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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Zeus Cronus
Brutor Tribe Minmatar Republic
4
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Posted - 2015.06.02 23:27:29 -
[481] - Quote
Milla Goodpussy wrote:Spc One wrote:CCP Lebowski wrote:DexterShark wrote:- I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out? You're right that the circles around the station services represent the entosis status of the service. Removing them when they aren't moving or you don't have them selected is on our list for the next iteration. Thanks for the feedback! Well i saw few people in 0.0 taking out services with noob ships in 5minutes. So now, everyone with 5minutes time and noob ship can take out any station service, later stations i guess. I think people will stop using conquerable stations, because this mechanic is just dumb. I must agree, that's exactly what I witnessed today out in null.. wow talk about a motivational killer for pushing folks into living in null sec Not sure about you, but ive never had much trouble killing noob ships, so im quite sure the owners of those outposts would have been able to as well if they really wanted |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1674
|
Posted - 2015.06.02 23:30:52 -
[482] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading! Thanks for the reply, please be aware that quite a few of us are quite famiar with the icons, we have followed their development since the beginning, and have used them extensively on sisi. I do not want this to sound purely negative, but most are not against change, we are against bad change. You have been informed repeatedly by many, as to the failings of the new icons, in brief the issues boil down to, increased clutter, reusing similar icons to current icons, in different roles, over granularity. Insufficient differentiation between player and non player icons And most importantly illegible icons for cruisers and below at all resolutions and Scaling including 100%. These were all repeatedly pointed out, and whilst you may have hoped that the wider user base may have embraced them, the opposite has happened and the main user base has reacted even more strongly than the test players.
Please do not ignore these issues, the legibility issues are NOT something that can be got used to, some may be able to tolerate it, those with perfect eyesight etc, but for many this is a make or break issue. Not for esthetic reasons or resistant to change, but literally some are going and are suffering from real eye strain, and that is a physical limit we cannot adapt to, no matter how willing we are to accept things.
I really hope you can find a resolution, even if it is only giving us the chance to use clearer original settings, until you can revisit the issue possibly with the aid of outside help with experience of legibility and vision issues.
Thanks for your reply, I truly hope you can help with this.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Di Mulle
91
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Posted - 2015.06.02 23:32:05 -
[483] - Quote
CCP Surge wrote:
While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
Thanks for reading!
Still haven't an opportunity to see a really big fleet to tell if it feels such a clusterf...k others are telling.
But one very specific feedback I can make. Wreck icons. WHAT was wrong with the old way - empty wreck icon is, you know, empty, and vice versa ?
My age starts to show and the eyes aren't perfectly sharp anymore. Trying to fish whether that wreck icon has a small pixel above or not already is a horrible strain. And that with 100% UI scaling. Ah, ofc, there is a tooltip...I should stop the sarcasm now. Same for cargo container icon. Just ti...iiny.
However, if CCP wishes to make some donations in the name of my optician, I think we can settle things. Not asking much, just the price of my subscriptions.
<<Insert some waste of screen space here>>
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Maki Talie-Kuo
Zero Atmosphere
0
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Posted - 2015.06.02 23:35:12 -
[484] - Quote
The new icons are bad bring back the old ones or give us an option for it, nuff said. |
Sky Marshal
Core Industry. Circle-Of-Two
24
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Posted - 2015.06.02 23:36:16 -
[485] - Quote
I try to find what modifications of the UI made this last months are good... we have lost nearly all real customization (the "themes" are inferior to the previous slider system, sorry CCP but it is a fact. I have hard time to deal with your dark UI), we get discutable icons in a neocom who can't be opaque anymore, etc.
And now, we have a overview who fell cluttered, because there are too much different icons. Well, why do something simple when you can do it very complex...
CCP should fire all the UI team. I mean, seriously. The UI is what all players encounter at all time, you just can't fix what wasn't broken as you do usually or you will demotivate some new players to stay. The previous "operating system" UI was better, and the previous icons was simpler.
In fact, the previous UI was FUNCTIONAL and that was great. It is not the case since few recent updates as you try to make it more flashy. |
Celgar Thurn
Department 10
182
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Posted - 2015.06.02 23:43:09 -
[486] - Quote
Regarding the icons in the overview and in space they are quite hard to differentiate from each other. If we were not able to hover the cursor over them to find out what the items were it would honestly be a game-breaking issue. I can see you were trying to be clever maybe or trying to help us out but it truly was unnecessary work on your part. The old icons were not broken and served their purpose. Sometimes less is more. Those four words covers this situation completely.
My old phrase is coming back to bite you on the bum : " Only fix things that are actually broken." .
Regarding the nerf to sentry drones I was worried this would make them not as good on my Dominix for doing level four missions. I have only recently skilled into them fully so I was pleasantly surprised today to find they still do the job. As many have pointed out to you the main problem that actually did need fixing was that battleship weapons should not be allowed on cruisers. So if you remove their use from Ishtars it will please a lot of people I expect. I don't own an Ishtar or have that much at all to do with their use so it's not a problem for me. But I gather a lot of others are waiting for you to fix that baby.
Regarding the Entosis Link I haven't fully looked into how they operate. I'm probably putting my foot in it as I know nothing about them but I hope a war-dec has to be initiated before they can be used on structures. If not and you implement that methodology in high sec you will likely have a riot on your hands. |
Ploing
Blue Republic RvB - BLUE Republic
20
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Posted - 2015.06.02 23:52:28 -
[487] - Quote
Sky Marshal wrote:
In fact, the previous UI was FUNCTIONAL and that was great.
so ccp why dont you create an icon for each ship? come on. simply to clarify. yes you can. ...wait not...
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Gallente Citizen 92785395
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.06.02 23:52:43 -
[488] - Quote
Any cool space games out there? I can't even pay this one anymore. It has to be a free one 'cause I can't afford another subscription. I so thought I was gonna be able to get back into this... |
Desert Ice78
Gryphons of the Western Wind
465
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Posted - 2015.06.02 23:56:25 -
[489] - Quote
CCP Surge wrote:
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
Thanks for reading! This is ******* ridiculous. There is a whole thread of feedback full of specifics from the test server which you ignored and now you want me to do it again??
I took the time to do it before, so no, I'm not going to do it again - its your problem if you can't read or understand it.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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McChicken Combo HalfMayo
The Happy Meal
728
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Posted - 2015.06.02 23:56:48 -
[490] - Quote
It would have been better to use lettering instead of icons in the overview. You can fit two letters into that small space pretty elegantly. I'm not sure if I already suggested this in the original icons thread so apologies if that's the case.
Ships (always in capitals): F D C BC BS DR CA SC T CD (combat drone) ED (ewar drone)
Celestials (always lower case): s p m ab co cf
The lettering instead of icons would allow for more or less instant recognition of what the overview entry is.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Di Mulle
91
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Posted - 2015.06.02 23:57:42 -
[491] - Quote
Saisin wrote:Hope CCP can sift the number of real humans on this thread... I suspect a lot of those new icons tears are coming from different alts of the same people
I also suspect the tears loving posts " are coming from different alts of the same people".
<<Insert some waste of screen space here>>
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Gabriel Ironfist
Free Bacon. Reverberation Project
7
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Posted - 2015.06.02 23:57:46 -
[492] - Quote
Arzi Reece wrote:Can't Launch the game....Great
I think this is one of the most constructive comment CCP got for this Release...
On the launcher, under settings there is a " Run Repair tool" Option m8. Try that out. 99.9% it solves problems.... |
dongoble
Full Spectrum Inc Fidelas Constans
0
|
Posted - 2015.06.02 23:58:18 -
[493] - Quote
love the new overview options |
loquacious7
Pawnstars INC The Obsidian Front
10
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Posted - 2015.06.02 23:59:26 -
[494] - Quote
Icon bad, very bad. and it even looks cheaply done. I bet the Atari references were received well :p Change is good, but bad change is worse than no change. BAD CHANGE is worse than no change. Icon Bad. Icon bad Icon bad ... |
loquacious7
Pawnstars INC The Obsidian Front
11
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Posted - 2015.06.03 00:04:14 -
[495] - Quote
Gallente Citizen 92785395 wrote:Any cool space games out there? I can't even pay this one anymore. It has to be a free one 'cause I can't afford another subscription. I so thought I was gonna be able to get back into this...
you can have one of my carriers, they are paperweights in the corp hanger now. I remember a game of combat once that was not afraid of great ships capable of force projection across the galaxy. But I think that game disappeared :)
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Talaris EveningStar
The Torchwood Institute
3
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Posted - 2015.06.03 00:04:31 -
[496] - Quote
Dear CCP,
I formally request a spoon or possibly spork with which to fork out my own eyes due to these awful icons.
Sincerely, Tal
XOXOXO |
Myriad Blaze
Common Sense Ltd Nulli Secunda
361
|
Posted - 2015.06.03 00:05:17 -
[497] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading! There we have the "have patience, it takes a while" argument again. It was the same with the new UI icons. And guess what, I actually dislike them as much as on the day you introduced them. Sometimes I get the feeling that you tend to forget that most of us are adults and that some of us are quite capable to percieve problematic design decisions when they see them.
Updating or modernizing the icons is perfectly ok in itself. Unfortunately your approach is fundamentally flawed in at least two ways.
You seem to believe that a higher granularity improves the "at-a-glance awareness" and provides more information per se, so you conceived dozens of new icons. However, it seems you are oblivious to the fact, that information overload is a limiting factor in that regard. The threshold to information overload is affected by several factors, stress level and individual capability among them. The individual capability in turn is affected by various factors, too. With regard to EVE I'd include sleep and session time as variables. Basically this means, that you should focus on displaying important information while omitting less important information or at least make it optional. Too many of your icons give completely irrelevant information. If I had a say in this, I would axe several of the icons: Combat -1 (rookie ships are frigates), Industrial: - 3 (mining frigates are frigates and that leaves us with large and medium industrials), Drones: - 5 (1 icon for fighters/bombers, 1 icon for combat drones, 1 icon for non-combat drones). And that's conservative, you could remove far more icons and still have a working system.
In addition your icons are seemingly designed with an artistic idea in mind (and are not even looking that good), partially forgetting that the icons are supposed to give tactical information in (space) combat situations. In combination with overview colors it's no longer easy to properly discern most of the icons. I'd suggest to look at military tactical icons for guidance. With regard to the general design I would suggest to replace the frigate triangle with an acute-angled triangle as in the capital letter "A" to give it a more dynamic, spaceship like look. For cruisers you could use a similar icon, a bit wider, perhaps with a flat top. At least redesign the cruiser icons so they don't look like monopoly houses anymore.
Since I don't expect or believe that you will do anything to improve the mess you created with the news icons, it would be nice to make it optional to use them. Please give us the option to switch back to the old icons and let the players decide whether they want your new icons or not.
P.S.: Btw, the link is broken.
J'Poll:
EVE doesn't hand out cookies to you.
EVE kicks you down, steals your cookie and then laughs at you for bringing a cookie in the first place.
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Midnight Hope
Pator Tech School Minmatar Republic
165
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Posted - 2015.06.03 00:06:30 -
[498] - Quote
OMG!!
You went ahead and release the stupid icons!! I see the "feedback" is only heeded when it agrees with your ideas and points of view.
These icons are a total mess!! Hard to understand and they add soo much more information that it's meaningless.
Please bring the old icons back! |
Malcolm Erkkinen
Malkys INC. Empire Services
0
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Posted - 2015.06.03 00:08:34 -
[499] - Quote
Quote:While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
The new icons for wrecks simply are not as clear as the solid triangle for "loot wrecks" and the clear triangle for "non loot wrecks" - you are fixing something that is not broken. Meanwhile I have constant issues trying to log in to the game - why don't the developers devote their energies to fixing that? |
Saisin
State War Academy Caldari State
265
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Posted - 2015.06.03 00:16:18 -
[500] - Quote
CCP Lebowski wrote:DexterShark wrote:- I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out? You're right that the circles around the station services represent the entosis status of the service. Removing them when they aren't moving or you don't have them selected is on our list for the next iteration. Thanks for the feedback!
Please do not remove the circles on the disruptable services icons.
They are red when the service has been disabled, and this clearly shows which services are active and which are not, and need to remain visible when cloaking and scouting a station, without having to select them.
Players that do not want to see them should simply turn the services icons off in their brackets/overviews.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Jager Bom
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.06.03 00:16:26 -
[501] - Quote
New icons are awful. |
Jared Tobin
Bloodstone Industries B.S.I.
228
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Posted - 2015.06.03 00:17:38 -
[502] - Quote
OVERVIEW ICON FEEDBACK:
The immediate impression (not meant as "destructive" but honestly what went through my mind at first use):
Is it a stargate or a freighter? Wait, stargate is filled, or is that an oblonged planet symbol glitch? Is that a frigate or a squadron fleet booster icon symbol near me? Wait, another frigate now looks like the old depot symbol, but completely different from the other frigate... or wait.. what is that? Getting to our POS, suddenly a whole new slew of questions and pauses literally came into view: Is it a secure can or a laser battery now? Why do POS arrays and labs look so completely different from each other symbol-wise (honestly, I'm feeling a bit arcade-nostalgic: is it a "squiggly jellyfish" or an "open frog mouth" in an 8-bit arcade game)?
Then it kept hitting me: I have this weird feeling like I'm playing Pac-Man's and Frogger's love-child.
I couldn't get it out of my mind... And then I had my serious afterthoughts before constructing this feedback (for now):
Those questions waxing nostalgic in my mind (above) are examples of the many differentiating issues that went through my head continuously with what also seemed like a "lack of cohesion" to a basic build off an attempted idea of an "Overview overhaul".
However, it wasn't (and still isn't) making a lot of "connective/logical" sense. I suddenly became aware I was spending more time trying to figure out "what is what" in space rather than playing the game and "adjusting" - the oh so unthoughtfully unproductive response some have given conveyed with "oh you'll adjust" or "people don't like change" that some have responded with.
And THAT was clencher: "It isn't making sense". It didn't become "past tense". "What IS what?" continued with each system jump, each movement, each destination arrived at. Just when I thought I was getting some idea of "intent" of iconography, something else passed by me, or popped up in the Overview that continued my quandry.
If there was a "method to the madness" iconographic approach, then I had hoped I'd have understood it after a few system jumps/routine activity testing. But after 3 hours, I still wasn't adjusting. It became clear in my mind that this new set of symbols lacked cohesion/sense.
Example: Previously, a "bracket" rectangle with someone's name gave my brain an understanding that I was near a ship, and the shape/size of that simple bracket gave me a quick idea of relative size of that ship.. and I knew immediately it was a player's ship, not an NPC ship. Now, however, everything is not as it seems, and I wasn't even in a heavily populated system. Hell, it may have been a glitch, but I passed by two frigates: each one had DIFFERENT symbols. So just when I thought I understood "size", I failed. Then a freighter went by, and I didn't think "oh, another ship"... That was hinting to a problem for ship iconography. Also it hinted at a problem of consistancy.
Then the issue of objects other than ships came into the mix. The "method to the madness" was not obvious at all: If "solid" objects are "shaded"/"filled" symbols like planets, stations, and even the odd "pebble" like icon of an asteroid belt, then my brain asked the next logical question: Why are stargates shaded? Are they oval planets- wait, no, the aroow, but.. And then I questioned: why are Customs Offices and POS towers "hollow" (unshaded) squares? Even the labs, arrays and refineries (which are logically "solid" objects in space) are hollow, not shaded. They also may all be POS modules in orbit around a tower, but there is no shape-cohesion to make "sense" of. ("Is that a refinery or a hollow magnet?", seriously was a visual question my brain was flip-flopping back and forth on. Seriously.)
The lack of consistency is definitely something that should be re-addressed. After all, if your symbol for navigation to "warp to and jump through" a stargate icon is an arrow going through a HOLLOW, perfect CIRCLE, but the symbol for the stargate in the Overview just below those options is not a perfect circle AND it also is shaded, then something needs to be addressed on consistency. I do not look forward to seeing the various ship shapes and other symbols I'll have to sort out on a mission or when I visit a system like Jita, but if I feel that way already, the mental hesitation marks will remain indelible until some changes are made.
If a reverted "simple" bracket system and correction to the stargate and POS/outpost symbols are re-visited, re-addressed and redesigned - along with some color changes or options implemented (I was not able to determine an untouched from a touched wreck/can, for example), then perhaps this change would not be so jarring and continually affective to my visual assessment to gameplay every new relocation. And yes, if one reads this sentence correctly: It is possible that the Overview of the game can be "continually affective" and jarring to me now, in its current state, and therefore be "ineffective" to me the entire time I am not docked.
A point of curiosity for the developers working with other DEV groups on issue fixes:
Considering the (admittedly impressive) litany of "Misc:" notes CCP documented as "fixed" in the Patch Notes, such as "fixed capitalization error in description" here, "removed an extra space in mission wording" there... I had hoped there would have to have been some thought/discussion/effort to fixing actually reported, "broken" issues instead of "fixing" what was not, technically, "broken".
Were any consistently reported issues at all addressed?
I can see one that still is an issue: Since 2014, you still haven't addressed the inability to "Drag items to sell" for corporate selling of multiple items. I have been trying to pro-actively (and productively) report such issues with each upgrade via issues, bug tickets, and petitions since a year ago on that one alone. |
Cat silth
hotdropoclock Enterprises Seraphim Alliance
2
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Posted - 2015.06.03 00:19:14 -
[503] - Quote
how i supposed to work out who to shoot now in lowsec before it was well simple a colour yes he red kill him yes he nuet kill him now , its what that oh i did'nt even no he was there ffsk he gone |
March rabbit
Federal Defense Union
1661
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Posted - 2015.06.03 00:27:33 -
[504] - Quote
Need to say that with these icons Eve Online lost significant part of it's appearance. These icons look like some draft. You know: when I develop some graphical application I create some fast simple icons to work on functionality. Few minutes in paint and i can work.
But these icons inside Eve Online environment? I don't know.... They don't belong here!
Will wait few days for some fixes... Else maybe it's time to make pause with the game.....
The Mittani: "the inappropriate drunked joke"
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W33b3l
Wolf-Monkey Bastards
14
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Posted - 2015.06.03 00:28:27 -
[505] - Quote
I run the UI @ 90% windowed mode (almost have to windowed mode) and am having the same issue with he Icons. Hard to tell Industrial and cruisers apart. Although that was the same before and I just default to looking at the name anyway. The icons look pixilated, wich makes sense if its a scaling issue. Although the fact my monitors sit high and its on the upper right of my screen isnt helping. Once its fixed and I adjust my monitors and chair I should be fine.
Ive been having some serious issues launching the client as well. I cleared the game cache in the client loader and it fixed the problem.
The real issue I'm having is ship textures not loading correctly. So far is on the (aftermerket) skins only although I havnt tested default skins yet. All the skins are taking awhile to load but thats because the cache is cleared I hope. The real problem is that the ships either look like they are solid chrome or completely flat black instead of completely loading the textures. Im in the process of updating my drivers to see what happens. If it doesnt fix it I'll let you know.
I run the client graphically maxed out with a EVGA Nvidia GeForce GTX760 4BG GPU
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Mister Kreeper
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.03 00:30:41 -
[506] - Quote
OH goodie adding moar broken stuff , launcher has not worked in close to a year woohoo . today it impossible to play great job on the upgrades . BTW upgrading yourselfs right out of a job ............pfft |
Magnus Roden
12
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Posted - 2015.06.03 00:33:04 -
[507] - Quote
"how is this guy flying a wreck?"
- everyone in EVE.
Excellence is the gradual result of always striving to do better.
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Spc One
The Chodak Void Alliance
263
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Posted - 2015.06.03 00:36:27 -
[508] - Quote
I'd also like to point out that some ships with full quality settings have too much rust/dust. Golem is an example, also for example oracle. |
galenmar
R.D. Tech Industries Successful Slackers
1
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Posted - 2015.06.03 00:39:21 -
[509] - Quote
icons ok but FIX THE DAMN LAUNCHER freezes up when trying to launch game And if I am lucky and can get to selection screen it takes too long to even load anything another fail and that much closer to unsubbing 2 accounts here please put back the stuff that was not broke and quit breaking things that work now and also the repair tool is a joke I try starting it and it freezes up
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Nightfox BloodRaven
State Protectorate Caldari State
39
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Posted - 2015.06.03 00:42:17 -
[510] - Quote
i am sorry but if you aim was to give us a better awareness of the surroundings then how does overview icons in which u cant tell whats what really provide that?
i mean did you even test these? How can u justify that they improvement your awareness.. everything looks the same... |
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