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Thread Statistics | Show CCP posts - 14 post(s) |

Big Al
Roving Band of Bunnies
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Posted - 2006.08.30 03:00:00 -
[271]
Finally logged into the forums...
I agree with all previously posted comments about cloaks, queues, and bms.
Both my accounts are cancelled and a long skill will be set shortly before expiration, see you in a month perhaps.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 03:03:00 -
[272]
Originally by: Big Al Finally logged into the forums...
I agree with all previously posted comments about cloaks, queues, and bms.
Both my accounts are cancelled and a long skill will be set shortly before expiration, see you in a month perhaps.
Follow his lead, I will cancel 1 account ASAP myself. The next will follow pending what they do about this. I can do more constructive things.
The only records they will be breaking is how fast people quit eve. Eve stinks now.
(no you cannot have my stuff, I will TRASH it before giving it to some leech.)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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axels2000
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Posted - 2006.08.30 03:10:00 -
[273]
Agree with previous posts. Have played since June 2003. Eve is entering Dark Ages. So sad.
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Sypher313
VentureCorp CORE.
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Posted - 2006.08.30 03:14:00 -
[274]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
signed .... when you guys wake up over there in Iceland please kindly answer his post.
This patch if implemented in regards to cloaks and Jump Queues is .... well its....not good. me =   as a customer of yours.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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Ticondrius
Gallente Coreli Corporation
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Posted - 2006.08.30 03:16:00 -
[275]
I *JUST* reactivated..on a 3 month sub. Finally got my life together and moving forward...and this happens.
I've lived and playing in 0.0 most of my EVE life, I got burned out on the constant anxiety and fear be being pasted on the other side of the next gate, so I got instas, I MADE instas...and for all I know, thousands of pilots are flying on instas I made ages ago.
So I moved to empire last year before I deactivated. Great! Missions are fun..for awhile. Empire wars were enjoyable too.
I come back...
...and OMG!! System queues? Covert Ops uber nerf? No more instas set copying without hours of tedious manual copying...without a REPLACEMENT FEATURE? You WANT noobs to be utterly intimidated by 0.0? You WANT covert ops to be almost useless?
I'm sorry, until queues are gone, you've solved the instas issue, and you've unnerfed covert ops, I'm sitting in a station and training skills...until ym sub runs out..then I'm going inactive again.
THIS IS INSANITY
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Roller
The Scope
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Posted - 2006.08.30 03:17:00 -
[276]
Originally by: Suvetar Please, be constructive.
You had to have known these changes where going to be widely detested. Breaking covops with a half hearted and fuzzy "something in the future" statement is going to anger a lot of players. This includes myself.
As far as the BM's go I have what I need to work in the area's I live in. I do feel for those who don't have the sets they are going to need the future. Still this is a horrible change none the less. This half measure is punishing new players and furthering the old vs new player gap. Either kill them all or keep it how it is. You've got a queue system for nodes with high load .. hows about using that code to disable BM copying in systems with high load?
Outside looking in: Covops was broken in the release of the Dragon code. Instead of fixing it now, it's going to get an official boot to the neck. My constructive cirtisim is that it appears to your customers (of which I am one) that you guys are favoring development expediancy (not fixing this problem and addressing it later) over game play.
Because the covop change is game play breaking for scouts.
Covop frigates: Made of paper and will die easily now upon jumping into any system if a stiff breeze hits them. Recon: Align so slowly they might as well not equip a 60m module that will just go down with them. Stealth Bombers: "We want stealth bombers to be more then a gimic" One or two volleys of torps and then a quick death is not a gimmic?
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Hippo117
Caldari Fallout Industries
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Posted - 2006.08.30 03:19:00 -
[277]
Originally by: Gen Maton
Originally by: Loyal Servant Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook.
It's the middle of the night in Iceland. Give it a rest.
Forum mods are all over the time zones though. They must know that theres a lot of very angry people in the topic and that if they show up, they become representatives of ccp for people to club like baby seals.
I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
And CCP, these changes are lunacy and a disgrace to eve. --------------
My opinions may not represent the opinions of my corporation or alliance. Booby > Rokh Nerf damps. |

Alekto Erinys
Platinum Investments
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Posted - 2006.08.30 03:23:00 -
[278]
Originally by: Kitty O'Shay
This is the funniest and most accurate thing I've seen posted today.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.30 03:24:00 -
[279]
Originally by: Hippo117 I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
Cancel it anyways, you can use the remaining time and CCP will get the message... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Herbalist
Draconis Navitas Aeterna Pure.
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Posted - 2006.08.30 03:26:00 -
[280]
Ridiculous.
I haven't read past the first page (nor do I need to) but if these changes are seriously going to happen, I will be cancelling all my accounts at the next renewal.
I have characters with thousands of BM's and these changes will not affect me to anything like the extent they will affect younger characters or completely new characters.
I struggle to believe you can't see the broader ramifications of the BM 'nerf'...There are other ways and if you implement it in the way proposed, I'm sure you will regret it.
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Franky B
Mentally Unstable Enterprises
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Posted - 2006.08.30 03:33:00 -
[281]
I think the "can I have your stuff?" bridage have just swallowed their tongues.
wtf on the cloaking "fix", just wtf. I think the reaction comes from the fact that its quite poorly worded. clarification please.
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Azerrad
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Posted - 2006.08.30 03:33:00 -
[282]
Canceled my two accounts. If things are handled well over the next month I'll resubscribe, but with the server going up and down constantly, forums barely working and near game breaking patches coming out of nowhere it seems like the only thing to do. I really like the game, but the way things have been gone recently I can't see myself continuing with it much longer.
The ball is in your court CCP.
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Eilie
Minmatar
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Posted - 2006.08.30 03:39:00 -
[283]
Originally by: Alekto Erinys
Originally by: Kitty O'Shay
This is the funniest and most accurate thing I've seen posted today.
Damn, this guy beat me... I just edited this which I'm sure you beta guys all remember: Cloak Nerf
And just because Pann is back, I give her this: Nerf Bat
And this one is just for fun: The Truth

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Gen Maton
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.30 03:47:00 -
[284]
Originally by: Hippo117
Originally by: Gen Maton
Originally by: Loyal Servant Anyone noticed that CCP is completely ignoring the community here?
They are.
Start cancelling, find out how fast they answer when you **** over their pocketbook.
It's the middle of the night in Iceland. Give it a rest.
Forum mods are all over the time zones though. They must know that theres a lot of very angry people in the topic and that if they show up, they become representatives of ccp for people to club like baby seals.
I'd happily cancel my alts account while he just does long skills if i hadn't paid in advance.
And CCP, these changes are lunacy and a disgrace to eve.
Yeah, the forum mods have lots to do with the changes in the upcoming patch. I'm sure they'd love to jump into this with nothing to say. I'm sure there will be more comments from Oveur tomorrow morning.
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.08.30 03:54:00 -
[285]
oh wow im at a loss for words at the ****tiness of this patch :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Father Weebles
RoadKill Pickup Services
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Posted - 2006.08.30 04:08:00 -
[286]
way to keep more players our of 00 and low sec ccp, well done! 
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:09:00 -
[287]
well CCP have their heads in the bunkers at the moment working on the next batch of patches less time and they just weather the storm or throw some other threads eve tv, new internships that sort of thing to distract us.
A few cancelled accoutns wont matter when in this field eve has no competition really so we get what we get when theydelivery the good stuff or we forget it.
Missions (courier) look good so far - covert ops patch next week BM copying will probably be boosted back to 20 due to the whingers and the other thing oh the jump queues might be a bit logner term
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 04:18:00 -
[288]
i remember on the stealth bombers how the un-nerfed them so that they can re-cloak after launching their cruise missiles, well this kinda undoes all that, you warp in cloak and hope that they did not start to lock you, then you uncloak and lock them, so that you can fire your cruise guess what they auto lock you from you just locking them and well then you cant re-cloak completely negating the fix to stealth bombers.
this is just one of the F***-ups that this nerf does to stealth ships, one of the entire points of a cloak is so that it will brake locks, the only other reason is either sneaking up on some one and setting a warp in spot, but with this change coverts still can be poped because of their slow warp time making them easy pray for fast locking cruisers.
I would really like to see of something else happen to cloaks and i know everyone now is panicking over this change, but i just dont want to have 3 months of wasted skill points.
please answer why the sudden complete change to cloaking (its not a nerf its a complete revamp of how it works)
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SonOTassadar
The Dead Parrot Shoppe Inc.
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Posted - 2006.08.30 04:21:00 -
[289]
CCP, I normally support you and try to beat off the flaming idiots with a stick as best I can, but... I don't know. I think the bookmark copy nerf is a bit too severe. Sure, limit it to 50 or 100, but 5? That's worse than babysitting a mining barge in high sec.
Furthermore, the cloak change. That's bad, CCP. Very, very bad. You can't do it. Please, just do not. make. this. change. ___________________________ |

sonofollo
Caldari 5th Front enterprises New Eve Order
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Posted - 2006.08.30 04:22:00 -
[290]
yes the lack of dev response and a definite we are gong to fully fix it within 2-3 weeks perhaps consider not using them in the meantime would surfice
Apart from the 4 main issues (courier agents - fixed , BMs, Cloaker issues and jump queues) are there any other issues that have popped up. Seems less laggy although the market was dead. Less laggy in general which when it is working is quite good. Im a happy little camper now - CCP 4tw. |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 04:28:00 -
[291]
The cluster still crashes on a regular basis This is not fixed yet.
If the issue is really running out of items, nuke all the stupid cans in belts that are not visited.
Hell, I know of cans out in belts that have not even a corp or player associated with them anymore because the corp is gone, the player has been recycled into the pod goo pool, etc.
I see those all over the place.... Killing just those cans alone, your looking at probably a good near 1% of items in the database.
I was in a system in caldari space that I counted no less than about 600 cans at a belt.
If crashing is over items, kill those cans. Return the cans contents to the players' nearest hangar and give them the lousy 25k isk back.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Zorok
Synergy Syndicate EntroPraetorian Aegis
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Posted - 2006.08.30 04:30:00 -
[292]
Sorry to do this to you CCP but it's time to fire up this flame thrower. You have made an awesome RPG game that is better than anything out there at the moment but just think of this post as a child being diciplined by their parent. This hurts me just as much as it hurts you. :-D Here goes... /flame on This is just one post among many. I have read each and every post here on this particular topic (it took a few hours to do so!) and have come to the conclusion that CCP has some serious problems that they haven't given enough serious thought to. Perhaps it's time to spend less time at the pub and more time at work guys. Like someone else said, the "we were drunk" card has been so overplayed. #1 The BM issue: I don't believe bookmarks are causing as much lag as you claim they are. Limiting BM copying to 5 at a time won't fix anything. You only invite people to use macro programs to do the copying while they go to bed and stay logged on. If you must limit the number, make it more reasonable like 20 or so. If you truly have a penchant for ending bookmarks, then just take them all away and give us something that truly works. I can tell you that travelling with no bookmarks especially in a hauler is less fun than watching paint dry. It took me over an hour to travel 15 jumps. Your system is broken- give us navigation computers or something- just stop dancing around the issue if you have such a problem with it. #2 Covert Ops nerf: A ship that can't lock on to a covert ops ship should not be able to bring it out of cloak. End of story. #3 Jump gate queues: I have been playing this game the better part of 3 years. I have never seen a need for this crap..I'll say it..this is pure and utter crap. If someone dies as a direct result of your queue, they should be given an immediate reimbursement. Why do you need to implement these queues? What happened to your awesome 64-bit servers that you paid tons of money for? What ever happened to the 64-bit program upgrade that would further make the game run faster. First you told us how awesome things were going to be and now you pull this on us? I have 4 words for you CCP.. infinity: Quest For Earth. That game may still be far from relaease but they have their sites set directly on the points you fail to address. They know your weak spot and they plan to exploit it. Do something now before it's too late. /flame off P.S. Glad to see you are inviting peoples opinions here CCP. I hope that you do respond to us when you wake up.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:34:00 -
[293]
while youre at it if the queue system is remaining allow us to insta cloak if we attempt to jump and stuck in queue (basically it means make it so the plaeyr cant be touched by anything)
while youe at it reduce the time between jump clones from 24 to 12 hours.
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Zorok
Synergy Syndicate EntroPraetorian Aegis
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Posted - 2006.08.30 04:38:00 -
[294]
Originally by: Miss Overlord while youre at it if the queue system is remaining allow us to insta cloak if we attempt to jump and stuck in queue (basically it means make it so the plaeyr cant be touched by anything)
while youe at it reduce the time between jump clones from 24 to 12 hours.
Oh yeah..I forgot to add that as well... It's still a crappy duct tape fix...
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Cmdr Sy
EUROPEANS
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Posted - 2006.08.30 04:54:00 -
[295]
I have had a bit of time to read the responses and think about it, and here is what it boils down to, for me.
Try plotting a safe route between Oursulaert and Amarr, via Uedama and Madirmillire. That's what my friends and I call the freighter pipe. That's where the small Empire wars that no-one ever hears about, are often won and lost.
Check out the unbroken stream of traffic advisories. That's maybe 25% of my time in game you are looking at. It's gone.
Right now I run into a 5 minute delay even jumping into a system containing 3 people in Everyshore, 5th in queue with only one other guy on the gate. How am I supposed to lead a fast-moving AF/cruiser gang through an Empire highway?
How can we catch up with people, how can we outrun people, how can we stay together covering each others' backs, if we have to deal with traffic lights?
It's like a car chase movie with people stopping for roadworks. 
The cloak thing is immensely annoying if the final configuration of changes reduces the current high survivability of covert ops and recons. Covert ops are the mainstay of any fleet's scouting, recons have become the primary fleet electronic warfare platform through their ability to keep up with medium-sized ships, quite unlike a Scorp. We are going to see more NPC scout alts in shuttles. We are going to see more Blackbird and Celestis cannon-fodder, players overqualified for those ships, forced to play it safe.
That's assuming a group large enough to merit dedicated EW support can be mustered. A month or two of losing ships to gate queues could sap even the most die-hard of PVP organisations' resolve to mount expeditionary operations.
Stealth bombers always were just a cruise Kestrel - overpriced, T1 stats and a large alpha strike. Way to break the expensive illusion they were something special.
Now I don't make a habit of giving in to the alarmist stealth nerf fears that accompany every patch - indeed, although I read them, I seldom reply to patch notes threads. However, I do remember the black hole gates of Castor, and having them reintroduced as a feature rather than a bug, is just plain insanity. I am an extremely active player with a clue, and if I say my fast squadron ops are broken, you had better believe me. 
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Andriah
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Posted - 2006.08.30 05:00:00 -
[296]
Most of the EVE devs are solo pirates in this game (I've heard this a number of times), and it ****es them off that players can insta to a gate, so they nerf instas...it ****es them off that players jump into another system to escape...so they nerf jump gates...and it ****es them off that players can cloak after jumping, thus preventing an easy kill....all of these nerfs are so more players will loose more ships to pirates (aka them). Am I to believe this is just a coincidence that ALL of these nerfs just HAPPEN to make it MUCH easier for pirates to kill players? ...I think not!
...This is also why they introduced warp bubbles and then did not introduce a mod to counter them (aka warp scramblers/WCS)...they dont want there to be any counter...im very surprised they dont remove WCS from the game. They obviously want LOTS of people to be loosing LOTS more ships than they currently do.
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
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Franky B
Mentally Unstable Enterprises
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Posted - 2006.08.30 05:22:00 -
[297]
as for the BM copying nerf... this wont stop the prolific distributors, they'll just start jumping into macro scripts to do the copying for them. and thats much worse than before.
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ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.30 05:25:00 -
[298]
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
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Cmdr Sy
EUROPEANS
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Posted - 2006.08.30 05:28:00 -
[299]
I really don't think the Devs are introducing game-breaking mechanics in an attempt to boost their private killboard scores.
I just think that they are trying to run before they can walk with the new content. The basic rule of project management is to break up a project into smaller tasks with realistic timescales and resources assigned to them, and crucially, dependencies correctly identified.
Their critical path is clearly in trouble.
We have already heard admissions that major code changes had to be done now and not later, on account of one requirement or another, but the knock-on effects on some other areas will only be fully addressed weeks down the line. For example, obsolete OS, R&D and courier missions, other kill mission code, covert ops / cyno fields, and this latest stuff.
I am sure they are honestly trying as hard as they can to get their project back on track, and I wish them luck.
But some of these issues are completely reversible shots to the feet, and need not be issues at all. I am talking about traffic management. It has manifestly failed, there is as far we are aware no need for it, therefore it needs to be removed. It would be nice to know whether this is possible, or whether we do not have all the facts. Is traffic management a necessity imposed by server load balancing considerations? Is the code extremely difficult to painlessly remove, now that it has been added? In other words, in begging for a removal of this feature, are we demaning the impossible?
It would be nice to know if we are being unreasonable or not, in view of whatever technical limitations exist.
Make no mistake, these last couple of weeks have been a world of pain, and the coming couple of months look like a really bad time to be playing. We need traffic management gone, as soon as possible. Are we being constructive?
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Kodiak31415
Imperial Space Corporation
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Posted - 2006.08.30 05:29:00 -
[300]
I'll take lag over qeue's any day of the week.
And BM's do need to be nerfed. But limiting the copys is a STUPID way to do it. It dosen't solve the problem at all and it makes a bunch of people angry anyway.
and most importantly....if your going to put things in a patch the least you could do is put them in with the patch notes.
Just my $0.02 _______________________________ Idea stolen from DS:
T2 Synthetic oil. It will get drones to return to your bay! |
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