots more or less useless, but even more important this DESTROYES the game for newer players with the bookmark nerf.
How on earth are players supposed to get instas now? Buy the sets for 200M / piece?
Give us a manual "warp to 0km" option and let the autopilot contiue beeing 15km ---
|

PanzerGrenadier
Caldari Templars of Space CORE.
|
Posted - 2006.08.29 21:54:00 -
[85]
Edited by: PanzerGrenadier on 29/08/2006 21:59:14
Originally by: clone 1
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Quoted as this needs a reply. I really hope CCP understands the importance on the outcome of this patch, because nearly everyone posting here certainly does.
I hate to make a post like this with no content, but to be honest this post above explains everything that I have a problem with in this patch. Prompt reply would be greatly appriciated.
Regards,
- PG
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.08.29 21:54:00 -
[86]
Originally by: Malinaria More ships to come with kali heh ? YES but : - 4x Stealth bomber - 4x covert ops - 4x recon cruisers .... Woot ! 12 ships less, place for new ships i guess (memery shortage and stuff..
QFT... this is the first patch which has actually irritated me from a content perspective.
|

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
|
Posted - 2006.08.29 21:55:00 -
[87]
CLARIFICATIONS PLEASE! DEVS!
Just listen to the feedback,
you claim you listen to your players.
LISTEN!
[they solved the wcs-prob] |

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.08.29 21:57:00 -
[88]
Originally by: Vincent Gaines er, 5 bookmarks at a time? will it still take 5 minutes each?
10-15s, I believe. Small numbers of BMs have always copied quickly anyway - this just prevents people starting 10k and going afk for a day.
Originally by: Cmdr Sy EDIT: Essentially it would force covert pilots to warp the hell out immediately after a jump and try returning cloaked later, rather than remain at the gate and slowboat clear.
I don't believe the average covops has time to warp out before the average inty has completed its lock, at which point it's dead.
|

Saerid
Amarr FinFleet Lotka Volterra
|
Posted - 2006.08.29 21:57:00 -
[89]
The bookmark restriction is definitely going down the wrong path. First you solve the insta issue after that you start removing them, not the other way around. There's really no excuse for the 5-BM restriction idiocy. Bit of an "the operation was a success but the patient died" feel to that bookmark fix.
|

Nervar
Exotic Dancers Club
|
Posted - 2006.08.29 21:57:00 -
[90]
Originally by: PanzerGrenadier
Originally by: clone 1
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Quoted as this needs a reply. I really hope CCP understands the importance on the outcome of this patch, because nearly everyone posting here certainly does.
I hate to make a post like this with no content, but to be honest this post above explains everything that I have a problem with in this patch. Prompt reply would be greatly appriciated.
Regards, PG
/signed
|
|

PKlavins
Caldari 3rdlane Industries
|
Posted - 2006.08.29 21:59:00 -
[91]
Originally by: Tobias Sjodin
CLARIFICATIONS PLEASE! DEVS!
Just listen to the feedback,
you claim you listen to your players.
LISTEN!
they may be listening, sure, but we want them to ANSWER!!! 
maybe they mistook a shaved gorilla (brought over from summer holidays) for oveur, and started doin wat it said?? 
I make sigs/banners 5mill each, convo/evemail for details
|

Ikonz
Puppets on Steroids iPOD Alliance
|
Posted - 2006.08.29 22:00:00 -
[92]
So as a 0.0 player, I'm essentially stuck to the same regions I now have BM's for since getting BM's for any other regions is going to be next to impossible. Gee thanks CCP, way to limit my game.
|

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.08.29 22:01:00 -
[93]
I'll try and be constructive here but nerfing cov-ops by not allowing the ships to break lock attempts by cloaking is gotta be the most ridiculous implementation I've seen CCP commit. I can accept not being able to cloak once you are already locked but otherwise cov-ops needs those precious seconds of locking time to cloak and escape. As been stated (and why are players explaining the game to the creators?) cov-ops are the weakest ships in game next to shuttles. They can't shield or armor up to compensate and their sig radius is on the larger end of Frigs. Cov-ops defense IS their cloaks, and now you want to take that away too?
Seriously what's the point in even having cov-ops ships if CCP is gonna nerf them so bad? They take forever to train for, near impossible to fit for what they were designed for, they require the most price inflated module, hulls and armor made of paper...
This move is nothing more than a gift to the gate campers and a kick in stomache to cov-ops pilots everywhere. You don't fix things by breaking more things.
|

Kazoki Zocore
|
Posted - 2006.08.29 22:02:00 -
[94]
Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
|

JFxSummoner
|
Posted - 2006.08.29 22:02:00 -
[95]
Originally by: lizen Edited by: lizen on 29/08/2006 21:49:44 instas just seem like such a pain for everyone, all the time.
why not make it so you can warp to 2km of stationary objects, and leave the min warp distance at 15km for mobile objects?
edit : and make the min warp distance for autopilot be 15km still, so that ppl can't harmlessly autopilot through 0.0
would be all to perfect i wish that kinda logic was used in this game alot more often elimante the instas with manual 2km warp and increase eve performance all the way around
|

RobW1
Caldari Iyen-Oursta Salvage
|
Posted - 2006.08.29 22:04:00 -
[96]
When do we envisage fixing the 20+ other bugs introduced with the last patch?
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.29 22:05:00 -
[97]
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
End ur self ? We play a game t o spend all night copying BM's ? riggght..
|

Gift
Amarr Loot
|
Posted - 2006.08.29 22:05:00 -
[98]
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
I hope this is the case.
|

Swillin
|
Posted - 2006.08.29 22:06:00 -
[99]
It seems every game at some point in time has "that patch". Dragon looks to be the one for eve. How companies continue down paths with the entire player bases screaming no is beyond me. The threads on queuing so far have been overwhelmingly a plea for it to stop.
This patch will ensure that basic travel in this game broken. Please please take a look at past gaming companies who did exactly this thing and saw their subscription count plummet. I haven't been playing this game long enough yet to watch all the friends I have made leave.
Lastly it never seems a good idea to break someone's career path without fixing it. To say that covert ops is a high enough priority to make such drastic changes but not patch it until some later patch doesn't make any sense. Fix it all now or wait until a time when you can fix it all. Why gimp it now when it doesn't seem to be a game breaking mechanic? Did someone up there get podded.. heh
|

Lo3d3R
Implant Liberation Front
|
Posted - 2006.08.29 22:06:00 -
[100]
nerf the BM copying = good
nerf the cov-ops: when getting locked but there is not a full lock it still uncloaks or doesnt cloak at all = wtf ?
just remove the whole BM near gates, just use warp to member if you want to instajumpt a gate so badly... and get on with the game, must say again that cov-ops thing is really - wtf - ___________________
Eating Chopped Bear:  |
|

Chewan Mesa
Beagle Corp
|
Posted - 2006.08.29 22:06:00 -
[101]
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
It shouldnt require more work ,it should be removed and a new solution put in.
Concering the Cov Ops, it does definetly sound like a "greater fix", not like "we are just fixing the latest bug"...
Did you hire someone from SOE lately?
|

Velax
UNICORN Squadron
|
Posted - 2006.08.29 22:06:00 -
[102]
"Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied."
Holy ****. :S BMs have become one of those thingsthat you need in order to survive. some regions are around 600+ bms, thats going to take a LONG time and be boring.
"If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
Thats makes covert ops almost useless. :S
"The missing warping sound effect has returned."
\0/
|

Skarsnik
Caldari A.W.M Knights Of the Southerncross
|
Posted - 2006.08.29 22:07:00 -
[103]
Have to say I normally support what CCP do, it normally makes sense, but this time, I really believe this is slightly off the rails.
Please do tell us what your thinking CCP, this is truely the craziest thing you've ever gone and done in the name of balance and fixes.  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

RobW1
Caldari Iyen-Oursta Salvage
|
Posted - 2006.08.29 22:07:00 -
[104]
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
If the above is true, isn't it like driving a car at high speed in to a brick wall, getting out and washing the car... ie just not terribly sensible work?
|

Kusotarre's Alt
|
Posted - 2006.08.29 22:10:00 -
[105]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT. Signed. Stamped. Approved. Agree.
This patch, and the initial Dragon patch itself, are very close to gamebreaking. People aren't exaggerating when they compare the CCP of the past month to SOE. It's that bad.
Do the devs even play this game anymore?
|

FallenX
|
Posted - 2006.08.29 22:10:00 -
[106]
Queue jumps will kill the game
I have 3 accounts, now if queue jumps stay ingame... i will kill all my accounts ... and im not joking
|

ReaperOfSly
Gallente Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.08.29 22:11:00 -
[107]
So instead of fixing the covert ops bug, you're turning it into a nerf. That's absolutley mind-bogglingly hair-rippingly rage-inducingly insane! --------------------------------------------------------------------
|

Karash Amerius
Amarr O.E.C
|
Posted - 2006.08.29 22:11:00 -
[108]
CCP, you have got to address the game mechanic problem that Insta-bookmarks solves if you plan on nerfing the copying time. YOU HAVE GOT TO FIX THE GAME MECHANIC. Right now, fleet commanders that do not have a good set of Insta-bookmarks are seriously disadvantaged against those that do. It is a game breaking issue that needs addressed, not with nerfs and incremental "fixes" like this...But a real comprehensive Navigation system that allows players to master their movements on a larger scale.
The cloak "fix" is a huge mistake. Who called for this?
Merc Blog |

insanebe
Caldari carebear Corp
|
Posted - 2006.08.29 22:13:00 -
[109]
Originally by: kieron
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
arn't GM's supposed to be there to stop and ban exploiters like this,
wouldn't active enforcement of existing rules by banning the guilty be better knowledge is power.... guard it well |

Aelena Thraant
Shadows of the Dead Knights Of the Southerncross
|
Posted - 2006.08.29 22:15:00 -
[110]
Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
|
|

Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.29 22:16:00 -
[111]
Quote:
This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Concur
|

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.29 22:17:00 -
[112]
Edited by: Rabbitgod on 29/08/2006 22:19:18 Ok I think it's clear that the community really does not want these things to happen. So IMO CCP needs to either hold off on these changes and/or explain in a dev blog in great detail, why they are doing it, how will these things work in plain english, and, when the "rest" of the fixing is due.
---{24th member of the 23}---
|

Dave White
Beagle Corp
|
Posted - 2006.08.29 22:17:00 -
[113]
Edited by: Dave White on 29/08/2006 22:17:59
Originally by: Kusotarre's Alt
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT. Signed. Stamped. Approved. Agree.
This patch, and the initial Dragon patch itself, are very close to gamebreaking. People aren't exaggerating when they compare the CCP of the past month to SOE. It's that bad.
Do the devs even play this game anymore?
QFT.
Mistakes like this are going to make EVE end up like SWG.
|

Gift
Amarr Loot
|
Posted - 2006.08.29 22:18:00 -
[114]
Edited by: Gift on 29/08/2006 22:21:54
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
so a frig or fast lock sniper can stop a covert & a frig, fast lock sniper or a cruiser with a sensor booster can stop recons. Am I understanding you correctly?
Yet another BOOST to sniping, it must be how they want us to play.
|

Helison
Gallente Times of Ancar R i s e
|
Posted - 2006.08.29 22:18:00 -
[115]
Very simple: *) Remove Queues! *) Unnerf cloaking! *) Implement a real BM-fix with Kali!
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.08.29 22:20:00 -
[116]
Edited by: Butter Dog on 29/08/2006 22:20:45
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
And what gate camp have you been to which doesnt have an interceptor present?
The Cov Ops thing is a f***ing joke. Never mind how its going to effect stealth bombers... they may as well be thrown in the bin.
|

Malkavian Spirit
Minmatar Instant Travel Inc.
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Posted - 2006.08.29 22:21:00 -
[117]
*Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
just lol... there were 10 page discussion topics on how to change the instas and you guys picked the worst way to nerf bms....
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.08.29 22:22:00 -
[118]
Oh Boy!
Guys, you at CCP, the Cov Ops change is madness. If there is a fix, and this is a partial fix, then do not implement it till you are ready to go 100%. This pretty much screws Cov Ops pilots, and people who need to use cov ops to transport valuable stuff and evade gank squads.
Bookmarks copying restriction? Oh man, I understand the need to curb the abuse by some people. However, this means that many a player are now royally screwed. I was never a fan of Gate Camping snipers, where you have 10 tempests and apocs and megas sitting 200k away and busting pods.
So, why this half arsed BM fix? Remove the bookmarks from the game, and introduce a skill that allows something like this:
'Warp Target Calibration' (Rank 4) Prerequisites: Warp Drive Operation L4 Evasive Maneuvering: L4 Science: L3
Description: Warp Target Calibration is a skill that allows the user to shave off 3km off his warp-to-gate distance. At level 5 this skill will allow a user to warp to gate at 0km and initiate insta-jump.
Yea, another must-have-skill, but at least it will help with the lag, rather than screwing over a huge percentage of EVE population who do not have bookmarks.
And frankly, the gate campers will adopt, and find some other way of getting the kicks.
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.08.29 22:24:00 -
[119]
Edited by: RobW1 on 29/08/2006 22:24:39 It seems to me the easiest way to fix BM's is :-
a) Remove all BMs currently in game, except those given out directly by agents. b) Add a Warp to 0km option c) For auto-pilot, leave the default of 15km from the gate.
This way people travelling with their eye on the ball, can do the warp to 0 stuff through empire, and 0.0 space, whilst those on AP use the "regular", "slower" way.
Whatever gets implemented crippling the copying ability of BM's is SURELY not the answer?
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Gift
Amarr Loot
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Posted - 2006.08.29 22:25:00 -
[120]
Originally by: Jinx Barker
'Warp Target Calibration' (Rank 4) Prerequisites: Warp Drive Operation L4 Evasive Maneuvering: L4 Science: L3
Description: Warp Target Calibration is a skill that allows the user to shave off 3km off his warp-to-gate distance. At level 5 this skill will allow a user to warp to gate at 0km and initiate insta-jump.
Yea, another must-have-skill, but at least it will help with the lag, rather than screwing over a huge percentage of EVE population who do not have bookmarks.
Just make a warp-in 5km from the gate & remove all bm's from the game.
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Gretchen Dawntreader
Minmatar Brutor tribe
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Posted - 2006.08.29 22:26:00 -
[121]
Firstly the Known Issues link in the top post just bounces back to this thread for some reason.
Secondly, I don't know why effort is being put into somehow justifying the queue system since it was initially put to the players that it was only intended for the Chinese server, was removed from the test server and was never intended for TQ! Remove it already! Or the only honorable thing will be mass reimbursements of ships and gear for ships that should have been able to jump away from hostilities but could not because the server refused to allow the jump for whatever reason. That's random loss due to the game (not the player) and cause for reimbursement.
Reimburse every loss or remove the queues, seem the only real choices here. Or limit the queues to hub hi sec systems like Jita.
Thirdly, I don't fly covops but I can understand the anger here.
As for bookmark copying, I can't think of a lot of times I've needed to copy more than a handful, even if you wanted to pass along a bunch, it's something to do while cruising around on autopilot. I don't trust escrow sales enough to plunk down that much isk for something that only shows up under inspect items as "bookmark, bookmark, bookmark, bookmark...."
The server load of a bm use can't possible be measurable compared to the rest of the datastream. All 22,000 people logged in aren't all using bookmarks every minute they are logged on. Plus, all the bm is asking is, "what were those 3 numbers in x, y, z again?" and you compare that to approaching a busy gate....where the server is hurling barrel-loads of data about every ship and drone and changes in their position and speed and whether they are repping or warping or doing the cha-cha...heaps of data constantly. Using a bm asks for a handful of numbers once. Yeah I'm not a CCP programmer but the claims that bms are such a burden don't pass the sniff test to me.
Bm exploits, lag bombs, yeah the limit on copying is a good idea IMO. Not everyone needs g2g of every region in eve and that will limit it.
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Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.29 22:26:00 -
[122]
I am seriously starting to get SWG flash backs.
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RabbidFerret
Templars of Space CORE.
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Posted - 2006.08.29 22:28:00 -
[123]
Please CCP, please listen to your players! You have had a flawless record untill this past month. Please turn back now and you can still save your image in the eyes of your loyal community. I dont know what changed in the company but your doing something very, very wrong.
As for the BMs: They are a lifeline in 0.0. Dont leave half of the population without BMs and half with. Either get rid of them all or dont do anything.
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Iorya Dragon
Beagle Corp
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Posted - 2006.08.29 22:28:00 -
[124]
Are u guys nuts? You hired somebody from EA or SOE? Okie remove the instas! Add warp to 0km. Stop the queve system or fleet will die for no reason in 0.0. I play this for a year, but the more money u make, the more topics u close, u start to make stupid mistakes, and start to ignore the users, i saw so many good suggestions from players, but ofcourse ...nooooo. You did a lot of mistakes but we closed our eyes, but now this is ridiculos, u should fire some producers that camed with this nice ideas, cause they dont know **** about this game. If you continue like this ill stop playing, the most promosing mmorpg game.
Sorry for the flame, but i will treat you as u treat me now.
P.S. I hope is just ur incompetence on writing some pacthing notes.
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Seidr
Out Siders Ascendant Frontier
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Posted - 2006.08.29 22:30:00 -
[125]
I completely agree with Alex Harumichi on all the issues he raised, but especially on the cloaking issue. Please CCP, GMs, developers, patch lords, whoever; we need clarification on which way this fix is swinging, weather it is FOR Covert Ops, in which case returning them to their previous state, as if a lock cycle is started when cloaking the locking sequence is broken, or against them, in which case lock cycles can continue to run, even through the bombardment of the Cov. Ops Cloaking Device.
After spending the last while training up to be able to fly these ships, seeing this 'fix' come in a mere week before I gain the ability to fly them has made my heart sunk.
Is EVE going to go the way of SWG, huge changes, without considering the consequences it may have on the player base?
p.s. sorry if I'm ranting, but this is coming as a bit of a shock
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 22:30:00 -
[126]
Originally by: Gift
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
so a frig can stop a covert & a frig or a cruiser with a sensor booster can stop recons. Am I understanding you correctly?
No what I think he is saying is if the locking process just got started (the first 2 or 3 seconds) then the lock will get broken when the cov-ops cloaks. However if the cov-ops trys to cloak on the last 2 or 3 seconds of the lock the lock will finish and the cov-ops will get decloaked.
---{24th member of the 23}---
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Suze'Rain
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Posted - 2006.08.29 22:31:00 -
[127]
Edited by: Suze''Rain on 29/08/2006 22:34:54
Quote: * The missing warping sound effect has returned. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Thankyou. I now know for certain that CCP are, quite simply, off their faces on the very finest bolivian powders, oblivious to the reactions of the players.
Queue systems. Game breaking, amateurish design that I'd expect to see off a third-rate design studio.
Warp sound being returned. I honestly thought you'd finally got the hint and got rid of that for good.
And now, we might as well put the covops ships in storage and not bother using them.
Genius. Pure, unadulterated genius. Frankly, I'm not impressed withthe direction the design department seem to be going, and the concepts behind such game-ruining features as queues are, frankly, putting Eve at risk of going the same way as Star Wars Galaxies, it seems.
RIP, Eve Online. 2003-2006. Killed by bad design.
(edited for unsuitable comments)
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Nexus1972
cosmos operations
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Posted - 2006.08.29 22:31:00 -
[128]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
/signed -------------------------------- CEO of Cosmos Operations
Building COSMOS Minmatar BPC's and supplying Sleeper components |

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.29 22:33:00 -
[129]
Edited by: Nyabinghi on 29/08/2006 22:33:24
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
Nope sorry it's still bad. There was nothing wrong with cov-ops pre-patch (beyond the lack of CPU n such). I don't recall anyone saying "OMG nerf cov-ops (more) cause they can fly into gate camps and p0wn my Raven." We all know gate campers got x amount of signal boosters and scrams and webbers fitted to catch frigs at gates. All cov-ops pilot know that if we are locked we are dead-period. So we do our darndest to avoid that from happening. We are not as small as Interceptors, nor as fast, we have no room to fit stabs, the ships in themselves have no offensive capabilities. There is no reason to nerf cov-ops more than they are.
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JFxSummoner
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Posted - 2006.08.29 22:34:00 -
[130]
Originally by: Nexus1972
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
/signed
signed
|
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Astorothe
Ono-Sensai
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Posted - 2006.08.29 22:34:00 -
[131]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Very very valid concerns raised here. Quoted because I would like to see a reply also to this.
Astorothe's Apocalypse |

Surly Bob
The Church of Violentology
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Posted - 2006.08.29 22:35:00 -
[132]
Dragon = Trammel
Revert and bugfix, k plz thx. --- For the love of God, CCP! Fix the bugs from Exodus before adding more "features"!!! |

Willis Drummond
Lordless Unbrella Alliance
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Posted - 2006.08.29 22:35:00 -
[133]
This is really stupid.
Awesome Post# 309337 |

Jinx Barker
Gallente Federal Bank
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Posted - 2006.08.29 22:36:00 -
[134]
Originally by: Iorya Dragon Are u guys nuts? You hired somebody from EA or SOE?
  
Thats pretty funny.
I do not think that game is ruined, I do agree that the Cov Ops change and BM copying thing were NOT THOUGHT THROUGH thoroughly - CCP should reconsider those changes untill appropriate fixes are in the works. Like 0km warp in, and whatever else they have cooked up for Cov Ops.
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Spyder1226
Pod Squad GoonSwarm
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Posted - 2006.08.29 22:43:00 -
[135]
Quote: This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Just been monitoring this thread, I have to agree with the above quoted post. The eve people are speaking out against this patch CCP. I hope they you guys still listen to us as you have in the past.
I have been playing this game through 3 years or more now. Ive been through all the major patches and yet this one really fries my bacon. Covert ops doesnt have to be nerfed, if anything it needs to be boosted drastically.
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Kyguard
LFC 3rd Front Alliance
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Posted - 2006.08.29 22:44:00 -
[136]
I think I'll be the first to say that a lot of the players appreciate the amount of work the Devs put into this game and I'm sure they are trying to do the best in improving it. I just want to put that out of the way since I know how it feels to work hard on something and have it beaten down on by other people ;)
That being said, Kieron, we are very concerned about this patch, could you please elaborate so that we don't start revolting on Concord?  ===
God is on the side with the best artillery. |

Onin Ra
Trail of Tears
|
Posted - 2006.08.29 22:44:00 -
[137]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QTF. --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Seidr
Out Siders Ascendant Frontier
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Posted - 2006.08.29 22:44:00 -
[138]
Addressing the lag being created tactically ingame, by certain people while in combat. If this is making lag IN SPACE, then why not limit bookmark copying soley to stations? Surely seeing as stations are(or as the inability to undock while a system is loading, yet you can log in to the station quite happily suggests) seperate to space then the lag would also, be seperate.
At least that is a bit more plausable than limiting it entirely, I mean seriously, WHO brings a bookmark printing lab along with them for the journey? Ok, don't answer that..but you get my point.
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Aram Gishno
Caldari The Establishment
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Posted - 2006.08.29 22:46:00 -
[139]
My first reaction to the cloaking changes was some rather unfriendly words in corp-chat. However, after thinking the whole thing through some more, I've landed on a more of a middle-road. How does the changes effect us? Well, it means that I'll start paying more attention when Recons are coming through instead of thinking "oh, well - i'll try catching it but I won't". Maybe the Recons (seeing as it's the Recons that will be hit hardest, and Caldari ones the most (aligns like a fat cow)) were due to a little "fixing" as it's put, but I'll try to stay clear off that issue.
What I would like to raise an issue about however, is the manner of which this fix is implemented. First, it is introduced through what seemed to be a bug, and the subsequent listing of it in the known-issues list. Then this patch-note, saying that is is now a feature, and then Kieron saying it is part of a larger fix forthcoming. Why weren't we told prior to the Dragon-patch that this would happen? Because of the outcry that surely would follow? Because it was a slip and not really meant to be in the patch? If it is part of a larger fix, I think a rather upset community surely wants, and I think, deserve a bit more of a detailed and longer explanation, because if we're told the why, instead of just some vague words, we might actually understand it, instead of being upset about it. Stealth-nerfs are bad and the way this fix was implemented has a certain stink to it. Changes and balancing are mostly all good, but at least respect the community enough to tell us about it up front instead of the way this was done.
To sum up;
why was the change made, and if this is a fix, what was broken, and how is it going to be fixed? Does fix mean that it was overpowered and nerfed? Or does it mean that we've got something New and Shiny(TM) coiming? Please CCP, you are a great company, and in the last week I imagine that you've had a living breathing hell with all the fixes, but trust us; it hasn't been all that easy on us users either. We deserve better than stealth-nerfs :)
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.08.29 22:48:00 -
[140]
Originally by: Wrayeth Okay, guys, did you fail to notice that part of the patchnotes that stated the jump queues would not go into effect unless the node was running at 95% or more of its CPU? This means that, for general operations, you'll have nothing to worry about.
That said, however, I can see how it would make fleet battles impossible.
It's not just that. Bear in mind that 1) we have no way of knowing which systems are on which node, 2) we therefore have no way of knowing how full a node is. Even if we did know which system the only way to tell would be to do a lot of adding. This also means you can't tie local size to node levels, because one node in 0.0 may have 5x as many systems as a node near Jita.
The point is, it's impossible to know in advance where you might hit a snag.
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Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 22:48:00 -
[141]
Originally by: Wrayeth Okay, guys, did you fail to notice that part of the patchnotes that stated the jump queues would not go into effect unless the node was running at 95% or more of its CPU? This means that, for general operations, you'll have nothing to worry about.
That said, however, I can see how it would make fleet battles impossible.
A node is not just a system.
When the fighting was going on in XZH, that system was shared with, IIRC, five other constellations.
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coldplasma
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Posted - 2006.08.29 22:49:00 -
[142]
2 words can describe this patch.
Absolutely outrageous.
CCP, What on earth are you thinking? I sure hope you seriously rethink this patch and start listening to what the community is saying. Unless of course reducing player count is your intended purpose to reduce server load, because that's exactly what's gonna happen if you keep implementing these wacky patches. ____________________________
See you in 0.0 kids... |

Dexter Rast
Mercenary Forces
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Posted - 2006.08.29 22:50:00 -
[143]
the cloak thing atm bothers me a bit, but the insta`s dont worry me, i normally copy mine 1 at a time anyway, cause im hardcore      --------------------------------------------- Please resize your forum signature graphic to be smaller than 24,000 bytes in filesize - Jacques |

Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.29 22:53:00 -
[144]
An example provided a couple of weeks ago, described a node in having 5 systems per node. One system with heavy traffic, fleet battles, POS battles can easily bring that node to 95%, and rendering the other 4 systems with the queue. Also that the systems in the nodes are not always right next together. Again with the same example they should one where Jita was mixed in with some 0.0 systems. Imagine trying to get into a 0.0 system with people chasing you and you can't because there are 800 people in Jita. 
Maybe this is getting revised but in other threads I keep on hearing people say that they tried to get into a system that had 2 people in it.
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Akira Khan
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Posted - 2006.08.29 22:53:00 -
[145]
LMAO at all the whiners!! 
no, seriously.. want some cheese with your whine?
myuahahaahahahahahahahahahaha
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coldplasma
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Posted - 2006.08.29 22:54:00 -
[146]
Originally by: Akira Khan LMAO at all the whiners!! 
no, seriously.. want some cheese with your whine?
myuahahaahahahahahahahahahaha
You've been playing EVE for 21 days, you have absolutely no idea what you are talking about, please, go away. ____________________________
See you in 0.0 kids... |

Skarsnik
Caldari A.W.M Knights Of the Southerncross
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Posted - 2006.08.29 22:54:00 -
[147]
Seems this is maybe response 160 or so in under 3 hours. I think CCP should seriously reconsider, or at least post a dev blog explaining exactly why a profession has been obliterated.
BM change I can understand and may be a move in the right direction, but maybe a little more change to the balance on snipers may be needed.
Less sniping CCP more closer range engagments  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Inquisitor Lord
|
Posted - 2006.08.29 22:54:00 -
[148]
Originally by: Akira Khan LMAO at all the whiners!! 
no, seriously.. want some cheese with your whine?
myuahahaahahahahahahahahahaha
No whine, just wondering when MS took over CCP.
"It's not a bug, it's a feature"
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.29 22:57:00 -
[149]
Having queues be rarer really is not a sufficient response I'm afraid.
Dying because you were randomly awarded a queue while trying to change systems is a death caused by a flawed game mechanic rather than a personal choice. Such deaths are immensely frustrating and simply leave you feeling like the game is broken.
This is a very bad solution. Please do not for a moment think of leaving it in. The current suggestion of saying it will occur less often is not enough. We have played the game when it did not occur at all, so clearly this option remains. Kill the queues completely.
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Zhaine
B e l l u m
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Posted - 2006.08.29 22:58:00 -
[150]
Originally by: Wrayeth Okay, guys, did you fail to notice that part of the patchnotes that stated the jump queues would not go into effect unless the node was running at 95% or more of its CPU? This means that, for general operations, you'll have nothing to worry about.
That said, however, I can see how it would make fleet battles impossible.
As has been stated: One "Node" = several systems (5 to each node I believe), which are not selected geographically (ie systems on the same node are unlikely to be next to each other).
All it takes is your (for instance) 10 man gang to need to use some random 0.0 system which is on the same node as Rens or Jita or some system with a 300 man fleetbattle and 40 POSs in, and your 10 man gang is screwed while you either spend an age queueing into the system or getting ganked in the previous system while you wait. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Damon Ra
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Posted - 2006.08.29 22:59:00 -
[151]
Can I get my money back?
If not, can I suspend my prepaid account without any penalty until there are only 5000 players left?
 |

Herculite
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.29 22:59:00 -
[152]
If these changes go live as is, I might be taking a long long break from eve. Pirates of the burning sea is comming out and looks interesting.
The bookmark fix sounds like hack job rather than fixing the system, just make it really really hard to do. This will also screw new players without bookmarks.
The queue system is just awful, buy more servers or limit new players, this is another low budget hack solution.
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ashley mantis
Deep Space Productions
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Posted - 2006.08.29 22:59:00 -
[153]
this game becomes a bigger piece of **** every patch. already theyve made getting from one place to another take longer, by taking out "highway" systems, and taking out gates. now they add in que's to make it longer? when i started this game, it wasnt to play a traveling simulator. tho i guess thats what the idiots at ccp want it to be.
and now changing bm copying to 5! then having the audacity to LIE to the ppl paying thier bills saying its to reduce lag generated from ppl exploiting by making lag from tons of copies. even if this was true, why would it the amount of copies be so low, when it takes and i quote from dev "insane amounts of bookmarks" to create this lag.
gg for ppl new to the game, they will nvr be able to get bm's for regions thier in unless they want to spend hours upon hours copying them. does CCP have no concept of what fun is and isnt?
im beginning to think the eve creators are a bunch of very boring and mundane ppl, who got lucky and had a one in a million fun/good idea(eve) and since then have had no more of these idea's (as seen by almost every patch since release)
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.29 23:00:00 -
[154]
The only question I have is why does CCP hate it's playerbase so much? The bookmark nerf is dumb, the gate queues have caused nothing but trouble, covop pilots are now worthless, the BPO lotto is broken, and hell, the mission system is broken too. I haven't seen one "upgrade" since I started, and I'm still a bloody "!"
At least FIX the PROBLEMS before YOU MAKE NEW ONES.
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:01:00 -
[155]
Originally by: Mervent An example provided a couple of weeks ago, described a node in having 5 systems per node. One system with heavy traffic, fleet battles, POS battles can easily bring that node to 95%, and rendering the other 4 systems with the queue. Also that the systems in the nodes are not always right next together. Again with the same example they should one where Jita was mixed in with some 0.0 systems. Imagine trying to get into a 0.0 system with people chasing you and you can't because there are 800 people in Jita. 
Maybe this is getting revised but in other threads I keep on hearing people say that they tried to get into a system that had 2 people in it.
In order for queues to work, I should think the following would be necessary:
1) Nodes must be linked via geography. Queues must be related to occupancy of the system you are jumping into rather than pure node level. Makes more sense from a real world traffic perspective. Would also allow you to use the map to guess at whether there will be a queue effectively.
2) Find a way to ensure all members of the same gang attempting to jump get processed at the same time.
3) Absolutely must be cloaked while waiting in the queue to jump.
Thoughts?
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Jennie Marlboro
No Quarter. Axiom Empire
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Posted - 2006.08.29 23:02:00 -
[156]
Edited by: Jennie Marlboro on 29/08/2006 23:03:06
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
With all due respect, I'd like to see that explanation endorsed by a dev, if it's true.
I haven't seen any substantive response from the devs to ANY of the issues raised by players here, and that's not a comforting sign at all.
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.29 23:04:00 -
[157]
Here are some other things that could be fixed:
BPO shouldn't look like BPC.
BPO shouldn't be labeled BPC and the other way around.
Skills should work.
But at least we get the warp sound back, AWESOME. How long did that take in your company meeting?
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:05:00 -
[158]
Quote:
With all due respect, I'd like to see that explanation endorsed by a dev, if it's true. I haven't seen any substantive response from the devs to ANY of the issues raised by players here, and that's not a comforting sign at all.
It's been, what, 3 hrs? Barely time to hear about everything, then call people into the office for a discussion. Expect a response by noon Iceland time tomorrow.
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Kuentai
Beagle Corp
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Posted - 2006.08.29 23:07:00 -
[159]
Alright, covops are rather fecked, I've got a way to stay alive into a hostile fleet with a cov op. But its still, a completely pointless kick in the balls for covert pilots that seems to basically be made to make people's lives more difficult.
Don't say its just to make things harder or more interesting, it already took skill to get out of a 5+ med bubble camp with 20 or so support more blood thirsty than a minmatar who has found out he is in a prohibition.
-
"The good man has few enemies, but the ruthless... None." |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:13:00 -
[160]
bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
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Alaris
Caldari Caldari Provisions
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Posted - 2006.08.29 23:14:00 -
[161]
You must be kidding me on this cloaking and insta thing. You still haven't learned you don't remove something without having suitable replacement ready for it at that point, or did the courier mission backlash not teach that enough?
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.08.29 23:16:00 -
[162]
Originally by: Gift
Originally by: kieron If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs
Ok, I've calmed down. Please explain what this means exactly.
It means what it says. Leave your covops at home and scout in a shuttle, because when it jumps into a bubble, it's just as dead, only without the cripplingly expensive kit loss.
/sm
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.29 23:18:00 -
[163]
Originally by: Wrayeth Okay, guys, did you fail to notice that part of the patchnotes that stated the jump queues would not go into effect unless the node was running at 95% or more of its CPU? This means that, for general operations, you'll have nothing to worry about.
Did you read the bit which said it had already been hotfixed in? Which means those of us who have played tonight have already experienced it - and it STINKS. Even jumping into quiet systems (8 people in system), some jumps took 5 minutes. One corp mate got stuck for 20. It's a game-breaker.
It would still be a dreadful idea if it were better implemented (gangs jumping together, invulnerability whilst queued). With a bad implementation it just beggers belief that anyone who has ever played this game could think it a good idea even to test, let alone to implement in game.
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Annie Cruz
GoonFleet GoonSwarm
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Posted - 2006.08.29 23:19:00 -
[164]
destroying covert ops, and ensuring insta-owning vets will always have a competitive edge over newbies, all in the same patch? gg CCP. _____________________________________________________________
fire 59 > your a ******* moron, define nerd, do they kickbox, weight train, go running, do the marathon, work hard, socialise, you **** |

Onin Ra
Trail of Tears
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Posted - 2006.08.29 23:20:00 -
[165]
oh and btw, IN YOUR FACE FANBOIS --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2006.08.29 23:20:00 -
[166]
Edited by: Par''Gellen on 29/08/2006 23:20:56 This BM copy nerf is not a fix. It's actually quite ridiculous. Here is the REAL fix that we will probably never see.
Make it impossible to create a BM at a station or gate and delete all BM's in the database that fall within these restrictions. Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. No more problems. It's a no-brainer. Just do it.
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Angela Deth
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Posted - 2006.08.29 23:22:00 -
[167]
Covert ops were not broken prior to this dragon patch
So why decide to break them? "Its part of some future plan" Sorry, but we dont care. Either provide us the full change, or leave things as they are.
This change to covert ops ruins the game completely for those of us who have specialised in this area.
If theres some sane reason for this partial change then tell us, but at the moment, this idea is insane.
Is your solution to lag to drive away enough players from the game that the servers can again handle the load?
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:24:00 -
[168]
Originally by: Miss Overlord bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
its a good comprimise it allows BMs to still be copied (tho u need to do it manually instead of bulk copy) this will reduce lag and ISK farmers copying instas for sale
Also allows bookmarks to be used in the meantime without causing excessive lag * which might help the gate queue issues* and allows a stable solution until they come up with a way to nerf instsa 100.
Also if youre nerfing covert ops reduce jump clone usage time down to 12 or 16 hours. Will allow ppl to move around easily but with the requirements for small jumps tha they plan their moves or do the usual movement thing.
Covert ops find a fix that allows 100% if youre cloaked and being locked u still cloak - otherwise u may as well just strip out covert ops altogether or .REMOVE THE PROTO ii REQIREMENT and allow a regular cloaking device to be used thereby reducing the costs.
Good work on courier missions tho im going on SISI to test em out and bug report any hassles
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NickWest
Coal Chute Candy Commandos
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Posted - 2006.08.29 23:24:00 -
[169]
Quote: This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Good questions to answer
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Soldopar
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Posted - 2006.08.29 23:25:00 -
[170]
Originally by: Gierling I'm serious, they completely throw out risk vs reward in all spheres from manufacturing, to scouting, to area denial, to tactical movement.
It lets you move BPO's without risk of being scanned in empire, It lets you automatically get a scout into a protected system (It should be difficult to get intel on an enemy stronghold that actively has gaurds on the gates), It automatically lets you deny a system to ratters (go afk in a cov ops in an enemies mining system), It automatically provides secure warpins far from tacklers and warpable objects. No single vessel is so critical to the success of a a combat action as the Covert ops... that is why they are unbalanced.
There needs to be some way to counter them specifically, and if the best CCP can do is make it so that you can keep them out of a system if you REALLY REALLY want to then I'll take it.
true or false  __________
Dont be afraid of the opposition: remember a kite rises against not with the wind ! |
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2006.08.29 23:26:00 -
[171]
I'm normally one to berate whiners on these forums, and the first to congratulate CCP on a job well done, but the BM copying nerf is just ridiculous. It's not going to stop people from owning the bookmarks, it's just going to result in longer copying times for everyone. This will only result in very frustrated people, and will not decrease the number of BMs created.
Right now, my corp is involved in a move, right across the universe. We've acquired instas to 4 new regions, and they're constantly being copied between each member, frantically, before this patch is released. I also know a couple of people that are copying their already owned insta sets for future sales, as the prices are inevitably going to rise if this feature goes ahead.
Please rethink this nerf, CCP... Otherwise, no complaints.
/whine
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.29 23:27:00 -
[172]
Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at. --
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:29:00 -
[173]
Originally by: Felysta Sandorn I'm normally one to berate whiners on these forums, and the first to congratulate CCP on a job well done, but the BM copying nerf is just ridiculous. It's not going to stop people from owning the bookmarks, it's just going to result in longer copying times for everyone. This will only result in very frustrated people, and will not decrease the number of BMs created.
Right now, my corp is involved in a move, right across the universe. We've acquired instas to 4 new regions, and they're constantly being copied between each member, frantically, before this patch is released. I also know a couple of people that are copying their already owned insta sets for future sales, as the prices are inevitably going to rise if this feature goes ahead.
Please rethink this nerf, CCP... Otherwise, no complaints.
/whine
bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
NOpe just means u might have to pay certain alliance memebrs to sit there and make manual copies will reduce lag - i counter whine for CCP to leave it in there.
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Astorothe
Ono-Sensai
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Posted - 2006.08.29 23:30:00 -
[174]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
Folks are only just realising this though :)
Astorothe's Apocalypse |

Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:30:00 -
[175]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
This is a fair point. What I'd really like to see is something like this (I'm guessing at the reason btw): "Sorry guys, the new code for the Overview buttons (which everyone seems to love) has caused this problem. We're working on a fix. Atm when someone starts to lock you, you're going to decloak. The initial patch just makes sure you know you've decloaked. Still working on getting cloaks back to pre-Dragon functionality, kthxbye"
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:30:00 -
[176]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
higher prices for covert ops not able to move around as easily mmmm i like it
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Azerrad
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Posted - 2006.08.29 23:31:00 -
[177]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Questions which should be answered. Devs?
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Lillith Argent
State War Academy
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Posted - 2006.08.29 23:31:00 -
[178]
Originally by: Caldess Cure the disease, don't treat the symptoms. Queues and other types of restrictions are the wrong road to go down.
I totally agree. Delete all instas.
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Trex Y
Mindless Destruction
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Posted - 2006.08.29 23:31:00 -
[179]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT + that BM copy restriction, you MUST be kidding...
Unfortunately, the only subscription that's gonna run out soon is that of me agent runner. Who is not really affected atm, apart from undangerous waiting next to some high sec gate. -----
Quote: Forum Posting Control is currently experiencing heavy load and is unable to process your request. You are #24579 in queue for posting.
|

Caedicus
|
Posted - 2006.08.29 23:34:00 -
[180]
You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
"An eye for an eye makes the whole world blind." -Ghandi |
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.29 23:37:00 -
[181]
Originally by: Caedicus You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
u see BMs for some alliances are a big money spinner remove their rapid lag inducing region at a time insta copying and u force em to NPC to make iSK so i think that is where the whiens are coming from when there is an economic interest at stake some ppl really get stroppy
|

Kuentai
Beagle Corp
|
Posted - 2006.08.29 23:42:00 -
[182]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Oh and /signed
-
"The good man has few enemies, but the ruthless... None." |

Chewan Mesa
Beagle Corp
|
Posted - 2006.08.29 23:42:00 -
[183]
Edited by: Chewan Mesa on 29/08/2006 23:44:11 Edited by: Chewan Mesa on 29/08/2006 23:43:10
Originally by: Caedicus You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
Seriously, I dunno if you didnt bother reading most of the replies here, but people mainly said "if there is a cov ops change/nerf/fix, we want to know it all, not just 1 part that seriously s*cks!".
Concering the instas, people here did not say they want instas to stay that way, they like me are totally fine removing instas, improving the lag, because we suffer as well from it, but not by making travel longer and making 0.0-travel almost impossible, but with getting us another solution, which the current "fix" isnt.
CCP is doing a great job, otherwise people here wouldnt still be playing the game since 3 years cause its still fun, and would "whine" totally unconstructive, which they dont, people just ask for more info.
|

coldplasma
|
Posted - 2006.08.29 23:44:00 -
[184]
Originally by: Miss Overlord
Originally by: Caedicus You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
u see BMs for some alliances are a big money spinner remove their rapid lag inducing region at a time insta copying and u force em to NPC to make iSK so i think that is where the whiens are coming from when there is an economic interest at stake some ppl really get stroppy
Punctuation, do you use it?
No, you are wrong. Yes, there are people than manage to spin money from selling regional BM's. BUT, that's not reason to nerf the entire system of copying bookmarks. Copying BM's is ESSENTIAL for the efficient running of 0.0 economies. ____________________________
See you in 0.0 kids... |

Hasham Abbas
|
Posted - 2006.08.29 23:44:00 -
[185]
|

Gungankllr
Caldari Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.29 23:45:00 -
[186]
For the love of god please wait for CCP to clarify the Covert ops thing before you lose your freaking minds.

Hidden in this signature is a secret message.
I like pie.
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.29 23:46:00 -
[187]
Originally by: Chewan Mesa Edited by: Chewan Mesa on 29/08/2006 23:44:11 Edited by: Chewan Mesa on 29/08/2006 23:43:10
Originally by: Caedicus You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
Seriously, I dunno if you didnt bother reading most of the replies here, but people mainly said "if there is a cov ops change/nerf/fix, we want to know it all, not just 1 part that seriously s*cks!".
Concering the instas, people here did not say they want instas to stay that way, they like me are totally fine removing instas, improving the lag, because we suffer as well from it, but not by making travel longer and making 0.0-travel almost impossible, but with getting us another solution, which the current "fix" isnt.
CCP is doing a great job, otherwise people here wouldnt still be playing the game since 3 years cause its still fun, and would "whine" totally unconstructive, which they dont, people just ask for more info.
its a temp fix they will probably full fix it next week they also work on a tight timeframe to.
|

Rainhailer
Gallente Sons Of Korhal Ethereal Dawn
|
Posted - 2006.08.29 23:48:00 -
[188]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Repeating for how HUGELY important answers to these questions are.
|

Cyleth
Black Nova Corp Band of Brothers
|
Posted - 2006.08.29 23:49:00 -
[189]
Edited by: Cyleth on 29/08/2006 23:49:48
Originally by: Gungankllr For the love of god please wait for CCP to clarify the Covert ops thing before you lose your freaking minds.

I think the main concern here is that Kieron said rest of the cov ops "fix" would be implemented later. I'm sure you agree it's pretty silly to "half-fix" something when in reality, it only makes it worse. --
Nobody stays behind |

Xtown
|
Posted - 2006.08.29 23:49:00 -
[190]
Quote: The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
Quite hard to be constructive about something as downright wrong as queueing. I'm sorry if you feel hard done by but I'd be surprised if you could put up any credible defence of the idea or the way it's been implemented. In fact, please do, as you'll have a very interested audience.
|
|

Gumiho
|
Posted - 2006.08.29 23:51:00 -
[191]
I do not like the cloaking changes. Please make a proper fix ASAP.
|

juduzz
Amarr Forsaken Empire
|
Posted - 2006.08.29 23:52:00 -
[192]
well just been on test server to test these "great" <-----a SUPER amount of saracsm here! and with an ares and no sensor boosting mods I could lock a buzzard AND scramble before he went to warp.
Yep eve is scrwed up now........
|

Kvah'nid
|
Posted - 2006.08.29 23:52:00 -
[193]
All who are saying 'Await Clarification before going off the handle' - this is why most companies, CCP included, should read through their press releases and patch notes before they post them - to remove ambiguities.
This smacks of unprofessionalism from CCP.
I won't even get started on these proposed changes - let's just say i concur with the majority of posts in this thread.
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.29 23:53:00 -
[194]
half fix is better than no fix will allow at least a chance of surviviablity for the next week for covie ops pilots
|

Eriv Kendri
Caldari Quantum Industries Prime Orbital Systems
|
Posted - 2006.08.29 23:53:00 -
[195]
I dont think the bm copy restriction is a big deal. The change to cloaking (if it is a change and not just misinformation or confusing response) is unnecessary and really hurts that line of ships.
As for the queueing feature - that just puzzles the heck out of me. Sure it was laggy before - but you could reasonably predict the lag - now it just punishes everyone and from the player base pov, arbitrarily.
|

Callistus
Coreli Corporation
|
Posted - 2006.08.29 23:54:00 -
[196]
Originally by: Gungankllr For the love of god please wait for CCP to clarify the Covert ops thing before you lose your freaking minds.

The patchnotes and Kieron's reply seem pretty clear to me  --------------
[Coreli Corporation Mainfrane] |

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.29 23:56:00 -
[197]
New courier mission "move the goods" level 2 agent 0.0 to low sec
45k base 49k 40 minute time bonus 33 LP
Good news there
|

xenodia
Gallente Trinity Nova
|
Posted - 2006.08.29 23:56:00 -
[198]
WTS Arazu & Covert Ops Cloak
Please visit our website here |

Cyleth
Black Nova Corp Band of Brothers
|
Posted - 2006.08.29 23:56:00 -
[199]
Edited by: Cyleth on 29/08/2006 23:55:55
Originally by: Miss Overlord half fix is better than no fix will allow at least a chance of surviviablity for the next week for covie ops pilots
And how exactly? Read what Juduzz wrote about how things are on sisi. --
Nobody stays behind |

Defenestrate
|
Posted - 2006.08.29 23:59:00 -
[200]
Let's see...that's not ONE, not TWO, but THREE gamebreaking changes (gate queues, covops, and instas) in this "HEY GUYS NO CHANGES TO GAME CONTENT HERE" patch. Did I miss something or did CCP get bought out by SOE while I was on vacation?
I will wait two weeks for these issues to be resolved out of respect for the good work CCP has done so far. After that I will cancel my account. I know "giev me ur items and isk" etc, I am usually not in the business of expressing my rage about video games on the internet or threatening to cancel my account, but this is outrageous. I have many other things I can spend my monthly fee on other than internet spaceships.
|
|

Caedicus
|
Posted - 2006.08.30 00:02:00 -
[201]
Originally by: Chewan Mesa Edited by: Chewan Mesa on 29/08/2006 23:44:11 Edited by: Chewan Mesa on 29/08/2006 23:43:10
Seriously, I dunno if you didnt bother reading most of the replies here, but people mainly said "if there is a cov ops change/nerf/fix, we want to know it all, not just 1 part that seriously s*cks!".
Concering the instas, people here did not say they want instas to stay that way, they like me are totally fine removing instas, improving the lag, because we suffer as well from it, but not by making travel longer and making 0.0-travel almost impossible, but with getting us another solution, which the current "fix" isnt.
CCP is doing a great job, otherwise people here wouldnt still be playing the game since 3 years cause its still fun, and would "whine" totally unconstructive, which they dont, people just ask for more info.
Yeah I know that, I'm not talking to the people who are simply asking what the fix will be. There are a bunch of people that are making it sound like it's this horrible thing and are upset at ccp. I'm just saying there's no reason to get all upset about it. I'm sure keiron is probably asking the right people to find out. But sometimes it's hard for him to get the answers within in a 15 millisecond time frame. But when he doesn't answer right away, everyone goes nuts.
"An eye for an eye makes the whole world blind." -Ghandi |

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 00:03:00 -
[202]
Originally by: Defenestrate Let's see...that's not ONE, not TWO, but THREE gamebreaking changes (gate queues, covops, and instas) in this "HEY GUYS NO CHANGES TO GAME CONTENT HERE" patch. Did I miss something or did CCP get bought out by SOE while I was on vacation?
I will wait two weeks for these issues to be resolved out of respect for the good work CCP has done so far. After that I will cancel my account. I know "giev me ur items and isk" etc, I am usually not in the business of expressing my rage about video games on the internet or threatening to cancel my account, but this is outrageous. I have many other things I can spend my monthly fee on other than internet spaceships.
ok if enough ppl do it they might pay attention otherwise good luck to u
Now some good news courier missions are back im currently garnering a list from my various agents and will post on this thread
Courier agents to look out for
|

hylleX
Spontaneous Defenestration Coalition of Carebear Killers
|
Posted - 2006.08.30 00:05:00 -
[203]
Worst patch ever?
Bye pilgrim its been fun, but i think i prefer the curse now  ---------------------------------------------------------
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.08.30 00:06:00 -
[204]
Originally by: juduzz well just been on test server to test these "great" <-----a SUPER amount of saracsm here! and with an ares and no sensor boosting mods I could lock a buzzard AND scramble before he went to warp.
Yep eve is scrwed up now........
I've been trying to tell people this... 
|

juduzz
Amarr Forsaken Empire
|
Posted - 2006.08.30 00:09:00 -
[205]
Originally by: Butter Dog
Originally by: juduzz well just been on test server to test these "great" <-----a SUPER amount of saracsm here! and with an ares and no sensor boosting mods I could lock a buzzard AND scramble before he went to warp.
Yep eve is scrwed up now........
I've been trying to tell people this... 
arh sorry must have missed that, the thread took off faster then a chav after stealing a new gold chain from argus so missed it.
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 00:09:00 -
[206]
Originally by: Butter Dog
Originally by: juduzz well just been on test server to test these "great" <-----a SUPER amount of saracsm here! and with an ares and no sensor boosting mods I could lock a buzzard AND scramble before he went to warp.
Yep eve is scrwed up now........
I've been trying to tell people this... 
this means no more 0.0 courier missions in youre cloaked ship either (at least with small loads)
ah well at least the haul missions are back i can PVP on one account and built standings with another doing courier missions (both are acceptible and CCP should encourage both)
|

Kitty O'Shay
Tharsis Security
|
Posted - 2006.08.30 00:10:00 -
[207]
Oh, and remember this patch is going in on a THRUSDAY.
That's right, one day before the one of the biggest US long weekend holidays: Labor Day. --
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 00:10:00 -
[208]
Originally by: juduzz
Originally by: Butter Dog
Originally by: juduzz well just been on test server to test these "great" <-----a SUPER amount of saracsm here! and with an ares and no sensor boosting mods I could lock a buzzard AND scramble before he went to warp.
Yep eve is scrwed up now........
I've been trying to tell people this... 
arh sorry must have missed that, the thread took off faster then a chav after stealing a new gold chain from argus so missed it.
CCP also stated its a short term fix till they can get to it (if they left covert ops broken or half fixed no one would use em and CCP dont watn that)
|

Mistress Suffering
Einherjar Rising Dusk and Dawn
|
Posted - 2006.08.30 00:12:00 -
[209]
If the single shard solution cannot support this many players, then open a second shard.
Queues are by no means an acceptable solution.
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 00:12:00 -
[210]
Originally by: Kitty O'Shay Oh, and remember this patch is going in on a THRUSDAY.
That's right, one day before the one of the biggest US long weekend holidays: Labor Day.
meh not that many US players anyway moer euro players and u get the weekend.
Im hoping while TQ is down that SISI is left up so we can have some fun there to fix the eve fix.
IF not i have several other online games i can play
|
|

Cinnander
|
Posted - 2006.08.30 00:14:00 -
[211]
Sorry if this has already been mentioned:
Quote: If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Was just discussing this change with a few people on TS and and it occurred to me that it has potentially broken stealth bombers in teh face.
I don't mean 'broken stealth bombers' as in how they're broken now (Step 1: ZOMG SHOOTBANGFIRE PEW PEW Step 2: die), I mean broken as in 'Why even fit a cloak'?
Let's ignore jumping in to a system for now as it's a whole can of worms but also one that I'm sure has been addressed elsewhere in the thread as it affects the common garden Covert Ops too.
So a stealthbomber or group thereof warps in on - let's soppose - a small gatecamp of people, and cloaks. 6 seconds later (at best) he is decloaked and swiftly destroyed (being as they are essentially an overweight cruise-firing T1 frigate with no survival instincts). Now, you might say, big deal, he'd get greased when he uncloaked to fire anyway, however let us not forget that a stealth bomber can also play the part of a scout, except that they can't anymore, because they're only invisible for about 6 seconds.
So:- Can't fit decently
- Can't tank or at the very least absorb damage
- Can't do much damage
- Can't go anywhere quickly
- Hated by 82% of kittens*
Please, stealth bomber love.
* Based on a study of 271 kittens. -x-
|

Angela Deth
|
Posted - 2006.08.30 00:15:00 -
[212]
Originally by: Miss Overlord CCP also stated its a short term fix till they can get to it (if they left covert ops broken or half fixed no one would use em and CCP dont watn that)
Im not quite sure which part of this is a fix.
I think you need play a little more, this breaks coverts, not fixes them.
|

Airdorn
Gallente SniggWaffe
|
Posted - 2006.08.30 00:15:00 -
[213]
I Did some testing with my main in an Arazu, and an alt.
The cloak FUBAR basically boils-down to two issues:
1. Cloaking before a lock cycle completes no longer breaks the lock routine, and the cloaking ship uncloaks immediately as a result.
2. The cloaking player *thinks* they are cloaked because of a graphical bug.... the ship *appears* cloaked, and the cloak icon flashes green. (Clues that you are actually *NOT* cloaked are yellow/red brackets around the ship that locked you, and lack of that errie 'while cloaked" sound)
Further, if you cloak your ship and move to within 2000m of any object, you uncloak as expected, but you will never know it because you still appear cloaked (the green flashing cloak icon stops flashing, though)
#1 above ruins covert ops frigs and force recon cruisers. They no longer have any significant use. Sure, you can still warp them around cloaked, but you are DEAD MEAT if you jump into a solar system at a gate camp or near a fleet. No more scouting at all. The blob wars are BACK in full force, ala 2004!
#2 is just bad news and obviously a bug that will be fixed thursday, if I correctly read that disjointed patch note and subsequent Kieron comment that was VAGUE.
"If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
When did they hire 4th graders to write patch notes? That makes no sense at all. I wish someone would clarify things a little and maybe even talk about what's in store for cloaking.
BOO CCP -- you're usually very open about problems and what's being done but all the tight-lipped secrecy about this cloaking issue is just terrible.
If you intend to leave #1 above as a new game feature, then BOO again. WORST IDEA EVER.
|

DaReaper
Net 7 Brotherhood Of Steel
|
Posted - 2006.08.30 00:19:00 -
[214]
Ok, i'm just gonna toss my two cents into the matter.
First, I'm going to give CCP the benifit of a doubt with the covert ops changes in this patch. I'm hoping that it will eith a) not be as bad as people think, or b) a temp mesaure if it is as bad as people think so they can focus on fixing whatever it is they want to fix with them. I can live with this issue if it is phase 1 of a bigger fix that will improve the CO ships on whole.
Second, I'm more then happy with the BM copy limit. I think all bm's should be removed and a nbew system be put into place for warping to the gates and for keeping track of your special places.
Thrid, I'm hoping that the patch is going to correct the issues people in 0.0 are having with the jump waits, however i do agree that the notes on this issue are a tad vague. If it was already hot fixed then why you adding a fix to the patch?
We have top realize that kali is going to have major changes in it. For all we know the covert ops 'nerf' may actually be a buff in the long run. If they need to change some things to figure out why something is not working the way it should then they have to. They are not saying 'screw you scouts!' they are saying we have an issue and the only way to figure out why the hell this issue is here is to track it down by eliminating a glitch or something. Give them a bit before you go jumping down there throats about the patch. I do agree a bit of clarification would be nice, but in my 2.5 years exsperence i have learned that usually a nerf or a correction to something leads usually to it being better. If the covert ops ship sucks in a month or two then you can go after ccp. till then have paticence.
|

Freada
Gallente Mackinaw Industries
|
Posted - 2006.08.30 00:20:00 -
[215]
I am sorry if I just can't grasp the wording but is there anyone that thinks in full english sentences at CCP that could explain the cloaking thing?
|

FeralShadow
M. Corp Lotka Volterra
|
Posted - 2006.08.30 00:20:00 -
[216]
Well, what more is there to say? Everything's been said already, some things a million times. Gate queues ruin gang/fleet ops, and cov ops cloaking is gimped so can't even use a scout while you're waiting in the queue to jump through. yay. 
|

PKlavins
Caldari 3rdlane Industries
|
Posted - 2006.08.30 00:20:00 -
[217]
Originally by: Mistress Suffering If the single shard solution cannot support this many players, then open a second shard.
Queues are by no means an acceptable solution.
see...the server CAN support us on one shard...its been doin for 3 damn years...
WHY did you put in this godforsaken queue system?!?! REMOVE IT!!! 
I make sigs/banners 5mill each, convo/evemail for details
|

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 00:24:00 -
[218]
3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
---{24th member of the 23}---
|

Eevul Bunnzor
|
Posted - 2006.08.30 00:26:00 -
[219]
I have been playing for 3 months, enough to see how instas are neccessary to travel, survive and so on, at least with the current game mechanics and the fact that everyone else with brains has them.
Myself, I have instas for 2 regions so far. Since copying whole region will now take hours of manual clicking, I guess that as a newer player, I don't deserve to get any more region bookmarks and should never move into 0.0. To further follow this path, IMO you should increase training time of some the advanced skills by x50, like all T2 skills. Those who have them are fine, but new players should not be given this unfair advantage!
Instas are a problem, but leaving them as they are for old players and basically preventing newer players from getting them is just ridiculous. |

Gift
Amarr Loot
|
Posted - 2006.08.30 00:28:00 -
[220]
Originally by: Eevul Bunnzor Instas are a problem, but leaving them as they are for old players and basically preventing newer players from getting them is just ridiculous.
I agree completely young one.
|
|

Stephar
Amarr Viziam
|
Posted - 2006.08.30 00:31:00 -
[221]
Originally by: Hasham Abbas
That sums up the BM changes nicely.
|

Contralia
|
Posted - 2006.08.30 00:44:00 -
[222]
CCP Wants a constructive post? I'll provide one right here.
1. Gamebreaker: Covops Nerf. 2. Gamebreaker: Insta Nerf. 3. Gamebreaker: Jump Queues.
I've been in EVE since the beta, and these are the most destructive patches I've ever seen. This patch, should any of these things be left permanent, has the potential to utterly annihilate 0.0, and all PVP in EVE. Do not implement this patch.
|

Agama
Dragons Of Redemption Veritas Immortalis
|
Posted - 2006.08.30 00:47:00 -
[223]
This has to be a joke surely?
The Cloak bug...I mean fix is borked Jump Queues = instant death BM Copy's...with the current system as is it will take me several hours to copy a smaller region bm set. Personally I ONLY have the sets I must have in the region I am operating in just because of this. Its just to painful to aquire them as is.
Now this!!! Are you freakin kiddin. It only gives more power to the vets (March 05 myself). How in the lords name are you trying to get more people into low sec/0.0 when it is getting more and more difficult due to the three big issues that are a "fix".
Oh well..... most my mates are leaving Eve now due to one issue after another. Time to review the sub.
'Death solves all problems- no man, no problem' J.V. Stalin, 1918
|

HotSeat
White Wolves Defence league E.R.A
|
Posted - 2006.08.30 00:47:00 -
[224]
No working cloaks and no BM's = no 0.0
Not being mean... but I think you have lost touch with your players, that live in 0.0
Many of us can't stand empire, and I say this as a NEW player (5 months)
I also have to ask... how we ever going to get new guys into 0.0?
No BM = DEAD
I understand the lag issue with BM's, RA does it all the time, but combined with no working cloaks just can not happen.... period!
|

ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.30 00:48:00 -
[225]
reading and scanning this post and a few others about this patch, i think i counted over 100 or so people selling their covert ops ships, stealth bombers, covert scout chars, and recon ships because how pointless they are now, i would like to hear a Dev statement telling us why this nerf was put in place and the reason behind it, because I spent like 3 months training up cloaking covert ops and recon to 5 so that i can fly these ships, and now they are worthless.
If cloaking is so over powered i think there should be a module or something fitted to a ship that would search for cloaking ships and allow you to find a cloaked ship with in so far of range.
i hope this gets solved and maybe some of our questions answered from a dev on why they did this.
|

Dave White
Beagle Corp
|
Posted - 2006.08.30 00:49:00 -
[226]
Edited by: Dave White on 30/08/2006 00:53:21 I have no problem with BM's getting nerfed, but not coming up with a solution, such as being able to warp to a gate at 0 km, is just mad tbh.
|

Liet Traep
Minmatar Black Lance Dusk and Dawn
|
Posted - 2006.08.30 00:50:00 -
[227]
Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
This is very bad. If you live in 0.0 you need instas to get around. the distances are too vast otherwise. If instas are causing too much lag then let us warp from gate to gate. Problem solved. That is by far the main reason for bm's and thew reason for bm sellers. BM sellers don't sell thousands of instadocks or safespots. They sell gate to gate bm's by the thousands because people need to get around. With interdictors pvpers still have ways to catch targets so that's not a problem. let us warp gate to gate so we can stop NEEDING gto have thousands of instas.
|

ElweSingollo
Starlancers Confederation of Independent Corporations
|
Posted - 2006.08.30 00:51:00 -
[228]
Have to say normally I am pretty defensive of CCP and the patch day blues but this time I cannot bring myself to defend a patch that has lost me a zealot (which I am sure your logs will show nothing and hence will be lost for good) and which now forces me to face up to the fact the the 200 odd million I spent on Pilgrim and fittings is as much good as a ****ing that isk down the drain.
Urgent clarification needs to be forthcoming on what is happening with the "bigger fix" your talking about in regards to Cloaking are you going to reset things back the way the were previous to the dragon patch or are you talking about changing the way cloaks operate.
/signed one very unhappy customer
|

Ruyter
Digital Horizons Unbrella Alliance
|
Posted - 2006.08.30 00:51:00 -
[229]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
signed...(I hate those signed threads, but this patch.. .)
|

Turiya Flesharrower
Beagle Corp
|
Posted - 2006.08.30 00:52:00 -
[230]
1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns? -----
|
|

Venzon 2003
Caldari Beach Boys R i s e
|
Posted - 2006.08.30 00:57:00 -
[231]
Originally by: Rabbitgod 3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
Can I have your stuff?
|

Gift
Amarr Loot
|
Posted - 2006.08.30 01:01:00 -
[232]
Originally by: Venzon 2003 Can I have your stuff?
contribute?
|

Dave White
Beagle Corp
|
Posted - 2006.08.30 01:01:00 -
[233]
Originally by: Rabbitgod 3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
WFT Supression.
Your topic has been deleted  
|

Villiger
|
Posted - 2006.08.30 01:07:00 -
[234]
Originally by: Turiya Flesharrower 1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns?
You said it brother...
|

PanzerGrenadier
Caldari Templars of Space CORE.
|
Posted - 2006.08.30 01:10:00 -
[235]
Edited by: PanzerGrenadier on 30/08/2006 01:10:56 Edited by: PanzerGrenadier on 30/08/2006 01:10:19
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
CCP, please give us an answer
|

Drunken Claptrap
Ganksters Paradise
|
Posted - 2006.08.30 01:11:00 -
[236]
I see unhappy people.....and lots of them.
Ganksters Paradise Website |

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 01:17:00 -
[237]
Originally by: Gift
Originally by: Venzon 2003 Can I have your stuff?
contribute?
Try reading comprehension. It's for one, 1, uno, i, month. Why would I give you my stuff when CCP never deletes characters?
I'm being pretty stright forward. Stop whining start acting. $15 x 1000 accounts = $15,000 to deploy a patch. You don't even need to cancel your main just cancel your second, third, ect account(s) for a month.
---{24th member of the 23}---
|

Amphira
The Golden Goose
|
Posted - 2006.08.30 01:19:00 -
[238]
The current patchnotes makes me cry. 
|

truefranco
|
Posted - 2006.08.30 01:21:00 -
[239]
The sad think is that none of the Dev say nothin. Say some think please ,we need it. 
|

Helplessandlost
Minmatar CHOSEN FATE
|
Posted - 2006.08.30 01:22:00 -
[240]
Wow, this truly is the worst idea yet...
"Don't take life too seriously, nobody gets out alive!"
|
|

Nerf Caldari
|
Posted - 2006.08.30 01:27:00 -
[241]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT QFT. Perfectly summed up.
CCP, has there been even a single positive response for this?
PS: My favorite part is that the hotlinked images haven't been ISD'd. IBTL!
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.08.30 01:30:00 -
[242]
Originally by: Turiya Flesharrower 1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns?
The best post in this thread, bar none.
|

Equimanthorn
Minmatar The Blackwater Brigade
|
Posted - 2006.08.30 01:33:00 -
[243]
EXACTLY!
Originally by: Mistress Suffering If the single shard solution cannot support this many players, then open a second shard.
Queues are by no means an acceptable solution.
I let the bodies lie in shame I let mighty earth drink their blood I turn my face to eternal sky And praise my elders' God
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 01:34:00 -
[244]
to counter the unthought out BM whines u can sitll copy them u just cant lag the server out by doing 100s at a time
U are going to have to sit there and go down youre list and copy 5 at a time (id like to see 10 but it will be changed id say)
Now less lag from insane BM copying might mean players are a bit more selective in instas or it might actually speed up overall if there is less lag and u are sending small data packets to server those 5 on a manual basis might be a lot quicker than 400 over 4 hours (instead u might be able to get em 5 at a time in 30 minutes)
However id like to see jump clone usage dropped to once every 12 hours. - also has a traffic movement and might allow queues to be less used.
Covert ops CCP have stated this is an intital reaction and a full fix can be worked out of the next week (non event till then)
Courier missions are back and there are quite a few different ones so thats good news (been SISI testing em) Some are brand spanking new and a lot better thought out even if they are basic it keeps options available.
We just go forward from here.
|

Caerleus
Board of Twenty
|
Posted - 2006.08.30 01:34:00 -
[245]
As an additional note, why the hell does copying instas completely screw your client up in the first place?
There seems to be some severe coding issues with it as the client freezes (well, mine does) whenever im copying.
If we are now to expected to copy only 5 at a time, at least recode this part of the client so at least we can have coherent speech in a few chat channels as its near on impossible to follow corp chat whilst sitting around waititng and clicking.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Surly Bob
The Church of Violentology
|
Posted - 2006.08.30 01:34:00 -
[246]
Originally by: Turiya Flesharrower Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day.
Kali = Age of Shadows
Screw this crap, I'm gonna go back to Trade Wars 2002!!!    --- Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. |

Sevnn
GoonFleet GoonSwarm
|
Posted - 2006.08.30 01:43:00 -
[247]
Originally by: Jinx Barker So, why this half arsed BM fix? Remove the bookmarks from the game, and introduce a skill that allows something like this:
'Warp Target Calibration' (Rank 4) Prerequisites: Warp Drive Operation L4 Evasive Maneuvering: L4 Science: L3
Description: Warp Target Calibration is a skill that allows the user to shave off 3km off his warp-to-gate distance. At level 5 this skill will allow a user to warp to gate at 0km and initiate insta-jump.
Yea, another must-have-skill, but at least it will help with the lag, rather than screwing over a huge percentage of EVE population who do not have bookmarks.
And frankly, the gate campers will adopt, and find some other way of getting the kicks.
I've had this exact same idea and I think it is the perfect solution to this problem. Everything else in eve is skill based, why not jump calibration? If you think in the "virtual reality" arena in eve, it would be easy to see how jump alignment would be extremely critical for dropping out of warp in an exact spot. Making this accuracy skill based fixes the problem by giving higher skill point players the ability to jump more accurately while newer players will have to "strive" for this. The current system of buying instas is broken as is and with Thursday's changes you will further alienate new players from 0.0 space. How many < 3 month old players will have the isk to spend 100-200m for a set of regional instas?
Implementing the skill based warp calibration should be pretty simple as it would base on a skill like motion prediction where your drop out of warp location would be randomly chosen based on how far you jumped and what skill level you have in Warp Calibration. Rather than pushing it all the way down to 0km from the gate, make it start at 0km from the gate and expand outwards based randomly on your skill. For instance, at lvl1 you'd exit warp somewhere between 15km and 0km. At lvl3 you'd exit warp between 9km and 0km. At lvl5 you'd exit warp somewhere between 5km and 0km.
Getting rid of existing BM's could be done by comparing their locations with stargate/station locations and if they are within 50km (or so) they are removed from the game. This would still allow players to have station/gate sniping instas. A check should also be made to see if the BM is actually the station or gate and it should be left alone as it would provide no advantage other than setting destinations, etc from P & P window.
Another point I'd like to make quickly is the dev team trying to influence the way Eve works through "nerfing" or other tactics. I remember reading/watching anything relating to Eve during its development and one of the big concepts was that the universe would be player controlled and not enforced by the developers. I believe on a large scale that has happened but unnecessary nerfs such as the cloaking issue and BM copying issue are evident signs that the developers are trying to change the course of the game (or unable to handle existing problems so they avoid them in the easiest way possible). Eve and its direction should be player controlled and I hope this returns soon.
I hope that the devs are able to read this thread and respond to it soon. In this case, too little information is causing mass histeria and nothing good will come of it.
|

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 01:45:00 -
[248]
Originally by: Miss Overlord to counter the unthought out BM whines u can sitll copy them u just cant lag the server out by doing 100s at a time
U are going to have to sit there and go down youre list and copy 5 at a time (id like to see 10 but it will be changed id say)
Now less lag from insane BM copying might mean players are a bit more selective in instas or it might actually speed up overall if there is less lag and u are sending small data packets to server those 5 on a manual basis might be a lot quicker than 400 over 4 hours (instead u might be able to get em 5 at a time in 30 minutes)
However id like to see jump clone usage dropped to once every 12 hours. - also has a traffic movement and might allow queues to be less used.
Covert ops CCP have stated this is an intital reaction and a full fix can be worked out of the next week (non event till then)
Courier missions are back and there are quite a few different ones so thats good news (been SISI testing em) Some are brand spanking new and a lot better thought out even if they are basic it keeps options available.
We just go forward from here.
I guess thats one way to see the glass as half full. However half full or half empty when it's **** does it really matter?
---{24th member of the 23}---
|

Hermia
HIVE
|
Posted - 2006.08.30 01:50:00 -
[249]
dont think the cloaking nerf is acceptable, although ill wait for the "full" fix . Not impressed!
|

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.08.30 02:07:00 -
[250]
Maybe this is one of those "New Coke"/"Old Coke" marketing strategies.
|
|

Celestra Doxaila
|
Posted - 2006.08.30 02:09:00 -
[251]
Well since there is no more use to cloaking, I want my weeks of training back.
Where do I apply to get my cloaking training moved to gank skills like every pirate has, since that is soon to be the only way to actually get along in 0.0
Thanks for making me regret playing this game for the past 8 months.
|

qvacky
AUS Corporation CORE.
|
Posted - 2006.08.30 02:11:00 -
[252]
Originally by: Sevnn
Originally by: Jinx Barker So, why this half arsed BM fix? Remove the bookmarks from the game, and introduce a skill that allows something like this:
'Warp Target Calibration' (Rank 4) Prerequisites: Warp Drive Operation L4 Evasive Maneuvering: L4 Science: L3
Description: Warp Target Calibration is a skill that allows the user to shave off 3km off his warp-to-gate distance. At level 5 this skill will allow a user to warp to gate at 0km and initiate insta-jump.
Yea, another must-have-skill, but at least it will help with the lag, rather than screwing over a huge percentage of EVE population who do not have bookmarks.
And frankly, the gate campers will adopt, and find some other way of getting the kicks.
I've had this exact same idea and I think it is the perfect solution to this problem. Everything else in eve is skill based, why not jump calibration? If you think in the "virtual reality" arena in eve, it would be easy to see how jump alignment would be extremely critical for dropping out of warp in an exact spot. Making this accuracy skill based fixes the problem by giving higher skill point players the ability to jump more accurately while newer players will have to "strive" for this. The current system of buying instas is broken as is and with Thursday's changes you will further alienate new players from 0.0 space. How many < 3 month old players will have the isk to spend 100-200m for a set of regional instas?
Implementing the skill based warp calibration should be pretty simple as it would base on a skill like motion prediction where your drop out of warp location would be randomly chosen based on how far you jumped and what skill level you have in Warp Calibration. Rather than pushing it all the way down to 0km from the gate, make it start at 0km from the gate and expand outwards based randomly on your skill. For instance, at lvl1 you'd exit warp somewhere between 15km and 0km. At lvl3 you'd exit warp between 9km and 0km. At lvl5 you'd exit warp somewhere between 5km and 0km.
Getting rid of existing BM's could be done by comparing their locations with stargate/station locations and if they are within 50km (or so) they are removed from the game. This would still allow players to have station/gate sniping instas. A check should also be made to see if the BM is actually the station or gate and it should be left alone as it would provide no advantage other than setting destinations, etc from P & P window.
Another point I'd like to make quickly is the dev team trying to influence the way Eve works through "nerfing" or other tactics. I remember reading/watching anything relating to Eve during its development and one of the big concepts was that the universe would be player controlled and not enforced by the developers. I believe on a large scale that has happened but unnecessary nerfs such as the cloaking issue and BM copying issue are evident signs that the developers are trying to change the course of the game (or unable to handle existing problems so they avoid them in the easiest way possible). Eve and its direction should be player controlled and I hope this returns soon.
I hope that the devs are able to read this thread and respond to it soon. In this case, too little information is causing mass histeria and nothing good will come of it.
the main problem with that would be that its another skill thats absolutely essential for survival in low sec. I'd rather that they just change the default distance to 0km straight up, rather than having to spend another couple of weeks training some skill just so i can survive more than a couple of jumps into 0.0.
|

Fry Star
|
Posted - 2006.08.30 02:17:00 -
[253]
It genuinely feels like the people who applied these changes are no longer active players themselves
People would 10x rather play a sometimes laggy, sometimes crashing game THAT HAS THE SAME PRINCIPLES AS BEFORE than after 3 years have to adjust to an absurd idea like gate queues, or have 3months of training ****ted on.
And throwing Kieron to the wolves with 0 actual information about what is going on seems a bit weird....
Indeed as someone says, afterwards you can generally decide what made a game start to go downhill, as a mmorpg veteran, sadly this feels like that point in time for EvE. R.I.P Real EvE
|

Sevnn
GoonFleet GoonSwarm
|
Posted - 2006.08.30 02:20:00 -
[254]
Originally by: qvacky the main problem with that would be that its another skill thats absolutely essential for survival in low sec. I'd rather that they just change the default distance to 0km straight up, rather than having to spend another couple of weeks training some skill just so i can survive more than a couple of jumps into 0.0.
Thanks my point though. 0.0 sec space should be "reasonably" difficult to get into for newer players but not impossible. Training a skill to reduce your distance to gate on jump is something that would help all players throughout the universe but would still give an "advantage" to players further into their training and that are likely in 0.0 space already.
Doing a 0km jump to gate is changing in-game mechanics to remove an abused system. Sure BM's were not intended to be used as instajumps or instadocks, but removing them in favor of 0km jumping is just as ridiculous. Making warp calibration skill based fits with the "need a skill" game style of Eve. Training wouldn't be a "couple of weeks" and if you don't want to train it you wouldn't have to. Nerfing in-game mechanics to avoid nerfing another mechanic isn't a road the devs should be looking down.
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Ze4K DK
Gallente RONA Deepspace Rule of Three
|
Posted - 2006.08.30 02:24:00 -
[255]
We're getting told to be constructive?
What about them people making this crap patch gets the same message...
Cloaks: NERFED Travel in any form: PWNED BM Copying: BBQ'd
How constructive is that?!?!
And then no replies to all the people looking for answers... Nice going...
|

Pitt
Gallente Loot
|
Posted - 2006.08.30 02:28:00 -
[256]
Edited by: Pitt on 30/08/2006 02:29:41 Let me start off by saying I usually don't chime in on these types of threads. My reason for doing so this time is quite obvious. So lets take a look at the 3 major issues that many of us are having difficulties with.
1) BM's, O for the love of all that is holy, BM's are back in the lime light once again. This horse is so dead it's now the glue used to sticky these threads. So what is the new change for we all ask? Some people are using them as an exploit(some would say they are an exploit period). I am one the the people who usually rants to just get rid of them and so on. But in light of the new "solution" I'm going to try and restrain myself.
The new change only rewards those that have tons of bm's and punishes those that will need them in the future. Kind of ironic in a way that those that are causing the lag are rewarded but meh.
This is your chance CCP to solve the problem once and forever. Everyone hates this "solution" so now is the time to do your best. Do away with them! Keep them and make them the way they were! Make warp in at 5k! Whatever it could be, it's better than this. Sit down amongst yourselves, think about it as a group and make a choice that no one will like but everyone will agree is better than this ongoing soap opera that is BM's.
Just make a choice and stop dancing around the issue, we're tired of the debate, the arguing, the constant nerfs to making them, the moans and outcries that the sky is falling. Make a final descion that best suits the game you want and the wide array of players playing it. We'll love you more if you're just upfront and honest about it.
OK, that's out of the way.
2) Cloak's. Well I'm lost to this one. I didn't know they needed fixing in the manner I think you're suggesting. I think?
Just clear this one up for us please, I hope they're not going to work as others have experianced, if so why'd you give us cov ops/recons/bombers at all? To me these were some of the more balanced ships in game, very specialized at what they do but extremely outclassed by any of their conterparts if caught. I'll wait to see about this one.
3)Queue's? This really isn't acceptable in any forms. I'm sorry, but that's just the way it is. If I'm in a small gang, large fleet, or in a small gang on the run from a large fleet this is a game breaker. I've died to lag, I've died to bugs, I've been killed by faulty game mechanics before, but that just happens from time to time and I just chalk it up to bad mojo. Q's are an admittance that you can't fix the problem. So instead of trying something else you're just going to give in to the lag mosnter. Please think this one through.
On a final note, I just want to say I love this game and have for over 3 years. I've seen bad changes to the game and great one's that came out of the so-called bad changes. I have faith in you as do most of these people in this thread. My wife calls EVE my mistriss.
As in all loving relationships honesty is the best policy. Be honest with us and let us see the light at the end of the tunnel if there is one. Because these three (what looks to be game breakers) throw a very dark shadow in the direction that the game is moving.
How many must die in the name of God before the Devil is satisfied |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.08.30 02:28:00 -
[257]
I think with all these 10+ long threads everytime CCP make a patch has scared them away... they have become too afraid of answering these threads in fear of being flamed.
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.30 02:29:00 -
[258]
Originally by: Ze4K DK And then no replies to all the people looking for answers... Nice going...
Thats because they posted the updates just before going to bed... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2006.08.30 02:31:00 -
[259]
Originally by: Ze4K DK We're getting told to be constructive?
What about them people making this crap patch gets the same message...
Cloaks: NERFED Travel in any form: PWNED BM Copying: BBQ'd
How constructive is that?!?!
And then no replies to all the people looking for answers... Nice going...
LOL! I agree 100% Best post ever!
Devs? Hello? *taps mic* Personally, I don't really care about covops or the BM nerfing but the gate queue thing is quite dumb. The worst part is how the devs appear to be ignoring us.
Actually, I think 50% of the problem could be fixed with 5 minutes of extra effort in translating your patch notes to english. Half of what you guys say in them doesn't make any sense...
|

MajorPMS
|
Posted - 2006.08.30 02:31:00 -
[260]
I beleive this thread is a joke. (seriously) Can we expect Kali on thursday then CCP?
|
|

Cheese Burger
|
Posted - 2006.08.30 02:36:00 -
[261]
well I just found eve a couple of weeks ago and really have enjoyed it until the first time I was thrown into a warp queue. I wish I would have started playing this game a couple of years ago, it seems like it had a good run and would have been alot of fun. Since I just started, and would like to keep playing I'll make the most evil suggestion of all:
Cap tranquility at 20k players, never queue.... ....and start a new server
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
|
Posted - 2006.08.30 02:38:00 -
[262]
Originally by: Surly Bob
Screw this crap, I'm gonna go back to Trade Wars 2002!!!   
that game rules!!!   
gonna wait and see... __ Weirda Join QOTSA Now |

Nash Wraithwind
|
Posted - 2006.08.30 02:39:00 -
[263]
Your character is located within (Kaunokka), which has reached maximum capacity. You are #8 in queue for your bookmark copy operation. Please try again in a moment.
It doesn't take a genius to figure out a much better solution to people lagging the system on purpose, assuming that's really the cause of this nonsense.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 02:39:00 -
[264]
Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Gierling
Gallente Celestial Fleet Ascendant Frontier
|
Posted - 2006.08.30 02:40:00 -
[265]
Face it, our server doesn't need these lag preventing measures but Serenity does.
The China shard needs these measures and seeing as how they are in the game from day one over there they will adapt to them as just part of normal gameplay.
Its not really feasible to ask for CCP to maintain two seperate environments for each server, so we have to accept that what is needed for Serenity goes into Tranq too.
Deal with it.
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Epsilon 1
|
Posted - 2006.08.30 02:44:00 -
[266]
Originally by: Loyal Servant Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook.
m8, they have china. 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Celedris
Tharsis Security
|
Posted - 2006.08.30 02:47:00 -
[267]
Originally by: Nyabinghi Maybe this is one of those "New Coke"/"Old Coke" marketing strategies.
I can only hope 
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 02:48:00 -
[268]
Originally by: Gierling Face it, our server doesn't need these lag preventing measures but Serenity does.
The China shard needs these measures and seeing as how they are in the game from day one over there they will adapt to them as just part of normal gameplay.
Its not really feasible to ask for CCP to maintain two seperate environments for each server, so we have to accept that what is needed for Serenity goes into Tranq too.
Deal with it.
In fact, it's very easy to do. I am sure that there is a config file/table/whathaveyou....
You can easily add a config option to turn off said 'feature' I am going to assume that the guys that write the code in question are not idiots.
However, the guys that make the decision as to whether this is implemented or not are obviously morons of the 10'th order.
I'm sorry, but CCP, you have tested mine and everyones good will and patience. You have crossed the line here. Yes, it's your game but I, nor anyone else has to pay for the trash your giving us here.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Kitty O'Shay
Tharsis Security
|
Posted - 2006.08.30 02:57:00 -
[269]
--
|

Surly Bob
The Church of Violentology
|
Posted - 2006.08.30 02:59:00 -
[270]
Irony - EA also screwed over all of the western players to appeal more to the "Asian market".
Globalization FTL. 
So, which ship do you guys prefer? Eagle or Sabre? --- Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. |
|

Big Al
Roving Band of Bunnies
|
Posted - 2006.08.30 03:00:00 -
[271]
Finally logged into the forums...
I agree with all previously posted comments about cloaks, queues, and bms.
Both my accounts are cancelled and a long skill will be set shortly before expiration, see you in a month perhaps.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 03:03:00 -
[272]
Originally by: Big Al Finally logged into the forums...
I agree with all previously posted comments about cloaks, queues, and bms.
Both my accounts are cancelled and a long skill will be set shortly before expiration, see you in a month perhaps.
Follow his lead, I will cancel 1 account ASAP myself. The next will follow pending what they do about this. I can do more constructive things.
The only records they will be breaking is how fast people quit eve. Eve stinks now.
(no you cannot have my stuff, I will TRASH it before giving it to some leech.)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

axels2000
|
Posted - 2006.08.30 03:10:00 -
[273]
Agree with previous posts. Have played since June 2003. Eve is entering Dark Ages. So sad.
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Sypher313
VentureCorp CORE.
|
Posted - 2006.08.30 03:14:00 -
[274]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
signed .... when you guys wake up over there in Iceland please kindly answer his post.
This patch if implemented in regards to cloaks and Jump Queues is .... well its....not good. me =   as a customer of yours.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|

Ticondrius
Gallente Coreli Corporation
|
Posted - 2006.08.30 03:16:00 -
[275]
I *JUST* reactivated..on a 3 month sub. Finally got my life together and moving forward...and this happens.
I've lived and playing in 0.0 most of my EVE life, I got burned out on the constant anxiety and fear be being pasted on the other side of the next gate, so I got instas, I MADE instas...and for all I know, thousands of pilots are flying on instas I made ages ago.
So I moved to empire last year before I deactivated. Great! Missions are fun..for awhile. Empire wars were enjoyable too.
I come back...
...and OMG!! System queues? Covert Ops uber nerf? No more instas set copying without hours of tedious manual copying...without a REPLACEMENT FEATURE? You WANT noobs to be utterly intimidated by 0.0? You WANT covert ops to be almost useless?
I'm sorry, until queues are gone, you've solved the instas issue, and you've unnerfed covert ops, I'm sitting in a station and training skills...until ym sub runs out..then I'm going inactive again.
THIS IS INSANITY
|

Roller
The Scope
|
Posted - 2006.08.30 03:17:00 -
[276]
Originally by: Suvetar Please, be constructive.
You had to have known these changes where going to be widely detested. Breaking covops with a half hearted and fuzzy "something in the future" statement is going to anger a lot of players. This includes myself.
As far as the BM's go I have what I need to work in the area's I live in. I do feel for those who don't have the sets they are going to need the future. Still this is a horrible change none the less. This half measure is punishing new players and furthering the old vs new player gap. Either kill them all or keep it how it is. You've got a queue system for nodes with high load .. hows about using that code to disable BM copying in systems with high load?
Outside looking in: Covops was broken in the release of the Dragon code. Instead of fixing it now, it's going to get an official boot to the neck. My constructive cirtisim is that it appears to your customers (of which I am one) that you guys are favoring development expediancy (not fixing this problem and addressing it later) over game play.
Because the covop change is game play breaking for scouts.
Covop frigates: Made of paper and will die easily now upon jumping into any system if a stiff breeze hits them. Recon: Align so slowly they might as well not equip a 60m module that will just go down with them. Stealth Bombers: "We want stealth bombers to be more then a gimic" One or two volleys of torps and then a quick death is not a gimmic?
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Hippo117
Caldari Fallout Industries
|
Posted - 2006.08.30 03:19:00 -
[277]
Originally by: Gen Maton
Originally by: Loyal Servant Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook.
It's the middle of the night in Iceland. Give it a rest.
Forum mods are all over the time zones though. They must know that theres a lot of very angry people in the topic and that if they show up, they become representatives of ccp for people to club like baby seals.
I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
And CCP, these changes are lunacy and a disgrace to eve. --------------
My opinions may not represent the opinions of my corporation or alliance. Booby > Rokh Nerf damps. |

Alekto Erinys
Platinum Investments
|
Posted - 2006.08.30 03:23:00 -
[278]
Originally by: Kitty O'Shay
This is the funniest and most accurate thing I've seen posted today.
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.30 03:24:00 -
[279]
Originally by: Hippo117 I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
Cancel it anyways, you can use the remaining time and CCP will get the message... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Herbalist
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 03:26:00 -
[280]
Ridiculous.
I haven't read past the first page (nor do I need to) but if these changes are seriously going to happen, I will be cancelling all my accounts at the next renewal.
I have characters with thousands of BM's and these changes will not affect me to anything like the extent they will affect younger characters or completely new characters.
I struggle to believe you can't see the broader ramifications of the BM 'nerf'...There are other ways and if you implement it in the way proposed, I'm sure you will regret it.
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Franky B
Mentally Unstable Enterprises
|
Posted - 2006.08.30 03:33:00 -
[281]
I think the "can I have your stuff?" bridage have just swallowed their tongues.
wtf on the cloaking "fix", just wtf. I think the reaction comes from the fact that its quite poorly worded. clarification please.
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Azerrad
|
Posted - 2006.08.30 03:33:00 -
[282]
Canceled my two accounts. If things are handled well over the next month I'll resubscribe, but with the server going up and down constantly, forums barely working and near game breaking patches coming out of nowhere it seems like the only thing to do. I really like the game, but the way things have been gone recently I can't see myself continuing with it much longer.
The ball is in your court CCP.
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Eilie
Minmatar
|
Posted - 2006.08.30 03:39:00 -
[283]
Originally by: Alekto Erinys
Originally by: Kitty O'Shay
This is the funniest and most accurate thing I've seen posted today.
Damn, this guy beat me... I just edited this which I'm sure you beta guys all remember: Cloak Nerf
And just because Pann is back, I give her this: Nerf Bat
And this one is just for fun: The Truth

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Gen Maton
Ars Caelestis Ascendant Frontier
|
Posted - 2006.08.30 03:47:00 -
[284]
Originally by: Hippo117
Originally by: Gen Maton
Originally by: Loyal Servant Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook.
It's the middle of the night in Iceland. Give it a rest.
Forum mods are all over the time zones though. They must know that theres a lot of very angry people in the topic and that if they show up, they become representatives of ccp for people to club like baby seals.
I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
And CCP, these changes are lunacy and a disgrace to eve.
Yeah, the forum mods have lots to do with the changes in the upcoming patch. I'm sure they'd love to jump into this with nothing to say. I'm sure there will be more comments from Oveur tomorrow morning.
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.08.30 03:54:00 -
[285]
oh wow im at a loss for words at the ****tiness of this patch :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Father Weebles
RoadKill Pickup Services
|
Posted - 2006.08.30 04:08:00 -
[286]
way to keep more players our of 00 and low sec ccp, well done! 
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Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 04:09:00 -
[287]
well CCP have their heads in the bunkers at the moment working on the next batch of patches less time and they just weather the storm or throw some other threads eve tv, new internships that sort of thing to distract us.
A few cancelled accoutns wont matter when in this field eve has no competition really so we get what we get when theydelivery the good stuff or we forget it.
Missions (courier) look good so far - covert ops patch next week BM copying will probably be boosted back to 20 due to the whingers and the other thing oh the jump queues might be a bit logner term
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 04:18:00 -
[288]
i remember on the stealth bombers how the un-nerfed them so that they can re-cloak after launching their cruise missiles, well this kinda undoes all that, you warp in cloak and hope that they did not start to lock you, then you uncloak and lock them, so that you can fire your cruise guess what they auto lock you from you just locking them and well then you cant re-cloak completely negating the fix to stealth bombers.
this is just one of the F***-ups that this nerf does to stealth ships, one of the entire points of a cloak is so that it will brake locks, the only other reason is either sneaking up on some one and setting a warp in spot, but with this change coverts still can be poped because of their slow warp time making them easy pray for fast locking cruisers.
I would really like to see of something else happen to cloaks and i know everyone now is panicking over this change, but i just dont want to have 3 months of wasted skill points.
please answer why the sudden complete change to cloaking (its not a nerf its a complete revamp of how it works)
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SonOTassadar
The Dead Parrot Shoppe Inc.
|
Posted - 2006.08.30 04:21:00 -
[289]
CCP, I normally support you and try to beat off the flaming idiots with a stick as best I can, but... I don't know. I think the bookmark copy nerf is a bit too severe. Sure, limit it to 50 or 100, but 5? That's worse than babysitting a mining barge in high sec.
Furthermore, the cloak change. That's bad, CCP. Very, very bad. You can't do it. Please, just do not. make. this. change. ___________________________ |

sonofollo
Caldari 5th Front enterprises New Eve Order
|
Posted - 2006.08.30 04:22:00 -
[290]
yes the lack of dev response and a definite we are gong to fully fix it within 2-3 weeks perhaps consider not using them in the meantime would surfice
Apart from the 4 main issues (courier agents - fixed , BMs, Cloaker issues and jump queues) are there any other issues that have popped up. Seems less laggy although the market was dead. Less laggy in general which when it is working is quite good. Im a happy little camper now - CCP 4tw. |
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 04:28:00 -
[291]
The cluster still crashes on a regular basis This is not fixed yet.
If the issue is really running out of items, nuke all the stupid cans in belts that are not visited.
Hell, I know of cans out in belts that have not even a corp or player associated with them anymore because the corp is gone, the player has been recycled into the pod goo pool, etc.
I see those all over the place.... Killing just those cans alone, your looking at probably a good near 1% of items in the database.
I was in a system in caldari space that I counted no less than about 600 cans at a belt.
If crashing is over items, kill those cans. Return the cans contents to the players' nearest hangar and give them the lousy 25k isk back.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Zorok
Synergy Syndicate EntroPraetorian Aegis
|
Posted - 2006.08.30 04:30:00 -
[292]
Sorry to do this to you CCP but it's time to fire up this flame thrower. You have made an awesome RPG game that is better than anything out there at the moment but just think of this post as a child being diciplined by their parent. This hurts me just as much as it hurts you. :-D Here goes... /flame on This is just one post among many. I have read each and every post here on this particular topic (it took a few hours to do so!) and have come to the conclusion that CCP has some serious problems that they haven't given enough serious thought to. Perhaps it's time to spend less time at the pub and more time at work guys. Like someone else said, the "we were drunk" card has been so overplayed. #1 The BM issue: I don't believe bookmarks are causing as much lag as you claim they are. Limiting BM copying to 5 at a time won't fix anything. You only invite people to use macro programs to do the copying while they go to bed and stay logged on. If you must limit the number, make it more reasonable like 20 or so. If you truly have a penchant for ending bookmarks, then just take them all away and give us something that truly works. I can tell you that travelling with no bookmarks especially in a hauler is less fun than watching paint dry. It took me over an hour to travel 15 jumps. Your system is broken- give us navigation computers or something- just stop dancing around the issue if you have such a problem with it. #2 Covert Ops nerf: A ship that can't lock on to a covert ops ship should not be able to bring it out of cloak. End of story. #3 Jump gate queues: I have been playing this game the better part of 3 years. I have never seen a need for this crap..I'll say it..this is pure and utter crap. If someone dies as a direct result of your queue, they should be given an immediate reimbursement. Why do you need to implement these queues? What happened to your awesome 64-bit servers that you paid tons of money for? What ever happened to the 64-bit program upgrade that would further make the game run faster. First you told us how awesome things were going to be and now you pull this on us? I have 4 words for you CCP.. infinity: Quest For Earth. That game may still be far from relaease but they have their sites set directly on the points you fail to address. They know your weak spot and they plan to exploit it. Do something now before it's too late. /flame off P.S. Glad to see you are inviting peoples opinions here CCP. I hope that you do respond to us when you wake up.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:34:00 -
[293]
while youre at it if the queue system is remaining allow us to insta cloak if we attempt to jump and stuck in queue (basically it means make it so the plaeyr cant be touched by anything)
while youe at it reduce the time between jump clones from 24 to 12 hours.
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Zorok
Synergy Syndicate EntroPraetorian Aegis
|
Posted - 2006.08.30 04:38:00 -
[294]
Originally by: Miss Overlord while youre at it if the queue system is remaining allow us to insta cloak if we attempt to jump and stuck in queue (basically it means make it so the plaeyr cant be touched by anything)
while youe at it reduce the time between jump clones from 24 to 12 hours.
Oh yeah..I forgot to add that as well... It's still a crappy duct tape fix...
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Cmdr Sy
EUROPEANS
|
Posted - 2006.08.30 04:54:00 -
[295]
I have had a bit of time to read the responses and think about it, and here is what it boils down to, for me.
Try plotting a safe route between Oursulaert and Amarr, via Uedama and Madirmillire. That's what my friends and I call the freighter pipe. That's where the small Empire wars that no-one ever hears about, are often won and lost.
Check out the unbroken stream of traffic advisories. That's maybe 25% of my time in game you are looking at. It's gone.
Right now I run into a 5 minute delay even jumping into a system containing 3 people in Everyshore, 5th in queue with only one other guy on the gate. How am I supposed to lead a fast-moving AF/cruiser gang through an Empire highway?
How can we catch up with people, how can we outrun people, how can we stay together covering each others' backs, if we have to deal with traffic lights?
It's like a car chase movie with people stopping for roadworks. 
The cloak thing is immensely annoying if the final configuration of changes reduces the current high survivability of covert ops and recons. Covert ops are the mainstay of any fleet's scouting, recons have become the primary fleet electronic warfare platform through their ability to keep up with medium-sized ships, quite unlike a Scorp. We are going to see more NPC scout alts in shuttles. We are going to see more Blackbird and Celestis cannon-fodder, players overqualified for those ships, forced to play it safe.
That's assuming a group large enough to merit dedicated EW support can be mustered. A month or two of losing ships to gate queues could sap even the most die-hard of PVP organisations' resolve to mount expeditionary operations.
Stealth bombers always were just a cruise Kestrel - overpriced, T1 stats and a large alpha strike. Way to break the expensive illusion they were something special.
Now I don't make a habit of giving in to the alarmist stealth nerf fears that accompany every patch - indeed, although I read them, I seldom reply to patch notes threads. However, I do remember the black hole gates of Castor, and having them reintroduced as a feature rather than a bug, is just plain insanity. I am an extremely active player with a clue, and if I say my fast squadron ops are broken, you had better believe me. 
|

Andriah
|
Posted - 2006.08.30 05:00:00 -
[296]
Most of the EVE devs are solo pirates in this game (I've heard this a number of times), and it ****es them off that players can insta to a gate, so they nerf instas...it ****es them off that players jump into another system to escape...so they nerf jump gates...and it ****es them off that players can cloak after jumping, thus preventing an easy kill....all of these nerfs are so more players will loose more ships to pirates (aka them). Am I to believe this is just a coincidence that ALL of these nerfs just HAPPEN to make it MUCH easier for pirates to kill players? ...I think not!
...This is also why they introduced warp bubbles and then did not introduce a mod to counter them (aka warp scramblers/WCS)...they dont want there to be any counter...im very surprised they dont remove WCS from the game. They obviously want LOTS of people to be loosing LOTS more ships than they currently do.
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
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Franky B
Mentally Unstable Enterprises
|
Posted - 2006.08.30 05:22:00 -
[297]
as for the BM copying nerf... this wont stop the prolific distributors, they'll just start jumping into macro scripts to do the copying for them. and thats much worse than before.
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.30 05:25:00 -
[298]
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
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Cmdr Sy
EUROPEANS
|
Posted - 2006.08.30 05:28:00 -
[299]
I really don't think the Devs are introducing game-breaking mechanics in an attempt to boost their private killboard scores.
I just think that they are trying to run before they can walk with the new content. The basic rule of project management is to break up a project into smaller tasks with realistic timescales and resources assigned to them, and crucially, dependencies correctly identified.
Their critical path is clearly in trouble.
We have already heard admissions that major code changes had to be done now and not later, on account of one requirement or another, but the knock-on effects on some other areas will only be fully addressed weeks down the line. For example, obsolete OS, R&D and courier missions, other kill mission code, covert ops / cyno fields, and this latest stuff.
I am sure they are honestly trying as hard as they can to get their project back on track, and I wish them luck.
But some of these issues are completely reversible shots to the feet, and need not be issues at all. I am talking about traffic management. It has manifestly failed, there is as far we are aware no need for it, therefore it needs to be removed. It would be nice to know whether this is possible, or whether we do not have all the facts. Is traffic management a necessity imposed by server load balancing considerations? Is the code extremely difficult to painlessly remove, now that it has been added? In other words, in begging for a removal of this feature, are we demaning the impossible?
It would be nice to know if we are being unreasonable or not, in view of whatever technical limitations exist.
Make no mistake, these last couple of weeks have been a world of pain, and the coming couple of months look like a really bad time to be playing. We need traffic management gone, as soon as possible. Are we being constructive?
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Kodiak31415
Imperial Space Corporation
|
Posted - 2006.08.30 05:29:00 -
[300]
I'll take lag over qeue's any day of the week.
And BM's do need to be nerfed. But limiting the copys is a STUPID way to do it. It dosen't solve the problem at all and it makes a bunch of people angry anyway.
and most importantly....if your going to put things in a patch the least you could do is put them in with the patch notes.
Just my $0.02 _______________________________ Idea stolen from DS:
T2 Synthetic oil. It will get drones to return to your bay! |
|

eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.30 05:33:00 -
[301]
CCP your lack of response to this thread is WORRYING!!!!
This is quickly becoming your darkest hour, when we need your posts the most.
Tell us you're joking about this patch? |

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.08.30 05:34:00 -
[302]
Not going to be enjoying this patch. -=====-
|

MynChu NicAtoch
|
Posted - 2006.08.30 05:38:00 -
[303]
Edited by: MynChu NicAtoch on 30/08/2006 05:39:40 Oh for goodness sake people, adapt! As soon as we realized, losing a Buzzard confirmed it, we tweaked our tactics. Intie as point man on the jump, Covops following though if gate clear and warping to next gate cloaked. Covops slowboats cloaked while Intie leapfrogs and jumps. Repeat. Covops is still essential for SS, SS busting and targetting, just not so invulnerable now. And the only reason for needing the Intie to jump through is spheres. Anything else, is just riskier .. stabs help.
ZOMGMYGAMEISRUINED *SOB* Thanks Blizz! Honestly, mmorpg forums all look alike, the same whining everytime something goes wrong.
CCP dropped the ball on this one ... they should also have made BM Vouchers 900,000 m¦ in size, so they can only be copied in station, and to prevent people cramming cans and frigs with them to use as lag bombs.
Any Covops quitting, please escrow your cloaks to me. I'll still be going out in one.
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Treelox
Amarr Storm Industries
|
Posted - 2006.08.30 05:40:00 -
[304]
Edited by: Treelox on 30/08/2006 05:41:04 just utter bulls-hit...........
ban me, who cares, CCP killed it anyways
Want to join the Storm? |

eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.30 05:42:00 -
[305]
After you delete this patch and come up with a new one that fixes all the current problems, can you please spend some intensive time on the reimbursement petitions generated because of what you broke? i don't want my covops cloaks in 6 months time! You could have at least told us they were broken in the patch notes!? |

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.08.30 05:44:00 -
[306]
Originally by: Andriah Most of the EVE devs are solo pirates in this game (I've heard this a number of times), and it ****es them off that players can insta to a gate, so they nerf instas...it ****es them off that players jump into another system to escape...so they nerf jump gates...and it ****es them off that players can cloak after jumping, thus preventing an easy kill....all of these nerfs are so more players will loose more ships to pirates (aka them). Am I to believe this is just a coincidence that ALL of these nerfs just HAPPEN to make it MUCH easier for pirates to kill players? ...I think not!
...This is also why they introduced warp bubbles and then did not introduce a mod to counter them (aka warp scramblers/WCS)...they dont want there to be any counter...im very surprised they dont remove WCS from the game. They obviously want LOTS of people to be loosing LOTS more ships than they currently do.
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
I agree 100%
Fact is the more people loose in game the longer they have to play to get it all back and so the longer the possible suscription time = cash in CCP pockets. I have no problem with CCP making good money but there are certainly better ways to do it (like improving and refreshing game content) than to just make it as easy as possible for players to get blown up by pirates/gankers. Seriously this patch is gonna turn EVE even more into a gatecamp gankfest than it has been. Christ most players haven't seen more than 30-40% of the EVE universe because so much of EVE is so bloody hostile 23/7.
|

Andriah
|
Posted - 2006.08.30 05:54:00 -
[307]
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
So who gets the 32 mil I paid to insure my Raven? ...I'm not sure what the definition of a sink is to you but that sure meets my definition...that 32 mil is completely removed from the game....not just a change of hands.
|

Jim McGregor
Caldari
|
Posted - 2006.08.30 05:55:00 -
[308]
Originally by: kieron
We realize this is a departure from our normal Tuesday patch routine, but we feel the fixes and changes made in this patch are too important to leave for a week.
Thank you. I hope everything goes well so you dont have to spend the weekend fixing critical bugs. Good luck and see you on the other side.
--- Eve Wiki | Eve Tribune | Eve Pirate |

ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.30 05:59:00 -
[309]
Originally by: Andriah Edited by: Andriah on 30/08/2006 05:57:21
Originally by: ForceAttuned Krogoth Edited by: ForceAttuned Krogoth on 30/08/2006 05:26:41
Originally by: Andriah ...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
So who gets the 32 mil I paid to insure my Raven? ...I'm not sure what the definition of a sink is to you but that sure meets my definition...that 32 mil is completely removed from the game....not just a change of hands.
yeah i forgot about the insurance on ships, i usaly dont get it because i usaly spend more on insurance than i would get back if one expires, and dont even get me started on T2 ships...
oh, btw im stealing this sig till devs fix the covert ops, because its so true.
|

Cmdr Sy
EUROPEANS
|
Posted - 2006.08.30 06:03:00 -
[310]
OK, how's this...
You have a 15-man BS/BC/cruiser squadron insta to a gate, and a 20-man hostile BS/BC/cruiser squadron at battle range on the other side, with a couple of intys orbiting gate at 1000m. You have two EW recons that need correctly positioning on the other side before the main group jumps through.
How do you achieve that after the patch, if the recons get decloaked and scrambled before they are aligned to warp?
This is a pretty common situation. One would expect the recons to warp off cloaked, return at their chosen positions, the main group jump in, decloak, aggro, and recons decloak to lay down EW. Are the hostile EW pilots awake? Now people snap into their roles and it's down to a very satisfying game of seeing which side is more coordinated. Frankly, every time I have seen a maneuvre like that pulled off, the attacking side deserved the victory.
"Adapting" in this case is not bothering to jump through at all. Especially as even after the recons are dead, the gate might only let half the attacking gang through.
This stuff was great. I loved it. I just don't see people continuing to do it in 200m ISK ships, not even the ones with a billion in their wallet.
|
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Bero Tepesh
Caldari GLOBE Mining and Production
|
Posted - 2006.08.30 06:12:00 -
[311]
Edited by: Bero Tepesh on 30/08/2006 06:12:50 As I wrote in the "post dragon" topic,
I FEEL MORE LIKE A BETA-TESTER THAN A (PAYING) PLAYER
Increasing amount of bugs, problems and mismatches is getting unacceptable; sooner or later players will become cancelling accounts...
Go for the eyes Boo, go for the eyes! |

Leam
Gallente Celtic industries Interstellar Alcohol Conglomerate
|
Posted - 2006.08.30 06:15:00 -
[312]
Gee, i can understand about the queues, but sooo many rants about the cov ops..?
Cloaks are totaly borked right now, they make the ship unkillable without a way to counter it if fitted properly, not even bubbles work most of the time. Sometimes we have hostile cov ops in a system for days, and you cant do nothing about it if the cov ops pilot has half a brain. Yes, they cant deal any dmg, but they can set a nice sling for friends 2 jumps away, or more common, logged off friend. Then you have standard cloaks for any ship, any size, allowing you to park in a hostile system in a ss forever. Cov ops should be able to go in a system, have a high chance of remain undetected to set slings or scan enemy posses, but not have a cloak 100% effective that makes it imposible to kick you out of the system. The same for standard cloaks, ss cloaking= bad.
So, until the cloak system is re-worked, give a chance of detecting cloaked ships or something like that,(now that would make you whine), this whines are worth about the same than the ones about the "not being able to hit frigs with torps" nerf was going to make caldari ships useless.
Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith |

Marcusi
|
Posted - 2006.08.30 06:26:00 -
[313]
CCP,
I'm part of a large gaming community that actively recruits new Eve players. The first complaint I hear from all new players is that space travel is too slow. The autopilot warping to 15km and slow boating to the gate is the thing that kills most player's interst. I'd hazard a guess that we lose about 30% of new players just at that point.
One of the first things we teach new players in our community is how to use bookmarks just to make space travel bearable. A trip that takes 5 minutes with bookmarks is an excrutiating half hour without them. People have Real Life and the first thing they encounter with Eve is just getting from point A to point B robs them of time. Currently, the ONLY way for people to juggle playing the game and having time for Real Life is to extensively use bookmarks for travel.
I'm also in a corp which has faced opponents who use well known tactics to intentionally lag the system. Having a perfectly empty system that is working fine suddenly lock up for 3 minutes when they enter. It's obvious in this case that bookmarks are being abused.
CCP has talked of ISK faucets. Selling bookmark insta sets is the ultimate isk faucet. Truly manufacturing isk out of nothing. With the increased time commitment imposed by a 5 at a time copy limit, the value of insta sets goes up. The isk faucet is opened wide.
How much server load is created by the copying of bookmarks? There's no other action in the game that I've encountered that puts as much load on as copying bookmarks. Just opening a cargo hold with a region can take 5 minutes or more. And today, after the announcement of the 5-copy-limit, I know that there are a LOT of people copying bookmarks. And curiously, I've noticed a number of queues too. Are they related? I can only speculate, but it seems feasible. What are the metrics on this?
Problems to solve:
1. Tediously long travel times 2. Bookmarks being abused to lag the system 3. ISK faucets 4. System load
In my opinion, the 15km warp-to limit is the source of these problems. Travel instas are merely a reaction.
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
Please, address the real problem, not the symptom that is causing the harmful side effects.
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
|

Zee Webbose
Gallente Agony Unleashed
|
Posted - 2006.08.30 06:34:00 -
[314]
5 BM'S at a time...... Jesus!!! that is rediculous... I'm not happy about that. That will be an absolute waste of time. Some SYSTEM's Bookmarks i have are over 50 BM's... It will take me all day to copy for ONE friend!!!!
Forget about Regions!
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Shabesa
|
Posted - 2006.08.30 06:42:00 -
[315]
Good morning Vietnam.
Constructive has meaning while we're are discussing. You posted what you have decided to do, wtf you need constructiveness for?
|

Squid Lord
|
Posted - 2006.08.30 06:49:00 -
[316]
Thanks for ****ing off 99.9% of your players CCP
Wonder what this will to to your income?
and whoever made these "fixes" make sure its the first person you lay off.
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Niccolado Starwalker
Syncore Ascendant Frontier
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Posted - 2006.08.30 06:51:00 -
[317]
CCP, i know your reasoning behind the changes for the Bookmark Instas, but they are severly unbalancing the game and increases the gap between the veteran and newer players! Bookmarks/Instas as they are today is a very important factor in PvP and in any travels.
I am afraid that this increases the unbalance and the gap between the older/established and newer players significantly.
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Eutectic
Caldari VentureCorp CORE.
|
Posted - 2006.08.30 06:56:00 -
[318]
All I can say is signed with others asking CCP to not implement this patch and to truly fix the cloaking mechanism.
Ques should have never been implemented and now that they are should be removed. Obviously whoever approved ques failed to consider the total and utter borking of fleet on fleet engagements this would cause.
By far the worst changes made to game yet.
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Maltrox
Minmatar The Arrow Project The ARR0W Project
|
Posted - 2006.08.30 06:57:00 -
[319]
Quote:
8/14/2006 NEW PCU RECORD Yesterday at 18:21 a new PCU milestone was reached as 28020 EVE Players were logged in at the same time. The dream of reaching more than 30K simultaneous users is closer to becoming a reality.
Quote:
CCP is not about making copycat products with compromised quality. Source: http://www.ccpgames.com/company/default.asp
Dear CCP,
My name is Mike and I have been playing the game created by your company for almost a year and a half now. I enjoy the multi-facet environment I can play in, and appreciate the efforts put into patches and releasing new content for free.
Sadly, my joy is overshadowed with recent news of patch 4557 to 4560. In this slated relesae are very controversial modifications to the game itself, modifications that the community as a whole is up in arms about.
I implore CCP to please review this patch and delay deployment. Unfortunately I do not foresee much positive kickback to this slated change. While I know very little about server loads or why these planned modifications have been decided, I do know that my entire playstyle is dependent on the ship equipment functioning the way it was intended: escaping hostile fire.
I also know that simply travelling to an area of combat is also dependent on an in-game function called bookmarks, notoriously the "insta-jump".
I applaud CCP's growing concern over malicious users exploiting this system and agree that something does need to be done. I am very dissapointed in the extreme measures taken that will have negative consequences for many months to come.
Petitions will skyrocket. Morale will drop. (there's 12 pages in this forum alone)
The very essence of PVP is at risk here dear CCP. I remain faithful that before patch day, one of the code developers will achieve a miraculous enlightenment that will stave off the proposed solutions.
We, the community, are the consumers of Eve-Online. We, the community, are a pseudo-shareholder in CCP's organization. Please do not deploy this patch.
Sincerely, A saddened and scared gamer

|

Darvis Rein
|
Posted - 2006.08.30 07:24:00 -
[320]
Originally by: Marcusi CCP,
I'm part of a large gaming community that actively recruits new Eve players. The first complaint I hear from all new players is that space travel is too slow. The autopilot warping to 15km and slow boating to the gate is the thing that kills most player's interst. I'd hazard a guess that we lose about 30% of new players just at that point.
One of the first things we teach new players in our community is how to use bookmarks just to make space travel bearable. A trip that takes 5 minutes with bookmarks is an excrutiating half hour without them. People have Real Life and the first thing they encounter with Eve is just getting from point A to point B robs them of time. Currently, the ONLY way for people to juggle playing the game and having time for Real Life is to extensively use bookmarks for travel.
I'm also in a corp which has faced opponents who use well known tactics to intentionally lag the system. Having a perfectly empty system that is working fine suddenly lock up for 3 minutes when they enter. It's obvious in this case that bookmarks are being abused.
CCP has talked of ISK faucets. Selling bookmark insta sets is the ultimate isk faucet. Truly manufacturing isk out of nothing. With the increased time commitment imposed by a 5 at a time copy limit, the value of insta sets goes up. The isk faucet is opened wide.
How much server load is created by the copying of bookmarks? There's no other action in the game that I've encountered that puts as much load on as copying bookmarks. Just opening a cargo hold with a region can take 5 minutes or more. And today, after the announcement of the 5-copy-limit, I know that there are a LOT of people copying bookmarks. And curiously, I've noticed a number of queues too. Are they related? I can only speculate, but it seems feasible. What are the metrics on this?
Problems to solve:
1. Tediously long travel times 2. Bookmarks being abused to lag the system 3. ISK faucets 4. System load
In my opinion, the 15km warp-to limit is the source of these problems. Travel instas are merely a reaction.
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
Please, address the real problem, not the symptom that is causing the harmful side effects.
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
Just to clarify, selling BMs is not actually an isk faucet. The money is just being transferred from the buyer to the seller. An isk fauct would only occur if the money is created like npc bounties, insurance payouts and npc buy orders. Other than that I totally agree with what you are saying.
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Mikal Drey
Brutor tribe
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Posted - 2006.08.30 07:25:00 -
[321]
hey hey
first everyone hates instas and now everyone shouts "they are essential for survival in 0.0" and many other calls about "new player fairness"
actually CCP done something that alot of the playerbase asked for and are at least attempting to stop all the instas.
the 15km warp in range is pretty crap and maybe a closer one NOT 0m could be implemented best idea yet has been the skill to get closer :)
The Covert ops ships are totally buggered in almost everyway and like ECM and Stabs they have been impossible to balance without someone comming off badly. Personally i have no issue with COverts being next to impossible to detect as they are more a nuisance and have pretty much no weapons to kill you with but i would welcome a mod to counter their cloak : omnidirectional pulse skill - use of omnidirectional pulse mod that sends out a magnetic web and can decloak ships within . . . M per level. also chuck this on a covert ops ship, same ship 2x roles.
The queue system really needs explaining to me as ive never had such an issue with a jumpgate except just after DT when systems are loading with those trafic advisories on. if however, they are working as peeps have been saying then maybe CCP are hoping to reduce Blobbing and POS spamming. and the only way to get a fleet into asystem will then be via a titan and its jump portal ? (not sure if they are working like im reading them) BoB anyone ??
to the OP - CCP really dropped the ball on this one. Rarely have CCP screwed the pooch soo much that its own playerbase Flamed their patch. Maybe more people should use the test server and maybe CCP should consult its players more and attempt to work WITH them. (yeah i know its their game)
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Julia Reave
|
Posted - 2006.08.30 07:30:00 -
[322]
Subscription cancelled.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.30 07:31:00 -
[323]
Edited by: Lucre on 30/08/2006 07:32:44
Originally by: Miss Overlord Covert ops CCP have stated this is an intital reaction and a full fix can be worked out of the next week (non event till then)
LoL
Recon ships have been waiting for a cloak fix for months with no sign of progress or even a hint than a solution might be forthcoming. And yet you expect them to do a "full fix" for cloaks next week?
Whatever you're smoking is almost certainly illegal.
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thatguyinpc
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Posted - 2006.08.30 07:34:00 -
[324]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
I have to admit that IÆm more concerned by the customer no-service then I am with the upcoming changes (which is not to say that IÆm ok with this patch at all). While you can go back and fix the changes that are being made if you so choose, you may not be able to go back and fix the goodwill that existed between you and your customers once itÆs lost.
My hope is that these changes are a very short-term fix and will be resolved in the next few days. My concern is that a bomb has just been dropped on this community with no satisfactory explanation or elaboration. That shows a severe lack of judgment, and if your judgment is so impaired on this basic customer service issue of keeping your customers informed and happy, where else may it be lacking?
I have known of and worked for companies that would intentionally make ground-shaking announcements that would put their employees on edge and put them in fear of loosing their jobs, benefits, etc. This tactic was used to either increase productivity or to make other less drastic changes easier to swallow. The way this has been handled smacks of these same tactics. WhatÆs important to remember though is unlike the above scenario, we are not your employees, we are your employers. Play with us too much, and you may be the ones out of jobs or facing cutbacks.
I hope that you will take the time to lay out your plans for the upcoming month or two, so that everyone will have an appreciation of your vision of Eve for the near future, and can make an informed decision as to whether or not to stay or go in the event that your plans are as extreme as the patch you announced today.
Even if you canÆt resolve game mechanic problems immediately, you can resolve your customer no-service problems by immediately engaging in conversation with us.
Guy
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DOGNOSH
Minmatar SKULLDOGS
|
Posted - 2006.08.30 07:36:00 -
[325]
GUYS HANG ON FOR A FEW HOURS OK ? this thread is less than a day old give CCP a chance to reply today
oh,and i am in agreement with most of you as per my post on page 3
========================================== stop moaning,give CCP a break
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Joshua Foiritain
Gallente Coreli Corporation
|
Posted - 2006.08.30 07:41:00 -
[326]
Edited by: Joshua Foiritain on 30/08/2006 07:45:49
I have a question, Now that covert ops ships are rather worthless. (No offence intended) But how many months are we gonna be getting our asses handed to us before the rest of the cov ops changes come in?
This changes makes anything with a cov ops cloak worthless, any half decent ceptor pilot will molest a covert ops frigate/recon cruiser upon jump unless it has stabs.
Hell, since the patch ive done a better job scouting in a ceptor then i have in my cov ops, because my ceptor can actually get into a star system.
At least we wont have to spend 50 mill isk on a frigate module anymore i guess. -----
[Coreli Corporation Mainframe] |

Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
|
Posted - 2006.08.30 07:41:00 -
[327]
Edited by: Vir Hellnamin on 30/08/2006 07:42:07
Originally by: Marcusi
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
...
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
Your comment about 0.0 players being not-able to travel safely is quite an odd... 0.0 should not be safe.
Travelling anywhere should not be safe. It ain't in real life, there's always an minimalistic propability that you'll get messed-up while travelling.
Bookmarks are much more than just for travelling, or safespotting, or mission loot gathering.
They are a tactical element of the game - a measure of the combat knowledge your commanders have.
There are bookmarks for sniping around gate, own POSes, station exits (about 5 position quickely per location, even more if careful). Long distance scout marks from gate...
Quick-exit marks from stations, warp on top of exit-chute mark, drive-by-station gank marks... almost any tactical maneuver can be made using 'marks. They are not just for traveling.
What would actually the warp-to-0km-from-gate help in BM problem by the way? Take away BMs equal to amount of gates per system per player...
You still need the tactical marks, which are many compared to just the gate insta-jump marks.
But, camping the in-warping ships is gone... quite boring, you lose one aspect of this game, of this game of 'warfare'.
Btw, if you don't have time to sit on your console all the time in EVE, travel AFK - put all high sec routes, and wish that you don't get suicide ganked. That's the risk you'll need to take. Travel takes time, let's face it.
-- V.H. |

Demon Johnson
The Scope
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Posted - 2006.08.30 07:50:00 -
[328]
CCP 4tw. Really, no joke. Bringing a new branch online is always tough, but lots of people in this forum simply have no idea of the problems that occure when working on a large software-project. But I don¦t blame them for their ignorance, they just don¦t know better. I am sure CCP does what they can do at this moment, and they know that some "fixes" are temporarily. Go on CCP! 
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Jags
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.30 07:52:00 -
[329]
Edited by: Jags on 30/08/2006 07:54:07 CovOps thing - not good but can be worked around.
BM Changes - best thing ever IMO. BMs are a borderline exploit that were not an intended effect anyway so anything to stop their proliferation and lag inducing effects is good by me. We still need a Warp to 0 option though to speed up travel. Skill based - LVL 1 skill so that it will take a week to train at most for the majority of players.
Give CCP a chance to reply before continuing your rants. All this "im gonna quit" pish is just throwing your toys out without knowing the full story.
Edit: Always though EvE had some of the most mature level headed gamers out there , beginning to see that we havejust as many whiners and *****s as every other game
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Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.08.30 07:54:00 -
[330]
Dear o dear.
Seriously this BM thing is becoming a joke:
Let me sort it out for you in 2mins please.
1. Remove all BM's from the server 2. Make it impossible to create a new BM within 15k of a gate 3. Introduce a Warp to range Zero function 4. Have bubbles and interdictor spheres pull incoming warp-ins out of warp at their centre (I know bubbles do, make it work for interdictor bubbles too) 5. Ban anybody found copying 11010010201020102 bms for the hell of it in a combat zone.
People will recreate their own "tactical" bookmark sets at offgrid scanpoints and snipe points etc, but with the removal of the need for instajumps the load on the server will be reduced by 100000001%.
If you want to camp a gate you will need to get people on the other side as they align or deploy bubbles/spheres.
It'll be as if everyone had instajumps yet the server won't be destroyed like it would be if everyone was copying instajump bms.
Problem solved.
+
I don't really use cloaks but heh, that one sounds a bad idea too!
_________________
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Chewan Mesa
Beagle Corp
|
Posted - 2006.08.30 07:55:00 -
[331]
Originally by: Vir Hellnamin Edited by: Vir Hellnamin on 30/08/2006 07:42:07
....
What would actually the warp-to-0km-from-gate help in BM problem by the way? Take away BMs equal to amount of gates per system per player...
You still need the tactical marks, which are many compared to just the gate insta-jump marks.
But, camping the in-warping ships is gone... quite boring, you lose one aspect of this game, of this game of 'warfare'.
Btw, if you don't have time to sit on your console all the time in EVE, travel AFK - put all high sec routes, and wish that you don't get suicide ganked. That's the risk you'll need to take. Travel takes time, let's face it.
Well 2 things...I agree travel in 0.0 should not be risk-free, but however as you have bubbles and fast lockers, it isnt even with instas.
However without instas, or an appropriate solution to get closer to a gate then 15km, it is almost impossible in anything without and mwd or slower than a fast cruiser.
Adding to that is the time-factor. You say travel takes time, fair enough, but it even does WITH instas take quite some time, without em it is a ridiculous amount of time.
What would be 0-km (or something around that) help with bms?
Rather simple, IF they remove gate to gate instas, the server-load and storage thingybobs have a lot less to do, its less laggy, so there is no "5BM at a time" rule needed, you can happily spread your Tactical BMs again between gangmembers...
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Miss Anpassad
|
Posted - 2006.08.30 08:02:00 -
[332]
Well, just make sure you give quite a long warning before any "remove all bm's". Else you will have quite a few petitions about people loosing their bm's too cans and other stuff lying around all over :)
But there needs to be done something about the bm's i guess. Moving the gates about 20k might be a good thing along with getting rid of the bm's in a sphere of 100km from it. |

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.08.30 08:08:00 -
[333]
Originally by: thatguyinpc When I first saw this post on page 2 of this thread I hoped I wouldnÆt have to resort to /signed because surely by page 12 a dev would have replied.
Page 2 started at 20:46. Your post is at 07:34. Think the Devs might possibly have been getting some sleep? 24/7 support does not extend to forum posting.
AS for the BM changes, people seem to be acting as though it'll be impossible to copy BM's from now on. All it will really mean is that you have to actually put in some effort to do it now, rather than just leaving your client afk lagging your node for hours. And if BM's are the indespensible tool people here seem to suggest, that effort will still be worth it.
Should help encourage people to only copy the BM's they actually need though, rather than entire region's worth which they'll mostly never use. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Elisno
|
Posted - 2006.08.30 08:18:00 -
[334]
oh yeah bring on the fanboi's.
give em time
they are doin everything they can
blah blah blah
we give them money.
they give us a substandard product.
i'm seeing 13 pages of those fed up with good money being spent on a promise that isn't being fulfilled.
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 08:18:00 -
[335]
Edited by: Chewan Mesa on 30/08/2006 08:18:52
Originally by: Matthew
Originally by: thatguyinpc When I first saw this post on page 2 of this thread I hoped I wouldn’t have to resort to /signed because surely by page 12 a dev would have replied.
Page 2 started at 20:46. Your post is at 07:34. Think the Devs might possibly have been getting some sleep? 24/7 support does not extend to forum posting.
AS for the BM changes, people seem to be acting as though it'll be impossible to copy BM's from now on. All it will really mean is that you have to actually put in some effort to do it now, rather than just leaving your client afk lagging your node for hours. And if BM's are the indespensible tool people here seem to suggest, that effort will still be worth it.
Should help encourage people to only copy the BM's they actually need though, rather than entire region's worth which they'll mostly never use.
The point is to get rid of instas completely, as its broken, it shouldnt be needed to be stuck in a station for hours to move around in a few 0.0-regions...
They should remove them, and get us a different solution, not screw the current solution over without a new way to go.
Noone says "omg give us the old bookmark copying back"...mostly you read people agreeing to do something about them, to solve the lag-creating problem, but not this way...
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jokerb
Caldari W R U The SUdden Death Squad
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Posted - 2006.08.30 08:26:00 -
[336]
Ok, I left SOE's SWG lunacy last year. One of the main selling points to myself was that the communication here was outstanding. I never felt like a mushroom here (put in the dark and fed S*&$). This patch is pretty terrible. The queues are quite gamebreaking to your target audience, pvp'ers. The BM deal is really overblown, shotgun to kill a fly anyone? The Cov Ops NERF , lets call it what it is (I've seen masters at disinformation see aforementioned SOE) while not directly affecting me or my 3 accounts is none the less undocumented and rather odorous. This latest effort needs to be re-evaluated. I'm not callig for drastic measures, but someone made a rather large mistake (Hire anyone from SOE lately?). This situation is all to reminiscent of the one I left those many months ago. Drastic changes, undocumented 'features', no communication, these were the Hallmarks of previous MMO experiences. If I come to dread patchdays simply because we have to hunt for stealth nerfs, and broken code, the experience here will be diminished. I am not one of those that has asked for changes, other then maybe removing the gate guns . This is not what this customer base was looking forward to playing. 20 some pages in this thread alone. Forums lagged out for the most part (kinda like your servers right now ). CCP I suggest that you have Tux, TomB, and Oveur come out and start explaining what is going on. No offense Kieron, at this point I think we all deserve to hear from higher ups(like we have grown accustomed).
Thanks for listening.
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LiZicheng
|
Posted - 2006.08.30 08:27:00 -
[337]
Thanks CCP 
Prices of my complete regions will go up to astronomical hights
Originally by: Changes Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
Dragon Code Branch Patch Notes .
Now I only have to find a slave in real life 
LiZi
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thatguyinpc
|
Posted - 2006.08.30 08:28:00 -
[338]
Originally by: Matthew
Originally by: thatguyinpc When I first saw this post on page 2 of this thread I hoped I wouldnÆt have to resort to /signed because surely by page 12 a dev would have replied.
Page 2 started at 20:46. Your post is at 07:34. Think the Devs might possibly have been getting some sleep? 24/7 support does not extend to forum posting.
I would hope that a Multi Million Dollar business such as this would have the foresight to anticipate negative reactions from the people they are doing business with after such a ground-shaking announcement, and be prepared to hold a press conference of sorts to correct any unintentional miscommunication.
To a large degree business is all about credibility, and CCP has taken a hit in that department. Firing CCP wasnÆt on the table yesterday, today it is. Not because there are game mechanics that they are trying to work out, but because of their lack of judgment and communication.
IÆm not quite ready to quit yet, but I sure would hold off on that Eve tattoo if you havenÆt got one yet.
Guy
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AKULA UrQuan
Caldari
|
Posted - 2006.08.30 08:33:00 -
[339]
90M isk buzzard that can now be uncloaked and scramed by most t1 frig pilots ctrl+click spamming on the right spot on the overview. This is ballanced how exactly? That is one ship of mine that gets mothballed till it's back to working as it should be. I can scout in a nannoed up inty just fine and scan probe in a blackbird if needed. Well untill the next stealth nerf at least. 
The whole BM thing I don't mind. I make my own and after being lag bombed several times in the past I kinda welcome this change.
The player base as a whole is revolting over queues. Just stateing that on the off chance CCP hasn't noticed this yet.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Kree Jaffa
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Posted - 2006.08.30 08:35:00 -
[340]
Originally by: LiZicheng Thanks CCP 
Prices of my complete regions will go up to astronomical hights Now I only have to find a slave in real life 
I think what is going to end up happening is BM sellers will all start using macros. This will probably result in more people using macro programs for mining and other things as well.
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Lemoning Lemming
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Posted - 2006.08.30 08:40:00 -
[341]
I find the fact that Jump Queues are going to be retained absolutely appalling. This is one of thew worst things you have ever done to your customers and you are intending on continuing with it is very dissapointing in the fact of so much feedback against it.
I play this game to relax and enjoy myself after the daily grind of traffic jams etc. I do not find your simulated traffic jams either enjoyable or in any way worth paying for please could you re-think this.
If you look at the many hundreds of posts in the last few hours on this thread with negative feedback about your intentions I think you can see how strongly a lot of people feel about last week's ill conceived patch and this weeks worse modifications to this.
The arbitrary removal of courrier missions is an example of various changes that you have thrust upon an unprepared customer base recently, your actions in the last two weeks have erroaded a lot of customer goodwill and this is not your normal behaviour.
Seriously have you just employed the SOE gameplay director ? As this is going so like SWG that it is scary.
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 08:47:00 -
[342]
To reinforce someone elses point, hold off all your terrorist threats and cancellations till we hear from CCP. They've always pulled through in the past. Let's keep it at a "we're concerned level" and not go crazy to a "we're quitting and coming to suicide bomb the server". ok? |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 08:53:00 -
[343]
Thread cleaned a bit, mostly people have been very good at keeping the feedback on a constructive level, and I realize that a lot of people are very unhappy about some of the changes in the patchnotes. However, please continue down the road of constructive feedback, and I'm sure we'll hear more on the cloaking issues as soon as the Devs have had their coffee and some time to chew on the feedback in this thread.
eve-crc.net | forum rules |[email protected]Sofistication |
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Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2006.08.30 08:54:00 -
[344]
Originally by: eLLioTT wave To reinforce someone elses point, hold off all your terrorist threats and cancellations till we hear from CCP. They've always pulled through in the past. Let's keep it at a "we're concerned level" and not go crazy to a "we're quitting and coming to suicide bomb the server". ok?
This and what Mr Alex Harumichi said are more or less the most constructive posts in this thread.
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
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Technosites
Beagle Corp
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Posted - 2006.08.30 08:58:00 -
[345]
If we lost a covop ship to this 'bug' and we be reaasured that we will still get refunded and that our petitions are stuck in the waiting line and we just have to wait a bit longer?
Many Thanks, Technosites ------------------------------------- "We would change the world, but God wouldn't give us the source code."
[url="http://www.eve-tribune.com |

Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.08.30 09:02:00 -
[346]
Originally by: Demon Johnson CCP 4tw. Really, no joke. Bringing a new branch online is always tough, but lots of people in this forum simply have no idea of the problems that occure when working on a large software-project. But I don¦t blame them for their ignorance, they just don¦t know better. I am sure CCP does what they can do at this moment, and they know that some "fixes" are temporarily. Go on CCP! 
Yes, all too true. BUT what you forgot that most people are upset about THE LACK OF detailed comment/explanation regarding these changes.
I too deal with large software deployments and we are constantly explaining to our users(paying clients) why we have changed things,removed functionality etc. If we didnt they would stop using out product.
Our application is a business app, a game in my mind requires much more in explanation/comment to fixes etc that the community finds "disturbing", and honestly im sure the designers/producers (they make the decisions) are busy but it only takes 15minutes to write up a through,detailed response to why certain decisions where made. Granted some people will whine irrespective of a detailed explanation or not but honestly it will be far less than what we are seeing now.
It is CCP's product and they can do as they please, granted thats valid but if they do so with an attitude of "whats 1000 accounts lost!" they will soon catch a fast wake up as paying clients dont like to feel "un-needed".
Im upset due to a lack of detailed explanation regarding queue's and cloaks as these things have an impact of how i enjoy the game, note the work ENJOY. The changes can stay i just want to know more around the reasoning
No you cannot have my stuffffssss.
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Mini newswire
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Posted - 2006.08.30 09:09:00 -
[347]
I thought when covert ops came out that if u had started to lock a cloaking ship it wouldnt be able to cloak. This would mean that it has been bugged since release and everyone who didnt whine about oh noes the cloak ship i was targeting diserpeared it isnt supposed to do that and now sit back and smile. Finally the real bug has been fixed. All the spies who have followed me and told tales on me are now in trouble.
I for one am so happy this old bug has been fixed and that the coverts can be targeted. Go back and check the features on coverts this is how its supposed to be. Eve devs have fixed a bug celebrate.
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Voodoosuicide
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Posted - 2006.08.30 09:15:00 -
[348]
i prefer constructive crit's myself. a number of peeps have made extremely valid points concerning instas, covops and others.
is this another step in attempting to assist the pure gank community which whines incessantly or feeble excuses for the lack of creating simple solutions?
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 09:17:00 -
[349]
Originally by: Mini newswire I thought when covert ops came out that if u had started to lock a cloaking ship it wouldnt be able to cloak. This would mean that it has been bugged since release and everyone who didnt whine about oh noes the cloak ship i was targeting diserpeared it isnt supposed to do that and now sit back and smile. Finally the real bug has been fixed. All the spies who have followed me and told tales on me are now in trouble.
I for one am so happy this old bug has been fixed and that the coverts can be targeted. Go back and check the features on coverts this is how its supposed to be. Eve devs have fixed a bug celebrate.
You my friend are wrong...
In the Dragon Patch there was the "feature" introduced that someone who is trying to cloak but gets locked will not cloak anymore.
However it was bugged in the way that the cov ops pilot saw his ship still as cloaked, but the other party didnt and killed it.
In tomorrow's patch this will be fixed, so the cov ops pilot actually knows that he/she is decloaked.
I dont know where you make it up that cov ops always were supposed not to cloak while someone tries to lock em...
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Sybylle
Amarr Holiday On ICE
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Posted - 2006.08.30 09:18:00 -
[350]
Erm...Covert ops are rather expensive frigates due to their dedicated module. I also request more details on CCP's plans regarding covert ops ships, as I cannot understand the purpose of such a change.
Regarding bookmarks, I assume bookmark copying was occuring inspace mainly. Why not limit the copy to 5 while inspace, and maybe let it as it's right now while docked? That would be, IMHO, a good deal for everybody ^^ Site ICEÖ since 67201 AD |
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.08.30 09:19:00 -
[351]
we need an Oveur blog to calm the waters.
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Uther Doull
Shinra Lotka Volterra
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Posted - 2006.08.30 09:23:00 -
[352]
well, guess my recon ship is staying without a cloak and in the bloody hangar
i'm sure as hell not going to fork over 60m for a module that does not do what it is designed to do!
just to clarify it a bit (i'm sure ppl have already done but i'm not gonna read through all these pages)
- before dragon you could cloak when somebody was locking you but had not yet finished the lock. the cloak would then break the lock - with dragon they broke the cloak so as that when somebody was trying to lock you you would not cloak (even though the lock had not yet finished), but you appeared cloaked on your own client but the other guy could still shoot you.
it was then put in the known issues:
Originally by: Known Issues 29-08-06 Major Issue: If a ship cloaks while it is being locked, the lock cycle is not broken. The cloaked ship will then decloak when the cycle completes.
now today (the 30th) it has disappeared from the known issues and appeared on the fix list of the thursday patch. except that it isn't the fix you would expect, instead ccp turn this bug into a feature...
Originally by: Patch notes If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
so, either this is a stealth nerf that isn't stealthy at all, or it's a **** up that ccp doesn't know how to fix... tbh i don't know wich one is worse
ok, i have done my fair share of whining now, so just to top it off: i'm not quiting over this, but combined with the queues and the bookmark copy nerf (either remove them completely or don't touch them) this is promising to be the most ****** up patch in my history of playing eve...
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Sharcy
Sonnema
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Posted - 2006.08.30 09:25:00 -
[353]
13 Pages of whine without even knowing how the changes will work exactly. Brilliant. To those of you leaving prematurely, can I have your stuff?  --
Sonnema is recruiting! |

April Knox
Caldari Trinity Nova
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Posted - 2006.08.30 09:25:00 -
[354]
I need some vacations since I'm stressed as hell. I suggest you to cancel your subscription for a month till you train Cov-Ops Lvl5. <<< This is being constructive.
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James Don
Gallente
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Posted - 2006.08.30 09:29:00 -
[355]
Edited by: James Don on 30/08/2006 09:31:08 As constructive as I can be in such a god awful mood after reading this.
This is a DISGRACE that a bug unintentionally introduced as a bug is now being touted as a feature without ANY prior consultation to the playerbase.
I purly fly a force recon ship, I also lead fleets with the use of it and in 1 quick screw up youve destroyed its ability's totally.
Not only that but lets not forget Tux is waving the nerf bat over ECM at the moment and when that hits there are going to be pretty usless anyway but at least he had the decency to discuss these changes with the playerbase prior to a MAJOR change.
I couldnt even read this thread as it was growing faster than I could read it and it seems very heavily out weigh'd in the unhappy category.
Pleas stop whatever else you are doing, have an emergency meeting at CCP and seriously reconsider your actions.
James -------------------------------------------- notify : Your cloaking systems are unable to activate due to your ship being within 2000 meters of the nearby Snowballs. |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 09:30:00 -
[356]
I'm trying to get some official word on this, please stay patient as it's still early in Iceland.
eve-crc.net | forum rules |[email protected]Sofistication |
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Altraz
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Posted - 2006.08.30 09:32:00 -
[357]
Not really trying to create a 14th page but I do agree with most of the playerbase comments regarding the new patch deployment.
15km & BM instas - Instas was made to reduce the travel time. BM and 15km's dont work too well together so remove either. As BM's are used for other purposes, removing the 15km would be a more viable solution. Not too sure how this would address BM lag abuses though. Or, as per suggestion from another EVE player, make landing random. That would nerf instas but again would make it more irritating and probably increase server load but again, it's a suggestion. With old players already having insta's to all the solar systems, restricting this would only hurt the newer playerbase. I'd agree with the majority that removing the 15km alltogether (making it warp to location) would ease a lot of suffering, not to mention making space travel faster, which would NOT necessarily mean safer.
Warp sounds - The sound's cool, just a little loud. What does it take to reduce the amplitude of this? You can keep the same sound, just make it softer. How hard is that?
Gate Queues - Why make travel longer than it's needed? Not to mention other issues that was probably already highlighted in this forum.
Cloaking - Yea, this division needs some tweaking, and I'm confident that CCP would come out with a viable solution to this, as with majority of the issues indicated above and/or by other players.
Yup, the players ARE paying customers contributing a huge steady monthly revenue to the developers, and you know what the rumors about customers being No.1 or always right. Something like that.
Cheers!
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shimmyckus
Minmatar Black Omega Security E.R.A
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Posted - 2006.08.30 09:33:00 -
[358]
I'm reading new patch notes and can't belive it. Is it possible that CCP is so *censored* that they're going thru with this?
As for bookmarks, they've chosen worst possible solution. If they only had removed them completly or found some better solution, ie. as someone suggested bookmarks on corporation level or something similar. NO, they took the worst posible solution to make ours (players) lives more miserable. Till now copying bookmarks was wasting time and last posible thing someone would like to do and with new patch it will be the worst nightmare allong with jump queues. I can only imagine the copying of 500+ bookmarks set after the patch, doing it 5 bookmarsk at the time.
Instead of CCP looking for solution to speed up the tings and make EVE more dynamical they're doing just the oposite. I can only say that EVE is turning into one big waste of time, more and more boring new featuers, wasting time on unnecessary and boring things and less and less dynamics in all this.
And on top of that, "bugs" from previos patch are becoming new features that devs "wanted" to bring into gameplay???? What do testers do in CCP, play WOW ? How could you miss those tiny bugs? I mean how can they miss these kind of bugs in almost every patch ? I guess noone would complain about cloaking device newest feature if it didn't came into gameplay with last patch or if it was in previous patch notes. And whole point of ships that were supposed to use cloaking device is now rendered and useless. Realy who is going to use stealth bombers now? Or covop ships? They're so fragile that cloaking before they got locked was theirs only chance of survival. Why waisting 50+ mil ISK on a ship that will pop instantly?
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 09:37:00 -
[359]
Originally by: Sharcy 13 Pages of whine without even knowing how the changes will work exactly. Brilliant. No you can't. -Ivan K
lol thats exactly the point of all the replies..we wanna know how it will actually work...
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PostPatchBM King
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Posted - 2006.08.30 09:40:00 -
[360]
Wow-cool. I've got a little over 35 complete regional sets of bookmarks and although I'm pretty much out of business from this patch I can now go ahead and turn pirate and pretty much have a serious advantage over anyone who hasn't been able to buy any up until this point or anyone who starts playing Eve from this day forward-because they certainly will never be able to afford them. I'll be a demigod-and they will never ever be able to compete with my royal uber-ness. Hmmm.... but then again...why on earth would they wan't to bother playing?
Food for thought:
-The first Bloodlines patch was intended to slow down copying. It did indeed.What used to take minutes now takes hours. -If people are using exploits (such as making copies to intentionally lag out opponents), why not warn and then ban as you would with any other exploit? -Would making copies more difficult outside of the station environment achieve the same objective without completely destroying the ability to make copies? -If you must destroy bookmarks, why not introduce something else at the same time to offset the travelling impediment? IMHO anything that makes travel any slower than it already is is not condusive to an enjoyable playing experience.
Post -
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Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.30 09:41:00 -
[361]
Originally by: Ivan Kirilenkov Thread cleaned a bit, mostly people have been very good at keeping the feedback on a constructive level, and I realize that a lot of people are very unhappy about some of the changes in the patchnotes. However, please continue down the road of constructive feedback, and I'm sure we'll hear more on the cloaking issues as soon as the Devs have had their coffee and some time to chew on the feedback in this thread.
No.
It's not that "a lot of people are very unhappy" about these changes, it's that everyone is unhappy with them.
The only people I've seen here who think this is a good thing are 2 week old nublets in Brutor Tribe, and obvious trolls.
Not a single long time player that I know wants these changes.
This patch will kill fleet combat, and combat in any constellation on the same node as a fleet battle.
This patch will destroy all uses of two classes of ships, one of them irreplaceable for effective gangs.
This patch will cripple PVP excursions to enemy space, where you need bookmarks.
If this patch goes forward, mark my words - Dragon will be seen as the definitive beginning of the end of a once promising game.
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AKULA UrQuan
Caldari
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Posted - 2006.08.30 09:43:00 -
[362]
Originally by: Mini newswire I thought when covert ops came out that if u had started to lock a cloaking ship it wouldnt be able to cloak. This would mean that it has been bugged since release and everyone who didnt whine about oh noes the cloak ship i was targeting diserpeared it isnt supposed to do that and now sit back and smile. Finally the real bug has been fixed. All the spies who have followed me and told tales on me are now in trouble.
I for one am so happy this old bug has been fixed and that the coverts can be targeted. Go back and check the features on coverts this is how its supposed to be. Eve devs have fixed a bug celebrate.
Problem is with the change a newb in a frigate can kill a 3 year old vet in a covert ops frig with exactly ZERO skill needed. both SP and personal. All he needs to do is follow some simple directions on how to setup the overview right and then ctrl+click spam in the right spot. I can teach my cat how to do this. There is no way in hell it should be that easy to bag a covert. 
And force recons are just totaly screwed. Unless the devs have more in plan that they haven't bothered to share with us.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.30 09:44:00 -
[363]
Originally by: Sharcy 13 Pages of whine without even knowing how the changes will work exactly. Brilliant.
Which part of queuing "has previously been hotfixed on TQ" are you finding hard of comprehension? It's already in so we know exactly how it's "working". And that's why we're so concerned because truly it sucketh bigtime.
-- This is not the patch we're looking for.
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PanzerGrenadier
Caldari Templars of Space CORE.
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Posted - 2006.08.30 09:47:00 -
[364]
CCP please reply to the post that has been quoted numerous times in this thread. Since I can't do it myself because the forums are messed (new issue entirely).
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.30 09:50:00 -
[365]
Quote:
The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I see. The jump queues are here to stay.
Well, it was fun while it lasted. I'll give you a bit more time to fix this before leaving, but it doesn't seem like you will 
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 09:53:00 -
[366]
Edited by: Arvo Henderson on 30/08/2006 09:53:15 /me dons amiantum suit
After thinking a bit about the cloak "changes" to be honest, I will be happy if the devs have the balls to keep that change, tbh. We all have seen more than once how cloakers, in the hands of a pilot with half a brain, were able to get through almost any gatecamp one could think of. It was very very frustrating.
In fact, it was too hard to get a cloaking ship: with this change, now they have an "Achilles Heel" that makes them vulnerable, so careful cov ops pilots will have to be very alert when they get uncloaked (either by jumping through a gate, or by other means). Just check killboards, and get some numbers about covops ships being busted, and compare them with other ships numbers.
Fitting stabs/nanofibers/ecm/dampeners in a cloaking ship will now be something anybody sensible should think of.
Some complains I've seen in this thread like the one saying "now a long BS cycle won't allow me to cloak", are just crap. First, even with two sensor boosters and Signature Analysis V, you'll have your good 5 seconds to align to a planet/moon/SS and warp. Second, once you warp, you can warp back to the gate at a good distance cloaked.
Bombers on the other hand might be needing some help - you'll have now to uncloak, shoot & warp. What CCP should do is to increase their alpha strike damage substantially, either by allowing them to fit more launchers or increasing damage modifiers.
The only thing I think I agree with most of the people complaining here, is the way this change has been made public. Telling the peeps beforehand would have saved more than a few forum posts.
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Pedo Fortis
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Posted - 2006.08.30 09:54:00 -
[367]
Wow, 9 pages of response for half a page of patch notes.
If we get this much comment from a patch what will Kali be like?
What this says to me is that it would be a good idea if CCP showed the patch notes to a group of 5-10 selected old timer whiners (under nda) _before_ they publish it.
That way any fuzzy sentences could be cleaned up (aka cloak ôeffectö change), or some extra explanation given (i.e. insta copy limit of 5 will reduce total server load by n%).
Lastly why o why donÆt we queue during the jump rather than before jumping?
Pedo
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Voodoosuicide
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Posted - 2006.08.30 09:54:00 -
[368]
normally i don't troll the eve forums as doing so has made me all too aware of the sum of drama in the prior mmo's i've played. such is the case here however, now i'm hearing every local channel screaming as well as "non-drama" peeps i've known for some time of getting f'd in more than 1 manner.
after reading the patch notes, i can not help but wonder if those who whine louder are being catered to moreso than the larger sum of paying customers. discuss?
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Sharcy
Sonnema
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Posted - 2006.08.30 09:55:00 -
[369]
Originally by: Lucre
Originally by: Sharcy 13 Pages of whine without even knowing how the changes will work exactly. Brilliant.
Which part of queuing "has previously been hotfixed on TQ" are you finding hard of comprehension? It's already in so we know exactly how it's "working". And that's why we're so concerned because truly it sucketh bigtime.
I was referring to the cloak whines, but regarding the queues:
When you do large fleetbattles you complain of lag and scream that the game is unplayable. When they do something about the lag (caused by node overload, yes), you complain that you "can't all get in at once". Well guess what, I find the queue system completely logical, both from a technical point of view, as well as "in character". If stargates really existed, it would make perfect sense that they can handle only so much traffic at once.  --
Sonnema is recruiting! |

Therem Harth
DAB RAZOR Alliance
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Posted - 2006.08.30 09:56:00 -
[370]
Originally by: kieron
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
I am usualy (and still) very respectful of the insane amount of work developers do behind the scenes. However, this paticular time I am forced to say - I do not believe you. Credibility of development team responsiveness, or even attentiveness to community is suffering in my eyes, and I'm afraid in many others.
All the latest happenings since Dragon deployment - queue system, the adventures of cloaking bug, and now even the attempt to limit bm copying, - are terribly conceived, hardly thought through and are a slap in the face of community. We had worse troubles after Exodus deployment, but those were genuine post-patch problems, not let's-change-it-maybe-it-works-that-way problems.
To remain constructive, I'll try to reiterate apparent problems:
- queue system now arbitrarily locks player out of, or in combat. Node limitations are irrelevant to players due to invisible OOC load distribution system - the whole idea of attempted (as opposed to completed) lock uncloaking a covert ops ship totaly negates covert ops idea. Just removing this class of ships from the game would be easier - bm copy restrictions automatically create a class of the elite who have bms now and solve nothing at all. For the purpose stated it would be enough to limit the amount bms in ship's hold, and if limiting the amount of bms copied at once, then by some sane number, like 50. There are countless other viable ideas on bm reimplementation which you are certainly aware of as well.
--
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Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.08.30 10:01:00 -
[371]
It's hard to be constructive when the patch is so destructive to the game but...
Cloaking:
I assume the devs actually play the game in which case they must realise that this change renders cov ops, stealth bombers and cloaking recons completely worthless. Scouting past gate camps will be almost impossible and a lot of pvp play styles are ruined as a result. This is a terrible idea - if it's bugged fix it rather than destroying the cov ops module.
Jump Queues:
This is not being fixed - The are loads of reasons why this is a bad idea - see the many threads on it - it's another pvp game breaker.
BM Copying:
Firstly - many thanks for the chance to post feedback on this idea one day before you introduce it. This is a poor "fix". If you want to nerf bm's do it, don't mess around with a poorly conceived fix. Players with lots of bm's (including me) gain a great advantage over those with none, prices for bm's are about to treble, it doesn't fix insta jumps and it's a pointless timesink.
It's fairly apparent - with regard to the cloaking and traffic queues that players are not being listened to and is extremely dissapointing. I'm not doing anything as pointless as threatening to quit, but the handling of this and the dismissive way that these changes are being introduced has made me think about it for the first time 
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Juan Andalusian
TAOSP
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Posted - 2006.08.30 10:03:00 -
[372]
Edited by: Juan Andalusian on 30/08/2006 10:03:24
Originally by: Sharcy
Originally by: Pedo Fortis Lastly why o why donÆt we queue during the jump rather than before jumping?
Because this way, you have a chance to change your mind and choose another route or destination 
The only thing you will be choosing is the colour of your new velator as you load the cloning station after being ganked by the people who were camping the queuing gate that was leading to a system that had 2 pilots in it.
**Pain is meant to be felt** |

Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 10:06:00 -
[373]
Originally by: Sharcy
When you do large fleetbattles you complain of lag and scream that the game is unplayable. When they do something about the lag (caused by node overload, yes), you complain that you "can't all get in at once". Well guess what, I find the queue system completely logical, both from a technical point of view, as well as "in character". If stargates really existed, it would make perfect sense that they can handle only so much traffic at once. 
If udianoor in the arse end of Aridia with a population of 5 people and a tumbleweed is experiencing queues because it shares a node with Scolluzer and CPU usage hits 95% this makes sense to you?
Technically I can agree with it, roleplay wise it in no way makes sense. Technically I'm sure cars would be better without seats, car makers recognize the need to place their users first though.
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Tuxford

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Posted - 2006.08.30 10:06:00 -
[374]
About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this. _______________ |
|

Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.08.30 10:08:00 -
[375]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Huzzah! Thanks for the clarification, It is a bug. You will get to it. Basically, Dragon broke CovOps and they need to be fixed soon. You plan to fix it. Fantastic. Now the only question is "how fast?"
Still the BM issue but I expect that's someone else's department.
|

coldplasma
|
Posted - 2006.08.30 10:09:00 -
[376]
Originally by: Ivan Kirilenkov Thread cleaned a bit, mostly people have been very good at keeping the feedback on a constructive level, and I realize that a lot of people are very unhappy about some of the changes in the patchnotes. However, please continue down the road of constructive feedback, and I'm sure we'll hear more on the cloaking issues as soon as the Devs have had their coffee and some time to chew on the feedback in this thread.
EVERYONE is unhappy about these changes. If CCP go down this road and implement this patch, they will have completely ignored the community. Everytime this happens with a game dev, the community gets smaller and smaller until it's nothing more than a nugget.
Another thing. The cloaking bug isn't the only issue here. Everyone in my alliance and almost everyone in this thread is outraged by this new BM copying limit. It is ridiculous and solves nothing. I believe the statement that someone quoted earlier "The operation was a success, but the patient died" could not be more applicable. Here's a message for CCP. TEMP-BAN PEOPLE WHO EXPLOIT THIS! Why must the rest of the community suffer simply because a couple of idiotic alliances choose to use such unsportsman like tactics?
Jump queues solve nothing, in reality, they cause more congestion and more incovienience in the long run. Nobody wants to be running from pirates only to find that they can't enter their own system because of a fleet battle in another system x amount of jumps away! ____________________________
See you in 0.0 kids... |

Mea Zhong
|
Posted - 2006.08.30 10:09:00 -
[377]
New cloaking device feature is the worst mistake CCP could made. CovOp device can only be fitted on certan ships and their role is important for overall gameplay. Other two cloaking devices have penalties making them useless on most of ships for runing thru g8 camps. Raly who cann't decloak badger or anything else going at 50m/s while cloaked, when decloaking range is 2500m (or 1500 cann't remmeber now) ? Any ceptor pilot can get to cloaked ship within 90km and decloak him, not to mention someone cloaking at 15km from g8....
BMS solution #1: As for bookmarks, simply remove all existing bookmarks and introduce restrictions on making bms near g8, ie. minimum range for making bms from g8 100km - since the maximum warp to range is 100km. Also add warp to 0km but don't allow the default warp to range to be less then 15km. BMS solution #2 And as for copying bms, someone said that curently copying limit is 80 bms, but this was tested on several accounts and proven to be very wrong. You can actualy copy 200-300 bms at the time and that is the most likely to be the problem. Making it a 50 bms batch should make this problem less resource consuming.
queueing should really be made on system or constelation level... current node level of queueing makes life in some part of galaxy impossible...
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James Don
Gallente
|
Posted - 2006.08.30 10:09:00 -
[378]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Thanks for the clarification Tux and restoring my faith in CCP, even if it is a little shaken!
James -------------------------------------------- notify : Your cloaking systems are unable to activate due to your ship being within 2000 meters of the nearby Snowballs. |

Sharcy
Sonnema
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Posted - 2006.08.30 10:10:00 -
[379]
Originally by: Tuxford I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe it's me, but this last line confuses me. Can you clarify what you mean by "this"? --
Sonnema is recruiting! |

pennzoil
|
Posted - 2006.08.30 10:12:00 -
[380]
Originally by: Therem Harth
Originally by: kieron
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
I am usualy (and still) very respectful of the insane amount of work developers do behind the scenes. However, this paticular time I am forced to say - I do not believe you. Credibility of development team responsiveness, or even attentiveness to community is suffering in my eyes, and I'm afraid in many others.
All the latest happenings since Dragon deployment - queue system, the adventures of cloaking bug, and now even the attempt to limit bm copying, - are terribly conceived, hardly thought through and are a slap in the face of community. We had worse troubles after Exodus deployment, but those were genuine post-patch problems, not let's-change-it-maybe-it-works-that-way problems.
To remain constructive, I'll try to reiterate apparent problems:
- queue system now arbitrarily locks player out of, or in combat. Node limitations are irrelevant to players due to invisible OOC load distribution system - the whole idea of attempted (as opposed to completed) lock uncloaking a covert ops ship totaly negates covert ops idea. Just removing this class of ships from the game would be easier - bm copy restrictions automatically create a class of the elite who have bms now and solve nothing at all. For the purpose stated it would be enough to limit the amount bms in ship's hold, and if limiting the amount of bms copied at once, then by some sane number, like 50. There are countless other viable ideas on bm reimplementation which you are certainly aware of as well.
Awesome post Therem I agree completely and this is exactlly how I feel but couldn't think of a comstructive way to say it.
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Callistus
Coreli Corporation
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Posted - 2006.08.30 10:12:00 -
[381]
Edited by: Callistus on 30/08/2006 10:12:50
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
<3 Tux
The only question is; how long until cloaking returns to normal? --------------
[Coreli Corporation Mainfrane] |

Chewan Mesa
Beagle Corp
|
Posted - 2006.08.30 10:13:00 -
[382]
Originally by: Sharcy
Originally by: Lucre
Originally by: Sharcy 13 Pages of whine without even knowing how the changes will work exactly. Brilliant.
Which part of queuing "has previously been hotfixed on TQ" are you finding hard of comprehension? It's already in so we know exactly how it's "working". And that's why we're so concerned because truly it sucketh bigtime.
I was referring to the cloak whines, but regarding the queues:
When you do large fleetbattles you complain of lag and scream that the game is unplayable. When they do something about the lag (caused by node overload, yes), you complain that you "can't all get in at once". Well guess what, I find the queue system completely logical, both from a technical point of view, as well as "in character". If stargates really existed, it would make perfect sense that they can handle only so much traffic at once. 
Ehrm, you so completely dont understand anything...
The queue-system stops you from jumping into systems that are ON A NODE that has 95% cpu...
This absolutely doesnt make any sense "in-character" nor OOC. How do you justify waiting 2mins to jump into an empty 0.0 system just because it has the bad luck on being on a node with Jita? How do you justify 20 people losing their ships because a hostile fleet ganked them as they couldnt jump?
It hasnt happened to me yet with the ganking part, but it will inevitably sooner or later.
Sure we complain about lag, but fixing something halfway without even announcing what the whole plan is is bad...
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|

Tuxford

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Posted - 2006.08.30 10:14:00 -
[383]
Originally by: Sharcy
Originally by: Tuxford I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe it's me, but this last line confuses me. Can you clarify what you mean by "this"?
Basically that this was considered a feature change. Nobody told me, and I assume that I would be told as I'm gonna get blamed anyway Basically I'm excusing that I don't know a timeframe for a fix because I haven't really had time to look into this but its on the right track now. _______________ |
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.08.30 10:16:00 -
[384]
I <3 the tux!
|

coldplasma
|
Posted - 2006.08.30 10:16:00 -
[385]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
So what about BM's? What about this horrendous jump queue? You guys are just gonna blot out the communities say on this and go ahead with these ridiculous game-breaking features? ____________________________
See you in 0.0 kids... |

Lemoning Lemming
|
Posted - 2006.08.30 10:18:00 -
[386]
Please do not proceed with Jump queues, please.
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Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 10:18:00 -
[387]
Edited by: Arvo Henderson on 30/08/2006 10:19:52 Nobody has answered me at all... but I would really want the new cloak "feature" to stay. There should not be any "I Win" buttons in Eve.
You weren't told Tux (nor us), but it is not necessarily a bad idea, regardless of the outcry people have raised in this thread.
|

Kusotarre
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.30 10:18:00 -
[388]
Originally by: Sharcy
Originally by: Lucre
Originally by: Sharcy 13 Pages of whine without even knowing how the changes will work exactly. Brilliant.
Which part of queuing "has previously been hotfixed on TQ" are you finding hard of comprehension? It's already in so we know exactly how it's "working". And that's why we're so concerned because truly it sucketh bigtime.
I was referring to the cloak whines, but regarding the queues:
When you do large fleetbattles you complain of lag and scream that the game is unplayable. When they do something about the lag (caused by node overload, yes), you complain that you "can't all get in at once". Well guess what, I find the queue system completely logical, both from a technical point of view, as well as "in character". If stargates really existed, it would make perfect sense that they can handle only so much traffic at once. 
1) You can test the cov ops changes. Cov ops die everytime. Read juduzzs post, FFS.
2) The queue system is indefensible. With it's implementation, the best way to defend a system is clear - log in everyone you can, and have them orbit a friendly POS with all kinds of modules running. People will do it, and it will work very, very well at massacring the enemy fleets that trickle into system.
The solution to Eve's lag problem cannot be, as you are suggesting, to introduce a system which is more insufferable than the lag was. What it probably comes down to is that CCP needs to fork out the money to buy more hardware. There is clearly too much load for too few nodes.
Anyways, Sharcy, it's apparent you have no interest in fleetbattles, flying covert ops, or copying BMs for legitimate use. If you did, you would be as upset as the rest of us that this patch may actually go forward.
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|

wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 10:18:00 -
[389]
From this point on, anyone who is about to post about the cloaking issue destroying the game, please read this official post explaining what it actually does.
Anyone not having read this and posting another rant will find their post disappears quickly 
Please read the official post to avoid being further distressed by the situation, thanks!
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|

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 10:19:00 -
[390]
Originally by: Tuxford
Originally by: Sharcy
Originally by: Tuxford I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe it's me, but this last line confuses me. Can you clarify what you mean by "this"?
Basically that this was considered a feature change. Nobody told me, and I assume that I would be told as I'm gonna get blamed anyway Basically I'm excusing that I don't know a timeframe for a fix because I haven't really had time to look into this but its on the right track now.
Tuxy if you where a girl id ask you out on a date!  -----
[Coreli Corporation Mainframe] |
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.08.30 10:19:00 -
[391]
Originally by: Tuxford However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
Good answer, thanks for that. One down (if with fingers crossed), two to go...
Originally by: Tuxford
It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
That's ... worrying. Kind of implies the patch notes went out without first being checked over by the relevant devs? That surely can't be a good idea?
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Vegetate
Minmatar Darkness Theory
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Posted - 2006.08.30 10:20:00 -
[392]
It took me just over 6 days to copy & load up 8 regions in my P&P and that was copying 30 at a time..
how many MONTHS will it take me to copy the 8 regions for my other 4 characters? Honestly copying bm's is painful anyway - why make it more so?
cant you make it a 50 limit? 5 is just wasting peoples precious time..
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Eron Lygera
Gallente Sharded Awareness
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Posted - 2006.08.30 10:22:00 -
[393]
Originally by: Tuxford
About the cloaking issue ...It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Communication FTW. ;-)
Seriously, it aint good as it is now. The worst however - by far - is the jump qeues. Its fine for Jita, but not for OH-WTF in no mans land.
With love Eron
Ps. Dont nerf WCS! |

Kusotarre
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.30 10:23:00 -
[394]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Sorry, but that doesn't cut it.
I appreciate the response, but when it comes down to it:
i) Cov ops ships of both types are broken.
ii) There is no set time of restoration.
This is still the worst patch ever, your post does nothing to change that. People were not upset because they didn't know what the patchnote meant, they were upset because they feared you would say what you just did.
|

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 10:23:00 -
[395]
Originally by: Vegetate It took me just over 6 days to copy & load up 8 regions in my P&P and that was copying 30 at a time..
how many MONTHS will it take me to copy the 8 regions for my other 4 characters? Honestly copying bm's is painful anyway - why make it more so?
cant you make it a 50 limit? 5 is just wasting peoples precious time..
I think CCP would rather waste someones time then everyone server resources.  -----
[Coreli Corporation Mainframe] |

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.30 10:25:00 -
[396]
Originally by: Kusotarre People were not upset because they didn't know what the patchnote meant, they were upset because they feared you would say what you just did.
No they where upset because they thought cov ops would be permanently ruined. Now that we know its just a temp thing till the next patch we can live with it.
In the mean time you can prolly get cov ops losses refunded by the GMs, since this is a bug after all. -----
[Coreli Corporation Mainframe] |

Ann Mari
Amarr Coreli Corporation
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Posted - 2006.08.30 10:29:00 -
[397]
I posted a Suggestion here, but I'd like to ask if a simple version van be done sooner.
Galaxy map filter: White systems, all gates in system not currently queueing Red systems, some gates in system currently queueing
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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Bermag
Point-Zero
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Posted - 2006.08.30 10:29:00 -
[398]
Edited by: Bermag on 30/08/2006 10:32:55 Some comments:
- I don't see the cloak "fix" as a permanent change and only a partly fix for the problem. I am pretty sure this will be fixed. However we can't wait that logn for this to be fixed. Should be given a very high priority.
- Jump que: I see the changes in this patch a bit different (but how knows notes are pretty vagie). The way I understand is that there will be less queues used and that they have raised the treshold for when a queue is used. Maybe it was at a lot lower level now so even if queues are in place we might see it a lot less frequent.
- BM copying. I don't understand why a fix like this has to be hotfixed. BMs has been in game for a long time so why start changing it in a hot-fix? Also I have never understand why BMs are so slow and take that much processing power. I smell a really bad database design to be honest.
Also was not Dragon going to solve a lot of performace issues?
--- Ah, I wrote this before Tux posted. If I udnerstand it then the cloakign change is what I expected, something that will be fixed ASAP.
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Elmicker
Gallente Unscoped Myriad Alliance
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Posted - 2006.08.30 10:30:00 -
[399]
Edited by: Elmicker on 30/08/2006 10:31:33 Fantastic. So now, as a new alliance consolidating our first 0.0 space, we have to copy instas for a 33 jump pipe 5 at a time, and instas for the region at 517 BMs, 5 at a time. That's me clicking, shift clicking and then shift dragging one hundred and four times. Yes, this reallyhelps everyone. Remove instas, add a jump to distance accuracy skill, job done.
Oh and also, i have to move freighters down this 33-jump pipe, likely crawling with any number of gank squads with no covert ops scout backup, when we used to have 2 covert ops behind and 2 ahead. Way to ******* nerf the 0.0 economy, CCP. I'd also like my like month's training for cov. ops back aswell so i can train for interceptors and interdictors to gank the opposing cov. ops that are also totally useless.
Ahh yes, and to top it all off this massive blob that i've gotten together to escort said freighter, as sheer force is now the only way without covert ops backup, cant actually move as one force anymore.
Even though i'm only a 4 month player, i have to wonder whether my 2 accounts will still exist as of next month.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.30 10:30:00 -
[400]
Originally by: Sharcy
When you do large fleetbattles you complain of lag and scream that the game is unplayable. When they do something about the lag (caused by node overload, yes), you complain that you "can't all get in at once". Well guess what, I find the queue system completely logical, both from a technical point of view, as well as "in character". If stargates really existed, it would make perfect sense that they can handle only so much traffic at once. 
Oh don't be ridiculous! Sure, a traffic management system based on a gate's having a maximum number of jumps per minute or minimum interval between jumps might "make sense in character" but one which arbitrarily restricts a gate's traffic because of what's happening in station a dozen systems away? It's like a New York airport delaying flights because there is traffic congestion in central London! Perfect sense? I think not. 
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Marcus Kartum
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Posted - 2006.08.30 10:31:00 -
[401]
Originally by: Arvo Henderson Edited by: Arvo Henderson on 30/08/2006 09:53:15 /me dons amiantum suit
After thinking a bit about the cloak "changes" to be honest, I will be happy if the devs have the balls to keep that change, tbh. We all have seen more than once how cloakers, in the hands of a pilot with half a brain, were able to get through almost any gatecamp one could think of. It was very very frustrating.
In fact, it was too hard to get a cloaking ship: with this change, now they have an "Achilles Heel" that makes them vulnerable, so careful cov ops pilots will have to be very alert when they get uncloaked (either by jumping through a gate, or by other means). Just check killboards, and get some numbers about covops ships being busted, and compare them with other ships numbers.
Fitting stabs/nanofibers/ecm/dampeners in a cloaking ship will now be something anybody sensible should think of.
Some complains I've seen in this thread like the one saying "now a long BS cycle won't allow me to cloak", are just crap. First, even with two sensor boosters and Signature Analysis V, you'll have your good 5 seconds to align to a planet/moon/SS and warp. Second, once you warp, you can warp back to the gate at a good distance cloaked.
What do u mean by "too hard"? You expect that ship that has no guns, no resists, no speed or no tank has to be easy to kill? Not to mention about ridiculous fittings prices? Covert ops has to be hard to kill, because its hard to skill for it, hard to get one and hard to fly one! If not, it will become another tiny, useless frigate, even without weapon. Yay! Another great cannon fodder ship!   
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Marcus Kartum
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Posted - 2006.08.30 10:35:00 -
[402]
Originally by: Arvo Henderson Edited by: Arvo Henderson on 30/08/2006 09:53:15 /me dons amiantum suit
After thinking a bit about the cloak "changes" to be honest, I will be happy if the devs have the balls to keep that change, tbh. We all have seen more than once how cloakers, in the hands of a pilot with half a brain, were able to get through almost any gatecamp one could think of. It was very very frustrating.
In fact, it was too hard to get a cloaking ship: with this change, now they have an "Achilles Heel" that makes them vulnerable, so careful cov ops pilots will have to be very alert when they get uncloaked (either by jumping through a gate, or by other means). Just check killboards, and get some numbers about covops ships being busted, and compare them with other ships numbers.
Fitting stabs/nanofibers/ecm/dampeners in a cloaking ship will now be something anybody sensible should think of.
Some complains I've seen in this thread like the one saying "now a long BS cycle won't allow me to cloak", are just crap. First, even with two sensor boosters and Signature Analysis V, you'll have your good 5 seconds to align to a planet/moon/SS and warp. Second, once you warp, you can warp back to the gate at a good distance cloaked.
What do u mean by "too hard"? You expect that ship that has no guns, no resists, no speed or no tank has to be easy to kill? Not to mention about ridiculous fittings prices? Covert ops has to be hard to kill, because its hard to skill for it, hard to get one and hard to fly one! If not, it will become another tiny, useless frigate, even without weapon. Yay! Another great cannon fodder ship!   
Ahh, btw, give me my covert back!!!!   
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 10:36:00 -
[403]
Still nobody answers the points I made above... if you can't find it, use www.eve-search.com. It works wonders.
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Too Kind
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Posted - 2006.08.30 10:36:00 -
[404]
Originally by: Kusotarre
This patch will cripple PVP excursions to enemy space, where you need bookmarks.
I've got an mwd even on my tech-2 sniper tempest and can operate to some degree in a gang without instas.
- Make warp-to 5km as a compromise. - Maybe splitting sensor-boosters in two different mods, one that increases primarily locking range and one that increases primarily scan resolution is also a good idea to nerf fast-locking snipers a bit. - Implement a mod that hinders people from jumping through a gate, something with range like scampler or warp disruptor. That should compensate for the closer warp-in.
In the end this could lead to more combat, less running, less snipe ganking.
(But if sensor-boosters get changed, then there needs to be a look into scan resolution and locking range of different BS and also in remote sensor boosters, not that the rokh pwns them all by highest scan res, locking range and optimal, which frees up valuable slots and might be imba) -------------------------- Post with your main !!!111 |

Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 10:40:00 -
[405]
Originally by: El'Tar
its good to hear..
Now: How do u plan on balancing BM's? Considering that the price is going to amazing heights (maybe 30m a region?) no n00b can afford it... All the vets will have a HUGE advantage!.
It just confuses me.
Tux is the ship man, not the bm / queue man.
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 10:42:00 -
[406]
Oveur replies to us!
RE petition thread
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Callistus
Coreli Corporation
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Posted - 2006.08.30 10:43:00 -
[407]
Edited by: Callistus on 30/08/2006 10:43:59 Oveur said here he has a blog waiting to be published which should answer our questions.
edit: gah, beaten! --------------
[Coreli Corporation Mainfrane] |

Sharcy
Sonnema
|
Posted - 2006.08.30 10:45:00 -
[408]
Originally by: Tuxford Nobody told me
Originally by: Tuxford I wasn't relevant
Erm... Are you sure you still work at CCP?  --
Sonnema is recruiting! |

Seidr
Out Siders Ascendant Frontier
|
Posted - 2006.08.30 10:45:00 -
[409]
Originally by: El'Tar
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
its good to hear..
Now: How do u plan on balancing BM's? Considering that the price is going to amazing heights (maybe 30m a region?) no n00b can afford it... All the vets will have a HUGE advantage!.
It just confuses me.
Exactly my feelings on the current situation, the reply to the cloaking is appreciated but seriously, if you shift the balance of power in a game you need one hell of a counter-balance to even things out. If instas are to go the way of the dinosaur then a replacement surely should be on the table.
There have been countless suggestions about a replacement in this thread which have all been put forward in a smooth, and thought out manner. Jump drive calibration out of all of them sounds like the most plausible, and limiting the warp to 0km option to non-autopilot flight is yet another decent suggestion.
2isk
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Jim McGregor
Caldari
|
Posted - 2006.08.30 10:46:00 -
[410]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe put this in a blog or something so it isnt missed so easily. The reactions to this bug has been... above average. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.30 10:48:00 -
[411]
Originally by: Lemoning Lemming Edited by: Lemoning Lemming on 30/08/2006 08:46:38 I find the fact that Jump Queues are going to be retained absolutely appalling. This is one of the worst things you have ever done to your customers and you are intending on continuing with it is very dissapointing in the face of so much feedback against it.
The queues are part of a problem that has no good solution. Yes, there's the problem of "I got ganked while queueing", but there's the other side of it too - the "I got ganked due to lag from too many people jumping in". You're going to inconvenience less people by holding new arrivals in a queue than by letting them jump in and cause lag for the whole node-full of people.
Originally by: Kusotarre It's not that "a lot of people are very unhappy" about these changes, it's that everyone is unhappy with them.
The only people I've seen here who think this is a good thing are 2 week old nublets in Brutor Tribe, and obvious trolls.
Not a single long time player that I know wants these changes.
I like the intended changes, and am using my brain enough to realise the difference between a partial bugfix and a new feature. I am neither a 2 week old nublet, nor a troll. You do not know every single long time player in the game. I's doubtful you even know a majority of them.
Originally by: Chewan Mesa This absolutely doesnt make any sense "in-character" nor OOC. How do you justify waiting 2mins to jump into an empty 0.0 system just because it has the bad luck on being on a node with Jita? How do you justify 20 people losing their ships because a hostile fleet ganked them as they couldnt jump?
How do you justify letting 20 people jump, if it's going to cause massive problems for 600+ players on the destination node, inlcuding the 20 that just jumped?
Originally by: coldplasma So what about BM's? What about this horrendous jump queue? You guys are just gonna blot out the communities say on this and go ahead with these ridiculous game-breaking features?
Tux works on ships&modules, therefore, he knows about ships&modules, and answers questions about...you guessed it, ships&modules.
Would you rather they gave answers as and when they have them, or make you wait all week until they've got a response to every possible question under the sun?
Originally by: Kusotarre The solution to Eve's lag problem cannot be, as you are suggesting, to introduce a system which is more insufferable than the lag was. What it probably comes down to is that CCP needs to fork out the money to buy more hardware. There is clearly too much load for too few nodes.
Large alliance fights are already more than capable of maxing an entire node on it's own, so even having one node per system wouldn't solve the problem. CCP have pretty much the fastest blades current available, so that's out too. Any more bright ideas ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.08.30 10:50:00 -
[412]
Originally by: Ann Mari I posted a Suggestion here, but I'd like to ask if a simple version van be done sooner.
Galaxy map filter: White systems, all gates in system not currently queueing Red systems, some gates in system currently queueing
Have you tried the "traffic advisories" overlay? Seems to be showing queue lengths, not sure how accurate it is though. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Gorion Wassenar
Caldari Tsurokigaarai Kimotoro Directive
|
Posted - 2006.08.30 10:50:00 -
[413]
Glad to know this Cov Op buisness was a mistake. Now for the other issues... ------------------
CEO of TKI
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 10:50:00 -
[414]
Edited by: Arvo Henderson on 30/08/2006 10:51:30
Originally by: Marcus Kartum
Originally by: Arvo Henderson
snip
What do u mean by "too hard"? You expect that ship that has no guns, no resists, no speed or no tank has to be easy to kill? Not to mention about ridiculous fittings prices? Covert ops has to be hard to kill, because its hard to skill for it, hard to get one and hard to fly one! If not, it will become another tiny, useless frigate, even without weapon. Yay! Another great cannon fodder ship!   
Ahh, btw, give me my covert back!!!!   
Thanks for answering mate.
I mean "too hard", as in "can't shoot unless being lucky". And stuff you can't shoot at unless you get very lucky is stuff that hardly gets destroyed.
About the cloak prices: there are several threads in these forums about this particular issue and the general T2 issue. My opinion on the subject (but this is off-topic):
the supply chain for cov ops cloaks being something like this
Moon Materials + T1 cloak + T2 components + T1/2 cloak + more T2 components + T2 cloak + resellers
and given that every middle man involved in it wants to get its 50% profit cut, you'll be having expensive stuff until the hell frozes.
I hope that invention/more bpo seeding will help to introduce sanity to this. But it will only help those corps/alliances that cooperate to get the resources needed to obtain their own blueprints, and thus ensure build-cost supply for their members. Solo players won't be helped by invention at all.
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Vegetate
Minmatar Darkness Theory
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Posted - 2006.08.30 10:51:00 -
[415]
I just dont understand. copying bm's 5 at a time is pointless... it would take a full day to copy a full region..
and not everyone has oodles of time, ie some people actually work in real life.. and their playing time is a precious commodity..
come on dev's be reasonable.. 20-30-50 at a time please.. but not 5
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 10:51:00 -
[416]
Originally by: Jim McGregor
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe put this in a blog or something so it isnt missed so easily. The reactions to this bug has been... above average. :)
I missed that also! thanks for quoting it. |

Jovialmadness
|
Posted - 2006.08.30 10:56:00 -
[417]
Devs, come on now. What on earth is going on with your thinking.
First we have freighters dropping cans when they get popped but because you cant control macro miners(or wont) freighters cant pick up cans or drop.
Now we are looking at the end of the Recon because of this rediculous "what cloaking should have been" statement. Could this be because you guys only pvp and are tired of a stealth ship using its ability?
Get real and stop being stupid.
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kruspathuul
|
Posted - 2006.08.30 10:59:00 -
[418]
Originally by: Vegetate I just dont understand. copying bm's 5 at a time is pointless... it would take a full day to copy a full region..
and not everyone has oodles of time, ie some people actually work in real life.. and their playing time is a precious commodity..
come on dev's be reasonable.. 20-30-50 at a time please.. but not 5
You know, your supposed to get out there and make your own instas. Good call CCP, nerf those 'iBoughtInstasAndWon' ppl
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.30 11:00:00 -
[419]
Originally by: Vegetate I just dont understand. copying bm's 5 at a time is pointless... it would take a full day to copy a full region..
and not everyone has oodles of time, ie some people actually work in real life.. and their playing time is a precious commodity..
come on dev's be reasonable.. 20-30-50 at a time please.. but not 5
The bookmark thing is because a couple of alliance's perfected the art of the invincible pos, and the invincible lag gatecamp.
So insted of bookmarks, they will start dumping out thousands of drones, small secure cans (each with 1000 ammo all carefull split into 1 stack each etc) to acheive the same effect.
The end result is that the problem is not solved - it is transfered. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kerfira
|
Posted - 2006.08.30 11:01:00 -
[420]
Originally by: Matthew The queues are part of a problem that has no good solution. Yes, there's the problem of "I got ganked while queueing", but there's the other side of it too - the "I got ganked due to lag from too many people jumping in". You're going to inconvenience less people by holding new arrivals in a queue than by letting them jump in and cause lag for the whole node-full of people.
There is a big difference between these two: Fleet jumping into other fleet + lag = Everyone is lagged, meaning a battle that's more or less evenly balanced. Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc. Old system was WAY better. At least it made it possible to have fleet engagements with jump-ins. With the new system not many fleet commanders will do so. |
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Lo3d3R
Implant Liberation Front
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Posted - 2006.08.30 11:03:00 -
[421]
Originally by: Gift Just make a warp-in 5km from the gate & remove all bm's from the game.
no its the same as having free insta's, in other words : ABSURD AND GAME BREAKING. ___________________
Eating Chopped Bear:  |

Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 11:13:00 -
[422]
Edited by: Chewan Mesa on 30/08/2006 11:12:59
Originally by: Matthew
Originally by: Lemoning Lemming Edited by: Lemoning Lemming on 30/08/2006 08:46:38 Originally by: Chewan Mesa This absolutely doesnt make any sense "in-character" nor OOC. How do you justify waiting 2mins to jump into an empty 0.0 system just because it has the bad luck on being on a node with Jita? How do you justify 20 people losing their ships because a hostile fleet ganked them as they couldnt jump?
How do you justify letting 20 people jump, if it's going to cause massive problems for 600+ players on the destination node, inlcuding the 20 that just jumped?
It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But now it is not even possible to avoid blobbing and lagging with using small gangs anymore, as we as well suffer from the lag...how do you justify that?
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.30 11:15:00 -
[423]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
No wonder there is an inhouse misunderstanding... it took me 3 re reads of your post to understand what you meant exactly...
As far as restoring the way its meant to work properly... can we have a little more precision then just soonÖ ??? This is rather critical and I think you can appreciate the concern of the community on this issue and the fact we'd rather the fix not be forgotten till february 2008...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

AKULA UrQuan
Caldari
|
Posted - 2006.08.30 11:16:00 -
[424]
Edited by: AKULA UrQuan on 30/08/2006 11:16:39
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
If I read that right. Target locks will still go through and finish if the ship cloaks. Just with the patch tomorrow the cloaker will have a more direct clue on when he's been locked via his ship uncloaking. Or are the cloaks going to end up working as they did pre-dragon? I'm counfused now. 
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.30 11:23:00 -
[425]
Originally by: Arvo Henderson
Originally by: "Chewan Mesa"
The patch that fixes Cov Ops back to Pre-dragon is gonna come soon :)
I hope you're wrong with that :(. Sincerely, and without acrimony.
Yeah but he's right... i think... if my 'understanding incompetent dev communication' decoder is on right... I think that's what CCP dev's are attempting to tell us...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Chain Gang
|
Posted - 2006.08.30 11:24:00 -
[426]
Edited by: Chain Gang on 30/08/2006 11:27:16
Please remove the queue system .....
Honestly it like shooting fish in a barrel .....
Find a busy system, sit at the gate and wait for war targets ...
Target bounces off Gate .... Shoot ..
next
Target bounces off Gate .... Shoot ..
next
Target bounces off Gate .... Shoot ..
It makes PvP easy but its not fun ...
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.30 11:26:00 -
[427]
Originally by: Kerfira . Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc.
Ever played or read any Starfire? That's exactly how warp point assaults work in that game/universe (except the jumping ship gets its sensors temporarily scrambled too!). So you have to either charge through in single file - which gets expensive! - or else you go through in a simultaneous jump and lose 20% of your force to interpenetration collisions.
Of course if we did go down this road in Eve, we'd also want the countermeasure they then developed. Jump-capable robot missile platforms which could be jumped en masse to obliterate any defenders in range on the other side. Might be one solution to gatecamps... LoL 
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Pabs Sco
Caldari Ecosse
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Posted - 2006.08.30 11:33:00 -
[428]
Edited by: Pabs Sco on 30/08/2006 11:34:10 My 2isk worth
Queue System- Good for load balancing, terrible for fleet operations.
BM Nerf - This will ruine the game for new players, a simple fix would be to remove the 15km warp to make it 0,2 or 3km. No skill needed for accuracy as atm the ship does randomly place you. Removing the 15km makes BMs usless for gate to gate travel, there is already a system in place to catch BM insta gate jumps, the mighty bubbles, so PvP'ers can still use these against travelers..all in all I think everyone would be happier.
Cloak Bug/Nerf - Kills the Cov-ops ship class, simple really, makes then useless for anything
Remember we are the customer please listen to us. ------ Eve-O Recruitment thread
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ElweSingollo
Starlancers Confederation of Independent Corporations
|
Posted - 2006.08.30 11:45:00 -
[429]
Originally by: Lucre
Originally by: Tuxford However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
Good answer, thanks for that. One down (if with fingers crossed), two to go...
Originally by: Tuxford
It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
That's ... worrying. Kind of implies the patch notes went out without first being checked over by the relevant devs? That surely can't be a good idea?
First thank you for clarifying that this is indeed a bug that will be fixed Tuxfod, secondly would agree with Lucre it is a tad concerning that whichever relevant Dev checked this did not figure out that in the first place.
Would have save angering myself and a lot of other Cov Ops pilots on this thread.......
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 11:45:00 -
[430]
Originally by: Pabs Sco Edited by: Pabs Sco on 30/08/2006 11:34:10 My 2isk worth
Queue System- Good for load balancing, terrible for fleet operations.
BM Nerf - This will ruine the game for new players, a simple fix would be to remove the 15km warp to make it 0,2 or 3km. No skill needed for accuracy as atm the ship does randomly place you. Removing the 15km makes BMs usless for gate to gate travel, there is already a system in place to catch BM insta gate jumps, the mighty bubbles, so PvP'ers can still use these against travelers..all in all I think everyone would be happier.
Cloak Bug/Nerf - Kills the Cov-ops ship class, simple really, makes then useless for anything
Remember we are the customer please listen to us.
queue system should be fixed once CCP gets the new RAMSAN in place
BM - 20 at a time would be ok just means peeps are going to have to stop afk copying but should speed up overall copying so as long as u set aside an hour give 3 ppl copies then ge them to copy no biggie.
Covert ops - sharkbait looking at it but looks like no fix before kali
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Damien Smith
Turbulent
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Posted - 2006.08.30 11:51:00 -
[431]
Originally by: Arvo Henderson
Originally by: "Chewan Mesa"
The patch that fixes Cov Ops back to Pre-dragon is gonna come soon :)
I hope you're wrong with that :(. Sincerely, and without acrimony.
Are you for real Arvo? Are you saying that an un-sensorboosted battleship can start a lock on a covert ops (say for instance a silly lock time like 30 secs off the top of my head), then as the battleship reaches 25 secs remaining the covert ops frig cloaks and you want the battleship to be able to sit there, targeting a cloaked ship for the next 25 seconds and then as soon as the lock completes the frig is suddenly uncloaked? That's just retarded.
That kind of situation would gimp the nemesis and the arazu too, as their strength is being able to make their enemies lock time so long that they can attack and recloak without the enemy being able to retaliate in time. With your idea all the ship has to do is wait until the bomber or recon cloaks, and then some arbitrary time later, they somehow manage to complete a lock on a cloaked ship.
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too. ----------- Join channel 'Turby' or die! (bring pie) Mission running carebears drop good loot. Probe one out today! |

Ginger Magician
Minmatar OctoberSnow Corp
|
Posted - 2006.08.30 11:57:00 -
[432]
LOL.Well this is gona be interesting. I have always said from the day they were introduced that I didnt like covert ops ships and look at the trouble they are now causing.Making certain ships invunerable to attack and then beefing them up even more was a big mistake. If I was CCP I would remove covert cruisers and only allow frig class vessels to cloak. The copying of bookmarks has been untenable for some time but this sort of half-arsed fix is unacceptable and unfair to new players. Either allow copying and instsa as before or remove them from the game altogether.There is no halfway house with this iussue.
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 12:00:00 -
[433]
Think about this, if EC-P8R was to be repeated, they wouldn't need bubbles or people guarding the gate... cos the queue would be full and no one could jump in anyway.
Makes you think what might happen in the future... |

Caerleus
Board of Twenty
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Posted - 2006.08.30 12:05:00 -
[434]
Edited by: Caerleus on 30/08/2006 12:07:13
Originally by: Ginger Magician
If I was CCP I would remove covert cruisers and only allow frig class vessels to cloak.
No disrespect Ginger, but if you were CCP, every ship would have 1000 sig radius, announce themselves politely that they were warping into where you were camping and then suffer warp drive failure when they uncloak. They would also auto jettison all their cargo and none of the modules would be destroyed when they go pop.....
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

Zodiaq
Gallente
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Posted - 2006.08.30 12:12:00 -
[435]
About BMs - why these can't be in files? Even back two month when I tried to copy like 30 bms I had to wait 10mins... now these are almost disabled... well, if we could store these in files we could easly exchange them...
this is what I propose: user created bookmarks are put in special dir in game, and subdirs are like expanded groups now in game... each file has bookmark name and bookmark's internal data holds position in binary form (not easly editable). The only problem - does manual editing of bookmark could lead to any ingame problems or exploiting vulnerabilities?
Zodiaq |

Cpt Roberts
|
Posted - 2006.08.30 12:24:00 -
[436]
Hello and again to the Cloak Bug or ccp says: future
This is my official last pettention at ccp
Manticore and other covertops ships
last days im post already a thread about bug in cloak device ccp says now it¦s a future *lol*
Ok im understand it right ? when im cloaking they can lock me, and iem then a free target ok ok, it¦s break the cloak
Claking need eta 0.33 s to full cloak, or what ever ? where i can read this crap?
so my prob is, im jump in to blocked by hostiles system, after that yu by gate cloaked. iem set move, and while that cloak my ship, it worked super, never popped, in manti but what to hell is that, they cann never set a lock on me in that time! while i was uncloaked, that are 0.00003 s ???? ok i saw my ship cloaked, eve system told me: after the fired ( i hate 5 sekonds, befor im popped) YU CANNT FIRE A CRUSIE MISSILE WHILE YU CLOAKED !
IM LOST already five more ships on yur bugs CCP
FIrst, nice bug Ultra New Scorp with full of t2
warped maked BM (Safespot) bUt here was a bug that dont lies me close peapole and places windows, the UI was faked ! hostile fleet popped me...
pettention: CCP answer, there nothing in logs....
Ship 2 Ultra HIGH eagle, flyed arround, saw 3 Pirate NPC¦s in 0.5 system, attacked they, what do concord ? shot my ass down answe ccp : there nothing in logs... 5 mins later. instant message like dt: user! be carefull concord shot everyone in empire space , dont undock while we fixing it Ship3 ship4 ship5.,.,..
yu will be ganked in empire while yu transport yur items, they able to loss the ships, and some other noob comes and steal yur loot! nice iem not crying like carebear, but im sitting day for day, and work for my iSk, pay for that tha i can earn isk can play, wtf ? i hope, ccp doesent forgett we begann with 2k on users
Good day
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MI Maelstrom
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Posted - 2006.08.30 12:26:00 -
[437]
re Gate Queues: As you can see from previous posts this has a major impact on nearly everyone that plays the game. I understand the need for it however we need some sort of warning that this is going to happen BEFORE we arrive at the gate and realise we are stuck at a gate with hostiles around it!
re BM Copying: Again I understand the reason for the change however you are producing an unfair playing field. Those already with instas have an immediate advantage over those newer to the game, surely this is what you want to avoid!? My suggestion as an alternative - don't allow bookmarks to be placed in the hold at all. Therefore the only place you can copy / load to people and placed bookmarks is when your docked. I can't see any real need for the ability to copy bookmarks whilst in space.
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Gunship
Amarr FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.08.30 12:30:00 -
[438]
My corp of 100+ R/L players could do presures little last night do to the jump bugs.
Also tried to a jump a carrier, but after repeated attempts and running out of ozone we gave up on that as well....
If any DEV's are comming to the London meetup they might have to buy the drinks rather than the other way around 
Could we fix the BM issue by simply moving all the gates to a new location? Then it would be the same for everyone, including myself and my 10K bm folder. I would prefer the warp to 0km option tho and 15k for autopilot, but I only play the game, so who am i to talk.
So you want to join us? |

Price Watcher
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Posted - 2006.08.30 12:31:00 -
[439]
Constructively, I would like to say that it is time to stop adding new features.
No new features until every last bug is dead and buried.
The last few "upgrade/patch"s have gone very badly.
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DriveCrash
Malium Imperium
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Posted - 2006.08.30 12:44:00 -
[440]
Done and Done.
The cloaking thing is apparently a graphical bug? But someone dropped the ball and told the players the wrong thing.. now everyone is in an uproar. Bad play CCP. You should really spell check next time =/
Gate ques are dumb. I haven't gotten ganked yet, but the first time i got stuck on a gate I went "$*(&@" knowing i would be easy prey.
However. What does me in is the 5bm limit. Not only is this ineffective at solving the problem you are supposivly trying to fix.. it's a half $*& attempt at it. You guys (devs) need to take a few days off, think this thing through and come back to work. Whens the last time you guys HAD a day off? i mean all the server crashing crap has had to be takeing a toll on you guys. Take away gate ques for now, fix whatever with cloaking ships.. LEAVE BOOKMARKS ALONE.. and we'll all happily play on the laggy server till you guys figure it out.
** The people that used BM's to lag a system, will only do the same thing agian by transfering massive amounts of assembled items from corp dock to personal dock. This is what lags the system. Not the CREATION of bookmarks. I mean hello? Do not put the 5-limit on bm copying, please.
If this patch does go live, I'll wait two weeks for it to get cleared up and fixed in a correct manner.. I respect CCP and the Devs very much.. up till this week. I'm haveing SOE / Eq1 flashbacks. I'm going to need therapy again.
and yes this is a gamebreaker patch for me. If the 5bm limit still exsists and the gate ques aren't fixed when my 5 accounts expire, I'll be looking into some newer MMO's, permenatly. and I wont be paying for my 5 friends accounts so they can play either. (i have poor friends =P )
-DCO
./~Malium Imperium~\. |
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.30 12:47:00 -
[441]
Originally by: Kerfira
Originally by: Matthew The queues are part of a problem that has no good solution. Yes, there's the problem of "I got ganked while queueing", but there's the other side of it too - the "I got ganked due to lag from too many people jumping in". You're going to inconvenience less people by holding new arrivals in a queue than by letting them jump in and cause lag for the whole node-full of people.
There is a big difference between these two: Fleet jumping into other fleet + lag = Everyone is lagged, meaning a battle that's more or less evenly balanced. Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc. Old system was WAY better. At least it made it possible to have fleet engagements with jump-ins. With the new system not many fleet commanders will do so.
The trouble is that fleet battle is not the only thing going on on that node. As was seen with Oveur posts on the XZH (or whatever it's called) battles, one fleet battle has the potential to lag up 5 constellations, not just the system it's happening in. The old system certainly wasn't way better for all the other people in those constellations who randomly lagged up and died due to a fleet battle they probably weren't aware of, nor particularly care about.
Originally by: Chewan Mesa It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But the fleet won't be the only thing on that node. None of the other players on that node chooses to be on the same node as your fleet battle.
Tbh it's past time that fleet ops were forced to recognise that they're not the only thing on the server, and they do not have the right to dump all over the server and force the rest of us to cope with the consequences. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Caleb Paine
Infinite Technologies
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Posted - 2006.08.30 12:47:00 -
[442]
Edited by: Caleb Paine on 30/08/2006 12:48:49 I'm normally not someone who cries foul all the time or starts whining when he feels things might change for the worse but this whole thing... I dunno... I have faith the in the effort and honest intent of CCP staff but I'm not blind to what has been happening.
I can understand that with the whole increased workload due to the new China server (you can't tell me it did not increase the pressure on CCP one bit), server upgrades, new patches, a fekking HUGE backlog on petitions (although that's not neccesarily CCP's fault, idiots will petition anything), the whole Kali thing, fanfests, EVE-TV and the huge increase in playerbase and all the problems stemming from that things are kinda hectic atm.
Ofcourse one of the problems comes from the phased introduction of Kali, they HAD to move to the new code BUT not everything is ready for the next step. This means that when problems arise from that code they can't just mend it easily, they're using a roadmap and that roadmap just doesn't allow for serious mishaps, that's inherit to a phased long term introduction, might sound illogical but think of it as chaos theory; one little thing goes wrong somewhere at the start and that creates a whole crapload of problems later on. You can't just simply change stuff but you have to wait for the next step to happen because it might hold the solution for the imminent problems. That's why you see the "small fix which will be followed by an actual fix at a later date" thing.
I envision CCP staff frantically trying to run from problem to problem to try and keep their attention on what's important, doing their best but not quite making it. I read on the fact that they're hiring more people atm and that can only be a good thing. It's like being in an ER and they're doing their best to keep a fataly wounded patient alive, but atm it seems like they're using chainsaws to try and operate on the patient hoping to save his leg while they fail to acknowledge more dangerous problems like an imminent heart failure. I can't look into how CCP are doing things and what effort they put in (I KNOW they put in tons of effort, I just don't know if it's focussed effort atm) so it's a bit easy for anyone to comment on it but what I DO know that any business in such a situation needs a firm hand, harsh but thought out decisions and a clear view of where they need to go. To me, the best thing right now is for the senior manager to step up and just put things straight.
- Just put everything not directly related to the game itself in the freezer, don't implement any new steps until you're back on track (contracts and all that, great stuff but right now it's NOT what the game needs atm).
- On the whole petition thing; It's not something that will go away, if you allow for people to petition the wierdest stuff they WILL make use of it. Best thing IMO; Just make it official that ANY and ALL shiploss petitions will not be handled at all and will even be removed. All petitions involving ingame scamming (non GTC/account) will be removed. Put up a point system where anyone filing a number of petitions that are removed due to those reasons will result is some action. Not sure what but that might keep people from petitioning crap stuff.
- Stop the trial accounts for a while, it won't hurt your wallet a whole lot and one thing that EVE doesn't need atm is more players.
Harsh decisions... yes, will you meet opposition to them... hell yes! BUT it's a clear statement and it frees up manhours for things that are a problem RIGHT NOW. I'd rather have those harsh decisions and feel the pain of those for a little while BUT at the same time having a more focussed CCP staff working on REAL problems.
Death smiles at us all, all a man can do is smile back. |

ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 12:51:00 -
[443]
I think that everyone has lost all hope in CCP on patches, because of how the bad the server has gotten, but i do have to agree CCP before adding new features & bugs with a new patch, i would rather have all this cloaking, queues and other stuff fixed first. Then maybe after we have one entire day where i don't get kicked off because of some issue or locked at a gate in 0.0 with zero people in system with a queue of 12. or die from some cloaking bug then i would not mind to see new content.
For the BM issiue i know its to stop spamers from coppying the bms but if you made them client side and did check sums or some sort of parady checks or somthing on them insted of server side i think it would help the lag issiue.
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.08.30 12:51:00 -
[444]
I am ASTOUNDED that Oveur replied to a thread complaining about petition times, and said that he has a dev blog on these issues coming.
And that he didn't advise people in this thread, or the queue specific thread.
Think about it. He answers a question on petition lengths? Yet not a word in here to tell us the answers are coming, just hold on a couple more hours?
The Australasian PvP Championships |

Zhaine
B e l l u m
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Posted - 2006.08.30 12:53:00 -
[445]
Well the feedback on the clocking issue is good, and it's nice to see that things will be returned to normality and sanity.
Unprofessional? Yes, Fairly.
Temporarily annoying to cloak users? Yup.
But also understandable in the arena of software development and something that people can get over? Yes, that too.
So people in this thread can stop whining about any permanent nerfing of clockers now, 'cos it ain't happening.
Now to the other issues. . . we've been promised two Dev Blogs in another thread (linked above) if I recall correctly, so I think it's now a case of wait and see what is said. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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XandarTheCruel
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Posted - 2006.08.30 12:54:00 -
[446]
Edited by: XandarTheCruel on 30/08/2006 12:56:44 Just give us warp to 0km, and disable the making of bookmarks within 100km of a stargate. So we can finally move past those annoying bookmarks discusions...
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PKlavins
Caldari 3rdlane Industries
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Posted - 2006.08.30 12:54:00 -
[447]
Edited by: PKlavins on 30/08/2006 12:56:45
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
THANK YOU now just tell us when you'll be doing that, as well as removing jump queues 
but on a positive note...is it only me who has noticed that map loading time is less? as well as market? cause if it is...its a GOOD CHANGE OMG 
I make sigs/banners 5mill each, convo/evemail for details
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Kerfira
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Posted - 2006.08.30 12:54:00 -
[448]
Originally by: Lucre
Originally by: Kerfira . Fleet jumping into other fleet + jump queue = One ship jump in.... Pop.... Another ship jump in.... Pop... etc.
Ever played or read any Starfire? That's exactly how warp point assaults work in that game/universe (except the jumping ship gets its sensors temporarily scrambled too!). So you have to either charge through in single file - which gets expensive! - or else you go through in a simultaneous jump and lose 20% of your force to interpenetration collisions.
Of course if we did go down this road in Eve, we'd also want the countermeasure they then developed. Jump-capable robot missile platforms which could be jumped en masse to obliterate any defenders in range on the other side. Might be one solution to gatecamps... LoL 
I've read all of David Webers books, and enjoy them enormously :-) They're definitely recommended reading for all EVE fans. TBH, interpenetration and sensor degradation on jump-in would be fun to have *evil grin*, but probably not too popular in the game.
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.30 12:59:00 -
[449]
Originally by: Matthew
Originally by: Chewan Mesa It is simple really.
A Fleet of 300 people CHOOSES to do that, they accept the lag as it is inevitable if two fleets of this size clash in a system.
But the fleet won't be the only thing on that node. None of the other players on that node chooses to be on the same node as your fleet battle.
Tbh it's past time that fleet ops were forced to recognise that they're not the only thing on the server, and they do not have the right to dump all over the server and force the rest of us to cope with the consequences.
Don't you realize that the queueing-system goes exactly against what you just said?
The queue thing hits those people that try to avoid Hubs and Fleetbattles, as it hits remote 0.0-systems because they are on a node with a high-traffic system. Maybe you should read what I said in that quote completely, cause I agree with you. A fleet-battle that causes lag shouldnt influence everyone else, and it should be avoidable...but it isnt anymore, cause you can get stuck BECAUSE of a fleet-battle or being on a node with Jita, although you try to avoid it.
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Infinity Ziona
Sebiestor tribe
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Posted - 2006.08.30 13:01:00 -
[450]
5 bookmarks at a time is completely reasonable and fine. If they are THAT important to you then you wont mind doing the work to get them rather then leaving them to the server and lagging the rest of the node and the players out.
Go cry rivers.
As for the cloaking? Who cares. I use an Arazu. Usually I cloak when theres no one around and then go hunting. Its not supposed to be a travel immunity device (seems travel immunity devices are super popular hey?) and shouldnt provide 100% invulnerability to anyone. Anyway its apparently a bug so shush.
Ginger Magician theres no reason a recon should be nerfed or removed, they are okay ships but in no way overpowered. Vs Snipers they are extremely useful but Snipers themselves are also extremely useful so it evens out.
As for the queues, seem fine with me. Not sure really about the big capitals but cant you jump your fleet into a system in a mother ship for fleet battles? Would be good if could gang jump ships through cyno fields as well along with dreads and carriers after they open the field.
All in all I am very happy with the patch.
Click Me
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Hatuk
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Posted - 2006.08.30 13:06:00 -
[451]
Originally by: Turiya Flesharrower 1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns?
/signed
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Mallikanth
Minmatar
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Posted - 2006.08.30 13:13:00 -
[452]
Originally by: Tuxford <snipped by Mallikanth> if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. <snipped by Mallikanth>
Can we have it happen soon(tm) please? Like this Thursday?? 
The difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong, it usually turns out to be impossible |

Jenna Malone
Caldari W-hat LLC
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Posted - 2006.08.30 13:17:00 -
[453]
Edited by: Jenna Malone on 30/08/2006 13:19:36 Couple of things:
- What exactly needs to be fixed with the covert ops? - Will this later fix revert the semantics to what we have now? - Will it take as long as fixing the scan probes? - Revert this change until Invention/Rev.Eng. is implemented, because I don't want to be ruined by a T2 monopoly because you guys can't get your crap together.
If at all, give some information about this later fix instead of just having fun by killing a tactical tool (which is ironic, considering this blahblah about wanting more tactical combat).
--edit:
And in regards to bookmarks... CLIENT SIDE BOOKMARK STORAGE, IN READABLE FILEFORMATS, I.E. XML.
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Kerfira
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Posted - 2006.08.30 13:19:00 -
[454]
Edited by: Kerfira on 30/08/2006 13:22:48
Originally by: Caleb Paine - Just put everything not directly related to the game itself in the freezer, don't implement any new steps until you're back on track (contracts and all that, great stuff but right now it's NOT what the game needs atm).
Couldn't agree more, though I'm looking very much forward to invention. Even Micro$oft did this when their security framework was leaky as a sieve. Even the evil empire recognised they had a serious problem and acted decisively to solve it. CCP should do the same. Officially announce that Kali is currently deep frozen, and move all Dev/GM resources to getting the game platform and petition problems solved out before unthawing Kali again. It'll not make me happy, but the current situation makes me even less happy.
Originally by: Caleb Paine - On the whole petition thing; It's not something that will go away, if you allow for people to petition the wierdest stuff they WILL make use of it. Best thing IMO; Just make it official that ANY and ALL shiploss petitions will not be handled at all and will even be removed. All petitions involving ingame scamming (non GTC/account) will be removed. Put up a point system where anyone filing a number of petitions that are removed due to those reasons will result is some action. Not sure what but that might keep people from petitioning crap stuff.
A bit harsh, but could unfortunately be needed (and no, my petition queue is not empty but DOES contain a BS). Maybe the policy from now on should be that for 2 weeks after a patch, all action are on the players own risk and no re-imbursements are given?
Originally by: Caleb Paine - Stop the trial accounts for a while, it won't hurt your wallet a whole lot and one thing that EVE doesn't need atm is more players.
Don't think this matters much tbh. I don't think noobies mining take up that much server capacity.
Edit: Typo. |

Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.30 13:21:00 -
[455]
Boo hiss!
Covops needed this nerf, badly.
I think its a copout to introduce one effective means of dealing with them and then remove it because an extreeeeemly overpowered segment of the playerbase doesn't feel like getting nerfed today.
Comeon Tux, reach down and find your stones. There is no effective counter to covops and they can go more or less wherever they please without consequence.
They need a counter, BADLY.
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BurnYaBad
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.08.30 13:23:00 -
[456]
Originally by: Arvo Henderson
Originally by: Damien Smith
Originally by: Arvo Henderson
Originally by: "Chewan Mesa" snip
I hope you're wrong with that :(. Sincerely, and without acrimony.
Are you for real Arvo? Are you saying that an un-sensorboosted battleship can start a lock on a covert ops (say for instance a silly lock time like 30 secs off the top of my head), then as the battleship reaches 25 secs remaining the covert ops frig cloaks and you want the battleship to be able to sit there, targeting a cloaked ship for the next 25 seconds and then as soon as the lock completes the frig is suddenly uncloaked? That's just retarded.
if I was a cov ops pilot, who knows that attempts to lock on my ship (lock in progress) will negate to use my cloak, I am sure of one thing: I won't stay there sitting waiting for the lock to complete. I warp to a planet/moon/whatever and warp back cloaked. Where is the 'retard' part?
Originally by: Damien Smith
That kind of situation would gimp the nemesis and the arazu too, as their strength is being able to make their enemies lock time so long that they can attack and recloak without the enemy being able to retaliate in time. With your idea all the ship has to do is wait until the bomber or recon cloaks, and then some arbitrary time later, they somehow manage to complete a lock on a cloaked ship.
First, Nemesis can't warp cloaked and needs to uncloak, to eat their shoot, as far as I know. Second, you are pointing at the right thing to do, with both the Arazu & Nemesis, which is to dampen the guys so they can't lock (and shoot) you, giving ample time to warp out of harms way or your buddies to come up. In my post I pointed out what CCP could do about bombers: allow to mount an extra cruise launcher/tweak damage bonuses.
You are complaining about a very concrete thing: the very same tactic I've grown sick of seen being employed. Which consists in: 1) A gang is waiting on a gate for targets to come 2) a cov ops jumps in 3) everyone tries to lock the cov ops 4) cov ops cloaks and stays there without any further need to worry about being shooted unless they uncloak. I guess that from someone employing this tactic, you feel very uber and have a laugh about the guys on the gate. But me, usually one of the guys at the gate, it is quite frustrating, and unfair tbh.
So difficult is to warp away (uncloaked) and back (cloaked)? Really? What are stabs/nanos for? In a 1v1 situation like the one you depicted, why you can't dampen the guy?
Originally by: Damien Smith
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too.
I don't hate cloaks: I have trained to level 4 almost all cloaking skills. I just don't use them much, nor abuse the cloak power. So I don't have get addicted to that advantage too much. More on the contrary.
Boo to those that use and abuse "I-Win" buttons and complain loud when CCP tries to remove them.
Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
man, you truly are clueless. Recon training is a HUGE skill tree!!!!!!!! Recons dont do well alone, dont have good armor, are slow, and have HUGE cpu requirements. Fittings are as much as most high level battleships. Gate camping? you're complaining about recon/coverts while gatecamping? WHAT THE HELL DO YOU THINK RECONS ARE FOR?
GET A CLUE
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BurnYaBad
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.08.30 13:24:00 -
[457]
Originally by: Gierling Boo hiss!
Covops needed this nerf, badly.
I think its a copout to introduce one effective means of dealing with them and then remove it because an extreeeeemly overpowered segment of the playerbase doesn't feel like getting nerfed today.
Comeon Tux, reach down and find your stones. There is no effective counter to covops and they can go more or less wherever they please without consequence.
They need a counter, BADLY.
OMG, Another one, clueless.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2006.08.30 13:31:00 -
[458]
Aren't these two statements contradictory?
Originally by: Tuxford if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
Originally by: kieron The cloaking fix is the first part of a larger fix that will be coming in the near future.
So are we saying it's a bug? Or are we saying it's a planned nerf? I'm more confused than ever now...
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Kobi Ashi
Encompus Technologies Inc.
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Posted - 2006.08.30 13:32:00 -
[459]
Originally by: SmokeMeAKipper
I dont think copying BMs 5 at a time rather than 50 will make it take longer to copy regional instas
it just takes more clicking but a similar amount of time.
If this makes for smaller transactions that the servers can more easily handle then fair enough (this is the reason for the change isn't it, not to stop people using them but to stop them overloading servers with large transactions)
its not like you spend all your eve time copying BMs anyway - just on the odd occasion that you move to a new region
Actually your mistaken. Most people dont want to copy bookmarks as it stands due to how long it takes. And despite what you think, bookmarks will always need to be copied for corpmates, 0.0 hauler pilots / convoys, etc. Currently a player can copy 80ish bookmarks, walk away, come back later and copy more. This makes the copying process much less painful for the players. They can go .. do dishes while they wait. Makeing it so you can only copy 5 at a time is going to give alot of people wrist pain. The amount of clicks involved for one region is staggering.
And as far as buying bookmarks off escrow? think again. Every bookmark seller out there that can provide a set in any reasonable amount of time is running more than one account. I know we have moved our operaion to a very unpopulated area JUST so we dont lag a system or cause trouble for any other players. But with this new 5 BM limit, running more than one or MAYBE two accounts to make bm's is out of the question. This is going to jump regional bm prices through the roof. Not to meantion make large corps / alliances very very unhappy every time they acquire a new member that needs thier area's bm's.
The only thing I can see this patch (regarding the bm's) is closeing down many a much needed supply to a market that already has more demand than supply. Will people be more incline to copy thier own bookmarks? sure. But how many of you are going to copy? Not many. if any.
The point is this is a lame and lazy solution to a symptom of a problem, instead of addressing the real problem. The server is overloaded. Split the server or increase it's capacity. EVE has grown at an exponatial rate. We all expect growing pains. But these seem to be more like cardiac arrest.
IMO CCP needs to re-write the entire BM system or come up with a new way of travel. There are plenty of ideas on the forums, I'm not going to say what would work and what would not. That is up to the dev's to test and decide. But this current desision is not a fix of any sort. It's a paniced chaotic attempt to solve a problem that was created by a few misfits that need disiplinary action taken against them.
Good luck CCP and Dev's. I hope for everyone's sake your headaches go away soon. I know deep down we all support you.. but please keep the customers in mind as you try to work through all these problems.
-Kobi
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Labtest
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Posted - 2006.08.30 13:33:00 -
[460]
CCP should make it so that its impossible to copy bookmarks.
Let lazy people make their own.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 13:35:00 -
[461]
Originally by: Par'Gellen So are we saying it's a bug? Or are we saying it's a planned nerf? I'm more confused than ever now...
my guess? a planned bug in a planned nerf.

now seriously, due to this all queue thing I am honestly thinking in suspending my acc for a month as a protest.
CCP PLEASE don't go ahead with that queue thing. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.30 13:45:00 -
[462]
Edited by: Lord WarATron on 30/08/2006 13:55:08 I said it once and I will say it again - The BM issue is nothing to do with people copying insta sets
It was added to stop the 2 disgraced alliances that use the semi-exploit "invincible Pos" and "Invincible Gatecamp" techniques. If these techniques were practiced in, say, Jita, by suicide campers - all hell would break loose.
And even that wont work, as those alliances will use secure cans of 1000 ammo in stacks and drones insted. The problem is not solved - it has been transfered.
Secondly, can someone confirm if the cloak bug being refered to is the one where even if the guy is cloaked, you can still target him IF you have your overview setup in a certain way? I.E Warp in cloaked, remain cloaked, and yet they can target you through no fault of your own? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Zodiaq
Gallente
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Posted - 2006.08.30 13:45:00 -
[463]
Originally by: Grimpak
now seriously, due to this all queue thing I am honestly thinking in suspending my acc for a month as a protest.
And You think they care?
Anyway, I think best choice for me is to stop watching these threads as each is more depressing then prev...
Zodiaq |

Mitchum DuFinn
Gallente Agony Unleashed
|
Posted - 2006.08.30 13:46:00 -
[464]
I have a solution, set a really long skill for training. Wait for CCP to restore EVE to EVE. Play EQ or WOW while this is taking place.
If you know your way around Norrath, you'll find me on Kunark or perhaps up in Luclin. See you all later.
|

Oedipus Eclat
|
Posted - 2006.08.30 13:46:00 -
[465]
Edited by: Oedipus Eclat on 30/08/2006 13:46:14
Wow, CCP. You guys should really pay attention here. This item was posted yesterday and it already has 17 pages, 492 posts. I have never seen such a vehement response to a topic on these forums since they nerfed missiles. As a Covert Ops pilot, I agree with my esteemed colleagues that your proposed cloaking nerf in tomorrows patch is not something that will make the game better. It will, in fact, contradict the purpose for introducing the ship in the first place. If this is indeed a smaller part to a larger solution, perhaps you should reconsider your timing in releasing it until you can implement the full solution.
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Malachon Draco
eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.30 13:48:00 -
[466]
Originally by: Mortok Tristan I dont understand the 5 bmcopy restriction, whats next ? will i need to wait 10 mins before i can send a mail.. will fitting a mod go on a queue, will warping in general go on queue,
Lately, i see a lot of restrictions and queue's beeing put into place to work around resource management problems...
Certain corps/alliances that don't need to be mentioned think its funny/smart to copy thousands upon thousands of bookmarks with the specific intent of lagging out opponents in various combat scenario's. And CCP decided that instead of banning these exploiters, they're going for this crude solution instead.
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Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.08.30 13:50:00 -
[467]
Can someone please explain something to me? The new hardware aka 'yardware' now named 'blahware' were supposed to cure lag. Now CCP has introduced jump que's to sort lag.
Am I the only one who finds this.....funny?
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ElweSingollo
Starlancers Confederation of Independent Corporations
|
Posted - 2006.08.30 13:51:00 -
[468]
Originally by: Arvo Henderson
Originally by: Damien Smith
Originally by: Arvo Henderson
Originally by: "Chewan Mesa" snip
I hope you're wrong with that :(. Sincerely, and without acrimony.
Are you for real Arvo? Are you saying that an un-sensorboosted battleship can start a lock on a covert ops (say for instance a silly lock time like 30 secs off the top of my head), then as the battleship reaches 25 secs remaining the covert ops frig cloaks and you want the battleship to be able to sit there, targeting a cloaked ship for the next 25 seconds and then as soon as the lock completes the frig is suddenly uncloaked? That's just retarded.
if I was a cov ops pilot, who knows that attempts to lock on my ship (lock in progress) will negate to use my cloak, I am sure of one thing: I won't stay there sitting waiting for the lock to complete. I warp to a planet/moon/whatever and warp back cloaked. Where is the 'retard' part?
Originally by: Damien Smith
That kind of situation would gimp the nemesis and the arazu too, as their strength is being able to make their enemies lock time so long that they can attack and recloak without the enemy being able to retaliate in time. With your idea all the ship has to do is wait until the bomber or recon cloaks, and then some arbitrary time later, they somehow manage to complete a lock on a cloaked ship.
First, Nemesis can't warp cloaked and needs to uncloak, to eat their shoot, as far as I know. Second, you are pointing at the right thing to do, with both the Arazu & Nemesis, which is to dampen the guys so they can't lock (and shoot) you, giving ample time to warp out of harms way or your buddies to come up. In my post I pointed out what CCP could do about bombers: allow to mount an extra cruise launcher/tweak damage bonuses.
You are complaining about a very concrete thing: the very same tactic I've grown sick of seen being employed. Which consists in: 1) A gang is waiting on a gate for targets to come 2) a cov ops jumps in 3) everyone tries to lock the cov ops 4) cov ops cloaks and stays there without any further need to worry about being shooted unless they uncloak. I guess that from someone employing this tactic, you feel very uber and have a laugh about the guys on the gate. But me, usually one of the guys at the gate, it is quite frustrating, and unfair tbh.
So difficult is to warp away (uncloaked) and back (cloaked)? Really? What are stabs/nanos for? In a 1v1 situation like the one you depicted, why you can't dampen the guy?
Originally by: Damien Smith
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too.
I don't hate cloaks: I have trained to level 4 almost all cloaking skills. I just don't use them much, nor abuse the cloak power. So I don't have get addicted to that advantage too much. More on the contrary.
Boo to those that use and abuse "I-Win" buttons and complain loud when CCP tries to remove them.
Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
Give it a break mate Cov Ops ships are not the I win button that people think they are you can take down a cov ops that jumps in quite effectively if you are sitting on a gate. Dictor drops bubble as soon as ship jumps through have a couple of inty's watching for where he uncloaks and cloaks head in that direction fast and you will quite probably decloak and kill him even more likely if it is a recon hell we even took down a MC Azaru that way.
Quote: Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
lol just lol tbh using Ginger as a good example of why cloaks should be nerfed... yeah you just go ahead and do that.......
|

Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 13:52:00 -
[469]
Originally by: BurnYaBad
Originally by: Arvo Henderson snip
man, you truly are clueless. Recon training is a HUGE skill tree!!!!!!!! Recons dont do well alone, dont have good armor, are slow, and have HUGE cpu requirements. Fittings are as much as most high level battleships. Gate camping? you're complaining about recon/coverts while gatecamping? WHAT THE HELL DO YOU THINK RECONS ARE FOR?
GET A CLUE
Don't use capitals, please. I haven't yelled, so please keep civil.
You say Recon is a huge skilltree? Yeah, it is - I have them trained, do you remember? IMO, regarding ships, if you want trulyHUGE (caps are yours) skilltree go for command ships.
You also talk about HUGE cpu requirements. That's right, cov ops module has huge cpu requirements. But cov ops ships also have HUGE CPU. Obviously, not enough for fitting much or powerful weapons (with the exception of Bombers), but hey, I take "recon" as "lightly armed". And their main weapon should be "relaying intel" - something they would be still able to do. Though it wouldn't be so easy - and that's the problem.
Yeah, please, tell me what do you use Recons for, and give me specific examples of how that change would be thwarthing your tactics.
And don't use caps please.
|

Fivor
BIG R i s e
|
Posted - 2006.08.30 13:56:00 -
[470]
BM nurf is not really a nurf... you always had to copy them in blocks anyway [well in recenty (tm) times].. now you know how many you can copy at once.
-- BIG Sales BIG Lottery Eve Search
|
|

Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 14:00:00 -
[471]
Originally by: ElweSingollo
Originally by: Arvo Henderson
Originally by: Damien Smith
Originally by: Arvo Henderson
Originally by: "Chewan Mesa" snip
I hope you're wrong with that :(. Sincerely, and without acrimony.
Are you for real Arvo? Are you saying that an un-sensorboosted battleship can start a lock on a covert ops (say for instance a silly lock time like 30 secs off the top of my head), then as the battleship reaches 25 secs remaining the covert ops frig cloaks and you want the battleship to be able to sit there, targeting a cloaked ship for the next 25 seconds and then as soon as the lock completes the frig is suddenly uncloaked? That's just retarded.
if I was a cov ops pilot, who knows that attempts to lock on my ship (lock in progress) will negate to use my cloak, I am sure of one thing: I won't stay there sitting waiting for the lock to complete. I warp to a planet/moon/whatever and warp back cloaked. Where is the 'retard' part?
Originally by: Damien Smith
That kind of situation would gimp the nemesis and the arazu too, as their strength is being able to make their enemies lock time so long that they can attack and recloak without the enemy being able to retaliate in time. With your idea all the ship has to do is wait until the bomber or recon cloaks, and then some arbitrary time later, they somehow manage to complete a lock on a cloaked ship.
First, Nemesis can't warp cloaked and needs to uncloak, to eat their shoot, as far as I know. Second, you are pointing at the right thing to do, with both the Arazu & Nemesis, which is to dampen the guys so they can't lock (and shoot) you, giving ample time to warp out of harms way or your buddies to come up. In my post I pointed out what CCP could do about bombers: allow to mount an extra cruise launcher/tweak damage bonuses.
You are complaining about a very concrete thing: the very same tactic I've grown sick of seen being employed. Which consists in: 1) A gang is waiting on a gate for targets to come 2) a cov ops jumps in 3) everyone tries to lock the cov ops 4) cov ops cloaks and stays there without any further need to worry about being shooted unless they uncloak. I guess that from someone employing this tactic, you feel very uber and have a laugh about the guys on the gate. But me, usually one of the guys at the gate, it is quite frustrating, and unfair tbh.
So difficult is to warp away (uncloaked) and back (cloaked)? Really? What are stabs/nanos for? In a 1v1 situation like the one you depicted, why you can't dampen the guy?
Originally by: Damien Smith
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too.
I don't hate cloaks: I have trained to level 4 almost all cloaking skills. I just don't use them much, nor abuse the cloak power. So I don't have get addicted to that advantage too much. More on the contrary.
Boo to those that use and abuse "I-Win" buttons and complain loud when CCP tries to remove them.
Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
Give it a break mate Cov Ops ships are not the I win button that people think they are you can take down a cov ops that jumps in quite effectively if you are sitting on a gate. Dictor drops bubble as soon as ship jumps through have a couple of inty's watching for where he uncloaks and cloaks head in that direction fast and you will quite probably decloak and kill him even more likely if it is a recon hell we even took down a MC Azaru that way.
Quote: Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
lol just lol tbh using Ginger as a good example of why cloaks should be nerfed... yeah you just go ahead and do that.......
|

Julio Torres
|
Posted - 2006.08.30 14:02:00 -
[472]
Will there be reimbursements for this? I lost a very expensivly fitted Pilgrim.
|

quellious
COLSUP Tau Ceti Federation
|
Posted - 2006.08.30 14:02:00 -
[473]
Suggestion for queue fast workaround:
Make every pilot being queued either cloaked or invulnerable.
This way, once you reach the gate and clicked 'jump', you may have to wait before being loaded on other side, but at least you won't get killed while waiting.
- > Order Falcon & Pilgrim > Colsup |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.30 14:03:00 -
[474]
Originally by: BurnYaBad
man, you truly are clueless. Recon training is a HUGE skill tree!!!!!!!! Recons dont do well alone, dont have good armor, are slow, and have HUGE cpu requirements. Fittings are as much as most high level battleships. Gate camping? you're complaining about recon/coverts while gatecamping? WHAT THE HELL DO YOU THINK RECONS ARE FOR?
GET A CLUE
White hat assassin sees a gate camp to building. White hat assassin run past gate camp. White hat assassin deserve to die. White hat assassin sees window and nobody camping window. White hat assassin enters building through window. White hat assassin covertly spies enemies inside building.
Cov op/recon jump into a gate camp. Cov op/recon deserves to die. Cov op/recon jumps from a different gate into system. Cov op/recon cloaks, warps and spies enemies in system.
Pre-dragon. Jump, decloak, cloak and warp or move away. Godly. --------- In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 14:07:00 -
[475]
Originally by: BurnYaBad WHAT THE HELL DO YOU THINK RECONS ARE FOR?
...according to game description, recons are Ewar platforms.
force recons, a type of recon ship is a Ewar platform with the plus of having the ability of fitting a cov ops cloak and a cyno field.
since the cyno+cloak bug HAS NOT BEEN fixed yet, they are relegated to the supreme "I-scout/camp/shoot/gank-in-your-aliance-space-and-you-can't-do-squat-because-i'm-cloaked" position they are now. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Chain Gang
|
Posted - 2006.08.30 14:09:00 -
[476]
Edited by: Chain Gang on 30/08/2006 14:10:29
Quote: You say Recon is a huge skilltree? Yeah, it is - I have them trained, do you remember? IMO, regarding ships, if you want trulyHUGE (caps are yours) skilltree go for command ships.
Cough Capital ships ....... I have them trained, do you remember? but lets not start a "mine is bigger than yours"
Quote: You also talk about HUGE cpu requirements. That's right, cov ops module has huge cpu requirements. But cov ops ships also have HUGE CPU.
Not really, the ships fitting the module get a reduction in fitting requirements they don't have HuGE CPU.
Quote: Obviously, not enough for fitting much or powerful weapons (with the exception of Bombers), but hey, I take "recon" as "lightly armed". And their main weapon should be "relaying intel" -
You can take it anyway you like but stating that "recons" main weapon should be "relaying Intel" is rather narrow minded .... 90% of the people I know flying Pilgrims etc etc do it solely for PvP.
Quote: Though it wouldn't be so easy - and that's the problem.
Not at all ........ but giving any decent Insta locking frigate / gate camp a almost guaranteed kill is not what CCP intended ..
|

Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 14:10:00 -
[477]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 30/08/2006 14:09:14
Originally by: BurnYaBad
man, you truly are clueless. Recon training is a HUGE skill tree!!!!!!!! Recons dont do well alone, dont have good armor, are slow, and have HUGE cpu requirements. Fittings are as much as most high level battleships. Gate camping? you're complaining about recon/coverts while gatecamping? WHAT THE HELL DO YOU THINK RECONS ARE FOR?
GET A CLUE
White hat assassin sees a gate camp to building. White hat assassin runs past gate camp. White hat assassin deserves to die. White hat assassin sees window and nobody camping window. White hat assassin enters building through window. White hat assassin covertly spies enemies inside building.
Cov op/recon jumps into a gate camp. Cov op/recon deserves to die. Cov op/recon jumps from a different gate into system. Cov op/recon cloaks, warps and spies enemies in system.
Pre-dragon. Jump, decloak, cloak and warp or move away. Godly.
Who were you answering Jenny? Me or the ASCN guy?
|

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.30 14:15:00 -
[478]
Originally by: Arvo Henderson
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 30/08/2006 14:09:14
Originally by: BurnYaBad
man, you truly are clueless. Recon training is a HUGE skill tree!!!!!!!! Recons dont do well alone, dont have good armor, are slow, and have HUGE cpu requirements. Fittings are as much as most high level battleships. Gate camping? you're complaining about recon/coverts while gatecamping? WHAT THE HELL DO YOU THINK RECONS ARE FOR?
GET A CLUE
White hat assassin sees a gate camp to building. White hat assassin runs past gate camp. White hat assassin deserves to die. White hat assassin sees window and nobody camping window. White hat assassin enters building through window. White hat assassin covertly spies enemies inside building.
Cov op/recon jumps into a gate camp. Cov op/recon deserves to die. Cov op/recon jumps from a different gate into system. Cov op/recon cloaks, warps and spies enemies in system.
Pre-dragon. Jump, decloak, cloak and warp or move away. Godly.
Who were you answering Jenny? Me or the ASCN guy?
Telling to BurnYabad. I am with you Arvo and Gierling. I like this cloak feature/bug/nerf/soon-to-be-a-feature/whatever. --------- In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn. |

Cmdr Lamborghini
|
Posted - 2006.08.30 14:15:00 -
[479]
#1 I think a warp to 3km option needs to be added...this will eliminate the game of the billions of BM's...and in effect give everyone in the game the instas...there are already PLENTY of ways to kill people even with instas.
#2 Make a limit of 500 BM's per character allowed and make copying them only allowed in stations...not in space...this will eliminate the BM's being exploited in PVP. Now the only BM's anyone will really need are instas to favorite spots, etc.
#3 for the whining pirates that want to see everyone slow-boat it to the gate so they can get more easy kills....learn how to use a small warp bubble...it's already SSSsooooooo easy to kill people in this game.
#4 As for the Cov-ops issue, It has been mentioned that the Cov-ops is nearly invunerable...so here is a "counter" to the Cov-Ops...it adds a bit of strategy without making the Cov-ops completely useless. We need a ship fitable mod to counter the cov-ops...someting that fits in a high-slot and takes alot of CPU/PG to fit and consumes 80% of the ships cap on use...and acts sort of like a ping from a submarine...give it a 20km radius, and make it temporarily make the cov-ops visible...giving the gate campers at least a chance of locating the cov-ops. It will be a 1 second visibility thing...it does not break the Cov-Ops cloak The mod cant be used again till the ships cap recharges...and this ship will have little room to do anything but be a dedicated ping boat.
thoughts?
|

Cmdr Sy
EUROPEANS
|
Posted - 2006.08.30 14:17:00 -
[480]
You are fixing cloaks - good.
BMs - I don't care, I already have what I need.
Queues - I'd rather my gang die in the lag together, than alone one by one. At least then it feels like PVP. Or so I can tell myself. 
Now then, fleet battles are not the only thing on the server?
I will tell you what is the only thing on the server - complex societies. That was CCP's dream, to open up an awesome new arena and let the players build empires themselves. I remember the zeal with which they kept selling that dream with Exodus and Cold War. And like it or not, player-built civilisations spawn not only verbose constitutions and mining/NPCing red tape, they give rise to conflict through the mere fact of their existence. And with that, the organised military of EVE is created.
Fleet battles will remain the dominant PVP dynamic in EVE for as long as the Alliance remains its dominant social structure.
End of story.
It is sad that people are coming to see fleet battles as an annoying party-spoiler like Jita, because it betrays a fundamental lack of understanding that fleet battles are not an independent phenomenon in their own right, they are 100% the direct result of the ideal social model we have been given.
No series of fleet battles has ever taken place because a random hundred people decided to gather at an appointed hour and have a laugh. People are forced to defend their communities, that is the reality.
Queues are the latest unwelcome twist in a long war between game code and server resources, and players' attempts to realise the aspirations they were set. We had problems last autumn, with fleet battles ruined, hub systems packed, and game playability messed up for everyone. The software optimisations worked, the new hardware worked, but that breathing space lasted less than a year. It is time to fight again.
Except queues have the disproportionate effect of breaking up gangs while giving solo players a mildly inconvenient but I suppose in peace time tolerable time delay. Which is the favoured social model now?
If you look at the big picture, it is not that fleet battles must get used to being just one activity of many in a crowded neighbourhood, it is that the server/game resources must be constantly increased to accomodate them. As selfish as it sounds, if you give us the tools to build civilisations in 0.0, and hint that this is what you would like us to accomplish, you are obliged to keep pace at the server end.
Travelling groups have right of way, guys. If you accept that EVE must contain large complex societies, you accept all consequences. Fast moving formations of warships are one of them, and they can either be accomodated, or the ideal social structures completely rethought.
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|

pizdec
|
Posted - 2006.08.30 14:18:00 -
[481]
Edited by: pizdec on 30/08/2006 14:27:19 Edited by: pizdec on 30/08/2006 14:26:36 Excellent excellent changes!
Cloak: do not use them, can care less. What ***** needs cloak if I got 7 BS sniper gang on a gate? BMs: I have 14 regions neatly arranged in folders 10 each. With the change I will be making a couple of dreads per day in instas. The money (as usually but more) will go to the alt that now thanks to the queue change will give me dozens more targets in 0.1-0.4. Gate camp is just about to get real evil again.
Even if I tried to come up with a more evil patch that works for ME I would have failed. Finally I get to play the way I wanted it to. I have almost unlimited isk supply and more juicy targets in semi-empire. Thank you, thank you, thank you CCP. |

Chewan Mesa
Beagle Corp
|
Posted - 2006.08.30 14:30:00 -
[482]
Originally by: pizdec Edited by: pizdec on 30/08/2006 14:27:19 Edited by: pizdec on 30/08/2006 14:26:36 Excellent excellent changes!
Cloak: do not use them, can care less. What ***** needs cloak if I got 7 BS sniper gang on a gate? BMs: I have 14 regions neatly arranged in folders 10 each. With the change I will be making a couple of dreads per day in instas. The money (as usually but more) will go to the alt that now thanks to the queue change will give me dozens more targets in 0.1-0.4. Gate camp is just about to get real evil again.
Even if I tried to come up with a more evil patch that works for ME I would have failed. Finally I get to play the way I wanted it to. I have almost unlimited isk supply and more juicy targets in semi-empire. Thank you, thank you, thank you CCP.
It makes me all warm and fuzzy inside to see CCP made you happy :)
|

Stein Voorhees
Caldari Agony Unleashed
|
Posted - 2006.08.30 14:34:00 -
[483]
For all those saying that something needs to be done about Cloaking, it's too powerful etc etc, if you read the Dev blogs about Kali and the new scanning system, you will see that CovOps ships will become detectable and, in my view, much more balanced.
That will take some of the 'uber-ness' from them.
As for this current change, it is a mistake as told by Tuxford and will be fixed in the, hopefully, near future.
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Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 14:37:00 -
[484]
Originally by: Chain Gang Edited by: Chain Gang on 30/08/2006 14:10:29
Quote: You say Recon is a huge skilltree? Yeah, it is - I have them trained, do you remember? IMO, regarding ships, if you want trulyHUGE (caps are yours) skilltree go for command ships.
Cough Capital ships ....... I have them trained, do you remember? but lets not start a "mine is bigger than yours"
Yet another better example of huge a skilltree. But since I don't think I will starting that path anytime soon, I didn't feel like talking about it. The ASCN guy implied I was a nub. Compared to many I am a nub. But a nub with that skilltree trained.
No e-peen contests - fair enough. My fault for tackling the ASCN guy from that angle.
Originally by: Chain Gang
Quote: You also talk about HUGE cpu requirements. That's right, cov ops module has huge cpu requirements. But cov ops ships also have HUGE CPU.
Not really, the ships fitting the module get a reduction in fitting requirements they don't have HuGE CPU.
Okay, they have quite a bit of CPU left after fitting the module to play with.
Originally by: Chain Gang
Quote: Obviously, not enough for fitting much or powerful weapons (with the exception of Bombers), but hey, I take "recon" as "lightly armed". And their main weapon should be "relaying intel" -
You can take it anyway you like but stating that "recons" main weapon should be "relaying Intel" is rather narrow minded .... 90% of the people I know flying Pilgrims etc etc do it solely for PvP.
That's true - it is narrowminded to say that their only weapon is "relaying intel". But you don't seem to think that "intel" is a weapon at all Scouting isn't PVP?
What's the first thing that a gang leader should sort out? To decide who is the guy that will be scouting ahead (or behind).
But I must admit they are also very useful for setting up ambushes and other fun stuff.
Originally by: Chain Gang
Quote: Though it wouldn't be so easy - and that's the problem.
Not at all ........ but giving any decent Insta locking frigate / gate camp a almost guaranteed kill is not what CCP intended ..
1 - Was CCP intention to release a series of "cheaper hacs" (recons)? in the case of the Combat Recon class I think the answer is "yes". Does it make sense to discuss about which should be the role the ships in game "must have"? Not at all. Intrinsic bonuses matter - when they work. When they don't do, then all depends on the fitting, the skills, the intention one has and the planning one does.
2 - Almost guaranteed kill? Under what circumstances? The dictor camp? Again, how often do you come across one? Which ship would you like to be in if you came across one? Why? Answer these questions and you'll get the point in my reasoning.
|

ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.30 14:41:00 -
[485]
Originally by: Cmdr Lamborghini #1 I think a warp to 3km option needs to be added...this will eliminate the game of the billions of BM's...and in effect give everyone in the game the instas...there are already PLENTY of ways to kill people even with instas.
#2 Make a limit of 500 BM's per character allowed and make copying them only allowed in stations...not in space...this will eliminate the BM's being exploited in PVP. Now the only BM's anyone will really need are instas to favorite spots, etc.
#3 for the whining pirates that want to see everyone slow-boat it to the gate so they can get more easy kills....learn how to use a small warp bubble...it's already SSSsooooooo easy to kill people in this game.
#4 As for the Cov-ops issue, It has been mentioned that the Cov-ops is nearly invunerable...so here is a "counter" to the Cov-Ops...it adds a bit of strategy without making the Cov-ops completely useless. We need a ship fitable mod to counter the cov-ops...someting that fits in a high-slot and takes alot of CPU/PG to fit and consumes 80% of the ships cap on use...and acts sort of like a ping from a submarine...give it a 20km radius, and make it temporarily make the cov-ops visible...giving the gate campers at least a chance of locating the cov-ops. It will be a 1 second visibility thing...it does not break the Cov-Ops cloak The mod cant be used again till the ships cap recharges...and this ship will have little room to do anything but be a dedicated ping boat.
thoughts?
I like this idea but i was thinking 20km is a bit on the short side of things, but its a good starting place, i would be fine with 50km or so. Also instead of taking loads of cap it could take fuel like a lot of the new mods that are comming out. This way Ammar ships will not have an advantage over caldari because of cap size and recharge(i fly ammar and i know how much caldari hurt when they get into a 200 au system).
Also if they wanted to make something big out of it a new class of ships would be nice that could be able to find cloaked ships. Just like the support cruisers you could make a support ship that could fit this module, also get a bonus to ECCM, sensor boosting, remote tracking etc... kinda like what a griffin's job is at a gate camp.
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Azulios
Incarnation of Evil
|
Posted - 2006.08.30 14:53:00 -
[486]
I dont really want to have to trawl 19 pages - but I know there must be a few dev posts amongst these somewhere.
Let's hope for a blog update soon.
Piracy Stuff, arrrr |

Arvo Henderson
Draconis Navitas Aeterna Pure.
|
Posted - 2006.08.30 14:57:00 -
[487]
Edited by: Arvo Henderson on 30/08/2006 14:57:10
Originally by: Azulios Let's hope for a blog update soon.
There are a couple by tuxford. But yes, let's hope for a blog update, where everything is carefully worded, and clearly explained.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.08.30 14:58:00 -
[488]
I just recently moved my corporation to a new area. We are in the process of copying countless sets of instas to the region and neighboring area we will be working in.
Does this mean wednesday is going to be the "insta-copying" day of EVE?
August 30th, 2006 - INSTA DAY. So named because of the mass rush of copying that will occur on this day. I will attempt to copy a region of 600+ instas at least 5 times today before the nerf...so that 5 more corp mates won't be at a disadvantage.
At least tell us if copy speed will be increased since the amount copied is being decreased greatly. I'm used to copying in batches of 40 - 60.
I'm surprised there aren't as many posts about instas on here in comparison to the covops not being able to cloak while it's being targetted. Instas are a much bigger problem...or...at least "bigger bad news" in my eyes. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Chain Gang
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Posted - 2006.08.30 15:00:00 -
[489]
Quote: 2 - Almost guaranteed kill? Under what circumstances? The dictor camp? Again, how often do you come across one? Which ship would you like to be in if you came across one? Why? Answer these questions and you'll get the point in my reasoning
I fully support the idea that "once your locked you cannot cloak" but with the current "change" any "thought out" gate camp with be able to kill 90%+ off all recons / coverts jumping into their gate camp ...
Insta locking harpies, Interceptors ect etc etc ..... currently as soon as they "click lock" you know you have 1-2 secs to warp out as you will be decloaked at the end of the lock cycle ...
I'm not saying there shouldn't be a chance of you being detected but the odds need to be balanced.
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Bismarck vonDresden
Queens of the Stone Age Chimaera Pact
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Posted - 2006.08.30 15:03:00 -
[490]
Regarding the insta copying - I'm all for it, and I'm glad it's being done... but one thing this will do is create a large gap between the folks that have numerous regions worth of instas compared to new players for whom it will be unfeasable to copy all those instas 5 at a time...
I vote for a nerf of all instas and an introduction of a system to allow any player to warp to 0km. With the bookmark nerf, I think this will become a requirement. Exactly how to implement an easily accessible insta warp - be it skills or modules - is for another thread (there have been several on this topic before) - but in my opinion it really needs to get done. 
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dabster
Minmatar Celestial Apocalypse
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Posted - 2006.08.30 15:03:00 -
[491]
*deleted a load of CAPSLOCK cursing to avoid being banned
Worst god damn ****** up non-thought through nerf EVER that i can remember since april 2004 when i started.
Im speechless at the incompetence displayed about bookmark issues and "solving" it. ___________________________ Brutors Rule! My Eve-vids; Click. |

Zooish
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Posted - 2006.08.30 15:06:00 -
[492]
Remove bookmarks, 0km warp option (with skills) and save about 900GB of database space and server processing 
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.30 15:12:00 -
[493]
Edited by: Butter Dog on 30/08/2006 15:12:03
Originally by: Arvo Henderson
Okay, they have quite a bit of CPU left after fitting the module to play with.
Er, try fitting a Cloak and Probe Launcher and see how much CPU you have left... oh, NONE.
In fact an Anathema with maxed out skills needs 2 Co-processor II fitted just to fit the 'essential' cov ops modules.
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Harisdrop
Gallente RONA Deepspace Rule of Three
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Posted - 2006.08.30 15:15:00 -
[494]
Tuxford was out of the loop when the fix was placed.
He stated that there was a change to covert op cloaks. The old way worked fine. He was going to look into getting it changed. He did not know it was called a bug that only was at the cloakers side not the effect of locking had on cloaking.
I will use my great globe of 3 years of patches and say that as it is now is what most dev's wanted. That the group as a whole want cloaking to be less used as a sniper ship and an annoyance. They want them to be used as part of a fleet where they are one of many and you can be in and out of battle with out notice. I believe this is where we are.
Consider they want more fleet battles where there are two forces with cargo cans everywhere. They want covert ops in the middle opening up on certain targets and noit being noticed and recloaking. If you are noticed then you are not covert. You cover is blown and try again.
I believe that we are getting to the most detail specifics of EVE and we are transforming each battle with each patch. I say horray.
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 15:15:00 -
[495]
Originally by: Chain Gang
Quote: 2 - Almost guaranteed kill? Under what circumstances? The dictor camp? Again, how often do you come across one? Which ship would you like to be in if you came across one? Why? Answer these questions and you'll get the point in my reasoning
I fully support the idea that "once your locked you cannot cloak" but with the current "change" any "thought out" gate camp with be able to kill 90%+ off all recons / coverts jumping into their gate camp ...
Insta locking harpies, Interceptors ect etc etc ..... currently as soon as they "click lock" you know you have 1-2 secs to warp out as you will be decloaked at the end of the lock cycle ...
I'm not saying there shouldn't be a chance of you being detected but the odds need to be balanced.
Dictor camps aren't thought of, if you are referring to that. In fact, dictors come in handy because they allow you to improvise a bubble camp on the spot.
You're equating locking with death - you're dead when you see your pod, not just right after you get locked (assuming lag-free conditions, of course).
When you might die? When you turn up too close from the tacklers, or a insta-lock sniping BS (which is fantasy - Booster Stacking nerf). But again, you can stab your ship. Yes, you won't have much CPU to fit fancy weapons, fit ECM stuff instead. You can try to dampen/jam the snipers/tacklers - you'll lock the sniper BS much faster than him can.
The likelihood of surviving a dictor camp is low unless you run for the gate or get lucky. Who can do otherwise while being [b]alone[b/]? Which are the odds, with pre-Dragon mechanics, of escaping a dictor camp unscathed while in a covops frig? 10/90? C'mon. I'd say 70/30, or even, 80/20.
If they can't tackle, you warp and live and come back. If they can't lock and insta pop you, you warp and live and come back. If everything above fails, run for the gate. If even running for the gate fails, your mates waiting on the other side will come and avenge you . If there are no mates, then you say "sh*t happens". Eve is a hard place.
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 15:18:00 -
[496]
Originally by: Butter Dog Edited by: Butter Dog on 30/08/2006 15:12:03
Originally by: Arvo Henderson
Okay, they have quite a bit of CPU left after fitting the module to play with.
Er, try fitting a Cloak and Probe Launcher and see how much CPU you have left... oh, NONE.
In fact an Anathema with maxed out skills needs 2 Co-processor II fitted just to fit the 'essential' cov ops modules.
Fit the Probe launcher if you want. But it doesn't need to be online unless you're going to use it, or you will be using it while trying to break through a camp?. Get to a safespot, offline the cloak and online the probe launcher.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.30 15:20:00 -
[497]
Originally by: Arvo Henderson
When you might die? When you turn up too close from the tacklers, or a insta-lock sniping BS (which is fantasy - Booster Stacking nerf). But again, you can stab your ship. Yes, you won't have much CPU to fit fancy weapons, fit ECM stuff instead. You can try to dampen/jam the snipers/tacklers - you'll lock the sniper BS much faster than him can.
You don't have the first clue what you are talking about, and clearly have no experience actually fitting and using Covert Ops ships.
You CANNOT fit stabs on covert ops ships without offlining either the cloak or probe launcher. FACT.
As someone demonstrated on the test server, an Ares with no sensor booster and a 20km scram under the current patch conditions, can LOCK and SCRAM a covert ops before it even enters warp. They are not the most agile of ships.
This means, dictor bubbles aside, that a single ceptor on a gate with one 20km scram = CERTAIN DEATH for covert ops.
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DriveCrash
Malium Imperium
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Posted - 2006.08.30 15:20:00 -
[498]
Originally by: Zooish Remove bookmarks, 0km warp option (with skills) and save about 900GB of database space and server processing 
Theres so many problems with this, which have been addressed before.
What is it that everyone hates about bookmarks, and people are saying "this is a good thing, the 5bm copy limit" for? Because they hate insta's. Pirates, esp 0.1-0.4 gate gankers hate the idea of more and more people with instas. It means they cant snag thier favorite prey (which is too easy with out insta's imo.) They cant use warp bubbles in empire.. and if everyone had a warp to 0km option.. they could only catch them leaving a gate.. and they would yell and hollar and whine. At the same time 0.0 alliances would have a hissy fit because people who had never been to the area could easily skim past a group of people guarding an area, unless they got snagged in a bubble. Theres alot more problems I cant remember..
The point is this. There is no 0km warp to option. theres no solution AT ALL. Instead they nerf BM's to an extreme, leaving a huge gap between those with bm's and those without. This gap will come into play even within corps. As with the gate que's and the thought to be covert ops problem.. the BM solution is ill devised. There will still be bookmarks in the game. Insta's will still be around. You'll just see a shift in the direction mining has gone. Because of the short cycle copys and much more predictable timing of copying.. you will see Macro Insta Makers! to go along with our hordes of Macro Miners. Only.. you cant steal the bm's from these macro'rs.. in fact, you cant even attack them. So again CCP will allow macro'rs to make loads and tons of isk of something that they shouldn't be. I hate copying bookmarks as it is. But I also have alot of friends that join this game, in fact. Have one that joined last week. But will I have time to get him the insta's for our area, stations, safe spots? no. And I'm not going to sit and copy 500+ bookmarks 5 at a time for each person. I get pains in my click finger bad enough as it is. This is just an all around BAD idea. Give us a solar system thats it's OWN cluster, and let us go there to copy bookmarks until CCP / Dev's can devise a true solution to this nearly 4 year old gripe.
-DCO
./~Malium Imperium~\. |

Azulios
Incarnation of Evil
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Posted - 2006.08.30 15:21:00 -
[499]
Actually, I've always wondered why they never just had a trainable skill that could reduce the warp to option - seems they had a skill for just about everything else so why not this.
BMs started off quietly, but quickly became standard and as popular as they are today - but they were not designed to be used by us in this way - we were just clever and figured out that we could.
That said and done, they cant just go and nerf BMs altogther - not now that were used to it. But it definately seems that they plan to ween us off. I wont argue the pro's and con's of this, I'm just stating it as it is.
Though the trainable skill idea could definately be introduced along side this nerf, to at least allow ALL players (new and old) to have a fair and equal chance to benefit from the changes.
Piracy Stuff, arrrr |

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.30 15:22:00 -
[500]
Originally by: Arvo Henderson
Fit the Probe launcher if you want. But it doesn't need to be online unless you're going to use it, or you will be using it while trying to break through a camp?. Get to a safespot, offline the cloak and online the probe launcher.
What and then sit there unable to warp to your results while you wait for you cap to get up to 95%? Get real.
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Arvo Henderson
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 15:25:00 -
[501]
Edited by: Arvo Henderson on 30/08/2006 15:25:53
Originally by: Butter Dog
Originally by: Arvo Henderson
Fit the Probe launcher if you want. But it doesn't need to be online unless you're going to use it, or you will be using it while trying to break through a camp?. Get to a safespot, offline the cloak and online the probe launcher.
What and then sit there unable to warp to your results while you wait for you cap to get up to 95%? Get real.
How much cap does eat a probe launcher? Not much. How fast is the cap recharge rate in a Helios with capacitor skills maxed (or at level 4)? Fast. How long take your probes to yield any result? Longer than your cap recharges to 100%.
Do you need to have the scan probe launcher online for the probes to work (once launched, ofc)? I haven't ever tried to do that It wasn't necessary 
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.30 15:31:00 -
[502]
Originally by: Arvo Henderson
How much cap does eat a probe launcher? Not much. How fast is the cap recharge rate in a Helios with capacitor skills maxed (or at level 4)? Fast. How long take your probes to yield any result? Longer than your cap recharges to 100%.
Do you need to have the scan probe launcher online for the probes to work (once launched, ofc)? I haven't ever tried to do that It wasn't necessary 
What are you talking about? Are you even playing the same game as me?
To online an offline module requires 95% cap, and uses most of that to online the module. However, to online the probe launcher you would have to offline the cloak if you had no CPU II's fitted.
Obviously you can't warp to a target uncloaked, so you would have to wait for your cap to regen to 95% before onlining the cloak again. This is frankly ridiculous.
Give it up, because you lost the argument the moment Tux said things WERE being returned to the pre-Dragon stage.
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Irishi Ka
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Posted - 2006.08.30 15:36:00 -
[503]
Maybe insta copying 5 at a time will take less time than copying loads at a time now and be more acurate because of it. IE less insta loss on multiple copying.
The good thing with that change is the lag issue. People cant just use alts and copy 1000's of instas at a time while protecting there pos's. If they did they would have to copy them every 5 bm's and take an active role in doing it possibly keeping there mind of battles etc.
The thing is we just dont know untill its happened.
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Kim Chee
Caldari
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Posted - 2006.08.30 15:42:00 -
[504]
Just to get this straight....
Covert Ops ships currently can't shoot while cloaked, can't target while cloaked, can't warp while cloaked (unless you're flying the EWAR version with the god-awful expensive cloak), and if they decloak, fire missiles, and re-cloak.... the missiles mysteriously vanish if they have to travel more than about 40km... even if their range is double that. Once said missiles are away, the ability to re-cloak and avoid being vaporized depands on your cloaking device taking hold before their targeting system gets a lock on you... quite often people with sensor boosters can lock you fast enough to get you anyways.
The NEW patch will remove the ability to re-cloak at all, by causing the cloak to disengage as soon as anyone attempts to obtain a target lock. Since NPC's and most player auto-target you back, that means always.
In addition, supposedly the Kali expansion will eventually provide ways for folks with scanners to detect cloaked ships, even if they're sitting around doing nothing (which is all we can do now)?
Hmmmm.... can I ask that my next clone mark those sectors of my brain as empty, so I can reuse it for Vaccuum Basket Weaving V, or something else useful? Maybe I can sell my manticore if I bundle it with some anaconda mines....
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.30 15:48:00 -
[505]
Originally by: Harisdrop Tuxford was out of the loop when the fix was placed.
He stated that there was a change to covert op cloaks. The old way worked fine. He was going to look into getting it changed. He did not know it was called a bug that only was at the cloakers side not the effect of locking had on cloaking.
I will use my great globe of 3 years of patches and say that as it is now is what most dev's wanted. That the group as a whole want cloaking to be less used as a sniper ship and an annoyance. They want them to be used as part of a fleet where they are one of many and you can be in and out of battle with out notice. I believe this is where we are.
Consider they want more fleet battles where there are two forces with cargo cans everywhere. They want covert ops in the middle opening up on certain targets and noit being noticed and recloaking. If you are noticed then you are not covert. You cover is blown and try again.
I believe that we are getting to the most detail specifics of EVE and we are transforming each battle with each patch. I say horray.
online translation FTL... its impossible to understand what you are trying to say...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Eteoneus
Nun Amun Veritas Immortalis
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Posted - 2006.08.30 15:58:00 -
[506]
Originally by: Tuxford About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
So what will happen to pilots who already lost a ship due to this bug? ---
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Lo3d3R
Implant Liberation Front
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Posted - 2006.08.30 15:58:00 -
[507]
Edited by: Lo3d3R on 30/08/2006 15:59:45 I hope CCP will never lower the jump too range as a bookmark fix, will be so game breaking not only for pirates... for every pvp minded player.
___________________
Eating Chopped Bear:  |

Cpt Roberts
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Posted - 2006.08.30 16:08:00 -
[508]
Originally by: Arvo Henderson
Originally by: Damien Smith
Originally by: Arvo Henderson
Originally by: "Chewan Mesa" snip
if I was a cov ops pilot, who knows that attempts to lock on my ship (lock in progress) will negate to use my cloak, I am sure of one thing: I won't stay there sitting waiting for the lock to complete. I warp to a planet/moon/whatever and warp back cloaked. Where is the 'retard' part?
First, Nemesis can't warp cloaked and needs to uncloak, to eat their shoot, as far as I know. Second, you are pointing at the right thing to do, with both the Arazu & Nemesis, which is to dampen the guys so they can't lock (and shoot) you, giving ample time to warp out of harms way or your buddies to come up. In my post I pointed out what CCP could do about bombers: allow to mount an extra cruise launcher/tweak damage bonuses.
You are complaining about a very concrete thing: the very same tactic I've grown sick of seen being employed. Which consists in: 1) A gang is waiting on a gate for targets to come 2) a cov ops jumps in 3) everyone tries to lock the cov ops 4) cov ops cloaks and stays there without any further need to worry about being shooted unless they uncloak. I guess that from someone employing this tactic, you feel very uber and have a laugh about the guys on the gate. But me, usually one of the guys at the gate, it is quite frustrating, and unfair tbh.
So difficult is to warp away (uncloaked) and back (cloaked)? Really? What are stabs/nanos for? In a 1v1 situation like the one you depicted, why you can't dampen the guy?
Originally by: Damien Smith
I'm glad we've had an official word on this and I'm happy to wait patiently now that we know it's going to be fixed.
Boo to all you cloak haters too.
I don't hate cloaks: I have trained to level 4 almost all cloaking skills. I just don't use them much, nor abuse the cloak power. So I don't have get addicted to that advantage too much. More on the contrary.
Boo to those that use and abuse "I-Win" buttons and complain loud when CCP tries to remove them.
Even GingerMagician, a character I wouldn't like to be related with and a guy that knows about PVP much more than you and me together, thinks that changing the cloak mechanics wouldn't be as bad.
yu are a BIG carebear that im even saw....
sorry man yu never fly a manticore, never understand how it works, iem 100 % sure yu are one from 1000 carebears +decad that spammed CCp with petitions about that
a manticore : can only use cloak 1 or tech2 or named a manticore cannt warp cloaked a manticore is so slow like a BC to going in to warp , how yu dude want after jumpe move yu ass fast enough? a manticore is a hit and run ship , or runn hit runn yu need unlcoak to fire a covertops is a scout/spy ship do yu saw anytime a spy that came to hostil and saed hello iem spy ? fix here yu can scan covertops with a scaner, for the warpins on covertops manticore have no defense... papership... he is slow as hell, only cloaked fast so where is here the LOGIC?? manticores was beutyfull but hard to fly ships, now unflyable THX CAREBEARS FTW
Recon ships/cloak are the dam idiotic new future,the ships have defense and , and the bonuses on the cloeaked version with Jamm or scramble are UEBR yu heve here no chance to engange first yu dont say that a falcon move behind yu ass, in a sniper BS / hac yu have longrange mountet, how yu want engange it ? leason two, covert ops on recon very bad maybe yu change like SB¦s only to a tech2 cloak ? it would be better than yu understand ? here no more logics
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2006.08.30 16:12:00 -
[509]
Considering it's what? 4pm in CCP-land right now, I think it's safe to assume that CCP is not going to respond to the majority of our criticism before implementing the patch. ---- AUS Corp Lead Megalomanic |

Carah Chorn
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Posted - 2006.08.30 16:18:00 -
[510]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
*signed*
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Chloe Timere
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Posted - 2006.08.30 16:25:00 -
[511]
I find it more than a coincidence that this patch was announced exactly one year after Hurricane Katrina hit the Gulf Coast.....because this patch will do to EvE what Katrina did to New Orleans.
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Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.30 16:37:00 -
[512]
Originally by: Chloe Timere I find it more than a coincidence that this patch was announced exactly one year after Hurricane Katrina hit the Gulf Coast.....because this patch will do to EvE what Katrina did to New Orleans.
Really, Really bad analogy. This patch is nothing like a hurricane, and especially Katrina.
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Cpt Roberts
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Posted - 2006.08.30 16:39:00 -
[513]
1 year ago i wont play with raven ... reched nough to do l4 mission, lol CCP nerfed missiles and l4 missions, yu cannt play, lose ISK ... bumm
now, im like to play pvp with manticore ccp nerfed me...
im play hac , maybe ccp nerf now the HAC¦s
yea they are UEBR CCP NERF HAC`s they are hard to kill! carebears petentionig open :p
im losing isk, where another players, are rich and richer im work day for day, where another players get t2 bpo¦s another on another !
SOrry ccp im dont buy 12 accounts to change my lucky from 0.00000000001 % to 0.000001000 % i have family maybe yu should that fix, that every one have the chance to get somenthing ? in the game, then all forget bugs, then when yu lose somenthing yu can replace it fast, many player here not in big allys and in 0.0 , dont have 23/7 to get isk yu can not more play-..
sorry iem decised to no more pay for this account
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Plaudit Far
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Posted - 2006.08.30 16:40:00 -
[514]
Quote: 1) Covert ops ships are supposed to be difficult to catch; by making them this vulnerable you are essentially retarding any chance of tactical fleet warfare. Covert ops scouts are heavily used as warp-ins and for checking ahead of moving fleets. No-one is going to fly a T2 ship that costs between 70 and 200 million ISK a pop if they know they'll die when they hit the first gate camp.
2) Server queues are probably the worst idea ever to come out of your development team since its conception. Do you have any idea how this is affecting 0.0 fleet movements? We've already encountered it ourselves and this was in a system with just 2 people in it; madness. You've coded a system for load balancing which directly contradicts the foundation of the queue system and your QA department then gave the green light for deployment onto both Tranquility and Serenity; fire them all now and hire people who can think more than 10 seconds ahead please.
3) I'll just say this; 5 BM limit on copying has got to be the laziest solution to this problem that could have been implemented. Ditto on the Cloaking issue; you've screwed over thousands of people in order to solve a problem which was experienced/caused by maybe hundreds at most and probably tens on average. There are plenty of alternate solutions with real promise just sitting here on your own forums. How about instead of implementing lazy quick-fixes you guys actually sit down and rewrite the system; you've had years to get this done and this is the best you can do?
Tell you what, I have a better idea than deploying out this 'patch' on Thursday; roll back the last one! Dragon brought nothing to the game that's actually of any use whatsoever and has actually made it a whole lot worse. I'd cheerfully lose a few days of skill training while you guys go through a full rollback or restore, the game was performing better beforehand anyway. Dragon is worthless.
Oh, and if Kali 1 is anything like this then I guarantee that you'll be flushing your reputation and subscriptions down the toilet on deployment day. And I know some smart-arse is going to give me the usual spiel about there being a separate content and programming team so I'll just say this; content has obviously out-run programming at this point. You're implementing new features too quickly and not spending enough time fixing existing problems; they just pile up and up and up. I'd be ecstatic if you guys just spent the next month or two on pure fixes (with proper QA) and put a total stop to Kali development until there's a stable foundation on which to base it.
Finally (phew) it was only recently that the dev team promised to actually improve communications with the community through the use of dev blogs and the forums. I now notice with chagrin that you've stopped completely, or rather, you're only communicating regarding issues that no-one gives a crap about at this point in time. I saw the queue system thread swell to 15+ pages in just a few days; no official response. Then someone posts a thread asking that the MOTD be changed; that got answered in about 15 minutes. How long could it possibly take for you guys to formulate a response to this situation and the community's concerns?
Wonderful comment; I agree.
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Bombcrater
DAB RAZOR Alliance
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Posted - 2006.08.30 16:45:00 -
[515]
Originally by: Verite Rendition Considering it's what? 4pm in CCP-land right now, I think it's safe to assume that CCP is not going to respond to the majority of our criticism before implementing the patch.
CCP isn't in the least bit concerned with what the player base thinks -- at least not the bit of it that's on TQ and is experienced enough to use BMs and cloaks a lot. They haven't been for some time now. Nothing we could say or do would derail the patch deployment.
They've decided to patch and kill cloaking, end of story. I can't say I'm surprised. For months now experienced players on TQ (ie, the kind of people who use cloaks and need lots of BMs) have been right down the bottom of the list of factors influencing CCP's planning and decision making process.
This is just the latest example of that -- the queuing system, the refusal to even acknowledge the game-killing lag in fleet battles, the broken POS/sovereinity system. It's all symptoms of the same disease.
I just hope CCP wise up before it becomes terminal... but I'm not holding my breath. |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 16:48:00 -
[516]
It is their game, let them destroy it.
When all they have left are their 5 fanboy trolls they might think about it. (won't happen..)
Problem here is that no matter what the experienced playerbase thinks, and for every one of us that leaves, another joins so they dont care.
I will not be recommending eve to anyone any longer.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Scylla V
VentureCorp CORE.
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Posted - 2006.08.30 16:53:00 -
[517]
The BM copying thing, although annoying, I could live with.
The Covert bug - err change, although seriously crippling my gameplay, I could live with.
I will be cancelling account(s) though because of the extremely annoying jump queue fiasco.
Instead of improving EVE combat, CCP has now completely rendered it impossible. GJ guys.
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Azerrad
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Posted - 2006.08.30 17:07:00 -
[518]
Edited by: Azerrad on 30/08/2006 17:07:56
Originally by: Scylla V I will be cancelling account(s) though because of the extremely annoying jump queue fiasco.
Instead of improving EVE combat, CCP has now completely rendered it impossible. GJ guys.
******* hell these forums suck... take two:
What really annoys me is the lack of a dev response on this issue. The community is obviously very worried about this patch and the effect jump queues are having on the game, and all we get is a response from a dev who apparently wasn't even involved in the patch stating that he didn't know about the cloaking bug, but it might get fixed soon(tm). Real helpful.
Way to ignore the tough questions CCP.
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TomB

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Posted - 2006.08.30 17:08:00 -
[519]
The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
. |
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PKlavins
Caldari 3rdlane Industries
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Posted - 2006.08.30 17:10:00 -
[520]
^ W00T!!! 
***applause***
now KILL THE JUMP QUEUE!!!
Quote: "Meanwhile, in CCP-HQ, BoB and their fanboys plotted domination of jovian teletubbies
first -eris ^YEA! |
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Caerleus
Board of Twenty
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Posted - 2006.08.30 17:11:00 -
[521]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Thank you for your reply and apology to the community. I'm sure that scouts will at least now rest a little easier.
Hopefully, we will also hear back regarding the two other outstanding issues.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |

das licht
Gallente
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Posted - 2006.08.30 17:11:00 -
[522]
It's all because EVE is breaking 30,000 online and that's just too much imho.
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Malkavian Spirit
Minmatar Instant Travel Inc.
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Posted - 2006.08.30 17:12:00 -
[523]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Ok fair enought, but can you please comment on the bookmark change and jump queue? Thanx
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Gift
Amarr Loot
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Posted - 2006.08.30 17:15:00 -
[524]
Edited by: Gift on 30/08/2006 17:16:13 The BM Thing - Hurts new players while rewarding vets (could I live with it? yes)
Cloak "Fix" - tomb rocks (edit)
Que Line - Biggest joke of them all (can I live with it? not sure, ill try)
Warp noise - in the name of god why, but I dont play with sound anyway
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Surly Bob
The Church of Violentology
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Posted - 2006.08.30 17:15:00 -
[525]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Kudos, gentlemen!! --- Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. |

Azerrad
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Posted - 2006.08.30 17:17:00 -
[526]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Thank you TomB. I still don't think it should have taken this long to even get the bug acknowledged by CCP, but getting it fixed for tomorrows patch is a definite improvement. Any chance on getting some response to the questions raised about bookmarks and especially the queues?
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 17:19:00 -
[527]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
And the stupid queues that were _NOT SUPPOSED TO BE TURNED ON_ ?
Read the forums..... read you guys' patch notes and own posts about that one, it was never supposed to be turned on according to you guys!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Bero Tepesh
Caldari GLOBE Mining and Production
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Posted - 2006.08.30 17:23:00 -
[528]
I really hope ccp will post a reply explaining the reasons of all this mess and their plans for the future.
I'm not a programmer nor a 3d designer, but as I'm customer to ccp I suggest them to read carefuly the meaning of "customercare".
Oh, and try to skill "manage game servers" to level 5, you may find it usefull...
  
Go for the eyes Boo, go for the eyes! |

Rahn Sohwant
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Posted - 2006.08.30 17:30:00 -
[529]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Hmm. I would feel better if this said 'cloaking will be returned to the pre-patch functionality' rather than 'we've found the bug and will fix it', given that the devs don't actually seem to be on the same page all the time
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Beaty Swollocks
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Posted - 2006.08.30 17:30:00 -
[530]
WoW , im realy gobsmacked.
1st Cloaking : Doesnt realy effect me , dont plan to go this route so wont say anything on this.
2nd BookMarks : Thanks you have just devided the community old players > new.
3rd Que's : oh deary me , this is one of the worst things ever . 15 mins to log on yesterday and guess ho wmany ppl in local ? 23..:(
Please dont implement the BM or Que changes , will seriously ruin the game for alot of people.
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Cmdr Lamborghini
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Posted - 2006.08.30 17:35:00 -
[531]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Hmmm....this is still kind of a vague answer...please choose a number, 1 or 2.
#1 When a ship starts to lock my cov-ops and I cloak a second later, he still get his lock and if he shoots at me this will break my cloak, but i will be aware of it by seeing my ship uncloak....unlike with the bug where my ship appears to still be cloaked to me but im still getting shot at.
#2 It goes back to how it was before the Dragon patch, When a ship tries to lock my cov-ops, as long as i get cloaked before his lock completes, he cannot shoot me and my cloak does not break.
Thanks,
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Gift
Amarr Loot
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Posted - 2006.08.30 17:39:00 -
[532]
Originally by: Cmdr Lamborghini
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Hmmm....this is still kind of a vague answer...please choose a number, 1 or 2.
#1 When a ship starts to lock my cov-ops and I cloak a second later, he still get his lock and if he shoots at me this will break my cloak, but i will be aware of it by seeing my ship uncloak....unlike with the bug where my ship appears to still be cloaked to me but im still getting shot at.
#2 It goes back to how it was before the Dragon patch, When a ship tries to lock my cov-ops, as long as i get cloaked before his lock completes, he cannot shoot me and my cloak does not break.
Thanks,
Exactly, this would clear everything up. Please answer.
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Reincarnator
Amarr Brute Force Missions inc
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Posted - 2006.08.30 17:41:00 -
[533]
Originally by: Cmdr Lamborghini
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Hmmm....this is still kind of a vague answer...please choose a number, 1 or 2.
#1 When a ship starts to lock my cov-ops and I cloak a second later, he still get his lock and if he shoots at me this will break my cloak, but i will be aware of it by seeing my ship uncloak....unlike with the bug where my ship appears to still be cloaked to me but im still getting shot at.
#2 It goes back to how it was before the Dragon patch, When a ship tries to lock my cov-ops, as long as i get cloaked before his lock completes, he cannot shoot me and my cloak does not break.
Thanks,
What he said
Quote: You will never quote this sig!
QFT |

Juliette Red
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Posted - 2006.08.30 17:47:00 -
[534]
The man has said its fixed , do you really need it spelt out in little words so you can understand it ?
****in tards in this game are beyond my comprehension at times
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Naqoyqatsi
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Posted - 2006.08.30 18:04:00 -
[535]
CCP-
I am still a fairly new player, a bit over a month old. I obviously don't have the seat time to get into a long discussion on the implications of covert ops or jump queues in fleet combat, so I'm posting this from a simpler perspective.
Making bookmarks harder to copy does not solve the root problem, which is the necessity of instas themselves. I know, this isn't exactly news. I have made all my own bookmarks, and it is not a fun experience (a fun experience, hopefully, being the goal of playing the game in the first place.) However, travel without instas is even less of a fun experience. Both behaviors take away from the game, quite frankly. I can understand that you want to make travel somewhat risky, but forcing people to spend a large amount of time sitting through a boring process is not a good solution. You community has worked around your poor design in creating instas, a tool that pretty much saved the game for me and got my subscription fees into your hands.
Trying to 'fix' the solution your players have created is a very bad idea. My lack of instas has restricted me to a very small area in empire, and I have no intention of trying to explore more of your universe unless I can avoid the long, boring, unfun mechanics you have put in place. I have created all of my instas myself, since I haven't yet had the spare money to buy sets off escrow and still do everything else I wanted to do. If I could have bought them though I certainly would have, and unless you can say that a permanent fix is on the way, all this 'fix' will do is delay my purchase when prices go up. So while the current 'fix' is not much of a change from the status quo, it worries me that you believe this is a worthwhile change to make instead of trying to focus on a more fundamental change. I was in the process of opening a second account; if you continue to hide the fun elements of the game beneath bad mechanics, though, I will certainly reconsider.
There are many worthwhile solutions to this problem on the boards; I'd suggest you give them a lot of thought. Personally, I think just adding a manual jump to 0km option is best, and if after testing it proves to make the universe too safe, rebalance using a different mechanic. In any case, please do not continue to try to fix one poorly designed feature with another.
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Cheese Burger
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Posted - 2006.08.30 18:13:00 -
[536]
Edited by: Cheese Burger on 30/08/2006 18:14:34 jump queues are a bigger scam than the EIB. Seems like they make $1.5 million a month (100k subscribers=1.5m) plus the fifty cents a month or whatever they charge each person in China to play, then they take the money and put us in queues. I would really think the $18,000,000 or so you've made in the last year would bring about nodes w/more capacity, but I really don't know much at all about servers/programming/etc. I do know that the first week I played Eve I never got gate queued, but this second week I've had it happen twice. I've spent the last week thinking "wow in 2 months I'll be able to go to 0.0 and join a corp and fight for a chunk of space, trying to gain more ground" but fleet battles are gone. I really hope they're spending some of the above money on a fix as this one sounds more like something one of those free mmos would apply. There are several mmos on the horizion that sound quite fun...
btw my subscriber numbers may be conservitive
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tyyryk
Minmatar 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.08.30 18:28:00 -
[537]
Personally the game-breaker has to be the jumpgate queues.
Last night while puttering around in Empire, I tried to jump into an empty dead-end system, and was greeted with a queue. I find this very disturbing since I had assumed that the queue would only apply to systems under strain, not empty systems. I guess this had to do with CCP's distributed resources; if a major hub is lagged, then a few other random systems will be as well?
Pilots need a way to determine if there is a queue or not. Maybe update autopilot to not chart through traffic advisories.
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 18:34:00 -
[538]
Originally by: tyyryk Personally the game-breaker has to be the jumpgate queues.
Last night while puttering around in Empire, I tried to jump into an empty dead-end system, and was greeted with a queue. I find this very disturbing since I had assumed that the queue would only apply to systems under strain, not empty systems. I guess this had to do with CCP's distributed resources; if a major hub is lagged, then a few other random systems will be as well?
Pilots need a way to determine if there is a queue or not. Maybe update autopilot to not chart through traffic advisories.
The queue's will apply to systems on nodes under strain, i'm not sure how many systems are on each node but its more than one so a dead end system may have been put on the same node as Jita for example. ---
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Kyguard
LFC 3rd Front Alliance
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Posted - 2006.08.30 18:39:00 -
[539]
Tuxford and Tomb ftw 
...and Kieron I guess too for taking the frontal assault of the angry mob  ===
God is on the side with the best artillery. |

Nerf Caldari
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Posted - 2006.08.30 18:51:00 -
[540]
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Oh, and we finally get a dev response and apology, and ITS ABOUT THE STUPID ******* COVOPS BUG. How about adressing the real issue rather than avoiding it and lying about it? THE QUEUES ARE A GAME BREAKER, YOU KNOW THAT, WE KNOW THAT. IBTL!
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Gift
Amarr Loot
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Posted - 2006.08.30 18:57:00 -
[541]
Originally by: Nerf Caldari
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Oh, and we finally get a dev response and apology, and ITS ABOUT THE STUPID ******* COVOPS BUG. How about adressing the real issue rather than avoiding it and lying about it? THE QUEUES ARE A GAME BREAKER, YOU KNOW THAT, WE KNOW THAT.
Lay off a bit huh, the dev are responding, that shows they a reading about the issues we have. Give them a chance to work it out before you start swearing and yelling at them.
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Zhaine
B e l l u m
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Posted - 2006.08.30 19:10:00 -
[542]
Originally by: Loyal Servant
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
And the stupid queues that were _NOT SUPPOSED TO BE TURNED ON_ ?
Read the forums..... read you guys' patch notes and own posts about that one, it was never supposed to be turned on according to you guys!
I believe you are incorrect (and also: calm the hell down and stop ranting like the world is coming to an end in every post, for the love of all things Amarrian).
The part of the patch notes saying that queues were disabled refered, I believe, only to the global server login Queue for the whole of TQ, and not to queues on individual nodes which affect logins and jumps to systems on highly stressed nodes and are clearly enabled. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Surly Bob
The Church of Violentology
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Posted - 2006.08.30 19:15:00 -
[543]
Originally by: Zhaine The part of the patch notes saying that queues were disabled refered, I believe, only to the global server login Queue for the whole of TQ, and not to queues on individual nodes which affect logins and jumps to systems on highly stressed nodes and are clearly enabled.
Imagine how much fun that'll be if you get disconnected while in Jita!
..a queue to get to the character select screen, and then a queue to log in.  --- Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. |

Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.30 19:27:00 -
[544]
Originally by: Cheese Burger Edited by: Cheese Burger on 30/08/2006 18:14:34 jump queues are a bigger scam than the EIB. Seems like they make $1.5 million a month (100k subscribers=1.5m) plus the fifty cents a month or whatever they charge each person in China to play, then they take the money and put us in queues. I would really think the $18,000,000 or so you've made in the last year would bring about nodes w/more capacity, but I really don't know much at all about servers/programming/etc. I do know that the first week I played Eve I never got gate queued, but this second week I've had it happen twice. I've spent the last week thinking "wow in 2 months I'll be able to go to 0.0 and join a corp and fight for a chunk of space, trying to gain more ground" but fleet battles are gone. I really hope they're spending some of the above money on a fix as this one sounds more like something one of those free mmos would apply. There are several mmos on the horizion that sound quite fun...
btw my subscriber numbers may be conservitive
Yes and they dont have to pay operating costs like salaries, rent, marketing, stationary and bandwidth costs do they?
The servers also came free from the charity shop and the investors demand no return on their investment?
Wake up and smell the real world? I'm as harsh a critic as any on these issues but I'm not blind to reality, it seems you are.
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kieron

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Posted - 2006.08.30 19:40:00 -
[545]
I'm locking the thread and going to open up a new one with the patch information and Oveur's new dev blog, since a good portion of the blog relates to the patch. The patch notes have been edited in regards to the cloak changes. At this time, I am not sure whether the changes to cloaking will be in the patch or not, am waiting on information.
kieron Community Manager, EVE Online |
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