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Thread Statistics | Show CCP posts - 14 post(s) |

alpheon
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.29 20:46:00 -
[31]
Instas and bookmarks have needed work for a while, and I'm glad to see CCP addressing the lag-exploits in the game, but you fail to realize something...
I'm guessing that people already have 100000 book marks in their cargo holds, so theirs no need to copy them out each time the cheap asses who do this, want to lag out their opponents.
So... great, it now will take the legit users forever to copy book marks, and the exploiters with cargo holds full of bookmarks will continue to wreak havoc.
I *WANT* CCP to really honestly truly fix instas/bookmarks and how warp travel works, but this does very little to fix the problem, unless you want to go through and destroy any instas found in cargo holds during the next downtime... cause that would make you a lot more friends.
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Jaguar Dragon
Blood Association of Dragons
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Posted - 2006.08.29 20:55:00 -
[32]
this node queing is crap,, and bm's a joke why should systems that don't have high trafic be effected. your messing up alot of systems that have never had troubles..
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Hakera
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Posted - 2006.08.29 20:56:00 -
[33]
is it possible to detect which bookmarks are instas? add a warp to 0km option temporarily and delete those bookmarks?
i assume the transaction logs, item database are the biggest along with the bookmarks db, one other feature that could be nice is remote refine, remote trash as well.
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Aramendel
Amarr Queens of the Stone Age
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Posted - 2006.08.29 21:00:00 -
[34]
Originally by: kieron The cloaking fix is the first part of a larger fix that will be coming in the near future.
Some elaboration would be nice here..because with that "fix" you can easily kill *any* covops which jumps into a system easily since it will apear on the overview for one sec.
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Rahn Sohwant
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Posted - 2006.08.29 21:00:00 -
[35]
Do you anticipate that the bookmark copying fix will reduce CPU loads enough that the occurence of queues will be much rarer?
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Hakera
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Posted - 2006.08.29 21:02:00 -
[36]
Edited by: Hakera on 29/08/2006 21:05:30 "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
eh what?

Have you seen the price of cloaks? Their production tree? (an issue I have raised constantly) Have to say that's a God awful change. Bad Tux! No beer for you!
edit: i hope for some clarity on whether this is once a lock is established rather than the current bug of locks completing after someone as cloaked.
if this is as I fear (and I hope it isnt) it is a real kick in the nuts for cloak users, not only for the broken production tree and prices they are forced to pay but no to lose their ships constantly to the ever present dictor gate camps after the last patch.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:04:00 -
[37]
You know what'd make the cloaking change a lot easier to deal with? Give covops ships, just until things are "back to normal", the same maneuverability as inties. Problem solved.
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BobZumda
Amarr Viziam
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Posted - 2006.08.29 21:06:00 -
[38]
This is the worst patch I have seen for an MMO in a long time. That saying something as I was previously an Everquest II addict.
Cloaking ships are permascrewed now. All you need is some dude to sit at any gate you camp with a double boosted frigate and a 20k scram. Recons are screwed since they align so poorly. For all intents and puposes Covops Cloaking Device IIs are no better than Prototype cloaks anymore. How exactly are covops supposed to scout through hostile camps now?
And these gate queues may have been a great idea when you were having trouble in Jita, Oursulaert, etc... but boy are they terrible for those of us who live in 0.0. Nothing like being the BS that gets blown up because he was the last in the queue and the fleet is in the other system, or the support guy who got blown up because he was first in the queue and his gang are all still waiting.
Bravo. I've had 2 accounts in this game since the week I started last December and and have loved the game ever since, but if these are the kind of changes we can expect I suppose I will have to become acclimated to being unhappy. |

Khatred
Lacuna Viators
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Posted - 2006.08.29 21:10:00 -
[39]
I wish I read it wrong but if jump queues are here to stay, you'd better reimburse every loss that occurs due to the inability of an attacked player to jump. And not in 1 month but in 2-3 days max. And no "logs don't show" bs. _______________________________________________
CCP please hold my hand. I suck at Eve and I can't compete with other players in a multiplayer environment. |

Spyder1226
Pod Squad GoonSwarm
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Posted - 2006.08.29 21:11:00 -
[40]
"The cloaking fix is the first part of a larger fix that will be coming in the near future."
Ok this is a major problem I have, Covert ops ships are very weak... the only thing keeping them alive was the ability to cloak before people had a chance to lock them. Why even bother to put cloaking devices on ships when you are warping from gate to gate if when you are cloaking you can be decloaked instantly and killed?
IMHO The decision to make covert ops cloaks so useless is not something I would make permanent. Covert ops in this latest patch is practically useless. Please guys speak out and do something about this.
I have talked with a number of my corpmates and friends that play eve and they think that this will completely ruin the eve-online gameplay for those who choose to specialize in covert ops, or recon ships.
Thank you for hearing my opinion and I encourage all of you to make the same on this thread.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.29 21:11:00 -
[41]
Cov't ops is nerfed BIG TIME
They cant even escape thru a gate when seen because of a goddamn queue.
Cov't ops - a thing to be wary of in fleet battles
NOT A PROBLEM NOW!
Good job CCP, you have destroyed pvp, fleet battles, 0.0 travel, wars, and peoples' trust.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 21:15:00 -
[42]
A small survey was done here: http://www.eve-tribune.com/index.php?no=4&page=7 about whether people play with soound on or off. According to the survey, 44% of the time people turned off their sounds because of the warping noise. When the warping noise was gone I turned my sound on for the first time in almost a year, and I enjoyed it. Now the warping noise is coming back, it's back to quiet Eve. At least give us an option to remove that one sound!
And not to mention the kick in the teeth for Cov Ops, and the insta stealth nerf. I recommend anyone interested in real insta solutions look here: http://oldforums.eveonline.com/?a=topic&threadID=385178 The first real solution in a long time.
Rabble rabble
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Doc Brown
Gallente Tyrell Corp Curse Coalition
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Posted - 2006.08.29 21:15:00 -
[43]
Edited by: Doc Brown on 29/08/2006 21:15:27
Originally by: kieron
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
The cloaking fix is the first part of a larger fix that will be coming in the near future.
I wonder why even put this in the patch notes because it is not a fix from the previously known issue.
_________________________________________________
There are no bad ideas, only bad implementations. |

Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.29 21:15:00 -
[44]
Gate queues don't just stink in 0.0. Took over 5 minutes to jump into a 0.4 - whilst praying desperately that what was a clear gate when I started the jump would still be clear when it finished. How many people in system? 8...
Queues for busy systems people might just about accept as the price of taking the highways. Queues for deserted systems because they're "on the same node" just make the game unplayable as there's no way people can predict this.
Kill the gate queues now - before they kill Eve. Because this is a potential gamebreaker.  
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Kenz Rider
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Posted - 2006.08.29 21:20:00 -
[45]
"If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement. - - - -- - - - -- - - - -- - - - Little known fact: If DS had RL money, he would have lost it in Enron. |

Verus Potestas
Caldari Fiat Mort
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Posted - 2006.08.29 21:20:00 -
[46]
Covert ops cloaking ships made useless as scouts. New players screwed over, because everyone else already has instas.
Really nice going, guys.
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 21:21:00 -
[47]
Cov op's zooooom BOOM BM's zooooom BOOM Queue's ZOOOOM BOO00M
Commander..fire the nuke's..
Serious tho.. Who hired SOE? Patch sucks.. didnt you read that we hate the queues? That your wrecking cov ops..
n1... pfft
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.08.29 21:23:00 -
[48]
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
I'm reading it as saying that if somebody starts targetting you, and you cloak, you will be uncloaked again. That seems to be the only coherent explanation, particularly given kieron's reply. The only other reading I can see is that if you're already locked and you try to cloak, you will decloak again, which seems strange given that you should not be able to cloak while you're already locked in the first place, and the fix would be to prevent people cloaking rather than locked rather than to "decloak" them at any point. That is, unless serious changes have been made to cloaking in the last patch which nobody has noticed.
The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.08.29 21:25:00 -
[49]
Originally by: Spyder1226 "The cloaking fix is the first part of a larger fix that will be coming in the near future."
Ok this is a major problem I have, Covert ops ships are very weak... the only thing keeping them alive was the ability to cloak before people had a chance to lock them. Why even bother to put cloaking devices on ships when you are warping from gate to gate if when you are cloaking you can be decloaked instantly and killed?
IMHO The decision to make covert ops cloaks so useless is not something I would make permanent. Covert ops in this latest patch is practically useless. Please guys speak out and do something about this.
I have talked with a number of my corpmates and friends that play eve and they think that this will completely ruin the eve-online gameplay for those who choose to specialize in covert ops, or recon ships.
Thank you for hearing my opinion and I encourage all of you to make the same on this thread.
This isn't picking on you, you're just the latest person to say this. :)
I, for one, am glad cloaks are getting nerfed a bit. As they are now, they make it far too easy to get around in any ship. They make it ridiculous easy to get into a system being held against you or through a camp.
The way it will be with this change is that you can't just slip into an enemy system using a cloak. Using a covops ship cloaked and warping around is still powerful and can be used to plant people on top of a sniper or recon a fleet.
That said, covops ships are too fragile, and the cloaks too pricey. The price may come down with everyone whining about it, but it'll still be non-negligible. Give covert ships a bit of durability OR speed (speed seems more appropriate) so they can bug out if they get caught. Remove the ridiculous chain-of-need to build cloaks.
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Ab Initio
Evolution Band of Brothers
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Posted - 2006.08.29 21:26:00 -
[50]
Edited by: Ab Initio on 29/08/2006 21:26:50 The only thing the BM changes will accomplish, is yet more people using macros in the EVE. This will continue, as long as things that people see as a requirement for them to play, are made painful and tedious to acquire.
If you're going to remove instas, remove them.. If you're going to nerf them, do it universally. This change puts newer players at a disadvantage by limiting access to something the vets already have (and I say this as someone who has played for awhile and has a large bm collection).
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.08.29 21:27:00 -
[51]
This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
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Ad Miraal
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Posted - 2006.08.29 21:28:00 -
[52]
So Thursday eh? That means I'm stuck with my crappy agent, who doesn't refer me to the agent he's supposed to refer me to, 30 % of the playtime I bought after the trial. Is that common for this game and is it something I 'should get used to'?
A disappointed player
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.08.29 21:28:00 -
[53]
Originally by: Joerd Toastius The irritating thing is that this behaviour was listed as a bug in "known issues" for the last patch.
I think your interpretation was right, I can't imagine how anything else makes much sense.
And the known issue was that for the cov-ops pilot, it looked to them like they were still graphically cloaked, when they weren't. At least that's how I read it. |

Azerrad
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Posted - 2006.08.29 21:28:00 -
[54]
Originally by: Idara No, you're just nerfing instas without actually saying you're nerfing instas and introducing something to make it bearable.
Lets be clear, they're only nerfing instas for the new players who don't already have full region sets for every gate.
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Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.29 21:29:00 -
[55]
Why is that covops change in place?
So even if a 20+ second locking battleship starts a lock like 0.5 seconds before i cloak he will still get a lock??
It's going to be bad for covops but this will make stelth bombers totally pointless seeing as they can't warp cloaked at all... -----
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clone 1
Caldari The Short Bus Squad
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Posted - 2006.08.29 21:30:00 -
[56]
I think it was Redundancy who said that people have a way of reacting to the smallest bit of info in patch notes and blowing it way out of proportion, and remembering this usually has saved me from some embarrasing posts because I would refain from posting until I saw the end result. in which case I would no longer need to post as my concerns were unfounded.
But this month, has seen a HUGELY worrying trend towards lack of playabilty, and game changing/breaking patches. The jump queue system is totally unacceptable. These changes to the way the covert ops work is equally unacceptable.
"The cloaking fix is the first part of a larger fix that will be coming in the near future."
What kind of statement is that?
Do you mean that it will fix recons so we can fit coverts and cyno generators? Is it a fix towards making cyno generating ships vunerable to attack? You really should know at this stage that we require more information.
I do think that lately a lot of people are on edge especially with the last months TQ performance, and patches like these are just another reason to hold on resubscribing.
clone 1
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Gift
Amarr Loot
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Posted - 2006.08.29 21:31:00 -
[57]
Edited by: Gift on 29/08/2006 21:32:35 Wow, I'm so glad I spec'd for force recons.

Good thing I can always fall back on my amarr spec...oh wait
HAPPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Imode
Band of Builders Inc. Firmus Ixion
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Posted - 2006.08.29 21:31:00 -
[58]
Originally by: Kenz Rider "If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs."
I think a lot of people are jumping to conclusions too quickly because the above sentence conveys almost no meaning to me. Everyone is assuming that a lock can occur after the cloak is activated, but I don't see how we can assume that from the above statement.
And even if it does, big deal?
Cov ops frigates are usually fast enough to warp off from a gate on jump in without getting scrambled, cloak or no cloak.
If you happen to get uncloaked as you come out of warp, then you should be screwed anyway :P ____________________________ Sig removed, lacks Eve-related content - Cortes |

clone 1
Caldari The Short Bus Squad
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Posted - 2006.08.29 21:35:00 -
[59]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Quoted as this needs a reply. I really hope CCP understands the importance on the outcome of this patch, because nearly everyone posting here certainly does.
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Mortok Tristan
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Posted - 2006.08.29 21:36:00 -
[60]
I dont understand the 5 bmcopy restriction, whats next ? will i need to wait 10 mins before i can send a mail.. will fitting a mod go on a queue, will warping in general go on queue,
Lately, i see a lot of restrictions and queue's beeing put into place to work around resource management problems...
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