| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 80 :: one page |
| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Fragallot
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Posted - 2008.09.23 01:10:00 -
[691]
This is an outstanding idea and reading the 23 pages has been an outstanding idea for a while now. I am upset that CCP made a few post on page 13 most of them quotes and then seemed to vanish into thin air. as far as there excuse on art goes the op did most of the work he has put together 3d models for them all they have to do is "color in the lines" and the code work, from what I understand can be taken from structures already in game. I would expect CCP and CSM would show a little more face on a thread that is over two years old.
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Master Zeuth
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Posted - 2008.09.23 01:50:00 -
[692]
Love the idea not only the look but also the fact you dont have to fly from module to module to actually access the damn thing.
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Mulco
Metalheads
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Posted - 2008.09.27 14:40:00 -
[693]
Is it just me or dont the "play eve now banner" on the front page that shows some kind of space structure look alot like a dead horse pos. i realised it when i saw the amarr stucture in what seams to be a cluster of caldari/minmatar hangars and factorys.
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Infinion
Caldari Retribution Enterprises
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Posted - 2008.09.28 11:05:00 -
[694]
Originally by: Mulco Is it just me or dont the "play eve now banner" on the front page that shows some kind of space structure look alot like a dead horse pos. i realised it when i saw the amarr stucture in what seams to be a cluster of caldari/minmatar hangars and factorys.
o man, you're right! It would only make sense that it was in fact that. Who knows what they're thinking but i like the idea they have of ships "landing" on the structure. If they were to implement that into the game it would be a lot easier to pull off as opposed to a docking simulation. If the structure they put on the banner was just something to get possible players' attention, that would be stupid because it would be giving the new player a false sense of the game.
Does it get on anyone's nerve though that in the banner, the sigil's forward thrusters are on as it lowers itself downwards and rests on the platform?
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quave
Caldari Perkone
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Posted - 2008.09.28 17:11:00 -
[695]
I remember seeing my first POS, so disapointing. If only they were like this. Awesome idea.
Chewing on the veld since 2007.
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Mulco
Metalheads
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Posted - 2008.10.01 22:07:00 -
[696]
We have soon reached 700 posts of wich some 99% are in favor of this idea. So please sticky the dead horse or make some kind of reply, because i dont think ignoring it will make it go away or make us stop bumping it. we have kept it alive for over two years and will keep it alive for two more or until its implemented in to the game, (hopefully the later).
and i almost forgot, BUMP!
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Jinx Barker
GFB Scientific
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Posted - 2008.10.01 23:14:00 -
[697]
Edited by: Jinx Barker on 01/10/2008 23:15:42 I am reposting this from the "Assembly Hall" - because I am pretty much nauseated by the lack of attention from CCP regarding this thing.
Ok guys this has been going for such a long time? I mean come the hell on! Current CSM is almost done with their terms and all bunch of idiotic things were discussed and talked with CCP, including - MUSICAL INSTRUMENTS? WTFBBQ?
And this issue, having had an overwhelming support for over 2 (TWO) YEARS now still getting shafted on regular basis by CCP? WHAT THE HELL IS GOING ON? Am I the only one even remotely upset by this bull-shit?
I suggest all those who have waited, voted, supported, and been patient come here and start letting some people know this is no way to do business.
I mean, come the hell on! CCP AND CSM - Lets hear what has been going on with this!
I might want to add this:
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
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Mattk50
Caldari House Maadiah
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Posted - 2008.10.01 23:48:00 -
[698]
Cache cleared. |

Xavier Zedicus
Zardoz Incorporated
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Posted - 2008.10.02 03:30:00 -
[699]
i think im going ot have dreams about this.
someone color that in  -
Originally by: CCP Prism X In New Eden, EVE wins you.
Awesome new pos system proposal. |

Mulco
Metalheads
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Posted - 2008.10.02 14:16:00 -
[700]
post number 700!. If i had the money i would go to fanfest just to bring this up, unfortunaly my finances wont let me.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.10.02 14:43:00 -
[701]
I've already posted on this (some distance back) but felt the need to say this anyway. When I first saw a POS I thought 'wow, that's neat, in a weird junk-in-space sort of way'. Then I saw this proposal and thought 'now that's what I call a space station'.
This really does deserve attention from CCP. It may have to be a new POS-Advanced to avoid replacing all the existing POS stuff but still well worth doing. I'd be naive to expect anything in the upcoming Industry Patch (codenamed Midas), but still, something I'd like to see in the game. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Letri Bimmet
Gallente Estrale Frontiers BlackWater.
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Posted - 2008.10.02 21:44:00 -
[702]
First time I heard of this idea. And i frikkin love it.
Looks amazing and gives peeps alot fo flexibility to place their structures in space in all kinds of wierd shapes.
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Mattk50
Caldari House Maadiah
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Posted - 2008.10.03 00:08:00 -
[703]
the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <a href="http://rumandmonkey.com/widgets/toys/testgen/6199/"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Indus |

Jinx Barker
GFB Scientific
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Posted - 2008.10.04 03:21:00 -
[704]
Edited by: Jinx Barker on 04/10/2008 03:23:51 Post 704! We need an answer CCP, stop hiding, you considered musical instruments for god sakes - why no response for over a year now?
Edit:
Originally by: Mattk50 the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out.
Actually, I am not sure you are aware of it or not, CCP has incorporated the Dead Space mission POS structures into a single POS structure specifically due to the fact that they cause less lag when put together, as opposed when they are just disparate junk hanging in space.
Also, we have targetable upgrades on outposts, would work the same exact way on a modular POS. So, the infrastructure is actually already in game, albeit for different purpose.
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sg3s
Battlestars GoonSwarm
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Posted - 2008.10.04 10:40:00 -
[705]
Originally by: Jinx Barker Edited by: Jinx Barker on 04/10/2008 03:23:51 Post 704! We need an answer CCP, stop hiding, you considered musical instruments for god sakes - why no response for over a year now?
Edit:
Originally by: Mattk50 the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out.
Actually, I am not sure you are aware of it or not, CCP has incorporated the Dead Space mission POS structures into a single POS structure specifically due to the fact that they cause less lag when put together, as opposed when they are just disparate junk hanging in space.
Also, we have targetable upgrades on outposts, would work the same exact way on a modular POS. So, the infrastructure is actually already in game, albeit for different purpose.
I'm sure many of you realise this, but while you are correct on one side, it is just not that easy to take two seperate systems like that and intergrade them into something much more complicated...
Anyway, this is certainly not how you handle your issues... Given a slightly positive reply on page 13 I think then never even mentioning the subject anywhere... Bestest in the frigging century! Only bad thing about it is that it comes from a bobbit. 
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.10.04 13:23:00 -
[706]
Lol this threads so old, but still very cool :D Awesome EVE history
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Syberbolt8
Gallente Cloak and Daggers space weaponry and trade
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Posted - 2008.10.04 13:51:00 -
[707]
Edited by: Syberbolt8 on 04/10/2008 13:52:53
Originally by: CCP Abathur Bump! 
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
One Year ago we got this post from the devs, I made bold the important part that I see in it, and would like to point out that trinity is here and gone, time to show us at least what you guys have in mind, if not this idea then what? a 2 year old thread deserves answers. |

sg3s
Battlestars GoonSwarm
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Posted - 2008.10.04 21:21:00 -
[708]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/10/2008 13:52:53
Originally by: CCP Abathur Bump! 
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Unfortunatly I think he meant after the whole grafics update(?) since they still have quite a bit to update grafics wise...
One Year ago we got this post from the devs, I made bold the important part that I see in it, and would like to point out that trinity is here and gone, time to show us at least what you guys have in mind, if not this idea then what? a 2 year old thread deserves answers.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Jinx Barker
GFB Scientific
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Posted - 2008.10.05 17:16:00 -
[709]
I am back with the campaign to improve "dead horse" visibility.... Lets see if we get another remark from some dev.
POS - The Ugly Step Child Of CCP!
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K'Tala
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Posted - 2008.10.06 12:32:00 -
[710]
This is great, why isn't this in the game yet? I just seen a pos for the first time last week, it was a cluttered mess of floating junk, I was expecting at least something like in the dead space complexes. CCP if there is anything in this game that needs focus this is it. This should be revamped along with pos warfare, but as this post has been here since 06, you know its something the community really wants.
/signed, really want to see these
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Ikira Onimareu
Life Extermination
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Posted - 2008.10.06 19:39:00 -
[711]
This idea is wonderful and makes perfect sense. That is why CCP will never implement it....
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Mulco
Metalheads
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Posted - 2008.10.06 20:43:00 -
[712]
Originally by: Ikira Onimareu This idea is wonderful and makes perfect sense. That is why CCP will never implement it....
Sadly i think you are correct
On a side not why dont ccp give us a wote thingy here in Features and ideas discussion. You know like the function in Assembly hall. it would give us and ccp the chance to see what ideas that have public support. Instead of taking the long way around with the CSM, wich seem to prioritize shitty balance issues over major changes.
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Tirgal
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Posted - 2008.10.06 22:27:00 -
[713]
CCP we love this game and we love this idea. we have proved this (2 years worth). Please add them together. I dont care if its a 2gig patch durring high trafic server time for 3 days. I dont want a stick POS. I have a couple of body parts that might make the trade for it. HELL i have a great idea (Not sure if anyone else already said this) Keep the old ones and add a new skill Advanced Anchoring (Req. Anchoring lvl 5) then make these new station parts DUN DUN DUN!!!! T2 POS! Your would make more money, more backseat BJ's, and much more brown nosein from US your loyal consumers.
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Kei Nagase
Minmatar Applied Creations
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Posted - 2008.10.07 01:36:00 -
[714]
signed. I love everything about it. It would revitalise a stale aspect of the game Sigerceptors Skill Bonus: 5% reduction in Sig Radius per level |

Esiel
Caldari
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Posted - 2008.10.07 02:50:00 -
[715]
I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Off with your head |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.10.07 06:29:00 -
[716]
i agree walking in stations is getting the attention they do some strange things. Perhaps planetary interaction might see these ideas put to some use
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Amarria Drezine
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Posted - 2008.10.07 21:41:00 -
[717]
This thread has great ideas and really needs to be looked at.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.08 10:47:00 -
[718]
Come on new pos and able to walk inside it should get CCP rich! (Maybe the last word is the magic word?)
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Jinx Barker
GFB Scientific
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Posted - 2008.10.08 11:08:00 -
[719]
Keep this putrid corpse afloat guys, we are bound to get an unsuspecting Dev to post here, in another year or so.
He will be a new guy, just hired by CCP, green around the gills, so to speak, and he will come here, make a single comment, or two, and then the "vets" at CCP will shush him out, and will explain the real reasons why no developer has stepped foot in this thread for over a year with any significant comment.
And, finally, we will wait again for another few years, and so on, and so on, till servers shut down.
I think that CCP just hopes no one posts in this thread for a while, so it can be auto-locked and forgotten about.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.08 11:14:00 -
[720]
Hmm CCP`s website:
do it then 
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