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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
DHuncan
Minerva Group
78
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Posted - 2015.06.02 21:37:18 -
[421] - Quote
Cargo container dropped from MTU remains same intensity color in overview after being checked. It is supposed to appear more greyish or a darker white, if you prefer, in order to show it has being already opened.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Lil' Brudder Too
Pistols for Pandas
148
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Posted - 2015.06.02 21:38:56 -
[422] - Quote
CCP Surge wrote: but to provide better granularity and at-a-glance awareness of the objects on grid.
Umm....when there are a bunch that look insanely similar...okay?
CCP Surge wrote: Post back in a few days
So, this is your plan, to wait a few days and see that nobody is still complaining, (which we get yelled at for continuing to bring up the same things repeatedly) then call it good since "nobody came back to say it was still terrible for them" ???
CCP Surge wrote:especially in regards to little bracket icons. In any case its definitely a debate worth having. So, something that every. single. player. uses nearly 100% of their time in game is considered a 'little' thing? Good to know.
An example of a good version of your ship set...one that doesn't easily confuse CRUISER and DREAD!!! It has an understandable progression from small to big...
There is much more constructive feedback in the SiSi thread, and the thread about the last attempt that covers the whats/whys/hows in the theory of what good icons do. Please re-read that
Again, neutral NPC's by themselves look like player ships. They need to be distinctly different. (as was mentioned in SiSi thread(s))
Cargo container icons essentially are that of something that is 'empty'...how does that make sense...
Wreck icons are essentially hiding an tiny icon in an already TINY icon...
CCP Fozzie wrote:once we feel it meets the quality level our customers expect.
Posted about delaying the Sov changes, but still VERY relevant to the icons. These new Overview icons do NOT meet that "quality level" you speak of.
New Icon SiSi feedback thread that got wholly ignored!
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Valterra Craven
558
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Posted - 2015.06.02 21:39:43 -
[423] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
You know what would have helped to alleviate problems one and four? Not doing all the icons at once. You guys wanted fast release schedules, this was a perfect thing to use. Release all drone icons for 6 weeks. release all station icons for 6 weeks, get gradual feedback etc. Sometimes ripping the band off quick and dirty is just a bad idea all around. |
Ben Cromwell
Caldari Provisions Caldari State
4
|
Posted - 2015.06.02 21:40:16 -
[424] - Quote
The new icons are a big improvement...say for example you sit on a gate and wait for T1 haulers to land at autopilot range...before the stupid industrial box that would pop up would cover everything from a venture to an obelisk, so it was pretty much useless. You had to identify the ship by its profile and coloring which meant lots of zooming in and out and UI menu navigating. |
Jenn aSide
Smokin Aces.
11199
|
Posted - 2015.06.02 21:41:15 -
[425] - Quote
Malcanis wrote:I guess I'm the only one who kind of likes the new icons? ''
No there are others. The ONLY icon I've found I like so far is the acceleration gate icon, but the rest are silly and the overall scheme is overly complicated. As I've said, for at least some of us, simpler is better.
On my other toon I sat on a Titan bridge waiting to jump into a fight for 2 hours this afternoon, and I had my brackets on. We were in Lokis sitting on a titan. The lokis had cruiser icons that look like houses.
It like a Titan had just crash landed in some neighborhood...or into a huge game of monopoly lol. Other than believing this is an utterly unnecessary change and begging CCP to consider a classic icon toggle, I also think most of the icons are ugly to boot.
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Tyr Dolorem
Snuff Box Snuffed Out
81
|
Posted - 2015.06.02 21:41:42 -
[426] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
I admire what you tried to do but I think it was implemented poorly. A different icon for small/medium/large asteroids? Common.
I also just realised you have 12 different icons for cargo containers....
You need to address the wreck icons, I don't feel different icons for player and NPC wrecks is necessary, and the difference between looted and unlooted is too subtle for both.
Drones need to go back to being just a cross, the only drone I can actually easily distinguish at the moment is a sentry drone because it looks so different from player ships.
I don't particularly like the new over aesthetic either but I guess I'll just get used to it over time.
[quote=CCP Surge We've taken seriously the calls to include a "use classic bracket icons" option.[/quote] Please. |
Hakaari Inkuran
State War Academy Caldari State
284
|
Posted - 2015.06.02 21:42:38 -
[427] - Quote
CCP Surge wrote:Porucznik Borewicz wrote:OK, so after an actual elite PVP fleet I have some more feedback regarding the new overview icons / brackets. Apart from the fact that the drones Xes need to come back, because the new icons look just silly and clutter the view anyway, there is one major issue with the new icons - they are unreadable when no standings / background colours are set towards a neutral player you are fighting. Stuff just looks too much the same. And the more things you have on your OV the more you are screwed. The new icons are OK-ish in a way. You could get used to them. We just need a more "at a glance" way to tell the player controlled ships in space. Like a colour maybe. Making the player ships green for instance would help me a lot. And I bet a lot of colour blind people would also welcome the option to change player ships colour. Right now, everything on the OV that is not a waypoint object (stargate, station) has the same colour. The other way would be reverting the old brackets for player ships.
TL;DR: Let me change the player controlled ships icons colour and it will be much better. Hey, thanks for sharing your experience. And keeping in mind color blindness :) I agree NPC distinction is rather nuanced with the new icon set - NPC icons have a faint inner fill compared to players ships. We also color hostile NPCs red by default, but we don't allow players to change this, or set any color for the icons themselves besides background and colortags. Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness? I'm seconding the drone point to make sure you get it. Drones don't need icon distinctiveness or whatever. They're just friggin drones. The little x's were perfect. |
Citrute
The High and Mighty Carebear Abortion Clinic
136
|
Posted - 2015.06.02 21:44:32 -
[428] - Quote
CCP Surge wrote:What are your reasons for doing so?
Over the years the size of 'things' have been getting bigger, requiring more real estate for the same window/amount of information.
Things like adding the undock/cq button to station services, agents/guests/offices/hangar buttons being oversized and no longer neat and tidy tabs (Merge ship and items in station services are still tabbed) Directional scanner when it got more options (Sliders etc) Unified inventory. Autopilot route/system descriptions maybe? iirc the standard font was also 'bigger' after it was fixed/changed
i'm sure there are more but I have honestly forgotten specifics over the years and have adapted by using ui scaling. |
Taru Audeles
Federal Navy Academy Gallente Federation
26
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Posted - 2015.06.02 21:45:12 -
[429] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
You might to just stop attacking your player base and constanly saying the same thing. People are unlucky with the new icons and with the way you sneak them in without any information and warning. Just saying give our brains more time is not helping. At least say you where wrong and you look for ways to make it better. Just roll them back to the old state until you FIX the bugs. Just pushing unfinished features out brings you trouble. Please take this seriously. Give the players an option to activate the new icons. Nothing was wrong with the old ones so bring them back and give people the choice. You can monitor and track how many people use the old ones against the new ones and then make a decision based on that. This is NOT a small change like you think.
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Jenn aSide
Smokin Aces.
11199
|
Posted - 2015.06.02 21:45:26 -
[430] - Quote
Tyr Dolorem wrote:CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading! I admire what you tried to do but I think it was implemented poorly. A different icon for small/medium/large asteroids? Common. I also just realised you have 12 different icons for cargo containers.... You need to address the wreck icons, I don't feel different icons for player and NPC wrecks is necessary, and the difference between looted and unlooted is too subtle for both. Drones need to go back to being just a cross, the only drone I can actually easily distinguish at the moment is a sentry drone because it looks so different from player ships. I don't particularly like the new over aesthetic either but I guess I'll just get used to it over time. CCP Surge wrote: We've taken seriously the calls to include a "use classic bracket icons" option. Please.
Well said, illustrates the issue of massive over complication perfectly.
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Headhunter JAX
Macabre Votum Northern Coalition.
6
|
Posted - 2015.06.02 21:46:23 -
[431] - Quote
seriously new ikons ? Iam palyin since 2005 - saw CCP doing the wrong way more then 10 times - 2-3 of those were really bad - ... normally i do not post on forums - but when I do .... means CCP went again wrong way :F ..... and they are about to destroy it for 11th time :AFSD.....
I am like https://s-media-cache-ak0.pinimg.com/originals/72/80/ee/7280eedf85ea5d674c22c5959d6e86cb.jpg
dear CCP please make at least option to turn off new icons :AFSD
#BringOldIconsBACK |
Sissy Fuzz
Sissy Fuzz Communications
32
|
Posted - 2015.06.02 21:46:28 -
[432] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
Thanks for writing.
Well this feedback is about your process, if you don't mind? I am really sorry if it feels deconstructive at your end.
Why change? You still haven't provided a proper reason for the change. What does "better granularity" mean? In terms of tangible benefits? Were people complaining about the old granularity?
/Sissy F
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maredelsilenzio
School of Applied Knowledge Caldari State
1
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Posted - 2015.06.02 21:49:19 -
[433] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
Please, don't urge me anything. That page with an image cannot be opened. My specific feedback is: give me an option to choose do I want to accept the change you provide, not the other way around. I didn't pay for 6 months ahead to get something different I purchased. The calls to include solution before change shouldn't be only taken seriously, should be mandatory to have.
It's up to you now. I quieted the game 7 years ago. I was curious did something change. This time I will be glad to quit it permanently.
Thanks for reading. |
Sissy Fuzz
Sissy Fuzz Communications
32
|
Posted - 2015.06.02 21:49:24 -
[434] - Quote
Nemesis DCC wrote:Sissy Fuzz wrote:Nemesis DCC wrote:Sissy Fuzz wrote:Nemesis DCC wrote:Is there a way to fix the launcher not and game not responding issue? Seems to have utterly failed to launch the game since the new release! Hate to ask: Have you tried rebooting? Yes I have tried. Just nothing seems to work. The game starts and just goes to Not Responding Mode. Then the launcher follows. Everything was fine until Carnyx!! Run the launcher and try clearing the cache. Under Advanced tab use 'Clear all cached data'. If that doesn't work run the 'EVE Repair Tool' on the same tab. /Sissy F The repair toold brings an error message. I cleared the cache. Now the launcher won't start LOL I will just download and reinstall the whole game I reckon. See how that goes.
Good luck! :) |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9843
|
Posted - 2015.06.02 21:54:23 -
[435] - Quote
Malcanis wrote:I guess I'm the only one who kind of likes the new icons? No I like them, just a pity about the 90% scaling.
=]|[=
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Lil' Brudder Too
Pistols for Pandas
149
|
Posted - 2015.06.02 21:55:39 -
[436] - Quote
CCP Surge wrote:We are looking for specific feedback: What specifically don't you like about the new icons?
You got plenty of this, in the SiSi thread. But no dev response in that for weeks...in the thread CCP started....start there.
CCP Surge wrote:This relatively small icons swap 200 and how many icons? Relatively small? 12 seperate container icons...small medium and large asteroids? There is more but alas, i'm paying YOU to do that kind of legwork...
New Icon SiSi feedback thread that got wholly ignored!
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Hita321
achtung partizanen M.I.F
5
|
Posted - 2015.06.02 21:56:47 -
[437] - Quote
I do not need detail here, her mother. You need a simple and informative. Not bulky and congestion, and clarity. And I'm such and choose what is this? star or a wormhole? Make like a map. |
Ciprian
Fat Dragon Mining Co. Darwinism.
7
|
Posted - 2015.06.02 21:56:59 -
[438] - Quote
New icons are unbearable. Can you pls give us a option to choose, like with a new map? |
Lara Divinity
Black Scorpion Nomads
39
|
Posted - 2015.06.02 21:57:03 -
[439] - Quote
Lil' Brudder Too wrote:CCP Surge wrote:We are looking for specific feedback: What specifically don't you like about the new icons?
You got plenty of this, in the SiSi thread. But no dev response in that for weeks...in the thread CCP started....start there. u actually do sound surprised
|
moep
Hedion University Amarr Empire
15
|
Posted - 2015.06.02 21:57:59 -
[440] - Quote
The new overview icons? Well test your brain in a simulated pvp situation:
You jump through gate, hostiles camping, quick decision needs to be taken, your heart is beating like a jungle drum, engage or not?
Let's get this one started with old icons:
Overview loads, 3...2....1.... Let's go!
New icons
=> Quick decision to engage, lights on green!
Ok, same situation, new icons:
Overview loads, 3...2....1.... Let's go!
New overview
=> You get it?
Military experts are calling this a cynosural.... ah wait.....information overflow!
moep moep |
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Spc One
The Chodak Void Alliance
257
|
Posted - 2015.06.02 21:59:05 -
[441] - Quote
CCP Surge wrote:
We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having. Yes please include "use classic icons" in options so people can choose what they want. |
chmeee kzin
Raging Main Zero Fux.
6
|
Posted - 2015.06.02 22:01:14 -
[442] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
okay, Constructive feedback: 1. Learning curve. For those who have played for any length of time, their brain has already "learned' the symbols, associated it with an object(s), assigned it a logical order, and prioritized it accordingly ( threat, non-threat ). This is critical because reaction time and ability to process loads of incoming information in Eve counts for a lot. To the new player, there is nothing to Un-Learn, one needs to simply learn.
2. Object recognition. When the brain sees an unrecognizable symbol or character, it automatically begins to search memory for an association, when it returns with a query or "closest approximation" result instead of an answer, the process that relies upon retrieving that information halts. Now introduce multiple unrecognizable symbols and the process becomes even more confusing. That confusion results in brain lag (for lack of a better word ) because as humans, we are by nature "problem solvers".
3. Essentially, by introducing numerous icon changes with different meanings, associations, you have created learning chaos instead of a structured learning curve. introduce one related symbol at a time ( ships, celestial s, deployable, etc. ) over a period of weeks to allow the human brain to un-learn and re-learn what it is supposed to know. Data dumps are not productive! |
Zan- nah
Science and Trade Institute Caldari State
1
|
Posted - 2015.06.02 22:03:34 -
[443] - Quote
After seeing the foums explode during lunch I was freaking out. I thought " Oh no what will it be like?"
I get home and log in.....
Not bad. Man people do not like change.
I do need to use it a bit more but my first impression is that it is not bad at all.
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Alvarez Akachi
Science and Trade Institute Caldari State
9
|
Posted - 2015.06.02 22:10:12 -
[444] - Quote
Sigh.....we really need a 'use old icon' option here.
See the problem here with the new icons is this.....
An idiot savant genius of a CIVILIAN thought that the same symbols used on a map boar belonged on the battlefield..............
Wrong, battlefield is required for simple....very simple icons and understanding for the sake of speed and efficiency. Tactics.
Now strategy....where you use a mapboard with many different units of varying sizes, types, and unit identifiers....yeah thats where you use this stuff.
The eye will try to process the symbols over the text next to them...causing confusion and mistakes. and that eats up time...time precious for those attempting to fight on the battlefield.
There is your answer Devs, thats the problem with the new overview icons. if some want them then fine, but those that dont...which is many to include myself should have the option to us the old icon system. its that or get rid of them.....period.
We do not need to know roles and stuff like that measured by icons on a battlefiled.....hell most vets already know them by ship type.....or what they set the meta up as. So please smack your idiot CIVILIAN in the head who thought this was a good idea and do something about it. |
BrundleMeth
Caldari Provisions Caldari State
435
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Posted - 2015.06.02 22:10:44 -
[445] - Quote
FFS this is the WORST patch ever....
Hey wait, I'm still downloading...
Never mind... |
Lara Divinity
Black Scorpion Nomads
40
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Posted - 2015.06.02 22:11:45 -
[446] - Quote
Spc One wrote:CCP Surge wrote:
We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having. Yes please include "use classic icons" in options so people can choose what they want. agreed free choice of options this is just gettin forced onto us wether we like it or not
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Makkuro Tatsu
Spontaneous Massive Existence Failure
42
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Posted - 2015.06.02 22:15:36 -
[447] - Quote
Taru Audeles wrote:People are unlucky with the new icons and with the way you sneak them in without any information and warning. That is nonsense. There were blogs, and the new icons were around long enough on Singularity. There was no "sneaking in". Besides, some players like the new icons -- I do -- so don't assume you speak for everybody. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
404
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Posted - 2015.06.02 22:15:50 -
[448] - Quote
CCP Surge wrote:[quote=Porucznik Borewicz]Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness? HELL YES !!!!
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Vic Jefferson
The Greater Goon Clockwork Pineapple
314
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Posted - 2015.06.02 22:16:10 -
[449] - Quote
CCP Surge wrote:I urge patience.
Reasonable enough. Echoing many here, patience would be amazingly easier if the players had the choice to use the old or the new, akin to the new map, rather than their normal game play experience being interrupted abruptly.
Vote Vic Jefferson for CSM X
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Altrue
Exploration Frontier inc Brave Collective
1791
|
Posted - 2015.06.02 22:17:05 -
[450] - Quote
CCP Surge wrote:to provide better granularity and at-a-glance awareness of the objects on grid.
Sorry to say that, because I know there have been efforts for that specific issue already, but the drone icons... It prevents a lot of that at a glance awareness.
Maybe remove the colored aura they have around them? And instead fill them with whatever color the aura should've had?
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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