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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maclone
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Posted - 2006.09.27 03:40:00 -
[361]
*signed* I'm just shutting off my accounts, See you all in a month or two maybe
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Kaalinashi
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Posted - 2006.09.27 05:51:00 -
[362]
Myself, my wife Tara Reah, my son Draggon, and my daughter, Secquoia all play this game.
We are not far from terminating our accounts, 5 of them, if this problem is not fixeds soon.
I played Eve in Beta, and have played it since then for the most part. I have seen every imaginable issue in Eve, and up in till recently they have been addressed to some degree. I can tell you, alot of the 03 players are already gone, this is sure to make the rest of us decide to do the same, and a lot of other ppl as well. What kind of impression does this give to the precious new players that CCP covets so much. We old farts have put up with lots, and it is high time everyone in Eve gets some satisfaction and some customer service.
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Cown
Caldari Beyond Divinity Inc
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Posted - 2006.09.27 06:19:00 -
[363]
Problem is being fixed today!
WOHOOO PARTY PARTY! \\o o// \o/ _o/ \o_ ||o \|o _o_ o|/ o|| ~o_ _o~
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Dissolutor
Minmatar District of Power
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Posted - 2006.09.27 06:21:00 -
[364]
omg yes!
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Killan Darkwater
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Posted - 2006.09.27 07:09:00 -
[365]
Signed and agree 100% CCP do something ...
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.27 18:21:00 -
[366]
Edited by: Dark Motoko on 27/09/2006 18:22:11 Nice. Let's have a looksee...
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JFxSummoner
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Posted - 2006.09.27 19:02:00 -
[367]
ok patch deployed today, i am out in pure blind 2 peeps in system and chat is lagged like 15secs and module activation still lagged way out 15 secs or so, not just me alliance is getting lag all over eve seems still nothing has been solved........
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Mylinn Funi
IMPERIAL SENATE
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Posted - 2006.09.27 20:05:00 -
[368]
Seriously bad lag in vale. Started yesterday and has gotten worse now after the patch.
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Kadonite
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Posted - 2006.09.28 03:15:00 -
[369]
Agreed with everything that everyone has said, Ive lost 2 battleships (+7 minutes of lag) on lvl 2 to missions the second one, I went.. got another Proph. Tried to go back in, fitted it with shield expanders/Armour plates, making sure it has like 3000 extra armour/shield. Then I relealise I cant actually get to my module can.. so i try to warp out... first attempt after about 30-40 seconds was still trying to warp, so I CTRL+SPACE, try again... still doesnt work, after about the 4th attempt still didnt warp out.. so I lost my second Proph... in 10 minutes, on a Lvl 2 mission..
Crazy huh?..
I think its good that we have 30K of players.. and I dont think that there is much that CCP can do in the short-term to increase both power or bandwidth..
Atleast ive had 1 of my ships replaced... and im waiting to here about the other 2...
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ericAmerica
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Posted - 2006.09.28 03:20:00 -
[370]
After latest patch(9-27-06) Everything is working as good or > pre dragon patch. No lag to be found. Thank you CCP. Also thanks to Cedega. |
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Crystalium
Minmatar NawaK Inc.
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Posted - 2006.09.28 09:04:00 -
[371]
Really ?
I played yesterday after patch deployment, dunno if it was hope blinding my eyes, for the 30 first minutes i thought lag was gone .. and then i took a lvl 4 mission a little bit more difficult, lag was back, some explosion were causing 3-5 sec freezes, modules activating between 1-10 sec, and can opening in 2-10 sec ..
Still the same even after this "all is resolved" patch :/
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Prant
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Posted - 2006.09.28 10:22:00 -
[372]
On a first take, looks even worse to me after the patch. Nice.
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Malryn
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Posted - 2006.09.28 11:10:00 -
[373]
I've only been playing a week so I have no clue about the history of lag.
Pre-patch it was noticeable during combat but not out of control.
I get "ticks" or "hiccups" (less than a second) lag about every minute or two. Doesn't hamper gameplay just something I notice.
After the patch the combat lag is almost gone but now I'm getting FPS slowdowns on a regular basis which is worse than the orginal lag. Doesn't matter what I'm doing and doesn't seem to be tied to what's going on in-game. I can fight a whole battle with very minor lag or I can just be mining with not nearly a soul nearby and my FPS will drop for a couple seconds.
3.0 ghz Pentium D 2 GB RAM ATI x1600 w/512 MB FIOS Internet connection
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Solbright
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Posted - 2006.09.28 11:15:00 -
[374]
Originally by: Crystalium Really ?
I played yesterday after patch deployment, dunno if it was hope blinding my eyes, for the 30 first minutes i thought lag was gone .. and then i took a lvl 4 mission a little bit more difficult, lag was back, some explosion were causing 3-5 sec freezes, modules activating between 1-10 sec, and can opening in 2-10 sec ..
That's client stutter you are refering to there. Quite a different problem from lag. Lag never affects framerate.
I can assure you that stuttering has improved back to the level of pre-Dragon. That doesn't mean it's gone away though, that would require a new software engineering approach by CCP.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 11:29:00 -
[375]
Originally by: Solbright
Originally by: Crystalium Really ?
I played yesterday after patch deployment, dunno if it was hope blinding my eyes, for the 30 first minutes i thought lag was gone .. and then i took a lvl 4 mission a little bit more difficult, lag was back, some explosion were causing 3-5 sec freezes, modules activating between 1-10 sec, and can opening in 2-10 sec ..
That's client stutter you are refering to there. Quite a different problem from lag. Lag never affects framerate.
You're kinda wrong. There's lotsa reasons affecting framerate depending on application' realization. If it's waiting for some data to refresh screen, as it is in EVE client - then yep, lag affects framerate. Not framerate actually, "game smoothness" would be more appreciate. __________ Ban Grez. Fanboys must die. |
Solbright
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Posted - 2006.09.28 11:38:00 -
[376]
Originally by: Akira Ito Not framerate actually, "game smoothness" would be more appreciate.
Yep, lag affects what appears where but it has zero effect on the actual framerate. Any reduction in framerate is for other reasons like rendering complexity for example.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 11:51:00 -
[377]
Originally by: Solbright
Yep, lag affects what appears where but it has zero effect on the actual framerate. Any reduction in framerate is for other reasons like rendering complexity for example.
Wrong. Lag affects what appears not only "where" but "when" as well. Your statement is correct only if 1) we're asking for an old data with already known position 2) we have some kinda approximating algorythm to reduce lag consequences (I bet EVE have it)
If we're asking for a new data w/o known position, EVE is waiting for data to display it and refresh the screen. It leads to severe framedrops and game freezing. __________ Ban Grez. Fanboys must die. |
Solbright
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Posted - 2006.09.28 12:00:00 -
[378]
Edited by: Solbright on 28/09/2006 12:00:44
Games don't wait for network traffic to arrive. The data is processed as it arrives. The framerate will not be affected by late data arriving. Agreed, what, where and when things appear on the display is affected by lag.
I can see we are saying the same things, I'm just trying to clearly state the framerate point is all. So maybe there will be a few less people complaining about the network and servers when the problem is bad client performance instead.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 12:53:00 -
[379]
Edited by: Akira Ito on 28/09/2006 12:54:36
Originally by: Solbright
Games don't wait for network traffic to arrive.
Depends on realization.
Originally by: Solbright
The data is processed as it arrives.
Yep. And if you're jumping into the new system - no data about this system - game freezes. Jumping to the gate - no data about its surroundings - game freezes. Opening can - no data about its contents - game freezes. Modules activating - no data from server confirming their activation - game freezes. So it's up to situation and algorythms used.
Originally by: Solbright The framerate will not be affected by late data arriving. Agreed, what, where and when things appear on the display is affected by lag.
That guy said nothing about "framerate", he was just stating that his client freezes:
Originally by: Crystalium ...some explosion were causing 3-5 sec freezes, modules activating between 1-10 sec, and can opening in 2-10 sec ..
It's definitely lag. Not sure why you're calling it "framerate". Those issues has nothing to do with framerate.
EDIT: Typos __________ Ban Grez. Fanboys must die. |
Cyclo
Caldari Rogue Chrome Angelz
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Posted - 2006.09.28 13:05:00 -
[380]
since this new patch eve has been running like a dog for me! loads of lag while trying to go through gates and docking, server disconects all over the place! as well as problems logging back on afterwards!
im not impressed with this so called fix!!
ok. thats my rant overwith!
-------------------------------------- ASUS A8N32-SLI deluxe 2x Nvidia GeForce 256 7800-GT AMD Athlon(tm) 64 X2 Dual Core Processor 4800 2x 1024 DDR2 Dell 2405FPW 24" widescreen 1950x1200 Nat |
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Solbright
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Posted - 2006.09.28 13:10:00 -
[381]
Freezing is a loss of framerate, total loss, zilch. I labelled it "client stutter".
The game is not freezing due to lack of data, it's freezing due to crunching time required on the new data that has already arrived.
Lets take module activation for example, you click on one, it goes down and up again, packet is sent to server, some time passes with nothing much changing but you still have full framerate, server sends back the module activation, client recieves that and has to change on-screen behaviour at which point there is sometimes a noticable stutter.
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CyberGh0st
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Posted - 2006.09.28 13:12:00 -
[382]
What I dont understand from many of the people here is that even tho CCP aknowledges the problem and tells us they are working on it, many still say that CCP says nothing and there is no news and no word on a possible solution ...
I mean read the following links then :
http://myeve.eve-online.com/devblog.asp?a=blog&bid=377
http://myeve.eve-online.com/devblog.asp?a=blog&bid=376
http://myeve.eve-online.com/news.asp?a=single&nid=1259&tid=1
http://myeve.eve-online.com/news.asp?a=single&nid=1264&tid=1
The earliest was on 16 september, so I really dont understand why people are saying that nothing is being done.
I dont say the situation is good, but saying nothing is being done and no one is telling what is going on is just not true.
Or did you expect a reply here? It would be buried in seconds and only a handfull of people would have read it.
Greetings, CyberGh0st.
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Solbright
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Posted - 2006.09.28 13:17:00 -
[383]
Originally by: CyberGh0st Or did you expect a reply here? It would be buried in seconds and only a handfull of people would have read it.
Nah, they want personal emails, and txts and ICQs and tons of appologies all day long.
Just ignore them.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 13:24:00 -
[384]
Originally by: Solbright Freezing is a loss of framerate, total loss, zilch. I labelled it "client stutter".
The game is not freezing due to lack of data, it's freezing due to crunching time required on the new data that has already arrived.
Yep, and his client stutters with opening cans cuz his videocard is not powerful enough to display it.
You fanboys are amazing. Discussion closed. __________ Ban Grez. Fanboys must die. |
Solbright
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Posted - 2006.09.28 13:33:00 -
[385]
Originally by: Akira Ito
Originally by: Solbright Freezing is a loss of framerate, total loss, zilch. I labelled it "client stutter".
The game is not freezing due to lack of data, it's freezing due to crunching time required on the new data that has already arrived.
Yep, and his client stutters with opening cans cuz his videocard is not powerful enough to display it.
You fanboys are amazing. Discussion closed.
Dunno how you could call me a fan boy when I'm putting the blame on the quality of the programming team at CCP.
BTW: Graphics card is rarely to blame for Eve performance.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 13:43:00 -
[386]
Originally by: Akira Ito
Yep, and his client stutters with opening cans cuz his videocard is not powerful enough to display it.
You fanboys are amazing. Discussion closed.
Okay, let's reopen it for a while.
Originally by: Solbright
Dunno how you could call me a fan boy when I'm putting the blame on the quality of the programming team at CCP.
BTW: Graphics card is rarely to blame for Eve performance.
Please give me at least one reason for client to stutter with opening can w/o lag involved? __________ Fanboys' inability to make obvious conclusions leads to excitement causing endorphines influx causing shortage of brain oxygen supply leading to further logic malfunctioning. |
Malryn
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Posted - 2006.09.28 13:54:00 -
[387]
I'm not sure about the technical debate but I know I'm talking about 2 separate symptoms. After the patch I traded in what is commonly considered lag for FPS drops at random intervals which I was not experiencing before the patch.
I'm not bashing the company, I was just wondering if this issue is bothering others and if there's any official news or user tips to take care of it.
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Solbright
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Posted - 2006.09.28 13:56:00 -
[388]
It's just like my description of the module activation, once the item list is received the client has to display it, at this point you see a stutter while the client stop rendering to sort out what to do with the items.
Another similar thread: http://oldforums.eveonline.com/?a=topic&threadID=395016
It's almost 2:00 AM, sorry, I'm off to bed for now.
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Akira Ito
Band of Monkeys
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Posted - 2006.09.28 14:05:00 -
[389]
Edited by: Akira Ito on 28/09/2006 14:06:52 Edited by: Akira Ito on 28/09/2006 14:06:03
Originally by: Solbright It's just like my description of the module activation, once the item list is received the client has to display it, at this point you see a stutter while the client stop rendering to sort out what to do with the items.
Client stop rendering to sort out what to do with the items in the looted can?
My grandma is much better with software architecture basics.
EDIT: Typos __________ Fanboys' lack of logic leads to excessive excitement causing endorphines influx causing shortage of brain oxygen supply leading to severe brain damage and further logic malfunctioning. |
ATOM ANT
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Posted - 2006.09.28 22:38:00 -
[390]
Yeah.. Clean up the lag issue before you introduce anything new. The game is getting difficult to play because there is more time spent waiting to do even simple things.
Atom-Ant. |
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