Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.30 05:33:00 -
[301]
CCP your lack of response to this thread is WORRYING!!!!
This is quickly becoming your darkest hour, when we need your posts the most.
Tell us you're joking about this patch? |
MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.08.30 05:34:00 -
[302]
Not going to be enjoying this patch. -=====-
|
MynChu NicAtoch
|
Posted - 2006.08.30 05:38:00 -
[303]
Edited by: MynChu NicAtoch on 30/08/2006 05:39:40 Oh for goodness sake people, adapt! As soon as we realized, losing a Buzzard confirmed it, we tweaked our tactics. Intie as point man on the jump, Covops following though if gate clear and warping to next gate cloaked. Covops slowboats cloaked while Intie leapfrogs and jumps. Repeat. Covops is still essential for SS, SS busting and targetting, just not so invulnerable now. And the only reason for needing the Intie to jump through is spheres. Anything else, is just riskier .. stabs help.
ZOMGMYGAMEISRUINED *SOB* Thanks Blizz! Honestly, mmorpg forums all look alike, the same whining everytime something goes wrong.
CCP dropped the ball on this one ... they should also have made BM Vouchers 900,000 m¦ in size, so they can only be copied in station, and to prevent people cramming cans and frigs with them to use as lag bombs.
Any Covops quitting, please escrow your cloaks to me. I'll still be going out in one.
|
Treelox
Amarr Storm Industries
|
Posted - 2006.08.30 05:40:00 -
[304]
Edited by: Treelox on 30/08/2006 05:41:04 just utter bulls-hit...........
ban me, who cares, CCP killed it anyways
Want to join the Storm? |
eLLioTT wave
Art of War Cult of War
|
Posted - 2006.08.30 05:42:00 -
[305]
After you delete this patch and come up with a new one that fixes all the current problems, can you please spend some intensive time on the reimbursement petitions generated because of what you broke? i don't want my covops cloaks in 6 months time! You could have at least told us they were broken in the patch notes!? |
Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.08.30 05:44:00 -
[306]
Originally by: Andriah Most of the EVE devs are solo pirates in this game (I've heard this a number of times), and it ****es them off that players can insta to a gate, so they nerf instas...it ****es them off that players jump into another system to escape...so they nerf jump gates...and it ****es them off that players can cloak after jumping, thus preventing an easy kill....all of these nerfs are so more players will loose more ships to pirates (aka them). Am I to believe this is just a coincidence that ALL of these nerfs just HAPPEN to make it MUCH easier for pirates to kill players? ...I think not!
...This is also why they introduced warp bubbles and then did not introduce a mod to counter them (aka warp scramblers/WCS)...they dont want there to be any counter...im very surprised they dont remove WCS from the game. They obviously want LOTS of people to be loosing LOTS more ships than they currently do.
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
I agree 100%
Fact is the more people loose in game the longer they have to play to get it all back and so the longer the possible suscription time = cash in CCP pockets. I have no problem with CCP making good money but there are certainly better ways to do it (like improving and refreshing game content) than to just make it as easy as possible for players to get blown up by pirates/gankers. Seriously this patch is gonna turn EVE even more into a gatecamp gankfest than it has been. Christ most players haven't seen more than 30-40% of the EVE universe because so much of EVE is so bloody hostile 23/7.
|
Andriah
|
Posted - 2006.08.30 05:54:00 -
[307]
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
So who gets the 32 mil I paid to insure my Raven? ...I'm not sure what the definition of a sink is to you but that sure meets my definition...that 32 mil is completely removed from the game....not just a change of hands.
|
Jim McGregor
Caldari
|
Posted - 2006.08.30 05:55:00 -
[308]
Originally by: kieron
We realize this is a departure from our normal Tuesday patch routine, but we feel the fixes and changes made in this patch are too important to leave for a week.
Thank you. I hope everything goes well so you dont have to spend the weekend fixing critical bugs. Good luck and see you on the other side.
--- Eve Wiki | Eve Tribune | Eve Pirate |
ForceAttuned Krogoth
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.30 05:59:00 -
[309]
Originally by: Andriah Edited by: Andriah on 30/08/2006 05:57:21
Originally by: ForceAttuned Krogoth Edited by: ForceAttuned Krogoth on 30/08/2006 05:26:41
Originally by: Andriah ...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
sinks have to take isk out of the system, ships getting destroyed does not take isk out of the system, it just moves it around. You have to remove the currency in the game like taxes and fines are the only way that eve takes money out of the system. All of these NPCers getting millions of each BS kill is what is killing eve's economy not macro miners... not like i like them either but they are making ships cost less ^^;
So who gets the 32 mil I paid to insure my Raven? ...I'm not sure what the definition of a sink is to you but that sure meets my definition...that 32 mil is completely removed from the game....not just a change of hands.
yeah i forgot about the insurance on ships, i usaly dont get it because i usaly spend more on insurance than i would get back if one expires, and dont even get me started on T2 ships...
oh, btw im stealing this sig till devs fix the covert ops, because its so true.
|
Cmdr Sy
EUROPEANS
|
Posted - 2006.08.30 06:03:00 -
[310]
OK, how's this...
You have a 15-man BS/BC/cruiser squadron insta to a gate, and a 20-man hostile BS/BC/cruiser squadron at battle range on the other side, with a couple of intys orbiting gate at 1000m. You have two EW recons that need correctly positioning on the other side before the main group jumps through.
How do you achieve that after the patch, if the recons get decloaked and scrambled before they are aligned to warp?
This is a pretty common situation. One would expect the recons to warp off cloaked, return at their chosen positions, the main group jump in, decloak, aggro, and recons decloak to lay down EW. Are the hostile EW pilots awake? Now people snap into their roles and it's down to a very satisfying game of seeing which side is more coordinated. Frankly, every time I have seen a maneuvre like that pulled off, the attacking side deserved the victory.
"Adapting" in this case is not bothering to jump through at all. Especially as even after the recons are dead, the gate might only let half the attacking gang through.
This stuff was great. I loved it. I just don't see people continuing to do it in 200m ISK ships, not even the ones with a billion in their wallet.
|
|
Bero Tepesh
Caldari GLOBE Mining and Production
|
Posted - 2006.08.30 06:12:00 -
[311]
Edited by: Bero Tepesh on 30/08/2006 06:12:50 As I wrote in the "post dragon" topic,
I FEEL MORE LIKE A BETA-TESTER THAN A (PAYING) PLAYER
Increasing amount of bugs, problems and mismatches is getting unacceptable; sooner or later players will become cancelling accounts...
Go for the eyes Boo, go for the eyes! |
Leam
Gallente Celtic industries Interstellar Alcohol Conglomerate
|
Posted - 2006.08.30 06:15:00 -
[312]
Gee, i can understand about the queues, but sooo many rants about the cov ops..?
Cloaks are totaly borked right now, they make the ship unkillable without a way to counter it if fitted properly, not even bubbles work most of the time. Sometimes we have hostile cov ops in a system for days, and you cant do nothing about it if the cov ops pilot has half a brain. Yes, they cant deal any dmg, but they can set a nice sling for friends 2 jumps away, or more common, logged off friend. Then you have standard cloaks for any ship, any size, allowing you to park in a hostile system in a ss forever. Cov ops should be able to go in a system, have a high chance of remain undetected to set slings or scan enemy posses, but not have a cloak 100% effective that makes it imposible to kick you out of the system. The same for standard cloaks, ss cloaking= bad.
So, until the cloak system is re-worked, give a chance of detecting cloaked ships or something like that,(now that would make you whine), this whines are worth about the same than the ones about the "not being able to hit frigs with torps" nerf was going to make caldari ships useless.
Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith |
Marcusi
|
Posted - 2006.08.30 06:26:00 -
[313]
CCP,
I'm part of a large gaming community that actively recruits new Eve players. The first complaint I hear from all new players is that space travel is too slow. The autopilot warping to 15km and slow boating to the gate is the thing that kills most player's interst. I'd hazard a guess that we lose about 30% of new players just at that point.
One of the first things we teach new players in our community is how to use bookmarks just to make space travel bearable. A trip that takes 5 minutes with bookmarks is an excrutiating half hour without them. People have Real Life and the first thing they encounter with Eve is just getting from point A to point B robs them of time. Currently, the ONLY way for people to juggle playing the game and having time for Real Life is to extensively use bookmarks for travel.
I'm also in a corp which has faced opponents who use well known tactics to intentionally lag the system. Having a perfectly empty system that is working fine suddenly lock up for 3 minutes when they enter. It's obvious in this case that bookmarks are being abused.
CCP has talked of ISK faucets. Selling bookmark insta sets is the ultimate isk faucet. Truly manufacturing isk out of nothing. With the increased time commitment imposed by a 5 at a time copy limit, the value of insta sets goes up. The isk faucet is opened wide.
How much server load is created by the copying of bookmarks? There's no other action in the game that I've encountered that puts as much load on as copying bookmarks. Just opening a cargo hold with a region can take 5 minutes or more. And today, after the announcement of the 5-copy-limit, I know that there are a LOT of people copying bookmarks. And curiously, I've noticed a number of queues too. Are they related? I can only speculate, but it seems feasible. What are the metrics on this?
Problems to solve:
1. Tediously long travel times 2. Bookmarks being abused to lag the system 3. ISK faucets 4. System load
In my opinion, the 15km warp-to limit is the source of these problems. Travel instas are merely a reaction.
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
Please, address the real problem, not the symptom that is causing the harmful side effects.
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
|
Zee Webbose
Gallente Agony Unleashed
|
Posted - 2006.08.30 06:34:00 -
[314]
5 BM'S at a time...... Jesus!!! that is rediculous... I'm not happy about that. That will be an absolute waste of time. Some SYSTEM's Bookmarks i have are over 50 BM's... It will take me all day to copy for ONE friend!!!!
Forget about Regions!
|
Shabesa
|
Posted - 2006.08.30 06:42:00 -
[315]
Good morning Vietnam.
Constructive has meaning while we're are discussing. You posted what you have decided to do, wtf you need constructiveness for?
|
Squid Lord
|
Posted - 2006.08.30 06:49:00 -
[316]
Thanks for ****ing off 99.9% of your players CCP
Wonder what this will to to your income?
and whoever made these "fixes" make sure its the first person you lay off.
|
Niccolado Starwalker
Syncore Ascendant Frontier
|
Posted - 2006.08.30 06:51:00 -
[317]
CCP, i know your reasoning behind the changes for the Bookmark Instas, but they are severly unbalancing the game and increases the gap between the veteran and newer players! Bookmarks/Instas as they are today is a very important factor in PvP and in any travels.
I am afraid that this increases the unbalance and the gap between the older/established and newer players significantly.
|
Eutectic
Caldari VentureCorp CORE.
|
Posted - 2006.08.30 06:56:00 -
[318]
All I can say is signed with others asking CCP to not implement this patch and to truly fix the cloaking mechanism.
Ques should have never been implemented and now that they are should be removed. Obviously whoever approved ques failed to consider the total and utter borking of fleet on fleet engagements this would cause.
By far the worst changes made to game yet.
|
Maltrox
Minmatar The Arrow Project The ARR0W Project
|
Posted - 2006.08.30 06:57:00 -
[319]
Quote:
8/14/2006 NEW PCU RECORD Yesterday at 18:21 a new PCU milestone was reached as 28020 EVE Players were logged in at the same time. The dream of reaching more than 30K simultaneous users is closer to becoming a reality.
Quote:
CCP is not about making copycat products with compromised quality. Source: http://www.ccpgames.com/company/default.asp
Dear CCP,
My name is Mike and I have been playing the game created by your company for almost a year and a half now. I enjoy the multi-facet environment I can play in, and appreciate the efforts put into patches and releasing new content for free.
Sadly, my joy is overshadowed with recent news of patch 4557 to 4560. In this slated relesae are very controversial modifications to the game itself, modifications that the community as a whole is up in arms about.
I implore CCP to please review this patch and delay deployment. Unfortunately I do not foresee much positive kickback to this slated change. While I know very little about server loads or why these planned modifications have been decided, I do know that my entire playstyle is dependent on the ship equipment functioning the way it was intended: escaping hostile fire.
I also know that simply travelling to an area of combat is also dependent on an in-game function called bookmarks, notoriously the "insta-jump".
I applaud CCP's growing concern over malicious users exploiting this system and agree that something does need to be done. I am very dissapointed in the extreme measures taken that will have negative consequences for many months to come.
Petitions will skyrocket. Morale will drop. (there's 12 pages in this forum alone)
The very essence of PVP is at risk here dear CCP. I remain faithful that before patch day, one of the code developers will achieve a miraculous enlightenment that will stave off the proposed solutions.
We, the community, are the consumers of Eve-Online. We, the community, are a pseudo-shareholder in CCP's organization. Please do not deploy this patch.
Sincerely, A saddened and scared gamer
|
Darvis Rein
|
Posted - 2006.08.30 07:24:00 -
[320]
Originally by: Marcusi CCP,
I'm part of a large gaming community that actively recruits new Eve players. The first complaint I hear from all new players is that space travel is too slow. The autopilot warping to 15km and slow boating to the gate is the thing that kills most player's interst. I'd hazard a guess that we lose about 30% of new players just at that point.
One of the first things we teach new players in our community is how to use bookmarks just to make space travel bearable. A trip that takes 5 minutes with bookmarks is an excrutiating half hour without them. People have Real Life and the first thing they encounter with Eve is just getting from point A to point B robs them of time. Currently, the ONLY way for people to juggle playing the game and having time for Real Life is to extensively use bookmarks for travel.
I'm also in a corp which has faced opponents who use well known tactics to intentionally lag the system. Having a perfectly empty system that is working fine suddenly lock up for 3 minutes when they enter. It's obvious in this case that bookmarks are being abused.
CCP has talked of ISK faucets. Selling bookmark insta sets is the ultimate isk faucet. Truly manufacturing isk out of nothing. With the increased time commitment imposed by a 5 at a time copy limit, the value of insta sets goes up. The isk faucet is opened wide.
How much server load is created by the copying of bookmarks? There's no other action in the game that I've encountered that puts as much load on as copying bookmarks. Just opening a cargo hold with a region can take 5 minutes or more. And today, after the announcement of the 5-copy-limit, I know that there are a LOT of people copying bookmarks. And curiously, I've noticed a number of queues too. Are they related? I can only speculate, but it seems feasible. What are the metrics on this?
Problems to solve:
1. Tediously long travel times 2. Bookmarks being abused to lag the system 3. ISK faucets 4. System load
In my opinion, the 15km warp-to limit is the source of these problems. Travel instas are merely a reaction.
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
Please, address the real problem, not the symptom that is causing the harmful side effects.
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
Just to clarify, selling BMs is not actually an isk faucet. The money is just being transferred from the buyer to the seller. An isk fauct would only occur if the money is created like npc bounties, insurance payouts and npc buy orders. Other than that I totally agree with what you are saying.
|
|
Mikal Drey
Brutor tribe
|
Posted - 2006.08.30 07:25:00 -
[321]
hey hey
first everyone hates instas and now everyone shouts "they are essential for survival in 0.0" and many other calls about "new player fairness"
actually CCP done something that alot of the playerbase asked for and are at least attempting to stop all the instas.
the 15km warp in range is pretty crap and maybe a closer one NOT 0m could be implemented best idea yet has been the skill to get closer :)
The Covert ops ships are totally buggered in almost everyway and like ECM and Stabs they have been impossible to balance without someone comming off badly. Personally i have no issue with COverts being next to impossible to detect as they are more a nuisance and have pretty much no weapons to kill you with but i would welcome a mod to counter their cloak : omnidirectional pulse skill - use of omnidirectional pulse mod that sends out a magnetic web and can decloak ships within . . . M per level. also chuck this on a covert ops ship, same ship 2x roles.
The queue system really needs explaining to me as ive never had such an issue with a jumpgate except just after DT when systems are loading with those trafic advisories on. if however, they are working as peeps have been saying then maybe CCP are hoping to reduce Blobbing and POS spamming. and the only way to get a fleet into asystem will then be via a titan and its jump portal ? (not sure if they are working like im reading them) BoB anyone ??
to the OP - CCP really dropped the ball on this one. Rarely have CCP screwed the pooch soo much that its own playerbase Flamed their patch. Maybe more people should use the test server and maybe CCP should consult its players more and attempt to work WITH them. (yeah i know its their game)
|
Julia Reave
|
Posted - 2006.08.30 07:30:00 -
[322]
Subscription cancelled.
|
Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.08.30 07:31:00 -
[323]
Edited by: Lucre on 30/08/2006 07:32:44
Originally by: Miss Overlord Covert ops CCP have stated this is an intital reaction and a full fix can be worked out of the next week (non event till then)
LoL
Recon ships have been waiting for a cloak fix for months with no sign of progress or even a hint than a solution might be forthcoming. And yet you expect them to do a "full fix" for cloaks next week?
Whatever you're smoking is almost certainly illegal.
|
thatguyinpc
|
Posted - 2006.08.30 07:34:00 -
[324]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
I have to admit that IÆm more concerned by the customer no-service then I am with the upcoming changes (which is not to say that IÆm ok with this patch at all). While you can go back and fix the changes that are being made if you so choose, you may not be able to go back and fix the goodwill that existed between you and your customers once itÆs lost.
My hope is that these changes are a very short-term fix and will be resolved in the next few days. My concern is that a bomb has just been dropped on this community with no satisfactory explanation or elaboration. That shows a severe lack of judgment, and if your judgment is so impaired on this basic customer service issue of keeping your customers informed and happy, where else may it be lacking?
I have known of and worked for companies that would intentionally make ground-shaking announcements that would put their employees on edge and put them in fear of loosing their jobs, benefits, etc. This tactic was used to either increase productivity or to make other less drastic changes easier to swallow. The way this has been handled smacks of these same tactics. WhatÆs important to remember though is unlike the above scenario, we are not your employees, we are your employers. Play with us too much, and you may be the ones out of jobs or facing cutbacks.
I hope that you will take the time to lay out your plans for the upcoming month or two, so that everyone will have an appreciation of your vision of Eve for the near future, and can make an informed decision as to whether or not to stay or go in the event that your plans are as extreme as the patch you announced today.
Even if you canÆt resolve game mechanic problems immediately, you can resolve your customer no-service problems by immediately engaging in conversation with us.
Guy
|
DOGNOSH
Minmatar SKULLDOGS
|
Posted - 2006.08.30 07:36:00 -
[325]
GUYS HANG ON FOR A FEW HOURS OK ? this thread is less than a day old give CCP a chance to reply today
oh,and i am in agreement with most of you as per my post on page 3
========================================== stop moaning,give CCP a break
|
Joshua Foiritain
Gallente Coreli Corporation
|
Posted - 2006.08.30 07:41:00 -
[326]
Edited by: Joshua Foiritain on 30/08/2006 07:45:49
I have a question, Now that covert ops ships are rather worthless. (No offence intended) But how many months are we gonna be getting our asses handed to us before the rest of the cov ops changes come in?
This changes makes anything with a cov ops cloak worthless, any half decent ceptor pilot will molest a covert ops frigate/recon cruiser upon jump unless it has stabs.
Hell, since the patch ive done a better job scouting in a ceptor then i have in my cov ops, because my ceptor can actually get into a star system.
At least we wont have to spend 50 mill isk on a frigate module anymore i guess. -----
[Coreli Corporation Mainframe] |
Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
|
Posted - 2006.08.30 07:41:00 -
[327]
Edited by: Vir Hellnamin on 30/08/2006 07:42:07
Originally by: Marcusi
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
...
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
Your comment about 0.0 players being not-able to travel safely is quite an odd... 0.0 should not be safe.
Travelling anywhere should not be safe. It ain't in real life, there's always an minimalistic propability that you'll get messed-up while travelling.
Bookmarks are much more than just for travelling, or safespotting, or mission loot gathering.
They are a tactical element of the game - a measure of the combat knowledge your commanders have.
There are bookmarks for sniping around gate, own POSes, station exits (about 5 position quickely per location, even more if careful). Long distance scout marks from gate...
Quick-exit marks from stations, warp on top of exit-chute mark, drive-by-station gank marks... almost any tactical maneuver can be made using 'marks. They are not just for traveling.
What would actually the warp-to-0km-from-gate help in BM problem by the way? Take away BMs equal to amount of gates per system per player...
You still need the tactical marks, which are many compared to just the gate insta-jump marks.
But, camping the in-warping ships is gone... quite boring, you lose one aspect of this game, of this game of 'warfare'.
Btw, if you don't have time to sit on your console all the time in EVE, travel AFK - put all high sec routes, and wish that you don't get suicide ganked. That's the risk you'll need to take. Travel takes time, let's face it.
-- V.H. |
Demon Johnson
The Scope
|
Posted - 2006.08.30 07:50:00 -
[328]
CCP 4tw. Really, no joke. Bringing a new branch online is always tough, but lots of people in this forum simply have no idea of the problems that occure when working on a large software-project. But I don¦t blame them for their ignorance, they just don¦t know better. I am sure CCP does what they can do at this moment, and they know that some "fixes" are temporarily. Go on CCP!
|
Jags
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.30 07:52:00 -
[329]
Edited by: Jags on 30/08/2006 07:54:07 CovOps thing - not good but can be worked around.
BM Changes - best thing ever IMO. BMs are a borderline exploit that were not an intended effect anyway so anything to stop their proliferation and lag inducing effects is good by me. We still need a Warp to 0 option though to speed up travel. Skill based - LVL 1 skill so that it will take a week to train at most for the majority of players.
Give CCP a chance to reply before continuing your rants. All this "im gonna quit" pish is just throwing your toys out without knowing the full story.
Edit: Always though EvE had some of the most mature level headed gamers out there , beginning to see that we havejust as many whiners and *****s as every other game
|
Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.08.30 07:54:00 -
[330]
Dear o dear.
Seriously this BM thing is becoming a joke:
Let me sort it out for you in 2mins please.
1. Remove all BM's from the server 2. Make it impossible to create a new BM within 15k of a gate 3. Introduce a Warp to range Zero function 4. Have bubbles and interdictor spheres pull incoming warp-ins out of warp at their centre (I know bubbles do, make it work for interdictor bubbles too) 5. Ban anybody found copying 11010010201020102 bms for the hell of it in a combat zone.
People will recreate their own "tactical" bookmark sets at offgrid scanpoints and snipe points etc, but with the removal of the need for instajumps the load on the server will be reduced by 100000001%.
If you want to camp a gate you will need to get people on the other side as they align or deploy bubbles/spheres.
It'll be as if everyone had instajumps yet the server won't be destroyed like it would be if everyone was copying instajump bms.
Problem solved.
+
I don't really use cloaks but heh, that one sounds a bad idea too!
_________________
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |