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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Claska Lemming
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Posted - 2006.10.25 14:51:00 -
[1]
Issue: CTD: who: Claska When: jumping into YZ somthing i belive first i kept getting the trafic controll message then evek inda froze, abut 2 secs later it was normal, so i jumped and then i did the jumping thing but my ship remained longer then expected and then after i went to the other system i got a CTD, and now im back in that log in que.
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Claska Lemming
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Posted - 2006.10.25 14:51:00 -
[2]
Issue: CTD: who: Claska When: jumping into YZ somthing i belive first i kept getting the trafic controll message then evek inda froze, abut 2 secs later it was normal, so i jumped and then i did the jumping thing but my ship remained longer then expected and then after i went to the other system i got a CTD, and now im back in that log in que.
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Lucid Nightmare
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Posted - 2006.10.25 15:02:00 -
[3]
Cosmetic: overview column transversal velocity displays small floats. (eq 0.0000346 instead of 346.000)
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Lucid Nightmare
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Posted - 2006.10.25 15:02:00 -
[4]
Cosmetic: overview column transversal velocity displays small floats. (eq 0.0000346 instead of 346.000)
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Bohoba
Caldari The Dark Angles
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Posted - 2006.10.25 15:06:00 -
[5]
This is probably just lack of hamsters running the test server but I finally get logged in :)
I open people and places/places
client locked up not responding
but thought I would mention it just in case
348 in Que so thats it for me for today
Get Into the Game it makes it fun for all |
Bohoba
Caldari The Dark Angles
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Posted - 2006.10.25 15:06:00 -
[6]
This is probably just lack of hamsters running the test server but I finally get logged in :)
I open people and places/places
client locked up not responding
but thought I would mention it just in case
348 in Que so thats it for me for today
Get Into the Game it makes it fun for all |
Olterin Fire
Caldari
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Posted - 2006.10.25 15:14:00 -
[7]
Bug: Tutorial selection window automatically closes
The Tutorial Selection window (the one you get when clicking on the "tutorials" icon) is automatically closing right after being opened
-------------------------------------------------- May the Jove be with you. |
Olterin Fire
Caldari
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Posted - 2006.10.25 15:14:00 -
[8]
Bug: Tutorial selection window automatically closes
The Tutorial Selection window (the one you get when clicking on the "tutorials" icon) is automatically closing right after being opened
-------------------------------------------------- May the Jove be with you. |
l3VGV
Rage and Terror
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Posted - 2006.10.25 15:20:00 -
[9]
Edited by: l3VGV on 25/10/2006 15:20:34 capsule garbage
[url=http://img50.imageshack.us/my.php?image=20061025151446sg7.png][/url] aome dude self distract himself, and THAT apear.
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l3VGV
Rage and Terror
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Posted - 2006.10.25 15:20:00 -
[10]
Edited by: l3VGV on 25/10/2006 15:20:34 capsule garbage
[url=http://img50.imageshack.us/my.php?image=20061025151446sg7.png][/url] aome dude self distract himself, and THAT apear.
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Kalhystia
Gallente
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Posted - 2006.10.25 15:21:00 -
[11]
Bug: pressing F10 or trying to open map display stars on the space background instead of opening new window. No menu appearing so canŠt use starmap at all.
When/where: everytime.
Or maybe there is something I missed. |
Kalhystia
Gallente
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Posted - 2006.10.25 15:21:00 -
[12]
Bug: pressing F10 or trying to open map display stars on the space background instead of opening new window. No menu appearing so canŠt use starmap at all.
When/where: everytime.
Or maybe there is something I missed. |
Blind Man
Caldari 0utbreak
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Posted - 2006.10.25 15:29:00 -
[13]
could be a bug or not, but should the 'reset camera' button open up the map at in flight level?
It's great flying Amarr, ain't it? |
Blind Man
Caldari 0utbreak
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Posted - 2006.10.25 15:29:00 -
[14]
could be a bug or not, but should the 'reset camera' button open up the map at in flight level?
It's great flying Amarr, ain't it? |
Kalhystia
Gallente
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Posted - 2006.10.25 15:36:00 -
[15]
Bug: some frequency crystals are not appearing in the ship fitting window (but they are still here and fitted, it is just a graphic bug).
When/where: docked, fitting ship window. |
Kalhystia
Gallente
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Posted - 2006.10.25 15:36:00 -
[16]
Bug: some frequency crystals are not appearing in the ship fitting window (but they are still here and fitted, it is just a graphic bug).
When/where: docked, fitting ship window. |
Grammer
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Posted - 2006.10.25 15:38:00 -
[17]
Edited by: Grammer on 25/10/2006 15:40:05 Firing rails on the rokh gives me a crash to the desktop
also the guns on the ship look way to big, and when u unlock from the station your camera view is in side the ship
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Grammer
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Posted - 2006.10.25 15:38:00 -
[18]
Edited by: Grammer on 25/10/2006 15:40:05 Firing rails on the rokh gives me a crash to the desktop
also the guns on the ship look way to big, and when u unlock from the station your camera view is in side the ship
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Freakdevil
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Posted - 2006.10.25 15:53:00 -
[19]
Map: It is slow to open in Bereye. It wounldnt open in Halle system.
Ship: I was able to cloak while my MWD was on and it turned off automatically - VERY COOL!
More to come |
Freakdevil
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Posted - 2006.10.25 15:53:00 -
[20]
Map: It is slow to open in Bereye. It wounldnt open in Halle system.
Ship: I was able to cloak while my MWD was on and it turned off automatically - VERY COOL!
More to come |
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Guurzak
Minmatar
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Posted - 2006.10.25 15:59:00 -
[21]
Bug: Mousewheel zoom fails at "Starmap" zoom level after mousebutton press.
Description: Mousewheel zoom works properly when starmap initially opens. However, once either left or right mousebutton is used to rotate/shift map display, mousewheel zoom no longer functions. Double-button zoom still works correctly.
Client system: Win XP, Microsoft Intellimouse Explorer 4.0, Microsoft Intellipoint software.
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Guurzak
Minmatar
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Posted - 2006.10.25 15:59:00 -
[22]
Bug: Mousewheel zoom fails at "Starmap" zoom level after mousebutton press.
Description: Mousewheel zoom works properly when starmap initially opens. However, once either left or right mousebutton is used to rotate/shift map display, mousewheel zoom no longer functions. Double-button zoom still works correctly.
Client system: Win XP, Microsoft Intellimouse Explorer 4.0, Microsoft Intellipoint software.
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Guurzak
Minmatar
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Posted - 2006.10.25 16:13:00 -
[23]
Bug: Solar System map broken in F11 map browser window
Description: The top two panes of the map side-pane browser appear to be working correctly; however, the bottom pane has nothing but a solid white background.
Client system: Windows XP, GeForce 6800, 8.4.2.1 drivers.
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Guurzak
Minmatar
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Posted - 2006.10.25 16:13:00 -
[24]
Bug: Solar System map broken in F11 map browser window
Description: The top two panes of the map side-pane browser appear to be working correctly; however, the bottom pane has nothing but a solid white background.
Client system: Windows XP, GeForce 6800, 8.4.2.1 drivers.
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ShadowLegion
Origin Alliance
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Posted - 2006.10.25 16:15:00 -
[25]
Have some bugs ;) No audio in warp from Hisoufad to FD-MLJ No graphical warp effect. Implants attribs are not added to my attribs Learning Skills are not added to my attribs
Here my DxDiag : http://darth.vader.free.fr/DxDiag.zip
was shooted out because a node die and dont want retry to wait in a queue from more than 500 peep's atm
cya If the hope make Live , then , i'm immortal. |
ShadowLegion
Origin Alliance
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Posted - 2006.10.25 16:15:00 -
[26]
Have some bugs ;) No audio in warp from Hisoufad to FD-MLJ No graphical warp effect. Implants attribs are not added to my attribs Learning Skills are not added to my attribs
Here my DxDiag : http://darth.vader.free.fr/DxDiag.zip
was shooted out because a node die and dont want retry to wait in a queue from more than 500 peep's atm
cya If the hope make Live , then , i'm immortal. |
Shikami
Gallente Herrscher der Zeit
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Posted - 2006.10.25 16:29:00 -
[27]
a really bad bug is the explode bug. When your Ship explodes yo cant move, yo don't see your pod and UI. Just relog helps
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Shikami
Gallente Herrscher der Zeit
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Posted - 2006.10.25 16:29:00 -
[28]
a really bad bug is the explode bug. When your Ship explodes yo cant move, yo don't see your pod and UI. Just relog helps
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Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.10.25 16:41:00 -
[29]
Location: 0.0 space in Providence (YWS0-something) Bug: Client crash on eject
Details: Ejected from ship to board a shuttle to go to empire and start testing for the first time ever, and the client crashed during the session change. No log server data because... well... I had it open but didn't create a new workspace before logging in... ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |
Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.10.25 16:41:00 -
[30]
Location: 0.0 space in Providence (YWS0-something) Bug: Client crash on eject
Details: Ejected from ship to board a shuttle to go to empire and start testing for the first time ever, and the client crashed during the session change. No log server data because... well... I had it open but didn't create a new workspace before logging in... ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |
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Helison
Gallente Times of Ancar
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Posted - 2006.10.25 16:45:00 -
[31]
Well, IŠm not able to login at the moment for a more detailed report, but a few small bugs from testing contracts:
1) Number of contracts: I can issue 1 public contract and 500 contracts for the corpmembers. If you issue contracts for your corpmembers, this contracts are also counting as public contracts, so you are not allowed to issue any public contract if you first created a corp contract.
2) ItŠs not possible to bid for a auction. There is no error message or anything, but the bid is not executed. Taking the buyout was also not successful.
3) If you try to create an auction for a small minimum bid, you get a error message, that the minimum bid is 1.000 ISK, but the real minimum bid is 1.000.000 ISK.
*) General concern about contracts: It takes already quite a long time to get the list of 10 contracts within one region. I can only imagine the time to load the list for 200 contracts. I really hope, that this doesnŠt create too much lag on whole TQ...
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Helison
Gallente Times of Ancar
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Posted - 2006.10.25 16:45:00 -
[32]
Well, IŠm not able to login at the moment for a more detailed report, but a few small bugs from testing contracts:
1) Number of contracts: I can issue 1 public contract and 500 contracts for the corpmembers. If you issue contracts for your corpmembers, this contracts are also counting as public contracts, so you are not allowed to issue any public contract if you first created a corp contract.
2) ItŠs not possible to bid for a auction. There is no error message or anything, but the bid is not executed. Taking the buyout was also not successful.
3) If you try to create an auction for a small minimum bid, you get a error message, that the minimum bid is 1.000 ISK, but the real minimum bid is 1.000.000 ISK.
*) General concern about contracts: It takes already quite a long time to get the list of 10 contracts within one region. I can only imagine the time to load the list for 200 contracts. I really hope, that this doesnŠt create too much lag on whole TQ...
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Zeuss
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Posted - 2006.10.25 16:50:00 -
[33]
Bug: Attribute loss. Goinard:
Steps for replication: Dock or Undock.
Symptoms: All Attributes (Intelligence, Charisma etc) go back to base stats. Ammount of groups you can scan for (Ships, Structures, Drones & Probes etc) is at 0. So therefore can scan for anything, even if you can launch and equip probes. I have Astrometrics to 4. |
Zeuss
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Posted - 2006.10.25 16:50:00 -
[34]
Bug: Attribute loss. Goinard:
Steps for replication: Dock or Undock.
Symptoms: All Attributes (Intelligence, Charisma etc) go back to base stats. Ammount of groups you can scan for (Ships, Structures, Drones & Probes etc) is at 0. So therefore can scan for anything, even if you can launch and equip probes. I have Astrometrics to 4. |
iggy6662k2
Cosmic Fusion
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Posted - 2006.10.25 16:56:00 -
[35]
Edited by: iggy6662k2 on 25/10/2006 16:55:57 Bug Issue: Planet light shows up on the system map when you zoom in and out using the left & right mouse buttons. Picture: Link
Reproduction steps: Open the map and access the 'system map' zoom in and out using the left & right mouse buttons while swivleing the camera. I tried it a second time myself but didnt work, it's maybe just a one off thing.
------ arrg |
iggy6662k2
Cosmic Fusion
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Posted - 2006.10.25 16:56:00 -
[36]
Edited by: iggy6662k2 on 25/10/2006 16:55:57 Bug Issue: Planet light shows up on the system map when you zoom in and out using the left & right mouse buttons. Picture: Link
Reproduction steps: Open the map and access the 'system map' zoom in and out using the left & right mouse buttons while swivleing the camera. I tried it a second time myself but didnt work, it's maybe just a one off thing.
------ arrg |
Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.10.25 17:07:00 -
[37]
Location: Everywhere I've tried so far (mostly Molden Heath)
Bug: Station services windows don't come to the top with a mouse click, even when the appropriate option is checked in the Generic options menu. I've tried clicking everywhere.
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.10.25 17:07:00 -
[38]
Location: Everywhere I've tried so far (mostly Molden Heath)
Bug: Station services windows don't come to the top with a mouse click, even when the appropriate option is checked in the Generic options menu. I've tried clicking everywhere.
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Ottopilot
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Posted - 2006.10.25 17:21:00 -
[39]
When trying to connect I have gotten everytime "your specific node 1001011 is dead" after character selection, and the client locks up before entering the game
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Ottopilot
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Posted - 2006.10.25 17:21:00 -
[40]
When trying to connect I have gotten everytime "your specific node 1001011 is dead" after character selection, and the client locks up before entering the game
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Shacra
Caldari Empire Excavations
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Posted - 2006.10.25 17:23:00 -
[41]
Edited by: Shacra on 25/10/2006 17:31:47 Bug: Market display is broken. Some subclasses can appear under wrong main class.
Reproduction steps: Open the market. Click on a class with subclasses. If it now takes some time to load due to lag, and in the moment the subclasses would load you klick on another class you end up having this subclasses opended under that class. Closing and reopening the market however solves the problem.
-------------------------------
Shacra - Centrum Traders www.centrum.bboard.de |
Shacra
Caldari Empire Excavations
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Posted - 2006.10.25 17:23:00 -
[42]
Bug: Market display is broken. Some subclasses can appear under wrong main class.
Reproduction steps: Open the market. Click on a class with subclasses. If it now takes some time to load due to lag, and in the moment the subclasses would load you klick on another class you end up having this subclasses opended under that class. Closing and reopening the market however solves the problem.
Shacra - Centrum Traders www.centrum.bboard.de |
Shacra
Caldari Empire Excavations
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Posted - 2006.10.25 17:30:00 -
[43]
Bug: The chat windows seems to have a minimum width and height that is to big.
In fact with a solution of 1152 * 864 it is so big that it covers always the close option for station services and a part of the ship stats and its left button row in space. I can resize it but the minimum settings seems to high.
-------------------------------
Shacra - Centrum Traders www.centrum.bboard.de |
Tareen Kashaar
eXin Alliance
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Posted - 2006.10.25 17:41:00 -
[44]
Bug: Client crash to desktop on Cchat window resize while in space
Tried to resize the text input field to smaller, client locked up for a sec and ctd'ed. Will retest with log server later. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Ferocious FeAr
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.10.25 17:42:00 -
[45]
Edited by: Ferocious FeAr on 25/10/2006 17:43:26 Bug: Insta dock
Area: FWST-8 Character: Ferocious FeAr Explanation: I used an insta to dock only to freeze when the server granted me docking rights. Someone in local told me that I was docked but on my screen I was in space. My f10 button and map icon suddenly stopped working for the remainder of my stay on sisi. I thought I had to relog but for some odd reason I saw the yellow undock button on my lower left hand corner like I was docked but yet I was in space and had that option. I just clicked the undock in space and it unfroze me. It showed me undocking from the station but I never docked to begin with.
__________________________________ Don't hate me, learn to love me. |
Tareen Kashaar
eXin Alliance
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Posted - 2006.10.25 17:44:00 -
[46]
Bug: "mail read" icons overlaying date in evemail window
See above - the "checked" icon is overlaying with the date column in evemail.
---
Bug: Asteroids icon background not transparent
Not sure if this is intentional. The icon for at least Veldspar and Scordite on overview in space (the graphic ones that appear in the selected item part of the overview) have an opaque white background. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Guurzak
Minmatar
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Posted - 2006.10.25 18:26:00 -
[47]
Bug: Login screen fails to accurately report server status
Description: After waiting through queue, login screen reports "Status: OK" even when connection attempts from that screen return "proxy not connected to any solar systems", "starting up: 0 seconds" or similar errors.
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Selak Zorander
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Posted - 2006.10.25 18:37:00 -
[48]
Bug: Production efficiency skill is does not appear to be looked at correctly for blue prints
Description: When you show info on a blue print, and you have Production efficiency at something other than lvl 5 it normally shows two ammounts for material needs. Usually something like "Material [You - xxx, Perfect - yyy]" where xxx is bigger than yyy. Normally with production efficiency to lvl 5 you just see "Material - xxx". With production efficency 5 (verified i still had the skill) all plue prints i showed info on said "Material [You - xxx, Perfect - yyy]". Either the skill is not being accounted for, or it is counted and then it calculates a new number to display thinking that the first number is for my character without production efficieny to lvl 5.
Reproduction: look up a blue print on market with a character that has production efficency 5 and look at the build materials under show info.
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Femaref
Caldari Deep Core Mining Inc.
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Posted - 2006.10.25 18:39:00 -
[49]
Edited by: Femaref on 25/10/2006 18:43:05 Charactername: Femaref
My Characterinfo doesnt appear.
Screenshot: http://home.arcor.de/femaref/kali/char_info.png
Hm either the screenshot engine is bugged, or me :(
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Jade Lion
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Posted - 2006.10.25 18:43:00 -
[50]
Issue: Cannot shoot wrecks Location: 7YWV-S Character: Jade Lion
Description: I killed some NPCs in a belt, then looted the wreckage. I then commanded my drones to destroy the wreckage, and they did. I then fired some Mjolner torpedoes at some of the other wrecks, but they were immune to the attacks. The torpedoes caused no damage and I was unable to clear the empty wrecks.
Reproduction steps: Destroy some NPCs, attempt to destroy the wreckage they leave with torps.
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Kimiko Aino
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Posted - 2006.10.25 18:49:00 -
[51]
Issue: cosmetic for Contract accept dialog (Variable name gets printed out) Location: Naeel/Thakala
Contract (Loan) created, and about to be accepted. the Confirmation for the one who takes the contract has this dialogue:
Screenshot
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Wauwatosa
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Posted - 2006.10.25 19:00:00 -
[52]
Edited by: Wauwatosa on 25/10/2006 19:01:31 Issue: Crashed on jump to new system Location: ZT-LPU Character: Jade Lion
Description: I was traveling to shousran from 7YW, and I opened the market to browse some of the new items while on autopilot. The market wasn't ready, but I left the window open... not sure if this is relevant or not. I got "hung up" on the ZT-LPU gate waiting to jump to that system. I got 3 "attempting to jump" messages spaced about 30 seconds apart. I then jumped... but when I arrived in ZT my overview was screwed up. It was showing gates that didn't exist, and some of the gates were "red" indicating they were unfriendly. I minimized and expanded my overview, and at first it appeared to fix the problem. I then went back to the market window, which appeared to have loaded something. I looked in the market briefly, but then noticed that my ship "console" (the shields, speed, fittings, etc. in the bottom of the window) was gone. The overview was also empty all of a sudden. I was unable to select the other views or change my display. While I was typing all this in, which has taken several minutes. I was disconnected from the game. There were no notices about server shutdowns, so I don't think that was it. My internet connection is still online (obviously, I'm posting this).
Reproduction steps: Follow the narrative above
UPDATE: Looks like the server is down...
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Revenant Shadow
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Posted - 2006.10.25 19:02:00 -
[53]
Bug: Itamo system appears broken.
I headed to Itamo from Jita to pick up some equipment and got a traffic control message on the system, like when you're the first to enter a system after a DT and it needs to be brought online. After a few seconds I jumped normally, but CTD'd the moment I entered the system. I went back to #450 in the queue, logged back in 5 hours later, and CTD'd the moment I tried to load into Itamo... after again getting a similar traffic control message.
Reproduce: Enter Itamo.
I didn't have logserver running at the time (I will from now on), but I did manage to get a crash log and a DxDiag report if necessary.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.10.25 19:10:00 -
[54]
I sent in a general petition yesterday becuase you weren't allowed to file bug reports. ISnce it will probably be lost in the clutter I am going to post it here. The implants that effect MWD and AB speed both list the bonus of 3%. since I can't use the higher grade one becuase I only have cybernetics 3, I can't tell if it is just the item dscription or if the implants themselves are bugged.
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ElweSingollo
Starlancers
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Posted - 2006.10.25 19:20:00 -
[55]
Issue: Modules not appearing when docked and having fitting screen open Location: FD- (fight club system in Syndicate can't remember full name) Character: ElweSingollo
Had a Harbinger I fitted up last night and took down to FD- today when I got there and docked to refit slightly about half my turret bays showed no modules in them (Heavy Pulse 2's) however on undocking they showed fine and also quite happily fired at other people.
Didn't get a chance to redock and see if the fault was still there.
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A PUPPETMASTER
The Galactic Empire Lotka Volterra
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Posted - 2006.10.25 19:25:00 -
[56]
Type: Cosmetic Bug on the Rokh. It was already reported but here's a screenshot:
Rokh Weapon model
So long PuPPeTMaSTeR
I'm not spamming! This is propaganda and information Warfare ;) |
V0idz
Gallente Herrscher der Zeit
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Posted - 2006.10.25 19:41:00 -
[57]
Edited by: V0idz on 25/10/2006 19:46:52
Bug No.1
Bug: No Warp Tunnel is shown while in Warp (looks like a normal flight) Happens in: Sortet / Verge Vendor
After i've taken an Screenshot the Screenshot is empty (white all over the place)
Bug No.2
Bug: After setting a destination and approaching an stargate it shows a queue and then a few minutes nothing happens but pressing the "jump" bottom while pointing the stargate and you'll jump immediately Happens in: Sortet / Verge Vendor ---
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.25 20:03:00 -
[58]
Bug 1: reset camera option opens the map at in flight level
Bug 2: the flatten and unflatten options seem to stop working on the map while docked in a station.
It's great flying Amarr, ain't it? |
Shinca
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Posted - 2006.10.25 20:16:00 -
[59]
as previously reported - attributes showing base atttributes, before implants and skills... I changed clone location before I checked them so that might have something to do with it
after clone jumping the attributes were showing correct values
clones are people two
Slovenian EVE forum |
Twilight Dragon
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Posted - 2006.10.25 20:18:00 -
[60]
Bug # 1, There is no option to open your drone bay on the Hyperion, no idea if this affects the other new battleships. When you r-click your ship, there is no open drone bay option, this is true in station and undocked.
Bug# 2, The bug where you warp but it just looks like regular space, happens in the Hoseen/Aridia, region for me, stopped after a while, so it may just be aridia.
Twilight Dragon
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Mikal Drey
Angels and Demons
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Posted - 2006.10.25 20:39:00 -
[61]
BUG : Map Location : Allover Issue : Map wont close
Reproduction :
Was flying in space and decided to check out the map. Map button pressed, beautifull stars appeared. map options now available. Inflight/Solarsystem/Starmap
checked it out. Couldnt turn it off. Left it on inflight :(
Tried to press map button again and stil wouldnt close, Looked about and cant find any options to turn off/close map.
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Femaref
Caldari Deep Core Mining Inc.
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Posted - 2006.10.25 20:59:00 -
[62]
Name: Femaref, in name of Spikum and me
We were testing Concord in Orvolle(0.7 sec level), they warp in, but nothing happens. (he was using Smartbombs)
Sentries react as normal.
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Saldun Zexu
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Posted - 2006.10.25 21:53:00 -
[63]
1. camera resets after every jump and after every warp activation. 2. biology skill starts at 26% not at 0% (bought book and trained) 3. "make screenshot" doesn't work in lastest patch. I'm getting empty screenshot. (TQ build works fine)
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Shayla Etherodyne
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Posted - 2006.10.25 23:29:00 -
[64]
Information on NPC corporation, under agents, show numbero of agents for all sections as = 0 Opening the folder the agents are all visible as mormal.
Character: Shayla Eterodine Location: everywere tested both in station and in space, opening information from the corporation or from the standing page.
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Guurzak
Minmatar
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Posted - 2006.10.26 01:04:00 -
[65]
Bug: Numerous bugs in displayed attributes for rigs.
List of errors is here.
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Revenant Shadow
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Posted - 2006.10.26 01:06:00 -
[66]
Bug: The Tech 1 Capacitor Capacity rig is broken, it doesn't do anything.
I built and fitted a pair of them on my Rokh, and my cap stayed the same as before. Undocked, re-docked, etc. Still no effect. I can confirm that the powergrid rig works fine, though. Used it to fully fit out a Rokh with 425mms and the other necessary goodies.
Bug 2: Fitted rigs aren't showing up on the fittings screen. Fitted a pair of cap rigs and a power grid rig, and I still saw the red "no entry" icons after undocking and re-docking.
OT Side note: Sorry to the couple people I offered to make power grid rigs for, I crashed on my way between the station that sells the components and the nearest manufacturing station :(
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Guurzak
Minmatar
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Posted - 2006.10.26 01:09:00 -
[67]
Bug: No option to zoom map to named solar system
Description: When searching for a system by name, either in People and Places or in the star map control panel, the rightclick menu no longer has an option to show that system on the map.
Bug: system map in solar system info is broken
Description: the Show Info window for a solar system now has a blank white square where the system map should be.
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MrShooter
Caldari Science and Trade Institute
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Posted - 2006.10.26 01:45:00 -
[68]
Graphic bug: Bad turret hardpoints on Drake
After fitting two medium Dual 150mm Railgun IIs to a Drake, the two sets of railguns appeared inside the ship, much larger than normal.
Linkage
- CTD bug: Game crashes after locking onto Guristas Arrogator Location: Korama Character: MrShooter
I warped to an asteroid belt in Korama after undocking in a Rokh. After I arrived at the belt, a Guristas Arrogator spawned and locked onto me. I was running 4 shield hardeners while the Arrogator started to attack. My ship began auto-locking the Arrogator. A few seconds after the lock completed, the game crashed to desktop with no error message.
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Ath Amon
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Posted - 2006.10.26 02:01:00 -
[69]
some things i noticed... and probably alredy signaled :P
i tried to remove a gun from my ship but it said that i was not able to do that cause it contained ammos
the gun had the empty icon, but was not empty... the value that show gun cardo was not 0.
to fix it had to lead the gun, then the ammo icon showed and finally i was able to remove the gun.
second bug i found is about SPs, was training rigs II when it was almost completed i selected BC and started to train it.
rigs II got around 500 less sps than it was shown and BC started with 700-900 sps
i selected again rigs, and the value was bumped to the point i stopped it before (around 500 more sps tha the one shown) and BC dropped to 0
finally i ended tigs training and started again BC, when i selected it the value was bumped to 900 sps
sorry for some confusion :P
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Cranewhite Lighting
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.26 03:31:00 -
[70]
Location: Docked Enviroments Bug: Right clicking on self lists all possible interactions
Details: Right click menu on the player's own picture while docked gives the list of all possible interactions, which are: Show info, start conversation, invite to..., send message, add to addressbook, block, give money (doesn't work), set standings..., Trade (Generate a trade window with graphic error), form gang with..., in addition to normal right click menu shown on Tranq
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Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.10.26 03:57:00 -
[71]
Edited by: Takigama on 26/10/2006 03:57:27 Location: FWST-8, Delve Bug: Queueing message for jump-in doesnt stop after leaving gate.
Details: Odd queueing bug (i'll update this when i can next get on and log it properly).
Basically leaving FWST-8 for PR-8CA in delve i was put in a queue ("you are #1 in queue for jump-in"), decided to leave the gate and dock again and the system kept giving me the message every 30 seconds or so (ever after i docked).
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Master Guns
|
Posted - 2006.10.26 04:54:00 -
[72]
Found a few things and im not sure if theyve been reported or not.
Bug 1: Location: Kaunokka Bug: Implant images. Details: The item portraits are messed up aroudn the edges they appear white.
Bug 2: Location: Kaunokka Bug: Couldnt right click on ship in hanger.
Bug 3: Location: Anywhere... Bug: Hyperion image shows up as a megathron.
after that i was droped from the server while autopiloting through new caldari. |
Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2006.10.26 07:03:00 -
[73]
Hurricane Max targeting range
The description for the Hurricane (sweet looking Minmatar BC) shows 45km in the description. When I make one my active ship, however, the max range goes down to 30km both in the description and in function.
I have changed ships and come back and it is still the same. I am not seeing similiar bugs with other ships so far
Auk Monnan, Chief |
Elena Lanfear
Crafty Productions
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Posted - 2006.10.26 07:52:00 -
[74]
Issue: Broke the seamless map Location: Eystur/Hek/Nakugard Character: Elena Lanfear
Hi, i managed to break the seamless map somehow. I was playing a bit with the different views and switching between Solar System view and Star map. I ticked on the option to zoom at the choosen system and received a black screen. After a bit more playing (switching between Solar System and Star map back and forth, enableing lines between the stars and disableing again) i get the view back. But NOW it was vertical instead of horizontal, the flatten map option didnt work and when i turned of the map (with the button) the colored spots (i switched to color to "Security Rating") of the different Solarsystems stay t the screen. Looked like a nice firework, but i think its not intended. I have pictures of the end product, if you need them ;-)
Issue: Camera stucks inside of the ship when changeing system Location: Hek Character: Elena Lanfear
The camera stuck in the middle of my Raven when i entered Hek via Autopilot.
Issue: Didnt show Ammo in Station Location: Eystur Character: Elena Lanfear
The fitting screen didnt show my Missiles and Torpedos in the launchers of my raven when i activated the fitting screen. Instead there was a red cross. As soon as i undocked it was back again.
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Drok Ronik
Caldari Oddball Industries
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Posted - 2006.10.26 08:26:00 -
[75]
Right clicking to open the solar system in mapbrowser causes a CTD. The top 2 panes open and appear normaly and then the client crashes it did it in 2 diferant systems. |
Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.10.26 08:50:00 -
[76]
Edited by: Marlenus on 26/10/2006 08:51:41 Issue: New right click "Deliver to" option does not work remotely.
Perhaps it wasn't intended to. But in some cases the "deliver to" option appears when viewing remote assets. In some of those cases, the attempted delivery fails with an error message; in other such cases, the attempted delivery fails silently with no message.
This variable behavior is intensely sensitive to the location of the person attempting to effect the "deliver to" action, and to which remote asset tool (personal or corporate) they are using. I've tested exhaustively and detailed the findings here.
Unclear whether there is:
1) Missing functionality; 2) Inappropriate display of "deliver to" right click; or 3) Missing error messages.
Still a nifty new tool where it works!
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Adrian Devoid
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Posted - 2006.10.26 11:02:00 -
[77]
Map graphical bugs
Reproduction: Dock in any station, open the map click undock abort undock
Results: Station right-hand panel returns, map stays as background where ship would normally be displayed. Waypoints list is still displayed on left over everything
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Femaref
Caldari Deep Core Mining Inc.
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Posted - 2006.10.26 11:07:00 -
[78]
Charactername: Femaref
Where: FD-MLJ
When: After pod-selfdestruct (the Error will also appear after podkill)
Type: Cosmetic, one variable isn't assigned
[Quote] 2006.10.26 11:03:30 Notify Relax and wait for the bang, man.sessions_raisepscip_reason_selfdestruct2
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.26 11:12:00 -
[79]
bug: hail L icon is displayed as hail M
It's great flying Amarr, ain't it? |
Odda
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Posted - 2006.10.26 11:28:00 -
[80]
Bug: Map freses evrything Location: Everywhere Character: Odda
When ever i try to open the map, it fresses, cant push anything, cant close it. Haven ben able to file a bug report but will soon, hapend the alle the times i treid to play.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.26 11:59:00 -
[81]
Bug: Probe time with multiple probe launchers
If you have both a Scan Probe Launcher I and a Recon Probe Launcher I on your ship and launch a probe from the recon launcher any scan started will use the time of the Scan probe launcher (600 sec base instead of 120 sec).
You need to offline the Scan Probe launcher if you want the time of the recon launcher used.
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.26 12:31:00 -
[82]
Edited by: Braaage on 26/10/2006 12:36:51 Edited by: Braaage on 26/10/2006 12:33:28 POS Bug
Picture
New online timer on the MANAGE screen on the control tower has overlapping (time is over heading), this applies to anchoring and onlining.
Incorrect icons
Picture
Load Industry Window - show jobs - right click a current job and do show info - all the boxes that should have graphics are plain white as illustrated above.
The ammunition assembly array, drone assembly array, Component assembly array and Rapid Equipment assembly array (POS structures) do still (bug reported in RMR test) not have any icons associated with them (in hangar or market).
The new Drug Lab doesn't have an icon.
Charges in weapons and miners
Picture1 Picture2
Seems there's a problem with crystals and fitted weapons/miners. In the pictures above the fitted beam is a modulated strip miner II. After fitting then closing and re-opening the fitting window the modulated strip miners show as empty slots with the crystal fitted. Only way to get around this scenario is to repackage the ship.
Gangs/ganging
Trying to create a gang causes a "The specified proxy or server node (6858) is dead" message.
Probes & Launchers
When launching a probe the items on the top of the scanner aren't clickable so you can't probe anything. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.26 12:49:00 -
[83]
Bug: Bookmarks on new system map
All bookmarks when shown on the new system map point to the system ME-4IU which means you can not right click and choose warp to them.
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raven415
Caldari Special Projects Corp
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Posted - 2006.10.26 13:05:00 -
[84]
looking through the market all the discriptions under astronautic rigs have the same discription. also not one of the rigs loaded on the right side had to pull info off the listings on left hand side
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Jester87
FISKL GUARDS Freelancer Alliance
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Posted - 2006.10.26 14:31:00 -
[85]
Location: OE- (Tenal) Issue: I could not zoom in on the Universal Map... I could spin it and stuff, but zooming did not work.
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Freakdevil
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Posted - 2006.10.26 14:37:00 -
[86]
After a fight in Syndicate 0.0, pod is not visible (but wreck is) and cannot warp out or do anything. Had to log to fix it. |
BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.10.26 14:51:00 -
[87]
Bug 1
When undocking if you cancel the undock sequence you have to click cancel twice, once to cancel undock and a 2nd time to clear the message box
Bug 2 (related to above)
When canceling the undock and appearing back in the station you will get a non-movable window over the top of the agent / ship / guests etc bit that contains the last selection window you had open. This has to be manually closed to use the agent / ship / guests tabs.
Bug 3
When viewing Blue Prints the blueprint requirements are not updated for the skills you have. I have PE lvl 5 and the BP shows a PE lvl 0 build requirement. I have not yet had chance to test if its follows through to the ammount of minerals actually used. ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Femaref
Caldari Deep Core Mining Inc.
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Posted - 2006.10.26 15:46:00 -
[88]
Charactername: Femaref
My Characterwindow is buged: http://home.arcor.de/femaref/kali/char_screen.jpg
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Lydia Browm
Gallente
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Posted - 2006.10.26 15:53:00 -
[89]
BUG: CREATING CORP
Repoduction: Attempt to make a new corp
Problem: It says you should have the skills and the money and if you click the "x" it still creates the corp. ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |
Monica Foulkes
Hooligans Of War
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Posted - 2006.10.26 16:15:00 -
[90]
Bug: Warp tunnel visual effect and sound missing 9/10 times. System: KBP7-G, Dital, Dihra, Choonka, Naeel
Recreation: Warp between two points. All you will see is the ship, celestial objects and the backdrop, no fuzzy tunnel and most likely no sound.
Bug: Dock at station from warp range stopping ship after warping. System: Naeel
Recreation: Start at a gate or other remote location, select a station and click "Dock". After the warp is complete the ship will stop and not continue to the station.
Comment: It was quite intermittent so unsure if it was due to the code or the lag.
The 8h skill buffer |
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.26 16:20:00 -
[91]
Edited by: Braaage on 26/10/2006 16:21:47 POS
Currently ongoing more testing but....
Large, medium and small beam and pulse lasers go offline when they should fire.
In the Manage, structures screen the anchoring and online timer overlaps the cpu column. Also adjusting the column widths does nothing at all to the alignment of what's in the column.
Picture
Icons on market
Picture
This only happens when docked (space market isn't affected) the icons for ammo don't appear right as illustrated above. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Leandro Salazar
Aeon Industries
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Posted - 2006.10.26 16:59:00 -
[92]
Bug: Cannot rename wrecks
I just shot some NPCs, looted their wrecks and then tried to rename them. The option is there just like with cans, but it tells me 'Cannot rename this type'. Which I guess must be a bug since stuff that cannot be renamed so far didn't have the option in the first place. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Venkul Mul
Gallente
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Posted - 2006.10.26 17:19:00 -
[93]
1) Excess skill points Character Venkul Mul System Quafe station in Villore
I have started Evasive maneuvering 5 at about 15.10 EVE time 26 october on the Kali server, then crashed while setting destination to Pucherie. After reconnecting at 17.30 EVE time I found a EVE mail saying my skill was completed, the skill completed to Evasion 5 and the character training controlled burst 4, the skill he was training 2 day ago on Tranquility. Completing Evasive maneuvering should have required at least 5 days.
NB: I haven't completed Evasive Maneuvering on Tranquility no log available because of 2
2) Problem with multiple ping previsiously resolved with the dragon patch.
In some istance, when the computer receive multiple ping in little of time EVE controls go mad. The mouse pointer start moving in a semi random path following the movement of the mouse only with some approximation, and with a noticeable lag, none of the in game and out of game control is operative (no control-alt-canc, no window key, no mouse pulsants). After some time the system freeze completly and the only solution is a manual reset or cutting the alimentation to the PC.
Antivirus and firewall: McAfee Security Center, current version.
Ping list (from firewall inbound events), all at 17.30.42 Port 1035 (UPD); Port 139; Port 1025; Port 1032; Port 1033; Port 1030.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.26 17:37:00 -
[94]
Edited by: Leandro Salazar on 26/10/2006 17:37:28 Bug: Shield recharge time on tier3 battleships
All the tier3 battleships seem to miss the shield recharge time increase associated with the HP boost (they DO have 50% more HP). They all still have 2000 sec (1500 for the mael) instead of the 3000 (2250) that they should now have to be in line with the tier1&2s. I assume this is a bug, or are they supposed to all have pwnage passive tanks? --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.26 17:38:00 -
[95]
Edited by: Kaganis Warmonkey on 26/10/2006 17:38:58 Issue: Game crash after splash screen.
When I try to run the patched issue of the client the game crashes. This is between the splash screen & the login screen coming up. The program disappears from the process list at the same time as the splash screen disappearing. No error is given, or other indication of it crashing.
Edit: same machine runs the current build for Tranquility fine.
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Maruk Ihnati
Gallente THE LEGION OF STEEL WARRIORS.... Ascendant Frontier
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Posted - 2006.10.26 17:43:00 -
[96]
After applying the new patch, 26302 the eve client doesn't start. Log server dose 95 lines than nothing. I installed the patch 25245 to 26302 and also tried installing the three patches 26098, 26251 and then 26302 with the same results, 95 lines in log server than nothing.
I can log on into TQ no problem, I could log on with the 26098 no problem. I did install the directx October 2006 as some suggested and still the same result. Each time I reinstalled the patch I started from the working TQ client. No crash file results out of this. Where do I send the log server log file? if you guys want that log...
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Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 17:46:00 -
[97]
BUG: Viewing the map while docking causes the client to lock up/crash.
Reproduction steps: Warp to a station, initiate docking. During the approach open the map. Keep it open and when you hear docking request accepted, the client will hang. It's great being Amarr isn't it. Khanid MKII |
Scetrov
Gallente
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Posted - 2006.10.26 19:51:00 -
[98]
Title: Station Environment Scaled on the X Axis when "Load Station Environment" not checked.
Client Build: 2.14.26098
Description: When "Load Station Environment" is not checked in Generic Settings, the station environment (inside of the station, and the currently active ship) is scaled down along the X axis as if to make way for the station services bar.
When you undock, the station services bar slides off to the right, and the station environment is scaled up to normal dimensions.
Reproduction Steps (Log): 1) Dock 2) Press Escape, Click the Generic Tab 3) Uncheck "Load Station Environement" 4) The station environment should be scaled (Screenshot 1) 5) Press Escape, Click the Generic Tab and check "Load Station Environment" 6) The station environment should be restored to the origional scale (Screenshot 2)
Computer: Windows XP Pro SP2 AMD AthlonXP 2800+ 1.5GB DDR2700 RAM Radeon 9600pro ABIT NF-7s (NForce 2 Motherboard) --
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Monica Foulkes
Hooligans Of War
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Posted - 2006.10.26 19:53:00 -
[99]
Edited by: Monica Foulkes on 26/10/2006 19:56:04 Bug with engine trail at full size even when zoomed out on the star map.
Trail at slow speed. Trail at full speed.
Reproduction: Have not been able to reproduce it again.
The 8h skill buffer |
Green Cobra
|
Posted - 2006.10.26 20:00:00 -
[100]
Character: GreenCobra Location: Obalyu Ship: Rokh Bug: Client crash Details on events: Crash on firing modal mega neutron particle accelerator I on NPC or being hit. Not sure if I was hit or not and if that was the cause of the crash.
Back to 438 in queue...
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AstroStar
Solidline Enterprise
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Posted - 2006.10.26 20:10:00 -
[101]
same as above but in one of the new systems, secound time infact first time was warping to belt and then cashed, this time logged back on warped to the same belt locked a target and cashed. Just hope i can get out of systemif if its the problem (can i be move if pos so i dont have to wait for 5 hrs and it happens again :( )
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Tareen Kashaar
eXin Alliance
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Posted - 2006.10.26 20:16:00 -
[102]
- corp member issued a contract to me, it did not show up when view is set to "current station"/system/region, only when view is set to "me" or "my corp"
- when in corp that is not in an alliance, selecting "my alliance" in contracts -> view shows contracts of all those who are not in an alliance
- was able to reproduce the fitting screen - turrets & charges bug as described above
- could not move my pod after ship was blown up, the wreck it produced disappeared rather quickly too (while I was still trying to dock). I suspect it was just lag, but you never know. Had to self destruct pod to fix it. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Graill
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Posted - 2006.10.26 20:21:00 -
[103]
map mode acting strange. cannot turn it off once it is turned on. the three modes stay available at all times even when the map button is pressed, only resets after docking.
zoom view also seems tied into map zoom, even if unwanted. undocking pov is inside ship, resetting camera view kicks in map mode sometimes.
in station zoom does not work initially, redocking fixes this.
heavy assault missiles 3 sec flight times? this correct?
crash to desktop and reque after 60 minutes (happened 3 times now) purposeful kick to let others on or bug? missions or looking at market, happens in the same timeframe.
warp sound, graphics (tunnel, engines, etc) not present at random times
maelstrom underside light (left/right) behind ventral fins are inside structure.
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XeroBeagle
Crisis Corp Lotka Volterra
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Posted - 2006.10.26 20:29:00 -
[104]
Bug: Images going wierd.
Just looking through the market when i clicked on a few skills and this started happening ( screenie below )
Bug Screenshot
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TrippyX
The Syndicate Inc Ascendant Frontier
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Posted - 2006.10.26 21:02:00 -
[105]
Edited by: TrippyX on 26/10/2006 21:03:48 Edited by: TrippyX on 26/10/2006 21:02:25 Unable to dock corretly.
I logged in, bought a Rohk, took it out for a spin and wanted to dock to fit some modules.
All i then saw was the "entering station" message with space in the background. The left hand panel buttons didn't respond and the right hand panel did not appear.
I hit my shortcut for undocking and undocked correctly.
I tried docking again, same thing. I then hit undock and hit "abort"
doing this spawned the right hand panel, when i clicked the buttons it did show the animation but the windows (like fittings, insurrance etc.) did not appear.
I could also use the left hand panel now, i opened my "ships" and could switch ships like normal.
During this the station background never appeared.
at this point i logged off cause i wasn't able to do what i'd liked to have done.
ill make screenshots next time im able to login. (qeue of 500 is bit too long of a wait for me (and no this is not a complaint, just an explanation))
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Bashar Miles
Draconis Navitas Aeterna
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Posted - 2006.10.26 21:05:00 -
[106]
Title: Star isn't in the center of star system in systemmap view
Client Build: 2.14.26098
Description:
If you are looking towards the star then warp and instantly change into systemmap view. The dots repeseting the star and planets move. After few seconds planets go to their places, but star is left some where in the space.
Screenshots:
Screenshots taken in few different systems Picture 1# Picture 2#
Reproduction Steps:
- Move the camera so that you see the star
- Select a warp that makes you move towards or beyond the star
- Click Systemmap view button (Pic. 1#)
- When you are out of warp click inflight
- Click Systemmap again (Pic. 2#)
After this you should have planets orbiting the center of star system, but the star has found a new place to shine on.
Computer setup and enviroment:
Windows XP Pro SP2 AMD AthlonXP 2700+ 1GB RAM Ati Radeon
Game is runned in windowed mode.
__ Bashar Miles |
Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.10.26 21:15:00 -
[107]
2 bugs:
Sorry didn't take screenies
Location: perimeter (both bugs)
First bug: When an ally left local the + that was on him went to my character and when jumped back he no longer had a +, it was stuck one me.
Second bug: Me and someone were having a friendly 1v1, when we finished he warped out and came back, he did NOT show up on overview.
Reproduction: no clue :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Rells
Caldari Agony Unleashed
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Posted - 2006.10.26 21:32:00 -
[108]
Inviting people to gang results in a cryptic message about an undeliverable packet.
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Cat Casidy
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Posted - 2006.10.26 21:59:00 -
[109]
Edited by: Cat Casidy on 26/10/2006 22:04:21 issue : stuck pods Location: everywhere Caharacter Cat Casidy
Description: after being by minmattar police and then by concord and gallente police in 1.0 systems with autopilot engaged, my pod got stuck in a loop of trying to approach/ warp to the next jumpgate after my ship was destroyed. Turning off autopilot and trying to do it manualy had no effect, both times i had to self destruct the pod.
edit: just tried to reproduce it without the autopilot on and had the same problem, pod says its warping but just sits there, also after selecting stop ship to drop outa the supposed warp, you cant manuever the pod at all. its stuck.
Reprodoce : get shot by concord or police in 1.0 system with autopilot engaged forgot to start logserver but next time i get on i'll try to repro it
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Lani Yul
Caldari Phaze-9
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Posted - 2006.10.26 23:41:00 -
[110]
Issue: Factories deliver but doesn't remove the job, and factory doesn't deliver at all Location: Saatuban
Built some rigs(+20% shield EM, works perfectly). The first job delivered, but is still visible and taking a factory slot. The next job does not deliver at all.
Issue: cap and shield readouts Cap and shield meters do not work for me at all, on any ship, and I've been logged into test 3 times now.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.10.26 23:42:00 -
[111]
Bug: Star (the sun) in whatever system you are in is not displayed as a warpable destination on the SystemMap view.
Believe this is a bug because it's warpable on the Inflight (old-fashioned) map view, and always has been.
Reproduce: In any system, change to SystemMap and zoom until you can see the sun. Mouse over it. Right click. You won't get the warp to options.
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.26 23:44:00 -
[112]
Issue: Boosters Location: Lonetrek Character: Tiuwaz
This is a sisi issue. Boosters got seeded at stations for testing but you cant buy them because message pops up that they are illegal. Doesnt matter if the station is in high or low sec.
I know that boosters are supposed to be illegal in empire once kali hits tranq. But i suppose the boosters got seeded on sis for testing purposes, and not being able to buy them and test them is a problem.
Originally by: Oveur This is not the conspiracy you are looking for.
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Iron Wraith
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Posted - 2006.10.26 23:50:00 -
[113]
undock, press f10. play with new seemless map, zoom back to inflight mode. press f11, play desktop!!! :)
i would try it again to see if its an intermittant bug, but its 1 am here and there are now 300 people waiting inline for sisi. bed time me thinks :) Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Tiuwaz
Minmatar Omacron Militia
|
Posted - 2006.10.27 00:06:00 -
[114]
Edited by: Tiuwaz on 27/10/2006 00:06:26 Issue: Bounty Office / "Place Bounty" window Location: everywhere
after placing a bounty the system immediately restarts search with name of the earlier selected char as parameter and pops up again the "Select Character" window The bounty gets placed successfully tho
not sure if you intended it that way but i dont think so
Originally by: Oveur This is not the conspiracy you are looking for.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.10.27 00:28:00 -
[115]
Edited by: Atar on 27/10/2006 00:30:48 Edited by: Atar on 27/10/2006 00:30:19 Um yeah great, make it to #1 in queue log in, get to Char Select, then select char and get a "lost connection to server" error, 3 times waiting to login, once capital letter got VIP error, second time timed out, third time now this.
I better get in next time, so yeah some bugs, better upgrade your test server a bit to support a few more people.
And now, queue jumped from 214 to 276!
On a side note fix the fourm so we don't have to log in 5 times just to post a message.
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Virendro
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Posted - 2006.10.27 00:51:00 -
[116]
character: virendro location: eglenaert problem: crash to desktop
recreate: undock, hit f10
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Virendro
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Posted - 2006.10.27 01:29:00 -
[117]
Invalid Packet Destination error appeared twice during log-on after character selection. After clicking okay on both messages, it had character selection timer bar frozen on screen. I hit "esc" and it went to black screen, hit "esc" again and it brings up the exit menu. Have to relog and wait another hour or so to try again....
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Draskuul Vrallis
Minmatar PoliCratton Technologies Knights Of the Southerncross
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Posted - 2006.10.27 01:45:00 -
[118]
Originally by: Virendro Invalid Packet Destination error appeared twice during log-on after character selection. After clicking okay on both messages, it had character selection timer bar frozen on screen. I hit "esc" and it went to black screen, hit "esc" again and it brings up the exit menu. Have to relog and wait another hour or so to try again....
I wanted to second this issue and give more details of my own situations.
This has happened twice, last night and tonight, and I have yet to successfully enter.
Character: Draskuul Vrallis System: 4-EFLU Bug: I attempt to log in, and select my character. Both times I first got the message that I had to wait for my system to load. After waiting a couple minutes, I try to enter again. When it hits the screen showing it's loading the station, I receive four windows on screen titled "INVALID PACKET DESTINATION" with the message "The specified proxy or server node (1000011) is dead". All four windows are identical. When I close these windows, the load screen for the station appears again. If I hit escape, the screen goes black. If I hit escape again, the normal configuration menues appear. I've left this screen on for as long as about 10 minutes without any change.
Addendum: I tried to log in a char located in Gelfiven and received the same error (but only two messages, not the four I received both times in 4-EFLU). _____________________
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Uuve Savisaalo
Umbra Congregatio
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Posted - 2006.10.27 03:49:00 -
[119]
Bug: perpetual locking loop Reproduction: equip a ship with a cloaking device of any type and a passive targeter. Attempt to lock a target with the passive targeter. Cloak whilst aquiring target. The ship will cloak, but the target aquisition crosshairs will remain on screen, attempting to lock that person. Warping away does not work - the issue resolves after session change.
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Topodo
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Posted - 2006.10.27 05:22:00 -
[120]
Sorry, I haven't trimmed these for being already posted or anything.
1. Unable to close in-flight map. It closes when docked, but while in-flight, I couldn't find a way to close it, so all the distant blue stars litter the space field at the horizontal axis.
2. I didn't notice any warp effects (camera wiggle or warp tunnel) with the map open in inflight mode. If I switched to the system map while warping, the tunnel would appear.
3. Approaching a stargate, I noticed a nearby planet with rings was mis-rendered (the rings that were supposed to be behind the planet were artifacting in front of it).
4. During a Serpentis Extravaganza L3 mission, I was approaching the next acceleration gate in my Myrmidon when the overview showed me to be at 0m, but visually I was at least 10km away still.
5. Dual Diode Mining Laser I shows up as a Tech 2 item (little II in the corner of the icon, and shows Tech 2 in attributes).
6. (a quibble) The Myrmidon seems awfully cap heavy with that extra mid slot. I can run two repairers indefinitely.
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dust monkey
Minmatar Tender Loving Care Muffins of Mayhem
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Posted - 2006.10.27 06:54:00 -
[121]
Projectile Damage Rig gives the wrong penalty, instead of increaseing power girduasge by 10% ( 9% with skill ) it decreases it, so my 720 II use 230 pg.
Also i shot concord in a 0.8 system all they did was warp to me 14km away and then procceded to do nothing, but they do shoot you if you atk an inoccent. ---
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Varlot
Sensus Numinis Prime Orbital Systems
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Posted - 2006.10.27 08:04:00 -
[122]
Edited by: Varlot on 27/10/2006 08:04:32 character: Varlot location: by-msy, Outpost problem: Models of ACs transvered to other ships after fitting them (not fitting only the models)
Screens: Screen1 Screen2
description: Ive fitted 7 450s AC on a Hurricane, got some fitting lag and the massage "slot is in use" (twise i think), after Ive done I switched the ship: result = Screen1, I switched back to the Hurricane and after I couldnt find any chances on this model Ive switched to an drake: result = Screen2. The mess ended when I switched into a fitted taranis. I wasnt able to reproduce the bug (sry mates), fitting lag was gone.
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Varlot
Sensus Numinis Prime Orbital Systems
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Posted - 2006.10.27 08:20:00 -
[123]
character: Varlot location: by-msy, Belts problem: bugy ship status bar (shield, armor ...)
description: I was ratting in the belts with a Hurricane, when I got some damage the following happend: shield bar stopped around the half of the bar and didnt go down completly befor Amor damage occured. Armor and hull bar seemed to be all right. Cap bar was also bugy, only one line where going down, after the first line was down it stopped. It looked like the whole bar where only represented from one line. I didnt have the chance to take a closer look at this bug and I missed to make some screens, maybee I can reproduce it next time.
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Dadanen1
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Posted - 2006.10.27 09:46:00 -
[124]
Found a bug where when i was attacked by a player/NPC ship i would be immediatly disconnected when piloting the rokh.
So far ive been able to recreate it twice
Hopefully I will be able to figure out the logserver to see if i can get something from that to show you....
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Popyhad
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Posted - 2006.10.27 10:30:00 -
[125]
Issue: Heavy Assault missiles launchers ROF Character: Popyhad
Description: The malkuth and the XT300 have the same ROF and the gap between malkuth and abrelast is .20 seconds
Reproduction steps: look at stats of heavy assault missile lanuchers
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keepiru
Supernova Security Systems
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Posted - 2006.10.27 10:35:00 -
[126]
Edited by: keepiru on 27/10/2006 10:35:03 Heavy Assault Missile volume is incorrect - tech 1 are 0.06m3 like heavy missiles, but tech 2 heavy assaults are 0.03m3, meaning atm heavy assaults feel like the old 425mm ACs - you (almost) end up with less dps than weaker guns because of clip size. ----------------
Please fix BC Sig/Agility! |
Popyhad
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Posted - 2006.10.27 10:41:00 -
[127]
Issue: Scrolling on starmap scrolled the overview instead Location: Teonsude Character: Popyhad
Description: When scrolling on starmap it scrolls overview, i click the world map box and everything still scrolled the overview.
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Kay Han
Caldari Stardust Heavy Industries
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Posted - 2006.10.27 11:26:00 -
[128]
When losing a ship you get stuck in space. unable to warp ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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WarGod
D00M. Triumvirate.
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Posted - 2006.10.27 11:27:00 -
[129]
Edited by: WarGod on 27/10/2006 11:27:57 Not sure wtf happend here. Take a look.
(small vid)
Linkage
D00M. WarGods Kills
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Mikal Drey
Angels and Demons
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Posted - 2006.10.27 11:53:00 -
[130]
Wreck Possible bugs :
Self destructed ships drop a wreck but didnt drop and cargo
Ship tested : Hurricane with full fitting + ammo/missiles / mods in cargo Wreckage Dropped "minmatar battlecruiser wreckage"
POD LEFT A WRECK Again it was an empty wreck. Is this due to "capsules" still being clasified as a ship ? FroZen corpse was still left as per normal.
Wreck "set name" option was available and i attempted to enter a name but no name was changed or appeared in the overview even after an overview refresh.
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LiBraga
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Posted - 2006.10.27 12:41:00 -
[131]
During use of Drake. AI (ships voice) slows to sound like a man talking very slow. Windows sound is also slowed down. Other EVE sounds seem unaffected.
Error only occures when I have been in combat whilst in the Drake. Only resolves after I quit EVE (tried redocking, changing ship etc).
Log will follow when I log back on.
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Lirt
State War Academy
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Posted - 2006.10.27 13:02:00 -
[132]
Edited by: Lirt on 27/10/2006 13:03:11 Issue: Ammo
I dont know if this has mentioned before. I encountered a rather simple bug: When i placed ammo on my ship's guns and closed fitting and reopened it again the ammo didnt show on ammo slot of the weapon. They still exist there though cause when i try to remove the gun it says it has ammo and cant be removed, i also cant remove the ammo by simply drag and drop the empty ammo slot as if it had ammo in there.
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Monetta Hark
Hark Nominees Besloten Vennootschap
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Posted - 2006.10.27 13:11:00 -
[133]
Issue: Cosmetic problem with Jump Clones tab on character sheet Build: 2.14.26098
The locations for jump clones have a spurious "[0]" at the end
Screenshot
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Gorgons
Caldari Phantom Squad iPOD Alliance
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Posted - 2006.10.27 13:18:00 -
[134]
Originally by: dust monkey Projectile Damage Rig gives the wrong penalty, instead of increaseing power girduasge by 10% ( 9% with skill ) it decreases it, so my 720 II use 230 pg.
Also i shot concord in a 0.8 system all they did was warp to me 14km away and then procceded to do nothing, but they do shoot you if you atk an inoccent.
I second this. Same thing goes for the launcher rigs, you end up with more spare cpu by fitting those rigs. ----------------------
OMG! what does it say... It says Snippy.
E-mail us with any questions. -ReverendM
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Ronaldod
Gallente Fluffy TeddyBears
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Posted - 2006.10.27 13:43:00 -
[135]
Problem : contracts between regions not completing location: Ghesis II Inherent Implants Biotech production
Courier contract for moving goods from badi to ghesis is repeating step 4. Have to press "yes are you sure" and then back to complete contract.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.10.27 13:56:00 -
[136]
Bug: Alpha transparency for market icons not working, see pic. Occurs on all objects on the market.
Bug: Ship fitted before the Kali build was deployed show no ammo on the fitting screen but if you undock you see the ammo as expected in the guns.
The 8h skill buffer |
Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.10.27 14:11:00 -
[137]
Issue: un-usable client Location: FD-MLJ, moon 4 station Character: Tsumiko Kawashima
Description: I was in the manufacturing dialogue (which is modal, cant click anywhere else), when the 5 minute dt warning came up. After clicking on "OK" in the dialogue the manufacturing dialogue was either pushed to the back or gone (no longer visible) and i could no longer use the client. "local" was still scrolling along fine, and the count-down timer overlay was still counting down, but i couldnt click anywhere or type anything.
Reproduction steps: Go into the manufacturing dialog (i was in the "quote" step) and produce a dialog box similar to the 5 minute warning dt box.
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Maestro Ulv
Phaze-9
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Posted - 2006.10.27 14:38:00 -
[138]
Not sure if this is a kali bug or a dev block on our images but...
Print screen no longer seems to work in the kali build. You take the grab and end up with a seemingly transparent image. However of you paste that image into say Photoshop it works fine.
I'm not bored, I'm merely in the Queue. |
Freakdevil
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Posted - 2006.10.27 14:40:00 -
[139]
Unloading Ammo is still bugged:
- details: Cannot unload ammo from guns while sitting in station in fd system (Syndicate).
- Workaround: unload in space
Had one Transport error kick me from the game. But got back in ok. Might just be connection related. Not sure. |
Cygore
Amarr Death Cult Armageddon
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Posted - 2006.10.27 15:11:00 -
[140]
Bug: Warping with the Hurricane/Harbinger causes "Overshoot" or CTD.
Location: FD-MLJ
Description: (Hurricane) When docking or warping between asteroid belts where you have to go past the station the ship seems to stop responding totally then crashes the game after a few minutes. this happened once while i was docking with another char then again when i had to warp past the station to get to a belt, the ship came out of warp right at the station then caused a CTD.
Bug2: Warping to a belt with the Harbinger sometimes seems to "Overshoot" the warp-to location then makes the ship warp in backwards.
Steps to Reproduce: Either trying to dock or warping between asteroid belts
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.27 15:25:00 -
[141]
Not sure if bug or feature:
Possible bug: Impossible to add faction items to market quickbar or view their market details
When rightclicking faction items, there is no option anymore to add them to the market quickbar or to view their market details. Especially with stuff like Elite Drone AIs this would be very inconvenient if it is indeed a feature.
--------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Pilk
Axiom Empire
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Posted - 2006.10.27 16:28:00 -
[142]
Is the "BUGS" in-game channel still being monitored? If not, I can send what logs I have of it to someone if given an email address.
One I noticed recently but hadn't gotten a chance to report--adding packaged drones to a group in my Archon removed them from the group when they assembled as they were deployed.
Reproduction: Add 30 Warrior I to drone bay. Undock. Right-click on Warrios in drone bay, Move To Group->New Group, name it "light". Right-click "light", launch drones. Note drones are not under the "light" group in drones in local space. Scoop drones. Note drones are no longer in the "light" group in the drone bay, either.
--P
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not amused
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Posted - 2006.10.27 17:00:00 -
[143]
should there not be a new thread about bug reporting since we got a new build?
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Kallistan
MAAK Inc.
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Posted - 2006.10.27 19:04:00 -
[144]
bug : buddies icon showing on top left of screen description : when a buddy log on/off, the icon appears on top left of screen instead of bottom right.
reproduction step : add someone to address book, wait for him to log on/off, icon showing on top left.
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Conan Valkov
Es and Whizz
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Posted - 2006.10.27 19:28:00 -
[145]
BUG: Gallente POS Silo Bonus doesn't work
Description: Gallente towers are supposed to have a 100% silo bonus, but after down time any silos containing materials lose that bonus. This was a pre-Kali bug and I have verified that it still exists.
Client Build: 26285 -- Conan Valkov Es and Whizz, Pharmaceutical and Armaments Supply Specialists |
Green Cobra
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Posted - 2006.10.27 19:54:00 -
[146]
Edited by: Green Cobra on 27/10/2006 20:00:38 DELETE THIS POST, PLS |
ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.10.27 20:23:00 -
[147]
Issue: cant enter gane get stuck measage Location: maila Character: ragewind
Description: i CTD while was was agroing and tanking the sentrys waiting for self distuct to count down since then i havent be abel to get in to game as it keeps saying im stuck posibel bug with agro and reloging ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |
Intoagun Deshana
Minmatar Sentinel Eradicators of Doom
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Posted - 2006.10.28 01:28:00 -
[148]
BUG: Disabling the map and right click on some items.
Dock in a station then click the map button and right away click the undock button. This seemed to disable the map and also some right clicking menus.
Can anyone confirm this?
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.10.28 02:05:00 -
[149]
Some bugs ive noticed: When you log in with the neocom expanded, the celestial icons line up on the edge of the screen is if it were not expanded, and vice versa. this is corrected at session change.
Cameras can be zoomed inside of any ship that it is focused on.
Resetting the camera when it is focused on another object causes the map to half-open, and the stars are displayed on the background. would be a nice effect if they didnt show up on top of sprites...
Warp sounds no dont work. keep it that way.
when you flatten the map, if you drag the mose around while it is flattening, it will end up flattened at an angle which you dragged the mouse.
The map is crappy, it looks amazing, but is generally unresponsive.
If the map is opened right when you jump, such as right after it gets auto-closed, it bugs and becomes almost unclosable.
Learning skills and cybernetic implants do not show up clientside. They are not taken into account before you start training a skill, but skill time is corrected after the training begins.
The screen does not fade to black when you dock.
You know about the rokh guns.... but they also seem to CTD when the bugged ones fire.
I assume the model for the hyperion simply isnt complete? use a different skin so we can tell them apart :P
Gangs are non-operational.
On a good note: anchoring and onlining of POSes appears to be functioning, as does the anchoring and onlining of POS structures. i have not yet tested whether guns will fire or not. (im scared of large arty batteries + EMP XL)
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Tassill
Minmatar GREY COUNCIL
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Posted - 2006.10.28 03:43:00 -
[150]
Edited by: Tassill on 28/10/2006 03:43:41 Character: Tassill System : Everywhere
Map bug: When in sytstem map mode warp scramble animation still visible
image Map bug
Map Bug 2 : If you "flatten map" but grab the map to move it before it finishes rotating into flatened position. The map stops rotating in that position but is flattened so it is kind of like looking at a pice of paper from one edge with only 4 degrees of freddom (no rotation)... if that makes sencs. No screen shot atm
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StormTroopeR999
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Posted - 2006.10.28 11:34:00 -
[151]
Location: P-VYVL BUG: Market
DonŠt know if it is normal on Sisi, but the number of offered (100ISK) Items in Market decreases for the same Item Types when buying them. I bought 100 units of the new Rigg components and then the NPC offer for all Rigg components decreased by 100.
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Amira Silvermist
Yazata Spenta Aegis Militia
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Posted - 2006.10.28 13:45:00 -
[152]
Edited by: Amira Silvermist on 28/10/2006 13:48:38 Bug: Scan probe range bubbles on the system view move with the ship when warping away from the probe. (they are only visible after selecting them in the scan menue) 1 2 3
and they are visible in the normal "ship view" (good IMO)
Linkage
Bug: I crashed on the login screen when selecting another character Log Server I got a popup named INVALID PACKED DESTINATION stating that "The TransportID does not identify a known transport". I had to close the client afterwards.
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Datslene II
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Posted - 2006.10.28 13:47:00 -
[153]
Bug? cant log in my ship, it is in ghesis and these are the errors;
The specified proxy or server node (147040) is dead
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LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.10.28 16:54:00 -
[154]
Bug: Sentry guns appear to get bored - They stop shooting, and will not start again even when i shoot at them.
Where: Sagain.
Reproduction: Undock, shoot station/sentry, tank the sentries for a bit, theyll stop shooting.
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge."
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Vulor
Beach Boys
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Posted - 2006.10.28 18:36:00 -
[155]
Blackbird description seems to be wrong.
It's the same as in RMR, saying that BB has cap and range bonuses, but after fitting fitting multispec jamer t2 I'm getting 4.14 strength which is a lot more than what i get on ships without ECM strength bonus.
I seems to me that BB did get one of it's bonuses changed to strength bonus, but it's description haven't been updated. -- BU FU EX-BYDI EX-RAVE
www.bydi.org |
Master Guns
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Posted - 2006.10.28 22:20:00 -
[156]
Bug: Graphics for explostions and weapon fire Detail: While in system map the graphics for blasters showed up massive like the entire screen almost. Location: Kaunokka
Bug:Contracts Detail: I tried buying out, bidding, with any of the options clicked and and nothing happens. Location Kaunokka
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Mattix
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Posted - 2006.10.28 22:31:00 -
[157]
Location: Bereye VI - Federal Intelligence Office Assembly Plant Agent: Chaland Coleeres Problem: Attempting to accept or view details of a mission results in an error message. Mission: The Spy Stash Error Message: "Invalid Packet Destination","The transportID does not identify a known transport"
I had requested a mission prior to this one and turned it down. It may have been the same exact mission... Just lost connection.
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Kassagain
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Posted - 2006.10.28 22:41:00 -
[158]
I was getting the same error as mentioned by matrix multiple times then got droped from the server.
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funtahalon
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Posted - 2006.10.28 23:54:00 -
[159]
Bug: Heavy assault launchers not causing damage to Angel type rats Detail: Curse Region, Tried 3 types of launcher all damage types no damage is doen to cruiser and BS rats when using heavy assault launchers at 15km, mounted on Drake, only doesn't work when all seven launchers attached to one rat and not split between multiples.
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.10.29 04:27:00 -
[160]
Originally by: Pilk Is the "BUGS" in-game channel still being monitored? If not, I can send what logs I have of it to someone if given an email address.
One I noticed recently but hadn't gotten a chance to report--adding packaged drones to a group in my Archon removed them from the group when they assembled as they were deployed.
Reproduction: Add 30 Warrior I to drone bay. Undock. Right-click on Warrios in drone bay, Move To Group->New Group, name it "light". Right-click "light", launch drones. Note drones are not under the "light" group in drones in local space. Scoop drones. Note drones are no longer in the "light" group in the drone bay, either.
--P
Ive had this bug pre-rmr, its happened on a variety of ships for me, especialy an apoc. it usually stems from having packaged drones all being moved into a group. launching them first then rescooping and moving works, although its tediuous.
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Sniser
4S Corporation Morsus Mihi
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Posted - 2006.10.29 14:13:00 -
[161]
energy turret Potency t1 instead giving a penalty on Powergrid is giving a bonus.
I had my abaddon with mega pulses t2 fitted 2475 powergrid with awu5. i maked a energy turret potency rig t1. I checked again their powergrid and each mega pulse t2 was 2351 powergrid :P they are helping me to fit more :P I dont know if this happen to with another turrets rigs (hybrid, projectile ...)
It's great being Amarr, ain't it? |
Lord Frost
Minmatar The Crystal Method
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Posted - 2006.10.29 14:42:00 -
[162]
A few probs...
Spelling error... ELECTONICS VISE RIG ... should be Electronics
and I dont understand this one... LAUNCHER PROCESSOR RIG... says "decreases missle launcher CPU needs at the expense of increased CPU requirements for launchers." Is one suppose to be power requirements?
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Naran Darkmood
Gallente MC Cubed Inc Interstellar Starbase Syndicate
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Posted - 2006.10.30 07:50:00 -
[163]
Topic: New Contract system Feature Request: When you have to enter a Collateral, please re-introduce the 'calculate Baseprice'-button. When thinging on it, please place it into the auction for the minium bid as well!
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BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.10.30 12:07:00 -
[164]
Remote cancelling of mission
Mission in progress in Irjunen I am in FD-MLJ, cancelled it as unable to get back and complete it but got this screenshot...
http://gray70.gotadsl.co.uk/KBSS/RAE.jpg
Basically an agent message box that reads "WOW! I just don't know what to say to that.... I feel like an unhandled exception occurred on the server........" but I did get the correct standing loss. ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Sphynx Stormlord
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Posted - 2006.10.30 13:45:00 -
[165]
Bugs found:
Market: The graph for price history is still cutting the digits on the scale for prices over 10 mil.
Market quickbar entries have all gone.
------- Ships I had fitted previously have ammo in their weapons and cap boosters; the modules containing ammo all appear to be empty, but are not; I cant remove the modues in fitting because they have ammo in, but I cant remove the ammo because they appear empty. ------- The galaxy map: Doesnt scroll using the mouse scroll wheel WHEN I am looking at it from space, but it does when I am in a station. (Zooming by holding both mouse buttons still works). Zooming using the scroll wheel in stations (it doesnt work otherwise) is not elegant at high zoom levels - too big scale changes. Dragging the map (when flattened) doesnt move the map at the correct speed; previously (tranquility) one could click on part of the map, move the mouse curser, and the map moved so that one was still clicking on the same part of the map. The sisi version at the moment moves the map at a different speed to the mouse curser. When one closes the map with it flattened, then reopens it, the button says 'unflatten' but the map is already 3d; one has to click it twice to flatten the map. It would be much preferable if the map started in the same state it was in when you closed it, rather than always starting in 3d. The Flatten Map button doesnt work for the solar system map. Pressing F11 to bring up the map browser causes a crash to desktop (tried twice). ---------
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vache
Resurrection R i s e
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Posted - 2006.10.30 16:09:00 -
[166]
Character login stuck.
Simply out, when i'm trying to log in my main i get the following error message:
Your character is located within (Osmeden), which is currently stuck. Please select a different character or try later.
Is this a bug, or are these nodes offline etc? _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Vache REZ - Director of Operations. RISE - Minister of External Affairs. |
hendo001
Caldari Quantum Tech Mining
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Posted - 2006.10.30 17:24:00 -
[167]
any chance of having a bugs found/need confirming on the first page or a recap of bugs? then when they are fixed they get removed from the list?
just a thought to make it easier.
Regards Hendo001
Visit the QTM website & forums Linkage
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Monetta Hark
Hark Nominees Besloten Vennootschap
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Posted - 2006.10.30 18:20:00 -
[168]
Issue: Cosmetic issue with skill mouse-over text in market groups view Build: 2.14.26098
Mouse-over a red skillbook icon in the market groups view, it says e.g. "required skills missing (jury rigging level 3.0)", the required skill level has 1 decimal place
Screenshot
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Ping Me
Caldari
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Posted - 2006.10.30 18:29:00 -
[169]
Visual bug: Zoom window left margin is offset
Linkage |
Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.30 18:33:00 -
[170]
System: G-7WUF Character: Jacob Holland
Graphic glitch; In icon at the top of the Market the following items show with white background and negligable transparency - 1600mm Rolled Tungsten Plate Armour Kinetic Hardener II Armour Thermic Hardener II Armour Explosive Hardener II
A similar problem occurs with cargo containers in the icon on the overview, selected item bar.
Haven't yet checked other armour modules.
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Alpha Raven
Rage and Terror Against ALL Authorities
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Posted - 2006.10.30 19:31:00 -
[171]
Sorry to say that again, but bug with rokh guns (the one which crashes the game when you start to shoot from them) still exists.
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Irrilian
Eve University Ivy League
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Posted - 2006.10.30 19:52:00 -
[172]
Edited by: Irrilian on 30/10/2006 20:09:05 Client: 2.14.26098
Bug: Mouse scroll-wheel zooming of the startmap breaks
On opening the starmap you're able to zoom in and out with both the mouse wheel and by holding down both mouse buttons and pushing the mouse forward or back. However if you interact with the map in any way e.g. panning the map about, left or right clicking somewhere the mouse wheel stops functioning to zoom, though you're still able to zoom using both buttons. Mouse wheel functionality can be temporarily restored by clicking upon the flatten/unflattern button.
Bug: Starmap forgets previous flattern/unflattern state.
The star map forgets the flatterned or unflatterned state in which you previously exited in, apparently aways starting in an unflaterned state. However the flattern/unflattern button remembers the state and thus its posible for the two to get out of sync. You can open the map to an unflaterned map, yet have the lable on the button say unflattern.
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Lirt
State War Academy
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Posted - 2006.10.30 20:22:00 -
[173]
Issue #1: Map
Discovered a bug where when you are in INFLIGHT mode or SYSTEMMAP mode of the map and change to STARMAP if you try to rotate the map as it loads (after the window that loads your specified filter f.e. average pilots in space, but before the map completes loading) the map doesnt align correctly, it locks in the position it was when it finished loading while you were rotating it. The map cant rotate anymore, world map control panel, neocom panel, as well as chat channels bug and you cant operate them. Only panel that works is the panel where you change map mode, and it is the only way i figured out to fix the bug. You change to SYSTEMMAP mode for example and then back to STARMAP without rotating the map as it loads.
Reproduction steps: Load the STARMAP mode and rotate with the mouse the map after the window that loads your filter disappears.
Issue #2: Rigs Market Data
Rigs market data doesnt appear. Only thing that appears tis the list left of the market window, you cant see the prices of each one. It says "loading" but it nevers completes, at least for me. I dont know if this is cause by lag or it is actually a bug.
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Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.10.30 20:30:00 -
[174]
Dunnno if this is allready posted or not, but there's quite a few pages so far...
Character: Cygnet Lythanea
Location: Pator
Bug: Cap Increase rig does nothing.
Steps: Installed Rig in Hurricane. No increase in cap.
Didn't watch when I installed it in a Abaddon, but it looks like the same problem.
Bug: Docked in Pator to install a large armor repper II. Some of my guns lost their icons in fitting window. Guns not destroyed, but freaked me out for a sec. Ship: Abaddon
(I didn't get a screenie of it because I promptly CTDed and, of course, had shut off the logger because it was causing me too much lag...)
She's hunting you, pirate scum...
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.10.31 13:49:00 -
[175]
remote manufacturing problem, jobs don't deliver even if u have the skill to do it, if your not in same system.
Also missile rof rig doesn't seem to working as well
Visit the QTM website & forums Linkage
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A PUPPETMASTER
The Galactic Empire Lotka Volterra
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Posted - 2006.10.31 14:43:00 -
[176]
Still no cloak and cyno usable on pilgrim and other force recons at the same time. Had the hope that you fixed that with kali
I'm not spamming! This is propaganda and information Warfare ;) |
Gina Barbagrigia
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Posted - 2006.10.31 15:07:00 -
[177]
Build: 2.14.26098
#1: Corporation contracts don't seem to be working. There's no option to accept/claim it like with public ones. You can only view or delete it.
#2: Can't delete expired contracts (via Journal->Require attention filter). No error given.
#3: Contracting skill not in game.
#4: I was able to place private contract even if outstanding count read 6/1.
#5: My Contracts filter keeps fields cached accross accounts (same folder). pic
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hitech redneck
Digital Mind Crimes
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Posted - 2006.11.03 12:36:00 -
[178]
fighters and drones need hp increase to match ships and a decrease in sig size.
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hitech redneck
Digital Mind Crimes
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Posted - 2006.11.03 12:37:00 -
[179]
Originally by: A PUPPETMASTER Still no cloak and cyno usable on pilgrim and other force recons at the same time. Had the hope that you fixed that with kali
This is a old bug that needed fixed months ago.
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Rodrom Caldera
Gallente Lords Of Guile Alektorophobia
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Posted - 2006.11.03 20:19:00 -
[180]
location: es-uwy
Bug: Scanning: Probe don't exist after closing the scanning window Normal scanning do not work ether
-*-*-*-*-*-*-*-*-*-*-*-*-* I'm writing a evolving Epic story with side story's to support the whole.
Story |
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Sleepkevert
Amarr
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Posted - 2006.11.03 22:25:00 -
[181]
Edited by: Sleepkevert on 03/11/2006 22:31:14 Scanning bug
Scanner does not show a scan in progress after closing When trying to restart a scan the you get the message: "Scan Probe Launcher I is already Analyzing Scans.
Reproduction steps: Launch a probe and start a scan Close the scanner window Open it again No scan in progress anymore, displaying results from the previous scan that gave back results.
After waiting the scan results are returned, as normal.
Another bug: Destroying a probe, does not update your scan overview, tush showing if it was still there. Opening and closing the scan window fixes it. __________________________________________________ This shall be the one thread, the one thread to rule them all, and in the Spamness bind them. - Ductoris |
Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.03 22:44:00 -
[182]
Attribute Display Bug
Build: 26811 Char: Tiuwaz
Attributes shown are the base starting attributes without taking into account learning skills and implants. Also predicted learning time for skills are calculated by those base stats.
However when actually training a skill the correct modified attributes are used. So it is only a display bug in the attributes window and for predicted skill training time.
Originally by: Oveur This is not the conspiracy you are looking for.
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testprix
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Posted - 2006.11.03 23:06:00 -
[183]
Damage modifier bug
char : Emperor Exodus
Without or with damage modifier mods i get exactly the same damage doing a show info on lasers on a absolution or a harbinger... I havent noticed harbinger have a 5% damage more/level ??
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Rakeris
Legio VIII
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Posted - 2006.11.03 23:23:00 -
[184]
Not really sure if this is a bug...
Display Bug
Build: 26811 Char: Rakeris
On the map, when you mouse over systems and you get a popup with the system info at 1600x1200 res it's simply not readable. For me at least, it's so small I have quite a time of making out the letters.
And on the system map the rings are very hard to see as well. Unless it's on a well lite background they are hard to see for me. And I was unable to find any kind of brightness or gamma setting...
Here are a few pics.
Linkage
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
Celestis Kudzu
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Posted - 2006.11.04 00:07:00 -
[185]
Edited by: Celestis Kudzu on 04/11/2006 00:08:50 Edited by: Celestis Kudzu on 04/11/2006 00:07:56 There seems to be a bug after you create a new character the background doesn't clear properly in the login screen. Also I believe the first time I pulled up the galaxy wide map and then closed it the same garbled character creation screen showed up in place of the station background.
After character creation http://img.waffleimages.com/f30b4102bada3547c2b26508863387a12a1f30db/2006.11.03.22.57.12bug.jpg
After closing the galaxy wide map on a new character http://img.waffleimages.com/734768057d14be27f07ef6db30c1f112488007fa/2006.11.03.22.59.18bug.jpg
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gfldex
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Posted - 2006.11.04 00:15:00 -
[186]
Edited by: gfldex on 04/11/2006 00:17:42 2.14.26811
Amored Warefare Links seam not to have any effect. An implant was not used.
All 3 links and 2 command processors where fitted on a Myrmidon.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Saerid
Amarr FinFleet Lotka Volterra
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Posted - 2006.11.04 00:41:00 -
[187]
Edited by: Saerid on 04/11/2006 00:41:44 Description: Client stalls at "entering game as.." screen. This behaviour alternates with the jump queue messages. Client cache directory was cleared (minus settings) before testing. Location: 0-W778 , in Detorid Extra info: Logserver output , zipped , lot of spam about sending stuff to wrong version of session etc.
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.04 01:01:00 -
[188]
Originally by: gfldex
Amored Warefare Links seam not to have any effect. An implant was not used.
All 3 links and 2 command processors where fitted on a Myrmidon.
Confirmed with Mining Foreman Link Gang Module.
This does not effect immediate members in the gang and the foreman bonus also does not apply.
The Mining Foreman MindLink implant was used in this test. --------------
Dang nabit |
Nyppe
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Posted - 2006.11.04 01:36:00 -
[189]
I have strange bug, Im in gang, I cant leave it, and when I right click on someone on local chat etc I dont get menu, I cant join other gang, cant invite or leave, and map is bugged for me (often I get stuck). What is strange this happen only on this character, on other one (same client) everything is ok.
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Hague Starcatcher
Tanngrisnir and Tanngnjostr
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Posted - 2006.11.04 01:49:00 -
[190]
Issure: Mounting guns on the Drake Location: Anywhere Charachter: Justice Starcatcher
Description: When you mount guns on the Drake they are mounted on their side and are out of scale being 10 times too big. I tried mounting 250mm rail and a 450 autocannon. "Walk a mile in another man's shoes, that way he's a mile away and barefoot..." |
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Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.04 03:18:00 -
[191]
Client crashes after splash screen.
Client: 26811
After the splash screen the client stops & disappears off the task list with no errors. The login screen never appears.
Last entry on the log server is "Packaged blue, not browsing".
The RedistD3DXOnly.exe does nothing, and disappears off the task list shortly after being run. Again, no errors, or having done anything. Re-running the Client after this gets the same result.
This is on a Windows XP SP2 machine that runs 25245 without problem.
Is there somewhere I can send the full log to? This problem has been happening on all the Kali clients so far.
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Dr Slurm
General Commodities
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Posted - 2006.11.04 04:13:00 -
[192]
F11 in-flight crashes client. I'd send you the dump log, but it crashed so hard it didn't generate one.
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Roxanna Kell
BURN EDEN
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Posted - 2006.11.04 04:53:00 -
[193]
Any one else has an issue with Attributes showing and using basic start up ones?
Quote: "Don't touch the RED butt |
Es'karik
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Posted - 2006.11.04 05:16:00 -
[194]
Vessel Capacitor Rig
Supposed to give +10% Capacitor but has no effect. Tried on a brutix - once in the 1st of 3 slots and once in the 3rd of 3 slots.
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Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2006.11.04 05:38:00 -
[195]
character: Auk Monnan location: Nakugard system, Metropolis region build:26811
bug#1: Hurricane targetting range Hurricane max target range shows 45km in info on market, packaged, or assembled. Max target range decreases to 30km when made active ship.
bug#2: contracts When I right click and view contracts (not my own) in same region or other regions, nothing comes up to view. When I right click and view my contracts a pop up window appears with the details.
bug#3: bookmarks while in space or in station, right clicking bookmarks in P&P does not bring up a menu.
Auk Monnan, Chief |
XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.11.04 05:55:00 -
[196]
Edited by: XoPhyte on 04/11/2006 05:58:46
BSOD in Kali Patch - 0x1000007f error
Occurs when overview is filled with people. IE, if I undock and 1 person there no problem. If I warp to a point where there are a lot of people (like the battlefield) then I get a BSOD with a 0x1000007f (0x0000000d, 0x00000000, 0x00000000, 0x00000000) error.
I have no problems running previous Eve version or any other games. Memory checks come back fine, and I have upgraded my video card drivers just to be sure. Additionally I have reinstalled the directx upgrades to insure all are up to date.
DxDiag.... DxDiag Here
I also ran the log server, but due to the BSOD it does not appear that any logs were actually written anywhere (or I cannot find them). If you can tell me how to get these written even while a BSOD occurs (or write on the fly) then I will provide as needed.
The DxDiag shows the system manufacturer as blank (or really just system manufacturer) this is an asus P5LD2 deluxe motherboard with the 945P chipset. Also I should point out (though I doubt it matters) the processor is a 64bit processor, however I am only running windows xp 32 bit professional os.
Originally by: Shamis Orzoz Most people in eve would rather win than have a good fight
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Seth Enkar
Gallente High Guard Argosy
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Posted - 2006.11.04 07:38:00 -
[197]
not sure if it's been posted before, but here it goes..
Issue: CTD when accessing system info Location: Anywhere Character: Seth Enkar
Description: This appears to be an intermitant problem
when i access information on certain locations, the client will crash to desktop
Reproduction steps: Access location information for a station
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Irrilian
Eve University Ivy League
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Posted - 2006.11.04 08:33:00 -
[198]
Build: 2.14.26811
Bug: Combat effects dont scale with map zoom. With the inflight map active, if you zoom out combat effects such as nos dont scale resulting in a huge glowing blob of effects.
Bug: Exiting the map at system map level doesnt automatically zoom the view back to the standard ship view, the user has to press the zoom in button
Issue: Inconsistency in closing map You can not close the inflight map by pressing either the map button or f10, you have to select a higher level, either system map or star map to exit the map
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Biltic Creen
Minmatar Deutsche Minen und Werke
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Posted - 2006.11.04 08:59:00 -
[199]
Build: 26811
Bug: Right-click gets disabled when in jump queue
Reproduction:
Get in a jump queue on autopilot and try to get the rightclick menu on anything. It just doesn't show up. Tested in skills menu and rightclick in space.
This post is not my personal opinion. It does represent the standpoint of every single player ! |
Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.11.04 09:27:00 -
[200]
Build: 26811
Bug: Visual error in new map system
Reproduction: 1) Switch map to solarsystem (the one that shows planet orbits etc) 2) Jump to another system using a stargate. 3) Switch to inflight as fast as you can.
You should see the gate's activation beam and particles go bonkers in a cool way.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.11.04 12:31:00 -
[201]
location: anher character: CaptainSeafort description: while en route to a system in lowsec, i noticed that a gas giant wasnt properly occluding its rings - ie, i could see the full ring unobscured by the gas giants. after asking a few other people, i got this confirmed as a widespread bug. aside from the ring not being obscured by the gas giant, the bit that should have been obscured was observed to "tear" or "break" randomly and dynamically, once again confirmed by others in other systems.
screenshots: http://dl.eve-files.com/media/corp/cptseafort/ring_bug.zip the first just demonstrates the contiguous nature of the ring, the second and third show the breaking and tearing that occured for the part of the ring that should be occluded by the gas giant, and the fourth just has further info.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Liinn
Harbour Rats Chorus of Dawn
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Posted - 2006.11.04 14:36:00 -
[202]
Issue: Contract for corp. Cant select station Location: D2 Fade C4C Alemonia Refinary Character: Liinn
Description: Trying to create a Contract for corp to move ore from one station to another. At step 3/4 in box "Ship To" I write "d2 " and press serach. Choose station "D2 Fade IUU Siege Mode" press ok and notihg is copied back to the text box. Reproduction steps: Create contract Type : Courrier Availabilty : My Corp on behalf of harbour rats : False (not clicked) Next >> Pick an item (Lots of Isogen) Next >> Write "D2 " and press search.
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Liinn
Harbour Rats Chorus of Dawn
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Posted - 2006.11.04 14:53:00 -
[203]
Issue: Problem with caneling msg in contract Location: D2 Fade C4C Alemonia Refinary Character: Liinn
Description: When canceling a Contract with the button u get an (anoying) window asking "Are u sure". If u use the "cross" in the upper right corner it does not (halleluja).
Craete a contract. press cancel. Create a contract. Press the cross
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.04 15:18:00 -
[204]
Build 26811
Issue: System view in "F11" has a white background
Details: Using "F11" to open the minimap displays, in the "solar system" box only, a white background, making it impossible to see anything. Details all seem to be rendering, but background washes it out.
Hardware: Radeon 9600 AIW (RAM downclocked), Catalyst 6.5, Windows XP SP2, nForce 2 motherboard, AMD XP 2500+ CPU.
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Tar Kovsky
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.11.04 15:28:00 -
[205]
Build 26811
The standings indicator for docked pilots seems to always have a gray square with a white equals sign in it. Local correctly shows those pilots as allies.
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Caya
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.11.04 16:09:00 -
[206]
Issue: rig slots T1 versions of ships have more rig slots than t2. Punisher (3)/Retribution (2). Prophecy and Harbinger (3)/ Absolution (2). Maybe its as CCP changed it but shouldnt it be vice versa
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Fenix UA
Gallente Solar Dragons
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Posted - 2006.11.04 16:44:00 -
[207]
Implants: "Crystal Set" don't give effect to a capital shield booster
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Jevnikar
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Posted - 2006.11.04 16:53:00 -
[208]
Problem: system map more specific: when you jump from one system to anothere while system map is on
Client loads new bm's for system, eaven positions your ship right,but doesnt load new system planets moons or any othere icons to indicate your position, i think it keeps the old ones from previus system. It resets by closing and reopening system map.
rgr Jevnikar
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Jevnikar
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Posted - 2006.11.04 17:16:00 -
[209]
Dont try same with starmap, kinda puts some brgith bright blue light on half of the screen, or full kinda turn around the mouse a bit but your eye's might hurt. :)
didnt try resseting it
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ChronoLynx
Caldari Federation of Freedom Fighters EVE Alliance9673
|
Posted - 2006.11.04 17:32:00 -
[210]
Bug - Some Rigs do not work right
Known Rigs to not work: Capacitor Defence (Shield Rig) - This rig does not currently reduce capacitor needs for Active Shield Hardeners and it also does not reduce capacitor needs for Capital Shield Boosters. (I tested 3 Tech 2 Hardeners including the Invulnerabilty Field, Photon Scattering, and Heat Disapation) |
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ChronoLynx
Caldari Federation of Freedom Fighters EVE Alliance9673
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Posted - 2006.11.04 17:36:00 -
[211]
Bug - New system Map
Explaination - Makes the entire background in a System turn black, but at the same time it makes a really really cool warp effect. The Starts (blinky things) that are in the backgrounds of the systems still are there so it makes the game look really really cool, but alas this is a bug in the game so fix it. :)
Reproduction - I am not entirly sure how to reproduce this bug. I was playing with the map in a station, then undocked. At this point I realized that I had no gas clounds in the system anymore but instead they were a empty void.
Elitest Carebear with Fangs and Claws |
Gwarnina
Minmatar eXin Alliance Pirate Coalition
|
Posted - 2006.11.04 17:44:00 -
[212]
Originally by: Jevnikar Dont try same with starmap, kinda puts some brgith bright blue light on half of the screen, or full kinda turn around the mouse a bit but your eye's might hurt. :)
I can confirm this, I had the blue light thing a couple of times as well, after bringing up the starmap. I did not even get the ship view back, screen was stuck on the starmap view. I actually got the blue light after jumping into a new system with the starmap stuck in that position. See screenshots here and here.
Machine: Hungarian Win XP SP2, Athlon 2600+, DirectX 9.0c (4.09.0000.0904), 1024 MB RAM, nVidia FX5600 (driver version 6.14.0010.9131), desktop resolution set to 3200x1200, Eve running windowed. Hope this is enough info.
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aim9xcite
Gallente The Short Bus Squad The SUdden Death Squad
|
Posted - 2006.11.04 19:02:00 -
[213]
Edited by: aim9xcite on 04/11/2006 19:03:28
Issue: Random people showing up in gang. System: Eve wide
One said person commented he had sent an invite to a corp member and ended up in our gang.
Don't know if this is a widespread problem but rather interesting as most of our guests are enemies.
saddest day in EVE by far is when my sec rating went positive..(but not anymore)......*giggles* |
Trac3rt
GoonFleet GoonSwarm
|
Posted - 2006.11.04 20:09:00 -
[214]
Issue: Crash to desktop with minimap Location: N/A Character: N/A
Description: When I press F11 to load the mini-map, the top two frames load, but when it gets to the third (constellation view?) the client CTDs. This has happened to me twice over differant characters, in differant systems.
___
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Gigi Barbagrigia
Latent Appliance Fetishists
|
Posted - 2006.11.04 20:32:00 -
[215]
#eve-chaos [16:23] Mephysto: BUG REPORT PAGE HAS BEEN REOPENED. PLEASE MAKE SURE YOUR BUGS STILL OCCUR ON THE CURRENT BUILD BEFORE REPORTING THEM
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Luarvique Luarvique
Aeria Gloris Inc United Legion
|
Posted - 2006.11.04 20:39:00 -
[216]
Issue: Skill description
Description for Gas Cloud Harvesting skill is incorrect (copied wholesale from Ice Mining)
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Ceratin
ClanKillers Dusk and Dawn
|
Posted - 2006.11.04 20:57:00 -
[217]
Bugged: Rigs
Description: Installing some rigs which negative affects carry you over your ship stats still allows you to undock and play.
Reproduction: Flying abaddon with 2 energy turret conservator rigs and 1 energy turret scope rig. Fully fitted with all modules online grid is currently 29212/28875 in space
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Luarvique Luarvique
Aeria Gloris Inc United Legion
|
Posted - 2006.11.04 21:00:00 -
[218]
Issue: Overview Settings
in Misc tab button is named: UI_INFLIGHT_OVERVIEW_BROADCASTS_TO_TOP |
Ceratin
ClanKillers Dusk and Dawn
|
Posted - 2006.11.04 21:09:00 -
[219]
Edited by: Ceratin on 04/11/2006 21:11:17 Bug: Character Sheet / Misc display bug
Description: In the char sheet next to character photo in the description, Underneath Corporation it says;
Corporation Viziam All sadf <--Display bug? Security Status -2.1 |
Ceratin
ClanKillers Dusk and Dawn
|
Posted - 2006.11.04 22:19:00 -
[220]
Bugged: Character Sheet / Skill training times
Description: Right clicking on a skill to preview its training time shows different value from actual training time (See screenshot) *Doesnt seem to occur when in a pod
Screenshot Linkage |
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Ereinion Erinsal
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Posted - 2006.11.04 23:49:00 -
[221]
Issue: Can't dock in station Location: FD-MLJ, Intaki Investment Bank Character: Ereinion Erinsal
Description: When autopilot activated, didn't warp until appox. 1.5 mins later. Then proceeded to preform every command I had given in the past 1.5 mins. Also The character sheet does not wish to open, as well as the market sometimes. Gave me a Message not found fatal error, closed the client.
Reproduction steps: Autopilot, wait 5 secs, turn off, warp to stargate, turn auto on. Repeat. For the sheet ones I have no clue.
Log Server file: After 6:34 , I have no logs due to the fatal error. For the gater lag I have this ------------------------------------------------------------
Gamelog Listener: Ereinion Erinsal Session started: 2006.11.04 23:27:49
------------------------------------------------------------
[ 2006.11.04 23:28:05 ] (notify) Autopilot engaged [ 2006.11.04 23:28:23 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:28:45 ] (notify) Autopilot disabled toggled by shipUI [ 2006.11.04 23:28:45 ] (notify) Autopilot disabled [ 2006.11.04 23:28:46 ] (notify) Autopilot engaged [ 2006.11.04 23:28:51 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:28:52 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:28:53 ] (notify) Autopilot disabled toggled by shipUI [ 2006.11.04 23:28:53 ] (notify) Autopilot disabled [ 2006.11.04 23:28:55 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:28:56 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:29:14 ] (notify) Warping to Stargate (Penirgman) [ 2006.11.04 23:29:47 ] (notify) Autopilot engaged [ 2006.11.04 23:29:47 ] (notify) Autopilot warping to Penirgman stargate [ 2006.11.04 23:29:58 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:05 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:14 ] (notify) Ship stopping [ 2006.11.04 23:30:14 ] (notify) Autopilot disabled [ 2006.11.04 23:30:14 ] (notify) Autopilot disabled [ 2006.11.04 23:30:15 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:17 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:17 ] (notify) Ship stopping [ 2006.11.04 23:30:34 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:34 ] (notify) Ship stopping [ 2006.11.04 23:30:36 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:36 ] (notify) Ship stopping [ 2006.11.04 23:30:44 ] (notify) You cannot do that while warping. [ 2006.11.04 23:30:44 ] (notify) Ship stopping [ 2006.11.04 23:31:05 ] (notify) You cannot do that while warping. [ 2006.11.04 23:31:05 ] (notify) Ship stopping [ 2006.11.04 23:31:11 ] (notify) You cannot do that while warping. [ 2006.11.04 23:31:11 ] (notify) Ship stopping [ 2006.11.04 23:31:14 ] (notify) Ship stopping [ 2006.11.04 23:31:15 ] (notify) Ship stopping [ 2006.11.04 23:31:15 ] (notify) Autopilot warping to Penirgman stargate [ 2006.11.04 23:31:22 ] (notify) An attempt is underway to activate the module. Please wait until that has completed. [ 2006.11.04 23:31:34 ] (notify) An attempt is underway to activate the module. Please wait until that has completed. [ 2006.11.04 23:31:56 ] (notify) An attempt is underway to activate the module. Please wait until that has completed. [ 2006.11.04 23:32:50 ] (notify) Session change already in progress. [ 2006.11.04 23:32:50 ] (notify) Please get within 2500 meters of the stargate to jump. [ 2006.11.04 23:32:52 ] (notify) Please get within 2500 meters of the stargate to jump. [ 2006.11.04 23:32:59 ] (notify) Session change already in progress. [ 2006.11.04 23:33:00 ] (None) Jumping to Stargate (Chaven) in Penirgman solarsystem
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Viantha
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.11.05 00:40:00 -
[222]
dont know if this has happened to anyone yet but here goes.
Bug: can't right click anywhere what happened: self destructed myself to get closer to fd-, when i arived at station i wasnt able to right click anything, so undocked to see if it still happened, it still did, i notice when i do try to right click i get some lag too
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Viantha
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.11.05 00:44:00 -
[223]
another bug, went to trade with someone, right clicked myself by accident, and noticed i had the option to trade with myself
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Rhayvin
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Posted - 2006.11.05 02:37:00 -
[224]
Issue: Client crashes when mapbrowser is accessed Location: K25-XD Character: Rhayvin
Description: I attempt to hit F11 to access map browser and client shuts down.
Reproduction steps: Hit F11 while in space.
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Rhayvin
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Posted - 2006.11.05 02:43:00 -
[225]
Issue: Station Environment doesn't load correctly Location: K25-XD Roadkill Cafe Character: Rhayvin
Description: I attempted to dock while I was in I guess the system view and the station environment did not load but rather the hangar and items windows did appear and an undock button in the lower left corner also the loading station environment progress monitor was visibly at 100% but wouldn't go away until you hit esc. Then you could click undock and it would right itself.
Reproduction steps: Hit F10 once while in space then attempt to dock.
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Aertuun
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.05 03:31:00 -
[226]
Scan probing bug: Freighters do not show up on probe results.
Tested: Dropped probe and scanned for nearby Charon, with the Charon 500 metres away from a snoop probe. While other nearby ships showed up as usual, the Charon didn't (tested twice).
Possible explanation: While Charon has a sig radius, it does NOT have a sensor strength stat. Given the new probe system requires sensor strength to determine results, this could be the problem.
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Viantha
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.11.05 03:34:00 -
[227]
another bug, need others to try it, might just be my end, had both clients running on the same machine, decided to fraps both chars fighting each other, both clients in window mode, started fraps on one, client dissapeared, tryed it on other client, that one dissapears as well, so looks like fraps crashes eve on kali. can anyone else try it plz
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.05 05:04:00 -
[228]
I am impressed. This thread is the funniest ever bug report.
I was playing with gang function. I invited a random person from help to my gang I was creating. I was inside a station. It allowed me to. The character had auto decline on. I ended up in another gang I could still invite people to gang but I was auto declined. I left gang and tried to invite the auto decliner. After several invites he was forced into my gang. He was not happy and I was thrilled.
I was viewing the map as I was docking into a station. When I entered the station my map kinda messed up and I did not have the options up top to change perspectives or close. Exiting the station and redocking did not help.
Originally by: Tuxford .....stuff... Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.
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Loedem
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.11.05 05:32:00 -
[229]
Issue: System Scanner loses progress Location: 5P-AIP (could be anywhere possibly) Character: Loedem
Description: When performing a scan using scanner probes, closing and reopening the scanner window will return you to the item and probe selection screen. If you choose to analyize however the client will inform you that there is a scan in progress already.
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Toran Melchira
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Posted - 2006.11.05 07:52:00 -
[230]
Like a few other posters in this thread, I can't get my client to start. I get the splash screen, but after that nothing. Build is 26811, normal Tranquility build runs fine. I tried running the RedistD3DXOnly.exe program from the bin file, but it didn't change anything.
Dxdiag info.
Logserver file.
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Elric Skyblade
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.11.05 08:23:00 -
[231]
Corp member has left to other corp. Yet he is still visible at our corp chat.
Screenshot Linkage
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Tataki Wisako
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Posted - 2006.11.05 09:14:00 -
[232]
When I try to load my character, who is in X-PYH5, Eve crashes after finishing loading bulk data. There is no dump file in the /logs directory for this.
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Garett McAndrew
Gallente Madhatters Inc.
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Posted - 2006.11.05 09:33:00 -
[233]
How do I report a possible exploit, I'm sure I shouldn't do that here, because it works in the normal Eve as well :-/
Wait for the bug report system being back online?
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Kamen
SRBI Kith of Venal
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Posted - 2006.11.05 10:32:00 -
[234]
Build: 26811 Char: Kamen System HW- in Tribute HW: Dell Latitude D600 (Pentium M 1600MHz) 1MB ram, Radeon 9000 Mobile, Omega drivers 3.8.252.
Bug: CTD when examinging system details Reproduce: Search for FD- system. One result shows up. Ok. Right click to open "details". Dialog box loads. When it finished loading CTD. Nok. No crash log in eve/logs.
Bug: Very low FPS when in systemmap. Normaly my framerate is between 15 and 40 FPS in space. My details are set to lowest and 1024x768. When opening the systemmap, I get FPS oscilating around 5FPS. Nok. This is very similar, but may be unrelated, to the impact the login screen has on my system - 100% CPU, most applications very slow, even web browsing.
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Tataki Wisako
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Posted - 2006.11.05 10:53:00 -
[235]
Build: 26811 Char: Tataki Wisako System: X-PYH5 Hardware: Intel Core 2 Duo 6300, 1GB RAM, Radeon 9800 Pro, Windows Vista RC1
Bug: Crash when entering the game. Ingame view shows for a very short time (about half a second) before crash. Log: http://davion.de/sisi_crash_on_entering_x-pyh5_05112006.lbw
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Caerleus
Board of Twenty
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Posted - 2006.11.05 11:58:00 -
[236]
Sentry Gun/ Billboard auto agression broken.
Location : Kurnianen (The Bleak Lands) 11:45 5th Nov The gate sentry guns and concord billboard cease fire when you agress the gate/ billboard, or when you return to the gate whilst criminally flagged. They stopped firing 30 seconds after I returned to the gate whilst flagged, but remained locked.
Further provoking the guns by shooting them with drones provoked no response to either me or the drones.
The same with the billboard and the gate itself.
Eve is like a new girlfriend - you know its going down at some point, its just when and for how long. |
Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.11.05 12:20:00 -
[237]
Bug: Freighter doesn't leave a wreck
Reproduction: Fly a freighter, have someone kill it, see no wreck.
Freighters don't drop cans on TQ, but with salvaging wrecks in, there should be a wreck. |
Misses Gap
Jericho Fraction The Star Fraction
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Posted - 2006.11.05 12:57:00 -
[238]
2006.11.05 12:54:11 Notify You cannot cloak your ship with more than one cloaking device installed. The interference from one device being installed prevents any other from working.
Reproduce:
1) Fit a covert ops cloak to a recon class ship 2) Fit a Cynosural generator moduel to the same ship 3) undock 4) warp to any spot in space 5) try to activate cloak
Please adress this - it has been with us too long.
Thank you, Gap
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Asquiro
Amarr Out Siders Ascendant Frontier
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Posted - 2006.11.05 14:44:00 -
[239]
Booster Bug: Strong Blue Pill Booster Build:26811 Location:FD-MLJ Description:during a fight i used "Strong Blue Pill Booster".After 3 mins when my ship got destroyed all booster bonuses and penaltyes were also gone
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.05 15:10:00 -
[240]
I was the Boss and I had another in gang. When the other member left the gang remained. Please clean up gangs when there is only one member.
Originally by: Tuxford .....stuff... Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.
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Testicules
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Posted - 2006.11.05 17:18:00 -
[241]
Problem: Heavy Assault missiles showing no damage Location: In Catch Region Fitting: Drake various varieties of heavy assault missiles and launchers fired at rats ranging in size from Cruisers to BC's in Asteroid belts and Sansha WAr Supply complex from between 15-40km. Problem: When I activate the heavy missiles launchers on any taragets they don't even register as making contact of missing, I used a calculator and with the missile flight time and velocity bonuses I have from skills they aren't making contact. Possible causes: FLight time bon us given by the ship and missile skills is lowring flight time instead of raising it?
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tolkenmoon
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Posted - 2006.11.05 17:47:00 -
[242]
Edited by: tolkenmoon on 05/11/2006 17:48:11 Edited by: tolkenmoon on 05/11/2006 17:47:48 dont know if this has been reported as there are alot of pages to read through. when i fitted the vessel capacitor rig, which is supposed to icrease the capacitor by 10% nothing happens. i have tried it on a drake and my navy raven.
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jinmela
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Posted - 2006.11.05 19:41:00 -
[243]
Build: 26811 Issue: When undocking from station ship doesn't display also other players ships not displaying Description: When I undock and the screen loads my ships is not display I am just looking at a empty space where my ship should be. Then when you look at other players you can see screen transfer their ship but ship also not displaying so you only see squares of where players ships should be you can see stations and other objects just not the ships and when warping you get wierd warp screen.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 21:43:00 -
[244]
Map occasionally locks up when switching map types it fast. It ultimately requires a relog to correct the problem.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 21:43:00 -
[245]
The ICON column in the overview is still onloy of minimal use. There should be a ship type ICON for each kind type of ship (destroyer, cruiser, assault frigate, frigate) and so on so that the column is useful.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.11.05 22:29:00 -
[246]
Not sure if it's been mentioned but if you fly to a star you end up with half your 360 view being all pure white with no ship and if you pan around it will pop into view in normal space.
Happens everywhere.
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Br0wn 0ps
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Posted - 2006.11.05 22:32:00 -
[247]
Edited by: Br0wn 0ps on 05/11/2006 22:34:26 Build: 26811
The text coloring makes it very hard to read on the awesome new login screen (which I like much better than the TQ one). If you fix the color a little bit, it'd make it fine.
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Old Geeza
The Retirement Home
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Posted - 2006.11.05 23:28:00 -
[248]
Type: Visual Inconsistancy Ship: Hurricane Problem: Either the base textures are way too dark, or it simply doesn't pick up enough light. The specular highlighting is fine but the ambient and diffuse lighting levels are so low it appears virtually black.
_______________________________________ Sign the petition against jump queues! |
Brolly
Caldari The Department of Justice
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Posted - 2006.11.05 23:32:00 -
[249]
Bug> f11 ctd Location> anywhere When> Every time
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
Gearat
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Posted - 2006.11.05 23:35:00 -
[250]
Build 26811 Location: FD-MLJ, asteroid belt VIII-2 Problem:When I'm in a position where the sun should be covered by a nearby planet, in this case planet VIII, it is flickering rapidly between being not visible to partially visible to fully visible. The strobe effect it creates is really, really unpleasant. Toggling the "Sun is occluded by ships" option does nothing. Placing the ship between the camera and the sun does obscure it properly.
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Hubbins
Species 5618 Ascendant Frontier
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Posted - 2006.11.06 00:17:00 -
[251]
Issue: Can form a solo gang and receive the bonus's from your leadership skills
Version: Kali 2.14.26911
Reproduction: Go to the corp management, members, role management, find yourself and right click and hit "Form gang with ____". You will form a solo gang and receive the appropriate bonus's from your leadership skills.
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Kubbur
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Posted - 2006.11.06 00:39:00 -
[252]
Edited by: Kubbur on 06/11/2006 00:39:30 Name Kubbur location in station in the "main" system bug in member trackers, the text is not aligned correctly and goes outside of the window the text follows the window if i move it but stays outside of it...
please note that i am running on windows vista Windows VistaÖ Ultimate (6.0, Build 5600) (5600.vista_rc1.060829-2230)
Nozh should have a DxDiag report from me since yesterday
Screenshot of bug: http://dl.eve-files.com/media/corp/PL-E/textoutofalignment.jpg
Edit: Clicable link ----------
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Brolly
Caldari The Department of Justice
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Posted - 2006.11.06 01:36:00 -
[253]
Bug: Graphical symptoms: a ripping texture effect around planets, mainly with rings When and where: Currently near akora IV and the ring which is meant to be occluded by the planet is causing this odd artifact to occur.
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
Brazero
Amarr Noble House
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Posted - 2006.11.06 02:54:00 -
[254]
Major problems with the new map. Unable to change view from system map to either inflight or star map. Have to relog each time.
Have tried this several times now, and same thing happends every time.
I have tried it in 5 different systems, same thing every time.
It's not lag either, have waited for ages but nothing.
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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FR JackTheRipper
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Posted - 2006.11.06 02:56:00 -
[255]
Bug : Right click in chat does nothing Description : A Right click on a character in all the chats does not show the menu. Add. Informations : When I logged in, I was already in a gang where i was alone, I don't know if this cause the bug ...
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Max Mekker
Caldari Noble House
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Posted - 2006.11.06 03:02:00 -
[256]
Name: Max Mekker Bug: Rigs not working
After building and fitting 3 Laser rigs, only the dmg rig work as intended. No effect from tracking and range rigs.
Not sure if this is a bug or meant to work like this. Rig info doesn't say anything about it.
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Ruze
No Applicable Corporation
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Posted - 2006.11.06 03:03:00 -
[257]
When in system, I activated system map. Going from system map to the view of the galaxy was simple, but it abo****ely refused to allow me to go back to flyby mode again. When I docked to 'force' it back, game crashed.
This bug happened twice in a row. Once in Ahkragan system, once in Ziona system.
Genesis Project |
D Gelalder
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Posted - 2006.11.06 03:06:00 -
[258]
Graphic bug Ship: retriever problem: See Pic 1 & Pic 2 And that is not a planet what you are seeing, but an retriever.
reproduction: hop in to a retriever and open you map so you can see your current system
CTD ship: any problem: when trying to open your sidebar map (F11) the client just crashes. Not sure if Logserver got anything, but i'll include it anyways. logserver reproduction: hit F11
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Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2006.11.06 03:33:00 -
[259]
Build: 26811 Character: Mesasone Location: FD-MLJ VII
Hardware:
AMD64 4200x2 2gb g.skill DDR2 800 Gigabyte Nvidia 7600GT 256mb Windows Vista RC1, default drivers.
Bug: Eve client trips Data Execution Prevention trigger, and is shut down by Windows Vista. No logs or dumps are generated. Error seems to occur after chat is fully initialized - will not crash until all chat windows are open, and player standings are shown on Avatar.
It's great not being Amarr, ain't it? |
Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.11.06 04:08:00 -
[260]
Build:26811 Bug: POS shield hardeners have a stacking penalty but resistance display in POS management window does not use the penalty Reproduction: Online POS hardeners one at a time and record missile damage to work out resistance. Compare to POS management window.
Bug: Evemail can display someone else's evemail Reproduction: Haven't reproduced it yet but the steps I took when it happened were - go through evemails to delete them all (select next evemail, it loads, click delete, repeat). After a few are deleted lag then stops the next evemail loading. Click on each evemail sender so that the portraits are loaded when the lag goes away and I won't have to wait more. When the final message clicked loaded, it had two lines of the original message and the rest was detailed discussion of war plans between alliances. |
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Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2006.11.06 07:38:00 -
[261]
Edited by: Auk Monnan on 06/11/2006 07:42:02 system:nakugard, region:metropolis
bidding on contracts
When attempting to bid on contracts on behalf of the corp, its still trying to get the isk from my personal wallet:
I make a bid, click the 'on behalf of corp button'
get this confirm message:
--- You, on behalf of your corporation Hidden Industrial Group, are about to place a bid of 10,000,000.00 ISK (10 Million) the following contract: Salvaging. You will receive the following items: One unit of salvaging.
Are you sure you want to do this? ---
I click yes; i get this message:
--- You would need 10,000,000 to complete this operation, while you only have 1,635,777. ---
I am the CEO, and there is couple bils in the corp wallet to play with, so rights or having enough isk shouldn't be a prob.
edit: same prob with creating a new contract, such as a loan, on behalf of the corp. It is trying to take the money from my personal wallet instead of the corp wallet.
Auk Monnan, Chief |
Etienne Merten
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Posted - 2006.11.06 09:09:00 -
[262]
Description: Battling in a 3/10 complex, Eve client causes device driver blue screen and hard reboot.
System: Asus P4P800E Deluxe motherboard Intel Pentium 4 3.2 Ghz 2 GB DDR RAM Multiple hard drives, including 2 SATA 450GB drives Hercules 3D Prophet 9800 (ATI) 128mb DDR 8x AGP graphics (primary) All-In-Wonder 128 PCI secondary with second monitor Windows XP Pro SP2 DirectX 9.0c (4.09.0000.0904) Eve Kali client 2.14.26811
Tried to run logserver, but can not save the workspace as the system crashes. No crash dump generated by Eve Client (same reason) DxDiag Report, and Watson generated error reporting files are <href a="http://www.stockett.net/etienne/eve_files/ebr-reboot.zip">HERE.</a>
Recreate: Log into Sisi. Warp into 3/10 Serpentis Narcotics Warehouse Complex in Chantrousse Get targeted by more than one enemy I believe at this point I get a blue screen and subsequent reboot (error files are generated by Windows) but all I experience is a sudden hard boot (system restart). Note that sometimes I've been able to target and kill some ships before crash, other times I target and only find targets dead after re-entering and last time, I didn't target anybody, but as soon as the frigates respawned, one aggroed, then probably the second, third, etc. but was rebooted again.
Cheers, Etienne Merten
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Borgholio
Minmatar Quantum Industries Prime Orbital Systems
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Posted - 2006.11.06 09:33:00 -
[263]
1. Zoom level gets reset on jumping to a new system. I can zoom out from my ship and as soon as I jump to a new system, I find myself zoomed all the way in again. This also occurs when I do a normal warp. Something simliar happens on the galaxy map view. When the galaxy map is open while jumping to another system, it will reset itself to a specific zoom level, regardless of how far in or out the zoom was set before the jump.
2. Autopilot is flakey. When using the autopilot, it often "forgets" to jump to the next system after the ship has entered jump range of the stargate. Sometimes it will attempt to jump, but I will receive a "jump queue" message every few seconds. This continues until I disable the autopilot and jump manually. The autopilot also "forgets" to approach the stargate once it drops out of warp. Disabling and re-enabling the autopilot usually fixes these issues, but sometimes it doesn't and I am forced to navigate to the gate / jump manually. Warping to the gate and jumping manually always works fine.
3. The info tags on the solar system map often disappear, requiring me to re-load the map. The info tags also sometimes get stuck in one place (for example, a tag pointing to a stargate will follow me around as I warp through the system, regardless of where the stargate actually is).
4. "Warp to 0" isn't always exactly "0". Rather it will sometimes warp 1 - 2km away from the selected object. That's not really a problem when dealing with stargates, but it can be outside docking range of a station. The distance simply needs to be tweaked slightly.
5. When fitting a cloak and a cyno generator to a ship, the cloak is unable to function. Removing the cyno generator solves this.
6. The "selected item" portion of the overview is collapsed whenever I undock, regardless of how I had it before I docked. ----------------------------------- You will be assimilated...bunghole! |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:16:00 -
[264]
Issue: Talking comes out of wrong speakers Type: Voice Chat Character: Nate D
Description: I can't choose where the voice sounds come out of my computer. My default audio device is my USB headset. That's where the EVE sounds come out. However the Voice sounds have chosen to come out of my built in PC speakers. There doesn't seem to be any way to fix/change this.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:22:00 -
[265]
Issue: The brightness of the sun EVERYWHERE Location: Pimebeka Type: Graphical Character: Nate D
Description: I warped to the sun then to the gate and I could barely see anything because the gate was so bright! Haha... seriously!
Image http://thehspn.com/nate/im/images/eve-kali-sunbug.jpg
Reproduction steps: Warp to sun then to somewhere else, I have Sun occluded by ships ON, I have NVidia 5700 LE... --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Dr Smythe
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.11.06 10:33:00 -
[266]
ECM - Jammers Nerfed?
I have recons lvl 3 and I fly a rook. I have all ecm skills at lvl 3 or 4.
Yet each racial T2 jammer has a stregth of 6.62.
On Tranquility I have 10.92 per T2 racail jammer (all ecm skills at lvl 4)
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Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.11.06 10:39:00 -
[267]
Edited by: Siigari Kitawa on 06/11/2006 10:45:41 Issue: Can't use map Location: Everywhere Character: Siigari Kitawa
I can't use the map. It just wont let me click any options or anything. Very nervewracking. I can't click SystemMap or StarMap at all. WHEN DOCKED however I can toggle between the options.
Issue: Can't right click people in chat anywhere Location: Everywhere Character: Siigari Kitawa
I can't right click people to bring up the context menu. This is very frustrating as well. I can't bring up the context menu ANYWHERE, even if I left click their name in chat to bring up the little triangle, I can't click it either. Even MORE nervewracking is when I right click my ship (which works) and go to Pilot > and nothing shows up. Super frustrating.
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Khralen
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Posted - 2006.11.06 10:54:00 -
[268]
Tractor beams no longer affect Jet cans, only wrecks.
I'm hoping that this is an error, or a transitional effect to make testing Salvage easier, while the final outcome will be that the tractor beam will still pull jet cans (in addition to wrecks).
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Tani Yih
Minmatar NED-Clan R i s e
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Posted - 2006.11.06 11:11:00 -
[269]
System: 4C-B7X (But doesn't matter) Region: Outer Ring
Drag an item to your ship in the fitting screen. While EVE is doing that (lag) drag the same mod to another place in your hangar .. or anywhere on your screen for that matter.
After it has been moved by the server, and you let go of the mouse, the item icon remains on screen and doesn't go away even though you can click other things.
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Lunas Feelgood
Euphoria Released
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Posted - 2006.11.06 11:33:00 -
[270]
Warfare link dont work in gangs..
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Demonica II
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Posted - 2006.11.06 11:38:00 -
[271]
Serpentis 10/10 complex bugged
The gate to the second level of the complex now requires a special key which only the first overseer drops, the problem is that most of the time the first overseer does not spawn, you can go from downtime to downtime and often enough he does not spawn atall, this means nobody can run the complex.
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Lady Deyth
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Posted - 2006.11.06 11:39:00 -
[272]
Remote armor repair modules are not effected by the Armor repair systems skill on test server, it is supposed to give 5% reduction in duration of all armor/hull repair modules, on tranquility it currently does, it no longer does on the test server.
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Nate D
Priory of Saints
|
Posted - 2006.11.06 12:43:00 -
[273]
Issue: The voice chat icon overlaps the buddy online/offline status Type: Graphical/Voice Chat Character: Nate D
Description: The green buddy online/offline status make the voice chat icon hard to see. See pic to know exactly what I'm talking about. http://thehspn.com/nate/im/images/eve-kali-addressonlinetalk.jpg
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Mysterlee
Gallente 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.06 12:48:00 -
[274]
Edited by: Mysterlee on 06/11/2006 12:48:40 Removing neutrals from the overview removes everything not just neutrals.
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Kamen
SRBI Kith of Venal
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Posted - 2006.11.06 14:40:00 -
[275]
Build: 26811 Char: Kamen System FD- HW: Dell Latitude D600 (Pentium M 1600MHz) 1MB ram, Radeon 9000 Mobile, Omega drivers 3.8.252.
Bug: Right clicking and opening details of a job in Mauf. and Research window causes a CTD. Examined 5-item +15 scan duration reduction rig manufacturing job. No crash report available in logs.
Visual Bug: Hovering a mouse on starmap can "overflow" over the screen top. Hovering a mouse on starmap over an area on starmap which is "densely" populate with moons and/or ships located with probes causes the list to overflow over the top of the secreen. This makes it quite inconvenient to select an object near located ships in order to warp to it to get better scans with short-range probes. The list shoudl possibly wrap around the screen?
Bug: (Already mentioned on page 9) Switching map views fast can cuase it to lock up in that view. In heavy lag, I tried to switch views (zoom in/out) between starmap systemmap etc. At one point, I could not return to the normal view from systemmap. I jumped out the system to try correct it, but then I returned to half-systemmap view, where rotating behaved like on systemmap (no inertia), I was not able to select any ships, and ships didn't have squares. At the same time I got the "gang overview" bug below, which was probably reported by GMs present in the system. When I docked, the hangar windows appeared, but the space background stayed and the Docking windoow never closed. The screen was frozen. I had to restart.
Bug: Gang overview lost. At one point when Sharkbait called everyone in system to a gang, I completely lost the overview display of ships, stations and such. IT was empty. Contact Sharkbait for details.
Bug: Bright flashing screen when switching maps. Seen this when switched between normal and one of map views. I normally have tactical overlay on, so this might have caused it.
Bug: Placing partially overlaping scan probes causes an error Tried to place a 10AU probe about 11AU from another 10AU probe so that their scans overlap. Got an error about not being able to place a probe INSIDE the radous of another one (even though it was tecnhically outside). The probe was still placed correctly though.
Bug/Issue?: Can not abort analysis. I started analysis but I realized I have selected wrong things to scan for. I coudl not restart or abort current analysis process.
Bug/Issue: Forgotten "last" settings for things to seach for. With Astrometrics 3, I initally "said" on the scan window to scan for 2nd, 3rd and 5th (out of 5) item, whatever that was - Ships, Signatures, and structures maybe. I didn't want drones cause it was giving me too many results. When I wanted to supplement my previous scan with another probe lauched, the option was reset, selecting the first three again. It would be more natural to select the previously selected items, or if the items were sorted in a more natuaral order: Ships, Structures, Signatures, Drones + Probes, Wrecks.
Bug/Issue: Can not select to scan for containers? I think this was intended. Selecting Wrecks in scanner wouldn't give any results, even though there were plenty of wrecks in the system. What is this option supposed to give?
Now can I get VIP access as a reward for listing all these?
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SlyPanther
The Older Gamers Ascendant Frontier
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Posted - 2006.11.06 15:06:00 -
[276]
I have relogged, reinstalled EVE and still have a bug when I placed Railguns on the Drake. They were oversized and stuck in place. Attached is a screenshot, so if someone else can please tell me if they have the same issue would be great. No problems with any other ships or with EVE in general, just this one ship so far.
System Spec's Processor: AMD Athlon(tm) XP 2100+, MMX, 3DNow, ~1.7GHz Memory: 1024MB RAM Page File: 700MB used, 1761MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 Card name: NVIDIA GeForce4 Ti 4400 Display Memory: 128.0 MB Current Mode: 1440 x 900 (32 bit) (60Hz)
Drake Railgun Graphical Bug
Drake Railgun Graphical Bug 2 ----------
Steve Irwin - He's like Fosters, only for export and never for use in Australia ** -RiP- Steve ** |
Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.06 16:07:00 -
[277]
Edited by: Cinnamon Red on 06/11/2006 16:12:07 Location: FD-MLJ This character.
This is very strange, and very worrying...
Logged onto the test server about half an hour ago. No queue since it appeared to have just restarted and there were very few players online. Got as far as launching my ship from the station in FD, and after the "entering space" screen got a black screen for a few seconds (which I sometimes get in busy systems). However, this was followed by "connection lost". But not only did Eve drop out, but so did my whole network (3 PCs on a DSL router.
Obviously I thought it was down to an ISP problem. I rebooted the router and grabbed a drink while it was rebooting. I got back, saw things were connecting correctly again and restarted the test server client.
Bang - 2 for 2. I got into the test server, launched my ship, got the same black screen after "entering space" and the network crashed again. OK, this could be a coincidence - but I was suspicions.
I rebooted the router again, logged into Sisi again and - guess what - launching my ship caused my LAN to crash again.
There are two odd things though... I've managed to get onto the test server several times over the past few days, and this is the first time this has happened. I've checked the test patch page and there doesn't appear to have been a new patch today that I've missed.
The other odd thing is that when my partner tries to receive an incoming file using MSN Messenger, exactly the same thing happens and the network crashes in the same way. Might the Kali client and MSN Messenger be drawing on some resource that (bizarrely) my router or ISP doesn't like? (I've just logged in a fourth and fifth time, this time having closed down MSN on the other computer in case there was a conflict somewhere - and launching the ship is still crashing the router).
Obviously I'm concerned that if I'm having this problem with the Kali client now, I won't be able to play Eve after the Kali patch. Also, since the router I'm using is one by D-Link and thus very common, this bug is probably not just affecting me.
It's all very odd... anyone got any thoughts as to what could possibly be causing this, or any dev care to comment?
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Kirive
Gallente Infinitus Odium
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Posted - 2006.11.06 16:31:00 -
[278]
Build:26811 Bug: Some scout drones have incorrect models. They are: Hammerhead I, Hobgoblin II, possibly Valkyrie I/II. The Hammerhead I uses the Valkyrie I model, the Hobgoblin II uses the Hammerhead II model, and there is no difference between the tech I / II Valkyrie models so i assume one of them has not been updated.
Apologies for not linking properly, but there is a screenshot at http://www.theripe.com/upload/upload/Occluded/drones.JPG for clarification. I have included the info for Infiltrator I / II drones for comparison.
Reproduction: Show info / purchase / launch / use the above mentioned drones.
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Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.11.06 18:54:00 -
[279]
Problem: Warp overlay appears while using map Location: Everywhere Character: Siigari Kitawa
When I try to use the map, then warp, sometimes the warp overlay stream of lines will appear BEFORE I've entered warp. This creates in me an extreme sense of vertigo and is of course a bug. To be honest, I got very sick to my stomach and felt like throwing up.
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Allan Picard
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Posted - 2006.11.06 19:06:00 -
[280]
Issue: Audio bug Type: Loud static from speakers Character: Alex Sosco
Nforce4 motherboard wit Realtek drivers 5.10.0.5750
Description: As soon as i log on nothing comes out of speakers then static. Had to reboot to stop, couse even after exiting client static continues.
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.11.06 19:37:00 -
[281]
Didn't read all the bugs, so if this is a repeat, forgive me.
Fitting a rig which causes your weapons to take more CPU than you have does not cause an error, nor unfit anything.
I was using a flycatcher with less than 1 CPU remaining and fitted a warhead rig. CPU is now 311/305. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.11.06 19:44:00 -
[282]
Originally by: Magunus CPU is now 311/305.
That's not a bug, you're just overclocking your CPU :p
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.11.06 20:12:00 -
[283]
Originally by: Siigari Kitawa
Originally by: Magunus CPU is now 311/305.
That's not a bug, you're just overclocking your CPU :p
BTW, just found another. Biology skill isn't giving a duration bonus to boosters. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.06 20:31:00 -
[284]
Build 26811
Title: Stuck on system map
Description: Basically, got stuck in "system map" mode. Found an exploration site and was trying to run the plex with a friend. He formed a gang, turned it into a fleet and then it bugged itself somehow and he got dropped from gang. He formed another one, and we were about to enter the plex when I noticed that tactical overlay worked in system map. Switched between them a few times and then found I couldn't switch back out. All the icons etc had gone, but the view stayed in system mode. Zooming, F10, pressing the map button on the interface etc all had no effect. Then jumped out of system, which reset the view to normal but the bar above overview still said "system map" and clicking on celestials still centred the view on them, which was wierd. Finally managed to sort it out by docking and using the "close" button.
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Kryse
Caldari Martial Mercantile
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Posted - 2006.11.06 20:47:00 -
[285]
Issue: Weak Drone Battleships Location: Region 87-1CW
The Drone battleships I've encountered in the new regions so far do very little damage - more in line with a well armed destroyer. A well equipped T1 Moa with decent skills could probably perma-tank one with really good skills maybe even two - never mind a battlecruiser or battleship.
combat log
Battleships encountered so far with this problem:
Domination Drone Spearhead Drone Drone Controller
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Brolly
Caldari The Department of Justice
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Posted - 2006.11.06 22:15:00 -
[286]
Issue: Covert ops 10% reduction to duration/activation time of modules requiring Astrometrics per level not working Character: Brolly Reproduceable: Yup, have covert ops lvl 4, using cheetah and the bonus didn't work last night, still not working tonight despite relogging.
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
Brolly
Caldari The Department of Justice
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Posted - 2006.11.06 23:27:00 -
[287]
Says my previous post does not exist, so here is a pic of the prob. Please note the hideous amount of time it takes to scan with:
Covert ops 4 Astrometrics 4 Signal acquisition 2
Linkage
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
Octavio Santillian
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Posted - 2006.11.07 00:09:00 -
[288]
Docking never completes. The docking procedure only completes half-way, so I can't see the interior of the station, change ships, undock, etc. Sometimes my hanger appears, but I basically end up having to log off. This has happened every time I have tried to dock and across several patches.
No way IÆm reading this whole thread so sorry if it has been addressed, in some fasion.
ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Ruze
No Applicable Corporation
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Posted - 2006.11.07 01:01:00 -
[289]
Pressing f11 to open mapbrowser caused client to crash to desktop.
Was in Ziona system, 100km from a station. Pressed no other buttons directly before or after. The instant F11 was pressed, CTD.
Genesis Project |
deadtear
GoonWaffe GoonSwarm
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Posted - 2006.11.07 01:08:00 -
[290]
Probe Launchers, Recon and Scan both, need 220,000 cpu to online.
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A PUPPETMASTER
The Galactic Empire Lotka Volterra
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Posted - 2006.11.07 01:22:00 -
[291]
Edited by: A PUPPETMASTER on 07/11/2006 01:22:42 When shutting down the in flight map random I get a "whitescreen".
White Screen
I'm not spamming! This is propaganda and information Warfare ;) |
LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.11.07 01:38:00 -
[292]
Easily able to move through space I should not be able to.
Customs/Navy/whatever forgets to target my Domis drones - I i just slaughter my way through empire space.
Sentries dont seem to mind either.
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge."
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Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2006.11.07 04:10:00 -
[293]
Unable to collect on bought out contract
Station: Nakugard, Region, Metropolis
I created some contracts for the corp yesterday. I see today that one needs attention. I find it and see this:
I hit the only button there that gives this contract the attention it desperately craves, 'Get Money', and I get this message: --- This contract could not be found. Either the contract has been deleted or you do not have access to it. ---
So, I cannot complete this contract Although it appears that the item has been removed from the corp hangar, I have no way of knowing if the person on the other end received it. I cannot find any entry in any wallet that corresponds to me or my corp getting the money.
Reproducing this problem is contingent on someone else completing one of my contracts.
Auk Monnan, Chief |
Nate D
Priory of Saints
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Posted - 2006.11.07 05:30:00 -
[294]
Originally by: Nate D Issue: Talking comes out of wrong speakers Type: Voice Chat Character: Nate D
Description: I can't choose where the voice sounds come out of my computer. My default audio device is my USB headset. That's where the EVE sounds come out. However the Voice sounds have chosen to come out of my built in PC speakers. There doesn't seem to be any way to fix/change this.
-NateÖ
There seems to be a bit more too this one. Disabling the EVE-Online sounds does not stop you from hearing people talking.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 05:34:00 -
[295]
Issue: "Where's the wizard?" asks king Aurthur (NateÖ) Type: Voice Chat Character: Nate D
Description: Opening the Audio Wizard freazes the client and the wizard does NOT draw focus so you have to alt tab to go look for it.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 06:12:00 -
[296]
Issue: Constant on mic Type: Voice Chat
Description: binding talk to the same keys like Ctr-Ctr makes your mic a constant on.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Obsidian Hawk
Gallente Statler and Waldorf
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Posted - 2006.11.07 06:23:00 -
[297]
Issue: Wheres my medium slot Type: Vessel Rigs.
Description: I added the vessel med slot rig to my myrmidon but did not get a new medium slot. Item: Vessel med slot rig.
Recreation: I tried this on an iteron to see if i could get an extra medium slot but the vessel med slot rig did not add the medium slot
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Kay Han
Caldari Stardust Heavy Industries
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Posted - 2006.11.07 06:44:00 -
[298]
Problem: Bookmarks
System: FD-
Problem: Newly created BMŠs seems donŠt work after a session change. this is horrible to all snipers btw. ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.'
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Vish'ne Echs
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.11.07 07:09:00 -
[299]
Bug: Join Gang - 'Oops, wrong gang'
Circumstance: Attempted to create a gang via the 'Form gang with...' on self (player created channel/portrait context menu). Promptly found myself in a gang with two other people in a completely different region, no invites sent recently or any other events associated that we could find.
To Reproduce: Unable to replicate! Subsequent attempts resulted in one man gang, as expected.
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Vish'ne Echs
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.11.07 07:12:00 -
[300]
Originally by: Auk Monnan
Unable to collect on bought out contract
--- This contract could not be found. Either the contract has been deleted or you do not have access to it. ---
Same experience, after a buyout on a contract. Cash was deducted. Attempt to collect remotely or at station results in the above error. Contract does not clear from journal.
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Moonaru Izu
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Posted - 2006.11.07 07:25:00 -
[301]
Edited by: Moonaru Izu on 07/11/2006 07:28:51 Synopsis: Directional scanner does not display all items
system: Korsiki (and others)
Character: Moonaru Izu
description: While doing a directional scan with maximum range and angle, some items that are displayed on the overview are NOT represented in the scan results. The ones that I found were missing were: Concorde vessels, customs vessels and Sentry guns. Most striking ones that were also missing were NPC rats in belts.
Reproduction: Jump to a jump gate in Korsiki. Make sure that all the above mentioned vessels are displayed on the overview (settings). Then perform a directional scan. The named vessels and items will not be in the scan results. Jump to an asteroid belt that has NPC rats present. Do a directional scan and the NPC rats will not be in the results.
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triny
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Posted - 2006.11.07 09:06:00 -
[302]
Rigging mods system: FD-MLJ
When you have the maximum amount off cpu used on a ship and fit a rig that increases CPU needs (for launchers for example), you end up with using more cpu then your ship has. This does not limit you from undocking even tho it should not be possible.
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AnarkiTheStorm
Tender Loving Care Muffins of Mayhem
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Posted - 2006.11.07 10:31:00 -
[303]
Bug: Sentries got bored of me
Location: Everywhere Character: AnarkiTheStorm
Testing hyperons tank vs sentries, to find they stopped shooting me after a minute whilst i blew up the billboard.
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Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.07 10:57:00 -
[304]
Location: Anywhere - bug occurs during log in. Character: Any OS: Windows XP Pro Reproduction: Every time I try to log in.
Further to my previous post here about the Kali test client consistently crashing my DLS router, the situation has actually got worse.
The last times I've tried getting onto the test server, the client has caused the network crash while it was still populating the various channel panes etc that I would normally see when logging in; I didn't even have the chance to try and undock before it crashed.
I deleted all cache files. No difference. I deleted my test server instance of Eve, and created a new one applying the patches to bring it up to version 2.14.26811 again. Same problem - logged in and it brought the network down while populating the station again.
So... I can't get onto the Kali test server. At all. Every time I try it crashes my router. I do sincerely hope that whatever is causing this can be identified since if it isn't fixed I will not be able to play Eve post-Kali. What about other people with D-Link routers? Are they having similar problems?
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Moonaru Izu
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Posted - 2006.11.07 13:42:00 -
[305]
Synopsis: Probe's lifespan counter and System Scanner screen does not update
system: all
Character: Moonaru Izu
description: Sometimes the system scanner screen does not update itself. This shows by the probe lifespan countdown counter which is frozen at a specific time.
Reproduction: Drop a Fathom probe with a recon launcher. Perform an actual scan (for ships). After the scan completes click the button "new scan", Click the tab "directional scanner" and afterwards go back to the tab "system scanner". Now the counter will be frozen
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Jim McGregor
Caldari
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Posted - 2006.11.07 13:48:00 -
[306]
Edited by: Jim McGregor on 07/11/2006 13:48:19
I found some GUI bugs (and some other stuff) on my first login to sisi:
My character * Attributes being shown without implants and skills taken into account * The headline All shows "adsf". Not sure what that means. :)
Contracts * Should be a way to see what auctions you have put a bid on? * Contracting skill not seeded, so only 1 contract can be tested at a time.
Market * Clicking on items in the left view on the market doesnt refresh its availability. You need to click Groups and then back to Details to get it to refresh.
Escape/Generic * Auto target back: Listbox is too small to show the content. Shows only "1 Tar". Maybe move it to the next line in the GUI?
Map/World Map Control Panel/Solarsystem Map * The mouse-over text for the icon to the right of Show (tooltip on/off) is UI_GENERIC_SHOWHINT. * The default setting with everything set to ON here makes the view way too cluttered. * When clicking Show for Stations, Planets, Stargates etc, only 1 is shown on the map despite the system having many more. * The moons shows as white dots on the map even when Show is NOT selected.
Map/World Map Control Panel/Star Map * The default top two lines in every tooltip, regardless of what you choose to color stars as, is system name and security status. But when you select "Color stars by Security Status", the security status shows up twice in the tooltip. This is not needed.
Map * When map is enabled, but you have clicked the Inflight tab in the upper right corner, clicking the Map button in the toolbar doesnt turn off the map. It works when you have Starmap or Systemmap selected, but not with Inflight.
Overview Settings/Misc * Checkbox named UI_INFLIGHT_OVERVIEW_BROADCASTS_TO_TOP
Ill try to find some more serious bugs next time. This is just small potatoes so far. Kali looks fantastic btw. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.11.07 13:51:00 -
[307]
Issue: Shooting at my own pos causes all the pos guns to offline.
Reproduction: Not 100% reproducible yet. POS is set to shoot low standing, war targets, standing dropping and on aggression. So far the problem seems to always happen if I'm alone and shoot the pos I put up. If someone else shoots it then it shoots back. Once they've shot it, I can shoot it as well without any problem.
Once the problem offlines the guns, if I try to online them while I still have aggression the guns offline moments after onlining. |
Moonaru Izu
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Posted - 2006.11.07 14:05:00 -
[308]
Synopsis: System Scanner screen does not update when probe is destroyed
system: Nuken
Character: Moonaru Izu
description: Destroying a probe from the system scanner screen by right clicking on it, does indeed destroy the probe but does not update the system scanner screen. The screen still indicates that the probe is there and even continues with downcounting its life-span timer. Trying to destroy the probe a second time displays a pop-up that communication to the probe has failed.
Reproduction: Drop a Fathom probe with a recon launcher. Perform an actual scan. After the scan completes warp to one of the scan results that are displayed. Try to drop a new probe at this new location, which will not be allowed because the earlier one is still in range. Now try to destroy the older probe by right-clicking on it and select destroy. Nothing seems to happen and the screen will look the same (counter continues). Now try to destroy the probe a second time.
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Moonaru Izu
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Posted - 2006.11.07 14:25:00 -
[309]
Synopsis: Unreachable probe result and out-of-warp speed of 500000000 m/s
system: Nuken
Character: Moonaru Izu
description: A certain probing result which has an accuracy of 0km is still unreachable via warp. You are not able to reach this ship. As a further side-effect, while warping to it and coming out of warp at its location (@ collapse of warp bubble distance) sometimes a out-of-warp speed of about 50000000 m/s is reached. This speed is actually indicated on the speed meter in the GUI.
Reproduction: Reproduction is twofold. Not being able to reach the ship in question is reproducable 100%. The speed becoming 50000000 m/s happens in about 50% of the test cases.
Warp to Nuken IV- Asteroid belt 2. Drop a fathom probe and scan for ships. In the result list will be an Ibis which is located in the centre of the sun. Most of the times this finding has an accuracy of 0km or a bit more. Try to warp towards this Ibis. You will never end up at its location, at least not close enough for it to show up on the overview. In approx 50% of the test cases at collapse of the warp bubble the speed will be 50000000m/s indicated. If this does not happen after warping back and forth for a couple of times, then repeat the entire procedure, starting from the point of dropping an actual new fathom probe at the asteroid belt. By doing this I could reproduce it rather consistent in three tries.
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Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.11.07 14:30:00 -
[310]
Issue: Possible to trade with yourself Location: anywhere Charactername: Takigama
Reproduction steps: Login, right click on your portriate and you should have a trade option. Click trade and the trade window comes up (altho, quite clearly buggy)
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lylaal
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Posted - 2006.11.07 14:43:00 -
[311]
Issue: Logging out from Revelation Ö
<Esc> activates window. clicking on <QUIT> highlights and hangs the computer. No further operation of the computer is possible until the computer is manually recycled using the power on switch |
lylaal
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Posted - 2006.11.07 14:51:00 -
[312]
Issue: Displayed skill capabilities in RevelationÖ are incorrect Symptom: Skills I have not trained are at Lvl 4 or 5.
Priority: Low (as it is part of a test rig)
Nit: Does not allow me to use the better mods - which would be nice to do to perform testing
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Fark
Gallente Soul Collectors Euphoria Unleashed
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Posted - 2006.11.07 15:48:00 -
[313]
Issue: Image Covering Player Creation Options in 1440x900 Resolution Linkage
This is Windowed if that helps.
- - - - - - - - - Lister: The red, green and blue alert signs are all flashing. What the smeg does that mean?
Kryten: Well either we're under attack sir, or we're having a disco. |
Egore Spangler
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Posted - 2006.11.07 15:58:00 -
[314]
This thread is 11 pages long, so sorry if this has been reported already ...
After starting a scan with probes, closing the scanner window and re-opening it will not show that you are currently scan probing something. It will put you back at the scan probe selection window.
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Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.07 16:39:00 -
[315]
Originally by: Cinnamon Red Edited by: Cinnamon Red on 07/11/2006 11:09:30 Location: Anywhere - bug occurs during log in. Character: Any OS: Windows XP Pro Reproduction: Every time I try to log in.
Further to my previous post here about the Kali test client consistently crashing my DSL router, the situation has actually got worse.
The last times I've tried getting onto the test server, the client has caused the network crash while it was still populating the various channel panes etc that I would normally see when logging in; I didn't even have the chance to try and undock before it crashed.
I deleted all cache files. No difference. I deleted my test server instance of Eve, and created a new one applying the patches to bring it up to version 2.14.26811 again. Same problem - logged in and it brought the network down while populating the station again.
So... I can't get onto the Kali test server. At all. Every time I try it crashes my router. I do sincerely hope that whatever is causing this can be identified since if it isn't fixed I will not be able to play Eve post-Kali. What about other people with D-Link routers? Are they having similar problems?
Looks like I've found the solution. Another computer on the network was running eMule (and I wasn't aware of it). Closing this program down is all that was necessary to fix the problem. I guess they're using the same port and getting in each other's way.
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Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.07 16:47:00 -
[316]
There's a typo on the contracts panel - when a contract requires attention you get a link in yellow appear at the bottom of the panel. It currently reads "a contract requires you attention".
It should of course read "a contract requires your attention".
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A Brr
Gallente Tech-5-Inc.
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Posted - 2006.11.07 18:01:00 -
[317]
The same for me, Contract was Type Auction, didn't get the money, but the same message.
Originally by: Auk Monnan Edited by: Auk Monnan on 07/11/2006 04:35:31 Edited by: Auk Monnan on 07/11/2006 04:33:13 Unable to collect on bought out contract
Station: Nakugard, Region, Metropolis
I created some contracts for the corp yesterday. I see today that one needs attention. I find it and see this:
I hit the only button there that gives this contract the attention it desperately craves, 'Get Money', and I get this message: --- This contract could not be found. Either the contract has been deleted or you do not have access to it. ---
So, I cannot complete this contract Although it appears that the item has been removed from the corp hangar, I have no way of knowing if the person on the other end received it. I cannot find any entry in any wallet that corresponds to me or my corp getting the money.
Reproducing this problem is contingent on someone else completing one of my contracts.
Edit: Encountered the same problem when I bought out someone else's auction contract. I push the 'Get Item' button, and get the same contract could not be found message.
Edit 2: Same thing completing a contract without doing it 'for corp'.
--- The greatest crap CCP designed into EVE: Next generation manufacturing. |
Yuya Anassasi
Amarr No Quarter. Axiom Empire
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Posted - 2006.11.07 18:52:00 -
[318]
Client crashes everytime after character select. Usually it starts displaying hangar & ship, but while the chat windows build up the client just disappears. No crash file is being generated when this happens.
Logserv says:
Quote:
100922006.11.07 18:41:43:029Read: Packet::CallRsp (Address::Node(nodeID="1000051",service="objectCaching",callID="None"),Address::Client(clientID="3521000051",callID="70",service="None"),HUGE PAYLOAD(31658 bytes),{'compressedPart': 31490}) 100932006.11.07 18:41:43:030objectCaching::GetCachableObject args=(1, ('Method Call', u'server', ('map', 'GetStationExtraInfo')), (128073868110646892L, 40961), 147467), retval=objectCaching.CachedObject(objectID=('Method Call', u'server', ('map', 'GetStationExtraInfo')), version=( 100942006.11.07 18:41:43:030- 128073868110646892L, 40961), nodeID=147467, shared=1, compressed=1) 100952006.11.07 18:41:43:040ObjectCaching map :: GetStationExtraInfo ( () ) cached the method call for future reference. 100962006.11.07 18:41:44:372EXCEPTION #212 logged at 07.11.2006 19:41:59 100972006.11.07 18:41:44:372Caught at: 100982006.11.07 18:41:44:372//lib/bluepy.py(19) in __call__ 100992006.11.07 18:41:44:372//script/sys/uthread.py(601) in poolhelper 101002006.11.07 18:41:44:372//script/sys/uthread.py(705) in parallelhelper 101012006.11.07 18:41:44:372Thrown at: 101022006.11.07 18:41:44:372//script/sys/uthread.py(696) in parallelhelper 101032006.11.07 18:41:44:372//ui/shared/comtool/lscengine.py(1352) in __joinchannelhelper 101042006.11.07 18:41:44:372//ui/shared/comtool/lscchannel.py(294) in startup 101052006.11.07 18:41:44:372//ui/shared/comtool/lscchannel.py(524) in setupuserlist 101062006.11.07 18:41:44:372Exception: 101072006.11.07 18:41:44:372AttributeError: userlist 101082006.11.07 18:41:44:372 101092006.11.07 18:41:44:372Arguments: 101102006.11.07 18:41:44:372self :<BlueWrapper: triui.UIContainer> 101112006.11.07 18:41:44:372mode :2 101122006.11.07 18:41:44:372Locals: 101132006.11.07 18:41:44:372Thread Locals: 101142006.11.07 18:41:44:373eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:30002961, corprole:0x7FF20007EF8E00L, userid:976012, languageID:DE, regionid:10000036, constellationid:20000433, role:0x3, charid:861811490, corpid:919084895, gangrole:0, shipid:2652 101152006.11.07 18:41:44:373- 101162006.11.07 18:41:44:3736587, solarsystemid:30002961, solarsystemid2:30002961, address:80.90.54.128:6052, userType:1, hqID:60001189, rolesAtAll:0x7E020000000E00L, rolesAtHQ:0x1E00007CF8000L, rolesAtBase:0x1E00007FDC000L, rolesAtOther:0x1F00007EF8000L, genderID:False, bloodlin 101172006.11.07 18:41:44:373-eID:13, raceID:4)> 101182006.11.07 18:41:44:373In svc.LSC.OnSessionChanged 101192006.11.07 18:41:44:373EXCEPTION #213 logged at 07.11.2006 19:41:59 101202006.11.07 18:41:44:373Caught at: 101212006.11.07 18:41:44:373//lib/bluepy.py(19) in __call__ 101222006.11.07 18:41:44:373//script/sys/uthread.py(601) in poolhelper 101232006.11.07 18:41:44:373//script/sys/servicemanager.py(645) in mollycoddleduthread 101242006.11.07 18:41:44:373Thrown at: 101252006.11.07 18:41:44:373//script/sys/servicemanager.py(642) in mollycoddleduthread 101262006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(331) in onsessionchanged 101272006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(1396) in joinchannels 101282006.11.07 18:41:44:373//script/sys/uthread.py(696) in parallelhelper 101292006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(1352) in __joinchannelhelper 101302006.11.07 18:41:44:373//ui/shared/comtool/lscchannel.py(294) in startup 101312006.11.07 18:41:44:373//ui/shared/comtool/lscchannel.py(524) in setupuserlist 101322006.11.07 18:41:44:374Exception: 101332006.11.07 18:41:44:374AttributeError: userlist
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Yuya Anassasi
Amarr No Quarter. Axiom Empire
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Posted - 2006.11.07 18:53:00 -
[319]
Edited by: Yuya Anassasi on 07/11/2006 18:59:38
Quote: 101342006.11.07 18:41:44:374 101352006.11.07 18:41:44:374Arguments: 101362006.11.07 18:41:44:374self :<BlueWrapper: triui.UIContainer> 101372006.11.07 18:41:44:374mode :2 101382006.11.07 18:41:44:374Locals: 101392006.11.07 18:41:44:374Thread Locals: 101402006.11.07 18:41:44:374eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:30002961, corprole:0x7FF20007EF8E00L, userid:976012, languageID:DE, regionid:10000036, constellationid:20000433, role:0x3, charid:861811490, corpid:919084895, gangrole:0, shipid:2652 101412006.11.07 18:41:44:374- 101422006.11.07 18:41:44:3746587, solarsystemid:30002961, solarsystemid2:30002961, address:80.90.54.128:6052, userType:1, hqID:60001189, rolesAtAll:0x7E020000000E00L, rolesAtHQ:0x1E00007CF8000L, rolesAtBase:0x1E00007FDC000L, rolesAtOther:0x1F00007EF8000L, genderID:False, bloodlin 101432006.11.07 18:41:44:374-eID:13, raceID:4)>
This only seems to happen on dual core amd processors. This log was generated on an amd athlon 64 x2 4600+ am2.
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lylaal
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Posted - 2006.11.07 21:08:00 -
[320]
Issue: RevelationÖ Eve Client crash
Scenario: At gate (various systems) right mouse click and select "get system in map browser" .... Eve client crashes back to desktop
Repeatable: yes ...annoyingly cos I get shoved back of the queue again |
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triny
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Posted - 2006.11.07 21:14:00 -
[321]
Issue : Building
When building something it takes the base (unskilled) amount and not the amount taking in account the skills.
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Warnings
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Posted - 2006.11.07 23:23:00 -
[322]
Edited by: Warnings on 07/11/2006 23:25:12 Issue : Crash at logon
At each time when I try to connect my character, my game crash and go to windows (not login window with "connection lost" or other)... Directly back to desktop. I see my ship/space while 1-2 sec after the entering space and the game crash. I can't logon actually on SiSi and at each time queue for reconnect ...
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Contralia
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.08 00:05:00 -
[323]
Character: Contralia Broadcast message page does not show travel-to commands of command-giver
When running a gang and issuing broadcast commands, I see an echo of each command I send out to my gang in the broadcast page in the UI.
However, "Travel to" command is not echoed. It's seen by all the minions in my gang, but not by me, making me think I might have misclicked or something. All other commands seem to be echoed properly to the sender.
PS: Feature request: Many times gangs need to warp to a member of the gang, often a scout in a covops. Right click on any gang member. New option: "Broadcast: Warp to:" Probably with a submenu, for commanded warp-in ranges. Also, gang lead should definately be able to select themselves, and command, "Broadcast: Warp to me" on the gang-leader's ship. Though really this is just a special case of the above. Yes, I realize that "Enemy sighted" or "Need backup" are -similiar-, but they are informational, not commands given by the designated lead, so they're a different category.
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Victor Sane
Caldari
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Posted - 2006.11.08 01:00:00 -
[324]
Edited by: Victor Sane on 08/11/2006 01:08:04 Okay i just went in to see how things were and the first i noticed was that all the attributes were like 8 int and so on taking me 36 days to train lvl 5 eidetic memory?
imean i should have = 19, 18, 15, 23, 19 in my attributtes.... you might want to fix that little incident hehe
and for the rest of the skills like for modules to exstend range on guns doesnt work either.... my howitsers still only have a optimal range of 77km? as for damage modules aswell no increase stats even tho they have been put in low slots -----------------------------------------------
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Kodiak31415
Imperial Space Corporation
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Posted - 2006.11.08 01:56:00 -
[325]
Issue: Hard system crash upon Armor Rep Activation
Character: Kodiak31415
Description: Upon activating a Medium Armor Rep II on a Myrmidon system instantly rebooted. Windows displayed "system recovered from serious error" message following reboot. Issue has occured 3 times with identical result. Error occurs 100% of the time.
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cloudkey
Caldari
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Posted - 2006.11.08 03:12:00 -
[326]
location:M-MD3B
my client crushed when i dock in station. its always crush when i dock.
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Kaldin
Caldari Fortunate Few
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Posted - 2006.11.08 03:25:00 -
[327]
Edited by: Kaldin on 08/11/2006 03:29:21 location: rens
Issue: stuck in gang
I am stuck in a gang with one of my members and unable to leave or use any gang functions at all. This is a real downer cause my member cannot even use his dread since he cant jump or join another gang....
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FR JackTheRipper
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Posted - 2006.11.08 04:27:00 -
[328]
Originally by: Kaldin Edited by: Kaldin on 08/11/2006 03:29:21 location: rens
Issue: stuck in gang
I am stuck in a gang with one of my members and unable to leave or use any gang functions at all. This is a real downer cause my member cannot even use his dread since he cant jump or join another gang....
Try to go out, click on the > near "Gang" and leave gang ;)
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PhobO CasteR
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Posted - 2006.11.08 12:51:00 -
[329]
Issue: Client crash Reason: Joined audio on player channel without have eve audio active, was obvious but froze my system never the less.
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Nate D
Priory of Saints
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Posted - 2006.11.08 12:57:00 -
[330]
Issue: "Just Change the batteries in the remote!" Type: Voice Chat/Moderation Character: Nate D
Description: The moderation tool "Mute" and it only works for text chat not voice chat.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Nate D
Priory of Saints
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Posted - 2006.11.08 13:03:00 -
[331]
Originally by: Nate D Issue: "Just Change the batteries in the remote!" Type: Voice Chat/Moderation Character: Nate D
Description: The moderation tool "Mute" and it only works for text chat not voice chat.
-NateÖ
UPDATE: The moderation tools "Mute, Kick, and Ban" only work for text chat not voice chat. You can not join a voice channel when you are banned but you can stay in it if you're already there. --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
PhobO CasteR
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Posted - 2006.11.08 13:30:00 -
[332]
RMB on ship -> rigs -> remove? what's that option good for if u can't remove them from the ship?
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.11.08 13:56:00 -
[333]
Some first thoughts :
Standings in Local When you hover over a +ve or a -ve standing, shouldn't there be a pop-up to show what the standing means? A legend of sorts, showing which icons mean -ve, and which +ve, etc. Entering warp, and weapons don't do any damage As you align for warp your missiles which are still firing do not do any damage to your target. This bug is also present on TQ.
Entering warp, and not able to do a look at This works from both parties. If I am entering warp, I can't right click an object and do look-at, and likewise people can't do a look-at on me. Note this is whilst ALIGNING. Splash screen makes PC crawl Just that, the CPU / Disk / Memory usage goes nuts, and really slows the machine down. Even typing in to the login boxes is realllly slow, and laggy. System Jump Queue may not be working. I tried jumping out of Irjunen in to Ikao, and it said I was queued to jump. 20 minutes later, it was still saying that, I an override of AP wasn't helping either. I relogged, and found myself already in Ikao. Corp mate logs out but stays in Corp Chat Channel Is there a timer which has to expire, before the player who left, leaves the chat? Gray login screen is quite unreadable, especially with the white text on grey buttons.
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lpha centurion
Confrerie des ombres
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Posted - 2006.11.08 16:01:00 -
[334]
Typing F11 in station = game crash Station : FD-MLJ VII
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Barony
Caldari
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Posted - 2006.11.08 16:26:00 -
[335]
Location: Sobaseki Character: Any
Game completely logs in, after first action is taken complete crash to desktop, no warning messages no crash back to login screen. just dead in the water. Same as the previous build.
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Brazero
Amarr Noble House
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Posted - 2006.11.08 16:42:00 -
[336]
After todays patch, corp logos are screwed up Production of rigs not working, reducing material reqs seem to have a side effect
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.08 17:41:00 -
[337]
This is a duplicate, another bug report has been submitted conventionally.
Issue: Unable to enter game with Ithildin Location: Inside first official Kali build Hyperion in FFA#1, FD-MLJ
The game appears to hang itself shortly after character selection. The logserver tells me that it's sleeping waiting for session version 3, but is receiving version 2. Or something. Clearing cache does not help.
LogServer output and DxDiag output - Am I in the coolest alliance or what? |
Karo Kezo
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Posted - 2006.11.08 18:12:00 -
[338]
Issue: new content in complexes. Reason: A friend counted like 12 or so new complexes in Delve? Haven't seen any other regions (though we were there short) with so much more added?
Why?
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triny
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Posted - 2006.11.08 18:17:00 -
[339]
patch 26961
Corplogo's are totally messed up
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triny
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Posted - 2006.11.08 19:00:00 -
[340]
FD-MLJ Anywhere
When i warp to belt 4 - 1, I end up at the station 7 m2
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Averias Whitewood
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Posted - 2006.11.08 20:42:00 -
[341]
Couple of graphical errors with the build 2.14.26961
Rohk's Port side fin is missing. It shows 2 empty holes where it should connect, but does not display.
Local suns appear to shine (with one layer) through some planets and through the rohk. (recreate place the sun on the opposite side of the rohk) (does not work on all suns)
Here's Pics Overview Closeup
Yes it is minor but I do like the sexy ship. |
Aeon Jonas
Caldari The Caldari Confederation
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Posted - 2006.11.08 20:56:00 -
[342]
Issue: Shutdown Location: Hajineen (Not sure which station) Character: Aeon Jonas Description: I get onto Singularity and I am docked in station and everything has loaded around me. I then have my firewall ask me if i want CCP Blueframework to access the net i click accept EVE shuts down completely. Does it everytime. I have only one client runnign when I do this and no other programs at all running apart from my firewall.
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Darth Naul
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Posted - 2006.11.08 22:16:00 -
[343]
The screenshot is the best way to describe it, he had no turrets on his ship at the time. Pic 1 Pic 2
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Nate D
Priory of Saints
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Posted - 2006.11.08 23:41:00 -
[344]
Issue: Voice chat no longer working after patch Type: Voice Chat
Description: No one seems to be able to use any of the voice features. The option to join audio is there... but after waiting forever and clicking join audio several times you still can not.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.09 00:20:00 -
[345]
Edited by: Ernest Graefenberg on 09/11/2006 00:20:32 Issue : Contracts Location : S-EVIQ (likely reproducable anywhere, takes at least 24h to check for repro though)
Selecting "Get money" on an expired contract lets me reproduce the winning bid indefinitely, increasing my wallet each time. Once per click.
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Hubbins
Species 5618 Ascendant Frontier
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Posted - 2006.11.09 03:58:00 -
[346]
Originally by: Ernest Graefenberg Edited by: Ernest Graefenberg on 09/11/2006 00:20:32 Issue : Contracts Location : S-EVIQ (likely reproducable anywhere, takes at least 24h to check for repro though)
Selecting "Get money" on an expired contract lets me reproduce the winning bid indefinitely, increasing my wallet each time. Once per click.
Confirmed. Nice bug, too bad isk is useless on the test server.
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Joskken Inx
J.H.E.N.R Pure.
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Posted - 2006.11.09 04:20:00 -
[347]
Edited by: Joskken Inx on 09/11/2006 04:21:29 Issue: Combat Booster in cargo hold prevent undocking Location: C-FP70 Penumbra Outpost Character: Joskken Inx
Description: Purchased several combat boosters in non-Empire station for evaluation (issue with boosters being non-purchasable in Empire space has been previously noted). Boosters can be consumed while in-station. However, when one (or more) boosters is placed in a ship cargo hold and then player goes to undock, undocking screen is normal to point where it remains totally black. No message is given, nothing is logged for reason given, but undocking is never completed. This has been tested to upwards of 20 minutes of total time spent staring at a black screen. Pressing the Escape button will immediately return the in-station view, where chatlogs show normal conversations have occurred so as to show no loss of connection to server took place. Once combat booster is removed from cargo hold, undocking is immediate as it should be and is expected. Also, placing a combat booster in a container inside of a ship cargo hold does not "hide" the booster; undocking will not complete just the same as described before. Again, removing the booster then reverts the ship to normal undocking procedure. Unsure if this is intended or not, reported as bug just the same as no error message is displayed if this is intentional in game play characteristics.
Addendum: When combat booster wears off, "No Skill in Training" message is displayed on character sheet tab. |
liquidism
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.09 04:53:00 -
[348]
Originally by: Aeon Jonas Issue: Shutdown Location: Hajineen (Not sure which station) Character: Aeon Jonas Description: I get onto Singularity and I am docked in station and everything has loaded around me. I then have my firewall ask me if i want CCP Blueframework to access the net i click accept EVE shuts down completely. Does it everytime. I have only one client runnign when I do this and no other programs at all running apart from my firewall.
same problem here. game just crashed to desktop with no unusual logserver warnings at all. just disappears.
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Psychus
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Posted - 2006.11.09 05:26:00 -
[349]
Issue: 3million skill point on new character
Character : Nydera
Made a new char on test, started with the new 800k sp, did four agent missions. Checked character sheet, had 3.1million sp. Including lvl 3 in all rigging skills and lvl 5 in heavy assault missile and heavy assault missile specialization. Did not even have the prereq skills.
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DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.11.09 05:42:00 -
[350]
not sure if this is a bug or not.
But when using the eve voice you cannot send text to the channel. for example while talking in corp i could not send a simple 'hi' enter acts like a normal return key
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DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.11.09 05:52:00 -
[351]
Issue: Gangs combine
Syptom: creating a gang has different people in it
I made a gang in jita, and i was in a gang with a person i did not invite, this happened twice. Both of us were bosses.
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DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.11.09 06:13:00 -
[352]
The target broadcast icon gets stuck when you warp away while in a pod. So if it was on the left when you warped when you get out of warp it remains there.
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Andrue
Amarr
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Posted - 2006.11.09 08:31:00 -
[353]
Bug #1:Disabling "Load station environment" causes the image of the ship to be destorted and not to match the mouse hit area when docked.
Bug #2:Autozoom resets on every jump. This is a further step backward from TQ where it currently resets on undock.
Bug #3:Activating the new seamless map when close to the sun causes problems.
Bug #4:Jumping with the seamless map set to world map causes several graphical glitches then annoyingly resets the map. It would be nice to have the map stay at the zoom and orientation the user selected and just have the autopilot route redrawn. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Rells
Caldari Agony Unleashed
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Posted - 2006.11.09 08:32:00 -
[354]
Scan speed bonuses for covops ships and tech 1 scanning frigates are not working.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.09 11:09:00 -
[355]
26961
Description: Typo in "Contracts" interface Details: When a contract requires your attention, the little bar says "A contract requires you attention" - should be "your", I assume.
(There also seems to be no way to get rid of this message, even if you read the contract it still keeps coming back)
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.11.09 11:19:00 -
[356]
Edited by: Spaced Skunk on 09/11/2006 11:19:57 Log in screen uses all my CPU, takes like 5 minutes for me to enter my password. I would screenshot my task manager but when that opens my cpu goes fine again.
Also the Windows DOS CMD window opens when Revelations is opened.
EDIT: My computer specs are a lot better than the required specs.
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Nate D
Priory of Saints
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Posted - 2006.11.09 11:36:00 -
[357]
Originally by: Nate D Issue: Voice chat no longer working after patch Type: Voice Chat
Description: No one seems to be able to use any of the voice features. The option to join audio is there... but after waiting forever and clicking join audio several times you still can not.
-NateÖ
After further testing here is the problem as it presents itself:
The first time that you log and join audio you must relog before your voice chat works.
More info: You will apear to have the talk bubble on you but you will not be able to hear anyone or talk.
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
A Brr
Gallente Tech-5-Inc.
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Posted - 2006.11.09 11:43:00 -
[358]
Update: With current Build, i am now able to claim the money, but auction does not dissappear. And since the auction does not dissapear, i can claim the money for the auction multiple times, ang get the money on my wallet multiple times.
Dear Devs: Pls reconsider the flow of contracts, after they have been fulfilled. When we have now the possibility of an exploit in this feature, we will get the same problem soon or later on TQ. And second, because the auction doesn't dissapear, i am not able to start a new one - whenever we will get a similar problem on TQ, CS will be flooded with petitions.
Originally by: A Brr The same for me, Contract was Type Auction, didn't get the money, but the same message.
Originally by: Auk Monnan Edited by: Auk Monnan on 07/11/2006 04:35:31 Edited by: Auk Monnan on 07/11/2006 04:33:13 Unable to collect on bought out contract
Station: Nakugard, Region, Metropolis
I created some contracts for the corp yesterday. I see today that one needs attention. I find it and see this:
I hit the only button there that gives this contract the attention it desperately craves, 'Get Money', and I get this message: --- This contract could not be found. Either the contract has been deleted or you do not have access to it. ---
So, I cannot complete this contract Although it appears that the item has been removed from the corp hangar, I have no way of knowing if the person on the other end received it. I cannot find any entry in any wallet that corresponds to me or my corp getting the money.
Reproducing this problem is contingent on someone else completing one of my contracts.
Edit: Encountered the same problem when I bought out someone else's auction contract. I push the 'Get Item' button, and get the same contract could not be found message.
Edit 2: Same thing completing a contract without doing it 'for corp'.
--- The greatest crap CCP designed into EVE: Next generation manufacturing. |
skank 1
|
Posted - 2006.11.09 12:27:00 -
[359]
Originally by: A Brr Update: With current Build, i am now able to claim the money, but auction does not dissappear. And since the auction does not dissapear, i can claim the money for the auction multiple times, ang get the money on my wallet multiple times.
Yes confirm the same and i'm getting rich |
Cinnamon Red
Euphoria and Co.
|
Posted - 2006.11.09 13:53:00 -
[360]
This is getting increasingly frustrating... I am still unable to connect to the test server since the client is regularly crashing my network.
I installed the 2.14.29691 Kali patch this morning and fired up the client, which ran stable for over an hour. (I wasn't doing anything, just letting the ship fly to see if the client crashed - all seemed well.)
But... I've just tried at again this afternoon. Crashed while still in the station hangar. I disabled every other program I could think of that might possibly effect Eve - anti-virus, firewall, everything. And again it crashed while in the station.
I've run out of ideas to try...
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|
lylaal
|
Posted - 2006.11.09 14:58:00 -
[361]
Issue: Clean exit from program
Scenario: Press <ESC> then the quit icon and computer hangs
Very repeatable - happens EVERY TIME
|
Kryse
Caldari Martial Mercantile
|
Posted - 2006.11.09 16:02:00 -
[362]
Issue: Gates are locked Location: Hasama and Ossa in Lonetrek
Attempts to use jumpgates fails indicating that ship cannot use the jumpgate. I tried to use the jumpgates with a Caldari Shuttle, Blackbird and a Badger II.
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Serendipity007
X.T.R Freelancer Alliance
|
Posted - 2006.11.09 16:45:00 -
[363]
Bug Report: New Carrier bonuses (50% bonus to shield and armor transfer range per Level) does not work with Large Remote Armor Repairer. Large Remote Armor Repairer's range is 9,000m, and the range bubble on the tactical overlay and the "Show Info" indicates that the range is still 9,000m (It should be 18k with my skills). I do not have the skills to fit a Capital Remote Armor Repair. 200% Bonus to Fighter control range do not work with regular drones (Ogre I's for example). However, Drone Control Units and the +1 Fighter control bonus DO work for regular drones.
Location: Potentially anywhere
Ship Used: Thanatos Skills used: Gallente Carrier Level 2 (should give 100% range bonus to remote armor and shield reppers) Build: 2.14.27035 OS: Win XP Home SP2
Notes: The Fighter damage bonus on the Thanatos was reduced to 5%, and this new bonus was added. The bonus does not make sense for this race, as Gallente are an armor based race. The bonus would make more sense if it were a 50% bonus to Armor and ENERGY transfer range per level. For Caldari and Minmatar, the bonus should be SHIELD and ENERGY range per level.
Note also that all the carriers got this change, but the Minmatar Carrier bonus of remote repper cycle reduction time still is unbalanced vs the Thanatos' +5% Damage for Fighters per level. Perhaps the Minnie Carrier should get a Fighter Tracking Bonus per level.
The Carrier was designed as the ultimate drone ship. I am disappointed that the drone bonuses don't work on regular drones. Any Carrier pilot can tell you that Fighters can't hit frigs (and to some extent cruisers) very well. Regular Drones fit the anti-frig role very well, but the Carrier can't do it as well as the Dominix or other drone-based ship.
Also, Fighters need some love. They don't MWD back to the Carrier, and take a significant amount time to re-dock. They also can be easily baited away, leaving the Carrier defenseless. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Missie Moomingirl
|
Posted - 2006.11.09 17:13:00 -
[364]
Gurista 10/10 complex overseer is bugged, the fleet stronghold, it only drops a 14th tier overseer effect when its meant to drop a 23rd tier.
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Liinn
Harbour Rats Chorus of Dawn
|
Posted - 2006.11.09 18:39:00 -
[365]
Location: C4C in Fade Character: Liinn Description: Background in space flashes in bright white and two letters from Fade (de) could be seen in the background. Changeing system didnt help. Needed to bring up the map and close it. Reproduction steps: I was docked. Opened Map with F10. Searched for a systm (P-vyvl) and set autopilot. Undocked (still with map opened). When i was undocked (or during docking dont know) i pressed close (above overview) and the map closed. But it looked like i didnt exit map mode and the starlight covered the whole screen. And the last two letters was shown. The light "flickered".
I have screenshoots but they are 4 meg big (bmp?!? Didnt they come in png before?) if needed.
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Warnings
|
Posted - 2006.11.09 19:31:00 -
[366]
BUG : The queue !!!
If you put a wrong password, no information on logon. You wait 1-3h in the queue and Wrong password => last on the queue, need to rewait 1-3h !!!
Same thing if you crash in the game. I would test Kali but at each connect, I crash after 1-2sec and I need to remake the queue STOP !!!
Make something for improved this queue (check pass before the real connect and when you crash, you have 2 min for logon without wait in the queue).
Thx !
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Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.09 22:15:00 -
[367]
Bug report.
Could we remove this topic and start one each build. Seems senseless to have old stuff thats been fixed.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
|
Hubbins
Species 5618 Ascendant Frontier
|
Posted - 2006.11.09 23:43:00 -
[368]
Originally by: Psychus Issue: 3million skill point on new character
Character : Nydera
Made a new char on test, started with the new 800k sp, did four agent missions. Checked character sheet, had 3.1million sp. Including lvl 3 in all rigging skills and lvl 5 in heavy assault missile and heavy assault missile specialization. Did not even have the prereq skills.
You are supposed to have these skills. They are given to all characters on the server to test them.
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Cyborg3201
Caldari
|
Posted - 2006.11.10 07:43:00 -
[369]
Originally by: Serendipity007 Bug Report: New Carrier bonuses (50% bonus to shield and armor transfer range per Level) does not work with Large Remote Armor Repairer. Large Remote Armor Repairer's range is 9,000m, and the range bubble on the tactical overlay and the "Show Info" indicates that the range is still 9,000m (It should be 18k with my skills). I do not have the skills to fit a Capital Remote Armor Repair. 200% Bonus to Fighter control range do not work with regular drones (Ogre I's for example). However, Drone Control Units and the +1 Fighter control bonus DO work for regular drones.
Location: Potentially anywhere
Ship Used: Thanatos Skills used: Gallente Carrier Level 2 (should give 100% range bonus to remote armor and shield reppers) Build: 2.14.27035 OS: Win XP Home SP2
Notes: The Fighter damage bonus on the Thanatos was reduced to 5%, and this new bonus was added. The bonus does not make sense for this race, as Gallente are an armor based race. The bonus would make more sense if it were a 50% bonus to Armor and ENERGY transfer range per level. For Caldari and Minmatar, the bonus should be SHIELD and ENERGY range per level.
Note also that all the carriers got this change, but the Minmatar Carrier bonus of remote repper cycle reduction time still is unbalanced vs the Thanatos' +5% Damage for Fighters per level. Perhaps the Minnie Carrier should get a Fighter Tracking Bonus per level.
The Carrier was designed as the ultimate drone ship. I am disappointed that the drone bonuses don't work on regular drones. Any Carrier pilot can tell you that Fighters can't hit frigs (and to some extent cruisers) very well. Regular Drones fit the anti-frig role very well, but the Carrier can't do it as well as the Dominix or other drone-based ship.
Also, Fighters need some love. They don't MWD back to the Carrier, and take a significant amount time to re-dock. They also can be easily baited away, leaving the Carrier defenseless.
only Capital Remote Armor get the bonus
on mwd drones think the heavy web drones also dont mwd back __________________________ Cybernetics in Motion |
Tedric
Genco Interstellar Alcohol Conglomerate
|
Posted - 2006.11.10 13:00:00 -
[370]
Bug on latest build (27055 i think):
The T1 hybrid rig that gives additional Optimal range does not work. All other hybrid modules work as intended.
Bug has been reported.
P.S. please reduce the nerf on NULL, as it is borderline useless now. Reducing the tracking penalty to 25% would make it marginally usefull.
tedric.
|
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Serendipity007
X.T.R Freelancer Alliance
|
Posted - 2006.11.10 21:45:00 -
[371]
Originally by: Cyborg3201
Originally by: Serendipity007 Bug Report: New Carrier bonuses (50% bonus to shield and armor transfer range per Level) does not work with Large Remote Armor Repairer. Large Remote Armor Repairer's range is 9,000m, and the range bubble on the tactical overlay and the "Show Info" indicates that the range is still 9,000m (It should be 18k with my skills). I do not have the skills to fit a Capital Remote Armor Repair. 200% Bonus to Fighter control range do not work with regular drones (Ogre I's for example). However, Drone Control Units and the +1 Fighter control bonus DO work for regular drones.
Location: Potentially anywhere
Ship Used: Thanatos Skills used: Gallente Carrier Level 2 (should give 100% range bonus to remote armor and shield reppers) Build: 2.14.27035 OS: Win XP Home SP2
Notes: The Fighter damage bonus on the Thanatos was reduced to 5%, and this new bonus was added. The bonus does not make sense for this race, as Gallente are an armor based race. The bonus would make more sense if it were a 50% bonus to Armor and ENERGY transfer range per level. For Caldari and Minmatar, the bonus should be SHIELD and ENERGY range per level.
Note also that all the carriers got this change, but the Minmatar Carrier bonus of remote repper cycle reduction time still is unbalanced vs the Thanatos' +5% Damage for Fighters per level. Perhaps the Minnie Carrier should get a Fighter Tracking Bonus per level.
The Carrier was designed as the ultimate drone ship. I am disappointed that the drone bonuses don't work on regular drones. Any Carrier pilot can tell you that Fighters can't hit frigs (and to some extent cruisers) very well. Regular Drones fit the anti-frig role very well, but the Carrier can't do it as well as the Dominix or other drone-based ship.
Also, Fighters need some love. They don't MWD back to the Carrier, and take a significant amount time to re-dock. They also can be easily baited away, leaving the Carrier defenseless.
only Capital Remote Armor get the bonus
on mwd drones think the heavy web drones also dont mwd back
Oh, if thats the case, then the Skill Description needs to be updated to say so. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Secretary
Bargain consumables
|
Posted - 2006.11.11 06:40:00 -
[372]
stuff i should have posted before from 2.14.26961 i believe:
1. on undocking from any station the "item info" on top of overview is minimised. may be a new feature but it's another unnecessary mouseclick to open it on every undock. - no change in latest public access test.
2. if viewing starmap when you jump with region names active the view returns to spaceflight mode after the jump with the region names superimposed over flightmode galaxy view. Could have been lag related and required me to open mapview and close it again to make it go away. not reproduced in latest public access test.
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Jura Mizodando
Caldari Active Endeavours
|
Posted - 2006.11.12 18:39:00 -
[373]
problem with contracts -
Observed: I saw the list of items up for auction on the contracts window for The Forge, with their current bid prices. I saw that the bid price on an item was 9.5million ISK. I selected Place Bid and a window came up suggesting 10.5million ISK - OK. I placed the bid. The list of contracts still showed 9.5million ISK on the item I had bid on, even after several minutes. Selecting GET CONTRACTS again fixed it.
Expected: it should change in the main list once you've made the bid.
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Amira Silvermist
Yazata Spenta Aegis Militia
|
Posted - 2006.11.13 14:16:00 -
[374]
On the new Kali build (the one that could be downloaded a couple of hours before the dragon patch test):
Scanner window doesnt show the remaining time of a scan if closed before.
1. Closing the scanner window while waiting for the conclusion of a scan. 2. Open it anew.
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lylaal
|
Posted - 2006.11.14 17:05:00 -
[375]
Issue: When selecting option to see solar system in browser (last option on selectable menus) crashes client to desktop
Priority: High as repeatable and reproducable
Related Issue: When selecting "show info" on station from overview and clicking on info button for SOLAR SYSTEM ONLY, client crashes to desktop.
Are you getting these?
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NoXiD
|
Posted - 2006.11.14 20:51:00 -
[376]
placing a bid on a Contract for 1.5 mill. i get this message
You are about to place a bid of 1,500,000.00 ISK (1 Million).
incorrect display of isk in the brackets
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NoXiD
|
Posted - 2006.11.14 21:15:00 -
[377]
going to the system map while in station, then back to station view, the camera starts swaying left and right
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Scythus Aratan
Poseidon's Wingmen Novus Ordos Seclorum
|
Posted - 2006.11.15 00:18:00 -
[378]
Game crashes within 10-20 seconds of logging into my character. This happens every time without fail. Tried: Deleting Cache.
I have a logserver and DXDiag file but nowhere to upload them.
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Kirtz
Epiphyte Mining and Exploration
|
Posted - 2006.11.15 06:04:00 -
[379]
Bug in Contracts, placing under-bids: Open Contracts->Available Contracts click [get contracts] Right click on an auction contract->place bid Starting Bid is 1,000,000, 2 Bid entered. Current bid is 1,100,000 "Your Bid" is pre-filled with 1,200,000 Enter "50" into Your Bid. click [Ok].
Contract indicates "You are highest bidder" and current bid shows 50 ISK. Placing another bid... Placing another bid shows current bid as 50, Your Bid pre-filled as starting bid.
Expected: Bids lower than current bid should be rejected.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
|
Posted - 2006.11.15 07:37:00 -
[380]
Not sure if this is already known, but Hybrid turret scope rigs don't affect the optimal range of hybrid turrets (tested on Rokh). And damage rigs STILL stack with damage mods... Or has this gone from bug to feature? --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Neko Sornan
|
Posted - 2006.11.15 14:12:00 -
[381]
Issue: Bugs in systemmap System: FD-
1) On the system map there are some graphic effects showing up (for example one from star gates) that shouldn't be there in my opinion.
Screenshot
2) If you hit F10 to open the map (the system map was previously selected) and hit it again shortly before the map appears completely (it's a bit tricky to time), the circles around the celestial objects don't appear at all.
Screenshot
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Mysterlee
Gallente 5punkorp Interstellar Starbase Syndicate
|
Posted - 2006.11.15 16:39:00 -
[382]
When using powergrid capacity rigs after logging on any ship using them will have guns offlined that you would not normally have the powergrid for without the rigs. This happens both in station and in space.
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Amira Silvermist
Yazata Spenta Aegis Militia
|
Posted - 2006.11.15 16:51:00 -
[383]
Sift probes are only usable in the Imicus/Heron/Probe Frigates or in case of Amarr in the Anathema Covert Ops. Even with Signal Acquisition on level 5 you cant use them on any other ship due to the 300 seconds max flight time - 15 seconds rate of fire from the probe launcher.
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Kiwi Lin
|
Posted - 2006.11.15 19:48:00 -
[384]
Mouse weirdness
I have noticed that sometimes the mouse pointer and keyboard focus seem to have random behavior. Random in the sense, that the observed movement and focus highlighting does not have any relation with I am actually doing with the mouse.
This has happened once yesterday, while in-game, and today again, on the login screen, just after it loaded up.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.15 22:56:00 -
[385]
Vivox problem
I had join voice in corp channel. I formed a gang and went to the gang channel to join voice. Crash to desktop.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Herman Galo
|
Posted - 2006.11.16 16:40:00 -
[386]
Issue: Mining bonus not propagated in fleet System: J-LPX7
Steps: (1) Log on myself (foreman lvl 2 on sisi) and my miner alt.
(2) Create old-style gang. Verified that gang bonuses are not propagated, as advertised: 1145.7 ore units yields 71 units of crokite.
(3) Convert to fleet. Now I've got this pretty red tree structure with Herman as (Cmdr)(Boss), and Henri sitting in Wing 1 Squad 1. The expected result should be 1145.7*1.04 = 1193.6 ore units, or 74 units of crokite. However, further laser cycles continue to produce 71 units.
If there's something else I'm supposed to have done when creating the fleet, it sure escaped me while fiddling with right-click menus. Perhaps it's a known bug that no gang bonuses are currently working?
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Blaw
Caldari Elite United Corp
|
Posted - 2006.11.16 16:42:00 -
[387]
Edited by: Blaw on 16/11/2006 16:56:59 Don't know if anyone else has seen this, but I have been testing the drake. I had 6 Heavy Launchers fitted, and I just put a small tractor beam into the final high slot. When I tried to undock, the system would not let me, becuase I have 7 launchers fitted, but space for only 6. When I checked the fitting screen, it does read that I have -1 launcher slots. So the tractor beam is being read as a launcher. I didn't think it was supposed to work like that, so thats why I'm putting in a report.
Thanks,
Blaw
EDIT: I just checked on Tranq to see how tractor beams worked, and they do not count as either a turret or a launcher, so this is indeed a bug, unless this is a change I'm not aware of.
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Andargor theWise
Disbelievers of Fate The SUdden Death Squad
|
Posted - 2006.11.16 21:09:00 -
[388]
Problem 1: Strange glare effect
Glare
Reproduction steps: I had entered and exited the system map for the first time. Has not happened since.
Problem 2: System Map Corruption While Jumping
Screenie 1 Screenie 2
Reproduction steps: While traveling from Dodixie to FD-MLJ, I remained in the system map. Sometimes I would get kicked to the starmap, other times the result you see.
- Got grief?
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Cpt Angus
Sicarri Covenant
|
Posted - 2006.11.16 21:36:00 -
[389]
Problem: CTD after log about 20s in. Frequency: every attempt. Location: Perimeter system. Ship: rokh.
This problem affects only my main character, all alts are fine but in different systems. When logged in the ship attempts to come out of warp, pauses to load in the police ships around the gate then CTD's.
Have tried clearing the cache with no success. Bones heal and chicks dig scars
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Shayla Etherodyne
|
Posted - 2006.11.17 13:51:00 -
[390]
Character name: Shayla Etherodine I have started R&D with 4 agents: For all of them research stopped before completing a day of research, when the mail requesting a mission was sent. Agent name, date of the first mission mail sent - Plandolis Aeleem 06-11-11; Masalle Ambrette 06-11-09, - Gratwonsdinnur Kjadeland 06-11-09; Husk Alfur 06-11-14.
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Sharcy
Out Siders Ascendant Frontier
|
Posted - 2006.11.17 15:02:00 -
[391]
I had an issue today with distances in the Overview. I approached some roids for a mining test, and when I came into 12km (or so I thought), I activated the Miners. Got a message that I was out of reach, even though the Overview showed the distance to be well within range, even down to 3k as I continued slowboating. Then all of a sudden the distances on the Overview changed to reflect what turned out to be the correct values.
--
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KillerLU
|
Posted - 2006.11.17 15:29:00 -
[392]
Drones don't engage targets in build 2733 -------------- Recruiting: Check our Recruitement thread or our HP |
Rutoo
Gallente Interstellar eXodus R0ADKILL
|
Posted - 2006.11.17 15:55:00 -
[393]
Copy All Function does not work in eve-mails
Open up eve-mail -> Right Click Copy All
Open note pad
Right Click Paste
What was ingame was not there
Turrent Placements on the Hyperion are messed just put guns on ship and see _________________________________________________________ My First EvE Video Club Seals Not Sandwichs |
BIGYIN
Caldari F.S.O. Dark Matter Coalition
|
Posted - 2006.11.17 17:04:00 -
[394]
Originally by: Rutoo Copy All Function does not work in eve-mails
Open up eve-mail -> Right Click Copy All
Open note pad
Right Click Paste
What was ingame was not there
Turrent Placements on the Hyperion are messed just put guns on ship and see
ye i got that problem with the hyperion aswell the guns were in space around the ship
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Shayla Etherodyne
|
Posted - 2006.11.17 18:00:00 -
[395]
Possible bug/eploit: I have destroied a Reaper (Minmatar rookie ship) and got salvaging from the wreck. Only scrapmetal, but I got it from salvaging. If there is a chance to get better salvage it can be exploited.
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Nianda SeCann
|
Posted - 2006.11.17 18:08:00 -
[396]
Originally by: BIGYIN
Originally by: Rutoo Copy All Function does not work in eve-mails
Open up eve-mail -> Right Click Copy All
Open note pad
Right Click Paste
What was ingame was not there
Turrent Placements on the Hyperion are messed just put guns on ship and see
ye i got that problem with the hyperion aswell the guns were in space around the ship
Yeah just logged to see the model for the hyperion model and I'm getting the same gun placement issue, the way the guns are floating around the ship, look like the protective pads on the corners of a boxing ring , on a plus point I like the look of the ship, was concerned by the concept of it, but looks nice in 3d
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Djisaan
Amarr EVE Corporation Making Everything
|
Posted - 2006.11.17 22:39:00 -
[397]
Edited by: Djisaan on 17/11/2006 22:40:30 Edited by: Djisaan on 17/11/2006 22:40:00 Screenshot for the Hyperion gun misplacement:
Screenshot Hyperion w/ Guns in space
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Karanth
Gallente Crazy 88's O X I D E
|
Posted - 2006.11.17 22:56:00 -
[398]
Issue: Odd Velator Behavior
When in station with an alt I made for SiSi, I had accidentally repackaged my Velator, instead of boarding it. As normal, both the miner and the civvie gun came off it. But when I reassembled it, it had a new miner and gun on, and the original ones were still in my hanger. I tried this a few times, and now my alt has 5 civvie miners and guns.
|
Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.11.18 01:21:00 -
[399]
Flatten Map Option.
If you flatten the map, come out of the map, and go back in again the map isn't flattened, even though the option is still toggled for the map to be flat.
Unflattening & re-flattening the map work, until you exit & re-enter map mode again.
Also, lines between stars are so dark as to be nearly invisible when you go into the map while docked. While undocked they're much more visible, but still a bit dark IMHO.
|
Mitsumi Takahashi
Caldari Naasirka
|
Posted - 2006.11.18 03:27:00 -
[400]
Screenshots are now BMP?
Anyway, I got screen corruption when using the starmap in station. Entered starmap, set a destination, exited starmap while in station.
Result -
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|
Arte
|
Posted - 2006.11.18 15:46:00 -
[401]
Edited by: Arte on 18/11/2006 15:49:18 I submitted a bug report with reference to a graphical glitch relating to the system map (reproduction of another players nos effect when zooming out, continuing 'system lines' and region name from the universe map on screen when zooming back in).
I took screen shots and also saved a dxdiag file. When submitting the bug report however, I was unable to send both attachments in. (one file for submission only when browsing). I decided to send the screenshot as it best illustrated the bug.
Is there a way of submitting more than one attachment when submitting reports?
EDIT: For the record, it would appear to be a similar instance of the above posters screen grab, just varied as I was in space when it occured...
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DeadDuck
Omega Enterprises Dusk and Dawn
|
Posted - 2006.11.18 16:59:00 -
[402]
While fitting the 3rd rig in a arbinger a message poped saying that I couldnt do that mainly because the calibration points.
The arbinger has 300 calibration points and I was using 2 x 100 the 3rd one has 100 points.
rigs used:
Powergrid rig Turret Efficiency rig Potency turret rig
all from energy weapons
|
Pham Sirge
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2006.11.18 17:32:00 -
[403]
Hi,
Issue: Crash Router, D-Link ADSL Modem 504G
Reproduction: Log into the test server select my character and my ship appears within about 3-4 seconds I lag, then get the lost connection window.
My router is non-responsive and I need to go reboot my router, happens everytime I connect to the test server with the current patch.
Notes: I am currently able to play eve on TQ just fine. No issues. I have joined the test server in previous patches(well before kali) I dont have any abnormal connections shown with netstat -a
This really scares me, I currently have three accounts subscribed and if this problem goes live Im going to wasting like AU$60 a month.
P.S. This was brought up by another player, he appears to resolve his problem by removing emule, I dont have emule installed, no other machines on my network were active and I was not running other software(p2p etc), checked by alt-ctrl-del and netstat -a.
LogServer: http://members.iinet.com.au/~nepp/temp.lbw
No Crash file
, <VTIL> Pham Sirge
|
Kryssa Fordring
|
Posted - 2006.11.18 19:03:00 -
[404]
Bug 1:
Posted in Kali main forum before I saw this thread
Guns on the Drake don't align to the ship properly
drake_fitting_before.jpg drake_fitting_after-01.jpg drake_fitting_after-02.jpg
Bug 2:
No right-click menu on bookmarks.
Naturally, all my bookmarks from TQ copied over when I created my test folder however on Test, there is no right-click menu to delete them (since they don't work anyway).
Bug 3:
sorry, no screenshots for this one
Hyperion (in space) seems to have several small "drone" looking objects on each side about 5m away. They're not selectable and move with the ship when it turns. They're also not connected to the ship by anything.
|
zoldon
|
Posted - 2006.11.18 20:35:00 -
[405]
Edited by: zoldon on 18/11/2006 20:40:16 title: Client crash steps: run eve-test client, login, select character. After entering station wait about 10 seconds. Client crashes without any error.
Logserver logs and dxdiag files here: LINK http://eve.merdex.ru/logserver_dx_files.rar
Crashdump file do not generates.
|
Fubear
Vogon Heavy Industries
|
Posted - 2006.11.19 01:36:00 -
[406]
Clicking "Show Route" on a courier contract opens the world map, but it ignores your 'flatten' setting and always opens in 3D map rather than my preferance which is flattened.
To get a flattened map, I have to click 'unflatten' then 'flatten'
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Rual Storge
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.19 01:39:00 -
[407]
Issue: Stuck Gleam L image Location: FD-MLJ Character: Rual Storge
Description: When I went into warp I dragged one of the Gleam L crystals unto my screen while going into warp the image was stuck on the middle of the screen, only logging out fixed it.
Reproduction steps: Go into warp, at the same time drag a Gleam L ammunition crystal unto the screen in space.
Rual Storge, Battlestars |
Fapos
GoonFleet GoonSwarm
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Posted - 2006.11.19 01:46:00 -
[408]
Originally by: zoldon Edited by: zoldon on 18/11/2006 20:40:16 title: Client crash steps: run eve-test client, login, select character. After entering station wait about 10 seconds. Client crashes without any error.
Logserver logs and dxdiag files here: LINK http://eve.merdex.ru/logserver_dx_files.rar
Crashdump file do not generates.
I got this too, I fixed it by removing the msvcp71.dll and msvcr71.dll from the bin directory. Vivox won't work but you'll be able to load the game.
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Ankanos
Caldari School of Applied Knowledge
|
Posted - 2006.11.19 04:07:00 -
[409]
Edited by: Ankanos on 19/11/2006 04:13:24 edit: Build 27333
character: Ankanos BUG Report title: F-11 Map Activation Causes CTD (bug report and 2x logserver files + dxdiag submitted)
simply put:
Opening the F-11 map,using any ship, anywhere (in lonetrek) whether in a window or full screen causes the client to crash to desktop immediately. -this happens regardless if one is docked or in space, or if sound is enabled or not
this happens as the global (top map) starts to come into focus. none of the of the other maps have a chance to load before the CTD happens.
i submitted to logfiles one with the cache as it was and one with machonet and browser cache deleted prior to running the logserver. a dxdiag was also in the zipfile.
NO crashdump was created during the CTD
-ank --- |
Nizar
Foundation R0ADKILL
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Posted - 2006.11.19 07:26:00 -
[410]
Edited by: Nizar on 19/11/2006 07:26:25 Issue: Graphic bug with neutron blaster cannons on Hyperion.
Hi CCP,
I wanted to test the new Hyperion today so I fitted the ship and undocked. Unfortunately the ship turrets were somehow displaced and were not attached to the ships hull (see screenshots). They stay in a fixed position in relation to the ship, so when the ship turns/move all turrets are moving and turning with it. Btw all guns were shooting targets without any problem.
Hyperion turret bug #1 Hyperion turret bug #2 Hyperion turret bug #3
-------------- Nizar -------------- BARON VON NEINLEDERHOSEN
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Living Light
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Posted - 2006.11.19 11:02:00 -
[411]
Edited by: Living Light on 19/11/2006 11:04:04 A new DLL has ben loaded by CCP Blue Framework. D:\WINDOWS\system32\comres.dll To disable DLL Authentication go to the security tab under the Tools, Options menu. File Version :1.00.0000 File Description :CCP Blue Framework File Path :C:\EVE\bin\ExeFile.exe Process ID :0x584 (Heximal) 1412 (Decimal)
Connection origin :local initiated Protocol :TCP Local Address : 10... Local Port :xxxx Remote Name : Remote Address :87.237.38.50 Remote Port : 26000 (QUAKE - quake)
Ethernet packet details: Ethernet II (Packet Length: 68) Destination: 00-d0-41-1e-58-2b Source: 00-d0-41-1e-58-2d Type: IP (0x0800) Internet Protocol Version: 4 Header Length: 20 bytes Flags: .1.. = Don't fragment: Set ..0. = More fragments: Not set Fragment offset:0 Time to live: 64 Protocol: 0x6 (TCP - Transmission Control Protocol) Header checksum: 0x1675 (Correct) Source: 10.... Destination: 87.237.38.50 Transmission Control Protocol (TCP) Source port: 1062 Destination port: 26000 Sequence number: 2510848076 Acknowledgment number: 3495396862 Header length: 20 Flags: 0... .... = Congestion Window Reduce (CWR): Not set .0.. .... = ECN-Echo: Not set ..0. .... = Urgent: Not set ...0 .... = Acknowledgment: Not set .... 0... = Push: Not set .... .1.. = Reset: Set .... ..0. = Syn: Not set .... ...0 = Fin: Not set Checksum: 0xb751 (Correct) Data (0 Bytes)
Binary dump of the packet: 0000: 00 D0 41 1E 58 2B 00 D0 : 41 1E 58 2D 08 00 45 00 | ..A.X+..A.X-..E. 0010: 00 28 3D 92 40 00 40 06 : 75 16 0A 00 00 09 57 ED | .(=.@[email protected]. 0020: 26 32 04 26 65 90 95 A8 : 80 4C D0 57 85 FE 50 04 | &2.&e....L.W..P. 0030: 00 00 51 B7 00 00 28 01 : 00 00 E4 51 8D DF 1B 80 | ..Q...(....Q.... 0040: 2F 00 29 B0 : | /.).
************** CREATES problems to log in - some issues with firewall and some unknown ***
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Jim McGregor
Caldari
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Posted - 2006.11.19 12:45:00 -
[412]
Version: 27333 Problem: Drones dont attack.
I cant get the drones to attack. I can launch them and scoop them, but neither the right click menu or the icon for getting them to attack seem to do anything. Drones just orbit me in Idle state without attacking.
This worked fine in the 27280 version.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.19 13:11:00 -
[413]
I was jumping and am now stuck between two systems have tried loging out, and have now tried loggging in about 10 times each time it times out, is it possible to get my char moved pls so its in ether one of the systems. ----------------------------------------------
Gone but not forgotten
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Mus Muris
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Posted - 2006.11.19 14:45:00 -
[414]
Edited by: Mus Muris on 19/11/2006 14:45:32 I tried the test server today and Revelations is very reproducedly crashing my router. Eve on Tranq plays fine and everything is usually great on my connection - however 3 times now I have logged into Singularity and after just a minute of game play (i.e. clicking on my character from login screen) it disconnects - and my internet connection is gone.
My router (a Solwise SAR110) has all the light on solid, including diagnotics - and stops responding to pings and everything else. Needs a reboot then works fine again.
Not sure what info you would need to help with this?
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Kipkruide
Evolution Band of Brothers
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Posted - 2006.11.19 15:33:00 -
[415]
graphics bug, misplaced turrests and oversized turrets grpahics when fitting quad beams (M) to a drake.
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Jim McGregor
Caldari
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Posted - 2006.11.19 17:19:00 -
[416]
The annoying cargo room bug is still in Kali (and on TQ too). Its very hard to reproduce, but maybe this thread can help you bughunters locate the likely source of the problem? I think its a cache thing, but... I havent even seen the Eve code. :)
Thread with speculations
--- Eve Wiki | Eve Tribune | Eve Pirate |
Cudaya Ebsldes
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Posted - 2006.11.19 20:03:00 -
[417]
Had the same problem with drones not attacking
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.19 22:18:00 -
[418]
Out of force of habit i keep clicking on the - twice to zoom out when i try and click + agian i end up like this.
bugged ui ----------------------------------------------
Gone but not forgotten
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Living Light
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Posted - 2006.11.19 22:29:00 -
[419]
Salvage Tackle is set as armor RIG <<<< need to be work out
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Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
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Posted - 2006.11.19 23:10:00 -
[420]
Edited by: Ulviirala Vauryndar on 19/11/2006 23:11:00 Is the cargohold optimization rig supposed to have an "Afterburner" as Icon? I felt that is a slight visual inconsistency =)
Screenshot
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Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
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Posted - 2006.11.19 23:17:00 -
[421]
The "warp" visual effect comes up before actually in warp but directly after enganging "Warp To": Screenshot
This happened to me with the following graphics settings (seems to only come up in WINDOWED mode):
Display Adapter: ATI Radeon 9100 Series (Sapphire Atlantis 9100), newest ATI Catalyst Drivers
WINDOWED MODE! color depth: 24-bit color window size: 1024 x 768 depth/stencil format: 32-bit z-buffer with 8-bit stencil depth buffer type: z-buffer [ ] Widescreen [ ] Dither [X] LOD
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.19 23:28:00 -
[422]
Harbinger calibration points still bugged.
Trying to use a total 3 rigs summing 300 calibration points and at the 3rd installation getting the message :
"You cannot fit the Energy Collision Accelerator because your ship cannot handle it. Your ship can only fit so many upgrades as each interferes with its calibration and past a certain point your ship is rendered unusable."
Rigs already installed:
Ancillary Current router Energy burst aerator
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Daniel Jackson
Caldari Black Force
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Posted - 2006.11.19 23:53:00 -
[423]
Edited by: Daniel Jackson on 19/11/2006 23:54:31
Originally by: Ulviirala Vauryndar The "warp" visual effect comes up before actually in warp but directly after enganging "Warp To": Screenshot
This happened to me with the following graphics settings (seems to only come up in WINDOWED mode):
Display Adapter: ATI Radeon 9100 Series (Sapphire Atlantis 9100), newest ATI Catalyst Drivers
WINDOWED MODE! color depth: 24-bit color window size: 1024 x 768 depth/stencil format: 32-bit z-buffer with 8-bit stencil depth buffer type: z-buffer [ ] Widescreen [ ] Dither [X] LOD
i used to have that problum a few years back in EVE, with like the same settings as u even window mode and ua your right it only showed up in window mode back then as well , except LOD since they dident have that option and with a ati 9500 back then, so its eather the card, or its the same or simular bug as before, cause when they do these major patches, Aincent bugs do attend to come back ___________________
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.11.20 04:35:00 -
[424]
Edited by: Atar on 20/11/2006 04:51:33 Cannot Log in!
Was able to earlier today but now both this account and my second cannot log in. I've deleted cache no help. I can login to the character selection and select Atar and just get the message "Entering game as Atar" and the bar moves across to the end and that's it, just sits there.
Oh and I can log in with another character, just my two mains (of course!!!) |
NoXiD
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Posted - 2006.11.20 10:58:00 -
[425]
my main is also stuck. have raised a petition if that helps.
Bug: With Merge Items and Ships into station menu bar selected.. in the items tab using Icon View, i have 4 icons displayed wide, so there is 1 item off the side of the screen, you can just see the edge of the item.
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zoldon
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Posted - 2006.11.20 12:06:00 -
[426]
Originally by: Fapos
Originally by: zoldon Edited by: zoldon on 18/11/2006 20:40:16 title: Client crash steps: run eve-test client, login, select character. After entering station wait about 10 seconds. Client crashes without any error.
Logserver logs and dxdiag files here: LINK http://eve.merdex.ru/logserver_dx_files.rar
Crashdump file do not generates.
I got this too, I fixed it by removing the msvcp71.dll and msvcr71.dll from the bin directory. Vivox won't work but you'll be able to load the game.
What is Vivox? Anyway it is still bug.
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Ojin okimi
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Posted - 2006.11.20 12:11:00 -
[427]
Edited by: Ojin okimi on 20/11/2006 12:15:02 Edited by: Ojin okimi on 20/11/2006 12:12:08 In Character Sheet, I can NOT see how much time remains on the currently training skill. I can Abort Training or Show Info, but the % done is not showing, nor the time left.
Note that if a skill isn't training currently, it will show me how long to the next level as designed.
This may have started with earlier builds (am pretty sure, but not positive), but is definitely a bug in build 27391.
Ach...this was supposed to be posted by Etienne Merten...but got this alt I'm using to test corp mgmt stuff...sorry.
And now, after 20 minutes of futile attempts to get the mouseover to show me the time remaining, it suddenly works. OK..will see if I can recreate the condition more specifically.
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Moadeep
Minmatar LoneStar Industries
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Posted - 2006.11.20 13:11:00 -
[428]
Gun station sentry aggression bug
If you attack a player outside a station, the guns start shooting you. But if you eject from your ship and board it again, the guns will not shoot at you, although the aggression timer is still ticking. The guns will lock you, but aren't shooting.
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NoXiD
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Posted - 2006.11.20 15:00:00 -
[429]
v 27439
Covert Ops Cloaking Device Doesnt seem to work at all Voice - Using Middle mouse to talk. seems to activate talk on right mouse button also (toggle tho)
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Caya
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.11.20 15:16:00 -
[430]
Abaddon got nice +5% damge bonus but as it is now, it does not increase dam mod but decrease it. version: 27439
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Rehen
Sulithus
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Posted - 2006.11.20 15:22:00 -
[431]
Originally by: Caya Abaddon got nice +5% damge bonus but as it is now, it does not increase dam mod but decrease it. version: 27439
yep i was just about too report this the damage bonus mod seems too be - insted of +
im geting 25% less damage **** my amarr bs 5
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Mal Mai
Gallente Collateral Holdings
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Posted - 2006.11.20 15:33:00 -
[432]
27439 - Crash (machine reboot) while in battle.
This morning tried some missions witha Rokh and all was fine. After this patch this afternoon (27439) went to do another mission. Enter deadspace, see 8-10 NPCs which start attacking me. I attempt lock onto target (15-20s to aquire lock). A few NPC lock onto me, then the rest within this time frame. When all NPC's are attacking sound goes crazy then machine reboots.
I reenter game in warp, return to previous location and try an warp out. Same thing happens, I get 2-3 NPC's attacking me at first, then when the rest attack machine reboots before I can warp out. Happened 3 times in a row.
- - - - - - - - - - - - - - - - - My opinions are my own. |
Venkul Mul
Gallente
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Posted - 2006.11.20 16:43:00 -
[433]
Defender missile size: the capacity of the rocket launcher has been reduced with the reduction of the size of the missiles/ammunition but the size of the defender missiles is still 0.05, so a rocket launcer with a 0.15 m3 capacity will hold only 5 defender missiles instead of the 10 possible in RMR. Tested on Arbalest rocket launcher.
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Fenix UA
Gallente Solar Dragons
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Posted - 2006.11.21 00:01:00 -
[434]
Version: 27483
Character: Fenix UA System: C-J6MT
Problem: After assembling the Myrmidon to make it active, and activating it, the model of the ship is not loaded. It is possible to fit the ship and to undock from the station. After undocking, in space, the model of the Myrmidon is fine and visible, but the model disappears again if I try to dock, and then station environment is not loaded.
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Domania
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Posted - 2006.11.21 00:04:00 -
[435]
Drones are still a little bugged. When you get within drone scoop range, it won't even pop up with the "scoop to drone bay", it will only come up with "scoop to cargo bay".Then when you are out of scoop range, the "scoop to drone bay" will come up, but when you try to scoop them it gives the "can't scoop becuase you are Xkm from the drone".
Also there are rare times when you dock into the station that the station services won't come up. It will allow you to undock and talk in chat, etc. but the station services never upload.
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ElweSingollo
Starlancers
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Posted - 2006.11.21 00:28:00 -
[436]
Build 27483
Cov Ops Cloaking Device Bug
Ship - Pilgrim
Setup
Highs
Cov Ops Cloak 2, Recon probe Launcher, Med Dim Nos x 2
Cloaking device will not operate at all. Tested when within 2 k of station and got error message "you cannot cloak within 2k" as expected but once clear of all nearby objects cloak does not operate.
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Tutaku
Brutor tribe
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Posted - 2006.11.21 07:10:00 -
[437]
Edited by: Tutaku on 21/11/2006 07:17:11 Edited by: Tutaku on 21/11/2006 07:10:24 Client always crashes in combat
It seems that as soon as I fire on something or it fires on me, the client crashes hard. By hard I mean my system reboots.
Quick system specs: Pentium Core2 Duo 6600 Asus P5W-DH Deluxe Mobo (has onboard hi-def, 8-channel audio) 2 gigs RAM @ 800MHz, dual channel setup ATI 1950 XTX
Nothing is overclocked, all drivers are current including the ATI Catalyst set that was just released, and the interior of the case is so cool I could store meat in there. I have tried resetting all the Catalyst panel options to the defaults ("let application decide") for anisotropic filtering, anti-aliasing, disabled adaptive anti-aliasing, etc. I have no problems with Tranquility or with any other game or application.
DXDiag output is here: dxdiag
Unfortunately I have no dump files, presumably because the system reboots before they can be written. I do have a log file, which is here: Log
Oh, the spontaneous reboot happens when running windowed as well as full screen, which surprised me.
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LeviUK
Caldari hirr Morsus Mihi
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Posted - 2006.11.21 11:47:00 -
[438]
Problem: Random Crash To Desktop
System: Taisy (though not restricted to that system)
Description: I have had random CTDs for a while on Tranq but they can be weeks apart, however since trying Revelations (Build 2.14.27483), it's considerably worse. I have now crashed to desktop 4 times in the last 25 minutes. It's quite random also in the activity I'm doing when it drops - one occasion was when undocking, another was when in warp (after restarting client following another crash).
PC Details: Athlon X2 4400, Generic nVidia 7800gt 256mb, 2Gb Corsair XMS CAS2.5 (2x1Gb twinned pair), ASUS mainboard that includes nForce4 chipset/NIC. I run EVE client in 1024x768 Windowed mode on primary monitor (no DX apps running on second monitor) and have tried it with FSAA switched on and off.
OS is Windows XP Professional XP2, fully up-to-date with all critical updates. I do use Sygate Personal Firewall but have set this to 'Allow All' during the tests. Connected to the internet via Netgear DSL router and ~4Mb ADSLMax connection using Demon UK ISP. Connectivity was fine on all other apps at these times (IRC, MSN, TS etc).
Note: It doesn't appear to get any time to write any error logs and history log shows nothing but the client startup. Note2: To get onto Sisi, I copied my main game folder, deleted cache folder and cleared all logs before running update.
Zip file containing Log Server files (2 examples), DXDiag and History |
Pinky Denmark
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Posted - 2006.11.21 12:13:00 -
[439]
newest client (27483) makes me crash when I engage in combat...
I was trying the Myrmodian with 2 dampeners... was gonna try it on a Rokh, and it crashed... Then I relogged and shot my railguns on a NPC hauler - and crashed!
btw, my Myrmodion is invincible inside the station
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Arondor
GalacTECH Unlimited
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Posted - 2006.11.21 13:20:00 -
[440]
scooping drones to drone bay seems bugged. When you are MORE than 1500 m from a drone in space you have the click option to scoop to dronebay (then it says you are not close enough if you try and do it).
When you get to 1499.9999999 m the option disappears, probably a < or > sign misplaced in the code?
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Sabirah Seldanar
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Posted - 2006.11.21 16:46:00 -
[441]
Autopilot destination doesn't change after jumping to the next sistem.
Example: Going from sistem A to sistem D, passing throu B and C, after jumping to B the autopilot still try to seach the jump gate to B, even if you are already in sistem B.
Putting or removing items in cargo/drone bay while in a station doesn't change your free space. Seems only related to packaged items (drones, ammunition, and others packed items). Free space change only after undocking.
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Jim McGregor
Caldari
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Posted - 2006.11.21 16:56:00 -
[442]
Version: 27512
Ships cargo bay space AND drone bay space meters doesnt update in the GUI. You cant put too much stuff in there, so the client keeps track of how much it is, it just doesnt display it.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Jim McGregor
Caldari
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Posted - 2006.11.21 17:25:00 -
[443]
Edited by: Jim McGregor on 21/11/2006 17:49:03
Version: 27512
* Map doesnt remember that you want it in Flattened Mode. You enable flattened mode, exit map and enter again and the system has forgotten it and is back in normal 3D mode. Also some GUI bugs with the button to switch on and off flattened because of this bug.
* Autopilot doesnt update route when you travel between systems. So you can only travel 1 system and then it doesnt work anymore after jump. If you go into the map, the autopilot immediately updates the route and continues on its travels.
* Right clicking anywhere in space and selecting "Show solarsystem in map browser" only shows a white square for the bottom right corner.
* Ships cargo bay space AND drone bay space meters doesnt update in the GUI. You cant put too much stuff in there, so the client keeps track of how much it is, it just doesnt display it.
* In assets, right clicking on something and selecting Trash It will delete the item but not automatically update the GUI to show that the item is gone. Also it would be very helpful if you could add so you can see how MANY of some item X you have, for example 100 cap booster 400 or whatever. There is no way to know now when browsing assets from space.
* In Journal, the Contracts tab, the right click menu saying "Get money" (when Auction is finished) doesnt work. If you instead click View Contract in the same menu, and THEN click the button named Get Money, it DOES work. Also im not sure if Date Issued and Date Completed should have the same timestamp, even if the buyer in this case hasnt gotten the items yet. Check this pic: linkage. Im not sure if the timestamp is supposed to be like that at that point in time of a Auction. If it is, then its not a bug and things work. Just wanted to be sure.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Nekora
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Posted - 2006.11.21 18:19:00 -
[444]
V - 2.14.27512 *Calibration - Can be less than but not equal to the total Calibration value of a ship *Drones - Scoop to drone bay option is only viable Outside 15km, however fails as drones are outside 15km *Autopilot - does not automaticaly update after a jump. However will update when Map is opened.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.21 18:32:00 -
[445]
Issue: Caracal can't fit 200 calibration points of rigs
Looking at the 'compare' screen on ships, to check calibration points, Caracal is listed as having 200. It however reports an error when trying to fit a bay loading acceleratior, and a warhead calefaction catalyst. These are each listed as 100pts. I can fit a 50pt rig still.
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Old Geeza
The Retirement Home
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Posted - 2006.11.21 19:10:00 -
[446]
Topic: ECM Racial Colours Issue: Caldari and Gallente racial jammer colours appear virtually the same.
On some minitors (or when playing at a lower colour depth) the colours for the Gallente and Caldari racial jammers appear to be almost identical. Even on a good setup it can be hard to differentiate between the two without looking hard for a second or so (something racial colour coding was supposed to eliminate).
By changing the Gallente jammer colour to Green, this would be eliminated entirely.
_______________________________________ Sign the petition against jump queues! |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.21 19:41:00 -
[447]
(not exactly a bug but more of an annyoing UI change)
- sort order in the variation tab for items
On TQ right now the items in the variation tab are sorted by rarity:
T1 T2 faction officer
Which is IMO the most sensible order, since in 99% of all cases you are not interested in faction or officer versions.
On sisi, however, those are now sorted alphabetically.
faction officer T1 T2
Which means that for many items you now have to scroll through multiple faction and officer versions, which usually are of no interest to you, to get to the t1/t2 versions. This is especially bad with items which have many officer/faction versions, like reactor controls.
It's only a small detail, but one with an high annoyance potential and one easily fixed.
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D Gelalder
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Posted - 2006.11.21 19:57:00 -
[448]
Version: 27512
I took a look at the Cargo volume display, so far: - It updates in space. - It updates in station if you logged in to the station and haven't undocked yet. - It doesn't update if you redock in to the station.
I'll have to check if this goes for the drone bay as well.
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Jorana Rowan
Gallente Gallente Equipment And Resources
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Posted - 2006.11.21 20:29:00 -
[449]
Station : Salashayama VII. Changed ship to Myrmidon class Battlecruiser but this was invisible in the hangar enviroment. Once undocked the ship became visible, then upon redocking with the station the ship was no longer visible and the display had frozen and was no longer accepting commands. I tried to quit from Singularity by using escape button, but still frozen. End tasking in the task manager was the only way out. Trying to log back in, the screen freezes at the entering station phase and unable to enter the game at all as this character.
I am able to enter as an alt character who is located at a different station, but not as Jorana.
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Nianda SeCann
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Posted - 2006.11.21 20:35:00 -
[450]
Originally by: Jorana Rowan Station : Salashayama VII. Changed ship to Myrmidon class Battlecruiser but this was invisible in the hangar enviroment. Once undocked the ship became visible, then upon redocking with the station the ship was no longer visible and the display had frozen and was no longer accepting commands,...
just had the same problem. Also noticed a scaling problem with the Myrmidon thruster effect and its positioning to the ship
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.11.21 20:39:00 -
[451]
Two more issues I've discovered on the latest build.
I have music turned off, but sound effects on. The sound is wowing up and down, and repeats even after combat finishes.
Secondly, the contracts icon is "highlighted" after a few minutes in space. Why?
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Justin Cody
Caldari The Priory Shroud Of Darkness
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Posted - 2006.11.21 20:46:00 -
[452]
auto pilot bug
destination doesn't change
linky to pic
http://www.geocities.com/ice_dragon34/pilotbug.jpg
Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Gnobe
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.11.21 20:59:00 -
[453]
Character Name: GNOBEX (Got an X on the end) Reason for posting: Unable to log in System: FD-MLJ Description: It starts loading up the station environment but it doesn't go any further, i've tried numerous times over and over but i always get the same result, also tried deleting my cache, logging in on another character (works fine), but i'm unable to get my alt online, and now i have no characters i can actually play on the test server cause this one is inactive
-Gnobe
___
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Gaynor Belle
Caldari Galactic Express
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Posted - 2006.11.21 22:11:00 -
[454]
Edited by: ***nor Belle on 21/11/2006 22:11:48 Issue: 2 POS Towers take up the same space as 1. Character: ***nor Belle Location: Tasti IX - 10
Description: Loading multiple Medium Minmatar Towers into my cargo hold takes up no additional space.
Reproduce: Fill up your cargo hold until only 4k M3 is left. Then add two stacked towers.
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exozone
Gallente Oldtimers INC
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Posted - 2006.11.21 22:29:00 -
[455]
location: on route to 98q-80 Char: exozone
using set destination then following the point's to location, still say's next dest is the first system en route from the start, was using bookmark's, so maybe a problem from that
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.22 00:27:00 -
[456]
EXCEPTION #2 logged at 11/21/2006 7:23:48 PM Caught at: //lib/bluepy.py(19) in __call__ //ui/login/charsel.py(255) in opennews //ui/control/bastard/edit.py(357) in goto //ui/control/bastard/edit.py(549) in _goto Thrown at: //ui/control/bastard/edit.py(478) in _goto Exception: AttributeError: LoadHTML
Arguments: self : <BlueWrapper: triui.UIContainer> url : 'http://myeve.eve-online.com/mb/news.asp' data : None args : {} scrollTo : None recursive : 0 newThread : 1 getSource : 0 Locals: query : '' txt : '\r\n<html>\r\n\t<head>\r\n\t\t<title>Latest News</title>\r\n\t</head>\r\n<body>\r\n<p><strong><a href="http://myeve.eve-online.com/mb/news.asp">News</a> | <a href="http://myeve.eve-online.com/mb/en/help-index.asp">Help</a> | <a href="http://myeve.eve-online.com/mb/npg.asp">New Player Guide</a> | <a href="http://myeve.eve-online.com/mb/devblog.asp">Dev Blog</a> | <a href="http://myeve.eve-online.com/mb/patchnotes.asp">Patch Notes</a> | <a href="http://support.eve-online.com/cgi-bin/eve_online.cfg/php/enduser/ask_mb.php">Support</a> | <a href="http://a.ha.is/eve/dmoz/index.php">Links</a> </strong></p>\r\n<h1>News</h1>\r\n\r\n<img style="margin:15px 10px 10px 2px;" align="left" src="img/info.jpg" height="32" width="32"><br><b>Fleet fight, gang and server stress test (22nd November)</b><br>reported by: <b>Sharkbait</b> | 2006.11.21 19:51:07<br><br>Hi peeps.\r\n\r\nWe are planning on another stress test on sisi, mainly involving gangs and large fleet fights. We will be doing this tomorrow (22nd November) @ 5.30pm Evetime. You can find all information <a href="http://oldforums.eveonline.com/?a=topicthreadID429400">here</a> (outgame).<br /><a href="http://myeve.eve-online.com/mb/news.asp?' scheme : 'http' node : None tmp : 'Cache-control: private' netloc : 'myeve.eve-online.com' fragment : '' cookie : None log : <module 'log' from u'C:\\CCP test\\EVE\\lib\\lib.ccp\\log.pyj'> path : '/mb/news.asp' response : <addinfourl at 51171384 whose fp = <socket._fileobject object at 0x09058620>> each : 'Cache-control: private\r\n' anchor : '' e : <exceptions.AttributeError instance at 0x0B0BF518> Thread Locals: eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:60014749, corprole:0x0, userid:131452, languageID:EN, regionid:10000030, constellationid:20000373, role:0x3, charid:208128408, corpid:1000170, shipid:207926496, stationid:60014749, solarsystemid2:30002547, address:75.117.80.210:15305, userType:1, hqID:60014749, rolesAtAll:0x0, rolesAtHQ:0x0, rolesAtBase:0x0, rolesAtOther:0x0, genderID:True, bloodlineID:4, raceID:2)>
I am doing the tutorial and she asked me to open the ship hangar
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.22 00:39:00 -
[457]
the tutorial does not explain the new map functions. That would be awesome that use veterans would be able to see that tutorial also.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.22 00:40:00 -
[458]
closing the map while in tutorial ....
EXCEPTION #6 logged at 11/21/2006 7:38:19 PM Unhandled exception in TaskletExt Caught at: //lib/bluepy.py(32) in __call__ Thrown at: //lib/bluepy.py(19) in __call__ //ui/inflight/seamlessmap.py(1219) in btnclick //ui/inflight/seamlessmap.py(1298) in toggle //script/sys/service.py(152) in __call__ //ui/station/base.py(306) in setup //ui/station/base.py(377) in loadlobby //ui/station/lobby.py(214) in _startup Exception: AttributeError: ImplantWindow
Arguments: self : <BlueWrapper: triui.UIContainer> Locals: btnparent : <BlueWrapper: triui.UIContainer> shipHangar : Deco object: Name: shipHangar Guid: form.ShipHangar Type: UIContainer Parent: __main Destroyed: 0 hangarFloor : None locationparent : <BlueWrapper: triui.UIContainer> bottomparent : <BlueWrapper: triui.UIContainer> ownerparent : <BlueWrapper: triui.UIContainer> mainparent : <BlueWrapper: triui.UIContainer> Thread Locals: eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:60014749, corprole:0x0, userid:131452, languageID:EN, regionid:10000030, constellationid:20000373, role:0x3, charid:208128408, corpid:1000170, shipid:207926525, stationid:60014749, solarsystemid2:30002547, address:75.117.80.210:15305, userType:1, hqID:60014749, rolesAtAll:0x0, rolesAtHQ:0x0, rolesAtBase:0x0, rolesAtOther:0x0, genderID:True, bloodlineID:4, raceID:2)>
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Achoo FoYou
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Posted - 2006.11.22 03:25:00 -
[459]
Autopilot:
After warping to System A from System B on a 2 jump trip (Systems A,B,C), autopilot still shows System B in list of destinations in top left. Autopilot won't warp to System C. When system C is finally reached, autopilot approaches System B gate and tries to jump back into it.
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Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
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Posted - 2006.11.22 04:41:00 -
[460]
Edited by: Ulviirala Vauryndar on 22/11/2006 04:42:10 Searching Contracts by Item Type still doesn't work, does it?
Here's the available contracts for Lonetrek, including an "Archon" (Amarr Carrier): SCREENSHOT
Well, when entering "Carrier" in the type search field (Show more options), a dialog appears to choose from each racial carrier. Amarr Carrier returned no results: SCREENSHOT
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Shiv Ertai
Gallente Direct Intent
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Posted - 2006.11.22 05:04:00 -
[461]
Bug: Map Error
Description: When warping I decided to look at the map to optimize my course and zoomed out to the galactic map. I then discovered that the map settings box wasnt there, nor could I open it with the normal right click. Additionally, I found that it was impossible to close the map with the buttons above the overview and the only way to reset it to the normal inflight view was to jump to the next system. This however did not fix the problem as the next time I tried to open the map (not in warp) I had the same error. It appears that after the original error, subsequent attempts yield the same result. The error was fixed upon relog, though I havnt yet managed to recreate the error over my various attempts.
Location: Poinen One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |
Audrea
Momentum.
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Posted - 2006.11.22 08:19:00 -
[462]
Edited by: Audrea on 22/11/2006 08:25:16 Map Problems: - Seems that clicking F10, then again to exit the map mode leaves the player with the stars, instead of returning to ship focus in previously used camera distance.
- When in map mode, there is no filter box where I choose filter (security status, DED, station count etc). Bug or intended removal?
edIT: After each jump, camera focus distance is reset, this is very annoying, please fix it. And while at it, make it remember teh last used distance when docking/undocking.
Thanks. ------------------ Its great not being an Amarr, aint it? Save Tranquility! |
TheMonster
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Posted - 2006.11.22 08:19:00 -
[463]
Firing on the myrmidon causes everyone nearby to crash.
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erCicci
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Posted - 2006.11.22 08:36:00 -
[464]
Edited by: erCicci on 22/11/2006 08:40:16 Edited by: erCicci on 22/11/2006 08:37:39 When you make a Myrmidon (Gallentean BC tier 2 ) the active ship, she doesn't appear in your hangar, but you are able to fit her and undock, and in space she looks OK.
When you redock the client seems to have some problems in rendering her in the hangar, leaving you with only one choice: hitting ESC to logoff
Now I can't login in test sarver cause the client freeze in rendering the ship
Ah, this happen in JV1V outpost.
EDIT:
Ooooooops, I didn't realize I was posting with my untrained alt The one stucked is erConte
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erConte
Gallente Shinra Lotka Volterra
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Posted - 2006.11.22 08:40:00 -
[465]
OK, this is the character stucked in JV1V outpost in a Myrmidon
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Jim McGregor
Caldari
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Posted - 2006.11.22 08:41:00 -
[466]
Edited by: Jim McGregor on 22/11/2006 08:43:56
Originally by: Harisdrop *snip*
Harisdrop, I dont think those error messages are enough to find the problem (they dont seem to say very much. There is a exception error from the GUI, but the message doesnt say why it happens). Run the log server and provide the complete logs instead.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Guvnor RBM
Welsh Commanders
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Posted - 2006.11.22 11:38:00 -
[467]
Location - OStingale , Corwn
Error - When warping to stargates in these systems, my clinet crashes to Desktop, When I log back in I auto warp back to the gate and once out of warp it crashes again, Other corp members have this too.
Cure - LEave it for a few hours and try again :( _______________________________________________ How I feel about Eve: the love/hate-ometer:
Love .|........................... Hate
http://www.battleclinic.com/kill_sigs/signature_display.php? |
MOS DEF
Devils Rejects
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Posted - 2006.11.22 12:36:00 -
[468]
On TQ i am getting 330 FPS in a station windowed mode. On Sisi i get 35 FPS!!! If i switch to fullscreen it is fine but windowed it's crawling. This didn't happen in any earlier Sisi builds.
Happenes to loads of people i've talked to. And yes i have the exact same graphics settings on the Sisi client as i do on TQ client.
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liquidism
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.22 12:51:00 -
[469]
version: 2.14.27512
what: crash to desktop after logging in, seeing space or station evironment for about 1-3 seconds. no crashdump generated.
tested: -turning off sound -clearing cache -reinstalling -updating dx files -tested on 3 acounts and 9 chars overall, same issue.
logserver dump
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Audrea
Momentum.
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Posted - 2006.11.22 13:24:00 -
[470]
Edited by: Audrea on 22/11/2006 13:28:35 Type: Description bug. What: Gas Cloud Harvesting skillbook, says:
Skill at mining ice. 5% reduction per skill level to the cycle time of ice harvesters.
While attributes dont say anything at all.
-------------------- All 3 Gas harvesting modules have same attributes and fittings: The 'Prop', 'Plow' (which arent seeded on market yet) and Gas Harvester I. ------------------ Its great not being an Amarr, aint it? Save Tranquility! |
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Blackest Sheep
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.22 13:56:00 -
[471]
Originally by: erConte OK, this is the character stucked in JV1V outpost in a Myrmidon
I am stuck in Haajinen in a Myrmidon, too (I think the Myr is the last ship I've tested). The model did not show up in station, but I could undock and fly around. Alts have no problems entering the game.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.22 14:02:00 -
[472]
Activating map while in warp once hung itself between shutting off the warp tunnel effect and popping up the map control tab. The warp tunnel effect stayed active and the control panel never appeared. Hitting the close tab over the overview resulted in the game display getting corrupted, stars stayed ingame, ship graphics not displaying, etc. Had to restart client to fix it.
Could not reproduce bug.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.22 16:21:00 -
[473]
Auto pilot does not change if you dont use autopilot to jump. I use manual alot and the autopilot now is hosed.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Herman Galo
Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.11.22 17:47:00 -
[474]
Version: 27598 Issue: CTD when npcs shoot at myrmydon
crashdump
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Evelyn Murphy
Caldari Alpha Technologies LTD
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Posted - 2006.11.22 18:22:00 -
[475]
Bug:
Upon making my Myrmidon active, the ship did not show up in station. I undocked and could see the ship. Upon redocking I am stuck at the load screen. I then relogged and am now stuck at the load screen still. I have cleared out my cache folder and the problem persists. I am now stuck in Oursulaert. ____________________________________________________________________ Look at my lovely sig! I spent 10 seconds on it! |
LeviUK
Caldari hirr Morsus Mihi
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Posted - 2006.11.22 20:59:00 -
[476]
Edited by: LeviUK on 22/11/2006 21:01:31 Edited by: LeviUK on 22/11/2006 21:00:13 Problem: Random Crash To Desktop
System: Jan (though not restricted to that system)
Description: This morning's build (whatever it was) - was fine, no critical issues. However since updating to 2.14.27598, I cannot stay in the game at all - anywhere from 5 seconds without touching a button (was in space) to a minute or two after jumping into another System and the client just vanishes. After one of these crashes, my mouse pointer refused to move out of the 1024x768 window where the client was previously.
PC Details: Athlon X2 4400, Generic nVidia 7800gt 256mb, 2Gb Corsair XMS CAS2.5 (2x1Gb twinned pair), ASUS mainboard that includes nForce4 chipset/NIC. I run EVE client in 1024x768 Windowed mode on primary monitor (no DX apps running on second monitor) and have tried it with FSAA switched on and off.
OS is Windows XP Professional XP2, fully up-to-date with all critical updates. I do use Sygate Personal Firewall but have set this to 'Allow All' during the tests. Connected to the internet via Netgear DSL router and ~4Mb ADSLMax connection using Demon UK ISP. Connectivity was fine on all other apps at these times (IRC, MSN, TS etc).
Note: It doesn't appear to get any time to write any error logs and history log shows nothing but the client startup. Note2: To get onto Sisi, I copied my main game folder, deleted cache folder and cleared all logs before running update.
Link to zip file containing Logserver dump, history.txt and dxdiag. |
Rachel Karrde
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Posted - 2006.11.22 22:14:00 -
[477]
build 27598
after quiting (esc>quit game) the game, the entire PC freezes, thought it might be my machine so i tried it on two other machines and both had the same effect (tho, all three run with athlon 32bit and nvidia nforce2-ultra400 chipset)
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Kodiak31415
Imperial Space Corporation
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Posted - 2006.11.22 23:30:00 -
[478]
About 2 weeks ago I encountered an error on the test server where whenever I activated an armor rep in a myrmidon, my computer instantly reset.
Now after a week long absence from the test server my computer has started resetting a lot more often.
Things I have determined that make my comp reset: Undocking (any ship) Activating an armor rep (any ship) Exiting warp after logging in following undock reboot in front of station (any ship)
And as far as submitting an error report its pretty much impossible:
1. Logserver log (no log generated due to system reboot) 2. DXDiag file (DXdiag does not generate file if comp is reset) 3. Crashdump (if its generated)None found 4. Screenshot of the bug (not the error window that sometimes pops up though, thats useless) n/a 5. Detailed description of what happened and what you did. See above
This basically makes eve un-playable. With only 6 days till rollout this is a very serious bug that needs fixing.
*bug occured before and after dx/video driver/ chipset driver ect ect updates |
Commander Stringer
Caldari InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.11.22 23:43:00 -
[479]
Originally by: Harisdrop Auto pilot does not change if you dont use autopilot to jump. I use manual alot and the autopilot now is hosed.
Agree with this one, autopilot in build 2.14.27599 is bugged, it appears to be looping around a single stargate for example if u auto to Olo and jump through into Obanen manually then activate autopilot it will approach and jump you back through to Olo. If you manually warp to the gate, activate autopilot then allow it to jump you through it then won;t auto to next system in route then you have to go back to manual warp/jump to continue. ........
'Blow your own trumpet 'cuz no other fecker is going to do it for you'
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The Wombat
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Posted - 2006.11.23 00:20:00 -
[480]
Autopilot issues
In new regions with autopilot set to any system. Several things can happen as follows:
- Autopilot will jump you into a system and then stop working. Looking at the gates in that system, none of them appear on the next system in route. Autopilot then stops working - Next system in route and number of systems to go (on left of screen) does not update
Linked to this, when you look at the star map, route has disappeared and cannot access map menu to reset destination.
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Marc Zhorr
Caldari
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Posted - 2006.11.23 02:03:00 -
[481]
Originally by: The Wombat Autopilot issues
In new regions with autopilot set to any system. Several things can happen as follows:
- Autopilot will jump you into a system and then stop working. Looking at the gates in that system, none of them appear on the next system in route. Autopilot then stops working - Next system in route and number of systems to go (on left of screen) does not update
Linked to this, when you look at the star map, route has disappeared and cannot access map menu to reset destination.
I have the same problem.
The autopilot does not refresh waypoints after jumping into a system.
Workaround is opening map, then the autopilot refreshes its waypoint, finding the gate to jump to, and the ship continues travel.
Screenshot of bugged autopilot
------------------------------------------------- Monk in an egg, what more need I say... ------------------------------------------------- |
Iudex
Caldari CaIdari Navy
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Posted - 2006.11.23 04:47:00 -
[482]
Version: 2.14.27598 Possible bug: Faction ships have less calibration points than their tech 1 versions. (Raven has 200, Raven Navy Issue only 150)
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Valotaan
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Posted - 2006.11.23 07:53:00 -
[483]
Edited by: Valotaan on 23/11/2006 07:53:23 Version: 2.14.27598 Bug: ECM Burst donŠt get any bonus on the Blackbird or Griffin. Only the Scorpion will boost the Strenght and the Range of it. The Signal Distortion Amplifier donŠt give any bonus to the ECM Burst.
Screenshot
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erConte
Gallente Shinra Lotka Volterra
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Posted - 2006.11.23 08:11:00 -
[484]
Client 27598
The docked Myrmidon bug is still here You can turn around that using a keyboard shortcut for undock, then you can eject in space and redock with your POD.... usefull only on test server, of course
Ah, found another "nice" bug: you can't fire at a Myrmidon. If you do that your client CTD
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Blackest Sheep
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.23 08:30:00 -
[485]
Originally by: erConte Client 27598 The docked Myrmidon bug is still here You can turn around that using a keyboard shortcut for undock, then you can eject in space and redock with your POD.... usefull only on test server, of course
Mine, too. But at least the workaround worked: hit ESC when it has finished loading, put a keyboard shortcut to exiting station, use that shortcut, eject, redock.
Myr seems to be seriously ****** up.
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.11.23 09:19:00 -
[486]
not sure if reported yet
mapview, hitting the "i" for system,shows all the nice stuff except icefield.. need to show info each system to fidn icefields
---
BTW: A GOOD Cache-Cleaner |
Jim McGregor
Caldari
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Posted - 2006.11.23 11:45:00 -
[487]
CCP should be proud to have this many players contributing to this thread every day. Its very nice to see the constant stream of people willing to spend their free time to help ccp fix the most annoying bugs we all experience.
Cheers people. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Tareen Kashaar
eXin Alliance
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Posted - 2006.11.23 13:00:00 -
[488]
Testing yesterday afternoon (at work atm, don't have version no. handy), the autopilot did not update on jump, only when the map was opened. i.e. it took me to the next gate, jumped me over, and then stalled because it didn't know what to do since the "next" system in line was the one I was in then. It also did not update when I jumped manually. It did however seem to update when I opened the map.
This could just have been a lag issue of course, but I hope it is made unbroken before release ;) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Sharkbait
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Posted - 2006.11.23 13:32:00 -
[489]
please use the normal bug reporting system from now on. bugs site
guide to filing a good bug report can be found here
Spank You later |
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