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Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Bad Bobby
Bring Me Sunshine In Tea We Trust
794
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Posted - 2015.06.03 04:01:38 -
[571] - Quote
CCP Surge wrote:I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? To cram everything I need on the screen.
The EVE UI has always been huge. You need space for the overview with all the required columns for PvP, you need to find a place for the fleet window, drones window, locked targets, HUD, chat windows, local, notification widget, cargo (for boosters etc) and after all that you still want to be able to see a decent amount of the space scene.
Now I use a 6 screen setup, so I do have the option of spanning EVE across multiple screens, but that means sacrificing the option to run as many visible clients... and I don't think it should be necessary to have two screens per client just to get a good EVE UI.
The only good option I have found is to play in 90% UI scaling. I activated that feature when it was first introduced, cried hallelujah, then didn't look back...
...until someone decided to make the overview terrible at 90% UI scaling because of reasons. |

Skye McDonald
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.03 04:15:22 -
[572] - Quote
Well done CCP! You have managed to take a huge step backwards with your "new and improved" overview icons. I really do not understand your logic for the change. Extremely disappointing! A few pluses and a gigantic minus. Time for a Hotfix for the icons.
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Heavy Hauler
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
0
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Posted - 2015.06.03 04:18:29 -
[573] - Quote
CCP Surge wrote: What specifically don't you like about the new icons?
Very simple: I scout and look at a fleet gate camping with drones out. All i sees is a huge ball of very similar icons because drones are especially at high resolutions or on laptops very hard do differentiate from ships.
What would help from my point of view is when drones look very different from ships. The other icons are ok for me. |

Nick Xander
POS Party Low-Class
2
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Posted - 2015.06.03 04:21:23 -
[574] - Quote
Would give my first impression if I could get past Login Complete, processing bulk data.....several re-logs and a reboot of the PC and 2 hours later still can't get in.....
USA / Alaska Standard TIme Zone / Beer/ http://www.twitch.tv/ripteye
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Circumstantial Evidence
185
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Posted - 2015.06.03 04:22:39 -
[575] - Quote
Joana Allier wrote:CCP, I appreciate the effort, very nice stuff, but, please for the love of god, don't give us some 1900's pixel-ed icons...[..snip..] please, please give us some icons that looks sorta futuristic. LoL - they did! Take a look back at the original concept. It was rejected, some suggesting too much 'style w/o substance, form over function.' I'm very surprised that CCP was willing to practically throw out what must have been the product of many meetings and art effort, taking the time to rework the designs. We might have been looking at those icons, a month ago. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2456
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Posted - 2015.06.03 04:32:05 -
[576] - Quote
so the new starmap uses the old icons still, is this known? and would this be something for the map team or the game of drones team?
When can we expect the transition there? |

Kasarch
Surreal corp The Afterlife.
0
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Posted - 2015.06.03 04:39:02 -
[577] - Quote
OMG. Gate icons looks like someone make screenshot, saved it in jpeg with maximal quality loss, after this you maked screenshot of resulting image and saved it with in jpeg, and then result croped in mspaint.
Also Territorial Claim Units looks strange, when warping in on gate... oh no, is not TCU, is frig-size! :facepalm: I'm warping to POS and what I see? Correct! I see Large Collaidable Structure instead of Control Tower, and two Corporate Hangar arrays instead of Cynosural Field Generator and Jump Bridge.
Please, CCP, make me option to use classical icons, it's more than enough for this game. |

pugal
The Executives Executive Outcomes
2
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Posted - 2015.06.03 04:51:01 -
[578] - Quote
So another terribad change where CCP didn't listen to constructive criticism from the SiSI testers How unusual. Your Icons while very shiny and pretty are about as useful as the lump on your shoulders. You didn't listen previously and you suggest that constructive criticism will help you now? you don't and wont listen so why should we bother with being constructive. How's this for constructive Just finishing my evac from null sec to avoid the **** storm that your sov changes have wrought. I'm down to 2 accounts from 5 and wondering if it's worth my time to see if you are capable to admit that some of your ideas are just bad. You've done so in the past so I'm hopefull. and for those who are "oh can't handle change can you" get over yourself. change for changes sake is not positive. The eyestrain thing is serious for those of us whose eyes are barely useable as it is. |

Cole Minor
Paragon Fury Tactical Narcotics Team
0
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Posted - 2015.06.03 04:57:39 -
[579] - Quote
So another terribad change where CCP didn't listen to constructive criticism from the SiSI testers How unusual. Your Icons while very shiny and pretty are about as useful as the lump on your shoulders. You didn't listen previously and you suggest that constructive criticism will help you now? you don't and wont listen so why should we bother with being constructive. How's this for constructive Just finishing my evac from null sec to avoid the **** storm that your sov changes have wrought. I'm down to 2 accounts from 5 and wondering if it's worth my time to see if you are capable to admit that some of your ideas are just bad. You've done so in the past so I'm hopefull. and for those who are "oh can't handle change can you" get over yourself. change for changes sake is not positive. The eyestrain thing is serious for those of us whose eyes are barely useable as it is.
Yeah what he said and everyone else who hates the Icons.
Cole Minor |

DaveBC
Unknown Crusade
0
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Posted - 2015.06.03 05:06:43 -
[580] - Quote
Would luv to critique the patch. But I can't get download to go past 2.0 GB. Not sure what's up just hangs there. |
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Canon Makanen
Science and Trade Institute Caldari State
3
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Posted - 2015.06.03 05:13:48 -
[581] - Quote
CCP Surge wrote:Joia Crenca wrote:
Thanks for responding!
I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Hi, let me reclarify a bit here. The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons. And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue. In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment. I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?
The new icons are good, but in the 90% scaling just terrible and unusable, and why the design team did not aware this problem before release?? many people using 90% UI come on!! |

Kallikor
Perkone Caldari State
0
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Posted - 2015.06.03 05:21:20 -
[582] - Quote
I have a vertical astigmatism and while my glasses help a lot, they don't help enough for these new ship icons to be usable. As soon as I'm targeted they become unreadable. It's hard to tell the difference between ship sizes anymore. This is going to make pvp pretty difficult and I'm pretty much going to be forced to use the overview tabs to tell what's what. In light of this, can you give us like 10 overview tabs so those of us without perfect eyesight can still keep track of things? |

Sniper Smith
Center for Advanced Studies Gallente Federation
480
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Posted - 2015.06.03 05:27:23 -
[583] - Quote
I have decent vision, but even I have a hard time with these icons. Not saying we shouldn't have new ones, but these are too small and hard to distinguish. |

Valkin Mordirc
1085
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Posted - 2015.06.03 05:34:00 -
[584] - Quote
I know a lot of people are unhappy with the new UI and such.
Personally I'm not fond of it right now, but I am at least willing to give it some time in order to feel it out and see if it's better.
Right now I'm getting helmet fire. =S
#DeleteTheWeak
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AdmiraI Thrawn
Common Sense Ltd Nulli Secunda
8
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Posted - 2015.06.03 05:34:31 -
[585] - Quote
There are so many wrecks on my overview ! Noctis is my favorite ship now ! |

Janeway84
Def Squadron Pride Before Fall
167
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Posted - 2015.06.03 05:47:30 -
[586] - Quote
New icons feel fresh and crazy! gonna take some time relearning them, drone icons and starbase structure icons look awesome, wh icon and sun too. Destroyer icon looks like the old wreck icon but flipped upside down. I feel like the container icon is too detailed, but it sticks out at least 
From most ships I seen i give 2 thumbs up for the new textures giving all the ships and pos modules some extra character! I noticed some of the static objects actually have animations, very nice touch! The Pac man yellow on stargates when you set destination feels odd at first but you get used to it.
Haven't tried the new starmap again since last release, but I will try to give it a little time this weekend to check out the changes. |

Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
5
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Posted - 2015.06.03 05:51:54 -
[587] - Quote
Being constructive with brevity.....
A massive backward step..Dump the new icon set, they are not fit for purpose.. and revert back to old set asap
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James IV Enderas
Jameco Industries The Big Dirty
0
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Posted - 2015.06.03 05:55:45 -
[588] - Quote
Could we please for the love of god get the ability to pause the training que of another character on the same account from the one were logged into and trying to train something on. With this game being over 10 years old I would have thought this would have been addressed in a much earlier update. It just doesn't make sense that when the game itself recognizes that one of my other characters is training why there isn't a simple option of pause toon 1 to enable on toon 2 that I'm logged into. Right now i have to exit and log in pause then log out and log back in to the one i'm playing. |

Jeremiah Saken
The Fall of Leviathan
279
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Posted - 2015.06.03 06:08:46 -
[589] - Quote
Janeway84 wrote:The Pac man yellow on stargates when you set destination feels odd at first but you get used to it. Where do I go? Oh yeah just follow the pac-man.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Zeus Cronus
Brutor Tribe Minmatar Republic
4
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Posted - 2015.06.03 06:15:49 -
[590] - Quote
This patch should have been named Return of Spaceinvaders. |
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Sso
The Warp Core Stabilizers Tactical Narcotics Team
0
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Posted - 2015.06.03 06:21:53 -
[591] - Quote
So much old people complaining!!! I like the new icons! Why some people will say the old ones was better, is beyond me.
Good job CCP
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Mar Drakar
LDK Sorry We're In Your Space Eh
71
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Posted - 2015.06.03 06:22:14 -
[592] - Quote
In light of all the negativity, I wan to say *well done* CCP, the different shades of rectangles and math signs was a relic from before I started playing (10+ years) and it's about time those were dumpstered.
It's a bit strange now that everytime I see interceptor I'm like "why would someone anchor mobile depot here", but I'm sure this will pass, for me and for others.
I hope that all the old module icons are being worked on too, as they are a bit jarring in current aim to have "light based" UI that you guys are going to.
Another thing that CCP SHOULD DO is a one to one comparison of old vs new icon, especially for ships, just to shut up all the nerds who cry about this "new unreadable thing", maybe make a quiz where you need to select what the bracket means vs what the new icon means. All in all need more communication, education and maybe some gamification to "sell" this change to masses, but I'm sure I would hate to go back to old ones after a month of using these.
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HW5hadow
Ireco Industries Zombie Pony Express
0
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Posted - 2015.06.03 06:39:08 -
[593] - Quote
Actually I feel like I could get use to the new ship icons. You can see the mapping by opening ISIS. I am not a fan of the Industrial icons though , especially the freighter (maybe start with a trapezoid base for indies and a trapezoid + bar for freighters?). Also didn't like the carrier icon or the dread, but it wasn't really a deal breaker. I feel like you should be a little more consistent with the underlining bar.
I do want to note that the new icons don't work well on 90% UI scaling which I and many people use, so that needs to be fixed. Otherwise good job, keep iterating on it, people will eventually accept it. It is something that was long due for an update. Icons have pretty much looked the same since i started playing 7+ years ago. Frigates - Battleship icons make a decent amount of sense. Drone icons look awesome. POS icons aren't to shabby either. |

Drilla
V.I.N.T.A.G.E Sons of Seraphinus
7
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Posted - 2015.06.03 06:50:50 -
[594] - Quote
It blows my mind that CCP doesn't make the icons user customizable like the rest of the overview - why can't we have icon packs for this, then people can choose what they want and we can crowdsource better overview icons as I'm sure the collective icon design talent of the userbase > CCP inhouse design team.
The rest of the patch seems fine but the overview icons are such a massive screw up that it completely overshadows any good in the patch. |

HW5hadow
Ireco Industries Zombie Pony Express
0
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Posted - 2015.06.03 06:51:37 -
[595] - Quote
James IV Enderas wrote:Could we please for the love of god get the ability to pause the training que of another character on the same account from the one were logged into and trying to train something on. With this game being over 10 years old I would have thought this would have been addressed in a much earlier update. It just doesn't make sense that when the game itself recognizes that one of my other characters is training why there isn't a simple option of pause toon 1 to enable on toon 2 that I'm logged into. Right now i have to exit and log in pause then log out and log back in to the one i'm playing.
They just want to annoy you into paying for multiple accounts or multiple training. :/ |

Aeon Veritas
Lobach Inc. Easily Offended
0
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Posted - 2015.06.03 06:52:28 -
[596] - Quote
Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine...
Yesterday I did a Little PVE and I have to say those new icons are not as self explaining as the old ones.... I confused on an regular basis BC with BS because the icons for BC look bigger. +1 for this solution! |

AstrumVir Amatin
League of Gentlemen SpaceMonkey's Alliance
4
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Posted - 2015.06.03 06:54:38 -
[597] - Quote
Overview icons , bad bad .. please guys cud you make an option for people who like old overview icons , couse i can't get use to new icons they looks way 2 big and confusing special for pvp they looks like structures or somthing ... |

HW5hadow
Ireco Industries Zombie Pony Express
0
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Posted - 2015.06.03 06:58:59 -
[598] - Quote
DO THIS :D +2 |

Circumstantial Evidence
186
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Posted - 2015.06.03 07:01:21 -
[599] - Quote
Aeon Veritas wrote:Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine... fyi
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Sgt Ocker
Burning Sky Labs
494
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Posted - 2015.06.03 07:04:56 -
[600] - Quote
Aeon Veritas wrote:Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine... Yesterday I did a Little PVE and I have to say those new icons are not as self explaining as the old ones.... I confused on an regular basis BC with BS because the icons for BC look bigger. +1 for this solution! Station services will be vulnerable 24/7 even after Aegis - It is part of the design that they be vulnerable at all times.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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