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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9842
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Posted - 2015.06.02 19:48:35 -
[331] - Quote
epicurus ataraxia wrote:Ralph King-Griffin wrote:epicurus ataraxia wrote:Ralph King-Griffin wrote:Joia Crenca wrote:If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
This is the second iteration of the icons, the first was put on sisi pushed on us and tested then rolled back due to player feed back and redone.You can take your foot out of your mouth now. But the issues raised by the players were equally applicable in the second iteration, the problem was NOT that the players did not like the aesthetics, the problem was one of clarity and legibility, and the problems are still present. Only at 90%, they are perfectly legible otherwise. The issue is they're new and you are constantly registering and interpreting them, give it a week and you won't even see them anymore. No, you are quite wrong. They are much worse at 90% we have worked with them for quite a while on sisi, the issue is one of bad legibiliy. I and others no doubt envy your eyesight, and I assure you the stabbing pain behind my eyes after playing for an hour is something I AM NOT WILLING TO GET USED TO. Read my post again, the issue is only with the 90% scaling.
That aside you should probably see an optician or stop drinking on Monday night's.
=]|[=
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1660
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Posted - 2015.06.02 19:51:02 -
[332] - Quote
Reported above as abusive troll
There is one EvE. Many people. Many lifestyles. WE are EvE
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Joia Crenca
Science and Trade Institute Caldari State
118
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Posted - 2015.06.02 19:51:14 -
[333] - Quote
uhnboy ghost wrote:Matterall wrote:Icons are just new - take some time to get used to them. There's no way you will adapt in a few hours.
If they are terrible after 25 hours gametime, then post i have tryed to play whit them on sisi for a week or 2 and u dont get use to them, if u cant see what the icons supposed to be ( i have poor eyesight, its all a blur thats all looks the same ) then u can look at them for 2 years whitout getting use to them i now have 3 options, 1. never undock and only do market pvp and i hate market pvp 2. get a on screen magnifying glass, yeah that not going to happen, i have never had to use one before and will never use one 3. dont know maybe try to go pro in minesweper
Quote: epicurus ataraxia wrote: Ralph King-Griffin wrote: Joia Crenca wrote: If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
This is the second iteration of the icons, the first was put on sisi pushed on us and tested then rolled back due to player feed back and redone.
You can take your foot out of your mouth now.
But the issues raised by the players were equally applicable in the second iteration, the problem was NOT that the players did not like the aesthetics, the problem was one of clarity and legibility, and the problems are still present.
Only at 90%, they are perfectly legible otherwise.
The issue is they're new and you are constantly registering and interpreting them, give it a week and you won't even see them anymore. =]|[=
Doesn't seem to work even after a week for some, but we'll see what happens. And it wasn't 'ROLLED BACK', just repolished more on SiSi, from what I'm reading? So player feedback did cause some additional focus, but didn't stop the train from crashing into the station. |
Trajan Unknown
Agony Unleashed Agony Empire
31
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Posted - 2015.06.02 19:52:42 -
[334] - Quote
epicurus ataraxia wrote:Ralph King-Griffin wrote:epicurus ataraxia wrote:Ralph King-Griffin wrote:Joia Crenca wrote:If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
This is the second iteration of the icons, the first was put on sisi pushed on us and tested then rolled back due to player feed back and redone.You can take your foot out of your mouth now. But the issues raised by the players were equally applicable in the second iteration, the problem was NOT that the players did not like the aesthetics, the problem was one of clarity and legibility, and the problems are still present. Only at 90%, they are perfectly legible otherwise. The issue is they're new and you are constantly registering and interpreting them, give it a week and you won't even see them anymore. No, you are quite wrong. They are much worse at 90% but the problem is NOT limited to that. We have worked with them for quite a while on sisi, and it is not a matter of familiarity. the issue is one of bad legibiliy. I and others no doubt envy your eyesight, and I assure you the stabbing pain behind my eyes after playing for an hour tonight is something I AM NOT WILLING TO GET USED TO.
So maybe there is no problem with the icons but your eyes, screen, resolution or whatever?
I am playing EvE on maxed out settings, with transparent windows, at 100% and it looks good. The icons inside my tabs could get a bit more love like sharper edges and stuff like that but in space they are fine and pretty damn useful. But to the defense of all these "nay sayers" I am used to such icons for a long time so that is one reason why I like and prefer them. But besides that, everything that makes sense is something I prefer. Making sense in the meaning of being logical and in this case not exhausting for my eyes or in the constantly overloading me with useless informations.
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CCP Surge
C C P C C P Alliance
73
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Posted - 2015.06.02 19:53:22 -
[335] - Quote
Joia Crenca wrote:
Thanks for responding!
I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Hi, let me reclarify a bit here.
The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons.
And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue.
In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment.
I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? |
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Joia Crenca
Science and Trade Institute Caldari State
118
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Posted - 2015.06.02 19:54:01 -
[336] - Quote
Ralph King-Griffin wrote:epicurus ataraxia wrote:[quote=Ralph King-Griffin][quote=Ralph King-Griffin][quote=Joia Crenca]If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
(truncated quote)
No, you are quite wrong. They are much worse at 90% we have worked with them for quite a while on sisi, the issue is one of bad legibiliy. I and others no doubt envy your eyesight, and I assure you the stabbing pain behind my eyes after playing for an hour is something I AM NOT WILLING TO GET USED TO. Read my post again, the issue is only with the 90% scaling. That aside you should probably see an optician or stop drinking on Monday night's.
I have to ask: Where were you in Incarna? A CCP Patriot, or one of us Jita Statue Shooting Traitors? (If you're going to get personal... I'll match it)
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Lahnius
6
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Posted - 2015.06.02 19:54:59 -
[337] - Quote
epicurus ataraxia wrote:Ralph King-Griffin wrote:[quote=epicurus ataraxia][quote=Ralph King-Griffin][quote=Joia Crenca]If there is a culture issue at CCP, perhaps that needs to be addressed? There may be a thought that: 'If the work is finished enough to put on SiSi, then it CAN'T be rolled back, or someone will lose their job for allowing it to go this far'. But that would defeat one main purpose of SiSi, wouldn't it, in having an internal culture issue cancel out player feedback?
No, you are quite wrong. They are much worse at 90% but the problem is NOT limited to that. We have worked with them for quite a while on sisi, and it is not a matter of familiarity. the issue is one of bad legibiliy. I and others no doubt envy your eyesight, and I assure you the stabbing pain behind my eyes after playing for an hour tonight is something I AM NOT WILLING TO GET USED TO. CCP when your design choices start causing physical harm to your customers, isn't it about time you stopped and reevaluated your choices?
i havent even played for an hour with the new icons and my eyes are sore.
the game just feels awkward now, and no this isnt something i could ever get used to ... as much as i really hate to say this, the icons stay and i gotta go ... im not into paying to play a game that causes me physical pain.
thanks but no thanks. |
Sissy Fuzz
Sissy Fuzz Communications
30
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Posted - 2015.06.02 19:55:21 -
[338] - Quote
I am sure this is a fine release. But.
The icons?!? Why? Please tell us why, CCP?
Because change is a quality in itself? It is not, I can tell you.
Actully, in my opinion the icons themselves are fine. But they are new and we all now have to learn new icons for no reason whatsoever other than you just couldn't help changing something.
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Captain Africa
GRIM MARCH Circle-Of-Two
114
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Posted - 2015.06.02 19:55:28 -
[339] - Quote
Captain Africa wrote:Holy **** that caracal looks awesome ....as for the rest lemme check. BTW CCP ty for updating this awesome game !!!!
Rely people lol what are you complaining about ...icons are just fine. For the first time you can actually see whats ploting at a first glance. Icons are sweet ....there will always be haters. Lol and they get followed like sheep. |
Tomski Ruslav
Hull Breach.
3
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Posted - 2015.06.02 19:55:49 -
[340] - Quote
CCP Claymore wrote:
All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.
Did u guys actually stop to look at how outposts look now? its freaking horrible, to the point that there wouldnt be a need for outposts to actually have any look at all, cause all u see are the rings.
One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.
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SFM Hobb3s
Wrecking Shots Black Legion.
299
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Posted - 2015.06.02 19:56:01 -
[341] - Quote
In B4 CCP realizes that all goons were ordered to give two thumbs up for bad icons before making their permanent pilgrimage to h1z1. Grr goons n all. |
Joia Crenca
Science and Trade Institute Caldari State
121
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Posted - 2015.06.02 19:56:41 -
[342] - Quote
CCP Surge wrote:Joia Crenca wrote:
Thanks for responding!
I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Hi, let me reclarify a bit here. The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons. And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue. In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment. I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?
Hello CCP Surge!
Some of us appear to be playing on laptop screens, so they may be having to go to 90% to fit everything onto the screen?
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
57
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Posted - 2015.06.02 19:59:05 -
[343] - Quote
Joia Crenca wrote:CCP Surge wrote: Redacted Hello CCP Surge! Some of us appear to be playing on laptop screens, so they may be having to go to 90% to fit everything onto the screen?
Or just smaller desktop displays in general.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1660
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Posted - 2015.06.02 19:59:18 -
[344] - Quote
If EVE online wishes to state prior to purchase that this game is only suitable for people under the age of thirty, then of course they are entitled to limit their playerbase. And of course refund all who can no longer play it.
If however they wish to have players, over thirty who all at some point have a stiffening of the eye muscles, and hardening of the iris/eyeball making their new icons an excercise in eye strain, then they should take account of the opthalmic advice they commissioned.
They did take advice before completely changing the visual aspects of the game? Didn't they? Laptops? Ah! Didn't think of that!
Oops.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Urduri
Chaotic Legion
0
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Posted - 2015.06.02 20:03:29 -
[345] - Quote
The overview icons are horrible. With the slight astigmatism I have in each eye, I have a difficult time telling just what I'm looking at. Most have turned into fuzzy look-alike shadowy blobs. The previous icons were clear and obvious. *sigh* |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
57
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Posted - 2015.06.02 20:05:03 -
[346] - Quote
Urduri wrote:The overview icons are horrible. With the slight astigmatism I have in each eye, I have a difficult time telling just what I'm looking at. Most have turned into fuzzy look-alike shadowy blobs. The previous icons were clear and obvious. *sigh* Same boat.. I suffer from a bad astigmatism and sometimes the icons aren't 100% clear
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ashlar Maidstone
Moonfyre Science and Research Inc.
187
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Posted - 2015.06.02 20:05:06 -
[347] - Quote
New icons are very hard to read. Have to second guess those.
Launcher STILL NOT fixed, I done everything I could in that department.
Other than previous posters it's ok for now.... |
Mael Chalbi
Dark-Rising
1
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Posted - 2015.06.02 20:05:42 -
[348] - Quote
Please please, return the old overview, this horrible, cant deal with this crap or at least give us the option of the old overview |
Trajan Unknown
Agony Unleashed Agony Empire
31
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Posted - 2015.06.02 20:06:31 -
[349] - Quote
epicurus ataraxia wrote:If EVE online wishes to state prior to purchase that this game is only suitable for people under the age of thirty, then of course they are entitled to limit their playerbase. And of course refund all who can no longer play it.
If however they wish to have players, over thirty who all at some point have a stiffening of the eye muscles, and hardening of the iris/eyeball making their new icons an excercise in eye strain, then they should take account of the opthalmic advice they commissioned.
They did take advice before completely changing the visual aspects of the game? Didn't they? Laptops? Ah! Didn't think of that!
Oops.
I am over 30 and I don-¦t have any problems at all. Your reaction to these icons is something I would worry about at the very least. Not pointed towards you but when people play EvE on potato machines with bad screens I don-¦t wonder that there are issues with the icons. Get some proper hardware to not wreck your eyes and game pleasure. Just as a reference, I am "starring" at a screen for over 10hours a day for more than 17years now and my eye sight is above average. I am using an expensive screen and good lightning so a good screen with good lightning should do the trick if you-¦re not starring at the screen for more than 3hours a day. Oh and relax your eyes every now and than to not cripple them. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9842
|
Posted - 2015.06.02 20:07:11 -
[350] - Quote
CCP Surge wrote:Joia Crenca wrote:
Thanks for responding!
I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Hi, let me reclarify a bit here. The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons. And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue. In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment. I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? Screen real estate is limited, fitting everything whilst keeping a cleanish ui sort of necessitates it.
An example,at 100% scaling I have trouble fitting all that without it overlapping
Edit: derp, my apologies for the poor quality img there,on my phone and iss all I could find
=]|[=
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1665
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Posted - 2015.06.02 20:07:27 -
[351] - Quote
Urduri wrote:The overview icons are horrible. With the slight astigmatism I have in each eye, I have a difficult time telling just what I'm looking at. Most have turned into fuzzy look-alike shadowy blobs. The previous icons were clear and obvious. *sigh*
And because they are moving or swapping position, the eye tracking to try to see the smaller icons is awful! No glasses can account for that, without moving the head!
There is one EvE. Many people. Many lifestyles. WE are EvE
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Taru Audeles
Federal Navy Academy Gallente Federation
24
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Posted - 2015.06.02 20:09:10 -
[352] - Quote
CCP Claymore wrote:Panterata wrote:Hey Lebowski, who is responsible for the icons?
Tell him to write something here on the players and not hide as a mouse! That would be me and my team, Team Game of Drones. We are reading the feedback you are providing. All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again. We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling. We are monitoring your feedback and will try and respond to your issues and concerns. Thank you for all your feedback so far.
It's not like a million people told you it's a bad idea to sneak them in without any information before the release. This is the best example of what is wrong within CCP. Your devblog from february has COMPLETLY different icons in the picture. Even in the patch notes you hind it in a wall of text in the UI section. Just roll it back fix the issues and do a dev blog explain and talk to your players. Let them play with it for some time of singularity and let them watch the pictures.
But to drop it like this without an annoucement/warning and dev blog is just asking for trouble. You ask us to give it time and get used to them. Well we need to get something done until this happens. Roll this BS back and give us the time to get used to them. The game is completly unplayable for "some" people for the next couple of days/weeks.
You guys at CCP have really learned nothing. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1665
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Posted - 2015.06.02 20:09:15 -
[353] - Quote
Trajan Unknown wrote:epicurus ataraxia wrote:If EVE online wishes to state prior to purchase that this game is only suitable for people under the age of thirty, then of course they are entitled to limit their playerbase. And of course refund all who can no longer play it.
If however they wish to have players, over thirty who all at some point have a stiffening of the eye muscles, and hardening of the iris/eyeball making their new icons an excercise in eye strain, then they should take account of the opthalmic advice they commissioned.
They did take advice before completely changing the visual aspects of the game? Didn't they? Laptops? Ah! Didn't think of that!
Oops. I am over 30 and I don-¦t have any problems at all. Your reaction to these icons is something I would worry about at the very least. Not pointed towards you but when people play EvE on potato machines with bad screens I don-¦t wonder that there are issues with the icons. Get some proper hardware to not wreck your eyes and game pleasure. Just as a reference, I am "starring" at a screen for over 10hours a day for more than 17years now and my eye sight is above average. I am using an expensive screen and good lightning so a good screen with good lightning should do the trick if you-¦re not starring at the screen for more than 3hours a day. Oh and relax your eyes every now and than to not cripple them.
All good advice regarding eye care and reducing eye strain, but it does not solve the problem that the icons are not designed for legibility, especially when moving.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Ryan TheRandomHero Dunn
The Northern J3WS Fidelas Constans
0
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Posted - 2015.06.02 20:09:37 -
[354] - Quote
Please reverse the overview icons.
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Twistedboy SICK
15's GaNg BaNg TeAm
0
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Posted - 2015.06.02 20:09:58 -
[355] - Quote
Return our old overview please!!!
The new one sux
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Joia Crenca
Science and Trade Institute Caldari State
122
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Posted - 2015.06.02 20:11:40 -
[356] - Quote
Dominous Nolen wrote:Joia Crenca wrote:CCP Surge wrote: Redacted Hello CCP Surge! Some of us appear to be playing on laptop screens, so they may be having to go to 90% to fit everything onto the screen? Or just smaller desktop displays in general.
Dino Zavr wrote:Dear CCP,
In my understanding that is the issue: The new space-invaders style overview sprites are horrible. My screen is only 1366x768 so I have to use 90% UI scale and with this settings they look awful May I, please, wonder how in the Universe no single developer had wondered to try 90% UI scale BEFORE official patch release? Or maybe you are happy with this complete mess?
Is it possible to roll back to pre-Carnyx overview brackets and icons, please?
Thanks
This was in the issues thread, so yes, that was what I was thinking, thanks! |
Panterata
BRUTAL GENESIS GaNg BaNg TeAm
69
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Posted - 2015.06.02 20:12:14 -
[357] - Quote
Return old icons or give a chance to swtich |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
59
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Posted - 2015.06.02 20:13:17 -
[358] - Quote
Trajan Unknown wrote:
I am over 30 and I don-¦t have any problems at all. Your reaction to these icons is something I would worry about at the very least. Not pointed towards you but when people play EvE on potato machines with bad screens I don-¦t wonder that there are issues with the icons. Get some proper hardware to not wreck your eyes and game pleasure. Just as a reference, I am "starring" at a screen for over 10hours a day for more than 17years now and my eye sight is above average. I am using an expensive screen and good lightning so a good screen with good lightning should do the trick if you-¦re not starring at the screen for more than 3hours a day. Oh and relax your eyes every now and than to not cripple them.
Not everyone can afford top of the line hardware or high end displays.
While I myself have a 3x27" set up that can run the game with all options on decent settings, I know there are alot of my alliance & corp mates that aren't as fortunate and run on smaller displays or laptops. The devs need to look at all use cases when designing major changes like this as it will impact everyone differently.
The scaling issue is a problem and also take in to account the clarity of the new icons on a smaller form factor and you may run into issues with strain... just a fact of life that not everyone is running at the same level and this needs to be accounted for IMO.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Weed Greens
Brutor Tribe Minmatar Republic
0
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Posted - 2015.06.02 20:14:57 -
[359] - Quote
Change the overview to the old icons, what is this - wrecks now are ships >?!?!!? |
Joia Crenca
Science and Trade Institute Caldari State
123
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Posted - 2015.06.02 20:20:00 -
[360] - Quote
Also, to include other issues, (not that I want to be podded), but pod killmails are either missing or very delayed? |
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