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Basil Pupkin
Why So Platypus
99
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Posted - 2015.01.16 16:24:56 -
[241] - Quote
J'Poll wrote: hahaha
The most profitable ore in terms of m3/hour mined and thus ISK/hour is still Plagio...found in high-sec.
And even with Rorqual boosts, most of the time you are hindered in your mining by random neutrals coming through. While in high-sec..set up Orca with full boosts and massive mining fleet and walk away. No risk at all. Not to mention that the Rorqual take fuel to work, to no extra cost at all for the Orca. Not to mention that shipping stuff to the market from null cost ISK (time is money or fuel is money) while in hig-sec you don't evne have to do that if you want.
Lol
Complains that INcursions take skill...uses Rorqual in the same explanation =)
Unless, I"m interested in the same type of modules as Bob is buying from Ben.
P.s. read up why inflation is happening...it's to do with value of an item. Which is based on supply and demand.
Supply higher then demand, stuff devalues Demand higher then supply, value increases.
Also, look at the Chinese server's PLEX prices...Massive PvE farming going on there, PLEX is well over a trillion...
So, another fine example how PvE farming hurts EVE's economy.
Total profanity. Completely clueless.
The list of ores which beat plag at the market right now: Hedbergite - 242.33 ISK/m3 - limited availability lowsec ore, abundant nullsec ore. Gneiss - 234.10 ISK/m3 - nullsec ore. Kernite - 233.34 ISK/m3 - limited availability hisec ore. Hemorphite - 230.70 ISK/m3 - limited availability lowsec ore, abundant nullsec ore. Jaspet - 228.00 ISK/m3 - lowsec ore. Finally, Plagioclase - 225.45 ISK/m3 - semi-abundant hisec ore.
I won't even start comparing the quantities in belts, and amount of minerals you get in null and low by refining those.
Exactly, supply and demand. Now tell me how the ISK which isn't supplied affects price?
I do not monitor chinese server economy and I don't intend to. If it's really trillion like you say, it's rather undersupply of PLEX - because if you can supply one and become trillionaire, more farm-averse people would be doing it.
Once again, Bob the carebear doesn't affect you in any way.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1508
|
Posted - 2015.01.16 16:25:27 -
[242] - Quote
J'Poll wrote:
Why, because the vast majority of PvE players is completely risk-adverse. They rather spent twice as long in low paying safety then better ISK for a bit more risk.
It's not risk averse it's common sense. If you are spending some time to get money for any activity in EVE, taking 2 hours to do it instead of 1 is still time much better invested in many case because it would also cost you 1 more hours to grind back the ship you lose by taking the risk route.
People just figured out they come out way ahead on their time. Do you expect people to not min/max the grind part of the game? |

J'Poll
Green Skull LLC
5504
|
Posted - 2015.01.16 16:26:42 -
[243] - Quote
Anton Geiker wrote:Comparing this change to "Trammel" is stupid. The pvp in eve still resemble UO (Felucca) pvp.
Removing the possibility to harass new players with no effort what so ever is good for the game. As someone else pointed out awoxxing now, problematicly(sp?) so, requires actual brain cells.
Only flaws:
A. Awoxers don't target new players. They target players where they can gain some money, which is always the more experienced one flying in a pimped out ship.
B. Rookies are already protected by a seperate class or rules.
See here (specifically in the red banner) and here
So, please, try again.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Black Pedro
Yammerschooner
464
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Posted - 2015.01.16 16:27:36 -
[244] - Quote
Anton Geiker wrote:Removing the possibility to harass new players with no effort what so ever is good for the game. As someone else pointed out awoxxing now, problematicly(sp?) so, requires actual brain cells. Too bad that is not what this change does. It just makes established players with assets worth awoxing safer.
New players can still be recruited by a "reverse safari" corporation with the flag turned off and destroyed for fun.
At best this change makes good highsec corps feel safer and more likely to take on new players. At worst, it enables scammers to set up "newbie farming corporations" and spam invites to fill their cages with helpless new players to exploit with 75% tax rates.
It will be interesting to see how this shakes out.
Sabriz Adoudel for CSM 10 is a good idea.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2509
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Posted - 2015.01.16 16:27:44 -
[245] - Quote
Frostys Virpio wrote:J'Poll wrote:
Why, because the vast majority of PvE players is completely risk-adverse. They rather spent twice as long in low paying safety then better ISK for a bit more risk.
It's not risk averse it's common sense. If you are spending some time to get money for any activity in EVE, taking 2 hours to do it instead of 1 is still time much better invested in many case because it would also cost you 1 more hours to grind back the ship you lose by taking the risk route. People just figured out they come out way ahead on their time. Do you expect people to not min/max the grind part of the game? This just serves to reinforce the argument that high-sec is extremely imbalanced with regard to risk versus reward. The rewards need to be drawn down significantly, not just a little bit.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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J'Poll
Green Skull LLC
5504
|
Posted - 2015.01.16 16:28:15 -
[246] - Quote
Frostys Virpio wrote:J'Poll wrote:
Why, because the vast majority of PvE players is completely risk-adverse. They rather spent twice as long in low paying safety then better ISK for a bit more risk.
It's not risk averse it's common sense. If you are spending some time to get money for any activity in EVE, taking 2 hours to do it instead of 1 is still time much better invested in many case because it would also cost you 1 more hours to grind back the ship you lose by taking the risk route. People just figured out they come out way ahead on their time. Do you expect people to not min/max the grind part of the game?
Risk which easily can be avoided.
Again, the only losses I had, was in PvP engagement. I haven't lost a ship in a PvE enviroment in over 3.5 years, which both included High-sec stuff AND null-sec stuff (hell, I never lost a ship in null while doing PvE in total)
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Basil Pupkin
Why So Platypus
100
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Posted - 2015.01.16 16:29:29 -
[247] - Quote
J'Poll wrote:Anton Geiker wrote:Comparing this change to "Trammel" is stupid. The pvp in eve still resemble UO (Felucca) pvp.
Removing the possibility to harass new players with no effort what so ever is good for the game. As someone else pointed out awoxxing now, problematicly(sp?) so, requires actual brain cells. Only flaws: A. Awoxers don't target new players. They target players where they can gain some money, which is always the more experienced one flying in a pimped out ship. B. Rookies are already protected by a seperate class or rules. See here (specifically in the red banner) and hereSo, please, try again.
A. New players aren't being recruited and helped due to easymode awox threat. This change is for them. B. Rookies are only protected in NPC corps, which have poor retention, and force people into solo play activity (which are mostly PvE you cry about). C. Awox isn't getting removed, stupidly easy awox is. Removing stupidly easy things from eve is the way to go.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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J'Poll
Green Skull LLC
5504
|
Posted - 2015.01.16 16:29:47 -
[248] - Quote
Basil Pupkin wrote:J'Poll wrote: hahaha
The most profitable ore in terms of m3/hour mined and thus ISK/hour is still Plagio...found in high-sec.
And even with Rorqual boosts, most of the time you are hindered in your mining by random neutrals coming through. While in high-sec..set up Orca with full boosts and massive mining fleet and walk away. No risk at all. Not to mention that the Rorqual take fuel to work, to no extra cost at all for the Orca. Not to mention that shipping stuff to the market from null cost ISK (time is money or fuel is money) while in hig-sec you don't evne have to do that if you want.
Lol
Complains that INcursions take skill...uses Rorqual in the same explanation =)
Unless, I"m interested in the same type of modules as Bob is buying from Ben.
P.s. read up why inflation is happening...it's to do with value of an item. Which is based on supply and demand.
Supply higher then demand, stuff devalues Demand higher then supply, value increases.
Also, look at the Chinese server's PLEX prices...Massive PvE farming going on there, PLEX is well over a trillion...
So, another fine example how PvE farming hurts EVE's economy.
Total profanity. Completely clueless. The list of ores which beat plag at the market right now: Hedbergite - 242.33 ISK/m3 - limited availability lowsec ore, abundant nullsec ore. Gneiss - 234.10 ISK/m3 - nullsec ore. Kernite - 233.34 ISK/m3 - limited availability hisec ore. Hemorphite - 230.70 ISK/m3 - limited availability lowsec ore, abundant nullsec ore. Jaspet - 228.00 ISK/m3 - lowsec ore. Finally, Plagioclase - 225.45 ISK/m3 - semi-abundant hisec ore. I won't even start comparing the quantities in belts, and amount of minerals you get in null and low by refining those. Exactly, supply and demand. Now tell me how the ISK which isn't supplied affects price? I do not monitor chinese server economy and I don't intend to. If it's really trillion like you say, it's rather undersupply of PLEX - because if you can supply one and become trillionaire, more farm-averse people would be doing it. Once again, Bob the carebear doesn't affect you in any way.
hhaha
Please, now also list the size of a unit of each ore. As you sell Ores / mineral in quantities of units, not volume.
Andd you will see I"m right. But as usual, you will ignore that part.
p.s. Last known price on Serenity for a PLEX: 3.5 trill but tehn again, that affects everything and a Navy Raven would set you back about 60 bil.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Basil Pupkin
Why So Platypus
100
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Posted - 2015.01.16 16:31:34 -
[249] - Quote
J'Poll wrote: hhaha
Please, now also list the size of a unit of each ore...
ANd you will see I"m right. But as usual, you will ignor that part.
Please, stop being such a stupid donger - I specifically provided prices PER M3.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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J'Poll
Green Skull LLC
5504
|
Posted - 2015.01.16 16:32:39 -
[250] - Quote
Basil Pupkin wrote:J'Poll wrote: hhaha
Please, now also list the size of a unit of each ore...
ANd you will see I"m right. But as usual, you will ignor that part.
Please, stop being such a stupid donger - I specifically provided prices PER M3.
HAAHAH
Yes.
That is per m3
Not per unit.
1 unit = 1 m3.
You clueless chimp
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Basil Pupkin
Why So Platypus
100
|
Posted - 2015.01.16 16:33:54 -
[251] - Quote
J'Poll wrote:Basil Pupkin wrote:J'Poll wrote: hhaha
Please, now also list the size of a unit of each ore...
ANd you will see I"m right. But as usual, you will ignor that part.
Please, stop being such a stupid donger - I specifically provided prices PER M3. HAAHAH Yes. That is per m3 Not per unit. 1 unit = 1 m3. You clueless chimp. Q.E.D. High-sec carebears have no brain capacity nor have they understanding on game mechanics.
9000 facepalms.
Do you even know barges yield is in m3, not units? Obviously you don't...
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Tim Timpson
Solitude Trading
10
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Posted - 2015.01.16 16:36:25 -
[252] - Quote
J'Poll wrote:LOL.
Not at the PC now, so can't look it up. But the majority of the EVE population lives in high-sec.
p.s. It is those vets in high-sec that are affected by Awoxing when they fly their pimp fit battleship, not Mr New Guy in his venture / Level 1 mission frigate. Most characters are in highsec. What you said was Most experienced players. I have 4 times as many characters in highsec as I have in nullsec, yet I live and play in nullsec. My highsec characters are all alts either in training or for trade/hauling, etc all in NPC corps. You can show me a graph that shows more characters in highsec, but that won't mean that "Most of the experienced players live in high-sec".
New guys are affected by awoxing as an decent corp will reject them as they may be an awoxer. This means newer players only really get accepted to bait corps or ones run by some lunatic who will undoubtedly get the corp robbed at some point. The awox change means that newer players can safely be recruited, which is good for news players. It's pretty simple really. |

J'Poll
Green Skull LLC
5505
|
Posted - 2015.01.16 16:37:41 -
[253] - Quote
Basil Pupkin wrote:J'Poll wrote:Basil Pupkin wrote:J'Poll wrote: hhaha
Please, now also list the size of a unit of each ore...
ANd you will see I"m right. But as usual, you will ignor that part.
Please, stop being such a stupid donger - I specifically provided prices PER M3. HAAHAH Yes. That is per m3 Not per unit. 1 unit = 1 m3. You clueless chimp. Q.E.D. High-sec carebears have no brain capacity nor have they understanding on game mechanics. 9000 facepalms. Do you even know barges yield is in m3, not units? Obviously you don't... And as long as it is in m3, your ISK/hour is your m3/hour multiplied by ISK/m3. But that seems to be too hard for you. Man, if arithmetic is making you go bonkers, maybe go hide in your cave already?
I do.
Do you know that you sell in units...not in m3.
So if 1 m3 is way more units then the other, you can make more profit by mining an ore that gives you more units / m3.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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J'Poll
Green Skull LLC
5505
|
Posted - 2015.01.16 16:38:49 -
[254] - Quote
Tim Timpson wrote:[quote=J'Poll] New guys are affected by awoxing as an decent corp will reject them as they may be an awoxer. This means newer players only really get accepted to bait corps or ones run by some lunatic who will undoubtedly get the corp robbed at some point. The awox change means that newer players can safely be recruited, which is good for news players. It's pretty simple really.
If a corp rejects a new guy just cause he might be an Awoxer...it is NOT a decent corp
So, what you are saying...EVE Uni is ran by lunatics. Nice way of complimenting someone.
P.s.
A corp that is interested in new players, recruits them now already. A corp that does not recruit new players now, will not recruit new players after the change. As they are not interested in new players.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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ISD Ezwal
ISD Community Communications Liaisons
3623
|
Posted - 2015.01.16 16:40:17 -
[255] - Quote
Thread temporarily locked for some cleaning.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Basil Pupkin
Why So Platypus
100
|
Posted - 2015.01.16 17:11:20 -
[256] - Quote
Ima Wreckyou wrote:Basil Pupkin wrote:I want everything for free!!! I am not sure why you think every corp with a couple of players should be able to have a POS. If you want to put something up and call it your own in this competitive multiplayer sandbox then you are better ready to defend it. This works as intended and there are POSs all over highsec, so it seams there are corps who manage to do what you seam to have a problem with. I am not sure why you think every corp with a couple of players should not be able to have a POS. If you want to put up something and call it your own in this sandbox, you have to pay the cost of it, either by ISK or by playtime grinding for fuel components and charters. This works as intended and there are POSes all over hisec, so it seems there are corps who manage to do what I have no problems with.
The problem lies with grief dec having no meaningful gameplay for the defender, making takedown the only rational solution, rather than not playing the game for a week or getting meaninglessly wiped out by an grief deccing opponent who carefully selected you as a target that he can grief.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Syn Shi
School of Applied Knowledge Caldari State
82
|
Posted - 2015.01.16 17:12:22 -
[257] - Quote
Killing new players in noob corps is not Awoxing.
The End. |

Mr Epeen
It's All About Me
7533
|
Posted - 2015.01.16 17:12:38 -
[258] - Quote
Destiny Corrupted wrote:Mr Epeen wrote:J'Poll wrote:Tim Timpson wrote:[quote=J'Poll] New guys are affected by awoxing as an decent corp will reject them as they may be an awoxer. This means newer players only really get accepted to bait corps or ones run by some lunatic who will undoubtedly get the corp robbed at some point. The awox change means that newer players can safely be recruited, which is good for news players. It's pretty simple really. If a corp rejects a new guy just cause he might be an Awoxer...it is NOT a decent corp Nonetheless, it's still a new player being told to stay in his NPC corp. That's what CCP is trying to fix. And what the elites have been whining about forever. So CCP comes up with a solution to give corps an incentive to accept new players and clear out the NPC corps and suddenly it's a bad move? No one thinks in here, do they? They find the worst possible outlier in any situation and run with it. Think people. Just think for a change before mashing your keyboard into dust. Mr Epeen  They can fix that by removing the NPC corporation mechanic. Which will cause actual mass unsubs instead of just empty threats.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Tim Timpson
Solitude Trading
10
|
Posted - 2015.01.16 17:16:30 -
[259] - Quote
J'Poll wrote:If a corp rejects a new guy just cause he might be an Awoxer...it is NOT a decent corp No, that makes it a sensible corp. You can't tell the difference between a 3 day old noob and a 3 day old character on a fresh account. Even with API checks. If you're in a corp and you're CEO is inviting new characters, he's asking for you to be awoxed. So no, a corp is not bad for rigorously protecting it's members.
J'Poll wrote:So, what you are saying...EVE Uni is ran by lunatics. Nice way of complimenting someone. Yes, I am. EVE Uni is pretty terrible at introducing people to what EVE is all about. You should have used brave newbies as an example, but then they aren't highsec so awoxing (in the form this change affects) is irrelevant.
J'Poll wrote:A corp that is interested in new players, recruits them now already. A corp that does not recruit new players now, will not recruit new players after the change. As they are not interested in new players. Wrong. there are plenty of corps that won't recruit newbies to protect their existing members from potential awoxers. After this change they will no longer need to do that. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2511
|
Posted - 2015.01.16 17:16:43 -
[260] - Quote
Mr Epeen wrote:Destiny Corrupted wrote:Mr Epeen wrote:Nonetheless, it's still a new player being told to stay in his NPC corp. That's what CCP is trying to fix. And what the elites have been whining about forever. So CCP comes up with a solution to give corps an incentive to accept new players and clear out the NPC corps and suddenly it's a bad move? No one thinks in here, do they? They find the worst possible outlier in any situation and run with it. Think people. Just think for a change before mashing your keyboard into dust. Mr Epeen  They can fix that by removing the NPC corporation mechanic. Which will cause actual mass unsubs instead of just empty threats. Mr Epeen  Conjecture.
Furthermore, why is it okay to have mass unsubs from the pvp segment of the player population but not the pve segment?
Furthermore, new players are hardly conscious of the NPC corporation mechanic (and what it entails for nonconsensual pvp in the game), and thus, the absence of NPC corporations will feel natural to them, much like all of the other game mechanics they have to learn.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2511
|
Posted - 2015.01.16 17:18:15 -
[261] - Quote
Basil Pupkin wrote:Ima Wreckyou wrote:Basil Pupkin wrote:I want everything for free!!! I am not sure why you think every corp with a couple of players should be able to have a POS. If you want to put something up and call it your own in this competitive multiplayer sandbox then you are better ready to defend it. This works as intended and there are POSs all over highsec, so it seams there are corps who manage to do what you seam to have a problem with. I am not sure why you think every corp with a couple of players should not be able to have a POS. If you want to put up something and call it your own in this sandbox, you have to pay the cost of it, either by ISK or by playtime grinding for fuel components and charters. This works as intended and there are POSes all over hisec, so it seems there are corps who manage to do what I have no problems with. The problem lies with grief dec having no meaningful gameplay for the defender, making takedown the only rational solution, rather than not playing the game for a week or getting meaninglessly wiped out by an grief deccing opponent who carefully selected you as a target that he can grief. There's more to "cost" than an ISK value.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1508
|
Posted - 2015.01.16 17:23:14 -
[262] - Quote
Destiny Corrupted wrote:Mr Epeen wrote:Destiny Corrupted wrote:Mr Epeen wrote:Nonetheless, it's still a new player being told to stay in his NPC corp. That's what CCP is trying to fix. And what the elites have been whining about forever. So CCP comes up with a solution to give corps an incentive to accept new players and clear out the NPC corps and suddenly it's a bad move? No one thinks in here, do they? They find the worst possible outlier in any situation and run with it. Think people. Just think for a change before mashing your keyboard into dust. Mr Epeen  They can fix that by removing the NPC corporation mechanic. Which will cause actual mass unsubs instead of just empty threats. Mr Epeen  Conjecture. Furthermore, why is it okay to have mass unsubs from the pvp segment of the player population but not the pve segment? Furthermore, new players are hardly conscious of the NPC corporation mechanic (and what it entails for nonconsensual pvp in the game), and thus, the absence of NPC corporations will feel natural to them, much like all of the other game mechanics they have to learn.
It's not that one is more okay than the others but we know for a fact the PvP crowd is not quiting en masse when a change they cried about happen. Nobody really know what the PvE crowd will do if they gets a hard nerf. |

Tim Timpson
Solitude Trading
10
|
Posted - 2015.01.16 17:25:00 -
[263] - Quote
Destiny Corrupted wrote:Conjecture. lol, that's generally accepted to be a fact.
Destiny Corrupted wrote:Furthermore, why is it okay to have mass unsubs from the pvp segment of the player population but not the pve segment? Like he stated, the mass quits from the PVP segment are empty threats, not actions. Whenever CCP do anything that benefits a non-PVP player, the PVP players all go up in arms and threaten to quit. Yet they never do. Mass quits aren't good from any side, but threatening to quit every time CCP supports a different player group gets pretty old pretty quick.
Destiny Corrupted wrote:Furthermore, new players are hardly conscious of the NPC corporation mechanic (and what it entails for nonconsensual pvp in the game), and thus, the absence of NPC corporations will feel natural to them, much like all of the other game mechanics they have to learn. But where would they go? You couldn't just jam them into a random player run corp and if you stuck them in specific player corps, those corps would be permadecced, so they'd probably have to go into their own corp, meaning you'd have thousands of players in a corp on their own, now interacting even less as they wouldn't even have a corp chat to talk over. |

Ma'Baker McCandless
The McCandless Clan
29
|
Posted - 2015.01.16 17:25:25 -
[264] - Quote
Basil Pupkin wrote: The problem lies with grief dec having no meaningful gameplay for the defender, making takedown the only rational solution, rather than not playing the game for a week or getting meaninglessly wiped out by an grief deccing opponent who carefully selected you as a target that he can grief.
PvP Corps carefully selectin' their targets?
Whutevah next?
Target's defendin' themselves or makin' it hard for the attackers to find them and stop them makin' Isk?
Nah that would be too much like hard work, right? |

J'Poll
Green Skull LLC
5506
|
Posted - 2015.01.16 17:25:54 -
[265] - Quote
Tim Timpson wrote:J'Poll wrote:If a corp rejects a new guy just cause he might be an Awoxer...it is NOT a decent corp No, that makes it a sensible corp. You can't tell the difference between a 3 day old noob and a 3 day old character on a fresh account. Even with API checks. If you're in a corp and you're CEO is inviting new characters, he's asking for you to be awoxed. So no, a corp is not bad for rigorously protecting it's members. J'Poll wrote:So, what you are saying...EVE Uni is ran by lunatics. Nice way of complimenting someone. Yes, I am. EVE Uni is pretty terrible at introducing people to what EVE is all about. You should have used brave newbies as an example, but then they aren't highsec so awoxing (in the form this change affects) is irrelevant. J'Poll wrote:A corp that is interested in new players, recruits them now already. A corp that does not recruit new players now, will not recruit new players after the change. As they are not interested in new players. Wrong. there are plenty of corps that won't recruit newbies to protect their existing members from potential awoxers. After this change they will no longer need to do that.
No. Aftee the change. You and all your fellow nimwits will still reject new players, cause they could be a spy or they could be a thief.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1396
|
Posted - 2015.01.16 17:28:04 -
[266] - Quote
Why have a toggle option, what a missed chance to exact some rebalancing on the underused battlecruiser class of ships with yet another novelty role bonus.
Here's an example Drake for CCP to consider.
Caldari Battlecruiser bonuses (per skill level): 4% bonus to all shield resistances 10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage 24 hour delay to forcible ejection from corporation
Role Bonus: GÇó Can fit Warfare Link modules GÇó Immunity to CONCORD response for aggression towards corporation members |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2511
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Posted - 2015.01.16 17:28:11 -
[267] - Quote
Tim Timpson wrote:Destiny Corrupted wrote:Furthermore, why is it okay to have mass unsubs from the pvp segment of the player population but not the pve segment? Like he stated, the mass quits from the PVP segment are empty threats, not actions. Whenever CCP do anything that benefits a non-PVP player, the PVP players all go up in arms and threaten to quit. Yet they never do. Mass quits aren't good from any side, but threatening to quit every time CCP supports a different player group gets pretty old pretty quick. Removing awoxing isn't really a major change. Do you really think there wouldn't be mass unsubs from the pvp sector if for example either ganking or wars were done away with?
Tim Timpson wrote:Destiny Corrupted wrote:Furthermore, new players are hardly conscious of the NPC corporation mechanic (and what it entails for nonconsensual pvp in the game), and thus, the absence of NPC corporations will feel natural to them, much like all of the other game mechanics they have to learn. But where would they go? You couldn't just jam them into a random player run corp and if you stuck them in specific player corps, those corps would be permadecced, so they'd probably have to go into their own corp, meaning you'd have thousands of players in a corp on their own, now interacting even less as they wouldn't even have a corp chat to talk over. I'm sure we can come together and think of a system that would be superior to what we have right now.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Solops Crendraven
Solops Inc
48
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Posted - 2015.01.16 17:28:21 -
[268] - Quote
The Only way To Rid of Awoxing is That CCP Bans it or(To All New Players) Go COVOPS, SPY On Everybody else Be Your own Boss 1 ManCorp ,Multiplex, Have 10 accounts, be Indy, form your own corps and alliances and recruit all your alts.(inlfiltrate other corps, Awoxing Will be no more,no more tears ,you wont have recruit anyone or answer to any corps or get rejected again ! (or give out your API and pay taxes.) or Everybody in Eve Hugs each others and declare Peace (That would never happen)
Check Me Out!!! On Twitch Tv 24/7 enter link description here
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Badman Lasermouse
Run and Gun Mercenary Corps
51
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Posted - 2015.01.16 17:28:23 -
[269] - Quote
Removing Awoxing means nothing to actual High Sec PVPers. Honestly its probably a good change. People will adapt, or they won't, doesn't really matter.
Don't ******* touch my wars though.
-Badman
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J'Poll
Green Skull LLC
5506
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Posted - 2015.01.16 17:29:42 -
[270] - Quote
Mr Epeen wrote:J'Poll wrote:Tim Timpson wrote:[quote=J'Poll] New guys are affected by awoxing as an decent corp will reject them as they may be an awoxer. This means newer players only really get accepted to bait corps or ones run by some lunatic who will undoubtedly get the corp robbed at some point. The awox change means that newer players can safely be recruited, which is good for news players. It's pretty simple really. If a corp rejects a new guy just cause he might be an Awoxer...it is NOT a decent corp Nonetheless, it's still a new player being told to stay in his NPC corp. That's what CCP is trying to fix. And what the elites have been whining about forever. So CCP comes up with a solution to give corps an incentive to accept new players and clear out the NPC corps and suddenly it's a bad move? No one thinks in here, do they? They find the worst possible outlier in any situation and run with it. Think people. Just think for a change before mashing your keyboard into dust. Mr Epeen 
Sorry. But how come that there are numerous of new player friendly corps already out there atm that assist new players into the way of EVE.
New players have nothing to do with this.
If CCP wanted more new players to get into a player corp, they would have updated their NPE to get it happening.
This is just the next move to keep the highsec whiners happy.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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