| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Pix Severus
Empty You
2382
|
Posted - 2016.01.22 04:52:26 -
[1531] - Quote
Jenshae Chiroptera wrote:Just imagine how immersive the role play could be, Caldari gathered for a board meeting, the Gallente having a wild night, Amarr all at an auction for sl-
I don't see how it could harm the game to better integrate it with Dust.
I'd be the creepy guy sat in the shadowy corner touching myself during the whole thing.
My lord.
|

Drammie Askold
The Senate and People of Rome Kids With Guns Alliance
15
|
Posted - 2016.01.22 11:12:06 -
[1532] - Quote
Pix Severus wrote:I'd be the creepy guy sat in the shadowy corner touching myself during the whole thing.
This is the most insightful post in the entire thread. It's EVE for crying out loud, if there's a mechanic that hasn't been twisted/warped/perverted into something illegal/immoral/fattening (delete as appropriate) it's because CCP hasn't released it yet.
Face it, there would a rush to see who could be first to get their toon to walk around naked or be replaced by a giant penis! While this might be sorta interesting, I doubt CCP would agree. Leave the dead horse alone.
|

Kellie Dusette
Isogen 5
11603
|
Posted - 2016.01.22 11:18:35 -
[1533] - Quote
Drammie Askold wrote: Leave the dead horse alone.
What for it matter if is a dead?
Is for not like can make feel it.
GÖÑ -¦-öGäôGäô+¦-ö
pàñ
pàñ
-öGäô+¦-é-ö -ü++-ü-ò || dus-ött-ö squ+¦dGäó || -¦-â-â-ü
|

Poddington Bare
Angur Therapy
140
|
Posted - 2016.01.22 12:06:30 -
[1534] - Quote
Kellie Dusette wrote:What for it matter if is a dead?
Is for not like can make feel it.
I agree with whatever this says. |

Jill Xelitras
Xeltec services
521
|
Posted - 2016.01.22 12:47:42 -
[1535] - Quote
Poddington Bare wrote:Kellie Dusette wrote:What for it matter if is a dead?
Is for not like can make feel it.
I agree with whatever this says.
Did I ever tell you that I started out bald like you (before we got the fancy character creator) ?
I carefully listened to what the voice said in this intro movie:
Quote:What you dare to become rests on your will to be bald. Dare to be bald pilot.
Anyway, I rather beat a dead horse than a live one ... I dislike animal cruelty. So I join your sentiment to agree with whatever K.D. said.
Mmh ... Kellie, are you the one behind the KD ratio that is so important in FPS games ?
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
|

Jenshae Chiroptera
2491
|
Posted - 2016.01.24 17:47:36 -
[1536] - Quote
Jill Xelitras wrote: ...Mmh ... Kellie, are you the one behind the KD ratio that is so important in FPS games ? I remember Kill / Death ratios being something in Quake 1. I used to make sure to target the top killer and not care how many times I died.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Malcanis
Vanishing Point. The Initiative.
17414
|
Posted - 2016.01.25 14:23:15 -
[1537] - Quote
In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
13454
|
Posted - 2016.01.25 14:26:35 -
[1538] - Quote
Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming?
Silly Silly Malcanis, you can't kill even the most unrealistic dream with logic and observable reality. If you cold there would be no politicians or wedding chapels  |

Jenshae Chiroptera
2492
|
Posted - 2016.01.25 14:30:42 -
[1539] - Quote
Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming? I can be told with absolutely certainty, face to face by Hilmar that CCP will make it their policy to never, ever add any more code to Walking in Stations and it will not stop me asking for more and supporting ideas that would add to it.
Your detractive effort are futile.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|

Indahmawar Fazmarai
4590
|
Posted - 2016.01.25 14:44:30 -
[1540] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming? I can be told with absolutely certainty, face to face by Hilmar that CCP will make it their policy to never, ever add any more code to Walking in Stations and it will not stop me asking for more and supporting ideas that would add to it. Your detractive effort are futile.
Nasrudin was caught in the act and sentenced to die. Hauled up before the king, he was asked by the Royal Presence: "Is there any reason at all why I shouldn't have your head off right now?" To which he replied: "Oh, King, live forever! Know that I, the mullah Nasrudin, am the greatest teacher in your kingdom, and it would surely be a waste to kill such a great teacher. So skilled am I that I could even teach your favorite horse to sing, given a year to work on it." The king was amused, and said: "Very well then, you move into the stable immediately, and if the horse isn't singing a year from now, we'll think of something interesting to do with you."
As he was returning to his cell to pick up his spare rags, his cellmate remonstrated with him: "Now that was really stupid. You know you can't teach that horse to sing, no matter how long you try." Nasrudin's response: "Not at all. I have a year now that I didn't have before. And a lot of things can happen in a year. The king might die. The horse might die. I might die.
"And, who knows? Maybe the horse will sing."

CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Jenn aSide
Ascendent. Test Alliance Please Ignore
13454
|
Posted - 2016.01.25 14:48:11 -
[1541] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming? I can be told with absolutely certainty, face to face by Hilmar that CCP will make it their policy to never, ever add any more code to Walking in Stations and it will not stop me asking for more and supporting ideas that would add to it. Your detractive effort are futile.
It's your life to waste in futility. Have at it.
|

Jenshae Chiroptera
2492
|
Posted - 2016.01.25 15:24:44 -
[1542] - Quote
Jenn aSide wrote:It's your life to waste in futility. Have at it. Unless humanity shifts drastically, both in social constructs and specie's objectives then most of our lives are futile and a waste. You are welcome to believe that the fruit of your loins will somehow achieve something that billions are failing to do and once they are an adults you can end your futile existence. So, yeah, we all while away our time on this mud ball in different ways.Indahmawar Fazmarai wrote:"And, who knows? Maybe the horse will sing." (The horse may also be a method of escape).
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|

Malcanis
Vanishing Point. The Initiative.
17414
|
Posted - 2016.01.25 15:46:12 -
[1543] - Quote
Jenshae Chiroptera wrote:Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming? I can be told with absolutely certainty, face to face by Hilmar that CCP will make it their policy to never, ever add any more code to Walking in Stations and it will not stop me asking for more and supporting ideas that would add to it. Your detractive effort are futile.
I had no such hope for you, but perhaps there might be one or two posters in the thread who can still see reality in the far horizon.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Jill Xelitras
Xeltec services
523
|
Posted - 2016.01.25 15:57:05 -
[1544] - Quote
Malcanis wrote:Jenshae Chiroptera wrote:Malcanis wrote:In a few months, we'll be at the 5th anniversary of incarna. Will 5 full years of no significant updates suffice to convince any of you that nothing is coming? I can be told with absolutely certainty, face to face by Hilmar that CCP will make it their policy to never, ever add any more code to Walking in Stations and it will not stop me asking for more and supporting ideas that would add to it. Your detractive effort are futile. I had no such hope for you, but perhaps there might be one or two posters in the thread who can still see reality in the far horizon.
Actually, the only reality is that the future has not been written yet.
I'd like to add, that it isn't always about how far you can see, but also about how wide your perspective is.
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
|

Nadja Hawk
Out of Pod Exploration
1
|
Posted - 2016.01.25 19:42:11 -
[1545] - Quote
in case noone els said it, welcome back |

Jenshae Chiroptera
2493
|
Posted - 2016.01.26 22:22:04 -
[1546] - Quote
Malcanis wrote:I had no such hope for you, but perhaps there might be one or two posters in the thread who can still see reality in the far horizon. The reality is that WiS looks highly unlikely. The reality is that there will always be people that will want it finished.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|

Johan Civire
Caldari Provisions Caldari State
1052
|
Posted - 2016.01.26 23:50:04 -
[1547] - Quote
I think if the put it for a release it will give the player base a very big boost. If there is something you can do in WiS. But the problem is, do we need it? We as eve players? i guess not. But it is cool to walk to other "avatar" and say hi. |

Captain IQ
Innocent Traders Ltd
70
|
Posted - 2016.01.27 13:59:46 -
[1548] - Quote
Of course it would be great it would be a massive hit.
In another 5 years when there's only a couple of thousand playing this game, Planetary Bombardments will be regarded as the high point and the dropping of WiS will be regarded as the tipping point.
Imagine an EVE2 without it, for todays gamers it would regarded as a basic requirement. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 14:20:13 -
[1549] - Quote
Captain IQ wrote:Of course it would be great it would be a massive hit.
In another 5 years when there's only a couple of thousand playing this game, Planetary Bombardments will be regarded as the high point and the dropping of WiS will be regarded as the tipping point.
Imagine an EVE2 without it, for todays gamers it would regarded as a basic requirement.
I think it would be a flop.
Mainly because there's a lot of stations and a lot of those station have very few visitors if any. So instead of WiS it would be WiaBCC (walking in a bigger captain's cabin).
Only way to even get it to remotely useful would be to have a portal that sends you to another station one that is used by many other stations. Which would have to be at least 1 per region due to the markets
But if it's just WiS then it is most likely not worth the invested time or resources. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 15:08:10 -
[1550] - Quote
Maybe WiS isn't the way to go.
Instead use the portal from your captain's cabin (once one is installed) to go to pleasure hubs (no market trading as that's regional). That way you can still meet other player characters and do some gambling or whatever else is available. |

Jenshae Chiroptera
2497
|
Posted - 2016.01.27 22:45:31 -
[1551] - Quote
Avvy wrote:I think it would be a flop. Mainly because there's a lot of stations and a lot of those stations have very few visitors if any. .... - Trade hubs, - Mining / ratting systems - Staging systems.
Does the average social players really dock consistently in anything else?
Dust being right there, it feels like the social overlap is right through the door. 
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|

Amber Starview
Federal Navy Academy Gallente Federation
71
|
Posted - 2016.01.28 00:00:33 -
[1552] - Quote
People talk about time and resources like its a major thing to make a bigger room than what we already have |

Jill Xelitras
Xeltec services
524
|
Posted - 2016.01.28 00:11:00 -
[1553] - Quote
Amber Starview wrote:People talk about time and resources like its a major thing to make a bigger room than what we already have
Or put a pet in it.
A cat that always runs right in front of your legs while you walk, to get your attention. Or maybe a dog that leaps on the couch whenever you sit down.
... and you need to refill the automated food dispenser with player made pet food charges to tie WIS into the economy.
Yeah, I could see that: Buy pet for AUR but keep it alive with ISK. Catfood for the cat, dogfood for the dog.
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
|

Pix Severus
Empty You
2537
|
Posted - 2016.01.28 00:54:16 -
[1554] - Quote
I will now interrupt this thread to bring you the obligatory Walken in Stations pun.
My lord.
|

Infinity Ziona
Cloakers
2363
|
Posted - 2016.01.28 07:06:57 -
[1555] - Quote
I'm a bit of a litmus test for great ideas. If I like or support it probably eventually going to be implemented. That's not trolling or arrogance either.
Remember way back when I complained about not being able to refit in null as a soloer - we shortly thereafter got the ability to do that with mobile depots.
Remember when I complained and was flamed for suggesting jump drive fatigue and was told it'd never happen and a year later...
Remember when I complained about no docking rights in most of null. Everyone flamed me and told me they'd never change... You get the idea.
Other things I was flamed and ridiculed over:
Capital docking Small gangs affecting sov Capital force projection
The list is long. Fact. If you make enough noise and you're ideas are articulated coherently and logically anything is possible.
In relation to WIS it doesn't matter at all if you like or dislike the idea. The only thing that matters is a) it'll increase subscriptions significantly over those it loses and make CCP enough money to make implementing worthwhile and ( b) there is someone in charge at CCP who recognises (a). If those two things exist then yes WIS will happen. If not then it won't.
Just because it hasn't happened doesn't mean it's a bad idea it could just be a lack of (b) existing but that may change.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|

Nana Skalski
Poseidaon
3918
|
Posted - 2016.01.28 11:07:04 -
[1556] - Quote
But the WIS has already happened. Well... kinda. You have your door. You cant even kick it and cry all day standing in front of it.
"Implementation" is of the essence.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Jenshae Chiroptera
2497
|
Posted - 2016.01.28 12:26:00 -
[1557] - Quote
Amber Starview wrote:People talk about time and resources like its a major thing to make a bigger room than what we already have We could have a tool to submit player designed assets. Then CCP can request improvements (That can be done with notes attached to reference points from the asset) or discard it with a short reason. Then it is a matter of putting the pieces together and scripting some stuff (again though, most of that can be put onto Dust's architecture.)
So, even if one guy was putting in two days of work every week or two, assembling some stuff and looking through the submissions, it would be taking us a lot further forward than the locked door.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|

Tenebria Gallentis
Whitewash Holdings
1
|
Posted - 2016.01.28 13:25:50 -
[1558] - Quote
WIS is a cool idea but something that would probably get old really quick. What would be nice to see however, is not "walking" but something to give the stations (and other structures) some depth. Right now, the station is just a big model floating in space (that you can occasionally see through). I think stations should be more grand than it currently is.
just a few ideas:
- docking/undocking should be a big deal. Realistically, you would need to be provisioned a CQ and parking space when you dock. Something feels wrong about letting you dock/undock 10 times in a row within a span of a minute. a good docking animation would also be nice (imagine shooting a docking ship while the gates close and your missiles hit the gate).
- it just makes sense for stations to have finite capacity. You need parking space for all those ships (most players have multiple ships too). Same goes for personal/corp hangars/cargo. I think space should be rented out to players (subject to availability) and make a time limited guest hangar where people can do repairs etc. This would make some stations more favorable than others (considering space, location, services, inhabitants etc). This will also prevent some systems from having too many residents.
- Have simulators in stations so we can practice flying our ships against NPC targets without risking our ship.
- I don't see the reason why we have the guest list in the station. Unless you own the station, it doesn't make sense to have access to this information (I also don't believe local should list all people in system for the same reasons). A video feed or "window" to the outside of the station would make more sense.
- I agree that windows and menus are quicker and make tasks/chores easier. However, they don't need to look ugly or dated. One idea is to make aura to be more like jarvis and accessible through some sort of interface (like a visor?). We can connect to station services or open contextual menus depending on what we are looking at (useful for combat too!). I know, its essentially asking for a revamp in the UI (which I think eve badly needs).
- phyiscal bodies are of little significance to capsuleers IMHO. We change bodies just like we change clothes and there is no real incentive for players to see each other face to face (aside taking photos and throwing potshots at the ******* who blew your ship). So while I think the idea of a common area or inviting people to your CQ is cool, a personal CQ is good enough. I do like the idea of gambling out my ISK, but doesn't mean I want to walk down to the casino every time I have the urge. but...
- What would be cool is have important events in eve be in some sort of in game auditorium (limited seats, hence limited tickets - limit 1 per account or representatives by player vote or lucky draw). Players can do "whatever they want" inside the auditorium but must obey some rules (cannot enter stage unless called or cannot interrupt speaker) or be shoved out by guards (creating a scene... content?). Video feed can also be streamed in youtube. point of this is making players more involved in releases/announcements so they can react on the spot.
- not related to structures but... more cockpit like flight controls please!! also, would be nice if there isn't any concept of up or down in eve - in space there is no "right way up"
- have some space radio station (player or ccp operated)
- employ a real person as concord police director. So he can make a campaign against evil, at least what he thinks evil - CONCORDE may have its own agenda... players can also call in and report suspicious activity so the police can be ready (at their discretion). Of course, to balance this out, police should have limited resources and not be invincible (at least in low sec).. it just feels dumb that pirates can perform the same offense over and over again in the same area. They should be more creative (or in low sec, use overwhelming force, to scare the police away) to continue operating. For example, police could be waiting to ambush a small gate camp in low sec and strike as soon as they pounce. Of course this needs a lot of thinking to balance things out but I think everyone can agree that CONCORDE is really dumb and useless in preventing crimes - some level of competency will keep pirates on their toes.
sorry if my english is bad and for the wall of text. |

Nana Skalski
Poseidaon
3948
|
Posted - 2016.01.28 14:18:29 -
[1559] - Quote
Jenshae Chiroptera wrote:Amber Starview wrote:People talk about time and resources like its a major thing to make a bigger room than what we already have We could have a tool to submit player designed assets. Then CCP can request improvements (That can be done with notes attached to reference points from the asset) or discard it with a short reason. Then it is a matter of putting the pieces together and scripting some stuff (again though, most of that can be put onto Dust's architecture.) So, even if one guy was putting in two days of work every week or two, assembling some stuff and looking through the submissions, it would be taking us a lot further forward than the locked door.
I am not a game designer or developer, so bare with me, but I know few things (just common sense and watching here and there how games are made). Lets see about implementing a bar into what we have now. Together with developing a tools for more WIS levels in future, when they are at it.
THE TECHNOLOGY: We know CCP used quick prototyping earlier. When actually commiting to something they use their own "homemade" CARBON framework to work on things.
THE IDEA: One lead/concept artist working together closely with one game/level designer could form a frame to the team. When their concept is prepared and thought out, they have testing engine, and could quick prototype in it with the help of 1 programmer. That is 3 people on the concept, design phase. As we seen CCP can do that. With bar there is not much to do really. They have done that in the past.
THE COMMITMENT: But then is the craziest part and most dificult, to commit to implement something. How to do that? Lets for a moment assume someone gave them "Green Light". They think it will be done in the engine, with money CCP have and they will acquire new people to do that.
EXPANDING: They would need to add to the team (already consisting of 3 people, 2 if you exclude prototypist) at least:
- one modeler, - one character animator/rigger, - one artist arranging textures and texturing UI, 3D tiles, - five engine programmers (graphic, script, sound, UI, structure) (To modify existing ones (if they exist) and implement new features to CARBON framework, like buying/selling stuff from NPC, affecting/arranging player owned locations, multicharacter environment, media streaming, opening/closing doors, interactions between players. They would have to actually learn to make/modify all tools for creating bar/other levels in future.) - one text scripter to work out how game would communicate with player thru messages, - one level designer to work with levels and tools. - one tester to test it all and debug. - one QA guy.
...so at least 14-15 people core team. And some auxiliary guys also, sound and video guys could work as auxiliaries and constantly make content when the rest is created, and after it is all created. We have seen SCOPE videos. Auxiliary would have to work constantly, even after all is created.
THE SOON(tm): A lot of stuff happening, while the team is working on the framework and design of the levels. But then, days, months, years(?) later...
THE DELIVERY, AND AFTERMATCH: After shipping all structures designed into actual game build that team could be reduced to:
- one game designer - one level designer acting also as tester, - one main programmer to work on occasional bugs in the framework code, repairing stuff.
The rest fired, working on different game.
We would have our bar, and even more in future.
But would they have our money?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Jenshae Chiroptera
2497
|
Posted - 2016.01.28 14:18:48 -
[1560] - Quote
Tenebria Gallentis wrote: ... simulators .. Basically.
A lot of what you suggest would make EVE more realistic but far more tedious.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
| First page | Previous page | Next page | Last page |